Time |
Nick |
Message |
00:05 |
StarBlessed |
I did mention a way to test it out :( |
00:08 |
sdzen |
yes |
00:09 |
sdzen |
by the minute no less |
00:11 |
|
jojoa1997|Tablet joined #minetest |
00:12 |
jojoa1997|Tablet |
ok so i need advice |
00:14 |
jojoa1997|Tablet |
i am redefining dyes for minitest where would bbe the besst pllllllllace to ddo it |
00:14 |
VanessaE |
oh G*d |
00:14 |
jojoa1997|Tablet |
the main definition spot or the dyess mod |
00:15 |
jojoa1997|Tablet |
what is the matter |
00:15 |
VanessaE |
nothing, nevermind |
00:15 |
jordan4ibanez |
how does this wiki look so far? https://github.com/jordan4ibanez/Minetest-Black/wiki |
00:15 |
jojoa1997|Tablet |
so should i redefine them in dyes mod or minitest mod |
00:15 |
sdzen |
you should know by now that dyes is the worst thing to ask about in minetest |
00:15 |
|
Roukoswarf-M joined #minetest |
00:16 |
sdzen |
redefine them in dyes |
00:16 |
sdzen |
makes it easier |
00:16 |
jojoa1997|Tablet |
why the worst |
00:16 |
sdzen |
well |
00:16 |
VanessaE |
jojoa1997|Tablet: because sdzen and I attempted to solve that issue months ago. |
00:16 |
VanessaE |
and we were both ignored. |
00:17 |
jojoa1997|Tablet |
ok well why were you ignored |
00:17 |
sdzen |
and I still want to bash my head into a wall over how it should be done |
00:17 |
VanessaE |
except that only *just* lately have there been serious talks of adding flowers to the default game, which are needed to make dyes in any sensible way |
00:17 |
jojoa1997|Tablet |
so how does that make you feel |
00:17 |
Kacey |
Xytest adds a way to make dyes |
00:17 |
* jojoa1997|Tablet |
puts on his psycology glasses |
00:17 |
VanessaE |
Kacey: so does Unified Dyes. |
00:18 |
jojoa1997|Tablet |
BOOM |
00:18 |
sdzen |
yes, we wanted a way in the default minetest |
00:18 |
sdzen |
you know, that one everyone uses who doesn't visit the forums? |
00:18 |
jojoa1997|Tablet |
you know what i will wait till they are added to default |
00:18 |
VanessaE |
yes, something to just craft the 15 or so default colors. |
00:18 |
jojoa1997|Tablet |
finally someone with some sense |
00:18 |
sdzen |
I think my method was nice |
00:19 |
jojoa1997|Tablet |
sdzen what was it |
00:19 |
VanessaE |
sdzen: what was it, I can't remember now |
00:19 |
jojoa1997|Tablet |
pew pew |
00:19 |
|
Octupus joined #minetest |
00:19 |
sdzen |
check notobamaland |
00:19 |
sdzen |
its still using it |
00:19 |
sdzen |
I prolly could remember off the top of my head the recipes |
00:20 |
jojoa1997|Tablet |
do you have a download? |
00:20 |
sdzen |
modification of the dye mod |
00:20 |
sdzen |
prolly still have the fork |
00:20 |
Octupus |
Hero |
00:20 |
StarBlessed |
BRB |
00:21 |
sdzen |
https://github.com/sdzen/minetest_game/branches |
00:21 |
Kacey |
Octupus, you should testout Xytest |
00:21 |
sdzen |
the wool and dye mods should still work fine |
00:22 |
jojoa1997|Tablet |
what is with woolcraft |
00:22 |
jojoa1997|Tablet |
whaT DID YOU change there? |
00:23 |
VanessaE |
jojoa1997|Tablet: https://github.com/sdzen/minetest_game/blob/0ac6258327e8beff14f4cd0eaab220589b43ed7b/mods/dye/init.lua |
00:23 |
Octupus |
Kacey what's xytest |
00:24 |
sdzen |
weren't we going to have bottles for each dye and some sort of filler as well VanessaE? |
00:24 |
Kacey |
http://forum.minetest.net/viewtopic.php?id=5602 |
00:24 |
VanessaE |
sdzen: I think that was the plan, yes. |
00:25 |
* VanessaE |
shrugs |
00:26 |
mauvebic |
screen bright, coffee ready, brb |
00:28 |
sdzen |
should I start preparing a new dye crafts for the flowers then? |
00:28 |
VanessaE |
better ask the devs and find out where we stand with flowers first |
00:28 |
mauvebic |
prolly still looking for a grow func |
00:28 |
VanessaE |
https://github.com/minetest/common/pull/28 |
00:30 |
jojoa1997|Tablet |
so |
00:30 |
sdzen |
one that doesnt lag anything |
00:30 |
sdzen |
:P |
00:30 |
jojoa1997|Tablet |
i think dyes should be defined the old fashiponed way |
00:30 |
sdzen |
hmmm? |
00:31 |
sdzen |
so no dyes then |
00:31 |
sdzen |
okay perfect idea |
00:31 |
jojoa1997|Tablet |
nononono |
00:31 |
VanessaE |
he wants brown = dirt, green = cactus, red = apple |
00:31 |
jojoa1997|Tablet |
yes dyes but define it like default mod |
00:31 |
sdzen |
oh |
00:31 |
jojoa1997|Tablet |
like |
00:31 |
jojoa1997|Tablet |
minetest.register_craftitem("dye:white", { |
00:31 |
sdzen |
so pretty much like jordach |
00:31 |
jojoa1997|Tablet |
not the function |
00:32 |
* sdzen |
looks for jordach |
00:32 |
jojoa1997|Tablet |
what is jordachs like? |
00:32 |
sdzen |
jordach never made dyes |
00:32 |
VanessaE |
jojoa1997|Tablet: the issue is not how to craft them - the issue is getting suitable default materials added to 'common' so there's something to craft them FROM. |
00:32 |
sdzen |
he just used basic recipes for his wool |
00:33 |
sdzen |
indeed |
00:33 |
jojoa1997|Tablet |
no i mean the way we define dyes |
00:33 |
jojoa1997|Tablet |
there is no chenging room |
00:33 |
VanessaE |
? |
00:33 |
jojoa1997|Tablet |
it is a set way aka the function and we cant expand easily |
00:34 |
Exio |
? |
00:34 |
jojoa1997|Tablet |
instead of loacl dye.mix = {blah, blah,blah} |
00:34 |
jojoa1997|Tablet |
minetest.register_craftITEM("",{ |
00:34 |
jojoa1997|Tablet |
for each one |
00:34 |
VanessaE |
jojoa1997|Tablet: that's for internal use |
00:35 |
jojoa1997|Tablet |
ineternl? |
00:35 |
VanessaE |
that's not for crafting dyes out of something, but for mixing colors to get other colors. |
00:35 |
jojoa1997|Tablet |
no i mean |
00:35 |
jojoa1997|Tablet |
the way you define dyes it is a function right? |
00:35 |
Exio |
do i need to change the protocol for implement a setfov properly? fuuu |
00:35 |
VanessaE |
beats me, ask c55. he coded that. |
00:36 |
Exio |
is that for jojoa or me? :P |
00:36 |
jojoa1997|Tablet |
me/. |
00:36 |
jojoa1997|Tablet |
? |
00:36 |
VanessaE |
talking to jojo |
00:41 |
VanessaE |
note that pull #28 adds dye crafting recipes also. |
00:41 |
VanessaE |
https://github.com/0gb-us/common/commit/8982c076697cfb7770f1580cdb47531a8fde537d#L2R145 |
00:42 |
VanessaE |
though the abm at line 201 is not right. |
00:42 |
[0gb_us] |
It also adds a recipe for wool. |
00:44 |
jojoa1997|Tablet |
epic fail |
00:44 |
jojoa1997|Tablet |
i did |
00:44 |
jojoa1997|Tablet |
minetest.register_cratitem |
00:44 |
[0gb_us] |
What's wrong with the ABM, VanessaE? |
00:45 |
VanessaE |
[0gb_us]: because you're triggering on group:flora, e.g. the flowers, but if the idea is to repopulate, then there wouldn't be anything to trigger the abm to begin with. Better to use dirt with grass for the node name and air for neighbors, use the same perlin comparison as in the mapgen code, and a density comparison like you have now. |
00:45 |
|
Octupus joined #minetest |
00:46 |
[0gb_us] |
The point is that if there are no flowers, there is nothing to repopulate. You need flowers before they can spread. |
00:46 |
VanessaE |
ah |
00:46 |
VanessaE |
you're going for more of a pollination/spread idea |
00:46 |
[0gb_us] |
So if you clear an area, you don't need to keep weeding them out. |
00:46 |
[0gb_us] |
Yeah, exactly. |
00:46 |
VanessaE |
in that case it's fine, but you need to include a perlin comparison |
00:46 |
VanessaE |
I get you now. |
00:46 |
VanessaE |
smart. |
00:46 |
[0gb_us] |
Okay ... Perlin in spreading how? |
00:47 |
[0gb_us] |
And why? |
00:47 |
jojoa1997|Tablet |
so what should the sponge recipe be |
00:47 |
VanessaE |
use the same sort of comparison as you're using in mapgen.lua, do that comparison immediately before you place each flower. |
00:47 |
VanessaE |
that way they'll never spread outside of the zones they originally grew in. |
00:48 |
[0gb_us] |
Why should they not spread? |
00:48 |
VanessaE |
some people might complain if they do. |
00:48 |
VanessaE |
you'll have whole maps full of the fuckers ;-) |
00:48 |
[0gb_us] |
Okay, and some might complain if they don't. |
00:48 |
[0gb_us] |
Should I withdraw it and make everyone happy? |
00:48 |
VanessaE |
no |
00:49 |
VanessaE |
the person who merges it can make that extra tweak and then push it. |
00:49 |
mauvebic |
why not just find group within radius? |
00:49 |
VanessaE |
mauvebic: he already does. |
00:49 |
VanessaE |
https://github.com/0gb-us/common/commit/8982c076697cfb7770f1580cdb47531a8fde537d#L2R210 |
00:49 |
[0gb_us] |
I know if I still cared, I'd want flowers to not be blocked by invisible biome walls. |
00:49 |
Kacey |
Octupus, are you going to check out Xytest |
00:50 |
[0gb_us] |
The radius thing always returns the center if possible, which makes flowers NEVER spread. |
00:50 |
VanessaE |
[0gb_us]: maybe someone could add a control that keeps the flowers from spreading too far beyond the original zones, e.g. lower probability as they get further out |
00:50 |
Octupus |
Wht is xytest |
00:50 |
Kacey |
http://forum.minetest.net/viewtopic.php?id=5602 |
00:50 |
Octupus |
Kacey ^ |
00:51 |
Octupus |
I can help develop code if I can remember lua at this moment |
00:51 |
jojoa1997|Tablet |
so what should the sponge recipe be |
00:52 |
jojoa1997|Tablet |
wait nvm |
00:52 |
VanessaE |
[0gb_us]: the way I read your code here, each pass through the ABM will have a good chance of adding a couple of flowers out at the edge of the control radius, and each time that's done, the control radius will get a little bigger because of that latest-added flower. |
00:52 |
jojoa1997|Tablet |
minecraft got rid of sponge in survoiva; and they dont absorb water |
00:52 |
Octupus |
Kacey ^^^^^ |
00:52 |
VanessaE |
so the next pass through the abm will include the newly-placed flowers, which will have the same probabilty of spreading as the ones that spawned them before. |
00:53 |
Kacey |
All help is welcom Octupus |
00:53 |
VanessaE |
looks like it'll be suitably slow, but if left unchecked, it will eventually huge areas of land. |
00:53 |
VanessaE |
so a perlin control, maybe with a really soft limit, is needed. |
00:53 |
Octupus |
7mins and I get to WAR!!!!! |
00:54 |
Octupus |
I declared war on one game and in 6m my whole army is goin to murder them :) |
00:55 |
VanessaE |
so if an initially-generated perlin region is say 100 nodes in diameter, a soft limit might allow flowers to spread 25 nodes beyond that. |
00:55 |
[0gb_us] |
VanessaE: Yeah, the flower range increases. Is that bad? I think keeping the flowers contained is worse. |
00:55 |
jojoa1997|Tablet |
octupus is this on your server? |
00:55 |
Octupus |
Only people with a great amount of strategy play it but if you wanna spend hours you can |
00:55 |
VanessaE |
voila, flowers regenerate, but they are contained with no hard borders - just lower and lower density as they get too far out. |
00:55 |
VanessaE |
think of it as "the land is getting less and less fertile" |
00:55 |
jojoa1997|Tablet |
i will join |
00:55 |
Octupus |
VanessaE: You are able to play the game you are smart to play it :) |
00:56 |
Octupus |
jojoa1997|Tablet: It's a website game |
00:56 |
jojoa1997|Tablet |
oh nvm |
00:56 |
jojoa1997|Tablet |
what is it called?> |
00:56 |
VanessaE |
war? meh. |
00:56 |
VanessaE |
no thanks. |
00:56 |
Octupus |
You don't need to war you can build and make your city better an stuff |
00:56 |
jojoa1997|Tablet |
vanessae you dont like toolsizes cause it has bgger swords |
00:57 |
jojoa1997|Tablet |
what is it called |
00:57 |
Octupus |
It's fun except for the waiting |
00:57 |
VanessaE |
jojoa1997|Tablet: no, I took that mod out of my server because it simply had no use there. |
00:57 |
[0gb_us] |
Oh, well. It matters not to me any more. Do whatever you want with the code. Tweak it to whatever makes you happy. If you take the code to your fork and make your own pull, I can remove my pull. |
00:57 |
Octupus |
3m more |
00:57 |
VanessaE |
[0gb_us]: leave it where it is, I'll talk it over with the powers that be later, see if we can reach some compromise. |
00:58 |
Octupus |
This guy is gonna be sorry when I take his city (no death VanessaE ) I'm just merely taking possession of his belongings :$ |
00:58 |
VanessaE |
Octupus: what city? |
00:58 |
[0gb_us] |
Compromise between them and you, or between them and me? I'm no longer involved, so .... |
00:58 |
Octupus |
Um a city from this guy |
00:58 |
Octupus |
Name is G2H |
00:59 |
VanessaE |
[0gb_us]: between you and me and whoever commits it to upstream. |
00:59 |
VanessaE |
[0gb_us]: I learned a long time ago that without perlin controls, flowers/grass/etc cluttered the map. |
00:59 |
Octupus |
He has been online so I kicked him from alliance ad declared war( you can attack or take over city which is called colonization and that's what ima do) |
00:59 |
VanessaE |
they still do, but not as badly as before. |
00:59 |
Octupus |
That's what ima do VanessaE |
00:59 |
VanessaE |
Octupus: er, ok...as long as that isn't happening on MY server. |
01:00 |
Octupus |
It's a website game :: |
01:00 |
VanessaE |
by the way, it's "I'm going to", not "ima". |
01:00 |
[0gb_us] |
I'm no longer involved. The only reason any of my pull requests are still up is so I can leave as non-destructively as possible. Whatever works for you and them is fine, VanessaE. |
01:00 |
Octupus |
20s moooorre |
01:00 |
khonkhortisan |
imaaint gotsta tells ya |
01:00 |
[0gb_us] |
If you spell it as "I'm'a", it becomes a little more legitimate. |
01:01 |
khonkhortisan |
a means gonna means going ta means going to so ima is I am going to |
01:01 |
Octupus |
In 7m ima have some nice gold in ma pocket |
01:02 |
Octupus |
Theeeeenn colonization |
01:03 |
VanessaE |
and I'm gonna kick you if you don't stop using that damn "contraction" (if you can call it that) |
01:04 |
khonkhortisan |
Can we use couldn't've? |
01:04 |
lordcirth |
khonkhortisan, or shan't. there's a contraction that still sounds digified :) |
01:05 |
khonkhortisan |
shall not - I don't use that one much |
01:07 |
VanessaE |
jojoa1997|Tablet: you asked about a sponge recipe..what about the sponge mod erlehmann just released a month or so ago? Doesn't it have recipes? |
01:08 |
mauvebic |
http://ompldr.org/vaTRlbw/multiclight.png |
01:08 |
VanessaE |
nice |
01:08 |
mauvebic |
promotional material for the feature lol |
01:09 |
jojoa1997|Tablet |
venessae sponge isnt in survival in minecraft |
01:10 |
VanessaE |
jojoa1997|Tablet: I don't care what minecraft has or doesn't have. I was answering your question about recipes for a minetest one. |
01:10 |
jojoa1997|Tablet |
oh i will be putting up a pic with all the ores in minitest |
01:10 |
jojoa1997|Tablet |
VanessaE i know. it was |
01:10 |
jojoa1997|Tablet |
LLL |
01:10 |
jojoa1997|Tablet |
LML |
01:10 |
jojoa1997|Tablet |
LLL |
01:10 |
jojoa1997|Tablet |
L=leaves, M=mese |
01:10 |
jojoa1997|Tablet |
but i dodnt want that |
01:10 |
VanessaE |
interesting recipe. |
01:10 |
jojoa1997|Tablet |
see |
01:11 |
Exio |
what about clay |
01:11 |
jojoa1997|Tablet |
and then i remembered minecraft doesnt have it so i dont need i |
01:11 |
khonkhortisan |
Now just put all the promotional colors in the same picture |
01:11 |
NakedFury |
mauvebic that is awesome!!! |
01:11 |
khonkhortisan |
it is |
01:11 |
VanessaE |
I might have chosen: |
01:11 |
VanessaE |
L W L |
01:11 |
VanessaE |
W M W |
01:11 |
VanessaE |
L W L |
01:11 |
VanessaE |
L=leaves, W=wood, M=mese |
01:11 |
* jojoa1997|Tablet |
steals mauvebics computer and tries to find the pixies in there |
01:12 |
Exio |
L C L | C M C | L C L |
01:12 |
VanessaE |
since wood is somewhat absorbant of water in real life, a mixture of wood + leaves might be moreso. |
01:12 |
jojoa1997|Tablet |
is it possible to have a craft item's texture show as a cude |
01:12 |
jojoa1997|Tablet |
cube |
01:13 |
Exio |
? |
01:13 |
VanessaE |
jojoa1997|Tablet: easiest way to accomplish that is to render a cube in GIMP or something and use that as the inventory image. |
01:14 |
khonkhortisan |
just use an inventorycube |
01:14 |
khonkhortisan |
^ conflicting answers |
01:15 |
VanessaE |
khonkhortisan: wouldn't work for a craftitem would it? |
01:16 |
mauvebic |
well if y'all want colored lights you have to push it to, cuz me alone i can't convince the devs to take it seriously |
01:16 |
mauvebic |
*push it too |
01:16 |
jojoa1997|Tablet |
VanessaE how would i do that with gimp |
01:16 |
Exio |
mauvebic: is it in github? |
01:17 |
mauvebic |
naw right now its just a thread on the forums in unofficial, weve already been told it would never be accepted, so why bother with a pull? |
01:17 |
mauvebic |
(at this point) |
01:17 |
Exio |
aand, kids fight |
01:17 |
NakedFury |
why the hell will it never be accepted? |
01:17 |
Exio |
i'll be back to where i was |
01:17 |
mauvebic |
ask hmmmm |
01:17 |
mauvebic |
it would ruin the look of the code base |
01:18 |
jordan4ibanez |
so a map block is 80x80x80 a block is 8x8x8? |
01:18 |
mauvebic |
it would be a bandwidth hog |
01:18 |
VanessaE |
jojoa1997|Tablet: make a square image that should be the face of the cube. Filters -> Map -> Map Object -> Map To: Box, [X] Transparent background, [X] Create New Image. Change the Orientation to get something like a nice 3/4 view of the cube, and hit 'ok'. |
01:18 |
mauvebic |
(not my words) |
01:18 |
VanessaE |
you may want to resize your image to at least 64px before you map it. |
01:18 |
VanessaE |
otherwise it'll end up grainy and ugly. |
01:18 |
hmmmm |
what |
01:18 |
mauvebic |
so please, feel free to +1 this (http://forum.minetest.net/viewtopic.php?id=5631) |
01:19 |
VanessaE |
jordan4ibanez: a mapblock is 16^3. A chunk is 80^3 |
01:19 |
mauvebic |
NakedFury wants to know why we cant have colored lights |
01:19 |
hmmmm |
because the way people want to implement it is bad |
01:20 |
jordan4ibanez |
VanessaE can you write that down on the wiki somewhere |
01:20 |
hmmmm |
a chunk is by default 5^3 mapblocks |
01:20 |
hmmmm |
it can easily be changed however |
01:20 |
VanessaE |
jordan4ibanez: I didn't figure it needed documented except in the api |
01:20 |
jordan4ibanez |
Well it does for fucking stupid people like me |
01:21 |
VanessaE |
(which it isn't) |
01:21 |
jordan4ibanez |
I think you used the wrong word to smite me |
01:24 |
VanessaE |
? |
01:25 |
mauvebic |
what would be a good way to store colour info (any new thoughts from anyone)? |
01:26 |
mauvebic |
if not in param1, then perhaps param3? |
01:26 |
VanessaE |
param3 or anything else except param or param2 |
01:26 |
mauvebic |
or in the nodedef if thats possible |
01:27 |
mauvebic |
i wasn't too hot on mixing two values in param1 anyhow, though taoki was more insistant on that |
01:27 |
Exio |
what about implementing hardware lighting |
01:27 |
Octupus |
VanessaE: I just took the city over just need wait for the suppression attack( not much of a war he has no troops) |
01:28 |
mauvebic |
one thing at a time for me |
01:28 |
VanessaE |
uh, ok |
01:28 |
* VanessaE |
doesn't care about war games. |
01:28 |
Exio |
mauvebic: it is "one thing" :) |
01:28 |
mauvebic |
well hw lighting is redesigning the whole lighting system, even if i wanted to, i cant |
01:28 |
Exio |
why not? |
01:29 |
mauvebic |
because i dont know jack about C++ or the engine |
01:29 |
* Octupus |
tells Vanessa it's a strategy game not war (war is like shogun 2 |
01:29 |
Exio |
i don't know C++ or the engine |
01:29 |
mauvebic |
im just showing how easy it is for a newb like me to do coloured lights, hoping for a more professional solution |
01:29 |
NakedFury |
make a new param |
01:30 |
mauvebic |
well i know how to tweak lights and colours, where do i go to tweak params? |
01:30 |
VanessaE |
Octupus: it involves shooting and defending and taking over other peoples' land and resources. ergo, war. |
01:30 |
Octupus |
mauvebic: You not a newb you coded hydro was it or the farming one( sorry if I got it wrong has been on mt forums for months) |
01:30 |
Octupus |
No shooting VanessaE |
01:30 |
mauvebic |
lua yeah, cpp = im a newb |
01:33 |
NakedFury |
god I love kitkats chocolate |
01:33 |
mauvebic |
0-255^3 for a full range of colours, or reduced range of 0-25^3 |
01:34 |
mauvebic |
depends how much room is set aside for param3 |
01:37 |
mauvebic |
24 bits for 3 uint's between 0-255 |
01:37 |
mauvebic |
if i understood correctly :/ |
01:39 |
mauvebic |
unless i do the binvox trick |
01:39 |
Kacey |
huh that was different... |
01:39 |
VanessaE |
mauvebic: an int is usually 16 bits, so 48. |
01:40 |
VanessaE |
what's needed is whatever a signed char is. |
01:40 |
Kacey |
that sand didn't fall righthaha |
01:40 |
mauvebic |
doesnt need to be signed, color values range from 0-255, * 3 (r, g, b) |
01:40 |
mauvebic |
that would give you the same range of colors that youd find in any color picker |
01:40 |
VanessaE |
mauvebic: the intent is for lua to specify a value in the raneg -1 to +1 |
01:41 |
VanessaE |
so one should normalize it to a signed 8-bit value |
01:41 |
VanessaE |
range* |
01:41 |
VanessaE |
and that's for each color component |
01:41 |
VanessaE |
three -1 to +1 values. |
01:41 |
mauvebic |
sounds confusing and in need of conversion |
01:41 |
Exio |
naah,i'm too lazy |
01:41 |
Exio |
i haz a WIP-code for the per-player-fov-via-lua |
01:42 |
VanessaE |
assuming Taoki intends to make the limits exactly +/-1 |
01:42 |
mauvebic |
taoki doesn't seem interested anymore since yesterday |
01:42 |
VanessaE |
either way a single 8-bit value for each channel is more than enough. |
01:42 |
Exio |
and i'm falling asleep |
01:42 |
mauvebic |
8bit*3 sounds right yeah |
01:42 |
mauvebic |
and non light sources dont need param3 to have a value at all |
01:43 |
Exio |
how would you use the param3? |
01:44 |
VanessaE |
Exio: light_color = { r=foo, g=bar, b=baz } |
01:44 |
Exio |
i mean in c++ code |
01:44 |
VanessaE |
no idea there. |
01:44 |
mauvebic |
barring a better understanding, id have to pass it to finalColorBlend |
01:44 |
Exio |
as those values are calculated for ALL the blocks |
01:44 |
Exio |
how would you handle the "mix" of colors? |
01:45 |
Exio |
i mean, red lights with blue lights in the middle |
01:45 |
mauvebic |
finalColorBlend detects artificial light, not sure how to fetch the specific light-source's colour tho |
01:45 |
Exio |
will that make the blocks near get suddenly blue and other red? |
01:45 |
VanessaE |
seems to me simple additive mixing should do. |
01:45 |
hmmmm |
i don't get why you guys are discussing this like you're solving some new problem |
01:45 |
Exio |
but i mean, if the value is not in all the nodes |
01:45 |
mauvebic |
because you're oodles of help |
01:45 |
Exio |
hmmmm: that is what i'm saying |
01:46 |
Exio |
i don't see the point for it |
01:46 |
hmmmm |
what's needed to be done is exactly known and has been done before |
01:46 |
VanessaE |
final r = math.floor((r1*d1 + r2*d2 ..+rn*dn ), 1.0) |
01:46 |
jordan4ibanez |
These 2 commits http://goo.gl/Z2ps4 http://goo.gl/s38kw solved the dye issue lol |
01:46 |
hmmmm |
like a year or more ago |
01:46 |
VanessaE |
ditto for g and b, using distance from the nearest light source for d1, d2, ...dn |
01:47 |
VanessaE |
er distance from the associated light source |
01:47 |
mauvebic |
got the code for it? |
01:47 |
VanessaE |
(obviously the above is not valid C++ but you get the idea) |
01:47 |
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Cheesus joined #minetest |
01:47 |
Cheesus |
hello? |
01:47 |
VanessaE |
hi |
01:47 |
Cheesus |
hey van |
01:48 |
Cheesus |
:D |
01:48 |
Cheesus |
k i got this problem while playing minetest |
01:48 |
Cheesus |
my cursor keeps getting stuck on the top left corner of the screen |
01:48 |
mauvebic |
right now i can tint artificial light from finalColorBlend, but its the same colour for all light sources, obviously i want to set those colours in game/lua, not hardcoded to a single colour |
01:48 |
VanessaE |
for each node you assign a light value to, you check within some limited radius, say 20 nodes, for other light sources, and do the above calculation based on the distance from each detected liht source. |
01:48 |
VanessaE |
light* |
01:49 |
lordcirth |
Cheesus, What OS? |
01:49 |
Cheesus |
windows xp service pack 3 |
01:50 |
VanessaE |
obviously I didn't bother to check for shadows, elevation, etc. but that's the basics anyway. |
01:51 |
Cheesus |
i had to restart my pc because of MT! :CCCC |
01:51 |
mauvebic |
though i love it when people claim to know the solution but complain rather than put their money where their mouth is |
01:52 |
lordcirth |
Cheesus, if you hit ESC, it does nothing? |
01:52 |
lordcirth |
Cheesus, did you run it fullscreen? |
01:52 |
Cheesus |
nothing at all, i don't use fullscreen |
01:55 |
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01:59 |
mauvebic |
eventually tho i think ill just buy a game that already has cool features rather than donate to one that has no plans to do so |
01:59 |
[0gb_us] |
I learned something new today. Microsoft employs monkeys, it seems. |
01:59 |
[0gb_us] |
http://s10.postimg.org/kbesn7p3t/i_will_call_it_windows.png |
01:59 |
hmmmm |
where'd you learn that? |
02:00 |
[0gb_us] |
From an image on the Internet. |
02:00 |
Cheesus |
can anybody test my hamachi serve for my please? |
02:00 |
hmmmm |
how are you justified in believing that image's message? |
02:00 |
VanessaE |
hamachi? burn and die :) |
02:01 |
Cheesus |
i cant port forward :c |
