Time |
Nick |
Message |
00:00 |
* Uberi |
pats MinetestBot |
00:12 |
Exio |
a super-random offtopic question, how would you handle dynamic-defined entities in a game engine? |
00:12 |
Uberi |
you could define existing entities and modify their properties? |
00:12 |
Exio |
not all the properties |
00:13 |
Uberi |
it works per-entity too! |
00:13 |
Uberi |
which ones? |
00:13 |
Exio |
things like the texture/name/"that stuff" should be locked |
00:13 |
Exio |
all other stuff should be able to get tweaked in runtime if wanted |
00:13 |
Uberi |
nah texture isn't locked, it's changable via lua |
00:13 |
Exio |
no no |
00:13 |
Exio |
i don't mean in minetest |
00:13 |
Uberi |
see: player skin changers |
00:13 |
Exio |
in a "random game" |
00:13 |
Uberi |
oh |
00:14 |
Uberi |
well in my games they all go into the world's spatial tree |
00:15 |
Exio |
hmm |
00:15 |
Exio |
spatial tree? |
00:15 |
Uberi |
yeah, makes a ton of things a lot easier |
00:15 |
Uberi |
especially physics |
00:16 |
Uberi |
the physics engine reuses it for broadphase collision |
00:17 |
Exio |
i actually just want to try to make an "example game" for learning how to use lua, sdl and a "real use" of OOP |
00:17 |
Exio |
so it will be a plataform 2d game |
00:18 |
Uberi |
hmm, you could always just throw it all in a array-like table and do whatever if there are a reasonable number of entities |
00:19 |
Uberi |
it worked quite well for me with some quite complex entities, about 50+ onscreen at once before performance starts to drop |
00:19 |
Exio |
i don't really think the entities will be very complex |
00:20 |
Exio |
the "most complex" entities will be dumb balls or so :P |
00:20 |
Exio |
my idea is trying to make the engine "the simple that it can be" and make the IA and not-'heavy' stuff in lua |
00:20 |
Exio |
AI/IA |
00:20 |
Exio |
w/e :P |
00:21 |
Uberi |
it doesn't really matter how you store it if it's a simple scene without too many objects in it |
00:21 |
Exio |
yep |
00:22 |
Exio |
my first base-idea was making a lot of "virtual entities" without doing anything special with them and making lua define "them" per entity |
00:41 |
khonkhortisan |
JPEG FATAL ERROR: Not a JPEG file: starts with 0x89 0x50 ok... what file? |
00:42 |
kahrl |
khonkhortisan: try minetest --verbose |
00:42 |
kahrl |
this can't really be fixed because it's in irrlicht |
00:43 |
khonkhortisan |
I like verbose better than a half-full Media bar |
00:43 |
khonkhortisan |
it shows me it's doing something |
01:01 |
khonkhortisan |
VanessaE, above error for 128px files: default_ice.jpg homedecor_gate_barbed_wire_left.jpg homedecor_gate_barbed_wire_right.jpg homedecor_gate_chainlink_left.jpg homedecor_gate_chainlink_right.jpg moretrees_fir_trunk.jpg moretrees_fir_trunk_top.jpg | Also, "unknown block" is now "unknown node" |
01:01 |
khonkhortisan |
bin/minetest --verbose > log 2>&1 ; grep -B 1 "JPEG FATAL ERROR:" < log |
01:01 |
VanessaE |
thanks, I'll fix them now. |
01:11 |
VanessaE |
khonkhortisan: fixed in git. |
01:18 |
khonkhortisan |
got it |
01:25 |
BlockMen |
bye |
01:25 |
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01:27 |
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01:39 |
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02:04 |
arsdragonfly |
!up arsenalmp.no-ip.org |
02:04 |
MinetestBot |
arsenalmp.no-ip.org:30000 seems to be down |
02:04 |
arsdragonfly |
!up arsenalmp.no-ip.org 30002 |
02:04 |
MinetestBot |
arsenalmp.no-ip.org:30002 is up (390ms) |
02:06 |
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02:28 |
khonkhortisan |
it just sits there and mocks me http://images1.wikia.nocookie.net/__cb20121014220336/thetekkit/images/b/b5/Null_Cell.png |
02:31 |
VanessaE |
heh |
02:31 |
VanessaE |
you can do it :) |
02:32 |
khonkhortisan |
"the server owner must op the mod itself, by typing, '/Op [redpower(2)]'...because [the Deployer needs] permission to interact with the environment" |
02:36 |
* arsdragonfly |
plans to turn his phone into a dedicated server |
02:36 |
arsdragonfly |
I'll have a new one soon :-D |
02:44 |
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03:53 |
Tesseract |
VanessaE: Could you add the colon character to the signs in homedecor? |
03:54 |
VanessaE |
I'll try |
03:55 |
Tesseract |
Thanks. :-) It will require great drawing skills. ;-) |
03:56 |
* [0gb_us] |
is away: away |
03:58 |
khonkhortisan |
are animated inventory images supported yet? |
03:59 |
VanessaE |
I don't think so |
04:03 |
VanessaE |
Tesseract: fixed in git. |
04:07 |
VanessaE |
(had to look up how the charmap works, since thexyz originally wrote it :) |
04:11 |
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04:15 |
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04:17 |
Tesseract |
[0gb_us]: Please turn off that away CTCP ACTION. |
04:17 |
[0gb_us] |
Hmm? How do I do that? And why? |
04:17 |
khonkhortisan |
* [0gb_us] is away: away |
04:18 |
Tesseract |
(On my IRC network I block it with a module) |
04:18 |
[0gb_us] |
Yea, I know what it is. Just not how to turn it off or why. |
04:18 |
[0gb_us] |
*Yeah |
04:18 |
Tesseract |
[0gb_us]: Look in your settings, because it is annoying. |
04:19 |
[0gb_us] |
Personally, I find it useful on clients that don't report the /away status to the user. |
04:20 |
Tesseract |
It is spammy, if you don't respond they can assume that you are away. |
04:20 |
[0gb_us] |
Okay, found the setting. |
04:20 |
Tesseract |
Imagine if everyone had it set. |
04:20 |
[0gb_us] |
WHen I don't respond, some people get mad thinking I'm ignoring them. |
04:20 |
[0gb_us] |
I don't see the issue with others having it set. |
04:21 |
khonkhortisan |
that's their problem, this is irc |
04:21 |
Tesseract |
Their problem. :-) A lot of the messages in the channel would be away/back messages. |
04:21 |
[0gb_us] |
It turns into MY problem when they get mad at me. |
04:22 |
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04:22 |
Tesseract |
/mode +q/b/R/g |
04:23 |
khonkhortisan |
/mode #minetest -c |
04:25 |
khonkhortisan |
or is it S? |
04:25 |
[0gb_us] |
I don't know. "/help mode" returns nothing. |
04:26 |
Tesseract |
[0gb_us]: /quote help cmode/umode |
04:28 |
Tesseract |
khonkhortisan: c is color filter, S is unused. |
04:32 |
[0gb_us] |
/help says cmode and umode are invalid commands. |
04:42 |
ch98 |
Yay gcc4.2 is now installed in to this computer |
04:43 |
khonkhortisan |
why so old? |
04:43 |
khonkhortisan |
(I have 4.7.1) |
04:43 |
Tesseract |
[0gb_us]: /quote help |
04:44 |
[0gb_us] |
/quote returns nothing. |
04:44 |
ch98 |
well my computer had 4.0.1 when i installed xcode so this is better |
04:44 |
[0gb_us] |
Ah, I remember xcode. Good times. |
04:44 |
Tesseract |
I win! 4.8.1 :-) |
04:45 |
VanessaE |
4.6.3 here. |
04:45 |
[0gb_us] |
Same. 4.6.3. |
04:46 |
[0gb_us] |
I bet it's preinstalled. I don't remember installing that. |
04:46 |
VanessaE |
build-essential |
04:46 |
VanessaE |
comes with it. |
04:46 |
[0gb_us] |
I don't remember installing build-essential either. |
04:46 |
khonkhortisan |
okay, well who has gdb 7.5.50? It tells you the actual package name of the debuginfo you're missing |
04:47 |
VanessaE |
not even to compile MT |
04:47 |
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04:47 |
VanessaE |
? |
04:47 |
Tesseract |
It is in base-devel/build-essential/whatever your distro calls it. |
04:47 |
khonkhortisan |
if you build, you have build-essential |
04:47 |
[0gb_us] |
No, last time I compiled Minetest was before my computer freaked out and I wiped it. |
04:47 |
VanessaE |
[0gb_us]: odd. well get your butt over to github and grab the latest sources ;) |
04:47 |
VanessaE |
(or use my build. I seem to recall you run Ubuntu 12.04 also) |
04:48 |
[0gb_us] |
Nah, I don't need sources. I have a .deb! |
04:48 |
VanessaE |
of 0.4.7? |
04:48 |
[0gb_us] |
Come to think of it, I DID compile a few days ago, but on another computer. THAT computer I DID install build-essential on. |
04:48 |
[0gb_us] |
Yes, a .deb of 0.4.7. |
04:49 |
[0gb_us] |
It's at minetest.net. |
04:51 |
[0gb_us] |
I have gdb 7.4-2012.04, it seems. |
05:09 |
arsdragonfly |
How to create a .x mesh? |
05:10 |
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05:10 |
VanessaE |
blender can export them if you enable the direct-x exporter. |
05:12 |
khonkhortisan |
Have you looked in the file? |
05:16 |
|
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05:22 |
ch98 |
oh same old error |
05:22 |
ch98 |
what is whrong with this??? |
05:25 |
khonkhortisan |
VanessaE, with 128pxHDX, menu_overlay.png says 128px, while minetest_menu_overlay.png says 512px. |
05:25 |
VanessaE |
I could swear I fixed all of those |
05:25 |
VanessaE |
*grumble* |
05:26 |
khonkhortisan |
it cloned itself to avoid the antivirus |
05:26 |
VanessaE |
haha |
05:27 |
khonkhortisan |
I deleted my ~/minetest/cache, I was going to look around in /tmp |
05:27 |
ch98 |
Can anyone test my concrete mod? I updated it but never got to test it without minetest |
05:27 |
khonkhortisan |
the liquid-to-solid one? |
05:29 |
khonkhortisan |
And also, the button-glass-mesecon connection has insulated texture on the top and bottom of the part that goes through the glass, but is transparent on the sides. |
05:30 |
VanessaE |
khonkhortisan: fixed in git |
05:34 |
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06:02 |
VanessaE |
bbl, bedtime. |
06:02 |
[0gb_us] |
Good night. |
06:08 |
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06:28 |
