Time Nick Message 00:13 jojoa1997|Tablet sorry i forgot how to rotate textures 00:14 [0gb_us] In GIMP, or in Minetest? 00:14 jojoa1997|Tablet minetest 00:14 khonkhortisan ^[transformR90 00:15 jojoa1997|Tablet no closing with ] 00:15 khonkhortisan correct 00:15 jojoa1997|Tablet does not work 00:16 jojoa1997|Tablet pic.png^[trnasformR90 00:20 jojoa1997|Tablet are you guys sure 00:21 khonkhortisan switch the 'na' 00:21 jojoa1997|Tablet what is 'na' 00:21 khonkhortisan 'tr'..'na'..'sform 00:21 khonkhortisan 'tr'..'an'..'sform' 00:23 jojoa1997|Tablet lol no wonder 00:23 jojoa1997|Tablet i did it under wield_image 00:31 thefamilygrog66 howdy folks 00:33 VanessaE hi grog 00:34 thefamilygrog66 I need a new mod idea... 00:34 thefamilygrog66 haha 00:34 VanessaE make something from the items I just added to moretrees ;) 00:35 jojoa1997|Tablet does anyone have a node box texturer 00:35 VanessaE no such thing exists. 00:36 VanessaE just make some dummy textures with numbers or markings on them that you can follow when they're projected onto the nodeboxes. 00:36 thefamilygrog66 what would a node box texturer do, exactly? 00:36 [0gb_us] Hey, Grog. 00:36 thefamilygrog66 hey 0gb 00:37 thefamilygrog66 what sorta items did you add to moretrees, V? 00:37 jojoa1997|Tablet you put nodebox def in and then it pulls up a textureer like some online minecraft skin makers 00:37 khonkhortisan testing textures https://github.com/RealBadAngel/facedirtools/tree/master/textures 00:37 VanessaE thefamilygrog66: http://forum.minetest.net/viewtopic.php?pid=84780#p84780 00:40 thefamilygrog66 sounds like you've got all the recipes covered there, V... :) 00:40 VanessaE heh 00:40 VanessaE well I tried anyway 00:41 thefamilygrog66 I tried to make an elevator the other night, but failed big-time 00:42 thefamilygrog66 it ended up teleporting the player up in the air instantly, and then dropping them to their death. :| 00:42 Uberi sounds like your average elevator to me 00:42 thefamilygrog66 hahaha 00:54 Kacey thefamilygrog66, you could contribute to xytest 00:55 Kacey http://forum.minetest.net/viewtopic.php?id=5602 00:56 jordan4ibanez The spawn area for Minetest Black http://i.imgur.com/ei0kTPR.jpg 00:58 thefamilygrog66 Kacey: I'm not sure I understand it, but I'll watch the xycraft vid... 00:58 Kacey k 01:01 thefamilygrog66 I like the sparkly, stabby crystals 01:02 Kacey lol 01:02 Kacey well you could add them 01:05 mauvebic jesus i dont believe it, my ISP apologized 01:05 mauvebic where's evil spock? 01:06 Uberi and then mauvebic woke up and it was all a dream 01:06 Kacey haha go home mauvebic you're drunk 01:06 mauvebic speaking of dreams, ive been having the same vivid recurring one for three days straight, so tired lol 01:07 mauvebic but whats really weird is i heard my wife talking on the phone during, turns out she was lol 01:10 thefamilygrog66 that's a pretty ambitious mod, kacey 01:10 Kacey but it should be fun to see 01:11 thefamilygrog66 for sure - the fabricator looks like it would be tough to design 01:11 thefamilygrog66 pretty blocks tho 01:11 Uberi Kacey: what does xycraft do though? 01:11 Kacey the glass viewers are what i want to work on next 01:12 Kacey adds some decorative blocks and... other things 01:12 thefamilygrog66 I like the animations in the blocks 01:12 thefamilygrog66 shimmery and glowy 01:12 Kacey ya 01:13 Kacey ifminetest supported .gif anmations, we could add that 01:13 VanessaE that's an irrlicht issue 01:13 VanessaE not minetest. 01:13 VanessaE but you don't need gif to get animations in MT, surely you know that. 01:13 khonkhortisan How would you feel if you white mouse pointer didn't have a black outline? That's how I feel with the default minetest crosshair. 01:13 Kacey but all that code... 01:13 thefamilygrog66 you could totally do it with .png files 01:13 khonkhortisan *if your 01:14 Uberi khonkhortisan: isn't the crosshair texture pull merged already? 01:14 VanessaE Kacey: code? for an animation? 01:14 Kacey i guess .png animation would work 01:14 VanessaE er, it only takes one line. 01:14 khonkhortisan nope, unless it's a different pull request. 01:14 khonkhortisan one of them may have snuck past me 01:15 thefamilygrog66 it would be really easy, kacey 01:15 * Kacey is going to go make irrlicht able to use .gif animations 01:15 thefamilygrog66 there are probably only 4-5 frames in the block animation 01:16 Kacey but then there are however many dyes there are, multiplied by the amount of blocks 01:16 thefamilygrog66 have you seen my living room furniture mod? 01:16 Kacey nope 01:17 VanessaE I do, however, wish irrlicht+minetest supported gif animations actually. 01:17 thefamilygrog66 9 colours of sofas and armchairs 01:17 VanessaE there are a couple of places I coulda used that feature. 01:17 VanessaE or better, MNG animations. 01:17 thefamilygrog66 = total of 83 images 01:18 Kacey actually, we could do a still image over an animated image 01:18 thefamilygrog66 also, once you've got one animation, it's really easy to colourize it - I did that recently with lava lamps 01:18 VanessaE yup, I did the same with torches vs. kalite torches 01:19 Kacey that would be better because the fabricator and blue bricks would use the same animated image, but different overlays 01:19 thefamilygrog66 Kacey: with the lava lamps, I had two different image files for the animations - one for the "lava" and one for the base/top. that way, I could change the colour of the lava for each one, and then overlay the base/top and export as a png 01:20 thefamilygrog66 that way, the base/top didn't change colour 01:20 thefamilygrog66 I suspect the xytest blocks would be created similarly 01:20 Kacey cool 01:21 Kacey but the glass viewers are what i want to work on 01:22 thefamilygrog66 any idea where in the video, he describes those? 01:24 Kacey around 20:41 01:25 thefamilygrog66 cool, I just looked up the recipe on feed the beast 01:25 Kacey haha 01:26 Kacey what is the crafting for them in Xycraft? 01:26 thefamilygrog66 8 glass surrounding iron ingot 01:27 thefamilygrog66 I don't think it would be too hard to write the code for them 01:27 Kacey i was thinking just 4 glass in a square 01:27 thefamilygrog66 http://feed-the-beast.wikia.com/wiki/Glass_viewer 01:28 Kacey aah 01:36 jojoa1997|Tablet finally lever is done 01:36 jojoa1997|Tablet what is the pos in particle spawners 01:37 Kacey jojoa1997|Tablet, what are you making? 01:37 VanessaE glass viewer? easy, but would require quite a few node defs 01:37 jojoa1997|Tablet redstone wire bubble 01:37 Kacey redstone wire bubble? 01:38 Kacey RealBadAngel said you only need one node def for multiple nodes that are alike 01:39 jojoa1997|Tablet i want particles to go up a quarter of a block from the wire 01:39 VanessaE Kacey: in some cases yes. 01:40 thefamilygrog66 three nodes? 01:40 Kacey this could be one 01:40 thefamilygrog66 edge, corner, and centre 01:40 thefamilygrog66 that's only on one plane though - sorry, thinking out loud 01:40 VanessaE right, extend that into a third dimension and you need more 01:41 VanessaE probably another 3 or 4 if I count it right 01:41 Kacey 52 nodes 01:41 VanessaE center, edge-at-end, edge-at-corner, corner 1 side, corner 2 sided, corner 3 sided 01:42 Kacey 13 possibilities for eachface 01:42 Kacey DERP!!!!!! 01:42 VanessaE should cover it, the game's regular hidden face removal will handle the rest 01:42 Kacey 60 nodes lol 01:42 Kacey 15 possibilities for each face 01:43 thefamilygrog66 hmm, I think it could be simplified a bit 01:43 Kacey 16 possibilities actually 01:44 jojoa1997|Tablet here is what i mean by bubble. look at the bright red redstone https://www.google.com/url?sa=t&rct=j&q=minecraft%20redstone%20bubble&source=video&cd=5&ved=0CEIQtwIwBA&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dt6riFsoZU5Q&ei=cE9vUa-VMs-p4AOUi4DIDQ&usg=AFQjCNFjxRST4lOalB4uuDp-yO36W1qBBA&sig2=Xk4r0ETDNXNgRYy_demr2g&bvm=bv.45368065,d.dmg 01:44 Kacey i could define them now and let the rest come later 01:46 thefamilygrog66 five nodes, that's all ya need 01:47 Kacey no 01:47 Kacey 16 possibilities per face 01:47 thefamilygrog66 ok, maybe a couple more 01:48 jojoa1997|Tablet could anyone help me with defining the particles 01:49 thefamilygrog66 7 nodes 01:49 Kacey why 7? 01:49 thefamilygrog66 1 for the original block with frame on all edges 01:50 thefamilygrog66 1 for end blocks, i.e. when you put 2 beside each other, frame on 8 edges 01:51 VanessaE the way I calculate it, 7 nodes ought to do it. 01:51 thefamilygrog66 1 for corner block, frame on 5 edges 01:51 thefamilygrog66 didn't I just write that? :) 01:51 VanessaE yes :) 01:51 VanessaE just confirming from my own perspective 01:51 thefamilygrog66 1 for edge block, frame on 2 edges 01:51 VanessaE so Kacey, you're full of it ;-) 01:51 Kacey 16 possibilities per face 01:51 thefamilygrog66 1 for corner block, frame on 3 edges 01:51 VanessaE Kacey: 6d facedir. 01:51 Kacey what if you have 3 in a line? 01:52 thefamilygrog66 1 for edge block, frame on 1 edge 01:52 thefamilygrog66 1 for inner block, 0 edges 01:52 VanessaE Kacey: A, B, and A rotated by 180 around the Z axis. 01:52 thefamilygrog66 does that make sense? 01:52 * Kacey is lost 01:53 VanessaE Kacey: remember, the engine can now rotate a node into any of the 24 possible facing directions. 01:53 VanessaE so one node covers multiple options. 01:53 Kacey hrmm.... i guess you can get this thefamilygrog66 01:53 Kacey i will stick to my pretty blocks 01:53 thefamilygrog66 haha, no thanks 01:53 thefamilygrog66 well, maybe if I'm feeling ambitious enough 01:54 Kacey if you do, make another .lua file and dofile to it please 01:54 thefamilygrog66 yeah, 3 blocks in a line would require an 8th type, with frame on 4 edges 01:55 Kacey and then a T setup 01:56 Kacey 3 in a line with one to the side of the middle one 01:56 thefamilygrog66 that would still just require 3 end blocks and one edge block 01:57 Kacey but the edge block would need 2 borders 01:58 Kacey well i am off to bed 01:58 thefamilygrog66 night 01:59 jojoa1997|Tablet so can anyone help me with particles 01:59 jojoa1997|Tablet actua;;y nvm bed time for me 01:59 [0gb_us] Help how? 01:59 [0gb_us] Oh, good night then. 02:00 VanessaE night 02:02 thefamilygrog66 MT needs a garbage can mod 02:02 thefamilygrog66 hah! 02:02 VanessaE I thought there was one? 02:02 thefamilygrog66 there ya go 02:03 thefamilygrog66 you're right - trash can mod 02:04 thefamilygrog66 what would it take to update the trapdoor mod to work with recent versions? 02:04 thefamilygrog66 Simonster has been asking me about them 02:05 [0gb_us] There are about threee, at least. 02:06 VanessaE plus unified inventory has a trash feature. 02:06 [0gb_us] As does creative. 02:07 thefamilygrog66 I'm on to trapdoors now, though 02:07 thefamilygrog66 hehe 02:10 jordan4ibanez aw uberi is not here anymore, I used his worldedit to load an epic spawnpoint on new world generation http://goo.gl/cknVz 02:11 thefamilygrog66 is worldedit still wonky? 02:11 VanessaE how so? 02:12 jordan4ibanez No 02:12 thefamilygrog66 it only works within a certain range of the player, so you have to keep "coaxing" it by adding blocks, etc. 02:13 VanessaE it doesn't do that anymore 02:13 VanessaE that's more of an engine issue anyways 02:14 thefamilygrog66 oh, I'll have to download an updated version then 02:19 ShadowNinja thefamilygrog66: that was a bug in minetest, it was fixed about half a week after it appeared 02:21 thefamilygrog66 ShadowNinja: thanks - I'm running 0.4.5 on my server, which has that issue apparently 02:22 jordan4ibanez 0.4.5 is like months old now 02:22 ShadowNinja dev builds ftw :-) 02:24 thefamilygrog66 sure, but I modded all the mods on it to my liking, and am too lazy to do it all again... 02:24 VanessaE 0.4.5? eek 02:24 VanessaE you may as well be running 0.2 :) 02:24 thefamilygrog66 haha, I'm a whole 0.0.1 version behind! 02:25 VanessaE you're almost 0.0.2 behind :) 02:25 VanessaE git is somewhat ahead of 0.4.6 already :) 02:26 thefamilygrog66 that's why my linux client sucks with my server 02:26 thefamilygrog66 it's TOO up-to-date 02:28 [0gb_us] I'd recommend latest stable for servers, and latest dev for clients. 02:29 thefamilygrog66 the thing is, the latest stable has incorporated a bunch of stuff from various mods I'm running 02:29 thefamilygrog66 makes things complicated 02:29 [0gb_us] Ah, got it. 02:30 thefamilygrog66 has moreores been updated to reflect 0.4.6 yet? 02:30 khonkhortisan Assertion 'result.key == name' failed. Why? 6000 particles from a particlespawner. 03:01 jordan4ibanez damn I put a door sound somewhere now I can't find it 03:05 jordan4ibanez I checked under the bed 03:05 jordan4ibanez under my monitor 03:05 mauvebic lol 03:05 jordan4ibanez in the fridge 03:05 jordan4ibanez the sound is no where to be heard 03:06 mauvebic If a door opens in a forest and no one is around to hear it, does it make a sound? 03:07 jordan4ibanez Yes 03:16 jojoa1997|Tablet Jordan4ibanez have you made any good minetest videos lately 03:17 jordan4ibanez No 03:23 jojoa1997|Tablet Have you thought about making the node shooter place items also 03:26 mauvebic ooh, the koreans started making demands, thats progress i suppose 03:26 jordan4ibanez Link? 03:26 mauvebic a million twinkies for the great leader 03:26 mauvebic my article's in french :/ 03:26 jordan4ibanez GIVE 03:26 jordan4ibanez ME 03:26 jordan4ibanez LINK 03:27 mauvebic to article? or you talking to jojoa? 03:27 jordan4ibanez article 03:27 mauvebic http://www.lapresse.ca/international/asie-oceanie/201304/17/01-4642025-la-coree-du-nord-pose-ses-conditions-pour-un-dialogue.php 03:32 jordan4ibanez There are some big words in there, I can't handle it 03:33 mauvebic hehe i cant find an english article yet 03:33 mauvebic usually its the other way round :/ 03:33 jordan4ibanez Chrome translated it, but the big words..OH GOD THE BIG WORDS 03:33 mauvebic is it weird that i have two media outlets following me on twitter? 03:34 mauvebic when i retweet shit, a quebec magazine turns up a similarly worded article an hour later 03:38 mauvebic i know media outlets frequently ripoff bloggers, i didn't think they'd do so with /. tho 03:38 jojoa1997|Tablet Jordan 03:39 jojoa1997|Tablet You mind pasting a translation somewhere. My translator isn't working 03:50 jojoa1997|Tablet Wow it is quiet 03:50 jojoa1997|Tablet Week I am tired so going to bed 03:50 jojoa1997|Tablet Night all 03:58 hmmmm i have a feeling that people are going to abuse the crap out of the HUD api 03:58 [0gb_us] Yeah. For sure. 03:58 hmmmm i added a couple things in addition to code improvements 03:58 VanessaE so let 'em 03:58 VanessaE :) 03:59 hmmmm like for example, the number field for a text hud element represents the RGB value of the text color 03:59 VanessaE abusing the API almost universally is what leads to some of the coolest effects :) 03:59 hmmmm so now people can draw blinky text arbitrarily on the screen 03:59 hmmmm can you imagine how horrible that is? 03:59 [0gb_us] I see how the HUD API can can be a great tool, but it does tempt abuse quite a bit. 03:59 hmmmm at least you can't set the font size 03:59 hmmmm you'd be able to make a banner ad right in minetest 04:00 hmmmm actually you can already do that with the image element type 04:00 hmmmm well cra 04:00 hmmmm p 04:01 hmmmm can you imagine an "ad supported minetest server"? 04:01 [0gb_us] What? 04:01 VanessaE hmmmm: would this allow the "you are on fire" effect as is seen in some MC mods? 04:01 [0gb_us] I don't understand what that means, hmmmm. 04:02 hmmmm vanessae, ???????????/ 04:02 [0gb_us] My PC, my PC, my PC, is on FIRE! 04:02 khonkhortisan clicking on formspec/hud ads os.executes your browser to an ad page 04:02 VanessaE hmmmm: lemme see if I can find it 04:02 hmmmm oh 04:02 hmmmm you can already do that with formspec 04:02 [0gb_us] Okay, that sounds doable. 04:02 hmmmm so this isn't all that horrible 04:02 mauvebic well you could have ad supported servers, if it pays for hosting why not 04:02 hmmmm erm 04:02 hmmmm oh no you can't, unless it's single player 04:02 hmmmm if it's multiplayer, the most the server can do is bug the crap out of you with banner ads placed on the screen by the hud API 04:03 mauvebic some ISPs simply wont let ya host your own server, not with trafic shaping and whatnot 04:03 mauvebic or donate links 04:03 hmmmm and you can hide it by hiding the HUD 04:03 mauvebic a few donations prolly worth more than a hundred clicks 04:03 hmmmm ermm, no... 04:03 mauvebic can you hide the chat the same way too? 04:03 hmmmm like i just said, you'd need to be playing with a mod which does that in singleplayer 04:03 mauvebic well theres f2, but its always on top of formspecs 04:03 [0gb_us] Is this valid in Lua?: local allow, deny = false, false 04:03 mauvebic works 04:04 khonkhortisan Yes, that's valid. Just checked. 04:04 [0gb_us] Okay, awsome. 04:04 [0gb_us] *awesome 04:05 khonkhortisan print((allow and 1 or 0)..(deny and 1 or 0)) 04:06 VanessaE https://www.youtube.com/watch?feature=player_detailpage&v=wRTsvEj6aiE#t=781s 04:06 [0gb_us] I'm going to use "if allow or not deny then" later. 04:06 VanessaE there. note the "camera is on fire" effect 04:06 VanessaE (a few seconds into the video from that point) 04:08 VanessaE the flame effect itself is of little use to me, but I can see an argument for other types of effects like "high tech binoculars" with the stereotypical figure-8 silhouette, LED readouts, etc. 04:16 mauvebic ‘Female visitors could fall for them’: Saudis deport three men for being ‘too handsome’ <--- funnier than SNL 04:17 VanessaE oh lord 04:17 VanessaE serious? 