Time |
Nick |
Message |
00:00 |
harrison |
k noted |
00:00 |
harrison |
but it wasn |
00:00 |
harrison |
t |
00:00 |
harrison |
me either |
00:00 |
PilzAdam |
lordcirth, then no |
00:00 |
harrison |
i thought you were picking on me |
00:00 |
lordcirth |
PilzAdam: no to which? |
00:00 |
thexyz |
lordcirth: there are no arrays in lua |
00:01 |
harrison |
like the bigger kids at the orphanarium |
00:01 |
lordcirth |
thexyz: ok tables sorry |
00:01 |
PilzAdam |
lordcirth, an table with [1] and [100] will not use any memory for [2-99] |
00:01 |
PilzAdam |
(in Lua) |
00:01 |
lordcirth |
PilzAdam: ok cool. |
00:01 |
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Warr1024 joined #minetest |
00:01 |
lordcirth |
This is going to be terrible code, but as long as it doesn't leak that's ok |
00:02 |
tripod |
awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww |
00:02 |
tripod |
yeah |
00:02 |
Warr1024 |
hi |
00:02 |
sapier |
I don't have any idea why I should pick on you ;-) |
00:02 |
tripod |
it just feels right sapier |
00:02 |
PilzAdam |
lordcirth, Lua has a garbage collector |
00:03 |
sapier |
strange attitude tripod ... if you feel right picking at someone maybe you should start thinking about right and wrong :) |
00:04 |
tripod |
human nature isn't strange |
00:04 |
lordcirth |
"The majority is always sane" |
00:07 |
Warr1024 |
so what's the process for merge req's? |
00:08 |
sapier |
file a pull request and wait for inclusion |
00:08 |
Warr1024 |
I seem to remember something also about rebasing instead of using merges, because core wants linear history... |
00:09 |
Warr1024 |
I guess it needs to catch the attention of a core dev? |
00:09 |
sapier |
your pull request should contain a single commit only |
00:09 |
PilzAdam |
Warr1024, the not merge but rebase rule is only important for the core dev who acutally merges it |
00:10 |
PilzAdam |
also there can be more commits if its reasonable |
00:10 |
sapier |
as I said "should" not "has to" |
00:11 |
sapier |
and of course rebasing is a lot more easy the less commits need to be rebased ... but thats a limitation of git not something really beeing necessary |
00:12 |
Warr1024 |
is anyone already digging around in issue 711, or would refiling it as a merge req help? I included a diff in the bug report once I figured out how to fix it, but it's not as easy to apply as a mergereq... |
00:13 |
sapier |
can you explain what needs to be done to fix it? |
00:14 |
Warr1024 |
when a player disconnects, their player object isn't reaped. when they reconnect, it's reused instead of constructing a new one. |
00:14 |
Warr1024 |
before adding the HUD stuff this wasn't a problem since everything included was apparently supposed to persist cross-session. |
00:14 |
sapier |
server side or client side? |
00:14 |
Warr1024 |
all server |
00:15 |
Warr1024 |
client side doesn't persist or reuse anything |
00:15 |
Warr1024 |
the server is persisting the huds and isn't supposed to. |
00:15 |
Warr1024 |
so near the bottom of emergePlayer() in server.cpp, call player->huds.clear(); |
00:15 |
sapier |
so they need to be cleant up to avoid memory "leaks" too |
00:15 |
iqualfragile1 |
is anybody on this channel skilled in using css? |
00:16 |
Warr1024 |
sapier: true... |
00:16 |
Warr1024 |
iqualfragile1: I'm probably "competent," dunno about "skilled." What's the issue? |
00:17 |
PilzAdam |
bye |
00:17 |
iqualfragile1 |
good night |
00:17 |
Warr1024 |
sapier: I suspect this is the beginning of possibly a larger, more general issue involving not reinitializing players on reconnect. So far, I think HUD's are the only thing where server/client persistence disagrees, but possibly other things may be added too that are affected by the same type of issue. |
00:17 |
iqualfragile1 |
i hate it if people leave too fast… |
00:19 |
sapier |
I wouldn't be surprised if this was true entity handling is one of the big unsolved issues ... it's far from clean |
00:19 |
Warr1024 |
players might be a special case since they're purposefully not destroyed and recreated, probably to avoid the cost of having to redundantly deserialize them from disk... |
00:20 |
sapier |
I wonder why this should be a reason while everything else is permanently saved to disk |
00:21 |
sapier |
but I'm just guessing as I don't have any idea how player is handled exactly |
00:27 |
Warr1024 |
I think players are written to disk, but they're also kept in RAM after disconnecting. |
00:27 |
Warr1024 |
either to keep them available in case of a reconnect in an MRU sense, or possibly the server doesn't bother disposing them until it needs the room... |
00:28 |
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00:30 |
kahrl |
sapier: until early 0.4 ServerRemotePlayer used to be a SAO and a subclass of Player, so there was only one object per player |
00:31 |
kahrl |
that was until my playersao branch was merged |
00:31 |
sapier |
what was reason for separating playersao from other saos? |
00:31 |
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ttk2 joined #minetest |
00:31 |
kahrl |
there were bugs with players not being visible to others on reconnect or respawn |
00:32 |
sapier |
which is sounds almost like the bug I've just fixed for entities |
00:32 |
sapier |
-is |
00:32 |
kahrl |
which was because the server had to delete the players from the environment in order to re-add them, but because other clients still knew the player's object ID, it couldn't |
00:33 |
Warr1024 |
tricky |
00:33 |
sapier |
that's exactly the bug |
00:33 |
sapier |
but it's wrong |
00:33 |
Warr1024 |
can't destroy the player and just create a new one with a different ID? |
00:33 |
kahrl |
thanks to the PlayerSAO separation there can be multiple SAOs for any one player, with all but one waiting for deletion |
00:33 |
sapier |
server only needs to remove it from active list of block |
00:33 |
kahrl |
Warr1024: no, because player objects are weird, they can't really be deleted |
00:34 |
Warr1024 |
yeah, I figured it wouldn't be that simple :-) |
00:34 |
kahrl |
also because the client still know their IDs |
00:34 |
sapier |
I don't se any difference to entities |
00:35 |
sapier |
with that patch i mentioned a entity is staticized and removed from active list while it's object still waits for deletion and blocks id |
00:36 |
kahrl |
yeah, but you can re-activate the same entity under a different id |
00:36 |
kahrl |
you couldn't do that with players before the playersao merge |
00:36 |
sapier |
if it's activated before completely beeing removed there may be old items for some time |
00:36 |
sapier |
true |
00:36 |
sapier |
that's exactly what happens for entities |
00:36 |
sapier |
this isn't possible for players? |
00:37 |
kahrl |
yeah, because there can only be one player object per player name, the environment relied on it (and still does) |
00:37 |
kahrl |
(only one Player object, but multiple PlayerSAOs) |
00:38 |
kahrl |
I haven't looked at that part of the code in a while so I might be wrong |
00:38 |
sapier |
so this is the real problem no cleanup mechanism for already useless player objects |
00:38 |
kahrl |
well, not really |
00:39 |
kahrl |
it's part of the design that the environment keeps all registered players in memory |
00:39 |
kahrl |
whether that is a good design or not can be debated |
00:39 |
sapier |
the base problem was player not beeing set to initial state on reconnect |
00:40 |
Warr1024 |
preemptively loaded on startup, or only on first use? |
00:40 |
kahrl |
Warr1024: preemptively |
00:40 |
sapier |
why not rest player instead of staticize it? |
00:40 |
sapier |
rest= reset |
00:40 |
kahrl |
players are not staticized |
00:40 |
Warr1024 |
could be problematic for servers that have a lot of player turnover... |
00:40 |
sapier |
yes thats what you meant with kept in memory |
00:41 |
sapier |
but you could use the staticize trigger to reset it to initial state |
00:42 |
sapier |
at least from a very abstract point of view this might work |
00:42 |
kahrl |
hmm, not sure |
00:42 |
kahrl |
what if a player disconnects, but is in the active block range of another player? |
00:42 |
Warr1024 |
the problem is that until the hud thing, they WERE reset to initial state, i.e. the persisted state |
00:42 |
Warr1024 |
now players contain both persisted and per-session data |
00:42 |
Warr1024 |
so it sounds like there needs to be a separation there |
00:42 |
sapier |
then he should be unloaded from client |
00:43 |
Warr1024 |
maybe instead of player->hud it could simply be player->session_data.hud |
00:43 |
kahrl |
well session_data is really PlayerSAO |
00:43 |
Warr1024 |
then just reset session_data with a new one on initializing |
00:43 |
Warr1024 |
yeah, that might be even better |
00:43 |
kahrl |
so it could be moved to PlayerSAO? |
00:43 |
Warr1024 |
move the hud data into the SAO |
00:43 |
sapier |
in very rare cases (if player reconnects very fast) there might be situations where he |
00:43 |
sapier |
s there twice ... but I really don't think it's a very common situation a player being disconnectet reconnects that fast |
00:44 |
Warr1024 |
I don't know the code that well, but I don't see any really compelling reason why it couldn't be moved to the SAO... |
00:44 |
sapier |
hud is feature of player so it'd be even logicaly correct |
00:45 |
kahrl |
also add it to LocalPlayer since that is needed on the client |
00:45 |
kahrl |
I think the PlayerSAO doesn't even need a list of HudElements, it can just be a set of used IDs |
00:45 |
Warr1024 |
I thought the client already had correct mechanics for handling these things |
00:45 |
kahrl |
Warr1024: it uses the fields in Player |
00:46 |
sapier |
