Time |
Nick |
Message |
00:02 |
PilzAdam |
bye |
00:06 |
* Jordach |
has no problem |
00:06 |
Jordach |
thing is, i've been so long here i dont even call myself elite |
00:24 |
Kacey |
http://ompldr.org/vaWJoZA/screenshot_5.png how did i manage this? |
00:31 |
Jordach |
> All vehicles guaranteed for the first 1/2 mile |
00:31 |
Jordach |
555-RU-COVERED? |
00:32 |
Kacey |
it is rigs of rods lol |
00:32 |
Kacey |
i think my tow truck may be stuck... |
00:35 |
Jordach |
Kacey, do you need a tow? |
00:35 |
Jordach |
</pun> |
00:36 |
Kacey |
lol i need a bigger crane |
00:36 |
Kacey |
the one i tried to use got tipped |
00:38 |
Kacey |
http://www.jonco48.com/blog/fail_20at_20failing.jpg |
00:40 |
Kacey |
http://pictures.funnyforum.org/wp-content/uploads/2010/07/EpicFailWin.jpg this describes the tow truck incident |
00:40 |
Kacey |
it was balanced on the corner! |
00:46 |
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Jordach joined #minetest |
00:46 |
Jordach |
right, time to upgrade another system |
00:46 |
Jordach |
ill be here |
00:47 |
Kacey |
http://images.pictureshunt.com/pics/c/car_crash_fail-14152.jpg |
00:48 |
Jordach |
i hate doing 2am system upgrades |
00:48 |
Jordach |
when i have to replace entire OSes |
00:48 |
Jordach |
just because some idiot put a virus on the system |
00:49 |
Exio |
don't let idiots have root access |
00:50 |
Jordach |
Exio, correct |
00:50 |
Jordach |
however, im still waiting for gparted |
00:51 |
Jordach |
which is a pita to sit through run simulation |
00:54 |
Exio |
i'm still upgrading my system to testing |
00:54 |
Jordach |
does it test minetest on a testing system? |
00:54 |
Exio |
lol |
00:56 |
Kacey |
http://www.demotivationalposters.org/image/demotivational-poster/0909/skin-grafting-y-anwers-funny-fail-demotivational-poster-1253604322.jpg huh |
00:59 |
Kacey |
http://www.youtube.com/watch?v=AmD_8cBqhW0 |
01:01 |
Jordach |
official, i want one: http://www.youtube.com/watch?annotation_id=channel%3A5139ef5e-0-206d-8c25-47d7b33dd26&feature=iv&src_vid=WkkhcwXpYy4&v=dLH5xtjKSdk |
01:17 |
Jordach |
feet up, now just gotta let the system install now :) |
01:23 |
Jordach |
that fucking sucks |
01:23 |
Jordach |
cant boot from disk, yet windows xp says yeah, you can install me fine |
01:23 |
Jordach |
(fucking vista media) |
01:41 |
Exio |
http://dev.minetest.net/Changelog |
01:41 |
Exio |
big change => Added coal block, crafted out of 9 coal lumps (Zeg9) |
01:41 |
Exio |
small change => Added copper block (RealBadAngel) |
01:41 |
Exio |
seems legit |
01:55 |
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01:55 |
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01:57 |
Kacey |
i think i could be just as important as a key dev just by being a real stress tester |
02:05 |
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02:06 |
Kacey |
http://www.youtube.com/watch?feature=endscreen&v=YoTIaRyGzac&NR=1 this guy deserves an award... |
02:08 |
RealBadAngel |
is here some1 good in blender? |
02:09 |
* Kacey |
can open blender |
02:09 |
Kacey |
that's about all i can do |
02:09 |
* kahrl |
will not blend |
02:09 |
RealBadAngel |
hehe |
02:09 |
RealBadAngel |
im getting sick because of it |
02:09 |
RealBadAngel |
2 days tryin to export model with textures |
02:11 |
kaeza |
RealBadAngel, I can help with that |
02:11 |
kaeza |
(not much modelling exp though) |
02:11 |
RealBadAngel |
:) |
02:12 |
RealBadAngel |
i need to export model with uv'ed textures |
02:12 |
RealBadAngel |
http://realbadangel.pl/sky2.5+.blend |
02:12 |
RealBadAngel |
this one |
02:13 |
RealBadAngel |
ive read something about "baking" textures, uv wrapping |
02:13 |
RealBadAngel |
but nothing helps |
02:13 |
RealBadAngel |
when i load model into game or mesh viewer from irrlicht examples sphere is not textured at all |
02:14 |
RealBadAngel |
i mean there are some strange lines on the sphere (its not properly textured) |
02:14 |
Kacey |
http://www.youtube.com/watch?v=W-22fa9GSfo |
02:14 |
kaeza |
hmm... I had that problem with a model I converted for j4i |
02:15 |
kaeza |
I somehow fixed that |
02:15 |
RealBadAngel |
so how? :) |
02:16 |
kaeza |
can't remember actually :P |
02:16 |
kaeza |
just poked around with the checkboxes and smashed the keyboard until it worked :P |
02:16 |
RealBadAngel |
i tried to export to collada, and with it i can see stars on the sphere |
02:16 |
RealBadAngel |
but it doesnt support animation |
02:17 |
kaeza |
how are you animating it? |
02:17 |
RealBadAngel |
sphere is rotating |
02:17 |
kaeza |
rotation? |
02:17 |
kaeza |
ah |
02:17 |
RealBadAngel |
dome is still, sphere with stars and moon is rotating |
02:18 |
kaeza |
hmm... maybe it takes as two separate objects |
02:20 |
kaeza |
have you tried merging (or otherwise grouping both the sphere and dome as a single object? |
02:20 |
Exio |
[23:16:28] <kaeza> just poked around with the checkboxes and smashed the keyboard until it worked :P |
02:20 |
Exio |
how my computer works ^ |
02:22 |
kaeza |
RealBadAngel, correct me if I'm mistaken: the sphere rotates but the dome does not, and you want both of them to rotate? |
02:23 |
RealBadAngel |
no |
02:23 |
RealBadAngel |
i want the fuckin textures to be visible :) |
02:23 |
kaeza |
hmm |
02:23 |
RealBadAngel |
on the sphere shall be stars mapped |
02:23 |
RealBadAngel |
and moon |
02:23 |
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02:24 |
RealBadAngel |
its something fucked up with uv mapping |
02:24 |
Kacey |
http://www.youtube.com/watch?v=FEPHHGpB53g troll gets trolled |
02:25 |
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02:25 |
