Time |
Nick |
Message |
00:02 |
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Renoki joined #minetest |
00:08 |
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mrtux joined #minetest |
00:21 |
YoungDerp |
http://i.imgur.com/ObdOKBH.png huh |
00:22 |
Kacey |
http://i.imgur.com/jqTtlof.png another view of it |
00:23 |
hmmmm |
[08:22 PM] <Kacey> http://i.imgur.com/jqTtlof.png another view of it <--- that screenshot could be minetest :) |
00:29 |
Kacey |
? |
00:29 |
hmmmm |
what game is it? |
00:30 |
Kacey |
rigs of rods |
00:30 |
|
Menche joined #minetest |
00:30 |
hmmmm |
was just saying, if hardware lighting were added, that scene could've been created exactly in minetset |
00:32 |
hmmmm |
in fact, that might be something worth working toward... a custom game doesn't need to be like a block building thing at all |
00:32 |
khonkhortisan |
the entity limit is a hindrance |
00:36 |
PilzAdam |
bye |
00:38 |
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00:42 |
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00:43 |
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VanessaE joined #minetest |
00:50 |
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01:08 |
Kacey |
hmmmm, that is true |
01:14 |
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01:27 |
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sdzen joined #minetest |
01:27 |
sdzen |
I am dissapointed in the taste of whoever put the popular sections of texture packs and mods on the main website |
01:28 |
Gambit |
VanessaE: Around? |
01:28 |
VanessaE |
barely |
01:28 |
Gambit |
VanessaE: Did you get my messages the other day? |
01:28 |
VanessaE |
I'm just going over the logs from the last couple days |
01:28 |
sdzen |
nature pack is almost never used anymore, and there is no mention of cisouns pack! (which is by far the most popular one in minetest history) |
01:29 |
VanessaE |
Gambit: something about another landmine alias wasn't it? |
01:29 |
Gambit |
VanessaE: I'll query you. |
01:29 |
VanessaE |
oh, white supremicist |
01:30 |
VanessaE |
supremacistZ* |
01:30 |
VanessaE |
*sigh* |
01:32 |
VanessaE |
jeez, I wander off for a two-day Star Trek marathon and the whole place goes insane |
01:32 |
hmmmm |
white supremacist? |
01:32 |
hmmmm |
i don't get it, why do you have to go around warning people about white supremacists on irc |
01:32 |
sdzen |
arent you white VanessaE? |
01:33 |
VanessaE |
indeed I am. |
01:33 |
hmmmm |
@gambit |
01:33 |
ShadowNinja |
VanessaE: What happened(I have been mostly away for the last few days)? |
01:33 |
VanessaE |
ShadowNinja: see the logs, I'm still getting the gist of it myself |
01:34 |
Gambit |
ShadowNinja: For once, a troll is flowing backwards from #minecraft to #minetest :P |
01:34 |
VanessaE |
heh |
01:34 |
sdzen |
hmmm backwards? |
01:34 |
sdzen |
I thought he was moving ahead |
01:34 |
VanessaE |
sdzen: white though I may be, I have no stomach for any of that supremacist crap. |
01:34 |
ShadowNinja |
Was there spamming? |
01:34 |
Gambit |
"Backwards" as in the other direction from how it often works. |
01:35 |
hmmmm |
could it be that he's trolling you? |
01:35 |
ShadowNinja |
VanessaE: Alright, where should I start reading? |
01:35 |
hmmmm |
why would any of the social justice stuff matter on irc? if they're being disruptive to chat, then they need to be banned |
01:35 |
VanessaE |
ShadowNinja: I'm not even sure of that much yet - ask Gambit :) |
01:36 |
* RealBadAngel |
yawns |
01:36 |
RealBadAngel |
hi all |
01:36 |
hmmmm |
nevermind their political beliefs (which he's probably kidding about anyway) |
01:36 |
VanessaE |
morning RBA |
01:37 |
RealBadAngel |
after foolin around in the middle of nowhere, im getting somwhere... http://i.imgur.com/gy3iv8A.png |
01:37 |
hmmmm |
ooo |
01:37 |
RealBadAngel |
sky is moving already |
01:37 |
Kacey |
http://i.imgur.com/jqTtlof.png |
01:37 |
hmmmm |
it might work if you used parallaxing |
01:38 |
VanessaE |
yay! |
01:38 |
hmmmm |
er, you could do that by having multiple skyspheres with different sizes |
01:38 |
Kacey |
lol rba is making a sky dome and i wrecked a rocket truck |
01:38 |
Kacey |
and got a tow truck stuck on the corner of a roof |
01:38 |
Kacey |
http://ompldr.org/vaWJoZA/screenshot_5.png |
01:39 |
RealBadAngel |
sky sphere will be textureable with stars, clouds etc |
01:39 |
RealBadAngel |
to get weather effect |
01:40 |
RealBadAngel |
skydome will provide sun, sun glare, and dusk/dawn effect |
01:40 |
ShadowNinja |
I only see a warning of a possible future attack, Gambit: Was there one here already? |
01:40 |
Kacey |
ShadowNinja, make ShadowBot detect offensive nicks |
01:41 |
ShadowNinja |
Kacey: possible. |
01:43 |
Kacey |
what does having voice on the channel do? |
01:44 |
ShadowNinja |
Kacey: It makes you look important and puts you at the top of the nicklist. |
01:44 |
Gambit |
Makes you immune to +m and +q. |
01:44 |
Kacey |
aah |
01:44 |
ShadowNinja |
It has more uses with other modes like those. |
01:45 |
Gambit |
+m is good for when you're trying to have an offical-like conversation and pissants won't stfu |
01:45 |
Gambit |
It mutes everyone that isn't +v |
01:46 |
Kacey |
haha /set mode +m <whatever the code for webchat is> |
01:47 |
Gambit |
Nah, it's global. |
01:47 |
Kacey |
+q? |
01:47 |
ShadowNinja |
/mode #channel +m |
01:47 |
ShadowNinja |
!g freenode modes |
01:47 |
ShadowBot |
ShadowNinja: http://freenode.net/using_the_network.shtml |
01:50 |
Kacey |
+F (enable forwarding) |
01:50 |
Kacey |
This mode can be set by any channel operator to allow operators in other channels to set bans to forward clients to their channel, without requiring ops in it (see +b, above). |
01:52 |
ShadowNinja |
sfan5: MinetestBot isn't registered... |
01:53 |
ShadowNinja |
In fact I could steal it right now if I so desired. |
01:55 |
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01:59 |
sdzen |
why would you desire? |
02:00 |
Kacey |
night all |
02:01 |
ShadowNinja |
sdzen: I don't, but someone else might. |
02:11 |
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02:11 |
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02:14 |
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02:27 |
kaeza |
hmm... I got pinged |
02:28 |
* VanessaE |
pings kaeza, just because. |
02:29 |
kaeza |
pong |
02:29 |
kaeza |
how was that star trek marathon? |
02:30 |
* kaeza |
is stalking the logs |
02:30 |
ssieb |
VanessaE: does plantlife conflict with the built-in flowers? |
02:30 |
VanessaE |
kaeza: it was Star Trek, all 11 movies. Need I continue? :-) |
02:30 |
kaeza |
VanessaE, please no :) |
02:31 |
VanessaE |
ssieb: not the current git version of plantlife - the flowers therein are designed as an add-on (hence, "flowers_plus") |
02:31 |
kaeza |
I'm not a fan of space series |
02:31 |
ssieb |
it seems like there and dandelions and cotton everywhere, but the other flowers are very rare |
02:31 |
VanessaE |
kaeza: WHAT!? |
02:31 |
kaeza |
(except Riddick maybe) |
02:31 |
VanessaE |
ssieb: dandelions are part of default flowers now. cotton is flowers_plus |
02:32 |
VanessaE |
ssieb: I noticed the same, I guess pilzadam's select-for-spawn code is buggy |
02:32 |
ssieb |
right, but on a vanilla game, the flowers seem to be more balanced |
02:32 |
ssieb |
vanilla == no mods |
02:32 |
VanessaE |
but then again, dandelions are more common in real life than are roses et.al |
02:33 |
VanessaE |
lemme look at my code again |
02:33 |
ssieb |
sure, but they are really hard to find in the wild. Fortunately, I found that if I plant them, it encourages more in the general area :-) |
02:33 |
* kaeza |
pokes VanessaE yet again to add sunflowers :P |
02:34 |
kaeza |
maybe I'll do that sometime |
02:34 |
kaeza |
who knows? |
02:34 |
VanessaE |
ssieb: *shakes head* there are no spawning functions in flowers_plus anymore except for waterlilies and seaweed. Cotton is piped through the default spawning code (by way of group "flora=1") |
02:35 |
ssieb |
hmm, odd |
02:35 |
VanessaE |
kaeza: eventually I may add it. been too lazy :P |
02:35 |
kaeza |
okz :P |
02:35 |
ssieb |
it would be nice if it was possible to change the texture based on some metadata on a node |
02:35 |
VanessaE |
ssieb: such as? |
02:36 |
ssieb |
I see why it's a pain to add lava to the pipes |
02:36 |
VanessaE |
ssieb: mauvebic has a fork of pipes that works with other liquids, but I can't get him to rewrite it to fit against current pipeworks upstream (because he reformatted the whole damn mod) |
02:37 |
ssieb |
the water texture is hardcoded as the liquid and you would have to create a whole duplicate of all the pipes to use lava texture |
02:37 |
ssieb |
oh, where is that? |
02:37 |
VanessaE |
dunno |
02:37 |
VanessaE |
ask him when he shows up next :) |
02:37 |
VanessaE |
or maybe check the pipeworks thread on the forum |
02:37 |
VanessaE |
there might be a link to it |
02:38 |
ssieb |
but there are other cases too, like tanks |
02:38 |
VanessaE |
yeah |
02:39 |
ssieb |
I see that you have textures for different levels, but you would have to create nodes for each one |
02:39 |
VanessaE |
this isn't doable in any way except with more nodes |
02:40 |
ShadowNinja |
Other than c55's meta nodedef branch. |
02:41 |
ssieb |
there was an attempt at that? |
02:44 |
RealBadAngel |
kaeza, i found out what was wrong with animations |
02:44 |
RealBadAngel |
they were scripted, not actual frames |
02:45 |
RealBadAngel |
anyway i dont need them at all |
02:45 |
RealBadAngel |
this code does the trick: |
02:45 |
RealBadAngel |
float rot = time_of_day*360; |
02:45 |
RealBadAngel |
m_sky_sphere->setRotation (v3f(0,0,rot)); |
02:47 |
kaeza |
I wondered why you didn't do that manually in the first place :P |
02:49 |
RealBadAngel |
because i thought thats somethin wrong in irrlicht or my code itself |
02:50 |
kaeza |
