Time Nick Message 00:01 kaeza Infinite loop: http://irc.minetest.ru/minetest/2013-04-29#i_3058912 00:01 kaeza fail 00:01 * kaeza is bored 00:01 bcnjr5 https://i.chzbgr.com/maxW500/6382539008/hBF7DCB14/ 00:01 * [0gb_us] is 0gb.us 00:02 bcnjr5 Just imagine owning this: https://i.chzbgr.com/maxW500/6419773184/hABFF9566/ 00:02 kaeza 'murica! 00:03 Exio the nether mod 00:03 Exio is "heavy" in terms of cpu usage 00:04 * kaeza just joined #randomchannel 00:04 kaeza funny thing is... channel exists 00:05 bcnjr5 Only member is coke. 00:06 Dogzilla13 kaeza, whoops :P 00:06 Dogzilla13 yes i bearly noticed 00:11 bcnjr5 kaeza: I found a cure for your boredom: https://i.chzbgr.com/maxW500/6310821632/h3C0DAD9E/ 00:12 Exio i prefer the bored kaeza vs the drunk one 00:13 bcnjr5 lol 00:17 Kacey kaeza, if you are bored, why not help make an applied energistics mod? 00:18 bcnjr5 Or a mod of this: https://i.chzbgr.com/maxW500/6296374272/h0147E76B/ 00:59 Dogzilla13 bye for now 00:59 Kacey are we going to have lsystem trees in 0.4.7? 01:00 [0gb_us] We already have L-system trees in 0.4.6. 01:30 khonkhortisan I wouldn't trust that fridge without a shelf fence 01:33 khonkhortisan A mirror would be much more than a mod 01:38 Pentium44 Hello 01:38 MinetestLover132 Howdy 01:38 Pentium44 hehe 01:38 Pentium44 cyah 01:38 MinetestLover132 Cya Later 01:44 felix` Hello everybody. I have built minetest from the git repository but a strange thing is happening: the lightening is flickering all around the environment and the sun and moon are crossing the sky every second. Does some one have a clue about what is the problem? 01:45 MinetestLover132 Howdy 01:46 kaeza felix`, type "/set time_speed" in chat and see what it reports 01:47 felix` It reports to me "You don't have permission to run this command (missing privileges: server)" 01:48 kaeza uhh 01:48 Kacey are you playing singleplayer? 01:48 felix` Not now. 01:48 kaeza ^ 01:48 felix` Occurs the same thing in both modes. 01:49 khonkhortisan What speed is it at? I want to try that 01:49 kaeza felix`, the server owner may have set time_speed to a high value 01:49 kaeza try playing single player 01:49 Kacey /grant all 01:49 kaeza or try another server 01:49 felix` Yes. I will try the single mode. 01:49 arsdragonfly felix`: pleeease tell me what that server is 01:50 kaeza khonkhortisan, /set time_speed 9001 01:50 kaeza :P 01:50 Kacey http://www.youtube.com/watch?v=3iwLHbOx-n8&NR=1&feature=endscreen 01:52 felix` kaeza: Well... at single player mode the time_speed is 72, but setting it to 1 doesn't change anything. 01:52 khonkhortisan worldedit++ takes over the /set command :1 01:52 khonkhortisan :( 01:52 kaeza khonkhortisan, that's a serious bug :( 01:52 felix` arsdragonfly: All servers that I have tried have the issue. Certainly, it is an 01:53 felix` * issue with my client 01:54 kaeza felix`, 72 is the "normal" value. If it goes too fast with that value, then yep, you have a problem 01:55 kaeza which OS? 01:55 felix` Damn it. I have a problem for sure. Have anyone tried the latest git revision? 01:55 felix` kaeza: GNU+Linux 01:55 kaeza felix`, specific distro? 01:55 khonkhortisan Worksforme. I even made a mod to switch between game time and realtime and day/night/noon/midnight 01:56 felix` kaeza: I built my GNU system from scratch. 01:56 arsdragonfly Omg 01:56 [0gb_us] Nice! 01:56 kaeza felix`, perhaps some misconfiguration in the graphics driver/libs/whatever... dunno 01:57 kaeza it works normally here 01:57 kaeza Ubuntu 12.04 01:57 felix` kaeza: Do you refer to the latest git revision? 01:57 Kacey http://www.youtube.com/watch?v=mtk5Ej-xLsM&feature=endscreen&NR=1 huh might work 01:57 Pentium44 I hope you all know MinetestLover132 is a bot 01:58 Pentium44 hehe 01:58 kaeza felix`, yes 01:58 Pentium44 hes my bot coded in shell 01:58 Pentium44 MinetestLover132 stop 01:58 MinetestLover132 Stopping 01:59 Pentium44 hehe 01:59 Pentium44 cya all 01:59 felix` Well I used a strong optimization flag, maybe that matters? CXXFLAGS = "-pipe -O3 -march=atom -mtune=atom -mmmx -msse -msse2 -msse3 -mssse3 -mfpmath=sse" 01:59 felix` Maybe the calculation of the time is going wrong. 02:02 Pentium44 BlueDreamBot stop 02:02 kaeza tried without any flags? 02:02 kaeza i.e. just "plain" cmake? 02:02 felix` I will rebuild it with normal flags. Every other 3D game that I have tried works well. Maybe it is a problem with "irrlicht"... I will rebuild that as well. 02:02 Pentium44 hello 02:03 khonkhortisan irrlicht does have problems. 02:05 khonkhortisan time_speed 9001 moves smoothly, then jumps 02:06 felix` Maybe it is a dumb question, but is minetest compatible with minecraft servers? 02:06 jojoa1997 NO! 02:07 jojoa1997 jk 02:07 khonkhortisan at 5000 I really feel like I'm on a planet 02:07 jojoa1997 but nope it is two completely different games 02:07 khonkhortisan The worlds can be converted, but clients won't connect to other servers 02:07 jojoa1997 felix` minetest is C++ & Lua while minecraft is java 02:08 felix` jojoa1997: I know they are completely different, but it doesn't necessarily means they aren't compatible. 02:08 ssieb hmm, my minetest client is currently using 170% CPU... 02:08 khonkhortisan To make them compatible would probably mean to use a third-party program between them 02:08 khonkhortisan that's too much 02:09 khonkhortisan it shouldn't go over 100 02:11 jojoa1997 how can cpu go over 100% 02:11 khonkhortisan You have more than one 02:11 jojoa1997 isnt 100 the limit for everything 02:11 jojoa1997 oh 02:11 jojoa1997 so dual core? 02:11 khonkhortisan it measures based on the size of one 02:11 khonkhortisan yeah 02:11 jojoa1997 um i have dualcore but it only goes up to 100 for all the time 02:12 jojoa1997 or my gadget is brokenm and doesnt recognize dual core 02:12 felix` I would like to try bitvegas... http://www.bitvegas.net/ 02:12 ssieb dual-core with hyperthreading 02:12 khonkhortisan that makes me nervous 02:12 felix` But I will not try if that means to run proprietary software at my own machine. 02:13 felix` Is there something like that to Minetest? 02:13 khonkhortisan First time I'eard of it 02:14 khonkhortisan it could be done, but money makes me nervous 02:14 felix` khonkhortisan: Money makes me rich ;-) 02:24 kaeza is there any reason why default:glass uses a pre-rendered inventory image instead of letting the game render one for it? 02:27 kaeza umm... nvm, it uses inventorycube() 02:33 VanessaE hi all. 02:33 [0gb_us] Hey, VanessaE. 02:33 VanessaE hey 02:33 jojoa1997 Hi] 02:35 kaeza hey V 02:46 kaeza https://github.com/minetest/common/pull/41 02:54 [0gb_us] Good catch, kaeza. 02:55 [0gb-us] muwhahaha 02:56 jajao7991 trollolo 02:56 * jojoa1997 keaza 02:57 keaza trololololololo 02:57 * [0gb_us] sees names in color, so similar names don't throw him off 02:58 VanessaE kaeza: (the real one), I think that's already fixed, or at least it is on my machine (and I didn't do it) 02:59 jojoa1997 i am the real kaeza 02:59 kaeza VanessaE, I just pulled common five mins ago, and it wasn't 02:59 VanessaE something on my setup must be redefining the glass then. 03:00 kaeza VanessaE, https://github.com/minetest/common/blob/master/mods/default/init.lua#L1502 03:01 hmmmm whoaboy 03:01 VanessaE kaeza: http://pastebin.com/DSxz8ZJY 03:02 VanessaE that's in my common. 03:02 VanessaE where the hell am I getting my common from then I wonder? 03:03 VanessaE it must be some patch I'd added to it then. 03:04 VanessaE due to* 03:05 * VanessaE re-clones just to be sure. 03:08 kaeza YAY! from 6 mins ago, I'm now a quarter century old 03:09 * kaeza starts to feel old 03:09 VanessaE kaeza: big whoop, I'm 39 and I DO feel old :) 03:10 kaeza hah 03:16 jojoa1997 VanessaE i am not even an adult and i feel ancient 03:16 felix` \o/ Uhooooool... Minetest working perfectly after recompiling with default flags! Within uncountable hundreds of software packages built by myself, it is the first time that my high optimization setup lead to a logical failure other than an entire crash of an application. Living and learning. 03:17 VanessaE felix`: any idea which flag it was that caused the issue for you? 03:18 felix` Well... my CXXFLAGS and CFLAGS was setup to "-pipe -O3 -march=atom -mtune=atom -mmmx -msse -msse2 -msse3 -mssse3 -mfpmath=sse" 03:19 felix` And I obtained a working Minetest that was flickering the lightning all around the environment and the sun and moon was crossing the entire sky every second. 03:20 VanessaE you shoulda just turned the time speed down first, see what that does :-) 03:21 felix` VanessaE: What is the interpretation of the variable `time_speed'? 03:21 felix` Greater values leads to a slow or faster flow of time? 03:22 VanessaE felix`: higher numbers are slower, the default is I think around 70, which is supposed to make a day/night cycle take about 20 minutes of real time 03:24 ssieb VanessaE: I figured out what the white dye is for. You can mix the colors :-) 03:25 VanessaE yep, that's about it. I'm not sure they can be used with anything though (or did that dyed wool patch ever go in? I can't remember) 03:27 felix` VanessaE: You are right then. I reduced instead of increasing the variable's value to 1. Taking into account the GCC documentation I think that `-O3' or `-mtune=atom' are the trouble makers, since the other flags are superfluous. 03:27 VanessaE Might be -mtune, as I use -O3 in my builds 03:27 khonkhortisan wow 20 minutes. That's why it seemed so fast 03:28 kaeza VanessaE, actually, I think it's the other way around: bigger values make time faster 03:28 felix` VanessaE: Problem solved. It must be, by elimination. 