Time Nick Message 00:13 thefamilygrog66 bonjour mes amis 00:14 ShadowNinja Hello! 00:16 thefamilygrog66 what's up shadowninja? 00:19 kaeza hai grog 00:21 thefamilygrog66 hey kaeza 00:22 thefamilygrog66 any idea how to change the api.lua for simple mobs so that if a monster is close to a sheep, it will attack said sheep? 00:23 kaeza I'm sure it uses find_objects_in_radius() 00:23 kaeza it then should check if obj:is_player() 00:24 kaeza you could change that to if ... and obj:get_luaentity().name == "mobs:sheep" 00:25 thefamilygrog66 cool, thanks - I'll mess with it a bit and let you know if I get iworking 00:25 thefamilygrog66 *it working 00:26 kaeza the fun thing would be sheeps using the same code 00:26 kaeza they would find and attack themselves 00:26 thefamilygrog66 killer sheep? 00:26 thefamilygrog66 ahh, killer cannibal sheep, nice! 00:27 kaeza I recall trying to make some stupid mob 00:27 kaeza it would find and ferocioysly attack items dropped by players :| 00:27 kaeza -y+u 00:27 thefamilygrog66 so it looks like the monsters, if set to "attack", go through the list of connected players and establish the distance between them and the players - if the distance is less than or equal to the distance set in the default.lua, then it attacks them 00:28 kaeza seems reasonable 00:28 thefamilygrog66 sorry, the init.lua I meant 00:28 thefamilygrog66 not sure how to change that loop to check for "available sheep" 00:29 thefamilygrog66 hmmm, need to find another way to kill off excess sheep... 00:29 kaeza why not add lifespan to mobs? 00:30 thefamilygrog66 yeah, is there a timer I could add to them? 00:30 kaeza add a 'timer' field to it, increment it on_step, and when it passes, say, 600 (10 mins) do self:remove() 00:32 kaeza thefamilygrog66, do you have a fork of mobs? 00:32 kaeza (I mean, public, on Github) 00:34 thefamilygrog66 nope, just messing with PilzAdam's mod a bit - mainly just changing where monsters spawn (i.e. above ground in every case) and how they behave, what they drop, make them all die when the sun comes up, or if they fall in water, etc. 00:35 thefamilygrog66 also removed rats (don't like them) 00:35 thefamilygrog66 sheep are useful though 00:35 thefamilygrog66 but they need to die off occasionally too 00:35 kaeza http://www.youtube.com/watch?v=wlHBsOOga3Q 00:37 thefamilygrog66 haha, that's quite the cave party! 00:38 kaeza 2013: chromium/flash cannot buffer/cache an 1MB video file :| 00:39 thefamilygrog66 weirdness 00:47 ShadowNinja thefamilygrog66: Blanking posts is not allowed. http://forum.minetest.net/viewtopic.php?id=6083 00:49 thefamilygrog66 Umm, too late? 00:50 thefamilygrog66 Why can't a poster remove their own post? 00:58 kaeza ShadowNinja, we know when blaking is used maliciously and when moderators can overlook them 00:58 kaeza else: please ban: http://forum.minetest.net/viewtopic.php?id=3487 01:00 ShadowNinja kaeza: Yes, I know, just pointing it out. :-) 01:01 thefamilygrog66 Nothing malicious here - I just asked a (rather obvious) question, received a few replies, and tried deleting the original post, to no avail. Feel kinda stupid leaving the question up, to be honest. 01:01 * ShadowNinja bans kaeza ;-) 01:01 * thefamilygrog66 plays banjo 01:02 thefamilygrog66 haha 01:02 kaeza BTW: in case someone is someone cares, my topic was about a program I made that made HTML pages for crafting recipes 01:02 kaeza derp 01:02 thefamilygrog66 dueling banjos, even 01:03 * kaeza plays Banjo Kazooie 01:04 thefamilygrog66 nice! 01:04 thefamilygrog66 Banjo Tooie 01:04 * thefamilygrog66 prefers Conker Bad Fur Day 01:05 thefamilygrog66 *Conker's 01:05 thefamilygrog66 self.deathtimer = self.deathtimer+dtime if self.deathtimer = 600 then do self.remove() end 01:05 thefamilygrog66 oops - imagine that broken into three lines... 01:06 thefamilygrog66 that sorta thing within the on_step, though? 01:07 kaeza exactly 01:07 kaeza uhh... self.remove() -> self:remove() 01:07 kaeza (note the colon ':') 01:09 kaeza make the target time 5 secs to test, and if ti works as expected, make it 600 :) 01:09 kaeza it* 01:10 kaeza also, 'do' is a syntax error :) 01:10 kaeza (it will actually bitch about a missing 'end' for 'if') 01:33 thefamilygrog66 kaeza: it worked! 01:33 kaeza :D 01:34 thefamilygrog66 when the entity is registered, I added deathtimer = 0, 01:34 thefamilygrog66 and then in the on_step function, I added: 01:34 thefamilygrog66 self.deathtimer = self.deathtimer+dtime if self.deathtimer > 5 then self.object:remove() end 01:35 kaeza ah 01:35 thefamilygrog66 had to add the .object near the end there - kept crashing 01:35 kaeza I sometimes confuse when the API sends you a luaentity and when it uses an ObjectRef directly :P 01:36 thefamilygrog66 I'm confused most of the time, but I'm persistent if anything 01:36 thefamilygrog66 haha 01:36 thefamilygrog66 so now I just increase the 5 seconds to 600, and they'll all have 10 minute life-spans 01:37 kaeza you could tell PilzAdam to add that to master 01:37 kaeza seems like a nice feature 01:37 kaeza perhaps entities which the player already tocuehd (f.ex: sheeps) can ignore the death timer 01:37 kaeza touched* 01:38 thefamilygrog66 Yeah, I'll mention it to him next time I see him on here - definitely prevents the overpopulation problem, like seen in that cave mob party 01:38 thefamilygrog66 that could be easily set up too, for sure 01:39 thefamilygrog66 thanks for the advice 01:41 kaeza np, anytime :) 01:50 sokomine death timer?!? that sounds dangerous! 