Time |
Nick |
Message |
00:03 |
khonkhortisan |
it also catches rats somehow |
00:15 |
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Guest63453 joined #minetest |
00:57 |
PilzAdam |
bye |
01:10 |
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Roukoswarf-M joined #minetest |
01:13 |
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Asad_ joined #minetest |
01:13 |
Asad_ |
Hey, what is teh skylimit, and what is bedrock? |
01:14 |
Asad_ |
as in |
01:14 |
khonkhortisan |
We don't have bedrock without a mod |
01:14 |
Asad_ |
how high on teh z axis is this world? |
01:14 |
khonkhortisan |
the world is a cube |
01:14 |
Asad_ |
so 31980x31980x31980? |
01:14 |
Exio |
31980*2 |
01:14 |
kaeza_ |
62000³ |
01:14 |
Exio |
^ |
01:14 |
khonkhortisan |
You'll also have graphics glitches when you get near there |
01:15 |
|
kaeza joined #minetest |
01:15 |
Asad_ |
yah see i play minecraft, bu this game has some awesome features I want tot ry |
01:15 |
Asad_ |
whats sea level? |
01:15 |
Uberi |
0 |
01:15 |
Exio |
the water_level option |
01:15 |
Exio |
by default it is 1 |
01:15 |
Exio |
(iirc) |
01:15 |
khonkhortisan |
flatland is at 4 |
01:16 |
Asad_ |
hmm |
01:16 |
Asad_ |
can you walk off the edge? if your reach the end? |
01:16 |
Asad_ |
or dig deep enough |
01:16 |
khonkhortisan |
you can't travel through the edge of the world |
01:16 |
khonkhortisan |
you can teleport there, but then you're stuck |
01:16 |
khonkhortisan |
I think you can fly through it though? |
01:16 |
khonkhortisan |
idk |
01:16 |
kaeza |
yep |
01:16 |
Exio |
if you teleport to places far-away that don't exist |
01:16 |
Exio |
you will probably end with a fucked up client |
01:17 |
kaeza |
^ map |
01:17 |
Uberi |
Asad_: near the end you hit an invisible wall if not flying |
01:17 |
Asad_ |
awesome |
01:17 |
khonkhortisan |
the same invisible wall that you get before loading a map block (which it never will in that case) |
01:18 |
Asad_ |
this is not so important, i know that mobs and our player are all sprites |
01:18 |
Asad_ |
are these customizable? |
01:18 |
Asad_ |
for others to see |
01:18 |
kaeza |
uhh.. |
01:18 |
Asad_ |
or texture pack only |
01:18 |
kaeza |
what version are you using? |
01:19 |
Asad_ |
i built the latest one on debian |
01:19 |
kaeza |
inb4 ubuntu repos |
01:19 |
|
Kacey joined #minetest |
01:19 |
khonkhortisan |
There's a skin mod where you select one of the player skins that's on the server |
01:19 |
khonkhortisan |
*that're |
01:19 |
Asad_ |
hmmm cool |
01:20 |
Asad_ |
i take it the modders are moving faster then the devs ? |
01:20 |
kaeza |
yes and no |
01:20 |
Uberi |
they are not mutually exclusive groups :P |
01:20 |
Asad_ |
:) |
01:20 |
khonkhortisan |
There's still some things missing from both mods and engine |
01:21 |
Asad_ |
may you build on your statement good sir? |
01:21 |
khonkhortisan |
me? |
01:21 |
Asad_ |
yes |
01:21 |
Asad_ |
see im more interested int he modding myself |
01:21 |
Exio |
Asad_: nope, minetest has a good mod api for something, no? |
01:21 |
Uberi |
for example, a way to control fov from the mod API |
01:21 |
Exio |
ew |
01:21 |
Uberi |
for ironsights/potions/etc. |
01:21 |
Exio |
don't look at me :( |
01:22 |
Exio |
:P |
01:22 |
kaeza |
Exio is the FOV expert |
01:22 |
kaeza |
go code it |
01:22 |
kaeza |
:) |
01:22 |
Asad_ |
lol |
01:22 |
Exio |
no u |
01:22 |
Uberi |
I remember it was rejected though due to network latency? |
01:22 |
Exio |
wut? |
01:22 |
Uberi |
anyways, there's gotta be some way of making ironsights functionality |
01:23 |
Asad_ |
yah see im taking some java classes now so i was starting up modding in minecraft. But i know some c++ and open source free projects have a warm place in my heart and I actually want to give back to the free software community |
01:23 |
Uberi |
otherwise gun mods and such just don't feel complete |
01:23 |
khonkhortisan |
The facedir of a node used to be along the vertical axis. We can now rotate any node in 90° increments in 3d. The helper functions still have to be written into commonlib. You should be able to change the keys without disconnecting from a server. Minecraft has carts that go diagonally on rail, minetest could have diagonal rail, but the carts haven't been made to go diagonally yet. Redpower2 has a null cell, and I'm working on a |
01:23 |
khonkhortisan |
crossover for mesecons. |
01:23 |
kaeza |
:O |
01:23 |
khonkhortisan |
To name a few. |
01:23 |
Asad_ |
Awesome |
01:23 |
kaeza |
you evaded (Minetest|Shadow)Bot for the second time :D |
01:23 |
khonkhortisan |
yep |
01:24 |
Uberi |
khonkhortisan: pretty sure I saw carts go diagonally before |
01:24 |
Uberi |
I think there's just no diagonal rail but diagonal motion works fine |
01:24 |
Asad_ |
there are no diagonal rails on minecraft either |
01:24 |
khonkhortisan |
I haven't seen it - I made diagonal rail, minecraft has diagonal carts, but I've never seen a minetest diagonal cart. |
01:24 |
Asad_ |
hmm |
01:25 |
Uberi |
would look good with the interpolated rotation patch too, imagine it |
01:25 |
Asad_ |
well I will leave you good sirs for now |
01:25 |
Asad_ |
expect to see me around though more often |
01:25 |
Uberi |
see ya |
01:25 |
khonkhortisan |
The cart can turn on a curve? |
01:25 |
Asad_ |
I will probably be under the name Asad3ainJalout though. thats my registerd nick. Im at a public pc soooo |
01:25 |
khonkhortisan |
bye |
01:25 |
kaeza |
see ya around |
01:25 |
Asad_ |
See you all |
01:25 |
Uberi |
khonkhortisan: yeah, that would look great no? |
01:26 |
khonkhortisan |
much better than left-right-left-right-left-right as you go NE |
01:26 |
Uberi |
totally |
01:27 |
kaeza |
↑↑↓↓â†â†’â†â†’BA is better |
01:28 |
khonkhortisan |
Also, I'd like the cart to stop at a turn until the server gives me an update, instead of continuing through walls. |
01:28 |
khonkhortisan |
The same for the uphill-downhill looped animation |
01:29 |
Uberi |
khonkhortisan: that'd need some sort of client-side stuff though |
01:30 |
Uberi |
maybe a better moveto could work |
01:30 |
khonkhortisan |
another variable to say when it's expected to stop |
01:30 |
Uberi |
a time value, perfect |
01:31 |
Exio |
why not make it just "attach" to a node type? |
01:33 |
khonkhortisan |
the player attaches to the cart, what node would the cart attach to? |
01:33 |
Exio |
some node_group |
01:33 |
Uberi |
plus it has to handle acceleration |
01:36 |
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kaeza joined #minetest |
01:40 |
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Gambit_ joined #minetest |
01:42 |
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mrtux joined #minetest |
01:49 |
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kaeza_ joined #minetest |
01:50 |
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diemartin joined #minetest |
01:55 |
khonkhortisan |
Did the stack traceback work in the past, giving me the previous lua functions that led to the crash? |
01:55 |
Uberi |
never really worked for me |
02:01 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Decoration: Place decorations in mgv6, check if air or cignore before placement f18b4872ea 2013-06-17T18:59:57-07:00 http://git.io/nJcf8g |
02:02 |
VanessaE |
hi all |
02:05 |
Kacey |
hi v |
02:28 |
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ungali_mobile joined #minetest |
02:33 |
Kacey |
!up 209.141.129.87 |
02:33 |
MinetestBot |
209.141.129.87:30000 seems to be down |
02:33 |
ShadowBot |
Kacey: 209.141.129.87:30000 seems to be down |
02:35 |
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02:36 |
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arsdragonfly1 left #minetest |
02:36 |
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arsdragonfly1 joined #minetest |
02:36 |
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02:36 |
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02:37 |
arsdragonfly |
how to set up a remote media server? |
02:38 |
khonkhortisan |
set it to VanessaE's HDX pack on github :P |
02:39 |
VanessaE |
heh |
02:39 |
Menche |
i have a webserver with all the textures |
02:41 |
ShadowNinja |
Grrr, somehow ShadowBot still gets confused. ,,(stfu) |
02:41 |
ShadowBot |
ShadowNinja: The operation succeeded. |
02:41 |
VanessaE |
ha! |
02:46 |
khonkhortisan |
What if each player could independently toggle item_drop? |
02:48 |
VanessaE |
that would certainly satisfy most of the contingent that hates item drop |
02:49 |
khonkhortisan |
On some of the layers of the menger sponge, it's easier to build a solid sheet then punch holes through it. But then I have items dropping through the whole thing, either getting caught in the sponge, or causing a mess at the bottom. |
02:54 |
sokomine |
ah. hi menche. i've asked pilzadam some hours ago to join your server in order to find out why framerate dropped so dramaticly after a short while. he suspects that there are far too much items |
02:55 |
VanessaE |
sokomine: -dev |
02:55 |
Menche |
yeah, vines dumped a ton of items all over |
02:55 |
VanessaE |
exio and I are investigating the same thing on my server. |
02:56 |
Menche |
of course /clearobjects definitely won't work at this point |
02:56 |
VanessaE |
Menche: clearobjects has been fixced. |
02:56 |
VanessaE |
fixed* |
02:56 |
sokomine |
oh? it's already fixed? |
02:56 |
VanessaE |
yeah |
02:56 |
sokomine |
pilzadam mentioned up to 4000 objects that...er...attacked framerate |
02:56 |
sokomine |
that's great! guess it's server-side? so a lot of servers ought to update? |
02:57 |
VanessaE |
fixed enough not to eat up a metric assload of RAM anyway (I understand it's still not ideal, but it's 1000000x better) |
02:57 |
VanessaE |
yeah, anyone not running 0.4.7 needs to update. |
02:59 |
|
YoungDerp joined #minetest |
03:01 |
sokomine |
ok. glad it could be fixed! that strange behaviour puzzled me for a while. it went away if you left the area for a short while and returned. pilzadam was pretty fast at discovering the source once the bug showed up. in the case of menches server, it might be the saplings. 12 of them stacked on top of each other...at least those where the visible ones |
03:03 |
Exio |
i can't get any sign locally duplicated |
03:03 |
Exio |
placed like 400 |
03:03 |
Exio |
and only 400 :( |
03:04 |
sokomine |
maybe you have to write something on them and use the right type of sign. the normal ones (those without the floating letters) won't cause a problem i guess. if all fails, chop donwn a few trees. the saplings ought to cause enough items |
03:04 |
VanessaE |
sokomine: I meant that the clearobjects command has been fixed. |
03:04 |
VanessaE |
entity duplication is still a problem (and quite so) |
03:05 |
VanessaE |
Exio: you have to wait like 5 minutes, out of range of the signs (say 5 mapblocks away) |
03:05 |
VanessaE |
then walk up to them and wait for them to reload |
03:05 |
Exio |
like, far enough to don't see them? |
03:05 |
Exio |
my view-distance is 100 |
03:05 |
VanessaE |
yeah |
03:05 |
VanessaE |
set your view distance to 50 |
03:05 |
VanessaE |
that's what I was using |
03:06 |
VanessaE |
my machine, despite having a kick-ass video card, just can't handle >50 or 60 near the spawn on my map. |
03:06 |
VanessaE |
(elsewhere, I can do 150+) |
03:07 |
Menche |
trying clearobjects |
03:07 |
Exio |
i will take a shower in the meantime |
03:07 |
Exio |
brb |
03:08 |
Menche |
my server *still* doesn't appear on the serverlist |
03:10 |
sokomine |
at least the duplication can be cleaned up a bit now and then if the clearallobjects command is fixed |
03:10 |
Menche |
settings seem to be right, and it says that it is announcing on startup |
03:10 |
VanessaE |
Menche: build against cURL, then do: http://pastebin.ubuntu.com/5775944/ |
03:11 |
sokomine |
vanessa: yes, for some strange reason, spawn seems to be usually more problematic than other regions of a server |
03:11 |
Menche |
VanessaE, i have all of those settings already |
03:11 |
VanessaE |
Menche: what's the server address? |
03:12 |
Menche |
menche.servegame.com:30000 |
03:12 |
Menche |
don't try to connect now, clearobjects has it locked up |
03:13 |
sokomine |
ah yes, come to menches server :-) i've built a second small house there recently. however, don't stick to one playce too long because that'll ruin your framerate |
03:13 |
Menche |
sokomine, your house at spawn got kinda messed up |
03:13 |
Menche |
a stairsplus update caused the facedir on a lot of stuff to be reset somehow |
03:13 |
arsdragonfly |
how to set a cooldown for unifiedinventory's sethome? |
03:14 |
Menche |
when stairsplus was merged with moreblocks it broke a bunch of stuff |
03:15 |
Menche |
if i can get the entities cleaned up now, there shouldn't be too many more |
03:15 |
Menche |
most of them were from the vines mod, which i removed |
03:15 |
Menche |
i still think entities are awful |
03:17 |
ShadowNinja |
Did MinetestBot join with an alternate nick and /nick MinetestBot? |
03:18 |
sokomine |
menche: yes, i saw :-( unfortionately, the screwdriver does not seem to work |
03:20 |
sokomine |
even with the newest version, stairsplus/screwdriver is not yet ideal. i like the way 6d facedir as such works - it's just not convenient enough for everyday usage. we need to find a better way there |
03:20 |
sokomine |
i'm thinking of offering a tool which shows all possible rotations and allows to select one. problem: lots of images would be needed for all possible rotations of each node |
03:21 |
khonkhortisan |
facedir <=> xyz rotation, rotating v3 by xyzrot. |
03:21 |
Uberi |
sokomine: show generic icons |
03:21 |
Uberi |
like a grey cube with arrows on it |
03:21 |
sokomine |
hmm |
03:24 |
Exio |
i can't make them duplicate VanessaE :/ |
03:24 |
VanessaE |
Exio: maybe it only happens in a client-server setup rather than singleplayer? |
03:25 |
sokomine |
