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IRC log for #minetest, 2013-05-05

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All times shown according to UTC.

Time Nick Message
00:02 PilzAdam bye
00:06 * Jordach has no problem
00:06 Jordach thing is, i've been so long here i dont even call myself elite
00:24 Kacey http://ompldr.org/vaWJoZA/screenshot_5.png how did i manage this?
00:31 Jordach > All vehicles guaranteed for the first 1/2 mile
00:31 Jordach 555-RU-COVERED?
00:32 Kacey it is rigs of rods lol
00:32 Kacey i think my tow truck may be stuck...
00:35 Jordach Kacey, do you need a tow?
00:35 Jordach </pun>
00:36 Kacey lol i need a bigger crane
00:36 Kacey the one i tried to use got tipped
00:38 Kacey http://www.jonco48.com/blog/fail_20at_20failing.jpg
00:40 Kacey http://pictures.funnyforum.org/wp-content/uploads/2010/07/EpicFailWin.jpg this describes the tow truck incident
00:40 Kacey it was balanced on the corner!
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00:46 Jordach right, time to upgrade another system
00:46 Jordach ill be here
00:47 Kacey http://images.pictureshunt.com/pics/c/car_crash_fail-14152.jpg
00:48 Jordach i hate doing 2am system upgrades
00:48 Jordach when i have to replace entire OSes
00:48 Jordach just because some idiot put a virus on the system
00:49 Exio don't let idiots have root access
00:50 Jordach Exio, correct
00:50 Jordach however, im still waiting for gparted
00:51 Jordach which is a pita to sit through run simulation
00:54 Exio i'm still upgrading my system to testing
00:54 Jordach does it test minetest on a testing system?
00:54 Exio lol
00:56 Kacey http://www.demotivationalposters.org/image/demotivational-poster/0909/skin-grafting-y-anwers-funny-fail-demotivational-poster-1253604322.jpg huh
00:59 Kacey http://www.youtube.com/watch?v=AmD_8cBqhW0
01:01 Jordach official, i want one: http://www.youtube.com/watch?annotation_id=channel%3A5139ef5e-0-206d-8c25-47d7b33dd26&amp;feature=iv&amp;src_vid=WkkhcwXpYy4&amp;v=dLH5xtjKSdk
01:17 Jordach feet up, now just gotta let the system install now :)
01:23 Jordach that fucking sucks
01:23 Jordach cant boot from disk, yet windows xp says yeah, you can install me fine
01:23 Jordach (fucking vista media)
01:41 Exio http://dev.minetest.net/Changelog
01:41 Exio big change => Added coal block, crafted out of 9 coal lumps (Zeg9)
01:41 Exio small change => Added copper block (RealBadAngel)
01:41 Exio seems legit
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01:57 Kacey i think i could be just as important as a key dev just by being a real stress tester
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02:06 Kacey http://www.youtube.com/watch?feature=endscreen&amp;v=YoTIaRyGzac&amp;NR=1 this guy deserves an award...
02:08 RealBadAngel is here some1 good in blender?
02:09 * Kacey can open blender
02:09 Kacey that's about all i can do
02:09 * kahrl will not blend
02:09 RealBadAngel hehe
02:09 RealBadAngel im getting sick because of it
02:09 RealBadAngel 2 days tryin to export model with textures
02:11 kaeza RealBadAngel, I can help with that
02:11 kaeza (not much modelling exp though)
02:11 RealBadAngel :)
02:12 RealBadAngel i need to export model with uv'ed textures
02:12 RealBadAngel http://realbadangel.pl/sky2.5+.blend
02:12 RealBadAngel this one
02:13 RealBadAngel ive read something about "baking" textures, uv wrapping
02:13 RealBadAngel but nothing helps
02:13 RealBadAngel when i load model into game or mesh viewer from irrlicht examples sphere is not textured at all
02:14 RealBadAngel i mean there are some strange lines on the sphere (its not properly textured)
02:14 Kacey http://www.youtube.com/watch?v=W-22fa9GSfo
02:14 kaeza hmm... I had that problem with a model I converted for j4i
02:15 kaeza I somehow fixed that
02:15 RealBadAngel so how? :)
02:16 kaeza can't remember actually :P
02:16 kaeza just poked around with the checkboxes and smashed the keyboard until it worked :P
02:16 RealBadAngel i tried to export to collada, and with it i can see stars on the sphere
02:16 RealBadAngel but it doesnt support animation
02:17 kaeza how are you animating it?
02:17 RealBadAngel sphere is rotating
02:17 kaeza rotation?
02:17 kaeza ah
02:17 RealBadAngel dome is still, sphere with stars and moon is rotating
02:18 kaeza hmm... maybe it takes as two separate objects
02:20 kaeza have you tried merging (or otherwise grouping both the sphere and dome as a single object?
02:20 Exio [23:16:28] <kaeza> just poked around with the checkboxes and smashed the keyboard until it worked :P
02:20 Exio how my computer works ^
02:22 kaeza RealBadAngel, correct me if I'm mistaken: the sphere rotates but the dome does not, and you want both of them to rotate?
