Time |
Nick |
Message |
00:00 |
kaeza |
is this guy just plugging ads in every topic? http://forum.minetest.net/viewtopic.php?pid=87115#p87115 |
00:01 |
[0gb_us] |
How do you even emulate something such as a text editor? When you try, you get a REAL text editor ... |
00:01 |
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00:03 |
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00:03 |
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00:09 |
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00:12 |
arsdragonfly |
0gb.us :I just came up with the idea of real books in minetest |
00:13 |
ShadowNinja |
Real books? |
00:13 |
arsdragonfly |
ones that aren't decorative |
00:14 |
arsdragonfly |
ones that can be read and written on |
00:14 |
[0gb_us] |
Several people have thought of that. |
00:15 |
Exio |
code a proper item for the formsepcs in C++ |
00:15 |
Exio |
specs* or w/e they are called |
00:15 |
jojoa1997 |
kaeza has made a mod doing that and it is also in minitest |
00:19 |
kaeza |
arsdragonfly, https://github.com/kaeza/minetest-kaeza_misc |
00:19 |
kaeza |
(see bookex mod) |
00:20 |
kaeza |
feel free to improve it (and maybe make a pull request :3) |
00:20 |
jojoa1997 |
kaeza |
00:20 |
kaeza |
jojoa1997, |
00:20 |
jojoa1997 |
i am getting multiple formspecs for creative to work |
00:21 |
kaeza |
good |
00:22 |
Exio |
what changes in creative are you trying to achieve? |
00:25 |
sokomine |
hi |
00:27 |
jojoa1997 |
Exio i have gotten the ability to switch between creative and survival |
00:27 |
Exio |
ah |
00:27 |
jojoa1997 |
and the rest you have to check out in minitest(still developing) |
00:27 |
jojoa1997 |
btw it looks ugly but i am not going to make pics until i get the inven set |
00:28 |
Exio |
the proper way would be in C++ :P |
00:28 |
Dogzilla131 |
Hi |
00:28 |
arsdragonfly |
kaeza : I should check out the lua-api.txt instead of the wiki :( |
00:29 |
jojoa1997 |
how high is minecraft inven |
00:29 |
Exio |
inv? high? what? |
00:30 |
kaeza |
jojoa1997 is high |
00:30 |
kaeza |
:D |
00:31 |
kaeza |
jojoa1997, http://lmgtfy.com/?q=how+big+is+minecraft+inventory |
00:31 |
jojoa1997 |
9*4 |
00:31 |
jojoa1997 |
minetest is 8*4 |
00:33 |
jojoa1997 |
also i got armor to have feet instead of shield |
00:40 |
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00:47 |
jojoa1997 |
ia it possible to change how wide the hot bar is |
00:47 |
jojoa1997 |
? |
00:47 |
kaeza |
nope |
00:48 |
jojoa1997 |
there sjould be a hotbar formspec |
00:48 |
kaeza |
but you can ditch the default bar and use one with the Lua HUD |
00:49 |
kaeza |
player:set_hud_flags({hotbar=false}) |
00:49 |
jojoa1997 |
what else do i need? |
00:49 |
jojoa1997 |
i want to set the bar to 9 wide |
00:49 |
kaeza |
see lua_api.txt |
00:50 |
kaeza |
search for hud_add() |
00:50 |
kaeza |
err... just "hud_add" |
00:51 |
jojoa1997 |
k |
00:53 |
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00:56 |
* jojoa1997 |
hi all |
00:57 |
jojoa1997 |
night all |
00:57 |
* jojoa1997 |
night all |
00:57 |
jojoa1997 |
there :) |
01:02 |
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01:08 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Fix itemdef drop on NULL texture c824abd7b2 2013-04-28T18:07:09-07:00 http://git.io/ksMYSA |
01:10 |
ShadowNinja |
sfan5: That message should be shorter and to the point, like ShadowBot :-). Specificaly remove the shortening and commit id and just use a url containing the commit id, and remove the "GIT: "(obvious) and timestamp(we know the general time from when the bot posts it and I don't think we need seconds). |
01:18 |
arsdragonfly |
sfan5|OFF: Thanks a lot. Now I can announce my server :D |
01:19 |
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01:21 |
ShadowNinja |
Hmmm, I tabed to sfan5 so I thought that was his current nick, anyway sfan5|OFF ^ |
01:24 |
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01:26 |
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01:57 |
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02:01 |
arsdragonfly |
!up arsenalmp.no-ip.org 30000 |
02:01 |
MinetestBot |
arsenalmp.no-ip.org:30000 is up (0.697ms) |
02:02 |
arsdragonfly |
epic lag =.=! |
02:03 |
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02:13 |
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02:14 |
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02:14 |
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02:20 |
sokomine |
*sigh* 512x256x512 seems to be too much for import :-( this really can't be it..... |
02:20 |
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02:21 |
hmmmm |
that's it |
02:21 |
hmmmm |
that's what you get when things don't scale |
02:29 |
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03:01 |
sokomine |
on the other hand...showing that map to another player in mc didn't work either because getting access proved almost impossible...so with mt, there's at least hope :-) |
03:02 |
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03:02 |
sokomine |
it would be more efficient to go directly through the mapfile format...maybe i'll eventually take the time. once it's imported, it runs well |
03:03 |
sokomine |
didn't someone mention a way to store one entire map chunk directly? |
03:05 |
jojoa1997 |
sokamine what map |
03:05 |
sokomine |
ah, and since you're the expert considering mapgen...how much work would it be to store mapchunks received from a server in a local database? it seems to me that what is stored in the db and what the client receives is almost similar (entities would be of no intrest in this case - the purpose is saving buildings) |
03:05 |
sokomine |
a minecraft classic map |
03:06 |
sokomine |
the lua api is very useful for manipulating small amounts of nodes (with "small" encompassing quite a few blocks due to that world beeing cubic), but not so practical for importing entire maps or really large buildings |
03:08 |
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03:10 |
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03:19 |
arsdragonfly |
How to change the flags of a server? |
03:19 |
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03:21 |
[0gb_us] |
Some flags are set on the command line, others in the conf file. |
03:21 |
[0gb_us] |
It depends on which flag. |
03:21 |
[0gb_us] |
Some flags can even be set both ways. |
03:21 |
arsdragonfly |
What about Cre and Pwd? |
03:22 |
kaeza |
http://forum.minetest.net/viewtopic.php?pid=87119#p87119 |
03:22 |
kaeza |
GNU zealots, GNU zealots everywhere |
03:23 |
[0gb_us] |
Those are set in the conf. |
03:24 |
[0gb_us] |
creative_mode = true|false |
03:24 |
[0gb_us] |
I'll look up the password one. |
03:25 |
[0gb_us] |
disallow_empty_password = true|false |
03:26 |
arsdragonfly |
Thanks |
03:26 |
arsdragonfly |
BTW creative_mode = 0 doesn't work :-( |
03:26 |
arsdragonfly |
but creative_mode = false does :P |
03:28 |
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03:28 |
[0gb_us] |
I did say true|false, not 0|1. But that is odd, it should work either way. |
03:30 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=87142#p87142 |
03:30 |
VanessaE |
bas080: thanks for the code! ^^^^ |
03:31 |
sokomine |
what does the code do? |
03:31 |
VanessaE |
read the post :) |
03:31 |
[0gb_us] |
What do you use instead of raillike now? |
03:31 |
sokomine |
can't right now. trying again to import a map |
03:31 |
VanessaE |
nodeboxes. LOTS of them. |
03:31 |
sokomine |
that sounds good! |
03:31 |
[0gb_us] |
Oh. Wow. |
03:31 |
sokomine |
nodeboxes are fine |
03:32 |
VanessaE |
but they seem to have no impact on performance, so meh |
03:32 |
VanessaE |
whenever we get node meshes, maybe someone can convert the shingles to use that instead. |
03:34 |
[0gb_us] |
Not that I have any preference whatsoever, but what was the motivation to switch from raillike to nodeboxes? |
03:35 |
VanessaE |
[0gb_us]: corners. |
03:35 |
VanessaE |
raillike can't do 45 degree corners like what is needed on a roof |
03:36 |
[0gb_us] |
AH! Good point. |
03:36 |
[0gb_us] |
Do you still have flat horizontal ones? |
03:36 |
VanessaE |
yeah, they still exist |
03:37 |
VanessaE |
but they're not in the creative inventory anymore. |
03:37 |
VanessaE |
I'll do something about that shortly. |
03:37 |
[0gb_us] |
Okay, cool. So probably no option loss with the switch. |
03:45 |
VanessaE |
nope, everything will still be available when I'm done. |
03:47 |
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03:48 |
kaeza |
VanessaE, http://forum.minetest.net/viewtopic.php?pid=87134#p87134 |
03:48 |
kaeza |
http://forum.minetest.net/viewtopic.php?pid=87136#p87136 |