really imagining how an object will be rotated in 3d may be difficult for some people. getting that illustrated well is not easy. the images used to show how that new version works where not that easy to comprehend |
03:25 |
sokomine |
perhaps |
03:25 |
Exio |
i guess VanessaE |
03:25 |
Exio |
but it is getting late, sorry |
03:25 |
Exio |
good night |
03:26 |
VanessaE |
no worries |
03:26 |
sokomine |
sleep well |
03:26 |
Menche |
singleplayer really is a client-server setup |
03:27 |
Menche |
it's just on a different port and only allows 1 client |
03:29 |
sokomine |
is your server back up again? |
03:29 |
Menche |
it's up but it's at 100% cpu |
03:29 |
Menche |
probably won't be able to connect, i can't |
03:30 |
khonkhortisan |
Grr the crossover will turn on X, or turn on Y, but not both... |
03:30 |
khonkhortisan |
*Z |
03:32 |
|
Uberi left #minetest |
03:33 |
sokomine |
guess the duplication problem (especially considering signs with the floating letters) can be replicated on the wazuclan server as well |
03:33 |
sokomine |
standing close to spawn for some time there might be equally sufficient |
03:35 |
VanessaE |
sokomine: that's all one need do on my server to trigger entities to start duplicating - just stand there for 10-15 mins, maybe walk up and down the north road once in a while. |
03:35 |
VanessaE |
there = the spawn |
03:39 |
ShadowNinja |
ShadowBot should take nick changes into account when sleeping now. |
03:41 |
Menche |
clearobjects has been running for quite a while, but at least it's not gobbling up all my memory this time |
03:42 |
sokomine |
is it still running? |
03:42 |
Kacey |
why dont deployers plant seeds? |
03:43 |
VanessaE |
Menche: it'll still take a while, maybe 30 minutes on a large map, but it'll finish clean now. |
03:43 |
Menche |
the cpu usage seems to be calming down now |
03:43 |
Menche |
ok it's donw |
03:43 |
Menche |
*done |
03:43 |
VanessaE |
now restart your server |
03:43 |
VanessaE |
to force it to release that last bit of RAM it needed for the clearobjects |
03:45 |
Menche |
are the monsters from simple mobs supposed to be hostile all the time? |
03:45 |
Menche |
they aren't |
03:45 |
VanessaE |
some are. |
03:45 |
VanessaE |
for me they tend to zerg rush you |
03:45 |
VanessaE |
especially if you have lots of sheep and some wheat in-hand :) |
03:45 |
Menche |
sand monsters seem the most aggressive |
03:46 |
Menche |
oh, and while they're chasing you, they won't climb hills |
03:46 |
Menche |
makes it kinda easy to get away |
03:46 |
VanessaE |
I notice that too |
03:46 |
VanessaE |
+d |
03:46 |
sokomine |
hard to tell. on one server, a dirt-monster "knocked" on the door (it jumped up and down in front of it) - and when let inside, it tried to kill everyone :-( |
03:47 |
* Menche |
is standing in the middle of a swarm of sand monsters |
03:47 |
Menche |
they don't seem to notice me |
03:47 |
khonkhortisan |
land shark! |
03:48 |
sokomine |
the sand- and dirtmonsters and sheep and rat seem to duplicate as well...there where huge hordes in the desert close to my new house |
03:48 |
Menche |
sand monsters don't die during the day |
03:48 |
Menche |
like dirt ones |
03:49 |
Kacey |
why dont deployers plant seeds? |
03:50 |
* Kacey |
needs a way to automatically plant things |
03:50 |
ShadowNinja |
Kacey: They don't know about seeds? |
03:50 |
Menche |
woo, i'm on the server list again |
03:51 |
Menche |
well it's bedtime for me |
03:56 |
kaeza |
Kacey, because seeds are craftitems? |
03:56 |
kaeza |
(i.e. not nodes) |
03:57 |
kaeza |
also, this: https://github.com/RealBadAngel/technic/issues/11 |
03:58 |
Kacey |
how would i get water buckets automatically? |
03:58 |
VanessaE |
Exio: there, finally got the latest map uploaded |
03:58 |
VanessaE |
(also trimmed down the size of the game files by excluding all the git stuff) |
03:59 |
Kacey |
night |
03:59 |
VanessaE |
night |
04:00 |
VanessaE |
(not that Exio is still here though) |
04:01 |
kaeza |
I'm feeling a bit of inspiration today |
04:02 |
kaeza |
I'll give a try at fixing the issue I linked and the one Kacey told about |
04:04 |
* kaeza |
wished technic was not so bloated |
04:05 |
kaeza |
14MB IIRC |
04:06 |
khonkhortisan |
Status update: The mesecon #crossover can turn all the way on, but must be persuaded to turn off. |
04:07 |
VanessaE |
yay |
04:07 |
VanessaE |
kaeza: not quite so |
04:08 |
VanessaE |
kaeza: it's only 4.3MB after you strip out all the .git stuff |
04:08 |
khonkhortisan |
and it's not a small change, either: https://github.com/khonkhortisan/minetest-mod-mesecons/compare/multi_rules |
04:08 |
kaeza |
oh |
04:08 |
VanessaE |
kaeza: you're not using the ambiance add-on are you? |
04:08 |
VanessaE |
that's about 10MB if memory serves |
04:08 |
khonkhortisan |
I used ambiance until the bird annoyed me |
04:08 |
khonkhortisan |
it's good for swimming, though |
04:09 |
kaeza |
git clone https://github.com/RealBadAngel/technic.git |
04:09 |
kaeza |
that's what I use |
04:09 |
kaeza |
Receiving objects: 100% (2125/2125), 14.08 MiB | 63 KiB/s, done. |
04:09 |
VanessaE |
wow, the actual git repo is about 26MB on mine |
04:10 |
VanessaE |
good thing I trimmed out all the git crap from my final game :) |
04:10 |
kaeza |
hah |
04:10 |
ShadowNinja |
khonkhortisan: ~50% of that is debug statements. |
04:10 |
kaeza |
and even tehn, it seems all the stuff is already compressed |
04:10 |
kaeza |
then* |
04:10 |
khonkhortisan |
and I need them greatly |
04:11 |
khonkhortisan |
I'm going backwards from the node definition through the functions, stumbling through the crashes, and checking the functionality when it stays running. |
04:12 |
kaeza |
mesecons: Receiving objects: 100% (3217/3217), 1.58 MiB | 114 KiB/s, done. |
04:12 |
arsdragonfly |
:-\ minetest crashed just now |
04:12 |
khonkhortisan |
gdb it |
04:13 |
sokomine |
it doesn't crash that often anymore. it gained a lot of stability |
04:13 |
arsdragonfly |
then glxinfo | grep rendering -> no |
04:13 |
khonkhortisan |
I have two distinct crashes I have copied down |
04:13 |
arsdragonfly |
that's terrible |
04:13 |
arsdragonfly |
Direct rendering : no |
04:14 |
kaeza |
^ $ reboot |
04:15 |
kaeza |
:P |
04:15 |
kaeza |
VanessaE, Receiving objects: 100% (1013/1013), 8.32 MiB | 113 KiB/s, done. |
04:15 |
kaeza |
pipeworks :| |
04:16 |
VanessaE |
vanessarainbird:~$ du -h -c /home/minetest/.minetest/games/vanessae_game/mods/pipeworks/ |
04:16 |
VanessaE |
6.8Mtotal |
04:16 |
sokomine |
mobf with its models is worse |
04:16 |
kaeza |
16M with git history |
04:23 |
* sokomine |
crafts a bed and goes sleeping |
04:24 |
* khonkhortisan |
sleepwalks, looking for bed parts |
04:26 |
VanessaE |
night sokomine |
04:30 |
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minetest joined #minetest |
04:38 |
kahrl |
^ Hmm. Self join. Reminds me of database class |
04:42 |
VanessaE |
jeez, even with default textures I have to set my view range to 60 to get ~30 fps near the spawn |
04:42 |
VanessaE |
wtf is going on with the rendering engine that it's this fucking slow!? |
04:44 |
kahrl |
how many entities now? |
04:44 |
VanessaE |
when I last looked, about 600 |
04:45 |
kahrl |
yeah, well entity drawing is not optimized at all |
04:45 |
VanessaE |
I haven't run /clearobjects yet, and figured I should wait until you tell me to :P |
04:45 |
kahrl |
for example there is no sorting by material as far as i know (unlike for mapblock meshes) |
04:45 |
VanessaE |
right after sign-on, 555 of them. |
04:46 |
VanessaE |
kahrl: the part that bugs me isn't the entities - it's the mapblock occlusion culling, which is presently reading zero. |
04:47 |
kahrl |
that is strange indeed |
04:47 |
VanessaE |
I have to wonder if sunlight_propagates being set to 'true' has any effect on that? |
04:48 |
VanessaE |
most nodebox items have that set - but bear in mind that my performance didn't change appreciably when I forced everything to "normal" drawtype. |
04:48 |
VanessaE |
hell even without *any* mods installed (so the map was entirely made of unknown nodes), I couldn't even sustain 55 fps at the spawn. |
04:49 |
VanessaE |
(and by any, I mean any - not even default) |
04:49 |
VanessaE |
#objects is 604 now and I haven't done anything but briefly look underground) |
04:49 |
kahrl |
sunlight_propagates shouldn't have any effect on occlusion culling |
04:50 |
kahrl |
drawtype does |
04:50 |
VanessaE |
right. |
04:51 |
kahrl |
was the occlusion culling still zero when you set everything to drawtype=normal? |
04:51 |
VanessaE |
but for me, drawtype has little effect on frame rates - I gain *maybe* 5 fps at the spawn using the all-nodeboxes-are-cubes game. |
04:51 |
VanessaE |
I didn't check then |
04:51 |
kahrl |
so it might have fixed the occlusion culling but the framerate was still bad because of the entities |
04:52 |
kahrl |
hard to say if that's true |
04:52 |
VanessaE |
lemme check it. |
04:52 |
ch98 |
did anyone try concrete 1.5? |
04:53 |
VanessaE |
kahrl: #objects is 650, occlusion culled is 0, even with the modified game |
04:53 |
kahrl |
hrm |
04:54 |
VanessaE |
view range 50, loaded the game and had to walk about 30m to my usual low-fps observation point at the spawn's north junction. |
04:55 |
VanessaE |
at present, I'm getting about 32 fps. Under these conditions, I'd get about 27 fps or so on the live map/normal game. |
04:55 |
VanessaE |
*turns to look a bit more north* make that 26-27 fps |
04:56 |
VanessaE |
running /clearobjects now (this is a backup copy of the live map, so it won't affect the server) |
04:58 |
VanessaE |
oops, had another copy of MT running, make that 36 fps. still terrible. |
04:59 |
VanessaE |
*turns a bit more to find the 'bad' spot* make that 29. |
05:00 |
VanessaE |
hell even the act of panning the camera is enough to lower my fps somewhat |
05:01 |
kahrl |
have you tried starting a completely new world with the same game and mods? |
05:01 |
kahrl |
how does that occlusion culling for example? |
05:01 |
kahrl |
s/that/that affect/ |
05:01 |
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05:01 |
VanessaE |
good question. I create new worlds now and then. I'll check after /clearobjects is done. |
05:15 |
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05:15 |
Guest03187 |
is khonkhortisan here? xd |
05:17 |
kahrl |
i have to sleep a bit, good night |
05:18 |
VanessaE |
night kahrl |
05:18 |
Guest03187 |
good night |
05:18 |
VanessaE |
Guest03187: khonkhortisan was here earlier. |
05:18 |
Guest03187 |
VanessaE : ah okay |
05:42 |
VanessaE |
I'm off to bed now too. Night all. |
05:46 |
khonkhortisan |
I'm here |
05:46 |
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05:46 |
khonkhortisan |
aw |
05:48 |
khonkhortisan |
oh I know who that was |
05:58 |
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Calinou joined #minetest |
06:15 |
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06:34 |
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06:56 |
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06:57 |
lrh9 |
Hello. |
06:57 |
khonkhortisan |
hi. |
06:58 |
khonkhortisan |
Welcome to #minetest. If you can imagine it, you can build it. |
07:10 |
Calinou |
if we can tell khonkhortisan to stop making stupid mottos, we can do it |
07:10 |
Calinou |
:-) |
07:12 |
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07:14 |
khonkhortisan |
blame VanessaE for that one |
07:16 |
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07:16 |
lrh9 |
I'm studying the internals of voxel games and I was wondering if I could ask some questions to make sure I'm grasping the concepts. |
07:16 |
VanessaE |
:P |
07:16 |
VanessaE |
I had to think of something :) |
07:17 |
* VanessaE |
<-- can't sleep. as usual. |
07:20 |
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07:20 |
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07:30 |
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07:32 |
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reactor joined #minetest |
07:32 |
reactor |
Morning. |
07:32 |
reactor |
So eh. It works. Part from sound. If I haven't told ye. |
07:33 |
Calinou |
achivement get! sound on BSD works |
07:33 |
VanessaE |
morning |
07:33 |
reactor |
Calinou: not yet, mate. |
07:33 |
reactor |
I think I'm gonna... test Minecrap, too? |
07:33 |
VanessaE |
Calinou: can you re-sync your various moreblocks defs against current minetest_game/default soon? |
07:34 |
Calinou |
VanessaE: which defs? |
07:34 |
reactor |
But graphics with Java... It will surely lag like hell. |
07:34 |
Calinou |
or not |
07:34 |
Calinou |
graphics are done with the GPU |
07:34 |
reactor |
Slideshow. |
07:34 |
Calinou |
get a decent driver and graphics card |
07:34 |
VanessaE |
Calinou: the redefined stuff e.g. jungle grass, saplings, etc. |
07:34 |
reactor |
Man, there are no drivers for NetBSD. |
07:34 |
Calinou |
even on a 3970X minecraft is unplayable in software |
07:34 |
reactor |
Aha. |
07:34 |
Calinou |
use a OS with drivers then |
07:34 |
Calinou |
i.e. linux |
07:34 |
reactor |
Minecraft totally gets pwned then. |
07:35 |
Calinou |
too bad, it's a decent game too |
07:35 |
reactor |
I mean, from the runnability-on-software point of view. |
07:35 |
reactor |
It is, yet I'm frustrated by their choice of programming language. |
07:36 |
reactor |
And licensing policy. |
07:36 |
reactor |
By former, rather ffuuustrated. |
07:36 |
Calinou |
software rendering is old and obsolete, the end |
07:36 |
Calinou |
we have graphics cards which are much more efficient at rendering |
07:36 |
reactor |
NVIDIA are assholes. I rest my case. |
07:37 |
Calinou |
sure, they make the best OpenGL and OpenCL implementation and a good driver |
07:37 |
Calinou |
their only downsides are 1) fan control isn't OOTB 2) no overclocking 3) high prices |
07:37 |
reactor |
They're leaving out support for an OS that is used, and is better than other OSes. |
07:38 |
reactor |
And they are not contributing to open source drivers. |
07:38 |
reactor |
That makes them double ass holes. |
07:38 |
Calinou |