well, glad you fixed that |
02:50 |
RealBadAngel |
one thing just, i need to split sphere and dome into two parts |
02:50 |
RealBadAngel |
and rotate just sphere, not the dome too |
02:52 |
RealBadAngel |
but thats actually good thing imho |
02:52 |
RealBadAngel |
since sphere is about to be textured, dome will use shaders |
02:52 |
kaeza |
so you draw the starfield in the sphere, and other things in the dome? |
02:52 |
RealBadAngel |
yes |
02:54 |
kaeza |
how does it handle when shaders are not enabled/available? |
02:54 |
RealBadAngel |
i will use textures for sun just |
02:55 |
kaeza |
well, can't wait to see that feature in upstream |
02:56 |
RealBadAngel |
kaeza, http://i.imgur.com/wNzKTUN.png |
03:00 |
VanessaE |
RealBadAngel: so close.. |
03:04 |
RealBadAngel |
gtg, cya |
03:04 |
VanessaE |
bye |
03:19 |
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03:36 |
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03:37 |
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03:37 |
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03:45 |
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03:52 |
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04:00 |
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04:00 |
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04:15 |
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04:17 |
PixelMouseSk8r |
hello, I downloaded minetest 1.4.6 installer and when it launched all it did was bring up a command window i can not use, I also tried the zip version and same thing has happened. |
04:18 |
[0gb_us] |
1.4.6 isn't out yet. You may have gotten a bogus download. |
04:18 |
[0gb_us] |
Where did you get it? |
04:18 |
PixelMouseSk8r |
0gb_us i mis read sorry i meant 0.4.6 |
04:19 |
[0gb_us] |
What operating system? |
04:19 |
PixelMouseSk8r |
xp |
04:19 |
[0gb_us] |
Windows? Sorry, I don't know how to help them. Perhaps someone else will know how. |
04:19 |
[0gb_us] |
*then |
04:20 |
PixelMouseSk8r |
yes -v- Windows XP service pack 3, 32bit |
04:38 |
kaeza |
RealBadAngel, \o/ |
04:49 |
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05:01 |
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05:04 |
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05:36 |
khonkhortisan |
http://www.rainymood.com/ |
05:42 |
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06:13 |
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06:56 |
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07:01 |
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07:59 |
nyuszika7h |
hi, is it possible to run Minetest with more than 1 FPS on an Intel Celeron D 2.53 GHz and a VIA/S3G UniChrome Pro IGP? |
07:59 |
nyuszika7h |
with burningsvideo, there are no glitches, but only 1 FPS |
08:03 |
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08:04 |
ungali_mobile |
1fps? wow. what os? |
08:06 |
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08:15 |
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08:16 |
nyuszika7h |
ungali_mobile: Windows 7 |
08:22 |
ungali_mobile |
sorry, I'm a Linux user. I have like no knowledge of windows graphics |
08:33 |
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08:33 |
PilzAdam |
Hello everyone! |
08:34 |
ungali_mobile |
hi |
08:34 |
bdjnk |
Hey |
08:34 |
bdjnk |
Man I wish I had time to tinker with Minetest |
08:35 |
ungali_mobile |
i wish i had a dev machine working |
08:35 |
bdjnk |
Is there a sad story here? |
08:35 |
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08:35 |
ungali_mobile |
not really |
08:35 |
ungali_mobile |
just need a hard drive |
08:36 |
bdjnk |
Ah, I though maybe there were explosion and intrigue. |
08:37 |
ungali_mobile |
that would have been interesting. :) i found a macbook in the rubbish; it just needs a drive |
08:37 |
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08:48 |
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08:52 |
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09:19 |
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09:33 |
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09:34 |
swilde |
Hi * |
09:35 |
swilde |
in the git logs I see "Add flowers" and "Add snow and ice" -- Do I have to do anything special to get this new features in our world? |
09:36 |
PilzAdam |
flowers are currently only in the survival and build game |
09:37 |
PilzAdam |
but you can just copy the mod to your mod folder if you want it in minetest_game |
09:37 |
swilde |
PilzAdam: why is that? |
09:37 |
PilzAdam |
snow and ice are currently only availible in creative mode |
09:37 |
PilzAdam |
swilde, because Minetest is in development? |
09:38 |
swilde |
PilzAdam: ok, so there is no special reason not to include flowers in the default game? |
09:38 |
PilzAdam |
no |
09:39 |
swilde |
PilzAdam: Regarding snow and ice: so they are not yet used by the map generator, right? |
09:39 |
PilzAdam |
they will be used in the next version of it |
09:39 |
swilde |
I see... |
09:41 |
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10:05 |
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10:06 |
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10:09 |
swilde |
PilzAdam: fwiw: there seems to be a small problem with your tnt mod and the latest git head of the game: I just tried to nuke my self (a deliberate suicide attempt) but got no damage... Known problem? |
10:09 |
PilzAdam |
yes |
10:12 |
swilde |
PilzAdam: and yet another stupid question, might the commit "Don't predict placement of nodes if they would replace a non buildable_to node" be somewhat related to the "tried to place node in unloaded position" problem in http://forum.minetest.net/viewtopic.php?id=5551 |
10:12 |
PilzAdam |
no |
10:13 |
swilde |
:( |
10:13 |
swilde |
PilzAdam: is someone capable of understanding the problem and code in question working on the problem? |
10:17 |
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12:35 |
GhostlyDeath |
Something is casting a shadow outside, but there is nothing above it |
12:35 |
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12:36 |
GhostlyDeath |
I created a 1x1x900 tower and never found anything either |
12:36 |
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12:38 |
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12:39 |
iqualfragile |
GhostlyDeath: there is something above but its REALY high up |
12:39 |
GhostlyDeath |
Suppose i'll need to make a large tower |
12:40 |
iqualfragile |
yup |
12:40 |
GhostlyDeath |
How far until shadows just stop casting anyway? |
12:41 |
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12:42 |
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12:42 |
bcnjr5 |
I think shadows only stop casting horizontally. They seem to go very far vertically. |
12:43 |
GhostlyDeath |
I should just grant myself teleport |
12:45 |
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12:45 |
rubenwardy |
hi all |
12:45 |
bcnjr5 |
'ello. |
12:52 |
arsdragonfly |
Have you been talking about floating islands? |
12:52 |
arsdragonfly |
how high are they though? |
12:55 |
rubenwardy |
added 16 pixel snapping grid: https://github.com/rubenwardy/The-NodeBox-Generator/commit/c9dc1287a86abb17701f7b745660e751f3b2575c |
12:57 |
Jordach |
rubenwardy, make 0.2 |
12:57 |
rubenwardy |
I am just about to |
13:01 |
* sfan5 |
now hosts a hunger games server |
13:04 |
celeron55 |
GhostlyDeath: it's likely that it's just a bug |
13:05 |
celeron55 |
in naive theory the shadows go infinitely down, but actually they're limited by what is loaded at the time they are updated |
13:05 |
celeron55 |
what you're seeing is probably a mapgen glitch |
13:08 |
Kacey |
http://i.imgur.com/47kECx0.png |
13:08 |
Kacey |
huh |
13:09 |
rubenwardy |
what game is that? |
13:09 |
Kacey |
Rigs of Rods |
13:11 |
Kacey |
Crazy people don't know they are crazy. I know that I'm crazy, there fore I am not crazy. |
13:11 |
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13:11 |
rubenwardy |
lol |
13:12 |
rubenwardy |
Jordach: http://forum.minetest.net/viewtopic.php?pid=88515#p88515 |
13:13 |
codehero_ |
does somebody know why it even lags when you put the items in the crafting field? |
13:13 |
codehero_ |
this isn't managed by the server, is it? |
13:13 |
PilzAdam |
no |
13:14 |
codehero_ |
mhhh |
13:14 |
codehero_ |
what could be the problem?… |
13:14 |
Kacey |
bbl |
13:15 |
rubenwardy |
removing the items from the inventory to be put into the craft slots? |
13:16 |
codehero_ |
when i put the items in the crafting slots they go back to their old place in the inventory after a short time |
13:16 |
codehero_ |
then i put them inside again. and they vanish again |
13:16 |
codehero_ |
eventually they'll stay there |
13:16 |
PilzAdam |
do you use any crafting mods? |
13:17 |
codehero_ |
i'm on 0gb.us's server |
13:17 |
codehero_ |
i think he has some |
13:17 |
PilzAdam |
if not the builtin crafting grid is used then it does lag |
13:18 |
codehero_ |
ah okay |
13:20 |
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13:22 |
sfan5 |
there are 19 servers in the server list :o |
13:25 |
Jordach |
rubenwardy, disable the damn console |
13:25 |
rubenwardy |
huh? |
13:26 |
Jordach |
also: make the controls for the editor wasd |
13:27 |
rubenwardy |
oh, the console |
13:27 |
Jordach |
the 16px snap is awesome |
13:28 |
rubenwardy |
thanks |
13:30 |
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13:32 |
rubenwardy |
Jordach: console disabled: http://ubuntuone.com/54Jz5ZQhffYMhsYsQcRkJR |
13:33 |
Jordach |
rubenwardy, it just sits there and wastes a good window on the taskbar |
13:33 |
rubenwardy |
the console? |
13:33 |
Jordach |
rubenwardy, now, the editor needs wasd controls |
13:34 |
rubenwardy |
It has arrow key controls for camera |
13:34 |
Jordach |
its a PITA |
13:34 |
Jordach |
im right handed |
13:34 |
