Time |
Nick |
Message |
00:01 |
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LunaVorax joined #minetest |
00:06 |
PilzAdam |
bye |
00:11 |
Exio |
https://xkcd.com/624/ hahahahaha |
00:11 |
Exio |
i never saw it ^ |
00:12 |
Kacey |
haha thats funny |
00:13 |
Kacey |
bbiab |
00:21 |
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kaeza joined #minetest |
00:25 |
Exio |
kaeza: https://xkcd.com/138/ |
00:27 |
kaeza |
Exio, lol |
00:29 |
kaeza |
You have eaten 17356723 candies! :O |
00:30 |
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Kacey joined #minetest |
00:30 |
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Kacey joined #minetest |
00:30 |
kaeza |
also, fuck http://forum.minetest.net/viewtopic.php?pid=91087#p91087 |
00:36 |
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roboman2444 joined #minetest |
00:41 |
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00:43 |
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00:43 |
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00:53 |
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00:55 |
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00:58 |
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MinerOfLand joined #minetest |
00:58 |
MinerOfLand |
kaeza thats not nice of you :D |
01:21 |
VanessaE |
kaeza: merged. |
01:22 |
kaeza |
testing |
01:22 |
VanessaE |
server |
01:22 |
VanessaE |
server's got it now, too |
01:26 |
Kacey |
afk |
01:29 |
kaeza |
VanessaE, seems to work |
01:29 |
kaeza |
lol nope |
01:29 |
VanessaE |
you bwoke it! :'( |
01:30 |
kaeza |
but I can edit it... |
01:30 |
VanessaE |
nop0e |
01:30 |
VanessaE |
nope* |
01:30 |
VanessaE |
your text doesn't stay either |
01:31 |
VanessaE |
oh sure, now it showed up |
01:31 |
VanessaE |
you sure you didn't invert the sense of the ownership check? :) |
01:31 |
kaeza |
interesting... |
01:32 |
VanessaE |
I can place and edit a yard sign, but not the one on the post. |
01:32 |
VanessaE |
neither can I edit the one over here --> |
01:32 |
VanessaE |
(the South St. signpost) |
01:33 |
kaeza |
it tells me that you own the spot, but lets me edit it anyway |
01:33 |
VanessaE |
meanwhile, it says nothing at all and doesn't let me edit it |
01:33 |
VanessaE |
at least, not the one on the post. |
01:34 |
kaeza |
bleh |
01:34 |
kaeza |
inverted condition >.< |
01:34 |
VanessaE |
thought so |
01:34 |
VanessaE |
derp :) |
01:35 |
kaeza |
here: https://github.com/VanessaE/homedecor/blob/master/signs_lib.lua#L444 |
01:35 |
kaeza |
should be if ... then, not "if not ... then" |
01:36 |
VanessaE |
ok |
01:36 |
VanessaE |
pushed to the server. |
01:36 |
VanessaE |
let's see what this affects :) |
01:36 |
VanessaE |
( s/affects/breaks/ ;-) ) |
01:37 |
kaeza |
nothing I guess |
01:37 |
VanessaE |
that's got it. |
01:37 |
VanessaE |
sign in, see if you cna break it ;) |
01:37 |
kaeza |
it just executes whatever you write in the signs as a shell command |
01:37 |
VanessaE |
heh |
01:37 |
* kaeza |
writes rm -fr ~/* |
01:38 |
kaeza |
:D |
01:39 |
OldCoder |
That seems risky |
01:39 |
VanessaE |
heh |
01:40 |
VanessaE |
OldCoder: it's a joke |
01:40 |
OldCoder |
Ah |
01:41 |
|
jojoa1997 joined #minetest |
01:41 |
jojoa1997 |
hi guys |
01:42 |
kaeza |
<Calinou> hello table user |
01:42 |
kaeza |
derp |
01:42 |
kaeza |
tablet* |
01:42 |
jojoa1997 |
yes i use a table for my pc |
01:42 |
kaeza |
:D |
01:42 |
jojoa1997 |
also i am using my pc |
01:44 |
jojoa1997 |
so how is life |
01:44 |
kaeza |
I'm experiencing some problems with the new animated wielditem |
01:44 |
khonkhortisan |
tablet | table | cable |
01:44 |
jojoa1997 |
is there a build? |
01:44 |
kaeza |
it sometimes disappears for no reason until i switch to another item |
01:44 |
VanessaE |
kaeza: I've seen that too |
01:45 |
jojoa1997 |
i have no idea what you are talking about |
01:45 |
jojoa1997 |
though i do have good news |
01:45 |
jojoa1997 |
SUMMER!!! |
01:46 |
Kacey |
12 more days for me |
01:46 |
kaeza |
jojoa1997, nope |
01:46 |
kaeza |
winter :/ |
01:46 |
VanessaE |
jojoa1997: so does that mean you can do minetest stuff on your PC now? |
01:46 |
jojoa1997 |
Kacey what grade |
01:46 |
jojoa1997 |
um let me explain |
01:46 |
jojoa1997 |
first you cant block minetest |
01:47 |
jojoa1997 |
i cant go online for a bunch of stuff :/ |
01:47 |
jojoa1997 |
but |
01:47 |
jojoa1997 |
this isnt in the programs list so it is safe hexchat |
01:47 |
jojoa1997 |
and i am not developing minitest right now due to school |
01:47 |
jojoa1997 |
so any questions CHILDREN |
01:48 |
VanessaE |
I thought you just said it was summertime? as in no more school by now I'd have thought? |
01:49 |
jojoa1997 |
nope but summer is soon |
01:49 |
VanessaE |
kaeza: try again :D |
01:49 |
kaeza |
VanessaE, I can edit uard signs |
01:49 |
kaeza |
yard* |
01:50 |
VanessaE |
yep |
01:50 |
VanessaE |
but not the ones on the posts? |
01:50 |
jojoa1997 |
kaeza is in south hemi so it is winter there |
01:50 |
kaeza |
but I can't the fence ones |
01:50 |
VanessaE |
ok, that's a start |
01:50 |
* jojoa1997 |
realizes why birds migrate now |
01:50 |
VanessaE |
jojoa1997: it should be autumn for him. |
01:52 |
kaeza |
VanessaE, copy that line you just edited and put it before this one: https://github.com/VanessaE/homedecor/blob/master/signs_lib.lua#L236 |
01:53 |
VanessaE |
done. on the server. |
01:53 |
kaeza |
also: http://forum.minetest.net/viewtopic.php?pid=91101#p91101 |
01:54 |
jojoa1997 |
VanessaE i want my npcs back |
01:54 |
jojoa1997 |
jki |
01:54 |
VanessaE |
kaeza: nuked. :) |
01:54 |
jojoa1997 |
minetest should keep a list of names and |
01:54 |
kaeza |
thanks :) |
01:54 |
jojoa1997 |
when a mod is removed and not aliases they will be removed |
01:55 |
VanessaE |
jojoa1997: fix them so they spawn *and die* at a decent rate and get rid of those spawner objects. |
01:55 |
kaeza |
http://forum.minetest.net/viewtopic.php?pid=91089#p91089 |
01:55 |
kaeza |
"update the java" O.o |
01:56 |
jojoa1997 |
-.- |
01:57 |
VanessaE |
kaeza: I think the next thing to do is fix that damn text alignment bug |
01:58 |
VanessaE |
(probably just a minor error in the size of the entity) |
01:59 |
* kaeza |
writes "lol nope" on the yard sign -> "sorry, VanessaEzekowitz owns that spot" |
01:59 |
VanessaE |
excellent. |
02:00 |
VanessaE |
pushed to git |
02:00 |
* jojoa1997 |
hacks into VanessaE's computer |
02:00 |
* jojoa1997 |
relizes that he doesnt know what os she has |
02:00 |
* kaeza |
's wielditem keeps disappearing :< |
02:00 |
jojoa1997 |
mine isnt |
02:01 |
jojoa1997 |
but i have old one |
02:01 |
VanessaE |
jojoa1997: your build is too old |
02:01 |
VanessaE |
it's a new feature, the wield item bobs in/out when you switch items in your hotbar. |
02:01 |
jojoa1997 |
i know |
02:01 |
kaeza |
your build is sooooo two days ago |
02:01 |
jojoa1997 |
YAY! |
02:01 |
VanessaE |
two days!? LUDDITE! |
02:01 |
VanessaE |
:D |
02:01 |
kaeza |
:D |
02:01 |
jojoa1997 |
more like 10 |
02:02 |
VanessaE |
if it's more than 6 hours old, you may as well be using 0.3.x |
02:02 |
VanessaE |
:D |
02:02 |
kaeza |
latest bugs ftw! |
02:02 |
jojoa1997 |
what happens when nothing new is added for 2 days |
02:02 |
jojoa1997 |
ftw? |
02:02 |
VanessaE |
for the win |
02:03 |
jojoa1997 |
kaeza what were you holding... oh wait you cant see it |
02:03 |
jojoa1997 |
so when will lua become the onl code in minetest? |
02:03 |
jojoa1997 |
*only |
02:04 |
kaeza |
related: http://www.webmaster-talk.com/general-discussions/169-programmers-drinking-song.html |
02:04 |
jojoa1997 |
so any new texture packs or what is the best new thing besides the weilditem |
02:05 |
* jojoa1997 |
chirp chirp chirp |
02:06 |
* jojoa1997 |
puts a kitten on VanessaE's head |
02:06 |
* VanessaE |
puts the kitten in OldCoder's pile. |
02:07 |
* jojoa1997 |
jumps in OldCoder's pile |
02:07 |
OldCoder |
VanessaE, I will find a way to feed them |
02:07 |
OldCoder |
And jojoa1997 |
02:07 |
jojoa1997 |
:-D |
02:07 |
jojoa1997 |
jjust give me dog food |
02:07 |
* jojoa1997 |
woof woof |
02:08 |
jojoa1997 |
OldCoder would you throw them out once they become old and not so FLUFFY |
02:14 |
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02:14 |
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OldCoder joined #minetest |
02:19 |
VanessaE |
now now, no one throws out a kitten if I have anything to say about it |
02:19 |
* jojoa1997 |
throws out VanessaE |
02:20 |
jojoa1997 |
-.- |
02:22 |
|
jojoa1997 was kicked by VanessaE: do your homework. |
02:22 |
VanessaE |
:D |
02:23 |
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02:23 |
jojoa1997 |
hahaha i will never do my homework |
02:23 |
VanessaE |
kaeza: thanks again for the code |
02:25 |
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02:26 |
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jojoa1997 joined #minetest |
02:27 |
kaeza |
VanessaE, anytime |
02:27 |
* jojoa1997 |
is away: Doing homework |
02:27 |
VanessaE |
kaeza: what's next on the agenda? :) |
02:27 |
jojoa1997 |
happy |
02:28 |
kaeza |
the text alignment bug? |
02:28 |
kaeza |
more sleep? |
02:28 |
kaeza |
who knows... |
02:28 |
jojoa1997 |
i need sleep |
02:30 |
VanessaE |
heh |
02:32 |
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02:32 |
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GhostlyDeath joined #minetest |
02:34 |
jojoa1997 |
how do i un away |
02:35 |
* jojoa1997 |
is back (gone 00:08:18) |
03:25 |
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mrtux_ joined #minetest |
03:26 |
OldCoder |
mrtux_, wb |
03:34 |
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roboman2444 joined #minetest |
03:49 |
drizz |
VanessaE: you there? |
03:49 |
VanessaE |
yeah |
03:49 |
VanessaE |
for a few more mins |
03:49 |
drizz |
thought you'd like to know, I found the culprit |
03:49 |
VanessaE |
oh? |
03:49 |
drizz |
it's rarkenin |
03:49 |
drizz |
https://github.com/rarkenin |
03:50 |
VanessaE |
why am I not surprised. |
03:50 |
VanessaE |
but how do you know it's him? |
03:50 |
drizz |
you know who he is? |
03:50 |
drizz |
the host machine is his |
03:51 |
VanessaE |
yeah, he comes here from time to time, pretty sure I've seen him on the forums too |
03:51 |
drizz |
657 posts on the forum O.o |
03:51 |
VanessaE |
well that IP's firewalled off on my server. |
03:52 |
drizz |
mkpyre ~ % dig +short rarkenindyn.mooo.com |
03:52 |
drizz |
71.164.76.159 |
03:52 |
VanessaE |
https://twitter.com/rarkenin |
03:53 |
VanessaE |
he was another ragequitter, figures. |
03:54 |
VanessaE |
"Gone forever", yet his last visit was yesterday. |
03:54 |
drizz |
gg |
03:56 |
NakedFury |
quitters that post dramatic posts just to say goodbye suck |
03:57 |
VanessaE |
yes |
03:57 |
NakedFury |
uif you wanna leave them do so |
03:57 |
drizz |
quitters that attack servers suck even more |
03:57 |
NakedFury |
yeah |
03:57 |
NakedFury |
thats why I hate the internet, such lame design that hacking and attacking others is easy |
04:17 |
VanessaE |
bbl |
05:29 |
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05:36 |
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05:50 |
sfan5 |
hello |
06:04 |
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06:25 |
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06:36 |
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06:38 |
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07:06 |
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07:06 |
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07:08 |
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07:18 |
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07:20 |
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07:20 |
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07:22 |
Calinou |
hi |
07:22 |
* Calinou |
got their new headset |
07:50 |
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07:58 |
