Time |
Nick |
Message |
00:11 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Predict param2 of facedir nodes and attachment of attached_node nodes 865f380c91 2013-05-23T17:10:03-07:00 http://git.io/xCjM-g |
00:13 |
PilzAdam |
bye |
00:18 |
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00:46 |
Guest27771 |
bleh |
00:47 |
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00:49 |
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00:49 |
Kacey |
http://24.media.tumblr.com/tumblr_mcmva5GmCp1rnz2hro1_400.gif swag |
00:56 |
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00:59 |
jojoa1997 |
RBA is your minecraft branch up to date wit latest? |
01:04 |
kaeza |
interestingly, now I can't connect my modem under 'buntu :< |
01:11 |
jojoa1997 |
how tdo i set texture pack |
01:11 |
jojoa1997 |
../textures/all/pack? |
01:12 |
Exio |
texture |
01:12 |
Exio |
pack |
01:12 |
Exio |
;D all the words to search in the minetest.conf.example |
01:12 |
jojoa1997 |
i mean the ../ |
01:12 |
jojoa1997 |
is ../ right? |
01:12 |
Exio |
.. is the parent directory |
01:13 |
kaeza |
texture_path = <dir> |
01:14 |
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01:15 |
jojoa1997 |
why is everything red? |
01:15 |
Exio |
ah path |
01:15 |
Exio |
not pack |
01:15 |
Exio |
jojoa1997: disable shaders |
01:15 |
Exio |
they don't work with directx / or with old hardware |
01:15 |
jojoa1997 |
why? |
01:16 |
kaeza |
why should them? |
01:16 |
jojoa1997 |
what do shaders do and why cant i use them? |
01:16 |
kaeza |
they are tired |
01:16 |
kaeza |
they want to rest |
01:16 |
Exio |
youcan't use them because you are using directx or an old igp/gpu |
01:16 |
kaeza |
... |
01:16 |
Exio |
what is shitty and doesn't support shaders |
01:16 |
Exio |
and they don't do much |
01:17 |
Exio |
just light effects, very basics |
01:17 |
Exio |
not worth them, yet |
01:19 |
jojoa1997 |
sothen why is water clear without |
01:19 |
jojoa1997 |
unless |
01:19 |
kaeza |
... |
01:20 |
Exio |
water is not clear if you enable "Opaque Liquids" |
01:20 |
Exio |
(or does it say water?) |
01:20 |
Exio |
jojoa1997: you can try to understand what it does, test_shader_2 for water |
01:20 |
Exio |
and liquids |
01:20 |
Exio |
tl;dr they just apply the lighting |
01:21 |
jojoa1997 |
wait |
01:21 |
jojoa1997 |
i had a 4.4 download |
01:21 |
jojoa1997 |
still red |
01:21 |
Exio |
doesn't matter, you don't get it |
01:21 |
jojoa1997 |
so does this mean no more shaders for me :( |
01:21 |
jojoa1997 |
i do |
01:21 |
Exio |
did they even work for you? |
01:22 |
jojoa1997 |
what work? |
01:22 |
Exio |
shaders |
01:22 |
jojoa1997 |
yeah |
01:22 |
Exio |
about what are we talking? |
01:22 |
Exio |
jojoa1997: did you switch to directx? |
01:22 |
jojoa1997 |
one sec |
01:23 |
Exio |
uou shouldn't switch to directx, there are no shaders for it |
01:23 |
jojoa1997 |
weird |
01:23 |
jojoa1997 |
my normal copy shaders are fine |
01:23 |
Exio |
haha |
01:24 |
Exio |
gotit |
01:24 |
Exio |
nvm |
01:24 |
jojoa1997 |
PilzAdam's build of RBA's bumpmap thingy makes shaders break |
01:26 |
jojoa1997 |
RealBadAngel do i need to enable shaders to make bipmapping to work? |
01:27 |
* kaeza |
puts a spell checker on jojoa1997's head |
01:28 |
jojoa1997 |
bipmapping |
01:28 |
jojoa1997 |
isnt that it? |
01:32 |
khonkhortisan |
bumpmapping or mipmapping? |
01:32 |
jojoa1997 |
bumpmapping |
01:32 |
jojoa1997 |
bipmapping is them combined |
01:32 |
jojoa1997 |
blipmapping |
01:32 |
khonkhortisan |
oh |
01:33 |
jojoa1997 |
i am kidding |
01:33 |
jojoa1997 |
bumpmapping is right |
01:42 |
jojoa1997 |
VanessaE: maybe you should update your texture pack abridge ma to add the stuff added to the game. |
01:45 |
Exio |
what new stuff got added? |
01:45 |
jojoa1997 |
flowers obsidian |
01:45 |
jojoa1997 |
tools |
01:46 |
jojoa1997 |
doesn't UI disable creative? |
01:47 |
jojoa1997 |
how do i disable creative |
01:47 |
Exio |
rm -rf / |
01:47 |
jojoa1997 |
? |
01:48 |
Exio |
nvm |
01:49 |
jojoa1997 |
also mossy cobble and jungles were added |
01:49 |
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01:57 |
jojoa1997 |
night |
02:34 |
* VanessaE |
peeks in |
02:34 |
VanessaE |
someone tell jojoa that the only things I am aware of in default that is missing from HDX is the farming stuff, everything else should already be covered. |
02:35 |
VanessaE |
regarding normalmaps, I have such already ready to add to HDX for about half of the default stuff, plus specularmaps. Further development of those is halted until RBA's code goes into main |
02:35 |
VanessaE |
mainline* |
02:36 |
VanessaE |
(I'd prefer to wait until we have real lighting, but if others insist or if I get tired of waiting, I'll push the new stuff early) |
02:36 |
VanessaE |
and now I'm off again. |
02:36 |
VanessaE |
back tomorrow. Night all. |
02:43 |
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05:48 |
khonkhortisan |
It should only let me build when I'm holding something in my hand - that'll get that animation bug fixed real' quick! |
06:04 |
khonkhortisan |
When I set the view distance really low, I can't even see what I'm holding in my hand |
06:35 |
xiong |
I have finally found a little gold... and it appears to have no practical application. I smelted it into gold ingots but I can make no tool or other object from the ingots; and they will not alloy with copper, bronze, or steel. |
06:37 |
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06:40 |
xiong |
Maybe something I haven't learned? |
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07:15 |
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07:47 |
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07:47 |
kahrl |
xiong: yep, in minetest_game the only use for gold right now is gold blocks for building |
07:50 |
xiong |
Thanks, kahrl. I won't worry about it. I'm ashamed to say I got... excited. |
07:51 |
xiong |
Guess it's more useful to find copper. Found quite a bit of it; I've switched to bronze tools. |
07:52 |
xiong |
I notice a lot of blocks seem to have no application other than decorative construction. Is that the final goal or are there plans to build new crafting trees on them? |
07:55 |
kahrl |
I don't know what the plans are but probably the goal is to add crafting interactions between currently unused items |
07:56 |
kahrl |
in the meantime the solution is to install mods |
08:02 |
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08:23 |
xiong |
Thanks, kahrl. Right now, I've got enough to do with the game, stock. |
08:23 |
xiong |
