Time |
Nick |
Message |
00:00 |
|
bcnjr5 joined #minetest |
00:01 |
kaeza |
Infinite loop: http://irc.minetest.ru/minetest/2013-04-29#i_3058912 |
00:01 |
kaeza |
fail |
00:01 |
* kaeza |
is bored |
00:01 |
bcnjr5 |
https://i.chzbgr.com/maxW500/6382539008/hBF7DCB14/ |
00:01 |
* [0gb_us] |
is 0gb.us |
00:02 |
bcnjr5 |
Just imagine owning this: https://i.chzbgr.com/maxW500/6419773184/hABFF9566/ |
00:02 |
kaeza |
'murica! |
00:03 |
Exio |
the nether mod |
00:03 |
Exio |
is "heavy" in terms of cpu usage |
00:04 |
* kaeza |
just joined #randomchannel |
00:04 |
kaeza |
funny thing is... channel exists |
00:05 |
bcnjr5 |
Only member is coke. |
00:06 |
Dogzilla13 |
kaeza, whoops :P |
00:06 |
Dogzilla13 |
yes i bearly noticed |
00:09 |
|
arsdragonfly joined #minetest |
00:10 |
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TwilightSparklee joined #minetest |
00:11 |
bcnjr5 |
kaeza: I found a cure for your boredom: https://i.chzbgr.com/maxW500/6310821632/h3C0DAD9E/ |
00:12 |
Exio |
i prefer the bored kaeza vs the drunk one |
00:13 |
bcnjr5 |
lol |
00:16 |
|
Taoki joined #minetest |
00:17 |
Kacey |
kaeza, if you are bored, why not help make an applied energistics mod? |
00:18 |
bcnjr5 |
Or a mod of this: https://i.chzbgr.com/maxW500/6296374272/h0147E76B/ |
00:36 |
|
opticlove joined #minetest |
00:36 |
|
opticlove joined #minetest |
00:59 |
Dogzilla13 |
bye for now |
00:59 |
Kacey |
are we going to have lsystem trees in 0.4.7? |
01:00 |
[0gb_us] |
We already have L-system trees in 0.4.6. |
01:18 |
|
ungali_mobile joined #minetest |
01:28 |
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harrison_ joined #minetest |
01:30 |
khonkhortisan |
I wouldn't trust that fridge without a shelf fence |
01:33 |
khonkhortisan |
A mirror would be much more than a mod |
01:33 |
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MinetestLover132 joined #minetest |
01:34 |
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[0gb_us] joined #minetest |
01:34 |
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Pentium44 joined #minetest |
01:38 |
Pentium44 |
Hello |
01:38 |
MinetestLover132 |
Howdy |
01:38 |
Pentium44 |
hehe |
01:38 |
Pentium44 |
cyah |
01:38 |
MinetestLover132 |
Cya Later |
01:41 |
|
felix` joined #minetest |
01:44 |
felix` |
Hello everybody. I have built minetest from the git repository but a strange thing is happening: the lightening is flickering all around the environment and the sun and moon are crossing the sky every second. Does some one have a clue about what is the problem? |
01:45 |
MinetestLover132 |
Howdy |
01:46 |
kaeza |
felix`, type "/set time_speed" in chat and see what it reports |
01:47 |
felix` |
It reports to me "You don't have permission to run this command (missing privileges: server)" |
01:48 |
kaeza |
uhh |
01:48 |
Kacey |
are you playing singleplayer? |
01:48 |
felix` |
Not now. |
01:48 |
kaeza |
^ |
01:48 |
felix` |
Occurs the same thing in both modes. |
01:49 |
khonkhortisan |
What speed is it at? I want to try that |
01:49 |
kaeza |
felix`, the server owner may have set time_speed to a high value |
01:49 |
kaeza |
try playing single player |
01:49 |
Kacey |
/grant <name> all |
01:49 |
kaeza |
or try another server |
01:49 |
felix` |
Yes. I will try the single mode. |
01:49 |
|
Pentium44 left #minetest |
01:49 |
arsdragonfly |
felix`: pleeease tell me what that server is |
01:50 |
kaeza |
khonkhortisan, /set time_speed 9001 |
01:50 |
kaeza |
:P |
01:50 |
Kacey |
http://www.youtube.com/watch?v=3iwLHbOx-n8&NR=1&feature=endscreen |
01:52 |
felix` |
kaeza: Well... at single player mode the time_speed is 72, but setting it to 1 doesn't change anything. |
01:52 |
khonkhortisan |
worldedit++ takes over the /set command :1 |
01:52 |
khonkhortisan |
:( |
01:52 |
kaeza |
khonkhortisan, that's a serious bug :( |
01:52 |
felix` |
arsdragonfly: All servers that I have tried have the issue. Certainly, it is an |
01:53 |
felix` |
* issue with my client |
01:53 |
|
jojoa1997 joined #minetest |
01:54 |
kaeza |
felix`, 72 is the "normal" value. If it goes too fast with that value, then yep, you have a problem |
01:55 |
kaeza |
which OS? |
01:55 |
felix` |
Damn it. I have a problem for sure. Have anyone tried the latest git revision? |
01:55 |
felix` |
kaeza: GNU+Linux |
01:55 |
kaeza |
felix`, specific distro? |
01:55 |
khonkhortisan |
Worksforme. I even made a mod to switch between game time and realtime and day/night/noon/midnight |
01:56 |
felix` |
kaeza: I built my GNU system from scratch. |
01:56 |
arsdragonfly |
Omg |
01:56 |
[0gb_us] |
Nice! |
01:56 |
kaeza |
felix`, perhaps some misconfiguration in the graphics driver/libs/whatever... dunno |
01:57 |
kaeza |
it works normally here |
01:57 |
kaeza |
Ubuntu 12.04 |
01:57 |
|
Pentium44 joined #minetest |
01:57 |
felix` |
kaeza: Do you refer to the latest git revision? |
01:57 |
Kacey |
http://www.youtube.com/watch?v=mtk5Ej-xLsM&feature=endscreen&NR=1 huh might work |
01:57 |
Pentium44 |
I hope you all know MinetestLover132 is a bot |
01:58 |
Pentium44 |
hehe |
01:58 |
kaeza |
felix`, yes |
01:58 |
Pentium44 |
hes my bot coded in shell |
01:58 |
Pentium44 |
MinetestLover132 stop |
01:58 |
MinetestLover132 |
Stopping |
01:59 |
Pentium44 |
hehe |
01:59 |
Pentium44 |
cya all |
01:59 |
|
Pentium44 left #minetest |
01:59 |
felix` |
Well I used a strong optimization flag, maybe that matters? CXXFLAGS = "-pipe -O3 -march=atom -mtune=atom -mmmx -msse -msse2 -msse3 -mssse3 -mfpmath=sse" |
01:59 |
|
Lykos_pc joined #minetest |
01:59 |
felix` |
Maybe the calculation of the time is going wrong. |
02:00 |
|
jordan4ibanez joined #minetest |
02:02 |
|
Pentium44 joined #minetest |
02:02 |
Pentium44 |
BlueDreamBot stop |
02:02 |
kaeza |
tried without any flags? |
02:02 |
kaeza |
i.e. just "plain" cmake? |
02:02 |
felix` |
I will rebuild it with normal flags. Every other 3D game that I have tried works well. Maybe it is a problem with "irrlicht"... I will rebuild that as well. |
02:02 |
Pentium44 |
hello |
02:03 |
khonkhortisan |
irrlicht does have problems. |
02:05 |
khonkhortisan |
time_speed 9001 moves smoothly, then jumps |
02:06 |
felix` |
Maybe it is a dumb question, but is minetest compatible with minecraft servers? |
02:06 |
jojoa1997 |
NO! |
02:07 |
jojoa1997 |
jk |
02:07 |
khonkhortisan |
at 5000 I really feel like I'm on a planet |
02:07 |
jojoa1997 |
but nope it is two completely different games |
02:07 |
khonkhortisan |
The worlds can be converted, but clients won't connect to other servers |
02:07 |
jojoa1997 |
felix` minetest is C++ & Lua while minecraft is java |
02:08 |
felix` |
jojoa1997: I know they are completely different, but it doesn't necessarily means they aren't compatible. |
02:08 |
ssieb |
hmm, my minetest client is currently using 170% CPU... |
02:08 |
khonkhortisan |
To make them compatible would probably mean to use a third-party program between them |
02:08 |
khonkhortisan |
that's too much |
02:09 |
|
Pentium44 left #minetest |
02:09 |
khonkhortisan |
it shouldn't go over 100 |
02:11 |
jojoa1997 |
how can cpu go over 100% |
02:11 |
khonkhortisan |
You have more than one |
02:11 |
jojoa1997 |
isnt 100 the limit for everything |
02:11 |
jojoa1997 |
oh |
02:11 |
jojoa1997 |
so dual core? |
02:11 |
khonkhortisan |
it measures based on the size of one |
02:11 |
khonkhortisan |
yeah |
02:11 |
|
NakedFury joined #minetest |
02:11 |
jojoa1997 |
um i have dualcore but it only goes up to 100 for all the time |
02:12 |
jojoa1997 |
or my gadget is brokenm and doesnt recognize dual core |
02:12 |
felix` |
I would like to try bitvegas... http://www.bitvegas.net/ |
02:12 |
ssieb |
dual-core with hyperthreading |
02:12 |
khonkhortisan |
that makes me nervous |
02:12 |
felix` |
But I will not try if that means to run proprietary software at my own machine. |
02:13 |
felix` |
Is there something like that to Minetest? |
02:13 |
|
arsdragonfly joined #minetest |
02:13 |
khonkhortisan |
First time I'eard of it |
02:14 |
khonkhortisan |
it could be done, but money makes me nervous |
02:14 |
felix` |
khonkhortisan: Money makes me rich ;-) |
02:15 |
|
[0gb_us] left #minetest |
02:19 |
|
onpon4 joined #minetest |
02:20 |
|
[0gb_us] joined #minetest |
02:24 |
kaeza |
is there any reason why default:glass uses a pre-rendered inventory image instead of letting the game render one for it? |
02:27 |
kaeza |
umm... nvm, it uses inventorycube() |
02:33 |
VanessaE |
hi all. |
02:33 |
[0gb_us] |
Hey, VanessaE. |
02:33 |
VanessaE |
hey |
02:33 |
jojoa1997 |
Hi] |
02:34 |
|
Final joined #minetest |
02:35 |
kaeza |
hey V |
02:46 |
kaeza |
https://github.com/minetest/common/pull/41 |
02:54 |
[0gb_us] |
Good catch, kaeza. |
02:55 |
[0gb-us] |
muwhahaha |
02:56 |
jajao7991 |
trollolo |
02:56 |
* jojoa1997 |
keaza |
02:57 |
keaza |
trololololololo |
02:57 |
* [0gb_us] |
sees names in color, so similar names don't throw him off |
02:58 |
VanessaE |
kaeza: (the real one), I think that's already fixed, or at least it is on my machine (and I didn't do it) |
02:59 |
jojoa1997 |
i am the real kaeza |
02:59 |
kaeza |
VanessaE, I just pulled common five mins ago, and it wasn't |
02:59 |
|
[0gb_us] left #minetest |
02:59 |
VanessaE |
something on my setup must be redefining the glass then. |
03:00 |
kaeza |
VanessaE, https://github.com/minetest/common/blob/master/mods/default/init.lua#L1502 |
03:01 |
hmmmm |
whoaboy |
03:01 |
|
Pest joined #minetest |
03:01 |
VanessaE |
kaeza: http://pastebin.com/DSxz8ZJY |
03:02 |
VanessaE |
that's in my common. |
03:02 |
|
BackupCoder joined #minetest |
03:02 |
VanessaE |
where the hell am I getting my common from then I wonder? |
03:03 |
VanessaE |
it must be some patch I'd added to it then. |
03:04 |
VanessaE |
due to* |
03:05 |
* VanessaE |
re-clones just to be sure. |
03:06 |
|
onpon4 joined #minetest |
03:07 |
|
[0gb_us] joined #minetest |
03:08 |
kaeza |
YAY! from 6 mins ago, I'm now a quarter century old |
03:09 |
* kaeza |
starts to feel old |
03:09 |
VanessaE |
kaeza: big whoop, I'm 39 and I DO feel old :) |
03:10 |
kaeza |
hah |
03:16 |
jojoa1997 |
VanessaE i am not even an adult and i feel ancient |
03:16 |
felix` |
\o/ Uhooooool... Minetest working perfectly after recompiling with default flags! Within uncountable hundreds of software packages built by myself, it is the first time that my high optimization setup lead to a logical failure other than an entire crash of an application. Living and learning. |
03:17 |
VanessaE |
felix`: any idea which flag it was that caused the issue for you? |
03:18 |
felix` |
Well... my CXXFLAGS and CFLAGS was setup to "-pipe -O3 -march=atom -mtune=atom -mmmx -msse -msse2 -msse3 -mssse3 -mfpmath=sse" |
03:19 |
|
TheBonsai joined #minetest |
03:19 |
felix` |
And I obtained a working Minetest that was flickering the lightning all around the environment and the sun and moon was crossing the entire sky every second. |
03:20 |
VanessaE |
you shoulda just turned the time speed down first, see what that does :-) |
03:21 |
felix` |
VanessaE: What is the interpretation of the variable `time_speed'? |
03:21 |
felix` |
Greater values leads to a slow or faster flow of time? |
03:22 |
VanessaE |
felix`: higher numbers are slower, the default is I think around 70, which is supposed to make a day/night cycle take about 20 minutes of real time |
03:24 |
ssieb |
VanessaE: I figured out what the white dye is for. You can mix the colors :-) |
03:25 |
VanessaE |
yep, that's about it. I'm not sure they can be used with anything though (or did that dyed wool patch ever go in? I can't remember) |
03:27 |
felix` |
VanessaE: You are right then. I reduced instead of increasing the variable's value to 1. Taking into account the GCC documentation I think that `-O3' or `-mtune=atom' are the trouble makers, since the other flags are superfluous. |