rubenwardy |
so am i |
13:39 |
Jordach |
rubenwardy, its more confortable to have a toggle for wasd or arrow keys |
13:39 |
rubenwardy |
Now I need an awesome icon |
13:39 |
rubenwardy |
https://github.com/rubenwardy/The-NodeBox-Generator/commit/212908859b954971c9a3c14459e445d0662004ea |
13:40 |
Jordach |
or just have both arrow keys + wasd at the same time |
13:40 |
Jordach |
it makes no difference |
13:41 |
* sfan5 |
's hunger games server is now open |
13:41 |
rubenwardy |
I might make the icon for the editor the cake: http://multa.bugs3.com/upload/food_nodeboxes2.png |
13:41 |
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13:42 |
Jordach |
rubenwardy, nah |
13:42 |
Jordach |
make the minetest logo from the boxes |
13:45 |
* Jordach |
realises that it wouldnt be too hard |
13:48 |
codehero_ |
hungry games \o/ |
13:48 |
codehero_ |
nice ^^ |
13:48 |
rubenwardy |
done |
13:48 |
rubenwardy |
just needs textures |
13:49 |
rubenwardy |
https://gist.github.com/rubenwardy/6032d03d30b8cb3b7519 |
13:49 |
Jordach |
RealBadAngel, http://i.imgur.com/BOL71iE.png |
13:50 |
Jordach |
rubenwardy, ^ |
13:50 |
Jordach |
sorry RBA |
13:50 |
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13:50 |
rubenwardy |
what is that? Is it a school desk? |
13:51 |
Jordach |
its a computer desk |
13:51 |
Jordach |
just missing a monitor |
13:51 |
rubenwardy |
ah |
13:52 |
Jordach |
rubenwardy, this is awesome |
13:52 |
rubenwardy |
what? |
13:52 |
rubenwardy |
my editor or your desk? |
13:53 |
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13:53 |
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14:00 |
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proller__ joined #minetest |
14:01 |
Jordach |
your editor |
14:03 |
|
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14:07 |
rubenwardy |
thank |
14:07 |
rubenwardy |
s |
14:07 |
|
CalumMc joined #minetest |
14:08 |
Jordach |
CalumMc, hey |
14:10 |
CalumMc |
hello |
14:10 |
arsdragonfly |
hey guys |
14:10 |
arsdragonfly |
http://dev.minetest.net/File:minetest-0.3-dfd-visio.png |
14:11 |
Jordach |
CalumMc, you once played on my Mega City Build for bwog |
14:11 |
CalumMc |
Oh right yeah I remember! |
14:11 |
CalumMc |
I haven't looked at minetest for ages |
14:12 |
CalumMc |
so alot has changed |
14:12 |
Jordach |
CalumMc, weve lost the random C++ mobs |
14:12 |
Jordach |
view: http://dev.minetest.net/Changelog |
14:12 |
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14:12 |
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arsdragonfly-pho joined #minetest |
14:12 |
arsdragonfly-pho |
does moving items in the inventory go through the server? |
14:12 |
Jordach |
yes |
14:12 |
Jordach |
afaik |
14:13 |
CalumMc |
and some sound! |
14:13 |
Jordach |
CalumMc, we even have doors |
14:13 |
Jordach |
(finally.) |
14:13 |
arsdragonfly-pho |
codehero_ :it should be the cause of the lag |
14:13 |
Jordach |
CalumMc, we have a new mapgen, which is going to |
14:13 |
PilzAdam |
arsdragonfly-pho, but the client predicts the moving |
14:13 |
Jordach |
be replaced by 0.5.x with: http://dev.minetest.net/Mapgen_V7 |
14:13 |
codehero_ |
ah okay, so it goes through the server |
14:14 |
codehero_ |
but… why?! |
14:14 |
PilzAdam |
arsdragonfly-pho, so you dont notice lag usually |
14:14 |
codehero_ |
and what doesn't go through the server? |
14:15 |
codehero_ |
it seems like it's some kind of vnc concept. so the client only renders and sends commands :P |
14:15 |
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14:15 |
CalumMc |
Jordach that certainly looks exciting |
14:15 |
Jordach |
it does, but its very wip |
14:16 |
CalumMc |
a bit odd looking though |
14:16 |
Jordach |
the default textures have inproved |
14:16 |
Jordach |
CalumMc, i dont think you remember the old mapgen |
14:16 |
Jordach |
it was like that, but tamed |
14:16 |
CalumMc |
what do you mean? |
14:16 |
Jordach |
CalumMc, MapGen V7 will have biomes |
14:16 |
Jordach |
aff of them definable |
14:16 |
Jordach |
all* |
14:17 |
PilzAdam |
<Jordach> be replaced by 0.5.x with: http://dev.minetest.net/Mapgen_V7 <- {{cn}} |
14:17 |
CalumMc |
yeah |
14:17 |
CalumMc |
yeah |
14:17 |
CalumMc |
sorry didn't mean to send that twice |
14:17 |
Jordach |
CalumMc, http://forum.minetest.net/viewtopic.php?pid=79987#p79987 |
14:17 |
Jordach |
or: http://imgur.com/a/Boe5H |
14:18 |
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14:19 |
CalumMc |
i see what you mean now :0 |
14:19 |
Jordach |
CalumMc, also; colour_blocks (which later became wool) has become part of minetest |
14:19 |
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14:21 |
CalumMc |
Jordach, do you know how i can get a perfectly flat map, this mg_flags = flat thing doesn't seem to do anything |
14:21 |
CalumMc |
? |
14:21 |
Jordach |
CalumMc, add it to minetest.conf |
14:22 |
CalumMc |
i have |
14:22 |
CalumMc |
and deleted the map.sqlite... |
14:22 |
Jordach |
also create a new world |
14:22 |
Jordach |
because mg_flags = blah can be found elsewhere |
14:22 |
Jordach |
in the map folder. |
14:23 |
CalumMc |
im just going to go to my server to check, remote desktop and ssh seem to have died :) |
14:23 |
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14:23 |
rubenwardy |
Jordach: http://multa.bugs3.com/upload/MinetestLogoNodeBox.png |
14:26 |
codehero_ |
mhhh cool. rivers are also planned ^^ |
14:27 |
Jordach |
rubenwardy, cool |
14:27 |
CalumMc |
back now |
14:27 |
CalumMc |
rivers would be amazing |
14:28 |
CalumMc |
Jordach: Would i need to delete map_meta in the world folder? |
14:28 |
Jordach |
CalumMc, remove the folder |
14:28 |
Jordach |
the entire world dir |
14:28 |
CalumMc |
ahh |
14:29 |
CalumMc |
thanks |
14:29 |
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14:39 |
rubenwardy |
bye all |
14:39 |
Jordach |
a friend of mine (irc) made these: http://mp2.dk/music/ |
14:42 |
rubenwardy |
http://en.wikipedia.org/wiki/Anti-lock_braking_system? |
14:42 |
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14:42 |
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14:46 |
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14:48 |
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14:56 |
* VanessaE |
peeks in |
14:57 |
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14:57 |
Jordach |
VanessaE, http://forum.minetest.net/viewtopic.php?pid=88529#p88529 |
14:58 |
VanessaE |
Jordach: pull requests welcome :) |
14:58 |
Jordach |
VanessaE, i'm working on a full set of them |
14:58 |
Jordach |
they'll be as the mod nbox:<node name> |
14:58 |
VanessaE |
nbox? eh.. |
14:59 |
VanessaE |
keep them under the homedecor: namespace, use aliases if you need to. |
14:59 |
* PilzAdam |
grumbles something about voxel idea |
14:59 |
Jordach |
you can have the tables |
14:59 |
Jordach |
for the nodeboxes |
14:59 |
Jordach |
but im doing the textures |
14:59 |
VanessaE |
what happened to Doyousketch2? His github repos are all gone?? |
15:00 |
Jordach |
if he comes back, ask |
15:01 |
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15:04 |
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15:09 |
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15:12 |
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Calinou joined #minetest |
15:13 |
Jordach |
hey Calinou |
15:13 |
Calinou |
hi |
15:16 |
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15:17 |
VanessaE |
greetz, Calinou |
15:19 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=88526#p88526 |
15:19 |
Calinou |
mmmph |
15:20 |
RealBadAngel |
hi folks |
15:20 |
RealBadAngel |
http://i.imgur.com/wP3g7FK.png |
15:20 |
Calinou |
"Anyway, there's no point in using this: there are absolutely NO threats in the game. " did this guy just forget PvP |
15:20 |
RealBadAngel |
supernova on the night sky ;) |
15:20 |
Calinou |
looks like a 480 exploding |
15:20 |
Calinou |
nice |
15:20 |
* Calinou |
throws another 480 in the sky |
15:20 |
VanessaE |
RealBadAngel: nice. |
15:21 |
PilzAdam |
nice? |
15:21 |
PilzAdam |
this is a giant white dot |
15:21 |
VanessaE |
PilzAdam: you lack an appreciation of art :) |
15:22 |
* PilzAdam |
is doing art now |
15:22 |
VanessaE |
art is defined by the artist, not his/her audience. |
15:22 |
Jordach |
i always thought PilzAdam was a satanist |
15:23 |
VanessaE |
RealBadAngel: that said, even if the closest star to us after the sun (Proxima Centauri) went supernova, I don't think it would be *quite* that bright ;) |
15:23 |
Calinou |
anyway +1 for skyboxes, custom sun and moon, will this be merged? |
15:23 |
Calinou |
default sky is still fugly :PM |
15:23 |
Calinou |
-M |
15:24 |
VanessaE |
Calinou: ideally yes; skydome it's called now |
15:25 |
Calinou |
why not skybox? how do you texture it? |
15:26 |
celeron55 |
oh related: i made this in order to do some space experiments: https://github.com/celeron55/minetest/tree/set_sky |
15:26 |
VanessaE |
Calinou: fisheye texture I guess |
15:27 |
VanessaE |
though I'd prefer mercator projection, they seemed to be easier to find when I went looking for suitable imagery for this |
15:28 |
RealBadAngel |
by now model consists of the sphere on which star sky is projected |
15:28 |
Jordach |
HINT: MC uses a skybox like we do now |
15:28 |
RealBadAngel |
and a dome, where is displayed sun, moon and the sky |
15:29 |
PilzAdam |
VanessaE, https://www.dropbox.com/s/s6os5magsi6rpov/Art.png |
15:29 |
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15:29 |
VanessaE |
pfft |
15:29 |
RealBadAngel |
Jordach: we dont use skybox |
15:29 |
PilzAdam |
RealBadAngel, why? |
15:29 |
RealBadAngel |
dunno why c55 coded it that way |
15:30 |
PilzAdam |
I mean, why dont you use skybox but a dome? |
15:30 |
RealBadAngel |
stars are "hand" drawn pixels |
15:30 |
RealBadAngel |
because i want to use shaders for lights, sky color and glare |
15:30 |
VanessaE |
