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IRC log for #minetest, 2013-05-25

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All times shown according to UTC.

Time Nick Message
00:09 proller joined #minetest
00:13 thefamilygrog66 joined #minetest
00:13 thefamilygrog66 bonjour mes amis
00:14 ShadowNinja Hello!
00:16 thefamilygrog66 what's up shadowninja?
00:19 kaeza hai grog
00:21 thefamilygrog66 hey kaeza
00:22 thefamilygrog66 any idea how to change the api.lua for simple mobs so that if a monster is close to a sheep, it will attack said sheep?
00:23 kaeza I'm sure it uses find_objects_in_radius()
00:23 kaeza it then should check if obj:is_player()
00:24 kaeza you could change that to if ... and obj:get_luaentity().name == "mobs:sheep"
00:25 thefamilygrog66 cool, thanks - I'll mess with it a bit and let you know if I get iworking
00:25 thefamilygrog66 *it working
00:26 kaeza the fun thing would be sheeps using the same code
00:26 kaeza they would find and attack themselves
00:26 thefamilygrog66 killer sheep?
00:26 thefamilygrog66 ahh, killer cannibal sheep, nice!
00:27 kaeza I recall trying to make some stupid mob
00:27 kaeza it would find and ferocioysly attack items dropped by players :|
00:27 kaeza -y+u
00:27 thefamilygrog66 so it looks like the monsters, if set to "attack", go through the list of connected players and establish the distance between them and the players - if the distance is less than or equal to the distance set in the default.lua, then it attacks them
00:28 kaeza seems reasonable
00:28 thefamilygrog66 sorry, the init.lua I meant
00:28 thefamilygrog66 not sure how to change that loop to check for "available sheep"
00:29 thefamilygrog66 hmmm, need to find another way to kill off excess sheep...
00:29 kaeza why not add lifespan to mobs?
00:30 thefamilygrog66 yeah, is there a timer I could add to them?
00:30 kaeza add a 'timer' field to it, increment it on_step, and when it passes, say, 600 (10 mins) do self:remove()
00:32 kaeza thefamilygrog66, do you have a fork of mobs?
00:32 kaeza (I mean, public, on Github)
00:34 thefamilygrog66 nope, just messing with PilzAdam's mod a bit - mainly just changing where monsters spawn (i.e. above ground in every case) and how they behave, what they drop, make them all die when the sun comes up, or if they fall in water, etc.
00:35 thefamilygrog66 also removed rats (don't like them)
00:35 thefamilygrog66 sheep are useful though
00:35 thefamilygrog66 but they need to die off occasionally too
00:35 kaeza http://www.youtube.com/watch?v=wlHBsOOga3Q
00:37 thefamilygrog66 haha, that's quite the cave party!
00:38 kaeza 2013: chromium/flash cannot buffer/cache an 1MB video file :|
00:39 thefamilygrog66 weirdness
00:47 ShadowNinja thefamilygrog66: Blanking posts is not allowed. http://forum.minetest.net/viewtopic.php?id=6083
00:49 thefamilygrog66 Umm, too late?
00:50 thefamilygrog66 Why can't a poster remove their own post?
00:58 kaeza ShadowNinja, we know when blaking is used maliciously and when moderators can overlook them
00:58 kaeza else: please ban: http://forum.minetest.net/viewtopic.php?id=3487
01:00 ShadowNinja kaeza: Yes, I know, just pointing it out. :-)
01:01 thefamilygrog66 Nothing malicious here - I just asked a (rather obvious) question, received a few replies, and tried deleting the original post, to no avail. Feel kinda stupid leaving the question up, to be honest.
01:01 * ShadowNinja bans kaeza ;-)
01:01 * thefamilygrog66 plays banjo
01:02 thefamilygrog66 haha
01:02 kaeza BTW: in case someone is someone cares, my topic was about a program I made that made HTML pages for crafting recipes
01:02 kaeza derp
01:02 thefamilygrog66 dueling banjos, even
01:03 * kaeza plays Banjo Kazooie
01:04 thefamilygrog66 nice!
01:04 thefamilygrog66 Banjo Tooie
01:04 * thefamilygrog66 prefers Conker Bad Fur Day
01:05 thefamilygrog66 *Conker's
01:05 thefamilygrog66 self.deathtimer = self.deathtimer+dtime if self.deathtimer = 600 then do self.remove() end
01:05 thefamilygrog66 oops - imagine that broken into three lines...
01:06 thefamilygrog66 that sorta thing within the on_step, though?
01:07 kaeza exactly
01:07 kaeza uhh... self.remove() -> self:remove()
01:07 kaeza (note the colon ':')
01:09 kaeza make the target time 5 secs to test, and if ti works as expected, make it 600 :)
01:09 kaeza it*
01:10 kaeza also, 'do' is a syntax error :)
01:10 kaeza (it will actually bitch about a missing 'end' for 'if')
01:33 thefamilygrog66 joined #minetest
01:33 thefamilygrog66 kaeza: it worked!
01:33 kaeza :D
01:34 thefamilygrog66 when the entity is registered, I added deathtimer = 0,
01:34 thefamilygrog66 and then in the on_step function, I added:
01:34 thefamilygrog66 self.deathtimer = self.deathtimer+dtime if self.deathtimer > 5 then self.object:remove() end
01:35 kaeza ah
01:35 thefamilygrog66 had to add the .object near the end there - kept crashing
01:35 kaeza I sometimes confuse when the API sends you a luaentity and when it uses an ObjectRef directly :P
01:36 thefamilygrog66 I'm confused most of the time, but I'm persistent if anything
01:36 thefamilygrog66 haha
01:36 thefamilygrog66 so now I just increase the 5 seconds to 600, and they'll all have 10 minute life-spans
01:37 kaeza you could tell PilzAdam to add that to master
01:37 kaeza seems like a nice feature
01:37 kaeza perhaps entities which the player already tocuehd (f.ex: sheeps) can ignore the death timer
01:37 kaeza touched*
01:38 thefamilygrog66 Yeah, I'll mention it to him next time I see him on here - definitely prevents the overpopulation problem, like seen in that cave mob party
01:38 thefamilygrog66 that could be easily set up too, for sure
01:39 thefamilygrog66 thanks for the advice
01:41 kaeza np, anytime :)
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01:50 sokomine death timer?!? that sounds dangerous!
01:50 sokomine have you seen my sheep collection on one server? :-)
01:51 sokomine limited life-spans for mobs are only of limited help. mobf iirc does this by checking how many mobs of that kind are in the area
01:59 kahrl does the mod have a predator and prey system?