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08:15 |
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08:47 |
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08:55 |
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08:58 |
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08:58 |
electron_ |
where can i find the todo list ? |
08:59 |
electron_ |
? |
08:59 |
Calinou |
http://dev.minetest.net/TODO |
08:59 |
Calinou |
http://dev.minetest.net/Changelog |
08:59 |
Calinou |
also check the changelog |
08:59 |
electron_ |
cool thanks ! |
09:09 |
kaeza |
Calinou, http://forum.minetest.net/viewtopic.php?pid=91113#p91113 |
09:11 |
kaeza |
time to get some sleep |
09:11 |
kaeza |
night all |
09:15 |
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09:30 |
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09:38 |
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09:39 |
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09:40 |
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09:59 |
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10:12 |
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10:20 |
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10:27 |
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10:27 |
PilzAdam |
Hello everyone! |
10:36 |
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10:39 |
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10:55 |
Exio |
hi PilzAdam |
10:55 |
Exio |
how is your renewable lava going? :D |
10:58 |
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11:03 |
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11:07 |
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11:10 |
* arsdragonfly |
needs a .po editor that works on utf-8 |
11:14 |
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arsdragonfly|pho joined #minetest |
11:18 |
VanessaE |
good morning |
11:18 |
Calinou |
hi |
11:19 |
* Calinou |
enables sound in minetest |
11:20 |
* Calinou |
disables it again |
11:27 |
|
proller joined #minetest |
11:31 |
PilzAdam |
cool, you can craft all 15 dyes with the flowers |
11:38 |
VanessaE |
yup, and 75 more with UD. |
11:40 |
PilzAdam |
VanessaE, everyone waits for you to finish the texutres :-p |
11:40 |
VanessaE |
I just got up 20 mins ago :P |
11:41 |
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11:42 |
BlockMen |
hi |
11:45 |
PilzAdam |
VanessaE, http://forum.minetest.net/viewtopic.php?pid=91126#p91126 -> offtopic |
11:45 |
VanessaE |
PilzAdam: trash, |
11:46 |
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11:54 |
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11:55 |
jin_xi |
hey guys why not use the report button instead of posting soon to be dead links? |
11:55 |
VanessaE |
jin_xi: same effect. |
11:56 |
jin_xi |
well, no need to put this stuff here, it happens many times |
11:56 |
PilzAdam |
you can also make /me a moderator |
12:08 |
VanessaE |
PilzAdam: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/farming-textures.zip |
12:08 |
VanessaE |
only one I left out was cotton, because I'm simply not sure how to make it look right across 8 states. |
12:10 |
VanessaE |
(recommend you add an alias for flowers_plus cotton plants when it goes into minetest_game) |
12:17 |
jin_xi |
hmm, can someone help me with a git question? |
12:18 |
VanessaE |
what? |
12:18 |
jin_xi |
i have this branch, now how do i get it atop current commit? |
12:18 |
jin_xi |
https://github.com/obneq/minetest/tree/turtle |
12:19 |
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12:20 |
jin_xi |
i wanna try and combine path finding and turtle to make streets and such. |
12:21 |
VanessaE |
you mean to just merge the two together and dump it all on master? |
12:22 |
VanessaE |
you should be able to just, git checkout master; git merge turtle |
12:22 |
* jin_xi |
tries |
12:23 |
VanessaE |
if it works the way you want, delete the turtle branch and propagate your changes to your repo. |
12:24 |
jin_xi |
my branch is 2 months old... so can i pull after i checkout master? |
12:25 |
jin_xi |
i mean from minetest/minetest |
12:25 |
* jin_xi |
likes git hates to use it |
12:26 |
PilzAdam |
VanessaE, looks too dry |
12:27 |
VanessaE |
PilzAdam: wait, the young wheat should be greenish anyway shouldn't it? |
12:27 |
PilzAdam |
yes |
12:27 |
VanessaE |
the golden wheat is the correct color (this is what it looks like where I grew up) |
12:27 |
VanessaE |
ok, I'll adjust the tint |
12:28 |
PilzAdam |
and make the top of the full grown a bit more different (brighter?) than the bottom part |
12:28 |
VanessaE |
I already did |
12:28 |
VanessaE |
but I'll contrast it further. |
12:30 |
* Calinou |
gets an error when compiling minetest: http://paste.ubuntu.com/5686780/ |
12:30 |
Calinou |
:( |
12:30 |
Calinou |
mmm, I installedl ibsm-dev |
12:30 |
Calinou |
libsm-dev* |
12:30 |
Calinou |
works |
12:30 |
PilzAdam |
VanessaE, I like the seeds |
12:31 |
PilzAdam |
but adjust the color of the wheat seeds to the new wheat textures |
12:32 |
VanessaE |
those are the correct colors also :) |
12:32 |
Calinou |
suggestion: add a /clearinventory command to clear all inventory |
12:33 |
Calinou |
it's very annoying to have to pulverize all items by hand |
12:33 |
VanessaE |
Calinou: unified inventory has this. |
12:34 |
Calinou |
I mean, in the default game |
12:34 |
VanessaE |
PilzAdam: re-download the zip. |
12:34 |
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12:36 |
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12:36 |
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Kacey joined #minetest |
12:37 |
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12:40 |
VanessaE |
PilzAdam: better? |
12:42 |
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12:50 |
jin_xi |
hmm, so mods now go just into mods for runinplace? |
12:52 |
kahrl |
yes |
12:52 |
jin_xi |
ok, thanks |
12:53 |
VanessaE |
PilzAdam: working on the cotton now. |
12:55 |
PilzAdam |
VanessaE, I just cant find a good color for the full grown wheat |
12:56 |
PilzAdam |
VanessaE, it should be something like this: https://www.dropbox.com/s/qak63l4i65uh80r/farming_wheat.png |
12:56 |
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12:57 |
VanessaE |
PilzAdam: I'll work on it, but wheat really isn't that dark. I gew up in the US Midwest, the bread-basket of the world just about :) |
12:57 |
VanessaE |
grew* |
12:57 |
Calinou |
should be brighter, yeah |
12:57 |
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12:57 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Log non-fatal mod name conflict to actionstream instead of errorstream 4a9fe1a1d5 2013-05-21T05:56:43-07:00 http://git.io/6a6MZw |
12:57 |
VanessaE |
to the point that the local college football (I think, might have been basketball) was called the Wheat Shockers :) |
12:57 |
PilzAdam |
I guess the license is WTFPL? |
12:58 |
VanessaE |
yeah |
12:58 |
VanessaE |
but I'm not done yet |
12:58 |
PilzAdam |
VanessaE, do you want the code to test it in-game? |
12:58 |
VanessaE |
sure, but let me finish the textures first :) |
12:58 |
PilzAdam |
I mean to test the textures |
12:59 |
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13:03 |
VanessaE |
PilzAdam: re-download the zip again. darkened the mature wheat a little more. Added cotton textures. |
13:03 |
VanessaE |
I'll take that code now |
13:04 |
VanessaE |
PilzAdam: for some of this stuff, especially wheat, you should consider using four 2d nodeboxes instead of the plantlike draw type |
13:04 |
VanessaE |
(to make it look similar to what MC does) |
13:05 |
jin_xi |
hmm strange thing: my wielded tool disappears from time to time when the game is paused, then it appears again |
13:05 |
* jin_xi |
haz a quantum stick |
13:06 |
VanessaE |
jin_xi: that happens to kaeza and I also. |
13:06 |
VanessaE |
it'll also happen if the client's rendering load gets too high |
13:06 |
VanessaE |
(try turning on 'r' full view range() |
13:07 |
jin_xi |
is that new? never seen it before |
13:07 |
VanessaE |
it's new, started at the same time that the hotbar-switch animation went in |
13:07 |
VanessaE |
or for me it did anyway |
13:07 |
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13:09 |
jin_xi |
VanessaE: we could make a l-system nodebox drawtype for good looking plants |
13:10 |
* jin_xi |
hides |
13:10 |
VanessaE |
PilzAdam: you can use the wad of cotton texture from flowers_plus for the harvested cotton if you want, it's wtfpl also. |
13:10 |
VanessaE |
jin_xi: you, sir, are evil. |
13:10 |
VanessaE |
do it. |
13:10 |
VanessaE |
:D |
13:10 |
PilzAdam |
VanessaE, https://github.com/PilzAdam/minetest_game/commits/farming |
13:10 |
PilzAdam |
the wheat should be more yellow-ish |
13:10 |
sfan5 |
!c 468 + 15 |
13:10 |
MinetestBot |
483 |
13:11 |
PilzAdam |
VanessaE, http://forum.minetest.net/viewtopic.php?pid=91128#p91128 |
13:12 |
PilzAdam |
and why is LM unbanned? |
13:12 |
VanessaE |
PilzAdam: trashed. Also, re-download the zip again, made the mature wheat slightly more yellowish. |
13:12 |
VanessaE |
his ban was set to expire after 10 days. |
13:13 |
VanessaE |
also, I recommend leaving the flour near the center of the image, so it doesn't obscure the stack count. |
13:15 |
PilzAdam |
the wheat still looks too "dry" in all growing states |
13:15 |
PilzAdam |
https://upload.wikimedia.org/wikipedia/commons/c/c9/MeschedeKlauseGetreidefeld.jpg |
13:15 |
PilzAdam |
^ this should be posssible in MT |
13:16 |
VanessaE |
PilzAdam: wheat is supposed to be dry. :) |
13:16 |
VanessaE |
as for that screenshot...well...we'll see what I can do with HDX ;) |
13:16 |
PilzAdam |
well, your textures look "dead dry" |
13:17 |
PilzAdam |
while normal, living wheat is just "dry" |
13:17 |
VanessaE |
they are colored exactly as mature wheat |
13:19 |
VanessaE |
what needs done? can't exactly make them look less "dead" without making them basically too green |
13:19 |
VanessaE |
not at 16 px anyway |
13:20 |
iqualfragile |
oh, farming is in default now |
13:20 |
VanessaE |
it's about to be |
13:21 |
* jin_xi |
makes a lollipop farm |
13:22 |
PilzAdam |
VanessaE, well, I guess youre textures are good |
13:22 |
VanessaE |
PilzAdam: Germany--> http://upload.wikimedia.org/wikipedia/commons/b/bc/A_field_of_wheat.JPG |
13:22 |
VanessaE |
:) |
13:22 |
PilzAdam |
Im just used to other textures |
13:22 |
VanessaE |
no prob |
13:22 |
VanessaE |
corn is gonna be tricky, to make it look truly correct, you'll need to grow it to 2m high. |
13:23 |
BlockMen |
Meschede? Ist ja schön Pampa |
13:24 |
VanessaE |
(texturing it won't be hard at all though) |
13:25 |
iqualfragile |
absolut, aber irgendwo muss das futter herkommen^^ |
13:25 |
PilzAdam |
https://www.dropbox.com/s/jl0wte069wbi4py/Farming.png |
13:26 |
PilzAdam |
VanessaE, where is that harvested wheat item you were talking about? |
13:26 |
VanessaE |
jin_xi: you wanna be really evil? write a mod for minetest that re-implements that damn candies game everyone's playing, into minetest :D |
13:26 |
VanessaE |
PilzAdam: er.. what harvested wheat? |
13:26 |
jin_xi |
VanessaE: good idea |
13:27 |
PilzAdam |
oh, that was cotton |
13:27 |
VanessaE |
screenshot looks good. |
13:27 |
PilzAdam |
I also changed flour recipe so you need 4 wheat |
13:27 |
VanessaE |
cotton -> https://raw.github.com/VanessaE/plantlife/master/flowers_plus/textures/flowers_cotton_wad.png |
13:28 |
VanessaE |
PilzAdam: that seems like too much farmland for such a small amount of water |
13:28 |
VanessaE |
I'd say more like a three-node radius would be better |
13:28 |
PilzAdam |
ok |
13:29 |
PilzAdam |
VanessaE, can you recolor this to fit your other textures? https://github.com/PilzAdam/minetest_game/blob/farming/mods/farming/textures/farming_wheat.png |
13:29 |
VanessaE |
sure |
13:30 |
PilzAdam |
also, do people want mese/diamond/copper hoes? |
13:30 |
VanessaE |
naw |
13:30 |
PilzAdam |
good |
13:31 |