I'm still figuring out basic efficiencies: How to work a cavern, what to bring.... |
08:28 |
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08:30 |
FreeFull |
All blocks should be craftable back into their constitutents. Are they as of now? |
08:32 |
kahrl |
you mean like gold blocks? I think they all are |
08:33 |
Calinou |
FreeFull: you can't craft sticks to planks, or planks to trees |
08:34 |
FreeFull |
I mean as in those blocks you make out of 9 of something |
08:44 |
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09:57 |
MJaoune |
what is the function in the sources for placing blocks with rightclick? |
10:12 |
Zeg9 |
-_- http://www.minecraftwiki.net/wiki/Block_of_Coal << do they just copy us?? |
10:15 |
Calinou |
old news |
10:15 |
Calinou |
that block is 2 weeks old at least |
10:15 |
Calinou |
it's fun, though |
10:15 |
Calinou |
november 2011, some user reports "there are no blocks of redstone or coal" |
10:15 |
Calinou |
jeb_ replies "not a bug" |
10:15 |
Calinou |
2013: redstone block added (1.5) |
10:15 |
Calinou |
2013 #2: coal block added (will be in 1.6) |
10:17 |
Zeg9 |
Well our coal block is one month old |
10:17 |
Zeg9 |
I wasn't here 2 weeks ago so I learnt that today... :p |
10:18 |
Calinou |
may 2 2013, addition of block of coal |
10:18 |
Calinou |
may 10, new texture, more asphalt-like |
10:18 |
Zeg9 |
brb |
10:19 |
Zeg9 |
Apr 22 2013, Zeg9 authored Add coal block |
10:28 |
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10:28 |
PilzAdam |
Hello everyone! |
10:33 |
* Zeg9 |
is back |
10:33 |
Zeg9 |
Hi PilzAdam ! |
10:36 |
PilzAdam |
Zeg9, be sure to update the README if you contribute textures |
10:36 |
Zeg9 |
I just read that, updating |
10:38 |
Zeg9 |
PilzAdam, done |
10:38 |
PilzAdam |
(same for MiniTest) |
10:40 |
PilzAdam |
Zeg9, you also need to remove the entries from the other author lists :-) |
10:40 |
Zeg9 |
(facepalm) I had only searched if there was a steel block entry... |
10:42 |
Zeg9 |
@PilzAdam, done again :p |
10:44 |
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11:32 |
MJaoune |
what is the function for adding blocks with right click in the sources? |
11:45 |
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11:46 |
rubenwardy |
Hi dudes and dudesses |
11:50 |
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12:03 |
rubenwardy |
http://forum.minetest.net/viewtopic.php?pid=91559#p91559 |
12:03 |
rubenwardy |
[Fun] What is your favorite food? |
12:14 |
xiong |
I don't grudge that nobody warned me about overhead gravel; I like it better that way. I am glad that the first time I saw some, I had considerable misgivings. |
12:18 |
* rubenwardy |
just made a pasta bake texture |
12:19 |
* rubenwardy |
and then realised their is not any pasta in the game |
12:19 |
rubenwardy |
*there |
12:21 |
rubenwardy |
this is useful: http://www.hongkiat.com/blog/pixel-art-tutorials/ |
12:34 |
rubenwardy |
PilzAdam: Which mod do you think pasta should be in? https://github.com/rubenwardy/food/tree/version_2 |
12:35 |
rubenwardy |
I will add it to food |
12:35 |
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12:37 |
dante123 |
!up minetest.info.tm |
12:37 |
MinetestBot |
minetest.info.tm:30000 is up (0.407s) |
12:53 |
rubenwardy |
Food -!- #Add pasta bakes: https://github.com/rubenwardy/food/commit/fcb2dbf2e4ea674d3392c9e43ac4a746d8b95141 |
12:56 |
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13:03 |
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13:06 |
VanessaE |
hi all |
13:06 |
MinetestBot |
GIT: CasimirKaPazi commited to minetest/minetest_game: Fix typo for droping seeds 814959cc28 2013-05-24T06:04:44-07:00 http://git.io/mfOGfw |
13:07 |
rubenwardy |
^ typo |
13:08 |
rubenwardy |
droping -> dropping |
13:08 |
rubenwardy |
irony? |
13:08 |
PilzAdam |
VanessaE, what do you think about Zeg9's textures? |
13:08 |
rubenwardy |
Hi VanessaE# |
13:08 |
PilzAdam |
(for copper, steel and gold blocks) |
13:08 |
VanessaE |
I haven't seen them |
13:08 |
rubenwardy |
!title http://forum.minetest.net/viewtopic.php?id=6084 |
13:08 |
MinetestBot |
rubenwardy: [Fun] What is your favorite food? (Page 1) — Offtopic — Minetest Forums |
13:09 |
PilzAdam |
VanessaE, this: https://github.com/minetest/minetest_game/pull/163 |
13:09 |
VanessaE |
not bad! |
13:10 |
VanessaE |
but if that yellow one is supposed to be gold, it needs toned down |
13:10 |
VanessaE |
too much saturation, and it isn't "shiny" enough |
13:10 |
VanessaE |
if the orange one is copper, it needs shifted slightly more toward pink |
13:10 |
VanessaE |
the other two are good |
13:13 |
rubenwardy |
What food should I do next? |
13:13 |
VanessaE |
rubenwardy: how about a cheesecake :D |
13:14 |
rubenwardy |
Good idea |
13:14 |
rubenwardy |
I love cheesecake |
13:14 |
PilzAdam |
my grandma can make the best cheesecake |
13:16 |
rubenwardy |
yum http://ichef.bbci.co.uk/food/ic/food_16x9_608/recipes/how_to_make_cheesecake_30383_16x9.jpg |
13:16 |
VanessaE |
PilzAdam: at any rate they're an improvement over the old ones for sure |
13:17 |
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13:18 |
rubenwardy |
PilzAdam: [citation neeeded] |
13:19 |
PilzAdam |
not needed |
13:19 |
xiong |
Is the map known to be consistent? I understand that not all the map is generated at once; I have to move within a certain range of initially-distant regions. Also, when I'm not nearby for some time, a region may be unloaded from memory. |
13:20 |
xiong |
But is it always true that when I re-enter a region, it is as I left it (modulo natural processes)? |
13:20 |
VanessaE |
rubenwardy: basic ingredients are cream cheese, sugar, lemon juice, graham crackers, strawberries |
13:20 |
rubenwardy |
I am working on a texture |
13:21 |
VanessaE |
(or Splendaâ„¢ if you're sugar-sensitive like me... . I forgot to mention that I can make a pretty good cheesecake....from a recipe! :D ) |
13:21 |
PilzAdam |
xiong, the map is saved in a sqlite database |
13:21 |
PilzAdam |
every 2.3 seconds or so |
13:22 |
xiong |
I hoped it was saved to disk, PilzAdam. Is this known to be consistent? Known to be buggy? Or somewhere in between? |
13:22 |
PilzAdam |
it is very stable |
13:22 |
xiong |
Ah, I'm checking because I seem to be approaching a region from two different directions and seeing something different. My first assumption was that my navigation was in error. |
13:23 |
PilzAdam |
and compatibility with things that are saved to disk are one of the most important things of development |
13:23 |
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13:23 |
xiong |
Excellent, PilzAdam; glad to hear it. I'd rather be wrong than live in a glitchy world. |
