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IRC log for #minetest, 2013-05-10

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All times shown according to UTC.

Time Nick Message
00:00 harrison k noted
00:00 harrison but it wasn
00:00 harrison t
00:00 harrison me either
00:00 PilzAdam lordcirth, then no
00:00 harrison i thought you were picking on me
00:00 lordcirth PilzAdam: no to which?
00:00 thexyz lordcirth: there are no arrays in lua
00:01 harrison like the bigger kids at the orphanarium
00:01 lordcirth thexyz: ok tables sorry
00:01 PilzAdam lordcirth, an table with [1] and [100] will not use any memory for [2-99]
00:01 PilzAdam (in Lua)
00:01 lordcirth PilzAdam: ok cool.
00:01 Warr1024 joined #minetest
00:01 lordcirth This is going to be terrible code, but as long as it doesn't leak that's ok
00:02 tripod awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
00:02 tripod yeah
00:02 Warr1024 hi
00:02 sapier I don't have any idea why I should pick on you ;-)
00:02 tripod it just feels right sapier
00:02 PilzAdam lordcirth, Lua has a garbage collector
00:03 sapier strange attitude tripod  ... if you feel right picking at someone maybe you should start thinking about right and wrong :)
00:04 tripod human nature isn't strange
00:04 lordcirth "The majority is always sane"
00:07 Warr1024 so what's the process for merge req's?
00:08 sapier file a pull request and wait for inclusion
00:08 Warr1024 I seem to remember something also about rebasing instead of using merges, because core wants linear history...
00:09 Warr1024 I guess it needs to catch the attention of a core dev?
00:09 sapier your pull request should contain a single commit only
00:09 PilzAdam Warr1024, the not merge but rebase rule is only important for the core dev who acutally merges it
00:10 PilzAdam also there can be more commits if its reasonable
00:10 sapier as I said "should" not "has to"
00:11 sapier and of course rebasing is a lot more easy the less commits need to be rebased ... but thats a limitation of git not something really beeing necessary
00:12 Warr1024 is anyone already digging around in issue 711, or would refiling it as a merge req help?  I included a diff in the bug report once I figured out how to fix it, but it's not as easy to apply as a mergereq...
00:13 sapier can you explain what needs to be done to fix it?
00:14 Warr1024 when a player disconnects, their player object isn't reaped.  when they reconnect, it's reused instead of constructing a new one.
00:14 Warr1024 before adding the HUD stuff this wasn't a problem since everything included was apparently supposed to persist cross-session.
00:14 sapier server side or client side?
00:14 Warr1024 all server
00:15 Warr1024 client side doesn't persist or reuse anything
00:15 Warr1024 the server is persisting the huds and isn't supposed to.
00:15 Warr1024 so near the bottom of emergePlayer() in server.cpp, call player->huds.clear();
00:15 sapier so they need to be cleant up to avoid memory "leaks" too
00:15 iqualfragile1 is anybody on this channel skilled in using css?
00:16 Warr1024 sapier: true...
00:16 Warr1024 iqualfragile1: I'm probably "competent," dunno about "skilled."  What's the issue?
00:17 PilzAdam bye
00:17 iqualfragile1 good night
00:17 Warr1024 sapier: I suspect this is the beginning of possibly a larger, more general issue involving not reinitializing players on reconnect.  So far, I think HUD's are the only thing where server/client persistence disagrees, but possibly other things may be added too that are affected by the same type of issue.
00:17 iqualfragile1 i hate it if people leave too fast…
00:19 sapier I wouldn't be surprised if this was true entity handling is one of the big unsolved issues ... it's far from clean
00:19 Warr1024 players might be a special case since they're purposefully not destroyed and recreated, probably to avoid the cost of having to redundantly deserialize them from disk...
00:20 sapier I wonder why this should be a reason while everything else is permanently saved to disk
00:21 sapier but I'm just guessing as I don't have any idea how player is handled exactly
00:27 Warr1024 I think players are written to disk, but they're also kept in RAM after disconnecting.
00:27 Warr1024 either to keep them available in case of a reconnect in an MRU sense, or possibly the server doesn't bother disposing them until it needs the room...
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00:30 kahrl sapier: until early 0.4 ServerRemotePlayer used to be a SAO and a subclass of Player, so there was only one object per player
00:31 kahrl that was until my playersao branch was merged
00:31 sapier what was reason for separating playersao from other saos?
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00:31 kahrl there were bugs with players not being visible to others on reconnect or respawn
00:32 sapier which is sounds almost like the bug I've just fixed for entities
00:32 sapier -is
00:32 kahrl which was because the server had to delete the players from the environment in order to re-add them, but because other clients still knew the player's object ID, it couldn't
00:33 Warr1024 tricky
00:33 sapier that's exactly the bug
00:33 sapier but it's wrong
00:33 Warr1024 can't destroy the player and just create a new one with a different ID?
00:33 kahrl thanks to the PlayerSAO separation there can be multiple SAOs for any one player, with all but one waiting for deletion
00:33 sapier server only needs to remove it from active list of block
00:33 kahrl Warr1024: no, because player objects are weird, they can't really be deleted
00:34 Warr1024 yeah, I figured it wouldn't be that simple :-)
00:34 kahrl also because the client still know their IDs
00:34 sapier I don't se any difference to entities
00:35 sapier with that patch i mentioned a entity is staticized and removed from active list while it's object still waits for deletion and blocks id
00:36 kahrl yeah, but you can re-activate the same entity under a different id
00:36 kahrl you couldn't do that with players before the playersao merge
00:36 sapier if it's activated before completely beeing removed there may be old items for some time
00:36 sapier true
00:36 sapier that's exactly what happens for entities
00:36 sapier this isn't possible for players?
00:37 kahrl yeah, because there can only be one player object per player name, the environment relied on it (and still does)
00:37 kahrl (only one Player object, but multiple PlayerSAOs)
00:38 kahrl I haven't looked at that part of the code in a while so I might be wrong
00:38 sapier so this is the real problem no cleanup mechanism for already useless player objects
00:38 kahrl well, not really
00:39 kahrl it's part of the design that the environment keeps all registered players in memory
00:39 kahrl whether that is a good design or not can be debated
00:39 sapier the base problem was player not beeing set to initial state on reconnect
00:40 Warr1024 preemptively loaded on startup, or only on first use?
00:40 kahrl Warr1024: preemptively
00:40 sapier why not rest player instead of staticize it?
00:40 sapier rest= reset
00:40 kahrl players are not staticized
00:40 Warr1024 could be problematic for servers that have a lot of player turnover...
00:40 sapier yes thats what you meant with kept in memory
00:41 sapier but you could use the staticize trigger to reset it to initial state
00:42 sapier at least from a very abstract point of view this might work
00:42 kahrl hmm, not sure
00:42 kahrl what if a player disconnects, but is in the active block range of another player?
00:42 Warr1024 the problem is that until the hud thing, they WERE reset to initial state, i.e. the persisted state
00:42 Warr1024 now players contain both persisted and per-session data
00:42 Warr1024 so it sounds like there needs to be a separation there
00:42 sapier then he should be unloaded from client
00:43 Warr1024 maybe instead of player->hud it could simply be player->session_data.hud
00:43 kahrl well session_data is really PlayerSAO
00:43 Warr1024 then just reset session_data with a new one on initializing
00:43 Warr1024 yeah, that might be even better
00:43 kahrl so it could be moved to PlayerSAO?
00:43 Warr1024 move the hud data into the SAO
00:43 sapier in very rare cases (if player reconnects very fast) there might be situations where he
00:43 sapier s there twice  ... but I really don't think it's a very common situation a player being disconnectet reconnects that fast
00:44 Warr1024 I don't know the code that well, but I don't see any really compelling reason why it couldn't be moved to the SAO...
00:44 sapier hud is feature of player so it'd be even logicaly correct
00:45 kahrl also add it to LocalPlayer since that is needed on the client
00:45 kahrl I think the PlayerSAO doesn't even need a list of HudElements, it can just be a set of used IDs
00:45 Warr1024 I thought the client already had correct mechanics for handling these things
00:45 kahrl Warr1024: it uses the fields in Player
00:46 sapier but is hud the only thing that needs to be reset in this situation? or do we just fix a single issue waiting for next one to occur?
00:46 Warr1024 ah, so that's why it was in Player to begin with...
00:46 Warr1024 we don't even need a list of used ID's, so much as just a nextID counter
00:46 Warr1024 not like we NEED to reuse id's...
00:47 kahrl cue the mod that adds and removes 1000 HUD elements each server step :-)
00:47 Warr1024 but I guess that's dependent on whether there might be a situation where we cycle through 4 billion or so huds throughout the course of a long play session, like someone AFK'ing, and some weird mod destroying and recreating huds...
00:47 hmmmm the id reuse thing is because they're simply indicies to an array containing hudelements
00:47 hmmmm it's clean and efficient
00:48 hmmmm please don't change things that aren't broken
00:48 kahrl hmmmm: they are broken as of now
00:48 sapier you don't suggest counting up without thinking about what happens on hund collision ... do you?
00:48 hmmmm because the Player object is used?
00:48 sapier hund = hudid
00:48 hmmmm there are no hud id collisions...
