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IRC log for #minetest, 2013-04-18

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All times shown according to UTC.

Time Nick Message
00:13 jojoa1997|Tablet sorry i forgot how to rotate textures
00:14 [0gb_us] In GIMP, or in Minetest?
00:14 jojoa1997|Tablet minetest
00:14 khonkhortisan ^[transformR90
00:15 jojoa1997|Tablet no closing with ]
00:15 khonkhortisan correct
00:15 jojoa1997|Tablet does not work
00:16 jojoa1997|Tablet pic.png^[trnasformR90
00:20 jojoa1997|Tablet are you guys sure
00:21 khonkhortisan switch the 'na'
00:21 jojoa1997|Tablet what is 'na'
00:21 khonkhortisan 'tr'..'na'..'sform
00:21 khonkhortisan 'tr'..'an'..'sform'
00:23 jojoa1997|Tablet lol no wonder
00:23 jojoa1997|Tablet i did it under wield_image
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00:31 thefamilygrog66 howdy folks
00:33 VanessaE hi grog
00:34 jojoa1997|Tablet joined #minetest
00:34 thefamilygrog66 I need a new mod idea...
00:34 thefamilygrog66 haha
00:34 VanessaE make something from the items I just added to moretrees ;)
00:35 jojoa1997|Tablet does anyone have a node box texturer
00:35 VanessaE no such thing exists.
00:36 VanessaE just make some dummy textures with numbers or markings on them that you can follow when they're projected onto the nodeboxes.
00:36 thefamilygrog66 what would a node box texturer do, exactly?
00:36 [0gb_us] Hey, Grog.
00:36 thefamilygrog66 hey 0gb
00:37 thefamilygrog66 what sorta items did you add to moretrees, V?
00:37 jojoa1997|Tablet you put nodebox def in and then it pulls up a textureer like some online minecraft skin makers
00:37 khonkhortisan testing textures https://github.com/RealBadAngel/facedirtools/tree/master/textures
00:37 VanessaE thefamilygrog66:  http://forum.minetest.net/viewtopic.php?pid=84780#p84780
00:40 thefamilygrog66 sounds like you've got all the recipes covered there, V... :)
00:40 VanessaE heh
00:40 VanessaE well I tried anyway
00:41 thefamilygrog66 I tried to make an elevator the other night, but failed big-time
00:42 thefamilygrog66 it ended up teleporting the player up in the air instantly, and then dropping them to their death. :|
00:42 Uberi sounds like your average elevator to me
00:42 thefamilygrog66 hahaha
00:54 Kacey thefamilygrog66, you could contribute to xytest
00:55 Kacey http://forum.minetest.net/viewtopic.php?id=5602
00:56 jordan4ibanez The spawn area for Minetest Black http://i.imgur.com/ei0kTPR.jpg
00:57 theTroy joined #minetest
00:58 thefamilygrog66 Kacey: I'm not sure I understand it, but I'll watch the xycraft vid...
00:58 Kacey k
00:59 LAD joined #minetest
01:01 thefamilygrog66 I like the sparkly, stabby crystals
01:02 Kacey lol
01:02 Kacey well you could add them
01:05 mauvebic jesus i dont believe it, my ISP apologized
01:05 mauvebic where's evil spock?
01:06 Uberi and then mauvebic woke up and it was all a dream
01:06 Kacey haha go home mauvebic you're drunk
01:06 mauvebic speaking of dreams, ive been having the same vivid recurring one for three days straight, so tired lol
01:07 mauvebic but whats really weird is i heard my wife talking on the phone during, turns out she was lol
01:10 thefamilygrog66 that's a pretty ambitious mod, kacey
01:10 Kacey but it should be fun to see
01:11 thefamilygrog66 for sure - the fabricator looks like it would be tough to design
01:11 thefamilygrog66 pretty blocks tho
01:11 Uberi Kacey: what does xycraft do though?
01:11 Kacey the glass viewers are what i want to work on next
01:12 Kacey adds some decorative blocks and... other things
01:12 thefamilygrog66 I like the animations in the blocks
01:12 thefamilygrog66 shimmery and glowy
01:12 Kacey ya
01:13 Kacey ifminetest supported .gif anmations, we could add that
01:13 VanessaE that's an irrlicht issue
01:13 VanessaE not minetest.
01:13 VanessaE but you don't need gif to get animations in MT, surely you know that.
01:13 khonkhortisan How would you feel if you white mouse pointer didn't have a black outline? That's how I feel with the default minetest crosshair.
01:13 Kacey but all that code...
01:13 thefamilygrog66 you could totally do it with .png files
01:13 khonkhortisan *if your
01:14 Uberi khonkhortisan: isn't the crosshair texture pull merged already?
01:14 VanessaE Kacey: code?  for an animation?
01:14 Kacey i guess .png animation would work
01:14 VanessaE er, it only takes one line.
01:14 khonkhortisan nope, unless it's a different pull request.
01:14 khonkhortisan one of them may have snuck past me
01:15 thefamilygrog66 it would be really easy, kacey
01:15 * Kacey is going to go make irrlicht able to use .gif animations
01:15 thefamilygrog66 there are probably only 4-5 frames in the block animation
01:16 Kacey but then there are however many dyes there are, multiplied by the amount of blocks
01:16 thefamilygrog66 have you seen my living room furniture mod?
01:16 Kacey nope
01:17 VanessaE I do, however, wish irrlicht+minetest supported gif animations actually.
01:17 thefamilygrog66 9 colours of sofas and armchairs
01:17 VanessaE there are a couple of places I coulda used that feature.
01:17 VanessaE or better, MNG animations.
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01:17 thefamilygrog66 = total of 83 images
01:18 Kacey actually, we could do a still image over an animated image
01:18 thefamilygrog66 also, once you've got one animation, it's really easy to colourize it - I did that recently with lava lamps
01:18 VanessaE yup, I did the same with torches vs. kalite torches
01:19 Kacey that would be better because the fabricator and blue bricks would use the same animated image, but different overlays
01:19 thefamilygrog66 Kacey: with the lava lamps, I had two different image files for the animations - one for the "lava" and one for the base/top. that way, I could change the colour of the lava for each one, and then overlay the base/top and export as a png
01:20 thefamilygrog66 that way, the base/top didn't change colour
01:20 thefamilygrog66 I suspect the xytest blocks would be created similarly
01:20 Kacey cool
01:21 Kacey but the glass viewers are what i want to work on
01:22 thefamilygrog66 any idea where in the video, he describes those?
01:24 Kacey around 20:41
01:25 thefamilygrog66 cool, I just looked up the recipe on feed the beast
01:25 Kacey haha
01:26 Kacey what is the crafting for them in Xycraft?
01:26 thefamilygrog66 8 glass surrounding iron ingot
01:27 thefamilygrog66 I don't think it would be too hard to write the code for them
01:27 Kacey i was thinking just 4 glass in a square
01:27 thefamilygrog66 http://feed-the-beast.wikia.com/wiki/Glass_viewer
01:28 Kacey aah
01:36 jojoa1997|Tablet finally lever is done
01:36 jojoa1997|Tablet what is the pos in particle spawners
01:37 Kacey jojoa1997|Tablet, what are you making?
01:37 VanessaE glass viewer?  easy, but would require quite a few node defs
01:37 jojoa1997|Tablet redstone wire bubble
01:37 Kacey redstone wire bubble?
01:38 Kacey RealBadAngel said you only need one node def for multiple nodes that are alike
01:39 jojoa1997|Tablet i want particles to go up a quarter of a block from the wire
01:39 VanessaE Kacey: in some cases yes.
01:40 thefamilygrog66 three nodes?
01:40 Kacey this could be one
01:40 thefamilygrog66 edge, corner, and centre
01:40 thefamilygrog66 that's only on one plane though - sorry, thinking out loud
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01:40 VanessaE right, extend that into a third dimension and you need more
01:41 VanessaE probably another 3 or 4 if I count it right
01:41 Kacey 52 nodes
01:41 VanessaE center, edge-at-end, edge-at-corner, corner 1 side, corner 2 sided, corner 3 sided
01:42 Kacey 13 possibilities for eachface
01:42 Kacey DERP!!!!!!
01:42 VanessaE should cover it, the game's regular hidden face removal will handle the rest
01:42 Kacey 60 nodes lol
01:42 Kacey 15 possibilities for each face
01:43 thefamilygrog66 hmm, I think it could be simplified a bit
01:43 Kacey 16 possibilities actually
01:44 jojoa1997|Tablet here is what i mean by bubble. look at the bright red redstone https://www.google.com/url?sa=t&rct=j&q=minecraft%20redstone%20bubble&source=video&cd=5&ved=0CEIQtwIwBA&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dt6riFsoZU5Q&ei=cE9vUa-VMs-p4AOUi4DIDQ&usg=AFQjCNFjxRST4lOalB4uuDp-yO36W1qBBA&sig2=Xk4r0ETDNXNgRYy_demr2g&bvm=bv.45368065,d.dmg
01:44 Kacey i could define them now and let the rest come later
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01:46 thefamilygrog66 five nodes, that's all ya need
01:47 Kacey no
01:47 Kacey 16 possibilities per face
01:47 thefamilygrog66 ok, maybe a couple more
01:48 jojoa1997|Tablet could anyone help me with defining the particles
01:49 thefamilygrog66 7 nodes
01:49 Kacey why 7?
01:49 thefamilygrog66 1 for the original block with frame on all edges
01:50 thefamilygrog66 1 for end blocks, i.e. when you put 2 beside each other, frame on 8 edges
01:51 VanessaE the way I calculate it, 7 nodes ought to do it.
01:51 thefamilygrog66 1 for corner block, frame on 5 edges
01:51 thefamilygrog66 didn't I just write that? :)
01:51 VanessaE yes :)
01:51 VanessaE just confirming from my own perspective
01:51 thefamilygrog66 1 for edge block, frame on 2 edges
01:51 VanessaE so Kacey, you're full of it ;-)
01:51 Kacey 16 possibilities per face
01:51 thefamilygrog66 1 for corner block, frame on 3 edges
01:51 VanessaE Kacey: 6d facedir.
01:51 Kacey what if you have 3 in a line?
01:52 thefamilygrog66 1 for edge block, frame on 1 edge
01:52 thefamilygrog66 1 for inner block, 0 edges
01:52 VanessaE Kacey: A, B, and A rotated by 180 around the Z axis.
01:52 thefamilygrog66 does that make sense?
01:52 * Kacey is lost
01:53 VanessaE Kacey: remember, the engine can now rotate a node into any of the 24 possible facing directions.
01:53 VanessaE so one node covers multiple options.
01:53 Kacey hrmm.... i guess you can get this thefamilygrog66
01:53 Kacey i will stick to my pretty blocks
01:53 thefamilygrog66 haha, no thanks
01:53 thefamilygrog66 well, maybe if I'm feeling ambitious enough
01:54 Kacey if you do, make another .lua file and dofile to it please
01:54 thefamilygrog66 yeah, 3 blocks in a line would require an 8th type, with frame on 4 edges
01:55 Kacey and then a T setup
01:56 Kacey 3 in a line with one to the side of the middle one
01:56 thefamilygrog66 that would still just require 3 end blocks and one edge block
01:57 Kacey but the edge block would need 2 borders
01:58 Kacey well i am off to bed
01:58 thefamilygrog66 night
01:59 jojoa1997|Tablet so can anyone help me with particles
01:59 jojoa1997|Tablet actua;;y nvm bed time for me
01:59 [0gb_us] Help how?
01:59 [0gb_us] Oh, good night then.
02:00 VanessaE night
02:02 thefamilygrog66 MT needs a garbage can mod
02:02 thefamilygrog66 hah!
02:02 VanessaE I thought there was one?
02:02 thefamilygrog66 there ya go
02:03 thefamilygrog66 you're right - trash can mod
02:04 thefamilygrog66 what would it take to update the trapdoor mod to work with recent versions?
02:04 thefamilygrog66 Simonster has been asking me about them
02:05 [0gb_us] There are about threee, at least.
02:06 VanessaE plus unified inventory has a trash feature.
02:06 [0gb_us] As does creative.
02:07 thefamilygrog66 I'm on to trapdoors now, though
02:07 thefamilygrog66 hehe
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02:10 jordan4ibanez aw uberi is not here anymore, I used his worldedit to load an epic spawnpoint on new world generation http://goo.gl/cknVz
02:11 [0gb_us] joined #minetest
02:11 thefamilygrog66 is worldedit still wonky?
02:11 VanessaE how so?
02:12 jordan4ibanez No
02:12 thefamilygrog66 it only works within a certain range of the player, so you have to keep "coaxing" it by adding blocks, etc.
02:13 VanessaE it doesn't do that anymore
02:13 TorpedoSkyline joined #minetest
02:13 VanessaE that's more of an engine issue anyways
02:14 thefamilygrog66 oh, I'll have to download an updated version then
02:19 ShadowNinja thefamilygrog66: that was a bug in minetest, it was fixed about half a week after it appeared
02:21 thefamilygrog66 ShadowNinja: thanks - I'm running 0.4.5 on my server, which has that issue apparently
02:22 jordan4ibanez 0.4.5 is like months old now
02:22 ShadowNinja dev builds ftw :-)
02:24 thefamilygrog66 sure, but I modded all the mods on it to my liking, and am too lazy to do it all again...
02:24 VanessaE 0.4.5?  eek
02:24 VanessaE you may as well be running 0.2 :)
02:24 thefamilygrog66 haha, I'm a whole 0.0.1 version behind!
02:25 VanessaE you're almost 0.0.2 behind :)
02:25 VanessaE git is somewhat ahead of 0.4.6 already :)
02:26 thefamilygrog66 that's why my linux client sucks with my server
02:26 thefamilygrog66 it's TOO up-to-date
02:28 [0gb_us] I'd recommend latest stable for servers, and latest dev for clients.
02:29 thefamilygrog66 the thing is, the latest stable has incorporated a bunch of stuff from various mods I'm running
02:29 thefamilygrog66 makes things complicated
02:29 [0gb_us] Ah, got it.
02:30 thefamilygrog66 has moreores been updated to reflect 0.4.6 yet?
02:30 khonkhortisan Assertion 'result.key == name' failed. Why? 6000 particles from a particlespawner.
03:01 jordan4ibanez damn I put a door sound somewhere now I can't find it
03:04 harrison joined #minetest
03:05 jordan4ibanez I checked under the bed
03:05 jordan4ibanez under my monitor
03:05 mauvebic lol
03:05 jordan4ibanez in the fridge
03:05 jordan4ibanez the sound is no where to be heard
03:06 mauvebic If a door opens in a forest and no one is around to hear it, does it make a sound?
03:07 jordan4ibanez Yes
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03:16 jojoa1997|Tablet Jordan4ibanez have you made any good minetest videos lately
03:17 jordan4ibanez No
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03:23 jojoa1997|Tablet Have you thought about making the node shooter place items also
03:26 mauvebic ooh, the koreans started making demands, thats progress i suppose
03:26 jordan4ibanez Link?
03:26 mauvebic a million twinkies for the great leader
03:26 mauvebic my article's in french :/
03:26 jordan4ibanez GIVE
03:26 jordan4ibanez ME
03:26 jordan4ibanez LINK
03:27 mauvebic to article? or you talking to jojoa?
03:27 jordan4ibanez article
03:27 mauvebic http://www.lapresse.ca/international/asie-oceanie/201304/17/01-4642025-la-coree-du-nord-pose-ses-conditions-pour-un-dialogue.php
03:29 Menche joined #minetest
03:32 jordan4ibanez There are some big words in there, I can't handle it
03:33 mauvebic hehe i cant find an english article yet
03:33 mauvebic usually its the other way round :/
03:33 jordan4ibanez Chrome translated it, but the big words..OH GOD THE BIG WORDS
03:33 mauvebic is it weird that i have two media outlets following me on twitter?
03:33 Pest joined #minetest
03:34 mauvebic when i retweet shit, a quebec magazine turns up a similarly worded article an hour later
03:38 mauvebic i know media outlets frequently ripoff bloggers, i didn't think they'd do so with /. tho
03:38 jojoa1997|Tablet Jordan
03:39 jojoa1997|Tablet You mind pasting a translation somewhere. My translator isn't working
03:50 jojoa1997|Tablet Wow it is quiet
03:50 jojoa1997|Tablet Week I am tired so going to bed
03:50 jojoa1997|Tablet Night all
03:58 hmmmm i have a feeling that people are going to abuse the crap out of the HUD api
03:58 [0gb_us] Yeah. For sure.
03:58 hmmmm i added a couple things in addition to code improvements
03:58 VanessaE so let 'em
03:58 VanessaE :)
03:59 hmmmm like for example, the number field for a text hud element represents the RGB value of the text color
03:59 VanessaE abusing the API almost universally is what leads to some of the coolest effects :)
03:59 hmmmm so now people can draw blinky text arbitrarily on the screen
03:59 hmmmm can you imagine how horrible that is?
03:59 [0gb_us] I see how the HUD API can can be a great tool, but it does tempt abuse quite a bit.
03:59 hmmmm at least you can't set the font size
03:59 hmmmm you'd be able to make a banner ad right in minetest
04:00 hmmmm actually you can already do that with the image element type
04:00 hmmmm well cra
04:00 hmmmm p
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04:01 hmmmm can you imagine an "ad supported minetest server"?
04:01 [0gb_us] What?
04:01 VanessaE hmmmm: would this allow the "you are on fire" effect as is seen in some MC mods?
04:01 [0gb_us] I don't understand what that means, hmmmm.
04:02 hmmmm vanessae, ???????????/
04:02 [0gb_us] My PC, my PC, my PC, is on FIRE!
04:02 khonkhortisan clicking on formspec/hud ads os.executes your browser to an ad page
04:02 VanessaE hmmmm: lemme see if I can find it
04:02 hmmmm oh
04:02 hmmmm you can already do that with formspec
04:02 [0gb_us] Okay, that sounds doable.
04:02 hmmmm so this isn't all that horrible
04:02 mauvebic well you could have ad supported servers, if it pays for hosting why not
04:02 hmmmm erm
04:02 hmmmm oh no you can't, unless it's single player
04:02 hmmmm if it's multiplayer, the most the server can do is bug the crap out of you with banner ads placed on the screen by the hud API
04:03 mauvebic some ISPs simply wont let ya host your own server, not with trafic shaping and whatnot
04:03 mauvebic or donate links
04:03 hmmmm and you can hide it by hiding the HUD
04:03 mauvebic a few donations prolly worth more than a hundred clicks
04:03 hmmmm ermm, no...
04:03 mauvebic can you hide the chat the same way too?
04:03 hmmmm like i just said, you'd need to be playing with a mod which does that in singleplayer
04:03 mauvebic well theres f2, but its always on top of formspecs
04:03 [0gb_us] Is this valid in Lua?: local allow, deny = false, false
04:03 mauvebic works
04:04 khonkhortisan Yes, that's valid. Just checked.
04:04 [0gb_us] Okay, awsome.
04:04 [0gb_us] *awesome
04:05 khonkhortisan print((allow and 1 or 0)..(deny and 1 or 0))
04:06 VanessaE https://www.youtube.com/watch?feature=player_detailpage&v=wRTsvEj6aiE#t=781s
04:06 [0gb_us] I'm going to use "if allow or not deny then" later.
04:06 VanessaE there.  note the "camera is on fire" effect
04:06 VanessaE (a few seconds into the video from that point)
04:08 VanessaE the flame effect itself is of little use to me, but I can see an argument for other types of effects like "high tech binoculars" with the stereotypical figure-8 silhouette, LED readouts, etc.
