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IRC log for #minetest, 2013-04-30

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Time Nick Message
00:00 bcnjr5 joined #minetest
00:01 kaeza Infinite loop: http://irc.minetest.ru/minetest/2013-04-29#i_3058912
00:01 kaeza fail
00:01 * kaeza is bored
00:01 bcnjr5 https://i.chzbgr.com/maxW500/6382539008/hBF7DCB14/
00:01 * [0gb_us] is 0gb.us
00:02 bcnjr5 Just imagine owning this: https://i.chzbgr.com/maxW500/6419773184/hABFF9566/
00:02 kaeza 'murica!
00:03 Exio the nether mod
00:03 Exio is "heavy" in terms of cpu usage
00:04 * kaeza just joined #randomchannel
00:04 kaeza funny thing is... channel exists
00:05 bcnjr5 Only member is coke.
00:06 Dogzilla13 kaeza, whoops :P
00:06 Dogzilla13 yes i bearly noticed
00:09 arsdragonfly joined #minetest
00:10 TwilightSparklee joined #minetest
00:11 bcnjr5 kaeza: I found a cure for your boredom: https://i.chzbgr.com/maxW500/6310821632/h3C0DAD9E/
00:12 Exio i prefer the bored kaeza vs the drunk one
00:13 bcnjr5 lol
00:16 Taoki joined #minetest
00:17 Kacey kaeza, if you are bored, why not help make an applied energistics mod?
00:18 bcnjr5 Or a mod of this: https://i.chzbgr.com/maxW500/6296374272/h0147E76B/
00:36 opticlove joined #minetest
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00:59 Dogzilla13 bye for now
00:59 Kacey are we going to have lsystem trees in 0.4.7?
01:00 [0gb_us] We already have L-system trees in 0.4.6.
01:18 ungali_mobile joined #minetest
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01:30 khonkhortisan I wouldn't trust that fridge without a shelf fence
01:33 khonkhortisan A mirror would be much more than a mod
01:33 MinetestLover132 joined #minetest
01:34 [0gb_us] joined #minetest
01:34 Pentium44 joined #minetest
01:38 Pentium44 Hello
01:38 MinetestLover132 Howdy
01:38 Pentium44 hehe
01:38 Pentium44 cyah
01:38 MinetestLover132 Cya Later
01:41 felix` joined #minetest
01:44 felix` Hello everybody.  I have built minetest from the git repository but a strange thing is happening: the lightening is flickering all around the environment and the sun and moon are crossing the sky every second.  Does some one have a clue about what is the problem?
01:45 MinetestLover132 Howdy
01:46 kaeza felix`, type "/set time_speed" in chat and see what it reports
01:47 felix` It reports to me "You don't have permission to run this command (missing privileges: server)"
01:48 kaeza uhh
01:48 Kacey are you playing singleplayer?
01:48 felix` Not now.
01:48 kaeza ^
01:48 felix` Occurs the same thing in both modes.
01:49 khonkhortisan What speed is it at? I want to try that
01:49 kaeza felix`, the server owner may have set time_speed to a high value
01:49 kaeza try playing single player
01:49 Kacey /grant <name> all
01:49 kaeza or try another server
01:49 felix` Yes.  I will try the single mode.
01:49 Pentium44 left #minetest
01:49 arsdragonfly felix`: pleeease tell me what that server is
01:50 kaeza khonkhortisan, /set time_speed 9001
01:50 kaeza :P
01:50 Kacey http://www.youtube.com/watch?v=3iwLHbOx-n8&amp;NR=1&amp;feature=endscreen
01:52 felix` kaeza: Well... at single player mode the time_speed is 72, but setting it to 1 doesn't change anything.
01:52 khonkhortisan worldedit++ takes over the /set command :1
01:52 khonkhortisan :(
01:52 kaeza khonkhortisan, that's a serious bug :(
01:52 felix` arsdragonfly: All servers that I have tried have the issue.  Certainly, it is an
01:53 felix` * issue with my client
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01:54 kaeza felix`, 72 is the "normal" value. If it goes too fast with that value, then yep, you have a problem
01:55 kaeza which OS?
01:55 felix` Damn it.  I have a problem for sure.  Have anyone tried the latest git revision?
01:55 felix` kaeza: GNU+Linux
01:55 kaeza felix`, specific distro?
01:55 khonkhortisan Worksforme. I even made a mod to switch between game time and realtime and day/night/noon/midnight
01:56 felix` kaeza: I built my GNU system from scratch.
01:56 arsdragonfly Omg
01:56 [0gb_us] Nice!
01:56 kaeza felix`, perhaps some misconfiguration in the graphics driver/libs/whatever... dunno
01:57 kaeza it works normally here
01:57 kaeza Ubuntu 12.04
01:57 Pentium44 joined #minetest
01:57 felix` kaeza: Do you refer to the latest git revision?
01:57 Kacey http://www.youtube.com/watch?v=mtk5Ej-xLsM&amp;feature=endscreen&amp;NR=1 huh might work
01:57 Pentium44 I hope you all know MinetestLover132  is a bot
01:58 Pentium44 hehe
01:58 kaeza felix`, yes
01:58 Pentium44 hes my bot coded in shell
01:58 Pentium44 MinetestLover132 stop
01:58 MinetestLover132 Stopping
01:59 Pentium44 hehe
01:59 Pentium44 cya all
01:59 Pentium44 left #minetest
01:59 felix` Well I used a strong optimization flag, maybe that matters?  CXXFLAGS = "-pipe -O3 -march=atom -mtune=atom -mmmx -msse -msse2 -msse3 -mssse3 -mfpmath=sse"
01:59 Lykos_pc joined #minetest
01:59 felix` Maybe the calculation of the time is going wrong.
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02:02 Pentium44 BlueDreamBot stop
02:02 kaeza tried without any flags?
02:02 kaeza i.e. just "plain" cmake?
02:02 felix` I will rebuild it with normal flags.  Every other 3D game that I have tried works well.  Maybe it is a problem with "irrlicht"... I will rebuild that as well.
02:02 Pentium44 hello
02:03 khonkhortisan irrlicht does have problems.
02:05 khonkhortisan time_speed 9001 moves smoothly, then jumps
02:06 felix` Maybe it is a dumb question, but is minetest compatible with minecraft servers?
02:06 jojoa1997 NO!
02:07 jojoa1997 jk
02:07 khonkhortisan at 5000 I really feel like I'm on a planet
02:07 jojoa1997 but nope it is two completely different games
02:07 khonkhortisan The worlds can be converted, but clients won't connect to other servers
02:07 jojoa1997 felix` minetest is C++ & Lua while minecraft is java
02:08 felix` jojoa1997: I know they are completely different, but it doesn't necessarily means they aren't compatible.
02:08 ssieb hmm, my minetest client is currently using 170% CPU...
02:08 khonkhortisan To make them compatible would probably mean to use a third-party program between them
02:08 khonkhortisan that's too much
02:09 Pentium44 left #minetest
02:09 khonkhortisan it shouldn't go over 100
02:11 jojoa1997 how can cpu go over 100%
02:11 khonkhortisan You have more than one
02:11 jojoa1997 isnt 100 the limit for everything
02:11 jojoa1997 oh
02:11 jojoa1997 so dual core?
02:11 khonkhortisan it measures based on the size of one
02:11 khonkhortisan yeah
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02:11 jojoa1997 um i have dualcore but it only goes up to 100 for all the time
02:12 jojoa1997 or my gadget is brokenm and doesnt recognize dual core
02:12 felix` I would like to try bitvegas... http://www.bitvegas.net/
02:12 ssieb dual-core with hyperthreading
02:12 khonkhortisan that makes me nervous
02:12 felix` But I will not try if that means to run proprietary software at my own machine.
02:13 felix` Is there something like that to Minetest?
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02:13 khonkhortisan First time I'eard of it
02:14 khonkhortisan it could be done, but money makes me nervous
02:14 felix` khonkhortisan: Money makes me rich ;-)
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02:24 kaeza is there any reason why default:glass uses a pre-rendered inventory image instead of letting the game render one for it?
02:27 kaeza umm... nvm, it uses inventorycube()
02:33 VanessaE hi all.
02:33 [0gb_us] Hey, VanessaE.
02:33 VanessaE hey
02:33 jojoa1997 Hi]
02:34 Final joined #minetest
02:35 kaeza hey V
02:46 kaeza https://github.com/minetest/common/pull/41
02:54 [0gb_us] Good catch, kaeza.
02:55 [0gb-us] muwhahaha
02:56 jajao7991 trollolo
02:56 * jojoa1997 keaza
02:57 keaza trololololololo
02:57 * [0gb_us] sees names in color, so similar names don't throw him off
02:58 VanessaE kaeza: (the real one), I think that's already fixed, or at least it is on my machine (and I didn't do it)
02:59 jojoa1997 i am the real kaeza
02:59 kaeza VanessaE, I just pulled common five mins ago, and it wasn't
02:59 [0gb_us] left #minetest
02:59 VanessaE something on my setup must be redefining the glass then.
03:00 kaeza VanessaE, https://github.com/minetest/common/blob/master/mods/default/init.lua#L1502
03:01 hmmmm whoaboy
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03:01 VanessaE kaeza:  http://pastebin.com/DSxz8ZJY
03:02 VanessaE that's in my common.
03:02 BackupCoder joined #minetest
03:02 VanessaE where the hell am I getting my common from then I wonder?
03:03 VanessaE it must be some patch I'd added to it then.
03:04 VanessaE due to*
03:05 * VanessaE re-clones just to be sure.
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03:08 kaeza YAY! from 6 mins ago, I'm now a quarter century old
03:09 * kaeza starts to feel old
03:09 VanessaE kaeza: big whoop, I'm 39 and I DO feel old :)
03:10 kaeza hah
03:16 jojoa1997 VanessaE i am not even an adult and i feel ancient
03:16 felix` \o/ Uhooooool...  Minetest working perfectly after recompiling with default flags!  Within uncountable hundreds of software packages built by myself, it is the first time that my high optimization setup lead to a logical failure other than an entire crash of an application.  Living and learning.
03:17 VanessaE felix`: any idea which flag it was that caused the issue for you?
03:18 felix` Well... my CXXFLAGS and CFLAGS was setup to "-pipe -O3 -march=atom -mtune=atom -mmmx -msse -msse2 -msse3 -mssse3 -mfpmath=sse"
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03:19 felix` And I obtained a working Minetest that was flickering the lightning all around the environment and the sun and moon was crossing the entire sky every second.
03:20 VanessaE you shoulda just turned the time speed down first, see what that does :-)
03:21 felix` VanessaE: What is the interpretation of the variable `time_speed'?
03:21 felix` Greater values leads to a slow or faster flow of time?