03:27 |
VanessaE |
Might be -mtune, as I use -O3 in my builds |
03:27 |
khonkhortisan |
wow 20 minutes. That's why it seemed so fast |
03:28 |
kaeza |
VanessaE, actually, I think it's the other way around: bigger values make time faster |
03:28 |
felix` |
VanessaE: Problem solved. It must be, by elimination. |
03:28 |
VanessaE |
oh wait |
03:28 |
VanessaE |
shit, you're right |
03:28 |
khonkhortisan |
9001! |
03:28 |
VanessaE |
time_speed=0 stops time :-) |
03:28 |
* kaeza |
is now proceeding with tests |
03:29 |
VanessaE |
so yeah. :) |
03:29 |
VanessaE |
pay no attention to me |
03:29 |
khonkhortisan |
How much time goes by if you set it to noon then stop the clock? |
03:29 |
felix` |
No problems. It does not change the conclusion. |
03:29 |
khonkhortisan |
I know stopping the clock then setting it to noon would work |
03:30 |
kaeza |
lol /set time_speed 9001 |
03:30 |
kaeza |
2 seconds a day |
03:30 |
arsdragonfly |
I changed PilzAdam's map mod |
03:30 |
kaeza |
I bet there's a cap to the value |
03:30 |
arsdragonfly |
now the maps are created for worlds individually |
03:30 |
khonkhortisan |
ooh |
03:31 |
felix` |
I learned also that the problem is at the very compiled code of Minetest rather than at a dependence library like `irrlicht'. |
03:31 |
khonkhortisan |
great, time_speed is persistent. |
03:32 |
kaeza |
khonkhortisan, try /set time_speed 1000000 |
03:32 |
* kaeza |
tried |
03:32 |
khonkhortisan |
a scene from "The Time Machine": /set time_speed 99999 |
03:33 |
felix` |
So the conclusion is that a bug in GCC 4.7.0 optimization routine for the Intel atom processor is triggered by the time measure routine at Minetest code. |
03:33 |
khonkhortisan |
Now THAT's how you create a graphics glitch |
03:33 |
khonkhortisan |
simultaneous day and night |
03:34 |
kaeza |
:D |
03:34 |
khonkhortisan |
torches have an unusual effect |
03:34 |
VanessaE |
whoa, that'll mess with your head, try six 9's. |
03:34 |
khonkhortisan |
it's the same brightness, yet brighter |
03:34 |
kaeza |
felix`, you may want to file a bug report on github |
03:35 |
kaeza |
or if you're daring enough, try to fix it |
03:35 |
khonkhortisan |
entities change brightness much slower than nodes |
03:35 |
ssieb |
VanessaE: I'm not sure if it's a mod or builtin, but I can color wool with all the dyes |
03:35 |
khonkhortisan |
The sun is yellow at noon |
03:36 |
VanessaE |
ssieb: must be built-in then, I was sure that that patch had gone through alright. |
03:36 |
VanessaE |
evidently, it had. |
03:36 |
* khonkhortisan |
hides from the flickering underground |
03:38 |
|
sdzen joined #minetest |
03:39 |
khonkhortisan |
I tried working on a programming bounty, but someone beat me to it, with a better method |
03:39 |
felix` |
kaeza: It will need too much debugging, and perhaps it is not reproducible. I think it doesn't worth. I'm happy with my now functional Minetest. Besides that, developers tends to ignore bugs relating compiler optimization (but I think, by obvious reasons, that is not the case for GCC, though). |
03:41 |
felix` |
By the way, what is the correlation between time_speed and the real time? |
03:42 |
khonkhortisan |
minetest.register_globalstep(function(dtime)minetest.env:set_timeofday(((os.date("%S")/60+os.date("%M"))/60+os.date("%H"))/24)end) |
03:42 |
VanessaE |
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged |
03:42 |
VanessaE |
#time_speed = 96 |
03:44 |
sdzen |
or 20 gives a nice value if you like waiting |
03:53 |
arsdragonfly |
how to let the mapgen create ore veins underground? |
03:54 |
sdzen |
you get a really fat person and.... never mind |
03:56 |
khonkhortisan |
"vascular veins" |
03:59 |
kaeza |
VanessaE, http://forum.minetest.net/viewtopic.php?pid=87241#p87241 |
04:00 |
VanessaE |
dealt. |
04:00 |
|
xming joined #minetest |
04:00 |
ssieb |
I sent a pull request. Should I ping someone as well or will someone see it? |
04:00 |
VanessaE |
ping someone |
04:00 |
ssieb |
who? :-) |
04:00 |
VanessaE |
someone: you have a new pull request waiting. |
04:01 |
VanessaE |
;) |
04:01 |
ssieb |
https://github.com/minetest/common/pull/40 |
04:01 |
VanessaE |
beats me, whoever seems like they know the part of the code you tweaked. |
04:01 |
ssieb |
it's that furnace bug I mentioned last night |
04:01 |
VanessaE |
that would be pilzadam's territory |
04:01 |
ssieb |
ok |
04:02 |
VanessaE |
ssieb: can you also send me a pull request against homedecor's ovens and microwave for the same issue? |
04:02 |
VanessaE |
they're based on default furnaces |
04:02 |
felix` |
One interesting thing to record is that no time_speed value can reproduce the flickering frequency that I was experiencing with the previous build. With the sound build when time_speed is sufficiently high, the sun doesn't show up and it is almost like eternal night with a translating moon. With the broken build I was seeing both celestial bodies crossing the sky at the same time and numerous lighting flicks per se |
04:02 |
felix` |
cond. What an amazing and crazy world a compilation error can generate. I can't believe that the resulting code was logically valid (the machine and the operating system thought it was a correct program) but the physical behavior was intuitively wrong. It is an unlikely scenario in my personal conception. |
04:02 |
ssieb |
VanessaE: how would I do that? |
04:02 |
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04:02 |
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OldCoder joined #minetest |
04:03 |
VanessaE |
ssieb: same way you did with common - fork it, make changes, issue a pull request. |
04:03 |
VanessaE |
https://github.com/VanessaE/homedecor |
04:03 |
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04:03 |
VanessaE |
I'm too lazy to fix them ;) |
04:03 |
ssieb |
:-P |
04:03 |
ssieb |
ok |
04:03 |
VanessaE |
thanks |
04:04 |
[0gb_us] |
Oh? You fixed the furnace fuel consumption thing? Nice! |
04:06 |
kaeza |
ssieb, +1 |
04:07 |
kaeza |
[0gb_us], it also has the side-effect that you don't lose cooking items if there's no room |
04:08 |
[0gb_us] |
We already don't lose cooking items. |
04:08 |
[0gb_us] |
Or at least, we didn't last I checked. |
04:08 |
kaeza |
we dont? |
04:09 |
kaeza |
hmm |
04:09 |
[0gb_us] |
If the furnace output is full, a cryptic like is output to the console, and the items to be cooked are left alone. |
04:09 |
ssieb |
yes, you don't lose cooking items, but the fuel keeps burning |
04:09 |
[0gb_us] |
*cryptic message is |
04:10 |
ssieb |
with my patch, you still get the cryptic message, but the furnace won't start a new fuel |
04:13 |
* ssieb |
can't actually find where the dye sources are defined... |
04:14 |
[0gb_us] |
They are defined in flowers. |
04:15 |
khonkhortisan |
Can I unregister a globalstep by function reference so it doesn't have to check an if every step? |
04:15 |
VanessaE |
yeah, and it's done in a lame way, too |
04:15 |
VanessaE |
the flowers -> dyes |
04:15 |
ssieb |
[0gb_us]: I couldn't find them in there... |
04:16 |
VanessaE |
you should have to cook them. |
04:16 |
VanessaE |
direct craft of color -> dye is too simplified. |
04:16 |
[0gb_us] |
Cooking flowers just makes them wilt. |
04:16 |
|
onpon4 joined #minetest |
04:16 |
khonkhortisan |
To dye clothes, you boil some kind of plant |
04:17 |
VanessaE |
then at least the mortar and pestle idea should have been employed. |
04:17 |
[0gb_us] |
In my recipes (which I don't know if PilzAdam used), it takes four flowers to get one dye. That can't be done with cooking. |
04:18 |
VanessaE |
[0gb_us]: 1 flower -> 4 dyes now. |
04:18 |
[0gb_us] |
WHat? He reversed it .... |
04:19 |
khonkhortisan |
cookie dough in oven -> cookies, macaroni box + boiling + milk -> macaroni, unpopped popcorn + microwave -> popcorn. We rely too much on the furnace and crafting. |
04:19 |
[0gb_us] |
Github is being slow. Or my connection is. |
04:21 |
[0gb_us] |
Oh, you know what? I think PilzAdam moved the recipes too, which is why I can't find them. |
04:21 |
[0gb_us] |
Though why he changed them is beyond me. |
04:22 |
[0gb_us] |
https://github.com/minetest/common/blob/master/mods/dye/init.lua#L125 |
04:22 |
kaeza |
can someone confirm this? https://github.com/minetest/minetest/issues/664#issuecomment-17208930 |
04:22 |
VanessaE |
I guess he only used the 6 base flowers for color - red from rose, orange from tulip, yellow from yellow dandelion, blue from geranium, violet from viola, and white from white dandelion. Nothing to get black? |
04:22 |
[0gb_us] |
It looks like one flower outputs two, not four, dyes. |
04:22 |
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04:22 |
[0gb_us] |
Black can be made by mixing. |
04:23 |
VanessaE |
how? |
04:23 |
[0gb_us] |
I forget all the mixing, but if you have only red, cyan, and white, you can mix to get ALL the other dyes. |
04:24 |
VanessaE |
and I just checked on my server, 4 dyes per flower. |
04:24 |
[0gb_us] |
It was that way before I touched anything. |
04:24 |
[0gb_us] |
On github, it's two. |
04:25 |
[0gb_us] |
https://github.com/minetest/common/blob/master/mods/dye/init.lua#L125 |
04:25 |
VanessaE |
hm, I better update my server then, it's 4 there. |
04:25 |
VanessaE |
that's for mixing |
04:25 |
VanessaE |
https://github.com/minetest/common/blob/master/mods/dye/init.lua#L97 |
04:25 |
ssieb |
looks like cyan + brown = dark grey. and two dark grey gives black. I haven't tested that yet though |
04:25 |
VanessaE |
this is for initial color production |
04:26 |
* ssieb |
still doesn't see where it's defined which color comes from the flowers |
04:26 |
[0gb_us] |
Oops, you're right. Four dyes. |
04:26 |
[0gb_us] |
ssieb: https://github.com/minetest/common/blob/master/mods/dye/init.lua#L84 |
04:26 |
VanessaE |
ssieb: yep, that works. |
04:40 |
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04:55 |
VanessaE |
there, HDX now has default dyes. yay. |
04:57 |
sfan5 |
MinetestBot: reload chop |
04:57 |
MinetestBot |
sfan5: <module 'chop' from '/home/user/mtbot/modules/chop.py'> (version: 2013-04-30 04:58:07) |
04:58 |
khonkhortisan |
http://abstrusegoose.com/432 |
04:59 |
VanessaE |
hah |
04:59 |
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04:59 |
VanessaE |
mousetrap! |
05:00 |
khonkhortisan |
oh |
05:27 |
ShadowNinja |
Can someone help me test something? |
05:29 |
VanessaE |
bbl |
05:34 |
[0gb_us] |
ShadowNinja: Depends on what. If it's not in Minetest, I can probably help. |
05:35 |
* [0gb_us] |
hasn;t installed Minetest since installing Xubuntu |
05:36 |
ShadowNinja |
[0gb_us]: Thanks but I got kaeza to help. And it was in Minetest |
05:36 |
[0gb_us] |
Okay, cool. |
05:51 |
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06:48 |
arsdragonfly |
can a texture's filename contain hyphens and commas? |
07:01 |
celeron55 |
arsdragonfly: anything, altough using anything may not be practical (you won't remember what part contained a hyphen and a comma and always need to copy-paste) |
07:01 |
VanessaE |
ah sleep, thou dost elude me yet again. |
07:02 |
celeron55 |
arsdragonfly: also, if you use the characters used in MT's texture modifier strings, you'll be screwed |
07:04 |
arsdragonfly |
celeron55: I got this odd error |
07:04 |
arsdragonfly |
15:02:57: ERROR[main]: generate_image(): Could not load image "arsdragonfly25,7,-757_map.png" while building texture |
07:04 |
arsdragonfly |
15:02:57: ERROR[main]: generate_image(): Creating a dummy image for "arsdragonfly25,7,-757_map.png" |
07:04 |
arsdragonfly |
node_dig |
07:04 |
arsdragonfly |
But the texture really exists :-( |
07:11 |
arsdragonfly |
well it can't |
07:11 |
VanessaE |
time to do it the "ugly" way then. name_sx_sy_sz_map.png (s=sign) |
07:13 |