04:16 mauvebic ‘Female visitors could fall for them’: Saudis deport three men for being ‘too handsome’  <--- funnier than SNL
04:17 VanessaE oh lord
04:17 VanessaE serious?
04:17 mauvebic i shit you not
04:17 mauvebic national post article
04:17 mauvebic http://news.nationalpost.com/2013/04/18/saudi-arabia-deports-three-men-from-the-uae-for-being-too-handsome/?utm_source=dlvr.it&amp;utm_medium=twitter
04:17 Menche i saw that too
04:17 mauvebic is that code for gay or did they really think the women would want to hook up?
04:19 VanessaE they're just that insane
04:19 mauvebic well, they can live however they want, but its hard not to laugh my ass off when they claim openness and modernity lol
04:19 khonkhortisan When creating an entity and checking the position: Lua: 0.60734687843075 LuatoC++: 6.073469 C++toLua: 0.607347 Lua: 0.60734695196152 I think there's a problem
04:20 khonkhortisan All four values are different
04:27 mauvebic something weird: on minetest.net, is minetest highlighted in yellow for anyone else?
04:28 VanessaE nope.
04:28 mauvebic weirdness
04:28 mauvebic chromium must be tired lol
04:28 VanessaE it's jaundiced.  better get your computer's liver tested ;)
04:28 mauvebic hope not this one's the newest
04:29 hmmmm hmm
04:29 hmmmm so who is going to make the first breath mod?
04:29 hmmmm and/or hunger
04:29 VanessaE hmmmm: someone already did that
04:29 VanessaE kaeza.
04:29 hmmmm ah
04:29 VanessaE it just doesn't have a hud, for obvious reasons
04:29 mauvebic "Botched Security Update Cripples Thousands of Computers" <- thats the way to do it lol
04:29 hmmmm now it'll have one
04:30 hmmmm is there a pictures mod?
04:30 hmmmm like you know how in minecraft you have pictures that you can place
04:30 VanessaE pictures?
04:30 VanessaE oh
04:30 VanessaE yes, frames.
04:30 VanessaE Home
04:30 VanessaE Download
04:30 VanessaE Mods
04:30 VanessaE Texture Packs
04:30 VanessaE Community
04:30 VanessaE Development
04:30 VanessaE Donate
04:30 VanessaE skip to content
04:30 hmmmm eek
04:30 VanessaE Minetest
04:30 VanessaE Site Tools
04:30 hmmmm pastebin?
04:30 VanessaE Start
04:30 VanessaE Minetest
04:30 VanessaE Minetest is an infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft and the like. It has been in development and use since October 2010.
04:30 VanessaE FUCK!
04:30 VanessaE you POS
04:30 mauvebic what the?
04:30 VanessaE http://forum.minetest.net/viewtopic.php?id=5600
04:30 VanessaE I meant to past that URL, not the text above.
04:30 mauvebic lol
04:30 VanessaE highlight+copy FAIL :-)
04:30 hmmmm GG
04:31 VanessaE :P
04:31 hmmmm alright
04:31 mauvebic dont worry, padded room nearly ready :D
04:31 hmmmm i just need to re-write the documentation and this should be good
04:32 mauvebic when most people think of writing documentation: http://i0.kym-cdn.com/photos/images/original/000/101/781/Y0UJC.png
04:33 hmmmm i don't get it
04:33 hmmmm erm anyway, it'll be good documentation
04:33 mauvebic a joke on how people usually skip that part lol
04:34 hmmmm heh
04:34 hmmmm here was the original documentation:  https://github.com/blue42u/metology/commit/be70aea61d09e0e25012170f675d4b22f178c0ee#L0L1382
04:34 khonkhortisan Don't use entities, they don't know where they are
04:34 hmmmm and that's IT
04:35 VanessaE that's "it"?  that's quite a bit of code there.
04:35 khonkhortisan yeah
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05:05 jordan4ibanez sfan5, you should include a wand into worldedit
05:05 jordan4ibanez make it act like the //p set command, click sets pos1 rightclick sets pos2
05:05 sfan5 will do
05:05 jordan4ibanez :D
05:08 VanessaE joined #minetest
05:11 sfan5 jordan4ibanez: I have just made an auto generating spawnpoint with some code from worldedit, could ....
05:12 sfan5 don't copy code from worldedit
05:12 sfan5 worledit has an API
05:12 sfan5 you are removing all portability
05:12 jordan4ibanez Where is the api?
05:13 sfan5 worledit is the "API"
05:13 [0gb_us] How does the auto-generating spawn point thing work?
05:13 sfan5 worldedit_commands is just a wrapper around it
05:14 sfan5 [0gb_us]: https://github.com/jordan4ibanez/Minetest-Black/commit/0bbd
05:15 [0gb_us] Okay, so it doesn't set the spawn point at all, it builds a spawn room. Too bad, I was looking for the other.
05:17 jordan4ibanez it runs a hacked load command, it freezes the first person who spawns in place, loads the .we file from the spawn mod folder, builds the building around the player,  runs 3 passes of building the spawn in  5 second intervals to ensure the spawn is built, and soon it will have a save file in the world folder after it is completed soon
05:18 jordan4ibanez sfan5 does worldedit api have support for going into mod folders and loading WE files?
05:18 [0gb_us] Yeah, but it's dealing with the spawn room set up, not the spawn point set up. I was mistaken as to what it did, it's not what I hoped it was.
05:18 jordan4ibanez I think I might have answered my own questions
05:19 jordan4ibanez well it's going to do that soon, I pushed that commit so I could work on items
05:22 ShadowNinja jordan4ibanez: I notice a few issues there, some syntax errors, and some that are just bad code...
05:23 jordan4ibanez That was a basic commit for proof of concept, don't bite my head off
05:23 mauvebic lol
05:23 mauvebic mental image
05:24 ShadowNinja Why do you check three file formats? don't you know what it will be?
05:26 jordan4ibanez All I did was take the basic command, hack it up until it gave no errors, and was content
05:26 jordan4ibanez :3 <- Like this
05:26 sfan5 jordan4ibanez: worldedit.deserialize(spawn_pos, read_file_completly("spawn.we"))
05:27 jordan4ibanez what does worldedit.deserialize do?
05:28 sfan5 --loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
05:28 sfan5 worldedit.deserialize = function(originpos, value)
05:30 jordan4ibanez sfan5 did you write down any of these functions on the wiki?
05:30 sfan5 which wiki?
05:30 jordan4ibanez uberi/worldedit
05:32 sfan5 theres no wiki for worldedit
05:33 sfan5 do you mean "Worldedit API.md"?
05:35 jordan4ibanez oh okay
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05:47 hmmmm here is the revised documentation:  https://github.com/kwolekr/minetest/commit/0e9b45c93c28cae4cd8b9570c2d853ccb785a8f2#L0R404
05:47 hmmmm look good?
05:53 celeron55 hmmmm: people are likely to want to use other kind of splitting than vertically split for statbars
05:54 celeron55 in practice, a different texture for full and half thing
05:54 hmmmm which can be added later... and same with draw direction
05:54 hmmmm it's not of the utmost importance until someone starts moaning about it
05:54 celeron55 fine as long as it's easy to do in a compatible way
05:57 celeron55 an another thing: is on-screen positioning done using screen-relative sizes, but sizing of individual things done using pixel sizes?
05:57 hmmmm yup
05:57 celeron55 it's kind of bad
05:57 hmmmm sorta
05:58 hmmmm for text, there is no scaling because we'd have to create a new larger font
05:58 hmmmm for statbars, they're limited to the same size as the hearts are for some reason
05:58 hmmmm images can be scaled
05:59 hmmmm i didn't come up with this part
05:59 celeron55 there should probably be some guidelines for how to size and place things in order to make them work reasonably on common resolutions
06:00 celeron55 or just "try resizing your window; if it doesn't work well, tweak something" :-D
06:00 hmmmm experimenting really isn't that difficult
06:00 celeron55 i guess it's going to be usable in all cases, but it won't look polished by any standards
06:00 hmmmm besides, if you're writing a minetest mod, chances are you have too much time on your hands
06:00 hmmmm i said the code would be polished, not the implementation
06:01 hmmmm but at least the implementation was made in such a way that we won't have to break compatibility later on for anything
06:02 celeron55 there should be a way to choose which point of the element is the position used for positioning
06:03 celeron55 it's kind of essential to place things in good places
06:03 hmmmm i agree
06:03 hmmmm but that goes along with the direction parameter
06:03 celeron55 and also as it currently is, people are doomed to have mods that place their things over each other
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06:04 hmmmm what you just said is a much bigger problem than it seems
06:04 celeron55 but i guess that can be worked around by mods putting the position values in a config section in them
06:04 hmmmm more difficult to solve anyway
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06:05 celeron55 there are whole libraries like Qt and GTK and HTML5 implementations designed to place elements controllably not-on-top-of-each-other 8)
06:05 celeron55 so it's not a small problem by any standards
06:05 hmmmm not sure about qt or html5, but GTK's way of solving that is pretty gross actually.
06:06 hmmmm so the direction parameter will be used in the image element too, so that the corner at which it's positioned can be specified
06:06 celeron55 of course smaller ones like fltk and tcl/tk
06:07 celeron55 hmmmm: there also needs to be a center-bottom/left/right/top positions
06:07 hmmmm the direction for statbar will be the direction in which it's drawn, i don't know why the guy who did this in the first place didn't add all this in
06:08 hmmmm he has direction for an inventory bar, but just forget about the statbar, no way it would be needed there
06:08 celeron55 and this gives us the problem that we can't by any means even after that make the current UI in it - its not possible to align a statbar with a horizontally centered inventory like that
06:09 hmmmm if you can solve all this, that'd be great 8)
06:09 hmmmm as for me, i was never really interested in doing this in the first place
06:09 celeron55 well i can, but i don't think i want to use all the time it requires
06:11 hmmmm i guess i'll push this to upstream so people can get a head start on using it
06:12 celeron55 i recommend noting in the documentation that it may need to be reworked incompatibly if the need arises (that is, it is still experimental until we see how actual usage of it goes)
06:12 hmmmm well
06:12 hmmmm everything is understood to be unstable if it's from the git latest
06:13 hmmmm i don't think we'd need to change anything from the lua-side (only add) to improve it
06:14 celeron55 well, the end user license does say there is no warranty of any kind 8)
06:15 celeron55 i think improving it compatibly is likely to get slightly ugly
06:18 MinetestBot GIT: kwolekr commited to minetest/minetest: Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification dd8b8e2c4b 2013-04-17T23:17:36-07:00 http://git.io/mErAmw
06:18 celeron55 maybe not too bad, but i predict there is going to be deprecated fields and deprecated field value formats after a long time has passed
06:19 hmmmm shit.
06:19 hmmmm always forget to git add before i amend.
06:19 hmmmm git push --fuck-upstream
06:20 hmmmm https://github.com/minetest/minetest/commit/666aae359310483b7ad0f2bba1f4c31d8a58c737#L0R412
06:20 MinetestBot GIT: kwolekr commited to minetest/minetest: Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification 666aae3593 2013-04-17T23:19:31-07:00 http://git.io/0TJ4UQ
06:21 celeron55 that's going to make some people quite happy... but i do think we are immediately going to see whining about not being able to add a statbar exactly over the existing one :P
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06:23 mauvebic shoot them then :p
06:23 mauvebic (perhaps overkill) :p
06:23 jordan4ibanez Oh lua can modify the hud now? fancy
06:24 mauvebic for potions n' stuff yeah :-)
06:26 jordan4ibanez now we can have breathing and hunger in game modes, sleep thirst, bathroom needs, eyestrain, blood overlay, pong, you name it
06:26 jordan4ibanez also much cleaner now https://github.com/jordan4ibanez/Minetest-Black/blob/master/mods/spawn/init.lua
06:29 jordan4ibanez We can have a compass overlayed in the right corner of the gui now, I always wanted that for the compass mod
06:31 mauvebic i already added a compass direction to mapp - though you could prolly overlay both now
06:35 celeron55 pong? lol, that's going be unbelievably laggy
06:37 jordan4ibanez Not on singleplayer :D
06:42 jordan4ibanez I think I can make a new entity out of this node gun, I might be able to make cranes
06:44 jordan4ibanez or I mean, work the same idea off of this idea, and combine it with the cannon code to make a cool crane thing to pick up multiple nodes and drop them
06:46 jordan4ibanez With this code, I might even be able to make bulldozers since when the falling entity I built the node gun off of turns into an item when in another node, or vice versa,
06:48 jordan4ibanez I think my mods are getting out of hand lol
06:54 VanessaE I can already see a very minor problem with the new HUD.  the hearts in HDX used to fit perfectly, now they overlap the hotbar slightyl.
06:55 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_468476054.png
06:55 jordan4ibanez Fucking wannabe french sdzen lol
06:56 VanessaE celeron55: ^^^
06:56 VanessaE (I'd point to hmmmm but he's long since signed off)
07:01 VanessaE the heart was originally drawn at 32px.
07:05 celeron55 apparently it now draws them without resizing them
07:05 VanessaE shall I reduce my images, or do we consider this a bug?
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07:10 celeron55 whether we consider this a bug probably depends on whether someone will bother to do something about it
07:10 celeron55 it isn't specified anywhere whether wrong sized heart images should work or not :P
07:11 VanessaE heh
07:11 celeron55 you got no gain from using oversized textures before either though
07:11 celeron55 as they were always shown as 16px i think
07:12 VanessaE right.  It was more of a forward-compatibility thing.  I figured some day, someone with some massive "4k" screen might play :D
07:13 celeron55 making it act like before is quite easy, just an addition of a parameter and modification of a couple of lines
07:17 VanessaE I guess you're right about their previous size..  interestingly, I don't have any of those super-sized screenshots I sometimes take, that both predates tonight's update and shows the hud.
07:17 celeron55 https://www.eff.org/deeplinks/2013/04/eff-politely-asks-pto-stop-issuing-so-many-crappy-software-patents
07:18 VanessaE I can't believe the EFF would sanction the use of the word "crappy", heh.
07:19 VanessaE sure hope they succeed at that fight someday though.
07:21 celeron55 i think the main problem is that patent offices are more or less paid by the amount of patents they have granted
07:23 celeron55 or, well, one of the problems
07:23 celeron55 but anyway, nobody wants to talk about this (i don't); that link serves as an update about what is going on
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07:43 * ShadowNinja wonders if he should invite ShadowBot to replace MinetestBot for now
07:45 ShadowNinja I am not sure if the new bot will automaticaly leave if MinetestBot joins and so far rarkenin/StrayBytes is the only admin
07:45 ShadowNinja VanessaE: If you would like you can identify with the bot and I will give you access
07:46 VanessaE no thanks, I'll pass
07:46 VanessaE as long as it doesn't auto-rejoin, a channel /kick should suffice ;-)
07:47 * ShadowNinja re-codes his auto-leave plugin for the new bot
07:47 VanessaE bah.  go ahead, spoil my fun :D
07:47 ShadowBot joined #minetest
07:49 ShadowNinja Please note that ShadowBot isn't just a clone of MinetestBot anymore, however I managed to port !up and just about everything else was already suplied
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08:24 ShadowNinja I wrote it, but it might not work...
08:33 ShadowNinja Well it doesn't seem to rejoin on kick, so you could do that if the auto-part fails
08:39 VanessaE I was only kidding :_
08:39 VanessaE :)
08:39 ShadowNinja RealBadAngel: aaa_recipieshook is required by unified inventory but I can't find the folder, and shouldn't that dependency be removed?
08:39 VanessaE thatalready fixed in git
08:40 VanessaE that's*
08:40 ShadowNinja ok, one sec...
08:41 ShadowNinja master or indev?
08:41 VanessaE indev
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08:46 * ShadowNinja runs his "update all the things" script
08:47 * ShadowNinja notices there are more warnings than success messages th this point
08:48 us_0gb That's not good.
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10:53 jojoa1997|Tablet VanessaE ping
10:58 jojoa1997|Tablet how do i set the hud
10:58 jojoa1997|Tablet it doesnt say in the api
10:59 [0gb_us] No idea. If it's not in the documentation, then probably only hmmmm knows how.
10:59 jojoa1997|Tablet line 404 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L404
11:00 [0gb_us] So it is in the doc then.
11:00 jojoa1997|Tablet but theere is no way to define it
11:04 [0gb_us] hud_add(hud definition): add a HUD element described by HUD def, returns ID number on success
11:04 [0gb_us] hud_remove(id): remove the HUD element of the specified id
11:04 [0gb_us] Et cetera. There are at least four functions.
11:05 jojoa1997|Tablet wgere is that
11:06 [0gb_us] It's on the page you linked to.
11:07 [0gb_us] Do a search in your browser for "hud".
11:07 jojoa1997|Tablet oh i didnt get that far in searching
11:08 jojoa1997|Tablet tell your brothers that redstone is getting added to minitest
11:08 jojoa1997|Tablet or brother
11:08 [0gb_us] The doc has (almost) everything.
11:08 [0gb_us] My brother won't care yet, and my sister will be horrified.
11:08 jojoa1997|Tablet why
11:09 [0gb_us] My brother doesn't care about Minetest yet. Maybe when minitest is done, he will. My sister doesn't want Minetest to turn into Minecraft, so this would be bad news to her.
11:10 jojoa1997|Tablet Tell your sister that minetest isnt turning into minecraft
11:10 jojoa1997|Tablet it is just haveing a setting that al;lows it to be like it
11:11 [0gb_us] Actually, it is. I overheard a discussion between PilzAdam and celeron55. The goal of Minecraft is to become Minecraft.
11:11 [0gb_us] *The goal of Minetest
11:11 jojoa1997|Tablet yes minecraft is going to be minecraft
11:11 jojoa1997|Tablet wait what no
11:11 jojoa1997|Tablet well yeah
11:12 jojoa1997|Tablet it should be minecraft and extra. we can do soo much more with lua
11:13 [0gb_us] Minecraft has so many lame features though.
11:14 jojoa1997|Tablet minecraft has amaziing survival features
11:14 [0gb_us] I disagree.
11:14 [0gb_us] Which is why it saddens me to think of Minetest's future.
11:15 [0gb_us] All I can say, is that if item_drop or hunger become a part of Minetest, the fun will be all gone.
11:15 [0gb_us] I can probably deal with all the other Minecraft features, but not those two.
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11:17 jojoa1997_Tablet item drop we can not have
11:17 jojoa1997_Tablet only item pickup
11:17 jojoa1997_Tablet and hunger should be toggleble
11:19 [0gb_us] Item_pickup is bothersome, but manageable. If hunger is toggle-able, that should make all players happy. I am highly in favour of configuration.
11:23 Taoki Is there any way to store a Lua table in the world and delete it when Minetest is started up again? I need to persist a table between server restarts
11:23 [0gb_us] You could serialize it and save it in a file.
11:23 [0gb_us] Then load and deserialize.
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11:25 Taoki that too
11:25 Taoki Thought there's a built-in method to do this per-world though
11:26 [0gb_us] If you save the file in the world directory, it WILL be per world.
11:27 Taoki ok. How do you get the path to the world directory?
11:27 Taoki in Lua. Is there a minetest.getpath thingie?
11:27 [0gb_us] It's in the API doc. Hold on, I'll find it.
11:28 [0gb_us] minetest.get_worldpath()
11:28 Taoki oh, thanks
11:29 celeron55 14:12:09 < [0gb_us]> Actually, it is. I overheard a discussion between PilzAdam and celeron55. The goal of Minetest is to become Minecraft.
11:29 celeron55 wut
11:29 [0gb_us] I'm fairly certain I heard you disscussing that on IRC. Unless it was sarcastic ....