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02:26 |
RealBadAngel |
http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=47036 |
02:26 |
RealBadAngel |
ive read it but none of the tricks helped |
02:26 |
Exio |
does anyone here has a steam account? |
02:27 |
Kacey |
Exio, i do |
02:27 |
Exio |
what games do you have? :P |
02:27 |
Kacey |
team fortress 2 |
02:28 |
Exio |
aw |
02:28 |
Kacey |
why? |
02:28 |
Exio |
nothing, i want to get more players for a cs cz match |
02:28 |
Kacey |
lol |
02:29 |
RealBadAngel |
http://i.imgur.com/BoJ4bWU.png |
02:29 |
RealBadAngel |
^^ effect, instead of stars lines on the sphere |
02:32 |
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02:32 |
Exio |
0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. |
02:32 |
Exio |
hell yeah :D |
02:34 |
NakedFury |
what is that thing RBA |
02:34 |
RealBadAngel |
http://img101.imageshack.us/img101/5076/skyb.jpg |
02:34 |
RealBadAngel |
this |
02:34 |
kaeza |
RealBadAngel, it's looking for "stars.jpg"; do you have such file in the texture search paths? |
02:35 |
RealBadAngel |
of course i do |
02:35 |
RealBadAngel |
Loaded texture: /home/realbadangel/0/minetest-master/bin/sky.png |
02:35 |
RealBadAngel |
Loaded texture: /home/realbadangel/0/minetest-master/bin/moon.png |
02:35 |
RealBadAngel |
Loaded texture: /home/realbadangel/0/minetest-master/bin/stars.jpg |
02:35 |
RealBadAngel |
Time to load ascii X file: 185ms |
02:35 |
RealBadAngel |
Loaded mesh: sky2.x |
02:35 |
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RealBadAngel was kicked by ShadowBot: message flood detected |
02:35 |
Exio |
ha |
02:35 |
|
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02:35 |
RealBadAngel |
stupid bot ;P |
02:36 |
Exio |
poor RBA |
02:36 |
RealBadAngel |
x file have UV mesh coords in it, texture is loaded |
02:36 |
RealBadAngel |
but its not properly mapped |
02:38 |
NakedFury |
at least we know the bot works |
02:39 |
Exio |
llo |
02:39 |
Exio |
lol * |
02:40 |
Kacey |
night all |
02:52 |
kaeza |
hrm... |
02:52 |
kaeza |
the model seems to work as an entity |
02:52 |
kaeza |
with textures and all |
02:56 |
kaeza |
RealBadAngel, https://dl.dropboxusercontent.com/u/100008207/skydome.x.zip |
02:56 |
kaeza |
^ see if that works |
02:58 |
RealBadAngel |
no animations exported but can see dome being fragmented somehow |
03:00 |
RealBadAngel |
how it looks like for you? can you make a screenshot? |
03:00 |
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03:01 |
RealBadAngel |
for me it works exactly as before |
03:01 |
kaeza |
gimme a sec |
03:02 |
|
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03:05 |
kaeza |
RealBadAngel, https://dl.dropboxusercontent.com/u/100008207/Captura%20de%20pantalla%20de%202013-05-05%2000%3A04%3A39.jpg |
03:06 |
kaeza |
(that's using the default_sand.png as texture) |
03:09 |
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03:10 |
RealBadAngel |
strange |
03:10 |
RealBadAngel |
what have you done before exporting the model? |
03:11 |
kaeza |
I used this: http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Mapping/UV/Unwrapping |
03:12 |
kaeza |
all I did was hit Shift+F10 (UV Editor), and UVs->Unwrap |
03:13 |
Gambit |
VanessaE: So uh... the trolls might come in reverse for once. |
03:13 |
Gambit |
VanessaE: I banned a white supremacist from #minecraft a day or two ago, and he's stalking me all across freenode. |
03:13 |
Gambit |
Just a heads up. |
03:13 |
Gambit |
He goes by the name "Maccer", his IP is: 199.115.228.135 |
03:13 |
Gambit |
I'm really sorry. |
03:14 |
NakedFury |
an irc stalker nice |
03:16 |
Gambit |
He has ties to 4chan.org/pol/ and reddit.com/r/niggers so there may be more than one at some point. Those websites love to team up and invade places. |
03:16 |
hmmmm |
4chan.org/pol/ is known to be a terrorist organization. |
03:16 |
Gambit |
Sorry again. Hopefully he won't find this place, but now you know if he does. |
03:17 |
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03:20 |
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03:25 |
Exio |
''''' |
03:25 |
Exio |
oops |
03:30 |
|
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03:31 |
hmmmm |
backup cod |
03:31 |
hmmmm |
so who is the main cod? |
03:31 |
hmmmm |
oh. you're that guy. |
03:31 |
kaeza |
^ COD player |
03:32 |
hmmmm |
i was thinking more like the fish :p |
03:32 |
kaeza |
:D |
03:32 |
RealBadAngel |
damn blender |
03:32 |
kaeza |
amen |
03:33 |
kaeza |
what happened now? |
03:34 |
Exio |
i broke my enter key :( |
03:37 |
sokomine |
oh? working with blender and creating models? we could use more animals :-) |
03:41 |
NakedFury |
I wanna try making animals with Qubicle: http://www.minddesk.com/ |
03:49 |
kaeza |
NakedFury, that would be cool if the program was free (or at least less expensive) |
03:49 |
kaeza |
"The Basic Edition contains a basic set of features and may only be used for **non-commercial projects**." |
03:52 |
NakedFury |
I dont know if we can export in the basic |
03:52 |
NakedFury |
that tiny voxels for models is a type I would like to test for minetest |
03:53 |
NakedFury |
something similar in "in progress" games like stonehearth and timber and stone |
03:54 |
NakedFury |
http://www.timberandstonegame.com/ this one is in alpha I think |
03:58 |
NakedFury |
was RBA trying to make an ingame ball for the sun and moon? |
03:59 |
kaeza |
yes |
03:59 |
kaeza |
skysphere* |
03:59 |
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04:00 |
kaeza |
actually, dome |
04:02 |
NakedFury |
and how would that be clasified ingame? |
04:03 |
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04:09 |
