Time |
Nick |
Message |
00:13 |
jojoa1997|Tablet |
sorry i forgot how to rotate textures |
00:14 |
[0gb_us] |
In GIMP, or in Minetest? |
00:14 |
jojoa1997|Tablet |
minetest |
00:14 |
khonkhortisan |
^[transformR90 |
00:15 |
jojoa1997|Tablet |
no closing with ] |
00:15 |
khonkhortisan |
correct |
00:15 |
jojoa1997|Tablet |
does not work |
00:16 |
jojoa1997|Tablet |
pic.png^[trnasformR90 |
00:20 |
jojoa1997|Tablet |
are you guys sure |
00:21 |
khonkhortisan |
switch the 'na' |
00:21 |
jojoa1997|Tablet |
what is 'na' |
00:21 |
khonkhortisan |
'tr'..'na'..'sform |
00:21 |
khonkhortisan |
'tr'..'an'..'sform' |
00:23 |
jojoa1997|Tablet |
lol no wonder |
00:23 |
jojoa1997|Tablet |
i did it under wield_image |
00:31 |
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thefamilygrog66 joined #minetest |
00:31 |
thefamilygrog66 |
howdy folks |
00:33 |
VanessaE |
hi grog |
00:34 |
|
jojoa1997|Tablet joined #minetest |
00:34 |
thefamilygrog66 |
I need a new mod idea... |
00:34 |
thefamilygrog66 |
haha |
00:34 |
VanessaE |
make something from the items I just added to moretrees ;) |
00:35 |
jojoa1997|Tablet |
does anyone have a node box texturer |
00:35 |
VanessaE |
no such thing exists. |
00:36 |
VanessaE |
just make some dummy textures with numbers or markings on them that you can follow when they're projected onto the nodeboxes. |
00:36 |
thefamilygrog66 |
what would a node box texturer do, exactly? |
00:36 |
[0gb_us] |
Hey, Grog. |
00:36 |
thefamilygrog66 |
hey 0gb |
00:37 |
thefamilygrog66 |
what sorta items did you add to moretrees, V? |
00:37 |
jojoa1997|Tablet |
you put nodebox def in and then it pulls up a textureer like some online minecraft skin makers |
00:37 |
khonkhortisan |
testing textures https://github.com/RealBadAngel/facedirtools/tree/master/textures |
00:37 |
VanessaE |
thefamilygrog66: http://forum.minetest.net/viewtopic.php?pid=84780#p84780 |
00:40 |
thefamilygrog66 |
sounds like you've got all the recipes covered there, V... :) |
00:40 |
VanessaE |
heh |
00:40 |
VanessaE |
well I tried anyway |
00:41 |
thefamilygrog66 |
I tried to make an elevator the other night, but failed big-time |
00:42 |
thefamilygrog66 |
it ended up teleporting the player up in the air instantly, and then dropping them to their death. :| |
00:42 |
Uberi |
sounds like your average elevator to me |
00:42 |
thefamilygrog66 |
hahaha |
00:54 |
Kacey |
thefamilygrog66, you could contribute to xytest |
00:55 |
Kacey |
http://forum.minetest.net/viewtopic.php?id=5602 |
00:56 |
jordan4ibanez |
The spawn area for Minetest Black http://i.imgur.com/ei0kTPR.jpg |
00:57 |
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00:58 |
thefamilygrog66 |
Kacey: I'm not sure I understand it, but I'll watch the xycraft vid... |
00:58 |
Kacey |
k |
00:59 |
|
LAD joined #minetest |
01:01 |
thefamilygrog66 |
I like the sparkly, stabby crystals |
01:02 |
Kacey |
lol |
01:02 |
Kacey |
well you could add them |
01:05 |
mauvebic |
jesus i dont believe it, my ISP apologized |
01:05 |
mauvebic |
where's evil spock? |
01:06 |
Uberi |
and then mauvebic woke up and it was all a dream |
01:06 |
Kacey |
haha go home mauvebic you're drunk |
01:06 |
mauvebic |
speaking of dreams, ive been having the same vivid recurring one for three days straight, so tired lol |
01:07 |
mauvebic |
but whats really weird is i heard my wife talking on the phone during, turns out she was lol |
01:10 |
thefamilygrog66 |
that's a pretty ambitious mod, kacey |
01:10 |
Kacey |
but it should be fun to see |
01:11 |
thefamilygrog66 |
for sure - the fabricator looks like it would be tough to design |
01:11 |
thefamilygrog66 |
pretty blocks tho |
01:11 |
Uberi |
Kacey: what does xycraft do though? |
01:11 |
Kacey |
the glass viewers are what i want to work on next |
01:12 |
Kacey |
adds some decorative blocks and... other things |
01:12 |
thefamilygrog66 |
I like the animations in the blocks |
01:12 |
thefamilygrog66 |
shimmery and glowy |
01:12 |
Kacey |
ya |
01:13 |
Kacey |
ifminetest supported .gif anmations, we could add that |
01:13 |
VanessaE |
that's an irrlicht issue |
01:13 |
VanessaE |
not minetest. |
01:13 |
VanessaE |
but you don't need gif to get animations in MT, surely you know that. |
01:13 |
khonkhortisan |
How would you feel if you white mouse pointer didn't have a black outline? That's how I feel with the default minetest crosshair. |
01:13 |
Kacey |
but all that code... |
01:13 |
thefamilygrog66 |
you could totally do it with .png files |
01:13 |
khonkhortisan |
*if your |
01:14 |
Uberi |
khonkhortisan: isn't the crosshair texture pull merged already? |
01:14 |
VanessaE |
Kacey: code? for an animation? |
01:14 |
Kacey |
i guess .png animation would work |
01:14 |
VanessaE |
er, it only takes one line. |
01:14 |
khonkhortisan |
nope, unless it's a different pull request. |
01:14 |
khonkhortisan |
one of them may have snuck past me |
01:15 |
thefamilygrog66 |
it would be really easy, kacey |
01:15 |
* Kacey |
is going to go make irrlicht able to use .gif animations |
01:15 |
thefamilygrog66 |
there are probably only 4-5 frames in the block animation |
01:16 |
Kacey |
but then there are however many dyes there are, multiplied by the amount of blocks |
01:16 |
thefamilygrog66 |
have you seen my living room furniture mod? |
01:16 |
Kacey |
nope |
01:17 |
VanessaE |
I do, however, wish irrlicht+minetest supported gif animations actually. |
01:17 |
thefamilygrog66 |
9 colours of sofas and armchairs |
01:17 |
VanessaE |
there are a couple of places I coulda used that feature. |
01:17 |
VanessaE |
or better, MNG animations. |
01:17 |
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01:17 |
thefamilygrog66 |
= total of 83 images |
01:18 |
Kacey |
actually, we could do a still image over an animated image |
01:18 |
thefamilygrog66 |
also, once you've got one animation, it's really easy to colourize it - I did that recently with lava lamps |
01:18 |
VanessaE |
yup, I did the same with torches vs. kalite torches |
01:19 |
Kacey |
that would be better because the fabricator and blue bricks would use the same animated image, but different overlays |
01:19 |
thefamilygrog66 |
Kacey: with the lava lamps, I had two different image files for the animations - one for the "lava" and one for the base/top. that way, I could change the colour of the lava for each one, and then overlay the base/top and export as a png |
01:20 |
thefamilygrog66 |
that way, the base/top didn't change colour |
01:20 |
thefamilygrog66 |
I suspect the xytest blocks would be created similarly |
01:20 |
Kacey |
cool |
01:21 |
Kacey |
but the glass viewers are what i want to work on |
01:22 |
thefamilygrog66 |
any idea where in the video, he describes those? |
01:24 |
Kacey |
around 20:41 |
01:25 |
thefamilygrog66 |
cool, I just looked up the recipe on feed the beast |
01:25 |
Kacey |
haha |
01:26 |
Kacey |
what is the crafting for them in Xycraft? |
01:26 |
thefamilygrog66 |
8 glass surrounding iron ingot |
01:27 |
thefamilygrog66 |
I don't think it would be too hard to write the code for them |
01:27 |
Kacey |
i was thinking just 4 glass in a square |
01:27 |
thefamilygrog66 |
http://feed-the-beast.wikia.com/wiki/Glass_viewer |
01:28 |
Kacey |
aah |
01:36 |
jojoa1997|Tablet |
finally lever is done |
01:36 |
jojoa1997|Tablet |
what is the pos in particle spawners |
01:37 |
Kacey |
jojoa1997|Tablet, what are you making? |
01:37 |
VanessaE |
glass viewer? easy, but would require quite a few node defs |
01:37 |
jojoa1997|Tablet |
redstone wire bubble |
01:37 |
Kacey |
redstone wire bubble? |
01:38 |
Kacey |
RealBadAngel said you only need one node def for multiple nodes that are alike |
01:39 |
jojoa1997|Tablet |
i want particles to go up a quarter of a block from the wire |
01:39 |
VanessaE |
Kacey: in some cases yes. |
01:40 |
thefamilygrog66 |
three nodes? |
01:40 |
Kacey |
this could be one |
01:40 |
thefamilygrog66 |
edge, corner, and centre |
01:40 |
thefamilygrog66 |
that's only on one plane though - sorry, thinking out loud |
01:40 |
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01:40 |
VanessaE |
right, extend that into a third dimension and you need more |
01:41 |
VanessaE |
probably another 3 or 4 if I count it right |
01:41 |
Kacey |
52 nodes |
01:41 |
VanessaE |
center, edge-at-end, edge-at-corner, corner 1 side, corner 2 sided, corner 3 sided |
01:42 |
Kacey |
13 possibilities for eachface |
01:42 |
Kacey |
DERP!!!!!! |
01:42 |
VanessaE |
should cover it, the game's regular hidden face removal will handle the rest |
01:42 |
Kacey |
60 nodes lol |
01:42 |
Kacey |
15 possibilities for each face |
01:43 |
thefamilygrog66 |
hmm, I think it could be simplified a bit |
01:43 |
Kacey |
16 possibilities actually |
01:44 |
jojoa1997|Tablet |
here is what i mean by bubble. look at the bright red redstone https://www.google.com/url?sa=t&rct=j&q=minecraft%20redstone%20bubble&source=video&cd=5&ved=0CEIQtwIwBA&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dt6riFsoZU5Q&ei=cE9vUa-VMs-p4AOUi4DIDQ&usg=AFQjCNFjxRST4lOalB4uuDp-yO36W1qBBA&sig2=Xk4r0ETDNXNgRYy_demr2g&bvm=bv.45368065,d.dmg |
01:44 |
Kacey |
i could define them now and let the rest come later |
01:45 |
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01:46 |
thefamilygrog66 |
five nodes, that's all ya need |
01:47 |
Kacey |
no |
01:47 |
Kacey |
16 possibilities per face |
01:47 |
thefamilygrog66 |
ok, maybe a couple more |
01:48 |
jojoa1997|Tablet |
could anyone help me with defining the particles |
01:49 |
thefamilygrog66 |
7 nodes |
01:49 |
Kacey |
why 7? |
01:49 |
thefamilygrog66 |
1 for the original block with frame on all edges |
01:50 |
thefamilygrog66 |
1 for end blocks, i.e. when you put 2 beside each other, frame on 8 edges |
01:51 |
VanessaE |
the way I calculate it, 7 nodes ought to do it. |
01:51 |
thefamilygrog66 |
1 for corner block, frame on 5 edges |
01:51 |
thefamilygrog66 |
didn't I just write that? :) |
01:51 |
VanessaE |
yes :) |
01:51 |
VanessaE |
just confirming from my own perspective |
01:51 |
thefamilygrog66 |
1 for edge block, frame on 2 edges |
01:51 |
VanessaE |
so Kacey, you're full of it ;-) |
01:51 |
Kacey |
16 possibilities per face |
01:51 |
thefamilygrog66 |
1 for corner block, frame on 3 edges |
01:51 |
VanessaE |
Kacey: 6d facedir. |
01:51 |
Kacey |
what if you have 3 in a line? |
01:52 |
thefamilygrog66 |
1 for edge block, frame on 1 edge |
01:52 |
thefamilygrog66 |
1 for inner block, 0 edges |
01:52 |
VanessaE |
Kacey: A, B, and A rotated by 180 around the Z axis. |
01:52 |
thefamilygrog66 |
does that make sense? |
01:52 |
* Kacey |
is lost |
01:53 |
VanessaE |
Kacey: remember, the engine can now rotate a node into any of the 24 possible facing directions. |
01:53 |
VanessaE |
so one node covers multiple options. |
01:53 |
Kacey |
hrmm.... i guess you can get this thefamilygrog66 |
01:53 |
Kacey |
i will stick to my pretty blocks |
01:53 |
thefamilygrog66 |
haha, no thanks |
01:53 |
thefamilygrog66 |
well, maybe if I'm feeling ambitious enough |
01:54 |
Kacey |
if you do, make another .lua file and dofile to it please |
01:54 |
thefamilygrog66 |
yeah, 3 blocks in a line would require an 8th type, with frame on 4 edges |
01:55 |
Kacey |
and then a T setup |
01:56 |
Kacey |
3 in a line with one to the side of the middle one |
01:56 |
thefamilygrog66 |
that would still just require 3 end blocks and one edge block |
01:57 |
Kacey |
but the edge block would need 2 borders |
01:58 |
Kacey |
well i am off to bed |
01:58 |
thefamilygrog66 |
night |
01:59 |
jojoa1997|Tablet |
so can anyone help me with particles |
01:59 |
jojoa1997|Tablet |
actua;;y nvm bed time for me |
01:59 |
[0gb_us] |
Help how? |
01:59 |
[0gb_us] |
Oh, good night then. |
02:00 |
VanessaE |
night |
02:02 |
thefamilygrog66 |
MT needs a garbage can mod |
02:02 |
thefamilygrog66 |
hah! |
02:02 |
VanessaE |
I thought there was one? |
02:02 |
thefamilygrog66 |
there ya go |
02:03 |
thefamilygrog66 |
you're right - trash can mod |
02:04 |
thefamilygrog66 |
what would it take to update the trapdoor mod to work with recent versions? |
02:04 |
thefamilygrog66 |
Simonster has been asking me about them |
02:05 |
[0gb_us] |
There are about threee, at least. |
02:06 |
VanessaE |
plus unified inventory has a trash feature. |
02:06 |
[0gb_us] |
As does creative. |
02:07 |
thefamilygrog66 |
I'm on to trapdoors now, though |
02:07 |
thefamilygrog66 |
hehe |
02:09 |
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02:10 |
jordan4ibanez |
aw uberi is not here anymore, I used his worldedit to load an epic spawnpoint on new world generation http://goo.gl/cknVz |
02:11 |
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02:11 |
thefamilygrog66 |
is worldedit still wonky? |
02:11 |
VanessaE |
how so? |
02:12 |
jordan4ibanez |
No |
02:12 |
thefamilygrog66 |
it only works within a certain range of the player, so you have to keep "coaxing" it by adding blocks, etc. |
02:13 |
VanessaE |
it doesn't do that anymore |
02:13 |
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TorpedoSkyline joined #minetest |
02:13 |
VanessaE |
that's more of an engine issue anyways |
02:14 |
thefamilygrog66 |
oh, I'll have to download an updated version then |
02:19 |
ShadowNinja |
thefamilygrog66: that was a bug in minetest, it was fixed about half a week after it appeared |
02:21 |
thefamilygrog66 |
ShadowNinja: thanks - I'm running 0.4.5 on my server, which has that issue apparently |
02:22 |
jordan4ibanez |
0.4.5 is like months old now |
02:22 |
ShadowNinja |
dev builds ftw :-) |
02:24 |
thefamilygrog66 |
sure, but I modded all the mods on it to my liking, and am too lazy to do it all again... |
02:24 |
VanessaE |
0.4.5? eek |
02:24 |
VanessaE |
you may as well be running 0.2 :) |
02:24 |
thefamilygrog66 |
haha, I'm a whole 0.0.1 version behind! |
02:25 |
VanessaE |
you're almost 0.0.2 behind :) |
02:25 |
VanessaE |
git is somewhat ahead of 0.4.6 already :) |
02:26 |
thefamilygrog66 |
that's why my linux client sucks with my server |
02:26 |
thefamilygrog66 |
it's TOO up-to-date |
02:28 |
[0gb_us] |
I'd recommend latest stable for servers, and latest dev for clients. |
02:29 |
thefamilygrog66 |
the thing is, the latest stable has incorporated a bunch of stuff from various mods I'm running |
02:29 |
thefamilygrog66 |
makes things complicated |
02:29 |
[0gb_us] |
Ah, got it. |
02:30 |
thefamilygrog66 |
has moreores been updated to reflect 0.4.6 yet? |
02:30 |
khonkhortisan |
Assertion 'result.key == name' failed. Why? 6000 particles from a particlespawner. |
03:01 |
jordan4ibanez |
damn I put a door sound somewhere now I can't find it |
03:04 |
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03:05 |
jordan4ibanez |
I checked under the bed |
03:05 |
jordan4ibanez |
under my monitor |
03:05 |
mauvebic |
lol |
03:05 |
jordan4ibanez |
in the fridge |
03:05 |
jordan4ibanez |
the sound is no where to be heard |
03:06 |
mauvebic |
If a door opens in a forest and no one is around to hear it, does it make a sound? |
03:07 |
jordan4ibanez |
Yes |
03:07 |
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03:15 |
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03:16 |
jojoa1997|Tablet |
Jordan4ibanez have you made any good minetest videos lately |
03:17 |
jordan4ibanez |
No |
03:19 |
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03:23 |
jojoa1997|Tablet |
Have you thought about making the node shooter place items also |
03:26 |
mauvebic |
ooh, the koreans started making demands, thats progress i suppose |
03:26 |
jordan4ibanez |
Link? |
03:26 |
mauvebic |
a million twinkies for the great leader |
03:26 |
mauvebic |
my article's in french :/ |
03:26 |
jordan4ibanez |
GIVE |
03:26 |
jordan4ibanez |
ME |
03:26 |
jordan4ibanez |
LINK |
03:27 |
mauvebic |
to article? or you talking to jojoa? |
03:27 |
jordan4ibanez |
article |
03:27 |
mauvebic |
http://www.lapresse.ca/international/asie-oceanie/201304/17/01-4642025-la-coree-du-nord-pose-ses-conditions-pour-un-dialogue.php |
03:29 |
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03:32 |
jordan4ibanez |
There are some big words in there, I can't handle it |
03:33 |
mauvebic |
hehe i cant find an english article yet |
03:33 |
mauvebic |
usually its the other way round :/ |
03:33 |
jordan4ibanez |
Chrome translated it, but the big words..OH GOD THE BIG WORDS |
03:33 |
mauvebic |
is it weird that i have two media outlets following me on twitter? |
03:33 |
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03:34 |
mauvebic |
when i retweet shit, a quebec magazine turns up a similarly worded article an hour later |
03:38 |
mauvebic |
i know media outlets frequently ripoff bloggers, i didn't think they'd do so with /. tho |
03:38 |
jojoa1997|Tablet |
Jordan |
03:39 |
jojoa1997|Tablet |
You mind pasting a translation somewhere. My translator isn't working |
03:50 |
jojoa1997|Tablet |
Wow it is quiet |
03:50 |
jojoa1997|Tablet |
Week I am tired so going to bed |
03:50 |
jojoa1997|Tablet |
Night all |
03:58 |
hmmmm |
i have a feeling that people are going to abuse the crap out of the HUD api |
03:58 |
[0gb_us] |
Yeah. For sure. |
03:58 |
hmmmm |
i added a couple things in addition to code improvements |
03:58 |
VanessaE |
so let 'em |
03:58 |
VanessaE |
:) |
03:59 |
hmmmm |
like for example, the number field for a text hud element represents the RGB value of the text color |
03:59 |
VanessaE |
abusing the API almost universally is what leads to some of the coolest effects :) |
03:59 |
hmmmm |
so now people can draw blinky text arbitrarily on the screen |
03:59 |
hmmmm |
can you imagine how horrible that is? |
03:59 |
[0gb_us] |
I see how the HUD API can can be a great tool, but it does tempt abuse quite a bit. |
03:59 |
hmmmm |
at least you can't set the font size |
03:59 |
hmmmm |
you'd be able to make a banner ad right in minetest |
04:00 |
hmmmm |
actually you can already do that with the image element type |
04:00 |
hmmmm |
well cra |
04:00 |
hmmmm |
p |
04:00 |
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04:01 |
hmmmm |
can you imagine an "ad supported minetest server"? |
04:01 |
[0gb_us] |
What? |
04:01 |
VanessaE |
hmmmm: would this allow the "you are on fire" effect as is seen in some MC mods? |
04:01 |
[0gb_us] |
I don't understand what that means, hmmmm. |
04:02 |
hmmmm |
vanessae, ???????????/ |
04:02 |
[0gb_us] |
My PC, my PC, my PC, is on FIRE! |
04:02 |
khonkhortisan |
clicking on formspec/hud ads os.executes your browser to an ad page |
04:02 |
VanessaE |
hmmmm: lemme see if I can find it |
04:02 |
hmmmm |
oh |
04:02 |
hmmmm |
you can already do that with formspec |
04:02 |
[0gb_us] |
Okay, that sounds doable. |
04:02 |
hmmmm |
so this isn't all that horrible |
04:02 |
mauvebic |
well you could have ad supported servers, if it pays for hosting why not |
04:02 |
hmmmm |
erm |
04:02 |
hmmmm |
oh no you can't, unless it's single player |
04:02 |
hmmmm |
if it's multiplayer, the most the server can do is bug the crap out of you with banner ads placed on the screen by the hud API |
04:03 |
mauvebic |
some ISPs simply wont let ya host your own server, not with trafic shaping and whatnot |
04:03 |
mauvebic |
or donate links |
04:03 |
hmmmm |
and you can hide it by hiding the HUD |
04:03 |
mauvebic |
a few donations prolly worth more than a hundred clicks |
04:03 |
hmmmm |
ermm, no... |
04:03 |
mauvebic |
can you hide the chat the same way too? |
04:03 |
hmmmm |
like i just said, you'd need to be playing with a mod which does that in singleplayer |
04:03 |
mauvebic |
well theres f2, but its always on top of formspecs |
04:03 |
[0gb_us] |
Is this valid in Lua?: local allow, deny = false, false |
04:03 |
mauvebic |
works |
04:04 |
khonkhortisan |
Yes, that's valid. Just checked. |
04:04 |
[0gb_us] |
Okay, awsome. |
04:04 |
[0gb_us] |
*awesome |
04:05 |
khonkhortisan |
print((allow and 1 or 0)..(deny and 1 or 0)) |
04:06 |
VanessaE |
https://www.youtube.com/watch?feature=player_detailpage&v=wRTsvEj6aiE#t=781s |
04:06 |
[0gb_us] |
I'm going to use "if allow or not deny then" later. |
04:06 |
VanessaE |
there. note the "camera is on fire" effect |
04:06 |
VanessaE |
(a few seconds into the video from that point) |
04:08 |
VanessaE |
the flame effect itself is of little use to me, but I can see an argument for other types of effects like "high tech binoculars" with the stereotypical figure-8 silhouette, LED readouts, etc. |
04:16 |
mauvebic |
‘Female visitors could fall for them’: Saudis deport three men for being ‘too handsome’ <--- funnier than SNL |
04:17 |
VanessaE |
oh lord |
04:17 |
VanessaE |
serious? |
04:17 |
mauvebic |
i shit you not |
04:17 |
mauvebic |
national post article |
04:17 |
mauvebic |
http://news.nationalpost.com/2013/04/18/saudi-arabia-deports-three-men-from-the-uae-for-being-too-handsome/?utm_source=dlvr.it&utm_medium=twitter |
04:17 |
Menche |
i saw that too |
04:17 |
mauvebic |
is that code for gay or did they really think the women would want to hook up? |
04:19 |
VanessaE |
they're just that insane |
04:19 |
mauvebic |
