Time Nick Message 00:11 VanessaE PilzAdam: I'd try to come up with new sounds to help out but I know how you feel about my general preferences of such stuff 00:11 VanessaE (too "realistic" etc) 00:14 PilzAdam bye 00:14 VanessaE ... 00:16 Exio he missed the trollface 01:29 Octupus Hi 01:37 VanessaE khonkhortisan: digilines and lua controllers are installed now if you wanna sign back in and try them. 01:37 VanessaE please don't break the server :) 01:45 ShadowNinja VanessaE: Have you tried the IRC mod? :-) 01:48 ShadowNinja * lamefun joins #lua 01:49 harrison http://www.youtube.com/watch?v=_M4gfBNXug4 01:49 khonkhortisan I go outside and come back in and my game froze :) 01:49 khonkhortisan Do you want me to attempt to break the server? 01:50 VanessaE ShadowNinja: no, because it relies on at least one out-of-engine/game library 01:50 VanessaE khonkhortisan: because I rebooted the server to enable those mods :) 01:51 VanessaE you break my server I break your head :) 01:51 khonkhortisan ok, I accept that deal 01:51 ShadowNinja VanessaE: Yes, LuaSocket. What is so bad about that? 01:52 VanessaE ShadowNinja: nothing in particular, I just didn' 01:52 VanessaE didn't feel like installing it :) 01:54 ShadowNinja Well I rewrote it and added SASL support, among other things. I also have an IRC network set up that you can use. It would be nice if you added it, new_LuaIRC branch. 01:55 VanessaE hm, nothing for luairc in my system's repository :-/ 01:55 VanessaE oh lua socket, suh 01:55 VanessaE there it is. 01:55 VanessaE got a link for the current mod? 01:57 ShadowNinja VanessaE: It is included. https://github.com/kaeza/minetest-irc/tree/new_LuaIRC 01:57 khonkhortisan VanessaE, did you know you can have both I+ and UI at the same time? 01:57 VanessaE nope, wasn't aware of that 01:58 khonkhortisan it's called modmenu - you type /m to get to the inventory_plus tabs - not the best system, but at least you can have both 02:09 VanessaE ShadowNinja: requires outside code? meh. 02:09 VanessaE sorry, not gonna do it. 02:10 VanessaE (it's nothing on you or kaeza of course) 02:14 ShadowNinja *sigh* There isn't any other way. Unless someone adds socket support to the minetest API. 02:19 VanessaE khonkhortisan: what does I+ add that UI doesn't already have? 02:37 arsdragonfly !up arsenalmp.no-ip.org 30002 02:37 MinetestBot arsenalmp.no-ip.org:30002 is up (488ms) 02:37 ShadowBot arsdragonfly: arsenalmp.no-ip.org:30002 is up (634ms) 02:42 ShadowNinja Uh oh. 02:43 ShadowNinja ShadowBot: stfu 02:43 ShadowBot ShadowNinja: The operation succeeded. 02:44 arsdragonfly lol 02:51 Miner_48er lamefun try logging in again 02:51 lamefun I'm compiling 0.4.7 instead of latest git 02:53 VanessaE currently, both are equal save for some compiler fix for windows boxes. 02:54 khonkhortisan I+ can have skins 02:55 khonkhortisan and armor, but that doesn't work with hdx textures yet 02:56 VanessaE bummer 02:59 khonkhortisan well anyway, the point is if you see inventory_plus as a dependency, it doesn't mean you can't use a mod 03:03 VanessaE ah 03:09 lamefun why weren't the protocol reliability problems fixed? 03:10 VanessaE dunno 03:10 VanessaE probably a matter of coding difficulty 03:27 khonkhortisan When I read what somebody says, I add a voice to it even if I've already just read it 03:39 khonkhortisan Can a privilage be a table? privs = ... worldedit = {fixlight, save} 03:45 VanessaE no clue 03:46 ShadowNinja khonkhortisan: I don't know what you mean but I think not. 04:23 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2006122013%20-%2012:20:15%20AM.png 04:23 VanessaE weird. 05:07 * sokomine looks innocent 05:07 * sokomine hides her sheep-collection somewhere 05:08 khonkhortisan I expect a screenshot to look the same on other people's computers. Is there a texture pack that runs as a mod, or can be installed separately from where the textures actually are? 05:09 sokomine if other people have installed texture packs on their machines, or if they activated other options (shaders, antialiassing etc) it might look slightly diffrent 05:21 sokomine i still read you 05:21 sokomine you where complaining no one was listening to you 05:22 VanessaE khonkhortisan: edit minetest.conf, texture_path=/home/foo/bar 05:22 VanessaE for example, texture_path = /home/vanessa/HDX-256px 05:22 VanessaE if a mod can change that or not, I dunno 05:22 VanessaE but change that one variable and you change the texture pack you're using 06:14 lamefun Why do dug blocks reappear and built blocks disappear on lag? 06:19 khonkhortisan It thinks it failed 06:19 khonkhortisan Good night, UGT 07:22 VanessaE well that wasn't quite so bad this time around 07:23 * arsdragonfly guesses half of the ppl here are afk 07:24 VanessaE probably. 07:24 * VanessaE just gave her computer an enema. 07:24 VanessaE Ubuntu 13.04 is out, 12.04 is back in. 07:27 arsdragonfly Why?@_@ 07:28 arsdragonfly hoping to get more fps on your server spawn? 07:29 VanessaE no, irritated at stuff unrelated to MT 07:30 VanessaE like no proper automount+auto-open of USB mass storage devices 07:30 VanessaE programs that used to be fast under 12.04 became dog slow under 13.04, etc. 07:30 VanessaE same old routine as is always the case with a new version of an OS. 07:30 Calinou upgrading from 12.10 to 13.04 => no slowdown 07:31 arsdragonfly all right 07:31 Calinou VanessaE: full SSD? :P 07:31 VanessaE Calinou: nope. 07:31 VanessaE another intersting side effect: shaders in MT don't look as "blown out" (overbright) here as under 13.04. 07:32 VanessaE in fact they look quite acceptable. 07:32 * StarBlessed switched to 12.10, then 13.04, then 13.10 from 12.04. It just got worse and worse. 12.04 is still king for speed. 07:32 Calinou probably due to graphic driver 07:32 Calinou 13.10? 07:32 VanessaE so I assumed, yeah 07:32 Calinou it's not even finished 07:32 Calinou StarBlessed: unity got much faster in 13.04 btw 07:32 StarBlessed Yes, but who uses Unity? ;) 07:32 Calinou some people do 07:33 * StarBlessed grins 07:33 StarBlessed Yeah, Im only playing. I still use MATE or Xfce4. 07:33 Calinou don't know what's wrong with 13.04 anyawy 07:33 Calinou anyway*, it is just as fast as 12.10 for me 07:33 Calinou and 12.04 (when I used lubuntu for a bit) 07:33 VanessaE also interesting: dropped items are not overly bright here either. 07:34 VanessaE (but under 13.04 they were very bright, almost white in some cases) 07:34 StarBlessed I prefer the flexibility. 12.04 is, and will continue to be my version of choice until they get 14.04 up to scratch 07:34 VanessaE (ditto for the wield model) 07:34 * arsdragonfly uses lubuntu 13.04 07:34 Calinou enjoy your 1 year old software :P 07:34 * StarBlessed uses Mint Maya 07:35 arsdragonfly to me, the new versions just get nicer in looks :-P 07:36 StarBlessed Hehe! I like MATE. It doesnt change its looks. Its gnome 2 through and through 07:36 Calinou MATE, the windows XP of linux® 07:44 VanessaE heh 07:57 StarBlessed Hmpf. 07:58 StarBlessed I may be using an older OS, but at least Openshot doesnt crash every time I hit play. 07:59 StarBlessed :P @ Calinou who has already left. The emotional equivalent of flipping the bird at a closed door. 08:02 VanessaE haha 08:06 StarBlessed :P @ you too VanessaE ... Just because you lol'd me. 08:06 VanessaE :P 08:06 StarBlessed ;q 08:12 VanessaE oops 08:12 StarBlessed lol 08:12 VanessaE focus follows mouse, not eyes :) 08:13 StarBlessed you need google glass :P 08:14 VanessaE no thanks :) 08:23 VanessaE bbl, bedtime 08:23 StarBlessed okies :) 08:28 JamesTait Good morning all, happy Day Against Child Labour and happy Loving Day! :-D 08:59 deasanta anyone know of a way to set the interpolation speed when moving an entity using move_to( ? 09:00 Calinou nope, interpolation is hardcoded 09:00 deasanta future request? 09:00 deasanta limits set by engine? 09:01 deasanta tnx 09:41 StarBlessed Have a good night folks :) 10:57 PilzAdam Hello everyone! 10:59 Exio hi dictator 10:59 Exio i mean, PilzAdam 11:25 Danielamallocci ciao a tutti 11:27 Danielamallocci !list 11:29 PilzAdam Danielamallocci, ? 11:29 Danielamallocci si 11:29 Danielamallocci ? 11:30 Danielamallocci !list 11:31 PilzAdam Danielamallocci, a bit command "!list" does not exist 11:31 PilzAdam *bot 11:32 Danielamallocci bot 11:32 PilzAdam bbl 11:32 Danielamallocci ? 11:33 Danielamallocci BOT 11:33 Danielamallocci I don't speak english 11:34 Danielamallocci I'm italian 11:53 PilzAdam Danielamallocci, this is an English channel 11:53 Danielamallocci sorry 11:53 Danielamallocci i don't know italian channel 12:01 sfan5 hi 12:02 Exio hi sfan5 12:12 pandaro Danielamallocci: hi i'm italian 12:25 mitori hello everyone 12:25 PilzAdam hi 12:27 mitori so 12:28 mitori PilzAdam, i heard you had some more commentaries on the sounds? 12:28 PilzAdam yep 12:29 PilzAdam 3 little things: 1) less bass in dug_node 2) make dig_cracky more "hitting" (like place_hard) 3) a bit less bass in grass_footstep 12:29 PilzAdam dig_cracky could be a bit more like your original sound 12:30 PilzAdam also, I normalized all your sounds to -3dB and made them all to mono 12:30 mitori alright 12:30 mitori where can i take them? 12:30 PilzAdam https://github.com/PilzAdam/minetest_game/tree/sounds_mito2 12:35 mitori are grass_footstep mine in this branch? 12:36 PilzAdam yes 12:37 mitori they don't so so... alright, commiting the changes 12:37 mitori they don't sound so* 12:37 PilzAdam well, I normalized them to -3dB, but nothing else 12:39 mitori ok. commiting is done, will you merge them now? 12:41 * Taoki pokes mitori. Has someone close by that name... wonders if by chance you're that mitori, though IIRC she doesn't know MineTest 12:41 Zeg9 mitori: in dwarves, one can click "back" and craft 3x3 stuff without a workbench 12:42 mitori Zeg9 i know. but i'm not doing anything about this because 3x3 is okay. i will only turn off 2x2 by default. thank you for reminding me 12:42 Zeg9 That way is good too :) 12:43 mitori Taoki, no. where are you from? maybe then I can tell you with about 99% accuracy 12:43 Taoki mitori: I'm MirceaKitsune. If you don't know that name either it's prolly not the same person then 12:44 mitori well. i know you from forums (and i knew before that taoki = mirceakitsune) :D 12:44 * svuorela hates that name, MirceaKitsune. 