VanessaE |
(nothing for positive, "m" for negative e.g. "minus") |
07:13 |
arsdragonfly |
Then I must do more with the coordination string :-( |
07:13 |
ShadowNinja |
I am updating ShadowBot now, someone will have to re-op it. OK? |
07:14 |
celeron55 |
arsdragonfly: hmm, maybe it doesn't work then |
07:14 |
VanessaE |
ShadowNinja: and have celeron55 kick your ass? you're brave ;) |
07:14 |
ShadowNinja |
Hmmm? |
07:15 |
ShadowNinja |
Well I guess that is a yes... |
07:15 |
ShadowNinja |
ShadowBot: quit |
07:15 |
kaeza |
this is an interesting idea: http://forum.minetest.net/viewtopic.php?pid=87265#p87265 |
07:15 |
kaeza |
has anyone coded something like that yet? |
07:16 |
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07:16 |
VanessaE |
kaeza: not that I've seen, but it would be pretty trivial to do with an ABM I'd think |
07:16 |
kaeza |
VanessaE, I was thinking about node timers |
07:17 |
VanessaE |
actually a node timer is a better idea, yeah |
07:17 |
kaeza |
(not sure if they are preserved across sessions though) |
07:17 |
VanessaE |
use an abm to make them "go out" randomly ;) |
07:17 |
ShadowNinja |
kaeza: They are. |
07:17 |
VanessaE |
(as in, you have to go to the snuffed out torch and re-light it) |
07:18 |
ShadowNinja |
But they can't have fractional timing |
07:19 |
kaeza |
ShadowNinja, that shouldn't be an issue in this case |
07:19 |
kaeza |
anyway, I'll add that to my misc stuff |
07:19 |
VanessaE |
kaeza: but..but...then you can't make them burn out after 24 hours and 1.254857 seconds? ;) |
07:20 |
ShadowNinja |
Well of course not, I was just pointing it out, bye now. |
07:20 |
kaeza |
good night |
07:20 |
VanessaE |
night |
07:20 |
kaeza |
and actually good to know that |
07:20 |
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07:20 |
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07:20 |
kaeza |
VanessaE, better yet: make them turn into lava :D |
07:20 |
arsdragonfly |
To make the torch go out after some time has been an OLD idea |
07:20 |
VanessaE |
you're evil |
07:20 |
VanessaE |
:) |
07:21 |
arsdragonfly |
Mojang announced that before Halloween Update but it never came true :-) |
07:23 |
arsdragonfly |
well,actually no underscores,hyphens,commas can be used in the texture filename :-( |
07:23 |
kaeza |
VanessaE, THIS is evil: http://pastebin.com/cKGfCqBz |
07:23 |
VanessaE |
kaeza: owww |
07:24 |
VanessaE |
and laggy as all fuck :) |
07:24 |
kaeza |
:P |
07:24 |
* kaeza |
is actually going to try it... |
07:25 |
VanessaE |
better disable damage :) |
07:25 |
VanessaE |
and fire |
07:25 |
kaeza |
nah... I'll use it in my survival world as-is |
07:25 |
kaeza |
#YOLO |
07:26 |
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07:26 |
VanessaE |
oh I hope that fucking meme dies soon. that and 'swag'. |
07:26 |
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07:26 |
arsdragonfly |
I swear I'll appreciate all the authors of the mods I used |
07:26 |
arsdragonfly |
since it takes forever to make one by yourself :P |
07:27 |
VanessaE |
arsdragonfly: it can take months and months to really polish a mod |
07:28 |
VanessaE |
sorta like chess. takes a few minutes to learn, and forever to really master it. |
07:28 |
kaeza |
fun, fact: #yolo channel also exists |
07:28 |
celeron55 |
http://blog.jgc.org/2013/04/how-i-coded-in-1985.html |
07:28 |
kaeza |
should've guessed |
07:28 |
VanessaE |
kim1 \o/ |
07:28 |
celeron55 |
maybe someone should implement KIM-1 in mesecons? 8) |
07:29 |
VanessaE |
you're funny :) |
07:29 |
VanessaE |
you wanna implement mesecons into C++ so it'll be fast enough? ;) |
07:29 |
celeron55 |
i mostly meant as a controller :P |
07:30 |
VanessaE |
oh heh |
07:30 |
VanessaE |
well we have Luacontrollers already |
07:30 |
VanessaE |
so kinda redundant |
07:30 |
VanessaE |
but it would be an interesting project for someone to hook into digilines with |
07:36 |
arsdragonfly |
meta:set_string("position",string.gsub(string.gsub(string.sub(minetest.pos_to_string(pos),2,-2),",","X"),"-","m") |
07:36 |
arsdragonfly |
ugly as hell :-( |
07:36 |
VanessaE |
arsdragonfly: it could be worse. |
07:37 |
VanessaE |
imagine if you didn't have string<->value operations. |
07:39 |
arsdragonfly |
well,maybe I should learn how to use a regex |
07:39 |
VanessaE |
now THAT can get ugly |
07:39 |
VanessaE |
you may as well program in perl at that point. |
07:39 |
arsdragonfly |
c++11 supports that |
07:40 |
VanessaE |
what, embedding perl? |
07:40 |
arsdragonfly |
regex |
07:40 |
VanessaE |
oh heh |
07:40 |
VanessaE |
pretty much everything supports that these days doesn't it? |
07:40 |
kaeza |
http://forum.minetest.net/search.php?action=show_user_posts&user_id=5378 |
07:40 |
VanessaE |
(where it matters, I mean) |
07:41 |
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07:41 |
VanessaE |
kaeza: dealt. |
07:47 |
kaeza |
http://forum.minetest.net/viewtopic.php?pid=87266#p87266 |
07:47 |
kaeza |
Interesting: 4 |
07:49 |
VanessaE |
kaeza: RealBadAngel and I were talking about that idea in fact. |
07:49 |
kaeza |
do you have something in mind? |
07:50 |
kaeza |
I have some ideas too, but may be hard to implement |
07:51 |
VanessaE |
we had settled on the idea of a plain text file describing what variables a mod can take, what they mean, where the config file for the mod is stored, and more. |
07:51 |
kaeza |
ah that was what I was thinking also |
07:51 |
VanessaE |
each mod supplies such a file, if they want the external config tool to be able to manipulate that mod's config. |
07:51 |
kaeza |
you know how variables are stored in CMake Caches? |
07:52 |
VanessaE |
the tool would just search the various mods' trees to find that file. |
07:52 |
VanessaE |
sorta, |
07:52 |
kaeza |
for example: IRRLICHT_LIBRARY:PATH=... |
07:52 |
VanessaE |
SOMETHING:SOME_KEY = value |
07:52 |
kaeza |
exactly |
07:52 |
kaeza |
well...sort of |
07:53 |
kaeza |
for example: ambience.enable_music:bool = true |
07:54 |
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07:54 |
VanessaE |
we were going more for a csv sort of format actually |
07:56 |
kaeza |
do you have some draft? |
07:56 |
kaeza |
is there some test program written? |
07:56 |
VanessaE |
not yet. |
07:56 |
VanessaE |
ask RealBadAngel ) |
07:56 |
VanessaE |
:) |
07:56 |
kaeza |
will do :) |
07:58 |
VanessaE |
if, in an external mod, I define a crafting recipe that's also defined in the default dyes mod, which one will take precedence? |
07:58 |
* VanessaE |
is working on adapting unified dyes to be based on the default dyes system now that it is usable |
08:00 |
kaeza |
hmm... I haven't thought about that... |
08:00 |
VanessaE |
I assume the external mod's definition does |
08:01 |
kaeza |
I'd assume that the first one is used |
08:02 |
kaeza |
since craft recipes have no identification (like nodes), you can't "overwrite" an existing recipe |
08:02 |
kaeza |
but not really sure |
08:14 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/screenshot_1509975109.jpg |
08:14 |
VanessaE |
heh |
08:15 |
kaeza |
the game is locked up since 5 mins ago |
08:17 |
arsdragonfly |
I found that I can't generate a texture and use it in runtime :-( |
08:17 |
VanessaE |
ok, just checked - my crafts are being used in lieu of the default ones. good. |
08:28 |
arsdragonfly |
http://imgur.com/eCVmzvm |
08:28 |
arsdragonfly |
ReCAPCHA suck balls :-) |
08:28 |
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08:40 |
VanessaE |
O.o |
08:40 |
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08:46 |
kaeza |
http://abstrusegoose.com/strips/theoretical_mathematics_however_never_goes_out_of_fashion.png |
08:48 |
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09:04 |
celeron55 |
arsdragonfly: yes, loading new textures at runtime isn't supported; it could be though if somebody implements it |
09:04 |
celeron55 |
it has the problem that unloading textures isn't probably really a viable thing to do, so that has to be done in moderation |
09:24 |
kaeza |
if anyone want to use them: https://dl.dropboxusercontent.com/u/100008207/minetest/mods/Kaeza-burning_torch.zip |
09:36 |
celeron55 |
also, it is intentional design that newer craft recipes are preferred over old ones, so depending on a mod and defining a same recipe input will override it |
09:36 |
celeron55 |
(it has been so since it was possible to even define craft recipes in Lua) |
09:42 |
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10:03 |
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10:03 |
PilzAdam |
Hello everyone! |
10:12 |
VanessaE |
hey PA. |
10:12 |
VanessaE |
you might enjoy this: http://forum.minetest.net/viewtopic.php?pid=87279#p87279 |
10:12 |
VanessaE |
just finished pushing those ^^^ changes to unified dyes git a couple mins ago. |
10:16 |
PilzAdam |
note: survival does not include dyes |
10:17 |
VanessaE |
I'll add that only the "build" game has those. |
10:19 |
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10:25 |
PilzAdam |
minetest_game also includes dye |
10:25 |
VanessaE |
but not flowers. |
10:25 |
VanessaE |
so the dye is kinda useless there. |
10:29 |
VanessaE |
noted that is is in build and minetest_game. Also just pushed the rewritten README. |
10:36 |
VanessaE |
now the fun part is rewriting my mods to use the dyes properly :-/ |
10:37 |
VanessaE |
(or at least, ditching the old "alternate" recipes e.g. dirt for brown, mese for yellow, etc) |
10:37 |
celeron55 |
why didn't you do that in the first place? 8) |
10:37 |
celeron55 |
oh well, that |
10:39 |
VanessaE |
actually I think only Homedecor needs fixed. I don't recall using alternate recipes in my other mods. |
10:39 |
VanessaE |
(the slow part is producing screenshots for the crafting guide :-/ ) |
10:44 |
PilzAdam |
VanessaE, move it: http://forum.minetest.net/viewtopic.php?pid=87284#p87284 |
10:45 |
VanessaE |
moved. |
10:46 |
PilzAdam |
How to troll: if your friend is in the nether, just destroy the portal and he cant get back if he has no obsidian or mese fragments anymore |
10:47 |
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10:47 |
iqualfragile |
PilzAdam: dig deep down? how deep is deep down? |
10:47 |
PilzAdam |
-5000 |
10:47 |
PilzAdam |
its setable in the init.lua |
10:47 |
iqualfragile |
ok, thats reasonable |
10:48 |
Exio |
PilzAdam: ah, about that |
10:48 |
Exio |
i got a "infinite tp loop" when tp-ing to the overworld |
10:48 |
iqualfragile |
there was another nether mod some time ago but it generated another world and i think thats just unnecessary as the minetest world is big enought |
10:48 |
Exio |
or surface, or w/e |
10:49 |
Exio |
(tp ing to the surface, the nether, then surface, then the nether, and so on |
10:50 |
Zeg9 |
Hi ! |
10:50 |
Exio |
hi Zeg9 |
10:50 |
PilzAdam |
Exio, with a new created portal in the nether? |
10:50 |
Zeg9 |
iqualfragile, it generated deeper but it was still the minetest world (there is no way to make another world on the same server I think) |
10:50 |
PilzAdam |
or with the one that is generated automatically? |
10:51 |
Exio |
PilzAdam: "new created"? hm, no, i build one, went to the nether, broke some blocks, then tried to go "over it" |
10:52 |
PilzAdam |
you have 3 seconds to move out of the portal after you teleported |
10:52 |
Exio |
seems like lag, then |
10:52 |
Exio |
in singleplayer |
10:55 |
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11:02 |
Zeg9 |
[git] It's annoying, every time I pull changes from minetest I get a merge commit. Any fix? |
11:03 |
PilzAdam |
use rebase |
11:04 |
PilzAdam |
git rebase upstream/master (s/upstream/hower_you_named_the_remote) |
11:04 |
jojoa1997|Tablet |
PilzAdanm check the nether topic i have short time today and want to know |
11:04 |
