Time Nick Message 00:07 bas080 why won't this work? 00:07 bas080 minetest.register_on_joinplayer(function(player) 00:07 bas080 player:set_physics_override(-1, 1, 1) 00:07 bas080 end) 00:07 PilzAdam put an minetest.after(0, ) arround it 00:08 bas080 ty 00:09 PilzAdam same is needed for the hud API 00:26 OldCoder ' 00:26 OldCoder Did somebody do clearobjects on one of my worlds? My VPS is totally locked up. 00:26 VanessaE OldCoder: you need to update to 0.4.7 00:26 VanessaE clearobjects has been fixed. 00:26 VanessaE among ot...oh wait, leveldb 00:26 VanessaE also, hi:) 00:26 Exio maybe backporting the fix can be easy 00:30 OldCoder VanessaE, I will update when LevelDB is ready 00:30 VanessaE OldCoder: ok 00:30 OldCoder When might this be? 00:30 VanessaE no clue 00:30 OldCoder I cannot sacrifice my worlds 00:31 OldCoder They are all LevelDB 00:31 VanessaE right 00:32 * OldCoder sighs 00:32 OldCoder VPS is locked up :( 00:32 OldCoder But BackupCoder is running there... odd that he has just shown up here 01:02 PilzAdam bye 01:03 LandMineMT wassup peeps 01:03 khonkhortisan that's the other webchat 01:03 LandMineMT pk? 01:05 LandMineMT so nothing new? 01:06 VanessaE bbl. 01:06 khonkhortisan redpower2's null cell may be coming to a minetest near you 01:17 khonkhortisan But it fails to turn off if there's two on switches connected to it at 90° angles, and there's a wire between it and the switch you turn off first. 01:18 LandMineMT cool :D 02:53 khonkhortisan IT WORKS! 02:55 khonkhortisan I have a figure 8 going through a crossover with a not on it :) 02:57 khonkhortisan If I put a delayer on it, it switches between Xon and Zon, with a flash of either on or off, I'm not sure which. 02:57 khonkhortisan Now to clean up my code, without breaking it again in the process. 03:00 khonkhortisan I should do the same as I did for conductors, for receptors/effectors. Then it should be possible to make a node that is all three, and then some more. Like switch on front, noteblock on back, vertical/horizontal wires not connected to each other. 03:00 khonkhortisan Or a triple-switch with three output wires. 03:00 khonkhortisan Or a 6-note noteblock 03:16 hmmmm i'm gonna be honest 03:16 hmmmm the lua api documentation blows 03:16 hmmmm on_place, it tells you what parameters it takes, but not what the parameters *are* 03:17 hmmmm like WTF is pointed_thing? is it the position? is it a reference to the item object being placed itself? 03:17 hmmmm nowhere is this ever specified 03:17 khonkhortisan there's no (int num, string name). Examples would really help. I don't think I found out what pointed_thing was. 03:17 hmmmm this is retarded 03:18 khonkhortisan I assumed it was a vector 03:18 hmmmm anyway, how would i get the position something is being placed with on_place? 03:18 khonkhortisan oh, you'd need to know what pointed_thing was, then do the math to get the position 03:19 hmmmm well how about placer 03:19 hmmmm how would i get the position of "placer" 03:22 khonkhortisan something like get_player_by_name(placer):getpos(), but you'd have to look through the file a while to piece that together 03:27 hmmmm exactly, i don't want to waste my time going through others' code 03:27 hmmmm i just wanted to do this quickly 03:28 hmmmm this documentation is embarassing 03:29 hmmmm minetest keeps getting better throughout the different versions, but the documentation doesn't... i am making a formal call for people to improve lua_api.txt 03:44 kahrl hmmmm: that's why I prefer the dev wiki 03:47 bdjnk hmmmm & kahrl: dev wiki is okay, but I actually get most of my api knowledge from reading other people's mods. 03:47 kahrl bdjnk: sure, that too 03:47 khonkhortisan bdjnk and hmmmm: which is why we need examples in doc/lua_api.txt 03:48 kahrl no, that would bloat that file 03:48 kahrl could be solved by splitting it into logical sections, but then you couldn't easily search anymore 03:49 kahrl splitting into several files I mean 03:49 kahrl basically lua_api.txt is meant as a reference sheet only 03:53 arsdragonfly1 11:50:41: ERROR[main]: Client: Cannot create image from data of file "bones_bottom.png" 03:54 arsdragonfly1 failed to create a remote media server :-( 04:22 khonkhortisan I still have to fix the on_place... 06:14 arsdragonfly1 seems that there's a bug for finite liquid 06:16 arsdragonfly1 seed 6780823518190772712 ,teleport to -21.0,1.5,-54.2 06:23 arsdragonfly1 nvm I messed up with the settings 07:22 arsdragonfly1 why only 1 link is allowed in a forum post ? 07:36 khonkhortisan that doesn't seem right. Maybe the rules are different for forum topics 07:39 arsdragonfly1 I'm in modding general section 07:41 arsdragonfly1 that's annoying 08:03 Calinou https://dl.dropboxusercontent.com/u/82342922/temp/Capture%20d'%C3%A9cran%20-%2019062013%20-%2010%3A01%3A04.png 08:03 Calinou wat 08:42 VanessaE morning all. 08:42 VanessaE khonkhortisan: it works? awesome 08:44 VanessaE brb 08:45 VanessaE there, get that out of the way. 09:07 VanessaE good morning Taoki 09:07 Taoki hi :) 09:14 VanessaE bbl, gotta run 09:24 JamesTai2 Good morning all - have a happy, relaxed World Sauntering Day. :) 11:05 PilzAdam Hello everyone! 11:36 kaeza mornings 11:42 paramat hi :} 12:19 arsdragonfly1 "Too more links in message. Allowed 1 links. Reduce number of links and post it again." 12:19 arsdragonfly1 how to fix that in the forum? 12:22 PilzAdam thexyz, ^ 12:22 Taoki Is there any way in Lua to detect if a node is a liquid? Not only flowing liquid (that can be detected by liquidtype) but also a liquid source 12:23 kaeza Taoki, drawtype == "liquid" 12:23 PilzAdam minetest.registered_nodes[n.name].liquidtype ~= "none" 12:23 Taoki thanks. Applies both to liquid sources and flowing liquids right? 12:23 PilzAdam kaeza, you cant rely on that 12:23 Taoki PilzAdam: Tried that one and it also returned "none" for sources 12:24 PilzAdam ehm, it should return "source" for sources 12:24 Taoki ok. Maybe I did something wrong then 12:24 Taoki Will test it again 12:25 PilzAdam print(minetest.registered_nodes["default:water_source"].liquidtype) -> "source" 12:26 arsdragonfly1 http://punbb.informer.com/forums/topic/26185/limit-to-the-number-of-links/ 12:27 sfan5 hi 12:27 kaeza hello sfan5 12:27 PilzAdam sfan5, wheres MinetestBot? 12:27 PilzAdam !last MinetestBot 12:27 ShadowBot PilzAdam: last [--{from,in,on,with,without,regexp} ] [--nolimit] 12:28 PilzAdam !last {--from MinetestBot} 12:32 Taoki What is drawtype_allfaces? 12:32 PilzAdam all faces are drawn 12:32 Taoki Ah, for nodes like leafs? 12:33 PilzAdam leafs use allfaces_optional, wich is the same as allfaces if new_style_leaves in minetest.conf is true; if its false then its like "normal" drawtype with ^[noalpha 12:33 arsdragonfly1 who can tell me how the antispam works in forum? 