Time |
Nick |
Message |
00:00 |
VanessaE |
now now, my code isn't bad - it's functional, clean, and valid according to the w3c |
00:00 |
VanessaE |
(except for one case where I had to violate the "standard" to get something to work right) |
00:00 |
Uberi |
VanessaE: like target="_blank"! why did they remove that! |
00:01 |
[0gb_us] |
If it doesn't validate as strict XHTML, it isn't truly clean, it's only "clean enough". But "clean enough" isn't clean enough, if you ask me. |
00:01 |
Exio |
Uberi: depends of the question the programmer says |
00:01 |
khonkhortisan |
minetest isn't clean enough, it leaks memory and segfaults |
00:01 |
[0gb_us] |
target="_blank" is annoying to users. |
00:01 |
Uberi |
not sure I understand, Exio |
00:01 |
Uberi |
[0gb_us]: but it does have legitimate uses, you would admit? |
00:01 |
[0gb_us] |
If users want a new tab, they specify that themselves. |
00:01 |
Exio |
Uberi: you don't say that just for the lulz and from nothing |
00:01 |
VanessaE |
Uberi: no, actually in this case it had to do with how I got the embedded directory listing in my "Minetest" page of the website to work. |
00:02 |
[0gb_us] |
Very VERY few legitimate uses. It' HIGHLY abused. |
00:02 |
Uberi |
[0gb_us]: of course, but that doesn't justify making it impossible to bring about said legitimate uses |
00:02 |
VanessaE |
I don't remember what it was now, but some dumb-ass restriction in where I could put one tag versus another (which were supposed to be mutually exclusive, but needed to be used together for the effect to work) |
00:02 |
Uberi |
it's all about balancing it |
00:02 |
Exio |
[0gb_us]: ALL the stuff is abused IN BAD WAYS |
00:02 |
VanessaE |
brb |
00:02 |
khonkhortisan |
If I'm writing a comment on github, and I click on the files changed to reference it, I want it to open in a new tab. |
00:03 |
Uberi |
VanessaE: like putting block elements inside <a> tags? |
00:03 |
Uberi |
that was annoying to work around |
00:03 |
Exio |
and because that, we need to stop using javascript, the internet |
00:03 |
[0gb_us] |
Then that's the browser failing to implement the standard correctly. That's no excuse for bad code, bad code just gives browsers an excuse not to catch up with the standard. |
00:04 |
[0gb_us] |
Block elements should never be in an <a/> tag. |
00:04 |
paxcoder |
wrong |
00:04 |
paxcoder |
new std allows this |
00:04 |
Uberi |
paxcoder: I am fully aware |
00:04 |
[0gb_us] |
"STD"? |
00:04 |
Uberi |
(short for standard) |
00:04 |
* [0gb_us] |
only knows of sexually transmitted diseases |
00:04 |
khonkhortisan |
your browser has internet stds |
00:05 |
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00:05 |
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00:05 |
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paxcoder left #minetest |
00:05 |
Menche |
c++ programs use std namespaces |
00:05 |
[0gb_us] |
I'm not on WIndows, so no it doesn't. |
00:05 |
Uberi |
salivating transcendental diasporas |
00:05 |
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00:05 |
khonkhortisan |
std::map |
00:05 |
paxcoder |
apparently, windows do not gain focus depending on what i'm looking at |
00:05 |
paxcoder |
i also joined #std for some reason |
00:06 |
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00:06 |
Uberi |
khonkhortisan: btw I can confirm the issue (#93) but don't have time to fix it right now |
00:06 |
khonkhortisan |
k |
00:06 |
paxcoder |
[0gb_us], std is a std way to abbreviate standard |
00:06 |
paxcoder |
(in computing lingo anyway) |
00:07 |
paxcoder |
stdlib.h |
00:07 |
paxcoder |
libstdc++ |
00:07 |
khonkhortisan |
standard is a standard way to expand std |
00:08 |
Menche |
std is a std way to abbreviate standard |
00:08 |
khonkhortisan |
yes, pax just said that |
00:08 |
Menche |
oh, didn't see that |
00:08 |
khonkhortisan |
and you copied it exactly :) |
00:09 |
khonkhortisan |
no information was lost in the double translation |
00:10 |
paxcoder |
let's talk about why we dislike "bad" languages |
00:10 |
Uberi |
we dislike "bad" languages? |
00:10 |
paxcoder |
Uberi, Exio, care to start with JS? |
00:11 |
Exio |
with what? |
00:11 |
khonkhortisan |
lua can create, copy, and delete files, but can't do anything with directories. You must create a function to copy tables, or split strings. |
00:11 |
[0gb_us] |
Lua indexes from one. BAD. Python treats indention as syntax. BAD. English is full of inconsistencies. BAD. |
00:11 |
Uberi |
Exio: I believe he meant JavaScript |
00:11 |
paxcoder |
With ECMAScript, Exio |
00:11 |
Exio |
but i mean, with what? a webpage? :P |
00:11 |
Uberi |
[0gb_us]: 1 based indexing is quite intuitive for new users, from my experiences |
00:11 |
paxcoder |
no, you personally |
00:11 |
khonkhortisan |
I could see how a whitespace error would be bad |
00:11 |
lordcirth |
[0gb_us], well at least python forces you to be neat :) |
00:12 |
khonkhortisan |
whether you use zero or one, you're still going to be off by one anyway |
00:12 |
Exio |
lordcirth: => bad code |
00:12 |
Uberi |
I know there is a rationale for 0 based indexing, but ask someone to count to something and they will almost always start with 1, 2, 3... |
00:12 |
Uberi |
the aim of programming is letting the human tell the computer what to do, not the other way around |
00:12 |
paxcoder |
khonkhortisan, hehe |
00:12 |
lordcirth |
Uberi, true say |
00:12 |
[0gb_us] |
lordcirth: I'm much neater when I can use proper indention as opposed to forced indention. |
00:12 |
khonkhortisan |
then you get into the field of natural language programming |
00:12 |
[0gb_us] |
Python forces me to be LESS neat than usual. |
00:13 |
paxcoder |
khonkhortisan, let's not go there |
00:13 |
Uberi |
paxcoder: I don't really like the way JS does certain things, such as bitwise operations/numbers in general |
00:13 |
paxcoder |
that field doesn't exist |
00:13 |
Exio |
paxcoder: i like JS and know some, i don't get the answer :P |
00:13 |
Uberi |
but hey, it works in the browser, I can't complain there |
00:13 |
khonkhortisan |
I should make a natural language hello world, just to see how weird it is- |
00:14 |
paxcoder |
Uberi, try to formalize some more |
00:14 |
Exio |
use only english-and-common words as keywords for it |
00:14 |
Uberi |
paxcoder: wrt specific things I dislike? |
00:14 |
[0gb_us] |
Actually, getting all browsers to render JavaScript well without resorting to hacky code is a pain in the rear. |
00:14 |
paxcoder |
Uberi, yes |
00:14 |
Uberi |
sure thing |
00:14 |
paxcoder |
[0gb_us], how do you "render" JS? |
00:14 |
Uberi |
