Time Nick Message 00:18 Kacey RealBadAngel, ping 00:18 RealBadAngel pong 00:18 RealBadAngel sup? 00:22 Kacey i was wondering if i could use the alloy furnace formspec code(a little tweaked though) 00:22 Kacey err nvm i think i could add what i need to the default furnace formspec 00:32 PilzAdam bye 00:50 RealBadAngel Kacey, if you want feel free to use it 00:51 RealBadAngel theres coal driven alloy furnace, that can be safely taken from technic and used elsewhere 01:24 Kacey i already killed the mod... apparently, multi-block storage tanks are not very useful if they aren't coded in 01:27 Kacey http://youtu.be/sSE5HmryaP4 01:33 jojoa1997 Ping All 01:33 jojoa1997 Hi :-D 01:53 Kacey Unfortunately I cannot live up to every one's expectations... if I am not living up to yours, please f*ck off... I'm better without you in my life anyway... 02:04 jojoa1997 uh what was this 02:04 jojoa1997 \/ 02:04 jojoa1997 Unfortunately I cannot live up to every one's expectations... if I am not living up to yours, please f*ck off... I'm better without you in my life anyway... 02:26 * VanessaE is back 02:28 bcnjr5 Hello. 02:28 VanessaE hey 03:29 VanessaE evening 0gb 03:29 [0gb_us] Hey, VanessaE! And how are you this evening? 03:30 VanessaE pretty good, if tired :) 03:31 [0gb_us] That's good to hear. 05:00 sfan5 http://c55.me/blog/?p=1128#comment-4873 05:00 sfan5 wat? 05:00 sfan5 "Try Minecraft instead, I heard it’s written in a performance-oriented language." 05:02 [0gb_us] That comment has nothing to do with the topic on the page. Foolishness! 05:16 enchilado sfan5: are they joking? 05:16 enchilado They're joking aren't they? 05:16 sfan5 i think so 06:05 khonkhortisan What happens when you move the quote: 6 Responses to “SASL?" Seriously? 06:18 * khonkhortisan starts using real-world units 06:20 VanessaE bbl 08:05 ShadowNinja hmm, Does anyone know how I can have a C program run as root? I tried chown root:root and chmod +s but it seems I am missing something about suid. 08:05 Jordach sudo ./app 08:05 Jordach provided you cd'd first 08:07 ShadowNinja Jordach: This needs to work for users without sudo and without a password. 08:07 Jordach ehm 08:07 Jordach no idea 08:10 Jordach ShadowNinja, dunno, can you use bash? 08:10 Jordach because i used a certain trick before 08:10 Jordach which made me root when sudo was used. 08:10 ShadowNinja Jordach: I have bash installed, if that is what you mean. 08:10 Jordach (actually, thats default behaviour.) 08:11 Jordach ShadowNinja, when i used sudo, i never had to use my password 08:11 ShadowNinja Jordach: NOPASSWD or something like that in /etc/sudoers 08:11 celeron55 setuid is a thing on it's own not related to sudo 08:12 Jordach ShadowNinja, that. 08:12 Jordach kaeza1, have you seen what i've been doing with node boxes 08:12 kaeza1 seen the logs 08:12 kaeza1 those things are awesome 08:12 ShadowNinja Maybe I could set it up so everyone could sudo to that one program without a password... 08:12 Jordach all thanks to rubenwardy 08:13 kaeza1 the desk, office chair and monitor right? 08:13 Jordach and the inflatable chair 08:13 qznc__ That chmod +s should work. Have you checked ownership and permissions with ls -l? 08:13 Jordach kaeza1, what should i add 08:13 kaeza1 hmm 08:14 kaeza1 I think some filing cabinets would be nice 08:14 qznc__ Should show something like "app -rwsr-sr-x 1 root root" 08:14 Jordach kaeza1, a normal cube could do those 08:15 kaeza1 hmm... how about a register and some shelves for a store? 08:17 kaeza1 I don't have many ideas right now 08:17 kaeza1 been making an FPS pack 08:18 ShadowNinja qznc__: Yes, it is exactly like that. 08:21 Jordach kaeza, 08:21 Jordach http://i.imgur.com/d2F5iAj.png 08:22 Jordach i've used a real register myself 08:22 kaeza that was quick :D 08:22 kaeza awesome 08:22 Jordach kaeza, i can model from the mind 08:23 Jordach i dont use the default textures of nodebox gen 08:23 Jordach i hate them 08:23 kaeza they are just dummies for now 08:23 Infinity_69 hi 08:23 kaeza I gotta finish the save/load routines 08:23 celeron55 VanessaE: in languages where you can do "if x.y.z" even if x.y doesn't exist you have to surround the thing with an exception handling block, which really defeats the purpose 08:24 Infinity_69 sup men (and ladies ;o ) 08:24 qznc__ ShadowNinja: Do you spawn further processes? Then you need setuid(0) in you C program. See http://stackoverflow.com/questions/556194/calling-a-script-from-a-setuid-root-c-program-script-does-not-run-as-root 08:25 Jordach kaeza, i've learned some of the modding api 08:26 kaeza Jordach, nice! 08:26 Jordach right testing the register ingame 08:28 ShadowNinja qznc__: No, just one simple ~20 line C program. 08:28 ShadowNinja I suppose a line in /etc/sudoers will do. 08:29 Infinity_69 !g android emulator win32 08:29 MinetestBot Infinity_69: http://developer.appcelerator.com/question/143174/android-emulator---failed-to-allocate-memory8 08:29 Infinity_69 !g android emulator 08:29 MinetestBot Infinity_69: http://developer.android.com/tools/help/emulator.html 08:29 Jordach Infinity_69, google it yourself 08:29 Infinity_69 hmm...why? 08:29 Infinity_69 this is faster 08:30 Infinity_69 and...ugh...yeah. 08:30 Infinity_69 !g download android SDK 08:30 MinetestBot Infinity_69: http://developer.android.com/sdk/ 09:54 celeron55 http://tildehash.com/?article=firefoxs-inspector-tool-as-3d-modeler-seriously 09:56 whirm1 haha 10:05 Infinity_69 hi guys 10:05 Infinity_69 sup 10:05 Infinity_69 BROSTEP! 10:05 Infinity_69 Brofist! 10:14 celeron55 http://internetcensus2012.bitbucket.org/paper.html 10:16 iqualfragile i have seen some page wich created a tree 10:24 celeron55 iqualfragile: i wonder if one can make a block-building game with it 8) 10:25 celeron55 probably lacks bindings for controls 10:27 kaeza Minefirefoxelementinspectortest? 10:36 iqualfragile i cant seem to find it… 10:45 iqualfragile what realy annoys me about english texts are german words spelled wrong because there are no umlauts on english keyboards, it just looks so wrong 10:46 iqualfragile its doppelgänger not doppelganger, its über not uber 10:52 celeron55 iqualfragile: tell that to american keyboards 11:03 iqualfragile yeah, i know 11:03 PilzAdam Hello everyone! 11:04 iqualfragile hi PilzAdam 12:08 arsdragonfly|pho Hey guys 12:09 PilzAdam New win build: http://forum.minetest.net/viewtopic.php?id=4547 12:09 arsdragonfly|pho if I can start a local game but I can't access the server what might be the issue? 12:10 arsdragonfly|pho it's not behind routers, so no port issues 12:10 sfan5 hello guys 12:11 arsdragonfly|pho also the server console looks fine ,and I know that you guys hate questions like "help minetest crashes" 12:11 VanessaE [05-07 04:23] VanessaE: in languages where you can do "if x.y.z" [...] 12:11 arsdragonfly|pho hello sfan5 12:11 VanessaE I know.. it's just that it's a pain in the ass to have to do that. but if that's what's needed, so be it 12:11 VanessaE hi all 12:12 arsdragonfly|pho but the problem is there 12:12 arsdragonfly|pho hi 12:27 * arsdragonfly is still stuck in that strange issue... 12:29 * Calinou is adding unified bricks and colored wood support to MCE 12:29 Calinou prepare for another 30MB pack 12:31 VanessaE Calinou: use the gentextures.sh script included with unified dyes - it'll sharply reduce the effort 12:31 Calinou I know 12:31 VanessaE ok :) 12:31 Calinou I did that for misa 12:32 Calinou but the pack will be much bigger since textures are 256×256 :P 12:32 VanessaE heh 12:32 VanessaE HDX takes 240MB now at 512px 12:48 arsdragonfly who designed that icon of minetest? 12:48 arsdragonfly PilzAdam? 12:48 PilzAdam erlehmann 12:50 arsdragonfly so what's his opinion about the visual style of minetest?:P 12:51 arsdragonfly any keywords? 