02:01 |
Cheesus |
no ipv4 adress |
02:01 |
VanessaE |
you sure? |
02:01 |
Cheesus |
yes |
02:01 |
VanessaE |
what's ipconfig say? |
02:01 |
[0gb_us] |
hmmmm: I don't actually believe it. It was a joke. Even a monkey wouldn't want anything to do with Windows. |
02:01 |
VanessaE |
something in the 10.xxx or 192.168.xxx range? |
02:01 |
Cheesus |
ill juse you a pic...just wait |
02:03 |
hmmmm |
0gb_us, you are quite the master ruseman. |
02:03 |
* VanessaE |
switches Cheesus' e and t keys around the right way. |
02:04 |
[0gb_us] |
Ruseman? I am not familiar with that term. |
02:05 |
hmmmm |
one who makes ruses |
02:05 |
hmmmm |
it was all an elaborate ruse! |
02:06 |
[0gb_us] |
Nah. Just an intro to a funny image I found. Everyone else posts funny images here, and I finally found one myself. |
02:06 |
[0gb_us] |
Well, not EVERYONE< but some people. |
02:06 |
[0gb_us] |
*, |
02:06 |
Exio |
the 99.99%? |
02:07 |
Cheesus |
vanessa r u there? |
02:07 |
VanessaE |
yeah |
02:07 |
hmmmm |
1% of people post 99% of the funny images |
02:07 |
Cheesus |
i got the pic |
02:07 |
hmmmm |
#occupyjokes |
02:07 |
VanessaE |
so post it :) |
02:07 |
[0gb_us] |
I don't know. I see about five people posting images from a particular site. |
02:07 |
Cheesus |
http://img706.imageshack.us/img706/4831/ipconfigm.jpg |
02:07 |
VanessaE |
Cheesus: that's ipv4. |
02:07 |
VanessaE |
it's just that it's a NAT address. |
02:07 |
Cheesus |
really -.- |
02:07 |
lordcirth |
The FSF sent around a great email about Win8. It's funny |
02:08 |
VanessaE |
you can port forward over that, you just need to tweak your router's settings. |
02:08 |
Cheesus |
like how? |
02:09 |
VanessaE |
Cheesus: anything that is (1-254).(1-254).(1-254).(1.254), excluding the 10.x.x.x, 127.x.x.x, and 192.168.x.x ranges is a valid ipv4 address to the outside world. Everything else is ipv4 but LAN-only. |
02:10 |
Exio |
127. is not LAN-only, is yorself-only :P |
02:10 |
VanessaE |
I don't know, it depends on your router or modem. |
02:10 |
Cheesus |
so what do i have to tweak? |
02:10 |
VanessaE |
Exio: your computer is its own LAN :) |
02:10 |
Cheesus |
ill post screenshots if you need... |
02:10 |
VanessaE |
Cheesus: you have to go into your router's settings and look for whatever is needed to port-forward, or turn off the whole NAT all together like I did. |
02:11 |
VanessaE |
(had I not turned it off in my modem and wet direct, I'd be behind a 192.168.x.x address also) |
02:13 |
Cheesus |
im not sure waht i have to do... |
02:16 |
VanessaE |
I'm not either, I don't have a router at all :) |
02:16 |
VanessaE |
hubby's PC -> gigabit switch -> my PC -> modem -> internet |
02:16 |
VanessaE |
just like G*d meant it to be. :) |
02:17 |
lordcirth |
Cheesus, look for "ports" "application access" "games" etc in settings |
02:17 |
Cheesus |
which section is it in? possible choices are:internet setup, wireless setup, wan setup, lan setup, wireless settings, port forwarding/port triggering, dynamic dns, static routes, upnp, ipv6 |
02:18 |
VanessaE |
uh, duh? :-) |
02:18 |
VanessaE |
port forwarding/port triggering |
02:18 |
VanessaE |
:) |
02:20 |
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02:20 |
Cheesus |
somebody try joining 174.6.133.183:30000 |
02:21 |
Cheesus |
vanessa, can u test it for me? |
02:22 |
VanessaE |
64 bytes from 174.6.133.183: icmp_req=1 ttl=230 time=806 ms |
02:22 |
VanessaE |
ok that's a start |
02:22 |
Cheesus |
does it work? |
02:22 |
VanessaE |
trying... |
02:22 |
VanessaE |
nope. |
02:23 |
VanessaE |
did you forward UDP also? |
02:23 |
Cheesus |
EGGZACTLY! |
02:23 |
Cheesus |
udp only |
02:23 |
VanessaE |
ok |
02:24 |
Cheesus |
so... is this the end? do i win? |
02:25 |
VanessaE |
can you send screenshots of your router setup? |
02:25 |
Cheesus |
wat do u mean? |
02:25 |
Cheesus |
like the port forward thing? or wat? |
02:25 |
VanessaE |
go into your router setup pages, snap a screenshot of the web page that the router served you, save, and upload them later after you're "back online". |
02:25 |
VanessaE |
for the port forward setup, uea |
02:25 |
VanessaE |
yeah* |
02:27 |
VanessaE |
you did of course start a minetest server, right? :-) |
02:28 |
Cheesus |
http://img834.imageshack.us/img834/9133/portforwarda.jpg |
02:28 |
Cheesus |
yea |
02:29 |
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02:29 |
VanessaE |
external IP should be on that page also, does it point to 174.6.133.183 ? |
02:30 |
Dogzilla131 |
Can somecody help me in the new version of minetest> |
02:30 |
VanessaE |
Cheesus: also, do you have a firewall that might be blocking port 30000 |
02:30 |
VanessaE |
Dogzilla131: what's up? |
02:31 |
Cheesus |
vanessa, ill be back in 45 min. gotta eat dinner |
02:31 |
VanessaE |
ok |
02:31 |
Dogzilla131 |
Whats the difference among the new games |
02:32 |
VanessaE |
minetest_game + common is what everyone is familiar with |
02:32 |
VanessaE |
build focuses on building stuff |
02:33 |
VanessaE |
survival focuses on not getting your ass kicked by mobs or whatever, I guess |
02:33 |
VanessaE |
:-) |
02:33 |
Dogzilla131 |
So for now theirs no mobs? |
02:33 |
VanessaE |
their are* |
02:33 |
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02:33 |
Dogzilla131 |
sorry :) |
02:33 |
VanessaE |
and I don't know for sure |
02:33 |
VanessaE |
hey michael. |
02:34 |
michaeleh |
built the road to the chessboard |
02:34 |
VanessaE |
I saw you were working on it |
02:34 |
michaeleh |
took a step back in time on DarkRose's server. |
02:35 |
VanessaE |
(I was browsing around the server yesterday, just seeing what was new) |
02:35 |
michaeleh |
also I been leveling the land along the roadway for people to build |
02:36 |
michaeleh |
landfill with stuff removed to make the roadway |
02:37 |
VanessaE |
I like the touches on the underside of the board |
02:38 |
Dogzilla131 |
What does the installer do? |
02:39 |
VanessaE |
installs the game I guess :) |
02:39 |
VanessaE |
I don't know offhand actually |
02:39 |
VanessaE |
sfan5 was working on something for Linux for that also |
02:42 |
[0gb_us] |
I thought the Linux version has had installation packages for quite a while now. |
02:43 |
khonkhortisan |
there are* |
02:51 |
michaeleh |
I was working on underground parking LOL |
02:51 |
VanessaE |
damn it |
02:51 |
VanessaE |
22:50:58: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaE |
02:51 |
VanessaE |
rror: error: ...test/games/vanessae_game/mods/technic/item_drop/init.lua:10: att |
02:51 |
VanessaE |
empt to index local 'inv' (a nil value) |
02:51 |
michaeleh |
the lfatlwhite lights light an area better than torches |
02:52 |
michaeleh |
I ws doing as massive amount of digging and had plenty of blocks in plays |
02:52 |
[0gb_us] |
Grr. item_drop. |
02:55 |
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02:56 |
MichaelEh_ |
how does one properly quit IRQ again? |
02:56 |
VanessaE |
what's wrong with item drop? |
02:56 |
VanessaE |
MichaelEh_: /quit |
02:56 |
VanessaE |
or ctrl-W since you're in a browser. |
02:57 |
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02:57 |
[0gb_us] |
item_drop is annoying. Items should be put in inventory when mined. item_drop makes you basically pick up items TWICE before you actually have them. |
02:58 |
MichaelEh_ |
just eyecandy |
02:58 |
[0gb_us] |
Plus, many people fail to pick up the items the second time, leaving entities EVERYWHERE. |
02:58 |
VanessaE |
I like it, but I think the pick-up/magnetic range needs increased. <--- RealBadAngel |
02:58 |
VanessaE |
often I have to step right onto a dropped block to pick it up |
02:58 |
VanessaE |
particularly if I'm above it |
02:58 |
MichaelEh_ |
I agree with ogb... is a pain when digging down and there is a drop or water or ... lava |
02:59 |
[0gb_us] |
The puckup part makes it hard to give items to other people. You drop the item, and pick it up before they can. |
02:59 |
RealBadAngel |
technic one is modified |
02:59 |
[0gb_us] |
Yeah, the lava plus item_drop is another issue. |
02:59 |
RealBadAngel |
and works slightly different |
02:59 |
[0gb_us] |
Different how? |
02:59 |
RealBadAngel |
try it |
03:00 |
RealBadAngel |
it fixed things you complain about |
03:00 |
[0gb_us] |
I no longer have Minetest installed. Could you just tell me please? |
03:00 |
[0gb_us] |
So items will no longer fall in lava? |
03:00 |
[0gb_us] |
And items will no longer drop? |
03:00 |
[0gb_us] |
At all? |
03:00 |
[0gb_us] |
Dropping at all is my biggest complaint. |
03:00 |
RealBadAngel |
you can throw them away and they have a timer |
03:01 |
RealBadAngel |
before it can be automatically picked up again |
03:01 |
jordan4ibanez |
Ahh you made the nodes delete in lava rba? Nice |
03:01 |
[0gb_us] |
Ah. Well, that makes it a little better. |
03:01 |
RealBadAngel |
throving item in lava burns it |
03:01 |
jordan4ibanez |
not nodes, item entity |
03:01 |
mauvebic |
when i drop tools, i notice 2 or 3x that being dropped |
03:02 |
[0gb_us] |
Wait, lava destroys items? That awful. |
03:02 |
NakedFury |
thats survival 0gb. you got to survive stupid decisions, like dropping items in lava |
03:02 |
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03:03 |
* [0gb_us] |
disagrees, but doesn't really care any more |
03:03 |
michaeleh |
wifi keeps resetiing |
03:03 |
VanessaE |
RealBadAngel: oh, so I don't need pilz's builtin_item/features mod anymore? |
03:07 |
VanessaE |
RealBadAngel: what about that feature that pushes items around in flowing water? who is providing that now? |
03:07 |
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03:09 |
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03:11 |
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ungali_mobile joined #minetest |
03:13 |
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03:14 |
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03:19 |
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03:24 |
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03:31 |
Cheesus |
vanessa, im back |
03:31 |
VanessaE |
wb |
03:33 |
jojoa1997|Tablet |
Look and guess http://i.imgur.com/unNvzRv.jpeg |
03:33 |
Cheesus |
can you try it now? 174.6.133.183:30000 |
03:33 |
Cheesus |
i enabled minetest udp on port 30000 |
03:34 |
jojoa1997|Tablet |
So guys what do you think of the stuff added on there |
03:34 |
VanessaE |
trying... |
03:34 |
khonkhortisan |
the signs are burry |
03:34 |
VanessaE |
khonkhortisan: he's using filtering |
03:34 |
jojoa1997|Tablet |
Zoom oin |
03:34 |
VanessaE |
Cheesus: no good. |
03:34 |
Cheesus |
:P |
03:34 |
jojoa1997|Tablet |
Oh duh |
03:35 |
VanessaE |
jesus H. 1200 fir needles, 1100 spruce needles, 300 trunks, almost 200 fir and spruce cones, all from chopping down 4 or 5 floating blobs of tree (mapgen griefed) |
03:35 |
jojoa1997|Tablet |
Well I can't redo that cause item frames give unknown nodes if I go out |
03:36 |
khonkhortisan |
This white + makes it hard to paint without dim lighting |
03:36 |
VanessaE |
jojoa1997|Tablet: I'm kinda surprised you use the filtering setting with the default textures |
03:36 |
jojoa1997|Tablet |
Haha |
03:36 |
jojoa1997|Tablet |
I always use it |
03:36 |
jojoa1997|Tablet |
I like the filtering on lower rez packs |
03:36 |
jojoa1997|Tablet |
It keeps the blocky feel without being to sharp |
03:37 |
Cheesus |
does anybody wanna join my hamachi server :C |
03:37 |
jojoa1997|Tablet |
Anyways so VanessaE you see anything you like |
03:37 |
VanessaE |
jojoa1997|Tablet: it looks interesting, kinda minecraft-esque |
03:38 |
jojoa1997|Tablet |
Does anyone have fun run for android or ipad |
03:38 |
jojoa1997|Tablet |
VanessaE it is Minitest aka minecraft in minetest |
03:38 |
jojoa1997|Tablet |
It is meant to be like minecraft |
03:40 |
jordan4ibanez |
I created something from portal finally |
03:41 |
jojoa1997|Tablet |
Which was |
03:42 |
jordan4ibanez |
You'll see it in minetest black when I fine tune it |
03:43 |
jojoa1997|Tablet |
Ok |
03:43 |
Cheesus |
can u guyz play on my hamachi server :D please? |
03:43 |
Cheesus |
loonely... |
03:45 |
jojoa1997|Tablet |
On |
03:45 |
jojoa1997|Tablet |
Y if you get me minetest for android |
03:54 |
[0gb_us] |
No one wants to use Hamachi to play Minetest. If you don't set up a regular non-Hamaci server, no on will join you. |
03:54 |
Cheesus |
why? |
03:55 |
[0gb_us] |
Because it's a lot easier to join non-Hamachi servers. |
03:55 |
[0gb_us] |
Also, many people don't want to even install Hamachi. |
03:55 |
VanessaE |
plus hamachi is windows-only. |
03:55 |
VanessaE |
some of us run Linux or other open OS's |
03:56 |
VanessaE |
(excuse me, GNU/Linux ;) ) |
04:00 |
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04:03 |
[0gb_us] |
AH! I didn't even know that, as I don't install software I don't need. And I don't need Hamachi to play Minetest. |
04:04 |
VanessaE |
but you... don't... play :( |
04:05 |
* khonkhortisan |
watches an alien commercial advertise a new product that breaks the current science barriers, then reads the small print and finds out it's not compatible with Earth. |
04:05 |
jordan4ibanez |
https://github.com/jordan4ibanez/Minetest-Black/commit/3efc7c76d266d18677e3d1fad6b351c38d059d24 |
04:05 |
[0gb_us] |
Not any more. But when I played, I didn't join Hamachi servers because I didn't want to install Hamachi. |
04:06 |
jordan4ibanez |
Gravity gun in minetest |
04:08 |
jordan4ibanez |
if you point the node you're holding under you, you can fly |
04:08 |
jordan4ibanez |
FUCK GRAVITY |
04:08 |
mauvebic |
hamachi, sounds like a noodle plate lol |
04:09 |
mauvebic |
i recently read an article about a cure for hangovers, wtf was it called? |
04:09 |
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ungali_mobile2 joined #minetest |
04:10 |
VanessaE |
water. :) |
04:10 |
NakedFury |
Superman trailer 3 released today. go watch it folks. and good night |
04:10 |
NakedFury |
watch it seriously |
04:10 |
[0gb_us] |
If you drink twice as much water as you do alcohol BEFORE you go to bed, you avoid the hangover altogether. |
04:10 |
VanessaE |
also known as hydrogen hydroxide, dihydrogen monoxide, or by the short forms of H2O and DHMO :) |
04:10 |
mauvebic |
yakamein |
04:11 |
VanessaE |
[0gb_us]: yep. |
04:11 |
mauvebic |
i dont get hangovers from drinking six beers |
04:11 |
VanessaE |
most people won't :) |
04:11 |
mauvebic |
36 though, that took two or three days to recover |
04:11 |
mauvebic |
(national holiday) :p |
04:12 |
VanessaE |
jeez |
04:12 |
VanessaE |
boxing day? :) |
04:12 |
mauvebic |
st jean baptiste |
04:12 |
[0gb_us] |
Of course, my way of avoiding hangovers works too. I don't drink. |
04:12 |
VanessaE |
(wrong time of year, jk) |
04:13 |
[0gb_us] |
Two solutions to pick from! How will you decide? |
04:13 |
mauvebic |
ogdb, you dont drink, you dont fuck, what do you do for fun? |
04:13 |
mauvebic |
no weed or other drugs either? |
04:13 |
VanessaE |
nothing wrong with getting a snoot-full now and again. |
04:13 |
[0gb_us] |
Mock people who do drink and fuck. |
04:13 |
mauvebic |
were not the ones with strange obsessions about windows ;) :p |
04:13 |
mauvebic |
so maybe you should |
04:14 |
VanessaE |
ok now I know what the hype was all about. |
04:14 |
[0gb_us] |
I'm not obsessed with Windows. If I was, I'd use it. BUt I don't. |
04:14 |
* VanessaE |
just had her first sample of Nutella and went straight to flavor heaven :) |
04:14 |
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04:14 |
mauvebic |
a negative obsession is still an obsession (see stalking) |
04:14 |
[0gb_us] |
For fun, I used to play Minetest. Now I need a new hobby though. Any ideas? |
04:14 |
VanessaE |
[0gb_us]: go back to modding ;) |
04:14 |
khonkhortisan |
I had nutella with honey and didn't like it |
04:15 |
mauvebic |
well im looking at procedural world and blockscape, though id need win for both :/ |
04:15 |
[0gb_us] |
Nutella is alright. Not as good as mixed vegetable juice with lem\mon though. MMMM. |
04:15 |
mauvebic |
and installing win means reinstalling grub or linux altogether after that |
04:15 |
Lane_ |
0_0 |
04:16 |
[0gb_us] |
Put Windows in a VirtualBox. It's the only place for it to be safe for your computer. |
04:16 |
[0gb_us] |
*lemon |
04:16 |
mauvebic |
how could using windows just to play games be unsafe? on second thought, dont answer that lol |
04:16 |
VanessaE |
[0gb_us]: even that's not entirely safe, there are viruses that supposedly can break out of the VM and infect the host. |
04:17 |
* [0gb_us] |
shutters in horror of creepy things escaping VirtualBox |
04:17 |
VanessaE |
mauvebic: any windows machine that is connected to the internet in some fashion is, by definition, unsafe. |
04:17 |
VanessaE |
not as much as it used to be, for sure |
04:17 |
mauvebic |
i dont know what kind of websites you people visit and im not sure i want to know :P but even when i ran windows, i had fewer problems than ya'll apparently had |
04:17 |
VanessaE |
but still. |
04:17 |
[0gb_us] |
Great. How do they even get out? |
04:17 |
[0gb_us] |
(of VirtualBox) |
04:17 |
VanessaE |
mauvebic: you don't have to visit an unsavory website anymore, all it takes is just being connected, or receiving compromized ads from legit websites. |
04:18 |
[0gb_us] |
Exactly. |
04:18 |
VanessaE |
[0gb_us]: not sure, I don't really know how it works,. |
04:18 |
Lane_ |
hmmmm, this chat isnt very good. |
04:18 |
VanessaE |
Lane_: we're in off-topic mode right now :) |
04:18 |
mauvebic |
i think thats getting a little paranoid, what exactly of value is there to steal on your computer thats so precious youll avoid windows at all costs? assuming you keep anyting important on the windows partition |
04:18 |
[0gb_us] |
Windows was built for a time before networking, and security-wise, still hasn't caught up. |
04:18 |
VanessaE |
we normally talk about some thing or another related to Minetest, but at this time of night just abotu anything goes. |
04:18 |
VanessaE |
about* |
04:19 |
hmmmm |
i know, this chat sucks |
04:19 |
VanessaE |
mauvebic: my bank password. |
04:19 |
[0gb_us] |
I don't HAVE a Windows partition. |
04:19 |
VanessaE |
nuff said? |
04:19 |
mauvebic |
if people wanna break in and pay my bills with inexistant funds, lol |
04:19 |
mauvebic |
besides dont your banks cover you? |
04:19 |
VanessaE |
mauvebic: or transfer money to places not under your control.. |
04:20 |
VanessaE |
oh sure, if you wanna jump through more hoops than its worth |
04:20 |
mauvebic |
again, arent you covered by your banks? |
04:20 |
* [0gb_us] |
starts writing horror stories to scare children, starting with "It Came From the VirtualBox" |
04:20 |
VanessaE |
banks will cover you if you can prove you're not at fault, and they love to ignore that proof. |
04:20 |
VanessaE |
US is a shithole when it comes to financial matters. |
04:20 |
mauvebic |
well its braindead simple, if the bank wants to keep charging me fees, theyll charback fraudulent transactions, should it ever occur |
04:21 |
mauvebic |
anyone unhappy with the chat: dont let the door hit your butt on the way out :p |
04:22 |
VanessaE |
hmmmm: flowers, -dev. your opinion would be appreciated (I don't remember what you thought of the idea) |
04:22 |
mauvebic |
i though pilzadam handled minetest_game? |
04:22 |
* [0gb_us] |
decides that if he needs to install Windows, he'll use nested VirtualBoxes. Linux > VirtualBox > Linux > VirtualBox > Windows |
04:23 |
VanessaE |
he ain't the only person who has commit access, but I wanted to see what hmmmm's opinion was regarding the idea and surrounding discussion. |
04:23 |
hmmmm |
flowers? sure.. |
04:23 |
mauvebic |
dunno, not crazy about playing games in virtualboxes, graphics are never quite right in windowed or fullscreen |
04:23 |
VanessaE |
hmmmm: namely, the code therein. |
04:23 |
hmmmm |
i don't see what the problem is, and flowers are something that even minecraft classic had that we still don't |
04:25 |
[0gb_us] |
I don't play games on WIndows though, in or out of a VirtualBox. If it's not needed for school and it doesn't run on Linux, I don't use it. |
04:25 |
VanessaE |
hmmmm: well in short, the code looks good to me, but the abm needs a perlin check with some kind of continuous change in density outside the perlin threshold. |
04:25 |
mauvebic |
if a game works and looks good in wine fine, but sometimes they just run faster/better in native win |
04:25 |
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Lane__ joined #minetest |
04:25 |
hmmmm |
oh dear |
04:26 |
hmmmm |
you scan downward for the surface it seems |
04:26 |
Lane__ |
? |
04:26 |
hmmmm |
does the current minetest_game do that already? |
04:26 |
VanessaE |
I think it does, ye |
04:26 |
VanessaE |
yes* |
04:27 |
hmmmm |
if that's the case, then it's not too slow |
04:27 |
[0gb_us] |
If it requires Wine, I won't buy it, but I'll play it if it's free. If it runs on Linux natively, I have no problem paying for it. |
04:27 |
VanessaE |
the surface-finding code needs to be functionalized at least. |
04:27 |
hmmmm |
yeah but this is what sapier was complaining about being slow |
04:27 |
hmmmm |
but anyway |
04:27 |
Lane__ |
go to Blockstory.Net or perish |
04:28 |
mauvebic |
ugb im getting less and less pickiy about paying for certain games if it means not waiting a year for features lol |
04:28 |
hmmmm |
you're adding in a separate scan-downward-to-find-surface loop |
04:28 |
mauvebic |
*ogb |
04:28 |
VanessaE |
what's blockstory? |
04:28 |
VanessaE |
dammit, xchat just got weird. brb. |
04:28 |
hmmmm |
why don't you just put that into the default mapgen.lua? that way you wouldn't need to duplicate work |
04:28 |
|
VanessaE joined #minetest |
04:28 |
Lane__ |
its a game similar to minecraft, with an rpg spin |
04:28 |
hmmmm |
in effect it'd be twice as fast |
04:29 |
VanessaE |
hmmmm: I think the original pull request with that flowers code *was* part of default mapgen.lua |
04:30 |
VanessaE |
but there was a question of flexibility. |
04:30 |
hmmmm |
was, but now it's separate |
04:30 |
hmmmm |
so you're computing the height map twice, effectively |
04:30 |
hmmmm |
my idea is to pass on_generated the height map so it doesn't need to do this crap |
04:30 |
hmmmm |
along with a biome map too, but whatever |
04:30 |
VanessaE |
what kind of surface profile would it give? |
04:31 |
VanessaE |
highest node of the named type in each 1x1 node column? |
04:31 |
hmmmm |
of the named type? |
04:31 |
hmmmm |
no, you don't get to choose what to call the surface |
04:31 |
hmmmm |
you just get the surface and that's it |
04:31 |
[0gb_us] |
I'm fine paying, I'm just not fine supporting companies that only provide options for Windows. So if it's Windows-only, I don't buy it. |
04:32 |
VanessaE |
well I meant I assumed you would let the modder choose what surface to *search* for |
04:32 |
VanessaE |
like stone surfaces only, versus grass or desert or whatever |
04:32 |
hmmmm |
this isn't like some new API |
04:32 |
hmmmm |
i'm just passing another parameter along to an already existing callback |
04:32 |
VanessaE |
what would be returned? A table of node positions? |
04:33 |
hmmmm |
like, "hey, i made this while doing map generation, you might find it useful" |
04:34 |
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ungali_mobile joined #minetest |
04:34 |
VanessaE |
I like the idea, don't get me wrong. We badly need that. I'm just trying to understand what kind of data a mod that would use this feature would see |
04:35 |
[0gb_us] |
The height of the ground node, probably. |
04:35 |
[0gb_us] |
*elevation |
04:35 |
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04:35 |
|
ungali_mobile joined #minetest |
04:35 |
[0gb_us] |
From there, the plugin can look at the node at that position. |
04:35 |
Lane_ |
hey peeps |
04:35 |
VanessaE |
that would make the most sense I guess. |
04:35 |
[0gb_us] |
Hey. |
04:35 |
Lane_ |
are there moderators for this chat? |
04:35 |
mauvebic |
you wont find many companies that go out of their way to make a linux port of a good game though |
04:35 |
VanessaE |
6400-entry table of Y positions |
04:35 |
hmmmm |
lane_, nope |
04:36 |
mauvebic |
well, there's vanessa |
04:36 |
hmmmm |
vanessa isn't a mod, there aren't any mods around |
04:36 |
VanessaE |
I try not to act as a mod an... |
04:36 |
Lane_ |
oh. on another site i go on, im a chat moderator. |
04:36 |
VanessaE |
...yway. |
04:36 |
[0gb_us] |
mauvebic: Well, if they keep it Windows-exclusive, they don't get my family's business. That's all we can do, right? |
04:37 |
khonkhortisan |
site? |
04:37 |
hmmmm |
lane_: that's it? |
04:37 |
khonkhortisan |
You talk like a webchatter :) |
04:37 |
mauvebic |
i doubt a personal boycott would change much, and organizing a real one over a game just looks weird |
04:38 |
mauvebic |
at the end of the day, a game's about having fun, not politics or business strategy |
04:39 |
[0gb_us] |
No, a personal boycott won't do much. But as I sad, there's nothing more I can do, right? |
04:39 |
mauvebic |
depends if you want to limit yourself to linux/mac games only |
04:40 |
[0gb_us] |
I mean, if you have a better option, I'm all ears, but using Windows willingly is not an option, in my opinion. |
04:40 |
VanessaE |