not contributing to OSS is fine |
07:38 |
Calinou |
I'd rather have a good closed driver and no OSS driver than an average closed driver and average OSS |
07:39 |
Calinou |
they make money with HW already. nothing to fear |
07:39 |
reactor |
Meh. |
07:39 |
reactor |
What, say, if your company ceases to exist? |
07:39 |
reactor |
What are the users left with? |
07:40 |
reactor |
Or if you recall the proprietary driver? Or terminate support for some device that is still used? |
07:40 |
Calinou |
they won't |
07:40 |
Calinou |
they're making tons of money, so why would they disappear |
07:40 |
reactor |
Oh yeah, it's important they _buy_ their crap. What happens after that is no more of interest. |
07:40 |
Calinou |
terminate support? who cares? |
07:40 |
reactor |
Capitalism. |
07:40 |
Calinou |
the fuss about the radeon HD4000s being not supported is wrong |
07:41 |
Calinou |
there is no HD4000 that still offers decent performance, except the insanely-expensive bi-GPU epeen-FPS HD4890 |
07:42 |
Calinou |
and nvidia supports their hardware for a longer time anyway |
07:42 |
Calinou |
(even the 8xxxs, which are more than 5 years old) |
07:42 |
reactor |
Why not release a driver for NetBSD then? |
07:43 |
reactor |
It _is_ used as a desktop platform. |
07:43 |
reactor |
Not many users... WellIt's just about the majority of ~users being not experienced enough |
07:44 |
Calinou |
too few users, not profitable |
07:44 |
Calinou |
linux is similar to BSDs |
07:44 |
Calinou |
so why not use it |
07:44 |
reactor |
it is not. |
07:44 |
reactor |
Look at its godawful ways. |
07:44 |
reactor |
It's a mess no one wants to straighten up. |
07:44 |
reactor |
Even Linus Torvalds said the kernel is bloated and huge. |
07:45 |
Calinou |
yeah and? |
07:45 |
reactor |
And. |
07:45 |
Calinou |
most distros are still very fast and simple to use |
07:45 |
reactor |
Try compiling anything without failing. |
07:45 |
Calinou |
what? |
07:45 |
reactor |
Oh yeah. They totally are. Like ubuntu. |
07:45 |
Calinou |
how about this: http://forum.minetest.net/viewtopic.php?id=3837 |
07:45 |
reactor |
"fast" |
07:45 |
Calinou |
xubuntu > ubuntu ;) |
07:45 |
reactor |
It's still a mess. |
07:46 |
reactor |
No one wants pulseaudio. |
07:46 |
reactor |
Or HAl. |
07:46 |
reactor |
HAL* |
07:46 |
reactor |
Or all this dbus crap. |
07:46 |
reactor |
We don't need all this bloody automounting to work. People just need to learn to type! |
07:47 |
Calinou |
there is no HAL since a few years |
07:47 |
Calinou |
what? |
07:47 |
Calinou |
sounds like an ugly troll |
07:47 |
Calinou |
auto mounting is nice |
07:47 |
Calinou |
oh and you're allowed to uninstall PA with just a command and a reboot |
07:47 |
reactor |
Reboot. |
07:48 |
reactor |
ha. |
07:48 |
reactor |
That link. |
07:48 |
reactor |
Well. |
07:48 |
reactor |
It's good. Why not... but I see integrating packages with package managers as a more efficient way. |
07:49 |
Calinou |
.deb is pretty much a standard |
07:49 |
reactor |
You can tell what to build and leave for a tea break. |
07:49 |
reactor |
I'm talking about source packages. |
07:50 |
reactor |
Binaries pull tons of unnecessary deps, like the aforementioned ugly pulseaudio crap. |
07:50 |
reactor |
Or HAL and dbus, that no one will ever use beside the newcomers who are used to Windows-like GUI's. |
07:51 |
Calinou |
windows-like GUIs are a tried and proven method |
07:51 |
Calinou |
(before windows 8) |
07:51 |
reactor |
Even these won't... As for me, after all this time I still haven't gotten to know what to do with these. |
07:51 |
reactor |
Oh, good luck with tunnel syndrome and not being able to type fast. |
07:52 |
Calinou |
what? I can type 113 WPm |
07:52 |
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07:52 |
Calinou |
WPM* |
07:52 |
reactor |
You know, keyboard is the most efficient method of human interaction. |
07:52 |
Calinou |
mouse can be in some cases |
07:52 |
reactor |
Mouse is for games and painting. Come on! |
07:52 |
reactor |
Maybe for CADs! |
07:52 |
Calinou |
gtg |
07:53 |
reactor |
But NOT for everyday tasks like opening some disk. |
07:53 |
arsdragonfly|pho |
how to make animated models? |
07:53 |
reactor |
Good. |
07:53 |
reactor |
If I had known, I would tell ye, arsdragonfly|pho. |
07:54 |
reactor |
First, you're gonna need some CAD... I think. |
07:54 |
reactor |
To draw them. |
07:54 |
reactor |
If you find an open source one, let me know. |
07:55 |
VanessaE |
blender is fine for making models |
07:55 |
VanessaE |
but that's all I know about it :) |
07:55 |
reactor |
Hmm. |
07:56 |
reactor |
Oh yeah. That. |
07:56 |
reactor |
But can... it be used for engineering? |
07:56 |
VanessaE |
dunno, but who cares? this is minetest he's talking about. :) |
07:56 |
reactor |
I'm looking for something appropriate for drawing eh. |
07:57 |
reactor |
Yeah, try blender, arsdragonfly|pho. |
07:57 |
arsdragonfly|pho |
oh yeah |
07:58 |
arsdragonfly|pho |
I used to make meshes with google sketchup |
07:58 |
arsdragonfly|pho |
but that doesn't provide animation:-( |
07:58 |
reactor |
I didn't like Google's ketchup. It tastes like they've been adding too much starch or some other crap. |
07:58 |
reactor |
s/tes/ted/ |
07:59 |
reactor |
"tested". |
07:59 |
VanessaE |
reactor: too much high fructose corn syrup :) |
07:59 |
reactor |
Guess I might want to talk to GLaDOS. |
07:59 |
reactor |
Oooh yeah yeah. Corn. |
07:59 |
reactor |
Uhhhuhuhuh. |
08:03 |
khonkhortisan |
bad argument #3 to 'add_node' (string expected, got boolean) |
08:03 |
khonkhortisan |
I'm only giving it two arguments |
08:03 |
VanessaE |
since when does add_node take more than t2? |
08:03 |
VanessaE |
-t |
08:03 |
khonkhortisan |
minetest.env:add_node(pos, {name = mesecon:get_conductor_on(node.name, rulename), param2 = node.param2}) |
08:03 |
reactor |
More, I can say they're number one company at making tomatoes inedible. |
08:03 |
reactor |
khonkhortisan: you're bad at arguing then |
08:04 |
khonkhortisan |
Tomatoes and onions, I may or may not like depending on how they're prepared. |
08:04 |
reactor |
I'm talking about Google's brand new ketchup sauce. |
08:04 |
reactor |
It's awful. |
08:05 |
reactor |
s/Go/the Go/ |
08:05 |
khonkhortisan |
sour cream and onion chips are good, but not onions in hamburgers. Pizza and spaghetti are good but not tomato soup |
08:06 |
reactor |
Onions... You've reminded me of a good record by Booker T. and the MG's. Green onions. |
08:06 |
reactor |
s/oni/Oni/ |
08:07 |
reactor |
Meh, whoever invented fast food was an evil genius. Getting paid for making the nation sick. Uhhuhuhuhuh. |
08:07 |
khonkhortisan |
it takes three arguments since I pulled a new copy of minetest |
08:07 |
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08:07 |
reactor |
Try '' |
08:08 |
reactor |
Or any sequence of chars. |
08:08 |
reactor |
Since it expects a string. |
08:08 |
khonkhortisan |
it might be the env: it's actually complaining about |
08:08 |
reactor |
Man, I've never understood the idea behind the string theory. |
08:09 |
khonkhortisan |
aah! I changed minetest.env:add_node to minetest.add_node, and now it's complaining about argument #4! |
08:09 |
reactor |
What language? |
08:10 |
khonkhortisan |
lua, minetest mod, mesecons |
08:10 |
reactor |
Yipe. Interpreted languages, here we go again. |
08:11 |
khonkhortisan |
compiled, then interpreted. |
08:11 |
khonkhortisan |
I think. |
08:25 |
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08:31 |
JamesTait |
Good morning all, happy Autistic Pride Day! :-D |
08:31 |
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08:37 |
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08:44 |
reactor |
Nuclear meltdown? |
08:44 |
Calinou |
BSD meltdown |
08:44 |
reactor |
Calinou: oh... it's you. |
08:47 |
TheLastProject |
reactor: Good to know I'm not the only one who feels that way about Calinou |
08:47 |
reactor |
TheLastProject: no, no. Don't get me wrong. It's a quote. |
08:48 |
TheLastProject |
reactor: You're quoting GLaDOS without even meaning the sarcasm? :( |
08:48 |
reactor |
JamesTait: I like the new name given to the lack of social and mechanical skills. Yeah. |
08:49 |
reactor |
TheLastProject: oh yeah. I think I've list some logic boards today. |
08:49 |
reactor |
s/list/lost. |
08:49 |
reactor |
See that? |
08:49 |
* JamesTait |
smirks |
08:49 |
Calinou |
smirking is illegal in the USA |
08:50 |
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08:50 |
TheLastProject |
We're not in the USA, Calinou, we're on the Internet |
08:50 |
JamesTait |
Calinou, smirking is illegal on my server as well. |
08:50 |
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08:50 |
reactor |
Smirking is illegal in labs here. |
08:51 |
JamesTait |
Alas, it's about the only place in the word I have any authority. |
08:51 |
JamesTait |
And the world, as well. |
08:51 |
reactor |
Because hell knows what someone who smirks wants. Or would you like to be poured with liquid nitrogen all over? |
08:52 |
JamesTait |
Let me think about that. |
08:52 |
Calinou |
says the guy who runs their CPU @ stock |
08:55 |
reactor |
Calinou: so what? |
09:01 |
reactor |
Calinou: what do you mean stock? |
09:04 |
Calinou |
stock frequencies |
09:04 |
Calinou |
and you're talking about LN2 :P |
09:06 |
reactor |
? |
09:06 |
reactor |
Well, personally, i'm skeptical towards overclocking. |
09:07 |
reactor |
If I wanted more computing power, I would buy/find one more machine. |
09:11 |
reactor |
s/ i/ I/ |
09:13 |
Calinou |
>uses BSD |
09:13 |
Calinou |
>says overclocking is bad |
09:13 |
Calinou |
mmmmph |
09:13 |
Calinou |
and you say people shouldn't use nvidia driver because of bankrupting? |
09:26 |
reactor |
I say people shouldn't be buying stuff produced by assholes, Calinou. |
09:28 |
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09:29 |
Calinou |
reactor: what CPU do you have? i forgot |
09:29 |
Calinou |
if intel: then you are buying stuff produced by assholes :P |
09:30 |
reactor |
Well, I didn't choose to buy it. |
09:30 |
reactor |
I'm not paying a cent to the Chinese. |
09:30 |
reactor |
But. |
09:31 |
reactor |
Intel, AMD, what's the difference? It's still the crappy PC architecture. |
09:31 |
reactor |
x86 assembly is crap. |
09:33 |
Calinou |
why aren't you using ARM then? |
09:34 |
reactor |
If there was an option. |
09:39 |
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09:39 |
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Jordach joined #minetest |
09:44 |
* VanessaE |
pokes john_minetest |
09:44 |
VanessaE |
d'oh |
09:44 |
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VanessaE left #minetest |
09:44 |
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VanessaE joined #minetest |
09:44 |
VanessaE |
damn it! |
09:44 |
VanessaE |
way to ruin a joke. |
09:44 |
* VanessaE |
pokes Jordach |
09:44 |
Jordach |
hello |
09:44 |
Jordach |
early / late for you |
09:46 |
VanessaE |
late in my case. couldn't sleep |
09:46 |
VanessaE |
hi john; that poke was meant for Jordach :) |
09:46 |
Jordach |
VanessaE, cant sleep in my own bed, but i can on the sofa |
09:48 |
Jordach |
VanessaE, mgv7 is getting fixed quick |
09:48 |
VanessaE |
I saw |
09:48 |
Jordach |
it's either going to make 0.5.x |
09:48 |
Jordach |
(as in, next minetest-stable = 0.5.x) |
09:48 |
VanessaE |
at the rate it and the version numbers are going, I'd expect around 0.4.9 or .10 |
09:49 |
Jordach |
yeah |
09:49 |
Jordach |
my chest feels really compressed |
09:50 |
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whirm joined #minetest |
09:50 |
VanessaE |
sorry to hear :( |
09:50 |
Jordach |
i'd love to see mgv7 in action one day |
09:50 |
Jordach |
MoreBiomes anyone? |
09:50 |
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Taoki joined #minetest |
09:50 |
Jordach |
Taoki, mgv7 + MoreBiomes mod |
09:51 |
Taoki |
Jordach: What about it? |
09:52 |
Jordach |
in theory, we could have HUGE amounts of biomes |
09:52 |
Jordach |
fairy, badlands, etc |
09:53 |
Taoki |
Jordach: Sure, v7 will allow custom biomes :) |
09:53 |
Jordach |
i also forgot pony |
09:53 |
Jordach |
where simple mobs spawn ponies |
09:54 |
Taoki |
Eh, don't bother with ponies for minetest_game |
09:54 |
Taoki |
Let me make a whole my_little_pony_game when I have the time :D |
09:55 |
Taoki |
(that's actually a real plan, but for later) |
09:55 |
Taoki |
For now, BBL |
09:55 |
Jordach |
Taoki, suggestion: go look at the mine little pony mod for MC |
09:55 |
Jordach |
they use a modified player skin |
09:55 |
Taoki |
yeah |
09:55 |
reactor |
Taoki: UNIX v7? |
09:55 |
Jordach |
which we could do and keep compat |
09:58 |
reactor |
Eh. |
09:58 |
reactor |
v7 was pretty good |
09:58 |
Calinou |
Jordach: model* |
09:58 |
VanessaE |
reactor: Minetest mapgen v7. |
09:59 |
reactor |
Oh. |
09:59 |
* Jordach |
didnt see Calinou |
09:59 |
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09:59 |
* Jordach |
runs and hides |
09:59 |
reactor |
Coulda mention that. |
09:59 |
Jordach |
reactor, OpenVMS# |
09:59 |
Jordach |
-# |
09:59 |
reactor |
VMS. Meh. |
09:59 |
reactor |
I's never be able to comprehend it. |
10:00 |
VanessaE |
reactor: "mgv7" is a standard abbreviation in these parts for that. |
10:00 |
reactor |
I mean, eh. |
10:00 |
whirm |
minetest has just been packaged for Void linux (voidlinux.eu) |
10:00 |
reactor |
Confused. |
10:00 |
reactor |
There are too many linux distros out there. |
10:01 |
whirm |
reactor: yes, that's an universal truth :) |
10:01 |
reactor |
Uhhuhhuhuh. I wouldn't know. |
10:04 |
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xtraeme joined #minetest |
10:05 |
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qznc joined #minetest |
10:06 |
Calinou |
whirm: cool story bro |
10:06 |
Calinou |
:> |
10:10 |
Jordach |
oh god |
10:10 |
Jordach |
the swiss have build a robot cat: http://www.theregister.co.uk/2013/06/17/swiss_robot_cat/ |
