Time |
Nick |
Message |
00:17 |
|
Kacey joined #minetest |
00:17 |
|
Kacey joined #minetest |
00:18 |
|
NakedFury joined #minetest |
00:18 |
Kacey |
RealBadAngel, ping |
00:18 |
RealBadAngel |
pong |
00:18 |
RealBadAngel |
sup? |
00:22 |
Kacey |
i was wondering if i could use the alloy furnace formspec code(a little tweaked though) |
00:22 |
Kacey |
err nvm i think i could add what i need to the default furnace formspec |
00:32 |
PilzAdam |
bye |
00:50 |
RealBadAngel |
Kacey, if you want feel free to use it |
00:51 |
RealBadAngel |
theres coal driven alloy furnace, that can be safely taken from technic and used elsewhere |
01:03 |
|
bas080 joined #minetest |
01:08 |
|
bas080 joined #minetest |
01:24 |
Kacey |
i already killed the mod... apparently, multi-block storage tanks are not very useful if they aren't coded in |
01:27 |
Kacey |
http://youtu.be/sSE5HmryaP4 |
01:33 |
|
jojoa1997 joined #minetest |
01:33 |
jojoa1997 |
Ping All |
01:33 |
jojoa1997 |
Hi :-D |
01:49 |
|
celeron55 joined #minetest |
01:53 |
Kacey |
Unfortunately I cannot live up to every one's expectations... if I am not living up to yours, please f*ck off... I'm better without you in my life anyway... |
02:04 |
|
jojoa1997 joined #minetest |
02:04 |
jojoa1997 |
uh what was this |
02:04 |
jojoa1997 |
\/ |
02:04 |
jojoa1997 |
<Kacey> Unfortunately I cannot live up to every one's expectations... if I am not living up to yours, please f*ck off... I'm better without you in my life anyway... |
02:05 |
|
salamanderrake joined #minetest |
02:06 |
|
xming joined #minetest |
02:10 |
|
ssieb joined #minetest |
02:12 |
|
bcnjr5 joined #minetest |
02:12 |
|
GhostlyDeath joined #minetest |
02:15 |
|
BackupCoder joined #minetest |
02:26 |
* VanessaE |
is back |
02:28 |
bcnjr5 |
Hello. |
02:28 |
VanessaE |
hey |
02:45 |
|
ShadowNinja joined #minetest |
02:47 |
|
Guest97029 joined #minetest |
03:19 |
|
TheBonsai joined #minetest |
03:24 |
|
[0gb_us] joined #minetest |
03:29 |
VanessaE |
evening 0gb |
03:29 |
[0gb_us] |
Hey, VanessaE! And how are you this evening? |
03:30 |
VanessaE |
pretty good, if tired :) |
03:31 |
[0gb_us] |
That's good to hear. |
05:00 |
sfan5 |
http://c55.me/blog/?p=1128#comment-4873 |
05:00 |
sfan5 |
wat? |
05:00 |
sfan5 |
"Try Minecraft instead, I heard it’s written in a performance-oriented language." |
05:02 |
[0gb_us] |
That comment has nothing to do with the topic on the page. Foolishness! |
05:03 |
|
ungali_mobile joined #minetest |
05:10 |
|
OldCoder joined #minetest |
05:16 |
enchilado |
sfan5: are they joking? |
05:16 |
enchilado |
They're joking aren't they? |
05:16 |
sfan5 |
i think so |
05:31 |
|
BackupCoder joined #minetest |
05:41 |
|
webdesigner97 joined #minetest |
05:53 |
|
meldrian joined #minetest |
06:04 |
|
Weedy joined #minetest |
06:05 |
khonkhortisan |
What happens when you move the quote: 6 Responses to “SASL?" Seriously? |
06:05 |
|
Weedy_lappy joined #minetest |
06:05 |
|
Weedy_lappy joined #minetest |
06:11 |
|
Miner_48er joined #minetest |
06:18 |
* khonkhortisan |
starts using real-world units |
06:20 |
VanessaE |
bbl |
06:22 |
|
q66 joined #minetest |
06:37 |
|
ImQ009 joined #minetest |
07:00 |
|
NakedFury joined #minetest |
07:04 |
|
aheinecke joined #minetest |
07:08 |
|
kaeza joined #minetest |
07:09 |
|
TheLastProject joined #minetest |
07:12 |
|
qznc__ joined #minetest |
07:18 |
|
xming joined #minetest |
07:20 |
|
whirm joined #minetest |
07:40 |
|
LunaVorax joined #minetest |
07:44 |
|
ImQ009 joined #minetest |
08:02 |
|
rsiska joined #minetest |
08:05 |
|
Jordach joined #minetest |
08:05 |
|
Jordach joined #minetest |
08:05 |
ShadowNinja |
hmm, Does anyone know how I can have a C program run as root? I tried chown root:root and chmod +s but it seems I am missing something about suid. |
08:05 |
Jordach |
sudo ./app |
08:05 |
Jordach |
provided you cd'd first |
08:07 |
ShadowNinja |
Jordach: This needs to work for users without sudo and without a password. |
08:07 |
Jordach |
ehm |
08:07 |
Jordach |
no idea |
08:10 |
Jordach |
ShadowNinja, dunno, can you use bash? |
08:10 |
Jordach |
because i used a certain trick before |
08:10 |
Jordach |
which made me root when sudo was used. |
08:10 |
ShadowNinja |
Jordach: I have bash installed, if that is what you mean. |
08:10 |
Jordach |
(actually, thats default behaviour.) |
08:11 |
Jordach |
ShadowNinja, when i used sudo, i never had to use my password |
08:11 |
|
kaeza1 joined #minetest |
08:11 |
ShadowNinja |
Jordach: NOPASSWD or something like that in /etc/sudoers |
08:11 |
celeron55 |
setuid is a thing on it's own not related to sudo |
08:12 |
Jordach |
ShadowNinja, that. |
08:12 |
Jordach |
kaeza1, have you seen what i've been doing with node boxes |
08:12 |
kaeza1 |
seen the logs |
08:12 |
kaeza1 |
those things are awesome |
08:12 |
ShadowNinja |
Maybe I could set it up so everyone could sudo to that one program without a password... |
08:12 |
Jordach |
all thanks to rubenwardy |
08:13 |
kaeza1 |
the desk, office chair and monitor right? |
08:13 |
Jordach |
and the inflatable chair |
08:13 |
|
RadiumCat joined #minetest |
08:13 |
qznc__ |
That chmod +s should work. Have you checked ownership and permissions with ls -l? |
08:13 |
Jordach |
kaeza1, what should i add |
08:13 |
|
RadiumCat left #minetest |
08:13 |
kaeza1 |
hmm |
08:14 |
kaeza1 |
I think some filing cabinets would be nice |
08:14 |
qznc__ |
Should show something like "app -rwsr-sr-x 1 root root" |
08:14 |
Jordach |
kaeza1, a normal cube could do those |
08:15 |
kaeza1 |
hmm... how about a register and some shelves for a store? |
08:17 |
kaeza1 |
I don't have many ideas right now |
08:17 |
kaeza1 |
been making an FPS pack |
08:18 |
ShadowNinja |
qznc__: Yes, it is exactly like that. |
08:21 |
Jordach |
kaeza, |
08:21 |
Jordach |
http://i.imgur.com/d2F5iAj.png |
08:22 |
|
ungali_mobile joined #minetest |
08:22 |
Jordach |
i've used a real register myself |
08:22 |
kaeza |
that was quick :D |
08:22 |
kaeza |
awesome |
08:22 |
Jordach |
kaeza, i can model from the mind |
08:23 |
|
Infinity_69 joined #minetest |
08:23 |
Jordach |
i dont use the default textures of nodebox gen |
08:23 |
Jordach |
i hate them |
08:23 |
kaeza |
they are just dummies for now |
08:23 |
Infinity_69 |
hi |
08:23 |
kaeza |
I gotta finish the save/load routines |
08:23 |
celeron55 |
VanessaE: in languages where you can do "if x.y.z" even if x.y doesn't exist you have to surround the thing with an exception handling block, which really defeats the purpose |
08:24 |
Infinity_69 |
sup men (and ladies ;o ) |
08:24 |
qznc__ |
ShadowNinja: Do you spawn further processes? Then you need setuid(0) in you C program. See http://stackoverflow.com/questions/556194/calling-a-script-from-a-setuid-root-c-program-script-does-not-run-as-root |
08:25 |
Jordach |
kaeza, i've learned some of the modding api |
08:26 |
kaeza |
Jordach, nice! |
08:26 |
Jordach |
right testing the register ingame |
08:28 |
ShadowNinja |
qznc__: No, just one simple ~20 line C program. |
08:28 |
ShadowNinja |
I suppose a line in /etc/sudoers will do. |
08:29 |
Infinity_69 |
!g android emulator win32 |
08:29 |
MinetestBot |
Infinity_69: http://developer.appcelerator.com/question/143174/android-emulator---failed-to-allocate-memory8 |
08:29 |
Infinity_69 |
!g android emulator |
08:29 |
MinetestBot |
Infinity_69: http://developer.android.com/tools/help/emulator.html |
08:29 |
Jordach |
Infinity_69, google it yourself |
08:29 |
Infinity_69 |
hmm...why? |
08:29 |
Infinity_69 |
this is faster |
08:30 |
Infinity_69 |
and...ugh...yeah. |
08:30 |
Infinity_69 |
!g download android SDK |
08:30 |
MinetestBot |
Infinity_69: http://developer.android.com/sdk/ |
08:57 |
|
proller joined #minetest |
09:03 |
|
iqualfragile joined #minetest |
09:35 |
|
arsdragonfly joined #minetest |
09:46 |
|
LunaVorax joined #minetest |
09:51 |
|
arsdragonfly|pho joined #minetest |
09:52 |
|
arsdragonfly joined #minetest |
09:54 |
celeron55 |
http://tildehash.com/?article=firefoxs-inspector-tool-as-3d-modeler-seriously |
09:56 |
whirm1 |
haha |
10:05 |
|
Infinity_69 joined #minetest |
10:05 |
Infinity_69 |
hi guys |
10:05 |
Infinity_69 |
sup |
10:05 |
Infinity_69 |
<https://www.youtube.com/watch?v=1egYn0Tb-rs> BROSTEP! |
10:05 |
Infinity_69 |
Brofist! |
10:14 |
celeron55 |
http://internetcensus2012.bitbucket.org/paper.html |
10:16 |
iqualfragile |
i have seen some page wich created a tree |
10:18 |
|
kaeza joined #minetest |
10:21 |
|
arsdragonfly joined #minetest |
10:24 |
celeron55 |
iqualfragile: i wonder if one can make a block-building game with it 8) |
10:25 |
celeron55 |
probably lacks bindings for controls |
10:27 |
kaeza |
Minefirefoxelementinspectortest? |
10:29 |
|
cisoun joined #minetest |
10:36 |
iqualfragile |
i cant seem to find it… |
10:45 |
iqualfragile |
what realy annoys me about english texts are german words spelled wrong because there are no umlauts on english keyboards, it just looks so wrong |
10:46 |
iqualfragile |
its doppelgänger not doppelganger, its über not uber |
10:51 |
|
troller joined #minetest |
10:52 |
celeron55 |
iqualfragile: tell that to american keyboards |
10:59 |
|
Calinou joined #minetest |
11:03 |
|
PilzAdam joined #minetest |
11:03 |
iqualfragile |
yeah, i know |
11:03 |
PilzAdam |
Hello everyone! |
11:04 |
iqualfragile |
hi PilzAdam |
11:11 |
|
arsdragonfly joined #minetest |
11:28 |
|
tripod joined #minetest |
11:30 |
|
PilzAdam joined #minetest |
11:39 |
|
john_minetest joined #minetest |
11:44 |
|
arsdragonfly joined #minetest |
11:47 |
|
