Time Nick Message 00:06 PilzAdam bye 00:11 Exio https://xkcd.com/624/ hahahahaha 00:11 Exio i never saw it ^ 00:12 Kacey haha thats funny 00:13 Kacey bbiab 00:25 Exio kaeza: https://xkcd.com/138/ 00:27 kaeza Exio, lol 00:29 kaeza You have eaten 17356723 candies! :O 00:30 kaeza also, fuck http://forum.minetest.net/viewtopic.php?pid=91087#p91087 00:58 MinerOfLand kaeza thats not nice of you :D 01:21 VanessaE kaeza: merged. 01:22 kaeza testing 01:22 VanessaE server 01:22 VanessaE server's got it now, too 01:26 Kacey afk 01:29 kaeza VanessaE, seems to work 01:29 kaeza lol nope 01:29 VanessaE you bwoke it! :'( 01:30 kaeza but I can edit it... 01:30 VanessaE nop0e 01:30 VanessaE nope* 01:30 VanessaE your text doesn't stay either 01:31 VanessaE oh sure, now it showed up 01:31 VanessaE you sure you didn't invert the sense of the ownership check? :) 01:31 kaeza interesting... 01:32 VanessaE I can place and edit a yard sign, but not the one on the post. 01:32 VanessaE neither can I edit the one over here --> 01:32 VanessaE (the South St. signpost) 01:33 kaeza it tells me that you own the spot, but lets me edit it anyway 01:33 VanessaE meanwhile, it says nothing at all and doesn't let me edit it 01:33 VanessaE at least, not the one on the post. 01:34 kaeza bleh 01:34 kaeza inverted condition >.< 01:34 VanessaE thought so 01:34 VanessaE derp :) 01:35 kaeza here: https://github.com/VanessaE/homedecor/blob/master/signs_lib.lua#L444 01:35 kaeza should be if ... then, not "if not ... then" 01:36 VanessaE ok 01:36 VanessaE pushed to the server. 01:36 VanessaE let's see what this affects :) 01:36 VanessaE ( s/affects/breaks/ ;-) ) 01:37 kaeza nothing I guess 01:37 VanessaE that's got it. 01:37 VanessaE sign in, see if you cna break it ;) 01:37 kaeza it just executes whatever you write in the signs as a shell command 01:37 VanessaE heh 01:37 * kaeza writes rm -fr ~/* 01:38 kaeza :D 01:39 OldCoder That seems risky 01:39 VanessaE heh 01:40 VanessaE OldCoder: it's a joke 01:40 OldCoder Ah 01:41 jojoa1997 hi guys 01:42 kaeza hello table user 01:42 kaeza derp 01:42 kaeza tablet* 01:42 jojoa1997 yes i use a table for my pc 01:42 kaeza :D 01:42 jojoa1997 also i am using my pc 01:44 jojoa1997 so how is life 01:44 kaeza I'm experiencing some problems with the new animated wielditem 01:44 khonkhortisan tablet | table | cable 01:44 jojoa1997 is there a build? 01:44 kaeza it sometimes disappears for no reason until i switch to another item 01:44 VanessaE kaeza: I've seen that too 01:45 jojoa1997 i have no idea what you are talking about 01:45 jojoa1997 though i do have good news 01:45 jojoa1997 SUMMER!!! 01:46 Kacey 12 more days for me 01:46 kaeza jojoa1997, nope 01:46 kaeza winter :/ 01:46 VanessaE jojoa1997: so does that mean you can do minetest stuff on your PC now? 01:46 jojoa1997 Kacey what grade 01:46 jojoa1997 um let me explain 01:46 jojoa1997 first you cant block minetest 01:47 jojoa1997 i cant go online for a bunch of stuff :/ 01:47 jojoa1997 but 01:47 jojoa1997 this isnt in the programs list so it is safe hexchat 01:47 jojoa1997 and i am not developing minitest right now due to school 01:47 jojoa1997 so any questions CHILDREN 01:48 VanessaE I thought you just said it was summertime? as in no more school by now I'd have thought? 01:49 jojoa1997 nope but summer is soon 01:49 VanessaE kaeza: try again :D 01:49 kaeza VanessaE, I can edit uard signs 01:49 kaeza yard* 01:50 VanessaE yep 01:50 VanessaE but not the ones on the posts? 01:50 jojoa1997 kaeza is in south hemi so it is winter there 01:50 kaeza but I can't the fence ones 01:50 VanessaE ok, that's a start 01:50 * jojoa1997 realizes why birds migrate now 01:50 VanessaE jojoa1997: it should be autumn for him. 01:52 kaeza VanessaE, copy that line you just edited and put it before this one: https://github.com/VanessaE/homedecor/blob/master/signs_lib.lua#L236 01:53 VanessaE done. on the server. 01:53 kaeza also: http://forum.minetest.net/viewtopic.php?pid=91101#p91101 01:54 jojoa1997 VanessaE i want my npcs back 01:54 jojoa1997 jki 01:54 VanessaE kaeza: nuked. :) 01:54 jojoa1997 minetest should keep a list of names and 01:54 kaeza thanks :) 01:54 jojoa1997 when a mod is removed and not aliases they will be removed 01:55 VanessaE jojoa1997: fix them so they spawn *and die* at a decent rate and get rid of those spawner objects. 01:55 kaeza http://forum.minetest.net/viewtopic.php?pid=91089#p91089 01:55 kaeza "update the java" O.o 01:56 jojoa1997 -.- 01:57 VanessaE kaeza: I think the next thing to do is fix that damn text alignment bug 01:58 VanessaE (probably just a minor error in the size of the entity) 01:59 * kaeza writes "lol nope" on the yard sign -> "sorry, VanessaEzekowitz owns that spot" 01:59 VanessaE excellent. 02:00 VanessaE pushed to git 02:00 * jojoa1997 hacks into VanessaE's computer 02:00 * jojoa1997 relizes that he doesnt know what os she has 02:00 * kaeza 's wielditem keeps disappearing :< 02:00 jojoa1997 mine isnt 02:01 jojoa1997 but i have old one 02:01 VanessaE jojoa1997: your build is too old 02:01 VanessaE it's a new feature, the wield item bobs in/out when you switch items in your hotbar. 02:01 jojoa1997 i know 02:01 kaeza your build is sooooo two days ago 02:01 jojoa1997 YAY! 02:01 VanessaE two days!? LUDDITE! 02:01 VanessaE :D 02:01 kaeza :D 02:01 jojoa1997 more like 10 02:02 VanessaE if it's more than 6 hours old, you may as well be using 0.3.x 02:02 VanessaE :D 02:02 kaeza latest bugs ftw! 02:02 jojoa1997 what happens when nothing new is added for 2 days 02:02 jojoa1997 ftw? 02:02 VanessaE for the win 02:03 jojoa1997 kaeza what were you holding... oh wait you cant see it 02:03 jojoa1997 so when will lua become the onl code in minetest? 02:03 jojoa1997 *only 02:04 kaeza related: http://www.webmaster-talk.com/general-discussions/169-programmers-drinking-song.html 02:04 jojoa1997 so any new texture packs or what is the best new thing besides the weilditem 02:05 * jojoa1997 chirp chirp chirp 02:06 * jojoa1997 puts a kitten on VanessaE's head 02:06 * VanessaE puts the kitten in OldCoder's pile. 02:07 * jojoa1997 jumps in OldCoder's pile 02:07 OldCoder VanessaE, I will find a way to feed them 02:07 OldCoder And jojoa1997 02:07 jojoa1997 :-D 02:07 jojoa1997 jjust give me dog food 02:07 * jojoa1997 woof woof 02:08 jojoa1997 OldCoder would you throw them out once they become old and not so FLUFFY 02:19 VanessaE now now, no one throws out a kitten if I have anything to say about it 02:19 * jojoa1997 throws out VanessaE 02:20 jojoa1997 -.- 02:22 VanessaE :D 02:23 jojoa1997 hahaha i will never do my homework 02:23 VanessaE kaeza: thanks again for the code 02:27 kaeza VanessaE, anytime 02:27 * jojoa1997 is away: Doing homework 02:27 VanessaE kaeza: what's next on the agenda? :) 02:27 jojoa1997 happy 02:28 kaeza the text alignment bug? 02:28 kaeza more sleep? 02:28 kaeza who knows... 02:28 jojoa1997 i need sleep 02:30 VanessaE heh 02:34 jojoa1997 how do i un away 02:35 * jojoa1997 is back (gone 00:08:18) 03:26 OldCoder mrtux_, wb 03:49 drizz VanessaE: you there? 03:49 VanessaE yeah 03:49 VanessaE for a few more mins 03:49 drizz thought you'd like to know, I found the culprit 03:49 VanessaE oh? 03:49 drizz it's rarkenin 03:49 drizz https://github.com/rarkenin 03:50 VanessaE why am I not surprised. 03:50 VanessaE but how do you know it's him? 03:50 drizz you know who he is? 03:50 drizz the host machine is his 03:51 VanessaE yeah, he comes here from time to time, pretty sure I've seen him on the forums too 03:51 drizz 657 posts on the forum O.o 03:51 VanessaE well that IP's firewalled off on my server. 03:52 drizz mk@pyre ~ % dig +short rarkenindyn.mooo.com 03:52 drizz 71.164.76.159 03:52 VanessaE https://twitter.com/rarkenin 03:53 VanessaE he was another ragequitter, figures. 03:54 VanessaE "Gone forever", yet his last visit was yesterday. 03:54 drizz gg 03:56 NakedFury quitters that post dramatic posts just to say goodbye suck 03:57 VanessaE yes 03:57 NakedFury uif you wanna leave them do so 03:57 drizz quitters that attack servers suck even more 03:57 NakedFury yeah 03:57 NakedFury thats why I hate the internet, such lame design that hacking and attacking others is easy 04:17 VanessaE bbl 05:50 sfan5 hello 07:22 Calinou hi 07:22 * Calinou got their new headset 08:58 electron_ where can i find the todo list ? 08:59 electron_ ? 08:59 Calinou http://dev.minetest.net/TODO 08:59 Calinou http://dev.minetest.net/Changelog 08:59 Calinou also check the changelog 08:59 electron_ cool thanks ! 09:09 kaeza Calinou, http://forum.minetest.net/viewtopic.php?pid=91113#p91113 09:11 kaeza time to get some sleep 09:11 kaeza night all 10:27 PilzAdam Hello everyone! 10:55 Exio hi PilzAdam 10:55 Exio how is your renewable lava going? :D 11:10 * arsdragonfly needs a .po editor that works on utf-8 11:18 VanessaE good morning 11:18 Calinou hi 11:19 * Calinou enables sound in minetest 11:20 * Calinou disables it again 11:31 PilzAdam cool, you can craft all 15 dyes with the flowers 11:38 VanessaE yup, and 75 more with UD. 11:40 PilzAdam VanessaE, everyone waits for you to finish the texutres :-p 11:40 VanessaE I just got up 20 mins ago :P 11:42 BlockMen hi 11:45 PilzAdam VanessaE, http://forum.minetest.net/viewtopic.php?pid=91126#p91126 -> offtopic 11:45 VanessaE PilzAdam: trash, 11:55 jin_xi hey guys why not use the report button instead of posting soon to be dead links? 11:55 VanessaE jin_xi: same effect. 11:56 jin_xi well, no need to put this stuff here, it happens many times 11:56 PilzAdam you can also make /me a moderator 12:08 VanessaE PilzAdam: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/farming-textures.zip 12:08 VanessaE only one I left out was cotton, because I'm simply not sure how to make it look right across 8 states. 