Time Nick Message 00:00 harrison k noted 00:00 harrison but it wasn 00:00 harrison t 00:00 harrison me either 00:00 PilzAdam lordcirth, then no 00:00 harrison i thought you were picking on me 00:00 lordcirth PilzAdam: no to which? 00:00 thexyz lordcirth: there are no arrays in lua 00:01 harrison like the bigger kids at the orphanarium 00:01 lordcirth thexyz: ok tables sorry 00:01 PilzAdam lordcirth, an table with [1] and [100] will not use any memory for [2-99] 00:01 PilzAdam (in Lua) 00:01 lordcirth PilzAdam: ok cool. 00:01 lordcirth This is going to be terrible code, but as long as it doesn't leak that's ok 00:02 tripod awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww 00:02 tripod yeah 00:02 Warr1024 hi 00:02 sapier I don't have any idea why I should pick on you ;-) 00:02 tripod it just feels right sapier 00:02 PilzAdam lordcirth, Lua has a garbage collector 00:03 sapier strange attitude tripod ... if you feel right picking at someone maybe you should start thinking about right and wrong :) 00:04 tripod human nature isn't strange 00:04 lordcirth "The majority is always sane" 00:07 Warr1024 so what's the process for merge req's? 00:08 sapier file a pull request and wait for inclusion 00:08 Warr1024 I seem to remember something also about rebasing instead of using merges, because core wants linear history... 00:09 Warr1024 I guess it needs to catch the attention of a core dev? 00:09 sapier your pull request should contain a single commit only 00:09 PilzAdam Warr1024, the not merge but rebase rule is only important for the core dev who acutally merges it 00:10 PilzAdam also there can be more commits if its reasonable 00:10 sapier as I said "should" not "has to" 00:11 sapier and of course rebasing is a lot more easy the less commits need to be rebased ... but thats a limitation of git not something really beeing necessary 00:12 Warr1024 is anyone already digging around in issue 711, or would refiling it as a merge req help? I included a diff in the bug report once I figured out how to fix it, but it's not as easy to apply as a mergereq... 00:13 sapier can you explain what needs to be done to fix it? 00:14 Warr1024 when a player disconnects, their player object isn't reaped. when they reconnect, it's reused instead of constructing a new one. 00:14 Warr1024 before adding the HUD stuff this wasn't a problem since everything included was apparently supposed to persist cross-session. 00:14 sapier server side or client side? 00:14 Warr1024 all server 00:15 Warr1024 client side doesn't persist or reuse anything 00:15 Warr1024 the server is persisting the huds and isn't supposed to. 00:15 Warr1024 so near the bottom of emergePlayer() in server.cpp, call player->huds.clear(); 00:15 sapier so they need to be cleant up to avoid memory "leaks" too 00:15 iqualfragile1 is anybody on this channel skilled in using css? 00:16 Warr1024 sapier: true... 00:16 Warr1024 iqualfragile1: I'm probably "competent," dunno about "skilled." What's the issue? 00:17 PilzAdam bye 00:17 iqualfragile1 good night 00:17 Warr1024 sapier: I suspect this is the beginning of possibly a larger, more general issue involving not reinitializing players on reconnect. So far, I think HUD's are the only thing where server/client persistence disagrees, but possibly other things may be added too that are affected by the same type of issue. 00:17 iqualfragile1 i hate it if people leave too fast… 00:19 sapier I wouldn't be surprised if this was true entity handling is one of the big unsolved issues ... it's far from clean 00:19 Warr1024 players might be a special case since they're purposefully not destroyed and recreated, probably to avoid the cost of having to redundantly deserialize them from disk... 00:20 sapier I wonder why this should be a reason while everything else is permanently saved to disk 00:21 sapier but I'm just guessing as I don't have any idea how player is handled exactly 00:27 Warr1024 I think players are written to disk, but they're also kept in RAM after disconnecting. 00:27 Warr1024 either to keep them available in case of a reconnect in an MRU sense, or possibly the server doesn't bother disposing them until it needs the room... 00:30 kahrl sapier: until early 0.4 ServerRemotePlayer used to be a SAO and a subclass of Player, so there was only one object per player 00:31 kahrl that was until my playersao branch was merged 00:31 sapier what was reason for separating playersao from other saos? 00:31 kahrl there were bugs with players not being visible to others on reconnect or respawn 00:32 sapier which is sounds almost like the bug I've just fixed for entities 00:32 sapier -is 00:32 kahrl which was because the server had to delete the players from the environment in order to re-add them, but because other clients still knew the player's object ID, it couldn't 00:33 Warr1024 tricky 00:33 sapier that's exactly the bug 00:33 sapier but it's wrong 00:33 Warr1024 can't destroy the player and just create a new one with a different ID? 00:33 kahrl thanks to the PlayerSAO separation there can be multiple SAOs for any one player, with all but one waiting for deletion 00:33 sapier server only needs to remove it from active list of block 00:33 kahrl Warr1024: no, because player objects are weird, they can't really be deleted 00:34 Warr1024 yeah, I figured it wouldn't be that simple :-) 00:34 kahrl also because the client still know their IDs 00:34 sapier I don't se any difference to entities 00:35 sapier with that patch i mentioned a entity is staticized and removed from active list while it's object still waits for deletion and blocks id 00:36 kahrl yeah, but you can re-activate the same entity under a different id 00:36 kahrl you couldn't do that with players before the playersao merge 00:36 sapier if it's activated before completely beeing removed there may be old items for some time 00:36 sapier true 00:36 sapier that's exactly what happens for entities 00:36 sapier this isn't possible for players? 00:37 kahrl yeah, because there can only be one player object per player name, the environment relied on it (and still does) 00:37 kahrl (only one Player object, but multiple PlayerSAOs) 00:38 kahrl I haven't looked at that part of the code in a while so I might be wrong 00:38 sapier so this is the real problem no cleanup mechanism for already useless player objects 00:38 kahrl well, not really 00:39 kahrl it's part of the design that the environment keeps all registered players in memory 00:39 kahrl whether that is a good design or not can be debated 00:39 sapier the base problem was player not beeing set to initial state on reconnect 00:40 Warr1024 preemptively loaded on startup, or only on first use? 00:40 kahrl Warr1024: preemptively 00:40 sapier why not rest player instead of staticize it? 00:40 sapier rest= reset 00:40 kahrl players are not staticized 00:40 Warr1024 could be problematic for servers that have a lot of player turnover... 00:40 sapier yes thats what you meant with kept in memory 00:41 sapier but you could use the staticize trigger to reset it to initial state 00:42 sapier at least from a very abstract point of view this might work 00:42 kahrl hmm, not sure 00:42 kahrl what if a player disconnects, but is in the active block range of another player? 00:42 Warr1024 the problem is that until the hud thing, they WERE reset to initial state, i.e. the persisted state 00:42 Warr1024 now players contain both persisted and per-session data 00:42 Warr1024 so it sounds like there needs to be a separation there 00:42 sapier then he should be unloaded from client 00:43 Warr1024 maybe instead of player->hud it could simply be player->session_data.hud 00:43 kahrl well session_data is really PlayerSAO 00:43 Warr1024 then just reset session_data with a new one on initializing 00:43 Warr1024 yeah, that might be even better 00:43 kahrl so it could be moved to PlayerSAO? 