arsdragonfly|pho joined #minetest |
11:49 |
|
blaze joined #minetest |
12:08 |
arsdragonfly|pho |
Hey guys |
12:09 |
PilzAdam |
New win build: http://forum.minetest.net/viewtopic.php?id=4547 |
12:09 |
arsdragonfly|pho |
if I can start a local game but I can't access the server what might be the issue? |
12:10 |
arsdragonfly|pho |
it's not behind routers, so no port issues |
12:10 |
sfan5 |
hello guys |
12:11 |
arsdragonfly|pho |
also the server console looks fine ,and I know that you guys hate questions like "help minetest crashes" |
12:11 |
VanessaE |
[05-07 04:23] <celeron55> VanessaE: in languages where you can do "if x.y.z" [...] |
12:11 |
arsdragonfly|pho |
hello sfan5 |
12:11 |
VanessaE |
I know.. it's just that it's a pain in the ass to have to do that. but if that's what's needed, so be it |
12:11 |
VanessaE |
hi all |
12:12 |
arsdragonfly|pho |
but the problem is there |
12:12 |
arsdragonfly|pho |
hi |
12:21 |
|
arsdragonfly joined #minetest |
12:27 |
* arsdragonfly |
is still stuck in that strange issue... |
12:29 |
* Calinou |
is adding unified bricks and colored wood support to MCE |
12:29 |
Calinou |
prepare for another 30MB pack |
12:31 |
VanessaE |
Calinou: use the gentextures.sh script included with unified dyes - it'll sharply reduce the effort |
12:31 |
Calinou |
I know |
12:31 |
VanessaE |
ok :) |
12:31 |
Calinou |
I did that for misa |
12:32 |
Calinou |
but the pack will be much bigger since textures are 256×256 :P |
12:32 |
VanessaE |
heh |
12:32 |
VanessaE |
HDX takes 240MB now at 512px |
12:39 |
|
TheLastProject joined #minetest |
12:42 |
|
LunaVorax joined #minetest |
12:46 |
|
kaeza joined #minetest |
12:48 |
arsdragonfly |
who designed that icon of minetest? |
12:48 |
arsdragonfly |
PilzAdam? |
12:48 |
PilzAdam |
erlehmann |
12:49 |
|
smoke_fumus joined #minetest |
12:50 |
arsdragonfly |
so what's his opinion about the visual style of minetest?:P |
12:51 |
arsdragonfly |
any keywords? |
12:52 |
|
arsdragonfly|pho joined #minetest |
12:52 |
Calinou |
john_minetest: texture filtering will do the same thing |
12:52 |
Calinou |
just as ugly :P |
12:53 |
|
Kacey joined #minetest |
12:53 |
|
Kacey joined #minetest |
12:54 |
VanessaE |
haha |
12:54 |
VanessaE |
better idea: SVG trace them, export the result to 512px ;) |
12:54 |
VanessaE |
(1024px is too much for the engine to handle right now) |
12:55 |
VanessaE |
hah! |
12:55 |
VanessaE |
you wish |
12:56 |
smoke_fumus |
PilzAdam: so, what's a nodebox? |
12:56 |
VanessaE |
smoke_fumus: a nodebox is a small, 3d rectilinear object that can be placed into a node, for as many of them as needed, to form simple geometric models. |
12:56 |
PilzAdam |
its a drawtype where the nodes define a number of boxes that are drawn |
12:56 |
PilzAdam |
e.g. stairs |
12:57 |
* Calinou |
also added stained glass support |
12:57 |
VanessaE |
Calinou: the alpha variety, I presume ;) |
12:57 |
PilzAdam |
VanessaE, close: http://forum.minetest.net/viewtopic.php?pid=88756#p88756 |
13:00 |
VanessaE |
PilzAdam: close? no. Deleted. |
13:00 |
PilzAdam |
smoke_fumus, http://forum.minetest.net/viewtopic.php?id=2333 |
13:00 |
kaeza |
what is this thing with the posts about redcrab's server? |
13:00 |
VanessaE |
kaeza: just someone being a schmuck |
13:00 |
PilzAdam |
smoke_fumus, this gives an impression what you can do with nodeboxes |
13:01 |
Calinou |
with nodebox, you can randomly place "cubes" inside (or outside) a node space |
13:01 |
kaeza |
I'm 99% sure all of these topics are by the same guy |
13:01 |
Calinou |
you cannot rotate them though |
13:01 |
smoke_fumus |
PilzAdam: as far as i can see its just regular voxel body enhanced with direct filling commands |
13:01 |
PilzAdam |
kaeza, /me too |
13:02 |
VanessaE |
smoke_fumus: for an extreme example, look at post #21 |
13:02 |
VanessaE |
smoke_fumus: or the "noncubic" mod, or my pipeworks. |
13:02 |
PilzAdam |
smoke_fumus, well, voxel always have the same size (1x1x1 meter in Minetest), but the nodeboxes have different sizes |
13:02 |
smoke_fumus |
Yeap. |
13:02 |
smoke_fumus |
its a voxel body |
13:03 |
Calinou |
60MB of texture packs to upload |
13:03 |
Calinou |
;-; |
13:03 |
Calinou |
dropbox estimate: 28 minutes left |
13:03 |
smoke_fumus |
why just don't use nodes to generate voxel body in the end? |
13:03 |
Calinou |
nodeboxes are fine |
13:03 |
PilzAdam |
because the normal drawtype is faster |
13:03 |
smoke_fumus |
i mean - with that you can pretty must enable structurial damage |
13:03 |
Calinou |
there's some additional software made by rubenwardy which helps you design them |
13:04 |
smoke_fumus |
*pretty much |
13:04 |
Calinou |
or just get a piece of paper, draw X+ and Z+ axis on a square :P |
13:04 |
|
kaeza1 joined #minetest |
13:04 |
smoke_fumus |
Calinou: that's how i were designing custom vehicles for red alert 2 actually. |
13:05 |
smoke_fumus |
editor allows to import slices of voxel body layer by layer |
13:05 |
VanessaE |
smoke_fumus: coming soon, nodes with the "mesh" drawtype (=proper 3d vector models) |
13:06 |
Calinou |
you can also use md2/md3/x/b3d/anything supported by irrlicht model meshes for entities |
13:06 |
Calinou |
see simple mobs mod |
13:06 |
VanessaE |
yup |
13:06 |
Calinou |
or just the default player model |
13:06 |
VanessaE |
also look at prestibags |
13:06 |
smoke_fumus |
only thing - make torches look like their 2d counterparts instead of ugly pyramid-lava |
13:06 |
smoke_fumus |
:D |
13:06 |
PilzAdam |
Simple Mobs \o/ |
13:06 |
smoke_fumus |
also, can you animate frame-by-frame? |
13:06 |
Calinou |
yes |
13:07 |
PilzAdam |
only the textures, no the nodebox |
13:07 |
smoke_fumus |
nodebox i mean |
13:07 |
Calinou |
you can also animate textures, even on nodeboxes |
13:07 |
Calinou |
nope then |
13:07 |
smoke_fumus |
why? |
13:07 |
Calinou |
you could use ABMs, but that's very hacky :P |
13:07 |
PilzAdam |
because nodeboxes are defined in the node definition |
13:07 |
Calinou |
gtg |
13:07 |
PilzAdam |
and this is not changeable while running |
13:08 |
smoke_fumus |
PilzAdam: so what restricts you from adding 3variables (bool animated, int numframes, float animSpeed), swapping nodebox with nodebox[] and plugging in multiple nodeboxes, and swapping them afteerwards? |
13:08 |
VanessaE |
smoke_fumus: the time it takes to code and test such a thing. |
13:08 |
kaeza |
PilzAdam, regarding simple mobs, I just noticed you shear the sheeps with right click, but you don't get wool |
13:09 |
PilzAdam |
I would prefer changing anything from the nodedef at runtime |
13:09 |
kaeza |
is this intended? |
13:09 |
|
bcnjr5 joined #minetest |
13:09 |
PilzAdam |
kaeza, you only get wool if you have the wool mod installed |
13:09 |
smoke_fumus |
up the nodedef then. or its static? |
13:09 |
VanessaE |
smoke_fumus: in other words, if you know how to do it, adding the ability to move/rotate/animate nodeboxes probably would be welcomed |
13:09 |
PilzAdam |
currently its static |
13:09 |
smoke_fumus |
hmmm... |
13:09 |
VanessaE |
kaeza, PilzAdam: or flowers_plus. |
13:09 |
smoke_fumus |
well rotation is beyond simple |
13:10 |
PilzAdam |
VanessaE, hm? |
13:10 |
VanessaE |
PilzAdam: nevermind. misread it. |
13:10 |
* PilzAdam |
knew it |
13:10 |
smoke_fumus |
add another variable int rot- restrict it from 0 to 3, on placing multiply angle like .position, .rotation Y*(rot*90) |
13:11 |
smoke_fumus |
counting that you can rotate entire block in general |
13:11 |
kaeza |
no wool in survival :( |
13:12 |
smoke_fumus |
i actually were thinking through (not minetest related but whatever) format for locked types of stuff https://dl.dropboxusercontent.com/u/9288177/screens/iso-to-3d%20saveformat.png but nodeboxes gaved me an idea |
13:13 |
smoke_fumus |
the format and its interpretation is under lgpl too? |
13:14 |
PilzAdam |
yes |
13:15 |
smoke_fumus |
good. than i can use it in my project as well, just try linking it dynamically. |
13:15 |
smoke_fumus |
*then |
13:16 |
PilzAdam |
ehm |
13:17 |
PilzAdam |
that wouldnt work |
13:17 |
|
ImQ009 joined #minetest |
13:17 |
smoke_fumus |
yes it will. i'll grab format reader implementation, make dll library out of it and link it dynamically to project |
13:18 |
PilzAdam |
well, that could work |
13:18 |
smoke_fumus |
:D |
13:18 |
smoke_fumus |
or just write reader from scratch, format doesn't seem to bee too hard to interpret, counting that i'm using unity3d |
13:18 |
PilzAdam |
Minetest is just not designed to support this, though |
13:19 |
kaeza |
format of what? |
13:19 |
PilzAdam |
nodeboxes |
13:19 |
kaeza |
aren't they defined as Lua values? |
13:19 |
smoke_fumus |
yeah, but its lgpl - WTFPL but you need to leave author's work in stand-alone source which is not statically included into your project |
13:20 |
kaeza |
I don't get it... AFAIK, ideas are not copyrightable |
13:20 |
smoke_fumus |
kaeza: but implementations of them yes |
13:20 |
smoke_fumus |
read about marching cubes |
13:20 |
smoke_fumus |
case of trivial idea but copyrighted implementation |
13:21 |
kaeza |
yes, but there's no "reader" for nodeboxes |
13:21 |
smoke_fumus |
okay, interpreter. |
13:21 |
kaeza |
all you need to do is embed the Lua interpreter in your game |
13:22 |
* smoke_fumus |
scratching head |
13:22 |
smoke_fumus |
okay i'll rewrite it on c# |
13:22 |
sfan5 |
wat? |
13:22 |
smoke_fumus |
unity3d uses C# as main scripting language |
13:22 |
kaeza |
ehm |
13:23 |
VanessaE |
C#? uhm.. |
13:23 |
|
hmmmm joined #minetest |
13:23 |
smoke_fumus |
C#, javascript and internal booscript |