13:24 |
PilzAdam |
FYI, worlds are saved in $path_user/worlds/<worldname>/ |
13:25 |
xiong |
Nav is very tough. I'd rather understand the basic game well before I load up on mods... but if there's a nav mod, with map and compass and, preferably, a barometric altimeter; I will use it. |
13:25 |
PilzAdam |
you can find the map.sqlite there |
13:25 |
xiong |
I'm not going to question you on the map, friend. I trust you. |
13:25 |
PilzAdam |
you can press F5 to see your coordinates |
13:25 |
xiong |
*headdesk* |
13:25 |
xiong |
It's that easy?? |
13:26 |
xiong |
Or is that considered a cheat? |
13:26 |
PilzAdam |
well, some people see it as a cheat |
13:27 |
PilzAdam |
in 0.3 was it always displayed |
13:28 |
xiong |
Hm. Peculiar choice of coordinates; the vertical axis second in the triplet... and sea level at 1.5 |
13:28 |
xiong |
Oh. |
13:28 |
xiong |
That's my height, right? |
13:29 |
xiong |
My eye level is 1.5 m above sea level when I'm at the shore. |
13:29 |
PilzAdam |
the format is (X,Y,Z), where Y is the height |
13:29 |
rubenwardy |
Ugh |
13:29 |
rubenwardy |
My cheese cake texture is ugly |
13:29 |
PilzAdam |
your coordinates are at your feet |
13:29 |
PilzAdam |
(1.8m under the eye level) |
13:30 |
rubenwardy |
http://ubuntuone.com/3YGO1zlbpSauKvUEFA0AkG |
13:30 |
xiong |
Well, I'm not sure I understand then; why should I read 1.5 when my feet are level with the surface of the sea? |
13:31 |
PilzAdam |
maybe the water level isnt at 0? |
13:31 |
xiong |
Well, that's what I mean by peculiar choice. |
13:31 |
xiong |
Erm, what I meant, then thought I had explained it away, but now you say not, so.... |
13:32 |
xiong |
Google Image search for 'cheesecake' is fattening. |
13:33 |
xiong |
Let me get back to my task, thanks PilzAdam. |
13:37 |
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13:40 |
rubenwardy |
Food -!- Add cheese cake: https://github.com/rubenwardy/food/commit/580bfb7cb644c49b3598b7e052f39ee0c5aa09e4 |
13:41 |
rubenwardy |
VanessaE ^ |
13:42 |
* rubenwardy |
is now making waffles... |
13:44 |
xiong |
Thanks again, PilzAdam; I was able to reconcile with the F5 nav. I was off by just a couple blocks. |
13:44 |
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13:50 |
VanessaE |
Zeg9: can you add something to the loading screen that shows the progress while reading the media cache as well as rendering the textures? |
13:50 |
Zeg9 |
Ah. I was wondering what was this "freeze" time between media and item textures... |
13:51 |
VanessaE |
(e.g. treat a cached item as though it had just been rendered, so one progress bar to cover both) |
13:51 |
VanessaE |
and show a percentage |
14:08 |
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14:13 |
Zeg9 |
VanessaE: Seems this is in the "ProcessData" function which handles the received packets, I'm not sure it's a good idea to put rendering steps there... |
14:13 |
VanessaE |
there needs to be some kind of progress. |
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14:37 |
rubenwardy |
http://youtu.be/RzFnV3vwqD0 |
14:37 |
rubenwardy |
Very interesting |
14:45 |
PilzAdam |
Zeg9, read logs about what VanessaE thinks about your metal block textures |
14:59 |
bas080 |
rubenwardy, lol in the netherlands man woman relations are allowed! |
14:59 |
rubenwardy |
hmmm |
14:59 |
bas080 |
it's just a phase :P |
15:00 |
Zeg9 |
VanessaE: the orange one is bronze |
15:04 |
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15:09 |
VanessaE |
it's too saturated for bronze |
15:09 |
VanessaE |
gold also. |
15:10 |
Jordach |
VanessaE, theyre nice |
15:10 |
Jordach |
but they can be tuned afterwards |
15:12 |
Zeg9 |
It's hard to have them still look like gold and bronze when less saturated |
15:13 |
Zeg9 |
Especially in a 16x16 texture :/ |
15:15 |
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15:15 |
VanessaE |
they just need a little tweak, maybe 25% less at most. |
15:15 |
Jordach |
VanessaE, i say merge it |
15:16 |
VanessaE |
merge it, regardless. |
15:16 |
Jordach |
(i'll fix it later.) |
15:16 |
bas080 |
Why not make gold stand-out by changing the texture considerably. |
15:16 |
VanessaE |
I'm just saying they should be tuned first if possible. |
15:16 |
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15:16 |
Jordach |
why don't we have gold tools? |
15:16 |
bas080 |
Jordach, because we are not minecraft :P |
15:17 |
Jordach |
and? we have diamond tools? |
15:19 |
Zeg9 |
VanessaE: http://www.zimagez.com/zimage/capturedcran-24052013-171830.php |
15:20 |
VanessaE |
much better |
15:20 |
Zeg9 |
What do you think? |
15:20 |
VanessaE |
now, |
15:20 |
VanessaE |
on the gold, try to make it "shiny" |
15:21 |
Zeg9 |
I don't really see how to, on a 16x16 one :/ Maybe a gradient? |
15:21 |
Zeg9 |
Or lines like on glass and old textures |
15:21 |
VanessaE |
add a layer of noise set to "lighten only" |
15:21 |
VanessaE |
fairly strong value, the noise should be pure greyscale |
15:23 |
VanessaE |
the idea being you want to add subtle light-colored (pale yellow to white) speckles |
15:25 |
Zeg9 |
With greyscale it just makes white dots... Is that what you think about? |
15:25 |
VanessaE |
yes |
15:25 |
VanessaE |
but use the "lighten only" layer composite mode |
15:25 |
VanessaE |
that way you get only those dots that are at least as bright as the yellow |
15:27 |
Zeg9 |
In lighten only it makes white dots... or am I supposed to change the white in the layer to yellow? |
15:32 |
VanessaE |
no, leave it white, but make sure the noise is greyscale, not pure white/black |
15:33 |
VanessaE |
if you need to, adjust the contrast of the noise (lower it, maybe) |
15:39 |
Zeg9 |
VanessaE: http://www.zimagez.com/zimage/capturedcran-24052013-173800.php |
15:39 |
Zeg9 |
I don't think it's supposed to look like that... |
15:39 |
Calinou |
call it "block of gold with silver on it" |
15:39 |
PilzAdam |
we can use it as snow and goldblock |
15:39 |
PilzAdam |
so we save one texture file... |
15:40 |
Zeg9 |
Yeah |
15:40 |
Zeg9 |
+1 for snow and goldblock ;) |
15:40 |
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15:40 |
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15:40 |
PilzAdam |
lets call it: default_snoldblock.png |
15:41 |
Zeg9 |
Or it could be crafted with snow+gold as a (stupid) easter egg |
15:42 |
Zeg9 |
What about this ? http://www.zimagez.com/zimage/capturedcran-24052013-174123.php |
15:42 |
Calinou |
stupid easter eggs are so 2011 |
15:43 |
PilzAdam |
2011 is so 2012 |
15:43 |
VanessaE |
Zeg9: almost |
15:44 |
VanessaE |
