Time |
Nick |
Message |
00:09 |
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proller joined #minetest |
00:13 |
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thefamilygrog66 joined #minetest |
00:13 |
thefamilygrog66 |
bonjour mes amis |
00:14 |
ShadowNinja |
Hello! |
00:16 |
thefamilygrog66 |
what's up shadowninja? |
00:19 |
kaeza |
hai grog |
00:21 |
thefamilygrog66 |
hey kaeza |
00:22 |
thefamilygrog66 |
any idea how to change the api.lua for simple mobs so that if a monster is close to a sheep, it will attack said sheep? |
00:23 |
kaeza |
I'm sure it uses find_objects_in_radius() |
00:23 |
kaeza |
it then should check if obj:is_player() |
00:24 |
kaeza |
you could change that to if ... and obj:get_luaentity().name == "mobs:sheep" |
00:25 |
thefamilygrog66 |
cool, thanks - I'll mess with it a bit and let you know if I get iworking |
00:25 |
thefamilygrog66 |
*it working |
00:26 |
kaeza |
the fun thing would be sheeps using the same code |
00:26 |
kaeza |
they would find and attack themselves |
00:26 |
thefamilygrog66 |
killer sheep? |
00:26 |
thefamilygrog66 |
ahh, killer cannibal sheep, nice! |
00:27 |
kaeza |
I recall trying to make some stupid mob |
00:27 |
kaeza |
it would find and ferocioysly attack items dropped by players :| |
00:27 |
kaeza |
-y+u |
00:27 |
thefamilygrog66 |
so it looks like the monsters, if set to "attack", go through the list of connected players and establish the distance between them and the players - if the distance is less than or equal to the distance set in the default.lua, then it attacks them |
00:28 |
kaeza |
seems reasonable |
00:28 |
thefamilygrog66 |
sorry, the init.lua I meant |
00:28 |
thefamilygrog66 |
not sure how to change that loop to check for "available sheep" |
00:29 |
thefamilygrog66 |
hmmm, need to find another way to kill off excess sheep... |
00:29 |
kaeza |
why not add lifespan to mobs? |
00:30 |
thefamilygrog66 |
yeah, is there a timer I could add to them? |
00:30 |
kaeza |
add a 'timer' field to it, increment it on_step, and when it passes, say, 600 (10 mins) do self:remove() |
00:32 |
kaeza |
thefamilygrog66, do you have a fork of mobs? |
00:32 |
kaeza |
(I mean, public, on Github) |
00:34 |
thefamilygrog66 |
nope, just messing with PilzAdam's mod a bit - mainly just changing where monsters spawn (i.e. above ground in every case) and how they behave, what they drop, make them all die when the sun comes up, or if they fall in water, etc. |
00:35 |
thefamilygrog66 |
also removed rats (don't like them) |
00:35 |
thefamilygrog66 |
sheep are useful though |
00:35 |
thefamilygrog66 |
but they need to die off occasionally too |
00:35 |
kaeza |
http://www.youtube.com/watch?v=wlHBsOOga3Q |
00:37 |
thefamilygrog66 |
haha, that's quite the cave party! |
00:38 |
kaeza |
2013: chromium/flash cannot buffer/cache an 1MB video file :| |
00:39 |
thefamilygrog66 |
weirdness |
00:47 |
ShadowNinja |
thefamilygrog66: Blanking posts is not allowed. http://forum.minetest.net/viewtopic.php?id=6083 |
00:49 |
thefamilygrog66 |
Umm, too late? |
00:50 |
thefamilygrog66 |
Why can't a poster remove their own post? |
00:58 |
kaeza |
ShadowNinja, we know when blaking is used maliciously and when moderators can overlook them |
00:58 |
kaeza |
else: please ban: http://forum.minetest.net/viewtopic.php?id=3487 |
01:00 |
ShadowNinja |
kaeza: Yes, I know, just pointing it out. :-) |
01:01 |
thefamilygrog66 |
Nothing malicious here - I just asked a (rather obvious) question, received a few replies, and tried deleting the original post, to no avail. Feel kinda stupid leaving the question up, to be honest. |
01:01 |
* ShadowNinja |
bans kaeza ;-) |
01:01 |
* thefamilygrog66 |
plays banjo |
01:02 |
thefamilygrog66 |
haha |
01:02 |
kaeza |
BTW: in case someone is someone cares, my topic was about a program I made that made HTML pages for crafting recipes |
01:02 |
kaeza |
derp |
01:02 |
thefamilygrog66 |
dueling banjos, even |
01:03 |
* kaeza |
plays Banjo Kazooie |
01:04 |
thefamilygrog66 |
nice! |
01:04 |
thefamilygrog66 |
Banjo Tooie |
01:04 |
* thefamilygrog66 |
prefers Conker Bad Fur Day |
01:05 |
thefamilygrog66 |
*Conker's |
01:05 |
thefamilygrog66 |
self.deathtimer = self.deathtimer+dtime if self.deathtimer = 600 then do self.remove() end |
01:05 |
thefamilygrog66 |
oops - imagine that broken into three lines... |
01:06 |
thefamilygrog66 |
that sorta thing within the on_step, though? |
01:07 |
kaeza |
exactly |
01:07 |
kaeza |
uhh... self.remove() -> self:remove() |
01:07 |
kaeza |
(note the colon ':') |
01:09 |
kaeza |
make the target time 5 secs to test, and if ti works as expected, make it 600 :) |
01:09 |
kaeza |
it* |
01:10 |
kaeza |
also, 'do' is a syntax error :) |
01:10 |
kaeza |
(it will actually bitch about a missing 'end' for 'if') |
01:33 |
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01:33 |
thefamilygrog66 |
kaeza: it worked! |
01:33 |
kaeza |
:D |
01:34 |
thefamilygrog66 |
when the entity is registered, I added deathtimer = 0, |
01:34 |
thefamilygrog66 |
and then in the on_step function, I added: |
01:34 |
thefamilygrog66 |
self.deathtimer = self.deathtimer+dtime if self.deathtimer > 5 then self.object:remove() end |
01:35 |
kaeza |
ah |
01:35 |
thefamilygrog66 |
had to add the .object near the end there - kept crashing |
01:35 |
kaeza |
I sometimes confuse when the API sends you a luaentity and when it uses an ObjectRef directly :P |
01:36 |
thefamilygrog66 |
I'm confused most of the time, but I'm persistent if anything |
01:36 |
thefamilygrog66 |
haha |
01:36 |
thefamilygrog66 |
so now I just increase the 5 seconds to 600, and they'll all have 10 minute life-spans |
01:37 |
kaeza |
you could tell PilzAdam to add that to master |
01:37 |
kaeza |
seems like a nice feature |
01:37 |
kaeza |
perhaps entities which the player already tocuehd (f.ex: sheeps) can ignore the death timer |
01:37 |
kaeza |
touched* |
01:38 |
thefamilygrog66 |
Yeah, I'll mention it to him next time I see him on here - definitely prevents the overpopulation problem, like seen in that cave mob party |
01:38 |
thefamilygrog66 |
that could be easily set up too, for sure |
01:39 |
thefamilygrog66 |
thanks for the advice |
01:41 |
kaeza |
np, anytime :) |
01:47 |
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01:50 |
sokomine |
death timer?!? that sounds dangerous! |
01:50 |
sokomine |
have you seen my sheep collection on one server? :-) |
01:51 |
sokomine |
limited life-spans for mobs are only of limited help. mobf iirc does this by checking how many mobs of that kind are in the area |
01:59 |
kahrl |
does the mod have a predator and prey system? |
02:00 |
thefamilygrog66 |
sokomine: it definitely keeps the sheep population in check |
02:00 |
kahrl |
I mean a system where mobs need to hunt other mobs (or find certain plants) to survive |
02:00 |
kahrl |
if there are too many of a certain type of mob many of them will die of starvation |
02:00 |
thefamilygrog66 |
kahrl: not in simple mobs, no - the only prey is the player! |
02:01 |
sokomine |
thefamilygrog: did you see my sheep "farm" on the notobamaland server? |
02:01 |
thefamilygrog66 |
sokomine: no - is it out of control? |
02:01 |