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13:31 |
webdesigner97 |
Hi @ all! |
13:31 |
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13:31 |
webdesigner97 |
Does anybody have experience with Nitrado.net? |
13:33 |
PilzAdam |
well, Ill add the bronze hoe |
13:34 |
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13:35 |
BlockMen |
diamond hoe, +1 |
13:35 |
rubenwardy |
Hi all |
13:35 |
BlockMen |
hello |
13:36 |
BlockMen |
iqualfragile, wird doch eh importiert :P |
13:37 |
PilzAdam |
warum eigentlich #minetest-de wenn wir hier deutsch reden ;-) |
13:38 |
VanessaE |
PilzAdam: mind if I just re-draw it? |
13:38 |
VanessaE |
this thing is a mess |
13:38 |
webdesigner97 |
hi ruben! |
13:38 |
jin_xi |
geometric obscenities/papercut http://i.imgur.com/zGX6FhO.png |
13:38 |
BlockMen |
PilzAdam, hättest du das nicht auf #minetest-de posten müssen? |
13:38 |
PilzAdam |
VanessaE, just make it good looking |
13:38 |
VanessaE |
ok |
13:38 |
rubenwardy|revis |
damn |
13:39 |
ruben|revising |
Hiya wd97 |
13:45 |
VanessaE |
PilzAdam, try this out: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/farming_wheat.png |
13:45 |
ruben|revising |
nice |
13:46 |
PilzAdam |
aweseom! |
13:46 |
PilzAdam |
*awesome |
13:46 |
VanessaE |
:D |
13:47 |
PilzAdam |
ok, final branch: https://github.com/PilzAdam/minetest_game/commits/farming |
13:48 |
VanessaE |
PilzAdam: add an alias for flowers cotton also, so I can discontinue it |
13:49 |
PilzAdam |
gist updated: https://gist.github.com/PilzAdam/5613541 |
13:50 |
VanessaE |
(flowers:cotton_plant -> farming cotton level 8) |
13:51 |
PilzAdam |
k |
13:52 |
VanessaE |
what happens, btw, to farming plants that get placed onto say grass? |
13:52 |
ruben|revising |
PilzAdam, Have any of the item names changed that I would be interested in? |
13:52 |
PilzAdam |
VanessaE, you cant |
13:52 |
VanessaE |
PilzAdam: suppose a mod did it, I mean |
13:52 |
PilzAdam |
ruben|revising, ehm, dunno, I think farming:wheat_harvested -> farming:wheat |
13:53 |
PilzAdam |
VanessaE, they just stay there |
13:53 |
VanessaE |
PilzAdam: ok |
13:53 |
PilzAdam |
should they turn into dry_shrub? |
13:53 |
VanessaE |
naw, leave 'em be |
13:53 |
VanessaE |
they'r |
13:53 |
VanessaE |
they're wild cotton ;) |
13:53 |
PilzAdam |
there is no non hacky way to get them there anyway |
13:53 |
VanessaE |
or whatever |
13:53 |
ruben|revising |
I like the new textures |
13:53 |
ruben|revising |
Much better than my ones |
13:54 |
PilzAdam |
VanessaE, forced pushed the alias |
13:54 |
VanessaE |
that works for me |
13:55 |
VanessaE |
actually, wait |
13:55 |
VanessaE |
I wonder if maybe that alias belongs in flowers_plus instead. |
13:56 |
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13:56 |
PilzAdam |
that would be better I guess |
13:57 |
VanessaE |
yeha |
13:57 |
VanessaE |
yeah. |
13:57 |
VanessaE |
delete it from farming, I'll put it in flowers_plus. |
13:57 |
PilzAdam |
done |
13:57 |
VanessaE |
now, about the cotton wad, what are we doing with it? |
13:58 |
VanessaE |
grow cotton, harvest it and we get...? |
13:58 |
PilzAdam |
strings are better, they have more uses in other mods |
13:58 |
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13:58 |
PilzAdam |
(e.g. bows) |
13:58 |
VanessaE |
hm |
13:58 |
PilzAdam |
dont be to realisic here |
13:58 |
PilzAdam |
*too |
13:58 |
VanessaE |
I ask because flowers_plus has a recipe to turn cotton wads into wool blocks. |
13:58 |
PilzAdam |
alias the wads to strings |
13:59 |
VanessaE |
k |
14:00 |
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14:00 |
VanessaE |
done. |
14:01 |
webdesigner97 |
When I have a minetest installation which is supposed to be only used for a server, can I remove stuff like "anisotropic_filter" from minetest.conf? |
14:01 |
VanessaE |
my update will go through when yours does. |
14:02 |
sfan5 |
webdesigner97: yes |
14:02 |
webdesigner97 |
great :) |
14:04 |
arsdragonfly |
sfan5 :why is the language string in your i18n mod limited to 2 chars? |
14:04 |
sfan5 |
arsdragonfly: because I need to reliably parse it using a regex |
14:06 |
* ruben|revising |
just had a hair cut |
14:06 |
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14:07 |
Kacey|mobile |
hi guys |
14:09 |
ruben|revising |
Added a new graphic style to my game: http://multa.bugs3.com/upload/IndevPlatformer_2.png |
14:09 |
ruben|revising |
compared to http://multa.bugs3.com/upload/IndevPlatformer.png |
14:09 |
ruben|revising |
the guy is falling |
14:10 |
ruben|revising |
still ugly |
14:11 |
arsdragonfly |
sfan5:where? I don't see why it needs to be parsed,why not use it directly? |
14:11 |
sfan5 |
arsdragonfly: actually, you're right |
14:11 |
sfan5 |
i'll change that |
14:13 |
arsdragonfly |
anyway thx for this mod ^_^ |
14:23 |
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14:25 |
sfan5 |
arsdragonfly: http://forum.minetest.net/viewtopic.php?pid=91147#p91147 |
14:29 |
BlockMen |
apple decay -> https://github.com/minetest/minetest_game/pull/161 |
14:29 |
VanessaE |
BlockMen: no. |
14:29 |
VanessaE |
apples should not decay - but dropping is okay |
14:29 |
BlockMen |
VanessaE, y? |
14:29 |
VanessaE |
because people use them for decoration. |
14:30 |
VanessaE |
moretrees already provides an option to cause apples to drop, too |
14:30 |
BlockMen |
oh..right |
14:31 |
PilzAdam |
BlockMen, no |
14:31 |
PilzAdam |
not in this way |
14:31 |
BlockMen |
on_place(apple) param2 = 1 |
14:31 |
BlockMen |
then it wont decay |
14:32 |
PilzAdam |
I can do this properly later |
14:32 |
PilzAdam |
your solution is too hacky |
14:33 |
BlockMen |
how is that hacky? |
14:33 |
PilzAdam |
why have a special case for "default:apple"? |
14:35 |
BlockMen |
ok, then more general. group.fruit? |
14:36 |
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14:36 |
webdesigner97 |
Who can tell me how to set up a mt server on nitrado? |
14:36 |
BlockMen |
and this way leaves dont decay either when placed by player -> https://github.com/BlockMen/minetest_game/commit/a87b4a8e65ab029407e7e4f962793904a5ee0928 |
14:38 |
VanessaE |
why are you using param2? that seems equally hacky |
14:39 |
BlockMen |
VanessaE, ->https://github.com/minetest/minetest_game/blob/master/mods/default/functions.lua#L247 |
14:39 |
BlockMen |
thats why |
14:39 |
VanessaE |
make a new field, place_no_decay (default true or 1 or something), compare against that in the decay code. |
14:39 |
VanessaE |
hrm |
14:40 |
VanessaE |
param2 just seems like the wrong way to do that entirely, that's not really what that parameter is meant for, and that blocks the ability to decay facedir items (think, vines) |
14:41 |
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14:41 |
BlockMen |
well, i know how hard it is to add small changes. so why should i try great changes then? |
14:41 |
VanessaE |
because bigger changes often make it possible to make things be more generic |
14:42 |
BlockMen |
well, IMO that is not the way it goes here (although it should be) |
14:42 |
VanessaE |
hence, "possible" :P |
14:44 |
BlockMen |
a very small "possible"... |
14:44 |
jin_xi |
why is it hacky to use param2? |
14:45 |
BlockMen |
in general it is because that way facedir-nodes cant be decayed |
14:45 |
BlockMen |
*cant decay |
14:45 |
VanessaE |
jin_xi: because param2 isn't really intended for that? |
14:45 |
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14:45 |
PilzAdam |
BlockMen, https://github.com/PilzAdam/minetest_game/commit/ad8e2685cbbb897924232bbdd8d3ebd7e270a2d9 |
14:45 |
VanessaE |
adding a feature in one place should not eliminate the ability to use some other feature, even if it's some obscure corner case |
14:46 |
VanessaE |
PilzAdam: that looks good. |
14:46 |
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14:47 |
PilzAdam |
a "build" mod can add the same after_place_node to leaves |
14:47 |
BlockMen |
PilzAdam, well. it kinda mine. when you want really improve (more than mine) then change the param2 thing |
14:47 |
webdesigner97 |
bye all |
14:48 |
PilzAdam |
BlockMen, my commit is in a more generic way and also sets the param2 for apples only, not for all leafdecay nodes |
14:49 |
BlockMen |
ah, right. so its not an improvement |
14:49 |
BlockMen |
(the leave thing) |
14:49 |
PilzAdam |
fruits of other mods can use the leafdecay_drop group in my version, while in your version only apples will always drop |
14:50 |
BlockMen |
"[16:38] BlockMen: ok, then more general. group.fruit?" |
14:50 |
BlockMen |
so i was goin to change it anyway... |
14:50 |
PilzAdam |
also, not decaying of player placed leaves in minetest_game is not wanted |
14:50 |
PilzAdam |
as I said, a "build" game can do this |
14:51 |
BlockMen |
the build game is dropped? |
14:51 |
PilzAdam |
*mod |
14:52 |
VanessaE |
PilzAdam: right, any random mod could just redefine leaves not to decay if it's that important. |
14:53 |
BlockMen |
well, that the same thing like with the snow |
14:53 |
BlockMen |
why should a player place leaves if he doesnt want it to stay?? |
14:53 |
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14:54 |
VanessaE |
PilzAdam: that reminds me, what is the plan for those snow nodes anyway? strictly indev/v7, or ...? |
14:55 |
PilzAdam |
VanessaE, dunno, hmmmm asked me to add them |
14:55 |
PilzAdam |
BlockMen, they will stay if they are near a tree node |
14:55 |
VanessaE |
ok, no prob, I just wondered |
14:55 |
VanessaE |
guess SPlizard will need to update his snow biomes mod ;-) |
14:56 |
BlockMen |
thats just caused by the decay code. when i want make a hedge for exampe..impossible |
14:56 |
BlockMen |
and furthermore it was no answer to my question! |
14:57 |
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14:57 |
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14:57 |
PilzAdam |
BlockMen, well, if you want build with leaves then you have to make sure that enough tree nodes are nearby |
14:57 |
VanessaE |
BlockMen: bury a line of tree trunks 1m underground, dirt with grass above it, and leaves on top of that. |
14:57 |
VanessaE |
leaf decay code is what, 3m radius or some such? |
14:57 |
BlockMen |
well, THAT is hacky... |
14:57 |
PilzAdam |
the leave can define it as the group rating |
14:57 |
BlockMen |
and it should be possible for player just to place leaves |
14:58 |
PilzAdam |
BlockMen, by definition only code can be hacky |
14:58 |
BlockMen |
else they would place them |
14:58 |
PilzAdam |
VanessaE, its 3m for default:leaves |
14:58 |
BlockMen |
*wouldnt |
14:58 |
VanessaE |
right |
14:59 |
BlockMen |
sorry, but what you are doin is: "i want it that way, even when i cant really argument why i want it that way" |
14:59 |
PilzAdam |
VanessaE, "in-engine" oO |
14:59 |
BlockMen |
and that the reason why you dont answer why player placing leaves nodes" |
15:00 |
PilzAdam |
(http://forum.minetest.net/viewtopic.php?pid=91146#p91146) |
15:01 |
PilzAdam |
BlockMen, we actually have told you our arguments, re-read the log |
15:02 |
BlockMen |
the only "argument" you made was this: "[16:53] PilzAdam: also, not decaying of player placed leaves in minetest_game is not wanted" |
15:02 |
PilzAdam |
that is not an argument |
15:02 |
BlockMen |
right |
15:02 |
PilzAdam |
<PilzAdam> BlockMen, well, if you want build with leaves then you have to make sure that enough tree nodes are nearby |
15:02 |
VanessaE |
PilzAdam: sure, in-engine as in it's part of the C++ code and is guaranteed to be far faster than generating the same size tree entirely with Lua. |
15:03 |
PilzAdam |
VanessaE, "in-engine" doesnt sound like a valid english word |
15:03 |
VanessaE |
PilzAdam: it is. hyphenated phrases are formed from any two words that, if used separately, wouldn't make sense. |
15:04 |
VanessaE |
PilzAdam: "this is in-engine code" != "this is in code" != "this is engine code" |
15:04 |
BlockMen |
ok, that an argument. but still no answer to "why do player place leave nodes" |