JS numbers are all internally represented as doubles |
00:15 |
paxcoder |
Uberi, ouch |
00:15 |
Uberi |
(I mean 64 bit floating point numbers, 6 bit exponent) |
00:15 |
[0gb_us] |
Or rather, "interpret", not "render". My bad. |
00:15 |
Uberi |
that means you lose a TON of precision with big numbers and can't do math properly, essentially |
00:15 |
khonkhortisan |
that sounds really bad to not have even a little control over your variable types |
00:16 |
paxcoder |
khonkhortisan, yes it does. Makes me have doubts about #asm.js |
00:16 |
Uberi |
also since numbers are all actually floats, bitwise operations are... well, you can guess |
00:17 |
khonkhortisan |
shifted? |
00:17 |
Uberi |
well, for one bitwise operations work by rounding the numbers to ints, performing the operation, then converting the int back to a float |
00:18 |
paxcoder |
a major source of problems is + being the concat operator for strings as well as a numerical operator for addition |
00:18 |
Exio |
duck typing? |
00:18 |
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00:18 |
paxcoder |
the truth table is messed up as well |
00:18 |
paxcoder |
Exio, no, just dynamic typing |
00:18 |
Exio |
then try duck typing |
00:19 |
paxcoder |
in JS not everything is an object |
00:19 |
Uberi |
weak typing is more of an issue |
00:19 |
Exio |
i like weak typing at some point :P |
00:19 |
Uberi |
python handles polymorphism fine, because it is strongly typed |
00:19 |
khonkhortisan |
touch typing you've lost me |
00:19 |
Exio |
Uberi: python...? |
00:19 |
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00:19 |
Uberi |
JS is weakly typed so polymorphism can get pretty confusing |
00:19 |
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00:19 |
paxcoder |
grr.. did i miss anything? |
00:19 |
Uberi |
Exio: yep |
00:19 |
Uberi |
just one line |
00:19 |
Uberi |
"(8:19:39 PM) Uberi: JS is weakly typed so polymorphism can get pretty confusing" |
00:19 |
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00:20 |
WiredOnLinux |
I love the new Website |
00:20 |
Uberi |
it's quite lovely, yes |
00:20 |
Uberi |
mobile friendly too, from my tests this morning |
00:21 |
Exio |
Uberi: i don't see how can python be "strongly typed" :P |
00:21 |
Uberi |
Exio: strongly typed means that things that are of one type, such as a str, don't suddenly turn into another type |
00:21 |
Exio |
strongly + dynamic you mean? |
00:22 |
Uberi |
yep |
00:22 |
Uberi |
strong/weak and dynamic/static are independent |
00:22 |
Exio |
i think i'm a bit weird, i like C weak typing :P |
00:22 |
Uberi |
well when you have polymorphism, it can get pretty messy |
00:23 |
Uberi |
for example, paxcoder gave the example of adding two things together |
00:23 |
Uberi |
"1"+"2"=="12", but 1+2==3 |
00:23 |
Exio |
in those cases, yes |
00:23 |
Uberi |
this is not a big problem when you already know what the types are |
00:24 |
paxcoder |
actually, it is |
00:24 |
Uberi |
but if the language can essentially change the types around at will, it becomes a problem |
00:24 |
paxcoder |
hmm |
00:24 |
paxcoder |
my interpreter (chromium) concatinets if any of the args is a string |
00:25 |
paxcoder |
*concatenates |
00:25 |
paxcoder |
i think i saw somewhere it should add if the first thing is a number |
00:25 |
khonkhortisan |
what if the string won't turn into a number? |
00:25 |
Exio |
i would like to write a type checker just for the lulz |
00:26 |
Uberi |
khonkhortisan: the computer shuts down after sending nuclear launch codes off to north korea |
00:26 |
Exio |
i should do, a pre-processor and that stuff :P |
00:26 |
Exio |
lol Uberi |
00:26 |
paxcoder |
khonkhortisan, it doesn't |
00:26 |
khonkhortisan |
then I shall stay away |
00:26 |
paxcoder |
it's always a string |
00:26 |
paxcoder |
* always string concatenation |
00:26 |
Exio |
xD |
00:26 |
Uberi |
be back in a bit |
00:27 |
paxcoder |
also if you prepend a 0 to a number, suddenly it's octal base |
00:27 |
paxcoder |
*number literal |
00:28 |
khonkhortisan |
add a zero, multiply, take the zero, you have encryption |
00:28 |
paxcoder |
wat |
00:28 |
Exio |
"ERROR: The typechecker failed" suddenly "Sending nuclear launch codes ... b[OK]" |
00:28 |
khonkhortisan |
very weak encryption |
00:28 |
Exio |
er, fail, the [ok] should be green :P |
00:29 |
paxcoder |
khonkhortisan, that's called encoding |
00:29 |
Exio |
khonkhortisan: i always use rot13 two times for my password files |
00:29 |
Exio |
rot26 ftw! |
00:29 |
khonkhortisan |
Error: The typechecker failed. Sending nuclear launch codes [OK] |
00:29 |
NakedFury |
what is rot13? |
00:30 |
Exio |
http://en.wikipedia.org/wiki/Rot13 this explains what rot13 pretty well :P |
00:30 |
khonkhortisan |
I'll get bad data if I don't decode the rot13 :) |
00:30 |
[0gb_us] |
It's a Caesar Cipher, with a rotation of 13. |
00:30 |
khonkhortisan |
you need to store a variable for how many times it was done so the cracker doesn't get confused |
00:30 |
khonkhortisan |
and try to use it without decoding |
00:31 |
paxcoder |
oh i found it |
00:31 |
paxcoder |
'5' + 3 gives '53', whereas '5' - 3 gives 2 |
00:31 |
khonkhortisan |
weird |
00:31 |
paxcoder |
implicit cast, because - is an arithmetic operator |
00:31 |
Exio |
v1 - (-1 * v2) |
00:31 |
khonkhortisan |
the minus forces arithmetic |
00:32 |
paxcoder |
that is, only an arithmetic operator |
00:32 |
paxcoder |
which is what + should be too |
00:32 |
Exio |
what about "abc" - "b" ? |
00:32 |
Exio |
ac? |
00:32 |
paxcoder |
NaN |
00:32 |
khonkhortisan |
stuff = '5' bool = true while true print(stuff) if bool then stuff = stuff + 3 else stuff = stuff - 3 end bool = not bool end |
00:33 |
khonkhortisan |
5 53 51 513 511 5113 5111 |
00:33 |
khonkhortisan |
whoops I can't add |
00:33 |
khonkhortisan |
:) |
00:33 |
paxcoder |
haha, check it: |
00:33 |
paxcoder |
'5'-'2'+1 |
00:33 |
paxcoder |
4 |
00:33 |
paxcoder |
1 + '5'-'2' |
00:33 |
paxcoder |
13 |
00:34 |
paxcoder |
(left to right evaluation obviously) |
00:34 |
khonkhortisan |
left to right |
00:34 |
paxcoder |
khonkhortisan, TYPE FASTER ;-P |
00:34 |
khonkhortisan |
that's how long it took me to think |
00:34 |
paxcoder |
haha |
00:35 |
paxcoder |
anyway, PHP now? |
00:36 |
Exio |
scheme |
00:36 |
Exio |
or racket |
00:36 |
paxcoder |
btw. if someone wants to be mind-boggled, here's JS' truth table: http://stackoverflow.com/a/1998224 |
00:36 |
paxcoder |
Exio, what about them? |
00:37 |
Exio |
paxcoder: their syntax is freaking awesome |
00:37 |
khonkhortisan |
left side decides - first is string, second is number |
00:37 |
paxcoder |
Exio, are you being sarcastic? because i really think so |