03:48 |
kaeza |
(3 posts by first one) |
03:49 |
ShadowNinja |
And gone |
03:49 |
VanessaE |
done. |
03:49 |
ShadowNinja |
Fast at the delete key ^ |
03:50 |
VanessaE |
and the ban function :_) |
03:50 |
VanessaE |
:) |
03:59 |
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04:02 |
VanessaE |
bbl, gonna publish the new recipes and push the tweaks to allow flat shingles to be obtained. |
04:04 |
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04:04 |
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04:05 |
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04:06 |
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04:12 |
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04:14 |
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04:22 |
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04:25 |
jordan4ibanez |
Fak u dolan. |
04:26 |
Lykos_pc |
dolan pls |
04:32 |
jordan4ibanez |
Supertux 2 is an exsquisit super mario like game. |
04:32 |
jordan4ibanez |
The joystick support got me hooked. |
04:38 |
hmmmm |
dafty pls |
04:43 |
[0gb_us] |
I didn't realize it had joystick support, but I do like that game. |
04:44 |
[0gb_us] |
It has FPS issues when I try to play add-on levels, but the default levels work great. |
04:48 |
ShadowNinja |
RealBadAngel: This can be closed https://github.com/minetest/minetest_game/pull/156 |
04:59 |
arsdragonfly |
sfan5: Thanks a lot. Now the announcing works :D |
04:59 |
arsdragonfly |
!up arsenalmp.no-ip.org 30000 |
04:59 |
MinetestBot |
arsenalmp.no-ip.org:30000 is up (0.512ms) |
05:06 |
jordan4ibanez |
http://youtu.be/c9Wj56vMc_k Supah tux! |
05:16 |
jordan4ibanez |
http://www.linuxtoday.com/developer/a-taste-of-rust.html?utm_source=twitterfeed&utm_medium=twitter&utm_campaign=Feed%3A+linuxtoday%2Flinux+%28Linux+Today%29 No |
05:16 |
jordan4ibanez |
No |
05:16 |
jordan4ibanez |
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. |
05:16 |
VanessaE |
er, ok |
05:17 |
VanessaE |
Another update to homedecor just went up, fwiw. |
05:23 |
jordan4ibanez |
Define; fwiw. |
05:23 |
VanessaE |
For Whatever It's Worth |
05:24 |
jordan4ibanez |
Frank Würtz Indigestable Wieners. |
05:25 |
VanessaE |
heh |
05:28 |
sfan5 |
!badword reload |
05:28 |
MinetestBot |
done. |
05:30 |
jordan4ibanez |
sqrt(-1) love you MinetestBot! |
05:32 |
ssieb |
just discovered that when all the output slots in a furnace are full, the furnace keeps on burning without doing anything |
05:32 |
jordan4ibanez |
It should explode. |
05:32 |
VanessaE |
actually it used to crash the server. |
05:40 |
ssieb |
:-) |
05:40 |
* ssieb |
thinks it should just finish burning the current fuel and then stop |
05:41 |
ssieb |
what's the use of white dye? |
05:41 |
VanessaE |
dunno |
05:41 |
ssieb |
just there for completeness? |
05:43 |
jordan4ibanez |
For turning colored wools back to white if needed. |
05:43 |
ssieb |
I tried that and it didn't work |
05:44 |
VanessaE |
wtf? wield_image doesn't work if inventory_image isn't also specified? |
05:47 |
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05:48 |
VanessaE |
[0gb_us]: feel free to git pull home decor. My updates are complete for now. |
05:52 |
[0gb_us] |
I don't use git for downloading, but I'll run the .sh update script. thanks! |
05:52 |
VanessaE |
well, wait |
05:53 |
VanessaE |
got another tweak going in in a few mins |
05:53 |
[0gb_us] |
Okay, no rush. |
05:53 |
* [0gb_us] |
is looking at operating systems |
05:54 |
[0gb_us] |
So I should probably wait anyway, in case I decide to install one. |
06:04 |
VanessaE |
almost done. |
06:05 |
VanessaE |
ok, go. |
06:08 |
[0gb_us] |
Cool. Thanks! |
06:08 |
VanessaE |
http://minetest-home-decor.wikia.com/wiki/Minetest_Home_Decor_Wiki#Roofing_Materials |
06:09 |
VanessaE |
the relevant section of the crafting guide. |
06:10 |
[0gb_us] |
Oh, nice! It looks like the sides are filled in now. |
06:10 |
VanessaE |
yes |
06:11 |
[0gb_us] |
No more hollow spots under the roof. |
06:11 |
VanessaE |
yup, as long as you use the new nodes anyway |
06:16 |
[0gb_us] |
Alright, I'm going to bed. I'm sure my computer can handle the downloading without me. Good night! |
06:16 |
VanessaE |
night :) |
06:22 |
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06:23 |
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06:24 |
VanessaE |
*sigh* |
06:24 |
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06:24 |
VanessaE |
stopped cold by the "too many vertices"/"Meshbuffer ran out of indices" bug. |
06:26 |
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06:27 |
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06:28 |
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06:29 |
VanessaE |
[0gb_us]: moved those changes to the "slopes" branch. |
06:29 |
VanessaE |
reverted the main branch back to what I had before today's work. |
06:40 |
ShadowNinja |
!server i:0 |
06:40 |
MinetestBot |
ShadowNinja: Minetestâ¤Ru | minetest.ru | Clients: 1/100 | Version: 0.4.5 | ping: 0.097 |
06:40 |
ShadowBot |
ShadowNinja: Minetestâ¤Ru | minetest.ru | Clients: 1/6 | Version: 0.4.5 custom | ping: 0.097 |
06:41 |
ShadowNinja |
Minetest.ru has no gameid |
06:46 |
ShadowNinja |
sfan5|OFF: found a bug |
06:46 |
ShadowNinja |
!server i:100 |
06:46 |
MinetestBot |
IndexError: list index out of range (file "/home/user/mtbot/modules/server.py", line 155, in server) |
06:46 |
ShadowBot |
ShadowNinja: An error has occurred and has been logged. Check the logs for more informations. |
06:49 |
ShadowNinja |
!server i:100 |
06:49 |
MinetestBot |
IndexError: list index out of range (file "/home/user/mtbot/modules/server.py", line 155, in server) |
06:49 |
ShadowBot |
ShadowNinja: No results. |
06:58 |
VanessaE |
bbl |
07:11 |
VanessaE |
there. |
07:11 |
VanessaE |
backported the frosted skylight, better inventory textures, and better selection boxes to master branch. |
07:20 |
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07:20 |
jordan4ibanez |
Something I forgot to say a week ago. |
07:20 |
jordan4ibanez |
http://youtu.be/nEnRUiqIIjY?t=13m1s |
07:20 |
jordan4ibanez |
What do you see in the description of pitfall? |
07:21 |
VanessaE |
looks like something off the C128 |
07:21 |
VanessaE |
(obviously not) |
07:21 |
jordan4ibanez |
No, read it. :3 |
07:21 |
VanessaE |
some other time. busy. |
07:22 |
jordan4ibanez |
Enought time to acknowledge the youtube video, write a smitty comment, and such. Not enough time to read 2 sentences. Logic. |
07:22 |
jordan4ibanez |
Goodnight peoples. |
07:29 |
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07:54 |
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09:03 |
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09:07 |
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09:26 |
VanessaE |
http://pastebin.com/3Msi4b8k <--- why does the gain control not actually do anything? |
09:28 |
Calinou |
for sounds? it does, but a bit |
09:28 |
Calinou |
gain=0.1 vs gain=0.5 = lots of difference |
09:28 |
Calinou |
also, gains > 1 are useless, no? |
09:28 |
Calinou |
and you forgot a , after "gain" |
09:29 |
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09:29 |
VanessaE |
the code works just fine, it just doesn't turn the damn volume up |
09:30 |
Calinou |
try setting gain to 0.5 then to 0.1 |
09:30 |
Calinou |
also, you could just amplify the sound in audacity :) |
09:30 |
VanessaE |
and yeah, it's >1 that I wanted to do. My sounds are normalized to -3.0dB, and even that is too quiet compared to the normal dig sound. |
09:31 |
VanessaE |
I also noticed that the sound doesn't get any louder as I get closer to the node. |
09:34 |
VanessaE |
the API doesn't mention that gain > 1 shouldn't work. |
09:34 |
VanessaE |
figures. |
09:34 |
VanessaE |
oh well, it's my first foray into playing sounds in MT - at least it worked on the first try :-) |
09:36 |
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09:38 |
Calinou |
make sure your sound is mono and not stereo |
09:38 |
VanessaE |
it is mono. |
09:52 |
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09:53 |
VanessaE |
now I need to check for a node having buildable_to set... |
10:06 |
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10:42 |
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10:52 |
arsdragonfly |
http://imgur.com/Znto6vN |
10:52 |
arsdragonfly |
my first formspec :P |
10:52 |
arsdragonfly |
I'll further improve the map mod |
10:54 |
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10:57 |
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10:58 |
jojoa1997|Tablet |
Hi Calinou |
10:58 |
jojoa1997|Tablet |
Nvm |
11:03 |