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04:13 |
kaeza |
okay, off to bed |
04:13 |
kaeza |
night all |
04:57 |
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05:26 |
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05:26 |
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05:32 |
kahrl |
should this http://forum.minetest.net/viewtopic.php?id=1379 link to here instead? http://wiki.minetest.com/wiki/Mods#Installation |
06:52 |
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08:43 |
kahrl |
they should put a seizure warning on that haha |
08:43 |
kahrl |
sent me to http://www.omfgdogs.com/ |
08:53 |
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08:57 |
arsdragonfly |
http://eelslap.com/ |
08:57 |
arsdragonfly |
hahaha |
09:01 |
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09:33 |
Jordach |
RealBadAngel, ask Pavel_S to do your blender models |
09:33 |
Jordach |
oh fuck, i hate scrollback |
09:39 |
celeron55 |
but scrollback loves you! |
09:39 |
Jordach |
HEH |
09:39 |
Jordach |
oops |
09:40 |
celeron55 |
capslock too |
09:44 |
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09:48 |
PilzAdam |
Hello everyone! |
09:50 |
sfan5 |
oh my eyyyyeeesss .. :( |
09:50 |
* sfan5 |
looked at http://www.staggeringbeauty.com/ |
09:54 |
Jordach |
http://i.imgur.com/XbaMoRq.jpg |
09:56 |
* arsdragonfly |
almost misunderstood it |
09:57 |
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10:18 |
|
Topic for #minetest is now NEWS: Minetest 0.4.6 released | RULES: be patient, respect other users, here and in other channels | HOME: http://minetest.net | CORE DEVS: #minetest-dev | STATUS: http://servers.minetest.net/ | IRC LOGS: http://irc.minetest.ru/minetest/ |
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enchilado |
PilzAdam: es ist spam auch fuer dich? |
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10:46 |
* sfan5 |
needs smeone to play JSBombers with |
10:53 |
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10:53 |
BlockMen |
hi |
10:53 |
BlockMen |
sfan5, check das doch mal bitte! -> https://dl.dropboxusercontent.com/s/q34ocrqag6cfi8u/mal.png |
10:54 |
Jordach |
BlockMen, english please |
10:54 |
Jordach |
oh funn |
10:54 |
Jordach |
funny, |
10:54 |
BlockMen |
hi Jordach |
10:54 |
BlockMen |
next time :P |
10:55 |
sfan5 |
BlockMen: "SRWare Iron" is the problem |
10:55 |
Jordach |
i think it says: check this out? |
10:55 |
Jordach |
BlockMen, -1 for McAfee |
10:55 |
Jordach |
go get avast |
10:55 |
BlockMen |
its just the siteadvisor :P |
10:56 |
BlockMen |
i dont use the antivir of McAfee (because that sucks) |
10:56 |
BlockMen |
sfan5, ok. |
10:57 |
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10:58 |
arsdragonfly |
check = pruefen? |
10:59 |
BlockMen |
arsdragonfly, yes, "prüfen" or "überprüfen" ;) |
11:03 |
sfan5 |
john_minetest: you forgot the ; |
11:03 |
sfan5 |
john_minetest: also: wanna play jsBombers? |
11:04 |
Jordach |
also: lag from Jordach |
11:04 |
PilzAdam |
<randomfact> ä is ä in html </no_closing_tag> |
11:05 |
BlockMen |
PilzAdam, where is flowing of water defined? |
11:09 |
PilzAdam |
in Map::transformLiquids() (map.cpp:1968) |
11:10 |
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11:12 |
BlockMen |
thx |
11:15 |
BlockMen |
PilzAdam, how bout changing https://github.com/minetest/minetest/blob/master/src/map.cpp#L2021 to not buildable instead of air? |
11:16 |
BlockMen |
*i know i marked the description |
11:16 |
PilzAdam |
you would need to enqueue it too (somwhere) |
11:17 |
BlockMen |
why that? |
11:18 |
BlockMen |
oh..like that -> https://github.com/minetest/minetest/blob/master/src/map.cpp#L2056 ? |
11:19 |
PilzAdam |
https://github.com/minetest/minetest/blob/master/src/map.cpp#L2218 |
11:20 |
PilzAdam |
oh, mabye it works like you suggested |
11:22 |
BlockMen |
PilzAdam, or is it better to let the engine be engine and let no buildable drop (similar working like lava cooling)? |
11:36 |
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11:59 |
BlockMen |
PilzAdam, solved. maybe it can be kept in mind to rework water flowing sometimes (like pushing player, etc) but for now it works |
12:00 |
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issa joined #minetest |
12:53 |
issa |
hello |
12:53 |
issa |
im on linux ubuntu 13.04 |
12:53 |
issa |
i have installed minetest via ppa |
12:53 |
issa |
and now i want install texture pack |
12:54 |
issa |
so i have added my texture on the folder /usr/share/minetest/texture/all |
12:54 |
issa |
but when i lunch minetest, my texture pack ist loaded |
12:55 |
issa |
si please help how install texture pack on ubuntu please |
12:57 |
issa |
anyone here ? |
12:58 |
celeron55 |
well, first of all, it's textures/all, not texture/all |
12:58 |
celeron55 |
secondly, you should use ~/.minetest/textures/all |
13:04 |
issa |
thanks works :) |
13:04 |
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13:04 |
issa |
now i have create a maps on my server |
13:04 |
issa |
and now i have aded animals mods, but it's not laoded on my map, how add the mod active on my serveu please ? |
13:05 |
issa |
but i want continue my map no restart to new |
13:06 |
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13:11 |
PilzAdam |
Issa_, place the mod in ~/.minetest/mods/<the ID of the game you use>/ |
13:11 |
PilzAdam |
then restart the server and it should be installed |
13:12 |
PilzAdam |
the ids are: minetest_game: "minetest"; survival: "survival"; build: "build" |
13:13 |
Issa_ |
PilzAdam, is a dedicated server |
13:13 |
Issa_ |
so who active the mod without interface |
13:14 |