well, they can live however they want, but its hard not to laugh my ass off when they claim openness and modernity lol |
04:19 |
khonkhortisan |
When creating an entity and checking the position: Lua: 0.60734687843075 LuatoC++: 6.073469 C++toLua: 0.607347 Lua: 0.60734695196152 I think there's a problem |
04:20 |
khonkhortisan |
All four values are different |
04:27 |
mauvebic |
something weird: on minetest.net, is minetest highlighted in yellow for anyone else? |
04:28 |
VanessaE |
nope. |
04:28 |
mauvebic |
weirdness |
04:28 |
mauvebic |
chromium must be tired lol |
04:28 |
VanessaE |
it's jaundiced. better get your computer's liver tested ;) |
04:28 |
mauvebic |
hope not this one's the newest |
04:29 |
hmmmm |
hmm |
04:29 |
hmmmm |
so who is going to make the first breath mod? |
04:29 |
hmmmm |
and/or hunger |
04:29 |
VanessaE |
hmmmm: someone already did that |
04:29 |
VanessaE |
kaeza. |
04:29 |
hmmmm |
ah |
04:29 |
VanessaE |
it just doesn't have a hud, for obvious reasons |
04:29 |
mauvebic |
"Botched Security Update Cripples Thousands of Computers" <- thats the way to do it lol |
04:29 |
hmmmm |
now it'll have one |
04:30 |
hmmmm |
is there a pictures mod? |
04:30 |
hmmmm |
like you know how in minecraft you have pictures that you can place |
04:30 |
VanessaE |
pictures? |
04:30 |
VanessaE |
oh |
04:30 |
VanessaE |
yes, frames. |
04:30 |
VanessaE |
Home |
04:30 |
VanessaE |
Download |
04:30 |
VanessaE |
Mods |
04:30 |
VanessaE |
Texture Packs |
04:30 |
VanessaE |
Community |
04:30 |
VanessaE |
Development |
04:30 |
VanessaE |
Donate |
04:30 |
VanessaE |
skip to content |
04:30 |
hmmmm |
eek |
04:30 |
VanessaE |
Minetest |
04:30 |
VanessaE |
Site Tools |
04:30 |
hmmmm |
pastebin? |
04:30 |
VanessaE |
Start |
04:30 |
VanessaE |
Minetest |
04:30 |
VanessaE |
Minetest is an infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft and the like. It has been in development and use since October 2010. |
04:30 |
VanessaE |
FUCK! |
04:30 |
VanessaE |
you POS |
04:30 |
mauvebic |
what the? |
04:30 |
VanessaE |
http://forum.minetest.net/viewtopic.php?id=5600 |
04:30 |
VanessaE |
I meant to past that URL, not the text above. |
04:30 |
mauvebic |
lol |
04:30 |
VanessaE |
highlight+copy FAIL :-) |
04:30 |
hmmmm |
GG |
04:31 |
VanessaE |
:P |
04:31 |
hmmmm |
alright |
04:31 |
mauvebic |
dont worry, padded room nearly ready :D |
04:31 |
hmmmm |
i just need to re-write the documentation and this should be good |
04:32 |
mauvebic |
when most people think of writing documentation: http://i0.kym-cdn.com/photos/images/original/000/101/781/Y0UJC.png |
04:33 |
hmmmm |
i don't get it |
04:33 |
hmmmm |
erm anyway, it'll be good documentation |
04:33 |
mauvebic |
a joke on how people usually skip that part lol |
04:34 |
hmmmm |
heh |
04:34 |
hmmmm |
here was the original documentation: https://github.com/blue42u/metology/commit/be70aea61d09e0e25012170f675d4b22f178c0ee#L0L1382 |
04:34 |
khonkhortisan |
Don't use entities, they don't know where they are |
04:34 |
hmmmm |
and that's IT |
04:35 |
VanessaE |
that's "it"? that's quite a bit of code there. |
04:35 |
khonkhortisan |
yeah |
04:52 |
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05:05 |
jordan4ibanez |
sfan5, you should include a wand into worldedit |
05:05 |
jordan4ibanez |
make it act like the //p set command, click sets pos1 rightclick sets pos2 |
05:05 |
sfan5 |
will do |
05:05 |
jordan4ibanez |
:D |
05:08 |
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05:11 |
sfan5 |
jordan4ibanez: I have just made an auto generating spawnpoint with some code from worldedit, could .... |
05:12 |
sfan5 |
don't copy code from worldedit |
05:12 |
sfan5 |
worledit has an API |
05:12 |
sfan5 |
you are removing all portability |
05:12 |
jordan4ibanez |
Where is the api? |
05:13 |
sfan5 |
worledit is the "API" |
05:13 |
[0gb_us] |
How does the auto-generating spawn point thing work? |
05:13 |
sfan5 |
worldedit_commands is just a wrapper around it |
05:14 |
sfan5 |
[0gb_us]: https://github.com/jordan4ibanez/Minetest-Black/commit/0bbd |
05:15 |
[0gb_us] |
Okay, so it doesn't set the spawn point at all, it builds a spawn room. Too bad, I was looking for the other. |
05:17 |
jordan4ibanez |
it runs a hacked load command, it freezes the first person who spawns in place, loads the .we file from the spawn mod folder, builds the building around the player, runs 3 passes of building the spawn in 5 second intervals to ensure the spawn is built, and soon it will have a save file in the world folder after it is completed soon |
05:18 |
jordan4ibanez |
sfan5 does worldedit api have support for going into mod folders and loading WE files? |
05:18 |
[0gb_us] |
Yeah, but it's dealing with the spawn room set up, not the spawn point set up. I was mistaken as to what it did, it's not what I hoped it was. |
05:18 |
jordan4ibanez |
I think I might have answered my own questions |
05:19 |
jordan4ibanez |
well it's going to do that soon, I pushed that commit so I could work on items |
05:22 |
ShadowNinja |
jordan4ibanez: I notice a few issues there, some syntax errors, and some that are just bad code... |
05:23 |
jordan4ibanez |
That was a basic commit for proof of concept, don't bite my head off |
05:23 |
mauvebic |
lol |
05:23 |
mauvebic |
mental image |
05:24 |
ShadowNinja |
Why do you check three file formats? don't you know what it will be? |
05:26 |
jordan4ibanez |
All I did was take the basic command, hack it up until it gave no errors, and was content |
05:26 |
jordan4ibanez |
:3 <- Like this |
05:26 |
sfan5 |
jordan4ibanez: worldedit.deserialize(spawn_pos, read_file_completly("spawn.we")) |
05:27 |
jordan4ibanez |
what does worldedit.deserialize do? |
05:28 |
sfan5 |
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized |
05:28 |
sfan5 |
worldedit.deserialize = function(originpos, value) |
05:30 |
jordan4ibanez |
sfan5 did you write down any of these functions on the wiki? |
05:30 |
sfan5 |
which wiki? |
05:30 |
jordan4ibanez |
uberi/worldedit |
05:32 |
sfan5 |
theres no wiki for worldedit |
05:33 |
sfan5 |
do you mean "Worldedit API.md"? |
05:35 |
jordan4ibanez |
oh okay |
05:43 |
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05:47 |
hmmmm |
here is the revised documentation: https://github.com/kwolekr/minetest/commit/0e9b45c93c28cae4cd8b9570c2d853ccb785a8f2#L0R404 |
05:47 |
hmmmm |
look good? |
05:53 |
celeron55 |
hmmmm: people are likely to want to use other kind of splitting than vertically split for statbars |
05:54 |
celeron55 |
in practice, a different texture for full and half thing |
05:54 |
hmmmm |
which can be added later... and same with draw direction |
05:54 |
hmmmm |
it's not of the utmost importance until someone starts moaning about it |
05:54 |
celeron55 |
fine as long as it's easy to do in a compatible way |
05:57 |
celeron55 |
an another thing: is on-screen positioning done using screen-relative sizes, but sizing of individual things done using pixel sizes? |
05:57 |
hmmmm |
yup |
05:57 |
celeron55 |
it's kind of bad |
05:57 |
hmmmm |
sorta |
05:58 |
hmmmm |
for text, there is no scaling because we'd have to create a new larger font |
05:58 |
hmmmm |
for statbars, they're limited to the same size as the hearts are for some reason |
05:58 |
hmmmm |
images can be scaled |
05:59 |
hmmmm |
i didn't come up with this part |
05:59 |
celeron55 |
there should probably be some guidelines for how to size and place things in order to make them work reasonably on common resolutions |
06:00 |
celeron55 |
or just "try resizing your window; if it doesn't work well, tweak something" :-D |
06:00 |
hmmmm |
experimenting really isn't that difficult |
06:00 |
celeron55 |
i guess it's going to be usable in all cases, but it won't look polished by any standards |
06:00 |
hmmmm |
besides, if you're writing a minetest mod, chances are you have too much time on your hands |
06:00 |
hmmmm |
i said the code would be polished, not the implementation |
06:01 |
hmmmm |
but at least the implementation was made in such a way that we won't have to break compatibility later on for anything |
06:02 |
celeron55 |
there should be a way to choose which point of the element is the position used for positioning |
06:03 |
celeron55 |
it's kind of essential to place things in good places |
06:03 |
hmmmm |
i agree |
06:03 |
hmmmm |
but that goes along with the direction parameter |
06:03 |
celeron55 |
and also as it currently is, people are doomed to have mods that place their things over each other |
06:04 |
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06:04 |
hmmmm |
what you just said is a much bigger problem than it seems |
06:04 |
celeron55 |
but i guess that can be worked around by mods putting the position values in a config section in them |
06:04 |
hmmmm |
more difficult to solve anyway |
06:05 |
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06:05 |
celeron55 |
there are whole libraries like Qt and GTK and HTML5 implementations designed to place elements controllably not-on-top-of-each-other 8) |
06:05 |
celeron55 |
so it's not a small problem by any standards |
06:05 |
hmmmm |
not sure about qt or html5, but GTK's way of solving that is pretty gross actually. |
06:06 |
hmmmm |
so the direction parameter will be used in the image element too, so that the corner at which it's positioned can be specified |
06:06 |
celeron55 |
of course smaller ones like fltk and tcl/tk |
06:07 |
celeron55 |
hmmmm: there also needs to be a center-bottom/left/right/top positions |
06:07 |
hmmmm |
the direction for statbar will be the direction in which it's drawn, i don't know why the guy who did this in the first place didn't add all this in |
06:08 |
hmmmm |
he has direction for an inventory bar, but just forget about the statbar, no way it would be needed there |
06:08 |
celeron55 |
and this gives us the problem that we can't by any means even after that make the current UI in it - its not possible to align a statbar with a horizontally centered inventory like that |
06:09 |
hmmmm |
if you can solve all this, that'd be great 8) |
06:09 |
hmmmm |
as for me, i was never really interested in doing this in the first place |
06:09 |
celeron55 |
well i can, but i don't think i want to use all the time it requires |
06:11 |
hmmmm |
i guess i'll push this to upstream so people can get a head start on using it |
06:12 |
celeron55 |
i recommend noting in the documentation that it may need to be reworked incompatibly if the need arises (that is, it is still experimental until we see how actual usage of it goes) |
06:12 |
hmmmm |
well |
06:12 |
hmmmm |
everything is understood to be unstable if it's from the git latest |
06:13 |
hmmmm |
i don't think we'd need to change anything from the lua-side (only add) to improve it |
06:14 |
celeron55 |
well, the end user license does say there is no warranty of any kind 8) |
06:15 |
celeron55 |
i think improving it compatibly is likely to get slightly ugly |
06:18 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification dd8b8e2c4b 2013-04-17T23:17:36-07:00 http://git.io/mErAmw |
06:18 |
celeron55 |
maybe not too bad, but i predict there is going to be deprecated fields and deprecated field value formats after a long time has passed |
06:19 |
hmmmm |
shit. |
06:19 |
hmmmm |
always forget to git add before i amend. |
06:19 |
hmmmm |
git push --fuck-upstream |
06:20 |
hmmmm |
https://github.com/minetest/minetest/commit/666aae359310483b7ad0f2bba1f4c31d8a58c737#L0R412 |
06:20 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification 666aae3593 2013-04-17T23:19:31-07:00 http://git.io/0TJ4UQ |
06:21 |
celeron55 |
that's going to make some people quite happy... but i do think we are immediately going to see whining about not being able to add a statbar exactly over the existing one :P |
06:21 |
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06:23 |
mauvebic |
shoot them then :p |
06:23 |
mauvebic |
(perhaps overkill) :p |
06:23 |
jordan4ibanez |
Oh lua can modify the hud now? fancy |
06:24 |
mauvebic |
for potions n' stuff yeah :-) |
06:26 |
jordan4ibanez |
now we can have breathing and hunger in game modes, sleep thirst, bathroom needs, eyestrain, blood overlay, pong, you name it |
06:26 |
jordan4ibanez |
also much cleaner now https://github.com/jordan4ibanez/Minetest-Black/blob/master/mods/spawn/init.lua |
06:29 |
jordan4ibanez |
We can have a compass overlayed in the right corner of the gui now, I always wanted that for the compass mod |
06:31 |
mauvebic |
i already added a compass direction to mapp - though you could prolly overlay both now |
06:35 |
celeron55 |
pong? lol, that's going be unbelievably laggy |
06:37 |
jordan4ibanez |
Not on singleplayer :D |
06:42 |
jordan4ibanez |
I think I can make a new entity out of this node gun, I might be able to make cranes |
06:44 |
jordan4ibanez |
or I mean, work the same idea off of this idea, and combine it with the cannon code to make a cool crane thing to pick up multiple nodes and drop them |
06:46 |
jordan4ibanez |
With this code, I might even be able to make bulldozers since when the falling entity I built the node gun off of turns into an item when in another node, or vice versa, |
06:48 |
jordan4ibanez |
I think my mods are getting out of hand lol |
06:54 |
VanessaE |
I can already see a very minor problem with the new HUD. the hearts in HDX used to fit perfectly, now they overlap the hotbar slightyl. |
06:55 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_468476054.png |
06:55 |
jordan4ibanez |
Fucking wannabe french sdzen lol |
06:56 |
VanessaE |
celeron55: ^^^ |
06:56 |
VanessaE |
(I'd point to hmmmm but he's long since signed off) |
07:01 |
VanessaE |
the heart was originally drawn at 32px. |
07:05 |
celeron55 |
apparently it now draws them without resizing them |
07:05 |
VanessaE |
shall I reduce my images, or do we consider this a bug? |
07:05 |
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07:10 |
celeron55 |
whether we consider this a bug probably depends on whether someone will bother to do something about it |
07:10 |
celeron55 |
it isn't specified anywhere whether wrong sized heart images should work or not :P |
07:11 |
VanessaE |
heh |
07:11 |
celeron55 |
you got no gain from using oversized textures before either though |
07:11 |
celeron55 |
as they were always shown as 16px i think |
07:12 |
VanessaE |
right. It was more of a forward-compatibility thing. I figured some day, someone with some massive "4k" screen might play :D |
07:13 |
celeron55 |
making it act like before is quite easy, just an addition of a parameter and modification of a couple of lines |
07:17 |
VanessaE |
I guess you're right about their previous size.. interestingly, I don't have any of those super-sized screenshots I sometimes take, that both predates tonight's update and shows the hud. |
07:17 |
celeron55 |
https://www.eff.org/deeplinks/2013/04/eff-politely-asks-pto-stop-issuing-so-many-crappy-software-patents |
07:18 |
VanessaE |
I can't believe the EFF would sanction the use of the word "crappy", heh. |
07:19 |
VanessaE |
sure hope they succeed at that fight someday though. |
07:21 |
celeron55 |
i think the main problem is that patent offices are more or less paid by the amount of patents they have granted |
07:23 |
celeron55 |
or, well, one of the problems |
07:23 |
celeron55 |
but anyway, nobody wants to talk about this (i don't); that link serves as an update about what is going on |
07:28 |
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07:43 |
* ShadowNinja |
wonders if he should invite ShadowBot to replace MinetestBot for now |
07:45 |
ShadowNinja |
I am not sure if the new bot will automaticaly leave if MinetestBot joins and so far rarkenin/StrayBytes is the only admin |
07:45 |
ShadowNinja |
VanessaE: If you would like you can identify with the bot and I will give you access |
07:46 |
VanessaE |
no thanks, I'll pass |
07:46 |
VanessaE |
as long as it doesn't auto-rejoin, a channel /kick should suffice ;-) |
07:47 |
* ShadowNinja |
re-codes his auto-leave plugin for the new bot |
07:47 |
VanessaE |
bah. go ahead, spoil my fun :D |
07:47 |
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07:49 |
ShadowNinja |
Please note that ShadowBot isn't just a clone of MinetestBot anymore, however I managed to port !up and just about everything else was already suplied |
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08:24 |
ShadowNinja |
I wrote it, but it might not work... |
08:33 |
ShadowNinja |
Well it doesn't seem to rejoin on kick, so you could do that if the auto-part fails |
08:39 |
VanessaE |
I was only kidding :_ |
08:39 |
VanessaE |
:) |
08:39 |
ShadowNinja |
RealBadAngel: aaa_recipieshook is required by unified inventory but I can't find the folder, and shouldn't that dependency be removed? |
08:39 |
VanessaE |
thatalready fixed in git |
08:40 |
VanessaE |
that's* |
08:40 |
ShadowNinja |
ok, one sec... |
08:41 |
ShadowNinja |
master or indev? |
08:41 |
VanessaE |
indev |
08:43 |
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08:46 |
* ShadowNinja |
runs his "update all the things" script |
08:47 |
* ShadowNinja |
notices there are more warnings than success messages th this point |
08:48 |
us_0gb |
That's not good. |
08:49 |
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10:53 |
jojoa1997|Tablet |
VanessaE ping |
10:58 |
jojoa1997|Tablet |
how do i set the hud |
10:58 |
jojoa1997|Tablet |
it doesnt say in the api |
10:59 |
[0gb_us] |
No idea. If it's not in the documentation, then probably only hmmmm knows how. |
10:59 |
jojoa1997|Tablet |
line 404 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L404 |
11:00 |
[0gb_us] |
So it is in the doc then. |
11:00 |
jojoa1997|Tablet |
but theere is no way to define it |
11:04 |
[0gb_us] |
hud_add(hud definition): add a HUD element described by HUD def, returns ID number on success |
11:04 |
[0gb_us] |
hud_remove(id): remove the HUD element of the specified id |
11:04 |
[0gb_us] |
Et cetera. There are at least four functions. |
11:05 |
jojoa1997|Tablet |
wgere is that |
11:06 |
[0gb_us] |
It's on the page you linked to. |
11:07 |
[0gb_us] |
Do a search in your browser for "hud". |
11:07 |
jojoa1997|Tablet |
oh i didnt get that far in searching |
11:08 |
jojoa1997|Tablet |
tell your brothers that redstone is getting added to minitest |
11:08 |
jojoa1997|Tablet |
or brother |
11:08 |
[0gb_us] |
The doc has (almost) everything. |
11:08 |
[0gb_us] |
My brother won't care yet, and my sister will be horrified. |
11:08 |
jojoa1997|Tablet |
why |
11:09 |
[0gb_us] |
My brother doesn't care about Minetest yet. Maybe when minitest is done, he will. My sister doesn't want Minetest to turn into Minecraft, so this would be bad news to her. |
11:10 |
jojoa1997|Tablet |
Tell your sister that minetest isnt turning into minecraft |
11:10 |
jojoa1997|Tablet |
it is just haveing a setting that al;lows it to be like it |
11:11 |
[0gb_us] |
Actually, it is. I overheard a discussion between PilzAdam and celeron55. The goal of Minecraft is to become Minecraft. |
11:11 |
[0gb_us] |
*The goal of Minetest |
11:11 |
jojoa1997|Tablet |
yes minecraft is going to be minecraft |
11:11 |
jojoa1997|Tablet |
wait what no |
11:11 |
jojoa1997|Tablet |
well yeah |
11:12 |
jojoa1997|Tablet |
it should be minecraft and extra. we can do soo much more with lua |
11:13 |
[0gb_us] |
Minecraft has so many lame features though. |
11:14 |
jojoa1997|Tablet |
minecraft has amaziing survival features |
11:14 |
[0gb_us] |
I disagree. |
11:14 |
[0gb_us] |
Which is why it saddens me to think of Minetest's future. |
11:15 |
[0gb_us] |
All I can say, is that if item_drop or hunger become a part of Minetest, the fun will be all gone. |
11:15 |
[0gb_us] |
I can probably deal with all the other Minecraft features, but not those two. |
11:17 |
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11:17 |
jojoa1997_Tablet |
item drop we can not have |
11:17 |
jojoa1997_Tablet |
only item pickup |
11:17 |
jojoa1997_Tablet |
and hunger should be toggleble |
11:19 |
[0gb_us] |
Item_pickup is bothersome, but manageable. If hunger is toggle-able, that should make all players happy. I am highly in favour of configuration. |
11:23 |
Taoki |
Is there any way to store a Lua table in the world and delete it when Minetest is started up again? I need to persist a table between server restarts |
11:23 |
[0gb_us] |
You could serialize it and save it in a file. |
11:23 |
[0gb_us] |
Then load and deserialize. |
11:24 |
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11:25 |
Taoki |
that too |
11:25 |
Taoki |
Thought there's a built-in method to do this per-world though |
11:26 |
[0gb_us] |
If you save the file in the world directory, it WILL be per world. |
11:27 |
Taoki |
ok. How do you get the path to the world directory? |
11:27 |
Taoki |
in Lua. Is there a minetest.getpath thingie? |
11:27 |
[0gb_us] |
It's in the API doc. Hold on, I'll find it. |
11:28 |
[0gb_us] |
minetest.get_worldpath() |
11:28 |
Taoki |
oh, thanks |
11:29 |
celeron55 |