hmmmm: may I recommend, as the output of that extra returned value, one field per node, each containing the node name and position in standard notation/ |
04:40 |
VanessaE |
this would sharply reduce the overhead from the Lua side |
04:40 |
mauvebic |
even return to castle wolfenstein has broken sound on linux lol |
04:41 |
hmmmm |
what? no |
04:41 |
hmmmm |
the whole point of this is to not do any more work |
04:41 |
mauvebic |
and the other FPS's just suck |
04:41 |
Lane_ |
im so confused #-O |
04:41 |
hmmmm |
what's wrong with using get_node? |
04:41 |
VanessaE |
hmmmm: get_node() queries the map directly, which slows things down tremendously. |
04:42 |
khonkhortisan |
Oh, we're just talking dev stuff on the regular channel |
04:42 |
[0gb_us] |
Hmm. Maybe the reason for my frustration with Minetest, which had been growing since I started, is that I'm looking at it all wrong. |
04:42 |
VanessaE |
and of course returns more data than is usually needed. |
04:42 |
[0gb_us] |
Minetest isn't meant to be a collaborative game, which is what I wanted it to be. |
04:42 |
mauvebic |
hardly news :p |
04:42 |
[0gb_us] |
Yeah, but still sad. |
04:43 |
mauvebic |
hence, my not minding wingames so much lol |
04:43 |
hmmmm |
vanessae, let's reason this out |
04:43 |
VanessaE |
hmmmm: I'm thinking of the use case where the mod needs to check the qualities of the returned surface, and at the very least needs to know what the node was at the given position - in most cases, that's all a mapgen hook needs to know |
04:43 |
hmmmm |
what you actually want me to do is do all the work for you |
04:43 |
[0gb_us] |
I mind. Using Windows makes me feel dirty. So I use it as little as possible. |
04:43 |
VanessaE |
haha no |
04:44 |
hmmmm |
and do work for many nodes that probably won't ever be used |
04:44 |
mauvebic |
i mean, just *look* at this: http://images3.wikia.nocookie.net/__cb20120511150611/blockscape/images/a/a0/U01Xj_-_Imgur.jpg |
04:44 |
hmmmm |
not to mention that what you're probably thinking of will be obsolete with decorationdef |
04:44 |
VanessaE |
well then what exactly are you proposing to pass to the callback then? |
04:44 |
[0gb_us] |
The coordinates of the node, maybe? |
04:44 |
VanessaE |
I mean, the bare minimum would be a table of coordinates, right? |
04:45 |
VanessaE |
that's 6400 entries per callback, max/ |
04:45 |
VanessaE |
(assuming default map settings) |
04:46 |
hmmmm |
right |
04:47 |
hmmmm |
that might be 6399 entries which you'll never use |
04:47 |
hmmmm |
plus a whole bunch of effort spend on actually making it happen |
04:47 |
VanessaE |
well, on_generated() doesn't work that way in Lua though |
04:47 |
VanessaE |
I guess that's where I am getting confused. |
04:49 |
hmmmm |
s/spend/spent/ |
04:49 |
VanessaE |
at present, the callback receives a minp, maxp, and I think the seed for that block. It's up to Lua to iterate through actual map within that section. |
04:49 |
VanessaE |
and that's for the whole 80x80x80 section of the map. |
04:50 |
VanessaE |
s/block/chunk/ |
04:50 |
VanessaE |
so I'm trying to understand what it is you propose to add :-) |
04:53 |
Lane_ |
in this game, how large is a chunk? in blockstory, its 32 x 32 x 32 |
04:53 |
VanessaE |
Lane_: 80x80x80\ |
04:53 |
VanessaE |
subdivided into 16x16x16 sections we call mapblocks. |
04:53 |
VanessaE |
each single cube is called a noe. |
04:53 |
VanessaE |
node* |
04:54 |
Lane_ |
hmmmm, strange. |
04:55 |
hmmmm |
i concur |
04:55 |
mauvebic |
its always been called a node? lol |
04:55 |
khonkhortisan |
chunk: 2^4*5^3 nodes. |
04:56 |
khonkhortisan |
but I think I'm missing some pherentheses |
04:56 |
hmmmm |
people talk about chunks so much, but it only has relevance within map generation |
04:56 |
Lane_ |
are recipe mods possible in this game |
04:57 |
mauvebic |
not crazy about the term "chunk" since its associated with "blowing chunks" lol |
04:57 |
khonkhortisan |
recipes are usually only a part of a mod |
04:57 |
VanessaE |
hmmmm: which is a problem for lua, because frankly getting a big 80x80x80 map chunk all in one shot causes huge latencies :( |
04:57 |
VanessaE |
Lane_: quite so, yes. |
04:57 |
VanessaE |
most mods involve some crafting recipes. |
04:58 |
Lane_ |
hmmm, i think im going to bust a vain in my head before this is over #-O |
04:58 |
VanessaE |
heh |
04:59 |
[0gb_us] |
I think I'll start Minetest again. But this time, I'll use a private world, where no one can complain when things go wrong. People fail to use the provided build protection, then blame ME, as the admin. |
05:00 |
VanessaE |
yay! |
05:00 |
mauvebic |
i always play private worlds lol |
05:00 |
VanessaE |
[0gb_us]: you can always build on my server, you know :-) |
05:00 |
mauvebic |
better than griefing |
05:00 |
VanessaE |
as I recall, you have a library that needs expanding :) |
05:01 |
[0gb_us] |
Unless there's a way to integrate an intelligence test. You must be at least this smart to get interact. |
05:01 |
VanessaE |
actually there si |
05:01 |
VanessaE |
is |
05:01 |
VanessaE |
"You must post on my forum thread to ask for interact". :-) |
05:01 |
[0gb_us] |
mauvebic has a library? |
05:01 |
VanessaE |
somehow, that seems to filter out 90% of the idiots :D |
05:01 |
mauvebic |
i think she meant you :P |
05:02 |
VanessaE |
0gb: I meant your library on East St. |
05:02 |
khonkhortisan |
it also filters out the MehPeople |
05:02 |
[0gb_us] |
VanessaE: Anything that requires admin intervention (non-automated interact granting, for example) isn't what I'm after. Plus, even most idiots can post on forums. "So easy an idiot can use them!" |
05:02 |
[0gb_us] |
I don't remember an unfinished library. |
05:02 |
mauvebic |
just look at likwid lol |
05:03 |
[0gb_us] |
And jordan4ibanez. |
05:03 |
Lane_ |
hmmm, so minetest continues development souly off of donations? |
05:03 |
VanessaE |
0gb: there is something that redcrab uses that is automated, but I don't know how ti works. |
05:03 |
VanessaE |
Lane_: Minetest is developed almost entirely on free time, donations aren't all that frequent. |
05:03 |
jordan4ibanez |
I am not an idiot |
05:03 |
VanessaE |
we are a community-driven project |
05:03 |
[0gb_us] |
It's not much of an idiot test, you just tell Minetest your email address. |
05:03 |
mauvebic |
donations cover hosting for the site |
05:03 |
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Pentium44 joined #minetest |
05:03 |
khonkhortisan |
minetest development is fueled by modders running into limitations in the engine |
05:04 |
[0gb_us] |
jordan4ibanez: I was just seeing if you were paying attention. |
05:04 |
jordan4ibanez |
I have to blow off steam somehow when creating mods, and acting like a goofball is that way |
05:04 |
VanessaE |
haha |
05:04 |
VanessaE |
khonkhortisan: interesting way to put it |
05:04 |
Pentium44 |
Hello all |
05:04 |
[0gb_us] |
jordan4ibanez: Like I said, I was just seeing if you were monitoring the chat. |
05:04 |
Pentium44 |
how is everyone? |
05:04 |
[0gb_us] |
Hello. |
05:04 |
mauvebic |
there havent been as many new mods lately though, the quiet before summer? |
05:04 |
VanessaE |
0gb: but anyway what I found is that the worst of the bunch can't even click the link in my server |
05:04 |
[0gb_us] |
I've been better. How are you? |
05:04 |
VanessaE |
server's motd/status message, which takes one to that forum page. |
05:05 |
jordan4ibanez |
I wasn't but you highlighted me |
05:05 |
VanessaE |
hi Pentium44. |
05:05 |
khonkhortisan |
I'm improving painting so it's actually usable |
05:05 |
Pentium44 |
[0gb_us] good, thanks for asking |
05:05 |
VanessaE |
who highlighted you, j4i? |
05:05 |
Pentium44 |
VanessaE, may I have permissions on your server |
05:05 |
[0gb_us] |
I did. |
05:05 |
Pentium44 |
im UbuntuNerd |
05:05 |
VanessaE |
oh, 0gb id. |
05:05 |
VanessaE |
did* |
05:05 |
Pentium44 |
ohh |
05:05 |
mauvebic |
more schizos lol |
05:05 |
Pentium44 |
ok thanks |
05:05 |
[0gb_us] |
Ah. One of my old names is UbuntuBoy. |
05:05 |
VanessaE |
UbuntuNerd a.k.a Madchicken13? :-) |
05:05 |
Pentium44 |
yes |
05:06 |
Pentium44 |
:p |
05:06 |
VanessaE |
ok :) |
05:06 |
Pentium44 |
I like the darkrose server |
05:06 |
Pentium44 |
its 0.3.1 and no griefing |
05:06 |
[0gb_us] |
I quit using that name, but it was fun to use. |
05:06 |
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Lane__ joined #minetest |
05:06 |
mauvebic |
im some circles, i am known as the victor of Klach D'Kel Bracht |
05:07 |
|
TheNeo joined #minetest |
05:07 |
VanessaE |
Pentium44: granted. |
05:07 |
mauvebic |
i also passed myself off as a psychiatrist for two years and treated patients |
05:07 |
khonkhortisan |
"So how does that make you feel?" |
05:08 |
|
OldCoder joined #minetest |
05:08 |
mauvebic |
"were you ever touched innapropriately as a child?" |
05:08 |
mauvebic |
"how is your relation with your mother/father" depending on gender |
05:08 |
Lane__ |
Well, It has been a pleasure, thank you for answering my questions, goodnight. |
05:08 |
mauvebic |
"perhaps you need another treatment" |
05:08 |
VanessaE |
Pentium44: wrong nick, sign on as UbuntuNerd. |
05:08 |
|
Leoneof joined #minetest |
05:08 |
VanessaE |
Lane__: nice to talking, come back anytime |
05:09 |
mauvebic |
the sanitarium is always open :D |
05:09 |
VanessaE |
lol |
05:10 |
jordan4ibanez |
Can some of you guys test the node_gun and tell me if there are any issues? https://github.com/jordan4ibanez/Minetest-Black |
05:10 |
Pentium44 |
ohh |
05:10 |
Pentium44 |
but I like Pentium44 |
05:10 |
jordan4ibanez |
It is given to you when you open a world by default |
05:10 |
Pentium44 |
let me finish this cache then I will |
05:10 |
VanessaE |
ok, done. |
05:11 |
Pentium44 |
i want to download all the texture mods ect. |
05:11 |
jordan4ibanez |
VanessaE can you move this into game modes? http://forum.minetest.net/viewtopic.php?id=5639 |
05:11 |
Pentium44 |
VanessaE, is your server popular |
05:12 |
VanessaE |
Pentium44: somewhat, but not as much as I'd like it to be. |
05:12 |
Pentium44 |
:p |
05:12 |
VanessaE |
too many people want pvp or survival or something else. |
05:12 |
Pentium44 |
yes |
05:12 |
Doyousketch2 |
it's a good one. I'd be on it all the time if there were more hours in the day |
05:13 |
Pentium44 |
Why not make a survival and creative server? |
05:13 |
[0gb_us] |
Is jordan4ibanez still on? |
05:13 |
jordan4ibanez |
wat |
05:13 |
[0gb_us] |
"... or whatever your blocky heart desires." I like that phrase. |
05:13 |
VanessaE |
jordan4ibanez: check this first: http://forum.minetest.net/viewtopic.php?id=3316 |
05:14 |
Doyousketch2 |
getting real close to releasing my beta Minetest Live CD |
05:14 |
khonkhortisan |
Someone else is teleporting me through a stargate, when they're trying to teleport themselves |
05:14 |
[0gb_us] |
Nice! |
05:14 |
VanessaE |
hey sketch, wondered where you disappeared to |
05:14 |
Doyousketch2 |
been resizing all the textures down. then found some of 'em needed to be a bit higher |
05:14 |
jordan4ibanez |
:D |
05:15 |
VanessaE |
sketch: what textures are you using? ;) |
05:15 |
Doyousketch2 |
signs, doors, glass, detailed stuff are 32x32. pretty much all your HDX ones |
05:15 |
VanessaE |
cool, be sure you grab the latest git of HDX, there have been many updates. |
05:15 |
Doyousketch2 |
tried to make the majority of the low detailed stuff 8x8 to save on memory |
05:16 |
Doyousketch2 |
well it was from a few days ago. have you tweaked it recently? |
05:16 |
VanessaE |
yes |
05:16 |
Doyousketch2 |
ok, I'll do a directory diff and pull 'em out |
05:16 |
VanessaE |
most recent update was on Sunday |
05:17 |
Doyousketch2 |
there were like 3 textures that were misnamed as JPG when they shoulda been PNG |
05:17 |
VanessaE |
which ones? |
05:17 |
Doyousketch2 |
um, gimma a min to see |
05:17 |
jordan4ibanez |
Okay vanessae I updated it |
05:17 |
* VanessaE |
fires up GIMp to make the necessary corrections |
05:19 |
VanessaE |
jordan4ibanez: looks okay. moved. |
05:19 |
Doyousketch2 |
default bronze ingot, default copper ingot, default copper lump |
05:19 |
VanessaE |
ok |
05:19 |
Doyousketch2 |
they still load, but not during a GIMP batch resize |
05:19 |
Doyousketch2 |
'cuz it checks headers and gets a mismatch |
05:21 |
mauvebic |
mmm, leftover easter cake and a war movie :-) |
05:22 |
Doyousketch2 |
many I had to redo as 16x16 'cuz 8x8 was too small |
05:22 |
VanessaE |
Doyousketch2: fixed in git. |
05:22 |
Doyousketch2 |
k, that was quick :) |
05:23 |
VanessaE |
:) |
05:24 |
Doyousketch2 |
I was looking at some of these other live disks. they got one Kiosk disk that boots right into Firefox. |
05:24 |
mauvebic |
you could prolly configure a session/user to the same ends |
05:25 |
mauvebic |
read it about... somewhere, a long time ago |
05:25 |
Doyousketch2 |
was wandering how much I could strip out |
05:26 |
Doyousketch2 |
stupid packages make it tough tho, 'cuz they have main parts depend on worthless junk |
05:27 |
Doyousketch2 |
like you should be able to uninstall the email program without removing Gnome |
05:28 |
Doyousketch2 |
I'm sure there's a way to do it, but you gotta jump through hoops |
05:28 |
mauvebic |
you would think so |
05:28 |
mauvebic |
but gnome devs went off the deep end years ago |
05:28 |
Doyousketch2 |
lols, yea |
05:28 |
mauvebic |
youd almost think DE devs and MS teamed up to destroy the desktop UI |
05:29 |
[0gb_us] |
Yeah. And why does GNOME come with games? It should be up to the user to decide what games to install. |
05:30 |
VanessaE |
it's always been in a separate package, hasnt it |
05:30 |
VanessaE |
? |
05:30 |
mauvebic |
gnome, and KDE, are meant to be complete experiences, tho in gnome's case, its complete assrape, but still :-) |
05:30 |
[0gb_us] |
I tried installing a lot of shells one time, to try them out. After doing so, my menu was SO filled with useless junk, including a ton of games and about twelve web browsers. |
05:31 |
mauvebic |
xfce lighter, lxde lighter still, then all the *box's |
05:31 |
[0gb_us] |
gnome-fallback is nice, but GNOME (3) is like a cross between Unity and GNOME2. It's not good. |
05:31 |
VanessaE |
XFCE Is Your Friend â„¢ |
05:32 |
mauvebic |
well both gnome and windows are backtracking on those awful decisions now |
05:32 |
Doyousketch2 |
gnome-fallback wishes it were gnome 2 |
05:33 |
Doyousketch2 |
still not as customizable |
05:33 |
mauvebic |
well, no one was surprised when miguel defected |
05:33 |
mauvebic |
after defecating on gnome |
05:35 |
mauvebic |
though i miss the uniformity of gnome 2 |
05:35 |
[0gb_us] |
Cinnamon is also nice. It has a GNOME2-like feel. |
05:35 |
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05:37 |
Doyousketch2 |
cinnamon is nice, but I worry that it'll have a short life-span |
05:37 |
[0gb_us] |
I also can't find a package for it. |
05:38 |
[0gb_us] |
And it's more resource intensive than gnome-fallback. |
05:38 |
[0gb_us] |
I wonder if I can find the Mint menu to install on Ubuntu .... |
05:39 |
mauvebic |
why not xfce at that point? |
05:40 |
[0gb_us] |
XFCE ... I forget which that one is. Googling .... |
05:40 |
Doyousketch2 |
I really like XFCE. been using it for years |
05:41 |
[0gb_us] |
The one with the OS X dock at the bottom? |
05:41 |
mauvebic |
closest thing to gnome2 without all the cross-packaging between gnome2/3 deps |
05:41 |
Doyousketch2 |
you can unlock the taskbar and tug it down to the bottom so it has that familiar Win feel |
05:41 |
[0gb_us] |
I think it came with an odd browser, or something. |
05:41 |
[0gb_us] |
I don't like Windows, so I don't want a "Win feel". |
05:42 |
[0gb_us] |
I was never a Windows user, though I wasn't always a Linux user. I used to use OS X. |
05:42 |
Doyousketch2 |
what I'd normally do was install Gnome to get the good packages, then install XFCE on top of it and use that instead |
05:42 |
[0gb_us] |
Sounds good. |
05:43 |
Doyousketch2 |
yeah, it's easier on resources |
05:44 |
mauvebic |
why not install the missing packages from a pure xfce install? |
05:44 |
[0gb_us] |
It's not only the good packages I want though, it's also a lack of extra junk. XFCE comes with a full set of extra applications I'd never use, if I recall. I don't need more clutter in my menu. |
05:44 |
Doyousketch2 |
the recent versions don't really do that |
05:44 |
[0gb_us] |
Oh? Nice. |
05:45 |
[0gb_us] |
I'll have to try XFCE again then. |
05:45 |
Doyousketch2 |
yeah, it used to be real bad that way. I think they use a lot of the same packages now |
05:45 |
mauvebic |
only if you add xfce4-extras |
05:45 |
[0gb_us] |
Nice! |
05:46 |
mauvebic |
which you might end up doing for some applets and thunar plugins, depends what you want/need |
05:46 |
[0gb_us] |
Thngs should be like that, not forcing you to chose between having extra junk and avoiding the software you want. |
05:46 |
[0gb_us] |
I just need a functional desktop. Nothing fancy. |
05:47 |
Doyousketch2 |
gonna sleep |
05:47 |
[0gb_us] |
Good night. |
05:49 |
VanessaE |
night |
05:52 |
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06:04 |
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06:04 |
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06:10 |
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06:13 |
khonkhortisan |
How would I find eye level without estimating? |
06:14 |
VanessaE |
your position as shown by F5 is eye level. |
06:14 |
VanessaE |
1.5M above the feet. |
06:15 |
khonkhortisan |
huh. Painting mod uses 1.5+1/16. |
06:15 |
[0gb_us] |
The position displayed by F5 is 0.5 above the node you are standing on. |
06:15 |
VanessaE |
0.5? I thought it was 1.5 |
06:15 |
[0gb_us] |
Nope. |
06:15 |
[0gb_us] |
I found that out the hard way. |
06:16 |
VanessaE |
nope, I'm right. |
06:16 |
khonkhortisan |
the position is the top of the node you're standing on? |
06:16 |
[0gb_us] |
Checking .... |
06:16 |
khonkhortisan |
.0 center, .5 top? |
06:16 |
VanessaE |
water's surface is supposed to be at 0 is it not? |
06:16 |
VanessaE |
khonkhortisan: yeah. |
06:16 |
[0gb_us] |
If you are standing on a node, and the node is at 0, the displayed position is 0.5. |
06:17 |
[0gb_us] |
Water is at one, not zero. |
06:17 |
[0gb_us] |
It SHOULD be at one, but isn't. |
06:17 |
VanessaE |
strange, I'm on a shoreline at some naturally-occurring water, it reads 1.5 standing on the shore. |
06:17 |
* VanessaE |
shrugs |
06:17 |
khonkhortisan |
The node I'm on is 67 (based on worldedit), F5 is 67.5 |
06:17 |
[0gb_us] |
Clay is at y=0, water is at y=1. |
06:18 |
khonkhortisan |
And flatland is a few (large few) nodes above zero |
06:19 |
khonkhortisan |
The paintbrush is missing the canvas pixels, and I don't know the math, so I'm going to fix it :) |
06:19 |
[0gb_us] |
Check common/default/mapgen.lua. Clay is at zero. Now find natural caly, and you see the water is one above that. |
06:19 |
[0gb_us] |
Also, you can chect the world configuration, as it also says water is at one. |
06:19 |
[0gb_us] |
*check |
06:20 |
VanessaE |
huh. |
06:20 |
[0gb_us] |
map_meta.txt, line 17: water_level = 1 |
06:20 |
VanessaE |
I coulda sworn. |
06:20 |
VanessaE |
oh well, I'm wrong as usual. |
06:20 |
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06:20 |
[0gb_us] |
No worries, we all do it. And it only makes sense that water would be at zero. |
06:22 |
VanessaE |
hm, item duplication bug in homedecor. |
06:22 |
* VanessaE |
attempts to fix. |
06:22 |
[0gb_us] |
THose are always ... nice. What's the bug? |
06:23 |
[0gb_us] |
Or rather, how do you activate it? |
06:23 |
VanessaE |
the glowlight cubes don't deduct from the inventory when placed. |
06:23 |
VanessaE |
probably others also. |
06:23 |
* [0gb_us] |
runs to GitHub |
06:24 |
VanessaE |
I see why. |
06:24 |
VanessaE |
I forgot to return the modified itemstack. |
06:24 |
[0gb_us] |
No item stack returned? |
06:24 |
VanessaE |
yup. |
06:24 |
[0gb_us] |
I was too late. |
06:24 |
VanessaE |
looks like tables have the same bug |
06:24 |
VanessaE |
figures. heh. |
06:24 |
[0gb_us] |
Oops. |
06:25 |
khonkhortisan |
So back to eye level, it looks like it's 1.5+2/16th? |
06:27 |
[0gb_us] |
I'm not sure where the 1/8th came from. |
06:27 |
[0gb_us] |
Where are you getting that number? |
06:27 |
khonkhortisan |
Visually estimating it |
06:27 |
khonkhortisan |
Looking straight at a node and lining it up into a square. |
06:28 |
[0gb_us] |
You mean the eye on the actual skin? |
06:28 |
[0gb_us] |
OH! |
06:28 |
khonkhortisan |
I mean where the camera is |
06:28 |
[0gb_us] |
Got it. |
06:28 |
[0gb_us] |
Hmm. I don't really know then, sorry. |
06:28 |
khonkhortisan |
k |
06:30 |
khonkhortisan |
aha! |
06:30 |
[0gb_us] |
Found it in C++? |
06:31 |
khonkhortisan |
https://github.com/minetest/minetest/blob/master/src/player.h#L121 |
06:31 |
[0gb_us] |
Nice! |
06:31 |
khonkhortisan |
This should be documented |
06:32 |
[0gb_us] |
What are you using eye level for? |
06:32 |
khonkhortisan |
Painting! |
06:32 |
[0gb_us] |
Ah, got it. |
06:33 |
khonkhortisan |
Using 1.5+1/16th is enough error to cause the mod author to disable larger canvas sizes |
06:35 |
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06:36 |
khonkhortisan |
Well, that didn't fix it. The math is still wrong in this mod |
06:36 |
[0gb_us] |
Hmm. |
06:40 |
VanessaE |
how can I tell if I'm both in creative mode *and* have infinite item stacks? |
06:40 |
khonkhortisan |
*sigh* Yet another "�" in a webpage. |
06:40 |
[0gb_us] |
If you are in creative mode, you DO have infinite stacks. |
06:41 |
VanessaE |
[0gb_us]: not if the server uses Unified Inventory. |
06:41 |
VanessaE |
default creative mode, "get_stack_max() of homedecor:glowlight_thick_yellow = 99" |
06:41 |
[0gb_us] |
Then Unified Inventory is the problem. Try get_modpath("Unified Inventory") |
06:41 |
khonkhortisan |
unified inventory keeps the itemstack from shrinking on_place. |
06:42 |
VanessaE |
khonkhortisan: nope. |
06:42 |
[0gb_us] |
Check to see if Unified Inventory is installed. |
06:42 |
VanessaE |
0gb's idea is probably the best. |
06:42 |
khonkhortisan |
Then my combination of mods does. Place node, itemstack the same. Dig node, item_drop flies toward me, itemstack increases by one. Repeat until inventory full. |
06:47 |
VanessaE |
there we go, that's got it. |
06:47 |
[0gb_us] |
Okay, great. |
06:47 |
VanessaE |
fixed in git. |
06:47 |
VanessaE |
I used your idea, 0gb. |
06:48 |
VanessaE |
if not creative more, or if unified inventory, deduct from itemstack and return it, else do nothing to the stack. |
06:48 |
[0gb_us] |
Nice. |
06:49 |
[0gb_us] |
Google has decided to stop showing me the Minetest API as of late. It's quite bothersome. |
06:50 |
khonkhortisan |
A search for api.minetest.net still shows api.minetest.net |
06:50 |
[0gb_us] |
api.minetest.net doesn't have the current API. |
06:51 |
khonkhortisan |
What does? |
06:51 |
VanessaE |
0gb: I usually rely on my browser history to get to it |
06:51 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
06:51 |
VanessaE |
that. :) |
06:51 |
khonkhortisan |
I just use my local copy |
06:51 |
[0gb_us] |
I end up navigating through an outdated page that I know is outdated, because I also know it has a link to the correct page. |
06:52 |
[0gb_us] |
Google use to give me the correct page. |
06:52 |
khonkhortisan |
I can remember the whole thing except for blob/master |
06:52 |
[0gb_us] |
My browser history is so large and varied, I never manage to find what I need in there. |
06:53 |
[0gb_us] |
SO I only use my browser history when desperate. It never pays off though. |
06:53 |
[0gb_us] |
*So |
07:13 |
VanessaE |
there, another minor tweak to homedecor. |
07:13 |
VanessaE |
Moved detection of infinite creative-mode stacks to init.lua, changed lights and tables to use it. Fixed tables properly. Fixed missing drops in large square tables. Fixed incorrect texture placement on on-side small square glass and wood tables. |
07:14 |
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07:14 |
VanessaE |
that should fix it completely. |
07:26 |
VanessaE |
ok, off to bed. |
07:26 |
VanessaE |
night all. |
07:31 |
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07:39 |
[0gb_us] |
Good night, |
07:52 |
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08:16 |
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08:35 |
VanessaE |
well that was about as useful as tits on a bull. |
08:35 |
* VanessaE |
can't sleep. |
08:38 |
[0gb_us] |
Sorry to hear that. |
08:38 |
VanessaE |
it happens. |
08:38 |
[0gb_us] |
Yeah, happens to me every night. |
08:40 |
VanessaE |
just about every night for me also :-/ |
08:47 |
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08:47 |
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08:47 |
VanessaE |
O.o |
08:48 |
[0gb_us] |
Hmm? |
08:48 |
VanessaE |
hm, ping timeout. |
08:48 |
* VanessaE |
checks her box of pings |
08:48 |
VanessaE |
oh. Some seem to be expired. |
08:48 |
VanessaE |
:) |
08:49 |
[0gb_us] |
Ah. You should throw those out. Using expired pings just isn't safe. |
08:49 |
VanessaE |
yeah |
08:49 |
* VanessaE |
dumps the expired pings in the trash and gets a fresh batch |
08:50 |
[0gb_us] |
!g where to buy pings |
08:50 |
MinetestBot |
[0gb_us]: http://www.golfsmith.com/brand/ping |
08:50 |
VanessaE |
haha |
08:51 |
[0gb_us] |
Golf? Okay ... |
08:51 |
VanessaE |