but is hud the only thing that needs to be reset in this situation? or do we just fix a single issue waiting for next one to occur? |
00:46 |
Warr1024 |
ah, so that's why it was in Player to begin with... |
00:46 |
Warr1024 |
we don't even need a list of used ID's, so much as just a nextID counter |
00:46 |
Warr1024 |
not like we NEED to reuse id's... |
00:47 |
kahrl |
cue the mod that adds and removes 1000 HUD elements each server step :-) |
00:47 |
Warr1024 |
but I guess that's dependent on whether there might be a situation where we cycle through 4 billion or so huds throughout the course of a long play session, like someone AFK'ing, and some weird mod destroying and recreating huds... |
00:47 |
hmmmm |
the id reuse thing is because they're simply indicies to an array containing hudelements |
00:47 |
hmmmm |
it's clean and efficient |
00:48 |
hmmmm |
please don't change things that aren't broken |
00:48 |
kahrl |
hmmmm: they are broken as of now |
00:48 |
sapier |
you don't suggest counting up without thinking about what happens on hund collision ... do you? |
00:48 |
hmmmm |
because the Player object is used? |
00:48 |
sapier |
hund = hudid |
00:48 |
hmmmm |
there are no hud id collisions... |
00:48 |
kahrl |
because the server doesn't clean of the list of HUD elements when a player disconnects |
00:48 |
sapier |
grrr i think I need some sleep |
00:48 |
Warr1024 |
Personally, I probably would keep the array of used ID's. |
00:48 |
hmmmm |
ahh |
00:48 |
hmmmm |
that then is a problem |
00:49 |
Warr1024 |
we wouldn't be saving much with just a counter |
00:49 |
hmmmm |
so what's wrong with just clearing the hud element list |
00:49 |
Warr1024 |
hmmmm: issue 711 |
00:49 |
hmmmm |
guys |
00:49 |
Warr1024 |
hmmmm: that was my conservative fix. It makes the problem go away; I think we're just debating design direction... |
00:49 |
hmmmm |
don't make something more complex than it needs to be |
00:50 |
Warr1024 |
according to YAGNI, this is a simple 1-line fix |
00:50 |
sapier |
I still ask why not reset any temporary data on player connect? |
00:50 |
hmmmm |
indeed |
00:50 |
Warr1024 |
this is more of a theoretical discussion about whether something like this is likely to happen again later, and whether there's a cleaner design to avoid that. |
00:51 |
hmmmm |
erm |
00:51 |
sapier |
you can't add design after writing the code ;-) |
00:51 |
Warr1024 |
sapier: not true, that's what the delete key is for :-) |
00:51 |
kahrl |
hmmmm: I wouldn't call moving a member of Player to PlayerSAO "complicated" |
00:51 |
hmmmm |
it'd probably be a good idea to have a class containing things associated with the player, but is reset each player cycle |
00:51 |
hmmmm |
this is what PlayerSAO is already, right? |
00:51 |
kahrl |
yep |
00:51 |
hmmmm |
but there are some other considerations, no? |
00:52 |
kahrl |
the rest of the fields, and the actual list of HudElements should be moved to LocalPlayer |
00:52 |
Warr1024 |
so I guess the question is whether I should submit my one-line patch as a merge request, or try the more ambitious approach of moving the thing to SAO. |
00:52 |
hmmmm |
it can be changed later on |
00:52 |
Warr1024 |
of course, I'd kind of like to see this get fixed, so I've been leaning towards the one-liner :-) |
00:53 |
hmmmm |
simple fixes that just work are fine, and if it's one line.... |
00:53 |
hmmmm |
we can just remove the single line when we do put it in the SAO |
00:53 |
sapier |
isnt ServerRemotePlayer the correct place to add? |
00:53 |
Warr1024 |
well, it'd be 2 or 3 lines if I comment it :-) |
00:54 |
sapier |
PlayerSAO is equivalent to EntitieSAO containing data to be shown to others |
00:54 |
kahrl |
sapier: there's no ServerRemotePlayer |
00:54 |
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00:54 |
sapier |
isn't? never been? |
00:54 |
Kacey |
lordcirth, still need help for that wireless mod? |
00:55 |
kahrl |
sapier: was deleted when playersao was merged |
00:55 |
Warr1024 |
argh, github won't let me register an ecdsa key :-/ |
00:56 |
sapier |
I see ... so currently PlayerSAO contains two completely different things |
00:56 |
sapier |
the representation of a player on other players hosts as well as the representation of a client |
00:56 |
lordcirth |
Kacey: making great progress right now. so far no range limit, should I add one? |
00:57 |
lordcirth |
Kacey: maybe 2 variants, one cheap & short ranged, one unlimited / really long |
00:57 |
Warr1024 |
ah, github, you case-sensitive bastard.. |
01:19 |
smoke_fumus |
https://dl.dropboxusercontent.com/u/9288177/bin-debug/sciSquad/sciSquad.xhtml |
01:19 |
smoke_fumus |
chunks now working |
01:25 |
RealBadAngel |
http://i.imgur.com/7a0akS4.png |
01:26 |
RealBadAngel |
looks like i have night sky workin just fine |
01:26 |
Warr1024 |
pull request #713 submitted. |
01:27 |
RealBadAngel |
how do you like it folks? |
01:29 |
smoke_fumus |
RealBadAngel: almost. you forgot to cateye the cubemap for skybox |
01:29 |
smoke_fumus |
it looks flat |
01:31 |
Kacey |
You might be a redneck if: you hit the shift key thinking that your computer will go faster in second gear |
01:32 |
smoke_fumus |
Kacey: very flat joke. |
01:32 |
RealBadAngel |
cateye? |
01:33 |
smoke_fumus |
RealBadAngel: did you noticed that most of skybox textures has middle part looking like it were put under demagnifying glass? |
01:33 |
RealBadAngel |
and this is not a skybox, its a sphere |
01:33 |
smoke_fumus |
dude |
01:34 |
smoke_fumus |
it looks like a goddamn plane |
01:34 |
Warr1024 |
is that FOV? |
01:34 |
RealBadAngel |
maybe with another textures, a sec |
01:34 |
smoke_fumus |
either turn of billenear filtering back to point filtering |
01:34 |
lordcirth |
can someone explain how meta:to_table and from_table work? ie args and return? wiki is unclear |
01:34 |
smoke_fumus |
or increase resolution with nearest neighbor scaling |
01:36 |
RealBadAngel |
http://i.imgur.com/wNzKTUN.png |
01:38 |
Exio |
https://github.com/blue42u/metology/commit/f9995888bdfd09ab203a56982ab8bd774308fea6 |
01:46 |
Exio |
btw, someone should "fix" the $ in the README :P |
01:46 |
Exio |
(how the heck would a normal user install stuff with apt?) |
01:50 |
ShadowNinja |
It seems some users need installation to be dumbed-down, I think the best way to do that is a mod/game/etc manager that allows you to browse and install then with one click. This could be done as a seperate executable, away for now. |
01:59 |
* Kacey |
wishes we could take all the warning labels off of everything and just let the stupid people weed them selves out |
02:00 |
Warr1024 |
Warning: Darwin at Work |
02:00 |
Kacey |
lol |
02:12 |
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02:12 |
lordcirth |
I got wireless digilines working! |
02:38 |
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03:05 |
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03:09 |
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03:11 |
StarBlessed |
Hey folks :) |
03:11 |
ShadowNinja |
Hello StarBlessed. |
03:12 |
StarBlessed |
Hows things ShadowNinja? |
03:13 |
ShadowNinja |
Good, you? |
03:15 |
StarBlessed |
Not bad, not bad :) Just at work. Going through an updating the video thread on Minetest. Hey, do you know a guy names "Landmine" on the forums? |
03:16 |
StarBlessed |
named* |
03:16 |
ShadowNinja |
Well... He is sorta famous, for spamming and greifing... |
03:16 |
ShadowNinja |
But the "M" is capitalized. |
03:17 |
StarBlessed |
Hmmmm... Ok. Do we like him? |
03:17 |
* StarBlessed |
grins |
03:19 |
BrandonReese |
RealBadAngel, I compiled your minetest-skydome repository from github but it seems to be missing sky_sphere.x. Where can I find it? |
03:20 |
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04:03 |
StarBlessed |
BRB |
04:03 |
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05:59 |
sfan5 |
07:59:04: ACTION[ServerThread]: player ndjdjksisksk crafts default:torch 4 |
05:59 |
sfan5 |
^ wat? |
06:05 |
kaeza |
nice nickname |
06:05 |
kaeza |
seen him on other servers |
06:06 |
kaeza |
at least he isn't named "IllII11IIllIIII111" |
06:06 |
VanessaE |
http://xkcd.com/1105/ |
06:07 |
VanessaE |
:D |
06:07 |
VanessaE |
hi all |
06:07 |
kaeza |
lol |
06:07 |
kaeza |
hey V |
06:12 |
VanessaE |
how goes? |
06:14 |
kaeza |
just chillin out |
06:14 |
kaeza |
...and working on a FPS Pack |
06:14 |
kaeza |
...and making an UI for factions :D |
06:14 |
VanessaE |
cool |
06:16 |
kaeza |
you? |
06:16 |
VanessaE |
not a damn thing :) |
06:16 |
VanessaE |
totally idle tonight |
06:23 |
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06:38 |
ssieb |
VanessaE: do you have a git repo of your changes to the node_protect mod? |
06:38 |
VanessaE |
ssieb: no, sorry, but I can zip+upload it if you wat |
06:38 |
VanessaE |
want* |
06:39 |
ssieb |
you put a zip on the forum post |
06:39 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/node_ownership-20130510.zip |
06:39 |
ssieb |
ok, thanks :-) |
06:40 |
VanessaE |
I did? well here's what's guaranteed to be the current one, though it probably has my name in as the admin :) |
06:40 |
VanessaE |
I'm sure you can figure out what to change |
06:40 |
VanessaE |
bbl |
06:40 |
VanessaE |
going back to bed for a while |
06:41 |
* ssieb |
too |
06:41 |
ssieb |
hopefully for the whole night :-P |
06:51 |
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06:51 |
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06:52 |
anunnakki |
anyone seen oldcoder around? |
06:52 |
anunnakki |
there he is |
06:52 |
anunnakki |
hey BackupCoder |
06:52 |
anunnakki |
remember me? |
06:52 |
anunnakki |
:) |
06:53 |
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07:51 |
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07:52 |
ShadowNinja |
!op ShadowBot |
