Time Nick Message 00:02 PilzAdam bye 00:06 * Jordach has no problem 00:06 Jordach thing is, i've been so long here i dont even call myself elite 00:24 Kacey http://ompldr.org/vaWJoZA/screenshot_5.png how did i manage this? 00:31 Jordach > All vehicles guaranteed for the first 1/2 mile 00:31 Jordach 555-RU-COVERED? 00:32 Kacey it is rigs of rods lol 00:32 Kacey i think my tow truck may be stuck... 00:35 Jordach Kacey, do you need a tow? 00:35 Jordach 00:36 Kacey lol i need a bigger crane 00:36 Kacey the one i tried to use got tipped 00:38 Kacey http://www.jonco48.com/blog/fail_20at_20failing.jpg 00:40 Kacey http://pictures.funnyforum.org/wp-content/uploads/2010/07/EpicFailWin.jpg this describes the tow truck incident 00:40 Kacey it was balanced on the corner! 00:46 Jordach right, time to upgrade another system 00:46 Jordach ill be here 00:47 Kacey http://images.pictureshunt.com/pics/c/car_crash_fail-14152.jpg 00:48 Jordach i hate doing 2am system upgrades 00:48 Jordach when i have to replace entire OSes 00:48 Jordach just because some idiot put a virus on the system 00:49 Exio don't let idiots have root access 00:50 Jordach Exio, correct 00:50 Jordach however, im still waiting for gparted 00:51 Jordach which is a pita to sit through run simulation 00:54 Exio i'm still upgrading my system to testing 00:54 Jordach does it test minetest on a testing system? 00:54 Exio lol 00:56 Kacey http://www.demotivationalposters.org/image/demotivational-poster/0909/skin-grafting-y-anwers-funny-fail-demotivational-poster-1253604322.jpg huh 00:59 Kacey http://www.youtube.com/watch?v=AmD_8cBqhW0 01:01 Jordach official, i want one: http://www.youtube.com/watch?annotation_id=channel%3A5139ef5e-0-206d-8c25-47d7b33dd26&feature=iv&src_vid=WkkhcwXpYy4&v=dLH5xtjKSdk 01:17 Jordach feet up, now just gotta let the system install now :) 01:23 Jordach that fucking sucks 01:23 Jordach cant boot from disk, yet windows xp says yeah, you can install me fine 01:23 Jordach (fucking vista media) 01:41 Exio http://dev.minetest.net/Changelog 01:41 Exio big change => Added coal block, crafted out of 9 coal lumps (Zeg9) 01:41 Exio small change => Added copper block (RealBadAngel) 01:41 Exio seems legit 01:57 Kacey i think i could be just as important as a key dev just by being a real stress tester 02:06 Kacey http://www.youtube.com/watch?feature=endscreen&v=YoTIaRyGzac&NR=1 this guy deserves an award... 02:08 RealBadAngel is here some1 good in blender? 02:09 * Kacey can open blender 02:09 Kacey that's about all i can do 02:09 * kahrl will not blend 02:09 RealBadAngel hehe 02:09 RealBadAngel im getting sick because of it 02:09 RealBadAngel 2 days tryin to export model with textures 02:11 kaeza RealBadAngel, I can help with that 02:11 kaeza (not much modelling exp though) 02:11 RealBadAngel :) 02:12 RealBadAngel i need to export model with uv'ed textures 02:12 RealBadAngel http://realbadangel.pl/sky2.5+.blend 02:12 RealBadAngel this one 02:13 RealBadAngel ive read something about "baking" textures, uv wrapping 02:13 RealBadAngel but nothing helps 02:13 RealBadAngel when i load model into game or mesh viewer from irrlicht examples sphere is not textured at all 02:14 RealBadAngel i mean there are some strange lines on the sphere (its not properly textured) 02:14 Kacey http://www.youtube.com/watch?v=W-22fa9GSfo 02:14 kaeza hmm... I had that problem with a model I converted for j4i 02:15 kaeza I somehow fixed that 02:15 RealBadAngel so how? :) 02:16 kaeza can't remember actually :P 02:16 kaeza just poked around with the checkboxes and smashed the keyboard until it worked :P 02:16 RealBadAngel i tried to export to collada, and with it i can see stars on the sphere 02:16 RealBadAngel but it doesnt support animation 02:17 kaeza how are you animating it? 02:17 RealBadAngel sphere is rotating 02:17 kaeza rotation? 02:17 kaeza ah 02:17 RealBadAngel dome is still, sphere with stars and moon is rotating 02:18 kaeza hmm... maybe it takes as two separate objects 02:20 kaeza have you tried merging (or otherwise grouping both the sphere and dome as a single object? 02:20 Exio [23:16:28] just poked around with the checkboxes and smashed the keyboard until it worked :P 02:20 Exio how my computer works ^ 02:22 kaeza RealBadAngel, correct me if I'm mistaken: the sphere rotates but the dome does not, and you want both of them to rotate? 