02:00 thefamilygrog66 sokomine: it definitely keeps the sheep population in check
02:00 kahrl I mean a system where mobs need to hunt other mobs (or find certain plants) to survive
02:00 kahrl if there are too many of a certain type of mob many of them will die of starvation
02:00 thefamilygrog66 kahrl: not in simple mobs, no - the only prey is the player!
02:01 sokomine thefamilygrog: did you see my sheep "farm" on the notobamaland server?
02:01 thefamilygrog66 sokomine: no - is it out of control?
02:01 sokomine kahrl: simple mobs tries to remain simple and thus does not check much
02:01 sokomine hmm. let's say it's funny :-)
02:01 thefamilygrog66 nice
02:01 sokomine very simple way of aquiring them...
02:02 thefamilygrog66 I figured a life span timer would be the simplest way to prevent overpopulation, and thus server lag
02:02 sokomine if you're intrested in huge collections of (most of the time stacked!) sheep it might be worth a look
02:02 thefamilygrog66 sheep on sheep!
02:02 sokomine oh yes. they just try to escape i think ,-)
02:02 thefamilygrog66 do you know the rough coordinates?
02:02 sokomine (i'll get worried if they eventually manage..)
02:02 thefamilygrog66 haha
02:04 thefamilygrog66 I originally wanted to have the monster mobs attack the sheep, but that's a bit too complicated/ I'm a bit too lazy right now
02:14 thefamilygrog66 sokomine: I'm on notobamaland - where's yer sheep farm?
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02:17 sokomine i'm coming!
02:17 sokomine accidently logged into the wrong server first and talked a bit there. but now back to the sheep :-)
02:18 sokomine arrived. just do /teleport Sokomine
02:19 thefamilygrog66 haha, okay cool
02:19 sokomine remember your position of origion
02:34 kaeza kahrl, I was implementing a predator and prey system right now :P
02:34 kaeza but knowing PilzAdam, I doubt he will merge it
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02:39 sokomine maybe you'll have more luck with sapiers mobf. that already has the wolf
02:53 thefamilygrog66 so many mobs on that server...
02:57 sokomine all i did was find that place and wait for one or two sheep to fall down :-)
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05:15 Exio when looking at the git log
05:15 Exio it is "amazing" how mt has that
05:15 Exio it is a lot of stuff / day
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05:25 sfan5 hello
05:26 Exio hi
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06:49 arsdragonfly Random idea:what if we put seti@home or whatsoever@home with something like bitcoin?
06:50 arsdragonfly The more you compute the more you get
06:50 sfan5 uhh.. what?
06:50 kaeza ^
06:51 arsdragonfly It's silly to see so many people waste their time and money to solve a nonsense hash function
06:55 kaeza ehh... are you sure you intended to post this here on #minetest ?
06:57 arsdragonfly Well, ignore that then :(
06:58 sfan5 arsdragonfly: https://en.bitcoin.it/wiki/FAQ#Why_don.27t_we_use_calculations_that_are_also_useful_for_some_other_purpose.3F
06:59 sfan5 also: http://bitcoin.stackexchange.com/questions/5617/why-are-bitcoin-calculation-useless/5618#5618
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07:05 arsdragonfly sfan5: thanks a lot :D
07:13 xiong When I'm crafting in bulk I find myself clicking the mouse, sometimes 99 times. Is there no key for "craft all"? I wouldn't know what to call it.
07:14 xiong When I withdraw ingots from the furnace I take all the finished product with a single click; but in crafting, the default is the minimum one operation.
07:15 xiong I realize the two aren't quite parallel; until I actually remove the finished product, the inputs to the craft are unconsumed and may be withdrawn. Still, I'd like to know if there's a faster way to craft.
07:16 markveidemanis i think shift click would be an potion
07:16 markveidemanis option
07:17 Calinou joined #minetest
07:17 xiong Tried that. Tried every possible combo of Shift, Ctrl, Alt, single, double, and triple-clicking.
07:19 xiong Also, for I know myself a fool who has often been foolishly wrong, I tried Shift-Click again just now.
07:20 xiong Surely there must be a better way to do this than simply hammering on the mouse button?
07:20 kaeza xiong, middle click?
07:24 xiong kaeza, I thought of that... but my mouse is not actually a mouse, it's a trackball and has no middle button. Most applications and games accept either a simultaneous left-and-right click, or Ctrl-click, as a middle click. Minetest, it seems, does not.
07:24 kaeza then that is a different problem :)
07:25 xiong Dunno. *Is* middle-click "craft all"? If that's the target I can at least contemplate a bridge. Hell, I can plug in another mouse with a middle button.
07:25 kaeza middle click == "craft 10"
07:26 xiong Craft ten is better than craft one. Less hammering.
07:26 xiong I'll take it.
07:26 xiong Thanks, now I gotta sort through the mouse box.
07:26 kaeza np :)
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09:28 Zeg9 Any comment about my diamond block texture ? http://www.zimagez.com/zimage/capturedcran-25052013-112730.php
09:33 Issa joined #minetest
09:33 Issa hello
09:33 Issa how active shaders with the Sphax TestBDcraft pack please ?
09:34 Zeg9 The bump mapping thing?
09:36 Zeg9 Issa: ^ ?
09:37 Issa bun mapping
09:37 Issa yes
09:38 Zeg9 You need RealBadAngel's minetest fork
09:38 Zeg9 https://github.com/RealBadAngel/minetest
09:40 Zeg9 Issa if you are using windows: https://www.dropbox.com/sh/am3ddzfm8qxz9w0/_wWP_84glC/other/minetest-0.4.4-14a38b1-shader-win32.zip
09:40 Zeg9 wait no
09:40 Zeg9 it's this one https://www.dropbox.com/sh/am3ddzfm8qxz9w0/xpk0LsTHVr/other/minetest-0.4.6-6b5ac2a-shader-win32.zip
09:42 Issa a fork
09:42 Issa 8.6 MO
09:42 Issa ?
09:44 Zeg9 Issa: what OS are you using?
09:44 Zeg9 ok, take the latest link I sent
09:44 Issa windows
09:45 Issa ok i install the pack
09:45 Issa texture and i try
09:46 Issa and of course all mod i used
09:48 Issa ok lets start
09:48 Issa loading ...
09:48 Issa loading ...
09:48 Issa it's loooong ...
09:49 Issa the cloud mouv is cool
09:49 Zeg9 Thanks :D
09:49 Issa it's look like tetris ...
09:49 Issa weell i have a error :
09:50 Issa ok loading success
09:50 Issa but many error on the log
09:50 Issa so i played
09:50 Zeg9 Does it have heightmaps?
09:50 Issa yes it is
09:51 Issa it's Bump
09:52 Issa well i will start the game in hd
09:52 Issa will see if tha't works
09:52 Zeg9 Just compiled it
09:53 Zeg9 hmm for me it won't load...
