Time  Nick              Message
00:01 Doyousketch2      beautifying my nightclub mod with a few liquor bottles - http://oi40.tinypic.com/3149mwl.jpg
00:05 Doyousketch2      well, anyway...  gonna hop in the shower.
00:30 ShadowNinja       Ugh, the part button is too easy to hit, third time now.
00:31 ShadowNinja       !op ShadowBot
00:31 ShadowBot         ShadowNinja: Error: I need to be opped to op someone.
00:32 ShadowNinja       sfan5 ^
00:32 enchilado         !op enchilado
00:32 enchilado         :(
00:33 ShadowNinja       enchilado: Both check by hostmask.
00:35 ShadowNinja       Oh, and ShadowBot has another language. ,,(dp out:'Derplang+')
00:35 ShadowBot         ShadowNinja: Derplang+
01:26 ShadowNinja       !op ShadowBot
01:26 ShadowBot         ShadowNinja: Error: I need to be opped to op someone.
01:33 khonkhortisan     !op ShadowNinja
01:34 RealBadAngel      op op op.... minetest style
01:34 ShadowNinja       khonkhortisan: Me and sfan5 only here, at least afaik.
01:35 khonkhortisan     What would ShadowBot have said if MinetestBot opped it first?
01:35 ShadowNinja       K-lined?
01:36 ShadowNinja       khonkhortisan: Same thing. It finishes proccessing well before it sends.
01:36 ShadowNinja       In fact that is what usualy happens.
01:37 khonkhortisan     Does it attempt to op itself?
01:38 ShadowNinja       khonkhortisan: It knows it can't and doesn't bother trying.
01:38 * khonkhortisan   (~khonbot@unaffiliated/khonkhortisan/bot/khonbot) has joined #minetest
01:40 xubuntu_          shit, im being disconnected all the time
02:18 kaeza             khonkhortisan_, around?
02:21 kaeza             freenode is derping today
02:21 kaeza             another ddos?
02:22 khonkhortisan_    here
02:23 kaeza             this maybe is not 100% accurate, and is unrelated to irrlicht, but will give you a basic idea about how things are drawn on screen: https://www.allegro.cc/manual/5/primitives.html
02:25 khonkhortisan_    it very well might be off half a pixel
02:25 kaeza             actually, hmm, that does not explain the issue here
02:26 kaeza             sheet
02:41 Kacey             jeez i go afk for a little bit and the whole channel resets!
02:42 Kacey             wtf happened?!?!?!
02:49 Kacey             #freenode is lighting up...
02:49 Kacey             servers are going down or something...
02:58 Kacey             this is insanity
03:02 ShadowNinja       !op ShadowBot
03:02 ShadowBot         ShadowNinja: Error: I need to be opped to op someone.
03:02 Kacey             hah
03:02 ShadowNinja       khonkhortisan_: See? ^
03:52 VanessaE          hi
03:56 tripod            hi
04:00 VanessaE          I see that IRC pretty much disintegrated while I was asleep
04:08 sokomine          happens sometimes, yes
04:08 sokomine          still a lot of people logged in
04:11 Kacey             jeez i go afk for a little bit and the whole channel resets!
04:11 VanessaE          Kacey: seems okay now
04:16 VanessaE          sketch!
04:16 Doyousketch2      :)
04:17 Doyousketch2      just in for a min - really tired.
04:17 VanessaE          glad to see you're still around, thought you disappeared on ut
04:17 VanessaE          us*
04:18 Doyousketch2      was posting an update pic to show drinks are looking smooth - http://oi44.tinypic.com/nghtx.jpg
04:18 VanessaE          did you notice stainedglass is dead?
04:18 VanessaE          nice
04:18 Doyousketch2      oh, I noticed you posted that it needed to be updated
04:18 Doyousketch2      didn't know it was totally dead
04:19 VanessaE          yeah - your repo is gone completely
04:19 VanessaE          github doesn't even know you exist.
04:20 Doyousketch2      seems to be loading here.  mighta been a server error
04:20 Doyousketch2      unless I'm just seeing cached stuff
04:21 Doyousketch2      https://github.com/doyousketch2/stained_glass
04:21 VanessaE          you must be - I get a 404 just tryign to reach https://github.com/doyousketch2
04:22 Doyousketch2      feck.  you're right
04:22 VanessaE          I thought you pulled a cornernote on us :)
04:24 Doyousketch2      ??
04:25 VanessaE          it's a euphemism for deleting everything and ragequitting
04:26 Doyousketch2      oh, no.  not like that, had no idea it 404'd.  messaged github about it
04:27 VanessaE          I'm guessing you ..wait..
04:28 VanessaE          Oh I bet I know - I got hit by that a while back too, come to think of it
04:28 VanessaE          I posted a gist, for what I don't remember,
04:28 VanessaE          and it triggered a spam filter which made my account return 404's to everyone but me
04:32 Doyousketch2      huh, it seems to be up again
04:32 VanessaE          nope
04:32 VanessaE          dead'r than 4 o'clock
04:33 tjbarber          hey guys, how do I get back to where I was after dying? =S
04:34 Doyousketch2      depends on the server
04:34 VanessaE          tjbarber: depends on where you're playing - in single player you can /teleport xx,yy,zz  but you have to know where you were.
04:34 VanessaE          sometimes a server has a /home or similar command
04:34 tjbarber          VanessaE, nah it was a saved game…
04:35 VanessaE          tjbarber: that doesn't matter really - it's entirely up to the mod configuration on the server (or on your local install if you're in singleplayer mode)
04:35 tjbarber          any luck?
04:36 tjbarber          well shoot then
04:36 VanessaE          sowwy :)
04:36 tjbarber          ='(
04:36 tjbarber          I had built some awesome stuff too
04:36 VanessaE          press 'r'
04:36 VanessaE          look around
04:36 VanessaE          see if you can find anything way off in the distance
04:37 VanessaE          if you find it, head that direction and press 'r' again to go back to normal view
04:37 tjbarber          YAY thanks VanessaE! =D
04:37 tjbarber          Found it!
04:37 VanessaE          'r' is the full view range mode - it displays *everything* that's been loaded during this session
04:38 Doyousketch2      so what's the trick with the unified dyes?  it has like a doz less colors 'cuz they are in default now?
04:39 VanessaE          I think the only thing you'll need to pay particular attention to is the use of white/grey/black dyes - those are actual dyes now, not paints.
04:39 tjbarber          ok, thanks VanessaE. Saved my bacon.
04:39 VanessaE          I didn't try it, but it's possible it may still work :-)
04:39 VanessaE          (I did provide aliases for backward compatibility)
04:39 VanessaE          everything else should work - same range of colors as usual, except that light red = pink now.
04:41 VanessaE          also be sure you're using dye groups wherever possiblew
04:41 Doyousketch2      k.  in the back of my mind I've been trying to think of how to rebuild it
04:42 Doyousketch2      I had been hoping to make a pop-up menu like furnaces
04:42 VanessaE          that would be nice
04:42 Doyousketch2      that you drop dyes into to change colors
04:43 VanessaE          a glass crafter/coloring device
04:43 Doyousketch2      yea, it'd just be clear, then you basically put the paint on the glass
04:44 VanessaE          then again,
04:44 VanessaE          it would be more or less the same as using the crafting grid now
04:44 Doyousketch2      yea, but there'd be less items in the inventory
04:44 VanessaE          you can do that now :-)
04:45 Doyousketch2      people were buggin' me about that
04:45 VanessaE          groups = { not_in_creative_inventory = 1 }
04:45 VanessaE          idea:
04:46 VanessaE          provide a command (that requires no special privs) that calls up a palette
04:46 VanessaE          let the user click on the color they want, and that color of glass is crafted if the user has sufficient ingredients already
04:47 khonkhortisan_    Yes, I see.
04:47 VanessaE          or you could redefine default glass to add a right-click handler instead of running a command, to get the above.
04:47 Doyousketch2      yeah, that was what I was thinking.  I like the palette idea tho
04:48 VanessaE          you're welcome to use the official palette swatches image if you want :)
04:48 VanessaE          though actually your screenshot is a much better idea
04:49 VanessaE          crop it and use the result as the palette image in your formspec
04:49 VanessaE          or use the method unified inventory uses, placing the items onto button images
04:50 VanessaE          that's probably the best way
04:50 Doyousketch2      that's 'prolly best, yea
04:50 VanessaE          hey, your repo is back!
