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IRC log for #minetest, 2013-05-06

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All times shown according to UTC.

Time Nick Message
00:02 Renoki joined #minetest
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00:21 YoungDerp http://i.imgur.com/ObdOKBH.png huh
00:22 Kacey http://i.imgur.com/jqTtlof.png another view of it
00:23 hmmmm [08:22 PM] <Kacey> http://i.imgur.com/jqTtlof.png another view of it     <--- that screenshot could be minetest :)
00:29 Kacey ?
00:29 hmmmm what game is it?
00:30 Kacey rigs of rods
00:30 Menche joined #minetest
00:30 hmmmm was just saying, if hardware lighting were added, that scene could've been created exactly in minetset
00:32 hmmmm in fact, that might be something worth working toward... a custom game doesn't need to be like a block building thing at all
00:32 khonkhortisan the entity limit is a hindrance
00:36 PilzAdam bye
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01:08 Kacey hmmmm, that is true
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01:27 sdzen joined #minetest
01:27 sdzen I am dissapointed in the taste of whoever put the popular sections of texture packs and mods on the main website
01:28 Gambit VanessaE: Around?
01:28 VanessaE barely
01:28 Gambit VanessaE: Did you get my messages the other day?
01:28 VanessaE I'm just going over the logs from the last couple days
01:28 sdzen nature pack is almost never used anymore, and there is no mention of cisouns pack! (which is by far the most popular one in minetest history)
01:29 VanessaE Gambit: something about another landmine alias wasn't it?
01:29 Gambit VanessaE: I'll query you.
01:29 VanessaE oh, white supremicist
01:30 VanessaE supremacistZ*
01:30 VanessaE *sigh*
01:32 VanessaE jeez, I wander off for a two-day Star Trek marathon and the whole place goes insane
01:32 hmmmm white supremacist?
01:32 hmmmm i don't get it, why do you have to go around warning people about white supremacists on irc
01:32 sdzen arent you white VanessaE?
01:33 VanessaE indeed I am.
01:33 hmmmm @gambit
01:33 ShadowNinja VanessaE: What happened(I have been mostly away for the last few days)?
01:33 VanessaE ShadowNinja: see the logs, I'm still getting the gist of it myself
01:34 Gambit ShadowNinja: For once, a troll is flowing backwards from #minecraft to #minetest :P
01:34 VanessaE heh
01:34 sdzen hmmm backwards?
01:34 sdzen I thought he was moving ahead
01:34 VanessaE sdzen: white though I may be, I have no stomach for any of that supremacist crap.
01:34 ShadowNinja Was there spamming?
01:34 Gambit "Backwards" as in the other direction from how it often works.
01:35 hmmmm could it be that he's trolling you?
01:35 ShadowNinja VanessaE: Alright, where should I start reading?
01:35 hmmmm why would any of the social justice stuff matter on irc?  if they're being disruptive to chat, then they need to be banned
01:35 VanessaE ShadowNinja: I'm not even sure of that much yet - ask Gambit  :)
01:36 * RealBadAngel yawns
01:36 RealBadAngel hi all
01:36 hmmmm nevermind their political beliefs (which he's probably kidding about anyway)
01:36 VanessaE morning RBA
01:37 RealBadAngel after foolin around in the middle of nowhere, im getting somwhere... http://i.imgur.com/gy3iv8A.png
01:37 hmmmm ooo
01:37 RealBadAngel sky is moving already
01:37 Kacey http://i.imgur.com/jqTtlof.png
01:37 hmmmm it might work if you used parallaxing
01:38 VanessaE yay!
01:38 hmmmm er, you could do that by having multiple skyspheres with different sizes
01:38 Kacey lol rba is making a sky dome and i wrecked a rocket truck
01:38 Kacey and got a tow truck stuck on the corner of a roof
01:38 Kacey http://ompldr.org/vaWJoZA/screenshot_5.png
01:39 RealBadAngel sky sphere will be textureable with stars, clouds etc
01:39 RealBadAngel to get weather effect
01:40 RealBadAngel skydome will provide sun, sun glare, and dusk/dawn effect
01:40 ShadowNinja I only see a warning of a possible future attack, Gambit: Was there one here already?
01:40 Kacey ShadowNinja, make ShadowBot detect offensive nicks
01:41 ShadowNinja Kacey: possible.
01:43 Kacey what does having voice on the channel do?
01:44 ShadowNinja Kacey: It makes you look important and puts you at the top of the nicklist.
01:44 Gambit Makes you immune to +m and +q.
01:44 Kacey aah
01:44 ShadowNinja It has more uses with other modes like those.
01:45 Gambit +m is good for when you're trying to have an offical-like conversation and pissants won't stfu
01:45 Gambit It mutes everyone that isn't +v
01:46 Kacey haha /set mode +m <whatever the code for webchat is>
01:47 Gambit Nah, it's global.
01:47 Kacey +q?
01:47 ShadowNinja /mode #channel +m
01:47 ShadowNinja !g freenode modes
01:47 ShadowBot ShadowNinja: http://freenode.net/using_the_network.shtml
01:50 Kacey +F (enable forwarding)
01:50 Kacey This mode can be set by any channel operator to allow operators in other channels to set bans to forward clients to their channel, without requiring ops in it (see +b, above).
01:52 ShadowNinja sfan5: MinetestBot isn't registered...
01:53 ShadowNinja In fact I could steal it right now if I so desired.
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01:59 sdzen why would you desire?
02:00 Kacey night all
02:01 ShadowNinja sdzen: I don't, but someone else might.
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02:27 kaeza hmm... I got pinged
02:28 * VanessaE pings kaeza, just because.
02:29 kaeza pong
02:29 kaeza how was that star trek marathon?
02:30 * kaeza is stalking the logs
02:30 ssieb VanessaE: does plantlife conflict with the built-in flowers?
02:30 VanessaE kaeza: it was Star Trek, all 11 movies.  Need I continue? :-)
02:30 kaeza VanessaE, please no :)
02:31 VanessaE ssieb: not the current git version of plantlife - the flowers therein are designed as an add-on (hence, "flowers_plus")
02:31 kaeza I'm not a fan of space series
02:31 ssieb it seems like there and dandelions and cotton everywhere, but the other flowers are very rare
02:31 VanessaE kaeza: WHAT!?
02:31 kaeza (except Riddick maybe)
02:31 VanessaE ssieb: dandelions are part of default flowers now.  cotton is flowers_plus
02:32 VanessaE ssieb: I noticed the same, I guess pilzadam's select-for-spawn code is buggy
02:32 ssieb right, but on a vanilla game, the flowers seem to be more balanced
02:32 ssieb vanilla == no mods
02:32 VanessaE but then again, dandelions are more common in real life than are roses et.al
02:33 VanessaE lemme look at my code again
02:33 ssieb sure, but they are really hard to find in the wild.  Fortunately, I found that if I plant them, it encourages more in the general area :-)
02:33 * kaeza pokes VanessaE yet again to add sunflowers :P
02:34 kaeza maybe I'll do that sometime
02:34 kaeza who knows?
02:34 VanessaE ssieb: *shakes head*  there are no spawning functions in flowers_plus anymore except for waterlilies and seaweed.  Cotton is piped through the default spawning code (by way of group "flora=1")
02:35 ssieb hmm, odd
02:35 VanessaE kaeza: eventually I may add it.  been too lazy :P
02:35 kaeza okz :P
02:35 ssieb it would be nice if it was possible to change the texture based on some metadata on a node
02:35 VanessaE ssieb: such as?
02:36 ssieb I see why it's a pain to add lava to the pipes
02:36 VanessaE ssieb: mauvebic has a fork of pipes that works with other liquids, but I can't get him to rewrite it to fit against current pipeworks upstream (because he reformatted the whole damn mod)
02:37 ssieb the water texture is hardcoded as the liquid and you would have to create a whole duplicate of all the pipes to use lava texture
02:37 ssieb oh, where is that?
02:37 VanessaE dunno
02:37 VanessaE ask him when he shows up next :)
02:37 VanessaE or maybe check the pipeworks thread on the forum
02:37 VanessaE there might be a link to it
02:38 ssieb but there are other cases too, like tanks
02:38 VanessaE yeah
02:39 ssieb I see that you have textures for different levels, but you would have to create nodes for each one
02:39 VanessaE this isn't doable in any way except with more nodes
02:40 ShadowNinja Other than c55's meta nodedef branch.
02:41 ssieb there was an attempt at that?
02:44 RealBadAngel kaeza, i found out what was wrong with animations
02:44 RealBadAngel they were scripted, not actual frames
02:45 RealBadAngel anyway i dont need them at all
02:45 RealBadAngel this code does the trick:
02:45 RealBadAngel float rot = time_of_day*360;
02:45 RealBadAngel m_sky_sphere->setRotation (v3f(0,0,rot));
02:47 kaeza I wondered why you didn't do that manually in the first place :P
02:49 RealBadAngel because i thought thats somethin wrong in irrlicht or my code itself
02:50 kaeza well, glad you fixed that
02:50 RealBadAngel one thing just, i need to split sphere and dome into two parts
02:50 RealBadAngel and rotate just sphere, not the dome too
02:52 RealBadAngel but thats actually good thing imho
02:52 RealBadAngel since sphere is about to be textured, dome will use shaders
02:52 kaeza so you draw the starfield in the sphere, and other things in the dome?