09:55 rsiska joined #minetest
10:00 Zeg9 Issa: maybe you could edit your post in the testbdcraft topic, saying it is solved?
10:01 Someguy123 joined #minetest
10:03 Issa well
10:03 Issa that's work
10:03 Issa but texture are notcool
10:03 Issa see this -->
10:06 Zeg9 Issa: see wut?
10:06 monkeycoder joined #minetest
10:07 Issa Zeg9, sorry
10:07 Issa video charging
10:08 * Zeg9 will mlake some minitest textures then
10:19 pandaro joined #minetest
10:19 Issa Zeg9, on my invotory i have black icon for many itmes
10:20 Zeg9 Try disabling preload item visuals in settings
10:22 Jordach joined #minetest
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10:22 Issa Zeg9, yesis better
10:22 Issa :)
10:23 DS_ joined #minetest
10:24 Issa ok now
10:24 Issa i can add item on the flooor
10:24 Issa obeject appear and deseaper
10:25 Jordach Issa, bumpmapping is a wip feature
10:25 q66 joined #minetest
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10:41 ecj joined #minetest
10:48 Jordach i might have worked out another mesh issue
11:02 PilzAdam joined #minetest
11:03 PilzAdam Hello everyone!
11:11 Zeg9 Hi Adam
11:20 Zeg9 -- new textures for minitest: sand, clay and picks http://www.zimagez.com/zimage/capturedcran-25052013-131844.php
11:21 PilzAdam nice
11:22 Zeg9 I don't know if the picks are ok since it's the same shape...
11:23 arsdragonfly joined #minetest
11:23 PilzAdam maybe draw the stick above the material at the top?
11:26 Zeg9 PilzAdam: http://www.zimagez.com/zimage/capturedcran-25052013-132522.php
11:26 Zeg9 Did it for diamond and wood
11:27 PilzAdam dunno
11:27 PilzAdam you decide :-)
11:27 Zeg9 Let's keep the old one then
11:29 Fresh_m__ joined #minetest
11:34 Zeg9 Made the handle a bit bigger (size of a stick)
11:38 Jordach Taoki, what were the options you used to export the player model
12:02 Gambit joined #minetest
12:03 Jordach hey Gambit
12:05 Gambit Hello
12:06 * Jordach exports blender model again
12:14 arsdragonfly Why not make it take some time to craft something?
12:25 john_minetest joined #minetest
12:32 Zeg9 http://www.zimagez.com/zimage/minitestupdate.php
12:33 Zeg9 These are NOT textures from minecraft
12:37 NakedFury joined #minetest
12:37 kaeza hey john
12:44 kaeza eerily quiet morning on #minetest ...
12:52 arsdragonfly it's 20:52 here ∩__∩
12:53 GhostlyDeath joined #minetest
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12:53 kaeza 09:53 :|
12:54 kaeza (BTW, if you CTCP TIME me, you can get the exact time)
12:54 ImQ009 joined #minetest
12:54 PilzAdam Zeg9, awesome!
12:54 Zeg9 8)
12:55 PilzAdam btw: new win build
12:55 Zeg9 I'll ctcp time kaeza just to see what troll he wrote.
12:55 Zeg9 Forget this, it's really the exact time
12:55 Zeg9 ...
12:55 kaeza see?
12:55 PilzAdam ctcp time me ;-)
12:56 kaeza my computer has magical powers
12:56 kaeza O.O
12:56 Zeg9 Interesting
12:57 arsdragonfly CTCP TIME me
12:57 kaeza :?
12:57 arsdragonfly :S how to use that
12:58 PilzAdam Zeg9, wood would be nice
12:58 PilzAdam with trees, leaves, sapling, etc.
12:58 PilzAdam john_minetest, correct syntax is: /CTCP PilzAdam TIME
12:58 kaeza john_minetest, you asked "PILZADAM" info from user "CTCP"
12:59 * Zeg9 just set a new, powerful, revolutionary CTCP TIME
12:59 kaeza :D
12:59 kaeza john_minetest, I derped
13:00 PilzAdam Zeg9, IIRC I had some MC like bread texture in the old farming mod
13:00 Zeg9 Yes there was one
13:00 Zeg9 Who made it btw?
13:01 PilzAdam I guess it was from the even older farming mod :-)
13:01 PilzAdam it was marked as WTFPL, but Im not sure about this+
13:01 PilzAdam -+
13:01 Zeg9 https://github.com/PilzAdam/farming/blob/master/textures/farming_bread.png
13:02 PilzAdam just put it into your next pull request
13:02 Zeg9 Ok, but who do I write as author ? you ? license?
13:02 Zeg9 or no info about it.
13:03 FreeFull I think a new texture would be a good idea
13:03 FreeFull This is slightly shady
13:03 PilzAdam Zeg9, I think trees have higher priority for now
13:04 zRokh joined #minetest
13:05 zRokh hi
13:05 Zeg9 Trees are so hard...
13:05 PilzAdam how is papyrus called in MC, "Sugar Cane"?
13:05 Zeg9 I think
13:05 zRokh the developer is Swedish...
13:06 Zeg9 PilzAdam: also the hoe is used with right click IIRC
13:06 PilzAdam k
13:09 sfan5 -PilzAdam- TIME 25:83
13:09 sfan5 ^ wut?
13:10 sfan5 its 25:83
13:11 Zeg9 Here it's 28:83
13:12 kaeza here it's now
13:12 kaeza beat that
13:12 zRokh sfan5, you wanna try out the RaxCalculator?
13:12 zRokh you kaeza?
13:12 zRokh wanna try it?
13:12 kaeza wat
13:12 sfan5 wat
13:13 zRokh lol :D
13:13 zRokh youll see then...
13:13 * zRokh changed nick to Simon
13:14 zRokh wut?
13:14 zRokh crap
13:14 zRokh wait...
13:14 * zRokh changed nick to _Simon
13:14 * _Simon says ban sfan5
13:15 * MinetestBot says ban _Simon
13:15 * _Simon says, NO!
13:15 * _Simon changes name to Simon and talks in 3rd person.
13:15 _Simon SW33T
13:15 sfan5 !quiet *!*@gateway/web/freenode/ip.84.52.56.218
13:15 sfan5 MinetestBot!
13:15 MinetestBot sfan5!
13:15 sfan5 MinetestBot!
13:15 MinetestBot sfan5!
13:15 sfan5 !quiet *!*@gateway/web/freenode/ip.84.52.56.218
13:16 sfan5 !muter *!*@gateway/web/freenode/ip.84.52.56.218
13:16 sfan5 !mute *!*@gateway/web/freenode/ip.84.52.56.218
13:16 sfan5 derp
13:17 sfan5 !unmute *!*@gateway/web/freenode/ip.84.52.56.218
13:17 _Simon hello?