00:48 kahrl because the server doesn't clean of the list of HUD elements when a player disconnects
00:48 sapier grrr i think I need some sleep
00:48 Warr1024 Personally, I probably would keep the array of used ID's.
00:48 hmmmm ahh
00:48 hmmmm that then is a problem
00:49 Warr1024 we wouldn't be saving much with just a counter
00:49 hmmmm so what's wrong with just clearing the hud element list
00:49 Warr1024 hmmmm: issue 711
00:49 hmmmm guys
00:49 Warr1024 hmmmm: that was my conservative fix.  It makes the problem go away; I think we're just debating design direction...
00:49 hmmmm don't make something more complex than it needs to be
00:50 Warr1024 according to YAGNI, this is a simple 1-line fix
00:50 sapier I still ask why not reset any temporary data on player connect?
00:50 hmmmm indeed
00:50 Warr1024 this is more of a theoretical discussion about whether something like this is likely to happen again later, and whether there's a cleaner design to avoid that.
00:51 hmmmm erm
00:51 sapier you can't add design after writing the code ;-)
00:51 Warr1024 sapier: not true, that's what the delete key is for :-)
00:51 kahrl hmmmm: I wouldn't call moving a member of Player to PlayerSAO "complicated"
00:51 hmmmm it'd probably be a good idea to have a class containing things associated with the player, but is reset each player cycle
00:51 hmmmm this is what PlayerSAO is already, right?
00:51 kahrl yep
00:51 hmmmm but there are some other considerations, no?
00:52 kahrl the rest of the fields, and the actual list of HudElements should be moved to LocalPlayer
00:52 Warr1024 so I guess the question is whether I should submit my one-line patch as a merge request, or try the more ambitious approach of moving the thing to SAO.
00:52 hmmmm it can be changed later on
00:52 Warr1024 of course, I'd kind of like to see this get fixed, so I've been leaning towards the one-liner :-)
00:53 hmmmm simple fixes that just work are fine, and if it's one line....
00:53 hmmmm we can just remove the single line when we do put it in the SAO
00:53 sapier isnt ServerRemotePlayer the correct place to add?
00:53 Warr1024 well, it'd be 2 or 3 lines if I comment it :-)
00:54 sapier PlayerSAO is equivalent to EntitieSAO containing data to be shown to others
00:54 kahrl sapier: there's no ServerRemotePlayer
00:54 hmmmm joined #minetest
00:54 sapier isn't? never been?
00:54 Kacey lordcirth, still need help for that wireless mod?
00:55 kahrl sapier: was deleted when playersao was merged
00:55 Warr1024 argh, github won't let me register an ecdsa key :-/
00:56 sapier I see ... so currently PlayerSAO contains two completely different things
00:56 sapier the representation of a player on other players hosts as well as the representation of a client
00:56 lordcirth Kacey: making great progress right now. so far no range limit, should I add one?
00:57 lordcirth Kacey: maybe 2 variants, one cheap & short ranged, one unlimited / really long
00:57 Warr1024 ah, github, you case-sensitive bastard..
01:19 smoke_fumus https://dl.dropboxusercontent.com/u/9288177/bin-debug/sciSquad/sciSquad.xhtml
01:19 smoke_fumus chunks now working
01:25 RealBadAngel http://i.imgur.com/7a0akS4.png
01:26 RealBadAngel looks like i have night sky workin just fine
01:26 Warr1024 pull request #713 submitted.
01:27 RealBadAngel how do you like it folks?
01:29 smoke_fumus RealBadAngel: almost. you forgot to cateye the cubemap for skybox
01:29 smoke_fumus it looks flat
01:31 Kacey You might be a redneck if: you hit the shift key thinking that your computer will go faster in second gear
01:32 smoke_fumus Kacey: very flat joke.
01:32 RealBadAngel cateye?
01:33 smoke_fumus RealBadAngel: did you noticed that most of skybox textures has middle part looking like it were put under demagnifying glass?
01:33 RealBadAngel and this is not a skybox, its a sphere
01:33 smoke_fumus dude
01:34 smoke_fumus it looks like a goddamn plane
01:34 Warr1024 is that FOV?
01:34 RealBadAngel maybe with another textures, a sec
01:34 smoke_fumus either turn of billenear filtering back to point filtering
01:34 lordcirth can someone explain how meta:to_table and from_table work? ie args and return? wiki is unclear
01:34 smoke_fumus or increase resolution with nearest neighbor scaling
01:36 RealBadAngel http://i.imgur.com/wNzKTUN.png
01:38 Exio https://github.com/blue42u/metology/commit/f9995888bdfd09ab203a56982ab8bd774308fea6
01:46 Exio btw, someone should "fix" the $ in the README :P
01:46 Exio (how the heck would a normal user install stuff with apt?)
01:50 ShadowNinja It seems some users need installation to be dumbed-down, I think the best way to do that is a mod/game/etc manager that allows you to browse and install then with one click. This could be done as a seperate executable, away for now.
01:59 * Kacey wishes we could take all the warning labels off of everything and just let the stupid people weed them selves out
02:00 Warr1024 Warning: Darwin at Work
02:00 Kacey lol
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02:12 lordcirth I got wireless digilines working!
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03:11 StarBlessed Hey folks :)
03:11 ShadowNinja Hello StarBlessed.
03:12 StarBlessed Hows things ShadowNinja?
03:13 ShadowNinja Good, you?
03:15 StarBlessed Not bad, not bad :)  Just at work.  Going through an updating the video thread on Minetest.  Hey, do you know a guy names "Landmine" on the forums?
03:16 StarBlessed named*
03:16 ShadowNinja Well... He is sorta famous, for spamming and greifing...
03:16 ShadowNinja But the "M" is capitalized.
03:17 StarBlessed Hmmmm...  Ok.  Do we like him?
03:17 * StarBlessed grins
03:19 BrandonReese RealBadAngel, I compiled your minetest-skydome repository from github but it seems to be missing sky_sphere.x. Where can I find it?
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04:03 StarBlessed BRB
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05:59 sfan5 07:59:04: ACTION[ServerThread]: player ndjdjksisksk crafts default:torch 4
05:59 sfan5 ^ wat?
06:05 kaeza nice nickname
06:05 kaeza seen him on other servers
06:06 kaeza at least he isn't named "IllII11IIllIIII111"
06:06 VanessaE http://xkcd.com/1105/
06:07 VanessaE :D
06:07 VanessaE hi all
06:07 kaeza lol
06:07 kaeza hey V
06:12 VanessaE how goes?
06:14 kaeza just chillin out
06:14 kaeza ...and working on a FPS Pack
06:14 kaeza ...and making an UI for factions :D
06:14 VanessaE cool
06:16 kaeza you?
06:16 VanessaE not a damn thing :)
06:16 VanessaE totally idle tonight
06:23 kaeza joined #minetest
06:38 ssieb VanessaE: do you have a git repo of your changes to the node_protect mod?
06:38 VanessaE ssieb: no, sorry, but I can zip+upload it if you wat
06:38 VanessaE want*
06:39 ssieb you put a zip on the forum post
06:39 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/node_ownership-20130510.zip
06:39 ssieb ok, thanks :-)
06:40 VanessaE I did?  well here's what's guaranteed to be the current one, though it probably has my name in as the admin :)
06:40 VanessaE I'm sure you can figure out what to change
06:40 VanessaE bbl
06:40 VanessaE going back to bed for a while
06:41 * ssieb too
06:41 ssieb hopefully for the whole night :-P
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06:52 anunnakki anyone seen oldcoder around?
06:52 anunnakki there he is
06:52 anunnakki hey BackupCoder
06:52 anunnakki remember me?
06:52 anunnakki :)
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07:52 ShadowNinja !op ShadowBot
07:52 ShadowBot ShadowNinja: Error: I need to be opped to op someone.
07:53 ShadowNinja sfan5: It would be nice if I could send that in a PM or use $botnick: op.
07:53 sfan5 ShadowNinja: i'll do the pm thing now
07:59 ShadowNinja Good night.
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08:51 * ShadowBot wakes up
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08:51 * ShadowBot sleeps
08:52 sfan5 !voice
08:52 sfan5 !voice sfan5
08:52 sfan5 !devoice sfan5
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09:06 PilzAdam Hello everyone!
09:07 enchilado HELLO PILZADAM
09:07 TheLastProject joined #minetest
09:07 ImQ009 TheLastProject, HAY GUY
09:07 ImQ009 :(
09:11 Calinou noo... bronies invaded this channel
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09:31 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix gettext memory leaks d859ad7ed7 2013-05-10T02:31:00-07:00 http://git.io/YXnZNg
09:35 PilzAdam Zeg9, you screwed your progressbar branch :-)
09:35 Zeg9 I noticed, thanks...
09:36 Zeg9 Any way to get the diff from a commit, and apply it as a new commit ? -.6
09:36 PilzAdam I just need to cherry-pick this commit, right? https://github.com/Zeg9/minetest/commit/d1e50a1230a081d30aca69142f5b98ffb642e703
09:36 Zeg9 -.-*
09:36 PilzAdam bbl
09:36 Zeg9 Yes that one, but seems there are some problems in it...
