Time |
Nick |
Message |
00:08 |
PilzAdam |
bye |
00:18 |
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00:19 |
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ttk2 joined #minetest |
00:22 |
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alexbobp joined #minetest |
00:23 |
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00:27 |
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ruskie joined #minetest |
00:31 |
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01:08 |
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Kacey joined #minetest |
01:17 |
Kacey |
some people should be thankful that i am afraid to go to prison.. |
01:17 |
VanessaE |
why? |
01:18 |
|
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01:18 |
Kacey |
if i wasnt, i would be there right now |
01:18 |
VanessaE |
where? |
01:18 |
Kacey |
jail |
01:19 |
VanessaE |
well duh :) |
01:19 |
VanessaE |
but I meant why, as in what would you do that would send you there? |
01:20 |
NakedFury |
kill |
01:21 |
VanessaE |
*facepalm* |
01:21 |
Kacey |
it would be easier to name things that i wouldnt do to everyone at school |
01:21 |
VanessaE |
oh. school. |
01:34 |
|
tjbarber joined #minetest |
01:34 |
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tjbarber joined #minetest |
01:48 |
Kacey |
The next person to treat me like a doormat is going to get treated like a damn piñata! |
02:01 |
|
Nekofire524 joined #minetest |
02:02 |
Nekofire524 |
sup |
02:02 |
VanessaE |
hi |
02:05 |
Nekofire524 |
how are you |
02:06 |
VanessaE |
doing ok |
02:06 |
|
ssieb joined #minetest |
02:06 |
Nekofire524 |
thats good the mod irc is really quiet today lol |
02:07 |
VanessaE |
this channel is where most chat takes place, but even here, this time of the day is always quiet |
02:09 |
Nekofire524 |
when is it most active |
02:09 |
VanessaE |
it varies |
02:10 |
VanessaE |
but typically between about 7am and 8pm eastern time |
02:10 |
Nekofire524 |
ah |
02:21 |
ShadowNinja |
I need libz.so to compile on arch, does anyone know the package name? |
02:24 |
ShadowNinja |
zlib, but that is installed... |
02:24 |
VanessaE |
no clue really |
02:25 |
VanessaE |
bbl |
02:26 |
ShadowNinja |
Well if anyone knows: make[2]: *** No rule to make target `/usr/lib/x86_64-linux-gnu/libz.so', needed by `bin/minetestserver'. Stop. |
02:26 |
hmmmm |
zlib is usually a standard part of your distribution... |
02:26 |
ShadowNinja |
hmmmm: Yes, it was installed. |
02:27 |
khonkhortisan |
is it in /usr/lib64? |
02:28 |
ShadowNinja |
khonkhortisan: Yes. |
02:28 |
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02:29 |
ShadowNinja |
How do I get it to look there? |
02:29 |
khonkhortisan |
The wrong answer is ln |
02:30 |
ShadowNinja |
Well I guessed that... |
02:32 |
|
Jordach joined #minetest |
02:32 |
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Jordach joined #minetest |
02:33 |
Jordach |
my plan for sleeping went out of the window :( |
03:01 |
ShadowNinja |
Is the source code for irc.minetest.ru available? |
03:14 |
khonkhortisan |
I can see over drop-ceiling tiles when using glass walls |
03:16 |
ShadowNinja |
So ln it is then, unless someone has a better idea. |
03:19 |
|
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03:25 |
ShadowNinja |
Does anyone here use Minetest on Arch Linux? |
03:32 |
NakedFury |
on windows |
03:34 |
ShadowNinja |
Menche, Jeija, jordan4ibanez, Zeg9... |
03:37 |
ShadowNinja |
All but Jeija have been around within the last few days. |
03:43 |
Jordach |
yeah |
03:49 |
|
sdzen joined #minetest |
03:51 |
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sdzen left #minetest |
04:00 |
|
xming joined #minetest |
04:02 |
Jordach |
huh |
04:03 |
Jordach |
i'm seriously considering using MikuMikuDance on the Minetest model |
04:05 |
Jordach |
actually |
04:05 |
Jordach |
idea |
04:05 |
Jordach |
hmm... |
04:05 |
|
monkeycoder joined #minetest |
04:14 |
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ecube joined #minetest |
04:14 |
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ecube joined #minetest |
04:28 |
Jordach |
muahahahaha |
04:39 |
Jordach |
my boredom levels are epic http://forum.minetest.net/viewtopic.php?pid=88903#p88903 |
04:40 |
ShadowNinja |
Kray: Maybe you could help? |
05:00 |
|
ShadowBot2 joined #minetest |
05:01 |
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ShadowBot joined #minetest |
05:02 |
ShadowNinja |
Oh, messed up the sasl auth :-( |
05:06 |
ShadowNinja |
Well someone will need to op it after all. sfan5, VanessaE? |
05:09 |
|
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05:29 |
sfan5 |
!op ShadowBot |
05:29 |
sfan5 |
ShadowNinja: done |
05:30 |
|
TheLastProject joined #minetest |
05:41 |
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Pest joined #minetest |
05:54 |
Jordach |
morning sfan5 |
06:20 |
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06:22 |
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xming joined #minetest |
06:23 |
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OldCoder joined #minetest |
07:05 |
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07:08 |
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aheinecke joined #minetest |
07:10 |
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kahrl joined #minetest |
07:12 |
kahrl |
ShadowNinja: one reason why the setuid might not have worked is if the filesystem is mounted with nosuid |
07:12 |
|
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07:24 |
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smoke_fumus joined #minetest |
07:29 |
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RealBadAngel joined #minetest |
07:31 |
celeron55_ |
that's a good catch |
07:33 |
|
ImQ009 joined #minetest |
07:47 |
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whirm joined #minetest |
07:52 |
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monkeycoder joined #minetest |
07:52 |
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rsiska joined #minetest |
08:19 |
kahrl |
how can I configure github to show precise dates instead of wishy washy stuff like "3 months ago"? |
08:19 |
kahrl |
when looking at comments of pull requests for example |
08:21 |
kahrl |
I don't think it's possible, yuck |
08:21 |
ruskie |
talk to github about that |
08:21 |
kahrl |
who the hell designed that |
08:21 |
ruskie |
or you know do a clone of the repo and just look at the git log |
08:22 |
ruskie |
github isn't really all that special |
08:22 |
ruskie |
more or less just annoying |
08:22 |
kahrl |
well pull request comments in particular don't show in the git log |
08:22 |
ruskie |
as said annoying |
08:23 |
ruskie |
they're trying to push their idea of a workflow in there |
08:23 |
kahrl |
so a workflow means I can't follow past conversations? :| |
08:24 |
VanessaE |
http://projects.skurfer.com/posts/2012/timestamps/ |
08:24 |
VanessaE |
is this of any use, kahrl ? |
08:24 |
VanessaE |
eh, fuck. that's for safari. |
08:25 |
kahrl |
ooh, could be useful anyway |
08:25 |
VanessaE |
(I find the fuzzy timestamps to be fucking annoying also) |
08:25 |
kahrl |
I didn't know the precise timestamps were sent in the HTML, assumed they just sent the fuzzy ones |
08:26 |
VanessaE |
this might be a job for greasemonkey then |
08:27 |
VanessaE |
http://userscripts.org/scripts/show/76422 |
08:27 |
VanessaE |
bingo |
08:27 |
VanessaE |
"Change time format from "n days ago" to weekday + HH:MM:SS ISO time by clicking them (github time in parenthesis)." |
08:28 |
VanessaE |
(I note the last modified date is pretty old) |
08:29 |
kahrl |
I just edited the chrome/userContent.css in my firefox profile |
08:29 |
kahrl |
that worked too |
08:29 |
VanessaE |
col |
08:29 |
VanessaE |
cool |
08:30 |
kahrl |
for reference: http://codepad.org/AJKywcjn |
08:32 |
celeron55_ |
it's common practice these days to do date and other formatting on client side |
08:33 |
celeron55_ |
saves resources on the server and automatically gets the correct time zone |
08:35 |
VanessaE |
kahrl: oh that is SO much better. ph33r my g00gl3-fu ;) |
08:59 |
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08:59 |
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09:03 |
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09:05 |
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09:06 |
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09:06 |
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09:13 |
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09:13 |
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09:13 |
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09:19 |
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Koren joined #minetest |
09:19 |
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09:19 |
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09:21 |
VanessaE |
jeez, is everyone using centurylink or something? :) |
09:38 |
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09:41 |
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PilzAdam joined #minetest |
09:44 |
PilzAdam |
Hello everyone! |
09:44 |
VanessaE |
hey |
09:48 |
Zeg9 |
Hi |
09:56 |
PilzAdam |
thexyz, why does the minetest forum now include scripts from xyz.is ? |
09:57 |
|
Infinity_69 joined #minetest |
09:57 |
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kaeza joined #minetest |
09:57 |
Infinity_69 |
hi |
09:57 |
kaeza |
hi all |
09:57 |
VanessaE |
hi |
09:57 |
Infinity_69 |
hi |
09:57 |
kaeza |
hi |
09:58 |
Zeg9 |
Hello kaeza |
09:59 |
kaeza |
another post full of GNU zealotry on the forums -.- |
10:00 |
thexyz |
PilzAdam: traffic stats |
10:00 |
PilzAdam |
I block it then >:-) |
10:06 |
Infinity_69 |
PilzAdam, im working on a mod and i need help... |
10:06 |
Infinity_69 |
with the functions... |
10:06 |
Infinity_69 |
can you help me? |
10:06 |
Infinity_69 |
please |
10:06 |
Infinity_69 |
=) |
10:07 |
kahrl |
Infinity_69: just post the question here |
10:07 |
Infinity_69 |
there are a lot of questions and i dont want to flood :/ |
10:07 |
Infinity_69 |
but ok... |
10:07 |
VanessaE |
post them on the forum and give us a link then |
10:08 |
PilzAdam |
if you have a lot of questions a tutorial about programming will most likely help you |
10:08 |
Infinity_69 |
... |
10:09 |
Infinity_69 |
how do i make a flaming bottle of Molotov be throwable and if it touches grow |
10:09 |
Infinity_69 |
... ground it will explode |
10:09 |
Infinity_69 |
sorry, i pressed enter too early... |
10:09 |
|
blaze joined #minetest |
10:09 |
kaeza |
look at throwing mod |
10:09 |
Infinity_69 |
ok |
10:10 |
kaeza |
actually, umm.. |
10:10 |
kaeza |
look at firearms |
10:10 |
Infinity_69 |
!g minetest firearms |
10:10 |
MinetestBot |
Infinity_69: http://forum.minetest.net/viewtopic.php?id=4562 |
10:10 |
Infinity_69 |
lol |
10:10 |
kaeza |
it has a somewhat easy framework |
10:11 |
kaeza |
or just copy the relevant code |
10:12 |
Infinity_69 |
ugh...can you just search the lines or give me the code? |
10:12 |
Infinity_69 |
there are SO many files... |
10:12 |
Infinity_69 |
o.o |
10:14 |
VanessaE |
THAT is "so many files"? |
10:14 |
* VanessaE |
mumbles something about a home decoration mod she wrote... |
10:15 |
|
LunaVorax joined #minetest |
10:16 |
PilzAdam |
that is a moderate amount of files: https://github.com/minetest/minetest/tree/master/src |
10:16 |
VanessaE |
now THAT qualifies as "so many files". :) |
10:17 |
|
Infinity_69_ joined #minetest |
10:17 |
Infinity_69_ |
/nick Infinity_69 |
10:18 |
Infinity_69 |
i hate you PilzAdam! |
10:21 |
PilzAdam |
:D |
10:21 |
Infinity_69 |
-.- |
10:21 |
Infinity_69 |
srsly, i crashed! |
10:22 |
|
arsdragonfly joined #minetest |
10:23 |
Infinity_69 |
yo PilzAdam what is the method of giving a player some privs? |
10:23 |
kaeza |
too many files? http://sourceforge.net/p/fbc/code/ci/master/tree/ |
10:23 |
PilzAdam |
/grants <playername> <priv> |
10:24 |
PilzAdam |
-s |
10:24 |
Infinity_69 |
no, in the Lua API |
10:24 |
Infinity_69 |
minetest.set_player_privs? |
10:24 |
PilzAdam |
look in builting/chatcommands.lua |
10:24 |
PilzAdam |
-g |
10:25 |
Infinity_69 |
im making a mod |
10:25 |
Infinity_69 |
[TOP SECRET] |
10:25 |
Infinity_69 |
how do i register a priv? |
10:26 |
Infinity_69 |
found it |
10:26 |
PilzAdam |
look in builtin/privileges.lua |
10:28 |
|
q66 joined #minetest |
10:36 |
Infinity_69 |
PilzAdam can you help me a little bit? |
10:36 |
Infinity_69 |
how do i make an if statement? |
10:36 |
Infinity_69 |
=) |
10:37 |
Infinity_69 |
just kidding... |
10:38 |
Infinity_69 |
i know that... |
10:38 |
kaeza |
lua.org/pil/ :) |
10:38 |
Infinity_69 |
but how do i check if player who joins has a priv like Admin |
10:38 |
kaeza |
if (minetest.check_player_privs("me", {Admin=true}) then |
10:38 |
Infinity_69 |
"me"? |
10:38 |
Infinity_69 |
what does that mean |
10:39 |
kaeza |
the player name |
10:39 |
Infinity_69 |
oh |
10:39 |
kaeza |
if (minetest.check_player_privs("Ragnar", {Admin=true}) then |
10:39 |
kaeza |
(obviously, you would gety the name from somewhere) |
10:39 |
kaeza |
-y |
10:40 |
Infinity_69 |
minetest.chat_send_all("Owner, PlayerName joined the game ") |
10:40 |
Infinity_69 |
how do i get the PlayerName |
10:40 |
kaeza |
ehm... |
10:42 |
Infinity_69 |
got it |
10:42 |
Infinity_69 |
player.get_player_name() |
10:42 |
kaeza |
nope |
10:42 |
Infinity_69 |
wut? |
10:42 |
Infinity_69 |
o.o |
10:42 |
kaeza |
player:get_player_name() |
10:42 |
Infinity_69 |
then how |
10:42 |
Infinity_69 |
oh |
10:42 |
Infinity_69 |
:D |
10:42 |
|
Infinity_69 was kicked by ShadowBot: message flood detected |
10:42 |
|
Infinity_69 joined #minetest |
10:42 |
kaeza |
lol |
10:43 |
Infinity_69 |
somebody -o ShadowBot |
10:43 |
VanessaE |
no way |
10:43 |
VanessaE |
that bot is doing its job. |
10:43 |
Infinity_69 |
whos bot is it anyways |
10:43 |
Zeg9 |
Guess it... |
10:43 |
Infinity_69 |
yours? |
10:43 |
Infinity_69 |
o.o |
10:43 |
Zeg9 |
... |
10:44 |
VanessaE |
note to self: have the bot's owner lower the threshold for Infinity_69 so his messages trip it = kick sooner ;) |
10:45 |
|
cisoun joined #minetest |
10:47 |
VanessaE |
hey cisoun. |
10:48 |
cisoun |
hey myself ! |
10:48 |
cisoun |
I mean, hey VanessaE |
10:48 |
VanessaE |
heh |
10:49 |
|
arsdragonfly joined #minetest |
10:49 |
VanessaE |
cisoun: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2005052013%20-%2009:51:55%20PM.png |