12:52 Calinou john_minetest: texture filtering will do the same thing 12:52 Calinou just as ugly :P 12:54 VanessaE haha 12:54 VanessaE better idea: SVG trace them, export the result to 512px ;) 12:54 VanessaE (1024px is too much for the engine to handle right now) 12:55 VanessaE hah! 12:55 VanessaE you wish 12:56 smoke_fumus PilzAdam: so, what's a nodebox? 12:56 VanessaE smoke_fumus: a nodebox is a small, 3d rectilinear object that can be placed into a node, for as many of them as needed, to form simple geometric models. 12:56 PilzAdam its a drawtype where the nodes define a number of boxes that are drawn 12:56 PilzAdam e.g. stairs 12:57 * Calinou also added stained glass support 12:57 VanessaE Calinou: the alpha variety, I presume ;) 12:57 PilzAdam VanessaE, close: http://forum.minetest.net/viewtopic.php?pid=88756#p88756 13:00 VanessaE PilzAdam: close? no. Deleted. 13:00 PilzAdam smoke_fumus, http://forum.minetest.net/viewtopic.php?id=2333 13:00 kaeza what is this thing with the posts about redcrab's server? 13:00 VanessaE kaeza: just someone being a schmuck 13:00 PilzAdam smoke_fumus, this gives an impression what you can do with nodeboxes 13:01 Calinou with nodebox, you can randomly place "cubes" inside (or outside) a node space 13:01 kaeza I'm 99% sure all of these topics are by the same guy 13:01 Calinou you cannot rotate them though 13:01 smoke_fumus PilzAdam: as far as i can see its just regular voxel body enhanced with direct filling commands 13:01 PilzAdam kaeza, /me too 13:02 VanessaE smoke_fumus: for an extreme example, look at post #21 13:02 VanessaE smoke_fumus: or the "noncubic" mod, or my pipeworks. 13:02 PilzAdam smoke_fumus, well, voxel always have the same size (1x1x1 meter in Minetest), but the nodeboxes have different sizes 13:02 smoke_fumus Yeap. 13:02 smoke_fumus its a voxel body 13:03 Calinou 60MB of texture packs to upload 13:03 Calinou ;-; 13:03 Calinou dropbox estimate: 28 minutes left 13:03 smoke_fumus why just don't use nodes to generate voxel body in the end? 13:03 Calinou nodeboxes are fine 13:03 PilzAdam because the normal drawtype is faster 13:03 smoke_fumus i mean - with that you can pretty must enable structurial damage 13:03 Calinou there's some additional software made by rubenwardy which helps you design them 13:04 smoke_fumus *pretty much 13:04 Calinou or just get a piece of paper, draw X+ and Z+ axis on a square :P 13:04 smoke_fumus Calinou: that's how i were designing custom vehicles for red alert 2 actually. 13:05 smoke_fumus editor allows to import slices of voxel body layer by layer 13:05 VanessaE smoke_fumus: coming soon, nodes with the "mesh" drawtype (=proper 3d vector models) 13:06 Calinou you can also use md2/md3/x/b3d/anything supported by irrlicht model meshes for entities 13:06 Calinou see simple mobs mod 13:06 VanessaE yup 13:06 Calinou or just the default player model 13:06 VanessaE also look at prestibags 13:06 smoke_fumus only thing - make torches look like their 2d counterparts instead of ugly pyramid-lava 13:06 smoke_fumus :D 13:06 PilzAdam Simple Mobs \o/ 13:06 smoke_fumus also, can you animate frame-by-frame? 13:06 Calinou yes 13:07 PilzAdam only the textures, no the nodebox 13:07 smoke_fumus nodebox i mean 13:07 Calinou you can also animate textures, even on nodeboxes 13:07 Calinou nope then 13:07 smoke_fumus why? 13:07 Calinou you could use ABMs, but that's very hacky :P 13:07 PilzAdam because nodeboxes are defined in the node definition 13:07 Calinou gtg 13:07 PilzAdam and this is not changeable while running 13:08 smoke_fumus PilzAdam: so what restricts you from adding 3variables (bool animated, int numframes, float animSpeed), swapping nodebox with nodebox[] and plugging in multiple nodeboxes, and swapping them afteerwards? 13:08 VanessaE smoke_fumus: the time it takes to code and test such a thing. 13:08 kaeza PilzAdam, regarding simple mobs, I just noticed you shear the sheeps with right click, but you don't get wool 13:09 PilzAdam I would prefer changing anything from the nodedef at runtime 13:09 kaeza is this intended? 13:09 PilzAdam kaeza, you only get wool if you have the wool mod installed 13:09 smoke_fumus up the nodedef then. or its static? 13:09 VanessaE smoke_fumus: in other words, if you know how to do it, adding the ability to move/rotate/animate nodeboxes probably would be welcomed 13:09 PilzAdam currently its static 13:09 smoke_fumus hmmm... 13:09 VanessaE kaeza, PilzAdam: or flowers_plus. 13:09 smoke_fumus well rotation is beyond simple 13:10 PilzAdam VanessaE, hm? 13:10 VanessaE PilzAdam: nevermind. misread it. 13:10 * PilzAdam knew it 13:10 smoke_fumus add another variable int rot- restrict it from 0 to 3, on placing multiply angle like .position, .rotation Y*(rot*90) 13:11 smoke_fumus counting that you can rotate entire block in general 13:11 kaeza no wool in survival :( 13:12 smoke_fumus i actually were thinking through (not minetest related but whatever) format for locked types of stuff https://dl.dropboxusercontent.com/u/9288177/screens/iso-to-3d%20saveformat.png but nodeboxes gaved me an idea 13:13 smoke_fumus the format and its interpretation is under lgpl too? 13:14 PilzAdam yes 13:15 smoke_fumus good. than i can use it in my project as well, just try linking it dynamically. 13:15 smoke_fumus *then 13:16 PilzAdam ehm 13:17 PilzAdam that wouldnt work 13:17 smoke_fumus yes it will. i'll grab format reader implementation, make dll library out of it and link it dynamically to project 13:18 PilzAdam well, that could work 13:18 smoke_fumus :D 13:18 smoke_fumus or just write reader from scratch, format doesn't seem to bee too hard to interpret, counting that i'm using unity3d 13:18 PilzAdam Minetest is just not designed to support this, though 13:19 kaeza format of what? 13:19 PilzAdam nodeboxes 13:19 kaeza aren't they defined as Lua values? 13:19 smoke_fumus yeah, but its lgpl - WTFPL but you need to leave author's work in stand-alone source which is not statically included into your project 13:20 kaeza I don't get it... AFAIK, ideas are not copyrightable 13:20 smoke_fumus kaeza: but implementations of them yes 13:20 smoke_fumus read about marching cubes 13:20 smoke_fumus case of trivial idea but copyrighted implementation 13:21 kaeza yes, but there's no "reader" for nodeboxes 13:21 smoke_fumus okay, interpreter. 13:21 kaeza all you need to do is embed the Lua interpreter in your game 13:22 * smoke_fumus scratching head 13:22 smoke_fumus okay i'll rewrite it on c# 13:22 sfan5 wat? 13:22 smoke_fumus unity3d uses C# as main scripting language 13:22 kaeza ehm 13:23 VanessaE C#? uhm.. 13:23 smoke_fumus C#, javascript and internal booscript 13:23 VanessaE C++ or gtfo 13:23 sfan5 will unity3d work on linux or mac? 13:23 VanessaE morning, hmmmm 13:23 smoke_fumus for bare-bones coding yes. as internal scripting language - more than enough 13:24 VanessaE C# is microsoft-centric = guaranteed obsolescence. 13:24 smoke_fumus stop farting into pool will ya 13:24 smoke_fumus sfan5: it is working on linux, mac, android, iphone, ipad, xbox360, ps3 13:24 smoke_fumus as i was saying - C# is used as INTERNAL SCRIPTING language 13:24 smoke_fumus not as outside assembly one 13:24 kaeza smoke_fumus, then just copy the "idea" ("structure" of the nodebox data) and implement it in whatever format booscript uses for records 13:24 smoke_fumus i can't write on booScript x.x 13:25 sfan5 !g booscript 13:25 MinetestBot sfan5: http://boo.codehaus.org/Structure+of+a+Boo+Script 13:25 smoke_fumus it is like wild mix of javascript and classic basic ({} bracket less) 13:25 sfan5 looks like lua and obj-c mixed.. 