03:28 VanessaE oh wait 03:28 VanessaE shit, you're right 03:28 khonkhortisan 9001! 03:28 VanessaE time_speed=0 stops time :-) 03:28 * kaeza is now proceeding with tests 03:29 VanessaE so yeah. :) 03:29 VanessaE pay no attention to me 03:29 khonkhortisan How much time goes by if you set it to noon then stop the clock? 03:29 felix` No problems. It does not change the conclusion. 03:29 khonkhortisan I know stopping the clock then setting it to noon would work 03:30 kaeza lol /set time_speed 9001 03:30 kaeza 2 seconds a day 03:30 arsdragonfly I changed PilzAdam's map mod 03:30 kaeza I bet there's a cap to the value 03:30 arsdragonfly now the maps are created for worlds individually 03:30 khonkhortisan ooh 03:31 felix` I learned also that the problem is at the very compiled code of Minetest rather than at a dependence library like `irrlicht'. 03:31 khonkhortisan great, time_speed is persistent. 03:32 kaeza khonkhortisan, try /set time_speed 1000000 03:32 * kaeza tried 03:32 khonkhortisan a scene from "The Time Machine": /set time_speed 99999 03:33 felix` So the conclusion is that a bug in GCC 4.7.0 optimization routine for the Intel atom processor is triggered by the time measure routine at Minetest code. 03:33 khonkhortisan Now THAT's how you create a graphics glitch 03:33 khonkhortisan simultaneous day and night 03:34 kaeza :D 03:34 khonkhortisan torches have an unusual effect 03:34 VanessaE whoa, that'll mess with your head, try six 9's. 03:34 khonkhortisan it's the same brightness, yet brighter 03:34 kaeza felix`, you may want to file a bug report on github 03:35 kaeza or if you're daring enough, try to fix it 03:35 khonkhortisan entities change brightness much slower than nodes 03:35 ssieb VanessaE: I'm not sure if it's a mod or builtin, but I can color wool with all the dyes 03:35 khonkhortisan The sun is yellow at noon 03:36 VanessaE ssieb: must be built-in then, I was sure that that patch had gone through alright. 03:36 VanessaE evidently, it had. 03:36 * khonkhortisan hides from the flickering underground 03:39 khonkhortisan I tried working on a programming bounty, but someone beat me to it, with a better method 03:39 felix` kaeza: It will need too much debugging, and perhaps it is not reproducible. I think it doesn't worth. I'm happy with my now functional Minetest. Besides that, developers tends to ignore bugs relating compiler optimization (but I think, by obvious reasons, that is not the case for GCC, though). 03:41 felix` By the way, what is the correlation between time_speed and the real time? 03:42 khonkhortisan minetest.register_globalstep(function(dtime)minetest.env:set_timeofday(((os.date("%S")/60+os.date("%M"))/60+os.date("%H"))/24)end) 03:42 VanessaE # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged 03:42 VanessaE #time_speed = 96 03:44 sdzen or 20 gives a nice value if you like waiting 03:53 arsdragonfly how to let the mapgen create ore veins underground? 03:54 sdzen you get a really fat person and.... never mind 03:56 khonkhortisan "vascular veins" 03:59 kaeza VanessaE, http://forum.minetest.net/viewtopic.php?pid=87241#p87241 04:00 VanessaE dealt. 04:00 ssieb I sent a pull request. Should I ping someone as well or will someone see it? 04:00 VanessaE ping someone 04:00 ssieb who? :-) 04:00 VanessaE someone: you have a new pull request waiting. 04:01 VanessaE ;) 04:01 ssieb https://github.com/minetest/common/pull/40 04:01 VanessaE beats me, whoever seems like they know the part of the code you tweaked. 04:01 ssieb it's that furnace bug I mentioned last night 04:01 VanessaE that would be pilzadam's territory 04:01 ssieb ok 04:02 VanessaE ssieb: can you also send me a pull request against homedecor's ovens and microwave for the same issue? 04:02 VanessaE they're based on default furnaces 04:02 felix` One interesting thing to record is that no time_speed value can reproduce the flickering frequency that I was experiencing with the previous build. With the sound build when time_speed is sufficiently high, the sun doesn't show up and it is almost like eternal night with a translating moon. With the broken build I was seeing both celestial bodies crossing the sky at the same time and numerous lighting flicks per se 04:02 felix` cond. What an amazing and crazy world a compilation error can generate. I can't believe that the resulting code was logically valid (the machine and the operating system thought it was a correct program) but the physical behavior was intuitively wrong. It is an unlikely scenario in my personal conception. 04:02 ssieb VanessaE: how would I do that? 04:03 VanessaE ssieb: same way you did with common - fork it, make changes, issue a pull request. 04:03 VanessaE https://github.com/VanessaE/homedecor 04:03 VanessaE I'm too lazy to fix them ;) 04:03 ssieb :-P 04:03 ssieb ok 04:03 VanessaE thanks 04:04 [0gb_us] Oh? You fixed the furnace fuel consumption thing? Nice! 04:06 kaeza ssieb, +1 04:07 kaeza [0gb_us], it also has the side-effect that you don't lose cooking items if there's no room 04:08 [0gb_us] We already don't lose cooking items. 04:08 [0gb_us] Or at least, we didn't last I checked. 04:08 kaeza we dont? 04:09 kaeza hmm 04:09 [0gb_us] If the furnace output is full, a cryptic like is output to the console, and the items to be cooked are left alone. 04:09 ssieb yes, you don't lose cooking items, but the fuel keeps burning 04:09 [0gb_us] *cryptic message is 04:10 ssieb with my patch, you still get the cryptic message, but the furnace won't start a new fuel 04:13 * ssieb can't actually find where the dye sources are defined... 04:14 [0gb_us] They are defined in flowers. 04:15 khonkhortisan Can I unregister a globalstep by function reference so it doesn't have to check an if every step? 04:15 VanessaE yeah, and it's done in a lame way, too 04:15 VanessaE the flowers -> dyes 04:15 ssieb [0gb_us]: I couldn't find them in there... 04:16 VanessaE you should have to cook them. 04:16 VanessaE direct craft of color -> dye is too simplified. 04:16 [0gb_us] Cooking flowers just makes them wilt. 04:16 khonkhortisan To dye clothes, you boil some kind of plant 04:17 VanessaE then at least the mortar and pestle idea should have been employed. 04:17 [0gb_us] In my recipes (which I don't know if PilzAdam used), it takes four flowers to get one dye. That can't be done with cooking. 04:18 VanessaE [0gb_us]: 1 flower -> 4 dyes now. 04:18 [0gb_us] WHat? He reversed it .... 04:19 khonkhortisan cookie dough in oven -> cookies, macaroni box + boiling + milk -> macaroni, unpopped popcorn + microwave -> popcorn. We rely too much on the furnace and crafting. 04:19 [0gb_us] Github is being slow. Or my connection is. 04:21 [0gb_us] Oh, you know what? I think PilzAdam moved the recipes too, which is why I can't find them. 04:21 [0gb_us] Though why he changed them is beyond me. 04:22 [0gb_us] https://github.com/minetest/common/blob/master/mods/dye/init.lua#L125 04:22 kaeza can someone confirm this? https://github.com/minetest/minetest/issues/664#issuecomment-17208930 04:22 VanessaE I guess he only used the 6 base flowers for color - red from rose, orange from tulip, yellow from yellow dandelion, blue from geranium, violet from viola, and white from white dandelion. Nothing to get black? 04:22 [0gb_us] It looks like one flower outputs two, not four, dyes. 04:22 [0gb_us] Black can be made by mixing. 04:23 VanessaE how? 04:23 [0gb_us] I forget all the mixing, but if you have only red, cyan, and white, you can mix to get ALL the other dyes. 04:24 VanessaE and I just checked on my server, 4 dyes per flower. 04:24 [0gb_us] It was that way before I touched anything. 04:24 [0gb_us] On github, it's two. 04:25 [0gb_us] https://github.com/minetest/common/blob/master/mods/dye/init.lua#L125 04:25 VanessaE hm, I better update my server then, it's 4 there. 04:25 VanessaE that's for mixing 04:25 VanessaE https://github.com/minetest/common/blob/master/mods/dye/init.lua#L97 04:25 ssieb looks like cyan + brown = dark grey. and two dark grey gives black. I haven't tested that yet though 04:25 VanessaE this is for initial color production 04:26 * ssieb still doesn't see where it's defined which color comes from the flowers 04:26 [0gb_us] Oops, you're right. Four dyes. 04:26 [0gb_us] ssieb: https://github.com/minetest/common/blob/master/mods/dye/init.lua#L84 04:26 VanessaE ssieb: yep, that works. 04:55 VanessaE there, HDX now has default dyes. yay. 04:57 sfan5 MinetestBot: reload chop 04:57 MinetestBot sfan5: (version: 2013-04-30 04:58:07) 04:58 khonkhortisan http://abstrusegoose.com/432 04:59 VanessaE hah 04:59 VanessaE mousetrap! 05:00 khonkhortisan oh 05:27 ShadowNinja Can someone help me test something? 05:29 VanessaE bbl 05:34 [0gb_us] ShadowNinja: Depends on what. If it's not in Minetest, I can probably help. 05:35 * [0gb_us] hasn;t installed Minetest since installing Xubuntu 05:36 ShadowNinja [0gb_us]: Thanks but I got kaeza to help. And it was in Minetest 05:36 [0gb_us] Okay, cool. 06:48 arsdragonfly can a texture's filename contain hyphens and commas? 07:01 celeron55 arsdragonfly: anything, altough using anything may not be practical (you won't remember what part contained a hyphen and a comma and always need to copy-paste) 07:01 VanessaE ah sleep, thou dost elude me yet again. 