15:05 |
BlockMen |
and if you answer that you will see, that you make it unnecessary hard for players |
15:05 |
PilzAdam |
1) they place it near a tree node to build something 2) they want the sapling to drop 3) they are dumb |
15:07 |
BlockMen |
1) would be easier without decay when placed by player 2) you can get sapplings too when digging (no decaying node) 3) seriously? |
15:07 |
BlockMen |
*no = not |
15:07 |
PilzAdam |
you make the game too easy |
15:07 |
PilzAdam |
an easy game is boring |
15:07 |
PilzAdam |
thats the reasony why you dont get infinite diamonds when starting the game |
15:08 |
BlockMen |
what? to easy? ok, why can i dig tree logs with bare hands then? |
15:08 |
BlockMen |
why is water infinite? |
15:08 |
VanessaE |
because you didn't set it to be finite? |
15:09 |
VanessaE |
(Settings tab, "finite liquid") |
15:09 |
BlockMen |
ok, infinite water was bad example |
15:09 |
PilzAdam |
BlockMen, because the game shouldnt be too hard either |
15:09 |
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15:11 |
BlockMen |
but beside that, how is it more easy when you have to dig the node before you get the sapling? |
15:11 |
BlockMen |
IMO it is "harder" |
15:11 |
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16:02 |
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16:08 |
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16:16 |
PilzAdam |
awww, github, come on |
16:16 |
PilzAdam |
https://status.github.com/messages |
16:24 |
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16:24 |
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16:25 |
PilzAdam |
john_minetest, voted |
16:26 |
markveidemanis |
,e too |
16:26 |
markveidemanis |
me too |
16:27 |
markveidemanis |
CHUCK NORRIS |
16:27 |
PilzAdam |
"We're seeing degraded network performance" https://status.github.com/messages <- You dont say |
16:34 |
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16:37 |
rubenwardy |
Added bouncy blocks to my game :P |
16:42 |
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16:43 |
rubenwardy |
There is barely anything in the game, and it runs at 20 FPS. |
16:45 |
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16:46 |
Calinou |
does it have hats? |
16:46 |
Calinou |
can it run crysis? |
16:49 |
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16:50 |
PilzAdam |
john_minetest, there is only one person that can vote "yes" there |
16:50 |
rubenwardy |
That was me |
16:51 |
PilzAdam |
nope.avi |
16:51 |
PilzAdam |
john_minetest, he read the internet 2 times |
16:53 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest_game: Add farming mod 5d11a34b04 2013-05-21T09:53:10-07:00 http://git.io/L5Jzlw |
16:53 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest_game: Let apples fall when the tree is decaying 0dd813b5f8 2013-05-21T09:50:39-07:00 http://git.io/ebEoSA |
16:55 |
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17:05 |
Calinou |
\o/ farming mod |
17:05 |
Calinou |
there are plantlike entities now? |
17:05 |
Calinou |
or did you use a mesh :P |
17:05 |
Calinou |
ah, no mesh |
17:05 |
Calinou |
they decay |
17:07 |
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17:14 |
rubenwardy |
No hats yet, calinou |
17:14 |
rubenwardy |
Could add them |
17:15 |
rubenwardy |
Easy to do so |
17:15 |
rubenwardy |
The head is separate to the body, so I could attach a hat in the same way |
17:25 |
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17:25 |
webdesigner97 |
VE? |
17:26 |
PilzAdam |
farming_plus updated |
17:41 |
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17:42 |
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17:58 |
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17:58 |
BlockMen |
srsly, PilzAdam -> https://github.com/minetest/minetest_game/commit/0dd813b5f8c8583a9ae5121cf1256978a231845a ? |
17:59 |
BlockMen |
have you even tested the code before commiting? |
17:59 |
BlockMen |
i guess not! |
17:59 |
PilzAdam |
yes |
17:59 |
BlockMen |
well, then i dont understand why you added it |
18:00 |
PilzAdam |
what doesnt work? |
18:00 |
BlockMen |
its crap...the apple fall whole time even when the tree gone |
18:01 |
BlockMen |
no, they fall when the tree is still there, genius. that because PilzAdam defined leafdecay = 1 |
18:01 |
PilzAdam |
oh |
18:02 |
BlockMen |
what you decribe is at leafdecay=3, like in my code |
18:03 |
PilzAdam |
fixed |
18:03 |
BlockMen |
PilzAdam, and thanks for proving me that you do exactly what i mentioned a few hours ago |
18:03 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest_game: Fix a typo in apple decaying 8dd2a77ff1 2013-05-21T11:02:47-07:00 http://git.io/pDMuXg |
18:04 |
PilzAdam |
this isnt a decision in the leafdecay discussion |
18:04 |
BlockMen |
well, the dicussion was about the leafdecay in general |
18:04 |
BlockMen |
including apples, leaves and param2 |
18:05 |
BlockMen |
but noo, it must be the PilzAdam way... |
18:05 |
PilzAdam |
it was about not decaying placed leaves |
18:05 |
PilzAdam |
and I see not how the commit touches that part |
18:05 |
BlockMen |
well, why adding it NOW then? |
18:06 |
PilzAdam |
ehm.... |
18:06 |
PilzAdam |
why shouldnt I push one thing if a discussion about a completly different thing is going on? |
18:07 |
BlockMen |
again...the discussion was about changing the decay in general (because of param2) too |
18:07 |
BlockMen |
so there was no "different thing" |
18:18 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Fix disappearing of wielditem 7f6e9e9540 2013-05-21T11:16:22-07:00 http://git.io/fFrCQw |
18:20 |
BlockMen |
PilzAdam, what you do is to show all people: "only my stuff is great". but you know what...fuck you...continue your Pilz thing, idc anymore |
18:20 |
BlockMen |
i still think that a project like this needs a core team that decides "what", "where" and "why". |
18:20 |
BlockMen |
but it is a different thing to have core devs who give the whole project a direction or having dictators who think only their own stuff is good! |
18:21 |
PilzAdam |
wut? |
18:21 |
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18:21 |
PilzAdam |
I just pushed that part that everyone agrees on |
18:22 |
PilzAdam |
and you complain about that? |
18:23 |
BlockMen |
yes, i complain that you push that now and not waiting until the discussion is finished |
18:23 |
need |
just download and extracted. when i run minetest.exe it instantly crashes.. |
18:23 |
need |
help plizz? |
18:24 |
PilzAdam |
BlockMen, there was no discussion about decaying of apples; everyone agreed that they should |
18:24 |
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18:24 |
Mati^1 |
hi |
18:25 |
BlockMen |
PilzAdam, you dont get the point or dont want get the point. |
18:27 |
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18:27 |
BlockMen |
it is always said: "you want a feature, code it" when i code it and bring it up to discussion then i dont have to change the code and it get pushed, no then come PilzAdam and makes his own code and pushed that |
18:27 |
BlockMen |
tell me, why should ppl contribute then? |
18:28 |
BlockMen |
*chance to change |
18:28 |
* VanessaE |
is back |
18:29 |
PilzAdam |
BlockMen, the version of your code I saw first was definetly the wrong of doing it (also you have changed it later) |
18:30 |
PilzAdam |
but instead of just fixing your you implement a new features and placed everything into one commit |
18:31 |
PilzAdam |
so you basically used the apple decaying feature to get your not decaying of placed leaves feature in |
18:31 |
BlockMen |
WHAT? are you kidding? the only difference was "default:apple" instead of a class, but i came also up with that idea before you made your code and the leaves thing |
18:31 |
PilzAdam |
I wanst talking about my code at all |
18:31 |
PilzAdam |
*wasnt |
18:32 |
BlockMen |
and then the discussion started about the leaves which wasnt finished so it was no need to push it (your code) now |
18:33 |
PilzAdam |
decaying apples and the leaves thing are different features, you are mixing them up |
18:33 |
BlockMen |
so, when it would have be clear that the feature would be added, i would have deleted the leaves thing |
18:34 |
BlockMen |
but it was nothing decided yet |
18:34 |
PilzAdam |
so you want the apple thing to wait for a different feature discussion? |
18:35 |
BlockMen |
you are mixing the thing completly up. the leaves where includes because i used the existing structure of the decay |
18:35 |
BlockMen |
if there would have been an DECISSION that the apples (only) would be added i would have changed ofc |
18:36 |
BlockMen |
but there was no decission |
18:36 |
PilzAdam |
so your answer is "yes"? |
18:36 |
BlockMen |
no! and the point is....you make it impossible to contribute! |
18:37 |
BlockMen |
*sry yes |
18:37 |
BlockMen |
like it is always done. for example with the global mods |
18:37 |
RealBadAngel |
funny you are talkin bout decayin apples when i can see them decyin for more than a month already on my client ;) |
18:38 |
BlockMen |
there was also not a single part (of the whole discussion) pushed |
18:38 |
PilzAdam |
you just think that the leaves and apple features are connected somehow, and that is wrong |
18:38 |
BlockMen |
and how do you say so nice always : "no changes just for the sake of changes"? |
18:39 |
BlockMen |
they are: apple use decay, leaves use decay |
18:40 |
BlockMen |
and the decay must be rework generally...so there was NO reason for pushing it now |
18:40 |
PilzAdam |
as you have said, there was no decision about the reworking of the whole leafdecay |
18:41 |
BlockMen |
or of pushing your apple decay (except your decission, great dictator Pilz) |
18:41 |
BlockMen |
Heil Pilz! |
18:42 |
PilzAdam |
there actually was a decision that apples should decay |
18:42 |
BlockMen |
of whom? |
18:42 |
BlockMen |
and why havent you added it long before? |
18:42 |
PilzAdam |
a forum thread, you and me |
18:42 |
BlockMen |
lol, since when i can decide something? |
18:45 |
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18:45 |
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18:46 |
VanessaE |
jeez, I walked into yet another nice argument |
18:47 |
VanessaE |
New build: 7f6e9e95[...] |
18:47 |
PilzAdam |
VanessaE, does anyone actually use your builds? |
18:47 |
drizz |
anything new from rarkenin? |
18:47 |
VanessaE |
PilzAdam: a few people do |
18:47 |
VanessaE |
besides, it's trivial for me to post them, since I use a script to automate the whole thing for my own usage anyway |
18:48 |
VanessaE |
so posting the packages is almost a side effect. :) |
18:49 |
VanessaE |
PilzAdam: imho, apples shouldn't decay. |
18:50 |
PilzAdam |
you want them to fly in the sky? |
18:50 |
VanessaE |
some people use them for decorations, like placing them on a table or so. |
18:50 |
VanessaE |
now if they drop, that's perfectly fine |
18:50 |
PilzAdam |
they dont decay if the are placed by players |
18:50 |
VanessaE |
ok |
18:51 |
BlockMen |
PilzAdam, last thing i will say to this topic today is following: you have two option: 1) let people contribute(ofc in consultation with core dev) [and dont say i didnt] or 2) stop ppl telling they could contribute |
18:51 |
drizz |
imagine if rarkenin had made the bot move rapidly |
18:51 |
BlockMen |
what you doin is spitting in face of ppl |
18:51 |
BlockMen |
*do |
18:52 |
VanessaE |
shit |
18:52 |
VanessaE |
PilzAdam: error - farming_plus can't use the new default farming mod. |
18:52 |
VanessaE |
14:52:09: ERROR[main]: ....minetest/games/vanessae_game/mods/farming_plus/init.lua:11: attempt to index global 'farming' (a nil value) |
18:52 |
PilzAdam |
VanessaE, have you the update for farming_plus? |
18:53 |
VanessaE |
ah, no I forgot to pull that. |
18:53 |
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18:53 |
Calinou |
hi |
18:54 |
VanessaE |
there we go, that's got it. |
18:55 |
VanessaE |