11:30 celeron55 no it's not; our goal is to build upon MC Alpha, trying to avoid the bad decisions that MC made afterwards
11:30 [0gb_us] It disheartened me, but I kept quiet while you talked.
11:30 [0gb_us] OH!
11:30 [0gb_us] Okay, somehow I got the wrong idea then.
11:31 [0gb_us] So there may be hope yet then.
11:31 celeron55 that has really been the general idea since forever; it's just sometimes a bit hard to formulate
11:33 * [0gb_us] thinks item_drop, hunger, and livestock are all mistakes, but doubts many agree with him on the livestock
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11:42 RealBadAngel hi all
11:42 [0gb_us] Hey, RealBadAngel.
11:43 RealBadAngel http://i.imgur.com/OapBLIO.jpg
11:43 RealBadAngel for those who havent seen it yet
11:43 [0gb_us] What the heck is that?
11:44 RealBadAngel dwarf ;)
11:44 RealBadAngel model from irrlicht examples
11:44 [0gb_us] Well, I can tell that much ...
11:44 [0gb_us] Ah, a model example then.
11:44 RealBadAngel i replaced player's model with it
11:45 [0gb_us] Though it doesn't exactly match the voxel-based game, it does look cool.
11:45 RealBadAngel its not intended to replace
11:45 [0gb_us] Is it available for download?
11:45 RealBadAngel just testing engine capabilities
11:45 [0gb_us] Ah, got it.
11:46 RealBadAngel pilzadam conna cry out loud
11:46 RealBadAngel i managed to get in minetest perfectly round object too
11:46 RealBadAngel textured earth globe
11:47 [0gb_us] Yeah, PilzAdam will want a download too. ☺
11:47 RealBadAngel im playin with meshes because im adding new drawtype for nodes
11:47 RealBadAngel meshes
11:47 [0gb_us] Oh, nice.
11:48 RealBadAngel i dont want such radical changes, but some other things
11:48 RealBadAngel like crystals
11:48 RealBadAngel or detailed machines, moving pumps etc
11:48 [0gb_us] Yeah, that sounds like you.
11:49 RealBadAngel i was thinink about nodeboxes with textures per box
11:49 RealBadAngel but thought meshes will do better than that
11:50 [0gb_us] That would be awesome. It would make glass stairs look a lot nicer.
11:50 RealBadAngel since nodeboxes can only do boxes
11:50 RealBadAngel and for crystals i need triangles
11:52 RealBadAngel http://preview.turbosquid.com/Preview/2012/05/21__12_13_57/prevcry0001.jpg0e7ef97f-d194-45c2-85ab-222358e0005eLarge.jpg
11:52 RealBadAngel im thinkin about such crystal deposits
11:52 RealBadAngel low polygon, but lookin nice
11:53 [0gb_us] That looks familiar .... Is it from Zelda?
11:53 celeron55 that's similar to almost any game that contains "crystals"
11:53 RealBadAngel its just example of what i have in mind
11:55 RealBadAngel also for things like that:
11:55 RealBadAngel http://www.tenpieknyswiat.pl/fotki/albums/20070607_Gemer/Jaskinia-Gombasecka-stalaktyty-stalagmity.JPG
11:55 RealBadAngel caves decorations
11:55 celeron55 how do you implement node meshes? do you incorporate them to the mapblock meshes or are they represented in some other way
11:55 [0gb_us] That'll be hard to make, I'd think.
11:56 RealBadAngel to maplblock meshes
11:56 celeron55 in the same meshbuffers as the tiles are?
11:57 celeron55 or just add the meshbuffers of the meshes as-is
11:57 RealBadAngel i made separate buffer for the drawtype
11:57 celeron55 hmm actually yeah, you need separate ones because they use separate textures
11:58 RealBadAngel code is placed in the same file but is using another buffer
11:59 RealBadAngel after all this time is spent on 6d facedir i feel like home within this certain area of code
11:59 RealBadAngel hehe
11:59 [0gb_us] Nice.
12:00 RealBadAngel its good that we all are specializing in different areas
12:01 [0gb_us] That 6D facedir is fun to play with. THough I suck at elegant building, so I haven't done anything productive with it. But I'll figure it out one of these days.
12:01 RealBadAngel havent talked to jeija lately, he said he will make proper placing prediction code for it
12:01 [0gb_us] Nice!
12:02 RealBadAngel wonder if he made it already
12:03 RealBadAngel btw, celeron55 any chance that your code that stores node def in its meta will ever be good to merge?
12:04 celeron55 i don't know, i probably need to talk with hmmmm about it
12:05 RealBadAngel imho minetest needs it badly
12:05 RealBadAngel vanessae managed to hit 4096 limit last days
12:05 celeron55 making it proper and including it with an acceptable amount of hacks left is likely to be not a small thing to do
12:05 [0gb_us] This is a limit in what?
12:06 RealBadAngel registered nodes count
12:06 [0gb_us] Ah, got it. Wow, I had no idea she had that much installed.
12:06 RealBadAngel such elements like wires, pipes, circular saw eats it in no time
12:07 [0gb_us] Yeah, I can see why.
12:07 RealBadAngel with ability to change nodebox and textures on the fly, node def will be always single
12:07 RealBadAngel for no matter how complex node
12:08 RealBadAngel and this alone can spare thousands of definitions
12:08 celeron55 we probably need to talk about including less stuff than a full node definition in it
12:08 RealBadAngel so no more active/inactive furnaces, wire is just one node etc
12:09 RealBadAngel not full definition
12:09 RealBadAngel just textures and nodebox
12:09 [0gb_us] A full node definition would bloat the map file though. Being stored in EVERY node ...
12:09 [0gb_us] Oh, got it.
12:09 RealBadAngel so two tables
12:10 RealBadAngel tiles and nodebox
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12:10 RealBadAngel nothin more is needed
12:10 RealBadAngel since we dont need to magically change one node to another
12:11 RealBadAngel but to modify existing one just
12:11 [0gb_us] WHat about only storing those for nodes that need it? For example, cobble wouldn't need to store that stuff.
12:11 [0gb_us] Most nodes wouldn't.
12:11 RealBadAngel indeed
12:12 celeron55 it is done only for nodes that need it
12:12 [0gb_us] Okay, awesome.
12:12 celeron55 even storing only a single text per each node would make the memory consumption completely unbearable
12:12 celeron55 like a single texture name
12:13 RealBadAngel comparing to all the nodes, those that will need it are small amount
12:13 celeron55 that is what we need to rely on
12:14 RealBadAngel of course some1 can say at some point "bring the lag on"
12:14 RealBadAngel and test it
12:14 RealBadAngel but its his decision
12:15 celeron55 but really, the problem is that if some fields are made modifiable per-node, then there will always creep in some more
12:15 celeron55 if there is nodebox, then why not selection box, and so on
12:15 RealBadAngel selection box can be made out of current nodebox
12:16 RealBadAngel just leave it blank
12:17 [0gb_us] What if the node definition had a bunch of sub-definitions, and the node only stored the string associated with that definition?
12:17 [0gb_us] *with that sub-definition
12:17 celeron55 then there is the problem that unless full serialized node definitions are stored, we need to implement second versions of essentially identical parsing routines for the client just for those fields that are decided to be specially modifiable
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12:18 [0gb_us] Hmm. Maybe not the best idea then. My bad.
12:18 celeron55 [0gb_us]: well that's the solution of completely reworking the serialization, which is kind of the direction that i was taking in my branch; it's far from being final by any means though
12:18 RealBadAngel celeron55 i dont see any problem there. just pass to serialize CURRENT state of the node
12:19 RealBadAngel ie current nodebox and tiles tables
12:19 RealBadAngel it will be deserialized in proper state then
12:19 celeron55 RealBadAngel: wut
12:19 celeron55 now you don't know what you are talking about
12:19 RealBadAngel ah
12:20 RealBadAngel serialize will take its meta too
12:21 RealBadAngel so wheres the problem with serialization of it?
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12:21 celeron55 currently node definitions are serialized and deserialized in only a single context, which is transferring the global node definitions over network from server to client
12:22 jojoa1997|Tablet If I replace character. x with another model that has the same shape would it work?
12:22 celeron55 in a meta-nodedef thing, there is additional serialization in storing the node definitions in some form to the node metadata, and loading them on the client from it
12:22 celeron55 AND it needs to be completely version compatible with any future version with minetest
12:22 RealBadAngel definitions read from registered nodes table, not from already put node, yes?
12:23 celeron55 and the network serialization of nodedefs is very inefficient in maintaining compatibility
12:23 jojoa1997|Tablet Would it work?
12:24 RealBadAngel so the change shall be to serialize node put, not the definition
12:24 RealBadAngel not modified it will be equal to definition
12:24 celeron55 you're not getting it at all
12:24 RealBadAngel modified will hold all the on fly changes
12:24 celeron55 there are global definitons, and per-node definitons
12:25 celeron55 or, would be
12:25 celeron55 the storing of the latter, efficiently and version-compatibly and easily to maintain is the problem
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12:27 RealBadAngel if i do get it right: to maintain compability just dont read meta. if meta contains extra "tiles" and "nodebox" then use it
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12:27 RealBadAngel storing that is trivial since meta is stored anyway
12:28 RealBadAngel so old code will be reseted to use nonmodified nodes
12:28 RealBadAngel new one will modify node according to extra data in meta
12:29 RealBadAngel am i thinkin right?
12:30 jojoa1997|Tablet Has anyone made code to test Lua HUDs
12:30 RealBadAngel ask blue42 or hmmm
12:30 [0gb_us] Not me. I'm working on node protection again. Stupid vandals ....
12:30 RealBadAngel nobody else know this beast propably
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12:34 RealBadAngel celeron55, imho thats not the problem at all. i know the tiles and nodeboxes code
12:34 RealBadAngel it reads definitions all the time for each and every node
12:35 RealBadAngel pointing the code to use another def stored elsewhere should not be any problem
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12:37 RealBadAngel just modified get_node_tile and function that gets nodebox
12:37 RealBadAngel check node meta, if modified use it
12:37 RealBadAngel if not stick to default
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12:38 [0gb_us] Hey, PilzAdam.
12:38 RealBadAngel serialize problems do not apply because serialization/deserialization stores meta anyway
12:38 PilzAdam Hello everyone!
12:38 RealBadAngel hi PilzAdam
12:40 RealBadAngel make a flag for modified nodes to quicker sort them out
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12:41 RealBadAngel if theres added tiles or nodeboxes table make flag true and read from meta
12:43 RealBadAngel so for each and every node one extra check
12:43 RealBadAngel then for nonmodified use old way
12:43 PilzAdam nice, we have Lua HUD now
12:43 RealBadAngel for modified read meta tables
12:44 RealBadAngel which in fact should take similar time to execute
12:46 RealBadAngel PilzAdam, and propably in 2-3 months first mod that will use it ;)
12:46 RealBadAngel same as with formspec backgrounds ;)
12:50 PilzAdam formspec backgrounds are fucked up
12:50 PilzAdam they are unusable
12:51 celeron55 formspec background should be a themeing thing, not static images
12:51 celeron55 it just doesn't work like it currently is
12:52 RealBadAngel really unusable? check out Unified Inventory then
12:52 celeron55 yeah sure, who does a modified background for me if i add a thing to it?
12:52 RealBadAngel technic or HDX versions
12:52 PilzAdam RealBadAngel, I bet it doesnt fit the inventory size for all window sizes
12:52 celeron55 minetest should do it automatically, nobody should need to draw anything
12:52 RealBadAngel it does
12:53 PilzAdam I once suggested to define a background and a slot image
12:53 RealBadAngel you need to know the magic word just
12:53 PilzAdam (slot image is per list)
12:53 RealBadAngel magic word is "square"
12:53 celeron55 RealBadAngel: about the previous discussion: the point is, you need to serialize stuff into metadata field(s); that's the problematic part
12:54 celeron55 there is no existing format for it
12:54 celeron55 except if you put the full network-serialized nodedef into it
12:54 RealBadAngel if image is made on square basis, no matter resolution
12:54 RealBadAngel it will fit always
12:54 celeron55 (which is what meta_set_nodedef does)
12:54 RealBadAngel count inventory fields
12:54 RealBadAngel like 8x4
12:54 RealBadAngel pick resolution
12:55 RealBadAngel like 32x
12:55 RealBadAngel image shall be 8x32 x 3x32
12:55 RealBadAngel all the mystery
12:55 RealBadAngel *4
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12:55 PilzAdam RealBadAngel, that isnt the problem
12:56 RealBadAngel note, image is shifted by half of the paddings
12:56 RealBadAngel to fit inventory slots properly
12:56 PilzAdam the problem is to find out the correct postion you have to pass to backgroundimage[]
12:56 PilzAdam so it overlays the grey inventory completly (and exactly)
12:56 PilzAdam wich is simply not possible with current code
12:56 RealBadAngel grey shall be disabled
12:57 RealBadAngel its not needed when background is used
12:57 PilzAdam passing position and size to background[] is just stupid
12:57 RealBadAngel i will disable it
12:58 RealBadAngel celeron55, if it is serialized, it means it is stored
12:58 RealBadAngel if it is stored code checkin for the flag will find it out
12:58 RealBadAngel so it is a real problem?
12:59 RealBadAngel it is not
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13:01 RealBadAngel PilzAdam, size is important because sometimes you will want to scale your image
13:01 arsdragonfly joined #minetest
13:01 RealBadAngel like one background to fit whole formspec, as a frame
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13:02 RealBadAngel then add parts to cover certain areas with slots
13:02 RealBadAngel like in UI
13:02 PilzAdam its just unusable
13:02 RealBadAngel part for players inv, part for craft, part for crafting guide
13:03 PilzAdam see my inventory background branch on my minetest_game repo
13:03 RealBadAngel look, im buliding whole from parts
13:03 PilzAdam disabling the old grey thing isnt all
13:03 PilzAdam the slots move relative to the image too
13:03 RealBadAngel not tryin to make one background for all
13:04 RealBadAngel yup, 1/2 of padding size
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13:05 RealBadAngel brb
13:07 kahrl I wanna go to the nether http://imgur.com/0nXNOdS
13:08 [0gb_us] There's a plugin for that.
13:08 kahrl mod? I know ;)
13:16 jojoa1997|Tablet I am waiting for maiden 7 to comer out
13:16 jojoa1997|Tablet Mapgen
13:16 jojoa1997|Tablet Hmmmm is makeung a nether
13:19 [0gb_us] He is? Okay.
13:20 [0gb_us] If implemented well, that could be cool.
13:23 kahrl that's kind of an oxymoron
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13:25 [0gb_us] What do you mean?
13:25 kahrl you mean a nether like this? http://img853.imageshack.us/img853/6417/20110919230252.png
13:26 [0gb_us] That doesn't look like anything special. Aside from the fact that is adds ice.
13:26 kahrl but it would be "cool" >.>
13:27 swilde joined #minetest
13:27 swilde hi *
13:27 [0gb_us] Ah, "cool" got it. I didn't sleep at all last night, so my humour module isn't at it's fullest.
13:28 [0gb_us] Hey, swilde.
13:28 swilde PilzAdam: I gave your ipv6-revised branch a quick test run (actually two days ago, but had no time to report back).
13:28 swilde PilzAdam: Looks good to me: see https://github.com/minetest/minetest/pull/365#issuecomment-16393860
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13:41 kahrl I wonder, should Address::serializeString use inet_ntop?
13:42 kahrl for ipv6 addresses it would shorten a run of zeroes to ::
13:46 kahrl or, since apparently this is included in winsock only starting in vista, WSAAddressToString
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14:00 RealBadAngel im cookin beans breton style again
14:01 RealBadAngel shit im gonna eat it whole week
14:01 RealBadAngel to cut all the ingreditens it took me almost an hour
14:01 RealBadAngel but its gonna be yummy
14:04 Telek kahrl: inet_ntop for winsock and *nix, and WSAAddressToString for Windows versions supporting it.
14:09 sdzen joined #minetest
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14:15 MinetestBot joined #minetest
14:24 * ShadowNinja comes back just in time to see auto-part fail
14:25 MinetestBot test
14:25 sfan5 hm
14:25 ShadowNinja ShadowBot: part
14:25 ShadowBot left #minetest
14:25 sfan5 last time MinetestBot said something ShadowBot left
14:26 ShadowNinja Hmm, I must have messed something up, it was running on phenny at the time
14:27 OWNSyouAll joined #minetest
14:28 ShadowNinja Great, and no error messages, except for the Git plugin
14:28 [0gb_us] Hmm. Whenever I try to delete a large section of my browsing history, Firefox freezes ....
14:33 ShadowNinja That would explain it! The plugin wasn't loaded, I forgot to re-load it after fixing some errora
14:33 ShadowNinja -a+s
14:36 drizz_ joined #minetest
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14:37 drizz are floating objects ever periodically cleared?
14:38 [0gb_us] Not intentionally by default.
14:38 [0gb_us] There's a plugin to do it, and also glitches.
14:39 drizz I see
14:40 MinetestBot minetest.org:30015 is up (0.781ms)
14:41 [0gb_us] And ... gone. "^www\..*" is gone from my browsing history.
14:41 [0gb_us] Took long enough ...
14:43 drizz but makes browsing so much slower :p
14:44 drizz been running my server publicly for just about 2 days now, and stil no griefing :o
14:48 drizz uplink.io:30k
14:49 [0gb_us] I'm just tired of Firefox prepending www. where it doesn't belong when I type in an address.
14:49 sfan5 !up uplink.io
14:49 MinetestBot uplink.io:30000 is up (1.602ms)
14:49 [0gb_us] It does it base on browsing history, and I apperently followed links with www.
14:50 [0gb_us] SO every once in a while, I have to clear those addresses out.
14:50 [0gb_us] *So
14:59 [0gb_us] Solution: Switch to Ubuntu.
15:00 drizz ubuntu? good one.
15:01 RealBadAngel ubuntu is too windows like
15:01 RealBadAngel install debian and forget bout problems
15:01 [0gb_us] It's the security issues that make Windows so aweful.
15:01 drizz forget about updated packages, too
15:02 RealBadAngel im using squeeze
15:02 RealBadAngel i turn of my computer sometimes
15:02 [0gb_us] I'd love to use Debian, it looks nicer than Ununtu, but it lacks the drivers needed for my system.
15:02 RealBadAngel like once for a few months
15:02 drizz lacks? how?
15:02 RealBadAngel *off
15:02 [0gb_us] As in, it's not compatable with my hardware.
15:02 drizz also, I meant that the packages are outdated like a motherfucker
15:03 drizz of course it's compatible, it's linux :p
15:03 [0gb_us] I turn off my computer nightly.
15:03 RealBadAngel i dont
15:03 drizz RealBadAngel: gcc -v
15:03 [0gb_us] It's Linux, but it doesn't like my hardware.
15:03 RealBadAngel electrical stuff breaks when turnin on/off
15:03 RealBadAngel not when its working
15:04 RealBadAngel this box was turned off (for last 3 yrs) only to plug in new hardware or disks
15:04 * ShadowNinja has an idea, he can have is bot stay in the channel and automaticaly disable itself whem MinetestBot joins, but will it be able to detect when MinetestBot leaves when it is disabled?
15:07 drizz that's up to the developer, ShadowNinja
15:08 ShadowNinja I just messaged the relevant channel to check
15:11 jordan4ibanez joined #minetest
15:12 drizz I normally use Arch Linux aswell, but currently I only use it on my laptop, since the drive I have it on on my workstation keeps dying >_>
15:14 drizz hah, indeed
15:15 drizz sometimes my BIOS fails to recognize my SSD on boot, and when I boot Windows (mind you, Windows has nothing to do with my SSD), it easily takes an additional 5 minutes just to boot regularly
15:18 Jordach joined #minetest
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15:35 jojoa1997|Tablet PilzAdam can you make a build
15:36 PilzAdam later
15:36 jojoa1997|Tablet ok
15:36 PilzAdam does anyone know a mod called Worldedit++?