02:52 RealBadAngel yes
02:54 kaeza how does it handle when shaders are not enabled/available?
02:54 RealBadAngel i will use textures for sun just
02:55 kaeza well, can't wait to see that feature in upstream
02:56 RealBadAngel kaeza, http://i.imgur.com/wNzKTUN.png
03:00 VanessaE RealBadAngel: so close..
03:04 RealBadAngel gtg, cya
03:04 VanessaE bye
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04:17 PixelMouseSk8r hello, I downloaded minetest 1.4.6 installer and when it launched all it did was bring up a command window i can not use, I also tried the zip version and same thing has happened.
04:18 [0gb_us] 1.4.6 isn't out yet. You may have gotten a bogus download.
04:18 [0gb_us] Where did you get it?
04:18 PixelMouseSk8r 0gb_us i mis read sorry i meant 0.4.6
04:19 [0gb_us] What operating system?
04:19 PixelMouseSk8r xp
04:19 [0gb_us] Windows? Sorry, I don't know how to help them. Perhaps someone else will know how.
04:19 [0gb_us] *then
04:20 PixelMouseSk8r yes -v- Windows XP service pack 3, 32bit
04:38 kaeza RealBadAngel, \o/
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05:36 khonkhortisan http://www.rainymood.com/
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07:59 nyuszika7h hi, is it possible to run Minetest with more than 1 FPS on an Intel Celeron D 2.53 GHz and a VIA/S3G UniChrome Pro IGP?
07:59 nyuszika7h with burningsvideo, there are no glitches, but only 1 FPS
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08:04 ungali_mobile 1fps? wow. what os?
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08:16 nyuszika7h ungali_mobile: Windows 7
08:22 ungali_mobile sorry, I'm a Linux user. I have like no knowledge of windows graphics
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08:33 PilzAdam Hello everyone!
08:34 ungali_mobile hi
08:34 bdjnk Hey
08:34 bdjnk Man I wish I had time to tinker with Minetest
08:35 ungali_mobile i wish i had a dev machine working
08:35 bdjnk Is there a sad story here?
08:35 proller joined #minetest
08:35 ungali_mobile not really
08:35 ungali_mobile just need a hard drive
08:36 bdjnk Ah, I though maybe there were explosion and intrigue.
08:37 ungali_mobile that would have been interesting. :) i found a macbook in the rubbish; it just needs a drive
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09:34 swilde Hi *
09:35 swilde in the git logs I see "Add flowers" and "Add snow and ice" -- Do I have to do anything special to get this new features in our world?
09:36 PilzAdam flowers are currently only in the survival and build game
09:37 PilzAdam but you can just copy the mod to your mod folder if you want it in minetest_game
09:37 swilde PilzAdam: why is that?
09:37 PilzAdam snow and ice are currently only availible in creative mode
09:37 PilzAdam swilde, because Minetest is in development?
09:38 swilde PilzAdam: ok, so there is no special reason not to include flowers in the default game?
09:38 PilzAdam no
09:39 swilde PilzAdam: Regarding snow and ice: so they are not yet used by the map generator, right?
09:39 PilzAdam they will be used in the next version of it
09:39 swilde I see...
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10:09 swilde PilzAdam: fwiw: there seems to be a small problem with your tnt mod and the latest git head of the game: I just tried to nuke my self (a deliberate suicide attempt) but got no damage...  Known problem?
10:09 PilzAdam yes
10:12 swilde PilzAdam: and yet another stupid question, might the commit "Don't predict placement of nodes if they would replace a non buildable_to node" be somewhat related to the "tried to place node in unloaded position" problem in http://forum.minetest.net/viewtopic.php?id=5551
10:12 PilzAdam no
10:13 swilde :(
10:13 swilde PilzAdam: is someone capable of understanding the problem and code in question working on the problem?
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12:35 GhostlyDeath Something is casting a shadow outside, but there is nothing above it
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12:36 GhostlyDeath I created a 1x1x900 tower and never found anything either
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12:39 iqualfragile GhostlyDeath: there is something above but its REALY high up
12:39 GhostlyDeath Suppose i'll need to make a large tower
12:40 iqualfragile yup
12:40 GhostlyDeath How far until shadows just stop casting anyway?
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12:42 bcnjr5 I think shadows only stop casting horizontally. They seem to go very far vertically.
12:43 GhostlyDeath I should just grant myself teleport
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12:45 rubenwardy hi all
12:45 bcnjr5 'ello.
12:52 arsdragonfly Have you been talking about floating islands?
12:52 arsdragonfly how high are they though?
12:55 rubenwardy added 16 pixel snapping grid: https://github.com/rubenwardy/The-NodeBox-Generator/commit/c9dc1287a86abb17701f7b745660e751f3b2575c
12:57 Jordach rubenwardy, make 0.2
12:57 rubenwardy I am just about to
13:01 * sfan5 now hosts a hunger games server
13:04 celeron55 GhostlyDeath: it's likely that it's just a bug
13:05 celeron55 in naive theory the shadows go infinitely down, but actually they're limited by what is loaded at the time they are updated
13:05 celeron55 what you're seeing is probably a mapgen glitch
13:08 Kacey http://i.imgur.com/47kECx0.png
13:08 Kacey huh
13:09 rubenwardy what game is that?
13:09 Kacey Rigs of Rods
13:11 Kacey Crazy people don't know they are crazy. I know that I'm crazy, there fore I am not crazy.
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13:11 rubenwardy lol
13:12 rubenwardy Jordach: http://forum.minetest.net/viewtopic.php?pid=88515#p88515
13:13 codehero_ does somebody know why it even lags when you put the items in the crafting field?
13:13 codehero_ this isn't managed by the server, is it?
13:13 PilzAdam no
13:14 codehero_ mhhh
13:14 codehero_ what could be the problem?…
13:14 Kacey bbl
13:15 rubenwardy removing the items from the inventory to be put into the craft slots?
13:16 codehero_ when i put the items in the crafting slots they go back to their old place in the inventory after a short time
13:16 codehero_ then i put them inside again. and they vanish again
13:16 codehero_ eventually they'll stay there
13:16 PilzAdam do you use any crafting mods?
13:17 codehero_ i'm on 0gb.us's server
13:17 codehero_ i think he has some
13:17 PilzAdam if not the builtin crafting grid is used then it does lag
13:18 codehero_ ah okay
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13:22 sfan5 there are 19 servers in the server list :o
13:25 Jordach rubenwardy, disable the damn console
13:25 rubenwardy huh?
13:26 Jordach also: make the controls for the editor wasd
13:27 rubenwardy oh, the console
13:27 Jordach the 16px snap is awesome
13:28 rubenwardy thanks
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13:32 rubenwardy Jordach: console disabled: http://ubuntuone.com/54Jz5ZQhffYMhsYsQcRkJR
13:33 Jordach rubenwardy, it just sits there and wastes a good window on the taskbar
13:33 rubenwardy the console?
13:33 Jordach rubenwardy, now, the editor needs wasd controls
13:34 rubenwardy It has arrow key controls for camera
13:34 Jordach its a PITA
13:34 Jordach im right handed
13:34 rubenwardy so am i
13:39 Jordach rubenwardy, its more confortable to have a toggle for wasd or arrow keys
13:39 rubenwardy Now I need an awesome icon
13:39 rubenwardy https://github.com/rubenwardy/The-NodeBox-Generator/commit/212908859b954971c9a3c14459e445d0662004ea
13:40 Jordach or just have both arrow keys + wasd at the same time
13:40 Jordach it makes no difference
13:41 * sfan5 's hunger games server is now open
13:41 rubenwardy I might make the icon for the editor the cake: http://multa.bugs3.com/upload/food_nodeboxes2.png
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13:42 Jordach rubenwardy, nah
13:42 Jordach make the minetest logo from the boxes
13:45 * Jordach realises that it wouldnt be too hard
13:48 codehero_ hungry games \o/
13:48 codehero_ nice ^^
13:48 rubenwardy done
13:48 rubenwardy just needs textures
13:49 rubenwardy https://gist.github.com/rubenwardy/6032d03d30b8cb3b7519
13:49 Jordach RealBadAngel, http://i.imgur.com/BOL71iE.png
13:50 Jordach rubenwardy, ^
13:50 Jordach sorry RBA
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13:50 rubenwardy what is that? Is it a school desk?
13:51 Jordach its a computer desk
13:51 Jordach just missing a monitor
13:51 rubenwardy ah
13:52 Jordach rubenwardy, this is awesome
13:52 rubenwardy what?