sokomine |
kahrl: simple mobs tries to remain simple and thus does not check much |
02:01 |
sokomine |
hmm. let's say it's funny :-) |
02:01 |
thefamilygrog66 |
nice |
02:01 |
sokomine |
very simple way of aquiring them... |
02:02 |
thefamilygrog66 |
I figured a life span timer would be the simplest way to prevent overpopulation, and thus server lag |
02:02 |
sokomine |
if you're intrested in huge collections of (most of the time stacked!) sheep it might be worth a look |
02:02 |
thefamilygrog66 |
sheep on sheep! |
02:02 |
sokomine |
oh yes. they just try to escape i think ,-) |
02:02 |
thefamilygrog66 |
do you know the rough coordinates? |
02:02 |
sokomine |
(i'll get worried if they eventually manage..) |
02:02 |
thefamilygrog66 |
haha |
02:04 |
thefamilygrog66 |
I originally wanted to have the monster mobs attack the sheep, but that's a bit too complicated/ I'm a bit too lazy right now |
02:14 |
thefamilygrog66 |
sokomine: I'm on notobamaland - where's yer sheep farm? |
02:15 |
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02:17 |
sokomine |
i'm coming! |
02:17 |
sokomine |
accidently logged into the wrong server first and talked a bit there. but now back to the sheep :-) |
02:18 |
sokomine |
arrived. just do /teleport Sokomine |
02:19 |
thefamilygrog66 |
haha, okay cool |
02:19 |
sokomine |
remember your position of origion |
02:34 |
kaeza |
kahrl, I was implementing a predator and prey system right now :P |
02:34 |
kaeza |
but knowing PilzAdam, I doubt he will merge it |
02:37 |
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02:39 |
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02:39 |
sokomine |
maybe you'll have more luck with sapiers mobf. that already has the wolf |
02:53 |
thefamilygrog66 |
so many mobs on that server... |
02:57 |
sokomine |
all i did was find that place and wait for one or two sheep to fall down :-) |
03:08 |
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03:10 |
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03:17 |
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03:24 |
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03:24 |
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03:38 |
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03:41 |
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03:45 |
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03:46 |
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03:55 |
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03:55 |
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03:55 |
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04:16 |
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04:21 |
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04:52 |
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05:15 |
Exio |
when looking at the git log |
05:15 |
Exio |
it is "amazing" how mt has that |
05:15 |
Exio |
it is a lot of stuff / day |
05:18 |
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05:25 |
sfan5 |
hello |
05:26 |
Exio |
hi |
05:31 |
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05:47 |
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05:48 |
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05:48 |
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05:59 |
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06:05 |
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06:08 |
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06:17 |
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06:45 |
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06:49 |
arsdragonfly |
Random idea:what if we put setihome or whatsoeverhome with something like bitcoin? |
06:50 |
arsdragonfly |
The more you compute the more you get |
06:50 |
sfan5 |
uhh.. what? |
06:50 |
kaeza |
^ |
06:51 |
arsdragonfly |
It's silly to see so many people waste their time and money to solve a nonsense hash function |
06:55 |
kaeza |
ehh... are you sure you intended to post this here on #minetest ? |
06:57 |
arsdragonfly |
Well, ignore that then :( |
06:58 |
sfan5 |
arsdragonfly: https://en.bitcoin.it/wiki/FAQ#Why_don.27t_we_use_calculations_that_are_also_useful_for_some_other_purpose.3F |
06:59 |
sfan5 |
also: http://bitcoin.stackexchange.com/questions/5617/why-are-bitcoin-calculation-useless/5618#5618 |
07:00 |
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07:05 |
arsdragonfly |
sfan5: thanks a lot :D |
07:13 |
xiong |
When I'm crafting in bulk I find myself clicking the mouse, sometimes 99 times. Is there no key for "craft all"? I wouldn't know what to call it. |
07:14 |
xiong |
When I withdraw ingots from the furnace I take all the finished product with a single click; but in crafting, the default is the minimum one operation. |
07:15 |
xiong |
I realize the two aren't quite parallel; until I actually remove the finished product, the inputs to the craft are unconsumed and may be withdrawn. Still, I'd like to know if there's a faster way to craft. |
07:16 |
markveidemanis |
i think shift click would be an potion |
07:16 |
markveidemanis |
option |
07:17 |
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07:17 |
xiong |
Tried that. Tried every possible combo of Shift, Ctrl, Alt, single, double, and triple-clicking. |
07:19 |
xiong |
Also, for I know myself a fool who has often been foolishly wrong, I tried Shift-Click again just now. |
07:20 |
xiong |
Surely there must be a better way to do this than simply hammering on the mouse button? |
07:20 |
kaeza |
xiong, middle click? |
07:24 |
xiong |
kaeza, I thought of that... but my mouse is not actually a mouse, it's a trackball and has no middle button. Most applications and games accept either a simultaneous left-and-right click, or Ctrl-click, as a middle click. Minetest, it seems, does not. |
07:24 |
kaeza |
then that is a different problem :) |
07:25 |
xiong |
Dunno. *Is* middle-click "craft all"? If that's the target I can at least contemplate a bridge. Hell, I can plug in another mouse with a middle button. |
07:25 |
kaeza |
middle click == "craft 10" |
07:26 |
xiong |
Craft ten is better than craft one. Less hammering. |
07:26 |
xiong |
I'll take it. |
07:26 |
xiong |
Thanks, now I gotta sort through the mouse box. |
07:26 |
kaeza |
np :) |
08:32 |
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08:55 |
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09:14 |
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09:23 |
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09:28 |
Zeg9 |
Any comment about my diamond block texture ? http://www.zimagez.com/zimage/capturedcran-25052013-112730.php |
09:33 |
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Issa joined #minetest |
09:33 |
Issa |
hello |
09:33 |
Issa |
how active shaders with the Sphax TestBDcraft pack please ? |
09:34 |
Zeg9 |
The bump mapping thing? |
09:36 |
Zeg9 |
Issa: ^ ? |
09:37 |
Issa |
bun mapping |
09:37 |
Issa |
yes |
09:38 |
Zeg9 |
You need RealBadAngel's minetest fork |
09:38 |
Zeg9 |
https://github.com/RealBadAngel/minetest |
09:40 |
Zeg9 |
Issa if you are using windows: https://www.dropbox.com/sh/am3ddzfm8qxz9w0/_wWP_84glC/other/minetest-0.4.4-14a38b1-shader-win32.zip |