00:43 Warr1024 move the hud data into the SAO 00:43 sapier in very rare cases (if player reconnects very fast) there might be situations where he 00:43 sapier s there twice ... but I really don't think it's a very common situation a player being disconnectet reconnects that fast 00:44 Warr1024 I don't know the code that well, but I don't see any really compelling reason why it couldn't be moved to the SAO... 00:44 sapier hud is feature of player so it'd be even logicaly correct 00:45 kahrl also add it to LocalPlayer since that is needed on the client 00:45 kahrl I think the PlayerSAO doesn't even need a list of HudElements, it can just be a set of used IDs 00:45 Warr1024 I thought the client already had correct mechanics for handling these things 00:45 kahrl Warr1024: it uses the fields in Player 00:46 sapier but is hud the only thing that needs to be reset in this situation? or do we just fix a single issue waiting for next one to occur? 00:46 Warr1024 ah, so that's why it was in Player to begin with... 00:46 Warr1024 we don't even need a list of used ID's, so much as just a nextID counter 00:46 Warr1024 not like we NEED to reuse id's... 00:47 kahrl cue the mod that adds and removes 1000 HUD elements each server step :-) 00:47 Warr1024 but I guess that's dependent on whether there might be a situation where we cycle through 4 billion or so huds throughout the course of a long play session, like someone AFK'ing, and some weird mod destroying and recreating huds... 00:47 hmmmm the id reuse thing is because they're simply indicies to an array containing hudelements 00:47 hmmmm it's clean and efficient 00:48 hmmmm please don't change things that aren't broken 00:48 kahrl hmmmm: they are broken as of now 00:48 sapier you don't suggest counting up without thinking about what happens on hund collision ... do you? 00:48 hmmmm because the Player object is used? 00:48 sapier hund = hudid 00:48 hmmmm there are no hud id collisions... 00:48 kahrl because the server doesn't clean of the list of HUD elements when a player disconnects 00:48 sapier grrr i think I need some sleep 00:48 Warr1024 Personally, I probably would keep the array of used ID's. 00:48 hmmmm ahh 00:48 hmmmm that then is a problem 00:49 Warr1024 we wouldn't be saving much with just a counter 00:49 hmmmm so what's wrong with just clearing the hud element list 00:49 Warr1024 hmmmm: issue 711 00:49 hmmmm guys 00:49 Warr1024 hmmmm: that was my conservative fix. It makes the problem go away; I think we're just debating design direction... 00:49 hmmmm don't make something more complex than it needs to be 00:50 Warr1024 according to YAGNI, this is a simple 1-line fix 00:50 sapier I still ask why not reset any temporary data on player connect? 00:50 hmmmm indeed 00:50 Warr1024 this is more of a theoretical discussion about whether something like this is likely to happen again later, and whether there's a cleaner design to avoid that. 00:51 hmmmm erm 00:51 sapier you can't add design after writing the code ;-) 00:51 Warr1024 sapier: not true, that's what the delete key is for :-) 00:51 kahrl hmmmm: I wouldn't call moving a member of Player to PlayerSAO "complicated" 00:51 hmmmm it'd probably be a good idea to have a class containing things associated with the player, but is reset each player cycle 00:51 hmmmm this is what PlayerSAO is already, right? 00:51 kahrl yep 00:51 hmmmm but there are some other considerations, no? 00:52 kahrl the rest of the fields, and the actual list of HudElements should be moved to LocalPlayer 00:52 Warr1024 so I guess the question is whether I should submit my one-line patch as a merge request, or try the more ambitious approach of moving the thing to SAO. 00:52 hmmmm it can be changed later on 00:52 Warr1024 of course, I'd kind of like to see this get fixed, so I've been leaning towards the one-liner :-) 00:53 hmmmm simple fixes that just work are fine, and if it's one line.... 00:53 hmmmm we can just remove the single line when we do put it in the SAO 00:53 sapier isnt ServerRemotePlayer the correct place to add? 00:53 Warr1024 well, it'd be 2 or 3 lines if I comment it :-) 00:54 sapier PlayerSAO is equivalent to EntitieSAO containing data to be shown to others 00:54 kahrl sapier: there's no ServerRemotePlayer 00:54 sapier isn't? never been? 00:54 Kacey lordcirth, still need help for that wireless mod? 00:55 kahrl sapier: was deleted when playersao was merged 00:55 Warr1024 argh, github won't let me register an ecdsa key :-/ 00:56 sapier I see ... so currently PlayerSAO contains two completely different things 00:56 sapier the representation of a player on other players hosts as well as the representation of a client 00:56 lordcirth Kacey: making great progress right now. so far no range limit, should I add one? 00:57 lordcirth Kacey: maybe 2 variants, one cheap & short ranged, one unlimited / really long 00:57 Warr1024 ah, github, you case-sensitive bastard.. 01:19 smoke_fumus https://dl.dropboxusercontent.com/u/9288177/bin-debug/sciSquad/sciSquad.xhtml 01:19 smoke_fumus chunks now working 01:25 RealBadAngel http://i.imgur.com/7a0akS4.png 01:26 RealBadAngel looks like i have night sky workin just fine 01:26 Warr1024 pull request #713 submitted. 01:27 RealBadAngel how do you like it folks? 01:29 smoke_fumus RealBadAngel: almost. you forgot to cateye the cubemap for skybox 01:29 smoke_fumus it looks flat 01:31 Kacey You might be a redneck if: you hit the shift key thinking that your computer will go faster in second gear 01:32 smoke_fumus Kacey: very flat joke. 01:32 RealBadAngel cateye? 01:33 smoke_fumus RealBadAngel: did you noticed that most of skybox textures has middle part looking like it were put under demagnifying glass? 01:33 RealBadAngel and this is not a skybox, its a sphere 01:33 smoke_fumus dude 01:34 smoke_fumus it looks like a goddamn plane 01:34 Warr1024 is that FOV? 01:34 RealBadAngel maybe with another textures, a sec 01:34 smoke_fumus either turn of billenear filtering back to point filtering 01:34 lordcirth can someone explain how meta:to_table and from_table work? ie args and return? wiki is unclear 01:34 smoke_fumus or increase resolution with nearest neighbor scaling 01:36 RealBadAngel http://i.imgur.com/wNzKTUN.png 01:38 Exio https://github.com/blue42u/metology/commit/f9995888bdfd09ab203a56982ab8bd774308fea6 01:46 Exio btw, someone should "fix" the $ in the README :P 01:46 Exio (how the heck would a normal user install stuff with apt?) 01:50 ShadowNinja It seems some users need installation to be dumbed-down, I think the best way to do that is a mod/game/etc manager that allows you to browse and install then with one click. This could be done as a seperate executable, away for now. 01:59 * Kacey wishes we could take all the warning labels off of everything and just let the stupid people weed them selves out 02:00 Warr1024 Warning: Darwin at Work 02:00 Kacey lol 02:12 lordcirth I got wireless digilines working! 03:11 StarBlessed Hey folks :) 03:11 ShadowNinja Hello StarBlessed. 03:12 StarBlessed Hows things ShadowNinja? 03:13 ShadowNinja Good, you? 03:15 StarBlessed Not bad, not bad :) Just at work. Going through an updating the video thread on Minetest. Hey, do you know a guy names "Landmine" on the forums? 03:16 StarBlessed named* 03:16 ShadowNinja Well... He is sorta famous, for spamming and greifing... 03:16 ShadowNinja But the "M" is capitalized. 