02:23 RealBadAngel no 02:23 RealBadAngel i want the fuckin textures to be visible :) 02:23 kaeza hmm 02:23 RealBadAngel on the sphere shall be stars mapped 02:23 RealBadAngel and moon 02:24 RealBadAngel its something fucked up with uv mapping 02:24 Kacey http://www.youtube.com/watch?v=FEPHHGpB53g troll gets trolled 02:26 RealBadAngel http://irrlicht.sourceforge.net/forum/viewtopic.php?f=1&t=47036 02:26 RealBadAngel ive read it but none of the tricks helped 02:26 Exio does anyone here has a steam account? 02:27 Kacey Exio, i do 02:27 Exio what games do you have? :P 02:27 Kacey team fortress 2 02:28 Exio aw 02:28 Kacey why? 02:28 Exio nothing, i want to get more players for a cs cz match 02:28 Kacey lol 02:29 RealBadAngel http://i.imgur.com/BoJ4bWU.png 02:29 RealBadAngel ^^ effect, instead of stars lines on the sphere 02:32 Exio 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 02:32 Exio hell yeah :D 02:34 NakedFury what is that thing RBA 02:34 RealBadAngel http://img101.imageshack.us/img101/5076/skyb.jpg 02:34 RealBadAngel this 02:34 kaeza RealBadAngel, it's looking for "stars.jpg"; do you have such file in the texture search paths? 02:35 RealBadAngel of course i do 02:35 RealBadAngel Loaded texture: /home/realbadangel/0/minetest-master/bin/sky.png 02:35 RealBadAngel Loaded texture: /home/realbadangel/0/minetest-master/bin/moon.png 02:35 RealBadAngel Loaded texture: /home/realbadangel/0/minetest-master/bin/stars.jpg 02:35 RealBadAngel Time to load ascii X file: 185ms 02:35 RealBadAngel Loaded mesh: sky2.x 02:35 Exio ha 02:35 RealBadAngel stupid bot ;P 02:36 Exio poor RBA 02:36 RealBadAngel x file have UV mesh coords in it, texture is loaded 02:36 RealBadAngel but its not properly mapped 02:38 NakedFury at least we know the bot works 02:39 Exio llo 02:39 Exio lol * 02:40 Kacey night all 02:52 kaeza hrm... 02:52 kaeza the model seems to work as an entity 02:52 kaeza with textures and all 02:56 kaeza RealBadAngel, https://dl.dropboxusercontent.com/u/100008207/skydome.x.zip 02:56 kaeza ^ see if that works 02:58 RealBadAngel no animations exported but can see dome being fragmented somehow 03:00 RealBadAngel how it looks like for you? can you make a screenshot? 03:01 RealBadAngel for me it works exactly as before 03:01 kaeza gimme a sec 03:05 kaeza RealBadAngel, https://dl.dropboxusercontent.com/u/100008207/Captura%20de%20pantalla%20de%202013-05-05%2000%3A04%3A39.jpg 03:06 kaeza (that's using the default_sand.png as texture) 03:10 RealBadAngel strange 03:10 RealBadAngel what have you done before exporting the model? 03:11 kaeza I used this: http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Mapping/UV/Unwrapping 03:12 kaeza all I did was hit Shift+F10 (UV Editor), and UVs->Unwrap 03:13 Gambit VanessaE: So uh... the trolls might come in reverse for once. 03:13 Gambit VanessaE: I banned a white supremacist from #minecraft a day or two ago, and he's stalking me all across freenode. 03:13 Gambit Just a heads up. 03:13 Gambit He goes by the name "Maccer", his IP is: 199.115.228.135 03:13 Gambit I'm really sorry. 03:14 NakedFury an irc stalker nice 03:16 Gambit He has ties to 4chan.org/pol/ and reddit.com/r/niggers so there may be more than one at some point. Those websites love to team up and invade places. 03:16 hmmmm 4chan.org/pol/ is known to be a terrorist organization. 03:16 Gambit Sorry again. Hopefully he won't find this place, but now you know if he does. 03:25 Exio ''''' 03:25 Exio oops 03:31 hmmmm backup cod 03:31 hmmmm so who is the main cod? 03:31 hmmmm oh. you're that guy. 03:31 kaeza ^ COD player 03:32 hmmmm i was thinking more like the fish :p 03:32 kaeza :D 03:32 RealBadAngel damn blender 03:32 kaeza amen 03:33 kaeza what happened now? 03:34 Exio i broke my enter key :( 03:37 sokomine oh? working with blender and creating models? we could use more animals :-) 03:41 NakedFury I wanna try making animals with Qubicle: http://www.minddesk.com/ 03:49 kaeza NakedFury, that would be cool if the program was free (or at least less expensive) 03:49 kaeza "The Basic Edition contains a basic set of features and may only be used for **non-commercial projects**." 03:52 NakedFury I dont know if we can export in the basic 03:52 NakedFury that tiny voxels for models is a type I would like to test for minetest 03:53 NakedFury something similar in "in progress" games like stonehearth and timber and stone 03:54 NakedFury http://www.timberandstonegame.com/ this one is in alpha I think 03:58 NakedFury was RBA trying to make an ingame ball for the sun and moon? 03:59 kaeza yes 03:59 kaeza skysphere* 04:00 kaeza actually, dome 04:02 NakedFury and how would that be clasified ingame? 