13:25 kaeza I don't even know what booscript is 13:25 kaeza :P 13:25 kaeza ah 13:25 sfan5 kaeza: see MinetestBot's link 13:25 hmmmm hi 13:25 sfan5 hi hmmmm 13:25 smoke_fumus i'm scared of such languages. its not brainfuck/perl kind of phobia, but pretty close :D 13:26 sfan5 !g what is brainfuck? 13:26 MinetestBot sfan5: http://en.wikipedia.org/wiki/Brainfuck 13:26 sfan5 (just kidding) 13:26 kaeza it would be fun to write MT in BF 13:28 sfan5 kaeza: that'd be possible, you'd just need to add the ability to load shared libs and call methods 13:28 sfan5 +from them 13:28 smoke_fumus kaeza: you can't 13:28 smoke_fumus brainfuck doesn't have / operation 13:28 kaeza smoke_fumus, it was meant as a joke 13:28 kaeza laugh 13:28 smoke_fumus poor joke. 13:29 kaeza I know :'( 13:29 VanessaE kaeza: or just use the L-systems code ;-) 13:29 sfan5 smoke_fumus: http://de.wikipedia.org/wiki/Brainfuck#Rechenoperationen -> Division 13:29 smoke_fumus huh. they added it 13:29 PilzAdam sfan5, de? 13:29 VanessaE Mar 16 2013 15:23:55 this L-system language is the closest to brainfuck that i have seen, that actually is not brainfuck 13:29 kaeza VanessaE, that would be fun too :P 13:29 smoke_fumus it wasn't in original implementation 13:30 sfan5 PilzAdam: that section doesn't exists on en.(...) 13:31 VanessaE why does he do that? 13:31 smoke_fumus so anywho, as i was saying - unity3d uses C# and JS as internal scripting. it has internal interpreter done on mono (not native ms .net obviously) and it works on full power. in my opinion - u3d is superior than udk in some parts. 13:31 sfan5 udk is also nice 13:31 smoke_fumus yea, but no. 13:32 smoke_fumus in some parts it is better, but only if you making generic fps or fps-like something. if you are about to make whatever the hell you want and not nescessary fps - amount of frustration and codework multiplies dragistically 13:33 smoke_fumus while unity is omnipotential - it is just a 3d enviroment with scripting when you get down to it 13:34 smoke_fumus +components such as onboard colliders, onboard physics, onboard sound system, onboard rudimentary networking (you still need to write your networking core though) 13:34 smoke_fumus and onboard particle systems 13:36 smoke_fumus while udk still carry loads of orthodoxal components onboard hardcoded (bsp to example), unity3d has kde/opensource module philosophy - you need something - add it, if not - it will not be included 13:37 PilzAdam smoke_fumus, do you think this is the right channel for this ad? 13:37 smoke_fumus that wasn't ad 13:37 VanessaE what does this even have to do with MT? 13:37 smoke_fumus i just were describing what unity3d is for some members which don't know it 13:47 smoke_fumus PilzAdam: getting back on subject. what about slopes? https://dl.dropboxusercontent.com/u/9288177/screens/slopes.png 13:48 PilzAdam it goes against the voxel idea of Minetest 13:48 celeron55 about previous discussion: Minetest is LGPL exactly because some of it's code may be useful as a library 13:48 VanessaE smoke_fumus: "irregular", "noncubic" mods. homedecor has this also. 13:48 smoke_fumus does it? okay it does. what about voxel-slopes? 13:49 VanessaE smoke_fumus: the slopes are made with shitloads of nodeboxes, so horribly inefficient. No proper 3d models though. 13:49 PilzAdam what is a "voxel-slope", that doesnt make sense 13:50 smoke_fumus PilzAdam: you use textured voxels for ingame world and you use node boxes. make slope inside of nodebox out of boxes - voxel slope 13:50 celeron55 arsdragonfly: why do you ask about erlehmann's opinion on the visual style? he's long gone from here though, so you're unlikely to get an answer from him 13:50 VanessaE celeron55: I thought it was because of the possibility of commercial use? 13:50 VanessaE celeron55: no he isn't. 13:50 celeron55 VanessaE: uhm... 13:50 VanessaE he's been around recently. 13:51 celeron55 it's not really appropriate to pull in "commercial use" to this now 13:51 VanessaE celeron55: I don't much care either way about commercial use, I just seemed to recall that was at the core of the discussion, at the time. 13:52 celeron55 i mean, of course one can use an LGPL library in a commercial program, but so one can do for an GPL library too 13:52 smoke_fumus celeron55: technically yes 13:52 smoke_fumus but gnugpl has some restrictions about that 13:53 celeron55 LGPL just allows using of a library in eg. a WTFPL program too 13:54 * sfan5 reading wikipedia: first I read a about MD5 and I end up at "Lorem ipsum" 13:54 sfan5 -a 13:54 smoke_fumus yes, as far as i remember there is some ugly GnuGPL rules about restriction of use of that software in non-gnugpl licensed parts 13:55 smoke_fumus most commerce-friendly is however BSD 13:55 VanessaE the most commerce-friendly is WTFPl ;) 13:55 smoke_fumus which is public domain 13:55 smoke_fumus when y ou get down to it 13:55 celeron55 due to minetest's long history and all the quirky nooby decisions done there, it's stuck to LGPL or stricter 13:55 celeron55 so that's where that comes from 13:55 VanessaE basically, but it exists because some countries don't recognize the implicit concept of "the public domain" 13:55 VanessaE same reason CC0 exists. 13:56 smoke_fumus true... 13:57 smoke_fumus *looks at options* wait wat? finite water? 13:57 smoke_fumus *looks at execution* poor execution 13:58 smoke_fumus i mean not enough stages in waterlevel parameter 13:58 PilzAdam smoke_fumus, finite water sucks 13:58 smoke_fumus should be at least half pixel per level == 32 levels of fill with water 13:58 smoke_fumus actually depends on HOW do you execute it 13:59 smoke_fumus waterlevel-way yeaa. big particle way - no it doesn't 13:59 VanessaE I've never actually played with the finite water, but the screenshots I've seen, frankly, look like ass 13:59 PilzAdam well, Minetest's current implementation sucks 13:59 smoke_fumus true. 13:59 smoke_fumus look at how nvidia demos do water in form of spheres+marching cubes applied 13:59 PilzAdam the mod for Minecraft seems a lot better 13:59 celeron55 smoke_fumus: that's the second time i've seen complaints about not enough water level stages - the problem here really is that the finite water thing wasn't really made by any of the core developers and isn't in the interests of any of them, so it's just hanging around there in the condition it was contributed in 13:59 celeron55 ...feel free to improve it if you can, i guess 14:00 smoke_fumus if i do there is a big chance i'll fuck it up + this will requier rewriting of world gen completely 14:01 smoke_fumus because if i'll do it - i'll do it particle way. 14:01 smoke_fumus and when it comes to it - whole water levels with cave-waterfalls will just level down 14:01 smoke_fumus although terraria done it and its fine 14:02 smoke_fumus not particle way but still 14:02 smoke_fumus it probably helps that in terraria player consist of 6 blocks and not just 2, so in 3d it would be 12 blocks 14:03 celeron55 well, there are two reasons why we like infinite water: the processing needed for it is very light, and it makes infinite waterfalls possible 14:03 celeron55 (as far as i understand) 14:04 celeron55 (i mean, someone might like it for some odd other reason too) 14:04 smoke_fumus heheheheheheheh. you can make finite water and waterfalls. only problem that it will drag whole geothermal system along with it 14:04 celeron55 smoke_fumus: it also immensely helps that terraria is 2D, which makes the complexity of everything n^2 instead of n^3 which means a fuckton 14:05 smoke_fumus true true 14:05 smoke_fumus to generate clouds, to make weather-rains and snows at higher altitude, mountain snow caps which slowly melt to form rivers which create waterfalls 14:05 celeron55 it often gets just depressing how much you need to calculate in 3D space 14:06 vytautas HI I made this with gdb: http://pastebin.com/cze8mcFN 14:06 smoke_fumus so yea, finite water without water'ish thermodynamics of nature is quiet dull to assemble 14:06 vytautas can it help to fix crash on start on my Fedora machine? 