04:51 Doyousketch2      lols.  maybe I just had to message them.
05:14 Doyousketch2      k, well - if it lets you glance at GitHub - here's a preliminary run of the Nightclub mod for anybody that's interested - https://github.com/doyousketch2/nightclub
05:15 VanessaE          screenshot? :)
05:15 VanessaE          oh there they are
05:15 VanessaE          heh, cute
05:15 Doyousketch2      yeah, it has a lot of glasses as well, but I don't have a screenshot of those
05:16 Doyousketch2      maybe a doz.  I figure people can comment out the ones they don't want if there's too many of 'em
05:17 * VanessaE        waits patiently for the previously-discussed update to stained glass :)
05:17 VanessaE          (I think I'll add something similar to coloredwoods)
05:18 VanessaE          too bad wowiamdiamonds has disappeared, the same is needed for his unified bricks mod
05:18 Doyousketch2      yeah, the reason I hadn't jumped on updating stained glass is 'cuz I'm still learning how people code thse mods
05:19 Doyousketch2      I gotta look through other peoples' mods to figure out how they make 'em
05:19 VanessaE          that's how I learned
05:22 Doyousketch2      yeah.  gonna do the sleep thing.
05:22 VanessaE          ok, good night
05:29 VanessaE          is he live?
05:29 * VanessaE        pokes webdesigner97
05:30 VanessaE          evidently not. :)
05:38 sfan5             hi all
05:39 ShadowNinja       Hello sfan5!
05:39 sfan5             hi
05:40 VanessaE          mornin sfan
05:45 StarBlessed       Hi again sfan5, ShadowNinja and VanessaE :)
05:45 VanessaE          hi StarBlessed
05:46 StarBlessed       So what're we all up to?
05:46 ShadowNinja       sfan5: Can you implement !op #channel nick now?
05:46 VanessaE          nuffin :)
05:46 ShadowNinja       StarBlessed: Writing an interpreter.
05:47 sfan5             ShadowNinja: yep
05:47 StarBlessed       LOL!  Fair enough VanessaE :)  Oh, really ShadowNinja?  For what language?
05:48 ShadowNinja       !dp out:1:2:3;sleep:0.9;out:4:5:6;
05:48 ShadowBot         ShadowNinja: 123456
05:48 ShadowNinja       StarBlessed: DerplangPlus
05:48 sfan5             ShadowNinja: does it blend?
05:48 ShadowNinja       (Derplang (c) JesseH)
05:49 StarBlessed       LMAO!  Nice ;)
05:51 sfan5             !title
05:51 MinetestBot       sfan5: doyousketch2/nightclub · GitHub
05:51 sfan5             interesting
05:51 sfan5             ^ last link posted here
05:51 ShadowNinja       I hope to implement things like sockets, but maybe not on ShadowBot, a little dangerous.
06:02 sfan5             ShadowNinja: done: http://git.io/koEKNw
06:03 sfan5             MinetestBot: reload chop
06:03 MinetestBot       SyntaxError: invalid syntax (file "/home/user/mtbot/modules/chop.py", line 174)
06:03 sfan5             damn
06:03 ShadowNinja       sfan5: Good, while you are at it add it for voice, quiet, etc. And use a function for it.
06:04 sfan5             k
06:12 sfan5             !g who doesn't suck?
06:12 MinetestBot       sfan5: http://www.doesntsuck.com/
06:12 MinetestBot       TypeError: 'str' object does not support item assignment (file "/home/user/mtbot/modules/search.py", line 79, in g)
06:12 VanessaE          lol
06:12 sfan5             i guess that means MinetestBot sucks
06:14 kahrl_            haha
06:20 sfan5             MinetestBot: reload chop
06:20 MinetestBot       SyntaxError: invalid syntax (file "/home/user/mtbot/modules/chop.py", line 66)
06:24 sfan5             MinetestBot: reload chop
06:24 MinetestBot       sfan5: <module 'chop' from '/home/user/mtbot/modules/chop.py'> (version: 2013-05-11 06:25:44)
06:24 sfan5             finally
06:25 sfan5             works!
06:25 ShadowNinja       /home/user?
06:25 sfan5             yes
06:25 sfan5             :D
06:25 sfan5             also: http://git.io/7yqOlQ
06:26 VanessaE          http://forum.minetest.net/viewtopic.php?pid=89529#p89529
06:26 VanessaE          aw come on.
06:27 sfan5             MinetestBot!
06:27 MinetestBot       sfan5!
06:28 VanessaE          it ain't often I look at "other language" posts.. just the mod name caught my attention.
06:38 sfan5             http://i.imgur.com/hPPmvAG.png @all the people who play MC
06:41 StarBlessed       Interesting pic sfan5 :)
06:42 sfan5             imported from Minecraft using MCEdit and my custom filter
07:12 VanessaE          sfan5: are those ...gloopblocks rainbows at the bottom of each chunk?
07:12 sfan5             VanessaE: no they are default:nyancat_rainbow
07:12 VanessaE          oh ok, scaling artifact then
07:13 VanessaE          (makes the rainbows look like they're diagonal)
07:13 VanessaE          nice job btw
07:16 sfan5             thanks
07:23 sfan5             building from Survival Games 4: http://i.imgur.com/8JIu5M3.png
07:28 arsdragonfly      that's too dark :)
07:28 arsdragonfly      :(
07:32 ShadowNinja       sfan5: Is that reasonably fast?
07:39 sfan5             ShadowNinja: yes
07:39 sfan5             ShadowNinja: you can try it out yourself, download any MC map, download MCEdit and download my MCEdit filter
07:43 ShadowNinja       Maybe later, good night!
07:45 sfan5             arsdragonfly: http://i.imgur.com/COezsEw.png
07:58 arsdragonfly      !??? minetets.get_worldpath() returns worldname instead of worldpath
08:48 arsdragonfly      !up arsenalmp.no-ip.org 30000
08:48 MinetestBot       arsenalmp.no-ip.org:30000 is up (0.399ms)
08:49 arsdragonfly      sfan5 :That makes no sense :P
08:49 arsdragonfly      It should be 0.399s instead of 0.399ms
08:49 sfan5             woops
08:49 sfan5             going to fix that now
08:49 VanessaE          maybe minetestbot's server is on the same rack as the other :)
08:51 sfan5             MinetestBot: reload serverup
08:51 MinetestBot       sfan5: <module 'serverup' from '/home/user/mtbot/modules/serverup.py'> (version: 2013-05-11 08:52:48)
08:51 sfan5             !up arsenalmp.no-ip.org
08:51 MinetestBot       arsenalmp.no-ip.org:30000 is up (0.491s)
08:51 sfan5             arsdragonfly ^
08:52 arsdragonfly      lol thx
08:52 sfan5             http://git.io/0wvJOg
08:52 VanessaE          imho it should report as measures of ms though.  491ms instead of 0.491s
08:52 sfan5             makes sense
08:53 sfan5             !c 0.123 * 10
08:53 MinetestBot         1.23
08:53 sfan5             !c 0.123 * 1000
08:53 MinetestBot       123
08:54 sfan5             !c 0.12345 ^ 10
08:54 MinetestBot       8.22074056 × 10^(-10)
09:01 sfan5             my MCEdit filter now currectly converts minecraft facedir to minetest facedir \o/
09:03 sfan5             it doesn't
09:03 sfan5             it skips them
09:06 arsdragonfly      btw minetestmapper.py often doesn't work
09:06 arsdragonfly      saying "world not exist"
09:06 arsdragonfly      still, the c++ version works fine
09:07 sfan5             arsdragonfly: you need to give it the path to the world
09:07 arsdragonfly      but it makes it harder to release a mod
09:07 arsdragonfly      sfan5: i think it should be a bug
09:07 sfan5             anyone there who wants to help me creating a conversion table for MC to MT blocks?
09:07 sfan5             arsdragonfly: then create an issue on github
09:48 Jordach           hey guys
09:50 sfan5             hi Jordach
09:51 Jordach           sfan5, nice work on importing MC maps
09:51 Jordach           also: nearly finished with the model
10:03 Jordach           sfan5, nearly finished the model :D
10:03 Jordach           hey RealBadAngel
10:03 sfan5             Jordach: :D
10:03 sfan5             hi RBA
10:03 RealBadAngel      hi
10:03 VanessaE          morning RBA
10:04 Jordach           sfan5, it looks like im just as competant as pavel_s
10:04 RealBadAngel      mornin all
10:05 RealBadAngel      i moved to xubuntu VanessaE
10:05 VanessaE          did you lose anything?