10:50 |
VanessaE |
inspired by one you posted on the screenshots thread a while back |
10:50 |
cisoun |
Yeah I saw that yesterday. I like it. :) |
10:51 |
VanessaE |
I'd produce a version displayed with standard textures, but like a moron, I deleted that world already :-/ |
10:51 |
arsdragonfly |
what's the stuff at the bottom left corner? |
10:51 |
Infinity_69 |
kaeza, VanessaE, PilzAdam: i need somebody to find the error... |
10:51 |
Infinity_69 |
http://ompldr.org/vaWNocQ/MT_Lua_Error_#1 |
10:51 |
VanessaE |
something like that ^^ or yours should be the default. |
10:51 |
VanessaE |
arsdragonfly: those are the game filter buttons |
10:52 |
PilzAdam |
Infinity_69, found it |
10:52 |
Infinity_69 |
rlly? |
10:52 |
Infinity_69 |
where, what :) |
10:52 |
VanessaE |
you didn't say you wanted him to actually tell you what the error was |
10:52 |
PilzAdam |
you have to find it yourself |
10:52 |
VanessaE |
merely that he should find it |
10:53 |
PilzAdam |
otherwise you will ask us everytime |
10:53 |
kaeza |
so many errors... |
10:53 |
cisoun |
But I'm thinking these backgrounds are not that good. The game should just show a PNG file at the middle of the window and at the front with a real world behind in the main menu. |
10:53 |
cisoun |
I don't really like the stretching picture. |
10:53 |
Infinity_69 |
>:'( |
10:53 |
|
Taoki[laptop] joined #minetest |
10:53 |
arsdragonfly |
Infinity_69 :mismatching parentheses @ ln25? |
10:54 |
Infinity_69 |
what? |
10:55 |
Infinity_69 |
minetest.chat_send_all("Owner, " player:get_player_name() " joined the game!") <!-- Whats wrong there? |
10:55 |
VanessaE |
you forgot concat the strings |
10:55 |
Infinity_69 |
? |
10:55 |
PilzAdam |
http://www.lua.org/pil/ |
10:55 |
VanessaE |
this ain't shell, this is Lua. |
10:55 |
Infinity_69 |
NO! |
10:56 |
Infinity_69 |
shell? |
10:56 |
arsdragonfly |
the if statement has a ( |
10:56 |
Infinity_69 |
btw, VanessaE, NO >> PilzAdam |
10:56 |
Infinity_69 |
ok... |
10:56 |
kaeza |
minetest.register_privlage <-- wat |
10:56 |
VanessaE |
if you don't understand the basics of concatenation, you'll never get anywhere |
10:56 |
VanessaE |
this is programming 101 stuff here. |
10:57 |
arsdragonfly |
use .. to concatenate the strings |
10:57 |
VanessaE |
arsdragonfly: shhhhhhhh |
10:57 |
kaeza |
also, arg #2 to register_privilege is a table |
10:57 |
Infinity_69 |
? |
10:57 |
arsdragonfly |
VanessaE ,Er,what's the point of that anyway? |
10:58 |
PilzAdam |
arsdragonfly, we dont help Infinity_69 so he doesnt ask again |
10:58 |
PilzAdam |
because he is annyoing |
10:58 |
VanessaE |
arsdragonfly: to make him actually LEARN instead of asking such simple questions |
10:58 |
kaeza |
Infinity_69, if we were to post corrections o these lines, we may as well rewrite the whole thing |
10:58 |
Infinity_69 |
PilzAdam, if i'm annoying then you are a DICK! |
10:58 |
arsdragonfly |
all right |
10:58 |
Infinity_69 |
PilzAdam = Dick |
10:58 |
|
proller joined #minetest |
10:59 |
Infinity_69 |
Dick is being a Richard to me! |
10:59 |
|
Infinity_69 was kicked by VanessaE: shut up and go learn. |
10:59 |
kaeza |
:D |
10:59 |
PilzAdam |
finally |
10:59 |
arsdragonfly |
gj |
10:59 |
|
Infinity_69 joined #minetest |
11:01 |
* VanessaE |
waits for the inevitable spew of insults, slurs, curses, etc. |
11:02 |
|
john_minetest joined #minetest |
11:03 |
Infinity_69 |
VanessaE = Fatty³ ; PilzAdam = .i. |
11:04 |
Infinity_69 |
WOAH |
11:04 |
Infinity_69 |
VanessaE is a freaking mind reader! |
11:04 |
|
Infinity_69 was kicked by VanessaE: a pathetic attempt. |
11:04 |
|
arsdragonfly joined #minetest |
11:05 |
VanessaE |
can I ban him? PLEASE??? |
11:06 |
PilzAdam |
sure |
11:06 |
VanessaE |
john_minetest: sqrt(-1) 2-cubed Sigma Pi |
11:07 |
VanessaE |
that's what I see (but with real symbols) |
11:07 |
VanessaE |
testing unicode or somethign? |
11:07 |
VanessaE |
hah! |
11:08 |
VanessaE |
and you didn't save any for the rest of us? :) |
11:08 |
|
Issa joined #minetest |
11:09 |
Issa |
hillo |
11:09 |
VanessaE |
hi |
11:09 |
Issa |
i used animals on my map |
11:09 |
Issa |
show i can teake animals to do my owxn ferm ? |
11:09 |
Issa |
farm ? |
11:09 |
kaeza |
Infinity was banned for 3 days on the forums a while ago IIRC |
11:09 |
VanessaE |
john_minetest: all-meats, on thin crust please :) |
11:12 |
thexyz |
http://forum.minetest.net/viewtopic.php?id=3003 |
11:12 |
thexyz |
ban? |
11:12 |
VanessaE |
wtf> |
11:13 |
VanessaE |
any idea what it was before? |
11:13 |
VanessaE |
oh, dwarves |
11:13 |
VanessaE |
ehm.. |
11:13 |
thexyz |
yes' |
11:13 |
VanessaE |
restore from backups and ban his ass. |
11:13 |
VanessaE |
this shit has to stop |
11:14 |
PilzAdam |
he said he wants to continue dwarves |
11:14 |
PilzAdam |
(some days ago) |
11:14 |
VanessaE |
PilzAdam: how? that *was* his dwarves thread |
11:15 |
|
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11:16 |
VanessaE |
looks like he nuked his "D-Pack" thread also. |
11:16 |
Issa |
F.. the spawn start is far away from where dead |
11:16 |
VanessaE |
http://forum.minetest.net/viewtopic.php?id=4402 |
11:17 |
VanessaE |
and several others too |
11:17 |
Issa |
hwo i can play in 1920 * 16000 please ? |
11:17 |
kaeza |
thexyz, you have backups right? |
11:17 |
thexyz |
yes |
11:17 |
kaeza |
revert the topic and re-troll th guy |
11:18 |
kaeza |
the* |
11:18 |
thexyz |
too lazy |
11:18 |
kaeza |
hehe |
11:18 |
VanessaE |
jesus, there's dozens here he blanked. |
11:19 |
VanessaE |
thexyz: don't be lazy, revert 'em. and jordan4ibanez also. |
11:20 |
kaeza |
http://web.archive.org/web/20130205212441/http://forum.minetest.net/viewtopic.php?id=3003 :D |
11:20 |
VanessaE |
muahahaha |
11:20 |
VanessaE |
the download links still work, too |
11:21 |
kaeza |
somebody mirror the copy and post the link in the first post |
11:22 |
kaeza |
rule #1 of the internet: what you do in the internet, stays in the internet |
11:23 |
VanessaE |
no way to see the forum post's bbcode source :( |
11:24 |
|
troller joined #minetest |
11:24 |
kaeza |
should be fairly easy to parse the HTML and output the BB source |
11:24 |
kaeza |
<--- too lazy |
11:27 |
kaeza |
VanessaE, LOL the post is up again |
11:27 |
VanessaE |
I'm restoring it. |
11:28 |
VanessaE |
there, that |
11:28 |
VanessaE |
that's got it. |
11:32 |
ImQ009 |
kaeza, Rule #1 of the Internet: There are no rules |
11:32 |
kaeza |
ImQ009, :D |
11:32 |
kaeza |
you actually read the rules? |
11:33 |
|
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11:33 |
ImQ009 |
http://internet.com/ |
11:33 |
ImQ009 |
That is the best fucking domain ever |
11:34 |
kaeza |
ImQ009, actually, 1) Do not talk about rules 2-33 |
11:34 |
kaeza |
source: http://knowyourmeme.com/memes/rules-of-the-internet |
11:35 |
ImQ009 |
Nice try |
11:35 |
ImQ009 |
NO RULES |
11:36 |
ImQ009 |
Well, the only valid rule is 34, and the rule 1 should be "Do not talk about rules 1-33" |
11:36 |
ImQ009 |
Oh wait, 2-33, it is correct, I am an idiot |
11:37 |
kaeza |
derp |
11:38 |
ImQ009 |
herp |
11:38 |
kaeza |
hurr |
11:38 |
|
TheLastProject joined #minetest |
11:39 |
ImQ009 |
TheLastProject, GET OUT, FAAST |
11:40 |
TheLastProject |
Errr, what? |
11:40 |
VanessaE |
there, Dwarves is restored. |
11:40 |
ImQ009 |
TheLastProject, There's no time to explain, RUN |
11:40 |
VanessaE |
the game files are too large to mirror on ompldr though |
11:41 |
VanessaE |
I'll mirror the last version on my web space. |
11:47 |
Calinou |
you forgot rule 63, ImQ009 |
11:48 |
VanessaE |
http://forum.minetest.net/viewtopic.php?id=4402 |
11:48 |
VanessaE |
restored. |
11:49 |
VanessaE |
fuck. |
11:49 |
VanessaE |
bad link to that one. |
11:50 |
VanessaE |
anyone got a mirror of it? |
11:52 |
Calinou |
lol, mito |
11:52 |
VanessaE |
got it. |
11:53 |
VanessaE |
and..mirrored. |
11:54 |
kaeza |
http://forum.minetest.net/profile.php?id=2566 |
11:54 |
kaeza |
see sig |
11:54 |
Calinou |
no signature? |
11:54 |
kaeza |
this is getting really stupid |
11:54 |
VanessaE |
just fixed that. |
11:54 |
Calinou |
also, no avatar :P |
11:55 |
VanessaE |
you're getting slow, kaeza :) |
11:55 |
kaeza |
D: |
11:55 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=88938#p88938 |
11:55 |
Calinou |
mmpph |
11:56 |
Calinou |
I feel like I'm on a minecraft server |
11:56 |
kaeza |
so... umm... what is the point in spamming "BAN ME"? |
11:57 |
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11:57 |
kaeza |
are they bound to some contract that doesn't let them leave the forums unless they are banned? |
11:58 |
kaeza |
mauvebic just up and left, and didn't go around doing these stupid things AFAIK |
12:08 |
Issa |
hello |
12:09 |
Issa |
how install minetoon texture pack |
12:09 |
VanessaE |
copy all png files from it into minetestfolder/textures/all |
12:09 |
Issa |
on the zip u have 3 directory |
12:09 |
Issa |
bucket |
12:09 |
Issa |
deault |
12:09 |
Issa |
an legacy ? |
12:09 |
VanessaE |
er |
12:09 |
Issa |
i have added the three directory on texture directoy on minetest bu is not loaded |
12:10 |
Issa |
VanessaE, i knw but on the zip u have lua files |
12:10 |
kaeza |
create a new dir, say, "Minetoon", move all the textures (*.png) to it, and set texture_path in minetest.conf to point to the dir |
12:10 |
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Maccer joined #minetest |
12:10 |
Issa |
and for the lua files .?? |
12:10 |
kaeza |
Lua files? |
12:11 |
kaeza |
a texture pack with code? |
12:11 |
kaeza |
wut |
12:11 |
VanessaE |
oh that's right, he redefines a few items |
12:12 |
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12:12 |
kaeza |
then the best approach would be to create a new mod redefining all the items and distribute it separately |
12:15 |
VanessaE |
there, I was able to restore four of Mito's posts from data on archive.org. |
12:15 |
VanessaE |
the rest are dead. |
12:16 |
VanessaE |
someone else can look up the necessary caches/archives to jordan4ibanez's deleted posts. |
12:18 |
VanessaE |
thexyz: I suggest disabling editing of posts for now, lest someone else decide to pull the same routine |
12:18 |
VanessaE |
(except for moderators of course ;) ) |
12:21 |
thexyz |
that suggestion is bad |
12:22 |
thexyz |
.. i think |
12:23 |
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12:25 |
NakedFury |
unless the forum is backedup monthly several times to fix this situation I cant find any punbb plugin to help us |
12:26 |
VanessaE |
well in the meantime, I've gone through all his deleted posts and cleaned them up as best I can |
12:30 |
NakedFury |
we would need a plugin that saves in a way all topics specially when they are edited. Saves them in the wikipedia style so administrators or users can go back and check past edits. |
12:31 |
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Pest joined #minetest |
12:33 |
VanessaE |
yeah, saw it |
12:34 |
|
bas080 joined #minetest |
12:35 |
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12:38 |
kaeza |
small question: are dungeons generated only over already generated terrain? |
12:38 |
kaeza |
i.e. are they not generated on air? |
12:40 |
kaeza |
this is an interesting formation: https://dl.dropboxusercontent.com/u/100008207/screenshot_2138171518.jpg |
12:41 |
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12:41 |
VanessaE |
only one of jordan4ibanez's topics was covered by archive.org. restored it, but without download links. |
12:41 |
VanessaE |
(the links were broken) |
12:43 |
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12:47 |
kaeza |
thought I had a copy of his slimes here... seems like not |
12:47 |
VanessaE |
if you can find it, upload it and let me know which of those topics I need to restore it to :) |
12:51 |
NakedFury |
its such a dick move to delete your posts when you leave |
12:54 |
kaeza |
lol just found my old copy of ternadim :D |
12:55 |
Issa |
hello what i need to add on my minetest?conf for add admin server on my server minetetst please E? |
12:58 |
Zeg9 |
http://ompldr.org/vaWNqMg <- waiting for content, now with progress bar |
12:59 |
kaeza |
Zeg9, awesome! |
12:59 |
Zeg9 |
I don't know if I should add menubg thingie |
12:59 |
Zeg9 |
testing it with freetype right now |
12:59 |
Zeg9 |
testing it without* freetype right now |
13:00 |
Zeg9 |
This requires to recompile the whole game -.- |
13:00 |
Issa |
Zeg9, it's cool screenshoot |
13:01 |
kaeza |
Zeg9, "Menu principal"... spanish? :3 |
13:01 |
Zeg9 |
No, french |
13:01 |
kaeza |
ah ok :) |
13:01 |
Zeg9 |
I'll comment my code a bit and pull request |
13:03 |
thexyz |
by the way, PilzAdam, piwik supports do-not-track header |
13:04 |
PilzAdam |
hm? |
13:04 |
Zeg9 |
https://github.com/minetest/minetest/pull/705 |
13:05 |
thexyz |
http://irc.minetest.ru/minetest/2013-05-08#i_3074324 |
13:09 |
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13:09 |
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13:10 |
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13:17 |
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13:21 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=88958#p88958 |
13:21 |
Calinou |
mmmph |
13:21 |
Calinou |
tells people not to put screamers |
13:21 |
Calinou |
puts an "overly attached girlfriend" screamer |
13:22 |
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13:22 |
Calinou |
Zeg9: "media" still isn't translated :P |
13:22 |
Calinou |
also, (something) enabled/disabled (eg. press F3) isn't translated |
13:22 |
Calinou |
:/ |
13:23 |
Zeg9 |
How do you want to translate media ? "données"? |
13:26 |
Zeg9 |
Calinou: I could add wgettext to the code but I don't know how to update the .mo or whatever so weblate knows about |
13:26 |
Zeg9 |
Calinou: I could add wgettext to the code but I don't know how to update the .mo or whatever so weblate knows about it* |
13:27 |
Calinou |
"média" :> |
13:29 |
arsdragonfly |
Seriously translating the keycodes are annoying |
13:30 |
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hmmmm joined #minetest |
13:30 |
arsdragonfly |
'Cause if you copy the text you'll get a failing check |
13:37 |
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13:42 |
kaeza |
thexyz, http://forum.minetest.net/viewtopic.php?id=5904 |
13:46 |
thexyz |
> Still it's easier to deal with me than ban me. If it's so difficult to ban a person, then it's no wonder pull requests and ideas get ignored or denied. |