00:37 |
Exio |
paxcoder: nope |
00:37 |
paxcoder |
khonkhortisan, not always, see false == '0' |
00:37 |
Exio |
it is really awesome, when you get used to it |
00:37 |
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00:38 |
paxcoder |
i don't think it's very practical, but it's awesome because it's simple |
00:38 |
paxcoder |
super-parsable |
00:38 |
[0gb_us] |
Minetest now keeps crashing on me, but only when I log out .... This is odd, but amusing. |
00:38 |
Exio |
paxcoder: why not? |
00:38 |
khonkhortisan |
it turns '0' into 0, and 'false' into a number repres...? hmm |
00:39 |
paxcoder |
Exio, i don't like to match parentheses. Also, I like my arithmetic operators to be inline |
00:39 |
Exio |
i like the idea of (+ x (* a (- b c))) :P |
00:39 |
Exio |
(i started hating it) |
00:40 |
paxcoder |
as much as this is fun: (+ 1 2 3 4), this isn't: (+ (- (+1 2) 3 (+ 4 5) 6) 1) |
00:40 |
Exio |
you are sure what you are doing, and you are doing useless stuff in there :P |
00:41 |
Uberi |
[0gb_us]: using a new build? |
00:41 |
Exio |
you would need to use () to be sure the stuff gets "in some order" in other programming language |
00:41 |
Exio |
wb Uberi :P |
00:41 |
[0gb_us] |
No, stable build. |
00:41 |
Uberi |
p/ |
00:41 |
Uberi |
[0gb_us]: aw, in that case I have no idea |
00:41 |
[0gb_us] |
No debug info, just a segfault ... |
00:42 |
paxcoder |
Exio, i have a syntax error. well i'm not going to go through the bother of correcting it just to prove that it's a bother ;-) |
00:42 |
Uberi |
paxcoder: well I think the higher order stuff makes up for it in certain applications |
00:42 |
paxcoder |
i like SML better |
00:42 |
[0gb_us] |
Also, it only happens with a very minimalistic game. A game that only defines the nodes needed for mapgen. |
00:42 |
paxcoder |
ML* |
00:42 |
Exio |
well, ML syntax is awesome, too |
00:42 |
[0gb_us] |
OH! I forgot to define the hand. Maybe that's the issue. |
00:42 |
Uberi |
I'm a bit torn on the syntax |
00:43 |
paxcoder |
the syntax of ML is much more complex |
00:43 |
Menche |
[0gb_us], i get a segfault on logout with my minimal game, too |
00:43 |
Exio |
yep |
00:43 |
paxcoder |
but it's easier to write than scheme's |
00:43 |
Exio |
Menche: git pull && make -j6 |
00:43 |
[0gb_us] |
Not the game called minimal, but a game that doesn't contain much, and is therefore minimal. |
00:44 |
Menche |
yeah, not "minimal", i just defined some nodes |
00:44 |
[0gb_us] |
Oh, okay. |
00:44 |
Uberi |
anyways, I'm gonna go write some docs for Pipeworks now |
00:45 |
ssieb |
I can't get the tube to connect to a chest... |
00:45 |
NakedFury |
what docs? |
00:45 |
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00:45 |
Uberi |
NakedFury: exactly :P |
00:45 |
Uberi |
there is currently no documentation except for the forum topic |
00:46 |
Uberi |
those of us who play a lot offline are tired of being unable to look up the recipes |
00:46 |
NakedFury |
ohh |
00:46 |
[0gb_us] |
Okay. no hand == segfault on logout. Good to know. |
00:46 |
[0gb_us] |
Adding the hand fixes it. |
00:46 |
Guest18558 |
minetest runs at 30fps untill i try to break a node...then it crashes any suggestions? |
00:46 |
NakedFury |
make it all cool pdf style |
00:46 |
Uberi |
Guest18558: can you post `tail -n 100 debug.txt`? |
00:46 |
Exio |
Guest18558: any error message, in the console or so? (what can be useful) |
00:47 |
Exio |
i learned a new 'word' today |
00:47 |
Exio |
http://en.wikipedia.org/wiki/Yo-yo_problem |
00:47 |
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00:47 |
alex256 |
19:29:31: ACTION[main]: .__ __ __ |
00:47 |
alex256 |
19:29:31: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_ |
00:47 |
alex256 |
19:29:31: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\ |
00:47 |
alex256 |
19:29:31: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | | |
00:47 |
Uberi |
Exio: unfortunately I see that all too often |
00:47 |
alex256 |
19:29:31: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__| |
00:47 |
alex256 |
19:29:31: ACTION[main]: \/ \/ \/ \/ \/ |
00:47 |
alex256 |
19:29:31: ACTION[main]: World at [/root/.minetest/worlds/1] |
00:47 |
alex256 |
19:29:31: ACTION[main]: Server for gameid="minimal" listening on port 30011. |
00:47 |
alex256 |
[minimal] giving initial stuff to player |
00:47 |
alex256 |
19:29:32: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer |
00:47 |
alex256 |
------------- |
00:47 |
khonkhortisan |
don't paste that here |
00:47 |
Uberi |
alex256: please use pasteall.org to paste your stuff |
00:47 |
alex256 |
Separator |
00:47 |
mauvebic |
? |
00:47 |
alex256 |
------------- |
00:48 |
Menche |
please use pastebin.com |
00:48 |
Exio |
damn |
00:48 |
Uberi |
uh oh, his client is doing it now |
00:48 |
khonkhortisan |
we already know the minetest text logo |
00:48 |
mauvebic |
lol |
00:48 |
alex256 |
sorry... |
00:48 |
Uberi |
I prefer pasteall.org because it doesn't have any captchas :) |
00:48 |
khonkhortisan |
looks like it didn't shutdown properly |
00:48 |
Uberi |
alex256: basically we just need, say, the last 100 lines |
00:48 |
jordan4ibanez |
But you can't use pastie.org for world domination |
00:48 |
Exio |
Uberi: me too, like having 5 files for adding a line in a 6th |
00:49 |
alex256 |
yes it crashes |
00:49 |
Uberi |
alex256: crashes with what message? |
00:49 |
alex256 |
yes |
00:50 |
Uberi |
um |
00:50 |
Uberi |
it crashed with the message, "yes"? |
00:50 |
Menche |
please post the last dozen or so lines to one of the pastebin sites mentioned |
00:50 |
alex256 |
the fist run was at 30 fps ..i could run around but when i tries to break a tree it crashed |
00:50 |
Uberi |
alex256: yes, but what was the message when it crashed? |
00:51 |
Uberi |
or was there a message at all? |
00:51 |
jordan4ibanez |
we should have reusable items, like buckets, which have a renews = "item or node" addition to them, so in the crafting table, when you use a bucket of lava, it turns into a bucket |
00:51 |
Menche |
there's already something like that |
00:51 |
Menche |
called replace or something |
00:52 |
Uberi |
yeah it's for exactly this purpose too |
00:52 |
alex256 |
singleplayer digs default:tree at(-96,11,608) is the last thing it says..... |
00:52 |
Uberi |
alex256: do you have any mods/custom games? |
00:52 |
Uberi |
or any other customizations? |
00:52 |
Uberi |
do you have shaders enabled? |
00:53 |
Uberi |
which game is your world using? |
00:53 |
alex256 |
no just installed the puppy 0.4.6 on a spare computer |
00:53 |
alex256 |
minetest_game |
00:54 |
alex256 |