13:52 rubenwardy my editor or your desk?
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14:01 Jordach your editor
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14:07 rubenwardy thank
14:07 rubenwardy s
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14:08 Jordach CalumMc, hey
14:10 CalumMc hello
14:10 arsdragonfly hey guys
14:10 arsdragonfly http://dev.minetest.net/File:minetest-0.3-dfd-visio.png
14:11 Jordach CalumMc, you once played on my Mega City Build for bwog
14:11 CalumMc Oh right yeah I remember!
14:11 CalumMc I haven't looked at minetest for ages
14:12 CalumMc so alot has changed
14:12 Jordach CalumMc, weve lost the random C++ mobs
14:12 Jordach view: http://dev.minetest.net/Changelog
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14:12 arsdragonfly-pho does moving items in the inventory go through the server?
14:12 Jordach yes
14:12 Jordach afaik
14:13 CalumMc and some sound!
14:13 Jordach CalumMc, we even have doors
14:13 Jordach (finally.)
14:13 arsdragonfly-pho codehero_ :it should be the cause of the lag
14:13 Jordach CalumMc, we have a new mapgen, which is going to
14:13 PilzAdam arsdragonfly-pho, but the client predicts the moving
14:13 Jordach be replaced by 0.5.x with: http://dev.minetest.net/Mapgen_V7
14:13 codehero_ ah okay, so it goes through the server
14:14 codehero_ but… why?!
14:14 PilzAdam arsdragonfly-pho, so you dont notice lag usually
14:14 codehero_ and what doesn't go through the server?
14:15 codehero_ it seems like it's some kind of vnc concept. so the client only renders and sends commands :P
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14:15 CalumMc Jordach that certainly looks exciting
14:15 Jordach it does, but its very wip
14:16 CalumMc a bit odd looking though
14:16 Jordach the default textures have inproved
14:16 Jordach CalumMc, i dont think you remember the old mapgen
14:16 Jordach it was like that, but tamed
14:16 CalumMc what do you mean?
14:16 Jordach CalumMc, MapGen V7 will have biomes
14:16 Jordach aff of them definable
14:16 Jordach all*
14:17 PilzAdam <Jordach> be replaced by 0.5.x with: http://dev.minetest.net/Mapgen_V7 <- {{cn}}
14:17 CalumMc yeah
14:17 CalumMc yeah
14:17 CalumMc sorry didn't mean to send that twice
14:17 Jordach CalumMc, http://forum.minetest.net/viewtopic.php?pid=79987#p79987
14:17 Jordach or: http://imgur.com/a/Boe5H
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14:19 CalumMc i see what you mean now :0
14:19 Jordach CalumMc, also; colour_blocks (which later became wool) has become part of minetest
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14:21 CalumMc Jordach, do you know how i can get a perfectly flat map, this mg_flags = flat thing doesn't seem to do anything
14:21 CalumMc ?
14:21 Jordach CalumMc, add it to minetest.conf
14:22 CalumMc i have
14:22 CalumMc and deleted the map.sqlite...
14:22 Jordach also create a new world
14:22 Jordach because mg_flags = blah can be found elsewhere
14:22 Jordach in the map folder.
14:23 CalumMc im just going to go to my server to check, remote desktop and ssh seem to have died :)
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14:23 rubenwardy Jordach: http://multa.bugs3.com/upload/MinetestLogoNodeBox.png
14:26 codehero_ mhhh cool. rivers are also planned ^^
14:27 Jordach rubenwardy, cool
14:27 CalumMc back now
14:27 CalumMc rivers would be amazing
14:28 CalumMc Jordach: Would i need to delete map_meta in the world folder?
14:28 Jordach CalumMc, remove the folder
14:28 Jordach the entire world dir
14:28 CalumMc ahh
14:29 CalumMc thanks
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14:39 rubenwardy bye all
14:39 Jordach a friend of mine (irc) made these: http://mp2.dk/music/
14:42 rubenwardy http://en.wikipedia.org/wiki/Anti-lock_braking_system?
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14:56 * VanessaE peeks in
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14:57 Jordach VanessaE, http://forum.minetest.net/viewtopic.php?pid=88529#p88529
14:58 VanessaE Jordach: pull requests welcome :)
14:58 Jordach VanessaE, i'm working on a full set of them
14:58 Jordach they'll be as the mod nbox:<node name>
14:58 VanessaE nbox?  eh..
14:59 VanessaE keep them under the homedecor: namespace, use aliases if you need to.
14:59 * PilzAdam grumbles something about voxel idea
14:59 Jordach you can have the tables
14:59 Jordach for the nodeboxes
14:59 Jordach but im doing the textures
14:59 VanessaE what happened to Doyousketch2?  His github repos are all gone??
15:00 Jordach if he comes back, ask
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15:13 Jordach hey Calinou
15:13 Calinou hi
15:16 emptty left #minetest
15:17 VanessaE greetz, Calinou
15:19 Calinou http://forum.minetest.net/viewtopic.php?pid=88526#p88526
15:19 Calinou mmmph
15:20 RealBadAngel hi folks
15:20 RealBadAngel http://i.imgur.com/wP3g7FK.png
15:20 Calinou "Anyway, there's no point in using this: there are absolutely NO threats in the game. " did this guy just forget PvP
15:20 RealBadAngel supernova on the night sky ;)
15:20 Calinou looks like a 480 exploding
15:20 Calinou nice
15:20 * Calinou throws another 480 in the sky
15:20 VanessaE RealBadAngel: nice.
15:21 PilzAdam nice?
15:21 PilzAdam this is a giant white dot
15:21 VanessaE PilzAdam: you lack an appreciation of art :)
15:22 * PilzAdam is doing art now
15:22 VanessaE art is defined by the artist, not his/her audience.
15:22 Jordach i always thought PilzAdam was a satanist
15:23 VanessaE RealBadAngel: that said, even if the closest star to us after the sun (Proxima Centauri) went supernova, I don't think it would be *quite* that bright ;)
15:23 Calinou anyway +1 for skyboxes, custom sun and moon, will this be merged?
15:23 Calinou default sky is still fugly :PM
15:23 Calinou -M
15:24 VanessaE Calinou: ideally yes; skydome it's called now
15:25 Calinou why not skybox? how do you texture it?
15:26 celeron55 oh related: i made this in order to do some space experiments: https://github.com/celeron55/minetest/tree/set_sky
15:26 VanessaE Calinou: fisheye texture I guess
15:27 VanessaE though I'd prefer mercator projection, they seemed to be easier to find when I went looking for suitable imagery for this
15:28 RealBadAngel by now model consists of the sphere on which star sky is projected
15:28 Jordach HINT: MC uses a skybox like we do now
15:28 RealBadAngel and a dome, where is displayed sun, moon and the sky
15:29 PilzAdam VanessaE, https://www.dropbox.com/s/s6os5magsi6rpov/Art.png
15:29 arsdragonfly joined #minetest
15:29 VanessaE pfft
15:29 RealBadAngel Jordach: we dont use skybox
15:29 PilzAdam RealBadAngel, why?
15:29 RealBadAngel dunno why c55 coded it that way
15:30 PilzAdam I mean, why dont you use skybox but a dome?
15:30 RealBadAngel stars are "hand" drawn pixels
15:30 RealBadAngel because i want to use shaders for lights, sky color and glare
15:30 VanessaE <celeron55> RealBadAngel: because random
15:30 VanessaE ;)
15:31 PilzAdam RealBadAngel, do you have a method if shaders are disabled?
15:31 RealBadAngel sure, textures
15:31 celeron55 Jordach: MC uses a skydome, or at least did use
15:31 Jordach celeron55, they use the same technique as us
15:31 RealBadAngel http://i.imgur.com/ETkhTnV.png
15:32 celeron55 Jordach: we don't use skybox now
15:32 VanessaE haha
15:32 celeron55 or, well
15:32 celeron55 it's half skybox, half something else
15:33 RealBadAngel i consider skybox or skydome instead of sphere, for easier texturing sky background tho
15:33 celeron55 on other news, i wonder where i'll dump all this http://paste.dy.fi/xtg/plain
15:34 celeron55 i don't want this to hang around on my laptop, but i also don't have any idea about whether any of it might happen to be useful
15:34 Jordach celeron55, can you raw zip it?
15:34 VanessaE celeron55: need me to host it?