13:17 _Simon o.o
13:20 zRokh http://txtup.co/NUlMf <=== RaxCalculator [NOT-SPAM] [ThisIs4sfan5AndKaeza]
13:21 zRokh [ -- LikeY -- ]
13:22 * kaeza isn't clicking random URLs
13:23 zRokh hey kaeza, cmon!
13:23 zRokh i worked hard on it!
13:23 zRokh :P
13:24 kaeza nope.avi
13:24 Issa Zeg9, http://www.youtube.com/watch?v=-ZfEJT8I1pg&amp;feature=youtu.be
13:24 RealBadAngel joined #minetest
13:26 Zeg9 Issa, show this to RealBadAngel :D
13:26 kaeza afternoon RealBadAngel
13:26 RealBadAngel hi
13:26 RealBadAngel show what?
13:27 Zeg9 http://www.youtube.com/watch?v=-ZfEJT8I1pg&amp;feature=youtu.be
13:27 Zeg9 didn't watch yet, brb
13:28 PilzAdam Issa, you should consider turning preload item visuals off
13:29 Zeg9 Item textures progress bar seems to be buggy on windows xD
13:30 Final joined #minetest
13:32 RealBadAngel with item preload off there are no black cubes
13:36 qwertytr_ joined #minetest
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13:42 RealBadAngel nice quality of the vid but is shows more zombie fights than shaders ;)
13:45 * sfan5 has 0.00104957 Bitcoins
13:51 PilzAdam https://github.com/PilzAdam/MiniTest/pull/9 <- is steel really called iron in MC?
13:52 sfan5 PilzAdam: yes
13:54 Exio iron, iron ingot
13:54 Exio and iron blocks :D
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14:10 kaeza *** BATMAN joined the game
14:10 kaeza :O
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14:17 thefamilygrog66 howdy folks
14:18 thefamilygrog66 are you around, PilzAdam?
14:18 PilzAdam yes
14:19 thefamilygrog66 Cool, I just posted a reply to the simple mobs thread - deathtimer!
14:20 thefamilygrog66 Not sure if it's something you'd want to incorporate into the mod, but it worked for me.
14:20 PilzAdam hm, can you test soemthing for me?
14:20 thefamilygrog66 I can try!
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14:27 PilzAdam https://github.com/PilzAdam/mobs/commit/3ea8fb5d768403718a4c0fc5e412540709e94d3d
14:27 PilzAdam lifetimer for mobs
14:27 PilzAdam someone needs to test this, though
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14:30 Exio ehm
14:32 MinetestBot GIT: sfan5 commited to minetest/minetest_game: Pngcrush all Textures c2ce3d032e 2013-05-25T07:20:35-07:00 http://git.io/ujGVfg
14:32 Exio pngcrush ALL the textures!
14:41 PilzAdam sokomine, happy 500 forum posts
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14:46 Zeg9 PilzAdam, done with the wood, so should I include the bread in the pull?
14:47 PilzAdam yes
14:48 Zeg9 And what in the readme?
14:49 PilzAdam PilzAdam (WTFPL)
14:52 Calinou joined #minetest
14:53 Calinou hi
14:53 arsdragonfly joined #minetest
14:56 Zeg9 pull request done
15:02 PilzAdam Zeg9, nice
15:02 PilzAdam merged
15:03 PilzAdam no spalings?
15:03 Zeg9 Didn't do yet
15:08 PilzAdam Calinou, can you create a 3D rendered version of the grassblock in MiniTest?
15:08 PilzAdam Id like to use it as the logo
15:09 Calinou k
15:09 Calinou lemme get the textures
15:09 thefamilygrog66 joined #minetest
15:10 thefamilygrog66 Guten Tag
15:11 PilzAdam Calinou, 48x48 pixel
15:11 PilzAdam thefamilygrog66, see Simple Mobs forum topic?
15:11 PilzAdam -?
15:11 thefamilygrog66 One second - I'll check it out
15:14 thefamilygrog66 Does it accomplish the same thing, more or less, PilzAdam?
15:14 PilzAdam yes
15:15 PilzAdam 10 minutes lifetime, it will be removed if no players are nearby and if the mob isnt attacking
15:15 PilzAdam and it also applies to unloaded objects
15:16 PilzAdam they will be directly removed if they were unloaded for more than 10 minutes
15:16 Calinou PilzAdam: ah, I did it in 150×150
15:16 Calinou you can downside it
15:16 Calinou downsize*
15:16 PilzAdam sure
15:16 Calinou https://dl.dropboxusercontent.com/u/82342922/temp/minitest_logo.png
15:16 thefamilygrog66 what do you mean by "unloaded objects"?
15:18 PilzAdam Calinou, what license? CC BY-SA?
15:18 PilzAdam thefamilygrog66, objects that are in mapblocks that are not active
15:18 PilzAdam object == mob
15:18 thefamilygrog66 ahh, cool
15:19 PilzAdam Calinou, Copyright (C) 2013 Calinou CC BY-SA; based on textures by Zeg9
15:19 PilzAdam ^ is this ok?
15:19 Calinou it's fine
15:20 thefamilygrog66 funny how I called the variable "deathtimer", and you called it "lifetimer" :)
15:20 PilzAdam Calinou, thx :-)
15:20 thefamilygrog66 deathtimer seems a bit darker, I guess...
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15:21 PilzAdam thefamilygrog66, I also count down from 600, so its possible to add time if you give them food or stuff
15:21 thefamilygrog66 yeah, I noticed that
15:22 thefamilygrog66 Kaeza had the idea that maybe for farm animals (i.e. sheep), they wouldn't die if a player had right-clicked on them or something - basically "tagged" them as being domesticated
15:22 Kacey what if they caught disease?
15:23 thefamilygrog66 scrapie!
15:23 thefamilygrog66 gross
15:23 PilzAdam heh, I have a nice idea for sheeps
15:23 thefamilygrog66 don't google image search for scrapie
15:24 kaeza PilzAdam, no rule 34 please
15:24 * kaeza hides
15:24 thefamilygrog66 huh?
15:24 kaeza thefamilygrog66, don't ask
15:24 PilzAdam thefamilygrog66, dont aks, just dont
15:24 PilzAdam *ask
15:24 thefamilygrog66 haha, simultaneous "don't ask"
15:25 thefamilygrog66 brb - getting coffee
15:29 * Zeg9 is trying to make saplings but fail
15:32 Zeg9 http://www.zimagez.com/zimage/capturedcran-25052013-173114.php
15:32 Zeg9 (not related to saplings)
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15:35 grogcoffee did that arch generate, or did you build it, Zeg9?