PilzAdam |
just restart |
13:14 |
PilzAdam |
Ctrl+C to shut it down and start it again |
13:15 |
Issa_ |
i m try |
13:17 |
Issa_ |
PilzAdam, no animals loaded on my server |
13:32 |
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13:38 |
jojoa1997 |
hi guys |
13:38 |
jojoa1997 |
MiniTest is almost ready for release |
13:38 |
jojoa1997 |
but i feel so bad i might not be able to |
13:40 |
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13:44 |
jojoa1997 |
PilzAdam ping |
13:44 |
Issa_ |
jojoa1997, cool and wht is new on it ? |
13:44 |
PilzAdam |
pong |
13:44 |
jojoa1997 |
Issa_ you will see. i am sick and might not even update |
13:45 |
jojoa1997 |
PilZadam i will do like you and have the one link to my dropbox folder |
13:45 |
jojoa1997 |
Issa_ one sec |
13:49 |
RealBadAngel |
hi all |
13:49 |
jojoa1997 |
what is 5 minutes in minetest time |
13:50 |
RealBadAngel |
5 minutes |
13:50 |
jojoa1997 |
i mean like minetest.after(5 minutes |
13:51 |
PilzAdam |
the time in minetest.after() is in seconds |
13:51 |
PilzAdam |
there is no "minetest time" |
13:51 |
jojoa1997 |
oh ok |
13:52 |
RealBadAngel |
there is time_of_day inside (0 -1 in the engine, 0-24000 for lua) |
13:52 |
jojoa1997 |
um |
13:52 |
PilzAdam |
"0-24000 for lua" <- not really true |
13:53 |
PilzAdam |
actually only /time uses that format |
13:53 |
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13:54 |
RealBadAngel |
so, any experienced blender user here? |
13:59 |
RealBadAngel |
http://i.imgur.com/guV5Cxf.png |
13:59 |
RealBadAngel |
i managed to get textures visible |
14:00 |
RealBadAngel |
but its stretched and one tile covers whole sphere |
14:00 |
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14:00 |
kaeza |
hi all |
14:03 |
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14:03 |
RealBadAngel |
hi |
14:04 |
RealBadAngel |
kaeza, i got texture visible |
14:04 |
kaeza |
good :) |
14:04 |
RealBadAngel |
but i want it to be tiled on sphere, not streched. you know how to do that? |
14:05 |
RealBadAngel |
http://i.imgur.com/guV5Cxf.png |
14:07 |
kaeza |
this may help: http://blenderartists.org/forum/showthread.php?124277-Tiling-a-Texture-in-the-UV-Image-Editor |
14:07 |
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14:07 |
kaeza |
"Try F6, 'Map Image' Panel, 'Repeat' and set an x and y value." |
14:08 |
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14:08 |
kaeza |
not sure how well it would work with a sphere/dome |
14:09 |
RealBadAngel |
lol, im reading the same page now |
14:09 |
OldCoder |
Hi |
14:09 |
RealBadAngel |
but pressing f6 dosnt work, its propably for older blender |
14:11 |
RealBadAngel |
http://i.imgur.com/PeCDUEF.png |
14:11 |
RealBadAngel |
heres what i can see now, thats grid for sphere |
14:11 |
RealBadAngel |
one image is used to cover it |
14:12 |
RealBadAngel |
which looks awful |
14:13 |
kaeza |
I think I found how |
14:13 |
enchilado |
Oh boy, polygons. |
14:13 |
kaeza |
select all points |
14:13 |
kaeza |
UVs->Transform->Resize |
14:13 |
kaeza |
and scale the points up using the mouse |
14:14 |
kaeza |
when finished, select UVs->Unwrap |
14:15 |
kaeza |
this is how I feel when using Blender: http://i0.kym-cdn.com/photos/images/newsfeed/000/234/765/b7e.jpg |
14:16 |
RealBadAngel |
lol, me too |
14:17 |
RealBadAngel |
with resize im scaling the grid |
14:17 |
RealBadAngel |
image stays smaller, export to x, load and its all the same |
14:17 |
kaeza |
did you select UVs->Unwrap? |
14:19 |
RealBadAngel |
it doesnt change anything |
14:20 |
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14:23 |
kaeza |
hmm...yes. It looks the same |
14:25 |
RealBadAngel |
most funny is that when you play scene in blender it looks perfect |
14:29 |
RealBadAngel |
when you choose "mark seams" it turns to a view with separated fields in which tile shall go into |
14:30 |
RealBadAngel |
but i dont know how to force it to do so |
14:30 |
kaeza |
I've been reading some other articles and they point in the same direction |
14:30 |
kaeza |
maybe a bug/misfeature/deficiency in Irrlicht? |
14:30 |
RealBadAngel |
im still in blender |
14:31 |
RealBadAngel |
http://i.imgur.com/RrK4F1m.png |
14:31 |
RealBadAngel |
this is how it looks like after "mark seams" |
14:32 |
RealBadAngel |
ive chosen moon image to see it better |
14:32 |
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14:32 |
RealBadAngel |
if this moon could go inside every marked frame it would be perfect |
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14:51 |
kaeza |
AHA! |
14:53 |
RealBadAngel |
found somethin? |
14:53 |
kaeza |
RealBadAngel, https://dl.dropboxusercontent.com/u/100008207/skydome.x.zip |
14:54 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/skydome_tiled.jpg |
14:54 |
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14:54 |
RealBadAngel |
how the hell have you done that??? |
14:54 |
kaeza |
not sure :P |
14:54 |
kaeza |
I just smashed buttons everywhere |
14:54 |
RealBadAngel |
lol |
14:55 |
RealBadAngel |
try to replay the smashing sequence and record it ;) |
14:55 |
kaeza |
I just started again from the model you gave me yesterday |
14:56 |
kaeza |
scaled the UV points as explained in the article, nd exported |
14:56 |
kaeza |
and* |
14:56 |
RealBadAngel |
lets see effect in game |
14:57 |
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14:58 |
kaeza |
other than that, I just saved the file (under another name, to keep the original intact), and checked "Export armature" and "Animations"="Keyframes only" in DirectX exporter |
14:58 |
kaeza |
I don't think I did anything else |
15:01 |