03:22 VanessaE felix`: higher numbers are slower, the default is I think around 70, which is supposed to make a day/night cycle take about 20 minutes of real time
03:24 ssieb VanessaE: I figured out what the white dye is for.  You can mix the colors :-)
03:25 VanessaE yep, that's about it.  I'm not sure they can be used with anything though (or did that dyed wool patch ever go in?  I can't remember)
03:27 felix` VanessaE: You are right then.  I reduced instead of increasing the variable's value to 1.  Taking into account the GCC documentation I think that `-O3' or `-mtune=atom' are the trouble makers, since the other flags are superfluous.
03:27 VanessaE Might be -mtune, as I use -O3 in my builds
03:27 khonkhortisan wow 20 minutes. That's why it seemed so fast
03:28 kaeza VanessaE, actually, I think it's the other way around: bigger values make time faster
03:28 felix` VanessaE: Problem solved.  It must be, by elimination.
03:28 VanessaE oh wait
03:28 VanessaE shit, you're right
03:28 khonkhortisan 9001!
03:28 VanessaE time_speed=0 stops time :-)
03:28 * kaeza is now proceeding with tests
03:29 VanessaE so yeah. :)
03:29 VanessaE pay no attention to me
03:29 khonkhortisan How much time goes by if you set it to noon then stop the clock?
03:29 felix` No problems.  It does not change the conclusion.
03:29 khonkhortisan I know stopping the clock then setting it to noon would work
03:30 kaeza lol /set time_speed 9001
03:30 kaeza 2 seconds a day
03:30 arsdragonfly I changed PilzAdam's map mod
03:30 kaeza I bet there's a cap to the value
03:30 arsdragonfly now the maps are created for worlds individually
03:30 khonkhortisan ooh
03:31 felix` I learned also that the problem is at the very compiled code of Minetest rather than at a dependence library like `irrlicht'.
03:31 khonkhortisan great, time_speed is persistent.
03:32 kaeza khonkhortisan, try /set time_speed 1000000
03:32 * kaeza tried
03:32 khonkhortisan a scene from "The Time Machine": /set time_speed 99999
03:33 felix` So the conclusion is that a bug in GCC 4.7.0 optimization routine for the Intel atom processor is triggered by the time measure routine at Minetest code.
03:33 khonkhortisan Now THAT's how you create a graphics glitch
03:33 khonkhortisan simultaneous day and night
03:34 kaeza :D
03:34 khonkhortisan torches have an unusual effect
03:34 VanessaE whoa, that'll mess with your head, try six 9's.
03:34 khonkhortisan it's the same brightness, yet brighter
03:34 kaeza felix`, you may want to file a bug report on github
03:35 kaeza or if you're daring enough, try to fix it
03:35 khonkhortisan entities change brightness much slower than nodes
03:35 ssieb VanessaE: I'm not sure if it's a mod or builtin, but I can color wool with all the dyes
03:35 khonkhortisan The sun is yellow at noon
03:36 VanessaE ssieb: must be built-in then, I was sure that that patch had gone through alright.
03:36 VanessaE evidently, it had.
03:36 * khonkhortisan hides from the flickering underground
03:38 sdzen joined #minetest
03:39 khonkhortisan I tried working on a programming bounty, but someone beat me to it, with a better method
03:39 felix` kaeza: It will need too much debugging, and perhaps it is not reproducible.  I think it doesn't worth.  I'm happy with my now functional Minetest.  Besides that, developers tends to ignore bugs relating compiler optimization (but I think, by obvious reasons, that is not the case for GCC, though).
03:41 felix` By the way, what is the correlation between time_speed and the real time?
03:42 khonkhortisan minetest.register_globalstep(function(dtime)minetest.env:set_timeofday(((os.date("%S")/60+os.date("%M"))/60+os.date("%H"))/24)end)
03:42 VanessaE # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
03:42 VanessaE #time_speed = 96
03:44 sdzen or 20 gives a nice value if you like waiting
03:53 arsdragonfly how to let the mapgen create ore veins underground?
03:54 sdzen you get a really fat person and.... never mind
03:56 khonkhortisan "vascular veins"
03:59 kaeza VanessaE, http://forum.minetest.net/viewtopic.php?pid=87241#p87241
04:00 VanessaE dealt.
04:00 xming joined #minetest
04:00 ssieb I sent a pull request.  Should I ping someone as well or will someone see it?
04:00 VanessaE ping someone
04:00 ssieb who? :-)
04:00 VanessaE someone:  you have a new pull request waiting.
04:01 VanessaE ;)
04:01 ssieb https://github.com/minetest/common/pull/40
04:01 VanessaE beats me, whoever seems like they know the part of the code you tweaked.
04:01 ssieb it's that furnace bug I mentioned last night
04:01 VanessaE that would be pilzadam's territory
04:01 ssieb ok
04:02 VanessaE ssieb: can you also send me a pull request against homedecor's ovens and microwave for the same issue?
04:02 VanessaE they're based on default furnaces
04:02 felix` One interesting thing to record is that no time_speed value can reproduce the flickering frequency that I was experiencing with the previous build.  With the sound build when time_speed is sufficiently high, the sun doesn't show up and it is almost like eternal night with a translating moon.  With the broken build I was seeing both celestial bodies crossing the sky at the same time and numerous lighting flicks per se
04:02 felix` cond.  What an amazing and crazy world a compilation error can generate.  I can't believe that the resulting code was logically valid (the machine and the operating system thought it was a correct program) but the physical behavior was intuitively wrong.  It is an unlikely scenario in my personal conception.
04:02 ssieb VanessaE: how would I do that?
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04:03 VanessaE ssieb: same way you did with common - fork it, make changes, issue a pull request.
04:03 VanessaE https://github.com/VanessaE/homedecor
04:03 Lykos_pc joined #minetest
04:03 VanessaE I'm too lazy to fix them ;)
04:03 ssieb :-P
04:03 ssieb ok
04:03 VanessaE thanks
04:04 [0gb_us] Oh? You fixed the furnace fuel consumption thing? Nice!
04:06 kaeza ssieb, +1
04:07 kaeza [0gb_us], it also has the side-effect that you don't lose cooking items if there's no room
04:08 [0gb_us] We already don't lose cooking items.
04:08 [0gb_us] Or at least, we didn't last I checked.
04:08 kaeza we dont?
04:09 kaeza hmm
04:09 [0gb_us] If the furnace output is full, a cryptic like is output to the console, and the items to be cooked are left alone.
04:09 ssieb yes, you don't lose cooking items, but the fuel keeps burning
04:09 [0gb_us] *cryptic message is
04:10 ssieb with my patch, you still get the cryptic message, but the furnace won't start a new fuel
04:13 * ssieb can't actually find where the dye sources are defined...
04:14 [0gb_us] They are defined in flowers.
04:15 khonkhortisan Can I unregister a globalstep by function reference so it doesn't have to check an if every step?
04:15 VanessaE yeah, and it's done in a lame way, too
04:15 VanessaE the flowers -> dyes
04:15 ssieb [0gb_us]: I couldn't find them in there...
04:16 VanessaE you should have to cook them.
04:16 VanessaE direct craft of color -> dye is too simplified.
04:16 [0gb_us] Cooking flowers just makes them wilt.
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04:16 khonkhortisan To dye clothes, you boil some kind of plant
04:17 VanessaE then at least the mortar and pestle idea should have been employed.
04:17 [0gb_us] In my recipes (which I don't know if PilzAdam used), it takes four flowers to get one dye. That can't be done with cooking.
04:18 VanessaE [0gb_us]: 1 flower -> 4 dyes now.
04:18 [0gb_us] WHat? He reversed it ....
04:19 khonkhortisan cookie dough in oven -> cookies, macaroni box + boiling + milk -> macaroni, unpopped popcorn + microwave -> popcorn. We rely too much on the furnace and crafting.
04:19 [0gb_us] Github is being slow. Or my connection is.
04:21 [0gb_us] Oh, you know what? I think PilzAdam moved the recipes too, which is why I can't find them.
04:21 [0gb_us] Though why he changed them is beyond me.
04:22 [0gb_us] https://github.com/minetest/common/blob/master/mods/dye/init.lua#L125
04:22 kaeza can someone confirm this? https://github.com/minetest/minetest/issues/664#issuecomment-17208930
04:22 VanessaE I guess he only used the 6 base flowers for color - red from rose, orange from tulip, yellow from yellow dandelion, blue from geranium, violet from viola, and white from white dandelion.  Nothing to get black?
04:22 [0gb_us] It looks like one flower outputs two, not four, dyes.
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04:22 [0gb_us] Black can be made by mixing.
04:23 VanessaE how?
04:23 [0gb_us] I forget all the mixing, but if you have only red, cyan, and white, you can mix to get ALL the other dyes.
04:24 VanessaE and I just checked on my server, 4 dyes per flower.
04:24 [0gb_us] It was that way before I touched anything.
04:24 [0gb_us] On github, it's two.
04:25 [0gb_us] https://github.com/minetest/common/blob/master/mods/dye/init.lua#L125
04:25 VanessaE hm, I better update my server then, it's 4 there.
04:25 VanessaE that's for mixing
04:25 VanessaE https://github.com/minetest/common/blob/master/mods/dye/init.lua#L97
04:25 ssieb looks like cyan + brown = dark grey.  and two dark grey gives black.  I haven't tested that yet though
04:25 VanessaE this is for initial color production
04:26 * ssieb still doesn't see where it's defined which color comes from the flowers
04:26 [0gb_us] Oops, you're right. Four dyes.
04:26 [0gb_us] ssieb: https://github.com/minetest/common/blob/master/mods/dye/init.lua#L84
04:26 VanessaE ssieb: yep, that works.
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04:55 VanessaE there, HDX now has default dyes.  yay.
04:57 sfan5 MinetestBot: reload chop
04:57 MinetestBot sfan5: <module 'chop' from '/home/user/mtbot/modules/chop.py'> (version: 2013-04-30 04:58:07)
04:58 khonkhortisan http://abstrusegoose.com/432
04:59 VanessaE hah
04:59 [0gb_us] joined #minetest
04:59 VanessaE mousetrap!
05:00 khonkhortisan oh
05:27 ShadowNinja Can someone help me test something?
05:29 VanessaE bbl
05:34 [0gb_us] ShadowNinja: Depends on what. If it's not in Minetest, I can probably help.
05:35 * [0gb_us] hasn;t installed Minetest since installing Xubuntu
05:36 ShadowNinja [0gb_us]: Thanks but I got kaeza to help. And it was in Minetest
05:36 [0gb_us] Okay, cool.
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06:48 arsdragonfly can a texture's filename contain hyphens and commas?
07:01 celeron55 arsdragonfly: anything, altough using anything may not be practical (you won't remember what part contained a hyphen and a comma and always need to copy-paste)
07:01 VanessaE ah sleep, thou dost elude me yet again.