01:50 sokomine have you seen my sheep collection on one server? :-) 01:51 sokomine limited life-spans for mobs are only of limited help. mobf iirc does this by checking how many mobs of that kind are in the area 01:59 kahrl does the mod have a predator and prey system? 02:00 thefamilygrog66 sokomine: it definitely keeps the sheep population in check 02:00 kahrl I mean a system where mobs need to hunt other mobs (or find certain plants) to survive 02:00 kahrl if there are too many of a certain type of mob many of them will die of starvation 02:00 thefamilygrog66 kahrl: not in simple mobs, no - the only prey is the player! 02:01 sokomine thefamilygrog: did you see my sheep "farm" on the notobamaland server? 02:01 thefamilygrog66 sokomine: no - is it out of control? 02:01 sokomine kahrl: simple mobs tries to remain simple and thus does not check much 02:01 sokomine hmm. let's say it's funny :-) 02:01 thefamilygrog66 nice 02:01 sokomine very simple way of aquiring them... 02:02 thefamilygrog66 I figured a life span timer would be the simplest way to prevent overpopulation, and thus server lag 02:02 sokomine if you're intrested in huge collections of (most of the time stacked!) sheep it might be worth a look 02:02 thefamilygrog66 sheep on sheep! 02:02 sokomine oh yes. they just try to escape i think ,-) 02:02 thefamilygrog66 do you know the rough coordinates? 02:02 sokomine (i'll get worried if they eventually manage..) 02:02 thefamilygrog66 haha 02:04 thefamilygrog66 I originally wanted to have the monster mobs attack the sheep, but that's a bit too complicated/ I'm a bit too lazy right now 02:14 thefamilygrog66 sokomine: I'm on notobamaland - where's yer sheep farm? 02:17 sokomine i'm coming! 02:17 sokomine accidently logged into the wrong server first and talked a bit there. but now back to the sheep :-) 02:18 sokomine arrived. just do /teleport Sokomine 02:19 thefamilygrog66 haha, okay cool 02:19 sokomine remember your position of origion 02:34 kaeza kahrl, I was implementing a predator and prey system right now :P 02:34 kaeza but knowing PilzAdam, I doubt he will merge it 02:39 sokomine maybe you'll have more luck with sapiers mobf. that already has the wolf 02:53 thefamilygrog66 so many mobs on that server... 02:57 sokomine all i did was find that place and wait for one or two sheep to fall down :-) 05:15 Exio when looking at the git log 05:15 Exio it is "amazing" how mt has that 05:15 Exio it is a lot of stuff / day 05:25 sfan5 hello 05:26 Exio hi 06:49 arsdragonfly Random idea:what if we put seti@home or whatsoever@home with something like bitcoin? 06:50 arsdragonfly The more you compute the more you get 06:50 sfan5 uhh.. what? 06:50 kaeza ^ 06:51 arsdragonfly It's silly to see so many people waste their time and money to solve a nonsense hash function 06:55 kaeza ehh... are you sure you intended to post this here on #minetest ? 06:57 arsdragonfly Well, ignore that then :( 06:58 sfan5 arsdragonfly: https://en.bitcoin.it/wiki/FAQ#Why_don.27t_we_use_calculations_that_are_also_useful_for_some_other_purpose.3F 06:59 sfan5 also: http://bitcoin.stackexchange.com/questions/5617/why-are-bitcoin-calculation-useless/5618#5618 07:05 arsdragonfly sfan5: thanks a lot :D 07:13 xiong When I'm crafting in bulk I find myself clicking the mouse, sometimes 99 times. Is there no key for "craft all"? I wouldn't know what to call it. 07:14 xiong When I withdraw ingots from the furnace I take all the finished product with a single click; but in crafting, the default is the minimum one operation. 07:15 xiong I realize the two aren't quite parallel; until I actually remove the finished product, the inputs to the craft are unconsumed and may be withdrawn. Still, I'd like to know if there's a faster way to craft. 07:16 markveidemanis i think shift click would be an potion 07:16 markveidemanis option 07:17 xiong Tried that. Tried every possible combo of Shift, Ctrl, Alt, single, double, and triple-clicking. 07:19 xiong Also, for I know myself a fool who has often been foolishly wrong, I tried Shift-Click again just now. 07:20 xiong Surely there must be a better way to do this than simply hammering on the mouse button? 07:20 kaeza xiong, middle click? 07:24 xiong kaeza, I thought of that... but my mouse is not actually a mouse, it's a trackball and has no middle button. Most applications and games accept either a simultaneous left-and-right click, or Ctrl-click, as a middle click. Minetest, it seems, does not. 07:24 kaeza then that is a different problem :) 07:25 xiong Dunno. *Is* middle-click "craft all"? If that's the target I can at least contemplate a bridge. Hell, I can plug in another mouse with a middle button. 07:25 kaeza middle click == "craft 10" 07:26 xiong Craft ten is better than craft one. Less hammering. 07:26 xiong I'll take it. 07:26 xiong Thanks, now I gotta sort through the mouse box. 07:26 kaeza np :) 09:28 Zeg9 Any comment about my diamond block texture ? http://www.zimagez.com/zimage/capturedcran-25052013-112730.php 09:33 Issa hello 09:33 Issa how active shaders with the Sphax TestBDcraft pack please ? 09:34 Zeg9 The bump mapping thing? 09:36 Zeg9 Issa: ^ ? 09:37 Issa bun mapping 09:37 Issa yes 09:38 Zeg9 You need RealBadAngel's minetest fork 09:38 Zeg9 https://github.com/RealBadAngel/minetest 09:40 Zeg9 Issa if you are using windows: https://www.dropbox.com/sh/am3ddzfm8qxz9w0/_wWP_84glC/other/minetest-0.4.4-14a38b1-shader-win32.zip 09:40 Zeg9 wait no 09:40 Zeg9 it's this one https://www.dropbox.com/sh/am3ddzfm8qxz9w0/xpk0LsTHVr/other/minetest-0.4.6-6b5ac2a-shader-win32.zip 09:42 Issa a fork 09:42 Issa 8.6 MO 09:42 Issa ? 09:44 Zeg9 Issa: what OS are you using? 