14:12:09 < [0gb_us]> Actually, it is. I overheard a discussion between PilzAdam and celeron55. The goal of Minetest is to become Minecraft. |
11:29 |
celeron55 |
wut |
11:29 |
[0gb_us] |
I'm fairly certain I heard you disscussing that on IRC. Unless it was sarcastic .... |
11:30 |
celeron55 |
no it's not; our goal is to build upon MC Alpha, trying to avoid the bad decisions that MC made afterwards |
11:30 |
[0gb_us] |
It disheartened me, but I kept quiet while you talked. |
11:30 |
[0gb_us] |
OH! |
11:30 |
[0gb_us] |
Okay, somehow I got the wrong idea then. |
11:31 |
[0gb_us] |
So there may be hope yet then. |
11:31 |
celeron55 |
that has really been the general idea since forever; it's just sometimes a bit hard to formulate |
11:33 |
* [0gb_us] |
thinks item_drop, hunger, and livestock are all mistakes, but doubts many agree with him on the livestock |
11:36 |
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11:42 |
RealBadAngel |
hi all |
11:42 |
[0gb_us] |
Hey, RealBadAngel. |
11:43 |
RealBadAngel |
http://i.imgur.com/OapBLIO.jpg |
11:43 |
RealBadAngel |
for those who havent seen it yet |
11:43 |
[0gb_us] |
What the heck is that? |
11:44 |
RealBadAngel |
dwarf ;) |
11:44 |
RealBadAngel |
model from irrlicht examples |
11:44 |
[0gb_us] |
Well, I can tell that much ... |
11:44 |
[0gb_us] |
Ah, a model example then. |
11:44 |
RealBadAngel |
i replaced player's model with it |
11:45 |
[0gb_us] |
Though it doesn't exactly match the voxel-based game, it does look cool. |
11:45 |
RealBadAngel |
its not intended to replace |
11:45 |
[0gb_us] |
Is it available for download? |
11:45 |
RealBadAngel |
just testing engine capabilities |
11:45 |
[0gb_us] |
Ah, got it. |
11:46 |
RealBadAngel |
pilzadam conna cry out loud |
11:46 |
RealBadAngel |
i managed to get in minetest perfectly round object too |
11:46 |
RealBadAngel |
textured earth globe |
11:47 |
[0gb_us] |
Yeah, PilzAdam will want a download too. ☺ |
11:47 |
RealBadAngel |
im playin with meshes because im adding new drawtype for nodes |
11:47 |
RealBadAngel |
meshes |
11:47 |
[0gb_us] |
Oh, nice. |
11:48 |
RealBadAngel |
i dont want such radical changes, but some other things |
11:48 |
RealBadAngel |
like crystals |
11:48 |
RealBadAngel |
or detailed machines, moving pumps etc |
11:48 |
[0gb_us] |
Yeah, that sounds like you. |
11:49 |
RealBadAngel |
i was thinink about nodeboxes with textures per box |
11:49 |
RealBadAngel |
but thought meshes will do better than that |
11:50 |
[0gb_us] |
That would be awesome. It would make glass stairs look a lot nicer. |
11:50 |
RealBadAngel |
since nodeboxes can only do boxes |
11:50 |
RealBadAngel |
and for crystals i need triangles |
11:52 |
RealBadAngel |
http://preview.turbosquid.com/Preview/2012/05/21__12_13_57/prevcry0001.jpg0e7ef97f-d194-45c2-85ab-222358e0005eLarge.jpg |
11:52 |
RealBadAngel |
im thinkin about such crystal deposits |
11:52 |
RealBadAngel |
low polygon, but lookin nice |
11:53 |
[0gb_us] |
That looks familiar .... Is it from Zelda? |
11:53 |
celeron55 |
that's similar to almost any game that contains "crystals" |
11:53 |
RealBadAngel |
its just example of what i have in mind |
11:55 |
RealBadAngel |
also for things like that: |
11:55 |
RealBadAngel |
http://www.tenpieknyswiat.pl/fotki/albums/20070607_Gemer/Jaskinia-Gombasecka-stalaktyty-stalagmity.JPG |
11:55 |
RealBadAngel |
caves decorations |
11:55 |
celeron55 |
how do you implement node meshes? do you incorporate them to the mapblock meshes or are they represented in some other way |
11:55 |
[0gb_us] |
That'll be hard to make, I'd think. |
11:56 |
RealBadAngel |
to maplblock meshes |
11:56 |
celeron55 |
in the same meshbuffers as the tiles are? |
11:57 |
celeron55 |
or just add the meshbuffers of the meshes as-is |
11:57 |
RealBadAngel |
i made separate buffer for the drawtype |
11:57 |
celeron55 |
hmm actually yeah, you need separate ones because they use separate textures |
11:58 |
RealBadAngel |
code is placed in the same file but is using another buffer |
11:59 |
RealBadAngel |
after all this time is spent on 6d facedir i feel like home within this certain area of code |
11:59 |
RealBadAngel |
hehe |
11:59 |
[0gb_us] |
Nice. |
12:00 |
RealBadAngel |
its good that we all are specializing in different areas |
12:01 |
[0gb_us] |
That 6D facedir is fun to play with. THough I suck at elegant building, so I haven't done anything productive with it. But I'll figure it out one of these days. |
12:01 |
RealBadAngel |
havent talked to jeija lately, he said he will make proper placing prediction code for it |
12:01 |
[0gb_us] |
Nice! |
12:02 |
RealBadAngel |
wonder if he made it already |
12:03 |
RealBadAngel |
btw, celeron55 any chance that your code that stores node def in its meta will ever be good to merge? |
12:04 |
celeron55 |
i don't know, i probably need to talk with hmmmm about it |
12:05 |
RealBadAngel |
imho minetest needs it badly |
12:05 |
RealBadAngel |
vanessae managed to hit 4096 limit last days |
12:05 |
celeron55 |
making it proper and including it with an acceptable amount of hacks left is likely to be not a small thing to do |
12:05 |
[0gb_us] |
This is a limit in what? |
12:06 |
RealBadAngel |
registered nodes count |
12:06 |
[0gb_us] |
Ah, got it. Wow, I had no idea she had that much installed. |
12:06 |
RealBadAngel |
such elements like wires, pipes, circular saw eats it in no time |
12:07 |
[0gb_us] |
Yeah, I can see why. |
12:07 |
RealBadAngel |
with ability to change nodebox and textures on the fly, node def will be always single |
12:07 |
RealBadAngel |
for no matter how complex node |
12:08 |
RealBadAngel |
and this alone can spare thousands of definitions |
12:08 |
celeron55 |
we probably need to talk about including less stuff than a full node definition in it |
12:08 |
RealBadAngel |
so no more active/inactive furnaces, wire is just one node etc |
12:09 |
RealBadAngel |
not full definition |
12:09 |
RealBadAngel |
just textures and nodebox |
12:09 |
[0gb_us] |
A full node definition would bloat the map file though. Being stored in EVERY node ... |
12:09 |
[0gb_us] |
Oh, got it. |
12:09 |
RealBadAngel |
so two tables |
12:10 |
RealBadAngel |
tiles and nodebox |
12:10 |
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12:10 |
RealBadAngel |
nothin more is needed |
12:10 |
RealBadAngel |
since we dont need to magically change one node to another |
12:11 |
RealBadAngel |
but to modify existing one just |
12:11 |
[0gb_us] |
WHat about only storing those for nodes that need it? For example, cobble wouldn't need to store that stuff. |
12:11 |
[0gb_us] |
Most nodes wouldn't. |
12:11 |
RealBadAngel |
indeed |
12:12 |
celeron55 |
it is done only for nodes that need it |
12:12 |
[0gb_us] |
Okay, awesome. |
12:12 |
celeron55 |
even storing only a single text per each node would make the memory consumption completely unbearable |
12:12 |
celeron55 |
like a single texture name |
12:13 |
RealBadAngel |
comparing to all the nodes, those that will need it are small amount |
12:13 |
celeron55 |
that is what we need to rely on |
12:14 |
RealBadAngel |
of course some1 can say at some point "bring the lag on" |
12:14 |
RealBadAngel |
and test it |
12:14 |
RealBadAngel |
but its his decision |
12:15 |
celeron55 |
but really, the problem is that if some fields are made modifiable per-node, then there will always creep in some more |
12:15 |
celeron55 |
if there is nodebox, then why not selection box, and so on |
12:15 |
RealBadAngel |
selection box can be made out of current nodebox |
12:16 |
RealBadAngel |
just leave it blank |
12:17 |
[0gb_us] |
What if the node definition had a bunch of sub-definitions, and the node only stored the string associated with that definition? |
12:17 |
[0gb_us] |
*with that sub-definition |
12:17 |
celeron55 |
then there is the problem that unless full serialized node definitions are stored, we need to implement second versions of essentially identical parsing routines for the client just for those fields that are decided to be specially modifiable |
12:17 |
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12:18 |
[0gb_us] |
Hmm. Maybe not the best idea then. My bad. |
12:18 |
celeron55 |
[0gb_us]: well that's the solution of completely reworking the serialization, which is kind of the direction that i was taking in my branch; it's far from being final by any means though |
12:18 |
RealBadAngel |
celeron55 i dont see any problem there. just pass to serialize CURRENT state of the node |
12:19 |
RealBadAngel |
ie current nodebox and tiles tables |
12:19 |
RealBadAngel |
it will be deserialized in proper state then |
12:19 |
celeron55 |
RealBadAngel: wut |
12:19 |
celeron55 |
now you don't know what you are talking about |
12:19 |
RealBadAngel |
ah |
12:20 |
RealBadAngel |
serialize will take its meta too |
12:21 |
RealBadAngel |
so wheres the problem with serialization of it? |
12:21 |
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12:21 |
celeron55 |
currently node definitions are serialized and deserialized in only a single context, which is transferring the global node definitions over network from server to client |
12:22 |
jojoa1997|Tablet |
If I replace character. x with another model that has the same shape would it work? |
12:22 |
celeron55 |
in a meta-nodedef thing, there is additional serialization in storing the node definitions in some form to the node metadata, and loading them on the client from it |
12:22 |
celeron55 |
AND it needs to be completely version compatible with any future version with minetest |
12:22 |
RealBadAngel |
definitions read from registered nodes table, not from already put node, yes? |
12:23 |
celeron55 |
and the network serialization of nodedefs is very inefficient in maintaining compatibility |
12:23 |
jojoa1997|Tablet |
Would it work? |
12:24 |
RealBadAngel |
so the change shall be to serialize node put, not the definition |
12:24 |
RealBadAngel |
not modified it will be equal to definition |
12:24 |
celeron55 |
you're not getting it at all |
12:24 |
RealBadAngel |
modified will hold all the on fly changes |
12:24 |
celeron55 |
there are global definitons, and per-node definitons |
12:25 |
celeron55 |
or, would be |
12:25 |
celeron55 |
the storing of the latter, efficiently and version-compatibly and easily to maintain is the problem |
12:26 |
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12:27 |
RealBadAngel |
if i do get it right: to maintain compability just dont read meta. if meta contains extra "tiles" and "nodebox" then use it |
12:27 |
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12:27 |
RealBadAngel |
storing that is trivial since meta is stored anyway |
12:28 |
RealBadAngel |
so old code will be reseted to use nonmodified nodes |
12:28 |
RealBadAngel |
new one will modify node according to extra data in meta |
12:29 |
RealBadAngel |
am i thinkin right? |
12:30 |
jojoa1997|Tablet |
Has anyone made code to test Lua HUDs |
12:30 |
RealBadAngel |
ask blue42 or hmmm |
12:30 |
[0gb_us] |
Not me. I'm working on node protection again. Stupid vandals .... |
12:30 |
RealBadAngel |
nobody else know this beast propably |
12:31 |
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12:34 |
RealBadAngel |
celeron55, imho thats not the problem at all. i know the tiles and nodeboxes code |
12:34 |
RealBadAngel |
it reads definitions all the time for each and every node |
12:35 |
RealBadAngel |
pointing the code to use another def stored elsewhere should not be any problem |
12:37 |
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12:37 |
RealBadAngel |
just modified get_node_tile and function that gets nodebox |
12:37 |
RealBadAngel |
check node meta, if modified use it |
12:37 |
RealBadAngel |
if not stick to default |
12:37 |
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12:38 |
[0gb_us] |
Hey, PilzAdam. |
12:38 |
RealBadAngel |
serialize problems do not apply because serialization/deserialization stores meta anyway |
12:38 |
PilzAdam |
Hello everyone! |
12:38 |
RealBadAngel |
hi PilzAdam |
12:40 |
RealBadAngel |
make a flag for modified nodes to quicker sort them out |
12:41 |
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12:41 |
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Kacey joined #minetest |
12:41 |
RealBadAngel |
if theres added tiles or nodeboxes table make flag true and read from meta |
12:43 |
RealBadAngel |
so for each and every node one extra check |
12:43 |
RealBadAngel |
then for nonmodified use old way |
12:43 |
PilzAdam |
nice, we have Lua HUD now |
12:43 |
RealBadAngel |
for modified read meta tables |
12:44 |
RealBadAngel |
which in fact should take similar time to execute |
12:46 |
RealBadAngel |
PilzAdam, and propably in 2-3 months first mod that will use it ;) |
12:46 |
RealBadAngel |
same as with formspec backgrounds ;) |
12:50 |
PilzAdam |
formspec backgrounds are fucked up |
12:50 |
PilzAdam |
they are unusable |
12:51 |
celeron55 |
formspec background should be a themeing thing, not static images |
12:51 |
celeron55 |
it just doesn't work like it currently is |
12:52 |
RealBadAngel |
really unusable? check out Unified Inventory then |
12:52 |
celeron55 |
yeah sure, who does a modified background for me if i add a thing to it? |
12:52 |
RealBadAngel |
technic or HDX versions |
12:52 |
PilzAdam |
RealBadAngel, I bet it doesnt fit the inventory size for all window sizes |
12:52 |
celeron55 |
minetest should do it automatically, nobody should need to draw anything |
12:52 |
RealBadAngel |
it does |
12:53 |
PilzAdam |
I once suggested to define a background and a slot image |
12:53 |
RealBadAngel |
you need to know the magic word just |
12:53 |
PilzAdam |
(slot image is per list) |
12:53 |
RealBadAngel |
magic word is "square" |
12:53 |
celeron55 |
RealBadAngel: about the previous discussion: the point is, you need to serialize stuff into metadata field(s); that's the problematic part |
12:54 |
celeron55 |
there is no existing format for it |
12:54 |
celeron55 |
except if you put the full network-serialized nodedef into it |
12:54 |
RealBadAngel |
if image is made on square basis, no matter resolution |
12:54 |
RealBadAngel |
it will fit always |
12:54 |
celeron55 |
(which is what meta_set_nodedef does) |
12:54 |
RealBadAngel |
count inventory fields |
12:54 |
RealBadAngel |
like 8x4 |
12:54 |
RealBadAngel |
pick resolution |
12:55 |
RealBadAngel |
like 32x |
12:55 |
RealBadAngel |
image shall be 8x32 x 3x32 |
12:55 |
RealBadAngel |
all the mystery |
12:55 |
RealBadAngel |
*4 |
12:55 |
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12:55 |
PilzAdam |
RealBadAngel, that isnt the problem |
12:56 |
RealBadAngel |
note, image is shifted by half of the paddings |
12:56 |
RealBadAngel |
to fit inventory slots properly |
12:56 |
PilzAdam |
the problem is to find out the correct postion you have to pass to backgroundimage[] |
12:56 |
PilzAdam |
so it overlays the grey inventory completly (and exactly) |
12:56 |
PilzAdam |
wich is simply not possible with current code |
12:56 |
RealBadAngel |
grey shall be disabled |
12:57 |
RealBadAngel |
its not needed when background is used |
12:57 |
PilzAdam |
passing position and size to background[] is just stupid |
12:57 |
RealBadAngel |
i will disable it |
12:58 |
RealBadAngel |
celeron55, if it is serialized, it means it is stored |
12:58 |
RealBadAngel |
if it is stored code checkin for the flag will find it out |
12:58 |
RealBadAngel |
so it is a real problem? |
12:59 |
RealBadAngel |
it is not |
12:59 |
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13:00 |
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13:01 |
RealBadAngel |
PilzAdam, size is important because sometimes you will want to scale your image |
13:01 |
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13:01 |
RealBadAngel |
like one background to fit whole formspec, as a frame |
13:02 |
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13:02 |
RealBadAngel |
then add parts to cover certain areas with slots |
13:02 |
RealBadAngel |
like in UI |
13:02 |
PilzAdam |
its just unusable |
13:02 |
RealBadAngel |
part for players inv, part for craft, part for crafting guide |
13:03 |
PilzAdam |
see my inventory background branch on my minetest_game repo |
13:03 |
RealBadAngel |
look, im buliding whole from parts |
13:03 |
PilzAdam |
disabling the old grey thing isnt all |
13:03 |
PilzAdam |
the slots move relative to the image too |
13:03 |
RealBadAngel |
not tryin to make one background for all |
13:04 |
RealBadAngel |
yup, 1/2 of padding size |
13:04 |
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13:05 |
RealBadAngel |
brb |
13:07 |
kahrl |
I wanna go to the nether http://imgur.com/0nXNOdS |
13:08 |
[0gb_us] |
There's a plugin for that. |
13:08 |
kahrl |
mod? I know ;) |
13:16 |
jojoa1997|Tablet |
I am waiting for maiden 7 to comer out |
13:16 |
jojoa1997|Tablet |
Mapgen |
13:16 |
jojoa1997|Tablet |
Hmmmm is makeung a nether |
13:19 |
[0gb_us] |
He is? Okay. |
13:20 |
[0gb_us] |
If implemented well, that could be cool. |
13:23 |
kahrl |
that's kind of an oxymoron |
13:24 |
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13:25 |
[0gb_us] |
What do you mean? |
13:25 |
kahrl |
you mean a nether like this? http://img853.imageshack.us/img853/6417/20110919230252.png |
13:26 |
[0gb_us] |
That doesn't look like anything special. Aside from the fact that is adds ice. |
13:26 |
kahrl |
but it would be "cool" >.> |
13:27 |
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13:27 |
swilde |
hi * |
13:27 |
[0gb_us] |
Ah, "cool" got it. I didn't sleep at all last night, so my humour module isn't at it's fullest. |
13:28 |
[0gb_us] |
Hey, swilde. |
13:28 |
swilde |
PilzAdam: I gave your ipv6-revised branch a quick test run (actually two days ago, but had no time to report back). |
13:28 |
swilde |
PilzAdam: Looks good to me: see https://github.com/minetest/minetest/pull/365#issuecomment-16393860 |
13:37 |
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13:41 |
kahrl |
I wonder, should Address::serializeString use inet_ntop? |
13:42 |
kahrl |
for ipv6 addresses it would shorten a run of zeroes to :: |
13:46 |
kahrl |
or, since apparently this is included in winsock only starting in vista, WSAAddressToString |
13:54 |
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14:00 |
RealBadAngel |
im cookin beans breton style again |
14:01 |
RealBadAngel |
shit im gonna eat it whole week |
14:01 |
RealBadAngel |
to cut all the ingreditens it took me almost an hour |
14:01 |
RealBadAngel |
but its gonna be yummy |
14:04 |
Telek |
kahrl: inet_ntop for winsock and *nix, and WSAAddressToString for Windows versions supporting it. |
14:09 |
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14:14 |
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14:15 |
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14:24 |
* ShadowNinja |
comes back just in time to see auto-part fail |
14:25 |
MinetestBot |
test |
14:25 |
sfan5 |
hm |
14:25 |
ShadowNinja |
ShadowBot: part |
14:25 |
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ShadowBot left #minetest |
14:25 |
sfan5 |
last time MinetestBot said something ShadowBot left |
14:26 |
ShadowNinja |
Hmm, I must have messed something up, it was running on phenny at the time |
14:27 |
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14:28 |
ShadowNinja |
Great, and no error messages, except for the Git plugin |
14:28 |
[0gb_us] |
Hmm. Whenever I try to delete a large section of my browsing history, Firefox freezes .... |
14:33 |
ShadowNinja |
That would explain it! The plugin wasn't loaded, I forgot to re-load it after fixing some errora |
14:33 |
ShadowNinja |
-a+s |
14:36 |
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14:36 |
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14:37 |
drizz |
are floating objects ever periodically cleared? |
14:38 |
[0gb_us] |
Not intentionally by default. |
14:38 |
[0gb_us] |
There's a plugin to do it, and also glitches. |
14:39 |
drizz |
I see |
14:40 |
MinetestBot |
minetest.org:30015 is up (0.781ms) |
14:41 |
[0gb_us] |
And ... gone. "^www\..*" is gone from my browsing history. |
14:41 |
[0gb_us] |
Took long enough ... |
14:43 |
drizz |
but makes browsing so much slower :p |
14:44 |
drizz |
been running my server publicly for just about 2 days now, and stil no griefing :o |
14:48 |
drizz |
uplink.io:30k |
14:49 |
[0gb_us] |
I'm just tired of Firefox prepending www. where it doesn't belong when I type in an address. |
14:49 |
sfan5 |
!up uplink.io |
14:49 |
MinetestBot |
uplink.io:30000 is up (1.602ms) |
14:49 |
[0gb_us] |
It does it base on browsing history, and I apperently followed links with www. |
14:50 |
[0gb_us] |
SO every once in a while, I have to clear those addresses out. |
14:50 |
[0gb_us] |
*So |
14:59 |
[0gb_us] |
Solution: Switch to Ubuntu. |
15:00 |
drizz |
ubuntu? good one. |
15:01 |
RealBadAngel |
ubuntu is too windows like |
15:01 |
RealBadAngel |
install debian and forget bout problems |
15:01 |
[0gb_us] |
It's the security issues that make Windows so aweful. |