04:17 mauvebic i shit you not 04:17 mauvebic national post article 04:17 mauvebic http://news.nationalpost.com/2013/04/18/saudi-arabia-deports-three-men-from-the-uae-for-being-too-handsome/?utm_source=dlvr.it&utm_medium=twitter 04:17 Menche i saw that too 04:17 mauvebic is that code for gay or did they really think the women would want to hook up? 04:19 VanessaE they're just that insane 04:19 mauvebic well, they can live however they want, but its hard not to laugh my ass off when they claim openness and modernity lol 04:19 khonkhortisan When creating an entity and checking the position: Lua: 0.60734687843075 LuatoC++: 6.073469 C++toLua: 0.607347 Lua: 0.60734695196152 I think there's a problem 04:20 khonkhortisan All four values are different 04:27 mauvebic something weird: on minetest.net, is minetest highlighted in yellow for anyone else? 04:28 VanessaE nope. 04:28 mauvebic weirdness 04:28 mauvebic chromium must be tired lol 04:28 VanessaE it's jaundiced. better get your computer's liver tested ;) 04:28 mauvebic hope not this one's the newest 04:29 hmmmm hmm 04:29 hmmmm so who is going to make the first breath mod? 04:29 hmmmm and/or hunger 04:29 VanessaE hmmmm: someone already did that 04:29 VanessaE kaeza. 04:29 hmmmm ah 04:29 VanessaE it just doesn't have a hud, for obvious reasons 04:29 mauvebic "Botched Security Update Cripples Thousands of Computers" <- thats the way to do it lol 04:29 hmmmm now it'll have one 04:30 hmmmm is there a pictures mod? 04:30 hmmmm like you know how in minecraft you have pictures that you can place 04:30 VanessaE pictures? 04:30 VanessaE oh 04:30 VanessaE yes, frames. 04:30 VanessaE Home 04:30 VanessaE Download 04:30 VanessaE Mods 04:30 VanessaE Texture Packs 04:30 VanessaE Community 04:30 VanessaE Development 04:30 VanessaE Donate 04:30 VanessaE skip to content 04:30 hmmmm eek 04:30 VanessaE Minetest 04:30 VanessaE Site Tools 04:30 hmmmm pastebin? 04:30 VanessaE Start 04:30 VanessaE Minetest 04:30 VanessaE Minetest is an infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft and the like. It has been in development and use since October 2010. 04:30 VanessaE FUCK! 04:30 VanessaE you POS 04:30 mauvebic what the? 04:30 VanessaE http://forum.minetest.net/viewtopic.php?id=5600 04:30 VanessaE I meant to past that URL, not the text above. 04:30 mauvebic lol 04:30 VanessaE highlight+copy FAIL :-) 04:30 hmmmm GG 04:31 VanessaE :P 04:31 hmmmm alright 04:31 mauvebic dont worry, padded room nearly ready :D 04:31 hmmmm i just need to re-write the documentation and this should be good 04:32 mauvebic when most people think of writing documentation: http://i0.kym-cdn.com/photos/images/original/000/101/781/Y0UJC.png 04:33 hmmmm i don't get it 04:33 hmmmm erm anyway, it'll be good documentation 04:33 mauvebic a joke on how people usually skip that part lol 04:34 hmmmm heh 04:34 hmmmm here was the original documentation: https://github.com/blue42u/metology/commit/be70aea61d09e0e25012170f675d4b22f178c0ee#L0L1382 04:34 khonkhortisan Don't use entities, they don't know where they are 04:34 hmmmm and that's IT 04:35 VanessaE that's "it"? that's quite a bit of code there. 04:35 khonkhortisan yeah 05:05 jordan4ibanez sfan5, you should include a wand into worldedit 05:05 jordan4ibanez make it act like the //p set command, click sets pos1 rightclick sets pos2 05:05 sfan5 will do 05:05 jordan4ibanez :D 05:11 sfan5 jordan4ibanez: I have just made an auto generating spawnpoint with some code from worldedit, could .... 05:12 sfan5 don't copy code from worldedit 05:12 sfan5 worledit has an API 05:12 sfan5 you are removing all portability 05:12 jordan4ibanez Where is the api? 05:13 sfan5 worledit is the "API" 05:13 [0gb_us] How does the auto-generating spawn point thing work? 05:13 sfan5 worldedit_commands is just a wrapper around it 05:14 sfan5 [0gb_us]: https://github.com/jordan4ibanez/Minetest-Black/commit/0bbd 05:15 [0gb_us] Okay, so it doesn't set the spawn point at all, it builds a spawn room. Too bad, I was looking for the other. 05:17 jordan4ibanez it runs a hacked load command, it freezes the first person who spawns in place, loads the .we file from the spawn mod folder, builds the building around the player, runs 3 passes of building the spawn in 5 second intervals to ensure the spawn is built, and soon it will have a save file in the world folder after it is completed soon 05:18 jordan4ibanez sfan5 does worldedit api have support for going into mod folders and loading WE files? 05:18 [0gb_us] Yeah, but it's dealing with the spawn room set up, not the spawn point set up. I was mistaken as to what it did, it's not what I hoped it was. 05:18 jordan4ibanez I think I might have answered my own questions 05:19 jordan4ibanez well it's going to do that soon, I pushed that commit so I could work on items 05:22 ShadowNinja jordan4ibanez: I notice a few issues there, some syntax errors, and some that are just bad code... 05:23 jordan4ibanez That was a basic commit for proof of concept, don't bite my head off 05:23 mauvebic lol 05:23 mauvebic mental image 05:24 ShadowNinja Why do you check three file formats? don't you know what it will be? 05:26 jordan4ibanez All I did was take the basic command, hack it up until it gave no errors, and was content 05:26 jordan4ibanez :3 <- Like this 05:26 sfan5 jordan4ibanez: worldedit.deserialize(spawn_pos, read_file_completly("spawn.we")) 05:27 jordan4ibanez what does worldedit.deserialize do? 05:28 sfan5 --loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized 05:28 sfan5 worldedit.deserialize = function(originpos, value) 05:30 jordan4ibanez sfan5 did you write down any of these functions on the wiki? 05:30 sfan5 which wiki? 05:30 jordan4ibanez uberi/worldedit 05:32 sfan5 theres no wiki for worldedit 05:33 sfan5 do you mean "Worldedit API.md"? 05:35 jordan4ibanez oh okay 05:47 hmmmm here is the revised documentation: https://github.com/kwolekr/minetest/commit/0e9b45c93c28cae4cd8b9570c2d853ccb785a8f2#L0R404 05:47 hmmmm look good? 05:53 celeron55 hmmmm: people are likely to want to use other kind of splitting than vertically split for statbars 05:54 celeron55 in practice, a different texture for full and half thing 05:54 hmmmm which can be added later... and same with draw direction 05:54 hmmmm it's not of the utmost importance until someone starts moaning about it 05:54 celeron55 fine as long as it's easy to do in a compatible way 05:57 celeron55 an another thing: is on-screen positioning done using screen-relative sizes, but sizing of individual things done using pixel sizes? 05:57 hmmmm yup 05:57 celeron55 it's kind of bad 05:57 hmmmm sorta 05:58 hmmmm for text, there is no scaling because we'd have to create a new larger font 05:58 hmmmm for statbars, they're limited to the same size as the hearts are for some reason 05:58 hmmmm images can be scaled 05:59 hmmmm i didn't come up with this part 05:59 celeron55 there should probably be some guidelines for how to size and place things in order to make them work reasonably on common resolutions 06:00 celeron55 or just "try resizing your window; if it doesn't work well, tweak something" :-D 06:00 hmmmm experimenting really isn't that difficult 06:00 celeron55 i guess it's going to be usable in all cases, but it won't look polished by any standards 06:00 hmmmm besides, if you're writing a minetest mod, chances are you have too much time on your hands 06:00 hmmmm i said the code would be polished, not the implementation 06:01 hmmmm but at least the implementation was made in such a way that we won't have to break compatibility later on for anything 06:02 celeron55 there should be a way to choose which point of the element is the position used for positioning 06:03 celeron55 it's kind of essential to place things in good places 06:03 hmmmm i agree 06:03 hmmmm but that goes along with the direction parameter 06:03 celeron55 and also as it currently is, people are doomed to have mods that place their things over each other 06:04 hmmmm what you just said is a much bigger problem than it seems 06:04 celeron55 but i guess that can be worked around by mods putting the position values in a config section in them 06:04 hmmmm more difficult to solve anyway 06:05 celeron55 there are whole libraries like Qt and GTK and HTML5 implementations designed to place elements controllably not-on-top-of-each-other 8) 06:05 celeron55 so it's not a small problem by any standards 06:05 hmmmm not sure about qt or html5, but GTK's way of solving that is pretty gross actually. 06:06 hmmmm so the direction parameter will be used in the image element too, so that the corner at which it's positioned can be specified 06:06 celeron55 of course smaller ones like fltk and tcl/tk 06:07 celeron55 hmmmm: there also needs to be a center-bottom/left/right/top positions 06:07 hmmmm the direction for statbar will be the direction in which it's drawn, i don't know why the guy who did this in the first place didn't add all this in 06:08 hmmmm he has direction for an inventory bar, but just forget about the statbar, no way it would be needed there 06:08 celeron55 and this gives us the problem that we can't by any means even after that make the current UI in it - its not possible to align a statbar with a horizontally centered inventory like that 06:09 hmmmm if you can solve all this, that'd be great 8) 06:09 hmmmm as for me, i was never really interested in doing this in the first place 06:09 celeron55 well i can, but i don't think i want to use all the time it requires 06:11 hmmmm i guess i'll push this to upstream so people can get a head start on using it 06:12 celeron55 i recommend noting in the documentation that it may need to be reworked incompatibly if the need arises (that is, it is still experimental until we see how actual usage of it goes) 06:12 hmmmm well 06:12 hmmmm everything is understood to be unstable if it's from the git latest 06:13 hmmmm i don't think we'd need to change anything from the lua-side (only add) to improve it 06:14 celeron55 well, the end user license does say there is no warranty of any kind 8) 06:15 celeron55 i think improving it compatibly is likely to get slightly ugly 06:18 MinetestBot GIT: kwolekr commited to minetest/minetest: Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification dd8b8e2c4b 2013-04-17T23:17:36-07:00 http://git.io/mErAmw 06:18 celeron55 maybe not too bad, but i predict there is going to be deprecated fields and deprecated field value formats after a long time has passed 06:19 hmmmm shit. 06:19 hmmmm always forget to git add before i amend. 06:19 hmmmm git push --fuck-upstream 06:20 hmmmm https://github.com/minetest/minetest/commit/666aae359310483b7ad0f2bba1f4c31d8a58c737#L0R412 06:20 MinetestBot GIT: kwolekr commited to minetest/minetest: Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification 666aae3593 2013-04-17T23:19:31-07:00 http://git.io/0TJ4UQ 06:21 celeron55 that's going to make some people quite happy... but i do think we are immediately going to see whining about not being able to add a statbar exactly over the existing one :P 06:23 mauvebic shoot them then :p 06:23 mauvebic (perhaps overkill) :p 06:23 jordan4ibanez Oh lua can modify the hud now? fancy 06:24 mauvebic for potions n' stuff yeah :-) 06:26 jordan4ibanez now we can have breathing and hunger in game modes, sleep thirst, bathroom needs, eyestrain, blood overlay, pong, you name it 06:26 jordan4ibanez also much cleaner now https://github.com/jordan4ibanez/Minetest-Black/blob/master/mods/spawn/init.lua 06:29 jordan4ibanez We can have a compass overlayed in the right corner of the gui now, I always wanted that for the compass mod 06:31 mauvebic i already added a compass direction to mapp - though you could prolly overlay both now 06:35 celeron55 pong? lol, that's going be unbelievably laggy 06:37 jordan4ibanez Not on singleplayer :D 06:42 jordan4ibanez I think I can make a new entity out of this node gun, I might be able to make cranes 06:44 jordan4ibanez or I mean, work the same idea off of this idea, and combine it with the cannon code to make a cool crane thing to pick up multiple nodes and drop them 06:46 jordan4ibanez With this code, I might even be able to make bulldozers since when the falling entity I built the node gun off of turns into an item when in another node, or vice versa, 06:48 jordan4ibanez I think my mods are getting out of hand lol 06:54 VanessaE I can already see a very minor problem with the new HUD. the hearts in HDX used to fit perfectly, now they overlap the hotbar slightyl. 06:55 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_468476054.png 06:55 jordan4ibanez Fucking wannabe french sdzen lol 06:56 VanessaE celeron55: ^^^ 06:56 VanessaE (I'd point to hmmmm but he's long since signed off) 07:01 VanessaE the heart was originally drawn at 32px. 07:05 celeron55 apparently it now draws them without resizing them 07:05 VanessaE shall I reduce my images, or do we consider this a bug? 07:10 celeron55 whether we consider this a bug probably depends on whether someone will bother to do something about it 07:10 celeron55 it isn't specified anywhere whether wrong sized heart images should work or not :P 07:11 VanessaE heh 07:11 celeron55 you got no gain from using oversized textures before either though 07:11 celeron55 as they were always shown as 16px i think 07:12 VanessaE right. It was more of a forward-compatibility thing. I figured some day, someone with some massive "4k" screen might play :D 07:13 celeron55 making it act like before is quite easy, just an addition of a parameter and modification of a couple of lines 07:17 VanessaE I guess you're right about their previous size.. interestingly, I don't have any of those super-sized screenshots I sometimes take, that both predates tonight's update and shows the hud. 07:17 celeron55 https://www.eff.org/deeplinks/2013/04/eff-politely-asks-pto-stop-issuing-so-many-crappy-software-patents 07:18 VanessaE I can't believe the EFF would sanction the use of the word "crappy", heh. 07:19 VanessaE sure hope they succeed at that fight someday though. 07:21 celeron55 i think the main problem is that patent offices are more or less paid by the amount of patents they have granted 07:23 celeron55 or, well, one of the problems 07:23 celeron55 but anyway, nobody wants to talk about this (i don't); that link serves as an update about what is going on 07:43 * ShadowNinja wonders if he should invite ShadowBot to replace MinetestBot for now 07:45 ShadowNinja I am not sure if the new bot will automaticaly leave if MinetestBot joins and so far rarkenin/StrayBytes is the only admin 07:45 ShadowNinja VanessaE: If you would like you can identify with the bot and I will give you access 07:46 VanessaE no thanks, I'll pass 07:46 VanessaE as long as it doesn't auto-rejoin, a channel /kick should suffice ;-) 07:47 * ShadowNinja re-codes his auto-leave plugin for the new bot 07:47 VanessaE bah. go ahead, spoil my fun :D 07:49 ShadowNinja Please note that ShadowBot isn't just a clone of MinetestBot anymore, however I managed to port !up and just about everything else was already suplied 08:24 ShadowNinja I wrote it, but it might not work... 08:33 ShadowNinja Well it doesn't seem to rejoin on kick, so you could do that if the auto-part fails 08:39 VanessaE I was only kidding :_ 08:39 VanessaE :) 08:39 ShadowNinja RealBadAngel: aaa_recipieshook is required by unified inventory but I can't find the folder, and shouldn't that dependency be removed? 08:39 VanessaE thatalready fixed in git 08:40 VanessaE that's* 08:40 ShadowNinja ok, one sec... 08:41 ShadowNinja master or indev? 08:41 VanessaE indev 08:46 * ShadowNinja runs his "update all the things" script 08:47 * ShadowNinja notices there are more warnings than success messages th this point 08:48 us_0gb That's not good. 10:53 jojoa1997|Tablet VanessaE ping 10:58 jojoa1997|Tablet how do i set the hud 10:58 jojoa1997|Tablet it doesnt say in the api 10:59 [0gb_us] No idea. If it's not in the documentation, then probably only hmmmm knows how. 10:59 jojoa1997|Tablet line 404 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L404 11:00 [0gb_us] So it is in the doc then. 11:00 jojoa1997|Tablet but theere is no way to define it 11:04 [0gb_us] hud_add(hud definition): add a HUD element described by HUD def, returns ID number on success 11:04 [0gb_us] hud_remove(id): remove the HUD element of the specified id 11:04 [0gb_us] Et cetera. There are at least four functions. 11:05 jojoa1997|Tablet wgere is that 11:06 [0gb_us] It's on the page you linked to. 11:07 [0gb_us] Do a search in your browser for "hud". 11:07 jojoa1997|Tablet oh i didnt get that far in searching 11:08 jojoa1997|Tablet tell your brothers that redstone is getting added to minitest 11:08 jojoa1997|Tablet or brother 11:08 [0gb_us] The doc has (almost) everything. 11:08 [0gb_us] My brother won't care yet, and my sister will be horrified. 11:08 jojoa1997|Tablet why 11:09 [0gb_us] My brother doesn't care about Minetest yet. Maybe when minitest is done, he will. My sister doesn't want Minetest to turn into Minecraft, so this would be bad news to her. 11:10 jojoa1997|Tablet Tell your sister that minetest isnt turning into minecraft 11:10 jojoa1997|Tablet it is just haveing a setting that al;lows it to be like it 11:11 [0gb_us] Actually, it is. I overheard a discussion between PilzAdam and celeron55. The goal of Minecraft is to become Minecraft. 11:11 [0gb_us] *The goal of Minetest 11:11 jojoa1997|Tablet yes minecraft is going to be minecraft 11:11 jojoa1997|Tablet wait what no 11:11 jojoa1997|Tablet well yeah 11:12 jojoa1997|Tablet it should be minecraft and extra. we can do soo much more with lua 11:13 [0gb_us] Minecraft has so many lame features though. 11:14 jojoa1997|Tablet minecraft has amaziing survival features 11:14 [0gb_us] I disagree. 11:14 [0gb_us] Which is why it saddens me to think of Minetest's future. 11:15 [0gb_us] All I can say, is that if item_drop or hunger become a part of Minetest, the fun will be all gone. 11:15 [0gb_us] I can probably deal with all the other Minecraft features, but not those two. 11:17 jojoa1997_Tablet item drop we can not have 11:17 jojoa1997_Tablet only item pickup 11:17 jojoa1997_Tablet and hunger should be toggleble 11:19 [0gb_us] Item_pickup is bothersome, but manageable. If hunger is toggle-able, that should make all players happy. I am highly in favour of configuration. 11:23 Taoki Is there any way to store a Lua table in the world and delete it when Minetest is started up again? I need to persist a table between server restarts 11:23 [0gb_us] You could serialize it and save it in a file. 11:23 [0gb_us] Then load and deserialize. 11:25 Taoki that too 11:25 Taoki Thought there's a built-in method to do this per-world though 11:26 [0gb_us] If you save the file in the world directory, it WILL be per world. 