07:02 celeron55 arsdragonfly: also, if you use the characters used in MT's texture modifier strings, you'll be screwed
07:04 arsdragonfly celeron55: I got this odd error
07:04 arsdragonfly 15:02:57: ERROR[main]: generate_image(): Could not load image "arsdragonfly25,7,-757_map.png" while building texture
07:04 arsdragonfly 15:02:57: ERROR[main]: generate_image(): Creating a dummy image for "arsdragonfly25,7,-757_map.png"
07:04 arsdragonfly node_dig
07:04 arsdragonfly But the texture really exists :-(
07:11 arsdragonfly well it can't
07:11 VanessaE time to do it the "ugly" way then.  name_sx_sy_sz_map.png  (s=sign)
07:13 VanessaE (nothing for positive, "m" for negative e.g. "minus")
07:13 arsdragonfly Then I must do more with the coordination string :-(
07:13 ShadowNinja I am updating ShadowBot now, someone will have to re-op it. OK?
07:14 celeron55 arsdragonfly: hmm, maybe it doesn't work then
07:14 VanessaE ShadowNinja: and have celeron55 kick your ass? you're brave ;)
07:14 ShadowNinja Hmmm?
07:15 ShadowNinja Well I guess that is a yes...
07:15 ShadowNinja ShadowBot: quit
07:15 kaeza this is an interesting idea: http://forum.minetest.net/viewtopic.php?pid=87265#p87265
07:15 kaeza has anyone coded something like that yet?
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07:16 VanessaE kaeza: not that I've seen, but it would be pretty trivial to do with an ABM I'd think
07:16 kaeza VanessaE, I was thinking about node timers
07:17 VanessaE actually a node timer is a better idea, yeah
07:17 kaeza (not sure if they are preserved across sessions though)
07:17 VanessaE use an abm to make them "go out" randomly ;)
07:17 ShadowNinja kaeza: They are.
07:17 VanessaE (as in, you have to go to the snuffed out torch and re-light it)
07:18 ShadowNinja But they can't have fractional timing
07:19 kaeza ShadowNinja, that shouldn't be an issue in this case
07:19 kaeza anyway, I'll add that to my misc stuff
07:19 VanessaE kaeza: but..but...then you can't make them burn out after 24 hours and 1.254857 seconds? ;)
07:20 ShadowNinja Well of course not, I was just pointing it out, bye now.
07:20 kaeza good night
07:20 VanessaE night
07:20 kaeza and actually good to know that
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07:20 kaeza VanessaE, better yet: make them turn into lava :D
07:20 arsdragonfly To make the torch go out after some time has been an OLD idea
07:20 VanessaE you're evil
07:20 VanessaE :)
07:21 arsdragonfly Mojang announced that before Halloween Update but it never came true :-)
07:23 arsdragonfly well,actually no underscores,hyphens,commas can be used in the texture filename :-(
07:23 kaeza VanessaE, THIS is evil: http://pastebin.com/cKGfCqBz
07:23 VanessaE kaeza: owww
07:24 VanessaE and laggy as all fuck :)
07:24 kaeza :P
07:24 * kaeza is actually going to try it...
07:25 VanessaE better disable damage :)
07:25 VanessaE and fire
07:25 kaeza nah... I'll use it in my survival world as-is
07:25 kaeza #YOLO
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07:26 VanessaE oh I hope that fucking meme dies soon.  that and 'swag'.
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07:26 arsdragonfly I swear I'll appreciate all the authors of the mods I used
07:26 arsdragonfly since it takes forever to make one by yourself :P
07:27 VanessaE arsdragonfly: it can take months and months to really polish a mod
07:28 VanessaE sorta like chess.  takes a few minutes to learn, and forever to really master it.
07:28 kaeza fun, fact: #yolo channel also exists
07:28 celeron55 http://blog.jgc.org/2013/04/how-i-coded-in-1985.html
07:28 kaeza should've guessed
07:28 VanessaE kim1 \o/
07:28 celeron55 maybe someone should implement KIM-1 in mesecons? 8)
07:29 VanessaE you're funny :)
07:29 VanessaE you wanna implement mesecons into C++ so it'll be fast enough? ;)
07:29 celeron55 i mostly meant as a controller :P
07:30 VanessaE oh heh
07:30 VanessaE well we have Luacontrollers already
07:30 VanessaE so kinda redundant
07:30 VanessaE but it would be an interesting project for someone to hook into digilines with
07:36 arsdragonfly meta:set_string("position",string.gsub(string.gsub(string.sub(minetest.pos_to_string(pos),2,-2),",","X"),"-","m")
07:36 arsdragonfly ugly as hell :-(
07:36 VanessaE arsdragonfly: it could be worse.
07:37 VanessaE imagine if you didn't have string<->value operations.
07:39 arsdragonfly well,maybe I should learn how to use a regex
07:39 VanessaE now THAT can get ugly
07:39 VanessaE you may as well program in perl at that point.
07:39 arsdragonfly c++11 supports that
07:40 VanessaE what, embedding perl?
07:40 arsdragonfly regex
07:40 VanessaE oh heh
07:40 VanessaE pretty much everything supports that these days doesn't it?
07:40 kaeza http://forum.minetest.net/search.php?action=show_user_posts&amp;user_id=5378
07:40 VanessaE (where it matters, I mean)
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07:41 VanessaE kaeza: dealt.
07:47 kaeza http://forum.minetest.net/viewtopic.php?pid=87266#p87266
07:47 kaeza Interesting: 4
07:49 VanessaE kaeza: RealBadAngel and I were talking about that idea in fact.
07:49 kaeza do you have something in mind?
07:50 kaeza I have some ideas too, but may be hard to implement
07:51 VanessaE we had settled on the idea of a plain text file describing what variables a mod can take, what they mean, where the config file for the mod is stored, and more.
07:51 kaeza ah that was what I was thinking also
07:51 VanessaE each mod supplies such a file, if they want the external config tool to be able to manipulate that mod's config.
07:51 kaeza you know how variables are stored in CMake Caches?
07:52 VanessaE the tool would just search the various mods' trees to find that file.
07:52 VanessaE sorta,
07:52 kaeza for example: IRRLICHT_LIBRARY:PATH=...
07:52 VanessaE SOMETHING:SOME_KEY = value
07:52 kaeza exactly
07:52 kaeza well...sort of
07:53 kaeza for example: ambience.enable_music:bool = true
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07:54 VanessaE we were going more for a csv sort of format actually
07:56 kaeza do you have some draft?
07:56 kaeza is there some test program written?
07:56 VanessaE not yet.
07:56 VanessaE ask RealBadAngel  )
07:56 VanessaE :)
07:56 kaeza will do :)
07:58 VanessaE if, in an external mod, I define a crafting recipe that's also defined in the default dyes mod, which one will take precedence?
07:58 * VanessaE is working on adapting unified dyes to be based on the default dyes system now that it is usable
08:00 kaeza hmm... I haven't thought about that...
08:00 VanessaE I assume the external mod's definition does
08:01 kaeza I'd assume that the first one is used
08:02 kaeza since craft recipes have no identification (like nodes), you can't "overwrite" an existing recipe
08:02 kaeza but not really sure
08:14 kaeza https://dl.dropboxusercontent.com/u/100008207/screenshot_1509975109.jpg
08:14 VanessaE heh
08:15 kaeza the game is locked up since 5 mins ago
08:17 arsdragonfly I found that I can't generate a texture and use it in runtime :-(
08:17 VanessaE ok, just checked - my crafts are being used in lieu of the default ones.  good.
08:28 arsdragonfly http://imgur.com/eCVmzvm
08:28 arsdragonfly ReCAPCHA suck balls :-)
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08:40 VanessaE O.o
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08:46 kaeza http://abstrusegoose.com/strips/theoretical_mathematics_however_never_goes_out_of_fashion.png
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09:04 celeron55 arsdragonfly: yes, loading new textures at runtime isn't supported; it could be though if somebody implements it
09:04 celeron55 it has the problem that unloading textures isn't probably really a viable thing to do, so that has to be done in moderation
09:24 kaeza if anyone want to use them: https://dl.dropboxusercontent.com/u/100008207/minetest/mods/Kaeza-burning_torch.zip
09:36 celeron55 also, it is intentional design that newer craft recipes are preferred over old ones, so depending on a mod and defining a same recipe input will override it
09:36 celeron55 (it has been so since it was possible to even define craft recipes in Lua)
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10:03 PilzAdam Hello everyone!
10:12 VanessaE hey PA.
10:12 VanessaE you might enjoy this:  http://forum.minetest.net/viewtopic.php?pid=87279#p87279
10:12 VanessaE just finished pushing those ^^^ changes to unified dyes git a couple mins ago.
10:16 PilzAdam note: survival does not include dyes
10:17 VanessaE I'll add that only the "build" game has those.
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10:25 PilzAdam minetest_game also includes dye
10:25 VanessaE but not flowers.
10:25 VanessaE so the dye is kinda useless there.
10:29 VanessaE noted that is is in build and minetest_game.  Also just pushed the rewritten README.
10:36 VanessaE now the fun part is rewriting my mods to use the dyes properly :-/
10:37 VanessaE (or at least, ditching the old "alternate" recipes e.g. dirt for brown, mese for yellow, etc)
10:37 celeron55 why didn't you do that in the first place? 8)
10:37 celeron55 oh well, that
10:39 VanessaE actually I think only Homedecor needs fixed.  I don't recall using alternate recipes in my other mods.
10:39 VanessaE (the slow part is producing screenshots for the crafting guide :-/ )
10:44 PilzAdam VanessaE, move it: http://forum.minetest.net/viewtopic.php?pid=87284#p87284
10:45 VanessaE moved.
10:46 PilzAdam How to troll: if your friend is in the nether, just destroy the portal and he cant get back if he has no obsidian or mese fragments anymore
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10:47 iqualfragile PilzAdam: dig deep down? how deep is deep down?
10:47 PilzAdam -5000
10:47 PilzAdam its setable in the init.lua
10:47 iqualfragile ok, thats reasonable
10:48 Exio PilzAdam: ah, about that
10:48 Exio i got a "infinite tp loop" when tp-ing to the overworld
10:48 iqualfragile there was another nether mod some time ago but it generated another world and i think thats just unnecessary as the minetest world is big enought
10:48 Exio or surface, or w/e
10:49 Exio (tp ing to the surface, the nether, then surface, then the nether, and so on
10:50 Zeg9 Hi !
10:50 Exio hi Zeg9
10:50 PilzAdam Exio, with a new created portal in the nether?
10:50 Zeg9 iqualfragile, it generated deeper but it was still the minetest world (there is no way to make another world on the same server I think)
10:50 PilzAdam or with the one that is generated automatically?
10:51 Exio PilzAdam: "new created"? hm, no, i build one, went to the nether, broke some blocks, then tried to go "over it"
10:52 PilzAdam you have 3 seconds to move out of the portal after you teleported
10:52 Exio seems like lag, then
10:52 Exio in singleplayer
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11:02 Zeg9 [git] It's annoying, every time I pull changes from minetest I get a merge commit. Any fix?