10:05 RealBadAngel      nope, all is safe
10:05 VanessaE          great
10:05 VanessaE          another satisfied customer ;_)
10:06 VanessaE          ;)
10:06 RealBadAngel      hehe
10:06 RealBadAngel      i can say that after i try propertiary drivers
10:06 RealBadAngel      havent tried yet ;)
10:06 Jordach           RealBadAngel, the nVidia drivers worked for me
10:07 RealBadAngel      i got rather old radeon
10:08 RealBadAngel      hd 4600, had problems with it before
10:09 Jordach           oh god
10:09 Jordach           im at 2,999 posts
10:10 Jordach           VanessaE, ^
10:10 Jordach           hold on
10:10 * Jordach         has idea
10:11 Jordach           its a funny one too
10:48 PilzAdam          Hello everyone!
10:49 Jordach           hey PilzAdam
10:50 Jordach           PilzAdam, finally fixed my blender model's legs
10:51 PilzAdam          what do you plan to do with the model?
10:51 Jordach           PilzAdam, i planned on making voxel movies
10:51 Jordach           because we have model anims
10:51 VanessaE          morning PA
10:51 Jordach           and we can then use a / to set off movement, animatics, etc
10:52 Jordach           PilzAdam, although, her description actually appears friendly (protective like MC wolves)
10:52 * PilzAdam        adds a highlight for PA
10:52 Jordach           i just need to fix the bugged out mesh
10:52 Jordach           where the UV is fucked.
10:53 Jordach           PilzAdam, i think omploader is dead
10:53 VanessaE          Jordach: seems okay here
10:54 Jordach           VanessaE, connection aborted
10:54 tripod            that's not very christian
10:54 PilzAdam          seems to work here too
10:54 PilzAdam          just uploaded this to test: http://ompldr.org/vaTlyMQ/Nether3.png
10:54 VanessaE          Jordach: just uploaded an image without issue
10:54 VanessaE          http://ompldr.org/vaWRjbw/Screenshot%20-%2005052013%20-%2009:51:55%20PM.png
10:54 VanessaE          (you've already seen it I'm sure)
10:55 Jordach           http://i.imgur.com/8Db6U0p.png
10:55 sfan5             my MCEdit filter now correctly converts upside down stairs and slabs
10:55 sfan5             \o/
10:55 VanessaE          maybe they block chrome.  try chromium instead?
10:55 Calinou           mcedit filter?
10:55 Calinou           sfan5: you made a minecraft-to-minetest map converter? :O
10:56 sfan5             Calinou: yes
10:56 Calinou           cool :P
10:56 tripod            you could also change the UserAgent string in chrome
10:56 sfan5             it converts them to the old format(x y z nodename param1 param2) worldedit schematic
10:57 Jordach           http://i.imgur.com/klH074v.png
10:57 sfan5             Jordach: is your ISP blocking omploader?
10:57 Jordach           dunno
10:58 Jordach           i would get this message: http://i.imgur.com/ukwewwU.png
10:59 Calinou           lol, IE
11:00 Jordach           Calinou, easier to test with
11:00 sfan5             lol, thepiratebay.se is blocked
11:00 Jordach           sfan5, https://pirateproxy.info
11:00 Jordach           works for me :)
11:01 * sfan5           's ISP doesn't block thepiratebay
11:01 Jordach           \o/
11:01 Jordach           sfan5, you could set a damn proxy up
11:01 Jordach           </joke>
11:01 RealBadAngel      PilzAdam, about nether and cave size... http://www.ironmanmode.com/wp-content/uploads/nether.jpeg
11:02 sfan5             Jordach: like this? https://gist.github.com/sfan5/5510472
11:02 Calinou           http://forum.minetest.net/viewtopic.php?pid=89549#p89549
11:02 Calinou           "Minecraft: SEX" in vista taskbar
11:02 Calinou           lol
11:02 PilzAdam          RealBadAngel, I really dont see why the nether should have large caves
11:02 Calinou           and "search results"
11:03 PilzAdam          RealBadAngel, I think the small caves are a better style; you have to dig more and longer and your tools wear out faster
11:03 sfan5             achievement get for the 3rd time: crash chrome by dragging a tab
11:03 PilzAdam          I wanted to make the nether as annoying as possible :-p
11:04 RealBadAngel      that have you achieved in 110%
11:04 RealBadAngel      mod removed ;)
11:04 PilzAdam          sfan5, how about not using google products?
11:04 Jordach           PilzAdam uses bing
11:04 sfan5             PilzAdam: i don't like firefox
11:04 Jordach           KILL HIM!
11:04 PilzAdam          ehm... no
11:04 sfan5             !kill with:fire PilzAdam
11:05 * PilzAdam        uses ixquick
11:05 sfan5             wat?
11:05 PilzAdam          https://ixquick.de/deu/protect-privacy.html
11:15 * VanessaE        looks at jordach's 3000th's post....considers deleting it just out of spite ;-)
11:15 Jordach           i can make another
11:15 VanessaE          kidding :)
11:15 Jordach           VanessaE, youre forgetting who has the ability to move the normal gamers of minetest as if theyre sheep
11:16 PilzAdam          the counter doesnt decrease if posts get deleted
11:16 VanessaE          PilzAdam: I was kidding, don't spoil the joke :)
11:16 * VanessaE        random-highlights tripod
11:16 tripod            :D
11:17 tripod            that's hot VanessaE
11:18 iqualfragile      pypy looks interesting
11:19 Jordach           exporting model as ,.x
11:19 Jordach           .x*]
11:38 Jordach           Taoki, ah youre here
12:07 * Calinou         read "pony looks interesting", iqualfragile
12:14 * VanessaE        looks at her overview map...  PilzAdam, you *gotta* do something about this overabundance of dandelions (and my cotton plants too)
12:22 arsdragonfly|pho  What's the point of making flowers grow anyway?
12:23 PilzAdam          dunno... aks god
13:00 Zeg9              Hi everyone!
13:00 PilzAdam          hey loading-screen-guy
13:01 Zeg9              ...
13:04 RealBadAngel      lol
13:14 rubenwardy        hi all
13:15 Zeg9              Hello
13:20 MinetestBot       GIT: Warr1024 commited to minetest/minetest: Clear custom player HUDs when emerging players.  Fixes #711. 6911a7d279 2013-05-10T16:25:50-07:00 http://git.io/aLNjpw
13:25 rubenwardy        has any one made a turret mod?
13:25 rubenwardy        I saw one in a video by Jordab
13:25 rubenwardy        Jordan
13:26 rubenwardy        I would like an automatic one, and a player controlled tank like one
13:28 rubenwardy        http://forum.minetest.net/viewtopic.php?id=3836
13:28 Zeg9              Video removed :(
13:32 rubenwardy        I am using it in my capture the flag game
13:33 PilzAdam          RealBadAngel, your menu sound pull request leaks memory
13:33 RealBadAngel      how?
13:33 PilzAdam          https://gist.github.com/PilzAdam/5559987
13:34 PilzAdam          you forgot to free the sound manager
13:34 RealBadAngel      ooops, sorry
13:34 PilzAdam          "152 bytes in 1 blocks are definitely lost"
13:35 PilzAdam          I can merge it now if you agree
13:44 * Zeg9            is now playing bloboats
13:46 * PilzAdam        is waiting for RealBadAngel to say "sure, merge it"
13:46 RealBadAngel      sure, merge it :)
13:47 RealBadAngel      sorry, im busy with installing all the stuff i need. i moved to xubuntu last night
13:50 MinetestBot       GIT: RealBadAngel commited to minetest/minetest: Add code to play main_menu.ogg in main menu 9575b0a2a8 2013-05-11T06:39:38-07:00 http://git.io/i0KHMg
13:54 RealBadAngel      btw, http://www.youtube.com/watch?feature=player_embedded&v=8RN7PD2qiJE
13:54 RealBadAngel      minecraft with occulus rift
13:56 PilzAdam          ME WANT
14:01 * sfan5           already watched dat video yesterday
14:02 * john_minetest   watched it a few days ago. And I can watch it cross eyed, so it is 3d.