09:44 Zeg9 ok, take the latest link I sent 09:44 Issa windows 09:45 Issa ok i install the pack 09:45 Issa texture and i try 09:46 Issa and of course all mod i used 09:48 Issa ok lets start 09:48 Issa loading ... 09:48 Issa loading ... 09:48 Issa it's loooong ... 09:49 Issa the cloud mouv is cool 09:49 Zeg9 Thanks :D 09:49 Issa it's look like tetris ... 09:49 Issa weell i have a error : 09:50 Issa ok loading success 09:50 Issa but many error on the log 09:50 Issa so i played 09:50 Zeg9 Does it have heightmaps? 09:50 Issa yes it is 09:51 Issa it's Bump 09:52 Issa well i will start the game in hd 09:52 Issa will see if tha't works 09:52 Zeg9 Just compiled it 09:53 Zeg9 hmm for me it won't load... 10:00 Zeg9 Issa: maybe you could edit your post in the testbdcraft topic, saying it is solved? 10:03 Issa well 10:03 Issa that's work 10:03 Issa but texture are notcool 10:03 Issa see this --> 10:06 Zeg9 Issa: see wut? 10:07 Issa Zeg9, sorry 10:07 Issa video charging 10:08 * Zeg9 will mlake some minitest textures then 10:19 Issa Zeg9, on my invotory i have black icon for many itmes 10:20 Zeg9 Try disabling preload item visuals in settings 10:22 Issa Zeg9, yesis better 10:22 Issa :) 10:24 Issa ok now 10:24 Issa i can add item on the flooor 10:24 Issa obeject appear and deseaper 10:25 Jordach Issa, bumpmapping is a wip feature 10:48 Jordach i might have worked out another mesh issue 11:03 PilzAdam Hello everyone! 11:11 Zeg9 Hi Adam 11:20 Zeg9 -- new textures for minitest: sand, clay and picks http://www.zimagez.com/zimage/capturedcran-25052013-131844.php 11:21 PilzAdam nice 11:22 Zeg9 I don't know if the picks are ok since it's the same shape... 11:23 PilzAdam maybe draw the stick above the material at the top? 11:26 Zeg9 PilzAdam: http://www.zimagez.com/zimage/capturedcran-25052013-132522.php 11:26 Zeg9 Did it for diamond and wood 11:27 PilzAdam dunno 11:27 PilzAdam you decide :-) 11:27 Zeg9 Let's keep the old one then 11:34 Zeg9 Made the handle a bit bigger (size of a stick) 11:38 Jordach Taoki, what were the options you used to export the player model 12:03 Jordach hey Gambit 12:05 Gambit Hello 12:06 * Jordach exports blender model again 12:14 arsdragonfly Why not make it take some time to craft something? 12:32 Zeg9 http://www.zimagez.com/zimage/minitestupdate.php 12:33 Zeg9 These are NOT textures from minecraft 12:37 kaeza hey john 12:44 kaeza eerily quiet morning on #minetest ... 12:52 arsdragonfly it's 20:52 here ∩__∩ 12:53 kaeza 09:53 :| 12:54 kaeza (BTW, if you CTCP TIME me, you can get the exact time) 12:54 PilzAdam Zeg9, awesome! 12:54 Zeg9 8) 12:55 PilzAdam btw: new win build 12:55 Zeg9 I'll ctcp time kaeza just to see what troll he wrote. 12:55 Zeg9 Forget this, it's really the exact time 12:55 Zeg9 ... 12:55 kaeza see? 12:55 PilzAdam ctcp time me ;-) 12:56 kaeza my computer has magical powers 12:56 kaeza O.O 12:56 Zeg9 Interesting 12:57 arsdragonfly CTCP TIME me 12:57 kaeza :? 12:57 arsdragonfly :S how to use that 12:58 PilzAdam Zeg9, wood would be nice 12:58 PilzAdam with trees, leaves, sapling, etc. 12:58 PilzAdam john_minetest, correct syntax is: /CTCP PilzAdam TIME 12:58 kaeza john_minetest, you asked "PILZADAM" info from user "CTCP" 12:59 * Zeg9 just set a new, powerful, revolutionary CTCP TIME 12:59 kaeza :D 12:59 kaeza john_minetest, I derped 13:00 PilzAdam Zeg9, IIRC I had some MC like bread texture in the old farming mod 13:00 Zeg9 Yes there was one 13:00 Zeg9 Who made it btw? 13:01 PilzAdam I guess it was from the even older farming mod :-) 13:01 PilzAdam it was marked as WTFPL, but Im not sure about this+ 13:01 PilzAdam -+ 13:01 Zeg9 https://github.com/PilzAdam/farming/blob/master/textures/farming_bread.png 13:02 PilzAdam just put it into your next pull request 13:02 Zeg9 Ok, but who do I write as author ? you ? license? 13:02 Zeg9 or no info about it. 13:03 FreeFull I think a new texture would be a good idea 13:03 FreeFull This is slightly shady 13:03 PilzAdam Zeg9, I think trees have higher priority for now 13:05 zRokh hi 13:05 Zeg9 Trees are so hard... 13:05 PilzAdam how is papyrus called in MC, "Sugar Cane"? 13:05 Zeg9 I think 13:05 zRokh the developer is Swedish... 13:06 Zeg9 PilzAdam: also the hoe is used with right click IIRC 13:06 PilzAdam k 13:09 sfan5 -PilzAdam- TIME 25:83 13:09 sfan5 ^ wut? 13:10 sfan5 its 25:83 13:11 Zeg9 Here it's 28:83 13:12 kaeza here it's now 13:12 kaeza beat that 13:12 zRokh sfan5, you wanna try out the RaxCalculator? 13:12 zRokh you kaeza? 13:12 zRokh wanna try it? 13:12 kaeza wat 13:12 sfan5 wat 13:13 zRokh lol :D 13:13 zRokh youll see then... 13:13 * zRokh changed nick to Simon 13:14 zRokh wut? 13:14 zRokh crap 13:14 zRokh wait... 13:14 * zRokh changed nick to _Simon 13:14 * _Simon says ban sfan5 13:15 * MinetestBot says ban _Simon 13:15 * _Simon says, NO! 13:15 * _Simon changes name to Simon and talks in 3rd person. 13:15 _Simon SW33T 13:15 sfan5 !quiet *!*@gateway/web/freenode/ip.84.52.56.218 13:15 sfan5 MinetestBot! 13:15 MinetestBot sfan5! 13:15 sfan5 MinetestBot! 13:15 MinetestBot sfan5! 13:15 sfan5 !quiet *!*@gateway/web/freenode/ip.84.52.56.218 13:16 sfan5 !muter *!*@gateway/web/freenode/ip.84.52.56.218 13:16 sfan5 !mute *!*@gateway/web/freenode/ip.84.52.56.218 13:16 sfan5 derp 13:17 sfan5 !unmute *!*@gateway/web/freenode/ip.84.52.56.218 13:17 _Simon hello? 