15:01 |
drizz |
forget about updated packages, too |
15:02 |
RealBadAngel |
im using squeeze |
15:02 |
RealBadAngel |
i turn of my computer sometimes |
15:02 |
[0gb_us] |
I'd love to use Debian, it looks nicer than Ununtu, but it lacks the drivers needed for my system. |
15:02 |
RealBadAngel |
like once for a few months |
15:02 |
drizz |
lacks? how? |
15:02 |
RealBadAngel |
*off |
15:02 |
[0gb_us] |
As in, it's not compatable with my hardware. |
15:02 |
drizz |
also, I meant that the packages are outdated like a motherfucker |
15:03 |
drizz |
of course it's compatible, it's linux :p |
15:03 |
[0gb_us] |
I turn off my computer nightly. |
15:03 |
RealBadAngel |
i dont |
15:03 |
drizz |
RealBadAngel: gcc -v |
15:03 |
[0gb_us] |
It's Linux, but it doesn't like my hardware. |
15:03 |
RealBadAngel |
electrical stuff breaks when turnin on/off |
15:03 |
RealBadAngel |
not when its working |
15:04 |
RealBadAngel |
this box was turned off (for last 3 yrs) only to plug in new hardware or disks |
15:04 |
* ShadowNinja |
has an idea, he can have is bot stay in the channel and automaticaly disable itself whem MinetestBot joins, but will it be able to detect when MinetestBot leaves when it is disabled? |
15:07 |
drizz |
that's up to the developer, ShadowNinja |
15:08 |
ShadowNinja |
I just messaged the relevant channel to check |
15:11 |
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15:12 |
drizz |
I normally use Arch Linux aswell, but currently I only use it on my laptop, since the drive I have it on on my workstation keeps dying >_> |
15:14 |
drizz |
hah, indeed |
15:15 |
drizz |
sometimes my BIOS fails to recognize my SSD on boot, and when I boot Windows (mind you, Windows has nothing to do with my SSD), it easily takes an additional 5 minutes just to boot regularly |
15:18 |
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15:18 |
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15:20 |
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15:25 |
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15:35 |
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15:35 |
jojoa1997|Tablet |
PilzAdam can you make a build |
15:36 |
PilzAdam |
later |
15:36 |
jojoa1997|Tablet |
ok |
15:36 |
PilzAdam |
does anyone know a mod called Worldedit++? |
15:36 |
drizz |
a build for what? |
15:37 |
PilzAdam |
if there is none: Dibs! |
15:37 |
PilzAdam |
drizz, a windows build of Minetest |
15:37 |
drizz |
ah, I see |
15:37 |
jojoa1997|Tablet |
PilzAdam what about a program like minecrafts worldedit |
15:37 |
mauvebic |
what does worledit ++ do differently? |
15:38 |
jojoa1997|Tablet |
it is coded in C++ |
15:38 |
drizz |
I'm gessing it's just the regular WE but in C++ |
15:38 |
drizz |
:p |
15:38 |
jojoa1997|Tablet |
:P |
15:38 |
PilzAdam |
mauvebic, the server doesnt lag while a command is executed |
15:38 |
drizz |
so, how does Irrlicht treat objects? |
15:38 |
jojoa1997|Tablet |
PilzAdam maybe an outside program instead of ingame. Or both |
15:38 |
mauvebic |
oh well we've been saying that for a year lol |
15:39 |
PilzAdam |
it works pretty good in Lua |
15:39 |
mauvebic |
now im confused |
15:39 |
jojoa1997|Tablet |
until you spawn 1000 blocks |
15:39 |
mauvebic |
in cpp or lua? |
15:39 |
PilzAdam |
its a normal mod |
15:39 |
jojoa1997|Tablet |
he wants to make a new mod in C++ |
15:39 |
drizz |
like hierarchical nested nodes that is replicated on the client side? |
15:39 |
mauvebic |
imho terrain and node-editing should be built in |
15:39 |
PilzAdam |
its a fucking normal Lua mod |
15:40 |
jojoa1997|Tablet |
PilzAdam then what does ++ mean |
15:40 |
mauvebic |
not builtin as in lua builtin, but builtin to the client/engine |
15:40 |
PilzAdam |
wich can set nodes with an average speed of 2550 nodes/s |
15:40 |
PilzAdam |
jojoa1997|Tablet, its better than current wordledit |
15:40 |
jojoa1997|Tablet |
ok |
15:40 |
mauvebic |
well if its written in lua good luck with that :P i tried multinode but people didn't bite :p |
15:41 |
mauvebic |
and mine was better too lol |
15:41 |
PilzAdam |
mauvebic, can you build while a command is running in multinode? |
15:41 |
drizz |
shouldn't matter if it's written in lua or not |
15:41 |
PilzAdam |
(i.e. no server lag) |
15:41 |
mauvebic |
yep |
15:41 |
mauvebic |
i threaded the thing with coroutines |
15:41 |
mauvebic |
its not really threading but you get my drift lol |
15:41 |
PilzAdam |
wheres the code? |
15:41 |
mauvebic |
could also select multiple regions to work on at the same time |
15:42 |
mauvebic |
all the shapes imagineable |
15:42 |
drizz |
add some network commands so it'll do much less work on the server :p |
15:42 |
mauvebic |
you chose your nodes through the inv |
15:42 |
mauvebic |
the interface was in the inv |
15:42 |
sfan5[Mac] |
PilzAdam: i was asking for thread support in lua, because worldedit lags the entire server |
15:43 |
PilzAdam |
sfan5[Mac], it works without threads |
15:43 |
mauvebic |
its no longer up, between zimg and ompldr taking turns going down, and lack of interest, i just dont update the threads anymore lol |
15:43 |
drizz |
isn't it just lagging because of the ridiculous amount of traffic being sent? |
15:44 |
mauvebic |
thread support -> coroutines is the closest thing |
15:44 |
mauvebic |
otherwise you're better off writing a pure cpp version |
15:44 |
mauvebic |
which i still think is the next evolutionary step |
15:44 |
PilzAdam |
drizz, not at all |
15:45 |
PilzAdam |
drizz, the original worldedit lagged because the entire server waits for _all_ of the nodes to be set |
15:45 |
PilzAdam |
wich is ridiculos |
15:45 |
mauvebic |
hence coroutines :p |
15:45 |
PilzAdam |
how do you use the coroutines? |
15:46 |
mauvebic |
lemme find the article |
15:46 |
Jordach |
OMFG |
15:46 |
ShadowNinja |
Now ShadowBot *should* decactvate itself in the channel when MinetestBot joins and reactivate when it parts/quits/gets kicked |
15:46 |
drizz |
but why would that take any time at all? |
15:46 |
Jordach |
my texture pack converter works |
15:46 |
sfan5[Mac] |
Jordach: mc -> mt ? |
15:46 |
Jordach |
sfan5, it renames the 1.5 format ones |
15:46 |
mauvebic |
http://stackoverflow.com/questions/5128375/what-are-lua-coroutines-even-for-why-doesnt-this-code-work-as-i-expect-it |
15:46 |
jojoa1997|Tablet |
jordach what OS? |
15:46 |
Jordach |
UNIX |
15:46 |
Jordach |
there is some .bat work i can do |
15:46 |
jojoa1997|Tablet |
Jordach mine does that too :O |
15:46 |
Jordach |
but then again, i cant test :) |
15:47 |
mauvebic |
you nest your yields in the large processes, use globalstep to resume, pretty flexible in setting when to yield and when to resume |
15:47 |
jojoa1997|Tablet |
jordach i am wondering did you use some code from my converter? |
15:47 |
Jordach |
jojoa1997|Tablet, handwritten bash |
15:47 |
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15:47 |
mauvebic |
did the same thing 1k^3 binvoxes |
15:47 |
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15:47 |
jojoa1997|Tablet |
oh ok |
15:47 |
jojoa1997|Tablet |
i used batch |
15:48 |
Jordach |
which is cmd specific |
15:48 |
Jordach |
my method is: |
15:48 |
Jordach |
unzip the pack |
15:48 |
Jordach |
so you have blocks and items |
15:48 |
jojoa1997|Tablet |
can i use it on windows |
15:48 |
Jordach |
then drop convert.sh and go |
15:48 |
Jordach |
jojoa1997|Tablet, bash is only unix |
15:48 |
jojoa1997|Tablet |
ok |
15:48 |
Jordach |
however, the cygwin project allows you to use bash on windows |
15:48 |
jojoa1997|Tablet |
Jordach mine is place file in unzipped texture pack |
15:49 |
Jordach |
be warned, it uses 16gigabytes + |
15:49 |
mauvebic |
usually, you nest the yield somewhere between the x,y,z triple for-loops |
15:49 |
jojoa1997|Tablet |
double click and the rest is done |
15:49 |
Jordach |
jojoa1997|Tablet, you only need the two folders :) |
15:49 |
mauvebic |
usually after the 1st or 2nd dimension |
15:49 |
jojoa1997|Tablet |
jordach almost same here |
15:49 |
jojoa1997|Tablet |
though how do you get the character png |
15:49 |
mauvebic |
or use a counter to yield after n number of operations |
15:50 |
drizz |
Jordach: wut? cygwin, 16 gigs? |
15:50 |
Jordach |
drizz, max install size |
15:50 |
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15:51 |
jojoa1997|Tablet |
wow mine isnt that big |
15:51 |
drizz |
the hell did you install O.o |
15:51 |
* jojoa1997|Tablet |
prefers windows |
15:51 |
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15:51 |
RealBadAngel |
running bash in windows is like asking your girlfriend to visit whore's house in red lanterns alley and asking her to feel like home |
15:51 |
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15:51 |
sfan5[Mac] |
you can install ubuntu on 4 GB |
15:52 |
Calinou |
1GB* |
15:52 |
Calinou |
FTFY |
15:52 |
drizz |
my cygwin setup is 1.35 GB, 500 MB of which is crap in my home folder, and it features a complete cross-compilation setup and other ridiculous stuff O.o |
15:53 |
Calinou |
hello windows compiler |
15:53 |
mauvebic |
windows compiler: please restate command |
15:53 |
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15:55 |
PilzAdam |
Im at 12 GiB |
15:57 |
RealBadAngel |
widndows compiler message: please learn me how to compile, please! |
15:57 |
[0gb_us] |
I'm at zero GiB. ☺ |
15:57 |
sfan5[Mac] |
*windows |
15:57 |
[0gb_us] |
Naw, Windows users spell it as "widndows". |
15:58 |
* [0gb_us] |
isn't calling RealBadAngel a Windows user |
15:58 |
RealBadAngel |
not Widows? |
15:58 |
tripod |
windoze |
15:58 |
tripod |
=/ |
15:58 |
PilzAdam |
most people call windows "computer" |
15:59 |
PilzAdam |
"what OS do you use?" – "Ehm... a computer" |
15:59 |
tripod |
or PC |
15:59 |
mauvebic |
not another one of these interminable windows debate, shouldn't we hand out cyanide pills before these? |
15:59 |
[0gb_us] |
My mother can't tell the difference between Windows and Internet Explorer. It is sad. |
15:59 |
tripod |
my mother uses debian |
15:59 |
tripod |
but she is badass |
15:59 |
Jordach |
or a handgun PilzAdam |
16:00 |
Jordach |
mauvebic* |
16:00 |
Jordach |
sorry PilzAdam |
16:00 |
mauvebic |
perhaps after the windows debate we can talk about licenses again? |
16:00 |
[0gb_us] |
My mother's the only one in the family that will go anywhere near Windows. The rest of us have too much sense. |
16:00 |
* mauvebic |
runs away |
16:00 |
PilzAdam |
we should kill some people who cant use computers, so others are motivated to learn more |
16:00 |
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16:00 |
mauvebic |
not the people, just their computers lol |
16:00 |
RealBadAngel |
good idea |
16:00 |
[0gb_us] |
mauvebic: What about licences? |
16:00 |
PilzAdam |
and "use" means at least install ubuntu and set everything up correctly |
16:01 |
[0gb_us] |
Ubuntu, or anything non-Windows. |
16:01 |
PilzAdam |
and "set up correctly" mean basically install KDE :D |
16:01 |
ShadowNinja |
ShadowBot shouldn't do anything unless MinetestBot leaves |
16:01 |
ShadowBot |
ShadowNinja: Error: "shouldn't" is not a valid command. |
16:01 |
RealBadAngel |
actually setting up modern ubuntu is easier than winshit |
16:01 |
mauvebic |
ugh, not everyone *wants* to learn another OS, some people actually have work to do lol |
16:01 |
[0gb_us] |
Possibly, it has to be POSIX compliant. |
16:02 |
ShadowNinja |
!up 67.241.154.164 |
16:02 |
MinetestBot |
67.241.154.164:30000 is up (0.238ms) |
16:02 |
ShadowBot |
ShadowNinja: 67.241.154.164:30000 is up (0.104ms) |
16:02 |
ShadowNinja |
:-( |
16:02 |
[0gb_us] |
Yeah, I've installed Windows for my mother, and I've installed four different Linux distributions. Windows was the hardest, though actually not hat hard. |
16:02 |
RealBadAngel |
learinin? use fuckin mouse and read what you click |
16:02 |
RealBadAngel |
thats all bout learnin new OS |
16:03 |
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16:03 |
mauvebic |
considering what happenned to your customers... |
16:03 |
mauvebic |
or ex-customers |
16:03 |
RealBadAngel |
happy ones |
16:03 |
mauvebic |
not exactly an argument for inflicting another OS on people |
16:03 |
RealBadAngel |
they are still using ubuntu |
16:04 |
mauvebic |
linux doesn't have the same problems as windows, but it still has other problems |
16:04 |
Jordach |
like market share |
16:04 |
Calinou |
^ |
16:04 |
Calinou |
lack of support by vendors |
16:04 |
RealBadAngel |
sure, but not such as windows |
16:04 |
Calinou |
probably the most important one |
16:04 |
* Calinou |
points to gigabyte's "Use Windows" |
16:04 |
RealBadAngel |
fuck gigabyte then |
16:05 |
mauvebic |
well yeah why would they write software for linux anyhow, only to be bitched at about prioprietary-ness, if i had a software biz i wouldn't bother either |
16:05 |
RealBadAngel |
there are other vendors |
16:05 |
RealBadAngel |
theyre doin, sellin hardware |
16:05 |
Calinou |
no other mobo vendor does better |
16:05 |
RealBadAngel |
and earning with this |
16:05 |
Calinou |
MSI doesn't make any software for linux, same for asus and asrock |
16:05 |
mauvebic |
linux users can be very unappreciative if you dont turn your business into a complete charity case, and since linux users never pony up the dough, even as a charity it can't survive |
16:06 |
RealBadAngel |
its their fuckin duty to write soft for it |
16:06 |
Calinou |
and intel doesn't make desktop mobos anymore (or well, won't) |
16:06 |
Calinou |
(and their mobos suck anyway) |
16:06 |
RealBadAngel |
if they wont do that their sales will drop |
16:06 |
RealBadAngel |
simple as that |
16:07 |
Calinou |
lol, no |
16:07 |
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16:07 |
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16:07 |
Calinou |
it doesn't affect marketshare, very few people buy "informed" |
16:07 |
mauvebic |
the way linux users think, you'd have to send komissars to force the companies to write linux versions of their software lol |
16:07 |
Calinou |
how do you guess nvidia succeeds to sell low end cards with 2GB of VRAM? |
16:07 |
Calinou |
-how do you |
16:08 |
Calinou |
stupid english :< |
16:08 |
tripod |
Calinou: i hate english too |
16:08 |
mauvebic |
thank god for nvidia proprietary drivers, else minetest would be unplayable on my P4 |
16:08 |
Jordach |
mauvebic, tell me about it |
16:08 |
Calinou |
nvidia brofist |
16:08 |
* Jordach |
brofists Calinou |
16:08 |
Calinou |
-1 for no overclocking on fermi/kepler though |
16:08 |
mauvebic |
otherwise linux entails a more expensive hardware bill finding shit thats compatible and still supported |
16:09 |
mauvebic |
god knows, when i bought the P4, the ATI card originally in it was supported for all of six months by Daper Drake |
16:09 |
mauvebic |
then i was stuck with opensource crap, and the CPU fan never turned off for another six years |
16:09 |
RealBadAngel |
manufacturers are makin this on purpose |
16:10 |
RealBadAngel |
they are makin your good hardware "die" |
16:10 |
RealBadAngel |
to force you to buy new one |
16:10 |
mauvebic |
no, you chose linux you chose to put up or shut up, otherwise use what the instructions say is supported |
16:10 |
Calinou |
high end hardware of yesterday uses lots of power and sucks in today's use cases |
16:10 |
Calinou |
buying high end graphic cards isn't worth it |
16:10 |
Calinou |
for CPUs, it can be more interesting, though, thanks to the lack of competition |
16:11 |
mauvebic |
its not ATI that dropped support for my card from the linux kernel, the linux kernel dropped support for my ATI card, they broke catalyst |
16:11 |
mauvebic |
and refused to make the bloody thing backward-compat |
16:11 |
RealBadAngel |
maybe they saw somethin ati wouldnt like to see |
16:11 |
mauvebic |
and the typical response was either "buy a compatible card" or "use opensource drivers" which the OT clearly stated, that it sucked |
16:11 |
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16:12 |
mauvebic |
with linux you save money on software only to spend it and more on hardware |
16:13 |
RealBadAngel |
if you know what your are buyin then not |
16:13 |
mauvebic |
cuz they really dont mind breaking shit if they think its better this way |
16:13 |
mauvebic |
and that depends on who's in charge that particular month/year |
16:14 |
mauvebic |
thats why i say windows users arent necessarily un-enlightened, they just have jobs to do |
16:14 |
sfan5[Mac] |
!up uplink.io |
16:14 |
MinetestBot |
uplink.io:30000 is up (0.145ms) |
16:14 |
RealBadAngel |
yup, windows users job is to pay m$ and affiliated |
16:14 |
mauvebic |
no, they just have real jobs to do |
16:15 |
mauvebic |
they dont dick around in the office going "hey check out kde plasma" |
16:15 |
sfan5[Mac] |
!g irrlicht irc channel |
16:15 |
MinetestBot |
sfan5[Mac]: http://irrlicht.sourceforge.net/chat/ |
16:15 |
RealBadAngel |
like buyin antivir soft |
16:15 |
RealBadAngel |
watch their steps |
16:16 |
RealBadAngel |
it is not easy to be happy win user those days |
16:16 |
mauvebic |
as opposed to linux where you have to read every anouncement before upgrading something and breaking your install? |
16:16 |
Calinou |
mauvebic: but the hardware would be better than the hardware you would have with windows |
16:16 |
Calinou |
it's AMD's fault |
16:16 |
RealBadAngel |
and its not a job for poor ones |
16:16 |
Calinou |
people keep defending AMD these days :3 |
16:17 |
mauvebic |
if you can get linux to work then it works great, but the emphasis is on getting to work and keeping a functioning install |
16:17 |
RealBadAngel |
mauvebic, for last 1,5 year i havent read any single line of system update requests |
16:17 |
mauvebic |
which the casual user has no time for |
16:17 |
RealBadAngel |
i just confirmed them |
16:17 |
Calinou |
same for me |
16:18 |
RealBadAngel |
only problem is i keep forgetting my password to log in |
16:18 |
sfan5[Mac] |
same for me |
16:18 |
mauvebic |
and anyone that uses ubuntu doesn't enjoy the full configurability of linux anyhow, its more akin to a free macos |
16:18 |
RealBadAngel |
because i do restart my machine once a few months |
16:19 |
RealBadAngel |
and after each restart theres a quiz |
16:19 |
mauvebic |
im deadset against evangelism/zealotry and inflicting OS's on people, in general |
16:19 |
RealBadAngel |
what was the fuckin password |
16:19 |
RealBadAngel |
and this comments out stability |
16:20 |
mauvebic |
the zealotry just demonstrates how much one needs to get laid, and it turns people off linux most of the time |
16:20 |
Jordach |
ehm |
16:20 |
RealBadAngel |
i slowed down my cpu a bit, put there water coolin |
16:20 |
Jordach |
we have gold in minetest_game, but no tools |
16:20 |
RealBadAngel |
installed debian squeeze |
16:20 |
RealBadAngel |
and machine is unbreakable |
16:21 |
RealBadAngel |
also silent as hell |
16:21 |
Calinou |
water cooling is not neccesarily good |
16:21 |
mauvebic |
i tried debian after switching away from ubuntu, couldn't play blurays terribly well, crunchbang and arch performed better in that regard |
16:21 |
Calinou |
mauvebic: ubuntu is fully configurable |
16:22 |
RealBadAngel |
have you heard btw that Cannonical is hired by chinese to make chinese OS? |
16:22 |
mauvebic |
makes sense if you want backdoors built-in |
16:23 |
RealBadAngel |
yellow little fellas saved canonical from being bankrupt |
16:23 |
Calinou |
lol |
16:23 |
mauvebic |
how racist lol |
16:23 |
Calinou |
ubuntu FUD, quand tu nous tiens |
16:23 |
RealBadAngel |
im not racist |
16:23 |
Calinou |
I considered switching to unity when I'll upgrade to 13.04 |
16:23 |
Calinou |
maybe not |
16:24 |
mauvebic |
well in this day and age, you dont go around calling them yellow little fellas |
16:24 |
RealBadAngel |
im workin each day on plastic recyclin machine made by in china |
16:24 |
RealBadAngel |
every single part of it is single use |
16:24 |
RealBadAngel |
no way to fix it |
16:24 |
Calinou |
read: advance/heden PSUs |
16:25 |
mauvebic |
canonical is going under though, theyve tried selling just about everything you can sell in the FOSS world |
16:25 |
mauvebic |
one dismal failure after another |
16:25 |
RealBadAngel |
theyre saved now thx to chinese |
16:26 |
Calinou |
they fail, but they make a good distro |
16:26 |
mauvebic |
well its not a blank check, unless they plan on monthly rewrites |
16:26 |
mauvebic |
though knowing canonical, theyll prolly break shit just often enough to generate enough revenue in fixes |
16:27 |
RealBadAngel |
imho engineers shall be hired by gov and make soft for folks |
16:28 |
RealBadAngel |
because we do pay taxes |
16:28 |
mauvebic |
though, if it takes a semi-communist country for a FOSS company to thrive, it doesn't bode well for FOSS lol |
16:28 |
RealBadAngel |
all would be happy then |
16:28 |
Jordach |
because in my country, the prime minister plays fruit ninja on the ipad |
16:28 |
RealBadAngel |
coders would have jobs |
16:28 |
RealBadAngel |
folks and gov free soft |
16:29 |
RealBadAngel |
and nobody would complain, just Gates |