04:13 kaeza okay, off to bed 04:13 kaeza night all 05:32 kahrl should this http://forum.minetest.net/viewtopic.php?id=1379 link to here instead? http://wiki.minetest.com/wiki/Mods#Installation 08:43 kahrl they should put a seizure warning on that haha 08:43 kahrl sent me to http://www.omfgdogs.com/ 08:57 arsdragonfly http://eelslap.com/ 08:57 arsdragonfly hahaha 09:33 Jordach RealBadAngel, ask Pavel_S to do your blender models 09:33 Jordach oh fuck, i hate scrollback 09:39 celeron55 but scrollback loves you! 09:39 Jordach HEH 09:39 Jordach oops 09:40 celeron55 capslock too 09:48 PilzAdam Hello everyone! 09:50 sfan5 oh my eyyyyeeesss .. :( 09:50 * sfan5 looked at http://www.staggeringbeauty.com/ 09:54 Jordach http://i.imgur.com/XbaMoRq.jpg 09:56 * arsdragonfly almost misunderstood it 10:19 enchilado PilzAdam: es ist spam auch fuer dich? 10:46 * sfan5 needs smeone to play JSBombers with 10:53 BlockMen hi 10:53 BlockMen sfan5, check das doch mal bitte! -> https://dl.dropboxusercontent.com/s/q34ocrqag6cfi8u/mal.png 10:54 Jordach BlockMen, english please 10:54 Jordach oh funn 10:54 Jordach funny, 10:54 BlockMen hi Jordach 10:54 BlockMen next time :P 10:55 sfan5 BlockMen: "SRWare Iron" is the problem 10:55 Jordach i think it says: check this out? 10:55 Jordach BlockMen, -1 for McAfee 10:55 Jordach go get avast 10:55 BlockMen its just the siteadvisor :P 10:56 BlockMen i dont use the antivir of McAfee (because that sucks) 10:56 BlockMen sfan5, ok. 10:58 arsdragonfly check = pruefen? 10:59 BlockMen arsdragonfly, yes, "prüfen" or "überprüfen" ;) 11:03 sfan5 john_minetest: you forgot the ; 11:03 sfan5 john_minetest: also: wanna play jsBombers? 11:04 Jordach also: lag from Jordach 11:04 PilzAdam ä is ä in html 11:05 BlockMen PilzAdam, where is flowing of water defined? 11:09 PilzAdam in Map::transformLiquids() (map.cpp:1968) 11:12 BlockMen thx 11:15 BlockMen PilzAdam, how bout changing https://github.com/minetest/minetest/blob/master/src/map.cpp#L2021 to not buildable instead of air? 11:16 BlockMen *i know i marked the description 11:16 PilzAdam you would need to enqueue it too (somwhere) 11:17 BlockMen why that? 11:18 BlockMen oh..like that -> https://github.com/minetest/minetest/blob/master/src/map.cpp#L2056 ? 11:19 PilzAdam https://github.com/minetest/minetest/blob/master/src/map.cpp#L2218 11:20 PilzAdam oh, mabye it works like you suggested 11:22 BlockMen PilzAdam, or is it better to let the engine be engine and let no buildable drop (similar working like lava cooling)? 11:59 BlockMen PilzAdam, solved. maybe it can be kept in mind to rework water flowing sometimes (like pushing player, etc) but for now it works 12:53 issa hello 12:53 issa im on linux ubuntu 13.04 12:53 issa i have installed minetest via ppa 12:53 issa and now i want install texture pack 12:54 issa so i have added my texture on the folder /usr/share/minetest/texture/all 12:54 issa but when i lunch minetest, my texture pack ist loaded 12:55 issa si please help how install texture pack on ubuntu please 12:57 issa anyone here ? 12:58 celeron55 well, first of all, it's textures/all, not texture/all 12:58 celeron55 secondly, you should use ~/.minetest/textures/all 13:04 issa thanks works :) 13:04 issa now i have create a maps on my server 13:04 issa and now i have aded animals mods, but it's not laoded on my map, how add the mod active on my serveu please ? 13:05 issa but i want continue my map no restart to new 13:11 PilzAdam Issa_, place the mod in ~/.minetest/mods// 13:11 PilzAdam then restart the server and it should be installed 13:12 PilzAdam the ids are: minetest_game: "minetest"; survival: "survival"; build: "build" 13:13 Issa_ PilzAdam, is a dedicated server 13:13 Issa_ so who active the mod without interface 13:14 PilzAdam just restart 13:14 PilzAdam Ctrl+C to shut it down and start it again 13:15 Issa_ i m try 13:17 Issa_ PilzAdam, no animals loaded on my server 13:38 jojoa1997 hi guys 13:38 jojoa1997 MiniTest is almost ready for release 13:38 jojoa1997 but i feel so bad i might not be able to 13:44 jojoa1997 PilzAdam ping 13:44 Issa_ jojoa1997, cool and wht is new on it ? 