14:07 rubenwardy        nice
14:08 * ShadowBot       wakes up
14:09 VanessaE          good luck getting THAT to work with MT :)
14:09 rubenwardy        brb
14:13 Warr1024          VanessaE: IIRC, doesn't MT already support stereo vision via anaglyph?
14:13 rubenwardy|away   yes
14:13 Warr1024          if that's the case, the foundation for stereo is there, and it's mostly a matter of integrating with whatever driver the rift has...
14:13 VanessaE          Warr1024: yes, but I meant the controlling capability, not the rendering
14:13 Warr1024          anyone ever play with one of those things?
14:13 Warr1024          ah, controlling, yeah, that could be tricky...
14:14 rubenwardy|away   could use the key board to control
14:14 Warr1024          I guess you could treat the accelerometers as an alternate mouse; you wouldn't be able to decouple body-facing-dir from view-facing dir...
14:14 rubenwardy|away   and forget about the virtual reality part of it
14:14 Warr1024          also tricky is that the server is only aware of one facing dir, and apparently only sends terrain in that direction, see issue #718.
14:15 rubenwardy|away   does not matter
14:15 Warr1024          this would mean that we'd need to modify MT to send looking-direction and standing-facing-direction separately...
14:15 rubenwardy|away   ah
14:15 rubenwardy|away   true
14:16 Zeg9              Anyone for a score competition playing trosh?
14:16 Warr1024          MC probably gets away with it because they send all terrain in 360 degrees around the player, and don't try to optimize by facing direction.  The "head" facing dir is probably not sent to the server in MC's implementation, so other players don't see you swivel your head around..
14:38 Warr1024          etm0ok10
14:39 markveidemanis    Who has an edited client
14:39 markveidemanis    that has something thats different like a secret menu, fly or other
14:40 VanessaE          markveidemanis: we do not support hacked clients
14:40 markveidemanis    i mean like ghost
14:40 rubenwardy        no such thing, I believe
14:41 rubenwardy        Hacking to support fly and fast and noclip is easy
14:41 Zeg9              markveidemanis, learn c++ and make your own :p
14:41 rubenwardy        I will not tell you though
14:41 Zeg9              But why the heck do you need a secret menu >.<
14:41 rubenwardy        (Tip: look in camera.cpp)
14:41 Zeg9              ...
14:41 rubenwardy        and more
14:42 rubenwardy        I dont have an edited client thoughy
14:42 rubenwardy        *-y
14:44 * rubenwardy      is tempted to make a "nooby awards" forum topic
14:44 Mark_Server       *** singleplayer joined the game
14:44 markveidemanis    I think it works
14:45 Mark_Server       <singleplayer> does it?
14:45 VanessaE          no
14:45 VanessaE          it doesn't.
14:45 Mark_Server       <singleplayer> why?
14:45 * Zeg9            will make a flood client, join mark's server and make his IP get banned
14:45 VanessaE          that's why :)
14:46 Mark_Server       <singleplayer>  /ban Zeg9
14:46 Warr1024          this room is not a very good place for server bots.
14:46 Mark_Server       <singleplayer> lol im in singlplayer lol
14:46 rubenwardy        Mark_Server: edit the script to set the name to just Mark_Server
14:46 markveidemanis    It will be on "#mtmt"
14:46 rubenwardy        meh
14:48 markveidemanis    86.158.246.86
15:01 hmmmm             https://images.4chan.org/g/src/1368281641097.gif
15:04 iqualfragile1     Warr1024: pm
15:04 * rubenwardy      has the 11th most posts
15:04 rubenwardy        up from 12
15:05 rubenwardy        toke over Likwid
15:05 rubenwardy        *took
15:14 lordcirth         Kacey: https://github.com/lordcirth/minetest-wireless
15:14 Kacey             hi
15:14 lordcirth         Kacey: I took your suggestion and added wireless to github
15:14 Kacey             nice
15:17 lordcirth         Kacey: I added digipad too.  If you are any good at texturing, real textures for wireless would be great
15:22 Kacey             me? textures? heh
15:23 lordcirth         Kacey: hey, right now they're boxes with a pointy thing for an antenna, and color-coding is the only diff between receiver and transmitter
15:26 Zeg9              Maybe /me could help
15:27 Kacey             ya Zeg9 did textures for xytest
15:28 VanessaE          http://en.wikipedia.org/wiki/White%E2%80%93Juday_warp-field_interferometer
15:28 VanessaE          man this just blows my mind
15:28 PilzAdam          http://en.wikipedia.org/wiki/Michelson_interferometer
15:28 PilzAdam          easier
15:29 PilzAdam          or if you depend on different ways: http://en.wikipedia.org/wiki/Mach-Zehnder_interferometer
15:29 VanessaE          nono I mean the fact that we're now realistically talking about warp field theory and gearing up to create our first controlled warp bubble.
15:30 NakedFury         that is very exciting
15:30 VanessaE          exciting doesn't do it justice at all
15:30 NakedFury         but call me when it exits whiteboard writtings and enters real world tests
15:30 PilzAdam          john_minetest, well, thats normal for physics in germany
15:30 * PilzAdam        wrote his Abitur about it
15:31 NakedFury         they need to start doing real tests about this ASAP
15:31 PilzAdam          have you done your Abitur already?
15:31 iqualfragile1     nah, i had no physics in my abitur
15:32 iqualfragile1     because we had info-LK dD
15:32 iqualfragile1     :D
15:32 PilzAdam          iqualfragile1, we only have GA informatics
15:32 PilzAdam          john_minetest, /me too :-)
15:32 PilzAdam          tuesday is oral exam (german)
15:32 iqualfragile1     manybee we should organize a german minetest meeting
15:33 NakedFury         minetestcon
15:33 PilzAdam          john_minetest, in our school they told us it replaces P4 oO
15:34 PilzAdam          wich would be informatik in my case
15:34 PilzAdam          john_minetest, in wich Bundesland do you live?
15:34 iqualfragile1     yeah, abitur is a bit different in every bundesland
15:34 * PilzAdam        is from Niedersachsen
15:34 iqualfragile1     we, for example (if i remember correctly) could not replace anything
15:35 * iqualfragile1   is from the biggest one
15:35 PilzAdam          Saarland?
15:36 PilzAdam          we cant do a P6 exam
15:36 Calinou           people talk about exams on the internet now?
15:36 PilzAdam          we have P1-3 written LK; P4 written GA; P5 oral GA
15:36 Calinou           wasn't steam for linux released?
15:37 sfan5             Calinou: yes
15:37 PilzAdam          and in P1-4 nachprüfungen can be made for better marks
15:37 Calinou           that was sarcasm
15:38 PilzAdam          Zentralabitur will fix it :-)
15:40 * PilzAdam        has math LK
15:40 PilzAdam          *had :D
15:41 * john_minetest   had maths, german, english and physics Abitur. Computer science LK but there doesn't exist an exam (yet).
15:41 iqualfragile1     in mine you dont need to have maths if you dont have sports or arts in your abitur
15:42 PilzAdam          I had physics (LK), Politcs/Economy (LK), Inormatik and German
15:42 PilzAdam          (+ the already mentioned math LK)
15:42 iqualfragile1     informatik&mathe lk, psychology and german gk
15:42 iqualfragile1     you have 3 lks?
15:43 iqualfragile1     cool, we have only two
15:45 PilzAdam          iqualfragile1, yes, but only the first 2 count double
15:45 PilzAdam          (i.e. math and physics for me)
15:45 iqualfragile1     interesting
15:45 PilzAdam          iqualfragile1, well, next year all 3 count double
15:45 iqualfragile1     2 6-hours exams for the lks, 1 4-hours exam for gk and one oral exam
15:46 Calinou           iqualfragile1> informatik
15:46 Calinou           wat
15:46 iqualfragile1     we can then do "nachprüfungen" when we think that we are too bad and want to improve
15:46 * PilzAdam        just noticed that Gronkhs episode today is longer than usual
15:46 Calinou           lol, gonks
15:46 PilzAdam          (after 20 mins.)