whoa, lots of unknown blocks all over though |
18:56 |
PilzAdam |
what blocks? |
18:56 |
VanessaE |
trying to find out now but the server doesn't bother to tell me |
18:57 |
VanessaE |
they're just re-appearing when dug |
18:57 |
PilzAdam |
your server? |
18:57 |
VanessaE |
uep |
18:57 |
VanessaE |
yep* |
18:57 |
* PilzAdam |
connects |
19:04 |
VanessaE |
I notice wheat seems to be conspicuously missing from this particular farm I'm looking at |
19:05 |
PilzAdam |
ok, I guess that is farming:wheat |
19:05 |
VanessaE |
thought so, but why I can't I remove them? |
19:05 |
PilzAdam |
it was the full grown old wheat, but now its a craftitem |
19:05 |
VanessaE |
ah |
19:05 |
PilzAdam |
so, admin pick I guess |
19:05 |
VanessaE |
admin pick doesn't help either. |
19:05 |
RealBadAngel |
tnt! |
19:06 |
RealBadAngel |
use tnt |
19:06 |
PilzAdam |
and place farming:wheat_8 there |
19:06 |
PilzAdam |
doesnt the admin pick call remove_node? |
19:06 |
VanessaE |
suggest you rename the craftitem to something else, e.g. farming:wheat_shock |
19:06 |
VanessaE |
(a "shock" of wheat is the common name for a bundle of the stuff)\ |
19:06 |
PilzAdam |
how about worldedit? |
19:07 |
VanessaE |
there are farms all over my map |
19:07 |
PilzAdam |
nah, I dont want to screw names up just because of a stupid old farming mod |
19:07 |
VanessaE |
no, this needs fixed in the code. |
19:07 |
Calinou |
never heard of "wheat shock" |
19:07 |
Calinou |
except if that's what you get when you get too much money at the same time |
19:07 |
VanessaE |
Calinou: I grew up in the US midwest :) |
19:07 |
Calinou |
:-) |
19:07 |
PilzAdam |
VanessaE, wait a second |
19:07 |
VanessaE |
PilzAdam: waiting. |
19:07 |
Calinou |
in french, french for "wheat" is sometimes used for "money" :P |
19:09 |
RealBadAngel |
in polish money is sometimes called hay |
19:09 |
VanessaE |
RealBadAngel: here too. |
19:09 |
VanessaE |
rarely. |
19:09 |
PilzAdam |
VanessaE, redownload farming_plus |
19:09 |
VanessaE |
ok |
19:10 |
VanessaE |
that's got it. |
19:10 |
VanessaE |
works fine now. |
19:12 |
PilzAdam |
where are all the farms you were talking about? |
19:12 |
VanessaE |
PilzAdam: what's with the appearance of farming:wheat_8 and junglegrass in the inventory? they look scaled? |
19:12 |
VanessaE |
they're scattered around |
19:13 |
VanessaE |
I know of four for sure |
19:13 |
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BlockMen left #minetest |
19:13 |
VanessaE |
just don't remember where they are :P |
19:13 |
PilzAdam |
I wanna see how people use the farming mod |
19:14 |
VanessaE |
big wheat farm over here, |
19:18 |
PilzAdam |
VanessaE, why do apples still heal 2 hearts in your server? |
19:19 |
VanessaE |
probably because moretrees still redefines them |
19:19 |
VanessaE |
I haven't fixed that yet |
19:19 |
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19:21 |
PilzAdam |
VanessaE, the greenhouses you showed me are effected by the 4 -> 3 water radius change you wanted |
19:21 |
Calinou |
they heal more now? |
19:21 |
VanessaE |
that's okay, I'm sure MichaelEh can make the necessary tweaks. |
19:21 |
Calinou |
or less? |
19:21 |
VanessaE |
Calinou: less now (half a heart) |
19:21 |
Calinou |
O_o |
19:21 |
PilzAdam |
Calinou, less |
19:21 |
Calinou |
also, is bread stackable now? |
19:21 |
PilzAdam |
breads heal 2 hears now |
19:21 |
PilzAdam |
yes |
19:22 |
Calinou |
well, if we can suicide-heal it's pointless |
19:22 |
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19:22 |
Calinou |
0.5 seems to be very little |
19:22 |
jojoa1997 |
ok what is with the new mod |
19:22 |
Calinou |
we'll see |
19:22 |
Calinou |
hi tablet user |
19:22 |
Calinou |
(a 15 year old one) |
19:23 |
jojoa1997 |
how come all my modpacks are bunched into one mod |
19:23 |
PilzAdam |
jojoa1997, warning: if you keep these away messages on -dev then you will be banned from there |
19:23 |
* jojoa1997 |
is on a pc |
19:23 |
Calinou |
the mod system changed: |
19:23 |
Calinou |
put your mods in ~/.minetest/mods |
19:23 |
Calinou |
you enable mods by hand for each world, click "Configure", "Enable all", "Save" |
19:23 |
Calinou |
then play |
19:23 |
jojoa1997 |
but that means i cant have mods for seperate gmames |
19:24 |
VanessaE |
PilzAdam: well I guess if it's an issue, radius of 4 could be reinstated. |
19:24 |
Calinou |
yes you can? |
19:24 |
Calinou |
you enable them per-world |
19:24 |
Calinou |
that's how it works |
19:24 |
jojoa1997 |
that is stupid |
19:24 |
PilzAdam |
VanessaE, no, 3 is fine |
19:24 |
Calinou |
and you can bundle mods with your game |
19:24 |
Calinou |
no u |
19:24 |
Calinou |
it's probably better than the old way |
19:24 |
jojoa1997 |
yeah |
19:25 |
PilzAdam |
VanessaE, I actually like all of these farm types |
19:25 |
jojoa1997 |
no i have to disable all my mods i dont want that i had with minitest(dev ones) and i have to do so much |
19:25 |
VanessaE |
seen this one up here yet? |
19:25 |
jojoa1997 |
i have more than one game |
19:25 |
VanessaE |
I think Doyousketch's son made this one |
19:25 |
VanessaE |
but he needs to tend it, the water was left off for too long . |
19:25 |
Calinou |
jojoa1997, is it too hard to go to "configure", select the mods to disable then disable them, |
19:25 |
jojoa1997 |
PilzAdam maybe make a way where you can enable a modpack to be per world |
19:25 |
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19:26 |
Calinou |
takes 1 minute at most |
19:26 |
kaeza |
greetings |
19:26 |
Calinou |
how about stopping complaining and instead disabling mods? you would gain time :-) |
19:26 |
Calinou |
hi kaeza |
19:26 |
jojoa1997 |
Calinou yes when you have over 50 mods per game and all is different |
19:26 |
VanessaE |
(I just noticed it myself, just now put the water back in) |
19:26 |
jojoa1997 |
also i have multiple versions of the same mod |
19:26 |
Calinou |
huh |
19:26 |
jojoa1997 |
so that means i have to change everything |
19:26 |
kaeza |
wha |
19:27 |
jojoa1997 |
i have multiple versions of the same mod which i tailored per game |
19:27 |
jojoa1997 |
so no if i combin everything the mods will mess with eachother |
19:28 |
jojoa1997 |
and my old maps are going to be broken |
19:29 |
jojoa1997 |
see unresolved name conflicts |
19:30 |
Calinou |
how about adopting better development practices :P |
19:30 |
jojoa1997 |
maybe i should have to keep everything the same |
19:31 |
jojoa1997 |
i like developing my own stuff and the diff games worked out |
19:31 |
Calinou |
why not just make one game and edit code in that game? |
19:31 |
Calinou |
that's what I do for my mods |
19:31 |
jojoa1997 |
i have a modpack for mod_test for example which i have no idea what i will do... |
19:31 |
Calinou |
keep your text editor open to revert changes |
19:31 |
jojoa1997 |
Calinou i cant do that |
19:32 |
Calinou |
and make "snapshots" of your mod (copies in some folder) |
19:32 |
jojoa1997 |
that would be around 79+ files open |
19:32 |
Calinou |
huh |
19:32 |
Calinou |
I have 10 open at most |
19:32 |
jojoa1997 |
Calinou how many games do you have in your games folder besides the "released" ones |
19:33 |
RealBadAngel |
79+ version of one mod? thats pretty insane ;) |
19:33 |
jojoa1997 |
no |
19:33 |
jojoa1997 |
79 files |
19:33 |
jojoa1997 |
all diff mods |
19:33 |
VanessaE |
PilzAdam: wow, weeds are quick to sprout on hoed soil |
19:34 |
PilzAdam |
weed is in farming_plus now |
19:34 |
jojoa1997 |
i have 6 extra games besides minetest_game, minimal, and common |
19:34 |
Calinou |
jojoa1997, none. |
19:35 |
jojoa1997 |
sorry Calinou but you have it simple |
19:35 |
* Calinou |
hated weed, good thing it's not in default |
19:37 |
jojoa1997 |
here is what i dont get |
19:37 |
jojoa1997 |
everything was fine until this update |
19:37 |
jojoa1997 |
'no name conflicts |
19:37 |
jojoa1997 |
and now there is many |
19:37 |
RealBadAngel |
http://i.imgur.com/riYROBq.jpg |
19:37 |
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19:38 |
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19:38 |
jojoa1997 |
you guys messed something u |
19:38 |
jojoa1997 |
p |
19:39 |
* Calinou |
gives weed to jojoa1997 |
19:39 |
Calinou |
"it's a mod!" |
19:39 |
jojoa1997 |
what is |
19:39 |
jojoa1997 |
it was working bfore |
19:39 |
jojoa1997 |
great |
19:40 |
jojoa1997 |
i cant have a modpack in a modpack |
19:41 |
Exio |
[16:32:08] <Calinou> and make "snapshots" of your mod (copies in some folder) |
19:41 |
Exio |
... or use git |
19:41 |
Calinou |
^ |
19:41 |
jojoa1997 |
Exio you dont understand |
19:41 |
Calinou |
was about to say that |
19:41 |
Calinou |
but I bet he would say "too complicated" :) |
19:41 |
jojoa1997 |
nope |
19:42 |
jojoa1997 |
try this |
19:42 |
Exio |
for a normal not-pro-and-supa-l33t usage of git you need to know how 3 or 4 commands work |
19:42 |
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19:42 |
jojoa1997 |
first the mod fire has a name conflict |
19:42 |
jojoa1997 |
explain that |
19:43 |
Exio |
wut |
19:43 |
Calinou |
Exio, true |
19:43 |
Calinou |
git commit, git push, git pull, git reset, git log |
19:43 |
kaeza |
re: weed, why not make it buildable_to? |
19:43 |
jojoa1997 |
i say there should be an option to choose between the new way of modsystem and the old way |
19:43 |
Calinou |
that's all I use |
19:44 |
Calinou |
jojoa1997, there should be an option to choose whether to make all the nodes sound like they're ponies or not too |
19:44 |
Calinou |
with chat bubbles |
19:44 |
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19:44 |
jojoa1997 |
how about you get more than default and try that |
19:44 |
jojoa1997 |
i am trying to make things work here |
19:44 |
jojoa1997 |
and i am just pointing out the errors |
19:45 |
jojoa1997 |
for example |
19:45 |
jojoa1997 |
in my minitest mod folder i have plantslib with just the lib part but in minetest_game folder i have all the mods |
19:45 |
jojoa1997 |
and that is just a simple change |
19:46 |
jojoa1997 |
now i have to rename all my mods anmf |
19:46 |
jojoa1997 |
a]dap[ |
19:47 |
Calinou |
adap? a damn annoying plant? |
19:48 |
jojoa1997 |
i like testing new mods |
19:48 |
jojoa1997 |
so i put it in mod_test before i add it to minetest_game |
19:48 |
jojoa1997 |
now if i am still testing a mod or waiting for it to get developed more i have to disable it every time i need a new map |
19:49 |
jojoa1997 |
and what if in mod_test there is amod that is the dev version and min minetest_game there is the stable |
19:49 |
Calinou |
you're adding mods to your minetest_game? |
19:49 |
Calinou |
you should add them to the "mods" directory |
19:49 |
jojoa1997 |
then how am i supposed to make that work when i keep having new testmaps |
19:49 |
Calinou |
(not in "mods/minetest" anymore) |
19:50 |
jojoa1997 |
/minetest/mods/minetest_game/mod here |
19:50 |
jojoa1997 |
/minetest/mods/mod_test/mod here |
19:50 |
jojoa1997 |
you see and now i am getting wrong name errors |
19:51 |
jojoa1997 |
i am sorry but not everyone only has one game |
19:51 |
Calinou |
._. |
19:51 |
jojoa1997 |
and you just forgot about them' |
19:51 |
Calinou |
/minetest/mods/your_mod |
19:51 |
Calinou |
^ how it works |
19:51 |
jojoa1997 |
that was the old way |
19:51 |
Calinou |
also, most people only have one game :P |
19:51 |
Calinou |
not counting minimal |
19:51 |
jojoa1997 |
i am sorry but NOT EVERYONE only has one game |
19:51 |
jojoa1997 |
i didnt say most i said not |
19:52 |
Calinou |
I know |
19:52 |
jojoa1997 |
as in there are people out there wanting to play games like dwarves/skybl;ock/minitest/minetest-black |
19:52 |
jojoa1997 |
and now you say nope i am narrow minded and say be like me and have opne game |
19:52 |
Calinou |
well, you use a world per game already |
19:53 |
Calinou |
when you add new mods, you go to "configure" for the game you want to add the mod to, then enable it there |
19:53 |
Calinou |
what? I never said you were narrow minded |