02:23 RealBadAngel no
02:23 RealBadAngel i want the fuckin textures to be visible :)
02:23 kaeza hmm
02:23 RealBadAngel on the sphere shall be stars mapped
02:23 RealBadAngel and moon
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02:24 RealBadAngel its something fucked up with uv mapping
02:24 Kacey http://www.youtube.com/watch?v=FEPHHGpB53g troll gets trolled
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02:26 RealBadAngel http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&amp;t=47036
02:26 RealBadAngel ive read it but none of the tricks helped
02:26 Exio does anyone here has a steam account?
02:27 Kacey Exio, i do
02:27 Exio what games do you have? :P
02:27 Kacey team fortress 2
02:28 Exio aw
02:28 Kacey why?
02:28 Exio nothing, i want to get more players for a cs cz match
02:28 Kacey lol
02:29 RealBadAngel http://i.imgur.com/BoJ4bWU.png
02:29 RealBadAngel ^^ effect, instead of stars lines on the sphere
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02:32 Exio 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.
02:32 Exio hell yeah :D
02:34 NakedFury what is that thing RBA
02:34 RealBadAngel http://img101.imageshack.us/img101/5076/skyb.jpg
02:34 RealBadAngel this
02:34 kaeza RealBadAngel, it's looking for "stars.jpg"; do you have such file in the texture search paths?
02:35 RealBadAngel of course i do
02:35 RealBadAngel Loaded texture: /home/realbadangel/0/minetest-master/bin/sky.png
02:35 RealBadAngel Loaded texture: /home/realbadangel/0/minetest-master/bin/moon.png
02:35 RealBadAngel Loaded texture: /home/realbadangel/0/minetest-master/bin/stars.jpg
02:35 RealBadAngel Time to load ascii X file: 185ms
02:35 RealBadAngel Loaded mesh: sky2.x
02:35 RealBadAngel was kicked by ShadowBot: message flood detected
02:35 Exio ha
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02:35 RealBadAngel stupid bot ;P
02:36 Exio poor RBA
02:36 RealBadAngel x file have UV mesh coords in it, texture is loaded
02:36 RealBadAngel but its not properly mapped
02:38 NakedFury at least we know the bot works
02:39 Exio llo
02:39 Exio lol *
02:40 Kacey night all
02:52 kaeza hrm...
02:52 kaeza the model seems to work as an entity
02:52 kaeza with textures and all
02:56 kaeza RealBadAngel, https://dl.dropboxusercontent.com/u/100008207/skydome.x.zip
02:56 kaeza ^ see if that works
02:58 RealBadAngel no animations exported but can see dome being fragmented somehow
03:00 RealBadAngel how it looks like for you? can you make a screenshot?
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03:01 RealBadAngel for me it works exactly as before
03:01 kaeza gimme a sec
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03:05 kaeza RealBadAngel, https://dl.dropboxusercontent.com/u/100008207/Captura%20de%20pantalla%20de%202013-05-05%2000%3A04%3A39.jpg
03:06 kaeza (that's using the default_sand.png as texture)
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03:10 RealBadAngel strange
03:10 RealBadAngel what have you done before exporting the model?
03:11 kaeza I used this: http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Mapping/UV/Unwrapping
03:12 kaeza all I did was hit Shift+F10 (UV Editor), and UVs->Unwrap
03:13 Gambit VanessaE: So uh... the trolls might come in reverse for once.
03:13 Gambit VanessaE: I banned a white supremacist from #minecraft a day or two ago, and he's stalking me all across freenode.
03:13 Gambit Just a heads up.
03:13 Gambit He goes by the name "Maccer", his IP is: 199.115.228.135
03:13 Gambit I'm really sorry.
03:14 NakedFury an irc stalker nice
03:16 Gambit He has ties to 4chan.org/pol/ and reddit.com/r/niggers so there may be more than one at some point. Those websites love to team up and invade places.
03:16 hmmmm 4chan.org/pol/ is known to be a terrorist organization.
03:16 Gambit Sorry again. Hopefully he won't find this place, but now you know if he does.
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03:25 Exio '''''
03:25 Exio oops
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03:31 hmmmm backup cod
03:31 hmmmm so who is the main cod?
03:31 hmmmm oh.  you're that guy.
03:31 kaeza ^ COD player
03:32 hmmmm i was thinking more like the fish :p
03:32 kaeza :D
03:32 RealBadAngel damn blender
03:32 kaeza amen
03:33 kaeza what happened now?
03:34 Exio i broke my enter key :(
03:37 sokomine oh? working with blender and creating models? we could use more animals :-)
03:41 NakedFury I wanna try making animals with Qubicle: http://www.minddesk.com/
03:49 kaeza NakedFury, that would be cool if the program was free (or at least less expensive)
03:49 kaeza "The Basic Edition contains a basic set of features and may only be used for **non-commercial projects**."
