Time |
Nick |
Message |
00:11 |
VanessaE |
PilzAdam: I'd try to come up with new sounds to help out but I know how you feel about my general preferences of such stuff |
00:11 |
VanessaE |
(too "realistic" etc) |
00:14 |
PilzAdam |
bye |
00:14 |
VanessaE |
... |
00:16 |
Exio |
he missed the trollface |
00:57 |
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01:14 |
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01:20 |
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01:28 |
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01:29 |
Octupus |
Hi |
01:37 |
VanessaE |
khonkhortisan: digilines and lua controllers are installed now if you wanna sign back in and try them. |
01:37 |
VanessaE |
please don't break the server :) |
01:40 |
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01:45 |
ShadowNinja |
VanessaE: Have you tried the IRC mod? :-) |
01:48 |
ShadowNinja |
* lamefun joins #lua |
01:49 |
harrison |
http://www.youtube.com/watch?v=_M4gfBNXug4 |
01:49 |
khonkhortisan |
I go outside and come back in and my game froze :) |
01:49 |
khonkhortisan |
Do you want me to attempt to break the server? |
01:50 |
VanessaE |
ShadowNinja: no, because it relies on at least one out-of-engine/game library |
01:50 |
VanessaE |
khonkhortisan: because I rebooted the server to enable those mods :) |
01:51 |
VanessaE |
you break my server I break your head :) |
01:51 |
khonkhortisan |
ok, I accept that deal |
01:51 |
ShadowNinja |
VanessaE: Yes, LuaSocket. What is so bad about that? |
01:52 |
VanessaE |
ShadowNinja: nothing in particular, I just didn' |
01:52 |
VanessaE |
didn't feel like installing it :) |
01:54 |
ShadowNinja |
Well I rewrote it and added SASL support, among other things. I also have an IRC network set up that you can use. It would be nice if you added it, new_LuaIRC branch. |
01:55 |
VanessaE |
hm, nothing for luairc in my system's repository :-/ |
01:55 |
VanessaE |
oh lua socket, suh |
01:55 |
VanessaE |
there it is. |
01:55 |
VanessaE |
got a link for the current mod? |
01:57 |
ShadowNinja |
VanessaE: It is included. https://github.com/kaeza/minetest-irc/tree/new_LuaIRC |
01:57 |
khonkhortisan |
VanessaE, did you know you can have both I+ and UI at the same time? |
01:57 |
VanessaE |
nope, wasn't aware of that |
01:58 |
khonkhortisan |
it's called modmenu - you type /m to get to the inventory_plus tabs - not the best system, but at least you can have both |
02:06 |
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02:07 |
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02:09 |
VanessaE |
ShadowNinja: requires outside code? meh. |
02:09 |
VanessaE |
sorry, not gonna do it. |
02:10 |
VanessaE |
(it's nothing on you or kaeza of course) |
02:14 |
ShadowNinja |
*sigh* There isn't any other way. Unless someone adds socket support to the minetest API. |
02:19 |
VanessaE |
khonkhortisan: what does I+ add that UI doesn't already have? |
02:36 |
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02:37 |
arsdragonfly |
!up arsenalmp.no-ip.org 30002 |
02:37 |
MinetestBot |
arsenalmp.no-ip.org:30002 is up (488ms) |
02:37 |
ShadowBot |
arsdragonfly: arsenalmp.no-ip.org:30002 is up (634ms) |
02:42 |
ShadowNinja |
Uh oh. |
02:43 |
ShadowNinja |
ShadowBot: stfu |
02:43 |
ShadowBot |
ShadowNinja: The operation succeeded. |
02:44 |
arsdragonfly |
lol |
02:48 |
|
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02:51 |
Miner_48er |
lamefun try logging in again |
02:51 |
lamefun |
I'm compiling 0.4.7 instead of latest git |
02:53 |
VanessaE |
currently, both are equal save for some compiler fix for windows boxes. |
02:54 |
khonkhortisan |
I+ can have skins |
02:55 |
khonkhortisan |
and armor, but that doesn't work with hdx textures yet |
02:56 |
VanessaE |
bummer |
02:59 |
khonkhortisan |
well anyway, the point is if you see inventory_plus as a dependency, it doesn't mean you can't use a mod |
03:03 |
VanessaE |
ah |
03:05 |
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03:09 |
lamefun |
why weren't the protocol reliability problems fixed? |
03:10 |
VanessaE |
dunno |
03:10 |
VanessaE |
probably a matter of coding difficulty |
03:13 |
|
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03:27 |
khonkhortisan |
When I read what somebody says, I add a voice to it even if I've already just read it |
03:39 |
khonkhortisan |
Can a privilage be a table? privs = ... worldedit = {fixlight, save} |
03:45 |
VanessaE |
no clue |
03:46 |
ShadowNinja |
khonkhortisan: I don't know what you mean but I think not. |
03:46 |
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03:54 |
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04:23 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2006122013%20-%2012:20:15%20AM.png |
04:23 |
VanessaE |
weird. |
04:40 |
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04:53 |
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05:00 |
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05:01 |
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05:04 |
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05:07 |
* sokomine |
looks innocent |
05:07 |
* sokomine |
hides her sheep-collection somewhere |
05:08 |
khonkhortisan |
I expect a screenshot to look the same on other people's computers. Is there a texture pack that runs as a mod, or can be installed separately from where the textures actually are? |
05:09 |
sokomine |
if other people have installed texture packs on their machines, or if they activated other options (shaders, antialiassing etc) it might look slightly diffrent |
05:21 |
sokomine |
i still read you |
05:21 |
sokomine |
you where complaining no one was listening to you |
05:22 |
VanessaE |
khonkhortisan: edit minetest.conf, texture_path=/home/foo/bar |
05:22 |
VanessaE |
for example, texture_path = /home/vanessa/HDX-256px |
05:22 |
VanessaE |
if a mod can change that or not, I dunno |
05:22 |
VanessaE |
but change that one variable and you change the texture pack you're using |
05:23 |
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05:40 |
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05:43 |
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05:58 |
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06:02 |
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06:14 |
lamefun |
Why do dug blocks reappear and built blocks disappear on lag? |
06:19 |
khonkhortisan |
It thinks it failed |
06:19 |
khonkhortisan |
Good night, UGT |
06:28 |
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06:28 |
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06:28 |
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06:38 |
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06:38 |
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06:40 |
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06:54 |
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07:00 |
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07:08 |
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07:20 |
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VanessaE joined #minetest |
07:21 |
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07:22 |
VanessaE |
well that wasn't quite so bad this time around |
07:23 |
* arsdragonfly |
guesses half of the ppl here are afk |
07:24 |
VanessaE |
probably. |
07:24 |
* VanessaE |
just gave her computer an enema. |
07:24 |
VanessaE |
Ubuntu 13.04 is out, 12.04 is back in. |
07:27 |
|
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07:27 |
arsdragonfly |
Why?@_@ |
07:28 |
arsdragonfly |
hoping to get more fps on your server spawn? |
07:29 |
VanessaE |
no, irritated at stuff unrelated to MT |
07:30 |
VanessaE |
like no proper automount+auto-open of USB mass storage devices |
07:30 |
VanessaE |
programs that used to be fast under 12.04 became dog slow under 13.04, etc. |
07:30 |
VanessaE |
same old routine as is always the case with a new version of an OS. |
07:30 |
Calinou |
upgrading from 12.10 to 13.04 => no slowdown |
07:31 |
arsdragonfly |
all right |
07:31 |
Calinou |
VanessaE: full SSD? :P |
07:31 |
VanessaE |
Calinou: nope. |
07:31 |
VanessaE |
another intersting side effect: shaders in MT don't look as "blown out" (overbright) here as under 13.04. |
07:32 |
VanessaE |
in fact they look quite acceptable. |
07:32 |
* StarBlessed |
switched to 12.10, then 13.04, then 13.10 from 12.04. It just got worse and worse. 12.04 is still king for speed. |
07:32 |
Calinou |
probably due to graphic driver |
07:32 |
Calinou |
13.10? |
07:32 |
VanessaE |
so I assumed, yeah |
07:32 |
Calinou |
it's not even finished |
07:32 |
Calinou |
StarBlessed: unity got much faster in 13.04 btw |
07:32 |
StarBlessed |
Yes, but who uses Unity? ;) |
07:32 |
Calinou |
some people do |
07:33 |
* StarBlessed |
grins |
07:33 |
StarBlessed |
Yeah, Im only playing. I still use MATE or Xfce4. |
07:33 |
Calinou |
don't know what's wrong with 13.04 anyawy |
07:33 |
Calinou |
anyway*, it is just as fast as 12.10 for me |
07:33 |
Calinou |
and 12.04 (when I used lubuntu for a bit) |
07:33 |
VanessaE |
also interesting: dropped items are not overly bright here either. |
07:34 |
VanessaE |
(but under 13.04 they were very bright, almost white in some cases) |
07:34 |
StarBlessed |
I prefer the flexibility. 12.04 is, and will continue to be my version of choice until they get 14.04 up to scratch |
07:34 |
VanessaE |
(ditto for the wield model) |
07:34 |
* arsdragonfly |
uses lubuntu 13.04 |
07:34 |
Calinou |
enjoy your 1 year old software :P |
07:34 |
* StarBlessed |
uses Mint Maya |
07:35 |
arsdragonfly |
to me, the new versions just get nicer in looks :-P |
07:36 |
StarBlessed |
Hehe! I like MATE. It doesnt change its looks. Its gnome 2 through and through |
07:36 |
Calinou |
MATE, the windows XP of linux® |
07:37 |
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07:44 |
VanessaE |
heh |
07:57 |
StarBlessed |
Hmpf. |
07:58 |
StarBlessed |
I may be using an older OS, but at least Openshot doesnt crash every time I hit play. |
07:59 |
StarBlessed |
:P @ Calinou who has already left. The emotional equivalent of flipping the bird at a closed door. |
08:02 |
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08:02 |
VanessaE |
haha |
08:06 |
StarBlessed |
:P @ you too VanessaE ... Just because you lol'd me. |
08:06 |
VanessaE |
:P |
08:06 |
StarBlessed |
;q |
08:12 |
|
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08:12 |
VanessaE |
oops |
08:12 |
StarBlessed |
lol |
08:12 |
VanessaE |
focus follows mouse, not eyes :) |
08:13 |
StarBlessed |
you need google glass :P |
08:14 |
VanessaE |
no thanks :) |
08:23 |
VanessaE |
bbl, bedtime |
08:23 |
|
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08:23 |
StarBlessed |
okies :) |
08:28 |
JamesTait |
Good morning all, happy Day Against Child Labour and happy Loving Day! :-D |
08:31 |
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08:53 |
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08:59 |
deasanta |
anyone know of a way to set the interpolation speed when moving an entity using move_to( ? |
09:00 |
Calinou |
nope, interpolation is hardcoded |
09:00 |
deasanta |
future request? |
09:00 |
deasanta |
limits set by engine? |
09:01 |
deasanta |
tnx |
09:05 |
|
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09:41 |
StarBlessed |
Have a good night folks :) |
10:18 |
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10:20 |
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10:25 |
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10:33 |
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10:34 |
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10:35 |
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10:57 |
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10:57 |
PilzAdam |
Hello everyone! |
10:59 |
Exio |
hi dictator |
10:59 |
Exio |
i mean, PilzAdam |
11:04 |
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11:12 |
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11:17 |
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11:19 |
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11:25 |
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11:25 |
Danielamallocci |
ciao a tutti |
11:27 |
Danielamallocci |
!list |
11:29 |
PilzAdam |
Danielamallocci, ? |
11:29 |
Danielamallocci |
si |
11:29 |
Danielamallocci |
? |
11:30 |
Danielamallocci |
!list |
11:31 |