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06:30 |
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06:49 |
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06:51 |
silwol |
good morning |
06:51 |
silwol |
...at least for those in a timezone near me |
07:03 |
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07:10 |
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07:16 |
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07:19 |
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07:37 |
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07:41 |
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08:14 |
Calinou |
the new grass sound is nice, but cuts sharply at end :/ |
08:15 |
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08:24 |
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08:29 |
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08:29 |
arsdragonfly |
PlayerArgsEnd not found |
08:29 |
arsdragonfly |
how to fix that? |
08:30 |
[0gb_us] |
Delete your players. |
08:30 |
[0gb_us] |
Or find which player account is bugged up, and delete just that one. |
08:31 |
arsdragonfly |
how to find the bugged one ? I don't like to look through every player |
08:31 |
arsdragonfly |
Or, is there a line of PlayerArgsEnd at the end of each player's profile? |
08:32 |
[0gb_us] |
Yeah, you'd have to look through all of them, unless you want to perform some command line wizardry. |
08:32 |
[0gb_us] |
Yeah, I think that's at the end of the file. |
08:32 |
[0gb_us] |
Of all the files. |
08:34 |
arsdragonfly |
hmmm |
08:34 |
* arsdragonfly |
goes to learn some bash script |
08:37 |
[0gb_us] |
Hmm. I don't know how to loop through files in a directory, but if you know how to do that, you could use grep to search each file. |
08:54 |
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08:56 |
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09:17 |
whirm |
arsdragonfly: for FILE in *.thing ; do whatever $FILE ; done |
09:18 |
arsdragonfly |
whirm : minetest player profile filename has no suffix :-( |
09:18 |
whirm |
then * |
09:18 |
whirm |
only |
09:19 |
whirm |
brb |
09:21 |
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09:22 |
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09:23 |
whirm |
arsdragonfly: what are you looking for in the file btw? |
09:30 |
arsdragonfly |
whirm : nvm I've finished the script |
09:30 |
whirm |
k |
09:30 |
arsdragonfly |
Thanks all the same |
09:30 |
whirm |
np |
09:31 |
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09:37 |
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10:05 |
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10:22 |
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10:25 |
PilzAdam |
Hello everyone! |
10:26 |
Calinou |
hi |
10:30 |
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10:30 |
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10:30 |
arsdragonfly|pho |
hey guys |
10:30 |
arsdragonfly|pho |
http://forum.minetest.net/viewtopic.php?pid=94578 |
10:31 |
arsdragonfly|pho |
bash script for the PlayerArgsEnd error |
10:33 |
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10:33 |
lamefun |
http://pastebin.com/f4Ub2zxz --- outputs: |
10:33 |
lamefun |
Found target: lamefun |
10:33 |
lamefun |
null!??!?! we have target! |
10:33 |
lamefun |
what's wrong with the code? |
10:42 |
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10:52 |
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10:52 |
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11:01 |
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11:04 |
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11:29 |
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11:35 |
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11:50 |
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12:10 |
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12:21 |
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12:33 |
arsdragonfly |
It's been so quiet for a few hours... |
12:33 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Enable word wrapping in profiler IGUIStaticText (freetype needs this) 21d6b39fd7 2013-06-13T05:32:53-07:00 http://git.io/GbMSsw |
12:33 |
arsdragonfly |
Oh |
12:34 |
kahrl |
good timing ;) |
12:36 |
arsdragonfly |
That looks good |
12:37 |
arsdragonfly |
can the text in a formspec textarea be wrapped? |
12:38 |
kahrl |
does every mod want that? |
12:38 |
arsdragonfly |
idk but I think it'll be good for kaeza's bookex mod |
12:39 |
arsdragonfly |
maybe textual fields need that too |
12:41 |
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12:53 |
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12:53 |
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12:54 |
KikaRz |
Hello everyone! |
12:55 |
PilzAdam |
KikaRz, there are new commits at minetest/minetest and minetest/minetest_game, you can test your update scripts |
12:55 |
KikaRz |
Yay :D |
12:55 |
KikaRz |
What they have? |
12:58 |
iqualfragile |
hi |
12:58 |
KikaRz |
Oh, Minetest_game has new sounds |
12:58 |
KikaRz |
and Minetest update, has wordwrapping, right? |
13:00 |
KikaRz |
guys, when we do make -j5, on a already compiled version, it just updates? |
13:01 |
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13:03 |
KikaRz |
my minetest is crashing '-' |
13:05 |
KikaRz |
I guess my "test" world is corrupted. |
13:05 |
KikaRz |
I can't delete it |
13:05 |
KikaRz |
And It's crashing my minetest |
13:12 |
iqualfragile |
KikaRz: yes, it just updates the changed parts (in case you have not executed make clean) and rebuilds the binaries |
13:12 |
iqualfragile |
rm .minetest/worlds/test ? |
13:12 |
KikaRz |
:( |
13:12 |
KikaRz |
i loved my cute world |
13:12 |
KikaRz |
bye cutie world |
13:13 |
iqualfragile |
mv .minetest/worlds/test .minetest/corrupttest |
13:13 |
KikaRz |
? |
13:13 |
KikaRz |
It's one directory. |
13:14 |
KikaRz |
rm -r ? |
13:14 |
iqualfragile |
you could just move your world to another location and hope for a tool to get released to fix it |
13:14 |
KikaRz |
*f |
13:14 |
iqualfragile |
it would be rm -r to delete |
13:14 |
KikaRz |
yes, its r |
13:14 |
iqualfragile |
but moving it might be smarter |
13:14 |
KikaRz |
rm -r makes folders and etc to get removed |
13:16 |
KikaRz |
Have coloredblocks something related to papyrus??? http://i.imgur.com/kb81HsO.png |
13:16 |
KikaRz |
lawl |
13:17 |
KikaRz |
Good news everyone... My mod "coloredblocks" will be launched officially today, but... Will have constant updates. |
13:32 |
* arsdragonfly |
hopes minetest will be rolling updated on linux and windows |
13:45 |
lamefun |
in Lua |
13:45 |
lamefun |
how do I know that an ObjectRef no longer exist? |
13:46 |
PilzAdam |
lamefun, if minetest.object_refs[your_object_ref] ~= nil then |
13:47 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Reset dig_time when switching to a tool that cant dig the current node 7a58c1d4ca 2013-06-13T06:34:48-07:00 http://git.io/K_g4Ag |
13:48 |
lamefun |
how to know if a node is passable? |
13:50 |
lamefun |
and how to check if something obstructs a line? |
13:50 |
PilzAdam |
passable? |
13:50 |
PilzAdam |
you mean if you can walk through it like troches? |
13:50 |
PilzAdam |
*troches |
13:50 |
PilzAdam |
*torch |
13:51 |
lamefun |
yes |
13:51 |
PilzAdam |
in the node definition table the field walkable says if you can walk on it, so torches are walkable = false |
13:52 |
PilzAdam |
dirt and stone are walkable = true |
13:52 |
PilzAdam |
so, walkable pretty much means "solid" |
13:52 |
PilzAdam |
<lamefun> and how to check if something obstructs a line? <- minetest.env:line_of_sight(pos1,pos2,stepsize) ->true/false |
13:53 |
PilzAdam |
do you want to make a turret mod? |
13:53 |
lamefun |
yes |
13:53 |
lamefun |
how do you know? |
13:53 |
lamefun |
they already work, in fact |
13:53 |
lamefun |
just blocked by grass and water |
13:55 |
lamefun |
... |
13:55 |
lamefun |
PilzAdam, line_of_sight is blocked by water |
13:57 |
kahrl |
water is transparent (by default anyway) |
13:58 |
kahrl |
line_of_sight only checks for air it seems |
13:59 |
PilzAdam |
shouldnt it check for solidness or so? |
13:59 |
kahrl |
yeah it seems like a bug |
13:59 |
kahrl |
I mean, assume you're in a 1x2x1 shaft -> block the top and bottom with a torch -> mobs can't see you through that hatch anymore |
14:00 |
lamefun |
and how to use :punch? |
14:00 |
PilzAdam |
yep, environment.cpp:385 if(n.param0 != CONTENT_AIR) { |
14:01 |
lamefun |
I copied tool_capabilities from steel sword, but it still doesn't damage |
14:01 |
kahrl |
in fact, isOccluded in clientmap.cpp looks like a fancier version of line_of_sight |
14:01 |
kahrl |
it looks at each node's visual_solidness |
14:02 |
kahrl |
and solidness |
14:06 |
VanessaE |
good morning all |
14:07 |
sfan5 |
hi |
14:11 |
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14:20 |
VanessaE |
slow morning huh |
14:22 |
lamefun |
can I add some numbers or label above LuaEntitySAO? |
14:22 |
lamefun |
or at least an info text |
14:22 |
lamefun |
or something |
14:22 |
lamefun |
or formspec |
14:22 |
PilzAdam |
nope |
14:22 |
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14:22 |
PilzAdam |
you can use on_rightclick() and show_formspec(), though |
14:26 |
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14:30 |
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14:31 |
PilzAdam |
