Time |
Nick |
Message |
00:01 |
Doyousketch2 |
beautifying my nightclub mod with a few liquor bottles - http://oi40.tinypic.com/3149mwl.jpg |
00:05 |
Doyousketch2 |
well, anyway... gonna hop in the shower. |
00:05 |
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00:29 |
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00:29 |
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00:30 |
ShadowNinja |
Ugh, the part button is too easy to hit, third time now. |
00:31 |
ShadowNinja |
!op ShadowBot |
00:31 |
ShadowBot |
ShadowNinja: Error: I need to be opped to op someone. |
00:31 |
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00:32 |
ShadowNinja |
sfan5 ^ |
00:32 |
enchilado |
!op enchilado |
00:32 |
enchilado |
:( |
00:33 |
ShadowNinja |
enchilado: Both check by hostmask. |
00:35 |
ShadowNinja |
Oh, and ShadowBot has another language. ,,(dp out:'Derplang+') |
00:35 |
ShadowBot |
ShadowNinja: Derplang+ |
00:39 |
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01:19 |
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01:19 |
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01:24 |
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01:26 |
ShadowNinja |
!op ShadowBot |
01:26 |
ShadowBot |
ShadowNinja: Error: I need to be opped to op someone. |
01:30 |
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01:33 |
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01:33 |
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01:33 |
khonkhortisan |
!op ShadowNinja |
01:33 |
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01:34 |
RealBadAngel |
op op op.... minetest style |
01:34 |
ShadowNinja |
khonkhortisan: Me and sfan5 only here, at least afaik. |
01:35 |
khonkhortisan |
What would ShadowBot have said if MinetestBot opped it first? |
01:35 |
ShadowNinja |
K-lined? |
01:35 |
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01:35 |
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01:35 |
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01:36 |
ShadowNinja |
khonkhortisan: Same thing. It finishes proccessing well before it sends. |
01:36 |
ShadowNinja |
In fact that is what usualy happens. |
01:37 |
khonkhortisan |
Does it attempt to op itself? |
01:37 |
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01:38 |
ShadowNinja |
khonkhortisan: It knows it can't and doesn't bother trying. |
01:38 |
* khonkhortisan |
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01:39 |
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01:40 |
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01:40 |
xubuntu_ |
shit, im being disconnected all the time |
01:40 |
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01:40 |
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02:02 |
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02:15 |
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02:15 |
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02:15 |
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02:15 |
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02:18 |
kaeza |
khonkhortisan_, around? |
02:20 |
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02:21 |
kaeza |
freenode is derping today |
02:21 |
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02:21 |
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02:21 |
kaeza |
another ddos? |
02:21 |
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02:21 |
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02:22 |
khonkhortisan_ |
here |
02:22 |
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02:22 |
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02:23 |
kaeza |
this maybe is not 100% accurate, and is unrelated to irrlicht, but will give you a basic idea about how things are drawn on screen: https://www.allegro.cc/manual/5/primitives.html |
02:24 |
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02:24 |
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02:25 |
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02:25 |
khonkhortisan_ |
it very well might be off half a pixel |
02:25 |
kaeza |
actually, hmm, that does not explain the issue here |
02:26 |
kaeza |
sheet |
02:26 |
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02:26 |
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02:27 |
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02:29 |
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02:30 |
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02:33 |
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02:38 |
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02:39 |
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02:41 |
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02:41 |
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02:41 |
Kacey |
jeez i go afk for a little bit and the whole channel resets! |
02:42 |
Kacey |
wtf happened?!?!?! |
02:42 |
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02:43 |
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02:46 |
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02:48 |
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02:49 |
Kacey |
#freenode is lighting up... |
02:49 |
Kacey |
servers are going down or something... |
02:53 |
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02:53 |
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02:53 |
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02:54 |
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02:55 |
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02:55 |
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02:55 |
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02:55 |
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02:58 |
Kacey |
this is insanity |
02:58 |
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02:59 |
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02:59 |
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02:59 |
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02:59 |
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03:00 |
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03:02 |
ShadowNinja |
!op ShadowBot |
03:02 |
ShadowBot |
ShadowNinja: Error: I need to be opped to op someone. |
03:02 |
Kacey |
hah |
03:02 |
ShadowNinja |
khonkhortisan_: See? ^ |
03:04 |
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03:05 |
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03:14 |
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03:20 |
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03:39 |
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03:52 |
VanessaE |
hi |
03:56 |
tripod |
hi |
04:00 |
VanessaE |
I see that IRC pretty much disintegrated while I was asleep |
04:08 |
sokomine |
happens sometimes, yes |
04:08 |
sokomine |
still a lot of people logged in |
04:11 |
Kacey |
jeez i go afk for a little bit and the whole channel resets! |
04:11 |
VanessaE |
Kacey: seems okay now |
04:16 |
|
Doyousketch2 joined #minetest |
04:16 |
VanessaE |
sketch! |
04:16 |
Doyousketch2 |
:) |
04:17 |
Doyousketch2 |
just in for a min - really tired. |
04:17 |
VanessaE |
glad to see you're still around, thought you disappeared on ut |
04:17 |
VanessaE |
us* |
04:18 |
Doyousketch2 |
was posting an update pic to show drinks are looking smooth - http://oi44.tinypic.com/nghtx.jpg |
04:18 |
VanessaE |
did you notice stainedglass is dead? |
04:18 |
VanessaE |
nice |
04:18 |
Doyousketch2 |
oh, I noticed you posted that it needed to be updated |
04:18 |
Doyousketch2 |
didn't know it was totally dead |
04:19 |
VanessaE |
yeah - your repo is gone completely |
04:19 |
VanessaE |
github doesn't even know you exist. |
04:20 |
Doyousketch2 |
seems to be loading here. mighta been a server error |
04:20 |
Doyousketch2 |
unless I'm just seeing cached stuff |
04:21 |
Doyousketch2 |
https://github.com/doyousketch2/stained_glass |
04:21 |
VanessaE |
you must be - I get a 404 just tryign to reach https://github.com/doyousketch2 |
04:22 |
Doyousketch2 |
feck. you're right |
04:22 |
VanessaE |
I thought you pulled a cornernote on us :) |
04:24 |
Doyousketch2 |
?? |
04:25 |
VanessaE |
it's a euphemism for deleting everything and ragequitting |
04:26 |
Doyousketch2 |
oh, no. not like that, had no idea it 404'd. messaged github about it |
04:27 |
VanessaE |
I'm guessing you ..wait.. |
04:28 |
VanessaE |
Oh I bet I know - I got hit by that a while back too, come to think of it |
04:28 |
VanessaE |
I posted a gist, for what I don't remember, |
04:28 |
VanessaE |
and it triggered a spam filter which made my account return 404's to everyone but me |
04:32 |
Doyousketch2 |
huh, it seems to be up again |
04:32 |
VanessaE |
nope |
04:32 |
VanessaE |
dead'r than 4 o'clock |
04:33 |
tjbarber |
hey guys, how do I get back to where I was after dying? =S |
04:34 |
Doyousketch2 |
depends on the server |
04:34 |
VanessaE |
tjbarber: depends on where you're playing - in single player you can /teleport xx,yy,zz but you have to know where you were. |
04:34 |
VanessaE |
sometimes a server has a /home or similar command |
04:34 |
tjbarber |
VanessaE, nah it was a saved game… |
04:35 |
VanessaE |
tjbarber: that doesn't matter really - it's entirely up to the mod configuration on the server (or on your local install if you're in singleplayer mode) |
04:35 |
tjbarber |
any luck? |
04:36 |
tjbarber |
well shoot then |
04:36 |
VanessaE |
sowwy :) |
04:36 |
tjbarber |
='( |
04:36 |
tjbarber |
I had built some awesome stuff too |
04:36 |
VanessaE |
press 'r' |
04:36 |
VanessaE |
look around |
04:36 |
VanessaE |
see if you can find anything way off in the distance |
04:37 |
VanessaE |
if you find it, head that direction and press 'r' again to go back to normal view |