PilzAdam |
Danielamallocci, a bit command "!list" does not exist |
11:31 |
PilzAdam |
*bot |
11:32 |
Danielamallocci |
bot |
11:32 |
PilzAdam |
bbl |
11:32 |
Danielamallocci |
? |
11:33 |
Danielamallocci |
BOT |
11:33 |
Danielamallocci |
I don't speak english |
11:34 |
Danielamallocci |
I'm italian |
11:36 |
|
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11:36 |
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11:53 |
PilzAdam |
Danielamallocci, this is an English channel |
11:53 |
Danielamallocci |
sorry |
11:53 |
Danielamallocci |
i don't know italian channel |
12:01 |
sfan5 |
hi |
12:02 |
Exio |
hi sfan5 |
12:12 |
pandaro |
Danielamallocci: hi i'm italian |
12:15 |
|
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12:24 |
|
mitori joined #minetest |
12:25 |
mitori |
hello everyone |
12:25 |
PilzAdam |
hi |
12:27 |
mitori |
so |
12:28 |
mitori |
PilzAdam, i heard you had some more commentaries on the sounds? |
12:28 |
PilzAdam |
yep |
12:29 |
PilzAdam |
3 little things: 1) less bass in dug_node 2) make dig_cracky more "hitting" (like place_hard) 3) a bit less bass in grass_footstep |
12:29 |
PilzAdam |
dig_cracky could be a bit more like your original sound |
12:30 |
PilzAdam |
also, I normalized all your sounds to -3dB and made them all to mono |
12:30 |
mitori |
alright |
12:30 |
mitori |
where can i take them? |
12:30 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/tree/sounds_mito2 |
12:34 |
|
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12:35 |
mitori |
are grass_footstep mine in this branch? |
12:36 |
PilzAdam |
yes |
12:37 |
mitori |
they don't so so... alright, commiting the changes |
12:37 |
mitori |
they don't sound so* |
12:37 |
PilzAdam |
well, I normalized them to -3dB, but nothing else |
12:39 |
mitori |
ok. commiting is done, will you merge them now? |
12:39 |
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12:41 |
* Taoki |
pokes mitori. Has someone close by that name... wonders if by chance you're that mitori, though IIRC she doesn't know MineTest |
12:41 |
Zeg9 |
mitori: in dwarves, one can click "back" and craft 3x3 stuff without a workbench |
12:42 |
mitori |
Zeg9 i know. but i'm not doing anything about this because 3x3 is okay. i will only turn off 2x2 by default. thank you for reminding me |
12:42 |
Zeg9 |
That way is good too :) |
12:43 |
mitori |
Taoki, no. where are you from? maybe then I can tell you with about 99% accuracy |
12:43 |
Taoki |
mitori: I'm MirceaKitsune. If you don't know that name either it's prolly not the same person then |
12:44 |
mitori |
well. i know you from forums (and i knew before that taoki = mirceakitsune) :D |
12:44 |
* svuorela |
hates that name, MirceaKitsune. |
12:44 |
Taoki |
ok. Prolly not the same person then. |
12:44 |
Taoki |
svuorela: Which name? |
12:44 |
mitori |
who is that mitori of yours? ;) |
12:45 |
svuorela |
my irc client hilights me when MirceaKitsune is mentioned. :) |
12:45 |
svuorela |
I guess I should adjust it. |
12:45 |
Taoki |
ahh |
12:45 |
PilzAdam |
mitori, would it be possible to make dig_cracky a bit more "clean" (i.e. remove the "hollow" effect)? |
12:45 |
mitori |
let me see... |
12:45 |
Taoki |
mitori: She's a close frieend from what I can say here. Since it's nt a common name, I was surprised when I saw someone with it here :) |
12:46 |
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12:47 |
mitori |
she? cool. yeahm i wouldn't call that a common name either. but i haven't seen anybody with it (well, except for myself) |
12:48 |
mitori |
PilzAdam, i don't think so. |
12:51 |
mitori |
well, i played around for a bit |
12:51 |
mitori |
PilzAdam, i will now commit and you'll see for yourself |
12:51 |
Taoki |
Wanted to make a suggestion, but thought to ask first: Can tool items (such as pickaxes, etc.) be given a specific swing / refire rate? Which can also affect the swing animation and how frequntly that tool hits / digs, not just the strength it does it with |
12:51 |
PilzAdam |
oh, wait I have messed up the sounds |
12:52 |
Taoki |
I know that some pickaxes dig faster / slower than others, but the visual animation and dig sound is always the same |
12:52 |
Taoki |
Any way to tweak that? |
12:52 |
PilzAdam |
Taoki, I dont see a problem in that |
12:53 |
Taoki |
Yeah. Was wondering if the feature already exists, to define that as an item parameter in LUA |
12:53 |
Taoki |
The swing rate & speed |
12:53 |
PilzAdam |
no, the speed is hardcoded in camera.cpp |
12:54 |
Taoki |
ok. Might consider adding a parameter for that, not sure |
12:55 |
PilzAdam |
mitori, ok, pushed everything to my branch (https://github.com/PilzAdam/minetest_game/tree/sounds_mito2), do you want to look through it to see if I messed something up? |
12:55 |
mitori |
alright. sounds like a good idea to me |
12:57 |
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12:58 |
deasanta |
is there a good way documented anywhere to work with entities? - im receiving a lot of these messages when moving in and out of areas "ServerEnvironment::deactivateFarObjects(): id=230 m_static_exists=true but static data doesn't actually exist in (20,0,-52)" |
12:58 |
PilzAdam |
deasanta, what Minetest version do you use? |
12:58 |
deasanta |
4.7 mingw |
12:59 |
deasanta |
0.4.7. srry |
12:59 |
PilzAdam |
what mods do you use (only the ones that add entities are important)? |
12:59 |
deasanta |
your simple mobs and my own |
12:59 |
deasanta |
both do it |
13:00 |
mitori |
PilzAdam, looks (sounds) fine, but i have this weird bug: sometimes when i placed a block sound would go only into my left ear, but wouldn't go to the right. dunno if somebody have said about it already. sometimes when i place a block it happens, sometimes it doesn't . so, i think it's a code problem. so it's all good with sounds, i'm looking forward to seeing it upstream then. |
13:01 |
PilzAdam |
mitori, never head of that bug |
13:01 |
deasanta |
are the sound mono - single channel? |
13:02 |
PilzAdam |
deasanta, this should be fixed in 0.4.7 AFAIK |
13:02 |
PilzAdam |
need to test it myself |
13:02 |
mitori |
i just spawned in a new world, creatie mode, took cobblestone and went on building |
13:02 |
mitori |
without stopping |
13:02 |
mitori |
just creating a line |
13:02 |
Zeg9 |
I had this sound problem, then I re-plugged my speakers :p |
13:02 |
deasanta |
tnx - ill get a later one and try again - saw vanessa ad someone discuss it a few days ago |
13:02 |
PilzAdam |
mitori, since the basic sounds are done, here is a todo list if you want to work further (you dont have to, but would be nice if you do): https://gist.github.com/PilzAdam/5765036 |
13:03 |
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13:03 |
deasanta |
thanks pilz - will try the latest build |
13:03 |
deasanta |
thanks pilzadam - will try the latest build |
13:03 |
mitori |
i was thinking about doing this "add some missing sounds (e.g. dirt_footstep)" and add a sound for sand |
13:04 |
* Zeg9 |
would love a dirt-breaking sound |
13:04 |
PilzAdam |
hmm.. cant reproduce the sound bug, I have placed over 150 cobble now |
13:05 |
PilzAdam |
mitori, the first one in the list is the most important for me, since I dislike the same "plop" sound for all nodes |
13:06 |
PilzAdam |
mitori, I ask VanessaE to check the branch too and then I commit to upstream |
13:06 |
mitori |
PilzAdam that's a good thing you can't reproduce the bug. i'll keep that preference in mind. |
13:07 |
mitori |
why? |
13:07 |
PilzAdam |
unlike some people think, I dont commit things on my own |
13:07 |
PilzAdam |
and for minetest_game I usually ask VanessaE to check it |
13:09 |
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13:17 |
mitori |
why Vanessa? |
13:18 |
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13:29 |
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13:44 |
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13:47 |
PilzAdam |
mitori, because the other devs dont really care about minetest_game |
13:47 |
mitori |
O_o |
13:47 |
mitori |
that's new |
13:48 |
mitori |
btw i've done the dug_node_sand |
13:50 |
PilzAdam |
can you do that for other materials too (like dirt, wood)? |
13:50 |
PilzAdam |
although I guess wood could use the same as stone |
13:53 |
mitori |
i did for dirt |
13:57 |
PilzAdam |
bbl |
13:58 |
mitori |
bye |
14:06 |
|
john_cephalopoda joined #minetest |
14:08 |
|
smoke_fumus joined #minetest |
14:09 |
|
twoelk joined #minetest |
14:31 |
|
john_minetest joined #minetest |
14:52 |
|
KikaRz joined #minetest |
14:52 |
KikaRz |
Hello |
14:54 |
|
arsdragonfly joined #minetest |
14:56 |
KikaRz |
VanessaE, are you there? |
14:58 |
mitori |
hi |
14:58 |
KikaRz |
Hi mitori. |
14:59 |
KikaRz |
what are wool colors available on DEFAULT game ? |
15:01 |
KikaRz |
huh= |
15:01 |
KikaRz |
? |
15:07 |
|
Jordach joined #minetest |
15:07 |
|
Jordach joined #minetest |
15:11 |
|
TheLastProject joined #minetest |
15:14 |
Jordach |
omg: a member older than me http://forum.minetest.net/profile.php?id=14 |
15:14 |
|
shadowjay1 joined #minetest |
15:18 |
* KikaRz |
lagtest |
15:18 |
KikaRz |
my net is stupid '-' |
15:21 |
Jordach |
i know why my pc is malfunctioning |
15:21 |
KikaRz |
why? |
15:21 |
Jordach |
CMOS battery is flat. |
15:21 |
KikaRz |
COOL! |
15:21 |
|
arsdragonfly joined #minetest |
15:22 |
Jordach |
what was making me think my PC was dying was actually something stupid |
15:22 |
Jordach |
when it lost the CMOS Batt. tick it rebooted after death |
15:22 |
Jordach |
restoring the tick like a pacemaker |
15:25 |
KikaRz |
WOw... |
15:26 |
KikaRz |
Jordach, Minetest isn't updated at long time ago |
15:26 |
KikaRz |
'-' |
15:26 |
KikaRz |
1 week |
15:26 |
KikaRz |
'-' |
15:31 |
|
rubenwardy joined #minetest |
15:32 |
KikaRz |
I need a new wallet... WITH MONEY '«' |
15:32 |
rubenwardy |
Wah!!!!!!!!!!!!! |
15:32 |
rubenwardy |
Hi All |
15:32 |
KikaRz |
Hi rubenwardy, |
15:32 |
KikaRz |
Why you don't set up a mask? |
15:33 |
rubenwardy |
Because 1) I am not paranoid |
15:33 |
rubenwardy |
2) How the hell do you do it? |
15:33 |
KikaRz |
... placing +i flag |
15:33 |
KikaRz |
and asking on IRC |
15:33 |
rubenwardy |
3) it is also pointless, because you can access me with rubenwardy.no-ip.biz |
15:34 |
KikaRz |
ok |
15:34 |
KikaRz |
rubenwardy, what are default wool colors in Minetest? |
15:35 |
rubenwardy |
erm |
15:35 |
rubenwardy |
is this some sort of quiz? |
15:35 |
rubenwardy |
do I get a melon? |
15:35 |
KikaRz |
No. It's a help to my future mod? |
15:35 |
PilzAdam |
rubenwardy, KikaRz is just lazy as usual |
15:36 |
PilzAdam |
he wants others to look in wool/init.lua for him |
15:36 |
rubenwardy |
Black, Grey, White, Yellow, Orange, Red, Green, Blue, Cyan, Marango or whateber |
15:36 |
KikaRz |
PilzAdam, i'm lazy than you. |
15:36 |
KikaRz |
*lazier |
15:36 |
KikaRz |
Marango? |
15:37 |
KikaRz |
PilzAdam, I don't have Minetest here -.- |
15:40 |
Zeg9 |
there is github too... |
15:41 |
rubenwardy |
https://github.com/minetest/minetest_game/blob/master/mods/wool/init.lua |
15:41 |
rubenwardy |
magneta |
15:42 |
KikaRz |
No Internet. |
15:42 |
Zeg9 |
How are you talking here then? |
15:42 |
Zeg9 |
btw, https://github.com/minetest/minetest_game/pull/177 << good idea |
15:43 |
KikaRz |
Zeg9, problems with network are causing just apps that use some ports are working |
15:43 |
KikaRz |
Like, IRC, Skype, Steam. |
15:43 |
KikaRz |
Mods are still placed on different folders? |
15:44 |
rubenwardy |
white, grey, black, red, yellow, green, cyan, blue, magenta, orange, violet, brown, pink, dark_grey, #dark_green |
15:44 |
rubenwardy |
place wool: infront of each |
15:44 |
KikaRz |
Thank you rubenwardy. :) |
15:47 |
|
hylian joined #minetest |
15:48 |
hylian |
can I turn off shadows? I plant a few trees, and all of a sudden in some spots it's like night time during the day... |
15:48 |
|
BlockMen joined #minetest |
15:48 |
KikaRz |
hylian, I think so... |
15:48 |
BlockMen |
hi |
15:48 |
hylian |
hello BlockMen |
15:48 |
rubenwardy |
you need a hacked client |
15:48 |
rubenwardy |
I think |
15:48 |
rubenwardy |
you could just use a torch |
15:48 |
PilzAdam |
hylian, thats a bug, place a new sapling, when it grows then the shadows go away |
15:48 |
|
hmmmm joined #minetest |
15:49 |
hylian |
thanks PilzAdam |
15:49 |
* Zeg9 |
just got this error message in dwarves: |
15:49 |
Zeg9 |
http://sebsauvage.net/paste/?438dfea355b89152#gDOWiWomb/oKnjTAy7DkjZ4c59Ne16+7ob9sq9FONp4= |