15:36 Zeg9 It generated
15:36 grogcoffee Cool - I haven't seen that before
15:36 kaeza Zeg9, had a similar proble
15:36 kaeza +m
15:37 kaeza https://dl.dropboxusercontent.com/u/100008207/screenshot_2097666821.jpg
15:39 kaeza hmmmm says it's something to do with the new (optimized) map generator (or something along the lines, can't recall now)
15:41 ssieb joined #minetest
15:42 kaeza also, random: https://dl.dropboxusercontent.com/u/100008207/screenshot_2981697002.jpg
15:43 grogcoffee this is the closest I've seen re: overworld dungeons
15:43 grogcoffee http://imageshack.us/a/img441/8170/screenshot3560620137.png
15:44 kaeza cool!
15:44 Calinou Zeg9: dat opengl 2.1
15:45 BackupCoder joined #minetest
15:46 Zeg9 Still better than my bro's 1.4...
15:47 Calinou 4.3 here
15:47 Calinou people can know my graphics card brand without even saying it
15:47 thefamilygrog66 I like that one can specify whether to include jungles and dungeons now
15:47 VanessaE hi all
15:47 Calinou hi
15:47 Calinou thefamilygrog66: but they are disabled by default :sadface:
15:48 kaeza hey V
15:48 thefamilygrog66 Calinou, true, but really easy to turn on
15:48 thefamilygrog66 howdy V
15:48 Calinou editing minetest.conf can be easy, but it takes some time
15:48 Calinou not all people are willing to do this
15:48 thefamilygrog66 OpenGL 2.0.5524 on my ancient laptop
15:49 Calinou it's 2013, economical crysis, we don't have time for everything
15:49 Calinou </sarcasm>
15:49 thefamilygrog66 haha
15:49 thefamilygrog66 No wonder this sucker crashes so frequently!
15:50 Calinou AMD and intel use weird OpenGL version
15:50 Calinou +s
15:51 thefamilygrog66 ATI Mobility Radeon X1400
15:54 Calinou ATI is AMD
15:56 PilzAdam update to Simple Mobs: Sheeps now tamable, feedable and they follow you if you hold wheat in your hand
15:56 Calinou cool
15:56 thefamilygrog66 nice
15:56 Calinou PilzAdam: will you add the "throwing" mod to default somewhen?
15:56 PilzAdam no
15:57 PilzAdam too buggy, laggy
15:58 Calinou which bugs? and why would it lag?
15:58 Calinou throwing snowballs work fine and do not lag
16:03 Zeg9 I read "if you hold meat in your hand"
16:04 PilzAdam 5 sheeps staring at you is pretty creepy
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16:28 jojoa1997 Hi guys and gals
16:35 jojoa1997 Anyone but PilzAdam and Sapier what would be better to add to minitest. a reduced Mobf by sapier or mobs by PilzAdam?
16:36 PilzAdam jojoa1997, you need a new name for your version of minitest
16:36 jojoa1997 ok
16:36 jojoa1997 i will split it off from minitest then
16:38 PilzAdam is there any need for a second game that tries to copy MC?
16:38 jojoa1997 well i am developing it and you want me to split it so yeah
16:38 jojoa1997 oh wait nvm
16:39 PilzAdam ehm
16:39 Morrolan Minitest? I take it that's another game inspired my MC?
16:39 jojoa1997 i see you want me to use a new name that is it right?
16:39 PilzAdam the problem was that you cant access github
16:39 jojoa1997 Minitest is pretty much MC for MT
16:39 PilzAdam Morrolan, yes, a game by me that runs in the Minetest engine
16:39 jojoa1997 this su,mm,er i might
16:39 Morrolan PilzAdam: Ah, I see.
16:39 jojoa1997 for now i will call it...
16:39 Morrolan I was slightly confused when you were talking about what I thought to be a unit test framework. ^^
16:40 jojoa1997 Minicraft? is that good?
16:40 PilzAdam no
16:40 Kacey craftest
16:40 jojoa1997 surte
16:40 jojoa1997 sure
16:41 jojoa1997 though this summer i will be adding a mega pull request
16:41 jojoa1997 even if i have to go to the library
16:41 PilzAdam please dont
16:42 PilzAdam Im currently developing MiniTest, you will simply produce a lot of merge conflicts
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16:46 jojoa1997 ok then that means i split it
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17:16 jojoa1997 test
17:18 jojoa1997 is there any documentation for animation of textures
17:19 PilzAdam yes, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1664
17:20 jojoa1997 would it be possible for me to have a node only use a certain tile on an image
17:20 sokomine iirc that's not possible. it would be great for some nodes (i.e. 4seasons)
17:20 jojoa1997 yeah i want to use it for my clock mod
17:25 hmmmm [11:39 AM] <kaeza> hmmmm says it's something to do with the new (optimized) map generator (or something along the lines, can't recall now)
17:26 hmmmm not really, those pieces of dungeons hanging out are caused by them going into the border of previosuly ungenerated blocks in a chunk filled with content ignore
17:26 hmmmm can't really fix them
17:27 hmmmm same thing sorta happened in 0.3.x, but worse because the height at which dungeons occur wasn't limited
17:27 hmmmm i think it looks neat though so it's not very much of a problem tbh
17:29 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix itemstack:add item not working correct e464f19356 2013-05-25T10:23:10-07:00 http://git.io/ocs9HQ
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17:54 MinetestBot GIT: blockmen@trash-mail.com commited to minetest/minetest_game: Higher resolution and quality of header logo d6ce09a3ff 2013-05-25T10:51:43-07:00 http://git.io/Ny1Vig
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18:14 MinetestBot GIT: PilzAdam commited to minetest/minetest: Higher resolution menuheader 730d316efe 2013-05-25T11:12:51-07:00 http://git.io/HXMXLg
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18:40 kaeza is 'self.object' a 'LuaObjectRef'?
18:41 PilzAdam yes
18:42 kaeza hmm... self.object:getvelocity() seems to be returning nil
18:44 kaeza orig_vel: {y = -0.60515505075455, x = -0.04402369260788, z = -0.79488945007324} | vel: nil
18:45 PilzAdam it works in simple mobs
18:46 kaeza scratch that... seems an issue in Lua's operator precedence
18:47 kaeza self.orig_vel.x < 0 ~= vel.x < 0
18:47 kaeza it is taking that as self.orig_vel.x < (0 ~= vel.x < 0) or something like that
18:49 iqual|out joined #minetest
18:51 kaeza yep, that fixed it
18:51 kaeza that's why I always use parentheses
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19:01 markveidemanis Hi
19:01 markveidemanis I have an idea
19:03 kaeza which is the max height at which the player climbs a box without the need to jump?