Zeg9: make the noise peek through a little more, make the noise slightly higher contrast |
15:44 |
Zeg9 |
in fact I just changed the opacity, was simpler |
15:44 |
Calinou |
and 2012 is so 2011, PilzAdam :P |
15:44 |
VanessaE |
(the screenshot in gimp was certainly too much :D ) |
15:44 |
VanessaE |
Zeg9: be sure you apply it to the edges of the block also |
15:47 |
Zeg9 |
hmm http://www.zimagez.com/zimage/capturedcran-24052013-174554.php ? |
15:47 |
VanessaE |
bash yes |
15:47 |
VanessaE |
that's good |
15:47 |
VanessaE |
oops |
15:47 |
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15:47 |
VanessaE |
heh, bash in the wrong window :D |
15:47 |
VanessaE |
Zeg9: that looks good. Go with that. |
15:47 |
Zeg9 |
Alright |
15:48 |
PilzAdam |
you, I havent noticed any difference in the last screenshots |
15:48 |
PilzAdam |
+know |
15:48 |
PilzAdam |
but whateve |
15:48 |
VanessaE |
I can see them |
15:48 |
PilzAdam |
+r |
15:48 |
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15:48 |
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15:48 |
Jordach |
markveidemanis, if this is python, goto #python |
15:48 |
Jordach |
^ i need a auto script for this |
15:48 |
Zeg9 |
There are differences, edges and alpha value :p |
15:50 |
PilzAdam |
have you pushed to your branch yet? |
15:50 |
Zeg9 |
Just did |
15:53 |
PilzAdam |
done |
15:53 |
MinetestBot |
GIT: Zeg9 commited to minetest/minetest_game: New metal block textures dfad095884 2013-05-24T08:52:36-07:00 http://git.io/ryYO1Q |
15:54 |
Zeg9 |
Thanks 8) |
15:54 |
PilzAdam |
now make more MiniTest textures ;-) |
16:05 |
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16:05 |
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tjbarber joined #minetest |
16:08 |
Jordach |
anyone want a batch of pokemon npc skins (includes players) |
16:09 |
Calinou |
no |
16:10 |
Jordach |
Calinou, im bored :) |
16:10 |
Calinou |
watch MLP then |
16:10 |
* Calinou |
gives horrible tips, he knows |
16:11 |
* Zeg9 |
just installed flash just to get rick roll'd >:( |
16:11 |
* Calinou |
always has flash installed |
16:11 |
Jordach |
Calinou used flash |
16:11 |
Jordach |
OH DEAR GOD |
16:11 |
Jordach |
D: |
16:13 |
Calinou |
to watch MLP |
16:13 |
Calinou |
logic |
16:13 |
PilzAdam |
gnash |
16:13 |
* PilzAdam |
hides |
16:14 |
Jordach |
lol, gnash |
16:14 |
Calinou |
gnash, the nouveau of flash players |
16:14 |
Calinou |
just like nouveau, it doesn't work for MLP |
16:16 |
Zeg9 |
Sorry but... MLP = My Little Pony ? or I am missing something. |
16:18 |
Jordach |
Zeg9, points |
16:18 |
Zeg9 |
... |
16:19 |
Jordach |
(correct) |
16:21 |
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16:23 |
Jordach |
hello tablet user! |
16:23 |
jojoa1997|Tablet |
<Calinou> Tablet user! |
16:23 |
jojoa1997|Tablet |
hello |
16:23 |
Jordach |
ninja'd |
16:25 |
jojoa1997|Tablet |
So i think someone should add the optifine pull request. It would be a really good feature |
16:26 |
PilzAdam |
no, its too cheaty |
16:27 |
jojoa1997|Tablet |
what do you mean too cheaty |
16:27 |
jojoa1997|Tablet |
why is zooming in cheaty? |
16:27 |
Jordach |
jojoa1997|Tablet, this isnt minecraft |
16:27 |
PilzAdam |
servers cant prevent clients from zooming in |
16:27 |
jojoa1997|Tablet |
Zooming is not in minecraft :P |
16:27 |
PilzAdam |
and its a cheat in survival gameplay |
16:28 |
jojoa1997|Tablet |
first why a cheat in survival? explain? second Jordach the zooming comes with a mod in Minecraft. |
16:28 |
PilzAdam |
are you really that stupid? |
16:28 |
PilzAdam |
do you think zooming is realistic? |
16:28 |
jojoa1997|Tablet |
yeah |
16:28 |
Jordach |
jojoa1997|Tablet, !op |
16:29 |
Jordach |
PilzAdam, * |
16:29 |
jojoa1997|Tablet |
let me say why |
16:29 |
jojoa1997|Tablet |
first look at something close. You see it normal. Then look at something far away. Your eye naturally zooms |
16:29 |
jojoa1997|Tablet |
in |
16:30 |
Calinou |
it doesn't |
16:30 |
RealBadAngel |
i would love to have zooming |
16:30 |
Calinou |
how about you study some science |
16:30 |
Calinou |
focusing != zooming |
16:30 |
PilzAdam |
^ |
16:30 |
Calinou |
minetest is probably not going to have DoF |
16:30 |
RealBadAngel |
but for sake of possible fps shooter game |
16:31 |
RealBadAngel |
sniper riffle |
16:31 |
Zeg9 |
It would be better to be able to change FOV from server side |
16:31 |
PilzAdam |
RealBadAngel, you need an API function for that |
16:31 |
jojoa1997|Tablet |
nvm human eyes only focus on farther or clser stuff |
16:31 |
PilzAdam |
and IIRC the pull request doesnt have it |
16:31 |
RealBadAngel |
there was pull for it |
16:31 |
RealBadAngel |
yeah |
16:32 |
RealBadAngel |
so lets add lua way to control it |
16:32 |
RealBadAngel |
and then merge |
16:32 |
jojoa1997|Tablet |
But having zoom would be nice for example kaeza's firearms mod or binocular mod |
16:32 |
Zeg9 |
jojoa, read ^... |
16:32 |
PilzAdam |
but after scriptapi split is merged |
16:32 |
RealBadAngel |
ok |
16:33 |
jojoa1997|Tablet |
ok then how about someone do it. Don't ask me i have finals to worry about. Also this solution came up 2 months ago when the pull request was made |
16:33 |
Jordach |
jojoa1997|Tablet, remember, only revise for 20 mins |
16:33 |
Jordach |
then do something else |
16:33 |
Jordach |
then comeback |
16:33 |
PilzAdam |
jojoa1997|Tablet, seems like nobody who can code it wants it |
16:34 |
Jordach |
the human mind cant hold more than 20 mins of info |
16:34 |
RealBadAngel |
and dont ask us neither, we already have our own goals and ongoing projects |
16:34 |
jojoa1997|Tablet |
i am not |
16:34 |
Calinou |
eg. nouveau reclocking |
16:35 |
jojoa1997|Tablet |
and Jordach i have super good memory. I have remembered more than 30 minutes of a book so HAH! |
16:35 |
jojoa1997|Tablet |
who here can compile and uses windows? If you do what do you use to compile? |
16:36 |
RealBadAngel |
30 minutes of a book? what kind of measure system is that? |
16:36 |
PilzAdam |
"on windows" or "for windows"? |
16:36 |
PilzAdam |
RealBadAngel, I guess people of that age hear to books rather than reading real books ;-) |
16:36 |
RealBadAngel |
lol |
16:37 |
RealBadAngel |
for me 900 pages "Silmarillion" is for two evenings |
16:37 |
jojoa1997|Tablet |
on windows |
16:37 |
RealBadAngel |
but i do read it |
16:37 |
jojoa1997|Tablet |
i love reading paper copy books |
16:37 |
jojoa1997|Tablet |
how dare you say i dont |
16:37 |
Jordach |
^ uses kindle app |
16:38 |
jojoa1997|Tablet |
also i read as much as i can when not on minetest or doing homework |
16:38 |
RealBadAngel |
nothing compares to real paper |
16:38 |