i can reboot the computer and play as long as i dont break a node? |
00:54 |
Uberi |
jordan4ibanez: to answer your question, use "replacements = {'bucket:bucket_lava', 'bucker:bucket_empty'}" or something like that in the craftdef |
00:54 |
Uberi |
alex256: can you paste the contents of your minetest.conf? |
00:54 |
Uberi |
it's in your minetest installation folder |
00:54 |
jordan4ibanez |
:OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO |
00:56 |
jordan4ibanez |
Sorry, I have a lot of mouths |
00:56 |
alex256 |
http://pastie.org/7493590 |
00:57 |
Uberi |
hmm, never seen that happen before |
00:58 |
alex256 |
lol |
00:58 |
Menche |
looks perfectly normal |
00:58 |
vidplace7 |
test more mines B-) |
00:58 |
alex256 |
sure wait on minute lol' |
01:00 |
khonkhortisan |
I've read about APL, and now I don't want to loop over my array :( |
01:01 |
Uberi |
khonkhortisan: have you seen any significant APL programs yet? there's a reason they're so rare |
01:01 |
alex256 |
http://pastie.org/7493620 |
01:01 |
Uberi |
it's because the original programmers have all gone insane |
01:01 |
khonkhortisan |
I thought that's what happened with COBOL |
01:01 |
Uberi |
history repeats itself |
01:01 |
khonkhortisan |
running minetest as root? |
01:01 |
khonkhortisan |
What if you download a bad mod? |
01:01 |
alex256 |
yes |
01:01 |
Menche |
i noticed that too |
01:02 |
Uberi |
khonkhortisan: puppy linux, he said |
01:02 |
Uberi |
by default you login as root in that distro |
01:02 |
khonkhortisan |
Does that not have users? |
01:02 |
khonkhortisan |
oh |
01:02 |
Uberi |
it's meant for live cds |
01:02 |
khonkhortisan |
I have it on my flash drive, I don't run it much |
01:02 |
Menche |
it logs you in as root? |
01:02 |
alex256 |
not by default |
01:02 |
alex256 |
tyes |
01:03 |
Uberi |
I might be thinking of Slax though, I've used that much more than Puppy |
01:03 |
alex256 |
same version of everything on another computer works fine so i know its not mine test... |
01:04 |
Exio |
1 minute for 6mb over lan |
01:06 |
alex256 |
i just find it wierd i can run around until i punh a tree or dirt.... |
01:07 |
Exio |
does it segfault? what mods are you using? |
01:07 |
alex256 |
i can get apples off of trees and eat them but when i try to break a node it crashes |
01:07 |
alex256 |
no mods |
01:07 |
Exio |
(and playing with minimal?) |
01:07 |
alex256 |
yes |
01:07 |
alex256 |
both games |
01:07 |
Exio |
do you have the same problem with minetest/common? |
01:08 |
alex256 |
at 30fps until i try and break a node |
01:08 |
lordcirth |
puppy still logs in as root by default afaik, but you can su to 'fido' |
01:08 |
Uberi |
wait wait you're playing the minimal game? |
01:09 |
alex256 |
i have tried both |
01:09 |
alex256 |
same result |
01:10 |
Exio |
what is the output of your terminal? "Segfault"? or what? |
01:11 |
alex256 |
let me include ...only 64 mb of video memory....maybe that is whats doing it...just wierd i can run aroud with 30 fps and eat apples ...only when i break a node does the game crash...wierd? |
01:12 |
jordan4ibanez |
should there be a black cauldron you can make with coal? |
01:12 |
Exio |
i don't think that can be a problem with minimal |
01:12 |
Uberi |
also it's wierd how the exact same thing works on your other computer |
01:12 |
Exio |
it works here with 8~ MB <what the bios says> of video memory :) |
01:12 |
alex256 |
let me download 0.3.1 and see if i have the same results |
01:12 |
Exio |
ehm.. |
01:13 |
Exio |
30kb/s IN LAN |
01:13 |
Exio |
this wireless is awesome |
01:21 |
lordcirth |
Exio, but your computer is probably allocating RAM to the GPU as well |
01:21 |
lordcirth |
maybe his isn't |
01:21 |
Exio |
lordcirth: ? |
01:21 |
khonkhortisan |
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo! |
01:21 |
Exio |
k, this is getting weird |
01:21 |
lordcirth |
Exio, you said you have 8MB VRAM, but most OS's will assign RAM to graphics as needed |
01:21 |
khonkhortisan |
If you can understand that... |
01:22 |
Exio |
lordcirth: ram to the graphics? how would that work? (this is a netbook - btw) |
01:23 |
lordcirth |
Exio, if you run low on VRAM, most OS's will set aside spare RAM for the graphics card - its a bit slower than accesing VRAM but better than crashing |
01:23 |
Exio |
i didn't know that |
01:23 |
lordcirth |
for example, I have a 1GB card but its allowed to take up to 2GB of my RAM if it needs to |
01:24 |
Exio |
any codename for that? i'd like to search more about it |
01:25 |
Exio |
and i don't even have a full gb of ram here (1gb - gpu vram - etc) |
01:25 |
Exio |
-/+ buffers/cache: 70 920 |
01:26 |
lordcirth |
Exio, can't think of/remember what its called - and now that I think about it, I forget the command I ran to find out its assigned 2GB |
01:26 |
lordcirth |
if you only have 1GB RAM, very little/none might be allocated to GPU |
01:27 |
Exio |
exactly |
01:27 |
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01:27 |
Exio |
hi jordan4ibanez |
01:27 |
Exio |
er, jojoa1997|Tablet |
01:27 |
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01:27 |
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01:27 |
Exio |
"jo<tab>" |
01:27 |
jordan4ibanez |
hello |
01:27 |
khonkhortisan |
luajit didn't make it on the jit wikipedia page |
01:28 |
TorpedoSkyline |
Hey guys, just installed Minetest and I'm having the weirdest issue... I can't create a new world to play in. xD |
01:28 |
TorpedoSkyline |
Windows 8 64-bit, official build, 0.4.6 |
01:28 |
lordcirth |
TorpedoSkyline, what error msg? |
01:28 |
TorpedoSkyline |
No error message at all, it just doesn't display it in the list of worlds. |
01:28 |
Deivan |
In a formspec how I send items to the user main item list? |
01:28 |
Exio |
perm problems, seems to |
01:29 |
lordcirth |
TorpedoSkyline, so you hit New, and what happens? nothing? |
01:29 |
Deivan |
The name main don't is the correct... |
01:29 |
Exio |
lordcirth: btw, how much ram do you have? :P |
01:29 |
lordcirth |
Exio, 8GB |
01:29 |
TorpedoSkyline |
lordcirth, I hit new and it brings me to a place to enter a name and select game. Type in the name and select a game, click create, and it doesn't show up in the list. |
01:30 |
lordcirth |
Exio, full tower PC, slight advantage :) |
01:30 |
TorpedoSkyline |
As if I had done nothing. |
01:30 |
Exio |
i was going to upgrade my desktop to 12gb but the days i was going to went it rain |
01:30 |
lordcirth |
TorpedoSkyline, what OS? |
01:30 |
TorpedoSkyline |
lordcirth, Windows 8 64-bit. |
01:30 |
jojoa1997|Tablet |
Hello! |
01:31 |
Exio |
TorpedoSkyline: does that happens when you run minetest as administrator? |