10:10 |
Jordach |
built* |
10:10 |
VanessaE |
that's a cat? |
10:11 |
Jordach |
VanessaE, next thing we'll be getting cats from ikea |
10:11 |
reactor |
Does it come with a Swiss watch built in? |
10:11 |
Jordach |
except it comes in bits |
10:11 |
reactor |
Good. |
10:12 |
reactor |
Schroedinger's? |
10:12 |
Calinou |
"shroedinger's cat" is a linux distro |
10:12 |
Calinou |
so no |
10:12 |
Calinou |
linux distro version* |
10:14 |
reactor |
Eh. |
10:14 |
reactor |
I meant the cat! |
10:14 |
reactor |
I meant the bloody cat! |
10:23 |
|
PilzAdam joined #minetest |
10:23 |
|
proller joined #minetest |
10:23 |
VanessaE |
shit, everyone hide! |
10:24 |
Jordach |
dun dun durr |
10:24 |
|
xtraeme left #minetest |
10:27 |
VanessaE |
actually I think I'll go hide...in bed. Time to try this sleep thing again. |
10:28 |
VanessaE |
night |
10:30 |
PilzAdam |
Hello everyone! |
10:31 |
reactor |
I am countable. So, hello. |
10:37 |
|
TheLastProject joined #minetest |
10:38 |
|
pandaro joined #minetest |
10:38 |
pandaro |
hi all |
10:39 |
pandaro |
i'm not sure but... |
10:39 |
pandaro |
Gaithersburg dentistA is spam i think |
10:40 |
pandaro |
see the last post of this discussion : http://forum.minetest.net/viewtopic.php?id=6256 |
10:40 |
|
kaeza joined #minetest |
10:43 |
Jordach |
hey kaeza |
10:43 |
kaeza |
mornings |
10:43 |
Jordach |
for once theres a nice smell in this room |
10:43 |
kaeza |
sup Jordach |
10:43 |
Jordach |
(rather sweet like sugar, but not sugar in smell.) |
10:44 |
kaeza |
I can sell you some incense sticks |
10:44 |
kaeza |
Come to my store |
10:44 |
kaeza |
the best one in 3 Ombúes |
10:44 |
kaeza |
(also perhaps the only "decent" one) |
10:45 |
Jordach |
ha |
10:45 |
|
Issa joined #minetest |
10:45 |
kaeza |
most of them sell other... kind of tuff |
10:46 |
kaeza |
*cough*cannabis*cough* |
10:46 |
* Jordach |
takes a iron man suit over to argentina |
10:46 |
Issa |
yeaa |
10:47 |
|
Calinou joined #minetest |
10:47 |
kaeza |
heh |
10:47 |
kaeza |
like Calinou |
10:47 |
kaeza |
oops |
10:48 |
* kaeza |
runs |
10:48 |
* Calinou |
checks logs |
10:49 |
Calinou |
no, I am not a drug :> |
10:49 |
|
Zeg9 joined #minetest |
10:50 |
Jordach |
kaeza, i'd be there in a heartbeat if i could :P |
10:50 |
kaeza |
whoa dude |
10:50 |
kaeza |
don't come here |
10:50 |
kaeza |
the unicorns are in bad mood |
10:50 |
Jordach |
Calinou, MAPS: http://forum.minetest.net/viewtopic.php?pid=95384#p95384 |
10:51 |
Jordach |
(!rev MAPS) |
10:51 |
Calinou |
buut unicorns are never in a bad moon |
10:51 |
Calinou |
mood* |
10:51 |
PilzAdam |
Calinou, http://forum.minetest.net/search.php?action=show_user_posts&user_id=6167 |
10:51 |
Calinou |
"dentist games" lol'd |
10:51 |
Calinou |
done |
10:51 |
Calinou |
thanks for reporting :p |
10:53 |
Jordach |
i found an interesting piece of propietary software the other day: it contained py2exe |
10:58 |
reactor |
pandaro: you mean Heisenberg? |
10:59 |
pandaro |
please explain better reactor |
10:59 |
Jordach |
this website loves to 502 |
11:00 |
reactor |
Because you must have really really bad... gateway... computer... thing. |
11:00 |
reactor |
Passive-aggressive. |
11:00 |
Jordach |
> nginx/1.2.1 |
11:00 |
Jordach |
oh |
11:00 |
reactor |
That's it. |
11:00 |
reactor |
It's passive-aggressive. |
11:02 |
pandaro |
reactor: are you talking to me? |
11:02 |
reactor |
I'm not talking to you anymore. |
11:03 |
pandaro |
ok |
11:03 |
reactor |
You're not being consistent. |
11:03 |
pandaro |
lol |
11:04 |
Jordach |
* lamefun has quit (Quit: Worship JavaScript!) |
11:05 |
reactor |
Oh yeah yeah. |
11:08 |
|
PilzAdam joined #minetest |
11:09 |
reactor |
pandaro: but seriously, I didn't mean anything meaningful. |
11:10 |
reactor |
Jordach: yeah, I've seen some 502's from nginx's. From other daemons... not so much. |
11:10 |
kaeza |
10:11<Jordach> next thing we'll be getting cats from ikea |
11:10 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/descarga%20%289%29.jpg |
11:10 |
reactor |
kaeza: wow. |
11:10 |
reactor |
Both alive and dead in the box? |
11:10 |
reactor |
Cool. I need to buy one. To surprise my quantum mechanics reader. |
11:10 |
pandaro |
reactor:no problem |
11:11 |
Jordach |
i just went full fucktard |
11:11 |
kaeza |
reactor, :D |
11:12 |
Jordach |
oh cmon |
11:12 |
Jordach |
free daily spin: wins spin |
11:12 |
reactor |
np: youtube - Jordach melts down |
11:12 |
Jordach |
spins again: wins another spin |
11:12 |
Jordach |
wtf |
11:12 |
Jordach |
another spin |
11:12 |
kaeza |
Jordach, ~roulette? |
11:13 |
Jordach |
nope |
11:13 |
reactor |
A meat spin? |
11:13 |
Jordach |
dem fb games |
11:13 |
kaeza |
._. |
11:13 |
kaeza |
lol fb |
11:13 |
Jordach |
i hate loops |
11:13 |
Calinou |
kaeza: looks like Jordach building a PC |
11:13 |
Calinou |
:3 |
11:14 |
reactor |
Ooh yeah yeah, Jordach. "goto" in C. |
11:14 |
* Jordach |
slaps Calinou with a 486 |
11:14 |
reactor |
x86... oh come on! |
11:14 |
kaeza |
I'll seriously want to kill every game that ends in -Ville |
11:14 |
Jordach |
kaeza, i play pool |
11:14 |
reactor |
kaezaville |
11:14 |
kaeza |
-'ll |
11:14 |
reactor |
now, kill yourself |
11:14 |
kaeza |
I'm lready dead |
11:14 |
* reactor |
slaps Calinou with a PDP-10. Now that'll fix it. |
11:14 |
kaeza |
I'm a zimbie |
11:14 |
kaeza |
...viell |
11:15 |
reactor |
s/it/him/ |
11:15 |
kaeza |
fuck kb |
11:15 |
kaeza |
ville* |
11:15 |
reactor |
villain! |
11:15 |
Calinou |
how 'bout itanium |
11:15 |
reactor |
I've got an idea. Villainville. |
11:15 |
reactor |
Too small. Wouldn't reach through the bone structure of your head. |
11:15 |
kaeza |
vile != ville |
11:16 |
kaeza |
lrn2englisch |
11:16 |
reactor |
Mkay... |
11:16 |
reactor |
I do know mine is not perfect. |
11:16 |
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paramat joined #minetest |
11:16 |
kaeza |
whose is? |
11:16 |
reactor |
Error. |
11:17 |
kaeza |
certainly not that of americans |
11:17 |
reactor |
Oh. Didn't see that coming. I meant to say, I don't know. |
11:17 |
kaeza |
bleh |
11:17 |
reactor |
Pff. |
11:17 |
kaeza |
I just insulted myself ._. |
11:18 |
reactor |
Man, that's nothing compared to Engrish. |
11:18 |
kaeza |
IKR |
11:18 |
Calinou |
reactor: so villains are ponies |
11:18 |
Calinou |
TIL |
11:18 |
kaeza |
no |
11:18 |
reactor |
Calinou: Sorry, I'm not a zoo. Define "TIL". |
11:18 |
kaeza |
there's only one villain here |
11:18 |
Jordach |
today i learned |
11:18 |
Calinou |
today I learned |
11:19 |
Jordach |
and thats PilzAdam |
11:19 |
reactor |
kaeza: no, I am not. |
11:19 |
kaeza |
^ |
11:20 |
reactor |
That was preemptive. |
11:20 |
reactor |
I've got a quote for the case. |
11:20 |
reactor |
"That 'shh' was a preemptive one, just so you know I've got a whole bag of 'shh's for you..." |
11:21 |
reactor |
If... my memory. |
11:21 |
kaeza |
hahaha...no |
11:21 |
reactor |
Seriously, what if Matrix? |
11:21 |
reactor |
I mean, what if Marx* |
11:21 |
reactor |
and Engels... |
11:22 |
reactor |
were... actually... thE VILL\\\\\ AIN_s |
11:22 |
Calinou |
the BSD users* |
11:22 |
kaeza |
¿? |
11:23 |
reactor |
No. |
11:23 |
reactor |
Man, this is old. |
11:23 |
Jordach |
Calinou, BSD runs faster than Linux |
11:23 |
reactor |
It's a matter of choice which OS to run. |
11:23 |
reactor |
Jordach: depends. |
11:24 |
Calinou |
Jordach: or not, see phoronix |
11:24 |
reactor |
Too many variables. |
11:24 |
Jordach |
considering 36fps Linux, 45 Windows and 51 BSD |
11:24 |
reactor |
Any OS can outrun any OS. |
11:24 |
Jordach |
that's minetest |
11:24 |
reactor |
Jordach: not on software render. |
11:24 |
Jordach |
trolololol |
11:24 |
reactor |
Jordach: FreeBSD? |
11:24 |
reactor |
Okay, I might wanna test it this summer. |
11:24 |
Jordach |
pcBSD |
11:24 |
reactor |
But eh. |
11:24 |
Jordach |
comes with KDE |
11:25 |
reactor |
I do like NetBSD's ways. Especially its documentation. |
11:25 |
Jordach |
which BSD was made for |
11:25 |
reactor |
Meh, KDE. |
11:25 |
reactor |
It's been long since I've taken a dump on GUI. |
11:25 |
Calinou |
lol |
11:25 |
Jordach |
if XFCE4.10 was on Windows, i'd be using it right now |
11:26 |
reactor |
Meh. |
11:26 |
reactor |
People, keyboards are designed for _two_ bloody hands! |
11:26 |
reactor |
How do you manage to type and move that little rodent?! |
11:26 |
Jordach |
reactor, not me :O |
11:26 |
Jordach |
because pron |
11:27 |
reactor |
Naughty naughty naughty naughty! |
11:27 |
reactor |
"You filthy old soomka!" |
11:28 |
* kaeza |
highfives Jordach |
11:28 |
kaeza |
:D |
11:28 |
reactor |
Anyway... ahem. I di really think mouse-driven interfaces slow everything down. |
11:28 |
PilzAdam |
sfan5, wheres MinetestBot? |
11:28 |
reactor |
Because you can't type fast while your right (or left) hand is elsewhere. |
11:29 |
Jordach |
i have a chrome extension that hides all my tabs and puts them into bookmarks for later, guess what they were |
11:29 |
reactor |
Jordach: may I extrapolate? |
11:29 |
paramat |
Hi :] Is proller or anyone else interested in fixing the flat edges in MGV6indev floatlands? An easy fix, see http://forum.minetest.net/viewtopic.php?pid=90954#p90954 |
11:30 |
PilzAdam |
reactor, I control 90% of my GUI with the keyboard |
11:30 |
PilzAdam |
the other 10% are Minetest |
11:30 |
Calinou |
the other 10% are pron |
11:30 |
reactor |
PilzAdam: How? |
11:30 |
reactor |
For ex., firefox? |
11:30 |
reactor |
How, without vimperator?! |
11:30 |
Calinou |
reactor: tab, alt+f4, alt+f2, shift+tab, down/up/left/right arrow, home, end... |
11:30 |
reactor |
Calinou: not enough. |
11:30 |
kaeza |
lol |
11:31 |
reactor |
Tab is too slow to get to the right button every time. |
11:31 |
reactor |
Seriously, people. That's molasses slow and turd disgusting. |
11:31 |
proller |
paramat, very interested, but can you make pull? |
11:31 |
kaeza |
reactor, go back to vim |
11:31 |
reactor |
vim is a decent editor |
11:31 |
PilzAdam |
reactor, there are even functions in Firefox that I dont even know how to call them with a mouse |
11:31 |
reactor |
Control-Shift-P. |
11:31 |
Jordach |
http://i.imgur.com/h3v3HUC.png |
11:32 |
reactor |
yeah... |
11:32 |
reactor |
Jordach: I won't. |
11:32 |
kaeza |
Ctrl+Shift+N |
11:32 |
kaeza |
if you know what I mean |
11:32 |
reactor |
Because that is obvious. |
11:32 |
Jordach |
kaeza, its actually quite stupid |
11:32 |
reactor |
kaeza: Control-Alt-Backspace |
11:32 |
Jordach |
ctrl + shift + sys req |
11:32 |
reactor |
and K |
11:32 |
reactor |
yeah |
11:32 |
Jordach |
a/shift/ |
11:33 |
Jordach |
s/shift/alt |
11:33 |
reactor |
"a" is not an ex command |
11:33 |
reactor |
thou faileth |
11:33 |
kaeza |
lol |
11:33 |
Jordach |
i want one: http://i.imgur.com/A8kOjj7.jpg |
11:33 |
reactor |
I want minus one. |
11:34 |
reactor |
Oh wait, no. Nononononon65535 |
11:34 |
reactor |
Thanks for testing. |
11:34 |
kaeza |
Jordach, X on ubuntu ignores Ctrl+AtlBackspace |
11:34 |
kaeza |
Alt+* |
11:34 |
PilzAdam |
Jordach, s/Minetest-c55/Minetest/ in your bookmarks |
11:34 |
reactor |
Ubuntu is lame. |
11:34 |
kaeza |
no u |
11:34 |
Jordach |
PilzAdam, i was here before you |
11:34 |
reactor |
Can't update anything without breaking everything. |
11:35 |
reactor |
Debilian. |
11:35 |
PilzAdam |
Jordach, ... and? |
11:35 |
reactor |
Jordach: what kernel does PCBSD use? |
11:35 |
proller |
paramat, or describe what to change. if onle noice params - test it via config, now all 3 noices is configurable |
11:35 |
reactor |
Jordach: FreeBSD, OpenBSD or NetBSD/ |
11:35 |
reactor |
s/\//?/ |
11:36 |
proller |
pc = free |
11:36 |
Jordach |
reactor, freeBSD iirc |
11:36 |
Jordach |
http://i.imgur.com/1dlFJ0w.jpg |
11:36 |
reactor |
MKay. |
11:36 |
reactor |
s/K/k/ |
11:36 |
reactor |
Back then... they... Wait a second. |
11:36 |
reactor |
How do you select text in terminals without the rodent? |
11:36 |
reactor |
I'm kind of tired of having to pull the cursor around with mouse emulation keys. |
11:37 |
kaeza |
is there a way to simulate calculating the item drops? sans implementing that myself? |
11:37 |
kaeza |
node drops* |
11:37 |
reactor |
drone ops* |
11:37 |
Jordach |
http://i.imgur.com/9jILRdI.jpg |
11:38 |
kaeza |
^ |
11:38 |
proller |
btw - waiting freebsd port update .. http://www.freebsd.org/cgi/query-pr.cgi?pr=ports/178244 |
11:38 |
reactor |
Meh. Ports. |
11:38 |
reactor |
Why do they call them ports, when everyone else calls them source packages? |
11:38 |
reactor |
What a stupid word - ports. |
11:38 |
whirm |
reactor: I use urxvt with a small vi like selection extension |
11:39 |
reactor |
Oh. |
11:39 |
reactor |
I've never had this idea. |
11:40 |
whirm |
reactor: http://www.github.com/muennich/urxvt-perls |
11:40 |
paramat |
proller: pull request? Ha i am useless on github. |
11:43 |
paramat |
proller: ... i cant yet program in C++ so i need someone else to fix the flat edges. |
11:43 |
proller |
learn it, not very hard, but useful |
11:43 |
reactor |
whirm: trying... |
11:44 |
proller |
paramat, ok, describe what i must change |
11:44 |
proller |
reactor, because ports - its ports, they using source packages, |
11:45 |
paramat |
proller: Yes learning C++ is a good idea :) |
11:46 |
proller |
look at code, its not harder than lua |
11:47 |
proller |
https://github.com/minetest/minetest/blob/master/src/mapgen_indev.cpp#L347 |
11:47 |
Jordach |
kaeza, http://i.imgur.com/GHrfZFe.jpg |
11:48 |
kaeza |
LOL |
11:51 |
paramat |
proller: Okay cool, see this post http://forum.minetest.net/viewtopic.php?pid=77490#p77490 and the following post ... |
11:51 |
kaeza |
what does 'rarity' in 'drop' means? 1/rarity chance? |
11:51 |
Exio |
i guess |
11:52 |
Exio |
hi btw |
11:52 |
kaeza |
hai Exio |
11:52 |
Exio |
:D |
11:54 |
Jordach |
i'm going to troll the NSA |
11:54 |
Jordach |
im making a document in GDocs called terrorist plans |
11:54 |
Jordach |
and just have an image of the troll face in it |
11:55 |
paramat |