13:46 |
thexyz |
http://forum.minetest.net/viewtopic.php?pid=88910#p88910 |
13:47 |
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13:51 |
thexyz |
okay, banned |
13:54 |
Zeg9 |
What could /me do now... |
13:59 |
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14:02 |
* VanessaE |
is back. yay. |
14:02 |
qznc__ |
Maybe minetest needs a clear process for feature requests? Could be Github issues, forum entries, wiki pages, ... |
14:02 |
VanessaE |
thexyz: he wrote that to me in PM also, or words to substantially that effect |
14:03 |
VanessaE |
qznc__: github issues are the most logical place, but those tend to be ignored |
14:03 |
VanessaE |
on the forum, the probability of one of the core devs seeing the issue and figuring it's worth acting on are somewhat low, so all that's left is IRC. it's much harder to ignore an issue being presented on a realtime chat. |
14:04 |
kaeza |
I agree with them that saying "NOT IN THIS LIFE" right away without giving explanations does drive away contributors |
14:04 |
kaeza |
but these guys kinda exaggerated the issue |
14:05 |
qznc__ |
VanessaE: So posting links to github issues within the forum should be encouraged :) |
14:06 |
VanessaE |
qznc__: actually I'd say that's a good idea |
14:07 |
qznc__ |
VanessaE: A sticky post in "Feature Discussion" should explain that |
14:07 |
PilzAdam |
iqualfragile, you almost have 100 posts |
14:08 |
* ShadowBot |
wakes up |
14:08 |
|
MinetestBot joined #minetest |
14:08 |
* ShadowBot |
sleeps |
14:09 |
VanessaE |
that does it. |
14:09 |
VanessaE |
http://forum.minetest.net/viewtopic.php?id=5774 <-- closed |
14:12 |
* ShadowBot |
wakes up |
14:12 |
NakedFury |
perhaps you could add a last post explaining why it was closed so we stop the possibility of likwid making yet another post just to ask why it was closed. |
14:12 |
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14:12 |
* ShadowBot |
sleeps |
14:12 |
VanessaE |
I had a post there, but deleted it. figured I didn't really need to take the last word there. |
14:12 |
VanessaE |
someone else can chime in if they way |
14:12 |
VanessaE |
want* |
14:13 |
thexyz |
VanessaE: why did you close it? |
14:13 |
NakedFury |
talking about religion always without fail messes things up |
14:13 |
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14:13 |
VanessaE |
thexyz: because of Jonathan getting "oh take Jesus into your bosom" bullshit |
14:14 |
VanessaE |
the forums are NOT the place for religious messages, especially preachy-proselytizing crap |
14:14 |
* kaeza |
mumbles about GNU GPL being also a religion |
14:14 |
VanessaE |
heh |
14:14 |
Issa |
hell |
14:15 |
Issa |
hello |
14:15 |
thexyz |
VanessaE: wait, this post was made in "Offtopic" section |
14:15 |
Issa |
how configurer adminsitrateur for a dedicated serveur pleaseu |
14:15 |
VanessaE |
thexyz: yep, and even then it's taking the concept way too far |
14:15 |
Zeg9 |
Issa: mets name = <admin> dans minetest.conf |
14:15 |
thexyz |
i still think there's nothing wrong with this topic |
14:16 |
Zeg9 |
Ensuite dans le jeu /grant <name> <privilege> |
14:16 |
|
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14:16 |
Zeg9 |
And sorry for speaking french, thought he would understand better :) |
14:16 |
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14:18 |
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14:18 |
rubenwardy |
hi all |
14:19 |
VanessaE |
hey rubemn |
14:19 |
VanessaE |
ruben* |
14:19 |
Zeg9 |
Hi |
14:19 |
VanessaE |
thexyz: the topic as a whole is fine - but as I expected, it's devolved into religious nutjobbery. |
14:19 |
VanessaE |
I closed it to put a silent, graceful stop to that. maybe it can be re-opened later. |
14:20 |
Zeg9 |
Nice to see this finally got closed... |
14:20 |
rubenwardy |
thank God that has been closed. |
14:21 |
rubenwardy |
Or rather do not thank God, it is him that started it |
14:21 |
rubenwardy |
lol |
14:21 |
VanessaE |
lol |
14:21 |
VanessaE |
no, it's one of his nitwit disciples :) |
14:21 |
VanessaE |
free will, etc. |
14:21 |
thexyz |
VanessaE: the discussion looks fine to me |
14:22 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=88962#p88962 |
14:22 |
VanessaE |
this does not. |
14:23 |
thexyz |
can you quote what is wrong here? |
14:23 |
VanessaE |
" I will pray for you and others on here, and hope one day that you will accept Jesus Christ as your personal Lord and Savior." |
14:23 |
rubenwardy |
nut job |
14:23 |
VanessaE |
that shit. |
14:23 |
rubenwardy |
I personally can not believe how narrowminded and sheepish people are |
14:23 |
VanessaE |
don't go telling others you hope that, or that they should, convert to your religion |
14:23 |
rubenwardy |
religion is good, as it provides faith and good morals |
14:24 |
rubenwardy |
but it should not be used to: |
14:24 |
rubenwardy |
A. Start wars |
14:24 |
VanessaE |
rubenwardy: as long as the religion in question doesn't lead to hatred of some group, or reasons to get violent |
14:24 |
rubenwardy |
B. Hinder scientific and non scientific knowledge |
14:24 |
VanessaE |
hear hear! |
14:24 |
rubenwardy |
C. Force people to do stupid things, or limit their freedom |
14:25 |
rubenwardy |
start wars include terrorism and mudor |
14:25 |
rubenwardy |
*murder |
14:25 |
rubenwardy |
that is my 30 sec preach over |
14:25 |
VanessaE |
lol |
14:25 |
kaeza |
hehe |
14:26 |
VanessaE |
I warned you guys that "offtopic" was a bad idea...but noooo, no one listened. now we have religious topics, minecraft stuff creeping in, etc |
14:26 |
rubenwardy |
Should be "offtopic but not so offtopic" |
14:27 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=88963#p88963 |
14:27 |
VanessaE |
now THIS on the other hand, is useful! |
14:27 |
kaeza |
offtopic should be for things related to minetest that don't fit well in other categories |
14:28 |
kaeza |
well... perhaps "General Discussion" would be for that |
14:28 |
VanessaE |
(though I'd move the text to be displayed at the bottom, left of the hotbar) |
14:28 |
kaeza |
VanessaE, :D |
14:28 |
kaeza |
you like? |
14:28 |
VanessaE |
yes |
14:29 |
kaeza |
perhaps to the bottom-right, just under the "hand" |
14:29 |
VanessaE |
yeah |
14:29 |
VanessaE |
but with a shadow behind the text |
14:29 |
VanessaE |
so it doesn't get lost in the noise |
14:30 |
thexyz |
meh |
14:30 |
thexyz |
i still don't see anything bad in such a discussion |
14:31 |
VanessaE |
well you can always re-open it if you want to |
14:31 |
VanessaE |
I won't compete. |
14:32 |
thexyz |
wait, who deleted 4aiman's "leaving" post? |
14:32 |
kaeza |
VanessaE, https://dl.dropboxusercontent.com/u/100008207/minetest/mods/Kaeza-wielded_item_hud_2.jpg |
14:33 |
VanessaE |
kaeza: yes, like that - but can you put a drop shadow under the text? |
14:33 |
VanessaE |
(if not, I know a trick you can use to fake it) |
14:33 |
kaeza |
that would need another hud item |
14:33 |
VanessaE |
thexyz: not me, or at least I don't think I did anyway. |
14:33 |
NakedFury |
make a no posting sub area where we can move all the Im leaving topics. they are all closed and can only be moved to that area. this way they are not deleted and kept for archiving |
14:33 |
VanessaE |
thexyz: it might be in the trash? |
14:34 |
VanessaE |
hm, no.. not there either. |
14:35 |
thexyz |
NakedFury: such section already exists |
14:36 |
rubenwardy |
THE TRASH! |
14:37 |
thexyz |
still, some mods decide to delete topics instead of moving them |
14:37 |
thexyz |
just wtf is wrong with those people |
14:37 |
kaeza |
VanessaE, https://dl.dropboxusercontent.com/u/100008207/minetest/mods/Kaeza-wielded_item_hud_3.jpg |
14:37 |
VanessaE |
NICE |
14:37 |
NakedFury |
have you guys found something to stop users completely editing out posts out of spite us minetest comunity? |
14:37 |
thexyz |
kaeza: why no ttf? |
14:37 |
VanessaE |
but keep the yellow text? |
14:37 |
VanessaE |
thexyz: ttf has no drop shadows. |
14:38 |
kaeza |
thexyz, it IS TTF |
14:38 |
VanessaE |
and enabling ttf disables the ability to use bitmap fonts |
14:38 |
kaeza |
actually... umm.. no it isn't |
14:38 |
thexyz |
kaeza: it is not |
14:38 |
NakedFury |
kaeza: could you add that to options? I would suggest another mode. when you switch the items the blocks name appears for a few seconds on top of the hotbar before fading out. |
14:38 |
kaeza |
looks like I forgot to compile with -DENABLE_FREETYPE |
14:38 |
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14:39 |
kaeza |
NakedFury, that could be arranged |
14:39 |
NakedFury |
so users would have 2 modes. the fading out version and the always on |
14:40 |
NakedFury |
but both ways its a great little thing you did there |
14:40 |
VanessaE |
NakedFury: good idea! |
14:41 |
kaeza |
lol http://forum.minetest.net/viewtopic.php?pid=88975#p88975 |
14:41 |
kaeza |
I wrote this in like 20 secs :3 |
14:42 |
|
proller joined #minetest |
14:44 |
rubenwardy |
brb |
14:46 |
|
Jordach joined #minetest |
14:46 |
|
Jordach joined #minetest |
14:51 |
rubenwardy |
I like it, vanessaE |
14:51 |
rubenwardy |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2005052013%20-%2009:51:55%20PM.png |
14:51 |
VanessaE |
thanks :) |
14:51 |
Jordach |
hey all |
14:51 |
VanessaE |
minecraft-esque, but clearly with a Minetest flavor :) |
14:53 |
rubenwardy |
<Infinity_69> PilzAdam = Dick |
14:54 |
rubenwardy |
such a noob, using the assignment instead of comparision |
14:54 |
VanessaE |
heh |
14:54 |
Jordach |
VanessaE, y u op |
14:54 |
VanessaE |
Jordach: because. :) |
14:54 |
* rubenwardy |
is reading logs since he was last here |
14:55 |
rubenwardy |
Mito551 is banned? |
14:55 |
VanessaE |
yep. |
14:55 |
VanessaE |
pulled the same routine others have been doing - deleting posts on the way out. |
14:56 |
|
Calinou joined #minetest |
14:57 |
VanessaE |
and then there's that Calinou guy, who keeps....oh, hi ;) |
14:57 |
|
thefamilygrog66 joined #minetest |
14:57 |
rubenwardy |
mauvebic has left? |
14:57 |
VanessaE |
rubenwardy: apparently so |
14:57 |
rubenwardy |
Minetest is going to shit |
14:58 |
rubenwardy |
see my signature: http://forum.minetest.net/profile.php?id=2051 |
14:58 |
VanessaE |
I wish I knew what the correct answer is to that |
14:58 |
thefamilygrog66 |
what are the "community problems"? |
14:58 |
rubenwardy |
not sure |
14:58 |
VanessaE |
thefamilygrog66: people leaving in a huff because they're not being listened to in the way they think is right |
14:58 |
rubenwardy |
just blame PA for every thing :P |
14:59 |
* PilzAdam |
too |
14:59 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=88962#p88962 |
14:59 |
Calinou |
atheism won :> |
14:59 |
VanessaE |
you know, "I'm taking my X and going home!" (for X = "mods", "code", etc) |
14:59 |
rubenwardy |
lol |
14:59 |
Calinou |
rubenwardy: blaming pulseaudio? no! |
15:00 |
rubenwardy |
you know who I mean |
15:00 |
rubenwardy |
and he know as well :P |
15:00 |
Calinou |
yeah, mushroom adam |
15:00 |
* Calinou |
knows haswell |
15:00 |
Jordach |
anyways |
15:00 |
thefamilygrog66 |
science for the win |
15:00 |
rubenwardy |
I am just joking, I am not being serious |
15:00 |
Jordach |
i might have found the problem to the people leaving issue |
15:00 |
VanessaE |
whenever it is involved, blame is always properly laid if it points to pulseaudio :-) |
15:00 |
VanessaE |
Jordach: which would be..? |
15:00 |
Calinou |
"switch to arch." |
15:00 |
Jordach |
its not just the devs |
15:01 |
Jordach |
its some members essentially putting the lead devs down |
15:01 |
Jordach |
this ISNT a PURE GAME engine |
15:01 |
kaeza |
Calinou, https://dl.dropboxusercontent.com/u/100008207/minetest/mods/Kaeza-wielded_item_hud_3.jpg |
15:01 |
VanessaE |
Jordach: it aims to be, though |
15:01 |
Jordach |
yes |
15:01 |
VanessaE |
kaeza: the text needs to be bigger |
15:01 |
Jordach |
but nowadays, voxel == mining game |
15:01 |
Calinou |
shaded text :O |
15:01 |
kaeza |
VanessaE, how? |
15:01 |
VanessaE |
kaeza: no idea how, just that it's too small :) |
15:01 |
Jordach |
yes, it can produce some awesome things |
15:01 |
kaeza |
you can't use custom fonts in Lua HUD :P |
15:02 |
VanessaE |
well shit |
15:02 |
Jordach |
such as cornernote's skyblock |
15:02 |
VanessaE |
use my "bigger, sharper font"? |
15:02 |
Jordach |
that was the shit |
15:02 |
VanessaE |
Jordach: too bad he never finished that |
15:02 |
Jordach |
VanessaE, you know why? |
15:02 |
Jordach |
-? |
15:02 |
VanessaE |
dunno |
15:02 |
VanessaE |
doesn't much matter anyway |
15:03 |
|
Final joined #minetest |
15:03 |
VanessaE |
he went full retard is why :) |
15:03 |
Jordach |
VanessaE, you didnt allow him his say |
15:03 |
thefamilygrog66 |
:O |
15:03 |
VanessaE |
? |
15:03 |
Jordach |
or in fact, the ops |
15:03 |
VanessaE |
what, you mean that BS about going veg? |
15:03 |
Jordach |
yes |
15:03 |
Jordach |
people are who they are |
15:04 |
VanessaE |
of course we didn't - it was utterly off-topic and he was posting shock images to boot. |
15:04 |
Jordach |
you didnt have to push him aside for that |
15:04 |
rubenwardy |
4aiman is quite right |
15:04 |
Jordach |
hm? |
15:04 |
rubenwardy |
"I still have a plenty of ideas, but no one seems to care about Minetest having it's own face. Well, except really small group of unorganized (that stands for "not united in their attempts") people." |
15:04 |
kaeza |
well... if the guy was still around maybe he could ask to be unbanned |
15:04 |
Calinou |
the text appears above hotbar, not at bottom right too, kaeza |
15:04 |
* VanessaE |
wonders who that "small group" includes. |
15:05 |
Calinou |
and it's server-side... sucks when you have 200ms+ latency :P |
15:05 |
kaeza |
Calinou, that was VanessaE's idea |
15:05 |
Jordach |
anyways |
15:05 |
kaeza |
and I like it this way |
15:05 |
Calinou |
+1, it looks fine |
15:05 |
VanessaE |
I like it the way you've got it now |
15:05 |
Jordach |
we should really stop the apprehension# |
15:06 |
kaeza |
plus you gotta do some more processing so it doesn't overlap health bar |
15:06 |
kaeza |
and think of hunger, thirst bars, etc |
15:06 |
Jordach |
just because someone is different, doesnt mean you should exclude them |
15:06 |
|
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15:06 |
* thefamilygrog66 |
is different |
15:06 |
kaeza |
wb rubenwardy |
15:07 |