12:33 PilzAdam arsdragonfly1, thexyz 12:37 arsdragonfly1 ok thx 14:12 VanessaE hi all 14:13 rubenwardy Hi all! 14:13 VanessaE hey ruben 14:16 _2cool4me4_ Hi 14:16 rubenwardy How r you? 14:16 arsdragonfly1 hi 14:20 VanessaE doing okay 14:24 sfan5 thexyz: could you please put "No 4shared for any type of download." in the forum rules? 14:25 sfan5 eventually s/No/You may not use/ 14:26 VanessaE what's 4shared? 14:27 rubenwardy file storage 14:27 rubenwardy !g 4shared 14:27 MinetestBot rubenwardy: http://www.4shared.com/ 14:27 VanessaE well I gathered that :) 14:28 rubenwardy My virus scanner blocks it 14:30 VanessaE imho adfly links should also be blocked 14:30 VanessaE s/blocked/forbidden/ .. but for different reasons 14:31 PilzAdam anyone here who knows the hud API? 14:32 VanessaE kaeza does. 14:32 kaeza hm? 14:33 PilzAdam https://github.com/PilzAdam/minetest/commits/drowning 14:33 VanessaE oh G*D NO 14:33 kaeza PilzAdam, need a mod to go with that? 14:34 PilzAdam is the HUD addition I did there ok or does it break mods? 14:34 VanessaE rm -rf minetest_game/mods/drowning # with prejudice 14:35 kaeza PilzAdam, not that I see 14:35 PilzAdam VanessaE, what do you have against drowning? 14:35 kaeza the flags are #defines, and you added the item to the end of the list anyway 14:36 VanessaE PilzAdam: it represents a significant change in gameplay that I know a lot of people will hate 14:36 _2cool4me4_ Could it be a setting? Drowning on or drowning off? 14:37 VanessaE no need for that, just deleting the mod should be sufficient. 14:37 kaeza VanessaE, this is in core, not a mod 14:37 PilzAdam VanessaE, what about a field in nodedef drowning (true by default) so mods can disable it? 14:37 kaeza PilzAdam, that would be nice 14:38 VanessaE I guess, as long as it can be disabled by default already. 14:38 rubenwardy I know HUD 14:38 VanessaE I guess such a thing would be disabled in creative mode anyway 14:38 kaeza though I approve of more challenging gameplay, other users will be glad if it can be disabled 14:38 rubenwardy Its in core? 14:38 VanessaE so if done right, it won't affect me, but I know it'll piss off a lot of people 14:38 PilzAdam VanessaE, it will be disabled in the same cases a lava damage is disabled 14:38 VanessaE just saying. 14:39 PilzAdam rubenwardy, yes 14:40 * sokomine nods to vanessa 14:41 sokomine i don't like all these survival-aspects much. in minecraft survival, you get killed by annoying hostile mobs while searching for materials to build with. and if you finally manage to build something with the gathered ressources, a green creeper will show up and blow it up 14:41 kaeza PilzAdam, typo: https://github.com/PilzAdam/minetest/commit/fb0dff15918192ef2728dfd7eb2140febe9f3b19#L4R497 14:41 sokomine that's something for people who are bored with building and need to be entertained in other ways. for build-orientated servers, it would be annoying at best 14:42 PilzAdam kaeza, good catch 14:43 kaeza also, how much is this interval by default? I ghess 1 unit per 2 secs is good 14:43 kaeza guess* 14:43 arsdragonfly1 http://forum.minetest.net/viewtopic.php?pid=95534 14:44 PilzAdam you can stay 20 seconds under water without getting damage and another 40 seconds until you die 14:44 kaeza ah I see it now 14:44 arsdragonfly1 ^ adds random messages to the server 14:45 PilzAdam should the breath be restored instantly or 0.5 seconds per bubble? 14:46 kaeza hmm... 14:47 kaeza I guess gradually would be better 14:47 PilzAdam yea 14:47 sokomine hmm. such drowning might be good for singleplayer survival-orientated servers or servers that do not concentrate on building. on servers used for building (that is, almost all of them that are worth visiting!), you'd drown in the next elevator...... 14:48 VanessaE PilzAdam: make it two full minutes in realtime before you die. 14:48 kaeza sokomine, being survival does not mean you can't be creative 14:48 VanessaE (there are some military folk who are trained to handle that much) 14:48 kaeza it only means it's more challenging to create nice structure 14:49 kaeza +s 14:49 PilzAdam VanessaE, thats not good gameplay-wise 14:49 * sokomine breaks together under the load of one cubic meter of tree 14:49 PilzAdam I will release a mod that disables the drowning 14:49 sokomine (i'm pretty sure i couldn't carry that much rl - at least not over long distances) 14:50 kaeza I personally get bored quickly from creative mode 14:50 sokomine that's fine. perhaps a setting somewhere where you can decide if it's more survival or build (without the separation we used to have with the different games) 14:50 sokomine the challenge ought to be to create great impressive detailed structures :-) 14:50 kaeza most creative servers disable damage anyway 14:51 sokomine having to survive while doing so is only a distraction and may lead to less well-built buildings 14:51 sokomine of course with the usual cobble/wooden planks huts there's nothing much to loose 14:52 kaeza an average buildint made while fighting vombies, etc is more valuable to me than a megalithic 200³ palace 14:52 kaeza ding* 14:52 arsdragonfly1 what if I dig into an underground spring when mining 14:52 sokomine hm, what we have are usually servers where you gather material. only very few servers are actually in creative mode 14:52 arsdragonfly1 I'll drown there and the whole mineshaft will be abandoned 14:53 kaeza (I usually disable boombombs; they are really annoying) 14:54 sokomine in my singleplayer world, i usually disable all hostile mobs except for the wolfs. wolfs are naturally occouring predators...they're realistic and may serve as a dangerous element (they just want food :-)) 14:54 sokomine hi zeg 14:55 Zeg9 Hello 14:56 PilzAdam now I need a bubble texture 14:56 rubenwardy !up rubenwardy.no-ip.biz 14:56 MinetestBot rubenwardy.no-ip.biz:30000 is up (567ms) 14:57 PilzAdam anyone wanna create one for this: https://github.com/PilzAdam/minetest/commit/9317dd1fa77fc559225215b8012d920875ba87da ? 14:57 PilzAdam or do you like the current texture? ;-) 14:57 kaeza PilzAdam, I have one 14:57 kaeza gimme a sec 14:57 kaeza https://github.com/kaeza/minetest-survival_modpack/blob/master/survival_drowning/textures/survival_drowning_bubbles.png 14:58 PilzAdam whats the license? 