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15:01 |
RealBadAngel |
it looks way better but strangely sphere changes when i move |
15:01 |
kaeza |
changes? |
15:01 |
RealBadAngel |
looks like its changing the texture to follow me |
15:02 |
RealBadAngel |
depending on the angle i look at it |
15:03 |
kaeza |
hmm... seems to look OK when used as entity |
15:03 |
kaeza |
though I cannot say I see the "dome" |
15:04 |
kaeza |
only the outer sphere |
15:04 |
RealBadAngel |
dome is textured by shaders |
15:04 |
RealBadAngel |
it cannot be seen without them |
15:04 |
RealBadAngel |
more important, wheres the moon? |
15:05 |
RealBadAngel |
also i do need not only keyframes but whole animation data |
15:06 |
kaeza |
do you have a branch somewhere that I can pull? |
15:06 |
RealBadAngel |
you mean minetest? |
15:06 |
kaeza |
yes |
15:07 |
RealBadAngel |
this tree is a total mess :) |
15:07 |
RealBadAngel |
whole sky.cpp is like after terrorists attack ;) |
15:07 |
kaeza |
lol |
15:08 |
kaeza |
would be better for testing actual skydome locally |
15:08 |
RealBadAngel |
you need just two files |
15:08 |
kaeza |
offtopic: a sheep just passed at 120 MPH |
15:08 |
RealBadAngel |
or i will make the branch |
15:08 |
RealBadAngel |
but beware of mines |
15:09 |
kaeza |
hehe |
15:15 |
RealBadAngel |
ok, uploading to git |
15:15 |
RealBadAngel |
its the complete copy of my folder, with all the files |
15:16 |
jojoa1997 |
uploading minitest 1.5 |
15:17 |
kaeza |
you can just zip the files you modified along with the data files (shaders, etc) if you want |
15:17 |
RealBadAngel |
well, not complete gitignore cut off some files |
15:18 |
jojoa1997 |
PilzAdam please put this link in the minitest topic https://www.dropbox.com/sh/2itmnd63y0fmcaz/NIoLteThq9 |
15:18 |
jojoa1997 |
and say there is an update gtg |
15:18 |
RealBadAngel |
https://github.com/RealBadAngel/minetest_skydome |
15:18 |
RealBadAngel |
but sources are there |
15:18 |
RealBadAngel |
compile it |
15:18 |
RealBadAngel |
extract images from blender file to /bin |
15:19 |
RealBadAngel |
also put there .x files |
15:19 |
RealBadAngel |
open then sky.cpp |
15:20 |
RealBadAngel |
https://github.com/RealBadAngel/minetest_skydome/blob/master/src/sky.cpp#L46 |
15:20 |
RealBadAngel |
there is sphere loading code |
15:21 |
RealBadAngel |
in game teleport to 0,0,0 to get near it |
15:21 |
RealBadAngel |
its spawned a bit above this point |
15:22 |
kaeza |
ok |
15:22 |
kaeza |
building... |
15:22 |
RealBadAngel |
dont worry about strange warnings |
15:23 |
jin_xi |
never do |
15:27 |
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15:28 |
RealBadAngel |
how have you scaled it? wheres that article? |
15:28 |
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15:29 |
kaeza |
http://ftp.uktrainsim.com/viewtopic.php?f=312&t=125722 |
15:29 |
kaeza |
RealBadAngel, ^ |
15:29 |
kaeza |
als, where do I put skydome.x, etc? |
15:31 |
Zeg9 |
Hi |
15:31 |
RealBadAngel |
all goes into /bin |
15:33 |
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15:34 |
kaeza |
Could not load mesh, because file could not be opened: : skydome.x |
15:36 |
kaeza |
ah I see the dome now |
15:36 |
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15:37 |
Kacey |
http://www.youtube.com/watch?v=GMUszkrwwXg&list=PL3DE336DB7E3F4F41 |
15:41 |
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15:41 |
kaeza |
hmm for some reason it doesn't show any textures... |
15:42 |
RealBadAngel |
screenshot? |
15:42 |
jojoa1997 |
oh he quit |
15:42 |
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15:42 |
RealBadAngel |
look in logs, it should log if textures are loaded or not |
15:43 |
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15:43 |
kaeza |
ah! Could not open file of texture: stars.jpg |
15:44 |
kaeza |
same with sky.jpg, etc |
15:44 |
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15:46 |
Kacey |
it should be .png files... |
15:47 |
RealBadAngel |
doesnt have to, jpgs are ok |
15:47 |
RealBadAngel |
have you copied them to /bin ? |
15:47 |
Jordach |
RealBadAngel, depends on what wrote the jpg file# |
15:47 |
Jordach |
-# |
15:47 |
PilzAdam |
RealBadAngel, /bin or bin/ ? |
15:47 |
RealBadAngel |
game's /bin |
15:48 |
PilzAdam |
a / at the begging of file paths means root directory |
15:48 |
PilzAdam |
and not minetest's root directory |
15:48 |
RealBadAngel |
files shall be in the very same folder as minetest executable |
15:52 |
jojoa1997 |
PilzAdam |
15:52 |
jojoa1997 |
can you do the update for the minitest topic i cant get to minetest forums atm or tomorrow |
15:54 |
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15:56 |
kaeza |
ah I see what you mean now |
15:57 |
kaeza |
it's not that the texture "follows" you; it's tiled way too often (i.e. the "tiles" are too small |
15:57 |
kaeza |
this gives that impresion |
15:57 |
Kacey |
screenshots? |
15:57 |
jojoa1997 |
PilzAdam did you update the minitest topic |
15:59 |
RealBadAngel |
kaeza can you export x with animations? |
15:59 |
kaeza |
I exported with full anim now |
15:59 |
RealBadAngel |
link? |
16:00 |
kaeza |
a sec |
16:00 |
kaeza |
I also scaled it down a bit |
16:00 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/skydome_fullanim.zip |
16:03 |
kaeza |
hmm... needs more scaling |
16:06 |
RealBadAngel |
and why it doesnt rotate? |
16:06 |
RealBadAngel |
thats the question |
16:07 |
RealBadAngel |
the code plays animation (checked with inserting there player's model) |
16:07 |
RealBadAngel |
but the sphere stands still |
16:08 |
RealBadAngel |
looks like animations are not exported |
16:08 |
kaeza |
hmm |
16:08 |