rubenwardy1 |
stupid router :P |
15:07 |
VanessaE |
Jordach: there's a big gap between being "different" and "shoving your differences down everyone else's throat". |
15:07 |
kaeza |
^ |
15:07 |
VanessaE |
different is good - G*d knows I'm not average |
15:07 |
celeron55_ |
rubenwardy1: i'm constantly wondering why those people won't organize |
15:07 |
VanessaE |
but I don't go cramming my beliefs in everyone's face and expecting positive responses. |
15:07 |
celeron55_ |
it would be the benefit of everyone |
15:08 |
thefamilygrog66 |
people should stop cutting their hair! |
15:08 |
thefamilygrog66 |
sorry, that was me cramming my beliefs... |
15:08 |
VanessaE |
lol |
15:08 |
kaeza |
people should stop using Lua and switch to JavaScript |
15:08 |
rubenwardy |
not quite sure who that group is |
15:09 |
rubenwardy |
do you think he means, core devs, contributors, mod makers, or the community as a whole? |
15:09 |
VanessaE |
kaeza: lamefun, is that you? ;) |
15:09 |
* thefamilygrog66 |
kinda likes lua |
15:09 |
kaeza |
the shiny new world won't allow compiled languages for the general public, etc, etc |
15:09 |
celeron55_ |
rubenwardy: i'm not either, but they have referred to themselves more often than only this time |
15:09 |
rubenwardy |
I like lua |
15:09 |
rubenwardy |
but it encourages bad programming habbits |
15:09 |
thexyz |
Jordach: "push him"? |
15:09 |
thexyz |
[citation needed] |
15:10 |
celeron55_ |
rubenwardy: i think that mostly means a small bunch of people in the community |
15:10 |
* thefamilygrog66 |
was raised on BASIC |
15:10 |
rubenwardy |
hmm |
15:10 |
VanessaE |
thefamilygrog66: o/ |
15:11 |
rubenwardy |
I would hope I am an "influential" member of the community. |
15:11 |
rubenwardy |
nah, no chance |
15:11 |
thefamilygrog66 |
V knows what I'm talking about |
15:11 |
VanessaE |
rubenwardy: you'd be surprised just how influential you are. |
15:11 |
VanessaE |
thefamilygrog66: BASIC v2.0 ftw ;) |
15:11 |
celeron55_ |
rubenwardy: you do are more than average, but i won't judge more than that |
15:11 |
thefamilygrog66 |
haha |
15:11 |
rubenwardy |
I wish I was better at c++ and Minetest's source |
15:12 |
VanessaE |
for the longest time, that was the only language I could code in. |
15:12 |
rubenwardy |
but I have no idea where to get started |
15:12 |
celeron55_ |
the influence of people tend to somewhat correlate with the amount of stuff they make for others |
15:12 |
Kray |
https://gist.github.com/spion/3049314 |
15:12 |
thefamilygrog66 |
likewise - learned on the Commodore PET, and graduated to the C64... |
15:12 |
kaeza |
PRINT INK 7; PAPER 0; AT 1, 1; "thefamilygrog66 r00lz" |
15:13 |
VanessaE |
thefamilygrog66: I'll do you one better - I learned on a Timex/Sinclair 1000 (e.g. ZX-81) and THEN got a c64 :) |
15:13 |
thefamilygrog66 |
didn't learn Pascal till a few years later |
15:13 |
VanessaE |
Kray: what is this? |
15:13 |
thefamilygrog66 |
Actually, I also owned a TS1000 before my C64 - probably repressed that memory... |
15:13 |
thefamilygrog66 |
:) |
15:13 |
thefamilygrog66 |
that thing was a pain to program on! |
15:13 |
Kray |
VanessaE: performance comparison |
15:14 |
VanessaE |
thefamilygrog66: had a 16K RAM expander for mine :) |
15:14 |
qznc__ |
celeron55_: that correlation is good, since it basically means it is a meritocracy |
15:14 |
thefamilygrog66 |
I might've had one of those too, can't remember - all I recall is bizarre membranous key combinations to do anything |
15:14 |
Jordach |
i probably have the (5th) highest forum ranking |
15:14 |
VanessaE |
kaeza Ah, I see |
15:15 |
kaeza |
... |
15:15 |
rubenwardy |
http://forum.minetest.net/viewtopic.php?id=4204 |
15:15 |
celeron55_ |
Kray: lol, luajit's hash table implementation appears to be quite intensely fast |
15:15 |
celeron55_ |
(which doesn't surprise at all though) |
15:15 |
VanessaE |
thefamilygrog66: yeah, that was a pain alright :) |
15:15 |
rubenwardy |
close that now that I have posted it ^^ |
15:15 |
Kray |
celeron55_: yeah |
15:15 |
rubenwardy |
Would be better to start a new topic than revive |
15:15 |
VanessaE |
wtf? I ended up at the top of that list? o.O |
15:16 |
rubenwardy |
just |
15:16 |
Jordach |
VanessaE, http://forum.minetest.net/viewtopic.php?pid=88903#p88903 |
15:16 |
Jordach |
half five in the morning |
15:16 |
VanessaE |
Jordach: saw that |
15:16 |
rubenwardy |
can you close it? |
15:16 |
Jordach |
(i woke up about about 3:30am) |
15:16 |
VanessaE |
rubenwardy: closed. |
15:16 |
celeron55_ |
Kray: it's probably because hash tables would really be the bottleneck of well structured Lua code otherwise 8) |
15:16 |
whirm |
-- LuaJIT library: LUA_LIBRARY-NOTFOUND |
15:16 |
whirm |
-- LuaJIT headers: /usr/include/luajit-2.0 |
15:16 |
Jordach |
VanessaE, just god to add some bones |
15:16 |
whirm |
-- LuaJIT not found, using bundled Lua. |
15:16 |
rubenwardy |
thanks |
15:16 |
Jordach |
got* |
15:16 |
whirm |
its finding the luajit headers but then saying they aren't there? |
15:17 |
Jordach |
VanessaE, i might have found a way to expand the player texture system |
15:17 |
VanessaE |
Jordach: how? |
15:17 |
Jordach |
VanessaE, not only can you have player textures, you can also have player models |
15:17 |
VanessaE |
whirm: maybe all you have is the headers but not the actual library? |
15:17 |
celeron55_ |
qznc__: yes, it is good; also it is quite inevitable |
15:17 |
Jordach |
provided they use the same names as the default system |
15:17 |
Jordach |
so mine_START |
15:17 |
whirm |
VanessaE: I don't think that can happen on Debian, let me check |
15:17 |
Jordach |
etcx |
15:17 |
Jordach |
-x |
15:18 |
whirm |
VanessaE: yup -> /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2 |
15:18 |
Jordach |
in other news: debian 7 came out |
15:19 |
celeron55_ |
whirm: that path looks like something that the cmake scripts won't find |
15:19 |
VanessaE |
whirm: delete CMakeCache.txt and use the command line switches to point to it manually |
15:19 |
whirm |
oh |
15:19 |
whirm |
just deleting CMakeCache.txt was enough :/ |
15:19 |
VanessaE |
oh ok |
15:20 |
celeron55_ |
passing "-DLUA_LIBRARY=/usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2" to cmake may do it |
15:20 |
rubenwardy |
Jordach: You were the 8th most respected person (not counting joint positions above you) |
15:21 |
whirm |
celeron55_: not necessary, I only needed to remove CMakeCache.txt |
15:21 |
celeron55_ |
(if one wants to leave the cache alone because of other changes to the configuration) |
15:21 |
rubenwardy |
in december 2012 |
15:21 |
whirm |
celeron55_: shouldnt it be replaced when CMakefile gets updated? |
15:21 |
celeron55_ |
it will only update the changed portions of the cache and leave all else as-is |
15:23 |
celeron55_ |
it's probably because when doing stuff on windows, you can end up with a really hairy configuration that you don't even know how to recreate 8) |
15:23 |
whirm |
:D |
15:23 |
celeron55_ |
autotools does clear the configuration always; it's quite annoying actually |
15:25 |
whirm |
btw, I'm trying to use Terminus as font in minetest, but it seems its ignoring the thing altogether? (IE, no file not found message and showing the default one) |
15:25 |
VanessaE |
whirm: you lack freetype support |
15:25 |
whirm |
celeron55_: well, I tend to create scripts for anything I build more than once, so I really don't care much :D |
15:26 |
* whirm |
le checking... |
15:26 |
VanessaE |
whirm: +1 for hand-rolled automated build scripts :) |
15:28 |
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15:28 |
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15:29 |
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15:32 |
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15:33 |
whirm |
VanessaE: ook, at least now it says it can't find the font :D |
15:33 |
VanessaE |
heh |
15:33 |
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15:33 |
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15:33 |
VanessaE |
well that's a start :) |
15:35 |
whirm |
yeahh! looking good! |
15:35 |
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15:36 |
whirm |
VanessaE: much better with Terminus 14 |
15:36 |
* ShadowBot |
wakes up |
15:36 |
VanessaE |
whirm: try building without TTF, and use this font: http://forum.minetest.net/viewtopic.php?pid=63561#p63561 |
15:36 |
VanessaE |
imho, it looks better than the ttf ones :) |
15:37 |
VanessaE |
(though there's some minor kerning issues, but that's in the engine, not the font) |
15:37 |
whirm |
VanessaE: Terminus has no antialias, I like it like this :) |
15:37 |
whirm |
I use Terminus everywhere |
15:38 |
* whirm |
thinking about setting it up on the phone |
15:38 |
arsdragonfly |
VanessaE :What's the loading screen when connecting to a server like? |
15:38 |
VanessaE |
arsdragonfly: with my font? same as before, just bigger text. Not sure how it would look with Zeg9's patch (see -dev) |
15:38 |
arsdragonfly |
'cause I have a TTF build ,and you said it'll break it |
15:39 |
VanessaE |
oh that |
15:39 |
VanessaE |
yeah, with TTF compiled in, most of the loading screen info is missing |
15:39 |
Zeg9 |
Not with my patch... :P |
15:39 |
VanessaE |
heh |
15:40 |
VanessaE |
no offense to thexyz, but I have to wonder why that code was accepted in such a half-assed state |
15:40 |
thefamilygrog66 |
I understand that the latest git allows mods to specify how fast a player can move, and how high a player can jump - is that correct? |
15:42 |
VanessaE |
dunno |
15:42 |
thefamilygrog66 |
PilzAdam? |
15:42 |
Zeg9 |
Yes it does |
15:43 |
Zeg9 |
thefamilygrog66, as well as gravity |
15:43 |
PilzAdam |
thefamilygrog66? |
15:43 |
|
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15:43 |
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john_minetest joined #minetest |
15:43 |
thefamilygrog66 |
Didn't you mention that it was now possible to control that sort of thing with the latest version? |
15:44 |
thexyz |
sure, no offense |
15:44 |
thexyz |
that code isn't written by me anyway |
15:44 |
VanessaE |
oh ok heh |
15:45 |
thexyz |
but it's good to know the only problem is the loading screen |
15:45 |
VanessaE |
thexyz: that isn't the only problem. |
15:46 |
rubenwardy |
the sheeps in YAMM eat grass |
15:46 |
rubenwardy |
literally |
15:47 |
rubenwardy |
ha! |
15:47 |
rubenwardy |
I am standing on one |
15:48 |
rubenwardy |
(Yet Another Mob Mod) |
15:48 |
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15:52 |
thefamilygrog66 |
Zeg9: is there any documentation online that I can refer to regarding this? |
15:53 |
Zeg9 |
thefamilygrog66: yes, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1444 |
15:53 |
qznc__ |
is there a page on the wiki about the different games? (survival,build,etc) |
15:53 |
thefamilygrog66 |
That's the one - thanks, Zeg9 |
15:56 |
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15:58 |
Zeg9 |
VanessaE, seems your font works fine with my patch |
15:58 |
VanessaE |
screenshot? :) |
15:59 |
Zeg9 |
http://ompldr.org/vaWNrcQ |
16:00 |
VanessaE |
\o/ |
16:03 |
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16:04 |
celeron55_ |
VanessaE: TTF half-assed? i find it incredible that anyone even bothered to make it work as much as it does |
16:04 |
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16:04 |
rubenwardy |
Can I use a keyword (ie: end) as a table hash in lua? |
16:05 |
rubenwardy |
walk = { |
16:05 |
rubenwardy |
start = 81 |
16:05 |
rubenwardy |
end = 100, |
16:05 |
rubenwardy |
} |
16:05 |
celeron55_ |
rubenwardy: of course |
16:05 |
celeron55_ |
if you have some really odd stuff you may need to use ["9asfj09sfjdya0"] as the index though |
16:05 |
VanessaE |
celeron55_: I wouldn't complain if the presence of TTF didn't break other stuff. |
16:05 |
celeron55_ |
(well that wasn't a good example) |
16:06 |
thexyz |
VanessaE: what stuff did it break? |
16:06 |
celeron55_ |
VanessaE: nothing as big as that can be added without it having a single problem |
16:06 |
Issa |
do u have a minetest.conf to play in HD |
16:06 |
Issa |
? |
16:06 |
celeron55_ |
and if there is a problem, the right thing to do is fix it rather than complain |
16:06 |
celeron55_ |
it's just a few numbers probably somewhere there anywya |
16:07 |
VanessaE |
thexyz: aside from the loading screen, if TTF support is compiled in, bitmap fonts don't work anymore, which is mandatory if you need a drop shadow behind the text for readability sake. |
16:08 |
kaeza |
NakedFury, https://dl.dropboxusercontent.com/u/100008207/minetest/mods/Kaeza-wielded_item_hud-0.1.1.zip |
16:08 |
celeron55_ |
VanessaE: you're lucky i forced someone (thexyz?) to even make having non-TTF fonts a compile-time option |
16:09 |
celeron55_ |
they were going to be completely unsupported otherwise |
16:10 |
VanessaE |
celeron55_: and had you not done so, frankly, it would have been a braindead decision :) |
16:10 |
rubenwardy |
celeron55_, you Lyier, you can not use end as a hash |
16:10 |
rubenwardy |
:P |
16:10 |
kaeza |
rubenwardy, ["end"] = ... |
16:10 |
celeron55_ |
rubenwardy: {["end"] = "yes you can"} |
16:11 |
kaeza |
:D |
16:11 |
rubenwardy |
(5:05:11 PM) rubenwardy: walk = { |
16:11 |
rubenwardy |
(5:05:11 PM) rubenwardy: start = 81 |
16:11 |
rubenwardy |
(5:05:11 PM) rubenwardy: end = 100, |
16:11 |
rubenwardy |
(5:05:11 PM) rubenwardy: } |
16:11 |
rubenwardy |
forget the missing comma |
16:14 |
thefamilygrog66 |
would the syntax be something like this? set_physics_override(speed=2, jump=1, gravity=3) |
16:15 |
NakedFury |
kaeza: error line 28 attempt to call method hud_add (a nil value) |
16:15 |
kaeza |
NakedFury, your client is too old |
16:15 |
NakedFury |
046 |
16:15 |
NakedFury |
are we at 047 now? |
16:15 |
kaeza |
0.4.6 stable? |
16:16 |
kaeza |
HUD support was added in dev version |
16:16 |
VanessaE |
just get the latest git |
16:16 |
VanessaE |
:) |
16:16 |
thefamilygrog66 |
the latest git crashes on my linux machine :( |
16:16 |
VanessaE |
what's it do? |
16:17 |
VanessaE |
(I mean, does it segfault, etc) |
16:17 |
NakedFury |
downloading pillzadams 28 hours ago dropbox version |
16:17 |
thefamilygrog66 |
as soon as I attempt to log into a server, it just disappears - haven't bothered checking the log yet though |
16:17 |
VanessaE |
thefamilygrog66: that happens with a LOT of people |
16:17 |
thefamilygrog66 |