13:17 _Simon o.o 13:20 zRokh http://txtup.co/NUlMf <=== RaxCalculator [NOT-SPAM] [ThisIs4sfan5AndKaeza] 13:21 zRokh [ -- LikeY -- ] 13:22 * kaeza isn't clicking random URLs 13:23 zRokh hey kaeza, cmon! 13:23 zRokh i worked hard on it! 13:23 zRokh :P 13:24 kaeza nope.avi 13:24 Issa Zeg9, http://www.youtube.com/watch?v=-ZfEJT8I1pg&feature=youtu.be 13:26 Zeg9 Issa, show this to RealBadAngel :D 13:26 kaeza afternoon RealBadAngel 13:26 RealBadAngel hi 13:26 RealBadAngel show what? 13:27 Zeg9 http://www.youtube.com/watch?v=-ZfEJT8I1pg&feature=youtu.be 13:27 Zeg9 didn't watch yet, brb 13:28 PilzAdam Issa, you should consider turning preload item visuals off 13:29 Zeg9 Item textures progress bar seems to be buggy on windows xD 13:32 RealBadAngel with item preload off there are no black cubes 13:42 RealBadAngel nice quality of the vid but is shows more zombie fights than shaders ;) 13:45 * sfan5 has 0.00104957 Bitcoins 13:51 PilzAdam https://github.com/PilzAdam/MiniTest/pull/9 <- is steel really called iron in MC? 13:52 sfan5 PilzAdam: yes 13:54 Exio iron, iron ingot 13:54 Exio and iron blocks :D 14:10 kaeza *** BATMAN joined the game 14:10 kaeza :O 14:17 thefamilygrog66 howdy folks 14:18 thefamilygrog66 are you around, PilzAdam? 14:18 PilzAdam yes 14:19 thefamilygrog66 Cool, I just posted a reply to the simple mobs thread - deathtimer! 14:20 thefamilygrog66 Not sure if it's something you'd want to incorporate into the mod, but it worked for me. 14:20 PilzAdam hm, can you test soemthing for me? 14:20 thefamilygrog66 I can try! 14:27 PilzAdam https://github.com/PilzAdam/mobs/commit/3ea8fb5d768403718a4c0fc5e412540709e94d3d 14:27 PilzAdam lifetimer for mobs 14:27 PilzAdam someone needs to test this, though 14:30 Exio ehm 14:32 MinetestBot GIT: sfan5 commited to minetest/minetest_game: Pngcrush all Textures c2ce3d032e 2013-05-25T07:20:35-07:00 http://git.io/ujGVfg 14:32 Exio pngcrush ALL the textures! 14:41 PilzAdam sokomine, happy 500 forum posts 14:46 Zeg9 PilzAdam, done with the wood, so should I include the bread in the pull? 14:47 PilzAdam yes 14:48 Zeg9 And what in the readme? 14:49 PilzAdam PilzAdam (WTFPL) 14:53 Calinou hi 14:56 Zeg9 pull request done 15:02 PilzAdam Zeg9, nice 15:02 PilzAdam merged 15:03 PilzAdam no spalings? 15:03 Zeg9 Didn't do yet 15:08 PilzAdam Calinou, can you create a 3D rendered version of the grassblock in MiniTest? 15:08 PilzAdam Id like to use it as the logo 15:09 Calinou k 15:09 Calinou lemme get the textures 15:10 thefamilygrog66 Guten Tag 15:11 PilzAdam Calinou, 48x48 pixel 15:11 PilzAdam thefamilygrog66, see Simple Mobs forum topic? 15:11 PilzAdam -? 15:11 thefamilygrog66 One second - I'll check it out 15:14 thefamilygrog66 Does it accomplish the same thing, more or less, PilzAdam? 15:14 PilzAdam yes 15:15 PilzAdam 10 minutes lifetime, it will be removed if no players are nearby and if the mob isnt attacking 15:15 PilzAdam and it also applies to unloaded objects 15:16 PilzAdam they will be directly removed if they were unloaded for more than 10 minutes 15:16 Calinou PilzAdam: ah, I did it in 150×150 15:16 Calinou you can downside it 15:16 Calinou downsize* 15:16 PilzAdam sure 15:16 Calinou https://dl.dropboxusercontent.com/u/82342922/temp/minitest_logo.png 15:16 thefamilygrog66 what do you mean by "unloaded objects"? 15:18 PilzAdam Calinou, what license? CC BY-SA? 15:18 PilzAdam thefamilygrog66, objects that are in mapblocks that are not active 15:18 PilzAdam object == mob 15:18 thefamilygrog66 ahh, cool 15:19 PilzAdam Calinou, Copyright (C) 2013 Calinou CC BY-SA; based on textures by Zeg9 15:19 PilzAdam ^ is this ok? 15:19 Calinou it's fine 15:20 thefamilygrog66 funny how I called the variable "deathtimer", and you called it "lifetimer" :) 15:20 PilzAdam Calinou, thx :-) 15:20 thefamilygrog66 deathtimer seems a bit darker, I guess... 15:21 PilzAdam thefamilygrog66, I also count down from 600, so its possible to add time if you give them food or stuff 15:21 thefamilygrog66 yeah, I noticed that 15:22 thefamilygrog66 Kaeza had the idea that maybe for farm animals (i.e. sheep), they wouldn't die if a player had right-clicked on them or something - basically "tagged" them as being domesticated 15:22 Kacey what if they caught disease? 15:23 thefamilygrog66 scrapie! 15:23 thefamilygrog66 gross 15:23 PilzAdam heh, I have a nice idea for sheeps 15:23 thefamilygrog66 don't google image search for scrapie 15:24 kaeza PilzAdam, no rule 34 please 15:24 * kaeza hides 15:24 thefamilygrog66 huh? 15:24 kaeza thefamilygrog66, don't ask 15:24 PilzAdam thefamilygrog66, dont aks, just dont 15:24 PilzAdam *ask 15:24 thefamilygrog66 haha, simultaneous "don't ask" 15:25 thefamilygrog66 brb - getting coffee 15:29 * Zeg9 is trying to make saplings but fail 15:32 Zeg9 http://www.zimagez.com/zimage/capturedcran-25052013-173114.php 15:32 Zeg9 (not related to saplings) 15:35 grogcoffee did that arch generate, or did you build it, Zeg9? 15:36 Zeg9 It generated 15:36 grogcoffee Cool - I haven't seen that before 15:36 kaeza Zeg9, had a similar proble 15:36 kaeza +m 15:37 kaeza https://dl.dropboxusercontent.com/u/100008207/screenshot_2097666821.jpg 15:39 kaeza hmmmm says it's something to do with the new (optimized) map generator (or something along the lines, can't recall now) 15:42 kaeza also, random: https://dl.dropboxusercontent.com/u/100008207/screenshot_2981697002.jpg 15:43 grogcoffee this is the closest I've seen re: overworld dungeons 15:43 grogcoffee http://imageshack.us/a/img441/8170/screenshot3560620137.png 15:44 kaeza cool! 15:44 Calinou Zeg9: dat opengl 2.1 15:46 Zeg9 Still better than my bro's 1.4... 