<celeron55> RealBadAngel: because random |
15:30 |
VanessaE |
;) |
15:31 |
PilzAdam |
RealBadAngel, do you have a method if shaders are disabled? |
15:31 |
RealBadAngel |
sure, textures |
15:31 |
celeron55 |
Jordach: MC uses a skydome, or at least did use |
15:31 |
Jordach |
celeron55, they use the same technique as us |
15:31 |
RealBadAngel |
http://i.imgur.com/ETkhTnV.png |
15:32 |
celeron55 |
Jordach: we don't use skybox now |
15:32 |
VanessaE |
haha |
15:32 |
celeron55 |
or, well |
15:32 |
celeron55 |
it's half skybox, half something else |
15:33 |
RealBadAngel |
i consider skybox or skydome instead of sphere, for easier texturing sky background tho |
15:33 |
celeron55 |
on other news, i wonder where i'll dump all this http://paste.dy.fi/xtg/plain |
15:34 |
celeron55 |
i don't want this to hang around on my laptop, but i also don't have any idea about whether any of it might happen to be useful |
15:34 |
Jordach |
celeron55, can you raw zip it? |
15:34 |
VanessaE |
celeron55: need me to host it? |
15:34 |
Jordach |
i've got the space |
15:34 |
RealBadAngel |
i bought some 16gb sticks, and keep some old data on them |
15:35 |
RealBadAngel |
they costed 30PLN, like 7 euro |
15:35 |
Jordach |
i need to use my media partition for other uses, instead of downloading porn in case of no internet |
15:35 |
celeron55 |
well i do too, but it's not any kind of failure-resistant space |
15:35 |
RealBadAngel |
i bought 5 of them |
15:35 |
celeron55 |
and i don't like to store anything else than backups on such |
15:35 |
RealBadAngel |
better than cd/dvd |
15:39 |
Calinou |
PilzAdam: calling something "art" means it'll have poledancing people in it |
15:39 |
Calinou |
ö_ö |
15:39 |
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15:40 |
PilzAdam |
Calinou, look closer |
15:40 |
Jordach |
s/poledancing people/stripppers |
15:40 |
Jordach |
-p |
15:40 |
RealBadAngel |
john_minetest, i believe you mean moon phases |
15:41 |
Calinou |
celeron55: skydome with hardcoded texture |
15:41 |
Calinou |
optifine/MCPatcher allow for texture packs to use textured skydomes |
15:41 |
RealBadAngel |
current phase of the moon: http://i.imgur.com/3Ap14GZ.png ;) |
15:41 |
VanessaE |
john_minetest: don't forget lunar eclipses and libration :-) |
15:42 |
VanessaE |
RealBadAngel: but...that's no moon... |
15:42 |
RealBadAngel |
can be treated as artificial moon ;) |
15:43 |
Calinou |
that's not a moon |
15:43 |
RealBadAngel |
http://i.imgur.com/JmuHeve.png |
15:43 |
* Calinou |
/nick mr.incorrect |
15:43 |
RealBadAngel |
here you have one :P |
15:43 |
VanessaE |
phases would be trivial to simulate, if you can find reason to do so |
15:44 |
Jordach |
http://imgur.com/gallery/BBgTJpY |
15:44 |
RealBadAngel |
in fact with sphere i could simulate sun/moon behaviour on poles and seasons |
15:44 |
VanessaE |
Jordach: that gives a whole new meaning to door-to-door service. |
15:44 |
Jordach |
VanessaE, http://imgur.com/TE4FSMR |
15:44 |
VanessaE |
RealBadAngel: let's stick to just replicating the default behavior |
15:45 |
Jordach |
it took me some time to get the pixels right |
15:45 |
RealBadAngel |
so for example reachin -+30000 would mean polar day/nights |
15:46 |
VanessaE |
RealBadAngel: surely only Z +/- 30k |
15:46 |
RealBadAngel |
with some tricks z could mean north pole, x south |
15:47 |
VanessaE |
no way |
15:47 |
VanessaE |
Z already means north/south |
15:47 |
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15:47 |
Jordach |
VanessaE, party trick: http://i.imgur.com/Sr8rBfQ.png |
15:47 |
Jordach |
they now obey facedir |
15:47 |
VanessaE |
cool |
15:48 |
RealBadAngel |
but anyways thats worth considering |
15:48 |
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15:48 |
Jordach |
btw, the screen represents vista :) |
15:48 |
RealBadAngel |
with media player and pole dancing? |
15:49 |
Jordach |
RealBadAngel, no |
15:49 |
VanessaE |
protip: /time 12000 before a damn screenshot! |
15:49 |
Jordach |
VanessaE, i was testing the light miss |
15:49 |
VanessaE |
I can barely make out any extra light |
15:49 |
Jordach |
turn your screen contrast up |
15:49 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=88194#p88194 <= looks nice |
15:49 |
* Calinou |
would like to see 3D apples |
15:51 |
Jordach |
VanessaE, whats the pattern for nodes? |
15:51 |
Jordach |
eg, tiles = {top, bottom, left, back, right, front}, |
15:52 |
VanessaE |
Y+, Y-, X+, X-, Z+, Z- in that order. |
15:52 |
Jordach |
Vadtec, english |
15:52 |
Jordach |
VanessaE, * |
15:52 |
VanessaE |
top, bottom, right, left, back, front. |
15:52 |
VanessaE |
I think. |
15:53 |
Jordach |
front is at the end |
15:53 |
Jordach |
thats why the monitor is correct |
15:55 |
Jordach |
VanessaE, protip: use a checkerboard pattern for nodeboxes |
15:55 |
Jordach |
makes life a lot easier |
15:57 |
VanessaE |
I use colored dots |
15:57 |
Calinou |
http://i.imgur.com/eUbOM94.jpg |
15:57 |
Calinou |
for xchat users ^ |
15:58 |
Calinou |
lol anyway |
15:58 |
Jordach |
VanessaE, http://i.imgur.com/S75uhlb.png |
15:59 |
Jordach |
wazuclan.com is clickable |
15:59 |
Calinou |
augenkrebs chair |
16:05 |
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CalumMc joined #minetest |
16:10 |
Jordach |
nearly finished texturing the office chair |
16:12 |
|
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16:16 |
CalumMc |
Hi Jordach |
16:20 |
Jordach |
hello |
16:23 |
|
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16:28 |
CalumMc |
got a bit of a problem again, Jordach. I have managed to get a flat world, but every single sound is now the same plastic bag scrunching sound. Any suggestions? |
16:28 |
Jordach |
CalumMc, the nodes give off different sounds |
16:28 |
Jordach |
so wood gives a more knocking sound |
16:28 |
CalumMc |
I know |
16:29 |
CalumMc |
but my problem is that they all are giving off the same sound |
16:29 |
CalumMc |
eg. digging sand gives the same sound as walking on stone |
16:31 |
Jordach |
CalumMc, are you using linux |
16:31 |
tripod |
everyone is |
16:31 |
Jordach |
oh tripod |
16:31 |
Jordach |
:) |
16:31 |
tripod |
oh you |
16:33 |
CalumMc |
yes |
16:33 |
CalumMc |
im using linux but it was working before |
16:34 |
Jordach |
CalumMc, i think OpenAL might have jammed |
16:34 |
Jordach |
i had that bug too |
16:34 |
CalumMc |
ok |
16:34 |
CalumMc |
thanks |
16:34 |
Jordach |
when another app was using libogg + libvorbis, minetest's sound would be just this thump noise |
16:34 |
CalumMc |
what would this mean then: ERROR[main]: FileCache: Can't write to file at /home/calum/.minetest/cache/media/8bcf8dc30a82dd556f39430d0fe978aaef22fbfd |
16:35 |
Jordach |
minetest needs write perms |
16:35 |
VanessaE |
just delete the cache |
16:35 |
CalumMc |
it should already have... this is odd |
16:35 |
VanessaE |
nuke the whole cache folder and let MT rebuild it |
16:36 |
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16:36 |
Jordach |
shut up and take my money: http://imgur.com/gallery/B1lz1MC |
16:36 |
CalumMc |
ah the directory was owned by root |
16:36 |
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16:37 |
Jordach |
VanessaE, http://imgur.com/cjj1JGS,lP4AHOI |
16:37 |
VanessaE |
nice |
16:38 |
Jordach |
until we can separately texture nboxes, im not happy |
16:38 |
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16:38 |
Jordach |
i've always wondered if nodeboxes support alpha transparency |
16:38 |
Jordach |
!g minetest lua transparency |
16:39 |
ShadowBot |
Jordach: http://dev.minetest.net/minetest.register_node |
16:39 |
Jordach |
thanks |
16:40 |
VanessaE |
Jordach: they do. Homedecor glass door for example. |
16:40 |
VanessaE |
"fancy" door makes use of alpha |
16:41 |
Jordach |
VanessaE, inflatable furniture incoming |
16:41 |
Jordach |
!g inflatable furniture |
16:41 |
ShadowBot |
Jordach: http://www.airbedwarehouse.com/Inflatable-Blow-Up-Furniture-s/21.htm |
16:41 |
Jordach |
ShadowBot, you suck |
16:43 |
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16:46 |
frogcrush |
lol |
16:47 |
frogcrush |
!g dvorak |
16:47 |
ShadowBot |
frogcrush: https://en.wikipedia.org/wiki/Anton%C3%ADn_Dvo%C5%99%C3%A1k |
16:47 |
frogcrush |
Yeah, its not accurate |
16:48 |
Jordach |
!g "dvorak" |
16:48 |
ShadowBot |
Jordach: https://en.wikipedia.org/wiki/Anton%C3%ADn_Dvo%C5%99%C3%A1k |
16:48 |
Jordach |
well. quotes suck |
16:49 |
frogcrush |
!g dvorak keyboard |
16:49 |
ShadowBot |
frogcrush: http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard |
16:49 |
frogcrush |
There we go |
16:50 |
frogcrush |
I bet ShadowBot doesn't even lift. |
16:51 |
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16:51 |
* ShadowBot |
sleeps |
16:53 |
frogcrush |
Why does the channel have two bots? |
16:54 |
celeron55 |
the other one is the shadow of the other one? 8) |
16:55 |
frogcrush |
Mind = blown |
16:55 |
celeron55 |
it seems shadows don't come free! |
16:55 |
khonkhortisan |
We should name them RightHand and LeftHand and periodically change what handedness it has |
16:56 |
GhostlyDeath |
Little and Big Endian |
16:56 |
Jordach |
VanessaE, is this correct: use_alpha_channel = true, |
16:56 |
khonkhortisan |
RightHand kicks ... from channel |
16:56 |
frogcrush |
Maybe feet then |
16:57 |
khonkhortisan |
*foot waves hello |
16:57 |
frogcrush |
It makes sense |
16:57 |
frogcrush |
Can't you wave a foot? |
16:58 |
* frogcrush |
waves his foot |
16:58 |
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17:03 |
* Chuck_Norris |
never sleeps |
17:03 |
Jordach |
there |
17:04 |
Jordach |
i had 30 secs to do it :) |
17:05 |
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17:07 |
ShadowNinja |
sfan5: You should register MinetestBot with NickServ |
17:07 |
* Chuck_Norris |
never sleeps |
17:08 |
Jordach |
VanessaE, is this correct: use_alpha_channel = true, |
17:08 |
Jordach |