16:29 |
sfan5 |
who cares about gates? |
16:29 |
Jordach |
gates doesnt give a fuck about software these |
16:29 |
Jordach |
days* |
16:30 |
RealBadAngel |
he does |
16:30 |
Jordach |
the only thing he wants to do is help third world countries iirc |
16:30 |
RealBadAngel |
when anoter county tries to pick unix like USA feels like it has to send diplomatic note |
16:31 |
RealBadAngel |
guess why |
16:31 |
Jordach |
anyways, linux is winning in china |
16:31 |
Jordach |
because china thinks the apple app store is full of porn |
16:32 |
Jordach |
not to mention the chinese ubuntu |
16:32 |
RealBadAngel |
recalled joke about asian porn. you know whats the worse watchin hindi porn? |
16:33 |
RealBadAngel |
the fear they will start to dance and sing |
16:33 |
mauvebic |
gates retired a long time ago lol |
16:33 |
Xenorax |
Angel porn eh? Sounds like I came back at the right time. |
16:33 |
Xenorax |
Asian* |
16:33 |
RealBadAngel |
lol |
16:33 |
mauvebic |
lol angel porn |
16:33 |
mauvebic |
got an image of RBA now... lol |
16:34 |
Calinou |
she said, Xenorax |
16:34 |
mauvebic |
"Software Support AND personalized porn!" lol |
16:34 |
RealBadAngel |
You Choose we do Click! |
16:35 |
mauvebic |
saw an article on /. about kopi luwak coffee this morning... so i made this: http://ompldr.org/vaTUwYg/nutty.jpg |
16:35 |
Jordach |
mauvebic, austin powers ftw |
16:36 |
mauvebic |
you know how that coffee started right? |
16:37 |
mauvebic |
the colonial power of the time (danes?) forbided the locals from drinking the coffee they grew |
16:37 |
mauvebic |
so they collected the beans that the civets shit-out and made coffee with that |
16:37 |
|
berome joined #minetest |
16:37 |
mauvebic |
suddenly white people think its the greatest thing since sliced bread lol |
16:37 |
mauvebic |
*forbided = forbade or wtv lol |
16:38 |
mauvebic |
verbotten, there, i know how to spell that one at least |
16:38 |
mauvebic |
fuck, one t lol |
16:38 |
* mauvebic |
makes shit coffee |
16:38 |
RealBadAngel |
rotfl |
16:40 |
mauvebic |
though i should be learning spanish instead, got actual family there lol |
16:41 |
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rubenwardy joined #minetest |
16:41 |
mauvebic |
but its so hard when that part of the family posts on facebook in all caps with 100 'S's instead of one S lol |
16:45 |
mauvebic |
"In Iceland, Tap Cellphones To Avoid Incest" should read "In Iceland, Tap Cellphones To tapping your cousin" |
16:45 |
mauvebic |
on /. lol |
16:46 |
* sfan5 |
suddenly realized that s//./slashdot/ |
16:46 |
mauvebic |
of course, slash dot = / . |
16:47 |
mauvebic |
its in the icon too :p |
16:47 |
rubenwardy |
hi all |
16:49 |
Xenorax |
Is that Stargate thing part of the Technic pack? |
16:49 |
|
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16:49 |
rubenwardy |
WeeChat 0.4.1-dev <-- mw ha ha ha |
16:49 |
Xenorax |
I guess I could always check, but still. |
16:49 |
Calinou |
xchat 2.8.8 Ubuntu <-- all hail my distro |
16:50 |
Xenorax |
It's funny. I was using mIRC for a long time, but it was annoying me too much. |
16:50 |
Xenorax |
So I switched to Hexchat. |
16:50 |
Calinou |
hexchat ftw |
16:50 |
Calinou |
I know why you're interested about angel porn |
16:50 |
Calinou |
mIRC user... seriously |
16:50 |
Calinou |
the IE of IRC clients |
16:50 |
Xenorax |
Nah. |
16:50 |
|
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16:50 |
ImQ009 |
Never listen to Calinou, really :P |
16:50 |
Xenorax |
I use whatever works, and it worked for a while. |
16:51 |
Xenorax |
IE, however, is a different story. |
16:51 |
Xenorax |
It works, but there are better things. |
16:51 |
rubenwardy |
I was referring to 0.4.1 |
16:51 |
rubenwardy |
(5:49:21 PM) rubenwardy: WeeChat 0.4.1-dev <-- mw ha ha ha |
16:51 |
rubenwardy |
(5:47:19 PM) Matrixiumn left the room (quit: Quit: WeeChat 0.4.1-dev). |
16:51 |
Xenorax |
Only think I don't know how to do is change the color of my own text. I'm using a black background you see, so it's hard to see it when I read my own stuff. |
16:54 |
drizz |
Irssi 0.8.15-svn (20110731) - http://irssi.org/ |
16:56 |
Calinou |
xchat uses 60MB of RAM |
16:56 |
Calinou |
I should use a CLI client |
16:58 |
khonkhortisan |
I'm using a grid paper background http://postimg.org/image/4m3slb3xb/ |
16:59 |
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17:05 |
rubenwardy |
cool story bro |
17:10 |
Jordach |
check this out |
17:10 |
Jordach |
http://www.youtube.com/watch?v=5FuU-6eZ-LY |
17:11 |
Jordach |
i finally worked why i have this massive tooth |
17:11 |
|
FreeFull joined #minetest |
17:11 |
Jordach |
fucking wisdom teeth |
17:12 |
drizz |
luls |
17:12 |
drizz |
get them pulled like everyone else :p |
17:12 |
mauvebic |
they wouldn't pull two of mine |
17:13 |
mauvebic |
the other two, they had to shoot me up 17x times, and i still felt it |
17:13 |
drizz |
must've been the bottom ones then |
17:14 |
mauvebic |
though odd reactions to drugs is nothing new, its recently been suggested i might be narcoleptic, not claustrophobic lol |
17:17 |
Xenorax |
I like the Mesecons. So much easier to use than Redstone. |
17:18 |
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Koren joined #minetest |
17:18 |
Leoneof |
!servers |
17:19 |
Leoneof |
!help |
17:19 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
17:20 |
|
StrayBytes joined #minetest |
17:20 |
drizz |
is it possible to load new mods during runtime? |
17:20 |
PilzAdam |
nope |
17:24 |
khonkhortisan |
I made a mod that loaded other mods through dofile, but there are many things a mod can't do when reloaded after server startup, such as registering a node without explicitly saying it's a redefinition. |
17:24 |
khonkhortisan |
It can be done, just not well. The mod that is loaded has to be designed to be run then, or must be processed to do so. |
17:25 |
Leoneof |
!server |
17:25 |
MinetestBot |
Leoneof: Redcrab's Minetest Server 0.3.1 | redcrab.suret.net:30031 up (99.433%) |
17:25 |
Leoneof |
!serverlist |
17:26 |
khonkhortisan |
!server returns servers from serverlist http://servers.minetest.ru/ |
17:26 |
MinetestBot |
khonkhortisan: VanessaE's Testing Server | vanessae.mine.bz:30000 up (92.240%) |
17:26 |
ShadowNinja |
lol |
17:29 |
Leoneof |
there was another link, with more details, like number of players |
17:30 |
PilzAdam |
new win build with LuaHUD: http://forum.minetest.net/viewtopic.php?id=4547 |
17:30 |
Jordach |
does luahud work right |
17:30 |
PilzAdam |
dunno |
17:30 |
PilzAdam |
should work |
17:30 |
Jordach |
infact, has anyone tested it |
17:32 |
mauvebic |
lol wife complains about losing her hair, her solution: more chemicals, and toasting it in with a flat iron |
17:33 |
mauvebic |
tip: dont listen to your hairdresser, if they knew anything about biology and chemistry, they wouldn't be hairdressers lol |
17:34 |
PilzAdam |
https://github.com/PilzAdam/worldedit_pp |
17:34 |
khonkhortisan |
There are some that haven't taken the chemistry class for hair, and they would be dangerous if they actually did use any chemicals. |
17:35 |
mauvebic |
when i was young, one dumbass burnt the hair off my head with bleach |
17:35 |
khonkhortisan |
"...The commands are executed step by step..." ok I'm downloading |
17:35 |
PilzAdam |
khonkhortisan, really, 0 lag when running /set |
17:36 |
PilzAdam |
size doesnt matter at all |
17:36 |
mauvebic |
about time we caught up lol |
17:36 |
khonkhortisan |
every bleach is not made equal |
17:37 |
mauvebic |
hairdressers only know what the companies marketing that crap tell 'em lol |
17:37 |
Jordach |
if anyone's colouring minecraft textures, use this for leaves http://www.zimagez.com/zimage/screenshot-180413-183700.php |
17:37 |
mauvebic |
and they take it for scientific fact |
17:37 |
mauvebic |
again, if you have critical thinking, you dont end up as a hairdresser lol |
17:38 |
khonkhortisan |
I can't really relate, the one I know split off and made her own salon |
17:38 |
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Kacey joined #minetest |
17:39 |
mauvebic |
yeah in canada it pays shit and theyre changing salons every 3 months because of catfights |
17:39 |
Kacey |
darn kaeza isnt around |
17:39 |
mauvebic |
people at tim hortons earn more |
17:40 |
|
Kacey_ joined #minetest |
17:41 |
Kacey_ |
anyone here know spanish? |
17:41 |
khonkhortisan |
I know no español |
17:42 |
|
Leoneof joined #minetest |
17:42 |
Kacey_ |
nvm bbl |
17:43 |
Calinou |
cool, it looks like anti-aliasing works in minetest now |
17:43 |
Calinou |
fsaa = 4 :) |
17:43 |
Calinou |
VanessaE: which quality does the "anisotropic filtering" use? |
17:44 |
* Calinou |
noticed, hearts are ridiculously big though |
17:44 |
mauvebic |
i dont notice a difference with ass-tropical filtering |
17:44 |
PilzAdam |
Calinou, http://forum.minetest.net/viewtopic.php?pid=76299#p76299 |
17:44 |
mauvebic |
might need glasses |
17:46 |
mauvebic |
well, i do sound roundish lines when i move |
17:46 |
mauvebic |
*sound = see |
17:47 |
drizz |
/clearobjects absolutely rapes your memory :o |
17:47 |
mauvebic |
thats the memory's fault for dressing like a skank |
17:47 |
khonkhortisan |
//replace air bronzeblock gives CONTENT_IGNORE, while //replace air default:bronzeblock works |
17:47 |
Calinou |
PilzAdam: fsaa set to 2 and 16 cause lots of blur for me |
17:47 |
Calinou |
4 works OK though |
17:48 |
PilzAdam |
Calinou, the fonts get really blurry with high fsaa |
17:48 |
|
dimeshake joined #minetest |
17:48 |
ShadowNinja |
sfan5: Your bot left (and my auto-activate failed :-() |
17:49 |
PilzAdam |
Y U DYING ZIMG.EU!!?!?! |
17:49 |
mauvebic |
i think its gone |
17:49 |
mauvebic |
uploading was broken for a week two weeks ago |
17:49 |
Jordach |
imgur.com FTW |
17:49 |
mauvebic |
now the files and site are inaccesible |
17:49 |
mauvebic |
sucks because i hate registering on every friggin website i visit |
17:50 |
Jordach |
imgur doesnt need registering |
17:50 |
PilzAdam |
Jordach, imgurs interface sucks |
17:50 |
drizz |
haha, /clearobjects made the server go from like 500 megs to 3 gigs |
17:50 |
Jordach |
PilzAdam, you can multi upload with drag and drop |
17:50 |
|
MinetestBot joined #minetest |
17:50 |
PilzAdam |
drizz, /clearobejcts loads the whole world into RAM |
17:50 |
drizz |
and apparently doesn't release it |
17:51 |
sfan5 |
i definetly shouldn't try out forkbombs |
17:51 |
ShadowNinja |
lol |
17:51 |
PilzAdam |
Jordach, zimg had all you need: a field for the file and a upload button |
17:51 |
PilzAdam |
drizz, it releases it when its completly done |
17:51 |
sfan5 |
./forkbomb <Enter> ...within 2 seconds its impossible to recover your system |
17:52 |
drizz |
PilzAdam: i.e. when it says it's complete? |
17:52 |
PilzAdam |
drizz, but its more likely that it crashes before finishing |
17:52 |
PilzAdam |
yes |
17:53 |
mauvebic |
i dunno how threading works in cpp, might be handy for clearobjects |
17:53 |
drizz |
not true, it's still sitting at 3 gigs |
17:53 |
PilzAdam |
mauvebic, hmmmm it planning to add it to the emerge thread, so it isnt loaded all at once |
17:53 |
mauvebic |
makes sense :-) |
17:53 |
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john_minetest joined #minetest |
17:56 |
|
iqualfragile joined #minetest |
17:57 |
* Jordach |
is somewhat closer to finishing MC4MT 7 |
17:58 |
|
Traxie21 joined #minetest |
17:58 |
Jordach |
Traxie21, minitest will no longer need the fake textures |
17:58 |
Traxie21 |
fake textures? |
17:58 |
Jordach |
MC4MT 7 will be returning |
17:58 |
Traxie21 |
For what? |
17:59 |
Traxie21 |
Fake.... |
17:59 |
Traxie21 |
I added them myself :P |
17:59 |
Jordach |
its my Minecraft vanilla conversion |
17:59 |
Jordach |
now using the textures/all format |
17:59 |
Traxie21 |
alrighty |
17:59 |
Jordach |
i've gotta do vessels and dye and im done |
17:59 |
MinetestBot |
GIT: LS-Steeef commited to minetest/minetest: Add dutch translation e60eb32050 2013-04-18T10:57:12-07:00 http://git.io/W3MwGg |
18:00 |
Jordach |
then i can start with some mods |
18:02 |
Jordach |
dyes supported |
18:02 |
sfan5 |
i'm just going to leave this here: http://deangroom.wordpress.com/2013/02/11/minetest-is-good-for-schools/ |
18:02 |
Traxie21 |
Can you support potions? |
18:03 |
|
cisoun joined #minetest |
18:04 |
Jordach |
Traxie21, mods come later |
18:04 |
Jordach |
vanilla first |
18:04 |
Traxie21 |
kk |
18:04 |
MinetestBot |
GIT: LS-Steeef commited to minetest/minetest: Add dutch translation 852f768a75 2013-04-18T11:02:54-07:00 http://git.io/qNecXQ |
18:04 |
Jordach |
uhm |
18:04 |
Jordach |
PilzAdam, git issue |
18:04 |
Jordach |
<MinetestBot> GIT: LS-Steeef commited to minetest/minetest: Add dutch translation e60eb32050 2013-04-18T10:57:12-07:00 http://git.io/W3MwGg <MinetestBot> GIT: LS-Steeef commited to minetest/minetest: Add dutch translation 852f768a75 2013-04-18T11:02:54-07:00 http://git.io/qNecXQ |
18:05 |
Jordach |
their ID's are not the same |
18:05 |
PilzAdam |
Jordach, yes |
18:05 |
ShadowNinja |
.ShadowBot is faster than MinetestBot at reporting commits :-) |
18:05 |
PilzAdam |
force push <- google it |
18:05 |
Traxie21 |
Hmm |
18:05 |
Traxie21 |
The new HUD api dosn't like my images |
18:06 |
Traxie21 |
dosn't the text field specify the image? |
18:08 |
sfan5 |
ShadowNinja: then your(or where ShadowBot is hosted) internet is better than mine |
18:10 |
Traxie21 |
http://pastebin.com/hkEhP5Cq |
18:10 |
hmmmm |
[01:53 PM] <PilzAdam> mauvebic, hmmmm it planning to add it to the emerge thread, so it isnt loaded all at once what?? |
18:10 |
Traxie21 |
That image exists, but all that renders is the text for the image |
18:10 |
|
Poca joined #minetest |
18:11 |
|
LunaVorax joined #minetest |
18:11 |
mauvebic |
pong |
18:12 |
Traxie21 |
does anyone know how to use the HUD API? |
18:12 |
Jordach |
default minetest fully supported! with MC4MT 7# |
18:12 |
Jordach |
-# |
18:14 |
Jordach |
i've seen this image before |
18:14 |
Jordach |
http://ompldr.org/vaTMxeA/crafting.png |
18:17 |
Traxie21 |
oi |
18:17 |
Traxie21 |
How is this so hard... |
18:18 |
mauvebic |
hmmm updated the doc lua api on hud |
18:18 |
mauvebic |
read that |
18:18 |
Calinou |
Jordach: a lot of MC textures were updated, be sure to update them |
18:18 |
Calinou |
bread, apple notably |
18:18 |
Traxie21 |
mauvebic, I hvae the lua_api.txt up already |
18:19 |
Jordach |
Calinou, i've just re-uploaded a 0.4.6 compatible pack |
18:19 |
Traxie21 |
I set text = "potions_hud_bg.png" |
18:19 |
Jordach |
i just need the remaining bits as i pushed it too fast |
18:19 |
Traxie21 |
and it just renders the text |
18:19 |
mauvebic |
well i imagine text fields dont render images |
18:20 |
Traxie21 |
... |
18:20 |
Traxie21 |
type = "image" |
18:20 |
Traxie21 |
It uses the text field for the texture according to lua_api.txt |
18:22 |
mauvebic |
ask hmmm then, its not even a day old, lol |
18:22 |
Traxie21 |
hmmmm, Little help here? I cannot get an image to render with the HUD api |
18:22 |
mauvebic |
and judging from convos yesterday, the layout-ing could change in the near future |
18:23 |
ShadowNinja |
sfan5: feel like helping me test the auto-disable now? just have MinetestBot part and rejoin after a minute. |
18:25 |
mauvebic |
http://www.ustream.tv/channel/6540154 |
18:26 |
ShadowNinja |
sfan5: one sec, the auto-disable should work but I need to fix auto-enable |
18:26 |
sfan5 |
... |
18:27 |
|
Miner_48er joined #minetest |
18:27 |
Traxie21 |
Suddenly, thought |
18:28 |
Traxie21 |
with the new HUD API, can we get the id of the crosshair and change it? |
18:28 |
Traxie21 |
or is the crosshair/health/inventory still written in C++ |
18:32 |
|
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18:34 |
|
Miner_48er joined #minetest |
18:34 |
Jordach |
here ya go Traxie21 http://forum.minetest.net/viewtopic.php?pid=10474#p10474 |
18:35 |
Traxie21 |
Looks nice, I'll have jojoa add it to minitest! |
18:35 |
Jordach |
Traxie21, that's the point of MC4MT7, its the true textures for it |
18:35 |
Traxie21 |
"true" |
18:35 |
Traxie21 |
in what sense? |
18:35 |
Jordach |
use minetest default textures, but use the TP if you want the whole hog |
18:36 |
Jordach |
Taoki, i finished MC4MT7 |
18:37 |
Taoki |
nice :) |
18:37 |
|
rsiska joined #minetest |
18:37 |
Jordach |
it follows 0.4.6 standards |
18:37 |
Jordach |
textures/all ftw |
18:37 |
Jordach |
Taoki, updated topic too http://forum.minetest.net/viewtopic.php?id=997 |
18:40 |
Jordach |
and a poll for the mods wanted |
18:40 |
Taoki |
pretty |
18:42 |
ShadowNinja |
sfan5: there, bug fixed |
18:42 |
Traxie21 |
dumb question, how are you supposed to pass a variable to a function? |
18:43 |
Traxie21 |
I am apparently doing it wrong |
18:43 |
|
BlockMen joined #minetest |
18:43 |
BlockMen |
hi |
18:43 |
ShadowNinja |
func(var) |
18:43 |
khonkhortisan |
Variables are passed by value. Tables are passed by reference. |
18:43 |
ShadowNinja |
Hello BlockMen |
18:43 |
Traxie21 |
local function move_up(player) |
18:44 |
BlockMen |
PilzAdam, i found 1 or 2 sounds already that could work |
18:44 |
drizz |
are stone slobes working for anyone else? |
18:44 |
khonkhortisan |
If you paste the whole code (but not in irc) it should be easy to spot what you are doing wrong |
18:45 |
khonkhortisan |
Where are you getting player from? |
18:45 |
drizz |
or stairs for that matter |
18:47 |
|
troller joined #minetest |
18:47 |
PilzAdam |
BlockMen, nice |
18:48 |
PilzAdam |
still need to do the win build... |
18:48 |
Traxie21 |
khonkhortisan: http://pastebin.com/Pv2iHQm8 |
18:48 |
Traxie21 |
I kinda tried to pass player everywhere |
18:48 |
khonkhortisan |
I think on_place can be called by a non-player |
18:49 |
BlockMen |
PilzAdam, no hurries |
18:49 |
khonkhortisan |
You have an extra move_up without an argument |
18:49 |
drizz |
minetest.after(0.2, function(p) move_up(p) end, player) |
18:49 |
khonkhortisan |
that function should be indented |
18:50 |
BlockMen |
for all who know the new hud api: http://forum.minetest.net/viewtopic.php?id=5655 |
18:50 |
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LunaVorax joined #minetest |
18:50 |
drizz |
yes, but he's overloading the player variable and not passing it to the callback |
18:51 |
khonkhortisan |
I don't see overloading, I see in .after there's an anonymous function that contains a local function |
18:51 |
PilzAdam |
BlockMen, noone knows the HUD API yet |
18:51 |
khonkhortisan |
Why does move_up call itself? |
18:51 |
drizz |
which accepts an argument with the same name as the variable |
18:51 |
khonkhortisan |
it'll get stuck in a loop |
18:52 |
Traxie21 |
khonkortisan, im working it |
18:57 |
drizz |
Traxie21: try http://pastebin.com/sxF5d2rK |
18:58 |
Traxie21 |
drizz: Still nills out |
18:59 |
VanessaE |
hi all. |
18:59 |
|
sapier1 joined #minetest |
18:59 |
Traxie21 |
hey vanessae/sapier |
19:00 |
drizz |
Traxie21: odd :p |
19:02 |
* VanessaE |
considers replying to some scrollback stuff |
19:02 |
VanessaE |
(but everyone's already gone) |
19:02 |
* sokomine |
looks curious |
19:02 |
sokomine |
hi |
19:04 |
VanessaE |
PilzAdam: /clearobjects uses about 25 times as much RAM as the map being loaded, and does not de-allocate that memory on completion (but the server does otherwise resume normal operation even with large usages). |
19:04 |
|
Calinou joined #minetest |
19:04 |
VanessaE |
HAH!!!!!! |
19:04 |
VanessaE |
I was JUST about to respond to you, Calinou, for the logs :S |
19:04 |
VanessaE |
:D |
19:04 |
Calinou |
the anisotropic thingy? |
19:04 |
Calinou |
much more interesting that bringing that stupid flag home |
19:04 |
VanessaE |
Calinou: which quality does the "anisotropic filtering" use? Neither, it is a separate filter, which is Bilinear by default I think. |
19:05 |
Calinou |
I can use aniso without texture filtering |
19:05 |
VanessaE |
but it isn't the "bilinear filter" option, as such. |
19:05 |
VanessaE |
yes. |
19:05 |
Calinou |
there is a quality setting for aniso, 2×, 4×, 8× or 16× |
19:05 |
VanessaE |
for some people, it blurs the images slightly, for others it just scales the distant ones created by the mip-map code. |
19:05 |
|
StrayBytes joined #minetest |
19:06 |
Calinou |
aniso enhances mip-mapping |
19:06 |
VanessaE |
yes |
19:06 |
Calinou |
by making distant textures less blurry ;) |
19:06 |
VanessaE |
heh |
19:06 |
VanessaE |
well I mean it blends the image so that the image doesn't look grainy :) |
19:06 |
Calinou |
in minecraft with optifine I can choose an aniso quality, and I definiterly see a difference between 2× and 4× |
19:06 |
Calinou |
but very little between 4× and 16× :P |
19:07 |
Traxie21 |
can someone come on SunriseTest real quick? I'd like to test something |
19:08 |
VanessaE |
I'm not sure what the default setting is, but I would guess 2x. |
19:10 |
VanessaE |
and actually, I think the scale algo is simple nearest-neighbor |
19:10 |
VanessaE |
(things like the streaks on a window disappear entirely instead of just getting blurry and faded) |
19:10 |
|
StrayBytes joined #minetest |