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11:03 |
PilzAdam |
Hello everyone! |
11:04 |
jojoa1997|Tablet |
Hi |
11:05 |
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11:10 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=87142#p87142 |
11:10 |
VanessaE |
\o/ |
11:10 |
VanessaE |
show those doors who's boss. :) |
11:11 |
VanessaE |
hey PilzAdam |
11:11 |
VanessaE |
arsdragonfly: in-game map? |
11:12 |
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11:14 |
PilzAdam |
lol, this guy has registerd just post in this topic: http://forum.minetest.net/viewtopic.php?pid=87152#p87152 |
11:14 |
PilzAdam |
+to |
11:14 |
VanessaE |
jeez talk about pedantic. |
11:14 |
VanessaE |
clearly the first post refers to the proverbial "G*d of Abraham" (as we call it) |
11:29 |
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11:30 |
VanessaE |
morning sfan5. |
11:30 |
sfan5 |
mornin' (actually 13:30) |
11:36 |
MinetestBot |
GIT: sfan5 commited to Uberi/MineTest-WorldEdit: Update Copyright Year 9e1c2614d3 2013-04-29T04:34:55-07:00 http://git.io/soHahA |
11:38 |
PilzAdam |
dungone master model added to Simple Mobs |
11:38 |
PilzAdam |
*dungeon |
11:39 |
VanessaE |
ok, time to get some sleep. bb |
11:39 |
VanessaE |
bbl |
11:49 |
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11:49 |
celeron55 |
http://www.neogaf.com/forum/showthread.php?t=550032 |
11:50 |
celeron55 |
epic |
11:51 |
sfan5 |
hah |
11:51 |
sfan5 |
*haha |
11:53 |
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11:53 |
PilzAdam |
and tree monster added to Simple Mobs |
11:58 |
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12:01 |
iqualfragile |
its funny how that is exactly what any real game developer would say |
12:19 |
MinetestBot |
GIT: PilzAdam commited to minetest/common: Add damage to the creative hand 844276533c 2013-04-29T05:16:49-07:00 http://git.io/miNz8Q |
12:42 |
sfan5 |
hi MinetestBot |
12:42 |
sfan5 |
hi MinetestBot |
12:42 |
sfan5 |
hi MinetestBot |
12:42 |
sfan5 |
... |
12:42 |
MinetestBot |
Hey sfan5! |
12:42 |
MinetestBot |
Hello sfan5! |
12:42 |
MinetestBot |
Hey sfan5 |
12:44 |
bcnjr5 |
I'm waiting for @MinetestBot to go "I'm sorry, sfan5, I'm afraid I can't do that..." |
12:44 |
sfan5 |
!badword reload |
12:44 |
MinetestBot |
done. |
12:53 |
sfan5 |
MinetestBot: reload server |
12:53 |
MinetestBot |
sfan5: <module 'server' from '/home/user/mtbot/modules/server.py'> (version: 2013-04-29 12:54:19) |
12:53 |
sfan5 |
!server port:>30000 |
12:53 |
MinetestBot |
sfan5: markveidemanis Survival Server | 79.235.7.1:30001 | Clients: 0/10 | Version: 0.4.6 game | ping: 0.119 |
12:53 |
sfan5 |
\o/ |
12:58 |
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12:58 |
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13:14 |
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13:19 |
PilzAdam |
at wich distance fromt he center do the rendering glitches appear? |
13:19 |
PilzAdam |
-t |
13:19 |
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13:23 |
arsdragonfly |
What method returns the name of the current map? |
13:24 |
PilzAdam |
minetest.get_worldpath() returns the path, you can get the worldname from there |
13:26 |
arsdragonfly |
:-/ then i must deal with the string |
13:32 |
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13:52 |
ShadowNinja |
!server i:100 |
13:52 |
MinetestBot |
IndexError: list index out of range (file "/home/user/mtbot/modules/server.py", line 188, in server) |
13:52 |
ShadowBot |
ShadowNinja: No results. |
13:53 |
ShadowNinja |
sfan5: ^ |
13:54 |
ShadowNinja |
Hey, ShadowBot isn't oped, why? |
13:57 |
ShadowNinja |
Grrr, scrollback it is... |
13:59 |
ShadowNinja |
I missed it, to ShadowBot's logs then |
14:03 |
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14:05 |
ShadowNinja |
Hmmm, it just parted it seems, VanessaE: mind giving it back op? |
14:07 |
ShadowNinja |
(+o or +O would be usefull here, I can have it request ops even if it has just +o) |
14:09 |
ShadowNinja |
Oh, right, freenodewas inaccessible for a few minutes, at least for me. |
14:10 |
sfan5 |
!op ShadowBot |
14:10 |
ShadowNinja |
s/freenodewas/freenode was/ |
14:10 |
ShadowBot |
What ShadowNinja meant to say was: Oh, right, freenode was inaccessible for a few minutes, at least for me. |
14:10 |
sfan5 |
ShadowNinja: done |
14:10 |
ShadowNinja |
Thanks |
14:10 |
ShadowNinja |
ShadowBot: help op |
14:10 |
ShadowBot |
ShadowNinja: (op [<channel>] [<nick> ...]) -- If you have the #channel,op capability, this will give all the <nick>s you provide ops. If you don't provide any <nick>s, this will op you. <channel> is only necessary if the message isn't sent in the channel itself. |
14:10 |
thexyz |
it's very very very bad idea to give bots op rights |
14:10 |
thexyz |
me thinks |
14:11 |
ShadowNinja |
Multiple nicks and any channel, it can also be sent from a PM ^ |
14:11 |
sfan5 |
thexyz: /me waits for thexyz giving a reason |
14:11 |
PilzAdam |
Im against bots as ops too |
14:12 |
ShadowNinja |
When testing you should be carefull, unless you want to accidentaly ban *!*@* or something like that ;-) |
14:13 |
ShadowNinja |
But ShadowBot should ban you-know-who with his first post, without banning anyone else |
14:13 |
thexyz |
hm.. let me check it |
14:14 |
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14:14 |
ShadowNinja |
Actually Myjin once posted the nicklist so he would be banned untin someone unbanned him. |
14:14 |
thexyz |
sfan5: can you log out for a moment? |
14:15 |
jojoa1997|Tablet |
Is it possible to register alias midgame |
14:15 |
sfan5 |
sfan5: ..why? |
14:15 |
sfan5 |
fail |
14:15 |
jojoa1997|Tablet |
Like |
14:15 |
sfan5 |
thexyz: why? |
14:15 |
thexyz |
sfan5: just want to test something |
14:15 |
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14:15 |
jojoa1997|Tablet |
If blah==true then alias() |
14:15 |
jojoa1997|Tablet |
Else if ... |
14:15 |
jojoa1997|Tablet |
Is that possible |
14:16 |
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14:16 |
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sfan5 joined #minetest |
14:17 |
sfan5 |
!kick thexyz |
14:17 |
|
thexyz was kicked by MinetestBot: thexyz |
14:17 |
sfan5 |
well |
14:17 |
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14:17 |
thexyz |
that's why |
14:17 |
thexyz |
bots should never be given op rights |
14:19 |
thexyz |
now how do i tell him to come back? |
14:19 |
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sfan5| joined #minetest |
14:19 |
sfan5| |
can i relogin yet? |
14:19 |
ShadowNinja |
sfan5: why did you kick thexyz? |
14:20 |
sfan5| |
thexyz: i know the bot authentication fails at that thing |
14:20 |
sfan5| |
ShadowNinja: it wasn't me.. |
14:20 |
ShadowNinja |
Oh! mine matches by hostmask |
14:20 |
ShadowNinja |
Or a password if you don't match any hastmasks |
14:21 |
sfan5 |
*hostmask |
14:21 |
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14:21 |
sfan5 |
!deop MinetestBot |
14:21 |
sfan5 |
umm |
14:21 |
ShadowNinja |
And since I have a cloak identifying with nickserv identifies me with the bot |
14:22 |
ShadowNinja |
You could add that to phenny if you want... |
14:22 |
* sfan5 |
is goin to do that |
14:23 |
ShadowNinja |
Or you could just use Limnoria... |
14:23 |
sfan5 |
no |
14:23 |
ShadowNinja |
*sigh* oh well |
14:25 |
ShadowNinja |
Well then loading and unloading modules is one thing that I wanted with phenny |
14:29 |
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14:30 |
sfan5 |
MinetestBot: quit ... i mean gtfo |
14:30 |
* ShadowBot |
wakes up |
14:45 |
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14:50 |
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14:51 |
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14:59 |
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14:59 |
ShadowNinja |
sfan5: Why the bans? |
15:00 |
sfan5 |
ShadowNinja: testing |
15:08 |
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15:09 |
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15:09 |
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15:12 |
Jordach |
[0gb_us], what was the name of your channel, pm me it |
15:18 |
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15:37 |
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15:40 |
PilzAdam |
Jordach2, FYI, you have connection problems |
15:42 |
bas0801 |
Changed jungletree look https://dl.dropboxusercontent.com/u/419967/Screenshots/Screenshot%20-%2004292013%20-%2005%3A40%3A36%20PM.png |
15:47 |
celeron55 |
why do people always make trees so goddamn dark |
15:47 |
celeron55 |
the original jungle tree is delightfully non-dark, but still people just make dark versions of it |