13:23 |
VanessaE |
C++ or gtfo |
13:23 |
sfan5 |
will unity3d work on linux or mac? |
13:23 |
VanessaE |
morning, hmmmm |
13:23 |
smoke_fumus |
for bare-bones coding yes. as internal scripting language - more than enough |
13:24 |
VanessaE |
C# is microsoft-centric = guaranteed obsolescence. |
13:24 |
smoke_fumus |
stop farting into pool will ya |
13:24 |
smoke_fumus |
sfan5: it is working on linux, mac, android, iphone, ipad, xbox360, ps3 |
13:24 |
smoke_fumus |
as i was saying - C# is used as INTERNAL SCRIPTING language |
13:24 |
smoke_fumus |
not as outside assembly one |
13:24 |
kaeza |
smoke_fumus, then just copy the "idea" ("structure" of the nodebox data) and implement it in whatever format booscript uses for records |
13:24 |
smoke_fumus |
i can't write on booScript x.x |
13:25 |
sfan5 |
!g booscript |
13:25 |
MinetestBot |
sfan5: http://boo.codehaus.org/Structure+of+a+Boo+Script |
13:25 |
smoke_fumus |
it is like wild mix of javascript and classic basic ({} bracket less) |
13:25 |
sfan5 |
looks like lua and obj-c mixed.. |
13:25 |
kaeza |
I don't even know what booscript is |
13:25 |
kaeza |
:P |
13:25 |
kaeza |
ah |
13:25 |
sfan5 |
kaeza: see MinetestBot's link |
13:25 |
hmmmm |
hi |
13:25 |
sfan5 |
hi hmmmm |
13:25 |
smoke_fumus |
i'm scared of such languages. its not brainfuck/perl kind of phobia, but pretty close :D |
13:26 |
sfan5 |
!g what is brainfuck? |
13:26 |
MinetestBot |
sfan5: http://en.wikipedia.org/wiki/Brainfuck |
13:26 |
sfan5 |
(just kidding) |
13:26 |
kaeza |
it would be fun to write MT in BF |
13:27 |
|
arsdragonfly joined #minetest |
13:28 |
sfan5 |
kaeza: that'd be possible, you'd just need to add the ability to load shared libs and call methods |
13:28 |
sfan5 |
+from them |
13:28 |
smoke_fumus |
kaeza: you can't |
13:28 |
smoke_fumus |
brainfuck doesn't have / operation |
13:28 |
kaeza |
smoke_fumus, it was meant as a joke |
13:28 |
kaeza |
laugh |
13:28 |
smoke_fumus |
poor joke. |
13:29 |
kaeza |
I know :'( |
13:29 |
VanessaE |
kaeza: or just use the L-systems code ;-) |
13:29 |
sfan5 |
smoke_fumus: http://de.wikipedia.org/wiki/Brainfuck#Rechenoperationen -> Division |
13:29 |
smoke_fumus |
huh. they added it |
13:29 |
PilzAdam |
sfan5, de? |
13:29 |
VanessaE |
Mar 16 2013 15:23:55 <celeron55> this L-system language is the closest to brainfuck that i have seen, that actually is not brainfuck |
13:29 |
kaeza |
VanessaE, that would be fun too :P |
13:29 |
smoke_fumus |
it wasn't in original implementation |
13:30 |
sfan5 |
PilzAdam: that section doesn't exists on en.(...) |
13:30 |
|
webdesigner97 joined #minetest |
13:31 |
VanessaE |
why does he do that? |
13:31 |
smoke_fumus |
so anywho, as i was saying - unity3d uses C# and JS as internal scripting. it has internal interpreter done on mono (not native ms .net obviously) and it works on full power. in my opinion - u3d is superior than udk in some parts. |
13:31 |
sfan5 |
udk is also nice |
13:31 |
smoke_fumus |
yea, but no. |
13:32 |
smoke_fumus |
in some parts it is better, but only if you making generic fps or fps-like something. if you are about to make whatever the hell you want and not nescessary fps - amount of frustration and codework multiplies dragistically |
13:33 |
smoke_fumus |
while unity is omnipotential - it is just a 3d enviroment with scripting when you get down to it |
13:34 |
smoke_fumus |
+components such as onboard colliders, onboard physics, onboard sound system, onboard rudimentary networking (you still need to write your networking core though) |
13:34 |
smoke_fumus |
and onboard particle systems |
13:36 |
smoke_fumus |
while udk still carry loads of orthodoxal components onboard hardcoded (bsp to example), unity3d has kde/opensource module philosophy - you need something - add it, if not - it will not be included |
13:37 |
PilzAdam |
smoke_fumus, do you think this is the right channel for this ad? |
13:37 |
smoke_fumus |
that wasn't ad |
13:37 |
VanessaE |
what does this even have to do with MT? |
13:37 |
smoke_fumus |
i just were describing what unity3d is for some members which don't know it |
13:45 |
|
ttk2 joined #minetest |
13:47 |
smoke_fumus |
PilzAdam: getting back on subject. what about slopes? https://dl.dropboxusercontent.com/u/9288177/screens/slopes.png |
13:48 |
PilzAdam |
it goes against the voxel idea of Minetest |
13:48 |
celeron55 |
about previous discussion: Minetest is LGPL exactly because some of it's code may be useful as a library |
13:48 |
VanessaE |
smoke_fumus: "irregular", "noncubic" mods. homedecor has this also. |
13:48 |
smoke_fumus |
does it? okay it does. what about voxel-slopes? |
13:49 |
VanessaE |
smoke_fumus: the slopes are made with shitloads of nodeboxes, so horribly inefficient. No proper 3d models though. |
13:49 |
PilzAdam |
what is a "voxel-slope", that doesnt make sense |
13:50 |
smoke_fumus |
PilzAdam: you use textured voxels for ingame world and you use node boxes. make slope inside of nodebox out of boxes - voxel slope |
13:50 |
celeron55 |
arsdragonfly: why do you ask about erlehmann's opinion on the visual style? he's long gone from here though, so you're unlikely to get an answer from him |
13:50 |
VanessaE |
celeron55: I thought it was because of the possibility of commercial use? |
13:50 |
VanessaE |
celeron55: no he isn't. |
13:50 |
celeron55 |
VanessaE: uhm... |
13:50 |
VanessaE |
he's been around recently. |
13:51 |
celeron55 |
it's not really appropriate to pull in "commercial use" to this now |
13:51 |
VanessaE |
celeron55: I don't much care either way about commercial use, I just seemed to recall that was at the core of the discussion, at the time. |
13:52 |
celeron55 |
i mean, of course one can use an LGPL library in a commercial program, but so one can do for an GPL library too |
13:52 |
smoke_fumus |
celeron55: technically yes |
13:52 |
smoke_fumus |
but gnugpl has some restrictions about that |
13:53 |
celeron55 |
LGPL just allows using of a library in eg. a WTFPL program too |
13:54 |
* sfan5 |
reading wikipedia: first I read a about MD5 and I end up at "Lorem ipsum" |
13:54 |
sfan5 |
-a |
13:54 |
smoke_fumus |
yes, as far as i remember there is some ugly GnuGPL rules about restriction of use of that software in non-gnugpl licensed parts |
13:55 |
smoke_fumus |
most commerce-friendly is however BSD |
13:55 |
|
kahrl joined #minetest |
13:55 |
VanessaE |
the most commerce-friendly is WTFPl ;) |
13:55 |
smoke_fumus |
which is public domain |
13:55 |
|
arsdragonfly|pho joined #minetest |
13:55 |
smoke_fumus |
when y ou get down to it |
13:55 |
celeron55 |
due to minetest's long history and all the quirky nooby decisions done there, it's stuck to LGPL or stricter |
13:55 |
celeron55 |
so that's where that comes from |
13:55 |
VanessaE |
basically, but it exists because some countries don't recognize the implicit concept of "the public domain" |
13:55 |
VanessaE |
same reason CC0 exists. |
13:56 |
smoke_fumus |
true... |
13:56 |
|
arsdragonfly-pho joined #minetest |
13:57 |
smoke_fumus |
*looks at options* wait wat? finite water? |
13:57 |
|
arsdragonfly-pho joined #minetest |
13:57 |
smoke_fumus |
*looks at execution* poor execution |
13:58 |
smoke_fumus |
i mean not enough stages in waterlevel parameter |
13:58 |
PilzAdam |
smoke_fumus, finite water sucks |
13:58 |
smoke_fumus |
should be at least half pixel per level == 32 levels of fill with water |
13:58 |
|
arsdragonfly-pho joined #minetest |
13:58 |
|
Kacey|mobile joined #minetest |
13:58 |
smoke_fumus |
actually depends on HOW do you execute it |
13:59 |
smoke_fumus |
waterlevel-way yeaa. big particle way - no it doesn't |
13:59 |
VanessaE |
I've never actually played with the finite water, but the screenshots I've seen, frankly, look like ass |
13:59 |
PilzAdam |
well, Minetest's current implementation sucks |
13:59 |
|
arsdragonfly joined #minetest |
13:59 |
smoke_fumus |
true. |
13:59 |
smoke_fumus |
look at how nvidia demos do water in form of spheres+marching cubes applied |
13:59 |
PilzAdam |
the mod for Minecraft seems a lot better |
13:59 |
celeron55 |
smoke_fumus: that's the second time i've seen complaints about not enough water level stages - the problem here really is that the finite water thing wasn't really made by any of the core developers and isn't in the interests of any of them, so it's just hanging around there in the condition it was contributed in |
13:59 |
celeron55 |
...feel free to improve it if you can, i guess |
14:00 |
smoke_fumus |
if i do there is a big chance i'll fuck it up + this will requier rewriting of world gen completely |
14:01 |
smoke_fumus |
because if i'll do it - i'll do it particle way. |
14:01 |
smoke_fumus |
and when it comes to it - whole water levels with cave-waterfalls will just level down |
14:01 |
smoke_fumus |
although terraria done it and its fine |
14:02 |
smoke_fumus |
not particle way but still |
14:02 |
smoke_fumus |
it probably helps that in terraria player consist of 6 blocks and not just 2, so in 3d it would be 12 blocks |
14:03 |
celeron55 |
well, there are two reasons why we like infinite water: the processing needed for it is very light, and it makes infinite waterfalls possible |
14:03 |
celeron55 |
(as far as i understand) |
14:04 |
celeron55 |
(i mean, someone might like it for some odd other reason too) |
14:04 |
|
Jousway joined #minetest |
14:04 |
|
Kacey|mobile_ joined #minetest |
14:04 |
smoke_fumus |
heheheheheheheh. you can make finite water and waterfalls. only problem that it will drag whole geothermal system along with it |