I just run an earlier standalone version (i.e. the installed version is a daily) |
16:19 |
NakedFury |
dammit the game wont even list the mod with /mods command in game |
16:19 |
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16:19 |
arsdragonfly |
I forgot to construct a table |
16:19 |
NakedFury |
mods here my ass |
16:19 |
arsdragonfly |
Nvm it works |
16:21 |
NakedFury |
ok now it works, I got to add the mods directly to games>gamemode>mods |
16:21 |
NakedFury |
but works nice |
16:21 |
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16:21 |
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16:23 |
NakedFury |
what is TTF? |
16:23 |
thexyz |
truetype fonts |
16:23 |
NakedFury |
wait. true type font? |
16:23 |
NakedFury |
ohh ok it clicked in my head after asking |
16:23 |
thexyz |
+ unicode support |
16:23 |
thexyz |
some subset though |
16:23 |
thexyz |
ucs-2 it seems |
16:24 |
thefamilygrog66 |
does anyone have an example using set_physics_override(speed, jump, gravity) ? |
16:24 |
PilzAdam |
player:set_physics_override(1, 10, 1) |
16:24 |
Calinou |
potion API |
16:25 |
PilzAdam |
increases jump height by a factor of 10 |
16:25 |
thefamilygrog66 |
cool, thanks PilzAdam |
16:25 |
Zeg9 |
player:set_physics_override(nil,10,nil) |
16:25 |
thefamilygrog66 |
oh yeah, nil is the default, right? |
16:25 |
PilzAdam |
no |
16:25 |
PilzAdam |
1 is default |
16:25 |
Zeg9 |
Using nil will allow using the already set physics. But 1 is default |
16:25 |
PilzAdam |
nil simply doesnt override what is already set |
16:26 |
thefamilygrog66 |
Okay, so if I've changed a value already, nil will keep it the same. |
16:26 |
PilzAdam |
Zeg9, ", nil)" is quite useless |
16:27 |
Zeg9 |
True |
16:27 |
* PilzAdam |
wonders how many people will copy it if I add , nil) to all my function calls in my mods |
16:27 |
* thefamilygrog66 |
probably will |
16:28 |
thefamilygrog66 |
haha |
16:28 |
* kaeza |
hates people writing tbl = { foo = nil } |
16:28 |
* Zeg9 |
just understood what is the segfault in the main menu |
16:29 |
VanessaE |
Zeg9: kahrl has a patch waiting that fixes that I guess |
16:29 |
* PilzAdam |
needs to merge it |
16:29 |
Zeg9 |
Yeah, I saw the patch before actually knowing the bug |
16:30 |
Zeg9 |
PilzAdam, while you're at it, what about my progress bar ? o:-) |
16:30 |
VanessaE |
https://github.com/minetest/minetest/pull/702 <-- is this what I think it is? |
16:30 |
PilzAdam |
no, its not batman |
16:30 |
kaeza |
Zeg9, not sure if an algel smiley, or a man with a pickaxe in the head |
16:31 |
kaeza |
angel* |
16:31 |
Zeg9 |
Let's say both, kaeza |
16:32 |
PilzAdam |
Zeg9, your thing is untested by me |
16:32 |
PilzAdam |
so I cant say that Ill merge it |
16:32 |
PilzAdam |
the idea sounds good, though |
16:36 |
NakedFury |
how long would zeg9s idea and the pull on vanessaes 702 link take to test and be added> |
16:36 |
NakedFury |
? |
16:37 |
PilzAdam |
my lazyness included? |
16:37 |
NakedFury |
and by others? |
16:39 |
Zeg9 |
Why not you ? :P |
16:45 |
NakedFury |
I will start practicing the compilers art starting saturday when my finals are over. I will need to purge all c++ compilers from my system and start clean |
16:45 |
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16:45 |
rubenwardy |
Let create a "Talk like Likwid" day |
16:45 |
rubenwardy |
make 20 posts in a day, saying not much that is useful |
16:45 |
Jordach_ |
rubenwardy, just be retarded |
16:46 |
rubenwardy |
that is another parameter |
16:46 |
NakedFury |
20 a day must be when he feels sick |
16:54 |
Jordach_ |
Taoki[laptop], you about |
16:54 |
* Zeg9 |
is bored --' |
16:54 |
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16:55 |
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Kacey joined #minetest |
16:56 |
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Pest joined #minetest |
16:57 |
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16:57 |
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Jordach joined #minetest |
16:58 |
Jordach |
yo Taoki[laptop] |
17:03 |
Jordach |
anyways |
17:03 |
rubenwardy |
added 3d model support and animation to YAMM (Yet another mob mod) |
17:04 |
rubenwardy |
next: animal damage and running away from predators |
17:04 |
rubenwardy |
and trying to get pathfinding to work |
17:04 |
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17:06 |
* Jordach |
finally knows how to modify blender bones |
17:06 |
rubenwardy |
blender is complicated |
17:07 |
rubenwardy |
I have never managed to do uv or texture painting |
17:07 |
rubenwardy |
all of the tutorials do not work |
17:07 |
Jordach |
btw |
17:07 |
Jordach |
i've worked out how to make movies with minetest |
17:08 |
Jordach |
bandicam + custom model (and /command anims |
17:08 |
Jordach |
and have a second window recording |
17:08 |
Jordach |
thats a start |
17:09 |
rubenwardy |
for killing people, yes |
17:09 |
Zeg9 |
-is easy +is easy when you know it |
17:10 |
Zeg9 |
oh and I found how to attach bones to vertex groups, john_minetest |
17:10 |
Zeg9 |
just call the bone the same name as the group |
17:10 |
rubenwardy |
multa.bugs3.com/minetest/forum/ |
17:11 |
rubenwardy |
http://multa.bugs3.com/minetest/forum/ |
17:11 |
Jordach |
john_minetest, rubenwardy: challenge add armature and FIX THE UV WRAPS: http://forum.minetest.net/viewtopic.php?pid=88903#p88903 |
17:12 |
Jordach |
because 3ds sucks ass |
17:12 |
rubenwardy |
Minetest Extensions has been decommissioned |
17:12 |
rubenwardy |
brb |
17:16 |
|
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17:18 |
VanessaE |
bbl |
17:18 |
|
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17:20 |
Jordach |
john_minetest, rigify FTW |
17:23 |
Jordach |
esp. with this model |
17:25 |
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17:29 |
Jordach |
john_minetest, partially done the arms |
17:31 |
rubenwardy |
back |
17:32 |
|
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17:32 |
[ungali] |
is there a way to turn off particles in minetest.conf ? |
17:33 |
Jordach |
yes |
17:33 |
rubenwardy |
see minetest.conf.example] |
17:33 |
[ungali] |
thanks |
17:36 |
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17:47 |
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17:48 |
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17:50 |
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webdesigner97 joined #minetest |
17:54 |
rubenwardy |
how can you get the height of the terrain at a specific X/Z |
17:54 |
rubenwardy |
? |
17:56 |
Warr1024 |
I've been wondering the same thing, actually... |
17:58 |
Zeg9 |
Is someone not lazy enough to test this? https://github.com/minetest/minetest/pull/705 |
18:01 |
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18:02 |
celeron55_ |
Zeg9: you should add clouds only if the enable_clouds setting is true |
18:03 |
celeron55_ |
gotta respect the people who want less bling |
18:03 |
Zeg9 |
I was wondering what was the setting in fact |
18:03 |
celeron55_ |
hmm actually no |
18:03 |
celeron55_ |
not enable_clouds... |
18:03 |
Zeg9 |
should it be a black background when there is no cloud, or a blue one? |
18:03 |
celeron55_ |
menu_clouds |
18:04 |
celeron55_ |
well, dunno |
18:05 |
celeron55_ |
i'd prefer black |
18:06 |
Zeg9 |
Black is simpler since I kept it for other loading screens, so sorry, john... :P |
18:07 |
Jordach |
also: star-made.org |
18:07 |
Jordach |
thats a nice game |
18:09 |
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18:09 |
sfan5 |
Zeg9: if you add it respecting the menu_clouds settings I can merge it |
18:10 |
Zeg9 |
It's nearly done |
18:10 |
Zeg9 |
should I squash the commits? |
18:10 |
sfan5 |
yup |
18:11 |
celeron55_ |
i think the way i made the menu theming to handle clouds is kind of not good either from the perspective of the user who doesn't want clouds |
18:11 |
celeron55_ |
but... whatever i guess |
18:11 |
Zeg9 |
I just saw the background, yeah... |
18:11 |
sfan5 |
Zeg9: also "video::IVideoDriver*driver = device->getVideoDriver();" should be "video::IVideoDriver* driver = device->getVideoDriver();" |
18:11 |
Zeg9 |
The space? |
18:11 |
sfan5 |
yes |
18:11 |
Zeg9 |
ok |
18:11 |
Zeg9 |
I'll amend |
18:13 |
rubenwardy |
how do you get a player by their name? |
18:13 |
rubenwardy |
nevermind |
18:13 |
Zeg9 |
sfan5, fixed |
18:14 |
sfan5 |
will test now |
18:14 |
sfan5 |
celeron55_: is it ok if I merge Zeg9's pull after testing? |
18:16 |
celeron55_ |
sfan5: i think so |
18:19 |
sfan5 |
Zeg9: works! awesome |
18:20 |
Zeg9 |
Thanks :D |
18:22 |
sfan5 |
Zeg9: i'll merge that now |
18:22 |
sfan5 |
*waits for git clone to finish* |
18:22 |
BrandonReese |
Zeg9, I like it a lot |
18:23 |
rubenwardy |
this is my function to get a terrain's height: https://gist.github.com/rubenwardy/4d96a25f8cc1a37aa191 |
18:23 |
rubenwardy |
fairly complicated, but works and is fast |
18:24 |
Zeg9 |
I remember there was some get surface height or whatever that got merged... I don't think it has a lua interface though |
18:24 |
sfan5 |
how I'd do it: start at 0, repeat until above == air && below ~= air { block ~= air -> go up else go down } |
18:25 |
sfan5 |
*y 0 |
18:25 |
Zeg9 |
Going to eat, cya. |
18:25 |
sfan5 |
Zeg9: "warning: 5 lines add whitespace errors." y u no code correctly? |
18:25 |
rubenwardy |
similar to minet |
18:25 |
celeron55_ |
Zeg9: i think it didn't get merged as of now |
18:25 |
rubenwardy |
*mine |
18:26 |
Warr1024 |
what about caves? |
18:26 |
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18:27 |
sfan5 |
where did MinetestBot go? |
18:28 |
|
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18:28 |
* ShadowBot |
sleeps |
18:28 |
sfan5 |
!deop |
18:28 |
sfan5 |
Zeg9: merged! |
18:29 |
sfan5 |
time for a new win builds |
18:29 |
sfan5 |
-s |
18:30 |
Warr1024 |
If you want to find the true terrain height at a certain point, it seems like you'd have to look at sunlight incidence... |
18:30 |
rubenwardy |
sfan5: with your one you make two get_nodes per loop, with my one it is one node per loop, and saving the last node in a boolean |
18:30 |
rubenwardy |
not sure if that is faster |
18:31 |
rubenwardy |
I need it to work out if the animal can run to there, w/o using path finding |
18:32 |
rubenwardy |
I have positionA and central position |
18:32 |
iqualfragile |
rubenwardy: but what happens when the position is in the air allready? |
18:32 |
rubenwardy |
It goes down |
18:32 |
rubenwardy |
and checks if the below node is a block |
18:32 |
rubenwardy |
if it is, the air block is the result |
18:33 |
rubenwardy |
https://gist.github.com/rubenwardy/4d96a25f8cc1a37aa191 |
18:35 |
rubenwardy |
updated |
18:39 |
sfan5 |
new win build: http://forum.minetest.net/viewtopic.php?pid=89023#p89023 |
18:40 |
Warr1024 |
I guess there's no definitive way in the lua API to find out whether a block can "see sky" or at least is affected by sunlight? |
18:40 |
Warr1024 |
You could compare get_node_light(pos, 0) vs. get_node_light(pos, 0.5) and see if they differ, but if there's a light source immediately nearby, that would give you a false negative... |
18:40 |
BrandonReese |
rubenwardy: Why do you redeclare your position table using values from the position table being passed to the function? Looks redundant to me. |
18:41 |
rubenwardy |
because the position table would have been modified |
18:41 |
rubenwardy |
tables are pased by referende |
18:41 |
rubenwardy |
*reference |
18:41 |
rubenwardy |
*passed |
18:41 |
BrandonReese |
ok gotcha |
18:42 |
BrandonReese |
I learned something today |
18:42 |
rubenwardy |
would the best way to make a mob run in an opposite direction be to use trigonometry? |
18:42 |
ShadowNinja |
Zeg9: How did you get Minetest to compile on Arch linux? |
18:43 |
tripod |
he may have grabbed the git....or PKGBUILD |
18:43 |
ShadowNinja |
Maybe, but I need to develop on my copy. |
18:45 |
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18:45 |
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tjbarber joined #minetest |
18:53 |
|
Snuggletummy joined #minetest |
18:55 |
rubenwardy |
how do I get the yaw of one object to another? |
18:55 |
MinetestBot |
GIT: kahrl commited to minetest/minetest: Fix world selection a bit (also fixes a main menu segfault) f00cee75c1 2013-05-08T11:54:03-07:00 http://git.io/_uhZ1A |
18:57 |
ssieb |
celeron55_: that guy with the sse3 error yesterday was probably running Fedora. There's a forum thread on that. There's an issue with the F18 irrlicht devel package where it has the wrong headers. |
18:58 |
Zeg9 |
ShadowNinja: I used git, then cmake . && make -j4 |
19:00 |
Zeg9 |
Also you should install the dependencies for the PKGBUILD of minetest-git |
19:01 |
rubenwardy |
bye all |
19:01 |
Zeg9 |
I have to go now, bye all, too. |
19:04 |
|
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19:12 |
ShadowNinja |
Audio set up now, but I still can't compile minetest. Does anyone here compile minetest on Arch linux? |
19:13 |
thexyz |
> Minetest Extensions experiences over 400 visitors a week, and because of this it has been suffering from Immense lag and failures. |
19:15 |
ShadowNinja |
Um... lol |
19:17 |
AshleyWaffle |
someone should make this for minetest: http://www.youtube.com/watch?feature=player_embedded&v=8RN7PD2qiJE |
19:20 |
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19:26 |
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19:27 |
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19:33 |
khonkhortisan |
if it can do anaglyph then it can do cross-eyed 3d too |
19:34 |
sokomine |
i wish there where more models for animals for mobf |
19:48 |
* ShadowBot |
wakes up |
19:49 |
ShadowNinja |
sfan5: ^ |
19:50 |
Warr1024 |
is it safe? |
19:51 |
sokomine |
never managed 3d view when those crazy images where around where you could presumably see 3d out of that chaos |
19:55 |
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20:00 |
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ChaosWolf joined #minetest |
20:01 |
iqualfragile |
if you want 3d you can just use those red-cyan glasses |
20:02 |
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Calinou joined #minetest |
20:02 |
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BackupCoder joined #minetest |
20:03 |
Calinou |
hi |
20:03 |
ShadowNinja |
Any ops around? |
20:05 |
Calinou |
ShadowNinja, why? |
20:06 |
ShadowNinja |