03:17 StarBlessed Hmmmm... Ok. Do we like him? 03:17 * StarBlessed grins 03:19 BrandonReese RealBadAngel, I compiled your minetest-skydome repository from github but it seems to be missing sky_sphere.x. Where can I find it? 04:03 StarBlessed BRB 05:59 sfan5 07:59:04: ACTION[ServerThread]: player ndjdjksisksk crafts default:torch 4 05:59 sfan5 ^ wat? 06:05 kaeza nice nickname 06:05 kaeza seen him on other servers 06:06 kaeza at least he isn't named "IllII11IIllIIII111" 06:06 VanessaE http://xkcd.com/1105/ 06:07 VanessaE :D 06:07 VanessaE hi all 06:07 kaeza lol 06:07 kaeza hey V 06:12 VanessaE how goes? 06:14 kaeza just chillin out 06:14 kaeza ...and working on a FPS Pack 06:14 kaeza ...and making an UI for factions :D 06:14 VanessaE cool 06:16 kaeza you? 06:16 VanessaE not a damn thing :) 06:16 VanessaE totally idle tonight 06:38 ssieb VanessaE: do you have a git repo of your changes to the node_protect mod? 06:38 VanessaE ssieb: no, sorry, but I can zip+upload it if you wat 06:38 VanessaE want* 06:39 ssieb you put a zip on the forum post 06:39 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/node_ownership-20130510.zip 06:39 ssieb ok, thanks :-) 06:40 VanessaE I did? well here's what's guaranteed to be the current one, though it probably has my name in as the admin :) 06:40 VanessaE I'm sure you can figure out what to change 06:40 VanessaE bbl 06:40 VanessaE going back to bed for a while 06:41 * ssieb too 06:41 ssieb hopefully for the whole night :-P 06:52 anunnakki anyone seen oldcoder around? 06:52 anunnakki there he is 06:52 anunnakki hey BackupCoder 06:52 anunnakki remember me? 06:52 anunnakki :) 07:52 ShadowNinja !op ShadowBot 07:52 ShadowBot ShadowNinja: Error: I need to be opped to op someone. 07:53 ShadowNinja sfan5: It would be nice if I could send that in a PM or use $botnick: op. 07:53 sfan5 ShadowNinja: i'll do the pm thing now 07:59 ShadowNinja Good night. 08:51 * ShadowBot wakes up 08:51 * ShadowBot sleeps 08:52 sfan5 !voice 08:52 sfan5 !voice sfan5 08:52 sfan5 !devoice sfan5 09:06 PilzAdam Hello everyone! 09:07 enchilado HELLO PILZADAM 09:07 ImQ009 TheLastProject, HAY GUY 09:07 ImQ009 :( 09:11 Calinou noo... bronies invaded this channel 09:31 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix gettext memory leaks d859ad7ed7 2013-05-10T02:31:00-07:00 http://git.io/YXnZNg 09:35 PilzAdam Zeg9, you screwed your progressbar branch :-) 09:35 Zeg9 I noticed, thanks... 09:36 Zeg9 Any way to get the diff from a commit, and apply it as a new commit ? -.6 09:36 PilzAdam I just need to cherry-pick this commit, right? https://github.com/Zeg9/minetest/commit/d1e50a1230a081d30aca69142f5b98ffb642e703 09:36 Zeg9 -.-* 09:36 PilzAdam bbl 09:36 Zeg9 Yes that one, but seems there are some problems in it... 09:37 Zeg9 and wgettext has memory leaks apparently 09:41 Zeg9 Why /me had this stupid idea of rebasing when I fixed the damn clouds 09:52 MarkehMe Hey @all wondering if anyone can give me some assistance, in compiling on the ye' Macintosh? CMake Error at cmake/Modules/FindOpenGLES2.cmake:44 (create_search_paths): Unknown CMake command "create_search_paths". Call Stack (most recent call first): src/CMakeLists.txt:175 (find_package) 09:54 Zeg9 What's your cmake version? 09:55 MarkehMe cmake version 2.8.10.2 09:55 Zeg9 Maybe disable OpenGLES if you aren't going to use it 09:56 MarkehMe Good idea, I'll give that a whizz -- thanks for your help @Zeg9 10:00 kahrl It appears that FindOpenGLES2.cmake was copied from ogre but not everything it uses was copied 10:01 kahrl create_search_paths is defined in ogre's FindPkgMacros.cmake 10:03 Zeg9 That's sad cross-compiling for mac is hard to put in place 10:04 MarkehMe It's a pain in the ass, mainly because to get to the dev tools you have to install XCode which is hhuuggee.. 10:05 MarkehMe To get X11 on the latest mac os x you have to install XQuartz 10:05 MarkehMe I've been writing out everything I've done so I'll have a little tutorial here if anyone will want it in the future.. 10:05 Zeg9 When I think they use GCC and other open source software(darwin kernel etc)... 10:06 Zeg9 PilzAdam, fixed history and leaks: https://github.com/minetest/minetest/pull/716 10:12 Zeg9 Hi kaeza 10:12 kaeza hey Zeg 10:12 kaeza how's it goin'? 10:13 Zeg9 Fine, now. 10:14 VanessaE boo 10:14 * kaeza runs away in panic 10:14 VanessaE haha 10:15 kaeza (not because of your boo... just seeing yer face is enuff) 10:15 * kaeza hides 10:15 VanessaE hay! 10:15 VanessaE why you-- 10:15 kaeza :D 10:16 kaeza still can't sleep I see 10:17 VanessaE actually I slept 10:19 kaeza Zeg9, that new loading bar is excellent 10:20 Zeg9 Ah, thanks, with the time I spent on it :p 10:20 kaeza also, it's almost as if you were in the game all the time with the moving clouds 10:21 kaeza I noticed there's a brief black screen just before the progress bar is shown. was that fixed in your new pull request? 10:22 Zeg9 Yes, exactly this is why that pull request is for 10:22 Zeg9 It also fixes new clouds being generated every time the main menu changes 10:23 kaeza nice 10:33 PilzAdam Zeg9, AWESOME! 10:34 PilzAdam just on detail: are the FPS of the not menu clouds limited? 10:34 PilzAdam *one 10:34 Zeg9 I think, I used the loops that were already there 10:34 Zeg9 And there are some wait/sleep calls there, so yes, they are limited 10:35 PilzAdam I mean like this: https://github.com/minetest/minetest/commit/5f88cd98ada8fd59e4db68e969e17c09342c4ece 10:36 Zeg9 https://github.com/Zeg9/minetest/blob/e8513e6f0cd583b64c4388be80dc1b02d81c1af1/src/game.cpp#L1074 10:37 Zeg9 Maybe it's not the best way to do it, but it was already there.don't worry it won't use 100% of cpu 10:38 PilzAdam it would be better if it would use fps_max setting (like in the main menu) 10:39 Zeg9 Well, I'll try... 10:39 * PilzAdam feels bad because he always finds something that isnt perfect... 10:40 VanessaE well, there is a reason why you earned the nickname you've gained :) 10:40 sfan5 http://en.wikipedia.org/wiki/File:Tearing_(simulated).jpg is by VanessaEzekowitz :O 10:40 VanessaE sfan5: yes, it is 10:40 Calinou trollface.jpg is by me 10:40 Calinou 10:43 Exio sfan5: who is that VanessaE? ;P 10:43 VanessaE Exio: just some random nerd who codes boring mods and drives people crazy :) 10:44 Zeg9 Calinou, sadly there is no author there: https://en.wikipedia.org/wiki/File:Trollface.jpg 10:44 Zeg9 it still looks beautiful 10:46 Calinou that image always looked like it had a virus in it 10:47 Zeg9 "You have choosen to download: trollface.exe." 10:52 Zeg9 PilzAdam, do you *really* think it is needed?... 10:53 sapier http://ompldr.org/iaWQyeA ingame mod management tab (prototype only) 10:55 Zeg9 Nice, not sure the description thingie will work with freetype :p 10:56 Zeg9 sapier, ^ 10:56 sapier it's a prototype suggestion ;-) 10:56 sapier and it's in game what you see works 10:57 PilzAdam Zeg9, what is the actual framerate you get? 10:57 PilzAdam (for the clouds) 10:57 sapier "works" meaning can be displayed 10:57 PilzAdam IIRC it was something about 600 for the menu clouds before adding the FPS limit 10:57 PilzAdam (and there was a sleep too) 10:57 Zeg9 float frametime = 0.033 ==> approx. 30 FPS 10:58 VanessaE given how slow they move, anything more than ~10fps for the clouds is probably excessive 10:59 kaeza hmm... 20% cpu while in the menu 11:00 PilzAdam Zeg9, is there any good reason that hinders you from adding the limit set by fps_max? 11:00 Zeg9 I don't know if I am lazy is a good reason, actually 11:00 Zeg9 kaeza, this isn't related to my changes... 11:00 kaeza I know 11:01 kaeza I just never bothered to see the cpu usage in the main menu 11:03 kaeza IMHO it can be left as-is now, and add the limit later if it's too much work 11:03 kaeza but whatever :P 11:03 Zeg9 Trying to do the limit but if it doesn't work, will be made later... 11:04 Zeg9 I see no difference as without this, except the code has 10 more lines 11:05 PilzAdam set fps_max = 1 in minetest.conf, then you see a difference 11:06 Zeg9 Who the hell would set that... Never mind, if you wish, I'll update the commit 11:07 lordcirth PilzAdam: so I could check my performance by setting fps_max to 200 and seeing if my comp can actually do that? 11:07 VanessaE don't use fps_max in the menu clouds, that's stupid 11:07 PilzAdam yes, but increasing the view range is better 11:08 VanessaE use some hard-coded max - menu clouds don't have nearly the randomness of the in-game environment 11:08 lordcirth PilzAdam: I use R ingame to set to max render distance - can this max be raised more in .conf? 11:09 PilzAdam R = "draw all nodes"; use + and - to increase/decrease the view range 11:11 lordcirth PilzAdam: oh ok cool 11:15 Zeg9 PilzAdam, done, separate commit or amend? 