03:52 NakedFury I dont know if we can export in the basic
03:52 NakedFury that tiny voxels for models is a type I would like to test for minetest
03:53 NakedFury something similar in "in progress" games like stonehearth and timber and stone
03:54 NakedFury http://www.timberandstonegame.com/ this one is in alpha I think
03:58 NakedFury was RBA trying to make an ingame ball for the sun and moon?
03:59 kaeza yes
03:59 kaeza skysphere*
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04:00 kaeza actually, dome
04:02 NakedFury and how would that be clasified ingame?
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04:13 kaeza okay, off to bed
04:13 kaeza night all
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05:32 kahrl should this http://forum.minetest.net/viewtopic.php?id=1379 link to here instead? http://wiki.minetest.com/wiki/Mods#Installation
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08:43 kahrl they should put a seizure warning on that haha
08:43 kahrl sent me to http://www.omfgdogs.com/
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08:57 arsdragonfly http://eelslap.com/
08:57 arsdragonfly hahaha
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09:33 Jordach RealBadAngel, ask Pavel_S to do your blender models
09:33 Jordach oh fuck, i hate scrollback
09:39 celeron55 but scrollback loves you!
09:39 Jordach HEH
09:39 Jordach oops
09:40 celeron55 capslock too
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09:48 PilzAdam Hello everyone!
09:50 sfan5 oh my eyyyyeeesss .. :(
09:50 * sfan5 looked at http://www.staggeringbeauty.com/
09:54 Jordach http://i.imgur.com/XbaMoRq.jpg
09:56 * arsdragonfly almost misunderstood it
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10:18 Topic for #minetest is now NEWS: Minetest 0.4.6 released | RULES: be patient, respect other users, here and in other channels | HOME: http://minetest.net | CORE DEVS: #minetest-dev | STATUS: http://servers.minetest.net/ | IRC LOGS: http://irc.minetest.ru/minetest/
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10:19 enchilado PilzAdam: es ist spam auch fuer dich?
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10:46 * sfan5 needs smeone to play JSBombers with
10:53 BlockMen joined #minetest
10:53 BlockMen hi
10:53 BlockMen sfan5, check das doch mal bitte! -> https://dl.dropboxusercontent.com/s/q34ocrqag6cfi8u/mal.png
10:54 Jordach BlockMen, english please
10:54 Jordach oh funn
10:54 Jordach funny,
10:54 BlockMen hi Jordach
10:54 BlockMen next time :P
10:55 sfan5 BlockMen: "SRWare Iron" is the problem
10:55 Jordach i think it says: check this out?
10:55 Jordach BlockMen, -1 for McAfee
10:55 Jordach go get avast
10:55 BlockMen its just the siteadvisor :P
10:56 BlockMen i dont use the antivir of McAfee (because that sucks)
10:56 BlockMen sfan5, ok.
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10:58 arsdragonfly check = pruefen?
10:59 BlockMen arsdragonfly, yes, "prüfen" or "überprüfen" ;)
11:03 sfan5 john_minetest: you forgot the ;
11:03 sfan5 john_minetest: also: wanna play jsBombers?
11:04 Jordach also: lag from Jordach
11:04 PilzAdam <randomfact> ä is &auml; in html </no_closing_tag>
11:05 BlockMen PilzAdam, where is flowing of water defined?
11:09 PilzAdam in Map::transformLiquids() (map.cpp:1968)
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11:12 BlockMen thx
11:15 BlockMen PilzAdam, how bout changing https://github.com/minetest/minetest/blob/master/src/map.cpp#L2021 to not buildable instead of air?
11:16 BlockMen *i know i marked the description
11:16 PilzAdam you would need to enqueue it too (somwhere)
11:17 BlockMen why that?
11:18 BlockMen oh..like that -> https://github.com/minetest/minetest/blob/master/src/map.cpp#L2056 ?
11:19 PilzAdam https://github.com/minetest/minetest/blob/master/src/map.cpp#L2218
11:20 PilzAdam oh, mabye it works like you suggested
11:22 BlockMen PilzAdam, or is it better to let the engine be engine and let no buildable drop (similar working like lava cooling)?
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11:59 BlockMen PilzAdam, solved. maybe it can be kept in mind to rework water flowing sometimes (like pushing player, etc) but for now it works
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12:53 issa hello
12:53 issa im on linux ubuntu 13.04
12:53 issa i have installed minetest via ppa
12:53 issa and now i want install texture pack
12:54 issa so i have added my texture on the folder /usr/share/minetest/texture/all
12:54 issa but when i lunch minetest,  my texture pack ist loaded
12:55 issa si please help how  install texture pack on ubuntu please
12:57 issa anyone here ?
12:58 celeron55 well, first of all, it's textures/all, not texture/all
12:58 celeron55 secondly, you should use ~/.minetest/textures/all
13:04 issa thanks works :)
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13:04 issa now i have create a maps on my server
13:04 issa and now i have aded animals mods, but it's not laoded on my map, how add the mod active on my serveu please ?