14:04 |
celeron55 |
smoke_fumus: it also immensely helps that terraria is 2D, which makes the complexity of everything n^2 instead of n^3 which means a fuckton |
14:05 |
smoke_fumus |
true true |
14:05 |
smoke_fumus |
to generate clouds, to make weather-rains and snows at higher altitude, mountain snow caps which slowly melt to form rivers which create waterfalls |
14:05 |
celeron55 |
it often gets just depressing how much you need to calculate in 3D space |
14:05 |
|
vytautas joined #minetest |
14:06 |
vytautas |
HI I made this with gdb: http://pastebin.com/cze8mcFN |
14:06 |
smoke_fumus |
so yea, finite water without water'ish thermodynamics of nature is quiet dull to assemble |
14:06 |
vytautas |
can it help to fix crash on start on my Fedora machine? |
14:06 |
kahrl |
VanessaE, I tried to connect to your server, but it's stuck at 99% of media |
14:06 |
celeron55 |
lol, does even dwarf fortress properly implement that? |
14:06 |
celeron55 |
if not, it's unreachable by anyone |
14:06 |
kahrl |
for several minutes now |
14:06 |
smoke_fumus |
celeron55: it implemented it terraria way |
14:07 |
smoke_fumus |
+ heavy rains sometimes add 1 level of water which desintigrates pretty quickly if its not dirt-soil tile below it |
14:07 |
PilzAdam |
kahrl, connecting to VanessaE's server is a PITA |
14:07 |
PilzAdam |
I suggest you to download the cache from her website |
14:07 |
smoke_fumus |
besides - dwarf fortress is easier to calculate since 1 unit/player/machine always takes only 1 ingame cube |
14:08 |
smoke_fumus |
not 2 or unfixed amount |
14:08 |
kahrl |
sounds like a bug in the percent calculation code |
14:08 |
kahrl |
it is one big-ass file that is counted as 1%? hmm |
14:09 |
smoke_fumus |
vytautas: try ch -r on your minetest folder |
14:09 |
celeron55 |
smoke_fumus: and you don't need to even try to draw almost any of it at the same time and not even try to implement any kind of 3D visualization for it |
14:09 |
smoke_fumus |
sorry |
14:10 |
|
webdesigner97 joined #minetest |
14:10 |
smoke_fumus |
wait |
14:10 |
smoke_fumus |
ch -r 777 minetest |
14:10 |
smoke_fumus |
like that |
14:10 |
celeron55 |
i mean, if you have just cubes in 3D for player-sized blocks of water... eh |
14:10 |
smoke_fumus |
celeron55: generically it is 3d in dwarf fortress. only problem that its integer-type 3d |
14:10 |
smoke_fumus |
you don't have floats |
14:10 |
celeron55 |
people are going to complain like never before |
14:11 |
vytautas |
smoke_fumus: ch? no such command. |
14:11 |
smoke_fumus |
..... |
14:11 |
smoke_fumus |
sorry |
14:11 |
smoke_fumus |
chmod |
14:11 |
smoke_fumus |
celeron55: again, you can make just cubes, than join their top verticles with marching cubes algorythm |
14:11 |
smoke_fumus |
that should do it |
14:11 |
smoke_fumus |
*Then |
14:12 |
celeron55 |
also it's -R, not -r |
14:12 |
celeron55 |
-r means something completely different for chmod |
14:12 |
smoke_fumus |
yeah sorry |
14:12 |
smoke_fumus |
either -R or --recursive |
14:12 |
celeron55 |
also, wtf are you doing in the first place |
14:13 |
celeron55 |
that won't help for that error in the slightest |
14:13 |
celeron55 |
and i don't know what will |
14:13 |
smoke_fumus |
you sure? he might be running it under differet user |
14:13 |
smoke_fumus |
*nt |
14:13 |
smoke_fumus |
oh wait those are warnings |
14:14 |
smoke_fumus |
0x4d77e508 in __strcmp_ssse3 () from /lib/libc.so.6 |
14:14 |
smoke_fumus |
....no sse3 at cpu? |
14:14 |
vytautas |
-r was bad :D I fixed it. |
14:14 |
vytautas |
maybe I check.. |
14:14 |
smoke_fumus |
vytautas: what cpu are you running? |
14:15 |
kahrl |
VanessaE, sorry I thought it was still hanging, but it failed with Assertion '!m_mesh_update_thread.IsRunning()' failed. |
14:15 |
smoke_fumus |
actually doesn't matter, try downloading sources and adding cflags -march=native -mtune=native |
14:15 |
vytautas |
Intel atom no sse3 just sse2 and ssse3 |
14:15 |
smoke_fumus |
then compile |
14:15 |
vytautas |
oki thx |
14:16 |
sfan5 |
wow! i didn't know there were sse instruction to compare strings: http://www.strchr.com/strcmp_and_strlen_using_sse_4.2 |
14:16 |
smoke_fumus |
xD |
14:16 |
celeron55 |
hmm, it really does look like the compiler might have generated a binary that uses ssse3 while the CPU doesn't support it |
14:16 |
celeron55 |
seems odd though |
14:16 |
smoke_fumus |
yeah, but that's about an extent of advanced functional for mips assembly. risc already allows to build vectors on assembly level |
14:17 |
celeron55 |
sfan5: i guess they implemented those because modern languages like python and java and such compare strings all the time in all kinds of unnecessary places |
14:18 |
PilzAdam |
kahrl, there is a bug in the media load screen when using TTF, so someone needs to fix this anyway |
14:18 |
smoke_fumus |
something that they included after sillicon graphics were having trouble processing millions of vector hashes through high-level code |
14:18 |
kahrl |
I see |
14:19 |
smoke_fumus |
PilzAdam: where nodebox interpreter code located at? |
14:20 |
kahrl |
can't those string functions be implemented with rep movs[bwd] and variants? |
14:20 |
|
ShadowNinja joined #minetest |
14:20 |
kahrl |
I wonder why those aren't optimized to use vector instructions internally |
14:21 |
codehero_ |
does minetest cache maps even when you exit it? |
14:22 |
PilzAdam |
clients dont cache maps |
14:22 |
BrandonReese |
No. It's caches the textures, models and sound files. |
14:22 |
codehero_ |
mhhh, i thought so |
14:22 |
smoke_fumus |
PilzAdam: aren't nocache direct disc access is a bit...m....harsh on disk usage? |
14:23 |
smoke_fumus |
*isn't |
14:23 |
kahrl |
smoke_fumus: nodebox "parser" is in scriptapi.cpp and scriptapi_types.cpp |
14:23 |
smoke_fumus |
thanks |
14:23 |
smoke_fumus |
i'll take a look right away |
14:23 |
codehero_ |
would be cool if minetest would do this so you wouldn't have to download the whole map all the time |
14:24 |
PilzAdam |
codehero_, you never download the whole map |
14:24 |
|
arsdragonfly joined #minetest |
14:24 |
PilzAdam |
you only download map blocks arround you |
14:25 |
smoke_fumus |
PilzAdam: that's caching, isn't it? |
14:26 |
codehero_ |
PilzAdam> okay, but even then |
14:26 |
sfan5 |
smoke_fumus: its only stored in your RAM, but not saved to <non-forgetting data storage> |
14:26 |
PilzAdam |
well, it only caches it in RAM |
14:26 |
codehero_ |
it often takes very long |
14:26 |
smoke_fumus |
that's still caching :p |
14:27 |
smoke_fumus |
i mean - be specific. if you meant disc-cache tell so |
14:27 |
PilzAdam |
smoke_fumus, I guess he meant how textures are cached |
14:27 |
smoke_fumus |
oh. |
14:27 |
codehero_ |
okay, i mean disc-cache |
14:27 |
codehero_ |
so the map chunks are downloaded to the hard drive |
14:27 |
smoke_fumus |
wait, you can custom textures in minetest server-side with client dynamic load? that's awesome. |
14:27 |
smoke_fumus |
only spoutcraft did it before |
14:28 |
codehero_ |
and you don't have to download them again. only the differences for example |
14:28 |
smoke_fumus |
too much junkwork |
14:28 |
smoke_fumus |
what if chunk changed? |
14:28 |
sfan5 |
codehero_: map chunks are NOT saved on disk |
14:29 |
sfan5 |
smoke_fumus: even if they changed.. its not hard to download 16x16x16*4 bytes of data |
14:29 |
sfan5 |
!c 16 * 16 * 16 * 4 |
14:29 |
MinetestBot |
16Â 384 |
14:29 |
smoke_fumus |
not in hex! |
14:29 |
sfan5 |
!c 16384/1024 |
14:29 |
MinetestBot |
16 |
14:29 |
smoke_fumus |
jeez |
14:29 |
sfan5 |
that'd be 16 KB... |
14:29 |
smoke_fumus |
true.. |
14:29 |
sfan5 |
data in hex... what? |
14:29 |
|
arsdragonfly joined #minetest |
14:30 |
sfan5 |
hexadecimal is a string representation of data |
14:30 |
RealBadAngel |
huh, dont forget metadata |
14:30 |
smoke_fumus |
yea but you asked it to calculate 16 x 16 x 16 x 4 |
14:30 |
sfan5 |
yeah, wheres the problem? |
14:30 |
smoke_fumus |
i assume it would've given answer in DEC |
14:30 |
sfan5 |
RealBadAngel: i counted just the basic things |
14:30 |
sfan5 |
16Â 384 is decimal... |
14:30 |
sfan5 |
^ smoke_fumus |
14:31 |
RealBadAngel |
16384 can be hex too |
14:31 |
sfan5 |
but isn't |
14:31 |
smoke_fumus |
why it added b to 16k? |
14:31 |
sfan5 |
<MinetestBot> 16 |
14:31 |
sfan5 |
i don't see a b there |
14:31 |
RealBadAngel |
use # to hiighlight hex numbers |
14:31 |
codehero_ |
also. pvp doesn't seem to work. |
14:32 |
codehero_ |
you can't hurt anybody on the hungry games server :P |
14:32 |
smoke_fumus |
sfan5: wait...16x16x16x4......are you telling me minetest using unfixed cube-chunks instead of tower-chunks? |
14:32 |
sfan5 |
yes |
14:32 |
RealBadAngel |
"hexadecimal is a string representation of data" well, youre wrong |
14:32 |
smoke_fumus |
awesome. |
14:32 |
smoke_fumus |
sfan5: so, i can do infinite worlds in all directions |
14:32 |
smoke_fumus |
? |
14:32 |
sfan5 |
you can't let 16 x 16 x 60 000 throught the connection |
14:33 |
sfan5 |
no, world is limited to -30 000 to 30 000 x/y/z |
14:33 |
PilzAdam |
smoke_fumus, do you mean chunks from the top to the bottom of the world with "tower-chunk"? |
14:33 |
smoke_fumus |
that's still better than hardcoded 32x32x256 |
14:33 |
smoke_fumus |
yeah |
14:33 |
sfan5 |
also its limited by what you cpu can calculate |
14:33 |
PilzAdam |
!c 16 * 62000 * 16 * 4 |
14:33 |
MinetestBot |
63Â 488Â 000 |
14:33 |
PilzAdam |
!c 63Â 488Â 000 / 1024 |
14:33 |
MinetestBot |
Sorry, no result. |
14:33 |
smoke_fumus |