12:44 Taoki ok. Prolly not the same person then. 12:44 Taoki svuorela: Which name? 12:44 mitori who is that mitori of yours? ;) 12:45 svuorela my irc client hilights me when MirceaKitsune is mentioned. :) 12:45 svuorela I guess I should adjust it. 12:45 Taoki ahh 12:45 PilzAdam mitori, would it be possible to make dig_cracky a bit more "clean" (i.e. remove the "hollow" effect)? 12:45 mitori let me see... 12:45 Taoki mitori: She's a close frieend from what I can say here. Since it's nt a common name, I was surprised when I saw someone with it here :) 12:47 mitori she? cool. yeahm i wouldn't call that a common name either. but i haven't seen anybody with it (well, except for myself) 12:48 mitori PilzAdam, i don't think so. 12:51 mitori well, i played around for a bit 12:51 mitori PilzAdam, i will now commit and you'll see for yourself 12:51 Taoki Wanted to make a suggestion, but thought to ask first: Can tool items (such as pickaxes, etc.) be given a specific swing / refire rate? Which can also affect the swing animation and how frequntly that tool hits / digs, not just the strength it does it with 12:51 PilzAdam oh, wait I have messed up the sounds 12:52 Taoki I know that some pickaxes dig faster / slower than others, but the visual animation and dig sound is always the same 12:52 Taoki Any way to tweak that? 12:52 PilzAdam Taoki, I dont see a problem in that 12:53 Taoki Yeah. Was wondering if the feature already exists, to define that as an item parameter in LUA 12:53 Taoki The swing rate & speed 12:53 PilzAdam no, the speed is hardcoded in camera.cpp 12:54 Taoki ok. Might consider adding a parameter for that, not sure 12:55 PilzAdam mitori, ok, pushed everything to my branch (https://github.com/PilzAdam/minetest_game/tree/sounds_mito2), do you want to look through it to see if I messed something up? 12:55 mitori alright. sounds like a good idea to me 12:58 deasanta is there a good way documented anywhere to work with entities? - im receiving a lot of these messages when moving in and out of areas "ServerEnvironment::deactivateFarObjects(): id=230 m_static_exists=true but static data doesn't actually exist in (20,0,-52)" 12:58 PilzAdam deasanta, what Minetest version do you use? 12:58 deasanta 4.7 mingw 12:59 deasanta 0.4.7. srry 12:59 PilzAdam what mods do you use (only the ones that add entities are important)? 12:59 deasanta your simple mobs and my own 12:59 deasanta both do it 13:00 mitori PilzAdam, looks (sounds) fine, but i have this weird bug: sometimes when i placed a block sound would go only into my left ear, but wouldn't go to the right. dunno if somebody have said about it already. sometimes when i place a block it happens, sometimes it doesn't . so, i think it's a code problem. so it's all good with sounds, i'm looking forward to seeing it upstream then. 13:01 PilzAdam mitori, never head of that bug 13:01 deasanta are the sound mono - single channel? 13:02 PilzAdam deasanta, this should be fixed in 0.4.7 AFAIK 13:02 PilzAdam need to test it myself 13:02 mitori i just spawned in a new world, creatie mode, took cobblestone and went on building 13:02 mitori without stopping 13:02 mitori just creating a line 13:02 Zeg9 I had this sound problem, then I re-plugged my speakers :p 13:02 deasanta tnx - ill get a later one and try again - saw vanessa ad someone discuss it a few days ago 13:02 PilzAdam mitori, since the basic sounds are done, here is a todo list if you want to work further (you dont have to, but would be nice if you do): https://gist.github.com/PilzAdam/5765036 13:03 deasanta thanks pilz - will try the latest build 13:03 deasanta thanks pilzadam - will try the latest build 13:03 mitori i was thinking about doing this "add some missing sounds (e.g. dirt_footstep)" and add a sound for sand 13:04 * Zeg9 would love a dirt-breaking sound 13:04 PilzAdam hmm.. cant reproduce the sound bug, I have placed over 150 cobble now 13:05 PilzAdam mitori, the first one in the list is the most important for me, since I dislike the same "plop" sound for all nodes 13:06 PilzAdam mitori, I ask VanessaE to check the branch too and then I commit to upstream 13:06 mitori PilzAdam that's a good thing you can't reproduce the bug. i'll keep that preference in mind. 13:07 mitori why? 13:07 PilzAdam unlike some people think, I dont commit things on my own 13:07 PilzAdam and for minetest_game I usually ask VanessaE to check it 13:17 mitori why Vanessa? 13:47 PilzAdam mitori, because the other devs dont really care about minetest_game 13:47 mitori O_o 13:47 mitori that's new 13:48 mitori btw i've done the dug_node_sand 13:50 PilzAdam can you do that for other materials too (like dirt, wood)? 13:50 PilzAdam although I guess wood could use the same as stone 13:53 mitori i did for dirt 13:57 PilzAdam bbl 13:58 mitori bye 14:52 KikaRz Hello 14:56 KikaRz VanessaE, are you there? 14:58 mitori hi 14:58 KikaRz Hi mitori. 14:59 KikaRz what are wool colors available on DEFAULT game ? 15:01 KikaRz huh= 15:01 KikaRz ? 15:14 Jordach omg: a member older than me http://forum.minetest.net/profile.php?id=14 15:18 * KikaRz lagtest 15:18 KikaRz my net is stupid '-' 15:21 Jordach i know why my pc is malfunctioning 15:21 KikaRz why? 15:21 Jordach CMOS battery is flat. 15:21 KikaRz COOL! 15:22 Jordach what was making me think my PC was dying was actually something stupid 15:22 Jordach when it lost the CMOS Batt. tick it rebooted after death 15:22 Jordach restoring the tick like a pacemaker 15:25 KikaRz WOw... 15:26 KikaRz Jordach, Minetest isn't updated at long time ago 15:26 KikaRz '-' 15:26 KikaRz 1 week 15:26 KikaRz '-' 15:32 KikaRz I need a new wallet... WITH MONEY '«' 15:32 rubenwardy Wah!!!!!!!!!!!!! 15:32 rubenwardy Hi All 15:32 KikaRz Hi rubenwardy, 15:32 KikaRz Why you don't set up a mask? 15:33 rubenwardy Because 1) I am not paranoid 15:33 rubenwardy 2) How the hell do you do it? 15:33 KikaRz ... placing +i flag 15:33 KikaRz and asking on IRC 15:33 rubenwardy 3) it is also pointless, because you can access me with rubenwardy.no-ip.biz 15:34 KikaRz ok 15:34 KikaRz rubenwardy, what are default wool colors in Minetest? 15:35 rubenwardy erm 15:35 rubenwardy is this some sort of quiz? 15:35 rubenwardy do I get a melon? 15:35 KikaRz No. It's a help to my future mod? 15:35 PilzAdam rubenwardy, KikaRz is just lazy as usual 15:36 PilzAdam he wants others to look in wool/init.lua for him 15:36 rubenwardy Black, Grey, White, Yellow, Orange, Red, Green, Blue, Cyan, Marango or whateber 15:36 KikaRz PilzAdam, i'm lazy than you. 15:36 KikaRz *lazier 15:36 KikaRz Marango? 15:37 KikaRz PilzAdam, I don't have Minetest here -.- 15:40 Zeg9 there is github too... 15:41 rubenwardy https://github.com/minetest/minetest_game/blob/master/mods/wool/init.lua 15:41 rubenwardy magneta 15:42 KikaRz No Internet. 15:42 Zeg9 How are you talking here then? 15:42 Zeg9 btw, https://github.com/minetest/minetest_game/pull/177 << good idea 15:43 KikaRz Zeg9, problems with network are causing just apps that use some ports are working 15:43 KikaRz Like, IRC, Skype, Steam. 15:43 KikaRz Mods are still placed on different folders? 15:44 rubenwardy white, grey, black, red, yellow, green, cyan, blue, magenta, orange, violet, brown, pink, dark_grey, #dark_green 15:44 rubenwardy place wool: infront of each 15:44 KikaRz Thank you rubenwardy. :) 15:48 hylian can I turn off shadows? I plant a few trees, and all of a sudden in some spots it's like night time during the day... 15:48 KikaRz hylian, I think so... 15:48 BlockMen hi 15:48 hylian hello BlockMen 15:48 rubenwardy you need a hacked client 15:48 rubenwardy I think 15:48 rubenwardy you could just use a torch 15:48 PilzAdam hylian, thats a bug, place a new sapling, when it grows then the shadows go away 15:49 hylian thanks PilzAdam 15:49 * Zeg9 just got this error message in dwarves: 15:49 Zeg9 http://sebsauvage.net/paste/?438dfea355b89152#gDOWiWomb/oKnjTAy7DkjZ4c59Ne16+7ob9sq9FONp4= 15:50 hylian help 15:50 hylian oops, sorry, meant to type /help 15:50 Zeg9 mitori,^^ 15:50 KikaRz hylian, not here, on the game '-' 15:51 PilzAdam Zeg9, why do you want people to enable javascript to see a fucking pastein? 15:51 Zeg9 Maybe because it is encrypted? 15:51 * hylian is thankful to the freenode minetest crew 15:53 rubenwardy ^ happy custommer sealt with 15:53 rubenwardy *dealt 15:53 rubenwardy A first for PA! 15:53 PilzAdam damn 15:53 rubenwardy joking :P 15:53 PilzAdam that goes against my evil masterplan 15:54 rubenwardy PilzAdam wants to turn minetest into this: http://killscreendaily.com/media/img/articles/et_the_extra-terrestrial.png 15:54 rubenwardy ET the video game by Attari 15:54 rubenwardy *-t 15:55 PilzAdam still too bloated ;-) 15:57 BlockMen rubenwardy, lol :D 15:57 rubenwardy Late reaction! 15:57 rubenwardy :P 15:57 PilzAdam BlockMen, hi me :-p 15:58 BlockMen hey, stop adressing myself :P 15:59 KikaRz Stupid PilzAdam, stop drugging yourself. Nobody wants Minetest like that -.-... -.- 16:00 rubenwardy that was mean 16:08 KikaRz rubenwardy... now that I have internet... 16:10 KikaRz Poor MinetestBot... 16:10 PilzAdam !up test.net 16:10 ShadowBot PilzAdam: test.net:30000 seems to be down 16:10 PilzAdam wow, ShadowBot works 16:12 KikaRz Yes :) 16:12 mitori Zeg9, got that error too. don't think it's dwarves problem, rather minetest itself 16:12 KikaRz No need of MinetestBot! 16:12 KikaRz !up vanessae.mine.bz 16:12 ShadowBot KikaRz: vanessae.mine.bz:30000 is up (377ms) 16:12 PilzAdam mitori, this kind of error is thrown if register_ore() calls are wrong 16:13 PilzAdam e.g. if the size is too small for the number of ores you want to generate 16:13 mitori how is this possible? 