11:27 Taoki ok. How do you get the path to the world directory? 11:27 Taoki in Lua. Is there a minetest.getpath thingie? 11:27 [0gb_us] It's in the API doc. Hold on, I'll find it. 11:28 [0gb_us] minetest.get_worldpath() 11:28 Taoki oh, thanks 11:29 celeron55 14:12:09 < [0gb_us]> Actually, it is. I overheard a discussion between PilzAdam and celeron55. The goal of Minetest is to become Minecraft. 11:29 celeron55 wut 11:29 [0gb_us] I'm fairly certain I heard you disscussing that on IRC. Unless it was sarcastic .... 11:30 celeron55 no it's not; our goal is to build upon MC Alpha, trying to avoid the bad decisions that MC made afterwards 11:30 [0gb_us] It disheartened me, but I kept quiet while you talked. 11:30 [0gb_us] OH! 11:30 [0gb_us] Okay, somehow I got the wrong idea then. 11:31 [0gb_us] So there may be hope yet then. 11:31 celeron55 that has really been the general idea since forever; it's just sometimes a bit hard to formulate 11:33 * [0gb_us] thinks item_drop, hunger, and livestock are all mistakes, but doubts many agree with him on the livestock 11:42 RealBadAngel hi all 11:42 [0gb_us] Hey, RealBadAngel. 11:43 RealBadAngel http://i.imgur.com/OapBLIO.jpg 11:43 RealBadAngel for those who havent seen it yet 11:43 [0gb_us] What the heck is that? 11:44 RealBadAngel dwarf ;) 11:44 RealBadAngel model from irrlicht examples 11:44 [0gb_us] Well, I can tell that much ... 11:44 [0gb_us] Ah, a model example then. 11:44 RealBadAngel i replaced player's model with it 11:45 [0gb_us] Though it doesn't exactly match the voxel-based game, it does look cool. 11:45 RealBadAngel its not intended to replace 11:45 [0gb_us] Is it available for download? 11:45 RealBadAngel just testing engine capabilities 11:45 [0gb_us] Ah, got it. 11:46 RealBadAngel pilzadam conna cry out loud 11:46 RealBadAngel i managed to get in minetest perfectly round object too 11:46 RealBadAngel textured earth globe 11:47 [0gb_us] Yeah, PilzAdam will want a download too. ☺ 11:47 RealBadAngel im playin with meshes because im adding new drawtype for nodes 11:47 RealBadAngel meshes 11:47 [0gb_us] Oh, nice. 11:48 RealBadAngel i dont want such radical changes, but some other things 11:48 RealBadAngel like crystals 11:48 RealBadAngel or detailed machines, moving pumps etc 11:48 [0gb_us] Yeah, that sounds like you. 11:49 RealBadAngel i was thinink about nodeboxes with textures per box 11:49 RealBadAngel but thought meshes will do better than that 11:50 [0gb_us] That would be awesome. It would make glass stairs look a lot nicer. 11:50 RealBadAngel since nodeboxes can only do boxes 11:50 RealBadAngel and for crystals i need triangles 11:52 RealBadAngel http://preview.turbosquid.com/Preview/2012/05/21__12_13_57/prevcry0001.jpg0e7ef97f-d194-45c2-85ab-222358e0005eLarge.jpg 11:52 RealBadAngel im thinkin about such crystal deposits 11:52 RealBadAngel low polygon, but lookin nice 11:53 [0gb_us] That looks familiar .... Is it from Zelda? 11:53 celeron55 that's similar to almost any game that contains "crystals" 11:53 RealBadAngel its just example of what i have in mind 11:55 RealBadAngel also for things like that: 11:55 RealBadAngel http://www.tenpieknyswiat.pl/fotki/albums/20070607_Gemer/Jaskinia-Gombasecka-stalaktyty-stalagmity.JPG 11:55 RealBadAngel caves decorations 11:55 celeron55 how do you implement node meshes? do you incorporate them to the mapblock meshes or are they represented in some other way 11:55 [0gb_us] That'll be hard to make, I'd think. 11:56 RealBadAngel to maplblock meshes 11:56 celeron55 in the same meshbuffers as the tiles are? 11:57 celeron55 or just add the meshbuffers of the meshes as-is 11:57 RealBadAngel i made separate buffer for the drawtype 11:57 celeron55 hmm actually yeah, you need separate ones because they use separate textures 11:58 RealBadAngel code is placed in the same file but is using another buffer 11:59 RealBadAngel after all this time is spent on 6d facedir i feel like home within this certain area of code 11:59 RealBadAngel hehe 11:59 [0gb_us] Nice. 12:00 RealBadAngel its good that we all are specializing in different areas 12:01 [0gb_us] That 6D facedir is fun to play with. THough I suck at elegant building, so I haven't done anything productive with it. But I'll figure it out one of these days. 12:01 RealBadAngel havent talked to jeija lately, he said he will make proper placing prediction code for it 12:01 [0gb_us] Nice! 12:02 RealBadAngel wonder if he made it already 12:03 RealBadAngel btw, celeron55 any chance that your code that stores node def in its meta will ever be good to merge? 12:04 celeron55 i don't know, i probably need to talk with hmmmm about it 12:05 RealBadAngel imho minetest needs it badly 12:05 RealBadAngel vanessae managed to hit 4096 limit last days 12:05 celeron55 making it proper and including it with an acceptable amount of hacks left is likely to be not a small thing to do 12:05 [0gb_us] This is a limit in what? 12:06 RealBadAngel registered nodes count 12:06 [0gb_us] Ah, got it. Wow, I had no idea she had that much installed. 12:06 RealBadAngel such elements like wires, pipes, circular saw eats it in no time 12:07 [0gb_us] Yeah, I can see why. 12:07 RealBadAngel with ability to change nodebox and textures on the fly, node def will be always single 12:07 RealBadAngel for no matter how complex node 12:08 RealBadAngel and this alone can spare thousands of definitions 12:08 celeron55 we probably need to talk about including less stuff than a full node definition in it 12:08 RealBadAngel so no more active/inactive furnaces, wire is just one node etc 12:09 RealBadAngel not full definition 12:09 RealBadAngel just textures and nodebox 12:09 [0gb_us] A full node definition would bloat the map file though. Being stored in EVERY node ... 12:09 [0gb_us] Oh, got it. 12:09 RealBadAngel so two tables 12:10 RealBadAngel tiles and nodebox 12:10 RealBadAngel nothin more is needed 12:10 RealBadAngel since we dont need to magically change one node to another 12:11 RealBadAngel but to modify existing one just 12:11 [0gb_us] WHat about only storing those for nodes that need it? For example, cobble wouldn't need to store that stuff. 12:11 [0gb_us] Most nodes wouldn't. 12:11 RealBadAngel indeed 12:12 celeron55 it is done only for nodes that need it 12:12 [0gb_us] Okay, awesome. 12:12 celeron55 even storing only a single text per each node would make the memory consumption completely unbearable 12:12 celeron55 like a single texture name 12:13 RealBadAngel comparing to all the nodes, those that will need it are small amount 12:13 celeron55 that is what we need to rely on 12:14 RealBadAngel of course some1 can say at some point "bring the lag on" 12:14 RealBadAngel and test it 12:14 RealBadAngel but its his decision 12:15 celeron55 but really, the problem is that if some fields are made modifiable per-node, then there will always creep in some more 12:15 celeron55 if there is nodebox, then why not selection box, and so on 12:15 RealBadAngel selection box can be made out of current nodebox 12:16 RealBadAngel just leave it blank 12:17 [0gb_us] What if the node definition had a bunch of sub-definitions, and the node only stored the string associated with that definition? 12:17 [0gb_us] *with that sub-definition 12:17 celeron55 then there is the problem that unless full serialized node definitions are stored, we need to implement second versions of essentially identical parsing routines for the client just for those fields that are decided to be specially modifiable 12:18 [0gb_us] Hmm. Maybe not the best idea then. My bad. 12:18 celeron55 [0gb_us]: well that's the solution of completely reworking the serialization, which is kind of the direction that i was taking in my branch; it's far from being final by any means though 12:18 RealBadAngel celeron55 i dont see any problem there. just pass to serialize CURRENT state of the node 12:19 RealBadAngel ie current nodebox and tiles tables 12:19 RealBadAngel it will be deserialized in proper state then 12:19 celeron55 RealBadAngel: wut 12:19 celeron55 now you don't know what you are talking about 12:19 RealBadAngel ah 12:20 RealBadAngel serialize will take its meta too 12:21 RealBadAngel so wheres the problem with serialization of it? 12:21 celeron55 currently node definitions are serialized and deserialized in only a single context, which is transferring the global node definitions over network from server to client 12:22 jojoa1997|Tablet If I replace character. x with another model that has the same shape would it work? 12:22 celeron55 in a meta-nodedef thing, there is additional serialization in storing the node definitions in some form to the node metadata, and loading them on the client from it 12:22 celeron55 AND it needs to be completely version compatible with any future version with minetest 12:22 RealBadAngel definitions read from registered nodes table, not from already put node, yes? 12:23 celeron55 and the network serialization of nodedefs is very inefficient in maintaining compatibility 12:23 jojoa1997|Tablet Would it work? 12:24 RealBadAngel so the change shall be to serialize node put, not the definition 12:24 RealBadAngel not modified it will be equal to definition 12:24 celeron55 you're not getting it at all 12:24 RealBadAngel modified will hold all the on fly changes 12:24 celeron55 there are global definitons, and per-node definitons 12:25 celeron55 or, would be 12:25 celeron55 the storing of the latter, efficiently and version-compatibly and easily to maintain is the problem 12:27 RealBadAngel if i do get it right: to maintain compability just dont read meta. if meta contains extra "tiles" and "nodebox" then use it 12:27 RealBadAngel storing that is trivial since meta is stored anyway 12:28 RealBadAngel so old code will be reseted to use nonmodified nodes 12:28 RealBadAngel new one will modify node according to extra data in meta 12:29 RealBadAngel am i thinkin right? 12:30 jojoa1997|Tablet Has anyone made code to test Lua HUDs 12:30 RealBadAngel ask blue42 or hmmm 12:30 [0gb_us] Not me. I'm working on node protection again. Stupid vandals .... 12:30 RealBadAngel nobody else know this beast propably 12:34 RealBadAngel celeron55, imho thats not the problem at all. i know the tiles and nodeboxes code 12:34 RealBadAngel it reads definitions all the time for each and every node 12:35 RealBadAngel pointing the code to use another def stored elsewhere should not be any problem 12:37 RealBadAngel just modified get_node_tile and function that gets nodebox 12:37 RealBadAngel check node meta, if modified use it 12:37 RealBadAngel if not stick to default 12:38 [0gb_us] Hey, PilzAdam. 12:38 RealBadAngel serialize problems do not apply because serialization/deserialization stores meta anyway 12:38 PilzAdam Hello everyone! 12:38 RealBadAngel hi PilzAdam 12:40 RealBadAngel make a flag for modified nodes to quicker sort them out 12:41 RealBadAngel if theres added tiles or nodeboxes table make flag true and read from meta 12:43 RealBadAngel so for each and every node one extra check 12:43 RealBadAngel then for nonmodified use old way 12:43 PilzAdam nice, we have Lua HUD now 12:43 RealBadAngel for modified read meta tables 12:44 RealBadAngel which in fact should take similar time to execute 12:46 RealBadAngel PilzAdam, and propably in 2-3 months first mod that will use it ;) 12:46 RealBadAngel same as with formspec backgrounds ;) 12:50 PilzAdam formspec backgrounds are fucked up 12:50 PilzAdam they are unusable 12:51 celeron55 formspec background should be a themeing thing, not static images 12:51 celeron55 it just doesn't work like it currently is 12:52 RealBadAngel really unusable? check out Unified Inventory then 12:52 celeron55 yeah sure, who does a modified background for me if i add a thing to it? 12:52 RealBadAngel technic or HDX versions 12:52 PilzAdam RealBadAngel, I bet it doesnt fit the inventory size for all window sizes 12:52 celeron55 minetest should do it automatically, nobody should need to draw anything 12:52 RealBadAngel it does 12:53 PilzAdam I once suggested to define a background and a slot image 12:53 RealBadAngel you need to know the magic word just 12:53 PilzAdam (slot image is per list) 12:53 RealBadAngel magic word is "square" 12:53 celeron55 RealBadAngel: about the previous discussion: the point is, you need to serialize stuff into metadata field(s); that's the problematic part 12:54 celeron55 there is no existing format for it 12:54 celeron55 except if you put the full network-serialized nodedef into it 12:54 RealBadAngel if image is made on square basis, no matter resolution 12:54 RealBadAngel it will fit always 12:54 celeron55 (which is what meta_set_nodedef does) 12:54 RealBadAngel count inventory fields 12:54 RealBadAngel like 8x4 12:54 RealBadAngel pick resolution 12:55 RealBadAngel like 32x 12:55 RealBadAngel image shall be 8x32 x 3x32 12:55 RealBadAngel all the mystery 12:55 RealBadAngel *4 12:55 PilzAdam RealBadAngel, that isnt the problem 12:56 RealBadAngel note, image is shifted by half of the paddings 12:56 RealBadAngel to fit inventory slots properly 12:56 PilzAdam the problem is to find out the correct postion you have to pass to backgroundimage[] 12:56 PilzAdam so it overlays the grey inventory completly (and exactly) 12:56 PilzAdam wich is simply not possible with current code 12:56 RealBadAngel grey shall be disabled 12:57 RealBadAngel its not needed when background is used 12:57 PilzAdam passing position and size to background[] is just stupid 12:57 RealBadAngel i will disable it 12:58 RealBadAngel celeron55, if it is serialized, it means it is stored 12:58 RealBadAngel if it is stored code checkin for the flag will find it out 12:58 RealBadAngel so it is a real problem? 12:59 RealBadAngel it is not 13:01 RealBadAngel PilzAdam, size is important because sometimes you will want to scale your image 13:01 RealBadAngel like one background to fit whole formspec, as a frame 13:02 RealBadAngel then add parts to cover certain areas with slots 13:02 RealBadAngel like in UI 13:02 PilzAdam its just unusable 13:02 RealBadAngel part for players inv, part for craft, part for crafting guide 13:03 PilzAdam see my inventory background branch on my minetest_game repo 13:03 RealBadAngel look, im buliding whole from parts 13:03 PilzAdam disabling the old grey thing isnt all 13:03 PilzAdam the slots move relative to the image too 13:03 RealBadAngel not tryin to make one background for all 13:04 RealBadAngel yup, 1/2 of padding size 13:05 RealBadAngel brb 13:07 kahrl I wanna go to the nether http://imgur.com/0nXNOdS 13:08 [0gb_us] There's a plugin for that. 13:08 kahrl mod? I know ;) 13:16 jojoa1997|Tablet I am waiting for maiden 7 to comer out 13:16 jojoa1997|Tablet Mapgen 13:16 jojoa1997|Tablet Hmmmm is makeung a nether 13:19 [0gb_us] He is? Okay. 13:20 [0gb_us] If implemented well, that could be cool. 13:23 kahrl that's kind of an oxymoron 13:25 [0gb_us] What do you mean? 13:25 kahrl you mean a nether like this? http://img853.imageshack.us/img853/6417/20110919230252.png 13:26 [0gb_us] That doesn't look like anything special. Aside from the fact that is adds ice. 13:26 kahrl but it would be "cool" >.> 13:27 swilde hi * 13:27 [0gb_us] Ah, "cool" got it. I didn't sleep at all last night, so my humour module isn't at it's fullest. 13:28 [0gb_us] Hey, swilde. 13:28 swilde PilzAdam: I gave your ipv6-revised branch a quick test run (actually two days ago, but had no time to report back). 13:28 swilde PilzAdam: Looks good to me: see https://github.com/minetest/minetest/pull/365#issuecomment-16393860 13:41 kahrl I wonder, should Address::serializeString use inet_ntop? 13:42 kahrl for ipv6 addresses it would shorten a run of zeroes to :: 13:46 kahrl or, since apparently this is included in winsock only starting in vista, WSAAddressToString 14:00 RealBadAngel im cookin beans breton style again 14:01 RealBadAngel shit im gonna eat it whole week 14:01 RealBadAngel to cut all the ingreditens it took me almost an hour 14:01 RealBadAngel but its gonna be yummy 14:04 Telek kahrl: inet_ntop for winsock and *nix, and WSAAddressToString for Windows versions supporting it. 14:24 * ShadowNinja comes back just in time to see auto-part fail 14:25 MinetestBot test 14:25 sfan5 hm 14:25 ShadowNinja ShadowBot: part 14:25 sfan5 last time MinetestBot said something ShadowBot left 14:26 ShadowNinja Hmm, I must have messed something up, it was running on phenny at the time 14:28 ShadowNinja Great, and no error messages, except for the Git plugin 14:28 [0gb_us] Hmm. Whenever I try to delete a large section of my browsing history, Firefox freezes .... 14:33 ShadowNinja That would explain it! The plugin wasn't loaded, I forgot to re-load it after fixing some errora 14:33 ShadowNinja -a+s 14:37 drizz are floating objects ever periodically cleared? 14:38 [0gb_us] Not intentionally by default. 14:38 [0gb_us] There's a plugin to do it, and also glitches. 14:39 drizz I see 14:40 MinetestBot minetest.org:30015 is up (0.781ms) 14:41 [0gb_us] And ... gone. "^www\..*" is gone from my browsing history. 14:41 [0gb_us] Took long enough ... 14:43 drizz but makes browsing so much slower :p 14:44 drizz been running my server publicly for just about 2 days now, and stil no griefing :o 14:48 drizz uplink.io:30k 14:49 [0gb_us] I'm just tired of Firefox prepending www. where it doesn't belong when I type in an address. 14:49 sfan5 !up uplink.io 14:49 MinetestBot uplink.io:30000 is up (1.602ms) 14:49 [0gb_us] It does it base on browsing history, and I apperently followed links with www. 14:50 [0gb_us] SO every once in a while, I have to clear those addresses out. 14:50 [0gb_us] *So 14:59 [0gb_us] Solution: Switch to Ubuntu. 15:00 drizz ubuntu? good one. 15:01 RealBadAngel ubuntu is too windows like 15:01 RealBadAngel install debian and forget bout problems 15:01 [0gb_us] It's the security issues that make Windows so aweful. 15:01 drizz forget about updated packages, too 15:02 RealBadAngel im using squeeze 15:02 RealBadAngel i turn of my computer sometimes 15:02 [0gb_us] I'd love to use Debian, it looks nicer than Ununtu, but it lacks the drivers needed for my system. 15:02 RealBadAngel like once for a few months 15:02 drizz lacks? how? 15:02 RealBadAngel *off 15:02 [0gb_us] As in, it's not compatable with my hardware. 