04:37 |
tjbarber |
YAY thanks VanessaE! =D |
04:37 |
tjbarber |
Found it! |
04:37 |
VanessaE |
'r' is the full view range mode - it displays *everything* that's been loaded during this session |
04:38 |
Doyousketch2 |
so what's the trick with the unified dyes? it has like a doz less colors 'cuz they are in default now? |
04:39 |
VanessaE |
I think the only thing you'll need to pay particular attention to is the use of white/grey/black dyes - those are actual dyes now, not paints. |
04:39 |
tjbarber |
ok, thanks VanessaE. Saved my bacon. |
04:39 |
VanessaE |
I didn't try it, but it's possible it may still work :-) |
04:39 |
VanessaE |
(I did provide aliases for backward compatibility) |
04:39 |
VanessaE |
everything else should work - same range of colors as usual, except that light red = pink now. |
04:41 |
VanessaE |
also be sure you're using dye groups wherever possiblew |
04:41 |
Doyousketch2 |
k. in the back of my mind I've been trying to think of how to rebuild it |
04:42 |
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04:42 |
Doyousketch2 |
I had been hoping to make a pop-up menu like furnaces |
04:42 |
VanessaE |
that would be nice |
04:42 |
Doyousketch2 |
that you drop dyes into to change colors |
04:43 |
VanessaE |
a glass crafter/coloring device |
04:43 |
Doyousketch2 |
yea, it'd just be clear, then you basically put the paint on the glass |
04:44 |
VanessaE |
then again, |
04:44 |
VanessaE |
it would be more or less the same as using the crafting grid now |
04:44 |
Doyousketch2 |
yea, but there'd be less items in the inventory |
04:44 |
VanessaE |
you can do that now :-) |
04:45 |
Doyousketch2 |
people were buggin' me about that |
04:45 |
VanessaE |
groups = { not_in_creative_inventory = 1 } |
04:45 |
VanessaE |
idea: |
04:46 |
VanessaE |
provide a command (that requires no special privs) that calls up a palette |
04:46 |
VanessaE |
let the user click on the color they want, and that color of glass is crafted if the user has sufficient ingredients already |
04:47 |
khonkhortisan_ |
Yes, I see. |
04:47 |
VanessaE |
or you could redefine default glass to add a right-click handler instead of running a command, to get the above. |
04:47 |
Doyousketch2 |
yeah, that was what I was thinking. I like the palette idea tho |
04:48 |
VanessaE |
you're welcome to use the official palette swatches image if you want :) |
04:48 |
VanessaE |
though actually your screenshot is a much better idea |
04:49 |
VanessaE |
crop it and use the result as the palette image in your formspec |
04:49 |
VanessaE |
or use the method unified inventory uses, placing the items onto button images |
04:50 |
VanessaE |
that's probably the best way |
04:50 |
Doyousketch2 |
that's 'prolly best, yea |
04:50 |
VanessaE |
hey, your repo is back! |
04:51 |
Doyousketch2 |
lols. maybe I just had to message them. |
05:05 |
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05:05 |
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05:14 |
Doyousketch2 |
k, well - if it lets you glance at GitHub - here's a preliminary run of the Nightclub mod for anybody that's interested - https://github.com/doyousketch2/nightclub |
05:15 |
VanessaE |
screenshot? :) |
05:15 |
VanessaE |
oh there they are |
05:15 |
VanessaE |
heh, cute |
05:15 |
Doyousketch2 |
yeah, it has a lot of glasses as well, but I don't have a screenshot of those |
05:16 |
Doyousketch2 |
maybe a doz. I figure people can comment out the ones they don't want if there's too many of 'em |
05:17 |
* VanessaE |
waits patiently for the previously-discussed update to stained glass :) |
05:17 |
VanessaE |
(I think I'll add something similar to coloredwoods) |
05:18 |
VanessaE |
too bad wowiamdiamonds has disappeared, the same is needed for his unified bricks mod |
05:18 |
Doyousketch2 |
yeah, the reason I hadn't jumped on updating stained glass is 'cuz I'm still learning how people code thse mods |
05:19 |
Doyousketch2 |
I gotta look through other peoples' mods to figure out how they make 'em |
05:19 |
VanessaE |
that's how I learned |
05:22 |
Doyousketch2 |
yeah. gonna do the sleep thing. |
05:22 |
VanessaE |
ok, good night |
05:29 |
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05:29 |
VanessaE |
is he live? |
05:29 |
* VanessaE |
pokes webdesigner97 |
05:30 |
VanessaE |
evidently not. :) |
05:31 |
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StarBlessed joined #minetest |
05:38 |
sfan5 |
hi all |
05:39 |
ShadowNinja |
Hello sfan5! |
05:39 |
sfan5 |
hi |
05:40 |
VanessaE |
mornin sfan |
05:45 |
StarBlessed |
Hi again sfan5, ShadowNinja and VanessaE :) |
05:45 |
VanessaE |
hi StarBlessed |
05:46 |
StarBlessed |
So what're we all up to? |
05:46 |
ShadowNinja |
sfan5: Can you implement !op #channel nick now? |
05:46 |
VanessaE |
nuffin :) |
05:46 |
ShadowNinja |
StarBlessed: Writing an interpreter. |
05:47 |
sfan5 |
ShadowNinja: yep |
05:47 |
StarBlessed |
LOL! Fair enough VanessaE :) Oh, really ShadowNinja? For what language? |
05:48 |
ShadowNinja |
!dp out:1:2:3;sleep:0.9;out:4:5:6; |
05:48 |
ShadowBot |
ShadowNinja: 123456 |
05:48 |
ShadowNinja |
StarBlessed: DerplangPlus |
05:48 |
sfan5 |
ShadowNinja: does it blend? |
05:48 |
ShadowNinja |
(Derplang (c) JesseH) |
05:49 |
StarBlessed |
LMAO! Nice ;) |
05:51 |
sfan5 |
!title |
05:51 |
MinetestBot |
sfan5: doyousketch2/nightclub · GitHub |
05:51 |
sfan5 |
interesting |
05:51 |
sfan5 |
^ last link posted here |
05:51 |
ShadowNinja |
I hope to implement things like sockets, but maybe not on ShadowBot, a little dangerous. |
06:02 |
sfan5 |
ShadowNinja: done: http://git.io/koEKNw |
06:03 |
sfan5 |
MinetestBot: reload chop |
06:03 |
MinetestBot |
SyntaxError: invalid syntax (file "/home/user/mtbot/modules/chop.py", line 174) |
06:03 |
sfan5 |
damn |
06:03 |
ShadowNinja |
sfan5: Good, while you are at it add it for voice, quiet, etc. And use a function for it. |
06:04 |
sfan5 |
k |
06:09 |
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06:12 |
sfan5 |
!g who doesn't suck? |
06:12 |
MinetestBot |
sfan5: http://www.doesntsuck.com/ |
06:12 |
MinetestBot |
TypeError: 'str' object does not support item assignment (file "/home/user/mtbot/modules/search.py", line 79, in g) |
06:12 |
VanessaE |
lol |
06:12 |
sfan5 |
i guess that means MinetestBot sucks |
06:14 |
kahrl_ |
haha |
06:20 |
sfan5 |
MinetestBot: reload chop |
06:20 |
MinetestBot |
SyntaxError: invalid syntax (file "/home/user/mtbot/modules/chop.py", line 66) |
06:24 |
sfan5 |
MinetestBot: reload chop |
06:24 |
MinetestBot |
sfan5: <module 'chop' from '/home/user/mtbot/modules/chop.py'> (version: 2013-05-11 06:25:44) |
06:24 |
sfan5 |
finally |
06:25 |
sfan5 |
works! |
06:25 |
ShadowNinja |
/home/user? |
06:25 |
sfan5 |
yes |
06:25 |
sfan5 |
:D |
06:25 |
sfan5 |
also: http://git.io/7yqOlQ |
06:26 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=89529#p89529 |
06:26 |
VanessaE |
aw come on. |
06:27 |
sfan5 |
MinetestBot! |
06:27 |
MinetestBot |
sfan5! |
06:28 |
VanessaE |
it ain't often I look at "other language" posts.. just the mod name caught my attention. |
06:38 |
sfan5 |
http://i.imgur.com/hPPmvAG.png @all the people who play MC |
06:41 |
StarBlessed |
Interesting pic sfan5 :) |
06:42 |
sfan5 |
imported from Minecraft using MCEdit and my custom filter |
07:12 |
VanessaE |
sfan5: are those ...gloopblocks rainbows at the bottom of each chunk? |
07:12 |
sfan5 |
VanessaE: no they are default:nyancat_rainbow |
07:12 |
VanessaE |
oh ok, scaling artifact then |
07:13 |
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07:13 |
VanessaE |
(makes the rainbows look like they're diagonal) |
07:13 |
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07:13 |
VanessaE |
nice job btw |
07:16 |
sfan5 |
thanks |
07:22 |
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07:23 |
sfan5 |
building from Survival Games 4: http://i.imgur.com/8JIu5M3.png |
07:28 |
arsdragonfly |
that's too dark :) |
07:28 |
arsdragonfly |
:( |
07:32 |
ShadowNinja |
sfan5: Is that reasonably fast? |
07:39 |
sfan5 |
ShadowNinja: yes |
07:39 |
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07:39 |
sfan5 |
ShadowNinja: you can try it out yourself, download any MC map, download MCEdit and download my MCEdit filter |
07:43 |
ShadowNinja |
Maybe later, good night! |
07:45 |
sfan5 |
arsdragonfly: http://i.imgur.com/COezsEw.png |
07:58 |
arsdragonfly |
!??? minetets.get_worldpath() returns worldname instead of worldpath |
08:35 |
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08:44 |
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08:48 |
arsdragonfly |
!up arsenalmp.no-ip.org 30000 |
08:48 |
MinetestBot |
arsenalmp.no-ip.org:30000 is up (0.399ms) |
08:49 |
arsdragonfly |
sfan5 :That makes no sense :P |
08:49 |
arsdragonfly |
It should be 0.399s instead of 0.399ms |
08:49 |
sfan5 |
woops |
08:49 |
sfan5 |
going to fix that now |
08:49 |
VanessaE |
maybe minetestbot's server is on the same rack as the other :) |
08:51 |
sfan5 |
MinetestBot: reload serverup |
08:51 |
MinetestBot |
sfan5: <module 'serverup' from '/home/user/mtbot/modules/serverup.py'> (version: 2013-05-11 08:52:48) |
08:51 |
sfan5 |
!up arsenalmp.no-ip.org |
08:51 |
MinetestBot |
arsenalmp.no-ip.org:30000 is up (0.491s) |
08:51 |
sfan5 |
arsdragonfly ^ |
08:52 |
arsdragonfly |
lol thx |
08:52 |
sfan5 |
http://git.io/0wvJOg |
08:52 |
VanessaE |
imho it should report as measures of ms though. 491ms instead of 0.491s |
08:52 |
sfan5 |
makes sense |
08:53 |
sfan5 |
!c 0.123 * 10 |
08:53 |
MinetestBot |
1.23 |
08:53 |
sfan5 |
!c 0.123 * 1000 |
08:53 |
MinetestBot |
123 |
08:54 |
sfan5 |
!c 0.12345 ^ 10 |
08:54 |
MinetestBot |
8.22074056 × 10^(-10) |
09:00 |
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09:01 |
sfan5 |
my MCEdit filter now currectly converts minecraft facedir to minetest facedir \o/ |