14:06 kahrl VanessaE, I tried to connect to your server, but it's stuck at 99% of media 14:06 celeron55 lol, does even dwarf fortress properly implement that? 14:06 celeron55 if not, it's unreachable by anyone 14:06 kahrl for several minutes now 14:06 smoke_fumus celeron55: it implemented it terraria way 14:07 smoke_fumus + heavy rains sometimes add 1 level of water which desintigrates pretty quickly if its not dirt-soil tile below it 14:07 PilzAdam kahrl, connecting to VanessaE's server is a PITA 14:07 PilzAdam I suggest you to download the cache from her website 14:07 smoke_fumus besides - dwarf fortress is easier to calculate since 1 unit/player/machine always takes only 1 ingame cube 14:08 smoke_fumus not 2 or unfixed amount 14:08 kahrl sounds like a bug in the percent calculation code 14:08 kahrl it is one big-ass file that is counted as 1%? hmm 14:09 smoke_fumus vytautas: try ch -r on your minetest folder 14:09 celeron55 smoke_fumus: and you don't need to even try to draw almost any of it at the same time and not even try to implement any kind of 3D visualization for it 14:09 smoke_fumus sorry 14:10 smoke_fumus wait 14:10 smoke_fumus ch -r 777 minetest 14:10 smoke_fumus like that 14:10 celeron55 i mean, if you have just cubes in 3D for player-sized blocks of water... eh 14:10 smoke_fumus celeron55: generically it is 3d in dwarf fortress. only problem that its integer-type 3d 14:10 smoke_fumus you don't have floats 14:10 celeron55 people are going to complain like never before 14:11 vytautas smoke_fumus: ch? no such command. 14:11 smoke_fumus ..... 14:11 smoke_fumus sorry 14:11 smoke_fumus chmod 14:11 smoke_fumus celeron55: again, you can make just cubes, than join their top verticles with marching cubes algorythm 14:11 smoke_fumus that should do it 14:11 smoke_fumus *Then 14:12 celeron55 also it's -R, not -r 14:12 celeron55 -r means something completely different for chmod 14:12 smoke_fumus yeah sorry 14:12 smoke_fumus either -R or --recursive 14:12 celeron55 also, wtf are you doing in the first place 14:13 celeron55 that won't help for that error in the slightest 14:13 celeron55 and i don't know what will 14:13 smoke_fumus you sure? he might be running it under differet user 14:13 smoke_fumus *nt 14:13 smoke_fumus oh wait those are warnings 14:14 smoke_fumus 0x4d77e508 in __strcmp_ssse3 () from /lib/libc.so.6 14:14 smoke_fumus ....no sse3 at cpu? 14:14 vytautas -r was bad :D I fixed it. 14:14 vytautas maybe I check.. 14:14 smoke_fumus vytautas: what cpu are you running? 14:15 kahrl VanessaE, sorry I thought it was still hanging, but it failed with Assertion '!m_mesh_update_thread.IsRunning()' failed. 14:15 smoke_fumus actually doesn't matter, try downloading sources and adding cflags -march=native -mtune=native 14:15 vytautas Intel atom no sse3 just sse2 and ssse3 14:15 smoke_fumus then compile 14:15 vytautas oki thx 14:16 sfan5 wow! i didn't know there were sse instruction to compare strings: http://www.strchr.com/strcmp_and_strlen_using_sse_4.2 14:16 smoke_fumus xD 14:16 celeron55 hmm, it really does look like the compiler might have generated a binary that uses ssse3 while the CPU doesn't support it 14:16 celeron55 seems odd though 14:16 smoke_fumus yeah, but that's about an extent of advanced functional for mips assembly. risc already allows to build vectors on assembly level 14:17 celeron55 sfan5: i guess they implemented those because modern languages like python and java and such compare strings all the time in all kinds of unnecessary places 14:18 PilzAdam kahrl, there is a bug in the media load screen when using TTF, so someone needs to fix this anyway 14:18 smoke_fumus something that they included after sillicon graphics were having trouble processing millions of vector hashes through high-level code 14:18 kahrl I see 14:19 smoke_fumus PilzAdam: where nodebox interpreter code located at? 14:20 kahrl can't those string functions be implemented with rep movs[bwd] and variants? 14:20 kahrl I wonder why those aren't optimized to use vector instructions internally 14:21 codehero_ does minetest cache maps even when you exit it? 14:22 PilzAdam clients dont cache maps 14:22 BrandonReese No. It's caches the textures, models and sound files. 14:22 codehero_ mhhh, i thought so 14:22 smoke_fumus PilzAdam: aren't nocache direct disc access is a bit...m....harsh on disk usage? 14:23 smoke_fumus *isn't 14:23 kahrl smoke_fumus: nodebox "parser" is in scriptapi.cpp and scriptapi_types.cpp 14:23 smoke_fumus thanks 14:23 smoke_fumus i'll take a look right away 14:23 codehero_ would be cool if minetest would do this so you wouldn't have to download the whole map all the time 14:24 PilzAdam codehero_, you never download the whole map 14:24 PilzAdam you only download map blocks arround you 14:25 smoke_fumus PilzAdam: that's caching, isn't it? 14:26 codehero_ PilzAdam> okay, but even then 14:26 sfan5 smoke_fumus: its only stored in your RAM, but not saved to 14:26 PilzAdam well, it only caches it in RAM 14:26 codehero_ it often takes very long 14:26 smoke_fumus that's still caching :p 14:27 smoke_fumus i mean - be specific. if you meant disc-cache tell so 14:27 PilzAdam smoke_fumus, I guess he meant how textures are cached 14:27 smoke_fumus oh. 14:27 codehero_ okay, i mean disc-cache 14:27 codehero_ so the map chunks are downloaded to the hard drive 14:27 smoke_fumus wait, you can custom textures in minetest server-side with client dynamic load? that's awesome. 14:27 smoke_fumus only spoutcraft did it before 14:28 codehero_ and you don't have to download them again. only the differences for example 14:28 smoke_fumus too much junkwork 14:28 smoke_fumus what if chunk changed? 14:28 sfan5 codehero_: map chunks are NOT saved on disk 14:29 sfan5 smoke_fumus: even if they changed.. its not hard to download 16x16x16*4 bytes of data 14:29 sfan5 !c 16 * 16 * 16 * 4 14:29 MinetestBot 16 384 14:29 smoke_fumus not in hex! 14:29 sfan5 !c 16384/1024 14:29 MinetestBot 16 14:29 smoke_fumus jeez 14:29 sfan5 that'd be 16 KB... 14:29 smoke_fumus true.. 14:29 sfan5 data in hex... what? 14:30 sfan5 hexadecimal is a string representation of data 14:30 RealBadAngel huh, dont forget metadata 14:30 smoke_fumus yea but you asked it to calculate 16 x 16 x 16 x 4 14:30 sfan5 yeah, wheres the problem? 14:30 smoke_fumus i assume it would've given answer in DEC 14:30 sfan5 RealBadAngel: i counted just the basic things 14:30 sfan5 16 384 is decimal... 14:30 sfan5 ^ smoke_fumus 14:31 RealBadAngel 16384 can be hex too 14:31 sfan5 but isn't 14:31 smoke_fumus why it added b to 16k? 14:31 sfan5 <MinetestBot> 16 14:31 sfan5 i don't see a b there 14:31 RealBadAngel use # to hiighlight hex numbers 14:31 codehero_ also. pvp doesn't seem to work. 14:32 codehero_ you can't hurt anybody on the hungry games server :P 14:32 smoke_fumus sfan5: wait...16x16x16x4......are you telling me minetest using unfixed cube-chunks instead of tower-chunks? 14:32 sfan5 yes 14:32 RealBadAngel "hexadecimal is a string representation of data" well, youre wrong 14:32 smoke_fumus awesome. 14:32 smoke_fumus sfan5: so, i can do infinite worlds in all directions 14:32 smoke_fumus ? 14:32 sfan5 you can't let 16 x 16 x 60 000 throught the connection 14:33 sfan5 no, world is limited to -30 000 to 30 000 x/y/z 14:33 PilzAdam smoke_fumus, do you mean chunks from the top to the bottom of the world with "tower-chunk"? 14:33 smoke_fumus that's still better than hardcoded 32x32x256 14:33 smoke_fumus yeah 14:33 sfan5 also its limited by what you cpu can calculate 14:33 PilzAdam !c 16 * 62000 * 16 * 4 14:33 MinetestBot 63 488 000 14:33 PilzAdam !c 63 488 000 / 1024 14:33 MinetestBot Sorry, no result. 