15:02 drizz also, I meant that the packages are outdated like a motherfucker 15:03 drizz of course it's compatible, it's linux :p 15:03 [0gb_us] I turn off my computer nightly. 15:03 RealBadAngel i dont 15:03 drizz RealBadAngel: gcc -v 15:03 [0gb_us] It's Linux, but it doesn't like my hardware. 15:03 RealBadAngel electrical stuff breaks when turnin on/off 15:03 RealBadAngel not when its working 15:04 RealBadAngel this box was turned off (for last 3 yrs) only to plug in new hardware or disks 15:04 * ShadowNinja has an idea, he can have is bot stay in the channel and automaticaly disable itself whem MinetestBot joins, but will it be able to detect when MinetestBot leaves when it is disabled? 15:07 drizz that's up to the developer, ShadowNinja 15:08 ShadowNinja I just messaged the relevant channel to check 15:12 drizz I normally use Arch Linux aswell, but currently I only use it on my laptop, since the drive I have it on on my workstation keeps dying >_> 15:14 drizz hah, indeed 15:15 drizz sometimes my BIOS fails to recognize my SSD on boot, and when I boot Windows (mind you, Windows has nothing to do with my SSD), it easily takes an additional 5 minutes just to boot regularly 15:35 jojoa1997|Tablet PilzAdam can you make a build 15:36 PilzAdam later 15:36 jojoa1997|Tablet ok 15:36 PilzAdam does anyone know a mod called Worldedit++? 15:36 drizz a build for what? 15:37 PilzAdam if there is none: Dibs! 15:37 PilzAdam drizz, a windows build of Minetest 15:37 drizz ah, I see 15:37 jojoa1997|Tablet PilzAdam what about a program like minecrafts worldedit 15:37 mauvebic what does worledit ++ do differently? 15:38 jojoa1997|Tablet it is coded in C++ 15:38 drizz I'm gessing it's just the regular WE but in C++ 15:38 drizz :p 15:38 jojoa1997|Tablet :P 15:38 PilzAdam mauvebic, the server doesnt lag while a command is executed 15:38 drizz so, how does Irrlicht treat objects? 15:38 jojoa1997|Tablet PilzAdam maybe an outside program instead of ingame. Or both 15:38 mauvebic oh well we've been saying that for a year lol 15:39 PilzAdam it works pretty good in Lua 15:39 mauvebic now im confused 15:39 jojoa1997|Tablet until you spawn 1000 blocks 15:39 mauvebic in cpp or lua? 15:39 PilzAdam its a normal mod 15:39 jojoa1997|Tablet he wants to make a new mod in C++ 15:39 drizz like hierarchical nested nodes that is replicated on the client side? 15:39 mauvebic imho terrain and node-editing should be built in 15:39 PilzAdam its a fucking normal Lua mod 15:40 jojoa1997|Tablet PilzAdam then what does ++ mean 15:40 mauvebic not builtin as in lua builtin, but builtin to the client/engine 15:40 PilzAdam wich can set nodes with an average speed of 2550 nodes/s 15:40 PilzAdam jojoa1997|Tablet, its better than current wordledit 15:40 jojoa1997|Tablet ok 15:40 mauvebic well if its written in lua good luck with that :P i tried multinode but people didn't bite :p 15:41 mauvebic and mine was better too lol 15:41 PilzAdam mauvebic, can you build while a command is running in multinode? 15:41 drizz shouldn't matter if it's written in lua or not 15:41 PilzAdam (i.e. no server lag) 15:41 mauvebic yep 15:41 mauvebic i threaded the thing with coroutines 15:41 mauvebic its not really threading but you get my drift lol 15:41 PilzAdam wheres the code? 15:41 mauvebic could also select multiple regions to work on at the same time 15:42 mauvebic all the shapes imagineable 15:42 drizz add some network commands so it'll do much less work on the server :p 15:42 mauvebic you chose your nodes through the inv 15:42 mauvebic the interface was in the inv 15:42 sfan5[Mac] PilzAdam: i was asking for thread support in lua, because worldedit lags the entire server 15:43 PilzAdam sfan5[Mac], it works without threads 15:43 mauvebic its no longer up, between zimg and ompldr taking turns going down, and lack of interest, i just dont update the threads anymore lol 15:43 drizz isn't it just lagging because of the ridiculous amount of traffic being sent? 15:44 mauvebic thread support -> coroutines is the closest thing 15:44 mauvebic otherwise you're better off writing a pure cpp version 15:44 mauvebic which i still think is the next evolutionary step 15:44 PilzAdam drizz, not at all 15:45 PilzAdam drizz, the original worldedit lagged because the entire server waits for _all_ of the nodes to be set 15:45 PilzAdam wich is ridiculos 15:45 mauvebic hence coroutines :p 15:45 PilzAdam how do you use the coroutines? 15:46 mauvebic lemme find the article 15:46 Jordach OMFG 15:46 ShadowNinja Now ShadowBot *should* decactvate itself in the channel when MinetestBot joins and reactivate when it parts/quits/gets kicked 15:46 drizz but why would that take any time at all? 15:46 Jordach my texture pack converter works 15:46 sfan5[Mac] Jordach: mc -> mt ? 15:46 Jordach sfan5, it renames the 1.5 format ones 15:46 mauvebic http://stackoverflow.com/questions/5128375/what-are-lua-coroutines-even-for-why-doesnt-this-code-work-as-i-expect-it 15:46 jojoa1997|Tablet jordach what OS? 15:46 Jordach UNIX 15:46 Jordach there is some .bat work i can do 15:46 jojoa1997|Tablet Jordach mine does that too :O 15:46 Jordach but then again, i cant test :) 15:47 mauvebic you nest your yields in the large processes, use globalstep to resume, pretty flexible in setting when to yield and when to resume 15:47 jojoa1997|Tablet jordach i am wondering did you use some code from my converter? 15:47 Jordach jojoa1997|Tablet, handwritten bash 15:47 mauvebic did the same thing 1k^3 binvoxes 15:47 jojoa1997|Tablet oh ok 15:47 jojoa1997|Tablet i used batch 15:48 Jordach which is cmd specific 15:48 Jordach my method is: 15:48 Jordach unzip the pack 15:48 Jordach so you have blocks and items 15:48 jojoa1997|Tablet can i use it on windows 15:48 Jordach then drop convert.sh and go 15:48 Jordach jojoa1997|Tablet, bash is only unix 15:48 jojoa1997|Tablet ok 15:48 Jordach however, the cygwin project allows you to use bash on windows 15:48 jojoa1997|Tablet Jordach mine is place file in unzipped texture pack 15:49 Jordach be warned, it uses 16gigabytes + 15:49 mauvebic usually, you nest the yield somewhere between the x,y,z triple for-loops 15:49 jojoa1997|Tablet double click and the rest is done 15:49 Jordach jojoa1997|Tablet, you only need the two folders :) 15:49 mauvebic usually after the 1st or 2nd dimension 15:49 jojoa1997|Tablet jordach almost same here 15:49 jojoa1997|Tablet though how do you get the character png 15:49 mauvebic or use a counter to yield after n number of operations 15:50 drizz Jordach: wut? cygwin, 16 gigs? 15:50 Jordach drizz, max install size 15:51 jojoa1997|Tablet wow mine isnt that big 15:51 drizz the hell did you install O.o 15:51 * jojoa1997|Tablet prefers windows 15:51 RealBadAngel running bash in windows is like asking your girlfriend to visit whore's house in red lanterns alley and asking her to feel like home 15:51 sfan5[Mac] you can install ubuntu on 4 GB 15:52 Calinou 1GB* 15:52 Calinou FTFY 15:52 drizz my cygwin setup is 1.35 GB, 500 MB of which is crap in my home folder, and it features a complete cross-compilation setup and other ridiculous stuff O.o 15:53 Calinou hello windows compiler 15:53 mauvebic windows compiler: please restate command 15:55 PilzAdam Im at 12 GiB 15:57 RealBadAngel widndows compiler message: please learn me how to compile, please! 15:57 [0gb_us] I'm at zero GiB. ☺ 15:57 sfan5[Mac] *windows 15:57 [0gb_us] Naw, Windows users spell it as "widndows". 15:58 * [0gb_us] isn't calling RealBadAngel a Windows user 15:58 RealBadAngel not Widows? 15:58 tripod windoze 15:58 tripod =/ 15:58 PilzAdam most people call windows "computer" 15:59 PilzAdam "what OS do you use?" – "Ehm... a computer" 15:59 tripod or PC 15:59 mauvebic not another one of these interminable windows debate, shouldn't we hand out cyanide pills before these? 15:59 [0gb_us] My mother can't tell the difference between Windows and Internet Explorer. It is sad. 15:59 tripod my mother uses debian 15:59 tripod but she is badass 15:59 Jordach or a handgun PilzAdam 16:00 Jordach mauvebic* 16:00 Jordach sorry PilzAdam 16:00 mauvebic perhaps after the windows debate we can talk about licenses again? 16:00 [0gb_us] My mother's the only one in the family that will go anywhere near Windows. The rest of us have too much sense. 16:00 * mauvebic runs away 16:00 PilzAdam we should kill some people who cant use computers, so others are motivated to learn more 16:00 mauvebic not the people, just their computers lol 16:00 RealBadAngel good idea 16:00 [0gb_us] mauvebic: What about licences? 16:00 PilzAdam and "use" means at least install ubuntu and set everything up correctly 16:01 [0gb_us] Ubuntu, or anything non-Windows. 16:01 PilzAdam and "set up correctly" mean basically install KDE :D 16:01 ShadowNinja ShadowBot shouldn't do anything unless MinetestBot leaves 16:01 ShadowBot ShadowNinja: Error: "shouldn't" is not a valid command. 16:01 RealBadAngel actually setting up modern ubuntu is easier than winshit 16:01 mauvebic ugh, not everyone *wants* to learn another OS, some people actually have work to do lol 16:01 [0gb_us] Possibly, it has to be POSIX compliant. 16:02 ShadowNinja !up 67.241.154.164 16:02 MinetestBot 67.241.154.164:30000 is up (0.238ms) 16:02 ShadowBot ShadowNinja: 67.241.154.164:30000 is up (0.104ms) 16:02 ShadowNinja :-( 16:02 [0gb_us] Yeah, I've installed Windows for my mother, and I've installed four different Linux distributions. Windows was the hardest, though actually not hat hard. 16:02 RealBadAngel learinin? use fuckin mouse and read what you click 16:02 RealBadAngel thats all bout learnin new OS 16:03 mauvebic considering what happenned to your customers... 16:03 mauvebic or ex-customers 16:03 RealBadAngel happy ones 16:03 mauvebic not exactly an argument for inflicting another OS on people 16:03 RealBadAngel they are still using ubuntu 16:04 mauvebic linux doesn't have the same problems as windows, but it still has other problems 16:04 Jordach like market share 16:04 Calinou ^ 16:04 Calinou lack of support by vendors 16:04 RealBadAngel sure, but not such as windows 16:04 Calinou probably the most important one 16:04 * Calinou points to gigabyte's "Use Windows" 16:04 RealBadAngel fuck gigabyte then 16:05 mauvebic well yeah why would they write software for linux anyhow, only to be bitched at about prioprietary-ness, if i had a software biz i wouldn't bother either 16:05 RealBadAngel there are other vendors 16:05 RealBadAngel theyre doin, sellin hardware 16:05 Calinou no other mobo vendor does better 16:05 RealBadAngel and earning with this 16:05 Calinou MSI doesn't make any software for linux, same for asus and asrock 16:05 mauvebic linux users can be very unappreciative if you dont turn your business into a complete charity case, and since linux users never pony up the dough, even as a charity it can't survive 16:06 RealBadAngel its their fuckin duty to write soft for it 16:06 Calinou and intel doesn't make desktop mobos anymore (or well, won't) 16:06 Calinou (and their mobos suck anyway) 16:06 RealBadAngel if they wont do that their sales will drop 16:06 RealBadAngel simple as that 16:07 Calinou lol, no 16:07 Calinou it doesn't affect marketshare, very few people buy "informed" 16:07 mauvebic the way linux users think, you'd have to send komissars to force the companies to write linux versions of their software lol 16:07 Calinou how do you guess nvidia succeeds to sell low end cards with 2GB of VRAM? 16:07 Calinou -how do you 16:08 Calinou stupid english :< 16:08 tripod Calinou: i hate english too 16:08 mauvebic thank god for nvidia proprietary drivers, else minetest would be unplayable on my P4 16:08 Jordach mauvebic, tell me about it 16:08 Calinou nvidia brofist 16:08 * Jordach brofists Calinou 16:08 Calinou -1 for no overclocking on fermi/kepler though 16:08 mauvebic otherwise linux entails a more expensive hardware bill finding shit thats compatible and still supported 16:09 mauvebic god knows, when i bought the P4, the ATI card originally in it was supported for all of six months by Daper Drake 16:09 mauvebic then i was stuck with opensource crap, and the CPU fan never turned off for another six years 16:09 RealBadAngel manufacturers are makin this on purpose 16:10 RealBadAngel they are makin your good hardware "die" 16:10 RealBadAngel to force you to buy new one 16:10 mauvebic no, you chose linux you chose to put up or shut up, otherwise use what the instructions say is supported 16:10 Calinou high end hardware of yesterday uses lots of power and sucks in today's use cases 16:10 Calinou buying high end graphic cards isn't worth it 16:10 Calinou for CPUs, it can be more interesting, though, thanks to the lack of competition 16:11 mauvebic its not ATI that dropped support for my card from the linux kernel, the linux kernel dropped support for my ATI card, they broke catalyst 16:11 mauvebic and refused to make the bloody thing backward-compat 16:11 RealBadAngel maybe they saw somethin ati wouldnt like to see 16:11 mauvebic and the typical response was either "buy a compatible card" or "use opensource drivers" which the OT clearly stated, that it sucked 16:12 mauvebic with linux you save money on software only to spend it and more on hardware 16:13 RealBadAngel if you know what your are buyin then not 16:13 mauvebic cuz they really dont mind breaking shit if they think its better this way 16:13 mauvebic and that depends on who's in charge that particular month/year 16:14 mauvebic thats why i say windows users arent necessarily un-enlightened, they just have jobs to do 16:14 sfan5[Mac] !up uplink.io 16:14 MinetestBot uplink.io:30000 is up (0.145ms) 16:14 RealBadAngel yup, windows users job is to pay m$ and affiliated 16:14 mauvebic no, they just have real jobs to do 16:15 mauvebic they dont dick around in the office going "hey check out kde plasma" 16:15 sfan5[Mac] !g irrlicht irc channel 16:15 MinetestBot sfan5[Mac]: http://irrlicht.sourceforge.net/chat/ 16:15 RealBadAngel like buyin antivir soft 16:15 RealBadAngel watch their steps 16:16 RealBadAngel it is not easy to be happy win user those days 16:16 mauvebic as opposed to linux where you have to read every anouncement before upgrading something and breaking your install? 16:16 Calinou mauvebic: but the hardware would be better than the hardware you would have with windows 16:16 Calinou it's AMD's fault 16:16 RealBadAngel and its not a job for poor ones 16:16 Calinou people keep defending AMD these days :3 16:17 mauvebic if you can get linux to work then it works great, but the emphasis is on getting to work and keeping a functioning install 16:17 RealBadAngel mauvebic, for last 1,5 year i havent read any single line of system update requests 16:17 mauvebic which the casual user has no time for 16:17 RealBadAngel i just confirmed them 16:17 Calinou same for me 16:18 RealBadAngel only problem is i keep forgetting my password to log in 16:18 sfan5[Mac] same for me 16:18 mauvebic and anyone that uses ubuntu doesn't enjoy the full configurability of linux anyhow, its more akin to a free macos 16:18 RealBadAngel because i do restart my machine once a few months 16:19 RealBadAngel and after each restart theres a quiz 16:19 mauvebic im deadset against evangelism/zealotry and inflicting OS's on people, in general 16:19 RealBadAngel what was the fuckin password 16:19 RealBadAngel and this comments out stability 16:20 mauvebic the zealotry just demonstrates how much one needs to get laid, and it turns people off linux most of the time 16:20 Jordach ehm 16:20 RealBadAngel i slowed down my cpu a bit, put there water coolin 16:20 Jordach we have gold in minetest_game, but no tools 16:20 RealBadAngel installed debian squeeze 16:20 RealBadAngel and machine is unbreakable 16:21 RealBadAngel also silent as hell 16:21 Calinou water cooling is not neccesarily good 16:21 mauvebic i tried debian after switching away from ubuntu, couldn't play blurays terribly well, crunchbang and arch performed better in that regard 16:21 Calinou mauvebic: ubuntu is fully configurable 16:22 RealBadAngel have you heard btw that Cannonical is hired by chinese to make chinese OS? 16:22 mauvebic makes sense if you want backdoors built-in 16:23 RealBadAngel yellow little fellas saved canonical from being bankrupt 16:23 Calinou lol 16:23 mauvebic how racist lol 16:23 Calinou ubuntu FUD, quand tu nous tiens 16:23 RealBadAngel im not racist 16:23 Calinou I considered switching to unity when I'll upgrade to 13.04 16:23 Calinou maybe not 16:24 mauvebic well in this day and age, you dont go around calling them yellow little fellas 16:24 RealBadAngel im workin each day on plastic recyclin machine made by in china 16:24 RealBadAngel every single part of it is single use 16:24 RealBadAngel no way to fix it 16:24 Calinou read: advance/heden PSUs 16:25 mauvebic canonical is going under though, theyve tried selling just about everything you can sell in the FOSS world 16:25 mauvebic one dismal failure after another 16:25 RealBadAngel theyre saved now thx to chinese 16:26 Calinou they fail, but they make a good distro 16:26 mauvebic well its not a blank check, unless they plan on monthly rewrites 16:26 mauvebic though knowing canonical, theyll prolly break shit just often enough to generate enough revenue in fixes 16:27 RealBadAngel imho engineers shall be hired by gov and make soft for folks 16:28 RealBadAngel because we do pay taxes 16:28 mauvebic though, if it takes a semi-communist country for a FOSS company to thrive, it doesn't bode well for FOSS lol 16:28 RealBadAngel all would be happy then 16:28 Jordach because in my country, the prime minister plays fruit ninja on the ipad 16:28 RealBadAngel coders would have jobs 16:28 RealBadAngel folks and gov free soft 16:29 RealBadAngel and nobody would complain, just Gates 16:29 sfan5 who cares about gates? 