15:34 Jordach i've got the space
15:34 RealBadAngel i bought some 16gb sticks, and keep some old data on them
15:35 RealBadAngel they costed 30PLN, like 7 euro
15:35 Jordach i need to use my media partition for other uses, instead of downloading porn in case of no internet
15:35 celeron55 well i do too, but it's not any kind of failure-resistant space
15:35 RealBadAngel i bought 5 of them
15:35 celeron55 and i don't like to store anything else than backups on such
15:35 RealBadAngel better than cd/dvd
15:39 Calinou PilzAdam: calling something "art" means it'll have poledancing people in it
15:39 Calinou ö_ö
15:39 arsdragonfly joined #minetest
15:40 PilzAdam Calinou, look closer
15:40 Jordach s/poledancing people/stripppers
15:40 Jordach -p
15:40 RealBadAngel john_minetest, i believe you mean moon phases
15:41 Calinou celeron55: skydome with hardcoded texture
15:41 Calinou optifine/MCPatcher allow for texture packs to use textured skydomes
15:41 RealBadAngel current phase of the moon: http://i.imgur.com/3Ap14GZ.png ;)
15:41 VanessaE john_minetest: don't forget lunar eclipses and libration :-)
15:42 VanessaE RealBadAngel: but...that's no moon...
15:42 RealBadAngel can be treated as artificial moon ;)
15:43 Calinou that's not a moon
15:43 RealBadAngel http://i.imgur.com/JmuHeve.png
15:43 * Calinou /nick mr.incorrect
15:43 RealBadAngel here you have one :P
15:43 VanessaE phases would be trivial to simulate, if you can find reason to do so
15:44 Jordach http://imgur.com/gallery/BBgTJpY
15:44 RealBadAngel in fact with sphere i could simulate sun/moon behaviour on poles and seasons
15:44 VanessaE Jordach: that gives a whole new meaning to door-to-door service.
15:44 Jordach VanessaE, http://imgur.com/TE4FSMR
15:44 VanessaE RealBadAngel: let's stick to just replicating the default behavior
15:45 Jordach it took me some time to get the pixels right
15:45 RealBadAngel so for example reachin -+30000 would mean polar day/nights
15:46 VanessaE RealBadAngel: surely only Z +/- 30k
15:46 RealBadAngel with some tricks z could mean north pole, x south
15:47 VanessaE no way
15:47 VanessaE Z already means north/south
15:47 groundjet joined #minetest
15:47 Jordach VanessaE, party trick: http://i.imgur.com/Sr8rBfQ.png
15:47 Jordach they now obey facedir
15:47 VanessaE cool
15:48 RealBadAngel but anyways thats worth considering
15:48 groundjet left #minetest
15:48 Jordach btw, the screen represents vista :)
15:48 RealBadAngel with media player and pole dancing?
15:49 Jordach RealBadAngel, no
15:49 VanessaE protip:  /time 12000 before a damn screenshot!
15:49 Jordach VanessaE, i was testing the light miss
15:49 VanessaE I can barely make out any extra light
15:49 Jordach turn your screen contrast up
15:49 Calinou http://forum.minetest.net/viewtopic.php?pid=88194#p88194 <= looks nice
15:49 * Calinou would like to see 3D apples
15:51 Jordach VanessaE, whats the pattern for nodes?
15:51 Jordach eg, tiles = {top, bottom, left, back, right, front},
15:52 VanessaE Y+, Y-, X+, X-, Z+, Z- in that order.
15:52 Jordach Vadtec, english
15:52 Jordach VanessaE, *
15:52 VanessaE top, bottom, right, left, back, front.
15:52 VanessaE I think.
15:53 Jordach front is at the end
15:53 Jordach thats why the monitor is correct
15:55 Jordach VanessaE, protip: use a checkerboard pattern for nodeboxes
15:55 Jordach makes life a lot easier
15:57 VanessaE I use colored dots
15:57 Calinou http://i.imgur.com/eUbOM94.jpg
15:57 Calinou for xchat users ^
15:58 Calinou lol anyway
15:58 Jordach VanessaE, http://i.imgur.com/S75uhlb.png
15:59 Jordach wazuclan.com is clickable
15:59 Calinou augenkrebs chair
16:05 CalumMc joined #minetest
16:10 Jordach nearly finished texturing the office chair
16:12 jin_xi joined #minetest
16:16 CalumMc Hi Jordach
16:20 Jordach hello
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16:28 CalumMc got a bit of a problem again, Jordach.  I have managed to get a flat world, but every single sound is now the same plastic bag scrunching sound.  Any suggestions?
16:28 Jordach CalumMc, the nodes give off different sounds
16:28 Jordach so wood gives a more knocking sound
16:28 CalumMc I know
16:29 CalumMc but my problem is that they all are giving off the same sound
16:29 CalumMc eg. digging sand gives the same sound as walking on stone
16:31 Jordach CalumMc, are you using linux
16:31 tripod everyone is
16:31 Jordach oh tripod
16:31 Jordach :)
16:31 tripod oh you
16:33 CalumMc yes
16:33 CalumMc im using linux but it was working before
16:34 Jordach CalumMc, i think OpenAL might have jammed
16:34 Jordach i had that bug too
16:34 CalumMc ok
16:34 CalumMc thanks
16:34 Jordach when another app was using libogg + libvorbis, minetest's sound would be just this thump noise
16:34 CalumMc what would this mean then:     ERROR[main]: FileCache: Can't write to file at /home/calum/.minetest/cache/media/8bcf8dc30a82dd556f39430d0fe978aaef22fbfd
16:35 Jordach minetest needs write perms
16:35 VanessaE just delete the cache
16:35 CalumMc it should already have... this is odd
16:35 VanessaE nuke the whole cache folder and let MT rebuild it
16:36 frogcrush joined #minetest
16:36 Jordach shut up and take my money: http://imgur.com/gallery/B1lz1MC
16:36 CalumMc ah the directory was owned by root
16:36 frogcrush joined #minetest
16:37 Jordach VanessaE, http://imgur.com/cjj1JGS,lP4AHOI
16:37 VanessaE nice
16:38 Jordach until we can separately texture nboxes, im not happy
16:38 Vargos joined #minetest
16:38 Jordach i've always wondered if nodeboxes support alpha transparency
16:38 Jordach !g minetest lua transparency
16:39 ShadowBot Jordach: http://dev.minetest.net/minetest.register_node
16:39 Jordach thanks
16:40 VanessaE Jordach: they do.  Homedecor glass door for example.
16:40 VanessaE "fancy" door makes use of alpha
16:41 Jordach VanessaE, inflatable furniture incoming
16:41 Jordach !g inflatable furniture
16:41 ShadowBot Jordach: http://www.airbedwarehouse.com/Inflatable-Blow-Up-Furniture-s/21.htm
16:41 Jordach ShadowBot, you suck
16:43 sdzen joined #minetest
16:46 frogcrush lol
16:47 frogcrush !g dvorak
16:47 ShadowBot frogcrush: https://en.wikipedia.org/wiki/Anton%C3%ADn_Dvo%C5%99%C3%A1k
16:47 frogcrush Yeah, its not accurate
16:48 Jordach !g "dvorak"
16:48 ShadowBot Jordach: https://en.wikipedia.org/wiki/Anton%C3%ADn_Dvo%C5%99%C3%A1k
16:48 Jordach well. quotes suck
16:49 frogcrush !g dvorak keyboard
16:49 ShadowBot frogcrush: http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard
16:49 frogcrush There we go
16:50 frogcrush I bet ShadowBot doesn't even lift.
16:51 MinetestBot joined #minetest
16:51 * ShadowBot sleeps
16:53 frogcrush Why does the channel have two bots?
16:54 celeron55 the other one is the shadow of the other one? 8)
16:55 frogcrush Mind = blown
16:55 celeron55 it seems shadows don't come free!
16:55 khonkhortisan We should name them RightHand and LeftHand and periodically change what handedness it has
16:56 GhostlyDeath Little and Big Endian
16:56 Jordach VanessaE, is this correct: use_alpha_channel = true,
16:56 khonkhortisan RightHand kicks ... from channel
16:56 frogcrush Maybe feet then
16:57 khonkhortisan *foot waves hello
16:57 frogcrush It makes sense
16:57 frogcrush Can't you wave a foot?
16:58 * frogcrush waves his foot
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17:03 * Chuck_Norris never sleeps
17:03 Jordach there
17:04 Jordach i had 30 secs to do it :)
17:05 TheLastProject joined #minetest
17:07 ShadowNinja sfan5: You should register MinetestBot with NickServ
17:07 * Chuck_Norris never sleeps
17:08 Jordach VanessaE, is this correct: use_alpha_channel = true,
17:08 Jordach because the inv image is transparent, but not the nodeboxes
17:08 VanessaE use_texture_alpha = true,
17:08 VanessaE in your register_node() call
17:09 Jordach john_minetest, im not dvorvak
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17:12 Jordach didnt chuck norris get beaten down by bruce lee and made him his bitch
17:16 Jordach PilzAdam, the wiki is wrong about use_alpha_channel
17:16 Jordach i fixed it
17:17 PilzAdam I dont like the first edit
17:17 Jordach PilzAdam, some people think Z is up and down
17:17 PilzAdam because it always depends from where you look at it
17:17 Jordach and facedir follows that rule
17:17 PilzAdam although, its useful for facedir
17:17 meldrian joined #minetest
17:19 Jordach PilzAdam, when you know which dirs they go in, using six textures makes life easier
17:19 Jordach i'll make a tutorial on it
17:19 Jordach http://i.imgur.com/NJYxHLk.png <- VanessaE
17:20 Jordach they have the reverse placement (so the back is facing you, more realistic)
17:20 PilzAdam that looks like chairs made out of nether portal
17:20 Jordach PilzAdam, oh cmon
17:20 Jordach -PilzAdam
17:21 Jordach clementine froze until i killed nodebox editor
17:21 PilzAdam can you add use my animated nether portal texture?