19:03 kaeza 0.25?
19:04 markveidemanis So you could have different types of wires each with different values
19:04 markveidemanis a luacontroller could send to a wire by its number
19:04 iqual|outisdes markveidemanis: which idea?
19:04 PilzAdam kaeza, 0.5?
19:04 markveidemanis There will be bundled wires that pass all of the colours
19:04 markveidemanis it will work like this:
19:04 iqual|outisdes thats hard to implement
19:04 kaeza ah yes
19:05 kaeza hmm
19:05 markveidemanis 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192
19:05 markveidemanis doubled because that is how many intermediate combinations there are
19:06 kaeza PilzAdam, so, say, if height differs by 0.6, it won't "climb" it?
19:06 PilzAdam dunno
19:06 PilzAdam I just know that slabs with a height of 0.5 work
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19:12 kaeza 0.6 seems to do the trick
19:15 Issa hi
19:16 Issa lava item don't have the same of water
19:17 Issa il y apas un fr
19:17 Issa je ne sais pas comment dire en anglais
19:17 Issa faire couler la lave
19:17 Issa en fais il y aun bloc mais il ne coule pas ?
19:17 Issa en fais il y aun bloc mais il ne coule pas ?
19:18 Issa pour faire une chute de lave par exemple ?
19:23 Issa ok i found the english word
19:24 Issa is
19:24 Issa molten lava flow
19:24 Issa welll i do the molten lava floww show what is do on minetest with bump mapping of course
19:25 sdzen joined #minetest
19:25 sdzen greetings #minetest!
19:25 sdzen any reason why my map saving suddenly disabled itself after compiling the latest git?
19:26 sdzen http://forum.minetest.net/viewtopic.php?id=6096
19:30 PilzAdam Menche had the same problem IIRC
19:34 khonkhortisan Issa, what is the song in this video? http://www.youtube.com/watch?v=-ZfEJT8I1pg
19:35 sdzen awesome then tell me what he did to fic it :)
19:35 sdzen s/fic/fix
19:37 kaeza coming soonâ„¢: https://dl.dropboxusercontent.com/u/100008207/screenshot_3711009887.jpg
19:38 Jordach joined #minetest
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19:39 Jordach i've just realised that likid-h-crap has gone away
19:39 Jordach thank god
19:39 kaeza also: https://dl.dropboxusercontent.com/u/100008207/screenshot_3710961405.jpg
19:39 kaeza hai Jordach
19:39 Jordach \o/
19:39 Exio metegol ftw
19:40 Jordach kaeza, football! (fuck us sports!)
19:41 markveidemanis john_minetest
19:41 markveidemanis Can you please help me with building a spawn?
19:41 PilzAdam markveidemanis
19:41 kaeza Jordach, care to model a better ball? :3
19:41 markveidemanis I swear not python!!!
19:41 kaeza I have no clue about texturing
19:41 Jordach kaeza, sure
19:42 kaeza you can kick it!
19:42 kaeza (stell needs to tweak a bit)
19:42 Jordach omfg
19:42 Jordach i've just had an awesome idea
19:43 * Exio kicks kaeza
19:43 kaeza D:
19:44 kaeza Minetest needz friction
19:44 Jordach kaeza, we really need mario kart in minetest
19:44 * john_minetest puts a kitten on Exio's head.
19:44 kaeza my stupid implementation of friction is silly
19:44 kaeza sometimes the ball just stops in midair :|
19:45 Exio seems legit
19:45 Exio kaeza: implement it in C++ for having client-side prediction
19:45 Exio :D
19:45 kaeza no u :D
19:45 Exio there should a "directory"
19:45 Jordach kaeza, if not velocity < 0.2, do velocity = 10/100 * velocity
19:45 * PilzAdam wont merge anything football related
19:45 Jordach if velocity < 0.2, do velocity = 0
19:45 Exio with random_client_side_prediction_crap
19:46 Exio Jordach: what about gravity
19:46 Jordach joined #minetest
19:47 kaeza Jordach, the UFO mod can be modified to implement a car
19:47 Exio carts / boats mod?
19:47 Jordach kaeza, we need weapons too
19:47 Exio boats mod for the ground? :P
19:47 kaeza Exio, last time I tried boats, they were submarines
19:48 Exio kk
19:48 proller and need in pushing by floating water/lava with speed depends on level
19:48 Jordach kaeza, <Jordach> kaeza, if not velocity < 0.2, do velocity = 10/100 * velocity
19:49 kaeza yep
19:49 Exio Jordach: add gravity, acceleration and stuff
19:49 PilzAdam <Jordach> kaeza, <Jordach> kaeza,
19:49 PilzAdam :D
19:49 Exio lol PilzAdam
19:49 kaeza :P
19:51 sdzen anyone? http://forum.minetest.net/viewtopic.php?id=6096
19:51 sdzen at all?
19:51 sdzen ompldr died :P
19:52 sdzen guess where the links were
19:52 iqual|outisdes haha, great
19:52 kaeza D:
19:52 iqual|outisdes well, there will be mmdb soon
19:52 Issa khonkhortisan, is skirym theme cover by anonymous(for me) with really good voice show my youtube playlist ---> http://www.youtube.com/playlist?list=PLzZFPBWYtRrTk3DOQMhM0QLKjD6dTgJ5J
19:53 sdzen what do you tihnk ti maens
19:55 iqual|outside it means that i am unable to spell outside correctly :)
19:55 iqual|outside & whythefuck is iqual|outside banned in #minetest-dev?
19:56 PilzAdam BlockMen, Id like to your your crafting mod in MiniTest; when will version 3 be released?
19:56 PilzAdam +use
19:58 BlockMen PilzAdam, idk for sure. The creative is not tested that much. maybe next week, but cant promise.
19:58 BlockMen but if you want i can release a fixed 2.0 that has not the creative then
19:59 BlockMen *0.2
19:59 kaeza http://youtu.be/LczR71gc6TY
19:59 kaeza :D
20:00 Kacey bbl
20:00 BlockMen o.O, keaza, that cool!
20:02 khonkhortisan thanks
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20:02 PilzAdam BlockMen, I guess I cant use it as is, MiniTest has a 9*4 inventory
20:02 tango_ joined #minetest
20:03 * kaeza adds keaza to "extra words to highlight"
20:04 kaeza just in case
20:04 BlockMen PilzAdam, hmm. Most work would make fit the background. If you want i make a repro and you can fork?
20:04 khonkhortisan This kaeza is colorized
20:04 PilzAdam Im just trying to port your code to my workbench mod
20:05 kaeza khonkhortisan, wha
20:05 khonkhortisan I inserted a color code, but I think they don't work on this channel?