because the inv image is transparent, but not the nodeboxes |
17:08 |
VanessaE |
use_texture_alpha = true, |
17:08 |
VanessaE |
in your register_node() call |
17:09 |
Jordach |
john_minetest, im not dvorvak |
17:12 |
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17:12 |
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17:12 |
Jordach |
didnt chuck norris get beaten down by bruce lee and made him his bitch |
17:16 |
Jordach |
PilzAdam, the wiki is wrong about use_alpha_channel |
17:16 |
Jordach |
i fixed it |
17:17 |
PilzAdam |
I dont like the first edit |
17:17 |
Jordach |
PilzAdam, some people think Z is up and down |
17:17 |
PilzAdam |
because it always depends from where you look at it |
17:17 |
Jordach |
and facedir follows that rule |
17:17 |
PilzAdam |
although, its useful for facedir |
17:17 |
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17:19 |
Jordach |
PilzAdam, when you know which dirs they go in, using six textures makes life easier |
17:19 |
Jordach |
i'll make a tutorial on it |
17:19 |
Jordach |
http://i.imgur.com/NJYxHLk.png <- VanessaE |
17:20 |
Jordach |
they have the reverse placement (so the back is facing you, more realistic) |
17:20 |
PilzAdam |
that looks like chairs made out of nether portal |
17:20 |
Jordach |
PilzAdam, oh cmon |
17:20 |
Jordach |
-PilzAdam |
17:21 |
Jordach |
clementine froze until i killed nodebox editor |
17:21 |
PilzAdam |
can you add use my animated nether portal texture? |
17:21 |
PilzAdam |
that would be a cool effect |
17:21 |
Jordach |
maybe |
17:21 |
Jordach |
PilzAdam, im learning the API, i must BE BORED |
17:21 |
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17:34 |
VanessaE |
bbl |
17:37 |
EduardeCalibal |
Anyone here have my last version of the CGMR and don't see recipes? |
17:38 |
EduardeCalibal |
The last version say "version: 20130506" in the main screen of the PC. |
17:38 |
EduardeCalibal |
... |
17:38 |
EduardeCalibal |
The last version of the game don't start anymore here. |
17:39 |
EduardeCalibal |
The default is missing. :-o |
17:41 |
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17:43 |
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17:45 |
EduardeCalibal |
Ops... My fault, now is working. Someone about the crafting guide? |
17:49 |
Jordach |
wtf |
17:49 |
Jordach |
i just downloaded a 40mb file in two seconds |
17:49 |
EduardeCalibal |
Cache... :D |
17:49 |
Jordach |
EduardeCalibal, nope. |
17:49 |
EduardeCalibal |
:-o |
17:49 |
Jordach |
and i have a 8mb connection |
17:50 |
EduardeCalibal |
Cache between your server and you, in your access company maybe. |
17:51 |
khonkhortisan |
peer-to-peer? |
17:51 |
Jordach |
khonkhortisan, nope. |
17:51 |
Jordach |
http:// |
17:52 |
EduardeCalibal |
Well, p2p don't have this possibility, I think. |
17:52 |
EduardeCalibal |
RL is calling... AFK. |
17:52 |
Jordach |
i dont know why, but computers ALWAYS WORK for me |
17:53 |
Jordach |
this includes vista. i have not even had bluescreens :3 |
17:54 |
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17:57 |
iqualfragile |
EduardeCalibal: it would in theory be possible to cache p2p transfairs but only if they are unencrypted |
17:57 |
Jordach |
> Lenovo |
17:57 |
Jordach |
unlucky |
17:57 |
EduardeCalibal |
I don't know a working p2p network without encryptation... Is necessary today. |
17:57 |
EduardeCalibal |
AFK |
17:58 |
iqualfragile |
that depends heavily on your usecase, if you just want to take some load of some severs it might even be stupid to use encryption |
17:59 |
iqualfragile |
if on the other hand you need/want to distribute files wich you government/people with money dont want you to distribute thats another deal |
18:00 |
iqualfragile |
but encryption wont help a lot either as a) your ip is still there and b) you dont know to whom you connect so it just does not matter if you encrypt at all (mitm) |
18:02 |
EduardeCalibal |
Don't is this the problem... If you use without security in is filtered or limited by your internet provider... Is a old and evil strategy... :-O |
18:03 |
EduardeCalibal |
sapier, still with problems with my mod? |
18:03 |
sapier |
yes I've just posted a new error report |
18:03 |
sapier |
doesn't work at all for my setup, no error message |
18:03 |
Jordach |
EduardeCalibal, ah, youre devian? |
18:03 |
EduardeCalibal |
Yes... |
18:04 |
EduardeCalibal |
Is my seconday name (a char name for another network, the client chose it) |
18:05 |
EduardeCalibal |
This error, about the click, happen sometimes, don't is caused by the mod is caused by the game engine. |
18:05 |
iqualfragile |
in germany that does not happen… yet (until 2016) |
18:05 |
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18:05 |
EduardeCalibal |
Try get back add add again. |
18:05 |
EduardeCalibal |
and add. |
18:05 |
EduardeCalibal |
I have the same problem in each mod with menus... |
18:06 |
EduardeCalibal |
iqualfragile, is a "undeclared" restriction. |
18:07 |
sapier |
I've tried placing diging rightclicking 10 times now it did never open |
18:07 |
sapier |
same set of mods just replaced dom and cgmr by old (fixed) craftguide works anytime |
18:07 |
EduardeCalibal |
Hum... You have more blocks? |
18:07 |
EduardeCalibal |
And technic? |
18:08 |
sapier |
common_mods = default, bucket, creative, doors, dye, fire, stairs, vessels, wool |
18:08 |
iqualfragile |
as i said: does not happen, there are tests to check it and it does not |
18:08 |
sapier |
no other mods |
18:08 |
EduardeCalibal |
Ok. |
18:08 |
EduardeCalibal |
Hum... |
18:08 |
EduardeCalibal |
Is working all times here, any in the clean game, without other mods. |
18:08 |
EduardeCalibal |
:-/ |
18:09 |
EduardeCalibal |
Some is wrong... |
18:09 |
sapier |
maybe it's related to minetest-0.4.6 but if it is I can't use it policy for mobf is target latest stable so I only test with latest stable even if it has bugs |
18:09 |
EduardeCalibal |
I have the minetest 0.4.6 hre to. |
18:09 |
Jordach |
here* |
18:10 |
sapier |
very strange |
18:10 |
EduardeCalibal |
here... |
18:10 |
sapier |
linux windows? |
18:10 |
EduardeCalibal |
Linux. |
18:10 |
sapier |
os? |
18:10 |
EduardeCalibal |
Debian... |
18:10 |
sapier |
wheezy? |
18:10 |
EduardeCalibal |
GNU |
18:10 |
sfan5 |
umm... GNU is not a debian version |
18:10 |
EduardeCalibal |
GNU is what anyone know as Linux. |
18:10 |
EduardeCalibal |
The name of the SO is GNU Linux. |
18:11 |
EduardeCalibal |
Linux is only the kernel. |
18:11 |
Jordach |
ISO* |
18:11 |
sapier |
yes ... but not related to the problem ;-) |
18:11 |
ruskie |
try cat /etc/debian-release |
18:11 |
Jordach |
js bombers anyone? |
18:11 |
ruskie |
that might have the necessary info |
18:11 |
Jordach |
http://sfan5.dyndns.org:8083/ |
18:11 |
sapier |
debian_version |
18:11 |
EduardeCalibal |
6.0.1 |
18:12 |
sapier |
ok I'm on 7.0 |
18:12 |
ruskie |
Jordach, how about candies: http://candies.aniwey.net/ ;) |
18:12 |
EduardeCalibal |
But don't is this the problem... I will test in the Windows version of this game I try have the same error. |
18:12 |
sapier |
at least some difference but shouldn't be a problem either |
18:12 |
EduardeCalibal |
I try update ASAP. |
18:12 |
EduardeCalibal |
AFK |
18:12 |
sapier |
strange thing is old craftguide version is working |
18:13 |
sapier |
and I remember your version did work better in an early version too |
18:13 |
sapier |
pervious your changes to my first error report I at least could open the craftguide |
18:13 |
EduardeCalibal |
Hum... |
18:13 |
EduardeCalibal |
You get the library to or only the mod? |
18:14 |
sapier |
dom too |
18:14 |
EduardeCalibal |
Ok... Then this don't is the problem... I need more tests, but here, in the minimal game and in the full game is full operational in any test. |
18:14 |
sapier |
but it did ask to overwrite some files .. is there some order when unzipping? |
18:14 |
EduardeCalibal |
No. |
18:15 |
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18:15 |
EduardeCalibal |
Only add all to the same folder. |
18:15 |
EduardeCalibal |
DOM |
18:15 |
EduardeCalibal |
Is it. |
18:15 |
sapier |
should be |
18:15 |
EduardeCalibal |
I need work now... cya. |
18:15 |
EduardeCalibal |
AFK |
18:15 |
sapier |
I used the version from first post |
18:16 |
iqualfragile |
ruskie: i dont like candies anymore |
18:16 |
iqualfragile |
i found out how to cheat |
18:19 |
ruskie |
iqualfragile, so? |
18:20 |
ruskie |
don't cheat prob solved |
18:28 |
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18:28 |
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18:29 |
ShadowNinja |
VanessaE: I moved ShadowBot to a temporary server, can you please re-op it? |
18:30 |
ShadowNinja |
Oh, oops, I forgot to close the other bot |
18:30 |
ShadowNinja |
Now we wait... |
18:31 |
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18:32 |
ShadowNinja |
There, now you can op it. |
18:32 |
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18:33 |
sfan5 |
!op ShadowBot |
18:33 |
sfan5 |
ShadowNinja: done |
18:34 |
ShadowNinja |
Thanks |
18:38 |
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18:39 |
frogcrush |
What bots are being used? |
18:43 |
sfan5 |
frogcrush: if you mean bot software, <ask ShadowNinja about this> and phenny for MinetestBot |
18:43 |
ShadowNinja |
frogcrush: All three of them, although mine can perform the functions of all three... |
18:43 |
ShadowNinja |
supybot/Limnoria for ShadowBot |
18:43 |
ShadowNinja |
IDK what loggingbot_ runs. |
18:44 |
frogcrush |
Ahh, thx |
18:46 |
ShadowNinja |
frogcrush: If you want to know what they do, MinetestBot: commands like !up and !server, loggingbot_: logging for irc.minetest.ru, ShadowBot: All of the above and flood protection. |
18:47 |
frogcrush |
What about swear monitoring and kicking? |
18:48 |
ShadowNinja |
My bot does that, but only for more that ten bad words in a message, at least here |