13:44 PilzAdam pong 13:44 jojoa1997 Issa_ you will see. i am sick and might not even update 13:45 jojoa1997 PilZadam i will do like you and have the one link to my dropbox folder 13:45 jojoa1997 Issa_ one sec 13:49 RealBadAngel hi all 13:49 jojoa1997 what is 5 minutes in minetest time 13:50 RealBadAngel 5 minutes 13:50 jojoa1997 i mean like minetest.after(5 minutes 13:51 PilzAdam the time in minetest.after() is in seconds 13:51 PilzAdam there is no "minetest time" 13:51 jojoa1997 oh ok 13:52 RealBadAngel there is time_of_day inside (0 -1 in the engine, 0-24000 for lua) 13:52 jojoa1997 um 13:52 PilzAdam "0-24000 for lua" <- not really true 13:53 PilzAdam actually only /time uses that format 13:54 RealBadAngel so, any experienced blender user here? 13:59 RealBadAngel http://i.imgur.com/guV5Cxf.png 13:59 RealBadAngel i managed to get textures visible 14:00 RealBadAngel but its stretched and one tile covers whole sphere 14:00 kaeza hi all 14:03 RealBadAngel hi 14:04 RealBadAngel kaeza, i got texture visible 14:04 kaeza good :) 14:04 RealBadAngel but i want it to be tiled on sphere, not streched. you know how to do that? 14:05 RealBadAngel http://i.imgur.com/guV5Cxf.png 14:07 kaeza this may help: http://blenderartists.org/forum/showthread.php?124277-Tiling-a-Texture-in-the-UV-Image-Editor 14:07 kaeza "Try F6, 'Map Image' Panel, 'Repeat' and set an x and y value." 14:08 kaeza not sure how well it would work with a sphere/dome 14:09 RealBadAngel lol, im reading the same page now 14:09 OldCoder Hi 14:09 RealBadAngel but pressing f6 dosnt work, its propably for older blender 14:11 RealBadAngel http://i.imgur.com/PeCDUEF.png 14:11 RealBadAngel heres what i can see now, thats grid for sphere 14:11 RealBadAngel one image is used to cover it 14:12 RealBadAngel which looks awful 14:13 kaeza I think I found how 14:13 enchilado Oh boy, polygons. 14:13 kaeza select all points 14:13 kaeza UVs->Transform->Resize 14:13 kaeza and scale the points up using the mouse 14:14 kaeza when finished, select UVs->Unwrap 14:15 kaeza this is how I feel when using Blender: http://i0.kym-cdn.com/photos/images/newsfeed/000/234/765/b7e.jpg 14:16 RealBadAngel lol, me too 14:17 RealBadAngel with resize im scaling the grid 14:17 RealBadAngel image stays smaller, export to x, load and its all the same 14:17 kaeza did you select UVs->Unwrap? 14:19 RealBadAngel it doesnt change anything 14:23 kaeza hmm...yes. It looks the same 14:25 RealBadAngel most funny is that when you play scene in blender it looks perfect 14:29 RealBadAngel when you choose "mark seams" it turns to a view with separated fields in which tile shall go into 14:30 RealBadAngel but i dont know how to force it to do so 14:30 kaeza I've been reading some other articles and they point in the same direction 14:30 kaeza maybe a bug/misfeature/deficiency in Irrlicht? 14:30 RealBadAngel im still in blender 14:31 RealBadAngel http://i.imgur.com/RrK4F1m.png 14:31 RealBadAngel this is how it looks like after "mark seams" 14:32 RealBadAngel ive chosen moon image to see it better 14:32 RealBadAngel if this moon could go inside every marked frame it would be perfect 14:51 kaeza AHA! 14:53 RealBadAngel found somethin? 14:53 kaeza RealBadAngel, https://dl.dropboxusercontent.com/u/100008207/skydome.x.zip 14:54 kaeza https://dl.dropboxusercontent.com/u/100008207/skydome_tiled.jpg 14:54 RealBadAngel how the hell have you done that??? 14:54 kaeza not sure :P 14:54 kaeza I just smashed buttons everywhere 14:54 RealBadAngel lol 14:55 RealBadAngel try to replay the smashing sequence and record it ;) 14:55 kaeza I just started again from the model you gave me yesterday 14:56 kaeza scaled the UV points as explained in the article, nd exported 14:56 kaeza and* 14:56 RealBadAngel lets see effect in game 14:58 kaeza other than that, I just saved the file (under another name, to keep the original intact), and checked "Export armature" and "Animations"="Keyframes only" in DirectX exporter 14:58 kaeza I don't think I did anything else 15:01 RealBadAngel it looks way better but strangely sphere changes when i move 15:01 kaeza changes? 15:01 RealBadAngel looks like its changing the texture to follow me 15:02 RealBadAngel depending on the angle i look at it 15:03 kaeza hmm... seems to look OK when used as entity 15:03 kaeza though I cannot say I see the "dome" 15:04 kaeza only the outer sphere 15:04 RealBadAngel dome is textured by shaders 15:04 RealBadAngel it cannot be seen without them 15:04 RealBadAngel more important, wheres the moon? 15:05 RealBadAngel also i do need not only keyframes but whole animation data 15:06 kaeza do you have a branch somewhere that I can pull? 15:06 RealBadAngel you mean minetest? 