07:02 celeron55 arsdragonfly: also, if you use the characters used in MT's texture modifier strings, you'll be screwed 07:04 arsdragonfly celeron55: I got this odd error 07:04 arsdragonfly 15:02:57: ERROR[main]: generate_image(): Could not load image "arsdragonfly25,7,-757_map.png" while building texture 07:04 arsdragonfly 15:02:57: ERROR[main]: generate_image(): Creating a dummy image for "arsdragonfly25,7,-757_map.png" 07:04 arsdragonfly node_dig 07:04 arsdragonfly But the texture really exists :-( 07:11 arsdragonfly well it can't 07:11 VanessaE time to do it the "ugly" way then. name_sx_sy_sz_map.png (s=sign) 07:13 VanessaE (nothing for positive, "m" for negative e.g. "minus") 07:13 arsdragonfly Then I must do more with the coordination string :-( 07:13 ShadowNinja I am updating ShadowBot now, someone will have to re-op it. OK? 07:14 celeron55 arsdragonfly: hmm, maybe it doesn't work then 07:14 VanessaE ShadowNinja: and have celeron55 kick your ass? you're brave ;) 07:14 ShadowNinja Hmmm? 07:15 ShadowNinja Well I guess that is a yes... 07:15 ShadowNinja ShadowBot: quit 07:15 kaeza this is an interesting idea: http://forum.minetest.net/viewtopic.php?pid=87265#p87265 07:15 kaeza has anyone coded something like that yet? 07:16 VanessaE kaeza: not that I've seen, but it would be pretty trivial to do with an ABM I'd think 07:16 kaeza VanessaE, I was thinking about node timers 07:17 VanessaE actually a node timer is a better idea, yeah 07:17 kaeza (not sure if they are preserved across sessions though) 07:17 VanessaE use an abm to make them "go out" randomly ;) 07:17 ShadowNinja kaeza: They are. 07:17 VanessaE (as in, you have to go to the snuffed out torch and re-light it) 07:18 ShadowNinja But they can't have fractional timing 07:19 kaeza ShadowNinja, that shouldn't be an issue in this case 07:19 kaeza anyway, I'll add that to my misc stuff 07:19 VanessaE kaeza: but..but...then you can't make them burn out after 24 hours and 1.254857 seconds? ;) 07:20 ShadowNinja Well of course not, I was just pointing it out, bye now. 07:20 kaeza good night 07:20 VanessaE night 07:20 kaeza and actually good to know that 07:20 kaeza VanessaE, better yet: make them turn into lava :D 07:20 arsdragonfly To make the torch go out after some time has been an OLD idea 07:20 VanessaE you're evil 07:20 VanessaE :) 07:21 arsdragonfly Mojang announced that before Halloween Update but it never came true :-) 07:23 arsdragonfly well,actually no underscores,hyphens,commas can be used in the texture filename :-( 07:23 kaeza VanessaE, THIS is evil: http://pastebin.com/cKGfCqBz 07:23 VanessaE kaeza: owww 07:24 VanessaE and laggy as all fuck :) 07:24 kaeza :P 07:24 * kaeza is actually going to try it... 07:25 VanessaE better disable damage :) 07:25 VanessaE and fire 07:25 kaeza nah... I'll use it in my survival world as-is 07:25 kaeza #YOLO 07:26 VanessaE oh I hope that fucking meme dies soon. that and 'swag'. 07:26 arsdragonfly I swear I'll appreciate all the authors of the mods I used 07:26 arsdragonfly since it takes forever to make one by yourself :P 07:27 VanessaE arsdragonfly: it can take months and months to really polish a mod 07:28 VanessaE sorta like chess. takes a few minutes to learn, and forever to really master it. 07:28 kaeza fun, fact: #yolo channel also exists 07:28 celeron55 http://blog.jgc.org/2013/04/how-i-coded-in-1985.html 07:28 kaeza should've guessed 07:28 VanessaE kim1 \o/ 07:28 celeron55 maybe someone should implement KIM-1 in mesecons? 8) 07:29 VanessaE you're funny :) 07:29 VanessaE you wanna implement mesecons into C++ so it'll be fast enough? ;) 07:29 celeron55 i mostly meant as a controller :P 07:30 VanessaE oh heh 07:30 VanessaE well we have Luacontrollers already 07:30 VanessaE so kinda redundant 07:30 VanessaE but it would be an interesting project for someone to hook into digilines with 07:36 arsdragonfly meta:set_string("position",string.gsub(string.gsub(string.sub(minetest.pos_to_string(pos),2,-2),",","X"),"-","m") 07:36 arsdragonfly ugly as hell :-( 07:36 VanessaE arsdragonfly: it could be worse. 07:37 VanessaE imagine if you didn't have string<->value operations. 07:39 arsdragonfly well,maybe I should learn how to use a regex 07:39 VanessaE now THAT can get ugly 07:39 VanessaE you may as well program in perl at that point. 07:39 arsdragonfly c++11 supports that 07:40 VanessaE what, embedding perl? 07:40 arsdragonfly regex 07:40 VanessaE oh heh 07:40 VanessaE pretty much everything supports that these days doesn't it? 07:40 kaeza http://forum.minetest.net/search.php?action=show_user_posts&user_id=5378 07:40 VanessaE (where it matters, I mean) 07:41 VanessaE kaeza: dealt. 07:47 kaeza http://forum.minetest.net/viewtopic.php?pid=87266#p87266 07:47 kaeza Interesting: 4 07:49 VanessaE kaeza: RealBadAngel and I were talking about that idea in fact. 07:49 kaeza do you have something in mind? 07:50 kaeza I have some ideas too, but may be hard to implement 07:51 VanessaE we had settled on the idea of a plain text file describing what variables a mod can take, what they mean, where the config file for the mod is stored, and more. 07:51 kaeza ah that was what I was thinking also 07:51 VanessaE each mod supplies such a file, if they want the external config tool to be able to manipulate that mod's config. 07:51 kaeza you know how variables are stored in CMake Caches? 07:52 VanessaE the tool would just search the various mods' trees to find that file. 07:52 VanessaE sorta, 07:52 kaeza for example: IRRLICHT_LIBRARY:PATH=... 07:52 VanessaE SOMETHING:SOME_KEY = value 07:52 kaeza exactly 07:52 kaeza well...sort of 07:53 kaeza for example: ambience.enable_music:bool = true 07:54 VanessaE we were going more for a csv sort of format actually 07:56 kaeza do you have some draft? 07:56 kaeza is there some test program written? 07:56 VanessaE not yet. 07:56 VanessaE ask RealBadAngel ) 07:56 VanessaE :) 07:56 kaeza will do :) 07:58 VanessaE if, in an external mod, I define a crafting recipe that's also defined in the default dyes mod, which one will take precedence? 07:58 * VanessaE is working on adapting unified dyes to be based on the default dyes system now that it is usable 08:00 kaeza hmm... I haven't thought about that... 08:00 VanessaE I assume the external mod's definition does 08:01 kaeza I'd assume that the first one is used 08:02 kaeza since craft recipes have no identification (like nodes), you can't "overwrite" an existing recipe 08:02 kaeza but not really sure 08:14 kaeza https://dl.dropboxusercontent.com/u/100008207/screenshot_1509975109.jpg 08:14 VanessaE heh 08:15 kaeza the game is locked up since 5 mins ago 08:17 arsdragonfly I found that I can't generate a texture and use it in runtime :-( 08:17 VanessaE ok, just checked - my crafts are being used in lieu of the default ones. good. 08:28 arsdragonfly http://imgur.com/eCVmzvm 08:28 arsdragonfly ReCAPCHA suck balls :-) 08:40 VanessaE O.o 08:46 kaeza http://abstrusegoose.com/strips/theoretical_mathematics_however_never_goes_out_of_fashion.png 09:04 celeron55 arsdragonfly: yes, loading new textures at runtime isn't supported; it could be though if somebody implements it 09:04 celeron55 it has the problem that unloading textures isn't probably really a viable thing to do, so that has to be done in moderation 09:24 kaeza if anyone want to use them: https://dl.dropboxusercontent.com/u/100008207/minetest/mods/Kaeza-burning_torch.zip 09:36 celeron55 also, it is intentional design that newer craft recipes are preferred over old ones, so depending on a mod and defining a same recipe input will override it 09:36 celeron55 (it has been so since it was possible to even define craft recipes in Lua) 10:03 PilzAdam Hello everyone! 10:12 VanessaE hey PA. 10:12 VanessaE you might enjoy this: http://forum.minetest.net/viewtopic.php?pid=87279#p87279 10:12 VanessaE just finished pushing those ^^^ changes to unified dyes git a couple mins ago. 10:16 PilzAdam note: survival does not include dyes 10:17 VanessaE I'll add that only the "build" game has those. 10:25 PilzAdam minetest_game also includes dye 10:25 VanessaE but not flowers. 10:25 VanessaE so the dye is kinda useless there. 10:29 VanessaE noted that is is in build and minetest_game. Also just pushed the rewritten README. 10:36 VanessaE now the fun part is rewriting my mods to use the dyes properly :-/ 10:37 VanessaE (or at least, ditching the old "alternate" recipes e.g. dirt for brown, mese for yellow, etc) 10:37 celeron55 why didn't you do that in the first place? 8) 10:37 celeron55 oh well, that 10:39 VanessaE actually I think only Homedecor needs fixed. I don't recall using alternate recipes in my other mods. 10:39 VanessaE (the slow part is producing screenshots for the crafting guide :-/ ) 10:44 PilzAdam VanessaE, move it: http://forum.minetest.net/viewtopic.php?pid=87284#p87284 10:45 VanessaE moved. 10:46 PilzAdam How to troll: if your friend is in the nether, just destroy the portal and he cant get back if he has no obsidian or mese fragments anymore 10:47 iqualfragile PilzAdam: dig deep down? how deep is deep down? 10:47 PilzAdam -5000 10:47 PilzAdam its setable in the init.lua 10:47 iqualfragile ok, thats reasonable 10:48 Exio PilzAdam: ah, about that 10:48 Exio i got a "infinite tp loop" when tp-ing to the overworld 10:48 iqualfragile there was another nether mod some time ago but it generated another world and i think thats just unnecessary as the minetest world is big enought 10:48 Exio or surface, or w/e 10:49 Exio (tp ing to the surface, the nether, then surface, then the nether, and so on 10:50 Zeg9 Hi ! 10:50 Exio hi Zeg9 10:50 PilzAdam Exio, with a new created portal in the nether? 10:50 Zeg9 iqualfragile, it generated deeper but it was still the minetest world (there is no way to make another world on the same server I think) 10:50 PilzAdam or with the one that is generated automatically? 