09:40 |
Zeg9 |
wait no |
09:40 |
Zeg9 |
it's this one https://www.dropbox.com/sh/am3ddzfm8qxz9w0/xpk0LsTHVr/other/minetest-0.4.6-6b5ac2a-shader-win32.zip |
09:42 |
Issa |
a fork |
09:42 |
Issa |
8.6 MO |
09:42 |
Issa |
? |
09:44 |
Zeg9 |
Issa: what OS are you using? |
09:44 |
Zeg9 |
ok, take the latest link I sent |
09:44 |
Issa |
windows |
09:45 |
Issa |
ok i install the pack |
09:45 |
Issa |
texture and i try |
09:46 |
Issa |
and of course all mod i used |
09:48 |
Issa |
ok lets start |
09:48 |
Issa |
loading ... |
09:48 |
Issa |
loading ... |
09:48 |
Issa |
it's loooong ... |
09:49 |
Issa |
the cloud mouv is cool |
09:49 |
Zeg9 |
Thanks :D |
09:49 |
Issa |
it's look like tetris ... |
09:49 |
Issa |
weell i have a error : |
09:50 |
Issa |
ok loading success |
09:50 |
Issa |
but many error on the log |
09:50 |
Issa |
so i played |
09:50 |
Zeg9 |
Does it have heightmaps? |
09:50 |
Issa |
yes it is |
09:51 |
Issa |
it's Bump |
09:52 |
Issa |
well i will start the game in hd |
09:52 |
Issa |
will see if tha't works |
09:52 |
Zeg9 |
Just compiled it |
09:53 |
Zeg9 |
hmm for me it won't load... |
09:55 |
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10:00 |
Zeg9 |
Issa: maybe you could edit your post in the testbdcraft topic, saying it is solved? |
10:01 |
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10:03 |
Issa |
well |
10:03 |
Issa |
that's work |
10:03 |
Issa |
but texture are notcool |
10:03 |
Issa |
see this --> |
10:06 |
Zeg9 |
Issa: see wut? |
10:06 |
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10:07 |
Issa |
Zeg9, sorry |
10:07 |
Issa |
video charging |
10:08 |
* Zeg9 |
will mlake some minitest textures then |
10:19 |
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10:19 |
Issa |
Zeg9, on my invotory i have black icon for many itmes |
10:20 |
Zeg9 |
Try disabling preload item visuals in settings |
10:22 |
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10:22 |
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10:22 |
Issa |
Zeg9, yesis better |
10:22 |
Issa |
:) |
10:23 |
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10:24 |
Issa |
ok now |
10:24 |
Issa |
i can add item on the flooor |
10:24 |
Issa |
obeject appear and deseaper |
10:25 |
Jordach |
Issa, bumpmapping is a wip feature |
10:25 |
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10:38 |
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10:41 |
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10:48 |
Jordach |
i might have worked out another mesh issue |
11:02 |
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11:03 |
PilzAdam |
Hello everyone! |
11:11 |
Zeg9 |
Hi Adam |
11:20 |
Zeg9 |
-- new textures for minitest: sand, clay and picks http://www.zimagez.com/zimage/capturedcran-25052013-131844.php |
11:21 |
PilzAdam |
nice |
11:22 |
Zeg9 |
I don't know if the picks are ok since it's the same shape... |
11:23 |
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11:23 |
PilzAdam |
maybe draw the stick above the material at the top? |
11:26 |
Zeg9 |
PilzAdam: http://www.zimagez.com/zimage/capturedcran-25052013-132522.php |
11:26 |
Zeg9 |
Did it for diamond and wood |
11:27 |
PilzAdam |
dunno |
11:27 |
PilzAdam |
you decide :-) |
11:27 |
Zeg9 |
Let's keep the old one then |
11:29 |
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11:34 |
Zeg9 |
Made the handle a bit bigger (size of a stick) |
11:38 |
Jordach |
Taoki, what were the options you used to export the player model |
12:02 |
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12:03 |
Jordach |
hey Gambit |
12:05 |
Gambit |
Hello |
12:06 |
* Jordach |
exports blender model again |
12:14 |
arsdragonfly |
Why not make it take some time to craft something? |
12:25 |
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12:32 |
Zeg9 |
http://www.zimagez.com/zimage/minitestupdate.php |
12:33 |
Zeg9 |
These are NOT textures from minecraft |
12:37 |
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12:37 |
kaeza |
hey john |
12:44 |
kaeza |
eerily quiet morning on #minetest ... |
12:52 |
arsdragonfly |
it's 20:52 here ∩__∩ |
12:53 |
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12:53 |
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12:53 |
kaeza |
09:53 :| |
12:54 |
kaeza |
(BTW, if you CTCP TIME me, you can get the exact time) |
12:54 |
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12:54 |
PilzAdam |
Zeg9, awesome! |
12:54 |
Zeg9 |
8) |
12:55 |
PilzAdam |
btw: new win build |
12:55 |
Zeg9 |
I'll ctcp time kaeza just to see what troll he wrote. |
12:55 |
Zeg9 |
Forget this, it's really the exact time |
12:55 |
Zeg9 |
... |
12:55 |
kaeza |
see? |
12:55 |
PilzAdam |
ctcp time me ;-) |
12:56 |
kaeza |
my computer has magical powers |
12:56 |
kaeza |
O.O |
12:56 |
Zeg9 |
Interesting |
12:57 |
arsdragonfly |
CTCP TIME me |
12:57 |
kaeza |
:? |
12:57 |
arsdragonfly |
:S how to use that |
12:58 |
PilzAdam |
Zeg9, wood would be nice |
12:58 |
PilzAdam |
with trees, leaves, sapling, etc. |
12:58 |
PilzAdam |
john_minetest, correct syntax is: /CTCP PilzAdam TIME |
12:58 |
kaeza |
john_minetest, you asked "PILZADAM" info from user "CTCP" |
12:59 |
* Zeg9 |
just set a new, powerful, revolutionary CTCP TIME |
12:59 |
kaeza |
:D |
12:59 |
kaeza |
john_minetest, I derped |
13:00 |
PilzAdam |
Zeg9, IIRC I had some MC like bread texture in the old farming mod |
13:00 |
Zeg9 |
Yes there was one |
13:00 |
Zeg9 |
Who made it btw? |
13:01 |
PilzAdam |
I guess it was from the even older farming mod :-) |
13:01 |
PilzAdam |
it was marked as WTFPL, but Im not sure about this+ |
13:01 |
PilzAdam |
-+ |
13:01 |
Zeg9 |
https://github.com/PilzAdam/farming/blob/master/textures/farming_bread.png |
13:02 |
PilzAdam |
just put it into your next pull request |
13:02 |
Zeg9 |
Ok, but who do I write as author ? you ? license? |
13:02 |
Zeg9 |
or no info about it. |
13:03 |
FreeFull |
I think a new texture would be a good idea |
13:03 |
FreeFull |
This is slightly shady |
13:03 |
PilzAdam |
Zeg9, I think trees have higher priority for now |
13:04 |
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zRokh joined #minetest |
13:05 |
zRokh |
hi |
13:05 |
Zeg9 |
Trees are so hard... |
13:05 |
PilzAdam |
how is papyrus called in MC, "Sugar Cane"? |
13:05 |
Zeg9 |
I think |
13:05 |
zRokh |
the developer is Swedish... |
13:06 |
Zeg9 |
PilzAdam: also the hoe is used with right click IIRC |
13:06 |
PilzAdam |
k |
13:09 |
sfan5 |
-PilzAdam- TIME 25:83 |
13:09 |
sfan5 |
^ wut? |
13:10 |
sfan5 |
its 25:83 |
13:11 |
Zeg9 |
Here it's 28:83 |
13:12 |
kaeza |
here it's now |
13:12 |
kaeza |
beat that |
13:12 |
zRokh |
sfan5, you wanna try out the RaxCalculator? |
13:12 |
zRokh |
you kaeza? |
13:12 |
zRokh |
wanna try it? |
13:12 |
kaeza |
wat |
13:12 |
sfan5 |
wat |
13:13 |
zRokh |
lol :D |
13:13 |
zRokh |
youll see then... |
13:13 |
* zRokh |
changed nick to Simon |
13:14 |
zRokh |
wut? |
13:14 |
zRokh |
crap |
13:14 |
zRokh |
wait... |
13:14 |
* zRokh |
changed nick to _Simon |
13:14 |
* _Simon |
says ban sfan5 |
13:15 |
* MinetestBot |
says ban _Simon |
13:15 |
* _Simon |
says, NO! |
13:15 |
* _Simon |