07:52 |
ShadowBot |
ShadowNinja: Error: I need to be opped to op someone. |
07:53 |
ShadowNinja |
sfan5: It would be nice if I could send that in a PM or use $botnick: op. |
07:53 |
sfan5 |
ShadowNinja: i'll do the pm thing now |
07:59 |
ShadowNinja |
Good night. |
08:05 |
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08:51 |
* ShadowBot |
wakes up |
08:51 |
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08:51 |
* ShadowBot |
sleeps |
08:52 |
sfan5 |
!voice |
08:52 |
sfan5 |
!voice sfan5 |
08:52 |
sfan5 |
!devoice sfan5 |
08:53 |
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09:06 |
PilzAdam |
Hello everyone! |
09:07 |
enchilado |
HELLO PILZADAM |
09:07 |
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09:07 |
ImQ009 |
TheLastProject, HAY GUY |
09:07 |
ImQ009 |
:( |
09:11 |
Calinou |
noo... bronies invaded this channel |
09:15 |
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09:19 |
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09:21 |
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09:31 |
MinetestBot |
GIT: Sapier at GMX dot net commited to minetest/minetest: Fix gettext memory leaks d859ad7ed7 2013-05-10T02:31:00-07:00 http://git.io/YXnZNg |
09:35 |
PilzAdam |
Zeg9, you screwed your progressbar branch :-) |
09:35 |
Zeg9 |
I noticed, thanks... |
09:36 |
Zeg9 |
Any way to get the diff from a commit, and apply it as a new commit ? -.6 |
09:36 |
PilzAdam |
I just need to cherry-pick this commit, right? https://github.com/Zeg9/minetest/commit/d1e50a1230a081d30aca69142f5b98ffb642e703 |
09:36 |
Zeg9 |
-.-* |
09:36 |
PilzAdam |
bbl |
09:36 |
Zeg9 |
Yes that one, but seems there are some problems in it... |
09:37 |
Zeg9 |
and wgettext has memory leaks apparently |
09:37 |
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09:37 |
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09:40 |
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09:41 |
Zeg9 |
Why /me had this stupid idea of rebasing when I fixed the damn clouds |
09:52 |
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09:52 |
MarkehMe |
Hey @all wondering if anyone can give me some assistance, in compiling on the ye' Macintosh? CMake Error at cmake/Modules/FindOpenGLES2.cmake:44 (create_search_paths): Unknown CMake command "create_search_paths". Call Stack (most recent call first): src/CMakeLists.txt:175 (find_package) |
09:54 |
Zeg9 |
What's your cmake version? |
09:55 |
MarkehMe |
cmake version 2.8.10.2 |
09:55 |
Zeg9 |
Maybe disable OpenGLES if you aren't going to use it |
09:56 |
MarkehMe |
Good idea, I'll give that a whizz -- thanks for your help @Zeg9 |
10:00 |
kahrl |
It appears that FindOpenGLES2.cmake was copied from ogre but not everything it uses was copied |
10:01 |
kahrl |
create_search_paths is defined in ogre's FindPkgMacros.cmake |
10:03 |
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10:03 |
Zeg9 |
That's sad cross-compiling for mac is hard to put in place |
10:04 |
MarkehMe |
It's a pain in the ass, mainly because to get to the dev tools you have to install XCode which is hhuuggee.. |
10:05 |
MarkehMe |
To get X11 on the latest mac os x you have to install XQuartz |
10:05 |
MarkehMe |
I've been writing out everything I've done so I'll have a little tutorial here if anyone will want it in the future.. |
10:05 |
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10:05 |
Zeg9 |
When I think they use GCC and other open source software(darwin kernel etc)... |
10:06 |
Zeg9 |
PilzAdam, fixed history and leaks: https://github.com/minetest/minetest/pull/716 |
10:11 |
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10:12 |
Zeg9 |
Hi kaeza |
10:12 |
kaeza |
hey Zeg |
10:12 |
kaeza |
how's it goin'? |
10:13 |
Zeg9 |
Fine, now. |
10:14 |
VanessaE |
boo |
10:14 |
* kaeza |
runs away in panic |
10:14 |
VanessaE |
haha |
10:15 |
kaeza |
(not because of your boo... just seeing yer face is enuff) |
10:15 |
* kaeza |
hides |
10:15 |
VanessaE |
hay! |
10:15 |
VanessaE |
why you-- |
10:15 |
kaeza |
:D |
10:16 |
kaeza |
still can't sleep I see |
10:17 |
VanessaE |
actually I slept |
10:19 |
kaeza |
Zeg9, that new loading bar is excellent |
10:20 |
Zeg9 |
Ah, thanks, with the time I spent on it :p |
10:20 |
kaeza |
also, it's almost as if you were in the game all the time with the moving clouds |
10:21 |
kaeza |
I noticed there's a brief black screen just before the progress bar is shown. was that fixed in your new pull request? |
10:22 |
Zeg9 |
Yes, exactly this is why that pull request is for |
10:22 |
Zeg9 |
It also fixes new clouds being generated every time the main menu changes |
10:23 |
kaeza |
nice |
10:33 |
PilzAdam |
Zeg9, AWESOME! |
10:34 |
PilzAdam |
just on detail: are the FPS of the not menu clouds limited? |
10:34 |
PilzAdam |
*one |
10:34 |
Zeg9 |
I think, I used the loops that were already there |
10:34 |
Zeg9 |
And there are some wait/sleep calls there, so yes, they are limited |
10:35 |
PilzAdam |
I mean like this: https://github.com/minetest/minetest/commit/5f88cd98ada8fd59e4db68e969e17c09342c4ece |
10:36 |
Zeg9 |
https://github.com/Zeg9/minetest/blob/e8513e6f0cd583b64c4388be80dc1b02d81c1af1/src/game.cpp#L1074 |
10:37 |
Zeg9 |
Maybe it's not the best way to do it, but it was already there.don't worry it won't use 100% of cpu |
10:38 |
PilzAdam |
it would be better if it would use fps_max setting (like in the main menu) |
10:39 |
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10:39 |
Zeg9 |
Well, I'll try... |
10:39 |
* PilzAdam |
feels bad because he always finds something that isnt perfect... |
10:40 |
VanessaE |
well, there is a reason why you earned the nickname you've gained :) |
10:40 |
sfan5 |
http://en.wikipedia.org/wiki/File:Tearing_(simulated).jpg is by VanessaEzekowitz :O |
10:40 |
VanessaE |
sfan5: yes, it is |
10:40 |
Calinou |
trollface.jpg is by me |
10:40 |
Calinou |
</sarcam> |
10:43 |
Exio |
sfan5: who is that VanessaE? ;P |
10:43 |
VanessaE |
Exio: just some random nerd who codes boring mods and drives people crazy :) |
10:44 |
Zeg9 |
Calinou, sadly there is no author there: https://en.wikipedia.org/wiki/File:Trollface.jpg |
10:44 |
Zeg9 |
it still looks beautiful |
10:46 |
Calinou |
that image always looked like it had a virus in it |
10:46 |
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10:47 |
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10:47 |
Zeg9 |
"You have choosen to download: trollface.exe." |
10:52 |
Zeg9 |
PilzAdam, do you *really* think it is needed?... |
10:53 |
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10:53 |
sapier |
http://ompldr.org/iaWQyeA ingame mod management tab (prototype only) |
10:54 |
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10:55 |
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10:55 |
Zeg9 |
Nice, not sure the description thingie will work with freetype :p |
10:56 |
Zeg9 |
sapier, ^ |
10:56 |
sapier |
it's a prototype suggestion ;-) |
10:56 |
sapier |
and it's in game what you see works |
10:57 |
PilzAdam |
Zeg9, what is the actual framerate you get? |
10:57 |
PilzAdam |
(for the clouds) |
10:57 |
sapier |
"works" meaning can be displayed |
10:57 |
PilzAdam |
IIRC it was something about 600 for the menu clouds before adding the FPS limit |
10:57 |
PilzAdam |
(and there was a sleep too) |
10:57 |
Zeg9 |
float frametime = 0.033 ==> approx. 30 FPS |
10:58 |
VanessaE |
given how slow they move, anything more than ~10fps for the clouds is probably excessive |
10:59 |
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10:59 |
kaeza |
hmm... 20% cpu while in the menu |
11:00 |
PilzAdam |
Zeg9, is there any good reason that hinders you from adding the limit set by fps_max? |
11:00 |
Zeg9 |
I don't know if I am lazy is a good reason, actually |
11:00 |
Zeg9 |
kaeza, this isn't related to my changes... |
11:00 |
kaeza |
I know |
11:01 |
kaeza |
I just never bothered to see the cpu usage in the main menu |
11:03 |
kaeza |
IMHO it can be left as-is now, and add the limit later if it's too much work |
11:03 |
kaeza |
but whatever :P |
11:03 |
Zeg9 |
Trying to do the limit but if it doesn't work, will be made later... |
11:04 |
Zeg9 |
I see no difference as without this, except the code has 10 more lines |
11:05 |
PilzAdam |
set fps_max = 1 in minetest.conf, then you see a difference |
11:06 |
Zeg9 |
Who the hell would set that... Never mind, if you wish, I'll update the commit |
11:07 |
lordcirth |
PilzAdam: so I could check my performance by setting fps_max to 200 and seeing if my comp can actually do that? |
11:07 |
VanessaE |
don't use fps_max in the menu clouds, that's stupid |
11:07 |
PilzAdam |
yes, but increasing the view range is better |
11:08 |
VanessaE |
use some hard-coded max - menu clouds don't have nearly the randomness of the in-game environment |
11:08 |
lordcirth |
PilzAdam: I use R ingame to set to max render distance - can this max be raised more in .conf? |
11:09 |
PilzAdam |
R = "draw all nodes"; use + and - to increase/decrease the view range |
11:11 |
lordcirth |
PilzAdam: oh ok cool |
11:11 |
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11:13 |
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11:15 |
Zeg9 |
PilzAdam, done, separate commit or amend? |
11:15 |
PilzAdam |
I squash them when merging |
11:16 |
Zeg9 |
k |
11:17 |
lordcirth |
So I need textures and models for my wireless transmitters and receivers, ideas? I was thinking some kind of antenna |
11:18 |
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11:18 |
Zeg9 |
antenna with parabola maybe |
11:18 |
VanessaE |
"parabolic antenna"* |
11:19 |
Zeg9 |
Thanks |
11:19 |
lordcirth |
Zeg9: as model, or flattened to a texture? I don't think I have the skills for either |
11:19 |
Zeg9 |
Cubic model/nodebox |