15:36 drizz a build for what?
15:37 PilzAdam if there is none: Dibs!
15:37 PilzAdam drizz, a windows build of Minetest
15:37 drizz ah, I see
15:37 jojoa1997|Tablet PilzAdam what about a program like minecrafts worldedit
15:37 mauvebic what does worledit ++ do differently?
15:38 jojoa1997|Tablet it is coded in C++
15:38 drizz I'm gessing it's just the regular WE but in C++
15:38 drizz :p
15:38 jojoa1997|Tablet :P
15:38 PilzAdam mauvebic, the server doesnt lag while a command is executed
15:38 drizz so, how does Irrlicht treat objects?
15:38 jojoa1997|Tablet PilzAdam maybe an outside program instead of ingame. Or both
15:38 mauvebic oh well we've been saying that for a year lol
15:39 PilzAdam it works pretty good in Lua
15:39 mauvebic now im confused
15:39 jojoa1997|Tablet until you spawn 1000 blocks
15:39 mauvebic in cpp or lua?
15:39 PilzAdam its a normal mod
15:39 jojoa1997|Tablet he wants to make a new mod in C++
15:39 drizz like hierarchical nested nodes that is replicated on the client side?
15:39 mauvebic imho terrain and node-editing should be built in
15:39 PilzAdam its a fucking normal Lua mod
15:40 jojoa1997|Tablet PilzAdam then what does ++ mean
15:40 mauvebic not builtin as in lua builtin, but builtin to the client/engine
15:40 PilzAdam wich can set nodes with an average speed of 2550 nodes/s
15:40 PilzAdam jojoa1997|Tablet, its better than current wordledit
15:40 jojoa1997|Tablet ok
15:40 mauvebic well if its written in lua good luck with that :P i tried multinode but people didn't bite :p
15:41 mauvebic and mine was better too lol
15:41 PilzAdam mauvebic, can you build while a command is running in multinode?
15:41 drizz shouldn't matter if it's written in lua or not
15:41 PilzAdam (i.e. no server lag)
15:41 mauvebic yep
15:41 mauvebic i threaded the thing with coroutines
15:41 mauvebic its not really threading but you get my drift lol
15:41 PilzAdam wheres the code?
15:41 mauvebic could also select multiple regions to work on at the same time
15:42 mauvebic all the shapes imagineable
15:42 drizz add some network commands so it'll do much less work on the server :p
15:42 mauvebic you chose your nodes through the inv
15:42 mauvebic the interface was in the inv
15:42 sfan5[Mac] PilzAdam: i was asking for thread support in lua, because worldedit lags the entire server
15:43 PilzAdam sfan5[Mac], it works without threads
15:43 mauvebic its no longer up, between zimg and ompldr taking turns going down, and lack of interest, i just dont update the threads anymore lol
15:43 drizz isn't it just lagging because of the ridiculous amount of traffic being sent?
15:44 mauvebic thread support -> coroutines is the closest thing
15:44 mauvebic otherwise you're better off writing a pure cpp version
15:44 mauvebic which i still think is the next evolutionary step
15:44 PilzAdam drizz, not at all
15:45 PilzAdam drizz, the original worldedit lagged because the entire server waits for _all_ of the nodes to be set
15:45 PilzAdam wich is ridiculos
15:45 mauvebic hence coroutines :p
15:45 PilzAdam how do you use the coroutines?
15:46 mauvebic lemme find the article
15:46 Jordach OMFG
15:46 ShadowNinja Now ShadowBot *should* decactvate itself in the channel when MinetestBot joins and reactivate when it parts/quits/gets kicked
15:46 drizz but why would that take any time at all?
15:46 Jordach my texture pack converter works
15:46 sfan5[Mac] Jordach: mc -> mt ?
15:46 Jordach sfan5, it renames the 1.5 format ones
15:46 mauvebic http://stackoverflow.com/questions/5128375/what-are-lua-coroutines-even-for-why-doesnt-this-code-work-as-i-expect-it
15:46 jojoa1997|Tablet jordach what OS?
15:46 Jordach UNIX
15:46 Jordach there is some .bat work i can do
15:46 jojoa1997|Tablet Jordach mine does that too :O
15:46 Jordach but then again, i cant test :)
15:47 mauvebic you nest your yields in the large processes, use globalstep to resume, pretty flexible in setting when to yield and when to resume
15:47 jojoa1997|Tablet jordach i am wondering did you use some code from my converter?
15:47 Jordach jojoa1997|Tablet, handwritten bash
15:47 Vargos joined #minetest
15:47 mauvebic did the same thing 1k^3 binvoxes
15:47 Final joined #minetest
15:47 jojoa1997|Tablet oh ok
15:47 jojoa1997|Tablet i used batch
15:48 Jordach which is cmd specific
15:48 Jordach my method is:
15:48 Jordach unzip the pack
15:48 Jordach so you have blocks and items
15:48 jojoa1997|Tablet can i use it on windows
15:48 Jordach then drop convert.sh and go
15:48 Jordach jojoa1997|Tablet, bash is only unix
15:48 jojoa1997|Tablet ok
15:48 Jordach however, the cygwin project allows you to use bash on windows
15:48 jojoa1997|Tablet Jordach mine is place file in unzipped texture pack
15:49 Jordach be warned, it uses 16gigabytes +
15:49 mauvebic usually, you nest the yield somewhere between the x,y,z triple for-loops
15:49 jojoa1997|Tablet double click and the rest is done
15:49 Jordach jojoa1997|Tablet, you only need the two folders :)
15:49 mauvebic usually after the 1st or 2nd dimension
15:49 jojoa1997|Tablet jordach almost same here
15:49 jojoa1997|Tablet though how do you get the character png
15:49 mauvebic or use a counter to yield after n number of operations
15:50 drizz Jordach: wut? cygwin, 16 gigs?
15:50 Jordach drizz, max install size
15:50 ImQ009 joined #minetest
15:51 jojoa1997|Tablet wow mine isnt that big
15:51 drizz the hell did you install O.o
15:51 * jojoa1997|Tablet prefers windows
15:51 Calinou joined #minetest
15:51 RealBadAngel running bash in windows is like asking your girlfriend to visit whore's house in red lanterns alley and asking her to feel like home
15:51 NakedFury joined #minetest
15:51 sfan5[Mac] you can install ubuntu on 4 GB
15:52 Calinou 1GB*
15:52 Calinou FTFY
15:52 drizz my cygwin setup is 1.35 GB, 500 MB of which is crap in my home folder, and it features a complete cross-compilation setup and other ridiculous stuff O.o
15:53 Calinou hello windows compiler
15:53 mauvebic windows compiler: please restate command
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15:55 PilzAdam Im at 12 GiB
15:57 RealBadAngel widndows compiler message: please learn me how to compile, please!
15:57 [0gb_us] I'm at zero GiB.  â˜º
15:57 sfan5[Mac] *windows
15:57 [0gb_us] Naw, Windows users spell it as "widndows".
15:58 * [0gb_us] isn't calling RealBadAngel a Windows user
15:58 RealBadAngel not Widows?
15:58 tripod windoze
15:58 tripod =/
15:58 PilzAdam most people call windows "computer"
15:59 PilzAdam "what OS do you use?" – "Ehm... a computer"
15:59 tripod or PC
15:59 mauvebic not another one of these interminable windows debate, shouldn't we hand out cyanide pills before these?
15:59 [0gb_us] My mother can't tell the difference between Windows and Internet Explorer. It is sad.
15:59 tripod my mother uses debian
15:59 tripod but she is badass
15:59 Jordach or a handgun PilzAdam
16:00 Jordach mauvebic*
16:00 Jordach sorry PilzAdam
16:00 mauvebic perhaps after the windows debate we can talk about licenses again?
16:00 [0gb_us] My mother's the only one in the family that will go anywhere near Windows. The rest of us have too much sense.
16:00 * mauvebic runs away
16:00 PilzAdam we should kill some people who cant use computers, so others are motivated to learn more
16:00 ShadowBot joined #minetest
16:00 mauvebic not the people, just their computers lol
16:00 RealBadAngel good idea
16:00 [0gb_us] mauvebic: What about licences?
16:00 PilzAdam and "use" means at least install ubuntu and set everything up correctly
16:01 [0gb_us] Ubuntu, or anything non-Windows.
16:01 PilzAdam and "set up correctly" mean basically install KDE :D
16:01 ShadowNinja ShadowBot shouldn't do anything unless MinetestBot leaves
16:01 ShadowBot ShadowNinja: Error: "shouldn't" is not a valid command.
16:01 RealBadAngel actually setting up modern ubuntu is easier than winshit
16:01 mauvebic ugh, not everyone *wants* to learn another OS, some people actually have work to do lol
16:01 [0gb_us] Possibly, it has to be POSIX compliant.
16:02 ShadowNinja !up 67.241.154.164
16:02 MinetestBot 67.241.154.164:30000 is up (0.238ms)
16:02 ShadowBot ShadowNinja: 67.241.154.164:30000 is up (0.104ms)
16:02 ShadowNinja :-(
16:02 [0gb_us] Yeah, I've installed Windows for my mother, and I've installed four different Linux distributions. Windows was the hardest, though actually not hat hard.
16:02 RealBadAngel learinin? use fuckin mouse and read what you click
16:02 RealBadAngel thats all bout learnin new OS
16:03 ShadowBot left #minetest
16:03 mauvebic considering what happenned to your customers...
16:03 mauvebic or ex-customers
16:03 RealBadAngel happy ones
16:03 mauvebic not exactly an argument for inflicting another OS on people
16:03 RealBadAngel they are still using ubuntu
16:04 mauvebic linux doesn't have the same problems as windows, but it still has other problems
16:04 Jordach like market share
16:04 Calinou ^
16:04 Calinou lack of support by vendors
16:04 RealBadAngel sure, but not such as windows
16:04 Calinou probably the most important one
16:04 * Calinou points to gigabyte's "Use Windows"
16:04 RealBadAngel fuck gigabyte then
16:05 mauvebic well yeah why would they write software for linux anyhow, only to be bitched at about prioprietary-ness, if i had a software biz i wouldn't bother either
16:05 RealBadAngel there are other vendors
16:05 RealBadAngel theyre doin, sellin hardware
16:05 Calinou no other mobo vendor does better
16:05 RealBadAngel and earning with this
16:05 Calinou MSI doesn't make any software for linux, same for asus and asrock
16:05 mauvebic linux users can be very unappreciative if you dont turn your business into a complete charity case, and since linux users never pony up the dough, even as a charity it can't survive
16:06 RealBadAngel its their fuckin duty to write soft for it
16:06 Calinou and intel doesn't make desktop mobos anymore (or well, won't)
16:06 Calinou (and their mobos suck anyway)
16:06 RealBadAngel if they wont do that their sales will drop
16:06 RealBadAngel simple as that
16:07 Calinou lol, no
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16:07 Calinou it doesn't affect marketshare, very few people buy "informed"
16:07 mauvebic the way linux users think, you'd have to send komissars to force the companies to write linux versions of their software lol
16:07 Calinou how do you guess nvidia succeeds to sell low end cards with 2GB of VRAM?
16:07 Calinou -how do you
16:08 Calinou stupid english :<
16:08 tripod Calinou: i hate english too
16:08 mauvebic thank god for nvidia proprietary drivers, else minetest would be unplayable on my P4
16:08 Jordach mauvebic, tell me about it
16:08 Calinou nvidia brofist
16:08 * Jordach brofists Calinou
16:08 Calinou -1 for no overclocking on fermi/kepler though
16:08 mauvebic otherwise linux entails a more expensive hardware bill finding shit thats compatible and still supported
16:09 mauvebic god knows, when i bought the P4, the ATI card originally in it was supported for all of six months by Daper Drake
16:09 mauvebic then i was stuck with opensource crap, and the CPU fan never turned off for another six years
16:09 RealBadAngel manufacturers are makin this on purpose
16:10 RealBadAngel they are makin your good hardware "die"
16:10 RealBadAngel to force you to buy new one
16:10 mauvebic no, you chose linux you chose to put up or shut up, otherwise use what the instructions say is supported
16:10 Calinou high end hardware of yesterday uses lots of power and sucks in today's use cases
16:10 Calinou buying high end graphic cards isn't worth it
16:10 Calinou for CPUs, it can be more interesting, though, thanks to the lack of competition
16:11 mauvebic its not ATI that dropped support for my card from the linux kernel, the linux kernel dropped support for my ATI card, they broke catalyst
16:11 mauvebic and refused to make the bloody thing backward-compat
16:11 RealBadAngel maybe they saw somethin ati wouldnt like to see
16:11 mauvebic and the typical response was either "buy a compatible card" or "use opensource drivers" which the OT clearly stated, that it sucked
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16:12 mauvebic with linux you save money on software only to spend it and more on hardware
16:13 RealBadAngel if you know what your are buyin then not
16:13 mauvebic cuz they really dont mind breaking shit if they think its better this way
16:13 mauvebic and that depends on who's in charge that particular month/year
16:14 mauvebic thats why i say windows users arent necessarily un-enlightened, they just have jobs to do
16:14 sfan5[Mac] !up uplink.io
16:14 MinetestBot uplink.io:30000 is up (0.145ms)
16:14 RealBadAngel yup, windows users job is to pay m$ and affiliated
16:14 mauvebic no, they just have real jobs to do
16:15 mauvebic they dont dick around in the office going "hey check out kde plasma"
16:15 sfan5[Mac] !g irrlicht irc channel
16:15 MinetestBot sfan5[Mac]: http://irrlicht.sourceforge.net/chat/
16:15 RealBadAngel like buyin antivir soft
16:15 RealBadAngel watch their steps
16:16 RealBadAngel it is not easy to be happy win user those days
16:16 mauvebic as opposed to linux where you have to read every anouncement before upgrading something and breaking your install?
16:16 Calinou mauvebic: but the hardware would be better than the hardware you would have with windows
16:16 Calinou it's AMD's fault
16:16 RealBadAngel and its not a job for poor ones
16:16 Calinou people keep defending AMD these days :3
16:17 mauvebic if you can get linux to work then it works great, but the emphasis is on getting to work and keeping a functioning install
16:17 RealBadAngel mauvebic, for last 1,5 year i havent read any single line of system update requests
16:17 mauvebic which the casual user has no time for
16:17 RealBadAngel i just confirmed them
16:17 Calinou same for me
16:18 RealBadAngel only problem is i keep forgetting my password to log in
16:18 sfan5[Mac] same for me
16:18 mauvebic and anyone that uses ubuntu doesn't enjoy the full configurability of linux anyhow, its more akin to a free macos
16:18 RealBadAngel because i do restart my machine once a few months
16:19 RealBadAngel and after each restart theres a quiz
16:19 mauvebic im deadset against evangelism/zealotry and inflicting OS's on people, in general
16:19 RealBadAngel what was the fuckin password
16:19 RealBadAngel and this comments out stability
16:20 mauvebic the zealotry just demonstrates how much one needs to get laid, and it turns people off linux most of the time
16:20 Jordach ehm
16:20 RealBadAngel i slowed down my cpu a bit, put there water coolin
16:20 Jordach we have gold in minetest_game, but no tools
16:20 RealBadAngel installed debian squeeze
16:20 RealBadAngel and machine is unbreakable
16:21 RealBadAngel also silent as hell
16:21 Calinou water cooling is not neccesarily good
16:21 mauvebic i tried debian after switching away from ubuntu, couldn't play blurays terribly well, crunchbang and arch performed better in that regard
16:21 Calinou mauvebic: ubuntu is fully configurable
16:22 RealBadAngel have you heard btw that Cannonical is hired by chinese to make chinese OS?
16:22 mauvebic makes sense if you want backdoors built-in
16:23 RealBadAngel yellow little fellas saved canonical from being bankrupt
16:23 Calinou lol
16:23 mauvebic how racist lol
16:23 Calinou ubuntu FUD, quand tu nous tiens
16:23 RealBadAngel im not racist
16:23 Calinou I considered switching to unity when I'll upgrade to 13.04
16:23 Calinou maybe not
16:24 mauvebic well in this day and age, you dont go around calling them yellow little fellas
16:24 RealBadAngel im workin each day on plastic recyclin machine made by in china
16:24 RealBadAngel every single part of it is single use
16:24 RealBadAngel no way to fix it
16:24 Calinou read: advance/heden PSUs
16:25 mauvebic canonical is going under though, theyve tried selling just about everything you can sell in the FOSS world
16:25 mauvebic one dismal failure after another
16:25 RealBadAngel theyre saved now thx to chinese
16:26 Calinou they fail, but they make a good distro
16:26 mauvebic well its not a blank check, unless they plan on monthly rewrites
16:26 mauvebic though knowing canonical, theyll prolly break shit just often enough to generate enough revenue in fixes
16:27 RealBadAngel imho engineers shall be hired by gov and make soft for folks
16:28 RealBadAngel because we do pay taxes
16:28 mauvebic though, if it takes a semi-communist country for a FOSS company to thrive, it doesn't bode well for FOSS lol
16:28 RealBadAngel all would be happy then
16:28 Jordach because in my country, the prime minister plays fruit ninja on the ipad
16:28 RealBadAngel coders would have jobs
16:28 RealBadAngel folks and gov free soft
16:29 RealBadAngel and nobody would complain, just Gates
16:29 sfan5 who cares about gates?
16:29 Jordach gates doesnt give a fuck about software these
16:29 Jordach days*
16:30 RealBadAngel he does
16:30 Jordach the only thing he wants to do is help third world countries iirc
16:30 RealBadAngel when anoter county tries to pick unix like USA feels like it has to send diplomatic note
16:31 RealBadAngel guess why
16:31 Jordach anyways, linux is winning in china
16:31 Jordach because china thinks the apple app store is full of porn
16:32 Jordach not to mention the chinese ubuntu
16:32 RealBadAngel recalled joke about asian porn. you know whats the worse watchin hindi porn?
16:33 RealBadAngel the fear they will start to dance and sing
16:33 mauvebic gates retired a long time ago lol
16:33 Xenorax Angel porn eh? Sounds like I came back at the right time.
16:33 Xenorax Asian*
16:33 RealBadAngel lol
16:33 mauvebic lol angel porn
16:33 mauvebic got an image of RBA now... lol
16:34 Calinou she said, Xenorax
16:34 mauvebic "Software Support AND personalized porn!" lol
16:34 RealBadAngel You Choose we do Click!
16:35 mauvebic saw an article on /. about kopi luwak coffee this morning... so i made this: http://ompldr.org/vaTUwYg/nutty.jpg
16:35 Jordach mauvebic, austin powers ftw
16:36 mauvebic you know how that coffee started right?
16:37 mauvebic the colonial power of the time (danes?) forbided the locals from drinking the coffee they grew
16:37 mauvebic so they collected the beans that the civets shit-out and made coffee with that
16:37 berome joined #minetest
16:37 mauvebic suddenly white people think its the greatest thing since sliced bread lol
16:37 mauvebic *forbided = forbade or wtv lol
16:38 mauvebic verbotten, there, i know how to spell that one at least
16:38 mauvebic fuck, one t lol
16:38 * mauvebic makes shit coffee
16:38 RealBadAngel rotfl
16:40 mauvebic though i should be learning spanish instead, got actual family there lol
16:41 rubenwardy joined #minetest
16:41 mauvebic but its so hard when that part of the family posts on facebook in all caps with 100 'S's instead of one S lol
16:45 mauvebic "In Iceland, Tap Cellphones To Avoid Incest"  should read "In Iceland, Tap Cellphones To tapping your cousin"
16:45 mauvebic on /. lol
16:46 * sfan5 suddenly realized that s//./slashdot/
16:46 mauvebic of course, slash dot = / .