14:58 kaeza WTFPL 14:59 kaeza https://dl.dropboxusercontent.com/u/100008207/minetest/mods/Kaeza-survival_modpack-bubbles.jpg 15:00 PilzAdam ehm, I was thinking of a bubble for the HUD 15:00 kaeza I used that for the HUD: P 15:00 kaeza :P * 15:01 PilzAdam I would prefer a single bubble 15:01 rubenwardy rubenwardy.no-ip.biz:30000 15:01 rubenwardy http://rubenwardy.no-ip.biz/minetest/server/LandOfRuben.png 15:01 rubenwardy My server 15:01 rubenwardy I am creating a town center for a future public server 15:01 kaeza PilzAdam, which size? 15:01 VanessaE PilzAdam: you should merge in that hacky liquids fix, just so it doesn't become stale 15:01 PilzAdam same as heart 15:02 VanessaE hearts should be ~20x20 px. 15:02 VanessaE just fyi 15:02 PilzAdam 16x16 15:03 VanessaE they can go larger than that on the default window size (they're drawn at 100%) 15:03 VanessaE I think I measured it to 22 px being the max size before the hearts overlay onto the hotbar. 15:05 Jordach hello 15:05 VanessaE hi 15:07 VanessaE bbl, gotta lie down for a bit. 15:08 PilzAdam ok. Ill merge the drowning while you are away :-p 15:08 VanessaE :P 15:08 kaeza PilzAdam, https://dl.dropboxusercontent.com/u/100008207/minetest/bubble_preview.png 15:09 kaeza hmm... more blue? 15:09 PilzAdam maybe 15:10 kaeza should the interior be filled? 15:10 Jordach stolen avatar alarm: http://forum.minetest.net/profile.php?id=3991 15:12 PilzAdam https://www.dropbox.com/s/bjyua6aytlct2mm/no_drowning.zip <- disables drowning 15:12 Jordach PilzAdam, did you actually find a lag less way 15:12 Jordach also: hey paramat 15:13 PilzAdam Jordach, PM him that your avatar is -ND 15:13 PilzAdam Jordach, https://github.com/PilzAdam/minetest/commit/9317dd1fa77fc559225215b8012d920875ba87da 15:13 paramat Jordach, here but tired. 15:13 Jordach okay 15:13 Jordach three hl's in a row 15:14 Jordach i get more HL's than the Half Life series 15:14 Jordach :3 15:14 kaeza how about now? https://dl.dropboxusercontent.com/u/100008207/minetest/bubble_preview_2.png 15:15 kaeza the I left the black part so it's visible 15:15 kaeza once you tell me, I'll remove it 15:16 PilzAdam too dark 15:16 PilzAdam (the centre) 15:16 PilzAdam doesnt look good in-game 15:17 PilzAdam it looks ok-ish with the blue removed 15:18 kaeza I don't like this one very much: https://dl.dropboxusercontent.com/u/100008207/minetest/bubble_preview.png 15:19 PilzAdam I made the blue 50 transparent and brighter 15:19 PilzAdam looks good now 15:19 paramat Jordach, heh :) 15:19 kaeza ok 15:19 kaeza (a bit of alpha would help here) 15:20 PilzAdam https://github.com/PilzAdam/minetest/commit/82d5c77b50527f3c0f99d343c0895c90c066d4dc 15:26 Calinou I like the bubble, but make the interior mostly transparent 15:26 Calinou (80%?) 15:26 Calinou or just make the interior invisible 15:27 PilzAdam you can barely see it with 50% 15:27 PilzAdam (in-game, that is) 15:29 rubenwardy Woops 15:30 rubenwardy message was too big on the server to send 15:30 Zeg9 rubenwardy: did it crash it or what? 15:30 rubenwardy 16:29:47: ACTION[ServerThread]: CHAT: It would be cool to have a skins mod compatible with money, that you have to go in to a shop to buy an outfit with a block (one for each skin, nodeboxes as a rail) and you need a wardrobe to change 15:30 rubenwardy 16:29:47: ACTION[ServerThread]: rubenwardy leaves game. List of players: Zeg9 15:30 rubenwardy 16:29:47: ERROR[main]: Some exception: "Access violation" 15:30 rubenwardy 16:29:55: INFO: event_handler(): Ctrl+C, Close Event, Logoff Event or Shutdown Event, shutting down. 15:31 Zeg9 oh, ok 15:31 rubenwardy back online 15:36 paramat WIP moon / planet realm http://i.imgur.com/Spt33m2.png 15:38 proller paramat, USE C++ AND CORE MAPGEN! 15:38 proller plaese 8) 15:39 paramat proller, i intend to learn it :) 15:41 daswort hi is version 4.7 a dev-version? Or why isn't there a blog post about the 4.7 release? 15:42 PilzAdam daswort, c55's blog isnt the main place where stable releases are announced 15:43 PilzAdam also, its 0.4.7 15:43 daswort okay 15:43 daswort so where need i to go if i want official release notes? 15:43 daswort There should be a big link under download or so. :) 15:44 PilzAdam forum -> news 15:44 daswort BTW: PilzAdam Your Mods are great. 15:44 PilzAdam thank you! 15:44 daswort Forum? Thats not how it is supposed to work. If a forum is for news you end up with the mess all the android communities have to deal with. 15:46 PilzAdam only core devlopers can create new topics in the News section 15:47 daswort But RSS-Feed & stuff. :( 15:48 PilzAdam the forum supports RSS feeds 15:48 PilzAdam http://forum.minetest.net/extern.php?action=feed&fid=18&type=rss 15:48 daswort oh 15:48 PilzAdam also the blog is too celeron-centric 15:49 PilzAdam most development is done by other core developers 15:50 * sokomine desperately tries to find a snow biome because it got too hot here today..... 15:50 proller paramat, you can help make awesome biomes in core, if you can write them in c++ 15:51 daswort SuperTuxKart has a great infrastructure (except CVS). It's really easy to inform your self about new version or functions, etc. 15:52 PilzAdam sokomine, /me is in the cellar eating ice cream ;-) 15:52 PilzAdam 30°C outside 15:55 daswort when i start the default *4.7 version without any mods except craftguide and look at "wool" it's made out of unknown items. That doesn't look right. 15:55 daswort Or is wool atm just for creative mode? 15:56 Jordach PilzAdam, its fucking hot too 15:56 Jordach i might move the hose indoors 15:56 PilzAdam daswort, wool is made out of "group:wool" + "group:dye," 15:56 PilzAdam seems like the crafting guide cant handle groups 15:57 daswort Good to know thanks. 15:57 PilzAdam you can get wool by farming cotton plants 15:57 Zeg9 daswort: use my crafting guide :P 15:57 Zeg9 though it's a bit buggy with dyes, no idea... There is unified inventory too 15:57 PilzAdam Zeg9, wool uses the "group:g1,g2" syntax 15:57 rubenwardy_ Sorry, Zeg9. 15:58 PilzAdam the item has to be in g1 and g2 too fit 15:58 Zeg9 PilzAdam: I know; but my craft guide gives some random craft recipes only with the dye system 15:58 Zeg9 even though I handle this 15:58 rubenwardy Router problem 15:58 Jordach Zeg9, tip: the mapgen wont spawn nodes of wool:* 15:59 Jordach because as theyre generated by loops, the minetest simply doesnt like it 15:59 daswort Zeg9~ I can't remember, let's see: `cat .minetest/mods/craft_guide/README.txt` does not mention you in the credits. It's the one with the sign and computer. 15:59 Zeg9 Yep, I advise you to use my own mod about this ;-) 15:59 rubenwardy back online, Zeg9 15:59 Zeg9 alright 15:59 paramat proller, yep, sounds good 16:00 Zeg9 PilzAdam: like, green+orange dye -> yellow dye (or is that a true recipe?) 16:00 daswort Zeg9~ Link? 16:00 Zeg9 http://forum.minetest.net/viewtopic.php?id=5564 16:00 daswort When was 0.4.7 released? 16:01 PilzAdam Zeg9, no, that one not 16:01 daswort "Screenshots: coming soon..." 16:01 Zeg9 Do you want me to make one now? 16:02 daswort Zeg9~ I can make one too. 16:02 PilzAdam daswort, 14-06-2013 21:06:58 16:02 Zeg9 daswort, feel free to do it 16:03 * sokomine joins pilzadam in the cellar and griefs the icecream 16:03 PilzAdam sokomine, its already gone 16:04 Zeg9 imgur wont upload my screenshot :( 16:04 sokomine hm. maybe there's something left in the fridge 16:11 daswort Zeg9~ same problem here 16:15 Zeg9 daswort: screenshot? 