17:21 PilzAdam that would be a cool effect
17:21 Jordach maybe
17:21 Jordach PilzAdam, im learning the API, i must BE BORED
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17:34 VanessaE bbl
17:37 EduardeCalibal Anyone here have my last version of the CGMR and don't see recipes?
17:38 EduardeCalibal The last version say "version: 20130506" in the main screen of the PC.
17:38 EduardeCalibal ...
17:38 EduardeCalibal The last version of the game don't start anymore here.
17:39 EduardeCalibal The default is missing.  :-o
17:41 Final joined #minetest
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17:45 EduardeCalibal Ops...  My fault, now is working.  Someone about the crafting guide?
17:49 Jordach wtf
17:49 Jordach i just downloaded a 40mb file in two seconds
17:49 EduardeCalibal Cache... :D
17:49 Jordach EduardeCalibal, nope.
17:49 EduardeCalibal :-o
17:49 Jordach and i have a 8mb connection
17:50 EduardeCalibal Cache between your server and you, in your access company maybe.
17:51 khonkhortisan peer-to-peer?
17:51 Jordach khonkhortisan, nope.
17:51 Jordach http://
17:52 EduardeCalibal Well, p2p don't have this possibility, I think.
17:52 EduardeCalibal RL is calling... AFK.
17:52 Jordach i dont know why, but computers ALWAYS WORK for me
17:53 Jordach this includes vista. i have not even had bluescreens :3
17:54 sapier joined #minetest
17:57 iqualfragile EduardeCalibal: it would in theory be possible to cache p2p transfairs but only if they are unencrypted
17:57 Jordach > Lenovo
17:57 Jordach unlucky
17:57 EduardeCalibal I don't know a working p2p network without encryptation...  Is necessary today.
17:57 EduardeCalibal AFK
17:58 iqualfragile that depends heavily on your usecase, if you just want to take some load of some severs it might even be stupid to use encryption
17:59 iqualfragile if on the other hand you need/want to distribute files wich you government/people with money dont want you to distribute thats another deal
18:00 iqualfragile but encryption wont help a lot either as a) your ip is still there and b) you dont know to whom you connect so it just does not matter if you encrypt at all (mitm)
18:02 EduardeCalibal Don't is this the problem...  If you use without security in is filtered or limited by your internet provider...  Is a old and evil strategy...  :-O
18:03 EduardeCalibal sapier, still with problems with my mod?
18:03 sapier yes I've just posted a new error report
18:03 sapier doesn't work at all for my setup, no error message
18:03 Jordach EduardeCalibal, ah, youre devian?
18:03 EduardeCalibal Yes...
18:04 EduardeCalibal Is my seconday name (a char name for another network, the client chose it)
18:05 EduardeCalibal This error, about the click, happen sometimes, don't is caused by the mod is caused by the game engine.
18:05 iqualfragile in germany that does not happen… yet (until 2016)
18:05 rsiska joined #minetest
18:05 EduardeCalibal Try get back add add again.
18:05 EduardeCalibal and add.
18:05 EduardeCalibal I have the same problem in each mod with menus...
18:06 EduardeCalibal iqualfragile, is a "undeclared" restriction.
18:07 sapier I've tried placing diging rightclicking 10 times now it did never open
18:07 sapier same set of mods just replaced dom and cgmr by old (fixed) craftguide works anytime
18:07 EduardeCalibal Hum...  You have more blocks?
18:07 EduardeCalibal And technic?
18:08 sapier common_mods = default, bucket, creative, doors, dye, fire, stairs, vessels, wool
18:08 iqualfragile as i said: does not happen, there are tests to check it and it does not
18:08 sapier no other mods
18:08 EduardeCalibal Ok.
18:08 EduardeCalibal Hum...
18:08 EduardeCalibal Is working all times here, any in the clean game, without other mods.
18:08 EduardeCalibal :-/
18:09 EduardeCalibal Some is wrong...
18:09 sapier maybe it's related to minetest-0.4.6 but if it is I can't use it policy for mobf is target latest stable so I only test with latest stable even if it has bugs
18:09 EduardeCalibal I have the minetest 0.4.6 hre to.
18:09 Jordach here*
18:10 sapier very strange
18:10 EduardeCalibal here...
18:10 sapier linux windows?
18:10 EduardeCalibal Linux.
18:10 sapier os?
18:10 EduardeCalibal Debian...
18:10 sapier wheezy?
18:10 EduardeCalibal GNU
18:10 sfan5 umm... GNU is not a debian version
18:10 EduardeCalibal GNU is what anyone know as Linux.
18:10 EduardeCalibal The name of the SO is GNU Linux.
18:11 EduardeCalibal Linux is only the kernel.
18:11 Jordach ISO*
18:11 sapier yes ... but not related to the problem ;-)
18:11 ruskie try cat /etc/debian-release
18:11 Jordach js bombers anyone?
18:11 ruskie that might have the necessary info
18:11 Jordach http://sfan5.dyndns.org:8083/
18:11 sapier debian_version
18:11 EduardeCalibal 6.0.1
18:12 sapier ok I'm on 7.0
18:12 ruskie Jordach, how about candies: http://candies.aniwey.net/ ;)
18:12 EduardeCalibal But don't is this the problem...  I will test in the Windows version of this game I try have the same error.
18:12 sapier at least some difference but shouldn't be a problem either
18:12 EduardeCalibal I try update ASAP.
18:12 EduardeCalibal AFK
18:12 sapier strange thing is old craftguide version is working
18:13 sapier and I remember your version did work better in an early version too
18:13 sapier pervious your changes to my first error report I at least could open the craftguide
18:13 EduardeCalibal Hum...
18:13 EduardeCalibal You get the library to or only the mod?
18:14 sapier dom too
18:14 EduardeCalibal Ok...  Then this don't is the problem...  I need more tests, but here, in the minimal game and in the full game is full operational in any test.
18:14 sapier but it did ask to overwrite some files .. is there some order when unzipping?
18:14 EduardeCalibal No.
18:15 whirm1 joined #minetest
18:15 EduardeCalibal Only add all to the same folder.
18:15 EduardeCalibal DOM
18:15 EduardeCalibal Is it.
18:15 sapier should be
18:15 EduardeCalibal I need work now...  cya.
18:15 EduardeCalibal AFK
18:15 sapier I used the version from first post
18:16 iqualfragile ruskie: i dont like candies anymore
18:16 iqualfragile i found out how to cheat
18:19 ruskie iqualfragile, so?
18:20 ruskie don't cheat prob solved
18:28 ShadowBot joined #minetest
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18:29 ShadowNinja VanessaE: I moved ShadowBot to a temporary server, can you please re-op it?
18:30 ShadowNinja Oh, oops, I forgot to close the other bot
18:30 ShadowNinja Now we wait...
18:31 ShadowBot joined #minetest
18:32 ShadowNinja There, now you can op it.
18:32 bdjnk joined #minetest
18:33 sfan5 !op ShadowBot
18:33 sfan5 ShadowNinja: done
18:34 ShadowNinja Thanks
18:38 cisoun joined #minetest
18:39 frogcrush What bots are being used?
18:43 sfan5 frogcrush: if you mean bot software, <ask ShadowNinja about this> and phenny for MinetestBot
18:43 ShadowNinja frogcrush: All three of them, although mine can perform the functions of all three...
18:43 ShadowNinja supybot/Limnoria for ShadowBot
18:43 ShadowNinja IDK what loggingbot_ runs.
18:44 frogcrush Ahh, thx
18:46 ShadowNinja frogcrush: If you want to know what they do, MinetestBot: commands like !up and !server, loggingbot_: logging for irc.minetest.ru, ShadowBot: All of the above and flood protection.
18:47 frogcrush What about swear monitoring and kicking?
18:48 ShadowNinja My bot does that, but only for more that ten bad words in a message, at least here
18:48 frogcrush Ahh
18:48 ShadowNinja MinetestBot also does, I think.
18:54 STHGOM joined #minetest
18:55 STHGOM hi
18:55 frogcrush Hello, webclient user
18:56 frogcrush Mikrotik?
18:56 frogcrush Oh, that would prolly be your router
19:01 STHGOM joined #minetest
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19:22 STHGOM hi
19:22 jojoa1997 joined #minetest
19:24 Calinou hi
19:24 whirm joined #minetest
19:24 whirm1 joined #minetest
19:25 STHGOM WB
19:25 jojoa1997 wb?