09:37 Zeg9 and wgettext has memory leaks apparently
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09:41 Zeg9 Why /me had this stupid idea of rebasing when I fixed the damn clouds
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09:52 MarkehMe Hey @all wondering if anyone can give me some assistance, in compiling on the ye' Macintosh? CMake Error at cmake/Modules/FindOpenGLES2.cmake:44 (create_search_paths): Unknown CMake command "create_search_paths". Call Stack (most recent call first):   src/CMakeLists.txt:175 (find_package)
09:54 Zeg9 What's your cmake version?
09:55 MarkehMe cmake version 2.8.10.2
09:55 Zeg9 Maybe disable OpenGLES if you aren't going to use it
09:56 MarkehMe Good idea, I'll give that a whizz -- thanks for your help @Zeg9
10:00 kahrl It appears that FindOpenGLES2.cmake was copied from ogre but not everything it uses was copied
10:01 kahrl create_search_paths is defined in ogre's FindPkgMacros.cmake
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10:03 Zeg9 That's sad cross-compiling for mac is hard to put in place
10:04 MarkehMe It's a pain in the ass, mainly because to get to the dev tools you have to install XCode which is hhuuggee..
10:05 MarkehMe To get X11 on the latest mac os x you have to install XQuartz
10:05 MarkehMe I've been writing out everything I've done so I'll have a little tutorial here if anyone will want it in the future..
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10:05 Zeg9 When I think they use GCC and other open source software(darwin kernel etc)...
10:06 Zeg9 PilzAdam, fixed history and leaks: https://github.com/minetest/minetest/pull/716
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10:12 Zeg9 Hi kaeza
10:12 kaeza hey Zeg
10:12 kaeza how's it goin'?
10:13 Zeg9 Fine, now.
10:14 VanessaE boo
10:14 * kaeza runs away in panic
10:14 VanessaE haha
10:15 kaeza (not because of your boo... just seeing yer face is enuff)
10:15 * kaeza hides
10:15 VanessaE hay!
10:15 VanessaE why you--
10:15 kaeza :D
10:16 kaeza still can't sleep I see
10:17 VanessaE actually I slept
10:19 kaeza Zeg9, that new loading bar is excellent
10:20 Zeg9 Ah, thanks, with the time I spent on it :p
10:20 kaeza also, it's almost as if you were in the game all the time with the moving clouds
10:21 kaeza I noticed there's a brief black screen just before the progress bar is shown. was that fixed in your new pull request?
10:22 Zeg9 Yes, exactly this is why that pull request is for
10:22 Zeg9 It also fixes new clouds being generated every time the main menu changes
10:23 kaeza nice
10:33 PilzAdam Zeg9, AWESOME!
10:34 PilzAdam just on detail: are the FPS of the not menu clouds limited?
10:34 PilzAdam *one
10:34 Zeg9 I think, I used the loops that were already there
10:34 Zeg9 And there are some wait/sleep calls there, so yes, they are limited
10:35 PilzAdam I mean like this: https://github.com/minetest/minetest/commit/5f88cd98ada8fd59e4db68e969e17c09342c4ece
10:36 Zeg9 https://github.com/Zeg9/minetest/blob/e8513e6f0cd583b64c4388be80dc1b02d81c1af1/src/game.cpp#L1074
10:37 Zeg9 Maybe it's not the best way to do it, but it was already there.don't worry it won't use 100% of cpu
10:38 PilzAdam it would be better if it would use fps_max setting (like in the main menu)
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10:39 Zeg9 Well, I'll try...
10:39 * PilzAdam feels bad because he always finds something that isnt perfect...
10:40 VanessaE well, there is a reason why you earned the nickname you've gained :)
10:40 sfan5 http://en.wikipedia.org/wiki/File:Tearing_(simulated).jpg is by VanessaEzekowitz :O
10:40 VanessaE sfan5: yes, it is
10:40 Calinou trollface.jpg is by me
10:40 Calinou </sarcam>
10:43 Exio sfan5: who is that VanessaE? ;P
10:43 VanessaE Exio: just some random nerd who codes boring mods and drives people crazy :)
10:44 Zeg9 Calinou, sadly there is no author there: https://en.wikipedia.org/wiki/File:Trollface.jpg
10:44 Zeg9 it still looks beautiful
10:46 Calinou that image always looked like it had a virus in it
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10:47 Zeg9 "You have choosen to download: trollface.exe."
10:52 Zeg9 PilzAdam, do you *really* think it is needed?...
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10:53 sapier http://ompldr.org/iaWQyeA ingame mod management tab (prototype only)
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10:55 Zeg9 Nice, not sure the description thingie will work with freetype :p
10:56 Zeg9 sapier, ^
10:56 sapier it's a prototype suggestion ;-)
10:56 sapier and it's in game what you see works
10:57 PilzAdam Zeg9, what is the actual framerate you get?
10:57 PilzAdam (for the clouds)
10:57 sapier "works" meaning can be displayed
10:57 PilzAdam IIRC it was something about 600 for the menu clouds before adding the FPS limit
10:57 PilzAdam (and there was a sleep too)
10:57 Zeg9 float frametime = 0.033 ==> approx. 30 FPS
10:58 VanessaE given how slow they move, anything more than ~10fps for the clouds is probably excessive
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10:59 kaeza hmm... 20% cpu while in the menu
11:00 PilzAdam Zeg9, is there any good reason that hinders you from adding the limit set by fps_max?
11:00 Zeg9 I don't know if I am lazy is a good reason, actually
11:00 Zeg9 kaeza, this isn't related to my changes...
11:00 kaeza I know
11:01 kaeza I just never bothered to see the cpu usage in the main menu
11:03 kaeza IMHO it can be left as-is now, and add the limit later if it's too much work
11:03 kaeza but whatever :P
11:03 Zeg9 Trying to do the limit but if it doesn't work, will be made later...
11:04 Zeg9 I see no difference as without this, except the code has 10 more lines
11:05 PilzAdam set fps_max = 1 in minetest.conf, then you see a difference
11:06 Zeg9 Who the hell would set that... Never mind, if you wish, I'll update the commit
11:07 lordcirth PilzAdam: so I could check my performance by setting fps_max to 200 and seeing if my comp can actually do that?
11:07 VanessaE don't use fps_max in the menu clouds, that's stupid
11:07 PilzAdam yes, but increasing the view range is better
11:08 VanessaE use some hard-coded max - menu clouds don't have nearly the randomness of the in-game environment
11:08 lordcirth PilzAdam: I use R ingame to set to max render distance - can this max be raised more in .conf?
11:09 PilzAdam R = "draw all nodes"; use + and - to increase/decrease the view range
11:11 lordcirth PilzAdam: oh ok cool
11:11 messa4 left #minetest
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11:15 Zeg9 PilzAdam, done, separate commit or amend?
11:15 PilzAdam I squash them when merging
11:16 Zeg9 k
11:17 lordcirth So I need textures and models for my wireless transmitters and receivers, ideas?  I was thinking some kind of antenna
11:18 meldrian joined #minetest
11:18 Zeg9 antenna with parabola maybe
11:18 VanessaE "parabolic antenna"*
11:19 Zeg9 Thanks
11:19 lordcirth Zeg9: as model, or flattened to a texture? I don't think I have the skills for either
11:19 Zeg9 Cubic model/nodebox
11:19 VanessaE <Pilzadam> flattened to a texture  <everyone else>  As a model!
11:19 VanessaE :D
11:19 Zeg9 lol
11:20 john_minetest joined #minetest
11:20 Zeg9 Hi, john
11:21 Zeg9 Should I send you a copy of every message in a PM?
11:27 Zeg9 PilzAdam, is there still anything bad in my pull request ? :p
11:29 Calinou VanessaE: 10fps would make the thing feel slow
11:29 Calinou but it looks like menu FPS aren't capped
11:29 Calinou unless forcing vsync
11:29 Calinou they should be capped with fps_max
11:29 Calinou default being 65
11:30 Calinou lordcirth: fps_max 0 is no limit
11:30 Calinou VanessaE: hard-coding is bad
11:30 VanessaE cap to fpx_max or 30, whichever is lower.
11:30 VanessaE fpx*
11:30 VanessaE ...
11:30 Calinou 30 is stupid
11:30 VanessaE ok 24 then.
11:30 Calinou you'll definitely see clouds not moving fluidly
11:30 Calinou even worse
11:30 Calinou just limit to fps_max
11:31 Calinou it's supposed to be (refresh rate) + 5, refresh rate being 60 99% of the time
11:31 VanessaE my fps_max is set to 200 (effectively, uncapped)
11:31 Calinou got a 120hz? set it to 125. 144? 149.
11:31 Zeg9 Calm down, it uses fps_max now...
11:32 PilzAdam Zeg9, bbl, will look at it then
11:32 Zeg9 k
11:32 Calinou remember, there are end users
11:32 MarkehMe I'm off now, thanks again @Zeg9 for your help :-)
11:32 Zeg9 Bye
11:33 MarkehMe left #minetest
11:33 Calinou \o/ 2D accel being insanely slow
11:33 Taoki joined #minetest
11:34 lordcirth Is there any sort of nodebox editor other than typing numbers in init.lua?
11:35 Zeg9 Yes
11:35 lordcirth Zeg9: where?