RealBadAngel |
irrlicht's meshviewer cant see animations |
16:11 |
RealBadAngel |
can you pack blender file with applied scale to textures? |
16:11 |
RealBadAngel |
i cannot import .x back to blender |
16:13 |
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16:13 |
kaeza |
a sec |
16:14 |
RealBadAngel |
i gave you push rights to tree |
16:18 |
RealBadAngel |
i removed gitignore and created /bin there |
16:18 |
RealBadAngel |
so you can upload files there |
16:25 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/skydome.blend.zip |
16:25 |
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16:26 |
jojoa1997 |
kaeza i sent you a pm |
16:26 |
jojoa1997 |
that is where the new minitest download it |
16:26 |
kaeza |
jojoa1997, got it |
16:26 |
kaeza |
I'll set it up later |
16:26 |
jojoa1997 |
ok and also get those other 2 ones i told you in thepm in irc |
16:29 |
Kacey |
http://ompldr.org/vaWJoZA/screenshot_5.png huh |
16:29 |
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16:30 |
Calinou |
hi :D |
16:43 |
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16:43 |
RealBadAngel |
kaeza, those stars flashin and movin is because texture is visible on both in and outside of the sphere |
16:43 |
RealBadAngel |
while it shall be visible from inside |
16:43 |
RealBadAngel |
now you can see both sides at once |
16:43 |
RealBadAngel |
or it is transparent |
16:45 |
RealBadAngel |
wow and moon is visible on the inner dome |
16:54 |
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16:56 |
RealBadAngel |
hmm, can you rescale it a bit more? |
17:04 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/skydome-2.blend.zip |
17:04 |
kaeza |
RealBadAngel, ^ |
17:09 |
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17:10 |
* Jordach |
is vectorising scanned drawings |
17:11 |
RealBadAngel |
a bit better but textures shall be drawn only inside |
17:12 |
RealBadAngel |
and why the heck animations are not workin? |
17:12 |
RealBadAngel |
player anims work fine |
17:12 |
RealBadAngel |
but sphere wont move |
17:15 |
jojoa1997 |
so how is minitest |
17:15 |
jojoa1997 |
1.5 |
17:16 |
OldCoder |
I am here BTW but can't return to full time quite yet |
17:16 |
RealBadAngel |
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/DirectX_Exporter |
17:16 |
kaeza |
RealBadAngel, it's strange. it worked as expected as an entity |
17:17 |
kaeza |
maybe you need to explicitly set backface culling or somethign like that |
17:17 |
RealBadAngel |
i just read exported doc, there are options that i cannot see in program |
17:17 |
kaeza |
(in C++ code I mean) |
17:17 |
RealBadAngel |
yup, i will try |
17:21 |
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17:25 |
RealBadAngel |
grrrr, i hate blender :) |
17:27 |
Jordach |
RealBadAngel, its good for making soups, milkshakes and other delicious food |
17:27 |
RealBadAngel |
hehe |
17:30 |
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17:31 |
jojoa1997 |
can i send kaeza a message so when he logs back in he gets it |
17:31 |
jojoa1997 |
is that possible |
17:31 |
ruskie |
if he has a registered nick you can /msg memoserv help and send it through that |
17:34 |
jojoa1997 |
https://www.dropbox.com/sh/2itmnd63y0fmcaz/NIoLteThq9 |
17:37 |
RealBadAngel |
damn theres even topic in minetest forums bout it |
17:37 |
RealBadAngel |
http://forum.minetest.net/viewtopic.php?id=4728 |
17:37 |
RealBadAngel |
but it doesnt work :( |
17:40 |
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17:59 |
RealBadAngel |
kaeza, any ideas how to export animations properly? |
17:59 |
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18:00 |
kaeza |
never used the .x exporter for animations before |
18:00 |
kaeza |
(in fact, never used animations) |
18:00 |
RealBadAngel |
Taoki[laptop] did for sure |
18:01 |
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18:11 |
proller |
Calinou, why you are complete idiot? |
18:14 |
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18:15 |
Calinou |
hello floating island |
18:15 |
Calinou |
\o/ I'm banned from a MT server |
18:15 |
* Calinou |
won |
18:16 |
Jordach |
Calinou, huh |
18:16 |
Jordach |
which one is this, btw |
18:16 |
tripod |
congrats Calinou |
18:16 |
Calinou |
TIL diamond tools are a bit faster than mese tools but last shorter |
18:16 |
Calinou |
Jordach: sky hardcore |
18:17 |
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18:17 |
Jordach |
haha |
18:17 |
Calinou |
proller: use unbreakable blocks next time |
18:17 |
Calinou |
deal with it |
18:17 |
* Calinou |
puts sunglasses |
18:17 |
proller |
Calinou, use brain next time |
18:17 |
sokomine |
too late! saw you! :-) |
18:18 |
Calinou |
what does this have to do with brain? |
18:18 |
Calinou |
it's still an hardcore server |
18:18 |
Calinou |
do what you want anyway |
18:18 |
Jordach |
a* |
18:19 |
sokomine |
oh? has that changed? i got the impression diamond picks lasted longer than mese ones? |
18:19 |
sokomine |
banned from a server? why? |
18:19 |
PilzAdam |
sokomine, youre right |
18:19 |
proller |
he destroys 6000-8000 blocks |
18:20 |
Calinou |
well at least they mine faster |
18:20 |
PilzAdam |
and they last longer |
18:20 |
sokomine |
oh? that sounds strange. did he really grief? or worldedit? |
18:20 |
PilzAdam |
because diaomonds are a lot more rare than mese crystals |
18:20 |
proller |
grief all around |
18:20 |
sokomine |
oh, ok, that was an answer to my diamond/mese question. ok. thanks! |
18:20 |
Calinou |
well, it's "hardcore" |
18:20 |
sokomine |
good to know |
18:20 |
Calinou |
*shrug* |
18:20 |
Calinou |
I don't grief on non-hardcore servers |