in other words almost 65535 |
14:33 |
PilzAdam |
!c 63488000 / 1024 |
14:33 |
MinetestBot |
62Â 000 |
14:33 |
smoke_fumus |
but only because you still using 32bit |
14:34 |
sfan5 |
no... |
14:34 |
smoke_fumus |
technically yes |
14:34 |
sfan5 |
..well yes |
14:34 |
PilzAdam |
!c 62000 / 1024 |
14:34 |
MinetestBot |
60.546875 |
14:34 |
kaeza |
62MB of data per second |
14:34 |
PilzAdam |
that would be 60 GiB per chunk |
14:34 |
kaeza |
err... chunk |
14:34 |
|
arsdragonfly|pho joined #minetest |
14:34 |
smoke_fumus |
65535 is an integer limit on 32bit. with 64bit arch it is...............holy shit that's a big number. |
14:34 |
sfan5 |
PilzAdam: you calculated bytes / 1024 -> KB / 1024 -> MB not GB |
14:34 |
PilzAdam |
s/chunk/mapblock/g |
14:34 |
PilzAdam |
sfan5, oh, yea |
14:34 |
sfan5 |
smoke_fumus: no, 65535 is 16bit |
14:34 |
smoke_fumus |
hurrr. |
14:35 |
RealBadAngel |
btw, lookin for some stuff today mornin i found script that generates l-system plant meshes |
14:35 |
RealBadAngel |
ie grass, flowers etc |
14:36 |
VanessaE |
wait, what about my server? |
14:36 |
VanessaE |
(sorry, had to step away to fix something in the theater) |
14:36 |
* VanessaE |
grumbles at her two cats |
14:36 |
kaeza |
VanessaE, I know that feel |
14:36 |
* kaeza |
has 5 cats |
14:37 |
* smoke_fumus |
smoking with amounts of smoke ~=steam engine's steam, so no cats |
14:37 |
kaeza |
here's one of 'em https://dl.dropboxusercontent.com/u/100008207/picho.jpg |
14:38 |
VanessaE |
kahrl: my server has roughly 4MB of data to send to each client; the problem is the same one we've all been bitching about for months now (UDP is badly unsuited to the idea of sending bulk transfers like this) |
14:38 |
smoke_fumus |
kaeza: either your cam shaker or one of its eyes is slightly off-symmetry |
14:38 |
smoke_fumus |
*shaked |
14:38 |
VanessaE |
(for some reason, my cache is much larger than 4MB though) |
14:38 |
PilzAdam |
kaeza, you name your cat picho.jpg oO ? |
14:38 |
kaeza |
"Picho" |
14:38 |
VanessaE |
kaeza: aww |
14:39 |
kahrl |
VanessaE: the data actually transmitted fine, if slowly |
14:39 |
smoke_fumus |
ears are big :3 . how old is that cat? |
14:39 |
codehero_ |
ah okay. so it's because of the new damage system. so i'll just have to wait |
14:39 |
kahrl |
but the mesh update thread wasn't running anymore so the client crashed |
14:39 |
kaeza |
(a misspell of "Bicho" ["Little Bug"] in spanish) |
14:40 |
VanessaE |
kaeza: ahh |
14:40 |
VanessaE |
kahrl: this happens A LOT |
14:40 |
VanessaE |
lots of people crash on connecting to my server, and others too apparently. |
14:40 |
smoke_fumus |
ok so, world is from -32k up to 32k. that's pretty big if you ask me. technically you can implement space sim and that would be enough to put into medium-sized planetoids |
14:41 |
VanessaE |
smoke_fumus: a bit less than +/- 31k actually |
14:42 |
smoke_fumus |
think for yourself. moon is 2240000 m in diameter |
14:42 |
smoke_fumus |
..........okay space sim with asteroids |
14:42 |
PilzAdam |
sfan5, new one in "Feature discussion" |
14:43 |
VanessaE |
smoke_fumus: I mean the MT world is |
14:43 |
VanessaE |
PilzAdam: already deleted both |
14:43 |
smoke_fumus |
i know. i'm just thinking what you can do with such huge height |
14:43 |
VanessaE |
smoke_fumus: some sort of low-earth-orbit moonlets might be interesting :) |
14:43 |
smoke_fumus |
ahem |
14:43 |
smoke_fumus |
that's unlikely |
14:44 |
smoke_fumus |
although wait |
14:44 |
smoke_fumus |
what's highest point of atmosphere again. |
14:44 |
VanessaE |
in real life? about 100km |
14:44 |
smoke_fumus |
as far as i remember it were a bit above 70km |
14:44 |
VanessaE |
LEO is..what..128km or something? |
14:44 |
smoke_fumus |
somewhere there |
14:45 |
smoke_fumus |
around that point anyway |
14:45 |
smoke_fumus |
although i believe its perlapsis is at 121 km |
14:45 |
smoke_fumus |
its hard to achieve trully circular orbit onto such low heights |
14:46 |
smoke_fumus |
hang on, what's leo again? sattelite/ |
14:46 |
smoke_fumus |
? |
14:46 |
smoke_fumus |
...low earth orbit |
14:46 |
smoke_fumus |
damn |
14:47 |
smoke_fumus |
sorry, i just call it keo all the time, since i play kerbal space program alot |
14:47 |
smoke_fumus |
:D |
14:47 |
VanessaE |
LEO e.g the ISS, former space shuttle, etc. Most sats are in geosync orbit at 250km or further, i think |
14:47 |
arsdragonfly|pho |
Is going beyond the +-32768 limit easy or not? |
14:48 |
VanessaE |
arsdragonfly|pho: it's +/-31k-ish, and no I doubt it's particularly easy |
14:48 |
smoke_fumus |
technically speaking you need bigger variable |
14:48 |
smoke_fumus |
if you want to conserve height in 1 |
14:48 |
smoke_fumus |
although you can just divide general height into multiple variables |
14:49 |
vytautas |
I did cmake . -DCMAKE_CXX_FLAGS="-march=native -mtune=native" and still get segfault |
14:49 |
smoke_fumus |
vytautas: awkward |
14:49 |
smoke_fumus |
oh well at least we know its nothing to do with specific hardware |
14:50 |
vytautas |
I got in gdb also: 0x4d77e508 in __strcmp_ssse3 () from /lib/libc.so.6 |
14:54 |
smoke_fumus |
gdp is a debugger |
14:54 |
smoke_fumus |
*gdb |
14:54 |
smoke_fumus |
acronym for gnu debugger |
14:55 |
smoke_fumus |
let me see |
14:55 |
vytautas |
I know, crash is right after line main.cpp:1435 |
14:56 |
PilzAdam |
seems like a irrlicht error |
14:56 |
smoke_fumus |
well look at it yourself lol - it directly states that it fails at device = createDeviceEx(params); meaning that you need to look at what createDeviceEx function does |
14:57 |
vytautas |
Oki I will try, but I am not good at C :) |
14:57 |
smoke_fumus |
that's C++ |
14:57 |
smoke_fumus |
not C |
14:57 |
smoke_fumus |
it just uses some generic C function |
14:57 |
smoke_fumus |
and cross-search what is at libc at line 6 |
14:58 |
smoke_fumus |
that will be hook at what variable it probably passes or how does it passes it |
14:59 |
kahrl |
you will probably need a debug build of irrlicht to dig deeper |
14:59 |
smoke_fumus |
^ |
14:59 |
smoke_fumus |
true |
15:01 |
smoke_fumus |
i mean yes it is passes something to device variable |
15:01 |
smoke_fumus |
what kind of variable is that |
15:01 |
smoke_fumus |
i mean, is it some sturct? is it string? is it int? |
15:02 |
smoke_fumus |
vytautas: also hang on a second. do you use any additional params to launch minetest? |
15:02 |
vytautas |
no |
15:02 |
kahrl |
IrrlichtDevice *device; |
15:02 |
|
MoNTE joined #minetest |
15:02 |
smoke_fumus |
i see |
15:02 |
MoNTE |
http://wiki.minetest.com/wiki/ |
15:02 |
smoke_fumus |
device pointer |
15:02 |
MoNTE |
dont work |
15:02 |
kahrl |
createDeviceEx is irr::createDeviceEx |
15:03 |
Guest28556 |
http://wiki.minetest.com/wiki/ don`t work |
15:04 |
smoke_fumus |
alright, who left fire near wiki sever again? |
15:04 |
|
arsdragonfly joined #minetest |
15:04 |
Guest28556 |
How to install on Ubuntu server Minetest |
15:05 |
VanessaE |
use the PPA |
15:05 |
VanessaE |
https://launchpad.net/~minetestdevs/+archive/daily-builds |
15:05 |
celeron55 |
if these things hold true: [ 1) it happens inside irrlicht in some ssse3 string function, 2) your processor does not support ssse3 ], it may mean that the irrlicht your OS installed contains ssse3 instructions |
15:05 |
Guest28556 |
Was simpler instructions. After installation, launch a nohup minetest - server & |
15:06 |
Guest28556 |
This http://wiki.minetest.com/wiki/Setting_up_a_server/Ubuntu |
15:06 |
celeron55 |
(it is possible to build irrlicht without using those, so that could be the next step i guess) |
15:06 |
Guest28556 |
But it does not work, unfortunately, Why? |
15:07 |
VanessaE |
Guest28556: saying "it does not work" is not sufficient |
15:07 |
VanessaE |
we need logs and/or error messages (use a pastebin) |
15:07 |
Guest28556 |
I do not know much English. :( |
15:08 |
Guest28556 |
Веб-Ñтраница недоÑтупна Веб-Ñтраница по адреÑу http://wiki.minetest.com/wiki/, возможно, временно недоÑтупна или перемещена по новому адреÑу. |
15:08 |
VanessaE |
thexyz: I believe this is your domain? :) |
15:08 |
Guest28556 |
I am speek on Russian language. Sorry me |
15:11 |
smoke_fumus |
mde. takogo koryavogo prompt-a ya eshe ne videl. |
15:12 |
smoke_fumus |
Guest28556: translate.google.ru |
15:13 |
Guest28556 |
Я им пользуюÑÑŒ |
15:13 |
Guest28556 |
Кто-то тут на руÑÑком понимает? |
15:13 |
Guest28556 |
translate.google.ru I use it. And someone on the Russian understands me? |
15:13 |
smoke_fumus |
nope |
15:14 |
smoke_fumus |
pishi translitom, duren' |
15:14 |
Guest28556 |
This is bad ... Well, someone help me? |
15:14 |
Guest28556 |
AAA. Ponyal |
15:14 |
smoke_fumus |
u servera kirilica ne stoit pravil'no |
15:14 |
smoke_fumus |
iiii v privat |
15:14 |
Guest28556 |
I ne nado obzivat`sya |
15:15 |
Guest28556 |
I perviy raz polyzyus` IRC |
15:15 |
thexyz |
VanessaE: you're terribly wrong |
15:15 |
RealBadAngel |
some can understand russian here... |
15:15 |
thexyz |
Guest28556: чего тебе? |
15:15 |
smoke_fumus |
xD |
15:15 |
troller |
похоже Ð´Ð½Ñ Ñ‚Ñ€ÑÑет |
15:16 |
Guest28556 |
thexyz, Ñ Ð½Ðµ могу войти на WIKI |
15:16 |
VanessaE |
thexyz: eh? "your domain" != "your website". I meant Russian was your area of expertise. |
15:16 |
smoke_fumus |
Guest28556: ÃÃ¥ ðà áîòà åò |
15:16 |
thexyz |
УМВР|
15:16 |
smoke_fumus |
ne rabotaet wiki |
15:16 |
thexyz |
VanessaE: oops |
15:16 |
Guest28556 |
И поÑтому не могу уÑтановить minetest. там Ñ‚Ð°ÐºÐ°Ñ Ñ…Ð¾Ñ€Ð¾ÑˆÐ°Ñ Ð¸Ð½ÑтрукциÑ. Рвот не Ñкопировал в Ñвой мини-Ñправочник |