15:50 |
hylian |
help |
15:50 |
hylian |
oops, sorry, meant to type /help |
15:50 |
Zeg9 |
mitori,^^ |
15:50 |
KikaRz |
hylian, not here, on the game '-' |
15:51 |
PilzAdam |
Zeg9, why do you want people to enable javascript to see a fucking pastein? |
15:51 |
Zeg9 |
Maybe because it is encrypted? |
15:51 |
* hylian |
is thankful to the freenode minetest crew |
15:51 |
|
NakedFury joined #minetest |
15:53 |
rubenwardy |
^ happy custommer sealt with |
15:53 |
rubenwardy |
*dealt |
15:53 |
rubenwardy |
A first for PA! |
15:53 |
PilzAdam |
damn |
15:53 |
rubenwardy |
joking :P |
15:53 |
PilzAdam |
that goes against my evil masterplan |
15:54 |
rubenwardy |
PilzAdam wants to turn minetest into this: http://killscreendaily.com/media/img/articles/et_the_extra-terrestrial.png |
15:54 |
rubenwardy |
ET the video game by Attari |
15:54 |
rubenwardy |
*-t |
15:55 |
PilzAdam |
still too bloated ;-) |
15:57 |
BlockMen |
rubenwardy, lol :D |
15:57 |
rubenwardy |
Late reaction! |
15:57 |
rubenwardy |
:P |
15:57 |
PilzAdam |
BlockMen, hi me :-p |
15:58 |
BlockMen |
hey, stop adressing myself :P |
15:59 |
KikaRz |
Stupid PilzAdam, stop drugging yourself. Nobody wants Minetest like that -.-... -.- |
16:00 |
rubenwardy |
that was mean |
16:08 |
KikaRz |
rubenwardy... now that I have internet... |
16:10 |
KikaRz |
Poor MinetestBot... |
16:10 |
PilzAdam |
!up test.net |
16:10 |
ShadowBot |
PilzAdam: test.net:30000 seems to be down |
16:10 |
PilzAdam |
wow, ShadowBot works |
16:12 |
KikaRz |
Yes :) |
16:12 |
mitori |
Zeg9, got that error too. don't think it's dwarves problem, rather minetest itself |
16:12 |
KikaRz |
No need of MinetestBot! |
16:12 |
KikaRz |
!up vanessae.mine.bz |
16:12 |
ShadowBot |
KikaRz: vanessae.mine.bz:30000 is up (377ms) |
16:12 |
PilzAdam |
mitori, this kind of error is thrown if register_ore() calls are wrong |
16:13 |
PilzAdam |
e.g. if the size is too small for the number of ores you want to generate |
16:13 |
mitori |
how is this possible? |
16:14 |
PilzAdam |
I had this in MiniTest |
16:14 |
PilzAdam |
e.g. clust_num_ores is 10 but clust_size is 1 |
16:14 |
mitori |
what is the optimal difference there can be? |
16:15 |
|
Calinou joined #minetest |
16:15 |
PilzAdam |
clust_size is the length of one side of a cube, so clust_num_ores shouldnt be higher than clust_size^3 |
16:17 |
mitori |
so |
16:17 |
mitori |
clustnumores >= (clustsize)^3 |
16:18 |
PilzAdam |
<= |
16:20 |
PilzAdam |
it will fail if clust_num_ores > clust_size^3 |
16:26 |
|
Jordach joined #minetest |
16:26 |
Jordach |
OMFG |
16:27 |
Jordach |
you should see this: http://www.youtube.com/watch?v=kWSIFh8ICaA |
16:28 |
PilzAdam |
hah! |
16:28 |
PilzAdam |
fuck you Microsoft |
16:28 |
Jordach |
Sony: Shut up and take my money |
16:28 |
Jordach |
To* |
16:29 |
KikaRz |
lol. |
16:30 |
Calinou |
yeah sure, 5€/month online play |
16:30 |
Calinou |
now you can build a PC with a 4770K and a 780 for cheaper :> |
16:30 |
KikaRz |
XBOX: eX-wife from Bill Gates, otherwise, Xheating |
16:31 |
Calinou |
you mean eX-wife from Bill gates, Otherwise, Xheating |
16:31 |
Calinou |
Xheating lol |
16:31 |
Calinou |
sounds like a TDP manager for the X server |
16:31 |
Calinou |
(sponsored by AMD) |
16:31 |
KikaRz |
Well... |
16:32 |
Jordach |
Calinou, i already pay for XBL |
16:32 |
Jordach |
so its not different |
16:32 |
Jordach |
(for me and PilzAdam) |
16:32 |
Jordach |
also: PS4 is not region locked |
16:33 |
KikaRz |
(y) |
16:33 |
Jordach |
JP games on a EURO PS4 |
16:33 |
Jordach |
and it works |
16:33 |
PilzAdam |
XLive is more than 5€ per month |
16:33 |
Jordach |
yup |
16:33 |
KikaRz |
Stupid Microsoft |
16:33 |
PilzAdam |
btw: I dont have my XBox anymore |
16:33 |
Calinou |
PC gaming ftw |
16:33 |
* Calinou |
waves |
16:33 |
* KikaRz |
waves to Calinou and says: bye! |
16:33 |
Calinou |
KikaRz: >microsoft >not stupid |
16:34 |
KikaRz |
Calinou, yes, they are. Who is going to pay for Online Playing? |
16:34 |
|
spafbi joined #minetest |
16:34 |
BlockMen |
Pc gaming is anyway best. fuck you xbox, wii or ps :P |
16:35 |
PilzAdam |
consoles are cool |
16:35 |
KikaRz |
I love WII blocked comercials |
16:35 |
KikaRz |
*commercials |
16:35 |
KikaRz |
*banned |
16:35 |
Jordach |
they got pissed on clearly |
16:35 |
PilzAdam |
but this "all in one home media device" shit is just wrong |
16:36 |
Calinou |
PilzAdam: the PS4 and xbox target families and not youngsters |
16:36 |
Calinou |
but again, who will buy them? youngsters. 8) |
16:36 |
PilzAdam |
I want to play and not watch TV |
16:36 |
Jordach |
s/youngsters/Cod of Duty morons |
16:36 |
Calinou |
PilzAdam: what about watching TV while playing? |
16:36 |
BlockMen |
PilzAdam, i dont see the pros of consoles. i can do much more on pc than on consoles |
16:36 |
Calinou |
this. is. multitaskinggggggg |
16:36 |
KikaRz |
http://www.youtube.com/watch?v=1Et-q9ZnKoQ |
16:36 |
KikaRz |
hahahahah |
16:39 |
rubenwardy |
"Microsoft" was named after Bill Gate's sex lif |
16:39 |
rubenwardy |
*life |
16:40 |
rubenwardy |
Micro-soft! |
16:40 |
Calinou |
I'll name YOUR sex life |
16:41 |
BlockMen |
You can say about Gates what you want, be seriously, he did it. He was sucessfull with his company..so why making bad jokes? |
16:41 |
rubenwardy |
I was joking :p |
16:41 |
rubenwardy |
I am using Windows |
16:41 |
Calinou |
sucessful by having a monopoly, yeah |
16:41 |
Calinou |
it's like saying intel's success is due to their "innovation" |
16:42 |
Calinou |
it's just because they're 2 years ahead of AMD, that's all |
16:42 |
BlockMen |
so? if you would have a company u would be happy to have a monopoly :P |
16:42 |
Calinou |
yes and no |
16:42 |
Calinou |
what's the point in having billions of unused money? |
16:42 |
BlockMen |
also: monopol will fall someday from alone...its just a matter of time ;) |
16:43 |
Calinou |
or not |
16:43 |
Calinou |
at least not in a medium term |
16:43 |
rubenwardy |
not unused, the africans are having their life improved by it! |
16:43 |
|
OWNSyouAll_DESKT joined #minetest |
16:43 |
BlockMen |
i dont think that microsoft will dominate the market in 20 year anymore |
16:43 |
rubenwardy |
Linux! |
16:43 |
Calinou |
BlockMen: android |
16:44 |
BlockMen |
and to the money: gates gives alot to others... |
16:44 |
BlockMen |
Calinou, maybe... |
16:44 |
BlockMen |
or another OS that isnt invented yet :P |
16:44 |
Calinou |
BlockMen: he does, but he is not involved in MS anymore |
16:44 |
Calinou |
now it is steve ballmer and this guy hasn't donated anything to anyone |
16:45 |
Calinou |
not even a mese crystal to jor |
16:45 |
Calinou |
Jordach*, aw he left |
16:45 |
BlockMen |
but gates has still majority in stocks?? |
16:46 |
|
TheLastProject joined #minetest |
16:46 |
Calinou |
who cares? |
16:46 |
Calinou |
he's not deciding anything now |
16:46 |
Calinou |
if he was here I'm sure he'd say "fuck no" to the whole modern UI |
16:47 |
BlockMen |
guess so. but its the same like at apple. without jobs it will go down again.... |
16:47 |
BlockMen |
and so will microsoft |
16:47 |
Calinou |
or not |
16:47 |
* Calinou |
predicts amazing sales for the 2013 macbook air ._. |
16:47 |
rubenwardy |
Jobs did not do much apart from marketing |
16:47 |
|
twoelk joined #minetest |
16:48 |
Calinou |
so is cook doing |
16:48 |
rubenwardy |
the other steve actually designed stuff |
16:49 |
Calinou |
steve ballmer? |
16:49 |
|
ImQ009 joined #minetest |
16:49 |
Calinou |
he can design stuff, but not successful stuff |
16:49 |
BlockMen |
i am kinda sure that apple will go down again. not this year or next year, but in 5+ years. cook has not the spirit of jobs |
16:49 |
BlockMen |
and that was the thing of apple |
16:50 |
BlockMen |
and look at ios7..its looks like a strange copy of win phone |
16:51 |
ShadowNinja |
Or Android... |
16:52 |
|
neko259 joined #minetest |
16:54 |
|
silwol joined #minetest |
16:55 |
silwol |
hi everybody |
16:55 |
ShadowNinja |
Hello. |
16:55 |
silwol |
i'm playing 0.4.7 - how do I find snow and ice blocks? |
16:55 |
Calinou |
hi |
16:55 |
Calinou |
silwol: there are none by default |
16:55 |
Calinou |
there are no snow biomes :P |
16:55 |
silwol |
okay, so I need to set configuration options? |
16:55 |
ShadowNinja |
silwol: You need to use creative mode or /giveme |
16:55 |
silwol |
ok |
16:56 |
ShadowNinja |
Once MGv7 comes around... |
16:56 |
|
cisoun joined #minetest |
16:56 |
BlockMen |
doesnt it work with the snowmod aswell? |
16:57 |
Zeg9 |
Snow mod defines its own nodes |
16:57 |
ShadowNinja |
Yes, there is a snow mod, but it is slow because everything is done in Lua. |
16:57 |
silwol |
ok |
16:57 |
ShadowNinja |
Although not that bad, especialy with LuaJIT. |
16:58 |
silwol |
so i'm looking forward to mgv7 becoming usable :-) |
16:58 |
Zeg9 |
silwol = SilverWolfLilly22 ? |
16:59 |
silwol |
it's fine for me, 0.4.7 is a great release anyway. minetest is making great progress in my opinion |
16:59 |
silwol |
no, silwol has no different nick |
16:59 |
Zeg9 |
Ok |
16:59 |
Calinou |
talking from yourself in third person ftw :P |
16:59 |
* silwol |
sometimes does this :-D |
17:00 |
* BlockMen |
does never so |
17:00 |
Zeg9 |
Why would Zeg9 do this |
17:00 |
* Zeg9 |
hides |
17:01 |
|
rsiska joined #minetest |
17:01 |
Calinou |
le Calinou tries to find a 60k+ trackmania server that isn't full and that isn't a nascar server |
17:02 |
Calinou |
that fun-fs-40-80 server I've been looking at for 15 minutes is still full, 16 players |
17:03 |
mitori |
Zeg9, i think i fixed the problem |
17:03 |
mitori |
but i'm working on some big update |
17:04 |
mitori |
so... you'll have to wait :( |
17:04 |
silwol |
i'm off to minetest... cu |
17:04 |
|
silwol left #minetest |
17:06 |
Zeg9 |
mitori, thanks :D |
17:06 |
mitori |
no, i'm sorry |
17:07 |
mitori |
because i don't know how long it will take to do the thing i want to do |
17:07 |
mitori |
only today i started doing it. done about a 5% :( |
17:10 |
khonkhortisan |
VanessaE, your 128px HDX menu image says 512px |
17:11 |
|
TheLastProject joined #minetest |
17:11 |
khonkhortisan |
For some reason, I had to set my texture path to .../textures/all |
17:13 |
|
MinetestBot joined #minetest |
17:13 |
PilzAdam |
ShadowNinja, change your nick to be different from ShadowBot's |
17:14 |
Calinou |
suggestion: SunlightNinja |
17:14 |
ShadowNinja |
Heh |
17:15 |
sfan5 |
MinetestBot! |
17:15 |
MinetestBot |
sfan5! |
17:15 |
Tesseract |
Registered but not enforced. |
17:16 |
Calinou |
O_o |
17:16 |
* Calinou |
praises Tesseract for its deferred shading and dynamic lighting |
17:17 |
Tesseract |
Last seen seven weeks ago, but registered seven years ago, this will be a while... |
17:19 |
KikaRz |
MinetestBot! |
17:19 |
MinetestBot |
KikaRz! |
17:19 |
khonkhortisan |
How do I tell git to remove a local repo? If I delete .git/, the files are still there. If I delete the toplevel directory, I have other files next to the repo. Git knows all the files it cloned, how do I tell it to delete them? |
17:19 |
KikaRz |
Thank you, sfan5. I'm not ignored anymore. And I'll promiss to do not spam it anymore. |
17:19 |
sfan5 |
*promise |
17:20 |
Tesseract |
khonkhortisan: Hmmm? Do you want .git without the files? |
17:20 |
sfan5 |
!c 2^1 |
17:20 |
MinetestBot |
2 |
17:20 |
sfan5 |
!c 2^2 |
17:20 |
MinetestBot |
4 |
17:21 |
Tesseract |
!c 100^100^100 |
17:21 |
MinetestBot |
Sorry, no result. |
17:21 |
khonkhortisan |
I want to undo git clone ; mv ./* .. ; mv ./.git .. |
17:21 |
khonkhortisan |
I have other files in .. |
17:21 |
khonkhortisan |
basically, completely remove a local git repository that is missing a containing folder |
17:22 |
PilzAdam |
git checkout <first commit id>; git revert <first commit id> |
17:22 |
PilzAdam |
then remove .git |
17:22 |
PilzAdam |
then all files that are tracked by git are removed, but the others are untouched |
17:23 |
khonkhortisan |
git rev-list --max-parents=0 HEAD plus that did what I wanted. Thanks! |
17:28 |
KikaRz |
http://imgur.com/xBl8pwN | http://imgur.com/aFZsgqi | http://imgur.com/7vzbmF1 | http://imgur.com/pJK6tiU -- Pics from WIP mod, by KikaRz. ColoredBlocks. Only people that can test: VanessaE ; rubenwardy - Ask Kika for more testers |
17:28 |
* Zeg9 |
wonders if the lua menu fixes the click on server makes connect to it and other issues |
17:29 |
KikaRz |
Added person to list: sfan5 |
17:29 |
Exio |