15:47 Calinou 4.3 here 15:47 Calinou people can know my graphics card brand without even saying it 15:47 thefamilygrog66 I like that one can specify whether to include jungles and dungeons now 15:47 VanessaE hi all 15:47 Calinou hi 15:47 Calinou thefamilygrog66: but they are disabled by default :sadface: 15:48 kaeza hey V 15:48 thefamilygrog66 Calinou, true, but really easy to turn on 15:48 thefamilygrog66 howdy V 15:48 Calinou editing minetest.conf can be easy, but it takes some time 15:48 Calinou not all people are willing to do this 15:48 thefamilygrog66 OpenGL 2.0.5524 on my ancient laptop 15:49 Calinou it's 2013, economical crysis, we don't have time for everything 15:49 Calinou 15:49 thefamilygrog66 haha 15:49 thefamilygrog66 No wonder this sucker crashes so frequently! 15:50 Calinou AMD and intel use weird OpenGL version 15:50 Calinou +s 15:51 thefamilygrog66 ATI Mobility Radeon X1400 15:54 Calinou ATI is AMD 15:56 PilzAdam update to Simple Mobs: Sheeps now tamable, feedable and they follow you if you hold wheat in your hand 15:56 Calinou cool 15:56 thefamilygrog66 nice 15:56 Calinou PilzAdam: will you add the "throwing" mod to default somewhen? 15:56 PilzAdam no 15:57 PilzAdam too buggy, laggy 15:58 Calinou which bugs? and why would it lag? 15:58 Calinou throwing snowballs work fine and do not lag 16:03 Zeg9 I read "if you hold meat in your hand" 16:04 PilzAdam 5 sheeps staring at you is pretty creepy 16:28 jojoa1997 Hi guys and gals 16:35 jojoa1997 Anyone but PilzAdam and Sapier what would be better to add to minitest. a reduced Mobf by sapier or mobs by PilzAdam? 16:36 PilzAdam jojoa1997, you need a new name for your version of minitest 16:36 jojoa1997 ok 16:36 jojoa1997 i will split it off from minitest then 16:38 PilzAdam is there any need for a second game that tries to copy MC? 16:38 jojoa1997 well i am developing it and you want me to split it so yeah 16:38 jojoa1997 oh wait nvm 16:39 PilzAdam ehm 16:39 Morrolan Minitest? I take it that's another game inspired my MC? 16:39 jojoa1997 i see you want me to use a new name that is it right? 16:39 PilzAdam the problem was that you cant access github 16:39 jojoa1997 Minitest is pretty much MC for MT 16:39 PilzAdam Morrolan, yes, a game by me that runs in the Minetest engine 16:39 jojoa1997 this su,mm,er i might 16:39 Morrolan PilzAdam: Ah, I see. 16:39 jojoa1997 for now i will call it... 16:39 Morrolan I was slightly confused when you were talking about what I thought to be a unit test framework. ^^ 16:40 jojoa1997 Minicraft? is that good? 16:40 PilzAdam no 16:40 Kacey craftest 16:40 jojoa1997 surte 16:40 jojoa1997 sure 16:41 jojoa1997 though this summer i will be adding a mega pull request 16:41 jojoa1997 even if i have to go to the library 16:41 PilzAdam please dont 16:42 PilzAdam Im currently developing MiniTest, you will simply produce a lot of merge conflicts 16:46 jojoa1997 ok then that means i split it 17:16 jojoa1997 test 17:18 jojoa1997 is there any documentation for animation of textures 17:19 PilzAdam yes, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1664 17:20 jojoa1997 would it be possible for me to have a node only use a certain tile on an image 17:20 sokomine iirc that's not possible. it would be great for some nodes (i.e. 4seasons) 17:20 jojoa1997 yeah i want to use it for my clock mod 17:25 hmmmm [11:39 AM] hmmmm says it's something to do with the new (optimized) map generator (or something along the lines, can't recall now) 17:26 hmmmm not really, those pieces of dungeons hanging out are caused by them going into the border of previosuly ungenerated blocks in a chunk filled with content ignore 17:26 hmmmm can't really fix them 17:27 hmmmm same thing sorta happened in 0.3.x, but worse because the height at which dungeons occur wasn't limited 17:27 hmmmm i think it looks neat though so it's not very much of a problem tbh 17:29 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix itemstack:add item not working correct e464f19356 2013-05-25T10:23:10-07:00 http://git.io/ocs9HQ 17:54 MinetestBot GIT: blockmen@trash-mail.com commited to minetest/minetest_game: Higher resolution and quality of header logo d6ce09a3ff 2013-05-25T10:51:43-07:00 http://git.io/Ny1Vig 18:14 MinetestBot GIT: PilzAdam commited to minetest/minetest: Higher resolution menuheader 730d316efe 2013-05-25T11:12:51-07:00 http://git.io/HXMXLg 18:40 kaeza is 'self.object' a 'LuaObjectRef'? 18:41 PilzAdam yes 18:42 kaeza hmm... self.object:getvelocity() seems to be returning nil 18:44 kaeza orig_vel: {y = -0.60515505075455, x = -0.04402369260788, z = -0.79488945007324} | vel: nil 18:45 PilzAdam it works in simple mobs 18:46 kaeza scratch that... seems an issue in Lua's operator precedence 18:47 kaeza self.orig_vel.x < 0 ~= vel.x < 0 18:47 kaeza it is taking that as self.orig_vel.x < (0 ~= vel.x < 0) or something like that 18:51 kaeza yep, that fixed it 18:51 kaeza that's why I always use parentheses 19:01 markveidemanis Hi 19:01 markveidemanis I have an idea 19:03 kaeza which is the max height at which the player climbs a box without the need to jump? 19:03 kaeza 0.25? 19:04 markveidemanis So you could have different types of wires each with different values 19:04 markveidemanis a luacontroller could send to a wire by its number 19:04 iqual|outisdes markveidemanis: which idea? 19:04 PilzAdam kaeza, 0.5? 19:04 markveidemanis There will be bundled wires that pass all of the colours 19:04 markveidemanis it will work like this: 19:04 iqual|outisdes thats hard to implement 19:04 kaeza ah yes 19:05 kaeza hmm 19:05 markveidemanis 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192 19:05 markveidemanis doubled because that is how many intermediate combinations there are 19:06 kaeza PilzAdam, so, say, if height differs by 0.6, it won't "climb" it? 19:06 PilzAdam dunno 19:06 PilzAdam I just know that slabs with a height of 0.5 work 19:12 kaeza 0.6 seems to do the trick 19:15 Issa hi 19:16 Issa lava item don't have the same of water 19:17 Issa il y apas un fr 19:17 Issa je ne sais pas comment dire en anglais 19:17 Issa faire couler la lave 19:17 Issa en fais il y aun bloc mais il ne coule pas ? 