15:46 Calinou           go play xonotic
15:46 Calinou           8)
15:46 iqualfragile1     Calinou: you cant realy translate informatik to computerscience
15:46 iqualfragile1     :D
15:46 PilzAdam          yep
15:47 iqualfragile1     will he ever produce 1000¿
15:47 PilzAdam          *999.9991
15:48 PilzAdam          or 1001, just for the lulz
15:49 PilzAdam          basic
15:49 PilzAdam          IIRC the arrays in basic start with 1
15:50 lordcirth         PilzAdam: In visual basic they start at 0
15:50 PilzAdam          when Gronkh was a programmer that was "the latest shit"
15:51 PilzAdam          lordcirth, in Qbasic and TIbasic with 1
15:51 RealBadAngel      http://pastebin.com/7HPCNbrP
15:52 RealBadAngel      can somebody explain wtf that error means?
15:52 Calinou           "minimal"
15:52 * Calinou         stopped reading there
15:52 Calinou           too old graphics card/driver, RealBadAngel?
15:52 Calinou           disable shaders
15:52 RealBadAngel      look at glsl versions
15:52 PilzAdam          RealBadAngel, have you googled the error yet?
15:52 iqualfragile1     RealBadAngel: GLSL 1.20 required
15:52 Calinou           well, that's catalyst 8)
15:53 RealBadAngel      look at the first line...
15:53 Calinou           or mesa 8)
15:53 Calinou           yes
15:53 Calinou           doesn't mean it will work
15:53 iqualfragile1     oh, sorry
15:53 RealBadAngel      i do have 1.3 for fuck sake
15:53 celeron55         for some reason your GPU driver is unable to compile the shader; deal with it 8)
15:54 RealBadAngel      sure, while writing shaders... ;)
15:54 celeron55         opengl versions don't directly matter when figuring out what features a driver supports; they can exist or not exist on a per-feature basis
15:54 Calinou           ^
15:55 Warr1024          what do the shaders in MT do?
15:55 RealBadAngel      i guess i have fucked up drivers then
15:55 Calinou           your driver can claim it supports opengl 10.0 if it wants
15:55 celeron55         RealBadAngel: not fucked up, but just too old
15:55 Warr1024          I assume they add graphical fanciness, but I haven't seen any difference...
15:55 Calinou           infinitely better lighting
15:55 PilzAdam          Warr1024, currently for applying the fog and make topsides brighter
15:55 Calinou           some texture packs are really, really ugly without shaders
15:55 celeron55         and for smoother day-night cycle
15:55 Calinou           also, it's just a more modern way to do things :P
15:56 Warr1024          ah
15:56 Warr1024          all I ever noticed it do was make my v_range bottom out.
15:57 Warr1024          are they defined in the client, or pulled from the server a la textures and models and such?
15:57 PilzAdam          they are in the client
15:57 PilzAdam          thats why they are in client/shaders/
15:57 Warr1024          ah, ok, so if I don't see any difference running minetest_game without shaders, then I'm probably not missing anything in any other mods...
15:58 iqualfragile1     and they make water fill less then the whole block, dont they?
15:58 Calinou           v_range depends on framerate by default
15:58 Calinou           you can enforce view distance too
15:58 PilzAdam          iqualfragile1, no, thats long gone
15:58 Warr1024          ...you need shaders to do that??
15:58 Calinou           no
15:58 PilzAdam          since new_style_water is fixed
15:58 Calinou           now it can be done without shaders
15:58 Calinou           new_style_water = 1
15:58 iqualfragile1     and since opengl version 2 you need some kind of shader to show anything on the screen at all
16:01 Calinou           since opengl 4, there are geometry shaders too \o/
16:01 Calinou           currently used by: 2 software developers.
16:01 Calinou           (will be 3 in 2014)
16:01 Calinou           (by 2016, we hope to reach 10)
16:02 PilzAdam          VanessaE vs LM on -mods
16:02 Calinou           people still go to -mods.... mmmph
16:02 * Calinou         backstabs both VanessaE and LM
16:03 Calinou           saps LM's teleporter
16:03 Calinou           anyway: https://dl.dropboxusercontent.com/u/82342922/temp/shaders_off.png https://dl.dropboxusercontent.com/u/82342922/temp/shaders_on.png
16:03 Calinou           Warr1024: ^
16:04 PilzAdam          Calinou, the shaders remoce the HUD :-p
16:04 PilzAdam          *remove
16:04 Calinou           no, they don't :P
16:04 Warr1024          :-)
16:04 Calinou           note that they fix water fog
16:04 Calinou           never saw that :P
16:04 Warr1024          I don't see why shaders are necessary to make the top surfaces brighter
16:04 Warr1024          though I do see the difference they make in fog calc
16:04 Calinou           because you can't make textures brighter without shaders
16:05 VanessaE          Calinou: nice catch, I didn't notice that either
16:05 Calinou           and darkening sides would make the textures too dark
16:05 Calinou           (I did a PR for that once, was rejected)
16:05 Warr1024          ugh
16:05 Calinou           if you look closely, I'm using AF and AA \o/
16:05 Warr1024          you could do multitexturing, I guess.  also ugly...
16:05 Calinou           why would it be uglier than shaders, if you did it
16:11 * rubenwardy      is away: I'm busy
16:11 Calinou           cool story
16:12 Warr1024          Calinou: uglier code-wise
16:12 Warr1024          not visually
16:13 rubenwardy        some progress in the Capture the flag game
16:13 rubenwardy        players respawn at their flags
16:13 rubenwardy        turrets added
16:13 rubenwardy        node ownership added
16:14 rubenwardy        players can destroy blocks with mortors, tanks and rpgs
16:15 Calinou           well, noone cares about code
16:15 Warr1024          Calinou: except maybe the coders :-)
16:15 Calinou           rubenwardy: respawn is still too obnoxious IMO
16:15 Calinou           but that requires modifying the core game
16:15 Calinou           (imo, i'd let players click anywhere with both mouse buttons to respawn)
16:16 Calinou           but keep the "you died" dialog, and add (click to respawn) to it
16:16 Warr1024          if you don't want players to respawn, you could respawn them somewhere useless like a prison area, or you could revoke privileges automatically and make them spectators only
16:16 rubenwardy        hmm
16:16 Calinou           this isn't deathban, this is CTF
16:16 Calinou           banning players on death is easy :P
16:17 Warr1024          just revoke interact privs, give them fly privs, change their models to be invisible, etc.  I assume you can reset that stuff on a new match...?
16:17 Calinou           their names would still be visible
16:18 Calinou           nametags really need to be remade ;-;
16:18 Calinou           can't be colored, disabled, nothing can be added to them
16:18 Warr1024          true, but those names should really be nothing more than an annoyance, not really dramatically affecting play...
16:18 Warr1024          besides,nametags should probably be disabled entirely for certain PvP types of game
16:18 Warr1024          or perhaps only shown when the player is visible
16:19 Calinou           they would, people seek names, not players :P
16:19 NakedFury         ^
16:19 NakedFury         exactly
16:19 * Calinou         would also like to see color codes, to be used in player nametags and names, and optionally chat
16:19 NakedFury         that is why pvp in minecraft is stupid unless you take out names
16:20 Calinou           eg. ^xFF04, yellow, 25% opaque text
16:20 Calinou           NakedFury: or constantly sneak :P
16:20 PilzAdam          http://forum.minetest.net/viewtopic.php?pid=89602#p89602
16:20 PilzAdam          ^ Calinou
16:20 NakedFury         remove player names and only make them appear if you have DIRECT line of sight and are in a 10 block diameter
16:21 rubenwardy        player names is defined in core
16:21 rubenwardy        *are
16:21 NakedFury         Bad request. The link you followed is incorrect or outdated.
16:21 NakedFury         PilzAdam that showed
16:21 rubenwardy        he was posting a spam link
16:21 VanessaE          I already killed it.
16:21 VanessaE          landmine trying to evade his ban,
16:21 PilzAdam          NakedFury, my links are never outdated!
16:22 Calinou           it's fine for creative/non-pvp though
16:22 Calinou           but maybe make far away names transparent
16:23 VanessaE          a key to toggle between nearby and all/far would be useful though
16:23 Calinou           so that you don't think they're 20 nodes away when they aren't moving
16:23 VanessaE          just as 'r' does so for the view range, there should be a "nick range"
16:25 sokomine          but only as an option. on normal servers (that is, build orientated), knowing where other players are may be helpful. the names are difficult to find anyway
16:25 PilzAdam          there is a "whereis" mod
16:28 Calinou           le me playing trackmania
16:28 Calinou           complicated track where it's hard to figure out where you should go
16:28 Calinou           40 players, only 4 including me finished
16:28 Calinou           well, 7 now
16:29 * VanessaE        listens to/rocks out to Perpetuum Jazzile
16:30 PilzAdam          Zeg9, can you use wgettext() for the "Item textures..." too?