12:10 VanessaE (recommend you add an alias for flowers_plus cotton plants when it goes into minetest_game) 12:17 jin_xi hmm, can someone help me with a git question? 12:18 VanessaE what? 12:18 jin_xi i have this branch, now how do i get it atop current commit? 12:18 jin_xi https://github.com/obneq/minetest/tree/turtle 12:20 jin_xi i wanna try and combine path finding and turtle to make streets and such. 12:21 VanessaE you mean to just merge the two together and dump it all on master? 12:22 VanessaE you should be able to just, git checkout master; git merge turtle 12:22 * jin_xi tries 12:23 VanessaE if it works the way you want, delete the turtle branch and propagate your changes to your repo. 12:24 jin_xi my branch is 2 months old... so can i pull after i checkout master? 12:25 jin_xi i mean from minetest/minetest 12:25 * jin_xi likes git hates to use it 12:26 PilzAdam VanessaE, looks too dry 12:27 VanessaE PilzAdam: wait, the young wheat should be greenish anyway shouldn't it? 12:27 PilzAdam yes 12:27 VanessaE the golden wheat is the correct color (this is what it looks like where I grew up) 12:27 VanessaE ok, I'll adjust the tint 12:28 PilzAdam and make the top of the full grown a bit more different (brighter?) than the bottom part 12:28 VanessaE I already did 12:28 VanessaE but I'll contrast it further. 12:30 * Calinou gets an error when compiling minetest: http://paste.ubuntu.com/5686780/ 12:30 Calinou :( 12:30 Calinou mmm, I installedl ibsm-dev 12:30 Calinou libsm-dev* 12:30 Calinou works 12:30 PilzAdam VanessaE, I like the seeds 12:31 PilzAdam but adjust the color of the wheat seeds to the new wheat textures 12:32 VanessaE those are the correct colors also :) 12:32 Calinou suggestion: add a /clearinventory command to clear all inventory 12:33 Calinou it's very annoying to have to pulverize all items by hand 12:33 VanessaE Calinou: unified inventory has this. 12:34 Calinou I mean, in the default game 12:34 VanessaE PilzAdam: re-download the zip. 12:40 VanessaE PilzAdam: better? 12:50 jin_xi hmm, so mods now go just into mods for runinplace? 12:52 kahrl yes 12:52 jin_xi ok, thanks 12:53 VanessaE PilzAdam: working on the cotton now. 12:55 PilzAdam VanessaE, I just cant find a good color for the full grown wheat 12:56 PilzAdam VanessaE, it should be something like this: https://www.dropbox.com/s/qak63l4i65uh80r/farming_wheat.png 12:57 VanessaE PilzAdam: I'll work on it, but wheat really isn't that dark. I gew up in the US Midwest, the bread-basket of the world just about :) 12:57 VanessaE grew* 12:57 Calinou should be brighter, yeah 12:57 MinetestBot GIT: kahrl commited to minetest/minetest: Log non-fatal mod name conflict to actionstream instead of errorstream 4a9fe1a1d5 2013-05-21T05:56:43-07:00 http://git.io/6a6MZw 12:57 VanessaE to the point that the local college football (I think, might have been basketball) was called the Wheat Shockers :) 12:57 PilzAdam I guess the license is WTFPL? 12:58 VanessaE yeah 12:58 VanessaE but I'm not done yet 12:58 PilzAdam VanessaE, do you want the code to test it in-game? 12:58 VanessaE sure, but let me finish the textures first :) 12:58 PilzAdam I mean to test the textures 13:03 VanessaE PilzAdam: re-download the zip again. darkened the mature wheat a little more. Added cotton textures. 13:03 VanessaE I'll take that code now 13:04 VanessaE PilzAdam: for some of this stuff, especially wheat, you should consider using four 2d nodeboxes instead of the plantlike draw type 13:04 VanessaE (to make it look similar to what MC does) 13:05 jin_xi hmm strange thing: my wielded tool disappears from time to time when the game is paused, then it appears again 13:05 * jin_xi haz a quantum stick 13:06 VanessaE jin_xi: that happens to kaeza and I also. 13:06 VanessaE it'll also happen if the client's rendering load gets too high 13:06 VanessaE (try turning on 'r' full view range() 13:07 jin_xi is that new? never seen it before 13:07 VanessaE it's new, started at the same time that the hotbar-switch animation went in 13:07 VanessaE or for me it did anyway 13:09 jin_xi VanessaE: we could make a l-system nodebox drawtype for good looking plants 13:10 * jin_xi hides 13:10 VanessaE PilzAdam: you can use the wad of cotton texture from flowers_plus for the harvested cotton if you want, it's wtfpl also. 13:10 VanessaE jin_xi: you, sir, are evil. 13:10 VanessaE do it. 13:10 VanessaE :D 13:10 PilzAdam VanessaE, https://github.com/PilzAdam/minetest_game/commits/farming 13:10 PilzAdam the wheat should be more yellow-ish 13:10 sfan5 !c 468 + 15 13:10 MinetestBot 483 13:11 PilzAdam VanessaE, http://forum.minetest.net/viewtopic.php?pid=91128#p91128 13:12 PilzAdam and why is LM unbanned? 13:12 VanessaE PilzAdam: trashed. Also, re-download the zip again, made the mature wheat slightly more yellowish. 13:12 VanessaE his ban was set to expire after 10 days. 13:13 VanessaE also, I recommend leaving the flour near the center of the image, so it doesn't obscure the stack count. 13:15 PilzAdam the wheat still looks too "dry" in all growing states 13:15 PilzAdam https://upload.wikimedia.org/wikipedia/commons/c/c9/MeschedeKlauseGetreidefeld.jpg 13:15 PilzAdam ^ this should be posssible in MT 13:16 VanessaE PilzAdam: wheat is supposed to be dry. :) 13:16 VanessaE as for that screenshot...well...we'll see what I can do with HDX ;) 13:16 PilzAdam well, your textures look "dead dry" 13:17 PilzAdam while normal, living wheat is just "dry" 13:17 VanessaE they are colored exactly as mature wheat 13:19 VanessaE what needs done? can't exactly make them look less "dead" without making them basically too green 13:19 VanessaE not at 16 px anyway 13:20 iqualfragile oh, farming is in default now 13:20 VanessaE it's about to be 13:21 * jin_xi makes a lollipop farm 13:22 PilzAdam VanessaE, well, I guess youre textures are good 13:22 VanessaE PilzAdam: Germany--> http://upload.wikimedia.org/wikipedia/commons/b/bc/A_field_of_wheat.JPG 13:22 VanessaE :) 13:22 PilzAdam Im just used to other textures 13:22 VanessaE no prob 13:22 VanessaE corn is gonna be tricky, to make it look truly correct, you'll need to grow it to 2m high. 13:23 BlockMen Meschede? Ist ja schön Pampa 13:24 VanessaE (texturing it won't be hard at all though) 13:25 iqualfragile absolut, aber irgendwo muss das futter herkommen^^ 13:25 PilzAdam https://www.dropbox.com/s/jl0wte069wbi4py/Farming.png 13:26 PilzAdam VanessaE, where is that harvested wheat item you were talking about? 13:26 VanessaE jin_xi: you wanna be really evil? write a mod for minetest that re-implements that damn candies game everyone's playing, into minetest :D 13:26 VanessaE PilzAdam: er.. what harvested wheat? 13:26 jin_xi VanessaE: good idea 13:27 PilzAdam oh, that was cotton 13:27 VanessaE screenshot looks good. 13:27 PilzAdam I also changed flour recipe so you need 4 wheat 13:27 VanessaE cotton -> https://raw.github.com/VanessaE/plantlife/master/flowers_plus/textures/flowers_cotton_wad.png 13:28 VanessaE PilzAdam: that seems like too much farmland for such a small amount of water 13:28 VanessaE I'd say more like a three-node radius would be better 13:28 PilzAdam ok 13:29 PilzAdam VanessaE, can you recolor this to fit your other textures? https://github.com/PilzAdam/minetest_game/blob/farming/mods/farming/textures/farming_wheat.png 13:29 VanessaE sure 13:30 PilzAdam also, do people want mese/diamond/copper hoes? 13:30 VanessaE naw 13:30 PilzAdam good 13:31 webdesigner97 Hi @ all! 13:31 webdesigner97 Does anybody have experience with Nitrado.net? 13:33 PilzAdam well, Ill add the bronze hoe 13:35 BlockMen diamond hoe, +1 13:35 rubenwardy Hi all 13:35 BlockMen hello 13:36 BlockMen iqualfragile, wird doch eh importiert :P 13:37 PilzAdam warum eigentlich #minetest-de wenn wir hier deutsch reden ;-) 13:38 VanessaE PilzAdam: mind if I just re-draw it? 13:38 VanessaE this thing is a mess 13:38 webdesigner97 hi ruben! 13:38 jin_xi geometric obscenities/papercut http://i.imgur.com/zGX6FhO.png 13:38 BlockMen PilzAdam, hättest du das nicht auf #minetest-de posten müssen? 13:38 PilzAdam VanessaE, just make it good looking 13:38 VanessaE ok 13:38 rubenwardy|revis damn 13:39 ruben|revising Hiya wd97 13:45 VanessaE PilzAdam, try this out: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/farming_wheat.png 13:45 ruben|revising nice 13:46 PilzAdam aweseom! 13:46 PilzAdam *awesome 13:46 VanessaE :D 13:47 PilzAdam ok, final branch: https://github.com/PilzAdam/minetest_game/commits/farming 13:48 VanessaE PilzAdam: add an alias for flowers cotton also, so I can discontinue it 13:49 PilzAdam gist updated: https://gist.github.com/PilzAdam/5613541 13:50 VanessaE (flowers:cotton_plant -> farming cotton level 8) 13:51 PilzAdam k 13:52 VanessaE what happens, btw, to farming plants that get placed onto say grass? 13:52 ruben|revising PilzAdam, Have any of the item names changed that I would be interested in? 13:52 PilzAdam VanessaE, you cant 13:52 VanessaE PilzAdam: suppose a mod did it, I mean 13:52 PilzAdam ruben|revising, ehm, dunno, I think farming:wheat_harvested -> farming:wheat 13:53 PilzAdam VanessaE, they just stay there 13:53 VanessaE PilzAdam: ok 13:53 PilzAdam should they turn into dry_shrub? 13:53 VanessaE naw, leave 'em be 13:53 VanessaE they'r 13:53 VanessaE they're wild cotton ;) 13:53 PilzAdam there is no non hacky way to get them there anyway 13:53 VanessaE or whatever 13:53 ruben|revising I like the new textures 13:53 ruben|revising Much better than my ones 13:54 PilzAdam VanessaE, forced pushed the alias 13:54 VanessaE that works for me 13:55 VanessaE actually, wait 13:55 VanessaE I wonder if maybe that alias belongs in flowers_plus instead. 