11:03 PilzAdam use rebase
11:04 PilzAdam git rebase upstream/master (s/upstream/hower_you_named_the_remote)
11:04 jojoa1997|Tablet PilzAdanm check the nether topic i have short time today and want to know
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11:05 Zeg9 Thanks PilzAdam
11:05 Zeg9 brb
11:05 PilzAdam jojoa1997|Tablet, I dont set the size of the caves
11:05 PilzAdam I basically change every stone to netherrack
11:06 jojoa1997|Tablet i know but i mean the air ore
11:07 * jojoa1997|Tablet reboot
11:07 VanessaE PilzAdam: how does this fit in with that old nether mod, btw?
11:08 PilzAdam dunno
11:08 VanessaE same nodes etc?
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11:09 PilzAdam doesnt the old nether mod has nethertrees etc.?
11:10 VanessaE dunno
11:10 VanessaE I never used it, I just added HDX support a long-ass time ago when mijyn or whoever was working on it
11:11 arsdragonfly Is the visua style wiki page still not created? :P
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12:48 kaeza does anyone understand how minetest.add_particle() works?
12:53 PilzAdam yes
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12:58 kaeza here's what I have: http://pastebin.com/PRvd19nz
12:58 kaeza but the particles do not show for some reason
13:00 kaeza and yes, I have particles enabled on the client
13:01 PilzAdam insert pos.y = pos.y+1 after line 1
13:03 kaeza I actually use pos.y = pos.y + 1.625 in the real code
13:04 kaeza lol my error...
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13:09 VanessaE http://forum.minetest.net/viewtopic.php?pid=87316#p87316
13:09 VanessaE yay.
13:09 VanessaE :)
13:10 PilzAdam TL;DR
13:10 VanessaE :P
13:10 VanessaE you think that post is long, you should see the crafting guide.
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13:13 kaeza the particles are a bit buggy...
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13:14 kaeza spawn a few, move while they are on-screen, and they warp around the world pretty randomly
13:16 kaeza anyway, firearms now uses particles to simulate the bullets :D
13:16 kaeza Exio, ^
13:21 VanessaE kaeza: don't forget particles to simulate spent cartridges flying out of the gun's chamber :)
13:21 Zeg9 PilzAdam, http://forum.minetest.net/viewtopic.php?pid=87318#p87318 <- request for comments
13:21 kaeza SOON
13:21 kaeza also: blood... lots of blood
13:22 PilzAdam Zeg9, looks good
13:22 PilzAdam whats the license?
13:22 Zeg9 Same as the mod.
13:22 Zeg9 CC BY-SA, apparently.
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13:26 PilzAdam added
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13:42 bcnjr5 http://www.cracked.com/blog/4-positive-trends-internet-doesnt-get-enough-credit-for/
13:42 bcnjr5 Tead the comments.
13:42 bcnjr5 *Read
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14:11 VanessaE bbl
14:12 bcnjr5 Bye.
14:19 BlockMen joined #minetest
14:19 BlockMen hi
14:19 kaeza hey
14:29 Traxie21 joined #minetest
14:29 Traxie21 asdftest
14:30 Traxie21 I can talk! Webchat ftw
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14:40 thefamilygrog66 howdy folks
14:41 celeron55 again stuff that VanessaE will like: someone made a game for C64, ON C64, in last weekend's LD: http://www.ludumdare.com/compo/2013/04/29/ponkmortem/
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14:54 kaeza http://forum.minetest.net/viewtopic.php?pid=87336#p87336
14:54 kaeza :D
14:55 thefamilygrog66 celeron55: that's pretty cool - funny that he had to use a cassette, but pretty resourceful to be able to rig it up to transfer to pc
14:56 thefamilygrog66 (I used to be a huge C64 freak back in the '80s/early '90s)
14:58 thefamilygrog66 nice kaeza
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15:01 kaeza thefamilygrog66, thanks!
15:05 kaeza anyway, I have to go.
15:05 kaeza later
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15:27 RealBadAngel hell yeah, my weekend just started :)
15:27 RealBadAngel goin to work on monday, so 5 days off :)
15:28 RealBadAngel hi all
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15:37 oitofelix Greetings Minetesters!
15:38 PilzAdam hello
15:39 sokomine hi
15:39 sokomine on a server, the screwdriver mod does not get loaded. it's a two weeks old installation from 16.04., and the game uses common. no hints in the logfile
15:40 oitofelix Is the Minetest protocol encrypted in an end-to-end fashion?
15:40 sokomine most likely not
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15:40 sokomine don't think it uses encryption. after all it's only a game
15:42 oitofelix Everything should use encryption, when possible.  We never know from what side surveillance comes.
15:42 PilzAdam sokomine, what game does the server run?
15:42 oitofelix Privacy is a basic concern, whatever is the area.
15:42 PilzAdam oitofelix, oh, yea, someone will steal you your pick if we dont encrypt the protocol!
15:43 bcnjr5 lol
15:43 Zeg9 Encryption is good but would require quite some work (and not really that useful) to be implemented...
15:43 Orbster oitofelix: +1
15:44 Orbster are passwords plaintext, too?
15:44 PilzAdam of course not
15:44 PilzAdam its sha1 salt hashed
15:44 oitofelix PilzAdam: There are numerous reasons why someone could want to spy your daily habits.  Playing games is not less important.
15:44 bcnjr5 From my point of view, if someone can "hack" minrtest's protocols, they deserve the info.
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15:44 bcnjr5 *minetest
15:45 Orbster not that it would require much hacking
15:45 bcnjr5 I have no clue what data would be useful.
15:46 RealBadAngel sokomine, edit your game.conf and add to common=  screwdriver
15:46 BlockMen can i call "clear_particles ()" (particles.cpp) from lua?
15:46 PilzAdam of course not
15:46 oitofelix bcnjr5: Don't worry, someone has.
15:48 sokomine pilzadam, rba: the server uses common directly. my first approach was also at the game.conf
15:48 Zeg9 The chat maybe could be encrypted.
15:48 sokomine this chat is even logged. anything but private :-(
15:48 BlockMen so i would have add it to "scriptapi_particles.cpp"?
15:48 bcnjr5 Could someone find your IP address by hacking minetest? What good(bad?) would that do?
15:48 Zeg9 sokomine, you can output the log to /dev/null :P
15:48 PilzAdam BlockMen, this clear_particles() runs client side
15:48 oitofelix Zeg9: Indeed.  It is the main area that deserves encryption.
15:49 BlockMen oh.
15:49 orbitaldecay eh, chat is inherently public, I don't see much of a point in encrypting that
15:50 bcnjr5 Encrypting can decrease size.
15:50 orbitaldecay I think they call that compressing
15:50 Zeg9 Chat could be encrypted on private servers. The login information really requires encryption though
15:50 PilzAdam lol, you want to compress the chat?
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15:50 sokomine zeg9: not helpful here. some server loggs this chat and makes it available on a web page
15:51 orbitaldecay compressing the logs is pretty useful
15:51 orbitaldecay I compress the backups at least
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15:51 Zeg9 sokomine, that's why I said for private servers. But the login information is more important IMO
15:51 orbitaldecay they do get prohibitively large
15:51 Calinou sokomine: redcrab's does that :P
15:52 bcnjr5 I recommend rzip. It is the best compression out there.
15:52 bcnjr5 And it can be scripted into minetest.
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15:52 sokomine only the last x lines on redcrabs
15:52 * Zeg9 compresses backups too. but uncompressing takes a lot of time, when people just want me to back their buildings back while server is running
15:52 bcnjr5 http://rzip.samba.org/
15:52 Calinou tar.xz works fine
15:53 Calinou extracting is lightweight on the CPU, although compression is quite heavy
15:53 Calinou the latest version supports multithreading
15:53 Calinou (still beta)
15:53 orbitaldecay they're both lz
15:53 Calinou xz = stripped down 7é
15:53 Calinou 7z*
15:53 orbitaldecay yep
15:53 Calinou (nooo... now people know I use AZERTY)
15:54 bcnjr5 Calinou: I use "umadbro" (someone switched the keys)
15:55 Calinou lol
15:57 ShadowNinja VanessaE: still oped...
15:59 PilzAdam spam: http://forum.minetest.net/viewtopic.php?pid=87344#p87344
15:59 RealBadAngel sokomine, solution without editing configs, take screwdriver's folder and move it to /mods/minetest just
16:01 celeron55 oitofelix: we don't really currently have resources to implement encryption using the design principles of minetest (minimal, multiplatform, reasonably easy to compile on windows); and before that, protocol rework should be done anyway
16:01 oitofelix You are just thinking about common cases; only about your case.  There is people on dictatorial countries that cannot even play this game and talk about what they want.  Is there a constant surveillance from the government even, and especially, in the US.  Minetest is free software and it will develop a lot in the next years and people from numerous countries and with the most diverse interests will come in.  We cannot predict what
16:01 oitofelix Minetest will turn into.  What it in fact means to each user.  Security and privacy is a good and necessary aspect of every community network.
16:01 bcnjr5 celeron55: "reasonably easy"???
16:01 oitofelix celeron55: I see.
16:02 bcnjr5 *overstatement*
16:02 celeron55 oitofelix: MT would already have encryption if there was a minimalistic bundlable multiplatform BSD/MIT library to do it 8)
16:02 celeron55 but there isn't really any, AFAIK
16:02 Calinou actually, watching people (there is watching and spying, not the same thing) reduces griefing
16:03 bcnjr5 celeron55: There is: http://rzip.samba.org/
16:04 PilzAdam bcnjr5, does that run on windwos?
16:04 oitofelix celeron55: Can you elaborate more about the problem with the licenses?
16:04 celeron55 bcnjr5: do you even know what that is? at least it's immediately obvious it is GPL, and i wouldn't imagine anything related to compressing files is suitable for this
16:04 bcnjr5 I honestly just remembered it.
16:04 celeron55 oitofelix: we use only libraries that are under a LGPL compabile licenses
16:04 celeron55 +t
16:05 oitofelix celeron55: Why?
16:05 celeron55 because MT is distributed under LGPL
16:05 oitofelix celeron55: Why it is distributed that way?  Why not GPL?
16:05 celeron55 because there is no reason to be more restricted (GPL is more restricted than LGPL)
16:06 oitofelix celeron55: Respectfully, I have to disagree.  It is more free.
16:06 * Zeg9 thinks minetest could be a dynamic library, now that you talk about LGPL
16:06 PilzAdam you want to change MTs license because of encryption?
16:06 celeron55 MT would be under BSD if i hadn't been so stupid as a beginner in the open source scene years ago
16:06 oitofelix It preserves the user and community's freedom in the long term.
16:06 hmmmm yeah! :) go BSD
16:06 hmmmm it's my personal license choice
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16:07 oitofelix celeron55: Sorry, but not can be more useful and ethical than a copylefted license.