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11:05 |
Zeg9 |
Thanks PilzAdam |
11:05 |
Zeg9 |
brb |
11:05 |
PilzAdam |
jojoa1997|Tablet, I dont set the size of the caves |
11:05 |
PilzAdam |
I basically change every stone to netherrack |
11:06 |
jojoa1997|Tablet |
i know but i mean the air ore |
11:07 |
* jojoa1997|Tablet |
reboot |
11:07 |
VanessaE |
PilzAdam: how does this fit in with that old nether mod, btw? |
11:08 |
PilzAdam |
dunno |
11:08 |
VanessaE |
same nodes etc? |
11:09 |
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11:09 |
PilzAdam |
doesnt the old nether mod has nethertrees etc.? |
11:10 |
VanessaE |
dunno |
11:10 |
VanessaE |
I never used it, I just added HDX support a long-ass time ago when mijyn or whoever was working on it |
11:11 |
arsdragonfly |
Is the visua style wiki page still not created? :P |
11:20 |
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12:48 |
kaeza |
does anyone understand how minetest.add_particle() works? |
12:53 |
PilzAdam |
yes |
12:55 |
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12:58 |
kaeza |
here's what I have: http://pastebin.com/PRvd19nz |
12:58 |
kaeza |
but the particles do not show for some reason |
13:00 |
kaeza |
and yes, I have particles enabled on the client |
13:01 |
PilzAdam |
insert pos.y = pos.y+1 after line 1 |
13:03 |
kaeza |
I actually use pos.y = pos.y + 1.625 in the real code |
13:04 |
kaeza |
lol my error... |
13:07 |
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13:08 |
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13:09 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=87316#p87316 |
13:09 |
VanessaE |
yay. |
13:09 |
VanessaE |
:) |
13:10 |
PilzAdam |
TL;DR |
13:10 |
VanessaE |
:P |
13:10 |
VanessaE |
you think that post is long, you should see the crafting guide. |
13:11 |
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13:13 |
kaeza |
the particles are a bit buggy... |
13:13 |
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13:14 |
kaeza |
spawn a few, move while they are on-screen, and they warp around the world pretty randomly |
13:16 |
kaeza |
anyway, firearms now uses particles to simulate the bullets :D |
13:16 |
kaeza |
Exio, ^ |
13:21 |
VanessaE |
kaeza: don't forget particles to simulate spent cartridges flying out of the gun's chamber :) |
13:21 |
Zeg9 |
PilzAdam, http://forum.minetest.net/viewtopic.php?pid=87318#p87318 <- request for comments |
13:21 |
kaeza |
SOON |
13:21 |
kaeza |
also: blood... lots of blood |
13:22 |
PilzAdam |
Zeg9, looks good |
13:22 |
PilzAdam |
whats the license? |
13:22 |
Zeg9 |
Same as the mod. |
13:22 |
Zeg9 |
CC BY-SA, apparently. |
13:25 |
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13:26 |
PilzAdam |
added |
13:34 |
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13:42 |
bcnjr5 |
http://www.cracked.com/blog/4-positive-trends-internet-doesnt-get-enough-credit-for/ |
13:42 |
bcnjr5 |
Tead the comments. |
13:42 |
bcnjr5 |
*Read |
13:57 |
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13:58 |
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14:11 |
VanessaE |
bbl |
14:12 |
bcnjr5 |
Bye. |
14:19 |
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14:19 |
BlockMen |
hi |
14:19 |
kaeza |
hey |
14:29 |
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14:29 |
Traxie21 |
asdftest |
14:30 |
Traxie21 |
I can talk! Webchat ftw |
14:33 |
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14:40 |
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14:40 |
thefamilygrog66 |
howdy folks |
14:41 |
celeron55 |
again stuff that VanessaE will like: someone made a game for C64, ON C64, in last weekend's LD: http://www.ludumdare.com/compo/2013/04/29/ponkmortem/ |
14:48 |
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14:54 |
kaeza |
http://forum.minetest.net/viewtopic.php?pid=87336#p87336 |
14:54 |
kaeza |
:D |
14:55 |
thefamilygrog66 |
celeron55: that's pretty cool - funny that he had to use a cassette, but pretty resourceful to be able to rig it up to transfer to pc |
14:56 |
thefamilygrog66 |
(I used to be a huge C64 freak back in the '80s/early '90s) |
14:58 |
thefamilygrog66 |
nice kaeza |
15:00 |
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15:00 |
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15:01 |
kaeza |
thefamilygrog66, thanks! |
15:05 |
kaeza |
anyway, I have to go. |
15:05 |
kaeza |
later |
15:13 |
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15:27 |
RealBadAngel |
hell yeah, my weekend just started :) |
15:27 |
RealBadAngel |
goin to work on monday, so 5 days off :) |
15:28 |
RealBadAngel |
hi all |
15:28 |
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15:37 |
oitofelix |
Greetings Minetesters! |
15:38 |
PilzAdam |
hello |
15:39 |
sokomine |
hi |
15:39 |
sokomine |
on a server, the screwdriver mod does not get loaded. it's a two weeks old installation from 16.04., and the game uses common. no hints in the logfile |
15:40 |
oitofelix |
Is the Minetest protocol encrypted in an end-to-end fashion? |
15:40 |
sokomine |
most likely not |
15:40 |
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15:40 |
sokomine |
don't think it uses encryption. after all it's only a game |
15:42 |
oitofelix |
Everything should use encryption, when possible. We never know from what side surveillance comes. |
15:42 |
PilzAdam |
sokomine, what game does the server run? |
15:42 |
oitofelix |
Privacy is a basic concern, whatever is the area. |
15:42 |
PilzAdam |
oitofelix, oh, yea, someone will steal you your pick if we dont encrypt the protocol! |
15:43 |
bcnjr5 |
lol |
15:43 |
Zeg9 |
Encryption is good but would require quite some work (and not really that useful) to be implemented... |
15:43 |
Orbster |
oitofelix: +1 |
15:44 |
Orbster |
are passwords plaintext, too? |
15:44 |
PilzAdam |
of course not |
15:44 |
PilzAdam |
its sha1 salt hashed |
15:44 |
oitofelix |
PilzAdam: There are numerous reasons why someone could want to spy your daily habits. Playing games is not less important. |
15:44 |
bcnjr5 |
From my point of view, if someone can "hack" minrtest's protocols, they deserve the info. |
15:44 |
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15:44 |
bcnjr5 |
*minetest |
15:45 |
Orbster |
not that it would require much hacking |
15:45 |
bcnjr5 |
I have no clue what data would be useful. |
15:46 |
RealBadAngel |
sokomine, edit your game.conf and add to common= screwdriver |
15:46 |
BlockMen |
can i call "clear_particles ()" (particles.cpp) from lua? |
15:46 |
PilzAdam |
of course not |
15:46 |
oitofelix |
bcnjr5: Don't worry, someone has. |
15:48 |
sokomine |
pilzadam, rba: the server uses common directly. my first approach was also at the game.conf |
15:48 |
Zeg9 |
The chat maybe could be encrypted. |
15:48 |
sokomine |
this chat is even logged. anything but private :-( |
15:48 |
BlockMen |
so i would have add it to "scriptapi_particles.cpp"? |
15:48 |
bcnjr5 |
Could someone find your IP address by hacking minetest? What good(bad?) would that do? |
15:48 |
Zeg9 |
sokomine, you can output the log to /dev/null :P |
15:48 |
PilzAdam |
BlockMen, this clear_particles() runs client side |
15:48 |
oitofelix |
Zeg9: Indeed. It is the main area that deserves encryption. |
15:49 |
BlockMen |
oh. |
15:49 |
orbitaldecay |
eh, chat is inherently public, I don't see much of a point in encrypting that |
15:50 |
bcnjr5 |
Encrypting can decrease size. |
15:50 |
orbitaldecay |
I think they call that compressing |
15:50 |
Zeg9 |
Chat could be encrypted on private servers. The login information really requires encryption though |
15:50 |
PilzAdam |
lol, you want to compress the chat? |
15:50 |
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15:50 |
sokomine |
zeg9: not helpful here. some server loggs this chat and makes it available on a web page |
15:51 |
orbitaldecay |
compressing the logs is pretty useful |
15:51 |
orbitaldecay |
I compress the backups at least |
15:51 |
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15:51 |
Zeg9 |
sokomine, that's why I said for private servers. But the login information is more important IMO |
15:51 |
orbitaldecay |
they do get prohibitively large |
15:51 |
Calinou |
sokomine: redcrab's does that :P |
15:52 |
bcnjr5 |
I recommend rzip. It is the best compression out there. |
15:52 |
bcnjr5 |
And it can be scripted into minetest. |
15:52 |
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15:52 |
sokomine |
only the last x lines on redcrabs |
15:52 |
* Zeg9 |
compresses backups too. but uncompressing takes a lot of time, when people just want me to back their buildings back while server is running |
15:52 |
bcnjr5 |
http://rzip.samba.org/ |
15:52 |
Calinou |
tar.xz works fine |
15:53 |
Calinou |
extracting is lightweight on the CPU, although compression is quite heavy |
15:53 |
Calinou |
the latest version supports multithreading |
15:53 |
Calinou |
(still beta) |
15:53 |
orbitaldecay |
they're both lz |
15:53 |
Calinou |
xz = stripped down 7é |
15:53 |
Calinou |
7z* |
15:53 |
orbitaldecay |
yep |
15:53 |
Calinou |
(nooo... now people know I use AZERTY) |
15:54 |
bcnjr5 |
Calinou: I use "umadbro" (someone switched the keys) |
15:55 |
Calinou |
lol |
15:57 |
ShadowNinja |
VanessaE: still oped... |
15:59 |
PilzAdam |
spam: http://forum.minetest.net/viewtopic.php?pid=87344#p87344 |
15:59 |
RealBadAngel |
sokomine, solution without editing configs, take screwdriver's folder and move it to /mods/minetest just |
16:01 |
celeron55 |
oitofelix: we don't really currently have resources to implement encryption using the design principles of minetest (minimal, multiplatform, reasonably easy to compile on windows); and before that, protocol rework should be done anyway |
16:01 |
oitofelix |
You are just thinking about common cases; only about your case. There is people on dictatorial countries that cannot even play this game and talk about what they want. Is there a constant surveillance from the government even, and especially, in the US. Minetest is free software and it will develop a lot in the next years and people from numerous countries and with the most diverse interests will come in. We cannot predict what |
16:01 |
oitofelix |
Minetest will turn into. What it in fact means to each user. Security and privacy is a good and necessary aspect of every community network. |
16:01 |
bcnjr5 |
celeron55: "reasonably easy"??? |
16:01 |
oitofelix |
celeron55: I see. |
16:02 |
bcnjr5 |
*overstatement* |
16:02 |
celeron55 |
oitofelix: MT would already have encryption if there was a minimalistic bundlable multiplatform BSD/MIT library to do it 8) |
16:02 |
celeron55 |
but there isn't really any, AFAIK |
16:02 |
Calinou |
actually, watching people (there is watching and spying, not the same thing) reduces griefing |
16:03 |
bcnjr5 |
celeron55: There is: http://rzip.samba.org/ |
16:04 |
PilzAdam |
bcnjr5, does that run on windwos? |
16:04 |
oitofelix |
celeron55: Can you elaborate more about the problem with the licenses? |
16:04 |
celeron55 |
bcnjr5: do you even know what that is? at least it's immediately obvious it is GPL, and i wouldn't imagine anything related to compressing files is suitable for this |
16:04 |
bcnjr5 |
I honestly just remembered it. |
16:04 |
celeron55 |
oitofelix: we use only libraries that are under a LGPL compabile licenses |
16:04 |
celeron55 |
+t |
16:05 |
oitofelix |
celeron55: Why? |
16:05 |
celeron55 |
because MT is distributed under LGPL |
16:05 |
oitofelix |
celeron55: Why it is distributed that way? Why not GPL? |
16:05 |
celeron55 |
because there is no reason to be more restricted (GPL is more restricted than LGPL) |
16:06 |
oitofelix |
celeron55: Respectfully, I have to disagree. It is more free. |
16:06 |
* Zeg9 |