11:19 |
VanessaE |
<Pilzadam> flattened to a texture <everyone else> As a model! |
11:19 |
VanessaE |
:D |
11:19 |
Zeg9 |
lol |
11:20 |
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11:20 |
Zeg9 |
Hi, john |
11:21 |
Zeg9 |
Should I send you a copy of every message in a PM? |
11:27 |
Zeg9 |
PilzAdam, is there still anything bad in my pull request ? :p |
11:29 |
Calinou |
VanessaE: 10fps would make the thing feel slow |
11:29 |
Calinou |
but it looks like menu FPS aren't capped |
11:29 |
Calinou |
unless forcing vsync |
11:29 |
Calinou |
they should be capped with fps_max |
11:29 |
Calinou |
default being 65 |
11:30 |
Calinou |
lordcirth: fps_max 0 is no limit |
11:30 |
Calinou |
VanessaE: hard-coding is bad |
11:30 |
VanessaE |
cap to fpx_max or 30, whichever is lower. |
11:30 |
VanessaE |
fpx* |
11:30 |
VanessaE |
... |
11:30 |
Calinou |
30 is stupid |
11:30 |
VanessaE |
ok 24 then. |
11:30 |
Calinou |
you'll definitely see clouds not moving fluidly |
11:30 |
Calinou |
even worse |
11:30 |
Calinou |
just limit to fps_max |
11:31 |
Calinou |
it's supposed to be (refresh rate) + 5, refresh rate being 60 99% of the time |
11:31 |
VanessaE |
my fps_max is set to 200 (effectively, uncapped) |
11:31 |
Calinou |
got a 120hz? set it to 125. 144? 149. |
11:31 |
Zeg9 |
Calm down, it uses fps_max now... |
11:32 |
PilzAdam |
Zeg9, bbl, will look at it then |
11:32 |
Zeg9 |
k |
11:32 |
Calinou |
remember, there are end users |
11:32 |
MarkehMe |
I'm off now, thanks again @Zeg9 for your help :-) |
11:32 |
Zeg9 |
Bye |
11:33 |
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11:33 |
Calinou |
\o/ 2D accel being insanely slow |
11:33 |
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11:34 |
lordcirth |
Is there any sort of nodebox editor other than typing numbers in init.lua? |
11:35 |
Zeg9 |
Yes |
11:35 |
lordcirth |
Zeg9: where? |
11:35 |
Zeg9 |
http://forum.minetest.net/viewtopic.php?id=2840 |
11:36 |
lordcirth |
Zeg9: great thanks |
11:38 |
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11:39 |
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11:42 |
StarBlessed |
So what's been going on everyone? :) |
11:44 |
iqualfragile |
not too much sleep over here |
11:44 |
StarBlessed |
Ahhhh. Okies. There was a burst of chatter then it stopped. LOL |
11:44 |
Zeg9 |
brb |
11:46 |
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11:48 |
lordcirth |
StarBlessed_: well, I'm going to publish wireless digiline relays soon |
11:49 |
StarBlessed |
Oh, Nice :) Im still trying to figure out Technic. Im working on a video for it. |
11:55 |
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12:01 |
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12:08 |
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12:19 |
* Zeg9 |
is back. Hi. |
12:31 |
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12:32 |
jojoa1997 |
hi guys |
12:32 |
lordcirth |
jojoa1997: hi |
12:33 |
Zeg9 |
Hi, jojoa1997 |
12:33 |
jojoa1997 |
hi how is minetest going? |
12:34 |
lordcirth |
jojoa1997: its going great. I'm modding it right now |
12:35 |
jojoa1997 |
what is this? https://github.com/minetest/minetest/commit/3b1c3ac678157a1b7b7c17769499bec53868c9a9 |
12:36 |
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12:37 |
PilzAdam |
jojoa1997, a commit |
12:37 |
jojoa1997 |
no duh |
12:37 |
dante123 |
!up minetest.info.tm |
12:37 |
MinetestBot |
minetest.info.tm:30000 seems to be down |
12:38 |
dante123 |
!up minetest.info.tm |
12:38 |
MinetestBot |
minetest.info.tm:30000 seems to be down |
12:39 |
dante123 |
!up minetest.info.tm |
12:39 |
MinetestBot |
minetest.info.tm:30000 seems to be down |
12:40 |
dante123 |
hey is minetestbot down??? cause my server seems to be up |
12:40 |
dante123 |
!up minetest.info.tm |
12:40 |
MinetestBot |
minetest.info.tm:30000 seems to be down |
12:40 |
kaeza |
are you sure you are using correct ip/port? |
12:41 |
dante123 |
yes |
12:41 |
dante123 |
was working fine last night |
12:41 |
dante123 |
!up minetest.info.tm |
12:41 |
MinetestBot |
minetest.info.tm:30000 seems to be down |
12:41 |
MinetestBot |
127.0.0.1:30000 seems to be down |
12:41 |
PilzAdam |
dante123, stop abusing the bot |
12:41 |
dante123 |
does that mean bot is down???? |
12:41 |
kaeza |
!up vanessae.mine.bz |
12:41 |
MinetestBot |
vanessae.mine.bz:30000 is up (0.322ms) |
12:42 |
PilzAdam |
!ignore dante123 |
12:42 |
dante123 |
how am I abusing it |
12:42 |
lordcirth |
you'd think the bot would be smarter than that |
12:42 |
kaeza |
dante123, use PM |
12:42 |
dante123 |
Im trying things on my end, then seeing if it made a difference |
12:43 |
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12:43 |
PilzAdam |
dante123, you are spamming this channel by "trying" |
12:43 |
PilzAdam |
that is not allowed |
12:50 |
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12:51 |
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12:51 |
Zeg9 |
What do you think about these new colors? http://ompldr.org/vaWQzdQ |
12:52 |
PilzAdam |
what new colors? |
12:52 |
Zeg9 |
look on the screenshot, progress bar |
12:52 |
PilzAdam |
oh, the background of the bar is not black |
12:59 |
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13:01 |
sfan5 |
Zeg9: looks better than black IMO |
13:01 |
Zeg9 |
Should I put this in #716 ? |
13:01 |
PilzAdam |
its a really minor detail |
13:01 |
PilzAdam |
I guess nobody really cares |
13:02 |
Zeg9 |
This is why I don't want to make a new pull request for it |
13:03 |
PilzAdam |
well, push it if you want |
13:03 |
PilzAdam |
(in a extra commit) |
13:03 |
PilzAdam |
I already have a squashed version ready |
13:03 |
Zeg9 |
Pushed |
13:03 |
PilzAdam |
sfan5, can I merge it then? |
13:03 |
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13:03 |
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Kacey joined #minetest |
13:03 |
sfan5 |
PilzAdam: link? |
13:05 |
PilzAdam |
https://github.com/PilzAdam/minetest/tree/progressbar2 |
13:05 |
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13:06 |
sfan5 |
PilzAdam: looks fine to me, merge it if it works |
13:06 |
Warr1024 |
I need to rebase my merge request against the latest master; do I have to submit a new request, or can I update the old one? |
13:07 |
PilzAdam |
Warr1024, force push to the same branch |
13:07 |
Warr1024 |
ah, ok |
13:07 |
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13:07 |
Warr1024 |
so the merge request doesn't create its own branch automatically? |
13:10 |
PilzAdam |
no |
13:10 |
PilzAdam |
it uses the branch you create it from (of your repo) |
13:12 |
MinetestBot |
GIT: Zeg9 commited to minetest/minetest: Add clouds to all loading screens and better progress handling 81c863ac4d 2013-05-10T06:04:21-07:00 http://git.io/X5qJqg |
13:13 |
PilzAdam |
bbl |
13:15 |
Warr1024 |
crap, I thought it would create a separate branch like gitorious; mine is pointing to master. |
13:15 |
Warr1024 |
do I need to close and reopen if I want to change the branch? |
13:15 |
Zeg9 |
No you don't |
13:15 |
Zeg9 |
just push to the related branch and it will update automatically |
13:16 |
Warr1024 |
that's the problem |
13:16 |
Warr1024 |
the related branch is currently master, which I want to track upstream master |
13:16 |
Warr1024 |
else this will be confusing if I have more than 1 fix to contribute. |
13:18 |
Zeg9 |
You shouldn't use master for pull requests |
13:18 |
Zeg9 |
I tried, just do not do that |
13:20 |
Warr1024 |
ok, #713 closed and replaced with #717. |
13:21 |
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13:29 |
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13:32 |
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blaze joined #minetest |
13:34 |
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zRokh joined #minetest |
13:35 |
zRokh |
hi |
13:37 |
|
cisoun joined #minetest |
13:38 |
zRokh |
yo cisoun czech this out :D |
13:38 |
zRokh |
http://www.youtube.com/watch?v=BFvHHFK4Oz4 |
13:38 |
cisoun |
already seen ;) |
13:38 |
zRokh |
rlly? |
13:38 |
zRokh |
RWJ? |
13:38 |
zRokh |
=O |
13:39 |
cisoun |
"RWJ" = |
13:39 |
cisoun |
? |
13:39 |
Kacey |
!up 67.190.14.129 |
13:39 |
MinetestBot |
67.190.14.129:30000 is up (0.274ms) |
13:39 |
zRokh |
RayWilliamJohnson |
13:39 |
cisoun |
Oh, I don't watch his podcasts. |
13:39 |
Kacey |
yay come check out my creative mode server guys |
13:40 |
|
Someguy123 joined #minetest |
13:40 |
zRokh |
I AM TEH REALZ ZROHKA! |
13:42 |
zRokh |
[ -- UPDATE -- ] zRokh has a new Avatar on Youtube (http://www.youtube.com/user/zRokh) |
13:43 |
Zeg9 |
[ -- UPDATE -- ] zRokh has been muted on irc |
13:43 |
zRokh |
[ -- Like -- ] |
13:44 |
kaeza |
zRokh, http://www.wrestleenigma.com/wp-content/uploads/2012/11/z8gWA.png |
13:44 |
zRokh |
[ -- Like -- ] |
13:48 |
arsdragonfly |
hey guys |
13:48 |
arsdragonfly |
I'm trying to squash multiple commits |
13:49 |
RealBadAngel |
zRokh, you know what puddle jumper is? |
13:49 |
arsdragonfly |
when I enter git rebase -i it says "noop" |
13:49 |
zRokh |
huh? |
13:49 |
arsdragonfly |
how should I squash it then ? |
13:50 |
RealBadAngel |
http://www.youtube.com/watch?v=Oqx9hqpFykM |
13:50 |
RealBadAngel |
those are puddle jumpers :P |
13:52 |
RealBadAngel |
and something more in stars theme: http://i.imgur.com/KrqC9RM.png |
13:52 |
zRokh |
http://dat.has.no/thing/to-do/with/puddles.htm |
13:53 |
RealBadAngel |
zRokh, watch Stargate series, you will understand |
13:53 |
Kacey |
RealBadAngel, is that installed on a server yet? |
13:53 |
zRokh |
oh, so its from Stargate : Atlantis ? |
13:53 |
zRokh |
seen it... |
13:53 |
zRokh |
maybe 1-2 episodes... |
13:54 |
RealBadAngel |
there are 10 seasons x 22 episodes of Stargate SG-1, 5 seasons of Stargate: Atlantis and 2 seasons of Stargate: Universe |