proller: The 3 SEEDDIFF values should only depend on minp.y , they should be of this form: local perlin1 = env:get_perlin(SEEDDIFF1 + minp.y * 100, OCTAVES1, PERSISTENCE1, SCALE1) |
11:57 |
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LunaVorax joined #minetest |
11:57 |
reactor |
brb |
11:59 |
Jordach |
i like trolling: http://i.imgur.com/cPqDeGM.png |
12:01 |
|
lamefun joined #minetest |
12:04 |
kaeza |
Jordach, lol |
12:09 |
Jordach |
kaeza, the look on the agents faces |
12:11 |
paramat |
proller: Secondly, to avoid the 64 node repeating configuration you disliked, perlin noise 1 needs a larger scale such as 256, so the new default parameters should be: mgindev_np_float_islands1 = 0, 1, (256, 256, 256 ), 3683, 6, 0.5, 1, 1.5 |
12:17 |
paramat |
proller: So the number of octaves has increased to 6 to retain fine detail. |
12:22 |
Jordach |
paramat, you should make a mapgen to replace the existing one |
12:23 |
sfan5 |
hello |
12:23 |
Jordach |
all in lua w/ configurable nodes |
12:23 |
PilzAdam |
sfan5, get MinetestBot here. Now. |
12:23 |
|
JamesTait joined #minetest |
12:23 |
sfan5 |
my vps is still down :( |
12:24 |
|
MinetestBot joined #minetest |
12:24 |
Jordach |
sentry down! |
12:24 |
sfan5 |
MinetestBot! |
12:24 |
MinetestBot |
sfan5! |
12:24 |
Jordach |
!up redcrab.suret.ner 30401 |
12:24 |
MinetestBot |
redcrab.suret.ner:30401 seems to be down |
12:24 |
Jordach |
!up redcrab.suret.net 30401 |
12:24 |
MinetestBot |
redcrab.suret.net:30401 is up (369ms) |
12:24 |
Jordach |
mmm |
12:24 |
paramat |
proller: Hopefully that's a quick and easy improvement, for any big changes i agree i will study the code and try to code it myself ;] |
12:27 |
paramat |
Jordach: Ha ... 'all in lua' i like the sound of that. |
12:27 |
proller |
ok, will try today later |
12:28 |
Jordach |
paramat, PilzAdam ported the minetest trees to lua |
12:29 |
PilzAdam |
https://github.com/PilzAdam/farming_plus/blob/master/init.lua#L39 |
12:30 |
PilzAdam |
it isnt optimized or anything |
12:31 |
kaeza |
ha! fixed the digging in technic constructor mk3 |
12:31 |
kaeza |
now I can make automated farms :P |
12:32 |
kaeza |
way too much code duplication here ;_; |
12:43 |
|
JamesTait joined #minetest |
12:47 |
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Kacey joined #minetest |
12:47 |
|
Kacey joined #minetest |
12:47 |
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rubenwardy joined #minetest |
12:47 |
rubenwardy |
Hi all |
12:48 |
PilzAdam |
hi |
12:49 |
rubenwardy |
How are you? |
12:50 |
|
Mir__ joined #minetest |
12:52 |
Mir__ |
Hello to all, can I ask for some help? |
12:52 |
Kacey |
how can i get automatic water buckets? |
12:52 |
kaeza |
YAY |
12:52 |
kaeza |
http://youtu.be/eotIs5D1bWk |
12:52 |
kaeza |
Kacey, ^ |
12:53 |
PilzAdam |
Mir__, dont ask to ask, just ask |
12:54 |
Kacey |
i need to get the water bucket and then send it through a pipe... |
12:54 |
Mir__ |
I'm running Minetest 0.4.6 and I have some problems with minetestmapper.py: It doesn't draw the whole world. |
12:55 |
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12:57 |
rubenwardy |
Look at the parameters, Mir__ |
12:58 |
rubenwardy |
there may be one like on the C++ version that specifies how far to draw |
12:59 |
Mir__ |
rubenwardy: running minetestmapper.py --help I can't see anything about size or geometry |
13:00 |
rubenwardy |
bounds? |
13:00 |
Mir__ |
nope |
13:02 |
rubenwardy |
I personally use the c++ version, it is 50 times faster |
13:02 |
Mir__ |
yes, but with that version I have some strange "holes" everywhere |
13:02 |
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13:03 |
Mir__ |
the python version I'm using is the same present on github now |
13:04 |
kahrl |
Mir__: the boundaries are hardcoded at minetestmapper.py:163 |
13:05 |
Mir__ |
kahrl: thanks |
13:05 |
PilzAdam |
kahrl, related: https://github.com/minetest/minetest/pull/296 |
13:06 |
PilzAdam |
Mir__, can you test that one ^ ? |
13:06 |
Mir__ |
PilzAdam: sure |
13:07 |
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13:09 |
* Kacey |
needs to get automatic water buckets and automatically plant seeds |
13:11 |
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13:12 |
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13:14 |
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13:14 |
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13:16 |
arsdragonfly |
!server ping:most |
13:16 |
MinetestBot |
arsdragonfly: Arsdragonfly's server | arsenalmp.no-ip.org | Clients: 1/100, 4 | Version: 0.4.7 | ping: 0.523 |
13:17 |
arsdragonfly |
can anyone join this server? |
13:17 |
arsdragonfly |
seems every is timing out upon joining :-( |
13:18 |
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13:23 |
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13:24 |
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13:31 |
* paramat |
is very tired, his sleep cycle is out of phase and he was up all night programming an alien planet realm generator mod. |
13:32 |
* Jordach |
hands paramat energy drinks |
13:35 |
paramat |
The lua trees in my slabrealm mod have simple roots, i'm thinking of letting soil depth decide where they can grow: 1 node depth = grasses only. |
13:37 |
* paramat |
is in the UK but is still up :P |
13:37 |
* Jordach |
scratches head |
13:38 |
Jordach |
Ukraine or England |
13:38 |
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13:40 |
Mir__ |
PilzAdam: I've tested the patched minetestmappers and it works well. The only thing I noticed is that the ETA count is less precise |
13:40 |
PilzAdam |
yea, I noticed that ETA thing too, it goes up on a big map |
13:41 |
rubenwerdy |
I am just updating my irc client... |
13:41 |
PilzAdam |
rubenwerdy, hello fake rubenwardy |
13:41 |
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13:41 |
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13:41 |
rubenwardy |
fool! |
13:42 |
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13:43 |
paramat |
Jordach, England. |
13:43 |
Jordach |
sweet |
13:43 |
Jordach |
<- from norfolk |
13:44 |
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13:44 |
rubenwardy |
Hmmm |
13:45 |
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13:46 |
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13:46 |
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13:46 |
paramat |
Yes me Norfolk too, nice dark grey sky and heavy atmosphere, hoping for thunder. |
13:46 |
Jordach |
rubenwardy, solve your join issues |
13:47 |
rubenwardy |
not join issues |
13:47 |
rubenwardy |
restarting to test themes |
13:47 |
rubenwardy |
done now |
13:47 |
Jordach |
paramat, most likely |
13:48 |
whirm |
is anybody working on having weather stuff in minetest? |
13:50 |
PilzAdam |
whirm, there is a weather mod |
13:50 |
kaeza |
Jordach, https://github.com/RealBadAngel/technic/pull/32 |
13:50 |
Jordach |
i know i can pull in the repo |
13:51 |
whirm |
PilzAdam: oh, cool, Ill google for it, thanks |
13:51 |
Jordach |
kaeza, switched design to github next as its going to be used in future |
13:52 |
kaeza |
Jordach, new design looks simpler somewhat |
13:52 |
kaeza |
at least places more important information more prominently |
13:52 |
Jordach |
donesies. |
13:53 |
kaeza |
woo |
13:53 |
kaeza |
didn't know you had access to the repo |
13:54 |
paramat |
Despite a slight increase in mapgen time, i like the idea of Minetest trees having 2 or 3 nodes of trunk below ground. |
13:54 |
Jordach |
i got given it a fucking while back |
13:54 |
Jordach |
paramat, thats actually pretty good |
13:56 |
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13:58 |
rubenwardy |
on single player, I keep on placing a node and it disappears |
13:59 |
rubenwardy |
I choose enougher block and it works |
14:13 |
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14:13 |
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14:14 |
kaeza |
"enougher"? |
14:14 |
kaeza |
._. |
14:16 |
rubenwardy |
another |
14:18 |
kaeza |
rubenwardy, how's the NodeBox Generator coming along? |
14:18 |
rubenwardy |
not much has changed |
14:19 |
kaeza |
oh :( |
14:21 |
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14:37 |
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14:40 |
Jordach |
kaeza, http://seemikedraw.com.au/ |
14:44 |
kaeza |
bookmarked :D |
14:44 |
kaeza |
http://seemikedraw.com.au/wp-content/uploads/2012/10/seemikedraw-see-you-in-hell.gif |
14:46 |
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14:50 |
kahrl |
VanessaE, do you run any mod that modifies textures or other media while the server is running? |
14:51 |
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14:57 |
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14:59 |
kahrl |
mapplus, for example |
15:00 |
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15:01 |
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15:02 |
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15:07 |
rubenwardy |
!up rubenwardy.no-ip.net |
15:07 |
MinetestBot |
rubenwardy.no-ip.net:30000 seems to be down |
15:07 |
rubenwardy |
!up rubenwardy.no-ip.biz |
15:08 |
rubenwardy |
!up rubenwardy.no-ip.biz |
15:08 |
MinetestBot |
rubenwardy.no-ip.biz:30000 is up (2923ms) |
15:08 |
Jordach |
rubenwardy, if you have a no-ip DNS account |
15:08 |
sfan5 |
2923 ms... |
15:08 |
Jordach |
your homehub can sync for you |
15:08 |
rubenwardy |
I know |
15:08 |
rubenwardy |
that is what I am doing |
15:08 |
rubenwardy |
:P |
15:08 |
Jordach |
like me |
15:08 |
rubenwardy |
/done |
15:08 |
Jordach |
thats the first time BT did anything right |
15:08 |
Jordach |
</troll> |
15:09 |
rubenwardy |
I just //save and //load a house |
15:09 |
rubenwardy |
transplanting |
15:09 |
Jordach |
sfan5, worldedit needs a //scale function |
15:09 |
Jordach |
so: //scale 2 doubles the structure |
15:10 |
sfan5 |
Jordach: -> http://github.com/Uberi/<idon'tremeber>-worldedit/issues/new |
15:10 |
Jordach |
going going gone |
15:12 |
Jordach |
#23 worldedit |
15:17 |
|
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15:19 |
rubenwardy |
maybe something like //load map_name 2 |
15:21 |
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15:28 |
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15:28 |
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15:29 |
VanessaE |
kahrl: as far as I am aware, no. player_textures is the only one that I know of that does anything close to that |
15:29 |
VanessaE |
hi all. |
15:30 |
VanessaE |
(and it only loads images at player sign-on) |
15:32 |
kaeza |
well, depending on what he means by "modify", the signs from homedecor may create tons of textures |
15:32 |
VanessaE |
yes, those do but only at the moment you hit enter to edit a sign |
15:33 |
VanessaE |
I assume he meant textures on nodes though |
15:33 |
kaeza |
speaking of which... what happens with the textures when you change them on the fly? |
15:34 |
kaeza |
for example, my firearms mod creates tons of textures for the ammo counters |
15:34 |
VanessaE |
there are a few mods here and there that use animated textures on nodeboxes (3d forniture/homedecor torches, pipeworks spigots, surely others) |
15:34 |
VanessaE |
kaeza: I wasn't aware that textures could be modified in realtime anyway |
15:35 |
VanessaE |
(not without that one patch c55/RBA were mulling over a while back) |
15:35 |
kaeza |
VanessaE, I assumed foo.png^bar.png" created a new texture? |
15:35 |
VanessaE |
kaeza: it does, but those things are done at startup, not actively. |
15:35 |
VanessaE |
afaik you can't do that to a node any time other than inside a register_node() call |
15:35 |
kaeza |
what about HUD? |
15:35 |
VanessaE |
(which can, when last I checked, only be run once) |
15:35 |
VanessaE |
nothing I use operates on the HUD |
15:36 |
kaeza |
(or entities for that matter) |
15:36 |
kaeza |
s/for that matter/too/ |
15:36 |
VanessaE |
Jordach: you have push access to technic? cool. |
15:40 |
rubenwardy |
VanessaE: more trees look awesome in a map |
15:40 |
rubenwardy |
ie: map.png |
15:40 |
VanessaE |
thanks |
15:40 |
Jordach |
VanessaE, seen my trolling with GDocs? |
15:40 |
VanessaE |
Jordach: no |
15:41 |
Jordach |
VanessaE, http://i.imgur.com/cPqDeGM.png |
15:41 |
VanessaE |
oh |
15:53 |
rubenwardy |
wtf? |
15:54 |
rubenwardy |
Server -!- Invalid node name: moreblocks:stonesquare |
15:54 |
Calinou |
moreblocks:stone_square |
15:54 |
Calinou |
erm |
15:54 |
Calinou |
moreblocks:stone_tile |
15:54 |
Calinou |
Jordach: "I watch it for the terrorist plot" |
15:54 |
rubenwardy |
wierd |
15:54 |
rubenwardy |
:P http://wiki.minetest.com/wiki/Item_Codes/moreblocks |
15:55 |
Calinou |
it is old |
15:55 |
Calinou |
there, updated |
16:11 |
rubenwardy |
Would any one like to help me build a town hall on rubenwardy.no-ip.biz:30000? |
16:11 |
Calinou |
maybe |
16:11 |
Jordach |
maybe |
16:11 |
sfan5 |
!c 2^5/2 |
16:11 |
MinetestBot |
16 |
16:12 |
rubenwardy |
I was thinking roman style or tradional style |
16:12 |
rubenwardy |
Inspiration: https://www.google.co.uk/search?q=town%20hall%20minecraft&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=o4bAUcSDLcOg0QXbzoDICQ&biw=1366&bih=614&sei=pYbAUeK_Iuar0gX-xIGQCw |
16:13 |
sfan5 |
!c 2^6/2 |
16:13 |
MinetestBot |
32 |
16:15 |
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16:16 |
Jordach |
sfan5, is this the calculations for //scale |
16:16 |
sfan5 |
Jordach: no |
16:16 |
Jordach |
:( |
16:17 |
sfan5 |
calculations for //scale would be like *2 |
16:18 |
Jordach |
wrong |
16:19 |
Jordach |
cubic volumes are not treated as x*y*z |
16:19 |
Jordach |
-*z |
16:22 |
rubenwardy |
Where can I get half walls |
16:22 |
rubenwardy |
ie this: "01/01" which is one node |
16:23 |
rubenwardy |
0 = air |
16:23 |
rubenwardy |
1 = block |
16:23 |
VanessaE |
wall slabs? |
16:23 |
rubenwardy |
yeah |
16:23 |
VanessaE |
moreblocks circular saw |
16:23 |
rubenwardy |
ah |
16:23 |
rubenwardy |
wow |
16:24 |
VanessaE |