VanessaE, https://github.com/PilzAdam/minetest_game/commit/22b0c38ac6fef197ec8360a8adc10f5a85b917b1 |
14:33 |
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14:33 |
VanessaE |
checking |
14:35 |
VanessaE |
that works. |
14:36 |
VanessaE |
better than the "thump" sound anyway :D |
14:36 |
PilzAdam |
pushed a fix for gravel and snow |
14:36 |
lamefun |
PilzAdam, but how to know the turret form is for in register_on_player_receive_fields? |
14:38 |
PilzAdam |
lamefun, hm? |
14:39 |
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14:39 |
lamefun |
? |
14:39 |
lamefun |
function(player, formname, fields) |
14:39 |
lamefun |
how do I get ObjectRef of turret from that? |
14:40 |
PilzAdam |
you can use formname for that |
14:40 |
PilzAdam |
its the same you pass to to show_formspec() |
14:40 |
|
iqualfragile joined #minetest |
14:40 |
PilzAdam |
so you could do something like show_formspec(..., "yourmod:turret_form:"..minetest.serialize(obj), ...) |
14:41 |
PilzAdam |
hm, better use tostring(obj) there |
14:42 |
lamefun |
serialize ObjectRed? |
14:42 |
lamefun |
*ref? |
14:42 |
PilzAdam |
and then do function(player, formname, fields) obj = minetst.obj_refs[tonumber(string.sub(formname, 20)))] |
14:42 |
PilzAdam |
tostring(obj_ref) returns the object ID as a string AFAIK |
14:43 |
PilzAdam |
VanessaE, pushed to upstream |
14:44 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest_game: Use louder footstep sound as dug_node 179f4c3f91 2013-06-13T07:36:11-07:00 http://git.io/9b7maw |
14:46 |
MinetestBot |
GIT: metaducky AT gmail DOT com commited to minetest/minetest: Fixes cmake-gui causing RUN_IN_PLACE to be always off 40b2f36eb8 2013-06-13T07:45:52-07:00 http://git.io/tlsE1A |
14:52 |
sfan5 |
!server ping:least |
14:52 |
MinetestBot |
sfan5: Minetestâ¤Ru | minetest.ru | Clients: 2/100, 7 | Version: 0.4.5 | ping: 0.099 |
14:55 |
arsdragonfly |
!server ping.most |
14:55 |
MinetestBot |
arsdragonfly: No results |
14:55 |
arsdragonfly |
!server ping:most |
14:55 |
MinetestBot |
arsdragonfly: Arsdragonfly's server | arsenalmp.no-ip.org:30002 | Clients: 0/100, 2 | Version: 0.4.7 | ping: 0.468 |
14:55 |
PilzAdam |
heh |
14:55 |
arsdragonfly |
uh :-P |
14:55 |
PilzAdam |
MinetestBot, disable troll mode |
14:55 |
arsdragonfly |
well that's expected |
14:56 |
sfan5 |
!server players:most |
14:56 |
MinetestBot |
sfan5: Ray's server | 173.195.255.46 | Clients: 11/25, 16 | Version: 0.4.7-7734717 | ping: 0.220 |
14:59 |
lamefun |
mgturret:turret_form:userdata: 0x7f8314014cb8 |
14:59 |
lamefun |
it doesn't look like a number |
15:00 |
PilzAdam |
hmm, there was a way to get the object ID |
15:05 |
PilzAdam |
lamefun, dunno, you could have your own table where you store the object ref by an unique index |
15:06 |
lamefun |
How to get notified when object is deactivated? |
15:06 |
PilzAdam |
there is no callback for that |
15:07 |
lamefun |
... |
15:08 |
PilzAdam |
you can store the ID in the Lua entity too |
15:10 |
lamefun |
PilzAdam, whats' stored in fields in receive_fields? |
15:10 |
lamefun |
how to know what button was clicked? |
15:11 |
PilzAdam |
a table like {["button_name"]="button_text"} where only the clicked button is not nil |
15:12 |
PilzAdam |
and all text fields are there too with {["textfield_name"]="entered text"} |
15:12 |
PilzAdam |
just use print(dump(fields)) to see it better |
15:13 |
VanessaE |
PilzAdam: make jungle grass and dry shrubs buildable_to |
15:14 |
PilzAdam |
junglegrass already has buildable_to = true |
15:14 |
VanessaE |
double-check that, it ain't behaving as such for me. |
15:14 |
|
LunaVorax joined #minetest |
15:14 |
VanessaE |
(my own shorter ones do though) |
15:15 |
PilzAdam |
yep, it definitely is buildable_to |
15:15 |
VanessaE |
looks like it's being redefined by the farming mod. |
15:15 |
PilzAdam |
yes |
15:16 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest_game: Make dry shrubs buildable_to d7784c0729 2013-06-13T08:15:42-07:00 http://git.io/j6Il0w |
15:16 |
VanessaE |
fix it. :) |
15:16 |
VanessaE |
or moreblocks redefines it too. hmm. |
15:16 |
PilzAdam |
the farming mod has buildable_to too |
15:16 |
VanessaE |
I'll make a point to yell at calinou - his isn't registered as such. |
15:17 |
VanessaE |
in fact he's got a bunch of stuff here that's being redefined. |
15:18 |
|
Ipos joined #minetest |
15:30 |
|
Zeg9 joined #minetest |
15:30 |
Zeg9 |
Hello ! |
15:32 |
PilzAdam |
hi |
15:35 |
|
blaze joined #minetest |
15:44 |
sfan5 |
!up sfan5.dyndns.org 30010 |
15:44 |
MinetestBot |
sfan5.dyndns.org:30010 seems to be down |
15:45 |
VanessaE |
PilzAdam: what do you plan to do with that hacky water code? It does seem to help, at the expense of making water stop flowing altogether in extreme cases (plus it spams the console) |
15:45 |
sfan5 |
!up sfan5.dyndns.org 30010 |
15:45 |
MinetestBot |
sfan5.dyndns.org:30010 is up (203ms) |
15:46 |
sfan5 |
thexyz: the minetest.ru ping thing doesn't send a (correct) disconnect packet to the minetest server |
15:46 |
|
rubenwardy joined #minetest |
15:46 |
sfan5 |
*servers.minetest.net |
15:46 |
rubenwardy |
Hi all! |
15:46 |
sfan5 |
hi rubenwardy |
15:46 |
PilzAdam |
VanessaE, you can just remove the debug output |
15:47 |
sfan5 |
guys!! I got curl working with android minetestserver |
15:47 |
sfan5 |
!server android |
15:47 |
MinetestBot |
sfan5: Experimental Server running on an Android phone | 79.235.63.208:30010 | Clients: 0/100, 0 | Version: 0.4.7 | ping: 0.150 |
15:47 |
KikaRz |
Hello there :) |
15:48 |
rubenwardy |
Had a media exam today, geography was yesturday. Last exam is tomorrow: Maths |
15:49 |
KikaRz |
My college finishes tomorrow, too! |
15:50 |
VanessaE |
PilzAdam: well I meant do you plan to push that to git? |
15:51 |
VanessaE |
er...you know what I mean. |
15:56 |
Zeg9 |
Could one of you please merge #166 (since 0.4.7 is released) |
16:11 |
|
Exio joined #minetest |
16:12 |
|
monkeycoder joined #minetest |
16:17 |
sfan5 |
the fuck!! |
16:18 |
sfan5 |
I'm running a server for like 1 minute and plop first griefer appears |
16:18 |
KikaRz |
lol |
16:18 |
KikaRz |
I can't enter it |
16:18 |
sfan5 |
thats not funny |
16:18 |
sfan5 |
its down |
16:19 |
lamefun |
about mobf |
16:19 |
lamefun |
how to know if something is a mob? |
16:19 |
lamefun |
I allowed turrets to damage everything |
16:19 |
lamefun |
now they shoot meat that falls from cows and server crashes |
16:20 |
rubenwardy |
lol |
16:20 |
sfan5 |
KikaRz: up |
16:20 |
rubenwardy |
is there a key function in the entity's tables? |
16:20 |
sfan5 |
!up sfan5.dyndns.org 30010 |
16:20 |
ShadowBot |
sfan5: sfan5.dyndns.org:30010 is up (713ms) |
16:21 |
|
Jordach joined #minetest |
16:21 |
sfan5 |
...what the fuc+ |
16:21 |
|
Jordach joined #minetest |
16:21 |
sfan5 |
s/+/k |
16:21 |
sfan5 |
where is MinetestBot again |
16:21 |
PilzAdam |
* MinetestBot hat die Verbindung getrennt (Remote host closed the connection) |
16:21 |
sfan5 |
screen says: ""1900.mtbot(06/12/13 21:08:12)(Dead ???) |
16:21 |
sfan5 |
"" |
16:21 |
PilzAdam |
you need to read the part messages |
16:22 |
sfan5 |
:O |
16:22 |
|
MinetestBot joined #minetest |
16:24 |
Jordach |
~MinetestB5 |
16:25 |
Jordach |
^ reads like MinetestBS |
16:25 |
Jordach |
and its raining |
16:26 |
sfan5 |
Its raining at my place too |
16:26 |
Jordach |
sfan5, :D |
16:26 |
Jordach |
<- likes the rain |
16:26 |
Jordach |
<- windows 7 user |
16:27 |
Jordach |
I swear i saw JQuery in Blender |
16:27 |
KikaRz |
Here it's sunny. |
16:27 |
Jordach |
anyways: rebootingh |
16:27 |
Jordach |
(system updates) |
16:27 |
PilzAdam |
lol, rebooting for updated |
16:27 |
PilzAdam |
-d+s |
16:28 |
mitori |
hello everyone |
16:28 |
LunaVorax |
Does Windows still reboot for updates? |
16:28 |
PilzAdam |
LunaVorax, you usually get a bluescreen before it comes to the reboot |
16:29 |
KikaRz |
Yea. |
16:29 |
KikaRz |
STUPID |
16:29 |
KikaRz |
'-' |
16:29 |
LunaVorax |
I wish it was true |
16:29 |
KikaRz |
PilzAdam, my last update on Windows, resulted in a BSOD |
16:29 |
KikaRz |
*on a |
16:29 |
mitori |
can anybody help me? |
16:29 |
KikaRz |
.net Framework 4.5 |
16:29 |
KikaRz |
'-' |
16:29 |
LunaVorax |
LOL dotNet |
16:30 |
KikaRz |
stupid |
16:31 |
LunaVorax |
Stop saying stupid |
16:31 |
LunaVorax |
You start to sound like Bobby Zilch |
16:32 |
* mitori |
whispers to Kikarz: silly. |
16:32 |
KikaRz |
mitori, what? |
16:32 |
mitori |
instead of stooopid. |
16:35 |
|
Calinou joined #minetest |
16:38 |
KikaRz |
ok |
16:38 |
KikaRz |
silly windows. |
16:38 |
KikaRz |
silly dotNet |
16:38 |
KikaRz |
silly updates |
16:39 |
LunaVorax |
The funny part is when KikaRz is revealed to be a MacFag |
16:40 |
KikaRz |
I hate MacDunald |
16:40 |
|
neko259 joined #minetest |
16:41 |
rubenwardy |
windowophobia! |
16:41 |
rubenwardy |
I dislike the word "fag" |
16:43 |
|
Jordach joined #minetest |
16:46 |
PilzAdam |
awwww, its such a nice word |
16:46 |
PilzAdam |
what did it do to you? |
16:47 |
Jordach |
JESUS CHRIST |
16:47 |
Jordach |
WHAT DID YOU DO |
16:50 |
* PilzAdam |
confirms |
16:52 |
|
MarkTwain joined #minetest |
16:56 |
rubenwardy |
How do you say "fool" in german? |
16:56 |
rubenwardy |
täuschen! |
16:57 |
PilzAdam |
Narr |
16:57 |
|
Matsetes joined #minetest |
16:57 |
rubenwardy |
confusing |
16:57 |
rubenwardy |
what is the difference between täuschen and narr? |
16:57 |
PilzAdam |
täuschen is a verb, something like "to bluff" |
16:57 |
rubenwardy |
ah |
16:57 |
PilzAdam |
its Narr, not narr |
16:57 |
rubenwardy |