19:11 |
VanessaE |
I wonder how one would change that. |
19:12 |
|
Guest30111 joined #minetest |
19:12 |
VanessaE |
sokomine, Calinou: any plans to rewrite circular saw + stairsplus to use the '6d facedir' code properly? :-) |
19:13 |
VanessaE |
I'd really REALLY love to merge Moretrees 'newstuff' branch back to master and run it on my server, but 700-some nodes is a bit much :D |
19:13 |
* Jordach |
agrees |
19:13 |
khonkhortisan |
I placed grass, it said area owned, then it said server shutting down |
19:13 |
Calinou |
yep |
19:13 |
Traxie21 |
Lol, crash |
19:14 |
khonkhortisan |
whodunnit? |
19:14 |
Traxie21 |
landclaim_0gb.us is kinda annoying |
19:14 |
Calinou |
does whatwillthisdo potion give a random effect? |
19:14 |
Traxie21 |
tends to crash |
19:14 |
|
jojoa1997|Tablet joined #minetest |
19:14 |
Traxie21 |
Yeah |
19:14 |
Traxie21 |
Usually, anti-gravity |
19:14 |
Traxie21 |
makes you fly up |
19:14 |
Calinou |
what are the available potions, any list? |
19:15 |
jojoa1997|Tablet |
is it possible for a mod to check weather a serveer has a function like the lua hud |
19:15 |
Traxie21 |
Anti Gravity, Anti Gravity II, Speed, Speed II, Inversion, Confusion, And unknown |
19:15 |
Calinou |
it'd be nice to have regen/poison potions too |
19:15 |
jojoa1997|Tablet |
grsvity 1 and 2, speed 1 and 2, what this do(all random) and inverse |
19:15 |
Calinou |
vampire? :D |
19:15 |
Traxie21 |
feel free to make them |
19:15 |
PilzAdam |
VanessaE, are you tired of worldedit making your server unplayable? do you want a worldedit that runs in the background while everyone can play 100% lag free? the solution to all your problems is: Worldedit++!!! Worldedit++ is a great mod for multiplayer servers that want to allow their users to use worldedit without bothering about server lag! get your free copy now at https://github.com/PilzAdam/worldedit_pp and get a hand of noth |
19:15 |
PilzAdam |
ing if you are under the first 10 downloaders! |
19:15 |
jojoa1997|Tablet |
i tried to but failes |
19:15 |
Traxie21 |
potions pack is just default proof of concepts |
19:15 |
PilzAdam |
</ad> |
19:16 |
Calinou |
ikr |
19:16 |
Calinou |
PilzAdam, spam. |
19:16 |
VanessaE |
PilzAdam: interesting. *very* interesting. |
19:16 |
Traxie21 |
PilzAdam, patebin or ban |
19:16 |
Traxie21 |
:P |
19:16 |
Traxie21 |
jk |
19:16 |
Calinou |
a very limited worldedit mod |
19:16 |
Traxie21 |
*pastebin |
19:17 |
jojoa1997|Tablet |
is it possible for a mod to check weather a serveer has a function like the lua hud |
19:17 |
Calinou |
but still nice, if it is fast |
19:17 |
PilzAdam |
jojoa1997|Tablet, sure |
19:17 |
jojoa1997|Tablet |
how |
19:17 |
VanessaE |
jojoa1997|Tablet: it type(function name) == "function then print("IT EXISTS!!!!!!!!!!one") end |
19:17 |
VanessaE |
if* |
19:17 |
PilzAdam |
if minetest.register_node then --do code else print("Not availible") end |
19:17 |
Traxie21 |
No one really seems how to use the image HUD |
19:18 |
PilzAdam |
VanessaE, you actually dont have to test the type |
19:18 |
PilzAdam |
just a quick nil check is faster and cleaner |
19:18 |
VanessaE |
jojoa1997|Tablet: e.g.: if type(plantslib:dbg) == "function" then print ("Plants_lib debug function exists.") end |
19:18 |
VanessaE |
PilzAdam: oh, didn't know that. I've had issues trying to do that before. |
19:18 |
PilzAdam |
^ if plantslib.dbg then print("Yep") end |
19:18 |
PilzAdam |
(Note the dot instead of the colon) |
19:19 |
jojoa1997|Tablet |
maybe give an example for lua hud |
19:19 |
hmmmm |
don't really see how people can't understand the HUD API, it's very clearly documented and you only need to call a single function with a table where you just fill out fields |
19:19 |
Traxie21 |
hmmm |
19:19 |
PilzAdam |
hmmmm, it is not clearly documented |
19:19 |
Traxie21 |
the image system does not seem to work |
19:19 |
VanessaE |
PilzAdam: will you be merging/PR'ing this against regular Worldedit? this could be incredibly useful |
19:19 |
hmmmm |
how is it unclear, then, pilzadam? |
19:19 |
jojoa1997|Tablet |
Traxie21 http://forum.minetest.net/viewtopic.php?pid=84892#p84892 |
19:19 |
VanessaE |
hmmmm: did you see my obscure bug report last night? |
19:19 |
hmmmm |
no i don't look at bug reports every day |
19:20 |
PilzAdam |
hmmmm, I expect and texture = "blah.png" field |
19:20 |
hmmmm |
what? |
19:20 |
PilzAdam |
-d |
19:20 |
hmmmm |
you expect a texture field |
19:20 |
hmmmm |
but that's clearly not what the documentation says |
19:20 |
Traxie21 |
type = "image", AND text = "potions_hud_bg.png" prints the text potions_hud_bg.png |
19:20 |
Traxie21 |
does not show an image |
19:20 |
VanessaE |
hmmmm: the hearts are not scaled anymore, they're drawn at actual size; HDX hearts now overlap the hotbar. |
19:20 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_468476054.png |
19:20 |
hmmmm |
just read the documentation instead of figuring that something works |
19:21 |
PilzAdam |
hmmmm, documentation says nothign about were to put the texture name |
19:21 |
PilzAdam |
*nothing |
19:21 |
sapier1 |
pilzadam you should work in marketing divison of some company :-) |
19:21 |
VanessaE |
(the default 'health' bar, not modified in any way save for the textures supplied by HDX_) |
19:21 |
hmmmm |
yes it does |
19:21 |
Traxie21 |
PilzAdam, it does |
19:21 |
hmmmm |
you should probably read it over again |
19:21 |
PilzAdam |
were? |
19:21 |
hmmmm |
i'm quite clear about it too |
19:21 |
Traxie21 |
you are to use text="TEXTURENAME" to specify the texture |
19:21 |
Traxie21 |
but it dosnt work |
19:21 |
hmmmm |
traxie21, that is a mistake though, the type field isn't "type"... |
19:21 |
VanessaE |
shouldn't that be image="file.png" if you said type="image"? |
19:21 |
hmmmm |
thank you for pointing that out |
19:21 |
Traxie21 |
hmmm: http://forum.minetest.net/viewtopic.php?pid=84889#p84889 |
19:22 |
PilzAdam |
hmmmm, oh, found it |
19:22 |
PilzAdam |
its very hidden |
19:22 |
hmmmm |
it's actually hud_elem_type |
19:22 |
PilzAdam |
it should all be at the bottom at the "HUD definition" |
19:22 |
hmmmm |
someone should fix the documentation |
19:22 |
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STHGOM joined #minetest |
19:22 |
hmmmm |
PilzAdam, look around where that list is |
19:22 |
Traxie21 |
soo, do we do hud_elm_type instead of type? |
19:23 |
hmmmm |
it seems like it's where you'd put things |
19:23 |
hmmmm |
traxie21, no, you do hud_elem_type, not hud_elm_type |
19:23 |
Traxie21 |
*my spelling mistake |
19:24 |
Traxie21 |
kk, it works now |
19:24 |
* Calinou |
randomly drank whatwillthisdo potions and got antigravity, and ragequitted |
19:24 |
|
Menche joined #minetest |
19:24 |
Calinou |
hi Menche |
19:24 |
Menche |
hi |
19:25 |
STHGOM |
hi |
19:25 |
mauvebic |
try ragequilting instead, more therapeutic |
19:25 |
VanessaE |
hey Menche |
19:25 |
Traxie21 |
Lemme submit a pull req for the documentation... |
19:26 |
Menche |
http://img835.imageshack.us/img835/9015/screenshot513472128.png |
19:26 |
Jordach |
Menche, what's special about that |
19:26 |
Menche |
i made a lava cooling mod that makes lava spills contain themselves in a hardened stone shell |
19:27 |
Menche |
lava_flowing cools into stone if it's too far from a source |
19:27 |
Miner_48er |
neat |
19:27 |
* mauvebic |
is starting the rapture after watching 44 minutes of fail compilations |
19:28 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Fix Lua HUD documentation c45c530f74 2013-04-18T12:26:29-07:00 http://git.io/kvGw6A |
19:28 |
Menche |
i just dumped that lava on the cliff and that shell formed around it and contained the spill |
19:29 |
Traxie21 |
damn u kwolekr, I almost finished :P |
19:30 |
PilzAdam |
Traxie21, protip: kwolekr == hmmmm |
19:30 |
hmmmm |
making a pull request for it is more trouble, i don't get why people do that for one-line changes |
19:30 |
PilzAdam |
sapier1, indeed |
19:30 |
mauvebic |
prolly cuz it looks like people are doing more |
19:30 |
Traxie21 |
far |
19:31 |
Traxie21 |
fart* |
19:31 |
VanessaE |
hmmmm: because it used to be the case that if you wanted anything fixed, you had to do exactly that, even if it's just one line. |
19:31 |
Traxie21 |
barf |
19:31 |
VanessaE |
(c55 used to insist on using github for all issues, however minor) |
19:32 |
hmmmm |
so inefficient |
19:32 |
|
roboman2444 joined #minetest |
19:32 |
Traxie21 |
butt |
19:32 |
PilzAdam |
I guess pinging a dev is faster nowadays |
19:32 |
mauvebic |
clearly minetest is not ready for assimilation |
19:32 |
VanessaE |
Traxie21: wtf? |
19:32 |
Traxie21 |
... |
19:32 |
* mauvebic |
borgs the channel |
19:32 |
Traxie21 |
I leave my computer alone for a minute, and my workmate types that stuff |
19:33 |
* VanessaE |
kicks Traxie21's workmate's ass. |
19:33 |
mauvebic |
should you be screwing around at work? lol |
19:33 |
hmmmm |
sounds pretty immature |
19:33 |
Traxie21 |
She is so immature |
19:33 |
mauvebic |
its hard to tell who's on the dole and who should be lol |
19:33 |
Traxie21 |
Actually, we're allowed to pretty much do anything in-between calls |
19:34 |
mauvebic |
ughuhuh telemarketing, or support? |
19:34 |
Jordach |
including porn right? |
19:34 |
* Jordach |
would like that |
19:34 |
VanessaE |
oh G*d no, anything but telemarketing |
19:34 |
Traxie21 |
PilzAdam, I already knew that hmmm and kwokler were the same person |
19:34 |
* VanessaE |
has VERY strong opinions on that |
19:34 |
Traxie21 |
mauvebic, support/customer service |
19:34 |
mauvebic |
poor thing |
19:34 |
Jordach |
VanessaE, my brother works for customer service i think |
19:35 |
mauvebic |
tried that once |
19:35 |
mauvebic |
left after 3 hours |
19:35 |
VanessaE |
Jordach: customer service != telemarketing |
19:35 |
mauvebic |
for that kind of work they should let you smoke in your cubicle lol |
19:35 |
Jordach |
VanessaE, he works for a insurance comp |
19:35 |
mauvebic |
nowadays customer service reps have to try and sell you shit |
19:36 |
Calinou |
<hmmmm> making a pull request for it is more trouble, i don't get why people do that for one-line changes => and you would blame people if they told you what line to change :P |
19:36 |
mauvebic |
the latest is an ISP in quebec charging monthly fees for antivirus services lol |
19:36 |
khonkhortisan |
Without proper short-circuiting, that would read: have to sell you shit and try |
19:36 |
Calinou |
Traxie21, lol @ your workmate |
19:37 |
VanessaE |
I don't fault a tech/customer service rep for trying to up-sell the first time or two you talk to them. |
19:37 |
mauvebic |
lately theyre just complete morons - is the modem plugged in? (after telling them about the red light) |
19:37 |
ShadowNinja |
sfan5: Are you still here? |
19:38 |
VanessaE |
it's the cold-calling, "HEY! WE HAVE CHEAP INTERNET/PHONE/TV/ETC!!!!!!!" calls that I hate. |
19:38 |
Calinou |
:| again eaten by an onion |
19:38 |
Calinou |
VanessaE, oh, that happens for me almost every day, around 12pm |
19:38 |
mauvebic |
followed by the "i dont want home phone, i dont want cable, and who the fuck pays monthly for antivirus?" lol |
19:38 |
|
Traxie21 joined #minetest |
19:38 |
Calinou |
I answer, "I don't own my home so I can't replace my floor with wooden planks" |
19:38 |
khonkhortisan |
The people that get a virus every month |
19:38 |
Calinou |
...use windows |
19:38 |
Jordach |
Calinou, were on the do not call list |
19:38 |
Calinou |
same |
19:38 |
Calinou |
not really efficient :P |
19:38 |
mauvebic |
yeah like that works |
19:38 |
VanessaE |
Calinou: as far as I am concerned, if you work for a company like that and are the one assigned to that task, you deserve whatever insults your mark throws at oyu. |
19:38 |
VanessaE |
you* |
19:39 |
Jordach |
if i hear an indian voice, phone goes boop |
19:39 |
mauvebic |
i think most companies have mistaken "do not call" for "call at all times" |
19:39 |
Jordach |
^ lol |
19:39 |
mauvebic |
jordach thats practical every company these days |
19:39 |
Calinou |
can I find a "call at all times" list? |
19:39 |
Calinou |
so that they don't call me 8D |
19:39 |
khonkhortisan |
You don't like us? Now we know who you are |
19:40 |
mauvebic |
the more they call, the more disturbing things i share with them |
19:40 |
VanessaE |
mauvebic: makes you wanna go all Tom Mabe on them :-) |
19:40 |
Traxie21 |
Fortunately, I don't really have to sell things to people |
19:40 |
VanessaE |
(that guy known for harassing telemarketers) |
19:40 |
Traxie21 |
I can however refer them to certain products :3 |
19:41 |
|
LunaVorax_ joined #minetest |
19:41 |
mauvebic |
if they call at night, i tell them everything about my sex life, and suggesting they not call when it usually happens |
19:42 |
mauvebic |
though this one time, i got this person who wanted to hear more :/ |
19:42 |
VanessaE |
mauvebic: you're not being creative enough >:-) |
19:42 |
Calinou |
Traxie21, what products |
19:42 |
Traxie21 |
... |
19:42 |
Calinou |
:p |
19:42 |
Traxie21 |
Stuff |
19:42 |
Traxie21 |
and shit |
19:42 |
mauvebic |
"back massagers" |
19:43 |
VanessaE |
mauvebic: still not creative enough :) |
19:43 |
mauvebic |
naw what traxie sells |
19:43 |
sdzen |
he sells them high grade telephones |
19:43 |
khonkhortisan |
What normally happens when you go from double to float and back again? Just lose precision? |
19:44 |
VanessaE |
khonkhortisan: you divide by zero and the universe implodes, of course. |
19:44 |
mauvebic |
you become an accountant |
19:44 |
khonkhortisan |
It must be trying to explode the universe, because I'm only getting a bad number |
19:44 |
* Traxie21 |
is removing the chat prediction thing |
19:44 |
* Traxie21 |
is sick of it |
19:45 |
Calinou |
she probably sells that: http://www.cowcotland.com/images/news/2013/04/cowneries-dimanche-tkd2009-semaine-14---2013-7.jpg |
19:45 |
|
StrayBits joined #minetest |
19:45 |
Traxie21 |
probably |
19:45 |
* Jordach |
thought it was a IBM PC CLone |
19:45 |
Calinou |
Traxie21, c-fifty-five said he would not disable chat prediction |
19:45 |
Calinou |
no, it's the obsidian 900D, Jordach |
19:46 |
Calinou |
</sarcasm> |
19:46 |
Traxie21 |
well, theres got to be some way to format chat without double-chatting |
19:46 |
sdzen |
is simple |
19:46 |
mauvebic |
what chat prediction? |
19:46 |
sdzen |
dont chat |
19:46 |
|
proller joined #minetest |
19:46 |
Calinou |
true story |
19:46 |
* Calinou |
pours glass of wine on sdzen |
19:47 |
mauvebic |
re-enacting Wild Things movie? |
19:47 |
Jordach |
Calinou, y u waste a decent linux app |
19:47 |
sdzen |
you look so silly dumping that empty wine glass |
19:47 |
Calinou |
Jordach, because you can't run crysis 3 on it :| |
19:48 |
Calinou |
mauvebic's room: http://www.cowcotland.com/images/news/2013/04/cowneries-dimanche-tkd2009-semaine-14---2013-3.jpg |
19:48 |
Calinou |
:D |
19:49 |
mauvebic |
i dont have any icons, i rounded them up and deported them to greenland |
19:49 |
* PilzAdam |
spotted BF3 |
19:49 |
Jordach |
Calinou, i'd rather get it on the xbox360 |
19:49 |
Jordach |
much cheaper and easier on the hardware department |
19:49 |
Jordach |
OH GOD NO |
19:49 |
Jordach |
Mass Defect |
19:50 |
Calinou |
yey, 60 euros for a game with 5yo graphics |
19:51 |
sdzen |
people seem to spend money for a game full of little squares with dated graphics |
19:51 |
sdzen |
so why not? |
19:52 |
Calinou |
20 euros, and you know you're not paying for the graphics |
19:52 |
|
proller joined #minetest |
19:52 |
mauvebic |
youre paying for notch's meth addiction |
19:52 |
Calinou |
lol |
19:53 |
sdzen |
if only that were true |
19:53 |
mauvebic |
and hookers |
19:53 |
sdzen |
I would buy MC in a second |
19:53 |
sfan5 |
ShadowNinja: yes |
19:54 |
sdzen |
speaking of age, Calinou! are you ready for battlefield 4? |
19:54 |
Calinou |
will it feature trouting? |
19:54 |
Calinou |
like in xonotic |
19:56 |
VanessaE |
https://github.com/minetest/minetest/pull/655 |
19:56 |
VanessaE |
MERGE THIS! |
19:56 |
VanessaE |
:) |
19:56 |
|
iqualfragile1 joined #minetest |
19:56 |
ShadowNinja |
sfan5: can you have MinetestBot part and join? |
19:56 |
sfan5 |
ok |
19:56 |
sdzen |
NEVER! |
19:56 |
sdzen |
no more items |
19:56 |
ShadowNinja |
Wait a minute in-beetween to make sure it worked |
19:57 |
sfan5 |
hmm |
19:57 |
* Calinou |
still has his issue 666 |
19:57 |
mauvebic |
why increase the limit? just remove the chat flooding |
19:57 |
* khonkhortisan |
still has his issue ++666 |
19:57 |
sfan5 |
hi MinetestBot |
19:57 |
MinetestBot |
Hello sfan5! |
19:57 |
sfan5 |
hmmm |
19:57 |
khonkhortisan |
Because the whole block of items disappers, that's why |
19:57 |
sfan5 |
it doesn't work |
19:57 |
mauvebic |
wont upping it to 500 make clearobjects even longer? |
19:57 |
VanessaE |
Calinou: you shoulda added a screenshot using a gloopblocks "evil block" stairs object :D |
19:57 |
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Miner_48er was kicked by sfan5: Miner_48er |
19:57 |
khonkhortisan |
only if all those objects exist. |
19:57 |
sfan5 |
oops |
19:57 |
VanessaE |
mauvebic: how about FIXING clearobjects properly? |
19:57 |
|
MinetestBot was kicked by sfan5: MinetestBot |
19:58 |
mauvebic |
thats not my area :p |
19:58 |
khonkhortisan |
you can't unkick someone :) |
19:58 |
VanessaE |
mauvebic: I don't mean you :) |
19:58 |
VanessaE |
mauvebic: clearobjects takes forever because it has a MASSIVE memory leak. |
19:58 |
sdzen |
clearobjects will never work :) |
19:58 |
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19:58 |
mauvebic |
pilzadam mentionned adding clear objects to emergethread, though hmm seemed perplexed, so who knows what's happening with that lol |
19:59 |
Calinou |
>"hmmm" >perplexed |
19:59 |
Calinou |
his name isn't "yay, add this" :> |
19:59 |
sdzen |
hmmmm |
19:59 |
sdzen |
oh crap |
19:59 |
mauvebic |
perplexed as in, he didn't seem to recognize what pilzadam said he said :p |
20:00 |
VanessaE |
mauvebic: all I know 10GB of RAM usage (that does not get freed until the server is restarted) for a 400MB map is pure insanity. |
20:00 |
VanessaE |
is* |
20:00 |
mauvebic |
you got the is right :p |
20:00 |
sdzen |
that is much better then getting the is wrong |
20:00 |
VanessaE |
I out a word :) |
20:01 |
mauvebic |
missing an is? |
20:01 |
mauvebic |
speaking of which, too much coffee, whizz time |
20:01 |
VanessaE |
all I know [is] 10GB... |
20:01 |
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20:01 |
Calinou |
coudln't clearobjects just deal 10000 damage to all entities that are active? |
20:02 |
VanessaE |
Calinou: sometimes entities don't disappear even if they are at 0 hp. |
20:02 |
mauvebic |
or rig entities from builtin or whatever with autosuicide or something |
20:02 |
jordan4ibanez |
Exactly! |
20:02 |
Menche |
ogb_us has a mod that punches all entities in loaded blocks |
20:02 |
PilzAdam |
I need to add this to TNT mod: http://youtu.be/NZkStSdlh3c?t=5s |
20:02 |
jordan4ibanez |
that would be helpful for mobs |
20:02 |
Calinou |
VanessaE, would work if that bug was fixed first :P |
20:02 |
mauvebic |
whats the next big thing to be worked on? |
20:02 |
ShadowNinja |
sfan5: fixed a bug, try rejoining |
20:03 |
VanessaE |
PilzAdam: Nice house you have there... Sssssssssssssssss....... |
20:03 |
jordan4ibanez |
it could be /killall which deals 10000 damage to entities |
20:03 |
khonkhortisan |
You could try working on issue 667 |
20:03 |
Jordach |
PilzAdam, add it to the beds mod |
20:03 |
khonkhortisan |
it should be simple |
20:03 |
jordan4ibanez |
and /clearobjects just clears all entities, which causes problems with some mods but it's a backup |
20:03 |
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20:03 |
PilzAdam |
Calinou, no, because there is this thing called immortal group wich disables damage |
20:03 |
VanessaE |
jordan4ibanez: wouldn't work on immortal entities. |
20:03 |
STHGOM |
hi Minetest |
20:03 |
STHGOM |
bot |
20:03 |
VanessaE |
hey STHGOM |
20:03 |
jordan4ibanez |
VanessaE What wouldn't |
20:03 |
VanessaE |
oh. |
20:03 |
VanessaE |
heh |
20:04 |
VanessaE |
jordan4ibanez: trying to deal huge damage amounts. |
20:04 |
VanessaE |
immortal entities can't be "killed". |
20:04 |
jordan4ibanez |
That's the point, killall is only for mobs |
20:04 |
VanessaE |
they have to be deleted from the server's tables etc. |
20:04 |
STHGOM |
hey VanessaE |
20:04 |
jordan4ibanez |
THAT IS TEH POINT DERE WHICH U CANNOT C |
20:04 |
Calinou |
PilzAdam, then set health to -1, and make ents with -1 health die even if they're immortal |
20:04 |
mauvebic |
ultimately an offline clearobjects might work better in the meantime |
20:04 |
VanessaE |
jordan4ibanez: we're talking about clearobjects, not deleting mobs. |
20:04 |
Calinou |
not sure if that would work |
20:05 |
jordan4ibanez |
But there does need to be a seperate command for deleting mortal entities |
20:05 |
mauvebic |
and another one that reloads signs without punching them |
20:05 |
BlockMen |
jordan4ibanez, your game is great! |
20:05 |
jordan4ibanez |