it uses 6dfacedir now. Calinou, can you please adjust the facedir rotation for when slabs are placed in wall orientation? I got it wrong, the axis-relative rotation is off by 90 degrees |
16:25 |
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16:25 |
MarkTwain |
Hello |
16:26 |
VanessaE |
hi |
16:26 |
VanessaE |
Calinou: also use the same rotation for the abm that converts the old slabs |
16:27 |
rubenwardy |
How do you get a panel to go vertically? |
16:27 |
VanessaE |
rubenwardy: hold shift while you place it |
16:28 |
rubenwardy |
nope |
16:28 |
VanessaE |
you can also directly place it against a wall and it'll flip upward to match. |
16:28 |
VanessaE |
well |
16:28 |
VanessaE |
hold your 'sneak' key |
16:28 |
VanessaE |
(for me, that's shift) |
16:28 |
rubenwardy |
it is still horisontal |
16:28 |
VanessaE |
update your copy of moreblocks :-) |
16:29 |
rubenwardy |
Downloaded today |
16:29 |
VanessaE |
from git? |
16:29 |
rubenwardy |
no |
16:29 |
VanessaE |
that's why |
16:29 |
VanessaE |
get it from his "calinou_mods" git repo |
16:29 |
rubenwardy |
meh |
16:30 |
VanessaE |
https://github.com/Calinou/calinou_mods |
16:30 |
rubenwardy |
how do you download a single folder? |
16:30 |
rubenwardy |
I hate how he does that |
16:30 |
VanessaE |
you can't. you have to download the whole thing and copy over the one you need |
16:31 |
MarkTwain |
redsand wont work with the latest |
16:31 |
MarkTwain |
minetest.chat_send_player(name, string.format("\nCurrent players online: %d\nNames: \[%s\]", count, namelist)) |
16:31 |
VanessaE |
redsand? |
16:31 |
MarkTwain |
that one line |
16:31 |
MarkTwain |
the server tools |
16:32 |
rubenwardy |
Lol |
16:33 |
rubenwardy |
If you drag the minetest window half ofscreen to the right when it is loading, when it loads the camera spins infinitely |
16:33 |
rubenwardy |
rubenwardy.no-ip.biz:30000 ! |
16:34 |
rubenwardy |
still not working |
16:38 |
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16:38 |
VanessaE |
rubenwardy: odd, it works fine on my server |
16:38 |
rubenwardy |
Using the screw driver to do it :P |
16:40 |
khonkhortisan |
I also get that spin |
16:40 |
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16:45 |
rubenwardy |
brb |
16:54 |
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16:58 |
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17:00 |
rubenwardy |
back |
17:01 |
rubenwardy |
Redsand is outdated |
17:02 |
rubenwardy |
MarkTwain: I assume count or namelist is undefined |
17:07 |
Jordach |
Calinou, i've been playing a little Trackmania |
17:08 |
Jordach |
rubenwardy, joining |
17:08 |
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17:08 |
Jordach |
y u no server |
17:09 |
|
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17:10 |
Jordach |
my chest feels like theyre's hundreds of fat people on my chest |
17:10 |
Jordach |
-on my chest |
17:10 |
Jordach |
actually scrap that last line :P |
17:12 |
Calinou |
mmmph, Traxie21 connected to the xonotic server I play on |
17:12 |
Calinou |
on the server with pawny mode :P |
17:13 |
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17:22 |
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17:31 |
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17:35 |
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17:35 |
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17:39 |
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17:40 |
Jordach |
did i change host again? |
17:40 |
kaeza |
nope |
17:40 |
kaeza |
already joined as unaffiliated |
17:50 |
MinetestBot |
GIT: davidzgumberggmail.com commited to minetest/minetest: Compress textures 26165453d2 2013-06-18T12:48:04-07:00 http://git.io/HfGXpQ |
17:51 |
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17:54 |
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18:13 |
khonkhortisan |
I made mesecon:is_conductor_off return not mesecon:is_conducor_on, instead of being an equivalent function. What I didn't notice is the default boolean return value if it fails to find whether it's on or off. It's not exactly equivalent. |
18:14 |
khonkhortisan |
is_on and is_off are both false if it's not a conductor, and those functions aren't interchangable. |
18:15 |
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18:18 |
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18:47 |
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18:50 |
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19:01 |
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19:01 |
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19:03 |
hmmmm |
I'm at the pizza hut |
19:03 |
hmmmm |
I'm at the taco bell |
19:03 |
hmmmm |
I'm at the commmmmmbination pizza hut and taco bell |
19:03 |
* Calinou |
is actually eating a pizza |
19:03 |
VanessaE |
pizza..... *whimper* |
19:03 |
Calinou |
hmmmm, wallhack |
19:03 |
Calinou |
:< |
19:03 |
hmmmm |
huh? |
19:03 |
Calinou |
wallhack is seeing through walls :P |
19:04 |
hmmmm |
ah |
19:05 |
_2cool4me4_ |
hmmm says hun |
19:05 |
_2cool4me4_ |
huh |
19:06 |
sokomine |
those pizza hut pizzas don't taste well compared to those by local delivery services |
19:06 |
PilzAdam |
^ |
19:07 |
_2cool4me4_ |
Who's wallhacking a picca hut and taco bell? |
19:07 |
_2cool4me4_ |
grr, pizza |
19:07 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Add `//scale <factor>` command (suggested by Jordach), fix transposition description in docs. d4187866db 2013-06-18T12:05:49-07:00 http://git.io/guY1Qw |
19:08 |
hmmmm |
http://www.youtube.com/watch?v=EQ8ViYIeH04 <- for those of you who didn't get the reference |
19:08 |
_2cool4me4_ |
Hey, you guys got a well trained bot now! |
19:09 |
hmmmm |
pizza hut and taco bell are both owned by Yum! brands, along with KFC. in new york city especially, you often see combination stores with both pizza hut and taco bell |
19:09 |
MinetestBot |
_2cool4me4_, oh, thank you! |
19:09 |
_2cool4me4_ |
wat. |
19:10 |
_2cool4me4_ |
That's no bot! |
19:10 |
MinetestBot |
GIT: Uberi commited to Jeija/minetest-mod-mesecons: Merge pull request #110 from Novatux/wireless e7f6ca24e8 2013-06-18T12:09:28-07:00 http://git.io/2GfCBw |
19:10 |
MinetestBot |
GIT: Novatux commited to Jeija/minetest-mod-mesecons: Add wireless emitters/recievers. Still needs textures and crafting recipe. 1d11a204f8 2013-06-17T23:51:29-07:00 http://git.io/XiPdhA |
19:10 |
Jordach_ |
VanessaE, Calinou: i got french fries |
19:10 |
Jordach_ |
plus bacon bagel |
19:10 |
PilzAdam |
_2cool4me4_, it is |
19:10 |
PilzAdam |
!help |
19:10 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
19:11 |
* VanessaE |
steals Jordach's bacon bagel |
19:11 |
Jordach_ |
already eaten it |
19:11 |
ShadowNinja |
_2cool4me4_: Someone is sending it commands to make it say that. |
19:11 |
sfan5 |
ShadowNinja: you ruined everything :/ |
19:12 |
* PilzAdam |
hides |
19:12 |
_2cool4me4_ |
Yes, I know that |
19:12 |
* sokomine |
heads for some warm bockwuerstchen (saussages) |
19:12 |
ShadowNinja |
I figured it was you. |
19:12 |
* _2cool4me4_ |
steals all of it |
19:13 |
sfan5 |
s/saussages/sausages/ |
19:13 |
thexyz |
sfan5: so, can we have it quote dev wiki? |
19:14 |
ShadowNinja |
thexyz: What do you mean? !syntax minetest.after? |
19:14 |
thexyz |
like this, yeah |
19:14 |
thexyz |
or !dev |
19:15 |
_2cool4me4_ |
Mmm, Arnold Palmer |
19:16 |
Calinou |
"Add wireless emitters/recievers." |
19:16 |
sfan5 |
thexyz: I'll add it |
19:16 |
Calinou |
weren't there wireless emiceivers (:D) since december 2011? |
19:16 |
sfan5 |
Calinou: they were removed when mesecons split into a modpack |
19:16 |
Calinou |
oh |
19:17 |
Calinou |
I saw markveidemanis using some on his server... recently |
19:17 |
Calinou |
(to toggle lights) |
19:17 |
* sfan5 |
added yellow lightstone |
19:17 |
Calinou |
or was that something else, but that does the same thing? |
19:18 |
PilzAdam |
sfan5, add !dev like !wik but for the dev wiki |
19:20 |
* sfan5 |
was going to do that |
19:24 |
Jordach_ |
Calinou, worldedit has //scale <factor> |
19:24 |
Jordach_ |
so one block becomes 2^3 |
19:25 |
Jordach_ |
more: https://github.com/Uberi/MineTest-WorldEdit/issues/23#issuecomment-19634631 |
19:25 |
Calinou |
"I've been ignoring everything with "Con" in it" --Opeth |
19:25 |
Calinou |
(my reaction to JonathanD's notice :P) |
19:25 |
Jordach_ |
haha |
19:27 |
Jordach_ |
sfan5, was your server on a galaxy ace |
19:27 |
sfan5 |
Jordach_: which one |
19:27 |
Jordach_ |
the droid server |
19:27 |
khonkhortisan |
mese"Con"s |
19:28 |
Jordach_ |
sfan5, you ran ./minetestserver on your phone right |
19:28 |
sfan5 |
Jordach_: yes |
19:28 |
Jordach_ |
was it a samsung galaxy ace |
19:28 |
sfan5 |
yes |
19:28 |
Jordach_ |
good |
19:28 |
Jordach_ |
now i dont need to edit my post |
19:28 |
sfan5 |
I rebuilt minetestserver with ublibc and it now runs without any unicode errors |
19:28 |
sfan5 |
*uclibc |
19:28 |
sfan5 |
Jordach_: which post? |
19:29 |
khonkhortisan |
markv was using wireless digilines |
19:29 |
Jordach_ |
http://forum.minetest.net/viewtopic.php?pid=95450#p95450 |
19:29 |
* VanessaE |
wonders if anyone's using digilines on her server for anything useful yet. |
19:30 |
khonkhortisan |
not me |
19:30 |
Jordach_ |
VanessaE, http://forum.minetest.net/viewtopic.php?pid=95449#p95449 |
19:30 |
VanessaE |
I saw. |
19:30 |
khonkhortisan |
woah |
19:30 |
Exio |
sfan5: what is your toolchain file? |
19:30 |
sfan5 |
none |
19:30 |
Exio |
how do you make it link properly, then? |
19:31 |
sfan5 |
I used cmake-gui and entered compilers and sysroot manually |
19:31 |
sfan5 |
john_minetest: !g digilines mesecons |
19:32 |
* sokomine |
has decimated the sausages successfully |
19:32 |
khonkhortisan |
digilines are wires that send messages on channels - messages and channels both can be any lua type. |
19:32 |
Jordach_ |
sokomine, bacon is better] |
19:32 |
khonkhortisan |
you need a luacontroller to use them |
19:32 |
PilzAdam |
Jordach_, have you ever eaten german sausages? |
19:32 |
Jordach_ |
yus |
19:33 |
PilzAdam |
fun fact: VW produces more sausages than cars |
19:33 |
* VanessaE |
offers john_minetest a protein bar |
19:33 |
Jordach_ |
heh, well, VanessaE's already nicked my other bacon bagel |
19:33 |
Jordach_ |
<PilzAdam> fun fact: VW produces more sausages than cars |
19:33 |
Jordach_ |
wait what |
19:33 |
* john_minetest |
takes the protein bar. thx |
19:33 |
sokomine |
vanessa: preparation for travel into space? :-) |
19:33 |
khonkhortisan |
I should build a house, then scale the neighborhood into a room in my house |
19:33 |
Jordach_ |
khonkhortisan, lol |
19:33 |
Jordach_ |
khonkhortisan, it doesnt go negative |
19:33 |
VanessaE |
sokomine: trying to break this G*d damned weight loss plateau |
19:34 |
khonkhortisan |
I was wondering |
19:34 |
sokomine |
regarding the discussion on the dev-channel about mapgen: sometimes servers with their maps become less used and visited while still holding houses that are of good quality and might be worth visiting. it would be great if maps could be merged |
19:35 |
VanessaE |
Jordach_: if you guys really wanna be fancy, make it use stairsplus to scale things *down* (a stack of 1x2x2 nodes becomes a wall slab, etc) |
19:35 |
Calinou |
not always possible, VanessaE |
19:35 |
khonkhortisan |
it doesn't scale full nodes yet |
19:35 |
VanessaE |
Calinou: I know, but it would be interesting to try |
19:35 |
sokomine |
this ought to be relatively easy on the database level. the real problem i see there is how to identify chunks that are worth preserving. those where only mapgen took place or a mine was digged are not particulary intresting. yet they may take up most of the space |
19:35 |
VanessaE |
and scale stairsplus nodes UP to whole blocks |
19:36 |
sokomine |
vanessa: oh yes, that's difficult :-( let's just decide to turn gravity down :-) |
19:36 |
VanessaE |
(an "inside" stairs becomes seven whole cubes) |
19:36 |
khonkhortisan |
scale single stair 100x |
19:36 |
khonkhortisan |
it would floodfill stairs |
19:37 |
* sokomine |
runs away in panic from a growing stair |
19:37 |
sokomine |
is there a useful way to find out if players built something inside a chunk? |
19:38 |
Calinou |
rollback? |
19:38 |
khonkhortisan |
if we saved only the changed part, it would be |
19:40 |
sokomine |
it doesn't have to go that far |
19:40 |
sokomine |
for rollback issues, it might be intresting to save inside the chunk which player did what :-) |
19:41 |
VanessaE |
if a server's rollback log went back far enough one could theoretically use such a thing to re-generate all the built structures but place them onto a freshly-generated map |
19:41 |
sokomine |
ok, wouldn't work with actual rollback (that has to load unloaded chunks as well) - it just would speed up checking considerably and allow to find out very fast who built what |
19:41 |
* sokomine |
nods to vanessa |
19:42 |
VanessaE |
(for situations where your seed got inexplicably changed, for example, or if your map file generally got trashed by unruly players, mapgen bugs, etc) |
19:42 |
sokomine |
i did something like that in a limited way once when my map was not saved for reasons unknown. 2 hours of building in singleplayer had been lost. thanks to the recording in the debug file, i was able to recreate the missing buildings |
19:42 |
VanessaE |
neat |
19:43 |
sokomine |
oh yes. protection against the feared mapgen bug on redcrabs server would be great! |
19:43 |
PilzAdam |
sokomine, I found some of those duplication bug sapling stacks in my singleplayer world too |
19:44 |
VanessaE |
PilzAdam: the "stacking up" effect happens in pipeworks too if lots of items get ejected from a pneumatic tube too close together. |
19:44 |
_2cool4me4_ |
I clicked on an ad to this: http://www.ultrasabers.com/default.asp |
19:44 |
sokomine |
pilzadam: is there any indication of what may cause it? vanessa talked about duplicating signs (those with floating letters i guess) as well. it may be the very same bug |