09:03 |
sfan5 |
it doesn't |
09:03 |
sfan5 |
it skips them |
09:06 |
arsdragonfly |
btw minetestmapper.py often doesn't work |
09:06 |
arsdragonfly |
saying "world not exist" |
09:06 |
arsdragonfly |
still, the c++ version works fine |
09:07 |
sfan5 |
arsdragonfly: you need to give it the path to the world |
09:07 |
arsdragonfly |
but it makes it harder to release a mod |
09:07 |
arsdragonfly |
sfan5: i think it should be a bug |
09:07 |
sfan5 |
anyone there who wants to help me creating a conversion table for MC to MT blocks? |
09:07 |
sfan5 |
arsdragonfly: then create an issue on github |
09:28 |
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09:31 |
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09:33 |
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tripod joined #minetest |
09:39 |
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09:45 |
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Jordach joined #minetest |
09:48 |
Jordach |
hey guys |
09:50 |
sfan5 |
hi Jordach |
09:51 |
Jordach |
sfan5, nice work on importing MC maps |
09:51 |
Jordach |
also: nearly finished with the model |
09:58 |
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10:03 |
Jordach |
sfan5, nearly finished the model :D |
10:03 |
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RealBadAngel joined #minetest |
10:03 |
Jordach |
hey RealBadAngel |
10:03 |
sfan5 |
Jordach: :D |
10:03 |
sfan5 |
hi RBA |
10:03 |
RealBadAngel |
hi |
10:03 |
VanessaE |
morning RBA |
10:03 |
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10:04 |
Jordach |
sfan5, it looks like im just as competant as pavel_s |
10:04 |
RealBadAngel |
mornin all |
10:04 |
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10:05 |
RealBadAngel |
i moved to xubuntu VanessaE |
10:05 |
VanessaE |
did you lose anything? |
10:05 |
RealBadAngel |
nope, all is safe |
10:05 |
VanessaE |
great |
10:05 |
VanessaE |
another satisfied customer ;_) |
10:06 |
VanessaE |
;) |
10:06 |
RealBadAngel |
hehe |
10:06 |
RealBadAngel |
i can say that after i try propertiary drivers |
10:06 |
RealBadAngel |
havent tried yet ;) |
10:06 |
Jordach |
RealBadAngel, the nVidia drivers worked for me |
10:07 |
RealBadAngel |
i got rather old radeon |
10:08 |
RealBadAngel |
hd 4600, had problems with it before |
10:09 |
Jordach |
oh god |
10:09 |
Jordach |
im at 2,999 posts |
10:10 |
Jordach |
VanessaE, ^ |
10:10 |
Jordach |
hold on |
10:10 |
* Jordach |
has idea |
10:11 |
Jordach |
its a funny one too |
10:15 |
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10:44 |
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10:48 |
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10:48 |
PilzAdam |
Hello everyone! |
10:49 |
Jordach |
hey PilzAdam |
10:49 |
|
RealBadAngel joined #minetest |
10:50 |
Jordach |
PilzAdam, finally fixed my blender model's legs |
10:51 |
PilzAdam |
what do you plan to do with the model? |
10:51 |
Jordach |
PilzAdam, i planned on making voxel movies |
10:51 |
Jordach |
because we have model anims |
10:51 |
VanessaE |
morning PA |
10:51 |
Jordach |
and we can then use a / to set off movement, animatics, etc |
10:52 |
Jordach |
PilzAdam, although, her description actually appears friendly (protective like MC wolves) |
10:52 |
* PilzAdam |
adds a highlight for PA |
10:52 |
Jordach |
i just need to fix the bugged out mesh |
10:52 |
Jordach |
where the UV is fucked. |
10:53 |
Jordach |
PilzAdam, i think omploader is dead |
10:53 |
VanessaE |
Jordach: seems okay here |
10:54 |
Jordach |
VanessaE, connection aborted |
10:54 |
tripod |
that's not very christian |
10:54 |
PilzAdam |
seems to work here too |
10:54 |
PilzAdam |
just uploaded this to test: http://ompldr.org/vaTlyMQ/Nether3.png |
10:54 |
VanessaE |
Jordach: just uploaded an image without issue |
10:54 |
VanessaE |
http://ompldr.org/vaWRjbw/Screenshot%20-%2005052013%20-%2009:51:55%20PM.png |
10:54 |
VanessaE |
(you've already seen it I'm sure) |
10:55 |
Jordach |
http://i.imgur.com/8Db6U0p.png |
10:55 |
sfan5 |
my MCEdit filter now correctly converts upside down stairs and slabs |
10:55 |
sfan5 |
\o/ |
10:55 |
VanessaE |
maybe they block chrome. try chromium instead? |
10:55 |
Calinou |
mcedit filter? |
10:55 |
Calinou |
sfan5: you made a minecraft-to-minetest map converter? :O |
10:56 |
sfan5 |
Calinou: yes |
10:56 |
Calinou |
cool :P |
10:56 |
tripod |
you could also change the UserAgent string in chrome |
10:56 |
sfan5 |
it converts them to the old format(x y z nodename param1 param2) worldedit schematic |
10:57 |
Jordach |
http://i.imgur.com/klH074v.png |
10:57 |
sfan5 |
Jordach: is your ISP blocking omploader? |
10:57 |
Jordach |
dunno |
10:58 |
Jordach |
i would get this message: http://i.imgur.com/ukwewwU.png |
10:59 |
Calinou |
lol, IE |
11:00 |
Jordach |
Calinou, easier to test with |
11:00 |
sfan5 |
lol, thepiratebay.se is blocked |
11:00 |
Jordach |
sfan5, https://pirateproxy.info |
11:00 |
Jordach |
works for me :) |
11:01 |
* sfan5 |
's ISP doesn't block thepiratebay |
11:01 |
Jordach |
\o/ |
11:01 |
Jordach |
sfan5, you could set a damn proxy up |
11:01 |
Jordach |
</joke> |
11:01 |
RealBadAngel |
PilzAdam, about nether and cave size... http://www.ironmanmode.com/wp-content/uploads/nether.jpeg |
11:02 |
sfan5 |
Jordach: like this? https://gist.github.com/sfan5/5510472 |
11:02 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=89549#p89549 |
11:02 |
Calinou |
"Minecraft: SEX" in vista taskbar |
11:02 |
Calinou |
lol |
11:02 |
PilzAdam |
RealBadAngel, I really dont see why the nether should have large caves |
11:02 |
Calinou |
and "search results" |
11:03 |
PilzAdam |
RealBadAngel, I think the small caves are a better style; you have to dig more and longer and your tools wear out faster |
11:03 |
sfan5 |
achievement get for the 3rd time: crash chrome by dragging a tab |
11:03 |
PilzAdam |
I wanted to make the nether as annoying as possible :-p |
11:04 |
RealBadAngel |
that have you achieved in 110% |
11:04 |
RealBadAngel |
mod removed ;) |
11:04 |
PilzAdam |
sfan5, how about not using google products? |
11:04 |
Jordach |
PilzAdam uses bing |
11:04 |
sfan5 |
PilzAdam: i don't like firefox |
11:04 |
Jordach |
KILL HIM! |
11:04 |
PilzAdam |
ehm... no |
11:04 |
sfan5 |
!kill with:fire PilzAdam |
11:05 |
* PilzAdam |
uses ixquick |
11:05 |
sfan5 |
wat? |
11:05 |
PilzAdam |
https://ixquick.de/deu/protect-privacy.html |
11:08 |
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11:10 |
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11:13 |
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tripod joined #minetest |
11:15 |
* VanessaE |
looks at jordach's 3000th's post....considers deleting it just out of spite ;-) |
11:15 |
Jordach |
i can make another |
11:15 |
VanessaE |
kidding :) |
11:15 |
Jordach |
VanessaE, youre forgetting who has the ability to move the normal gamers of minetest as if theyre sheep |
11:16 |
PilzAdam |
the counter doesnt decrease if posts get deleted |
11:16 |
VanessaE |
PilzAdam: I was kidding, don't spoil the joke :) |
11:16 |
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11:16 |
* VanessaE |
random-highlights tripod |
11:16 |
tripod |
:D |
11:17 |
tripod |
that's hot VanessaE |
11:18 |
iqualfragile |
pypy looks interesting |
11:19 |
Jordach |
exporting model as ,.x |
11:19 |
Jordach |
.x*] |
11:19 |
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11:38 |
Jordach |
Taoki, ah youre here |
11:40 |
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11:57 |
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12:02 |
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12:06 |
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12:07 |
* Calinou |
read "pony looks interesting", iqualfragile |
12:14 |
* VanessaE |
looks at her overview map... PilzAdam, you *gotta* do something about this overabundance of dandelions (and my cotton plants too) |
12:22 |
arsdragonfly|pho |
What's the point of making flowers grow anyway? |
12:23 |
PilzAdam |
dunno... aks god |
12:25 |
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12:56 |
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12:59 |
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13:00 |
Zeg9 |
Hi everyone! |
13:00 |
PilzAdam |
hey loading-screen-guy |
13:01 |
Zeg9 |
... |
13:04 |
RealBadAngel |
lol |
13:14 |
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13:14 |
rubenwardy |
hi all |
13:15 |
Zeg9 |
Hello |
13:20 |
MinetestBot |
GIT: Warr1024 commited to minetest/minetest: Clear custom player HUDs when emerging players. Fixes #711. 6911a7d279 2013-05-10T16:25:50-07:00 http://git.io/aLNjpw |
13:25 |
rubenwardy |
has any one made a turret mod? |
13:25 |
rubenwardy |
I saw one in a video by Jordab |
13:25 |
rubenwardy |
Jordan |
13:26 |
rubenwardy |
I would like an automatic one, and a player controlled tank like one |
13:28 |
rubenwardy |
http://forum.minetest.net/viewtopic.php?id=3836 |
13:28 |
Zeg9 |
Video removed :( |
13:32 |
rubenwardy |
I am using it in my capture the flag game |
13:33 |
PilzAdam |
RealBadAngel, your menu sound pull request leaks memory |
13:33 |
RealBadAngel |
how? |
13:33 |
PilzAdam |
https://gist.github.com/PilzAdam/5559987 |
13:34 |
PilzAdam |
you forgot to free the sound manager |
13:34 |
RealBadAngel |
ooops, sorry |
13:34 |
PilzAdam |
"152 bytes in 1 blocks are definitely lost" |
13:35 |
PilzAdam |
I can merge it now if you agree |
13:41 |
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13:41 |
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tjbarber joined #minetest |
13:44 |
* Zeg9 |
is now playing bloboats |
13:45 |
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13:46 |
* PilzAdam |
is waiting for RealBadAngel to say "sure, merge it" |
13:46 |