11:35 Zeg9 http://forum.minetest.net/viewtopic.php?id=2840
11:36 lordcirth Zeg9: great thanks
11:38 Taoki joined #minetest
11:39 iqualfragile joined #minetest
11:42 StarBlessed So what's been going on everyone?  :)
11:44 iqualfragile not too much sleep over here
11:44 StarBlessed Ahhhh.  Okies.  There was a burst of chatter then it stopped.  LOL
11:44 Zeg9 brb
11:46 StarBlessed_ joined #minetest
11:48 lordcirth StarBlessed_: well, I'm going to publish wireless digiline relays soon
11:49 StarBlessed Oh, Nice :)  Im still trying to figure out Technic.  Im working on a video for it.
11:55 StarBlessed joined #minetest
12:01 arsdragonfly joined #minetest
12:08 NakedFury joined #minetest
12:19 * Zeg9 is back. Hi.
12:31 jojoa1997 joined #minetest
12:32 jojoa1997 hi guys
12:32 lordcirth jojoa1997: hi
12:33 Zeg9 Hi, jojoa1997
12:33 jojoa1997 hi how is minetest going?
12:34 lordcirth jojoa1997: its going great. I'm modding it right now
12:35 jojoa1997 what is this? https://github.com/minetest/minetest/commit/3b1c3ac678157a1b7b7c17769499bec53868c9a9
12:36 dante123 joined #minetest
12:37 PilzAdam jojoa1997, a commit
12:37 jojoa1997 no duh
12:37 dante123 !up minetest.info.tm
12:37 MinetestBot minetest.info.tm:30000 seems to be down
12:38 dante123 !up minetest.info.tm
12:38 MinetestBot minetest.info.tm:30000 seems to be down
12:39 dante123 !up minetest.info.tm
12:39 MinetestBot minetest.info.tm:30000 seems to be down
12:40 dante123 hey is minetestbot down??? cause my server seems to be up
12:40 dante123 !up minetest.info.tm
12:40 MinetestBot minetest.info.tm:30000 seems to be down
12:40 kaeza are you sure you are using correct ip/port?
12:41 dante123 yes
12:41 dante123 was working fine last night
12:41 dante123 !up minetest.info.tm
12:41 MinetestBot minetest.info.tm:30000 seems to be down
12:41 MinetestBot 127.0.0.1:30000 seems to be down
12:41 PilzAdam dante123, stop abusing the bot
12:41 dante123 does that mean bot is down????
12:41 kaeza !up vanessae.mine.bz
12:41 MinetestBot vanessae.mine.bz:30000 is up (0.322ms)
12:42 PilzAdam !ignore dante123
12:42 dante123 how am I abusing it
12:42 lordcirth you'd think the bot would be smarter than that
12:42 kaeza dante123, use PM
12:42 dante123 Im trying things on my end, then seeing if it made a difference
12:43 ImQ009 joined #minetest
12:43 PilzAdam dante123, you are spamming this channel by "trying"
12:43 PilzAdam that is not allowed
12:50 hmmmm joined #minetest
12:51 Zeg9 joined #minetest
12:51 Zeg9 What do you think about these new colors? http://ompldr.org/vaWQzdQ
12:52 PilzAdam what new colors?
12:52 Zeg9 look on the screenshot, progress bar
12:52 PilzAdam oh, the background of the bar is not black
12:59 meldrian joined #minetest
13:01 sfan5 Zeg9: looks better than black IMO
13:01 Zeg9 Should I put this in #716 ?
13:01 PilzAdam its a really minor detail
13:01 PilzAdam I guess nobody really cares
13:02 Zeg9 This is why I don't want to make a new pull request for it
13:03 PilzAdam well, push it if you want
13:03 PilzAdam (in a extra commit)
13:03 PilzAdam I already have a squashed version ready
13:03 Zeg9 Pushed
13:03 PilzAdam sfan5, can I merge it then?
13:03 Kacey joined #minetest
13:03 Kacey joined #minetest
13:03 sfan5 PilzAdam: link?
13:05 PilzAdam https://github.com/PilzAdam/minetest/tree/progressbar2
13:05 Warr1024 joined #minetest
13:06 sfan5 PilzAdam: looks fine to me, merge it if it works
13:06 Warr1024 I need to rebase my merge request against the latest master; do I have to submit a new request, or can I update the old one?
13:07 PilzAdam Warr1024, force push to the same branch
13:07 Warr1024 ah, ok
13:07 sapier left #minetest
13:07 Warr1024 so the merge request doesn't create its own branch automatically?
13:10 PilzAdam no
13:10 PilzAdam it uses the branch you create it from (of your repo)
13:12 MinetestBot GIT: Zeg9 commited to minetest/minetest: Add clouds to all loading screens and better progress handling 81c863ac4d 2013-05-10T06:04:21-07:00 http://git.io/X5qJqg
13:13 PilzAdam bbl
13:15 Warr1024 crap, I thought it would create a separate branch like gitorious; mine is pointing to master.
13:15 Warr1024 do I need to close and reopen if I want to change the branch?
13:15 Zeg9 No you don't
13:15 Zeg9 just push to the related branch and it will update automatically
13:16 Warr1024 that's the problem
13:16 Warr1024 the related branch is currently master, which I want to track upstream master
13:16 Warr1024 else this will be confusing if I have more than 1 fix to contribute.
13:18 Zeg9 You shouldn't use master for pull requests
13:18 Zeg9 I tried, just do not do that
13:20 Warr1024 ok, #713 closed and replaced with #717.
13:21 bas080 joined #minetest
13:29 lordawe joined #minetest
13:32 blaze joined #minetest
13:34 zRokh joined #minetest
13:35 zRokh hi
13:37 cisoun joined #minetest
13:38 zRokh yo cisoun czech this out :D
13:38 zRokh http://www.youtube.com/watch?v=BFvHHFK4Oz4
13:38 cisoun already seen ;)
13:38 zRokh rlly?
13:38 zRokh RWJ?
13:38 zRokh =O
13:39 cisoun "RWJ" =
13:39 cisoun ?
13:39 Kacey !up 67.190.14.129
13:39 MinetestBot 67.190.14.129:30000 is up (0.274ms)
13:39 zRokh RayWilliamJohnson
13:39 cisoun Oh, I don't watch his podcasts.
13:39 Kacey yay come check out my creative mode server guys
13:40 Someguy123 joined #minetest
13:40 zRokh I AM TEH REALZ ZROHKA!
13:42 zRokh [ -- UPDATE -- ] zRokh has a new Avatar on Youtube (http://www.youtube.com/user/zRokh)
13:43 Zeg9 [ -- UPDATE -- ] zRokh has been muted on irc
13:43 zRokh [ -- Like -- ]
13:44 kaeza zRokh, http://www.wrestleenigma.com/wp-content/uploads/2012/11/z8gWA.png
13:44 zRokh [ -- Like -- ]
13:48 arsdragonfly hey guys
13:48 arsdragonfly I'm trying to squash multiple commits
13:49 RealBadAngel zRokh, you know what puddle jumper is?
13:49 arsdragonfly when I enter git rebase -i it says "noop"
13:49 zRokh huh?
13:49 arsdragonfly how should I squash it then ?
13:50 RealBadAngel http://www.youtube.com/watch?v=Oqx9hqpFykM
13:50 RealBadAngel those are puddle jumpers :P
13:52 RealBadAngel and something more in stars theme: http://i.imgur.com/KrqC9RM.png
13:52 zRokh http://dat.has.no/thing/to-do/with/puddles.htm
13:53 RealBadAngel zRokh, watch Stargate series, you will understand
13:53 Kacey RealBadAngel, is that installed on a server yet?
13:53 zRokh oh, so its from Stargate : Atlantis ?
13:53 zRokh seen it...
13:53 zRokh maybe 1-2 episodes...
13:54 RealBadAngel there are 10 seasons x 22 episodes of Stargate SG-1, 5 seasons of Stargate: Atlantis and 2 seasons of Stargate: Universe
13:54 RealBadAngel and you watched 1 or 2?
13:55 ruskie joined #minetest
13:55 RealBadAngel from one of the longest SF series ever?
13:55 RealBadAngel shame on you :P
13:55 zRokh im more of a... ugh...
13:55 zRokh well i watched another space tv show...
13:55 zRokh dont remember the name...
13:56 RealBadAngel Kacey, not yet, its from my playground
13:56 zRokh oh yeah, Farscape
13:56 zRokh :D
13:56 zRokh John Crichton, Pilot, D'Argo and many more... :D
13:56 zRokh FUN
13:58 zRokh RealBadAngel: what do you think of my NEW YouTube avatar?
13:58 zRokh http://ompldr.org/vaWQ0aA/avatar_zRokh.jpg
13:58 RealBadAngel its ok
13:58 zRokh yay :D
13:58 zRokh thanks
13:59 zRokh this is the old one (drawn yesterday)
13:59 zRokh http://ompldr.org/vaWN2OQ/asdf.jpg
14:00 zRokh #progreseuz
14:00 RealBadAngel i must say that what you call old one is better
14:00 zRokh o.o
14:00 zRokh HOW?!