16:14 PilzAdam I had this in MiniTest 16:14 PilzAdam e.g. clust_num_ores is 10 but clust_size is 1 16:14 mitori what is the optimal difference there can be? 16:15 PilzAdam clust_size is the length of one side of a cube, so clust_num_ores shouldnt be higher than clust_size^3 16:17 mitori so 16:17 mitori clustnumores >= (clustsize)^3 16:18 PilzAdam <= 16:20 PilzAdam it will fail if clust_num_ores > clust_size^3 16:26 Jordach OMFG 16:27 Jordach you should see this: http://www.youtube.com/watch?v=kWSIFh8ICaA 16:28 PilzAdam hah! 16:28 PilzAdam fuck you Microsoft 16:28 Jordach Sony: Shut up and take my money 16:28 Jordach To* 16:29 KikaRz lol. 16:30 Calinou yeah sure, 5€/month online play 16:30 Calinou now you can build a PC with a 4770K and a 780 for cheaper :> 16:30 KikaRz XBOX: eX-wife from Bill Gates, otherwise, Xheating 16:31 Calinou you mean eX-wife from Bill gates, Otherwise, Xheating 16:31 Calinou Xheating lol 16:31 Calinou sounds like a TDP manager for the X server 16:31 Calinou (sponsored by AMD) 16:31 KikaRz Well... 16:32 Jordach Calinou, i already pay for XBL 16:32 Jordach so its not different 16:32 Jordach (for me and PilzAdam) 16:32 Jordach also: PS4 is not region locked 16:33 KikaRz (y) 16:33 Jordach JP games on a EURO PS4 16:33 Jordach and it works 16:33 PilzAdam XLive is more than 5€ per month 16:33 Jordach yup 16:33 KikaRz Stupid Microsoft 16:33 PilzAdam btw: I dont have my XBox anymore 16:33 Calinou PC gaming ftw 16:33 * Calinou waves 16:33 * KikaRz waves to Calinou and says: bye! 16:33 Calinou KikaRz: >microsoft >not stupid 16:34 KikaRz Calinou, yes, they are. Who is going to pay for Online Playing? 16:34 BlockMen Pc gaming is anyway best. fuck you xbox, wii or ps :P 16:35 PilzAdam consoles are cool 16:35 KikaRz I love WII blocked comercials 16:35 KikaRz *commercials 16:35 KikaRz *banned 16:35 Jordach they got pissed on clearly 16:35 PilzAdam but this "all in one home media device" shit is just wrong 16:36 Calinou PilzAdam: the PS4 and xbox target families and not youngsters 16:36 Calinou but again, who will buy them? youngsters. 8) 16:36 PilzAdam I want to play and not watch TV 16:36 Jordach s/youngsters/Cod of Duty morons 16:36 Calinou PilzAdam: what about watching TV while playing? 16:36 BlockMen PilzAdam, i dont see the pros of consoles. i can do much more on pc than on consoles 16:36 Calinou this. is. multitaskinggggggg 16:36 KikaRz http://www.youtube.com/watch?v=1Et-q9ZnKoQ 16:36 KikaRz hahahahah 16:39 rubenwardy "Microsoft" was named after Bill Gate's sex lif 16:39 rubenwardy *life 16:40 rubenwardy Micro-soft! 16:40 Calinou I'll name YOUR sex life 16:41 BlockMen You can say about Gates what you want, be seriously, he did it. He was sucessfull with his company..so why making bad jokes? 16:41 rubenwardy I was joking :p 16:41 rubenwardy I am using Windows 16:41 Calinou sucessful by having a monopoly, yeah 16:41 Calinou it's like saying intel's success is due to their "innovation" 16:42 Calinou it's just because they're 2 years ahead of AMD, that's all 16:42 BlockMen so? if you would have a company u would be happy to have a monopoly :P 16:42 Calinou yes and no 16:42 Calinou what's the point in having billions of unused money? 16:42 BlockMen also: monopol will fall someday from alone...its just a matter of time ;) 16:43 Calinou or not 16:43 Calinou at least not in a medium term 16:43 rubenwardy not unused, the africans are having their life improved by it! 16:43 BlockMen i dont think that microsoft will dominate the market in 20 year anymore 16:43 rubenwardy Linux! 16:43 Calinou BlockMen: android 16:44 BlockMen and to the money: gates gives alot to others... 16:44 BlockMen Calinou, maybe... 16:44 BlockMen or another OS that isnt invented yet :P 16:44 Calinou BlockMen: he does, but he is not involved in MS anymore 16:44 Calinou now it is steve ballmer and this guy hasn't donated anything to anyone 16:45 Calinou not even a mese crystal to jor 16:45 Calinou Jordach*, aw he left 16:45 BlockMen but gates has still majority in stocks?? 16:46 Calinou who cares? 16:46 Calinou he's not deciding anything now 16:46 Calinou if he was here I'm sure he'd say "fuck no" to the whole modern UI 16:47 BlockMen guess so. but its the same like at apple. without jobs it will go down again.... 16:47 BlockMen and so will microsoft 16:47 Calinou or not 16:47 * Calinou predicts amazing sales for the 2013 macbook air ._. 16:47 rubenwardy Jobs did not do much apart from marketing 16:48 Calinou so is cook doing 16:48 rubenwardy the other steve actually designed stuff 16:49 Calinou steve ballmer? 16:49 Calinou he can design stuff, but not successful stuff 16:49 BlockMen i am kinda sure that apple will go down again. not this year or next year, but in 5+ years. cook has not the spirit of jobs 16:49 BlockMen and that was the thing of apple 16:50 BlockMen and look at ios7..its looks like a strange copy of win phone 16:51 ShadowNinja Or Android... 16:55 silwol hi everybody 16:55 ShadowNinja Hello. 16:55 silwol i'm playing 0.4.7 - how do I find snow and ice blocks? 16:55 Calinou hi 16:55 Calinou silwol: there are none by default 16:55 Calinou there are no snow biomes :P 16:55 silwol okay, so I need to set configuration options? 16:55 ShadowNinja silwol: You need to use creative mode or /giveme 16:55 silwol ok 16:56 ShadowNinja Once MGv7 comes around... 16:56 BlockMen doesnt it work with the snowmod aswell? 16:57 Zeg9 Snow mod defines its own nodes 16:57 ShadowNinja Yes, there is a snow mod, but it is slow because everything is done in Lua. 16:57 silwol ok 16:57 ShadowNinja Although not that bad, especialy with LuaJIT. 16:58 silwol so i'm looking forward to mgv7 becoming usable :-) 16:58 Zeg9 silwol = SilverWolfLilly22 ? 16:59 silwol it's fine for me, 0.4.7 is a great release anyway. minetest is making great progress in my opinion 16:59 silwol no, silwol has no different nick 16:59 Zeg9 Ok 16:59 Calinou talking from yourself in third person ftw :P 16:59 * silwol sometimes does this :-D 17:00 * BlockMen does never so 17:00 Zeg9 Why would Zeg9 do this 17:00 * Zeg9 hides 17:01 Calinou le Calinou tries to find a 60k+ trackmania server that isn't full and that isn't a nascar server 17:02 Calinou that fun-fs-40-80 server I've been looking at for 15 minutes is still full, 16 players 17:03 mitori Zeg9, i think i fixed the problem 17:03 mitori but i'm working on some big update 17:04 mitori so... you'll have to wait :( 17:04 silwol i'm off to minetest... cu 17:06 Zeg9 mitori, thanks :D 17:06 mitori no, i'm sorry 17:07 mitori because i don't know how long it will take to do the thing i want to do 17:07 mitori only today i started doing it. done about a 5% :( 17:10 khonkhortisan VanessaE, your 128px HDX menu image says 512px 17:11 khonkhortisan For some reason, I had to set my texture path to .../textures/all 17:13 PilzAdam ShadowNinja, change your nick to be different from ShadowBot's 17:14 Calinou suggestion: SunlightNinja 17:14 ShadowNinja Heh 17:15 sfan5 MinetestBot! 17:15 MinetestBot sfan5! 17:15 Tesseract Registered but not enforced. 17:16 Calinou O_o 17:16 * Calinou praises Tesseract for its deferred shading and dynamic lighting 17:17 Tesseract Last seen seven weeks ago, but registered seven years ago, this will be a while... 17:19 KikaRz MinetestBot! 17:19 MinetestBot KikaRz! 17:19 khonkhortisan How do I tell git to remove a local repo? If I delete .git/, the files are still there. If I delete the toplevel directory, I have other files next to the repo. Git knows all the files it cloned, how do I tell it to delete them? 17:19 KikaRz Thank you, sfan5. I'm not ignored anymore. And I'll promiss to do not spam it anymore. 17:19 sfan5 *promise 17:20 Tesseract khonkhortisan: Hmmm? Do you want .git without the files? 17:20 sfan5 !c 2^1 17:20 MinetestBot 2 17:20 sfan5 !c 2^2 17:20 MinetestBot 4 17:21 Tesseract !c 100^100^100 17:21 MinetestBot Sorry, no result. 17:21 khonkhortisan I want to undo git clone ; mv ./* .. ; mv ./.git .. 17:21 khonkhortisan I have other files in .. 17:21 khonkhortisan basically, completely remove a local git repository that is missing a containing folder 17:22 PilzAdam git checkout ; git revert 17:22 PilzAdam then remove .git 17:22 PilzAdam then all files that are tracked by git are removed, but the others are untouched 17:23 khonkhortisan git rev-list --max-parents=0 HEAD plus that did what I wanted. Thanks! 17:28 KikaRz http://imgur.com/xBl8pwN | http://imgur.com/aFZsgqi | http://imgur.com/7vzbmF1 | http://imgur.com/pJK6tiU -- Pics from WIP mod, by KikaRz. ColoredBlocks. Only people that can test: VanessaE ; rubenwardy - Ask Kika for more testers 17:28 * Zeg9 wonders if the lua menu fixes the click on server makes connect to it and other issues 17:29 KikaRz Added person to list: sfan5 17:29 Exio KikaRz: unload scam.exe 17:29 Calinou COOL MOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 17:29 * Calinou facepalms 17:29 KikaRz Exio: ERROR 17:29 PilzAdam KikaRz, you dont need testers for such a simple mod 17:29 Calinou YACBM 17:29 KikaRz Calinou, when you know the SECRETS... 17:29 KikaRz PilzAdam, when you know the SECRETS... 17:29 Calinou yet another colored blocks mod 17:29 rubenwardy like bobblocks 17:29 KikaRz Calinou, WRONG! 17:29 KikaRz rubenwardy, WRONG! 17:30 KikaRz Nobody knows the secrets. Just VanessaE 17:30 khonkhortisan Someone should make a solidcolor block 17:30 PilzAdam khonkhortisan, green screen mod 17:30 KikaRz And Bobblocks is totally different from this mod. 17:30 thexyz do we have a minecraft-like 2-nodes chest mod yet? 17:30 khonkhortisan yeah, if the node just sits there 17:30 Exio nope thexyz 17:30 PilzAdam thexyz, yep 17:30 Exio er 17:30 PilzAdam in MiniTest 17:31 PilzAdam not a extern mod, though 17:31 Exio ah 17:31 BlockMen PilzAdam, oh. then i can stop my work on it 17:31 khonkhortisan I see. 17:31 BlockMen release it as extern mod 17:31 khonkhortisan 512px takes a while to download 17:31 BlockMen *too 17:31 PilzAdam okay 17:32 BlockMen PilzAdam, but with Minetest inventory size :P 17:35 thexyz PilzAdam: awesome 17:38 thexyz the good thing about MiniTest is that it, unlike minetest_game, has a direction 17:38 * Zeg9 would maybe start a game. It would have a goal. 17:38 Zeg9 I mean, an in-game goal. 17:38 BlockMen thexyz, minetest_plus also have :P 17:38 BlockMen *will have 17:38 BlockMen *maybe 17:39 PilzAdam the good thing in MiniTest is, that I, and only I decide what goes in 17:39 KikaRz Guys 17:39 thexyz hm.. I thought Notch/jeb_ did 17:40 mitori lol 17:40 KikaRz you know what results the "top" mix from: Blue + Red' 17:40 KikaRz ? 17:40 Zeg9 magenta? 17:40 KikaRz No 17:40 rubenwardy Is Math.atan(position.y-this.y / position.x-this.x) 17:40 KikaRz http://www.zimagez.com/full/14381f4415e2a8a1329a618ec91320d4052b7e5326d7c67a559cec6c8ec77a89c601a56a0d6f3adae80de3648876e59012e86c8435f55314.php 17:40 rubenwardy correct in javascript to get the direction to pos from this? 17:40 KikaRz :P 17:41 thexyz though MiniTest seems to be not server-friendly as it uses that nasty item_drop mod 17:41 KikaRz You like my secret, Zeg9? 