01:31 |
lordcirth |
TorpedoSkyline, oh right sry. run it from cmd so you can get any error messages |
01:31 |
TorpedoSkyline |
Exio, good question... |
01:31 |
Exio |
(where do you have minetest?) |
01:31 |
lordcirth |
Exio, ya I was thinking it might be permissions |
01:31 |
jojoa1997|Tablet |
I lobe jeija's new minetest costomizer. i have a compiler without the hassle |
01:31 |
TorpedoSkyline |
C:\Program Files (x86)\Minetest-0.4.6 |
01:31 |
Exio |
yep, that is the problem :P |
01:31 |
Exio |
run it in a "non-protected" directory |
01:31 |
TorpedoSkyline |
boom, yep |
01:32 |
Exio |
like "Personal files" or C:\Games or w/e |
01:32 |
TorpedoSkyline |
thanks Exio and lordcirth, that was the exactly the problem. |
01:32 |
Exio |
:D |
01:32 |
lordcirth |
np |
01:35 |
TorpedoSkyline |
this is so awesome =D |
01:36 |
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01:37 |
sdzen |
so why the website change btw people |
01:38 |
sdzen |
I really liked the green one that was set up |
01:39 |
khonkhortisan |
the background is one of the submissions for the cloud menu |
01:41 |
Exio |
j/* |
01:41 |
Exio |
er |
01:45 |
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01:48 |
StarDancer |
hey, I was wondering, does anyone know what's needed to make rails and power rails connect visually? |
01:49 |
StarDancer |
they both appear to chain to themselves, but will not chain to eachother, that I can see |
01:49 |
Exio |
some patches to the engine, there was some pull requests around for that |
01:50 |
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01:50 |
StarDancer |
also, can anyone recommend a good code reader? I'm on windows, viewing stuff in notepad, and all of the indents and line returns are jumbled, so it's a great glob of difficult to decypher text |
01:50 |
khonkhortisan |
StarDancer, https://github.com/minetest/minetest/pull/473 |
01:50 |
sdzen |
so does that justify it? |
01:50 |
sdzen |
a runner up? |
01:50 |
sdzen |
:P |
01:51 |
jojoa1997|Tablet |
StarDancer notepad++ |
01:51 |
khonkhortisan |
It works, it's just not merged. |
01:51 |
Exio |
StarDancer: notepad++ is pretty good imo |
01:51 |
Exio |
er |
01:52 |
StarDancer |
er, what do you mean, khonkhortisan? |
01:53 |
khonkhortisan |
That commit works perfectly for joining different types of rails. The problem is that it's still a pull request and minetest doesn't do that by default. |
01:54 |
jordan4ibanez |
in this scenario you cannot walk up the stairs on the plank of wood http://i.imgur.com/qchfFfA.png |
01:55 |
khonkhortisan |
What is the actual height you can walk up? |
01:55 |
khonkhortisan |
I assume you'd fall a little before hitting that step |
01:56 |
NakedFury |
I think the max we can climb without jumping is half a node |
01:56 |
jordan4ibanez |
you don't |
01:56 |
NakedFury |
"I think" |
01:56 |
jordan4ibanez |
since the client detects that there is no collision detection going on under you, it thinks you are falling, and will not run the code to move you upward |
01:57 |
jordan4ibanez |
this also makes it so you cannot jump, on normal nodes, if you move to the edge, you also experience the same effect with the bug in the client collision detection |
01:59 |
khonkhortisan |
there are buttons on your shoes and enough of them must be pressed for the jets to activate |
02:04 |
Deivan |
jojoa1997|Tablet, I already update the workbench. |
02:04 |
Deivan |
I need eat some... Cya. |
02:04 |
Deivan |
AFK |
02:05 |
Exio |
"A programmer has a problem, so they decided to use threads. Now problems two they have." |
02:16 |
lordcirth |
Exio, is the Yoda grammar supposed to imply race conditions? |
02:17 |
Exio |
lordcirth: yep |
02:17 |
Exio |
other http://xkcd.com/1171/ |
02:18 |
lordcirth |
Exio, ever hear the programmer's version of 99 bottles? |
02:19 |
khonkhortisan |
every time 'problems' goes the wrong way, just start over (git checkout master) |
02:19 |
Exio |
nope lordcirth |
02:20 |
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02:21 |
lordcirth |
Exio, http://pastebin.com/raw.php?i=nPuHip9J |
02:24 |
Exio |
lol |
02:24 |
lordcirth |
Exio, is so true tho |
02:26 |
Exio |
most of those "jokes" are a "true" too :P |
02:33 |
ShadowNinja |
proller__: do you have screenshots of math mapgen? |
02:33 |
proller__ |
go to server DEV fractal world |
02:34 |
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02:38 |
proller__ |
and fly deeep |
02:38 |
proller__ |
its mandelbox |
02:47 |
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02:50 |
ShadowNinja |
at -2000 it just stops |
02:51 |
khonkhortisan |
fractal? |
02:52 |
ShadowNinja |
math mapgen, mandelbrot I think |
02:53 |
Exio |
i would like a way to define math-functions with some functions what can "generate" the terrain |
02:53 |
khonkhortisan |
menger sponge? |
02:53 |
hmmmm |
hah |
02:53 |
hmmmm |
make it out of sponge blocks |
03:02 |
hmmmm |
welp |
03:02 |
hmmmm |
that was unproductive |
03:02 |
hmmmm |
i know why proller didn't give a screenshot too, it doesn't look flattering in 2d |
03:04 |
VanessaE |
bbl |
03:04 |
VanessaE |
sleep |
03:05 |
Exio |
wow |
03:05 |
Exio |
making grass, dirt and stone liquid but with "normal" values to walkable, buildable_to, etc |
03:05 |
Exio |
=> "non blocky world" :P |
03:06 |
Menche |
you can make liquid non-walkable? |
03:06 |
Menche |
but the collisionbox would still be a full node right? |
03:07 |
Exio |
try it, it is.. weird :P |
03:07 |
Menche |
i remember someone did that with sand |
03:07 |
Exio |
aw, i'm not the only who is bored? :P |
03:07 |
* Menche |
starts making a roof out of stone... aaaa it's covering the entire hiiiillll..... |
03:08 |
Exio |
hehe |
03:09 |
* Menche |
is swept away in a flood of stone |
03:09 |
Menche |
what happens when non-walkable liquid dumps on you anyway? |
03:09 |
Exio |
00:10:34: ACTION[ServerThread]: singleplayer digs default:dirt_flowing at (442,17,824) |
03:10 |
Exio |
Menche: like sand |
03:13 |
Exio |
i have my inv full of flowing dirt, flowing stone and flowing dirt_with_grass! |
03:13 |
Exio |
:D |
03:14 |
* Menche |
starts throwing balls of liquid dirt around |
03:14 |
Exio |
the problem of having a world of full flowing nodes |
03:15 |
Exio |
from my normal 200~ FPS |
03:15 |
Exio |
it went to... 20 |
03:15 |
Menche |
lol |
03:15 |
Menche |
liquids are that hard to draw? |
03:15 |
Menche |
or would it be all the calculations for flowing |
03:15 |
Exio |
no idea really |
03:15 |
Exio |
maybe the calculations, i'd say |
03:16 |
Menche |
then finite_liquids is enabled... |
03:16 |
Exio |
nah, that would make have 2 FPS |
03:16 |
Menche |