19:17 Issa en fais il y aun bloc mais il ne coule pas ? 19:18 Issa pour faire une chute de lave par exemple ? 19:23 Issa ok i found the english word 19:24 Issa is 19:24 Issa molten lava flow 19:24 Issa welll i do the molten lava floww show what is do on minetest with bump mapping of course 19:25 sdzen greetings #minetest! 19:25 sdzen any reason why my map saving suddenly disabled itself after compiling the latest git? 19:26 sdzen http://forum.minetest.net/viewtopic.php?id=6096 19:30 PilzAdam Menche had the same problem IIRC 19:34 khonkhortisan Issa, what is the song in this video? http://www.youtube.com/watch?v=-ZfEJT8I1pg 19:35 sdzen awesome then tell me what he did to fic it :) 19:35 sdzen s/fic/fix 19:37 kaeza coming soon™: https://dl.dropboxusercontent.com/u/100008207/screenshot_3711009887.jpg 19:39 Jordach i've just realised that likid-h-crap has gone away 19:39 Jordach thank god 19:39 kaeza also: https://dl.dropboxusercontent.com/u/100008207/screenshot_3710961405.jpg 19:39 kaeza hai Jordach 19:39 Jordach \o/ 19:39 Exio metegol ftw 19:40 Jordach kaeza, football! (fuck us sports!) 19:41 markveidemanis john_minetest 19:41 markveidemanis Can you please help me with building a spawn? 19:41 PilzAdam markveidemanis 19:41 kaeza Jordach, care to model a better ball? :3 19:41 markveidemanis I swear not python!!! 19:41 kaeza I have no clue about texturing 19:41 Jordach kaeza, sure 19:42 kaeza you can kick it! 19:42 kaeza (stell needs to tweak a bit) 19:42 Jordach omfg 19:42 Jordach i've just had an awesome idea 19:43 * Exio kicks kaeza 19:43 kaeza D: 19:44 kaeza Minetest needz friction 19:44 Jordach kaeza, we really need mario kart in minetest 19:44 * john_minetest puts a kitten on Exio's head. 19:44 kaeza my stupid implementation of friction is silly 19:44 kaeza sometimes the ball just stops in midair :| 19:45 Exio seems legit 19:45 Exio kaeza: implement it in C++ for having client-side prediction 19:45 Exio :D 19:45 kaeza no u :D 19:45 Exio there should a "directory" 19:45 Jordach kaeza, if not velocity < 0.2, do velocity = 10/100 * velocity 19:45 * PilzAdam wont merge anything football related 19:45 Jordach if velocity < 0.2, do velocity = 0 19:45 Exio with random_client_side_prediction_crap 19:46 Exio Jordach: what about gravity 19:47 kaeza Jordach, the UFO mod can be modified to implement a car 19:47 Exio carts / boats mod? 19:47 Jordach kaeza, we need weapons too 19:47 Exio boats mod for the ground? :P 19:47 kaeza Exio, last time I tried boats, they were submarines 19:48 Exio kk 19:48 proller and need in pushing by floating water/lava with speed depends on level 19:48 Jordach kaeza, kaeza, if not velocity < 0.2, do velocity = 10/100 * velocity 19:49 kaeza yep 19:49 Exio Jordach: add gravity, acceleration and stuff 19:49 PilzAdam kaeza, kaeza, 19:49 PilzAdam :D 19:49 Exio lol PilzAdam 19:49 kaeza :P 19:51 sdzen anyone? http://forum.minetest.net/viewtopic.php?id=6096 19:51 sdzen at all? 19:51 sdzen ompldr died :P 19:52 sdzen guess where the links were 19:52 iqual|outisdes haha, great 19:52 kaeza D: 19:52 iqual|outisdes well, there will be mmdb soon 19:52 Issa khonkhortisan, is skirym theme cover by anonymous(for me) with really good voice show my youtube playlist ---> http://www.youtube.com/playlist?list=PLzZFPBWYtRrTk3DOQMhM0QLKjD6dTgJ5J 19:53 sdzen what do you tihnk ti maens 19:55 iqual|outside it means that i am unable to spell outside correctly :) 19:55 iqual|outside & whythefuck is iqual|outside banned in #minetest-dev? 19:56 PilzAdam BlockMen, Id like to your your crafting mod in MiniTest; when will version 3 be released? 19:56 PilzAdam +use 19:58 BlockMen PilzAdam, idk for sure. The creative is not tested that much. maybe next week, but cant promise. 19:58 BlockMen but if you want i can release a fixed 2.0 that has not the creative then 19:59 BlockMen *0.2 19:59 kaeza http://youtu.be/LczR71gc6TY 19:59 kaeza :D 20:00 Kacey bbl 20:00 BlockMen o.O, keaza, that cool! 20:02 khonkhortisan thanks 20:02 PilzAdam BlockMen, I guess I cant use it as is, MiniTest has a 9*4 inventory 20:03 * kaeza adds keaza to "extra words to highlight" 20:04 kaeza just in case 20:04 BlockMen PilzAdam, hmm. Most work would make fit the background. If you want i make a repro and you can fork? 20:04 khonkhortisan This kaeza is colorized 20:04 PilzAdam Im just trying to port your code to my workbench mod 20:05 kaeza khonkhortisan, wha 20:05 khonkhortisan I inserted a color code, but I think they don't work on this channel? 20:05 kaeza that worked for me O.o 20:05 Exio +c = color blocked 20:05 khonkhortisan good 20:05 kaeza bold 20:05 Exio you only see it clientsidely 20:05 khonkhortisan 'twas blue 20:06 kaeza khonkhortisan, I can see "This kaeza" colorized in what appears to be green 20:06 kaeza (while "is colorized" is black 20:06 kaeza ) 20:06 BlockMen PilzAdam, it works complete different. copy and change would be easier :P 20:07 kaeza <-- colorblind :/ 20:07 khonkhortisan your name may be interfering 20:08 BlockMen *but you can do what you want, its wtfpl 20:08 PilzAdam I got an idea... 20:08 kaeza uh oh 20:09 Exio stuff 20:09 Exio was it a rainbow? 