changes name to Simon and talks in 3rd person. |
13:15 |
_Simon |
SW33T |
13:15 |
sfan5 |
!quiet *!*@gateway/web/freenode/ip.84.52.56.218 |
13:15 |
sfan5 |
MinetestBot! |
13:15 |
MinetestBot |
sfan5! |
13:15 |
sfan5 |
MinetestBot! |
13:15 |
MinetestBot |
sfan5! |
13:15 |
sfan5 |
!quiet *!*@gateway/web/freenode/ip.84.52.56.218 |
13:16 |
sfan5 |
!muter *!*@gateway/web/freenode/ip.84.52.56.218 |
13:16 |
sfan5 |
!mute *!*@gateway/web/freenode/ip.84.52.56.218 |
13:16 |
sfan5 |
derp |
13:17 |
sfan5 |
!unmute *!*@gateway/web/freenode/ip.84.52.56.218 |
13:17 |
_Simon |
hello? |
13:17 |
_Simon |
o.o |
13:20 |
zRokh |
http://txtup.co/NUlMf <=== RaxCalculator [NOT-SPAM] [ThisIs4sfan5AndKaeza] |
13:21 |
zRokh |
[ -- LikeY -- ] |
13:22 |
* kaeza |
isn't clicking random URLs |
13:23 |
zRokh |
hey kaeza, cmon! |
13:23 |
zRokh |
i worked hard on it! |
13:23 |
zRokh |
:P |
13:24 |
kaeza |
nope.avi |
13:24 |
Issa |
Zeg9, http://www.youtube.com/watch?v=-ZfEJT8I1pg&feature=youtu.be |
13:24 |
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13:26 |
Zeg9 |
Issa, show this to RealBadAngel :D |
13:26 |
kaeza |
afternoon RealBadAngel |
13:26 |
RealBadAngel |
hi |
13:26 |
RealBadAngel |
show what? |
13:27 |
Zeg9 |
http://www.youtube.com/watch?v=-ZfEJT8I1pg&feature=youtu.be |
13:27 |
Zeg9 |
didn't watch yet, brb |
13:28 |
PilzAdam |
Issa, you should consider turning preload item visuals off |
13:29 |
Zeg9 |
Item textures progress bar seems to be buggy on windows xD |
13:30 |
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13:32 |
RealBadAngel |
with item preload off there are no black cubes |
13:36 |
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13:39 |
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13:42 |
RealBadAngel |
nice quality of the vid but is shows more zombie fights than shaders ;) |
13:45 |
* sfan5 |
has 0.00104957 Bitcoins |
13:51 |
PilzAdam |
https://github.com/PilzAdam/MiniTest/pull/9 <- is steel really called iron in MC? |
13:52 |
sfan5 |
PilzAdam: yes |
13:54 |
Exio |
iron, iron ingot |
13:54 |
Exio |
and iron blocks :D |
13:58 |
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14:06 |
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14:10 |
kaeza |
*** BATMAN joined the game |
14:10 |
kaeza |
:O |
14:17 |
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14:17 |
thefamilygrog66 |
howdy folks |
14:18 |
thefamilygrog66 |
are you around, PilzAdam? |
14:18 |
PilzAdam |
yes |
14:19 |
thefamilygrog66 |
Cool, I just posted a reply to the simple mobs thread - deathtimer! |
14:20 |
thefamilygrog66 |
Not sure if it's something you'd want to incorporate into the mod, but it worked for me. |
14:20 |
PilzAdam |
hm, can you test soemthing for me? |
14:20 |
thefamilygrog66 |
I can try! |
14:26 |
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14:26 |
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Kacey joined #minetest |
14:27 |
PilzAdam |
https://github.com/PilzAdam/mobs/commit/3ea8fb5d768403718a4c0fc5e412540709e94d3d |
14:27 |
PilzAdam |
lifetimer for mobs |
14:27 |
PilzAdam |
someone needs to test this, though |
14:29 |
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14:30 |
Exio |
ehm |
14:32 |
MinetestBot |
GIT: sfan5 commited to minetest/minetest_game: Pngcrush all Textures c2ce3d032e 2013-05-25T07:20:35-07:00 http://git.io/ujGVfg |
14:32 |
Exio |
pngcrush ALL the textures! |
14:41 |
PilzAdam |
sokomine, happy 500 forum posts |
14:44 |
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14:46 |
Zeg9 |
PilzAdam, done with the wood, so should I include the bread in the pull? |
14:47 |
PilzAdam |
yes |
14:48 |
Zeg9 |
And what in the readme? |
14:49 |
PilzAdam |
PilzAdam (WTFPL) |
14:52 |
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14:53 |
Calinou |
hi |
14:53 |
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14:56 |
Zeg9 |
pull request done |
15:02 |
PilzAdam |
Zeg9, nice |
15:02 |
PilzAdam |
merged |
15:03 |
PilzAdam |
no spalings? |
15:03 |
Zeg9 |
Didn't do yet |
15:08 |
PilzAdam |
Calinou, can you create a 3D rendered version of the grassblock in MiniTest? |
15:08 |
PilzAdam |
Id like to use it as the logo |
15:09 |
Calinou |
k |
15:09 |
Calinou |
lemme get the textures |
15:09 |
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15:10 |
thefamilygrog66 |
Guten Tag |
15:11 |
PilzAdam |
Calinou, 48x48 pixel |
15:11 |
PilzAdam |
thefamilygrog66, see Simple Mobs forum topic? |
15:11 |
PilzAdam |
-? |
15:11 |
thefamilygrog66 |
One second - I'll check it out |
15:14 |
thefamilygrog66 |
Does it accomplish the same thing, more or less, PilzAdam? |
15:14 |
PilzAdam |
yes |
15:15 |
PilzAdam |
10 minutes lifetime, it will be removed if no players are nearby and if the mob isnt attacking |
15:15 |
PilzAdam |
and it also applies to unloaded objects |
15:16 |
PilzAdam |
they will be directly removed if they were unloaded for more than 10 minutes |
15:16 |
Calinou |
PilzAdam: ah, I did it in 150×150 |
15:16 |
Calinou |
you can downside it |
15:16 |
Calinou |
downsize* |
15:16 |
PilzAdam |
sure |
15:16 |
Calinou |
https://dl.dropboxusercontent.com/u/82342922/temp/minitest_logo.png |
15:16 |
thefamilygrog66 |
what do you mean by "unloaded objects"? |
15:18 |
PilzAdam |
Calinou, what license? CC BY-SA? |
15:18 |
PilzAdam |
thefamilygrog66, objects that are in mapblocks that are not active |
15:18 |
PilzAdam |
object == mob |
15:18 |
thefamilygrog66 |
ahh, cool |
15:19 |
PilzAdam |
Calinou, Copyright (C) 2013 Calinou CC BY-SA; based on textures by Zeg9 |
15:19 |
PilzAdam |
^ is this ok? |
15:19 |
Calinou |
it's fine |
15:20 |
thefamilygrog66 |
funny how I called the variable "deathtimer", and you called it "lifetimer" :) |
15:20 |
PilzAdam |
Calinou, thx :-) |
15:20 |
thefamilygrog66 |
deathtimer seems a bit darker, I guess... |
15:21 |
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15:21 |
PilzAdam |
thefamilygrog66, I also count down from 600, so its possible to add time if you give them food or stuff |
15:21 |
thefamilygrog66 |
yeah, I noticed that |
15:22 |
thefamilygrog66 |
Kaeza had the idea that maybe for farm animals (i.e. sheep), they wouldn't die if a player had right-clicked on them or something - basically "tagged" them as being domesticated |
15:22 |
Kacey |
what if they caught disease? |
15:23 |
thefamilygrog66 |
scrapie! |
15:23 |
thefamilygrog66 |
gross |
15:23 |
PilzAdam |
heh, I have a nice idea for sheeps |
15:23 |
thefamilygrog66 |
don't google image search for scrapie |
15:24 |
kaeza |
PilzAdam, no rule 34 please |
15:24 |
* kaeza |
hides |
15:24 |
thefamilygrog66 |
huh? |
15:24 |
kaeza |
thefamilygrog66, don't ask |
15:24 |
PilzAdam |
thefamilygrog66, dont aks, just dont |
15:24 |
PilzAdam |
*ask |
15:24 |
thefamilygrog66 |
haha, simultaneous "don't ask" |
15:25 |
thefamilygrog66 |
brb - getting coffee |
15:29 |
* Zeg9 |
is trying to make saplings but fail |
15:32 |
Zeg9 |
http://www.zimagez.com/zimage/capturedcran-25052013-173114.php |
15:32 |
Zeg9 |
(not related to saplings) |
15:32 |
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15:35 |
grogcoffee |
did that arch generate, or did you build it, Zeg9? |
15:36 |
Zeg9 |
It generated |
15:36 |
grogcoffee |