RealBadAngel |
sure, merge it :) |
13:47 |
RealBadAngel |
sorry, im busy with installing all the stuff i need. i moved to xubuntu last night |
13:47 |
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13:47 |
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Kacey joined #minetest |
13:50 |
MinetestBot |
GIT: RealBadAngel commited to minetest/minetest: Add code to play main_menu.ogg in main menu 9575b0a2a8 2013-05-11T06:39:38-07:00 http://git.io/i0KHMg |
13:54 |
RealBadAngel |
btw, http://www.youtube.com/watch?feature=player_embedded&v=8RN7PD2qiJE |
13:54 |
RealBadAngel |
minecraft with occulus rift |
13:56 |
PilzAdam |
ME WANT |
14:01 |
* sfan5 |
already watched dat video yesterday |
14:02 |
* john_minetest |
watched it a few days ago. And I can watch it cross eyed, so it is 3d. |
14:05 |
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14:07 |
rubenwardy |
nice |
14:08 |
* ShadowBot |
wakes up |
14:09 |
VanessaE |
good luck getting THAT to work with MT :) |
14:09 |
rubenwardy |
brb |
14:13 |
Warr1024 |
VanessaE: IIRC, doesn't MT already support stereo vision via anaglyph? |
14:13 |
rubenwardy|away |
yes |
14:13 |
Warr1024 |
if that's the case, the foundation for stereo is there, and it's mostly a matter of integrating with whatever driver the rift has... |
14:13 |
VanessaE |
Warr1024: yes, but I meant the controlling capability, not the rendering |
14:13 |
Warr1024 |
anyone ever play with one of those things? |
14:13 |
Warr1024 |
ah, controlling, yeah, that could be tricky... |
14:14 |
rubenwardy|away |
could use the key board to control |
14:14 |
Warr1024 |
I guess you could treat the accelerometers as an alternate mouse; you wouldn't be able to decouple body-facing-dir from view-facing dir... |
14:14 |
rubenwardy|away |
and forget about the virtual reality part of it |
14:14 |
Warr1024 |
also tricky is that the server is only aware of one facing dir, and apparently only sends terrain in that direction, see issue #718. |
14:15 |
rubenwardy|away |
does not matter |
14:15 |
Warr1024 |
this would mean that we'd need to modify MT to send looking-direction and standing-facing-direction separately... |
14:15 |
rubenwardy|away |
ah |
14:15 |
rubenwardy|away |
true |
14:16 |
Zeg9 |
Anyone for a score competition playing trosh? |
14:16 |
Warr1024 |
MC probably gets away with it because they send all terrain in 360 degrees around the player, and don't try to optimize by facing direction. The "head" facing dir is probably not sent to the server in MC's implementation, so other players don't see you swivel your head around.. |
14:18 |
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14:38 |
Warr1024 |
etm0ok10 |
14:39 |
markveidemanis |
Who has an edited client |
14:39 |
markveidemanis |
that has something thats different like a secret menu, fly or other |
14:39 |
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14:39 |
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Kacey joined #minetest |
14:40 |
VanessaE |
markveidemanis: we do not support hacked clients |
14:40 |
markveidemanis |
i mean like ghost |
14:40 |
rubenwardy |
no such thing, I believe |
14:41 |
rubenwardy |
Hacking to support fly and fast and noclip is easy |
14:41 |
Zeg9 |
markveidemanis, learn c++ and make your own :p |
14:41 |
rubenwardy |
I will not tell you though |
14:41 |
Zeg9 |
But why the heck do you need a secret menu >.< |
14:41 |
rubenwardy |
(Tip: look in camera.cpp) |
14:41 |
Zeg9 |
... |
14:41 |
rubenwardy |
and more |
14:42 |
rubenwardy |
I dont have an edited client thoughy |
14:42 |
rubenwardy |
*-y |
14:44 |
* rubenwardy |
is tempted to make a "nooby awards" forum topic |
14:44 |
|
Mark_Server joined #minetest |
14:44 |
Mark_Server |
*** singleplayer joined the game |
14:44 |
markveidemanis |
I think it works |
14:45 |
Mark_Server |
<singleplayer> does it? |
14:45 |
VanessaE |
no |
14:45 |
VanessaE |
it doesn't. |
14:45 |
Mark_Server |
<singleplayer> why? |
14:45 |
* Zeg9 |
will make a flood client, join mark's server and make his IP get banned |
14:45 |
VanessaE |
that's why :) |
14:46 |
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14:46 |
Mark_Server |
<singleplayer> /ban Zeg9 |
14:46 |
Warr1024 |
this room is not a very good place for server bots. |
14:46 |
Mark_Server |
<singleplayer> lol im in singlplayer lol |
14:46 |
rubenwardy |
Mark_Server: edit the script to set the name to just Mark_Server |
14:46 |
markveidemanis |
It will be on "#mtmt" |
14:46 |
rubenwardy |
meh |
14:47 |
|
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14:48 |
markveidemanis |
86.158.246.86 |
14:53 |
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14:53 |
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14:57 |
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tripod joined #minetest |
15:01 |
hmmmm |
https://images.4chan.org/g/src/1368281641097.gif |
15:01 |
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15:01 |
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15:04 |
iqualfragile1 |
Warr1024: pm |
15:04 |
* rubenwardy |
has the 11th most posts |
15:04 |
rubenwardy |
up from 12 |
15:05 |
rubenwardy |
toke over Likwid |
15:05 |
rubenwardy |
*took |
15:09 |
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15:10 |
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15:14 |
lordcirth |
Kacey: https://github.com/lordcirth/minetest-wireless |
15:14 |
Kacey |
hi |
15:14 |
lordcirth |
Kacey: I took your suggestion and added wireless to github |
15:14 |
Kacey |
nice |
15:17 |
lordcirth |
Kacey: I added digipad too. If you are any good at texturing, real textures for wireless would be great |
15:20 |
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15:22 |
Kacey |
me? textures? heh |
15:23 |
lordcirth |
Kacey: hey, right now they're boxes with a pointy thing for an antenna, and color-coding is the only diff between receiver and transmitter |
15:25 |
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15:25 |
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15:25 |
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15:26 |
Zeg9 |
Maybe /me could help |
15:27 |
Kacey |
ya Zeg9 did textures for xytest |
15:28 |
VanessaE |
http://en.wikipedia.org/wiki/White%E2%80%93Juday_warp-field_interferometer |
15:28 |
VanessaE |
man this just blows my mind |
15:28 |
PilzAdam |
http://en.wikipedia.org/wiki/Michelson_interferometer |
15:28 |
PilzAdam |
easier |
15:29 |
PilzAdam |
or if you depend on different ways: http://en.wikipedia.org/wiki/Mach-Zehnder_interferometer |
15:29 |
VanessaE |
nono I mean the fact that we're now realistically talking about warp field theory and gearing up to create our first controlled warp bubble. |
15:30 |
NakedFury |
that is very exciting |
15:30 |
VanessaE |
exciting doesn't do it justice at all |
15:30 |
NakedFury |
but call me when it exits whiteboard writtings and enters real world tests |
15:30 |
PilzAdam |
john_minetest, well, thats normal for physics in germany |
15:30 |
* PilzAdam |
wrote his Abitur about it |
15:31 |
NakedFury |
they need to start doing real tests about this ASAP |
15:31 |
PilzAdam |
have you done your Abitur already? |
15:31 |
iqualfragile1 |
nah, i had no physics in my abitur |
15:32 |
iqualfragile1 |
because we had info-LK dD |
15:32 |
iqualfragile1 |
:D |
15:32 |
PilzAdam |
iqualfragile1, we only have GA informatics |
15:32 |
PilzAdam |
john_minetest, /me too :-) |
15:32 |
PilzAdam |
tuesday is oral exam (german) |
15:32 |
iqualfragile1 |
manybee we should organize a german minetest meeting |
15:33 |
NakedFury |
minetestcon |
15:33 |
PilzAdam |
john_minetest, in our school they told us it replaces P4 oO |
15:34 |
PilzAdam |
wich would be informatik in my case |
15:34 |
PilzAdam |
john_minetest, in wich Bundesland do you live? |
15:34 |
iqualfragile1 |
yeah, abitur is a bit different in every bundesland |
15:34 |
* PilzAdam |
is from Niedersachsen |
15:34 |
iqualfragile1 |
we, for example (if i remember correctly) could not replace anything |
15:35 |
* iqualfragile1 |
is from the biggest one |
15:35 |
PilzAdam |
Saarland? |
15:35 |
|
Calinou joined #minetest |
15:36 |
PilzAdam |
we cant do a P6 exam |
15:36 |
Calinou |
people talk about exams on the internet now? |
15:36 |
PilzAdam |
we have P1-3 written LK; P4 written GA; P5 oral GA |
15:36 |
Calinou |
wasn't steam for linux released? |
15:37 |
sfan5 |
Calinou: yes |
15:37 |
PilzAdam |
and in P1-4 nachprüfungen can be made for better marks |
15:37 |
Calinou |
that was sarcasm |
15:38 |
PilzAdam |
Zentralabitur will fix it :-) |
15:40 |
* PilzAdam |
has math LK |
15:40 |
PilzAdam |
*had :D |
15:41 |
* john_minetest |
had maths, german, english and physics Abitur. Computer science LK but there doesn't exist an exam (yet). |
15:41 |
iqualfragile1 |
in mine you dont need to have maths if you dont have sports or arts in your abitur |
15:42 |
PilzAdam |
I had physics (LK), Politcs/Economy (LK), Inormatik and German |
15:42 |
PilzAdam |
(+ the already mentioned math LK) |
15:42 |
iqualfragile1 |
informatik&mathe lk, psychology and german gk |
15:42 |
iqualfragile1 |
you have 3 lks? |
15:43 |
iqualfragile1 |
cool, we have only two |
15:45 |
PilzAdam |
iqualfragile1, yes, but only the first 2 count double |
15:45 |
PilzAdam |
(i.e. math and physics for me) |
15:45 |
iqualfragile1 |
interesting |
15:45 |
PilzAdam |
iqualfragile1, well, next year all 3 count double |
15:45 |
iqualfragile1 |
2 6-hours exams for the lks, 1 4-hours exam for gk and one oral exam |
15:46 |
Calinou |
iqualfragile1> informatik |
15:46 |
Calinou |
wat |
15:46 |
iqualfragile1 |
we can then do "nachprüfungen" when we think that we are too bad and want to improve |
15:46 |
* PilzAdam |
just noticed that Gronkhs episode today is longer than usual |
15:46 |
Calinou |
lol, gonks |