16:07 Kray GPL is not more free than LGPL
16:08 Kray unless for you free means restricted
16:08 BlockMen PilzAdam, i give up. i have read whole particles code and cant find a reason for the issue...
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16:08 markveidemanis Hi
16:09 markveidemanis Is there a missiles mod?
16:09 oitofelix Kray: The difference between GPL and LGPL are only linking against proprietary programs.  For sure proprietary programs can't add more freedom to people.
16:09 markveidemanis That targets a missile entity to a certain direction and explodes upon impact
16:09 thefamilygrog66 there's kaeza's firearms mod
16:09 thefamilygrog66 not quite missiles tho
16:09 Kray oitofelix: now you are talking about arbitrarily projected consequences
16:10 Kray not about how much freedom the license grants
16:10 oitofelix Kray: If you call it that way... yes, it is what I'm talking about.
16:11 Kray which is bullshit
16:11 oitofelix Kray: Sorry.  Not for me, not for a free society.
16:11 Kray that proprietary program wouldn't have existed at all without the freely licensed one
16:11 Kray you have less choice with it not existing
16:11 markveidemanis So can someone make me a mod for it?
16:12 markveidemanis An entity that spawns another entity inside it (missile)
16:12 oitofelix Kray: Every proprietary program is a social problem.  It is a trap to the user's freedom.  In fact the  world would be more free and better if it was not coming into existence.
16:13 Kray so you are a totalitarist who wants the limit the amount of choice available
16:13 Kray ok
16:13 hmmmm muh freedumbs
16:13 [0gb_us] oitofelix: Developers have to pay the bills too. Proprietary software has its place.
16:13 hmmmm if proprietary programs didn't exist, we'd have an even richer ecosystem of software than we do today?
16:13 thefamilygrog66 apple?
16:13 hmmmm that's a pretty outlandish claim
16:13 oitofelix Kray: Restricting people to hurt someone else is restricting their freedom?  A law against murder is totalitarist?
16:14 khonkhortisan Without programmers getting paid, they'd only work on software they enjoy or that has a bug that annoys them
16:14 [0gb_us] khonkhortisan: That too.
16:14 Kray oitofelix: you don't even make sense
16:14 khonkhortisan You are using an argument that is obviously one-sided
16:14 Kray existence of proprietary software doesn't hurt anyone's freedom
16:14 thefamilygrog66 but it's murder
16:15 Kray murder hurt's someone's freedom
16:15 khonkhortisan Of course we are going to say murder is bad, but we may not say proprietary or free are bad
16:15 Kray *hurts
16:15 oitofelix Please, go to gnu.org and read carefully Stallman's articles.  Every claim made by you is explained and refuted there.
16:15 [0gb_us] Proprietary software itself is an expression of freedom. People are free to restrict the software they write themselves.
16:15 thefamilygrog66 how do you make the leap from proprietary software to murder, exactly?
16:16 khonkhortisan [0gb_us]++
16:16 Kray Stallman is a lunatic
16:16 hmmmm oitofelix is a gNuisanse user
16:16 khonkhortisan The leap was for the sake of argument?
16:16 Kray he has no contact with reality, really
16:17 oitofelix Of course.  You know all about the world.  You have dedicated your lives to build a free society.  You really should know what it is all about.
16:17 khonkhortisan Oh. If you are restricting murder, you are restricting something bad, which is a good thing to do. If you restrict software, the software is the same whether it is restricted or not, and whether it is good/bad is determined by how it is restricted. Those things don't go together in the same argument
16:18 thefamilygrog66 it's called a strawman, I believe
16:18 Kray thefamilygrog66: yeah, pretty much
16:18 khonkhortisan I'll have to remember that
16:19 khonkhortisan I do pretty well against argumentum ad baculum, but that I'll have to remember
16:20 celeron55 hey, proprietary software sucks like hell
16:20 celeron55 but fighting restrictions with restrictions is shit
16:20 PilzAdam lol, someone comes into this channel, says "Minetest needs encryption!" and this directly leads to a discussion about software freedom
16:20 Kray Eve is good 8)
16:21 khonkhortisan I didn't see the start of it
16:21 celeron55 also, personally in practice i don't have much against proprietary software made by companies, because it's pretty much the only way to properly make money out of software
16:21 Kray actually, mmorpgs are somewhat strange case where being proprietary and closed is the right way to do it
16:22 hmmmm if he wants encryption, that's nice... we'll add it if he provides code for this and it uses a library that's license compatible and works fine on all platforms, and it's optional (of course)
16:22 oitofelix PilzAdam: Funny.  All is interconnected.
16:22 hmmmm but there's also tor for people that crazy
16:22 PilzAdam oitofelix, I see that as one kind of trolling
16:22 celeron55 i think open standards are more important than non-proprietary software
16:23 celeron55 way more important
16:23 oitofelix hmmmm: I'm using TOR and it doesn't solve the problem.
16:23 oitofelix hmmmm: And I'm not crazy.
16:23 hmmmm under some totalitarian regime, there's a law that people cannot play games:  http://bbsimg.ngfiles.com/1/24508000/ngbbs51255359f0b71.jpg
16:23 thefamilygrog66 maybe more of a red herring than strawman - I always mix the two up
16:24 oitofelix PilzAdam: I not.
16:24 hmmmm people who go on about this are usually trolling
16:25 oitofelix hmmmm: I don't have time to loose.  And if you can't follow the argument's sequence, I'm afraid of your attention.
16:25 hmmmm he's insulting my intelligence and he can't even spell lose right
16:26 oitofelix hmmmm: Happens when that language is not you mother tongue.
16:27 oitofelix *your
16:27 oitofelix hmmmm: But reasoning capacity anyone should have.
16:27 [0gb_us] Yes, open standards are good. Good for compatibility.
16:27 hmmmm you seem to be itching for a free software debate, but we're not really interested
16:27 oitofelix hmmmm: Me neither.
16:28 hmmmm then....
16:28 khonkhortisan If I'm going to write something out on virtual paper, I expect it to arrive in the same form I sent it as - office software doesn't quite do that
16:28 markveidemanis I am testing my server game on 86.154.32.87
16:28 oitofelix hmmmm: Then, answer me: is someone here using Minetest over tor?
16:28 [0gb_us] I don't mind free/proprietary software myself. I use both.
16:28 hmmmm nobody is, because nobody needs to at all
16:28 celeron55 does tor support UDP?
16:29 oitofelix celeron55: No, it does not.
16:29 celeron55 well then no luck
16:30 oitofelix celeron55: All packets are send over UDP, normally to port 30000?
16:30 khonkhortisan :( segfault after being placed in the world for a few seconds, that's new
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16:34 oberhams1 so how much of minecraft do i get with minetest? 0 - 100%
16:34 oberhams1 i absolutely like the floss idea and that there's a modding api from start
16:34 bcnjr5 75
16:38 celeron55 oberhams1: it completely depends on what aspect of MC you happen to like
16:38 celeron55 can be anything from 0 to 100 8)
16:39 oberhams1 celeron55: hehe good answer
16:39 oberhams1 i just found minecolonies.com and their dev hyped you guys
16:39 oberhams1 but his mod, which sounds awesome, doesn't work with minetest afaiu
16:41 PilzAdam wut?
16:41 celeron55 a developer of an MC mod hyped minetest? sounds odd 8)
16:41 PilzAdam you want to run a Minecraft mod in Minetest?
16:43 oberhams1 i would if i could
16:45 PilzAdam that is 100% not possible
16:46 PilzAdam MC mods are basically patches for the core engine, while MT acutally supports mods by offering a API for Lua scripts
16:46 PilzAdam *actually
16:46 oberhams1 yeah, i figured so much since installing mods in minecraft = patching the jar file :P
16:47 celeron55 well, it's a wholly different thing in almost every aspect (except that there are blocks that you place and dig, and the player model looks quite same)
16:47 oberhams1 do you guys thing minecraft will ever have proper modding api? will it matter?
16:47 oberhams1 alrighty
16:47 oberhams1 how is it different? i read the feature list.. and i guess there's crafting and building and such
16:47 celeron55 i mean, technically
16:48 oberhams1 i was looking for something which expands on that.. that's why i was searching mods :) and i found minecolonies and millenair
16:48 oberhams1 oh right.. technically
16:48 celeron55 indeed it attempts to create a very similar experience and tries to be familiar to MC players
16:49 ImQ009 joined #minetest
16:49 markveidemanis Someone make me a missile mod!
16:49 ImQ009 yellello
16:51 celeron55 oberhams1: it's somewhat hard to answer to "how is it different?"; the most different things are technical and i am not sure how regular players actually see the results of that
16:52 Calinou minetest is minecraft, but with floating cacti and sugar canes^W papyruses
16:53 khonkhortisan The cart is a big difference
16:53 Issa joined #minetest
16:53 celeron55 :D the differences are mostly releveant to those who want to  mod and contribute
16:53 celeron55 relevant*
16:53 Issa hello
16:53 khonkhortisan hi
16:53 Issa i have started a server home of minetest
16:53 Issa and i m lost in the deep of the mine
16:53 Issa so
16:53 Calinou /teleport 0,10,0
16:53 Issa how i can restart
16:53 Calinou or just suicide :P
16:53 Calinou (falling, lava)
16:53 Issa i can suicide
16:53 Issa but ho wlunch command
16:54 Issa u don't have permission :'(
16:54 Calinou just fall to your death, or go in lava
16:54 rubenwardy joined #minetest
16:54 Calinou /giveme lava_source
16:54 Calinou this puts a lava source in your inventory
16:54 Calinou place it on your feet and wait :P
16:55 Issa you don't have permission
16:56 khonkhortisan I've done that, it's a little bit of a gameplay flaw to need a tree to dig stone, when you can fall into a cave
16:56 Issa i have lunched a didicated server
16:56 Issa so how i can lunch command on it ?
16:57 khonkhortisan /grant singleplayer all
16:59 Issa im stop playing minetest i will plya skyrim
16:59 Issa see u later
17:09 RealBadAngel i also liked skyrim alot
17:09 RealBadAngel great game
17:10 RealBadAngel one of the best games ever imho
17:11 rubenwardy spam: http://forum.minetest.net/viewtopic.php?id=5794
17:15 * Zeg9 is off
17:16 * PilzAdam is so uber funny: http://forum.minetest.net/viewtopic.php?pid=87368#p87368
17:18 iqualfragile joined #minetest
17:19 Calinou lol
17:19 Calinou some guy with mese sword built an awesome thing... on sky hardcore
17:19 Calinou and I just died
17:21 NakedFury I do wish it would be called something else both minetest nether version and the eventual sky. I mean there are so many names to choose for the hell land and the skylands but the modders being close minded will just call it nether and skyland or go the extra mile in and call it aether
17:21 RealBadAngel PilzAdam, Nether Realm maybe?