no, see, they're right here *points to slot B-7 on the channel's vending machine* |
08:51 |
[0gb_us] |
Ah, got it. |
09:29 |
VanessaE |
I detect a Calinou approaching :) |
09:30 |
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09:30 |
VanessaE |
told ya :D |
09:30 |
Calinou |
i'm 0gb.us. |
09:30 |
Calinou |
*I'm |
09:30 |
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09:30 |
VanessaE |
hah, damn it :) |
09:31 |
* [0gb_us] |
giggles |
09:31 |
VanessaE |
didn't even pay attention to the userhost *facepalm* |
09:31 |
VanessaE |
:) |
09:31 |
[0gb_us] |
Yeah, I didn't even bother to try to hide that this time. |
09:33 |
[0gb_us] |
Hmm. It seems without having mese stocked up from 0.4.5, there is no way to get a strong pick without wasting iron on a pick in 0.4.6 ... |
09:33 |
[0gb_us] |
Iron is the only thin minable by stone that will mine harder things. |
09:34 |
* [0gb_us] |
really doesn't like using iron for tools |
09:34 |
VanessaE |
how come? iron is quite plentiful now |
09:34 |
[0gb_us] |
Iron creates the only things vandals can't destroy: locked chests and locked doors. |
09:35 |
[0gb_us] |
Also, buckets. |
09:35 |
[0gb_us] |
I'd rather use useless stuff such as mese and diamonds or renewable stuff such as wood and cobble to make tools. |
09:40 |
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09:40 |
VanessaE |
morning adam |
09:40 |
[0gb_us] |
I guess this would work well for a survival world. Cut off the supply of iron picks, and you cut off the supply to all strong matereals. |
09:40 |
[0gb_us] |
*materials |
09:41 |
[0gb_us] |
Hey, PilzAdam. |
09:41 |
PilzAdam |
Hello everyone! |
09:42 |
* [0gb_us] |
thought he saw a black-leaf jungle tree, but had only imagined it |
09:47 |
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09:53 |
[0gb_us] |
Doesn't the hand normally insta-break things in creative mode? |
09:53 |
VanessaE |
half-second break time for most stuff |
09:54 |
VanessaE |
a few things here and there take longer, or did when I tried last. |
09:54 |
[0gb_us] |
Several seconds isn't breaking, or even putting cracks in, stone. |
09:54 |
PilzAdam |
the hand has 1/10 seconds for most groups |
09:55 |
PilzAdam |
nodes with higher level will take longer |
09:55 |
VanessaE |
when did that change? |
09:55 |
[0gb_us] |
Something is bugged up in my copy then. Stone won't break by hand. |
09:55 |
PilzAdam |
VanessaE, its the same since it was added to creative |
09:56 |
PilzAdam |
[0gb_us], do you use any mods? |
09:56 |
VanessaE |
odd, I could swear it was half a second. |
09:56 |
PilzAdam |
actually you are right |
09:57 |
[0gb_us] |
I'm using one, and all it does is re-register ores, with an on_dig() property. |
09:57 |
Exio |
it is half secon |
09:57 |
Exio |
d |
09:57 |
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09:58 |
[0gb_us] |
Actually, it disables itself when creative mode is active. |
09:58 |
[0gb_us] |
So essentially, nothing added. |
09:59 |
Exio |
? disables |
10:00 |
[0gb_us] |
My plugin checks to see if creative mode is in effect. If it is, it does nothing. |
10:02 |
[0gb_us] |
Ah. Figured it out. Creative mode is registering the hand, then default is registering the hand. To fix it, I need to rearrange the plugins listed on the common_mods line. |
10:05 |
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10:05 |
khonkhortisan |
You must all be in a different time zone |
10:05 |
khonkhortisan |
3am here |
10:06 |
VanessaE |
6am here |
10:06 |
[0gb_us] |
I'm in the same time zone as every one of you. |
10:06 |
khonkhortisan |
ugt |
10:06 |
[0gb_us] |
3AM and 6AM here. |
10:07 |
[0gb_us] |
Hmm. You must be in Easter time with jojoa1997. |
10:07 |
[0gb_us] |
*Eastern |
10:07 |
VanessaE |
I am, yeah |
10:07 |
[0gb_us] |
I'm in Pacific with khonkhortisan. |
10:07 |
VanessaE |
jojo should just about be getting up for school now I guess |
10:07 |
khonkhortisan |
Now I know of two virtual people in my timezone |
10:08 |
[0gb_us] |
I'm not a real person? I'm only virtual? Well thanks ... |
10:09 |
khonkhortisan |
:) |
10:21 |
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10:24 |
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10:28 |
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10:39 |
Exio |
7:40AM here |
10:40 |
* khonkhortisan |
waits for the sun |
10:45 |
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10:48 |
VanessaE |
ok, time to try again with this sleep thing. |
10:48 |
VanessaE |
bbl |
10:48 |
[0gb_us] |
Good night and good luck. |
10:49 |
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10:49 |
[0gb_us] |
Hey, jojoa. |
10:51 |
jojoa1997|Tablet |
hi |
10:51 |
jojoa1997|Tablet |
RealBadAngel ping |
10:53 |
jojoa1997|Tablet |
[0gb_us] it is good that you are staying |
10:54 |
[0gb_us] |
I was always staying in IRC, just not playing the game. |
10:54 |
[0gb_us] |
As for the game, I won't be on servers any more. |
10:55 |
jojoa1997|Tablet |
ok :/ |
10:57 |
jojoa1997|Tablet |
PilzAdam i have made redstone/emerald/lapis lazuli stuff |
10:57 |
jojoa1997|Tablet |
the only thing that i am iffy on is the ore gen |
10:57 |
[0gb_us] |
Sorry, but I'm tired of the vandals. And the idiots that fail to use the protection tools in place. |
10:57 |
jojoa1997|Tablet |
i have made it but when i release the next version please look over it |
10:57 |
jojoa1997|Tablet |
[0gb_us] the world is full of idots |
10:58 |
jojoa1997|Tablet |
[0gb_us] the world is full of idiots |
10:58 |
[0gb_us] |
Yeah, it is. |
10:58 |
jojoa1997|Tablet |
RealBadAngel are you here |
10:58 |
[0gb_us] |
And when idiots fail to protect their stuff on my server, who gets blamed? |
10:58 |
[0gb_us] |
I do, as the administrator. |
10:58 |
jojoa1997|Tablet |
they do |
10:58 |
jojoa1997|Tablet |
they should |
10:58 |
[0gb_us] |
They blame me, but it is their fault. |
10:59 |
jojoa1997|Tablet |
ha they should go on traxies serer |
10:59 |
[0gb_us] |
Untill I find a better protection system, I'm staying off the servers. |
10:59 |
ruskie |
they'd probably join a server that would say plainly: "you will be vandalised, trolled etc... here" |
10:59 |
ruskie |
and they would still blame the admin |
11:00 |
[0gb_us] |
Yeah, exactly, ruskie. |
11:00 |
jojoa1997|Tablet |
Ok i am using RBA's unified inventory search box |
11:01 |
jojoa1997|Tablet |
how would i make it search every time a letter is typed |
11:01 |
PilzAdam |
not possible |
11:02 |
jojoa1997|Tablet |
grrr |
11:02 |
jojoa1997|Tablet |
i also had to redefine some tools cause they use on_place and that is what item frame uses with tools |
11:02 |
jojoa1997|Tablet |
with items |
11:03 |
khonkhortisan |
item frames don't work with lava buckets |
11:04 |
jojoa1997|Tablet |
yeah with everything that is on_place |
11:04 |
jojoa1997|Tablet |
also it doesnt keep what the item is so i get unkown blocks all the time |
11:14 |
[0gb_us] |
Apparently, I'm required to use Fedora this term. It should be a good opportunity to try something new. |
11:19 |
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11:44 |
sfan5 |
[LOG]: [0gb_us] queried Google Result for 'where to buy pings' |
11:44 |
sfan5 |
^ :O |
11:45 |
[0gb_us] |
I wanted to know where to get new ones. VanessaE's were expired. |
11:51 |
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12:58 |
jojoa1997|Tablet |
No |
12:58 |
jojoa1997|Tablet |
Someone else had using the customizer |
12:59 |
jojoa1997|Tablet |
Sfan5 do you make daily builds |
12:59 |
sfan5 |
yes |
13:00 |
jojoa1997|Tablet |
Where do you keep them? |
13:00 |
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13:01 |
jojoa1997|Tablet |
Chase I don't think you assure us updates |
13:01 |
jojoa1997|Tablet |
Site |
13:01 |
sfan5 |
jojoa1997|Tablet: http://sfan.sf.funpic.de/minetest-builds |
13:02 |
jojoa1997|Tablet |
Yeah it isn't updated |
13:03 |
sfan5 |
i'm making a new build right now |
13:03 |
jojoa1997|Tablet |
Ok |
13:04 |
jojoa1997|Tablet |
Well actually nothing has been added in git |
13:04 |
jojoa1997|Tablet |
Maybe add luajit like pilzadam |
13:05 |
Kacey |
how hard would it be to make connected textures on blocks? |
13:08 |
jojoa1997|Tablet |
What do yo mean? |
13:08 |
Kacey |
have the borders dissapear between two blocks |
13:09 |
[0gb_us] |
Borders don't appear between blocks unless you put borders in the PNG. |
13:12 |
jojoa1997|Tablet |
You mean making the game only use. A part of the png |
13:12 |
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13:20 |
Kacey |
no making the texture have a border, but not to adjacent blocks of the same type |
13:20 |
Kacey |
bbl |
13:21 |
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13:39 |
[0gb_us] |
Okay, that's a difficult request. You could use multiple nodes, with different parts of the border missing. Sort of doing that, I don't think there is a way. |
13:39 |
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13:47 |
Zeg9 |
Hello |
13:50 |
Zeg9 |
Kacey, [0gb_us], except the multiple nodes thing, there is another way using entities but this isn't the best choice at all... |
13:50 |
[0gb_us] |
Hey, Zeg9. |
13:50 |
Zeg9 |
Hi |
13:51 |
[0gb_us] |
I wouldn't have even thought of using entities for node decoration, though I have seen it done before. |
13:54 |
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13:55 |
RealBadAngel |
hello minetesters |
13:56 |
RealBadAngel |
whats up? |
13:56 |
[0gb_us] |
Hey, RealBadAngel. |
13:56 |
RealBadAngel |
i can see 3 days without a single merged pull |
13:56 |
RealBadAngel |
scandal! |
13:56 |
[0gb_us] |
Ha ha. |
13:57 |
PilzAdam |
RealBadAngel, if you look after 3/2012 there are _months_ without commits |
13:57 |
RealBadAngel |
those days are long gone |
13:58 |
* RealBadAngel |
is searching his drawers to find something worth a pull |
13:59 |
RealBadAngel |
ha, lets pull main menu music code |
13:59 |
[0gb_us] |
Music? |
13:59 |
[0gb_us] |
Like, background music? |
13:59 |
RealBadAngel |
for main menu |
13:59 |
RealBadAngel |
/sounds/main_menu.ogg |
14:00 |
[0gb_us] |
Oh, I guess that's better than in-game music, but still not good. |
14:00 |
* [0gb_us] |
hopes RealBadAngel is kidding |
14:00 |
RealBadAngel |
not at all |
14:00 |
NakedFury |
menu music is at least a nice addition |
14:00 |
[0gb_us] |
Okay, well, you're the boss .... |
14:00 |
PilzAdam |
NakedFury, not the music RBA wants to add |
14:01 |
PilzAdam |
its also non-free music |
14:01 |
RealBadAngel |
PilzAdam, i said the code, not the code with music score |
14:01 |
NakedFury |
but ignoring for a moment what ever music tastes people have, having a code to add music for main menu is worth it |
14:01 |
RealBadAngel |
i will post the code so any will be able to put there his favorite tune |
14:02 |
RealBadAngel |
later on we figured out with hmmm we can make at least two sound/music packs for minetest |
14:03 |
RealBadAngel |
one powered by Skaven/Future Crew in technic style |
14:03 |
RealBadAngel |
second by Amethysium / soft, ambient |
14:03 |
RealBadAngel |
both artists gave us permission to use their music in our project |
14:04 |
RealBadAngel |
they wont be distributed together with main engine due to different licences |
14:05 |
RealBadAngel |
but will be aviable for download same way as texture packs for example |
14:09 |
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14:11 |
RealBadAngel |
http://www.youtube.com/watch?v=cjHNPzv9sGY |
14:11 |
PilzAdam |
any forum moderator here? |
14:11 |
RealBadAngel |
this is Skaven's |
14:11 |
RealBadAngel |
http://www.youtube.com/watch?v=9Gly1XleRWE |
14:11 |
RealBadAngel |
and this Amethysium's |
14:12 |
RealBadAngel |
PilzAdam, you propably will like the second |
14:12 |
PilzAdam |
a forum moderator should move this back to modding general and remove the download links: http://forum.minetest.net/viewtopic.php?pid=84420#p84420 |
14:13 |
RealBadAngel |
wait you SHOULD know this in fact |
14:13 |
RealBadAngel |
since you contributed to ambience mod |
14:15 |
RealBadAngel |
PilzAdam, why removing download links?? |
14:16 |
PilzAdam |
because its illegal what he does |
14:16 |
RealBadAngel |
you mean other licences? |
14:17 |
RealBadAngel |
just talk to him then clearing the issue |
14:17 |
RealBadAngel |
instead of moving/deleting |
14:20 |
[0gb_us] |
Why is he using a "no derivatives" for a work that itself is a derivatives? |
14:20 |
[0gb_us] |
*"no derivatives" licence |
14:25 |
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14:32 |
sfan5 |
| |
14:32 |
RealBadAngel |
propably copied the license text from somwhere without thinkin if its proper |
14:32 |
sfan5[Mac] |
yeah |
14:34 |
celeron55 |
lol wat |
14:34 |
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14:35 |
[0gb_us] |
Just the usual shenanigans. |
14:49 |
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14:50 |
ShadowNinja |
VanessaE: could the perlin noise be used as a chance that a flower will spawn there? That way there wouldn't be invisible walls but it would be harder to spread past the line. You might have to make it a static chance if it is outside but I think you will be able to have a chance that slowly decreases. |
14:52 |
ShadowNinja |
Also by the look of it placing a flower will take days to spread |
14:52 |
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14:54 |
[0gb_us] |
I did make regeneration slow. Some people in particular don't want the game to be too easy, so to increase the chance that regeneration would make it in at all, I made it slow. |
14:55 |
* [0gb_us] |
has been downloading Fedora for class for hours, and it still hasn't finished |
14:57 |
* [0gb_us] |
is worried the download had stopped, and he will have to start the download from the beginning |
15:00 |
celeron55 |
why don't you have some kind of a progress indicator |
15:01 |
ShadowNinja |
[0gb_us]: Use axel or torrent |
15:02 |
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15:05 |
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15:05 |
[0gb_us] |
The progress indicator has been stuck at 748 of 916 MiB for about fifteen minutes. |
15:05 |
Jordach |
[0gb_us], all computers do that |
15:05 |
Jordach |
loading bars wont move until you lok away |
15:05 |
[0gb_us] |
The link on the website gave me an HTTP link, so I used that. |
15:06 |
sfan5[Mac] |
wget -c |
15:06 |
[0gb_us] |
I've looked away and had two conversations in that time. |
15:06 |
[0gb_us] |
WHat's the -c flag? |
15:06 |
* Jordach |
would say cunt, but |
15:07 |
* [0gb_us] |
pulls up terminal to enter "wget --help" to find the meaning of -c |
15:08 |
[0gb_us] |
Ah. Continue. |
15:08 |
iqualfragile |
yeah, thats _realy_ usefull |
15:09 |
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15:09 |
[0gb_us] |
I'm not sure if that works for files that were partially downloaded by other applications, but I'll mess around with it after I take a shower, if progress still isn't working. |
15:09 |
[0gb_us] |
jojoa1997|Tablet: Recess? |
15:09 |
jojoa1997|Tablet |
What up? |
15:09 |
jojoa1997|Tablet |
Nope math class |
15:09 |
jojoa1997|Tablet |
Finished homework |
15:10 |
[0gb_us] |
I'm just trying to download Fedora for class. |
15:10 |
jojoa1997|Tablet |
Anyways I am inn high school no recess :-( |
15:10 |
jojoa1997|Tablet |
What class |
15:10 |
[0gb_us] |
Lunch is recess. |
15:10 |
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15:10 |
jojoa1997|Tablet |
I guess |
15:10 |
PilzAdam |
[0gb_us], manpage says -c should work for partially download files by other programms too |
15:10 |
jojoa1997|Tablet |
I get an hour one |
15:10 |
[0gb_us] |
IT275 |
15:10 |
iqualfragile |
[0gb_us]: yes, it will work |
15:10 |
jojoa1997|Tablet |
RealBadAngel ping |
15:11 |
[0gb_us] |
Okay, awesome, PilzAdam. |
15:11 |
PilzAdam |
[0gb_us], so it should work if the other programm write the partially file (FF does) |
15:11 |
iqualfragile |
it just looks at the filesize of the downloaded file and requests the adjacent bytes from the webserver using range request |
15:11 |
[0gb_us] |
I'm not sure how switching from Firefox downloading to wget downloading will help, but I'll try it when I get back from the shower. |
15:12 |
jojoa1997|Tablet |
PilzAdam I will be using mobf in Minitest but it will be reduced |
15:12 |
iqualfragile |
it does not actualy check if the already downloaded parts are belonging to the file |
15:12 |
jojoa1997|Tablet |
And mesecons will be added hopefully but also reduced |
15:18 |
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15:37 |
jojoa1997|Tablet |
hi |
15:38 |
jojoa1997|Tablet |
RealBadAngel are you here now? |
15:45 |
jojoa1997|Tablet |
wow it is quiet |
15:45 |
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15:45 |
* [0gb_us] |
tries not to wake anyone |
15:45 |
rubenwardy |
hi all |
15:46 |
[0gb_us] |
Hey, rubenwardy. |
15:46 |
jojoa1997|Tablet |
hi |
15:47 |
jojoa1997|Tablet |
i cant wait till i get home |
15:47 |
jojoa1997|Tablet |
then i can code some more of minitest |
15:47 |
[0gb_us] |
Thanks for doing that, by the way. |
15:47 |
jojoa1997|Tablet |
i plan on adding redstone first and then mobs |
15:47 |
Jordach |
on a crap windows machine |
15:47 |
jojoa1997|Tablet |
for doing what |
15:47 |
Jordach |
minitest |
15:47 |
[0gb_us] |
Jordach: That's redundant. |
15:47 |
jojoa1997|Tablet |
ok |
15:48 |
Jordach |
iirc, minecrap was made on windows |
15:48 |
jojoa1997|Tablet |
[0gb_us] do you play minitest? |
15:48 |
Calinou |
mojang uses win7 :P |
15:48 |
[0gb_us] |
Yeah, for setting up a Minecraft-like game for people who want that. |
15:48 |
[0gb_us] |
No, I don't. But my siblings play Minecraft, so maybe Minitest can help convert them. |
15:49 |
[0gb_us] |
The item_drop in Minitest is more than I can stand myself though. |
15:49 |
jojoa1997|Tablet |
[0gb_us] minecraft has tons of great ideas |
15:49 |
jojoa1997|Tablet |
but some o them make the game too hard |
15:50 |
[0gb_us] |
I'm not sure I agree with that about their ideas being great. |
15:50 |
PilzAdam |
lol, MC too hard? |
15:50 |
jojoa1997|Tablet |
though them having redstone by default has made adventure maps better |
15:50 |
* Jordach |
often agrees with [0gb_us] |
15:50 |
jojoa1997|Tablet |
[0gb_us] yes i mean most of them in right proportions |
15:51 |
[0gb_us] |
I mean I don't like a lot of their ideas in any proportion. |
15:51 |
jojoa1997|Tablet |
PilzAdam i always play adventure maps so not much survival is gotton |
15:51 |
Jordach |
Minecraft is a mining game not an Adventure RPG |
15:51 |
jojoa1997|Tablet |
Why were vessels added to default |
15:51 |
Jordach |
same for Minetest actually. |
15:51 |
Jordach |
jojoa1997|Tablet, ^ |
15:51 |
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15:51 |
jojoa1997|Tablet |
yeah i know |
15:52 |
[0gb_us] |
Vessels have been in default since before I got here, but I have no idea why, as they were useless. |
15:52 |
jojoa1997|Tablet |
they should hold water |
15:52 |
jojoa1997|Tablet |
at least |
15:52 |
jojoa1997|Tablet |
gtg bell gonna ring |
15:52 |
[0gb_us] |
I thought they were like stackable buckets at first, but they are not. |
15:52 |
* [0gb_us] |
has thought about building stackable buckets |
15:52 |
Jordach |
stackable buckets is a good ide |
15:53 |
Jordach |
idea* |
15:53 |
[0gb_us] |
I know how to make them, I'm just too lazy right now. |
15:53 |
PilzAdam |
Jordach, stackable buckets is a MC idea |
15:53 |
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15:54 |
[0gb_us] |
Not every Mineceraft idea is bad though, just most of them. |
15:55 |
iqualfragile |
[0gb_us]: problem is: minetest gets too minecraflike |
15:55 |
[0gb_us] |
I have an even better idea for buckets than stacking, though I fear to say it, as another thing would likely be tacked on if they were implemented that way. |
15:55 |
NakedFury |
share |
15:55 |
jordan4ibanez |
Minetest is already minecraft, are you guys blind |
15:55 |
[0gb_us] |
Yeah, Minecraft is becoming too Minecraftlike. I'm aware. |
15:55 |
Jordach |
[0gb_us], my favourite MC idea is multiple texture pack support |
15:55 |
[0gb_us] |
Jordach: That would be cool. |
15:55 |
NakedFury |
0gb share that idea for buckets |
15:56 |
Jordach |
[0gb_us], just having a folder in /textures/packs/<name> is nice enough |
15:56 |
NakedFury |
main menu changeable texture pack support |
15:56 |
PilzAdam |
Minetest is a Minecraft clone |
15:56 |
[0gb_us] |
jordan4ibanez: It's not Minecraft yet, but it's getting there ... Hopefully with work on Minitest, we won't need Minetest to imitate Minecraft, and things will be better. |
15:56 |
Calinou |
not that useful actuall |
15:56 |
Calinou |
keep a bunch of dirs in textures/ |
15:57 |
ShadowNinja |
[0gb_us]: they store metadata now, you would have to store all of the metadata for the stack or only allow bucets containing the same amount of water to stack |
15:57 |
Calinou |
I have "all" (misa), "mce" (minecraft enhanced), "faithful", "oldpack" and "soartex" |
15:57 |
PilzAdam |
jordan4ibanez, you do illegal things |
15:57 |
PilzAdam |
http://forum.minetest.net/viewtopic.php?pid=84676#p84676 |
15:57 |
Calinou |
I just rename when the game isn't started to change |
15:57 |
jordan4ibanez |
No, when minetest got a hotbar, it became minecraft alpha |
15:57 |
jordan4ibanez |
pilzadam I already changed the license |
15:57 |
[0gb_us] |
NakedFury: As I said, I can't say it, or people will wreck my idea, and make it worse than current buckets. |
15:57 |
NakedFury |
will you make ait a mod? |
15:57 |
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15:58 |
Jordach |
Texture/Code Liscense: CC BY-SA |
15:58 |
Jordach |
just seen the updated post |
15:58 |
PilzAdam |
jordan4ibanez, I dont think you can relicense LGPL to CC BY-SA |
15:58 |
[0gb_us] |
ShadowNinja: What metadata do they store now? I guess that kills stackable buckets. |
15:58 |
[0gb_us] |
Whill who make one? |
15:58 |
[0gb_us] |
*Will |
15:58 |
jordan4ibanez |
Okay, now i changed it again to satisfy everyone |
15:58 |
NakedFury |
you. that stackable idea into a mod |
15:59 |
[0gb_us] |
I was going to make stackable ones, but ShadowNinja says buckets now have meta data, making it impossible. I also can't use the better idea, as it would get out, get tainted, and possibly get into common. |
16:00 |
ShadowNinja |
They store their water level or "fullness" |
16:00 |
[0gb_us] |
Hmm. For finite water? |
16:01 |
rubenwardy |
I think mods with ND (Non derivative) licenses should be banned from the forum, if not already |
16:01 |
[0gb_us] |
celeron55 said something similar, I think. |
16:02 |
rubenwardy |
are you talking to me, [0gb_us]? |
16:02 |
[0gb_us] |
Yeah, to you, rubenwardy. |
16:02 |
rubenwardy |
ok |
16:02 |
Jordach |
heh |
16:02 |
rubenwardy |
did he enforce it |
16:02 |
rubenwardy |
? |
16:02 |
[0gb_us] |
I don't think it's finalized or enforced. |
16:03 |
rubenwardy |
Any mods that do not allow free distribution or changing go against the open source ness of minetest |
16:04 |
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16:04 |
[0gb_us] |
I'm not sure all Minetest-related things need to be free just because Minetest is though. Personally, I use the same licences Minetest itself does, but I don't think others should be required to. |
16:04 |
jordan4ibanez |
If you ban users, just because of their license, you ruin the chance of that mod becoming successful. Closed off licenses are useful for people like me who like to heavily develop mods, but don't have to worry about another mod popping up with slight changes with different code just plastered on. |
16:05 |
[0gb_us] |
You are using other people's work though, then not letting other's use yours that was created from theirs. |
16:06 |
[0gb_us] |
So you are altering their works. |
16:06 |
jordan4ibanez |
I have changed the license. BUT since the code that had the gpl license has the license defined in the code or readme, my license only applied to the mods which I add in that don't have license definitions |
16:07 |
[0gb_us] |
Then you should say that in the topic, to avoid confusion and controversy. |
16:07 |
ShadowNinja |
If your mod isn't ready for a proper licence it is not ready for Mod Releases |
16:08 |
[0gb_us] |
True. |
16:08 |
jordan4ibanez |
I'll just add in a license to un-licensed mods which I created, I'd rather not have license mongers yelling at me |
16:09 |
jordan4ibanez |
Shadowninja: Correct! But what if when you are working on it, someone takes the code since they can, whips up some buggy mess, and releases it and it gets moved into mod releases. it's a real downer. |
16:10 |
Calinou |
rubenwardy: not really |
16:10 |
Calinou |
non-commercial mods are not forbidden |
16:11 |
Calinou |
jordan4ibanez: dude, rip-off mods do nothing unless they are well made |
16:11 |
rubenwardy |
Non Derivative, not non commercial |
16:11 |
Calinou |
and the people who do rip-offs (stupid people) are stupid |
16:11 |
Calinou |
so they don't make it well |
16:11 |
Jordach |
Calinou, like most other MC clones |
16:11 |
Calinou |
:3 |
16:12 |
rubenwardy |
Non Derivative, not non commercial, there is a big difference |
16:12 |
Calinou |
yes |
16:12 |
Calinou |
if you want to be in an opensource-to-opensource spirit, you should ban both |
16:14 |
rubenwardy |
Non Derivative is required to not be in the license for an opensource community |
16:15 |
rubenwardy |