15:06 kaeza yes 15:07 RealBadAngel this tree is a total mess :) 15:07 RealBadAngel whole sky.cpp is like after terrorists attack ;) 15:07 kaeza lol 15:08 kaeza would be better for testing actual skydome locally 15:08 RealBadAngel you need just two files 15:08 kaeza offtopic: a sheep just passed at 120 MPH 15:08 RealBadAngel or i will make the branch 15:08 RealBadAngel but beware of mines 15:09 kaeza hehe 15:15 RealBadAngel ok, uploading to git 15:15 RealBadAngel its the complete copy of my folder, with all the files 15:16 jojoa1997 uploading minitest 1.5 15:17 kaeza you can just zip the files you modified along with the data files (shaders, etc) if you want 15:17 RealBadAngel well, not complete gitignore cut off some files 15:18 jojoa1997 PilzAdam please put this link in the minitest topic https://www.dropbox.com/sh/2itmnd63y0fmcaz/NIoLteThq9 15:18 jojoa1997 and say there is an update gtg 15:18 RealBadAngel https://github.com/RealBadAngel/minetest_skydome 15:18 RealBadAngel but sources are there 15:18 RealBadAngel compile it 15:18 RealBadAngel extract images from blender file to /bin 15:19 RealBadAngel also put there .x files 15:19 RealBadAngel open then sky.cpp 15:20 RealBadAngel https://github.com/RealBadAngel/minetest_skydome/blob/master/src/sky.cpp#L46 15:20 RealBadAngel there is sphere loading code 15:21 RealBadAngel in game teleport to 0,0,0 to get near it 15:21 RealBadAngel its spawned a bit above this point 15:22 kaeza ok 15:22 kaeza building... 15:22 RealBadAngel dont worry about strange warnings 15:23 jin_xi never do 15:28 RealBadAngel how have you scaled it? wheres that article? 15:29 kaeza http://ftp.uktrainsim.com/viewtopic.php?f=312&t=125722 15:29 kaeza RealBadAngel, ^ 15:29 kaeza als, where do I put skydome.x, etc? 15:31 Zeg9 Hi 15:31 RealBadAngel all goes into /bin 15:34 kaeza Could not load mesh, because file could not be opened: : skydome.x 15:36 kaeza ah I see the dome now 15:37 Kacey http://www.youtube.com/watch?v=GMUszkrwwXg&list=PL3DE336DB7E3F4F41 15:41 kaeza hmm for some reason it doesn't show any textures... 15:42 RealBadAngel screenshot? 15:42 jojoa1997 oh he quit 15:42 RealBadAngel look in logs, it should log if textures are loaded or not 15:43 kaeza ah! Could not open file of texture: stars.jpg 15:44 kaeza same with sky.jpg, etc 15:46 Kacey it should be .png files... 15:47 RealBadAngel doesnt have to, jpgs are ok 15:47 RealBadAngel have you copied them to /bin ? 15:47 Jordach RealBadAngel, depends on what wrote the jpg file# 15:47 Jordach -# 15:47 PilzAdam RealBadAngel, /bin or bin/ ? 15:47 RealBadAngel game's /bin 15:48 PilzAdam a / at the begging of file paths means root directory 15:48 PilzAdam and not minetest's root directory 15:48 RealBadAngel files shall be in the very same folder as minetest executable 15:52 jojoa1997 PilzAdam 15:52 jojoa1997 can you do the update for the minitest topic i cant get to minetest forums atm or tomorrow 15:56 kaeza ah I see what you mean now 15:57 kaeza it's not that the texture "follows" you; it's tiled way too often (i.e. the "tiles" are too small 15:57 kaeza this gives that impresion 15:57 Kacey screenshots? 15:57 jojoa1997 PilzAdam did you update the minitest topic 15:59 RealBadAngel kaeza can you export x with animations? 15:59 kaeza I exported with full anim now 15:59 RealBadAngel link? 16:00 kaeza a sec 16:00 kaeza I also scaled it down a bit 16:00 kaeza https://dl.dropboxusercontent.com/u/100008207/skydome_fullanim.zip 16:03 kaeza hmm... needs more scaling 16:06 RealBadAngel and why it doesnt rotate? 16:06 RealBadAngel thats the question 16:07 RealBadAngel the code plays animation (checked with inserting there player's model) 16:07 RealBadAngel but the sphere stands still 16:08 RealBadAngel looks like animations are not exported 16:08 kaeza hmm 16:08 RealBadAngel irrlicht's meshviewer cant see animations 16:11 RealBadAngel can you pack blender file with applied scale to textures? 