17:42 khonkhortisan rubenwardy, no. Use atan2 17:42 Zeg9 So that is the secret? 17:42 KikaRz Yes. 17:42 khonkhortisan (position.y-this.y, position.x-this.x) 17:42 KikaRz You'll be able to mix up colors :P 17:42 khonkhortisan it handles vertical/horizontal better 17:42 KikaRz So, it's not a simple color block mod 17:43 VanessaE hi all. 17:43 VanessaE khonkhortisan: fixed in git. 17:43 khonkhortisan I switched to the highest one to slow my computer down :) 17:43 Zeg9 Interesting idea, but don't forget to set a texture for top and bottom :P 17:43 KikaRz Yes , Zeg9, 17:44 KikaRz You'll be able to mix EVERYTHING. 17:45 KikaRz Those 6 colors. 17:45 KikaRz I'll add more soon 17:47 PilzAdam thexyz, BlockMen, if I use the chest size of default then the formspec of the double chest is too high for the screen 17:48 VanessaE you do realize that for a two-color mix, with only top half/bottom half, that's (n^2 + n)/2 = 39 colors from a base of 6. 17:48 KikaRz VanessaE... 17:48 KikaRz Do not talk me about MATHS 17:48 VanessaE I'm just trying to warn you thatit increases rather rapidly with more colors in the mix 17:49 KikaRz !c (6^2+6)/2 17:49 PilzAdam KikaRz, you cant code if you dont understand maths 17:49 KikaRz Yes I can, PilzAdam 17:49 KikaRz I'm not making the mixes with code. 17:49 KikaRz I'm drawing them 17:49 KikaRz '-' 17:49 VanessaE er I computed that wrong :) 17:49 PilzAdam VanessaE, can you recheck the sound branch? 17:49 VanessaE PilzAdam: shortly 17:49 PilzAdam I want to push it as it is now 17:49 VanessaE make that 21 colors. 17:50 VanessaE ok, gimme a sec. 17:50 BlockMen PilzAdam, hmm 17:50 KikaRz VanessaE, what colors? 17:50 VanessaE KikaRz: whatever you get from mixing two colors out of your proposed 6-color palette. 17:50 KikaRz Well, I'm thinking on 10 colors 17:50 KikaRz and then, the mixing. 17:50 KikaRz VanessaE, i'm not going to make only top-bottom 17:50 thexyz PilzAdam: I've never said you should use chest size of default 17:51 KikaRz from left to right, and right to left 17:51 KikaRz and from bottom-top 17:51 VanessaE that's still considered a "mix" since you have to put them into one node. 17:51 PilzAdam thexyz, if I make it smaller then people will lose items if they insall the mod 17:51 KikaRz VanessaE, calculate me it 17:51 BlockMen PilzAdam, then make 3*8 and 6*8(double chest) ? 17:52 thexyz PilzAdam: how's that? existing chests won't change, will they? 17:52 PilzAdam if you place a chest at the side of an "old" chest it will change 17:52 PilzAdam I could add a check for that 17:53 VanessaE KikaRz: (6^2 +6)/2 ---> (36 + 6)/2 ---> 42/2 = 21 17:53 PilzAdam so that new chests only connect to old chests 17:53 PilzAdam *new 17:53 BlockMen PilzAdam, they dont have to loose it. add a script that checks slots . when generating double 17:53 KikaRz 21 what? 17:53 KikaRz 21 mixes? 17:53 VanessaE 21 nodes. 17:53 VanessaE mixes 17:53 VanessaE whatever you wanna call it 17:53 KikaRz mixes + actual nodes? 17:53 VanessaE one node = one mix 17:54 thexyz PilzAdam: hm.. what node name do you use? 17:54 thexyz maybe it'd be better to use something different from default:chest 17:54 KikaRz 21+6 = ? 17:54 KikaRz !c 21+6 17:54 PilzAdam that could work 17:54 KikaRz 27. 17:55 VanessaE PilzAdam: as an aside, make dry shrubs buildable_to 17:55 PilzAdam yea, noticed that too 17:56 VanessaE mmmh 17:56 thexyz http://felipec.files.wordpress.com/2013/06/no-feedback.png 17:56 VanessaE walking on cobble should not sound the same as walking on wood... 17:56 VanessaE (the current sounds work for wood, but sound wrong on cobble etc) 17:58 VanessaE and I still say the sounds currently being used for walking on sand and grass should best only be used on snow. 17:59 VanessaE (currently as in what's in your repo) 18:00 VanessaE another aside: copper and obsidian blocks have a different dig time than the other stuff in creative 18:00 * Zeg9 leaves, bye 18:02 VanessaE john_minetest: a friend of mine calls me monkey toes because I'm somewhat adept at picking stuff up with my feet :) 18:02 PilzAdam thexyz, a different node name doesnt really work, its too hacky 18:03 PilzAdam it will break craft guides and other stuff 18:04 VanessaE PilzAdam: also, clay blocks have no walking sound. 18:04 Calinou dirt too 18:05 Calinou since 2012 :P 18:05 Calinou also, someone make less annoying sounds ._. 18:05 Calinou stone sounds like shit on linux 18:05 Calinou (yes, it is OS dependent) 18:05 PilzAdam VanessaE, anything against it? 18:05 VanessaE against what? 18:05 VanessaE see above. 18:05 VanessaE this sound pack is not ready yet, imho. 18:06 PilzAdam VanessaE, yes, but is there anything that is worse than the current sounds? 18:06 thexyz PilzAdam: how will it break them? 18:06 rubenwardy here: http://forum.minetest.net/viewtopic.php?id=4559 18:06 rubenwardy and here: http://forum.minetest.net/viewtopic.php?id=2081 18:06 rubenwardy ^ sound packs 18:06 PilzAdam thexyz, I cant remove the old chest crafting recipe, but I have to add a new one for my own chest 18:06 VanessaE PilzAdam: if you move your grass/sand sound over to be used only on snow, and restrict the "waling on hard stuff" sounds to strictly wood/jungle wood, then I'd say no, they're not worse. 18:07 VanessaE but if you use them the way they are right now, yes, they're worse :( 18:07 rubenwardy second one is better 18:09 VanessaE rubenwardy: the current testing PilzAdam and I are doing is based on sounds mito contributed. 18:09 thexyz PilzAdam: odd 18:09 PilzAdam thexyz, BlockMen, play MiniTest 18:10 BlockMen PilzAdam, ok, i will take your code, modify it, give you credit and release chest mod :P 18:11 PilzAdam VanessaE, explain that to mitori 18:12 VanessaE regarding chests, just don't break the ability to put two *single* chests next to one another. 18:12 VanessaE PilzAdam: that's up to you - you can fix that in code. 18:12 PilzAdam hm? 18:13 VanessaE which hm? 18:14 PilzAdam PilzAdam: that's up to you - you can fix that in code. <- hm? 18:14 VanessaE PilzAdam: in the default mod, where you specify which sounds are used for what materials, make a new category/definition/whatever for wood. Rename your "walking on hard stuff" sounds to something like "default_walk_on_wood.1.ogg" or the like, and use those files there. 18:15 VanessaE put something else into the regular walk-on-hard-stuff section, so that wood sounds different from stone 18:15 PilzAdam then we need new sounds for stone_foorstep 18:15 VanessaE yes. 18:15 PilzAdam -> mitori 18:15 Calinou oh also, try to use at least 4 footsteps 18:15 NakedFury why not stop using such shit names and do walk_wood walk_stone 18:15 Calinou same for mining sounds 18:15 NakedFury you know easier 18:15 VanessaE and yes, no less than four sounds for each category 18:16 VanessaE having just 2 or 3 sounds too repetitive in practice. 18:16 VanessaE NakedFury: +1 18:16 mitori so how's current soundpack better? 18:17 VanessaE mitori: it's better in that the sounds in your proposed pack are too repetitive, too simplified, and too mismatched to the materials they're being used on 18:17 VanessaE walking on hard stone should *not* sound the same as walking on wood 18:18 PilzAdam VanessaE, it does in the current sounds 18:18 mitori let's move onto something better for the mean time and then, i'll continue working and we'll move to something better 18:18 VanessaE PilzAdam: it does what? 18:18 Calinou yep, wood is just louder stone right now 18:18 Calinou that's bad 18:18 VanessaE oh right 18:18 Calinou IMO, just record sounds from real life :P 18:18 PilzAdam VanessaE, it has same sound for wood and stone walking 18:18 VanessaE I've never payed too much attention to it before, but now that you've got me looking/listening. 18:18 PilzAdam VanessaE, mitori's question was how the default is _better_ 18:18 Calinou noticed it since always 18:18 VanessaE PilzAdam: default is better by virtue of his sounds being worse *when used as-is* 18:19 VanessaE Calinou: oh we can't do that, it's too realistic etc. 18:19 VanessaE :) 18:19 Calinou realistic sounds are ok 18:19 PilzAdam VanessaE, in other words: current soundpack is so bad that it doesnt really matter that its bad? 18:19 Calinou and probably less annoying 18:19 Calinou remember 18:19 Calinou sounds must not be annoying, PilzAdam 18:19 VanessaE PilzAdam: no, ....yeah what Calinou said. 18:20 mitori but current is annoying as hell! 18:20 VanessaE no offense, mitori, but some of your proposed sounds suck 18:20 VanessaE :) 18:20 mitori not as much as the default soundpack 18:21 PilzAdam VanessaE, if you would have to decide wich one to choose, would you take mitori's or current default soundpack? 18:21 VanessaE mitori: the way they're being used in PilzAdam's branch, they are worse than default. If they were being used *properly*, those same sound bites would be better. 18:21 VanessaE PilzAdam: I would use a mixture of the two 18:21 mitori then please do! 18:21 mitori I would use a mixture of the two 18:21 PilzAdam VanessaE, so, mitori's footstep_hard for wood and old one for stone 18:22 PilzAdam what else? 18:22 VanessaE use the old grass sound on sand. 18:22 VanessaE use the new grass sound on snow 18:22 VanessaE come up with something better for grass. 18:22 mitori i have! 18:22 mitori wait a sec 18:22 VanessaE come up with something better for cobble 18:22 NakedFury we need sounds with this licesnses: This work is licensed under the Attribution Noncommercial License. 18:22 NakedFury ? 18:22 VanessaE use the old stone sound on obsidian and the various bricks 18:22 Calinou no, we don't 18:22 Calinou BY-NC lol 18:22 Calinou who uses that :P 18:23 VanessaE NakedFury: quite the opposite, we need to avoid -NC 18:23 mitori https://www.dropbox.com/s/9ah4chk49oz2ch0/sounds.7z 18:23 VanessaE (remember that MT is supposed to be usable in a commercial project if needed 18:23 PilzAdam VanessaE, all nodes that are dugged with group cracky are supposed to sound the same 18:23 VanessaE PilzAdam: I'm just talking about the walking sounds 18:24 NakedFury Vanessa the engine but not the mod minetest 18:24 VanessaE digging sounds are okay-ish 18:24 mitori sounds for grass 18:24 PilzAdam VanessaE, can you check the grass footstep sounds mitori linked? 