Non commercial is not required to not be in the license, but it will not be free if it is there |
16:15 |
rubenwardy |
*completely free |
16:16 |
[0gb_us] |
It depends on how extreme you want to be. |
16:16 |
rubenwardy |
yeah |
16:17 |
[0gb_us] |
You could say GNU GPL isn't free either. |
16:17 |
[0gb_us] |
It forces the whole project it's used with to be "free", unlike GNU LGPL. |
16:18 |
mauvebic |
lol this debate again |
16:21 |
[0gb_us] |
For the record, I'm just bringing up facts. I don't really care about the outcome. Whether closed source plugins are allows on the forum is of little consequence to me. I just prefer people think things through before making decisions. |
16:21 |
mauvebic |
for the record though, ripoffs can be successful if the person doing the ripping off is more popular than the person who wrote the original :P |
16:21 |
mauvebic |
weird, we both used "for the record" lol |
16:21 |
[0gb_us] |
Ripoffs can also show you the flaws in your original work. |
16:22 |
mauvebic |
why do you need a ripoff for that? |
16:22 |
mauvebic |
some mods get contributions, others get ripped off, it makes no sense, unless you consider factors like popularity/appeal |
16:22 |
NakedFury |
because people wont tell it |
16:22 |
[0gb_us] |
That's not the only way to find your flaws, but it is one way. |
16:23 |
|
Zeg9 joined #minetest |
16:23 |
[0gb_us] |
Hey, Zeg9. We were just talking about you. |
16:23 |
Zeg9 |
Hi. |
16:23 |
Zeg9 |
What is being said about me ? :D |
16:23 |
NakedFury |
usually friends would tell you the flaws but for some it is easier to mess up and rip your work to show you the flaws |
16:23 |
[0gb_us] |
Nah, we weren't. I'm just keeping everyone paranoid. |
16:24 |
Zeg9 |
... |
16:24 |
mauvebic |
well the way people get on jordan's case about it, i think he's justified in protecting his stuff, i doubt anyone would actually contribute to his stuff if it were 100% RMS |
16:24 |
Zeg9 |
Nop, you were talking about GPL... |
16:25 |
[0gb_us] |
Zeg9 and the GPL are the same thing, right? |
16:25 |
[0gb_us] |
Or not. My bad. |
16:25 |
[0gb_us] |
Sometimes I get confused. |
16:25 |
Zeg9 |
If you remove every letter from GPL and replace them by ZEG and add a 9 at the end, yes. |
16:26 |
Calinou |
lol |
16:26 |
Calinou |
hey Zeg9! |
16:26 |
Calinou |
"it's not Zeg9, it's GNU/Zeg9" |
16:26 |
GNU_Zeg9 |
:D |
16:26 |
GNU_Zeg9 |
Sadly, I can't put slashes in my name |
16:27 |
[0gb_us] |
Saddly, I can't use a dot in my name, or begin it with a zero. My name SHOULD be "0gb.us". |
16:27 |
[0gb_us] |
*Sadly |
16:28 |
[0gb_us] |
Does "Zeg9" mean something? |
16:28 |
Zeg9 |
.../me shouldn't have rage-thrown his mouse on the floor... Now the buttons are a bit higher than before. |
16:28 |
Calinou |
how can you throw a G700 |
16:28 |
[0gb_us] |
WHat made you angry? |
16:28 |
Zeg9 |
Well, it actually means something, yes... But wait, I'll unscrew the mouse and put the buttons back. Then I'll explain you if you wish. |
16:29 |
Calinou |
isn't that thing 30kg </sarcasm> |
16:30 |
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16:32 |
Zeg9 |
Okay, buttons are back. What made me angry ? My mom that unplugged the computer because I didn't want to play minecraft with my brother probably... |
16:32 |
Calinou |
O_o |
16:32 |
mauvebic |
lol |
16:33 |
[0gb_us] |
She unplugged it for you NOT playing games? Okay ... |
16:33 |
sfan5[Mac] |
:O |
16:33 |
mauvebic |
women |
16:33 |
[0gb_us] |
The backtic character is allowed in names? But not a simple period? Really!? |
16:33 |
Calinou |
relevant to what mauvebic said above |
16:33 |
* Calinou |
is very far away |
16:33 |
Calinou |
VERY |
16:34 |
mauvebic |
youre a women? |
16:34 |
mauvebic |
(just woke up) lol |
16:34 |
sfan5[Mac] |
qut? |
16:34 |
sfan5[Mac] |
*wut |
16:34 |
ImQ009 |
women on IRC = comotion |
16:34 |
Calinou |
[0gb_us]: you can use the backtic to indicate you like sports |
16:34 |
Zeg9 |
A women? Where? |
16:34 |
Calinou |
` = footbal, `` = tennis, ``` = lance armstrong-like cycling |
16:34 |
[0gb_us] |
Ah. I don't like sports, so I won't use it. |
16:35 |
* Zeg9 |
is erasing the backtic from my keyboard. |
16:35 |
Calinou |
"my" |
16:35 |
[0gb_us] |
Also, I never wanted to use it anyway, I just want a period. |
16:35 |
* Zeg9 |
is erasing the backtic from his keyboard* |
16:35 |
mauvebic |
that usually starts a certain age |
16:36 |
Calinou |
mauvebic: you're no longer in my signature :D |
16:36 |
[0gb_us] |
What starts at a certain age? |
16:36 |
Calinou |
I changed it |
16:36 |
mauvebic |
<[0gb_us]> I just want a period. |
16:36 |
mauvebic |
signature? |
16:36 |
[0gb_us] |
Sorry, I'm male. I don't get that kind of period. |
16:36 |
[0gb_us] |
At any age. |
16:37 |
mauvebic |
there is such a thing as male menopause though, anyone who spends enough time here can testify lol |
16:37 |
Calinou |
<divVerent> The worst part about Xonotic bot AI jokes is that OH COOL! I FOUND A NEW +5 HEALTH PACK! MUCH MORE INTERESTING THAN BRINGING THAT STUPID FLAG HOME |
16:37 |
Calinou |
divverent is a xonotic lead developer by the way |
16:38 |
mauvebic |
id have to know what xonotic is to be impressed or unphased :/ |
16:38 |
[0gb_us] |
True. There are actually male periods too, but they are every three months or something, and are harder to tell if they are happening. |
16:38 |
[0gb_us] |
So am I on my male period? I have no idea. |
16:39 |
Calinou |
mauvebic: http://xonotic.org |
16:39 |
Zeg9 |
xonotic :) |
16:39 |
Zeg9 |
By the way, is it me or the git version makes a lot more lag than the 0.6.0 one, especially at loading? |
16:39 |
mauvebic |
ugh, actually, i still prefer return to castle wolfenstein lol |
16:40 |
[0gb_us] |
0.6.0 isn't out yet .... |
16:40 |
Zeg9 |
Sorry, was talking about xonotic. Forgot where I was |
16:40 |
mauvebic |
i think he meant 046 |
16:40 |
mauvebic |
lets not be anal about how we spell the version lol |
16:40 |
[0gb_us] |
Ah, other game. Got it. My bad. |
16:40 |
[0gb_us] |
Let's quit using the incorect version number then. |
16:41 |
[0gb_us] |
*incorrect |
16:41 |
mauvebic |
wrong game lol |
16:41 |
PilzAdam |
RealBadAngel, lighting on facedir nodes is broken |
16:41 |
[0gb_us] |
But in this case, it wasn't Minetest, so it was me that was wrong. |
16:41 |
mauvebic |
one more reason for better lighting :p |
16:41 |
mauvebic |
me too lol |
16:41 |
PilzAdam |
RealBadAngel, the smooth lighting seems to be calculated first, and then the tile gets rotated |
16:42 |
PilzAdam |
RealBadAngel, so as a result, the wrong side of the node is lighten up |
16:42 |
PilzAdam |
noticed this on a furnace |
16:43 |
mauvebic |
someone has brought this up before, i think 3 weeks ago though |
16:44 |
mauvebic |
is there an issue ticket for it, or should i add it here? https://github.com/minetest/minetest/issues/663 |
16:46 |
mauvebic |
since that one already touches on brightness and colorization, might as well add facedir fix |
16:47 |
Zeg9 |
I didn't know minecraft had colored lights. But yeah, this is a missing. |
16:47 |
Zeg9 |
I didn't know minecraft had colored lights. But yeah, this is a missing feature*. |
16:48 |
mauvebic |
they do, and since we copy just about every other good feature, why not that lol |
16:48 |
mauvebic |
well, good and bad |
16:48 |
mauvebic |
but colored lights is a good one :P |
16:49 |
mauvebic |
http://s3.vidimg.popscreen.com/original/13/cGl6V2h6UUJvSUkx_o_colored-lights-mod.jpg |
16:49 |
mauvebic |
http://i.imgur.com/Yn6Hh.png |
16:49 |
PilzAdam |
mauvebic, its a nice feature, but there are more things even more important |
16:49 |
[0gb_us] |
For sure. |
16:49 |
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16:49 |
mauvebic |
like what? |
16:50 |
Zeg9 |
mauvebic, these pictures weren't taken from vanilla minecraft I guess ;-) |
16:50 |
PilzAdam |
RealBadAngel, yep, reverted 6d facedir commit and the bug doesnt appear |
16:50 |
mauvebic |
cuz im looking at pull requests, i see alot of minor fixes, but very few "omg cool" elements |
16:50 |
PilzAdam |
RealBadAngel, so you broke it |
16:50 |
Jordach |
Minetest engine wise is drying up |
16:51 |
mauvebic |
Jordach well like i said, im running out of things to build with what we have :P |
16:51 |
PilzAdam |
mauvebic, you dont see many pull requests because things arent coded or already merged in |
16:51 |
PilzAdam |
*for good features |
16:51 |
mauvebic |
last time we had lots of new mods was when nodeboxes were pulled |
16:52 |
mauvebic |
they dont seem to be discussed much either, and when we do propose something cool, it gets shot down prompty ;) |
16:52 |
mauvebic |
*promptly |
16:53 |
mauvebic |
Zeg9 most MC content is mods, doesn't stop people from adding it here |
16:53 |
PilzAdam |
mauvebic, do you actually know how many good features are suggested? |
16:53 |
PilzAdam |
the problem is not the leak of suggestion |
16:53 |
mauvebic |
alot, but what's in the works right now? |
16:53 |
PilzAdam |
we need actuak _code_ |
16:53 |
PilzAdam |
*actual |
16:54 |
Zeg9 |
Yeah. But we can say "MC doesn't have this feature yet so we didn't copy it" :D |
16:54 |
mauvebic |
well, we tried for that too, and basically were told it would never get pulled, so i dont know what you want us to do about it |
16:54 |
|
Traxie21 joined #minetest |
16:54 |
Traxie21 |
I have an interesting error from minetestserver |
16:54 |
Jordach |
hm? |
16:55 |
Traxie21 |
ie21/minetest/bin/../mods/minitest/points_0gb_us |
16:55 |
Traxie21 |
[landclaim_0gb_us]: Plugin loaded from |
16:55 |
Traxie21 |
/home/Traxie21/minetest/bin/../mods/minitest/landclaim_0gb_us |
16:55 |
[0gb_us] |
That's an error? |
16:56 |
|
Traxie21 joined #minetest |
16:56 |
[0gb_us] |
That's an error? |
16:56 |
Traxie21 |
Yeah |
16:56 |
Traxie21 |
Well, mostly |
16:56 |
Traxie21 |
I cant copy easily when somethings printing to the console every second |
16:56 |
[0gb_us] |
It looks like it loaded just fine. |
16:56 |
Traxie21 |
... |
16:56 |
rubenwardy |
that is fine |
16:56 |
mauvebic |
anyways, its not for lack of willpower or shortage of people willing to work with the engine |
16:57 |
|
alex256 joined #minetest |
16:57 |
Traxie21 |
Anyhow, I cant get my server up, as this error happens everytime it starts |
16:58 |
[0gb_us] |
That's not an error message though, it's a plugin loaded message. |
16:58 |
rubenwardy |
not an error |
16:58 |
Traxie21 |
19:53:17: ERROR[main]: ERROR: An unhandled exception occurred: ServerEnvironment::loadMeta(): EnvArgsEnd not found |
16:58 |
Traxie21 |
In thread b6cb9700: |
16:58 |
Traxie21 |
/home/Traxie21/minetest/src/main.cpp:1959: int main(int, char**): Assertion '0' failed. |
16:58 |
Traxie21 |
Debug stacks: |
16:58 |
rubenwardy |
see FAQ |
16:58 |
Traxie21 |
DEBUG STACK FOR THREAD b6cb9700: |
16:58 |
Traxie21 |
#0 int main(int, char**) |
16:58 |
Traxie21 |
O-o |
16:59 |
rubenwardy |
http://forum.minetest.net/viewtopic.php?id=3829 |
16:59 |
mauvebic |
using a mod with an older version of MT? |
16:59 |
PilzAdam |
Traxie21, use a pastebin |
16:59 |
rubenwardy |
Put something like this in env_meta.txt in your world foldergame_time = 40053 time_of_day = 20068 EnvArgsEndit doesn't matter much which numbers you use. |
16:59 |
rubenwardy |
It is on that page |
16:59 |
PilzAdam |
Traxie21, also read the FAQ in "Bugs and Problems" |
16:59 |
rubenwardy |
>> Some exception: "ServerEnvironment::loadMeta0:EnvArgsEnd not found" |
16:59 |
Traxie21 |
k |
16:59 |
[0gb_us] |
Or a newer one? THat was built for the stable version. |
16:59 |
* Traxie21 |
needs to get pastebin on chrome |
16:59 |
rubenwardy |
Traxie21: http://forum.minetest.net/viewtopic.php?id=3829 |
16:59 |
rubenwardy |
>> Some exception: "ServerEnvironment::loadMeta0:EnvArgsEnd not found" |
16:59 |
PilzAdam |
Traxie21, note that you will be banned if you continue to not use a pastebin |
17:00 |
Traxie21 |
Woah, ok |
17:01 |
Traxie21 |
k, now theres no error, but it never finishes starting |
17:01 |
Traxie21 |
Can I remove whatever else was in env_meta.txt? |
17:02 |
rubenwardy |
yes |
17:02 |
rubenwardy |
just put that in |
17:02 |
rubenwardy |
unless there is mapgen stuff |
17:02 |
rubenwardy |
(your mapgen will change) |
17:02 |
rubenwardy |
and make sure the seed is the same as it was before |
17:02 |
|
berome joined #minetest |
17:02 |
PilzAdam |
in env_meta.txt is no mapgen stuff |
17:03 |
PilzAdam |
mapgen settings are in map_meta.txt |
17:03 |
PilzAdam |
if that breaks then you have a problem :-) |
17:03 |
PilzAdam |
but I never heard of a broken map_meta.txt |
17:04 |
mauvebic |
there was a bug with map_meta where it got overwritten a few weeks back |
17:04 |
mauvebic |
depends what version you ran |
17:04 |
Traxie21 |
Very strange, it loads all the mods, and just stops, and does not continue working... |
17:04 |
PilzAdam |
mauvebic, yes, but it wasnt corrupted |
17:05 |
PilzAdam |
like env_meta |
17:05 |
mauvebic |
though it changed the seed as mentionned above |
17:05 |
|
cisoun joined #minetest |
17:05 |
mauvebic |
but yeah did traxie edit the file in a text editor? |
17:06 |
|
Leoneof joined #minetest |
17:06 |
Traxie21 |
Yes I did |
17:06 |
mauvebic |
then you did something to it |
17:07 |
Traxie21 |
:I |
17:07 |
Traxie21 |
I pasted the lines on the forums over what had been there |
17:07 |
rubenwardy |
What is it that makes 16 pixel images blurring ingame? |
17:07 |
rubenwardy |
(setting) |
17:07 |
mauvebic |
jesus, another one of those poisoned letters |
17:07 |
PilzAdam |
rubenwardy, Bi- or Trilinear filters |
17:08 |
mauvebic |
http://youtu.be/bxdmgzhZYcE |
17:08 |
celeron55 |
they sure like hyping that stuff |
17:08 |
|
Koren joined #minetest |
17:08 |
mauvebic |
one was sent to obama :/ |
17:09 |
celeron55 |
i'd guess obama would receive poisonede letters every month |
17:09 |
celeron55 |
-e |
17:09 |
mauvebic |
southern nutbars :p |
17:09 |
Traxie21 |
so what do I do to env_meta.txt now/ |
17:09 |
[0gb_us] |
Yeah. I know some people that send them. |
17:09 |
mauvebic |
though knowing them, theyll blame the koreans lol |
17:09 |
NakedFury |
poisoned letter is not worth even a second of news time |
17:10 |
PilzAdam |
Traxie21, just paste the text from the forum, save, and it should work again |
17:10 |
celeron55 |
also, how many people there were that died in the bomb thing? i wonder how many people die in such bombs every day outside US 8) |
17:10 |
NakedFury |
good point celeron |
17:11 |
mauvebic |
the 3rd world is the 3rd world, it doesn't happen that much in industrialized countries |
17:11 |
PilzAdam |
many many more people die through starving |
17:11 |
NakedFury |
dying by bomb in the US is more news worthy than the thousands that are killed every day in the US by other means |
17:12 |
|
Xenorax joined #minetest |
17:12 |
celeron55 |
well starving is kind of a different problem (more related to overpopulation than some kind of hatred) |
17:12 |
mauvebic |
well unless you plan on going over there and feeding them yourself, i dont see any point in guilting people over it |
17:12 |
Xenorax |
Hmm, so this is the Minetest IRC. |
17:12 |
Xenorax |
Interesting. |
17:12 |
celeron55 |
8D |
17:12 |
rubenwardy |
lol |
17:13 |
rubenwardy |
We have a record of 69% on topic |
17:13 |
PilzAdam |
Xenorax, according to your website, a bit offtopic is allowed |
17:13 |
celeron55 |
minetest is a boring MC clone so we're talking about world politics |
17:13 |
rubenwardy |
lol, again |
17:13 |
Xenorax |
It's not a boring clone to me really. |
17:13 |
PilzAdam |
celeron55, there are people in the forum who will kill you if you tell them that MT is a MC clone |
17:14 |
rubenwardy |
celeron55 is allowed to take the piss of the game he created :O |
17:14 |
rubenwardy |
*:P |
17:14 |
celeron55 |
PilzAdam: i don't like it when people say solely that either; it's reasonable if you mention "with a completely different kind of community" |
17:14 |
Koren |
libcurl is needed for the last git rev ? |
17:14 |
|
tango_ joined #minetest |
17:14 |
PilzAdam |
Koren, no, but recommended |
17:15 |
Koren |
ok, thanks |
17:15 |
PilzAdam |
mainly for the public server list |
17:15 |
celeron55 |
(i'd love it if MT evolved in some other direction that MC's wannabe RPG stuff though) |
17:16 |
celeron55 |
(like mining, as Jordach mentioned) |
17:16 |
celeron55 |
than* |
17:16 |
PilzAdam |
celeron55, its just a lot easier to handle suggestions if you call MT a clone, because you just can throw 90% of them away :-) |
17:16 |
Xenorax |
So, and this is mostly why I came in here. I've been playing with the Technic mod, and I'm curious as to why the recipes always show the coppers as unknown. Stupid question and probably not the best place for it, but it's bugging me. |
17:17 |
PilzAdam |
it just makes clear wich general direction we want |
17:17 |
PilzAdam |
some people think that simply every idea should be just thrown in |
17:17 |
|
frogcrush joined #minetest |
17:17 |
mauvebic |
that kinda contradicts the fact that were basically copying everything about MC lately lol |
17:17 |
Xenorax |
To be fair, at least the mods and things are MUCH easier to put into Minetest than Minecraft. |
17:17 |
PilzAdam |
Xenorax, this is the right channel to ask |
17:17 |
mauvebic |
"its obsidian like MC but slightly different" :P |
17:18 |
Xenorax |
Good, good. |
17:18 |
PilzAdam |
and its not a stupid question |
17:18 |
mauvebic |
not that i mind, but others never fail to point it out and make a stink about it |
17:18 |
Traxie21 |
If we could simply have access to curl through lua, it would open a lot of opportunity to modders |
17:18 |
jordan4ibanez |
The obsidian in this game fucking sucks, it breaks a lot of stone creating machines |
17:18 |
Traxie21 |
Thats for you mauvebic, since particles arent enough of a game change :P |
17:18 |
PilzAdam |
mauvebic, we are basically copying Minecraft alpha |
17:18 |
jordan4ibanez |
it needs to check x+1 x-1 z+1 z -1 y+1 y-1 one by one, not at corners |
17:18 |
Xenorax |
Only copying it the right way. |
17:18 |
mauvebic |
what do you want me to do with curl? lol |
17:18 |
rubenwardy |
Traxie21: https://github.com/minetest/minetest/pull/490 |
17:18 |
mauvebic |
i want red lights for a red light distrcit |
17:19 |
mauvebic |
*district |
17:19 |
PilzAdam |
Xenorax, about your question: ask RealBadAngel |
17:19 |
mauvebic |
and green lights for a borg cube |
17:19 |
mauvebic |
(hardly need a mesh for a cube lol) |
17:19 |
Xenorax |
Will do. |
17:19 |
Traxie21 |
rubenwardy, thats been open for ages O-o, why is it not comitted yet? |
17:19 |
rubenwardy |
no idea |
17:19 |
mauvebic |
then perhaps ill add prostitute mobs for the red light district, advertising "get your blocks off" etc. lol |
17:20 |
PilzAdam |
Traxie21, there is this thing called "security" |
17:20 |
Traxie21 |
oh, has sapier's security stuff not been merged either? |
17:20 |
rubenwardy |
yah |
17:20 |
Traxie21 |
Frick, I though that was added months back |
17:20 |
rubenwardy |
Really, PilzAdam? |
17:20 |
PilzAdam |
sapier has overdone the security |
17:20 |
rubenwardy |
see security section |
17:21 |
Traxie21 |
... |
17:21 |
mauvebic |
and there hasn't been much a proven need for it yet |
17:21 |
Traxie21 |
You have very specific wants Adam... |
17:21 |
rubenwardy |
20:01:32: ACTION[ServerThread]: WARNING: A mod accesses URL 'example.org'. Remove it if you don't trust that site. |
17:21 |
mauvebic |
until someone actually writes a mailicious mod |
17:21 |
PilzAdam |
Minetest is a game, not a 100% secure OS |
17:21 |
Traxie21 |
Its either under or over for you. |
17:21 |
mauvebic |
*malicious |
17:21 |
PilzAdam |
but cURL access for mods is just too insecure |
17:21 |
rubenwardy |
then add that commit |
17:21 |
rubenwardy |
with an option in conf to enable it |
17:21 |
rubenwardy |
for servers |
17:21 |
Traxie21 |
PilzAdam, Bukkit does it, and everyone uses them. |
17:21 |
PilzAdam |
and its not needed if you see mods a scripts that define the content for the world |
17:22 |
mauvebic |
though to be honest, you dont need to write a malicious mod to totally fuck up someone's map/server, there are plenty of holes in the mods themselves to poke through |
17:22 |
PilzAdam |
Traxie21, what would be a usage for cURL in mods? |
17:22 |
mauvebic |
and the extra security features wont stop the one or two guys with "cracked" clients |
17:22 |
Traxie21 |
Let me think... |
17:22 |
mauvebic |
thats what i asked :p |
17:23 |
rubenwardy |
and anyway, a grand total of about 3 people would be effected by virus downloads, if it was in a mod, because people would post on the topic |
17:23 |
Traxie21 |
Scoreboards, Auto-Updating, Avatars, Online Data, Adding images from internet eventually |
17:23 |
mauvebic |
bandwidth |
17:23 |
rubenwardy |
Tell user when update for a mod is availabl |
17:23 |
rubenwardy |
Share creations with others (Buildings, mesecons microcontroller code snippets) |
17:23 |
rubenwardy |
Interaction with other servers (Inter-Server Chat, Inter-Server Trade |
17:23 |
rubenwardy |
Interface to Real-Life devices (e.g. Mod that notifys server owners e.g. by email or sms) |
17:23 |
Traxie21 |
Website communication, dependency resolving, real-time server statistics.. |
17:23 |
rubenwardy |
mauvebic: it is optional |
17:23 |
rubenwardy |
you do not have to use it |
17:24 |
celeron55 |
i think the curl download patch should be merged |
17:24 |
mauvebic |
before adding all that, we'd have to convince them that RGB values wouldn't be a bandwidth hog, so good luck on the rest of that :P |
17:24 |
celeron55 |
but also the file access restriction patches should be merged |
17:24 |
celeron55 |
(they shouldn't do more than is necessary though) |
17:24 |
Traxie21 |
thank you celeron, finally some rational thought |
17:25 |
PilzAdam |
yea, I agree to the file access thing |
17:25 |
* sfan5[Mac] |
agrees too |
17:26 |
celeron55 |
(a mod downloading stuff from the internet should be extra careful with the data it downloads though, as the server it connects to could be hacked in some way) |
17:26 |
Calinou |
<PilzAdam> sapier has overdone the security |
17:26 |
Calinou |
for once |
17:26 |
mauvebic |
seriously if i wanted more security id spend time at the airport :P j/k |
17:27 |
Calinou |
lol |
17:27 |
Traxie21 |
BURN |
17:27 |
mauvebic |
and see how well that works lol |
17:27 |
sfan5[Mac] |
celeron55: so auto-update-itself is bad? |
17:27 |
rubenwardy |
an option in the config would not work :( |
17:27 |
Traxie21 |
Mods should be able to create files/folders in worlds folder and it's mod directory |
17:28 |
mauvebic |
i store bookmarks in the worldpath |
17:28 |
Calinou |
^ |
17:28 |
Calinou |
worldpath + mod path would be OK |
17:28 |
PilzAdam |
a config option for curl downloads doesnt make any sense, because Lua can change the config |
17:28 |
mauvebic |
meshes in a special /resources folder in the mod folder, though i have a config option to change the location if theres file access perm issues |
17:28 |
PilzAdam |
it could be added to tell "friendly" mods, to not downlaod things, though |
17:29 |
sfan5[Mac] |
PilzAdam: what about locked configuration settings that cannot be changed by lua |
17:29 |
Traxie21 |
hmm |
17:29 |
mauvebic |
or we could assume that if people download mods, they should know what they are adding, but im in the minority on that |
17:29 |
Traxie21 |
idea |
17:29 |
Traxie21 |
lua should be able to change the minetest.conf in the world folder, but not the main one |
17:30 |
mauvebic |
this aint mac after all |
17:30 |
PilzAdam |
Traxie21, there is no minetest.conf for worlds |
17:30 |
mauvebic |
we expect people to have some intelligence when choosing mods |
17:34 |
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17:34 |
Koren |
woot nice ! when I exit a game minetest don't close anymore :D |
17:35 |
PilzAdam |
Koren, yes, double free bug was fixed |
17:35 |
Koren |
gj |
17:35 |
sfan5[Mac] |
finally... |
17:36 |
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17:36 |
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17:37 |
BlockMen |
PilzAdam, could that work? - http://pastie.org/private/ikin3vcwwv9jaogmjz0ew#1,3-8,18-19 |
17:37 |
BlockMen |
im really bad at c++ |
17:37 |
PilzAdam |
you better ask a compiler |
17:38 |
BlockMen |
im still ahving problems compiling minetest... |
17:38 |
PilzAdam |
youre on windows? |
17:38 |
BlockMen |
yes |
17:38 |
PilzAdam |
well, get Linux ;-) |
17:39 |
PilzAdam |
btw, you are making great MC like mods; do you want to work on MiniTest? |
17:39 |
BlockMen |
there is always a solution, not just a workaround :P |
17:40 |
Calinou |
compiling on windows => don't you have anything better to do? |
17:40 |
Koren |
you use mingw ? |
17:40 |
BlockMen |
and thx, maybe. honestly i have planned to make my own game sometimes, but that would need some time. and i dont have much atm |
17:41 |
jordan4ibanez |
HEY! |
17:41 |
jordan4ibanez |
blockmen! |
17:42 |
jordan4ibanez |
Your mod is awesome! |
17:42 |
BlockMen |
koren, i tried with vs, because i know that. but i have always problem with irrlicht inclusion |
17:42 |
PilzAdam |
jordan4ibanez, were is simply mintest #4? |
17:42 |
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17:42 |
BlockMen |
hey jordan4ibanez |
17:42 |
jordan4ibanez |
pilzadam, it will be done when I put in farming into minetest black |
17:42 |
BlockMen |