16:29 Jordach gates doesnt give a fuck about software these 16:29 Jordach days* 16:30 RealBadAngel he does 16:30 Jordach the only thing he wants to do is help third world countries iirc 16:30 RealBadAngel when anoter county tries to pick unix like USA feels like it has to send diplomatic note 16:31 RealBadAngel guess why 16:31 Jordach anyways, linux is winning in china 16:31 Jordach because china thinks the apple app store is full of porn 16:32 Jordach not to mention the chinese ubuntu 16:32 RealBadAngel recalled joke about asian porn. you know whats the worse watchin hindi porn? 16:33 RealBadAngel the fear they will start to dance and sing 16:33 mauvebic gates retired a long time ago lol 16:33 Xenorax Angel porn eh? Sounds like I came back at the right time. 16:33 Xenorax Asian* 16:33 RealBadAngel lol 16:33 mauvebic lol angel porn 16:33 mauvebic got an image of RBA now... lol 16:34 Calinou she said, Xenorax 16:34 mauvebic "Software Support AND personalized porn!" lol 16:34 RealBadAngel You Choose we do Click! 16:35 mauvebic saw an article on /. about kopi luwak coffee this morning... so i made this: http://ompldr.org/vaTUwYg/nutty.jpg 16:35 Jordach mauvebic, austin powers ftw 16:36 mauvebic you know how that coffee started right? 16:37 mauvebic the colonial power of the time (danes?) forbided the locals from drinking the coffee they grew 16:37 mauvebic so they collected the beans that the civets shit-out and made coffee with that 16:37 mauvebic suddenly white people think its the greatest thing since sliced bread lol 16:37 mauvebic *forbided = forbade or wtv lol 16:38 mauvebic verbotten, there, i know how to spell that one at least 16:38 mauvebic fuck, one t lol 16:38 * mauvebic makes shit coffee 16:38 RealBadAngel rotfl 16:40 mauvebic though i should be learning spanish instead, got actual family there lol 16:41 mauvebic but its so hard when that part of the family posts on facebook in all caps with 100 'S's instead of one S lol 16:45 mauvebic "In Iceland, Tap Cellphones To Avoid Incest" should read "In Iceland, Tap Cellphones To tapping your cousin" 16:45 mauvebic on /. lol 16:46 * sfan5 suddenly realized that s//./slashdot/ 16:46 mauvebic of course, slash dot = / . 16:47 mauvebic its in the icon too :p 16:47 rubenwardy hi all 16:49 Xenorax Is that Stargate thing part of the Technic pack? 16:49 rubenwardy WeeChat 0.4.1-dev <-- mw ha ha ha 16:49 Xenorax I guess I could always check, but still. 16:49 Calinou xchat 2.8.8 Ubuntu <-- all hail my distro 16:50 Xenorax It's funny. I was using mIRC for a long time, but it was annoying me too much. 16:50 Xenorax So I switched to Hexchat. 16:50 Calinou hexchat ftw 16:50 Calinou I know why you're interested about angel porn 16:50 Calinou mIRC user... seriously 16:50 Calinou the IE of IRC clients 16:50 Xenorax Nah. 16:50 ImQ009 Never listen to Calinou, really :P 16:50 Xenorax I use whatever works, and it worked for a while. 16:51 Xenorax IE, however, is a different story. 16:51 Xenorax It works, but there are better things. 16:51 rubenwardy I was referring to 0.4.1 16:51 rubenwardy (5:49:21 PM) rubenwardy: WeeChat 0.4.1-dev <-- mw ha ha ha 16:51 rubenwardy (5:47:19 PM) Matrixiumn left the room (quit: Quit: WeeChat 0.4.1-dev). 16:51 Xenorax Only think I don't know how to do is change the color of my own text. I'm using a black background you see, so it's hard to see it when I read my own stuff. 16:54 drizz Irssi 0.8.15-svn (20110731) - http://irssi.org/ 16:56 Calinou xchat uses 60MB of RAM 16:56 Calinou I should use a CLI client 16:58 khonkhortisan I'm using a grid paper background http://postimg.org/image/4m3slb3xb/ 17:05 rubenwardy cool story bro 17:10 Jordach check this out 17:10 Jordach http://www.youtube.com/watch?v=5FuU-6eZ-LY 17:11 Jordach i finally worked why i have this massive tooth 17:11 Jordach fucking wisdom teeth 17:12 drizz luls 17:12 drizz get them pulled like everyone else :p 17:12 mauvebic they wouldn't pull two of mine 17:13 mauvebic the other two, they had to shoot me up 17x times, and i still felt it 17:13 drizz must've been the bottom ones then 17:14 mauvebic though odd reactions to drugs is nothing new, its recently been suggested i might be narcoleptic, not claustrophobic lol 17:17 Xenorax I like the Mesecons. So much easier to use than Redstone. 17:18 Leoneof !servers 17:19 Leoneof !help 17:19 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 17:20 drizz is it possible to load new mods during runtime? 17:20 PilzAdam nope 17:24 khonkhortisan I made a mod that loaded other mods through dofile, but there are many things a mod can't do when reloaded after server startup, such as registering a node without explicitly saying it's a redefinition. 17:24 khonkhortisan It can be done, just not well. The mod that is loaded has to be designed to be run then, or must be processed to do so. 17:25 Leoneof !server 17:25 MinetestBot Leoneof: Redcrab's Minetest Server 0.3.1 | redcrab.suret.net:30031 up (99.433%) 17:25 Leoneof !serverlist 17:26 khonkhortisan !server returns servers from serverlist http://servers.minetest.ru/ 17:26 MinetestBot khonkhortisan: VanessaE's Testing Server | vanessae.mine.bz:30000 up (92.240%) 17:26 ShadowNinja lol 17:29 Leoneof there was another link, with more details, like number of players 17:30 PilzAdam new win build with LuaHUD: http://forum.minetest.net/viewtopic.php?id=4547 17:30 Jordach does luahud work right 17:30 PilzAdam dunno 17:30 PilzAdam should work 17:30 Jordach infact, has anyone tested it 17:32 mauvebic lol wife complains about losing her hair, her solution: more chemicals, and toasting it in with a flat iron 17:33 mauvebic tip: dont listen to your hairdresser, if they knew anything about biology and chemistry, they wouldn't be hairdressers lol 17:34 PilzAdam https://github.com/PilzAdam/worldedit_pp 17:34 khonkhortisan There are some that haven't taken the chemistry class for hair, and they would be dangerous if they actually did use any chemicals. 17:35 mauvebic when i was young, one dumbass burnt the hair off my head with bleach 17:35 khonkhortisan "...The commands are executed step by step..." ok I'm downloading 17:35 PilzAdam khonkhortisan, really, 0 lag when running /set 17:36 PilzAdam size doesnt matter at all 17:36 mauvebic about time we caught up lol 17:36 khonkhortisan every bleach is not made equal 17:37 mauvebic hairdressers only know what the companies marketing that crap tell 'em lol 17:37 Jordach if anyone's colouring minecraft textures, use this for leaves http://www.zimagez.com/zimage/screenshot-180413-183700.php 17:37 mauvebic and they take it for scientific fact 17:37 mauvebic again, if you have critical thinking, you dont end up as a hairdresser lol 17:38 khonkhortisan I can't really relate, the one I know split off and made her own salon 17:39 mauvebic yeah in canada it pays shit and theyre changing salons every 3 months because of catfights 17:39 Kacey darn kaeza isnt around 17:39 mauvebic people at tim hortons earn more 17:41 Kacey_ anyone here know spanish? 17:41 khonkhortisan I know no español 17:42 Kacey_ nvm bbl 17:43 Calinou cool, it looks like anti-aliasing works in minetest now 17:43 Calinou fsaa = 4 :) 17:43 Calinou VanessaE: which quality does the "anisotropic filtering" use? 17:44 * Calinou noticed, hearts are ridiculously big though 17:44 mauvebic i dont notice a difference with ass-tropical filtering 17:44 PilzAdam Calinou, http://forum.minetest.net/viewtopic.php?pid=76299#p76299 17:44 mauvebic might need glasses 17:46 mauvebic well, i do sound roundish lines when i move 17:46 mauvebic *sound = see 17:47 drizz /clearobjects absolutely rapes your memory :o 17:47 mauvebic thats the memory's fault for dressing like a skank 17:47 khonkhortisan //replace air bronzeblock gives CONTENT_IGNORE, while //replace air default:bronzeblock works 17:47 Calinou PilzAdam: fsaa set to 2 and 16 cause lots of blur for me 17:47 Calinou 4 works OK though 17:48 PilzAdam Calinou, the fonts get really blurry with high fsaa 17:48 ShadowNinja sfan5: Your bot left (and my auto-activate failed :-() 17:49 PilzAdam Y U DYING ZIMG.EU!!?!?! 17:49 mauvebic i think its gone 17:49 mauvebic uploading was broken for a week two weeks ago 17:49 Jordach imgur.com FTW 17:49 mauvebic now the files and site are inaccesible 17:49 mauvebic sucks because i hate registering on every friggin website i visit 17:50 Jordach imgur doesnt need registering 17:50 PilzAdam Jordach, imgurs interface sucks 17:50 drizz haha, /clearobjects made the server go from like 500 megs to 3 gigs 17:50 Jordach PilzAdam, you can multi upload with drag and drop 17:50 PilzAdam drizz, /clearobejcts loads the whole world into RAM 17:50 drizz and apparently doesn't release it 17:51 sfan5 i definetly shouldn't try out forkbombs 17:51 ShadowNinja lol 17:51 PilzAdam Jordach, zimg had all you need: a field for the file and a upload button 17:51 PilzAdam drizz, it releases it when its completly done 17:51 sfan5 ./forkbomb ...within 2 seconds its impossible to recover your system 17:52 drizz PilzAdam: i.e. when it says it's complete? 17:52 PilzAdam drizz, but its more likely that it crashes before finishing 17:52 PilzAdam yes 17:53 mauvebic i dunno how threading works in cpp, might be handy for clearobjects 17:53 drizz not true, it's still sitting at 3 gigs 17:53 PilzAdam mauvebic, hmmmm it planning to add it to the emerge thread, so it isnt loaded all at once 17:53 mauvebic makes sense :-) 17:57 * Jordach is somewhat closer to finishing MC4MT 7 17:58 Jordach Traxie21, minitest will no longer need the fake textures 17:58 Traxie21 fake textures? 17:58 Jordach MC4MT 7 will be returning 17:58 Traxie21 For what? 17:59 Traxie21 Fake.... 17:59 Traxie21 I added them myself :P 17:59 Jordach its my Minecraft vanilla conversion 17:59 Jordach now using the textures/all format 17:59 Traxie21 alrighty 17:59 Jordach i've gotta do vessels and dye and im done 17:59 MinetestBot GIT: LS-Steeef commited to minetest/minetest: Add dutch translation e60eb32050 2013-04-18T10:57:12-07:00 http://git.io/W3MwGg 18:00 Jordach then i can start with some mods 18:02 Jordach dyes supported 18:02 sfan5 i'm just going to leave this here: http://deangroom.wordpress.com/2013/02/11/minetest-is-good-for-schools/ 18:02 Traxie21 Can you support potions? 18:04 Jordach Traxie21, mods come later 18:04 Jordach vanilla first 18:04 Traxie21 kk 18:04 MinetestBot GIT: LS-Steeef commited to minetest/minetest: Add dutch translation 852f768a75 2013-04-18T11:02:54-07:00 http://git.io/qNecXQ 18:04 Jordach uhm 18:04 Jordach PilzAdam, git issue 18:04 Jordach GIT: LS-Steeef commited to minetest/minetest: Add dutch translation e60eb32050 2013-04-18T10:57:12-07:00 http://git.io/W3MwGg GIT: LS-Steeef commited to minetest/minetest: Add dutch translation 852f768a75 2013-04-18T11:02:54-07:00 http://git.io/qNecXQ 18:05 Jordach their ID's are not the same 18:05 PilzAdam Jordach, yes 18:05 ShadowNinja .ShadowBot is faster than MinetestBot at reporting commits :-) 18:05 PilzAdam force push <- google it 18:05 Traxie21 Hmm 18:05 Traxie21 The new HUD api dosn't like my images 18:06 Traxie21 dosn't the text field specify the image? 18:08 sfan5 ShadowNinja: then your(or where ShadowBot is hosted) internet is better than mine 18:10 Traxie21 http://pastebin.com/hkEhP5Cq 18:10 hmmmm [01:53 PM] mauvebic, hmmmm it planning to add it to the emerge thread, so it isnt loaded all at once what?? 18:10 Traxie21 That image exists, but all that renders is the text for the image 18:11 mauvebic pong 18:12 Traxie21 does anyone know how to use the HUD API? 18:12 Jordach default minetest fully supported! with MC4MT 7# 18:12 Jordach -# 18:14 Jordach i've seen this image before 18:14 Jordach http://ompldr.org/vaTMxeA/crafting.png 18:17 Traxie21 oi 18:17 Traxie21 How is this so hard... 18:18 mauvebic hmmm updated the doc lua api on hud 18:18 mauvebic read that 18:18 Calinou Jordach: a lot of MC textures were updated, be sure to update them 18:18 Calinou bread, apple notably 18:18 Traxie21 mauvebic, I hvae the lua_api.txt up already 18:19 Jordach Calinou, i've just re-uploaded a 0.4.6 compatible pack 18:19 Traxie21 I set text = "potions_hud_bg.png" 18:19 Jordach i just need the remaining bits as i pushed it too fast 18:19 Traxie21 and it just renders the text 18:19 mauvebic well i imagine text fields dont render images 18:20 Traxie21 ... 18:20 Traxie21 type = "image" 18:20 Traxie21 It uses the text field for the texture according to lua_api.txt 18:22 mauvebic ask hmmm then, its not even a day old, lol 18:22 Traxie21 hmmmm, Little help here? I cannot get an image to render with the HUD api 18:22 mauvebic and judging from convos yesterday, the layout-ing could change in the near future 18:23 ShadowNinja sfan5: feel like helping me test the auto-disable now? just have MinetestBot part and rejoin after a minute. 18:25 mauvebic http://www.ustream.tv/channel/6540154 18:26 ShadowNinja sfan5: one sec, the auto-disable should work but I need to fix auto-enable 18:26 sfan5 ... 18:27 Traxie21 Suddenly, thought 18:28 Traxie21 with the new HUD API, can we get the id of the crosshair and change it? 18:28 Traxie21 or is the crosshair/health/inventory still written in C++ 18:34 Jordach here ya go Traxie21 http://forum.minetest.net/viewtopic.php?pid=10474#p10474 18:35 Traxie21 Looks nice, I'll have jojoa add it to minitest! 18:35 Jordach Traxie21, that's the point of MC4MT7, its the true textures for it 18:35 Traxie21 "true" 18:35 Traxie21 in what sense? 18:35 Jordach use minetest default textures, but use the TP if you want the whole hog 18:36 Jordach Taoki, i finished MC4MT7 18:37 Taoki nice :) 18:37 Jordach it follows 0.4.6 standards 18:37 Jordach textures/all ftw 18:37 Jordach Taoki, updated topic too http://forum.minetest.net/viewtopic.php?id=997 18:40 Jordach and a poll for the mods wanted 18:40 Taoki pretty 18:42 ShadowNinja sfan5: there, bug fixed 18:42 Traxie21 dumb question, how are you supposed to pass a variable to a function? 18:43 Traxie21 I am apparently doing it wrong 18:43 BlockMen hi 18:43 ShadowNinja func(var) 18:43 khonkhortisan Variables are passed by value. Tables are passed by reference. 18:43 ShadowNinja Hello BlockMen 18:43 Traxie21 local function move_up(player) 18:44 BlockMen PilzAdam, i found 1 or 2 sounds already that could work 18:44 drizz are stone slobes working for anyone else? 18:44 khonkhortisan If you paste the whole code (but not in irc) it should be easy to spot what you are doing wrong 18:45 khonkhortisan Where are you getting player from? 18:45 drizz or stairs for that matter 18:47 PilzAdam BlockMen, nice 18:48 PilzAdam still need to do the win build... 18:48 Traxie21 khonkhortisan: http://pastebin.com/Pv2iHQm8 18:48 Traxie21 I kinda tried to pass player everywhere 18:48 khonkhortisan I think on_place can be called by a non-player 18:49 BlockMen PilzAdam, no hurries 18:49 khonkhortisan You have an extra move_up without an argument 18:49 drizz minetest.after(0.2, function(p) move_up(p) end, player) 18:49 khonkhortisan that function should be indented 18:50 BlockMen for all who know the new hud api: http://forum.minetest.net/viewtopic.php?id=5655 18:50 drizz yes, but he's overloading the player variable and not passing it to the callback 18:51 khonkhortisan I don't see overloading, I see in .after there's an anonymous function that contains a local function 18:51 PilzAdam BlockMen, noone knows the HUD API yet 18:51 khonkhortisan Why does move_up call itself? 18:51 drizz which accepts an argument with the same name as the variable 18:51 khonkhortisan it'll get stuck in a loop 18:52 Traxie21 khonkortisan, im working it 18:57 drizz Traxie21: try http://pastebin.com/sxF5d2rK 18:58 Traxie21 drizz: Still nills out 18:59 VanessaE hi all. 18:59 Traxie21 hey vanessae/sapier 19:00 drizz Traxie21: odd :p 19:02 * VanessaE considers replying to some scrollback stuff 19:02 VanessaE (but everyone's already gone) 19:02 * sokomine looks curious 19:02 sokomine hi 19:04 VanessaE PilzAdam: /clearobjects uses about 25 times as much RAM as the map being loaded, and does not de-allocate that memory on completion (but the server does otherwise resume normal operation even with large usages). 19:04 VanessaE HAH!!!!!! 19:04 VanessaE I was JUST about to respond to you, Calinou, for the logs :S 19:04 VanessaE :D 19:04 Calinou the anisotropic thingy? 19:04 Calinou much more interesting that bringing that stupid flag home 19:04 VanessaE Calinou: which quality does the "anisotropic filtering" use? Neither, it is a separate filter, which is Bilinear by default I think. 19:05 Calinou I can use aniso without texture filtering 19:05 VanessaE but it isn't the "bilinear filter" option, as such. 19:05 VanessaE yes. 19:05 Calinou there is a quality setting for aniso, 2×, 4×, 8× or 16× 19:05 VanessaE for some people, it blurs the images slightly, for others it just scales the distant ones created by the mip-map code. 19:06 Calinou aniso enhances mip-mapping 19:06 VanessaE yes 19:06 Calinou by making distant textures less blurry ;) 19:06 VanessaE heh 19:06 VanessaE well I mean it blends the image so that the image doesn't look grainy :) 19:06 Calinou in minecraft with optifine I can choose an aniso quality, and I definiterly see a difference between 2× and 4× 19:06 Calinou but very little between 4× and 16× :P 19:07 Traxie21 can someone come on SunriseTest real quick? I'd like to test something 19:08 VanessaE I'm not sure what the default setting is, but I would guess 2x. 19:10 VanessaE and actually, I think the scale algo is simple nearest-neighbor 19:10 VanessaE (things like the streaks on a window disappear entirely instead of just getting blurry and faded) 19:11 VanessaE I wonder how one would change that. 19:12 VanessaE sokomine, Calinou: any plans to rewrite circular saw + stairsplus to use the '6d facedir' code properly? :-) 19:13 VanessaE I'd really REALLY love to merge Moretrees 'newstuff' branch back to master and run it on my server, but 700-some nodes is a bit much :D 19:13 * Jordach agrees 19:13 khonkhortisan I placed grass, it said area owned, then it said server shutting down 19:13 Calinou yep 19:13 Traxie21 Lol, crash 19:14 khonkhortisan whodunnit? 19:14 Traxie21 landclaim_0gb.us is kinda annoying 19:14 Calinou does whatwillthisdo potion give a random effect? 