10:51 Exio PilzAdam: "new created"? hm, no, i build one, went to the nether, broke some blocks, then tried to go "over it" 10:52 PilzAdam you have 3 seconds to move out of the portal after you teleported 10:52 Exio seems like lag, then 10:52 Exio in singleplayer 11:02 Zeg9 [git] It's annoying, every time I pull changes from minetest I get a merge commit. Any fix? 11:03 PilzAdam use rebase 11:04 PilzAdam git rebase upstream/master (s/upstream/hower_you_named_the_remote) 11:04 jojoa1997|Tablet PilzAdanm check the nether topic i have short time today and want to know 11:05 Zeg9 Thanks PilzAdam 11:05 Zeg9 brb 11:05 PilzAdam jojoa1997|Tablet, I dont set the size of the caves 11:05 PilzAdam I basically change every stone to netherrack 11:06 jojoa1997|Tablet i know but i mean the air ore 11:07 * jojoa1997|Tablet reboot 11:07 VanessaE PilzAdam: how does this fit in with that old nether mod, btw? 11:08 PilzAdam dunno 11:08 VanessaE same nodes etc? 11:09 PilzAdam doesnt the old nether mod has nethertrees etc.? 11:10 VanessaE dunno 11:10 VanessaE I never used it, I just added HDX support a long-ass time ago when mijyn or whoever was working on it 11:11 arsdragonfly Is the visua style wiki page still not created? :P 12:48 kaeza does anyone understand how minetest.add_particle() works? 12:53 PilzAdam yes 12:58 kaeza here's what I have: http://pastebin.com/PRvd19nz 12:58 kaeza but the particles do not show for some reason 13:00 kaeza and yes, I have particles enabled on the client 13:01 PilzAdam insert pos.y = pos.y+1 after line 1 13:03 kaeza I actually use pos.y = pos.y + 1.625 in the real code 13:04 kaeza lol my error... 13:09 VanessaE http://forum.minetest.net/viewtopic.php?pid=87316#p87316 13:09 VanessaE yay. 13:09 VanessaE :) 13:10 PilzAdam TL;DR 13:10 VanessaE :P 13:10 VanessaE you think that post is long, you should see the crafting guide. 13:13 kaeza the particles are a bit buggy... 13:14 kaeza spawn a few, move while they are on-screen, and they warp around the world pretty randomly 13:16 kaeza anyway, firearms now uses particles to simulate the bullets :D 13:16 kaeza Exio, ^ 13:21 VanessaE kaeza: don't forget particles to simulate spent cartridges flying out of the gun's chamber :) 13:21 Zeg9 PilzAdam, http://forum.minetest.net/viewtopic.php?pid=87318#p87318 <- request for comments 13:21 kaeza SOON 13:21 kaeza also: blood... lots of blood 13:22 PilzAdam Zeg9, looks good 13:22 PilzAdam whats the license? 13:22 Zeg9 Same as the mod. 13:22 Zeg9 CC BY-SA, apparently. 13:26 PilzAdam added 13:42 bcnjr5 http://www.cracked.com/blog/4-positive-trends-internet-doesnt-get-enough-credit-for/ 13:42 bcnjr5 Tead the comments. 13:42 bcnjr5 *Read 14:11 VanessaE bbl 14:12 bcnjr5 Bye. 14:19 BlockMen hi 14:19 kaeza hey 14:29 Traxie21 asdftest 14:30 Traxie21 I can talk! Webchat ftw 14:40 thefamilygrog66 howdy folks 14:41 celeron55 again stuff that VanessaE will like: someone made a game for C64, ON C64, in last weekend's LD: http://www.ludumdare.com/compo/2013/04/29/ponkmortem/ 14:54 kaeza http://forum.minetest.net/viewtopic.php?pid=87336#p87336 14:54 kaeza :D 14:55 thefamilygrog66 celeron55: that's pretty cool - funny that he had to use a cassette, but pretty resourceful to be able to rig it up to transfer to pc 14:56 thefamilygrog66 (I used to be a huge C64 freak back in the '80s/early '90s) 14:58 thefamilygrog66 nice kaeza 15:01 kaeza thefamilygrog66, thanks! 15:05 kaeza anyway, I have to go. 15:05 kaeza later 15:27 RealBadAngel hell yeah, my weekend just started :) 15:27 RealBadAngel goin to work on monday, so 5 days off :) 15:28 RealBadAngel hi all 15:37 oitofelix Greetings Minetesters! 15:38 PilzAdam hello 15:39 sokomine hi 15:39 sokomine on a server, the screwdriver mod does not get loaded. it's a two weeks old installation from 16.04., and the game uses common. no hints in the logfile 15:40 oitofelix Is the Minetest protocol encrypted in an end-to-end fashion? 15:40 sokomine most likely not 15:40 sokomine don't think it uses encryption. after all it's only a game 15:42 oitofelix Everything should use encryption, when possible. We never know from what side surveillance comes. 15:42 PilzAdam sokomine, what game does the server run? 15:42 oitofelix Privacy is a basic concern, whatever is the area. 15:42 PilzAdam oitofelix, oh, yea, someone will steal you your pick if we dont encrypt the protocol! 15:43 bcnjr5 lol 15:43 Zeg9 Encryption is good but would require quite some work (and not really that useful) to be implemented... 15:43 Orbster oitofelix: +1 15:44 Orbster are passwords plaintext, too? 15:44 PilzAdam of course not 15:44 PilzAdam its sha1 salt hashed 15:44 oitofelix PilzAdam: There are numerous reasons why someone could want to spy your daily habits. Playing games is not less important. 15:44 bcnjr5 From my point of view, if someone can "hack" minrtest's protocols, they deserve the info. 15:44 bcnjr5 *minetest 15:45 Orbster not that it would require much hacking 15:45 bcnjr5 I have no clue what data would be useful. 15:46 RealBadAngel sokomine, edit your game.conf and add to common= screwdriver 15:46 BlockMen can i call "clear_particles ()" (particles.cpp) from lua? 15:46 PilzAdam of course not 15:46 oitofelix bcnjr5: Don't worry, someone has. 15:48 sokomine pilzadam, rba: the server uses common directly. my first approach was also at the game.conf 15:48 Zeg9 The chat maybe could be encrypted. 15:48 sokomine this chat is even logged. anything but private :-( 15:48 BlockMen so i would have add it to "scriptapi_particles.cpp"? 15:48 bcnjr5 Could someone find your IP address by hacking minetest? What good(bad?) would that do? 15:48 Zeg9 sokomine, you can output the log to /dev/null :P 15:48 PilzAdam BlockMen, this clear_particles() runs client side 15:48 oitofelix Zeg9: Indeed. It is the main area that deserves encryption. 15:49 BlockMen oh. 15:49 orbitaldecay eh, chat is inherently public, I don't see much of a point in encrypting that 15:50 bcnjr5 Encrypting can decrease size. 15:50 orbitaldecay I think they call that compressing 15:50 Zeg9 Chat could be encrypted on private servers. The login information really requires encryption though 15:50 PilzAdam lol, you want to compress the chat? 15:50 sokomine zeg9: not helpful here. some server loggs this chat and makes it available on a web page 15:51 orbitaldecay compressing the logs is pretty useful 15:51 orbitaldecay I compress the backups at least 15:51 Zeg9 sokomine, that's why I said for private servers. But the login information is more important IMO 15:51 orbitaldecay they do get prohibitively large 15:51 Calinou sokomine: redcrab's does that :P 15:52 bcnjr5 I recommend rzip. It is the best compression out there. 15:52 bcnjr5 And it can be scripted into minetest. 15:52 sokomine only the last x lines on redcrabs 15:52 * Zeg9 compresses backups too. but uncompressing takes a lot of time, when people just want me to back their buildings back while server is running 15:52 bcnjr5 http://rzip.samba.org/ 15:52 Calinou tar.xz works fine 15:53 Calinou extracting is lightweight on the CPU, although compression is quite heavy 15:53 Calinou the latest version supports multithreading 15:53 Calinou (still beta) 15:53 orbitaldecay they're both lz 15:53 Calinou xz = stripped down 7é 15:53 Calinou 7z* 15:53 orbitaldecay yep 15:53 Calinou (nooo... now people know I use AZERTY) 15:54 bcnjr5 Calinou: I use "umadbro" (someone switched the keys) 15:55 Calinou lol 15:57 ShadowNinja VanessaE: still oped... 15:59 PilzAdam spam: http://forum.minetest.net/viewtopic.php?pid=87344#p87344 15:59 RealBadAngel sokomine, solution without editing configs, take screwdriver's folder and move it to /mods/minetest just 16:01 celeron55 oitofelix: we don't really currently have resources to implement encryption using the design principles of minetest (minimal, multiplatform, reasonably easy to compile on windows); and before that, protocol rework should be done anyway 16:01 oitofelix You are just thinking about common cases; only about your case. There is people on dictatorial countries that cannot even play this game and talk about what they want. Is there a constant surveillance from the government even, and especially, in the US. Minetest is free software and it will develop a lot in the next years and people from numerous countries and with the most diverse interests will come in. We cannot predict what 16:01 oitofelix Minetest will turn into. What it in fact means to each user. Security and privacy is a good and necessary aspect of every community network. 16:01 bcnjr5 celeron55: "reasonably easy"??? 16:01 oitofelix celeron55: I see. 16:02 bcnjr5 *overstatement* 16:02 celeron55 oitofelix: MT would already have encryption if there was a minimalistic bundlable multiplatform BSD/MIT library to do it 8) 16:02 celeron55 but there isn't really any, AFAIK 16:02 Calinou actually, watching people (there is watching and spying, not the same thing) reduces griefing 16:03 bcnjr5 celeron55: There is: http://rzip.samba.org/ 16:04 PilzAdam bcnjr5, does that run on windwos? 16:04 oitofelix celeron55: Can you elaborate more about the problem with the licenses? 16:04 celeron55 bcnjr5: do you even know what that is? at least it's immediately obvious it is GPL, and i wouldn't imagine anything related to compressing files is suitable for this 16:04 bcnjr5 I honestly just remembered it. 16:04 celeron55 oitofelix: we use only libraries that are under a LGPL compabile licenses 16:04 celeron55 +t 16:05 oitofelix celeron55: Why? 16:05 celeron55 because MT is distributed under LGPL 16:05 oitofelix celeron55: Why it is distributed that way? Why not GPL? 16:05 celeron55 because there is no reason to be more restricted (GPL is more restricted than LGPL) 16:06 oitofelix celeron55: Respectfully, I have to disagree. It is more free. 16:06 * Zeg9 thinks minetest could be a dynamic library, now that you talk about LGPL 16:06 PilzAdam you want to change MTs license because of encryption? 