20:05 kaeza that worked for me O.o
20:05 Exio +c = color blocked
20:05 khonkhortisan good
20:05 kaeza bold
20:05 Exio you only see it clientsidely
20:05 khonkhortisan 'twas blue
20:06 kaeza khonkhortisan, I can see "This kaeza" colorized in what appears to be green
20:06 kaeza (while "is colorized" is black
20:06 kaeza )
20:06 BlockMen PilzAdam, it works complete different. copy and change would be easier :P
20:07 kaeza <-- colorblind :/
20:07 khonkhortisan your name may be interfering
20:08 BlockMen *but you can do what you want, its wtfpl
20:08 PilzAdam I got an idea...
20:08 kaeza uh oh
20:09 Exio stuff
20:09 Exio was it a rainbow?
20:09 Exio => no
20:09 kaeza lol nope
20:09 Exio exactly
20:10 Exio the channel has the cmode +c == colors blocked
20:10 markveidemanis Worldedit wont work :(
20:10 kaeza ^useful report
20:12 PilzAdam BlockMen, https://github.com/PilzAdam/MiniTest/commit/e4c893d406a90fe59c76267d6c5c16a28791f809
20:12 PilzAdam its so easy
20:12 PilzAdam you dont have to change the width of the craft list
20:12 PilzAdam just show the correct fields in the 2x2 version
20:15 BlockMen PilzAdam, have you tested? im kinda sure i had issues with that, thats why i changed it.
20:15 PilzAdam it works fine
20:15 BlockMen if i remember right some recipes werent working, but i cant remember anymore ...
20:16 BlockMen PilzAdam, hmm...im gonna test it then
20:16 PilzAdam the problem only occured when you have the list from 1-4 and dont change the width
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20:17 PilzAdam but since I display 1-2 and 4-5 there is no need to change the width
20:17 PilzAdam its like the upper right corner of the 3x3 grid
20:18 PilzAdam I still need textures for it
20:19 BlockMen PilzAdam, ok, that sounds correct
20:19 BlockMen gd idea then
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20:42 VanessaE specular
20:42 VanessaE oops
20:42 VanessaE focus FAIL :D
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21:02 PilzAdam kahrl, can you rebase your hud_set_hotbar_itemcount pull request when you have time?
21:02 PilzAdam I need this for MiniTest
21:03 kahrl sure, one moment
21:04 kahrl is the way it is done the right way? I remember it was kind of non-generic and there were some problems with it
21:07 kahrl git managed to rebase it automatically, I force pushed it
21:10 kahrl o.O Travis build #666 in progress
21:11 Exio does it include the nether biome stuff? :D
21:13 PilzAdam kahrl, /home/adam/Minetest/minetest/src/script/lua_api/l_object.cpp:991:19: error: 'get_server' was not declared in this scope
21:13 PilzAdam I guess you should use STACK_TO_SERVER
21:14 PilzAdam yep, STACK_TO_SERVER(L) works
21:14 kahrl yeah I was about to push a fix for that
21:15 PilzAdam hm, doesnt seem to work
21:16 kahrl how did you test it?
21:16 PilzAdam player:hud_set_hotbar_itemcount(9)
21:16 kahrl where? in on_joinplayer?
21:16 PilzAdam in register_on_joinplayer()
21:16 kahrl yeah that doesn't work
21:16 kahrl it's the same with hud_set_flags
21:16 PilzAdam so, minetest.after()?
21:16 kahrl yep
21:17 PilzAdam how long?
21:17 kahrl even with a delay of 0 it works
21:17 kahrl I think joinplayer is called too early
21:18 PilzAdam minetest.after(0, player.hud_set_hotbar_itemcount, player, 9)
21:18 PilzAdam this works fine
21:20 PilzAdam so, its ok for me, feel free to push it
21:25 kahrl celeron was concerned about the protocol design: http://irc.minetest.ru/minetest-dev/2013-05-07#i_3072788
21:25 sfan5 good night
21:25 kahrl not sure if I should change it as I don't see much need to add more hud integer parameters in the future
21:26 kahrl I'd rather extend the lua hud system to make that more flexible
21:28 kahrl if I get an OK vote from one more dev or no objections in the next two hours I'll push it
21:30 NakedFury ill vote yes for any lua hud system made more flexible
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21:30 NakedFury I dont think you will get a no vote
21:30 thefamilygrog66 salut
21:32 BlockMen finally, solved my problems with them: http://forum.minetest.net/viewtopic.php?id=6099 :)
21:32 thefamilygrog66 nice torches, BlockMen
21:33 BlockMen thefamilygrog66, thx
21:34 thefamilygrog66 I also like your doors mod - it's more satisfying hearing a "slam" when closing doors, I find
21:35 thefamilygrog66 and the trapdoors are cool, though they sometimes "connect" to the wrong direction, if you know what I mean
21:35 BlockMen thats why i created it. i thought there is missing something
21:36 BlockMen and oh, could you post a screen of the wrong connecting?
21:36 thefamilygrog66 I'll see what I can do - I suspect it's a player direction thing, which is tricky because of the close proximity
21:37 thefamilygrog66 i.e. the direction is more definitive when a little further away, if that makes sense. in other words, it's probably me placing them too close to my player
21:37 sapier joined #minetest
21:40 BlockMen hmm..sometimes the facedir doesnt work that great. but i guess i cant change that in my mod
21:41 thefamilygrog66 that's what I'm thinking, facedir seems mess up more the closer you are to the object being placed - same with stairs, etc.
21:41 sokomine sometimes it's difficult to place nodes with facedir. the screwdriver is of some help then
21:42 thefamilygrog66 hey sokomine
21:42 sokomine stairs as roofs are especially difficult. i tend to use worldedit if i can
21:42 BlockMen maybe facedir should be tweaked then?
21:42 thefamilygrog66 I fly
21:42 thefamilygrog66 you know what I did this afternoon, sokomine?
21:43 * sokomine watches as individual bits slowly march over an usb2.0 connection :-/
21:43 thefamilygrog66 two words: pocket sheep
21:44 kahrl sounds dirty
21:44 thefamilygrog66 yeah, I guess it does. oops.
21:44 PilzAdam BlockMen, care to pull request these torches into MiniTest?
21:44 thefamilygrog66 basically, came up with a different solution to domesticating the sheep in simple mobs
21:45 BlockMen PilzAdam, will do.
21:45 PilzAdam Ill link it from the first post then
21:46 PilzAdam but integrate it properly into the default mod
21:46 sokomine feeding them sounds like a good idea, yes
21:47 sokomine i'm not sure if sheep eat wheat. they may come after you if you wield especially deliscious grass or something
21:47 thefamilygrog66 you could always tweak it so they follow you if you're carrying raw meat!