or to fool someone |
16:57 |
PilzAdam |
nouns are always caps at first lette |
16:57 |
rubenwardy |
ok |
16:57 |
PilzAdam |
+r |
16:58 |
|
Fresh_me_ joined #minetest |
16:58 |
lamefun |
how to export to "b3d"? |
16:58 |
rubenwardy |
export->b3d? |
16:59 |
rubenwardy |
(blender?) |
16:59 |
rubenwardy |
file->export->b3d? |
17:00 |
Calinou |
x > b3d |
17:00 |
Jordach |
<3 .X |
17:00 |
Calinou |
.mir > .wayland > .x, though |
17:00 |
Matsetes |
Hi guys! |
17:01 |
Calinou |
hi |
17:01 |
rubenwardy |
HELLO |
17:01 |
Matsetes |
I have some doubts about playing in multiplayer |
17:01 |
rubenwardy |
LETS TALK LIKE I CAN NOT FIND MY CAPS LOCK KEY |
17:01 |
lamefun |
Calinou, Microsoft Desktop Window Manager, prescribed for people by the Global Government! |
17:01 |
rubenwardy |
MY CAT ATE IT |
17:02 |
PilzAdam |
!kick rubenwardy CAPS |
17:02 |
|
rubenwardy was kicked by MinetestBot: CAPS |
17:02 |
Jordach |
lol |
17:02 |
|
rubenwardy joined #minetest |
17:02 |
PilzAdam |
rubenwardy, you found your caps lock key now? |
17:02 |
Calinou |
lamefun: windows' graphics stack has no name, really |
17:02 |
Jordach |
<rubenwardy> NOPE |
17:02 |
rubenwardy |
!kick PilzAdam FOR BEING A STUPID PRICK |
17:02 |
rubenwardy |
PilzAdam!*@* added to ignore list. |
17:02 |
Matsetes |
I thought that using the ip of the other player who is running the game will work |
17:02 |
Calinou |
HUH, RUBENWARDY SAID SOME NON-CAP CHARACTERS |
17:02 |
Matsetes |
What I have to do? |
17:03 |
PilzAdam |
rubenwardy, MinetestBot cant handle mor than one word kick messages |
17:03 |
Calinou |
:-) |
17:03 |
lamefun |
how to export 3d models for use in Minetest? |
17:03 |
rubenwardy |
!kick PilzAdam FOR_BEING_A_STUPID_PRICK |
17:03 |
Calinou |
PilzAdam: forbeingastupidprick! |
17:03 |
Calinou |
lamefun: .x is the best format for minetest |
17:04 |
rubenwardy |
WHY IS PILZADAM A BELL END? |
17:04 |
Calinou |
IIRC, only single-part models are supported |
17:04 |
Jordach |
PilzAdam, if you cant handle the community then stay in -dev |
17:04 |
|
hmmmm joined #minetest |
17:05 |
rubenwardy |
!rev RACECAR |
17:05 |
MinetestBot |
RACECAR |
17:05 |
Jordach |
!rev lol |
17:05 |
MinetestBot |
lol |
17:06 |
lamefun |
Calinou, x3d is XML, b3d is binary |
17:09 |
lamefun |
and DirectX X exporter exports .x, not .b3d |
17:10 |
Jordach |
lamefun, you can export as you plase |
17:10 |
Jordach |
please* |
17:10 |
Jordach |
if Irrlicht supports it, Minetest does too |
17:11 |
Jordach |
b3d and .x are known to be supported |
17:12 |
|
preludelinux joined #minetest |
17:12 |
Calinou |
b3d/x/map/md2/md3 will all work |
17:12 |
Calinou |
but .x is the most common format in minetest, it is used by carts and player model |
17:12 |
Jordach |
and i use it as well |
17:12 |
Calinou |
text formats have their upsides, even if they are heavier |
17:12 |
mitori |
and once again i want to ask for help |
17:12 |
|
pandaro joined #minetest |
17:12 |
Jordach |
yes milleja46 |
17:12 |
mitori |
i have run into nasty bug |
17:12 |
Jordach |
mitori* |
17:13 |
mitori |
my map doesn't save the environment |
17:13 |
mitori |
onlyinventory |
17:13 |
milleja46 |
bwaha ha ha |
17:13 |
* milleja46 |
is busy watching the ps e3 live feed :P |
17:13 |
VanessaE |
Calinou: why are you redefining a bunch of the default nodes, in moreblocks? |
17:13 |
Jordach |
damit |
17:13 |
Jordach |
i was going to say VanessaE is about |
17:14 |
|
cisoun joined #minetest |
17:14 |
VanessaE |
Jordach: HIYAH! |
17:14 |
mitori |
milleja46 and how is it? |
17:14 |
VanessaE |
ninja'd again :D |
17:14 |
Calinou |
VanessaE: lack of sunlight_propagates |
17:14 |
Jordach |
VanessaE, i have omniscience |
17:14 |
VanessaE |
PilzAdam: ^^^^^^ can you two please get together and fix that? |
17:14 |
|
whirm joined #minetest |
17:14 |
Jordach |
you can ask me you know |
17:14 |
Jordach |
i could Pull Request it |
17:15 |
milleja46 |
mitori: amazing, the devs with all the games they are putting out pulled out all the stops to get some amazing games this year |
17:15 |
PilzAdam |
<mitori> my map doesn't save the environment <- are you sure that you really modify the inventory and not just a stack (i.e. call inv:set_stack())? |
17:15 |
PilzAdam |
VanessaE, wut? |
17:15 |
VanessaE |
PilzAdam: look at his changes and merge them into default and/or farming |
17:15 |
mitori |
PilzAdam, not through the code. i actually PLAY. go to the menu. get back into the game. all the changes i made - gone |
17:15 |
Calinou |
would be better if all drawtypes but normal and liquid/flowingliquid had sunlight_propagates = true by default |
17:16 |
Jordach |
PilzAdam, add sunlight_propagates to nodes like ladders, fences |
17:16 |
Jordach |
glass... |
17:16 |
Calinou |
Jordach: my method should work fine |
17:16 |
VanessaE |
Calinou: probably so, actually. |
17:16 |
Jordach |
that too |
17:16 |
|
rsiska joined #minetest |
17:16 |
PilzAdam |
VanessaE, Calinou, Jordach, isnt that a rather hacky fix? |
17:16 |
VanessaE |
all the nodes in minetest_game and minimal anywya |
17:16 |
Jordach |
PilzAdam, NO |
17:16 |
VanessaE |
PilzAdam: hacky fix for what? plants shouldn't block sunlight |
17:17 |
Calinou |
PilzAdam: no? |
17:17 |
Calinou |
this is not harsh linux |
17:18 |
VanessaE |
ditto for fences, ladders. |
17:18 |
mitori |
http://imgur.com/Z5Dmfnl,7bHCFNX,Nk6DLLU |
17:18 |
mitori |
three steps |
17:18 |
Jordach |
mitori, album them next time |
17:18 |
mitori |
ok |
17:18 |
|
monkeycoder joined #minetest |
17:19 |
Jordach |
it saves about 1/3 of the kb required to see the link |
17:19 |
mitori |
alright, got you |
17:19 |
Jordach |
<- has unlimited internet |
17:19 |
VanessaE |
all objects should have sunlight_propagates unless that object would create a completely dark room if used to build one. |
17:19 |
Jordach |
im just being me |
17:19 |
VanessaE |
plants, ladders, saplings, fences, etc. |
17:20 |
VanessaE |
s/would/should/ |
17:20 |
khonkhortisan |
noteblocks had that set wrong |
17:20 |
Calinou |
unlimited internet here too, just like almost everyone |
17:20 |
khonkhortisan |
I don't remember which way |
17:20 |
lamefun |
Could not load mesh, file format seems to be unsupported |
17:20 |
lamefun |
I exported as .x |
17:20 |
lamefun |
same result with .obj |
17:20 |
Jordach |
youre doing it wrong |
17:20 |
PilzAdam |
VanessaE, sunlight_propagates means: "Dont block sunlight at all"; when we get hardware lighting that would mean: no shadows; I guess you dont want that |
17:21 |
VanessaE |
PilzAdam: then change it later once we have hardware lighting. |
17:21 |
lamefun |
cool error messages are very cool, cool |
17:21 |
lamefun |
Could not load mesh |
17:21 |
khonkhortisan |
a slab would allow light through horizontally but not vertically |
17:21 |
PilzAdam |
VanessaE, thats exactly why its hacky |
17:21 |
VanessaE |
for now, put calinou's changes in so he can stop redefining common nodes. |
17:21 |
PilzAdam |
it should be independent from the lighting system |
17:22 |
PilzAdam |
*of |
17:22 |
Calinou |
no? |
17:22 |
Calinou |
few nodes might require normal nodes to let light pass through or the inverse |
17:22 |
Calinou |
eg. light blocks |
17:22 |
VanessaE |
right |
17:22 |
khonkhortisan |
^ that's not a reusable redefine |
17:22 |
lamefun |
how do I make it say what doesn't it like in my mesh? |
17:22 |
|
GhostlyDeath joined #minetest |
17:22 |
|
GhostlyDeath joined #minetest |
17:22 |
khonkhortisan |
One mod adds sunlight_propogates, a second mod adds an on_place function and loses the first change |
17:22 |
VanessaE |
why would something like dirt have sunlight_propagates? it wouldn't. plants should for now, until they are able to cast shadows. |
17:23 |
KikaRz |
VanessaE, i'm waiting yourz. |
17:23 |
VanessaE |
KikaRz: busy arguing :) |
17:23 |
KikaRz |
Ok. |
17:23 |
KikaRz |
IF YOU TRY TO KILL VANESSAE, I'LL HACK YOU! |
17:23 |
KikaRz |
that's one warning |
17:23 |
khonkhortisan |
using what? |
17:24 |
KikaRz |
100 computers from Mega.co.nz and 20 from MediaFire. |
17:24 |
KikaRz |
Kidding |
17:24 |
KikaRz |
I'll just go to your homes, and kill you. |
17:24 |
* Calinou |
crushes KikaRz using their case |
17:24 |
khonkhortisan |
I was thinking something more along the lines of http://www.backtrack-linux.org/ |
17:24 |
khonkhortisan |
instead of a dos |
17:27 |
lamefun |
How to make it give useful error messages about my mesh? |
17:27 |
VanessaE |
PilzAdam: done yet? :) |
17:27 |
PilzAdam |
hm? |
17:28 |
VanessaE |
Calinou's changes to the various plants. |
17:28 |
VanessaE |
the sunlight thing? |
17:28 |
VanessaE |
we ain't getting hardware lighting for a while, if ever. We need this now. |
17:28 |
Calinou |
hardware lighting would cause too much complaints from the P4 owners club |
17:28 |
PilzAdam |
its too hacky. period. |
17:28 |
Calinou |
wtf? |
17:28 |
VanessaE |
PilzAdam: it is NOT hacky! |
17:28 |
Calinou |
PilzAdam: this is exactly not hacky |
17:29 |
VanessaE |
sublight_propagates is supposed to be set to true on plants et.al |
17:29 |
VanessaE |
s/sub/sun/ |
17:29 |
Calinou |
redefining ~15 nodes to fix something is hacky |
17:29 |
KikaRz |
lol |
17:29 |
PilzAdam |
it is light system independet; fix the light system rather than the nodes |
17:29 |
VanessaE |
PilzAdam: NO! |
17:29 |
VanessaE |
fix the damn nodes first. |
17:29 |
PilzAdam |
"is supposed to be" {{cn}} |
17:29 |
Calinou |
how would you "fix the light system", PilzAdam? |
17:29 |
Calinou |
explain, please |
17:29 |
VanessaE |