14:00 RealBadAngel how, how, imho
14:00 zRokh -.-
14:00 RealBadAngel more... avatarish
14:00 zRokh im gonna make a NEW one soon :D
14:01 zRokh until its GREAT.mpeg
14:01 * arsdragonfly squashed the commits with git push --force
14:01 arsdragonfly https://github.com/minetest/common/pull/44
14:01 RealBadAngel are you sure your Jedi trick will work on github? ;)
14:02 arsdragonfly it worked perfectly
14:03 arsdragonfly better than I had expected, those previous commits simply disappeared
14:03 RealBadAngel either force is strong with you or Git is so weak creature ;)
14:04 arsdragonfly anyway I'm rebooting now
14:04 arsdragonfly brb
14:05 Jousway joined #minetest
14:07 arsdragonfly joined #minetest
14:09 zRokh [ -- Like -- ] Ghost k -Stop (blue remix) --- http://www.youtube.com/watch?v=cZ3LjEySwdQ
14:09 bcnjr5 joined #minetest
14:11 pandaro joined #minetest
14:11 Warr1024 hm, I just noticed that out of the corner of my eye, I'm seeing missing meshes in the distance, with FOV=120
14:11 Warr1024 is that a symptom of the mesh generator not taking my FOV setting into account?
14:12 * Zeg9 is so bored. Maybe he'll try technic, it's been a while - what has changed ?
14:13 Warr1024 Zeg9: is that technic mod pretty complete?
14:13 Zeg9 Too much stuff imo :p
14:23 iqualfragile yeah, it should be split in my opinion
14:24 Zeg9 iqualfragile: or distributed as a game...
14:27 iqualfragile john_minetest: haha, windows user!
14:31 arsdragonfly background[<X>,<Y>;<W>,<H>;<texture name>]
14:31 arsdragonfly ^ Use a background. Inventory rectangles are not drawn then.
14:31 bcnjr5 left #minetest
14:31 arsdragonfly from luaapi.txt
14:32 kaeza joined #minetest
14:35 arsdragonfly hi kaeza!
14:35 arsdragonfly http://imgur.com/Kbhq9if
14:35 arsdragonfly improved it a little bit
14:35 kaeza arsdragonfly, :O
14:35 kaeza nice!
14:36 arsdragonfly but according to luaapi.txt,
14:36 arsdragonfly using background[] will make inventory rectangles not drawn
14:36 kaeza yep
14:36 arsdragonfly you see, it's not true :(
14:36 kaeza you can draw them yourself in the bg image
14:36 kaeza hm?
14:37 arsdragonfly the inventory rectangle is still there
14:37 kaeza nope
14:37 kaeza that's a textbox
14:38 kaeza hmm... would be nice to be able to specify text color and background state for individual textboxes
14:38 arsdragonfly yup
14:38 lordcirth My wireless mod is now on git: https://github.com/lordcirth/minetest-wireless
14:55 webdesigner97 joined #minetest
14:56 PilzAdam Warr1024, you are basically spamming our pull request log, but thats seems to be ok, everyone does
14:58 celeron55 github is the one storing and serving them so whatever 8)
15:04 * sfan5 watching "Game Dev Tycoon 10" by Xisuma when suddently in the YouTube transscript: "and uh... refrigerators in the feedback ends"
15:06 Jordach joined #minetest
15:10 Jordach hey all
15:11 kaeza1 joined #minetest
15:14 smoke_fumus celeron55: hmm. i was thinking. if you have problem merging more verticles with same texture because of lightning, this probably could be because of 2 reasons. 1. you merge their smoothing groups as well meaning you forgetting vertice's  normas rotation
15:14 smoke_fumus *normal
15:14 smoke_fumus actually this is one reason
15:14 smoke_fumus :D
15:21 kaeza1 wtf... stupid modem keeps switching to EDGE connection >:(
15:21 kaeza1 (which seems to be actually faster than H[D]SPA/whatever that is)
15:22 Jordach kaeza1, lol EDGE, who uses that with 4G these days
15:22 kaeza1 Jordach, 3G :(
15:22 Jordach zing, we get 4G here
15:23 kaeza1 actually, I think dialup would be faster than this thing
15:23 Jordach and ive forgotten what i was going to do
15:23 * kaeza1 pokes Jordach to make another hand-drawn TP :D
15:23 Jordach fuck that
15:23 Jordach dont even have a scanner anymore
15:24 kaeza1 camera?
15:24 milleja46 joined #minetest
15:25 Jordach nope.
15:28 bcnjr5 joined #minetest
15:30 * Jordach wants to try a genesis style pack
15:31 lordcirth Someone want to test my wireless mod, and tell me if its ready for mod-releases forum?
15:31 lordcirth https://github.com/lordcirth/minetest-wireless
15:32 Jordach kaeza1, http://www.planetminecraft.com/texture_pack/pippens-hand-drawn-texture-pack-x64/
15:32 Jordach someone elses, go get it converted :)
15:36 rubenwardy joined #minetest
15:36 rubenwardy hi all
15:37 arsdragonfly hi
15:39 rubenwardy Zeg9: have you seen my pm
15:39 Zeg9 Hi, not yet
15:39 Zeg9 reading
15:39 Zeg9 Oh yeah, right, I saw it didn't work, forgot to fix it.
15:40 Zeg9 Thanks !
15:41 rsiska joined #minetest
15:41 rubenwardy make sure you copy the link I sent. Do not go to it
15:41 rubenwardy just copy it straight from PM
15:42 arsdragonfly http://hashibami.nobody.jp/
15:42 arsdragonfly talking about texture packs, I once loved this one SOOOO MUUUCH
15:43 arsdragonfly|pho joined #minetest
15:43 lordcirth rubenwardy: thanks for making that nodebox editor, its really handy
15:43 Calinou joined #minetest
15:43 rubenwardy you are welcome :P
15:43 Zeg9 rubenwardy, I have a better one: forum.minetest.net/search.php?action=search&author=Zeg9&search_in=topic&forum[]=11&show_as=topics
15:44 rubenwardy I was trying to do that
15:44 rubenwardy thanks
15:44 Zeg9 oh wait... it also shows when I am author of posts.
15:44 Jordach Zeg9, the author
15:44 webdesigner97 joined #minetest
15:45 rubenwardy it is search_in
15:45 rubenwardy not show_as
15:45 rubenwardy meh
15:46 rubenwardy never minbd
15:46 Jordach arsdragonfly|pho, bookmarked that artist
15:47 Zeg9 Fixed, see the new signature :D
15:47 Jordach btw, if you tell Calinou something, dont let it be something he can troll you with
15:47 Zeg9 Example?
15:48 Jordach he did last nigt
15:48 Jordach night
15:48 Jordach when i was rigging some models, i said; im boning xyz
15:48 Jordach (not thexy.z)
15:48 Calinou lol
15:48 * Jordach waits for inkscape
15:48 rubenwardy I can not see it
15:48 rubenwardy Zeg9, it just renames
15:49 rubenwardy I use http://forum.minetest.net/search.php?action=search&amp;author=rubenwardy&amp;search_in=topic&amp;forum[]=11&show_as=topics&keywords=[mod] now
15:50 PilzAdam new win32 build with the new progress bar: http://forum.minetest.net/viewtopic.php?id=4547
15:50 Jordach PilzAdam, SWEET
15:50 Zeg9 8D
15:50 Jordach i might experiment with inkscape on a tp
15:51 rubenwardy You have a lot more mods than me :D
15:51 * Jordach considers a dubstep mining item
15:51 bcnjr5 NO
15:52 Zeg9 Yeah, as said in my signatures, I have too much mods... lol
15:52 Jordach it starts at the bottom. then top tier is skrillex bass cannon
15:53 Jordach annnialates nodes in a 12x12x12 areas
15:53 rubenwardy you can never have to many mods
15:53 Jordach -s
15:54 Zeg9 Lol, I remember the mine trap...
15:54 Jordach thats the first time this has happened
15:55 Jordach clementine crashed D:
15:55 Vargos joined #minetest
16:00 sfan5 achievement get again: crash chrome by dragging a tab to on external window
16:01 Jordach achievement get: get the achievement get window!
16:01 Zeg9 I read it 3 times to understand it
16:01 * Jordach lols
16:01 Zeg9 No comment.
16:01 Zeg9 brb
16:02 zRokh joined #minetest
16:02 zRokh hi
16:02 * zRokh is earning money on http://www.bux.to
16:03 PilzAdam stop the spam
16:03 zRokh its not spam =)
16:03 zRokh its advertising!
16:03 zRokh 2 different things
16:03 meldrian joined #minetest
16:04 zRokh spam = Flooding websites, advertising = giving websites
16:06 thexyz Jordach: well, i've set hilight on "xyz" anyway
16:06 Jordach oh shit
16:06 Jordach well thats a genius statement
16:06 Jordach or, well, that helps
16:07 rubenwardy left #minetest
16:07 rubenwardy_ joined #minetest
16:10 rubenwardy_ meh
16:12 Jordach hey rubenwardy
16:12 rubenwardy hiya
16:14 bcnjr5 joined #minetest
16:15 pandaro joined #minetest
16:18 Mati^1 joined #minetest
16:18 Mati^1 hi
16:20 Jordach hello
16:22 Calinou lol zro
16:22 Calinou oh he left
16:26 bcnjr5 joined #minetest
16:26 bcnjr5 http://www.explainxkcd.com/wiki/images/6/6b/coupon_code.png
16:27 Jordach oh god that image :)
16:30 sokomine do we have an ignore-command in mt?