16:11 RealBadAngel i cannot import .x back to blender 16:13 kaeza a sec 16:14 RealBadAngel i gave you push rights to tree 16:18 RealBadAngel i removed gitignore and created /bin there 16:18 RealBadAngel so you can upload files there 16:25 kaeza https://dl.dropboxusercontent.com/u/100008207/skydome.blend.zip 16:26 jojoa1997 kaeza i sent you a pm 16:26 jojoa1997 that is where the new minitest download it 16:26 kaeza jojoa1997, got it 16:26 kaeza I'll set it up later 16:26 jojoa1997 ok and also get those other 2 ones i told you in thepm in irc 16:29 Kacey http://ompldr.org/vaWJoZA/screenshot_5.png huh 16:30 Calinou hi :D 16:43 RealBadAngel kaeza, those stars flashin and movin is because texture is visible on both in and outside of the sphere 16:43 RealBadAngel while it shall be visible from inside 16:43 RealBadAngel now you can see both sides at once 16:43 RealBadAngel or it is transparent 16:45 RealBadAngel wow and moon is visible on the inner dome 16:56 RealBadAngel hmm, can you rescale it a bit more? 17:04 kaeza https://dl.dropboxusercontent.com/u/100008207/skydome-2.blend.zip 17:04 kaeza RealBadAngel, ^ 17:10 * Jordach is vectorising scanned drawings 17:11 RealBadAngel a bit better but textures shall be drawn only inside 17:12 RealBadAngel and why the heck animations are not workin? 17:12 RealBadAngel player anims work fine 17:12 RealBadAngel but sphere wont move 17:15 jojoa1997 so how is minitest 17:15 jojoa1997 1.5 17:16 OldCoder I am here BTW but can't return to full time quite yet 17:16 RealBadAngel http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/DirectX_Exporter 17:16 kaeza RealBadAngel, it's strange. it worked as expected as an entity 17:17 kaeza maybe you need to explicitly set backface culling or somethign like that 17:17 RealBadAngel i just read exported doc, there are options that i cannot see in program 17:17 kaeza (in C++ code I mean) 17:17 RealBadAngel yup, i will try 17:25 RealBadAngel grrrr, i hate blender :) 17:27 Jordach RealBadAngel, its good for making soups, milkshakes and other delicious food 17:27 RealBadAngel hehe 17:31 jojoa1997 can i send kaeza a message so when he logs back in he gets it 17:31 jojoa1997 is that possible 17:31 ruskie if he has a registered nick you can /msg memoserv help and send it through that 17:34 jojoa1997 https://www.dropbox.com/sh/2itmnd63y0fmcaz/NIoLteThq9 17:37 RealBadAngel damn theres even topic in minetest forums bout it 17:37 RealBadAngel http://forum.minetest.net/viewtopic.php?id=4728 17:37 RealBadAngel but it doesnt work :( 17:59 RealBadAngel kaeza, any ideas how to export animations properly? 18:00 kaeza never used the .x exporter for animations before 18:00 kaeza (in fact, never used animations) 18:00 RealBadAngel Taoki[laptop] did for sure 18:11 proller Calinou, why you are complete idiot? 18:15 Calinou hello floating island 18:15 Calinou \o/ I'm banned from a MT server 18:15 * Calinou won 18:16 Jordach Calinou, huh 18:16 Jordach which one is this, btw 18:16 tripod congrats Calinou 18:16 Calinou TIL diamond tools are a bit faster than mese tools but last shorter 18:16 Calinou Jordach: sky hardcore 18:17 Jordach haha 18:17 Calinou proller: use unbreakable blocks next time 18:17 Calinou deal with it 18:17 * Calinou puts sunglasses 18:17 proller Calinou, use brain next time 18:17 sokomine too late! saw you! :-) 18:18 Calinou what does this have to do with brain? 18:18 Calinou it's still an hardcore server 18:18 Calinou do what you want anyway 18:18 Jordach a* 18:19 sokomine oh? has that changed? i got the impression diamond picks lasted longer than mese ones? 18:19 sokomine banned from a server? why? 18:19 PilzAdam sokomine, youre right 18:19 proller he destroys 6000-8000 blocks 18:20 Calinou well at least they mine faster 18:20 PilzAdam and they last longer 18:20 sokomine oh? that sounds strange. did he really grief? or worldedit? 18:20 PilzAdam because diaomonds are a lot more rare than mese crystals 18:20 proller grief all around 18:20 sokomine oh, ok, that was an answer to my diamond/mese question. ok. thanks! 18:20 Calinou well, it's "hardcore" 18:20 sokomine good to know 18:20 Calinou *shrug* 18:20 Calinou I don't grief on non-hardcore servers 18:20 PilzAdam Calinou, its "kids hardcode" 18:20 proller hardcore != griefing 18:21 sokomine what i noticed was that copper takes a long time to dig. that's not corresponding with the rather non-rariness of the metal and annoying when the server lags 18:21 Jordach proller, to a expert mc player, it is 18:21 Calinou well then, you should've stated it in the MOTD :P 18:22 Jordach lets get LM down there :3 18:22 proller i shold ban all brain damaged people 18:22 sapier1 I've got a question do servers normaly run stable version or latest dev version? 