19:14 Traxie21 tends to crash 19:14 Traxie21 Yeah 19:14 Traxie21 Usually, anti-gravity 19:14 Traxie21 makes you fly up 19:14 Calinou what are the available potions, any list? 19:15 jojoa1997|Tablet is it possible for a mod to check weather a serveer has a function like the lua hud 19:15 Traxie21 Anti Gravity, Anti Gravity II, Speed, Speed II, Inversion, Confusion, And unknown 19:15 Calinou it'd be nice to have regen/poison potions too 19:15 jojoa1997|Tablet grsvity 1 and 2, speed 1 and 2, what this do(all random) and inverse 19:15 Calinou vampire? :D 19:15 Traxie21 feel free to make them 19:15 PilzAdam VanessaE, are you tired of worldedit making your server unplayable? do you want a worldedit that runs in the background while everyone can play 100% lag free? the solution to all your problems is: Worldedit++!!! Worldedit++ is a great mod for multiplayer servers that want to allow their users to use worldedit without bothering about server lag! get your free copy now at https://github.com/PilzAdam/worldedit_pp and get a hand of noth 19:15 PilzAdam ing if you are under the first 10 downloaders! 19:15 jojoa1997|Tablet i tried to but failes 19:15 Traxie21 potions pack is just default proof of concepts 19:15 PilzAdam 19:16 Calinou ikr 19:16 Calinou PilzAdam, spam. 19:16 VanessaE PilzAdam: interesting. *very* interesting. 19:16 Traxie21 PilzAdam, patebin or ban 19:16 Traxie21 :P 19:16 Traxie21 jk 19:16 Calinou a very limited worldedit mod 19:16 Traxie21 *pastebin 19:17 jojoa1997|Tablet is it possible for a mod to check weather a serveer has a function like the lua hud 19:17 Calinou but still nice, if it is fast 19:17 PilzAdam jojoa1997|Tablet, sure 19:17 jojoa1997|Tablet how 19:17 VanessaE jojoa1997|Tablet: it type(function name) == "function then print("IT EXISTS!!!!!!!!!!one") end 19:17 VanessaE if* 19:17 PilzAdam if minetest.register_node then --do code else print("Not availible") end 19:17 Traxie21 No one really seems how to use the image HUD 19:18 PilzAdam VanessaE, you actually dont have to test the type 19:18 PilzAdam just a quick nil check is faster and cleaner 19:18 VanessaE jojoa1997|Tablet: e.g.: if type(plantslib:dbg) == "function" then print ("Plants_lib debug function exists.") end 19:18 VanessaE PilzAdam: oh, didn't know that. I've had issues trying to do that before. 19:18 PilzAdam ^ if plantslib.dbg then print("Yep") end 19:18 PilzAdam (Note the dot instead of the colon) 19:19 jojoa1997|Tablet maybe give an example for lua hud 19:19 hmmmm don't really see how people can't understand the HUD API, it's very clearly documented and you only need to call a single function with a table where you just fill out fields 19:19 Traxie21 hmmm 19:19 PilzAdam hmmmm, it is not clearly documented 19:19 Traxie21 the image system does not seem to work 19:19 VanessaE PilzAdam: will you be merging/PR'ing this against regular Worldedit? this could be incredibly useful 19:19 hmmmm how is it unclear, then, pilzadam? 19:19 jojoa1997|Tablet Traxie21 http://forum.minetest.net/viewtopic.php?pid=84892#p84892 19:19 VanessaE hmmmm: did you see my obscure bug report last night? 19:19 hmmmm no i don't look at bug reports every day 19:20 PilzAdam hmmmm, I expect and texture = "blah.png" field 19:20 hmmmm what? 19:20 PilzAdam -d 19:20 hmmmm you expect a texture field 19:20 hmmmm but that's clearly not what the documentation says 19:20 Traxie21 type = "image", AND text = "potions_hud_bg.png" prints the text potions_hud_bg.png 19:20 Traxie21 does not show an image 19:20 VanessaE hmmmm: the hearts are not scaled anymore, they're drawn at actual size; HDX hearts now overlap the hotbar. 19:20 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_468476054.png 19:20 hmmmm just read the documentation instead of figuring that something works 19:21 PilzAdam hmmmm, documentation says nothign about were to put the texture name 19:21 PilzAdam *nothing 19:21 sapier1 pilzadam you should work in marketing divison of some company :-) 19:21 VanessaE (the default 'health' bar, not modified in any way save for the textures supplied by HDX_) 19:21 hmmmm yes it does 19:21 Traxie21 PilzAdam, it does 19:21 hmmmm you should probably read it over again 19:21 PilzAdam were? 19:21 hmmmm i'm quite clear about it too 19:21 Traxie21 you are to use text="TEXTURENAME" to specify the texture 19:21 Traxie21 but it dosnt work 19:21 hmmmm traxie21, that is a mistake though, the type field isn't "type"... 19:21 VanessaE shouldn't that be image="file.png" if you said type="image"? 19:21 hmmmm thank you for pointing that out 19:21 Traxie21 hmmm: http://forum.minetest.net/viewtopic.php?pid=84889#p84889 19:22 PilzAdam hmmmm, oh, found it 19:22 PilzAdam its very hidden 19:22 hmmmm it's actually hud_elem_type 19:22 PilzAdam it should all be at the bottom at the "HUD definition" 19:22 hmmmm someone should fix the documentation 19:22 hmmmm PilzAdam, look around where that list is 19:22 Traxie21 soo, do we do hud_elm_type instead of type? 19:23 hmmmm it seems like it's where you'd put things 19:23 hmmmm traxie21, no, you do hud_elem_type, not hud_elm_type 19:23 Traxie21 *my spelling mistake 19:24 Traxie21 kk, it works now 19:24 * Calinou randomly drank whatwillthisdo potions and got antigravity, and ragequitted 19:24 Calinou hi Menche 19:24 Menche hi 19:25 STHGOM hi 19:25 mauvebic try ragequilting instead, more therapeutic 19:25 VanessaE hey Menche 19:25 Traxie21 Lemme submit a pull req for the documentation... 19:26 Menche http://img835.imageshack.us/img835/9015/screenshot513472128.png 19:26 Jordach Menche, what's special about that 19:26 Menche i made a lava cooling mod that makes lava spills contain themselves in a hardened stone shell 19:27 Menche lava_flowing cools into stone if it's too far from a source 19:27 Miner_48er neat 19:27 * mauvebic is starting the rapture after watching 44 minutes of fail compilations 19:28 MinetestBot GIT: kwolekr commited to minetest/minetest: Fix Lua HUD documentation c45c530f74 2013-04-18T12:26:29-07:00 http://git.io/kvGw6A 19:28 Menche i just dumped that lava on the cliff and that shell formed around it and contained the spill 19:29 Traxie21 damn u kwolekr, I almost finished :P 19:30 PilzAdam Traxie21, protip: kwolekr == hmmmm 19:30 hmmmm making a pull request for it is more trouble, i don't get why people do that for one-line changes 19:30 PilzAdam sapier1, indeed 19:30 mauvebic prolly cuz it looks like people are doing more 19:30 Traxie21 far 19:31 Traxie21 fart* 19:31 VanessaE hmmmm: because it used to be the case that if you wanted anything fixed, you had to do exactly that, even if it's just one line. 19:31 Traxie21 barf 19:31 VanessaE (c55 used to insist on using github for all issues, however minor) 19:32 hmmmm so inefficient 19:32 Traxie21 butt 19:32 PilzAdam I guess pinging a dev is faster nowadays 19:32 mauvebic clearly minetest is not ready for assimilation 19:32 VanessaE Traxie21: wtf? 19:32 Traxie21 ... 19:32 * mauvebic borgs the channel 19:32 Traxie21 I leave my computer alone for a minute, and my workmate types that stuff 19:33 * VanessaE kicks Traxie21's workmate's ass. 19:33 mauvebic should you be screwing around at work? lol 19:33 hmmmm sounds pretty immature 19:33 Traxie21 She is so immature 19:33 mauvebic its hard to tell who's on the dole and who should be lol 19:33 Traxie21 Actually, we're allowed to pretty much do anything in-between calls 19:34 mauvebic ughuhuh telemarketing, or support? 19:34 Jordach including porn right? 19:34 * Jordach would like that 19:34 VanessaE oh G*d no, anything but telemarketing 19:34 Traxie21 PilzAdam, I already knew that hmmm and kwokler were the same person 19:34 * VanessaE has VERY strong opinions on that 19:34 Traxie21 mauvebic, support/customer service 19:34 mauvebic poor thing 19:34 Jordach VanessaE, my brother works for customer service i think 19:35 mauvebic tried that once 19:35 mauvebic left after 3 hours 19:35 VanessaE Jordach: customer service != telemarketing 19:35 mauvebic for that kind of work they should let you smoke in your cubicle lol 19:35 Jordach VanessaE, he works for a insurance comp 19:35 mauvebic nowadays customer service reps have to try and sell you shit 19:36 Calinou making a pull request for it is more trouble, i don't get why people do that for one-line changes => and you would blame people if they told you what line to change :P 19:36 mauvebic the latest is an ISP in quebec charging monthly fees for antivirus services lol 19:36 khonkhortisan Without proper short-circuiting, that would read: have to sell you shit and try 19:36 Calinou Traxie21, lol @ your workmate 19:37 VanessaE I don't fault a tech/customer service rep for trying to up-sell the first time or two you talk to them. 19:37 mauvebic lately theyre just complete morons - is the modem plugged in? (after telling them about the red light) 19:37 ShadowNinja sfan5: Are you still here? 19:38 VanessaE it's the cold-calling, "HEY! WE HAVE CHEAP INTERNET/PHONE/TV/ETC!!!!!!!" calls that I hate. 19:38 Calinou :| again eaten by an onion 19:38 Calinou VanessaE, oh, that happens for me almost every day, around 12pm 19:38 mauvebic followed by the "i dont want home phone, i dont want cable, and who the fuck pays monthly for antivirus?" lol 19:38 Calinou I answer, "I don't own my home so I can't replace my floor with wooden planks" 19:38 khonkhortisan The people that get a virus every month 19:38 Calinou ...use windows 19:38 Jordach Calinou, were on the do not call list 19:38 Calinou same 19:38 Calinou not really efficient :P 19:38 mauvebic yeah like that works 19:38 VanessaE Calinou: as far as I am concerned, if you work for a company like that and are the one assigned to that task, you deserve whatever insults your mark throws at oyu. 19:38 VanessaE you* 19:39 Jordach if i hear an indian voice, phone goes boop 19:39 mauvebic i think most companies have mistaken "do not call" for "call at all times" 19:39 Jordach ^ lol 19:39 mauvebic jordach thats practical every company these days 19:39 Calinou can I find a "call at all times" list? 19:39 Calinou so that they don't call me 8D 19:39 khonkhortisan You don't like us? Now we know who you are 19:40 mauvebic the more they call, the more disturbing things i share with them 19:40 VanessaE mauvebic: makes you wanna go all Tom Mabe on them :-) 19:40 Traxie21 Fortunately, I don't really have to sell things to people 19:40 VanessaE (that guy known for harassing telemarketers) 19:40 Traxie21 I can however refer them to certain products :3 19:41 mauvebic if they call at night, i tell them everything about my sex life, and suggesting they not call when it usually happens 19:42 mauvebic though this one time, i got this person who wanted to hear more :/ 19:42 VanessaE mauvebic: you're not being creative enough >:-) 19:42 Calinou Traxie21, what products 19:42 Traxie21 ... 19:42 Calinou :p 19:42 Traxie21 Stuff 19:42 Traxie21 and shit 19:42 mauvebic "back massagers" 19:43 VanessaE mauvebic: still not creative enough :) 19:43 mauvebic naw what traxie sells 19:43 sdzen he sells them high grade telephones 19:43 khonkhortisan What normally happens when you go from double to float and back again? Just lose precision? 19:44 VanessaE khonkhortisan: you divide by zero and the universe implodes, of course. 19:44 mauvebic you become an accountant 19:44 khonkhortisan It must be trying to explode the universe, because I'm only getting a bad number 19:44 * Traxie21 is removing the chat prediction thing 19:44 * Traxie21 is sick of it 19:45 Calinou she probably sells that: http://www.cowcotland.com/images/news/2013/04/cowneries-dimanche-tkd2009-semaine-14---2013-7.jpg 19:45 Traxie21 probably 19:45 * Jordach thought it was a IBM PC CLone 19:45 Calinou Traxie21, c-fifty-five said he would not disable chat prediction 19:45 Calinou no, it's the obsidian 900D, Jordach 19:46 Calinou 19:46 Traxie21 well, theres got to be some way to format chat without double-chatting 19:46 sdzen is simple 19:46 mauvebic what chat prediction? 19:46 sdzen dont chat 19:46 Calinou true story 19:46 * Calinou pours glass of wine on sdzen 19:47 mauvebic re-enacting Wild Things movie? 19:47 Jordach Calinou, y u waste a decent linux app 19:47 sdzen you look so silly dumping that empty wine glass 19:47 Calinou Jordach, because you can't run crysis 3 on it :| 19:48 Calinou mauvebic's room: http://www.cowcotland.com/images/news/2013/04/cowneries-dimanche-tkd2009-semaine-14---2013-3.jpg 19:48 Calinou :D 19:49 mauvebic i dont have any icons, i rounded them up and deported them to greenland 19:49 * PilzAdam spotted BF3 19:49 Jordach Calinou, i'd rather get it on the xbox360 19:49 Jordach much cheaper and easier on the hardware department 19:49 Jordach OH GOD NO 19:49 Jordach Mass Defect 19:50 Calinou yey, 60 euros for a game with 5yo graphics 19:51 sdzen people seem to spend money for a game full of little squares with dated graphics 19:51 sdzen so why not? 19:52 Calinou 20 euros, and you know you're not paying for the graphics 19:52 mauvebic youre paying for notch's meth addiction 19:52 Calinou lol 19:53 sdzen if only that were true 19:53 mauvebic and hookers 19:53 sdzen I would buy MC in a second 19:53 sfan5 ShadowNinja: yes 19:54 sdzen speaking of age, Calinou! are you ready for battlefield 4? 19:54 Calinou will it feature trouting? 19:54 Calinou like in xonotic 19:56 VanessaE https://github.com/minetest/minetest/pull/655 19:56 VanessaE MERGE THIS! 19:56 VanessaE :) 19:56 ShadowNinja sfan5: can you have MinetestBot part and join? 19:56 sfan5 ok 19:56 sdzen NEVER! 19:56 sdzen no more items 19:56 ShadowNinja Wait a minute in-beetween to make sure it worked 19:57 sfan5 hmm 19:57 * Calinou still has his issue 666 19:57 mauvebic why increase the limit? just remove the chat flooding 19:57 * khonkhortisan still has his issue ++666 19:57 sfan5 hi MinetestBot 19:57 MinetestBot Hello sfan5! 19:57 sfan5 hmmm 19:57 khonkhortisan Because the whole block of items disappers, that's why 19:57 sfan5 it doesn't work 19:57 mauvebic wont upping it to 500 make clearobjects even longer? 19:57 VanessaE Calinou: you shoulda added a screenshot using a gloopblocks "evil block" stairs object :D 19:57 khonkhortisan only if all those objects exist. 19:57 sfan5 oops 19:57 VanessaE mauvebic: how about FIXING clearobjects properly? 19:58 mauvebic thats not my area :p 19:58 khonkhortisan you can't unkick someone :) 19:58 VanessaE mauvebic: I don't mean you :) 19:58 VanessaE mauvebic: clearobjects takes forever because it has a MASSIVE memory leak. 19:58 sdzen clearobjects will never work :) 19:58 mauvebic pilzadam mentionned adding clear objects to emergethread, though hmm seemed perplexed, so who knows what's happening with that lol 19:59 Calinou >"hmmm" >perplexed 19:59 Calinou his name isn't "yay, add this" :> 19:59 sdzen hmmmm 19:59 sdzen oh crap 19:59 mauvebic perplexed as in, he didn't seem to recognize what pilzadam said he said :p 20:00 VanessaE mauvebic: all I know 10GB of RAM usage (that does not get freed until the server is restarted) for a 400MB map is pure insanity. 20:00 VanessaE is* 20:00 mauvebic you got the is right :p 20:00 sdzen that is much better then getting the is wrong 20:00 VanessaE I out a word :) 20:01 mauvebic missing an is? 20:01 mauvebic speaking of which, too much coffee, whizz time 20:01 VanessaE all I know [is] 10GB... 20:01 Calinou coudln't clearobjects just deal 10000 damage to all entities that are active? 20:02 VanessaE Calinou: sometimes entities don't disappear even if they are at 0 hp. 20:02 mauvebic or rig entities from builtin or whatever with autosuicide or something 20:02 jordan4ibanez Exactly! 20:02 Menche ogb_us has a mod that punches all entities in loaded blocks 20:02 PilzAdam I need to add this to TNT mod: http://youtu.be/NZkStSdlh3c?t=5s 20:02 jordan4ibanez that would be helpful for mobs 20:02 Calinou VanessaE, would work if that bug was fixed first :P 20:02 mauvebic whats the next big thing to be worked on? 20:02 ShadowNinja sfan5: fixed a bug, try rejoining 20:03 VanessaE PilzAdam: Nice house you have there... Sssssssssssssssss....... 20:03 jordan4ibanez it could be /killall which deals 10000 damage to entities 20:03 khonkhortisan You could try working on issue 667 20:03 Jordach PilzAdam, add it to the beds mod 20:03 khonkhortisan it should be simple 20:03 jordan4ibanez and /clearobjects just clears all entities, which causes problems with some mods but it's a backup 20:03 PilzAdam Calinou, no, because there is this thing called immortal group wich disables damage 20:03 VanessaE jordan4ibanez: wouldn't work on immortal entities. 20:03 STHGOM hi Minetest 20:03 STHGOM bot 20:03 VanessaE hey STHGOM 20:03 jordan4ibanez VanessaE What wouldn't 20:03 VanessaE oh. 20:03 VanessaE heh 20:04 VanessaE jordan4ibanez: trying to deal huge damage amounts. 20:04 VanessaE immortal entities can't be "killed". 20:04 jordan4ibanez That's the point, killall is only for mobs 20:04 VanessaE they have to be deleted from the server's tables etc. 20:04 STHGOM hey VanessaE 20:04 jordan4ibanez THAT IS TEH POINT DERE WHICH U CANNOT C 20:04 Calinou PilzAdam, then set health to -1, and make ents with -1 health die even if they're immortal 20:04 mauvebic ultimately an offline clearobjects might work better in the meantime 20:04 VanessaE jordan4ibanez: we're talking about clearobjects, not deleting mobs. 20:04 Calinou not sure if that would work 20:05 jordan4ibanez But there does need to be a seperate command for deleting mortal entities 20:05 mauvebic and another one that reloads signs without punching them 20:05 BlockMen jordan4ibanez, your game is great! 20:05 jordan4ibanez And another for getting rid of stains 20:05 ShadowNinja sfan5: fixed annother one 20:05 BlockMen especially the gun 20:05 jordan4ibanez Thank you blockmen! I love your Workbench mod 20:06 VanessaE mauvebic: I might be able to add some kind of periodic check for/update to signs text e.g. once every 10 seconds or something 20:06 sfan5 ShadowNinja: should MinetestBot part now? 20:06 VanessaE (an abm would make that dead easy in fact) 20:06 mauvebic why do people throw themselves in front of cars in Russia? its in all the fail compilations 20:06 BlockMen thanks too 20:07 ShadowNinja sfan5: yes 20:07 VanessaE mauvebic: to extract money from the drivers and/or their insurance. 20:07 mauvebic this one guy tried rolling himself under a truck lol 20:07 mauvebic shit 20:07 mauvebic would explain the dashcams then 20:07 * ShadowBot wakes up 20:07 sfan5 :D 20:07 ShadowNinja :-) 20:07 * ShadowBot sleeps 20:07 sfan5 :D 20:07 VanessaE mauvebic: apparently if it automatically the driver's fault in all cases, even where it was blatantly obvious that the driver did nothing wrong. 