15:48 |
sfan5 |
trees are supposed to be happy creatures |
15:48 |
[0gb_us] |
Yeah, I don't know what's up with that. I wondered myself. |
15:48 |
[0gb_us] |
Minus the "creatures". |
15:49 |
* [0gb_us] |
pictures trees with faces |
15:52 |
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15:53 |
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15:55 |
bas0801 |
Cause jungles have dark leaves. Plus it looks nice to have same saturation and brightness differences in the world |
15:55 |
bas0801 |
https://dl.dropboxusercontent.com/u/419967/Screenshots/Screenshot%20-%2004292013%20-%2005%3A40%3A36%20PM.png |
15:55 |
bas0801 |
with vines |
15:55 |
Calinou |
I don't see black leaves, update to latest git |
15:56 |
Calinou |
also, use shaders |
15:56 |
Calinou |
from the screenshot it looks like you're using them already |
15:56 |
bas0801 |
Yes i do |
16:00 |
sfan5 |
thexyz: hostmaks authentication added to minetestbot (in cause you want to see the code: http://git.io/7Dws3w ) |
16:01 |
sfan5 |
*hotmask |
16:01 |
sfan5 |
**hostmask |
16:04 |
FreeFull |
bas0801: That screenshot looks really nice |
16:04 |
FreeFull |
Could be confused for minecraft =P |
16:04 |
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16:05 |
* sfan5 |
agrees with FreeFull |
16:05 |
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16:05 |
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16:05 |
bas0801 |
ty FreeFull, it was inspired by it. If you want it you can find it here http://forum.minetest.net/viewtopic.php?pid=85901#p85901 |
16:06 |
FreeFull |
I'm thinking plants would benefit from fancier wood |
16:11 |
markveidemanis |
hi |
16:11 |
markveidemanis |
I have a request |
16:12 |
markveidemanis |
...Let me get the file |
16:14 |
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16:14 |
rubenwardy |
hi all |
16:14 |
markveidemanis |
http://ompldr.org/vaTlmcg/MT.zip Someone hel |
16:14 |
markveidemanis |
Help |
16:15 |
markveidemanis |
I want the 'model' animations in the 'wieldview' files |
16:15 |
markveidemanis |
But i dont know if there is an easier way to do it |
16:17 |
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16:17 |
* ShadowBot |
sleeps |
16:18 |
PilzAdam |
markveidemanis, you question is complete bullshit |
16:18 |
markveidemanis |
I want my custom animations in the wieldview |
16:18 |
markveidemanis |
The Minecraft like ones |
16:18 |
markveidemanis |
Where the player does not swing forward and back but just the arms move |
16:19 |
markveidemanis |
The wieldview one overrides that |
16:23 |
sfan5 |
!deop sfan5 |
16:23 |
sfan5 |
!deop sfan5 |
16:23 |
sfan5 |
... |
16:23 |
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markveidemanis_ joined #minetest |
16:24 |
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16:24 |
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markveidemanis joined #minetest |
16:24 |
rubenwardy |
??? |
16:24 |
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khonkhortisan joined #minetest |
16:26 |
* ShadowBot |
wakes up |
16:26 |
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MinetestBot joined #minetest |
16:26 |
* ShadowBot |
sleeps |
16:26 |
sfan5 |
test |
16:27 |
* ShadowBot |
wakes up |
16:27 |
markveidemanis |
TESTPINGPONGPINGTESTPONG |
16:29 |
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16:29 |
khonkhortisan |
Hello world, I fixed my bootloader |
16:29 |
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MinetestBot joined #minetest |
16:29 |
* ShadowBot |
sleeps |
16:29 |
[0gb_us] |
What was wrong with the bootloader? |
16:30 |
MinetestBot |
test |
16:30 |
khonkhortisan |
it was booting from (hd0,1) but the partition had moved to (hd1,1) |
16:30 |
khonkhortisan |
it can't count |
16:32 |
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16:38 |
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16:47 |
rubenwardy |
meh. So boring in here todat |
16:47 |
rubenwardy |
today |
16:48 |
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16:48 |
* ShadowBot |
wakes up |
16:48 |
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MinetestBot joined #minetest |
16:48 |
* ShadowBot |
sleeps |
16:49 |
sfan5 |
!deop sfan5 |
16:50 |
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BlockMen joined #minetest |
16:50 |
BlockMen |
hi |
16:50 |
sfan5 |
hi |
16:51 |
BlockMen |
does someone know why "minetest.get_modpath("flowers")" returns nil but minetest.get_modpath("doors") return the path? |
16:51 |
BlockMen |
*im using PilzAdams last build that includes flowser |
16:51 |
BlockMen |
*flowers |
16:52 |
rubenwardy |
PilzAdam: is there a minetest.features boolean for hud |
16:52 |
rubenwardy |
? |
16:52 |
rubenwardy |
was minetest.features even added? |
16:52 |
PilzAdam |
BlockMen, what game do you use? |
16:52 |
PilzAdam |
rubenwardy, nope |
16:52 |
rubenwardy |
oh |
16:53 |
rubenwardy |
have to use if minetest.add_hud then or what ever |
16:53 |
BlockMen |
PilzAdam, (d7395cd-flowers) |
16:53 |
BlockMen |
*sry, minetest |
16:53 |
BlockMen |
so it should use common, right? |
16:53 |
celeron55 |
nice game in the ludum dare competition: http://rezoner.net/labs/cubecubecube/ http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21594 |
16:53 |
PilzAdam |
flowers is not included in minetest_game |
16:53 |
BlockMen |
what? why? |
16:54 |
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16:54 |
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markveidemanis joined #minetest |
16:54 |
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markveidemanis joined #minetest |
16:55 |
celeron55 |
because the current policy of minetest_game is to keep it minimal; we are considering alternatives but some other people would complain about them |
16:55 |
BlockMen |
celeron55, ok. is it used by any of the default games? |
16:56 |
PilzAdam |
yes, survival and build |
16:56 |
BlockMen |
ok, thx |
16:59 |
celeron55 |
the problem with minetest_game is that if all mods are added to it, there's no going back |
16:59 |
celeron55 |
it's a one-way thing |
17:00 |
rubenwardy |
that is a nice game, celeron55 |
17:01 |
markveidemanis |
Who wants tp play survival with me? |
17:01 |
markveidemanis |
Highlight mods: firearms, item_drops, 3d_armor |
17:08 |
Calinou |
khonkhortisan: hello RAID user :3 |
17:12 |
khonkhortisan |
nope |
17:12 |
khonkhortisan |
I still don't know what caused it |
17:14 |
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17:21 |
khonkhortisan |
I'll try firearms, I'm not getting very far in keen7 |
17:23 |
khonkhortisan |
My favorite servers list is empty! |
17:24 |
khonkhortisan |
Maybe they changed the format |
17:31 |
markveidemanis |
Its in the serverlist |
17:31 |
BlockMen |
PilzAdam, supports your farming mod now: http://forum.minetest.net/viewtopic.php?pid=81294 |
17:32 |
PilzAdam |
nice |
17:32 |
sfan5 |
remote_media is the best feature! |
17:32 |
Calinou |
dropbox approves! |
17:33 |
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17:34 |
markveidemanis |
What does remote media do |
17:35 |
PilzAdam |
markveidemanis, fetches the media from a web server instead of the minetest server |
17:35 |
markveidemanis |
ah, ok |
17:35 |
PilzAdam |
wich is billions of times faster |
17:36 |
sokomine |
i'm a bit startled by "attempt to call field 'node_sound_defaults' (a nil value)" showing up with mods that worked well yesterday |
17:36 |
khonkhortisan |
Is it the same speed if the web server is on the same computer? |
17:36 |
[0gb_us] |
Yeah, I want to know that too. |
17:36 |
PilzAdam |
sokomine, do they have default in depends.txt? |
17:37 |
* [0gb_us] |
could install Apache again |
17:37 |
PilzAdam |
khonkhortisan, no |
17:37 |
markveidemanis |
no, it crashed. sfan5 is fixing the code |
17:37 |
PilzAdam |
web server is always faster |
17:37 |
khonkhortisan |
it crashed twice |
17:37 |
sfan5 |
markveidemanis: your server is up |
17:38 |
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17:38 |
sokomine |
pilzadam: yes, checked that already. default is in |
17:38 |
khonkhortisan |
I'm sure _someone_ has a patch to keep the password in the client around |
17:40 |
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17:40 |
sokomine |
that "getting media from a webserver" sounds very good. how is it achieved? when will it become standard? |
17:40 |
sfan5 |
markveidemanis: need to restart server "failed to emerge player" |
17:40 |
PilzAdam |
has anyone a glowstone texture licensed under WTFPL or CC BY-SA? (16x16; default style) |
17:40 |
khonkhortisan |
crashed again |
17:40 |
khonkhortisan |
or shutdown? |
17:41 |
sfan5 |