thank. nice you like it |
17:43 |
jordan4ibanez |
Also: Of the argument about having shift control wether you drop a single item or the whole stack, the server won't miss your key command, that was a stupid point, but I did find out that it will shoot a stack of 99 out in 5 seconds holy crap |
17:44 |
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17:44 |
PilzAdam |
BlockMen, about your c++ code: i dont think that works |
17:44 |
PilzAdam |
the other sounds are all played in the SoundManager |
17:45 |
PilzAdam |
so you would need to add an event for it |
17:45 |
BlockMen |
PilzAdam, hmm...ic |
17:46 |
PilzAdam |
*SoundMaker |
17:46 |
BlockMen |
then i need to take a look at the code again... |
17:46 |
BlockMen |
PilzAdam, doesnt that http://pastie.org/private/ikin3vcwwv9jaogmjz0ew#18 use the SoundManager?? |
17:47 |
BlockMen |
*lol...Soundmaker... |
17:47 |
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17:48 |
|
Traxie21 joined #minetest |
17:48 |
BlockMen |
thexyz, are you here? |
17:48 |
PilzAdam |
so: |
17:49 |
PilzAdam |
you basically add anew function static void playerDamge(MtEvent *e, void *data) to class SoundMaker in game.cpp |
17:50 |
PilzAdam |
the register it in SoundMake::registerReciever() with mgr->reg("PlayerDamage", SoundMaker::playerDamage, this); |
17:50 |
PilzAdam |
and trigger the even when damage is recieved with: |
17:50 |
PilzAdam |
MtEvent *e = new SimpleTriggerEvent("PlayerDamage"); |
17:50 |
PilzAdam |
m_gamedef->event()->put(e); |
17:51 |
PilzAdam |
I actually try this now :-) |
17:51 |
mauvebic |
sweet, they caught a suspect in the boston thing |
17:51 |
PilzAdam |
do you have a soundfile? |
17:53 |
BlockMen |
PilzAdam, thanks. and just a copyrighted, but i can send u for testing if you want |
17:53 |
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17:53 |
PilzAdam |
yes, please |
17:53 |
BlockMen |
hold on a sec |
17:54 |
Calinou |
if you want to add damage sounds, please allow playing many of them randomly |
17:54 |
Calinou |
nothing is worse than an "ugh" being played and nothing else |
17:54 |
mauvebic |
dang, new trek trailer, the other ship is even bigger, prolly a 1km long |
17:54 |
Calinou |
go make it in minetest before it is released :3 |
17:54 |
mauvebic |
i cant ID it lol |
17:55 |
mauvebic |
http://youtu.be/RJ1qOs7jkIQ |
17:55 |
mauvebic |
thats one movie i dont mind seeing the cam version of lol |
17:55 |
mauvebic |
so long as its not a russian dub lol |
17:56 |
mauvebic |
cuz the last one was hard to follow in that format lol |
17:57 |
BlockMen |
PilzAdam, https://www.dropbox.com/s/vhf2a4xi2xj6eo3/damage.zip |
17:58 |
PilzAdam |
thx |
17:58 |
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17:58 |
mauvebic |
i hate actually going to theatres though, theres always a few dumb bitches who cant stfu lol |
17:59 |
NakedFury |
thats because you want to go late |
17:59 |
NakedFury |
go as soon as it opened. the first show |
17:59 |
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17:59 |
mauvebic |
doesn't matter *when* you go, theres always someone who drags along someone who's not actually interested in watching the movie |
18:00 |
mauvebic |
and ruin it for everyone else lol |
18:00 |
mauvebic |
i cant do that, ittl be packed, and im claustrophobic :p |
18:00 |
Calinou |
theatres, lol |
18:00 |
Calinou |
10 euros for seeing a movie |
18:00 |
mauvebic |
10? is that all |
18:00 |
mauvebic |
these days 15 cdn |
18:00 |
NakedFury |
less for me because student id |
18:01 |
mauvebic |
15 cdn and you spend almost an hour watching previews and ads |
18:01 |
Calinou |
euros ;) |
18:01 |
mauvebic |
by the time the movie starts you need to go piss that giant soda you drank |
18:02 |
mauvebic |
well whats the exchange rate these days? i know usd/cdn is at/near parity |
18:02 |
mauvebic |
alot easier to calculate when usd == cdn lol |
18:03 |
mauvebic |
1 euro = 1.34 cdn |
18:03 |
* khonkhortisan |
found negative zero |
18:03 |
mauvebic |
what are rents like in france for a 1 bedroom? |
18:03 |
jordan4ibanez |
Finally |
18:03 |
Calinou |
mauvebic: in an hotel? |
18:03 |
Calinou |
usually low end is around 30 euros/day :P |
18:04 |
jordan4ibanez |
I've created better item handling (entity) which is compatable with all mods which use use/drop items |
18:04 |
khonkhortisan |
0 * -0.5 = -0 |
18:05 |
mauvebic |
naw, rent for like an apartment |
18:05 |
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18:05 |
mauvebic |
here the hotel is just a bill |
18:05 |
Traxie21 |
jordan, how does it work? |
18:06 |
mauvebic |
i pay under 500 for a 1 bdroom in quebec, though were an hour away from the city |
18:06 |
jordan4ibanez |
It's a surprise, but I'm sure many people will be delighted, and the ignorant people will be very angry |
18:07 |
mauvebic |
which is a good thing </martha stewart> |
18:07 |
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18:07 |
mauvebic |
(being far from the city lol) |
18:07 |
Koren |
mauvebic: I pay 920€ /month for a 50m² near Paris |
18:08 |
mauvebic |
about the size of my place |
18:08 |
mauvebic |
we had a plan of our apartment we made on sweethome 3d, cant find the file though |
18:09 |
mauvebic |
the last place was 3x as big, that was before the lawsuit lol |
18:09 |
Koren |
:x |
18:09 |
mauvebic |
shit happens lol |
18:09 |
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18:09 |
mauvebic |
guy left town though ;) |
18:09 |
mauvebic |
and we won, but its still costly |
18:11 |
Jordach |
mauvebic, what was the winnings |
18:11 |
mauvebic |
lawyers have about the same rates as prostitutes |
18:11 |
mauvebic |
hence why they are often compared |
18:11 |
Jordach |
20 an hour? |
18:11 |
PilzAdam |
BlockMen, it works pretty good |
18:11 |
mauvebic |
more like 50+ |
18:11 |
Calinou |
mauvebic: about 750 euros/month for 4 bedrooms |
18:11 |
Calinou |
130m², something rare today 8D |
18:11 |
Jordach |
mauvebic, come to britain |
18:11 |
Calinou |
Koren: lol paris |
18:11 |
Calinou |
I have 2,5× as big and it's less expensive |
18:12 |
PilzAdam |
BlockMen, I play the fleshy sound for every damage that is recieved and the falling sound on falling damage only |
18:12 |
* Jordach |
doesnt see anything posted by Koren |
18:12 |
Jordach |
okay, i do |
18:12 |
mauvebic |
winnings was we got to leave the place which was a danger (hidden vices) |
18:12 |
BlockMen |
PilzAdam, thats nice! |
18:12 |
mauvebic |
foundation was sinking and cracks were appearing in the new drywall everywhere |
18:12 |
BlockMen |
can u make a win build? |
18:12 |
Calinou |
mauvebic: don't live in houses made by OCZ |
18:12 |
mauvebic |
what would i do in britain? from what i hear theres just finance and i hate finance |
18:13 |
mauvebic |
OCZ? |
18:13 |
Jordach |
mauvebic, youre missing out on the chips :) |
18:13 |
mauvebic |
and from media reports, brits dont seem to like immigrants much :P moreso than conservative canadians here |
18:14 |
PilzAdam |
BlockMen, https://github.com/PilzAdam/minetest/commit/1e5541888e07af058b025afb3bd4521dd630e52b |
18:14 |
Jordach |
cause the bastards are stealing decent jobs |
18:14 |
mauvebic |
if i wanted to work in tech, i'd go to Ireland, or my second most favorite vocation, then amsterdam |
18:14 |
Jordach |
because of "human rights" |
18:15 |
mauvebic |
so you wouldn't want me there crowding the job market :p |
18:15 |
celeron55 |
immigrants... stealing decent jobs? lol, is that a joke |
18:15 |
Calinou |
gtg |
18:15 |
Calinou |
celeron55: samsung approves |
18:15 |
mauvebic |
ive thought about iceland before the crash |
18:16 |
PilzAdam |
celeron55, since you are here I think I can annoy you with code: https://github.com/PilzAdam/minetest/commit/1e5541888e07af058b025afb3bd4521dd630e52b |
18:16 |
mauvebic |
these days im thinking more Yukon (territory in canada) though i hear they can be rednecks despite the subarctic climate |
18:16 |
BlockMen |
PilzAdam, ok. i was not really close with my code.. |
18:17 |
mauvebic |
and immigrants dont "steal jobs" so much as companies go out and get them specifically for it, youre directing your anger at the wrong place :P |
18:17 |
Jordach |
mauvebic, like: your sister is your mother, your father is your brother, you all fuck one another, the yukon family, aye aye! |
18:17 |
BlockMen |
celeron55, is something wrong with my pull request (template)? |
18:18 |
PilzAdam |
BlockMen, are you able to get free hurt and falling damage sounds? |
18:18 |
PilzAdam |
(note that the falling and normal damage sounds get overlayed on falling damage) |
18:18 |
celeron55 |
BlockMen: iirc not, but i'm too tired to update the site; i'll do it in a few days |
18:19 |
mauvebic |
jordach hell even our gummint' tells us to go out and find jobs in the western provinces, but who wants to live there? lol |
18:19 |
PilzAdam |
BlockMen, not this: http://youtu.be/zemgjgLwSN8 :_) |
18:19 |
PilzAdam |
*:-) |
18:20 |
BlockMen |
PilzAdam, i could look for. but it could take a few days. could you make me a build that i can try out sounds for? :P |
18:20 |
PilzAdam |
yea, sure |
18:20 |
BlockMen |
and why not? "my knee" sounds good :D |
18:20 |
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18:21 |
BlockMen |
celeron55, ok. i just wanted hurry because it is not index anymore. |
18:21 |
BlockMen |
*indexed |
18:24 |
Koren |
PilzAdam: which code editor do you use for c++ ? |
18:25 |
PilzAdam |
kate |
18:26 |
ImQ009 |
ಠ_ಠ|
18:26 |
Koren |
thanks, does it provides completion for your own classes ? |
18:26 |
PilzAdam |
nope |
18:27 |
* ImQ009 |
uses Visual Studio |
18:27 |
Jordach |
Koren, try geany |
18:27 |
khonkhortisan |
ಠ= [0CA0] |
18:28 |
BlockMen |
ImQ009, do you compile Minetest with it too? |
18:28 |
Koren |
Jordach, thanks I'll give it a try |
18:28 |
ImQ009 |
BlockMen, I don't have Minetest :P Sorry for jumping into conversation like that |
18:29 |
celeron55 |
BlockMen: it kind of doesn't work |
18:30 |
BlockMen |
ImQ009, np. i just saw the chance to find solution for my compiling problem at vs ;) |
18:30 |
BlockMen |
celeron55, what? |
18:30 |
ImQ009 |
BlockMen, What problem? |
18:30 |
celeron55 |
BlockMen: unless you intend to remove the stylesheet 8) |
18:30 |
Jordach |
ImQ009, it does have automatic class detection like you mentioned |
18:30 |
ImQ009 |
Yes |
18:30 |
Jordach |
it also supports most used programming languages (good python editor too) |
18:31 |
ImQ009 |
Python? And Visual Studio? :P |
18:31 |
ImQ009 |
First time I hear |
18:33 |
BlockMen |
celeron55, who needs stylesheets :P |
18:33 |
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18:34 |
Xenorax |
Oh god I just broke reality. |
18:34 |
Xenorax |
You know the Trashcan mod thing? I jumped on it and used it, and trashed myself. |
18:35 |
BlockMen |
celeron55, ok i will fix that.... |
18:35 |
BlockMen |
damn... |
18:35 |
celeron55 |
BlockMen: the function you remove includes all kinds of necessary things |
18:36 |
celeron55 |
apparently there's a configuration setting that does what you want |
18:36 |
celeron55 |
https://www.dokuwiki.org/config:indexdelay |
18:36 |
jordan4ibanez |
What's the maxstack called in the item/node/craftitem definition called? I just cannot remember it |
18:37 |
celeron55 |
it'll prevent indexing when the page has been modified in five days by default |
18:37 |
BlockMen |
celeron55, i swear i made a forced refresh when testing yesterday |
18:37 |
* Zeg9 |
is leaving, bye all. |
18:37 |
BlockMen |
ic. but we should use same keywords for every page |
18:38 |
celeron55 |
also, i just realized i almost erased some configs that are not backed up while updating files on minetest.net |
18:38 |
BlockMen |
now they are just like the page title |
18:38 |
* celeron55 |
knows it is not wise to be doing this while being tired... |
18:38 |
Jordach |
go grab some sleep then, silly celeron55 |
18:38 |
celeron55 |
it's not night yet |
18:39 |
Jordach |
celeron55, in finland: its night all day long |
18:39 |
Jordach |
(or most arctic places!) |
18:39 |
mauvebic |
i thought you had to be above the arctic circle? |
18:40 |
celeron55 |
in finland, there is no night at summer |
18:40 |
mauvebic |
sounds like a good tradeoff |
18:40 |
mauvebic |
i dont go outside in the winter |
18:40 |
mauvebic |
lol |
18:40 |
Jordach |
anyways: http://support.google.com/glass/ |
18:41 |
mauvebic |
those douchebag glasses? |
18:41 |
Jordach |
mauvebic, they now come with decent explorer shades |
18:41 |
Jordach |
(hiding you have one) :) |
18:41 |
Jordach |
anyways, it actually is quite handy |
18:42 |
Jordach |
this is my favourite bit: http://support.google.com/glass/answer/3079299?hl=en&ref_topic=3063233 |
18:43 |
Jordach |
(actually, this would be the only use of it for me) |
18:44 |
mauvebic |
reminds me of these: http://images1.wikia.nocookie.net/__cb20090128131519/tardis/images/2/24/Cybermen_EarPods.JPG |
18:44 |
Traxie21 |
How would one identientify corrupt playeriles? |
18:44 |
BlockMen |
celeron55, finally found the file that includes tpl_metaheaders() |
18:45 |
celeron55 |
BlockMen: i just changed the configuration setting indexdelay to 0, now it works like intended |
18:45 |
BlockMen |
i will reverse my change at main.php and will send you a pastie with changes for tpl_metaheaders() when done |
18:45 |
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Jeija left #minetest |
18:45 |
celeron55 |
and i will do the revert |
18:45 |
BlockMen |
celeron55, ok. |
18:45 |
BlockMen |
and you want keep mata keywords = pagetitle? |
18:46 |
BlockMen |
*meta |
18:46 |
mauvebic |
some geek stares at me with those things on, they better have good dental coverage lol |
18:46 |
Jordach |
john_minetest, just think of the possibilities to cheat in exams |
18:46 |
celeron55 |
BlockMen: you may make a new pull request with those additional fields |
18:47 |
jordan4ibanez |
pilzadam: check this out: https://github.com/jordan4ibanez/Minetest-Black/commit/841b8d8b72ec62cf6a6d4cfe363cfb81574a1afc |
18:47 |
BlockMen |
celeron55, you would have to chage outside of template. |
18:47 |
jordan4ibanez |
super advanced item drop, it's not done yet though, but the basics are there |
18:47 |
PilzAdam |
jordan4ibanez, make a diff against my current item_drop mod |
18:48 |
celeron55 |
BlockMen: umm... the no |
18:48 |
celeron55 |
i'm fine with not having any of those meta keyword stuff |
18:48 |
celeron55 |
crawlers will find the important bits anyway |
18:48 |
BlockMen |
lol. fine |
18:48 |
jordan4ibanez |
The diff woul just render the ENTIRE file, since there are so many changes, without sneaking, you throw 1 item, with sneaking you throw the entire stack, item entities which are in a radius of eachother will try to add into eachother |
18:48 |
celeron55 |
(as the pages have proper header elements and such) |
18:48 |
khonkhortisan |
What can I do to make the hand_server.count and hand_server.last_id tests not fail? It makes me have to run bin/minetest multiple times to get it to start. |
18:49 |
Traxie21 |
I have a corrupt file in the players folder, how do I identify it? |
18:49 |
celeron55 |
Traxie21: check the exact sizes of the files, it's probably the smallest |
18:50 |
Traxie21 |
Already did that, sorted them by size, deleted the last 8 smallest ones |
18:50 |
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18:50 |
celeron55 |
you can sureely identify it by the file not ending with PlayerArgsEnd or something i think |
18:50 |
Traxie21 |
Yeah, well I have about 500 files to go through |
18:51 |
Traxie21 |
*611 |
18:51 |
celeron55 |
http://stackoverflow.com/questions/12438325/linux-find-files-that-do-not-contain-certain-characters |
18:51 |
celeron55 |
8) |
18:51 |
celeron55 |
oh, that's wrong maybe |
18:51 |
Traxie21 |
That looks like file names :I |
18:52 |
celeron55 |
grep -IRiL "somestring" . |
18:52 |
celeron55 |
http://stackoverflow.com/questions/7205004/how-to-find-text-files-not-containing-text-on-linux |
18:53 |
celeron55 |
best unix tool: google |
18:54 |
celeron55 |
these corruptions could be totally avoidable if somebody bothered to implement saving of those files in a safe way (first save to different name, then move to place) |
18:54 |
Traxie21 |
Hmm |
18:54 |
Traxie21 |
Well, that command lists every player |
18:56 |
Traxie21 |
Either that, or hundreds of players are corrupt, including celeron55 |
18:56 |
Traxie21 |
Wait, you joined this serveR? |
18:56 |
jordan4ibanez |
pilzadam the only thing I'm having an issue with, is math, I have to figure out how to get equal stacks of items to add into the other with only one deleting instead of them both deleting, it's quite a conundrum |
18:59 |
Traxie21 |
fuck it, I should just reset all player files |
18:59 |
Traxie21 |
this is not working :I |
19:00 |
BlockMen |
Traxie21, no... |
19:00 |
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19:01 |
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19:02 |
BlockMen |
what size have all 611 files? if not too tall you could send me and i take a look at |
19:03 |
Traxie21 |
Wow |
19:03 |
Traxie21 |
A ton are corrupt |
19:03 |
Traxie21 |
Sheet |
19:03 |
VanessaE |
hi all. |
19:04 |
sfan5[Mac] |
jordan4ibanez: MinetestBlack is awesome!! |
19:05 |
jordan4ibanez |
Thank you :D |
19:05 |
sfan5[Mac] |
i spent 10 mins just throwing random shit around |
19:05 |
sfan5[Mac] |
and I managed it to pick up CONTENT_IGNORE even if there was a block |
19:06 |
jordan4ibanez |
Oh yeah, that's a lag bug, I need to fix that |
19:06 |
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19:07 |
jojoa1997|Tablet |
finally i am at home |
19:07 |
VanessaE |
hi |
19:07 |
jordan4ibanez |
sfan5[Mac] place down a bunch of tnt, it's insane |
19:07 |
Traxie21 |
sfan, your playerfile is also corrupt |
19:07 |
Traxie21 |
wow |
19:07 |
Traxie21 |
90% are corrupted |
19:08 |
jojoa1997|Tablet |
Traxie what about mine |
19:08 |
Traxie21 |
Corrupt |
19:08 |
Traxie21 |
Only Calinou so far is not corrupt |
19:08 |
Traxie21 |
I'm just resetting |
19:10 |
jojoa1997|Tablet |
fail |
19:10 |
jojoa1997|Tablet |
i did texture_pack = instead of texture_path = |
19:11 |
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19:11 |
PilzAdam |
bye |
19:12 |
VanessaE |
a forum moderator should move this back to modding general and remove the download links: http://forum.minetest.net/view[…]?pid=84420#p84420 |
19:12 |
VanessaE |
agreed. Moved back. |
19:13 |
mauvebic |
thats going to generate a rehash of this mornings' debate lol |
19:13 |
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19:14 |
VanessaE |
ShadowNinja: "could the perlin noise be used as a chance that a flower will spawn there?" <-- yes, with some kind of linear fall-off based on perlin distance past some threshold. |
19:14 |
VanessaE |
mauvebic: I'd have answered it then if I were online and awake :) |
19:14 |
jojoa1997|Tablet |
time to search for ores in minitest |
19:14 |
mauvebic |
dont worry, you didn't miss anything *new* lol |
19:15 |
mauvebic |
though its kinda contradictory to talk about freedom while limiting choices lol |
19:16 |
mauvebic |
but thats for jordan to take up |
19:16 |
* jojoa1997|Tablet |
EEEEK |
19:16 |
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19:16 |
jojoa1997|Tablet |
i foung my first emerald |
19:16 |
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19:17 |
VanessaE |
mauvebic: limiting a downloader's freedom to modify and share is worse than limiting some perceived freedom of the author. |
19:17 |
jojoa1997|Tablet |
VanessaE what do you think is more important. Mobs, Inventory, or Redstone |
19:17 |
Jordach |
inventory |
19:18 |
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19:18 |
mauvebic |
thats a matter of opinion - your basically valuing the downloaders freedom more than the author, which is hardly egalitarian |
19:18 |
Jordach |
redstone can wait |
19:18 |
VanessaE |
jojoa1997|Tablet: I don't play Minecraft, so I can't really say what minitest needs, btu I guess a lot of folks would choose mobs. |
19:18 |
alexbobp |
"redstone can wait"? not a good first thing for a curious minecraft player to hear >_> |
19:18 |
alexbobp |
hey Xenorax! |
19:18 |
jojoa1997|Tablet |
redstone it is |
19:18 |
Jordach |
jojoa1997|Tablet, like you could code what jeija made |
19:19 |
alexbobp |
I heard there were mods that add redstone though? |
19:19 |
jojoa1997|Tablet |
yes i am editing mesecons |
19:19 |
VanessaE |
alexbobp: Mesecons. |
19:19 |
Calinou |
retexture mesecons to be red, ???, PROFIT |
19:19 |
VanessaE |
mauvebic: a mod author is free to not share his code at all if he's that paranoid about derivatives. |
19:20 |
alexbobp |
VanessaE: ah okay, cool |
19:20 |
mauvebic |
what one person calls paranoia another might call it a concern for quality and originality... |
19:20 |
VanessaE |
alexbobp: mesecons is, more or less, a yellow version of redstone, but more powerful. |
19:20 |
VanessaE |
(albeit somewhat slower as I am led to understand) |
19:20 |
alexbobp |
VanessaE: works for me. I care about utility, not the color |
19:20 |
Jordach |
alexbobp, infinite range |
19:20 |
alexbobp |
(I'll totally retexture it red and not tell anybody) |
19:21 |
Xenorax |
Oh, huh. |
19:21 |
Xenorax |
Hello alexbobp. |
19:21 |
alexbobp |
if I could manage to get minetest to run with my painterly pack, I will be happy :P |
19:21 |
alexbobp |
Xenorax: howdy |
19:21 |
Jordach |
alexbobp, you can |
19:21 |
* jojoa1997|Tablet |
just relized not sure what redstone has |
19:21 |
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19:21 |
VanessaE |
mauvebic: quality and originality don't depend on a license: remember, someone else can still copy and distribute your -ND code without your permission, good luck enforcing that license outside of the MT forums. Better to avoid the headache by avoiding -ND entirely. |
19:21 |
NakedFury |
alexbobp rename images |
19:21 |
alexbobp |
awesome, okay |
19:22 |
VanessaE |
s/copy and distribute/copy, modify, and distribute/ |
19:22 |
Jordach |
alexbobp, i can give you a folder with the textures already there, all you do is replace each one |
19:22 |
mauvebic |
thing is, you disrespect one license, and all of them can go out the window |
19:22 |
Jordach |
with correct names |
19:22 |
mauvebic |
id like to see someone here with the means to do something about it lol |
19:22 |
jojoa1997|Tablet |
what is jeija's license |
19:22 |
Jordach |
jojoa1997|Tablet, look on his post |
19:22 |
jojoa1997|Tablet |
but that takes effort |
19:22 |
NakedFury |
funny how minecraft doesnt have this license shit problems |
19:22 |
VanessaE |
mauvebic: perhaps, but that's a limited subset of people, but it proves my point - an -ND license is a waste of time and effort. |
19:23 |
Jordach |
Textures: CC-BY-SA |
19:23 |
Jordach |
Code: LGPL |
19:23 |
Jordach |
jojoa1997|Tablet, ^ |
19:23 |
alexbobp |
so there are no mobs? how about mods that add them? |
19:23 |
mauvebic |
obviously not for the same organization that gave you all the other CC's |
19:23 |
VanessaE |
NakedFury: because nearly everything is unlicensed, period = proprietary |
19:23 |
jojoa1997|Tablet |
LGPL |
19:23 |
Calinou |
NakedFury: many minecraft modders don't even know what a license is |
19:23 |
Calinou |
so most of them is, "Copyright" |
19:23 |
Xenorax |
There are mods that ad them, alexbobp. |
19:24 |
Xenorax |
I was using one for a day or so, but kind of stopped. |
19:24 |
Xenorax |
add* |
19:24 |
jojoa1997|Tablet |
use peaceful_npcs |
19:25 |
jojoa1997|Tablet |
what are mesecons mvp |
19:25 |
jojoa1997|Tablet |
run my pig run |
19:26 |
khonkhortisan |
helpers for movestones and pistons |
19:27 |
alexbobp |
Xenorax: ah |
19:27 |
alexbobp |
anything you can fight? |
19:27 |
Xenorax |
Yes. |
19:27 |
jojoa1997|Tablet |
what is random and receiver |
19:27 |
alexbobp |
woo |
19:27 |
alexbobp |
I will definitely give minetest a shot some time soon then |
19:28 |
alexbobp |
I knew it had a bright future when I saw it a couple years ago |
19:28 |
alexbobp |
but I played minecraft because that's where the features were :P |
19:28 |
celeron55 |
i think one of minetest's greatest ongoing achievements is making people understand a bit more about how software copyright and licenses work |
19:28 |
Calinou |
alexbobp is in #redeclipse ann #xonotic :o |
19:28 |
celeron55 |
8) |
19:28 |
Calinou |
heh, celeron55 |
19:28 |
mauvebic |
lol true that |
19:30 |
VanessaE |
celeron55: too bad about the massive debates it always causes *looks at mauvebic and j4i* |
19:30 |
mauvebic |
and your own hardline position has nothing to do with it... |
19:30 |
STHGOM |
Minecraft looks better but minetest has more features :D |
19:30 |
NakedFury |
another achievement of minetest is the circle debates about license. nothing gets agreed in them, they end where they started |
19:31 |
mauvebic |
well at the end of the day, some of the people in the position to write something original will think twice about releasing it, but thats a choice the community makes, at this point, i dont bother fighting it |
19:31 |
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19:31 |
jojoa1997|Tablet |
what are mesecons gates for? |
19:32 |
VanessaE |
jojoa1997|Tablet: they are for logic contorl |
19:32 |
VanessaE |
control* |
19:32 |
mauvebic |
though its probably a matter of time befor j4i gets fed up himself |