16:36 Calinou           and for your item visuals patch too :P
16:36 Calinou           PilzAdam: why not disable "preload item visuals" by default? it just makes load times longer
16:37 VanessaE          I say get rid of it entirely.
16:37 VanessaE          just display the real objects in the inventory rather than rendering them to textures first.
16:38 VanessaE          (except if it's a flat object, *then* you can render it to texture)
16:39 Calinou           the game is frozen while rendering textures anyway
16:40 VanessaE          yes
16:40 * rubenwardy|away is away: I'm busy
16:40 VanessaE          which is why preload needs to remain enabled by default, to prevent in-game hands/lags
16:40 VanessaE          hangs*
16:41 rubenwardy        lag much
16:41 VanessaE          rubenwardy: sit still damn it
16:41 rubenwardy        Lag
16:41 rubenwardy        10 second lag :P
16:41 rubenwardy        0.1 now
16:41 VanessaE          * Ping reply from rubenwardy: 0.12 second(s)
16:42 rubenwardy        It was 10 second at 17:40:10
16:42 VanessaE          yea but what was that before or after the lag? :)
16:42 VanessaE          (does that account for the 10 seconds ;) )
16:42 rubenwardy        same time
16:43 Calinou           I wonder, why does the game freeze while rendering items?
16:43 rubenwardy        I did /msg nickserv, and it responded 10 seconds later, and the lag thing says 10
16:43 Calinou           can't it just show empty squares while rendering?
16:43 Calinou           (or 2D textures)
16:44 VanessaE          Calinou: bad/not-thread-safe programming?
16:44 Calinou           probably :P
16:44 VanessaE          I've been bitching about this for almost a year
16:44 Calinou           it could just use another thread or something
16:44 Calinou           no exact idea of how it works
16:44 VanessaE          me neither
16:45 VanessaE          Calinou: it's especially acute when using Unified Inventory, because it puts a large number of objects on screen at once.
16:46 VanessaE          (up to about 130 objects at once in the worst case)
16:50 Calinou           https://bugzilla.gnome.org/show_bug.cgi?id=698544
16:50 Calinou           lol
16:50 Calinou           VanessaE: it takes 5-7 seconds to generate renders for one page on your server :P
16:50 VanessaE          yup.
16:50 Calinou           with a 256× pack
16:50 VanessaE          which is total BS
16:51 VanessaE          it should *not* take that damn long on a modern machine
16:51 VanessaE          if it can't be made to go faster, it needs to be replaced with some method that doesn't require render-to-texture at all
16:51 Calinou           like minecraft does?
16:51 Calinou           to the MCParium!
16:51 VanessaE          I don't know how MC does it.
16:52 Calinou           well, I tried again, it takes a bit less than 2 seconds per page
16:53 Calinou           doesn't seem to use more than 1 thread as usual :P
16:53 VanessaE          of course not.
16:53 * Calinou         has 4 cores/8 threads...
16:54 VanessaE          6 cores here and never see more than one of them zonked out doing useful stuff, except during mapgen (and then, only briefly, because of crap hmmmm has to work around)
16:54 LandMine          Can i at least have forum viewing perms?
16:54 LandMine          ...
16:55 VanessaE          no.  you have violated the forum rules repeatedly and without giving two shits about anyone else.
16:55 LandMine          What the,all i asked was why i got banned
16:55 LandMine          and im asking if i cam just view the forum,
16:55 VanessaE          and when corrected, you call me a bitch on a public forum for doing my fucking job.
16:56 iqualfragile1     internetz, youno be faster
16:57 VanessaE          iqualfragile1: because you wish it, of course :)
16:57 LandMine          Wow. Whatever. People were right about this commun ity. A bunch of stuck up idiots who think this piece of trash game is good.
16:57 VanessaE          THAT IS WHY!
16:57 VanessaE          THAT IS THE CRAP YOU KEEP PULLING ALL THE G*D DAMNED TIME.
16:57 LandMine          And yet all im asking is to view the forums.
16:58 LandMine          Not askig to be a member.
16:58 VanessaE          I will not unban you.  If someone else wants to, that's up to them.
16:58 Zeg9              PilzAdam, yes, uploading soon
16:59 LandMine          Anyhow, im off to find a community where the mods arent stuck up and arent complete jerks :D bye~~~~~
17:00 BlockMen          hi
17:00 BlockMen          VanessaE, could you move plz? -> http://forum.minetest.net/viewtopic.php?id=5913
17:00 Calinou           wow, the knees/elbows thingy looks really good
17:00 VanessaE          hey BlockMen
17:00 Calinou           should be merged IMO
17:00 VanessaE          Calinou: indeed they do
17:01 Calinou           it'd be even better if torso was split into two parts too
17:01 Calinou           (pitch)
17:01 Calinou           but we would need to implement model pitching first, else it would only be useful for mods :P
17:01 VanessaE          BlockMen: no, but I'll do it anyways ;)
17:01 BlockMen          Calinou, first we need a good head anmation IMO
17:01 Calinou           also, the skin is a bit buggy
17:01 VanessaE          Calinou: how?
17:01 BlockMen          VanessaE, lol. thx
17:02 Calinou           VanessaE: I see parts of shirt between arm joints
17:02 OldCoder          Hi. I timed out. Is this message visible?
17:02 VanessaE          Calinou: you got filters turned on?
17:02 PilzAdam          OldCoder, no
17:02 VanessaE          OldCoder: no, it's invisible and polka-dotted ;)
17:02 OldCoder          VanessaE, also; PM please
17:02 OldCoder          PilzAdam, VanessaE thank you
17:02 Calinou           VanessaE: yes, but that is texture-related probably
17:03 Calinou           not filter-related
17:03 VanessaE          Calinou: well, when filters are turned on, the edges between adjacent parts of the skins get smeared, happens in nodeboxes also
17:03 rubenwardy        Is it possible to kick yourself, VanessaE?
17:03 rubenwardy        lol
17:03 VanessaE          yep :)
17:03 rubenwardy        lol
17:04 rubenwardy        Schizophrenic
17:04 VanessaE          who?
17:04 BlockMen          is anything decided yet about the future game structure?
17:05 Zeg9              It's not me, it's the other one
17:05 BlockMen          *games
17:05 VanessaE          you, dumbass,
17:05 VanessaE          who me?
17:05 VanessaE          yeah.  stfu
17:05 VanessaE          :D
17:05 VanessaE          BlockMen:  how do you mean?
17:05 BlockMen          IIRC build and survival may be kicked
17:05 * rubenwardy      slaps rubenwardy
17:06 rubenwardy        do you know a rubenwardy around herE?
17:06 VanessaE          BlockMen: they and common are being re-absorbed into minetest_game
17:06 rubenwardy        * VanessaE has kicked VanessaE
17:06 Calinou           VanessaE: no, the whole arm joint is made of cyan (shirt)
17:06 Calinou           pretty much
17:06 VanessaE          Calinou: ok, now that's a little screwed up
17:06 BlockMen          VanessaE, thats good
17:07 VanessaE          Calinou: does this happen on my server too?
17:07 * VanessaE        has stu's elbows/knees model there also.
17:08 BlockMen          and can someone give me a tip whats causing this error? -> http://forum.minetest.net/viewtopic.php?pid=89417#p89417
17:08 BlockMen          in line 64 i have just "local ok = false"
17:09 PilzAdam          BlockMen, basically its calling: nil["something"]
17:10 * Zeg9            got a segfault in main.cpp at delete font;
17:10 VanessaE          BlockMen: I wonder if he's using a current version of that mod then
17:11 VanessaE          um, line 64:  if minetest.registered_nodes[minetest.env:get_node(above).name].walkable == false then
17:12 VanessaE          my guess is this is happening when the node above the abm trigger is unknown maybe
17:12 BlockMen          oh, right. the github version is different to the "download" version because i merged a pull request.
17:13 BlockMen          thx, havent thought about that :\
17:13 VanessaE          try explicitly checking for a node being unknown (get_node(pos) == nil I think)
17:13 OldCoder          Lost my connection again. Hmm. VanessaE PM if here.