15:46 |
PilzAdam |
(after 20 mins.) |
15:46 |
Calinou |
go play xonotic |
15:46 |
Calinou |
8) |
15:46 |
iqualfragile1 |
Calinou: you cant realy translate informatik to computerscience |
15:46 |
iqualfragile1 |
:D |
15:46 |
PilzAdam |
yep |
15:47 |
iqualfragile1 |
will he ever produce 1000¿ |
15:47 |
PilzAdam |
*999.9991 |
15:48 |
PilzAdam |
or 1001, just for the lulz |
15:49 |
PilzAdam |
basic |
15:49 |
PilzAdam |
IIRC the arrays in basic start with 1 |
15:50 |
lordcirth |
PilzAdam: In visual basic they start at 0 |
15:50 |
PilzAdam |
when Gronkh was a programmer that was "the latest shit" |
15:51 |
PilzAdam |
lordcirth, in Qbasic and TIbasic with 1 |
15:51 |
RealBadAngel |
http://pastebin.com/7HPCNbrP |
15:52 |
RealBadAngel |
can somebody explain wtf that error means? |
15:52 |
Calinou |
"minimal" |
15:52 |
* Calinou |
stopped reading there |
15:52 |
Calinou |
too old graphics card/driver, RealBadAngel? |
15:52 |
Calinou |
disable shaders |
15:52 |
RealBadAngel |
look at glsl versions |
15:52 |
PilzAdam |
RealBadAngel, have you googled the error yet? |
15:52 |
iqualfragile1 |
RealBadAngel: GLSL 1.20 required |
15:52 |
Calinou |
well, that's catalyst 8) |
15:53 |
RealBadAngel |
look at the first line... |
15:53 |
Calinou |
or mesa 8) |
15:53 |
Calinou |
yes |
15:53 |
Calinou |
doesn't mean it will work |
15:53 |
iqualfragile1 |
oh, sorry |
15:53 |
RealBadAngel |
i do have 1.3 for fuck sake |
15:53 |
celeron55 |
for some reason your GPU driver is unable to compile the shader; deal with it 8) |
15:54 |
RealBadAngel |
sure, while writing shaders... ;) |
15:54 |
celeron55 |
opengl versions don't directly matter when figuring out what features a driver supports; they can exist or not exist on a per-feature basis |
15:54 |
Calinou |
^ |
15:55 |
Warr1024 |
what do the shaders in MT do? |
15:55 |
RealBadAngel |
i guess i have fucked up drivers then |
15:55 |
Calinou |
your driver can claim it supports opengl 10.0 if it wants |
15:55 |
celeron55 |
RealBadAngel: not fucked up, but just too old |
15:55 |
Warr1024 |
I assume they add graphical fanciness, but I haven't seen any difference... |
15:55 |
Calinou |
infinitely better lighting |
15:55 |
PilzAdam |
Warr1024, currently for applying the fog and make topsides brighter |
15:55 |
Calinou |
some texture packs are really, really ugly without shaders |
15:55 |
celeron55 |
and for smoother day-night cycle |
15:55 |
Calinou |
also, it's just a more modern way to do things :P |
15:56 |
Warr1024 |
ah |
15:56 |
Warr1024 |
all I ever noticed it do was make my v_range bottom out. |
15:57 |
Warr1024 |
are they defined in the client, or pulled from the server a la textures and models and such? |
15:57 |
PilzAdam |
they are in the client |
15:57 |
PilzAdam |
thats why they are in client/shaders/ |
15:57 |
Warr1024 |
ah, ok, so if I don't see any difference running minetest_game without shaders, then I'm probably not missing anything in any other mods... |
15:58 |
iqualfragile1 |
and they make water fill less then the whole block, dont they? |
15:58 |
Calinou |
v_range depends on framerate by default |
15:58 |
Calinou |
you can enforce view distance too |
15:58 |
PilzAdam |
iqualfragile1, no, thats long gone |
15:58 |
Warr1024 |
...you need shaders to do that?? |
15:58 |
Calinou |
no |
15:58 |
PilzAdam |
since new_style_water is fixed |
15:58 |
Calinou |
now it can be done without shaders |
15:58 |
Calinou |
new_style_water = 1 |
15:58 |
iqualfragile1 |
and since opengl version 2 you need some kind of shader to show anything on the screen at all |
16:01 |
Calinou |
since opengl 4, there are geometry shaders too \o/ |
16:01 |
Calinou |
currently used by: 2 software developers. |
16:01 |
Calinou |
(will be 3 in 2014) |
16:01 |
Calinou |
(by 2016, we hope to reach 10) |
16:02 |
PilzAdam |
VanessaE vs LM on -mods |
16:02 |
Calinou |
people still go to -mods.... mmmph |
16:02 |
* Calinou |
backstabs both VanessaE and LM |
16:03 |
Calinou |
saps LM's teleporter |
16:03 |
Calinou |
anyway: https://dl.dropboxusercontent.com/u/82342922/temp/shaders_off.png https://dl.dropboxusercontent.com/u/82342922/temp/shaders_on.png |
16:03 |
Calinou |
Warr1024: ^ |
16:04 |
PilzAdam |
Calinou, the shaders remoce the HUD :-p |
16:04 |
PilzAdam |
*remove |
16:04 |
Calinou |
no, they don't :P |
16:04 |
Warr1024 |
:-) |
16:04 |
Calinou |
note that they fix water fog |
16:04 |
Calinou |
never saw that :P |
16:04 |
Warr1024 |
I don't see why shaders are necessary to make the top surfaces brighter |
16:04 |
Warr1024 |
though I do see the difference they make in fog calc |
16:04 |
Calinou |
because you can't make textures brighter without shaders |
16:05 |
VanessaE |
Calinou: nice catch, I didn't notice that either |
16:05 |
Calinou |
and darkening sides would make the textures too dark |
16:05 |
Calinou |
(I did a PR for that once, was rejected) |
16:05 |
Warr1024 |
ugh |
16:05 |
Calinou |
if you look closely, I'm using AF and AA \o/ |
16:05 |
Warr1024 |
you could do multitexturing, I guess. also ugly... |
16:05 |
Calinou |
why would it be uglier than shaders, if you did it |
16:10 |
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16:11 |
* rubenwardy |
is away: I'm busy |
16:11 |
Calinou |
cool story |
16:12 |
Warr1024 |
Calinou: uglier code-wise |
16:12 |
Warr1024 |
not visually |
16:12 |
|
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16:13 |
rubenwardy |
some progress in the Capture the flag game |
16:13 |
rubenwardy |
players respawn at their flags |
16:13 |
rubenwardy |
turrets added |
16:13 |
rubenwardy |
node ownership added |
16:14 |
rubenwardy |
players can destroy blocks with mortors, tanks and rpgs |
16:15 |
Calinou |
well, noone cares about code |
16:15 |
Warr1024 |
Calinou: except maybe the coders :-) |
16:15 |
Calinou |
rubenwardy: respawn is still too obnoxious IMO |
16:15 |
Calinou |
but that requires modifying the core game |
16:15 |
Calinou |
(imo, i'd let players click anywhere with both mouse buttons to respawn) |
16:16 |
Calinou |
but keep the "you died" dialog, and add (click to respawn) to it |
16:16 |
Warr1024 |
if you don't want players to respawn, you could respawn them somewhere useless like a prison area, or you could revoke privileges automatically and make them spectators only |
16:16 |
|
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16:16 |
rubenwardy |
hmm |
16:16 |
Calinou |
this isn't deathban, this is CTF |
16:16 |
Calinou |
banning players on death is easy :P |
16:17 |
Warr1024 |
just revoke interact privs, give them fly privs, change their models to be invisible, etc. I assume you can reset that stuff on a new match...? |
16:17 |
Calinou |
their names would still be visible |
16:18 |
Calinou |
nametags really need to be remade ;-; |
16:18 |
Calinou |
can't be colored, disabled, nothing can be added to them |
16:18 |
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16:18 |
Warr1024 |
true, but those names should really be nothing more than an annoyance, not really dramatically affecting play... |
16:18 |
Warr1024 |
besides,nametags should probably be disabled entirely for certain PvP types of game |
16:18 |
Warr1024 |
or perhaps only shown when the player is visible |
16:19 |
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16:19 |
Calinou |
they would, people seek names, not players :P |
16:19 |
NakedFury |
^ |
16:19 |
NakedFury |
exactly |
16:19 |
* Calinou |
would also like to see color codes, to be used in player nametags and names, and optionally chat |
16:19 |
NakedFury |
that is why pvp in minecraft is stupid unless you take out names |
16:20 |
Calinou |
eg. ^xFF04, yellow, 25% opaque text |
16:20 |
Calinou |
NakedFury: or constantly sneak :P |
16:20 |
PilzAdam |
http://forum.minetest.net/viewtopic.php?pid=89602#p89602 |
16:20 |
PilzAdam |
^ Calinou |
16:20 |
NakedFury |
remove player names and only make them appear if you have DIRECT line of sight and are in a 10 block diameter |
16:21 |
rubenwardy |
player names is defined in core |
16:21 |
rubenwardy |
*are |
16:21 |
NakedFury |
Bad request. The link you followed is incorrect or outdated. |
16:21 |
NakedFury |
PilzAdam that showed |
16:21 |
rubenwardy |
he was posting a spam link |
16:21 |
VanessaE |
I already killed it. |
16:21 |
VanessaE |
landmine trying to evade his ban, |
16:21 |
PilzAdam |
NakedFury, my links are never outdated! |
16:22 |
Calinou |
it's fine for creative/non-pvp though |
16:22 |
Calinou |
but maybe make far away names transparent |
16:23 |
VanessaE |
a key to toggle between nearby and all/far would be useful though |
16:23 |
Calinou |
so that you don't think they're 20 nodes away when they aren't moving |
16:23 |
VanessaE |
just as 'r' does so for the view range, there should be a "nick range" |
16:25 |
sokomine |
but only as an option. on normal servers (that is, build orientated), knowing where other players are may be helpful. the names are difficult to find anyway |
16:25 |
PilzAdam |
there is a "whereis" mod |
16:27 |
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16:27 |
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16:27 |
|
meldrian joined #minetest |
16:28 |
Calinou |
le me playing trackmania |
16:28 |
|
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16:28 |
Calinou |
complicated track where it's hard to figure out where you should go |
16:28 |
Calinou |
40 players, only 4 including me finished |
16:28 |
Calinou |
well, 7 now |
16:29 |
|
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16:29 |
|
Vohveli_ joined #minetest |
16:29 |
* VanessaE |
listens to/rocks out to Perpetuum Jazzile |
16:30 |
|
Cerise joined #minetest |
16:30 |
PilzAdam |
Zeg9, can you use wgettext() for the "Item textures..." too? |
16:32 |
|
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16:36 |
Calinou |