jojoa1997|Tablet |
RealBadAngel +2 |
16:38 |
RealBadAngel |
i also have a reader, but using it rarely |
16:38 |
jojoa1997|Tablet |
anyone interested? http://forum.minetest.net/viewtopic.php?pid=91577#p91577 |
16:38 |
jojoa1997|Tablet |
and i sometimes use my nexus but that is for school books |
16:39 |
RealBadAngel |
if i have no choice, all my books are read enough times, none is screamin "read me again, please" |
16:39 |
RealBadAngel |
then im using my tablet to read somethin new |
16:40 |
Zeg9 |
Is grass renewable yet ? |
16:41 |
PilzAdam |
Zeg9, yes |
16:41 |
PilzAdam |
it grows like flowers |
16:41 |
Zeg9 |
k |
16:41 |
RealBadAngel |
offtopic, i just tried moon flower by Taoki |
16:42 |
RealBadAngel |
PilzAdam, imho you shall merge it |
16:42 |
PilzAdam |
merge what? |
16:42 |
RealBadAngel |
moon flower |
16:42 |
jojoa1997|Tablet |
so anyone interested in that texture pack? |
16:43 |
RealBadAngel |
its cool in my opinion |
16:43 |
PilzAdam |
Exio, I need your statement once again |
16:43 |
jojoa1997|Tablet |
having flowers close at nice would be neat |
16:43 |
RealBadAngel |
and pretty original idea for new content |
16:43 |
RealBadAngel |
this one opens at night only |
16:44 |
jojoa1997|Tablet |
and you can make recipes that need flowers to be harvested at night |
16:44 |
jojoa1997|Tablet |
maybe make all the flowers open and close |
16:44 |
Zeg9 |
Didn't try it yet but it really looks great |
16:44 |
RealBadAngel |
it is very original content |
16:44 |
RealBadAngel |
and deserves to be merged |
16:44 |
jojoa1997|Tablet |
yes |
16:45 |
jojoa1997|Tablet |
maybe add a sun flower while at it? and a flower that opens at dawn and dusk? |
16:45 |
RealBadAngel |
it is not another brick or color variation |
16:45 |
jojoa1997|Tablet |
i mean one opens at dusk and another at dawn |
16:46 |
Jordach |
anyone interested in a new skin? http://imgur.com/a/ExeX2 |
16:46 |
Calinou |
no shading :| |
16:46 |
jojoa1997|Tablet |
what do you guys think of having 2 layers to a player? |
16:46 |
Jordach |
Calinou, the gba had pretty much ocd like styling |
16:47 |
Zeg9 |
Nice skin |
16:47 |
jojoa1997|Tablet |
one for clothes and hair and the other for the skin itself |
16:47 |
RealBadAngel |
http://i.imgur.com/OapBLIO.jpg |
16:47 |
Jordach |
jojoa1997|Tablet, we currently have MC skin usage |
16:47 |
jojoa1997|Tablet |
not really |
16:47 |
Jordach |
bin that and the skinners fuck off to MC again |
16:47 |
Calinou |
lol RealBadAngel |
16:47 |
Zeg9 |
jojoa, that is an interesting idea. But it would require to change all the skin textures |
16:47 |
RealBadAngel |
bring new models, not skins ;) |
16:48 |
* Calinou |
brings pony model |
16:48 |
Calinou |
sorry, no IQM support :( |
16:48 |
jojoa1997|Tablet |
minecraft actually has a second layer above for armor and stuff like hair |
16:48 |
Jordach |
jojoa1997|Tablet, see armour mod |
16:48 |
Calinou |
there is an hat layer in minetest |
16:48 |
Jordach |
a* |
16:48 |
Zeg9 |
There was a pull request about 2 textures for one model, that may help |
16:48 |
Calinou |
armour mod overlays textures in a 2D way |
16:48 |
Calinou |
doesn't work with HD textures or skins |
16:48 |
jojoa1997|Tablet |
Jordach minecraft has 3d armor so our models are no the same |
16:48 |
Calinou |
we REALLY need scaling for overlays |
16:48 |
RealBadAngel |
minetest can load ANY model exported from blender |
16:48 |
RealBadAngel |
together with textures |
16:49 |
Calinou |
no idea if there's a .blend of xonotic pony model |
16:49 |
jojoa1997|Tablet |
the problem is that minecraft makes the model in the code not with a blender model |
16:50 |
Calinou |
true |
16:51 |
jojoa1997|Tablet |
https://www.google.com/url?sa=t&rct=j&q=minecraft%20default%20player%20blend%20file&source=web&cd=1&cad=rja&ved=0CC0QFjAA&url=http%3A%2F%2Fwww.minecraftforum.net%2Ftopic%2F1262569-11-blender-model-minecraft-player-%25E2%2580%2593-compatible-with-blender-26%2F&ei=Y5qfUZLyIYXYqgGOl4CgCg&usg=AFQjCNE72C0gBRRXjX0tcc9WS-pbRmwrLw&bvm=bv.47008514,d.aWM |
16:51 |
Zeg9 |
Nice url |
16:52 |
RealBadAngel |
dwarf you could see on the screenshot was just copied from irrlicht examples |
16:52 |
RealBadAngel |
renamed to character.x |
16:52 |
RealBadAngel |
and loaded |
16:52 |
RealBadAngel |
without any modifications to mt engine |
16:52 |
Zeg9 |
by the way which format do they use in their examples ? .x? |
16:53 |
RealBadAngel |
irrlicht can load many formats |
16:53 |
Zeg9 |
This is why I ask in their example |
16:53 |
RealBadAngel |
own,3ds, quake, x and many more |
16:53 |
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16:53 |
jojoa1997|Tablet |
I have to go but |
16:54 |
Calinou |
"quake" is not a model format, thank you |
16:54 |
Calinou |
md2 and md3 are |
16:54 |
Calinou |
:) |
16:54 |
RealBadAngel |
compile irrlicht examples and check example 09 mesh viever |
16:54 |
jojoa1997|Tablet |
I know I have a blender model of the player. I will check to see if animation work |
16:54 |
RealBadAngel |
what it can load and sho |
16:54 |
RealBadAngel |
*show |
16:54 |
jojoa1997|Tablet |
If it does I will upload it somewhere |
16:55 |
jojoa1997|Tablet |
Cya |
16:56 |
* Zeg9 |
is counting how many "bedrocks" he placed in minitest thinking it was a coal bloc |
16:56 |
Zeg9 |
+k |
16:56 |
RealBadAngel |
i was able during test to load and show in minetest any model i had in blender |
16:56 |
RealBadAngel |
i exported it to .x |
16:57 |
RealBadAngel |
if i made screenshots for those PilzAdam propably will hate me more |
16:57 |
RealBadAngel |
i loaded there planes, boats whatever i could find on net |
16:57 |
Calinou |
by the way, in minitest, bedrock should generate at -64 |
16:57 |
Calinou |
not -256 :P |
16:57 |
Calinou |
if you wanted the exact same depth |
16:58 |
Calinou |
and if you wanted to go more minecrafty, put an invisible, non-solid but not buildable_to block at +192 |
16:58 |
Calinou |
(building height) |
16:59 |
PilzAdam |
really, -64 only? |
17:00 |
Zeg9 |
Yes |
17:00 |
Zeg9 |
In minecraft water level is at +64 while 0 is the last bedrock layer |
17:00 |
Calinou |
62 to be exact |
17:00 |
Calinou |
there are 5 bedrock layers |
17:01 |
Calinou |
layer 1 is constant bedrock, while layers 2-5 are in a "noisy" pattern, blocks at layer 2 being more common than on layer 5 |
17:02 |
Zeg9 |
PilzAdam: btw our copper texture would fit better for minitest iron |
17:03 |
PilzAdam |
Zeg9, put it in your next pull request :-) |
17:07 |
Zeg9 |
PilzAdam: http://www.zimagez.com/zimage/capturedcran-24052013-190650.php |
17:07 |
Zeg9 |
is this bedrock ok? |
17:08 |
PilzAdam |
looks a lot like MC |