18:20 |
PilzAdam |
Calinou, its "kids hardcode" |
18:20 |
proller |
hardcore != griefing |
18:21 |
sokomine |
what i noticed was that copper takes a long time to dig. that's not corresponding with the rather non-rariness of the metal and annoying when the server lags |
18:21 |
Jordach |
proller, to a expert mc player, it is |
18:21 |
Calinou |
well then, you should've stated it in the MOTD :P |
18:22 |
Jordach |
lets get LM down there :3 |
18:22 |
proller |
i shold ban all brain damaged people |
18:22 |
sapier1 |
I've got a question do servers normaly run stable version or latest dev version? |
18:23 |
PilzAdam |
Jordach, turn the light off and say his name 3 times |
18:23 |
Jordach |
^ satanist |
18:24 |
Calinou |
sapier1: stable |
18:24 |
sokomine |
normally they don't run anything but latest stable |
18:24 |
Calinou |
else, debian testing would be insanely popular :P |
18:24 |
sokomine |
redcrabs server still didn't update |
18:24 |
sokomine |
vanessas is usually the most current |
18:24 |
PilzAdam |
sapier1, I noticed that many servers run stable lately |
18:24 |
sokomine |
some are inbetween. most stick to the version they started with and update only occasionally |
18:24 |
PilzAdam |
maybe the development is too fast |
18:25 |
PilzAdam |
also expect outdated dev versions |
18:25 |
sapier1 |
good .. I was wondering what to target mobf to. currently testing is done primary towards latest stable version thus lots of current features may not be supported |
18:25 |
Jordach |
PilzAdam, yeah |
18:25 |
Jordach |
also: make a new release about once every two months |
18:25 |
sapier1 |
but the more I test 0.4.6 stable the more I ask myself what qualifies it to be a "stable" version |
18:25 |
Jordach |
you dont want a discrepancy between versions |
18:27 |
sokomine |
i've looked around a bit on diffrent servers. some smaller ones start adding mobs. mostly simple mobs (in the model version), but one has animals as well. when i asked the admin told me he was setting up a server for his kids. the server was very new |
18:27 |
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18:28 |
PilzAdam |
\o/ simple mobs! |
18:28 |
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18:28 |
PilzAdam |
jojoa1997, the dropbox link is broken |
18:28 |
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18:28 |
sokomine |
with a mt version about a week old, i had some trouble recently. even had to resort to desperate measures like magic sysrequest to get control back |
18:28 |
sapier1 |
yea ppl complain about lag when running around with ostrich .... |
18:28 |
sokomine |
in general, it got a lot more stable than previous versions |
18:28 |
pizza2232 |
Can someoen tell me the code to Jungle Tree? |
18:29 |
sokomine |
simple mobs has issues as well :-) |
18:29 |
PilzAdam |
pizza2232, look at treegen.cpp |
18:29 |
pizza2232 |
I've tried: default:jungle_tree etc. |
18:29 |
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18:29 |
jojoa1997 |
yeah i know |
18:29 |
pizza2232 |
....? |
18:29 |
sokomine |
i collected a few sheep on one server by claiming a deep valley (schlucht) between steep stone walls was my meadow for them. sheep keep falling in :-) |
18:30 |
sokomine |
i got a bit worried when the sheep started getting more and more.... |
18:30 |
PilzAdam |
pizza2232, oh, the item name is "default:jungletree" |
18:30 |
pizza2232 |
Oh xD Thank-you! |
18:30 |
sapier1 |
simplemobs is way faster than riding an ostrich at high speed ;-) ... wait ... simple mobs doesn't have a ridable mob that allows player to run around with high speed :-) |
18:30 |
sokomine |
they seemd to reproduce and tried to climb on each other. perhaps they where trying to get out :-) |
18:30 |
pizza2232 |
I didn't try it with out _ |
18:30 |
PilzAdam |
sapier1, see carts and boats mod |
18:30 |
sapier1 |
carts cause lag too |
18:31 |
PilzAdam |
really? |
18:31 |
sokomine |
i got even more worried when a dirt monster "knocked" on the door (really looked like it! he was jumping up and down in front of the door). unfortionately, when let in, the dirt monster attacked everyone inside |
18:31 |
Exio |
because MT lacks client-side prediction |
18:31 |
Exio |
:D |
18:31 |
sapier1 |
yes build a track on surface and ride |
18:32 |
sokomine |
a general problem with those simple mobs seems to be that they gather in valleys/identations and don't manage to get back out often enough. yes, they jump, and that looks funny and makes them more loveable, but most of the time they don't manage to escape and get back to higher ground. so they congegrate in low places |
18:33 |
sapier1 |
the most important difference between ostrich riding and cart is you'll never enter a new area with a cart while you obviously can run into a area yet to generate with an ostrich |
18:34 |
sokomine |
the ostrichs from mobf are great :-) i mostly like watching them. riding is of course nice as well. can't see how it looks like in singleplayer |
18:34 |
Calinou |
oerkki could jump 2 blocks high maybe :P |
18:34 |
Calinou |
(not related to that issue, just for fun) |
18:34 |
sdzen |
I imagine like carts, the player is going throught the ostrich |
18:34 |
sokomine |
hm, yes, that might mostly explain that reported problem about ostrich riding |
18:35 |
PilzAdam |
sokomine, I could implement some kind of fall protection to them when normally walking arround |
18:36 |
sdzen |
you should make the mobs kill each other :) |
18:36 |
sokomine |
then you'd most likely run into the same problems sapier encounters |
18:36 |
sdzen |
for surival of course |
18:37 |
sokomine |