16:47 mauvebic its in the icon too :p
16:47 rubenwardy hi all
16:49 Xenorax Is that Stargate thing part of the Technic pack?
16:49 Matrixiumn joined #minetest
16:49 rubenwardy WeeChat 0.4.1-dev <-- mw ha ha ha
16:49 Xenorax I guess I could always check, but still.
16:49 Calinou xchat 2.8.8 Ubuntu <-- all hail my distro
16:50 Xenorax It's funny. I was using mIRC for a long time, but it was annoying me too much.
16:50 Xenorax So I switched to Hexchat.
16:50 Calinou hexchat ftw
16:50 Calinou I know why you're interested about angel porn
16:50 Calinou mIRC user... seriously
16:50 Calinou the IE of IRC clients
16:50 Xenorax Nah.
16:50 Pest joined #minetest
16:50 ImQ009 Never listen to Calinou, really :P
16:50 Xenorax I use whatever works, and it worked for a while.
16:51 Xenorax IE, however, is a different story.
16:51 Xenorax It works, but there are better things.
16:51 rubenwardy I was referring to 0.4.1
16:51 rubenwardy (5:49:21 PM) rubenwardy: WeeChat 0.4.1-dev <-- mw ha ha ha
16:51 rubenwardy (5:47:19 PM) Matrixiumn left the room (quit: Quit: WeeChat 0.4.1-dev).
16:51 Xenorax Only think I don't know how to do is change the color of my own text. I'm using a black background you see, so it's hard to see it when I read my own stuff.
16:54 drizz Irssi 0.8.15-svn (20110731) - http://irssi.org/
16:56 Calinou xchat uses 60MB of RAM
16:56 Calinou I should use a CLI client
16:58 khonkhortisan I'm using a grid paper background http://postimg.org/image/4m3slb3xb/
16:59 ttk2 joined #minetest
17:05 rubenwardy cool story bro
17:10 Jordach check this out
17:10 Jordach http://www.youtube.com/watch?v=5FuU-6eZ-LY
17:11 Jordach i finally worked why i have this massive tooth
17:11 FreeFull joined #minetest
17:11 Jordach fucking wisdom teeth
17:12 drizz luls
17:12 drizz get them pulled like everyone else :p
17:12 mauvebic they wouldn't pull two of mine
17:13 mauvebic the other two, they had to shoot me up 17x times, and i still felt it
17:13 drizz must've been the bottom ones then
17:14 mauvebic though odd reactions to drugs is nothing new, its recently been suggested i might be narcoleptic, not claustrophobic lol
17:17 Xenorax I like the Mesecons. So much easier to use than Redstone.
17:18 Koren joined #minetest
17:18 Leoneof !servers
17:19 Leoneof !help
17:19 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
17:20 StrayBytes joined #minetest
17:20 drizz is it possible to load new mods during runtime?
17:20 PilzAdam nope
17:24 khonkhortisan I made a mod that loaded other mods through dofile, but there are many things a mod can't do when reloaded after server startup, such as registering a node without explicitly saying it's a redefinition.
17:24 khonkhortisan It can be done, just not well. The mod that is loaded has to be designed to be run then, or must be processed to do so.
17:25 Leoneof !server
17:25 MinetestBot Leoneof: Redcrab's Minetest Server 0.3.1 | redcrab.suret.net:30031   up (99.433%)
17:25 Leoneof !serverlist
17:26 khonkhortisan !server returns servers from serverlist http://servers.minetest.ru/
17:26 MinetestBot khonkhortisan: VanessaE's Testing Server | vanessae.mine.bz:30000   up (92.240%)
17:26 ShadowNinja lol
17:29 Leoneof there was another link, with more details, like number of players
17:30 PilzAdam new win build with LuaHUD: http://forum.minetest.net/viewtopic.php?id=4547
17:30 Jordach does luahud work right
17:30 PilzAdam dunno
17:30 PilzAdam should work
17:30 Jordach infact, has anyone tested it
17:32 mauvebic lol wife complains about losing her hair, her solution: more chemicals, and toasting it in with a flat iron
17:33 mauvebic tip: dont listen to your hairdresser, if they knew anything about biology and chemistry, they wouldn't be hairdressers lol
17:34 PilzAdam https://github.com/PilzAdam/worldedit_pp
17:34 khonkhortisan There are some that haven't taken the chemistry class for hair, and they would be dangerous if they actually did use any chemicals.
17:35 mauvebic when i was young, one dumbass burnt the hair off my head with bleach
17:35 khonkhortisan "...The commands are executed step by step..." ok I'm downloading
17:35 PilzAdam khonkhortisan, really, 0 lag when running /set
17:36 PilzAdam size doesnt matter at all
17:36 mauvebic about time we caught up lol
17:36 khonkhortisan every bleach is not made equal
17:37 mauvebic hairdressers only know what the companies marketing that crap tell 'em lol
17:37 Jordach if anyone's colouring minecraft textures, use this for leaves http://www.zimagez.com/zimage/screenshot-180413-183700.php
17:37 mauvebic and they take it for scientific fact
17:37 mauvebic again, if you have critical thinking, you dont end up as a hairdresser lol
17:38 khonkhortisan I can't really relate, the one I know split off and made her own salon
17:38 Kacey joined #minetest
17:39 mauvebic yeah in canada it pays shit and theyre changing salons every 3 months because of catfights
17:39 Kacey darn kaeza isnt around
17:39 mauvebic people at tim hortons earn more
17:40 Kacey_ joined #minetest
17:41 Kacey_ anyone here know spanish?
17:41 khonkhortisan I know no español
17:42 Leoneof joined #minetest
17:42 Kacey_ nvm bbl
17:43 Calinou cool, it looks like anti-aliasing works in minetest now
17:43 Calinou fsaa = 4 :)
17:43 Calinou VanessaE: which quality does the "anisotropic filtering" use?
17:44 * Calinou noticed, hearts are ridiculously big though
17:44 mauvebic i dont notice a difference with ass-tropical filtering
17:44 PilzAdam Calinou, http://forum.minetest.net/viewtopic.php?pid=76299#p76299
17:44 mauvebic might need glasses
17:46 mauvebic well, i do sound roundish lines when i move
17:46 mauvebic *sound = see
17:47 drizz /clearobjects absolutely rapes your memory :o
17:47 mauvebic thats the memory's fault for dressing like a skank
17:47 khonkhortisan //replace air bronzeblock gives CONTENT_IGNORE, while //replace air default:bronzeblock works
17:47 Calinou PilzAdam: fsaa set to 2 and 16 cause lots of blur for me
17:47 Calinou 4 works OK though
17:48 PilzAdam Calinou, the fonts get really blurry with high fsaa
17:48 dimeshake joined #minetest
17:48 ShadowNinja sfan5: Your bot left (and my auto-activate failed :-()
17:49 PilzAdam Y U DYING ZIMG.EU!!?!?!
17:49 mauvebic i think its gone
17:49 mauvebic uploading was broken for a week two weeks ago
17:49 Jordach imgur.com FTW
17:49 mauvebic now the files and site are inaccesible
17:49 mauvebic sucks because i hate registering on every friggin website i visit
17:50 Jordach imgur doesnt need registering
17:50 PilzAdam Jordach, imgurs interface sucks
17:50 drizz haha, /clearobjects made the server go from like 500 megs to 3 gigs
17:50 Jordach PilzAdam, you can multi upload with drag and drop
17:50 MinetestBot joined #minetest
17:50 PilzAdam drizz, /clearobejcts loads the whole world into RAM
17:50 drizz and apparently doesn't release it
17:51 sfan5 i definetly shouldn't try out forkbombs
17:51 ShadowNinja lol
17:51 PilzAdam Jordach, zimg had all you need: a field for the file and a upload button
17:51 PilzAdam drizz, it releases it when its completly done
17:51 sfan5 ./forkbomb <Enter> ...within 2 seconds its impossible to recover your system
17:52 drizz PilzAdam: i.e. when it says it's complete?
17:52 PilzAdam drizz, but its more likely that it crashes before finishing
17:52 PilzAdam yes
17:53 mauvebic i dunno how threading works in cpp, might be handy for clearobjects
17:53 drizz not true, it's still sitting at 3 gigs
17:53 PilzAdam mauvebic, hmmmm it planning to add it to the emerge thread, so it isnt loaded all at once
17:53 mauvebic makes sense :-)
17:53 john_minetest joined #minetest
17:56 iqualfragile joined #minetest
17:57 * Jordach is somewhat closer to finishing MC4MT 7
17:58 Traxie21 joined #minetest
17:58 Jordach Traxie21, minitest will no longer need the fake textures
17:58 Traxie21 fake textures?
17:58 Jordach MC4MT 7 will be returning
17:58 Traxie21 For what?
17:59 Traxie21 Fake....
17:59 Traxie21 I added them myself :P
17:59 Jordach its my Minecraft vanilla conversion
17:59 Jordach now using the textures/all format
17:59 Traxie21 alrighty
17:59 Jordach i've gotta do vessels and dye and im done
17:59 MinetestBot GIT: LS-Steeef commited to minetest/minetest: Add dutch translation e60eb32050 2013-04-18T10:57:12-07:00 http://git.io/W3MwGg
18:00 Jordach then i can start with some mods
18:02 Jordach dyes supported
18:02 sfan5 i'm just going to leave this here: http://deangroom.wordpress.com/2013/02/11/minetest-is-good-for-schools/
18:02 Traxie21 Can you support potions?
18:03 cisoun joined #minetest
18:04 Jordach Traxie21, mods come later
18:04 Jordach vanilla first
18:04 Traxie21 kk
18:04 MinetestBot GIT: LS-Steeef commited to minetest/minetest: Add dutch translation 852f768a75 2013-04-18T11:02:54-07:00 http://git.io/qNecXQ
18:04 Jordach uhm
18:04 Jordach PilzAdam, git issue
18:04 Jordach <MinetestBot> GIT: LS-Steeef commited to minetest/minetest: Add dutch translation e60eb32050 2013-04-18T10:57:12-07:00 http://git.io/W3MwGg <MinetestBot> GIT: LS-Steeef commited to minetest/minetest: Add dutch translation 852f768a75 2013-04-18T11:02:54-07:00 http://git.io/qNecXQ
18:05 Jordach their ID's are not the same
18:05 PilzAdam Jordach, yes
18:05 ShadowNinja .ShadowBot is faster than MinetestBot at reporting commits :-)
18:05 PilzAdam force push <- google it
18:05 Traxie21 Hmm
18:05 Traxie21 The new HUD api dosn't like my images
18:06 Traxie21 dosn't the text field specify the image?
18:08 sfan5 ShadowNinja: then your(or where ShadowBot is hosted) internet is better than mine
18:10 Traxie21 http://pastebin.com/hkEhP5Cq
18:10 hmmmm [01:53 PM] <PilzAdam> mauvebic, hmmmm it planning to add it to the emerge thread, so it isnt loaded all at once        what??
18:10 Traxie21 That image exists, but all that renders is the text for the image
18:10 Poca joined #minetest
18:11 LunaVorax joined #minetest
18:11 mauvebic pong
18:12 Traxie21 does anyone know how to use the HUD API?
18:12 Jordach default minetest fully supported! with MC4MT 7#
18:12 Jordach -#
18:14 Jordach i've seen this image before
18:14 Jordach http://ompldr.org/vaTMxeA/crafting.png
18:17 Traxie21 oi
18:17 Traxie21 How is this so hard...
18:18 mauvebic hmmm updated the doc lua api on hud
18:18 mauvebic read that
18:18 Calinou Jordach: a lot of MC textures were updated, be sure to update them
18:18 Calinou bread, apple notably
18:18 Traxie21 mauvebic, I hvae the lua_api.txt up already
18:19 Jordach Calinou, i've just re-uploaded a 0.4.6 compatible pack
18:19 Traxie21 I set text = "potions_hud_bg.png"
18:19 Jordach i just need the remaining bits as i pushed it too fast
18:19 Traxie21 and it just renders the text
18:19 mauvebic well i imagine text fields dont render images
18:20 Traxie21 ...
18:20 Traxie21 type = "image"
18:20 Traxie21 It uses the text field for the texture according to lua_api.txt
18:22 mauvebic ask hmmm then, its not even a day old, lol
18:22 Traxie21 hmmmm, Little help here? I cannot get an image to render with the HUD api
18:22 mauvebic and judging from convos yesterday, the layout-ing could change in the near future
18:23 ShadowNinja sfan5: feel like helping me test the auto-disable now? just have MinetestBot part and rejoin after a minute.
18:25 mauvebic http://www.ustream.tv/channel/6540154
18:26 ShadowNinja sfan5: one sec, the auto-disable should work but I need to fix auto-enable
18:26 sfan5 ...
18:27 Miner_48er joined #minetest
18:27 Traxie21 Suddenly, thought
18:28 Traxie21 with the new HUD API, can we get the id of the crosshair and change it?
18:28 Traxie21 or is the crosshair/health/inventory still written in C++
18:32 aheinecke joined #minetest
18:34 Miner_48er joined #minetest
18:34 Jordach here ya go Traxie21 http://forum.minetest.net/viewtopic.php?pid=10474#p10474
18:35 Traxie21 Looks nice, I'll have jojoa add it to minitest!
18:35 Jordach Traxie21, that's the point of MC4MT7, its the true textures for it
18:35 Traxie21 "true"
18:35 Traxie21 in what sense?
18:35 Jordach use minetest default textures, but use the TP if you want the whole hog
18:36 Jordach Taoki, i finished MC4MT7
18:37 Taoki nice :)
18:37 rsiska joined #minetest
18:37 Jordach it follows 0.4.6 standards
18:37 Jordach textures/all ftw
18:37 Jordach Taoki, updated topic too http://forum.minetest.net/viewtopic.php?id=997
18:40 Jordach and a poll for the mods wanted
18:40 Taoki pretty
18:42 ShadowNinja sfan5: there, bug fixed
18:42 Traxie21 dumb question, how are you supposed to pass a variable to a function?
18:43 Traxie21 I am apparently doing it wrong
18:43 BlockMen joined #minetest
18:43 BlockMen hi
18:43 ShadowNinja func(var)
18:43 khonkhortisan Variables are passed by value. Tables are passed by reference.
18:43 ShadowNinja Hello BlockMen
18:43 Traxie21 local function move_up(player)
18:44 BlockMen PilzAdam, i found 1 or 2 sounds already that could work
18:44 drizz are stone slobes working for anyone else?
18:44 khonkhortisan If you paste the whole code (but not in irc) it should be easy to spot what you are doing wrong
18:45 khonkhortisan Where are you getting player from?
18:45 drizz or stairs for that matter
18:47 troller joined #minetest
18:47 PilzAdam BlockMen, nice
18:48 PilzAdam still need to do the win build...
18:48 Traxie21 khonkhortisan: http://pastebin.com/Pv2iHQm8
18:48 Traxie21 I kinda tried to pass player everywhere
18:48 khonkhortisan I think on_place can be called by a non-player
18:49 BlockMen PilzAdam, no hurries
18:49 khonkhortisan You have an extra move_up without an argument
18:49 drizz minetest.after(0.2, function(p) move_up(p) end, player)
18:49 khonkhortisan that function should be indented
18:50 BlockMen for all who know the new hud api: http://forum.minetest.net/viewtopic.php?id=5655
18:50 LunaVorax joined #minetest
18:50 drizz yes, but he's overloading the player variable and not passing it to the callback
18:51 khonkhortisan I don't see overloading, I see in .after there's an anonymous function that contains a local function
18:51 PilzAdam BlockMen, noone knows the HUD API yet
18:51 khonkhortisan Why does move_up call itself?
18:51 drizz which accepts an argument with the same name as the variable
18:51 khonkhortisan it'll get stuck in a loop
18:52 Traxie21 khonkortisan, im working it
18:57 drizz Traxie21: try http://pastebin.com/sxF5d2rK
18:58 Traxie21 drizz: Still nills out
18:59 VanessaE hi all.
18:59 sapier1 joined #minetest
18:59 Traxie21 hey vanessae/sapier
19:00 drizz Traxie21: odd :p
19:02 * VanessaE considers replying to some scrollback stuff
19:02 VanessaE (but everyone's already gone)
19:02 * sokomine looks curious
19:02 sokomine hi
19:04 VanessaE PilzAdam: /clearobjects uses about 25 times as much RAM as the map being loaded, and does not de-allocate that memory on completion (but the server does otherwise resume normal operation even with large usages).
19:04 Calinou joined #minetest
19:04 VanessaE HAH!!!!!!
19:04 VanessaE I was JUST about to respond to you, Calinou, for the logs :S
19:04 VanessaE :D
19:04 Calinou the anisotropic thingy?
19:04 Calinou much more interesting that bringing that stupid flag home
19:04 VanessaE Calinou: which quality does the "anisotropic filtering" use?  Neither, it is a separate filter, which is Bilinear by default I think.
19:05 Calinou I can use aniso without texture filtering
19:05 VanessaE but it isn't the "bilinear filter" option, as such.
19:05 VanessaE yes.
19:05 Calinou there is a quality setting for aniso, 2×, 4×, 8× or 16×
19:05 VanessaE for some people, it blurs the images slightly, for others it just scales the distant ones created by the mip-map code.
19:05 StrayBytes joined #minetest
19:06 Calinou aniso enhances mip-mapping
19:06 VanessaE yes
19:06 Calinou by making distant textures less blurry ;)
19:06 VanessaE heh
19:06 VanessaE well I mean it blends the image so that the image doesn't look grainy :)
19:06 Calinou in minecraft with optifine I can choose an aniso quality, and I definiterly see a difference between 2× and 4×
19:06 Calinou but very little between 4× and 16× :P
19:07 Traxie21 can someone come on SunriseTest real quick? I'd like to test something
19:08 VanessaE I'm not sure what the default setting is, but I would guess 2x.
19:10 VanessaE and actually, I think the scale algo is simple nearest-neighbor
19:10 VanessaE (things like the streaks on a window disappear entirely instead of just getting blurry and faded)
19:10 StrayBytes joined #minetest
19:11 VanessaE I wonder how one would change that.
19:12 Guest30111 joined #minetest
19:12 VanessaE sokomine, Calinou:  any plans to rewrite circular saw + stairsplus to use the '6d facedir' code properly? :-)
19:13 VanessaE I'd really REALLY love to merge Moretrees 'newstuff' branch back to master and run it on my server, but 700-some nodes is a bit much :D
19:13 * Jordach agrees
19:13 khonkhortisan I placed grass, it said area owned, then it said server shutting down
19:13 Calinou yep
19:13 Traxie21 Lol, crash
19:14 khonkhortisan whodunnit?
19:14 Traxie21 landclaim_0gb.us is kinda annoying
19:14 Calinou does whatwillthisdo potion give a random effect?
19:14 Traxie21 tends to crash
19:14 jojoa1997|Tablet joined #minetest
19:14 Traxie21 Yeah
19:14 Traxie21 Usually, anti-gravity
19:14 Traxie21 makes you fly up
19:14 Calinou what are the available potions, any list?