18:25 VanessaE sure 18:26 VanessaE PilzAdam: those are better 18:26 VanessaE normalize them and I'd say those will work well 18:28 PilzAdam use them for sand too? 18:28 PilzAdam and for leaves? 18:29 VanessaE the digging sounds for sand/leaves are just fine 18:29 PilzAdam I mean footsteps 18:29 VanessaE use those ^^^^ for the *walking* sounds 18:29 VanessaE yeah 18:29 VanessaE I didn't try walking on leaves :) 18:30 PilzAdam what to use on glass? hard or wood footstep? 18:30 VanessaE something new 18:30 PilzAdam mitori? 18:30 mitori yeah? 18:30 PilzAdam something new 18:31 mitori glass walking sounds? 18:31 PilzAdam ;-) 18:31 PilzAdam yep 18:31 PilzAdam mitori, oh, and please create mono sounds 18:32 mitori i will try 18:32 PilzAdam and normalize them to -3dB, less work for me ;-) 18:32 mitori but sometimes audition becomes a bitch 18:32 mitori i started doing that 18:33 mitori and this grass should have been normalized 18:33 PilzAdam yea, your new grass_footsteps seem to be normalized already 18:34 VanessaE I *love* the glass breaking sounds you're using now 18:34 VanessaE those are perfect. 18:34 PilzAdam is it possible that there is a little "tick" in one of the grass_footstep sounds? 18:35 PilzAdam if yes, then please remove it or make it more quiet 18:35 mitori oh well 18:35 mitori dunno about that 18:35 mitori w8 a sec 18:35 VanessaE PilzAdam: not on my end, sthey seem fine 18:35 mitori i'm a bit busy 18:35 VanessaE -d 18:35 VanessaE -s 18:35 mitori i will do glass once i will finish 18:36 VanessaE mitori: I think if you record the sound of tapping, say, a screwdriver handle onto a glass window lightly, that might do it. 18:36 PilzAdam I think its in .3.ogg 18:37 mitori VanessaE ...with a good mic, which I obviously don't have. 18:37 VanessaE PilzAdam: I hear no excess sound in 3. 18:37 mitori but okay, i'll try doing that 18:37 PilzAdam ... or my headset just sucks 18:38 PilzAdam nvm 18:38 VanessaE gotta run 18:38 PilzAdam mitori, btw, how have you created the sounds? 18:38 VanessaE back in an hour or two. 18:38 mitori what do you mean? 18:39 PilzAdam did you recorded them yourself? 18:39 mitori no 18:39 mitori only one of them 18:39 PilzAdam and the others? 18:39 mitori took them from freesounds 18:40 NakedFury freesounds is CC by NC so people will bitch about here 18:40 mitori not all of them 18:41 NakedFury I got all my sounds from that site 18:41 PilzAdam mitori, do you have the dirt_footstep sound ready? 18:41 mitori yes 18:42 PilzAdam can I get them somewhere? 18:43 mitori https://www.dropbox.com/s/nm92dxqmpybdrh0/sounds2.7z 18:43 khonkhortisan wow with HDX I fill my memory AND my swap 18:44 khonkhortisan I think I need more swap 18:44 PilzAdam mitori, are the grass_footstep in there the same you linked before? 18:44 mitori yes 18:45 Exio khonkhortisan: ram* 18:47 thexyz PilzAdam: is there any MiniTest server? 18:47 PilzAdam AFAIK no 18:48 thexyz that's bad 18:50 PilzAdam mitori, is it possible to make dirt_footstep a bit less "wet" 18:51 mitori O_o 18:51 PilzAdam it sounds too much like mud 18:52 mitori well 18:52 PilzAdam it should be more "dry" dirt 18:52 mitori that's what I thought dirt is 18:52 mitori alright... let me see 18:52 PilzAdam the second one is better than the first one 18:54 mitori try now 18:55 PilzAdam same link? 18:55 mitori yeah 18:55 mitori should has glass step as well 18:55 PilzAdam can you make dug_node_soil more crumbly? it is used for sand and dirt 18:56 mitori dirt AND sand? alright. that makes life easier for me 18:57 PilzAdam you can create seperate sounds for them if you want 18:57 mitori i did. but sand isn't good enough yet 18:59 mitori dunno, i added it to the archive, you can check it out. 19:00 mitori so what do you think about dirt steps, (glass step?) and now as you listen to it, sand/soil dug 19:00 mitori PilzAdam 19:00 PilzAdam gimme a second 19:03 PilzAdam dug_sand sounds like a snake 19:05 thexyz TIL minetest_game is written in Logos https://github.com/minetest 19:05 khonkhortisan 2GB ram, 4GB swap partition, working on 10GB swap file - that would equal the 16GB ram my motherboard could have in it 19:06 rubenwardy bye all 19:07 mitori PilzAdam lol. okay, you want me to make one sounds? i'd better stick to that idea 19:08 PilzAdam dirt_footstep still too much like mud 19:10 PilzAdam and I dont really know what all these dug_node sound should sound like, I generally dont like them 19:11 mitori ich habe auch keine Ahnung ;P 19:11 PilzAdam oO 19:13 mitori well i just couldn't figure out how to say it in english 19:13 mitori in this particular situation 19:14 mitori i generally know that this would be "have no idea" but i just couldn't apply it properly T_T 19:16 mitori PilzAdam, are you still there? 19:16 PilzAdam yea 19:16 PilzAdam can you create "dry" dirt_footstep? 19:18 mitori i would be a magician :D well, i dunno. i did my best. let's try that once more 19:18 mitori both of them? 19:18 PilzAdam yea 19:24 mitori PilzAdam try now the archive 19:24 mitori same link 19:27 PilzAdam better 19:27 kahrl thexyz: the heck is Logos? 19:29 thexyz kahrl: no idea, google doesn't help 19:29 PilzAdam kahrl, "Logo" in german 19:29 PilzAdam small images 19:29 kahrl I see 19:30 PilzAdam mitori, I dont know about the dug_node sounds 19:31 mitori what? 19:31 mitori do you like them or not 19:31 mitori ? 19:31 PilzAdam I dont know what they should sound like 19:31 mitori me neither 19:31 Calinou hi 19:31 mitori so i tried to turn on the creativity 19:31 mitori hi 19:31 PilzAdam does anyone here has an idea how dug_node sounds should sound like? 19:31 Calinou mitori, why aren't you named Mito555 on IRC? :P 19:31 mitori because mitori is name 19:32 mitori mito551 is more of nickname 19:32 Calinou ah 19:33 PilzAdam I wonder if we can remove the dug_node sounds completly 19:33 khonkhortisan ! Watched as minetest filled my 2GB memory, my 4GB swap partition, and flowed into my 102B swap file, and just as I was about to say "Hey, it loaded!" I get a failed assertion in MushUpdateThread. 19:34 khonkhortisan :( 19:35 Calinou >2013 19:35 Calinou >2GB memory 19:35 mitori PilzAdam that should be discussed with whole community, no? 19:35 mitori Calinou lol 19:35 Calinou khonkhortisan, why do you have a 102B swap file :P 19:35 khonkhortisan oops 19:35 khonkhortisan 10GB 19:36 PilzAdam or use the place sound for the dug_node sounds... 19:36 mitori this idea i don't like 19:36 khonkhortisan My motherboard can have 16GB ram, so I'm filling the rest of it with swap :) 19:36 Calinou swap is not additional RAM 19:36 Calinou you can have 2TB of swap if you wanted it 19:36 Calinou oh also, more than 1GB of swap isn't that useful 19:36 khonkhortisan My 2 is right above my G 19:36 khonkhortisan ik 19:37 khonkhortisan I'm filling it with textures 19:37 Calinou twss 19:38 Calinou (well, not really) 19:40 PilzAdam mitori, I guess I leave the dug_node sound that is currently in master until someone comes up with a better sound 19:40 mitori NOOO 19:41 mitori GOD PLEASE NO. 19:41 Calinou oh talking about dug_node 19:41 mitori use the ones for hard stuff for all the stuff, or just leave them out 19:41 Calinou we need a default dug_node sound 19:41 Calinou there is a default "digging" sound, but not "dug" one 19:41 Calinou also a step one would be nice (a very quiet one probably) 19:42 Calinou or possibly just a stone-like one (makes code more compact) 19:42 mitori ^ (basically what i suggest) 19:42 mitori sorry for caps, i overreacted 19:43 PilzAdam yea, just tested the old ones, I forgot how horrible it is 19:43 mitori yeah. thank you for understanding 19:43 khonkhortisan pastemagazine stole a good search result 19:43 PilzAdam Ill take yours and make them gain=0.5 or so 19:44 Calinou talking about gain, it would be better if default sound volume was 0.5 and not 0.8 19:44 khonkhortisan http://pastebin.com/r5t4TmtE 19:44 Calinou john_minetest, we need noclip prevention, yeah 19:44 Calinou minecraft does it VERY well 19:44 Calinou works with any lag 19:45 PilzAdam mitori, pushed to the branch 19:46 PilzAdam if you want to test what I currently have 19:46 khonkhortisan That's how you go through a door without interact 19:46 mitori to what branch? mito_sounds? 19:46 PilzAdam https://github.com/PilzAdam/minetest_game/tree/sounds_mito2 19:47 Calinou john_minetest, how did you stop your network connection O_o 19:47 Calinou unplugging ethernet cable then replugging would usually make you time out, no? 19:47 khonkhortisan using the operating system 19:47 Calinou_ probably 19:48 khonkhortisan ¡parasite_! 19:49 Calinou_ nope! 19:49 Calinou_ or yes 19:50 Calinou timeout by default is 30 seconds 19:51 Calinou minetest's way of handling timeouts is... stressful :P 19:51 mitori PilzAdam, sounds nice. i have also sand steps. and i'm going to work on dirt_stepwark 19:51 Calinou it makes you stuck but you can still swing arm, but you can't switch items or look around 19:51 Calinou and only way to get out is to disconnect 19:51 Calinou (which makes it pointless) 19:51 mitori PilzAdam want me to give you sand steps? 19:51 PilzAdam sure 19:52 mitori https://www.dropbox.com/s/nm92dxqmpybdrh0/sounds2.7z 19:53 Calinou no prediction when handling inventory 19:53 Calinou but there is mining prediction 19:54 Calinou oh also it'd be nice if mining/building prediction were removed when not having interact :P 19:55 khonkhortisan The way to test lag is to throw a stone on the ground, and measure the time between when the stone hits the ground, and when the stone leaves your hand. 19:57 Calinou or possibly just type /l 19:57 Calinou that's what I do :> 20:06 mitori i have done some more magic with sounds - dirtstep. but it's still quite wet PilzAdam 20:06 PilzAdam mitori, it sounded a bit uneven, so I shortened sand_footstep.2 a bit 20:07 mitori ok 20:07 PilzAdam I can test the new dirtstep 20:10 PilzAdam hmmm... the sand_footstep would work as dirt_footstep too 20:12 PilzAdam mitori, do you have anything against this ^? 