that can be fixed now. fix the lighting system later if it can be fixed at all. |
17:30 |
PilzAdam |
Calinou, -> hardware lighting -> beatiful shadows |
17:30 |
VanessaE |
Calinou: he wants objects to be able to cast real shadows, which as I understand will be very CPU expensive. |
17:31 |
Calinou |
PilzAdam: yes, but the notion of light level would be removed. = how do you make mobs spawn in the dark? |
17:31 |
Calinou |
VanessaE: GPU intensive you mean |
17:31 |
VanessaE |
Calinou: hardly, the way this game runs, most of the work is being done by the CPU :-/ |
17:31 |
Calinou |
and my PC could handle that ok |
17:31 |
VanessaE |
(though ideally, it should be the GPU) |
17:32 |
Calinou |
VanessaE: rendering is always done on the GPU |
17:32 |
VanessaE |
Calinou: if it were being done as much by the GPU as it should be, I wouldn't be pulling 100% of one core and up to 75% of a second core just to do 30 fps. |
17:33 |
Calinou |
your server is a particular case |
17:33 |
PilzAdam |
VanessaE, ehm... I dont want to have real shadows in the current system |
17:33 |
Calinou |
you probably get more than 30 FPS on a new world |
17:33 |
VanessaE |
PilzAdam: then fix the nodes to work for the *current system* |
17:33 |
Calinou |
PilzAdam: huh? so why do you want HW lighting? |
17:33 |
PilzAdam |
Calinou, for shadows? |
17:33 |
VanessaE |
Calinou: sure, I can break 90fps sometimes, but not if the map has any amount of useful stuff on it. |
17:34 |
PilzAdam |
VanessaE, s/fix the nodes/use a hack to/ |
17:34 |
VanessaE |
PilzAdam: it is not hacky. |
17:34 |
VanessaE |
hacky would be fucking with the C++ code to fix it. |
17:34 |
VanessaE |
(without really fixing it) |
17:35 |
VanessaE |
changing a node definition because it's simply wrong for the current system is not hacky. |
17:35 |
Calinou |
VanessaE: too much nodeboxes probably |
17:35 |
PilzAdam |
making the node defintion based on the light system is hacky, not other way round |
17:35 |
Calinou |
+ occlusion culling that doesn't cull most stuff |
17:36 |
VanessaE |
Calinou: I blame occlusion culling. |
17:36 |
lamefun |
What part is responsible for those ultra-cool ultimate error messages? |
17:36 |
Calinou |
PilzAdam: "bouncy" group is also a node definition based on the physics system |
17:36 |
Calinou |
what's your point |
17:36 |
VanessaE |
PilzAdam: the lighting system at present cannot handle making shadows, and it never will at the rate we're going. |
17:36 |
lamefun |
irrlicht or minetest? |
17:37 |
VanessaE |
so to refuse to fix a node definition so that it works properly is not hacky. |
17:37 |
lamefun |
Maybe I'm missing texture, that's why? |
17:37 |
PilzAdam |
VanessaE, it acutally creates shadows |
17:37 |
Calinou |
lamefun: which one |
17:37 |
lamefun |
No idea |
17:37 |
Calinou |
not realtime ones, PilzAdam :P |
17:37 |
Calinou |
lamefun: I mean which error message |
17:38 |
lamefun |
Calinou, I exported my turret to .x, started the game and |
17:38 |
lamefun |
Could not load mesh, file format seems to be unsupported: |
17:38 |
lamefun |
21:35:41: ERROR[main]: GenericCAO::addToScene(): Could not load mesh |
17:38 |
lamefun |
very ultra ultimate cool error message |
17:38 |
Calinou |
:/ |
17:38 |
Calinou |
it is explicit |
17:38 |
Calinou |
so why are you sarcasming on it |
17:38 |
lamefun |
because I want my mesh to work |
17:39 |
sokomine |
are you doing models/meshs? if so, can you be conviniced of doing a few more animals? :-) we could need more |
17:39 |
VanessaE |
PilzAdam: please. just fix the node definitions. |
17:39 |
lamefun |
That's why free is going to die and proprietary to prevail, they have locked-up education and industry standards. A normal, complete person would have given up already. |
17:39 |
VanessaE |
you can't define against something we don't have, that's as wrong as it gets |
17:40 |
|
lamefun was kicked by VanessaE: don't start that shit again! |
17:40 |
Calinou |
lamefun: fun fact: having more than one standard creates competition |
17:40 |
Calinou |
lack of competition? hello 1000 euro celerons :> |
17:40 |
|
lamefun joined #minetest |
17:41 |
Matsetes |
Guy, is there anyone who can help me hosting a multiplayer? |
17:42 |
Matsetes |
I configured the port but it does not work (or it seems so) |
17:42 |
lamefun |
Calinou, what's the export format that's sure to load? |
17:43 |
Calinou |
.x. |
17:43 |
Calinou |
what blender version are you using, lamefun |
17:43 |
Calinou |
Matsetes: explain "does not work" |
17:43 |
Matsetes |
It load all the time... I'm trying with my own computer |
17:44 |
lamefun |
latest |
17:44 |
Matsetes |
I opened with advanced a world in local at port 30000 |
17:44 |
Matsetes |
I configured the router to open the port 30000 |
17:45 |
Matsetes |
I opened another windows of minetest and in multiplayer I wrote my ip and port 30000 |
17:46 |
Calinou |
le facepalm |
17:46 |
Calinou |
to connect to your own PC: 127.0.0.1 |
17:46 |
Calinou |
to connect to PC on your network: your internal IP. see "ipconfig" or "ifconfig" |
17:46 |
sfan5 |
wat |
17:46 |
Calinou |
to connect to PC on other network: external IP |
17:46 |
Calinou |
http://youripis.org for external IP |
17:47 |
KikaRz |
Cool... VanessaE using bad language... * VanessaE expulsou lamefun de #minetest ( don't start that shit again!) |
17:47 |
VanessaE |
you ain't seen me launch into a real tirade, KikaRz |
17:47 |
VanessaE |
others here can surely remember my last one. |
17:48 |
Matsetes |
Calinou ok, with 127.0.0.1 it works |
17:48 |
lamefun |
Calinou, it's minetest's fault |
17:49 |
PilzAdam |
nononono |
17:49 |
Matsetes |
But how can I try if someone other can access to it? |
17:49 |
lamefun |
I did this: model = "mgturret" instead of mesh = "mgturret.x" |
17:49 |
PilzAdam |
_MY_ IP is 127.0.0.1. |
17:49 |
Calinou |
Matsetes: tell someone from another network |
17:49 |
lamefun |
it should have said: mesh not speficied or mesh "" not found |
17:49 |
Calinou |
or possibly just find names |
17:49 |
Calinou |
it does this already |
17:49 |
Calinou |
texture = "default_stone" searches for default_stone.png, iirc |
17:49 |
Calinou |
not 100% sure |
17:49 |
Matsetes |
Calinou Ok, thank's I'll wait for someone |
17:50 |
* Calinou |
also has 127.0.0.1 |
17:50 |
Jordach |
me too |
17:50 |
* Calinou |
invents first 128 bit CPU |
17:50 |
Calinou |
oh I have 126,2323.0.0.1,115 |
17:51 |
* Jordach |
invents 2048 bit CPU |
17:52 |
Calinou |
not the first one? sucks |
17:52 |
Calinou |
AMD probably beat you to it |
17:53 |
Jordach |
Calinou, its called 64 Pi's strapped together |
17:54 |
KikaRz |
<VanessaE> WAIT DAMN IT |
17:54 |
KikaRz |
<KikaRz> ok. |
17:54 |
KikaRz |
<KikaRz> sowwy. |
17:54 |
KikaRz |
That's the start of a tirade. |
17:55 |
* sfan5 |
's ip is 127.273.1.6 |
17:55 |
MinetestBot |
minetest.org:30015 is up (502ms) |
17:55 |
Jordach |
<- runs windows 7 |
17:56 |
|
whirm joined #minetest |
17:56 |
Jordach |
mines 192.2.0.2 |
17:56 |
Jordach |
my clementine server is at 192.2.0.3 |
17:56 |
Jordach |
(i use it like spotify) |
17:57 |
KikaRz |
Really... Now you are talking about IPs? |
17:58 |
Calinou |
le me finishes a trackmania track, le me is last |
17:58 |
Calinou |
if noone does worse than me, I get no ladder points :( |
17:58 |
Calinou |
Jordach: you're on win7 now? weren't you on vista? |
17:58 |
Jordach |
Calinou, upgraded |
17:59 |
Jordach |
Calinou, my next target is 8 during next year |
17:59 |
Jordach |
and this is nearly a 10yr old tower |
17:59 |
Calinou |
Jordach: paid, or haxored? :P |
17:59 |
Jordach |
paid |
17:59 |
Calinou |
john_minetest: yeah, pressforwards |
17:59 |
Jordach |
its 25 quid |
17:59 |
Calinou |
pretty boring in multiplayer :P |
17:59 |
Calinou |
I mostly play fullspeed |
17:59 |
Calinou |
I'm 8423rd |
18:00 |
Calinou |
yey one did 38.51 while I did 38.40 |
18:00 |
Calinou |
a guy who is 5873rd... gimme your LP >:D |
18:01 |
Calinou |
+15.54 :> |
18:03 |
Matsetes |
Thanks, Calinou, I solved |
18:08 |
Calinou |
np |
18:17 |
Jordach |
btw, a nice hole in GPL3 |
18:18 |
Jordach |
delete the source when the app starts |
18:18 |
Calinou |
"Jordach is allowed to do anything he wants with GPL3" |
18:18 |
Calinou |
written by RMS at the end |
18:18 |
* Jordach |
slaps Calinou with a MS Mouse |
18:18 |
* Calinou |
counterattacks using his G500 |
18:18 |
* Jordach |
counters with a Windows Surface |
18:19 |
Jordach |
<Calinou> touché |
18:19 |
Jordach |
microsoft* |
18:19 |
sfan5 |
meow |
18:19 |
* Jordach |
hands MinetestBot a kitten |
18:19 |
Jordach |
MinetestBot, should at random times, just meow |
18:20 |
* khonkhortisan |
runs in holding a logitech mouse over his head |
18:20 |
PilzAdam |
sfan5, why doesnt /msg MinetestBot msg #minetest meow work? |
18:20 |
PilzAdam |
uh, missing ! |
18:20 |
MinetestBot |
meow |
18:20 |
sfan5 |
MinetestBot: meow |
18:21 |
sfan5 |
Jordach: goin' to add that now |
18:21 |
PilzAdam |
MinetestBot, reaload kitten |
18:21 |
Jordach |
sfan5, when no one has spoken for 10 mins, it starts a time in mins |
18:21 |
Jordach |
(at random) then counts until then the does that again |
18:21 |
PilzAdam |
MinetestBot: reaload kitten |
18:21 |
Jordach |
(maybe 30 mins) |
18:21 |
sfan5 |
*reload |
18:21 |
PilzAdam |
MinetestBot: reload kitten |
18:21 |
MinetestBot |
PilzAdam: kitten: no such module! |
18:21 |
KikaRz |
!c 16/2 |
18:21 |
Jordach |
8 |
18:22 |
KikaRz |
Thank you. |
18:22 |
sfan5 |
hahahaha |
18:22 |
Jordach |
ninja'd MinetestBot |
18:22 |
KikaRz |
MinetestBot, I hate you... stupid Meow. |