14:33 smoke_fumus in other words almost 65535 14:33 PilzAdam !c 63488000 / 1024 14:33 MinetestBot 62 000 14:33 smoke_fumus but only because you still using 32bit 14:34 sfan5 no... 14:34 smoke_fumus technically yes 14:34 sfan5 ..well yes 14:34 PilzAdam !c 62000 / 1024 14:34 MinetestBot 60.546875 14:34 kaeza 62MB of data per second 14:34 PilzAdam that would be 60 GiB per chunk 14:34 kaeza err... chunk 14:34 smoke_fumus 65535 is an integer limit on 32bit. with 64bit arch it is...............holy shit that's a big number. 14:34 sfan5 PilzAdam: you calculated bytes / 1024 -> KB / 1024 -> MB not GB 14:34 PilzAdam s/chunk/mapblock/g 14:34 PilzAdam sfan5, oh, yea 14:34 sfan5 smoke_fumus: no, 65535 is 16bit 14:34 smoke_fumus hurrr. 14:35 RealBadAngel btw, lookin for some stuff today mornin i found script that generates l-system plant meshes 14:35 RealBadAngel ie grass, flowers etc 14:36 VanessaE wait, what about my server? 14:36 VanessaE (sorry, had to step away to fix something in the theater) 14:36 * VanessaE grumbles at her two cats 14:36 kaeza VanessaE, I know that feel 14:36 * kaeza has 5 cats 14:37 * smoke_fumus smoking with amounts of smoke ~=steam engine's steam, so no cats 14:37 kaeza here's one of 'em https://dl.dropboxusercontent.com/u/100008207/picho.jpg 14:38 VanessaE kahrl: my server has roughly 4MB of data to send to each client; the problem is the same one we've all been bitching about for months now (UDP is badly unsuited to the idea of sending bulk transfers like this) 14:38 smoke_fumus kaeza: either your cam shaker or one of its eyes is slightly off-symmetry 14:38 smoke_fumus *shaked 14:38 VanessaE (for some reason, my cache is much larger than 4MB though) 14:38 PilzAdam kaeza, you name your cat picho.jpg oO ? 14:38 kaeza "Picho" 14:38 VanessaE kaeza: aww 14:39 kahrl VanessaE: the data actually transmitted fine, if slowly 14:39 smoke_fumus ears are big :3 . how old is that cat? 14:39 codehero_ ah okay. so it's because of the new damage system. so i'll just have to wait 14:39 kahrl but the mesh update thread wasn't running anymore so the client crashed 14:39 kaeza (a misspell of "Bicho" ["Little Bug"] in spanish) 14:40 VanessaE kaeza: ahh 14:40 VanessaE kahrl: this happens A LOT 14:40 VanessaE lots of people crash on connecting to my server, and others too apparently. 14:40 smoke_fumus ok so, world is from -32k up to 32k. that's pretty big if you ask me. technically you can implement space sim and that would be enough to put into medium-sized planetoids 14:41 VanessaE smoke_fumus: a bit less than +/- 31k actually 14:42 smoke_fumus think for yourself. moon is 2240000 m in diameter 14:42 smoke_fumus ..........okay space sim with asteroids 14:42 PilzAdam sfan5, new one in "Feature discussion" 14:43 VanessaE smoke_fumus: I mean the MT world is 14:43 VanessaE PilzAdam: already deleted both 14:43 smoke_fumus i know. i'm just thinking what you can do with such huge height 14:43 VanessaE smoke_fumus: some sort of low-earth-orbit moonlets might be interesting :) 14:43 smoke_fumus ahem 14:43 smoke_fumus that's unlikely 14:44 smoke_fumus although wait 14:44 smoke_fumus what's highest point of atmosphere again. 14:44 VanessaE in real life? about 100km 14:44 smoke_fumus as far as i remember it were a bit above 70km 14:44 VanessaE LEO is..what..128km or something? 14:44 smoke_fumus somewhere there 14:45 smoke_fumus around that point anyway 14:45 smoke_fumus although i believe its perlapsis is at 121 km 14:45 smoke_fumus its hard to achieve trully circular orbit onto such low heights 14:46 smoke_fumus hang on, what's leo again? sattelite/ 14:46 smoke_fumus ? 14:46 smoke_fumus ...low earth orbit 14:46 smoke_fumus damn 14:47 smoke_fumus sorry, i just call it keo all the time, since i play kerbal space program alot 14:47 smoke_fumus :D 14:47 VanessaE LEO e.g the ISS, former space shuttle, etc. Most sats are in geosync orbit at 250km or further, i think 14:47 arsdragonfly|pho Is going beyond the +-32768 limit easy or not? 14:48 VanessaE arsdragonfly|pho: it's +/-31k-ish, and no I doubt it's particularly easy 14:48 smoke_fumus technically speaking you need bigger variable 14:48 smoke_fumus if you want to conserve height in 1 14:48 smoke_fumus although you can just divide general height into multiple variables 14:49 vytautas I did cmake . -DCMAKE_CXX_FLAGS="-march=native -mtune=native" and still get segfault 14:49 smoke_fumus vytautas: awkward 14:49 smoke_fumus oh well at least we know its nothing to do with specific hardware 14:50 vytautas I got in gdb also: 0x4d77e508 in __strcmp_ssse3 () from /lib/libc.so.6 14:54 smoke_fumus gdp is a debugger 14:54 smoke_fumus *gdb 14:54 smoke_fumus acronym for gnu debugger 14:55 smoke_fumus let me see 14:55 vytautas I know, crash is right after line main.cpp:1435 14:56 PilzAdam seems like a irrlicht error 14:56 smoke_fumus well look at it yourself lol - it directly states that it fails at device = createDeviceEx(params); meaning that you need to look at what createDeviceEx function does 14:57 vytautas Oki I will try, but I am not good at C :) 14:57 smoke_fumus that's C++ 14:57 smoke_fumus not C 14:57 smoke_fumus it just uses some generic C function 14:57 smoke_fumus and cross-search what is at libc at line 6 14:58 smoke_fumus that will be hook at what variable it probably passes or how does it passes it 14:59 kahrl you will probably need a debug build of irrlicht to dig deeper 14:59 smoke_fumus ^ 14:59 smoke_fumus true 15:01 smoke_fumus i mean yes it is passes something to device variable 15:01 smoke_fumus what kind of variable is that 15:01 smoke_fumus i mean, is it some sturct? is it string? is it int? 15:02 smoke_fumus vytautas: also hang on a second. do you use any additional params to launch minetest? 15:02 vytautas no 15:02 kahrl IrrlichtDevice *device; 15:02 smoke_fumus i see 15:02 MoNTE http://wiki.minetest.com/wiki/ 15:02 smoke_fumus device pointer 15:02 MoNTE dont work 15:02 kahrl createDeviceEx is irr::createDeviceEx 15:03 Guest28556 http://wiki.minetest.com/wiki/ don`t work 15:04 smoke_fumus alright, who left fire near wiki sever again? 15:04 Guest28556 How to install on Ubuntu server Minetest 15:05 VanessaE use the PPA 15:05 VanessaE https://launchpad.net/~minetestdevs/+archive/daily-builds 15:05 celeron55 if these things hold true: [ 1) it happens inside irrlicht in some ssse3 string function, 2) your processor does not support ssse3 ], it may mean that the irrlicht your OS installed contains ssse3 instructions 15:05 Guest28556 Was simpler instructions. After installation, launch a nohup minetest - server & 15:06 Guest28556 This http://wiki.minetest.com/wiki/Setting_up_a_server/Ubuntu 15:06 celeron55 (it is possible to build irrlicht without using those, so that could be the next step i guess) 15:06 Guest28556 But it does not work, unfortunately, Why? 15:07 VanessaE Guest28556: saying "it does not work" is not sufficient 15:07 VanessaE we need logs and/or error messages (use a pastebin) 15:07 Guest28556 I do not know much English. :( 15:08 Guest28556 Веб-страница недоступна Веб-страница по адресу http://wiki.minetest.com/wiki/, возможно, временно недоступна или перемещена по новому адресу. 15:08 VanessaE thexyz: I believe this is your domain? :) 15:08 Guest28556 I am speek on Russian language. Sorry me 15:11 smoke_fumus mde. takogo koryavogo prompt-a ya eshe ne videl. 15:12 smoke_fumus Guest28556: translate.google.ru 15:13 Guest28556 Я им пользуюсь 15:13 Guest28556 Кто-то тут на русском понимает? 