18:48 |
frogcrush |
Ahh |
18:48 |
ShadowNinja |
MinetestBot also does, I think. |
18:54 |
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18:55 |
STHGOM |
hi |
18:55 |
frogcrush |
Hello, webclient user |
18:56 |
frogcrush |
Mikrotik? |
18:56 |
frogcrush |
Oh, that would prolly be your router |
19:01 |
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19:22 |
STHGOM |
hi |
19:22 |
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19:24 |
Calinou |
hi |
19:24 |
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19:24 |
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19:25 |
STHGOM |
WB |
19:25 |
jojoa1997 |
wb? |
19:27 |
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19:27 |
* jojoa1997 |
is high on medicine |
19:27 |
whirm |
nah, I just took over my nick from my office's computer :D |
19:27 |
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19:28 |
STHGOM |
wb |
19:29 |
khonkhortisan |
that can be as strong as the stuff on the street |
19:41 |
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19:49 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=86321#p86321 |
19:49 |
Calinou |
am I allowed to laugh... |
19:49 |
Calinou |
it sounds like notch is redeveloping minecraft |
19:51 |
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20:13 |
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20:14 |
sfan5 |
2 people are already playing on my hunger games server |
20:15 |
Calinou |
are they hungry? |
20:15 |
Calinou |
that is the question |
20:16 |
sfan5 |
Calinou: answered your post: http://forum.minetest.net/viewtopic.php?pid=88629#p88629 |
20:17 |
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20:19 |
Jordach |
kaeza, is that you in wazuclan? |
20:25 |
kaeza |
oh he left |
20:32 |
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20:33 |
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20:37 |
Calinou |
no :/ |
20:39 |
celeron55 |
john_minetest: this will get you very far: http://susestudio.com/home |
20:40 |
celeron55 |
you can for example select git, make and gcc to be included (after first specifying what basic system you want) |
20:40 |
Calinou |
^ I remember this |
20:41 |
EduardeCalibal |
I think the lua code is working in a different way in the Windows and in the Linux versions of the game... |
20:41 |
EduardeCalibal |
I am testing here and make a post when I have more data. |
20:41 |
iqualfragile |
sfan5: ip? |
20:44 |
sfan5 |
iqualfragile: server list |
20:46 |
* Calinou |
points at topic, even though only Morrolan can do this normally |
20:46 |
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20:46 |
STHGOM |
bye |
20:47 |
sfan5 |
good night |
20:48 |
Calinou |
night too |
20:52 |
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20:57 |
sokomine |
hm. with the latest build (perhaps a week old?), memory consumption of mt goes up considerably |
20:57 |
sokomine |
compiled it at 26.04. (if that's any help). linux, 32bit. machine has 4 gb ram. now 58% memory consumption for mt |
21:00 |
sokomine |
61% by now |
21:01 |
sokomine |
will soon have to restart it..... |
21:02 |
Calinou |
32 bit |
21:02 |
* Calinou |
makes jean-luc delarue face |
21:02 |
sapier |
did you try to run it within valgrind? |
21:03 |
Calinou |
http://forum-images.hardware.fr/images/perso/xqwzts.gif |
21:03 |
* Calinou |
didn't notice memory consumption going up anyway |
21:04 |
sokomine |
what#s valgrind? |
21:04 |
cisoun |
Calinou: dat face |
21:04 |
Calinou |
memory leak detector |
21:05 |
* sokomine |
lets q pop up and play a bit with calinou :-) |
21:05 |
iqualfragile1 |
sfan5: how do you play? |
21:05 |
sokomine |
ah. no. don't know about that |
21:05 |
sapier |
but be warned valgrind really slows down minetest |
21:05 |
sapier |
it'll be unplayable but leaks are found very quick |
21:06 |
Calinou |
valgrind+O0+debug build+swappiness 100 |
21:06 |
Calinou |
:phoronix rolleyes: |
21:06 |
sapier |
you don't need long to find big leaks |
21:07 |
sokomine |
ok. is it worth the trouble or do i better compile the latest version? |
21:08 |
sapier |
try latest version first |
21:08 |
sapier |
if it's still there try valgrind to find the issue |
21:08 |
sokomine |
ok. has been a few days, so it may be worth a try |
21:08 |
sokomine |
good to know |
21:21 |
EduardeCalibal |
sapier, new version ready. |
21:22 |
EduardeCalibal |
I have work to do but I am here. If don't is working call me. |
21:22 |
EduardeCalibal |
AFK |
21:24 |
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21:28 |
sapier |
eduardecalibal no change sorry, you've got some save files in domb that shouldn't be in it ... still that isn't the problem |
21:29 |
EduardeCalibal |
The windows versions here have the same problem don't display recipes but after this change is operational now. |
21:29 |
EduardeCalibal |
And the Linux versions is operational. |
21:30 |
EduardeCalibal |
You have a Linux version to no? |
21:30 |
sapier |
I know minetest-0.4.6 has some issues with invalid recipes ... I'll try your version again once 0.4.7 is released. I'd like to fix it myself but I can't read your code |
21:31 |
sapier |
I do I'm on debian 7.0 minetest 0.4.6 |
21:31 |
EduardeCalibal |
At line 120 in the file rotinas.lua |
21:31 |
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21:31 |
EduardeCalibal |
Comment lines 120 and 122 and try again. |
21:32 |
EduardeCalibal |
The last version of the Windows version of the game don't is working in the wine, I will try virtualize him. |
21:33 |
sapier |
btw it's not working for a newer version of minetest too |
21:33 |
sapier |
minetest git 28.4. |
21:33 |
sapier |
maybe a debian 7.0 difference |
21:35 |
EduardeCalibal |
Is like java, if the virtual machine is working the host don't is important. |
21:35 |
EduardeCalibal |
Here the virtual machine is the minetest. |
21:35 |
sapier |
no the virtual machine is compiled by systems compiler if compiler creates different code it'll behave different |
21:36 |
sapier |
at least for situations where minetest code isn't very well ... which exist plenty of |
21:36 |
EduardeCalibal |
Is a pseudo machine code, is the same for every machine. |
21:36 |
EduardeCalibal |
Yes, the minetest don't is workin in equal form in this two versions... |
21:37 |
sapier |
there's no pseudo machine code in c++ ;-) |
21:37 |
EduardeCalibal |
I am spoken about the lua... |
21:37 |
EduardeCalibal |
hardware - system - minetest - lua |
21:38 |
EduardeCalibal |
Many levels... |
21:38 |
sapier |
you are aware that you're not programming isolated lua but using lua to call c++ functions most of time? |
21:39 |
EduardeCalibal |
This don't is a problem to me... I only need my code, in lua, work well in any system without need changes. |
21:39 |
EduardeCalibal |
working... |
21:40 |
EduardeCalibal |
Maybe this interpreter need a more solid base. |
21:40 |
sapier |
believe me this is wrong attitude ... most of time you'll be blamed for not findig workarounds for core bugs while developing a mod |
21:41 |
EduardeCalibal |
Maybe... |
21:41 |
EduardeCalibal |
Well, RL is calling. AFK |
21:50 |
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21:54 |
VanessaE |
hi all |
21:55 |
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21:55 |
VanessaE |
sapier: you pinged me earlier about moretrees - it *does* use stairsplus/moreblocks - via the circular saw included in it. |
21:56 |
sapier |
I see so no standard stairs? |
21:57 |
VanessaE |
I never added 'standard' stairs, just stairsplus |
21:57 |
sapier |
ok |
21:57 |
sapier |
thx for the info |
21:57 |
VanessaE |
I actually don't know how to add those :) |
21:57 |
sapier |
those in minetest_common? |
21:58 |
VanessaE |
I mean I don't know the API for default stairs/slabs |
21:58 |
VanessaE |
(if there is one) |
21:58 |
sapier |
yes it's quite simple |
21:59 |
VanessaE |
once the soft depends thing goes in, I'll do a little rework and support default stairs then |
21:59 |
VanessaE |
(so that if moreblocks is installed, default stairs will get aliased and the additional stuff will become available) |
22:00 |
sapier |
ok I was just wondering why I wasn't able to create stairs and slabs from moretrees planks |
22:06 |
sokomine |
oh? there's hope for soft depends? |
22:06 |
* sokomine |
looks hopeful |
22:06 |
PilzAdam |
soft depends are already merged |
22:06 |
EduardeCalibal |
sapier, how I find the same version you is using in your game? |
22:07 |
sokomine |
oh! that sounds fine |
22:07 |
sokomine |
i just compiled a new version after i had considerable trouble with that one from 26.04. that one had severe memory leaks |
22:07 |
sapier |
its 0.4.6 maybe it's related to my common version I'll try tomorrow its past 0 am here ;-) |
22:08 |
EduardeCalibal |
I have the 0.4.6 here and my mod is working here and don't is working in your game, maybe we don't have the same versions... |
22:08 |
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22:08 |
sapier |
there are still two differences |
22:09 |
sapier |
first you've got debian 6 I have 7 both have completely different compilers |
22:09 |
sapier |
second is probably version of common mods but I don't know how version naming is done there |
22:09 |
EduardeCalibal |
Ok, see the version of your compiler. |
22:09 |
EduardeCalibal |
gcc? |
22:10 |
EduardeCalibal |
gcc = 4.7.2-5 here |
22:10 |
sapier |
4.7 in debian 6? |
22:10 |
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22:10 |
EduardeCalibal |
Ok... Next? |
22:10 |
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22:10 |
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22:10 |
EduardeCalibal |
I don't have a pure system... |
22:11 |
VanessaE |
I'm curious |
22:11 |
EduardeCalibal |
I don't think in a system cause for this problem. I think is only a problem with the game version. |
22:11 |
VanessaE |