and the continent washes out to sea... |
03:16 |
Exio |
lol |
03:16 |
khonkhortisan |
Congratulations, you have unified the world. |
03:17 |
Menche |
that would be really laggy, all the caves would flow in on themselves |
03:17 |
Exio |
xD |
03:20 |
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03:21 |
Exio |
btw Menche, i have liquid_update=0 |
03:21 |
Exio |
it is not like the liquid flowing is limited or so |
03:22 |
Exio |
it flows at the speed of my cpu :P |
03:23 |
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03:24 |
Exio |
nuu, my world is getting flat |
03:25 |
Menche |
you enabled finite_liquid? |
03:25 |
Exio |
yep |
03:25 |
* Menche |
goes to try that |
03:25 |
Exio |
xD |
03:25 |
lordcirth |
so I made a nuclear gen for Technic |
03:25 |
lordcirth |
LV |
03:32 |
Exio |
finally the kernel started working and separated the process in a proper way |
03:33 |
Exio |
now minetest is using my whole first module, and jackd is in the third :D |
03:33 |
Exio |
well, not whole, "half" |
03:38 |
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03:38 |
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03:52 |
Exio |
Menche: you were right |
03:52 |
Exio |
now i have half of the ocean with a dirt/stone/grass/sand "cover" |
03:54 |
RealBadAngel |
lordcirth, can i see the code? |
03:54 |
Exio |
a bit more than half :P |
04:00 |
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05:36 |
hmmmm |
http://www.radionz.co.nz/news/national/132626/3d-printers-a-border-security-threat-minister |
05:36 |
hmmmm |
you can print off sheets of ecstasy tablets with 3d printers according to this guy |
05:37 |
Exio |
lemme print gold and sell it |
05:37 |
mauvebic |
dibs on 3d-printable meth :p |
05:39 |
khonkhortisan |
gotta have printer-compatible pellets, that's all |
05:40 |
mauvebic |
can a 3d printer print a 3d printer? |
05:42 |
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05:43 |
mauvebic |
apparently so http://reprap.org/wiki/Main_Page |
05:52 |
khonkhortisan |
it can print most of it |
05:58 |
mauvebic |
lol http://mediacdn.disqus.com/uploads/mediaembed/images/269/6243/original.jpg |
06:00 |
khonkhortisan |
I never counted the screens |
06:00 |
mauvebic |
meh, most of my dvd's stopped working years ago lol |
06:00 |
mauvebic |
and if it aint that, its the 6th or 7th player that breaks down lol |
06:09 |
[0gb_us] |
Nice. I think the answer is to hack your DVD player to allow you to skip the ads. |
06:09 |
mauvebic |
aint nobody got time for dat |
06:09 |
[0gb_us] |
I know, but funny. |
06:10 |
mauvebic |
with internet speeds today, you can dl faster than sitting through all the unskippable crap lol |
06:11 |
[0gb_us] |
True. I'm watching streaming stuff quickly right now. |
06:11 |
[0gb_us] |
At has ads, but they are a lot shorter than those of paid DVDs. |
06:11 |
[0gb_us] |
*Have |
06:12 |
mauvebic |
dunno why they go out of their way to make paid dvd's so painful, its like they want people to pirate stuff |
06:12 |
[0gb_us] |
Yeah .... |
06:14 |
mauvebic |
i mean, its not like the pirates ever see the warning screens lol |
06:14 |
[0gb_us] |
I was just talking to my brother about that. |
06:34 |
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07:18 |
MinetestBot |
GIT: darkrose commited to minetest/minetest: Merge pull request #654 from ShadowNinja/remove_old_makefile 1f42479e0c 2013-04-14T00:18:11-07:00 http://git.io/YmZs3Q |
07:23 |
* VanessaE |
peeks back in |
07:23 |
VanessaE |
boo. |
07:24 |
Exio |
hi wild VanessaE! |
07:25 |
VanessaE |
hey. |
07:38 |
Exio |
what's up? |
07:39 |
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07:40 |
VanessaE |
I am :-/ |
07:40 |
VanessaE |
sleep didn't happen tonight |
07:41 |
Exio |
got that |
07:42 |
Exio |
i was playing with my microphone and signing, suddenly 4:40AM |
07:42 |
Exio |
*yawns* i'm going to sleep soon :P |
07:42 |
Exio |
(yes, i'm bored) |
07:44 |
VanessaE |
nnoooooooooo |
07:45 |
VanessaE |
someone has to keep me company :) |
07:46 |
Exio |
haha |
07:47 |
Exio |
VanessaE: make a good(?) crosshair texture |
07:50 |
Exio |
k, going to sleep, good night |
08:10 |
VanessaE |
eh |
08:11 |
VanessaE |
a crosshair? is that even texturable yet? |
08:23 |
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09:43 |
PilzAdam |
Hello everyone! |
09:58 |
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10:32 |
Calinou |
hi |
10:40 |
VanessaE |
hey |
10:49 |
* Calinou |
almost finished updating minecraft enhanced to 0.4.6 |
10:49 |
Calinou |
added sponge mod support too |
10:49 |
Calinou |
(fun fact: it looks REALLY ugly without shaders) |
10:49 |
VanessaE |
I just added a bunch of new stuff in the last couple days to HDX also |
10:58 |
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11:06 |
Deivan |
Is possible change the face of a node, the image of the face? |
11:06 |
Deivan |
I need the same for a object in the inventory. |
11:09 |
VanessaE |
you can either supply a new texture or redefine the node |
11:09 |
Deivan |
How, I set the image but nothing happen. |
11:10 |
VanessaE |
you probably named it wrong or put it in the wrong location |
11:10 |
Deivan |
Well, double checking now... AFK |
11:11 |
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11:11 |
KikaRz |
Good morning people |
11:11 |
VanessaE |
hey |
11:11 |
Deivan |
Good morning. |
11:12 |
Deivan |
I use this line to set: item.inventory_image = <image.png> |
11:12 |
Deivan |
No effect. |
11:12 |
VanessaE |
no |
11:12 |
Deivan |
Only work in the nod/tool definition... |
11:12 |
VanessaE |
inventory_image = "filename.png", |
11:12 |
Deivan |
Yes. |
11:12 |
Deivan |
Is it |
11:12 |
markveidemanis |
inventorycube... |
11:12 |
Deivan |
<> is a variable. |
11:12 |
Deivan |
Only a notation... |
11:12 |
VanessaE |
and tiles = {"another filename.png"}, |
11:13 |
Deivan |
Don't is working here... The comma is necessary? |
11:13 |
VanessaE |
yes |
11:13 |
Deivan |
Hum... More tests. |
11:14 |
|
bas080 joined #minetest |
11:15 |
Deivan |
Don't is working... |
11:16 |
Deivan |
item.inventory_image = watch.images_d[1].."," |
11:16 |
Deivan |
item.inventory_image = watch.images_d[1].. |
11:16 |
Deivan |
Nothing... |
11:16 |
Deivan |
item.inventory_image = watch.images_d[1] |
11:16 |
PilzAdam |
Deivan, paste your whole code |
11:17 |
Deivan |
Is a single line... |
11:17 |
Deivan |
:-/ |
11:17 |
Deivan |
I will test without a variable... |
11:17 |
Deivan |
Moment. |
11:19 |
Deivan |
I catch the item from item=itemstack:to_table() in a on_use event |
11:19 |
Deivan |
I tested with a tool and with a node. |
11:19 |
Deivan |