and for your item visuals patch too :P |
16:36 |
Calinou |
PilzAdam: why not disable "preload item visuals" by default? it just makes load times longer |
16:36 |
|
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16:37 |
VanessaE |
I say get rid of it entirely. |
16:37 |
VanessaE |
just display the real objects in the inventory rather than rendering them to textures first. |
16:37 |
|
away joined #minetest |
16:38 |
VanessaE |
(except if it's a flat object, *then* you can render it to texture) |
16:39 |
Calinou |
the game is frozen while rendering textures anyway |
16:40 |
|
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16:40 |
|
OldCoder joined #minetest |
16:40 |
VanessaE |
yes |
16:40 |
* rubenwardy|away |
is away: I'm busy |
16:40 |
VanessaE |
which is why preload needs to remain enabled by default, to prevent in-game hands/lags |
16:40 |
VanessaE |
hangs* |
16:41 |
rubenwardy |
lag much |
16:41 |
|
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16:41 |
VanessaE |
rubenwardy: sit still damn it |
16:41 |
rubenwardy |
Lag |
16:41 |
rubenwardy |
10 second lag :P |
16:41 |
|
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16:41 |
rubenwardy |
0.1 now |
16:41 |
VanessaE |
* Ping reply from rubenwardy: 0.12 second(s) |
16:42 |
rubenwardy |
It was 10 second at 17:40:10 |
16:42 |
VanessaE |
yea but what was that before or after the lag? :) |
16:42 |
VanessaE |
(does that account for the 10 seconds ;) ) |
16:42 |
rubenwardy |
same time |
16:43 |
|
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16:43 |
|
sfan5 joined #minetest |
16:43 |
Calinou |
I wonder, why does the game freeze while rendering items? |
16:43 |
rubenwardy |
I did /msg nickserv, and it responded 10 seconds later, and the lag thing says 10 |
16:43 |
|
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16:43 |
Calinou |
can't it just show empty squares while rendering? |
16:43 |
Calinou |
(or 2D textures) |
16:44 |
VanessaE |
Calinou: bad/not-thread-safe programming? |
16:44 |
Calinou |
probably :P |
16:44 |
VanessaE |
I've been bitching about this for almost a year |
16:44 |
Calinou |
it could just use another thread or something |
16:44 |
Calinou |
no exact idea of how it works |
16:44 |
VanessaE |
me neither |
16:45 |
|
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16:45 |
VanessaE |
Calinou: it's especially acute when using Unified Inventory, because it puts a large number of objects on screen at once. |
16:46 |
VanessaE |
(up to about 130 objects at once in the worst case) |
16:46 |
|
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16:50 |
Calinou |
https://bugzilla.gnome.org/show_bug.cgi?id=698544 |
16:50 |
Calinou |
lol |
16:50 |
Calinou |
VanessaE: it takes 5-7 seconds to generate renders for one page on your server :P |
16:50 |
VanessaE |
yup. |
16:50 |
Calinou |
with a 256× pack |
16:50 |
VanessaE |
which is total BS |
16:51 |
VanessaE |
it should *not* take that damn long on a modern machine |
16:51 |
VanessaE |
if it can't be made to go faster, it needs to be replaced with some method that doesn't require render-to-texture at all |
16:51 |
Calinou |
like minecraft does? |
16:51 |
Calinou |
to the MCParium! |
16:51 |
VanessaE |
I don't know how MC does it. |
16:52 |
Calinou |
well, I tried again, it takes a bit less than 2 seconds per page |
16:53 |
Calinou |
doesn't seem to use more than 1 thread as usual :P |
16:53 |
VanessaE |
of course not. |
16:53 |
* Calinou |
has 4 cores/8 threads... |
16:53 |
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16:53 |
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RealBadAngel joined #minetest |
16:54 |
|
LandMine joined #minetest |
16:54 |
VanessaE |
6 cores here and never see more than one of them zonked out doing useful stuff, except during mapgen (and then, only briefly, because of crap hmmmm has to work around) |
16:54 |
LandMine |
Can i at least have forum viewing perms? |
16:54 |
LandMine |
... |
16:55 |
VanessaE |
no. you have violated the forum rules repeatedly and without giving two shits about anyone else. |
16:55 |
LandMine |
What the,all i asked was why i got banned |
16:55 |
LandMine |
and im asking if i cam just view the forum, |
16:55 |
VanessaE |
and when corrected, you call me a bitch on a public forum for doing my fucking job. |
16:56 |
iqualfragile1 |
internetz, youno be faster |
16:57 |
VanessaE |
iqualfragile1: because you wish it, of course :) |
16:57 |
LandMine |
Wow. Whatever. People were right about this commun ity. A bunch of stuck up idiots who think this piece of trash game is good. |
16:57 |
VanessaE |
THAT IS WHY! |
16:57 |
VanessaE |
THAT IS THE CRAP YOU KEEP PULLING ALL THE G*D DAMNED TIME. |
16:57 |
LandMine |
And yet all im asking is to view the forums. |
16:58 |
LandMine |
Not askig to be a member. |
16:58 |
VanessaE |
I will not unban you. If someone else wants to, that's up to them. |
16:58 |
|
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16:58 |
Zeg9 |
PilzAdam, yes, uploading soon |
16:59 |
LandMine |
Anyhow, im off to find a community where the mods arent stuck up and arent complete jerks :D bye~~~~~ |
17:00 |
|
BlockMen joined #minetest |
17:00 |
BlockMen |
hi |
17:00 |
|
LandMine was kicked by VanessaE: LandMine |
17:00 |
BlockMen |
VanessaE, could you move plz? -> http://forum.minetest.net/viewtopic.php?id=5913 |
17:00 |
Calinou |
wow, the knees/elbows thingy looks really good |
17:00 |
VanessaE |
hey BlockMen |
17:00 |
Calinou |
should be merged IMO |
17:00 |
VanessaE |
Calinou: indeed they do |
17:01 |
Calinou |
it'd be even better if torso was split into two parts too |
17:01 |
Calinou |
(pitch) |
17:01 |
Calinou |
but we would need to implement model pitching first, else it would only be useful for mods :P |
17:01 |
VanessaE |
BlockMen: no, but I'll do it anyways ;) |
17:01 |
|
smoke_fumus|2 joined #minetest |
17:01 |
BlockMen |
Calinou, first we need a good head anmation IMO |
17:01 |
Calinou |
also, the skin is a bit buggy |
17:01 |
VanessaE |
Calinou: how? |
17:01 |
BlockMen |
VanessaE, lol. thx |
17:02 |
Calinou |
VanessaE: I see parts of shirt between arm joints |
17:02 |
OldCoder |
Hi. I timed out. Is this message visible? |
17:02 |
VanessaE |
Calinou: you got filters turned on? |
17:02 |
PilzAdam |
OldCoder, no |
17:02 |
VanessaE |
OldCoder: no, it's invisible and polka-dotted ;) |
17:02 |
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17:02 |
OldCoder |
VanessaE, also; PM please |
17:02 |
OldCoder |
PilzAdam, VanessaE thank you |
17:02 |
Calinou |
VanessaE: yes, but that is texture-related probably |
17:03 |
Calinou |
not filter-related |
17:03 |
VanessaE |
Calinou: well, when filters are turned on, the edges between adjacent parts of the skins get smeared, happens in nodeboxes also |
17:03 |
rubenwardy |
Is it possible to kick yourself, VanessaE? |
17:03 |
|
VanessaE was kicked by VanessaE: VanessaE |
17:03 |
rubenwardy |
lol |
17:03 |
|
VanessaE joined #minetest |
17:03 |
VanessaE |
yep :) |
17:03 |
rubenwardy |
lol |
17:04 |
rubenwardy |
Schizophrenic |
17:04 |
VanessaE |
who? |
17:04 |
BlockMen |
is anything decided yet about the future game structure? |
17:05 |
Zeg9 |
It's not me, it's the other one |
17:05 |
BlockMen |
*games |
17:05 |
VanessaE |
you, dumbass, |
17:05 |
VanessaE |
who me? |
17:05 |
VanessaE |
yeah. stfu |
17:05 |
VanessaE |
:D |
17:05 |
VanessaE |
BlockMen: how do you mean? |
17:05 |
BlockMen |
IIRC build and survival may be kicked |
17:05 |
* rubenwardy |
slaps rubenwardy |
17:06 |
rubenwardy |
do you know a rubenwardy around herE? |
17:06 |
VanessaE |
BlockMen: they and common are being re-absorbed into minetest_game |
17:06 |
rubenwardy |
* VanessaE has kicked VanessaE |
17:06 |
Calinou |
VanessaE: no, the whole arm joint is made of cyan (shirt) |
17:06 |
Calinou |
pretty much |
17:06 |
VanessaE |
Calinou: ok, now that's a little screwed up |
17:06 |
BlockMen |
VanessaE, thats good |
17:07 |
VanessaE |
Calinou: does this happen on my server too? |
17:07 |
* VanessaE |
has stu's elbows/knees model there also. |
17:07 |
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17:08 |
BlockMen |
and can someone give me a tip whats causing this error? -> http://forum.minetest.net/viewtopic.php?pid=89417#p89417 |
17:08 |
BlockMen |
in line 64 i have just "local ok = false" |
17:08 |
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17:09 |
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17:09 |
PilzAdam |
BlockMen, basically its calling: nil["something"] |
17:10 |
* Zeg9 |
got a segfault in main.cpp at delete font; |
17:10 |
VanessaE |
BlockMen: I wonder if he's using a current version of that mod then |
17:11 |
VanessaE |
um, line 64: if minetest.registered_nodes[minetest.env:get_node(above).name].walkable == false then |
17:12 |
VanessaE |
my guess is this is happening when the node above the abm trigger is unknown maybe |
17:12 |
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17:12 |
BlockMen |
oh, right. the github version is different to the "download" version because i merged a pull request. |
17:13 |
BlockMen |
thx, havent thought about that :\ |
17:13 |
VanessaE |
try explicitly checking for a node being unknown (get_node(pos) == nil I think) |
17:13 |
|
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17:13 |
OldCoder |
Lost my connection again. Hmm. VanessaE PM if here. |
17:13 |
VanessaE |
also, don't do: if x == false then... but rather, do: if not x then ... |
17:13 |
VanessaE |
I'm here, OldCoder |
17:14 |
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17:14 |
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17:14 |
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17:15 |
alexbobp_ |
even better is "if ((x == false) == (true == false))" |
17:15 |
ShadowNinja |