19:27 jojoa1997 joined #minetest
19:27 * jojoa1997 is high on medicine
19:27 whirm nah, I just took over my nick from my office's computer :D
19:27 bdjnk left #minetest
19:28 STHGOM wb
19:29 khonkhortisan that can be as strong as the stuff on the street
19:41 STHGOM_ joined #minetest
19:49 Calinou http://forum.minetest.net/viewtopic.php?pid=86321#p86321
19:49 Calinou am I allowed to laugh...
19:49 Calinou it sounds like notch is redeveloping minecraft
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20:14 sfan5 2 people are already playing on my hunger games server
20:15 Calinou are they hungry?
20:15 Calinou that is the question
20:16 sfan5 Calinou: answered your post: http://forum.minetest.net/viewtopic.php?pid=88629#p88629
20:17 jojoa1997 joined #minetest
20:19 Jordach kaeza, is that you in wazuclan?
20:25 kaeza oh he left
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20:33 shadowjay1 joined #minetest
20:37 Calinou no :/
20:39 celeron55 john_minetest: this will get you very far: http://susestudio.com/home
20:40 celeron55 you can for example select git, make and gcc to be included (after first specifying what basic system you want)
20:40 Calinou ^ I remember this
20:41 EduardeCalibal I think the lua code is working in a different way in the Windows and in the Linux versions of the game...
20:41 EduardeCalibal I am testing here and make a post when I have more data.
20:41 iqualfragile sfan5: ip?
20:44 sfan5 iqualfragile: server list
20:46 * Calinou points at topic, even though only Morrolan can do this normally
20:46 iqualfragile1 joined #minetest
20:46 STHGOM bye
20:47 sfan5 good night
20:48 Calinou night too
20:52 kaeza joined #minetest
20:57 sokomine hm. with the latest build (perhaps a week old?), memory consumption of mt goes up considerably
20:57 sokomine compiled it at 26.04. (if that's any help). linux, 32bit. machine has 4 gb ram. now 58% memory consumption for mt
21:00 sokomine 61% by now
21:01 sokomine will soon have to restart it.....
21:02 Calinou 32 bit
21:02 * Calinou makes jean-luc delarue face
21:02 sapier did you try to run it within valgrind?
21:03 Calinou http://forum-images.hardware.fr/images/perso/xqwzts.gif
21:03 * Calinou didn't notice memory consumption going up anyway
21:04 sokomine what#s valgrind?
21:04 cisoun Calinou: dat face
21:04 Calinou memory leak detector
21:05 * sokomine lets q pop up and play a bit with calinou :-)
21:05 iqualfragile1 sfan5: how do you play?
21:05 sokomine ah. no. don't know about that
21:05 sapier but be warned valgrind really slows down minetest
21:05 sapier it'll be unplayable but leaks are found very quick
21:06 Calinou valgrind+O0+debug build+swappiness 100
21:06 Calinou :phoronix rolleyes:
21:06 sapier you don't need long to find big leaks
21:07 sokomine ok. is it worth the trouble or do i better compile the latest version?
21:08 sapier try latest version first
21:08 sapier if it's still there try valgrind to find the issue
21:08 sokomine ok. has been a few days, so it may be worth a try
21:08 sokomine good to know
21:21 EduardeCalibal sapier, new version ready.
21:22 EduardeCalibal I have work to do but I am here.  If don't is working call me.
21:22 EduardeCalibal AFK
21:24 Gambit joined #minetest
21:28 sapier eduardecalibal no change sorry, you've got some save files in domb that shouldn't be in it ... still that isn't the problem
21:29 EduardeCalibal The windows versions here have the same problem don't display recipes but after this change is operational now.
21:29 EduardeCalibal And the Linux versions is operational.
21:30 EduardeCalibal You have a Linux version to no?
21:30 sapier I know minetest-0.4.6 has some issues with invalid recipes ... I'll try your version again once 0.4.7 is released. I'd like to fix it myself but I can't read your code
21:31 sapier I do I'm on debian 7.0 minetest 0.4.6
21:31 EduardeCalibal At line 120 in the file rotinas.lua
21:31 mrtux joined #minetest
21:31 EduardeCalibal Comment lines 120 and 122 and try again.
21:32 EduardeCalibal The last version of the Windows version of the game don't is working in the wine, I will try virtualize him.
21:33 sapier btw it's not working for a newer version of minetest too
21:33 sapier minetest git 28.4.
21:33 sapier maybe a debian 7.0 difference
21:35 EduardeCalibal Is like java, if the virtual machine is working the host don't is important.
21:35 EduardeCalibal Here the virtual machine is the minetest.
21:35 sapier no the virtual machine is compiled by systems compiler if compiler creates different code it'll behave different
21:36 sapier at least for situations where minetest code isn't very well ... which exist plenty of
21:36 EduardeCalibal Is a pseudo machine code, is the same for every machine.
21:36 EduardeCalibal Yes, the minetest don't is workin in equal form in this two versions...
21:37 sapier there's no pseudo machine code in c++ ;-)
21:37 EduardeCalibal I am spoken about the lua...
21:37 EduardeCalibal hardware - system - minetest - lua
21:38 EduardeCalibal Many levels...
21:38 sapier you are aware that you're not programming isolated lua but using lua to call c++ functions most of time?
21:39 EduardeCalibal This don't is a problem to me...  I only need my code, in lua, work well in any system without need changes.
21:39 EduardeCalibal working...
21:40 EduardeCalibal Maybe this interpreter need a more solid base.
21:40 sapier believe me this is wrong attitude ... most of time you'll be blamed for not findig workarounds for core bugs while developing a mod
21:41 EduardeCalibal Maybe...
21:41 EduardeCalibal Well, RL is calling.  AFK
21:50 rsiska joined #minetest
21:54 VanessaE hi all
21:55 ttk2 joined #minetest
21:55 VanessaE sapier: you pinged me earlier about moretrees - it *does* use stairsplus/moreblocks - via the circular saw included in it.
21:56 sapier I see so no standard stairs?
21:57 VanessaE I never added 'standard' stairs, just stairsplus
21:57 sapier ok
21:57 sapier thx for the info
21:57 VanessaE I actually don't know how to add those :)
21:57 sapier those in minetest_common?
21:58 VanessaE I mean I don't know the API for default stairs/slabs
21:58 VanessaE (if there is one)
21:58 sapier yes it's quite simple
21:59 VanessaE once the soft depends thing goes in, I'll do a little rework and support default stairs then
21:59 VanessaE (so that if moreblocks is installed, default stairs will get aliased and the additional stuff will become available)
22:00 sapier ok I was just wondering why I wasn't able to create stairs and slabs from moretrees planks
22:06 sokomine oh? there's hope for soft depends?
22:06 * sokomine looks hopeful
22:06 PilzAdam soft depends are already merged
22:06 EduardeCalibal sapier, how I find the same version you is using in your game?
22:07 sokomine oh! that sounds fine
22:07 sokomine i just compiled a new version after i had considerable trouble with that one from 26.04. that one had severe memory leaks
22:07 sapier its 0.4.6  maybe it's related to my common version I'll try tomorrow  its past 0 am here ;-)
22:08 EduardeCalibal I have the 0.4.6 here and my mod is working here and don't is working in your game, maybe we don't have the same versions...
22:08 salamanderrake joined #minetest
22:08 sapier there are still two differences
22:09 sapier first you've got debian 6 I have 7 both have completely different compilers
22:09 sapier second is probably version of common mods but I don't know how version naming is done there
22:09 EduardeCalibal Ok, see the version of your compiler.
22:09 EduardeCalibal gcc?
22:10 EduardeCalibal gcc = 4.7.2-5 here
22:10 sapier 4.7 in debian 6?
22:10 StrayBytes joined #minetest
22:10 EduardeCalibal Ok...  Next?
22:10 StrayBytes joined #minetest
22:10 StrayBytes left #minetest
22:10 EduardeCalibal I don't have a pure system...
22:11 VanessaE I'm curious
22:11 EduardeCalibal I don't think in a system cause for this problem.  I think is only a problem with the game version.
22:11 VanessaE what exactly doesn't work?
22:11 EduardeCalibal Or options...
22:11 sapier well so difference is even less 7.0 has 4.7 too
22:11 EduardeCalibal My mod, cgmr
22:11 EduardeCalibal Here is working...
22:11 EduardeCalibal And in a second test, in a windows version (4.6) is working to.
22:11 sapier and it doesn't do anything for me ... but there's next to no difference
22:12 VanessaE cgmr...crafting guide?
22:12 EduardeCalibal Yes.
22:12 EduardeCalibal sapier, how much MB your entire game?
22:12 VanessaE not the one that depends on inventory_plus I assume
22:12 PilzAdam does it use minetest.get_all_craft_recipes()?
22:13 EduardeCalibal Yes.
22:13 EduardeCalibal I get with this.