19:32 |
VanessaE |
an AND gate takes two signals in and outputs one signal if the two inputs are turned on. a NAND turns its output off if the two are on (else it's on). |
19:32 |
VanessaE |
a NOT inverts the input |
19:33 |
celeron55 |
mauvebic: the problem is, if we allow ND or NC stuff, all noobs will start using it because they don't understand anything and then we have a huge problem of everything being stuck to those |
19:33 |
VanessaE |
an XOR turns the output on if exactly one of the two inputs is on (but off if both are on) |
19:33 |
alexbobp |
Calinou: clearly alexbobp likes games ;) |
19:33 |
mauvebic |
then the problem isn't so much ND or NC, its the lack of education on the subject |
19:33 |
NakedFury |
why cant we just use the same licenses under which minetest was released by celeron? |
19:33 |
celeron55 |
mauvebic: a solution could be to eg. ask for a payment to be used in the donation budget for releasing non-free mods on the forum |
19:34 |
mauvebic |
you could sell licenses yeah |
19:35 |
mauvebic |
though, like i said, its just as likely some people just wont bother to release at all, though we wont know what we might be missing out on |
19:35 |
mauvebic |
ideally, a second repo might be needed |
19:35 |
jordan4ibanez |
license war '13 |
19:35 |
mauvebic |
the official minetest one for opensource, and a free-for-all repo for any kind of license |
19:36 |
thexyz |
BlockMen: ? |
19:36 |
alexbobp |
I vote for second repo |
19:36 |
alexbobp |
so I can easily ignore it ;) |
19:36 |
celeron55 |
well, i said what i believe we are missing out, which is a one that we seriously want to not see |
19:36 |
celeron55 |
and i believe there is little chance that upsides would be larger than downsides |
19:37 |
BlockMen |
thexyz, hi |
19:37 |
BlockMen |
you said one time you are building minetest under vs |
19:37 |
mauvebic |
though at the end of the day, the forum isn't obliged to host any mods, any more than people are forced to post them there as opposed to hosting it themselves, so theres plenty of choices still |
19:37 |
thexyz |
BlockMen: yes |
19:37 |
celeron55 |
yes, you can always host them yourself with your own policies |
19:38 |
mauvebic |
well alot of the big mods already have their own pages |
19:38 |
celeron55 |
it's a bit harder than i would wish it to be, but at least it's something |
19:38 |
BlockMen |
thexyz, could you upload a vs-project file for? im still having trouble with it |
19:38 |
mauvebic |
forums just provide publicity |
19:38 |
jordan4ibanez |
It's not about that I want to release my mods under a closed off license, I don't care about the licensing, I use ND as a shield to protect against modders from hurting the mod with crude modifications until it is complete, if you allowed ND licenses, I would happily change the license to gpl when I release it |
19:38 |
mauvebic |
though like i said, even debian has free/nonfree repos |
19:38 |
jordan4ibanez |
ND should be allowed in modding general, and in mod releases it should not be |
19:39 |
mauvebic |
and even though debian strongly discourages nonfree, they dont do anything to prevent people from using it either, i think thats the attitude id like to go with |
19:39 |
celeron55 |
you could release it under a license that states that the code is ND until a certain date, after which it is something else |
19:39 |
mauvebic |
(keep in mind i havent done any ND in a while now)_ |
19:40 |
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19:40 |
STHGOM |
Bye |
19:40 |
celeron55 |
mauvebic: we don't prevent anyone from doing anything on their own installs, forks, websites and whatnot |
19:41 |
mauvebic |
i know :-) but debian doesn't hide the nonfree stuff either |
19:41 |
mauvebic |
as much as we'd like good opensource drivers for nvidia and ATI, they just aint up to par |
19:41 |
celeron55 |
and to add to that, i intend to never prevent those |
19:42 |
mauvebic |
this license debate really isn't limited to minetest, its been going on for decades lol |
19:42 |
celeron55 |
it has been going on since someone invented the proprietary license |
19:42 |
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19:42 |
celeron55 |
= 60's or something |
19:42 |
mauvebic |
well, would we have as many tech jobs if all software was free? |
19:42 |
celeron55 |
or 70's? dunno |
19:43 |
mauvebic |
like, what tiny fraction of people actually earn a living through OSS? |
19:43 |
jordan4ibanez |
Why does it matter what license that we release our mods under anyways? Who cares? If a modder releases it under ND license, and someone asks to release a mod of the mod in the mod post, and the modder gives them permission, then they are allowed to do so, just look at rigs of rods forum |
19:43 |
jordan4ibanez |
They make up their own licenses as they go, look at gabester's cars/trucks in RoR forum, they're under his special license |
19:43 |
mauvebic |
without the carrot you cant attract all the good devs to work out of charity |
19:44 |
mauvebic |
theyd go into finance instead lol |
19:44 |
celeron55 |
the problem that i see with proprietary software (anything ND or NC) is that it will not automatically make the software free-to-derive after the owner stops selling it or benefiting it at all, and most owners will not bother to release it under an another license |
19:44 |
celeron55 |
this has been discussed in here a long time ago between me and a couple of others |
19:45 |
jordan4ibanez |
Then put a renewable ND license on forum.minetest.net, and a way to renew the license every so often, if a modder does not renew the license within a set date, it becomes wtfpl |
19:45 |
BlockMen |
in my opinion there should be 2 licenses: WTFPL and CC-BY. thats enough :P |
19:45 |
mauvebic |
problem is the exact opposite has been happening: things being derived before the author has barely started |
19:45 |
celeron55 |
i think the solution would be a license that explicitly states that after a certain time from releasing that version of the software, that version of the software will fall under a certain free license |
19:46 |
mauvebic |
it kinda sucks to put alot of work into something and someone comes along and figures all the hard bits are out of the way lol |
19:46 |
celeron55 |
a good time depends on the rate of development, but something like two months for small things and a year for very large things would work fine |
19:46 |
jojoa1997|Tablet |
how do i make something need to be placed on the ground only |
19:47 |
thexyz |
BlockMen: I wonder where do I upload files these days? |
19:47 |
celeron55 |
mauvebic: i know all these problems perfectly well |
19:47 |
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19:47 |
VanessaE |
celeron55: could there be a forum rule added that applies in addition to any non-open license automatically? Or is that not enforceable? |
19:47 |
mauvebic |
yeah i know :-) its a recurring discussion here (twice today) lol |
19:47 |
celeron55 |
mauvebic: and all solutions to this are compromises |
19:47 |
celeron55 |
VanessaE: i don't want to have such; it's too sneaky |
19:48 |
mauvebic |
compromise would involve reconciling j4i's position with vanessae's position, if there is a middle ground there |
19:48 |
VanessaE |
celeron55: understood. Just curious. |
19:48 |
mauvebic |
when one feels a certain license should be respected, and another shouldn't, its hard to find common ground |
19:48 |
celeron55 |
i think the best compromise is the license that i suggested |
19:48 |
mauvebic |
timelapse license? yeah that could work |
19:49 |
VanessaE |
anyone got a lawyer handy to draft one? :) |
19:49 |
celeron55 |
it would need to be checked with a lawyer that knows FOSS stuff first though |
19:49 |
mauvebic |
like drug patents, that dont last twenty years |
19:49 |
celeron55 |
but i'm quite sure the FSF would be able to help |
19:49 |
jojoa1997|Tablet |
what group makes things attach to the ground |
19:49 |
BlockMen |
thexyz, was the a comment to my license opinion? |
19:49 |
mauvebic |
im guessing CC or EFF? |
19:49 |
mauvebic |
FSF yeah that too |
19:49 |
jojoa1997|Tablet |
like if there isnt a block underneath then it cant be placed |
19:49 |
thexyz |
BlockMen: no, https://mega.co.nz/#!II0QBYqK!YyZSsjeoCWLy8TgYiu_UYFbOAVJiLkvTt-YVAKodKYc |
19:50 |
khonkhortisan |
attached_node |
19:50 |
VanessaE |
jojoa1997|Tablet: attached_node |
19:50 |
VanessaE |
HIIYAH! *ninja'd* :) |
19:50 |
khonkhortisan |
I even searched doc/lua_api.txt in that time |
19:50 |
jojoa1997|Tablet |
no i mean i want it only to be on the ground |
19:50 |
jojoa1997|Tablet |
no floating |
19:51 |
mauvebic |
dang http://nationalpostnews.files.wordpress.com/2013/04/508700859.jpg?w=620 |
19:51 |
BlockMen |
thexyz, ok. i should rly improve my english :\ |
19:51 |
celeron55 |
mauvebic: you're free to initiate such; i'm probably too lazy unless i start a project where i need it |
19:51 |
BlockMen |
thexyz, and thanks alot! :) |
19:51 |
VanessaE |
celeron55 |
19:51 |
VanessaE |
also, how many people there were that died in the bomb thing? <-- last I heard, 3 dead and 140 injured. |
19:51 |
mauvebic |
im pretty retired when it comes to modding lol jordan4ibanez? |
19:51 |
jordan4ibanez |
sfan5 did you try the /skylands function? |
19:52 |
VanessaE |
bah, what moron wrote the software that separates the nick from their comment with a newline? |
19:52 |
VanessaE |
:) |
19:52 |
Calinou |
"bomb thing" |
19:52 |
Calinou |
you seem to give more importance to boston than I do |
19:53 |
jordan4ibanez |
I am still strong with modding, I just wish there were a renewable ND license I could use until I'm satisfied with the state of my modifications |
19:53 |
sfan5[Mac] |
jordan4ibanez: no |
19:53 |
mauvebic |
ironically for people who complained about more cameras - they've identified the suspects through camera footage, though they seem to be keeping mum about it |
19:53 |
jordan4ibanez |
well then try it :D |
19:53 |
sfan5[Mac] |
later |
19:53 |
VanessaE |
jordan4ibanez: better you should withhold the code until it is suitable for open-licensed release. |
19:54 |
mauvebic |
<jordan4ibanez> i meant ask the FSF about the legality of a timelapse license |
19:54 |
Calinou |
FSF is talking about closing windows instead, nope |
19:54 |
jordan4ibanez |
That would ruin the beta testing vanessae, think about these things |
19:54 |
mauvebic |
windows OS or proverbial windows? lol |
19:54 |
VanessaE |
jordan4ibanez: then use luac :) |
19:54 |
sapier |
mauvebic did those cameras stop the bombs from exploding? |
19:54 |
mauvebic |
if he does that youll just ban it too :p |
19:55 |
celeron55 |
jordan4ibanez: you can ask for beta testing in modding general |
19:55 |
mauvebic |
no but id rather they be caught through cameras than left to do more of this |
19:55 |
celeron55 |
none of the release rules apply in there |
19:55 |
sapier |
I don't care about anyone being cought after he has killed me because some politicians didn't have any money left for police officers after paying bills of cameras |
19:55 |
mauvebic |
you cant, on the one hand, expect to legally film police officers in public yet demand, on the other hand, to not be recorded yourself |
19:56 |
mauvebic |
what makes you think police catch criminals? |
19:56 |
jordan4ibanez |
Can't we just put License: CC BY-NC-ND 3.0 [Expires: xx/xx/xxxx] ? |
19:56 |
mauvebic |
they're tax collectors with batons |
19:56 |
mauvebic |
you'd need to state what the new license is after expiration |
19:57 |
Jordach |
the preferred would be CC-BY-SA# |
19:57 |
Jordach |
at least |
19:57 |
Jordach |
or if youre feeling lucky, wtfpl |
19:57 |
mauvebic |
in my experience if you nudge people too much one way, they go the other :P |
19:57 |
jordan4ibanez |
License: CC BY-NC-ND 3.0 [Expires: xx/xx/xxxx] Expiratory License: WTFPL |
19:57 |
mauvebic |
^ makes more sense |
19:57 |
jordan4ibanez |
Renewed: xx/xx/xxxx |
19:57 |
* Calinou |
bets $10 on xx/xx/xxxx being 12/31/2099 |
19:57 |
mauvebic |
maybe not "Expiratory License" since it sounds like thats invalid too |
19:57 |
sapier |
no camera ever stopped a crime from happening |
19:58 |
jordan4ibanez |
License expiration cannot be higher than 1 month |
19:58 |
mauvebic |
what is it about camera's thats got you hyped ? |
19:58 |
jordan4ibanez |
License needs to be renewed within 1 week of experation date |
19:58 |
mauvebic |
i wish there were more cameras, and easier public access to them, that way police can't make the footage disapear in brutality cases |
19:59 |
jordan4ibanez |
And if the license is not renewed it becomes the expiration license until renewal |
19:59 |
sapier |
it's not the camera itself but the way they are used, if camerase are used to coordinate officers to get quick response times I'm absolutely positive about them |
19:59 |
Calinou |
public access to cameras? count me in |
20:00 |
sapier |
but most time cameras are only used to catch someone, especially thos ppl parking wrong, doing other really unimportant things |
20:00 |
Calinou |
lol |
20:00 |
mauvebic |
unless you're Jason Russell, i dont see whats so bad about cameras |
20:00 |
sapier |
did you ever read big brother? |
20:01 |
mauvebic |
yeah and 1984 and animal farm |
20:01 |
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20:01 |
mauvebic |
cameras are neither good or evil, they record everything, weather its a citizen or a cop breaking the law |
20:01 |
sapier |
so you accept beeing watched every minute of your life for some (false) promise of safety? |
20:01 |
mauvebic |
i dont live on the street |
20:02 |
thexyz |
jojoa1997|Tablet: and then make users pay for BY-NC-ND! |
20:02 |
Jordach |
should i write a bash script to modify the names of mc 1.5 textures in bash |
20:02 |
thexyz |
[Expires: xx/xx/xxxx (prolongate)] |
20:02 |
sapier |
you use a computer, power, telecomunications ... linking all thos information will result in 100% coverage ... cameras are just one piece of the puzzle |
20:02 |
BlockMen |
i have to go. bye everyone |
20:02 |
jojoa1997|Tablet |
? |
20:02 |
NakedFury |
if that bash script renames texture from MC to minetest default then yes |
20:02 |
mauvebic |
and its a known deterrent that if people feel theyre being watched in public, theyre less likely to commit a crime |
20:02 |
mauvebic |
thats why there are just as many fake cameras in shops |
20:03 |
jojoa1997|Tablet |
why would i make people pay for something i made |
20:03 |
sapier |
yes they'll commit crime where no camera is this increasing risk there ... total number of crimes stay same no matter how many cameras are placed |
20:03 |
mauvebic |
whats to say they dont already have remote access to webcames and mics? what about facebook, and everything thats opensource must be uber easy to crack for spooks |
20:04 |
mauvebic |
dunno if you were around in the early 90's, but crime used to be alot worse |
20:04 |
khonkhortisan |
no.... |
20:05 |
mauvebic |
in north america yeah |
20:05 |
thexyz |
jojoa1997|Tablet: wrong highlight, sorry |
20:05 |
khonkhortisan |
sorry, something else that shouldn't be. |
20:05 |
khonkhortisan |
I'll paste it |
20:05 |
mauvebic |
oups lol sorry |
20:05 |
thexyz |
that message was directed to jordan4ibanez |
20:06 |
sapier |
in germany we never had crime in an extent america had, maybe your weapon right is one of the problems. If there are lots of weapons chances they're used are much higher than if there aren't any. |
20:06 |
mauvebic |
they say canada has just as many arms per capita, but we dont have the same culture as down south |
20:06 |
khonkhortisan |
I think I found why I can't aim when painting: http://pastebin.com/3aQcqAMZ |
20:07 |
khonkhortisan |
This is so wrong! |
20:07 |
sapier |
And most violent crimes in last years have happened right below cameras, a police officer would have prevented really bad things to happen but as those areas were secured by cameras noone was there to watch |
20:08 |
mauvebic |
austere Germany should appreciate the value of cameras as opposed to paying for more cops, with their medical expenses and pensions |
20:09 |
khonkhortisan |
I also get -340.01 on the x axis turning into -340.01000976562 |
20:09 |
sapier |
as I said cameras don't protect anyone I'd gladly pay an officer saving live instead of a camera catching a murder |
20:09 |
* Calinou |
critisizes $COUNTRY's health system |
20:09 |
khonkhortisan |
How am I getting junk precision in an entity's position? |
20:09 |
mauvebic |
i dont personally feel safer having more cops on the street, that feels more like a police state than a bunch of cameras |
20:10 |
mauvebic |
if anything, the more of them there are, the more they behave like a streetgang of their own |
20:10 |
sapier |
lol :-) I don't think germans can complain about our health system recent studys show it's one of the best in western world ... but quite expensive |
20:10 |
Calinou |
ours sucks and is expensive |
20:11 |
mauvebic |
ours is pretty expensive too, though if it werent for americans providing most of the defense for north america and europe, im not sure we'd all have such generous welfare states (having to pay for all of our defenses) |
20:11 |
sapier |
mauvebic if someone beats you right below a camera you'll know difference between a camera and a police officer ;-) |
20:11 |
Jordach |
if anyone has the two folders blocks and items from a minecraft texture pack, my converter will do all the naming for you |
20:11 |
mauvebic |
the difference is i dont expect cops to show up and save me, cuz they won't |
20:11 |
mauvebic |
they arrive an hour late to file reports |
20:11 |
Calinou |
I'd rather have no health system |
20:11 |
sapier |
so you've already fiven up |
20:11 |
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20:11 |
Calinou |
save money and pay when you're ill, should work like that |
20:11 |
mauvebic |
if you seriously expect to survive a violent crime, you should learn to defend yourself |
20:12 |
Calinou |
paying an health system to heal smokers and drinkers is stupid |
20:12 |
sapier |
mauvebic what you suggest is anarchy |
20:12 |
Calinou |
mauvebic: "if you seriously expect to use arch one day, you should learn how to use slackware" => same thing |
20:12 |
mauvebic |
im a pragmatist, i dont see cops as keepers of peace and civil society, except when you got money |
20:13 |
mauvebic |
and they can't be everywhere at once either |
20:13 |
sapier |
I assume this is normal for countrys like america in germany we're not willing to accept this way of living ... at least not yes |
20:13 |
sapier |
yet |
20:13 |
mauvebic |
but youd rather have cops everywhere? awfully reminiscient |
20:13 |
khonkhortisan |
Can _anyone_ tell me why my entity shifts position by 0.00000976562 meters when I create it? |
20:13 |
Calinou |
floating point precision errors? |
20:14 |
sapier |
not I don't want cops at every corner of a street but I want at least some cops in areas with huge number of ppl |
20:14 |
khonkhortisan |
My original number is -340.01, the changed number is -340.01000976562 |
20:14 |
sapier |
e.g. train stations |
20:14 |
mauvebic |
more cops but fewer cameras, so they dont know whats going on in some places |
20:14 |
khonkhortisan |
it's adding precision? |
20:14 |
mauvebic |
if youre worried about parking tickets, learn to park, or dont leave the car to your wife |
20:14 |
sapier |
cameras where they really help |
20:15 |
sapier |
e.g. if you have train station wich is surveyed by cameras so police officers can reach every place in < 5 min imho this is perfecty ok |
20:15 |
jordan4ibanez |
So each world supports a .conf file now? |
20:15 |
mauvebic |
so where do you not want cameras? |
20:16 |
sapier |
but if next police officer is 1h away thos cameras are useless for protection issues |
20:16 |
sapier |
use cameras to protect not for revenge |
20:17 |
sapier |
I don't want a camera on any supermarket parking lot on any street cross or public place |
20:18 |
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20:18 |
mauvebic |
public places, parking lots, streets = drugs |
20:18 |
sapier |
and I don't want cameras on train stations replace all police officers |
20:18 |
celeron55 |
https://gist.github.com/celeron55/5407410 |
20:19 |
mauvebic |
camera's obviously won't protect you, but they might deter a crime from happenning, or at the very least, give the cops an idea of what your assailant looks like |
20:19 |
celeron55 |
i wonder how legally valid that could be |
20:19 |
sapier |
lol ... thas what politicians tell .. fight drugs with cameras ... that never did work and never will work |
20:19 |
sapier |
no they wont deter a crime they'll just move it to another place |
20:20 |
mauvebic |
they do deter dealers |
20:20 |
jordan4ibanez |
Seems sort of legal |
20:20 |
mauvebic |
no one wants to get busted for dealing shit amounts |
20:20 |
sapier |
no they move them to the next place with no camera |
20:20 |
mauvebic |
and out of your neighbourhood |
20:20 |
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20:20 |
celeron55 |
well i know the principles on which legal texts are roughly written, but i don't know all the possible loopholes in the copyright law and stuff |
20:21 |
celeron55 |
and all the nuances of how english-speaking judges interpret stuff |
20:21 |
celeron55 |
that's where you need a lawyer |
20:21 |
sapier |
so I live in a safe neighbourhood but need a tank to get save to my work ... not quite a country where I wanna lice |
20:21 |
VanessaE |
celeron55: require that the date be specified in a non-ambiguous format, such as 2013-04-17 or 17-Apr-2013 |
20:21 |
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20:22 |
mauvebic |
removes the cameras and the dealers are back in your neighboorhood dealing to your neighbours' children, not exactly better |
20:22 |
mauvebic |
and those kids bust into your house looking for shit to pawn |
20:22 |
mauvebic |
because they think theyll get away with it lol |
20:22 |
jojoa1997|Tablet |
gahh |
20:22 |
sapier |
total number of crime isn't reduced by cameras at all just distribution is changed, so they are a good way to rip a society in winners and loosers |
20:22 |
jojoa1997|Tablet |
ok for player.lua line 125 |
20:23 |
celeron55 |
VanessaE: updated 8) |
20:23 |
mauvebic |
social and class divisions predate cameras |
20:23 |
jojoa1997|Tablet |
attempt to index local 'anim' (a nil value) |
20:23 |
celeron55 |
oop |
20:23 |
sapier |
I'm sorry mauvebic but drug dealers aren't a problem that big in germany |
20:23 |
celeron55 |
wrong, hell |
20:23 |
celeron55 |
now it's right |
20:23 |
jojoa1997|Tablet |
what is the problem\ |
20:23 |
celeron55 |
the STANDARD DATE FORMAT! |
20:24 |
VanessaE |
celeron55: looks good to me :) |
20:24 |
celeron55 |
the only one |
20:24 |
VanessaE |
the only date format that can be reliably sorted numerically :) |
20:24 |
mauvebic |
i dont know what crime is like over there - but here we have the mafia, the bikers, and two-bit dealers and home invaders on welfare with drug problems, so yeah i do feel safer if they know they cant get away with shit in my backyard lol |
20:24 |
jojoa1997|Tablet |
why am i getting the error. also it doesnt happen all the time |
20:24 |
sapier |
we've got problems with teenagers getting drunk and beating ppl to death right below cameras |
20:24 |
mauvebic |
thats all kids everywhere lol |
20:25 |
sapier |
that didn't happen some years ago |
20:25 |
mauvebic |
take your parents' morals and cut them in half, and do that for every generation after that |
20:25 |
jojoa1997|Tablet |
can someone please help |
20:25 |
sapier |
It's relatively new in germany |
20:25 |
khonkhortisan |
Oh, come on! http://pastebin.com/Axn1A1Fs WHY‽ |
20:26 |
mauvebic |
i dont wanna start a war debate, but young violent people isn't new in germany or anywhere |
20:26 |
sapier |
I can't remember any situation where I personaly experienced crime in germany ... yes there are som thefts but capital crimes are very rare |
20:26 |
mauvebic |
it depends on culture too |
20:27 |
mauvebic |
in north america we almost idolize violence, but the kids unlike their parents, dont make a distinction between goodies and badies |
20:27 |
jordan4ibanez |
Does anyone know if a world has it's own .conf file |
20:27 |
sapier |
lol mauvebic I was waiting for this point for some time ;-) ... but let me tell germany is very peacefull for some decades now |
20:27 |
jojoa1997|Tablet |
is it possible to load an entity and show it in the inventory |
20:27 |
mauvebic |
well how can you see violence is new in germany? you were fishing for it lol |
20:27 |
khonkhortisan |
I can't believe I have to math.floor(pos*100)/100 just to get the real entity position! |
20:28 |
mauvebic |
though im not one of those bashers, i know quite well the first concentration camps were invented by the britsh during the Boehr war |
20:28 |
mauvebic |
a historical fact conveniently forgotten by history books today |
20:28 |
jordan4ibanez |
Does anyone know if a world has it's own .conf file |
20:28 |
sapier |
We didn't start a ware every decade the last 100 years ;-) we've learned from the devastation europe suffered at the beginning of last century ... at least I hope so |
20:28 |
celeron55 |