16:16 daswort yep, used minus instead: https://minus.com/mbzqC6C9stePG9 16:16 daswort direct links: https://minus.com/lbif8UA1tXDVNc 16:17 daswort https://minus.com/lblXyPtFOXJn1w 16:17 daswort oh wait, these : https://i4.minus.com/jblXyPtFOXJn1w.png https://i7.minus.com/jbif8UA1tXDVNc.png 16:20 daswort can i get animals in minetest? are there good mods? I need sheeps, chicken, etc. 16:22 PilzAdam daswort, there is the simple and lighweight "Simple Mobs" mod by me, and the more complex but also slower mobf by sapier 16:22 ShadowNinja daswort: Look at mobf or simple animals. 16:22 Zeg9 mobf has more friendly animals 16:22 Zeg9 daswort: thanks, I'll add them 16:22 daswort are "simple mobs" and "simple animals" different mods? 16:23 PilzAdam nope 16:23 PilzAdam there is no Simple Animals mod 16:23 Zeg9 Is there any thumbail on minus? 16:24 daswort PilzAdam~ The boat icon of your boat mod looks not blockish enough. It doesn't fit very well. But the boat itself is great, also the handling is great. 16:25 daswort Zeg9~ Click the first link, and there "view image". 16:25 daswort PilzAdam~ A boat with sail would be great. 16:32 sokomine daswort: it depends on what you want the animals for. if you just want to have something relatively lightweight for players to fight against on a server, simple mobs might be optimal. if you want farm animals, you won't get happy with it. in such a case, get mobf from sapier. it runs fine on singleplayer (especially if you disable the hostile, non-realistic mobs) 16:33 sokomine mobf even comes with a ridable ostrich 16:34 daswort sokomine~ omfg :) 16:34 PilzAdam mobf is a bit bloated, though, you probably have to remove some of the mobs 16:34 sokomine it's a very nice ostrich model :-) riding on it works well. the mod also has traders which come with their own small hut and which allow you to trade some goods :-) 16:35 daswort mobf = MOB framework? 16:35 sokomine yes, that's right. the fire-spreading mobs in mobf might be hostile to your cpu as well. but farm animals work really fine 16:35 PilzAdam yes 16:36 sokomine yes. mobf is the part that's the framework. other mods in that modpack represent individual animals (or groups of them - sometimes you get male/female/offsprings) 16:37 sokomine you can catch most animals with a lasso and place them where you want. there's also the option to breed some of them (sheep, chicken, ..) 16:39 daswort PilzAdam~ A dragon boat would be awesome made of junglewood and paper (for sail). 16:44 rubenwardy Sorry again, Zeg9. We are getting a new router later this month 16:45 Zeg9 no problem 16:45 Calinou daswort: why use "~" and not ":"? 16:46 Zeg9 why use ":" and not "~" 16:46 Zeg9 :p 16:46 khonkhortisan cursive m to ~ 16:46 daswort Calinou~ sometimes ":" is wrong. Depends on the context. "~" Is just a marker and not a symbol you use in a sentence. 16:47 Zeg9 rubenwardy: another crash ? :( 16:47 rubenwardy hopefully 16:47 rubenwardy router 16:47 rubenwardy :S 16:47 rubenwardy It does not do this normally 16:47 Zeg9 I once had that sort of problem... It solved by itself after a month or so 16:48 khonkhortisan I had to reflash my router to give it enough space to port forward 16:48 Zeg9 Worst is when I had 2 months of 40kB/s max 16:48 Zeg9 quite enough to see the TV program :P 16:48 Calinou TV through internet? GENIUS 16:48 Calinou I FOUND THAT IDEA BEFORE... IT USES ALL MY BANDWIDTH AND HAS SHITTY QUALITY BUT ITS COOL 16:48 Calinou !1§1!1§&&&oneone 16:49 daswort how do i put fire on the gun/black powder? I placed a torch next to it but nothing happens. TNT mods btw. 16:49 PilzAdam daswort, punch it with a torch 16:49 khonkhortisan hit the gunpowder with the torch 16:50 daswort thanks 16:50 khonkhortisan ssssss*BOOM* 16:50 daswort oh fuck, i placed tnt on a tree just for testing (don't want to deform the landscape) but trees + fire… 16:50 hmmmm hey guys, i need an idea... 16:50 hmmmm for the upcoming schematic format, i allow nodes to have certain probabilities of occuring 16:51 khonkhortisan throw lots of water on it (it actually kind of works) 16:51 rubenwardy Map of my server: http://rubenwardy.no-ip.biz/minetest/server/LandOfRuben.png 16:51 hmmmm in order to create a schematic, you select two points on the map and run a command and it'll save it 16:51 hmmmm but how would you mark which nodes have what probability of occuring? 16:52 PilzAdam hmmmm, always use all nodes; you can place the structure somewhere in the sky and remove unwanted nodes there 16:52 PilzAdam oh, wait, have missread it 16:53 hmmmm for example, a certain node in a schematic is a tree leaf node with a 50% chance of occuring 16:53 PilzAdam maybe a tool that writes to meta? 16:53 hmmmm so, at the time the structure is being placed, it decides pseudo-randomly if that node gets placed or remains air 16:53 hmmmm i'd rather not go that complicated.... 16:54 hmmmm might need to though 16:54 daswort khonkhortisan~ i did, but it was on a mountain top, needs a bit until the valley loses all water :) 16:56 daswort PilzAdam~ where / how can i find mobs of simple mobs? I just found a rat, but are there bigger animals? 16:56 Jordach yay! connecting to rubenwardy's serv 16:57 PilzAdam daswort, https://github.com/PilzAdam/mobs/wiki 16:57 daswort thanks 16:57 Jordach rubenwardy, is your damn server alive 16:57 PilzAdam oh, and there is a tree monster that isnt in the wiki yet 16:58 rubenwardy Jordach: you connected while I was loading 16:58 Jordach just my luck 17:06 Jordach server down? 17:07 Jordach this a ubuntu server or a advanced tab server 17:07 sokomine hmm: structures and probabilities? usually, if you want to spawn a house, there are limited options for change. what kind of structures are you talking about? 17:08 sokomine marking areas for protection/worldedit commands is sometimes a bit tricky. the node_ownership way is anything but user-friendly (lots of fiddling with coordinates). worldedit with its "markers" as nodebox-frames slightly larger than the actual nodes works relatively well 17:09 Jordach ping timeout? 17:09 sokomine most of the time i want to spawn unmodified larger structures 17:11 Zeg9 The stable server ê 17:11 Zeg9 -ê+® 17:11 rubenwardy router is the problem 17:11 Jordach rubenwardy, suggestion: use a ubuntu server 17:11 Jordach rubenwardy, homehub2? 