17:23 webdesigner97 joined #minetest
17:25 rubenwardy How about Rehten
17:26 RealBadAngel and then Sky Realm for floating islands
17:27 Calinou PilzAdam: mese sword needs a nerf
17:27 rubenwardy or Sdnalyks
17:27 Calinou it kills people in like 2 seconds
17:27 Calinou jojoa broke pvp and mining anyway
17:28 Calinou axes are useless
17:30 RealBadAngel Core Realm and Sky Realm?
17:30 Kacey|mobile joined #minetest
17:30 Calinou pentium realm!
17:30 Calinou if you start virtualbox, the entire world explodes
17:31 Calinou if you try to use an AVX instruction, a random tree is set on fire
17:31 RealBadAngel hehehe
17:31 RealBadAngel just be "serious" please
17:31 Kacey|mobile hi all
17:31 RealBadAngel pop  up with some name
17:32 RealBadAngel whats ur type?
17:35 PilzAdam oh, I know a good one: "Nether"
17:36 Calinou "graphitemaster"
17:37 rubenwardy Rehten and Sdnalyks?
17:38 [0gb_us] PilzAdam, I thought you said a GOOD one. ☺
17:39 PilzAdam you know what the good thing is when developing your own mods? you can do whatever you want :-p
17:39 [0gb_us] True. I'll be quiet now. I just couldn't resist the opportunity to say that.
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18:16 rotor112 joined #minetest
18:16 rotor112 where's old coder?
18:17 rotor112 !up minetest.org 30015
18:17 MinetestBot minetest.org:30015 seems to be down
18:17 rotor112 !up minetest.org 30014
18:17 MinetestBot minetest.org:30014 is up (0.170ms)
18:18 jrabbit_ joined #minetest
18:19 kahrl_ joined #minetest
18:19 rotor112 hi
18:20 rotor112 !c c
18:20 MinetestBot 299 792 458 m / s
18:31 kaeza joined #minetest
18:37 ssieb PilzAdam: https://github.com/minetest/common/pull/40
18:50 ssieb VanessaE: https://github.com/VanessaE/homedecor/pull/18
18:52 STHGOM joined #minetest
19:05 Calinou_ joined #minetest
19:07 rubenwardy bye all
19:08 Calinou_ bye
19:08 jojoa1997 joined #minetest
19:08 rubenwardy left #minetest
19:09 jojoa1997 hi all
19:09 StrayBytes joined #minetest
19:09 StrayBytes joined #minetest
19:09 StrayBytes http://forum.minetest.net/viewtopic.php?id=5789
19:09 StrayBytes Find me in ##minetest-dev.
19:14 Calinou_ jojoa1997, hi
19:14 Calinou_ StrayBytes, old news
19:14 Jordach joined #minetest
19:14 Calinou_ hi Jordach :P
19:15 StrayBytes Fair enough.
19:15 StrayBytes I am now off..
19:15 Calinou_ StrayBytes, anyway, it's kinda pointless to leave just because you got upset with the devs, you can still play the game :P
19:15 StrayBytes left #minetest
19:15 Calinou_ too late :P
19:15 Jordach_ joined #minetest
19:15 Jordach_ joined #minetest
19:16 Jordach__ joined #minetest
19:16 Jordach__ well, i bought mc
19:17 Calinou_ old news
19:17 Calinou_ I have it since november 2010 :P
19:18 * sfan5 has it since.... Feburary 2012
19:21 Telek1 joined #minetest
19:30 * jojoa1997 looks into the future and see Calinou_ giving me ... i mean donating his minecraft account to me so i can go troll happy
19:31 * [0gb_us] asks his magic cue ball if jojoa1997's crystal ball is working. It is not.
19:31 * jojoa1997 actually uses his mind
19:31 Calinou_ nope.avi
19:31 * jojoa1997 clouded [0gb_us]'s magic cue ball to say no to mislead [0gb_us]
19:32 [0gb_us] You can't cloud a magic cue ball. It has no window.
19:33 [0gb_us] No way to see in, unless you can see past the solid white. In which case, clouding won't help.
19:36 Calinou_ what if it runs windows?
19:36 Calinou_ joke: "kim jong-un could not launch a missile, due to windows 8. he did not find the "Start" button."
19:36 Calinou_ :>
19:37 onpon joined #minetest
19:39 [0gb_us] The magic cue ball has no operating system. It's not electronic.
19:39 Leoneof joined #minetest
19:40 roboman2444 joined #minetest
19:40 Calinou_ can it run crysis?
19:41 [0gb_us] It doesn't "run" anything, it's an oracle for answering questions.
19:41 [0gb_us] Like a chair, not everything needs an operating system.
19:52 sfan5 [0gb_us]: but..but, but if you want to connect your iPhone to your chair.... it needs.. an.. OS..
19:53 [0gb_us] Why would I want to connect a chair to an iPhone?
19:53 [0gb_us] Or any type of fhone.
19:53 [0gb_us] *phone
19:53 sfan5 . . .. .. ..  .. ... .. . .. .. . if.. if your chair has built in battery.. or speakers..
19:57 [0gb_us] It doesn't. It's a chair.
19:57 Calinou_ iChair.
19:57 * [0gb_us] giggles
19:57 [0gb_us] No.
19:57 sfan5 :(
19:57 [0gb_us] I never did get into all those accessories such as the iPhone and iPod anyway.
19:57 sfan5 but what if you want to plug in your phone into a Toaster..
19:57 [0gb_us] My iMac did everything I needed.
19:57 [0gb_us] Why would I need to plug a phone into a toaster?
19:57 * [0gb_us] is confused
19:57 sfan5 to make toast
19:57 [0gb_us] I can make toast without a phone ....
19:57 sfan5 but some people want to share their toast on twitter or facebook
19:57 onpon joined #minetest
19:57 RealBadAngel http://www.youtube.com/watch?v=njos57IJf-0
19:57 RealBadAngel bbl, c ya folks
19:57 hmmmm joined #minetest
19:57 [0gb_us] Twitter and Facebook? I'm not even sure why people love those so much. Whatever makes them happy, I guess, but I don't use those sites myself.
19:57 [0gb_us] Bye, RealBadAngel.
19:58 [0gb_us] Can't you share your toast experience without combining the toaster to a communication device?
19:59 Calinou_ toasts are overrated
20:00 sfan5 [0gb_us]: you can't
20:00 [0gb_us] I was unaware of this. My bad then.
20:00 Leoneof joined #minetest
20:01 * [0gb_us] has never tried sharing his toast experiences
20:05 Calinou_ OICU812, [0gb_us]
20:05 [0gb_us] !g OICU812
20:05 MinetestBot [0gb_us]: http://acronyms.thefreedictionary.com/OICU812
20:06 [0gb_us] Ate one what?
20:06 Calinou_ a toast? :>
20:06 [0gb_us] Okay ...
20:06 Calinou_ .jpg.
20:15 Matrixiumn joined #minetest
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20:26 Menche joined #minetest
20:32 Issa HELLO
20:33 Calinou_ hello mese pony
20:33 Calinou_ and hi Menche :P
20:33 Issa how administrate a server dedicated
20:33 Issa i need respawn same player
20:33 Issa :/
20:33 onpon3 joined #minetest
20:33 Calinou_ Issa, /teleport
20:34 Calinou_ try doing /help all (lists help for all commands), then press f10 to see the chat log
20:34 Calinou_ make sure you have all privileges: /privs
20:34 Issa Calinou_, not working if user do that he have no rights
20:34 Issa myy server is dedicated
20:34 Issa in command line
20:34 Issa i have no interface
20:35 kahrl_ can you login with a minetest client?
20:35 Calinou_ you must do that
20:36 Calinou_ you can't input commands through the console
20:36 Calinou_ if you want to create an administrator
20:36 Calinou_ shut down the server, edit the server's minetest.conf, add at the end: "name = your_name"
20:36 Calinou_ login as your_name (with a password!)
20:36 Menche i have a mod that checks a file for commands and runs them
20:36 Calinou_ you will have all privileges :)
20:36 Menche so you can insert commands from the console
20:36 Issa no how to on the wiki ?
20:40 Calinou_ O_o someone named hmmmm in #minecrafthelp @ espernet
20:40 Calinou_ probably not the same one:
20:40 Calinou_ <hmmmm> any one who can help me make a multiplayer lan game in minecraft so me and  my brother can play to gether
20:40 Calinou_ :P
20:43 STHGOM joined #minetest
20:43 BlockMen joined #minetest
20:43 BlockMen hi
20:43 STHGOM hi
20:44 BlockMen does someone know how i close a formspec?
20:45 sfan5 BlockMen: if theres no button to close it, you can't close it
20:45 sfan5 good night everyone
20:45 BlockMen night
20:45 ShadowNinja BlockMen: ESC
20:45 ShadowNinja Good night
20:45 BlockMen ShadowNinja, i mean by code
20:46 thefamilygrog66 !EOJ
20:47 thefamilygrog66 EXIT
20:47 ShadowNinja BlockMen: Impossible AFAIK, but you can change it.
20:48 BlockMen scriptapi i guess?
20:53 BlockMen https://github.com/minetest/minetest/blob/master/src/guiMessageMenu.cpp#L160 <- does that mean that formspec should close when i press a button in formspec?
20:57 onpon joined #minetest
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21:05 thefamilygrog66 You know those sofas that are like, longer sofas?
21:06 thefamilygrog66 http://imageshack.us/a/img607/5539/screenshot5675750.png
21:10 ShadowNinja Why isn't the "Server -!- " prepend disabler working? Is it working for everyone else?
21:12 Calinou_ thefamilygrog66, just sit on an iphone 5
21:12 Calinou_ :P
21:12 Calinou_ looks nice :)
21:15 thefamilygrog66 I think an iphone 5 costs more than a sofa...
21:16 onpon joined #minetest
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21:17 oitofelix Is it possible to play minetest in 3rd person?
21:19 ShadowNinja oitofelix: No, not currently
21:19 jojoa1997 joined #minetest
21:19 oitofelix Is it planned?
21:23 Gambit joined #minetest
21:24 ssieb oitofelix: not likely...
21:24 ssieb seems like that would be a very different game
21:25 oitofelix ssieb: Have you played Minecraft in that mode?
21:34 Leoneof joined #minetest
21:36 ssieb oitofelix: you can?
21:36 * ssieb hasn't played MC at all though :-)
21:38 oitofelix This article says so: http://www.eurogamer.net/articles/2011-11-23-minecraft-1-0-launch-patch-notes
21:38 oitofelix Search for "3rd"
21:39 * oitofelix happy that ssieb hadn't play MC after all.
21:44 iqualfragile oitofelix: yes you can play minecraft in 3rd person mode
21:44 Exio i already said stuff about that
21:44 Exio if there was some way to see the local player
21:45 Exio a 3rd person mode would be pretty easy
21:45 Exio (no?)
21:45 iqualfragile yes it would
21:46 oitofelix The game play and the feel change much?