15:13 Guest28556 translate.google.ru I use it. And someone on the Russian understands me? 15:13 smoke_fumus nope 15:14 smoke_fumus pishi translitom, duren' 15:14 Guest28556 This is bad ... Well, someone help me? 15:14 Guest28556 AAA. Ponyal 15:14 smoke_fumus u servera kirilica ne stoit pravil'no 15:14 smoke_fumus iiii v privat 15:14 Guest28556 I ne nado obzivat`sya 15:15 Guest28556 I perviy raz polyzyus` IRC 15:15 thexyz VanessaE: you're terribly wrong 15:15 RealBadAngel some can understand russian here... 15:15 thexyz Guest28556: чего тебе? 15:15 smoke_fumus xD 15:15 troller похоже днс трясет 15:16 Guest28556 thexyz, я не могу войти на WIKI 15:16 VanessaE thexyz: eh? "your domain" != "your website". I meant Russian was your area of expertise. 15:16 smoke_fumus Guest28556: íå ðàáîòàåò 15:16 thexyz УМВР15:16 smoke_fumus ne rabotaet wiki 15:16 thexyz VanessaE: oops 15:16 Guest28556 И поэтому не могу установить minetest. там такая хорошая инструкция. А вот не скопировал в свой мини-справочник 15:16 troller nslookup wiki.minetest.com 15:17 PilzAdam oh god, the russians take over... 15:17 Guest28556 Working. cheers 15:17 VanessaE The Russians are Coming! The Russians are Coming! :-) 15:17 troller ЗИС ИС СПАААРТАААаааА! 15:18 celeron55 PilzAdam: just about time, after the germans trying to take over! 15:18 kaeza In soviet #minetest, russian overtake you 15:18 bcnjr5 Russians are ok. 15:18 Guest28556 Everything. Uhozhu.V these things so far:( 15:18 celeron55 too bad i can't read either of these languages 15:18 celeron55 i need to start talking in finnish here 15:18 troller better chinese 15:18 PilzAdam so everyone just talk his native language now? 15:18 kaeza español! :D 15:19 smoke_fumus VanessaE: also you were kinda wrong. geostationary orbit is at 35786 km 15:19 bcnjr5 k-ay i-ay ill-way! 15:19 VanessaE smoke_fumus: eek, I was off by a couple orders of magnitude there huh ;) 15:19 smoke_fumus i mean i though you were wrong but i were need to check that since i remember that to maintain 100km orbit you need to have at least 2.4 km/s speed 15:19 Guest28556 I would not mind to be if added Russian IRC, Wiki and website! 15:20 smoke_fumus relatively to orbit 15:20 kahrl tlhIngan Hol Dajatlh'a' 15:20 smoke_fumus *to earth 15:20 VanessaE kahrl: no one here speaks Klingon :) 15:20 bcnjr5 thank god XD 15:20 smoke_fumus that 'wasn't klingon as i can understand 15:20 thexyz Guest28556: minetest.ru 15:20 smoke_fumus sounded more like Hutt lingo 15:20 VanessaE haha 15:20 smoke_fumus xD 15:21 smoke_fumus kahrl: are you a Hutt? 15:21 celeron55 2.4km/s sounds just about right for a generic orbit speed (/me has played just about enough kerbal space program...) 15:21 smoke_fumus celeron55: same :D 15:22 kahrl H'chu apenkee! 15:23 * smoke_fumus scratching head 15:24 Puffee_Azalus huh-huh-huh 15:37 kaeza there's enough content to write a book: http://forum.minetest.net/viewtopic.php?id=5774 15:38 vytautas I installed some debuginfos now I get: __strcmp_ssse3 () at ../sysdeps/i386/i686/multiarch/strcmp-ssse3.S:228 15:38 PilzAdam its a good topic to busy trolls 15:38 vytautas 228 movzbl (%eax), %ecx 15:38 PilzAdam so they dont troll in the important sections 15:38 VanessaE I've been considering closing that damn topic 15:39 kaeza let them be. It's amusing 15:39 kaeza at least they're not trying to kill each other... for now... 15:41 VanessaE heh 15:41 * PilzAdam noticed that 2 members from the top 50 (#posts) are banned 15:44 VanessaE we need to fix this problem of people ragequitting and/or asking to be banned 15:44 VanessaE wtf is going on that is pissing people off? 15:44 kaeza dunno 15:44 PilzAdam that other people are pissed off 15:44 Calinou we don't have underpowered enchanting like minecraft does, probably 15:44 smoke_fumus kaeza: yea, all religions are peaceful, untill some insecure reatrds will try acquit their actions with religion 15:44 kaeza they expose some valid arguments 15:44 Calinou this is a game that has 12yo kids as average audience, pretty normal 15:44 kaeza but don't bother to come here and discuss things calmly 15:45 VanessaE Calinou: maybe, but these aren't 12 year olds who are quitting 15:45 smoke_fumus let them 15:45 smoke_fumus just let them 15:45 smoke_fumus 12 years olds shouldn't be even permitted to roam majority of internet 15:46 kaeza ^ 15:46 smoke_fumus lock them in copy of facebook but without external links. that should do it. 15:46 kaeza (at least not accompanied by a parent/tutor) 15:46 smoke_fumus ^ 15:48 VanessaE heh 15:48 smoke_fumus you know, speaking of which, from one side i am all for inculding IQ test to let user into internet, from another- dumb users == human herd==loads of money to harvest from their pockets 15:49 VanessaE money to harvest? the internet was never supposed to be about money 15:49 * VanessaE grumbles loudly. 15:49 * PilzAdam votes to ban markveidemanis beceause of this join spam ^ 15:49 Calinou VanessaE: most of them, yes 15:49 celeron55 there isn't that much of markveidemanis join spam 15:50 celeron55 even i do more join spam 15:50 PilzAdam he changes his host 2 times when he joins, wich makes 10 lines in my client 15:51 celeron55 i guess you should warn him at first at least though 15:51 smoke_fumus VanessaE: it wasn't. but now it is also include such thing as 'idiots with visa, bank accounts and paypal who are willing to give their money for stupid shit'. 15:52 smoke_fumus 1. create stupid shit. 2. attract idiots 3. ... 4. PROFIT. 15:54 rubenwardy hi all 15:54 smoke_fumus i might put term a bit differently - lowest common denominator-type of individum who don't know any better 15:55 PilzAdam smoke_fumus, that reminds me... celeron55, do we want to create the "buy" page again? 15:55 smoke_fumus xD 15:57 smoke_fumus PilzAdam: you see the idea. its not nescessary should be stupid shit. coffee cups, t-shirts and rest of misc items to financially support open project also apply. i mean who wouldn't bought t-shirt with words 'Voxel hipster, plays minetest because minecraft is too mainstream'? xD just out of self-irony 15:57 kahrl in the bought version, you get 10 nyancat rainbows for free! 15:57 kaeza :D 15:58 PilzAdam smoke_fumus, the old website had a buy.php subpage where you could buy some old maps from c55 15:58 VanessaE kahrl: oh sure, draw the ire of that schmuck who claims ownership of the nyan cat :) 15:58 smoke_fumus side content and physical vanity items are quickest way to make a buck on something 15:59 kaeza 15:59 smoke_fumus VanessaE: pull out the doom2 and make payed version to include minecraft steeve's head on a stick? 15:59 smoke_fumus :D 15:59 VanessaE haha 16:00 kaeza has anyone a good 128px render of the minetest logo? 16:00 VanessaE kaeza: there's an svg of it in the misc folder. 16:00 Calinou kaeza: GIMP 16:01 kaeza VanessaE, didn't notice that :| 16:01 kaeza Calinou, fuck no 16:01 PilzAdam kaeza, fuck yea 16:01 VanessaE The GIMP Is Your Friend™ 16:02 smoke_fumus the photoshop © is your friend. the gimp is atrocious 16:02 PilzAdam lol 16:02 VanessaE blasphemer! 16:02 Calinou lol, PS fanboy 16:02 PilzAdam my dictionary has a translation of "gimp" to "gimpe" 16:02 PilzAdam I have no idea what that means 16:02 VanessaE he's a witch! burn him! 16:02 smoke_fumus a guy can't be a witch 16:02 smoke_fumus warlock 16:02 kaeza >he >witch 16:02 kaeza wut 16:03 VanessaE smoke_fumus: according to Star Trek mythos, yes they can be :) 16:03 VanessaE (damned if I can remember the name of the episode) 16:03 smoke_fumus according to common sense witch is a locked female noun 16:03 smoke_fumus i would've loved gimp if it had ability to consolidate all those ugly outside panels into tab-columns like photoshop 16:03 smoke_fumus since it doesn't - screw it 16:04 kaeza ehm... 16:04 VanessaE smoke_fumus: then why can guys practice witchcraft? Would it be warcraft then? ;) 16:04 kaeza GIMP 2.8? 