19:15 jojoa1997|Tablet is it possible for a mod to check weather a serveer has a function like the lua hud
19:15 Traxie21 Anti Gravity, Anti Gravity II, Speed, Speed II, Inversion, Confusion, And unknown
19:15 Calinou it'd be nice to have regen/poison potions too
19:15 jojoa1997|Tablet grsvity 1 and 2, speed 1 and 2, what this do(all random) and inverse
19:15 Calinou vampire? :D
19:15 Traxie21 feel free to make them
19:15 PilzAdam VanessaE, are you tired of worldedit making your server unplayable? do you want a worldedit that runs in the background while everyone can play 100% lag free? the solution to all your problems is: Worldedit++!!! Worldedit++ is a great mod for multiplayer servers that want to allow their users to use worldedit without bothering about server lag! get your free copy now at https://github.com/PilzAdam/worldedit_pp and get a hand of noth
19:15 PilzAdam ing if you are under the first 10 downloaders!
19:15 jojoa1997|Tablet i tried to but failes
19:15 Traxie21 potions pack is just default proof of concepts
19:15 PilzAdam </ad>
19:16 Calinou ikr
19:16 Calinou PilzAdam, spam.
19:16 VanessaE PilzAdam: interesting.  *very* interesting.
19:16 Traxie21 PilzAdam, patebin or ban
19:16 Traxie21 :P
19:16 Traxie21 jk
19:16 Calinou a very limited worldedit mod
19:16 Traxie21 *pastebin
19:17 jojoa1997|Tablet is it possible for a mod to check weather a serveer has a function like the lua hud
19:17 Calinou but still nice, if it is fast
19:17 PilzAdam jojoa1997|Tablet, sure
19:17 jojoa1997|Tablet how
19:17 VanessaE jojoa1997|Tablet: it type(function name) == "function then print("IT EXISTS!!!!!!!!!!one") end
19:17 VanessaE if*
19:17 PilzAdam if minetest.register_node then --do code else print("Not availible") end
19:17 Traxie21 No one really seems how to use the image HUD
19:18 PilzAdam VanessaE, you actually dont have to test the type
19:18 PilzAdam just a quick nil check is faster and cleaner
19:18 VanessaE jojoa1997|Tablet: e.g.:  if type(plantslib:dbg) == "function" then print ("Plants_lib debug function exists.") end
19:18 VanessaE PilzAdam: oh, didn't know that.  I've had issues trying to do that before.
19:18 PilzAdam ^ if plantslib.dbg then print("Yep") end
19:18 PilzAdam (Note the dot instead of the colon)
19:19 jojoa1997|Tablet maybe give an example for lua hud
19:19 hmmmm don't really see how people can't understand the HUD API, it's very clearly documented and you only need to call a single function with a table where you just fill out fields
19:19 Traxie21 hmmm
19:19 PilzAdam hmmmm, it is not clearly documented
19:19 Traxie21 the image system does not seem to work
19:19 VanessaE PilzAdam: will you be merging/PR'ing this against regular Worldedit?  this could be incredibly useful
19:19 hmmmm how is it unclear, then, pilzadam?
19:19 jojoa1997|Tablet Traxie21 http://forum.minetest.net/viewtopic.php?pid=84892#p84892
19:19 VanessaE hmmmm: did you see my obscure bug report last night?
19:19 hmmmm no i don't look at bug reports every day
19:20 PilzAdam hmmmm, I expect and texture = "blah.png" field
19:20 hmmmm what?
19:20 PilzAdam -d
19:20 hmmmm you expect a texture field
19:20 hmmmm but that's clearly not what the documentation says
19:20 Traxie21 type = "image",  AND  text = "potions_hud_bg.png" prints the text potions_hud_bg.png
19:20 Traxie21 does not show an image
19:20 VanessaE hmmmm: the hearts are not scaled anymore, they're drawn at actual size; HDX hearts now overlap the hotbar.
19:20 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_468476054.png
19:20 hmmmm just read the documentation instead of figuring that something works
19:21 PilzAdam hmmmm, documentation says nothign about were to put the texture name
19:21 PilzAdam *nothing
19:21 sapier1 pilzadam you should work in marketing divison of some company :-)
19:21 VanessaE (the default 'health' bar, not modified in any way save for the textures supplied by HDX_)
19:21 hmmmm yes it does
19:21 Traxie21 PilzAdam, it does
19:21 hmmmm you should probably read it over again
19:21 PilzAdam were?
19:21 hmmmm i'm quite clear about it too
19:21 Traxie21 you are to use text="TEXTURENAME" to specify the texture
19:21 Traxie21 but it dosnt work
19:21 hmmmm traxie21, that is a mistake though, the type field isn't "type"...
19:21 VanessaE shouldn't that be image="file.png" if you said type="image"?
19:21 hmmmm thank you for pointing that out
19:21 Traxie21 hmmm: http://forum.minetest.net/viewtopic.php?pid=84889#p84889
19:22 PilzAdam hmmmm, oh, found it
19:22 PilzAdam its very hidden
19:22 hmmmm it's actually hud_elem_type
19:22 PilzAdam it should all be at the bottom at the "HUD definition"
19:22 hmmmm someone should fix the documentation
19:22 STHGOM joined #minetest
19:22 hmmmm PilzAdam, look around where that list is
19:22 Traxie21 soo, do we do hud_elm_type instead of type?
19:23 hmmmm it seems like it's where you'd put things
19:23 hmmmm traxie21, no, you do hud_elem_type, not hud_elm_type
19:23 Traxie21 *my spelling mistake
19:24 Traxie21 kk, it works now
19:24 * Calinou randomly drank whatwillthisdo potions and got antigravity, and ragequitted
19:24 Menche joined #minetest
19:24 Calinou hi Menche
19:24 Menche hi
19:25 STHGOM hi
19:25 mauvebic try ragequilting instead, more therapeutic
19:25 VanessaE hey Menche
19:25 Traxie21 Lemme submit a pull req for the documentation...
19:26 Menche http://img835.imageshack.us/img835/9015/screenshot513472128.png
19:26 Jordach Menche, what's special about that
19:26 Menche i made a lava cooling mod that makes lava spills contain themselves in a hardened stone shell
19:27 Menche lava_flowing cools into stone if it's too far from a source
19:27 Miner_48er neat
19:27 * mauvebic is starting the rapture after watching 44 minutes of fail compilations
19:28 MinetestBot GIT: kwolekr commited to minetest/minetest: Fix Lua HUD documentation c45c530f74 2013-04-18T12:26:29-07:00 http://git.io/kvGw6A
19:28 Menche i just dumped that lava on the cliff and that shell formed around it and contained the spill
19:29 Traxie21 damn u kwolekr, I almost finished :P
19:30 PilzAdam Traxie21, protip: kwolekr == hmmmm
19:30 hmmmm making a pull request for it is more trouble, i don't get why people do that for one-line changes
19:30 PilzAdam sapier1, indeed
19:30 mauvebic prolly cuz it looks like people are doing more
19:30 Traxie21 far
19:31 Traxie21 fart*
19:31 VanessaE hmmmm: because it used to be the case that if you wanted anything fixed, you had to do exactly that, even if it's just one line.
19:31 Traxie21 barf
19:31 VanessaE (c55 used to insist on using github for all issues, however minor)
19:32 hmmmm so inefficient
19:32 roboman2444 joined #minetest
19:32 Traxie21 butt
19:32 PilzAdam I guess pinging a dev is faster nowadays
19:32 mauvebic clearly minetest is not ready for assimilation
19:32 VanessaE Traxie21: wtf?
19:32 Traxie21 ...
19:32 * mauvebic borgs the channel
19:32 Traxie21 I leave my computer alone for a minute, and my workmate types that stuff
19:33 * VanessaE kicks Traxie21's workmate's ass.
19:33 mauvebic should you be screwing around at work? lol
19:33 hmmmm sounds pretty immature
19:33 Traxie21 She is so immature
19:33 mauvebic its hard to tell who's on the dole and who should be lol
19:33 Traxie21 Actually, we're allowed to pretty much do anything in-between calls
19:34 mauvebic ughuhuh telemarketing, or support?
19:34 Jordach including porn right?
19:34 * Jordach would like that
19:34 VanessaE oh G*d no, anything but telemarketing
19:34 Traxie21 PilzAdam, I already knew that hmmm and kwokler were the same person
19:34 * VanessaE has VERY strong opinions on that
19:34 Traxie21 mauvebic, support/customer service
19:34 mauvebic poor thing
19:34 Jordach VanessaE, my brother works for customer service i think
19:35 mauvebic tried that once
19:35 mauvebic left after 3 hours
19:35 VanessaE Jordach: customer service != telemarketing
19:35 mauvebic for that kind of work they should let you smoke in your cubicle lol
19:35 Jordach VanessaE, he works for a insurance comp
19:35 mauvebic nowadays customer service reps have to try and sell you shit
19:36 Calinou <hmmmm> making a pull request for it is more trouble, i don't get why people do that for one-line changes => and you would blame people if they told you what line to change :P
19:36 mauvebic the latest is an ISP in quebec charging monthly fees for antivirus services lol
19:36 khonkhortisan Without proper short-circuiting, that would read: have to sell you shit and try
19:36 Calinou Traxie21, lol @ your workmate
19:37 VanessaE I don't fault a tech/customer service rep for trying to up-sell the first time or two you talk to them.
19:37 mauvebic lately theyre just complete morons - is the modem plugged in? (after telling them about the red light)
19:37 ShadowNinja sfan5: Are you still here?
19:38 VanessaE it's the cold-calling, "HEY!  WE HAVE CHEAP INTERNET/PHONE/TV/ETC!!!!!!!" calls that I hate.
19:38 Calinou :| again eaten by an onion
19:38 Calinou VanessaE, oh, that happens for me almost every day, around 12pm
19:38 mauvebic followed by the "i dont want home phone, i dont want cable, and who the fuck pays monthly for antivirus?" lol
19:38 Traxie21 joined #minetest
19:38 Calinou I answer, "I don't own my home so I can't replace my floor with wooden planks"
19:38 khonkhortisan The people that get a virus every month
19:38 Calinou ...use windows
19:38 Jordach Calinou, were on the do not call list
19:38 Calinou same
19:38 Calinou not really efficient :P
19:38 mauvebic yeah like that works
19:38 VanessaE Calinou: as far as I am concerned, if you work for a company like that and are the one assigned to that task, you deserve whatever insults your mark throws at oyu.
19:38 VanessaE you*
19:39 Jordach if i hear an indian voice, phone goes boop
19:39 mauvebic i think most companies have mistaken "do not call" for "call at all times"
19:39 Jordach ^ lol
19:39 mauvebic jordach thats practical every company these days
19:39 Calinou can I find a "call at all times" list?
19:39 Calinou so that they don't call me 8D
19:39 khonkhortisan You don't like us? Now we know who you are
19:40 mauvebic the more they call, the more disturbing things i share with them
19:40 VanessaE mauvebic: makes you wanna go all Tom Mabe on them :-)
19:40 Traxie21 Fortunately, I don't really have to sell things to people
19:40 VanessaE (that guy known for harassing telemarketers)
19:40 Traxie21 I can however refer them to certain products :3
19:41 LunaVorax_ joined #minetest
19:41 mauvebic if they call at night, i tell them everything about my sex life, and suggesting they not call when it usually happens
19:42 mauvebic though this one time, i got this person who wanted to hear more :/
19:42 VanessaE mauvebic: you're not being creative enough >:-)
19:42 Calinou Traxie21, what products
19:42 Traxie21 ...
19:42 Calinou :p
19:42 Traxie21 Stuff
19:42 Traxie21 and shit
19:42 mauvebic "back massagers"
19:43 VanessaE mauvebic: still not creative enough :)
19:43 mauvebic naw what traxie sells
19:43 sdzen he sells them high grade telephones
19:43 khonkhortisan What normally happens when you go from double to float and back again? Just lose precision?
19:44 VanessaE khonkhortisan: you divide by zero and the universe implodes, of course.
19:44 mauvebic you become an accountant
19:44 khonkhortisan It must be trying to explode the universe, because I'm only getting a bad number
19:44 * Traxie21 is removing the chat prediction thing
19:44 * Traxie21 is sick of it
19:45 Calinou she probably sells that: http://www.cowcotland.com/images/news/2013/04/cowneries-dimanche-tkd2009-semaine-14---2013-7.jpg
19:45 StrayBits joined #minetest
19:45 Traxie21 probably
19:45 * Jordach thought it was a IBM PC CLone
19:45 Calinou Traxie21, c-fifty-five said he would not disable chat prediction
19:45 Calinou no, it's the obsidian 900D, Jordach
19:46 Calinou </sarcasm>
19:46 Traxie21 well, theres got to be some way to format chat without double-chatting
19:46 sdzen is simple
19:46 mauvebic what chat prediction?
19:46 sdzen dont chat
19:46 proller joined #minetest
19:46 Calinou true story
19:46 * Calinou pours glass of wine on sdzen
19:47 mauvebic re-enacting Wild Things movie?
19:47 Jordach Calinou, y u waste a decent linux app
19:47 sdzen you look so silly dumping that empty wine glass
19:47 Calinou Jordach, because you can't run crysis 3 on it :|
19:48 Calinou mauvebic's room: http://www.cowcotland.com/images/news/2013/04/cowneries-dimanche-tkd2009-semaine-14---2013-3.jpg
19:48 Calinou :D
19:49 mauvebic i dont have any icons, i rounded them up and deported them to greenland
19:49 * PilzAdam spotted BF3
19:49 Jordach Calinou, i'd rather get it on the xbox360
19:49 Jordach much cheaper and easier on the hardware department
19:49 Jordach OH GOD NO
19:49 Jordach Mass Defect
19:50 Calinou yey, 60 euros for a game with 5yo graphics
19:51 sdzen people seem to spend money for a game full of little squares with dated graphics
19:51 sdzen so why not?
19:52 Calinou 20 euros, and you know you're not paying for the graphics
19:52 proller joined #minetest
19:52 mauvebic youre paying for notch's meth addiction
19:52 Calinou lol
19:53 sdzen if only that were true
19:53 mauvebic and hookers
19:53 sdzen I would buy MC in a second
19:53 sfan5 ShadowNinja: yes
19:54 sdzen speaking of age, Calinou! are you ready for battlefield 4?
19:54 Calinou will it feature trouting?
19:54 Calinou like in xonotic
19:56 VanessaE https://github.com/minetest/minetest/pull/655
19:56 VanessaE MERGE THIS!
19:56 VanessaE :)
19:56 iqualfragile1 joined #minetest
19:56 ShadowNinja sfan5: can you have MinetestBot part and join?
19:56 sfan5 ok
19:56 sdzen NEVER!
19:56 sdzen no more items
19:56 ShadowNinja Wait a minute in-beetween to make sure it worked
19:57 sfan5 hmm
19:57 * Calinou still has his issue 666
19:57 mauvebic why increase the limit? just remove the chat flooding
19:57 * khonkhortisan still has his issue ++666
19:57 sfan5 hi MinetestBot
19:57 MinetestBot Hello sfan5!
19:57 sfan5 hmmm
19:57 khonkhortisan Because the whole block of items disappers, that's why
19:57 sfan5 it doesn't work
19:57 mauvebic wont upping it to 500 make clearobjects even longer?
19:57 VanessaE Calinou: you shoulda added a screenshot using a gloopblocks "evil block" stairs object :D
19:57 Miner_48er was kicked by sfan5: Miner_48er
19:57 khonkhortisan only if all those objects exist.
19:57 sfan5 oops
19:57 VanessaE mauvebic: how about FIXING clearobjects properly?
19:57 MinetestBot was kicked by sfan5: MinetestBot
19:58 mauvebic thats not my area :p
19:58 khonkhortisan you can't unkick someone :)
19:58 VanessaE mauvebic: I don't mean you :)
19:58 VanessaE mauvebic: clearobjects takes forever because it has a MASSIVE memory leak.
19:58 sdzen clearobjects will never work :)
19:58 Miner_48er joined #minetest
19:58 mauvebic pilzadam mentionned adding clear objects to emergethread, though hmm seemed perplexed, so who knows what's happening with that lol
19:59 Calinou >"hmmm" >perplexed
19:59 Calinou his name isn't "yay, add this" :>
19:59 sdzen hmmmm
19:59 sdzen oh crap
19:59 mauvebic perplexed as in, he didn't seem to recognize what pilzadam said he said :p
20:00 VanessaE mauvebic: all I know 10GB of RAM usage (that does not get freed until the server is restarted) for a 400MB map is pure insanity.
20:00 VanessaE is*
20:00 mauvebic you got the is right :p
20:00 sdzen that is much better then getting the is wrong
20:00 VanessaE I out a word :)
20:01 mauvebic missing an is?
20:01 mauvebic speaking of which, too much coffee, whizz time
20:01 VanessaE all I know [is] 10GB...
20:01 jordan4ibanez joined #minetest
20:01 Calinou coudln't clearobjects just deal 10000 damage to all entities that are active?
20:02 VanessaE Calinou: sometimes entities don't disappear even if they are at 0 hp.
20:02 mauvebic or rig entities from builtin or whatever with autosuicide or something
20:02 jordan4ibanez Exactly!
20:02 Menche ogb_us has a mod that punches all entities in loaded blocks
20:02 PilzAdam I need to add this to TNT mod: http://youtu.be/NZkStSdlh3c?t=5s
20:02 jordan4ibanez that would be helpful for mobs
20:02 Calinou VanessaE, would work if that bug was fixed first :P
20:02 mauvebic whats the next big thing to be worked on?
20:02 ShadowNinja sfan5: fixed a bug, try rejoining
20:03 VanessaE PilzAdam: Nice house you have there...  Sssssssssssssssss.......
20:03 jordan4ibanez it could be /killall which deals 10000 damage to entities
20:03 khonkhortisan You could try working on issue 667
20:03 Jordach PilzAdam, add it to the beds mod
20:03 khonkhortisan it should be simple
20:03 jordan4ibanez and /clearobjects just clears all entities, which causes problems with some mods but it's a backup
20:03 MinetestBot joined #minetest
20:03 PilzAdam Calinou, no, because there is this thing called immortal group wich disables damage
20:03 VanessaE jordan4ibanez: wouldn't work on immortal entities.
20:03 STHGOM hi Minetest
20:03 STHGOM bot
20:03 VanessaE hey STHGOM
20:03 jordan4ibanez VanessaE What wouldn't
20:03 VanessaE oh.
20:03 VanessaE heh
20:04 VanessaE jordan4ibanez: trying to deal huge damage amounts.
20:04 VanessaE immortal entities can't be "killed".
20:04 jordan4ibanez That's the point, killall is only for mobs
20:04 VanessaE they have to be deleted from the server's tables etc.
20:04 STHGOM hey VanessaE
20:04 jordan4ibanez THAT IS TEH POINT DERE WHICH U CANNOT C
20:04 Calinou PilzAdam, then set health to -1, and make ents with -1 health die even if they're immortal
20:04 mauvebic ultimately an offline clearobjects might work better in the meantime
20:04 VanessaE jordan4ibanez: we're talking about clearobjects, not deleting mobs.
20:04 Calinou not sure if that would work
20:05 jordan4ibanez But there does need to be a seperate command for deleting mortal entities
20:05 mauvebic and another one that reloads signs without punching them
20:05 BlockMen jordan4ibanez, your game is great!
20:05 jordan4ibanez And another for getting rid of stains
20:05 ShadowNinja sfan5: fixed annother one
20:05 BlockMen especially the gun
20:05 jordan4ibanez Thank you blockmen! I love your Workbench mod
20:06 VanessaE mauvebic: I might be able to add some kind of periodic check for/update to signs text e.g. once every 10 seconds or something
20:06 sfan5 ShadowNinja: should MinetestBot part now?
20:06 VanessaE (an abm would make that dead easy in fact)
20:06 mauvebic why do people throw themselves in front of cars in Russia? its in all the fail compilations
20:06 BlockMen thanks too
20:07 ShadowNinja sfan5: yes
20:07 VanessaE mauvebic: to extract money from the drivers and/or their insurance.