20:09 Exio => no 20:09 kaeza lol nope 20:09 Exio exactly 20:10 Exio the channel has the cmode +c == colors blocked 20:10 markveidemanis Worldedit wont work :( 20:10 kaeza ^useful report 20:12 PilzAdam BlockMen, https://github.com/PilzAdam/MiniTest/commit/e4c893d406a90fe59c76267d6c5c16a28791f809 20:12 PilzAdam its so easy 20:12 PilzAdam you dont have to change the width of the craft list 20:12 PilzAdam just show the correct fields in the 2x2 version 20:15 BlockMen PilzAdam, have you tested? im kinda sure i had issues with that, thats why i changed it. 20:15 PilzAdam it works fine 20:15 BlockMen if i remember right some recipes werent working, but i cant remember anymore ... 20:16 BlockMen PilzAdam, hmm...im gonna test it then 20:16 PilzAdam the problem only occured when you have the list from 1-4 and dont change the width 20:17 PilzAdam but since I display 1-2 and 4-5 there is no need to change the width 20:17 PilzAdam its like the upper right corner of the 3x3 grid 20:18 PilzAdam I still need textures for it 20:19 BlockMen PilzAdam, ok, that sounds correct 20:19 BlockMen gd idea then 20:42 VanessaE specular 20:42 VanessaE oops 20:42 VanessaE focus FAIL :D 21:02 PilzAdam kahrl, can you rebase your hud_set_hotbar_itemcount pull request when you have time? 21:02 PilzAdam I need this for MiniTest 21:03 kahrl sure, one moment 21:04 kahrl is the way it is done the right way? I remember it was kind of non-generic and there were some problems with it 21:07 kahrl git managed to rebase it automatically, I force pushed it 21:10 kahrl o.O Travis build #666 in progress 21:11 Exio does it include the nether biome stuff? :D 21:13 PilzAdam kahrl, /home/adam/Minetest/minetest/src/script/lua_api/l_object.cpp:991:19: error: 'get_server' was not declared in this scope 21:13 PilzAdam I guess you should use STACK_TO_SERVER 21:14 PilzAdam yep, STACK_TO_SERVER(L) works 21:14 kahrl yeah I was about to push a fix for that 21:15 PilzAdam hm, doesnt seem to work 21:16 kahrl how did you test it? 21:16 PilzAdam player:hud_set_hotbar_itemcount(9) 21:16 kahrl where? in on_joinplayer? 21:16 PilzAdam in register_on_joinplayer() 21:16 kahrl yeah that doesn't work 21:16 kahrl it's the same with hud_set_flags 21:16 PilzAdam so, minetest.after()? 21:16 kahrl yep 21:17 PilzAdam how long? 21:17 kahrl even with a delay of 0 it works 21:17 kahrl I think joinplayer is called too early 21:18 PilzAdam minetest.after(0, player.hud_set_hotbar_itemcount, player, 9) 21:18 PilzAdam this works fine 21:20 PilzAdam so, its ok for me, feel free to push it 21:25 kahrl celeron was concerned about the protocol design: http://irc.minetest.ru/minetest-dev/2013-05-07#i_3072788 21:25 sfan5 good night 21:25 kahrl not sure if I should change it as I don't see much need to add more hud integer parameters in the future 21:26 kahrl I'd rather extend the lua hud system to make that more flexible 21:28 kahrl if I get an OK vote from one more dev or no objections in the next two hours I'll push it 21:30 NakedFury ill vote yes for any lua hud system made more flexible 21:30 NakedFury I dont think you will get a no vote 21:30 thefamilygrog66 salut 21:32 BlockMen finally, solved my problems with them: http://forum.minetest.net/viewtopic.php?id=6099 :) 21:32 thefamilygrog66 nice torches, BlockMen 21:33 BlockMen thefamilygrog66, thx 21:34 thefamilygrog66 I also like your doors mod - it's more satisfying hearing a "slam" when closing doors, I find 21:35 thefamilygrog66 and the trapdoors are cool, though they sometimes "connect" to the wrong direction, if you know what I mean 21:35 BlockMen thats why i created it. i thought there is missing something 21:36 BlockMen and oh, could you post a screen of the wrong connecting? 21:36 thefamilygrog66 I'll see what I can do - I suspect it's a player direction thing, which is tricky because of the close proximity 21:37 thefamilygrog66 i.e. the direction is more definitive when a little further away, if that makes sense. in other words, it's probably me placing them too close to my player 21:40 BlockMen hmm..sometimes the facedir doesnt work that great. but i guess i cant change that in my mod 21:41 thefamilygrog66 that's what I'm thinking, facedir seems mess up more the closer you are to the object being placed - same with stairs, etc. 21:41 sokomine sometimes it's difficult to place nodes with facedir. the screwdriver is of some help then 21:42 thefamilygrog66 hey sokomine 21:42 sokomine stairs as roofs are especially difficult. i tend to use worldedit if i can 21:42 BlockMen maybe facedir should be tweaked then? 21:42 thefamilygrog66 I fly 21:42 thefamilygrog66 you know what I did this afternoon, sokomine? 21:43 * sokomine watches as individual bits slowly march over an usb2.0 connection :-/ 21:43 thefamilygrog66 two words: pocket sheep 21:44 kahrl sounds dirty 21:44 thefamilygrog66 yeah, I guess it does. oops. 21:44 PilzAdam BlockMen, care to pull request these torches into MiniTest? 21:44 thefamilygrog66 basically, came up with a different solution to domesticating the sheep in simple mobs 21:45 BlockMen PilzAdam, will do. 21:45 PilzAdam Ill link it from the first post then 21:46 PilzAdam but integrate it properly into the default mod 21:46 sokomine feeding them sounds like a good idea, yes 21:47 sokomine i'm not sure if sheep eat wheat. they may come after you if you wield especially deliscious grass or something 21:47 thefamilygrog66 you could always tweak it so they follow you if you're carrying raw meat! 21:48 BlockMen PilzAdam, sure 21:48 PilzAdam cool 21:48 sokomine no. they don't like meat 21:48 thefamilygrog66 cannibal sheep do 21:48 thefamilygrog66 :) 21:48 sokomine those arn't allowed in. like creepers. they have to stay outside :-) 21:48 thefamilygrog66 haha 21:49 BlockMen PilzAdam, throw all (including texture) in default? or just deny the override? 