I want to restart my bot, I thought they would want to re-op it. |
20:06 |
|
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20:06 |
Calinou |
how do you restart it? |
20:07 |
ShadowNinja |
I send it the quit command or Control-C it. |
20:07 |
ShadowNinja |
Then re-run it. |
20:07 |
ShadowNinja |
But I guess you will op it? |
20:08 |
ShadowNinja |
Calinou: ^ |
20:08 |
Calinou |
yes? |
20:08 |
Calinou |
do it :P |
20:08 |
ShadowNinja |
Will you re-op it? |
20:09 |
Calinou |
yes |
20:09 |
ShadowNinja |
ShadowBot: quit |
20:09 |
|
ShadowBot joined #minetest |
20:16 |
* john_minetest |
always has got 2 hammes, one large screwdriver and a pair of tongs on his desk </random> |
20:17 |
sfan5 |
ParseError: No opening tag found for "random" |
20:17 |
* Calinou |
gives john_minetest an HR-02 Macho |
20:18 |
Calinou |
now put it on your CPU, using your large screwdriver |
20:18 |
Calinou |
:> <: :> |
20:18 |
Calinou |
sfan5, you're slow to parse things |
20:18 |
ShadowNinja |
Calinou: Still oped. |
20:18 |
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20:19 |
sfan5 |
Calinou: it uses brainfuck to parse XML, hence the slowness |
20:19 |
Calinou |
the HR-02 Macho is infamous for being very hard to install :P |
20:19 |
Calinou |
you need a very long screwdriver or tiny fingers to fix it easily |
20:20 |
* Calinou |
has a true spirit 140 anyway |
20:20 |
ShadowNinja |
sfan5: ,,(bf "+++[<.]") |
20:20 |
ShadowBot |
ShadowNinja: Error: Segmentation fault: Negative memory pointer. |
20:20 |
Calinou |
same brand, but thinner heatsink, performance is slightly better at the cost of 17cm height and not 16cm |
20:20 |
Calinou |
few cases can receive 17cm heatsink/fan |
20:20 |
Calinou |
mine can |
20:20 |
ShadowNinja |
:-( |
20:20 |
|
ImQ009 joined #minetest |
20:20 |
sfan5 |
,,(bf "+[.+]") |
20:21 |
Calinou |
ImQ009, "certianly", wasn't it "certainly" before? :P |
20:21 |
ShadowBot |
sfan5: Error: Tried to output invalid character: 1114112 |
20:21 |
sfan5 |
test ,,(bf "+[.+]") |
20:21 |
ShadowBot |
sfan5: Error: Tried to output invalid character: 1114112 |
20:21 |
ShadowNinja |
sfan5: It ignores everyone but me. |
20:21 |
sfan5 |
ShadowNinja: you made a 32bit implementation? wat? |
20:21 |
sfan5 |
+brainfuck |
20:21 |
ImQ009 |
Calinou is an op. Better run |
20:21 |
ShadowNinja |
Maybe. |
20:22 |
Calinou |
/kick ImQ009 |
20:22 |
|
MinetestBot joined #minetest |
20:22 |
* ShadowBot |
sleeps |
20:22 |
ShadowNinja |
sfan5: That is when MinetestBot isn't around |
20:22 |
Calinou |
john_minetest, non-stock coolers are infinitely better than stock |
20:22 |
Calinou |
mine is about 30°C better than stock while being twice as quiet, easily |
20:23 |
Calinou |
also, no CPU can compile minetest in 0.1 seconds |
20:23 |
Calinou |
even an octacore xeon would take 20 seconds or so when overclocked :P |
20:23 |
Calinou |
and an octacore xeon costs €3500 :P |
20:23 |
sfan5 |
,,(bf "+[,.]") |
20:23 |
ShadowNinja |
sfan5: MinetestBot is around, I could add you as a bot admin if you like. |
20:24 |
sfan5 |
ShadowNinja: would be nice if you'd do that |
20:24 |
* ImQ009 |
feels safe now |
20:24 |
ShadowNinja |
Ok, you will need to register with it first. |
20:25 |
thexyz |
Calinou: how about distcc? |
20:25 |
|
shadowjay1 joined #minetest |
20:25 |
Calinou |
not counting distributed stuff |
20:25 |
sfan5 |
ShadowBot hate me: <ShadowBot> You've given me 5 commands within the last minute; I'm now ignoring you for 5 minutes. |
20:26 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=89018#p89018 |
20:26 |
Calinou |
nooo |
20:26 |
Calinou |
I'm playing that game right now :< |
20:26 |
thexyz |
Calinou: no fun |
20:26 |
ShadowNinja |
Note that unless you give MinetestBot the specific addressal feature or use a PM things like op will happen twice(But not op specificaly, that is just an example) |
20:26 |
Calinou |
thexyz, who said it was fun! |
20:26 |
ShadowNinja |
ShadowBot: admin ignore remove sfan5 |
20:26 |
ShadowBot |
ShadowNinja: Error: sfan5!~sfan5minetest.ru wasn't in the ignores database. |
20:26 |
ShadowNinja |
ShadowBot: admin ignore list |
20:26 |
ShadowBot |
ShadowNinja: 'Rollem!~cinchc-71-197-240-152.hsd1.wa.comcast.net' and '*!*@minetest.ru' |
20:27 |
ShadowNinja |
ShadowBot: admin ignore remove *!*@minetest.ru |
20:27 |
ShadowBot |
ShadowNinja: The operation succeeded. |
20:27 |
ShadowNinja |
sfan5: Try now. |
20:27 |
sfan5 |
,,(bf "+[,.]") |
20:27 |
sfan5 |
,,(bf "+++.") |
20:27 |
sfan5 |
:/ |
20:27 |
ShadowNinja |
No, registering. |
20:28 |
sfan5 |
how? |
20:28 |
ShadowNinja |
/msg ShadowBot help register |
20:28 |
sfan5 |
done |
20:30 |
|
sapier joined #minetest |
20:31 |
ShadowNinja |
sfan5: Now try running commands on it. |
20:31 |
sfan5 |
,,(bf "+++.") |
20:31 |
sfan5 |
:/ |
20:31 |
ShadowNinja |
sfan5: How about now. |
20:31 |
sfan5 |
,,(bf "+++.") |
20:32 |
ShadowNinja |
*sigh* It must require the owner capability, and I can't add that without shuting down the bot and setting it manualy. |
20:33 |
ShadowNinja |
(security feature) |
20:33 |
ShadowNinja |
Well I can ,,(channel capability add sfan5 op) |
20:33 |
ShadowBot |
ShadowNinja: The operation succeeded. |
20:34 |
ShadowNinja |
Now you can use ShadowBot's op command. |
20:34 |
STHGOM |
bye |
20:36 |
* ShadowBot |
wakes up |
20:37 |
Calinou |
*kernel panic* |
20:40 |
thexyz |
http://forum.minetest.net/viewtopic.php?id=5906 |
20:41 |
Warr1024 |
ha, nice. |
20:43 |
Calinou |
lol |
20:44 |
Calinou |
PilzAdam, about bookshelves, try not to be another eihrul |
20:46 |
Calinou |
(this is a game afterall) |
20:53 |
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MinetestBot joined #minetest |
20:53 |
* ShadowBot |
sleeps |
20:54 |
iqualfragile1 |
nice server |
20:56 |
iqualfragile1 |
reminds me of facebook: it forced me to log in and change my password latlely, it told me that somebody would have accessed my account. it showed me the ip: 10.124.35.14 or something similar |
20:57 |
sapier |
facebook lied to you ... at least if not telling full truth is lieing :-) most likely they did know name of whom logged in |
20:58 |
ShadowNinja |
sfan5: You should register MinetestBot with NickServ. |
20:58 |
sapier |
lol |
21:01 |
sfan5 |
MinetestBot: quit |
21:01 |
* ShadowBot |
wakes up |
21:01 |
|
MinetestBot joined #minetest |
21:01 |
* ShadowBot |
sleeps |
21:01 |
MinetestBot |
hi guys, i'm the new bot |
21:03 |
* ShadowBot |
wakes up |
21:03 |
ShadowNinja |
sfan5: Is it grouped? |
21:04 |
sfan5 |
no |
21:04 |
ShadowNinja |
OK, good. |
21:05 |
sfan5 |
why are you asking? |
21:05 |
ShadowNinja |
I was just wondering. |
21:05 |
sfan5 |
did you group ShadowBot to ShadowNinja ? |
21:06 |
|
MinetestBot joined #minetest |
21:06 |
* ShadowBot |
sleeps |
21:07 |
sfan5 |
* [MinetestBot] is logged in as MinetestBot |
21:07 |
ShadowNinja |
No, if I had I would be auto-oped in half a dozed channels. |
21:07 |
sfan5 |
ok, I also didn't like MinetestBot to use my personal password |
21:07 |
sfan5 |
celeron55_: please auto-op MinetestBot |
21:07 |
sfan5 |
(if you want to) |
21:08 |
ShadowNinja |
And ShadowBot :-) |
21:08 |
* sfan5 |
is now going to sleep |
21:08 |
ShadowNinja |
Actually ShadowBot could replace MinetestBot and loggingbot_. |
21:08 |
sfan5 |
"could" |
21:09 |
ShadowNinja |
You would just have to get irc.minetest.ru to read it's log files. |
21:09 |
ShadowNinja |
I don't know how loggingbot_ writes them so I don't know how hard that would be. |
21:12 |
thexyz |
insanely |
21:13 |
ShadowNinja |
thexyz: How does it write them? |
21:13 |
PilzAdam |
ShadowNinja, http://irc.minetest.ru/text.pl?channel=minetest;date=2013-05-08 |
21:14 |
thexyz |
ShadowNinja: directly into MySQL database |
21:15 |
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21:15 |
thexyz |
why do we need loggingbot_ replacement? |
21:16 |
ShadowNinja |
Hmmm, ShadowBot has support for sqlite, and probably MySQL. I think it would be nice to have one bot instead of three. |
21:16 |
PilzAdam |
I see no reason to replace it |
21:16 |
ShadowNinja |
By default it writes to a text file. |
21:20 |
sokomine |
as long as the bots do not start talking amongst themshelves... |
21:22 |
kaeza |
^ what would be fun actually |
21:22 |
kaeza |
hi all |
21:23 |
sokomine |
hi kaeza |
21:23 |
khonkhortisan |
bot1: Tell everyone where the new server is. bot2: A new server showed up at... |
21:24 |
sokomine |
it has to get recursive to get intresting :-) |
21:25 |
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21:25 |
sokomine |
hi gambit |
21:25 |
Gambit |
Hm? |
21:25 |
Gambit |
Hi. |
21:29 |
ShadowNinja |
sokomine: Imposible, at least with ShadowBot, it is smarter than that. |
21:30 |
|
Gambit left #minetest |
21:33 |
ShadowNinja |
Well switching to MySQL would be hard, harder that switching the website to files. |
21:35 |
thexyz |
well, so what's the point? |
21:37 |
ShadowNinja |
Nothing, I won't write a front-end unless you want it, so loggingbot_ will remain, although MinetestBot could still be replaced. |
21:41 |
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21:57 |
VanessaE |
hi |
21:59 |
|
Menche joined #minetest |
22:02 |
|
Menche joined #minetest |
22:05 |
sokomine |
hi |
22:11 |
|
Kacey joined #minetest |
22:11 |
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Kacey joined #minetest |
22:17 |
EduardeCalibal |
Wow... My debug file have more tha 200MB. :-o |
22:18 |
EduardeCalibal |
How I disable this? |
22:18 |
PilzAdam |
debug_log_level = 0 |
22:18 |
PilzAdam |
in minetest.conf |
22:18 |
sapier |
200mb? very small :-) mine ia >1gb most of time ;-) |
22:18 |
EduardeCalibal |
Thanks. :D |
22:18 |
ShadowNinja |
EduardeCalibal: 1.1G before I cleared it. |
22:18 |
EduardeCalibal |
:-o |
22:18 |
EduardeCalibal |
AFK |
22:30 |
VanessaE |
EduardeCalibal: you don't want to disable the debug log - just delete it when it gets too big. |
22:32 |
EduardeCalibal |
I only see it now... I will enable when have trouble and disable after solve my problems... New police. :D |
22:32 |
EduardeCalibal |
AFK |
22:39 |
khonkhortisan |
Deleting only says you can put other stuff over it, such as a new debug.txt |
22:40 |
Menche |
lol, specialties mod put 1410 small files in my map dir |
22:40 |
Menche |
there has got to be a better way to do that |
22:41 |
VanessaE |
small files consisting of what? |
22:41 |
iqualfragile1 |
mine is at 514mb right now |
22:41 |
Menche |
information about specialties |
22:41 |
sokomine |
for how many players? |
22:42 |
Menche |
each player has a file for each of the 5 specialtis |
22:42 |
VanessaE |
for 1410 of them I guess :) |
22:42 |
Menche |
*specialties |
22:42 |
VanessaE |
oh heh |
22:42 |
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22:42 |
sokomine |
no, that would be too few :-) 5 files per user sounds worse :-) |
22:42 |
NekoGloop |
Hi fools. |
22:42 |
sokomine |
hi nekogloop |
22:43 |
VanessaE |
eek, my debug logs are 1.2GB for my client and 3.1GB for the server. Time to zero those out :) |
22:43 |
sokomine |
still a lot of players |
22:43 |
NekoGloop |
And I'm out. |
22:43 |
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NekoGloop left #minetest |
22:43 |
Menche |
specialties files seems to be 4.0K each |
22:44 |
sokomine |
sure? guessing from your complaint, i guess they might contain only one number each.....or do they just add to a file? 4 k might be minimal filesystem size |
22:45 |
Menche |
lol, each file only contains 1 number |
22:45 |
sokomine |
so i guessed right :-) |
22:45 |
VanessaE |
seems like a better idea would be five files - each containing a list of players that have that particular specialty |
22:45 |
sokomine |
the repair-picks-function is quite nice |
22:45 |
ShadowNinja |
Menche: I can't get Minetest to compile on Arch linux, do you still use it? |
22:45 |
Menche |
or a file that contains lua tables |
22:46 |
Menche |
about minetest on arch, i have to delete minetest.conf frequently |
22:46 |
Menche |
or it segfaults |
22:46 |
sapier |
maybe we should add world specific settings |
22:46 |
sokomine |
afaik everyone has every speciality he/she has ever done anything in, that is: mined once? got points there. cut down trees? points for tree-cutting. and so on |
22:47 |
ShadowNinja |
Well my build fails, the AUR install seems to work, the error is No rule to make target `/usr/lib/x86_64-linux-gnu/libz.so', needed by `bin/minetestserver'. Stop. |
22:47 |
sokomine |
or a general way to save mod data in some form of database or whatever. no point in having a mod author to wonder how and where to store the data |
22:47 |
Menche |
i use the AUR build |
22:48 |
Menche |
it segfaults frequently |
22:52 |
ShadowNinja |
Well AUR build is better than no build I guess. |
22:52 |
thexyz |
Kray: update pkgbuild, please |
22:53 |
thexyz |
it should download common, survival and build now |
22:53 |
thexyz |
no need for minetest_game anymore |
22:53 |
PilzAdam |
thexyz, we probably drop survial and build |
22:53 |
PilzAdam |
and common |
22:53 |
thexyz |
um |
22:53 |
sokomine |
hm. why? |
22:53 |
PilzAdam |
and move back to minetest_game only |
22:53 |
sokomine |
the idea wasn't bad. it just needs to be extended |
22:54 |
PilzAdam |
c55 called it a "failed experiemnt" |
22:54 |
* Menche |
is for going to back just 1 game |
22:54 |
thexyz |
Kray: okay, forget it |
22:54 |
sokomine |
and the existance of other "games" needs to be made more clear |
22:54 |
PilzAdam |
and thats basically what it is |
22:54 |
VanessaE |
ditto |
22:55 |
VanessaE |
one official game is enough imho. |
22:55 |
sokomine |
will the game.conf where you can easily enable/disable mods from common remain? |
22:55 |
ShadowNinja |
common was a great idea IMO, maybe not survival and build |
22:55 |
Menche |
i say just remove common |
22:55 |
sapier |
imho common is a very bad idea as most "normal" users don't have any idea how to get it |
22:56 |
ShadowNinja |
Common allows for removing a lot of redundant folders and having everything update at once. |
22:56 |
Menche |
and if you want a different "default" mod than provided by common...? you have to make your own, so it doesn't really make anything easier |
22:56 |
sapier |
in theory ... in praxis users don't have any idea where to put what |
22:57 |
sokomine |
maybe moving common into the main minetest folder so that it gets downloaded alongside? |
22:57 |
VanessaE |
praxis? practice* |
22:57 |