13:05 issa but i want continue my map no restart to new
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13:11 PilzAdam Issa_, place the mod in ~/.minetest/mods/<the ID of the game you use>/
13:11 PilzAdam then restart the server and it should be installed
13:12 PilzAdam the ids are: minetest_game: "minetest"; survival: "survival"; build: "build"
13:13 Issa_ PilzAdam, is a dedicated server
13:13 Issa_ so who active the mod without interface
13:14 PilzAdam just restart
13:14 PilzAdam Ctrl+C to shut it down and start it again
13:15 Issa_ i m try
13:17 Issa_ PilzAdam, no animals loaded on my server
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13:38 jojoa1997 hi guys
13:38 jojoa1997 MiniTest is almost ready for release
13:38 jojoa1997 but i feel so bad i might not be able to
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13:44 jojoa1997 PilzAdam ping
13:44 Issa_ jojoa1997, cool and wht is new on it ?
13:44 PilzAdam pong
13:44 jojoa1997 Issa_ you will see. i am sick and might not even update
13:45 jojoa1997 PilZadam i will do like you and have the one link to my dropbox folder
13:45 jojoa1997 Issa_ one sec
13:49 RealBadAngel hi all
13:49 jojoa1997 what is 5 minutes in minetest time
13:50 RealBadAngel 5 minutes
13:50 jojoa1997 i mean like minetest.after(5 minutes
13:51 PilzAdam the time in minetest.after() is in seconds
13:51 PilzAdam there is no "minetest time"
13:51 jojoa1997 oh ok
13:52 RealBadAngel there is time_of_day inside (0 -1 in the engine, 0-24000 for lua)
13:52 jojoa1997 um
13:52 PilzAdam "0-24000 for lua" <- not really true
13:53 PilzAdam actually only /time uses that format
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13:54 RealBadAngel so, any experienced blender user here?
13:59 RealBadAngel http://i.imgur.com/guV5Cxf.png
13:59 RealBadAngel i managed to get textures visible
14:00 RealBadAngel but its stretched and one tile covers whole sphere
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14:00 kaeza hi all
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14:03 RealBadAngel hi
14:04 RealBadAngel kaeza, i got texture visible
14:04 kaeza good :)
14:04 RealBadAngel but i want it to be tiled on sphere, not streched. you know how to do that?
14:05 RealBadAngel http://i.imgur.com/guV5Cxf.png
14:07 kaeza this may help: http://blenderartists.org/forum/showthread.php?124277-Tiling-a-Texture-in-the-UV-Image-Editor
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14:07 kaeza "Try F6, 'Map Image' Panel, 'Repeat' and set an x and y value."
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14:08 kaeza not sure how well it would work with a sphere/dome
14:09 RealBadAngel lol, im reading the same page now
14:09 OldCoder Hi
14:09 RealBadAngel but pressing f6 dosnt work, its propably for older blender
14:11 RealBadAngel http://i.imgur.com/PeCDUEF.png
14:11 RealBadAngel heres what i can see now, thats grid for sphere
14:11 RealBadAngel one image is used to cover it
14:12 RealBadAngel which looks awful
14:13 kaeza I think I found how
14:13 enchilado Oh boy, polygons.
14:13 kaeza select all points
14:13 kaeza UVs->Transform->Resize
14:13 kaeza and scale the points up using the mouse
14:14 kaeza when finished, select UVs->Unwrap
14:15 kaeza this is how I feel when using Blender: http://i0.kym-cdn.com/photos/images/newsfeed/000/234/765/b7e.jpg
14:16 RealBadAngel lol, me too
14:17 RealBadAngel with resize im scaling the grid
14:17 RealBadAngel image stays smaller, export to x, load and its all the same
14:17 kaeza did you select UVs->Unwrap?
14:19 RealBadAngel it doesnt change anything
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14:23 kaeza hmm...yes. It looks the same
14:25 RealBadAngel most funny is that when you play scene in blender it looks perfect
14:29 RealBadAngel when you choose "mark seams" it turns to a view with separated fields in which tile shall go into
14:30 RealBadAngel but i dont know how to force it to do so
14:30 kaeza I've been reading some other articles and they point in the same direction
14:30 kaeza maybe a bug/misfeature/deficiency in Irrlicht?
14:30 RealBadAngel im still in blender
14:31 RealBadAngel http://i.imgur.com/RrK4F1m.png
14:31 RealBadAngel this is how it looks like after "mark seams"
14:32 RealBadAngel ive chosen moon image to see it better
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14:32 RealBadAngel if this moon could go inside every marked frame it would be perfect
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14:51 kaeza AHA!
14:53 RealBadAngel found somethin?
14:53 kaeza RealBadAngel, https://dl.dropboxusercontent.com/u/100008207/skydome.x.zip
14:54 kaeza https://dl.dropboxusercontent.com/u/100008207/skydome_tiled.jpg
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14:54 RealBadAngel how the hell have you done that???