17:08 |
PilzAdam |
so, yes |
17:18 |
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17:21 |
Calinou |
nice, +1 |
17:21 |
Calinou |
by the way, dirt should have a bit more contrast, Zeg9 |
17:22 |
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17:22 |
Zeg9 |
Calinou, did you see this screenshot? http://www.zimagez.com/zimage/capturedcran-24052013-111943.php |
17:23 |
Calinou |
ah |
17:23 |
Calinou |
it should be a bit darker then |
17:25 |
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17:25 |
PilzAdam |
ok, new building height and bedrock depth done |
17:25 |
Zeg9 |
Gold ore and stone bricks: http://www.zimagez.com/zimage/capturedcran-24052013-192438.php |
17:26 |
Calinou |
PilzAdam: make sure the building height block has sunlight_propagates = true and walkable = false |
17:26 |
Zeg9 |
Stone bricks aren't really like minecraft ones but it looks good imo |
17:26 |
Calinou |
and drawtype airlike |
17:26 |
Calinou |
I like the stone bricks |
17:26 |
Calinou |
gold should be more orange-ish, it's american cheese :P |
17:27 |
Zeg9 |
Why not american cheese ore ? :P |
17:28 |
* Zeg9 |
hides |
17:31 |
* Jordach |
considers to download minitest to see what this ruckus is about |
17:34 |
PilzAdam |
Jordach, maybe wait, its currently in development |
17:34 |
Jordach |
PilzAdam, nope.avi |
17:34 |
RealBadAngel |
Zeg9, whats so nice in another 16px? i cant understand that at all ;) |
17:35 |
Jordach |
i'll support it as it comes |
17:35 |
RealBadAngel |
PilzAdam, sooooooo? |
17:36 |
RealBadAngel |
can we have moon flower and glowing dye? |
17:36 |
Calinou |
RealBadAngel: minecraft-style pack |
17:37 |
drizz |
have anyone else experienced problems with rendering performance? |
17:37 |
RealBadAngel |
Calinou, i know, but i was always afer at least 128 or more |
17:37 |
* PilzAdam |
found diamonds in minitest |
17:38 |
Zeg9 |
Nice, if they are as rare as in minecraft... |
17:38 |
Zeg9 |
Moon flower would really be great... |
17:38 |
RealBadAngel |
the problem with dowscaling is you can dowscale higher res images down to x32 |
17:38 |
RealBadAngel |
and still look pretty the same |
17:38 |
Calinou |
drizz: no |
17:38 |
drizz |
weird |
17:38 |
Calinou |
lspci | grep VGA |
17:39 |
drizz |
I'm on windoze |
17:39 |
Calinou |
ah |
17:39 |
Zeg9 |
When you downscale to 16x16 it's not the samething though :D |
17:39 |
RealBadAngel |
but when hittin 16x.... failure |
17:39 |
Calinou |
what's your graphics card? try updating your driver |
17:39 |
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17:39 |
drizz |
latest, gtx 680 |
17:39 |
drizz |
can't even get above 30 fps in some angles + places |
17:39 |
Calinou |
dat pigeon card |
17:39 |
Calinou |
drizz: did you press "R"? |
17:39 |
Jordach |
drizz, are you using unstable or stable |
17:39 |
Calinou |
that toggles full range |
17:40 |
drizz |
yes, improves fps in some cases and then just drops again |
17:40 |
drizz |
Jordach: stable I believe |
17:40 |
Jordach |
drizz, try setting this into the minetest.conf: video_driver = direct3d9 |
17:40 |
drizz |
already tried that |
17:40 |
drizz |
no difference |
17:40 |
Jordach |
remove that line |
17:40 |
Jordach |
and disable the graphic effects in the settings tab |
17:40 |
drizz |
tried opengl, software and direct3d9 |
17:41 |
drizz |
direct3d8 just crashes the client |
17:41 |
drizz |
I'll try one if the unofficial builds, moment |
17:41 |
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17:41 |
khonkhortisan |
*builds while flying* *server restarts* *rejoins* *slams into the structure because flying automatically turned off* |
17:42 |
Calinou |
drizz: check your card temps |
17:42 |
Calinou |
also, what's your CPU? |
17:42 |
Calinou |
if you have a very slow CPU you might be CPU limited |
17:42 |
drizz |
FX8350 |
17:42 |
drizz |
:p |
17:43 |
drizz |
could be cpu-bound if minetest doesn't do multithreading |
17:47 |
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17:50 |
drizz |
either I'm going crazy, someone's been busy or the map data is slowly deteriorating O.o |
17:50 |
Zeg9 |
Ore blocks for minitest: http://www.zimagez.com/zimage/capturedcran-24052013-194922.php |
17:57 |
xiong |
I see a large room; lava is pouring from a hole in the roof. The floor is entirely covered in flowing lava. |
17:58 |
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18:01 |
sfan5 |
someone scan this qr code: http://is.gd/r3QWqX |
18:02 |
Zeg9 |
PilzAdam, why did you add my textures to minitest, now I have a git mess up ... :-D |
18:04 |
spafbi |
Okay... I've only spent a short amount of time on looking up answers to this, but I haven't found any suitable solutions... is there a way to specify a different avatar? |
18:05 |
RealBadAngel |
spafbi, where? |
18:05 |
RealBadAngel |
ingame? |
18:06 |
spafbi |
I'd like to be able to specify a different avatar for each player... can be done either on the client or server (as I control all of them for my server). |
18:06 |
Zeg9 |
spafbi, see the mods player_textures or skins |
18:06 |
spafbi |
Thanks... I'll go take a peek. |
18:06 |
Zeg9 |
skins provides a gui for players while player_textures lets the choice to the admin* |
18:06 |
Calinou |
drizz: you should get 60+FPS just fine with a 8350 |
18:06 |
Calinou |
again, pigeon CPU, the 8320 does the same thing once you put it at 4ghz :p |
18:08 |
Zeg9 |
Weird, my branch doesn't show up in github... |
18:09 |
* PilzAdam |
has problems too |
18:09 |
PilzAdam |
(with github) |
18:09 |
PilzAdam |
it took 3 minutes to show the commit I pushed |
18:09 |
Zeg9 |
When I go to Zeg9/MiniTest/tree/textures2 I see the commit but there is no commit log or anything |
18:10 |
Zeg9 |
oh. commits/textures2 worked |
18:11 |
Zeg9 |
time to edit readme... |
18:13 |
spafbi |
PilzAdam... The player_textures mod... does the png need to be 16x32, or just that ratio? |
18:13 |
PilzAdam |
ehm... |
18:13 |
PilzAdam |
dunno |
18:13 |
spafbi |
Hah! Love it. I'll try multiple images and let you know. |
18:15 |
Zeg9 |
spafbi: ratio only, the size doesn't matter but power of two is better |
18:16 |
spafbi |
Thanks, Zeg9. |
18:20 |
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18:20 |
Zeg9 |
I probably won't do any more texture for today, so https://github.com/PilzAdam/MiniTest/pull/7 |
18:30 |
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18:30 |
Exio |
PilzAdam: aww |
18:30 |
tswett |
Ahoy. |
18:31 |
Exio |
this seems the only with a good performance in linux with a fx is me |
18:33 |
tswett |
So I'm trying to compile Minetest on OS X, and I'm getting this error: 'Unknown CMake command "create_search_paths".' I did a Google search, and it looks like I need to disable OpenGLES. |