The next line is item.inventory_image = "a.png" |
11:19 |
Deivan |
Only this |
11:20 |
Deivan |
But don't is working. I am working in the watch mod and this guy make a node for each face. |
11:20 |
Deivan |
My project is a routine to change the face, but don't is working... |
11:20 |
PilzAdam |
you want to change the texture of an item at runtime? |
11:20 |
Deivan |
Yes. |
11:20 |
PilzAdam |
thats not possible |
11:20 |
Deivan |
This is my question... |
11:21 |
Deivan |
Is possible set a annimation to a node/ |
11:21 |
Deivan |
? |
11:21 |
Deivan |
And change what animation I need show? |
11:21 |
PilzAdam |
yes, see the torch in the default mod |
11:21 |
Deivan |
But the torch don't change the animation at running time. |
11:21 |
PilzAdam |
but you cant set the animation frame manually |
11:21 |
Deivan |
I need, well, 12 animations. |
11:22 |
Deivan |
Or 12 frames. |
11:22 |
Deivan |
Or I play a frame and wait or a change animations. |
11:24 |
Deivan |
Hum... Tiles have a name, why? |
11:25 |
Deivan |
Is the file name... :-/ |
11:25 |
KikaRz |
Deivan, look out the spam... You are being like me after my big change... |
11:25 |
KikaRz |
Write everything in one line. |
11:25 |
Deivan |
I am thinking... |
11:26 |
Deivan |
I test some codes here if someone have a idea please call me. :D |
11:26 |
Deivan |
AFK |
11:26 |
KikaRz |
VanessaE, i love the initial image, of your texture pack (when we enter the game |
11:26 |
VanessaE |
thanks |
11:26 |
VanessaE |
I need to update that image though |
11:27 |
VanessaE |
it shows some old textures now |
11:27 |
KikaRz |
I love this inventory!!! OMG!!! |
11:27 |
VanessaE |
:D |
11:27 |
KikaRz |
so pretty *w* |
11:27 |
Deivan |
Is a problem if I make a tool as a entity? |
11:27 |
VanessaE |
Deivan: might be, dunno |
11:27 |
Deivan |
Well, more tests. Thanks. |
11:27 |
Deivan |
AFK |
11:28 |
KikaRz |
I had to reenter... world wasn't loading |
11:28 |
VanessaE |
that might have been my fault, I was just uploading some images to my webspace |
11:28 |
VanessaE |
(I might have been taking up all the bandwidth there) |
11:29 |
KikaRz |
Ok |
11:29 |
KikaRz |
now i think its fine |
11:30 |
|
iqualfragile joined #minetest |
11:42 |
KikaRz |
VanessaE |
11:42 |
|
monkeycoder joined #minetest |
11:42 |
KikaRz |
If the rollercoaster guy don't talk to me, i'll destroy the part of his rollercoaster, that is in my place |
11:46 |
KikaRz |
Ok, VanessaE? |
11:49 |
VanessaE |
hm? |
11:51 |
KikaRz |
VanessaE? |
11:51 |
KikaRz |
where are the leaves from the farm? |
11:52 |
VanessaE |
leaves from the farm? |
11:52 |
KikaRz |
Yea |
11:52 |
KikaRz |
:C |
11:53 |
VanessaE |
I don't understand |
11:53 |
KikaRz |
Come to. |
11:54 |
KikaRz |
Come to the server... |
11:54 |
VanessaE |
coming now. |
11:58 |
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Gambit joined #minetest |
11:59 |
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blaze left #minetest |
12:11 |
markveidemanis |
Help with chatcommand: |
12:11 |
markveidemanis |
/cls, clear the screen |
12:17 |
KikaRz |
I'm back. |
12:20 |
VanessaE |
and I'm off to bed |
12:20 |
VanessaE |
night all. |
12:24 |
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lordcirth joined #minetest |
12:29 |
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webdesigner97 joined #minetest |
12:32 |
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ttk2 joined #minetest |
12:52 |
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MilanFIN joined #minetest |
12:59 |
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OldCoder joined #minetest |
13:01 |
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Zeg9 joined #minetest |
13:01 |
Zeg9 |
Hi ! |
13:01 |
markveidemanis |
Hello Zeg |
13:01 |
markveidemanis |
Join 86.158.246.237, were making bas080 a BDay present |
13:12 |
|
Final joined #minetest |
13:14 |
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bas080 joined #minetest |
13:17 |
|
Koren joined #minetest |
13:29 |
markveidemanis |
Hi |
13:37 |
lordcirth |
markveidemanis, joining for lulz |
13:44 |
|
Encel502 left #minetest |
13:48 |
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rubenwardy joined #minetest |
13:48 |
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ecube joined #minetest |
13:48 |
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ecube joined #minetest |
13:48 |
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paxcoder joined #minetest |
13:49 |
rubenwardy |
hi all |
13:49 |
paxcoder |
hey |
13:51 |
KikaRz |
Hi rubenwardy |
13:56 |
rubenwardy |
any news? |
13:56 |
markveidemanis |
YES |
13:57 |
|
Mati^1 joined #minetest |
13:57 |
* Mati^1 |
hi |
13:57 |
markveidemanis |
86.158.246.237 for [0000] |
13:57 |
|
Octupus joined #minetest |
13:57 |
markveidemanis |
[] il tell you what its for when you are on |
13:59 |
KikaRz |
VanessaE? |
13:59 |
KikaRz |
server down? |
13:59 |
|
hmmmm joined #minetest |
13:59 |
[0gb_us] |
!up vanessae.mine.bz |
13:59 |
KikaRz |
It said *** Server shutting down |
13:59 |
[0gb_us] |
Ah. No bot. |
13:59 |
KikaRz |
:s |
14:00 |
KikaRz |
Waiting content... |
14:00 |
Octupus |
Bang Bang |
14:00 |
|
YoungDerp joined #minetest |
14:00 |
|
YoungDerp joined #minetest |
14:00 |
KikaRz |
Hi YoungDerp |
14:00 |
KikaRz |
Hi Kacey |
14:00 |
Octupus |
Hi Kacey |
14:00 |
Kacey |
uugh |
14:01 |
KikaRz |
DOUGH! |
14:01 |
KikaRz |
we cant put torches in the air |
14:01 |
KikaRz |
or server crash |
14:01 |
Octupus |
Im gonna come back to my guys |
14:01 |
KikaRz |
msg NickServ Identify kaka1822121 |
14:01 |
Octupus |
If you guys don't mind :) |
14:01 |
KikaRz |
OMG!!! |
14:01 |
KikaRz |
:@ |
14:01 |
KikaRz |
damn |
14:01 |
KikaRz |
damn |
14:02 |
[0gb_us] |
Time for a new password, I guess. |
14:03 |
[0gb_us] |
Even if no one saw, this room is being recorded, so ... |
14:03 |
KikaRz |
0gb_us, it's fakez :B |
14:03 |
Octupus |
I like kaka but he is way to old he even shud by be substitute for Real Madrid he. Should be RESERVE |
14:03 |
KikaRz |
if you type your real password, it appears ******* |
14:03 |
KikaRz |
XD |
14:04 |
[0gb_us] |
Hmm. I would test that, but I don't want to lose my password ... |
14:04 |
KikaRz |
just connect you in another tab |
14:04 |
KikaRz |
and Query |
14:04 |
KikaRz |
to yourself |
14:04 |
Octupus |
*********** |
14:04 |
KikaRz |
*or query to yourself |
14:04 |
Octupus |
It works lol |
14:05 |
|
Jousway joined #minetest |
14:06 |
bas080 |
Reporting irrelevant(offtopic) post http://forum.minetest.net/viewtopic.php?pid=83993#p83993 |
14:07 |
markveidemanis |
My server now has no biomes, just grass |
14:07 |
Octupus |
Where da heck is LAD |