KikaRz: unload scam.exe |
17:29 |
Calinou |
COOL MOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
17:29 |
* Calinou |
facepalms |
17:29 |
KikaRz |
Exio: ERROR |
17:29 |
PilzAdam |
KikaRz, you dont need testers for such a simple mod |
17:29 |
Calinou |
YACBM |
17:29 |
KikaRz |
Calinou, when you know the SECRETS... |
17:29 |
KikaRz |
PilzAdam, when you know the SECRETS... |
17:29 |
Calinou |
yet another colored blocks mod |
17:29 |
rubenwardy |
like bobblocks |
17:29 |
KikaRz |
Calinou, WRONG! |
17:29 |
KikaRz |
rubenwardy, WRONG! |
17:30 |
KikaRz |
Nobody knows the secrets. Just VanessaE |
17:30 |
khonkhortisan |
Someone should make a solidcolor block |
17:30 |
PilzAdam |
khonkhortisan, green screen mod |
17:30 |
KikaRz |
And Bobblocks is totally different from this mod. |
17:30 |
thexyz |
do we have a minecraft-like 2-nodes chest mod yet? |
17:30 |
khonkhortisan |
yeah, if the node just sits there |
17:30 |
Exio |
nope thexyz |
17:30 |
PilzAdam |
thexyz, yep |
17:30 |
Exio |
er |
17:30 |
PilzAdam |
in MiniTest |
17:31 |
PilzAdam |
not a extern mod, though |
17:31 |
Exio |
ah |
17:31 |
BlockMen |
PilzAdam, oh. then i can stop my work on it |
17:31 |
khonkhortisan |
I see. |
17:31 |
BlockMen |
release it as extern mod |
17:31 |
khonkhortisan |
512px takes a while to download |
17:31 |
BlockMen |
*too |
17:31 |
PilzAdam |
okay |
17:32 |
BlockMen |
PilzAdam, but with Minetest inventory size :P |
17:35 |
thexyz |
PilzAdam: awesome |
17:38 |
thexyz |
the good thing about MiniTest is that it, unlike minetest_game, has a direction |
17:38 |
* Zeg9 |
would maybe start a game. It would have a goal. |
17:38 |
Zeg9 |
I mean, an in-game goal. |
17:38 |
BlockMen |
thexyz, minetest_plus also have :P |
17:38 |
BlockMen |
*will have |
17:38 |
BlockMen |
*maybe |
17:39 |
PilzAdam |
the good thing in MiniTest is, that I, and only I decide what goes in |
17:39 |
KikaRz |
Guys |
17:39 |
thexyz |
hm.. I thought Notch/jeb_ did |
17:40 |
mitori |
lol |
17:40 |
KikaRz |
you know what results the "top" mix from: Blue + Red' |
17:40 |
KikaRz |
? |
17:40 |
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17:40 |
Zeg9 |
magenta? |
17:40 |
KikaRz |
No |
17:40 |
rubenwardy |
Is Math.atan(position.y-this.y / position.x-this.x) |
17:40 |
KikaRz |
http://www.zimagez.com/full/14381f4415e2a8a1329a618ec91320d4052b7e5326d7c67a559cec6c8ec77a89c601a56a0d6f3adae80de3648876e59012e86c8435f55314.php |
17:40 |
rubenwardy |
correct in javascript to get the direction to pos from this? |
17:40 |
KikaRz |
:P |
17:41 |
thexyz |
though MiniTest seems to be not server-friendly as it uses that nasty item_drop mod |
17:41 |
KikaRz |
You like my secret, Zeg9? |
17:42 |
khonkhortisan |
rubenwardy, no. Use atan2 |
17:42 |
Zeg9 |
So that is the secret? |
17:42 |
KikaRz |
Yes. |
17:42 |
khonkhortisan |
(position.y-this.y, position.x-this.x) |
17:42 |
KikaRz |
You'll be able to mix up colors :P |
17:42 |
khonkhortisan |
it handles vertical/horizontal better |
17:42 |
KikaRz |
So, it's not a simple color block mod |
17:43 |
VanessaE |
hi all. |
17:43 |
VanessaE |
khonkhortisan: fixed in git. |
17:43 |
khonkhortisan |
I switched to the highest one to slow my computer down :) |
17:43 |
Zeg9 |
Interesting idea, but don't forget to set a texture for top and bottom :P |
17:43 |
KikaRz |
Yes , Zeg9, |
17:44 |
KikaRz |
You'll be able to mix EVERYTHING. |
17:45 |
KikaRz |
Those 6 colors. |
17:45 |
KikaRz |
I'll add more soon |
17:47 |
PilzAdam |
thexyz, BlockMen, if I use the chest size of default then the formspec of the double chest is too high for the screen |
17:48 |
VanessaE |
you do realize that for a two-color mix, with only top half/bottom half, that's (n^2 + n)/2 = 39 colors from a base of 6. |
17:48 |
KikaRz |
VanessaE... |
17:48 |
KikaRz |
Do not talk me about MATHS |
17:48 |
VanessaE |
I'm just trying to warn you thatit increases rather rapidly with more colors in the mix |
17:49 |
KikaRz |
!c (6^2+6)/2 |
17:49 |
PilzAdam |
KikaRz, you cant code if you dont understand maths |
17:49 |
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Menche joined #minetest |
17:49 |
KikaRz |
Yes I can, PilzAdam |
17:49 |
KikaRz |
I'm not making the mixes with code. |
17:49 |
KikaRz |
I'm drawing them |
17:49 |
KikaRz |
'-' |
17:49 |
VanessaE |
er I computed that wrong :) |
17:49 |
PilzAdam |
VanessaE, can you recheck the sound branch? |
17:49 |
VanessaE |
PilzAdam: shortly |
17:49 |
PilzAdam |
I want to push it as it is now |
17:49 |
VanessaE |
make that 21 colors. |
17:50 |
VanessaE |
ok, gimme a sec. |
17:50 |
BlockMen |
PilzAdam, hmm |
17:50 |
KikaRz |
VanessaE, what colors? |
17:50 |
VanessaE |
KikaRz: whatever you get from mixing two colors out of your proposed 6-color palette. |
17:50 |
KikaRz |
Well, I'm thinking on 10 colors |
17:50 |
KikaRz |
and then, the mixing. |
17:50 |
KikaRz |
VanessaE, i'm not going to make only top-bottom |
17:50 |
thexyz |
PilzAdam: I've never said you should use chest size of default |
17:51 |
KikaRz |
from left to right, and right to left |
17:51 |
KikaRz |
and from bottom-top |
17:51 |
VanessaE |
that's still considered a "mix" since you have to put them into one node. |
17:51 |
PilzAdam |
thexyz, if I make it smaller then people will lose items if they insall the mod |
17:51 |
KikaRz |
VanessaE, calculate me it |
17:51 |
BlockMen |
PilzAdam, then make 3*8 and 6*8(double chest) ? |
17:52 |
thexyz |
PilzAdam: how's that? existing chests won't change, will they? |
17:52 |
PilzAdam |
if you place a chest at the side of an "old" chest it will change |
17:52 |
PilzAdam |
I could add a check for that |
17:53 |
VanessaE |
KikaRz: (6^2 +6)/2 ---> (36 + 6)/2 ---> 42/2 = 21 |
17:53 |
PilzAdam |
so that new chests only connect to old chests |
17:53 |
PilzAdam |
*new |
17:53 |
BlockMen |
PilzAdam, they dont have to loose it. add a script that checks slots . when generating double |
17:53 |
KikaRz |
21 what? |
17:53 |
KikaRz |
21 mixes? |
17:53 |
VanessaE |
21 nodes. |
17:53 |
VanessaE |
mixes |
17:53 |
VanessaE |
whatever you wanna call it |
17:53 |
KikaRz |
mixes + actual nodes? |
17:53 |
VanessaE |
one node = one mix |
17:54 |
thexyz |
PilzAdam: hm.. what node name do you use? |
17:54 |
thexyz |
maybe it'd be better to use something different from default:chest |
17:54 |
KikaRz |
21+6 = ? |
17:54 |
KikaRz |
!c 21+6 |
17:54 |
PilzAdam |
that could work |
17:54 |
KikaRz |
27. |
17:55 |
VanessaE |
PilzAdam: as an aside, make dry shrubs buildable_to |
17:55 |
PilzAdam |
yea, noticed that too |
17:56 |
VanessaE |
mmmh |
17:56 |
thexyz |
http://felipec.files.wordpress.com/2013/06/no-feedback.png |
17:56 |
VanessaE |
walking on cobble should not sound the same as walking on wood... |
17:56 |
VanessaE |
(the current sounds work for wood, but sound wrong on cobble etc) |
17:58 |
VanessaE |
and I still say the sounds currently being used for walking on sand and grass should best only be used on snow. |
17:59 |
VanessaE |
(currently as in what's in your repo) |
18:00 |
VanessaE |
another aside: copper and obsidian blocks have a different dig time than the other stuff in creative |
18:00 |
* Zeg9 |
leaves, bye |
18:02 |
VanessaE |
john_minetest: a friend of mine calls me monkey toes because I'm somewhat adept at picking stuff up with my feet :) |
18:02 |
PilzAdam |
thexyz, a different node name doesnt really work, its too hacky |
18:03 |
PilzAdam |
it will break craft guides and other stuff |
18:04 |
VanessaE |
PilzAdam: also, clay blocks have no walking sound. |
18:04 |
Calinou |
dirt too |
18:05 |
Calinou |
since 2012 :P |
18:05 |
Calinou |
also, someone make less annoying sounds ._. |
18:05 |
Calinou |
stone sounds like shit on linux |
18:05 |
Calinou |
(yes, it is OS dependent) |
18:05 |
PilzAdam |
VanessaE, anything against it? |
18:05 |
VanessaE |
against what? |
18:05 |
VanessaE |
see above. |
18:05 |
VanessaE |
this sound pack is not ready yet, imho. |
18:06 |
PilzAdam |
VanessaE, yes, but is there anything that is worse than the current sounds? |
18:06 |
thexyz |
PilzAdam: how will it break them? |
18:06 |
rubenwardy |
here: http://forum.minetest.net/viewtopic.php?id=4559 |
18:06 |
rubenwardy |
and here: http://forum.minetest.net/viewtopic.php?id=2081 |
18:06 |
rubenwardy |
^ sound packs |
18:06 |
PilzAdam |
thexyz, I cant remove the old chest crafting recipe, but I have to add a new one for my own chest |
18:06 |
VanessaE |
PilzAdam: if you move your grass/sand sound over to be used only on snow, and restrict the "waling on hard stuff" sounds to strictly wood/jungle wood, then I'd say no, they're not worse. |
18:07 |
VanessaE |
but if you use them the way they are right now, yes, they're worse :( |
18:07 |
rubenwardy |
second one is better |
18:09 |
VanessaE |
rubenwardy: the current testing PilzAdam and I are doing is based on sounds mito contributed. |
18:09 |
thexyz |
PilzAdam: odd |
18:09 |
PilzAdam |
thexyz, BlockMen, play MiniTest |
18:10 |
BlockMen |
PilzAdam, ok, i will take your code, modify it, give you credit and release chest mod :P |
18:11 |
PilzAdam |
VanessaE, explain that to mitori |
18:12 |
VanessaE |
regarding chests, just don't break the ability to put two *single* chests next to one another. |
18:12 |
VanessaE |
PilzAdam: that's up to you - you can fix that in code. |
18:12 |
PilzAdam |
hm? |
18:13 |
VanessaE |
which hm? |
18:14 |
PilzAdam |
<VanessaE> PilzAdam: that's up to you - you can fix that in code. <- hm? |
18:14 |
VanessaE |
PilzAdam: in the default mod, where you specify which sounds are used for what materials, make a new category/definition/whatever for wood. Rename your "walking on hard stuff" sounds to something like "default_walk_on_wood.1.ogg" or the like, and use those files there. |
18:15 |
VanessaE |
put something else into the regular walk-on-hard-stuff section, so that wood sounds different from stone |
18:15 |
PilzAdam |
then we need new sounds for stone_foorstep |
18:15 |
VanessaE |
yes. |
18:15 |
PilzAdam |
-> mitori |
18:15 |
Calinou |
oh also, try to use at least 4 footsteps |
18:15 |
NakedFury |
why not stop using such shit names and do walk_wood walk_stone |
18:15 |
Calinou |
same for mining sounds |
18:15 |
NakedFury |
you know easier |
18:15 |
VanessaE |
and yes, no less than four sounds for each category |
18:16 |
VanessaE |
having just 2 or 3 sounds too repetitive in practice. |
18:16 |
VanessaE |
NakedFury: +1 |
18:16 |
mitori |
so how's current soundpack better? |
18:17 |
VanessaE |
mitori: it's better in that the sounds in your proposed pack are too repetitive, too simplified, and too mismatched to the materials they're being used on |
18:17 |
VanessaE |
walking on hard stone should *not* sound the same as walking on wood |
18:18 |
PilzAdam |
VanessaE, it does in the current sounds |
18:18 |
mitori |
let's move onto something better for the mean time and then, i'll continue working and we'll move to something better |
18:18 |
VanessaE |
PilzAdam: it does what? |
18:18 |
Calinou |
yep, wood is just louder stone right now |
18:18 |
Calinou |
that's bad |
18:18 |
VanessaE |
oh right |
18:18 |
Calinou |
IMO, just record sounds from real life :P |
18:18 |
PilzAdam |
VanessaE, it has same sound for wood and stone walking |
18:18 |
VanessaE |
I've never payed too much attention to it before, but now that you've got me looking/listening. |
18:18 |
PilzAdam |
VanessaE, mitori's question was how the default is _better_ |
18:18 |
Calinou |
noticed it since always |
18:18 |
VanessaE |
PilzAdam: default is better by virtue of his sounds being worse *when used as-is* |
18:19 |
VanessaE |
Calinou: oh we can't do that, it's too realistic etc. |
18:19 |
VanessaE |
:) |
18:19 |
Calinou |
realistic sounds are ok |
18:19 |
PilzAdam |
VanessaE, in other words: current soundpack is so bad that it doesnt really matter that its bad? |
18:19 |
Calinou |
and probably less annoying |
18:19 |
Calinou |
remember |
18:19 |
Calinou |
sounds must not be annoying, PilzAdam |
18:19 |
VanessaE |
PilzAdam: no, ....yeah what Calinou said. |
18:20 |
mitori |
but current is annoying as hell! |
18:20 |
VanessaE |
no offense, mitori, but some of your proposed sounds suck |
18:20 |
VanessaE |
:) |
18:20 |
mitori |
not as much as the default soundpack |
18:21 |
PilzAdam |
VanessaE, if you would have to decide wich one to choose, would you take mitori's or current default soundpack? |
18:21 |
VanessaE |