thinks minetest could be a dynamic library, now that you talk about LGPL |
16:06 |
PilzAdam |
you want to change MTs license because of encryption? |
16:06 |
celeron55 |
MT would be under BSD if i hadn't been so stupid as a beginner in the open source scene years ago |
16:06 |
oitofelix |
It preserves the user and community's freedom in the long term. |
16:06 |
hmmmm |
yeah! :) go BSD |
16:06 |
hmmmm |
it's my personal license choice |
16:06 |
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16:07 |
oitofelix |
celeron55: Sorry, but not can be more useful and ethical than a copylefted license. |
16:07 |
Kray |
GPL is not more free than LGPL |
16:08 |
Kray |
unless for you free means restricted |
16:08 |
BlockMen |
PilzAdam, i give up. i have read whole particles code and cant find a reason for the issue... |
16:08 |
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16:08 |
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16:08 |
markveidemanis |
Hi |
16:09 |
markveidemanis |
Is there a missiles mod? |
16:09 |
oitofelix |
Kray: The difference between GPL and LGPL are only linking against proprietary programs. For sure proprietary programs can't add more freedom to people. |
16:09 |
markveidemanis |
That targets a missile entity to a certain direction and explodes upon impact |
16:09 |
thefamilygrog66 |
there's kaeza's firearms mod |
16:09 |
thefamilygrog66 |
not quite missiles tho |
16:09 |
Kray |
oitofelix: now you are talking about arbitrarily projected consequences |
16:10 |
Kray |
not about how much freedom the license grants |
16:10 |
oitofelix |
Kray: If you call it that way... yes, it is what I'm talking about. |
16:11 |
Kray |
which is bullshit |
16:11 |
oitofelix |
Kray: Sorry. Not for me, not for a free society. |
16:11 |
Kray |
that proprietary program wouldn't have existed at all without the freely licensed one |
16:11 |
Kray |
you have less choice with it not existing |
16:11 |
markveidemanis |
So can someone make me a mod for it? |
16:12 |
markveidemanis |
An entity that spawns another entity inside it (missile) |
16:12 |
oitofelix |
Kray: Every proprietary program is a social problem. It is a trap to the user's freedom. In fact the world would be more free and better if it was not coming into existence. |
16:13 |
Kray |
so you are a totalitarist who wants the limit the amount of choice available |
16:13 |
Kray |
ok |
16:13 |
hmmmm |
muh freedumbs |
16:13 |
[0gb_us] |
oitofelix: Developers have to pay the bills too. Proprietary software has its place. |
16:13 |
hmmmm |
if proprietary programs didn't exist, we'd have an even richer ecosystem of software than we do today? |
16:13 |
thefamilygrog66 |
apple? |
16:13 |
hmmmm |
that's a pretty outlandish claim |
16:13 |
oitofelix |
Kray: Restricting people to hurt someone else is restricting their freedom? A law against murder is totalitarist? |
16:14 |
khonkhortisan |
Without programmers getting paid, they'd only work on software they enjoy or that has a bug that annoys them |
16:14 |
[0gb_us] |
khonkhortisan: That too. |
16:14 |
Kray |
oitofelix: you don't even make sense |
16:14 |
khonkhortisan |
You are using an argument that is obviously one-sided |
16:14 |
Kray |
existence of proprietary software doesn't hurt anyone's freedom |
16:14 |
thefamilygrog66 |
but it's murder |
16:15 |
Kray |
murder hurt's someone's freedom |
16:15 |
khonkhortisan |
Of course we are going to say murder is bad, but we may not say proprietary or free are bad |
16:15 |
Kray |
*hurts |
16:15 |
oitofelix |
Please, go to gnu.org and read carefully Stallman's articles. Every claim made by you is explained and refuted there. |
16:15 |
[0gb_us] |
Proprietary software itself is an expression of freedom. People are free to restrict the software they write themselves. |
16:15 |
thefamilygrog66 |
how do you make the leap from proprietary software to murder, exactly? |
16:16 |
khonkhortisan |
[0gb_us]++ |
16:16 |
Kray |
Stallman is a lunatic |
16:16 |
hmmmm |
oitofelix is a gNuisanse user |
16:16 |
khonkhortisan |
The leap was for the sake of argument? |
16:16 |
Kray |
he has no contact with reality, really |
16:17 |
oitofelix |
Of course. You know all about the world. You have dedicated your lives to build a free society. You really should know what it is all about. |
16:17 |
khonkhortisan |
Oh. If you are restricting murder, you are restricting something bad, which is a good thing to do. If you restrict software, the software is the same whether it is restricted or not, and whether it is good/bad is determined by how it is restricted. Those things don't go together in the same argument |
16:18 |
thefamilygrog66 |
it's called a strawman, I believe |
16:18 |
Kray |
thefamilygrog66: yeah, pretty much |
16:18 |
khonkhortisan |
I'll have to remember that |
16:19 |
khonkhortisan |
I do pretty well against argumentum ad baculum, but that I'll have to remember |
16:20 |
celeron55 |
hey, proprietary software sucks like hell |
16:20 |
celeron55 |
but fighting restrictions with restrictions is shit |
16:20 |
PilzAdam |
lol, someone comes into this channel, says "Minetest needs encryption!" and this directly leads to a discussion about software freedom |
16:20 |
Kray |
Eve is good 8) |
16:21 |
khonkhortisan |
I didn't see the start of it |
16:21 |
celeron55 |
also, personally in practice i don't have much against proprietary software made by companies, because it's pretty much the only way to properly make money out of software |
16:21 |
Kray |
actually, mmorpgs are somewhat strange case where being proprietary and closed is the right way to do it |
16:22 |
hmmmm |
if he wants encryption, that's nice... we'll add it if he provides code for this and it uses a library that's license compatible and works fine on all platforms, and it's optional (of course) |
16:22 |
oitofelix |
PilzAdam: Funny. All is interconnected. |
16:22 |
hmmmm |
but there's also tor for people that crazy |
16:22 |
PilzAdam |
oitofelix, I see that as one kind of trolling |
16:22 |
celeron55 |
i think open standards are more important than non-proprietary software |
16:23 |
celeron55 |
way more important |
16:23 |
oitofelix |
hmmmm: I'm using TOR and it doesn't solve the problem. |
16:23 |
oitofelix |
hmmmm: And I'm not crazy. |
16:23 |
hmmmm |
under some totalitarian regime, there's a law that people cannot play games: http://bbsimg.ngfiles.com/1/24508000/ngbbs51255359f0b71.jpg |
16:23 |
thefamilygrog66 |
maybe more of a red herring than strawman - I always mix the two up |
16:24 |
oitofelix |
PilzAdam: I not. |
16:24 |
hmmmm |
people who go on about this are usually trolling |
16:25 |
oitofelix |
hmmmm: I don't have time to loose. And if you can't follow the argument's sequence, I'm afraid of your attention. |
16:25 |
hmmmm |
he's insulting my intelligence and he can't even spell lose right |
16:26 |
oitofelix |
hmmmm: Happens when that language is not you mother tongue. |
16:27 |
oitofelix |
*your |
16:27 |
oitofelix |
hmmmm: But reasoning capacity anyone should have. |
16:27 |
[0gb_us] |
Yes, open standards are good. Good for compatibility. |
16:27 |
hmmmm |
you seem to be itching for a free software debate, but we're not really interested |
16:27 |
oitofelix |
hmmmm: Me neither. |
16:28 |
hmmmm |
then.... |
16:28 |
khonkhortisan |
If I'm going to write something out on virtual paper, I expect it to arrive in the same form I sent it as - office software doesn't quite do that |
16:28 |
markveidemanis |
I am testing my server game on 86.154.32.87 |
16:28 |
oitofelix |
hmmmm: Then, answer me: is someone here using Minetest over tor? |
16:28 |
[0gb_us] |
I don't mind free/proprietary software myself. I use both. |
16:28 |
hmmmm |
nobody is, because nobody needs to at all |
16:28 |
celeron55 |
does tor support UDP? |
16:29 |
oitofelix |
celeron55: No, it does not. |
16:29 |
celeron55 |
well then no luck |
16:30 |
oitofelix |
celeron55: All packets are send over UDP, normally to port 30000? |
16:30 |
khonkhortisan |
:( segfault after being placed in the world for a few seconds, that's new |
16:32 |
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16:34 |
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16:34 |
oberhams1 |
so how much of minecraft do i get with minetest? 0 - 100% |
16:34 |
oberhams1 |
i absolutely like the floss idea and that there's a modding api from start |
16:34 |
bcnjr5 |
75 |
16:38 |
celeron55 |
oberhams1: it completely depends on what aspect of MC you happen to like |
16:38 |
celeron55 |
can be anything from 0 to 100 8) |
16:39 |
oberhams1 |
celeron55: hehe good answer |
16:39 |
oberhams1 |
i just found minecolonies.com and their dev hyped you guys |
16:39 |
oberhams1 |
but his mod, which sounds awesome, doesn't work with minetest afaiu |
16:41 |
PilzAdam |
wut? |
16:41 |
celeron55 |
a developer of an MC mod hyped minetest? sounds odd 8) |
16:41 |
PilzAdam |
you want to run a Minecraft mod in Minetest? |
16:43 |
oberhams1 |
i would if i could |
16:45 |
PilzAdam |
that is 100% not possible |
16:46 |
PilzAdam |
MC mods are basically patches for the core engine, while MT acutally supports mods by offering a API for Lua scripts |
16:46 |
PilzAdam |
*actually |
16:46 |
oberhams1 |
yeah, i figured so much since installing mods in minecraft = patching the jar file :P |
16:47 |
celeron55 |
well, it's a wholly different thing in almost every aspect (except that there are blocks that you place and dig, and the player model looks quite same) |
16:47 |
oberhams1 |
do you guys thing minecraft will ever have proper modding api? will it matter? |
16:47 |
oberhams1 |
alrighty |
16:47 |
oberhams1 |
how is it different? i read the feature list.. and i guess there's crafting and building and such |
16:47 |
celeron55 |
i mean, technically |
16:48 |
oberhams1 |
i was looking for something which expands on that.. that's why i was searching mods :) and i found minecolonies and millenair |
16:48 |
oberhams1 |
oh right.. technically |
16:48 |
celeron55 |
indeed it attempts to create a very similar experience and tries to be familiar to MC players |
16:49 |
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16:49 |
markveidemanis |
Someone make me a missile mod! |
16:49 |
ImQ009 |
yellello |
16:51 |
celeron55 |
oberhams1: it's somewhat hard to answer to "how is it different?"; the most different things are technical and i am not sure how regular players actually see the results of that |
16:52 |
Calinou |
minetest is minecraft, but with floating cacti and sugar canes^W papyruses |
16:53 |
khonkhortisan |
The cart is a big difference |
16:53 |
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16:53 |
celeron55 |
:D the differences are mostly releveant to those who want to mod and contribute |
16:53 |
celeron55 |
relevant* |
16:53 |
Issa |
hello |
16:53 |
khonkhortisan |
hi |
16:53 |
Issa |
i have started a server home of minetest |
16:53 |
Issa |
and i m lost in the deep of the mine |
16:53 |
Issa |
so |
16:53 |
Calinou |
/teleport 0,10,0 |
16:53 |
Issa |
how i can restart |
16:53 |
Calinou |
or just suicide :P |
16:53 |
Calinou |
(falling, lava) |
16:53 |
Issa |
i can suicide |
16:53 |
Issa |
but ho wlunch command |
16:54 |
Issa |
u don't have permission :'( |
16:54 |
Calinou |
just fall to your death, or go in lava |
16:54 |
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16:54 |
Calinou |
/giveme lava_source |
16:54 |
Calinou |
this puts a lava source in your inventory |
16:54 |
Calinou |
place it on your feet and wait :P |
16:55 |
Issa |
you don't have permission |
16:56 |
khonkhortisan |
I've done that, it's a little bit of a gameplay flaw to need a tree to dig stone, when you can fall into a cave |
16:56 |
Issa |
i have lunched a didicated server |
16:56 |
Issa |
so how i can lunch command on it ? |