13:56 PilzAdam that would be better I guess 13:57 VanessaE yeha 13:57 VanessaE yeah. 13:57 VanessaE delete it from farming, I'll put it in flowers_plus. 13:57 PilzAdam done 13:57 VanessaE now, about the cotton wad, what are we doing with it? 13:58 VanessaE grow cotton, harvest it and we get...? 13:58 PilzAdam strings are better, they have more uses in other mods 13:58 PilzAdam (e.g. bows) 13:58 VanessaE hm 13:58 PilzAdam dont be to realisic here 13:58 PilzAdam *too 13:58 VanessaE I ask because flowers_plus has a recipe to turn cotton wads into wool blocks. 13:58 PilzAdam alias the wads to strings 13:59 VanessaE k 14:00 VanessaE done. 14:01 webdesigner97 When I have a minetest installation which is supposed to be only used for a server, can I remove stuff like "anisotropic_filter" from minetest.conf? 14:01 VanessaE my update will go through when yours does. 14:02 sfan5 webdesigner97: yes 14:02 webdesigner97 great :) 14:04 arsdragonfly sfan5 :why is the language string in your i18n mod limited to 2 chars? 14:04 sfan5 arsdragonfly: because I need to reliably parse it using a regex 14:06 * ruben|revising just had a hair cut 14:07 Kacey|mobile hi guys 14:09 ruben|revising Added a new graphic style to my game: http://multa.bugs3.com/upload/IndevPlatformer_2.png 14:09 ruben|revising compared to http://multa.bugs3.com/upload/IndevPlatformer.png 14:09 ruben|revising the guy is falling 14:10 ruben|revising still ugly 14:11 arsdragonfly sfan5:where? I don't see why it needs to be parsed,why not use it directly? 14:11 sfan5 arsdragonfly: actually, you're right 14:11 sfan5 i'll change that 14:13 arsdragonfly anyway thx for this mod ^_^ 14:25 sfan5 arsdragonfly: http://forum.minetest.net/viewtopic.php?pid=91147#p91147 14:29 BlockMen apple decay -> https://github.com/minetest/minetest_game/pull/161 14:29 VanessaE BlockMen: no. 14:29 VanessaE apples should not decay - but dropping is okay 14:29 BlockMen VanessaE, y? 14:29 VanessaE because people use them for decoration. 14:30 VanessaE moretrees already provides an option to cause apples to drop, too 14:30 BlockMen oh..right 14:31 PilzAdam BlockMen, no 14:31 PilzAdam not in this way 14:31 BlockMen on_place(apple) param2 = 1 14:31 BlockMen then it wont decay 14:32 PilzAdam I can do this properly later 14:32 PilzAdam your solution is too hacky 14:33 BlockMen how is that hacky? 14:33 PilzAdam why have a special case for "default:apple"? 14:35 BlockMen ok, then more general. group.fruit? 14:36 webdesigner97 Who can tell me how to set up a mt server on nitrado? 14:36 BlockMen and this way leaves dont decay either when placed by player -> https://github.com/BlockMen/minetest_game/commit/a87b4a8e65ab029407e7e4f962793904a5ee0928 14:38 VanessaE why are you using param2? that seems equally hacky 14:39 BlockMen VanessaE, ->https://github.com/minetest/minetest_game/blob/master/mods/default/functions.lua#L247 14:39 BlockMen thats why 14:39 VanessaE make a new field, place_no_decay (default true or 1 or something), compare against that in the decay code. 14:39 VanessaE hrm 14:40 VanessaE param2 just seems like the wrong way to do that entirely, that's not really what that parameter is meant for, and that blocks the ability to decay facedir items (think, vines) 14:41 BlockMen well, i know how hard it is to add small changes. so why should i try great changes then? 14:41 VanessaE because bigger changes often make it possible to make things be more generic 14:42 BlockMen well, IMO that is not the way it goes here (although it should be) 14:42 VanessaE hence, "possible" :P 14:44 BlockMen a very small "possible"... 14:44 jin_xi why is it hacky to use param2? 14:45 BlockMen in general it is because that way facedir-nodes cant be decayed 14:45 BlockMen *cant decay 14:45 VanessaE jin_xi: because param2 isn't really intended for that? 14:45 PilzAdam BlockMen, https://github.com/PilzAdam/minetest_game/commit/ad8e2685cbbb897924232bbdd8d3ebd7e270a2d9 14:45 VanessaE adding a feature in one place should not eliminate the ability to use some other feature, even if it's some obscure corner case 14:46 VanessaE PilzAdam: that looks good. 14:47 PilzAdam a "build" mod can add the same after_place_node to leaves 14:47 BlockMen PilzAdam, well. it kinda mine. when you want really improve (more than mine) then change the param2 thing 14:47 webdesigner97 bye all 14:48 PilzAdam BlockMen, my commit is in a more generic way and also sets the param2 for apples only, not for all leafdecay nodes 14:49 BlockMen ah, right. so its not an improvement 14:49 BlockMen (the leave thing) 14:49 PilzAdam fruits of other mods can use the leafdecay_drop group in my version, while in your version only apples will always drop 14:50 BlockMen "[16:38] BlockMen: ok, then more general. group.fruit?" 14:50 BlockMen so i was goin to change it anyway... 14:50 PilzAdam also, not decaying of player placed leaves in minetest_game is not wanted 14:50 PilzAdam as I said, a "build" game can do this 14:51 BlockMen the build game is dropped? 14:51 PilzAdam *mod 14:52 VanessaE PilzAdam: right, any random mod could just redefine leaves not to decay if it's that important. 14:53 BlockMen well, that the same thing like with the snow 14:53 BlockMen why should a player place leaves if he doesnt want it to stay?? 14:54 VanessaE PilzAdam: that reminds me, what is the plan for those snow nodes anyway? strictly indev/v7, or ...? 14:55 PilzAdam VanessaE, dunno, hmmmm asked me to add them 14:55 PilzAdam BlockMen, they will stay if they are near a tree node 14:55 VanessaE ok, no prob, I just wondered 14:55 VanessaE guess SPlizard will need to update his snow biomes mod ;-) 14:56 BlockMen thats just caused by the decay code. when i want make a hedge for exampe..impossible 14:56 BlockMen and furthermore it was no answer to my question! 14:57 PilzAdam BlockMen, well, if you want build with leaves then you have to make sure that enough tree nodes are nearby 14:57 VanessaE BlockMen: bury a line of tree trunks 1m underground, dirt with grass above it, and leaves on top of that. 14:57 VanessaE leaf decay code is what, 3m radius or some such? 14:57 BlockMen well, THAT is hacky... 14:57 PilzAdam the leave can define it as the group rating 14:57 BlockMen and it should be possible for player just to place leaves 14:58 PilzAdam BlockMen, by definition only code can be hacky 14:58 BlockMen else they would place them 14:58 PilzAdam VanessaE, its 3m for default:leaves 14:58 BlockMen *wouldnt 14:58 VanessaE right 14:59 BlockMen sorry, but what you are doin is: "i want it that way, even when i cant really argument why i want it that way" 14:59 PilzAdam VanessaE, "in-engine" oO 14:59 BlockMen and that the reason why you dont answer why player placing leaves nodes" 15:00 PilzAdam (http://forum.minetest.net/viewtopic.php?pid=91146#p91146) 15:01 PilzAdam BlockMen, we actually have told you our arguments, re-read the log 15:02 BlockMen the only "argument" you made was this: "[16:53] PilzAdam: also, not decaying of player placed leaves in minetest_game is not wanted" 15:02 PilzAdam that is not an argument 15:02 BlockMen right 15:02 PilzAdam BlockMen, well, if you want build with leaves then you have to make sure that enough tree nodes are nearby 15:02 VanessaE PilzAdam: sure, in-engine as in it's part of the C++ code and is guaranteed to be far faster than generating the same size tree entirely with Lua. 15:03 PilzAdam VanessaE, "in-engine" doesnt sound like a valid english word 15:03 VanessaE PilzAdam: it is. hyphenated phrases are formed from any two words that, if used separately, wouldn't make sense. 15:04 VanessaE PilzAdam: "this is in-engine code" != "this is in code" != "this is engine code" 15:04 BlockMen ok, that an argument. but still no answer to "why do player place leave nodes" 15:05 BlockMen and if you answer that you will see, that you make it unnecessary hard for players 15:05 PilzAdam 1) they place it near a tree node to build something 2) they want the sapling to drop 3) they are dumb 15:07 BlockMen 1) would be easier without decay when placed by player 2) you can get sapplings too when digging (no decaying node) 3) seriously? 15:07 BlockMen *no = not 15:07 PilzAdam you make the game too easy 15:07 PilzAdam an easy game is boring 15:07 PilzAdam thats the reasony why you dont get infinite diamonds when starting the game 15:08 BlockMen what? to easy? ok, why can i dig tree logs with bare hands then? 15:08 BlockMen why is water infinite? 15:08 VanessaE because you didn't set it to be finite? 15:09 VanessaE (Settings tab, "finite liquid") 15:09 BlockMen ok, infinite water was bad example 15:09 PilzAdam BlockMen, because the game shouldnt be too hard either 15:11 BlockMen but beside that, how is it more easy when you have to dig the node before you get the sapling? 15:11 BlockMen IMO it is "harder" 16:16 PilzAdam awww, github, come on 16:16 PilzAdam https://status.github.com/messages 16:25 PilzAdam john_minetest, voted 16:26 markveidemanis ,e too 16:26 markveidemanis me too 16:27 markveidemanis CHUCK NORRIS 16:27 PilzAdam "We're seeing degraded network performance" https://status.github.com/messages <- You dont say 16:37 rubenwardy Added bouncy blocks to my game :P 16:43 rubenwardy There is barely anything in the game, and it runs at 20 FPS. 16:46 Calinou does it have hats? 16:46 Calinou can it run crysis? 