mitori: the way they're being used in PilzAdam's branch, they are worse than default. If they were being used *properly*, those same sound bites would be better. |
18:21 |
VanessaE |
PilzAdam: I would use a mixture of the two |
18:21 |
mitori |
then please do! |
18:21 |
mitori |
I would use a mixture of the two |
18:21 |
PilzAdam |
VanessaE, so, mitori's footstep_hard for wood and old one for stone |
18:22 |
PilzAdam |
what else? |
18:22 |
VanessaE |
use the old grass sound on sand. |
18:22 |
VanessaE |
use the new grass sound on snow |
18:22 |
VanessaE |
come up with something better for grass. |
18:22 |
mitori |
i have! |
18:22 |
mitori |
wait a sec |
18:22 |
VanessaE |
come up with something better for cobble |
18:22 |
NakedFury |
we need sounds with this licesnses: This work is licensed under the Attribution Noncommercial License. |
18:22 |
NakedFury |
? |
18:22 |
VanessaE |
use the old stone sound on obsidian and the various bricks |
18:22 |
Calinou |
no, we don't |
18:22 |
Calinou |
BY-NC lol |
18:22 |
Calinou |
who uses that :P |
18:23 |
VanessaE |
NakedFury: quite the opposite, we need to avoid -NC |
18:23 |
mitori |
https://www.dropbox.com/s/9ah4chk49oz2ch0/sounds.7z |
18:23 |
VanessaE |
(remember that MT is supposed to be usable in a commercial project if needed |
18:23 |
PilzAdam |
VanessaE, all nodes that are dugged with group cracky are supposed to sound the same |
18:23 |
VanessaE |
PilzAdam: I'm just talking about the walking sounds |
18:24 |
NakedFury |
Vanessa the engine but not the mod minetest |
18:24 |
VanessaE |
digging sounds are okay-ish |
18:24 |
mitori |
sounds for grass |
18:24 |
PilzAdam |
VanessaE, can you check the grass footstep sounds mitori linked? |
18:25 |
VanessaE |
sure |
18:26 |
VanessaE |
PilzAdam: those are better |
18:26 |
VanessaE |
normalize them and I'd say those will work well |
18:28 |
PilzAdam |
use them for sand too? |
18:28 |
PilzAdam |
and for leaves? |
18:28 |
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18:28 |
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18:29 |
VanessaE |
the digging sounds for sand/leaves are just fine |
18:29 |
PilzAdam |
I mean footsteps |
18:29 |
VanessaE |
use those ^^^^ for the *walking* sounds |
18:29 |
VanessaE |
yeah |
18:29 |
VanessaE |
I didn't try walking on leaves :) |
18:30 |
PilzAdam |
what to use on glass? hard or wood footstep? |
18:30 |
VanessaE |
something new |
18:30 |
PilzAdam |
mitori? |
18:30 |
mitori |
yeah? |
18:30 |
PilzAdam |
<VanessaE> something new |
18:31 |
mitori |
glass walking sounds? |
18:31 |
PilzAdam |
;-) |
18:31 |
PilzAdam |
yep |
18:31 |
PilzAdam |
mitori, oh, and please create mono sounds |
18:32 |
mitori |
i will try |
18:32 |
PilzAdam |
and normalize them to -3dB, less work for me ;-) |
18:32 |
mitori |
but sometimes audition becomes a bitch |
18:32 |
mitori |
i started doing that |
18:33 |
mitori |
and this grass should have been normalized |
18:33 |
PilzAdam |
yea, your new grass_footsteps seem to be normalized already |
18:34 |
VanessaE |
I *love* the glass breaking sounds you're using now |
18:34 |
VanessaE |
those are perfect. |
18:34 |
PilzAdam |
is it possible that there is a little "tick" in one of the grass_footstep sounds? |
18:35 |
PilzAdam |
if yes, then please remove it or make it more quiet |
18:35 |
mitori |
oh well |
18:35 |
mitori |
dunno about that |
18:35 |
mitori |
w8 a sec |
18:35 |
VanessaE |
PilzAdam: not on my end, sthey seem fine |
18:35 |
mitori |
i'm a bit busy |
18:35 |
VanessaE |
-d |
18:35 |
VanessaE |
-s |
18:35 |
mitori |
i will do glass once i will finish |
18:36 |
VanessaE |
mitori: I think if you record the sound of tapping, say, a screwdriver handle onto a glass window lightly, that might do it. |
18:36 |
PilzAdam |
I think its in .3.ogg |
18:37 |
mitori |
VanessaE ...with a good mic, which I obviously don't have. |
18:37 |
VanessaE |
PilzAdam: I hear no excess sound in 3. |
18:37 |
mitori |
but okay, i'll try doing that |
18:37 |
PilzAdam |
... or my headset just sucks |
18:38 |
PilzAdam |
nvm |
18:38 |
VanessaE |
gotta run |
18:38 |
PilzAdam |
mitori, btw, how have you created the sounds? |
18:38 |
VanessaE |
back in an hour or two. |
18:38 |
mitori |
what do you mean? |
18:39 |
PilzAdam |
did you recorded them yourself? |
18:39 |
mitori |
no |
18:39 |
mitori |
only one of them |
18:39 |
PilzAdam |
and the others? |
18:39 |
mitori |
took them from freesounds |
18:40 |
NakedFury |
freesounds is CC by NC so people will bitch about here |
18:40 |
mitori |
not all of them |
18:41 |
NakedFury |
I got all my sounds from that site |
18:41 |
PilzAdam |
mitori, do you have the dirt_footstep sound ready? |
18:41 |
mitori |
yes |
18:42 |
PilzAdam |
can I get them somewhere? |
18:43 |
mitori |
https://www.dropbox.com/s/nm92dxqmpybdrh0/sounds2.7z |
18:43 |
khonkhortisan |
wow with HDX I fill my memory AND my swap |
18:44 |
khonkhortisan |
I think I need more swap |
18:44 |
PilzAdam |
mitori, are the grass_footstep in there the same you linked before? |
18:44 |
mitori |
yes |
18:45 |
Exio |
khonkhortisan: ram* |
18:47 |
thexyz |
PilzAdam: is there any MiniTest server? |
18:47 |
PilzAdam |
AFAIK no |
18:48 |
thexyz |
that's bad |
18:50 |
PilzAdam |
mitori, is it possible to make dirt_footstep a bit less "wet" |
18:51 |
mitori |
O_o |
18:51 |
PilzAdam |
it sounds too much like mud |
18:52 |
mitori |
well |
18:52 |
PilzAdam |
it should be more "dry" dirt |
18:52 |
mitori |
that's what I thought dirt is |
18:52 |
mitori |
alright... let me see |
18:52 |
PilzAdam |
the second one is better than the first one |
18:54 |
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18:54 |
mitori |
try now |
18:55 |
PilzAdam |
same link? |
18:55 |
mitori |
yeah |
18:55 |
mitori |
should has glass step as well |
18:55 |
PilzAdam |
can you make dug_node_soil more crumbly? it is used for sand and dirt |
18:56 |
mitori |
dirt AND sand? alright. that makes life easier for me |
18:57 |
PilzAdam |
you can create seperate sounds for them if you want |
18:57 |
mitori |
i did. but sand isn't good enough yet |
18:59 |
mitori |
dunno, i added it to the archive, you can check it out. |
19:00 |
mitori |
so what do you think about dirt steps, (glass step?) and now as you listen to it, sand/soil dug |
19:00 |
mitori |
PilzAdam |
19:00 |
PilzAdam |
gimme a second |
19:03 |
PilzAdam |
dug_sand sounds like a snake |
19:05 |
thexyz |
TIL minetest_game is written in Logos https://github.com/minetest |
19:05 |
khonkhortisan |
2GB ram, 4GB swap partition, working on 10GB swap file - that would equal the 16GB ram my motherboard could have in it |
19:06 |
rubenwardy |
bye all |
19:07 |
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19:07 |
mitori |
PilzAdam lol. okay, you want me to make one sounds? i'd better stick to that idea |
19:08 |
PilzAdam |
dirt_footstep still too much like mud |
19:10 |
PilzAdam |
and I dont really know what all these dug_node sound should sound like, I generally dont like them |
19:11 |
mitori |
ich habe auch keine Ahnung ;P |
19:11 |
PilzAdam |
oO |
19:13 |
mitori |
well i just couldn't figure out how to say it in english |
19:13 |
mitori |
in this particular situation |
19:14 |
mitori |
i generally know that this would be "have no idea" but i just couldn't apply it properly T_T |
19:16 |
mitori |
PilzAdam, are you still there? |
19:16 |
PilzAdam |
yea |
19:16 |
PilzAdam |
can you create "dry" dirt_footstep? |
19:18 |
mitori |
i would be a magician :D well, i dunno. i did my best. let's try that once more |
19:18 |
mitori |
both of them? |
19:18 |
PilzAdam |
yea |
19:24 |
mitori |
PilzAdam try now the archive |
19:24 |
mitori |
same link |
19:27 |
PilzAdam |
better |
19:27 |
kahrl |
thexyz: the heck is Logos? |
19:29 |
thexyz |
kahrl: no idea, google doesn't help |
19:29 |
PilzAdam |
kahrl, "Logo" in german |
19:29 |
PilzAdam |
small images |
19:29 |
kahrl |
I see |
19:30 |
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19:30 |
PilzAdam |
mitori, I dont know about the dug_node sounds |
19:31 |
mitori |
what? |
19:31 |
mitori |
do you like them or not |
19:31 |
mitori |
? |
19:31 |
PilzAdam |
I dont know what they should sound like |
19:31 |
mitori |
me neither |
19:31 |
Calinou |
hi |
19:31 |
mitori |
so i tried to turn on the creativity |
19:31 |
mitori |
hi |
19:31 |
PilzAdam |
does anyone here has an idea how dug_node sounds should sound like? |
19:31 |
Calinou |
mitori, why aren't you named Mito555 on IRC? :P |
19:31 |
mitori |
because mitori is name |
19:32 |
mitori |
mito551 is more of nickname |
19:32 |
Calinou |
ah |
19:33 |
PilzAdam |
I wonder if we can remove the dug_node sounds completly |
19:33 |
khonkhortisan |
! Watched as minetest filled my 2GB memory, my 4GB swap partition, and flowed into my 102B swap file, and just as I was about to say "Hey, it loaded!" I get a failed assertion in MushUpdateThread. |
19:34 |
khonkhortisan |
:( |
19:35 |
Calinou |
>2013 |
19:35 |
Calinou |
>2GB memory |
19:35 |
mitori |
PilzAdam that should be discussed with whole community, no? |
19:35 |
mitori |
Calinou lol |
19:35 |
Calinou |
khonkhortisan, why do you have a 102B swap file :P |
19:35 |
khonkhortisan |
oops |
19:35 |
khonkhortisan |
10GB |
19:36 |
PilzAdam |
or use the place sound for the dug_node sounds... |
19:36 |
mitori |
this idea i don't like |
19:36 |
khonkhortisan |
My motherboard can have 16GB ram, so I'm filling the rest of it with swap :) |
19:36 |
Calinou |
swap is not additional RAM |
19:36 |
Calinou |
you can have 2TB of swap if you wanted it |
19:36 |
Calinou |
oh also, more than 1GB of swap isn't that useful |
19:36 |
khonkhortisan |
My 2 is right above my G |
19:36 |
khonkhortisan |
ik |
19:37 |
khonkhortisan |
I'm filling it with textures |
19:37 |
Calinou |
twss |
19:38 |
Calinou |
(well, not really) |
19:40 |
PilzAdam |
mitori, I guess I leave the dug_node sound that is currently in master until someone comes up with a better sound |
19:40 |
mitori |
NOOO |
19:41 |
mitori |
GOD PLEASE NO. |
19:41 |
Calinou |
oh talking about dug_node |
19:41 |
mitori |
use the ones for hard stuff for all the stuff, or just leave them out |
19:41 |
Calinou |
we need a default dug_node sound |
19:41 |
Calinou |
there is a default "digging" sound, but not "dug" one |
19:41 |
Calinou |
also a step one would be nice (a very quiet one probably) |
19:42 |
Calinou |
or possibly just a stone-like one (makes code more compact) |
19:42 |
mitori |
^ (basically what i suggest) |
19:42 |
mitori |
sorry for caps, i overreacted |
19:43 |
PilzAdam |
yea, just tested the old ones, I forgot how horrible it is |
19:43 |
mitori |
yeah. thank you for understanding |
19:43 |
khonkhortisan |
pastemagazine stole a good search result |
19:43 |
PilzAdam |
Ill take yours and make them gain=0.5 or so |
19:44 |
Calinou |
talking about gain, it would be better if default sound volume was 0.5 and not 0.8 |
19:44 |
khonkhortisan |
http://pastebin.com/r5t4TmtE |
19:44 |
Calinou |
john_minetest, we need noclip prevention, yeah |
19:44 |
Calinou |
minecraft does it VERY well |
19:44 |
Calinou |
works with any lag |
19:44 |
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19:44 |
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GhostlyDeath joined #minetest |
19:45 |
PilzAdam |
mitori, pushed to the branch |
19:46 |
PilzAdam |
if you want to test what I currently have |
19:46 |
khonkhortisan |
That's how you go through a door without interact |
19:46 |
mitori |
to what branch? mito_sounds? |
19:46 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/tree/sounds_mito2 |
19:47 |
Calinou |
john_minetest, how did you stop your network connection O_o |
19:47 |
Calinou |
unplugging ethernet cable then replugging would usually make you time out, no? |
19:47 |
khonkhortisan |
using the operating system |
19:47 |
Calinou_ |
probably |
19:48 |
khonkhortisan |
¡parasite_! |
19:49 |
Calinou_ |
nope! |
19:49 |
Calinou_ |
or yes |
19:50 |
Calinou |
timeout by default is 30 seconds |
19:51 |
Calinou |
minetest's way of handling timeouts is... stressful :P |
19:51 |
mitori |
PilzAdam, sounds nice. i have also sand steps. and i'm going to work on dirt_stepwark |
19:51 |
Calinou |
it makes you stuck but you can still swing arm, but you can't switch items or look around |
19:51 |
Calinou |
and only way to get out is to disconnect |
19:51 |
Calinou |
(which makes it pointless) |
19:51 |
mitori |
PilzAdam want me to give you sand steps? |
19:51 |
PilzAdam |
sure |
19:52 |
mitori |