20:08 khonkhortisan looks good to me 20:08 Calinou suspend on linux sucks, sfan5 20:08 mauvebic still, we have insurance here too and you dont hear about that sortof thing happening all the time 20:08 Calinou so ShadowBot can't see anything since he uses a proprietary driver :3 20:08 sfan5 Calinou: ? 20:08 khonkhortisan hibernate works for me 20:08 * Calinou never tried 20:08 VanessaE mauvebic: because you probably have laws on the books up there in Maple Syrup Land to prevent that sorta thing, as we have here. 20:08 BlockMen jordan4ibanez, i had trouble with the domb mod. there were to errors 20:08 Calinou "avant, j'essayais de mettre en veille mon PC. mais ça, c'était avant." 20:08 VanessaE ;) 20:08 jordan4ibanez [0gb_us] now the spawn mod sends new players, and respawns players to the spawn building 20:09 jordan4ibanez Yeah I know, I think I'm going to have to remove it 20:09 mauvebic well in quebec they have no-fault insurance, not sure how that works, the only time i had a car, i didn't have any papers lol 20:09 BlockMen can't you just change the two lines? 20:09 jordan4ibanez which lines cause errors? 20:10 VanessaE mauvebic: here we have "liability" insurance, meant to cover collisions where you're the one who caused the accident 20:10 BlockMen that was line 393 and 20:10 VanessaE as well as "full coverage", meant to cover all collisions regardless of fault. 20:10 VanessaE laws here require the former of all drivers, period. 20:10 BlockMen 369 20:11 VanessaE where pedestrians are concerned, the pedestrians always have the right-of-way on a road, but are not always "in the right" in the case of a collision, as is the case in Russia I guess. 20:11 BlockMen i just commented them out, then it worked 20:11 Calinou just like in france, VanessaE :P 20:11 Calinou full coverage insurance makes people less careful IMO 20:11 mauvebic montreal has been on a binge of j-walking tickets lately, city lacks fund to pay off corrupt mafia construction companies lol 20:14 jordan4ibanez blockmen you commented out description = "[DOM]DOM_util, use \/dom_util help to more details." ,? 20:14 mauvebic got one such ticket at 3am crossing a desolate street, cops nearly ran me down with their car to give it to me lol 20:15 BlockMen jordan4ibanez, yes and "minetest.chat_send_player(jn, "\/dom_util \[\]")" 20:15 jordan4ibanez Oh it's because he used those freakin slash protectors 20:16 BlockMen is "minetest.register_chatcommand("dom_util"," even used? 20:17 BlockMen *or better needed 20:17 jordan4ibanez I don't think so, there's a lot of extra crap in that mod 20:18 jordan4ibanez It doesn't help that it's in spanish either 20:18 jordan4ibanez blockmen does this fix your issues? https://github.com/jordan4ibanez/Minetest-Black/commit/3ba322248281f87abbca67ffccaff9929b8eb81f 20:18 BlockMen let me try 20:19 BlockMen jordan4ibanez, works 20:20 jordan4ibanez Let me see if there is another version of craft guide, I might even have to remake it, I don't like this DOM modpack 20:20 jordan4ibanez Good 20:21 BlockMen maybe you can just kick out the domb. i dont think that it is really needed 20:22 STHGOM bye 20:23 jordan4ibanez It is, which is rediculous, this is why I hate things like this, I hated Forge when I used Minecraft, fucking apis for apis 20:23 mauvebic as opposed to fucking pies 20:23 khonkhortisan unly http://pastebin.com/cwdaTbve 20:23 khonkhortisan *ugly 20:23 jordan4ibanez how good is realbadangel's unified inventory? 20:24 khonkhortisan it has a craft guide, and you can see many items on each creative inventory page 20:24 Calinou awesome, jordan4ibanez 20:24 Calinou so it's not good 20:24 khonkhortisan it's better than inventory plus 20:25 VanessaE jordan4ibanez: very good. 20:25 VanessaE especially the latest versions that come with technic modpack 20:25 VanessaE for me, the game is just unplayable without UI. :-) 20:25 jordan4ibanez Yeah I think I'll use that instead of this craft guide so players can learn to craft on-the-fly 20:25 mauvebic its so good, you need a cigarette after using it 20:25 jordan4ibanez mauvebic that joke was funny 20:25 jordan4ibanez IN THE 1950's! 20:26 mauvebic well if young people jokes made sense id use them :P 20:26 Calinou swag, mauvebic 20:26 mauvebic which mostly consists of memes and cellphone txt speak 20:26 Calinou true story 20:27 * Calinou pours a glass of wine on mauvebic 20:27 jojoa1997|Tablet if i have something with "sounds = default.node_sound_glass_defaults()" then does it go into the default mod folder to use the sound 20:28 jordan4ibanez Damn unified inventory conflicts with workbench, let me see if I can combine them 20:28 mauvebic drop 5 squares of the crafting grid and disable workbench's inventory 20:29 BlockMen jordan4ibanez, combine what? 20:29 jordan4ibanez Your workbench mod with unified inventory 20:30 BlockMen jordan4ibanez, gd luck with that. :P 20:30 jordan4ibanez I could make it so that if when you open the workbench with a book in your hand it opens unified inventory instead 20:30 khonkhortisan worldedit gui uses inventory plus, which is dead 20:31 mauvebic would be easier to map extra keys to different formspecs 20:31 BlockMen okay, that shouldnt be hard. i thought you want to unify it 20:32 jordan4ibanez Lol blockmen you're crazy xD 20:32 jojoa1997|Tablet what does clust_num_ores and clust_size mean? 20:32 BlockMen true 20:32 mauvebic lol https://i.chzbgr.com/maxW500/7318548992/hC4ACFE83/ 20:33 jojoa1997|Tablet BlockMen i got your mod to work with my inventory mod 20:33 jojoa1997|Tablet it is really simple 20:34 VanessaE bored, bored, bored, etc. 20:34 jojoa1997|Tablet what does clust_num_ores and clust_size mean? 20:34 sdzen those teachers must have had dirty minds 20:34 BlockMen jojoa1997, gd. 20:35 mauvebic teachers are pretty good at overreacting, if only they were as good at teaching lol 20:35 jojoa1997|Tablet what does clust_num_ores and clust_size mean? 20:35 jojoa1997|Tablet some one please 20:35 khonkhortisan By experience, I can tell you that they do have dirty minds and are good at overreacting. 20:36 jojoa1997|Tablet ok then what does clust size mean 20:36 sdzen the number ores in a cluster, and the size of the cluster 20:37 sdzen stop being annoying 20:37 sdzen :) 20:37 * jojoa1997|Tablet will stop when someone doesnt ignore him 20:37 jojoa1997|Tablet ok :) 20:37 sdzen they mean what they are! 20:37 sdzen :P 20:37 jojoa1997|Tablet wait 20:37 * VanessaE ignores jojoa1997|Tablet 20:37 VanessaE ;) 20:37 jojoa1997|Tablet would the # of ores be the same as the size 20:37 PilzAdam BlockMen, http://ompldr.org/vaTU0MQ/minetest-0.4.6-1e55418-hurt_sounds-win32.zip 20:37 sdzen of course not 20:38 jojoa1997|Tablet does size mean within a # radius? 20:38 PilzAdam BlockMen, the sounds you sended me are not included in this one 20:38 khonkhortisan sent 20:39 BlockMen PilzAdam, thanks alot. 20:39 PilzAdam BlockMen, they are called player_damage.ogg and player_falling_damage.ogg 20:39 jordan4ibanez (player,formspec) would I put "main" for formspec? 20:39 PilzAdam you could also use player_damage.1.ogg to have more sounds, wich are randomly played 20:39 PilzAdam (same for falling sound) 20:39 BlockMen oh btw, one of the sounds are taken from notch from freesounds.org 20:39 jojoa1997|Tablet what is this for? 20:39 PilzAdam the wikipedia article about MC says that some sounds are taken from freesounds.org 20:40 BlockMen hmm...i should read a bit more in the wiki... 20:40 mauvebic yeah thats where i got my walking sounds 20:40 Calinou we have the same glass sounds as minecraft, just higher pitched :P 20:40 mauvebic better than eggshells 20:40 Calinou their pitch was lowered in minecraft 20:41 jojoa1997|Tablet and whar does scarcity mean 20:41 Calinou also, the "ugh" minecraft sound (that was used before 1.0) can be found in TF2, the soldier class uses it 20:41 jojoa1997|Tablet scarcity within chunk? 20:41 PilzAdam BlockMen, I have added the link to the win build topic, just if you plant to lose the link :-) 20:41 jojoa1997|Tablet 12*12*12 means one in every 12 chunks? 20:42 BlockMen already downloaded :P 20:42 PilzAdam we should make a competition with most links per topic 20:42 PilzAdam http://forum.minetest.net/viewtopic.php?pid=65717#p65717 20:42 * PilzAdam wins :D 20:43 PilzAdam jojoa1997|Tablet, no 20:43 PilzAdam its the inverted chance of one node being an ore 20:45 BlockMen PilzAdam, you could win the competition 20:45 mauvebic there was likwid's plagiarized post lo; 20:45 jojoa1997|Tablet so if i want a blob of 20 nodes what would be the best settings? 20:48 PilzAdam clust_num_ores = 20; clust_size=5 20:48 jojoa1997|Tablet so size is radius? 20:49 PilzAdam clust_size is the border length of a cube were the ores are added into 20:49 jojoa1997|Tablet ok so would ores=50 and size=10 be good? 20:49 PilzAdam maybe reduce size a bit 20:50 PilzAdam just make sure the volume is greater than the num_ores 20:50 mauvebic dang http://cheezburger.com/49189121 20:50 jojoa1997|Tablet ok 20:51 PilzAdam and for scarcity, you really need to test it 20:52 PilzAdam you can add drawtype = "airlike", light_source=15, to the nodedef of the ore for testing 20:52 jojoa1997|Tablet here is what it looks like in minecraft https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQ_XPRSSLAVi2ufj2M4vGOmqQI2WTylmcgNhGxz7QPCr_GljOxw 20:52 PilzAdam so you can see it when you are flying underground 20:52 PilzAdam compare it to the ores in the default mod 20:53 mauvebic lol http://youtu.be/-NzRMPsnC3s 20:54 PilzAdam mauvebic, invisible is better 20:54 mauvebic that was funny too 20:54 mauvebic reactions arent the same tho 20:55 BlockMen this would be nice for timber mod: http://www.freesound.org/people/ecfike/sounds/139952/ 20:55 khonkhortisan c++ sets entities at luapos*10, then gives them at cpos/10. 20:55 PilzAdam BlockMen, we actually need someone to find nice sounds for the default game 20:56 jojoa1997|Tablet is it possible to do clust_num_ores = math.random(25, 50) 20:56 mauvebic i dont mind kitty falling asleep on my lap, problem comes when my legs fall asleep too :/ 20:56 BlockMen maybe i could look around a bit 20:56 PilzAdam jojoa1997|Tablet, of course not 20:57 BlockMen PilzAdam, but it would be nice to make a folder like textures (at base dir) for sound packs 20:57 khonkhortisan this is BS, literally! 20:58 jojoa1997|Tablet PilzAdam why not? 20:58 PilzAdam because it doesnt get called each time a ore is generated 20:59 PilzAdam its just once called at startup 20:59 PilzAdam BlockMen, sound pack are just very rare 20:59 jojoa1997|Tablet how would i make it random every time 20:59 jojoa1997|Tablet oh nvm i know how 21:00 PilzAdam having good sounds in the default game(s) would probably be enough 21:00 BlockMen PilzAdam, we have a really fast growing community. so i wouldnt care bout that 21:00 jordan4ibanez damn to use the craft guide by zeg9 I would have to use inventory plus, and comment out the on_joinplayer part of unified inventory 21:01 VanessaE use UI's craft guide. 21:01 VanessaE it's useful. 21:01 jordan4ibanez UI? 21:01 VanessaE unified inventory/ 21:01 PilzAdam thats new: https://github.com/minetest/minetest/pulse 21:02 jordan4ibanez I don't want unified inventory because I don't want spam all over the inventory, it's nice, but it's a bit much 21:02 PilzAdam all mods by VanessaE and RBA are bloated 21:02 VanessaE :P 21:02 PilzAdam especially if they contain a unified in their name 21:02 mauvebic crap, the cup wasn't empty :( 21:03 PilzAdam "unified" = "throw everything in" 21:03 Calinou mauvebic, pour it on your cat then 21:03 Calinou PilzAdam, so, unity is the DE where you can throw everything in and it'll send it to amazon? :D 21:03 mauvebic naw, now i gotta clean this soda off the keyboard before the wife thinks something else lol 21:03 VanessaE PilzAdam: our mods are also VERY fast. You're free not to use them if you don't want, but don't go calling them bloated. 21:04 PilzAdam I will suggest everyone to not use them because they simply go against what I expect Minetest to be 21:04 Calinou moreblocks is very fast, it does nothing in realtime :D 21:04 Calinou same for maptools 21:04 jojoa1997|Tablet ok you guys know when you place a lever and a mesecon where is that defined when it changes the mesecon wire 21:05 jordan4ibanez But they are bloated 21:05 VanessaE PilzAdam: you do realize that your expectation of what Minetest should be differs from pretty much everyone else, right? 21:05 PilzAdam Im pretty sure hmmmm thinks the same way 21:06 VanessaE my mods add content to the game. you can't get content without lots of code, nodes, textures, etc. 21:06 Calinou ^ 21:06 Calinou mark shuttleworth approves 21:06 VanessaE this isn't 1990, we're not trying to cram everything into 16MB of RAM anymore. 21:07 mauvebic but needing 16gb is a bit much 21:07 VanessaE storage, RAM, network bandwidth are all cheap. 21:07 mauvebic or doubling the node limit, again 21:07 VanessaE mauvebic: the node limit, when it was last raised, was *supposed* to be raised to 65534. That it stopped at 4096 was considered as much a bug then as it is now. 21:08 Calinou bumping it to 65534 would require using 60MB of RAM constantly iirc 21:08 VanessaE Calinou: only if you get stupid and preallocate all the RAM instead of doing it on the fly. Besides, who doesn't have at least 256MB or more these days anyway? 21:09 BlockMen PilzAdam, can i change the gain somewhere? 21:09 jordan4ibanez I used to not, my friends computer has 256mb of ram 21:09 jordan4ibanez Actually before I started youtube I only had 244mb of ram 21:09 VanessaE jordan4ibanez: an "entry level" computer these days usually gomes with at least 2GB of RAM. 21:09 PilzAdam BlockMen, only in source 21:09 khonkhortisan 65534 = 4096 * 15 + 4094 21:09 PilzAdam BlockMen, is this really needed? 21:09 mauvebic for a game that doesn't want fancy features to stay in line with low-spec machines, there sure are alot of mega-mods to make up the difference lol 21:09 VanessaE even my beat up old laptop has 2GB in it, and it's from like 2005 or something. 21:10 khonkhortisan or 4096 * 16 - 2 21:10 Calinou VanessaE, if you run a full featured OS and minetest, 1GB may be a bit low, some netbooks only have 1GB 21:10 Calinou although an upgrade to 4GB costs 25 euros 8) 21:10 BlockMen just wanted know if i can make by setting or have to change the sound 21:10 VanessaE Calinou: sure, if you also run HDX with it ;-) 21:10 jordan4ibanez " It is lightweight enough to run on fairly old hardware." My old computer was fairly old hardware from 2003 21:10 Calinou I can play minetest with misa on my netbook, 1GB RAM :P 21:10 khonkhortisan 2^12 - 2 21:11 VanessaE khonkhortisan: right, because two of the indexes are reserved (for content_ignore and air I think) 21:11 Calinou jordan4ibanez, 10 years is "insanely old", not fairly old IMO 21:11 Calinou fairly old is up to 4 years to my standards :P 21:11 Calinou 5 maybe 21:11 khonkhortisan Is there still a good reason to multiply a position by ten when storing it and dividing it by ten when getting it back? 21:12 VanessaE khonkhortisan: decimal precision of the storage format? 21:12 jordan4ibanez But you guys complained that minecraft was a ram hog and that only uses 300mb of ram normally. you're going against what you said a couple months ago. 21:12 mauvebic well if some people dont wanna optimize or rewrite what can you do? 21:12 VanessaE jordan4ibanez: plain Minetest with no mods runs comfortably in around 140MB or so. 21:13 Calinou MC uses 1+GB of RAM on multiplayer after a while of gameplay, more with 128 or 256x packs 21:13 khonkhortisan it has error, I'm trying to find where the error is coming from. 21:13 Calinou fun fact: TF2 managed to use more RAM once 21:13 Calinou 1600MB or so :P 21:13 Calinou mauvebic, computer time is cheap, yours is not 21:14 Calinou it's nice to optimize, but it should not be your primary objective 21:14 jordan4ibanez So add in 60 more mb of ram without any mods, just rendering blocks and you have 200mb congradulations, add in some mobs and one of your unified packs and we pass the 1gb/2 point 21:14 mauvebic wasn't referring to your mods calinou :p 21:14 VanessaE jordan4ibanez: only if you get stupid and preallocate the entire 65k of node space. 21:14 VanessaE it makes no sense to allocate that which you are not using. 21:14 Calinou allocating it should be dynamic of course 21:14 mauvebic and you make back the time in lag that you spare yourself in game 21:15 jordan4ibanez Are you talking about preloading items? 21:15 VanessaE and the only "unified" mod I wrote was dyes. don't like the others? blame their respective authors. 21:15 jordan4ibanez http://forum.minetest.net/viewtopic.php?id=2411 21:15 VanessaE jordan4ibanez: no, memory consumed by the internal node definition tables, not the textures used by them. 21:15 Calinou rename unifiedinventory to moreinventory, then people will praise it 21:15 Calinou people seem to like mods with "more" in their names :D 21:16 jojoa1997|Tablet VanessaE i am coming on your server 21:16 VanessaE ok 21:16 Calinou jojoa1997|Tablet, Ö_Ö 21:16 jojoa1997|Tablet i need to ask something about mesecons and i wwant to show you can you join 21:16 jordan4ibanez Well if you play long enough you will eventually have all the node definition tables loaded into the memory so what is your point? 21:16 Calinou you don't register nodes while playing 21:16 VanessaE jordan4ibanez: IF YOU HAVE 65K NODES. DUH. 21:16 khonkhortisan I'm trying to find the cause of this {0, 0.1, 1} -> {0, 0.10000000149012, 1} 21:17 jordan4ibanez Oh okay 21:17 drizz khonkhortisan: floating point precision? 21:17 khonkhortisan Yes 21:18 drizz O.o .. 