18:22 |
Calinou |
fail |
18:22 |
Jordach |
i have a maths exam tomorrow :P |
18:22 |
Calinou |
oh you need to use !msg apparently |
18:23 |
sfan5 |
hm |
18:23 |
sfan5 |
this is tricky |
18:24 |
* Jordach |
gives MinetestBot some diet coke + pop rocks |
18:25 |
MinetestBot |
*plop* |
18:25 |
Jordach |
<- evil bastard |
18:25 |
* john_minetest |
puts an decoffeined kitten on Jordach's head |
18:25 |
Jordach |
caffiened* |
18:25 |
MinetestBot |
*cat rocket starts and flies to moon* |
18:25 |
MinetestBot |
whoooosshhh! |
18:25 |
Calinou |
nope, still not |
18:26 |
Calinou |
coke and centos |
18:26 |
Jordach |
and thats the start of Nyan Cat |
18:26 |
Jordach |
MentOs |
18:26 |
Jordach |
OS* |
18:26 |
MinetestBot |
KikaRz, I hate you... stupid Meow. |
18:26 |
Jordach |
why isnt there one |
18:26 |
* Jordach |
says hold the fuck on |
18:26 |
Jordach |
RENDER TIME! |
18:26 |
* Calinou |
renders to Jordach |
18:26 |
* sfan5 |
holds the "fuck" |
18:27 |
khonkhortisan |
VanessaE, moretrees_fir_trunk_top.jpg 0x89 0x50 |
18:27 |
KikaRz |
MinetestBot, shut up, and write in your diary... |
18:27 |
KikaRz |
Dear diary... Today, I met one stupid cat, and I tried to be like him... Result: FAILED |
18:27 |
KikaRz |
KikaRz had a fight with me... That little beautiful... |
18:27 |
Jordach |
<Boris_Johnson> very nice. |
18:28 |
MinetestBot |
KikaRz: no! >:( |
18:28 |
Jordach |
ha# |
18:28 |
Calinou |
KikaRz: you fight yourself? |
18:28 |
KikaRz |
Yes! You were made for that! You moron! Go get some lemons! |
18:28 |
KikaRz |
No Calinou , it's MinetestBot diary. |
18:28 |
khonkhortisan |
umm my singleplayer world list is empty |
18:28 |
khonkhortisan |
I just updated minetest |
18:29 |
KikaRz |
khonkhortisan |
18:29 |
* Calinou |
changed their signature |
18:29 |
VanessaE |
khonkhortisan: I thought I fixed that texture? |
18:29 |
KikaRz |
did you know that NEW version CORRUPTED my best world? |
18:29 |
VanessaE |
huh, I guess I missed that one. |
18:29 |
khonkhortisan |
For now I only lost the world list |
18:30 |
* Calinou |
reads "NSFW" instead of "NEW" |
18:30 |
* Calinou |
goes to make a NSFW version of More Blocks that corrupts worlds |
18:30 |
Calinou |
(only if the user thinks it is the best world) |
18:30 |
* john_minetest |
reads "NTFS" instead of "NSFW" |
18:31 |
khonkhortisan |
you can track statistics of what world is run the most |
18:31 |
* KikaRz |
reads "Fat32" as her weight-balance. :( |
18:31 |
Jordach |
john_minetest, http://www.youtube.com/watch?v=Dt6iTwVIiMM |
18:31 |
* khonkhortisan |
reads "NTP" instead of "NTFS" |
18:31 |
PilzAdam |
New win32 build with the new sounds: http://forum.minetest.net/viewtopic.php?id=4547 |
18:32 |
Calinou |
khonkhortisan: NTP is evil |
18:32 |
khonkhortisan |
why? |
18:32 |
Calinou |
so NTFS, NSFW and NEW are evil |
18:32 |
VanessaE |
khonkhortisan: fixed in git. |
18:32 |
khonkhortisan |
I know it skipped a second and caused a kernel panic |
18:32 |
VanessaE |
PilzAdam: fix those node defs yet? :) |
18:33 |
khonkhortisan |
Minetest must be telling me to stop cloning the Null Cell and play on public servers instead :P |
18:33 |
|
Abrasox joined #minetest |
18:37 |
khonkhortisan |
the local world list broke. Anyone know the fix? |
18:37 |
Calinou |
khonkhortisan: world list is per game |
18:37 |
khonkhortisan |
ah. |
18:37 |
Calinou |
at bottom left of screen you can change games |
18:37 |
Calinou |
PilzAdam: you should make the fact that world list is per game more obvious |
18:37 |
khonkhortisan |
they're all empty |
18:37 |
Calinou |
(or show worlds of all games...) |
18:40 |
khonkhortisan |
My name is now Guest4050 in the multiplayer tab |
18:41 |
|
van2048 joined #minetest |
18:47 |
khonkhortisan |
GL_OUT_OF_MEMORY Could not bind Texture - it's blinking between Item textures... loading bar and blackness |
18:47 |
khonkhortisan |
My minetest is broken |
18:47 |
khonkhortisan |
I'm barely using any swap at all! |
18:47 |
khonkhortisan |
maybe it's video memory |
18:48 |
khonkhortisan |
and it switched back to qwerty |
18:49 |
thexyz |
this error is about video memory |
18:52 |
khonkhortisan |
src/minetest/bin/minetest has created a minetest.conf in src/minetest/, instead of using the one in ~/.minetest/ |
18:52 |
khonkhortisan |
RUN_IN_PLACE is still true |
18:55 |
khonkhortisan |
ln -s gives me my configuration back, but my worlds are still missing |
18:59 |
khonkhortisan |
that video memory error happened because preload item visuals is on by default |
19:01 |
KikaRz |
khonkhortisan, this stupid new version fucked up our worlds |
19:05 |
khonkhortisan |
From what I can tell, the only change is using the minetest source folder instead of the .minetest configuration folder |
19:06 |
MinetestBot |
john_minetest: Sorry, I haven't seen zeg9 around. |
19:06 |
khonkhortisan |
Try turning RUN_IN_PLACE off |
19:07 |
Jordach |
does anyone have a copy of the stu's player model |
19:07 |
khonkhortisan |
huh. Now it compiles the server before the client |
19:07 |
|
proller joined #minetest |
19:08 |
khonkhortisan |
turning off RUN_IN_PLACE made my font really small, and made there only be minimal to pick from |
19:09 |
khonkhortisan |
okay, so the solution for me was to turn of RUN_IN_PLACE and to ln -s ~/src/minetest/games ~/.minetest/games |
19:10 |
khonkhortisan |
ModError: Failed to load and run /usr/local/share/minetest/builtin/builtin.lua |
19:10 |
khonkhortisan |
Almost had it |
19:11 |
khonkhortisan |
I'll just install then. |
19:12 |
khonkhortisan |
How odd. Installing made my font bigger again |
19:12 |
Jordach |
VanessaE, do you have a copy of the stu's player model |
19:12 |
Jordach |
(in blend.) |
19:14 |
khonkhortisan |
Now I want to know how to change the font size |
19:14 |
khonkhortisan |
I see |
19:15 |
VanessaE |
um |
19:15 |
Jordach |
the original one on omploader is gone |
19:16 |
VanessaE |
wait, I have a .blend here, might be the one you want? |
19:17 |
PilzAdam |
!deop VanessaE |
19:17 |
PilzAdam |
>:-) |
19:17 |
Jordach |
VanessaE, git it |
19:17 |
Jordach |
or somewhere |
19:17 |
khonkhortisan |
!op VanessaE |
19:17 |
VanessaE |
Jordach, try this: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/stu-model.zip |
19:17 |
Jordach |
might be the droid im looking for |
19:18 |
Jordach |
YES |
19:18 |
Jordach |
YES IT IS |
19:18 |
VanessaE |
\o/ |
19:18 |
khonkhortisan |
!rev EassenaV ot sutats rotarepo lennahc sevig |
19:18 |
MinetestBot |
gives channel operator status to VanessaE |
19:19 |
VanessaE |
Jordach: there is a dropbox link on stu's first post? |
19:19 |
Jordach |
VanessaE, it does not contain the source blend |
19:19 |
VanessaE |
ah |
19:19 |
PilzAdam |
!rev tset em\ |
19:19 |
MinetestBot |
\\me test |
19:19 |
PilzAdam |
awww |
19:19 |
VanessaE |
feel free to spread that |
19:19 |
khonkhortisan |
!rev tset me/ |
19:19 |
MinetestBot |
/em test |
19:19 |
khonkhortisan |
!rev tset em/ |
19:19 |
MinetestBot |
/me test |
19:20 |
PilzAdam |
madAzliP kcik/ |
19:20 |
PilzAdam |
!rev madAzliP kcik/ |
19:20 |
MinetestBot |
/kick PilzAdam |
19:20 |
khonkhortisan |
!rev madAzliP kcik! |
19:20 |
MinetestBot |
!kick PilzAdam |
19:20 |
|
amboss joined #minetest |
19:20 |
* khonkhortisan |
is now known as madAzliP |
19:21 |
Jordach |
cmon |
19:21 |
Jordach |
quit playing with MinetestBot |
19:21 |
Jordach |
.....thats my job :P |
19:21 |
Jordach |
VanessaE, nope. |
19:21 |
MinetestBot |
Keep playing with me |
19:21 |
PilzAdam |
^ twss |
19:21 |
khonkhortisan |
Small fonts give me more screen space |
19:22 |
Tesseract |
PilzAdam: \x01ACTION test\x01 With real \x01 backwards. (or use b64d) |
19:22 |
khonkhortisan |
I might as well separate my games from minimal |
19:23 |
VanessaE |
Jordach: nope what? |
19:23 |
Jordach |
VanessaE, arms and legs not doubled up |
19:23 |
VanessaE |
damn, that must have been the .blend for the old char model :( |
19:23 |
Jordach |
as seen in my renders |
19:24 |
Jordach |
leme check my mediafire |
19:24 |
VanessaE |
can't you import the .x and revise it as needed? |
19:24 |
Jordach |
VanessaE, nope |
19:24 |
Jordach |
.x isnt importable |
19:24 |
VanessaE |
damn |
19:24 |
Jordach |
*technically* its possibly |
19:24 |
Jordach |
possible* |
19:24 |
VanessaE |
wait, lemme look some more |
19:24 |
Jordach |
but i then lose the bones and UV layout |
19:25 |
VanessaE |
hah! |
19:25 |
VanessaE |
found it. |
19:25 |
Jordach |
hold on |
19:25 |
Jordach |
VanessaE, gogogo |
19:26 |
Jordach |
ssh that bastard |
19:26 |
VanessaE |
re-download the zip file |
19:26 |
VanessaE |
this is the contents of the folder that I got when I extracted the only zip I ever downloaded. |
19:26 |
VanessaE |
if this one's wrong, then stu distributed the wrong .blend :) |
19:26 |
VanessaE |
ssh hell, I use rsync over ssl :) |
19:27 |
Jordach |
now this IS THE DROID IM LOOKING FOR |
19:27 |
VanessaE |
is it? |
19:27 |
* khonkhortisan |
moved stuff to ~/.minetest/games and ~/.minetest/textures/all |
19:27 |
Jordach |
VanessaE, thats the correct model |
19:27 |
VanessaE |
yay! |
19:28 |
* Jordach |
gives VanessaE a kitten |
19:30 |
Jordach |
i also plan on fixing the biggest mistake on the player model to date |
19:30 |
Jordach |
the eyes and mouth should be shifted up one set of pixels |
19:30 |
khonkhortisan |
the player is ambidextrous? |
19:31 |
Jordach |
aw, im out of mints |
19:31 |
khonkhortisan |
Should I put minetest_game in ~/.minetest/games/ or in src/minetest/games/ where make install won't complain? |