16:30 PilzAdam yea
16:30 Calinou no?
16:30 PilzAdam /ban
16:30 Calinou lol
16:30 Calinou PilzAdam and his sarcasm
16:30 rubenwardy :command: '/help -l'
16:32 Jordach Calinou, you can talk :)
16:32 Jordach typing // gives a single /
16:32 Jordach /see
16:33 Jordach hai VanessaE
16:37 rubenwardy left #minetest
16:37 VanessaE hi all, again.
16:38 Jordach <ollie williams> he gettin old! </ollie williams>
16:39 sokomine these users don't have the ban priv :-)
16:40 sokomine i'd really love to tell some people to just ignore each other. they do not manage to do so on their own. it's doubtful weather they really would make use of a technical means to help them...but at least it would then be possible to tell them to and to demand better behaviour
16:41 sokomine some people may need it. ok, even if it's included in the game now, it wouldn't be available on redcrabs server :-(
16:42 rubenwardy joined #minetest
16:42 rubenwardy_away brb
16:42 rubenwardy It works!
16:43 sokomine beeing away? :-) or what did you work on?
16:43 Jordach sokomine, what have you been smoking? redcrabs place will never upgrade
16:43 rubenwardy I added two buttons to HexChat: "login" and "away"
16:43 rubenwardy The login button ghosts, nicks and identifies me
16:44 Jordach ^ is a lazy bastard
16:44 rubenwardy the away button msgs "brb" to #minetest, marks me away and changes my nick to rubenwardy_aqay
16:44 rubenwardy *away
16:44 sokomine jordach: i've seen an occasional redcrab! he's replied to postings! (ok, only on his forum, but anyway...)
16:44 rubenwardy Might add a "potato" one
16:44 ZegBot joined #minetest
16:44 Jordach omg
16:45 * Zeg9 was bored
16:45 Jordach dafuqw
16:45 Jordach -q
16:45 Jordach -w*
16:45 sokomine do some more animal models, zeg9, then :-)
16:45 Zeg9 ZegBot, leave this channel it is not for you
16:45 ZegBot left #minetest
16:45 Jordach oh jesys
16:45 Jordach jesus*
16:45 Zeg9 What animals could I make...
16:45 rubenwardy You crazy?
16:45 Jordach Zeg9, fix my damn model
16:46 cisoun joined #minetest
16:46 Zeg9 Wut model?
16:46 Jordach the one seen here
16:46 Jordach http://forum.minetest.net/viewtopic.php?id=5900
16:46 Jordach but i need to upload my current blend.
16:47 sokomine a goat would be great :-) squirrels and rabbits would be very nice as well. those are all rather small animals - they work better than huge ones
16:47 sokomine people would certainly love to see cats around as well
16:48 ZegBot joined #minetest
16:48 sokomine ok. have to go now. until later
16:48 Zeg9 See you
16:48 sokomine would be great if there where more models :-) perhaps even those strange aliens
16:49 Zeg9 Oh, aliens. They could spawn in ufos.
16:49 sokomine yes, jordachs alien might fit well into one of your ufos :-)
16:50 Jordach sokomine, incorrect: bulbapedia.bulbagarden.net/wiki/Gardevoir_(Pokémon)
16:50 Jordach http://bulbapedia.bulbagarden.net/wiki/Gardevoir_(Pokémon)
16:50 Jordach fixed
16:51 Zeg9 I don't want him to spam, so leave now, zegbot
16:51 ZegBot Powered by IE.
16:51 ZegBot Bye ! :(
16:51 PilzAdam Zeg9, please no more bots
16:52 celeron55 joined #minetest
16:53 Zeg9 Don't worry.
16:55 rubenwardy hmm... what shall I do...
16:56 rubenwardy joined #minetest
16:58 whirm joined #minetest
17:01 rubenwardy hmmm....
17:02 LunaVorax joined #minetest
17:05 VanessaE Zeg9: personally, I think the progress bar for media downloading should display a percentage.
17:09 FreeFull joined #minetest
17:17 ssieb joined #minetest
17:19 Calinou same
17:26 VanessaE bbl
17:27 celeron55 joined #minetest
17:31 Zeg9 When creating a game from scratch, do you recommend calling the main mod default, or by the name of the game?
17:32 rubenwardy up to you
17:32 Zeg9 That helps... Let's ask the god of randomness.
17:32 rubenwardy normally the main mod is default
17:32 rubenwardy and any additional content is in the name of the game mod
17:33 Zeg9 Yeah but as I said before I'm writing everything from scratch (actually I'm going to make another planet)
17:33 PilzAdam do not call it default
17:34 Zeg9 ok
17:34 PilzAdam this is like the worst thing you can do
17:38 john_minetest joined #minetest
17:38 Zeg9 Why does creative depend on default ?!
17:38 PilzAdam Zeg9, because of the hand
17:39 Zeg9 I see...
17:40 PilzAdam soft depends would work here too
17:46 mark__ joined #minetest
17:47 dante123 !up minetest.info.tm
17:47 MinetestBot ...
17:48 dante123 PilzAdam, could you please try the minetest bot for me (since you made it ignore me) so I can see if the server is up and my students can login later
17:49 PilzAdam no
17:49 dante123 any particular reason or you just being a jerk today
17:49 rubenwardy !up minetest.info.tm
17:49 MinetestBot minetest.info.tm:30000 seems to be down
17:49 dante123 thanks rubewardy
17:49 rubenwardy welcome
17:50 PilzAdam dante123, because you tend to abuse the bot
17:50 dante123 One damn time.....I tried it like 4 times and that consitutes abuse.  If I was doing it all the time....then I could understand your whining.
17:51 dante123 I don't come in here looking to cause problems.  But I think you are on a powertrip or something today.
17:52 PilzAdam dante123, I also havent added you to the ignore list
17:52 dante123 Is it possible that the dns relay of minetest.info.tm jas expired.
17:53 dante123 PilzAdam, seriously what's your beef with me?  The only reason I tried the bot four times in a row is because after each time I tried making a change to see if I had resolved the issue.  And its been weeks since I last tried it even once.
17:53 dante123 So I hardly think that constitutes a tendency to "abuse the bot"
17:53 PilzAdam why dont you PM then?
17:54 dante123 I don't understand what you mean.  PM who?
17:54 PilzAdam MinetestBot
17:54 dante123 I didn't know you could.
17:54 dante123 Now I do.  Thanks for the information.
17:54 PilzAdam /msg MinetestBot !up your.server.net
17:54 LunaVorax_ joined #minetest
17:54 rubenwardy has anyone made a capture the flag mod?
17:55 dante123 Okay.  Thanks.
17:55 PilzAdam !unignore dante123
17:55 GhostlyDeath The best starting position is a spot very high in the sky with damage enabled
17:56 GhostlyDeath Starting with a bunch of blocks that can be placed before you hit the ground =P
17:56 PilzAdam GhostlyDeath, are you talking about spawning too high above the ground when creating a new world?
17:57 GhostlyDeath Well, normally you spawn on the ground in most cases
17:57 GhostlyDeath except when a giant chasm is carved out beneath you
17:58 PilzAdam you can also spawn inside a tree like this
17:59 bcnjr5 joined #minetest
18:00 rubenwardy Should I make my capture the flag mod a mod or game?
18:00 PilzAdam a game
18:00 PilzAdam since I guess you dont need the whole minetest_game in there
18:01 PilzAdam but if you want the normal minetest gameplay, then make it a mod
18:03 dante123 VanessaE or someone helped me setup the FreeDNS for minetest.info.tm and I run the cron job but still cant get into server even though it is up and running and I have opened ports for it (DMZ actually)  Any troubleshooting suggestions?
18:03 Jordach dante123, is WAN Blocking enabled again?
18:03 Jordach that fixed it last time
18:03 dante123 okay let me check that......
18:04 dante123 thanks Jordach....btw I think you replied a message of mine on Google+ minetest community today
18:04 Jordach hm?
18:04 Jordach oh, the teaching post
18:04 Jordach right
18:05 Jordach dante123, https://plus.google.com/u/0/communities/106575839026127991394/stream/da9922d0-f374-4d34-b1f2-16c73fe14f5c
18:05 Jordach or https://plus.google.com/u/0/102829287987736534937/posts/De1eM1snVN4
18:06 dante123 wan blocking is not enabled....so that shouldnt be the issue.  Could the freedns thing for minetest.info.tm expire or something?
18:08 dante123 /msg MinetestBot !up minetest.info.tm
18:08 Jordach !up minetest.info.tm
18:08 dante123 /msg MinetestBot !up minetest.info.tm
18:08 MinetestBot minetest.info.tm:30000 seems to be down
18:09 Jordach dante123, just do what i did
18:09 dante123 sorry space was there
18:09 dante123 okay gotta get back to class will work on it later
18:09 dante123 thanks all
18:22 rubenwardy How can I make it so I add nodemeta when a player places a node, which contains their name?
18:23 PilzAdam rubenwardy, see locked chest
18:27 ImQ009 joined #minetest
18:28 MinetestBot GIT: PilzAdam commited to minetest/minetest: Fix memory leak by dropping sky 782d06be46 2013-05-10T10:12:24-07:00 http://git.io/SyJ5Ug
18:30 GhostlyDeath Is there a random start position option?