Cool - I haven't seen that before |
15:36 |
kaeza |
Zeg9, had a similar proble |
15:36 |
kaeza |
+m |
15:37 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/screenshot_2097666821.jpg |
15:39 |
kaeza |
hmmmm says it's something to do with the new (optimized) map generator (or something along the lines, can't recall now) |
15:41 |
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15:42 |
kaeza |
also, random: https://dl.dropboxusercontent.com/u/100008207/screenshot_2981697002.jpg |
15:43 |
grogcoffee |
this is the closest I've seen re: overworld dungeons |
15:43 |
grogcoffee |
http://imageshack.us/a/img441/8170/screenshot3560620137.png |
15:44 |
kaeza |
cool! |
15:44 |
Calinou |
Zeg9: dat opengl 2.1 |
15:45 |
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15:46 |
Zeg9 |
Still better than my bro's 1.4... |
15:47 |
Calinou |
4.3 here |
15:47 |
Calinou |
people can know my graphics card brand without even saying it |
15:47 |
thefamilygrog66 |
I like that one can specify whether to include jungles and dungeons now |
15:47 |
VanessaE |
hi all |
15:47 |
Calinou |
hi |
15:47 |
Calinou |
thefamilygrog66: but they are disabled by default :sadface: |
15:48 |
kaeza |
hey V |
15:48 |
thefamilygrog66 |
Calinou, true, but really easy to turn on |
15:48 |
thefamilygrog66 |
howdy V |
15:48 |
Calinou |
editing minetest.conf can be easy, but it takes some time |
15:48 |
Calinou |
not all people are willing to do this |
15:48 |
thefamilygrog66 |
OpenGL 2.0.5524 on my ancient laptop |
15:49 |
Calinou |
it's 2013, economical crysis, we don't have time for everything |
15:49 |
Calinou |
</sarcasm> |
15:49 |
thefamilygrog66 |
haha |
15:49 |
thefamilygrog66 |
No wonder this sucker crashes so frequently! |
15:50 |
Calinou |
AMD and intel use weird OpenGL version |
15:50 |
Calinou |
+s |
15:51 |
thefamilygrog66 |
ATI Mobility Radeon X1400 |
15:54 |
Calinou |
ATI is AMD |
15:56 |
PilzAdam |
update to Simple Mobs: Sheeps now tamable, feedable and they follow you if you hold wheat in your hand |
15:56 |
Calinou |
cool |
15:56 |
thefamilygrog66 |
nice |
15:56 |
Calinou |
PilzAdam: will you add the "throwing" mod to default somewhen? |
15:56 |
PilzAdam |
no |
15:57 |
PilzAdam |
too buggy, laggy |
15:58 |
Calinou |
which bugs? and why would it lag? |
15:58 |
Calinou |
throwing snowballs work fine and do not lag |
16:03 |
Zeg9 |
I read "if you hold meat in your hand" |
16:04 |
PilzAdam |
5 sheeps staring at you is pretty creepy |
16:05 |
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16:07 |
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16:19 |
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16:20 |
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16:23 |
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16:26 |
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16:28 |
jojoa1997 |
Hi guys and gals |
16:35 |
jojoa1997 |
Anyone but PilzAdam and Sapier what would be better to add to minitest. a reduced Mobf by sapier or mobs by PilzAdam? |
16:36 |
PilzAdam |
jojoa1997, you need a new name for your version of minitest |
16:36 |
jojoa1997 |
ok |
16:36 |
jojoa1997 |
i will split it off from minitest then |
16:38 |
PilzAdam |
is there any need for a second game that tries to copy MC? |
16:38 |
jojoa1997 |
well i am developing it and you want me to split it so yeah |
16:38 |
jojoa1997 |
oh wait nvm |
16:39 |
PilzAdam |
ehm |
16:39 |
Morrolan |
Minitest? I take it that's another game inspired my MC? |
16:39 |
jojoa1997 |
i see you want me to use a new name that is it right? |
16:39 |
PilzAdam |
the problem was that you cant access github |
16:39 |
jojoa1997 |
Minitest is pretty much MC for MT |
16:39 |
PilzAdam |
Morrolan, yes, a game by me that runs in the Minetest engine |
16:39 |
jojoa1997 |
this su,mm,er i might |
16:39 |
Morrolan |
PilzAdam: Ah, I see. |
16:39 |
jojoa1997 |
for now i will call it... |
16:39 |
Morrolan |
I was slightly confused when you were talking about what I thought to be a unit test framework. ^^ |
16:40 |
jojoa1997 |
Minicraft? is that good? |
16:40 |
PilzAdam |
no |
16:40 |
Kacey |
craftest |
16:40 |
jojoa1997 |
surte |
16:40 |
jojoa1997 |
sure |
16:41 |
jojoa1997 |
though this summer i will be adding a mega pull request |
16:41 |
jojoa1997 |
even if i have to go to the library |
16:41 |
PilzAdam |
please dont |
16:42 |
PilzAdam |
Im currently developing MiniTest, you will simply produce a lot of merge conflicts |
16:42 |
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16:46 |
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16:46 |
jojoa1997 |
ok then that means i split it |
16:49 |
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16:51 |
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17:01 |
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17:08 |
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17:16 |
jojoa1997 |
test |
17:18 |
jojoa1997 |
is there any documentation for animation of textures |
17:19 |
PilzAdam |
yes, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1664 |
17:20 |
jojoa1997 |
would it be possible for me to have a node only use a certain tile on an image |
17:20 |
sokomine |
iirc that's not possible. it would be great for some nodes (i.e. 4seasons) |
17:20 |
jojoa1997 |
yeah i want to use it for my clock mod |
17:25 |
hmmmm |
[11:39 AM] <kaeza> hmmmm says it's something to do with the new (optimized) map generator (or something along the lines, can't recall now) |
17:26 |
hmmmm |
not really, those pieces of dungeons hanging out are caused by them going into the border of previosuly ungenerated blocks in a chunk filled with content ignore |
17:26 |
hmmmm |
can't really fix them |
17:27 |
hmmmm |
same thing sorta happened in 0.3.x, but worse because the height at which dungeons occur wasn't limited |
17:27 |
hmmmm |
i think it looks neat though so it's not very much of a problem tbh |
17:29 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix itemstack:add item not working correct e464f19356 2013-05-25T10:23:10-07:00 http://git.io/ocs9HQ |
17:37 |
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17:54 |
MinetestBot |
GIT: blockmentrash-mail.com commited to minetest/minetest_game: Higher resolution and quality of header logo d6ce09a3ff 2013-05-25T10:51:43-07:00 http://git.io/Ny1Vig |
17:57 |
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17:57 |
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18:04 |
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18:14 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Higher resolution menuheader 730d316efe 2013-05-25T11:12:51-07:00 http://git.io/HXMXLg |
18:29 |
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18:40 |
kaeza |
is 'self.object' a 'LuaObjectRef'? |
18:41 |
PilzAdam |
yes |
18:42 |
kaeza |
hmm... self.object:getvelocity() seems to be returning nil |
18:44 |
kaeza |
orig_vel: {y = -0.60515505075455, x = -0.04402369260788, z = -0.79488945007324} | vel: nil |
18:45 |
PilzAdam |
it works in simple mobs |
18:46 |
kaeza |
scratch that... seems an issue in Lua's operator precedence |
18:47 |
kaeza |
self.orig_vel.x < 0 ~= vel.x < 0 |
18:47 |
kaeza |
it is taking that as self.orig_vel.x < (0 ~= vel.x < 0) or something like that |