what exactly doesn't work? |
22:11 |
EduardeCalibal |
Or options... |
22:11 |
sapier |
well so difference is even less 7.0 has 4.7 too |
22:11 |
EduardeCalibal |
My mod, cgmr |
22:11 |
EduardeCalibal |
Here is working... |
22:11 |
EduardeCalibal |
And in a second test, in a windows version (4.6) is working to. |
22:11 |
sapier |
and it doesn't do anything for me ... but there's next to no difference |
22:12 |
VanessaE |
cgmr...crafting guide? |
22:12 |
EduardeCalibal |
Yes. |
22:12 |
EduardeCalibal |
sapier, how much MB your entire game? |
22:12 |
VanessaE |
not the one that depends on inventory_plus I assume |
22:12 |
PilzAdam |
does it use minetest.get_all_craft_recipes()? |
22:13 |
EduardeCalibal |
Yes. |
22:13 |
EduardeCalibal |
I get with this. |
22:13 |
VanessaE |
I prefer the one in Unified Inventory |
22:13 |
sapier |
do you have a workaround in place for minetest 0.4.6 buggy craft list? |
22:13 |
VanessaE |
(but I think it was originally a fork of cornernote's) |
22:13 |
EduardeCalibal |
I don't like the idea of change all screens. |
22:13 |
EduardeCalibal |
:-P |
22:13 |
EduardeCalibal |
Yes, Cornernote, I think is it. |
22:14 |
EduardeCalibal |
I receiving all recipes if it is your doubt. |
22:14 |
PilzAdam |
EduardeCalibal, try putting "if minetest.features and not minetest.features.get_all_craft_recipes_works then print("Your Minetest version is too old") return end" at the very top of your mod |
22:15 |
sapier |
pilzadam we're not talking about how to make mods useless but how to get them at least work with current stable ;-P |
22:15 |
PilzAdam |
or better: if not minetest.features or not minetest.features.get_all_craft_recipes_works then |
22:15 |
EduardeCalibal |
I have another idea. I made a secondary function who get recipes, if is a old version the mod only get the first recipe. |
22:15 |
sapier |
won't help |
22:15 |
PilzAdam |
sapier, the problem is: get_all_craft_recipes() doesnt work in 0.4.6 |
22:15 |
EduardeCalibal |
Avoiding errors. |
22:15 |
sapier |
pilzadam it does |
22:15 |
EduardeCalibal |
Is working in my version... |
22:15 |
sapier |
you just have to work around the wrong table idx |
22:16 |
sapier |
to be more precise it's not really an index but indices are used ascii |
22:16 |
PilzAdam |
sapier, it was fixed in e7f5cdf9d4cbe17a2a42015e072a791659b3886b (2013-04-11 04:33:59) |
22:17 |
sapier |
stil this imho its plain silly to release mods not working with latest stable ... it's one thing if not all features are supported but no operation at all isn't usefull for anyone except some developers |
22:18 |
PilzAdam |
you could write a fallback to support the string indexes by checking "if #result == 0 and result ~= {} then" |
22:18 |
sapier |
but as far as I understand eduardes mod does work at least for some stable variants so where's the difference |
22:18 |
sapier |
i've already written this for cornernotes cg |
22:18 |
sapier |
as well as smart detection which recipe is the one player most likely wants to see |
22:19 |
PilzAdam |
or use minetest.features to check if the fix is present |
22:19 |
sapier |
maybe eduarde can add this to his mod, I can't as I don't understand portuguese |
22:19 |
EduardeCalibal |
May mod is working... |
22:19 |
EduardeCalibal |
-.- |
22:19 |
EduardeCalibal |
my |
22:20 |
EduardeCalibal |
Only don't is working if I am working in a wrong version of the game. |
22:20 |
sapier |
no it's not working in general it's working for your setup and some others it doesn't do anything in my setup |
22:20 |
sapier |
and what I have learned out of 10 ppl your mod isn't working at max one tells you so |
22:20 |
EduardeCalibal |
I already have many repports from users using my mod but now, don't is working with your game this don't make my mod wrong... |
22:21 |
PilzAdam |
I asked RealBadAngel if his fix would break any mods, he said "no"... |
22:21 |
PilzAdam |
I suggest that RealBadAngel fixes EduardeCalibal's mod |
22:21 |
PilzAdam |
since hes the one that causes this problems |
22:21 |
EduardeCalibal |
-.- |
22:21 |
sapier |
i don't wanna argue with you as we have same goal if you insist your mod is correct do so. I already have fixed old one to work with 0.4.6. I won't waste any other time in fixing a mod I can't even read |
22:22 |
VanessaE |
PilzAdam: I wish there were a way to do, "if x.y.z then ... end" without having to do "if x.y and x.y.z" and the like... |
22:22 |
VanessaE |
always seems messy doing it that way |
22:22 |
EduardeCalibal |
Then I don't understanding a point. How this is working here in the minimal game? |
22:23 |
EduardeCalibal |
And in a second game in the windows? |
22:23 |
sapier |
ok one last try minimal from 0.4.6 and your mid |
22:24 |
EduardeCalibal |
I don't see the cause of the problem... My point is, have a problem, then have a cause. |
22:24 |
RealBadAngel |
what are you talkin about? |
22:25 |
EduardeCalibal |
One of my mods is working here but don't is workin at sapier game. |
22:25 |
EduardeCalibal |
I don't found the cause. |
22:25 |
sapier |
same with minimal no craftguide is opening |
22:25 |
EduardeCalibal |
Don't is opening? |
22:25 |
EduardeCalibal |
Then you never have the recipe problem? |
22:25 |
sapier |
I don't even see the menu |
22:26 |
EduardeCalibal |
... |
22:26 |
EduardeCalibal |
Never opened? |
22:26 |
sapier |
I use the wallmounted version ... no never opened since you fixed first bug I reported |
22:27 |
EduardeCalibal |
I have a function call at the first time, afther you place it in a place. |
22:27 |
EduardeCalibal |
This function have the purpose to load after all other mods. |
22:27 |
EduardeCalibal |
And load all recipes. |
22:27 |
sapier |
I use clean debian 7.0 64 bit minetest-0.4.6 with minimal and nothing else than cmgr and domb |
22:27 |
EduardeCalibal |
This function is called by the same function who construct the menu. |
22:27 |
EduardeCalibal |
64 bits. |
22:27 |
EduardeCalibal |
Hum... |
22:27 |
RealBadAngel |
hooks for crafting recipes doesnt work since a long time |
22:28 |
EduardeCalibal |
But this problem with the menu is new. |
22:28 |
EduardeCalibal |
Sometimes happen here but is very rare. |
22:28 |
RealBadAngel |
thats why i wrote get_all_crafting_recipes in the first place, to solve it once and for all |
22:28 |
EduardeCalibal |
Don't solved here RealBadAngel, some mods still loading afther. |
22:28 |
* VanessaE |
pokes RealBadAngel .... just because |
22:29 |
RealBadAngel |
SOME |
22:29 |
* VanessaE |
offers up some no-sugar-added home made chocolate no-bake cookies |
22:29 |
sapier |
the get craft recieps is working in 0.4.6 just not the way most ppl expect it |
22:29 |
RealBadAngel |
whats the problem with it? |
22:30 |
sapier |
it doesn't even show a formspec on my plain debian 7.0 63 bit |
22:30 |
sapier |
64 |
22:30 |
VanessaE |
sapier: actually, it doesn't work correctly in 0.4.6 at all - only the first recipe is returned, and I'm not sure it works with double-quoted itemstacks |
22:30 |
VanessaE |
(where you would write "node 'default:stone' 3" and the like -- with both sets of quotes) |
22:30 |
RealBadAngel |
it never worked for such |
22:30 |
sapier |
VanessaE don't lie to me I've updated cornernotes cg showing all recips correctly |
22:30 |
VanessaE |
lie? :( |
22:31 |
sapier |
:-) |
22:31 |
VanessaE |
sapier: using the aaa_recipeshook method? |
22:31 |
sapier |
no |
22:31 |
EduardeCalibal |
Maybe I know how you see the menu again... Moment... |
22:31 |
VanessaE |
oh, using the get-all-recipes call? |
22:31 |
sapier |
yes |
22:32 |
sapier |
it returns a list of all recieps as it tells |
22:32 |
RealBadAngel |
yes |
22:32 |
VanessaE |
ok, well it still has problems with double-quoted itemstacks |
22:32 |
VanessaE |
maybe that's the issue? |
22:32 |
sapier |
only problem is the output item table is messed up |
22:32 |
RealBadAngel |
how its messed? |
22:32 |
EduardeCalibal |
sapier, at line 13 of the file "rotinas.lua" change the "cgmr.primeira_carga = 1" to "0" and test again. |
22:32 |
sapier |
itemstack might be true yes |
22:33 |
sapier |
the table doesn't have correct indices but values are stored by using the ascii number as key |
22:33 |
VanessaE |
sapier: try getting the recipes from any older version (more than 2-3 weeks ago) of mesecons, for example |
22:33 |
RealBadAngel |
ah that |
22:33 |
sapier |
I'm using minetest-0.4.6 plaib |
22:33 |
VanessaE |
oh right, I remember RBA and I talked about that I think |
22:33 |
RealBadAngel |
for your information: old get_craft_recipe was fucked up |
22:33 |
PilzAdam |
VanessaE, https://gist.github.com/PilzAdam/5528813 |
22:34 |
RealBadAngel |
and table was indexed using strings |
22:34 |
EduardeCalibal |
sapier, you copy? |
22:34 |
RealBadAngel |
like ["1"] to get first index |
22:34 |
VanessaE |
PilzAdam: o.O |
22:34 |
RealBadAngel |
now its fixed to proper index table like: [1] |
22:34 |
sapier |
yes I'm trying |
22:35 |
sapier |
no change |
22:35 |
sapier |
yes tba |
22:35 |
EduardeCalibal |
You need remove the node for every test. |
22:35 |
VanessaE |
PilzAdam: purpose of same? |
22:35 |
PilzAdam |
VanessaE, that equals: table = {x={y=2}}; if table.x and table.x.z then |
22:35 |
VanessaE |
ah |
22:35 |
sapier |
yes current versions do work but latest stable is buggy |
22:35 |
PilzAdam |
<VanessaE> PilzAdam: I wish there were a way to do, "if x.y.z then ... end" without having to do "if x.y and x.y.z" and the like... |
22:35 |
RealBadAngel |
is this the problem you were talkin about? |
22:35 |
sapier |
I did remove |
22:35 |
VanessaE |
PilzAdam: well, I'd have done that perhaps a little more simply then :) |
22:35 |
VanessaE |
but that's a creative way to get around it for sure |
22:36 |
PilzAdam |
what have you done? |
22:37 |
VanessaE |
nothing yet. Haven't given it a lot of thought, but I tend to make such functions a tad specialized |
22:37 |