18:33 |
tswett |
How do I do that? |
18:34 |
sfan5 |
http://www.reddit.com/r/photoshopbattles/comments/1eycwl/yawning_dog_and_awkward_friend/ca51r43 lol |
18:35 |
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18:37 |
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18:42 |
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18:42 |
xiong |
Of what possible use is this lava? I don't seem to be able to pick up flowing lava in a bucket; I expect I will need to locate the source block. Wiki says a lava bucket will smelt for double the time of a tree; this is better but not extraordinary or worth the risk. Believe me, I'm impressed; I'm already wondering about the feasibility of building a glass house on top of a lava flow. But what's the standard use? |
18:47 |
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18:51 |
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18:53 |
PilzAdam |
Zeg9|away, merged |
18:53 |
* PilzAdam |
has uber l33t git skills ;-) |
19:02 |
Zeg9|away |
Good job, PilzAdam ;) |
19:02 |
PilzAdam |
ME WANT MOAR TEXTURES! |
19:04 |
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19:04 |
* Zeg9 |
thinks tnt recipe should yield more tnt with all the gunpowder and sand it uses |
19:04 |
Calinou |
do it like in MC: 1 tnt |
19:05 |
Calinou |
everything is underpowered in minecraft, deal with it |
19:05 |
DS_ |
I like TNT :D |
19:05 |
Zeg9 |
Well if it's done like this in mc... |
19:06 |
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19:06 |
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Jordach joined #minetest |
19:11 |
Jordach |
has anyone considered a chess mod? with actual chess pieces? |
19:11 |
Jordach |
(you could use the player model with different skins) |
19:14 |
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19:16 |
Zeg9|away |
Jordach iirc bas080 made one |
19:16 |
Jordach |
Zeg9|away, /nick Zeg9 |
19:16 |
Zeg9|away |
No, I'm coming away again :P |
19:17 |
PilzAdam |
Zeg9|away, away nicks are evil >:-( |
19:18 |
DS_ |
theres already a DS, so im DS_ |
19:18 |
PilzAdam |
why no 3DS? |
19:18 |
DS_ |
but i want to be me |
19:18 |
DS_ |
no |
19:19 |
bas0801 |
DS_ is a beautiful nickname |
19:19 |
DS_ |
thx :D |
19:19 |
bas0801 |
it does the job |
19:19 |
DS_ |
yes |
19:19 |
PilzAdam |
why not DSunderscore ? |
19:19 |
DS_ |
? |
19:20 |
bas0801 |
That nick could be used for one that wants to use DS_ and notices that it is taken |
19:24 |
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19:26 |
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19:27 |
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19:28 |
* kaeza |
yawns |
19:28 |
kaeza |
greetings |
19:30 |
xiong |
Well, I've found one use for lava: natural selection. |
19:32 |
kaeza |
+ griefing |
19:32 |
kaeza |
+ decoration |
19:33 |
PilzAdam |
+ making it finite to annoy people |
19:33 |
Jordach |
well, i've just started to animate my model |
19:33 |
PilzAdam |
the last one is copyright 2012 by PilzAdam |
19:33 |
Jordach |
actually, i like the finite part |
19:33 |
kaeza |
PilzAdam, 2013 I think |
19:35 |
* kaeza |
left a 100 MB file downloading for the night ; got cut ar ~95MB :( |
19:35 |
Jordach |
trolololol |
19:37 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=91646#p91646 |
19:37 |
Calinou |
Jordach: wrong |
19:37 |
Calinou |
laptops support the same opengl versions as desktop cards |
19:37 |
Calinou |
and cheap win8 tablets, however, won't if they have ARM CPUs :P |
19:37 |
Calinou |
except if you consider the surface pro cheap :P |
19:40 |
xiong |
Well, kaeza, I'm not ready for multiplayer yet; when I am, I hope I'm playing with others who are also trying to get along. I do suppose a couple buckets of lava would end just about any battle. |
19:41 |
kaeza |
xiong, these will end it even sooner, trust me: http://forum.minetest.net/viewtopic.php?id=4562 |
19:42 |
DS_ |
who is german? |
19:42 |
* DS_ |
|
19:43 |
DS_ |
short afk |
19:43 |
Menche |
having problems with stairsplus / moreblocks |
19:43 |
Menche |
updated to the merged version -> unknown nodes everywhere |
19:44 |
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19:45 |
Menche |
vertical slabs, panels, and flipped stairs are unknown |
19:45 |
DS_ |
status:not afk |
19:45 |
DS_ |
thats a problem |
19:46 |
kahrl |
DS_: #minetest-de |
19:46 |
Jordach |
PilzAdam, 20:46:09: ERROR[main]: ServerError: LuaError: error running function 'on_step': |
19:46 |
Jordach |
...stuff-win32\bin\..\games\minetest_game\mods\mobs/api.lua:206: attempt to comp |
19:46 |
Jordach |
are number with nil |
19:46 |
Jordach |
20:46:09: ERROR[main]: stack traceback: |
19:46 |
|
Jordach was kicked by ShadowBot: Paste flood detected. Use a pastebin like ix.io or pastebin.ubuntu.com. |
19:46 |
Menche |
lol |
19:46 |
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19:46 |
ImQ009 |
lel |
19:47 |
Menche |
*ShadowBot hates Jordach |
19:47 |
kahrl |
ShadowBot hates pastes |
19:47 |
Jordach |
ShadowBot is useless |
19:47 |
kaeza |
ShadowBot hates pings |
19:47 |
Jordach |
if you cant even type irc commands, then youre fucking lazy |
19:48 |
Jordach |
that means you PilzAdam |
19:48 |
Jordach |
if you cant even bother with chanserv |
19:48 |
PilzAdam |
Note: ChanServ wont even give me OP in this channel |
19:48 |
Jordach |
guess what, im going to leave minetest permanently, not because of the community |
19:48 |
Jordach |
i have other things in life to be doing |
19:50 |
ShadowNinja |
LOL kaeza. It hates >= 10 per message. ;-) |
19:50 |
Calinou |
Menche: erm |
19:50 |
Calinou |
why didn't you follow other updates :P |
19:50 |
Calinou |
you could try reverting to an older moreblocks version |
19:50 |
Calinou |
then wait for it to convert stuff |
19:51 |
Jordach |
http://paste.ubuntu.com/5698052/ |
19:51 |
Jordach |
PilzAdam, ^ |
19:51 |
Calinou |
TIL Jordach's real name |
19:51 |
Calinou |
isn't it "jordan" though |
19:52 |
PilzAdam |
Jordach, you have to define a view_range for your mob |
19:52 |
Menche |
Calinou: so I'd have to revert to an older version and have all mapblocks loaded before i can update? |
19:53 |
Calinou |
:/ |
19:57 |
Menche |
lol, this isn't good |
19:58 |
Menche |
half the stairsplus stuff got replaced with a differently oriented version, and the other half is still unknown |
19:58 |
xiong |
Hey! I just mined my first mese crystal! |
19:58 |
Calinou |
cool story bro |
19:59 |
Calinou |
:> <: :> <: :> |
19:59 |
Calinou |
Menche: how many stairsplus nodes do you have |
19:59 |
* Jordach |