14:54 kaeza not sure :P
14:54 kaeza I just smashed buttons everywhere
14:54 RealBadAngel lol
14:55 RealBadAngel try to replay the smashing sequence and record it ;)
14:55 kaeza I just started again from the model you gave me yesterday
14:56 kaeza scaled the UV points as explained in the article, nd exported
14:56 kaeza and*
14:56 RealBadAngel lets see effect in game
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14:58 kaeza other than that, I just saved the file (under another name, to keep the original intact), and checked "Export armature" and "Animations"="Keyframes only" in DirectX exporter
14:58 kaeza I don't think I did anything else
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15:01 RealBadAngel it looks way better but strangely sphere changes when i move
15:01 kaeza changes?
15:01 RealBadAngel looks like its changing the texture to follow me
15:02 RealBadAngel depending on the angle i look at it
15:03 kaeza hmm... seems to look OK when used as entity
15:03 kaeza though I cannot say I see the "dome"
15:04 kaeza only the outer sphere
15:04 RealBadAngel dome is textured by shaders
15:04 RealBadAngel it cannot be seen without them
15:04 RealBadAngel more important, wheres the moon?
15:05 RealBadAngel also i do need not only keyframes but whole animation data
15:06 kaeza do you have a branch somewhere that I can pull?
15:06 RealBadAngel you mean minetest?
15:06 kaeza yes
15:07 RealBadAngel this tree is a total mess :)
15:07 RealBadAngel whole sky.cpp is like after terrorists attack ;)
15:07 kaeza lol
15:08 kaeza would be better for testing actual skydome locally
15:08 RealBadAngel you need just two files
15:08 kaeza offtopic: a sheep just passed at 120 MPH
15:08 RealBadAngel or i will make the branch
15:08 RealBadAngel but beware of mines
15:09 kaeza hehe
15:15 RealBadAngel ok, uploading to git
15:15 RealBadAngel its the complete copy of my folder, with all the files
15:16 jojoa1997 uploading minitest 1.5
15:17 kaeza you can just zip the files you modified along with the data files (shaders, etc) if you want
15:17 RealBadAngel well, not complete gitignore cut off some files
15:18 jojoa1997 PilzAdam please put this link in the minitest topic https://www.dropbox.com/sh/2itmnd63y0fmcaz/NIoLteThq9
15:18 jojoa1997 and say there is an update gtg
15:18 RealBadAngel https://github.com/RealBadAngel/minetest_skydome
15:18 RealBadAngel but sources are there
15:18 RealBadAngel compile it
15:18 RealBadAngel extract images from blender file to /bin
15:19 RealBadAngel also put there .x files
15:19 RealBadAngel open then sky.cpp
15:20 RealBadAngel https://github.com/RealBadAngel/minetest_skydome/blob/master/src/sky.cpp#L46
15:20 RealBadAngel there is sphere loading code
15:21 RealBadAngel in game teleport to 0,0,0 to get near it
15:21 RealBadAngel its spawned a bit above this point
15:22 kaeza ok
15:22 kaeza building...
15:22 RealBadAngel dont worry about strange warnings
15:23 jin_xi never do
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15:28 RealBadAngel how have you scaled it? wheres that article?
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15:29 kaeza http://ftp.uktrainsim.com/viewtopic.php?f=312&amp;t=125722
15:29 kaeza RealBadAngel, ^
15:29 kaeza als, where do I put skydome.x, etc?
15:31 Zeg9 Hi
15:31 RealBadAngel all goes into /bin
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15:34 kaeza Could not load mesh, because file could not be opened: : skydome.x
15:36 kaeza ah I see the dome now
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15:37 Kacey http://www.youtube.com/watch?v=GMUszkrwwXg&amp;list=PL3DE336DB7E3F4F41
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15:41 kaeza hmm for some reason it doesn't show any textures...
15:42 RealBadAngel screenshot?
15:42 jojoa1997 oh he quit
15:42 jojoa1997|PC joined #minetest
15:42 RealBadAngel look in logs, it should log if textures are loaded or not
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15:43 kaeza ah! Could not open file of texture: stars.jpg
15:44 kaeza same with sky.jpg, etc
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15:46 Kacey it should be .png files...
15:47 RealBadAngel doesnt have to, jpgs are ok
15:47 RealBadAngel have you copied them to /bin ?
15:47 Jordach RealBadAngel, depends on what wrote the jpg file#
15:47 Jordach -#
15:47 PilzAdam RealBadAngel, /bin or bin/ ?
15:47 RealBadAngel game's /bin
15:48 PilzAdam a / at the begging of file paths means root directory
15:48 PilzAdam and not minetest's root directory
15:48 RealBadAngel files shall be in the very same folder as minetest executable
15:52 jojoa1997 PilzAdam
15:52 jojoa1997 can you do the update for the minitest topic i cant get to minetest forums atm or tomorrow
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15:56 kaeza ah I see what you mean now
15:57 kaeza it's not that the texture "follows" you; it's tiled way too often (i.e. the "tiles" are too small
15:57 kaeza this gives that impresion
15:57 Kacey screenshots?
15:57 jojoa1997 PilzAdam did you update the minitest topic
15:59 RealBadAngel kaeza can you export x with animations?
15:59 kaeza I exported with full anim now
15:59 RealBadAngel link?