khonkhortisan: well, that's the result of some floating point values being converted from a precision (float) to another (lua's doubles) |
20:29 |
Calinou |
jordan4ibanez: look by yourself? |
20:29 |
jordan4ibanez |
I did |
20:29 |
sapier |
still we wer talking about cameras ;-) |
20:29 |
celeron55 |
(i think) |
20:29 |
Calinou |
players/, auth.txt, env_meta.txt, ipban.txt, map.sqlite, map_meta.txt, rollback.txt, world.mt |
20:29 |
Calinou |
^ files in my world |
20:29 |
mauvebic |
naw im not a fan of the british empire either lol |
20:29 |
mauvebic |
or the current state of affairs in the world, but such is life |
20:29 |
Calinou |
:o github's logo changed |
20:30 |
Calinou |
boo! they tried to copy ubuntu |
20:30 |
sapier |
my personal opinion s cameras are used way to often where other protection options would be way better |
20:30 |
Calinou |
lol'd at "1gb" server, I take more than 5 minutes to download mods... I aborted |
20:30 |
mauvebic |
the world seems to be stuck in a cycle of liberalization/free trade, depression, then war, reconstruction, and back to liberalization |
20:30 |
Calinou |
just like windows |
20:30 |
mauvebic |
lol |
20:31 |
mauvebic |
and it doesn't really matter who's on top, cuz it never lasts |
20:31 |
mauvebic |
i can only hope i dont get reincarnated lol |
20:32 |
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20:32 |
* Calinou |
wonders why minetest has so little microstuttering |
20:32 |
Calinou |
limited FPS to 65, feels insanely smooth |
20:33 |
Calinou |
if I limit minecraft to 65 FPS it's not smooth, and even red eclipse and xonotic feel less smooth |
20:33 |
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20:33 |
celeron55 |
probably because almost all of the heavy lifting is done in background threads 8) |
20:34 |
iqualfragile1 |
i allways limit fps to ~24 because the human eye wont see much more anyways |
20:34 |
celeron55 |
you probably also have 4 cores |
20:34 |
celeron55 |
on 2, the threads will still compete a bit |
20:37 |
* Calinou |
is thinking about adding another issue |
20:37 |
Calinou |
if I find a bug to report, I'll report issue #666 |
20:37 |
celeron55 |
the human eyes are quite fine with 24, if correct amount of motion blur is added |
20:37 |
Calinou |
iqualfragile1: eyes don't see in terms of frames |
20:37 |
Calinou |
celeron55: isn't that GPU-relateD? |
20:37 |
Calinou |
s/D/d |
20:37 |
iqualfragile1 |
Calinou: i know |
20:37 |
Calinou |
or the way minetest limits FPS is just more efficient? |
20:37 |
celeron55 |
(minetest doesn't do anything like that) |
20:38 |
iqualfragile1 |
but they can be tricked into seeing motion if you give them enought frames |
20:38 |
iqualfragile1 |
and 24 are enought |
20:38 |
Calinou |
celeron55: by default FPS is limited to 65 |
20:38 |
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20:39 |
Calinou |
iqualfragile1: bad motion |
20:39 |
celeron55 |
Calinou: the GPU should be able to output frames at a steady pace; it matters what the software does between outputting frames, that would delay some individual frames so much that there is no room for compensation by sleeping |
20:39 |
Calinou |
ah, ok |
20:39 |
mauvebic |
ugh, facebook just borked my interface :( |
20:40 |
mauvebic |
i bet they got the gnome guys to do it lol |
20:40 |
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20:41 |
* Calinou |
presents issue #666: https://github.com/minetest/minetest/issues/666 |
20:41 |
mauvebic |
lucky number |
20:41 |
celeron55 |
could've been spared for something more interesting |
20:42 |
Calinou |
it's still a bug :P |
20:42 |
mauvebic |
i also notice, if i have two nodes clearance, and place say, a pipe on the bottom, i can climb ontop of the pipe, but i cant climb down (stuck) |
20:43 |
mauvebic |
i guess it takes a very specific shape to rise to a certain height |
20:43 |
mauvebic |
id show my sewer pic but zimg is still down |
20:43 |
STHGOM |
666 means bad |
20:43 |
mauvebic |
i dont think zimg is coming back :/ |
20:48 |
VanessaE |
aw fuck |
20:48 |
VanessaE |
today's launch was aborted with 12 mins to go :( |
20:48 |
mauvebic |
launch? |
20:48 |
STHGOM |
launch? |
20:48 |
STHGOM |
lol |
20:48 |
VanessaE |
yeah, that new Antares rocket was supposed to go up and take some PhoneSats with it :( |
20:49 |
mauvebic |
prolly having the same bug as airports yesterday lol |
20:49 |
mauvebic |
dang, gonna miss my flight to mars |
20:49 |
VanessaE |
naw, one of the umbilical cables came apart. |
20:50 |
VanessaE |
the airports were having problems with American Airlines' reservation systems or something |
20:51 |
mauvebic |
yeah though i was surprised they had to ground all flights because of it |
20:52 |
mauvebic |
cant find any info on zimg other than the domain only expires at the end of this year |
20:53 |
mauvebic |
uhm, the senate also voted down increased background checks, double bad news |
20:55 |
VanessaE |
on a positive note, illinois house voted in favor of medical marijuana |
20:55 |
mauvebic |
thats 3 states now? |
20:55 |
VanessaE |
yeah, but it has to pass IL senate and governor also. |
20:56 |
VanessaE |
(the other two, it's official for a while now) |
20:56 |
mauvebic |
with state and city budgets in the red, you'd think they'd welcome the tax windfalls |
20:56 |
VanessaE |
(and the other two, it's legal for recreational use) |
20:56 |
mauvebic |
i think its about time we stop pouring those profits into criminal organizations and put them to good use |
20:57 |
jojoa1997|Tablet |
update |
20:57 |
jojoa1997|Tablet |
minitest wood and stone buttons are done |
20:58 |
jojoa1997|Tablet |
how do i change the angle of a texture in game |
20:58 |
jojoa1997|Tablet |
it is the set yaw thingy |
21:00 |
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21:00 |
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21:00 |
jojoa1997|Tablet |
anyone know? |
21:01 |
ShadowNinja |
jojoa1997|Tablet: I think you append something like ^[R90 to the end of it |
21:02 |
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21:05 |
jojoa1997|Tablet |
image = "redstone_torch^[R90" |
21:05 |
jojoa1997|Tablet |
that? |
21:05 |
VanessaE |
close |
21:05 |
mauvebic |
kinda reminds me of sql injection |
21:05 |
VanessaE |
redstone_torch.png^[transformR90 |
21:06 |
VanessaE |
(or whatever the filename is) |
21:07 |
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21:08 |
lordcirth |
is anyone working on wireless digilines? |
21:08 |
|
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21:08 |
LAD |
My map is finally done :) i worked really hard on it :) |
21:08 |
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21:09 |
khonkhortisan |
wireless digilines for a remote-controlled mining machine using technic frames? |
21:09 |
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21:10 |
Uberi |
khonkhortisan: not until force_load entities are available :P |
21:11 |
khonkhortisan |
oh, I was responding to lordcirth's question "is anyone working on wireless digilines?" |
21:11 |
jojoa1997|Tablet |
how can aliases be nil when i did it right |
21:12 |
khonkhortisan |
I don't see much use for wireless wires |
21:12 |
Uberi |
what about communicating over long distances? |
21:12 |
Uberi |
you could set up a telegraph office |
21:12 |
Uberi |
I used to do that with wireless mesecons |
21:13 |
Uberi |
worked with morse code |
21:13 |
ShadowNinja |
Uberi: placing digilines(and probably mesecons) next to unknown nodes causes a crash |
21:14 |
Uberi |
ShadowNinja: got a stack trace? |
21:14 |
ShadowNinja |
Uberi: digilines/wires_common.lua:45: attempt to index field '?' (a nil value) |
21:14 |
Uberi |
john_minetest: Swindling Original Serums |
21:14 |
ShadowNinja |
you just have at add one more check |
21:15 |
Uberi |
ShadowNinja: I don't have push privs to digilines, only mesecons |
21:15 |
Uberi |
can you repro in Mesecons too? |
21:15 |
ShadowNinja |
Yes, but I imagine mesecons has the same issue |
21:15 |
ShadowNinja |
I havn't tried yet |
21:15 |
ShadowNinja |
+e |
21:16 |
khonkhortisan |
I took issue ++666 |
21:16 |
Uberi |
would you mind testing it out? |
21:16 |
Uberi |
I have some other stuff that needs debugging |
21:17 |
khonkhortisan |
Sugar On Sweets |
21:17 |
Uberi |
john_minetest: Salient Officious Sarcasm |
21:17 |
STHGOM |
silly oporator songs |
21:18 |
Uberi |
Save Our Souls |
21:18 |
Uberi |
oh wait |
21:18 |
STHGOM |
save our soap |
21:18 |
Uberi |
save our STHGOM |
21:19 |
STHGOM |
:D |
21:19 |
mauvebic |
soap -> made from crafting dead players :P |
21:19 |
STHGOM |
silly optimistic STHGOM |
21:20 |
lordcirth |
khonkhortisan, I was thinking of making a transceiver block that would echo digilines>wireless and vice versa |
21:21 |
ShadowNinja |
Uberi: hmmm, seems Jeija got that bug in mesecons but not digilines |
21:21 |
Uberi |
better open an issue then |
21:22 |
khonkhortisan |
so our sos seems only shy, surely on safeness. |
21:23 |
Uberi |
silly, only sulphurous sapphires open sagely |
21:23 |
iqualfragile1 |
mauvebic: thats actualy a good idea |
21:23 |
STHGOM |
okkkkk....... |
21:24 |
iqualfragile1 |
you just need tu burn them |
21:24 |
iqualfragile1 |
maybe you should gain some phosphor, too |
21:24 |
khonkhortisan |
pointing at phrases ^ |
21:24 |
mauvebic |
the only problem is fitting players into the the 1node sized furnace :/ |
21:25 |
khonkhortisan |
fold them in falg |
21:25 |
khonkhortisan |
*half |
21:25 |
khonkhortisan |
You can tell my g and h are near my f |
21:25 |
VanessaE |
hm, it isn't possible for a tool to have regular groups, is it? |
21:26 |
Uberi |
IIRC it is possibler |
21:26 |
VanessaE |
oh ok |
21:26 |
Uberi |
toolitems have all craftitem properties |
21:26 |
VanessaE |
what about causing a tool to take some wear when it's used in a crafting recipe? |
21:27 |
Uberi |
hmmm |
21:27 |
khonkhortisan |
barrel of monkeys + hat = less full barrel of monkeys + hat monkey |
21:28 |
Uberi |
I don't think the crafting system works with dura very well |
21:28 |
VanessaE |
bummer. |
21:28 |
iqualfragile1 |
mauvebic: just use an axe or a sword to cut into hany portions |
21:29 |
mauvebic |
you could make soap or use stove to make food :D |
21:29 |
iqualfragile1 |
s/hany/handy |
21:30 |
mauvebic |
a combined hannibal/sanitation mod |
21:30 |
Uberi |
lovely |
21:30 |
STHGOM |
cya |
21:30 |
Uberi |
bones mod 2.0 |
21:30 |
Uberi |
o/ |
21:31 |
mauvebic |
lol |
21:31 |
mauvebic |
that could work |
21:31 |
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21:33 |
jordan4ibanez |
Why was my game mode taken out of minetest games? |
21:33 |
mauvebic |
you didn't notice when we had the earlier discussion? |
21:33 |
jordan4ibanez |
I was away |
21:34 |
Traxie21 |
license? |
21:34 |
mauvebic |
it was moved before that discussion |
21:34 |
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21:35 |
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21:35 |
jordan4ibanez |
My game mode is released under multiple licenses, what is the issue? |
21:36 |
mauvebic |
well it goes without saying |
21:36 |
jojoa1997|Tablet |
how often does minetest save the map\ |
21:37 |
ShadowNinja |
jojoa1997|Tablet: every 5 seconds or so I think |
21:37 |
jojoa1997|Tablet |
how come the dug stuff doesnt stay then |
21:38 |
Uberi |
it's delayed if there is a lot of lag, it seems |
21:39 |
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21:39 |
ShadowNinja |
I had a map that wouldn't save recently, it didn't matter because it was a testing map but it gave me a warning |
21:40 |
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21:45 |
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21:45 |
jordan4ibanez |
The license is changed back to gpl, vanessae please move it back into game modes |
21:46 |
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21:48 |
Uberi |
hey jordan4ibanez, got a link? |
21:48 |
jordan4ibanez |
http://forum.minetest.net/viewtopic.php?id=5639 |
21:48 |
Uberi |
cool |
21:49 |
VanessaE |
jordan4ibanez: all of the mods used in the game are gpl compatible? |
21:49 |
jordan4ibanez |
Yeah |
21:50 |
Traxie21 |
Walp |
21:50 |
Traxie21 |
I'm off |
21:52 |
Traxie21 |
cioa |
21:52 |
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21:52 |
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21:52 |
VanessaE |
jordan4ibanez: moved. |
21:55 |
jordan4ibanez |
Forum topic updated |
21:56 |
jojoa1997|Tablet |
mesecons was not made to be edited |
21:56 |
jojoa1997|Tablet |
an hour and i am still trying to figure out what nodbox def is what |
21:58 |
Uberi |
jojoa1997|Tablet: actually, it is specifically made to be edited |
21:58 |
jojoa1997|Tablet |
not wires |
21:59 |
jojoa1997|Tablet |
the nodeboxes are so confusing |
21:59 |
Uberi |
wire nodebox defs are in the mesecons mod |
21:59 |
Uberi |
they have to be like that, the wires are in all different shapes |
21:59 |
jojoa1997|Tablet |
yeah but it doesnt work with my textures |
22:00 |
Uberi |
why not? |
22:00 |
jojoa1997|Tablet |
they have different spots |
22:01 |
VanessaE |
jojoa1997|Tablet: when it comes to wires, the easiest way to texture them is to use a whole 16x16 px flat image filled with the generic texture you want to apply |
22:01 |
jojoa1997|Tablet |
yes i know |
22:01 |
Uberi |
jojoa1997|Tablet: spots? what do you mean? |
22:01 |
jojoa1997|Tablet |
i have that |
22:01 |
jojoa1997|Tablet |
i am trying to use redstone texture |
22:01 |
jojoa1997|Tablet |
but it isnt working |
22:01 |
Uberi |
jojoa1997|Tablet: for minitest? |
22:02 |
jojoa1997|Tablet |
so i will do something else |
22:02 |
jojoa1997|Tablet |
yes |
22:03 |
jojoa1997|Tablet |
VanessaE you use gimp? |
22:03 |
VanessaE |
yep |
22:03 |
jojoa1997|Tablet |
how do i make everything tinted red |
22:04 |
Uberi |
jojoa1997|Tablet: use Colorize |
22:04 |
jojoa1997|Tablet |
where is that? |
22:04 |
VanessaE |
Right click -> Colors -> Colorize |
22:04 |
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22:04 |
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22:04 |
jojoa1997|Tablet |
thanks |
22:04 |
VanessaE |
then set your hue and perhaps saturation where you need them |
22:04 |
VanessaE |
leave lightness alone. |
22:05 |
jojoa1997|Tablet |
what should i scale tje image to? |
22:05 |
VanessaE |
don't. |
22:05 |
jojoa1997|Tablet |
64? or 32? |
22:05 |
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22:05 |
VanessaE |
leave it at 16px. |
22:05 |
Uberi |
16x |
22:06 |
mauvebic |
1024x1024? |
22:06 |
jojoa1997|Tablet |
no i need to scale it bigger |
22:06 |
VanessaE |
no you don't. |
22:06 |
jojoa1997|Tablet |
yes i do to get the desired effect |
22:06 |
VanessaE |
the engine will size them to fit. |
22:06 |
jojoa1997|Tablet |
one sec |
22:07 |
jojoa1997|Tablet |
https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcT-c4NTNopSTAqPzcpDTtlshIV1i7S-6jPL6pY2G04_WoA62h0N |
22:07 |
jojoa1997|Tablet |
https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQmf7du_8CihJLgzLsoOTinBQVYmP9kj0GpN6NecNzFhI9A9YRGZg |
22:07 |
jojoa1997|Tablet |
those are pics of what redstone looks like |
22:08 |
VanessaE |
yep I've seen it. |
22:08 |
VanessaE |
you can't do that though. |
22:08 |
jojoa1997|Tablet |
ok VanessaE i scaled it but then they all got blurry |
22:08 |
VanessaE |
mesecons wires are nodeboxes. |
22:08 |
jojoa1997|Tablet |
how do i make it not be poartial clear |
22:08 |
VanessaE |
they will, by definition, create the wire shape. |
22:09 |
jojoa1997|Tablet |
vanessae i neead to be able to make the holes |
22:09 |
jojoa1997|Tablet |
it is just the images |
22:09 |
VanessaE |
you can't. |
22:09 |
jojoa1997|Tablet |
by default they are 2 pixels wide |
22:09 |
VanessaE |
you have to resize the nodeboxes first to make them flat/2D |
22:09 |
jojoa1997|Tablet |
i already did |
22:09 |
Uberi |
jojoa1997|Tablet: set interpolation to nearest mode |
22:09 |
VanessaE |
ok, then poke some holes into your texture. |
22:09 |
Uberi |
cubic interp makes it blurry |
22:10 |
jojoa1997|Tablet |
ok i have pertial faded pixels when i scaled up how do i make everything solid |
22:10 |
VanessaE |
Threshold Alpha |
22:10 |
VanessaE |
under Layers I think. |
22:10 |
jojoa1997|Tablet |
chanels? |
22:10 |
Uberi |
jojoa1997|Tablet: undo the scaling |
22:11 |
Uberi |
try to scale again, but set interpolation to Nearest |
22:11 |
Uberi |
it's set to Cubic by default |
22:11 |
* VanessaE |
wanders off to do something more productive |
22:11 |
jojoa1997|Tablet |
i found threshhold alhhs |
22:12 |
jojoa1997|Tablet |
there is no nearest |
22:12 |
jojoa1997|Tablet |
linear, cubic, sinc |
22:12 |
VanessaE |
"none" |
22:12 |
VanessaE |
= nearest. |
22:12 |
VanessaE |
why are you scaling? |
22:12 |
VanessaE |
you. don't. need. to. scale. |
22:12 |
jojoa1997|Tablet |
so i can make holes |
22:13 |
jojoa1997|Tablet |
default textures are 2 pixels wide |
22:13 |
VanessaE |
then resize the nodeboxes to allow for wider textures. |
22:13 |
Uberi |
jojoa1997|Tablet: I am talking about scaling, not threshold values |
22:13 |
VanessaE |
if redstone needs 4 px wide textures, make your nodeboxes that witch |
22:13 |
VanessaE |
width* |
22:14 |
jojoa1997|Tablet |
why |
22:14 |
Uberi |
jojoa1997|Tablet: undo the scaling you did before, and scale again with nearest mode |
22:14 |
jojoa1997|Tablet |
redoing textures is better |
22:14 |
jojoa1997|Tablet |
what does none do? |
22:14 |
jojoa1997|Tablet |
oh i already did that |
22:27 |
Kacey |
how hard would it be to make connected textures? |
22:33 |
Uberi |
rather difficult |
22:33 |
Uberi |
there are 2^24 possible edge combinations |
22:34 |
Uberi |
actually, it's 2^12 upon further inspection |
22:34 |
Uberi |
that means you need to register 4096 nodes for it |
22:34 |
RealBadAngel |
before we could modify nodes on fly such thing requires to predefine all posibilities |
22:34 |
* Kacey |
is wanting to make a connected texture api for xytest |
22:35 |
Uberi |
RealBadAngel: we can do that now? O_o |
22:35 |
Uberi |
I have been waiting for this for a while |
22:35 |
RealBadAngel |
c55 made this possible ages ago |
22:35 |
RealBadAngel |
but havent merged this into main tree |
22:36 |
RealBadAngel |
node definition stored in its meta |
22:36 |
Uberi |
dang |
22:36 |
Uberi |
that seems like it would bloat the map quite a bit no? |
22:36 |
Uberi |
only for changed properties, perhaps |
22:36 |
RealBadAngel |
1 def instead of 64 for technic wires |
22:37 |
RealBadAngel |
everything squashed to 1 def in fact |
22:37 |
RealBadAngel |
no more active/inactive stuff |
22:37 |
Kacey |
hrmmm maybe i could use that |
22:37 |
RealBadAngel |
etc |
22:37 |
Uberi |
Kacey: it's probably not in a mergable state at the moment |
22:38 |
RealBadAngel |
that means, textures changed on the fly |
22:38 |
RealBadAngel |
nodeboxes also |
22:38 |
RealBadAngel |
and we fuckin need it |
22:39 |
RealBadAngel |
we already hit 4096 nodes limit |
22:39 |
RealBadAngel |
with a few mods |
22:40 |
RealBadAngel |
we can set the limit to 64k, but still, it shall not be done this way |
22:41 |
Uberi |
wait there's a node def limit? |
22:43 |
khonkhortisan |
yep |
22:44 |
khonkhortisan |
But you can register all the nodes, then restart the server with a different set of registered nodes for double the limit |
22:44 |
Uberi |
but it's not the same! |
22:45 |
RealBadAngel |
4096 is the current limit |
22:46 |
RealBadAngel |
after it "Some exception" greets the modder |
22:50 |
khonkhortisan |
while true do i = i+1 minetest.register_node("modname:"..i, {}) end |
22:57 |
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22:57 |
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22:58 |
jojoa1997|Tablet |
i have a mesecon button set to attached_node=1 why wont it fall |
22:59 |
Uberi |
is it properly set? |
23:02 |
RealBadAngel |
http://i.imgur.com/OapBLIO.jpg |
23:03 |
RealBadAngel |
i just replaced player's model with irrlicht's dwarf from examples |
23:03 |
jojoa1997|Tablet |
i set nodebox to fixed not wallmounted |
23:03 |
Uberi |
jojoa1997|Tablet: you mean param2? |
23:03 |
jojoa1997|Tablet |
no nodebox type |
23:04 |
StrayBytes |
It's about time a version of Minetest from 0.4.x gets into the Ubuntu repos. |
23:04 |
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23:06 |
jojoa1997|Tablet |
what do the 2 paramtypes mean? |
23:07 |
Uberi |
param1 is usually the light level |
23:07 |
Uberi |
param2 is usually orientation/liquid stuff/other |
23:11 |
jojoa1997|Tablet |
ok buttons are done |
23:12 |
jojoa1997|Tablet |
i just cant figure out how to get that thingy that stiucks from the end of a button not to appear |
23:15 |
jojoa1997|Tablet |
is there any documantation on particle spawners |
23:16 |
Uberi |
lua_api.txt |
23:21 |
jojoa1997|Tablet |
is it possible to have nodeboxes go at angles |
23:21 |
Uberi |
nope |
23:22 |
Kacey |
hey Uberi are you busy? |
23:22 |
Uberi |
in a manner of speaking |
23:22 |
Kacey |
aah alright |
23:23 |
Uberi |
what's up? |
23:23 |
Kacey |
i had an idea |
23:24 |
Kacey |
I have a port forwarded and you have the mesecons laboratory |
23:24 |
Kacey |
We could create new things on my server and you could write about them |
23:25 |
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23:25 |
Uberi |
cool :) |
23:26 |
Kacey |
yep |
23:28 |
jojoa1997|Tablet |
with nodeboxes |
23:28 |
jojoa1997|Tablet |
imagine the x and z as a graph |
23:28 |
jojoa1997|Tablet |
is x1 or x2 on the negative side |
23:29 |
khonkhortisan |
I always put x1 negative |
23:29 |
jojoa1997|Tablet |
ok |
23:29 |
Uberi |
negative, positive |
23:29 |
khonkhortisan |
xnynzn xpypzp |
23:35 |
Kacey |
isthe mesecons competition over? |
23:35 |
jojoa1997|Tablet |
does z come towards me? |
23:36 |
khonkhortisan |
-z is front |
23:36 |
Uberi |
oh yeah the competition is still on |
23:40 |
Kacey |
haha |
23:45 |
Uberi |
jordan4ibanez: MT-black is AGPLv3 yes? |
23:45 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=84780#p84780 |
23:45 |
VanessaE |
\o/ |
23:45 |
jordan4ibanez |
v2 and v3 |
23:46 |
Uberi |
note that your game uses WorldEdit, which is AGPL |
23:47 |
jordan4ibanez |
There are so many licenses in there if people are really interested they'll go in and mock the use of so many licenses anyway |
23:47 |
Uberi |
AGPL differs only in that one still needs to give the source even if just running a server |
23:47 |
Uberi |
you already did do that, so there's no problem here |
23:47 |
Uberi |
but it would be nice to make a mention of it |
23:47 |
Uberi |
AGPL is GPL incompatible, essentially, it only works with AGPL |
23:48 |
jojoa1997|Tablet |
how do textures work with nodeboxes |
23:48 |
Uberi |
I chose it in order to protect against people making servers with custom WorldEdits without sharing their changes |
23:48 |
khonkhortisan |
The normal decides the texture. |
23:48 |
VanessaE |
jojoa1997|Tablet: the nodeboxes are all assembled into a node, then the textures are project onto them from the sides. |
23:48 |
khonkhortisan |
That includes inside faces. |
23:48 |
jojoa1997|Tablet |
ok |
23:49 |
khonkhortisan |
I'd say it's projected before assembled. |
23:49 |
jojoa1997|Tablet |
what are the order of the sides |
23:49 |
VanessaE |
so any side that faces Z+, for example, gets the texture assigned to the Z+ side of the node, and the texture is project into the nodebox directly. |
23:49 |
jordan4ibanez |
Updated |
23:49 |
VanessaE |
jojoa1997|Tablet: left is -X, right is +X, top is +Y, bottom is -Y, front is -Z toward you, back is +Z |
23:49 |
Uberi |
cool |
23:49 |
khonkhortisan |
Tiles order: ±Y±X±Z facedir axis order: +Y±Z±X-Y No, we don't care about consistency. |
23:49 |
jojoa1997|Tablet |
i mean order of textures |
23:50 |
Uberi |
jordan4ibanez: also another thing, all GPLs are not WTFPL compatible |
23:50 |
jojoa1997|Tablet |
like tiles = { |
23:50 |
jordan4ibanez |
I know, I listed all the licenses |
23:50 |
Uberi |
jordan4ibanez: ah OK that makes sense |
23:51 |
jojoa1997|Tablet |
{Z-,Z+,X-,X+...} |
23:51 |
khonkhortisan |
±Y±X±Z |
23:51 |
khonkhortisan |
^ Textures of node; +Y, -Y, +X, -X, +Z, -Z (old field name: tile_images) |
23:51 |
Uberi |
what does the node gun do? |
23:51 |
VanessaE |
it shoots nodes? :) |
23:52 |
khonkhortisan |
probably just extends the pointable distance |
23:52 |
Uberi |
the code seems to indicate otherwise |
23:52 |
* jojoa1997|Tablet |
pew pew pew |
23:52 |
Uberi |
oh wow really? |
23:53 |
jojoa1997|Tablet |
what if my nodebox is bigger than a normal node |
23:53 |
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23:53 |
jojoa1997|Tablet |
what do i do with the texture |
23:54 |
ShadowNinja |
I think it is like the portal gun, where you can pick up nodes wih it |
23:54 |
Uberi |
whoa |
23:54 |
khonkhortisan |
Is there a visual = "horizontal_sprite"? |
23:56 |
jordan4ibanez |
You can pick up nodes and throw them right now, I'm going to add in more features, like having tnt explode when it lands and stuff |
23:56 |
Uberi |
that is pretty cool jordan4ibanez |
23:56 |
jordan4ibanez |
Thank you |
23:57 |
jojoa1997|Tablet |
link please |
23:57 |
Uberi |
https://github.com/jordan4ibanez/Minetest-Black/blob/master/mods/node_gun/init.lua |
23:58 |
jojoa1997|Tablet |
jordan sine i have the minecraft mod of the portal gun i will add yours |
23:58 |
jojoa1997|Tablet |
maybe you could have a drop on left click and throw on right |