16:04 celeron55 there's a 120px render on the old site; i tend to use it when i quickly need a png of the logo: http://c55.me/minetest2/images/minetest-icon-120.png 16:04 Calinou 2.8.2 ftw 16:04 celeron55 120, not 128, though 16:04 smoke_fumus VanessaE: witchcraft == magic 16:04 * rubenwardy working on YAMM 16:04 VanessaE gah! way to just destroy a joke 16:04 PilzAdam rubenwardy, how is it going 16:04 Calinou you are minetest mugs? 16:04 smoke_fumus rubenwardy: ya mother mighty - she's so fat? 16:05 VanessaE rubenwardy: doing what, this time? :) 16:05 rubenwardy Yet Another Mob Mod 16:05 VanessaE smoke_fumus: Yet Another Minetest Mod 16:05 smoke_fumus :D 16:05 Calinou yet another quake shooter 16:05 VanessaE oh, well three out of four ain't bad ;) 16:05 smoke_fumus yet another doom clone 16:05 smoke_fumus :D 16:06 kaeza smoke_fumus, https://dl.dropboxusercontent.com/u/100008207/screenshot_doomtest.jpg 16:06 * rubenwardy time for some Bon Jovi + David Bowie 16:06 smoke_fumus EEP 16:06 rubenwardy cool, kaeza 16:07 * smoke_fumus time for some KMFDM + jpop 16:07 * smoke_fumus + vgm 16:07 kaeza rubenwardy, note: It's not 'shopped (or gimped) 16:08 VanessaE time for some relaxing quiet here :) 16:08 rubenwardy yeah 16:08 smoke_fumus kaeza: i noticed. pixels are awfully centered. in photoshop shotgun would've been 1 pixel left 16:09 kaeza rubenwardy, you may also like this: http://www.youtube.com/watch?v=48JRBniUJyY 16:10 BlockMen hi 16:11 markveidemanis Can someone make a missile mod? 16:11 smoke_fumus do it yourself 16:11 markveidemanis I will do the textures 16:12 markveidemanis and all the shit except lua 16:12 smoke_fumus including lua 16:12 VanessaE learn to code 16:12 smoke_fumus ^ 16:12 VanessaE it is not that hard 16:12 smoke_fumus definitely easy 16:13 BlockMen has someone a copy of jordan4ibanez's slimes mod? 16:13 rubenwardy does automatic_rotate in an entity make it automatically point the direction it is going? 16:13 markveidemanis I can make a mod, i just dont know how to calculate the trajectory of the missile going to the ground and the inclination from centre when going into the trajectory 16:13 VanessaE thexyz, celeron55, can one of you go through and undo jordan4ibanez's blanked posts? 16:13 VanessaE this shit is getting old. 16:14 celeron55 rubenwardy: it makes an entity rotate continuously 16:14 rubenwardy oh 16:14 smoke_fumus markveidemanis: gravity pull against propel timer 16:14 rubenwardy physical = true, ? 16:14 celeron55 rubenwardy: it's used for node items 16:14 markveidemanis I can make the object and add the entity, someone else will have to make it blow up/move 16:14 celeron55 rubenwardy: nothing makes an entity point automatically where it is going 16:14 rubenwardy I thought as much 16:14 PilzAdam there is a pull request for this 16:15 kaeza markveidemanis, use my firearmslib framework 16:15 smoke_fumus markveidemanis: will you stop crying that you can't? 16:15 smoke_fumus learn. understand. implement. 16:15 kaeza it has a grenade launcher and a bazooka 16:15 markveidemanis I know, treat the missile rocket as an item thrown in the air 16:15 smoke_fumus treat the missle like a physical object 16:15 markveidemanis first things first 16:15 markveidemanis Nodebox 16:16 markveidemanis Anyone know any good programs? 16:16 celeron55 VanessaE: i guess thexyz will prefer changing the forum software instead of messing with stuff like that; i haven't heard how his testing of the some other software worked 16:16 kaeza wut 16:16 VanessaE celeron55: fair enough I guess 16:17 kaeza also, j4i's stuff is -ND 16:17 markveidemanis I need a program to make a modebox 16:17 PilzAdam not everything 16:17 celeron55 thexyz: did the thing have some flaws that keep you from deploying it? or does it seem like it will have terrible enough compatibility for now to not be wroth it?= 16:17 celeron55 -= 16:17 VanessaE just fucking code it, markveidemanis. 16:17 PilzAdam markveidemanis, a text editor is enough 16:18 markveidemanis i dont know how it works 16:18 VanessaE then LEARN 16:18 markveidemanis just recommend a program 16:18 kahrl vim 16:19 * VanessaE restrains from /kick 16:19 rubenwardy markveidemanis: http://forum.minetest.net/viewtopic.php?id=2840 16:19 BlockMen kaeza, "-ND"? 16:19 VanessaE No Derivs 16:19 rubenwardy If you want an editor 16:19 kaeza BlockMen, "No Derivatives" 16:19 VanessaE rubenwardy: he needs to learn to understand what he is doing before he uses your tool 16:19 rubenwardy ok 16:20 kaeza BlockMen, it means you can't edit it (roughly speaking) 16:20 BlockMen kaeza, was just looking up -> http://creativecommons.org/licenses/by-nd/2.0/ 16:20 BlockMen and thx ;) 16:21 VanessaE kaeza: it means you can edit *and distribute the result* 16:21 Calinou noone uses BY-ND but the FSF, you're looking at BY-NC-ND :P 16:21 VanessaE which is fucking stupid of course. 16:21 Calinou but these are the same, except about commercial use 16:21 thexyz celeron55: we still haven't decided what to use 16:22 thexyz we also need a list of required features punbb lacks 16:22 kaeza ^ global RSS feed 16:23 markveidemanis the nodebox editor doesnt work 16:23 PilzAdam markveidemanis, then dont use it 16:23 markveidemanis http://pastie.org/7813916 16:23 PilzAdam you really dont need it 16:24 rubenwardy nothing helpfull there 16:24 rubenwardy just the fact that the scale icon is not loaded 16:24 markveidemanis Then what else would you recommend 16:24 rubenwardy text editor 16:24 PilzAdam vim 16:24 VanessaE that you learn to code. 16:24 rubenwardy 0,0,0 is center of node 16:24 rubenwardy -5,-5,-5 is bottom left front corner 16:24 VanessaE you mean -0.5 16:24 rubenwardy 5,5,5 is top right back corner 16:25 rubenwardy oh sorry 16:25 markveidemanis it works now 16:25 rubenwardy -0.5,-0.5,-0.5 is bottom left front corner 16:25 rubenwardy 0.5,0.5,0.5 is top right back corner 16:25 markveidemanis copied the images to home 16:26 thexyz also, I really need to disable "delete" button 16:27 rubenwardy is on_activate in register_entity called when the entity is spawned/added 16:27 thexyz hm, someone has finally banned 4aiman 16:27 PilzAdam also, I really need to disable "delete" button <- what about accidentally double post? 16:27 PilzAdam (that happens sometimes) 16:27 VanessaE not me, I refused his demands. 16:28 PilzAdam sfan5 tmp banned him IIRC 16:28 thexyz i see 16:28 thexyz 1 day 16:29 Jordach who got banned? 16:29 thexyz rubenwardy: http://dev.minetest.net/LuaEntitySAO 16:29 rubenwardy thanks 16:32 rubenwardy oh dear 16:32 Jordach hm? 16:32 rubenwardy >> minetest.exe has stopped working 16:33 rubenwardy >> The application was unable to start correctly (0xc0000005). Click ok to close the application 16:33 BlockMen rubenwardy, hat same issue yesterday. no minetest.exe was able to run until restarting windows 16:33 rubenwardy every time I open it 16:33 rubenwardy great 16:33 rubenwardy brb 16:34 BlockMen but in my opinion its a windows thing... 16:35 Jordach that looks like a irrlicht bug 16:40 Jordach kaeza, your register is almost done 16:40 kaeza Jordach, great! :D 16:40 Jordach kaeza, i've been out all day 16:41 Jordach and i have a new decorative item to make 16:41 VanessaE bbl 16:42 * rubenwardy wishes minetest.find_path accepted a table 16:43 rubenwardy what is algorithm in find_path? (sapier) 16:43 rubenwardy or anyone 16:44 rubenwardy a string? 16:44 PilzAdam https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1281 16:45 rubenwardy ... 16:45 rubenwardy not help full 16:45 rubenwardy Is it a string, or some sort of value? 16:45 rubenwardy is it required? 