11:15 PilzAdam I squash them when merging 11:16 Zeg9 k 11:17 lordcirth So I need textures and models for my wireless transmitters and receivers, ideas? I was thinking some kind of antenna 11:18 Zeg9 antenna with parabola maybe 11:18 VanessaE "parabolic antenna"* 11:19 Zeg9 Thanks 11:19 lordcirth Zeg9: as model, or flattened to a texture? I don't think I have the skills for either 11:19 Zeg9 Cubic model/nodebox 11:19 VanessaE flattened to a texture As a model! 11:19 VanessaE :D 11:19 Zeg9 lol 11:20 Zeg9 Hi, john 11:21 Zeg9 Should I send you a copy of every message in a PM? 11:27 Zeg9 PilzAdam, is there still anything bad in my pull request ? :p 11:29 Calinou VanessaE: 10fps would make the thing feel slow 11:29 Calinou but it looks like menu FPS aren't capped 11:29 Calinou unless forcing vsync 11:29 Calinou they should be capped with fps_max 11:29 Calinou default being 65 11:30 Calinou lordcirth: fps_max 0 is no limit 11:30 Calinou VanessaE: hard-coding is bad 11:30 VanessaE cap to fpx_max or 30, whichever is lower. 11:30 VanessaE fpx* 11:30 VanessaE ... 11:30 Calinou 30 is stupid 11:30 VanessaE ok 24 then. 11:30 Calinou you'll definitely see clouds not moving fluidly 11:30 Calinou even worse 11:30 Calinou just limit to fps_max 11:31 Calinou it's supposed to be (refresh rate) + 5, refresh rate being 60 99% of the time 11:31 VanessaE my fps_max is set to 200 (effectively, uncapped) 11:31 Calinou got a 120hz? set it to 125. 144? 149. 11:31 Zeg9 Calm down, it uses fps_max now... 11:32 PilzAdam Zeg9, bbl, will look at it then 11:32 Zeg9 k 11:32 Calinou remember, there are end users 11:32 MarkehMe I'm off now, thanks again @Zeg9 for your help :-) 11:32 Zeg9 Bye 11:33 Calinou \o/ 2D accel being insanely slow 11:34 lordcirth Is there any sort of nodebox editor other than typing numbers in init.lua? 11:35 Zeg9 Yes 11:35 lordcirth Zeg9: where? 11:35 Zeg9 http://forum.minetest.net/viewtopic.php?id=2840 11:36 lordcirth Zeg9: great thanks 11:42 StarBlessed So what's been going on everyone? :) 11:44 iqualfragile not too much sleep over here 11:44 StarBlessed Ahhhh. Okies. There was a burst of chatter then it stopped. LOL 11:44 Zeg9 brb 11:48 lordcirth StarBlessed_: well, I'm going to publish wireless digiline relays soon 11:49 StarBlessed Oh, Nice :) Im still trying to figure out Technic. Im working on a video for it. 12:19 * Zeg9 is back. Hi. 12:32 jojoa1997 hi guys 12:32 lordcirth jojoa1997: hi 12:33 Zeg9 Hi, jojoa1997 12:33 jojoa1997 hi how is minetest going? 12:34 lordcirth jojoa1997: its going great. I'm modding it right now 12:35 jojoa1997 what is this? https://github.com/minetest/minetest/commit/3b1c3ac678157a1b7b7c17769499bec53868c9a9 12:37 PilzAdam jojoa1997, a commit 12:37 jojoa1997 no duh 12:37 dante123 !up minetest.info.tm 12:37 MinetestBot minetest.info.tm:30000 seems to be down 12:38 dante123 !up minetest.info.tm 12:38 MinetestBot minetest.info.tm:30000 seems to be down 12:39 dante123 !up minetest.info.tm 12:39 MinetestBot minetest.info.tm:30000 seems to be down 12:40 dante123 hey is minetestbot down??? cause my server seems to be up 12:40 dante123 !up minetest.info.tm 12:40 MinetestBot minetest.info.tm:30000 seems to be down 12:40 kaeza are you sure you are using correct ip/port? 12:41 dante123 yes 12:41 dante123 was working fine last night 12:41 dante123 !up minetest.info.tm 12:41 MinetestBot minetest.info.tm:30000 seems to be down 12:41 MinetestBot 127.0.0.1:30000 seems to be down 12:41 PilzAdam dante123, stop abusing the bot 12:41 dante123 does that mean bot is down???? 12:41 kaeza !up vanessae.mine.bz 12:41 MinetestBot vanessae.mine.bz:30000 is up (0.322ms) 12:42 PilzAdam !ignore dante123 12:42 dante123 how am I abusing it 12:42 lordcirth you'd think the bot would be smarter than that 12:42 kaeza dante123, use PM 12:42 dante123 Im trying things on my end, then seeing if it made a difference 12:43 PilzAdam dante123, you are spamming this channel by "trying" 12:43 PilzAdam that is not allowed 12:51 Zeg9 What do you think about these new colors? http://ompldr.org/vaWQzdQ 12:52 PilzAdam what new colors? 12:52 Zeg9 look on the screenshot, progress bar 12:52 PilzAdam oh, the background of the bar is not black 13:01 sfan5 Zeg9: looks better than black IMO 13:01 Zeg9 Should I put this in #716 ? 13:01 PilzAdam its a really minor detail 13:01 PilzAdam I guess nobody really cares 13:02 Zeg9 This is why I don't want to make a new pull request for it 13:03 PilzAdam well, push it if you want 13:03 PilzAdam (in a extra commit) 13:03 PilzAdam I already have a squashed version ready 13:03 Zeg9 Pushed 13:03 PilzAdam sfan5, can I merge it then? 13:03 sfan5 PilzAdam: link? 13:05 PilzAdam https://github.com/PilzAdam/minetest/tree/progressbar2 13:06 sfan5 PilzAdam: looks fine to me, merge it if it works 13:06 Warr1024 I need to rebase my merge request against the latest master; do I have to submit a new request, or can I update the old one? 13:07 PilzAdam Warr1024, force push to the same branch 13:07 Warr1024 ah, ok 13:07 Warr1024 so the merge request doesn't create its own branch automatically? 13:10 PilzAdam no 13:10 PilzAdam it uses the branch you create it from (of your repo) 13:12 MinetestBot GIT: Zeg9 commited to minetest/minetest: Add clouds to all loading screens and better progress handling 81c863ac4d 2013-05-10T06:04:21-07:00 http://git.io/X5qJqg 13:13 PilzAdam bbl 13:15 Warr1024 crap, I thought it would create a separate branch like gitorious; mine is pointing to master. 13:15 Warr1024 do I need to close and reopen if I want to change the branch? 13:15 Zeg9 No you don't 13:15 Zeg9 just push to the related branch and it will update automatically 13:16 Warr1024 that's the problem 13:16 Warr1024 the related branch is currently master, which I want to track upstream master 13:16 Warr1024 else this will be confusing if I have more than 1 fix to contribute. 13:18 Zeg9 You shouldn't use master for pull requests 13:18 Zeg9 I tried, just do not do that 13:20 Warr1024 ok, #713 closed and replaced with #717. 13:35 zRokh hi 13:38 zRokh yo cisoun czech this out :D 13:38 zRokh http://www.youtube.com/watch?v=BFvHHFK4Oz4 13:38 cisoun already seen ;) 13:38 zRokh rlly? 13:38 zRokh RWJ? 13:38 zRokh =O 13:39 cisoun "RWJ" = 13:39 cisoun ? 13:39 Kacey !up 67.190.14.129 13:39 MinetestBot 67.190.14.129:30000 is up (0.274ms) 13:39 zRokh RayWilliamJohnson 13:39 cisoun Oh, I don't watch his podcasts. 13:39 Kacey yay come check out my creative mode server guys 13:40 zRokh I AM TEH REALZ ZROHKA! 13:42 zRokh [ -- UPDATE -- ] zRokh has a new Avatar on Youtube (http://www.youtube.com/user/zRokh) 13:43 Zeg9 [ -- UPDATE -- ] zRokh has been muted on irc 13:43 zRokh [ -- Like -- ] 13:44 kaeza zRokh, http://www.wrestleenigma.com/wp-content/uploads/2012/11/z8gWA.png 13:44 zRokh [ -- Like -- ] 13:48 arsdragonfly hey guys 13:48 arsdragonfly I'm trying to squash multiple commits 13:49 RealBadAngel zRokh, you know what puddle jumper is? 13:49 arsdragonfly when I enter git rebase -i it says "noop" 13:49 zRokh huh? 13:49 arsdragonfly how should I squash it then ? 13:50 RealBadAngel http://www.youtube.com/watch?v=Oqx9hqpFykM 13:50 RealBadAngel those are puddle jumpers :P 13:52 RealBadAngel and something more in stars theme: http://i.imgur.com/KrqC9RM.png 13:52 zRokh http://dat.has.no/thing/to-do/with/puddles.htm 13:53 RealBadAngel zRokh, watch Stargate series, you will understand 13:53 Kacey RealBadAngel, is that installed on a server yet? 13:53 zRokh oh, so its from Stargate : Atlantis ? 