18:49 |
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18:51 |
kaeza |
yep, that fixed it |
18:51 |
kaeza |
that's why I always use parentheses |
18:52 |
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19:01 |
markveidemanis |
Hi |
19:01 |
markveidemanis |
I have an idea |
19:03 |
kaeza |
which is the max height at which the player climbs a box without the need to jump? |
19:03 |
kaeza |
0.25? |
19:04 |
markveidemanis |
So you could have different types of wires each with different values |
19:04 |
markveidemanis |
a luacontroller could send to a wire by its number |
19:04 |
iqual|outisdes |
markveidemanis: which idea? |
19:04 |
PilzAdam |
kaeza, 0.5? |
19:04 |
markveidemanis |
There will be bundled wires that pass all of the colours |
19:04 |
markveidemanis |
it will work like this: |
19:04 |
iqual|outisdes |
thats hard to implement |
19:04 |
kaeza |
ah yes |
19:05 |
kaeza |
hmm |
19:05 |
markveidemanis |
1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192 |
19:05 |
markveidemanis |
doubled because that is how many intermediate combinations there are |
19:06 |
kaeza |
PilzAdam, so, say, if height differs by 0.6, it won't "climb" it? |
19:06 |
PilzAdam |
dunno |
19:06 |
PilzAdam |
I just know that slabs with a height of 0.5 work |
19:11 |
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19:12 |
kaeza |
0.6 seems to do the trick |
19:15 |
Issa |
hi |
19:16 |
Issa |
lava item don't have the same of water |
19:17 |
Issa |
il y apas un fr |
19:17 |
Issa |
je ne sais pas comment dire en anglais |
19:17 |
Issa |
faire couler la lave |
19:17 |
Issa |
en fais il y aun bloc mais il ne coule pas ? |
19:17 |
Issa |
en fais il y aun bloc mais il ne coule pas ? |
19:18 |
Issa |
pour faire une chute de lave par exemple ? |
19:23 |
Issa |
ok i found the english word |
19:24 |
Issa |
is |
19:24 |
Issa |
molten lava flow |
19:24 |
Issa |
welll i do the molten lava floww show what is do on minetest with bump mapping of course |
19:25 |
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19:25 |
sdzen |
greetings #minetest! |
19:25 |
sdzen |
any reason why my map saving suddenly disabled itself after compiling the latest git? |
19:26 |
sdzen |
http://forum.minetest.net/viewtopic.php?id=6096 |
19:30 |
PilzAdam |
Menche had the same problem IIRC |
19:34 |
khonkhortisan |
Issa, what is the song in this video? http://www.youtube.com/watch?v=-ZfEJT8I1pg |
19:35 |
sdzen |
awesome then tell me what he did to fic it :) |
19:35 |
sdzen |
s/fic/fix |
19:37 |
kaeza |
coming soonâ„¢: https://dl.dropboxusercontent.com/u/100008207/screenshot_3711009887.jpg |
19:38 |
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19:38 |
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19:38 |
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19:38 |
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19:39 |
Jordach |
i've just realised that likid-h-crap has gone away |
19:39 |
Jordach |
thank god |
19:39 |
kaeza |
also: https://dl.dropboxusercontent.com/u/100008207/screenshot_3710961405.jpg |
19:39 |
kaeza |
hai Jordach |
19:39 |
Jordach |
\o/ |
19:39 |
Exio |
metegol ftw |
19:40 |
Jordach |
kaeza, football! (fuck us sports!) |
19:41 |
markveidemanis |
john_minetest |
19:41 |
markveidemanis |
Can you please help me with building a spawn? |
19:41 |
PilzAdam |
markveidemanis |
19:41 |
kaeza |
Jordach, care to model a better ball? :3 |
19:41 |
markveidemanis |
I swear not python!!! |
19:41 |
kaeza |
I have no clue about texturing |
19:41 |
Jordach |
kaeza, sure |
19:42 |
kaeza |
you can kick it! |
19:42 |
kaeza |
(stell needs to tweak a bit) |
19:42 |
Jordach |
omfg |
19:42 |
Jordach |
i've just had an awesome idea |
19:43 |
* Exio |
kicks kaeza |
19:43 |
kaeza |
D: |
19:44 |
kaeza |
Minetest needz friction |
19:44 |
Jordach |
kaeza, we really need mario kart in minetest |
19:44 |
* john_minetest |
puts a kitten on Exio's head. |
19:44 |
kaeza |
my stupid implementation of friction is silly |
19:44 |
kaeza |
sometimes the ball just stops in midair :| |
19:45 |
Exio |
seems legit |
19:45 |
Exio |
kaeza: implement it in C++ for having client-side prediction |
19:45 |
Exio |
:D |
19:45 |
kaeza |
no u :D |
19:45 |
Exio |
there should a "directory" |
19:45 |
Jordach |
kaeza, if not velocity < 0.2, do velocity = 10/100 * velocity |
19:45 |
* PilzAdam |
wont merge anything football related |
19:45 |
Jordach |
if velocity < 0.2, do velocity = 0 |
19:45 |
Exio |
with random_client_side_prediction_crap |
19:46 |
Exio |
Jordach: what about gravity |
19:46 |
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19:47 |
kaeza |
Jordach, the UFO mod can be modified to implement a car |
19:47 |
Exio |
carts / boats mod? |
19:47 |
Jordach |
kaeza, we need weapons too |
19:47 |
Exio |
boats mod for the ground? :P |
19:47 |
kaeza |
Exio, last time I tried boats, they were submarines |
19:48 |
Exio |
kk |
19:48 |
proller |
and need in pushing by floating water/lava with speed depends on level |
19:48 |
Jordach |
kaeza, <Jordach> kaeza, if not velocity < 0.2, do velocity = 10/100 * velocity |
19:49 |
kaeza |
yep |
19:49 |
Exio |
Jordach: add gravity, acceleration and stuff |
19:49 |
PilzAdam |
<Jordach> kaeza, <Jordach> kaeza, |
19:49 |
PilzAdam |
:D |
19:49 |
Exio |
lol PilzAdam |
19:49 |
kaeza |
:P |
19:51 |
sdzen |
anyone? http://forum.minetest.net/viewtopic.php?id=6096 |
19:51 |
sdzen |
at all? |
19:51 |
sdzen |
ompldr died :P |
19:52 |
sdzen |
guess where the links were |
19:52 |
iqual|outisdes |
haha, great |
19:52 |
kaeza |
D: |
19:52 |
iqual|outisdes |
well, there will be mmdb soon |
19:52 |
Issa |
khonkhortisan, is skirym theme cover by anonymous(for me) with really good voice show my youtube playlist ---> http://www.youtube.com/playlist?list=PLzZFPBWYtRrTk3DOQMhM0QLKjD6dTgJ5J |
19:53 |
sdzen |
what do you tihnk ti maens |
19:55 |
iqual|outside |
it means that i am unable to spell outside correctly :) |
19:55 |
iqual|outside |
& whythefuck is iqual|outside banned in #minetest-dev? |
19:56 |
PilzAdam |
BlockMen, Id like to your your crafting mod in MiniTest; when will version 3 be released? |
19:56 |
PilzAdam |
+use |
19:58 |
BlockMen |
PilzAdam, idk for sure. The creative is not tested that much. maybe next week, but cant promise. |
19:58 |
BlockMen |
but if you want i can release a fixed 2.0 that has not the creative then |
19:59 |
BlockMen |
*0.2 |
19:59 |
kaeza |
http://youtu.be/LczR71gc6TY |
19:59 |
kaeza |
:D |
20:00 |
Kacey |
bbl |
20:00 |
BlockMen |
o.O, keaza, that cool! |
20:02 |
khonkhortisan |
thanks |
20:02 |
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20:02 |
PilzAdam |
BlockMen, I guess I cant use it as is, MiniTest has a 9*4 inventory |
20:02 |
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20:03 |
* kaeza |
adds keaza to "extra words to highlight" |
20:04 |
kaeza |
just in case |
20:04 |
BlockMen |
PilzAdam, hmm. Most work would make fit the background. If you want i make a repro and you can fork? |
20:04 |
khonkhortisan |
This kaeza is colorized |
20:04 |
PilzAdam |
Im just trying to port your code to my workbench mod |
20:05 |
kaeza |
khonkhortisan, wha |
20:05 |
khonkhortisan |