22:13 VanessaE I prefer the one in Unified Inventory
22:13 sapier do you have a workaround in place for minetest 0.4.6 buggy craft list?
22:13 VanessaE (but I think it was originally a fork of cornernote's)
22:13 EduardeCalibal I don't like the idea of change all screens.
22:13 EduardeCalibal :-P
22:13 EduardeCalibal Yes, Cornernote, I think is it.
22:14 EduardeCalibal I receiving all recipes if it is your doubt.
22:14 PilzAdam EduardeCalibal, try putting "if minetest.features and not minetest.features.get_all_craft_recipes_works then print("Your Minetest version is too old") return end" at the very top of your mod
22:15 sapier pilzadam we're not talking about how to make mods useless but how to get them at least work with current stable ;-P
22:15 PilzAdam or better: if not minetest.features or not  minetest.features.get_all_craft_recipes_works then
22:15 EduardeCalibal I have another idea.  I made a secondary function who get recipes, if is a old version the mod only get the first recipe.
22:15 sapier won't help
22:15 PilzAdam sapier, the problem is: get_all_craft_recipes() doesnt work in 0.4.6
22:15 EduardeCalibal Avoiding errors.
22:15 sapier pilzadam it does
22:15 EduardeCalibal Is working in my version...
22:15 sapier you just have to work around the wrong table idx
22:16 sapier to be more precise it's not really an index but  indices are used ascii
22:16 PilzAdam sapier, it was fixed in e7f5cdf9d4cbe17a2a42015e072a791659b3886b (2013-04-11 04:33:59)
22:17 sapier stil this imho its plain silly to release mods not working with latest stable ... it's one thing if not all features are supported but no operation at all isn't usefull for anyone except some developers
22:18 PilzAdam you could write a fallback to support the string indexes by checking "if #result == 0 and result ~= {} then"
22:18 sapier but as far as I understand eduardes mod does work at least for some stable variants so where's the difference
22:18 sapier i've already written this for cornernotes cg
22:18 sapier as well as smart detection which recipe is the one player most likely wants to see
22:19 PilzAdam or use minetest.features to check if the fix is present
22:19 sapier maybe eduarde can add this to his mod, I can't as I don't understand portuguese
22:19 EduardeCalibal May mod is working...
22:19 EduardeCalibal -.-
22:19 EduardeCalibal my
22:20 EduardeCalibal Only don't is working if I am working in a wrong version of the game.
22:20 sapier no it's not working in general it's working for your setup and some others it doesn't do anything in my setup
22:20 sapier and what I have learned out of 10 ppl your mod isn't working at max one tells you so
22:20 EduardeCalibal I already have many repports from users using my mod but now, don't is working with your game this don't make my mod wrong...
22:21 PilzAdam I asked RealBadAngel if his fix would break any mods, he said "no"...
22:21 PilzAdam I suggest that RealBadAngel fixes EduardeCalibal's mod
22:21 PilzAdam since hes the one that causes this problems
22:21 EduardeCalibal -.-
22:21 sapier i don't wanna argue with you as we have same goal if you insist your mod is correct do so. I already have fixed old one to work with 0.4.6. I won't waste any other time in fixing a mod I can't even read
22:22 VanessaE PilzAdam: I wish there were a way to do,   "if x.y.z then ... end" without having to do "if x.y and x.y.z" and the like...
22:22 VanessaE always seems messy doing it that way
22:22 EduardeCalibal Then I don't understanding a point.  How this is working here in the minimal game?
22:23 EduardeCalibal And in a second game in the windows?
22:23 sapier ok one last try minimal from 0.4.6 and your mid
22:24 EduardeCalibal I don't see the cause of the problem...  My point is, have a problem, then have a cause.
22:24 RealBadAngel what are you talkin about?
22:25 EduardeCalibal One of my mods is working here but don't is workin at sapier game.
22:25 EduardeCalibal I don't found the cause.
22:25 sapier same with minimal no craftguide is opening
22:25 EduardeCalibal Don't is opening?
22:25 EduardeCalibal Then you never have the recipe problem?
22:25 sapier I don't even see the menu
22:26 EduardeCalibal ...
22:26 EduardeCalibal Never opened?
22:26 sapier I use the wallmounted version ... no never opened since you fixed first bug I reported
22:27 EduardeCalibal I have a function call at the first time, afther you place it in a place.
22:27 EduardeCalibal This function have the purpose to load after all other mods.
22:27 EduardeCalibal And load all recipes.
22:27 sapier I use clean debian 7.0 64 bit minetest-0.4.6 with minimal and nothing else than cmgr and domb
22:27 EduardeCalibal This function is called by the same function who construct the menu.
22:27 EduardeCalibal 64 bits.
22:27 EduardeCalibal Hum...
22:27 RealBadAngel hooks for crafting recipes doesnt work since a long time
22:28 EduardeCalibal But this problem with the menu is new.
22:28 EduardeCalibal Sometimes happen here but is very rare.
22:28 RealBadAngel thats why i wrote get_all_crafting_recipes in the first place, to solve it once and for all
22:28 EduardeCalibal Don't solved here RealBadAngel, some mods still loading afther.
22:28 * VanessaE pokes RealBadAngel .... just because
22:29 RealBadAngel SOME
22:29 * VanessaE offers up some no-sugar-added home made chocolate no-bake cookies
22:29 sapier the get craft recieps is working in 0.4.6 just not the way most ppl expect it
22:29 RealBadAngel whats the problem with it?
22:30 sapier it doesn't even show a formspec on my plain debian 7.0 63 bit
22:30 sapier 64
22:30 VanessaE sapier: actually, it doesn't work correctly in 0.4.6 at all - only the first recipe is returned, and I'm not sure it works with double-quoted itemstacks
22:30 VanessaE (where you would write "node 'default:stone' 3" and the like -- with both sets of quotes)
22:30 RealBadAngel it never worked for such
22:30 sapier VanessaE don't lie to me I've updated cornernotes cg showing all recips correctly
22:30 VanessaE lie? :(
22:31 sapier :-)
22:31 VanessaE sapier: using the aaa_recipeshook method?
22:31 sapier no
22:31 EduardeCalibal Maybe I know how you see the menu again...  Moment...
22:31 VanessaE oh, using the get-all-recipes call?
22:31 sapier yes
22:32 sapier it returns a list of all recieps as it tells
22:32 RealBadAngel yes
22:32 VanessaE ok, well it still has problems with double-quoted itemstacks
22:32 VanessaE maybe that's the issue?
22:32 sapier only problem is the output item table is messed up
22:32 RealBadAngel how its messed?
22:32 EduardeCalibal sapier, at line 13 of the file "rotinas.lua" change the "cgmr.primeira_carga = 1" to "0" and test again.
22:32 sapier itemstack might be true yes
22:33 sapier the table doesn't have correct indices but values are stored by using the ascii number as key
22:33 VanessaE sapier: try getting the recipes from any older version (more than 2-3 weeks ago) of mesecons, for example
22:33 RealBadAngel ah that
22:33 sapier I'm using minetest-0.4.6 plaib
22:33 VanessaE oh right, I remember RBA and I talked about that I think
22:33 RealBadAngel for your information: old get_craft_recipe was fucked up
22:33 PilzAdam VanessaE, https://gist.github.com/PilzAdam/5528813
22:34 RealBadAngel and table was indexed using strings
22:34 EduardeCalibal sapier, you copy?
22:34 RealBadAngel like ["1"] to get first index
22:34 VanessaE PilzAdam: o.O
22:34 RealBadAngel now its fixed to proper index table like: [1]
22:34 sapier yes I'm trying
22:35 sapier no change
22:35 sapier yes tba
22:35 EduardeCalibal You need remove the node for every test.
22:35 VanessaE PilzAdam: purpose of same?
22:35 PilzAdam VanessaE, that equals: table = {x={y=2}}; if table.x and table.x.z then
22:35 VanessaE ah
22:35 sapier yes current versions do work but latest stable is buggy
22:35 PilzAdam <VanessaE> PilzAdam: I wish there were a way to do,   "if x.y.z then ... end" without having to do "if x.y and x.y.z" and the like...
22:35 RealBadAngel is this the problem you were talkin about?
22:35 sapier I did remove
22:35 VanessaE PilzAdam: well, I'd have done that perhaps a little more simply then :)
22:35 VanessaE but that's a creative way to get around it for sure
22:36 PilzAdam what have you done?
22:37 VanessaE nothing yet.  Haven't given it a lot of thought, but I tend to make such functions a tad specialized
22:37 VanessaE you know, just check the one field, etc.