And another for getting rid of stains |
20:05 |
ShadowNinja |
sfan5: fixed annother one |
20:05 |
BlockMen |
especially the gun |
20:05 |
jordan4ibanez |
Thank you blockmen! I love your Workbench mod |
20:06 |
VanessaE |
mauvebic: I might be able to add some kind of periodic check for/update to signs text e.g. once every 10 seconds or something |
20:06 |
sfan5 |
ShadowNinja: should MinetestBot part now? |
20:06 |
VanessaE |
(an abm would make that dead easy in fact) |
20:06 |
mauvebic |
why do people throw themselves in front of cars in Russia? its in all the fail compilations |
20:06 |
BlockMen |
thanks too |
20:07 |
ShadowNinja |
sfan5: yes |
20:07 |
VanessaE |
mauvebic: to extract money from the drivers and/or their insurance. |
20:07 |
mauvebic |
this one guy tried rolling himself under a truck lol |
20:07 |
mauvebic |
shit |
20:07 |
mauvebic |
would explain the dashcams then |
20:07 |
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MinetestBot was kicked by sfan5: MinetestBot |
20:07 |
* ShadowBot |
wakes up |
20:07 |
sfan5 |
:D |
20:07 |
ShadowNinja |
:-) |
20:07 |
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20:07 |
* ShadowBot |
sleeps |
20:07 |
sfan5 |
:D |
20:07 |
VanessaE |
mauvebic: apparently if it automatically the driver's fault in all cases, even where it was blatantly obvious that the driver did nothing wrong. |
20:08 |
khonkhortisan |
looks good to me |
20:08 |
Calinou |
suspend on linux sucks, sfan5 |
20:08 |
mauvebic |
still, we have insurance here too and you dont hear about that sortof thing happening all the time |
20:08 |
Calinou |
so ShadowBot can't see anything since he uses a proprietary driver :3 |
20:08 |
sfan5 |
Calinou: ? |
20:08 |
khonkhortisan |
hibernate works for me |
20:08 |
* Calinou |
never tried |
20:08 |
VanessaE |
mauvebic: because you probably have laws on the books up there in Maple Syrup Land to prevent that sorta thing, as we have here. |
20:08 |
BlockMen |
jordan4ibanez, i had trouble with the domb mod. there were to errors |
20:08 |
Calinou |
"avant, j'essayais de mettre en veille mon PC. mais ça, c'était avant." |
20:08 |
VanessaE |
;) |
20:08 |
jordan4ibanez |
[0gb_us] now the spawn mod sends new players, and respawns players to the spawn building |
20:09 |
jordan4ibanez |
Yeah I know, I think I'm going to have to remove it |
20:09 |
mauvebic |
well in quebec they have no-fault insurance, not sure how that works, the only time i had a car, i didn't have any papers lol |
20:09 |
BlockMen |
can't you just change the two lines? |
20:09 |
jordan4ibanez |
which lines cause errors? |
20:10 |
VanessaE |
mauvebic: here we have "liability" insurance, meant to cover collisions where you're the one who caused the accident |
20:10 |
BlockMen |
that was line 393 and |
20:10 |
VanessaE |
as well as "full coverage", meant to cover all collisions regardless of fault. |
20:10 |
VanessaE |
laws here require the former of all drivers, period. |
20:10 |
BlockMen |
369 |
20:11 |
VanessaE |
where pedestrians are concerned, the pedestrians always have the right-of-way on a road, but are not always "in the right" in the case of a collision, as is the case in Russia I guess. |
20:11 |
BlockMen |
i just commented them out, then it worked |
20:11 |
Calinou |
just like in france, VanessaE :P |
20:11 |
Calinou |
full coverage insurance makes people less careful IMO |
20:11 |
mauvebic |
montreal has been on a binge of j-walking tickets lately, city lacks fund to pay off corrupt mafia construction companies lol |
20:14 |
jordan4ibanez |
blockmen you commented out description = "[DOM]DOM_util, use \/dom_util help to more details." ,? |
20:14 |
mauvebic |
got one such ticket at 3am crossing a desolate street, cops nearly ran me down with their car to give it to me lol |
20:14 |
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20:15 |
BlockMen |
jordan4ibanez, yes and "minetest.chat_send_player(jn, "\/dom_util <command> \[<params>\]")" |
20:15 |
jordan4ibanez |
Oh it's because he used those freakin slash protectors |
20:16 |
BlockMen |
is "minetest.register_chatcommand("dom_util"," even used? |
20:17 |
BlockMen |
*or better needed |
20:17 |
jordan4ibanez |
I don't think so, there's a lot of extra crap in that mod |
20:18 |
jordan4ibanez |
It doesn't help that it's in spanish either |
20:18 |
jordan4ibanez |
blockmen does this fix your issues? https://github.com/jordan4ibanez/Minetest-Black/commit/3ba322248281f87abbca67ffccaff9929b8eb81f |
20:18 |
BlockMen |
let me try |
20:19 |
BlockMen |
jordan4ibanez, works |
20:20 |
jordan4ibanez |
Let me see if there is another version of craft guide, I might even have to remake it, I don't like this DOM modpack |
20:20 |
jordan4ibanez |
Good |
20:21 |
BlockMen |
maybe you can just kick out the domb. i dont think that it is really needed |
20:22 |
STHGOM |
bye |
20:23 |
jordan4ibanez |
It is, which is rediculous, this is why I hate things like this, I hated Forge when I used Minecraft, fucking apis for apis |
20:23 |
mauvebic |
as opposed to fucking pies |
20:23 |
khonkhortisan |
unly http://pastebin.com/cwdaTbve |
20:23 |
khonkhortisan |
*ugly |
20:23 |
jordan4ibanez |
how good is realbadangel's unified inventory? |
20:24 |
khonkhortisan |
it has a craft guide, and you can see many items on each creative inventory page |
20:24 |
Calinou |
awesome, jordan4ibanez |
20:24 |
Calinou |
so it's not good |
20:24 |
khonkhortisan |
it's better than inventory plus |
20:25 |
VanessaE |
jordan4ibanez: very good. |
20:25 |
VanessaE |
especially the latest versions that come with technic modpack |
20:25 |
VanessaE |
for me, the game is just unplayable without UI. :-) |
20:25 |
jordan4ibanez |
Yeah I think I'll use that instead of this craft guide so players can learn to craft on-the-fly |
20:25 |
mauvebic |
its so good, you need a cigarette after using it |
20:25 |
jordan4ibanez |
mauvebic that joke was funny |
20:25 |
jordan4ibanez |
IN THE 1950's! |
20:26 |
mauvebic |
well if young people jokes made sense id use them :P |
20:26 |
Calinou |
swag, mauvebic |
20:26 |
mauvebic |
which mostly consists of memes and cellphone txt speak |
20:26 |
Calinou |
true story |
20:27 |
* Calinou |
pours a glass of wine on mauvebic |
20:27 |
jojoa1997|Tablet |
if i have something with "sounds = default.node_sound_glass_defaults()" then does it go into the default mod folder to use the sound |
20:28 |
jordan4ibanez |
Damn unified inventory conflicts with workbench, let me see if I can combine them |
20:28 |
mauvebic |
drop 5 squares of the crafting grid and disable workbench's inventory |
20:29 |
BlockMen |
jordan4ibanez, combine what? |
20:29 |
jordan4ibanez |
Your workbench mod with unified inventory |
20:30 |
BlockMen |
jordan4ibanez, gd luck with that. :P |
20:30 |
jordan4ibanez |
I could make it so that if when you open the workbench with a book in your hand it opens unified inventory instead |
20:30 |
khonkhortisan |
worldedit gui uses inventory plus, which is dead |
20:31 |
mauvebic |
would be easier to map extra keys to different formspecs |
20:31 |
BlockMen |
okay, that shouldnt be hard. i thought you want to unify it |
20:32 |
jordan4ibanez |
Lol blockmen you're crazy xD |
20:32 |
jojoa1997|Tablet |
what does clust_num_ores and clust_size mean? |
20:32 |
BlockMen |
true |
20:32 |
mauvebic |
lol https://i.chzbgr.com/maxW500/7318548992/hC4ACFE83/ |
20:33 |
jojoa1997|Tablet |
BlockMen i got your mod to work with my inventory mod |
20:33 |
jojoa1997|Tablet |
it is really simple |
20:34 |
VanessaE |
bored, bored, bored, etc. |
20:34 |
jojoa1997|Tablet |
what does clust_num_ores and clust_size mean? |
20:34 |
sdzen |
those teachers must have had dirty minds |
20:34 |
BlockMen |
jojoa1997, gd. |
20:35 |
mauvebic |
teachers are pretty good at overreacting, if only they were as good at teaching lol |
20:35 |
jojoa1997|Tablet |
what does clust_num_ores and clust_size mean? |
20:35 |
jojoa1997|Tablet |
some one please |
20:35 |
khonkhortisan |
By experience, I can tell you that they do have dirty minds and are good at overreacting. |
20:36 |
jojoa1997|Tablet |
ok then what does clust size mean |
20:36 |
sdzen |
the number ores in a cluster, and the size of the cluster |
20:37 |
sdzen |
stop being annoying |
20:37 |
sdzen |
:) |
20:37 |
* jojoa1997|Tablet |
will stop when someone doesnt ignore him |
20:37 |
jojoa1997|Tablet |
ok :) |
20:37 |
sdzen |
they mean what they are! |
20:37 |
sdzen |
:P |
20:37 |
jojoa1997|Tablet |
wait |
20:37 |
* VanessaE |
ignores jojoa1997|Tablet |
20:37 |
VanessaE |
;) |
20:37 |
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20:37 |
jojoa1997|Tablet |
would the # of ores be the same as the size |
20:37 |
PilzAdam |
BlockMen, http://ompldr.org/vaTU0MQ/minetest-0.4.6-1e55418-hurt_sounds-win32.zip |
20:37 |
sdzen |
of course not |
20:38 |
jojoa1997|Tablet |
does size mean within a # radius? |
20:38 |
PilzAdam |
BlockMen, the sounds you sended me are not included in this one |
20:38 |
khonkhortisan |
sent |
20:39 |
BlockMen |
PilzAdam, thanks alot. |
20:39 |
PilzAdam |
BlockMen, they are called player_damage.ogg and player_falling_damage.ogg |
20:39 |
jordan4ibanez |
(player,formspec) would I put "main" for formspec? |
20:39 |
PilzAdam |
you could also use player_damage.1.ogg to have more sounds, wich are randomly played |
20:39 |
PilzAdam |
(same for falling sound) |
20:39 |
BlockMen |
oh btw, one of the sounds are taken from notch from freesounds.org |
20:39 |
jojoa1997|Tablet |
what is this for? |
20:39 |
PilzAdam |
the wikipedia article about MC says that some sounds are taken from freesounds.org |
20:40 |
BlockMen |
hmm...i should read a bit more in the wiki... |
20:40 |
mauvebic |
yeah thats where i got my walking sounds |
20:40 |
Calinou |
we have the same glass sounds as minecraft, just higher pitched :P |
20:40 |
mauvebic |
better than eggshells |
20:40 |
Calinou |
their pitch was lowered in minecraft |
20:41 |
jojoa1997|Tablet |
and whar does scarcity mean |
20:41 |
Calinou |
also, the "ugh" minecraft sound (that was used before 1.0) can be found in TF2, the soldier class uses it |
20:41 |
jojoa1997|Tablet |
scarcity within chunk? |
20:41 |
PilzAdam |
BlockMen, I have added the link to the win build topic, just if you plant to lose the link :-) |
20:41 |
jojoa1997|Tablet |
12*12*12 means one in every 12 chunks? |
20:42 |
BlockMen |
already downloaded :P |
20:42 |
PilzAdam |
we should make a competition with most links per topic |
20:42 |
PilzAdam |
http://forum.minetest.net/viewtopic.php?pid=65717#p65717 |
20:42 |
* PilzAdam |
wins :D |
20:43 |
PilzAdam |
jojoa1997|Tablet, no |
20:43 |
PilzAdam |
its the inverted chance of one node being an ore |
20:45 |
BlockMen |
PilzAdam, you could win the competition |
20:45 |
mauvebic |
there was likwid's plagiarized post lo; |
20:45 |
jojoa1997|Tablet |
so if i want a blob of 20 nodes what would be the best settings? |
20:48 |
PilzAdam |
clust_num_ores = 20; clust_size=5 |
20:48 |
jojoa1997|Tablet |
so size is radius? |
20:49 |
PilzAdam |
clust_size is the border length of a cube were the ores are added into |
20:49 |
jojoa1997|Tablet |
ok so would ores=50 and size=10 be good? |
20:49 |
PilzAdam |
maybe reduce size a bit |
20:50 |
PilzAdam |
just make sure the volume is greater than the num_ores |
20:50 |
mauvebic |
dang http://cheezburger.com/49189121 |
20:50 |
jojoa1997|Tablet |
ok |
20:51 |
PilzAdam |
and for scarcity, you really need to test it |
20:52 |
PilzAdam |
you can add drawtype = "airlike", light_source=15, to the nodedef of the ore for testing |
20:52 |
jojoa1997|Tablet |
here is what it looks like in minecraft https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQ_XPRSSLAVi2ufj2M4vGOmqQI2WTylmcgNhGxz7QPCr_GljOxw |
20:52 |
PilzAdam |
so you can see it when you are flying underground |
20:52 |
PilzAdam |
compare it to the ores in the default mod |
20:53 |
mauvebic |
lol http://youtu.be/-NzRMPsnC3s |
20:54 |
PilzAdam |
mauvebic, invisible is better |
20:54 |
mauvebic |
that was funny too |
20:54 |
mauvebic |
reactions arent the same tho |
20:55 |
BlockMen |
this would be nice for timber mod: http://www.freesound.org/people/ecfike/sounds/139952/ |
20:55 |
khonkhortisan |
c++ sets entities at luapos*10, then gives them at cpos/10. |
20:55 |
PilzAdam |
BlockMen, we actually need someone to find nice sounds for the default game |
20:56 |
jojoa1997|Tablet |
is it possible to do clust_num_ores = math.random(25, 50) |
20:56 |
mauvebic |
i dont mind kitty falling asleep on my lap, problem comes when my legs fall asleep too :/ |
20:56 |
BlockMen |
maybe i could look around a bit |
20:56 |
PilzAdam |
jojoa1997|Tablet, of course not |
20:57 |
BlockMen |
PilzAdam, but it would be nice to make a folder like textures (at base dir) for sound packs |
20:57 |
khonkhortisan |
this is BS, literally! |
20:58 |
jojoa1997|Tablet |
PilzAdam why not? |
20:58 |
PilzAdam |
because it doesnt get called each time a ore is generated |
20:59 |
PilzAdam |
its just once called at startup |
20:59 |
PilzAdam |
BlockMen, sound pack are just very rare |
20:59 |
jojoa1997|Tablet |
how would i make it random every time |
20:59 |
jojoa1997|Tablet |
oh nvm i know how |
21:00 |
PilzAdam |
having good sounds in the default game(s) would probably be enough |
21:00 |
BlockMen |
PilzAdam, we have a really fast growing community. so i wouldnt care bout that |
21:00 |
jordan4ibanez |
damn to use the craft guide by zeg9 I would have to use inventory plus, and comment out the on_joinplayer part of unified inventory |
21:01 |
VanessaE |
use UI's craft guide. |
21:01 |
VanessaE |
it's useful. |
21:01 |
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21:01 |
jordan4ibanez |
UI? |
21:01 |
VanessaE |
unified inventory/ |
21:01 |
PilzAdam |
thats new: https://github.com/minetest/minetest/pulse |
21:02 |
jordan4ibanez |
I don't want unified inventory because I don't want spam all over the inventory, it's nice, but it's a bit much |
21:02 |
PilzAdam |
all mods by VanessaE and RBA are bloated |
21:02 |
VanessaE |
:P |
21:02 |
PilzAdam |
especially if they contain a unified in their name |
21:02 |
mauvebic |
crap, the cup wasn't empty :( |
21:03 |
PilzAdam |
"unified" = "throw everything in" |
21:03 |
Calinou |
mauvebic, pour it on your cat then |
21:03 |
Calinou |
PilzAdam, so, unity is the DE where you can throw everything in and it'll send it to amazon? :D |
21:03 |
mauvebic |
naw, now i gotta clean this soda off the keyboard before the wife thinks something else lol |
21:03 |
VanessaE |
PilzAdam: our mods are also VERY fast. You're free not to use them if you don't want, but don't go calling them bloated. |
21:04 |
PilzAdam |
I will suggest everyone to not use them because they simply go against what I expect Minetest to be |
21:04 |
Calinou |
moreblocks is very fast, it does nothing in realtime :D |
21:04 |
Calinou |
same for maptools |
21:04 |
jojoa1997|Tablet |
ok you guys know when you place a lever and a mesecon where is that defined when it changes the mesecon wire |
21:05 |
jordan4ibanez |
But they are bloated |
21:05 |
VanessaE |
PilzAdam: you do realize that your expectation of what Minetest should be differs from pretty much everyone else, right? |
21:05 |
PilzAdam |
Im pretty sure hmmmm thinks the same way |
21:06 |
VanessaE |
my mods add content to the game. you can't get content without lots of code, nodes, textures, etc. |
21:06 |
Calinou |
^ |
21:06 |
Calinou |
mark shuttleworth approves |
21:06 |
VanessaE |
this isn't 1990, we're not trying to cram everything into 16MB of RAM anymore. |
21:07 |
mauvebic |
but needing 16gb is a bit much |
21:07 |
VanessaE |
storage, RAM, network bandwidth are all cheap. |
21:07 |
mauvebic |
or doubling the node limit, again |
21:07 |
VanessaE |
mauvebic: the node limit, when it was last raised, was *supposed* to be raised to 65534. That it stopped at 4096 was considered as much a bug then as it is now. |
21:08 |
Calinou |
bumping it to 65534 would require using 60MB of RAM constantly iirc |
21:08 |
VanessaE |
Calinou: only if you get stupid and preallocate all the RAM instead of doing it on the fly. Besides, who doesn't have at least 256MB or more these days anyway? |
21:09 |
BlockMen |
PilzAdam, can i change the gain somewhere? |
21:09 |
jordan4ibanez |
I used to not, my friends computer has 256mb of ram |
21:09 |
jordan4ibanez |
Actually before I started youtube I only had 244mb of ram |
21:09 |
VanessaE |
jordan4ibanez: an "entry level" computer these days usually gomes with at least 2GB of RAM. |
21:09 |
PilzAdam |
BlockMen, only in source |
21:09 |
khonkhortisan |
65534 = 4096 * 15 + 4094 |
21:09 |
PilzAdam |
BlockMen, is this really needed? |
21:09 |
mauvebic |
for a game that doesn't want fancy features to stay in line with low-spec machines, there sure are alot of mega-mods to make up the difference lol |
21:09 |
VanessaE |
even my beat up old laptop has 2GB in it, and it's from like 2005 or something. |
21:10 |
khonkhortisan |
or 4096 * 16 - 2 |
21:10 |
Calinou |
VanessaE, if you run a full featured OS and minetest, 1GB may be a bit low, some netbooks only have 1GB |
21:10 |
Calinou |
although an upgrade to 4GB costs 25 euros 8) |
21:10 |
BlockMen |
just wanted know if i can make by setting or have to change the sound |
21:10 |
VanessaE |
Calinou: sure, if you also run HDX with it ;-) |
21:10 |
jordan4ibanez |
" It is lightweight enough to run on fairly old hardware." My old computer was fairly old hardware from 2003 |
21:10 |
Calinou |
I can play minetest with misa on my netbook, 1GB RAM :P |
21:10 |
khonkhortisan |
2^12 - 2 |
21:11 |
VanessaE |
khonkhortisan: right, because two of the indexes are reserved (for content_ignore and air I think) |
21:11 |
Calinou |
jordan4ibanez, 10 years is "insanely old", not fairly old IMO |
21:11 |
Calinou |
fairly old is up to 4 years to my standards :P |
21:11 |
Calinou |
5 maybe |
21:11 |
khonkhortisan |
Is there still a good reason to multiply a position by ten when storing it and dividing it by ten when getting it back? |
21:12 |
VanessaE |
khonkhortisan: decimal precision of the storage format? |
21:12 |
jordan4ibanez |
But you guys complained that minecraft was a ram hog and that only uses 300mb of ram normally. you're going against what you said a couple months ago. |
21:12 |
mauvebic |
well if some people dont wanna optimize or rewrite what can you do? |
21:12 |
VanessaE |
jordan4ibanez: plain Minetest with no mods runs comfortably in around 140MB or so. |
21:13 |
Calinou |
MC uses 1+GB of RAM on multiplayer after a while of gameplay, more with 128 or 256x packs |
21:13 |
khonkhortisan |
it has error, I'm trying to find where the error is coming from. |
21:13 |
Calinou |
fun fact: TF2 managed to use more RAM once |
21:13 |
Calinou |
1600MB or so :P |
21:13 |
Calinou |
mauvebic, computer time is cheap, yours is not |
21:14 |
Calinou |
it's nice to optimize, but it should not be your primary objective |
21:14 |
jordan4ibanez |
So add in 60 more mb of ram without any mods, just rendering blocks and you have 200mb congradulations, add in some mobs and one of your unified packs and we pass the 1gb/2 point |
21:14 |
mauvebic |
wasn't referring to your mods calinou :p |
21:14 |
VanessaE |
jordan4ibanez: only if you get stupid and preallocate the entire 65k of node space. |
21:14 |
VanessaE |
it makes no sense to allocate that which you are not using. |
21:14 |
Calinou |
allocating it should be dynamic of course |
21:14 |
mauvebic |
and you make back the time in lag that you spare yourself in game |
21:15 |
jordan4ibanez |
Are you talking about preloading items? |
21:15 |
VanessaE |
and the only "unified" mod I wrote was dyes. don't like the others? blame their respective authors. |
21:15 |
jordan4ibanez |
http://forum.minetest.net/viewtopic.php?id=2411 |
21:15 |
VanessaE |
jordan4ibanez: no, memory consumed by the internal node definition tables, not the textures used by them. |
21:15 |
Calinou |
rename unifiedinventory to moreinventory, then people will praise it |
21:15 |
Calinou |
people seem to like mods with "more" in their names :D |
21:16 |
jojoa1997|Tablet |
VanessaE i am coming on your server |
21:16 |
VanessaE |
ok |
21:16 |
Calinou |
jojoa1997|Tablet, Ö_Ö |
21:16 |
jojoa1997|Tablet |
i need to ask something about mesecons and i wwant to show you can you join |
21:16 |
jordan4ibanez |
Well if you play long enough you will eventually have all the node definition tables loaded into the memory so what is your point? |
21:16 |
Calinou |
you don't register nodes while playing |
21:16 |
VanessaE |
jordan4ibanez: IF YOU HAVE 65K NODES. DUH. |
21:16 |
khonkhortisan |
I'm trying to find the cause of this {0, 0.1, 1} -> {0, 0.10000000149012, 1} |
21:17 |
jordan4ibanez |
Oh okay |
21:17 |
drizz |
khonkhortisan: floating point precision? |
21:17 |
khonkhortisan |
Yes |
21:18 |
drizz |
O.o .. |
21:18 |
Calinou |
tomorrow's anandtech headlines: "khonkortisan Manufacturates First 128 Bit CPU" |
21:18 |
khonkhortisan |
Even though there's no math being done on it (actually there is) my entity position changes when I set/get it |