16:50 PilzAdam john_minetest, there is only one person that can vote "yes" there 16:50 rubenwardy That was me 16:51 PilzAdam nope.avi 16:51 PilzAdam john_minetest, he read the internet 2 times 16:53 MinetestBot GIT: PilzAdam commited to minetest/minetest_game: Add farming mod 5d11a34b04 2013-05-21T09:53:10-07:00 http://git.io/L5Jzlw 16:53 MinetestBot GIT: PilzAdam commited to minetest/minetest_game: Let apples fall when the tree is decaying 0dd813b5f8 2013-05-21T09:50:39-07:00 http://git.io/ebEoSA 17:05 Calinou \o/ farming mod 17:05 Calinou there are plantlike entities now? 17:05 Calinou or did you use a mesh :P 17:05 Calinou ah, no mesh 17:05 Calinou they decay 17:14 rubenwardy No hats yet, calinou 17:14 rubenwardy Could add them 17:15 rubenwardy Easy to do so 17:15 rubenwardy The head is separate to the body, so I could attach a hat in the same way 17:25 webdesigner97 VE? 17:26 PilzAdam farming_plus updated 17:58 BlockMen srsly, PilzAdam -> https://github.com/minetest/minetest_game/commit/0dd813b5f8c8583a9ae5121cf1256978a231845a ? 17:59 BlockMen have you even tested the code before commiting? 17:59 BlockMen i guess not! 17:59 PilzAdam yes 17:59 BlockMen well, then i dont understand why you added it 18:00 PilzAdam what doesnt work? 18:00 BlockMen its crap...the apple fall whole time even when the tree gone 18:01 BlockMen no, they fall when the tree is still there, genius. that because PilzAdam defined leafdecay = 1 18:01 PilzAdam oh 18:02 BlockMen what you decribe is at leafdecay=3, like in my code 18:03 PilzAdam fixed 18:03 BlockMen PilzAdam, and thanks for proving me that you do exactly what i mentioned a few hours ago 18:03 MinetestBot GIT: PilzAdam commited to minetest/minetest_game: Fix a typo in apple decaying 8dd2a77ff1 2013-05-21T11:02:47-07:00 http://git.io/pDMuXg 18:04 PilzAdam this isnt a decision in the leafdecay discussion 18:04 BlockMen well, the dicussion was about the leafdecay in general 18:04 BlockMen including apples, leaves and param2 18:05 BlockMen but noo, it must be the PilzAdam way... 18:05 PilzAdam it was about not decaying placed leaves 18:05 PilzAdam and I see not how the commit touches that part 18:05 BlockMen well, why adding it NOW then? 18:06 PilzAdam ehm.... 18:06 PilzAdam why shouldnt I push one thing if a discussion about a completly different thing is going on? 18:07 BlockMen again...the discussion was about changing the decay in general (because of param2) too 18:07 BlockMen so there was no "different thing" 18:18 MinetestBot GIT: PilzAdam commited to minetest/minetest: Fix disappearing of wielditem 7f6e9e9540 2013-05-21T11:16:22-07:00 http://git.io/fFrCQw 18:20 BlockMen PilzAdam, what you do is to show all people: "only my stuff is great". but you know what...fuck you...continue your Pilz thing, idc anymore 18:20 BlockMen i still think that a project like this needs a core team that decides "what", "where" and "why". 18:20 BlockMen but it is a different thing to have core devs who give the whole project a direction or having dictators who think only their own stuff is good! 18:21 PilzAdam wut? 18:21 PilzAdam I just pushed that part that everyone agrees on 18:22 PilzAdam and you complain about that? 18:23 BlockMen yes, i complain that you push that now and not waiting until the discussion is finished 18:23 need just download and extracted. when i run minetest.exe it instantly crashes.. 18:23 need help plizz? 18:24 PilzAdam BlockMen, there was no discussion about decaying of apples; everyone agreed that they should 18:24 Mati^1 hi 18:25 BlockMen PilzAdam, you dont get the point or dont want get the point. 18:27 BlockMen it is always said: "you want a feature, code it" when i code it and bring it up to discussion then i dont have to change the code and it get pushed, no then come PilzAdam and makes his own code and pushed that 18:27 BlockMen tell me, why should ppl contribute then? 18:28 BlockMen *chance to change 18:28 * VanessaE is back 18:29 PilzAdam BlockMen, the version of your code I saw first was definetly the wrong of doing it (also you have changed it later) 18:30 PilzAdam but instead of just fixing your you implement a new features and placed everything into one commit 18:31 PilzAdam so you basically used the apple decaying feature to get your not decaying of placed leaves feature in 18:31 BlockMen WHAT? are you kidding? the only difference was "default:apple" instead of a class, but i came also up with that idea before you made your code and the leaves thing 18:31 PilzAdam I wanst talking about my code at all 18:31 PilzAdam *wasnt 18:32 BlockMen and then the discussion started about the leaves which wasnt finished so it was no need to push it (your code) now 18:33 PilzAdam decaying apples and the leaves thing are different features, you are mixing them up 18:33 BlockMen so, when it would have be clear that the feature would be added, i would have deleted the leaves thing 18:34 BlockMen but it was nothing decided yet 18:34 PilzAdam so you want the apple thing to wait for a different feature discussion? 18:35 BlockMen you are mixing the thing completly up. the leaves where includes because i used the existing structure of the decay 18:35 BlockMen if there would have been an DECISSION that the apples (only) would be added i would have changed ofc 18:36 BlockMen but there was no decission 18:36 PilzAdam so your answer is "yes"? 18:36 BlockMen no! and the point is....you make it impossible to contribute! 18:37 BlockMen *sry yes 18:37 BlockMen like it is always done. for example with the global mods 18:37 RealBadAngel funny you are talkin bout decayin apples when i can see them decyin for more than a month already on my client ;) 18:38 BlockMen there was also not a single part (of the whole discussion) pushed 18:38 PilzAdam you just think that the leaves and apple features are connected somehow, and that is wrong 18:38 BlockMen and how do you say so nice always : "no changes just for the sake of changes"? 18:39 BlockMen they are: apple use decay, leaves use decay 18:40 BlockMen and the decay must be rework generally...so there was NO reason for pushing it now 18:40 PilzAdam as you have said, there was no decision about the reworking of the whole leafdecay 18:41 BlockMen or of pushing your apple decay (except your decission, great dictator Pilz) 18:41 BlockMen Heil Pilz! 18:42 PilzAdam there actually was a decision that apples should decay 18:42 BlockMen of whom? 18:42 BlockMen and why havent you added it long before? 18:42 PilzAdam a forum thread, you and me 18:42 BlockMen lol, since when i can decide something? 18:46 VanessaE jeez, I walked into yet another nice argument 18:47 VanessaE New build: 7f6e9e95[...] 18:47 PilzAdam VanessaE, does anyone actually use your builds? 18:47 drizz anything new from rarkenin? 18:47 VanessaE PilzAdam: a few people do 18:47 VanessaE besides, it's trivial for me to post them, since I use a script to automate the whole thing for my own usage anyway 18:48 VanessaE so posting the packages is almost a side effect. :) 18:49 VanessaE PilzAdam: imho, apples shouldn't decay. 18:50 PilzAdam you want them to fly in the sky? 18:50 VanessaE some people use them for decorations, like placing them on a table or so. 18:50 VanessaE now if they drop, that's perfectly fine 18:50 PilzAdam they dont decay if the are placed by players 18:50 VanessaE ok 18:51 BlockMen PilzAdam, last thing i will say to this topic today is following: you have two option: 1) let people contribute(ofc in consultation with core dev) [and dont say i didnt] or 2) stop ppl telling they could contribute 18:51 drizz imagine if rarkenin had made the bot move rapidly 18:51 BlockMen what you doin is spitting in face of ppl 18:51 BlockMen *do 18:52 VanessaE shit 18:52 VanessaE PilzAdam: error - farming_plus can't use the new default farming mod. 18:52 VanessaE 14:52:09: ERROR[main]: ....minetest/games/vanessae_game/mods/farming_plus/init.lua:11: attempt to index global 'farming' (a nil value) 18:52 PilzAdam VanessaE, have you the update for farming_plus? 18:53 VanessaE ah, no I forgot to pull that. 18:53 Calinou hi 18:54 VanessaE there we go, that's got it. 18:55 VanessaE whoa, lots of unknown blocks all over though 18:56 PilzAdam what blocks? 18:56 VanessaE trying to find out now but the server doesn't bother to tell me 18:57 VanessaE they're just re-appearing when dug 18:57 PilzAdam your server? 18:57 VanessaE uep 18:57 VanessaE yep* 18:57 * PilzAdam connects 19:04 VanessaE I notice wheat seems to be conspicuously missing from this particular farm I'm looking at 19:05 PilzAdam ok, I guess that is farming:wheat 19:05 VanessaE thought so, but why I can't I remove them? 19:05 PilzAdam it was the full grown old wheat, but now its a craftitem 19:05 VanessaE ah 19:05 PilzAdam so, admin pick I guess 19:05 VanessaE admin pick doesn't help either. 19:05 RealBadAngel tnt! 19:06 RealBadAngel use tnt 19:06 PilzAdam and place farming:wheat_8 there 19:06 PilzAdam doesnt the admin pick call remove_node? 19:06 VanessaE suggest you rename the craftitem to something else, e.g. farming:wheat_shock 19:06 VanessaE (a "shock" of wheat is the common name for a bundle of the stuff)\ 19:06 PilzAdam how about worldedit? 19:07 VanessaE there are farms all over my map 19:07 PilzAdam nah, I dont want to screw names up just because of a stupid old farming mod 19:07 VanessaE no, this needs fixed in the code. 19:07 Calinou never heard of "wheat shock" 19:07 Calinou except if that's what you get when you get too much money at the same time 19:07 VanessaE Calinou: I grew up in the US midwest :) 19:07 Calinou :-) 19:07 PilzAdam VanessaE, wait a second 19:07 VanessaE PilzAdam: waiting. 19:07 Calinou in french, french for "wheat" is sometimes used for "money" :P 19:09 RealBadAngel in polish money is sometimes called hay 19:09 VanessaE RealBadAngel: here too. 19:09 VanessaE rarely. 19:09 PilzAdam VanessaE, redownload farming_plus 19:09 VanessaE ok 19:10 VanessaE that's got it. 19:10 VanessaE works fine now. 19:12 PilzAdam where are all the farms you were talking about? 19:12 VanessaE PilzAdam: what's with the appearance of farming:wheat_8 and junglegrass in the inventory? they look scaled? 