16:47 rubenwardy nevermind 16:49 kaeza bbl 16:55 celeron55 rubenwardy: so it is a string? i hate it when people add strings to the documentation without quotation 16:55 rubenwardy no idea 16:55 celeron55 i would quess it is a string 17:04 rubenwardy does entity.getpos() require : 17:10 Jordach and im now annoyed 17:10 Jordach internet explorer ad 17:10 Exio kill it with fire 17:11 Jordach yeah! 17:12 Jordach anyways 17:12 Jordach finished the cash register 17:22 Jordach anyone wanna use my atms? 17:23 rubenwardy "invalid startposIndex: (5,7,6)Realpos: (74,13,-611)" 17:23 rubenwardy when using minetest.env:find_path 17:29 markveidemanis hi 17:29 markveidemanis hows progress going, ruben? 17:33 Jordach rubenwardy, http://imgur.com/a/JiPhm 17:33 rubenwardy cool 17:34 Jordach and why was 4aiman banned? 17:35 rubenwardy reques 17:35 rubenwardy t 17:36 rubenwardy grr 17:36 rubenwardy path finding does not work 17:37 Jordach yes rubenwardy 17:38 rubenwardy what do you mean yes? 17:38 Jordach t 17:38 Jordach grr 17:38 Jordach reques 17:38 Jordach t* 17:38 markveidemanis grrr 17:38 rubenwardy tiger 17:42 rubenwardy that is stupid 17:42 rubenwardy according to the cpp code, that error is from when it tries to get a node: https://github.com/minetest/minetest/blob/master/src/pathfinder.cpp#L598 17:43 rubenwardy but that node DOES exist 17:43 Jordach is the node loaded? 17:43 rubenwardy it is 17:44 * rubenwardy kicks sapier 18:29 BlockMen are caves perlin noise generated? 18:34 rubenwardy Yay! Gravity works in YAMM 18:34 rubenwardy ! 18:41 hmmmm they are not 18:44 Jordach Yet Another Minetest Mod <- rubenwardy 18:44 rubenwardy Yet Another Mob Mod 18:54 rubenwardy grazing module done 18:54 rubenwardy just watch the dungeon master eating grass 18:56 BlockMen hmmmm, ok. is it defined in map.ccp? 19:00 BlockMen ok, am i missing something or is that perlin noise? -> https://github.com/minetest/minetest/blob/master/src/mapgen_indev.cpp#L258 19:02 BlockMen nvm -> https://github.com/minetest/minetest/blob/master/src/cavegen.cpp 19:05 rubenwardy an example of what YAMM will look like code wise: https://gist.github.com/rubenwardy/c36919f9f696a34666c2 19:05 rubenwardy that code all works 19:06 rubenwardy YAMM stands for Yet Another Mob Mod 19:07 rubenwardy it is quite light weight 19:08 rubenwardy bye all 19:10 * RealBadAngel is also off: Game of Thrones s03e06 19:10 iqualfragile :D 19:14 * BlockMen also leaves 19:28 celeron55 thexyz: the reason why people empty teir posts is because the delete button is disabled 8) 19:28 [0gb_us] Good point. 19:30 thexyz the problem is that some moderators tend to remove posts/topics instead of moving them into trash 19:30 celeron55 ehm 19:30 [0gb_us] So it needs to be enabled for users but not for staff, maybe. 19:30 celeron55 teach that to the moderators 19:30 celeron55 Calinou? sfan5? 19:31 celeron55 moderators that do not do stuff like they should are useless, make them not moderators or tell them what they have to do 19:31 Calinou if it's complete crap/spam, I delete 19:31 Calinou else, I move 19:31 celeron55 VanessaE? 19:31 Calinou should we keep spam too? ._. 19:32 celeron55 we could disable editing posts, but that wouldn't work either 19:33 celeron55 ideally we'd have wiki-like history for first posts, and would disable editing of replies 8) 19:33 Calinou WTF: http://forum.minetest.net/viewtopic.php?pid=88793#p88793 19:33 celeron55 (after a while so that corrections can be made) 19:33 Calinou disabling editing posts would make it impossible for modders to edit their mod topics 19:33 celeron55 read what i said 19:34 Calinou ah 19:34 NakedFury make full post edits need to be approved by mods? 19:34 NakedFury so we wont have edit deleters 19:35 celeron55 no need for approval; just history so that they can be reverted just like in wikis 19:35 celeron55 but doing that in punbb isn't really possible 19:41 [0gb_us] I wonder if anyone has a forum/wiki hybrid already. I know it could be done. 19:42 sapier I'm against disabling editing posts ... I often use my last post to add additional information while no other ppl have answered to it 19:42 Calinou it would only be disabled say, 1 hour after posting 19:43 sdzen that makes no sense.... 19:43 sdzen an hour wouldnt make any difference 19:43 sdzen might as well keep it as it is 19:44 kahrl Calinou: why WTF? it's a spam post 19:45 Calinou well yeah, it's adveritisng pretty much 19:45 Calinou and their email looks like spam 19:45 kahrl looks automated or at least semiautomated to me 19:46 [0gb_us] Some people think my email address looks like spam too though. 19:48 sapier I've seen forums where spam posts just where hidden or at least compacted to a single line 19:48 sapier don't know if our forum system supports this 19:48 NakedFury http://www.wikidforum.com/ 19:48 NakedFury a wiki forum hybrid 19:48 NakedFury WikidForum is a PHP based, Free, Open Source Forum Software 19:49 NakedFury havent completely checked it out. doing it now 19:49 Calinou sapier, if you want to hide spam posts automagically, better delete em, but the question is, how to detect them :P 19:50 sapier you can't at least not 100% 19:50 Jordach spam bots often repeat themselves 19:50 Jordach when theyre posting 19:51 sdzen have the forum delete duplicates and leave only 1 post left? 19:51 sdzen (leaving 1 in case someone accidentally double posted) 19:52 Calinou it'd be nice if people having 0 posts for 1 month have their account deleted 19:52 Calinou this clogs up the user list a lot 19:53 ShadowNinja Calinou: Agreed, but perhaps a little more lenient. 19:53 sdzen after all, one of your moderators has 0 posts 19:53 Calinou vohveli? :D 19:53 sdzen indeed 19:53 Calinou he's half-moderator, he isn't moderator on any forums but has moderator rank 19:53 ShadowNinja Only if they have say < 10 posts 19:54 sdzen though, that might upset lurkers 19:54 celeron55 Calinou: hmm, better clear that status; someone might find out the abandoned password and get in or something 19:55 sdzen after all, not all people who don't post are inactive 19:55 celeron55 done 19:56 sdzen after all, they might sign up to subscribe to topics 19:56 sdzen or to make it easier to see new posts 19:56 celeron55 sdzen: well, obviously the activity checker should check those too 19:57 sdzen yes, obviously :) 19:57 celeron55 a spam bot won't login many times during a long time period 20:02 * [0gb_us] is out. 20:59 STHGOM hi 20:59 STHGOM :D 21:10 Calinou hi 21:31 STHGOM bye all 21:51 messa4 yo 21:51 messa4 its me 21:51 messa4 im on server. but i forgot whats my username 21:51 messa4 hans i think 21:51 messa4 anyway 21:51 messa4 i have questions 21:52 messa4 i started the game in some HUGE city. a lot of buildings and stuff - WHERE I CAN BUILD MY OWN STUFF? in which direction i should go 21:55 ShadowNinja VanessaE: Should you still be oped? And as for the why Arch question: I wanted a basic rolling distribution with the AUR. 23:13 new-minetest-use hi 23:13 new-minetest-use i have a problem with minetest graphics 23:14 new-minetest-use its fine in the menu part 23:14 new-minetest-use but not the actual gameplay 23:15 new-minetest-use everything is shown in the lower lefthand corner - instead of filling the whole window 23:15 new-minetest-use help? 23:16 iqualfragile1 new-minetest-use: first make shure you actualy have the newest driver for your grapichs cards 23:16 iqualfragile1 then send us a screen shot 23:17 new-minetest-use i'm using opensuse 12.3 if that's any help 23:17 new-minetest-use on an older laptop 23:17 new-minetest-use so i don't know about graphics cards sorry 23:18 PilzAdam new-minetest-use, try resizing the window 23:19 new-minetest-use ok 23:19 new-minetest-use i'll get back later 23:19 new-minetest-use :) 23:19 new-minetest-use thanks for your time 23:19 iqualfragile1 if you enter lspci into an console there will be a line containing vga compatible adapter 23:48 VanessaE hi all.