18:23 PilzAdam Jordach, turn the light off and say his name 3 times 18:23 Jordach ^ satanist 18:24 Calinou sapier1: stable 18:24 sokomine normally they don't run anything but latest stable 18:24 Calinou else, debian testing would be insanely popular :P 18:24 sokomine redcrabs server still didn't update 18:24 sokomine vanessas is usually the most current 18:24 PilzAdam sapier1, I noticed that many servers run stable lately 18:24 sokomine some are inbetween. most stick to the version they started with and update only occasionally 18:24 PilzAdam maybe the development is too fast 18:25 PilzAdam also expect outdated dev versions 18:25 sapier1 good .. I was wondering what to target mobf to. currently testing is done primary towards latest stable version thus lots of current features may not be supported 18:25 Jordach PilzAdam, yeah 18:25 Jordach also: make a new release about once every two months 18:25 sapier1 but the more I test 0.4.6 stable the more I ask myself what qualifies it to be a "stable" version 18:25 Jordach you dont want a discrepancy between versions 18:27 sokomine i've looked around a bit on diffrent servers. some smaller ones start adding mobs. mostly simple mobs (in the model version), but one has animals as well. when i asked the admin told me he was setting up a server for his kids. the server was very new 18:28 PilzAdam \o/ simple mobs! 18:28 PilzAdam jojoa1997, the dropbox link is broken 18:28 sokomine with a mt version about a week old, i had some trouble recently. even had to resort to desperate measures like magic sysrequest to get control back 18:28 sapier1 yea ppl complain about lag when running around with ostrich .... 18:28 sokomine in general, it got a lot more stable than previous versions 18:28 pizza2232 Can someoen tell me the code to Jungle Tree? 18:29 sokomine simple mobs has issues as well :-) 18:29 PilzAdam pizza2232, look at treegen.cpp 18:29 pizza2232 I've tried: default:jungle_tree etc. 18:29 jojoa1997 yeah i know 18:29 pizza2232 ....? 18:29 sokomine i collected a few sheep on one server by claiming a deep valley (schlucht) between steep stone walls was my meadow for them. sheep keep falling in :-) 18:30 sokomine i got a bit worried when the sheep started getting more and more.... 18:30 PilzAdam pizza2232, oh, the item name is "default:jungletree" 18:30 pizza2232 Oh xD Thank-you! 18:30 sapier1 simplemobs is way faster than riding an ostrich at high speed ;-) ... wait ... simple mobs doesn't have a ridable mob that allows player to run around with high speed :-) 18:30 sokomine they seemd to reproduce and tried to climb on each other. perhaps they where trying to get out :-) 18:30 pizza2232 I didn't try it with out _ 18:30 PilzAdam sapier1, see carts and boats mod 18:30 sapier1 carts cause lag too 18:31 PilzAdam really? 18:31 sokomine i got even more worried when a dirt monster "knocked" on the door (really looked like it! he was jumping up and down in front of the door). unfortionately, when let in, the dirt monster attacked everyone inside 18:31 Exio because MT lacks client-side prediction 18:31 Exio :D 18:31 sapier1 yes build a track on surface and ride 18:32 sokomine a general problem with those simple mobs seems to be that they gather in valleys/identations and don't manage to get back out often enough. yes, they jump, and that looks funny and makes them more loveable, but most of the time they don't manage to escape and get back to higher ground. so they congegrate in low places 18:33 sapier1 the most important difference between ostrich riding and cart is you'll never enter a new area with a cart while you obviously can run into a area yet to generate with an ostrich 18:34 sokomine the ostrichs from mobf are great :-) i mostly like watching them. riding is of course nice as well. can't see how it looks like in singleplayer 18:34 Calinou oerkki could jump 2 blocks high maybe :P 18:34 Calinou (not related to that issue, just for fun) 18:34 sdzen I imagine like carts, the player is going throught the ostrich 18:34 sokomine hm, yes, that might mostly explain that reported problem about ostrich riding 18:35 PilzAdam sokomine, I could implement some kind of fall protection to them when normally walking arround 18:36 sdzen you should make the mobs kill each other :) 18:36 sokomine then you'd most likely run into the same problems sapier encounters 18:36 sdzen for surival of course 18:37 sokomine ah, no, we don't have ressources for mobs killing each other. first of they need to learn how to better survive :-) 18:38 sdzen say that when