17:11 rubenwardy yes 17:11 Jordach mines homehub3 17:11 rubenwardy "Sorry again, Zeg9. We are getting a new router later this month" 17:11 Jordach + ethernet = no craches 17:12 Zeg9 :p 17:12 Jordach crashes* 17:12 Jordach rubenwardy, go cisco or belkin 17:12 rubenwardy leah 17:12 rubenwardy y 17:12 Jordach ** 17:12 rubenwardy lol 17:12 Jordach puts the asterisk up above 17:12 Jordach which then fixes the y 17:13 Jordach did you know: C++ code is allowed on the App Store 17:13 Jordach so minetest could be ported to iOS 17:13 Jordach (the Lua backends could be disabled though) 17:15 sokomine i'd love to see it on android. that is, if it could be really used there...might be difficult with a smartphone. maybe some sightseeing could work 17:15 Jordach sokomine, if the aging Sony Experia Play can handle MC PE, then a Samsung Galaxy S4 can handle minetest 17:16 sokomine i don't have a sgs4 and don't plan to buy it. it's too expensive 17:16 sokomine and what i'm afraid of is that controlling where you place blocks might be more difficult with a smartphone 17:17 sokomine i don't know how well mc pe does 17:17 Jordach not really, MC PE you just tap the space you want it to goto 17:17 Jordach grab the demo, it should show you 17:18 Zeg9 rubenwardy: please enable "worldedit_commands" 17:21 rubenwardy :S 17:23 sokomine i'm afraid it won't run on my phone. maybe on the new one i plan to buy 17:26 daswort What's the screwdriver for? 17:27 rubenwardy_ daswort: rotating stuff 17:27 rubenwardy Started server as console only 17:28 Jordach rubenwardy, theres a ubuntu trick to restart the server if it dies 17:28 Jordach (its a bash script) 17:28 rubenwardy I used a bash script to start it 17:28 rubenwardy *batch 17:28 Zeg9 while [ 1 = 1 ]; do minetestserver <...>; sleep <2-5>; done 17:28 rubenwardy It is not a problem of dying, but a problem of the router 17:29 rubenwardy thanks 17:30 Kacey anyone know how to get automatic water buckets? 17:31 sokomine automatic water buckets? 17:31 rubenwardy The server is online, but not sure for how long :P 17:31 daswort thats pretty handy, good to know. thanks rubenwardy 17:36 Jordach suck with the IRL periodic table, try the minetest one! http://i.imgur.com/nKwjrtv.png 17:36 Jordach (WIP) 17:36 Jordach i just spotted the biggest error 17:37 svuorela Jordach: both coal and diamonds are carbon atoms 17:37 Jordach svuorela, this is mainly a joke 17:37 Jordach (or what a minetest player would think of nodes) 17:37 Jordach (as an actual entity) 17:38 svuorela what are diamonds actually useful for ? 17:38 Jordach s/minetest player/sam 17:38 svuorela and why is bronze strongre than iron ? 17:38 Jordach because youre mixing copper with iron 17:38 svuorela Jordach: but everyone knows that the bronze age happened before the iron age and that iron tools in the real world are far superior to bronze tools 17:39 Jordach svuorela, blame PilzAdam 17:39 Kacey anyone know how to get automatic water buckets? 17:39 sokomine what are automatic water buckets? 17:40 Kacey a way to keep something full of water buckets 17:40 Jordach Kacey, you might want technic when it can do that 17:40 Kacey i have technic 17:43 daswort PilzAdam~ You map mod download is broken. 17:45 Kacey bbl 17:46 rubenwardy_ ok, it is definitely the server that is causing the router to crash 17:47 Jordach or it just cant handle the needed up / down 17:47 rubenwardy yeah 17:47 rubenwardy UDP 17:47 Jordach is dirt alive? 17:48 Jordach (i dunno as grass grows, but grass is alive.) 17:49 rubenwardy_ Or it might just be the router is screwed 17:53 Jordach rubenwardy, /set_irc_join 12 17:53 Jordach 17:53 rubenwardy not needed 17:54 rubenwardy should work now 17:57 hmmmm hrmmmmmm 17:57 hmmmm the more i think about the probability stuff, the less desirable node metadata is 17:57 Jordach john_minetest, YOU EVEIL BASTARD 17:57 Jordach EVIL* 17:58 sokomine the orientation value is quite important. but that's param2 and not node metadata. what could node metadata be useful for for saved structures? it's hard to tell. maybe for contents of chests...but that ought to be handled more dynamicly by a mod. signs come to mind. they might be important. but again, their actual writing may be better handled by a mod 18:00 Zeg9 PLC crash... 18:00 * rubenwardy is trying to learn air abacus... 18:02 khonkhortisan cool 18:03 rubenwardy that was wierd 18:04 Zeg9 Leaving, cya all 18:04 rubenwardy that was wierd 18:04 rubenwardy bye 18:05 PilzAdam daswort, the map mod is broken too, so it isnt really a problem 18:06 PilzAdam svuorela, go play the realtest game if you want realism 18:44 daswort whats noclip? 18:45 PilzAdam flying through walls 18:57 rubenwardy_ Pretty relaxed server rules, dont you think? http://rubenwardy.no-ip.biz/minetest/server/ 18:58 sokomine with the "These rules may change without warning."? :-) 18:59 rubenwardy ok, that is not needed 18:59 rubenwardy a forum post is a warning 19:00 sokomine :-) i think it's ok. i'm sure your players won't object as long as new rules are reasonable and help the server 19:00 sokomine in general, mt servers seem to have less to almost no rules compared to minecraft servers 19:01 rubenwardy My favorite rule is "Teams can create their own rules, as long as they do not go against these rules (ie: tax)." 19:01 rubenwardy Updated 19:03 khonkhortisan is tax the rule they can create or the rule against "these rules"? 19:03 rubenwardy they can make a rule that means that players in the team must give tax 19:04 rubenwardy updated 19:04 rubenwardy (to make more sense) 19:18 Jordach lol, tlp is using sasl 19:26 rubenwardy Is there a lua api function to cUrl 19:26 rubenwardy ? 19:27 Jordach yes 19:27 Jordach ask sfan5 or traxie 19:27 PilzAdam rubenwardy, no 19:28 rubenwardy ok 19:28 rubenwardy I will use a batch script as a proxy 19:28 rubenwardy all I want to do is ping 19:28 sfan5 rubenwardy: no, not batch, bad! 19:28 rubenwardy *.bat? 19:28 rubenwardy What is better? 19:29 sfan5 no script at all 19:29 rubenwardy I want to send an email 19:29 sfan5 :/ 19:29 rubenwardy how do I do that from lua? 19:29 rubenwardy I have a php script 19:30 Jordach you managed to setup PHP on windows 19:30 Jordach iirc 19:30 sfan5 you use windows? 19:31 rubenwardy yes 19:32 sfan5 ugh 19:32 sfan5 just try calling "php your_script.php" with os.execute 19:32 sfan5 (requires PHP do be in $PATH) 19:36 rubenwardy can punch be used by people with no interact? 19:36 rubenwardy what about right click instead if not? 19:38 sfan5 rubenwardy: IIRC interact means they can't inter 19:39 sfan5 act with anything 19:39 sfan5 I've had this problem with my spleef server mod too 19:39 rubenwardy A while ago they could open signs and change text 19:46 Jordach i still think there should be a PvP server with a mese block at each end of the two teams bases 19:47 Jordach first to kill the leader or destroy the mese wins 19:47 Jordach 1 week is allocated to build up defences 19:50 Jordach just finished the organic minetest_game periodic table 19:51 Jordach now started on the (naturally generated) non-organic materials 19:51 Calinou I read "organic" "orgasmic" 19:54 kaeza PilzAdam, the new drowning feature works perfectly 19:54 kaeza I've also tested some of my mods which make use of the HUD API to see if anything was broken 19:55 kaeza nothing broken so far :) 20:00 Jordach Calinou, in thejordach on trackmania 20:00 Jordach (the free one) 20:01 Jordach im* 20:01 Calinou k 20:04 Jordach also: http://i.imgur.com/oBsGUDl.png 20:04 Jordach VanessaE, ^ 20:06 Calinou lol Nc 20:06 Calinou cocudiaufem! 