21:49 PilzAdam hm? 21:49 thefamilygrog66 I changed the mod on my server so that you domesticate them by right-clicking twice - once to shear them, and the second time to grow back their wool and prevent them from dying 21:51 thefamilygrog66 also, instead of them dropping meat when you punch them, they get added to you inventory (hence, "pocket sheep") so you can drop them wherever you want. It's a lot less realistic than PilzAdam's additions today, but simple and easy to transport many sheep far distances simultaneously. 21:51 Uberi I wonder if they work with minecarts... 21:52 thefamilygrog66 hmm, I could try dropping a sheep into a minecart! 21:52 Uberi I dunno if that would work but it's worth a try 21:53 thefamilygrog66 just for laughs, yeah 21:53 sokomine brb! 21:55 * ShadowNinja finaly got a multi-server IRC network running. 22:00 thefamilygrog66 doesn't work, Uberi - the sheep won't stay in the cart 22:00 thefamilygrog66 d'oh 22:01 Uberi darn, I had hopes of that working 22:01 thefamilygrog66 me too 22:02 thefamilygrog66 makes sense though, since the player has to right-click on the cart to "get in" 22:04 khonkhortisan What makes minetest stop loading blocks? 22:04 PilzAdam "while true do end" in mods 22:09 kaeza kahrl, in case this still matters, +1 for the set_hotbar_itemcount 22:09 Uberi IIRC carts move objects inside of them 22:10 ShadowNinja VanessaE: If you are around, seems you missed it last time; are all of the bans still relevant or are some of those users long gone? 22:10 PilzAdam kaeza, kahrl currently rewrites it to use a new message for it 22:10 PilzAdam so it doesnt screw up the HUD_SET_FLAGS 22:10 VanessaE they are still relevant, yes. 22:10 kahrl I'm actually done with it and just force pushed the new version :D 22:11 kaeza PilzAdam, ah ok 22:11 PilzAdam kahrl, testing... 22:14 thefamilygrog66 Uberi - carts used to do that, but that was a different mod altogether, I believe 22:14 Uberi oh OK 22:14 thefamilygrog66 is that correct, PilzAdam? 22:15 PilzAdam yes 22:15 PilzAdam would be interesting for sheeps, though :-) 22:16 thefamilygrog66 haha, yes 22:17 * PilzAdam increase the "typo in MiniTest commit history" counter to 2 22:17 PilzAdam +s 22:18 thefamilygrog66 that was like a meta typo 22:18 thefamilygrog66 :) 22:26 MinetestBot GIT: kahrl commited to minetest/minetest: Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM 96fe1de832 2013-05-25T15:23:33-07:00 http://git.io/L-_uOg 22:28 Uberi wooooooooooooooooooooooooooooooooooooooooooooo 22:37 MinetestBot GIT: metaducky AT gmail DOT com commited to minetest/minetest: Fixed wrongly named invref:get_location() table members for nodes. f62ddf9022 2013-05-25T15:35:11-07:00 http://git.io/qyHrqg 22:40 BlockMen VanessaE, would you move please -> http://forum.minetest.net/viewtopic.php?id=6099 22:40 VanessaE busy right now 22:41 BlockMen k 22:41 Uberi those look lovely BlockMen 22:43 BlockMen Uberi, after that much hours they have to ;) and thx 22:43 NakedFury blockmen did you make a 3d ceiling version? 22:43 BlockMen NakedFury, no. i dont like torches that can be placed wrong way round 22:44 NakedFury so you would need a special ceiling lamp/torch 22:44 BlockMen or place torches like in RL :P 22:46 NakedFury add sconces in the wall or floor when they are place then its like real life 22:46 NakedFury recipe: normal torch but add a stone block below for primitive sconce 22:50 BlockMen hmm...sounds not bad, but would make gameplay suck IMO. so i will stay at this 2 types. but you are free to fork and change :P -> https://github.com/BlockMen/torches 22:51 NakedFury nah 22:51 NakedFury I like that style you made 22:52 NakedFury never liked ceiling torches either, in fact I would like o try making torches block you 22:53 BlockMen ya, interessting idea 22:54 BlockMen i will think about that 22:56 NakedFury along with that would have been nice to position the torches where we wanted inside the node space 23:07 BlockMen NakedFury, why? 23:08 NakedFury so instead of center placement that can block us we could place them closer to edges and still fit 23:10 BlockMen well, the width of a torch is 2/16 of a node, so it doesnt really block, even if centered 23:11 sokomine re 23:20 BlockMen good n8t 23:21 kaeza minetest: ../../include/irrString.h:330: T& irr::core::string::operator[](irr::u32) [with T = wchar_t, TAlloc = irr::core::irrAllocator, irr::u32 = unsigned int]: Assertion `!(index>=used)' failed. 23:21 kaeza ^ this happens every time you click the multiline text box 23:21 kaeza +out of bounds 23:22 kaeza can someone confirm? 23:22 Uberi which ver? 23:22 kaeza layesy git 23:22 kaeza latest* 23:23 kaeza tested with mesecons Luac 23:24 sapier can you try formspec mainmenu branch? 23:24 sapier lots of formspec errors have been fixed there 23:24 Uberi speaking of luacs, did anyone get to test out the new burnt luacontrollers? 23:24 kaeza not right now 23:24 Uberi no more losing your code due to overheat :) 23:24 kaeza Uberi, just cloned mesecons 23:26 kaeza ah 23:26 kaeza it hapens every time you click beyond EOL 23:26 kaeza +p 23:26 Uberi oh that sounds like an irrlicht bug 23:28 Uberi hey anyone see Jeija around lately? 23:33 PilzAdam no 23:34 Uberi I think he's around a +8 time zone 23:34 PilzAdam he is in the same time zone as /me :-) 23:37 Uberi hmm, I guess I'll just wait around then 23:38 PilzAdam I havent seen him for month 23:38 PilzAdam maybe even longer 23:49 VanessaE bbl 23:49 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Bugfix: Update formname on showing new formspec while already one shown efc75db764 2013-05-25T16:45:46-07:00 http://git.io/j5kuxg 23:55 PilzAdam bye