https://www.dropbox.com/s/nm92dxqmpybdrh0/sounds2.7z |
19:53 |
Calinou |
no prediction when handling inventory |
19:53 |
Calinou |
but there is mining prediction |
19:54 |
Calinou |
oh also it'd be nice if mining/building prediction were removed when not having interact :P |
19:55 |
khonkhortisan |
The way to test lag is to throw a stone on the ground, and measure the time between when the stone hits the ground, and when the stone leaves your hand. |
19:56 |
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19:57 |
Calinou |
or possibly just type /l |
19:57 |
Calinou |
that's what I do :> |
20:06 |
mitori |
i have done some more magic with sounds - dirtstep. but it's still quite wet PilzAdam |
20:06 |
PilzAdam |
mitori, it sounded a bit uneven, so I shortened sand_footstep.2 a bit |
20:07 |
mitori |
ok |
20:07 |
PilzAdam |
I can test the new dirtstep |
20:10 |
PilzAdam |
hmmm... the sand_footstep would work as dirt_footstep too |
20:12 |
PilzAdam |
mitori, do you have anything against this ^? |
20:12 |
mitori |
no |
20:13 |
mitori |
go ahead |
20:16 |
* PilzAdam |
looks at TODO list he created earlier today |
20:16 |
PilzAdam |
"more variety in the existing sounds" |
20:16 |
PilzAdam |
i.e. 4 versions of each sound |
20:16 |
* Calinou |
noticed that likwid h-craft doesn't come on the forums anymore |
20:16 |
PilzAdam |
currently only gravel has this |
20:16 |
Calinou |
well, since like april |
20:17 |
PilzAdam |
Calinou, \o/ |
20:17 |
Calinou |
le candy box face \o/ |
20:17 |
PilzAdam |
_________________\o/|||___||||||__|||______ |
20:17 |
mitori |
omg |
20:18 |
PilzAdam |
mitori, can you create the 4 versions of each sound? |
20:18 |
* Calinou |
uses berseker and enters a new quest |
20:18 |
mitori |
ewllllllll |
20:18 |
mitori |
weeeeeellllll |
20:18 |
Calinou |
__O_O|||__WPY___||||||__ |
20:18 |
PilzAdam |
Wood pony |
20:18 |
Calinou |
yeah, 1/100 chance to meet one |
20:18 |
mitori |
i don't know |
20:18 |
PilzAdam |
there is a statistic how many people have seen it |
20:18 |
Calinou |
there are also chests in peaceful forest, 1/300 chance |
20:18 |
mitori |
i can tryy |
20:18 |
Calinou |
I found one once, but didn't save |
20:19 |
PilzAdam |
mitori, they need to be only slightly different |
20:19 |
mitori |
yeah, i know |
20:19 |
mitori |
but still... |
20:19 |
mitori |
that's quite a challenge |
20:19 |
Calinou |
oh also, when will this "Not allowing focus change." message be hidden/fixed? :| |
20:19 |
Calinou |
we have a lot of useless messages in console right now |
20:20 |
PilzAdam |
do you run with --verbose? |
20:20 |
Calinou |
no |
20:20 |
Calinou |
start game in a terminal, alt-tab several times and see |
20:20 |
Calinou |
personally I run without terminal and debug_log_level 0 but still |
20:21 |
PilzAdam |
I always run in terminal with debug_log_level 0 |
20:24 |
PilzAdam |
mitori, have I already said that I really like to have new sounds in minetest_game finally? |
20:24 |
mitori |
no :) but I'm really glad to hear it. |
20:26 |
PilzAdam |
I have a branch hanging arround somewhere that adds hurt sounds to the engine |
20:26 |
PilzAdam |
can you create some hurt sounds? |
20:27 |
Calinou |
PilzAdam, stole them from paintball 2 |
20:27 |
Calinou |
now you'll say "oh my god, they killed kenny" when dying |
20:27 |
Calinou |
steal* |
20:27 |
Calinou |
oh also, add respawn sounds, so that you say "yahoo!" when respawning |
20:27 |
mitori |
PilzAdam i might try. what kind of hurt sounds? |
20:28 |
khonkhortisan |
and a finish loading sound |
20:28 |
Calinou |
finnish loading sound* |
20:28 |
Calinou |
says a random sentence in finnish after loading |
20:28 |
mitori |
lol |
20:28 |
PilzAdam |
mitori, https://github.com/PilzAdam/minetest/commit/2cdf0ff4abaa045545440c8694b47371766a7b64 |
20:29 |
mitori |
i'll see what i can do |
20:29 |
kahrl |
banzai! |
20:30 |
PilzAdam |
damage.ogg should be something like "ouch!" and falling_damage something like a bone crack |
20:30 |
Calinou |
PilzAdam, you could steal sounds from xonotic :> |
20:30 |
PilzAdam |
damage.ogg and falling_damage.ogg are played at the same time when getting falling damage |
20:30 |
PilzAdam |
kahrl, what do you think about the commit ^^^^^ ? |
20:30 |
Calinou |
playing both at same time, meh |
20:31 |
Calinou |
it would be better if only falling_damage was playd |
20:31 |
PilzAdam |
Calinou, that would be too complex |
20:31 |
kahrl |
I agree with that |
20:31 |
Calinou |
add a sound antispam |
20:31 |
Calinou |
don't allow more than 1 sound per 50ms |
20:31 |
Calinou |
??? |
20:31 |
Calinou |
PROFIT |
20:31 |
Calinou |
xonotic does that to not play more than 1 hit sound at once |
20:32 |
kahrl |
falling_damage.ogg -> I've fallen, and I can't get up! |
20:32 |
kahrl |
? |
20:32 |
PilzAdam |
in my testing sounds the bone crack with the "ouch" sounded pretty good together |
20:33 |
Calinou |
it'd be nice to be able to trigger client side actions when entering a node |
20:33 |
Calinou |
such as printing a message, or play a sound, but I mean client side |
20:33 |
Calinou |
(prediction) |
20:35 |
kahrl |
how about remembering for each bit of damage what caused it? |
20:36 |
kahrl |
this could be used for custom death messages (by extending the API) as well as avoiding duplicate sounds |
20:38 |
mitori |
PilzAdam did the ouch, same archive |
20:39 |
PilzAdam |
hm? |
20:39 |
PilzAdam |
oh, ok |
20:40 |
kahrl |
PilzAdam, I guess playing both works for now |
20:41 |
kahrl |
that commit looks fine then |
20:42 |
PilzAdam |
kahrl, I get this mesh update thread running assertion fail thingy when adding new sounds |
20:42 |
kahrl |
hmm |
20:42 |
khonkhortisan |
I get that too |
20:42 |
kahrl |
reproducably? |
20:42 |
khonkhortisan |
I downloaded HDX, increased my swap, and now it does that every time I join VE's server |
20:43 |
kahrl |
I was hoping to get a fix for that in before 0.4.7 but was unable to reproduce it |
20:43 |
PilzAdam |
mitori, a bit too high, isnt it? |
20:44 |
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20:45 |
kahrl |
which of the asserts fail? |
20:45 |
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20:45 |
mitori |
it sounds awful if it's lower |
20:45 |
PilzAdam |
maybe make it a _bit_ slower? |
20:46 |
PilzAdam |
kahrl, sry, lost the log |
20:46 |
mitori |
i will get to it tommorow |
20:46 |
PilzAdam |
k |
20:47 |
mitori |
because i'm doing "THIS BIG THING" for dwarves |
20:47 |
mitori |
and generally being tired |
20:47 |
Calinou |
twss |
20:47 |
Calinou |
(×2) |
20:48 |
PilzAdam |
kahrl, also not really reproduceable |
20:48 |
VanessaE |
back |
20:48 |
PilzAdam |
added player_damage.ogg 2 times now (with same cache) and only the first one failed |
20:48 |
sfan5 |
good night |
20:50 |
PilzAdam |
VanessaE, https://github.com/PilzAdam/minetest_game/tree/sounds_mito2 |
20:52 |
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20:52 |
BlockMen |
PilzAdam, is hurt sound goin into engine now? |
20:52 |
PilzAdam |
yep |
20:53 |
BlockMen |
good. :) is the mc "ugh" used too? |
20:53 |
PilzAdam |
mitori wants to create a different one |
20:54 |
Calinou |
the minecraft ugh is ok, and is a nice way to troll MC players :P |
20:54 |
Calinou |
fun fact: TF2 soldier uses the minecraft "ugh" sounds |
20:54 |
BlockMen |
mitori, plz create a similar one then both can be used |
20:54 |
Calinou |
it actually is a freesound |
20:54 |
BlockMen |
because the "ugh" is just epic |
20:54 |
Calinou |
and there are TONS of games which use it |
20:54 |
mitori |
BlockMen you mean similiar to MC sound? |
20:55 |
VanessaE |
PilzAdam: got it. |
20:55 |
mitori |
actually you know what? fuck this shit. i'm gone to record my own ugh, with blackjack and hookers |
20:55 |
mitori |
i'm going* |
20:55 |
BlockMen |
mitori, yes, similar to the "ugh" sound. |
20:56 |
mitori |
got that, thank you. that actually helps a lot |
20:56 |
Calinou |
mitori, tip: use good quality |
20:56 |
Calinou |
320 kbps 44khz ogg for the win :P |
20:56 |
PilzAdam |
MinetestBot! |
20:56 |
MinetestBot |
PilzAdam! |
20:56 |
mitori |
yes, i know. who the hell do you think i am :P |
20:56 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage 2cdf0ff4ab 2013-06-12T13:27:06-07:00 http://git.io/AV5dkg |
20:56 |
mitori |
MinetestBot! What an exciting time-waster! |
20:56 |
MinetestBot |
mitori! |
20:56 |
BlockMen |
when i was searching hurt sound i had the ugh and a different one, but PA claimed that it has too diferent voices |
20:57 |
VanessaE |
er, I'm not hearing any difference in walking sounds from before? |
20:57 |
PilzAdam |
VanessaE, have you force pulled? |
20:57 |
VanessaE |
I had to reset --hard; git pull actually. |
20:57 |
VanessaE |
but I show commit ff513[...] as current on my local copy |
20:58 |
VanessaE |
still hearing the wrong sounds on e.g. wood |
20:58 |
PilzAdam |
wrong = ? |
20:58 |
VanessaE |
or rather on stone (the one that I said sounds like wood) |
20:59 |
PilzAdam |
have you restarted your client? |
20:59 |
kahrl |
didn't you revert a commit recently? |
20:59 |
VanessaE |
of course. |
20:59 |
kahrl |
that might have screwed your history up depending how you did it |
20:59 |
VanessaE |
kahrl: I'm working off a separate copy of his branch, not merging this into minetest_game |
21:00 |
VanessaE |
lemme try nuking and re-copying it. |
21:01 |
VanessaE |
woh wait |
21:01 |
VanessaE |
that's better |
21:01 |
PilzAdam |
git use --force --strategy=hard |
21:01 |
PilzAdam |
*nuke |
21:01 |
PilzAdam |
how can you type "use" instead of "nuke"?! |
21:01 |
VanessaE |
sounds good except leaves are too quiet |
21:02 |
VanessaE |
the walking sound that is |
21:02 |
PilzAdam |
default/functions.lua:59 change 0.15 to 0.25 |
21:03 |
VanessaE |
did you normalize it first? |
21:03 |
PilzAdam |
of course |
21:03 |
PilzAdam |
the gain is different in the code |
21:03 |
VanessaE |
ah ok |
21:03 |
PilzAdam |
dirt_with_grass uses 0.25 |
21:04 |
VanessaE |
hm, still a bit loqw |
21:04 |
VanessaE |
low( |
21:04 |
VanessaE |
let's try 0.35 |
21:04 |
PilzAdam |
same volume as dirt_with_grass |
21:04 |
Calinou |
is "gain" linear? |
21:04 |
Calinou |
and what is the default? |
21:04 |
Calinou |
is "0 gain" mute? |
21:04 |
VanessaE |
ok, 0.35 sounds about right. |
21:05 |
VanessaE |
that walking sound on sand is still terrible though. |
21:05 |
PilzAdam |
Calinou, 1) yes, I guess 2) 1.0 3) yes |
21:05 |
Calinou |
ok |
21:05 |
PilzAdam |
VanessaE, "still"? its a new one |
21:05 |
VanessaE |
maybe it's because there are only two sounds |
21:05 |
PilzAdam |
and I think its perfect for sand and dirt |
21:06 |
VanessaE |
add a few more to the rotation and it should be okay |
21:06 |
PilzAdam |
mitori wants to work on more |
21:06 |
PilzAdam |
but Id like to commit what we have now, and add the additional sounds later |
21:06 |
VanessaE |
remember, you're walking over potentially large spans of dirt, grass, sand, etc, so the sounds can't be too repetitive. |
21:06 |
VanessaE |
right, ok |
21:07 |
VanessaE |
haha |
21:07 |
VanessaE |
<VanessaE> THAT sound is supposed to be "walking on sand". |
21:07 |
Calinou |
tip: make sounds with small pitch variations if you don't have enough |
21:07 |
VanessaE |
<Abe> Sounds like an echocardiogram |
21:07 |
VanessaE |
lol |
21:10 |
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21:12 |
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21:12 |
Kacey |
hey guys |
21:13 |
mitori |
hey |
21:13 |
Calinou |
hi |
21:13 |
* Kacey |
started a microcontroller project in singleplayer |
21:13 |
PilzAdam |
ok, I push the sounds to upstream now |
21:13 |
PilzAdam |
anyone objects? |
21:13 |
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21:13 |
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21:13 |
VanessaE |
not yet |
21:14 |
VanessaE |
did you wanna wait for mitori to find better sand sounds? |
21:14 |
PilzAdam |
there are no "better" sounds |
21:14 |
mitori |
he said he would push it now |
21:14 |
* Calinou |
items |
21:14 |
Calinou |
but I don't object |
21:14 |
Calinou |
:-) |
21:14 |
mitori |
and then push more when it's done |
21:14 |
VanessaE |
ok, filter the sand sounds, take most of the bass out |
21:14 |
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21:14 |
Calinou |
buut, basses sell better |
21:14 |
VanessaE |
put the sounds through a high-pass filter, say with a cutoff of around 10kHz |
21:15 |
VanessaE |
(audacity can do this but I've never been too successful using its equalizer) |