16:00 kaeza a sec
16:00 kaeza I also scaled it down a bit
16:00 kaeza https://dl.dropboxusercontent.com/u/100008207/skydome_fullanim.zip
16:03 kaeza hmm... needs more scaling
16:06 RealBadAngel and why it doesnt rotate?
16:06 RealBadAngel thats the question
16:07 RealBadAngel the code plays animation (checked with inserting there player's model)
16:07 RealBadAngel but the sphere stands still
16:08 RealBadAngel looks like animations are not exported
16:08 kaeza hmm
16:08 RealBadAngel irrlicht's meshviewer cant see animations
16:11 RealBadAngel can you pack blender file with applied scale to textures?
16:11 RealBadAngel i cannot import .x back to blender
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16:13 kaeza a sec
16:14 RealBadAngel i gave you push rights to tree
16:18 RealBadAngel i removed gitignore and created /bin there
16:18 RealBadAngel so you can upload files there
16:25 kaeza https://dl.dropboxusercontent.com/u/100008207/skydome.blend.zip
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16:26 jojoa1997 kaeza i sent you a pm
16:26 jojoa1997 that is where the new minitest download it
16:26 kaeza jojoa1997, got it
16:26 kaeza I'll set it up later
16:26 jojoa1997 ok and also get those other 2 ones i told you in thepm in irc
16:29 Kacey http://ompldr.org/vaWJoZA/screenshot_5.png huh
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16:30 Calinou hi :D
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16:43 RealBadAngel kaeza, those stars flashin and movin is because texture is visible on both in and outside of the sphere
16:43 RealBadAngel while it shall be visible from inside
16:43 RealBadAngel now you can see both sides at once
16:43 RealBadAngel or it is transparent
16:45 RealBadAngel wow and moon is visible on the inner dome
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16:56 RealBadAngel hmm, can you rescale it a bit more?
17:04 kaeza https://dl.dropboxusercontent.com/u/100008207/skydome-2.blend.zip
17:04 kaeza RealBadAngel, ^
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17:10 * Jordach is vectorising scanned drawings
17:11 RealBadAngel a bit better but textures shall be drawn only inside
17:12 RealBadAngel and why the heck animations are not workin?
17:12 RealBadAngel player anims work fine
17:12 RealBadAngel but sphere wont move
17:15 jojoa1997 so how is minitest
17:15 jojoa1997 1.5
17:16 OldCoder I am here BTW but can't return to full time quite yet
17:16 RealBadAngel http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/DirectX_Exporter
17:16 kaeza RealBadAngel, it's strange. it worked as expected as an entity
17:17 kaeza maybe you need to explicitly set backface culling or somethign like that
17:17 RealBadAngel i just read exported doc, there are options that i cannot see in program
17:17 kaeza (in C++ code I mean)
17:17 RealBadAngel yup, i will try
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17:25 RealBadAngel grrrr, i hate blender :)
17:27 Jordach RealBadAngel, its good for making soups, milkshakes and other delicious food
17:27 RealBadAngel hehe
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17:31 jojoa1997 can i send kaeza a message so when he logs back in he gets it
17:31 jojoa1997 is that possible
17:31 ruskie if he has a registered nick you can /msg memoserv help and send it through that
17:34 jojoa1997 https://www.dropbox.com/sh/2itmnd63y0fmcaz/NIoLteThq9
17:37 RealBadAngel damn theres even topic in minetest forums bout it
17:37 RealBadAngel http://forum.minetest.net/viewtopic.php?id=4728
17:37 RealBadAngel but it doesnt work :(
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17:59 RealBadAngel kaeza, any ideas how to export animations properly?
17:59 proller joined #minetest
18:00 kaeza never used the .x exporter for animations before
18:00 kaeza (in fact, never used animations)
18:00 RealBadAngel Taoki[laptop] did for sure
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18:11 proller Calinou, why you are complete idiot?
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18:15 Calinou hello floating island
18:15 Calinou \o/ I'm banned from a MT server
18:15 * Calinou won
18:16 Jordach Calinou, huh
18:16 Jordach which one is this, btw
18:16 tripod congrats Calinou
18:16 Calinou TIL diamond tools are a bit faster than mese tools but last shorter
18:16 Calinou Jordach: sky hardcore
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18:17 Jordach haha
18:17 Calinou proller: use unbreakable blocks next time
18:17 Calinou deal with it
18:17 * Calinou puts sunglasses
18:17 proller Calinou, use brain next time
18:17 sokomine too late! saw you! :-)
18:18 Calinou what does this have to do with brain?
18:18 Calinou it's still an hardcore server
18:18 Calinou do what you want anyway
18:18 Jordach a*
18:19 sokomine oh? has that changed? i got the impression diamond picks lasted longer than mese ones?
18:19 sokomine banned from a server? why?
18:19 PilzAdam sokomine, youre right
18:19 proller he destroys 6000-8000 blocks
18:20 Calinou well at least they mine faster
18:20 PilzAdam and they last longer
18:20 sokomine oh? that sounds strange. did he really grief? or worldedit?
18:20 PilzAdam because diaomonds are a lot more rare than mese crystals
18:20 proller grief all around
18:20 sokomine oh, ok, that was an answer to my diamond/mese question. ok. thanks!