20:06 Jordach if its generated: its there 20:06 Jordach handmade shit aint there 20:07 Jordach bones are a technical natural as theyre dead people 20:07 sfan5 "theyre dead people" 20:07 PilzAdam Jordach, mese blocks are generated as a ore too 20:07 PilzAdam and clay is also an ore 20:08 Jordach PilzAdam, felt more like normal blocks 20:08 Jordach by that, all normal blocks are ores 20:08 Jordach (and mese block is a mese block, not an ore as the ore node states) 20:08 Jordach and clay is a clay block, not clay ore 20:41 sfan5 how to ignore everything: https://github.com/Uberi/MineTest-WorldEdit/commit/0664cde287d2c0c8b3cc8bd0e8bf468e5921b1a7#L1L563 20:43 PilzAdam lol, "quene" 20:44 sfan5 :/ 20:59 sfan5 good night 21:24 VanessaE john_minetest: bones are organic, as are dirt, dry shrubs, clay, and mossy cobble 21:24 VanessaE damn it 21:24 khonkhortisan screenshot_path = ~/.minetest/screenshots 21:25 VanessaE that was for Jordach, who isn't here anyway 21:38 MinetestBot GIT: PilzAdam commited to minetest/minetest: Add drowning 53066024f6 2013-06-19T08:47:00-07:00 http://git.io/ipYsjw 21:38 Uberi wooooooo 21:39 khonkhortisan The more someone has eaten, the faster they drown. 21:39 khonkhortisan You swallow it first. 21:39 khonkhortisan woo this too https://github.com/Jeija/minetest-mod-mesecons/pull/112 21:40 Uberi what's that round thing in the pic? 21:40 khonkhortisan stargate from technic 21:40 khonkhortisan I have seven extra commits in my branch, where are they from? 21:40 khonkhortisan Can I safely delete them? 21:40 Uberi oh snap a wire crossing 21:40 Uberi nice nice nice 21:40 PilzAdam VanessaE, http://forum.minetest.net/viewtopic.php?pid=95653#p95653 21:40 PilzAdam move it 21:41 Uberi I need to go add air gaps to my water elevator now 21:42 khonkhortisan it can be done without needing multiple water sources, just bend the water to the side with a torch and bend it back 21:42 Uberi hmm, that seems a bit dangerous 21:43 Uberi the elevator is several thousand nodes high after all 21:43 proller water elevator is too cheat 21:44 khonkhortisan I see a merged pull request from novatux/mvps_fix in my branch, but not in jeija/mesecons. This makes me nervous. 21:44 Uberi dang that's a lot of commits 21:44 khonkhortisan yeah I was struggling 21:44 Uberi looks like you did a git merge somewhere in there 21:45 Uberi anyways, no big deal, code review will just take a bit longer 21:45 khonkhortisan Is it safe to delete those other commits? 21:45 VanessaE Uberi: did you figure out how you wanna handle the new pipeworks stuff we talked about? 21:45 * VanessaE looks forward to seeing your implementation :) 21:45 Uberi I'd say probably not khonkhortisan 21:45 Uberi oh yes I though about it some 21:46 VanessaE PilzAdam: no screenshots, recommends, texture license ;-) 21:46 Uberi gonna have to start after exams end though 21:46 VanessaE (moved.) 21:46 VanessaE Uberi: ok, no rush 21:47 Uberi and it'll be pretty fast considering all the nodeboxen and textures are in there already 21:47 VanessaE *nod* 21:48 Uberi are there any mods that muck around with pipeworks internals? 21:48 Uberi like an API or something 21:48 Uberi khonkhortisan: btw, typo: "dec = tonuber(bin,2)" 21:48 VanessaE there aren't any that I know except for technic, which I explicitly check for so that I can disable a few recipes 21:49 MinetestBot GIT: PilzAdam commited to minetest/minetest_game: Add bubble texture for drowning c4bb058421 2013-06-19T14:46:42-07:00 http://git.io/lwqk0Q 21:49 VanessaE an API sounds like a good idea 21:49 khonkhortisan no it's not 21:49 khonkhortisan oh 21:49 Uberi "tonuber" 21:49 PilzAdam every other game should add a bubble texture too 21:49 VanessaE PilzAdam: you shoulda asked me, I have a good "air bubble" texture you coulda used. 21:49 khonkhortisan my computer is having an unusually low framerate 21:49 PilzAdam VanessaE, kaeza came first :-p 21:49 VanessaE (originally drew it to be used in Blockplanet) 21:50 Uberi it might be a bit too blue IMO 21:50 Uberi would sorta blend in when underwater 21:51 kaeza well, I'd prefer a totally transparent one 21:51 kaeza but meh 21:51 PilzAdam you can barely see the blue in-game 21:52 Uberi PilzAdam: yeah, I think that's the problem :P 21:52 PilzAdam (can you say "the blue" in English?) 21:52 PilzAdam (in German you can) 21:52 Uberi the blue elephant 21:52 PilzAdam thats not what I meant 21:52 Uberi the blue icons might not be that visible when under the blue water 21:53 kaeza PilzAdam, yes :P 21:53 Uberi maybe an outline would improve it, I dunno 21:53 kaeza the blue is a color 21:53 kaeza hmm sounds a bit strange 21:54 Uberi blue just isn't cut out to be a noun 21:54 Uberi blue dreamed big and lost big in the city that never sleeps 21:55 PilzAdam kaeza, I think you cant 21:56 kaeza I'm not native englishh speaker after all, so meh 21:56 kaeza -h 21:56 VanessaE PilzAdam: if you wanna be perfectly accurate, "the blue" --> "the blue part" 21:56 VanessaE (but "the blue" is okay also) 21:56 kaeza creepers talk enslishhhhh 21:57 kaeza fuck kb 21:57 VanessaE kaeza: BOOM!! ? 21:57 VanessaE ;) 21:57 kaeza :P 21:59 Uberi well they got that part down pat 22:01 VanessaE Uberi: I was thinking also about the water entities' speed being configurable, but that aside: using entities means now the pipes will be able to carry anything we want it to, and we could build mixing/blending machines too. 22:02 Uberi whoa 22:02 VanessaE you like? :) 22:02 arsdragonfly|pho how to create a new world on a dedicated server? 22:02 VanessaE arsdragonfly|pho: better to use a client instance to do it and then make that world available to the server. 22:03 Uberi what kind of mixing/blending? 22:03 PilzAdam arsdragonfly|pho, set --world /directory/to/new/world 22:03 PilzAdam VanessaE, hows that "better"ß 22:03 PilzAdam s/ß/? 22:03 arsdragonfly|pho PilzAdam and that will create a new world automatically? 22:03 arsdragonfly|pho nice feature then 22:03 PilzAdam yes, AFAIK 22:04 VanessaE PilzAdam: because it's easier. 