16:57 |
khonkhortisan |
/grant singleplayer all |
16:59 |
Issa |
im stop playing minetest i will plya skyrim |
16:59 |
Issa |
see u later |
17:09 |
RealBadAngel |
i also liked skyrim alot |
17:09 |
RealBadAngel |
great game |
17:10 |
RealBadAngel |
one of the best games ever imho |
17:11 |
rubenwardy |
spam: http://forum.minetest.net/viewtopic.php?id=5794 |
17:15 |
* Zeg9 |
is off |
17:16 |
* PilzAdam |
is so uber funny: http://forum.minetest.net/viewtopic.php?pid=87368#p87368 |
17:18 |
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17:19 |
Calinou |
lol |
17:19 |
Calinou |
some guy with mese sword built an awesome thing... on sky hardcore |
17:19 |
Calinou |
and I just died |
17:21 |
NakedFury |
I do wish it would be called something else both minetest nether version and the eventual sky. I mean there are so many names to choose for the hell land and the skylands but the modders being close minded will just call it nether and skyland or go the extra mile in and call it aether |
17:21 |
RealBadAngel |
PilzAdam, Nether Realm maybe? |
17:23 |
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17:25 |
rubenwardy |
How about Rehten |
17:26 |
RealBadAngel |
and then Sky Realm for floating islands |
17:27 |
Calinou |
PilzAdam: mese sword needs a nerf |
17:27 |
rubenwardy |
or Sdnalyks |
17:27 |
Calinou |
it kills people in like 2 seconds |
17:27 |
Calinou |
jojoa broke pvp and mining anyway |
17:28 |
Calinou |
axes are useless |
17:30 |
RealBadAngel |
Core Realm and Sky Realm? |
17:30 |
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17:30 |
Calinou |
pentium realm! |
17:30 |
Calinou |
if you start virtualbox, the entire world explodes |
17:31 |
Calinou |
if you try to use an AVX instruction, a random tree is set on fire |
17:31 |
RealBadAngel |
hehehe |
17:31 |
RealBadAngel |
just be "serious" please |
17:31 |
Kacey|mobile |
hi all |
17:31 |
RealBadAngel |
pop up with some name |
17:32 |
RealBadAngel |
whats ur type? |
17:35 |
PilzAdam |
oh, I know a good one: "Nether" |
17:36 |
Calinou |
"graphitemaster" |
17:37 |
rubenwardy |
Rehten and Sdnalyks? |
17:38 |
[0gb_us] |
PilzAdam, I thought you said a GOOD one. ☺ |
17:39 |
PilzAdam |
you know what the good thing is when developing your own mods? you can do whatever you want :-p |
17:39 |
[0gb_us] |
True. I'll be quiet now. I just couldn't resist the opportunity to say that. |
17:44 |
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17:52 |
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17:56 |
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18:06 |
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18:16 |
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18:16 |
rotor112 |
where's old coder? |
18:17 |
rotor112 |
!up minetest.org 30015 |
18:17 |
MinetestBot |
minetest.org:30015 seems to be down |
18:17 |
rotor112 |
!up minetest.org 30014 |
18:17 |
MinetestBot |
minetest.org:30014 is up (0.170ms) |
18:18 |
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18:19 |
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18:19 |
rotor112 |
hi |
18:20 |
rotor112 |
!c c |
18:20 |
MinetestBot |
299Â 792Â 458 m / s |
18:31 |
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18:37 |
ssieb |
PilzAdam: https://github.com/minetest/common/pull/40 |
18:50 |
ssieb |
VanessaE: https://github.com/VanessaE/homedecor/pull/18 |
18:52 |
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19:05 |
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Calinou_ joined #minetest |
19:07 |
rubenwardy |
bye all |
19:08 |
Calinou_ |
bye |
19:08 |
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19:08 |
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rubenwardy left #minetest |
19:09 |
jojoa1997 |
hi all |
19:09 |
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19:09 |
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StrayBytes joined #minetest |
19:09 |
StrayBytes |
http://forum.minetest.net/viewtopic.php?id=5789 |
19:09 |
StrayBytes |
Find me in ##minetest-dev. |
19:14 |
Calinou_ |
jojoa1997, hi |
19:14 |
Calinou_ |
StrayBytes, old news |
19:14 |
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19:14 |
Calinou_ |
hi Jordach :P |
19:15 |
StrayBytes |
Fair enough. |
19:15 |
StrayBytes |
I am now off.. |
19:15 |
Calinou_ |
StrayBytes, anyway, it's kinda pointless to leave just because you got upset with the devs, you can still play the game :P |
19:15 |
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StrayBytes left #minetest |
19:15 |
Calinou_ |
too late :P |
19:15 |
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19:15 |
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Jordach_ joined #minetest |
19:16 |
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19:16 |
Jordach__ |
well, i bought mc |
19:17 |
Calinou_ |
old news |
19:17 |
Calinou_ |
I have it since november 2010 :P |
19:18 |
* sfan5 |
has it since.... Feburary 2012 |
19:21 |
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19:30 |
* jojoa1997 |
looks into the future and see Calinou_ giving me ... i mean donating his minecraft account to me so i can go troll happy |
19:31 |
* [0gb_us] |
asks his magic cue ball if jojoa1997's crystal ball is working. It is not. |
19:31 |
* jojoa1997 |
actually uses his mind |
19:31 |
Calinou_ |
nope.avi |
19:31 |
* jojoa1997 |
clouded [0gb_us]'s magic cue ball to say no to mislead [0gb_us] |
19:32 |
[0gb_us] |
You can't cloud a magic cue ball. It has no window. |
19:33 |
[0gb_us] |
No way to see in, unless you can see past the solid white. In which case, clouding won't help. |
19:36 |
Calinou_ |
what if it runs windows? |
19:36 |
Calinou_ |
joke: "kim jong-un could not launch a missile, due to windows 8. he did not find the "Start" button." |
19:36 |
Calinou_ |
:> |
19:37 |
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19:39 |
[0gb_us] |
The magic cue ball has no operating system. It's not electronic. |
19:39 |
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19:40 |
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19:40 |
Calinou_ |
can it run crysis? |
19:41 |
[0gb_us] |
It doesn't "run" anything, it's an oracle for answering questions. |
19:41 |
[0gb_us] |
Like a chair, not everything needs an operating system. |
19:52 |
sfan5 |
[0gb_us]: but..but, but if you want to connect your iPhone to your chair.... it needs.. an.. OS.. |
19:53 |
[0gb_us] |
Why would I want to connect a chair to an iPhone? |
19:53 |
[0gb_us] |
Or any type of fhone. |
19:53 |
[0gb_us] |
*phone |
19:53 |
sfan5 |
. . .. .. .. .. ... .. . .. .. . if.. if your chair has built in battery.. or speakers.. |
19:57 |
[0gb_us] |
It doesn't. It's a chair. |
19:57 |
Calinou_ |
iChair. |
19:57 |
* [0gb_us] |
giggles |
19:57 |
[0gb_us] |
No. |
19:57 |
sfan5 |
:( |
19:57 |
[0gb_us] |
I never did get into all those accessories such as the iPhone and iPod anyway. |
19:57 |
sfan5 |
but what if you want to plug in your phone into a Toaster.. |
19:57 |
[0gb_us] |
My iMac did everything I needed. |
19:57 |
[0gb_us] |
Why would I need to plug a phone into a toaster? |
19:57 |
* [0gb_us] |
is confused |
19:57 |
sfan5 |
to make toast |
19:57 |
[0gb_us] |
I can make toast without a phone .... |
19:57 |
sfan5 |
but some people want to share their toast on twitter or facebook |
19:57 |
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19:57 |
RealBadAngel |
http://www.youtube.com/watch?v=njos57IJf-0 |
19:57 |
RealBadAngel |
bbl, c ya folks |
19:57 |
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19:57 |
[0gb_us] |
Twitter and Facebook? I'm not even sure why people love those so much. Whatever makes them happy, I guess, but I don't use those sites myself. |
19:57 |
[0gb_us] |
Bye, RealBadAngel. |
19:58 |
[0gb_us] |
Can't you share your toast experience without combining the toaster to a communication device? |
19:59 |
Calinou_ |
toasts are overrated |
20:00 |
sfan5 |
[0gb_us]: you can't |
20:00 |
[0gb_us] |
I was unaware of this. My bad then. |
20:00 |
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20:01 |
* [0gb_us] |
has never tried sharing his toast experiences |
20:05 |
Calinou_ |
OICU812, [0gb_us] |
20:05 |
[0gb_us] |
!g OICU812 |
20:05 |
MinetestBot |
[0gb_us]: http://acronyms.thefreedictionary.com/OICU812 |
20:06 |
[0gb_us] |
Ate one what? |
20:06 |
Calinou_ |
a toast? :> |
20:06 |
[0gb_us] |
Okay ... |
20:06 |
Calinou_ |
.jpg. |
20:15 |
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20:19 |
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20:26 |
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Menche joined #minetest |
20:32 |
Issa |
HELLO |
20:33 |
Calinou_ |
hello mese pony |
20:33 |
Calinou_ |
and hi Menche :P |
20:33 |
Issa |
how administrate a server dedicated |
20:33 |
Issa |
i need respawn same player |
20:33 |
Issa |
:/ |
20:33 |
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20:33 |
Calinou_ |
Issa, /teleport |
20:34 |
Calinou_ |
try doing /help all (lists help for all commands), then press f10 to see the chat log |
20:34 |
Calinou_ |
make sure you have all privileges: /privs |
20:34 |
Issa |
Calinou_, not working if user do that he have no rights |
20:34 |
Issa |
myy server is dedicated |
20:34 |
Issa |
in command line |
20:34 |
Issa |
i have no interface |
20:35 |
kahrl_ |
can you login with a minetest client? |
20:35 |
Calinou_ |
you must do that |
20:36 |
Calinou_ |
you can't input commands through the console |
20:36 |
Calinou_ |
if you want to create an administrator |
20:36 |
Calinou_ |
shut down the server, edit the server's minetest.conf, add at the end: "name = your_name" |
20:36 |
Calinou_ |
login as your_name (with a password!) |
20:36 |
Menche |
i have a mod that checks a file for commands and runs them |
20:36 |
Calinou_ |
you will have all privileges :) |
20:36 |
Menche |
so you can insert commands from the console |
20:36 |
Issa |
no how to on the wiki ? |
20:40 |
Calinou_ |
O_o someone named hmmmm in #minecrafthelp @ espernet |
20:40 |
Calinou_ |
probably not the same one: |
20:40 |
Calinou_ |
<hmmmm> any one who can help me make a multiplayer lan game in minecraft so me and my brother can play to gether |
20:40 |
Calinou_ |
:P |
20:43 |
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20:43 |
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BlockMen joined #minetest |
20:43 |
BlockMen |
hi |
20:43 |
STHGOM |
hi |
20:44 |
BlockMen |
does someone know how i close a formspec? |
20:45 |
sfan5 |
BlockMen: if theres no button to close it, you can't close it |
20:45 |
sfan5 |
good night everyone |
20:45 |
BlockMen |
night |
20:45 |
ShadowNinja |
BlockMen: ESC |
20:45 |
ShadowNinja |
Good night |
20:45 |
BlockMen |
ShadowNinja, i mean by code |
20:46 |
thefamilygrog66 |
!EOJ |
20:47 |
thefamilygrog66 |
EXIT |
20:47 |
ShadowNinja |
BlockMen: Impossible AFAIK, but you can change it. |
20:48 |
BlockMen |
scriptapi i guess? |
20:53 |
BlockMen |
https://github.com/minetest/minetest/blob/master/src/guiMessageMenu.cpp#L160 <- does that mean that formspec should close when i press a button in formspec? |
20:57 |
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21:01 |
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21:05 |
thefamilygrog66 |
You know those sofas that are like, longer sofas? |
21:06 |
thefamilygrog66 |
http://imageshack.us/a/img607/5539/screenshot5675750.png |
21:10 |
ShadowNinja |
Why isn't the "Server -!- " prepend disabler working? Is it working for everyone else? |
21:12 |
Calinou_ |
thefamilygrog66, just sit on an iphone 5 |
21:12 |
Calinou_ |
:P |
21:12 |
Calinou_ |
looks nice :) |
21:15 |
thefamilygrog66 |
I think an iphone 5 costs more than a sofa... |
21:16 |
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21:16 |