19:12 VanessaE they're scattered around 19:13 VanessaE I know of four for sure 19:13 VanessaE just don't remember where they are :P 19:13 PilzAdam I wanna see how people use the farming mod 19:14 VanessaE big wheat farm over here, 19:18 PilzAdam VanessaE, why do apples still heal 2 hearts in your server? 19:19 VanessaE probably because moretrees still redefines them 19:19 VanessaE I haven't fixed that yet 19:21 PilzAdam VanessaE, the greenhouses you showed me are effected by the 4 -> 3 water radius change you wanted 19:21 Calinou they heal more now? 19:21 VanessaE that's okay, I'm sure MichaelEh can make the necessary tweaks. 19:21 Calinou or less? 19:21 VanessaE Calinou: less now (half a heart) 19:21 Calinou O_o 19:21 PilzAdam Calinou, less 19:21 Calinou also, is bread stackable now? 19:21 PilzAdam breads heal 2 hears now 19:21 PilzAdam yes 19:22 Calinou well, if we can suicide-heal it's pointless 19:22 Calinou 0.5 seems to be very little 19:22 jojoa1997 ok what is with the new mod 19:22 Calinou we'll see 19:22 Calinou hi tablet user 19:22 Calinou (a 15 year old one) 19:23 jojoa1997 how come all my modpacks are bunched into one mod 19:23 PilzAdam jojoa1997, warning: if you keep these away messages on -dev then you will be banned from there 19:23 * jojoa1997 is on a pc 19:23 Calinou the mod system changed: 19:23 Calinou put your mods in ~/.minetest/mods 19:23 Calinou you enable mods by hand for each world, click "Configure", "Enable all", "Save" 19:23 Calinou then play 19:23 jojoa1997 but that means i cant have mods for seperate gmames 19:24 VanessaE PilzAdam: well I guess if it's an issue, radius of 4 could be reinstated. 19:24 Calinou yes you can? 19:24 Calinou you enable them per-world 19:24 Calinou that's how it works 19:24 jojoa1997 that is stupid 19:24 PilzAdam VanessaE, no, 3 is fine 19:24 Calinou and you can bundle mods with your game 19:24 Calinou no u 19:24 Calinou it's probably better than the old way 19:24 jojoa1997 yeah 19:25 PilzAdam VanessaE, I actually like all of these farm types 19:25 jojoa1997 no i have to disable all my mods i dont want that i had with minitest(dev ones) and i have to do so much 19:25 VanessaE seen this one up here yet? 19:25 jojoa1997 i have more than one game 19:25 VanessaE I think Doyousketch's son made this one 19:25 VanessaE but he needs to tend it, the water was left off for too long . 19:25 Calinou jojoa1997, is it too hard to go to "configure", select the mods to disable then disable them, 19:25 jojoa1997 PilzAdam maybe make a way where you can enable a modpack to be per world 19:26 Calinou takes 1 minute at most 19:26 kaeza greetings 19:26 Calinou how about stopping complaining and instead disabling mods? you would gain time :-) 19:26 Calinou hi kaeza 19:26 jojoa1997 Calinou yes when you have over 50 mods per game and all is different 19:26 VanessaE (I just noticed it myself, just now put the water back in) 19:26 jojoa1997 also i have multiple versions of the same mod 19:26 Calinou huh 19:26 jojoa1997 so that means i have to change everything 19:26 kaeza wha 19:27 jojoa1997 i have multiple versions of the same mod which i tailored per game 19:27 jojoa1997 so no if i combin everything the mods will mess with eachother 19:28 jojoa1997 and my old maps are going to be broken 19:29 jojoa1997 see unresolved name conflicts 19:30 Calinou how about adopting better development practices :P 19:30 jojoa1997 maybe i should have to keep everything the same 19:31 jojoa1997 i like developing my own stuff and the diff games worked out 19:31 Calinou why not just make one game and edit code in that game? 19:31 Calinou that's what I do for my mods 19:31 jojoa1997 i have a modpack for mod_test for example which i have no idea what i will do... 19:31 Calinou keep your text editor open to revert changes 19:31 jojoa1997 Calinou i cant do that 19:32 Calinou and make "snapshots" of your mod (copies in some folder) 19:32 jojoa1997 that would be around 79+ files open 19:32 Calinou huh 19:32 Calinou I have 10 open at most 19:32 jojoa1997 Calinou how many games do you have in your games folder besides the "released" ones 19:33 RealBadAngel 79+ version of one mod? thats pretty insane ;) 19:33 jojoa1997 no 19:33 jojoa1997 79 files 19:33 jojoa1997 all diff mods 19:33 VanessaE PilzAdam: wow, weeds are quick to sprout on hoed soil 19:34 PilzAdam weed is in farming_plus now 19:34 jojoa1997 i have 6 extra games besides minetest_game, minimal, and common 19:34 Calinou jojoa1997, none. 19:35 jojoa1997 sorry Calinou but you have it simple 19:35 * Calinou hated weed, good thing it's not in default 19:37 jojoa1997 here is what i dont get 19:37 jojoa1997 everything was fine until this update 19:37 jojoa1997 'no name conflicts 19:37 jojoa1997 and now there is many 19:37 RealBadAngel http://i.imgur.com/riYROBq.jpg 19:38 jojoa1997 you guys messed something u 19:38 jojoa1997 p 19:39 * Calinou gives weed to jojoa1997 19:39 Calinou "it's a mod!" 19:39 jojoa1997 what is 19:39 jojoa1997 it was working bfore 19:39 jojoa1997 great 19:40 jojoa1997 i cant have a modpack in a modpack 19:41 Exio [16:32:08] and make "snapshots" of your mod (copies in some folder) 19:41 Exio ... or use git 19:41 Calinou ^ 19:41 jojoa1997 Exio you dont understand 19:41 Calinou was about to say that 19:41 Calinou but I bet he would say "too complicated" :) 19:41 jojoa1997 nope 19:42 jojoa1997 try this 19:42 Exio for a normal not-pro-and-supa-l33t usage of git you need to know how 3 or 4 commands work 19:42 jojoa1997 first the mod fire has a name conflict 19:42 jojoa1997 explain that 19:43 Exio wut 19:43 Calinou Exio, true 19:43 Calinou git commit, git push, git pull, git reset, git log 19:43 kaeza re: weed, why not make it buildable_to? 19:43 jojoa1997 i say there should be an option to choose between the new way of modsystem and the old way 19:43 Calinou that's all I use 19:44 Calinou jojoa1997, there should be an option to choose whether to make all the nodes sound like they're ponies or not too 19:44 Calinou with chat bubbles 19:44 jojoa1997 how about you get more than default and try that 19:44 jojoa1997 i am trying to make things work here 19:44 jojoa1997 and i am just pointing out the errors 19:45 jojoa1997 for example 19:45 jojoa1997 in my minitest mod folder i have plantslib with just the lib part but in minetest_game folder i have all the mods 19:45 jojoa1997 and that is just a simple change 19:46 jojoa1997 now i have to rename all my mods anmf 19:46 jojoa1997 a]dap[ 19:47 Calinou adap? a damn annoying plant? 19:48 jojoa1997 i like testing new mods 19:48 jojoa1997 so i put it in mod_test before i add it to minetest_game 19:48 jojoa1997 now if i am still testing a mod or waiting for it to get developed more i have to disable it every time i need a new map 19:49 jojoa1997 and what if in mod_test there is amod that is the dev version and min minetest_game there is the stable 19:49 Calinou you're adding mods to your minetest_game? 19:49 Calinou you should add them to the "mods" directory 19:49 jojoa1997 then how am i supposed to make that work when i keep having new testmaps 19:49 Calinou (not in "mods/minetest" anymore) 19:50 jojoa1997 /minetest/mods/minetest_game/mod here 19:50 jojoa1997 /minetest/mods/mod_test/mod here 19:50 jojoa1997 you see and now i am getting wrong name errors 19:51 jojoa1997 i am sorry but not everyone only has one game 19:51 Calinou ._. 19:51 jojoa1997 and you just forgot about them' 19:51 Calinou /minetest/mods/your_mod 19:51 Calinou ^ how it works 19:51 jojoa1997 that was the old way 19:51 Calinou also, most people only have one game :P 19:51 Calinou not counting minimal 19:51 jojoa1997 i am sorry but NOT EVERYONE only has one game 19:51 jojoa1997 i didnt say most i said not 19:52 Calinou I know 19:52 jojoa1997 as in there are people out there wanting to play games like dwarves/skybl;ock/minitest/minetest-black 19:52 jojoa1997 and now you say nope i am narrow minded and say be like me and have opne game 19:52 Calinou well, you use a world per game already 19:53 Calinou when you add new mods, you go to "configure" for the game you want to add the mod to, then enable it there 19:53 Calinou what? I never said you were narrow minded 19:53 Calinou also, if you don't agree, talk to PilzAdam :-) 19:53 jojoa1997 the point is my dev mods except for minetest go into the mods folder for each game 19:53 * PilzAdam hides 19:53 Calinou these are always enabled 19:53 Calinou (AFAIK) 19:53 Calinou same for worldmods 19:53 jojoa1997 calinou you have not seen my folder 19:53 * Calinou forces PilzAdam to show 19:53 Calinou jojoa1997, screenshots 8) 19:53 * PilzAdam forces PilzAdam to hide 19:55 jojoa1997 Calinou you dont want to see 19:55 Calinou uh uh 19:56 Calinou I can see phoronix forums, so I can probably see that too 8) 20:04 jojoa1997 https://docs.google.com/file/d/0Bw7huus5VMkTUjlPMDV5M2Zmbms/edit https://docs.google.com/file/d/0Bw7huus5VMkTN3BaaFB6eFVHZE0/edit 20:04 jojoa1997 now those are just the main mods 20:04 Calinou ._. why do I have to log in 20:05 jojoa1997 the outside folders and some are modpacks 20:05 jojoa1997 idk 20:05 jojoa1997 i am tring to share the pic 20:05 VanessaE jojoa1997: fix your permissions or use a pastebin 20:05 VanessaE (or imgur, whatever) 20:05 jojoa1997 shttps://docs.google.com/file/d/0Bw7huus5VMkTN3BaaFB6eFVHZE0/edit?usp=sharing 20:05 PilzAdam VanessaE, everyone in your server is timing out 20:06 jojoa1997 https://docs.google.com/file/d/0Bw7huus5VMkTUjlPMDV5M2Zmbms/edit?usp=sharing 20:06 RealBadAngel PilzAdam, i wasnt timed out 20:06 VanessaE PilzAdam: that's normal, most people do that on most servers. 20:06 VanessaE it's a bug in the client. 