khonkhortisan: restart |
17:41 |
[0gb_us] |
PilzAdam: Adding it to common? |
17:41 |
PilzAdam |
no |
17:41 |
PilzAdam |
for a mod Im doing currently |
17:42 |
[0gb_us] |
Hmm. I saw a glowstone plugin on the forums, I think by Blockmen. I don't know the licence, but you could check. |
17:42 |
sokomine |
hope you find one |
17:43 |
BlockMen |
PilzAdam, mine is WTPFL |
17:43 |
PilzAdam |
link? |
17:43 |
BlockMen |
http://forum.minetest.net/viewtopic.php?id=4939 |
17:43 |
khonkhortisan |
I whacked the ground with a shield |
17:44 |
PilzAdam |
lol, "(Example-Usage)" |
17:44 |
BlockMen |
my first mod and topic :P |
17:45 |
PilzAdam |
wow, that looks really nice if you scale it down to 16x16 |
17:45 |
PilzAdam |
I think thats the only texture on the world that looks good when scaling it down |
17:46 |
BlockMen |
it looks also nice when not downscaling... |
17:46 |
PilzAdam |
no >:-) |
17:46 |
sfan5 |
markveidemanis: need to restart again |
17:46 |
BlockMen |
yes! :P |
17:47 |
BlockMen |
if you dont like mine you can use jordachs one (i guess). its in the topic too |
17:47 |
sfan5 |
john_minetest: there were some technical problems |
17:48 |
[0gb_us] |
Let's compromise. Scale down only the left half of the image. Leave the right half as it. |
17:48 |
PilzAdam |
so, nether mod almost finished |
17:48 |
sfan5 |
damnit! the github codeload server is unstable again, i can't make a windows minetest buidl |
17:48 |
sfan5 |
*build |
17:48 |
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17:48 |
PilzAdam |
sfan5, you download from github everytime you build? |
17:48 |
sfan5 |
PilzAdam: sure |
17:49 |
* PilzAdam |
fetches from his local repo |
17:49 |
[0gb_us] |
PilzAdam: As do I. |
17:49 |
[0gb_us] |
I download ever time too. |
17:49 |
* [0gb_us] |
has no local repo |
17:53 |
sfan5 |
what the fuck! i join the game and then my client fucking crashed! fuck! |
17:53 |
|
sfan5 was kicked by MinetestBot: CHOP! |
17:53 |
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17:53 |
sfan5 |
!kick MinetestBot |
17:53 |
|
MinetestBot was kicked by MinetestBot: MinetestBot |
17:53 |
* ShadowBot |
wakes up |
17:53 |
sfan5 |
:( |
17:53 |
sfan5 |
>:( |
17:54 |
[0gb_us] |
MinetestBot, why are you kicking yourself? |
17:54 |
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17:54 |
* ShadowBot |
sleeps |
17:54 |
sfan5 |
fuck |
17:54 |
sfan5 |
!deop sfan6 |
17:54 |
sfan5 |
!deop sfan5 |
17:54 |
sfan5 |
fuck |
17:54 |
BlockMen |
PilzAdam, would that and folling need to be changed to make mods global? https://github.com/minetest/minetest/blob/master/src/subgame.cpp#L87 |
17:54 |
sfan5 |
.. |
17:54 |
BlockMen |
*following |
18:02 |
PilzAdam |
BlockMen, seems so |
18:02 |
PilzAdam |
just remoce the "+ DIR_DELIM + id" |
18:02 |
PilzAdam |
*remove |
18:03 |
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18:04 |
BlockMen |
PilzAdam, ok |
18:04 |
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xming joined #minetest |
18:05 |
PilzAdam |
BlockMen, or add "mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + "all");" for share and user |
18:06 |
markveidemanis |
I might but the mod is a bit inconsiderate |
18:06 |
markveidemanis |
armor... |
18:06 |
markveidemanis |
and accuracy |
18:06 |
markveidemanis |
join my local server and get a pistol... |
18:07 |
markveidemanis |
il give you it |
18:08 |
BlockMen |
PilzAdam, is share for multiplayer and user for singleplayer? |
18:08 |
PilzAdam |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L30 |
18:09 |
BlockMen |
ah, ok |
18:13 |
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18:13 |
BlockMen |
PilzAdam, but why using mods/all? wouldnt it make more sense to say: all mods in ~/mods/ are global. and then you can disable the mods using gui? |
18:13 |
PilzAdam |
yea, that would be better I guess |
18:14 |
VanessaE |
hi all. |
18:16 |
khonkhortisan |
Why doesn't numpad work in minetest? |
18:17 |
BlockMen |
PilzAdam, ok? http://pastie.org/private/mljoffjk0xt7rmwkzrzivg |
18:17 |
khonkhortisan |
The only numbers I can type into the server address are 0 9 and 3 |
18:21 |
VanessaE |
khonkhortisan: confirmed. that happens to me, too - num lock on OR off. |
18:21 |
[0gb_us] |
Hmm. That is odd. |
18:22 |
sfan5 |
khonkhortisan: confirmed |
18:22 |
* [0gb_us] |
lacks a number pad, so can't experience the error for himself |
18:22 |
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18:23 |
khonkhortisan |
Also, when I use the programmer dvorak keyboard layout and press }3 (previously 4$) it acts as if I pressed enter (which is neither the former nor latter key nor keycode for that button) |
18:23 |
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18:24 |
[0gb_us] |
Minetest doesn't like Dvorak? THat's odd too .... |
18:24 |
khonkhortisan |
So when I type a server address, I can use the regular numbers (except 3), then I have to use the numpad (only 0,3,9) as well. |
18:25 |
khonkhortisan |
it's not using either qwerty or dvorak keycodes, it's picking something arbitrarily in that case. |
18:27 |
BlockMen |
sfan5, could you make me a win-build of: https://github.com/BlockMen/minetest ? |
18:27 |
sfan5 |
maybe |
18:27 |
BlockMen |
depends on what? |
18:28 |
BlockMen |
oh..the plz ;) ? |
18:30 |
sfan5 |
BlockMen: i'll make one |
18:30 |
BlockMen |
yay :) thx! |
18:31 |
sfan5 |
BlockMen: building.. |
18:34 |
PilzAdam |
https://github.com/PilzAdam/nether |
18:34 |
sfan5 |
BlockMen: 50% |
18:34 |
BlockMen |
50% already? nice |
18:35 |
PilzAdam |
sfan5, why does it take so long? |
18:35 |
sfan5 |
PilzAdam: i only use -j2, i could also use -j8 |
18:36 |
[0gb_us] |
It takes me a long time to build from source, even without -j<number>. |
18:36 |
PilzAdam |
I use -j10 |
18:36 |
PilzAdam |
[0gb_us], <number> specifies how many threads should be used for compiling |
18:37 |
PilzAdam |
so, the higher the number the faster you can compile |
18:37 |
BlockMen |
PilzAdam, will test nether in a few min. |
18:37 |
PilzAdam |
it usually is something like #cores*2 |
18:37 |
VanessaE |
PilzAdam: #cores + 1 now. |
18:37 |
PilzAdam |
BlockMen, I expect at least 10 bug reports from the first user :-) |
18:37 |
sfan5 |
BlockMen: 84% |
18:38 |
BlockMen |
PilzAdam, ok. then i will wait a it longer :P |
18:38 |
proller |
#cores + rand(1) |
18:38 |
BlockMen |
*bit |
18:38 |
sfan5 |
rand(1)? |
18:38 |
PilzAdam |
for my linux builds I use -j16, but when building the win version with that it just eats my whole RAM |
18:39 |
VanessaE |
PilzAdam: at the request of someone here (I forget who), I timed it. It's faster with #cores + 1 than #cores*2, at least for me (6 cores, thus -j7), that person, and one or two others. |
18:39 |
VanessaE |
you might want to tune that number a bit. |
18:39 |
PilzAdam |
one can make a portal by placing obsidian in the MC way of portals (i.e. 14 obsidian nodes arround a 2x3 "door") and rightlick it with an mese fragment |
18:40 |
BlockMen |
PilzAdam, since when you use CC-BY? |
18:40 |
PilzAdam |
BlockMen, since I just changed the color of the default cobble texture (wich is CC BY-SA) |
18:41 |
sfan5 |
PilzAdam: did you make it darker too? |
18:41 |
[0gb_us] |
WHat do you normally use, PilzAdam, if you don't mind me asking? |
18:41 |
PilzAdam |
of course |
18:41 |
PilzAdam |
[0gb_us], hm? |
18:41 |
[0gb_us] |
What license? |
18:41 |
BlockMen |
PilzAdam, add support for lighter (http://forum.minetest.net/viewtopic.php?id=5031) for portal |
18:41 |
PilzAdam |
WTFPL |
18:42 |
sfan5 |
BlockMen: 101% http://sfan.sf.funpic.de/minetest-builds/c55/minetest-0.4.6-c824abd-blockmen-win32.7z |
18:42 |
BlockMen |
sfan5, thanks alot!! |
18:42 |
PilzAdam |
BlockMen, no, you have to copy the on_place() function in nether/init.lua:318 to your item |
18:42 |
PilzAdam |
or add the code if there is one already, or whatever |
18:42 |
VanessaE |
into which game is this new nether code being added? |
18:43 |
PilzAdam |
why cant I release a mod anymore without people asking me to add it into the default game? |
18:43 |
* [0gb_us] |
giggles |
18:44 |
[0gb_us] |
Lately you've been working on the game, so we thought that's what you were still doing. |
18:45 |
VanessaE |
PilzAdam: who's asking you to add it? I asked where you planned to, with the assumption that you'd had such a plan. |
18:45 |
PilzAdam |
assertion(plan) failed: no such element |
18:45 |
VanessaE |
if you hadn't planned you, you could have just chosen the polite answer and said "it'll be a separate mod". |
18:46 |
[0gb_us] |
And I asked IF it was being added to common, not asking you TO add it. |
18:46 |
VanessaE |
s/you, you/to, you/ |
18:46 |
[0gb_us] |