22:38 VanessaE maybe just,  function check(a,b); if a and a.b then return true; else return false; end
22:38 VanessaE something like that
22:38 sapier eduarde I'm sorry but I've to work tomorrow to so I need to go to bed now ... hope you'll find what's wrong there as I really don't feel like maintaining old cg for long
22:38 PilzAdam you could do something like: check( minetest.registere_nodes["default:leaves"], {"drop", "items", "rarity"})
22:38 PilzAdam (with my version)
22:38 VanessaE (of course that doesn't catch the case where a.b doesn't even exist)
22:39 VanessaE that could be useful actually
22:39 PilzAdam just be sure that the both params are tables
22:39 sapier I'm sorry but I assume your problem can only be fixed by fixing lua itself ;)
22:39 VanessaE maybe you should give it a more generic name, e.g. minetest.check_table() or some such, and push that into builtin
22:39 PilzAdam oO
22:40 PilzAdam you have any idea how... hacky that code is?
22:40 PilzAdam well, hacky is not a good word for this
22:40 sapier so you give a string to that fct and the function should parse it to find out what variables are meant? ;-)
22:40 VanessaE well given that Lua doesn't really give you any other option, hacky is okay ;)
22:41 sapier gn8 ;-)
22:41 sapier left #minetest
22:42 EduardeCalibal I will test in this version...  https://launchpad.net/debian/sid/+source/minetest/0.4.6+repack-6
22:43 VanessaE just compile latest git, forget packaged versions :)
22:44 EduardeCalibal I compiled from the last git and my mods is working here...  I need the same version from the sapier.
22:44 EduardeCalibal For see the problem and solve the problem.
22:44 VanessaE ok
22:44 VanessaE then sapier needs to update ;)
22:44 EduardeCalibal Maybe is a small difference in versions...  I don't detected at this point.
22:45 VanessaE PilzAdam: can you take a look at the default flowers code btw?  There seems to be an overabundance of dandelions (and my cotton plants also)
22:47 EduardeCalibal sapier...  Is possible I work in your server?  Testing and updating?
22:48 VanessaE he already signed out
22:48 EduardeCalibal wow...
22:48 EduardeCalibal I don't see this part.  :-o
22:48 VanessaE [05-06 18:41] * sapier (~sapier@p5B02FA7A.dip0.t-ipconnect.de) has left #minetest
22:48 EduardeCalibal Thanks.  :D
22:48 EduardeCalibal Well, the RL is calling.  Cya.
22:48 EduardeCalibal AFK
22:48 PilzAdam VanessaE, hm?
22:49 VanessaE PilzAdam: I've been seeing this on my server, and also someone else reported the same on theirs
22:50 EduardeCalibal VanessaE, maybe you thest my mod in your game some time for see if work with you?
22:50 PilzAdam the white or yellow one?
22:50 EduardeCalibal Then repport to me if have some problem like sappier repported.
22:51 EduardeCalibal :D
22:51 VanessaE PilzAdam: the two dandelions seem about the same on my server, or maybe the yellow ones are bit more prolific
22:52 VanessaE EduardeCalibal: I already have a craft guide in my game, by way of Unified Inventory
22:52 VanessaE so yours wouldn't work
22:52 PilzAdam I dont see anything in the code that would produce more dandelions than other flowers
22:52 PilzAdam maybe its just random?
22:53 PilzAdam is it in the mapgen or the growing part?
22:53 VanessaE the growing part.
22:53 PilzAdam well, thats absolutly impossible
22:53 VanessaE I've noticed it on mine too - the growing code shows a tendency to produce flowers_plus cotton plants (because they are group:flora=1)
22:54 VanessaE I know, I'd have thought so too
22:54 VanessaE unless there's a latent copy of the old flowers mod somewhere, I can't see what is going on
22:54 PilzAdam humans tend to not understand randomness
22:55 PilzAdam not understand as in avioding repeating sequences
22:55 PilzAdam *avoiding
22:55 VanessaE PilzAdam: I might agree, if it werent' for the fact that the cotton just keeps coming back day after day :)
22:55 EduardeCalibal VanessaE, don't work don't showing recipes or don't show the form?
22:55 PilzAdam if you compare real dice rollings with some random guesses by humans you will notice that the real dice has more repeating numbers
22:56 VanessaE EduardeCalibal: I expect it would not work at all as it depends on inventory_plus doesn't it?
22:56 EduardeCalibal Inventory plus is another mod?
22:56 EduardeCalibal If yes, don't depend, I think.
22:56 VanessaE oh ok
22:56 VanessaE well then I guess it might work in my game too
22:57 VanessaE I'll try it later.
22:57 EduardeCalibal Test to me, please?  :)
22:57 VanessaE PilzAdam: right.  But the same flower repeatedly?
22:57 EduardeCalibal In the lava cooling I write a function to better generation of random things.  The game version is very repetitive.
22:58 VanessaE PilzAdam: I mean, your code looks right to me - I see no reason why it's doing this, but it is :)
22:58 PilzAdam VanessaE, maybe God had a Yahtzee
22:58 PilzAdam ;-)
22:58 EduardeCalibal Oo
22:58 VanessaE lol
22:59 RealBadAngel repetitive mens in this case it can be used in machines to auto build walls, structures etc
22:59 RealBadAngel *means
22:59 VanessaE *looks at flowers_plus code again*
23:00 * PilzAdam claims copyright on modnames wich end with "_plus"
23:00 EduardeCalibal Repetitive like in a group of 50 possibilites the random generator generate 25 times the number 7 in 50 tests.  -.-
23:00 VanessaE flowers:cotton_plant has, groups = { snappy = 3,flammable=2, flower=1, flora=1, attached_node=1 }, and there is no plantlife spawner registered for it
23:00 EduardeCalibal Ops, RL.  I need go.  AFK
23:01 PilzAdam VanessaE, please close: http://forum.minetest.net/viewtopic.php?pid=88666#p88666
23:01 VanessaE so the only way it can spawn is via the default growing code
23:01 VanessaE closed.
23:02 VanessaE (which is intentional, btw - I wanted them to be spawned by the same mechanism that all other regular flowers are spawned)
23:03 Kray joined #minetest
23:05 bcnjr5 joined #minetest
23:06 bcnjr5 Are there any external minetest tasks that can be automated? (I.E. setting something up.)
23:06 PilzAdam VanessaE, https://gist.github.com/PilzAdam/5528992
23:07 PilzAdam apply this patch, run the server a bit and then run the command and paste the output from the server console
23:10 VanessaE hrm, it doesn't apply for me.
23:10 VanessaE error: patch failed: mods/flowers/init.lua:120    <-- that's really frickin' helpful :)
23:11 bcnjr5 VanessaE: It gives you the line number?
23:11 PilzAdam VanessaE, oh, and change that ipairs to pairs
23:11 VanessaE yep.
23:12 VanessaE meh, too lazy :)
23:12 VanessaE gimme a proper git commit I can cherry pick :D
23:12 * PilzAdam is too lazy
23:14 sokomine hm. 52% ram usage already - with newest build
23:14 sokomine the problem might still be there
23:15 ShadowNinja joined #minetest
23:16 ShadowNinja Hello from Arch linux :-)
23:16 VanessaE inb4 harshlinux ;)
23:16 VanessaE ShadowNinja: what prompted you to go there?
23:17 ShadowNinja Now to trensfer ShadowBot back, restart my server, restore backups, get a proper WM, etc
23:18 PilzAdam geranium and dandelion_{white, yellow} run almost twice as much as the other flowers
23:21 PilzAdam somone wanna fix the ABM randomness?
23:22 bcnjr5 maybe... nvm.
23:23 VanessaE PilzAdam: ok so it isn't just me then ;)
23:24 VanessaE I wonder if it's the math.random() call you're using?
23:24 VanessaE isn't there a "next" call that should be used there?
23:24 Blueblaze joined #minetest
23:24 PilzAdam wut?
23:24 Blueblaze left #minetest
23:25 bcnjr5 joined #minetest
23:26 VanessaE line 156, you use a math.random() call to pick which flower to spawn
23:26 VanessaE wasn't there some sort of "next()" call that is more appropriate to use in that situation?
23:26 PilzAdam ehm... no?
23:26 VanessaE (I'm having trouble finding a reference to it now)
23:26 PilzAdam it picks the position
23:27 VanessaE eh?
23:27 PilzAdam the PseudoRandom:next() calls are only important for mapgen stuff
23:27 VanessaE no
23:27 PilzAdam "seedling" is a table with possible spawn positions
23:27 * VanessaE looks again
23:28 VanessaE oh hell
23:28 VanessaE I swear, some days I just can't read
23:28 PilzAdam http://www.lua.org/pil/ :-p
23:28 VanessaE oh hush :)
23:29 VanessaE I wonder if that lack of true randomness is why ironzorg originally DID use random numbers to choose flowers to spawn
23:29 bcnjr5 I just use my own alorgthim.
23:30 Kacey joined #minetest
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23:51 VanessaE bbl
23:53 sokomine 73% memory consumption :-(
23:53 PilzAdam it gets interesting if it reachs 110%
23:57 sokomine it gets very quiet then because the machine will be effectively useless if more and more processes are killed due to lack of memory
23:57 * sokomine places a ram riegel griefed from pilzadam into her machine to accomplish the 110%

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