21:17 |
mitori |
https://www.dropbox.com/s/nm92dxqmpybdrh0/sounds2.7z |
21:17 |
mitori |
like this? |
21:24 |
VanessaE |
mitori: I don't hear any difference |
21:24 |
mitori |
wtf |
21:24 |
VanessaE |
(comparing the in-game sounds side by side with those) |
21:24 |
mitori |
how many files does this archive has? |
21:24 |
VanessaE |
two. |
21:24 |
PilzAdam |
2 |
21:25 |
VanessaE |
default_dirt_footstep.1.ogg default_dirt_footstep.2.ogg |
21:25 |
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21:26 |
khonkhortisan |
512px + gdb + 2GB ram goes past my patience |
21:26 |
VanessaE |
mitori: raise your cutoff frequency to say 13kHz or so, high-pass |
21:27 |
mitori |
ok |
21:27 |
mitori |
try now |
21:28 |
mitori |
i did something different |
21:28 |
VanessaE |
url? |
21:29 |
khonkhortisan |
oh, the 128 is a different screenshot |
21:29 |
mitori |
sane |
21:29 |
mitori |
same |
21:29 |
mitori |
https://www.dropbox.com/s/nm92dxqmpybdrh0/sounds2.7z |
21:30 |
Calinou |
night |
21:31 |
khonkhortisan |
okay, who LOL'd my sign? :) |
21:31 |
VanessaE |
mitori: getting better. Raise the cutoff to 15kHz and normalize it |
21:31 |
VanessaE |
then I think you have a winner |
21:32 |
mitori |
i don't want a wiener, why would you offer me that D: |
21:32 |
Calinou |
lol |
21:32 |
VanessaE |
heh |
21:32 |
Calinou |
it's weiner btw |
21:32 |
Calinou |
or not |
21:32 |
Calinou |
spellcheck proved me wrong |
21:32 |
Exio |
lol |
21:32 |
VanessaE |
well grilled with a bit of mustard, ketchup, and sauerkraut and they're pretty good...... |
21:32 |
Calinou |
sauerbraten! |
21:32 |
Exio |
redeclipse! |
21:33 |
Exio |
:> |
21:33 |
VanessaE |
:P |
21:33 |
khonkhortisan |
VanessaE, lava spawn |
21:33 |
Calinou |
minceraft! |
21:33 |
VanessaE |
ohnot again |
21:33 |
khonkhortisan |
yes again... |
21:33 |
PilzAdam |
battlefield! |
21:33 |
VanessaE |
holy shit |
21:34 |
mitori |
cod? |
21:34 |
Exio |
cs cz |
21:34 |
* PilzAdam |
slaps mitori |
21:34 |
mitori |
what why? |
21:34 |
PilzAdam |
because cod |
21:34 |
* mitori |
mitori dodges |
21:34 |
mitori |
cod is shit |
21:35 |
PilzAdam |
oh, good, /me takes his slap back |
21:35 |
Exio |
i don't even know what is cod :( |
21:35 |
kahrl |
Exio: http://www.youtube.com/watch?v=C4yIxUOWrtw |
21:35 |
mitori |
call of duty |
21:35 |
Exio |
ah |
21:35 |
* Calinou |
slaps PilzAdam around a bit with a large shotgun |
21:35 |
mitori |
slap with a shotgun? that's heavy |
21:36 |
Calinou |
xonotic reference :p |
21:36 |
* Exio |
slaps Calinou with a flamethrower |
21:36 |
* mitori |
takes readies a bfg |
21:36 |
Calinou |
hax, there are no bfgs on this channel |
21:36 |
VanessaE |
khonkhortisan: Daniel7682 did it. |
21:38 |
|
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21:40 |
mitori |
VanessaE cutoff doesn't work |
21:40 |
mitori |
basically... nothing else does much difference |
21:40 |
VanessaE |
mitori: you're doing it wrong then :) |
21:43 |
mitori |
https://www.dropbox.com/s/nm92dxqmpybdrh0/sounds2.7z |
21:43 |
mitori |
try now |
21:43 |
mitori |
it's something completely different (but still the same sound) |
21:44 |
VanessaE |
THAT sounds good |
21:45 |
|
Uberi joined #minetest |
21:45 |
mitori |
^_^ |
21:45 |
mitori |
finally a pull? |
21:45 |
Exio |
sounds? :D |
21:46 |
mitori |
i hope! |
21:47 |
PilzAdam |
it works with a gain of 0.5 |
21:48 |
PilzAdam |
VanessaE, should I use the old one for dirt? |
21:48 |
VanessaE |
khonkhortisan: Daniel7682 trashed the travelnet station also. Rolling him back all the way |
21:48 |
PilzAdam |
old one == the one you disliked |
21:48 |
VanessaE |
PilzAdam: old as in what's in 0.4.7? |
21:48 |
VanessaE |
oh |
21:49 |
|
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21:49 |
VanessaE |
maybe |
21:49 |
Uberi |
did you just call 0.4.7 _old_? |
21:49 |
VanessaE |
Uberi: relative to the current sound files :) |
21:53 |
PilzAdam |
VanessaE, mitori, final check: https://github.com/PilzAdam/minetest_game/tree/sounds_mito2 |
21:55 |
mitori |
oh no] |
21:55 |
mitori |
oh no |
21:55 |
mitori |
sound of walking of stone are default |
21:55 |
VanessaE |
add some kind of special digging sound to glass |
21:56 |
mitori |
okay. but please get another sound of hardwalking |
21:57 |
mitori |
i can do it |
21:58 |
mitori |
stonewalking |
21:58 |
mitori |
everything else fine |
21:58 |
PilzAdam |
create something that is simliar to the current one |
22:00 |
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22:02 |
STHGOM |
hahaha |
22:02 |
STHGOM |
microsoft is going down |
22:03 |
PilzAdam |
KidMC2 created a user account ‎(@ dev wiki) |
22:03 |
Uberi |
why not use something else? I hear Jitsi is pretty nice |
22:06 |
mitori |
PilzAdam i'm finished give me a sec i upload it to the same archove |
22:06 |
mitori |
https://www.dropbox.com/s/nm92dxqmpybdrh0/sounds2.7z |
22:07 |
PilzAdam |
the default one has 2 sounds |
22:07 |
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22:07 |
mitori |
http://www.ign.com/articles/2013/06/11/dive-into-the-playstation-4-hardware-with-this-interactive-model?utm_campaign=fbposts&utm_source=facebook |
22:07 |
mitori |
okay |
22:08 |
mitori |
wait one more sec |
22:08 |
PilzAdam |
hmmmm |
22:09 |
PilzAdam |
its too high; it should be more "dull" like the current one |
22:09 |
PilzAdam |
your sound sounds like the cobble is hollow |
22:09 |
mitori |
https://www.dropbox.com/s/nm92dxqmpybdrh0/sounds2.7z |
22:10 |
khonkhortisan |
VanessaE, first it notifies the owner. If the digger isn't the owner, then it also notifies the digger. No dig protection at all. |
22:10 |
VanessaE |
sokomine: ^^^^^^^ |
22:10 |
VanessaE |
please fix this asap |
22:11 |
iqualfragile_ |
john_minetest: what about switching to jitsi? |
22:11 |
VanessaE |
mitori: too "woody". |
22:11 |
VanessaE |
hollow |
22:11 |
mitori |
wait |
22:12 |
PilzAdam |
john_minetest, your friends like bill gates? |
22:13 |
iqualfragile_ |
-.- |
22:13 |
iqualfragile_ |
john_minetest: right now its a lot easier to get people to use alternative software |
22:13 |
Uberi |
not easy enough, iqualfragile_ |
22:13 |
iqualfragile_ |
you know prism |
22:13 |
mitori |
https://www.dropbox.com/s/nm92dxqmpybdrh0/sounds2.7z |
22:13 |
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LunaVorax joined #minetest |
22:14 |
iqualfragile_ |
well, i was able to get about 80% of my communication to xmpp |
22:14 |
VanessaE |
mitori: still too hollow/woody |
22:14 |
iqualfragile_ |
additionaly jitsi has some added bonus: multipary video calls |
22:15 |
PilzAdam |
yea, too hollow |
22:15 |
mitori |
if not's not that hollow it hurts |
22:15 |
VanessaE |
none of the "hard" materials in the game would even begin to make a sound like that except wood |
22:16 |
VanessaE |
your emphasis is too close to the mid range of frequencies, you need to bias toward the high end more |
22:16 |
|
amboss joined #minetest |
22:17 |
|
ch98 joined #minetest |
22:18 |
Uberi |
I like the hollow sound, personally |
22:19 |
Uberi |
I just lightly punched a tree in my backyard, it sounded sorta like that |
22:19 |
mitori |
...and we are talking stone |
22:19 |
Uberi |
oh... |
22:19 |
mitori |
https://www.dropbox.com/s/nm92dxqmpybdrh0/sounds2.7z |
22:19 |
Uberi |
well I'm going to go punch a rock now then |
22:19 |
mitori |
we already delat with wood, fortunately |
22:19 |
mitori |
go for it! |
22:20 |
mitori |
don't forget to record it ;) |
22:20 |
PilzAdam |
mitori, untitled_mixdown.ogg ? |
22:20 |
mitori |
ye[p |
22:20 |
mitori |
yep |
22:20 |
VanessaE |
the mixdown sounds useable for placing glass btw |
22:21 |
VanessaE |
the others are usable for stone now I guess |
22:21 |
mitori |
please |
22:21 |
Uberi |
apparently hitting a rock doesn't make much of a sound |
22:21 |
iqualfragile_ |
have you used a pickaxe? |
22:21 |
Uberi |
just my hand |
22:22 |
mitori |
we're not exactly talking about punching it |
22:22 |
mitori |
rather walking on it |
22:22 |
iqualfragile_ |
chat i imagine you to look like: http://www.youtube.com/watch?v=QBA8MvkZttE&html5=1 |
22:22 |
Uberi |
ah well, proceed :) |
22:23 |
PilzAdam |
iqualfragile_, "&html5=1" +1 |
22:23 |
iqualfragile_ |
yeah, i add that when sending links so people use html5 |
22:24 |
iqualfragile_ |
i dont have flash anyways |
22:24 |
kahrl |
I hate it when somebody else uses the same proxy I use for watching youtube and switches it back to flash |
22:25 |
kahrl |
At least that's my theory for why this sometimes gets reset |
22:25 |
Uberi |
VanessaE: how many nodes are defined on your server, approximately? |
22:25 |
sokomine |
any ideas why a monitor may suddenly disappear from x? perhaps got something to do with xrandr...last i saw it it was displaying a film...then it went into some kind of powersave mode? on the textconsole, it's stil present |
22:26 |
VanessaE |
Uberi: upwards of 4000 |
22:26 |
Uberi |
:O |
22:26 |
VanessaE |
nodes/items |
22:27 |
Uberi |
thanks, I just need some performance numbers now |
22:27 |
PilzAdam |
VanessaE, is it ok if I use default_place_node_hard in node_sound_defaults() |
22:27 |
PilzAdam |
otherwise torches have the same place sound as sand, and that doesnt really sound ok |
22:27 |
iqualfragile_ |
sokomine: it might be because of X |
22:27 |
VanessaE |
PilzAdam: that sounds fair |
22:28 |
kahrl |
VanessaE: do you see this message sometimes? "WARNING: Going to send a reliable packet .* that is already in outgoing buffer" |
22:28 |
PilzAdam |
VanessaE, pushed |
22:28 |
PilzAdam |
VanessaE, mitori, recheck the branch |
22:29 |
PilzAdam |
kahrl, wich stream? |
22:29 |
kahrl |
derr_con... whatever that is |
22:30 |
|
sokomine left #minetest |
22:30 |
VanessaE |
kahrl: checking.. |
22:30 |
kahrl |
looks like verbosestream |
22:30 |
|
sokomine joined #minetest |
22:30 |
sokomine |
hmm |
22:31 |
sokomine |
i want my second monitor back :-( |
22:31 |
mitori |
pilzadam, everything's fine except for one little thing |
22:31 |
VanessaE |
PilzAdam: checking |
22:31 |
mitori |
sokomine what videocard? |
22:32 |
iqualfragile_ |
have you restartet x right now? |
22:32 |
mitori |
sapling placement uses place_node_hard |
22:32 |
mitori |
PilzAdam |
22:32 |
PilzAdam |
yes, I alrady pushed a fix for that |
22:32 |
mitori |
sokomine might this be the drivers? |
22:32 |
mitori |
alright |
22:33 |
PilzAdam |
saplings and apple use node_sound_leaves_default() |
22:33 |
VanessaE |
PilzAdam: all are good, gain on leaves is too low and glass needs its own placement sounds |
22:34 |
PilzAdam |
gain on leaves is not too low, its same as on grass |
22:35 |
VanessaE |
kahrl: I'm not finding that message in my logs any time in the recent history |
22:35 |
PilzAdam |
VanessaE, mitori and I had the problem that we both dont really know what the node_dug sounds are supposed to sound like |
22:35 |
VanessaE |
closest I find to that is stuff relating to player timeouts. |
22:36 |
VanessaE |
PilzAdam: to my mind, a node, when dug, should make a "louder, fuller" version of the walking sound |
22:36 |
VanessaE |
(but not necessarily higher amplitude) |
22:36 |
PilzAdam |
so, can I merge the branch now? |
22:37 |
PilzAdam |
the node_dug and glass placing sounds can be done later |
22:37 |
VanessaE |
fix the volume level on walking on leaves and call it good for now. |
22:37 |
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Fresh_m__ joined #minetest |
22:37 |
PilzAdam |
to what? gain=0.4? |
22:37 |
VanessaE |
I used 0.35 |
22:39 |
PilzAdam |
MinetestBot! |
22:39 |
MinetestBot |
PilzAdam! |
22:39 |
MinetestBot |
GIT: mito551 commited to minetest/minetest_game: New sounds c3c5f8a228 2013-06-12T15:38:40-07:00 http://git.io/Wo3Fyg |
22:39 |
Uberi |
lovely |
22:39 |
VanessaE |
sokomine: you asked earlier about sheep. there are two in the pen in front of your house on the left |
22:40 |
* Exio |
git pulls |
22:40 |
VanessaE |
none in the larger pen left of that, nor in the pen next to the spawn or behind bulldog's cafe |
22:41 |
PilzAdam |
VanessaE, your minetest_game is out of date :-p |
22:41 |
VanessaE |
not anymore :P |
22:42 |
Exio |
http://dpaste.com/1233597/ |
22:42 |
Exio |
is this a known bug? |
22:42 |
PilzAdam |
mitori, mitori or mito551 in changelog? |
22:42 |
mitori |
omfg |
22:42 |
Uberi |
Exio: did this happen while starting? |
22:42 |
mitori |
that's the hardest question i have been asked in my entire life |
22:42 |
PilzAdam |
you want to be called "omfg" in the cahngelog? |