19:44 |
VanessaE |
even without the duplication bug |
19:44 |
_2cool4me4_ |
Why |
19:44 |
PilzAdam |
for now, there is only the /clearobjects workaround |
19:45 |
sokomine |
the "stacking up" as such would not be a problem (it just looks strange if there are 12 saplings stacked on each other) - the real trouble is when performance drops to the button due to those duplications |
19:45 |
VanessaE |
sokomine: indeed, after I did a /clearobjects on my server last night, performance near the spawn improved a bit. |
19:45 |
VanessaE |
(+5fps at most) |
19:45 |
VanessaE |
went from 500-1200 down to about 80. |
19:45 |
khonkhortisan |
Would it be possible to make a machine where you have a sheep stand on a pipe, and items come out, causing the sheep to rise to another section of the machine? |
19:46 |
Exio |
teleportation machine |
19:46 |
PilzAdam |
VanessaE, on menches server were over 4000 objects wich causes FPS to drop to 2 |
19:46 |
* Exio |
teleports khonkhortisan to 44003425345, inf, nan |
19:46 |
sokomine |
hm, yes, your server is still hard to handle for my machine as well. on redcrabs server, it is less of a problem. on menches and the wazuclan server, it's the same - don't stay in on place too long or say good-bye to framerate |
19:46 |
VanessaE |
PilzAdam: OUCH |
19:46 |
_2cool4me4_ |
Exio: Would that work? |
19:46 |
Exio |
_2cool4me4_: crashing the client, of course! :D |
19:47 |
VanessaE |
I thought I'd seen you or someone mention 4000+ entities, but didn't really draw the connection |
19:47 |
VanessaE |
khonkhortisan: that should be possible as long as the sheep keep trying to jump |
19:48 |
VanessaE |
otherwise the entities would just stack up on top of the sheep - because they always seem to want to 'pop up' above anything that's already there. |
19:48 |
MinetestBot |
GIT: kaeza commited to minetest/minetest: Restore old output format of dump() e65ac4d626 2013-06-18T12:55:53-07:00 http://git.io/zEhaiw |
19:49 |
sokomine |
pilzadam counted 4000 objects on menches server after staying in one location. the framerate dropped to the bottom |
19:49 |
kaeza |
that's a better commit message :P |
19:49 |
khonkhortisan |
^ that commit is odd |
19:49 |
sokomine |
ah, he said it already |
19:49 |
PilzAdam |
khonkhortisan, hm? |
19:49 |
khonkhortisan |
oh I get it |
19:49 |
PilzAdam |
kaeza, yes, the format wasnt "wrong"? |
19:49 |
PilzAdam |
-? |
19:50 |
khonkhortisan |
it makes it so you can use a dump to set keys again |
19:50 |
PilzAdam |
VanessaE was relying on the fact that its Lua compatible, wich isnt documented or anything |
19:50 |
VanessaE |
PilzAdam: if the format changes and a mod depends on a format that everyone knew already, and this in turn broke the mod, the format became "wrong". |
19:50 |
sokomine |
regarding stacking...the sheep stack already pretty high. i've seen them get up to 4 layers of sheep. they're also pretty jumpy. they might do a good imitation of a goat (wish someone would do a model for them) |
19:51 |
khonkhortisan |
and it was already "wrong" because you could crash the server by printing a key which is a table |
19:51 |
PilzAdam |
VanessaE, nope, a mod could depend on sane things like "dirt is the 10th element in that is registered" |
19:51 |
khonkhortisan |
so now it's "right" |
19:51 |
PilzAdam |
*insane |
19:51 |
VanessaE |
PilzAdam: non sequitur. We're talking about the output of a function that's been there for...how long now? |
19:51 |
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19:52 |
khonkhortisan |
dump is made for terminal output |
19:53 |
Jordach_ |
i might make a periodic table of minetest for the blocks |
19:53 |
Jordach_ |
(basic blocks, stone, cobble, dirt, grass - both kinds.) |
19:54 |
Calinou |
that's what she said |
19:54 |
VanessaE |
Jordach_: +100 |
19:58 |
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19:59 |
Jordach_ |
Calinou, page needs updating: http://wiki.minetest.com/wiki/Player |
19:59 |
Jordach_ |
we need the sam skin in place |
20:00 |
VanessaE |
so "sam" is official now? :) |
20:00 |
Calinou |
ideally I should make a 3D isometric sam render |
20:00 |
Calinou |
yeah, somehow |
20:00 |
Calinou |
semi-official |
20:00 |
VanessaE |
mg, the "green thing" |
20:00 |
VanessaE |
omg* |
20:00 |
Jordach_ |
VanessaE, it sounds better than the shit i've head so far |
20:00 |
VanessaE |
I thought we'd phased that out finally :) |
20:00 |
Calinou |
yeah |
20:01 |
Calinou |
"blockien", "blockhead"... really, can't kids have better imagination today |
20:01 |
Calinou |
even xonotic player model names are more imaginative |
20:01 |
Jordach_ |
yup |
20:01 |
Jordach_ |
even red eclipse is] |
20:01 |
Jordach_ |
-] |
20:01 |
* Calinou |
calls the RE model "red eclipse dude", and nothing else |
20:01 |
Jordach_ |
there is a female model too |
20:03 |
Jordach_ |
were missing, diamond ore, copper ore, and mese ore from the wiki |
20:03 |
Calinou |
no? these were added recently, no? |
20:03 |
Jordach_ |
http://wiki.minetest.com/wiki/Blocks |
20:03 |
Calinou |
anyway the wiki is very outdated, and I don't even feel it is useful, except for recipes |
20:03 |
Calinou |
most blocks are decorative |
20:03 |
Calinou |
and you can learn most facts about them yourself |
20:04 |
Calinou |
not to mention the whole .com thing |
20:04 |
Calinou |
(never liked that) |
20:14 |
kaeza |
would it be possible to add a section directed to "users" in the minetest.net wiki? |
20:14 |
VanessaE |
Calinou, Jordach_: fixed the wiki page, using this as the source: http://forum.minetest.net/viewtopic.php?pid=76027#p76027 |
20:15 |
Calinou |
kaeza, "Game/" namespace? |
20:15 |
kaeza |
is there one already? |
20:16 |
Calinou |
<engineer voice> nope |
20:16 |
Jordach_ |
VanessaE, you could have used the crafting mod by blockmen |
20:16 |
VanessaE |
thexyz: please fix your broken captcha on the edit-images page (new URL = triggers the captcha even if I'm signed in) |
20:17 |
Jordach_ |
didnt notice before |
20:17 |
* VanessaE |
gives up trying to give a proper source URL after three tries. |
20:18 |
Calinou |
life without ImQ009 is a waste of danger |
20:19 |
thexyz |
VanessaE: wtf is "edit-images page"? |
20:19 |
VanessaE |
thexyz: when you click "edit" while looking at an image, i.e. to add to/change the image's description. |
20:19 |
kaeza |
LOL: "Added new sounds (someone who can't decide if he wants to be called mitori or mito551)" |
20:20 |
Calinou |
heh |
20:20 |
Calinou |
let's call him mitori551 |
20:21 |
PilzAdam |
I vote for mito551ri |
20:21 |
sfan5 |
can someone try this? http://forum.minetest.net/viewtopic.php?pid=95459#p95459 |
20:21 |
thexyz |
VanessaE: well, there's $wgGroupPermissions['user']['skipcaptcha'] = true; |
20:21 |
VanessaE |
thexyz: it's happening because I need to add a URL to the description. |
20:23 |
VanessaE |
also, you're asking me to solve "the simple sum below" but showing me pictures of cats :) |
20:23 |
thexyz |
hm.. that's odd |
20:23 |
thexyz |
can you post your URL? |
20:23 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=76027#p76027 |
20:24 |
VanessaE |
oh the page edit url? |
20:24 |
VanessaE |
http://wiki.minetest.com/index.php?title=File:Player_large.png&action=submit |
20:24 |
VanessaE |
(the first is the one I was trying to add. proper attribution after all) |
20:25 |
thexyz |
well, that' |
20:25 |
thexyz |
meh |
20:25 |
thexyz |
that's not my wiki |
20:25 |
thexyz |
i only host dev.minetest.net |
20:25 |
VanessaE |
ah, thought you did. wonder who hosts the other one then. |
20:25 |
PilzAdam |
Calinou is admin there |
20:26 |
VanessaE |
Calinou: fix your busted-ass captcha ;) |
20:26 |
Calinou |
can't |
20:26 |
Calinou |
I'm half-admin, can't change MW settings, iirc |
20:26 |
Calinou |
and yes the captcha sucks |
20:26 |
VanessaE |
bah |
20:26 |
Calinou |
Saxony ("Admin" in the wiki) is occasionally online |
20:27 |
sfan5 |
can someone test this? http://forum.minetest.net/viewtopic.php?pid=95459#p95459 |
20:27 |
VanessaE |
fuck it, I'll just leave out the "http://" part and that gets around the filter. |
20:27 |
Calinou |
put a space between http and :// |
20:27 |
Calinou |
and I'll remove it later :P (not now, have to go) |
20:30 |
PilzAdam |
VanessaE, http://forum.minetest.net/viewtopic.php?pid=95462#p95462 |
20:30 |
PilzAdam |
close it |
20:31 |
VanessaE |
closed. |
20:31 |
sfan5 |
good night |
20:31 |
VanessaE |
night sfan5. |
20:34 |
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20:50 |
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20:54 |
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21:03 |
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21:03 |
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21:14 |
kaeza |
what the... http://forum.minetest.net/search.php?action=show_user_posts&user_id=6177 |
21:15 |
PilzAdam |
kaeza, you just cant understand what he wants to tell us |
21:16 |
VanessaE |
PilzAdam: issue #773 - is that code good to use? |
21:16 |
PilzAdam |
sure |
21:16 |
VanessaE |
Merge it please. Pipeworks needs it pretty badly since the introduction of general item collisions. |
21:16 |
kaeza |
PilzAdam, actual post text: [url][/url] |
21:17 |
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21:17 |
VanessaE |
kaeza: I say delete both posts. |
21:17 |
kaeza |
now THAT is more annoying than saying hi |
21:17 |
kaeza |
VanessaE, +1 |
21:17 |
VanessaE |
I suspect they were failed spam attempts. |
21:17 |
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21:17 |
VanessaE |
PilzAdam: opinions on that? |
21:18 |
PilzAdam |
"that"? |
21:18 |
kaeza |
I suspect more of a BB n00b |
21:18 |
VanessaE |
PilzAdam: the two failed posts. |
21:18 |
PilzAdam |
I think its funny |
21:18 |
PilzAdam |
lets see where we get |
21:20 |
sudobash1 |
Does `use_texture_alpha' work with drawtype = "glasslike"? |
21:20 |
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21:20 |
VanessaE |
sudobash1: it works with all drawtypes as far as I can tell |
21:20 |
VanessaE |
I've used it with nodeboxes, for example. |
21:21 |
sudobash1 |
The dev wiki says it requires backface culling. Isn't that dependant of the drawtype? |
21:21 |
VanessaE |
it doesn't seem to work reliably with animated textures over nodeboxes, or didn't when I tried last. |
21:21 |
VanessaE |
sudobash1: partially, but mostly it depends if your video card handles shaders properly. with those, it works mostly right anyway |
21:21 |
sudobash1 |
Water works fine, so I suppose it does. |
21:23 |
VanessaE |
water is a special case. |
21:23 |
VanessaE |
it doesn't use the use_texture_alpha path but something else entirely. |
21:27 |
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21:28 |
VanessaE |
but drop a few degrees further and it's no longer water anyway :) |
21:31 |
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21:34 |
kaeza |
drop it ~ -270ºC further and air won't be air anymore |
21:35 |
kaeza |
(in gaseous state) |
21:36 |
kaeza |
anyone seen 'The Dau After Tomorrow' ? |
21:36 |
kaeza |
Day* |
21:36 |
VanessaE |
kaeza: seen it. |
21:36 |
VanessaE |
I think |
21:36 |
PilzAdam |
yep |
21:36 |
VanessaE |
that was the made-for-tv version of category 6, or vice versa wasn't it? |
21:37 |
kaeza |
that movie creeped me when it was released |
21:38 |
VanessaE |
yes, it was DAT. Good movie |
21:38 |
PilzAdam |
fun fact: we watched it in English at school |
21:38 |
kaeza |
(well, when I saw it, it was creepy; it was around that 6/6/6 hoax) |
21:39 |
kaeza |
(2006-06-06) |
21:39 |
Exio |
in the 2006-06-06 i was using internet explorer |
21:40 |
Exio |
for playing flash games |
21:40 |
PilzAdam |
screw you! |
21:40 |
kaeza |
In 2006-06-06 I still had my old Pentium MMX @ 200MHz :( |
21:40 |
Exio |
now you overclocked it to 201MHz? :D |
21:40 |
PilzAdam |
john_minetest, "Der Idiot von Ãœbermorgen" :D |
21:41 |
Exio |
i was 9 :P |
21:41 |
kaeza |
I was 18 :D |
21:41 |
PilzAdam |
I was 11 |
21:42 |
Exio |
kaeza is the oldest guy here |
21:42 |
kaeza |
ha! now I know PilzAdam's age :P |
21:42 |
Exio |
he is probably 67 now :3 |
21:42 |
Exio |
42 |
21:42 |
PilzAdam |
john_minetest, /me too! |
21:42 |
PilzAdam |
:-p |
21:42 |
Uberi |
I was 11 and thought MS Word was the pinnacle of software achievement |
21:43 |
VanessaE |
Uberi: pipeworks crafting guide needs your attention again ;-) |
21:43 |
Uberi |
what changed? |
21:44 |
VanessaE |
I added proper textures and crafting recipes for the mesecons conductive tubes, and changed the recipe for the detector to account for it. |
21:44 |
VanessaE |
there are suitable images in the img/ folder. |
21:44 |
Uberi |
oh nice |
21:45 |
Uberi |
I'll take a look when I'm done over here |
21:45 |
VanessaE |
k |
21:46 |
Exio |
i'm tempted to overclock my cpu with k2ctl |
21:46 |
Exio |
http://dpaste.com/1251640/ |
21:46 |
VanessaE |
Uberi: you have push access to the repo now :) |
21:47 |
Uberi |
thanks :) |
21:47 |
VanessaE |
no prob |
21:48 |
PilzAdam |
1.2 |
21:48 |
PilzAdam |
yours? |
21:48 |
PilzAdam |
with 7 in maths? |
21:49 |
PilzAdam |
my exams: 14 maths, 15 physics, 6 politics/economy, 14 informatics, 14 german |
21:49 |
PilzAdam |
german was oral |
21:51 |
PilzAdam |
hm? |
21:51 |
PilzAdam |
havent you said that you have 1.2? |
21:53 |
Uberi |
VanessaE: so uh, does the airtight pipe entry work now? :P |
21:53 |
VanessaE |
yep |
21:53 |
Exio |
what is abitur? :D |
21:54 |
PilzAdam |
john_minetest, I would have gottne 2.1 if I had written 5 points everywhere |
21:54 |
Uberi |
some sort of exam thingy it seems |
21:54 |
PilzAdam |
Exio, https://en.wikipedia.org/wiki/Abitur |
21:54 |
VanessaE |
there's a bug in the water routing code where valves, entry panels, etc can pass water across to a neighboring pipe circuit that isn't physically connected, but I'm just too lazy to fix that :) |
21:54 |
VanessaE |
s/physically/physically or visibly/ |
21:55 |
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21:55 |
Uberi |