20:06 VanessaE it crashes while building meshes or something 20:07 jojoa1997 are they working? 20:07 VanessaE I see that one 20:07 jojoa1997 now go ahead and click which ones you want 20:08 jojoa1997 also i have to make modpacks of the mod folders for easy choosing and now if i want it the different mods will crash the diff games 20:08 jojoa1997 maybe we should have an option to allow game mods 20:09 jojoa1997 like there is an add-ons tab 20:09 jojoa1997 maybe add a games tab 20:09 VanessaE jojoa1997: you should have just provided a textual list, it's easier to read. 20:09 jojoa1997 i cant 20:10 VanessaE *grumble* 20:10 Calinou *rumple* 20:10 Calinou rumble* 20:10 kaeza mumble* 20:10 * Calinou google translates "rumple" 20:11 Calinou uh uh, that's a word 20:11 RealBadAngel wow, playin with normal maps can give really GOOD effects 20:11 Calinou you mean detail maps 20:11 Calinou not normal maps 20:11 RealBadAngel i MEAN normal maps 20:11 Calinou also, detail maps can be added with GIMP to the source texture just fine 20:11 Calinou RealBadAngel, how about learning what's a normal map? 20:11 Calinou fun fact: these will soon be 10 years old 20:11 RealBadAngel im not gonna learn since im already using them 20:12 jojoa1997 also calinou it is giving me no clue on how to fix the naming 20:12 jojoa1997 naming problems 20:12 VanessaE Calinou: he really is talking about normalmapping. I've made a number of them for HDX also (they're not in git yet) 20:12 RealBadAngel only thing differs the implementation is fake light source 20:12 Calinou ah 20:12 Calinou well, it's normal mapping then 20:12 Calinou but not per-pixel ;) 20:12 VanessaE next is real lighting and then specular maps. 20:13 Calinou real lighting would require dynamic lights and stuff 20:13 Calinou doable, but slow 20:13 RealBadAngel of course its per pixel 20:13 kaeza specular maps \o/ 20:13 RealBadAngel normal maps and specular lights 20:13 VanessaE kaeza: coming soon-ish 20:13 Calinou I'd like to see that, but way too many people would whine about performance 20:13 RealBadAngel 40fps here 20:13 Calinou it's sad there's an hug gap about people's hardware 20:13 RealBadAngel with 128x and shaders 20:13 Calinou huge* 20:13 Calinou lol hug gap 20:13 VanessaE Calinou: normalmaps are on a per-pixel basis, at least up to the resolution of the map. 20:13 * Exio hugs Calinou 20:14 Exio :D 20:14 kaeza fun fact: Calinou == hug in french 20:14 RealBadAngel Calinou, http://imgur.com/a/Eq09o#0 20:14 Calinou :-) 20:14 RealBadAngel watch the album to compare texturing with and without shaders 20:14 Calinou how did you generate the normal maps? 20:14 RealBadAngel gimp 20:14 RealBadAngel im playin with them atm 20:15 RealBadAngel also 1st release of Haven TP with normal maps is already out 20:15 Calinou O_o you spent hours making them? 20:15 Calinou gimp-normalmap is nice but slow 20:16 kaeza bbiab 20:17 sfan5 good night 20:18 Calinou night sfan5 20:18 iqualfragile gn8 20:18 iqualfragile why does he allways go to sleep at around 10 pm? 20:19 VanessaE Calinou: gimp-normalmap isn't bad really, though I'd have preferred more filter options. 20:19 iqualfragile rba: post a screenshot with normal/bumpmaps when you mine out a block so the cracks are visible 20:19 jojoa1997 at lkeast minecraft keeps backward compatability 20:20 PilzAdam jojoa1997, what? 20:20 VanessaE PilzAdam: http://dev.minetest.net/Mod_name_conflicts <--- this is no longer relevant, he is saying. 20:20 jojoa1997 you changes the mod structure from mods/survival/bones to mod/bones 20:20 jojoa1997 but the old way was better 20:21 jojoa1997 and now you have thrown it out 20:21 iqualfragile jojoa1997: why was the old way better? 20:21 PilzAdam the old way was not better 20:21 iqualfragile it was more complicated, yes, but why better? 20:21 PilzAdam the new one is a lot more flecxible 20:21 PilzAdam -c 20:21 PilzAdam and its a lot easiert 20:21 VanessaE he's saying that the ability to install mods on a per-game basis has been removed (I don't recall this being the case) 20:22 RealBadAngel Calinou, http://imgur.com/a/Eq09o#9 new normal maps for cobble and wood 20:22 Calinou at lkeast minecraft keeps backward compatability 20:22 Calinou are you fucking kidding me 20:22 Exio xD 20:22 Exio hahah 20:22 Exio who did that good joke 20:22 Calinou mods for previous versions of MC do not work because of reobfuscation at almost every MC release 20:22 Calinou try using an 1.5.1 mod for 1.5.2 20:22 jojoa1997 yeah but minecraft doesnt have an api 20:23 Calinou and that sucks 20:23 Calinou minetest has one :P 20:23 VanessaE RealBadAngel: looks nice but the maps are perhaps too strong on the stone. 20:23 jojoa1997 and minetest was the same during 0.3.x 20:23 Calinou it would be nice if we had parallax/relief maps/tesselation :D 20:23 RealBadAngel jojoa1997, for complex mods it takes months for modmakers to update their mods 20:23 VanessaE jojoa1997: so this means you have to change your workflow a bit. Is that really so bad? 20:23 jojoa1997 anyways there should be a way to add mods pergame 20:23 * Calinou never saw a FOSS game using tesselation instead of offset mapping/relief mapping 20:23 Calinou not sure if that's possible :P 20:23 jojoa1997 yeah 20:23 Calinou relief mapping looks quite good but is not perfect, and tesselation could actuall be faster in some cases 20:23 jojoa1997 just look at the before change 20:24 PilzAdam jojoa1997, create a modpack for each game in mods/ and enable it 20:24 Calinou hello mr. antichange 20:24 VanessaE PilzAdam: perhaps you can update this, http://dev.minetest.net/Mod_name_conflicts to reflect the current state? 20:24 jojoa1997 PikzAdam i did 20:24 jojoa1997 and that cause the problem 20:24 jojoa1997 it isnt working with modpacks 20:24 Calinou jojoa1997, you can add mods per-game: add them to games/game_name/your_mod 20:24 PilzAdam VanessaE, what changed? 20:24 jojoa1997 Calinou no 20:24 iqualfragile wood should have more details 20:25 jojoa1997 /games/gamename/mods is what the developers of the game puts in 20:25 VanessaE PilzAdam: he's saying that per-game mods simply don't work anymore. 20:25 jojoa1997 one sec 20:25 PilzAdam VanessaE, and what has that to do with the wiki page you linked? 20:26 VanessaE PilzAdam: as in ~/.minetest/mods/minetest/mesecons etc. Because that wiki page still mentions per-game mods, and what he's having problems with is mod name conflicts. 20:26 jojoa1997 one sec 20:26 jojoa1997 may 18 top change 20:26 jojoa1997 look at github 20:26 jojoa1997 $path_share/mods/gameid/ 20:26 jojoa1997 is not 20:26 jojoa1997 is now 20:27 jojoa1997 $path_share/mods/ 20:27 jojoa1997 gamid meant per world mods 20:27 jojoa1997 pe game 20:27 jojoa1997 so youi had it before 20:27 jojoa1997 and removed 20:27 jojoa1997 it 20:28 PilzAdam VanessaE, http://dev.minetest.net/index.php?title=Mod_name_conflicts&diff=1274&oldid=1241 20:28 PilzAdam ^ good? 20:29 jojoa1997 maybe allowing a folder to have a gamepack.txt and doing $path_share/mods/gameid/ would fix it 20:29 VanessaE PilzAdam: that seems fine, but it doesn't address the issue 20:29 PilzAdam I see no other referenve of the old system there (?) 20:30 jojoa1997 $path_share/mods/gameid/ 20:30 jojoa1997 $path_share/mods/ 20:30 jojoa1997 \see the diff 20:30 iqualfragile yeah, you dont install mods per gamemode anymore 20:30 VanessaE PilzAdam: "8. user (addon) mods" <--- where are these officially supposed to go? 20:30 iqualfragile but per world 20:31 jojoa1997 maybe allowing a folder to have a gamepack.txt and doing $path_share/mods/gameid/ would fix it 20:31 PilzAdam VanessaE, $path_/mods/ 20:31 jojoa1997 i am leaving for 30 minutes 20:31 PilzAdam where path_user is prefered 20:31 iqualfragile the rationale behin that was, iirc, that you should create a new gamemode if you realy want to change a gamemode 20:32 VanessaE PilzAdam: as I thought, I think the whole complaint here is that $path_user/mods/$gameid shouldn't have been removed as an option. 20:32 PilzAdam am I stupid or why cant I follow what you are saying? 20:32 VanessaE PilzAdam: language barrier :-) 20:33 PilzAdam how is that relevant at all for the mod name conflict article? 20:33 VanessaE PilzAdam: nevermind the article. 20:35 * VanessaE gives up 20:35 VanessaE (not my argument anyways, I don't care where mods go as long as the behavior is predictable and well-defined. just tried to help) 20:36 PilzAdam PilzAdam: perhaps you can update this, http://dev.minetest.net/Mod_name_conflicts to reflect the current state? 20:36 PilzAdam ^ this is what confused me 20:36 PilzAdam I updated it here: http://dev.minetest.net/index.php?title=Mod_name_conflicts&diff=1274&oldid=1241 20:37 PilzAdam and now I have the feeling you are pulling me into a completly different discussion 20:37 VanessaE nevermind - that change is fine. 20:39 VanessaE sorry, my intention wasn't to change any subject or redirect the discussion. 20:45 VanessaE PilzAdam: but I guess you missed where he said he was having naming conflicts - if that article wasn't relevant, I don't know what is. 20:45 PilzAdam I was just ignoring jojoa's shitstorm 20:46 PilzAdam maybe thats the problem... 20:46 VanessaE oh, so the confusion is your fault ;) 20:46 PilzAdam no, you thought you have to pull me into a discussion with him 20:47 VanessaE nope. 20:47 VanessaE damn it. chat crash on my client again. 20:50 ungali_mobile ye HD 20:51 Calinou huh 20:51 ungali_mobile sorry, 20:51 Calinou are you talking to your hard drive? 20:51 ungali_mobile ... yes 20:51 ungali_mobile but it never talks back 20:52 iqualfragile happens to me, too 20:52 iqualfragile the gpu is way more likely to converse 20:53 * ungali_mobile is yelling at his phones gpu 20:53 jojoa1997 PilzAdam what i mean to say is that the mods inside the games/gamename/mods should not be touched since that is where stuff is updated 20:53 PilzAdam the HD is probably jealous of the RAM 20:54 iqualfragile why is that stuff updated? 