18:30 GhostlyDeath Starting in the same spot is rather boring
18:30 PilzAdam static_spawnpoint =
18:30 PilzAdam in minetest.conf
18:32 GhostlyDeath I presume if it isn't specified it defaults to 0,0,0
18:34 PilzAdam no
18:34 PilzAdam its randomly if it isnt specified
18:37 mrtux joined #minetest
18:45 Calinou joined #minetest
18:50 sokomine on minecraft classic servers, lava survival is a very popular game mode. i wonder weather we could/ought to offer something like this as well
18:50 Calinou who plays MC classic? ._.
18:50 Calinou it's easy to do sokomine :P
18:50 Calinou put people in a room made of unbreakable blocks, randomly put lava
18:50 Calinou last standing wins
18:50 sokomine ,-)
18:51 sokomine yes, it could be easily done. perhaps it would make some younger players happy
18:51 Calinou like, only 12yos play that kind of game? :<
18:51 sokomine the lava there usually comes from one fixed points, and building bunkers in advance helps to survive
18:51 sokomine not really, but they do perhaps have the most fun with it
18:53 sokomine there are different strength of lava. the mildest form does not destroy any blocks, while the most violent one will eat through two blocks of most material as long as they're not the most strongest materials
18:56 kaeza joined #minetest
18:56 * Calinou has 152516 candies and 1721295 lollipops
18:57 * Calinou ate 346141 candies and threw 140 candies on the ground
18:57 * Calinou emptied the candy merchant's lollipop stock once
18:58 rubenwardy Jordach: My last day of school tomorrow on thursday
18:59 rubenwardy et toi?
18:59 Jordach rubenwardy, good for you
18:59 rubenwardy You are year 11 right?
18:59 * Jordach has to stay on til the end of the year
18:59 rubenwardy really? After next thursday we only have to come in for exams
18:59 * sokomine thinks that calinou has way too much candies and takes some
19:13 Jordach and you can change the direction of this train by your thoughts: http://i.imgur.com/TnfzrDD.gif
19:14 PilzAdam actually by looking at a different spot
19:14 Jordach yes satan
19:15 Jordach PilzAdam*
19:15 khonkhortisan What if it was actually moving in both directions?
19:16 khonkhortisan I see it breathing
19:19 monkeycoder joined #minetest
19:24 ImQ009 joined #minetest
19:25 khonkhortisan MinetestBot, The sky is falling!
19:25 khonkhortisan "Fix memory leak by dropping sky"
19:26 kaeza so they were wrong!
19:26 kaeza the end of the world was not 2012-12-21!
19:28 PilzAdam ooops
19:28 kaeza oh hell
19:28 * PilzAdam caused the end of the world
19:28 PilzAdam Jordach was right....
19:28 VanessaE hi all.
19:28 kaeza more old topic bumps: http://forum.minetest.net/viewtopic.php?pid=89443#p89443
19:28 khonkhortisan hello end-worlder
19:29 kaeza hey V
19:29 VanessaE kaeza: closed.
19:29 Jordach 8 posts to 3000
19:29 VanessaE there needs to be some kind of timeout for a topic - if no replies in like 6 months, it's probably safe to close :)
19:30 khonkhortisan excluding locked ones ofc
19:30 kaeza Jordach, SOON: http://forum.minetest.net/profile.php?id=3782
19:31 PilzAdam khonkhortisan, locked == closed
19:31 VanessaE kaeza: at the rate jojo posts, that'll be just a couple of days.. :)
19:31 Jordach This is bullshit: I am not leaving for Good. I am just taking a break. Will be back this summer. And I am still developing MiniTest.
19:31 rubenwardy bye all
19:31 kaeza VanessaE, hah
19:36 Jordach http://forum.minetest.net/viewtopic.php?pid=89448#p89448
19:37 sdzen joined #minetest
19:39 roboman2444 joined #minetest
19:44 ShadowBot joined #minetest
19:48 lordcirth Trying to cook glue into fiber in an LV furnace - its lighting up but doing nothing
19:49 lordcirth it works fine in a coal furnace
19:50 lordcirth RealBadAngel: I think I have a technic bug to report (stable branch)
19:58 Jordach good news everyone
19:59 Jordach i got the bones to correctly work
19:59 Jordach the mesh deforms as planned
19:59 Jordach BUT
19:59 Jordach bugged texture :(
19:59 Jordach and i had to make separate bones for the hands
20:00 ShadowNinja !op ShadowBot
20:00 ShadowBot ShadowNinja: Error: I need to be opped to op someone.
20:01 VanessaE https://github.com/VanessaE/pipeworks/commit/b0d92dd358a6339504783fc0022e970b87af70fb
20:01 VanessaE yay
20:02 dante123 hi VanessaE
20:02 VanessaE hi
20:03 dante123 You were the one that helped me with freeDNS right/
20:03 dante123 ?
20:03 VanessaE yes
20:03 dante123 Does that setup ever expire or get terminated
20:03 Calinou no, unless your IP changes
20:04 dante123 because I run the cron job, have my server in DMZ and no one can get into it today
20:04 dante123 not using minetest.info.tm or the actual ip
20:04 dante123 Not sure what is wrong.
20:04 dante123 It was working last night
20:04 lordcirth dante123: well if they can't connect with IP, its not a DNS problem
20:05 Jordach dante123, AH
20:05 Jordach remove the DMZ
20:05 Jordach we had this before, didnt we
20:05 Jordach progress: http://forum.minetest.net/viewtopic.php?pid=89456#p89456
20:06 dante123 Jordach ok removed it
20:07 Jordach !up minetest.info.com
20:07 MinetestBot minetest.info.com:30000 seems to be down
20:07 VanessaE .info.com?
20:07 Jordach !up minetest.info.tm
20:07 MinetestBot minetest.info.tm:30000 is up (0.400ms)
20:07 Jordach dante123, ^
20:07 dante123 okay, i guess I have to remove then reapply
20:07 dante123 thanks Jordach
20:08 dante123 thanks VanessaE....especially for setting it up in the first place.
20:08 Jordach looks like another happy customer
20:08 VanessaE no prob
20:08 VanessaE at long as it works, right? :)
20:08 dante123 yes,  I'll double what I paid you last time
20:08 dante123 2 x 0= $0 but my gratitude is double portion too!  ;-)
20:09 * Calinou is playing xonotic on some public DM server
20:09 Calinou Jordach: want to play? :D
20:09 Jordach Calinou, nope.
20:09 Jordach Calinou, im almost at 3000 posts
20:11 VanessaE Jordach: can you try the latest pipeworks git and tell me if it behaves right with finite water?
20:11 Jordach fuck that shit
20:11 Jordach do i look like your slave? now make me a samic
20:11 Jordach sammich
20:11 VanessaE :P
20:11 Final joined #minetest
20:11 sdzen now now jordach
20:12 sdzen just because we are the master race
20:12 Jordach sdzen, blue master race
20:12 * Jordach plays AoS
20:12 * sdzen did
20:12 sdzen until they wanted me to pay
20:12 sdzen then I was like
20:12 * sdzen fuck that shit
20:13 Jordach sdzen, http://buildandshoot.com
20:13 Jordach the beta is still alive
20:13 Jordach with a new master server
20:13 Jordach provided by the community
20:13 sdzen yes!
20:14 Calinou heh
20:14 Calinou someone should remake aos in minetest :P
20:14 Jordach Calinou, i tried that
20:14 lordcirth If I have a local git repo, cloned from digiline, then with a commit added, do I use "push" to submit a pull request?
20:15 Jordach john_minetest, try the mortar script
20:15 Jordach i can use it
20:15 kaeza Calinou, you can provide some tips for firearms :P
20:15 kaeza (code is welcome too)
20:16 Exio client side prediction
20:18 ShadowNinja Well...
20:18 VanessaE there, now pipeworks works right :)
20:19 VanessaE (I forgot that finite water was only a checkbox away in the settings menu)
20:22 Calinou Exio: that requires client side lua :P
20:22 Exio exactly
20:23 Jordach Calinou, http://i.imgur.com/wQibMUp.png
20:24 Jordach VanessaE, ^
20:24 VanessaE saw it
20:25 Jordach VanessaE, the glitches are still about
20:25 * Jordach needs a certain MLP loving Taoki
20:25 Taoki MLP loving?
20:25 Jordach think
20:26 * sdzen like MLP
20:26 sdzen course Ive used it to justify cannibalism though
20:27 Jordach Taoki, could you fix the UV mapping for this model? http://www.mediafire.com/download.php?ac7hyolyzhey207
20:27 Jordach its a blend file
20:27 Taoki Perhaps later, not working on Minetest for now
20:27 * Taoki like MLP too ^^
20:27 Jordach Taoki, no, i was working on this to teach me blender
20:28 Jordach and im no mood for completely re-assigning textures
20:28 Jordach although i can do that sunday
20:28 Exio isn't /me thid person
20:28 Exio third
20:28 * Jordach knows that Exio is correct
20:29 Exio so
20:29 Exio s/like/likes/
20:31 * khonkhortisan narrates the story in third person, talking about the people but not as them.
20:32 OldCoder joined #minetest
20:32 * khonkhortisan , as the narrator, says hi.