it's now a feature known as "leaking pipes and duct tape" |
21:55 |
Exio |
ah |
21:55 |
Uberi |
all you need to do is code up a duct tape item and it's fully fixed |
21:55 |
PilzAdam |
john_minetest, what do you want to study? |
21:56 |
* PilzAdam |
too |
21:56 |
PilzAdam |
"Wirtschaftsinformatik" to be more precise |
21:57 |
PilzAdam |
it has an NC of 4.0 everywhere AFAIK |
21:58 |
VanessaE |
Uberi: heh |
21:58 |
VanessaE |
well I'm gonna fix that sooner or later. Also I noticed that at some point, I seemed to have caused a bug where a spigot can keep a set of pipes flowing if there are too many in a circuit. |
21:59 |
Uberi |
hmm? there's a flow limit? |
22:00 |
VanessaE |
there's not supposed to be |
22:00 |
VanessaE |
it's probably just a source detection glitch |
22:01 |
VanessaE |
or it might have been a server glitch and not in pipeworks - I noticed it while doing some work on jojoa1997's farm out to the east |
22:01 |
VanessaE |
(I'd turn off a valve but the waterflow didn't stop) |
22:02 |
VanessaE |
oh yes, valves work now too :) |
22:02 |
VanessaE |
(don't remember if you covered that already) |
22:02 |
Uberi |
oh awesome |
22:03 |
Uberi |
works with mesecons too? |
22:05 |
VanessaE |
yep |
22:05 |
VanessaE |
pumps, valves, flow sensors, conductive tubes, and of course item detector tubes are all fully compatible with current mesecons git |
22:05 |
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22:05 |
VanessaE |
(not sure if they work with the latest stable or not, don't care either :P ) |
22:06 |
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22:14 |
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22:17 |
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22:18 |
kaeza |
VanessaE, seen latest commit in technic? |
22:20 |
VanessaE |
which ones? |
22:20 |
VanessaE |
*looks* |
22:20 |
VanessaE |
the changes to the constructor? |
22:20 |
VanessaE |
(s) |
22:20 |
Uberi |
VanessaE: can I place an airtight entry from below? |
22:20 |
VanessaE |
Uberi: yes |
22:21 |
VanessaE |
as long as it has something legit to connect to. |
22:21 |
Uberi |
as well as above, right? |
22:21 |
VanessaE |
yep |
22:21 |
kaeza |
VanessaE, yep |
22:21 |
Uberi |
cool |
22:21 |
VanessaE |
so you have to place a pipe, storage tank, pump, etc. first, then place the entry panel on it |
22:21 |
kaeza |
need more thorough testing |
22:21 |
kaeza |
hope I didn't break anything :P |
22:21 |
kaeza |
+this time |
22:22 |
VanessaE |
kaeza: I'll deploy it and restart the server shortly |
22:22 |
VanessaE |
looks like there are a few players online right now, so best not to disturb anyone :) |
22:22 |
kaeza |
cool |
22:23 |
kaeza |
ah np, there's no rush |
22:24 |
Uberi |
VanessaE: that spigot anim is awesome |
22:24 |
VanessaE |
thanks :) |
22:26 |
Uberi |
I guess the pipeworks deployer/node_breaker's been superceded by the technic stuff huh |
22:26 |
VanessaE |
Uberi: you might have noticed I found a rather weird workaround for the nodebox lighting issues: All of the pipe textures are greyscale PNG and have alpha (even where it's not needed) |
22:26 |
Uberi |
is there any way to get those two without the rest of the stuff? |
22:26 |
PilzAdam |
anyone cares to create a seperate article for each of the old "minetest.env:" calls and add an redirect from "$functionName" to "minetest.$functionName" in the dev wiki? |
22:26 |
Uberi |
lighting issues? |
22:26 |
VanessaE |
they're in the "attic" folder I think |
22:26 |
Uberi |
I never noticed any lighting issues |
22:26 |
VanessaE |
yeah, there were problems with pipes' texture colors changing in weird ways particularly when they went from empty to full, even though the actual files were good |
22:27 |
VanessaE |
PilzAdam: why not just s/minetest.env:/minetest./g |
22:27 |
VanessaE |
since the old syntax is now deprecated anyway |
22:27 |
PilzAdam |
VanessaE, can you do that in a wiki? |
22:28 |
PilzAdam |
currently all the functions are in one article |
22:28 |
VanessaE |
PilzAdam: well surely not from a web interface, but I suppose the server admin could do it from a terminal |
22:28 |
kaeza |
PilzAdam, I added a notice at the top a bit ago |
22:28 |
kaeza |
was planning on splitting those articles |
22:28 |
Uberi |
I think the notice should be good enough |
22:28 |
kaeza |
s/those/that/ |
22:28 |
PilzAdam |
kaeza, yes, that reminded me |
22:29 |
PilzAdam |
kaeza, good, just make sure you add those redirects, so you get to "minetest.set_node()" when searching for "set_node()" |
22:29 |
kaeza |
k |
22:30 |
PilzAdam |
... and dont mess it up, it will be a PITA to fix all those articles ;-) |
22:31 |
kaeza |
thannks for the encouragement :D |
22:31 |
kaeza |
-n |
22:31 |
Uberi |
so it turns out the only documentation change really needed is to the airtight pipe entry part |
22:32 |
Uberi |
how do you make those craft images VanessaE? |
22:32 |
VanessaE |
Uberi: screenshots while running Unified Inventory |
22:32 |
VanessaE |
cropped with GIMP |
22:32 |
Uberi |
to the exact same dimensions and offset each time? |
22:33 |
VanessaE |
I do that the hard way, by telling GIMP to crop to exactly the same settings each time |
22:33 |
Uberi |
ah |
22:33 |
Uberi |
any idea how I can make them the same resolution? I play at 800x600 |
22:34 |
VanessaE |
Maximize to 1280x1024, then crop to width: 410, height: 235 |
22:34 |
Uberi |
right now I use GIMP to skew and translate the images to manually make inventorycubes |
22:34 |
Uberi |
right |
22:34 |
VanessaE |
I think the X/Y are...232/240-something? I forget now :-) |
22:36 |
kaeza |
we need another doc sprint |
22:36 |
kaeza |
marktraceur, where art thou? |
22:36 |
VanessaE |
ghandi. |
22:39 |
VanessaE |
Uberi: I've been giving some thought to how to make those storage tanks work, also |
22:39 |
Uberi |
oh? |
22:40 |
VanessaE |
I figured they could just store up water if there's a loaded pipe attached, and start acting like a pump, losing one 'unit' per ABM tick. |
22:40 |
Uberi |
so like a holding tank, sort of |
22:40 |
VanessaE |
take water in from the top, drin from the bottom |
22:40 |
VanessaE |
drain* |
22:40 |
VanessaE |
yeah basically |
22:41 |
VanessaE |
sort of like a capacitor in series in a circuit. |
22:41 |
VanessaE |
(well, not exactly) |
22:42 |
Uberi |
that sounds good, now how is this going to be implemented? |
22:42 |
VanessaE |
I'm still mulling it over. |
22:43 |
VanessaE |
but I figure, a pipe into the top dumps unobstructed flow into the tank. On the outlet side, a pipe connected to a valve. The tank would have its own ABM that runs once every 2s, which checks the pipe circuit downline the same way pumps do |
22:43 |
VanessaE |
(every 2s since a tank should drain slower than it fills) |
22:44 |
VanessaE |
if the circuit downline from the tank doesn't allow flow to the nearest spigot, don't draw the tank down. |
22:44 |
Uberi |
and they should definitely store a whole ton of liquids to make it worthwhile over just digging a big ol' pit |
22:45 |
VanessaE |
really though, the whole flow logic needs some rework, as it doesn't take into account total water flow through a pipe (so in finite-water mode it can be used to get infinite water) |
22:45 |
Uberi |
yeah, needs some heavier simulation stuff |
22:45 |
VanessaE |
maybe one tank = 50 water nodes? |
22:45 |
Uberi |
I'm thinking backtracking with depth-first |
22:46 |
VanessaE |
RBA has a water circuit analysis routine somewhere which was pretty quick. re-evaluated the circuit each time a pipe was laid, I think |
22:46 |
VanessaE |
that would get pretty heavy though given the size of the pipelines in my server |
22:47 |
Uberi |
hmm, that seems unavoidable for certain circumstances |
22:47 |
VanessaE |
*looks up depth-first search* |
22:47 |
Uberi |
it's just search |
22:47 |
Uberi |
except depth first |
22:47 |
* Uberi |
is amazing at explaining things |
22:47 |
VanessaE |
starting at the spigot and working backward? |
22:48 |
VanessaE |
s/the/a/ |
22:48 |
Uberi |
well really the entire circuit needs updating |
22:48 |
Uberi |
everything |
22:48 |
VanessaE |
yeah |
22:49 |
Uberi |
how about the tube-style transport? |
22:49 |
Uberi |
pump turns water into little thingies |
22:49 |
VanessaE |
I thought about that |
22:49 |
Uberi |
send them along pipes |
22:50 |
VanessaE |
that might actually be far easier |
22:50 |
Uberi |
finite water guaranteed |
22:50 |
VanessaE |
and of course we have the code to do it |
22:50 |
Uberi |
then the pipes get some special graphics stuff to make it work |
22:50 |
Uberi |
like animated textures turned on via abm that checks objects in a radius 1 |
22:50 |
VanessaE |
naw, leave the pipes the way they look now, have a segment "light up" if it has a water entity "in" it. make the entities invisible. |
22:50 |
Uberi |
or something like that |
22:51 |
Uberi |
yeah, sounds great |
22:51 |
VanessaE |
use the pneumatic tubes algorithm |
22:51 |
Uberi |
plus you can't possibly have any water dupe glitches |
22:51 |
VanessaE |
right |
22:51 |
VanessaE |
and if they do dupe, it's the engine doing it :) |
22:51 |
Uberi |
not much of an issue with anything but nonrenewable liquids though |
22:51 |
VanessaE |
right |
22:52 |
VanessaE |
this would make the tank thing easier too |
22:52 |
VanessaE |
have it output one entity for every two that come in. |
22:52 |
VanessaE |
simple as that. |
22:52 |
VanessaE |
that way it can be connected in parallel to a pipe instead of having to be in-line |
22:53 |
Uberi |
each entity is a water unit, representing 1m^3 of water |
22:53 |
Uberi |
pumps and spigots convert between entities and liquid |
22:53 |
VanessaE |
there's one caveat: how do we keep the entities from traveling backward along a previously-navigated circuit? |
22:53 |
Uberi |
why not have them travel backwards? |
22:53 |
VanessaE |
well |
22:54 |
Uberi |
water pressure and all that |
22:54 |
VanessaE |
hm.. |
22:54 |
Uberi |
take this circuit: PIPE PIPE PIPE PUMP WATER |
22:54 |
VanessaE |
in that case, the pumps/tanks will have to have an output limit |
22:54 |
Uberi |
the water flows down the pipe (leftwards) |
22:54 |
Uberi |
and then bounces back at the end |
22:54 |
VanessaE |
*nod* |
22:54 |
Uberi |
since no spigot there |
22:54 |
Uberi |
then it shoots back out at the pump |
22:54 |
Uberi |
and you get a "pipe rupture" |
22:54 |
VanessaE |
hm... |
22:55 |
VanessaE |
heh |
22:55 |
VanessaE |
I dunno about *that* :D |
22:55 |
Uberi |
this is a case study in the effectiveness of the "it's a feature!" mentality |
22:55 |
Uberi |
fixes bugs faster than anything else |
22:55 |
VanessaE |
maybe just have the pump check the one node attached to it for number of entities. If it's over a certain amount, just don't add more. |
22:56 |
Uberi |
that works actually |
22:56 |
VanessaE |
that way a pump can maintain X amount of pressure in a line after the line "fills up" past a certain point |
22:56 |
Uberi |
oh awesome |
22:56 |
Uberi |
the pressure is the density of entities |
22:56 |
VanessaE |
and when someone adds a spigot or whatever, the pipeline will naturally start to "drain out" and the pump stars adding more |
22:56 |
VanessaE |
yes exactly! |
22:56 |
VanessaE |
I wonder if this is a case where the pump should operate on a node timer instead of an ABM? |
22:57 |
VanessaE |
or is 1 m^3/sec adequate? |
22:57 |
Uberi |
that is one fast pump |
22:57 |
VanessaE |
true |
22:57 |
VanessaE |
heh |
22:57 |
Uberi |
should be fine for now, it's not exact in any case |
22:58 |
VanessaE |
well if we're using entities to carry the water flow instead of the nodes' metadata, we can slow the ABM down considerably. |
22:58 |
VanessaE |
true |
22:58 |
Uberi |
OK, now time to dig through the code |
22:58 |
Uberi |
all this code is making me hungry for some reason |
23:01 |
* VanessaE |
offers Uberi a protein bar |
23:01 |
VanessaE |
("chewy chocolate chip" on hand at the moment) |
23:06 |
Uberi |
I go to put the pasta on the stove, and Java takes this opportunity to install another blasted update |
23:06 |
VanessaE |
heh |
23:07 |
VanessaE |
Wait a minute here... |
23:08 |
VanessaE |
didn't I see some work recently to add the A* search algorithm to the engine? |
23:09 |
PilzAdam |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1092 |
23:09 |
VanessaE |
I *thought* so |
23:09 |
VanessaE |
Uberi: ^^^^^ |
23:10 |
PilzAdam |
didnt you know? we are all in your head |
23:10 |
VanessaE |
not sure that'll work for our use case though |
23:10 |
PilzAdam |
what you think will happen |
23:12 |
Uberi |
quick, don't think of the pink elephant! |
23:13 |
* VanessaE |
thinks of a blue elephant with orange polka-dots |
23:13 |
Uberi |
I think the pathfinder only works for entity movement pathfinding |
23:13 |
VanessaE |
that's what I thought |
23:13 |
Uberi |
doesn't have any callbacks for the heuristic of the g-value |
23:13 |
Uberi |
* or the |
23:13 |
VanessaE |
won't work for us then |
23:22 |
Uberi |
I'd better go study for my exams |
23:23 |
bdjnk |
Is there a way to use the plantlike drawtype (or any aside from nodebox) under water without it forming a pocket of air (and looking stupid)? |
23:23 |
VanessaE |
afaik you have to use entities for that. |
23:23 |
kaeza |
testing the page layout... what do you think of this? http://dev.minetest.net/User:Kaeza/Test |
23:24 |
PilzAdam |
should be more like this: http://dev.minetest.net/get_ban_description |
23:25 |
VanessaE |
bdjnk: by the way, flowers_plus already has seaweed. |
23:26 |
VanessaE |
I might suggest a different creature/plant, maybe some kind of coral or anemone |
23:27 |
VanessaE |
er |
23:27 |
VanessaE |
yeah, that's spelled right :P |
23:27 |
bdjnk |
Thanks VanessaE. I'll check out flowers_plus and play with entities. |
23:28 |
kaeza |
is it just me or the wiki is being slow today? |
23:31 |
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23:43 |
bdjnk |
discussion about what I was asking from a while back: http://forum.minetest.net/viewtopic.php?pid=48527#p48527 |