I inserted a color code, but I think they don't work on this channel? |
20:05 |
kaeza |
that worked for me O.o |
20:05 |
Exio |
+c = color blocked |
20:05 |
khonkhortisan |
good |
20:05 |
kaeza |
bold |
20:05 |
Exio |
you only see it clientsidely |
20:05 |
khonkhortisan |
'twas blue |
20:06 |
kaeza |
khonkhortisan, I can see "This kaeza" colorized in what appears to be green |
20:06 |
kaeza |
(while "is colorized" is black |
20:06 |
kaeza |
) |
20:06 |
BlockMen |
PilzAdam, it works complete different. copy and change would be easier :P |
20:07 |
kaeza |
<-- colorblind :/ |
20:07 |
khonkhortisan |
your name may be interfering |
20:08 |
BlockMen |
*but you can do what you want, its wtfpl |
20:08 |
PilzAdam |
I got an idea... |
20:08 |
kaeza |
uh oh |
20:09 |
Exio |
stuff |
20:09 |
Exio |
was it a rainbow? |
20:09 |
Exio |
=> no |
20:09 |
kaeza |
lol nope |
20:09 |
Exio |
exactly |
20:10 |
Exio |
the channel has the cmode +c == colors blocked |
20:10 |
markveidemanis |
Worldedit wont work :( |
20:10 |
kaeza |
^useful report |
20:12 |
PilzAdam |
BlockMen, https://github.com/PilzAdam/MiniTest/commit/e4c893d406a90fe59c76267d6c5c16a28791f809 |
20:12 |
PilzAdam |
its so easy |
20:12 |
PilzAdam |
you dont have to change the width of the craft list |
20:12 |
PilzAdam |
just show the correct fields in the 2x2 version |
20:15 |
BlockMen |
PilzAdam, have you tested? im kinda sure i had issues with that, thats why i changed it. |
20:15 |
PilzAdam |
it works fine |
20:15 |
BlockMen |
if i remember right some recipes werent working, but i cant remember anymore ... |
20:16 |
BlockMen |
PilzAdam, hmm...im gonna test it then |
20:16 |
PilzAdam |
the problem only occured when you have the list from 1-4 and dont change the width |
20:17 |
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20:17 |
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20:17 |
PilzAdam |
but since I display 1-2 and 4-5 there is no need to change the width |
20:17 |
PilzAdam |
its like the upper right corner of the 3x3 grid |
20:18 |
PilzAdam |
I still need textures for it |
20:19 |
BlockMen |
PilzAdam, ok, that sounds correct |
20:19 |
BlockMen |
gd idea then |
20:24 |
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20:42 |
VanessaE |
specular |
20:42 |
VanessaE |
oops |
20:42 |
VanessaE |
focus FAIL :D |
20:44 |
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20:53 |
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21:02 |
PilzAdam |
kahrl, can you rebase your hud_set_hotbar_itemcount pull request when you have time? |
21:02 |
PilzAdam |
I need this for MiniTest |
21:03 |
kahrl |
sure, one moment |
21:04 |
kahrl |
is the way it is done the right way? I remember it was kind of non-generic and there were some problems with it |
21:07 |
kahrl |
git managed to rebase it automatically, I force pushed it |
21:10 |
kahrl |
o.O Travis build #666 in progress |
21:11 |
Exio |
does it include the nether biome stuff? :D |
21:13 |
PilzAdam |
kahrl, /home/adam/Minetest/minetest/src/script/lua_api/l_object.cpp:991:19: error: 'get_server' was not declared in this scope |
21:13 |
PilzAdam |
I guess you should use STACK_TO_SERVER |
21:14 |
PilzAdam |
yep, STACK_TO_SERVER(L) works |
21:14 |
kahrl |
yeah I was about to push a fix for that |
21:15 |
PilzAdam |
hm, doesnt seem to work |
21:16 |
kahrl |
how did you test it? |
21:16 |
PilzAdam |
player:hud_set_hotbar_itemcount(9) |
21:16 |
kahrl |
where? in on_joinplayer? |
21:16 |
PilzAdam |
in register_on_joinplayer() |
21:16 |
kahrl |
yeah that doesn't work |
21:16 |
kahrl |
it's the same with hud_set_flags |
21:16 |
PilzAdam |
so, minetest.after()? |
21:16 |
kahrl |
yep |
21:17 |
PilzAdam |
how long? |
21:17 |
kahrl |
even with a delay of 0 it works |
21:17 |
kahrl |
I think joinplayer is called too early |
21:18 |
PilzAdam |
minetest.after(0, player.hud_set_hotbar_itemcount, player, 9) |
21:18 |
PilzAdam |
this works fine |
21:20 |
PilzAdam |
so, its ok for me, feel free to push it |
21:25 |
kahrl |
celeron was concerned about the protocol design: http://irc.minetest.ru/minetest-dev/2013-05-07#i_3072788 |
21:25 |
sfan5 |
good night |
21:25 |
kahrl |
not sure if I should change it as I don't see much need to add more hud integer parameters in the future |
21:26 |
kahrl |
I'd rather extend the lua hud system to make that more flexible |
21:28 |
kahrl |
if I get an OK vote from one more dev or no objections in the next two hours I'll push it |
21:30 |
NakedFury |
ill vote yes for any lua hud system made more flexible |
21:30 |
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21:30 |
NakedFury |
I dont think you will get a no vote |
21:30 |
thefamilygrog66 |
salut |
21:32 |
BlockMen |
finally, solved my problems with them: http://forum.minetest.net/viewtopic.php?id=6099 :) |
21:32 |
thefamilygrog66 |
nice torches, BlockMen |
21:33 |
BlockMen |
thefamilygrog66, thx |
21:34 |
thefamilygrog66 |
I also like your doors mod - it's more satisfying hearing a "slam" when closing doors, I find |
21:35 |
thefamilygrog66 |
and the trapdoors are cool, though they sometimes "connect" to the wrong direction, if you know what I mean |
21:35 |
BlockMen |
thats why i created it. i thought there is missing something |
21:36 |
BlockMen |
and oh, could you post a screen of the wrong connecting? |
21:36 |
thefamilygrog66 |
I'll see what I can do - I suspect it's a player direction thing, which is tricky because of the close proximity |
21:37 |
thefamilygrog66 |
i.e. the direction is more definitive when a little further away, if that makes sense. in other words, it's probably me placing them too close to my player |
21:37 |
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21:40 |
BlockMen |
hmm..sometimes the facedir doesnt work that great. but i guess i cant change that in my mod |
21:41 |
thefamilygrog66 |
that's what I'm thinking, facedir seems mess up more the closer you are to the object being placed - same with stairs, etc. |
21:41 |
sokomine |
sometimes it's difficult to place nodes with facedir. the screwdriver is of some help then |
21:42 |
thefamilygrog66 |
hey sokomine |
21:42 |
sokomine |
stairs as roofs are especially difficult. i tend to use worldedit if i can |
21:42 |
BlockMen |
maybe facedir should be tweaked then? |
21:42 |
thefamilygrog66 |
I fly |
21:42 |
thefamilygrog66 |
you know what I did this afternoon, sokomine? |
21:43 |
* sokomine |
watches as individual bits slowly march over an usb2.0 connection :-/ |
21:43 |
thefamilygrog66 |
two words: pocket sheep |
21:44 |
kahrl |
sounds dirty |
21:44 |
thefamilygrog66 |
yeah, I guess it does. oops. |
21:44 |
PilzAdam |
BlockMen, care to pull request these torches into MiniTest? |
21:44 |
thefamilygrog66 |
basically, came up with a different solution to domesticating the sheep in simple mobs |
21:45 |
BlockMen |
PilzAdam, will do. |
21:45 |
PilzAdam |
Ill link it from the first post then |
21:46 |
PilzAdam |
but integrate it properly into the default mod |
21:46 |
sokomine |
feeding them sounds like a good idea, yes |
21:47 |
sokomine |
i'm not sure if sheep eat wheat. they may come after you if you wield especially deliscious grass or something |
21:47 |