tries to get this right |
19:59 |
DS_ |
when i mined my first mese, it was the old mese |
19:59 |
xiong |
"Weapons now throw spent cases." Like that attention to detail, kaeza. |
19:59 |
Jordach |
when i mined my first mese, it had a silly texture |
20:00 |
Menche |
flipped stairs are now no longer flipped |
20:00 |
xiong |
The ore block *does* have a silly texture. |
20:00 |
DS_ |
so bad wasnt the texture |
20:00 |
DS_ |
of the mese |
20:00 |
Menche |
ok, it seems i reverted to before the changes |
20:01 |
Menche |
things seem to work now |
20:01 |
Menche |
however, the stuff that was flipped around is still flipped |
20:02 |
DS_ |
please all german people press "/join#minetest-de" |
20:03 |
Jordach |
ugh |
20:03 |
Jordach |
my model is seriously needing more weight painting |
20:24 |
Calinou |
Menche: well, use screwdriver to rotate :| |
20:25 |
Calinou |
I'm surprised the conversion doesn't work |
20:26 |
Calinou |
night |
20:27 |
thexyz |
wow, maze party? |
20:28 |
Jordach |
http://paste.ubuntu.com/5698170/ |
20:28 |
Jordach |
any time i attempt to load any world |
20:28 |
Calinou |
maze party? |
20:28 |
Jordach |
but subsequent loads work |
20:29 |
kaeza |
thexyz, ? |
20:30 |
thexyz |
oh, well, I guess that was only sent to developers |
20:30 |
Jordach |
is Taoki about? |
20:30 |
Calinou |
read: he sees his mobo as a maze, probably |
20:30 |
Calinou |
if we highlight Taoki three times, he will summon |
20:30 |
Calinou |
now we highlighted him twice |
20:31 |
Jordach |
kaeza, do it |
20:31 |
kaeza |
Taoki! |
20:31 |
Calinou |
let's just say "decals on mapmodels" to highlight him for the 3rd time |
20:31 |
thexyz |
https://www.google.com/calendar/render?eid=MzRmbWh2NzBha2htYzRoNzZlamFwNWhjc28gMTVuOWlhOG1nNHJrcXM0cGl0ZmY1OWNtczhAZw&ctz=America/New_York&pli=1&gsessionid=H-V28eh6hkqRawmQFyY39A&sf=true&output=xml |
20:31 |
Jordach |
SPAM! |
20:31 |
Calinou |
need to log in :< |
20:33 |
Jordach |
Taoki, ah, school boy error |
20:34 |
Jordach |
the model had a strange positioning |
20:34 |
thexyz |
http://planetlinuxcaffe.com/minetest-party-for-kids/ |
20:34 |
* Jordach |
re-exports |
20:34 |
kaeza |
Planet Linux Caffe is hosting a Minetest (Minecraft clone) Party.. The theme of the party is ‘building mazes and traps’ in the open source game called Minetest (Minetest.net). |
20:35 |
thexyz |
anyone? |
20:35 |
Jordach |
cant go there |
20:35 |
PilzAdam |
thexyz, seems they send it to all core devs |
20:35 |
thexyz |
PilzAdam: yes |
20:35 |
PilzAdam |
well, not kahrl |
20:35 |
thexyz |
Jordach: same for me |
20:37 |
* Jordach |
pokes Taoki |
20:39 |
Calinou |
his laptop is currently resuming from suspend... |
20:40 |
Calinou |
...still resuming |
20:40 |
Calinou |
...still resuming |
20:40 |
Calinou |
kernel panic caused by catalyst |
20:40 |
Calinou |
</opensuse> |
20:44 |
Jordach |
hold on... |
20:44 |
Jordach |
might have fixed my model by accident |
20:44 |
Jordach |
:PO |
20:44 |
Jordach |
\o/ |
20:45 |
Calinou |
how to use your bandwidth: open this page: http://forum.minetest.net/search.php?action=show_user_posts&user_id=3419 |
20:46 |
Menche |
why must hybrid dog use weird gimp effects on all of his screenshots?! |
20:48 |
Calinou |
hybrid dog logic |
20:48 |
Calinou |
"hybrid" has no logic, look at hybrid graphics :) |
20:48 |
Calinou |
night for real now |
20:49 |
kaeza |
Menche, he is in love with GIMP |
20:51 |
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20:54 |
Exio |
[13:31:33] <PilzAdam> and IIRC the pull request doesnt have it |
20:54 |
Exio |
the pull request doesn't do anything related with the mod api or a proper way |
20:54 |
Exio |
i'm still waiting for the merge of the api-stuff of sapier |
20:57 |
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20:59 |
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21:04 |
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21:10 |
sfan5 |
good night |
21:10 |
Exio |
night sfan5 |
21:32 |
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21:35 |
Kacey |
bbiab |
22:09 |
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22:09 |
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22:23 |
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22:42 |
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22:42 |
Gambit |
VanessaE: He's back with a new IP. Just a heads up. |
22:47 |
ShadowNinja |
Gambit: Took this long? I had an issue with someone with dozens of entirely different IPs. I ended up quieting webchat for a while. |
22:48 |
ShadowNinja |
Also, a lot of the bans here are probably old and unneeded now. |
22:49 |
ShadowNinja |
22 now... |
22:50 |
ShadowNinja |
VanessaE: Can some of the bans be removed? Or are they all still relevant? |
22:51 |
Kacey |
bbl |
22:55 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Move scriptapi to separate folder (by sapier) ab43377577 2013-05-24T15:51:02-07:00 http://git.io/Ktlm6w |
23:00 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest_game: Replace minetest.env: with minetest. 31a74ede18 2013-05-24T15:40:03-07:00 http://git.io/ELohzw |
23:02 |
sokomine |
hi |
23:04 |
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23:04 |
ShadowNinja |
*groan* Every one of my mods is going to spam me with warnings for a month... |
23:05 |
kahrl |
how so? |
23:05 |
PilzAdam |
ShadowNinja, warnings are only printed once to infostream |
23:05 |
PilzAdam |
that is not visible in default configuration |
23:06 |
PilzAdam |
(for the minetest.env: -> minetest. transiton) |
23:06 |
ShadowNinja |
Oh, ok good. |
23:09 |
khonkhortisan |
Can I turn off entities in my client? |
23:09 |
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23:11 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest_game: Remove add_firefly() and add_rat() 866f7b841c 2013-05-24T16:10:32-07:00 http://git.io/uKQwFQ |
23:14 |
* kaeza |
finds interesting how people post "PLZ HALP!!!" and "I need help ASAP!!" in topics, and it takes 2 weeks for them to respond |
23:15 |
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23:15 |
kaeza |
(once one points to a solution, that is) |
23:16 |
StarBlessed |
Thats if they respond at all ;) |
23:20 |
khonkhortisan |
I just noticed I can hold down right click |
23:20 |
PilzAdam |
bye |
23:21 |
StarBlessed |
Ummm... bye? |
23:24 |
xiong |
I observe that glass brick is best industrial quality. Jump on it, drop gravel on it from a height... no problem. |
23:27 |
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23:34 |
ShadowNinja |
xiong: Well they are a meter thick... |
23:39 |
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