20:12 mitori no 20:13 mitori go ahead 20:16 * PilzAdam looks at TODO list he created earlier today 20:16 PilzAdam "more variety in the existing sounds" 20:16 PilzAdam i.e. 4 versions of each sound 20:16 * Calinou noticed that likwid h-craft doesn't come on the forums anymore 20:16 PilzAdam currently only gravel has this 20:16 Calinou well, since like april 20:17 PilzAdam Calinou, \o/ 20:17 Calinou le candy box face \o/ 20:17 PilzAdam _________________\o/|||___||||||__|||______ 20:17 mitori omg 20:18 PilzAdam mitori, can you create the 4 versions of each sound? 20:18 * Calinou uses berseker and enters a new quest 20:18 mitori ewllllllll 20:18 mitori weeeeeellllll 20:18 Calinou __O_O|||__WPY___||||||__ 20:18 PilzAdam Wood pony 20:18 Calinou yeah, 1/100 chance to meet one 20:18 mitori i don't know 20:18 PilzAdam there is a statistic how many people have seen it 20:18 Calinou there are also chests in peaceful forest, 1/300 chance 20:18 mitori i can tryy 20:18 Calinou I found one once, but didn't save 20:19 PilzAdam mitori, they need to be only slightly different 20:19 mitori yeah, i know 20:19 mitori but still... 20:19 mitori that's quite a challenge 20:19 Calinou oh also, when will this "Not allowing focus change." message be hidden/fixed? :| 20:19 Calinou we have a lot of useless messages in console right now 20:20 PilzAdam do you run with --verbose? 20:20 Calinou no 20:20 Calinou start game in a terminal, alt-tab several times and see 20:20 Calinou personally I run without terminal and debug_log_level 0 but still 20:21 PilzAdam I always run in terminal with debug_log_level 0 20:24 PilzAdam mitori, have I already said that I really like to have new sounds in minetest_game finally? 20:24 mitori no :) but I'm really glad to hear it. 20:26 PilzAdam I have a branch hanging arround somewhere that adds hurt sounds to the engine 20:26 PilzAdam can you create some hurt sounds? 20:27 Calinou PilzAdam, stole them from paintball 2 20:27 Calinou now you'll say "oh my god, they killed kenny" when dying 20:27 Calinou steal* 20:27 Calinou oh also, add respawn sounds, so that you say "yahoo!" when respawning 20:27 mitori PilzAdam i might try. what kind of hurt sounds? 20:28 khonkhortisan and a finish loading sound 20:28 Calinou finnish loading sound* 20:28 Calinou says a random sentence in finnish after loading 20:28 mitori lol 20:28 PilzAdam mitori, https://github.com/PilzAdam/minetest/commit/2cdf0ff4abaa045545440c8694b47371766a7b64 20:29 mitori i'll see what i can do 20:29 kahrl banzai! 20:30 PilzAdam damage.ogg should be something like "ouch!" and falling_damage something like a bone crack 20:30 Calinou PilzAdam, you could steal sounds from xonotic :> 20:30 PilzAdam damage.ogg and falling_damage.ogg are played at the same time when getting falling damage 20:30 PilzAdam kahrl, what do you think about the commit ^^^^^ ? 20:30 Calinou playing both at same time, meh 20:31 Calinou it would be better if only falling_damage was playd 20:31 PilzAdam Calinou, that would be too complex 20:31 kahrl I agree with that 20:31 Calinou add a sound antispam 20:31 Calinou don't allow more than 1 sound per 50ms 20:31 Calinou ??? 20:31 Calinou PROFIT 20:31 Calinou xonotic does that to not play more than 1 hit sound at once 20:32 kahrl falling_damage.ogg -> I've fallen, and I can't get up! 20:32 kahrl ? 20:32 PilzAdam in my testing sounds the bone crack with the "ouch" sounded pretty good together 20:33 Calinou it'd be nice to be able to trigger client side actions when entering a node 20:33 Calinou such as printing a message, or play a sound, but I mean client side 20:33 Calinou (prediction) 20:35 kahrl how about remembering for each bit of damage what caused it? 20:36 kahrl this could be used for custom death messages (by extending the API) as well as avoiding duplicate sounds 20:38 mitori PilzAdam did the ouch, same archive 20:39 PilzAdam hm? 20:39 PilzAdam oh, ok 20:40 kahrl PilzAdam, I guess playing both works for now 20:41 kahrl that commit looks fine then 20:42 PilzAdam kahrl, I get this mesh update thread running assertion fail thingy when adding new sounds 20:42 kahrl hmm 20:42 khonkhortisan I get that too 20:42 kahrl reproducably? 20:42 khonkhortisan I downloaded HDX, increased my swap, and now it does that every time I join VE's server 20:43 kahrl I was hoping to get a fix for that in before 0.4.7 but was unable to reproduce it 20:43 PilzAdam mitori, a bit too high, isnt it? 20:45 kahrl which of the asserts fail? 20:45 mitori it sounds awful if it's lower 20:45 PilzAdam maybe make it a _bit_ slower? 20:46 PilzAdam kahrl, sry, lost the log 20:46 mitori i will get to it tommorow 20:46 PilzAdam k 20:47 mitori because i'm doing "THIS BIG THING" for dwarves 20:47 mitori and generally being tired 20:47 Calinou twss 20:47 Calinou (×2) 20:48 PilzAdam kahrl, also not really reproduceable 20:48 VanessaE back 20:48 PilzAdam added player_damage.ogg 2 times now (with same cache) and only the first one failed 20:48 sfan5 good night 20:50 PilzAdam VanessaE, https://github.com/PilzAdam/minetest_game/tree/sounds_mito2 20:52 BlockMen PilzAdam, is hurt sound goin into engine now? 20:52 PilzAdam yep 20:53 BlockMen good. :) is the mc "ugh" used too? 20:53 PilzAdam mitori wants to create a different one 20:54 Calinou the minecraft ugh is ok, and is a nice way to troll MC players :P 20:54 Calinou fun fact: TF2 soldier uses the minecraft "ugh" sounds 20:54 BlockMen mitori, plz create a similar one then both can be used 20:54 Calinou it actually is a freesound 20:54 BlockMen because the "ugh" is just epic 20:54 Calinou and there are TONS of games which use it 20:54 mitori BlockMen you mean similiar to MC sound? 20:55 VanessaE PilzAdam: got it. 20:55 mitori actually you know what? fuck this shit. i'm gone to record my own ugh, with blackjack and hookers 20:55 mitori i'm going* 20:55 BlockMen mitori, yes, similar to the "ugh" sound. 20:56 mitori got that, thank you. that actually helps a lot 20:56 Calinou mitori, tip: use good quality 20:56 Calinou 320 kbps 44khz ogg for the win :P 20:56 PilzAdam MinetestBot! 20:56 MinetestBot PilzAdam! 20:56 mitori yes, i know. who the hell do you think i am :P 20:56 MinetestBot GIT: PilzAdam commited to minetest/minetest: Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage 2cdf0ff4ab 2013-06-12T13:27:06-07:00 http://git.io/AV5dkg 20:56 mitori MinetestBot! What an exciting time-waster! 20:56 MinetestBot mitori! 20:56 BlockMen when i was searching hurt sound i had the ugh and a different one, but PA claimed that it has too diferent voices 20:57 VanessaE er, I'm not hearing any difference in walking sounds from before? 20:57 PilzAdam VanessaE, have you force pulled? 20:57 VanessaE I had to reset --hard; git pull actually. 20:57 VanessaE but I show commit ff513[...] as current on my local copy 20:58 VanessaE still hearing the wrong sounds on e.g. wood 20:58 PilzAdam wrong = ? 20:58 VanessaE or rather on stone (the one that I said sounds like wood) 20:59 PilzAdam have you restarted your client? 20:59 kahrl didn't you revert a commit recently? 20:59 VanessaE of course. 20:59 kahrl that might have screwed your history up depending how you did it 20:59 VanessaE kahrl: I'm working off a separate copy of his branch, not merging this into minetest_game 21:00 VanessaE lemme try nuking and re-copying it. 21:01 VanessaE woh wait 21:01 VanessaE that's better 21:01 PilzAdam git use --force --strategy=hard 21:01 PilzAdam *nuke 21:01 PilzAdam how can you type "use" instead of "nuke"?! 21:01 VanessaE sounds good except leaves are too quiet 21:02 VanessaE the walking sound that is 21:02 PilzAdam default/functions.lua:59 change 0.15 to 0.25 21:03 VanessaE did you normalize it first? 21:03 PilzAdam of course 21:03 PilzAdam the gain is different in the code 21:03 VanessaE ah ok 21:03 PilzAdam dirt_with_grass uses 0.25 21:04 VanessaE hm, still a bit loqw 21:04 VanessaE low( 21:04 VanessaE let's try 0.35 21:04 PilzAdam same volume as dirt_with_grass 21:04 Calinou is "gain" linear? 21:04 Calinou and what is the default? 21:04 Calinou is "0 gain" mute? 21:04 VanessaE ok, 0.35 sounds about right. 21:05 VanessaE that walking sound on sand is still terrible though. 21:05 PilzAdam Calinou, 1) yes, I guess 2) 1.0 3) yes 21:05 Calinou ok 21:05 PilzAdam VanessaE, "still"? its a new one 21:05 VanessaE maybe it's because there are only two sounds 21:05 PilzAdam and I think its perfect for sand and dirt 21:06 VanessaE add a few more to the rotation and it should be okay 21:06 PilzAdam mitori wants to work on more 21:06 PilzAdam but Id like to commit what we have now, and add the additional sounds later 21:06 VanessaE remember, you're walking over potentially large spans of dirt, grass, sand, etc, so the sounds can't be too repetitive. 21:06 VanessaE right, ok 21:07 VanessaE haha 21:07 VanessaE THAT sound is supposed to be "walking on sand". 21:07 Calinou tip: make sounds with small pitch variations if you don't have enough 21:07 VanessaE Sounds like an echocardiogram 21:07 VanessaE lol 21:12 Kacey hey guys 21:13 mitori hey 21:13 Calinou hi 21:13 * Kacey started a microcontroller project in singleplayer 21:13 PilzAdam ok, I push the sounds to upstream now 21:13 PilzAdam anyone objects? 21:13 VanessaE not yet 21:14 VanessaE did you wanna wait for mitori to find better sand sounds? 21:14 PilzAdam there are no "better" sounds 21:14 mitori he said he would push it now 21:14 * Calinou items 21:14 Calinou but I don't object 21:14 Calinou :-) 21:14 mitori and then push more when it's done 21:14 VanessaE ok, filter the sand sounds, take most of the bass out 21:14 Calinou buut, basses sell better 21:14 VanessaE put the sounds through a high-pass filter, say with a cutoff of around 10kHz 21:15 VanessaE (audacity can do this but I've never been too successful using its equalizer) 21:17 mitori https://www.dropbox.com/s/nm92dxqmpybdrh0/sounds2.7z 21:17 mitori like this? 21:24 VanessaE mitori: I don't hear any difference 21:24 mitori wtf 21:24 VanessaE (comparing the in-game sounds side by side with those) 21:24 mitori how many files does this archive has? 21:24 VanessaE two. 21:24 PilzAdam 2 21:25 VanessaE default_dirt_footstep.1.ogg default_dirt_footstep.2.ogg 21:26 khonkhortisan 512px + gdb + 2GB ram goes past my patience 21:26 VanessaE mitori: raise your cutoff frequency to say 13kHz or so, high-pass 21:27 mitori ok 21:27 mitori try now 21:28 mitori i did something different 21:28 VanessaE url? 21:29 khonkhortisan oh, the 128 is a different screenshot 21:29 mitori sane 21:29 mitori same 21:29 mitori https://www.dropbox.com/s/nm92dxqmpybdrh0/sounds2.7z 21:30 Calinou night 21:31 khonkhortisan okay, who LOL'd my sign? :) 21:31 VanessaE mitori: getting better. Raise the cutoff to 15kHz and normalize it 21:31 VanessaE then I think you have a winner 21:32 mitori i don't want a wiener, why would you offer me that D: 21:32 Calinou lol 21:32 VanessaE heh 21:32 Calinou it's weiner btw 21:32 Calinou or not 21:32 Calinou spellcheck proved me wrong 21:32 Exio lol 21:32 VanessaE well grilled with a bit of mustard, ketchup, and sauerkraut and they're pretty good...... 21:32 Calinou sauerbraten! 