ah, no, we don't have ressources for mobs killing each other. first of they need to learn how to better survive :-) |
18:38 |
sdzen |
say that when I slaughter hundreds of rats to up my framerate :P |
18:39 |
jojoa1997 |
!up 94.249.210.250 |
18:39 |
jojoa1997 |
30000 |
18:39 |
MinetestBot |
94.249.210.250:30000 is up (0.134ms) |
18:39 |
Issa_ |
héllo |
18:39 |
Issa_ |
well |
18:39 |
jojoa1997 |
ok anyone who wants to play minitest go there. also can someone please post in the minitest topic this adress and that i will try to get a download up again |
18:39 |
sapier1 |
mobf has already fall protection one of many features that require a little bit more computing power than doing nothing at all |
18:40 |
jojoa1997 |
i am batween a rock and a hard place atm and will try as soon as i can |
18:40 |
Issa_ |
i have started a server wxith minetest by default |
18:40 |
Issa_ |
now, in want add aanimals mod |
18:40 |
Issa_ |
but i can activated the mod on my old cart |
18:41 |
sapier1 |
whats wrong Issa? |
18:41 |
Issa_ |
and i m started the game in command line with this --> minetest.exe --server |
18:41 |
Issa_ |
so how started my map with mod animals |
18:42 |
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18:42 |
sapier1 |
you have to install the mod ... animals are only very rare on already generated maps |
18:44 |
Issa_ |
the problem is no animals are generated on my maps |
18:44 |
Issa_ |
so that 'means, i need to started a new map, i can add animals on my old maps ? |
18:44 |
sapier1 |
you need to enable "secondary spawning" in mobf settings to get at least some animals in old maps |
18:45 |
sapier1 |
adding to old maps is quite difficult as it requires lots of performance thus it's disabled by default |
18:46 |
sokomine |
you might as well use /giveme and place them manually of course. for farm animals, that may work |
18:46 |
Issa_ |
ok |
18:46 |
Issa_ |
thanks |
18:47 |
Issa_ |
i will start a new map :/ |
18:47 |
sapier1 |
you may walk to a new part of your old map too |
18:51 |
sokomine |
or install my random_buildings mod and place a few animal traders that will sell you animals :-) |
18:51 |
sokomine |
they don't spawn yet |
18:52 |
sokomine |
you could as well teach the mob_npc trader to sell the animals. might be easier |
18:57 |
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19:49 |
sfan5 |
good night |
20:03 |
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20:03 |
* ShadowBot |
wakes up |
20:04 |
Kacey |
huh |
20:05 |
Jordach |
i just found two gifs: http://i.imgur.com/OLOsZte.jpg |
20:05 |
Jordach |
and they work SO WELL. |
20:09 |
Kacey |
haha |
20:10 |
* Kacey |
wishes minetest support gif textures |
20:12 |
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20:13 |
khonkhortisan |
ShadowBot, you feel very sleepy… |
20:18 |
Jordach |
http://weavesilk.com/ |
20:18 |
Jordach |
this is awesome |
20:18 |
Jordach |
all art is creative commons |
20:23 |
Jordach |
now here's my desktop after making one: http://i.imgur.com/9cArZdQ.jpg |
20:24 |
khonkhortisan |
I had heard of the breeding version, but not the interactive one |
20:24 |
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21:03 |
Doyousketch2 |
preview pic of a nightclub mod I'm making - http://oi42.tinypic.com/28tog6.jpg |
21:03 |
Kacey |
cool |
21:04 |
* Kacey |
wants to make a mesecons contraption |
21:05 |
Doyousketch2 |
yeah, I wanted to use mesecon wires to make ropelights, but it doesn't seem to like animated textures |
21:10 |
Jordach |
Doyousketch2, the colours should be random |
21:11 |
Jordach |
or at least, when it recieves a mesecon pulse, change colour |
21:12 |
Doyousketch2 |
eh, that's an idea. right now it's just a looping texture file. I left mesecons out of it 'cuz the wires don't stretch animated textures. |
21:13 |
Doyousketch2 |
a single dot animates, but once the wires stretch out, it loses the animation. |
21:17 |
Doyousketch2 |
if you wanna try it out, here it basically is - http://wikisend.com/download/140068/nightclub.7z |
21:17 |
Doyousketch2 |
I haven't put in recipes tho, so you'd want to run it on creative |
21:20 |
Doyousketch2 |
it doesn't call the mesecon rope light lua, but it's included in there just to look at. if anyone knows how to make them animate the right way. maybe RealBadAngel would know how :) |
21:21 |
Doyousketch2 |
it's not a biggie, just thought it would look cool that way, running up the walls and whatnot. |
21:23 |
Kacey |
hey Jordach, you know that tow truck that i got stuck? |
21:24 |
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21:26 |
Kacey |
http://i.imgur.com/fWLqBpJ.png got it ^_^ |
21:28 |
Doyousketch2 |
what's that pic from? |
21:28 |
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21:29 |
Kacey |
Rigs of Rods |
21:29 |
Kacey |
http://ompldr.org/vaWJoZA/screenshot_5.png here is the tow truck stuck |
21:30 |
Kacey |
hi kaeza |
21:34 |
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21:38 |
Doyousketch2 |
lmao. reminds me of a YouTuble clip I once saw where I think a car fell in water... |
21:38 |
Kacey |
lol |
21:39 |
Kacey |
it took 3 cranes and a toyota accord to get it down... |
21:39 |
Doyousketch2 |
they used a towtruck to pull it out, but it fell in, then brought in a bigger tow truck, it fell in too |
21:39 |
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21:41 |
Doyousketch2 |
http://www.youtube.com/watch?v=0EQr2nWYpL4 |
21:42 |
Kacey |
lol |
21:45 |
Kacey |
wish i had video of the process of getting it down... |
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21:50 |
Kacey |
hi torpedoskyline |
21:50 |
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