13:54 |
RealBadAngel |
and you watched 1 or 2? |
13:55 |
|
ruskie joined #minetest |
13:55 |
RealBadAngel |
from one of the longest SF series ever? |
13:55 |
RealBadAngel |
shame on you :P |
13:55 |
zRokh |
im more of a... ugh... |
13:55 |
zRokh |
well i watched another space tv show... |
13:55 |
zRokh |
dont remember the name... |
13:56 |
RealBadAngel |
Kacey, not yet, its from my playground |
13:56 |
zRokh |
oh yeah, Farscape |
13:56 |
zRokh |
:D |
13:56 |
zRokh |
John Crichton, Pilot, D'Argo and many more... :D |
13:56 |
zRokh |
FUN |
13:58 |
zRokh |
RealBadAngel: what do you think of my NEW YouTube avatar? |
13:58 |
zRokh |
http://ompldr.org/vaWQ0aA/avatar_zRokh.jpg |
13:58 |
RealBadAngel |
its ok |
13:58 |
zRokh |
yay :D |
13:58 |
zRokh |
thanks |
13:59 |
zRokh |
this is the old one (drawn yesterday) |
13:59 |
zRokh |
http://ompldr.org/vaWN2OQ/asdf.jpg |
14:00 |
zRokh |
#progreseuz |
14:00 |
RealBadAngel |
i must say that what you call old one is better |
14:00 |
zRokh |
o.o |
14:00 |
zRokh |
HOW?! |
14:00 |
RealBadAngel |
how, how, imho |
14:00 |
zRokh |
-.- |
14:00 |
RealBadAngel |
more... avatarish |
14:00 |
zRokh |
im gonna make a NEW one soon :D |
14:01 |
zRokh |
until its GREAT.mpeg |
14:01 |
* arsdragonfly |
squashed the commits with git push --force |
14:01 |
arsdragonfly |
https://github.com/minetest/common/pull/44 |
14:01 |
RealBadAngel |
are you sure your Jedi trick will work on github? ;) |
14:02 |
arsdragonfly |
it worked perfectly |
14:03 |
arsdragonfly |
better than I had expected, those previous commits simply disappeared |
14:03 |
RealBadAngel |
either force is strong with you or Git is so weak creature ;) |
14:04 |
arsdragonfly |
anyway I'm rebooting now |
14:04 |
arsdragonfly |
brb |
14:05 |
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14:07 |
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14:09 |
zRokh |
[ -- Like -- ] Ghost k -Stop (blue remix) --- http://www.youtube.com/watch?v=cZ3LjEySwdQ |
14:09 |
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14:11 |
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14:11 |
Warr1024 |
hm, I just noticed that out of the corner of my eye, I'm seeing missing meshes in the distance, with FOV=120 |
14:11 |
Warr1024 |
is that a symptom of the mesh generator not taking my FOV setting into account? |
14:12 |
* Zeg9 |
is so bored. Maybe he'll try technic, it's been a while - what has changed ? |
14:13 |
Warr1024 |
Zeg9: is that technic mod pretty complete? |
14:13 |
Zeg9 |
Too much stuff imo :p |
14:23 |
iqualfragile |
yeah, it should be split in my opinion |
14:24 |
Zeg9 |
iqualfragile: or distributed as a game... |
14:27 |
iqualfragile |
john_minetest: haha, windows user! |
14:31 |
arsdragonfly |
background[<X>,<Y>;<W>,<H>;<texture name>] |
14:31 |
arsdragonfly |
^ Use a background. Inventory rectangles are not drawn then. |
14:31 |
|
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14:31 |
arsdragonfly |
from luaapi.txt |
14:32 |
|
kaeza joined #minetest |
14:35 |
arsdragonfly |
hi kaeza! |
14:35 |
arsdragonfly |
http://imgur.com/Kbhq9if |
14:35 |
arsdragonfly |
improved it a little bit |
14:35 |
kaeza |
arsdragonfly, :O |
14:35 |
kaeza |
nice! |
14:36 |
arsdragonfly |
but according to luaapi.txt, |
14:36 |
arsdragonfly |
using background[] will make inventory rectangles not drawn |
14:36 |
kaeza |
yep |
14:36 |
arsdragonfly |
you see, it's not true :( |
14:36 |
kaeza |
you can draw them yourself in the bg image |
14:36 |
kaeza |
hm? |
14:37 |
arsdragonfly |
the inventory rectangle is still there |
14:37 |
kaeza |
nope |
14:37 |
kaeza |
that's a textbox |
14:38 |
kaeza |
hmm... would be nice to be able to specify text color and background state for individual textboxes |
14:38 |
arsdragonfly |
yup |
14:38 |
lordcirth |
My wireless mod is now on git: https://github.com/lordcirth/minetest-wireless |
14:55 |
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14:56 |
PilzAdam |
Warr1024, you are basically spamming our pull request log, but thats seems to be ok, everyone does |
14:58 |
celeron55 |
github is the one storing and serving them so whatever 8) |
15:04 |
* sfan5 |
watching "Game Dev Tycoon 10" by Xisuma when suddently in the YouTube transscript: "and uh... refrigerators in the feedback ends" |
15:06 |
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Jordach joined #minetest |
15:10 |
Jordach |
hey all |
15:11 |
|
kaeza1 joined #minetest |
15:14 |
smoke_fumus |
celeron55: hmm. i was thinking. if you have problem merging more verticles with same texture because of lightning, this probably could be because of 2 reasons. 1. you merge their smoothing groups as well meaning you forgetting vertice's normas rotation |
15:14 |
smoke_fumus |
*normal |
15:14 |
smoke_fumus |
actually this is one reason |
15:14 |
smoke_fumus |
:D |
15:21 |
kaeza1 |
wtf... stupid modem keeps switching to EDGE connection >:( |
15:21 |
kaeza1 |
(which seems to be actually faster than H[D]SPA/whatever that is) |
15:22 |
Jordach |
kaeza1, lol EDGE, who uses that with 4G these days |
15:22 |
kaeza1 |
Jordach, 3G :( |
15:22 |
Jordach |
zing, we get 4G here |
15:23 |
kaeza1 |
actually, I think dialup would be faster than this thing |
15:23 |
Jordach |
and ive forgotten what i was going to do |
15:23 |
* kaeza1 |
pokes Jordach to make another hand-drawn TP :D |
15:23 |
Jordach |
fuck that |
15:23 |
Jordach |
dont even have a scanner anymore |
15:24 |
kaeza1 |
camera? |
15:24 |
|
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15:25 |
Jordach |
nope. |
15:28 |
|
bcnjr5 joined #minetest |
15:30 |
* Jordach |
wants to try a genesis style pack |
15:31 |
lordcirth |
Someone want to test my wireless mod, and tell me if its ready for mod-releases forum? |
15:31 |
lordcirth |
https://github.com/lordcirth/minetest-wireless |
15:32 |
Jordach |
kaeza1, http://www.planetminecraft.com/texture_pack/pippens-hand-drawn-texture-pack-x64/ |
15:32 |
Jordach |
someone elses, go get it converted :) |
15:36 |
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15:36 |
rubenwardy |
hi all |
15:37 |
arsdragonfly |
hi |
15:39 |
rubenwardy |
Zeg9: have you seen my pm |
15:39 |
Zeg9 |
Hi, not yet |
15:39 |
Zeg9 |
reading |
15:39 |
Zeg9 |
Oh yeah, right, I saw it didn't work, forgot to fix it. |
15:40 |
Zeg9 |
Thanks ! |
15:41 |
|
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15:41 |
rubenwardy |
make sure you copy the link I sent. Do not go to it |
15:41 |
rubenwardy |
just copy it straight from PM |
15:42 |
arsdragonfly |
http://hashibami.nobody.jp/ |
15:42 |
arsdragonfly |
talking about texture packs, I once loved this one SOOOO MUUUCH |
15:43 |
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arsdragonfly|pho joined #minetest |
15:43 |
lordcirth |
rubenwardy: thanks for making that nodebox editor, its really handy |
15:43 |
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Calinou joined #minetest |
15:43 |
rubenwardy |
you are welcome :P |
15:43 |
Zeg9 |
rubenwardy, I have a better one: forum.minetest.net/search.php?action=search&author=Zeg9&search_in=topic&forum[]=11&show_as=topics |
15:44 |
rubenwardy |
I was trying to do that |
15:44 |
rubenwardy |
thanks |
15:44 |
Zeg9 |
oh wait... it also shows when I am author of posts. |
15:44 |
Jordach |
Zeg9, the author |
15:44 |
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15:45 |
rubenwardy |
it is search_in |
15:45 |
rubenwardy |
not show_as |
15:45 |
rubenwardy |
meh |
15:46 |
rubenwardy |
never minbd |
15:46 |
Jordach |
arsdragonfly|pho, bookmarked that artist |
15:47 |
Zeg9 |
Fixed, see the new signature :D |
15:47 |
Jordach |
btw, if you tell Calinou something, dont let it be something he can troll you with |
15:47 |
Zeg9 |
Example? |
15:48 |
Jordach |
he did last nigt |
15:48 |
Jordach |
night |
15:48 |
Jordach |
when i was rigging some models, i said; im boning xyz |
15:48 |
Jordach |
(not thexy.z) |
15:48 |
Calinou |
lol |
15:48 |
* Jordach |
waits for inkscape |
15:48 |
rubenwardy |
I can not see it |
15:48 |
rubenwardy |
Zeg9, it just renames |
15:49 |
rubenwardy |
I use http://forum.minetest.net/search.php?action=search&author=rubenwardy&search_in=topic&forum[]=11&show_as=topics&keywords=[mod] now |
15:50 |
PilzAdam |
new win32 build with the new progress bar: http://forum.minetest.net/viewtopic.php?id=4547 |
15:50 |
Jordach |
PilzAdam, SWEET |
15:50 |
Zeg9 |
8D |
15:50 |
Jordach |
i might experiment with inkscape on a tp |
15:51 |
rubenwardy |
You have a lot more mods than me :D |
15:51 |
* Jordach |
considers a dubstep mining item |
15:51 |
bcnjr5 |
NO |
15:52 |
Zeg9 |
Yeah, as said in my signatures, I have too much mods... lol |
15:52 |
Jordach |
it starts at the bottom. then top tier is skrillex bass cannon |
15:53 |
Jordach |
annnialates nodes in a 12x12x12 areas |
15:53 |
rubenwardy |
you can never have to many mods |
15:53 |
Jordach |
-s |
15:54 |
Zeg9 |
Lol, I remember the mine trap... |
15:54 |
Jordach |
thats the first time this has happened |
15:55 |
Jordach |
clementine crashed D: |
15:55 |
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16:00 |
sfan5 |
achievement get again: crash chrome by dragging a tab to on external window |
16:01 |
Jordach |
achievement get: get the achievement get window! |
16:01 |
Zeg9 |
I read it 3 times to understand it |
16:01 |
* Jordach |
lols |
16:01 |
Zeg9 |
No comment. |
16:01 |
Zeg9 |
brb |
16:02 |
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zRokh joined #minetest |
16:02 |
zRokh |
hi |
16:02 |
* zRokh |
is earning money on http://www.bux.to |
16:03 |
PilzAdam |
stop the spam |
16:03 |
zRokh |
its not spam =) |
16:03 |
zRokh |
its advertising! |
16:03 |
zRokh |
2 different things |
16:03 |
|