16:06 celeron55 MT would be under BSD if i hadn't been so stupid as a beginner in the open source scene years ago 16:06 oitofelix It preserves the user and community's freedom in the long term. 16:06 hmmmm yeah! :) go BSD 16:06 hmmmm it's my personal license choice 16:07 oitofelix celeron55: Sorry, but not can be more useful and ethical than a copylefted license. 16:07 Kray GPL is not more free than LGPL 16:08 Kray unless for you free means restricted 16:08 BlockMen PilzAdam, i give up. i have read whole particles code and cant find a reason for the issue... 16:08 markveidemanis Hi 16:09 markveidemanis Is there a missiles mod? 16:09 oitofelix Kray: The difference between GPL and LGPL are only linking against proprietary programs. For sure proprietary programs can't add more freedom to people. 16:09 markveidemanis That targets a missile entity to a certain direction and explodes upon impact 16:09 thefamilygrog66 there's kaeza's firearms mod 16:09 thefamilygrog66 not quite missiles tho 16:09 Kray oitofelix: now you are talking about arbitrarily projected consequences 16:10 Kray not about how much freedom the license grants 16:10 oitofelix Kray: If you call it that way... yes, it is what I'm talking about. 16:11 Kray which is bullshit 16:11 oitofelix Kray: Sorry. Not for me, not for a free society. 16:11 Kray that proprietary program wouldn't have existed at all without the freely licensed one 16:11 Kray you have less choice with it not existing 16:11 markveidemanis So can someone make me a mod for it? 16:12 markveidemanis An entity that spawns another entity inside it (missile) 16:12 oitofelix Kray: Every proprietary program is a social problem. It is a trap to the user's freedom. In fact the world would be more free and better if it was not coming into existence. 16:13 Kray so you are a totalitarist who wants the limit the amount of choice available 16:13 Kray ok 16:13 hmmmm muh freedumbs 16:13 [0gb_us] oitofelix: Developers have to pay the bills too. Proprietary software has its place. 16:13 hmmmm if proprietary programs didn't exist, we'd have an even richer ecosystem of software than we do today? 16:13 thefamilygrog66 apple? 16:13 hmmmm that's a pretty outlandish claim 16:13 oitofelix Kray: Restricting people to hurt someone else is restricting their freedom? A law against murder is totalitarist? 16:14 khonkhortisan Without programmers getting paid, they'd only work on software they enjoy or that has a bug that annoys them 16:14 [0gb_us] khonkhortisan: That too. 16:14 Kray oitofelix: you don't even make sense 16:14 khonkhortisan You are using an argument that is obviously one-sided 16:14 Kray existence of proprietary software doesn't hurt anyone's freedom 16:14 thefamilygrog66 but it's murder 16:15 Kray murder hurt's someone's freedom 16:15 khonkhortisan Of course we are going to say murder is bad, but we may not say proprietary or free are bad 16:15 Kray *hurts 16:15 oitofelix Please, go to gnu.org and read carefully Stallman's articles. Every claim made by you is explained and refuted there. 16:15 [0gb_us] Proprietary software itself is an expression of freedom. People are free to restrict the software they write themselves. 16:15 thefamilygrog66 how do you make the leap from proprietary software to murder, exactly? 16:16 khonkhortisan [0gb_us]++ 16:16 Kray Stallman is a lunatic 16:16 hmmmm oitofelix is a gNuisanse user 16:16 khonkhortisan The leap was for the sake of argument? 16:16 Kray he has no contact with reality, really 16:17 oitofelix Of course. You know all about the world. You have dedicated your lives to build a free society. You really should know what it is all about. 16:17 khonkhortisan Oh. If you are restricting murder, you are restricting something bad, which is a good thing to do. If you restrict software, the software is the same whether it is restricted or not, and whether it is good/bad is determined by how it is restricted. Those things don't go together in the same argument 16:18 thefamilygrog66 it's called a strawman, I believe 16:18 Kray thefamilygrog66: yeah, pretty much 16:18 khonkhortisan I'll have to remember that 16:19 khonkhortisan I do pretty well against argumentum ad baculum, but that I'll have to remember 16:20 celeron55 hey, proprietary software sucks like hell 16:20 celeron55 but fighting restrictions with restrictions is shit 16:20 PilzAdam lol, someone comes into this channel, says "Minetest needs encryption!" and this directly leads to a discussion about software freedom 16:20 Kray Eve is good 8) 16:21 khonkhortisan I didn't see the start of it 16:21 celeron55 also, personally in practice i don't have much against proprietary software made by companies, because it's pretty much the only way to properly make money out of software 16:21 Kray actually, mmorpgs are somewhat strange case where being proprietary and closed is the right way to do it 16:22 hmmmm if he wants encryption, that's nice... we'll add it if he provides code for this and it uses a library that's license compatible and works fine on all platforms, and it's optional (of course) 16:22 oitofelix PilzAdam: Funny. All is interconnected. 16:22 hmmmm but there's also tor for people that crazy 16:22 PilzAdam oitofelix, I see that as one kind of trolling 16:22 celeron55 i think open standards are more important than non-proprietary software 16:23 celeron55 way more important 16:23 oitofelix hmmmm: I'm using TOR and it doesn't solve the problem. 16:23 oitofelix hmmmm: And I'm not crazy. 16:23 hmmmm under some totalitarian regime, there's a law that people cannot play games: http://bbsimg.ngfiles.com/1/24508000/ngbbs51255359f0b71.jpg 16:23 thefamilygrog66 maybe more of a red herring than strawman - I always mix the two up 16:24 oitofelix PilzAdam: I not. 16:24 hmmmm people who go on about this are usually trolling 16:25 oitofelix hmmmm: I don't have time to loose. And if you can't follow the argument's sequence, I'm afraid of your attention. 16:25 hmmmm he's insulting my intelligence and he can't even spell lose right 16:26 oitofelix hmmmm: Happens when that language is not you mother tongue. 16:27 oitofelix *your 16:27 oitofelix hmmmm: But reasoning capacity anyone should have. 16:27 [0gb_us] Yes, open standards are good. Good for compatibility. 16:27 hmmmm you seem to be itching for a free software debate, but we're not really interested 16:27 oitofelix hmmmm: Me neither. 16:28 hmmmm then.... 16:28 khonkhortisan If I'm going to write something out on virtual paper, I expect it to arrive in the same form I sent it as - office software doesn't quite do that 16:28 markveidemanis I am testing my server game on 86.154.32.87 16:28 oitofelix hmmmm: Then, answer me: is someone here using Minetest over tor? 16:28 [0gb_us] I don't mind free/proprietary software myself. I use both. 16:28 hmmmm nobody is, because nobody needs to at all 16:28 celeron55 does tor support UDP? 16:29 oitofelix celeron55: No, it does not. 16:29 celeron55 well then no luck 16:30 oitofelix celeron55: All packets are send over UDP, normally to port 30000? 16:30 khonkhortisan :( segfault after being placed in the world for a few seconds, that's new 16:34 oberhams1 so how much of minecraft do i get with minetest? 0 - 100% 16:34 oberhams1 i absolutely like the floss idea and that there's a modding api from start 16:34 bcnjr5 75 16:38 celeron55 oberhams1: it completely depends on what aspect of MC you happen to like 16:38 celeron55 can be anything from 0 to 100 8) 16:39 oberhams1 celeron55: hehe good answer 16:39 oberhams1 i just found minecolonies.com and their dev hyped you guys 16:39 oberhams1 but his mod, which sounds awesome, doesn't work with minetest afaiu 16:41 PilzAdam wut? 16:41 celeron55 a developer of an MC mod hyped minetest? sounds odd 8) 16:41 PilzAdam you want to run a Minecraft mod in Minetest? 16:43 oberhams1 i would if i could 16:45 PilzAdam that is 100% not possible 16:46 PilzAdam MC mods are basically patches for the core engine, while MT acutally supports mods by offering a API for Lua scripts 16:46 PilzAdam *actually 16:46 oberhams1 yeah, i figured so much since installing mods in minecraft = patching the jar file :P 16:47 celeron55 well, it's a wholly different thing in almost every aspect (except that there are blocks that you place and dig, and the player model looks quite same) 16:47 oberhams1 do you guys thing minecraft will ever have proper modding api? will it matter? 16:47 oberhams1 alrighty 16:47 oberhams1 how is it different? i read the feature list.. and i guess there's crafting and building and such 16:47 celeron55 i mean, technically 16:48 oberhams1 i was looking for something which expands on that.. that's why i was searching mods :) and i found minecolonies and millenair 16:48 oberhams1 oh right.. technically 16:48 celeron55 indeed it attempts to create a very similar experience and tries to be familiar to MC players 16:49 markveidemanis Someone make me a missile mod! 16:49 ImQ009 yellello 16:51 celeron55 oberhams1: it's somewhat hard to answer to "how is it different?"; the most different things are technical and i am not sure how regular players actually see the results of that 16:52 Calinou minetest is minecraft, but with floating cacti and sugar canes^W papyruses 16:53 khonkhortisan The cart is a big difference 16:53 celeron55 :D the differences are mostly releveant to those who want to mod and contribute 16:53 celeron55 relevant* 16:53 Issa hello 16:53 khonkhortisan hi 16:53 Issa i have started a server home of minetest 16:53 Issa and i m lost in the deep of the mine 16:53 Issa so 16:53 Calinou /teleport 0,10,0 16:53 Issa how i can restart 16:53 Calinou or just suicide :P 16:53 Calinou (falling, lava) 16:53 Issa i can suicide 16:53 Issa but ho wlunch command 16:54 Issa u don't have permission :'( 16:54 Calinou just fall to your death, or go in lava 16:54 Calinou /giveme lava_source 16:54 Calinou this puts a lava source in your inventory 16:54 Calinou place it on your feet and wait :P 16:55 Issa you don't have permission 16:56 khonkhortisan I've done that, it's a little bit of a gameplay flaw to need a tree to dig stone, when you can fall into a cave 16:56 Issa i have lunched a didicated server 16:56 Issa so how i can lunch command on it ? 