22:04 * VanessaE is a point-and-clic type 22:04 Taoki Mmm. Playing on a Minecraft server which has a mars realm. Looks really awesome... and makes me wish again I could add something like this to Minetest :) The RIGHT way 22:04 VanessaE Uberi: imagine an automated beer factory 22:04 VanessaE tube in some hops in one side, pipe in water from another side...... 22:04 PilzAdam VanessaE, no, it isnt; the "pho" in his name indicates that he is on his phone; a minetest server for phones exist, but not the client 22:05 VanessaE PilzAdam: I actually thought the 'pho' was something entirely different.. 22:05 Uberi oh my goodness 22:05 Uberi brilliant 22:05 arsdragonfly|pho it is phone 22:05 VanessaE as for me, I'd just cheat and copy an existing world and delete the map.sqlite :P 22:05 arsdragonfly|pho idk where the name length limit comes from :-( 22:06 khonkhortisan Did someone undo a bunch of commits in mesecons? 22:07 VanessaE khonkhortisan: yes 22:07 khonkhortisan My mesecon:rules_link nil return rule appears in tree 4f2604e01b on Jun 10, but not in master at that time. 22:07 VanessaE jeija reverted the wireless devices commits until such time as textures are made 22:07 arsdragonfly|pho since everyone is timing out on my heavily modded server, I need to host a vanilla one 22:08 Uberi VanessaE: yeah I gave nore some nodeboxes and tecxtures, he'll probably incorporate them by tomorrow 22:08 VanessaE sweet 22:08 arsdragonfly|pho after all no one tells me the reason for timeout. client crash? or other stuff? 22:08 VanessaE Uberi: I also had the idea of adding a new type of pipe in the future, one that only appears if you try to move concrete, lava, or some other liquid that can solidify. Get the idea? :) 22:09 VanessaE (if you try to move such liquids but you take too long to move them) 22:09 khonkhortisan I'll do some branch cloning and cherry-picking and clean up my pull request 22:09 Uberi they explode like TNT? 22:09 VanessaE khonkhortisan: so the crossover/null cell works? 22:10 VanessaE Uberi: heh no, more like the pipe itself becomes solidified and has to be dug up, put into some kind of machine to clear it out, and then placed again :) 22:10 VanessaE adding a survival element to the mod 22:10 khonkhortisan it works unless you /giveme the completely on one, and then place it. It'll only halfway turn off. 22:10 Uberi and then explode? 22:10 VanessaE lol 22:10 khonkhortisan just when you think it's over 22:11 VanessaE khonkhortisan: what are the brown crossover wires? 22:11 khonkhortisan off is insulated, X and Z are dirt and stone, on is powered insulated. I needed a texture I could see easily. 22:11 VanessaE ah 22:11 VanessaE sweet 22:11 Uberi I was about to ask that 22:12 VanessaE we really needed this, badly 22:12 VanessaE nice work 22:12 khonkhortisan yeah 22:12 VanessaE will the two directions light up separately? 22:12 daswort Am i the only person who thinks that '4.7 is more unstable than '4.6 ? 22:12 khonkhortisan Both directions are completely independant from the other. 22:12 VanessaE (I haven't read the whole thread yet) 22:12 VanessaE daswort: there is no such version as 4.7 or 4.6 22:13 VanessaE khonkhortisan: awesome 22:13 sokomine hm. how do i simulate a rightclick? 22:13 khonkhortisan Also, you can turn on left, turn on right, turn off left, and it stays on until you turn off right. 22:13 VanessaE daswort: but if you mean 0.4.6/0.4.7, I'd say no, the latter is perhaps more stable. 22:13 Uberi I'd agree 22:13 PilzAdam sokomine, minetest.registered_nodes["name"].on_rightclick(pos, node, clicker) 22:14 sokomine ah. thanks. i tried to call it in the node directly 22:14 VanessaE daswort: sorry, most of us here are picky about that leading zero, because programatically, 0.x.y is not the same thing as just x.y 22:14 VanessaE sokomine: check homedecor/lighting.lua 22:14 VanessaE there's functions there that works with/manage right clicks. 22:14 VanessaE (though I just detect them, I don't try to simulate them) 22:14 khonkhortisan I don't care as long as you can tell what version someone is talking about 22:16 MinetestBot GIT: PilzAdam commited to minetest/minetest: Play placing sound only if place prediction was successful 81c8b404e7 2013-06-19T14:42:12-07:00 http://git.io/mtD37w 22:16 MinetestBot GIT: PilzAdam commited to minetest/minetest: Dont dig or place nodes if interact priv is missing (clientside) 9b6f1d647c 2013-06-19T14:42:12-07:00 http://git.io/MGK4eg 22:17 Uberi niiiiice 22:19 VanessaE khonkhortisan: I guess this means I have to make yet another set of textures for HDX for mesecons ;) 22:20 khonkhortisan The crossover doesn't even have uninsulated wire ends 22:20 VanessaE it doesn't need to have - they'll never be seen anyway 22:20 sokomine hm. the on_rightclick does not seem to work yet. it complains about attempt to call method 'on_rightclick' (a nil value) even though i checked that minetest.registered_nodes[ door_node.name ].on_rightclick ~= nil 22:20 khonkhortisan You could build a circuit only out of crossovers 22:20 khonkhortisan one long wire with other wires going over it, doing nothing 22:21 VanessaE Uberi: another caveat to consider btw - on output from the spigot, do we just dump entities on the ground if the node under the spigot is a 100% water node? Or do we just reflect the excess water back into the pipeline? 22:21 sokomine vanessa: i'm still hoping for an animated watermill wheel :-) hope someone will do textures for that 22:21 Uberi hmm this would work better with finite water 22:22 VanessaE sokomine: for mesecons? I've been considering how to do that. I have an idea, but haven't gotten 'round to it yet 22:22 VanessaE Uberi: yeah. with infinite liquids, of course, it doesn't matter (in that case I'd just reflect the excess back into the pipeline).. that's why I asked, since I wanna make sure this is 100% compatible with finite water. 22:23 sokomine no, not specificly for mesecons. just as a decorative element. maybe more for technic - that has a nice useful grinder. i'd like to put wood and corn in there :-) 22:23 Uberi hmm yeah reflection sounds good and it works for finite and infinite! 22:23 sokomine mesecons just doesn't look like it could use an old wooden water wheel 22:23 sokomine it's more like a modern turbine i think 22:23 Uberi sokomine: you mean the Mesecons water turbine? 22:23 VanessaE Uberi: ok yeah, let's just reflect then in all cases. 22:24 sokomine no. i want it for a decorative element. more for medieval watermills than anything else 22:24 sokomine also much larger than a single node 22:24 Uberi ah, one out of wood perhaps? 22:24 sokomine yes! 22:25 Uberi you can probably make one out of stairs and clever node placement I bet 22:25 sokomine perhaps 3-4 nodes wide in diameter while 0.5-1 nodes thick 22:25 VanessaE sokomine: there is, btw, a flow sensor for pipeworks that would act the same as a water turbine....... 