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16:04 |
zRokh |
spam = Flooding websites, advertising = giving websites |
16:06 |
thexyz |
Jordach: well, i've set hilight on "xyz" anyway |
16:06 |
Jordach |
oh shit |
16:06 |
Jordach |
well thats a genius statement |
16:06 |
Jordach |
or, well, that helps |
16:07 |
|
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16:07 |
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rubenwardy_ joined #minetest |
16:10 |
rubenwardy_ |
meh |
16:12 |
Jordach |
hey rubenwardy |
16:12 |
rubenwardy |
hiya |
16:14 |
|
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16:15 |
|
pandaro joined #minetest |
16:18 |
|
Mati^1 joined #minetest |
16:18 |
Mati^1 |
hi |
16:20 |
Jordach |
hello |
16:22 |
Calinou |
lol zro |
16:22 |
Calinou |
oh he left |
16:26 |
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16:26 |
bcnjr5 |
http://www.explainxkcd.com/wiki/images/6/6b/coupon_code.png |
16:27 |
Jordach |
oh god that image :) |
16:30 |
sokomine |
do we have an ignore-command in mt? |
16:30 |
PilzAdam |
yea |
16:30 |
Calinou |
no? |
16:30 |
PilzAdam |
/ban |
16:30 |
Calinou |
lol |
16:30 |
Calinou |
PilzAdam and his sarcasm |
16:30 |
rubenwardy |
:command: '/help -l' |
16:32 |
Jordach |
Calinou, you can talk :) |
16:32 |
Jordach |
typing // gives a single / |
16:32 |
Jordach |
/see |
16:33 |
Jordach |
hai VanessaE |
16:37 |
|
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16:37 |
VanessaE |
hi all, again. |
16:38 |
Jordach |
<ollie williams> he gettin old! </ollie williams> |
16:39 |
sokomine |
these users don't have the ban priv :-) |
16:40 |
sokomine |
i'd really love to tell some people to just ignore each other. they do not manage to do so on their own. it's doubtful weather they really would make use of a technical means to help them...but at least it would then be possible to tell them to and to demand better behaviour |
16:41 |
sokomine |
some people may need it. ok, even if it's included in the game now, it wouldn't be available on redcrabs server :-( |
16:42 |
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16:42 |
rubenwardy_away |
brb |
16:42 |
rubenwardy |
It works! |
16:43 |
sokomine |
beeing away? :-) or what did you work on? |
16:43 |
Jordach |
sokomine, what have you been smoking? redcrabs place will never upgrade |
16:43 |
rubenwardy |
I added two buttons to HexChat: "login" and "away" |
16:43 |
rubenwardy |
The login button ghosts, nicks and identifies me |
16:44 |
Jordach |
^ is a lazy bastard |
16:44 |
rubenwardy |
the away button msgs "brb" to #minetest, marks me away and changes my nick to rubenwardy_aqay |
16:44 |
rubenwardy |
*away |
16:44 |
sokomine |
jordach: i've seen an occasional redcrab! he's replied to postings! (ok, only on his forum, but anyway...) |
16:44 |
rubenwardy |
Might add a "potato" one |
16:44 |
|
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16:44 |
Jordach |
omg |
16:45 |
* Zeg9 |
was bored |
16:45 |
Jordach |
dafuqw |
16:45 |
Jordach |
-q |
16:45 |
Jordach |
-w* |
16:45 |
sokomine |
do some more animal models, zeg9, then :-) |
16:45 |
Zeg9 |
ZegBot, leave this channel it is not for you |
16:45 |
|
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16:45 |
Jordach |
oh jesys |
16:45 |
Jordach |
jesus* |
16:45 |
Zeg9 |
What animals could I make... |
16:45 |
rubenwardy |
You crazy? |
16:45 |
Jordach |
Zeg9, fix my damn model |
16:46 |
|
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16:46 |
Zeg9 |
Wut model? |
16:46 |
Jordach |
the one seen here |
16:46 |
Jordach |
http://forum.minetest.net/viewtopic.php?id=5900 |
16:46 |
Jordach |
but i need to upload my current blend. |
16:47 |
sokomine |
a goat would be great :-) squirrels and rabbits would be very nice as well. those are all rather small animals - they work better than huge ones |
16:47 |
sokomine |
people would certainly love to see cats around as well |
16:48 |
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16:48 |
sokomine |
ok. have to go now. until later |
16:48 |
Zeg9 |
See you |
16:48 |
sokomine |
would be great if there where more models :-) perhaps even those strange aliens |
16:49 |
Zeg9 |
Oh, aliens. They could spawn in ufos. |
16:49 |
sokomine |
yes, jordachs alien might fit well into one of your ufos :-) |
16:50 |
Jordach |
sokomine, incorrect: bulbapedia.bulbagarden.net/wiki/Gardevoir_(Pokémon) |
16:50 |
Jordach |
http://bulbapedia.bulbagarden.net/wiki/Gardevoir_(Pokémon) |
16:50 |
Jordach |
fixed |
16:51 |
Zeg9 |
I don't want him to spam, so leave now, zegbot |
16:51 |
ZegBot |
Powered by IE. |
16:51 |
ZegBot |
Bye ! :( |
16:51 |
PilzAdam |
Zeg9, please no more bots |
16:52 |
|
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16:53 |
Zeg9 |
Don't worry. |
16:55 |
rubenwardy |
hmm... what shall I do... |
16:56 |
|
rubenwardy joined #minetest |
16:58 |
|
whirm joined #minetest |
17:01 |
rubenwardy |
hmmm.... |
17:02 |
|
LunaVorax joined #minetest |
17:05 |
VanessaE |
Zeg9: personally, I think the progress bar for media downloading should display a percentage. |
17:09 |
|
FreeFull joined #minetest |
17:17 |
|
ssieb joined #minetest |
17:19 |
Calinou |
same |
17:26 |
VanessaE |
bbl |
17:27 |
|
celeron55 joined #minetest |
17:31 |
Zeg9 |
When creating a game from scratch, do you recommend calling the main mod default, or by the name of the game? |
17:32 |
rubenwardy |
up to you |
17:32 |
Zeg9 |
That helps... Let's ask the god of randomness. |
17:32 |
rubenwardy |
normally the main mod is default |
17:32 |
rubenwardy |
and any additional content is in the name of the game mod |
17:33 |
Zeg9 |
Yeah but as I said before I'm writing everything from scratch (actually I'm going to make another planet) |
17:33 |
PilzAdam |
do not call it default |
17:34 |
Zeg9 |
ok |
17:34 |
PilzAdam |
this is like the worst thing you can do |
17:38 |
|
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17:38 |
Zeg9 |
Why does creative depend on default ?! |
17:38 |
PilzAdam |
Zeg9, because of the hand |
17:39 |
Zeg9 |
I see... |
17:40 |
PilzAdam |
soft depends would work here too |
17:46 |
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17:47 |
dante123 |
!up minetest.info.tm |
17:47 |
MinetestBot |
... |
17:48 |
dante123 |
PilzAdam, could you please try the minetest bot for me (since you made it ignore me) so I can see if the server is up and my students can login later |
17:49 |
PilzAdam |
no |
17:49 |
dante123 |
any particular reason or you just being a jerk today |
17:49 |
rubenwardy |
!up minetest.info.tm |
17:49 |
MinetestBot |
minetest.info.tm:30000 seems to be down |
17:49 |
dante123 |
thanks rubewardy |
17:49 |
rubenwardy |
welcome |
17:50 |
PilzAdam |
dante123, because you tend to abuse the bot |
17:50 |
dante123 |
One damn time.....I tried it like 4 times and that consitutes abuse. If I was doing it all the time....then I could understand your whining. |
17:51 |
dante123 |
I don't come in here looking to cause problems. But I think you are on a powertrip or something today. |
17:52 |
PilzAdam |
dante123, I also havent added you to the ignore list |
17:52 |
dante123 |
Is it possible that the dns relay of minetest.info.tm jas expired. |
17:53 |
dante123 |
PilzAdam, seriously what's your beef with me? The only reason I tried the bot four times in a row is because after each time I tried making a change to see if I had resolved the issue. And its been weeks since I last tried it even once. |
17:53 |
dante123 |
So I hardly think that constitutes a tendency to "abuse the bot" |
17:53 |
PilzAdam |
why dont you PM then? |
17:54 |
dante123 |
I don't understand what you mean. PM who? |
17:54 |
PilzAdam |
MinetestBot |
17:54 |
dante123 |
I didn't know you could. |
17:54 |
dante123 |
Now I do. Thanks for the information. |
17:54 |
PilzAdam |
/msg MinetestBot !up your.server.net |
17:54 |
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17:54 |
rubenwardy |
has anyone made a capture the flag mod? |
17:55 |
dante123 |
Okay. Thanks. |
17:55 |
PilzAdam |
!unignore dante123 |
17:55 |
GhostlyDeath |
The best starting position is a spot very high in the sky with damage enabled |
17:56 |
GhostlyDeath |
Starting with a bunch of blocks that can be placed before you hit the ground =P |
17:56 |
PilzAdam |
GhostlyDeath, are you talking about spawning too high above the ground when creating a new world? |
17:57 |
GhostlyDeath |
Well, normally you spawn on the ground in most cases |
17:57 |
GhostlyDeath |
except when a giant chasm is carved out beneath you |
17:58 |
PilzAdam |
you can also spawn inside a tree like this |
17:59 |
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bcnjr5 joined #minetest |
18:00 |
rubenwardy |
Should I make my capture the flag mod a mod or game? |
18:00 |
PilzAdam |
a game |
18:00 |
PilzAdam |
since I guess you dont need the whole minetest_game in there |
18:01 |
PilzAdam |
but if you want the normal minetest gameplay, then make it a mod |
18:03 |
dante123 |
VanessaE or someone helped me setup the FreeDNS for minetest.info.tm and I run the cron job but still cant get into server even though it is up and running and I have opened ports for it (DMZ actually) Any troubleshooting suggestions? |
18:03 |
Jordach |
dante123, is WAN Blocking enabled again? |
18:03 |
Jordach |
that fixed it last time |
18:03 |
dante123 |
okay let me check that...... |
18:04 |
dante123 |
thanks Jordach....btw I think you replied a message of mine on Google+ minetest community today |
18:04 |
Jordach |
hm? |
18:04 |
Jordach |
oh, the teaching post |
18:04 |
Jordach |
right |
18:05 |
Jordach |
dante123, https://plus.google.com/u/0/communities/106575839026127991394/stream/da9922d0-f374-4d34-b1f2-16c73fe14f5c |
18:05 |
Jordach |
or https://plus.google.com/u/0/102829287987736534937/posts/De1eM1snVN4 |