13:53 zRokh seen it... 13:53 zRokh maybe 1-2 episodes... 13:54 RealBadAngel there are 10 seasons x 22 episodes of Stargate SG-1, 5 seasons of Stargate: Atlantis and 2 seasons of Stargate: Universe 13:54 RealBadAngel and you watched 1 or 2? 13:55 RealBadAngel from one of the longest SF series ever? 13:55 RealBadAngel shame on you :P 13:55 zRokh im more of a... ugh... 13:55 zRokh well i watched another space tv show... 13:55 zRokh dont remember the name... 13:56 RealBadAngel Kacey, not yet, its from my playground 13:56 zRokh oh yeah, Farscape 13:56 zRokh :D 13:56 zRokh John Crichton, Pilot, D'Argo and many more... :D 13:56 zRokh FUN 13:58 zRokh RealBadAngel: what do you think of my NEW YouTube avatar? 13:58 zRokh http://ompldr.org/vaWQ0aA/avatar_zRokh.jpg 13:58 RealBadAngel its ok 13:58 zRokh yay :D 13:58 zRokh thanks 13:59 zRokh this is the old one (drawn yesterday) 13:59 zRokh http://ompldr.org/vaWN2OQ/asdf.jpg 14:00 zRokh #progreseuz 14:00 RealBadAngel i must say that what you call old one is better 14:00 zRokh o.o 14:00 zRokh HOW?! 14:00 RealBadAngel how, how, imho 14:00 zRokh -.- 14:00 RealBadAngel more... avatarish 14:00 zRokh im gonna make a NEW one soon :D 14:01 zRokh until its GREAT.mpeg 14:01 * arsdragonfly squashed the commits with git push --force 14:01 arsdragonfly https://github.com/minetest/common/pull/44 14:01 RealBadAngel are you sure your Jedi trick will work on github? ;) 14:02 arsdragonfly it worked perfectly 14:03 arsdragonfly better than I had expected, those previous commits simply disappeared 14:03 RealBadAngel either force is strong with you or Git is so weak creature ;) 14:04 arsdragonfly anyway I'm rebooting now 14:04 arsdragonfly brb 14:09 zRokh [ -- Like -- ] Ghost k -Stop (blue remix) --- http://www.youtube.com/watch?v=cZ3LjEySwdQ 14:11 Warr1024 hm, I just noticed that out of the corner of my eye, I'm seeing missing meshes in the distance, with FOV=120 14:11 Warr1024 is that a symptom of the mesh generator not taking my FOV setting into account? 14:12 * Zeg9 is so bored. Maybe he'll try technic, it's been a while - what has changed ? 14:13 Warr1024 Zeg9: is that technic mod pretty complete? 14:13 Zeg9 Too much stuff imo :p 14:23 iqualfragile yeah, it should be split in my opinion 14:24 Zeg9 iqualfragile: or distributed as a game... 14:27 iqualfragile john_minetest: haha, windows user! 14:31 arsdragonfly background[,;,;] 14:31 arsdragonfly ^ Use a background. Inventory rectangles are not drawn then. 14:31 arsdragonfly from luaapi.txt 14:35 arsdragonfly hi kaeza! 14:35 arsdragonfly http://imgur.com/Kbhq9if 14:35 arsdragonfly improved it a little bit 14:35 kaeza arsdragonfly, :O 14:35 kaeza nice! 14:36 arsdragonfly but according to luaapi.txt, 14:36 arsdragonfly using background[] will make inventory rectangles not drawn 14:36 kaeza yep 14:36 arsdragonfly you see, it's not true :( 14:36 kaeza you can draw them yourself in the bg image 14:36 kaeza hm? 14:37 arsdragonfly the inventory rectangle is still there 14:37 kaeza nope 14:37 kaeza that's a textbox 14:38 kaeza hmm... would be nice to be able to specify text color and background state for individual textboxes 14:38 arsdragonfly yup 14:38 lordcirth My wireless mod is now on git: https://github.com/lordcirth/minetest-wireless 14:56 PilzAdam Warr1024, you are basically spamming our pull request log, but thats seems to be ok, everyone does 14:58 celeron55 github is the one storing and serving them so whatever 8) 15:04 * sfan5 watching "Game Dev Tycoon 10" by Xisuma when suddently in the YouTube transscript: "and uh... refrigerators in the feedback ends" 15:10 Jordach hey all 15:14 smoke_fumus celeron55: hmm. i was thinking. if you have problem merging more verticles with same texture because of lightning, this probably could be because of 2 reasons. 1. you merge their smoothing groups as well meaning you forgetting vertice's normas rotation 15:14 smoke_fumus *normal 15:14 smoke_fumus actually this is one reason 15:14 smoke_fumus :D 15:21 kaeza1 wtf... stupid modem keeps switching to EDGE connection >:( 15:21 kaeza1 (which seems to be actually faster than H[D]SPA/whatever that is) 15:22 Jordach kaeza1, lol EDGE, who uses that with 4G these days 15:22 kaeza1 Jordach, 3G :( 15:22 Jordach zing, we get 4G here 15:23 kaeza1 actually, I think dialup would be faster than this thing 15:23 Jordach and ive forgotten what i was going to do 15:23 * kaeza1 pokes Jordach to make another hand-drawn TP :D 15:23 Jordach fuck that 15:23 Jordach dont even have a scanner anymore 15:24 kaeza1 camera? 15:25 Jordach nope. 15:30 * Jordach wants to try a genesis style pack 15:31 lordcirth Someone want to test my wireless mod, and tell me if its ready for mod-releases forum? 15:31 lordcirth https://github.com/lordcirth/minetest-wireless 15:32 Jordach kaeza1, http://www.planetminecraft.com/texture_pack/pippens-hand-drawn-texture-pack-x64/ 15:32 Jordach someone elses, go get it converted :) 15:36 rubenwardy hi all 15:37 arsdragonfly hi 15:39 rubenwardy Zeg9: have you seen my pm 15:39 Zeg9 Hi, not yet 15:39 Zeg9 reading 15:39 Zeg9 Oh yeah, right, I saw it didn't work, forgot to fix it. 15:40 Zeg9 Thanks ! 15:41 rubenwardy make sure you copy the link I sent. Do not go to it 15:41 rubenwardy just copy it straight from PM 15:42 arsdragonfly http://hashibami.nobody.jp/ 15:42 arsdragonfly talking about texture packs, I once loved this one SOOOO MUUUCH 15:43 lordcirth rubenwardy: thanks for making that nodebox editor, its really handy 15:43 rubenwardy you are welcome :P 15:43 Zeg9 rubenwardy, I have a better one: forum.minetest.net/search.php?action=search&author=Zeg9&search_in=topic&forum[]=11&show_as=topics 15:44 rubenwardy I was trying to do that 15:44 rubenwardy thanks 15:44 Zeg9 oh wait... it also shows when I am author of posts. 15:44 Jordach Zeg9, the author 15:45 rubenwardy it is search_in 15:45 rubenwardy not show_as 15:45 rubenwardy meh 15:46 rubenwardy never minbd 15:46 Jordach arsdragonfly|pho, bookmarked that artist 15:47 Zeg9 Fixed, see the new signature :D 15:47 Jordach btw, if you tell Calinou something, dont let it be something he can troll you with 15:47 Zeg9 Example? 15:48 Jordach he did last nigt 15:48 Jordach night 15:48 Jordach when i was rigging some models, i said; im boning xyz 15:48 Jordach (not thexy.z) 15:48 Calinou lol 15:48 * Jordach waits for inkscape 15:48 rubenwardy I can not see it 15:48 rubenwardy Zeg9, it just renames 15:49 rubenwardy I use http://forum.minetest.net/search.php?action=search&author=rubenwardy&search_in=topic&forum[]=11&show_as=topics&keywords=[mod] now 15:50 PilzAdam new win32 build with the new progress bar: http://forum.minetest.net/viewtopic.php?id=4547 15:50 Jordach PilzAdam, SWEET 15:50 Zeg9 8D 15:50 Jordach i might experiment with inkscape on a tp 15:51 rubenwardy You have a lot more mods than me :D 15:51 * Jordach considers a dubstep mining item 15:51 bcnjr5 NO 15:52 Zeg9 Yeah, as said in my signatures, I have too much mods... lol 15:52 Jordach it starts at the bottom. then top tier is skrillex bass cannon 15:53 Jordach annnialates nodes in a 12x12x12 areas 15:53 rubenwardy you can never have to many mods 15:53 Jordach -s 15:54 Zeg9 Lol, I remember the mine trap... 15:54 Jordach thats the first time this has happened 15:55 Jordach clementine crashed D: 16:00 sfan5 achievement get again: crash chrome by dragging a tab to on external window 16:01 Jordach achievement get: get the achievement get window! 16:01 Zeg9 I read it 3 times to understand it 16:01 * Jordach lols 16:01 Zeg9 No comment. 16:01 Zeg9 brb 16:02 zRokh hi 16:02 * zRokh is earning money on http://www.bux.to 16:03 PilzAdam stop the spam 16:03 zRokh its not spam =) 16:03 zRokh its advertising! 