21:46 BlockMen is it right that i cant send "fields" by code? (so that on_receive_...  would notice that)
21:46 Exio oitofelix: it looks "nice"
21:54 Matrixiumn joined #minetest
21:59 Pest joined #minetest
22:06 * jojoa1997 is away: I'm busy
22:11 * away is jojoa1997
22:11 * jojoa1997 is back (gone 00:05:04)
22:12 frogcrush joined #minetest
22:14 Kacey joined #minetest
22:19 Octupus joined #minetest
22:19 Octupus Hi
22:20 jojoa1997 so
22:20 onpon4 joined #minetest
22:20 jojoa1997 PilzAdam when will farming be added to common
22:25 PilzAdam "The whole core-dev team is fucked up now" http://forum.minetest.net/viewtopic.php?pid=87410#p87410
22:25 PilzAdam :D
22:29 hmmmm aw cute
22:29 hmmmm rarkenin thinks we care for him that much
22:29 tjbarber joined #minetest
22:29 tjbarber joined #minetest
22:29 hmmmm there is no drama, it's just one or two fools making a big stink about something
22:30 Exio OH DAMN
22:30 * Exio stabs hmmmm
22:30 hmmmm the whole "Do not ask me to come back on IRC. I will just ban you from ##minetest-0gb.us."  thing is quite arrogant in assuming that people are going to ask him to come back
22:31 PilzAdam hmmmm, nono
22:31 jojoa1997 they should be like [0gb_us]
22:31 PilzAdam they are not arrogant
22:31 PilzAdam the core dev team is :-p
22:31 jojoa1997 and come back on their own
22:31 jojoa1997 PilzAdam when will farming be added to common
22:31 jojoa1997 and +1
22:31 hmmmm and i am guessing that mito551 is leaving because his fork didn't really happen
22:32 hmmmm didn't work out rather
22:32 hmmmm and he says minetest is regressing....?
22:32 hmmmm WTF
22:32 jojoa1997 no it isnt
22:33 jojoa1997 people want a super real life game and that isnt the aim of minetest
22:33 hmmmm what's currently there is the most technically advanced, complete, fun, and malliable version of minetest ever
22:33 harrison joined #minetest
22:33 hmmmm this is pretty insulting
22:33 jojoa1997 i say the obsidian is an amazing thing to add(i coded it) becuase i do think that we need hard stuff
22:33 hmmmm i mean i put in all this effort and then people say it's regressing
22:34 jojoa1997 hmmmm dont be affend\ed
22:34 jojoa1997 affended
22:34 [0gb_us] For the record, I have no control in ##minetest-0gb.us, even if my name is in it. I have nothing to do with any cannel banning.
22:34 [0gb_us] *channel
22:34 PilzAdam hmmmm, if you play 0.3 you have a pretty nice game that has lots of issues; in fact the issues are so much that you dont really care anymore; when we devolp the game now and fix issues, people start seeing all the other small things and are complaining about it
22:34 hmmmm i guess
22:35 [0gb_us] Anyway, I have to go. See y'all later.
22:35 jojoa1997 just remember that they have no idea what you do which is behind the scenes stuff while they want minecraft abilities and A LOT OF THINGS TO DEFAULT
22:35 jojoa1997 hmmmm how do i enable ravines btw>?
22:35 hmmmm they just like to make things political if they don't understand it, yeah
22:35 hmmmm ravines are always enabled
22:36 hmmmm i should probably add a switch for them
22:36 PilzAdam you cant really complain about anything if there is no development
22:36 jojoa1997 and thanks fr so much work you put in(even if you only have 10 posts in the forums) :-)
22:36 PilzAdam but if there are some crazy guys that develop it, people want to push the development in the direction they want
22:36 hmmmm eh, forums... =/
22:37 hmmmm i was never too big on that and i'd rather reserve my energy to say things that really need to be said
22:37 jojoa1997 yeah i thought you were some random dude thinking you were sooo good until i joined irc
22:37 hmmmm haha
22:38 hmmmm i do have a cocky attitude that comes out naturally.. my bad side
22:38 * jojoa1997 thinks hmmmm is a troll and then he goes and pulls the new mapgen V7
22:38 hmmmm i did a lot of other things before mapgen v7
22:38 jojoa1997 i was just using an example
22:39 jojoa1997 i dont remember when i was like "WOW he isnt some noob troll
22:39 jojoa1997 "
22:39 jojoa1997 also how do i enable mapgen7
22:39 hmmmm you can't
22:39 PilzAdam hmmmm, note that your nick in changelog and git history is not hmmmm
22:39 hmmmm oh, yeah.... and that's a good thing
22:39 hmmmm hmmmm is just some random nick i made when i first started going on freenode
22:39 PilzAdam you actually can enable v7 already
22:39 jojoa1997 yeah you can i set it to mapogen 6 yesterday
22:40 hmmmm if we didn't have to register nicks, who knows what it would be today
22:40 hmmmm yeah guys don't do that though
22:40 PilzAdam hmmmm, you have uncommented the registration of v7 in the EmergeManager in some commit
22:40 hmmmm i am going to have to hard-disable it
22:40 hmmmm i know, i forgot to comment it back when i was done but i figured it didn't matter too much
22:41 hmmmm so now people think that it's nothing but a bunch of stone
22:41 hmmmm here's what i'm doing i guess:
22:41 jojoa1997 #mg_name = v6
22:41 jojoa1997 mg_name = v7
22:42 hmmmm at the moment i'd like to get the simple and schematic decoration types completely working
22:42 hmmmm the latter of which is a bit more work
22:42 hmmmm then we'd have trees in mgv7 and everything that's necessary to play the game
22:42 hmmmm then i'll update my common and then add a snow biome
22:42 jojoa1997 SNOW!]
22:43 hmmmm and then have you add biome definitions to common
22:43 hmmmm so people would be able to use it
22:43 jojoa1997 no
22:43 jojoa1997 there should be a biomes.lua
22:43 PilzAdam btw, please get rid of this awful
22:43 PilzAdam gravel biome
22:43 PilzAdam *beach
22:43 hmmmm what why
22:43 hmmmm gravel should be used more
22:43 hmmmm besides, it was in minecraft originally but it was removed
22:44 PilzAdam its like the worst beach ever
22:44 jojoa1997 i like gravel
22:44 BlockMen hmmmm or PilzAdam, could you give me answer to that? http://irc.minetest.ru/minetest-dev/2013-04-30#i_3060481
22:44 hmmmm really don't know what formspec function you're using
22:44 hmmmm but yeah
22:44 PilzAdam BlockMen, you have to write a parser function in scriptapi.cpp and for that you need to include it
22:45 hmmmm where are the current formspec register functions?
22:45 PilzAdam hmmmm, I changed the gravel beach to a dirt beach and it looks a lot better
22:45 hmmmm meh
22:45 PilzAdam it also makes papyrus a lot more common
22:46 hmmmm alright fine
22:46 hmmmm we'll call that biome "coast"
22:46 hmmmm don't change the gravel ocean definition though, there needs to be a way to get lots of gravel...
22:46 BlockMen PilzAdam, ok thx
22:47 PilzAdam yea, I could live with gravel oceans, but they are a bit too common
22:47 jojoa1997 PilzAdam the creative inventory looks really good for minitest btw
22:47 hmmmm those are definitely not final
22:47 PilzAdam in fact almost every ocean consists of gravel only
22:47 hmmmm i need to figure out better temp/humidity points for biomes, yeah.
22:47 BlockMen hmmmm, maybe in scriptapi_inventory.h" and "scriptapi_nodemeta.h"?
22:48 PilzAdam jojoa1997, oh, yea, I need to merge your stuff into minitest alpha sometimes *sigh*
22:48 hmmmm what?  what are you doing exactly
22:48 jojoa1997 me?
22:48 hmmmm blockmen
22:49 BlockMen "hmmmm: where are the current formspec register functions?" that was the suggestion
22:49 hmmmm oh
22:49 PilzAdam LOL! http://forum.minetest.net/viewtopic.php?pid=87441#p87441
22:49 BlockMen and im trying to add a lua function to close formspec
22:49 PilzAdam he wants to port Minetest to Java!!!!
22:49 hmmmm ahh
22:50 hmmmm pilzadam, let him go.......
22:50 hmmmm blockmen, no you were right, formspec things are in scriptapi.cpp
22:51 hmmmm there's only one formspec-related function though, show_formspec
22:51 hmmmm see how it does formspec things indirectly, through the server?
22:51 hmmmm do the same there
22:51 arsdragonfly joined #minetest
22:52 BlockMen hmmmm, ya thx. was just looking at...but im rly c++ noob
22:54 jojoa1997 hmmmm are there rivers?
22:54 BlockMen and a question more: why does show_formspec() work without #include guiFormSpec?
22:55 hmmmm jojoa1997, no
22:55 jordan4ibanez joined #minetest
22:55 hmmmm blockmen, where, in Server?
22:55 jojoa1997 lol i just found one
22:55 jojoa1997 it is an actual river
22:56 BlockMen hmmmm, in scriptapi -> https://github.com/minetest/minetest/blob/master/src/scriptapi.cpp#L867
22:56 hmmmm noo
22:56 BlockMen and scriptapi has no #include of guiFormSpec
22:57 hmmmm the reason why you would need to include guiFormSpecMenu.h is to call a function that is defined in guiFormSpecMenu
22:57 jojoa1997 pilzadam i think that you sahould make torches drop when touching water
22:57 hmmmm you are not calling anything in guiFormSpecMenu, you are calling a function called showFormspec that is a method of Server
22:59 BlockMen hmmmm, oh.
22:59 BlockMen that makes sense :)
23:01 OldCoder joined #minetest
23:01 thexyz what's that "minetest-dev drama"?
23:01 thexyz too bad i'm always late
23:01 jojoa1997 has anyone seen a ravine cause i cant find one
23:01 PilzAdam hmmmm, and Im against making ravine configureable
23:01 PilzAdam why do you need to make everything configureable?
23:02 hmmmm two people got upset because i didn't want them to screw things up with the fake colored lighting
23:02 jojoa1997 i think everything should be configursable through checkboxes
23:02 hmmmm pilzadam, because people might not like ravines
23:02 PilzAdam people might not like Minetest
23:02 theTroy joined #minetest
23:02 ssieb hmmmm: why is there a need for lots of gravel?  What can you do with it?
23:02 Exio PilzAdam: i don't see what is wrong with adding that, as long "it is" easy to implement
23:02 hmmmm i don't know man use your imagination
23:02 PilzAdam hmmmm, I just say dont bloat the whole mapgen with too much settings
23:02 jojoa1997 IT CAN FAALLLllll.......
23:03 jojoa1997 why not
23:03 hmmmm pilzadam, a line of code "if (mg->flags & MG_RAVINES)" isn't exactly bloated.