19:53 |
Calinou |
also, if you don't agree, talk to PilzAdam :-) |
19:53 |
jojoa1997 |
the point is my dev mods except for minetest go into the mods folder for each game |
19:53 |
* PilzAdam |
hides |
19:53 |
Calinou |
these are always enabled |
19:53 |
Calinou |
(AFAIK) |
19:53 |
Calinou |
same for worldmods |
19:53 |
jojoa1997 |
calinou you have not seen my folder |
19:53 |
* Calinou |
forces PilzAdam to show |
19:53 |
Calinou |
jojoa1997, screenshots 8) |
19:53 |
* PilzAdam |
forces PilzAdam to hide |
19:55 |
jojoa1997 |
Calinou you dont want to see |
19:55 |
Calinou |
uh uh |
19:56 |
Calinou |
I can see phoronix forums, so I can probably see that too 8) |
19:56 |
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20:04 |
jojoa1997 |
https://docs.google.com/file/d/0Bw7huus5VMkTUjlPMDV5M2Zmbms/edit https://docs.google.com/file/d/0Bw7huus5VMkTN3BaaFB6eFVHZE0/edit |
20:04 |
jojoa1997 |
now those are just the main mods |
20:04 |
Calinou |
._. why do I have to log in |
20:05 |
jojoa1997 |
the outside folders and some are modpacks |
20:05 |
jojoa1997 |
idk |
20:05 |
jojoa1997 |
i am tring to share the pic |
20:05 |
VanessaE |
jojoa1997: fix your permissions or use a pastebin |
20:05 |
VanessaE |
(or imgur, whatever) |
20:05 |
jojoa1997 |
shttps://docs.google.com/file/d/0Bw7huus5VMkTN3BaaFB6eFVHZE0/edit?usp=sharing |
20:05 |
PilzAdam |
VanessaE, everyone in your server is timing out |
20:06 |
jojoa1997 |
https://docs.google.com/file/d/0Bw7huus5VMkTUjlPMDV5M2Zmbms/edit?usp=sharing |
20:06 |
RealBadAngel |
PilzAdam, i wasnt timed out |
20:06 |
VanessaE |
PilzAdam: that's normal, most people do that on most servers. |
20:06 |
VanessaE |
it's a bug in the client. |
20:06 |
VanessaE |
it crashes while building meshes or something |
20:07 |
jojoa1997 |
are they working? |
20:07 |
VanessaE |
I see that one |
20:07 |
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20:07 |
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20:07 |
jojoa1997 |
now go ahead and click which ones you want |
20:08 |
jojoa1997 |
also i have to make modpacks of the mod folders for easy choosing and now if i want it the different mods will crash the diff games |
20:08 |
jojoa1997 |
maybe we should have an option to allow game mods |
20:09 |
jojoa1997 |
like there is an add-ons tab |
20:09 |
jojoa1997 |
maybe add a games tab |
20:09 |
VanessaE |
jojoa1997: you should have just provided a textual list, it's easier to read. |
20:09 |
jojoa1997 |
i cant |
20:10 |
VanessaE |
*grumble* |
20:10 |
Calinou |
*rumple* |
20:10 |
Calinou |
rumble* |
20:10 |
kaeza |
mumble* |
20:10 |
* Calinou |
google translates "rumple" |
20:10 |
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20:11 |
Calinou |
uh uh, that's a word |
20:11 |
RealBadAngel |
wow, playin with normal maps can give really GOOD effects |
20:11 |
Calinou |
you mean detail maps |
20:11 |
Calinou |
not normal maps |
20:11 |
RealBadAngel |
i MEAN normal maps |
20:11 |
Calinou |
also, detail maps can be added with GIMP to the source texture just fine |
20:11 |
Calinou |
RealBadAngel, how about learning what's a normal map? |
20:11 |
Calinou |
fun fact: these will soon be 10 years old |
20:11 |
RealBadAngel |
im not gonna learn since im already using them |
20:11 |
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20:12 |
jojoa1997 |
also calinou it is giving me no clue on how to fix the naming |
20:12 |
jojoa1997 |
naming problems |
20:12 |
VanessaE |
Calinou: he really is talking about normalmapping. I've made a number of them for HDX also (they're not in git yet) |
20:12 |
RealBadAngel |
only thing differs the implementation is fake light source |
20:12 |
Calinou |
ah |
20:12 |
Calinou |
well, it's normal mapping then |
20:12 |
Calinou |
but not per-pixel ;) |
20:12 |
VanessaE |
next is real lighting and then specular maps. |
20:13 |
Calinou |
real lighting would require dynamic lights and stuff |
20:13 |
Calinou |
doable, but slow |
20:13 |
RealBadAngel |
of course its per pixel |
20:13 |
kaeza |
specular maps \o/ |
20:13 |
RealBadAngel |
normal maps and specular lights |
20:13 |
VanessaE |
kaeza: coming soon-ish |
20:13 |
Calinou |
I'd like to see that, but way too many people would whine about performance |
20:13 |
RealBadAngel |
40fps here |
20:13 |
Calinou |
it's sad there's an hug gap about people's hardware |
20:13 |
RealBadAngel |
with 128x and shaders |
20:13 |
Calinou |
huge* |
20:13 |
Calinou |
lol hug gap |
20:13 |
VanessaE |
Calinou: normalmaps are on a per-pixel basis, at least up to the resolution of the map. |
20:13 |
* Exio |
hugs Calinou |
20:14 |
Exio |
:D |
20:14 |
kaeza |
fun fact: Calinou == hug in french |
20:14 |
RealBadAngel |
Calinou, http://imgur.com/a/Eq09o#0 |
20:14 |
Calinou |
:-) |
20:14 |
RealBadAngel |
watch the album to compare texturing with and without shaders |
20:14 |
Calinou |
how did you generate the normal maps? |
20:14 |
RealBadAngel |
gimp |
20:14 |
RealBadAngel |
im playin with them atm |
20:15 |
RealBadAngel |
also 1st release of Haven TP with normal maps is already out |
20:15 |
Calinou |
O_o you spent hours making them? |
20:15 |
Calinou |
gimp-normalmap is nice but slow |
20:16 |
kaeza |
bbiab |
20:17 |
sfan5 |
good night |
20:18 |
Calinou |
night sfan5 |
20:18 |
iqualfragile |
gn8 |
20:18 |
iqualfragile |
why does he allways go to sleep at around 10 pm? |
20:19 |
VanessaE |
Calinou: gimp-normalmap isn't bad really, though I'd have preferred more filter options. |
20:19 |
iqualfragile |
rba: post a screenshot with normal/bumpmaps when you mine out a block so the cracks are visible |
20:19 |
jojoa1997 |
at lkeast minecraft keeps backward compatability |
20:20 |
PilzAdam |
jojoa1997, what? |
20:20 |
VanessaE |
PilzAdam: http://dev.minetest.net/Mod_name_conflicts <--- this is no longer relevant, he is saying. |
20:20 |
jojoa1997 |
you changes the mod structure from mods/survival/bones to mod/bones |
20:20 |
jojoa1997 |
but the old way was better |
20:21 |
jojoa1997 |
and now you have thrown it out |
20:21 |
iqualfragile |
jojoa1997: why was the old way better? |
20:21 |
PilzAdam |
the old way was not better |
20:21 |
iqualfragile |
it was more complicated, yes, but why better? |
20:21 |
PilzAdam |
the new one is a lot more flecxible |
20:21 |
PilzAdam |
-c |
20:21 |
PilzAdam |
and its a lot easiert |
20:21 |
VanessaE |
he's saying that the ability to install mods on a per-game basis has been removed (I don't recall this being the case) |
20:22 |
RealBadAngel |
Calinou, http://imgur.com/a/Eq09o#9 new normal maps for cobble and wood |
20:22 |
Calinou |
<jojoa1997> at lkeast minecraft keeps backward compatability |
20:22 |
Calinou |
are you fucking kidding me |
20:22 |
Exio |
xD |
20:22 |
Exio |
hahah |
20:22 |
Exio |
who did that good joke |
20:22 |
Calinou |
mods for previous versions of MC do not work because of reobfuscation at almost every MC release |
20:22 |
Calinou |
try using an 1.5.1 mod for 1.5.2 |
20:22 |
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20:22 |
jojoa1997 |
yeah but minecraft doesnt have an api |
20:23 |
Calinou |
and that sucks |
20:23 |
Calinou |
minetest has one :P |
20:23 |
VanessaE |
RealBadAngel: looks nice but the maps are perhaps too strong on the stone. |
20:23 |
jojoa1997 |
and minetest was the same during 0.3.x |
20:23 |
Calinou |
it would be nice if we had parallax/relief maps/tesselation :D |
20:23 |
RealBadAngel |
jojoa1997, for complex mods it takes months for modmakers to update their mods |
20:23 |
VanessaE |
jojoa1997: so this means you have to change your workflow a bit. Is that really so bad? |
20:23 |
jojoa1997 |
anyways there should be a way to add mods pergame |
20:23 |
* Calinou |
never saw a FOSS game using tesselation instead of offset mapping/relief mapping |
20:23 |
Calinou |
not sure if that's possible :P |
20:23 |
jojoa1997 |
yeah |
20:23 |
Calinou |
relief mapping looks quite good but is not perfect, and tesselation could actuall be faster in some cases |
20:23 |
jojoa1997 |
just look at the before change |
20:24 |
PilzAdam |
jojoa1997, create a modpack for each game in mods/ and enable it |
20:24 |
Calinou |
hello mr. antichange |
20:24 |
VanessaE |
PilzAdam: perhaps you can update this, http://dev.minetest.net/Mod_name_conflicts to reflect the current state? |
20:24 |
jojoa1997 |
PikzAdam i did |
20:24 |
jojoa1997 |
and that cause the problem |
20:24 |
jojoa1997 |
it isnt working with modpacks |
20:24 |
Calinou |
jojoa1997, you can add mods per-game: add them to games/game_name/your_mod |
20:24 |
PilzAdam |
VanessaE, what changed? |
20:24 |
jojoa1997 |
Calinou no |
20:24 |
iqualfragile |
wood should have more details |
20:25 |
jojoa1997 |
/games/gamename/mods is what the developers of the game puts in |
20:25 |
VanessaE |
PilzAdam: he's saying that per-game mods simply don't work anymore. |
20:25 |
jojoa1997 |
one sec |
20:25 |
PilzAdam |
VanessaE, and what has that to do with the wiki page you linked? |
20:26 |
VanessaE |
PilzAdam: as in ~/.minetest/mods/minetest/mesecons etc. Because that wiki page still mentions per-game mods, and what he's having problems with is mod name conflicts. |
20:26 |
jojoa1997 |
one sec |
20:26 |
jojoa1997 |
may 18 top change |
20:26 |
jojoa1997 |
look at github |
20:26 |
jojoa1997 |
$path_share/mods/gameid/ |
20:26 |
jojoa1997 |
is not |
20:26 |
jojoa1997 |
is now |
20:27 |
jojoa1997 |
$path_share/mods/ |
20:27 |
jojoa1997 |
gamid meant per world mods |
20:27 |
jojoa1997 |
pe game |
20:27 |
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20:27 |
jojoa1997 |
so youi had it before |
20:27 |
jojoa1997 |
and removed |
20:27 |
jojoa1997 |
it |
20:28 |
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20:28 |
PilzAdam |
VanessaE, http://dev.minetest.net/index.php?title=Mod_name_conflicts&diff=1274&oldid=1241 |
20:28 |
PilzAdam |
^ good? |
20:29 |
jojoa1997 |
maybe allowing a folder to have a gamepack.txt and doing $path_share/mods/gameid/ would fix it |
20:29 |
VanessaE |
PilzAdam: that seems fine, but it doesn't address the issue |
20:29 |
PilzAdam |
I see no other referenve of the old system there (?) |
20:30 |
jojoa1997 |
$path_share/mods/gameid/ |
20:30 |
jojoa1997 |
$path_share/mods/ |
20:30 |
jojoa1997 |
\see the diff |
20:30 |
iqualfragile |
yeah, you dont install mods per gamemode anymore |
20:30 |
VanessaE |
PilzAdam: "8. user (addon) mods" <--- where are these officially supposed to go? |
20:30 |
iqualfragile |
but per world |
20:31 |
jojoa1997 |
<jojoa1997> maybe allowing a folder to have a gamepack.txt and doing $path_share/mods/gameid/ would fix it |
20:31 |
PilzAdam |
VanessaE, $path_<user/share>/mods/ |
20:31 |
jojoa1997 |
i am leaving for 30 minutes |
20:31 |
PilzAdam |
where path_user is prefered |
20:31 |
iqualfragile |
the rationale behin that was, iirc, that you should create a new gamemode if you realy want to change a gamemode |
20:32 |
VanessaE |
PilzAdam: as I thought, I think the whole complaint here is that $path_user/mods/$gameid shouldn't have been removed as an option. |
20:32 |
PilzAdam |
am I stupid or why cant I follow what you are saying? |
20:32 |
VanessaE |
PilzAdam: language barrier :-) |
20:33 |
PilzAdam |
how is that relevant at all for the mod name conflict article? |
20:33 |
VanessaE |
PilzAdam: nevermind the article. |
20:35 |
* VanessaE |
gives up |
20:35 |
VanessaE |
(not my argument anyways, I don't care where mods go as long as the behavior is predictable and well-defined. just tried to help) |
20:36 |
PilzAdam |
<VanessaE> PilzAdam: perhaps you can update this, http://dev.minetest.net/Mod_name_conflicts to reflect the current state? |
20:36 |
PilzAdam |
^ this is what confused me |
20:36 |
PilzAdam |
I updated it here: http://dev.minetest.net/index.php?title=Mod_name_conflicts&diff=1274&oldid=1241 |
20:37 |
PilzAdam |
and now I have the feeling you are pulling me into a completly different discussion |
20:37 |
VanessaE |