15:16 |
troller |
nslookup wiki.minetest.com |
15:17 |
PilzAdam |
oh god, the russians take over... |
15:17 |
Guest28556 |
Working. cheers |
15:17 |
VanessaE |
The Russians are Coming! The Russians are Coming! :-) |
15:17 |
troller |
ЗИС ИС СПÐÐÐРТÐÐÐаааÐ! |
15:18 |
celeron55 |
PilzAdam: just about time, after the germans trying to take over! |
15:18 |
kaeza |
In soviet #minetest, russian overtake you |
15:18 |
bcnjr5 |
Russians are ok. |
15:18 |
Guest28556 |
Everything. Uhozhu.V these things so far:( |
15:18 |
celeron55 |
too bad i can't read either of these languages |
15:18 |
celeron55 |
i need to start talking in finnish here |
15:18 |
troller |
better chinese |
15:18 |
PilzAdam |
so everyone just talk his native language now? |
15:18 |
|
arsdragonfly joined #minetest |
15:18 |
kaeza |
español! :D |
15:19 |
smoke_fumus |
VanessaE: also you were kinda wrong. geostationary orbit is at 35786 km |
15:19 |
bcnjr5 |
k-ay i-ay ill-way! |
15:19 |
VanessaE |
smoke_fumus: eek, I was off by a couple orders of magnitude there huh ;) |
15:19 |
smoke_fumus |
i mean i though you were wrong but i were need to check that since i remember that to maintain 100km orbit you need to have at least 2.4 km/s speed |
15:19 |
Guest28556 |
I would not mind to be if added Russian IRC, Wiki and website! |
15:20 |
smoke_fumus |
relatively to orbit |
15:20 |
kahrl |
tlhIngan Hol Dajatlh'a' |
15:20 |
smoke_fumus |
*to earth |
15:20 |
VanessaE |
kahrl: no one here speaks Klingon :) |
15:20 |
bcnjr5 |
thank god XD |
15:20 |
smoke_fumus |
that 'wasn't klingon as i can understand |
15:20 |
thexyz |
Guest28556: minetest.ru |
15:20 |
smoke_fumus |
sounded more like Hutt lingo |
15:20 |
VanessaE |
haha |
15:20 |
smoke_fumus |
xD |
15:21 |
smoke_fumus |
kahrl: are you a Hutt? |
15:21 |
celeron55 |
2.4km/s sounds just about right for a generic orbit speed (/me has played just about enough kerbal space program...) |
15:21 |
smoke_fumus |
celeron55: same :D |
15:22 |
kahrl |
H'chu apenkee! |
15:23 |
* smoke_fumus |
scratching head |
15:24 |
Puffee_Azalus |
huh-huh-huh |
15:26 |
|
Calinou joined #minetest |
15:29 |
|
meldrian joined #minetest |
15:30 |
|
arsdragonfly joined #minetest |
15:37 |
kaeza |
there's enough content to write a book: http://forum.minetest.net/viewtopic.php?id=5774 |
15:38 |
vytautas |
I installed some debuginfos now I get: __strcmp_ssse3 () at ../sysdeps/i386/i686/multiarch/strcmp-ssse3.S:228 |
15:38 |
PilzAdam |
its a good topic to busy trolls |
15:38 |
vytautas |
228 movzbl (%eax), %ecx |
15:38 |
|
arsdragonfly joined #minetest |
15:38 |
PilzAdam |
so they dont troll in the important sections |
15:38 |
VanessaE |
I've been considering closing that damn topic |
15:39 |
kaeza |
let them be. It's amusing |
15:39 |
kaeza |
at least they're not trying to kill each other... for now... |
15:41 |
VanessaE |
heh |
15:41 |
* PilzAdam |
noticed that 2 members from the top 50 (#posts) are banned |
15:44 |
VanessaE |
we need to fix this problem of people ragequitting and/or asking to be banned |
15:44 |
VanessaE |
wtf is going on that is pissing people off? |
15:44 |
kaeza |
dunno |
15:44 |
PilzAdam |
that other people are pissed off |
15:44 |
Calinou |
we don't have underpowered enchanting like minecraft does, probably |
15:44 |
smoke_fumus |
kaeza: yea, all religions are peaceful, untill some insecure reatrds will try acquit their actions with religion |
15:44 |
kaeza |
they expose some valid arguments |
15:44 |
Calinou |
this is a game that has 12yo kids as average audience, pretty normal |
15:44 |
kaeza |
but don't bother to come here and discuss things calmly |
15:45 |
VanessaE |
Calinou: maybe, but these aren't 12 year olds who are quitting |
15:45 |
smoke_fumus |
let them |
15:45 |
smoke_fumus |
just let them |
15:45 |
smoke_fumus |
12 years olds shouldn't be even permitted to roam majority of internet |
15:46 |
kaeza |
^ |
15:46 |
smoke_fumus |
lock them in copy of facebook but without external links. that should do it. |
15:46 |
kaeza |
(at least not accompanied by a parent/tutor) |
15:46 |
smoke_fumus |
^ |
15:46 |
|
frogcrush joined #minetest |
15:47 |
|
frogcrush joined #minetest |
15:48 |
VanessaE |
heh |
15:48 |
smoke_fumus |
you know, speaking of which, from one side i am all for inculding IQ test to let user into internet, from another- dumb users == human herd==loads of money to harvest from their pockets |
15:48 |
|
markveidemanis joined #minetest |
15:48 |
|
markveidemanis joined #minetest |
15:48 |
|
markveidemanis joined #minetest |
15:49 |
VanessaE |
money to harvest? the internet was never supposed to be about money |
15:49 |
* VanessaE |
grumbles loudly. |
15:49 |
* PilzAdam |
votes to ban markveidemanis beceause of this join spam ^ |
15:49 |
Calinou |
VanessaE: most of them, yes |
15:49 |
celeron55 |
there isn't that much of markveidemanis join spam |
15:50 |
celeron55 |
even i do more join spam |
15:50 |
PilzAdam |
he changes his host 2 times when he joins, wich makes 10 lines in my client |
15:51 |
celeron55 |
i guess you should warn him at first at least though |
15:51 |
|
rubenwardy joined #minetest |
15:51 |
smoke_fumus |
VanessaE: it wasn't. but now it is also include such thing as 'idiots with visa, bank accounts and paypal who are willing to give their money for stupid shit'. |
15:52 |
smoke_fumus |
1. create stupid shit. 2. attract idiots 3. ... 4. PROFIT. |
15:54 |
rubenwardy |
hi all |
15:54 |
smoke_fumus |
i might put term a bit differently - lowest common denominator-type of individum who don't know any better |
15:55 |
PilzAdam |
smoke_fumus, that reminds me... celeron55, do we want to create the "buy" page again? |
15:55 |
smoke_fumus |
xD |
15:57 |
smoke_fumus |
PilzAdam: you see the idea. its not nescessary should be stupid shit. coffee cups, t-shirts and rest of misc items to financially support open project also apply. i mean who wouldn't bought t-shirt with words 'Voxel hipster, plays minetest because minecraft is too mainstream'? xD just out of self-irony |
15:57 |
kahrl |
in the bought version, you get 10 nyancat rainbows for free! |
15:57 |
kaeza |
:D |
15:58 |
PilzAdam |
smoke_fumus, the old website had a buy.php subpage where you could buy some old maps from c55 |
15:58 |
VanessaE |
kahrl: oh sure, draw the ire of that schmuck who claims ownership of the nyan cat :) |
15:58 |
smoke_fumus |
side content and physical vanity items are quickest way to make a buck on something |
15:59 |
kaeza |
</almostlamefun> |
15:59 |
smoke_fumus |
VanessaE: pull out the doom2 and make payed version to include minecraft steeve's head on a stick? |
15:59 |
smoke_fumus |
:D |
15:59 |
VanessaE |
haha |
16:00 |
kaeza |
has anyone a good 128px render of the minetest logo? |
16:00 |
VanessaE |
kaeza: there's an svg of it in the misc folder. |
16:00 |
Calinou |
kaeza: GIMP |
16:01 |
kaeza |
VanessaE, didn't notice that :| |
16:01 |
kaeza |
Calinou, fuck no |
16:01 |
PilzAdam |
kaeza, fuck yea |
16:01 |
VanessaE |
The GIMP Is Your Friendâ„¢ |
16:02 |
smoke_fumus |
the photoshop © is your friend. the gimp is atrocious |
16:02 |
PilzAdam |
lol |
16:02 |
VanessaE |
blasphemer! |
16:02 |
Calinou |
lol, PS fanboy |
16:02 |
PilzAdam |
my dictionary has a translation of "gimp" to "gimpe" |
16:02 |
PilzAdam |
I have no idea what that means |
16:02 |
VanessaE |
he's a witch! burn him! |
16:02 |
|
ungali_mobile joined #minetest |
16:02 |
smoke_fumus |
a guy can't be a witch |
16:02 |
smoke_fumus |
warlock |
16:02 |
kaeza |
>he >witch |
16:02 |
kaeza |
wut |
16:03 |
VanessaE |
smoke_fumus: according to Star Trek mythos, yes they can be :) |
16:03 |
VanessaE |
(damned if I can remember the name of the episode) |
16:03 |
smoke_fumus |
according to common sense witch is a locked female noun |
16:03 |
smoke_fumus |
i would've loved gimp if it had ability to consolidate all those ugly outside panels into tab-columns like photoshop |
16:03 |
smoke_fumus |
since it doesn't - screw it |
16:04 |
kaeza |
ehm... |
16:04 |
VanessaE |
smoke_fumus: then why can guys practice witchcraft? Would it be warcraft then? ;) |
16:04 |
kaeza |
GIMP 2.8? |
16:04 |
celeron55 |
there's a 120px render on the old site; i tend to use it when i quickly need a png of the logo: http://c55.me/minetest2/images/minetest-icon-120.png |
16:04 |
Calinou |
2.8.2 ftw |
16:04 |
celeron55 |
120, not 128, though |
16:04 |
smoke_fumus |
VanessaE: witchcraft == magic |
16:04 |
* rubenwardy |
working on YAMM |
16:04 |
VanessaE |
gah! way to just destroy a joke |
16:04 |
PilzAdam |
rubenwardy, how is it going |
16:04 |
Calinou |
you are minetest mugs? |
16:04 |
smoke_fumus |
rubenwardy: ya mother mighty - she's so fat? |
16:05 |
VanessaE |
rubenwardy: doing what, this time? :) |
16:05 |
rubenwardy |
Yet Another Mob Mod |
16:05 |
VanessaE |
smoke_fumus: Yet Another Minetest Mod |
16:05 |
smoke_fumus |
:D |
16:05 |
Calinou |
yet another quake shooter |
16:05 |
VanessaE |
oh, well three out of four ain't bad ;) |
16:05 |
smoke_fumus |
yet another doom clone |
16:05 |
smoke_fumus |
:D |
16:06 |
kaeza |
smoke_fumus, https://dl.dropboxusercontent.com/u/100008207/screenshot_doomtest.jpg |
16:06 |
* rubenwardy |
time for some Bon Jovi + David Bowie |
16:06 |
smoke_fumus |
EEP |
16:06 |
rubenwardy |
cool, kaeza |
16:07 |
* smoke_fumus |
time for some KMFDM + jpop |
16:07 |
* smoke_fumus |
+ vgm |
16:07 |
kaeza |
rubenwardy, note: It's not 'shopped (or gimped) |
16:08 |
VanessaE |
time for some relaxing quiet here :) |
16:08 |
rubenwardy |
yeah |
16:08 |
smoke_fumus |