23:03 PilzAdam maybe adding it as a mapgen flag works
23:03 jojoa1997 PilzAdam frankly minecraft has an amazing mapgen and i love the configurability
23:03 jojoa1997 and we should add EASY configurability too
23:04 hmmmm zzz
23:04 hmmmm a gui for this is next on my list
23:04 hmmmm i already know what people want
23:04 PilzAdam hmmmm, oh, and also do you plan to leave the lava that near at the surface?
23:04 Exio "minecraft" "amazing mapgen"
23:04 Exio "configurability"?
23:05 Exio jojoa1997: was that real or just trolling
23:05 Exio you can't change a lot of stuff, for normal maps/games
23:05 hmmmm what do you mean, "that near to the surface"
23:05 PilzAdam I found lava lakes at -30
23:05 hmmmm it's at least as deep as it usually is
23:05 PilzAdam thats definetly too high
23:06 kahrl_ PilzAdam: why?
23:06 Exio i like "high" lava lakes :(
23:06 kahrl_ could be a volcano
23:06 * VanessaE wanders in, scrolls back to read.
23:06 VanessaE celeron55: re: c64 stuff.  cute.  ssieb:  merged.   PilzAdam:  Underworld (as suggested on forums) sounds better than "Nether".  Re: sky areas, call it The Celestial Sphere or some word/phrase based on that.
23:06 jojoa1997 Exio real compared to how the current minetest works
23:06 hmmmm pilzadam, impossible.  i clearly generate lava only if full_ymax < water_level
23:06 Exio welcome back VanessaE :P
23:07 jojoa1997 also i juist click or type stuff in while minetest hgas all these things in the rebootgame needed minetest.conf
23:07 PilzAdam hmmmm, Im standing at a lava lake at -39 currently
23:07 hmmmm chunks of 5 blocks currently have a max height of 48 and min height of -32
23:08 Exio jojoa1997: easyness for getting the functiones doesn't means it is "more powerful"
23:08 Exio but k
23:08 jojoa1997 to my point yes
23:08 PilzAdam seed 5287053588537022829; pos: 302,-38,299
23:08 hmmmm at the very least, lava caves would be generated the next chunk downward
23:08 PilzAdam current master branch with mg_name = v7
23:08 hmmmm just the same way as it was in mgv6
23:08 jojoa1997 i cant restart minetest every time i want to change from regular map to fl;at
23:08 jojoa1997 flat
23:08 Exio uhm..
23:09 jojoa1997 ..mhu
23:09 Exio jojoa1997: you don't need to "restart" it, flat worlds will be always flat and non-flat worlds will be always "non-flat"
23:09 Exio unless you change files what you shouldn't touch
23:09 jojoa1997 the minetest client yes
23:09 jojoa1997 to chage the setting while minecraft is you set a setting overall
23:09 jojoa1997 and you just exit to menu and change it
23:09 kahrl_ minecraft?
23:10 ShadowNinja Can someone else test this? In latest "Server -!- " is always prepended even if I specify that it shouldn't, try /msg singleplayer test.
23:10 PilzAdam jojoa1997, you need to set the flat param only once at map creation
23:10 VanessaE regarding dev team arrogance, well...some folks could stand to be a lot less opinionated and more flexible toward new ideas, for sure.  minetest regressing?  bullshit.
23:10 PilzAdam its stored in map_meta.txt for each map after that
23:10 PilzAdam VanessaE, have you reat the whole topic? he wants to port Minetest to java :D
23:11 jojoa1997 so what?
23:11 emptty is there any work on an in-game encyclopedia thing that could document the receipts?
23:11 jojoa1997 if he can do it then let him
23:11 jojoa1997 Exio i would loive that
23:11 PilzAdam emptty, there are craft guide mods for that
23:11 khonkhortisan There's a craft guide, which is now part of unified inventory
23:11 jojoa1997 or a working craft guide
23:11 kahrl_ I could port minetest to java in a day
23:11 kahrl_ http://sourceforge.net/projects/cplus-preter/
23:11 hmmmm what about irrlicht
23:12 kahrl_ Okay, maybe two days :P
23:12 jojoa1997 <khonkhortisan> i mwan a fast craft guide from using a button would be nice
23:12 VanessaE re: gravel, as of last night, homedecor uses it to make asphalt shingles.
23:12 jojoa1997 "G" would work
23:12 hmmmm man why would anybody do that
23:12 PilzAdam kahrl_, FPS drop: 200%
23:12 hmmmm porting from C++ to java is backwards
23:12 khonkhortisan Does the client know the recipes?
23:12 Exio PilzAdam: you missed other 0
23:12 Exio hmmmm: because coolness
23:12 Exio Java is the future! LETS WE SWITCH TO IT!
23:12 kahrl_ -60 FPS. Cool :D
23:12 ShadowNinja VanessaE: still oped...
23:13 Exio kahrl_: lol
23:13 PilzAdam kahrl_, yea, you see the end of your session first, and move backwards the whole time
23:13 VanessaE re: porting minetest to java?  good luck with that.  Just fucking mod/play minecraft if you're that inclined.
23:13 PilzAdam while your controls are still in the not reverste time...
23:13 PilzAdam -t
23:14 Kacey ooh hi all lol
23:14 VanessaE hmmmm: they're upset because no fake colored lighting, to them, translates into no colored lighting of any type or form.  Maybe that wasn't adequately explained, but leaving over that issue is just childish.
23:14 ShadowNinja Anyone? It will only take a minute.
23:15 jojoa1997 ShadowNinja what?
23:15 ShadowNinja Test something in latest
23:15 PilzAdam VanessaE, freenode recommends to not be OP all the time
23:16 jojoa1997 why?
23:16 ShadowNinja It raises channel temperature
23:16 jojoa1997 What do you guys think aboyut  a clear inventory button in creative
23:17 ShadowNinja http://freenode.net/channel_guidelines.shtml
23:17 Exio i want a -clearinv command :P
23:17 Exio /clearinv * :P
23:18 ShadowNinja Exio: there is one
23:18 Menche joined #minetest
23:18 Exio what command?
23:18 ShadowNinja jojoa1997: UI has it
23:18 PilzAdam Exio, rm worlds/your_world/players/Exio
23:18 Exio D:
23:18 ShadowNinja Ask VanessaE, she has a mod for that installed on her server.
23:18 Exio what about my pos? :P
23:19 Exio VanessaE: what mod!
23:19 jojoa1997 ShadowNinja UI doesnt let you have armor mods
23:19 VanessaE Exio: Unified Inventory has it.
23:19 PilzAdam Exio, /teleport
23:19 Exio VanessaE: damn
23:19 Exio do i need to install a "whole UI" for a command?
23:19 VanessaE Exio: the 'trash can' icon at the right end of the function buttons at the bottom left of the formspec.
23:20 PilzAdam Exio, thats the problem with *unified* mods; they always have lots of useless stuff
23:20 VanessaE Exio: prior to that, I used a separate mod I got from Traxie21 (that code is what UI uses internally now)
23:20 VanessaE PilzAdam: to each their own.
23:20 VanessaE what is "useless" to you is indispensable to someone else.
23:21 PilzAdam going to sleep; bye
23:21 VanessaE night
23:21 Exio PilzAdam.troll(VanessaE)
23:21 Exio :D
23:21 jojoa1997 haha
23:21 jojoa1997 whenever opposion occurs it is his bedtime
23:21 Exio VanessaE: what mod - or whatever it is called?
23:22 VanessaE Exio: the separate mod, I just named it 'clearinv'.  It has not been published as far as I know.
23:22 VanessaE and pilz's troll failed miserably :)
23:22 Exio VanessaE: do you have it somewhere?
23:23 * Exio would like a command for that in common ^^ - at least in creative mode
23:23 VanessaE http://pastebin.ubuntu.com/5620847/
23:23 VanessaE save it as "clearinventory", command is,  /clearinv
23:23 Exio is that all the code?
23:24 VanessaE having that function (part of Unified Inventory or not) is absolutely indispensable
23:24 VanessaE yeah, that's all of it.
23:24 VanessaE save it as init.lua, in a folder named clearinventory.
23:24 Kacey http://www.youtube.com/watch?v=CxgIbznAV84&amp;list=PL3DE336DB7E3F4F41&amp;shuffle=0
23:24 Exio VanessaE: i know that stuff
23:24 VanessaE just being thorough :)
23:24 Exio but i didn't know cleaning the inv was "that easy" lol
23:25 Exio (as the stuff about the lua-mod-api-whatever is a bit like, nothing)
23:26 jojoa1997 IM NOT FAT I AM FLUFFY!
23:26 VanessaE ah, a Gabriel Iglesias fan :)
23:27 Exio %g that guy
23:27 Kacey my sides hurt from him
23:27 jojoa1997 i dont know who he is but he is funny
23:28 VanessaE he is fucking hilarious :)
23:28 * VanessaE has all three specials.
23:33 proller joined #minetest
23:39 * Kacey is rotflol because of him
23:40 Exio i want walljumping
23:40 VanessaE Exio: play super mario :)
23:41 Exio redeclipse*
23:41 Exio VanessaE: can you try RE "a bit"?
23:41 Exio not for playing it
23:42 Exio for trying the walljumping stuff
23:42 VanessaE RE?
23:42 VanessaE oh
23:42 VanessaE red eclipse
23:42 Exio yep :P
23:42 VanessaE eh, maybe some other time :)
23:46 Kacey http://www.youtube.com/watch?v=lfno2cnLsb0
23:49 jojoa1997 i love his cops one
23:50 jojoa1997 the gabriel iglesia guy
23:52 VanessaE comedy is down to two slices, really.  Gabriel Iglesias, and Jeff Dunham.
23:52 VanessaE I have all of their specials on blu ray :)
23:52 shadowjay1 joined #minetest
23:53 jojoa1997 ace ventura
23:53 jordan4ibanez joined #minetest
23:53 VanessaE meh
23:54 VanessaE that's just a movie.  Jim Carrey is juvenile-funny
23:54 jojoa1997 what about mel brook
23:54 Leoneof joined #minetest
23:54 jojoa1997 ok you got any good youtube links?
23:54 VanessaE mel brooks doesn't act anymore, but I have most of his movies.
23:55 VanessaE (I think I'm missing two of them, but I don't remember what they were)
23:56 jordan4ibanez We really need tin.
23:57 VanessaE yes,
23:57 VanessaE good luck getting it without moreores.
23:57 jordan4ibanez Fuck the -dev team. They're adding in features just because they're in Minecraft. Fuck them gently, though. Where is the creativity? I'll join the -dev team and be a lua coder if needed.
23:58 jordan4ibanez The ores look like shit.
23:58 jordan4ibanez The wield hand is a muffin.
23:59 BlockMen jordan4ibanez, you can easily change. just fork common and make a pull request :P
23:59 BlockMen and ya, its a muffin :D
23:59 jojoa1997 jordan4uipbanez +1

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