22:25 Uberi lemme try and see 22:25 sokomine yes. but such an arrangement won't move around 22:25 Uberi oh a moving one? 22:25 Uberi hmm didn't technic have those? 22:25 VanessaE it has a water turbine that outputs LV power 22:26 sokomine exactly. that's what i hope for. similar to the torches or television - a series of pictures that make it look like the wheel's turning 22:26 Uberi anyways, I gotta food eat 22:26 VanessaE but it isn't animated. 22:26 VanessaE food, you gotta eat eh? ;0 22:26 VanessaE ;) 22:26 * sokomine looks at the food uberi mentioned 22:26 sokomine perhaps its eatible.... 22:27 VanessaE Uberi|Food: very intersting nodebox design for the mesecons wireless devices 22:27 VanessaE Uberi|Food: I might suggest a two-node-high nodebox-based model that looks like a satellite dish :-) 22:28 sokomine i mean a water wheel like this: http://de.wikipedia.org/wiki/Wasserrad 22:28 Kacey hey guys i want to make a morepipes mod... anyone good with the pipeworks api as to explain it to me 22:28 VanessaE john_minetest: u64? 22:28 sokomine john_minetest: iirc there's a special lib for precise calculation with huge integers 22:29 VanessaE Kacey: Uberi and I will be making some changes to pipeworks soon that may lead to just that. 22:29 VanessaE Kacey: don't do anything now, it'll surely be obsoleted almost immediately if our idea works out. 22:30 Kacey i can update it when pipeworks updates 22:31 VanessaE trust me, it'll be badly obsoleted :) 22:31 VanessaE don't do anything yet 22:33 Kacey there should be a pipeworks website 22:33 VanessaE the forum thread handles that, but I suppose I could put Uberi's documentation up on my website 22:33 VanessaE (it comes with an HTML usage/crafting guide) 22:35 VanessaE New build: 38d01976[...] 22:35 STHGOM cya 22:35 daswort Is there an initiative which develops/thinks about a mod-manager/package manager for minetest mods? 22:35 VanessaE daswort: there has been a lot of talk about that, yes 22:36 VanessaE what it'll turn into, I have no idea, but it seems to depend on Sapier's formspec/lua-based menu system, which is slated to go into minetest core very soon 22:36 daswort Cause i am thinking about making a debian packages "minetest-mods". 22:37 VanessaE no, I wouldn't do that, as mods should generally not be installed "system wide" 22:37 VanessaE mods are normally installed on a per-client or per-world basis, not per-machine 22:37 daswort Is the lua based menu interesting for the gamer, or just something other developers can build on? 22:37 VanessaE it's more for devs than users 22:38 VanessaE but the advent of it will make the menu far more flexible than it is now 22:38 daswort Didn't though about security/system-wide problems… *insight* 22:39 VanessaE well it's more a matter of end users needing to be able to do routine mod updates 22:39 VanessaE and a system's package manager will interfere with thta 22:39 VanessaE that* 22:40 VanessaE (because mods are usually updated at a far faster pace than what a typical package repository is) 22:40 VanessaE that said, `sudo apt-get install minetest-mod-pipeworks` would be easier for the average user than the current method :) 22:40 daswort i only thought about basic mods like sethome, minecarts… but yeak :) 22:41 daswort *yeah 22:41 daswort Where can i find this discussion? 22:41 VanessaE look for logs for #minetest-dev 22:41 VanessaE that's where most of it has been discussed 22:42 VanessaE but there have been some topics on the forums also 22:42 VanessaE rubenwardy was working on one, as was Jeija 22:44 daswort And? Their projects are dead/paused/exploded? 22:44 VanessaE not exactly 22:44 VanessaE more like, kinda on hiatus until the core devs settle on just how it should work to begin with 22:46 Uberi I think I ate too much 22:46 VanessaE what did you eat? 22:46 Uberi everything 22:46 VanessaE lol 22:46 Uberi VanessaE: I tried to make the 2 high nodebox initially, but ran into a metric ton of issues with texturing and rendering glitches 22:47 VanessaE yeah, see I was thinking more along the lines of a display block 22:47 Uberi so eventually I gave up 22:47 VanessaE e.g. a node with an entity above it 22:47 VanessaE if you're talking about the water turbine 22:47 VanessaE set the entity to auto-rotate :-) 22:47 VanessaE when the turbine is in the presence of flowing water 22:47 Uberi oh neat 22:47 Uberi I never thought of it that way 22:47 Uberi does it do that now? 22:48 VanessaE no 22:48 VanessaE now it's just a two-node-tall nodebox 22:48 Uberi well it's on the todo list 22:48 VanessaE if you mean the mesecons turbine 22:48 Uberi I'll need some sort of turbine model 22:49 VanessaE ask Jordach, he's good at making models 22:49 VanessaE but I was thining: 22:49 VanessaE make it plantlike 22:49 Uberi hmm that could work 22:49 VanessaE do this: 22:50 daswort have you talked about status flags? 22:50 Uberi I'm gonna go pack a lunch for tomorrow 22:50 daswort like: http://supertuxkart.sourceforge.net/Addon_managerv 22:51 ch98 Can someone please test my concrete mod 2.0? I think it has some error but can't tell. 22:52 VanessaE Make it two real nodes and an entity. Bottom node is a whole cube drawn as we have it now but with a top texture that looks like it could connect to a shaft. Upper node is just a flat surface at the top and a thin vertical shaft going downward to the middle of the bottom node. Think of a vertical piston in its extended position but with a much lower-profile piston head/shaft. Plantlike entity placed into the upper-node's sp 22:52 VanessaE ace centered on that shaft. Auto-rotates when the turbine detects flowing water. 22:53 sokomine maybe you could do a debian package that more or less consists of a script that pulls mods from git - where the player could either enter a parameter or select mods from a list 22:54 VanessaE sokomine: the problem is, you need root to write to system-wide directories, and most users should avoid using root privs if they can. 22:55 VanessaE now if we could be guaranteed that mod updates will make it to such a repository in a timely manner (e.g. with your scripted git clone/pull idea) then..maybe. 22:57 sokomine something like that would be most useful for people who are just starting. those that are new to mt will not immediately seek the forum and read hundereds of threads for where to download intresting mods. relying on github only might skip some mods, but it might already make it a lot easier to get and install them. maybe arranged in "packages". it does not seem to be very comftable to make a modpack out of existing mods 22:58 sokomine hm, besides: i'm wondering if there's a way to figure out if a door is open. since that depends on where you stand, it may be difficult to figure out. is there a standard naming sheme? 23:13 VanessaE bbl, need to lie down for a while.