Though I think hmmmm is adding a nether to the engine, or something. |
18:47 |
[0gb_us] |
I thought you needed the image for his nether. |
18:47 |
VanessaE |
[0gb_us]: no doubt the v7 biomes could handle that natively anyway |
18:47 |
PilzAdam |
yea, he said something about nether biome support or something |
18:48 |
BlockMen |
PilzAdam, right. |
18:48 |
PilzAdam |
so, any testing results yet? |
18:49 |
PilzAdam |
you can apply this mod to any existing world that hasnt generated the areay under y=-5000 yet |
18:50 |
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18:51 |
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18:51 |
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18:52 |
VanessaE |
nether at only -5000? why? |
18:52 |
VanessaE |
put it the hell down at -31000 where it belongs |
18:52 |
sokomine |
in mt, people would queue up to go there...... |
18:52 |
rubenwardy |
hi all |
18:53 |
Jordach |
hey guys |
18:53 |
Jordach |
<- vista ultimate user |
18:53 |
* sokomine |
has a hard time keeping players from going to edges and bottom on redcrabs server |
18:53 |
sokomine |
hi |
18:54 |
kaeza |
hey all |
18:54 |
STHGOM |
hey |
18:55 |
BlockMen |
PilzAda, not a bug but it is kinda hard to move out of portal when it is complete surrounded by lava |
18:55 |
BlockMen |
*PilzAdam^ |
18:56 |
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18:56 |
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18:56 |
sokomine |
is the most recent version from github 0.4.6 or 0.4.7? |
18:56 |
Jordach_ |
idk why my perfect connection is going strange |
18:56 |
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18:56 |
[0gb_us] |
Jordach, my condolences. |
18:56 |
Jordach_ |
[0gb_us], most things dont work for me |
18:57 |
PilzAdam |
BlockMen, move to a different spot then |
18:57 |
[0gb_us] |
"Jordach: <- vista ultimate user", that's why. |
18:57 |
kaeza |
^ troll |
18:57 |
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18:57 |
BlockMen |
PilzAdam, ik. just wanted let you know in case you would want to change |
18:58 |
PilzAdam |
I want to make the nether as annyoing as possible :-) |
18:58 |
BlockMen |
and would it be ok when i make a pull request for the global mod thing? |
18:58 |
[0gb_us] |
You want to annoy people, PilzAdam? |
18:59 |
STHGOM_ |
who wouldn't :P |
18:59 |
* sokomine |
looks unhappy because a nether pops up with many annoying creatures that interrupt building |
19:00 |
STHGOM_ |
i command STHGOM to go away!!!!!! |
19:00 |
sokomine |
guess even those players who want to go to a nether region to hunt creatures mostly want to go there to have a challenge and come back as "heroes" :-) |
19:00 |
STHGOM_ |
NOW!!!!! |
19:00 |
bcnjr5 |
sokomine: The latest STABLE version is o.4.6. |
19:00 |
VanessaE |
bcnjr5: 0.4.6-stable is outdated. |
19:00 |
VanessaE |
(!) |
19:00 |
bcnjr5 |
Already? |
19:00 |
sokomine |
has the counter been moved forward for the development version? |
19:00 |
VanessaE |
yup |
19:01 |
PilzAdam |
sokomine, nope |
19:01 |
STHGOM_ |
:D |
19:01 |
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19:01 |
VanessaE |
bcnjr5: development is moving very fast now |
19:02 |
sokomine |
ah, ok. thanks |
19:02 |
sokomine |
was wondering if i've got the latest version because it still ended in .6 |
19:02 |
sokomine |
with the rapid development it's hard to tell :-) |
19:03 |
PilzAdam |
<VanessaE> nether at only -5000? why? <- there is this thing called "rendering glitches" that appears far away from the origin |
19:03 |
VanessaE |
PilzAdam: I am aware of those glitches. |
19:03 |
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19:03 |
VanessaE |
fix the glitches by fixing what causes them, not by avoiding the map's limits |
19:03 |
VanessaE |
otherwise, why call the game "almost infinite"? |
19:04 |
bcnjr5 |
Would it be a good idea to make a mod that randomly kills people in the dark? (The Grue mod) |
19:05 |
jin_xi |
tried gnome shell recording and ffmpgeg crop and cut. behold: painting mod video demo: http://youtu.be/95nruaQaSz8 |
19:08 |
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19:08 |
sokomine |
bcnj: seems a bit pointless |
19:09 |
bcnjr5 |
A famous old game did that. |
19:13 |
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19:13 |
khonkhortisan |
adventure |
19:16 |
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19:19 |
jojoa1997 |
hello |
19:20 |
jojoa1997 |
i have a question about aliases |
19:23 |
STHGOM |
hi |
19:23 |
VanessaE |
hey |
19:23 |
jojoa1997 |
is this possible http://pastebin.com/hLevDFJH |
19:23 |
jojoa1997 |
and i sjould be able to alias it mid game? |
19:24 |
[0gb_us] |
(Aliases are for people that have something to hide.) |
19:24 |
jojoa1997 |
look at the code |
19:24 |
VanessaE |
you can apply aliases in response to an if/then, but only in your global code, not inside something like a callback |
19:24 |
jojoa1997 |
i am trying to set diferent settings for the hand |
19:24 |
[0gb_us] |
I don;t think you can alias mid-game, but I could be wrong. |
19:24 |
jojoa1997 |
i want toi switch the creative_type midgame |
19:25 |
VanessaE |
I don't think you can do that, but you can probably fake it |
19:25 |
jojoa1997 |
fake it? |
19:25 |
VanessaE |
you know, do whatever it is you wanted out of creative, but code it manually |
19:26 |
jojoa1997 |
i want to make the creative hand different from survival vbut this is for inventory(creative and singleplayer switchable) |
19:26 |
VanessaE |
dunno then |
19:28 |
jojoa1997 |
if i could just spead up digging without redefining the hand i would be fine |
19:32 |
thexyz |
meh, I remember Calinou bitching about UEFI |
19:32 |
thexyz |
so, I got asus p9x79 and, suddenly, everything just works |
19:33 |
STHGOM |
john_minetest: :D |
19:33 |
Calinou |
by booting in BIOS mode? :troll: |
19:33 |
Calinou |
that's what I do on my mpower :p |
19:33 |
thexyz |
well, probably ^^ |
19:33 |
thexyz |
it didn't require me to change anything though |
19:33 |
Calinou |
the UEFI stuff works, but I just boot in BIOS mode, OS support is still too problematic, and it's useless when you don't have a 3TB or 4TB HDD |
19:34 |
Calinou |
same for me |
19:34 |
thexyz |
and since most mobos (I hope) should do the same, what's the odds? |
19:34 |
Calinou |
BIOS is used if needed, that's how it works today |
19:34 |
BlockMen |
PilzAdam, i spawned in nether and the portal disappear (i guess that is a bug?) |
19:35 |
Calinou |
thexyz, what CPU do you have? |
19:35 |
thexyz |
Calinou: i7-3930K |
19:36 |
jojoa1997 |
BlockMen what mod? |
19:36 |
Calinou |
didn't you say "money grows on trees" a few months ago? ö_ö |
19:37 |
thexyz |
well, I figured out it does |
19:37 |
kaeza |
I'm a bit confused... perhaps someone can help me |
19:37 |
BlockMen |
jojoa1997, <PilzAdam>https://github.com/PilzAdam/nether |
19:38 |
kaeza |
how do I get an arbitrary element from a std::list ? |
19:38 |
thexyz |
kaeza: that operation is O(N) |
19:38 |
thexyz |
you don't really want to do that with list |
19:38 |
thexyz |
if you need fast random access, consider using vectors |
19:38 |
kaeza |
ah thanks thexyz |
19:42 |
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19:42 |
Cinclaration |
hello? |
19:42 |
Cinclaration |
can anyone tell me where to get minetest? |
19:43 |
jojoa1997 |
how do i get to the nether |
19:43 |
[0gb_us] |
Dig. |
19:43 |
Calinou |
tell graphitemaster to do that |
19:43 |
BlockMen |
0gb_us, lol |
19:43 |
* [0gb_us] |
hands jojoa1997 a pick |
19:43 |
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19:44 |
jojoa1997 |
BlockMen how? |
19:44 |
* [0gb_us] |
told you how ... |
19:44 |
BlockMen |
jojoa1997, read the init.lua and you know |
19:45 |
[0gb_us] |
I don't think there are any portals. |
19:46 |
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19:46 |
thexyz |
Calinou: actually, that's what hmmm said |
19:46 |
VanessaE |
hey grog |
19:46 |
Calinou |
yeah, I probably mixed it up :P |
19:46 |
jojoa1997 |
pilzadam i could use this in minitest |
19:46 |
Calinou |
hi thefamilygrog66 |
19:46 |
thefamilygrog66 |
howdy! |
19:47 |
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19:48 |
thefamilygrog66 |
didn't the guy who wrote minecraft make a 2D game also entitled minitest? |
19:48 |
thefamilygrog66 |
or minicraft? |
19:49 |
thefamilygrog66 |
sorry, yes, it was minicraft - carry on |
19:49 |
Calinou |
minicraft. it's 3D |
19:49 |
Calinou |
was made for ludum dare |
19:49 |
Calinou |
or 2.5D, forgot |
19:50 |
thefamilygrog66 |
2D - it kinda reminded me of zelda or something |
19:54 |
jojoa1997 |
PilzAdam maybe make fire that is placed on nether stay there forever until dug |
20:11 |