18:20 Calinou well, it's "hardcore"
18:20 sokomine good to know
18:20 Calinou *shrug*
18:20 Calinou I don't grief on non-hardcore servers
18:20 PilzAdam Calinou, its "kids hardcode"
18:20 proller hardcore != griefing
18:21 sokomine what i noticed was that copper takes a long time to dig. that's not corresponding with the rather non-rariness of the metal and annoying when the server lags
18:21 Jordach proller, to a expert mc player, it is
18:21 Calinou well then, you should've stated it in the MOTD :P
18:22 Jordach lets get LM down there :3
18:22 proller i shold ban all brain damaged people
18:22 sapier1 I've got a question do servers normaly run stable version or latest dev version?
18:23 PilzAdam Jordach, turn the light off and say his name 3 times
18:23 Jordach ^ satanist
18:24 Calinou sapier1: stable
18:24 sokomine normally they don't run anything but latest stable
18:24 Calinou else, debian testing would be insanely popular :P
18:24 sokomine redcrabs server still didn't update
18:24 sokomine vanessas is usually the most current
18:24 PilzAdam sapier1, I noticed that many servers run stable lately
18:24 sokomine some are inbetween. most stick to the version they started with and update only occasionally
18:24 PilzAdam maybe the development is too fast
18:25 PilzAdam also expect outdated dev versions
18:25 sapier1 good .. I was wondering what to target mobf to. currently testing is done primary towards latest stable version thus lots of current features may not be supported
18:25 Jordach PilzAdam, yeah
18:25 Jordach also: make a new release about once every two months
18:25 sapier1 but the more I test 0.4.6 stable the more I ask myself what qualifies it to be a "stable" version
18:25 Jordach you dont want a discrepancy between versions
18:27 sokomine i've looked around a bit on diffrent servers. some smaller ones start adding mobs. mostly simple mobs (in the model version), but one has animals as well. when i asked the admin told me he was setting up a server for his kids. the server was very new
18:27 jojoa1997 joined #minetest
18:28 PilzAdam \o/ simple mobs!
18:28 sdzen joined #minetest
18:28 PilzAdam jojoa1997, the dropbox link is broken
18:28 pizza2232 joined #minetest
18:28 sokomine with a mt version about a week old, i had some trouble recently. even had to resort to desperate measures like magic sysrequest to get control back
18:28 sapier1 yea ppl complain about lag when running around with ostrich ....
18:28 sokomine in general, it got a lot more stable than previous versions
18:28 pizza2232 Can someoen tell me the code to Jungle Tree?
18:29 sokomine simple mobs has issues as well :-)
18:29 PilzAdam pizza2232, look at treegen.cpp
18:29 pizza2232 I've tried: default:jungle_tree etc.
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18:29 jojoa1997 yeah i know
18:29 pizza2232 ....?
18:29 sokomine i collected a few sheep on one server by claiming a deep valley (schlucht) between steep stone walls was my meadow for them. sheep keep falling in :-)
18:30 sokomine i got a bit worried when the sheep started getting more and more....
18:30 PilzAdam pizza2232, oh, the item name is "default:jungletree"
18:30 pizza2232 Oh xD Thank-you!
18:30 sapier1 simplemobs is way faster than riding an ostrich at high speed ;-) ... wait ... simple mobs doesn't have a ridable mob that allows player to run around with high speed :-)
18:30 sokomine they seemd to reproduce and tried to climb on each other. perhaps they where trying to get out :-)
18:30 pizza2232 I didn't try it with out _
18:30 PilzAdam sapier1, see carts and boats mod
18:30 sapier1 carts cause lag too
18:31 PilzAdam really?
18:31 sokomine i got even more worried when a dirt monster "knocked" on the door (really looked like it! he was jumping up and down in front of the door). unfortionately, when let in, the dirt monster attacked everyone inside
18:31 Exio because MT lacks client-side prediction
18:31 Exio :D
18:31 sapier1 yes build a track on surface and ride
18:32 sokomine a general problem with those simple mobs seems to be that they gather in valleys/identations and don't manage to get back out often enough. yes, they jump, and that looks funny and makes them more loveable, but most of the time they don't manage to escape and get back to higher ground. so they congegrate in low places
18:33 sapier1 the most important difference between ostrich riding and cart is you'll never enter a new area with a cart while you obviously can run into a area yet to generate with an ostrich
18:34 sokomine the ostrichs from mobf are great :-) i mostly like watching them. riding is of course nice as well. can't see how it looks like in singleplayer
18:34 Calinou oerkki could jump 2 blocks high maybe :P
18:34 Calinou (not related to that issue, just for fun)
18:34 sdzen I imagine like carts, the player is going throught the ostrich
18:34 sokomine hm, yes, that might mostly explain that reported problem about ostrich riding
18:35 PilzAdam sokomine, I could implement some kind of fall protection to them when normally walking arround
18:36 sdzen you should make the mobs kill each other :)
18:36 sokomine then you'd most likely run into the same problems sapier encounters
18:36 sdzen for surival of course
18:37 sokomine ah, no, we don't have ressources for mobs killing each other. first of they need to learn how to better survive :-)
18:38 sdzen say that when I slaughter hundreds of rats to up my framerate :P
18:39 jojoa1997 !up 94.249.210.250
18:39 jojoa1997 30000
18:39 MinetestBot 94.249.210.250:30000 is up (0.134ms)
18:39 Issa_ héllo
18:39 Issa_ well
18:39 jojoa1997 ok anyone who wants to play minitest go there. also can someone please post in the minitest topic this adress and that i will try to get a download up again
18:39 sapier1 mobf has already fall protection one of many features that require a little bit more computing power than doing nothing at all
18:40 jojoa1997 i am batween a rock and a hard place atm and will try as soon as i can
18:40 Issa_ i have started a server wxith minetest by default
18:40 Issa_ now, in want add aanimals mod
18:40 Issa_ but i can activated the mod on my old cart
18:41 sapier1 whats wrong Issa?