20:07 mauvebic this one guy tried rolling himself under a truck lol
20:07 mauvebic shit
20:07 mauvebic would explain the dashcams then
20:07 MinetestBot was kicked by sfan5: MinetestBot
20:07 * ShadowBot wakes up
20:07 sfan5 :D
20:07 ShadowNinja :-)
20:07 MinetestBot joined #minetest
20:07 * ShadowBot sleeps
20:07 sfan5 :D
20:07 VanessaE mauvebic: apparently if it automatically the driver's fault in all cases, even where it was blatantly obvious that the driver did nothing wrong.
20:08 khonkhortisan looks good to me
20:08 Calinou suspend on linux sucks, sfan5
20:08 mauvebic still, we have insurance here too and you dont hear about that sortof thing happening all the time
20:08 Calinou so ShadowBot can't see anything since he uses a proprietary driver :3
20:08 sfan5 Calinou: ?
20:08 khonkhortisan hibernate works for me
20:08 * Calinou never tried
20:08 VanessaE mauvebic: because you probably have laws on the books up there in Maple Syrup Land to prevent that sorta thing, as we have here.
20:08 BlockMen jordan4ibanez, i had trouble with the domb mod. there were to errors
20:08 Calinou "avant, j'essayais de mettre en veille mon PC. mais ça, c'était avant."
20:08 VanessaE ;)
20:08 jordan4ibanez [0gb_us] now the spawn mod sends new players, and respawns players to the spawn building
20:09 jordan4ibanez Yeah I know, I think I'm going to have to remove it
20:09 mauvebic well in quebec they have no-fault insurance, not sure how that works, the only time i had a car, i didn't have any papers lol
20:09 BlockMen can't you just change the two lines?
20:09 jordan4ibanez which lines cause errors?
20:10 VanessaE mauvebic: here we have "liability" insurance, meant to cover collisions where you're the one who caused the accident
20:10 BlockMen that was line 393 and
20:10 VanessaE as well as "full coverage", meant to cover all collisions regardless of fault.
20:10 VanessaE laws here require the former of all drivers, period.
20:10 BlockMen 369
20:11 VanessaE where pedestrians are concerned, the pedestrians always have the right-of-way on a road, but are not always "in the right" in the case of a collision, as is the case in Russia I guess.
20:11 BlockMen i just commented them out, then it worked
20:11 Calinou just like in france, VanessaE :P
20:11 Calinou full coverage insurance makes people less careful IMO
20:11 mauvebic montreal has been on a binge of j-walking tickets lately, city lacks fund to pay off corrupt mafia construction companies lol
20:14 jordan4ibanez blockmen you commented out  description = "[DOM]DOM_util, use \/dom_util help to more details." ,?
20:14 mauvebic got one such ticket at 3am crossing a desolate street, cops nearly ran me down with their car to give it to me lol
20:14 StrayBits joined #minetest
20:15 BlockMen jordan4ibanez, yes and "minetest.chat_send_player(jn, "\/dom_util <command> \[<params>\]")"
20:15 jordan4ibanez Oh it's because he used those freakin slash protectors
20:16 BlockMen is "minetest.register_chatcommand("dom_util"," even used?
20:17 BlockMen *or better needed
20:17 jordan4ibanez I don't think so, there's a lot of extra crap in that mod
20:18 jordan4ibanez It doesn't help that it's in spanish either
20:18 jordan4ibanez blockmen does this fix your issues? https://github.com/jordan4ibanez/Minetest-Black/commit/3ba322248281f87abbca67ffccaff9929b8eb81f
20:18 BlockMen let me try
20:19 BlockMen jordan4ibanez, works
20:20 jordan4ibanez Let me see if there is another version of craft guide, I might even have to remake it, I don't like this DOM modpack
20:20 jordan4ibanez Good
20:21 BlockMen maybe you can just kick out the domb. i dont think that it is really needed
20:22 STHGOM bye
20:23 jordan4ibanez It is, which is rediculous, this is why I hate things like this, I hated Forge when I used Minecraft, fucking apis for apis
20:23 mauvebic as opposed to fucking pies
20:23 khonkhortisan unly http://pastebin.com/cwdaTbve
20:23 khonkhortisan *ugly
20:23 jordan4ibanez how good is realbadangel's unified inventory?
20:24 khonkhortisan it has a craft guide, and you can see many items on each creative inventory page
20:24 Calinou awesome, jordan4ibanez
20:24 Calinou so it's not good
20:24 khonkhortisan it's better than inventory plus
20:25 VanessaE jordan4ibanez: very good.
20:25 VanessaE especially the latest versions that come with technic modpack
20:25 VanessaE for me, the game is just unplayable without UI. :-)
20:25 jordan4ibanez Yeah I think I'll use that instead of this craft guide so players can learn to craft on-the-fly
20:25 mauvebic its so good, you need a cigarette after using it
20:25 jordan4ibanez mauvebic that joke was funny
20:25 jordan4ibanez IN THE 1950's!
20:26 mauvebic well if young people jokes made sense id use them :P
20:26 Calinou swag, mauvebic
20:26 mauvebic which mostly consists of memes and cellphone txt speak
20:26 Calinou true story
20:27 * Calinou pours a glass of wine on mauvebic
20:27 jojoa1997|Tablet if i have something with "sounds = default.node_sound_glass_defaults()" then does it go into the default mod folder to use the sound
20:28 jordan4ibanez Damn unified inventory conflicts with workbench, let me see if I can combine them
20:28 mauvebic drop 5 squares of the crafting grid and disable workbench's inventory
20:29 BlockMen jordan4ibanez, combine what?
20:29 jordan4ibanez Your workbench mod with unified inventory
20:30 BlockMen jordan4ibanez, gd luck with that. :P
20:30 jordan4ibanez I could make it so that if when you open the workbench with a book in your hand it opens unified inventory instead
20:30 khonkhortisan worldedit gui uses inventory plus, which is dead
20:31 mauvebic would be easier to map extra keys to different formspecs
20:31 BlockMen okay, that shouldnt be hard. i thought you want to unify it
20:32 jordan4ibanez Lol blockmen you're crazy xD
20:32 jojoa1997|Tablet what does clust_num_ores and clust_size mean?
20:32 BlockMen true
20:32 mauvebic lol https://i.chzbgr.com/maxW500/7318548992/hC4ACFE83/
20:33 jojoa1997|Tablet BlockMen i got your mod to work with my inventory mod
20:33 jojoa1997|Tablet it is really simple
20:34 VanessaE bored, bored, bored, etc.
20:34 jojoa1997|Tablet what does clust_num_ores and clust_size mean?
20:34 sdzen those teachers must have had dirty minds
20:34 BlockMen jojoa1997, gd.
20:35 mauvebic teachers are pretty good at overreacting, if only they were as good at teaching lol
20:35 jojoa1997|Tablet what does clust_num_ores and clust_size mean?
20:35 jojoa1997|Tablet some one please
20:35 khonkhortisan By experience, I can tell you that they do have dirty minds and are good at overreacting.
20:36 jojoa1997|Tablet ok then what does clust size mean
20:36 sdzen the number ores in a cluster, and the size of the cluster
20:37 sdzen stop being annoying
20:37 sdzen :)
20:37 * jojoa1997|Tablet will stop when someone doesnt ignore him
20:37 jojoa1997|Tablet ok :)
20:37 sdzen they mean what they are!
20:37 sdzen :P
20:37 jojoa1997|Tablet wait
20:37 * VanessaE ignores jojoa1997|Tablet
20:37 VanessaE ;)
20:37 cisoun joined #minetest
20:37 jojoa1997|Tablet would the # of ores be the same as the size
20:37 PilzAdam BlockMen, http://ompldr.org/vaTU0MQ/minetest-0.4.6-1e55418-hurt_sounds-win32.zip
20:37 sdzen of course not
20:38 jojoa1997|Tablet does size mean within a # radius?
20:38 PilzAdam BlockMen, the sounds you sended me are not included in this one
20:38 khonkhortisan sent
20:39 BlockMen PilzAdam, thanks alot.
20:39 PilzAdam BlockMen, they are called player_damage.ogg and player_falling_damage.ogg
20:39 jordan4ibanez (player,formspec) would I put "main" for formspec?
20:39 PilzAdam you could also use player_damage.1.ogg to have more sounds, wich are randomly played
20:39 PilzAdam (same for falling sound)
20:39 BlockMen oh btw, one of the sounds are taken from notch from freesounds.org
20:39 jojoa1997|Tablet what is this for?
20:39 PilzAdam the wikipedia article about MC says that some sounds are taken from freesounds.org
20:40 BlockMen hmm...i should read a bit more in the wiki...
20:40 mauvebic yeah thats where i got my walking sounds
20:40 Calinou we have the same glass sounds as minecraft, just higher pitched :P
20:40 mauvebic better than eggshells
20:40 Calinou their pitch was lowered in minecraft
20:41 jojoa1997|Tablet and whar does scarcity mean
20:41 Calinou also, the "ugh" minecraft sound (that was used before 1.0) can be found in TF2, the soldier class uses it
20:41 jojoa1997|Tablet scarcity within chunk?
20:41 PilzAdam BlockMen, I have added the link to the win build topic, just if you plant to lose the link :-)
20:41 jojoa1997|Tablet 12*12*12 means one in every 12 chunks?
20:42 BlockMen already downloaded :P
20:42 PilzAdam we should make a competition with most links per topic
20:42 PilzAdam http://forum.minetest.net/viewtopic.php?pid=65717#p65717
20:42 * PilzAdam wins :D
20:43 PilzAdam jojoa1997|Tablet, no
20:43 PilzAdam its the inverted chance of one node being an ore
20:45 BlockMen PilzAdam, you could win the competition
20:45 mauvebic there was likwid's plagiarized post lo;
20:45 jojoa1997|Tablet so if i want a blob of 20 nodes what would be the best settings?
20:48 PilzAdam clust_num_ores = 20; clust_size=5
20:48 jojoa1997|Tablet so size is radius?
20:49 PilzAdam clust_size is the border length of a cube were the ores are added into
20:49 jojoa1997|Tablet ok so would ores=50 and size=10 be good?
20:49 PilzAdam maybe reduce size a bit
20:50 PilzAdam just make sure the volume is greater than the num_ores
20:50 mauvebic dang http://cheezburger.com/49189121
20:50 jojoa1997|Tablet ok
20:51 PilzAdam and for scarcity, you really need to test it
20:52 PilzAdam you can add drawtype = "airlike", light_source=15, to the nodedef of the ore for testing
20:52 jojoa1997|Tablet here is what it looks like in minecraft https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQ_XPRSSLAVi2ufj2M4vGOmqQI2WTylmcgNhGxz7QPCr_GljOxw
20:52 PilzAdam so you can see it when you are flying underground
20:52 PilzAdam compare it to the ores in the default mod
20:53 mauvebic lol http://youtu.be/-NzRMPsnC3s
20:54 PilzAdam mauvebic, invisible is better
20:54 mauvebic that was funny too
20:54 mauvebic reactions arent the same tho
20:55 BlockMen this would be nice for timber mod: http://www.freesound.org/people/ecfike/sounds/139952/
20:55 khonkhortisan c++ sets entities at luapos*10, then gives them at cpos/10.
20:55 PilzAdam BlockMen, we actually need someone to find nice sounds for the default game
20:56 jojoa1997|Tablet is it possible to do clust_num_ores = math.random(25, 50)
20:56 mauvebic i dont mind kitty falling asleep on my lap, problem comes when my legs fall asleep too :/
20:56 BlockMen maybe i could look around a bit
20:56 PilzAdam jojoa1997|Tablet, of course not
20:57 BlockMen PilzAdam, but it would be nice to make a folder like textures (at base dir) for sound packs
20:57 khonkhortisan this is BS, literally!
20:58 jojoa1997|Tablet PilzAdam why not?
20:58 PilzAdam because it doesnt get called each time a ore is generated
20:59 PilzAdam its just once called at startup
20:59 PilzAdam BlockMen, sound pack are just very rare
20:59 jojoa1997|Tablet how would i make it random every time
20:59 jojoa1997|Tablet oh nvm i know how
21:00 PilzAdam having good sounds in the default game(s) would probably be enough
21:00 BlockMen PilzAdam, we have a really fast growing community. so i wouldnt care bout that
21:00 jordan4ibanez damn to use the craft guide by zeg9 I would have to use inventory plus, and comment out the on_joinplayer part of unified inventory
21:01 VanessaE use UI's craft guide.
21:01 VanessaE it's useful.
21:01 Traxie21 left #minetest
21:01 jordan4ibanez UI?
21:01 VanessaE unified inventory/
21:01 PilzAdam thats new: https://github.com/minetest/minetest/pulse
21:02 jordan4ibanez I don't want unified inventory because I don't want spam all over the inventory, it's nice, but it's a bit much
21:02 PilzAdam all mods by VanessaE and RBA are bloated
21:02 VanessaE :P
21:02 PilzAdam especially if they contain a unified in their name
21:02 mauvebic crap, the cup wasn't empty :(
21:03 PilzAdam "unified" = "throw everything in"
21:03 Calinou mauvebic, pour it on your cat then
21:03 Calinou PilzAdam, so, unity is the DE where you can throw everything in and it'll send it to amazon? :D
21:03 mauvebic naw, now i gotta clean this soda off the keyboard before the wife thinks something else lol
21:03 VanessaE PilzAdam: our mods are also VERY fast.  You're free not to use them if you don't want, but don't go calling them bloated.
21:04 PilzAdam I will suggest everyone to not use them because they simply go against what I expect Minetest to be
21:04 Calinou moreblocks is very fast, it does nothing in realtime :D
21:04 Calinou same for maptools
21:04 jojoa1997|Tablet ok you guys know when you place a lever and a mesecon where is that defined when it changes the mesecon wire
21:05 jordan4ibanez But they are bloated
21:05 VanessaE PilzAdam: you do realize that your expectation of what Minetest should be differs from pretty much everyone else, right?
21:05 PilzAdam Im pretty sure hmmmm thinks the same way
21:06 VanessaE my mods add content to the game.  you can't get content without lots of code, nodes, textures, etc.
21:06 Calinou ^
21:06 Calinou mark shuttleworth approves
21:06 VanessaE this isn't 1990, we're not trying to cram everything into 16MB of RAM anymore.
21:07 mauvebic but needing 16gb is a bit much
21:07 VanessaE storage, RAM, network bandwidth are all cheap.
21:07 mauvebic or doubling the node limit, again
21:07 VanessaE mauvebic: the node limit, when it was last raised, was *supposed* to be raised to 65534.  That it stopped at 4096 was considered as much a bug then as it is now.
21:08 Calinou bumping it to 65534 would require using 60MB of RAM constantly iirc
21:08 VanessaE Calinou: only if you get stupid and preallocate all the RAM instead of doing it on the fly. Besides, who doesn't have at least 256MB or more these days anyway?
21:09 BlockMen PilzAdam, can i change the gain somewhere?
21:09 jordan4ibanez I used to not, my friends computer has 256mb of ram
21:09 jordan4ibanez Actually before I started youtube I only had 244mb of ram
21:09 VanessaE jordan4ibanez: an "entry level" computer these days usually gomes with at least 2GB of RAM.
21:09 PilzAdam BlockMen, only in source
21:09 khonkhortisan 65534 = 4096 * 15 + 4094
21:09 PilzAdam BlockMen, is this really needed?
21:09 mauvebic for a game that doesn't want fancy features to stay in line with low-spec machines, there sure are alot of mega-mods to make up the difference lol
21:09 VanessaE even my beat up old laptop has 2GB in it, and it's from like 2005 or something.
21:10 khonkhortisan or 4096 * 16 - 2
21:10 Calinou VanessaE, if you run a full featured OS and minetest, 1GB may be a bit low, some netbooks only have 1GB
21:10 Calinou although an upgrade to 4GB costs 25 euros 8)
21:10 BlockMen just wanted know if i can make by setting or have to change the sound
21:10 VanessaE Calinou: sure, if you also run HDX with it ;-)
21:10 jordan4ibanez " It is lightweight enough to run on fairly old hardware." My old computer was fairly old hardware from 2003
21:10 Calinou I can play minetest with misa on my netbook, 1GB RAM :P
21:10 khonkhortisan 2^12 - 2
21:11 VanessaE khonkhortisan: right, because two of the indexes are reserved (for content_ignore and air I think)
21:11 Calinou jordan4ibanez, 10 years is "insanely old", not fairly old IMO
21:11 Calinou fairly old is up to 4 years to my standards :P
21:11 Calinou 5 maybe
21:11 khonkhortisan Is there still a good reason to multiply a position by ten when storing it and dividing it by ten when getting it back?
21:12 VanessaE khonkhortisan: decimal precision of the storage format?
21:12 jordan4ibanez But you guys complained that minecraft was a ram hog  and that only uses 300mb of ram normally. you're going against what you said a couple months ago.
21:12 mauvebic well if some people dont wanna optimize or rewrite what can you do?
21:12 VanessaE jordan4ibanez: plain Minetest with no mods runs comfortably in around 140MB or so.
21:13 Calinou MC uses 1+GB of RAM on multiplayer after a while of gameplay, more with 128 or 256x packs
21:13 khonkhortisan it has error, I'm trying to find where the error is coming from.
21:13 Calinou fun fact: TF2 managed to use more RAM once
21:13 Calinou 1600MB or so :P
21:13 Calinou mauvebic, computer time is cheap, yours is not
21:14 Calinou it's nice to optimize, but it should not be your primary objective
21:14 jordan4ibanez So add in 60 more mb of ram without any mods, just rendering blocks and you have 200mb congradulations, add in some mobs and one of your unified packs and we pass the 1gb/2 point
21:14 mauvebic wasn't referring to your mods calinou :p
21:14 VanessaE jordan4ibanez: only if you get stupid and preallocate the entire 65k of node space.
21:14 VanessaE it makes no sense to allocate that which you are not using.
21:14 Calinou allocating it should be dynamic of course
21:14 mauvebic and you make back the time in lag that you spare yourself in game
21:15 jordan4ibanez Are you talking about preloading items?
21:15 VanessaE and the only "unified" mod I wrote was dyes.  don't like the others?  blame their respective authors.
21:15 jordan4ibanez http://forum.minetest.net/viewtopic.php?id=2411
21:15 VanessaE jordan4ibanez: no, memory consumed by the internal node definition tables, not the textures used by them.
21:15 Calinou rename unifiedinventory to moreinventory, then people will praise it
21:15 Calinou people seem to like mods with "more" in their names :D
21:16 jojoa1997|Tablet VanessaE i am coming on your server
21:16 VanessaE ok
21:16 Calinou jojoa1997|Tablet, Ö_Ö
21:16 jojoa1997|Tablet i need to ask something about mesecons and i wwant to show you can you join
21:16 jordan4ibanez Well if you play long enough you will eventually have all the node definition tables loaded into the memory so what is your point?
21:16 Calinou you don't register nodes while playing
21:16 VanessaE jordan4ibanez: IF YOU HAVE 65K NODES.  DUH.
21:16 khonkhortisan I'm trying to find the cause of this {0, 0.1, 1} -> {0,  0.10000000149012, 1}
21:17 jordan4ibanez Oh okay
21:17 drizz khonkhortisan: floating point precision?
21:17 khonkhortisan Yes
21:18 drizz O.o ..
21:18 Calinou tomorrow's anandtech headlines: "khonkortisan Manufacturates First 128 Bit CPU"
21:18 khonkhortisan Even though there's no math being done on it (actually there is) my entity position changes when I set/get it
21:18 PilzAdam VanessaE, have you tested Worldedit++ yet?