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21:17 |
oitofelix |
Is it possible to play minetest in 3rd person? |
21:19 |
ShadowNinja |
oitofelix: No, not currently |
21:19 |
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21:19 |
oitofelix |
Is it planned? |
21:23 |
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21:24 |
ssieb |
oitofelix: not likely... |
21:24 |
ssieb |
seems like that would be a very different game |
21:25 |
oitofelix |
ssieb: Have you played Minecraft in that mode? |
21:34 |
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21:36 |
ssieb |
oitofelix: you can? |
21:36 |
* ssieb |
hasn't played MC at all though :-) |
21:38 |
oitofelix |
This article says so: http://www.eurogamer.net/articles/2011-11-23-minecraft-1-0-launch-patch-notes |
21:38 |
oitofelix |
Search for "3rd" |
21:39 |
* oitofelix |
happy that ssieb hadn't play MC after all. |
21:44 |
iqualfragile |
oitofelix: yes you can play minecraft in 3rd person mode |
21:44 |
Exio |
i already said stuff about that |
21:44 |
Exio |
if there was some way to see the local player |
21:45 |
Exio |
a 3rd person mode would be pretty easy |
21:45 |
Exio |
(no?) |
21:45 |
iqualfragile |
yes it would |
21:46 |
oitofelix |
The game play and the feel change much? |
21:46 |
BlockMen |
is it right that i cant send "fields" by code? (so that on_receive_... would notice that) |
21:46 |
Exio |
oitofelix: it looks "nice" |
21:54 |
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21:59 |
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Pest joined #minetest |
22:06 |
* jojoa1997 |
is away: I'm busy |
22:11 |
* away |
is jojoa1997 |
22:11 |
* jojoa1997 |
is back (gone 00:05:04) |
22:12 |
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frogcrush joined #minetest |
22:14 |
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Kacey joined #minetest |
22:19 |
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Octupus joined #minetest |
22:19 |
Octupus |
Hi |
22:20 |
jojoa1997 |
so |
22:20 |
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22:20 |
jojoa1997 |
PilzAdam when will farming be added to common |
22:25 |
PilzAdam |
"The whole core-dev team is fucked up now" http://forum.minetest.net/viewtopic.php?pid=87410#p87410 |
22:25 |
PilzAdam |
:D |
22:29 |
hmmmm |
aw cute |
22:29 |
hmmmm |
rarkenin thinks we care for him that much |
22:29 |
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22:29 |
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tjbarber joined #minetest |
22:29 |
hmmmm |
there is no drama, it's just one or two fools making a big stink about something |
22:30 |
Exio |
OH DAMN |
22:30 |
* Exio |
stabs hmmmm |
22:30 |
hmmmm |
the whole "Do not ask me to come back on IRC. I will just ban you from ##minetest-0gb.us." thing is quite arrogant in assuming that people are going to ask him to come back |
22:31 |
PilzAdam |
hmmmm, nono |
22:31 |
jojoa1997 |
they should be like [0gb_us] |
22:31 |
PilzAdam |
they are not arrogant |
22:31 |
PilzAdam |
the core dev team is :-p |
22:31 |
jojoa1997 |
and come back on their own |
22:31 |
jojoa1997 |
PilzAdam when will farming be added to common |
22:31 |
jojoa1997 |
and +1 |
22:31 |
hmmmm |
and i am guessing that mito551 is leaving because his fork didn't really happen |
22:32 |
hmmmm |
didn't work out rather |
22:32 |
hmmmm |
and he says minetest is regressing....? |
22:32 |
hmmmm |
WTF |
22:32 |
jojoa1997 |
no it isnt |
22:33 |
jojoa1997 |
people want a super real life game and that isnt the aim of minetest |
22:33 |
hmmmm |
what's currently there is the most technically advanced, complete, fun, and malliable version of minetest ever |
22:33 |
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harrison joined #minetest |
22:33 |
hmmmm |
this is pretty insulting |
22:33 |
jojoa1997 |
i say the obsidian is an amazing thing to add(i coded it) becuase i do think that we need hard stuff |
22:33 |
hmmmm |
i mean i put in all this effort and then people say it's regressing |
22:34 |
jojoa1997 |
hmmmm dont be affend\ed |
22:34 |
jojoa1997 |
affended |
22:34 |
[0gb_us] |
For the record, I have no control in ##minetest-0gb.us, even if my name is in it. I have nothing to do with any cannel banning. |
22:34 |
[0gb_us] |
*channel |
22:34 |
PilzAdam |
hmmmm, if you play 0.3 you have a pretty nice game that has lots of issues; in fact the issues are so much that you dont really care anymore; when we devolp the game now and fix issues, people start seeing all the other small things and are complaining about it |
22:34 |
hmmmm |
i guess |
22:35 |
[0gb_us] |
Anyway, I have to go. See y'all later. |
22:35 |
jojoa1997 |
just remember that they have no idea what you do which is behind the scenes stuff while they want minecraft abilities and A LOT OF THINGS TO DEFAULT |
22:35 |
jojoa1997 |
hmmmm how do i enable ravines btw>? |
22:35 |
hmmmm |
they just like to make things political if they don't understand it, yeah |
22:35 |
hmmmm |
ravines are always enabled |
22:36 |
hmmmm |
i should probably add a switch for them |
22:36 |
PilzAdam |
you cant really complain about anything if there is no development |
22:36 |
jojoa1997 |
and thanks fr so much work you put in(even if you only have 10 posts in the forums) :-) |
22:36 |
PilzAdam |
but if there are some crazy guys that develop it, people want to push the development in the direction they want |
22:36 |
hmmmm |
eh, forums... =/ |
22:37 |
hmmmm |
i was never too big on that and i'd rather reserve my energy to say things that really need to be said |
22:37 |
jojoa1997 |
yeah i thought you were some random dude thinking you were sooo good until i joined irc |
22:37 |
hmmmm |
haha |
22:38 |
hmmmm |
i do have a cocky attitude that comes out naturally.. my bad side |
22:38 |
* jojoa1997 |
thinks hmmmm is a troll and then he goes and pulls the new mapgen V7 |
22:38 |
hmmmm |
i did a lot of other things before mapgen v7 |
22:38 |
jojoa1997 |
i was just using an example |
22:39 |
jojoa1997 |
i dont remember when i was like "WOW he isnt some noob troll |
22:39 |
jojoa1997 |
" |
22:39 |
jojoa1997 |
also how do i enable mapgen7 |
22:39 |
hmmmm |
you can't |
22:39 |
PilzAdam |
hmmmm, note that your nick in changelog and git history is not hmmmm |
22:39 |
hmmmm |
oh, yeah.... and that's a good thing |
22:39 |
hmmmm |
hmmmm is just some random nick i made when i first started going on freenode |
22:39 |
PilzAdam |
you actually can enable v7 already |
22:39 |
jojoa1997 |
yeah you can i set it to mapogen 6 yesterday |
22:40 |
hmmmm |
if we didn't have to register nicks, who knows what it would be today |
22:40 |
hmmmm |
yeah guys don't do that though |
22:40 |
PilzAdam |
hmmmm, you have uncommented the registration of v7 in the EmergeManager in some commit |
22:40 |
hmmmm |
i am going to have to hard-disable it |
22:40 |
hmmmm |
i know, i forgot to comment it back when i was done but i figured it didn't matter too much |
22:41 |
hmmmm |
so now people think that it's nothing but a bunch of stone |
22:41 |
hmmmm |
here's what i'm doing i guess: |
22:41 |
jojoa1997 |
#mg_name = v6 |
22:41 |
jojoa1997 |
mg_name = v7 |
22:42 |
hmmmm |
at the moment i'd like to get the simple and schematic decoration types completely working |
22:42 |
hmmmm |
the latter of which is a bit more work |
22:42 |
hmmmm |
then we'd have trees in mgv7 and everything that's necessary to play the game |
22:42 |
hmmmm |
then i'll update my common and then add a snow biome |
22:42 |
jojoa1997 |
SNOW!] |
22:43 |
hmmmm |
and then have you add biome definitions to common |
22:43 |
hmmmm |
so people would be able to use it |
22:43 |
jojoa1997 |
no |
22:43 |
jojoa1997 |
there should be a biomes.lua |
22:43 |
PilzAdam |
btw, please get rid of this awful |
22:43 |
PilzAdam |
gravel biome |
22:43 |
PilzAdam |
*beach |
22:43 |
hmmmm |
what why |
22:43 |
hmmmm |
gravel should be used more |
22:43 |
hmmmm |
besides, it was in minecraft originally but it was removed |
22:44 |
PilzAdam |
its like the worst beach ever |
22:44 |
jojoa1997 |
i like gravel |
22:44 |
BlockMen |
hmmmm or PilzAdam, could you give me answer to that? http://irc.minetest.ru/minetest-dev/2013-04-30#i_3060481 |
22:44 |
hmmmm |
really don't know what formspec function you're using |
22:44 |
hmmmm |
but yeah |
22:44 |
PilzAdam |
BlockMen, you have to write a parser function in scriptapi.cpp and for that you need to include it |
22:45 |
hmmmm |
where are the current formspec register functions? |
22:45 |
PilzAdam |
hmmmm, I changed the gravel beach to a dirt beach and it looks a lot better |
22:45 |
hmmmm |
meh |
22:45 |
PilzAdam |
it also makes papyrus a lot more common |
22:46 |
hmmmm |
alright fine |
22:46 |
hmmmm |
we'll call that biome "coast" |
22:46 |
hmmmm |
don't change the gravel ocean definition though, there needs to be a way to get lots of gravel... |
22:46 |
BlockMen |
PilzAdam, ok thx |
22:47 |
PilzAdam |
yea, I could live with gravel oceans, but they are a bit too common |
22:47 |
jojoa1997 |
PilzAdam the creative inventory looks really good for minitest btw |
22:47 |
hmmmm |
those are definitely not final |
22:47 |
PilzAdam |
in fact almost every ocean consists of gravel only |
22:47 |
hmmmm |
i need to figure out better temp/humidity points for biomes, yeah. |
22:47 |
BlockMen |
hmmmm, maybe in scriptapi_inventory.h" and "scriptapi_nodemeta.h"? |
22:48 |
PilzAdam |
jojoa1997, oh, yea, I need to merge your stuff into minitest alpha sometimes *sigh* |
22:48 |
hmmmm |
what? what are you doing exactly |
22:48 |
jojoa1997 |
me? |
22:48 |
hmmmm |
blockmen |
22:49 |
BlockMen |
"hmmmm: where are the current formspec register functions?" that was the suggestion |
22:49 |
hmmmm |
oh |
22:49 |
PilzAdam |
LOL! http://forum.minetest.net/viewtopic.php?pid=87441#p87441 |
22:49 |
BlockMen |
and im trying to add a lua function to close formspec |
22:49 |
PilzAdam |
he wants to port Minetest to Java!!!! |
22:49 |
hmmmm |
ahh |
22:50 |
hmmmm |
pilzadam, let him go....... |
22:50 |
hmmmm |
blockmen, no you were right, formspec things are in scriptapi.cpp |
22:51 |
hmmmm |
there's only one formspec-related function though, show_formspec |
22:51 |
hmmmm |
see how it does formspec things indirectly, through the server? |
22:51 |
hmmmm |
do the same there |
22:51 |
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22:52 |
BlockMen |
hmmmm, ya thx. was just looking at...but im rly c++ noob |
22:54 |
jojoa1997 |
hmmmm are there rivers? |
22:54 |
BlockMen |
and a question more: why does show_formspec() work without #include guiFormSpec? |
22:55 |
hmmmm |
jojoa1997, no |
22:55 |
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22:55 |
hmmmm |
blockmen, where, in Server? |
22:55 |
jojoa1997 |
lol i just found one |
22:55 |
jojoa1997 |
it is an actual river |
22:56 |
BlockMen |
hmmmm, in scriptapi -> https://github.com/minetest/minetest/blob/master/src/scriptapi.cpp#L867 |
22:56 |
hmmmm |
noo |
22:56 |
BlockMen |
and scriptapi has no #include of guiFormSpec |
22:57 |
hmmmm |
the reason why you would need to include guiFormSpecMenu.h is to call a function that is defined in guiFormSpecMenu |
22:57 |
jojoa1997 |
pilzadam i think that you sahould make torches drop when touching water |
22:57 |
hmmmm |
you are not calling anything in guiFormSpecMenu, you are calling a function called showFormspec that is a method of Server |
22:59 |
BlockMen |
hmmmm, oh. |
22:59 |
BlockMen |
that makes sense :) |
23:01 |
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23:01 |
thexyz |
what's that "minetest-dev drama"? |
23:01 |
thexyz |
too bad i'm always late |
23:01 |
jojoa1997 |
has anyone seen a ravine cause i cant find one |
23:01 |
PilzAdam |
hmmmm, and Im against making ravine configureable |
23:01 |
PilzAdam |