21:32 Exio redeclipse! 21:33 Exio :> 21:33 VanessaE :P 21:33 khonkhortisan VanessaE, lava spawn 21:33 Calinou minceraft! 21:33 VanessaE ohnot again 21:33 khonkhortisan yes again... 21:33 PilzAdam battlefield! 21:33 VanessaE holy shit 21:34 mitori cod? 21:34 Exio cs cz 21:34 * PilzAdam slaps mitori 21:34 mitori what why? 21:34 PilzAdam because cod 21:34 * mitori mitori dodges 21:34 mitori cod is shit 21:35 PilzAdam oh, good, /me takes his slap back 21:35 Exio i don't even know what is cod :( 21:35 kahrl Exio: http://www.youtube.com/watch?v=C4yIxUOWrtw 21:35 mitori call of duty 21:35 Exio ah 21:35 * Calinou slaps PilzAdam around a bit with a large shotgun 21:35 mitori slap with a shotgun? that's heavy 21:36 Calinou xonotic reference :p 21:36 * Exio slaps Calinou with a flamethrower 21:36 * mitori takes readies a bfg 21:36 Calinou hax, there are no bfgs on this channel 21:36 VanessaE khonkhortisan: Daniel7682 did it. 21:40 mitori VanessaE cutoff doesn't work 21:40 mitori basically... nothing else does much difference 21:40 VanessaE mitori: you're doing it wrong then :) 21:43 mitori https://www.dropbox.com/s/nm92dxqmpybdrh0/sounds2.7z 21:43 mitori try now 21:43 mitori it's something completely different (but still the same sound) 21:44 VanessaE THAT sounds good 21:45 mitori ^_^ 21:45 mitori finally a pull? 21:45 Exio sounds? :D 21:46 mitori i hope! 21:47 PilzAdam it works with a gain of 0.5 21:48 PilzAdam VanessaE, should I use the old one for dirt? 21:48 VanessaE khonkhortisan: Daniel7682 trashed the travelnet station also. Rolling him back all the way 21:48 PilzAdam old one == the one you disliked 21:48 VanessaE PilzAdam: old as in what's in 0.4.7? 21:48 VanessaE oh 21:49 VanessaE maybe 21:49 Uberi did you just call 0.4.7 _old_? 21:49 VanessaE Uberi: relative to the current sound files :) 21:53 PilzAdam VanessaE, mitori, final check: https://github.com/PilzAdam/minetest_game/tree/sounds_mito2 21:55 mitori oh no] 21:55 mitori oh no 21:55 mitori sound of walking of stone are default 21:55 VanessaE add some kind of special digging sound to glass 21:56 mitori okay. but please get another sound of hardwalking 21:57 mitori i can do it 21:58 mitori stonewalking 21:58 mitori everything else fine 21:58 PilzAdam create something that is simliar to the current one 22:02 STHGOM hahaha 22:02 STHGOM microsoft is going down 22:03 PilzAdam KidMC2 created a user account ‎(@ dev wiki) 22:03 Uberi why not use something else? I hear Jitsi is pretty nice 22:06 mitori PilzAdam i'm finished give me a sec i upload it to the same archove 22:06 mitori https://www.dropbox.com/s/nm92dxqmpybdrh0/sounds2.7z 22:07 PilzAdam the default one has 2 sounds 22:07 mitori http://www.ign.com/articles/2013/06/11/dive-into-the-playstation-4-hardware-with-this-interactive-model?utm_campaign=fbposts&utm_source=facebook 22:07 mitori okay 22:08 mitori wait one more sec 22:08 PilzAdam hmmmm 22:09 PilzAdam its too high; it should be more "dull" like the current one 22:09 PilzAdam your sound sounds like the cobble is hollow 22:09 mitori https://www.dropbox.com/s/nm92dxqmpybdrh0/sounds2.7z 22:10 khonkhortisan VanessaE, first it notifies the owner. If the digger isn't the owner, then it also notifies the digger. No dig protection at all. 22:10 VanessaE sokomine: ^^^^^^^ 22:10 VanessaE please fix this asap 22:11 iqualfragile_ john_minetest: what about switching to jitsi? 22:11 VanessaE mitori: too "woody". 22:11 VanessaE hollow 22:11 mitori wait 22:12 PilzAdam john_minetest, your friends like bill gates? 22:13 iqualfragile_ -.- 22:13 iqualfragile_ john_minetest: right now its a lot easier to get people to use alternative software 22:13 Uberi not easy enough, iqualfragile_ 22:13 iqualfragile_ you know prism 22:13 mitori https://www.dropbox.com/s/nm92dxqmpybdrh0/sounds2.7z 22:14 iqualfragile_ well, i was able to get about 80% of my communication to xmpp 22:14 VanessaE mitori: still too hollow/woody 22:14 iqualfragile_ additionaly jitsi has some added bonus: multipary video calls 22:15 PilzAdam yea, too hollow 22:15 mitori if not's not that hollow it hurts 22:15 VanessaE none of the "hard" materials in the game would even begin to make a sound like that except wood 22:16 VanessaE your emphasis is too close to the mid range of frequencies, you need to bias toward the high end more 22:18 Uberi I like the hollow sound, personally 22:19 Uberi I just lightly punched a tree in my backyard, it sounded sorta like that 22:19 mitori ...and we are talking stone 22:19 Uberi oh... 22:19 mitori https://www.dropbox.com/s/nm92dxqmpybdrh0/sounds2.7z 22:19 Uberi well I'm going to go punch a rock now then 22:19 mitori we already delat with wood, fortunately 22:19 mitori go for it! 22:20 mitori don't forget to record it ;) 22:20 PilzAdam mitori, untitled_mixdown.ogg ? 22:20 mitori ye[p 22:20 mitori yep 22:20 VanessaE the mixdown sounds useable for placing glass btw 22:21 VanessaE the others are usable for stone now I guess 22:21 mitori please 22:21 Uberi apparently hitting a rock doesn't make much of a sound 22:21 iqualfragile_ have you used a pickaxe? 22:21 Uberi just my hand 22:22 mitori we're not exactly talking about punching it 22:22 mitori rather walking on it 22:22 iqualfragile_ chat i imagine you to look like: http://www.youtube.com/watch?v=QBA8MvkZttE&html5=1 22:22 Uberi ah well, proceed :) 22:23 PilzAdam iqualfragile_, "&html5=1" +1 22:23 iqualfragile_ yeah, i add that when sending links so people use html5 22:24 iqualfragile_ i dont have flash anyways 22:24 kahrl I hate it when somebody else uses the same proxy I use for watching youtube and switches it back to flash 22:25 kahrl At least that's my theory for why this sometimes gets reset 22:25 Uberi VanessaE: how many nodes are defined on your server, approximately? 22:25 sokomine any ideas why a monitor may suddenly disappear from x? perhaps got something to do with xrandr...last i saw it it was displaying a film...then it went into some kind of powersave mode? on the textconsole, it's stil present 22:26 VanessaE Uberi: upwards of 4000 22:26 Uberi :O 22:26 VanessaE nodes/items 22:27 Uberi thanks, I just need some performance numbers now 22:27 PilzAdam VanessaE, is it ok if I use default_place_node_hard in node_sound_defaults() 22:27 PilzAdam otherwise torches have the same place sound as sand, and that doesnt really sound ok 22:27 iqualfragile_ sokomine: it might be because of X 22:27 VanessaE PilzAdam: that sounds fair 22:28 kahrl VanessaE: do you see this message sometimes? "WARNING: Going to send a reliable packet .* that is already in outgoing buffer" 22:28 PilzAdam VanessaE, pushed 22:28 PilzAdam VanessaE, mitori, recheck the branch 22:29 PilzAdam kahrl, wich stream? 22:29 kahrl derr_con... whatever that is 22:30 VanessaE kahrl: checking.. 22:30 kahrl looks like verbosestream 22:30 sokomine hmm 22:31 sokomine i want my second monitor back :-( 22:31 mitori pilzadam, everything's fine except for one little thing 22:31 VanessaE PilzAdam: checking 22:31 mitori sokomine what videocard? 22:32 iqualfragile_ have you restartet x right now? 22:32 mitori sapling placement uses place_node_hard 22:32 mitori PilzAdam 22:32 PilzAdam yes, I alrady pushed a fix for that 22:32 mitori sokomine might this be the drivers? 22:32 mitori alright 22:33 PilzAdam saplings and apple use node_sound_leaves_default() 22:33 VanessaE PilzAdam: all are good, gain on leaves is too low and glass needs its own placement sounds 22:34 PilzAdam gain on leaves is not too low, its same as on grass 22:35 VanessaE kahrl: I'm not finding that message in my logs any time in the recent history 22:35 PilzAdam VanessaE, mitori and I had the problem that we both dont really know what the node_dug sounds are supposed to sound like 22:35 VanessaE closest I find to that is stuff relating to player timeouts. 22:36 VanessaE PilzAdam: to my mind, a node, when dug, should make a "louder, fuller" version of the walking sound 22:36 VanessaE (but not necessarily higher amplitude) 22:36 PilzAdam so, can I merge the branch now? 22:37 PilzAdam the node_dug and glass placing sounds can be done later 22:37 VanessaE fix the volume level on walking on leaves and call it good for now. 22:37 PilzAdam to what? gain=0.4? 22:37 VanessaE I used 0.35 22:39 PilzAdam MinetestBot! 22:39 MinetestBot PilzAdam! 22:39 MinetestBot GIT: mito551 commited to minetest/minetest_game: New sounds c3c5f8a228 2013-06-12T15:38:40-07:00 http://git.io/Wo3Fyg 22:39 Uberi lovely 22:39 VanessaE sokomine: you asked earlier about sheep. there are two in the pen in front of your house on the left 22:40 * Exio git pulls 22:40 VanessaE none in the larger pen left of that, nor in the pen next to the spawn or behind bulldog's cafe 22:41 PilzAdam VanessaE, your minetest_game is out of date :-p 22:41 VanessaE not anymore :P 22:42 Exio http://dpaste.com/1233597/ 22:42 Exio is this a known bug? 22:42 PilzAdam mitori, mitori or mito551 in changelog? 22:42 mitori omfg 22:42 Uberi Exio: did this happen while starting? 22:42 mitori that's the hardest question i have been asked in my entire life 22:42 PilzAdam you want to be called "omfg" in the cahngelog? 22:42 Uberi good choice, I must say 22:43 mitori can you write "mitori (aka mito551)" 22:43 PilzAdam how about mitori551? 22:43 mitori no way 22:43 mitori "mitori (aka mito551)" 22:43 PilzAdam or mito551ri 22:43 Exio Uberi: while trying to start an old world with the "lastest" minetest_game 22:43 Exio => crash 22:43 PilzAdam mitori, there is no "aka" in the changelog 22:43 mitori why not? 22:43 PilzAdam you have to choose one 22:43 mitori why not? 22:43 Uberi maybe use a slash? mitori/mito551 22:43 PilzAdam to keep it short 22:44 Exio after, i started a game in minimal 22:44 Exio before* 22:44 mitori what do you say about slash? 