21:18 Calinou tomorrow's anandtech headlines: "khonkortisan Manufacturates First 128 Bit CPU" 21:18 khonkhortisan Even though there's no math being done on it (actually there is) my entity position changes when I set/get it 21:18 PilzAdam VanessaE, have you tested Worldedit++ yet? 21:18 VanessaE not yet 21:19 hmmmm khonkhortisan, a lua "number" is defined as double for us, but vector structures in minetest use float 21:19 khonkhortisan Then shouldn't it just cut off some precision instead of adding more? 21:19 PilzAdam bye 21:20 Calinou xkill 21:20 * Calinou clicks PilzAdam 21:20 khonkhortisan xkill: killing creator of resource 0x6a0000d 21:20 Calinou heh 21:20 hmmmm well, khonkhortisan, if you can find a way to limit the number of decimals to be printed by lua, i guess you can do that. 21:20 * Calinou should bind xkill to a key 21:21 Calinou have to go, night 21:21 jordan4ibanez is this even a safe download anymore? http://cornernote.minetest.ru/craft-guide.html 21:21 VanessaE night 21:21 khonkhortisan bind it to right-click! You'll get stuck with it on! 21:21 VanessaE jojoa1997|Tablet: I set you as owner of your little farm finally, btw 21:22 khonkhortisan UI's craft guide is better 21:22 mauvebic why wouldn't it be safe to download? 21:22 jordan4ibanez Because, cornernote 21:22 mauvebic UI's is based on cornernote's, as is all the inventories methinks 21:22 khonkhortisan it's fine if it prints a bunch of extra zeroes, but not if it adds a bunch of junk. 21:23 mauvebic what do you think cornernote might have done to it? lol 21:23 mauvebic he deactivated his github, then reactivated to work on another game, dont see a problem 21:24 VanessaE he dropped by here recently, too 21:24 VanessaE just to check up on things 21:24 mauvebic back to eating steak tar tar? 21:24 mauvebic *tartare 21:24 mauvebic or however the fuck its spelt lol 21:25 VanessaE dunno 21:25 mauvebic vegetarian logic: save the animals, and the planet! *still drives car, buys electronics, and clothes from slave-labour countries* lol 21:25 VanessaE eek, the range of mesecons "note block" is way too far 21:26 VanessaE I had to get like 40 nodes away to not hear it anymore 21:26 khonkhortisan That's so you can stack them into a giant music machine 21:26 jojoa1997|Tablet i was playing the piano 21:27 TheBonsai m00 21:31 sdzen khonkhortisan, I tried that once, nobody could make it play a tune 21:31 STHGOM paulo? 21:31 STHGOM just wondering poca: are you paulo gomez? 21:32 khonkhortisan why not? Did you have a single delayer for each note column? 21:32 Poca STHGOM: paulo manoel alves de almeida 21:33 sdzen I had a much larger delayer setup :) 21:33 khonkhortisan a delayer per-pitch? 21:33 sdzen sadly mesecons couldn't delay that long 21:33 Poca gomez = whatever spanish 21:33 Poca and i'm portuguese 21:33 Poca =x 21:33 STHGOM have you heard of sparky? 21:36 jojoa1997|Tablet i am almost done with redstone in minitest 21:36 STHGOM what? 21:37 STHGOM what about mesecons? 21:37 khonkhortisan redstone-themed mesecons? 21:38 mauvebic lol http://youtu.be/2dvv-Yib1Xg 21:44 jojoa1997|Tablet you will see 21:44 jojoa1997|Tablet where are pressure plates defined in mesecons 21:44 khonkhortisan mesecons/mesecons_pressureplates 21:47 jojoa1997|Tablet ok i accidentally deleted them 21:47 jojoa1997|Tablet also 21:47 jojoa1997|Tablet how would i make wires/redstone not place on themslevs 21:47 khonkhortisan why would you do that? 21:48 khonkhortisan Are you against 3d computers? 21:48 VanessaE jojoa1997|Tablet: if you don't want a wire to connect with one above/below it, use an insulated wire. 21:49 jojoa1997|Tablet Vanessa 21:49 STHGOM paco: você sabe Sparky? 21:49 jojoa1997|Tablet VanessaE in minecraft you cant place wires over wires 21:49 VanessaE jojoa1997|Tablet: that's a bug then. you don't have to be bug-compatible. 21:50 BlockMen just ceck if there is a wire when playing it 21:50 BlockMen *placing 21:51 VanessaE I know in MC you have to "draw" your redstone wires on some other surface. Mesecons are wires, not a conductive dust, so it makes no sense to disallow aerial wires. 21:51 jojoa1997|Tablet VanessaE it isnt a bug 21:51 jojoa1997|Tablet but i am making redstone 21:52 VanessaE then you have to check for the presence of a wire at pointed_thing.under, and if not present, then allow placement of the new wire. 21:52 VanessaE check at pointed_thing.above also. 21:52 khonkhortisan I won't use redstone if it only makes 2d circuits 21:53 jojoa1997|Tablet meh i will leave it that way 21:53 jojoa1997|Tablet your right but remember that there is no insulated wires 21:53 BlockMen jojoa, why not changing? 21:56 jojoa1997|Tablet because i dont know how to make them only place on clear blocks underneath them 21:56 jordan4ibanez Deivan 21:56 jordan4ibanez Please release a version of your craft guide that does not depend on your API 21:57 VanessaE jojoa1997|Tablet: use the on_place() callback, check pointed_thing.under and pointed_thing.above for the presence of a wire. If a wire is present, do nothing and return immediately. Otherwise, place a wire or execute the right-click function of the pointed node. 21:57 BlockMen just use "on_place = function(itemstack, placer, pointed_thing)" 21:57 VanessaE s/()// 21:58 VanessaE BlockMen: HIIYAH! ninja'd :D 21:58 jojoa1997|Tablet ok but why do i need the above. they cant float 21:58 BlockMen o.O :D 21:58 Deivan Have problems jordan4ibanez? Give messages. 21:58 VanessaE jojoa1997|Tablet: because "under" means the node you pointed at. "above" means the node between you and the one you pointed at - e.g. the node space that would hold the wire. 21:59 khonkhortisan VanessaE, I never knew that. 21:59 jordan4ibanez Deivan: I do have a problem, your domb api is very large so I hesitate to use it. why not just code the functions from domb into the craft guide itself instead of having it depend on it? 21:59 VanessaE jojoa1997|Tablet: you have to check that you're not placing a wire onto a wire ("under"), and you have to check for air so that you're not about to *replace* something else when the wire is placed into the node space ("above") 22:00 VanessaE khonkhortisan: neither did I until [0gb_us] explained it to me :-) 22:00 jojoa1997|Tablet so what do i check for on the above type 22:00 VanessaE jojoa1997|Tablet: you have to check both because it is possible to point at the node a wire is sitting on, even if you should logically be pointing at the wire itself. 22:01 VanessaE the type? just check that the node is not a wire. 22:01 jojoa1997|Tablet so check for wire on below and node on above 22:01 jojoa1997|Tablet else place it 22:01 VanessaE no, check that there is no wire "below", and that there IS air "above". If both conditions are satisfied, place the new wire. 22:02 khonkhortisan But then you can't place wire underwater like you can with torches 22:02 VanessaE ok, so check for the node being buildable_to instead of air then. 22:02 jojoa1997|Tablet actually in minecraft water makes torches and redstone drop 22:02 VanessaE oh that's just dumb. 22:03 khonkhortisan So flooding your calculator destroys it beyond repair 22:03 jordan4ibanez That's not, since redstone is a dust it would wash it away 22:03 BlockMen it makes kinda sense. or have you seen torches burn under water? 22:03 VanessaE pure water isn't particularly conductive (it is somewhat, of course), and we have no reason to assume that MT uses salt water. 22:04 jojoa1997|Tablet is it "air" 22:04 khonkhortisan air is "air" 22:04 VanessaE mesecons is 3.3v TTL, so there's no *real* reason for mesecons to drop 22:04 VanessaE mesecons torches included. regular flaming torches dropping in water makes sense though 22:04 jojoa1997|Tablet redstone is dust though 22:04 VanessaE so? 22:05 VanessaE mesecons aren't made of redstone, they're made of mese, which is a polymer crystal. 22:05 khonkhortisan dropping torches dropping only makes sense if the water is moving and can knock it over. Otherwise, it should just go out but remain standing 22:06 VanessaE khonkhortisan: imho, they should turn into an entity drawn as if they're not burning, and remain fastened to the node in question - so that water will flow around them properly. 22:07 jojoa1997|Tablet VanessaE this is for minitest 22:07 VanessaE jojoa1997|Tablet: I know, but they're *still* mesecons. 22:07 jojoa1997|Tablet also is ~= mean not equal too 22:07 VanessaE yes. 22:07 jojoa1997|Tablet so 22:08 khonkhortisan "approximately equal" approximately equals "not equal" 22:08 VanessaE unless you're gonna change mese crystals in stone into redstone ore, you can't logically change the properties of mesecons wires. 22:08 jojoa1997|Tablet if point... or .... or ...~= "air" then 22:08 VanessaE khonkhortisan: I know, I always hated that about Lua. 22:08 jojoa1997|Tablet return 22:08 jojoa1997|Tablet else 22:08 jojoa1997|Tablet end 22:08 VanessaE jojoa1997|Tablet: something like that. 22:08 jojoa1997|Tablet ok 22:08 khonkhortisan and mese crystals would be compact redstone dust, like sand is to sandstone 22:09 jojoa1997|Tablet ok so 22:09 jojoa1997|Tablet do i need an end with the on place 22:09 VanessaE yes 22:09 khonkhortisan it's a function in a table 22:10 khonkhortisan end, 22:10 jojoa1997|Tablet oh ok 22:10 jojoa1997|Tablet do i need {} arund the function 22:10 khonkhortisan no 22:10 VanessaE jojoa1997|Tablet: look at this: https://github.com/VanessaE/homedecor/blob/master/lighting.lua#L15 22:10 VanessaE this is how you use on_place. 22:10 khonkhortisan but you need a comma after the end if you are going to add more stuff after it 22:11 VanessaE working example of how to use on_place to change what you're doing based on pointed_thing .under and .above 22:11 khonkhortisan https://github.com/VanessaE/homedecor/blob/master/lighting.lua#L96-121 ends with comma 22:12 VanessaE khonkhortisan: because of the drop= at line 122 of course. 22:12 VanessaE jojoa1997|Tablet: ^^^^ that code does very much the sort of thing you're trying to do with mesecons, come to think of it. 22:13 BlockMen im off...bye 22:15 jojoa1997|Tablet ok i have it ready but when i place it does not stay 22:15 khonkhortisan Why can't minetest just use double vectors? 22:15 jojoa1997|Tablet what is the matter 22:15 STHGOM poca: i is sparky if you know 22:15 STHGOM i go now 22:15 jojoa1997|Tablet how do i make it place something 22:15 khonkhortisan your client thinks it was placed, the server thinks it wasn't 22:16 STHGOM xau 22:16 mauvebic hottest day in the past six months and i got the shivs lol 22:17 Deivan jordan4ibanez, the name if is the same code in two files, what is the point to type the same functions again and again in many files? 22:17 jordan4ibanez because domb is fucking huge 22:17 Deivan I have the same library here without fails then the problem is a combination of more than one cause. 22:17 Deivan Is huge? Moment... Let me see it. 22:17 jordan4ibanez I don't care anymore, I just added it into minetest black with bugfixes 22:18 Deivan Then I don't need lost time with it correct? 22:20 Deivan The api have 18kB, the cgmr have 23kB... Don't is huge at my point of view, anyway. A problem without solution is a solutioned problem. 22:20 Deivan Cya. 22:20 Deivan AFK 22:20 jojoa1997|Tablet gtg dinnner 22:20 jojoa1997|AWAY i will figure out later 22:21 VanessaE jojoa1997|AWAY: you "place" a node by using add_node() and deducting your node from the inventory. 22:22 VanessaE damn it 22:22 VanessaE ...or return the normal on-place function... 22:22 VanessaE *shrug* 22:28 khonkhortisan Would it make sense to use doubles everywhere the lua api has access to? 22:30 Deivan I cheking my api here... This don't is loading with the game. I don't know what is the problem about the size of him... -.- 22:30 Deivan To bad. 22:30 Deivan AFK 22:30 VanessaE khonkhortisan: if you need that much accuracy, I don't see a problem with it 22:31 khonkhortisan I don't need accuracy, I just need a const. 22:31 khonkhortisan double -> float -> double changes stuff 22:32 khonkhortisan like 0.1 22:47 [0gb_us] jojoa1997|Tablet: Ping 22:48 jojoa1997|Tablet [0gb_us]: Pong 22:48 jojoa1997|Tablet what's uo 22:48 jojoa1997|Tablet up 22:49 khonkhortisan your o is near your p 22:49 [0gb_us] Nothing's up. I just see you ping people, and thought it was your turn to be pinged. ☺ 22:51 VanessaE [0gb_us]: ping ;) 22:52 jojoa1997|Tablet [0gb_us] ping 22:52 jojoa1997|Tablet VanessaE ping 22:52 * jojoa1997|Tablet ping 22:52 VanessaE pung. 22:52 jojoa1997|Tablet MinetestBot ping 22:53 VanessaE (my pongs are all expired) 22:53 jojoa1997|Tablet expired are 22:53 jojoa1997|Tablet pun.... 22:53 [0gb_us] VanessaE, jojoa1997|Tablet: Ping 22:53 jojoa1997|Tablet lol no pun intended 22:53 jojoa1997|Tablet All ping pong pung pun.... 22:56 khonkhortisan Some thoughts: //setweather snow adds an abm for snow cover to appear on dirt, desert_sand, etc. Then when it rains, the snow turns into the finite liquid water_evaporating, which also has an abm (possibly with minetest after) If this actually worked, the only thing missing would be the ocean evaporating into clouds, and the clouds creating rain/snow. 22:56 VanessaE khonkhortisan: snow should only pile up in snow biomes as defined by the mod by that name 22:56 VanessaE (see also, temperature maps in Plants_lib) 22:57 * [0gb_us] is trying desperately to center his new tunnel, which is nine nodes wide, in the Minetest world, which is 61840 nodes long. 0gb.us is failing. 22:57 khonkhortisan But a snow biome doesn't grow and shrink to allow for some of it to turn into water to make a river to the ocean 22:58 VanessaE khonkhortisan: so use plants_lib 22:58 VanessaE it has temperature mapping, which is based on snow_biomes, but nothing says you can't just ignore it a little bit :) 22:58 jordan4ibanez This is understandable correct? https://github.com/jordan4ibanez/Minetest-Black/wiki/BlockMen's-Workbench 22:59 jojoa1997|Tablet yes 22:59 VanessaE jordan4ibanez: looks simple enough, though I can't say I care too much for how to craft a workbench to begin with 22:59 jordan4ibanez Good 22:59 VanessaE (I always thought MC's recipe for that was just plain stupid) 23:00 khonkhortisan Well anyway, I'm not even that far yet. Have to get weather mod working with single particles that rotate on the y axis and are spread out enough for the player to run. 23:00 [0gb_us] jordan4ibanez: It makes it out like clicking the workbench gives you the 3*3 grid. 23:00 jordan4ibanez Yes, that's what it is supposed to mean 23:00 [0gb_us] Because you're calling it an advanced INVENTORY. 23:00 [0gb_us] So if you click the bench and walk away, you still have 3*3? Because it sounds like you do. 23:02 jordan4ibanez I think people are smart enough to realize that the 3x3 grid does not stay with you when you don't rightclick the workbench, if not, they will figure it out 23:02 jordan4ibanez And if they cannot figure it out, then they are beyond my help that I can convey to them in words 23:03 [0gb_us] You shouldn't call it an advanced *inventory*, because it *isn't* one. Call it an advanced *cgafting crid*, or omething. 23:03 [0gb_us] It's your fault, not theirs, if you call it something it isn't. 23:04 jordan4ibanez Oh okay, good idea, also I changed the last line of the first gist to "To open the Advanced Inventory you must right-click the workbench." 23:04 khonkhortisan But can you place the workbench on the side of the cliff and then click it while falling on the cliff, can you craft something at the bottom? 23:05 jordan4ibanez Yes you can 23:05 jordan4ibanez Also changed the inventory to grid 23:06 jojoa1997|Tablet but when you move your yaw it reverts back 23:06 jordan4ibanez But when you stand still it does not 23:06 jordan4ibanez It should get your position and close the inventory if you move 23:06 jordan4ibanez but that is a fix for tomorrow 23:06 jojoa1997|Tablet yaw is quicker and 23:07 jordan4ibanez No it is not 23:07 jojoa1997|Tablet if you move will you will minutely then you lose the 3x3 23:07 jojoa1997|Tablet anyways it is easie o not move your pos than yaw 23:07 jordan4ibanez it needs to get both 23:08 jordan4ibanez Oh you're right, that is interesting 23:08 jojoa1997|Tablet no you just need to get yaw 23:09 jojoa1997|Tablet you cant get anything extra when you cant move your view 23:10 jordan4ibanez I don't think you understand what you're talking about lol 23:10 khonkhortisan *places workbench at the end of the world* *uses another player to teleport self to opposite end of the world* *crafts something* *beats teleportation record* 23:11 jordan4ibanez Yeah it definately needs to get the position too, that's redonculous 23:13 jojoa1997|Tablet the thing is you cannot change the yaw 23:13 jojoa1997|Tablet if you use a correct mouse 23:14 khonkhortisan what about pitch? 23:15 jojoa1997|Tablet have you ever not moved your pitch or yaw while traveling 23:15 khonkhortisan yeah, when I press forward. 23:16 jojoa1997|Tablet ok then record all things bu wouldnt that lag 23:20 jordan4ibanez I just realized the argument pilzadam put up against blockmen's bed mod setting the player's yaw and pitch, about how the player can freely look around, you used to be able to do that in minecraft 23:23 jojoa1997|Tablet why 23:23 jojoa1997|Tablet you are falling asleep 23:24 jordan4ibanez because it's fucking funny 23:33 jordan4ibanez now you can set a player so they can only look around with the physics setting 23:33 jordan4ibanez you can completely lock them in place, which is a good idea 23:44 VanessaE zzz 23:45 [0gb_us] yyy 23:46 jordan4ibanez I have a good idea 23:46 sdzen xxx 23:46 jordan4ibanez an entity spawner 23:46 [0gb_us] www 23:46 sdzen shoot 23:46 sdzen you have 3 seconds to convince the judges 23:46 sdzen go 23:46 VanessaE BANG! 23:47 jordan4ibanez you right click it, and a formspec opens up, you type what entity you want to spawn, and it will spawn it every few seconds 23:47 jordan4ibanez you punch it and it resets it and turns it off 23:47 sdzen AMAZING 23:47 sdzen we need to put that on a coffee mug its so brill 23:47 jordan4ibanez good for spawning sfan5's tnt, or pilzadam mobs 23:49 jojoa1997|Tablet um 23:49 jordan4ibanez and also have an api function for it 23:49 jordan4ibanez add_entity_spawner(pos, {name="blah:blah"}, { 23:49 jordan4ibanez entity:get_luaentity().somthing = something 23:49 jordan4ibanez }) 23:49 jojoa1997|Tablet for formspecs 23:50 jojoa1997|Tablet does the background go on top of everything else 23:51 jordan4ibanez you could spawn item entities with that to give out infinite mese, or you could add in tnt with a timer of 10 to make it explode instantly 23:52 jordan4ibanez and to add onto the tnt, you could move it's position instantly, so you just have tnt spawning 10 meters above your position 23:54 GuestOgre hi 23:55 VanessaE hi