why do you need to make everything configureable? |
23:02 |
hmmmm |
two people got upset because i didn't want them to screw things up with the fake colored lighting |
23:02 |
jojoa1997 |
i think everything should be configursable through checkboxes |
23:02 |
hmmmm |
pilzadam, because people might not like ravines |
23:02 |
PilzAdam |
people might not like Minetest |
23:02 |
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23:02 |
ssieb |
hmmmm: why is there a need for lots of gravel? What can you do with it? |
23:02 |
Exio |
PilzAdam: i don't see what is wrong with adding that, as long "it is" easy to implement |
23:02 |
hmmmm |
i don't know man use your imagination |
23:02 |
PilzAdam |
hmmmm, I just say dont bloat the whole mapgen with too much settings |
23:02 |
jojoa1997 |
IT CAN FAALLLllll....... |
23:03 |
jojoa1997 |
why not |
23:03 |
hmmmm |
pilzadam, a line of code "if (mg->flags & MG_RAVINES)" isn't exactly bloated. |
23:03 |
PilzAdam |
maybe adding it as a mapgen flag works |
23:03 |
jojoa1997 |
PilzAdam frankly minecraft has an amazing mapgen and i love the configurability |
23:03 |
jojoa1997 |
and we should add EASY configurability too |
23:04 |
hmmmm |
zzz |
23:04 |
hmmmm |
a gui for this is next on my list |
23:04 |
hmmmm |
i already know what people want |
23:04 |
PilzAdam |
hmmmm, oh, and also do you plan to leave the lava that near at the surface? |
23:04 |
Exio |
"minecraft" "amazing mapgen" |
23:04 |
Exio |
"configurability"? |
23:05 |
Exio |
jojoa1997: was that real or just trolling |
23:05 |
Exio |
you can't change a lot of stuff, for normal maps/games |
23:05 |
hmmmm |
what do you mean, "that near to the surface" |
23:05 |
PilzAdam |
I found lava lakes at -30 |
23:05 |
hmmmm |
it's at least as deep as it usually is |
23:05 |
PilzAdam |
thats definetly too high |
23:06 |
kahrl_ |
PilzAdam: why? |
23:06 |
Exio |
i like "high" lava lakes :( |
23:06 |
kahrl_ |
could be a volcano |
23:06 |
* VanessaE |
wanders in, scrolls back to read. |
23:06 |
VanessaE |
celeron55: re: c64 stuff. cute. ssieb: merged. PilzAdam: Underworld (as suggested on forums) sounds better than "Nether". Re: sky areas, call it The Celestial Sphere or some word/phrase based on that. |
23:06 |
jojoa1997 |
Exio real compared to how the current minetest works |
23:06 |
hmmmm |
pilzadam, impossible. i clearly generate lava only if full_ymax < water_level |
23:06 |
Exio |
welcome back VanessaE :P |
23:07 |
jojoa1997 |
also i juist click or type stuff in while minetest hgas all these things in the rebootgame needed minetest.conf |
23:07 |
PilzAdam |
hmmmm, Im standing at a lava lake at -39 currently |
23:07 |
hmmmm |
chunks of 5 blocks currently have a max height of 48 and min height of -32 |
23:08 |
Exio |
jojoa1997: easyness for getting the functiones doesn't means it is "more powerful" |
23:08 |
Exio |
but k |
23:08 |
jojoa1997 |
to my point yes |
23:08 |
PilzAdam |
seed 5287053588537022829; pos: 302,-38,299 |
23:08 |
hmmmm |
at the very least, lava caves would be generated the next chunk downward |
23:08 |
PilzAdam |
current master branch with mg_name = v7 |
23:08 |
hmmmm |
just the same way as it was in mgv6 |
23:08 |
jojoa1997 |
i cant restart minetest every time i want to change from regular map to fl;at |
23:08 |
jojoa1997 |
flat |
23:08 |
Exio |
uhm.. |
23:09 |
jojoa1997 |
..mhu |
23:09 |
Exio |
jojoa1997: you don't need to "restart" it, flat worlds will be always flat and non-flat worlds will be always "non-flat" |
23:09 |
Exio |
unless you change files what you shouldn't touch |
23:09 |
jojoa1997 |
the minetest client yes |
23:09 |
jojoa1997 |
to chage the setting while minecraft is you set a setting overall |
23:09 |
jojoa1997 |
and you just exit to menu and change it |
23:09 |
kahrl_ |
minecraft? |
23:10 |
ShadowNinja |
Can someone else test this? In latest "Server -!- " is always prepended even if I specify that it shouldn't, try /msg singleplayer test. |
23:10 |
PilzAdam |
jojoa1997, you need to set the flat param only once at map creation |
23:10 |
VanessaE |
regarding dev team arrogance, well...some folks could stand to be a lot less opinionated and more flexible toward new ideas, for sure. minetest regressing? bullshit. |
23:10 |
PilzAdam |
its stored in map_meta.txt for each map after that |
23:10 |
PilzAdam |
VanessaE, have you reat the whole topic? he wants to port Minetest to java :D |
23:11 |
jojoa1997 |
so what? |
23:11 |
emptty |
is there any work on an in-game encyclopedia thing that could document the receipts? |
23:11 |
jojoa1997 |
if he can do it then let him |
23:11 |
jojoa1997 |
Exio i would loive that |
23:11 |
PilzAdam |
emptty, there are craft guide mods for that |
23:11 |
khonkhortisan |
There's a craft guide, which is now part of unified inventory |
23:11 |
jojoa1997 |
or a working craft guide |
23:11 |
kahrl_ |
I could port minetest to java in a day |
23:11 |
kahrl_ |
http://sourceforge.net/projects/cplus-preter/ |
23:11 |
hmmmm |
what about irrlicht |
23:12 |
kahrl_ |
Okay, maybe two days :P |
23:12 |
jojoa1997 |
<khonkhortisan> i mwan a fast craft guide from using a button would be nice |
23:12 |
VanessaE |
re: gravel, as of last night, homedecor uses it to make asphalt shingles. |
23:12 |
jojoa1997 |
"G" would work |
23:12 |
hmmmm |
man why would anybody do that |
23:12 |
PilzAdam |
kahrl_, FPS drop: 200% |
23:12 |
hmmmm |
porting from C++ to java is backwards |
23:12 |
khonkhortisan |
Does the client know the recipes? |
23:12 |
Exio |
PilzAdam: you missed other 0 |
23:12 |
Exio |
hmmmm: because coolness |
23:12 |
Exio |
Java is the future! LETS WE SWITCH TO IT! |
23:12 |
kahrl_ |
-60 FPS. Cool :D |
23:12 |
ShadowNinja |
VanessaE: still oped... |
23:13 |
Exio |
kahrl_: lol |
23:13 |
PilzAdam |
kahrl_, yea, you see the end of your session first, and move backwards the whole time |
23:13 |
VanessaE |
re: porting minetest to java? good luck with that. Just fucking mod/play minecraft if you're that inclined. |
23:13 |
PilzAdam |
while your controls are still in the not reverste time... |
23:13 |
PilzAdam |
-t |
23:14 |
Kacey |
ooh hi all lol |
23:14 |
VanessaE |
hmmmm: they're upset because no fake colored lighting, to them, translates into no colored lighting of any type or form. Maybe that wasn't adequately explained, but leaving over that issue is just childish. |
23:14 |
ShadowNinja |
Anyone? It will only take a minute. |
23:15 |
jojoa1997 |
ShadowNinja what? |
23:15 |
ShadowNinja |
Test something in latest |
23:15 |
PilzAdam |
VanessaE, freenode recommends to not be OP all the time |
23:16 |
jojoa1997 |
why? |
23:16 |
ShadowNinja |
It raises channel temperature |
23:16 |
jojoa1997 |
What do you guys think aboyut a clear inventory button in creative |
23:17 |
ShadowNinja |
http://freenode.net/channel_guidelines.shtml |
23:17 |
Exio |
i want a -clearinv command :P |
23:17 |
Exio |
/clearinv * :P |
23:18 |
ShadowNinja |
Exio: there is one |
23:18 |
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23:18 |
Exio |
what command? |
23:18 |
ShadowNinja |
jojoa1997: UI has it |
23:18 |
PilzAdam |
Exio, rm worlds/your_world/players/Exio |
23:18 |
Exio |
D: |
23:18 |
ShadowNinja |
Ask VanessaE, she has a mod for that installed on her server. |
23:18 |
Exio |
what about my pos? :P |
23:19 |
Exio |
VanessaE: what mod! |
23:19 |
jojoa1997 |
ShadowNinja UI doesnt let you have armor mods |
23:19 |
VanessaE |
Exio: Unified Inventory has it. |
23:19 |
PilzAdam |
Exio, /teleport |
23:19 |
Exio |
VanessaE: damn |
23:19 |
Exio |
do i need to install a "whole UI" for a command? |
23:19 |
VanessaE |
Exio: the 'trash can' icon at the right end of the function buttons at the bottom left of the formspec. |
23:20 |
PilzAdam |
Exio, thats the problem with *unified* mods; they always have lots of useless stuff |
23:20 |
VanessaE |
Exio: prior to that, I used a separate mod I got from Traxie21 (that code is what UI uses internally now) |
23:20 |
VanessaE |
PilzAdam: to each their own. |
23:20 |
VanessaE |
what is "useless" to you is indispensable to someone else. |
23:21 |
PilzAdam |
going to sleep; bye |
23:21 |
VanessaE |
night |
23:21 |
Exio |
PilzAdam.troll(VanessaE) |
23:21 |
Exio |
:D |
23:21 |
jojoa1997 |
haha |
23:21 |
jojoa1997 |
whenever opposion occurs it is his bedtime |
23:21 |
Exio |
VanessaE: what mod - or whatever it is called? |
23:22 |
VanessaE |
Exio: the separate mod, I just named it 'clearinv'. It has not been published as far as I know. |
23:22 |
VanessaE |
and pilz's troll failed miserably :) |
23:22 |
Exio |
VanessaE: do you have it somewhere? |
23:23 |
* Exio |
would like a command for that in common ^^ - at least in creative mode |
23:23 |
VanessaE |
http://pastebin.ubuntu.com/5620847/ |
23:23 |
VanessaE |
save it as "clearinventory", command is, /clearinv |
23:23 |
Exio |
is that all the code? |
23:24 |
VanessaE |
having that function (part of Unified Inventory or not) is absolutely indispensable |
23:24 |
VanessaE |
yeah, that's all of it. |
23:24 |
VanessaE |
save it as init.lua, in a folder named clearinventory. |
23:24 |
Kacey |
http://www.youtube.com/watch?v=CxgIbznAV84&list=PL3DE336DB7E3F4F41&shuffle=0 |
23:24 |
Exio |
VanessaE: i know that stuff |
23:24 |
VanessaE |
just being thorough :) |
23:24 |
Exio |
but i didn't know cleaning the inv was "that easy" lol |
23:25 |
Exio |
(as the stuff about the lua-mod-api-whatever is a bit like, nothing) |
23:26 |
jojoa1997 |
IM NOT FAT I AM FLUFFY! |
23:26 |
VanessaE |
ah, a Gabriel Iglesias fan :) |
23:27 |
Exio |
%g that guy |
23:27 |
Kacey |
my sides hurt from him |
23:27 |
jojoa1997 |
i dont know who he is but he is funny |
23:28 |
VanessaE |
he is fucking hilarious :) |
23:28 |
* VanessaE |
has all three specials. |
23:33 |
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23:39 |
* Kacey |
is rotflol because of him |
23:40 |
Exio |
i want walljumping |
23:40 |
VanessaE |
Exio: play super mario :) |
23:41 |
Exio |
redeclipse* |
23:41 |
Exio |
VanessaE: can you try RE "a bit"? |
23:41 |
Exio |
not for playing it |
23:42 |
Exio |
for trying the walljumping stuff |
23:42 |
VanessaE |
RE? |
23:42 |
VanessaE |
oh |
23:42 |
VanessaE |
red eclipse |
23:42 |
Exio |
yep :P |
23:42 |
VanessaE |
eh, maybe some other time :) |
23:46 |
Kacey |
http://www.youtube.com/watch?v=lfno2cnLsb0 |
23:49 |
jojoa1997 |
i love his cops one |
23:50 |
jojoa1997 |
the gabriel iglesia guy |
23:52 |
VanessaE |
comedy is down to two slices, really. Gabriel Iglesias, and Jeff Dunham. |
23:52 |
VanessaE |
I have all of their specials on blu ray :) |
23:52 |
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23:53 |
jojoa1997 |
ace ventura |
23:53 |
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23:53 |
VanessaE |
meh |
23:54 |
VanessaE |
that's just a movie. Jim Carrey is juvenile-funny |
23:54 |
jojoa1997 |
what about mel brook |
23:54 |
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23:54 |
jojoa1997 |
ok you got any good youtube links? |
23:54 |
VanessaE |
mel brooks doesn't act anymore, but I have most of his movies. |
23:55 |
VanessaE |
(I think I'm missing two of them, but I don't remember what they were) |
23:56 |
jordan4ibanez |
We really need tin. |
23:57 |
VanessaE |
yes, |
23:57 |
VanessaE |
good luck getting it without moreores. |
23:57 |
jordan4ibanez |
Fuck the -dev team. They're adding in features just because they're in Minecraft. Fuck them gently, though. Where is the creativity? I'll join the -dev team and be a lua coder if needed. |
23:58 |
jordan4ibanez |
The ores look like shit. |
23:58 |
jordan4ibanez |
The wield hand is a muffin. |
23:59 |
BlockMen |
jordan4ibanez, you can easily change. just fork common and make a pull request :P |
23:59 |
BlockMen |
and ya, its a muffin :D |
23:59 |
jojoa1997 |
jordan4uipbanez +1 |