kaeza: i noticed. pixels are awfully centered. in photoshop shotgun would've been 1 pixel left |
16:09 |
kaeza |
rubenwardy, you may also like this: http://www.youtube.com/watch?v=48JRBniUJyY |
16:10 |
|
LunaVorax joined #minetest |
16:10 |
|
webdesigner97 joined #minetest |
16:10 |
|
BlockMen joined #minetest |
16:10 |
BlockMen |
hi |
16:11 |
markveidemanis |
Can someone make a missile mod? |
16:11 |
smoke_fumus |
do it yourself |
16:11 |
markveidemanis |
I will do the textures |
16:12 |
markveidemanis |
and all the shit except lua |
16:12 |
smoke_fumus |
including lua |
16:12 |
VanessaE |
learn to code |
16:12 |
smoke_fumus |
^ |
16:12 |
VanessaE |
it is not that hard |
16:12 |
smoke_fumus |
definitely easy |
16:13 |
BlockMen |
has someone a copy of jordan4ibanez's slimes mod? |
16:13 |
rubenwardy |
does automatic_rotate in an entity make it automatically point the direction it is going? |
16:13 |
markveidemanis |
I can make a mod, i just dont know how to calculate the trajectory of the missile going to the ground and the inclination from centre when going into the trajectory |
16:13 |
VanessaE |
thexyz, celeron55, can one of you go through and undo jordan4ibanez's blanked posts? |
16:13 |
VanessaE |
this shit is getting old. |
16:14 |
celeron55 |
rubenwardy: it makes an entity rotate continuously |
16:14 |
rubenwardy |
oh |
16:14 |
smoke_fumus |
markveidemanis: gravity pull against propel timer |
16:14 |
rubenwardy |
physical = true, ? |
16:14 |
celeron55 |
rubenwardy: it's used for node items |
16:14 |
markveidemanis |
I can make the object and add the entity, someone else will have to make it blow up/move |
16:14 |
celeron55 |
rubenwardy: nothing makes an entity point automatically where it is going |
16:14 |
rubenwardy |
I thought as much |
16:14 |
PilzAdam |
there is a pull request for this |
16:15 |
kaeza |
markveidemanis, use my firearmslib framework |
16:15 |
smoke_fumus |
markveidemanis: will you stop crying that you can't? |
16:15 |
smoke_fumus |
learn. understand. implement. |
16:15 |
kaeza |
it has a grenade launcher and a bazooka |
16:15 |
markveidemanis |
I know, treat the missile rocket as an item thrown in the air |
16:15 |
smoke_fumus |
treat the missle like a physical object |
16:15 |
markveidemanis |
first things first |
16:15 |
markveidemanis |
Nodebox |
16:16 |
markveidemanis |
Anyone know any good programs? |
16:16 |
celeron55 |
VanessaE: i guess thexyz will prefer changing the forum software instead of messing with stuff like that; i haven't heard how his testing of the some other software worked |
16:16 |
kaeza |
wut |
16:16 |
VanessaE |
celeron55: fair enough I guess |
16:17 |
kaeza |
also, j4i's stuff is -ND |
16:17 |
markveidemanis |
I need a program to make a modebox |
16:17 |
PilzAdam |
not everything |
16:17 |
celeron55 |
thexyz: did the thing have some flaws that keep you from deploying it? or does it seem like it will have terrible enough compatibility for now to not be wroth it?= |
16:17 |
celeron55 |
-= |
16:17 |
VanessaE |
just fucking code it, markveidemanis. |
16:17 |
PilzAdam |
markveidemanis, a text editor is enough |
16:18 |
markveidemanis |
i dont know how it works |
16:18 |
VanessaE |
then LEARN |
16:18 |
markveidemanis |
just recommend a program |
16:18 |
kahrl |
vim |
16:19 |
* VanessaE |
restrains from /kick |
16:19 |
rubenwardy |
markveidemanis: http://forum.minetest.net/viewtopic.php?id=2840 |
16:19 |
BlockMen |
kaeza, "-ND"? |
16:19 |
VanessaE |
No Derivs |
16:19 |
rubenwardy |
If you want an editor |
16:19 |
kaeza |
BlockMen, "No Derivatives" |
16:19 |
VanessaE |
rubenwardy: he needs to learn to understand what he is doing before he uses your tool |
16:19 |
rubenwardy |
ok |
16:20 |
kaeza |
BlockMen, it means you can't edit it (roughly speaking) |
16:20 |
BlockMen |
kaeza, was just looking up -> http://creativecommons.org/licenses/by-nd/2.0/ |
16:20 |
BlockMen |
and thx ;) |
16:21 |
VanessaE |
kaeza: it means you can edit *and distribute the result* |
16:21 |
Calinou |
noone uses BY-ND but the FSF, you're looking at BY-NC-ND :P |
16:21 |
VanessaE |
which is fucking stupid of course. |
16:21 |
Calinou |
but these are the same, except about commercial use |
16:21 |
thexyz |
celeron55: we still haven't decided what to use |
16:22 |
thexyz |
we also need a list of required features punbb lacks |
16:22 |
kaeza |
^ global RSS feed |
16:23 |
markveidemanis |
the nodebox editor doesnt work |
16:23 |
PilzAdam |
markveidemanis, then dont use it |
16:23 |
markveidemanis |
http://pastie.org/7813916 |
16:23 |
PilzAdam |
you really dont need it |
16:24 |
rubenwardy |
nothing helpfull there |
16:24 |
rubenwardy |
just the fact that the scale icon is not loaded |
16:24 |
markveidemanis |
Then what else would you recommend |
16:24 |
rubenwardy |
text editor |
16:24 |
PilzAdam |
vim |
16:24 |
VanessaE |
that you learn to code. |
16:24 |
rubenwardy |
0,0,0 is center of node |
16:24 |
rubenwardy |
-5,-5,-5 is bottom left front corner |
16:24 |
|
edwtjo joined #minetest |
16:24 |
|
bas080 joined #minetest |
16:24 |
VanessaE |
you mean -0.5 |
16:24 |
rubenwardy |
5,5,5 is top right back corner |
16:25 |
rubenwardy |
oh sorry |
16:25 |
markveidemanis |
it works now |
16:25 |
rubenwardy |
-0.5,-0.5,-0.5 is bottom left front corner |
16:25 |
rubenwardy |
0.5,0.5,0.5 is top right back corner |
16:25 |
markveidemanis |
copied the images to home |
16:26 |
|
kaeza1 joined #minetest |
16:26 |
|
NakedFury joined #minetest |
16:26 |
thexyz |
also, I really need to disable "delete" button |
16:27 |
rubenwardy |
is on_activate in register_entity called when the entity is spawned/added |
16:27 |
thexyz |
hm, someone has finally banned 4aiman |
16:27 |
PilzAdam |
<thexyz> also, I really need to disable "delete" button <- what about accidentally double post? |
16:27 |
PilzAdam |
(that happens sometimes) |
16:27 |
VanessaE |
not me, I refused his demands. |
16:28 |
PilzAdam |
sfan5 tmp banned him IIRC |
16:28 |
thexyz |
i see |
16:28 |
thexyz |
1 day |
16:29 |
Jordach |
who got banned? |
16:29 |
thexyz |
rubenwardy: http://dev.minetest.net/LuaEntitySAO |
16:29 |
rubenwardy |
thanks |
16:32 |
rubenwardy |
oh dear |
16:32 |
Jordach |
hm? |
16:32 |
rubenwardy |
>> minetest.exe has stopped working |
16:32 |
|
TheLastProject joined #minetest |
16:32 |
|
Kray joined #minetest |
16:33 |
rubenwardy |
>> The application was unable to start correctly (0xc0000005). Click ok to close the application |
16:33 |
BlockMen |
rubenwardy, hat same issue yesterday. no minetest.exe was able to run until restarting windows |
16:33 |
rubenwardy |
every time I open it |
16:33 |
rubenwardy |
great |
16:33 |
rubenwardy |
brb |
16:33 |
|
rubenwardy left #minetest |
16:34 |
BlockMen |
but in my opinion its a windows thing... |
16:35 |
Jordach |
that looks like a irrlicht bug |
16:38 |
|
pandaro joined #minetest |
16:38 |
|
Pest joined #minetest |
16:39 |
|
rubenwardy joined #minetest |
16:40 |
Jordach |
kaeza, your register is almost done |
16:40 |
kaeza |
Jordach, great! :D |
16:40 |
Jordach |
kaeza, i've been out all day |
16:41 |
Jordach |
and i have a new decorative item to make |
16:41 |
VanessaE |
bbl |
16:42 |
* rubenwardy |
wishes minetest.find_path accepted a table |
16:42 |
|
john_minetest joined #minetest |
16:42 |
|
kaeza1 joined #minetest |
16:43 |
rubenwardy |
what is algorithm in find_path? (sapier) |
16:43 |
rubenwardy |
or anyone |
16:44 |
rubenwardy |
a string? |
16:44 |
PilzAdam |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1281 |
16:45 |
rubenwardy |
... |
16:45 |
rubenwardy |
not help full |
16:45 |
rubenwardy |
Is it a string, or some sort of value? |
16:45 |
rubenwardy |
is it required? |
16:46 |
|
Calinou joined #minetest |
16:47 |
rubenwardy |
nevermind |
16:49 |
kaeza |
bbl |
16:51 |
|
ImQ009 joined #minetest |
16:52 |
|
Jeija joined #minetest |
16:54 |
|
BackupCoder joined #minetest |
16:55 |
celeron55 |
rubenwardy: so it is a string? i hate it when people add strings to the documentation without quotation |
16:55 |
rubenwardy |
no idea |
16:55 |
celeron55 |
i would quess it is a string |
17:01 |
|
ecube joined #minetest |
17:01 |
|
ungali_mobile joined #minetest |
17:02 |
|
Calinou joined #minetest |
17:02 |
|
alexbobp joined #minetest |
17:04 |
rubenwardy |
does entity.getpos() require : |
17:06 |
|
ssieb joined #minetest |
17:09 |
|
[ungali] joined #minetest |
17:10 |
Jordach |
and im now annoyed |
17:10 |
Jordach |
internet explorer ad |
17:10 |
Exio |
kill it with fire |
17:11 |
Jordach |
yeah! |
17:12 |
Jordach |
anyways |
17:12 |
Jordach |
finished the cash register |
17:16 |
|
rubenwardy left #minetest |
17:17 |
|
rubenwardy joined #minetest |
17:22 |
Jordach |
anyone wanna use my atms? |
17:23 |
rubenwardy |
"invalid startposIndex: (5,7,6)Realpos: (74,13,-611)" |
17:23 |
rubenwardy |
when using minetest.env:find_path |
17:24 |
|
P3rl left #minetest |
17:29 |
markveidemanis |
hi |
17:29 |
markveidemanis |
hows progress going, ruben? |
17:33 |
|
ImNotQ009 joined #minetest |
17:33 |
Jordach |
rubenwardy, http://imgur.com/a/JiPhm |
17:33 |
rubenwardy |
cool |
17:34 |
Jordach |
and why was 4aiman banned? |
17:35 |
rubenwardy |
reques |
17:35 |
rubenwardy |
t |
17:36 |
rubenwardy |
grr |
17:36 |
rubenwardy |
path finding does not work |
17:37 |
Jordach |
yes rubenwardy |
17:38 |
rubenwardy |
what do you mean yes? |
17:38 |
Jordach |
<rubenwardy> t |
17:38 |
Jordach |
<rubenwardy> grr |
17:38 |
Jordach |
<rubenwardy> reques |
17:38 |
Jordach |
<rubenwardy> t* |
17:38 |
markveidemanis |