ShadowNinja |
Menche: Most won't, those that do will make a copy and remove it from the list. |
22:57 |
Menche |
there's a lot of stuff in common |
22:57 |
ShadowNinja |
Although I can't think of a good reason to do that. |
22:57 |
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22:57 |
Menche |
a lot of people will want a different default mod |
22:58 |
sapier |
we need a simple way to add mods ... imho core should handle this |
22:58 |
ShadowNinja |
Menche: Then write a mydefault mod that changes the nodes or whatever. |
22:58 |
Menche |
common has a lot of stuff that isn't necessarily "common" |
22:58 |
sapier |
maybe add a "add mod" menu which supports some common formats e.g zip/tar.gz containing a single mod / modpack / game folder |
22:58 |
Menche |
ShadowNinja: which removes the purpose for common, if you write your own |
22:58 |
iqualfragile1 |
when an database containing the mods is used that would be simplified as the user would not need to care about the exact folders anymore |
22:59 |
sokomine |
menche: what do you mean specificly? |
22:59 |
sapier |
yes but creating a database is an idea floating around for more than a year now not getting any closer to realization |
22:59 |
ShadowNinja |
Menche: No, you can still include a lot of other mods, and I was saying that you should write a new mod, not modify the original. |
23:00 |
Menche |
if you don't like [insert controversial change], you have to use your own default mod |
23:00 |
Menche |
ShadowNinja: there's no way to modify the original common mods :P |
23:00 |
Menche |
besides making your own copy, which misses the point of common |
23:01 |
ShadowNinja |
Menche: I mean re-register the node for example. |
23:01 |
Menche |
re-defining tons of nodes would get pretty messy, IMO |
23:01 |
sokomine |
hmm. but that's only relevant for people who already know what they do. new users or those who just want to play most likely won't know how to (or have reason to) change their common mods |
23:01 |
sapier |
what about a mintest core administrated mod storage storing mods added through gui? |
23:02 |
Menche |
any gui stuff should also have a non-gui version |
23:02 |
ShadowNinja |
Menche: If you are changing a lot just don't include default, but most games will leave default alone. |
23:02 |
Menche |
ShadowNinja: cue tons of mods with next to no differences |
23:02 |
Menche |
s/mods/games/ |
23:03 |
sapier |
true but non gui stuff is useless for the well known normal user |
23:03 |
Menche |
and gui stuff is useless for server owners without guis :P |
23:03 |
ShadowNinja |
Menche: Perhaps, but removing common won't stop that. |
23:03 |
sapier |
now lets compare server owner numbers to normal player numbers |
23:04 |
sapier |
and btw server owners don't have any problem with current way of doing it so they're not main target for a change like that |
23:04 |
Menche |
not against gui options, i'm against gui options that don't have non-gui alternatives |
23:05 |
sapier |
won't be a problem to add .. just not something that is of any interest when trying to add a user friendly way of adding mods |
23:06 |
* Menche |
doesn't think there's a reason for the minetest_game, build, and survival games to be separate |
23:06 |
Menche |
there's not that much difference between them |
23:07 |
Menche |
build and survival each have one mod of their own and survival has fewer mods included |
23:07 |
Exio |
there was a pull request for making common mods "general", - that would be useful for "external moding" |
23:08 |
sapier |
make games managed by core itself if there are mods added with colliding folder names make core compute md5 sum to store both |
23:08 |
VanessaE |
I say just dump it all back into minetest_game. Let the user decide if it's survival or creative or whatever by way of the extra mods they install |
23:08 |
* Menche |
agrees with VanessaE |
23:09 |
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23:09 |
Menche |
is there a way to install a mod for all games? |
23:09 |
sapier |
what about changing "game" from separate folder to configuration file which mods should be loaded? |
23:10 |
PilzAdam |
VanessaE, thats the plan |
23:12 |
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23:13 |
NekoGloop |
Woah. Woah. Adam is admitting he did something wrong. |
23:13 |
kaeza |
wb NekoGloop |
23:13 |
NekoGloop |
I never left. |
23:14 |
PilzAdam |
NekoGloop, I still want to see your list of suggestions |
23:14 |
NekoGloop |
I still want you to come up with your own ideas. |
23:15 |
Menche |
so when you download minetest and start the only available game, you're greeted with a message that basically says "this isn't the real thing. use [minetest_game]." |
23:16 |
Menche |
that doesn't seem right. |
23:16 |
Menche |
*especially* because minetest_game isn't included. |
23:16 |
PilzAdam |
*if you downloda the minetest engine |
23:16 |
NekoGloop |
Seems legit. |
23:16 |
PilzAdam |
*download |
23:16 |
NekoGloop |
After all, they aren't making a game, they're making an engine. |
23:16 |
PilzAdam |
if you download the Linux kernel you dont have a complete OS |
23:16 |
VanessaE |
Menche: well you mean the "minimal" game. I'd actually agree with that |
23:17 |
PilzAdam |
NekoGloop, actually we are doing both |
23:17 |
VanessaE |
is there any *real* reason that we don't ship minetest_game with the engine? I mean, seriously? |
23:17 |
thexyz |
Menche: seriously? |
23:17 |
PilzAdam |
seriously? |
23:17 |
thexyz |
you learned to download things from github and compile them |
23:17 |
PilzAdam |
(had to say this) |
23:17 |
khonkhortisan |
seriously. |
23:18 |
thexyz |
but still cannot manage to get minetest_game |
23:18 |
Menche |
lol, i know how to get minetest game, i'm just saying it looks tacky |
23:18 |
PilzAdam |
if you read the README to learn how to compile, the first thing you read is "get minetest_game and place it in games/" |
23:18 |
iqualfragile1 |
ok, that are two different usecases |
23:18 |
thexyz |
i agree, reading is a hard task |
23:19 |
iqualfragile1 |
if someone has enought brain to compile minetest he is very likely to have enought to rtfm |
23:19 |
NekoGloop |
(the real reason that they're seperate is so that they can put them under seperate adf.ly or similar links to get more money) |
23:19 |
Menche |
"step 1: download another folder from over there" |
23:19 |
iqualfragile1 |
NekoGloop: more money? they dont get any money at all |
23:19 |
Menche |
"cuz we're too lazy to ship it" |
23:19 |
iqualfragile1 |
in fact they are putting a shitload of work and evenen some bits of money (celeron55 and thexyz have rent servers) in it |
23:20 |
NekoGloop |
precisely. |
23:20 |
PilzAdam |
Menche, you might have noticed that we do distribute Minetest with minetest_game included? |
23:20 |
thexyz |
typically you don't need to download anything but officialâ„¢ package |
23:20 |
thexyz |
which already includes all stuff you need |
23:20 |
PilzAdam |
Menche, the only way to get Minetest without minetest_game is, if you download the engine source code |
23:21 |
iqualfragile1 |
yeah, thats the other usecase: players who just download the game and there its included, so i dont get whats the problem |
23:21 |
PilzAdam |
and people who want to do that, can read the README |
23:21 |
NekoGloop |
"And I'll be a prissy little bitch about it hehehehehe" <-- my impression of PilzAdam |
23:22 |
PilzAdam |
there are also people that want only the engine, not the default game for it |
23:22 |
PilzAdam |
you can save some bandwith when seperating it |
23:22 |
VanessaE |
meh |
23:22 |
VanessaE |
bandwidth and storage are cheap |
23:22 |
* Menche |
splits his mod into 30 different files |
23:22 |
thexyz |
NekoGloop: plz stop your stupid trolling, thx |
23:22 |
PilzAdam |
VanessaE, actually no |
23:23 |
sapier |
ppl don't read the README unless it's callt DO_NOT_README |
23:23 |
sapier |
called |
23:23 |
Menche |
when someone complains, I'll say "well the README told you where to download all 30 files, rtfm" |
23:23 |
VanessaE |
PilzAdam: maybe where you are I guess, but for most people, it's true. |
23:23 |
sapier |
and the one will answer "are you crazy?" |
23:23 |
VanessaE |
besides, minetest_game is only 1.6MB |
23:24 |
PilzAdam |
Menche, your example is bad; a proper one would splitting Simple Mobs into several mods like: coreAPI, animals, monsters, other_stuff |
23:24 |
VanessaE |
the engine is 90! MB. |
23:24 |
VanessaE |
does that extra 1.6MB really matter? |
23:24 |
VanessaE |
(I realize a lot of that is git history, but the ratios should be similar for the current commits alone) |
23:24 |
sapier |
btw mobf is already split up this way ;-) |
23:24 |
iqualfragile1 |
hey, guys great idea: why dont we put all the mods existing into the minetest github repository |
23:24 |
thexyz |
i lost it, what are you guys arguing about? |
23:24 |
kaeza |
most linux games offer a separate -data package |
23:24 |
PilzAdam |
VanessaE, with git history minetest_game is 23 MiB |
23:25 |
iqualfragile1 |
no need to split different things into different repositories |
23:25 |
VanessaE |
PilzAdam: my copy of minetest_game is a git clone, and is 1.6MB. |
23:25 |
Menche |
"this mod now provides an api. therefore the actual content is available as 5 very similar, separate downloads" |
23:25 |
thexyz |
including minetest_game into minetest? won't happen |
23:25 |
PilzAdam |
VanessaE, how many remotes have you set up? |
23:25 |
iqualfragile1 |
lets just put them all together and dont forget to add the code for the minetest website! |
23:25 |
VanessaE |
PilzAdam: afaik it's just straight, or maybe with one extra remote in it |
23:25 |
VanessaE |
which is how most people would receive it |
23:25 |
sapier |
maybe we should first define what we want to have? an experimental game engine just usable for a few ppl or a working game to be played by unskilled ppl |
23:25 |
PilzAdam |
ok, I have 16 remotes set up and fetched (due to merging) |
23:26 |
VanessaE |
that would be why yours is 23MB :) |
23:26 |
VanessaE |
thexyz: why not? what stops that from happening? |
23:26 |
PilzAdam |
first you want to make clear that engine and games are seperated, now you want to merge them all together |
23:26 |
kaeza |
it makes it easier to work on the game "data" files |
23:27 |
thexyz |
devs will |
23:27 |
thexyz |
(i.e. me) |
23:27 |
VanessaE |
*facepalm* |
23:27 |
VanessaE |
I said "what", not "who". |
23:27 |
sapier |
no things should not be merged but there should be a release version containing both |
23:27 |
thexyz |
oh, sorry |
23:27 |
kaeza |
no need to download the engine source/binaries if the data is updated |
23:27 |
PilzAdam |
VanessaE, the git history will be completly messed up |
23:28 |
PilzAdam |
if you keep track of your issue tracker, sure, go ahead |
23:28 |
kaeza |
and viceversa |
23:28 |
VanessaE |
PilzAdam: that's what I'd have preferred, but it's clearly impossible to separate them in the minds of the userbase. |
23:28 |
thexyz |
treat me like "it" for a moment then |
23:28 |
PilzAdam |
thexyz, I always do |
23:28 |
VanessaE |
hah! |
23:28 |
NekoGloop |
I am "cat" |
23:29 |
PilzAdam |
NekoGloop, you are a programm to print files to the terminal? |
23:29 |
VanessaE |
well whatever, it's no big deal for me to pull (or re-clone) when something is updated. I'm just thinking of your average user who barely knows how to download to begin with. |
23:29 |
Menche |
ShadowNinja: back to archlinux, i just built minetest manually without any problems |
23:29 |
NekoGloop |
shits_to_give.txt : nothing to print |
23:29 |
PilzAdam |
VanessaE, they most likely download the win build |
23:29 |
thexyz |
VanessaE: average user will download http://minetest.ru/builds/minetest-0.4.6.zip |
23:29 |
PilzAdam |
and that has minetest_game packaged |
23:30 |
VanessaE |
well, probably. |
23:30 |
VanessaE |
though I'd hope they'll at least download the latest builds, not some rusted-out "stable" release :) |
23:30 |
PilzAdam |
if they are more advanced they will download my win build :-) |
23:30 |
thexyz |
definitely, not probably |
23:30 |
thexyz |
PilzAdam: do you have any download stats? |
23:30 |
sapier |
VanessaE why release "stable" versions if they should download latest? |
23:31 |
NekoGloop |
because stable is 400+ commits ago |
23:31 |
VanessaE |
sapier: because with this project, "stable" equates to "old and outdated" in about a week's time :) |
23:31 |
PilzAdam |
thexyz, http://ompldr.org/iaWEzag |
23:31 |
sapier |
and where is the real argument? |
23:31 |
thexyz |
sapier: they only will in VanessaE's mind |
23:31 |
PilzAdam |
thats the last one that I uploaded to omploader |
23:31 |
PilzAdam |
does dropbox has stats? |
23:31 |
thexyz |
PilzAdam: how about dropbox one? |
23:31 |
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23:31 |
sapier |
development will always be ahead of stable ... in features as well as in bugs |
23:32 |
VanessaE |
thexyz: spoken like someone who has forgotten what it's like to be an average user. |
23:32 |
sapier |
currently no one maintains stable to fix critical bugs ... imho this is main problem with currents minetest releas scheme |
23:32 |
NekoGloop |
those aren't bugs, they're features. |
23:32 |
VanessaE |
should they download the engine sources? maybe not. Should they get the latest *build*? fuck yeah. |
23:33 |
thexyz |
okay, let's see |
23:33 |
sapier |
why don't you download latest git tree of linux vanessae? |
23:33 |
PilzAdam |
thexyz, seems like dropbox doesnt have download stats :-/ |
23:33 |
VanessaE |
sapier: because I gave up on gentoo years ago? ;) |
23:33 |
sapier |
so why do you expect ppl to do this for something that superfluss as minetest? |
23:33 |
VanessaE |
eh? |
23:34 |
thexyz |
the official©™ minetest 0.4.6 was downloaded 28699 times |
23:34 |
sapier |
sorry but your "always" latest is silly for players as well as for modders |
23:34 |
thexyz |
the PilzAdam's cutting edge one was downloaded 53 times |
23:34 |
VanessaE |
I said twice, and I quote, "the latest build". |
23:34 |
sapier |
how should someone ever release a stable mod if testing against a moving target? this will work for some mods replacing different nodes but won't work for any complex mod |
23:35 |
sapier |
latest build should always be latest stable |
23:35 |
PilzAdam |
sapier, well, there are two "complex mods": mobf and mesecons |
23:35 |