16:03 zRokh 2 different things 16:04 zRokh spam = Flooding websites, advertising = giving websites 16:06 thexyz Jordach: well, i've set hilight on "xyz" anyway 16:06 Jordach oh shit 16:06 Jordach well thats a genius statement 16:06 Jordach or, well, that helps 16:10 rubenwardy_ meh 16:12 Jordach hey rubenwardy 16:12 rubenwardy hiya 16:18 Mati^1 hi 16:20 Jordach hello 16:22 Calinou lol zro 16:22 Calinou oh he left 16:26 bcnjr5 http://www.explainxkcd.com/wiki/images/6/6b/coupon_code.png 16:27 Jordach oh god that image :) 16:30 sokomine do we have an ignore-command in mt? 16:30 PilzAdam yea 16:30 Calinou no? 16:30 PilzAdam /ban 16:30 Calinou lol 16:30 Calinou PilzAdam and his sarcasm 16:30 rubenwardy :command: '/help -l' 16:32 Jordach Calinou, you can talk :) 16:32 Jordach typing // gives a single / 16:32 Jordach /see 16:33 Jordach hai VanessaE 16:37 VanessaE hi all, again. 16:38 Jordach he gettin old! 16:39 sokomine these users don't have the ban priv :-) 16:40 sokomine i'd really love to tell some people to just ignore each other. they do not manage to do so on their own. it's doubtful weather they really would make use of a technical means to help them...but at least it would then be possible to tell them to and to demand better behaviour 16:41 sokomine some people may need it. ok, even if it's included in the game now, it wouldn't be available on redcrabs server :-( 16:42 rubenwardy_away brb 16:42 rubenwardy It works! 16:43 sokomine beeing away? :-) or what did you work on? 16:43 Jordach sokomine, what have you been smoking? redcrabs place will never upgrade 16:43 rubenwardy I added two buttons to HexChat: "login" and "away" 16:43 rubenwardy The login button ghosts, nicks and identifies me 16:44 Jordach ^ is a lazy bastard 16:44 rubenwardy the away button msgs "brb" to #minetest, marks me away and changes my nick to rubenwardy_aqay 16:44 rubenwardy *away 16:44 sokomine jordach: i've seen an occasional redcrab! he's replied to postings! (ok, only on his forum, but anyway...) 16:44 rubenwardy Might add a "potato" one 16:44 Jordach omg 16:45 * Zeg9 was bored 16:45 Jordach dafuqw 16:45 Jordach -q 16:45 Jordach -w* 16:45 sokomine do some more animal models, zeg9, then :-) 16:45 Zeg9 ZegBot, leave this channel it is not for you 16:45 Jordach oh jesys 16:45 Jordach jesus* 16:45 Zeg9 What animals could I make... 16:45 rubenwardy You crazy? 16:45 Jordach Zeg9, fix my damn model 16:46 Zeg9 Wut model? 16:46 Jordach the one seen here 16:46 Jordach http://forum.minetest.net/viewtopic.php?id=5900 16:46 Jordach but i need to upload my current blend. 16:47 sokomine a goat would be great :-) squirrels and rabbits would be very nice as well. those are all rather small animals - they work better than huge ones 16:47 sokomine people would certainly love to see cats around as well 16:48 sokomine ok. have to go now. until later 16:48 Zeg9 See you 16:48 sokomine would be great if there where more models :-) perhaps even those strange aliens 16:49 Zeg9 Oh, aliens. They could spawn in ufos. 16:49 sokomine yes, jordachs alien might fit well into one of your ufos :-) 16:50 Jordach sokomine, incorrect: bulbapedia.bulbagarden.net/wiki/Gardevoir_(Pokémon) 16:50 Jordach http://bulbapedia.bulbagarden.net/wiki/Gardevoir_(Pokémon) 16:50 Jordach fixed 16:51 Zeg9 I don't want him to spam, so leave now, zegbot 16:51 ZegBot Powered by IE. 16:51 ZegBot Bye ! :( 16:51 PilzAdam Zeg9, please no more bots 16:53 Zeg9 Don't worry. 16:55 rubenwardy hmm... what shall I do... 17:01 rubenwardy hmmm.... 17:05 VanessaE Zeg9: personally, I think the progress bar for media downloading should display a percentage. 17:19 Calinou same 17:26 VanessaE bbl 17:31 Zeg9 When creating a game from scratch, do you recommend calling the main mod default, or by the name of the game? 17:32 rubenwardy up to you 17:32 Zeg9 That helps... Let's ask the god of randomness. 17:32 rubenwardy normally the main mod is default 17:32 rubenwardy and any additional content is in the name of the game mod 17:33 Zeg9 Yeah but as I said before I'm writing everything from scratch (actually I'm going to make another planet) 17:33 PilzAdam do not call it default 17:34 Zeg9 ok 17:34 PilzAdam this is like the worst thing you can do 17:38 Zeg9 Why does creative depend on default ?! 17:38 PilzAdam Zeg9, because of the hand 17:39 Zeg9 I see... 17:40 PilzAdam soft depends would work here too 17:47 dante123 !up minetest.info.tm 17:47 MinetestBot ... 17:48 dante123 PilzAdam, could you please try the minetest bot for me (since you made it ignore me) so I can see if the server is up and my students can login later 17:49 PilzAdam no 17:49 dante123 any particular reason or you just being a jerk today 17:49 rubenwardy !up minetest.info.tm 17:49 MinetestBot minetest.info.tm:30000 seems to be down 17:49 dante123 thanks rubewardy 17:49 rubenwardy welcome 17:50 PilzAdam dante123, because you tend to abuse the bot 17:50 dante123 One damn time.....I tried it like 4 times and that consitutes abuse. If I was doing it all the time....then I could understand your whining. 17:51 dante123 I don't come in here looking to cause problems. But I think you are on a powertrip or something today. 17:52 PilzAdam dante123, I also havent added you to the ignore list 17:52 dante123 Is it possible that the dns relay of minetest.info.tm jas expired. 17:53 dante123 PilzAdam, seriously what's your beef with me? The only reason I tried the bot four times in a row is because after each time I tried making a change to see if I had resolved the issue. And its been weeks since I last tried it even once. 17:53 dante123 So I hardly think that constitutes a tendency to "abuse the bot" 17:53 PilzAdam why dont you PM then? 17:54 dante123 I don't understand what you mean. PM who? 17:54 PilzAdam MinetestBot 17:54 dante123 I didn't know you could. 17:54 dante123 Now I do. Thanks for the information. 17:54 PilzAdam /msg MinetestBot !up your.server.net 17:54 rubenwardy has anyone made a capture the flag mod? 17:55 dante123 Okay. Thanks. 17:55 PilzAdam !unignore dante123 17:55 GhostlyDeath The best starting position is a spot very high in the sky with damage enabled 17:56 GhostlyDeath Starting with a bunch of blocks that can be placed before you hit the ground =P 17:56 PilzAdam GhostlyDeath, are you talking about spawning too high above the ground when creating a new world? 17:57 GhostlyDeath Well, normally you spawn on the ground in most cases 17:57 GhostlyDeath except when a giant chasm is carved out beneath you 17:58 PilzAdam you can also spawn inside a tree like this 18:00 rubenwardy Should I make my capture the flag mod a mod or game? 18:00 PilzAdam a game 18:00 PilzAdam since I guess you dont need the whole minetest_game in there 18:01 PilzAdam but if you want the normal minetest gameplay, then make it a mod 18:03 dante123 VanessaE or someone helped me setup the FreeDNS for minetest.info.tm and I run the cron job but still cant get into server even though it is up and running and I have opened ports for it (DMZ actually) Any troubleshooting suggestions? 18:03 Jordach dante123, is WAN Blocking enabled again? 18:03 Jordach that fixed it last time 18:03 dante123 okay let me check that...... 18:04 dante123 thanks Jordach....btw I think you replied a message of mine on Google+ minetest community today 18:04 Jordach hm? 18:04 Jordach oh, the teaching post 18:04 Jordach right 18:05 Jordach dante123, https://plus.google.com/u/0/communities/106575839026127991394/stream/da9922d0-f374-4d34-b1f2-16c73fe14f5c 18:05 Jordach or https://plus.google.com/u/0/102829287987736534937/posts/De1eM1snVN4 18:06 dante123 wan blocking is not enabled....so that shouldnt be the issue. Could the freedns thing for minetest.info.tm expire or something? 