18:06 |
dante123 |
wan blocking is not enabled....so that shouldnt be the issue. Could the freedns thing for minetest.info.tm expire or something? |
18:08 |
dante123 |
/msg MinetestBot !up minetest.info.tm |
18:08 |
Jordach |
!up minetest.info.tm |
18:08 |
dante123 |
/msg MinetestBot !up minetest.info.tm |
18:08 |
MinetestBot |
minetest.info.tm:30000 seems to be down |
18:09 |
Jordach |
dante123, just do what i did |
18:09 |
dante123 |
sorry space was there |
18:09 |
dante123 |
okay gotta get back to class will work on it later |
18:09 |
dante123 |
thanks all |
18:22 |
rubenwardy |
How can I make it so I add nodemeta when a player places a node, which contains their name? |
18:23 |
PilzAdam |
rubenwardy, see locked chest |
18:27 |
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ImQ009 joined #minetest |
18:28 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Fix memory leak by dropping sky 782d06be46 2013-05-10T10:12:24-07:00 http://git.io/SyJ5Ug |
18:30 |
GhostlyDeath |
Is there a random start position option? |
18:30 |
GhostlyDeath |
Starting in the same spot is rather boring |
18:30 |
PilzAdam |
static_spawnpoint = |
18:30 |
PilzAdam |
in minetest.conf |
18:32 |
GhostlyDeath |
I presume if it isn't specified it defaults to 0,0,0 |
18:34 |
PilzAdam |
no |
18:34 |
PilzAdam |
its randomly if it isnt specified |
18:37 |
|
mrtux joined #minetest |
18:45 |
|
Calinou joined #minetest |
18:50 |
sokomine |
on minecraft classic servers, lava survival is a very popular game mode. i wonder weather we could/ought to offer something like this as well |
18:50 |
Calinou |
who plays MC classic? ._. |
18:50 |
Calinou |
it's easy to do sokomine :P |
18:50 |
Calinou |
put people in a room made of unbreakable blocks, randomly put lava |
18:50 |
Calinou |
last standing wins |
18:50 |
sokomine |
,-) |
18:51 |
sokomine |
yes, it could be easily done. perhaps it would make some younger players happy |
18:51 |
Calinou |
like, only 12yos play that kind of game? :< |
18:51 |
sokomine |
the lava there usually comes from one fixed points, and building bunkers in advance helps to survive |
18:51 |
sokomine |
not really, but they do perhaps have the most fun with it |
18:53 |
sokomine |
there are different strength of lava. the mildest form does not destroy any blocks, while the most violent one will eat through two blocks of most material as long as they're not the most strongest materials |
18:56 |
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kaeza joined #minetest |
18:56 |
* Calinou |
has 152516 candies and 1721295 lollipops |
18:57 |
* Calinou |
ate 346141 candies and threw 140 candies on the ground |
18:57 |
* Calinou |
emptied the candy merchant's lollipop stock once |
18:58 |
rubenwardy |
Jordach: My last day of school tomorrow on thursday |
18:59 |
rubenwardy |
et toi? |
18:59 |
Jordach |
rubenwardy, good for you |
18:59 |
rubenwardy |
You are year 11 right? |
18:59 |
* Jordach |
has to stay on til the end of the year |
18:59 |
rubenwardy |
really? After next thursday we only have to come in for exams |
18:59 |
* sokomine |
thinks that calinou has way too much candies and takes some |
19:13 |
Jordach |
and you can change the direction of this train by your thoughts: http://i.imgur.com/TnfzrDD.gif |
19:14 |
PilzAdam |
actually by looking at a different spot |
19:14 |
Jordach |
yes satan |
19:15 |
Jordach |
PilzAdam* |
19:15 |
khonkhortisan |
What if it was actually moving in both directions? |
19:16 |
khonkhortisan |
I see it breathing |
19:19 |
|
monkeycoder joined #minetest |
19:24 |
|
ImQ009 joined #minetest |
19:25 |
khonkhortisan |
MinetestBot, The sky is falling! |
19:25 |
khonkhortisan |
"Fix memory leak by dropping sky" |
19:26 |
kaeza |
so they were wrong! |
19:26 |
kaeza |
the end of the world was not 2012-12-21! |
19:28 |
PilzAdam |
ooops |
19:28 |
kaeza |
oh hell |
19:28 |
* PilzAdam |
caused the end of the world |
19:28 |
PilzAdam |
Jordach was right.... |
19:28 |
VanessaE |
hi all. |
19:28 |
kaeza |
more old topic bumps: http://forum.minetest.net/viewtopic.php?pid=89443#p89443 |
19:28 |
khonkhortisan |
hello end-worlder |
19:29 |
kaeza |
hey V |
19:29 |
VanessaE |
kaeza: closed. |
19:29 |
Jordach |
8 posts to 3000 |
19:29 |
VanessaE |
there needs to be some kind of timeout for a topic - if no replies in like 6 months, it's probably safe to close :) |
19:30 |
khonkhortisan |
excluding locked ones ofc |
19:30 |
kaeza |
Jordach, SOON: http://forum.minetest.net/profile.php?id=3782 |
19:31 |
PilzAdam |
khonkhortisan, locked == closed |
19:31 |
VanessaE |
kaeza: at the rate jojo posts, that'll be just a couple of days.. :) |
19:31 |
Jordach |
This is bullshit: I am not leaving for Good. I am just taking a break. Will be back this summer. And I am still developing MiniTest. |
19:31 |
rubenwardy |
bye all |
19:31 |
kaeza |
VanessaE, hah |
19:36 |
Jordach |
http://forum.minetest.net/viewtopic.php?pid=89448#p89448 |
19:37 |
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sdzen joined #minetest |
19:39 |
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roboman2444 joined #minetest |
19:44 |
|
ShadowBot joined #minetest |
19:48 |
lordcirth |
Trying to cook glue into fiber in an LV furnace - its lighting up but doing nothing |
19:49 |
lordcirth |
it works fine in a coal furnace |
19:50 |
lordcirth |
RealBadAngel: I think I have a technic bug to report (stable branch) |
19:58 |
Jordach |
good news everyone |
19:59 |
Jordach |
i got the bones to correctly work |
19:59 |
Jordach |
the mesh deforms as planned |
19:59 |
Jordach |
BUT |
19:59 |
Jordach |
bugged texture :( |
19:59 |
Jordach |
and i had to make separate bones for the hands |
20:00 |
ShadowNinja |
!op ShadowBot |
20:00 |
ShadowBot |
ShadowNinja: Error: I need to be opped to op someone. |
20:01 |
VanessaE |
https://github.com/VanessaE/pipeworks/commit/b0d92dd358a6339504783fc0022e970b87af70fb |
20:01 |
VanessaE |
yay |
20:02 |
dante123 |
hi VanessaE |
20:02 |
VanessaE |
hi |
20:03 |
dante123 |
You were the one that helped me with freeDNS right/ |
20:03 |
dante123 |
? |
20:03 |
VanessaE |
yes |
20:03 |
dante123 |
Does that setup ever expire or get terminated |
20:03 |
Calinou |
no, unless your IP changes |
20:04 |
dante123 |
because I run the cron job, have my server in DMZ and no one can get into it today |
20:04 |
dante123 |
not using minetest.info.tm or the actual ip |
20:04 |
dante123 |
Not sure what is wrong. |
20:04 |
dante123 |
It was working last night |
20:04 |
lordcirth |
dante123: well if they can't connect with IP, its not a DNS problem |
20:05 |
Jordach |
dante123, AH |
20:05 |
Jordach |
remove the DMZ |
20:05 |
Jordach |
we had this before, didnt we |
20:05 |
Jordach |
progress: http://forum.minetest.net/viewtopic.php?pid=89456#p89456 |
20:06 |
dante123 |
Jordach ok removed it |
20:07 |
Jordach |
!up minetest.info.com |
20:07 |
MinetestBot |
minetest.info.com:30000 seems to be down |
20:07 |
VanessaE |
.info.com? |
20:07 |
Jordach |
!up minetest.info.tm |
20:07 |
MinetestBot |
minetest.info.tm:30000 is up (0.400ms) |
20:07 |
Jordach |
dante123, ^ |
20:07 |
dante123 |
okay, i guess I have to remove then reapply |
20:07 |
dante123 |
thanks Jordach |
20:08 |
dante123 |
thanks VanessaE....especially for setting it up in the first place. |
20:08 |
Jordach |
looks like another happy customer |
20:08 |
VanessaE |
no prob |
20:08 |
VanessaE |
at long as it works, right? :) |
20:08 |
dante123 |
yes, I'll double what I paid you last time |
20:08 |
dante123 |
2 x 0= $0 but my gratitude is double portion too! ;-) |
20:09 |
* Calinou |
is playing xonotic on some public DM server |
20:09 |
Calinou |
Jordach: want to play? :D |
20:09 |
Jordach |
Calinou, nope. |
20:09 |
Jordach |
Calinou, im almost at 3000 posts |
20:11 |
VanessaE |
Jordach: can you try the latest pipeworks git and tell me if it behaves right with finite water? |
20:11 |
Jordach |
fuck that shit |
20:11 |
Jordach |
do i look like your slave? now make me a samic |
20:11 |
Jordach |
sammich |
20:11 |
VanessaE |
:P |
20:11 |
|
Final joined #minetest |
20:11 |
sdzen |
now now jordach |
20:12 |
sdzen |
just because we are the master race |
20:12 |
Jordach |
sdzen, blue master race |
20:12 |
* Jordach |
plays AoS |
20:12 |
* sdzen |
did |
20:12 |
sdzen |
until they wanted me to pay |
20:12 |
sdzen |
then I was like |
20:12 |
* sdzen |
fuck that shit |
20:13 |
Jordach |
sdzen, http://buildandshoot.com |
20:13 |
Jordach |
the beta is still alive |
20:13 |
Jordach |
with a new master server |
20:13 |
Jordach |
provided by the community |
20:13 |
sdzen |
yes! |
20:14 |
Calinou |
heh |
20:14 |
Calinou |
someone should remake aos in minetest :P |
20:14 |
Jordach |
Calinou, i tried that |
20:14 |
lordcirth |
If I have a local git repo, cloned from digiline, then with a commit added, do I use "push" to submit a pull request? |
20:15 |
Jordach |
john_minetest, try the mortar script |
20:15 |
Jordach |
i can use it |
20:15 |
kaeza |
Calinou, you can provide some tips for firearms :P |
20:15 |
kaeza |
(code is welcome too) |
20:16 |
Exio |
client side prediction |
20:18 |
ShadowNinja |
Well... |
20:18 |
VanessaE |
there, now pipeworks works right :) |
20:19 |
VanessaE |
(I forgot that finite water was only a checkbox away in the settings menu) |
20:22 |
Calinou |
Exio: that requires client side lua :P |
20:22 |
Exio |
exactly |
20:23 |
Jordach |
Calinou, http://i.imgur.com/wQibMUp.png |
20:24 |
Jordach |
VanessaE, ^ |
20:24 |
VanessaE |
saw it |
20:25 |
Jordach |
VanessaE, the glitches are still about |
20:25 |
* Jordach |
needs a certain MLP loving Taoki |
20:25 |
Taoki |
MLP loving? |
20:25 |
Jordach |
think |
20:26 |
* sdzen |
like MLP |
20:26 |
sdzen |