19:34 |
Jordach |
holy shit |
19:34 |
Jordach |
i forgot to install GIMP |
19:34 |
Jordach |
john_minetest, ambiance mod |
19:35 |
VanessaE |
Jordach: ambi...what he said |
19:35 |
khonkhortisan |
ambient -> ambiance |
19:35 |
Jordach |
it also has some of my tracks in it |
19:35 |
Jordach |
which are beautiful |
19:35 |
khonkhortisan |
install the gimp that has image tabs |
19:36 |
|
Calinou joined #minetest |
19:47 |
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Menche joined #minetest |
19:55 |
|
iqualfragile joined #minetest |
19:59 |
Jordach |
hey Menche |
19:59 |
KikaRz |
Jordach, she's busy. |
19:59 |
Jordach |
wait what |
20:00 |
KikaRz |
Jordach, she's doing a loop |
20:00 |
KikaRz |
Jordach, i'm talking about Vanessa |
20:00 |
Jordach |
ah |
20:00 |
KikaRz |
Guys, I'm on a votation |
20:00 |
KikaRz |
wait |
20:00 |
KikaRz |
IDK the verb |
20:00 |
KikaRz |
I'm making a vote. |
20:01 |
KikaRz |
Should I launch my mod to public today? |
20:02 |
Jordach |
sure |
20:03 |
VanessaE |
I'm helping her write a mod. |
20:05 |
Jordach |
protip: make sure i get the scale of the second model right |
20:05 |
Jordach |
http://i.imgur.com/dvDBs4n.png |
20:06 |
PilzAdam |
mitori, are you here? |
20:09 |
mitori |
Pilzadam now |
20:09 |
PilzAdam |
have you seen the latest commit in minetest_game about sounds? |
20:09 |
mitori |
Jordach cool pic |
20:09 |
mitori |
no |
20:09 |
mitori |
not yet |
20:09 |
Jordach |
the female skin is actually MinetestBot |
20:10 |
Jordach |
(and more SMOOTH than sam) |
20:10 |
MinetestBot |
Jordach, <3 |
20:10 |
mitori |
MinetestBot <- i like him |
20:10 |
Jordach |
her* |
20:10 |
MinetestBot |
*her |
20:11 |
mitori |
NO HIM. I don't care if you are a male or female. |
20:11 |
PilzAdam |
mitori, https://github.com/minetest/minetest_game/commit/179f4c3f91f95ef988dfa9103432783ddd1d245e |
20:11 |
MinetestBot |
mitori, >:-( |
20:11 |
PilzAdam |
bots are always female |
20:11 |
mitori |
okay. so what do you want for me to say/do? |
20:12 |
Jordach |
the joys of windows 7 |
20:12 |
Jordach |
(nearly typed 8 then!) |
20:12 |
mitori |
PilzAdam, they maybe in german, which has such grammar stuff |
20:12 |
mitori |
they may be* |
20:12 |
PilzAdam |
mitori, I want to hear what you think about that |
20:12 |
Jordach |
mitori, ask thexyz even he says its a gir; |
20:12 |
Jordach |
girl* |
20:13 |
mitori |
but ok. sorry, minetestbot. i didn't want to offend you ar anyhting |
20:13 |
mitori |
Jordach so? |
20:14 |
PilzAdam |
mitori, basics of the internet: everyone is male; if someone claims to be female then hes a liar; if someone claims to be a child, hes an FBI agent |
20:14 |
mitori |
THAT'S THE POINT |
20:15 |
Jordach |
robots are always girls |
20:15 |
Jordach |
period. |
20:15 |
Jordach |
hehe period. |
20:15 |
mitori |
Jordach since then? |
20:15 |
mitori |
when* |
20:15 |
Jordach |
MinetestBot used to be called MinetestTan |
20:15 |
Jordach |
and Chan* |
20:15 |
PilzAdam |
anyway, mitori, any progress on the sound variants? |
20:15 |
mitori |
just a sec |
20:15 |
mitori |
[00:15] <Jordach> MinetestBot used to be called MinetestTan THAT CHANGES THE DEAL! |
20:16 |
PilzAdam |
Jordach, wtf are you talking about? MinetestTan is gone long time ago |
20:16 |
Jordach |
anyways; moved the eyes up a bit: http://i.imgur.com/9B5KaaF.png |
20:16 |
Jordach |
this makes it soooooooooooooooooo much better |
20:17 |
Jordach |
and pavel's model can now have a actual mouth |
20:17 |
Jordach |
(might need to trim the hair a tad |
20:17 |
Jordach |
(best case, i'll probably redo the head and arms with my shader pow-ah!) |
20:17 |
Jordach |
) |
20:17 |
Jordach |
</html> |
20:18 |
Jordach |
anyways, im fucking off for some time |
20:18 |
Jordach |
laters. |
20:18 |
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20:18 |
mitori |
PilzAdam, nice, but quite meaningless |
20:18 |
PilzAdam |
hm? |
20:18 |
mitori |
i don't like how it sounds with trees and stones, but when it comes to dirt |
20:19 |
mitori |
it just fades away when you walk |
20:19 |
mitori |
and when you're standing, it's fine |
20:19 |
mitori |
it's quite good |
20:19 |
mitori |
dunno, overall i would say that that is good |
20:19 |
mitori |
because that lift a lot of pressure from players years |
20:19 |
mitori |
ears* |
20:20 |
PilzAdam |
as VanessaE said: better than the plop sound |
20:21 |
mitori |
yeah. still not liking stone and trees stuff. |
20:21 |
mitori |
offtopic: http://www.youtube.com/watch?v=O8iRmkORbKE |
20:23 |
mitori |
main_menu.ogg is the music (sound) playing in the bg in main menu? |
20:23 |
PilzAdam |
yes |
20:24 |
PilzAdam |
I would buy an PS 4 ASAP if they had the xbox gamepad |
20:26 |
iqualfragile |
you might be able to connect the xbox gamepad to the ps4 |
20:26 |
iqualfragile |
which reminds me that i wanted to buy a gamepad |
20:28 |
iqualfragile |
short summary of mitoris link: fuck you microsoft |
20:29 |
iqualfragile |
haha, yeah, shure 399 dollars is about 250 pounds |
20:30 |
PilzAdam |
and 399 dollars equals 399 euros |
20:32 |
|
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20:32 |
* KikaRz |
announces: |
20:32 |
lordcirth |
What happened to event.pin in mesecons_luacontroller? It doesn't work anymore. |
20:33 |
Calinou |
<Jordach> anyways; moved the eyes up a bit: http://i.imgur.com/9B5KaaF.png |
20:33 |
KikaRz |
Tomorrow: A Mod made by VanessaE, KikaRz and D***D****** |
20:33 |
Calinou |
Sam now has poker face :D |
20:33 |
Calinou |
KikaRz: DickDickdick? |
20:33 |
KikaRz |
ColoredBlocks |
20:33 |
KikaRz |
no Calinou |
20:33 |
KikaRz |
it's my brother. |
20:33 |
Calinou |
\o/ YACBM |
20:33 |
KikaRz |
I can't give the name because it's secret. |
20:33 |
PilzAdam |
KikaRz, WOOOOWWW! I CANT WAIT FOR YOUR COOOOOOOOL MOOOODDDDDDDD! |
20:34 |
Calinou |
^ |
20:35 |
KikaRz |
PilzAdam, sarcasm detected. |
20:35 |
KikaRz |
Really... Will be cool. |
20:36 |
KikaRz |
You'll be able to do this: |
20:36 |
KikaRz |
http://i.imgur.com/mYNiCCc.png |
20:36 |
KikaRz |
And you will be able to do... |
20:36 |
KikaRz |
wait |
20:36 |
PilzAdam |
HOW COOOLLLLL!! IT MAKES MY EYES BLEED! |
20:37 |
KikaRz |
PilzAdam, shut the fuck up, you damn bastard. |
20:38 |
iqualfragile |
awsome, brwighthht colarz!! |
20:38 |
KikaRz |
Nope |
20:38 |
KikaRz |
Not too bright |
20:39 |
KikaRz |
That's my screen brightness that makes the blocks be like that |
20:39 |
KikaRz |
and the game |
20:44 |
KikaRz |
http://i.imgur.com/YIGZgyR.png |
20:44 |
khonkhortisan |
your screen brightness doesn't affect screenshots |
20:45 |
KikaRz |
... |
20:45 |
KikaRz |
My Screen Resolution affects brightness |
20:46 |
VanessaE |
maybe she has to compensate for it via some X setting? |
20:46 |
VanessaE |
in which case, I would assume a screenshot would reflect the change |
20:46 |
PilzAdam |
sure, KikaRz is the usual user that edits xorg.conf |
20:46 |
KikaRz |
... Shut the hell up you mother f************ |
20:46 |
Calinou |
nvidia-settings can also change X color correction :P |
20:47 |
KikaRz |
Ignored. |
20:47 |
Calinou |
KikaRz is probably just working with dell |
20:47 |
KikaRz |
I'm tired of stupid commentaries by PilzAdam |
20:47 |
KikaRz |
Nope Calinou |
20:47 |
Calinou |
Dell® Minetest Monitor Calibration |
20:47 |
Calinou |
:-) |
20:47 |
KikaRz |
lol |
20:47 |
Calinou |
do, do-do-do-do |
20:47 |
KikaRz |
do-do-do = dodo do? |
20:47 |
KikaRz |
dodo do whatever he does. |
20:47 |
KikaRz |
XD |
20:48 |
khonkhortisan |
f************ = fabulousness! |
20:50 |
KikaRz |
fucker. |
20:51 |
khonkhortisan |
no it isn't. Too many asterisks. |
20:51 |
Calinou |
KikaRz: no, that's intel's 5-tone song |
20:51 |
Calinou |
but it's not that easy to guess :P |
20:51 |
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20:53 |
iqualfragile |
it was kind of sarcastic, its just another add-lots-of-shiny-blocks mod |
20:53 |
Calinou |
just like moreblocks? 8) |
20:54 |
KikaRz |
No iqualfragile |
20:54 |
KikaRz |
and they aren't shiny! |
20:54 |
KikaRz |
damn, fuck that shiny intelligence. |
20:54 |
lordcirth |
ahah, I found the change in luaC, you have to use event.pin.name instead of event.pin now. |
21:01 |
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21:02 |
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21:07 |
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21:08 |
KikaRz |
IDK if I'm gonna launch my mod today |
21:10 |
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21:14 |
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imada joined #minetest |
21:16 |
imada |
Bonsoir |
21:16 |
imada |
des français ici ? |
21:16 |
Uberi |
salut |
21:16 |
imada |
salut Uberi |
21:18 |
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21:18 |
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21:18 |
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21:19 |
imada |
Vous jouez sur quels serveurs ? |
21:19 |
KikaRz |
ONLY ENGLISH! |
21:19 |
KikaRz |
ONLY ENGLISH! |
21:19 |
KikaRz |
ONLY ENGLISH! |
21:19 |
|
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21:19 |
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21:19 |
VanessaE |
KikaRz, relax |
21:19 |
KikaRz |
lawl |
21:19 |
|
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21:20 |
KikaRz |
I just dislike people talking languages that I didn't learn |
21:20 |
KikaRz |
like FRENCH |
21:20 |
imada |
ok, sorry |
21:20 |
KikaRz |
Well, now that you started, you can continue |
21:20 |
Uberi |
imada: singleplayer for me :) |
21:21 |
imada |