22:42 |
Uberi |
good choice, I must say |
22:43 |
mitori |
can you write "mitori (aka mito551)" |
22:43 |
PilzAdam |
how about mitori551? |
22:43 |
mitori |
no way |
22:43 |
mitori |
"mitori (aka mito551)" |
22:43 |
PilzAdam |
or mito551ri |
22:43 |
Exio |
Uberi: while trying to start an old world with the "lastest" minetest_game |
22:43 |
Exio |
=> crash |
22:43 |
PilzAdam |
mitori, there is no "aka" in the changelog |
22:43 |
mitori |
why not? |
22:43 |
PilzAdam |
you have to choose one |
22:43 |
mitori |
why not? |
22:43 |
Uberi |
maybe use a slash? mitori/mito551 |
22:43 |
PilzAdam |
to keep it short |
22:44 |
Exio |
after, i started a game in minimal |
22:44 |
Exio |
before* |
22:44 |
mitori |
what do you say about slash? |
22:44 |
mitori |
mitori/mito551 |
22:44 |
mitori |
as Uberi suggested? |
22:44 |
mitori |
if not, then let the mitori be |
22:44 |
PilzAdam |
people might think "mitori and mito551" |
22:44 |
mitori |
yes |
22:44 |
Uberi |
but that would be true, PilzAdam |
22:44 |
mitori |
oh |
22:45 |
mitori |
YES |
22:45 |
mitori |
Uberi speaks the truth |
22:45 |
Uberi |
hear, hear |
22:45 |
Uberi |
buy APPL |
22:45 |
Uberi |
sell all your Nortel shares before it's too late |
22:45 |
VanessaE |
thought it was AAPL? |
22:46 |
mitori |
but alright, write me as mitori |
22:46 |
PilzAdam |
there we go: http://dev.minetest.net/Changelog#0.4.7_.E2.86.92_.3F |
22:46 |
Uberi |
close enough :P |
22:46 |
Uberi |
I like this plan of action |
22:46 |
VanessaE |
lol |
22:46 |
mitori |
lol |
22:47 |
mitori |
thank you |
22:47 |
PilzAdam |
mitori, create an account and change it yourself if you want to |
22:47 |
Exio |
aw |
22:47 |
mitori |
and i think WE have done a great job. |
22:48 |
mitori |
PilzAdam, no it's fine. i would even say perfect |
22:48 |
mitori |
good job everyone |
22:48 |
mitori |
now i can go to sleep finally |
22:48 |
mitori |
lol |
22:49 |
Uberi |
the Mesecons codebase really needs a cleanup |
22:49 |
Uberi |
tabs and spaces were never meant to be mixed |
22:49 |
PilzAdam |
http://dev.minetest.net/TODO#TODO_in_minetest_game <- see "Sounds" |
22:49 |
mitori |
good night everyone, PilzAdam, VanessaE (even though it's even evening by you, as far as I know). |
22:50 |
Uberi |
see ya o/ |
22:50 |
VanessaE |
night :) |
22:50 |
Uberi |
does this mean the sounds todo is done? |
22:50 |
Exio |
oh |
22:50 |
Exio |
this bugs is the known one |
22:50 |
Exio |
nvm about my paste |
22:50 |
Exio |
and good night mitori |
22:50 |
Exio |
Uberi: half done i guess |
22:50 |
Exio |
:P |
22:51 |
Uberi |
what's the other half? breathing sounds? |
22:51 |
mitori |
Exio, Uberi, thank you, good night |
22:51 |
Uberi |
actually... |
22:51 |
Exio |
aw |
22:51 |
Uberi |
[MOD] Breathing Sounds [breathing_sounds] [WTFPL] |
22:51 |
Exio |
no, please |
22:51 |
Exio |
don't... |
22:51 |
VanessaE |
ehm.. |
22:51 |
PilzAdam |
Uberi, thats the TODO for minetest_game, breathing sounds are not supported by the engine currently |
22:52 |
PilzAdam |
hurt sounds are, though -> added to the TODO list |
22:52 |
Uberi |
I dunno, maybe we can breath faster and more efficiently if done in C++? |
22:52 |
VanessaE |
PilzAdam: as long as hurt sounds can be made gender-specific. :) |
22:52 |
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cisoun joined #minetest |
22:52 |
Uberi |
and don't make it configurable either, it isn't up for discussion :P |
22:52 |
VanessaE |
(think quake or open arena - your player model determines your 'hurt' sound also) |
22:53 |
Exio |
or what about minecraft's hurt sounds? where they aren't male or female sounds? |
22:53 |
Uberi |
VanessaE: gender specific players first, perhaps |
22:53 |
Exio |
(i don't mean "those") |
22:53 |
VanessaE |
Uberi: that should be pretty easy I would think |
22:53 |
VanessaE |
hell, doable in lua even |
22:53 |
Uberi |
definitely |
22:53 |
PilzAdam |
VanessaE, no, you play a male character, use mods if you want to be female |
22:54 |
VanessaE |
a new skin is sufficient for my needs :) |
22:54 |
PilzAdam |
s/if you want to be/if you want your character to be/ |
22:55 |
Exio |
PilzAdam: your readme in https://github.com/PilzAdam/beds doesn't work |
22:55 |
PilzAdam |
yes |
22:55 |
PilzAdam |
who cares? |
22:56 |
Exio |
aww |
22:57 |
sokomine |
vanessae: strange. first the 5-6 sheep i caught yesterday and which turned into 50 while i was away, and now only tow left. cannibalism? escaped through jumping on each other? sheep are strange! |
22:57 |
* sokomine |
eyes pilzadam suspiciously |
22:58 |
VanessaE |
PilzAdam: she's right, sheep are....busted. |
22:58 |
Uberi |
sokomine: when two sheep love each other very much... |
22:58 |
VanessaE |
Uberi: ! |
22:58 |
Uberi |
they fight to the death and eat the loser's organs |
22:58 |
VanessaE |
lol |
22:58 |
Exio |
ok |
22:58 |
Exio |
... ok |
22:58 |
sokomine |
uberi: at least they manage the jumping-part of that quite well :) |
22:59 |
Uberi |
it's a feature, not a bug |
22:59 |
PilzAdam |
^ |
22:59 |
PilzAdam |
that goes into my forum signature |
22:59 |
Uberi |
so many unintentional features |
23:00 |
sokomine |
mitori: i guess icewm and xrandr just don't get along that well :-( so eventually xrandr (or something else) sends the monitor sleeping, icewm at least notices - but does not seem to be able to take the monitor back again? |
23:01 |
Exio |
xrandr --output X --auto |
23:02 |
iqualfragile_ |
short survey: which distro are you guys using? |
23:02 |
Exio |
debian in my desktop, and my now unused laptop has an outdated as hell gentoo |
23:03 |
Exio |
i have gentoo in the todo list for here, but can't because the network :/ |
23:03 |
sokomine |
exio: no, doesn't give me the second monitor back :-( maybe icewm can't handle that? |
23:03 |
Uberi |
I installed elementary beta a few weeks ago, loving it |
23:03 |
sokomine |
debian here as well |
23:03 |
iqualfragile_ |
:D elementary |
23:04 |
iqualfragile_ |
i thought about giving that to my grandfather… |
23:04 |
VanessaE |
iqualfragile_: xubuntu 12.04 |
23:04 |
VanessaE |
but I guess you already knew that :) |
23:04 |
sokomine |
oh! the second monitor was eventually recognized again! only that it's now in mirror-mode..... |
23:04 |
iqualfragile_ |
yep, you mention it from time to time |
23:04 |
sokomine |
i'll call the commands that set it up properly again and hope |
23:05 |
STHGOM |
cya |
23:05 |
Uberi |
elementary is beautiful but it does need a few more keyboard oriented stuff |
23:05 |
Exio |
gl sokomine :P |
23:05 |
Uberi |
and they really must stop trying to write everything by themselves and spreading manpower too thin |
23:05 |
sokomine |
aah. got it back :-) |
23:05 |
iqualfragile_ |
Uberi: have you allso tried using pear? :D |
23:06 |
* Exio |
gives sokomine a cookie |
23:06 |
* sokomine |
inspects the cookie, determins that it is eatible, and starts munching it :-) |
23:06 |
* iqualfragile_ |
gives sokomine gentoo&wayland |
23:06 |
PilzAdam |
sokomine, its after 0 AM |
23:06 |
iqualfragile_ |
haha, just kiding, i assume neither is realy usable at all |
23:07 |
Uberi |
iqualfragile_: nah, you mean the distro right? |
23:07 |
iqualfragile_ |
PilzAdam: its even after 1 AM! |
23:07 |
iqualfragile_ |
yep |
23:07 |
PilzAdam |
MinetestBot! |
23:07 |
MinetestBot |
PilzAdam! |
23:07 |
MinetestBot |
GIT: BlockMen commited to minetest/minetest_game: Separate formspecs of active furnace and chests 486509876a 2013-06-12T16:06:26-07:00 http://git.io/CPUvvA |
23:07 |
sokomine |
hm, gentoo may well be usable. wayland...don't see much reason for it. my desktop is only a collection of xterms used to start graphical programs like a strange one called mt...:-) |
23:08 |
iqualfragile_ |
i think it will help with a lot of glitches |
23:09 |
iqualfragile_ |
i have just recently switched from .ubuntu to archlinux |
23:09 |
iqualfragile_ |
and i have to admit that i am quite impressed |
23:10 |
iqualfragile_ |
it is _so_ fast |
23:10 |
Exio |
archlinux is meh |
23:10 |
sokomine |
speed isn't much of a problem. maybe with mt. the rest...it either is more than fast enough or it takes time (compiling) where you can do something else |
23:11 |
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23:11 |
iqualfragile_ |
booting is quick, thanks to systemd |
23:12 |
sokomine |
i'm a bit annoyed about gnome and kde and all those. there are situations where x is needed (or something graphical); i just don't want what those complex dte come with |
23:12 |
sokomine |
oh yes, booting speed surprised me as well with the new debian. might be due to the ssd i put in here as well (the old hard disk got broken sectors so a replacement was needed desperately) |
23:13 |
VanessaE |
if it weren't for my bios always taking several seconds, my machine would only take ~10 seconds to boot thanks to my SSD :) |
23:14 |
khonkhortisan |
you can take out memcheck |
23:14 |
Exio |
in my netbook the bios is what takes most of the boottime |
23:15 |
VanessaE |
khonkhortisan: it already skips that. it's all the other stuff it does in the meantime |
23:15 |
khonkhortisan |
I press escape through everything |
23:15 |
VanessaE |
(random hardware checks, etc) |
23:15 |
khonkhortisan |
I get a big table of hardware information |
23:15 |
VanessaE |
BIOSes need a "just boot NOW" mode :) |
23:15 |
Exio |
my actual mobo does a lot of stuff |
23:15 |
VanessaE |
find the first hard disk, load the boot sector, pass everything else to the OS |
23:15 |
Exio |
mainly because i have this overclocked, i guess :P |
23:15 |
khonkhortisan |
I used to not know what mobo meant |
23:16 |
iqualfragile_ |
litle bit more then 7 secs |
23:16 |
iqualfragile_ |
with 4 secs in kernelspace |
23:17 |
iqualfragile_ |
which makes me think about kompiling it myself and especialy disabling the initramfs |
23:18 |
Exio |
hand-compiled kernel and a hand-wrote init script made my netbook get 5 seconds to a TTY and 7 to slim like 2 years ago :P |
23:18 |
Exio |
(from grub to the system) |
23:18 |
iqualfragile_ |
but you are right, the bios is crap, i need to check for compatibilty with coreboot before i buy my next motherboard |
23:18 |
iqualfragile_ |
jup, 7 to kdm |
23:19 |
Exio |
what cpu? |
23:19 |
Exio |
intel atom n270 (1.6ghz @ 1core (HT) / 2 threads) 1gb ram |
23:19 |
Exio |
my netbook ^ |
23:19 |
iqualfragile_ |
kernel not yet optimized |
23:19 |
iqualfragile_ |
uh, netbook, yeah, well that is no comparision |
23:20 |
Uberi |
how does that run mt, Exio? |
23:20 |
iqualfragile_ |
deep black magic! |
23:20 |
iqualfragile_ |
it uses the cloud fror computation!!! |
23:20 |
Uberi |
:O |
23:21 |
Exio |
Uberi: with 0.4.4 it worked with 50~60FPS "when walking around" |
23:21 |
iqualfragile_ |
wtf? thats like… more then i get with nouveau |
23:21 |
Exio |
intel gpu |
23:21 |
Exio |
intel gma 915 or so |
23:21 |
iqualfragile_ |
yeah, intel gpu--> good drivers |
23:21 |
Exio |
not good |
23:21 |
Exio |
just good framebuffer |
23:21 |
Exio |
outside that, the gpu and drivers are crap |
23:22 |
Exio |
and good "support" |
23:22 |
iqualfragile_ |
& i assume that your screensize is a lot smaller then mine, which makes a load of a difference |
23:22 |
Uberi |
Exio: nice |
23:22 |
iqualfragile_ |
(obviously) |
23:22 |
Exio |
iqualfragile_: 10.1" :P |
23:22 |
Exio |
i'm on my desktop anyway |
23:22 |
Uberi |
only if fill rate is the bottleneck |
23:22 |
Exio |
it is way better ^^ |
23:23 |
Exio |
the bottleneck with the netbook was mainly the cpu and the firmwares to load |
23:23 |
Exio |
it took like 2 seconds to load stuff needed for the cpu iirc |
23:24 |
Uberi |
available soon: //set blue lightstone |
23:24 |
Exio |
wat |
23:24 |
Uberi |
new wip WorldEdit feature |
23:25 |
Tesseract |
Check all node descriptions? |
23:25 |
Uberi |
that's right :) |
23:25 |
Uberi |
and also mod names and such |
23:25 |
Uberi |
the WE GUI will have a better search with suggestions, probably |
23:26 |
iqualfragile_ |
good night& stay mashed |
23:28 |
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23:30 |
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23:51 |
PilzAdam |
bye |
23:59 |
Uberi |
MinetestBot! |
23:59 |
MinetestBot |
Uberi! |
23:59 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Support descriptions and partial node names in chat commands (e.g., `//set blue lightstone`, `//replace piston_normal_off bronze block`). 74018dab99 2013-06-12T16:59:13-07:00 http://git.io/w1TOvw |