21:18 |
PilzAdam |
VanessaE, have you tested Worldedit++ yet? |
21:18 |
VanessaE |
not yet |
21:19 |
hmmmm |
khonkhortisan, a lua "number" is defined as double for us, but vector structures in minetest use float |
21:19 |
khonkhortisan |
Then shouldn't it just cut off some precision instead of adding more? |
21:19 |
PilzAdam |
bye |
21:20 |
Calinou |
xkill |
21:20 |
* Calinou |
clicks PilzAdam |
21:20 |
khonkhortisan |
xkill: killing creator of resource 0x6a0000d |
21:20 |
Calinou |
heh |
21:20 |
hmmmm |
well, khonkhortisan, if you can find a way to limit the number of decimals to be printed by lua, i guess you can do that. |
21:20 |
* Calinou |
should bind xkill to a key |
21:21 |
Calinou |
have to go, night |
21:21 |
jordan4ibanez |
is this even a safe download anymore? http://cornernote.minetest.ru/craft-guide.html |
21:21 |
VanessaE |
night |
21:21 |
khonkhortisan |
bind it to right-click! You'll get stuck with it on! |
21:21 |
VanessaE |
jojoa1997|Tablet: I set you as owner of your little farm finally, btw |
21:22 |
khonkhortisan |
UI's craft guide is better |
21:22 |
mauvebic |
why wouldn't it be safe to download? |
21:22 |
jordan4ibanez |
Because, cornernote |
21:22 |
mauvebic |
UI's is based on cornernote's, as is all the inventories methinks |
21:22 |
khonkhortisan |
it's fine if it prints a bunch of extra zeroes, but not if it adds a bunch of junk. |
21:23 |
mauvebic |
what do you think cornernote might have done to it? lol |
21:23 |
mauvebic |
he deactivated his github, then reactivated to work on another game, dont see a problem |
21:24 |
VanessaE |
he dropped by here recently, too |
21:24 |
VanessaE |
just to check up on things |
21:24 |
mauvebic |
back to eating steak tar tar? |
21:24 |
mauvebic |
*tartare |
21:24 |
mauvebic |
or however the fuck its spelt lol |
21:25 |
VanessaE |
dunno |
21:25 |
mauvebic |
vegetarian logic: save the animals, and the planet! *still drives car, buys electronics, and clothes from slave-labour countries* lol |
21:25 |
VanessaE |
eek, the range of mesecons "note block" is way too far |
21:26 |
VanessaE |
I had to get like 40 nodes away to not hear it anymore |
21:26 |
khonkhortisan |
That's so you can stack them into a giant music machine |
21:26 |
jojoa1997|Tablet |
i was playing the piano |
21:27 |
TheBonsai |
m00 |
21:29 |
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STHGOM joined #minetest |
21:30 |
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Poca joined #minetest |
21:31 |
sdzen |
khonkhortisan, I tried that once, nobody could make it play a tune |
21:31 |
STHGOM |
paulo? |
21:31 |
STHGOM |
just wondering poca: are you paulo gomez? |
21:32 |
khonkhortisan |
why not? Did you have a single delayer for each note column? |
21:32 |
Poca |
STHGOM: paulo manoel alves de almeida |
21:33 |
sdzen |
I had a much larger delayer setup :) |
21:33 |
khonkhortisan |
a delayer per-pitch? |
21:33 |
sdzen |
sadly mesecons couldn't delay that long |
21:33 |
Poca |
gomez = whatever spanish |
21:33 |
Poca |
and i'm portuguese |
21:33 |
Poca |
=x |
21:33 |
STHGOM |
have you heard of sparky? |
21:36 |
jojoa1997|Tablet |
i am almost done with redstone in minitest |
21:36 |
STHGOM |
what? |
21:37 |
STHGOM |
what about mesecons? |
21:37 |
khonkhortisan |
redstone-themed mesecons? |
21:38 |
mauvebic |
lol http://youtu.be/2dvv-Yib1Xg |
21:44 |
jojoa1997|Tablet |
you will see |
21:44 |
jojoa1997|Tablet |
where are pressure plates defined in mesecons |
21:44 |
khonkhortisan |
mesecons/mesecons_pressureplates |
21:47 |
jojoa1997|Tablet |
ok i accidentally deleted them |
21:47 |
jojoa1997|Tablet |
also |
21:47 |
jojoa1997|Tablet |
how would i make wires/redstone not place on themslevs |
21:47 |
khonkhortisan |
why would you do that? |
21:48 |
khonkhortisan |
Are you against 3d computers? |
21:48 |
VanessaE |
jojoa1997|Tablet: if you don't want a wire to connect with one above/below it, use an insulated wire. |
21:49 |
jojoa1997|Tablet |
Vanessa |
21:49 |
STHGOM |
paco: você sabe Sparky? |
21:49 |
jojoa1997|Tablet |
VanessaE in minecraft you cant place wires over wires |
21:49 |
VanessaE |
jojoa1997|Tablet: that's a bug then. you don't have to be bug-compatible. |
21:50 |
BlockMen |
just ceck if there is a wire when playing it |
21:50 |
BlockMen |
*placing |
21:51 |
VanessaE |
I know in MC you have to "draw" your redstone wires on some other surface. Mesecons are wires, not a conductive dust, so it makes no sense to disallow aerial wires. |
21:51 |
jojoa1997|Tablet |
VanessaE it isnt a bug |
21:51 |
jojoa1997|Tablet |
but i am making redstone |
21:52 |
VanessaE |
then you have to check for the presence of a wire at pointed_thing.under, and if not present, then allow placement of the new wire. |
21:52 |
VanessaE |
check at pointed_thing.above also. |
21:52 |
khonkhortisan |
I won't use redstone if it only makes 2d circuits |
21:53 |
jojoa1997|Tablet |
meh i will leave it that way |
21:53 |
jojoa1997|Tablet |
your right but remember that there is no insulated wires |
21:53 |
BlockMen |
jojoa, why not changing? |
21:56 |
jojoa1997|Tablet |
because i dont know how to make them only place on clear blocks underneath them |
21:56 |
jordan4ibanez |
Deivan |
21:56 |
jordan4ibanez |
Please release a version of your craft guide that does not depend on your API |
21:57 |
VanessaE |
jojoa1997|Tablet: use the on_place() callback, check pointed_thing.under and pointed_thing.above for the presence of a wire. If a wire is present, do nothing and return immediately. Otherwise, place a wire or execute the right-click function of the pointed node. |
21:57 |
BlockMen |
just use "on_place = function(itemstack, placer, pointed_thing)" |
21:57 |
VanessaE |
s/()// |
21:58 |
VanessaE |
BlockMen: HIIYAH! ninja'd :D |
21:58 |
jojoa1997|Tablet |
ok but why do i need the above. they cant float |
21:58 |
BlockMen |
o.O :D |
21:58 |
Deivan |
Have problems jordan4ibanez? Give messages. |
21:58 |
VanessaE |
jojoa1997|Tablet: because "under" means the node you pointed at. "above" means the node between you and the one you pointed at - e.g. the node space that would hold the wire. |
21:59 |
khonkhortisan |
VanessaE, I never knew that. |
21:59 |
jordan4ibanez |
Deivan: I do have a problem, your domb api is very large so I hesitate to use it. why not just code the functions from domb into the craft guide itself instead of having it depend on it? |
21:59 |
VanessaE |
jojoa1997|Tablet: you have to check that you're not placing a wire onto a wire ("under"), and you have to check for air so that you're not about to *replace* something else when the wire is placed into the node space ("above") |
22:00 |
VanessaE |
khonkhortisan: neither did I until [0gb_us] explained it to me :-) |
22:00 |
jojoa1997|Tablet |
so what do i check for on the above type |
22:00 |
VanessaE |
jojoa1997|Tablet: you have to check both because it is possible to point at the node a wire is sitting on, even if you should logically be pointing at the wire itself. |
22:01 |
VanessaE |
the type? just check that the node is not a wire. |
22:01 |
jojoa1997|Tablet |
so check for wire on below and node on above |
22:01 |
jojoa1997|Tablet |
else place it |
22:01 |
VanessaE |
no, check that there is no wire "below", and that there IS air "above". If both conditions are satisfied, place the new wire. |
22:02 |
khonkhortisan |
But then you can't place wire underwater like you can with torches |
22:02 |
VanessaE |
ok, so check for the node being buildable_to instead of air then. |
22:02 |
jojoa1997|Tablet |
actually in minecraft water makes torches and redstone drop |
22:02 |
VanessaE |
oh that's just dumb. |
22:03 |
khonkhortisan |
So flooding your calculator destroys it beyond repair |
22:03 |
jordan4ibanez |
That's not, since redstone is a dust it would wash it away |
22:03 |
BlockMen |
it makes kinda sense. or have you seen torches burn under water? |
22:03 |
VanessaE |
pure water isn't particularly conductive (it is somewhat, of course), and we have no reason to assume that MT uses salt water. |
22:04 |
jojoa1997|Tablet |
is it "air" |
22:04 |
khonkhortisan |
air is "air" |
22:04 |
VanessaE |
mesecons is 3.3v TTL, so there's no *real* reason for mesecons to drop |
22:04 |
VanessaE |
mesecons torches included. regular flaming torches dropping in water makes sense though |
22:04 |
jojoa1997|Tablet |
redstone is dust though |
22:04 |
VanessaE |
so? |
22:05 |
VanessaE |
mesecons aren't made of redstone, they're made of mese, which is a polymer crystal. |
22:05 |
khonkhortisan |
dropping torches dropping only makes sense if the water is moving and can knock it over. Otherwise, it should just go out but remain standing |
22:06 |
VanessaE |
khonkhortisan: imho, they should turn into an entity drawn as if they're not burning, and remain fastened to the node in question - so that water will flow around them properly. |
22:07 |
jojoa1997|Tablet |
VanessaE this is for minitest |
22:07 |
VanessaE |
jojoa1997|Tablet: I know, but they're *still* mesecons. |
22:07 |
jojoa1997|Tablet |
also is ~= mean not equal too |
22:07 |
VanessaE |
yes. |
22:07 |
jojoa1997|Tablet |
so |
22:08 |
khonkhortisan |
"approximately equal" approximately equals "not equal" |
22:08 |
VanessaE |
unless you're gonna change mese crystals in stone into redstone ore, you can't logically change the properties of mesecons wires. |
22:08 |
jojoa1997|Tablet |
if point... or .... or ...~= "air" then |
22:08 |
VanessaE |
khonkhortisan: I know, I always hated that about Lua. |
22:08 |
jojoa1997|Tablet |
return |
22:08 |
jojoa1997|Tablet |
else |
22:08 |
jojoa1997|Tablet |
end |
22:08 |
VanessaE |
jojoa1997|Tablet: something like that. |
22:08 |
jojoa1997|Tablet |
ok |
22:08 |
khonkhortisan |
and mese crystals would be compact redstone dust, like sand is to sandstone |
22:09 |
jojoa1997|Tablet |
ok so |
22:09 |
jojoa1997|Tablet |
do i need an end with the on place |
22:09 |
VanessaE |
yes |
22:09 |
khonkhortisan |
it's a function in a table |
22:10 |
khonkhortisan |
end, |
22:10 |
jojoa1997|Tablet |
oh ok |
22:10 |
jojoa1997|Tablet |
do i need {} arund the function |
22:10 |
khonkhortisan |
no |
22:10 |
VanessaE |
jojoa1997|Tablet: look at this: https://github.com/VanessaE/homedecor/blob/master/lighting.lua#L15 |
22:10 |
VanessaE |
this is how you use on_place. |
22:10 |
khonkhortisan |
but you need a comma after the end if you are going to add more stuff after it |
22:10 |
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22:11 |
VanessaE |
working example of how to use on_place to change what you're doing based on pointed_thing .under and .above |
22:11 |
khonkhortisan |
https://github.com/VanessaE/homedecor/blob/master/lighting.lua#L96-121 ends with comma |
22:12 |
VanessaE |
khonkhortisan: because of the drop= at line 122 of course. |
22:12 |
VanessaE |
jojoa1997|Tablet: ^^^^ that code does very much the sort of thing you're trying to do with mesecons, come to think of it. |
22:13 |
BlockMen |
im off...bye |
22:15 |
jojoa1997|Tablet |
ok i have it ready but when i place it does not stay |
22:15 |
khonkhortisan |
Why can't minetest just use double vectors? |
22:15 |
jojoa1997|Tablet |
what is the matter |
22:15 |
STHGOM |
poca: i is sparky if you know |
22:15 |
STHGOM |
i go now |
22:15 |
jojoa1997|Tablet |
how do i make it place something |
22:15 |
khonkhortisan |
your client thinks it was placed, the server thinks it wasn't |
22:16 |
STHGOM |
xau |
22:16 |
mauvebic |
hottest day in the past six months and i got the shivs lol |
22:17 |
Deivan |
jordan4ibanez, the name if is the same code in two files, what is the point to type the same functions again and again in many files? |
22:17 |
jordan4ibanez |
because domb is fucking huge |
22:17 |
Deivan |
I have the same library here without fails then the problem is a combination of more than one cause. |
22:17 |
Deivan |
Is huge? Moment... Let me see it. |
22:17 |
jordan4ibanez |
I don't care anymore, I just added it into minetest black with bugfixes |
22:18 |
Deivan |
Then I don't need lost time with it correct? |
22:20 |
Deivan |
The api have 18kB, the cgmr have 23kB... Don't is huge at my point of view, anyway. A problem without solution is a solutioned problem. |
22:20 |
Deivan |
Cya. |
22:20 |
Deivan |
AFK |
22:20 |
jojoa1997|Tablet |
gtg dinnner |
22:20 |
jojoa1997|AWAY |
i will figure out later |
22:21 |
VanessaE |
jojoa1997|AWAY: you "place" a node by using add_node() and deducting your node from the inventory. |
22:22 |
VanessaE |
damn it |
22:22 |
VanessaE |
...or return the normal on-place function... |
22:22 |
VanessaE |
*shrug* |
22:28 |
khonkhortisan |
Would it make sense to use doubles everywhere the lua api has access to? |
22:30 |
Deivan |
I cheking my api here... This don't is loading with the game. I don't know what is the problem about the size of him... -.- |
22:30 |
Deivan |
To bad. |
22:30 |
Deivan |
AFK |
22:30 |
VanessaE |
khonkhortisan: if you need that much accuracy, I don't see a problem with it |
22:31 |
khonkhortisan |
I don't need accuracy, I just need a const. |
22:31 |
khonkhortisan |
double -> float -> double changes stuff |
22:32 |
khonkhortisan |
like 0.1 |
22:42 |
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22:45 |
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22:47 |
[0gb_us] |
jojoa1997|Tablet: Ping |
22:48 |
jojoa1997|Tablet |
[0gb_us]: Pong |
22:48 |
jojoa1997|Tablet |
what's uo |
22:48 |
jojoa1997|Tablet |
up |
22:49 |
khonkhortisan |
your o is near your p |
22:49 |
[0gb_us] |
Nothing's up. I just see you ping people, and thought it was your turn to be pinged. ☺ |
22:51 |
VanessaE |
[0gb_us]: ping ;) |
22:52 |
jojoa1997|Tablet |
[0gb_us] ping |
22:52 |
jojoa1997|Tablet |
VanessaE ping |
22:52 |
* jojoa1997|Tablet |
ping |
22:52 |
VanessaE |
pung. |
22:52 |
jojoa1997|Tablet |
MinetestBot ping |
22:53 |
VanessaE |
(my pongs are all expired) |
22:53 |
jojoa1997|Tablet |
expired are |
22:53 |
jojoa1997|Tablet |
pun.... |
22:53 |
[0gb_us] |
VanessaE, jojoa1997|Tablet: Ping |
22:53 |
jojoa1997|Tablet |
lol no pun intended |
22:53 |
jojoa1997|Tablet |
All ping pong pung pun.... |
22:55 |
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22:56 |
khonkhortisan |
Some thoughts: //setweather snow adds an abm for snow cover to appear on dirt, desert_sand, etc. Then when it rains, the snow turns into the finite liquid water_evaporating, which also has an abm (possibly with minetest after) If this actually worked, the only thing missing would be the ocean evaporating into clouds, and the clouds creating rain/snow. |
22:56 |
VanessaE |
khonkhortisan: snow should only pile up in snow biomes as defined by the mod by that name |
22:56 |
VanessaE |
(see also, temperature maps in Plants_lib) |
22:57 |
* [0gb_us] |
is trying desperately to center his new tunnel, which is nine nodes wide, in the Minetest world, which is 61840 nodes long. 0gb.us is failing. |
22:57 |
khonkhortisan |
But a snow biome doesn't grow and shrink to allow for some of it to turn into water to make a river to the ocean |
22:58 |
VanessaE |
khonkhortisan: so use plants_lib |
22:58 |
VanessaE |
it has temperature mapping, which is based on snow_biomes, but nothing says you can't just ignore it a little bit :) |
22:58 |
jordan4ibanez |
This is understandable correct? https://github.com/jordan4ibanez/Minetest-Black/wiki/BlockMen's-Workbench |
22:59 |
jojoa1997|Tablet |
yes |
22:59 |
VanessaE |
jordan4ibanez: looks simple enough, though I can't say I care too much for how to craft a workbench to begin with |
22:59 |
jordan4ibanez |
Good |
22:59 |
VanessaE |
(I always thought MC's recipe for that was just plain stupid) |
23:00 |
khonkhortisan |
Well anyway, I'm not even that far yet. Have to get weather mod working with single particles that rotate on the y axis and are spread out enough for the player to run. |
23:00 |
[0gb_us] |
jordan4ibanez: It makes it out like clicking the workbench gives you the 3*3 grid. |
23:00 |
jordan4ibanez |
Yes, that's what it is supposed to mean |
23:00 |
[0gb_us] |
Because you're calling it an advanced INVENTORY. |
23:00 |
[0gb_us] |
So if you click the bench and walk away, you still have 3*3? Because it sounds like you do. |
23:02 |
jordan4ibanez |
I think people are smart enough to realize that the 3x3 grid does not stay with you when you don't rightclick the workbench, if not, they will figure it out |
23:02 |
jordan4ibanez |
And if they cannot figure it out, then they are beyond my help that I can convey to them in words |
23:03 |
[0gb_us] |
You shouldn't call it an advanced *inventory*, because it *isn't* one. Call it an advanced *cgafting crid*, or omething. |
23:03 |
[0gb_us] |
It's your fault, not theirs, if you call it something it isn't. |
23:04 |
jordan4ibanez |
Oh okay, good idea, also I changed the last line of the first gist to "To open the Advanced Inventory you must right-click the workbench." |
23:04 |
khonkhortisan |
But can you place the workbench on the side of the cliff and then click it while falling on the cliff, can you craft something at the bottom? |
23:05 |
jordan4ibanez |
Yes you can |
23:05 |
jordan4ibanez |
Also changed the inventory to grid |
23:05 |
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23:06 |
jojoa1997|Tablet |
but when you move your yaw it reverts back |
23:06 |
jordan4ibanez |
But when you stand still it does not |
23:06 |
jordan4ibanez |
It should get your position and close the inventory if you move |
23:06 |
jordan4ibanez |
but that is a fix for tomorrow |
23:06 |
jojoa1997|Tablet |
yaw is quicker and |
23:07 |
jordan4ibanez |
No it is not |
23:07 |
jojoa1997|Tablet |
if you move will you will minutely then you lose the 3x3 |
23:07 |
jojoa1997|Tablet |
anyways it is easie o not move your pos than yaw |
23:07 |
jordan4ibanez |
it needs to get both |
23:08 |
jordan4ibanez |
Oh you're right, that is interesting |
23:08 |
jojoa1997|Tablet |
no you just need to get yaw |
23:09 |
jojoa1997|Tablet |
you cant get anything extra when you cant move your view |
23:10 |
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23:10 |
jordan4ibanez |
I don't think you understand what you're talking about lol |
23:10 |
khonkhortisan |
*places workbench at the end of the world* *uses another player to teleport self to opposite end of the world* *crafts something* *beats teleportation record* |
23:11 |
jordan4ibanez |
Yeah it definately needs to get the position too, that's redonculous |
23:13 |
jojoa1997|Tablet |
the thing is you cannot change the yaw |
23:13 |
jojoa1997|Tablet |
if you use a correct mouse |
23:14 |
khonkhortisan |
what about pitch? |
23:15 |
jojoa1997|Tablet |
have you ever not moved your pitch or yaw while traveling |
23:15 |
khonkhortisan |
yeah, when I press forward. |
23:16 |
jojoa1997|Tablet |
ok then record all things bu wouldnt that lag |
23:20 |
jordan4ibanez |
I just realized the argument pilzadam put up against blockmen's bed mod setting the player's yaw and pitch, about how the player can freely look around, you used to be able to do that in minecraft |
23:23 |
jojoa1997|Tablet |
why |
23:23 |
jojoa1997|Tablet |
you are falling asleep |
23:24 |
jordan4ibanez |
because it's fucking funny |
23:33 |
jordan4ibanez |
now you can set a player so they can only look around with the physics setting |
23:33 |
jordan4ibanez |
you can completely lock them in place, which is a good idea |
23:36 |
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23:44 |
VanessaE |
zzz |
23:45 |
[0gb_us] |
yyy |
23:46 |
jordan4ibanez |
I have a good idea |
23:46 |
sdzen |
xxx |
23:46 |
jordan4ibanez |
an entity spawner |
23:46 |
[0gb_us] |
www |
23:46 |
sdzen |
shoot |
23:46 |
sdzen |
you have 3 seconds to convince the judges |
23:46 |
sdzen |
go |
23:46 |
VanessaE |
BANG! |
23:47 |
jordan4ibanez |
you right click it, and a formspec opens up, you type what entity you want to spawn, and it will spawn it every few seconds |
23:47 |
jordan4ibanez |
you punch it and it resets it and turns it off |
23:47 |
sdzen |
AMAZING |
23:47 |
sdzen |
we need to put that on a coffee mug its so brill |
23:47 |
jordan4ibanez |
good for spawning sfan5's tnt, or pilzadam mobs |
23:49 |
jojoa1997|Tablet |
um |
23:49 |
jordan4ibanez |
and also have an api function for it |
23:49 |
jordan4ibanez |
add_entity_spawner(pos, {name="blah:blah"}, { |
23:49 |
jordan4ibanez |
entity:get_luaentity().somthing = something |
23:49 |
jordan4ibanez |
}) |
23:49 |
jojoa1997|Tablet |
for formspecs |
23:50 |
jojoa1997|Tablet |
does the background go on top of everything else |
23:51 |
jordan4ibanez |
you could spawn item entities with that to give out infinite mese, or you could add in tnt with a timer of 10 to make it explode instantly |
23:51 |
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23:52 |
jordan4ibanez |
and to add onto the tnt, you could move it's position instantly, so you just have tnt spawning 10 meters above your position |
23:53 |
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23:54 |
GuestOgre |
hi |
23:55 |
VanessaE |
hi |