20:54 Calinou or a SSD 20:54 PilzAdam Calinou, nope.avi 20:54 jojoa1997 for example when i release andother version of my minitest that is what you update 20:54 jojoa1997 it should be delete the game folder and copy/move te newer one in 20:55 PilzAdam nobody said that users should intall mods there 20:55 jojoa1997 now you are forcing people to merge the mods they had with that game mod folder /mods/gameid/mods or just add the other mods 20:55 PilzAdam yes 20:56 jojoa1997 but no 20:56 jojoa1997 the games folder is for the games not your version 20:56 jojoa1997 unless you rename the game 20:56 PilzAdam I already said that users shouldnt install mods there 20:56 PilzAdam now there simply isnt a way to isntall mods per game 20:56 jojoa1997 yeah but that is what you are telling me to do 20:56 PilzAdam *install 20:57 jojoa1997 but you should add one 20:57 PilzAdam the per world system is way more flexible 20:57 jojoa1997 just stop 20:57 jojoa1997 i dont care if per world is more flexible 20:57 PilzAdam you can reach the same with it 20:58 PilzAdam it just takes you some seconds of configuring when creating a new game 20:58 jojoa1997 the problem would be fixed if with mopacks you need an init.lua in the next folder down 20:58 PilzAdam *world 20:58 jojoa1997 wait 20:58 jojoa1997 i put modpack.txt in my minetest mods folder 20:58 jojoa1997 error occured becuase there was no iit.lua in the minetest folder 20:58 jojoa1997 init.lua 20:59 VanessaE he's trying to nest modpacks. 20:59 jojoa1997 i want to be able to use the modtest mods with the modtest game not with minetest_game 21:00 jojoa1997 the main problem is modpack searching for an init.lua in modpack/mod/init 21:00 jojoa1997 but when i do what i said it sees /gamepack/modapack/mod 21:00 jojoa1997 not 21:00 jojoa1997 /gamepack/modpack/mod/init.lua 21:01 jojoa1997 so i get an error 21:01 PilzAdam nested modpacks are not supported AFAIK 21:01 jojoa1997 but that was your solution for me 21:01 jojoa1997 earlier 21:02 PilzAdam well, then copy the mods of the modpack directly into your gamepack 21:02 jojoa1997 but 21:02 jojoa1997 what happens when i update 21:02 jojoa1997 for example 21:02 jojoa1997 a.png is changed to b.png 21:03 jojoa1997 so now i have 2 files for what is meant to be the same item 21:03 jojoa1997 recipe.lua and items.lua are combined into items.lua 21:03 jojoa1997 well there is another file that could cause a problem 21:04 PilzAdam hows that connected to your original problem? 21:05 jojoa1997 the whole point was that say recipes.lua was combined with items.lua 21:05 jojoa1997 no 21:06 jojoa1997 pretty much a file that is still there can cause problems 21:06 jojoa1997 so i cant delete the entire gamepack cause the mods i have added in there 21:06 PilzAdam what has this todo with the new modsystem? 21:07 jojoa1997 i had mods in /mods/gamid/mod 21:07 jojoa1997 now i have to move them into /games/gamid/mods 21:07 jojoa1997 but when i go to update the game to a new version i delete /games/gamid 21:07 jojoa1997 and there goes the mods 21:08 PilzAdam I already said that users shouldnt install mods there 21:08 jojoa1997 exactly 21:08 jojoa1997 but 21:08 jojoa1997 to fix the problem i would have to install thger unless... 21:09 jojoa1997 you add a way to make a per game mod folder 21:09 jojoa1997 so maybe make 21:09 jojoa1997 /mods/common 21:09 PilzAdam you dont have to install it there, the per world setting allows you to configure it to your needs 21:09 jojoa1997 /mods/gameid 21:09 jojoa1997 but 21:09 jojoa1997 what if i have 2 mods that are tailored to the game 21:10 jojoa1997 so now i have to somehow make it fit both games which is impossible 21:10 PilzAdam this is a very unlikely to happen 21:10 jojoa1997 well it did 21:10 jojoa1997 so better safe then sorry 21:11 PilzAdam there are just too many good things in the new system 21:11 jojoa1997 but i say keep the new systn 21:11 iqualfragile the problem is that the old system had some downsides 21:11 jojoa1997 *system 21:11 PilzAdam e.g. its extremly easy to make a mod manger, its more flexible, its easier to understand 21:11 jojoa1997 just add a perworld mod way also 21:11 iqualfragile a) a mod (even if it was the same) would be in multiple locations 21:12 PilzAdam jojoa1997, thats what we have currently 21:12 jojoa1997 i say keep the new way i love it but 21:12 iqualfragile b) modmanagers would be hard to implement and impossible to implement in an userfriendly way 21:12 jojoa1997 add a per game mod folder too 21:12 jojoa1997 add a over all and a pergame 21:12 jojoa1997 like 21:12 Exio there was and is already a modmanager 21:12 jojoa1997 you know how there is the addon thing in the mod manager 21:13 jojoa1997 well make another dropdown for pergame mods too 21:14 jojoa1997 i am saying add both the new way and the per game of the old way' 21:14 PilzAdam hm... maybe that would make it too bloated 21:14 PilzAdam dunno 21:14 jojoa1997 mot really 21:14 jojoa1997 well make another dropdown for pergame mods too 21:14 Exio not really 21:14 jojoa1997 but the pergame is not extended by default 21:14 Exio - a person who haves no idea about C++ 21:14 jojoa1997 i am trying to fix a problem 21:15 Exio code it 21:15 jojoa1997 Exio you teach me C++ 21:15 PilzAdam jojoa1997, you can teach yourself c++ in a day 21:15 jojoa1997 not really 21:15 Exio yes really 21:15 PilzAdam i.e. 5 hours or so 21:15 jojoa1997 no 21:15 Exio why not? 21:15 jojoa1997 life 21:16 jojoa1997 also school 21:16 Exio you actually have time for talking here 21:16 Exio and i also have school 21:16 jojoa1997 yeah but 21:16 Exio people here have a work too 21:16 jojoa1997 i am multitasking 21:16 jojoa1997 and then i have to figure out ow to compile 21:16 Exio good for you, instead of doing one good thing you do two sucky things 21:16 Exio or how does it work? 21:16 jojoa1997 wich brings the whole point of .dll 21:16 jojoa1997 and that is more than 5 hours 21:17 Exio if you used linux compiling would be easier >:D 21:17 jojoa1997 try doing that with internet that has technology blo0cked 21:17 Exio 21:17 jojoa1997 also i am not installing linux 21:17 Exio my network is worse than a diaulup 21:17 Exio from 1997 21:17 jojoa1997 try doing that with internet that has technology BLOCKed 21:17 PilzAdam jojoa1997, btw, I have more posts as you again :-p 21:17 jojoa1997 as in no matter how fast i cant access it 21:18 Exio loading google takes between 9 to 25 seconds here with lots of stuff blocked :> 21:18 Calinou read: he has a parental control and cannot watch MLP 21:18 Exio clop* 21:18 jojoa1997 MLP? 21:18 Calinou no u 21:18 Calinou jojoa1997, go figure :-) 21:18 jojoa1997 anyways you guys would shoot me down if i did make it 21:19 jojoa1997 just like everyone else who isnt a dev 21:19 jojoa1997 and wants to help 21:19 Calinou no? 21:19 Calinou lots of pull requests were merged these days 21:19 jojoa1997 then why do people leave 21:19 Calinou how about not raging when a core dev rejects a pull request you make? 21:19 Calinou it already happened to me and I'm fine with that 21:19 PilzAdam jojoa1997, because people are stupid and childish 21:19 jojoa1997 i am fine too 21:19 Calinou ^ 21:19 Exio WHAT IS STUPID 21:19 jojoa1997 the point is 21:19 Exio NO YOU ARE STUPID PILZADAM 21:20 PilzAdam i am multitasking <- liar, humans cant multitask 21:20 jojoa1997 there should be backwards compatability 21:20 PilzAdam and i7 can 21:20 PilzAdam but humans dont 21:20 Calinou +1 PilzAdam, actually humans cannot multitask :P 21:20 jojoa1997 i can 21:20 Exio a x8 can too :3 21:20 Calinou a celeron can multitask too 21:20 Calinou there is no x8 Exio 21:20 Calinou you mean FX-8xxx 21:20 PilzAdam its a fact that humans cant 21:20 jojoa1997 breath, hear,talk,type,pump blood... 21:20 Calinou talk and type are different tasks 21:20 PilzAdam everonye who states the opposite is a liar 21:20 jojoa1997 human are the best multitaskers 21:20 Calinou breath/hear/pump blood are "natural" tasks 21:21 Calinou you don't have to think about them to do these 21:21 jojoa1997 but taks anyways 21:21 Calinou nope 21:21 jojoa1997 i just stopped breathing 21:21 Calinou tasks are eg. playing minetest, reading IRC, browsing phoronix forums 21:21 Calinou cool story 21:21 PilzAdam jojoa1997, visit biology class 11 or so 21:21 jojoa1997 cause i thought about not breathing 21:21 Calinou yes 21:21 Calinou but if you don't think about it, you'll breath normally 21:21 Calinou you can perfectly ignore that 21:21 Calinou 8) 21:21 jojoa1997 anyways the point is isnt there a way to allow game packs 21:21 Calinou game packs = games 21:21 jojoa1997 you did before] 21:22 RealBadAngel http://imgur.com/a/Eq09o#10 21:22 Calinou packs of mods = mod packs 21:22 Calinou mods = well, mods 21:22 jojoa1997 gamemods 21:22 jojoa1997 packs of mods for a certain game= gmae packs 21:22 RealBadAngel Calinou, does it still looks flat to you? :) 21:22 PilzAdam mods = well, mods <- you should write an FAQ :-p 21:22 jojoa1997 anyways shoul,ldnt it be simple 21:23 Calinou RealBadAngel, nah it's fine 21:23 Calinou it was never flat :P 21:23 PilzAdam jojoa1997, it is simple, you want it to bloat 21:23 jojoa1997 cause you did it BEFORE 21:23 Calinou jojoa1997, mod packs 21:23 jojoa1997 no 21:23 Calinou you enable these per-world now 21:23 Calinou it works like that and we are probably not going to change it: deal with it 21:23 jojoa1997 i want to have a mod per game not per world 21:23 Calinou why would you want to do that? 21:23 jojoa1997 STOp 21:23 Calinou do you have 150 worlds? 