17:13 VanessaE          also, don't do:  if x == false then...  but rather, do:  if not x then ...
17:13 VanessaE          I'm here, OldCoder
17:15 alexbobp_         even better is "if ((x == false) == (true == false))"
17:15 ShadowNinja       ShadowBot`: nick ShadowBot
17:15 alexbobp_         er, !=
17:15 VanessaE          alexbobp_: ~=
17:15 PilzAdam          ~=
17:15 VanessaE          but that's...weird.
17:15 ShadowNinja       Please op.
17:15 alexbobp_         wait, what programming language are we doing?
17:15 BlockMen          VanessaE, ya. i was just looking at the older code an wondering how setting the var could cause that error.
17:16 PilzAdam          alexbobp, Lua
17:16 alexbobp          ah okay
17:16 BlockMen          alexbobp, lua
17:16 alexbobp          I will take y'all's words for it, I dunno lua.
17:16 alexbobp          if ((x ~= true) == true)
17:17 PilzAdam          VanessaE, I guess he meant for ShadowBot
17:17 VanessaE          I prefer to op him first, lest shadowbot be a fake
17:17 VanessaE          :)
17:18 BlockMen          btw (fukin)github...can i prevent adding of the branch name when offering download from there?
17:18 Zeg9              -- SEGFAULT SPOTTED -- since a recent commit, main.cpp:2125 --> delete font; causes a segfault on shutdown
17:18 VanessaE          Zeg9: already known
17:18 sfan5             ShadowNinja: can you show off some new features of DerpLang?
17:19 PilzAdam          Zeg9, how?
17:19 Zeg9              Thanks VanessaE, wanted to be sure it wasn't my fault
17:20 Zeg9              PilzAdam, no idea. It seems to only segfault on freetype versions
17:20 ShadowNinja       sfan5: I unloaded it because it could be abused, I will see if I can fix it.
17:20 PilzAdam          there is no way font can be NULL
17:21 VanessaE          Zeg9: it segfaults without freetype also.
17:21 VanessaE          how the hell that works, I dunno
17:23 Calinou           VanessaE: yes, it happens on your server
17:23 Zeg9              Well it doesn't segfault on run in place versions
17:23 Zeg9              It does*
17:23 PilzAdam          Zeg9, can you try it with a NULL check?
17:25 kaeza             hi all
17:25 VanessaE          heyka
17:25 VanessaE          hey kaeza *
17:25 kaeza             what's up?
17:26 VanessaE          nuffin'
17:26 Zeg9              PilzAdam, it segfaults too, but that's logical
17:26 PilzAdam          I can not reproduce that at all
17:27 sfan5             wtf wher is MinetestBot?
17:27 sfan5             +e
17:28 sfan5             wat? MinetestBot just disapperated
17:28 sfan5             -r
17:28 sfan5             *-t
17:29 * ShadowBot       sleeps
17:33 sfan5             ShadowBot: op MinetestBot
17:33 sfan5             -.-
17:35 * VanessaE        looks at the server status page and wonders how she can make her server more popular.
17:41 rubenwardy        VanessaE: add the air sword mod
17:42 VanessaE          heh
17:44 Calinou           transform your server into a hunger games one
17:45 sfan5             http://www.explainxkcd.com/wiki/index.php?title=1208#Discussion
17:45 sfan5             ^ :D
17:46 VanessaE          no.  fucking.  way.
17:47 Zeg9              Oh, I failed.
17:47 VanessaE          eh?
17:48 * Zeg9            timed out
17:57 * rubenwardy|away is away: I'm busy
17:57 PilzAdam          rubenwardy|away, stop it
18:00 BlockMen          PilzAdam, the sound_play() with max_heardistance does only work when starting the sound. when it is already playing i can move miles away and still hear the sound
18:03 VanessaE          wb, RBA
18:03 rubenwardy        Oh, sorry. My irc client has a default setting to do /me is away: {$reason} when I do /away
18:03 Calinou           http://www.minecraftwiki.net/wiki/Stained_Clay
18:04 Calinou           we beat them to it
18:05 RealBadAngel      http://i.imgur.com/erWYn1K.png
18:05 Zeg9              Stained clay, seriously?...
18:05 RealBadAngel      btw, its in technic's indev
18:14 * ShadowBot       wakes up
18:16 rubenwardy        bye all
18:18 VanessaE          jeez
18:23 sfan5             * MinetestBot hat die Verbindung getrennt (*.net *.split)
18:23 sfan5             MinetestBot moderated the other side of the channel
18:24 sfan5             ShadowBot does this side
18:24 sfan5             :D
18:24 VanessaE          heh
18:25 sfan5             We got loggingbot_ \o/
18:34 * ShadowBot       sleeps
18:38 john_mt|afk       freenode is DDos'd.
18:38 sfan5             *was
18:38 PilzAdam__        Im at 3 sides now
18:38 PilzAdam__        the one with services, this one and a 3rd one
18:39 sfan5             PilzAdam, PilzAdam_ , PilzAdam__ : ???
18:39 PilzAdam_         2 sides now
18:40 PilzAdam_         PilzAdam is actually not at this side
18:40 sfan5             john_minetest: i didn't get the notice
18:40 iqualfragile      hmm… why would people ddos freenet
18:40 sfan5             PilzAdam_: weird, I can see him
18:40 sfan5             iqualfragile: *freenode
18:40 PilzAdam_         yes, thats strange
18:40 iqualfragile      freenode, yeah
18:40 sfan5             thexyz: any chance ZNC is ignoring notices?
18:40 sfan5             people in #freenode are going crazy
18:41 iqualfragile      i have intentionaly blocked some services and notifications because they were annoying
18:41 PilzAdam_         sfan5, the side with services has 50 people in #freenode
18:41 sfan5             PilzAdam_: lol
18:42 iqualfragile      PilzAdam_ yeah, i can see both pilzadams
18:42 PilzAdam_         they say something about UDP flood
18:42 iqualfragile      and 90 people seem to be about the right number for #minetest
18:42 PilzAdam_         kaeza is on the other side
18:42 PilzAdam_         I can chat with him
18:43 iqualfragile      #freenode has 1077 people
18:44 iqualfragile      seems like i am on the right side…
18:44 PilzAdam_         the right side is that one with services, and thats the other
18:44 PilzAdam          nick conflict FTW!
18:44 sfan5             PilzAdam: don't break freenode
18:45 PilzAdam_         meh
18:45 sfan5             ChanServ is not there
18:45 OldCoder          Did VanessaE make it back after net split?
18:46 iqualfragile      i have never seen somebody getting k-lined that quickly
18:46 Calinou           sfan5, chanserv is only useful so that the channel isn't unregistered when noone is in it
18:46 sfan5             Calinou: i know
18:46 Calinou           but since there are so much idlers in this channel, it's useless
18:46 BlockMen          bye all
18:46 sfan5             Calinou: NickServ is gone, thats a problem
18:47 PilzAdam_         services are on the other side
18:47 Calinou           nickserv is for users, it never joins channels :P
18:47 Calinou           * NickServ :Services are currently unavailable
18:47 Calinou           cool, we can steal people's names
18:50 sfan5             everyone: hi
18:50 PilzAdam_         wb PilzAdam
18:50 sokomine          i've heard that a few memory leaks have been fixed.in which version? i compiled mine on 6.5., and it does definitely have a memory problem. is taking a newer version worth a try?
18:50 PilzAdam          wb PilzAdam_
18:51 sokomine          a clone of pilzadam? :-)
18:52 Guest9847         guest master race
18:52 Guest9847         (and intel master race by the way)
18:52 * PilzAdam        cant decide wich nick he should drop
18:52 sfan5             test
18:52 * PilzAdam_       neither
18:52 Guest9847         mine
18:52 sfan5             ahh... good
18:52 Exio              calinou highlighted me i think
18:52 Exio              [15:46:22] <Calinou> but since there are so much idlers in this channel, it's useless
18:52 Exio              ;P
18:53 Guest9847         :>
18:53 Exio              oh, you are Calinou_
18:53 kaeza             wb all
18:53 Exio              not that wb til freenode doesn't crash for 10 minutes
19:11 kaeza             PilzAdam, LOL http://forum.minetest.net/viewtopic.php?pid=89641#p89641
19:13 PilzAdam          that is a valid german word
19:13 Exio              wtf
19:14 Exio              PilzAdam: what is it?