16:57 khonkhortisan /grant singleplayer all 16:59 Issa im stop playing minetest i will plya skyrim 16:59 Issa see u later 17:09 RealBadAngel i also liked skyrim alot 17:09 RealBadAngel great game 17:10 RealBadAngel one of the best games ever imho 17:11 rubenwardy spam: http://forum.minetest.net/viewtopic.php?id=5794 17:15 * Zeg9 is off 17:16 * PilzAdam is so uber funny: http://forum.minetest.net/viewtopic.php?pid=87368#p87368 17:19 Calinou lol 17:19 Calinou some guy with mese sword built an awesome thing... on sky hardcore 17:19 Calinou and I just died 17:21 NakedFury I do wish it would be called something else both minetest nether version and the eventual sky. I mean there are so many names to choose for the hell land and the skylands but the modders being close minded will just call it nether and skyland or go the extra mile in and call it aether 17:21 RealBadAngel PilzAdam, Nether Realm maybe? 17:25 rubenwardy How about Rehten 17:26 RealBadAngel and then Sky Realm for floating islands 17:27 Calinou PilzAdam: mese sword needs a nerf 17:27 rubenwardy or Sdnalyks 17:27 Calinou it kills people in like 2 seconds 17:27 Calinou jojoa broke pvp and mining anyway 17:28 Calinou axes are useless 17:30 RealBadAngel Core Realm and Sky Realm? 17:30 Calinou pentium realm! 17:30 Calinou if you start virtualbox, the entire world explodes 17:31 Calinou if you try to use an AVX instruction, a random tree is set on fire 17:31 RealBadAngel hehehe 17:31 RealBadAngel just be "serious" please 17:31 Kacey|mobile hi all 17:31 RealBadAngel pop up with some name 17:32 RealBadAngel whats ur type? 17:35 PilzAdam oh, I know a good one: "Nether" 17:36 Calinou "graphitemaster" 17:37 rubenwardy Rehten and Sdnalyks? 17:38 [0gb_us] PilzAdam, I thought you said a GOOD one. ☺ 17:39 PilzAdam you know what the good thing is when developing your own mods? you can do whatever you want :-p 17:39 [0gb_us] True. I'll be quiet now. I just couldn't resist the opportunity to say that. 18:16 rotor112 where's old coder? 18:17 rotor112 !up minetest.org 30015 18:17 MinetestBot minetest.org:30015 seems to be down 18:17 rotor112 !up minetest.org 30014 18:17 MinetestBot minetest.org:30014 is up (0.170ms) 18:19 rotor112 hi 18:20 rotor112 !c c 18:20 MinetestBot 299 792 458 m / s 18:37 ssieb PilzAdam: https://github.com/minetest/common/pull/40 18:50 ssieb VanessaE: https://github.com/VanessaE/homedecor/pull/18 19:07 rubenwardy bye all 19:08 Calinou_ bye 19:09 jojoa1997 hi all 19:09 StrayBytes http://forum.minetest.net/viewtopic.php?id=5789 19:09 StrayBytes Find me in ##minetest-dev. 19:14 Calinou_ jojoa1997, hi 19:14 Calinou_ StrayBytes, old news 19:14 Calinou_ hi Jordach :P 19:15 StrayBytes Fair enough. 19:15 StrayBytes I am now off.. 19:15 Calinou_ StrayBytes, anyway, it's kinda pointless to leave just because you got upset with the devs, you can still play the game :P 19:15 Calinou_ too late :P 19:16 Jordach__ well, i bought mc 19:17 Calinou_ old news 19:17 Calinou_ I have it since november 2010 :P 19:18 * sfan5 has it since.... Feburary 2012 19:30 * jojoa1997 looks into the future and see Calinou_ giving me ... i mean donating his minecraft account to me so i can go troll happy 19:31 * [0gb_us] asks his magic cue ball if jojoa1997's crystal ball is working. It is not. 19:31 * jojoa1997 actually uses his mind 19:31 Calinou_ nope.avi 19:31 * jojoa1997 clouded [0gb_us]'s magic cue ball to say no to mislead [0gb_us] 19:32 [0gb_us] You can't cloud a magic cue ball. It has no window. 19:33 [0gb_us] No way to see in, unless you can see past the solid white. In which case, clouding won't help. 19:36 Calinou_ what if it runs windows? 19:36 Calinou_ joke: "kim jong-un could not launch a missile, due to windows 8. he did not find the "Start" button." 19:36 Calinou_ :> 19:39 [0gb_us] The magic cue ball has no operating system. It's not electronic. 19:40 Calinou_ can it run crysis? 19:41 [0gb_us] It doesn't "run" anything, it's an oracle for answering questions. 19:41 [0gb_us] Like a chair, not everything needs an operating system. 19:52 sfan5 [0gb_us]: but..but, but if you want to connect your iPhone to your chair.... it needs.. an.. OS.. 19:53 [0gb_us] Why would I want to connect a chair to an iPhone? 19:53 [0gb_us] Or any type of fhone. 19:53 [0gb_us] *phone 19:53 sfan5 . . .. .. .. .. ... .. . .. .. . if.. if your chair has built in battery.. or speakers.. 19:57 [0gb_us] It doesn't. It's a chair. 19:57 Calinou_ iChair. 19:57 * [0gb_us] giggles 19:57 [0gb_us] No. 19:57 sfan5 :( 19:57 [0gb_us] I never did get into all those accessories such as the iPhone and iPod anyway. 19:57 sfan5 but what if you want to plug in your phone into a Toaster.. 19:57 [0gb_us] My iMac did everything I needed. 19:57 [0gb_us] Why would I need to plug a phone into a toaster? 19:57 * [0gb_us] is confused 19:57 sfan5 to make toast 19:57 [0gb_us] I can make toast without a phone .... 19:57 sfan5 but some people want to share their toast on twitter or facebook 19:57 RealBadAngel http://www.youtube.com/watch?v=njos57IJf-0 19:57 RealBadAngel bbl, c ya folks 19:57 [0gb_us] Twitter and Facebook? I'm not even sure why people love those so much. Whatever makes them happy, I guess, but I don't use those sites myself. 19:57 [0gb_us] Bye, RealBadAngel. 19:58 [0gb_us] Can't you share your toast experience without combining the toaster to a communication device? 19:59 Calinou_ toasts are overrated 20:00 sfan5 [0gb_us]: you can't 20:00 [0gb_us] I was unaware of this. My bad then. 20:01 * [0gb_us] has never tried sharing his toast experiences 20:05 Calinou_ OICU812, [0gb_us] 20:05 [0gb_us] !g OICU812 20:05 MinetestBot [0gb_us]: http://acronyms.thefreedictionary.com/OICU812 20:06 [0gb_us] Ate one what? 20:06 Calinou_ a toast? :> 20:06 [0gb_us] Okay ... 20:06 Calinou_ .jpg. 20:32 Issa HELLO 20:33 Calinou_ hello mese pony 20:33 Calinou_ and hi Menche :P 20:33 Issa how administrate a server dedicated 20:33 Issa i need respawn same player 20:33 Issa :/ 20:33 Calinou_ Issa, /teleport 20:34 Calinou_ try doing /help all (lists help for all commands), then press f10 to see the chat log 20:34 Calinou_ make sure you have all privileges: /privs 20:34 Issa Calinou_, not working if user do that he have no rights 20:34 Issa myy server is dedicated 20:34 Issa in command line 20:34 Issa i have no interface 20:35 kahrl_ can you login with a minetest client? 20:35 Calinou_ you must do that 20:36 Calinou_ you can't input commands through the console 20:36 Calinou_ if you want to create an administrator 20:36 Calinou_ shut down the server, edit the server's minetest.conf, add at the end: "name = your_name" 20:36 Calinou_ login as your_name (with a password!) 20:36 Menche i have a mod that checks a file for commands and runs them 20:36 Calinou_ you will have all privileges :) 20:36 Menche so you can insert commands from the console 20:36 Issa no how to on the wiki ? 20:40 Calinou_ O_o someone named hmmmm in #minecrafthelp @ espernet 20:40 Calinou_ probably not the same one: 20:40 Calinou_ any one who can help me make a multiplayer lan game in minecraft so me and my brother can play to gether 20:40 Calinou_ :P 20:43 BlockMen hi 20:43 STHGOM hi 20:44 BlockMen does someone know how i close a formspec? 20:45 sfan5 BlockMen: if theres no button to close it, you can't close it 20:45 sfan5 good night everyone 20:45 BlockMen night 20:45 ShadowNinja BlockMen: ESC 20:45 ShadowNinja Good night 20:45 BlockMen ShadowNinja, i mean by code 20:46 thefamilygrog66 !EOJ 20:47 thefamilygrog66 EXIT 20:47 ShadowNinja BlockMen: Impossible AFAIK, but you can change it. 20:48 BlockMen scriptapi i guess? 20:53 BlockMen https://github.com/minetest/minetest/blob/master/src/guiMessageMenu.cpp#L160 <- does that mean that formspec should close when i press a button in formspec? 21:05 thefamilygrog66 You know those sofas that are like, longer sofas? 21:06 thefamilygrog66 http://imageshack.us/a/img607/5539/screenshot5675750.png 21:10 ShadowNinja Why isn't the "Server -!- " prepend disabler working? Is it working for everyone else? 21:12 Calinou_ thefamilygrog66, just sit on an iphone 5 21:12 Calinou_ :P 21:12 Calinou_ looks nice :) 21:15 thefamilygrog66 I think an iphone 5 costs more than a sofa... 21:17 oitofelix Is it possible to play minetest in 3rd person? 21:19 ShadowNinja oitofelix: No, not currently 21:19 oitofelix Is it planned? 21:24 ssieb oitofelix: not likely... 