course Ive used it to justify cannibalism though |
20:27 |
Jordach |
Taoki, could you fix the UV mapping for this model? http://www.mediafire.com/download.php?ac7hyolyzhey207 |
20:27 |
Jordach |
its a blend file |
20:27 |
Taoki |
Perhaps later, not working on Minetest for now |
20:27 |
* Taoki |
like MLP too ^^ |
20:27 |
Jordach |
Taoki, no, i was working on this to teach me blender |
20:28 |
Jordach |
and im no mood for completely re-assigning textures |
20:28 |
Jordach |
although i can do that sunday |
20:28 |
Exio |
isn't /me thid person |
20:28 |
Exio |
third |
20:28 |
* Jordach |
knows that Exio is correct |
20:29 |
Exio |
so |
20:29 |
Exio |
s/like/likes/ |
20:31 |
* khonkhortisan |
narrates the story in third person, talking about the people but not as them. |
20:32 |
|
OldCoder joined #minetest |
20:32 |
* khonkhortisan |
, as the narrator, says hi. |
20:32 |
khonkhortisan |
oh hello narrator |
20:39 |
Jordach |
Taoki, how does one maunally specify which bones should move which parts of the mesh? |
20:40 |
Taoki |
Jordach: Weight painting. See the vertex groups of each mesh... their influence represents each bone |
20:40 |
Jordach |
which is where? |
20:41 |
Jordach |
Taoki, pm me the info |
20:41 |
Taoki |
Not much info. It's in the Mesh panel... the Vertex Groups area |
20:44 |
Jordach |
found it |
20:45 |
Taoki |
Each group there has the same name as its bone. The influence of each vertice on that group defines how much the given bone deforms it. See Weight Paint mode tor best ease |
20:47 |
Jordach |
Taoki, see this ghosting around the problem bone? http://i.imgur.com/2itR8yI.png |
20:47 |
Jordach |
and yes the UV is fucked |
20:47 |
Taoki |
Not sure what that is, I don't use that bone display layout |
20:49 |
Jordach |
Taoki, im seeing a heatmap of the model near the selected bone |
20:49 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Fix memory leaks: delete font in main and GUIChatConsole e5781b5e34 2013-05-10T13:35:17-07:00 http://git.io/OAXVog |
20:50 |
Jordach |
Taoki, http://i.imgur.com/8itRwKw.png |
20:50 |
Taoki |
Jordach: You paintd a bad bone weight, it's not influencing properly |
20:50 |
Taoki |
Can take some experimenting |
20:50 |
Calinou |
thermal camera looking at a G610* |
20:50 |
Calinou |
FTFY |
20:50 |
Jordach |
Taoki, red is fully moving and blue is not |
20:51 |
Taoki |
yes |
20:51 |
Jordach |
right |
20:52 |
Calinou |
* Taoki like MLP too ^^ |
20:52 |
* Calinou |
just played on xonotic vehicle server |
20:52 |
Calinou |
someone in my team was using pony model :P |
20:53 |
Calinou |
btw, I doubt a pony once said "I see the flag", you probably recorded your voice and modified it :P |
20:56 |
Jordach |
Taoki, cheers |
21:02 |
Jordach |
Taoki, found out why the dress was moving: |
21:02 |
Jordach |
http://i.imgur.com/P46VFuZ.png |
21:02 |
Jordach |
the bastard was hiding D: |
21:04 |
Calinou |
blender animation: gave up since 2010* |
21:04 |
Calinou |
s/*/® |
21:04 |
Jordach |
oh Calinou |
21:04 |
Jordach |
you really make me lol half the tiome |
21:04 |
Jordach |
time* |
21:04 |
Calinou |
"before, I tried animating things with blender. but, that was before." |
21:08 |
Jordach |
Taoki, the part is dark dark blue, but its still attached |
21:10 |
Jordach |
it seems to be a area of influence issue |
21:20 |
Jordach |
hold on |
21:20 |
|
Someguy123 joined #minetest |
21:28 |
Jordach |
john_minetest, i might have fixed my bug |
21:31 |
|
Pest joined #minetest |
21:32 |
Jordach |
in fact, i got rid of that bug |
21:32 |
VanessaE |
anyone here good with making an object respond to a mesecons signal? |
21:32 |
Jordach |
now the rest of the model is garbled. |
21:32 |
Calinou |
instead, you should rig buds |
21:32 |
VanessaE |
I'd like to add support for turning pumps and valves on/off |
21:33 |
Jordach |
Calinou, just fixed that too |
21:33 |
VanessaE |
also, https://github.com/VanessaE/pipeworks/commit/9231f9fa016cf2d2ad354e5e1a87acbf39873303 |
21:33 |
VanessaE |
valves and entry panels work now :) |
21:35 |
PilzAdam |
hunting memory leaks would be more fun if I would get more than 1 FPS in valgrind |
21:42 |
PilzAdam |
wait.... I get 2 FPS when looking straight at the ground \o/ |
21:48 |
kaeza |
wut http://forum.minetest.net/viewtopic.php?pid=89473#p89473 |
21:50 |
Jordach |
john_minetest, i finally made the right arm independant to the body now |
21:50 |
Jordach |
i believe the left is too |
21:51 |
Exio |
PilzAdam: reduce ALL the options to some insanely-snow values |
21:51 |
Exio |
s/snow/low |
21:52 |
VanessaE |
kaeza: wtf!? |
21:52 |
|
ShadowBot joined #minetest |
21:52 |
VanessaE |
*facepalm* |
21:52 |
kaeza |
VanessaE, exactly |
21:53 |
Jordach |
Taoki, you here |
21:54 |
PilzAdam |
the biggest memory leaks are due to run_tests() in the debug build |
21:54 |
kaeza |
not sure if trolling or just *THAT* st00p33d |
21:55 |
PilzAdam |
#2: mapgen |
21:55 |
PilzAdam |
#3: sqlite |
21:55 |
PilzAdam |
#4: shader |
21:55 |
Jordach |
Taoki, http://i.imgur.com/HGP1WUp.png |
21:57 |
Jordach |
blender |
21:57 |
Jordach |
the original was a perfect boned 3ds |
21:57 |
Jordach |
the .x file had no anims |
21:57 |
Jordach |
and this is an import |
21:58 |
Jordach |
i have a 3ds file and a .x |
21:58 |
kaeza |
oh dear... http://forum.minetest.net/search.php?action=show_user_posts&user_id=5545 |
21:58 |
Jordach |
both boned and animatic |
21:58 |
Jordach |
but i cant keep the bomes |
21:58 |
Jordach |
bones* |
21:59 |
* sfan5 |
is currently writing an MCEdit(minecraft) filter that turns the current selection into a worldedit schematic for minetest |
21:59 |
sfan5 |
and now good night |
22:09 |
PilzAdam |
kaeza, lol? |
22:09 |
kaeza |
hm? |
22:09 |
VanessaE |
damn it, we REALLY REALLY need softdepends |
22:10 |
PilzAdam |
VanessaE, ummm.... we have soft depends |
22:10 |
VanessaE |
since when? |
22:11 |
PilzAdam |
a week? |
22:11 |
VanessaE |
aw fuck |
22:11 |
VanessaE |
I can't believe I missed that. |
22:11 |
RealBadAngel |
this what you talkin about is not a softdep |
22:11 |
Jordach |
because VanessaE |
22:12 |
RealBadAngel |
VanessaE tries to actually use mesecons but tries to pretend she isnt ;) |
22:12 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Fix memory leak: remove InventoryAction after sending and applying 5068cb40ce 2013-05-10T15:12:14-07:00 http://git.io/sR8r1A |
22:13 |
VanessaE |
RealBadAngel: no, I want to make sure this mod continues to work normally without it. |
22:13 |
RealBadAngel |
oh cmon, mesecons are a must have anyways |
22:14 |
Jordach |
bullshyit |
22:14 |
Jordach |
shit* |
22:15 |
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22:15 |
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frogcrush joined #minetest |
22:15 |
PilzAdam |
anyone wanna have 300KiB valgrind memcheck log? https://gist.github.com/PilzAdam/5557830 |
22:15 |
RealBadAngel |
i dont know if a bull has something to do with that particular shit, but its too good to not have it ;) |
22:16 |
RealBadAngel |
last time i checked it was developed by Jeija not a bull ;) |
22:16 |
|
kaeza joined #minetest |
22:18 |
Jordach |
hey kaeza |
22:18 |
kaeza |
damned modem |
22:18 |
kaeza |
hai Jordach... again |
22:18 |
Jordach |
kaeza, the head and arms now move independantly from the model |
22:19 |
kaeza |
Jordach, cool :) |
22:19 |
kaeza |
video? |
22:19 |
Jordach |
nope. |
22:19 |
|
Kacey joined #minetest |
22:19 |
|
Menche joined #minetest |
22:19 |
Jordach |
Kacey, http://forum.minetest.net/viewtopic.php?pid=89456#p89456 |
22:19 |
Jordach |
kaeza, * |
22:19 |
Jordach |
sorry Kacey |
22:20 |
Kacey |
lol its alright |
22:20 |
RealBadAngel |
Jordach, how to rotate viewport in blender? its pain in the ass without it |
22:20 |
Jordach |
RealBadAngel, middle mouse button |
22:20 |
RealBadAngel |
i got wheel as 3rd |
22:20 |
RealBadAngel |
and its zoom |
22:21 |
Jordach |
RealBadAngel, it is for windows |
22:21 |
kaeza |
Jordach, seen the screenie |
22:21 |
kaeza |
very good |
22:22 |
Jordach |
kaeza, i've just started blender |
22:22 |
RealBadAngel |
shit, it works, but its hard to use the wheel as a button |
22:22 |
Jordach |
RealBadAngel, not really :) |
22:22 |
Jordach |
you'll learn it |
22:22 |
kaeza |
^ |
22:22 |
RealBadAngel |
at least with my mouse |
22:22 |
Jordach |
RealBadAngel, i use a cheap travel mouse with this desktop |
22:22 |
Jordach |
proper mice are expensive |
22:23 |
RealBadAngel |
any way to redefine it? |
22:23 |
RealBadAngel |
i would like to have rmb defined for it |
22:25 |
Jordach |
RealBadAngel, user perfs |
22:25 |
Jordach |
prefs* |
22:25 |
Jordach |
click input tab |
22:25 |
Jordach |
open the view3d rotate modal change any middle mouse (click) then rmb |
22:26 |
Jordach |
doesnt work |
22:26 |
* Jordach |
doesnt know |
22:27 |
PilzAdam |
why the hell does creating a NodeDefManger in run_tests() eat 4 Million bytes? |
22:27 |
|
Fresh_me_ joined #minetest |
22:27 |
RealBadAngel |
tried to use emulate 3 buttons mouse (with alt) |
22:28 |
RealBadAngel |
but that doesnt work too |
22:29 |
VanessaE |
there, got it. |
22:29 |
VanessaE |
PilzAdam: thanks for the reminder. I'd completely forgotten that optional deps had gone in. |
22:34 |
Jordach |
kaeza, getting somewhere |
22:44 |
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VanessaE |
zzz |
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PilzAdam |
bye |
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Warr1024 |
w00 filed a new bug |
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Warr1024 |
https://github.com/minetest/minetest/issues/718, would appreciate if someone could verify it... |
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Doyousketch2 |
hello all |
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