nevermind - that change is fine. |
20:39 |
VanessaE |
sorry, my intention wasn't to change any subject or redirect the discussion. |
20:45 |
VanessaE |
PilzAdam: but I guess you missed where he said he was having naming conflicts - if that article wasn't relevant, I don't know what is. |
20:45 |
PilzAdam |
I was just ignoring jojoa's shitstorm |
20:46 |
PilzAdam |
maybe thats the problem... |
20:46 |
VanessaE |
oh, so the confusion is your fault ;) |
20:46 |
PilzAdam |
no, you thought you have to pull me into a discussion with him |
20:47 |
VanessaE |
nope. |
20:47 |
VanessaE |
damn it. chat crash on my client again. |
20:50 |
ungali_mobile |
ye HD |
20:51 |
Calinou |
huh |
20:51 |
ungali_mobile |
sorry, |
20:51 |
Calinou |
are you talking to your hard drive? |
20:51 |
ungali_mobile |
... yes |
20:51 |
ungali_mobile |
but it never talks back |
20:52 |
iqualfragile |
happens to me, too |
20:52 |
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20:52 |
iqualfragile |
the gpu is way more likely to converse |
20:53 |
* ungali_mobile |
is yelling at his phones gpu |
20:53 |
jojoa1997 |
PilzAdam what i mean to say is that the mods inside the games/gamename/mods should not be touched since that is where stuff is updated |
20:53 |
PilzAdam |
the HD is probably jealous of the RAM |
20:54 |
iqualfragile |
why is that stuff updated? |
20:54 |
Calinou |
or a SSD |
20:54 |
PilzAdam |
Calinou, nope.avi |
20:54 |
jojoa1997 |
for example when i release andother version of my minitest that is what you update |
20:54 |
jojoa1997 |
it should be delete the game folder and copy/move te newer one in |
20:55 |
PilzAdam |
nobody said that users should intall mods there |
20:55 |
jojoa1997 |
now you are forcing people to merge the mods they had with that game mod folder /mods/gameid/mods or just add the other mods |
20:55 |
PilzAdam |
yes |
20:56 |
jojoa1997 |
but no |
20:56 |
jojoa1997 |
the games folder is for the games not your version |
20:56 |
jojoa1997 |
unless you rename the game |
20:56 |
PilzAdam |
I already said that users shouldnt install mods there |
20:56 |
PilzAdam |
now there simply isnt a way to isntall mods per game |
20:56 |
jojoa1997 |
yeah but that is what you are telling me to do |
20:56 |
PilzAdam |
*install |
20:57 |
jojoa1997 |
but you should add one |
20:57 |
PilzAdam |
the per world system is way more flexible |
20:57 |
jojoa1997 |
just stop |
20:57 |
jojoa1997 |
i dont care if per world is more flexible |
20:57 |
PilzAdam |
you can reach the same with it |
20:57 |
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20:57 |
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20:58 |
PilzAdam |
it just takes you some seconds of configuring when creating a new game |
20:58 |
jojoa1997 |
the problem would be fixed if with mopacks you need an init.lua in the next folder down |
20:58 |
PilzAdam |
*world |
20:58 |
jojoa1997 |
wait |
20:58 |
jojoa1997 |
i put modpack.txt in my minetest mods folder |
20:58 |
jojoa1997 |
error occured becuase there was no iit.lua in the minetest folder |
20:58 |
jojoa1997 |
init.lua |
20:59 |
VanessaE |
he's trying to nest modpacks. |
20:59 |
jojoa1997 |
i want to be able to use the modtest mods with the modtest game not with minetest_game |
21:00 |
jojoa1997 |
the main problem is modpack searching for an init.lua in modpack/mod/init |
21:00 |
jojoa1997 |
but when i do what i said it sees /gamepack/modapack/mod |
21:00 |
jojoa1997 |
not |
21:00 |
jojoa1997 |
/gamepack/modpack/mod/init.lua |
21:01 |
jojoa1997 |
so i get an error |
21:01 |
PilzAdam |
nested modpacks are not supported AFAIK |
21:01 |
jojoa1997 |
but that was your solution for me |
21:01 |
jojoa1997 |
earlier |
21:02 |
PilzAdam |
well, then copy the mods of the modpack directly into your gamepack |
21:02 |
jojoa1997 |
but |
21:02 |
jojoa1997 |
what happens when i update |
21:02 |
jojoa1997 |
for example |
21:02 |
jojoa1997 |
a.png is changed to b.png |
21:03 |
jojoa1997 |
so now i have 2 files for what is meant to be the same item |
21:03 |
jojoa1997 |
recipe.lua and items.lua are combined into items.lua |
21:03 |
jojoa1997 |
well there is another file that could cause a problem |
21:04 |
PilzAdam |
hows that connected to your original problem? |
21:05 |
jojoa1997 |
the whole point was that say recipes.lua was combined with items.lua |
21:05 |
jojoa1997 |
no |
21:06 |
jojoa1997 |
pretty much a file that is still there can cause problems |
21:06 |
jojoa1997 |
so i cant delete the entire gamepack cause the mods i have added in there |
21:06 |
PilzAdam |
what has this todo with the new modsystem? |
21:07 |
jojoa1997 |
i had mods in /mods/gamid/mod |
21:07 |
jojoa1997 |
now i have to move them into /games/gamid/mods |
21:07 |
jojoa1997 |
but when i go to update the game to a new version i delete /games/gamid |
21:07 |
jojoa1997 |
and there goes the mods |
21:08 |
PilzAdam |
I already said that users shouldnt install mods there |
21:08 |
jojoa1997 |
exactly |
21:08 |
jojoa1997 |
but |
21:08 |
jojoa1997 |
to fix the problem i would have to install thger unless... |
21:09 |
jojoa1997 |
you add a way to make a per game mod folder |
21:09 |
jojoa1997 |
so maybe make |
21:09 |
jojoa1997 |
/mods/common |
21:09 |
PilzAdam |
you dont have to install it there, the per world setting allows you to configure it to your needs |
21:09 |
jojoa1997 |
/mods/gameid |
21:09 |
jojoa1997 |
but |
21:09 |
jojoa1997 |
what if i have 2 mods that are tailored to the game |
21:10 |
jojoa1997 |
so now i have to somehow make it fit both games which is impossible |
21:10 |
PilzAdam |
this is a very unlikely to happen |
21:10 |
jojoa1997 |
well it did |
21:10 |
jojoa1997 |
so better safe then sorry |
21:11 |
PilzAdam |
there are just too many good things in the new system |
21:11 |
jojoa1997 |
but i say keep the new systn |
21:11 |
iqualfragile |
the problem is that the old system had some downsides |
21:11 |
jojoa1997 |
*system |
21:11 |
PilzAdam |
e.g. its extremly easy to make a mod manger, its more flexible, its easier to understand |
21:11 |
jojoa1997 |
just add a perworld mod way also |
21:11 |
iqualfragile |
a) a mod (even if it was the same) would be in multiple locations |
21:12 |
PilzAdam |
jojoa1997, thats what we have currently |
21:12 |
jojoa1997 |
i say keep the new way i love it but |
21:12 |
iqualfragile |
b) modmanagers would be hard to implement and impossible to implement in an userfriendly way |
21:12 |
jojoa1997 |
add a per game mod folder too |
21:12 |
jojoa1997 |
add a over all and a pergame |
21:12 |
jojoa1997 |
like |
21:12 |
Exio |
there was and is already a modmanager |
21:12 |
jojoa1997 |
you know how there is the addon thing in the mod manager |
21:13 |
jojoa1997 |
well make another dropdown for pergame mods too |
21:14 |
jojoa1997 |
i am saying add both the new way and the per game of the old way' |
21:14 |
PilzAdam |
hm... maybe that would make it too bloated |
21:14 |
PilzAdam |
dunno |
21:14 |
jojoa1997 |
mot really |
21:14 |
jojoa1997 |
well make another dropdown for pergame mods too |
21:14 |
Exio |
not really |
21:14 |
jojoa1997 |
but the pergame is not extended by default |
21:14 |
Exio |
- a person who haves no idea about C++ |
21:14 |
jojoa1997 |
i am trying to fix a problem |
21:15 |
Exio |
code it |
21:15 |
jojoa1997 |
Exio you teach me C++ |
21:15 |
PilzAdam |
jojoa1997, you can teach yourself c++ in a day |
21:15 |
jojoa1997 |
not really |
21:15 |
Exio |
yes really |
21:15 |
PilzAdam |
i.e. 5 hours or so |
21:15 |
jojoa1997 |
no |
21:15 |
Exio |
why not? |
21:15 |
jojoa1997 |
life |
21:16 |
jojoa1997 |
also school |
21:16 |
Exio |
you actually have time for talking here |
21:16 |
Exio |
and i also have school |
21:16 |
jojoa1997 |
yeah but |
21:16 |
Exio |
people here have a work too |
21:16 |
jojoa1997 |
i am multitasking |
21:16 |
jojoa1997 |
and then i have to figure out ow to compile |
21:16 |
Exio |
good for you, instead of doing one good thing you do two sucky things |
21:16 |
Exio |
or how does it work? |
21:16 |
jojoa1997 |
wich brings the whole point of .dll |
21:16 |
jojoa1997 |
and that is more than 5 hours |
21:17 |
Exio |
if you used linux compiling would be easier >:D |
21:17 |
jojoa1997 |
try doing that with internet that has technology blo0cked |
21:17 |
Exio |
</troll> |
21:17 |
jojoa1997 |
also i am not installing linux |
21:17 |
Exio |
my network is worse than a diaulup |
21:17 |
Exio |
from 1997 |
21:17 |
jojoa1997 |
try doing that with internet that has technology BLOCKed |
21:17 |
PilzAdam |
jojoa1997, btw, I have more posts as you again :-p |
21:17 |
jojoa1997 |
as in no matter how fast i cant access it |
21:18 |
Exio |
loading google takes between 9 to 25 seconds here with lots of stuff blocked :> |
21:18 |
Calinou |
read: he has a parental control and cannot watch MLP |
21:18 |
Exio |
clop* |
21:18 |
jojoa1997 |
MLP? |
21:18 |
Calinou |
no u |
21:18 |
Calinou |
jojoa1997, go figure :-) |
21:18 |
jojoa1997 |
anyways you guys would shoot me down if i did make it |
21:19 |
jojoa1997 |
just like everyone else who isnt a dev |
21:19 |
jojoa1997 |
and wants to help |
21:19 |
Calinou |
no? |
21:19 |
Calinou |
lots of pull requests were merged these days |
21:19 |
jojoa1997 |
then why do people leave |
21:19 |
Calinou |
how about not raging when a core dev rejects a pull request you make? |
21:19 |
Calinou |
it already happened to me and I'm fine with that |
21:19 |
PilzAdam |
jojoa1997, because people are stupid and childish |
21:19 |
jojoa1997 |
i am fine too |
21:19 |
Calinou |
^ |
21:19 |
Exio |
WHAT IS STUPID |
21:19 |
jojoa1997 |
the point is |
21:19 |
Exio |
NO YOU ARE STUPID PILZADAM |
21:20 |
PilzAdam |
<jojoa1997> i am multitasking <- liar, humans cant multitask |
21:20 |
jojoa1997 |
there should be backwards compatability |
21:20 |
PilzAdam |
and i7 can |
21:20 |
PilzAdam |
but humans dont |
21:20 |
Calinou |
+1 PilzAdam, actually humans cannot multitask :P |
21:20 |
jojoa1997 |
i can |
21:20 |
Exio |
a x8 can too :3 |
21:20 |
Calinou |
a celeron can multitask too |
21:20 |
Calinou |
there is no x8 Exio |
21:20 |
Calinou |
you mean FX-8xxx |
21:20 |
PilzAdam |
its a fact that humans cant |
21:20 |
jojoa1997 |
breath, hear,talk,type,pump blood... |
21:20 |
Calinou |
talk and type are different tasks |
21:20 |
PilzAdam |
everonye who states the opposite is a liar |
21:20 |
jojoa1997 |
human are the best multitaskers |
21:20 |
Calinou |
breath/hear/pump blood are "natural" tasks |
21:21 |
Calinou |
you don't have to think about them to do these |
21:21 |
jojoa1997 |
but taks anyways |
21:21 |
Calinou |
nope |
21:21 |
jojoa1997 |
i just stopped breathing |
21:21 |
Calinou |
tasks are eg. playing minetest, reading IRC, browsing phoronix forums |
21:21 |
Calinou |
cool story |
21:21 |
PilzAdam |
jojoa1997, visit biology class 11 or so |
21:21 |
jojoa1997 |
cause i thought about not breathing |
21:21 |
Calinou |
yes |
21:21 |
Calinou |
but if you don't think about it, you'll breath normally |
21:21 |
Calinou |
you can perfectly ignore that |
21:21 |
Calinou |
8) |
21:21 |
jojoa1997 |
anyways the point is isnt there a way to allow game packs |
21:21 |
Calinou |
game packs = games |
21:21 |
jojoa1997 |
you did before] |
21:22 |
RealBadAngel |
http://imgur.com/a/Eq09o#10 |
21:22 |
Calinou |
packs of mods = mod packs |
21:22 |
Calinou |
mods = well, mods |
21:22 |
jojoa1997 |
gamemods |
21:22 |
jojoa1997 |
packs of mods for a certain game= gmae packs |
21:22 |
RealBadAngel |
Calinou, does it still looks flat to you? :) |
21:22 |
PilzAdam |
<Calinou> mods = well, mods <- you should write an FAQ :-p |
21:22 |
jojoa1997 |
anyways shoul,ldnt it be simple |
21:23 |
Calinou |
RealBadAngel, nah it's fine |
21:23 |
Calinou |
it was never flat :P |
21:23 |
PilzAdam |
jojoa1997, it is simple, you want it to bloat |
21:23 |
jojoa1997 |
cause you did it BEFORE |
21:23 |
Calinou |
jojoa1997, mod packs |
21:23 |
jojoa1997 |
no |
21:23 |
Calinou |