Uberi: I play on a little personnal server with 2 others friends |
21:21 |
Uberi |
mostly playing in creative with Mesecons and building ridiculous structures |
21:21 |
Uberi |
cool, creative or survival? |
21:21 |
Exio |
KikaRz: what languages do you speak? |
21:22 |
Exio |
inb4 "fuck you" |
21:22 |
KikaRz |
Deutsch, "2%" Italian, "100%" Spanish, "100%" Portuguese, "fluent" English, "10%" French, "99,9%" Portuguese (Brazil), "0,01%" Arabiii |
21:22 |
KikaRz |
:P |
21:23 |
KikaRz |
and it's "10%" Deutsch |
21:23 |
PilzAdam |
Du sprichst Deustsch? oO |
21:23 |
imada |
Uberi: i play in survival, but it's very calm for the moment |
21:24 |
Exio |
KikaRz: hablas español? e italiano? |
21:24 |
Uberi |
I speak whatever languages Google Translate supports :P |
21:24 |
KikaRz |
si, si. |
21:24 |
|
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21:24 |
Uberi |
imada: sounds like a lot of fun |
21:24 |
KikaRz |
Ja. |
21:24 |
Exio |
i'm learning italian :P |
21:24 |
Exio |
(and native spanish speaker) |
21:25 |
KikaRz |
de donde eres? |
21:25 |
Exio |
argentina |
21:25 |
KikaRz |
yo soy de Valladolid en España, pero estoy en Portugal... es una mierda. |
21:25 |
Exio |
ew |
21:25 |
PilzAdam |
<KikaRz> ONLY ENGLISH! |
21:26 |
KikaRz |
he tenido un amigo, que se ha suicidado, en argeentina |
21:26 |
Uberi |
rules are for other people! |
21:28 |
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21:35 |
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21:46 |
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21:46 |
|
Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | STATUS: http://servers.minetest.net/ | IRC LOGS: http://irc.minetest.ru/minetest/ |
21:52 |
KikaRz |
... |
21:52 |
KikaRz |
Not my rules. |
21:52 |
KikaRz |
Channel Rules |
21:52 |
KikaRz |
-.- |
21:52 |
KikaRz |
Talk with the channel |
21:52 |
KikaRz |
'-' |
21:52 |
|
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21:52 |
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21:52 |
KikaRz |
stupid john_minetest did spam... and I'm kicked? |
21:52 |
KikaRz |
'-' |
21:52 |
VanessaE |
KikaRz: there really are words that long in some langages. |
21:52 |
VanessaE |
languages* |
21:53 |
VanessaE |
some name of a city isn't it? |
21:53 |
KikaRz |
... not in English -.- |
21:53 |
VanessaE |
oh heh, getting it confused for the other one then :) |
21:53 |
Uberi |
rolls right off the tongue, doesn't it? |
21:53 |
iqualfragile |
yeah, but the german language has the advantage that you can stack words |
21:54 |
iqualfragile |
to infinity |
21:54 |
VanessaE |
Uberi: yeah, if you're ALICE COOPER> |
21:54 |
VanessaE |
":) |
21:55 |
iqualfragile |
dampfschifffahrtskapitänsmützenreingiersasistentenfrauenkleiderweber is what you ment vanessae |
21:55 |
KikaRz |
poor google translator |
21:55 |
VanessaE |
don't you use that tone of voice with ME :) |
21:55 |
KikaRz |
he has no vantages with German |
21:55 |
PilzAdam |
iqualfragile, Oberweserdampfschifffartsgesellschaft* |
21:56 |
iqualfragile |
oh, right |
21:56 |
iqualfragile |
Oberweserdampfschifffartsgesellschaftskapitänsmützenreingiersasistentenfrauenkleiderweber |
21:56 |
KikaRz |
... |
21:56 |
VanessaE |
actually there's one term in english, of medical derivation if I remember right, that's like 110 chars long or some such |
21:56 |
KikaRz |
Tell us!!! |
21:57 |
iqualfragile |
its allways funny looking at videos of americans on youtube who are presenting the longest german word :D |
21:57 |
VanessaE |
https://en.wikipedia.org/wiki/Longest_word_in_English |
21:57 |
VanessaE |
189,819 characters, after that one, 1909 :) |
21:58 |
KikaRz |
Longest word in Portuguese: Otorrinolaringologista |
21:58 |
KikaRz |
That means: |
21:59 |
KikaRz |
ENT |
21:59 |
KikaRz |
Or: |
21:59 |
KikaRz |
otorhinolaringologist |
21:59 |
KikaRz |
ENT in German |
21:59 |
PilzAdam |
VanessaE, titin is also named in the german wikipedia as a "long word", but not "the longest" |
21:59 |
PilzAdam |
well, the IUPAC version of titin |
22:00 |
Uberi |
titin would be filed under "jargon", no? |
22:00 |
Uberi |
I could invent the study of titin, and that would be called titin....ology, 5 letters longer |
22:01 |
KikaRz |
Let's exceed limit of nodes! |
22:01 |
KikaRz |
900 nodes (with stairs, slabs, colors, mixes...) |
22:01 |
KikaRz |
:P |
22:01 |
PilzAdam |
KikaRz, do this mod without the words "for", "while", "until" and "goto" |
22:01 |
PilzAdam |
and "function" |
22:02 |
iqualfragile |
PilzAdam: goto? |
22:02 |
Uberi |
new lua has goto, apparently |
22:02 |
KikaRz |
lawl |
22:02 |
KikaRz |
we've done |
22:02 |
KikaRz |
with that |
22:02 |
KikaRz |
:P |
22:02 |
KikaRz |
why? |
22:03 |
|
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22:03 |
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22:03 |
KikaRz |
why? |
22:03 |
PilzAdam |
KikaRz, one sentence per line, not one word |
22:03 |
iqualfragile |
VanessaE: think about the way the word for tritin is constructed. now immagine you could do that with every word and you will know how the german language works |
22:03 |
KikaRz |
VanessaE, '-' |
22:03 |
Uberi |
KikaRz: so you can write it in a Luacontroller, of course! |
22:04 |
KikaRz |
Methionylthreonylthreonylglutaminylala… |
22:04 |
KikaRz |
ylglutaminylprolylleucylglutaminylsery… |
22:04 |
KikaRz |
lserylthreonylalanylthreonylphenylalan… |
22:04 |
KikaRz |
rylglycylphenylalanylprolylvalylprolyl… |
22:04 |
KikaRz |
lanylarginylaspartylglycylglutaminylva… |
22:04 |
KikaRz |
nylleucylprolylglycylvalylglutaminylis… |
22:04 |
|
KikaRz was kicked by ShadowBot: Paste flood detected. Use a pastebin like ix.io or pastebin.ubuntu.com. |
22:04 |
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22:04 |
KikaRz |
eonylasparaginylglycylserylglycylgluta… |
22:04 |
KikaRz |
nylglutamylleucylleucylvalyllysylalany… |
22:04 |
KikaRz |
asparaginylphenylalanylvalylglutaminyl… |
22:04 |
KikaRz |
ylthreonylvalylarginylglutaminylglycyl… |
22:04 |
KikaRz |
utaminylvalylarginylvalylthreonylglycy… |
22:04 |
PilzAdam |
KikaRz, stop it or ban |
22:04 |
KikaRz |
lylvalyllysylphenylalanyltyrosylarginy… |
22:04 |
|
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22:04 |
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22:04 |
KikaRz |
serylvalylasparaginylalanylthreonylasp… |
22:04 |
KikaRz |
ylthreonylserylthreonylalanylglutamyll… |
22:04 |
KikaRz |
tamylglutamylglutamylvalylprolylalanyl… |
22:04 |
PilzAdam |
!op |
22:04 |
KikaRz |
eucylvalylserylthreonylalanylglutaminy… |
22:04 |
KikaRz |
glutaminylthreonylarginylisoleucylglut… |
22:04 |
KikaRz |
ylhistidylphenylalanylaspartylalanylar… |
22:04 |
KikaRz |
lylglutamylmethionylvalylisoleucylaspa… |
22:04 |
|
KikaRz was kicked by PilzAdam: KikaRz |
22:05 |
VanessaE |
wtf? |
22:05 |
Uberi |
hmm |
22:05 |
Uberi |
looks like his script got out of control |
22:06 |
PilzAdam |
leave the ban for a day or two |
22:06 |
VanessaE |
no. |
22:06 |
VanessaE |
it was a paste error |
22:06 |
VanessaE |
she meant to paste a link, not the contents of it. |
22:06 |
PilzAdam |
yes, he told me in PM |
22:06 |
VanessaE |
she* |
22:06 |
PilzAdam |
*he |
22:07 |
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KikaRz joined #minetest |
22:07 |
KikaRz |
See ya tomorrow guys. |
22:07 |
Exio |
her*? |
22:07 |
Uberi |
it's the gender neutral "his", in this case |
22:07 |
Uberi |
which I just made up a few seconds ago but is now part of the English language |
22:08 |
Uberi |
o/ |
22:08 |
KikaRz |
her, uberi. |
22:08 |
Uberi |
thon |
22:08 |
KikaRz |
i'm a girl |
22:11 |
iqualfragile |
pics or it did not happen |
22:12 |
VanessaE |
https://www.facebook.com/photo.php?fbid=225073880952322&set=a.173365742789803.35755.100003491346789&type=1&theater |
22:12 |
VanessaE |
kikarz ^^^ |
22:16 |
Exio |
k |
22:17 |
PilzAdam |
VanessaE, no, you are that ^^^ |
22:18 |
VanessaE |
PilzAdam: I wish I looked that good, shiiit. |
22:18 |
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22:18 |
Mati^1 |
hi |
22:19 |
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Mati^1 left #minetest |
22:20 |
VanessaE |
er, nice of him to hang out long enough to get a response. |
22:20 |
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22:21 |
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Final joined #minetest |
22:23 |
Exio |
hi/part |
22:23 |
Exio |
oops |
22:39 |
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ch98 joined #minetest |
22:52 |
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Architect joined #minetest |
22:52 |
Architect |
hi |
22:52 |
Uberi |
hi |
22:53 |
* Taoki |
salutes the new sounds added in GIT today! |
22:56 |
Architect |
anyone else on? |
22:56 |
Uberi |
no, we're just figments of your imagination |
22:58 |
PilzAdam |
Architect, sry, was AFK |
22:58 |
PilzAdam |
Architect, I am not a moderator on the forums, I dont know why you were banned |
22:59 |
PilzAdam |
Architect, what is your username? |
23:00 |
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23:00 |
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GhostlyDeath joined #minetest |
23:06 |
Architect |
Shiftus |
23:12 |
PilzAdam |
well, you are not banned |
23:12 |
PilzAdam |
http://forum.minetest.net/profile.php?id=3657 |
23:13 |
Architect |
must have been some sort of glitch |
23:21 |
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23:33 |
PilzAdam |
bye |
23:36 |
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23:57 |
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