19:14 kaeza             hippopotomonstrosesquippedaliophobia is too ;)
19:14 kaeza             sheet
19:15 PilzAdam          Upper weser (a river) steamship company captain gelley cat bowl
19:15 PilzAdam          ^ (crappy) english translation
19:16 PilzAdam          *galley
19:27 Calinou_          oh look
19:27 Calinou_          another spam topic started by Ragnar!
19:27 Calinou_          "Origin: Omegle"
19:27 Calinou_          omegle is used by beardy guys for RP, nothing else
19:28 kaeza             Calinou_, that could actually be funny.
19:29 kaeza             like "Ask Jordach"
19:30 Calinou_          ask jordach has some point
19:30 Calinou_          1 word story does not
19:30 Calinou_          this isn't a "Forum Games" section; there is one on the minecraft forums if you need one.
20:11 Calinou_          kaeza, http://forum.minetest.net/viewtopic.php?pid=89664#p89664
20:11 Calinou_          low CPU speed might be or not be normal :P
20:12 Calinou_          hi Menche
20:12 Menche            hi
20:12 kaeza             I know, but low CPU speed is not good anyway :P
20:12 kaeza             hey Menche
20:12 Calinou_          at idle, it's fine, lower power usage
20:12 Calinou_          also, note that + and - only increase/decrease minimum viewing distance
20:13 Calinou_          if you have few FPS only, you won't go below 25
20:13 Calinou_          or 32, forgot
20:13 kaeza             ah the automatic adjuster thingie
20:14 Calinou_          yep
20:14 Calinou_          set both max and min to the same value to disable it, that's what I did, I locked it to 128
20:14 Calinou_          (minecraft's "far" view distance)
20:14 kaeza             is it in blocks?
20:14 Calinou_          still runs at 60+ FPS, even with AA, AF, shaders and 256× pack \o/
20:14 Calinou_          in nodes
20:14 Calinou_          16 nodes = 1 block
20:14 Calinou_          but the culling itself is done on blocks, not nodes
20:15 Calinou_          (single nodes won't be culled due to view distance, only blocks)
20:16 * john_minetest   worked all day on a blender cave.
20:16 kaeza             good to know
20:16 kaeza             hopefully I have no problems now
20:16 kaeza             (~40FPS, sometimes as low as 25)
20:17 kaeza             I use lowest settings (no fancy stuff) besides shaders
20:18 kaeza             which interestingly makes it faster than not using them
20:18 Calinou_          it depends on graphics cards
20:18 Calinou_          on mine, not using shaders ranges from "a bit faster" to "lol, so much f***ing faster"
20:18 Calinou_          (300 FPS versus 1000 FPS in a cave with very small view distance)
20:19 Calinou_          note that HT actually decreases my FPS in minetest, comparing to disabling it :P
20:19 kaeza             well... in that scale it may make a difference :P
20:19 Calinou_          but not enabling it causes sound latency
20:19 kaeza             I get ~35FPS without shaders, and ~40 FPS with them
20:20 kaeza             though it may be other factors as well
20:20 Calinou_          that's quite strange, normally intel sucks at shaders
20:20 Calinou_          while AMD relies on shaders for performance :P
20:20 Calinou_          and nvidia is between these two
20:21 ShadowNinja       Well, looks like only me and sfan can get ops now. Unless you want to register with ShadowBot.
20:21 * Calinou_        has 2106756 lollipops and 197960 candies
20:21 Calinou_          * ChanServ :Services are currently unavailable
20:21 ShadowNinja       lol, wow.
20:21 kaeza             what is that?
20:22 Calinou_          http://candies.aniwey.net/
20:22 Calinou_          http://forum.minetest.net/viewtopic.php?pid=89018#p89018
20:22 Calinou_          ;-; thanks casimir
20:22 Calinou_          I'm playing a ASCII game in a browser
20:24 kaeza             Calinou_, http://uni.xkcd.com/
20:25 Calinou_          guest@xkcd:/$ alias kitty cat
20:25 Calinou_          Unrecognized command. Type "help" for assistance.
20:26 Calinou_          guest@xkcd:/$ rm -rf /
20:26 Calinou_          rm: cannot remove /: Permission denied :(
20:26 kaeza             guest@xkcd:/$ help
20:26 kaeza             That would be cheating!
20:27 Calinou_          lol I removed everything
20:27 Calinou_          "ls" returns nothing now
20:28 Calinou_          "echo" isn't a known command... lol
20:28 kaeza             yup :'(
20:28 kaeza             neither `touch' :'(
20:29 * kaeza           wiished ssh was as responsive as this
20:29 kaeza             -i
20:30 kaeza             crappy net connection here >:(
20:30 kaeza             wat http://forum.minetest.net/viewtopic.php?pid=89668#p89668
20:31 Calinou_          2013, SSH still has zero prediction
20:31 Calinou_          for typing stuff
20:31 Calinou_          even quake has prediction since 1997
20:31 Calinou_          how about id software writes SSHWorld.
20:31 Calinou_          (and adds double jumping to it)
20:31 kaeza             :D
20:39 Calinou_          hi Taoki_1
20:43 Taoki             hi
20:57 Menche            anyone notice there is no xkcd 404?
20:57 Warr1024          just because it's not found doesn't mean it's not there
20:57 Warr1024          that'd be 405 Gone, I think...
20:57 Warr1024          404 just means "misplaced"
20:57 Calinou_          what about 418 and 451
21:01 Menche            guest@xkcd:/$ ed
21:01 Menche            You are not a diety.
21:01 Menche            guest@xkcd:/$ ping
21:01 Menche            There is another submarine three miles ahead, bearing 225, forty fathoms down.
21:03 Menche            guest@xkcd:/$ man
21:03 Menche            Oh, I'm sure you can figure it out.
21:04 khonkhortisan     make me a cheeseburger is an unrecognized command. But which part of it?
21:04 Menche            lol, try ssh
21:05 khonkhortisan     rsudo restart
21:05 khonkhortisan     *sudo
21:05 khonkhortisan     su; make me a sandwich; What?
21:06 sfan5             guest@xkcd:/$ whoami
21:06 sfan5             You are Richard Stallman.
21:07 Menche            pwd -> You are in a maze of twisty passages, all alike.
21:07 Calinou_          sudo apt-get install nvidia-313
21:09 khonkhortisan     You are in a twisty maze of narrow passages, all different
21:09 khonkhortisan     it should change every time
21:09 khonkhortisan     I got eaten by a grue
21:09 Menche            cat /dev/random -> You're a kitty!
21:09 ShadowNinja       su doesn't change your username to root :-(
21:09 khonkhortisan     it's temporary
21:10 ShadowNinja       urandom too
21:10 Warr1024          try wget
21:10 khonkhortisan     how do I get back to the computer? I'm dead
21:11 Calinou_          Menche, cat /dev/null? :D
21:12 ShadowNinja       $ sleep 10
21:13 Calinou_          john_minetest, are you "twilightsparkle is best pony" on xonotic?
21:13 Calinou_          with that guy, you're the only one I know who writes "pwny" :P
21:15 * Menche          just noticed the minetest logo isn't on the main page
21:15 Warr1024          lol, try the konami code
21:15 tripod            Calinou_: i am a pwny brony
21:20 ShadowNinja       Hmmm, xkcd 1179
21:28 PilzAdam          http://youtu.be/_UghcPcPfOo
21:29 PilzAdam          HEY! coal block was our idea!
21:37 Menche            i think the potions are way too complicated
21:38 PilzAdam          well, the basic idea of Minecraft is just great
21:38 * sfan5           agrees with Menche
21:38 PilzAdam          but to make a game out of it you need to add more things, and thats what many people dont like in MC
21:38 Menche            and stuff like fermented spider eyes, blaze dust / rods are random and not too useful
21:40 ShadowNinja       http://xkcd.com/1144/
21:40 Telek             How tightly is the inventory/crafting system coupled into minetest?
21:41 Telek             IE is it currently possible to luascript a replacement that scrolled 'infinitely' instead of the mostly static 20 slots or whatever it currently is.
21:52 PilzAdam          sfan5, what do you think? https://github.com/minetest/minetest/pull/721
21:56 PilzAdam          yes
21:57 PilzAdam          yes
21:57 PilzAdam          my latest
23:58 PilzAdam          bye