thefamilygrog66 |
you could always tweak it so they follow you if you're carrying raw meat! |
21:48 |
BlockMen |
PilzAdam, sure |
21:48 |
PilzAdam |
cool |
21:48 |
sokomine |
no. they don't like meat |
21:48 |
thefamilygrog66 |
cannibal sheep do |
21:48 |
thefamilygrog66 |
:) |
21:48 |
sokomine |
those arn't allowed in. like creepers. they have to stay outside :-) |
21:48 |
thefamilygrog66 |
haha |
21:49 |
BlockMen |
PilzAdam, throw all (including texture) in default? or just deny the override? |
21:49 |
PilzAdam |
hm? |
21:49 |
thefamilygrog66 |
I changed the mod on my server so that you domesticate them by right-clicking twice - once to shear them, and the second time to grow back their wool and prevent them from dying |
21:51 |
thefamilygrog66 |
also, instead of them dropping meat when you punch them, they get added to you inventory (hence, "pocket sheep") so you can drop them wherever you want. It's a lot less realistic than PilzAdam's additions today, but simple and easy to transport many sheep far distances simultaneously. |
21:51 |
Uberi |
I wonder if they work with minecarts... |
21:52 |
thefamilygrog66 |
hmm, I could try dropping a sheep into a minecart! |
21:52 |
Uberi |
I dunno if that would work but it's worth a try |
21:53 |
thefamilygrog66 |
just for laughs, yeah |
21:53 |
sokomine |
brb! |
21:55 |
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21:55 |
* ShadowNinja |
finaly got a multi-server IRC network running. |
22:00 |
thefamilygrog66 |
doesn't work, Uberi - the sheep won't stay in the cart |
22:00 |
thefamilygrog66 |
d'oh |
22:01 |
Uberi |
darn, I had hopes of that working |
22:01 |
thefamilygrog66 |
me too |
22:02 |
thefamilygrog66 |
makes sense though, since the player has to right-click on the cart to "get in" |
22:04 |
khonkhortisan |
What makes minetest stop loading blocks? |
22:04 |
PilzAdam |
"while true do end" in mods |
22:09 |
kaeza |
kahrl, in case this still matters, +1 for the set_hotbar_itemcount |
22:09 |
Uberi |
IIRC carts move objects inside of them |
22:10 |
ShadowNinja |
VanessaE: If you are around, seems you missed it last time; are all of the bans still relevant or are some of those users long gone? |
22:10 |
PilzAdam |
kaeza, kahrl currently rewrites it to use a new message for it |
22:10 |
PilzAdam |
so it doesnt screw up the HUD_SET_FLAGS |
22:10 |
VanessaE |
they are still relevant, yes. |
22:10 |
kahrl |
I'm actually done with it and just force pushed the new version :D |
22:11 |
kaeza |
PilzAdam, ah ok |
22:11 |
PilzAdam |
kahrl, testing... |
22:14 |
thefamilygrog66 |
Uberi - carts used to do that, but that was a different mod altogether, I believe |
22:14 |
Uberi |
oh OK |
22:14 |
thefamilygrog66 |
is that correct, PilzAdam? |
22:15 |
PilzAdam |
yes |
22:15 |
PilzAdam |
would be interesting for sheeps, though :-) |
22:16 |
thefamilygrog66 |
haha, yes |
22:17 |
* PilzAdam |
increase the "typo in MiniTest commit history" counter to 2 |
22:17 |
PilzAdam |
+s |
22:18 |
thefamilygrog66 |
that was like a meta typo |
22:18 |
thefamilygrog66 |
:) |
22:26 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM 96fe1de832 2013-05-25T15:23:33-07:00 http://git.io/L-_uOg |
22:28 |
Uberi |
wooooooooooooooooooooooooooooooooooooooooooooo |
22:37 |
MinetestBot |
GIT: metaducky AT gmail DOT com commited to minetest/minetest: Fixed wrongly named invref:get_location() table members for nodes. f62ddf9022 2013-05-25T15:35:11-07:00 http://git.io/qyHrqg |
22:40 |
BlockMen |
VanessaE, would you move please -> http://forum.minetest.net/viewtopic.php?id=6099 |
22:40 |
VanessaE |
busy right now |
22:41 |
BlockMen |
k |
22:41 |
Uberi |
those look lovely BlockMen |
22:43 |
BlockMen |
Uberi, after that much hours they have to ;) and thx |
22:43 |
NakedFury |
blockmen did you make a 3d ceiling version? |
22:43 |
BlockMen |
NakedFury, no. i dont like torches that can be placed wrong way round |
22:44 |
NakedFury |
so you would need a special ceiling lamp/torch |
22:44 |
BlockMen |
or place torches like in RL :P |
22:46 |
NakedFury |
add sconces in the wall or floor when they are place then its like real life |
22:46 |
NakedFury |
recipe: normal torch but add a stone block below for primitive sconce |
22:50 |
BlockMen |
hmm...sounds not bad, but would make gameplay suck IMO. so i will stay at this 2 types. but you are free to fork and change :P -> https://github.com/BlockMen/torches |
22:51 |
NakedFury |
nah |
22:51 |
NakedFury |
I like that style you made |
22:52 |
NakedFury |
never liked ceiling torches either, in fact I would like o try making torches block you |
22:53 |
BlockMen |
ya, interessting idea |
22:54 |
BlockMen |
i will think about that |
22:56 |
NakedFury |
along with that would have been nice to position the torches where we wanted inside the node space |
23:03 |
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23:04 |
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23:04 |
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23:07 |
BlockMen |
NakedFury, why? |
23:08 |
NakedFury |
so instead of center placement that can block us we could place them closer to edges and still fit |
23:10 |
BlockMen |
well, the width of a torch is 2/16 of a node, so it doesnt really block, even if centered |
23:11 |
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23:11 |
sokomine |
re |
23:20 |
BlockMen |
good n8t |
23:21 |
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23:21 |
kaeza |
minetest: ../../include/irrString.h:330: T& irr::core::string<T, TAlloc>::operator[](irr::u32) [with T = wchar_t, TAlloc = irr::core::irrAllocator<wchar_t>, irr::u32 = unsigned int]: Assertion `!(index>=used)' failed. |
23:21 |
kaeza |
^ this happens every time you click the multiline text box |
23:21 |
kaeza |
+out of bounds |
23:22 |
kaeza |
can someone confirm? |
23:22 |
Uberi |
which ver? |
23:22 |
kaeza |
layesy git |
23:22 |
kaeza |
latest* |
23:23 |
kaeza |
tested with mesecons Luac |
23:24 |
sapier |
can you try formspec mainmenu branch? |
23:24 |
sapier |
lots of formspec errors have been fixed there |
23:24 |
Uberi |
speaking of luacs, did anyone get to test out the new burnt luacontrollers? |
23:24 |
kaeza |
not right now |
23:24 |
Uberi |
no more losing your code due to overheat :) |
23:24 |
kaeza |
Uberi, just cloned mesecons |
23:26 |
kaeza |
ah |
23:26 |
kaeza |
it hapens every time you click beyond EOL |
23:26 |
kaeza |
+p |
23:26 |
Uberi |
oh that sounds like an irrlicht bug |
23:28 |
Uberi |
hey anyone see Jeija around lately? |
23:33 |
PilzAdam |
no |
23:34 |
Uberi |
I think he's around a +8 time zone |
23:34 |
PilzAdam |
he is in the same time zone as /me :-) |
23:37 |
Uberi |
hmm, I guess I'll just wait around then |
23:38 |
PilzAdam |
I havent seen him for month |
23:38 |
PilzAdam |
maybe even longer |
23:45 |
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23:49 |
VanessaE |
bbl |
23:49 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Bugfix: Update formname on showing new formspec while already one shown efc75db764 2013-05-25T16:45:46-07:00 http://git.io/j5kuxg |
23:52 |
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Kacey joined #minetest |
23:55 |
PilzAdam |
bye |