21:18 VanessaE not yet
21:19 hmmmm khonkhortisan, a lua "number" is defined as double for us, but vector structures in minetest use float
21:19 khonkhortisan Then shouldn't it just cut off some precision instead of adding more?
21:19 PilzAdam bye
21:20 Calinou xkill
21:20 * Calinou clicks PilzAdam
21:20 khonkhortisan xkill:  killing creator of resource 0x6a0000d
21:20 Calinou heh
21:20 hmmmm well, khonkhortisan, if you can find a way to limit the number of decimals to be printed by lua, i guess you can do that.
21:20 * Calinou should bind xkill to a key
21:21 Calinou have to go, night
21:21 jordan4ibanez is this even a safe download anymore? http://cornernote.minetest.ru/craft-guide.html
21:21 VanessaE night
21:21 khonkhortisan bind it to right-click! You'll get stuck with it on!
21:21 VanessaE jojoa1997|Tablet: I set you as owner of your little farm finally, btw
21:22 khonkhortisan UI's craft guide is better
21:22 mauvebic why wouldn't it be safe to download?
21:22 jordan4ibanez Because, cornernote
21:22 mauvebic UI's is based on cornernote's, as is all the inventories methinks
21:22 khonkhortisan it's fine if it prints a bunch of extra zeroes, but not if it adds a bunch of junk.
21:23 mauvebic what do you think cornernote might have done to it? lol
21:23 mauvebic he deactivated his github, then reactivated to work on another game, dont see a problem
21:24 VanessaE he dropped by here recently, too
21:24 VanessaE just to check up on things
21:24 mauvebic back to eating steak tar tar?
21:24 mauvebic *tartare
21:24 mauvebic or however the fuck its spelt lol
21:25 VanessaE dunno
21:25 mauvebic vegetarian logic: save the animals, and the planet! *still drives car, buys electronics, and clothes from slave-labour countries* lol
21:25 VanessaE eek, the range of mesecons "note block" is way too far
21:26 VanessaE I had to get like 40 nodes away to not hear it anymore
21:26 khonkhortisan That's so you can stack them into a giant music machine
21:26 jojoa1997|Tablet i was playing the piano
21:27 TheBonsai m00
21:29 STHGOM joined #minetest
21:30 Poca joined #minetest
21:31 sdzen khonkhortisan, I tried that once, nobody could make it play a tune
21:31 STHGOM paulo?
21:31 STHGOM just wondering poca: are you paulo gomez?
21:32 khonkhortisan why not? Did you have a single delayer for each note column?
21:32 Poca STHGOM: paulo manoel alves de almeida
21:33 sdzen I had a much larger delayer setup :)
21:33 khonkhortisan a delayer per-pitch?
21:33 sdzen sadly mesecons couldn't delay that long
21:33 Poca gomez = whatever spanish
21:33 Poca and i'm portuguese
21:33 Poca =x
21:33 STHGOM have you heard of sparky?
21:36 jojoa1997|Tablet i am almost done with redstone in minitest
21:36 STHGOM what?
21:37 STHGOM what about mesecons?
21:37 khonkhortisan redstone-themed mesecons?
21:38 mauvebic lol http://youtu.be/2dvv-Yib1Xg
21:44 jojoa1997|Tablet you will see
21:44 jojoa1997|Tablet where are pressure plates defined in mesecons
21:44 khonkhortisan mesecons/mesecons_pressureplates
21:47 jojoa1997|Tablet ok i accidentally deleted them
21:47 jojoa1997|Tablet also
21:47 jojoa1997|Tablet how would i make wires/redstone not place on themslevs
21:47 khonkhortisan why would you do that?
21:48 khonkhortisan Are you against 3d computers?
21:48 VanessaE jojoa1997|Tablet: if you don't want a wire to connect with one above/below it, use an insulated wire.
21:49 jojoa1997|Tablet Vanessa
21:49 STHGOM paco: você sabe Sparky?
21:49 jojoa1997|Tablet VanessaE in minecraft you cant place wires over wires
21:49 VanessaE jojoa1997|Tablet: that's a bug then.  you don't have to be bug-compatible.
21:50 BlockMen just ceck if there is a wire when playing it
21:50 BlockMen *placing
21:51 VanessaE I know in MC you have to "draw" your redstone wires on some other surface.  Mesecons are wires, not a conductive dust, so it makes no sense to disallow aerial wires.
21:51 jojoa1997|Tablet VanessaE it isnt a bug
21:51 jojoa1997|Tablet but i am making redstone
21:52 VanessaE then you have to check for the presence of a wire at pointed_thing.under, and if not present, then allow placement of the new wire.
21:52 VanessaE check at pointed_thing.above also.
21:52 khonkhortisan I won't use redstone if it only makes 2d circuits
21:53 jojoa1997|Tablet meh  i will leave it that way
21:53 jojoa1997|Tablet your right but remember that there is no insulated wires
21:53 BlockMen jojoa, why not changing?
21:56 jojoa1997|Tablet because i dont know how to make them only place on clear blocks underneath them
21:56 jordan4ibanez Deivan
21:56 jordan4ibanez Please release a version of your craft guide that does not depend on your API
21:57 VanessaE jojoa1997|Tablet: use the on_place() callback, check pointed_thing.under and pointed_thing.above for the presence of a wire.  If a wire is present, do nothing and return immediately.  Otherwise, place a wire or execute the right-click function of the pointed node.
21:57 BlockMen just use  "on_place = function(itemstack, placer, pointed_thing)"
21:57 VanessaE s/()//
21:58 VanessaE BlockMen: HIIYAH!  ninja'd :D
21:58 jojoa1997|Tablet ok but why do i need the above. they cant float
21:58 BlockMen o.O :D
21:58 Deivan Have problems jordan4ibanez?  Give messages.
21:58 VanessaE jojoa1997|Tablet: because "under" means the node you pointed at.  "above" means the node between you and the one you pointed at - e.g. the node space that would hold the wire.
21:59 khonkhortisan VanessaE, I never knew that.
21:59 jordan4ibanez Deivan: I do have a problem, your domb api is very large so I hesitate to use it. why not just code the functions from domb into the craft guide itself instead of having it depend on it?
21:59 VanessaE jojoa1997|Tablet: you have to check that you're not placing a wire onto a wire ("under"), and you have to check for air so that you're not about to *replace* something else when the wire is placed into the node space ("above")
22:00 VanessaE khonkhortisan: neither did I until [0gb_us] explained it to me  :-)
22:00 jojoa1997|Tablet so what do i check for on the above type
22:00 VanessaE jojoa1997|Tablet: you have to check both because it is possible to point at the node a wire is sitting on, even if you should logically be pointing at the wire itself.
22:01 VanessaE the type?  just check that the node is not a wire.
22:01 jojoa1997|Tablet so check for wire on below and node on above
22:01 jojoa1997|Tablet else place it
22:01 VanessaE no, check that there is no wire "below", and that there IS air "above".  If both conditions are satisfied, place the new wire.
22:02 khonkhortisan But then you can't place wire underwater like you can with torches
22:02 VanessaE ok, so check for the node being buildable_to instead of air then.
22:02 jojoa1997|Tablet actually in minecraft water makes torches and redstone drop
22:02 VanessaE oh that's just dumb.
22:03 khonkhortisan So flooding your calculator destroys it beyond repair
22:03 jordan4ibanez That's not, since redstone is a dust it would wash it  away
22:03 BlockMen it makes kinda sense. or have you seen torches burn under water?
22:03 VanessaE pure water isn't particularly conductive (it is somewhat, of course), and we have no reason to assume that MT uses salt water.
22:04 jojoa1997|Tablet is it "air"
22:04 khonkhortisan air is "air"
22:04 VanessaE mesecons is 3.3v TTL, so there's no *real* reason for mesecons to drop
22:04 VanessaE mesecons torches included. regular flaming torches dropping in water makes sense though
22:04 jojoa1997|Tablet redstone is dust though
22:04 VanessaE so?
22:05 VanessaE mesecons aren't made of redstone, they're made of mese, which is a polymer crystal.
22:05 khonkhortisan dropping torches dropping only makes sense if the water is moving and can knock it over. Otherwise, it should just go out but remain standing
22:06 VanessaE khonkhortisan: imho, they should turn into an entity drawn as if they're not burning, and remain fastened to the node in question - so that water will flow around them properly.
22:07 jojoa1997|Tablet VanessaE this is for minitest
22:07 VanessaE jojoa1997|Tablet: I know, but they're *still* mesecons.
22:07 jojoa1997|Tablet also is ~= mean not equal too
22:07 VanessaE yes.
22:07 jojoa1997|Tablet so
22:08 khonkhortisan "approximately equal" approximately equals "not equal"
22:08 VanessaE unless you're gonna change mese crystals in stone into redstone ore, you can't logically change the properties of mesecons wires.
22:08 jojoa1997|Tablet if point... or .... or ...~= "air" then
22:08 VanessaE khonkhortisan: I know, I always hated that about Lua.
22:08 jojoa1997|Tablet return
22:08 jojoa1997|Tablet else
22:08 jojoa1997|Tablet end
22:08 VanessaE jojoa1997|Tablet: something like that.
22:08 jojoa1997|Tablet ok
22:08 khonkhortisan and mese crystals would be compact redstone dust, like sand is to sandstone
22:09 jojoa1997|Tablet ok so
22:09 jojoa1997|Tablet do i need an end with the on place
22:09 VanessaE yes
22:09 khonkhortisan it's a function in a table
22:10 khonkhortisan end,
22:10 jojoa1997|Tablet oh ok
22:10 jojoa1997|Tablet do i need {} arund the function
22:10 khonkhortisan no
22:10 VanessaE jojoa1997|Tablet: look at this:   https://github.com/VanessaE/homedecor/blob/master/lighting.lua#L15
22:10 VanessaE this is how you use on_place.
22:10 khonkhortisan but you need a comma after the end if you are going to add more stuff after it
22:10 ttk2 joined #minetest
22:11 VanessaE working example of how to use on_place to change what you're doing based on pointed_thing .under and .above
22:11 khonkhortisan https://github.com/VanessaE/homedecor/blob/master/lighting.lua#L96-121 ends with comma
22:12 VanessaE khonkhortisan: because of the drop= at line 122 of course.
22:12 VanessaE jojoa1997|Tablet: ^^^^ that code does very much the sort of thing you're trying to do with mesecons, come to think of it.
22:13 BlockMen im off...bye
22:15 jojoa1997|Tablet ok i have it ready but when i place it does not stay
22:15 khonkhortisan Why can't minetest just use double vectors?
22:15 jojoa1997|Tablet what is the matter
22:15 STHGOM poca: i is sparky if you know
22:15 STHGOM i go now
22:15 jojoa1997|Tablet how do i make it place something
22:15 khonkhortisan your client thinks it was placed, the server thinks it wasn't
22:16 STHGOM xau
22:16 mauvebic hottest day in the past six months and i got the shivs lol
22:17 Deivan jordan4ibanez, the name if is the same code in two files, what is the point to type the same functions again and again in many files?
22:17 jordan4ibanez because domb is fucking huge
22:17 Deivan I have the same library here without fails then the problem is a combination of more than one cause.
22:17 Deivan Is huge? Moment...  Let me see it.
22:17 jordan4ibanez I don't care anymore, I just added it into minetest black with bugfixes
22:18 Deivan Then I don't need lost time with it correct?
22:20 Deivan The api have 18kB, the cgmr have 23kB...  Don't is huge at my point of view, anyway.  A problem without solution is a solutioned problem.
22:20 Deivan Cya.
22:20 Deivan AFK
22:20 jojoa1997|Tablet gtg dinnner
22:20 jojoa1997|AWAY i will figure out later
22:21 VanessaE jojoa1997|AWAY: you "place" a node by using add_node() and deducting your node from the inventory.
22:22 VanessaE damn it
22:22 VanessaE ...or return the normal on-place function...
22:22 VanessaE *shrug*
22:28 khonkhortisan Would it make sense to use doubles everywhere the lua api has access to?
22:30 Deivan I cheking my api here...  This don't is loading with the game.  I don't know what is the problem about the size of him...  -.-
22:30 Deivan To bad.
22:30 Deivan AFK
22:30 VanessaE khonkhortisan: if you need that much accuracy, I don't see a problem with it
22:31 khonkhortisan I don't need accuracy, I just need a const.
22:31 khonkhortisan double -> float -> double changes stuff
22:32 khonkhortisan like 0.1
22:42 jojoa1997|Tablet joined #minetest
22:45 theTroy joined #minetest
22:47 [0gb_us] jojoa1997|Tablet: Ping
22:48 jojoa1997|Tablet [0gb_us]: Pong
22:48 jojoa1997|Tablet what's uo
22:48 jojoa1997|Tablet up
22:49 khonkhortisan your o is near your p
22:49 [0gb_us] Nothing's up. I just see you ping people, and thought it was your turn to be pinged. ☺
22:51 VanessaE [0gb_us]: ping ;)
22:52 jojoa1997|Tablet [0gb_us] ping
22:52 jojoa1997|Tablet VanessaE ping
22:52 * jojoa1997|Tablet ping
22:52 VanessaE pung.
22:52 jojoa1997|Tablet MinetestBot ping
22:53 VanessaE (my pongs are all expired)
22:53 jojoa1997|Tablet expired are
22:53 jojoa1997|Tablet pun....
22:53 [0gb_us] VanessaE, jojoa1997|Tablet: Ping
22:53 jojoa1997|Tablet lol no pun intended
22:53 jojoa1997|Tablet All ping pong pung pun....
22:55 Octupus joined #minetest
22:56 khonkhortisan Some thoughts: //setweather snow adds an abm for snow cover to appear on dirt, desert_sand, etc. Then when it rains, the snow turns into the finite liquid water_evaporating, which also has an abm (possibly with minetest after) If this actually worked, the only thing missing would be the ocean evaporating into clouds, and the clouds creating rain/snow.
22:56 VanessaE khonkhortisan: snow should only pile up in snow biomes as defined by the mod by that name
22:56 VanessaE (see also, temperature maps in Plants_lib)
22:57 * [0gb_us] is trying desperately to center his new tunnel, which is nine nodes wide, in the Minetest world, which is 61840 nodes long. 0gb.us is failing.
22:57 khonkhortisan But a snow biome doesn't grow and shrink to allow for some of it to turn into water to make a river to the ocean
22:58 VanessaE khonkhortisan: so use plants_lib
22:58 VanessaE it has temperature mapping, which is based on snow_biomes, but nothing says you can't just ignore it a little bit :)
22:58 jordan4ibanez This is understandable correct? https://github.com/jordan4ibanez/Minetest-Black/wiki/BlockMen's-Workbench
22:59 jojoa1997|Tablet yes
22:59 VanessaE jordan4ibanez: looks simple enough, though I can't say I care too much for how to craft a workbench to begin with
22:59 jordan4ibanez Good
22:59 VanessaE (I always thought MC's recipe for that was just plain stupid)
23:00 khonkhortisan Well anyway, I'm not even that far yet. Have to get weather mod working with single particles that rotate on the y axis and are spread out enough for the player to run.
23:00 [0gb_us] jordan4ibanez: It makes it out like clicking the workbench gives you the 3*3 grid.
23:00 jordan4ibanez Yes, that's what it is supposed to mean
23:00 [0gb_us] Because you're calling it an advanced INVENTORY.
23:00 [0gb_us] So if you click the bench and walk away, you still have 3*3? Because it sounds like you do.
23:02 jordan4ibanez I think people are smart enough to realize that the 3x3 grid does not stay with you when you don't rightclick the workbench, if not, they will figure it out
23:02 jordan4ibanez And if they cannot figure it out, then they are beyond my help that I can convey to them in words
23:03 [0gb_us] You shouldn't call it an advanced *inventory*, because it *isn't* one. Call it an advanced *cgafting crid*, or omething.
23:03 [0gb_us] It's your fault, not theirs, if you call it something it isn't.
23:04 jordan4ibanez Oh okay, good idea, also I changed the last line of the first gist to "To open the Advanced Inventory you must right-click the workbench."
23:04 khonkhortisan But can you place the workbench on the side of the cliff and then click it while falling on the cliff, can you craft something at the bottom?
23:05 jordan4ibanez Yes you can
23:05 jordan4ibanez Also changed the inventory to grid
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23:06 jojoa1997|Tablet but when you move your yaw it reverts back
23:06 jordan4ibanez But when you stand still it does not
23:06 jordan4ibanez It should get your position and close the inventory if you move
23:06 jordan4ibanez but that is a fix for tomorrow
23:06 jojoa1997|Tablet yaw is quicker and
23:07 jordan4ibanez No it is not
23:07 jojoa1997|Tablet if you move will you will minutely then you  lose the 3x3
23:07 jojoa1997|Tablet anyways it is easie o not move your pos than yaw
23:07 jordan4ibanez it needs to get both
23:08 jordan4ibanez Oh you're right, that is interesting
23:08 jojoa1997|Tablet no you just need to get yaw
23:09 jojoa1997|Tablet you cant get anything extra when you cant move your view
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23:10 jordan4ibanez I don't think you understand what you're talking about lol
23:10 khonkhortisan *places workbench at the end of the world* *uses another player to teleport self to opposite end of the world* *crafts something* *beats teleportation record*
23:11 jordan4ibanez Yeah it definately needs to get the position too, that's redonculous
23:13 jojoa1997|Tablet the thing is you cannot change the yaw
23:13 jojoa1997|Tablet if you use a correct mouse
23:14 khonkhortisan what about pitch?
23:15 jojoa1997|Tablet have you ever not moved your pitch or yaw while traveling
23:15 khonkhortisan yeah, when I press forward.
23:16 jojoa1997|Tablet ok then record all things bu wouldnt that lag
23:20 jordan4ibanez I just realized the argument pilzadam put up against blockmen's bed mod setting the player's yaw and pitch, about how the player can freely look around, you used to be able to do that in minecraft
23:23 jojoa1997|Tablet why
23:23 jojoa1997|Tablet you are falling asleep
23:24 jordan4ibanez because it's fucking funny
23:33 jordan4ibanez now you can set a player so they can only look around with the physics setting
23:33 jordan4ibanez you can completely lock them in place, which is a good idea
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23:44 VanessaE zzz
23:45 [0gb_us] yyy
23:46 jordan4ibanez I have a good idea
23:46 sdzen xxx
23:46 jordan4ibanez an entity spawner
23:46 [0gb_us] www
23:46 sdzen shoot
23:46 sdzen you have 3 seconds to convince the judges
23:46 sdzen go
23:46 VanessaE BANG!
23:47 jordan4ibanez you right click it, and a formspec opens up, you type what entity you want to spawn, and it will spawn it every few seconds
23:47 jordan4ibanez you punch it and it resets it and turns it off
23:47 sdzen AMAZING
23:47 sdzen we need to put that on a coffee mug its so brill
23:47 jordan4ibanez good for spawning sfan5's tnt, or pilzadam mobs
23:49 jojoa1997|Tablet um
23:49 jordan4ibanez and also have an api function for it
23:49 jordan4ibanez add_entity_spawner(pos, {name="blah:blah"}, {
23:49 jordan4ibanez entity:get_luaentity().somthing = something
23:49 jordan4ibanez })
23:49 jojoa1997|Tablet for formspecs
23:50 jojoa1997|Tablet does the background go on top of everything else
23:51 jordan4ibanez you could spawn item entities with that to give out infinite mese, or you could add in tnt with a timer of 10 to make it explode instantly
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23:52 jordan4ibanez and to add onto the tnt, you could move it's position instantly, so you just have tnt spawning 10 meters above your position
23:53 GuestOgre joined #minetest
23:54 GuestOgre hi
23:55 VanessaE hi

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