20:32 khonkhortisan oh hello narrator
20:39 Jordach Taoki, how does one maunally specify which bones should move which parts of the mesh?
20:40 Taoki Jordach: Weight painting. See the vertex groups of each mesh... their influence represents each bone
20:40 Jordach which is where?
20:41 Jordach Taoki, pm me the info
20:41 Taoki Not much info. It's in the Mesh panel... the Vertex Groups area
20:44 Jordach found it
20:45 Taoki Each group there has the same name as its bone. The influence of each vertice on that group defines how much the given bone deforms it. See Weight Paint mode tor best ease
20:47 Jordach Taoki, see this ghosting around the problem bone? http://i.imgur.com/2itR8yI.png
20:47 Jordach and yes the UV is fucked
20:47 Taoki Not sure what that is, I don't use that bone display layout
20:49 Jordach Taoki, im seeing a heatmap of the model near the selected bone
20:49 MinetestBot GIT: PilzAdam commited to minetest/minetest: Fix memory leaks: delete font in main and GUIChatConsole e5781b5e34 2013-05-10T13:35:17-07:00 http://git.io/OAXVog
20:50 Jordach Taoki, http://i.imgur.com/8itRwKw.png
20:50 Taoki Jordach: You paintd a bad bone weight, it's not influencing properly
20:50 Taoki Can take some experimenting
20:50 Calinou thermal camera looking at a G610*
20:50 Calinou FTFY
20:50 Jordach Taoki, red is fully moving and blue is not
20:51 Taoki yes
20:51 Jordach right
20:52 Calinou * Taoki like MLP too ^^
20:52 * Calinou just played on xonotic vehicle server
20:52 Calinou someone in my team was using pony model :P
20:53 Calinou btw, I doubt a pony once said "I see the flag", you probably recorded your voice and modified it :P
20:56 Jordach Taoki, cheers
21:02 Jordach Taoki, found out why the dress was moving:
21:02 Jordach http://i.imgur.com/P46VFuZ.png
21:02 Jordach the bastard was hiding D:
21:04 Calinou blender animation: gave up since 2010*
21:04 Calinou s/*/®
21:04 Jordach oh Calinou
21:04 Jordach you really make me lol half the tiome
21:04 Jordach time*
21:04 Calinou "before, I tried animating things with blender. but, that was before."
21:08 Jordach Taoki, the part is dark dark blue, but its still attached
21:10 Jordach it seems to be a area of influence issue
21:20 Jordach hold on
21:20 Someguy123 joined #minetest
21:28 Jordach john_minetest, i might have fixed my bug
21:31 Pest joined #minetest
21:32 Jordach in fact, i got rid of that bug
21:32 VanessaE anyone here good with making an object respond to a mesecons signal?
21:32 Jordach now the rest of the model is garbled.
21:32 Calinou instead, you should rig buds
21:32 VanessaE I'd like to add support for turning pumps and valves on/off
21:33 Jordach Calinou, just fixed that too
21:33 VanessaE also, https://github.com/VanessaE/pipeworks/commit/9231f9fa016cf2d2ad354e5e1a87acbf39873303
21:33 VanessaE valves and entry panels work now :)
21:35 PilzAdam hunting memory leaks would be more fun if I would get more than 1 FPS in valgrind
21:42 PilzAdam wait.... I get 2 FPS when looking straight at the ground \o/
21:48 kaeza wut http://forum.minetest.net/viewtopic.php?pid=89473#p89473
21:50 Jordach john_minetest, i finally made the right arm independant to the body now
21:50 Jordach i believe the left is too
21:51 Exio PilzAdam: reduce ALL the options to some insanely-snow values
21:51 Exio s/snow/low
21:52 VanessaE kaeza: wtf!?
21:52 ShadowBot joined #minetest
21:52 VanessaE *facepalm*
21:52 kaeza VanessaE, exactly
21:53 Jordach Taoki, you here
21:54 PilzAdam the biggest memory leaks are due to run_tests() in the debug build
21:54 kaeza not sure if trolling or just *THAT* st00p33d
21:55 PilzAdam #2: mapgen
21:55 PilzAdam #3: sqlite
21:55 PilzAdam #4: shader
21:55 Jordach Taoki, http://i.imgur.com/HGP1WUp.png
21:57 Jordach blender
21:57 Jordach the original was a perfect boned 3ds
21:57 Jordach the .x file had no anims
21:57 Jordach and this is an import
21:58 Jordach i have a 3ds file and a .x
21:58 kaeza oh dear... http://forum.minetest.net/search.php?action=show_user_posts&amp;user_id=5545
21:58 Jordach both boned and animatic
21:58 Jordach but i cant keep the bomes
21:58 Jordach bones*
21:59 * sfan5 is currently writing an MCEdit(minecraft) filter that turns the current selection into a worldedit schematic for minetest
21:59 sfan5 and now good night
22:09 PilzAdam kaeza, lol?
22:09 kaeza hm?
22:09 VanessaE damn it, we REALLY REALLY need softdepends
22:10 PilzAdam VanessaE, ummm.... we have soft depends
22:10 VanessaE since when?
22:11 PilzAdam a week?
22:11 VanessaE aw fuck
22:11 VanessaE I can't believe I missed that.
22:11 RealBadAngel this what you talkin about is not a softdep
22:11 Jordach because VanessaE
22:12 RealBadAngel VanessaE tries to actually use mesecons but tries to pretend she isnt ;)
22:12 MinetestBot GIT: PilzAdam commited to minetest/minetest: Fix memory leak: remove InventoryAction after sending and applying 5068cb40ce 2013-05-10T15:12:14-07:00 http://git.io/sR8r1A
22:13 VanessaE RealBadAngel: no, I want to make sure this mod continues to work normally without it.
22:13 RealBadAngel oh cmon, mesecons are a must have anyways
22:14 Jordach bullshyit
22:14 Jordach shit*
22:15 frogcrush joined #minetest
22:15 frogcrush joined #minetest
22:15 PilzAdam anyone wanna have 300KiB valgrind memcheck log? https://gist.github.com/PilzAdam/5557830
22:15 RealBadAngel i dont know if a bull has something to do with that particular shit, but its too good to not have it ;)
22:16 RealBadAngel last time i checked it was developed by Jeija not a bull ;)
22:16 kaeza joined #minetest
22:18 Jordach hey kaeza
22:18 kaeza damned modem
22:18 kaeza hai Jordach... again
22:18 Jordach kaeza, the head and arms now move independantly from the model
22:19 kaeza Jordach, cool :)
22:19 kaeza video?
22:19 Jordach nope.
22:19 Kacey joined #minetest
22:19 Menche joined #minetest
22:19 Jordach Kacey, http://forum.minetest.net/viewtopic.php?pid=89456#p89456
22:19 Jordach kaeza, *
22:19 Jordach sorry Kacey
22:20 Kacey lol its alright
22:20 RealBadAngel Jordach, how to rotate viewport in blender? its pain in the ass without it
22:20 Jordach RealBadAngel, middle mouse button
22:20 RealBadAngel i got wheel as 3rd
22:20 RealBadAngel and its zoom
22:21 Jordach RealBadAngel, it is for windows
22:21 kaeza Jordach, seen the screenie
22:21 kaeza very good
22:22 Jordach kaeza, i've just started blender
22:22 RealBadAngel shit, it works, but its hard to use the wheel as a button
22:22 Jordach RealBadAngel, not really :)
22:22 Jordach you'll learn it
22:22 kaeza ^
22:22 RealBadAngel at least with my mouse
22:22 Jordach RealBadAngel, i use a cheap travel mouse with this desktop
22:22 Jordach proper mice are expensive
22:23 RealBadAngel any way to redefine it?
22:23 RealBadAngel i would like to have rmb defined for it
22:25 Jordach RealBadAngel, user perfs
22:25 Jordach prefs*
22:25 Jordach click input tab
22:25 Jordach open the view3d rotate modal change any middle mouse (click) then rmb
22:26 Jordach doesnt work
22:26 * Jordach doesnt know
22:27 PilzAdam why the hell does creating a NodeDefManger in run_tests() eat 4 Million bytes?
22:27 Fresh_me_ joined #minetest
22:27 RealBadAngel tried to use emulate 3 buttons mouse (with alt)
22:28 RealBadAngel but that doesnt work too
22:29 VanessaE there, got it.
22:29 VanessaE PilzAdam: thanks for the reminder.  I'd completely forgotten that optional deps had gone in.
22:34 Jordach kaeza, getting somewhere
22:44 ecube joined #minetest
22:50 rsiska joined #minetest
22:55 KrisEike joined #minetest
23:05 BrandonReeseS3 joined #minetest
23:13 RealBadAngel joined #minetest
23:14 VanessaE zzz
23:14 sdzen left #minetest
23:25 PilzAdam bye
23:29 bas080 joined #minetest
23:31 NakedFury joined #minetest
23:36 Warr1024 w00 filed a new bug
23:38 Warr1024 https://github.com/minetest/minetest/issues/718, would appreciate if someone could verify it...
23:42 iqualfragile1 joined #minetest
23:56 Doyousketch2 joined #minetest
23:56 Doyousketch2 hello all
23:57 ShadowBot joined #minetest

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