VanessaE |
you know, just check the one field, etc. |
22:38 |
VanessaE |
maybe just, function check(a,b); if a and a.b then return true; else return false; end |
22:38 |
VanessaE |
something like that |
22:38 |
sapier |
eduarde I'm sorry but I've to work tomorrow to so I need to go to bed now ... hope you'll find what's wrong there as I really don't feel like maintaining old cg for long |
22:38 |
PilzAdam |
you could do something like: check( minetest.registere_nodes["default:leaves"], {"drop", "items", "rarity"}) |
22:38 |
PilzAdam |
(with my version) |
22:38 |
VanessaE |
(of course that doesn't catch the case where a.b doesn't even exist) |
22:39 |
VanessaE |
that could be useful actually |
22:39 |
PilzAdam |
just be sure that the both params are tables |
22:39 |
sapier |
I'm sorry but I assume your problem can only be fixed by fixing lua itself ;) |
22:39 |
VanessaE |
maybe you should give it a more generic name, e.g. minetest.check_table() or some such, and push that into builtin |
22:39 |
PilzAdam |
oO |
22:40 |
PilzAdam |
you have any idea how... hacky that code is? |
22:40 |
PilzAdam |
well, hacky is not a good word for this |
22:40 |
sapier |
so you give a string to that fct and the function should parse it to find out what variables are meant? ;-) |
22:40 |
VanessaE |
well given that Lua doesn't really give you any other option, hacky is okay ;) |
22:41 |
sapier |
gn8 ;-) |
22:41 |
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22:42 |
EduardeCalibal |
I will test in this version... https://launchpad.net/debian/sid/+source/minetest/0.4.6+repack-6 |
22:43 |
VanessaE |
just compile latest git, forget packaged versions :) |
22:44 |
EduardeCalibal |
I compiled from the last git and my mods is working here... I need the same version from the sapier. |
22:44 |
EduardeCalibal |
For see the problem and solve the problem. |
22:44 |
VanessaE |
ok |
22:44 |
VanessaE |
then sapier needs to update ;) |
22:44 |
EduardeCalibal |
Maybe is a small difference in versions... I don't detected at this point. |
22:45 |
VanessaE |
PilzAdam: can you take a look at the default flowers code btw? There seems to be an overabundance of dandelions (and my cotton plants also) |
22:47 |
EduardeCalibal |
sapier... Is possible I work in your server? Testing and updating? |
22:48 |
VanessaE |
he already signed out |
22:48 |
EduardeCalibal |
wow... |
22:48 |
EduardeCalibal |
I don't see this part. :-o |
22:48 |
VanessaE |
[05-06 18:41] * sapier (~sapierp5B02FA7A.dip0.t-ipconnect.de) has left #minetest |
22:48 |
EduardeCalibal |
Thanks. :D |
22:48 |
EduardeCalibal |
Well, the RL is calling. Cya. |
22:48 |
EduardeCalibal |
AFK |
22:48 |
PilzAdam |
VanessaE, hm? |
22:49 |
VanessaE |
PilzAdam: I've been seeing this on my server, and also someone else reported the same on theirs |
22:50 |
EduardeCalibal |
VanessaE, maybe you thest my mod in your game some time for see if work with you? |
22:50 |
PilzAdam |
the white or yellow one? |
22:50 |
EduardeCalibal |
Then repport to me if have some problem like sappier repported. |
22:51 |
EduardeCalibal |
:D |
22:51 |
VanessaE |
PilzAdam: the two dandelions seem about the same on my server, or maybe the yellow ones are bit more prolific |
22:52 |
VanessaE |
EduardeCalibal: I already have a craft guide in my game, by way of Unified Inventory |
22:52 |
VanessaE |
so yours wouldn't work |
22:52 |
PilzAdam |
I dont see anything in the code that would produce more dandelions than other flowers |
22:52 |
PilzAdam |
maybe its just random? |
22:53 |
PilzAdam |
is it in the mapgen or the growing part? |
22:53 |
VanessaE |
the growing part. |
22:53 |
PilzAdam |
well, thats absolutly impossible |
22:53 |
VanessaE |
I've noticed it on mine too - the growing code shows a tendency to produce flowers_plus cotton plants (because they are group:flora=1) |
22:54 |
VanessaE |
I know, I'd have thought so too |
22:54 |
VanessaE |
unless there's a latent copy of the old flowers mod somewhere, I can't see what is going on |
22:54 |
PilzAdam |
humans tend to not understand randomness |
22:55 |
PilzAdam |
not understand as in avioding repeating sequences |
22:55 |
PilzAdam |
*avoiding |
22:55 |
VanessaE |
PilzAdam: I might agree, if it werent' for the fact that the cotton just keeps coming back day after day :) |
22:55 |
EduardeCalibal |
VanessaE, don't work don't showing recipes or don't show the form? |
22:55 |
PilzAdam |
if you compare real dice rollings with some random guesses by humans you will notice that the real dice has more repeating numbers |
22:56 |
VanessaE |
EduardeCalibal: I expect it would not work at all as it depends on inventory_plus doesn't it? |
22:56 |
EduardeCalibal |
Inventory plus is another mod? |
22:56 |
EduardeCalibal |
If yes, don't depend, I think. |
22:56 |
VanessaE |
oh ok |
22:56 |
VanessaE |
well then I guess it might work in my game too |
22:57 |
VanessaE |
I'll try it later. |
22:57 |
EduardeCalibal |
Test to me, please? :) |
22:57 |
VanessaE |
PilzAdam: right. But the same flower repeatedly? |
22:57 |
EduardeCalibal |
In the lava cooling I write a function to better generation of random things. The game version is very repetitive. |
22:58 |
VanessaE |
PilzAdam: I mean, your code looks right to me - I see no reason why it's doing this, but it is :) |
22:58 |
PilzAdam |
VanessaE, maybe God had a Yahtzee |
22:58 |
PilzAdam |
;-) |
22:58 |
EduardeCalibal |
Oo |
22:58 |
VanessaE |
lol |
22:59 |
RealBadAngel |
repetitive mens in this case it can be used in machines to auto build walls, structures etc |
22:59 |
RealBadAngel |
*means |
22:59 |
VanessaE |
*looks at flowers_plus code again* |
23:00 |
* PilzAdam |
claims copyright on modnames wich end with "_plus" |
23:00 |
EduardeCalibal |
Repetitive like in a group of 50 possibilites the random generator generate 25 times the number 7 in 50 tests. -.- |
23:00 |
VanessaE |
flowers:cotton_plant has, groups = { snappy = 3,flammable=2, flower=1, flora=1, attached_node=1 }, and there is no plantlife spawner registered for it |
23:00 |
EduardeCalibal |
Ops, RL. I need go. AFK |
23:01 |
PilzAdam |
VanessaE, please close: http://forum.minetest.net/viewtopic.php?pid=88666#p88666 |
23:01 |
VanessaE |
so the only way it can spawn is via the default growing code |
23:01 |
VanessaE |
closed. |
23:02 |
VanessaE |
(which is intentional, btw - I wanted them to be spawned by the same mechanism that all other regular flowers are spawned) |
23:03 |
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23:05 |
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23:06 |
bcnjr5 |
Are there any external minetest tasks that can be automated? (I.E. setting something up.) |
23:06 |
PilzAdam |
VanessaE, https://gist.github.com/PilzAdam/5528992 |
23:07 |
PilzAdam |
apply this patch, run the server a bit and then run the command and paste the output from the server console |
23:10 |
VanessaE |
hrm, it doesn't apply for me. |
23:10 |
VanessaE |
error: patch failed: mods/flowers/init.lua:120 <-- that's really frickin' helpful :) |
23:11 |
bcnjr5 |
VanessaE: It gives you the line number? |
23:11 |
PilzAdam |
VanessaE, oh, and change that ipairs to pairs |
23:11 |
VanessaE |
yep. |
23:12 |
VanessaE |
meh, too lazy :) |
23:12 |
VanessaE |
gimme a proper git commit I can cherry pick :D |
23:12 |
* PilzAdam |
is too lazy |
23:14 |
sokomine |
hm. 52% ram usage already - with newest build |
23:14 |
sokomine |
the problem might still be there |
23:15 |
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23:16 |
ShadowNinja |
Hello from Arch linux :-) |
23:16 |
VanessaE |
inb4 harshlinux ;) |
23:16 |
VanessaE |
ShadowNinja: what prompted you to go there? |
23:17 |
ShadowNinja |
Now to trensfer ShadowBot back, restart my server, restore backups, get a proper WM, etc |
23:18 |
PilzAdam |
geranium and dandelion_{white, yellow} run almost twice as much as the other flowers |
23:21 |
PilzAdam |
somone wanna fix the ABM randomness? |
23:22 |
bcnjr5 |
maybe... nvm. |
23:23 |
VanessaE |
PilzAdam: ok so it isn't just me then ;) |
23:24 |
VanessaE |
I wonder if it's the math.random() call you're using? |
23:24 |
VanessaE |
isn't there a "next" call that should be used there? |
23:24 |
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23:24 |
PilzAdam |
wut? |
23:24 |
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23:25 |
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23:26 |
VanessaE |
line 156, you use a math.random() call to pick which flower to spawn |
23:26 |
VanessaE |
wasn't there some sort of "next()" call that is more appropriate to use in that situation? |
23:26 |
PilzAdam |
ehm... no? |
23:26 |
VanessaE |
(I'm having trouble finding a reference to it now) |
23:26 |
PilzAdam |
it picks the position |
23:27 |
VanessaE |
eh? |
23:27 |
PilzAdam |
the PseudoRandom:next() calls are only important for mapgen stuff |
23:27 |
VanessaE |
no |
23:27 |
PilzAdam |
"seedling" is a table with possible spawn positions |
23:27 |
* VanessaE |
looks again |
23:28 |
VanessaE |
oh hell |
23:28 |
VanessaE |
I swear, some days I just can't read |
23:28 |
PilzAdam |
http://www.lua.org/pil/ :-p |
23:28 |
VanessaE |
oh hush :) |
23:29 |
VanessaE |
I wonder if that lack of true randomness is why ironzorg originally DID use random numbers to choose flowers to spawn |
23:29 |
bcnjr5 |
I just use my own alorgthim. |
23:30 |
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23:40 |
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23:51 |
VanessaE |
bbl |
23:53 |
sokomine |
73% memory consumption :-( |
23:53 |
PilzAdam |
it gets interesting if it reachs 110% |
23:57 |
sokomine |
it gets very quiet then because the machine will be effectively useless if more and more processes are killed due to lack of memory |
23:57 |
* sokomine |
places a ram riegel griefed from pilzadam into her machine to accomplish the 110% |