you enable these per-world now |
21:23 |
Calinou |
it works like that and we are probably not going to change it: deal with it |
21:23 |
jojoa1997 |
i want to have a mod per game not per world |
21:23 |
Calinou |
why would you want to do that? |
21:23 |
jojoa1997 |
STOp |
21:23 |
Calinou |
do you have 150 worlds? |
21:23 |
jojoa1997 |
actually i delete testworlds alot cause i ruin them |
21:24 |
Calinou |
I do that too |
21:24 |
jojoa1997 |
and |
21:24 |
Calinou |
try to keep a permanent world |
21:24 |
Calinou |
per game |
21:24 |
PilzAdam |
/teleport 10000,0,0 -> problem solved |
21:24 |
jojoa1997 |
ok try enableing 50 mods when you have 100 |
21:24 |
Calinou |
"Enable All" |
21:24 |
Calinou |
done |
21:24 |
PilzAdam |
nobody has 100 mods |
21:24 |
jojoa1997 |
nope |
21:24 |
Calinou |
do that for every world, done |
21:24 |
jojoa1997 |
what about the other 50 you dont want |
21:25 |
PilzAdam |
dont be unrealistic here |
21:25 |
Calinou |
don't be unrealistic |
21:25 |
jojoa1997 |
cause i have mods i dont want to over lap |
21:25 |
Calinou |
most people have 20 mods or modpacks at most |
21:25 |
jojoa1997 |
ok fine |
21:25 |
PilzAdam |
you have 15 mods max |
21:25 |
Calinou |
I have about 10 mods or modpacks |
21:25 |
jojoa1997 |
Calinou i have 60+ |
21:25 |
Calinou |
mine, carts, mesecons, pipeworks... |
21:25 |
Calinou |
how about you stop using mods you never actually use? |
21:25 |
jojoa1997 |
i use them all |
21:25 |
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21:26 |
PilzAdam |
jojoa1997, liar |
21:26 |
jojoa1997 |
i am sorry that your mind cant handle using more than 10 mods |
21:26 |
jojoa1997 |
oh yeah |
21:26 |
jojoa1997 |
UI for inven |
21:26 |
jojoa1997 |
boats to swim fast |
21:26 |
PilzAdam |
the only person who uses so much mods is VanessaE ;-) |
21:26 |
PilzAdam |
and she doesnt complain |
21:26 |
jojoa1997 |
builtin to throw stuff away in survival and push items in water |
21:26 |
jojoa1997 |
carts |
21:26 |
jojoa1997 |
farming food |
21:26 |
jojoa1997 |
f+ food |
21:27 |
PilzAdam |
quit spamming, now |
21:27 |
jojoa1997 |
fences look nice and keeps mobs in |
21:27 |
jojoa1997 |
firearms kill mobs |
21:27 |
PilzAdam |
pastebin your list |
21:27 |
jojoa1997 |
you asked me |
21:27 |
PilzAdam |
-> pastebin |
21:27 |
PilzAdam |
then I can actually count |
21:27 |
Calinou |
<jojoa1997> f+ food |
21:27 |
Calinou |
facebook+ food? |
21:27 |
jojoa1997 |
and that was 8 out of 26 for one game |
21:28 |
jojoa1997 |
farming_plus |
21:28 |
Calinou |
:) |
21:28 |
jojoa1997 |
now add the same amount for others |
21:28 |
Calinou |
have to go anyway, good night |
21:28 |
jojoa1997 |
and now you want me to click each item |
21:28 |
Calinou |
try not to invent imaginary scenarios |
21:28 |
jojoa1997 |
i am not inventing |
21:29 |
Calinou |
it's like saying laptop screens should all be 4K because if your gf punches you, you'll be near the screen and thus you'll be able to see the pixels |
21:29 |
jojoa1997 |
this is different by alot |
21:29 |
Calinou |
no :3 |
21:29 |
jojoa1997 |
so take your 10 pittiful mods and leave |
21:29 |
PilzAdam |
<jojoa1997> and that was 8 out of 26 for one game <- mods arent per game anymore, so you have 28 mods, not 50 |
21:29 |
jojoa1997 |
also if minetest actually had good stuff in deafult then i wouldnt need so much |
21:29 |
jojoa1997 |
no |
21:30 |
PilzAdam |
farming is in default |
21:30 |
jojoa1997 |
that was 28 for that game |
21:30 |
Calinou |
pastebin a list as proof, jojoa1997 |
21:30 |
jojoa1997 |
Calinou go to sleep |
21:30 |
Calinou |
"dir" and "ls" gives you lists |
21:30 |
Calinou |
no u |
21:30 |
jojoa1997 |
also |
21:30 |
jojoa1997 |
alsoi |
21:30 |
Calinou |
also intel? |
21:30 |
jojoa1997 |
i have edited each mod |
21:30 |
PilzAdam |
"I can count to infinity, 1, 2, 3, 4, and all the other numbers" |
21:30 |
jojoa1997 |
so farming for minitest is different then for modtest |
21:31 |
jojoa1997 |
and now i have to combine unwanted results |
21:31 |
Calinou |
WTF is modtest? |
21:31 |
jojoa1997 |
mod_test = my gtame which lets me test all the new mods and decide what i want to keep and where i can deveolpe some mods |
21:32 |
Calinou |
why not put them in minitest? then you develop them? |
21:32 |
Calinou |
unnecessary step IMO |
21:32 |
RealBadAngel |
http://imgur.com/a/Eq09o#11 and http://imgur.com/a/Eq09o#12 |
21:32 |
jojoa1997 |
cause when i want to play i can not worry about errors |
21:32 |
RealBadAngel |
this is real compare shaders on/off |
21:32 |
jojoa1997 |
so now you awant me to completely ruin a game and not play it for 2 dats |
21:33 |
iqualfragile |
RealBadAngel: take a screenshot of you mining something (the cracks should be visible) |
21:33 |
* Calinou |
facepalms |
21:33 |
PilzAdam |
jojoa1997, so, it turns out that the problem is at your side; you need to find a proper test/play/whatever system for yourself |
21:33 |
Calinou |
aww, RealBadAngel, I thought there were specular maps |
21:34 |
jojoa1997 |
actually |
21:34 |
jojoa1997 |
it isnt |
21:34 |
jojoa1997 |
cause you gave no support for a past game |
21:35 |
PilzAdam |
oh, no, you are perfect and Minetest, developed by a bunch of idiots, is shit :-p |
21:35 |
RealBadAngel |
Calinou, shaders use normal maps + specular effect (but since there are no hardware lights, on a fixed level) |
21:35 |
jojoa1997 |
no |
21:37 |
jojoa1997 |
what is so bloated about having per game file |
21:37 |
Calinou |
the shaders mod for MC uses fake speculars |
21:37 |
Calinou |
where you are the light source :P |
21:37 |
jojoa1997 |
and also you dont develope for minetest_game and minitest |
21:37 |
jojoa1997 |
so maybe you should think for the game developers |
21:38 |
|
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21:38 |
Calinou |
PilzAdam, btw, you should ask the forum admins for a "news" section, it would be nice |
21:38 |
* Calinou |
pokes thexyz |
21:38 |
Calinou |
eg. that recent change about mods, or farming being added to default :P |
21:39 |
Calinou |
people can reply but cannot make new topics |
21:39 |
* PilzAdam |
pokes thexyz too |
21:40 |
Calinou |
two pokes in two seconds. EXCELLENT |
21:40 |
PilzAdam |
Calinou, double post: http://forum.minetest.net/viewtopic.php?pid=91216#p91216 |
21:41 |
PilzAdam |
-> ban |
21:41 |
Calinou |
aw |
21:41 |
Calinou |
fixed |
21:42 |
PilzAdam |
good way to get more forum posts ;-) |
21:42 |
Calinou |
it'd be nice if we had double post prevention too :P |
21:42 |
Calinou |
wasn't my intent, was a mistake :P |
21:42 |
PilzAdam |
sure |
21:42 |
PilzAdam |
:-p |
21:43 |
PilzAdam |
thexyz, can you make me a moderator then, so I can post topics there? |
21:45 |
Calinou |
oh, shiny new section |
21:45 |
thexyz |
PilzAdam: i've made you a "developer |
21:45 |
thexyz |
" |
21:46 |
thexyz |
you can change your title now! |
21:47 |
Calinou |
admin note too :P |
21:48 |
PilzAdam |
oO I can delete my own topics |
21:48 |
Calinou |
yep |
21:48 |
thexyz |
that too |
21:48 |
PilzAdam |
can somone move this to "News": http://forum.minetest.net/viewtopic.php?id=6034 ? |
21:49 |
thexyz |
done |
21:49 |
PilzAdam |
let me create a new topic bout the new mod system |
21:50 |
Calinou |
rule: in december, you must create a post "It is cold in the office" |
21:50 |
Calinou |
where you talk about new heatsinks being installed in your house |
21:50 |
Calinou |
</mojang> |
21:54 |
PilzAdam |
should I add [0.4.7] to all subjects to make clear wich versions are effected? |
21:55 |
PilzAdam |
http://forum.minetest.net/viewtopic.php?pid=91221#p91221 |
21:56 |
thexyz |
okay, i set it to sort topics by topic start date |
21:56 |
thexyz |
PilzAdam: i think it's a good idea |
21:58 |
thexyz |
it's probably a good idea to include links to those topics in http://dev.minetest.net/Changelog |
21:58 |
MinetestBot |
GIT: Uberi commited to Jeija/minetest-mod-mesecons: Silly mistake, interrupts should work better now. 24160d45ff 2013-05-21T14:57:25-07:00 http://git.io/l-YCAw |
21:58 |
Calinou |
btw, I can't moderate the "news" section |
21:58 |
Calinou |
(eg. edit posts inside a topic) |
22:01 |
thexyz |
fixed |
22:02 |
PilzAdam |
http://forum.minetest.net/viewtopic.php?pid=91222#p91222 |
22:04 |
thexyz |
PilzAdam: does that http://forum.minetest.net/viewtopic.php?id=6066 mean there are no games now? |
22:04 |
PilzAdam |
updated |
22:04 |
PilzAdam |
"Games are not effected by this change." |
22:04 |
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22:04 |
VanessaE |
affected* |
22:06 |
iqualfragile |
thexyz: i have portet onomtopia to pypy |
22:06 |
iqualfragile |
but its actualy 3 times slower then running the same code with python |
22:08 |
iqualfragile |
i guess we need to wait untill numpy is realy avivable |
22:09 |
iqualfragile |
(there seems to be work related to numpy at the moment) |
22:09 |
PilzAdam |
thexyz, move this http://forum.minetest.net/viewtopic.php?id=4994 and this http://forum.minetest.net/viewtopic.php?id=5417 to news |
22:10 |
thexyz |
iqualfragile: what branch did you port? |
22:10 |
iqualfragile |
default i guess |
22:11 |
thexyz |
there's another one |
22:11 |
thexyz |
which is much faster |
22:11 |
thexyz |
but buggy |
22:11 |
iqualfragile |
was more or less a mater of replacing =* by numpy.dot() |
22:11 |
iqualfragile |
and replacing numpy.matrix by [[]] |
22:11 |
iqualfragile |
(because pypy does not have numpy.matrix yet) |
22:21 |
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22:21 |
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Kacey joined #minetest |
22:24 |
thexyz |
everybody loves syntax highlighting, right? |
22:24 |
thexyz |
http://forum.minetest.net/viewtopic.php?pid=89343#p89343 |
22:25 |
kaeza |
thexyz, +10000 |
22:25 |
VanessaE |
nice! |
22:25 |
VanessaE |
how do you tell the "forum" what language to assume? |
22:26 |
VanessaE |
(or is it always Lua?) |
22:26 |
jin_xi |
you shout it three (3) times |
22:26 |
iqualfragile |
kaeza: i think +10000 is a bit much, dont you think +9352 would fit better? |
22:27 |
thexyz |
VanessaE: it detects languages automagically |
22:27 |
VanessaE |
ncie |
22:27 |
VanessaE |
nice! |
22:27 |
thexyz |
http://softwaremaniacs.org/soft/highlight/en/ |
22:27 |
PilzAdam |
thexyz, not this one: http://forum.minetest.net/viewtopic.php?id=6067 |
22:28 |
thexyz |
PilzAdam: it's not code |
22:28 |
thexyz |
you placed not code into [code] blocks |
22:28 |
thexyz |
you made me sad |
22:28 |
PilzAdam |
many people do that |
22:28 |
PilzAdam |
e.g. for crafting recipes, IRC logs, etc. |
22:30 |
PilzAdam |
[code=language] would be better |
22:30 |
iqualfragile |
haha, it would be great if it would see irc logs as code |
22:30 |
iqualfragile |
the different usernames are objects |
22:30 |
iqualfragile |
and they interact with eachother using "language" |
22:31 |
PilzAdam |
iqualfragile, http://forum.minetest.net/viewtopic.php?id=2454 |
22:31 |
iqualfragile |
it could be quite hard to get syntax highlighting for the "language" protocoll… |
22:31 |
thexyz |
i doubt i can do anything about it |
22:31 |
thexyz |
okay, i'll disable it then |
22:32 |
thexyz |
it relies on the fact you post code in [code] tags, not quotes |
22:45 |
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22:47 |
VanessaE |
PilzAdam: re: lkjoel's post... trash? |
22:47 |
VanessaE |
(yes I know it's old) |
22:47 |
PilzAdam |
why |
22:47 |
PilzAdam |
its old |
22:48 |
PilzAdam |
just leave it |
22:48 |
* VanessaE |
shrugs - it was intended to start a fight, obviously |
22:48 |
VanessaE |
ok |
22:52 |
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22:52 |
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22:56 |
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22:57 |
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23:06 |
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23:15 |
VanessaE |
bbl |
23:27 |
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23:33 |
PilzAdam |
bye |