21:24 ssieb seems like that would be a very different game 21:25 oitofelix ssieb: Have you played Minecraft in that mode? 21:36 ssieb oitofelix: you can? 21:36 * ssieb hasn't played MC at all though :-) 21:38 oitofelix This article says so: http://www.eurogamer.net/articles/2011-11-23-minecraft-1-0-launch-patch-notes 21:38 oitofelix Search for "3rd" 21:39 * oitofelix happy that ssieb hadn't play MC after all. 21:44 iqualfragile oitofelix: yes you can play minecraft in 3rd person mode 21:44 Exio i already said stuff about that 21:44 Exio if there was some way to see the local player 21:45 Exio a 3rd person mode would be pretty easy 21:45 Exio (no?) 21:45 iqualfragile yes it would 21:46 oitofelix The game play and the feel change much? 21:46 BlockMen is it right that i cant send "fields" by code? (so that on_receive_... would notice that) 21:46 Exio oitofelix: it looks "nice" 22:06 * jojoa1997 is away: I'm busy 22:11 * away is jojoa1997 22:11 * jojoa1997 is back (gone 00:05:04) 22:19 Octupus Hi 22:20 jojoa1997 so 22:20 jojoa1997 PilzAdam when will farming be added to common 22:25 PilzAdam "The whole core-dev team is fucked up now" http://forum.minetest.net/viewtopic.php?pid=87410#p87410 22:25 PilzAdam :D 22:29 hmmmm aw cute 22:29 hmmmm rarkenin thinks we care for him that much 22:29 hmmmm there is no drama, it's just one or two fools making a big stink about something 22:30 Exio OH DAMN 22:30 * Exio stabs hmmmm 22:30 hmmmm the whole "Do not ask me to come back on IRC. I will just ban you from ##minetest-0gb.us." thing is quite arrogant in assuming that people are going to ask him to come back 22:31 PilzAdam hmmmm, nono 22:31 jojoa1997 they should be like [0gb_us] 22:31 PilzAdam they are not arrogant 22:31 PilzAdam the core dev team is :-p 22:31 jojoa1997 and come back on their own 22:31 jojoa1997 PilzAdam when will farming be added to common 22:31 jojoa1997 and +1 22:31 hmmmm and i am guessing that mito551 is leaving because his fork didn't really happen 22:32 hmmmm didn't work out rather 22:32 hmmmm and he says minetest is regressing....? 22:32 hmmmm WTF 22:32 jojoa1997 no it isnt 22:33 jojoa1997 people want a super real life game and that isnt the aim of minetest 22:33 hmmmm what's currently there is the most technically advanced, complete, fun, and malliable version of minetest ever 22:33 hmmmm this is pretty insulting 22:33 jojoa1997 i say the obsidian is an amazing thing to add(i coded it) becuase i do think that we need hard stuff 22:33 hmmmm i mean i put in all this effort and then people say it's regressing 22:34 jojoa1997 hmmmm dont be affend\ed 22:34 jojoa1997 affended 22:34 [0gb_us] For the record, I have no control in ##minetest-0gb.us, even if my name is in it. I have nothing to do with any cannel banning. 22:34 [0gb_us] *channel 22:34 PilzAdam hmmmm, if you play 0.3 you have a pretty nice game that has lots of issues; in fact the issues are so much that you dont really care anymore; when we devolp the game now and fix issues, people start seeing all the other small things and are complaining about it 22:34 hmmmm i guess 22:35 [0gb_us] Anyway, I have to go. See y'all later. 22:35 jojoa1997 just remember that they have no idea what you do which is behind the scenes stuff while they want minecraft abilities and A LOT OF THINGS TO DEFAULT 22:35 jojoa1997 hmmmm how do i enable ravines btw>? 22:35 hmmmm they just like to make things political if they don't understand it, yeah 22:35 hmmmm ravines are always enabled 22:36 hmmmm i should probably add a switch for them 22:36 PilzAdam you cant really complain about anything if there is no development 22:36 jojoa1997 and thanks fr so much work you put in(even if you only have 10 posts in the forums) :-) 22:36 PilzAdam but if there are some crazy guys that develop it, people want to push the development in the direction they want 22:36 hmmmm eh, forums... =/ 22:37 hmmmm i was never too big on that and i'd rather reserve my energy to say things that really need to be said 22:37 jojoa1997 yeah i thought you were some random dude thinking you were sooo good until i joined irc 22:37 hmmmm haha 22:38 hmmmm i do have a cocky attitude that comes out naturally.. my bad side 22:38 * jojoa1997 thinks hmmmm is a troll and then he goes and pulls the new mapgen V7 22:38 hmmmm i did a lot of other things before mapgen v7 22:38 jojoa1997 i was just using an example 22:39 jojoa1997 i dont remember when i was like "WOW he isnt some noob troll 22:39 jojoa1997 " 22:39 jojoa1997 also how do i enable mapgen7 22:39 hmmmm you can't 22:39 PilzAdam hmmmm, note that your nick in changelog and git history is not hmmmm 22:39 hmmmm oh, yeah.... and that's a good thing 22:39 hmmmm hmmmm is just some random nick i made when i first started going on freenode 22:39 PilzAdam you actually can enable v7 already 22:39 jojoa1997 yeah you can i set it to mapogen 6 yesterday 22:40 hmmmm if we didn't have to register nicks, who knows what it would be today 22:40 hmmmm yeah guys don't do that though 22:40 PilzAdam hmmmm, you have uncommented the registration of v7 in the EmergeManager in some commit 22:40 hmmmm i am going to have to hard-disable it 22:40 hmmmm i know, i forgot to comment it back when i was done but i figured it didn't matter too much 22:41 hmmmm so now people think that it's nothing but a bunch of stone 22:41 hmmmm here's what i'm doing i guess: 22:41 jojoa1997 #mg_name = v6 22:41 jojoa1997 mg_name = v7 22:42 hmmmm at the moment i'd like to get the simple and schematic decoration types completely working 22:42 hmmmm the latter of which is a bit more work 22:42 hmmmm then we'd have trees in mgv7 and everything that's necessary to play the game 22:42 hmmmm then i'll update my common and then add a snow biome 22:42 jojoa1997 SNOW!] 22:43 hmmmm and then have you add biome definitions to common 22:43 hmmmm so people would be able to use it 22:43 jojoa1997 no 22:43 jojoa1997 there should be a biomes.lua 22:43 PilzAdam btw, please get rid of this awful 22:43 PilzAdam gravel biome 22:43 PilzAdam *beach 22:43 hmmmm what why 22:43 hmmmm gravel should be used more 22:43 hmmmm besides, it was in minecraft originally but it was removed 22:44 PilzAdam its like the worst beach ever 22:44 jojoa1997 i like gravel 22:44 BlockMen hmmmm or PilzAdam, could you give me answer to that? http://irc.minetest.ru/minetest-dev/2013-04-30#i_3060481 22:44 hmmmm really don't know what formspec function you're using 22:44 hmmmm but yeah 22:44 PilzAdam BlockMen, you have to write a parser function in scriptapi.cpp and for that you need to include it 22:45 hmmmm where are the current formspec register functions? 22:45 PilzAdam hmmmm, I changed the gravel beach to a dirt beach and it looks a lot better 22:45 hmmmm meh 22:45 PilzAdam it also makes papyrus a lot more common 22:46 hmmmm alright fine 22:46 hmmmm we'll call that biome "coast" 22:46 hmmmm don't change the gravel ocean definition though, there needs to be a way to get lots of gravel... 22:46 BlockMen PilzAdam, ok thx 22:47 PilzAdam yea, I could live with gravel oceans, but they are a bit too common 22:47 jojoa1997 PilzAdam the creative inventory looks really good for minitest btw 22:47 hmmmm those are definitely not final 22:47 PilzAdam in fact almost every ocean consists of gravel only 22:47 hmmmm i need to figure out better temp/humidity points for biomes, yeah. 22:47 BlockMen hmmmm, maybe in scriptapi_inventory.h" and "scriptapi_nodemeta.h"? 22:48 PilzAdam jojoa1997, oh, yea, I need to merge your stuff into minitest alpha sometimes *sigh* 22:48 hmmmm what? what are you doing exactly 22:48 jojoa1997 me? 22:48 hmmmm blockmen 22:49 BlockMen "hmmmm: where are the current formspec register functions?" that was the suggestion 22:49 hmmmm oh 22:49 PilzAdam LOL! http://forum.minetest.net/viewtopic.php?pid=87441#p87441 22:49 BlockMen and im trying to add a lua function to close formspec 22:49 PilzAdam he wants to port Minetest to Java!!!! 22:49 hmmmm ahh 22:50 hmmmm pilzadam, let him go....... 22:50 hmmmm blockmen, no you were right, formspec things are in scriptapi.cpp 22:51 hmmmm there's only one formspec-related function though, show_formspec 22:51 hmmmm see how it does formspec things indirectly, through the server? 22:51 hmmmm do the same there 22:52 BlockMen hmmmm, ya thx. was just looking at...but im rly c++ noob 22:54 jojoa1997 hmmmm are there rivers? 22:54 BlockMen and a question more: why does show_formspec() work without #include guiFormSpec? 22:55 hmmmm jojoa1997, no 22:55 hmmmm blockmen, where, in Server? 22:55 jojoa1997 lol i just found one 22:55 jojoa1997 it is an actual river 22:56 BlockMen hmmmm, in scriptapi -> https://github.com/minetest/minetest/blob/master/src/scriptapi.cpp#L867 22:56 hmmmm noo 22:56 BlockMen and scriptapi has no #include of guiFormSpec 22:57 hmmmm the reason why you would need to include guiFormSpecMenu.h is to call a function that is defined in guiFormSpecMenu 22:57 jojoa1997 pilzadam i think that you sahould make torches drop when touching water 22:57 hmmmm you are not calling anything in guiFormSpecMenu, you are calling a function called showFormspec that is a method of Server 22:59 BlockMen hmmmm, oh. 22:59 BlockMen that makes sense :) 23:01 thexyz what's that "minetest-dev drama"? 23:01 thexyz too bad i'm always late 23:01 jojoa1997 has anyone seen a ravine cause i cant find one 23:01 PilzAdam hmmmm, and Im against making ravine configureable 23:01 PilzAdam why do you need to make everything configureable? 23:02 hmmmm two people got upset because i didn't want them to screw things up with the fake colored lighting 23:02 jojoa1997 i think everything should be configursable through checkboxes 23:02 hmmmm pilzadam, because people might not like ravines 23:02 PilzAdam people might not like Minetest 23:02 ssieb hmmmm: why is there a need for lots of gravel? What can you do with it? 23:02 Exio PilzAdam: i don't see what is wrong with adding that, as long "it is" easy to implement 23:02 hmmmm i don't know man use your imagination 23:02 PilzAdam hmmmm, I just say dont bloat the whole mapgen with too much settings 23:02 jojoa1997 IT CAN FAALLLllll....... 