18:08 dante123 /msg MinetestBot !up minetest.info.tm 18:08 Jordach !up minetest.info.tm 18:08 dante123 /msg MinetestBot !up minetest.info.tm 18:08 MinetestBot minetest.info.tm:30000 seems to be down 18:09 Jordach dante123, just do what i did 18:09 dante123 sorry space was there 18:09 dante123 okay gotta get back to class will work on it later 18:09 dante123 thanks all 18:22 rubenwardy How can I make it so I add nodemeta when a player places a node, which contains their name? 18:23 PilzAdam rubenwardy, see locked chest 18:28 MinetestBot GIT: PilzAdam commited to minetest/minetest: Fix memory leak by dropping sky 782d06be46 2013-05-10T10:12:24-07:00 http://git.io/SyJ5Ug 18:30 GhostlyDeath Is there a random start position option? 18:30 GhostlyDeath Starting in the same spot is rather boring 18:30 PilzAdam static_spawnpoint = 18:30 PilzAdam in minetest.conf 18:32 GhostlyDeath I presume if it isn't specified it defaults to 0,0,0 18:34 PilzAdam no 18:34 PilzAdam its randomly if it isnt specified 18:50 sokomine on minecraft classic servers, lava survival is a very popular game mode. i wonder weather we could/ought to offer something like this as well 18:50 Calinou who plays MC classic? ._. 18:50 Calinou it's easy to do sokomine :P 18:50 Calinou put people in a room made of unbreakable blocks, randomly put lava 18:50 Calinou last standing wins 18:50 sokomine ,-) 18:51 sokomine yes, it could be easily done. perhaps it would make some younger players happy 18:51 Calinou like, only 12yos play that kind of game? :< 18:51 sokomine the lava there usually comes from one fixed points, and building bunkers in advance helps to survive 18:51 sokomine not really, but they do perhaps have the most fun with it 18:53 sokomine there are different strength of lava. the mildest form does not destroy any blocks, while the most violent one will eat through two blocks of most material as long as they're not the most strongest materials 18:56 * Calinou has 152516 candies and 1721295 lollipops 18:57 * Calinou ate 346141 candies and threw 140 candies on the ground 18:57 * Calinou emptied the candy merchant's lollipop stock once 18:58 rubenwardy Jordach: My last day of school tomorrow on thursday 18:59 rubenwardy et toi? 18:59 Jordach rubenwardy, good for you 18:59 rubenwardy You are year 11 right? 18:59 * Jordach has to stay on til the end of the year 18:59 rubenwardy really? After next thursday we only have to come in for exams 18:59 * sokomine thinks that calinou has way too much candies and takes some 19:13 Jordach and you can change the direction of this train by your thoughts: http://i.imgur.com/TnfzrDD.gif 19:14 PilzAdam actually by looking at a different spot 19:14 Jordach yes satan 19:15 Jordach PilzAdam* 19:15 khonkhortisan What if it was actually moving in both directions? 19:16 khonkhortisan I see it breathing 19:25 khonkhortisan MinetestBot, The sky is falling! 19:25 khonkhortisan "Fix memory leak by dropping sky" 19:26 kaeza so they were wrong! 19:26 kaeza the end of the world was not 2012-12-21! 19:28 PilzAdam ooops 19:28 kaeza oh hell 19:28 * PilzAdam caused the end of the world 19:28 PilzAdam Jordach was right.... 19:28 VanessaE hi all. 19:28 kaeza more old topic bumps: http://forum.minetest.net/viewtopic.php?pid=89443#p89443 19:28 khonkhortisan hello end-worlder 19:29 kaeza hey V 19:29 VanessaE kaeza: closed. 19:29 Jordach 8 posts to 3000 19:29 VanessaE there needs to be some kind of timeout for a topic - if no replies in like 6 months, it's probably safe to close :) 19:30 khonkhortisan excluding locked ones ofc 19:30 kaeza Jordach, SOON: http://forum.minetest.net/profile.php?id=3782 19:31 PilzAdam khonkhortisan, locked == closed 19:31 VanessaE kaeza: at the rate jojo posts, that'll be just a couple of days.. :) 19:31 Jordach This is bullshit: I am not leaving for Good. I am just taking a break. Will be back this summer. And I am still developing MiniTest. 19:31 rubenwardy bye all 19:31 kaeza VanessaE, hah 19:36 Jordach http://forum.minetest.net/viewtopic.php?pid=89448#p89448 19:48 lordcirth Trying to cook glue into fiber in an LV furnace - its lighting up but doing nothing 19:49 lordcirth it works fine in a coal furnace 19:50 lordcirth RealBadAngel: I think I have a technic bug to report (stable branch) 19:58 Jordach good news everyone 19:59 Jordach i got the bones to correctly work 19:59 Jordach the mesh deforms as planned 19:59 Jordach BUT 19:59 Jordach bugged texture :( 19:59 Jordach and i had to make separate bones for the hands 20:00 ShadowNinja !op ShadowBot 20:00 ShadowBot ShadowNinja: Error: I need to be opped to op someone. 20:01 VanessaE https://github.com/VanessaE/pipeworks/commit/b0d92dd358a6339504783fc0022e970b87af70fb 20:01 VanessaE yay 20:02 dante123 hi VanessaE 20:02 VanessaE hi 20:03 dante123 You were the one that helped me with freeDNS right/ 20:03 dante123 ? 20:03 VanessaE yes 20:03 dante123 Does that setup ever expire or get terminated 20:03 Calinou no, unless your IP changes 20:04 dante123 because I run the cron job, have my server in DMZ and no one can get into it today 20:04 dante123 not using minetest.info.tm or the actual ip 20:04 dante123 Not sure what is wrong. 20:04 dante123 It was working last night 20:04 lordcirth dante123: well if they can't connect with IP, its not a DNS problem 20:05 Jordach dante123, AH 20:05 Jordach remove the DMZ 20:05 Jordach we had this before, didnt we 20:05 Jordach progress: http://forum.minetest.net/viewtopic.php?pid=89456#p89456 20:06 dante123 Jordach ok removed it 20:07 Jordach !up minetest.info.com 20:07 MinetestBot minetest.info.com:30000 seems to be down 20:07 VanessaE .info.com? 20:07 Jordach !up minetest.info.tm 20:07 MinetestBot minetest.info.tm:30000 is up (0.400ms) 20:07 Jordach dante123, ^ 20:07 dante123 okay, i guess I have to remove then reapply 20:07 dante123 thanks Jordach 20:08 dante123 thanks VanessaE....especially for setting it up in the first place. 20:08 Jordach looks like another happy customer 20:08 VanessaE no prob 20:08 VanessaE at long as it works, right? :) 20:08 dante123 yes, I'll double what I paid you last time 20:08 dante123 2 x 0= $0 but my gratitude is double portion too! ;-) 20:09 * Calinou is playing xonotic on some public DM server 20:09 Calinou Jordach: want to play? :D 20:09 Jordach Calinou, nope. 20:09 Jordach Calinou, im almost at 3000 posts 20:11 VanessaE Jordach: can you try the latest pipeworks git and tell me if it behaves right with finite water? 20:11 Jordach fuck that shit 20:11 Jordach do i look like your slave? now make me a samic 20:11 Jordach sammich 20:11 VanessaE :P 20:11 sdzen now now jordach 20:12 sdzen just because we are the master race 20:12 Jordach sdzen, blue master race 20:12 * Jordach plays AoS 20:12 * sdzen did 20:12 sdzen until they wanted me to pay 20:12 sdzen then I was like 20:12 * sdzen fuck that shit 20:13 Jordach sdzen, http://buildandshoot.com 20:13 Jordach the beta is still alive 20:13 Jordach with a new master server 20:13 Jordach provided by the community 20:13 sdzen yes! 20:14 Calinou heh 20:14 Calinou someone should remake aos in minetest :P 20:14 Jordach Calinou, i tried that 20:14 lordcirth If I have a local git repo, cloned from digiline, then with a commit added, do I use "push" to submit a pull request? 20:15 Jordach john_minetest, try the mortar script 20:15 Jordach i can use it 20:15 kaeza Calinou, you can provide some tips for firearms :P 20:15 kaeza (code is welcome too) 20:16 Exio client side prediction 20:18 ShadowNinja Well... 20:18 VanessaE there, now pipeworks works right :) 20:19 VanessaE (I forgot that finite water was only a checkbox away in the settings menu) 20:22 Calinou Exio: that requires client side lua :P 20:22 Exio exactly 20:23 Jordach Calinou, http://i.imgur.com/wQibMUp.png 20:24 Jordach VanessaE, ^ 20:24 VanessaE saw it 20:25 Jordach VanessaE, the glitches are still about 20:25 * Jordach needs a certain MLP loving Taoki 20:25 Taoki MLP loving? 