grrr |
17:38 |
rubenwardy |
tiger |
17:39 |
|
proller joined #minetest |
17:42 |
rubenwardy |
that is stupid |
17:42 |
rubenwardy |
according to the cpp code, that error is from when it tries to get a node: https://github.com/minetest/minetest/blob/master/src/pathfinder.cpp#L598 |
17:43 |
rubenwardy |
but that node DOES exist |
17:43 |
Jordach |
is the node loaded? |
17:43 |
rubenwardy |
it is |
17:44 |
* rubenwardy |
kicks sapier |
17:46 |
|
kaeza joined #minetest |
18:00 |
|
iqualfragile joined #minetest |
18:03 |
|
rsiska joined #minetest |
18:08 |
|
ImNotQ009 joined #minetest |
18:17 |
|
ttk2 joined #minetest |
18:21 |
|
OWNSyouAll joined #minetest |
18:25 |
|
meldrian joined #minetest |
18:29 |
BlockMen |
are caves perlin noise generated? |
18:34 |
rubenwardy |
Yay! Gravity works in YAMM |
18:34 |
rubenwardy |
! |
18:41 |
hmmmm |
they are not |
18:44 |
Jordach |
Yet Another Minetest Mod <- rubenwardy |
18:44 |
rubenwardy |
Yet Another Mob Mod |
18:45 |
|
Jeija left #minetest |
18:47 |
|
TheLastProject joined #minetest |
18:54 |
rubenwardy |
grazing module done |
18:54 |
rubenwardy |
just watch the dungeon master eating grass |
18:56 |
BlockMen |
hmmmm, ok. is it defined in map.ccp? |
19:00 |
BlockMen |
ok, am i missing something or is that perlin noise? -> https://github.com/minetest/minetest/blob/master/src/mapgen_indev.cpp#L258 |
19:02 |
BlockMen |
nvm -> https://github.com/minetest/minetest/blob/master/src/cavegen.cpp |
19:03 |
|
ruskie joined #minetest |
19:05 |
rubenwardy |
an example of what YAMM will look like code wise: https://gist.github.com/rubenwardy/c36919f9f696a34666c2 |
19:05 |
rubenwardy |
that code all works |
19:06 |
rubenwardy |
YAMM stands for Yet Another Mob Mod |
19:07 |
rubenwardy |
it is quite light weight |
19:08 |
rubenwardy |
bye all |
19:09 |
|
rubenwardy left #minetest |
19:10 |
* RealBadAngel |
is also off: Game of Thrones s03e06 |
19:10 |
iqualfragile |
:D |
19:14 |
* BlockMen |
also leaves |
19:19 |
|
Calinou joined #minetest |
19:26 |
|
[0gb_us] joined #minetest |
19:27 |
|
sdzen joined #minetest |
19:28 |
celeron55 |
thexyz: the reason why people empty teir posts is because the delete button is disabled 8) |
19:28 |
[0gb_us] |
Good point. |
19:30 |
thexyz |
the problem is that some moderators tend to remove posts/topics instead of moving them into trash |
19:30 |
celeron55 |
ehm |
19:30 |
[0gb_us] |
So it needs to be enabled for users but not for staff, maybe. |
19:30 |
celeron55 |
teach that to the moderators |
19:30 |
celeron55 |
Calinou? sfan5? |
19:31 |
|
monkeycoder joined #minetest |
19:31 |
celeron55 |
moderators that do not do stuff like they should are useless, make them not moderators or tell them what they have to do |
19:31 |
Calinou |
if it's complete crap/spam, I delete |
19:31 |
Calinou |
else, I move |
19:31 |
celeron55 |
VanessaE? |
19:31 |
Calinou |
should we keep spam too? ._. |
19:32 |
celeron55 |
we could disable editing posts, but that wouldn't work either |
19:33 |
celeron55 |
ideally we'd have wiki-like history for first posts, and would disable editing of replies 8) |
19:33 |
Calinou |
WTF: http://forum.minetest.net/viewtopic.php?pid=88793#p88793 |
19:33 |
celeron55 |
(after a while so that corrections can be made) |
19:33 |
Calinou |
disabling editing posts would make it impossible for modders to edit their mod topics |
19:33 |
celeron55 |
read what i said |
19:34 |
Calinou |
ah |
19:34 |
NakedFury |
make full post edits need to be approved by mods? |
19:34 |
NakedFury |
so we wont have edit deleters |
19:35 |
|
sapier joined #minetest |
19:35 |
celeron55 |
no need for approval; just history so that they can be reverted just like in wikis |
19:35 |
celeron55 |
but doing that in punbb isn't really possible |
19:36 |
|
monkeycoder joined #minetest |
19:41 |
[0gb_us] |
I wonder if anyone has a forum/wiki hybrid already. I know it could be done. |
19:42 |
sapier |
I'm against disabling editing posts ... I often use my last post to add additional information while no other ppl have answered to it |
19:42 |
Calinou |
it would only be disabled say, 1 hour after posting |
19:43 |
sdzen |
that makes no sense.... |
19:43 |
sdzen |
an hour wouldnt make any difference |
19:43 |
sdzen |
might as well keep it as it is |
19:44 |
kahrl |
Calinou: why WTF? it's a spam post |
19:45 |
Calinou |
well yeah, it's adveritisng pretty much |
19:45 |
|
FreeFull joined #minetest |
19:45 |
Calinou |
and their email looks like spam |
19:45 |
|
whirm joined #minetest |
19:45 |
kahrl |
looks automated or at least semiautomated to me |
19:46 |
|
whirm joined #minetest |
19:46 |
[0gb_us] |
Some people think my email address looks like spam too though. |
19:47 |
|
roboman2444 joined #minetest |
19:48 |
sapier |
I've seen forums where spam posts just where hidden or at least compacted to a single line |
19:48 |
sapier |
don't know if our forum system supports this |
19:48 |
NakedFury |
http://www.wikidforum.com/ |
19:48 |
NakedFury |
a wiki forum hybrid |
19:48 |
NakedFury |
WikidForum is a PHP based, Free, Open Source Forum Software |
19:49 |
NakedFury |
havent completely checked it out. doing it now |
19:49 |
Calinou |
sapier, if you want to hide spam posts automagically, better delete em, but the question is, how to detect them :P |
19:50 |
sapier |
you can't at least not 100% |
19:50 |
Jordach |
spam bots often repeat themselves |
19:50 |
Jordach |
when theyre posting |
19:51 |
sdzen |
have the forum delete duplicates and leave only 1 post left? |
19:51 |
sdzen |
(leaving 1 in case someone accidentally double posted) |
19:52 |
|
ShadowNinja joined #minetest |
19:52 |
Calinou |
it'd be nice if people having 0 posts for 1 month have their account deleted |
19:52 |
Calinou |
this clogs up the user list a lot |
19:53 |
ShadowNinja |
Calinou: Agreed, but perhaps a little more lenient. |
19:53 |
sdzen |
after all, one of your moderators has 0 posts |
19:53 |
Calinou |
vohveli? :D |
19:53 |
sdzen |
indeed |
19:53 |
Calinou |
he's half-moderator, he isn't moderator on any forums but has moderator rank |
19:53 |
ShadowNinja |
Only if they have say < 10 posts |
19:54 |
sdzen |
though, that might upset lurkers |
19:54 |
celeron55 |
Calinou: hmm, better clear that status; someone might find out the abandoned password and get in or something |
19:55 |
sdzen |
after all, not all people who don't post are inactive |
19:55 |
celeron55 |
done |
19:56 |
sdzen |
after all, they might sign up to subscribe to topics |
19:56 |
sdzen |
or to make it easier to see new posts |
19:56 |
celeron55 |
sdzen: well, obviously the activity checker should check those too |
19:56 |
|
Warr1024 joined #minetest |
19:57 |
sdzen |
yes, obviously :) |
19:57 |
celeron55 |
a spam bot won't login many times during a long time period |
20:02 |
* [0gb_us] |
is out. |
20:03 |
|
[0gb_us] left #minetest |
20:11 |
|
OldCoder joined #minetest |
20:15 |
|
OWNSyouAll joined #minetest |
20:16 |
|
john_minetest joined #minetest |
20:18 |
|
roboman2444 joined #minetest |
20:40 |
|
iqualfragile1 joined #minetest |
20:41 |
|
STHGOM joined #minetest |
20:54 |
|
Koren joined #minetest |
20:59 |
STHGOM |
hi |
20:59 |
STHGOM |
:D |
21:10 |
Calinou |
hi |
21:10 |
|
caddmann joined #minetest |
21:13 |
|
Crisco joined #minetest |
21:22 |
|
ShadowNinja joined #minetest |
21:30 |
|
Gambit joined #minetest |
21:31 |
|
ShadowNinja joined #minetest |
21:31 |
STHGOM |
bye all |
21:51 |
|
messa4 joined #minetest |
21:51 |
messa4 |
yo |
21:51 |
messa4 |
its me |
21:51 |
messa4 |
im on server. but i forgot whats my username |
21:51 |
messa4 |
hans i think |
21:51 |
messa4 |
anyway |
21:51 |
messa4 |
i have questions |
21:52 |
messa4 |
i started the game in some HUGE city. a lot of buildings and stuff - WHERE I CAN BUILD MY OWN STUFF? in which direction i should go |
21:54 |
|
messa4 left #minetest |
21:54 |
|
troller joined #minetest |
21:55 |
ShadowNinja |
VanessaE: Should you still be oped? And as for the why Arch question: I wanted a basic rolling distribution with the AUR. |
21:56 |
|
meldrian joined #minetest |
22:03 |
|
sapier left #minetest |
22:03 |
|
ungali_mobile joined #minetest |
22:07 |
|
[ungali] joined #minetest |
22:22 |
|
bcnjr5 joined #minetest |
22:35 |
|
LunaVorax_ joined #minetest |
23:04 |
|
Kacey joined #minetest |
23:04 |
|
Kacey joined #minetest |
23:12 |
|
new-minetest-use joined #minetest |
23:13 |
new-minetest-use |
hi |
23:13 |
new-minetest-use |
i have a problem with minetest graphics |
23:14 |
new-minetest-use |
its fine in the menu part |
23:14 |
new-minetest-use |
but not the actual gameplay |
23:15 |
new-minetest-use |
everything is shown in the lower lefthand corner - instead of filling the whole window |
23:15 |
new-minetest-use |
help? |
23:16 |
iqualfragile1 |
new-minetest-use: first make shure you actualy have the newest driver for your grapichs cards |
23:16 |
iqualfragile1 |
then send us a screen shot |
23:17 |
new-minetest-use |
i'm using opensuse 12.3 if that's any help |
23:17 |
new-minetest-use |
on an older laptop |
23:17 |
new-minetest-use |
so i don't know about graphics cards sorry |
23:18 |
PilzAdam |
new-minetest-use, try resizing the window |
23:19 |
new-minetest-use |
ok |
23:19 |
new-minetest-use |
i'll get back later |
23:19 |
new-minetest-use |
:) |
23:19 |
new-minetest-use |
thanks for your time |
23:19 |
iqualfragile1 |
if you enter lspci into an console there will be a line containing vga compatible adapter |
23:48 |
VanessaE |
hi all. |
23:58 |
|
monkeycoder joined #minetest |