23:03 jojoa1997 why not 23:03 hmmmm pilzadam, a line of code "if (mg->flags & MG_RAVINES)" isn't exactly bloated. 23:03 PilzAdam maybe adding it as a mapgen flag works 23:03 jojoa1997 PilzAdam frankly minecraft has an amazing mapgen and i love the configurability 23:03 jojoa1997 and we should add EASY configurability too 23:04 hmmmm zzz 23:04 hmmmm a gui for this is next on my list 23:04 hmmmm i already know what people want 23:04 PilzAdam hmmmm, oh, and also do you plan to leave the lava that near at the surface? 23:04 Exio "minecraft" "amazing mapgen" 23:04 Exio "configurability"? 23:05 Exio jojoa1997: was that real or just trolling 23:05 Exio you can't change a lot of stuff, for normal maps/games 23:05 hmmmm what do you mean, "that near to the surface" 23:05 PilzAdam I found lava lakes at -30 23:05 hmmmm it's at least as deep as it usually is 23:05 PilzAdam thats definetly too high 23:06 kahrl_ PilzAdam: why? 23:06 Exio i like "high" lava lakes :( 23:06 kahrl_ could be a volcano 23:06 * VanessaE wanders in, scrolls back to read. 23:06 VanessaE celeron55: re: c64 stuff. cute. ssieb: merged. PilzAdam: Underworld (as suggested on forums) sounds better than "Nether". Re: sky areas, call it The Celestial Sphere or some word/phrase based on that. 23:06 jojoa1997 Exio real compared to how the current minetest works 23:06 hmmmm pilzadam, impossible. i clearly generate lava only if full_ymax < water_level 23:06 Exio welcome back VanessaE :P 23:07 jojoa1997 also i juist click or type stuff in while minetest hgas all these things in the rebootgame needed minetest.conf 23:07 PilzAdam hmmmm, Im standing at a lava lake at -39 currently 23:07 hmmmm chunks of 5 blocks currently have a max height of 48 and min height of -32 23:08 Exio jojoa1997: easyness for getting the functiones doesn't means it is "more powerful" 23:08 Exio but k 23:08 jojoa1997 to my point yes 23:08 PilzAdam seed 5287053588537022829; pos: 302,-38,299 23:08 hmmmm at the very least, lava caves would be generated the next chunk downward 23:08 PilzAdam current master branch with mg_name = v7 23:08 hmmmm just the same way as it was in mgv6 23:08 jojoa1997 i cant restart minetest every time i want to change from regular map to fl;at 23:08 jojoa1997 flat 23:08 Exio uhm.. 23:09 jojoa1997 ..mhu 23:09 Exio jojoa1997: you don't need to "restart" it, flat worlds will be always flat and non-flat worlds will be always "non-flat" 23:09 Exio unless you change files what you shouldn't touch 23:09 jojoa1997 the minetest client yes 23:09 jojoa1997 to chage the setting while minecraft is you set a setting overall 23:09 jojoa1997 and you just exit to menu and change it 23:09 kahrl_ minecraft? 23:10 ShadowNinja Can someone else test this? In latest "Server -!- " is always prepended even if I specify that it shouldn't, try /msg singleplayer test. 23:10 PilzAdam jojoa1997, you need to set the flat param only once at map creation 23:10 VanessaE regarding dev team arrogance, well...some folks could stand to be a lot less opinionated and more flexible toward new ideas, for sure. minetest regressing? bullshit. 23:10 PilzAdam its stored in map_meta.txt for each map after that 23:10 PilzAdam VanessaE, have you reat the whole topic? he wants to port Minetest to java :D 23:11 jojoa1997 so what? 23:11 emptty is there any work on an in-game encyclopedia thing that could document the receipts? 23:11 jojoa1997 if he can do it then let him 23:11 jojoa1997 Exio i would loive that 23:11 PilzAdam emptty, there are craft guide mods for that 23:11 khonkhortisan There's a craft guide, which is now part of unified inventory 23:11 jojoa1997 or a working craft guide 23:11 kahrl_ I could port minetest to java in a day 23:11 kahrl_ http://sourceforge.net/projects/cplus-preter/ 23:11 hmmmm what about irrlicht 23:12 kahrl_ Okay, maybe two days :P 23:12 jojoa1997 i mwan a fast craft guide from using a button would be nice 23:12 VanessaE re: gravel, as of last night, homedecor uses it to make asphalt shingles. 23:12 jojoa1997 "G" would work 23:12 hmmmm man why would anybody do that 23:12 PilzAdam kahrl_, FPS drop: 200% 23:12 hmmmm porting from C++ to java is backwards 23:12 khonkhortisan Does the client know the recipes? 23:12 Exio PilzAdam: you missed other 0 23:12 Exio hmmmm: because coolness 23:12 Exio Java is the future! LETS WE SWITCH TO IT! 23:12 kahrl_ -60 FPS. Cool :D 23:12 ShadowNinja VanessaE: still oped... 23:13 Exio kahrl_: lol 23:13 PilzAdam kahrl_, yea, you see the end of your session first, and move backwards the whole time 23:13 VanessaE re: porting minetest to java? good luck with that. Just fucking mod/play minecraft if you're that inclined. 23:13 PilzAdam while your controls are still in the not reverste time... 23:13 PilzAdam -t 23:14 Kacey ooh hi all lol 23:14 VanessaE hmmmm: they're upset because no fake colored lighting, to them, translates into no colored lighting of any type or form. Maybe that wasn't adequately explained, but leaving over that issue is just childish. 23:14 ShadowNinja Anyone? It will only take a minute. 23:15 jojoa1997 ShadowNinja what? 23:15 ShadowNinja Test something in latest 23:15 PilzAdam VanessaE, freenode recommends to not be OP all the time 23:16 jojoa1997 why? 23:16 ShadowNinja It raises channel temperature 23:16 jojoa1997 What do you guys think aboyut a clear inventory button in creative 23:17 ShadowNinja http://freenode.net/channel_guidelines.shtml 23:17 Exio i want a -clearinv command :P 23:17 Exio /clearinv * :P 23:18 ShadowNinja Exio: there is one 23:18 Exio what command? 23:18 ShadowNinja jojoa1997: UI has it 23:18 PilzAdam Exio, rm worlds/your_world/players/Exio 23:18 Exio D: 23:18 ShadowNinja Ask VanessaE, she has a mod for that installed on her server. 23:18 Exio what about my pos? :P 23:19 Exio VanessaE: what mod! 23:19 jojoa1997 ShadowNinja UI doesnt let you have armor mods 23:19 VanessaE Exio: Unified Inventory has it. 23:19 PilzAdam Exio, /teleport 23:19 Exio VanessaE: damn 23:19 Exio do i need to install a "whole UI" for a command? 23:19 VanessaE Exio: the 'trash can' icon at the right end of the function buttons at the bottom left of the formspec. 23:20 PilzAdam Exio, thats the problem with *unified* mods; they always have lots of useless stuff 23:20 VanessaE Exio: prior to that, I used a separate mod I got from Traxie21 (that code is what UI uses internally now) 23:20 VanessaE PilzAdam: to each their own. 23:20 VanessaE what is "useless" to you is indispensable to someone else. 23:21 PilzAdam going to sleep; bye 23:21 VanessaE night 23:21 Exio PilzAdam.troll(VanessaE) 23:21 Exio :D 23:21 jojoa1997 haha 23:21 jojoa1997 whenever opposion occurs it is his bedtime 23:21 Exio VanessaE: what mod - or whatever it is called? 23:22 VanessaE Exio: the separate mod, I just named it 'clearinv'. It has not been published as far as I know. 23:22 VanessaE and pilz's troll failed miserably :) 23:22 Exio VanessaE: do you have it somewhere? 23:23 * Exio would like a command for that in common ^^ - at least in creative mode 23:23 VanessaE http://pastebin.ubuntu.com/5620847/ 23:23 VanessaE save it as "clearinventory", command is, /clearinv 23:23 Exio is that all the code? 23:24 VanessaE having that function (part of Unified Inventory or not) is absolutely indispensable 23:24 VanessaE yeah, that's all of it. 23:24 VanessaE save it as init.lua, in a folder named clearinventory. 23:24 Kacey http://www.youtube.com/watch?v=CxgIbznAV84&list=PL3DE336DB7E3F4F41&shuffle=0 23:24 Exio VanessaE: i know that stuff 23:24 VanessaE just being thorough :) 23:24 Exio but i didn't know cleaning the inv was "that easy" lol 23:25 Exio (as the stuff about the lua-mod-api-whatever is a bit like, nothing) 23:26 jojoa1997 IM NOT FAT I AM FLUFFY! 23:26 VanessaE ah, a Gabriel Iglesias fan :) 23:27 Exio %g that guy 23:27 Kacey my sides hurt from him 23:27 jojoa1997 i dont know who he is but he is funny 23:28 VanessaE he is fucking hilarious :) 23:28 * VanessaE has all three specials. 23:39 * Kacey is rotflol because of him 23:40 Exio i want walljumping 23:40 VanessaE Exio: play super mario :) 23:41 Exio redeclipse* 23:41 Exio VanessaE: can you try RE "a bit"? 23:41 Exio not for playing it 23:42 Exio for trying the walljumping stuff 23:42 VanessaE RE? 23:42 VanessaE oh 23:42 VanessaE red eclipse 23:42 Exio yep :P 23:42 VanessaE eh, maybe some other time :) 23:46 Kacey http://www.youtube.com/watch?v=lfno2cnLsb0 23:49 jojoa1997 i love his cops one 23:50 jojoa1997 the gabriel iglesia guy 23:52 VanessaE comedy is down to two slices, really. Gabriel Iglesias, and Jeff Dunham. 23:52 VanessaE I have all of their specials on blu ray :) 23:53 jojoa1997 ace ventura 23:53 VanessaE meh 23:54 VanessaE that's just a movie. Jim Carrey is juvenile-funny 23:54 jojoa1997 what about mel brook 23:54 jojoa1997 ok you got any good youtube links? 23:54 VanessaE mel brooks doesn't act anymore, but I have most of his movies. 23:55 VanessaE (I think I'm missing two of them, but I don't remember what they were) 23:56 jordan4ibanez We really need tin. 23:57 VanessaE yes, 23:57 VanessaE good luck getting it without moreores. 23:57 jordan4ibanez Fuck the -dev team. They're adding in features just because they're in Minecraft. Fuck them gently, though. Where is the creativity? I'll join the -dev team and be a lua coder if needed. 23:58 jordan4ibanez The ores look like shit. 23:58 jordan4ibanez The wield hand is a muffin. 23:59 BlockMen jordan4ibanez, you can easily change. just fork common and make a pull request :P 23:59 BlockMen and ya, its a muffin :D 23:59 jojoa1997 jordan4uipbanez +1