ShadowBot`: nick ShadowBot |
17:15 |
|
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17:15 |
alexbobp_ |
er, != |
17:15 |
VanessaE |
alexbobp_: ~= |
17:15 |
PilzAdam |
~= |
17:15 |
VanessaE |
but that's...weird. |
17:15 |
ShadowNinja |
Please op. |
17:15 |
alexbobp_ |
wait, what programming language are we doing? |
17:15 |
BlockMen |
VanessaE, ya. i was just looking at the older code an wondering how setting the var could cause that error. |
17:16 |
PilzAdam |
alexbobp, Lua |
17:16 |
alexbobp |
ah okay |
17:16 |
BlockMen |
alexbobp, lua |
17:16 |
alexbobp |
I will take y'all's words for it, I dunno lua. |
17:16 |
alexbobp |
if ((x ~= true) == true) |
17:17 |
PilzAdam |
VanessaE, I guess he meant for ShadowBot |
17:17 |
VanessaE |
I prefer to op him first, lest shadowbot be a fake |
17:17 |
VanessaE |
:) |
17:18 |
BlockMen |
btw (fukin)github...can i prevent adding of the branch name when offering download from there? |
17:18 |
Zeg9 |
-- SEGFAULT SPOTTED -- since a recent commit, main.cpp:2125 --> delete font; causes a segfault on shutdown |
17:18 |
VanessaE |
Zeg9: already known |
17:18 |
sfan5 |
ShadowNinja: can you show off some new features of DerpLang? |
17:19 |
PilzAdam |
Zeg9, how? |
17:19 |
Zeg9 |
Thanks VanessaE, wanted to be sure it wasn't my fault |
17:20 |
Zeg9 |
PilzAdam, no idea. It seems to only segfault on freetype versions |
17:20 |
ShadowNinja |
sfan5: I unloaded it because it could be abused, I will see if I can fix it. |
17:20 |
PilzAdam |
there is no way font can be NULL |
17:21 |
VanessaE |
Zeg9: it segfaults without freetype also. |
17:21 |
VanessaE |
how the hell that works, I dunno |
17:23 |
Calinou |
VanessaE: yes, it happens on your server |
17:23 |
Zeg9 |
Well it doesn't segfault on run in place versions |
17:23 |
Zeg9 |
It does* |
17:23 |
PilzAdam |
Zeg9, can you try it with a NULL check? |
17:24 |
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17:25 |
kaeza |
hi all |
17:25 |
VanessaE |
heyka |
17:25 |
VanessaE |
hey kaeza * |
17:25 |
kaeza |
what's up? |
17:26 |
VanessaE |
nuffin' |
17:26 |
Zeg9 |
PilzAdam, it segfaults too, but that's logical |
17:26 |
PilzAdam |
I can not reproduce that at all |
17:27 |
sfan5 |
wtf wher is MinetestBot? |
17:27 |
sfan5 |
+e |
17:28 |
sfan5 |
wat? MinetestBot just disapperated |
17:28 |
sfan5 |
-r |
17:28 |
sfan5 |
*-t |
17:29 |
|
MinetestBot joined #minetest |
17:29 |
* ShadowBot |
sleeps |
17:31 |
|
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17:33 |
sfan5 |
ShadowBot: op MinetestBot |
17:33 |
sfan5 |
-.- |
17:35 |
* VanessaE |
looks at the server status page and wonders how she can make her server more popular. |
17:39 |
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17:39 |
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17:41 |
rubenwardy |
VanessaE: add the air sword mod |
17:42 |
VanessaE |
heh |
17:43 |
|
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17:44 |
Calinou |
transform your server into a hunger games one |
17:45 |
sfan5 |
http://www.explainxkcd.com/wiki/index.php?title=1208#Discussion |
17:45 |
sfan5 |
^ :D |
17:46 |
VanessaE |
no. fucking. way. |
17:47 |
Zeg9 |
Oh, I failed. |
17:47 |
VanessaE |
eh? |
17:48 |
* Zeg9 |
timed out |
17:57 |
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17:57 |
* rubenwardy|away |
is away: I'm busy |
17:57 |
PilzAdam |
rubenwardy|away, stop it |
18:00 |
BlockMen |
PilzAdam, the sound_play() with max_heardistance does only work when starting the sound. when it is already playing i can move miles away and still hear the sound |
18:02 |
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18:03 |
VanessaE |
wb, RBA |
18:03 |
rubenwardy |
Oh, sorry. My irc client has a default setting to do /me is away: {$reason} when I do /away |
18:03 |
Calinou |
http://www.minecraftwiki.net/wiki/Stained_Clay |
18:04 |
Calinou |
we beat them to it |
18:05 |
RealBadAngel |
http://i.imgur.com/erWYn1K.png |
18:05 |
Zeg9 |
Stained clay, seriously?... |
18:05 |
RealBadAngel |
btw, its in technic's indev |
18:06 |
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18:08 |
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18:11 |
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18:13 |
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18:14 |
* ShadowBot |
wakes up |
18:15 |
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18:15 |
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18:16 |
rubenwardy |
bye all |
18:18 |
|
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18:18 |
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18:18 |
VanessaE |
jeez |
18:22 |
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18:22 |
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18:22 |
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18:23 |
sfan5 |
* MinetestBot hat die Verbindung getrennt (*.net *.split) |
18:23 |
sfan5 |
MinetestBot moderated the other side of the channel |
18:24 |
sfan5 |
ShadowBot does this side |
18:24 |
sfan5 |
:D |
18:24 |
VanessaE |
heh |
18:25 |
sfan5 |
We got loggingbot_ \o/ |
18:27 |
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18:30 |
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18:30 |
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18:30 |
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18:33 |
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18:33 |
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18:33 |
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18:34 |
* ShadowBot |
sleeps |
18:34 |
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18:36 |
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18:36 |
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18:36 |
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18:36 |
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18:36 |
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18:36 |
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18:37 |
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18:38 |
john_mt|afk |
freenode is DDos'd. |
18:38 |
sfan5 |
*was |
18:38 |
PilzAdam__ |
Im at 3 sides now |
18:38 |
PilzAdam__ |
the one with services, this one and a 3rd one |
18:39 |
sfan5 |
PilzAdam, PilzAdam_ , PilzAdam__ : ??? |
18:39 |
PilzAdam_ |
2 sides now |
18:40 |
PilzAdam_ |
PilzAdam is actually not at this side |
18:40 |
sfan5 |
john_minetest: i didn't get the notice |
18:40 |
iqualfragile |
hmm… why would people ddos freenet |
18:40 |
sfan5 |
PilzAdam_: weird, I can see him |
18:40 |
sfan5 |
iqualfragile: *freenode |
18:40 |
PilzAdam_ |
yes, thats strange |
18:40 |
iqualfragile |
freenode, yeah |
18:40 |
sfan5 |
thexyz: any chance ZNC is ignoring notices? |
18:40 |
sfan5 |
people in #freenode are going crazy |
18:41 |
iqualfragile |
i have intentionaly blocked some services and notifications because they were annoying |
18:41 |
PilzAdam_ |
sfan5, the side with services has 50 people in #freenode |
18:41 |
sfan5 |
PilzAdam_: lol |
18:42 |
iqualfragile |
PilzAdam_ yeah, i can see both pilzadams |
18:42 |
PilzAdam_ |
they say something about UDP flood |
18:42 |
iqualfragile |
and 90 people seem to be about the right number for #minetest |
18:42 |
PilzAdam_ |
kaeza is on the other side |
18:42 |
PilzAdam_ |
I can chat with him |
18:43 |
iqualfragile |
#freenode has 1077 people |
18:44 |
iqualfragile |
seems like i am on the right side… |
18:44 |
PilzAdam_ |
the right side is that one with services, and thats the other |
18:44 |
PilzAdam |
nick conflict FTW! |
18:44 |
sfan5 |
PilzAdam: don't break freenode |
18:45 |
PilzAdam_ |
meh |
18:45 |
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18:45 |
sfan5 |
ChanServ is not there |
18:45 |
OldCoder |
Did VanessaE make it back after net split? |
18:46 |
iqualfragile |
i have never seen somebody getting k-lined that quickly |
18:46 |
Calinou |
sfan5, chanserv is only useful so that the channel isn't unregistered when noone is in it |
18:46 |
sfan5 |
Calinou: i know |
18:46 |
Calinou |
but since there are so much idlers in this channel, it's useless |
18:46 |
BlockMen |
bye all |
18:46 |
|
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18:46 |
sfan5 |
Calinou: NickServ is gone, thats a problem |
18:47 |
PilzAdam_ |
services are on the other side |
18:47 |
Calinou |
nickserv is for users, it never joins channels :P |
18:47 |
Calinou |
* NickServ :Services are currently unavailable |
18:47 |
Calinou |
cool, we can steal people's names |
18:48 |
|
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18:49 |
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18:49 |
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18:49 |
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18:49 |
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18:49 |
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18:49 |
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18:49 |
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18:50 |
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18:50 |
sfan5 |
everyone: hi |
18:50 |
PilzAdam_ |
wb PilzAdam |
18:50 |
sokomine |
i've heard that a few memory leaks have been fixed.in which version? i compiled mine on 6.5., and it does definitely have a memory problem. is taking a newer version worth a try? |
18:50 |
PilzAdam |
wb PilzAdam_ |
18:51 |
|
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18:51 |
sokomine |
a clone of pilzadam? :-) |
18:52 |
|
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18:52 |
Guest9847 |
guest master race |
18:52 |
Guest9847 |
(and intel master race by the way) |
18:52 |
* PilzAdam |
cant decide wich nick he should drop |
18:52 |
sfan5 |
test |
18:52 |
* PilzAdam_ |
neither |
18:52 |
|
away joined #minetest |
18:52 |
Guest9847 |
mine |
18:52 |
sfan5 |