21:48 BlockMen PilzAdam, sure
21:48 PilzAdam cool
21:48 sokomine no. they don't like meat
21:48 thefamilygrog66 cannibal sheep do
21:48 thefamilygrog66 :)
21:48 sokomine those arn't allowed in. like creepers. they have to stay outside :-)
21:48 thefamilygrog66 haha
21:49 BlockMen PilzAdam, throw all (including texture) in default? or just deny the override?
21:49 PilzAdam hm?
21:49 thefamilygrog66 I changed the mod on my server so that you domesticate them by right-clicking twice - once to shear them, and the second time to grow back their wool and prevent them from dying
21:51 thefamilygrog66 also, instead of them dropping meat when you punch them, they get added to you inventory (hence, "pocket sheep") so you can drop them wherever you want. It's a lot less realistic than PilzAdam's additions today, but simple and easy to transport many sheep far distances simultaneously.
21:51 Uberi I wonder if they work with minecarts...
21:52 thefamilygrog66 hmm, I could try dropping a sheep into a minecart!
21:52 Uberi I dunno if that would work but it's worth a try
21:53 thefamilygrog66 just for laughs, yeah
21:53 sokomine brb!
21:55 rsiska joined #minetest
21:55 * ShadowNinja finaly got a multi-server IRC network running.
22:00 thefamilygrog66 doesn't work, Uberi - the sheep won't stay in the cart
22:00 thefamilygrog66 d'oh
22:01 Uberi darn, I had hopes of that working
22:01 thefamilygrog66 me too
22:02 thefamilygrog66 makes sense though, since the player has to right-click on the cart to "get in"
22:04 khonkhortisan What makes minetest stop loading blocks?
22:04 PilzAdam "while true do end" in mods
22:09 kaeza kahrl, in case this still matters, +1 for the set_hotbar_itemcount
22:09 Uberi IIRC carts move objects inside of them
22:10 ShadowNinja VanessaE: If you are around, seems you missed it last time; are all of the bans still relevant or are some of those users long gone?
22:10 PilzAdam kaeza, kahrl currently rewrites it to use a new message for it
22:10 PilzAdam so it doesnt screw up the HUD_SET_FLAGS
22:10 VanessaE they are still relevant, yes.
22:10 kahrl I'm actually done with it and just force pushed the new version :D
22:11 kaeza PilzAdam, ah ok
22:11 PilzAdam kahrl, testing...
22:14 thefamilygrog66 Uberi - carts used to do that, but that was a different mod altogether, I believe
22:14 Uberi oh OK
22:14 thefamilygrog66 is that correct, PilzAdam?
22:15 PilzAdam yes
22:15 PilzAdam would be interesting for sheeps, though :-)
22:16 thefamilygrog66 haha, yes
22:17 * PilzAdam increase the "typo in MiniTest commit history" counter to 2
22:17 PilzAdam +s
22:18 thefamilygrog66 that was like a meta typo
22:18 thefamilygrog66 :)
22:26 MinetestBot GIT: kahrl commited to minetest/minetest: Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM 96fe1de832 2013-05-25T15:23:33-07:00 http://git.io/L-_uOg
22:28 Uberi wooooooooooooooooooooooooooooooooooooooooooooo
22:37 MinetestBot GIT: metaducky AT gmail DOT com commited to minetest/minetest: Fixed wrongly named invref:get_location() table members for nodes. f62ddf9022 2013-05-25T15:35:11-07:00 http://git.io/qyHrqg
22:40 BlockMen VanessaE, would you move please -> http://forum.minetest.net/viewtopic.php?id=6099
22:40 VanessaE busy right now
22:41 BlockMen k
22:41 Uberi those look lovely BlockMen
22:43 BlockMen Uberi, after that much hours they have to ;) and thx
22:43 NakedFury blockmen did you make a 3d ceiling version?
22:43 BlockMen NakedFury, no. i dont like torches that can be placed wrong way round
22:44 NakedFury so you would need a special ceiling lamp/torch
22:44 BlockMen or place torches like in RL :P
22:46 NakedFury add sconces in the wall or floor when they are place then its like real life
22:46 NakedFury recipe: normal torch but add a stone block below for primitive sconce
22:50 BlockMen hmm...sounds not bad, but would make gameplay suck IMO. so i will stay at this 2 types. but you are free to fork and change :P -> https://github.com/BlockMen/torches
22:51 NakedFury nah
22:51 NakedFury I like that style you made
22:52 NakedFury never liked ceiling torches either, in fact I would like o try making torches block you
22:53 BlockMen ya, interessting idea
22:54 BlockMen i will think about that
22:56 NakedFury along with that would have been nice to position the torches where we wanted inside the node space
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23:07 BlockMen NakedFury, why?
23:08 NakedFury so instead of center placement that can block us we could place them closer to edges and still fit
23:10 BlockMen well, the width of a torch is 2/16 of a node, so it doesnt really block, even if centered
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23:11 sokomine re
23:20 BlockMen good n8t
23:21 BlockMen left #minetest
23:21 kaeza minetest: ../../include/irrString.h:330: T& irr::core::string<T, TAlloc>::operator[](irr::u32) [with T = wchar_t, TAlloc = irr::core::irrAllocator<wchar_t>, irr::u32 = unsigned int]: Assertion `!(index>=used)' failed.
23:21 kaeza ^ this happens every time you click the multiline text box
23:21 kaeza +out of bounds
23:22 kaeza can someone confirm?
23:22 Uberi which ver?
23:22 kaeza layesy git
23:22 kaeza latest*
23:23 kaeza tested with mesecons Luac
23:24 sapier can you try formspec mainmenu branch?
23:24 sapier lots of formspec errors have been fixed there
23:24 Uberi speaking of luacs, did anyone get to test out the new burnt luacontrollers?
23:24 kaeza not right now
23:24 Uberi no more losing your code due to overheat :)
23:24 kaeza Uberi, just cloned mesecons
23:26 kaeza ah
23:26 kaeza it hapens every time you click beyond EOL
23:26 kaeza +p
23:26 Uberi oh that sounds like an irrlicht bug
23:28 Uberi hey anyone see Jeija around lately?
23:33 PilzAdam no
23:34 Uberi I think he's around a +8 time zone
23:34 PilzAdam he is in the same time zone as /me :-)
23:37 Uberi hmm, I guess I'll just wait around then
23:38 PilzAdam I havent seen him for month
23:38 PilzAdam maybe even longer
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23:49 VanessaE bbl
23:49 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Bugfix: Update formname on showing new formspec while already one shown efc75db764 2013-05-25T16:45:46-07:00 http://git.io/j5kuxg
23:52 Kacey joined #minetest
23:55 PilzAdam bye

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