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20:11 |
BlockMen |
why is that marked as "won't add"? https://github.com/minetest/minetest/issues/398 |
20:16 |
bcnjr5 |
Is math always exact? https://i.chzbgr.com/maxW500/6431849472/h1E4CAAA6/ |
20:16 |
bcnjr5 |
I can't tell if the image is wrong. |
20:18 |
Calinou |
because the core devs will not add it, BlockMen |
20:18 |
Calinou |
light and brightness are very problematic in games as they are never uniform |
20:18 |
Calinou |
in minecraft, one must be stupid to use the default brightness, which is "moody" |
20:19 |
Calinou |
any serious player sets it to "bright" as soon as they start playing |
20:19 |
BlockMen |
Calinou, hmm. ic |
20:19 |
Calinou |
some screens show stuff brightly (laptops usually, especially in darkness), some stuff darkly (desktop screens in light) |
20:19 |
kaeza |
monitos have several profiles anyway |
20:19 |
Calinou |
not everyone buys 600€ pre-calibrated screens :P |
20:19 |
kaeza |
monitors* |
20:19 |
Calinou |
kaeza, on my screen they all suck and are dark |
20:19 |
Calinou |
when I can I set gamma in games to 125% |
20:20 |
BlockMen |
btw brightness, can i set sky brightness or sky color? |
20:20 |
Calinou |
no |
20:20 |
BlockMen |
should be changed :P |
20:21 |
iqualfragile |
Calinou: you can just calibrate it yourself |
20:21 |
Calinou |
not enough settings to do that |
20:21 |
BlockMen |
kaeza, why using mods/all? it makes more sense to say: all mods in ~/mods/ are global. and then you can disable the mods using gui. the "all" folder is kinda useless |
20:21 |
Calinou |
and it's painful to do that, even if I could do it |
20:22 |
Calinou |
there is no perfect screen, even 1000€ ones always suck in eg. gaming :P |
20:24 |
sfan5 |
good night |
20:24 |
bcnjr5 |
its 4:24? |
20:25 |
BlockMen |
night |
20:25 |
STHGOM |
bye |
20:31 |
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20:36 |
bcnjr5 |
I just started on a camoflage mod. Here is the inspiration (image): https://i.chzbgr.com/maxW500/6378508032/hD1C8AA8F/ |
20:37 |
VanessaE |
heh |
20:38 |
khonkhortisan |
There's a mod with ladders that blend into trees and climbable leaves |
20:39 |
[0gb_us] |
Ha ha, nice box. |
20:40 |
PilzAdam |
BlockMen, yes, thats a bug |
20:41 |
PilzAdam |
the mapgen destroys the portal sometimes |
20:41 |
PilzAdam |
sometimes it reappears, sometimes not |
20:41 |
BlockMen |
PilzAdam, it reappeared after i died and walked through portal again. |
20:42 |
PilzAdam |
https://github.com/PilzAdam/nether/blob/master/init.lua#L138 |
20:42 |
BlockMen |
second: i have noticed default:stone in the nether rack too |
20:42 |
PilzAdam |
can you increase the 2 there and see if it happens again? |
20:42 |
PilzAdam |
to get rid of the stone increase the 6 here: https://github.com/PilzAdam/nether/blob/master/init.lua#L357 |
20:42 |
PilzAdam |
can you test how much the performance impact is? |
20:43 |
sfan5 |
khonkhortisan: i saw that mod |
20:43 |
sfan5 |
MinetestBot: reload chop |
20:43 |
MinetestBot |
SyntaxError: invalid syntax (file "/home/user/mtbot/modules/chop.py", line 71) |
20:43 |
sfan5 |
... |
20:43 |
sfan5 |
wat? |
20:43 |
BlockMen |
PilzAdam, let me test that |
20:45 |
sokomine |
how much impact does preload_item_visuals have when actually playing? the speedup at startup time of the game is significant |
20:46 |
kaeza |
sokomine, use unified_inventory, turn off preload_item_visuals, and you'll see |
20:47 |
PilzAdam |
the default creative inventory is enough to see it |
20:47 |
sokomine |
hm. unified_inventory has a craft guide that will show them? |
20:47 |
jin_xi |
no, it just takes ages to switch pages because all the item visuals need to be created on the fly |
20:48 |
sokomine |
and if i avoid creative inventory? fow now, this particular map is intended to be rich in nature-related nodes (flowers, moretrees, animals, etc.) |
20:49 |
kaeza |
sokomine, the more different textures there is, the more time it takes |
20:49 |
sokomine |
ok...so it might still be a solution for my singleplayer world. all those stairs and slabs will not occour in that world and neither will creative inventory. that world's not for building. if anything, a very few selected blocks will appear |
20:50 |
kaeza |
with preload_item_visuals you select whether to wait at world load or in-game |
20:50 |
VanessaE |
the whole item visuals thing needs to be revamped. There is no logical reason to render anything strictly for the inventory if the game already has to do it for the in-world usgae anyway |
20:50 |
VanessaE |
usage* |
20:50 |
sokomine |
i had a startup time of 120 seconds and thought that was a bit much. it may be due to my hardware. vanessa suggested to turn preload_items_visual off, and that led to a startup time of ~ 10 seconds |
20:50 |
kaeza |
VanessaE, the thing is, the inventory image for a block is not the same as the texture for the block |
20:51 |
VanessaE |
in other words, tell the video card display the real object in the inventory, not a manually-rasterized version |
20:51 |
VanessaE |
kaeza: so then display the inventory_image if one is set - its not like you have to render THAT. |
20:51 |
PilzAdam |
sokomine, I generally recommend using preload_item_visuals, because you never see all inventory images in-game |
20:51 |
kaeza |
VanessaE, well... that could be an option |
20:52 |
kaeza |
I doubt anyone will take the time to code that in the near future though |
20:53 |
sokomine |
considering my ...er...slow grapics card, anything that takes off load while playing would in general be good....but 120 seconds is just too much. and having to avoid stairplus-nodes altogether would be bad either. i only need a few selected ones if any...(at least in that world!) |
20:54 |
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20:56 |
BlockMen |
PilzAdam, seems fine for me. i have set 10 at replace() and increased the two after() #138, #140 by 2. |
20:58 |
khonkhortisan |
The more I click on Show Public, the more minetest talks to minetest.ru. |
20:58 |
PilzAdam |
Ill copy the after() call and run it after 2 and 4 seconds |
20:58 |
PilzAdam |
that should work |
20:58 |
khonkhortisan |
I understand if it should be able to see new servers, but there should be at least a few seconds in between updates |
20:59 |
thefamilygrog66 |
how often is servers.minetest.ru updated? 10 minutes? |
20:59 |
khonkhortisan |
I found etherape |
21:00 |
khonkhortisan |
Having a running torrent adds many, many hosts |
21:09 |
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21:20 |
* jojoa1997 |
lol |
21:20 |
* Calinou |
rofl |
21:20 |
jojoa1997 |
i remember when there was the fight where people wanted to go away from minecraft and also go towards minecraft with minitest |
21:20 |
jojoa1997 |
*minetest |
21:20 |
jojoa1997 |
now minetest is doing both :-) |
21:21 |
jojoa1997 |
PilzAdam why did you have to name minitest so close to minetest |
21:21 |
khonkhortisan |
menitest |
21:21 |
khonkhortisan |
minetset |
21:22 |
Calinou |
memetest |
21:22 |
jojoa1997 |
crafttest |
21:22 |
Exio |
mimetits |
21:23 |
jojoa1997 |
testcraft |
21:23 |
jojoa1997 |
-.- |
21:23 |
VanessaE |
Calinou: http://minetest.com/2012/03/minetest-trollpack0-3-1-derpy-by-lippis/ |
21:23 |
* jojoa1997 |
kick Exio |
21:23 |
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21:23 |
Exio |
kicks* |
21:23 |
VanessaE |
(for the "memetest" reference ;) ) |
21:24 |
* jojoa1997 |
punch Exio |
21:25 |
jojoa1997 |
so will zooming be added anytime soon |
21:25 |
Exio |
punches* |
21:25 |
VanessaE |
bbl |
21:25 |
* kaeza |
slaps jojoa1997 with a conjugation |
21:26 |
* jojoa1997 |
dies from proper grammer |
21:26 |
jojoa1997 |
gramar |
21:26 |
Exio |
..k |
21:26 |
kaeza |
grammar |
21:26 |
Exio |
kaeza: kill me before i do bad things |
21:26 |
* jojoa1997 |
ain't got no life from no propor gramar |
21:27 |
kaeza |
Exio, http://cdn.memegenerator.net/instances/400x/33681762.jpg |
21:29 |
bcnjr5 |
lolol |
21:31 |
* jojoa1997 |
wihes there was a hungergames server |
21:31 |
bcnjr5 |
̿'̿'\̵͇̿̿\з=(•_•)=ε/̵͇̿̿/'̿'̿ ̿ |
21:33 |
kaeza |
jojoa1997, make one |
21:34 |
* jojoa1997 |
takes kaeza's money , says it is a donation, and buys his own router |
21:34 |
jojoa1997 |
:-)) |
21:37 |
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21:37 |
PilzAdam |
update to nether mod: netherbrick and nether dungeons added |
21:37 |
PilzAdam |
also nethersand and -rack renamed; old nodenames not supported |
21:38 |
PilzAdam |
also BlockMen's bug reports fixed |
21:38 |
BlockMen |
It it called "harden clay" but kinda looks alot like desertstone -> http://www.youtube.com/watch?v=fkvyHk6uMZ4#t=210 |