PilzAdam |
(maybe technic too) |
23:35 |
VanessaE |
a moving target? um, if you've got issues with shit disappearing from one release to another, you've got a bigger problem on you hands. |
23:35 |
sapier |
and? |
23:35 |
VanessaE |
your* |
23:35 |
kaeza |
sapier, have two downloads for mods: one "stable" that works in MT stable, and one for dev. end of story |
23:35 |
PilzAdam |
all the others can keep easily track what new dev features they add |
23:36 |
sapier |
It took about two weeks to test mobf against 0.4.6 and still some bugs are left |
23:36 |
PilzAdam |
kaeza, tags or branches in the git repo for example |
23:36 |
kaeza |
PilzAdam, exactly |
23:36 |
thexyz |
so, in the end, it's safe to assume most users use stable builds |
23:36 |
sapier |
it's just imposible to recheck every 2 weeks for compatibility |
23:37 |
thexyz |
and those who don't are experienced enough to switch to stable one when needed |
23:37 |
PilzAdam |
people are just too lazy to care about compatibility while coding a mod |
23:37 |
kaeza |
sapier, read what I said |
23:37 |
* VanessaE |
shrugs |
23:37 |
thexyz |
yes, sure |
23:37 |
Warr10241 |
it's not like you have to wait for any version to be "released" before you can start coding and testing a mod against it... |
23:37 |
kaeza |
I plan to start doing thins once 0.4.7 (0.5.0 [1.0.0]???) is released |
23:37 |
thexyz |
just maintain 2 versions |
23:37 |
* iqualfragile1 |
compiles the latest git of linux |
23:37 |
thexyz |
then 3 |
23:38 |
thexyz |
then 4 and so on |
23:38 |
NekoGloop |
I'm playing minetest 4.6 |
23:38 |
NekoGloop |
fuck all y'all I'm a time traveller |
23:38 |
thexyz |
it's not like you don't have enough free time to maintain all those versions |
23:38 |
iqualfragile1 |
wasnt minetest 4.6 released some weeks ago? |
23:38 |
PilzAdam |
iqualfragile1, no |
23:38 |
Warr10241 |
thexyz: that's what "end of life" is for. |
23:39 |
iqualfragile1 |
oh, ok |
23:39 |
PilzAdam |
it will be released in some years |
23:39 |
sapier |
currently stable is eol once next commit is added |
23:39 |
kaeza |
sapier, "stable" is "stable" |
23:39 |
VanessaE |
sapier: more like about 2-3 weeks after stable is out, on average I'd say |
23:39 |
kaeza |
once a commit is made, "stable" keeps being "stable" |
23:39 |
VanessaE |
stable is "rusted-out", git is "new hotness" :-) |
23:40 |
PilzAdam |
kaeza, 0.4.6 "stable" is the most unstable thing I have ever seen |
23:40 |
NekoGloop |
MiB ftw |
23:40 |
sapier |
i believe critical bugs should be fixed in stable until next stable is released |
23:40 |
iqualfragile1 |
oh, it occurs to me that i have forgotten a zero |
23:40 |
thexyz |
woo! https://lists.ubuntu.com/archives/ubuntu-devel/2013-May/037074.html |
23:40 |
thexyz |
rip |
23:40 |
PilzAdam |
iqualfragile1, and a dot :-p |
23:40 |
sapier |
where no new festures should be added to stable |
23:40 |
NekoGloop |
VanessaE, MiB ftw |
23:40 |
VanessaE |
NekoGloop: of course :) |
23:40 |
Warr10241 |
true in principle, but who shall be responsible for backporting fixes against stable? |
23:41 |
kaeza |
PilzAdam, I'm not actually talking about stability, but about versions |
23:41 |
NekoGloop |
Can I deneuralize Adam so he shuts the fuck up? |
23:41 |
sapier |
have a look at current mod releases next to no one really tells you what version the mod is working for ... and finding a mod compatible to 0.4.6 is already complicated yet ... |
23:41 |
* Menche |
is liking the new media progress bar |
23:41 |
PilzAdam |
NekoGloop, yes, but its a bit more complicated |
23:41 |
iqualfragile1 |
NekoGloop: what about you shutting the fuck up |
23:41 |
VanessaE |
the problem with "stable" is that too many users are having problems running it because of shiny new mods that depend on some new feature that's almost never in a stable build. |
23:41 |
PilzAdam |
NekoGloop, first step, install Linux |
23:41 |
NekoGloop |
Hey I'm the quiet one here. |
23:42 |
Warr10241 |
if minetest has a stable and a dev branch, then it only makes sense to me that each mod built against it should have a stable and a dev branch...? |
23:42 |
iqualfragile1 |
VanessaE: that could be solved if minetest would care about installing mods |
23:42 |
kaeza |
sapier, then make a rule that mods in mod releases must provide separate links |
23:42 |
kaeza |
or some shit like that |
23:42 |
PilzAdam |
VanessaE, the problem is that mod devs always almost immediatly throw the new features from the dev version in |
23:42 |
VanessaE |
PilzAdam: and this is a problem.....why? |
23:43 |
sapier |
vanessae so you prefere shiny new mobs that noone ever will get a working set without trying for hours to having at least a stable set |
23:43 |
NekoGloop |
read: the mod developers expect people to actually know how to minetest |
23:43 |
sapier |
-mobs +mods |
23:43 |
PilzAdam |
VanessaE, so everyone is forced to use the dev version of the engine too, to run the mods |
23:43 |
iqualfragile1 |
as long as there is an old version for the stable versions its no problem |
23:43 |
Menche |
am I the only one who uses the latest git exclusively? |
23:43 |
kaeza |
Menche, nope |
23:43 |
iqualfragile1 |
no, we all do |
23:43 |
VanessaE |
sapier: strange, I seem to have a pretty stable set of mods on my server - all 53 of them seem to behave together |
23:43 |
sapier |
kaeza that would be an option yes but I don't have authority to demand |
23:43 |
Menche |
making it sound like everyone uses only stable |
23:43 |
iqualfragile1 |
but we are thinking aboutthe 20000 others who dont |
23:43 |
VanessaE |
PilzAdam: and getting the latest dev build is trivial, is it not? |
23:43 |
PilzAdam |
<iqualfragile1> as long as there is an old version for the stable versions its no problem <- there isnt, in most cases |
23:44 |
VanessaE |
how many unofficial buidls are there now? Four or five? |
23:44 |
sapier |
vanessae you should think about how much time you spend in chat and forum |
23:44 |
iqualfragile1 |
PilzAdam: that will be solved soon |
23:44 |
sapier |
next to none of those "normal" users are willing to spend even thenth of that time |
23:44 |
thexyz |
VanessaE: read my message regarding the number of downloads once again |
23:44 |
VanessaE |
thexyz: number of downloads means exactly dick, and you know it. |
23:44 |
thexyz |
how come |
23:44 |
kaeza |
sapier, so if you are ok, we can request this from forum moderators/admins, to be implemented in the near future |
23:44 |
PilzAdam |
VanessaE, the problem is that we ruin our own stable releases with this; and we have many people running with incompatible versions arround |
23:44 |
VanessaE |
how do you expect people to *find* those unofficial builds if they arne't linked from the main website? |
23:45 |
thexyz |
that! |
23:45 |
thexyz |
i don't |
23:45 |
sapier |
that would be at least an improovement kaeza |
23:45 |
Menche |
so, 2 official builds, 3 unofficial builds, 2 unofficial build instructions |
23:45 |
VanessaE |
then why do you expect your download stats to be even close to accurate if you're trying to compare a main-site-linked build against the unofficial ones? |
23:45 |
iqualfragile1 |
well, there is a big asymetry between 28699 downloads on the one hand and 100 peple in irc and 1000 in the forums on the other side |
23:45 |
Menche |
(that's just counting the stickied unofficial builds) |
23:46 |
PilzAdam |
VanessaE, my builds are linked from the main page |
23:46 |
sapier |
still moders would have to change behaviour from moving fast forward forgetting about stable version once a new feature is added telling users only "oh that bug take latest version its fixed there" to a little bit more maintenance |
23:46 |
thexyz |
VanessaE: wait, wait |
23:47 |
thexyz |
do you mean more people actually use unofficial builds? |
23:47 |
PilzAdam |
I cant even remember where this discussion started |
23:47 |
PilzAdam |
thus, it is useless |
23:47 |
thexyz |
they actually are linked from the main website |
23:47 |
thexyz |
http://minetest.net/download |
23:47 |
sapier |
no it's not it's about aim of minetest |
23:48 |
PilzAdam |
sapier, well, it gives a nice impression about what the irc part of the community thinks |
23:48 |
PilzAdam |
but its useless if you expect real results from it |
23:49 |
thexyz |
iqualfragile1: hmmm? |
23:49 |
Menche |
so, you say discussion on irc is useless, discussion on the forums is useless, where is discussion useful? |
23:49 |
VanessaE |
oh I give up already |
23:49 |
sapier |
of course ;-) but some of latest development decistions have been at least not best ... and seam to be already on it's way to be corrected |
23:49 |
PilzAdam |
Menche, no, this particular discussion is useless |
23:49 |
sapier |
decisions |
23:49 |
PilzAdam |
because we moved offtopic |
23:49 |
iqualfragile1 |
thexyz: "hmmm?"? |
23:49 |
PilzAdam |
IIRC we were talking about minetest_game being merged into the engine |
23:50 |
kaeza |
oh hell, let's not start this crap again |
23:50 |
thexyz |
iqualfragile1: > well, there is a big asymetry between 28699 downloads on the one hand and 100 peple in irc and 1000 in the forums on the other side |
23:50 |
Menche |
now the discussion seems to be about the confusing number of different builds and versions |
23:50 |
iqualfragile1 |
if it was about my latest statement: the big number are the players, the small numbers are the people who would put some work into getting everything to run |
23:50 |
iqualfragile1 |
feedback?: http://imgur.com/n9Skr5G |
23:51 |
* Menche |
was going to suggest something about mods, but would probably be eaten alive for going offtopic |
23:51 |
sapier |
I try to get my brother to play minetest for some time his only answer is "its to complicated to set it up" |
23:51 |
sapier |
and he is right |
23:51 |
Warr10241 |
it is? |
23:51 |
sapier |
if you're a normal user only capable of using a appstore (which most users are) you'll never succeed in setting up minetest |
23:52 |
thexyz |
sapier: really? |
23:52 |
sapier |
not even a documentation will change that |
23:52 |
sapier |
yes |
23:52 |
thexyz |
well |
23:52 |
Menche |
why not have an official full game download for each of windoze, mac, and linux, i686 and x86_64 |
23:52 |
Warr10241 |
I didn't have much trouble setting it up myself, and I had to port it to my OS first... |
23:52 |
PilzAdam |
sapier, well, my brother says: "Das ist doch wieder so ne Linux sch****" |
23:52 |
thexyz |
i'm disappointed |
23:52 |
kaeza |
sapier, agreed |
23:52 |
sapier |
i don't suggest an appstore |
23:52 |
VanessaE |
and I stand corrected, didn't realize sfan, PA, and xyz's builds were linked from the main page. |
23:52 |
Warr10241 |
:-) |
23:52 |
sapier |
no my brother uses linux |
23:52 |
thexyz |
clicking a link and downloading a .zip archive |
23:52 |
thexyz |
then unzipping it |
23:52 |
sapier |
just he's not a hacker like us but a user only |
23:52 |
thexyz |
must be really hard |
23:53 |
Menche |
before you troll about having 100s of distros, it *is* possible to make a binary that runs on most if not all |
23:53 |
kaeza |
my nephew started using minetest, and it was also his response |
23:53 |
PilzAdam |
sapier, cant be, "users" dont use Linux .-) |
23:53 |
PilzAdam |
*:-) |
23:53 |
sapier |
unzipping minetest starting and running is quite dissapointing once you've seen al those screenshots in forum |
23:53 |
Warr10241 |
Just make a bootable ISO download with a tested, pre-approved linux distro built in that launches directly into minetest. |
23:53 |
thexyz |
won't work |
23:53 |
sapier |
pilzadam just get into present time linux is most common used os for about 5 years now |
23:54 |
kaeza |
Warr1024, that's a bit extreme |
23:54 |
thexyz |
better sell usb drives |
23:54 |
Warr10241 |
I'm running it on OpenBSD myself. |
23:54 |
ShadowNinja |
Warr10241: Already done. |
23:54 |
Warr10241 |
yeah, it's a pretty easy port. |
23:54 |
Warr10241 |
someone needs to make it official :-) |
23:55 |
iqualfragile1 |
Warr10241 you woulnd be able to port it to darwin, would you? |
23:55 |
thexyz |
the very same users will complain about unobviousness of where to put in those usb drives and how to boot them up |
23:55 |
sapier |
and most important problem is how to explain ppl not having any idea what a folder is how to install a mod to a specific folder (more complicated there are different possibilitys where to install) |
23:55 |
iqualfragile1 |
then lets just add an appstore to minetest |
23:55 |
Warr1024 |
iqualfragile1: I wouldn't know, don't have a Darwin machine handy... |
23:56 |
ShadowNinja |
We should add a mod/game manager. |
23:56 |
VanessaE |
when I was growing up, you were expected to understand computers in *detail*...wtf happened? |
23:56 |
sapier |
and don't tell me "if they don't understand what a folder is..." this is a useless discussion folder concept is not obvious for current users |
23:56 |
iqualfragile1 |
VanessaE: america! |
23:57 |
Warr1024 |
A mod install tool might be nice |
23:57 |
thexyz |
folder concept isn't obvious for me either |
23:57 |
sapier |
vanessae knowledge about computers is not required anymore you just need to know how to use them |
23:57 |
VanessaE |
sapier: if they don't understand what a folder is, they need to get the fuck off the computer and go learn. |
23:57 |
thexyz |
directories are much easier to understand |
23:57 |
iqualfragile1 |
http://www.youtube.com/watch?v=BxroiTRg7Tg |
23:57 |
Menche |
VanessaE: YES. |
23:57 |
sapier |
have you ever seen a directory on your android phone? ... not even windows has real directorys anymore |
23:58 |
Warr1024 |
lol @ "not even windows" :-) |
23:58 |
kaeza |
related: making the engine ignore the folder/directory name would help a lot with newbies |
23:58 |
VanessaE |
kaeza: +100000 |
23:58 |
Warr1024 |
sapier: you might be right about the android phone issue, but I'm still waiting for that port to come out :-) |
23:58 |
iqualfragile1 |
im sorry but what is the difference between folders and directories? |
23:58 |
thexyz |
http://c2.com/cgi/wiki?IdiotProofProcess |
23:58 |
thexyz |
sorry |
23:59 |
kaeza |
too many complaints because the mod doesn't work because the directory is named "foouser-foomod-master" |
23:59 |
Menche |
why does minetest not allow dashes in modnames? |
23:59 |
thexyz |
iqualfragile1: forget it, only inodes are real |
23:59 |
sapier |
there's no real difference iqualfragile |