ahh... good |
18:52 |
Exio |
calinou highlighted me i think |
18:52 |
Exio |
[15:46:22] <Calinou> but since there are so much idlers in this channel, it's useless |
18:52 |
Exio |
;P |
18:53 |
Guest9847 |
:> |
18:53 |
Exio |
oh, you are Calinou_ |
18:53 |
kaeza |
wb all |
18:53 |
Exio |
not that wb til freenode doesn't crash for 10 minutes |
18:54 |
|
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18:54 |
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18:54 |
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19:00 |
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19:02 |
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19:10 |
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19:11 |
kaeza |
PilzAdam, LOL http://forum.minetest.net/viewtopic.php?pid=89641#p89641 |
19:13 |
PilzAdam |
that is a valid german word |
19:13 |
Exio |
wtf |
19:14 |
Exio |
PilzAdam: what is it? |
19:14 |
kaeza |
hippopotomonstrosesquippedaliophobia is too ;) |
19:14 |
kaeza |
sheet |
19:15 |
PilzAdam |
Upper weser (a river) steamship company captain gelley cat bowl |
19:15 |
PilzAdam |
^ (crappy) english translation |
19:16 |
PilzAdam |
*galley |
19:27 |
Calinou_ |
oh look |
19:27 |
Calinou_ |
another spam topic started by Ragnar! |
19:27 |
Calinou_ |
"Origin: Omegle" |
19:27 |
Calinou_ |
omegle is used by beardy guys for RP, nothing else |
19:28 |
kaeza |
Calinou_, that could actually be funny. |
19:29 |
kaeza |
like "Ask Jordach" |
19:30 |
Calinou_ |
ask jordach has some point |
19:30 |
Calinou_ |
1 word story does not |
19:30 |
Calinou_ |
this isn't a "Forum Games" section; there is one on the minecraft forums if you need one. |
19:31 |
|
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19:38 |
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19:38 |
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19:53 |
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19:55 |
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20:11 |
Calinou_ |
kaeza, http://forum.minetest.net/viewtopic.php?pid=89664#p89664 |
20:11 |
Calinou_ |
low CPU speed might be or not be normal :P |
20:12 |
|
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20:12 |
Calinou_ |
hi Menche |
20:12 |
Menche |
hi |
20:12 |
kaeza |
I know, but low CPU speed is not good anyway :P |
20:12 |
kaeza |
hey Menche |
20:12 |
Calinou_ |
at idle, it's fine, lower power usage |
20:12 |
Calinou_ |
also, note that + and - only increase/decrease minimum viewing distance |
20:13 |
Calinou_ |
if you have few FPS only, you won't go below 25 |
20:13 |
Calinou_ |
or 32, forgot |
20:13 |
kaeza |
ah the automatic adjuster thingie |
20:14 |
Calinou_ |
yep |
20:14 |
Calinou_ |
set both max and min to the same value to disable it, that's what I did, I locked it to 128 |
20:14 |
Calinou_ |
(minecraft's "far" view distance) |
20:14 |
kaeza |
is it in blocks? |
20:14 |
Calinou_ |
still runs at 60+ FPS, even with AA, AF, shaders and 256× pack \o/ |
20:14 |
Calinou_ |
in nodes |
20:14 |
Calinou_ |
16 nodes = 1 block |
20:14 |
Calinou_ |
but the culling itself is done on blocks, not nodes |
20:15 |
Calinou_ |
(single nodes won't be culled due to view distance, only blocks) |
20:16 |
* john_minetest |
worked all day on a blender cave. |
20:16 |
kaeza |
good to know |
20:16 |
kaeza |
hopefully I have no problems now |
20:16 |
kaeza |
(~40FPS, sometimes as low as 25) |
20:17 |
kaeza |
I use lowest settings (no fancy stuff) besides shaders |
20:18 |
kaeza |
which interestingly makes it faster than not using them |
20:18 |
Calinou_ |
it depends on graphics cards |
20:18 |
Calinou_ |
on mine, not using shaders ranges from "a bit faster" to "lol, so much f***ing faster" |
20:18 |
Calinou_ |
(300 FPS versus 1000 FPS in a cave with very small view distance) |
20:19 |
Calinou_ |
note that HT actually decreases my FPS in minetest, comparing to disabling it :P |
20:19 |
kaeza |
well... in that scale it may make a difference :P |
20:19 |
Calinou_ |
but not enabling it causes sound latency |
20:19 |
kaeza |
I get ~35FPS without shaders, and ~40 FPS with them |
20:20 |
kaeza |
though it may be other factors as well |
20:20 |
Calinou_ |
that's quite strange, normally intel sucks at shaders |
20:20 |
Calinou_ |
while AMD relies on shaders for performance :P |
20:20 |
Calinou_ |
and nvidia is between these two |
20:21 |
ShadowNinja |
Well, looks like only me and sfan can get ops now. Unless you want to register with ShadowBot. |
20:21 |
* Calinou_ |
has 2106756 lollipops and 197960 candies |
20:21 |
Calinou_ |
* ChanServ :Services are currently unavailable |
20:21 |
ShadowNinja |
lol, wow. |
20:21 |
kaeza |
what is that? |
20:22 |
Calinou_ |
http://candies.aniwey.net/ |
20:22 |
Calinou_ |
http://forum.minetest.net/viewtopic.php?pid=89018#p89018 |
20:22 |
Calinou_ |
;-; thanks casimir |
20:22 |
Calinou_ |
I'm playing a ASCII game in a browser |
20:24 |
kaeza |
Calinou_, http://uni.xkcd.com/ |
20:25 |
Calinou_ |
guestxkcd:/$ alias kitty cat |
20:25 |
Calinou_ |
Unrecognized command. Type "help" for assistance. |
20:26 |
Calinou_ |
guestxkcd:/$ rm -rf / |
20:26 |
Calinou_ |
rm: cannot remove /: Permission denied :( |
20:26 |
kaeza |
guestxkcd:/$ help |
20:26 |
kaeza |
That would be cheating! |
20:26 |
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20:27 |
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20:27 |
Calinou_ |
lol I removed everything |
20:27 |
Calinou_ |
"ls" returns nothing now |
20:28 |
Calinou_ |
"echo" isn't a known command... lol |
20:28 |
kaeza |
yup :'( |
20:28 |
kaeza |
neither `touch' :'( |
20:29 |
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20:29 |
* kaeza |
wiished ssh was as responsive as this |
20:29 |
kaeza |
-i |
20:30 |
kaeza |
crappy net connection here >:( |
20:30 |
kaeza |
wat http://forum.minetest.net/viewtopic.php?pid=89668#p89668 |
20:31 |
Calinou_ |
2013, SSH still has zero prediction |
20:31 |
Calinou_ |
for typing stuff |
20:31 |
Calinou_ |
even quake has prediction since 1997 |
20:31 |
Calinou_ |
how about id software writes SSHWorld. |
20:31 |
Calinou_ |
(and adds double jumping to it) |
20:31 |
kaeza |
:D |
20:36 |
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20:39 |
Calinou_ |
hi Taoki_1 |
20:43 |
Taoki |
hi |
20:44 |
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20:47 |
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20:57 |
Menche |
anyone notice there is no xkcd 404? |
20:57 |
Warr1024 |
just because it's not found doesn't mean it's not there |
20:57 |
Warr1024 |
that'd be 405 Gone, I think... |
20:57 |
Warr1024 |
404 just means "misplaced" |
20:57 |
Calinou_ |
what about 418 and 451 |
21:01 |
Menche |
guestxkcd:/$ ed |
21:01 |
Menche |
You are not a diety. |
21:01 |
Menche |
guestxkcd:/$ ping |
21:01 |
Menche |
There is another submarine three miles ahead, bearing 225, forty fathoms down. |
21:03 |
Menche |
guestxkcd:/$ man |
21:03 |
Menche |
Oh, I'm sure you can figure it out. |
21:04 |
khonkhortisan |
make me a cheeseburger is an unrecognized command. But which part of it? |
21:04 |
Menche |
lol, try ssh |
21:05 |
khonkhortisan |
rsudo restart |
21:05 |
khonkhortisan |
*sudo |
21:05 |
khonkhortisan |
su; make me a sandwich; What? |
21:06 |
sfan5 |
guestxkcd:/$ whoami |
21:06 |
sfan5 |
You are Richard Stallman. |
21:07 |
Menche |
pwd -> You are in a maze of twisty passages, all alike. |
21:07 |
Calinou_ |
sudo apt-get install nvidia-313 |
21:09 |
khonkhortisan |
You are in a twisty maze of narrow passages, all different |
21:09 |
khonkhortisan |
it should change every time |
21:09 |
khonkhortisan |
I got eaten by a grue |
21:09 |
Menche |
cat /dev/random -> You're a kitty! |
21:09 |
ShadowNinja |
su doesn't change your username to root :-( |
21:09 |
khonkhortisan |
it's temporary |
21:10 |
ShadowNinja |
urandom too |
21:10 |
Warr1024 |
try wget |
21:10 |
khonkhortisan |
how do I get back to the computer? I'm dead |
21:11 |
Calinou_ |
Menche, cat /dev/null? :D |
21:11 |
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21:12 |
ShadowNinja |
$ sleep 10 |
21:13 |
Calinou_ |
john_minetest, are you "twilightsparkle is best pony" on xonotic? |
21:13 |
Calinou_ |
with that guy, you're the only one I know who writes "pwny" :P |
21:13 |
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21:15 |
* Menche |
just noticed the minetest logo isn't on the main page |
21:15 |
Warr1024 |
lol, try the konami code |
21:15 |
tripod |
Calinou_: i am a pwny brony |
21:17 |
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21:20 |
ShadowNinja |
Hmmm, xkcd 1179 |
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21:28 |
PilzAdam |
http://youtu.be/_UghcPcPfOo |
21:29 |
PilzAdam |
HEY! coal block was our idea! |
21:31 |
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21:37 |
Menche |
i think the potions are way too complicated |
21:38 |
PilzAdam |
well, the basic idea of Minecraft is just great |
21:38 |
* sfan5 |
agrees with Menche |
21:38 |
PilzAdam |
but to make a game out of it you need to add more things, and thats what many people dont like in MC |
21:38 |
Menche |
and stuff like fermented spider eyes, blaze dust / rods are random and not too useful |
21:40 |
ShadowNinja |
http://xkcd.com/1144/ |
21:40 |
Telek |
How tightly is the inventory/crafting system coupled into minetest? |
21:41 |
Telek |
IE is it currently possible to luascript a replacement that scrolled 'infinitely' instead of the mostly static 20 slots or whatever it currently is. |
21:44 |
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21:52 |
PilzAdam |
sfan5, what do you think? https://github.com/minetest/minetest/pull/721 |
21:56 |
PilzAdam |
yes |
21:57 |
PilzAdam |
yes |
21:57 |
PilzAdam |
my latest |
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23:58 |
PilzAdam |
bye |