21:40 |
jojoa1997 |
PilzAdam what about making fire stay lit above netherrack |
21:41 |
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21:52 |
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21:53 |
jojoa1997 |
does anyone knoiw of an xp mod? |
21:56 |
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21:57 |
bcnjr5 |
I found a glitch in unicode: "à¸à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¸à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¸à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¸à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¸à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡ |
21:57 |
bcnjr5 |
à ¸�à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸�à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¸�à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¸�à ¹‡à ¹‡à ¹‡à ¹‡à ¹‡à ¹‡à ¹‡à ¹‡à ¹‡à ¹‡à ¹‡à ¹‡à ¹‡à ¹‡à ¹‡à ¹‡à ¹‡à ¹‡à ¹‡à ¹‡à ¸�à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸´à ¸�à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¸�à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à ¹‰à |
21:57 |
bcnjr5 |
à¸à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¹‡à¸à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸´à¸à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰à¹‰" |
21:57 |
bcnjr5 |
Just google it. |
21:57 |
harrison |
http://www.youtube.com/watch?v=NW_tCr9uNOU |
21:58 |
kaeza |
bcnjr5, WTF |
21:58 |
bcnjr5 |
ikr? |
22:00 |
bcnjr5 |
I am going to try to paste it in a sign. |
22:02 |
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22:30 |
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22:30 |
Dogzilla13 |
Hi |
22:31 |
kaeza |
hey Dawg |
22:31 |
ShadowNinja |
Hello Dogzilla13! |
22:31 |
Dogzilla13 |
Whats the best place to share/upload/download website(except github, dropbox) |
22:31 |
Dogzilla13 |
HI |
22:31 |
Dogzilla13 |
Hi :D |
22:31 |
Dogzilla13 |
Hi kaeza |
22:31 |
ShadowNinja |
ompldr.org? |
22:33 |
Dogzilla13 |
Does it stay for a long time? |
22:33 |
Kacey |
stays forever |
22:34 |
Dogzilla13 |
Thanks |
22:35 |
Dogzilla13 |
By the way, click the link to go to my new website :D http://dogzillaminetest.webs.com/ |
22:36 |
Dogzilla13 |
The website is just for fun :) |
22:36 |
jojoa1997 |
Uh lately omploader has been getting rid of uploads |
22:36 |
jojoa1997 |
so you might lose your link |
22:36 |
Dogzilla13 |
Ohh |
22:37 |
Dogzilla13 |
Then us there another website? |
22:37 |
Dogzilla13 |
*is |
22:38 |
BlockMen |
gd n8t |
22:38 |
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22:40 |
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22:45 |
jojoa1997 |
Dogzilla3 dropbox is the best mainly bacuse there is no conflict between uploading, though github allows others to contribute and there only to be one download but you can'tget older versions. i prefer dropbox since it lets me access it on my tablet. |
22:45 |
jojoa1997 |
you can use your website though. i know [0gb_us] and VanessaE use their own |
22:46 |
Exio |
git > dropbox for 99% of the stuff |
22:46 |
jojoa1997 |
why? |
22:47 |
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22:47 |
Exio |
jojoa1997: easy-ness for editing |
22:47 |
jojoa1997 |
i always have trouble uploading to github and also you have to have a repo. dropbox lets you upload anything without a file |
22:47 |
jojoa1997 |
without a repo |
22:48 |
Exio |
if it is just one file |
22:48 |
jojoa1997 |
Exio there is more to upload than code |
22:48 |
Exio |
dropbox, if it is more than one file what you are going to mantain |
22:48 |
Exio |
jojoa1997: i know :) |
22:48 |
jojoa1997 |
anywayus i have records with dropbox. github i lost old versions |
22:49 |
Exio |
how the heck |
22:49 |
Exio |
you can obtain "old versions" of stuff with a proper use of git |
22:52 |
Dogzilla13 |
I'll try them(both of them) |
22:52 |
jojoa1997 |
that is what i mean i cant |
22:53 |
jojoa1997 |
Anyone know a good minecraft seed? |
22:54 |
Exio |
mine*craft*? er? |
22:57 |
jojoa1997 |
i am just starting to play it. mainly to develope minitest but also i like their map |
22:57 |
jojoa1997 |
maps |
22:58 |
PilzAdam |
the nether mod is exactly what I expected it to be: everywhere is lava; you run out of tools extremly fast; the only thing you want there is lightstone |
22:59 |
Kacey |
anybody else want to help make an applied energistics mod? |
23:00 |
jojoa1997 |
PilzAdam what about making it like a huge cavern and alloowing infinite fire on top of netherrack(would really be usefull) |
23:02 |
jojoa1997 |
wel i mean at least make it more airy |
23:03 |
PilzAdam |
no |
23:03 |
PilzAdam |
you might have noticed that unlike MC the netherrack in my mod is hard to break and wears out tools really fast |
23:03 |
PilzAdam |
so the nether is very tool-intensive |
23:04 |
PilzAdam |
if I would make the nether mor "airy" I would just ruin this aspect of it |
23:04 |
jojoa1997 |
pilzadam i meant like add air pockets. sure make netherack harder, and personally infinite fire is a good defense and it creats nice light |
23:04 |
jojoa1997 |
i mean like 4x4 pockets of air |
23:06 |
jojoa1997 |
like the size of the pocket that the portal spawns in |
23:06 |
PilzAdam |
why? |
23:08 |
jojoa1997 |
so the nether can at least be livable in |
23:08 |
jojoa1997 |
and it adds danger |
23:08 |
PilzAdam |
you want to live in the nether oO |
23:08 |
jojoa1997 |
falling into one would be uh oh |
23:08 |
jojoa1997 |
and the nether is perfect on grieving servers |
23:08 |
Exio |
PilzAdam: what is wrong with living in the nether |
23:09 |
Exio |
it is a "even-harder" survival |
23:09 |
PilzAdam |
you cant make any tools with the materials in the nether, and you run out of tools very fast |
23:09 |
PilzAdam |
so, you cant live there very long |
23:09 |
jojoa1997 |
so an airy nether would be great cause you cant dig anything and just make lava go everywhere |
23:10 |
jojoa1997 |
so you would have to work to make a living spoawce |
23:10 |
jojoa1997 |
space |
23:10 |
PilzAdam |
I could make the coal and iron to air |
23:10 |
Exio |
i'd spawn air like an ore - in the nether :) |
23:11 |
PilzAdam |
If you look at the code then you will notice that the whole nether is spawned as an ore |
23:11 |
PilzAdam |
I kinda abuse register_ore() I guess... |
23:11 |
Exio |
i saw |
23:12 |
jojoa1997 |
so air as an ore would be fine |
23:14 |
PilzAdam |
done |
23:14 |
PilzAdam |
https://github.com/PilzAdam/nether/commit/faaf0737948383296ccb5104f36935a645e699f7 |
23:18 |
PilzAdam |
bye |
23:20 |
kaeza |
Exio, dropbox maintains old versions of stuff IIRC |
23:20 |
kaeza |
(of course, that is of no use for source code) |
23:22 |
Exio |
well, no idea what i did |
23:22 |
Exio |
but i actually have a cool nether cave >:D |
23:22 |
Exio |
kaeza: it does |
23:23 |
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23:34 |
Dogzilla13 |
Can somebody help me start a repositories in github? |
23:35 |
[0gb_us] |
Okay, what part do you need help with? |
23:35 |
[0gb_us] |
Do you have git installed? |
23:35 |
arsdragonfly |
you can watch some tutorial videos |
23:35 |
[0gb_us] |
Without git installed, uploading to Github is impossible. |
23:35 |
[0gb_us] |
Tutorial videos take too long. |
23:35 |
[0gb_us] |
Written instructions are a lot better. |
23:39 |
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23:40 |
[0gb_us] |
Okay ... No response .... I need to reboot to finish installing Xubuntu. I'll be back. |
23:42 |
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23:42 |
[0gb_us] |
Okay, I'm back. DO you have git installed? You can't upload to Github without it. |
23:42 |
[0gb_us] |
*Do |
23:43 |
Dogzilla13 |
what do you mean? |
23:45 |
arsdragonfly |
[0gb_us] :13.04? |
23:45 |
[0gb_us] |
You asked about starting a repository on Github. |
23:45 |
[0gb_us] |
No, I'm on 12.04. |
23:45 |
Dogzilla13 |
yes |
23:45 |
[0gb_us] |
Do you have git installed? |
23:46 |
Dogzilla13 |
no, but after downloading it then whats next |
23:46 |
[0gb_us] |
Then you need to open Terminal, and use cd to go to the directory of your project. |
23:47 |
[0gb_us] |
On the Github site, go to your account and tell it to create a new repository, and follow the instructions there. |
23:49 |
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23:50 |
kaeza |
Dogzilla13, I think github has an easy to use client for Windows |
23:50 |
kaeza |
Dogzilla13, also, weren't you Dogzilla131? :P |
23:56 |
bcnjr5 |
Dogzilla13: try /join #git |
23:57 |
bcnjr5 |
They know everything about git for some reason. ¯\(°_o)/¯ |
23:58 |
bcnjr5 |
or #github |
23:59 |
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