18:41 Issa_ and i m started the game in command line with this --> minetest.exe --server
18:41 Issa_ so how started my map with mod animals
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18:42 sapier1 you have to install the mod ... animals are only very rare on already generated maps
18:44 Issa_ the problem is no animals are generated on my maps
18:44 Issa_ so that 'means,  i need to started a new map, i can add animals on my old maps ?
18:44 sapier1 you need to enable "secondary spawning" in mobf settings to get at least some animals in old maps
18:45 sapier1 adding to old maps is quite difficult as it requires lots of performance thus it's disabled by default
18:46 sokomine you might as well use /giveme and place them manually of course. for farm animals, that may work
18:46 Issa_ ok
18:46 Issa_ thanks
18:47 Issa_ i will start a new map :/
18:47 sapier1 you may walk to a new part of your old map too
18:51 sokomine or install my random_buildings mod and place a few animal traders that will sell you animals :-)
18:51 sokomine they don't spawn yet
18:52 sokomine you could as well teach the mob_npc trader to sell the animals. might be easier
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19:49 sfan5 good night
20:03 xming joined #minetest
20:03 * ShadowBot wakes up
20:04 Kacey huh
20:05 Jordach i just found two gifs: http://i.imgur.com/OLOsZte.jpg
20:05 Jordach and they work SO WELL.
20:09 Kacey haha
20:10 * Kacey wishes minetest support gif textures
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20:13 khonkhortisan ShadowBot, you feel very sleepy…
20:18 Jordach http://weavesilk.com/
20:18 Jordach this is awesome
20:18 Jordach all art is creative commons
20:23 Jordach now here's my desktop after making one: http://i.imgur.com/9cArZdQ.jpg
20:24 khonkhortisan I had heard of the breeding version, but not the interactive one
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21:03 Doyousketch2 preview pic of a nightclub mod I'm making - http://oi42.tinypic.com/28tog6.jpg
21:03 Kacey cool
21:04 * Kacey wants to make a mesecons contraption
21:05 Doyousketch2 yeah, I wanted to use mesecon wires to make ropelights, but it doesn't seem to like animated textures
21:10 Jordach Doyousketch2, the colours should be random
21:11 Jordach or at least, when it recieves a mesecon pulse, change colour
21:12 Doyousketch2 eh, that's an idea.  right now it's just a looping texture file.  I left mesecons out of it 'cuz the wires don't stretch animated textures.
21:13 Doyousketch2 a single dot animates, but once the wires stretch out, it loses the animation.
21:17 Doyousketch2 if you wanna try it out, here it basically is - http://wikisend.com/download/140068/nightclub.7z
21:17 Doyousketch2 I haven't put in recipes tho, so you'd want to run it on creative
21:20 Doyousketch2 it doesn't call the mesecon rope light lua, but it's included in there just to look at.  if anyone knows how to make them animate the right way.  maybe RealBadAngel would know how :)
21:21 Doyousketch2 it's not a biggie, just thought it would look cool that way, running up the walls and whatnot.
21:23 Kacey hey Jordach, you know that tow truck that i got stuck?
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21:26 Kacey http://i.imgur.com/fWLqBpJ.png got it ^_^
21:28 Doyousketch2 what's that pic from?
21:28 kaeza joined #minetest
21:29 Kacey Rigs of Rods
21:29 Kacey http://ompldr.org/vaWJoZA/screenshot_5.png here is the tow truck stuck
21:30 Kacey hi kaeza
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21:38 Doyousketch2 lmao.  reminds me of a YouTuble clip I once saw where I think a car fell in water...
21:38 Kacey lol
21:39 Kacey it took 3 cranes and a toyota accord to get it down...
21:39 Doyousketch2 they used a towtruck to pull it out, but it fell in, then brought in a bigger tow truck, it fell in too
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21:41 Doyousketch2 http://www.youtube.com/watch?v=0EQr2nWYpL4
21:42 Kacey lol
21:45 Kacey wish i had video of the process of getting it down...
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21:50 Kacey hi torpedoskyline
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