21:23 jojoa1997 actually i delete testworlds alot cause i ruin them 21:24 Calinou I do that too 21:24 jojoa1997 and 21:24 Calinou try to keep a permanent world 21:24 Calinou per game 21:24 PilzAdam /teleport 10000,0,0 -> problem solved 21:24 jojoa1997 ok try enableing 50 mods when you have 100 21:24 Calinou "Enable All" 21:24 Calinou done 21:24 PilzAdam nobody has 100 mods 21:24 jojoa1997 nope 21:24 Calinou do that for every world, done 21:24 jojoa1997 what about the other 50 you dont want 21:25 PilzAdam dont be unrealistic here 21:25 Calinou don't be unrealistic 21:25 jojoa1997 cause i have mods i dont want to over lap 21:25 Calinou most people have 20 mods or modpacks at most 21:25 jojoa1997 ok fine 21:25 PilzAdam you have 15 mods max 21:25 Calinou I have about 10 mods or modpacks 21:25 jojoa1997 Calinou i have 60+ 21:25 Calinou mine, carts, mesecons, pipeworks... 21:25 Calinou how about you stop using mods you never actually use? 21:25 jojoa1997 i use them all 21:26 PilzAdam jojoa1997, liar 21:26 jojoa1997 i am sorry that your mind cant handle using more than 10 mods 21:26 jojoa1997 oh yeah 21:26 jojoa1997 UI for inven 21:26 jojoa1997 boats to swim fast 21:26 PilzAdam the only person who uses so much mods is VanessaE ;-) 21:26 PilzAdam and she doesnt complain 21:26 jojoa1997 builtin to throw stuff away in survival and push items in water 21:26 jojoa1997 carts 21:26 jojoa1997 farming food 21:26 jojoa1997 f+ food 21:27 PilzAdam quit spamming, now 21:27 jojoa1997 fences look nice and keeps mobs in 21:27 jojoa1997 firearms kill mobs 21:27 PilzAdam pastebin your list 21:27 jojoa1997 you asked me 21:27 PilzAdam -> pastebin 21:27 PilzAdam then I can actually count 21:27 Calinou f+ food 21:27 Calinou facebook+ food? 21:27 jojoa1997 and that was 8 out of 26 for one game 21:28 jojoa1997 farming_plus 21:28 Calinou :) 21:28 jojoa1997 now add the same amount for others 21:28 Calinou have to go anyway, good night 21:28 jojoa1997 and now you want me to click each item 21:28 Calinou try not to invent imaginary scenarios 21:28 jojoa1997 i am not inventing 21:29 Calinou it's like saying laptop screens should all be 4K because if your gf punches you, you'll be near the screen and thus you'll be able to see the pixels 21:29 jojoa1997 this is different by alot 21:29 Calinou no :3 21:29 jojoa1997 so take your 10 pittiful mods and leave 21:29 PilzAdam and that was 8 out of 26 for one game <- mods arent per game anymore, so you have 28 mods, not 50 21:29 jojoa1997 also if minetest actually had good stuff in deafult then i wouldnt need so much 21:29 jojoa1997 no 21:30 PilzAdam farming is in default 21:30 jojoa1997 that was 28 for that game 21:30 Calinou pastebin a list as proof, jojoa1997 21:30 jojoa1997 Calinou go to sleep 21:30 Calinou "dir" and "ls" gives you lists 21:30 Calinou no u 21:30 jojoa1997 also 21:30 jojoa1997 alsoi 21:30 Calinou also intel? 21:30 jojoa1997 i have edited each mod 21:30 PilzAdam "I can count to infinity, 1, 2, 3, 4, and all the other numbers" 21:30 jojoa1997 so farming for minitest is different then for modtest 21:31 jojoa1997 and now i have to combine unwanted results 21:31 Calinou WTF is modtest? 21:31 jojoa1997 mod_test = my gtame which lets me test all the new mods and decide what i want to keep and where i can deveolpe some mods 21:32 Calinou why not put them in minitest? then you develop them? 21:32 Calinou unnecessary step IMO 21:32 RealBadAngel http://imgur.com/a/Eq09o#11 and http://imgur.com/a/Eq09o#12 21:32 jojoa1997 cause when i want to play i can not worry about errors 21:32 RealBadAngel this is real compare shaders on/off 21:32 jojoa1997 so now you awant me to completely ruin a game and not play it for 2 dats 21:33 iqualfragile RealBadAngel: take a screenshot of you mining something (the cracks should be visible) 21:33 * Calinou facepalms 21:33 PilzAdam jojoa1997, so, it turns out that the problem is at your side; you need to find a proper test/play/whatever system for yourself 21:33 Calinou aww, RealBadAngel, I thought there were specular maps 21:34 jojoa1997 actually 21:34 jojoa1997 it isnt 21:34 jojoa1997 cause you gave no support for a past game 21:35 PilzAdam oh, no, you are perfect and Minetest, developed by a bunch of idiots, is shit :-p 21:35 RealBadAngel Calinou, shaders use normal maps + specular effect (but since there are no hardware lights, on a fixed level) 21:35 jojoa1997 no 21:37 jojoa1997 what is so bloated about having per game file 21:37 Calinou the shaders mod for MC uses fake speculars 21:37 Calinou where you are the light source :P 21:37 jojoa1997 and also you dont develope for minetest_game and minitest 21:37 jojoa1997 so maybe you should think for the game developers 21:38 Calinou PilzAdam, btw, you should ask the forum admins for a "news" section, it would be nice 21:38 * Calinou pokes thexyz 21:38 Calinou eg. that recent change about mods, or farming being added to default :P 21:39 Calinou people can reply but cannot make new topics 21:39 * PilzAdam pokes thexyz too 21:40 Calinou two pokes in two seconds. EXCELLENT 21:40 PilzAdam Calinou, double post: http://forum.minetest.net/viewtopic.php?pid=91216#p91216 21:41 PilzAdam -> ban 21:41 Calinou aw 21:41 Calinou fixed 21:42 PilzAdam good way to get more forum posts ;-) 21:42 Calinou it'd be nice if we had double post prevention too :P 21:42 Calinou wasn't my intent, was a mistake :P 21:42 PilzAdam sure 21:42 PilzAdam :-p 21:43 PilzAdam thexyz, can you make me a moderator then, so I can post topics there? 21:45 Calinou oh, shiny new section 21:45 thexyz PilzAdam: i've made you a "developer 21:45 thexyz " 21:46 thexyz you can change your title now! 21:47 Calinou admin note too :P 21:48 PilzAdam oO I can delete my own topics 21:48 Calinou yep 21:48 thexyz that too 21:48 PilzAdam can somone move this to "News": http://forum.minetest.net/viewtopic.php?id=6034 ? 21:49 thexyz done 21:49 PilzAdam let me create a new topic bout the new mod system 21:50 Calinou rule: in december, you must create a post "It is cold in the office" 21:50 Calinou where you talk about new heatsinks being installed in your house 21:50 Calinou 21:54 PilzAdam should I add [0.4.7] to all subjects to make clear wich versions are effected? 21:55 PilzAdam http://forum.minetest.net/viewtopic.php?pid=91221#p91221 21:56 thexyz okay, i set it to sort topics by topic start date 21:56 thexyz PilzAdam: i think it's a good idea 21:58 thexyz it's probably a good idea to include links to those topics in http://dev.minetest.net/Changelog 21:58 MinetestBot GIT: Uberi commited to Jeija/minetest-mod-mesecons: Silly mistake, interrupts should work better now. 24160d45ff 2013-05-21T14:57:25-07:00 http://git.io/l-YCAw 21:58 Calinou btw, I can't moderate the "news" section 21:58 Calinou (eg. edit posts inside a topic) 22:01 thexyz fixed 22:02 PilzAdam http://forum.minetest.net/viewtopic.php?pid=91222#p91222 22:04 thexyz PilzAdam: does that http://forum.minetest.net/viewtopic.php?id=6066 mean there are no games now? 22:04 PilzAdam updated 22:04 PilzAdam "Games are not effected by this change." 22:04 VanessaE affected* 22:06 iqualfragile thexyz: i have portet onomtopia to pypy 22:06 iqualfragile but its actualy 3 times slower then running the same code with python 22:08 iqualfragile i guess we need to wait untill numpy is realy avivable 22:09 iqualfragile (there seems to be work related to numpy at the moment) 22:09 PilzAdam thexyz, move this http://forum.minetest.net/viewtopic.php?id=4994 and this http://forum.minetest.net/viewtopic.php?id=5417 to news 22:10 thexyz iqualfragile: what branch did you port? 22:10 iqualfragile default i guess 22:11 thexyz there's another one 22:11 thexyz which is much faster 22:11 thexyz but buggy 22:11 iqualfragile was more or less a mater of replacing =* by numpy.dot() 22:11 iqualfragile and replacing numpy.matrix by [[]] 22:11 iqualfragile (because pypy does not have numpy.matrix yet) 22:24 thexyz everybody loves syntax highlighting, right? 22:24 thexyz http://forum.minetest.net/viewtopic.php?pid=89343#p89343 22:25 kaeza thexyz, +10000 22:25 VanessaE nice! 22:25 VanessaE how do you tell the "forum" what language to assume? 22:26 VanessaE (or is it always Lua?) 22:26 jin_xi you shout it three (3) times 22:26 iqualfragile kaeza: i think +10000 is a bit much, dont you think +9352 would fit better? 22:27 thexyz VanessaE: it detects languages automagically 22:27 VanessaE ncie 22:27 VanessaE nice! 22:27 thexyz http://softwaremaniacs.org/soft/highlight/en/ 22:27 PilzAdam thexyz, not this one: http://forum.minetest.net/viewtopic.php?id=6067 22:28 thexyz PilzAdam: it's not code 22:28 thexyz you placed not code into [code] blocks 22:28 thexyz you made me sad 22:28 PilzAdam many people do that 22:28 PilzAdam e.g. for crafting recipes, IRC logs, etc. 22:30 PilzAdam [code=language] would be better 22:30 iqualfragile haha, it would be great if it would see irc logs as code 22:30 iqualfragile the different usernames are objects 22:30 iqualfragile and they interact with eachother using "language" 22:31 PilzAdam iqualfragile, http://forum.minetest.net/viewtopic.php?id=2454 22:31 iqualfragile it could be quite hard to get syntax highlighting for the "language" protocoll… 22:31 thexyz i doubt i can do anything about it 22:31 thexyz okay, i'll disable it then 22:32 thexyz it relies on the fact you post code in [code] tags, not quotes 22:47 VanessaE PilzAdam: re: lkjoel's post... trash? 22:47 VanessaE (yes I know it's old) 22:47 PilzAdam why 22:47 PilzAdam its old 22:48 PilzAdam just leave it 22:48 * VanessaE shrugs - it was intended to start a fight, obviously 22:48 VanessaE ok 23:15 VanessaE bbl 23:33 PilzAdam bye