I slaughter hundreds of rats to up my framerate :P 18:39 jojoa1997 !up 94.249.210.250 18:39 jojoa1997 30000 18:39 MinetestBot 94.249.210.250:30000 is up (0.134ms) 18:39 Issa_ héllo 18:39 Issa_ well 18:39 jojoa1997 ok anyone who wants to play minitest go there. also can someone please post in the minitest topic this adress and that i will try to get a download up again 18:39 sapier1 mobf has already fall protection one of many features that require a little bit more computing power than doing nothing at all 18:40 jojoa1997 i am batween a rock and a hard place atm and will try as soon as i can 18:40 Issa_ i have started a server wxith minetest by default 18:40 Issa_ now, in want add aanimals mod 18:40 Issa_ but i can activated the mod on my old cart 18:41 sapier1 whats wrong Issa? 18:41 Issa_ and i m started the game in command line with this --> minetest.exe --server 18:41 Issa_ so how started my map with mod animals 18:42 sapier1 you have to install the mod ... animals are only very rare on already generated maps 18:44 Issa_ the problem is no animals are generated on my maps 18:44 Issa_ so that 'means, i need to started a new map, i can add animals on my old maps ? 18:44 sapier1 you need to enable "secondary spawning" in mobf settings to get at least some animals in old maps 18:45 sapier1 adding to old maps is quite difficult as it requires lots of performance thus it's disabled by default 18:46 sokomine you might as well use /giveme and place them manually of course. for farm animals, that may work 18:46 Issa_ ok 18:46 Issa_ thanks 18:47 Issa_ i will start a new map :/ 18:47 sapier1 you may walk to a new part of your old map too 18:51 sokomine or install my random_buildings mod and place a few animal traders that will sell you animals :-) 18:51 sokomine they don't spawn yet 18:52 sokomine you could as well teach the mob_npc trader to sell the animals. might be easier 19:49 sfan5 good night 20:03 * ShadowBot wakes up 20:04 Kacey huh 20:05 Jordach i just found two gifs: http://i.imgur.com/OLOsZte.jpg 20:05 Jordach and they work SO WELL. 20:09 Kacey haha 20:10 * Kacey wishes minetest support gif textures 20:13 khonkhortisan ShadowBot, you feel very sleepy… 20:18 Jordach http://weavesilk.com/ 20:18 Jordach this is awesome 20:18 Jordach all art is creative commons 20:23 Jordach now here's my desktop after making one: http://i.imgur.com/9cArZdQ.jpg 20:24 khonkhortisan I had heard of the breeding version, but not the interactive one 21:03 Doyousketch2 preview pic of a nightclub mod I'm making - http://oi42.tinypic.com/28tog6.jpg 21:03 Kacey cool 21:04 * Kacey wants to make a mesecons contraption 21:05 Doyousketch2 yeah, I wanted to use mesecon wires to make ropelights, but it doesn't seem to like animated textures 21:10 Jordach Doyousketch2, the colours should be random 21:11 Jordach or at least, when it recieves a mesecon pulse, change colour 21:12 Doyousketch2 eh, that's an idea. right now it's just a looping texture file. I left mesecons out of it 'cuz the wires don't stretch animated textures. 21:13 Doyousketch2 a single dot animates, but once the wires stretch out, it loses the animation. 21:17 Doyousketch2 if you wanna try it out, here it basically is - http://wikisend.com/download/140068/nightclub.7z 21:17 Doyousketch2 I haven't put in recipes tho, so you'd want to run it on creative 21:20 Doyousketch2 it doesn't call the mesecon rope light lua, but it's included in there just to look at. if anyone knows how to make them animate the right way. maybe RealBadAngel would know how :) 21:21 Doyousketch2 it's not a biggie, just thought it would look cool that way, running up the walls and whatnot. 21:23 Kacey hey Jordach, you know that tow truck that i got stuck? 21:26 Kacey http://i.imgur.com/fWLqBpJ.png got it ^_^ 21:28 Doyousketch2 what's that pic from? 21:29 Kacey Rigs of Rods 21:29 Kacey http://ompldr.org/vaWJoZA/screenshot_5.png here is the tow truck stuck 21:30 Kacey hi kaeza 21:38 Doyousketch2 lmao. reminds me of a YouTuble clip I once saw where I think a car fell in water... 21:38 Kacey lol 21:39 Kacey it took 3 cranes and a toyota accord to get it down... 21:39 Doyousketch2 they used a towtruck to pull it out, but it fell in, then brought in a bigger tow truck, it fell in too 21:41 Doyousketch2 http://www.youtube.com/watch?v=0EQr2nWYpL4 21:42 Kacey lol 21:45 Kacey wish i had video of the process of getting it down... 21:50 Kacey hi torpedoskyline