20:25 Jordach think 20:26 * sdzen like MLP 20:26 sdzen course Ive used it to justify cannibalism though 20:27 Jordach Taoki, could you fix the UV mapping for this model? http://www.mediafire.com/download.php?ac7hyolyzhey207 20:27 Jordach its a blend file 20:27 Taoki Perhaps later, not working on Minetest for now 20:27 * Taoki like MLP too ^^ 20:27 Jordach Taoki, no, i was working on this to teach me blender 20:28 Jordach and im no mood for completely re-assigning textures 20:28 Jordach although i can do that sunday 20:28 Exio isn't /me thid person 20:28 Exio third 20:28 * Jordach knows that Exio is correct 20:29 Exio so 20:29 Exio s/like/likes/ 20:31 * khonkhortisan narrates the story in third person, talking about the people but not as them. 20:32 * khonkhortisan , as the narrator, says hi. 20:32 khonkhortisan oh hello narrator 20:39 Jordach Taoki, how does one maunally specify which bones should move which parts of the mesh? 20:40 Taoki Jordach: Weight painting. See the vertex groups of each mesh... their influence represents each bone 20:40 Jordach which is where? 20:41 Jordach Taoki, pm me the info 20:41 Taoki Not much info. It's in the Mesh panel... the Vertex Groups area 20:44 Jordach found it 20:45 Taoki Each group there has the same name as its bone. The influence of each vertice on that group defines how much the given bone deforms it. See Weight Paint mode tor best ease 20:47 Jordach Taoki, see this ghosting around the problem bone? http://i.imgur.com/2itR8yI.png 20:47 Jordach and yes the UV is fucked 20:47 Taoki Not sure what that is, I don't use that bone display layout 20:49 Jordach Taoki, im seeing a heatmap of the model near the selected bone 20:49 MinetestBot GIT: PilzAdam commited to minetest/minetest: Fix memory leaks: delete font in main and GUIChatConsole e5781b5e34 2013-05-10T13:35:17-07:00 http://git.io/OAXVog 20:50 Jordach Taoki, http://i.imgur.com/8itRwKw.png 20:50 Taoki Jordach: You paintd a bad bone weight, it's not influencing properly 20:50 Taoki Can take some experimenting 20:50 Calinou thermal camera looking at a G610* 20:50 Calinou FTFY 20:50 Jordach Taoki, red is fully moving and blue is not 20:51 Taoki yes 20:51 Jordach right 20:52 Calinou * Taoki like MLP too ^^ 20:52 * Calinou just played on xonotic vehicle server 20:52 Calinou someone in my team was using pony model :P 20:53 Calinou btw, I doubt a pony once said "I see the flag", you probably recorded your voice and modified it :P 20:56 Jordach Taoki, cheers 21:02 Jordach Taoki, found out why the dress was moving: 21:02 Jordach http://i.imgur.com/P46VFuZ.png 21:02 Jordach the bastard was hiding D: 21:04 Calinou blender animation: gave up since 2010* 21:04 Calinou s/*/® 21:04 Jordach oh Calinou 21:04 Jordach you really make me lol half the tiome 21:04 Jordach time* 21:04 Calinou "before, I tried animating things with blender. but, that was before." 21:08 Jordach Taoki, the part is dark dark blue, but its still attached 21:10 Jordach it seems to be a area of influence issue 21:20 Jordach hold on 21:28 Jordach john_minetest, i might have fixed my bug 21:32 Jordach in fact, i got rid of that bug 21:32 VanessaE anyone here good with making an object respond to a mesecons signal? 21:32 Jordach now the rest of the model is garbled. 21:32 Calinou instead, you should rig buds 21:32 VanessaE I'd like to add support for turning pumps and valves on/off 21:33 Jordach Calinou, just fixed that too 21:33 VanessaE also, https://github.com/VanessaE/pipeworks/commit/9231f9fa016cf2d2ad354e5e1a87acbf39873303 21:33 VanessaE valves and entry panels work now :) 21:35 PilzAdam hunting memory leaks would be more fun if I would get more than 1 FPS in valgrind 21:42 PilzAdam wait.... I get 2 FPS when looking straight at the ground \o/ 21:48 kaeza wut http://forum.minetest.net/viewtopic.php?pid=89473#p89473 21:50 Jordach john_minetest, i finally made the right arm independant to the body now 21:50 Jordach i believe the left is too 21:51 Exio PilzAdam: reduce ALL the options to some insanely-snow values 21:51 Exio s/snow/low 21:52 VanessaE kaeza: wtf!? 21:52 VanessaE *facepalm* 21:52 kaeza VanessaE, exactly 21:53 Jordach Taoki, you here 21:54 PilzAdam the biggest memory leaks are due to run_tests() in the debug build 21:54 kaeza not sure if trolling or just *THAT* st00p33d 21:55 PilzAdam #2: mapgen 21:55 PilzAdam #3: sqlite 21:55 PilzAdam #4: shader 21:55 Jordach Taoki, http://i.imgur.com/HGP1WUp.png 21:57 Jordach blender 21:57 Jordach the original was a perfect boned 3ds 21:57 Jordach the .x file had no anims 21:57 Jordach and this is an import 21:58 Jordach i have a 3ds file and a .x 21:58 kaeza oh dear... http://forum.minetest.net/search.php?action=show_user_posts&user_id=5545 21:58 Jordach both boned and animatic 21:58 Jordach but i cant keep the bomes 21:58 Jordach bones* 21:59 * sfan5 is currently writing an MCEdit(minecraft) filter that turns the current selection into a worldedit schematic for minetest 21:59 sfan5 and now good night 22:09 PilzAdam kaeza, lol? 22:09 kaeza hm? 22:09 VanessaE damn it, we REALLY REALLY need softdepends 22:10 PilzAdam VanessaE, ummm.... we have soft depends 22:10 VanessaE since when? 22:11 PilzAdam a week? 22:11 VanessaE aw fuck 22:11 VanessaE I can't believe I missed that. 22:11 RealBadAngel this what you talkin about is not a softdep 22:11 Jordach because VanessaE 22:12 RealBadAngel VanessaE tries to actually use mesecons but tries to pretend she isnt ;) 22:12 MinetestBot GIT: PilzAdam commited to minetest/minetest: Fix memory leak: remove InventoryAction after sending and applying 5068cb40ce 2013-05-10T15:12:14-07:00 http://git.io/sR8r1A 22:13 VanessaE RealBadAngel: no, I want to make sure this mod continues to work normally without it. 22:13 RealBadAngel oh cmon, mesecons are a must have anyways 22:14 Jordach bullshyit 22:14 Jordach shit* 22:15 PilzAdam anyone wanna have 300KiB valgrind memcheck log? https://gist.github.com/PilzAdam/5557830 22:15 RealBadAngel i dont know if a bull has something to do with that particular shit, but its too good to not have it ;) 22:16 RealBadAngel last time i checked it was developed by Jeija not a bull ;) 22:18 Jordach hey kaeza 22:18 kaeza damned modem 22:18 kaeza hai Jordach... again 22:18 Jordach kaeza, the head and arms now move independantly from the model 22:19 kaeza Jordach, cool :) 22:19 kaeza video? 22:19 Jordach nope. 22:19 Jordach Kacey, http://forum.minetest.net/viewtopic.php?pid=89456#p89456 22:19 Jordach kaeza, * 22:19 Jordach sorry Kacey 22:20 Kacey lol its alright 22:20 RealBadAngel Jordach, how to rotate viewport in blender? its pain in the ass without it 22:20 Jordach RealBadAngel, middle mouse button 22:20 RealBadAngel i got wheel as 3rd 22:20 RealBadAngel and its zoom 22:21 Jordach RealBadAngel, it is for windows 22:21 kaeza Jordach, seen the screenie 22:21 kaeza very good 22:22 Jordach kaeza, i've just started blender 22:22 RealBadAngel shit, it works, but its hard to use the wheel as a button 22:22 Jordach RealBadAngel, not really :) 22:22 Jordach you'll learn it 22:22 kaeza ^ 22:22 RealBadAngel at least with my mouse 22:22 Jordach RealBadAngel, i use a cheap travel mouse with this desktop 22:22 Jordach proper mice are expensive 22:23 RealBadAngel any way to redefine it? 22:23 RealBadAngel i would like to have rmb defined for it 22:25 Jordach RealBadAngel, user perfs 22:25 Jordach prefs* 22:25 Jordach click input tab 22:25 Jordach open the view3d rotate modal change any middle mouse (click) then rmb 22:26 Jordach doesnt work 22:26 * Jordach doesnt know 22:27 PilzAdam why the hell does creating a NodeDefManger in run_tests() eat 4 Million bytes? 22:27 RealBadAngel tried to use emulate 3 buttons mouse (with alt) 22:28 RealBadAngel but that doesnt work too 22:29 VanessaE there, got it. 22:29 VanessaE PilzAdam: thanks for the reminder. I'd completely forgotten that optional deps had gone in. 22:34 Jordach kaeza, getting somewhere 23:14 VanessaE zzz 23:25 PilzAdam bye 23:36 Warr1024 w00 filed a new bug 23:38 Warr1024 https://github.com/minetest/minetest/issues/718, would appreciate if someone could verify it... 23:56 Doyousketch2 hello all