22:44 mitori mitori/mito551 22:44 mitori as Uberi suggested? 22:44 mitori if not, then let the mitori be 22:44 PilzAdam people might think "mitori and mito551" 22:44 mitori yes 22:44 Uberi but that would be true, PilzAdam 22:44 mitori oh 22:45 mitori YES 22:45 mitori Uberi speaks the truth 22:45 Uberi hear, hear 22:45 Uberi buy APPL 22:45 Uberi sell all your Nortel shares before it's too late 22:45 VanessaE thought it was AAPL? 22:46 mitori but alright, write me as mitori 22:46 PilzAdam there we go: http://dev.minetest.net/Changelog#0.4.7_.E2.86.92_.3F 22:46 Uberi close enough :P 22:46 Uberi I like this plan of action 22:46 VanessaE lol 22:46 mitori lol 22:47 mitori thank you 22:47 PilzAdam mitori, create an account and change it yourself if you want to 22:47 Exio aw 22:47 mitori and i think WE have done a great job. 22:48 mitori PilzAdam, no it's fine. i would even say perfect 22:48 mitori good job everyone 22:48 mitori now i can go to sleep finally 22:48 mitori lol 22:49 Uberi the Mesecons codebase really needs a cleanup 22:49 Uberi tabs and spaces were never meant to be mixed 22:49 PilzAdam http://dev.minetest.net/TODO#TODO_in_minetest_game <- see "Sounds" 22:49 mitori good night everyone, PilzAdam, VanessaE (even though it's even evening by you, as far as I know). 22:50 Uberi see ya o/ 22:50 VanessaE night :) 22:50 Uberi does this mean the sounds todo is done? 22:50 Exio oh 22:50 Exio this bugs is the known one 22:50 Exio nvm about my paste 22:50 Exio and good night mitori 22:50 Exio Uberi: half done i guess 22:50 Exio :P 22:51 Uberi what's the other half? breathing sounds? 22:51 mitori Exio, Uberi, thank you, good night 22:51 Uberi actually... 22:51 Exio aw 22:51 Uberi [MOD] Breathing Sounds [breathing_sounds] [WTFPL] 22:51 Exio no, please 22:51 Exio don't... 22:51 VanessaE ehm.. 22:51 PilzAdam Uberi, thats the TODO for minetest_game, breathing sounds are not supported by the engine currently 22:52 PilzAdam hurt sounds are, though -> added to the TODO list 22:52 Uberi I dunno, maybe we can breath faster and more efficiently if done in C++? 22:52 VanessaE PilzAdam: as long as hurt sounds can be made gender-specific. :) 22:52 Uberi and don't make it configurable either, it isn't up for discussion :P 22:52 VanessaE (think quake or open arena - your player model determines your 'hurt' sound also) 22:53 Exio or what about minecraft's hurt sounds? where they aren't male or female sounds? 22:53 Uberi VanessaE: gender specific players first, perhaps 22:53 Exio (i don't mean "those") 22:53 VanessaE Uberi: that should be pretty easy I would think 22:53 VanessaE hell, doable in lua even 22:53 Uberi definitely 22:53 PilzAdam VanessaE, no, you play a male character, use mods if you want to be female 22:54 VanessaE a new skin is sufficient for my needs :) 22:54 PilzAdam s/if you want to be/if you want your character to be/ 22:55 Exio PilzAdam: your readme in https://github.com/PilzAdam/beds doesn't work 22:55 PilzAdam yes 22:55 PilzAdam who cares? 22:56 Exio aww 22:57 sokomine vanessae: strange. first the 5-6 sheep i caught yesterday and which turned into 50 while i was away, and now only tow left. cannibalism? escaped through jumping on each other? sheep are strange! 22:57 * sokomine eyes pilzadam suspiciously 22:58 VanessaE PilzAdam: she's right, sheep are....busted. 22:58 Uberi sokomine: when two sheep love each other very much... 22:58 VanessaE Uberi: ! 22:58 Uberi they fight to the death and eat the loser's organs 22:58 VanessaE lol 22:58 Exio ok 22:58 Exio ... ok 22:58 sokomine uberi: at least they manage the jumping-part of that quite well :) 22:59 Uberi it's a feature, not a bug 22:59 PilzAdam ^ 22:59 PilzAdam that goes into my forum signature 22:59 Uberi so many unintentional features 23:00 sokomine mitori: i guess icewm and xrandr just don't get along that well :-( so eventually xrandr (or something else) sends the monitor sleeping, icewm at least notices - but does not seem to be able to take the monitor back again? 23:01 Exio xrandr --output X --auto 23:02 iqualfragile_ short survey: which distro are you guys using? 23:02 Exio debian in my desktop, and my now unused laptop has an outdated as hell gentoo 23:03 Exio i have gentoo in the todo list for here, but can't because the network :/ 23:03 sokomine exio: no, doesn't give me the second monitor back :-( maybe icewm can't handle that? 23:03 Uberi I installed elementary beta a few weeks ago, loving it 23:03 sokomine debian here as well 23:03 iqualfragile_ :D elementary 23:04 iqualfragile_ i thought about giving that to my grandfather… 23:04 VanessaE iqualfragile_: xubuntu 12.04 23:04 VanessaE but I guess you already knew that :) 23:04 sokomine oh! the second monitor was eventually recognized again! only that it's now in mirror-mode..... 23:04 iqualfragile_ yep, you mention it from time to time 23:04 sokomine i'll call the commands that set it up properly again and hope 23:05 STHGOM cya 23:05 Uberi elementary is beautiful but it does need a few more keyboard oriented stuff 23:05 Exio gl sokomine :P 23:05 Uberi and they really must stop trying to write everything by themselves and spreading manpower too thin 23:05 sokomine aah. got it back :-) 23:05 iqualfragile_ Uberi: have you allso tried using pear? :D 23:06 * Exio gives sokomine a cookie 23:06 * sokomine inspects the cookie, determins that it is eatible, and starts munching it :-) 23:06 * iqualfragile_ gives sokomine gentoo&wayland 23:06 PilzAdam sokomine, its after 0 AM 23:06 iqualfragile_ haha, just kiding, i assume neither is realy usable at all 23:07 Uberi iqualfragile_: nah, you mean the distro right? 23:07 iqualfragile_ PilzAdam: its even after 1 AM! 23:07 iqualfragile_ yep 23:07 PilzAdam MinetestBot! 23:07 MinetestBot PilzAdam! 23:07 MinetestBot GIT: BlockMen commited to minetest/minetest_game: Separate formspecs of active furnace and chests 486509876a 2013-06-12T16:06:26-07:00 http://git.io/CPUvvA 23:07 sokomine hm, gentoo may well be usable. wayland...don't see much reason for it. my desktop is only a collection of xterms used to start graphical programs like a strange one called mt...:-) 23:08 iqualfragile_ i think it will help with a lot of glitches 23:09 iqualfragile_ i have just recently switched from .ubuntu to archlinux 23:09 iqualfragile_ and i have to admit that i am quite impressed 23:10 iqualfragile_ it is _so_ fast 23:10 Exio archlinux is meh 23:10 sokomine speed isn't much of a problem. maybe with mt. the rest...it either is more than fast enough or it takes time (compiling) where you can do something else 23:11 iqualfragile_ booting is quick, thanks to systemd 23:12 sokomine i'm a bit annoyed about gnome and kde and all those. there are situations where x is needed (or something graphical); i just don't want what those complex dte come with 23:12 sokomine oh yes, booting speed surprised me as well with the new debian. might be due to the ssd i put in here as well (the old hard disk got broken sectors so a replacement was needed desperately) 23:13 VanessaE if it weren't for my bios always taking several seconds, my machine would only take ~10 seconds to boot thanks to my SSD :) 23:14 khonkhortisan you can take out memcheck 23:14 Exio in my netbook the bios is what takes most of the boottime 23:15 VanessaE khonkhortisan: it already skips that. it's all the other stuff it does in the meantime 23:15 khonkhortisan I press escape through everything 23:15 VanessaE (random hardware checks, etc) 23:15 khonkhortisan I get a big table of hardware information 23:15 VanessaE BIOSes need a "just boot NOW" mode :) 23:15 Exio my actual mobo does a lot of stuff 23:15 VanessaE find the first hard disk, load the boot sector, pass everything else to the OS 23:15 Exio mainly because i have this overclocked, i guess :P 23:15 khonkhortisan I used to not know what mobo meant 23:16 iqualfragile_ litle bit more then 7 secs 23:16 iqualfragile_ with 4 secs in kernelspace 23:17 iqualfragile_ which makes me think about kompiling it myself and especialy disabling the initramfs 23:18 Exio hand-compiled kernel and a hand-wrote init script made my netbook get 5 seconds to a TTY and 7 to slim like 2 years ago :P 23:18 Exio (from grub to the system) 23:18 iqualfragile_ but you are right, the bios is crap, i need to check for compatibilty with coreboot before i buy my next motherboard 23:18 iqualfragile_ jup, 7 to kdm 23:19 Exio what cpu? 23:19 Exio intel atom n270 (1.6ghz @ 1core (HT) / 2 threads) 1gb ram 23:19 Exio my netbook ^ 23:19 iqualfragile_ kernel not yet optimized 23:19 iqualfragile_ uh, netbook, yeah, well that is no comparision 23:20 Uberi how does that run mt, Exio? 23:20 iqualfragile_ deep black magic! 23:20 iqualfragile_ it uses the cloud fror computation!!! 23:20 Uberi :O 23:21 Exio Uberi: with 0.4.4 it worked with 50~60FPS "when walking around" 23:21 iqualfragile_ wtf? thats like… more then i get with nouveau 23:21 Exio intel gpu 23:21 Exio intel gma 915 or so 23:21 iqualfragile_ yeah, intel gpu--> good drivers 23:21 Exio not good 23:21 Exio just good framebuffer 23:21 Exio outside that, the gpu and drivers are crap 23:22 Exio and good "support" 23:22 iqualfragile_ & i assume that your screensize is a lot smaller then mine, which makes a load of a difference 23:22 Uberi Exio: nice 23:22 iqualfragile_ (obviously) 23:22 Exio iqualfragile_: 10.1" :P 23:22 Exio i'm on my desktop anyway 23:22 Uberi only if fill rate is the bottleneck 23:22 Exio it is way better ^^ 23:23 Exio the bottleneck with the netbook was mainly the cpu and the firmwares to load 23:23 Exio it took like 2 seconds to load stuff needed for the cpu iirc 23:24 Uberi available soon: //set blue lightstone 23:24 Exio wat 23:24 Uberi new wip WorldEdit feature 23:25 Tesseract Check all node descriptions? 23:25 Uberi that's right :) 23:25 Uberi and also mod names and such 23:25 Uberi the WE GUI will have a better search with suggestions, probably 23:26 iqualfragile_ good night& stay mashed 23:51 PilzAdam bye 23:59 Uberi MinetestBot! 23:59 MinetestBot Uberi! 23:59 MinetestBot GIT: Uberi commited to Uberi/MineTest-WorldEdit: Support descriptions and partial node names in chat commands (e.g., `//set blue lightstone`, `//replace piston_normal_off bronze block`). 74018dab99 2013-06-12T16:59:13-07:00 http://git.io/w1TOvw