14:07 |
PilzAdam |
bas080, thats a valid question |
14:07 |
bas080 |
It is not relevant to the topic tbm |
14:08 |
[0gb_us] |
Where should he ask then? |
14:08 |
PilzAdam |
dont be so strictly against offtopic |
14:08 |
bas080 |
pm, irc , email |
14:08 |
PilzAdam |
the forum is a communication platform for humans, not for on-topic bots |
14:09 |
[0gb_us] |
There's no reason to contact him directly. I know a lot of people ignore my pms and emails. And he might not be on IRC. |
14:09 |
KikaRz |
bas080, happy birthday :) |
14:09 |
bas080 |
Ty KikaRz |
14:11 |
Octupus |
Happy Birthday bas my birthday was last week Sunday :) |
14:11 |
KikaRz |
mine is 22 april... |
14:11 |
Octupus |
:) |
14:14 |
bas080 |
April rules! :) |
14:15 |
KikaRz |
<3 |
14:17 |
|
Aggies joined #minetest |
14:18 |
Aggies |
ello |
14:20 |
KikaRz |
ello |
14:20 |
Octupus |
Hero |
14:21 |
lordcirth |
are textures automatically downloaded from the server if needed? |
14:21 |
KikaRz |
yh |
14:21 |
KikaRz |
i think |
14:22 |
lordcirth |
well, that makes showing mods easier |
14:25 |
markveidemanis |
lordcirth |
14:25 |
markveidemanis |
I have finished screwing with the map setting |
14:27 |
lordcirth |
markveidemanis, good |
14:27 |
KikaRz |
VanessaE, the 12M21 rollercoaster has been destroyed |
14:31 |
markveidemanis |
I need a painting mod |
14:31 |
KikaRz |
Search for it at: forum.minetest.net |
14:31 |
markveidemanis |
That searchengine is bad, il use google :D |
14:32 |
markveidemanis |
6 matches |
14:32 |
markveidemanis |
Apple store: make me a fire |
14:32 |
markveidemanis |
No matches |
14:33 |
Aggies |
lol |
14:35 |
* Aggies |
goeslooking for Kacey |
14:39 |
* Kacey |
hands Aggies a spacebar |
14:39 |
* Aggies |
says it is hard typing sideways |
14:41 |
|
Jeija joined #minetest |
14:44 |
Aggies |
hey kacey i got ror to work |
14:47 |
Aggies |
lagmeter 25.1 |
14:47 |
Aggies |
seconds |
14:48 |
|
LAD joined #minetest |
14:53 |
Kacey |
Aggies, you need to switch from XChat to HexChat |
14:53 |
|
MinetestBot joined #minetest |
14:53 |
Aggies |
k |
14:58 |
KikaRz |
hey |
14:58 |
KikaRz |
VNC allow us to graphical support in vps? |
14:58 |
KikaRz |
https://freevps.us/thread-6334.html |
14:59 |
markveidemanis |
Who can edit me the mod that allows to paint |
14:59 |
markveidemanis |
It crashen when i place painted canvas |
15:01 |
sfan5 |
KikaRz: ye |
15:01 |
sfan5 |
*yes |
15:01 |
KikaRz |
COOL! |
15:01 |
sfan5 |
but its not intendet to use a gui with a virtual server |
15:02 |
sfan5 |
as that makes it really slow |
15:02 |
KikaRz |
well |
15:02 |
KikaRz |
its easier if we use a gui... |
15:02 |
KikaRz |
well |
15:02 |
KikaRz |
anyways... |
15:02 |
KikaRz |
Who knows a 128 MB Ram free vps? |
15:02 |
KikaRz |
or 256? |
15:02 |
INeedANewNick |
They don |
15:02 |
|
ruskie joined #minetest |
15:03 |
INeedANewNick |
*don't work well at all. |
15:05 |
sfan5 |
KikaRz: if you NEED to install a gui on a server to set it up correctly, you don't deserve a vps |
15:06 |
KikaRz |
Whaaaa???? |
15:07 |
KikaRz |
not that |
15:07 |
KikaRz |
i don't want to install it on the vps |
15:08 |
KikaRz |
i just asked. |
15:08 |
|
iqualfragile joined #minetest |
15:08 |
Octupus |
Hello |
15:08 |
Octupus |
Hello |
15:08 |
Octupus |
Anyone remember my ass HMM |
15:09 |
|
LAD joined #minetest |
15:09 |
Kacey |
who are you? |
15:09 |
Kacey |
lo |
15:09 |
Kacey |
lol |
15:09 |
KikaRz |
LAD = captainLAD |
15:10 |
LAD |
yea what? |
15:10 |
|
ROFL joined #minetest |
15:10 |
Kacey |
https://github.com/Kaceyproductions/xytest my newest mod |
15:10 |
KikaRz |
what it ha? |
15:10 |
KikaRz |
*has? |
15:12 |
Guest90360 |
would i get baned if i spam? |
15:12 |
PilzAdam |
sure |
15:12 |
Guest90360 |
:) |
15:13 |
markveidemanis |
wanna spam? |
15:13 |
markveidemanis |
go to #spam |
15:13 |
markveidemanis |
+i |
15:13 |
markveidemanis |
lol kicked already :D |
15:14 |
telek |
If you wanna spam, go to the grocery store! |
15:14 |
markveidemanis |
lol |
15:14 |
rubenwardy |
lol |
15:14 |
markveidemanis |
http://pastie.org/7525629 help |
15:14 |
markveidemanis |
Crash when i place painter pic |
15:14 |
markveidemanis |
painting:pic |
15:15 |
Guest90360 |
ok i was dared to do it and im not aloud to back out so ban Octupus for this :) |
15:15 |
Guest90360 |
. |
15:15 |
Guest90360 |
. |
15:15 |
Guest90360 |
. |
15:15 |
Guest90360 |
. |
15:15 |
Guest90360 |
. |
15:15 |
Guest90360 |
. |
15:15 |
Guest90360 |
. |
15:15 |
Guest90360 |
. |
15:15 |
Guest90360 |
. |
15:15 |
|
Guest90360 was kicked by sfan5: Guest90360 |
15:15 |
rubenwardy |
lol |
15:16 |
Octupus |
What a lier |
15:16 |
|
LAD was kicked by sfan5: LAD |
15:16 |
rubenwardy |
you know what is coming when you see this: |
15:16 |
rubenwardy |
(4:15:54 PM) mode (+o sfan5) by ChanServ |
15:17 |
telek |
Yep |
15:17 |
|
LAD joined #minetest |
15:17 |
KikaRz |
People |
15:17 |
KikaRz |
who knows a free VPS? |
15:17 |
LAD |
i do |
15:17 |
telek |
KikaRz: Google does! |
15:18 |
|
LAD was kicked by sfan5: LAD |
15:19 |
KikaRz |
telek, no, he doesn't |
15:19 |
Octupus |
Please unban lad sfan he was being retarded |
15:19 |
Octupus |
I will watch him |
15:20 |
|
Calinou joined #minetest |
15:20 |
KikaRz |
COME ON! |
15:20 |
Aggies |
kacey i'll turn on teamviewer so you can do it k |
15:20 |
Kacey |
not right now |
15:21 |
Aggies |
y not |
15:21 |
Kacey |
i am lagging |
15:21 |
KikaRz |
Someone, can tell me damn free vps? |
15:21 |
Aggies |
o |
15:21 |
Octupus |
sfan5: Can you please unban LAD he was just bored cause no one talked to him anymore |
15:21 |
sfan5 |
why should I, he spammed |
15:22 |
Octupus |
He was lonely pleae unban I won't let him do it gain |
15:22 |
Octupus |
Please sfan5 |
15:22 |
PilzAdam |
Octupus, the reason doesnt matter |
15:23 |
|
NakedFury joined #minetest |
15:24 |
Octupus |
One more chance sfan5 or you can ban me instead |
15:25 |
markveidemanis |
LOL |
15:26 |
sfan5 |
fuck |
15:26 |
sfan5 |
that was wrong |
15:26 |
Octupus |
Why you unban everyone lol |
15:26 |
Aggies |
dude |
15:26 |
ShadowNinja |
LOL |
15:26 |
sfan5 |
i accidently clicked the wrong button |
15:26 |
sfan5 |
damn you, xchat developers |
15:26 |
Octupus |
You gonna have to reban all of them? |
15:27 |
Aggies |
rotfl |
15:28 |
markveidemanis |
LOOOL |
15:28 |
markveidemanis |
i will do it if you op ,e |
15:29 |
Aggies |
wtf |
15:29 |
KikaRz |
Omg... |
15:29 |
Aggies |
wht |
15:29 |
KikaRz |
UNBAN RAFFLE |
15:30 |
Aggies |
this is hilarious |
15:32 |
KikaRz |
who can help me? |
15:32 |
KikaRz |
to register my vps? |
15:32 |
KikaRz |
i got a problem... |
15:33 |
INeedANewNick |
I cna help reban them, |
15:33 |
KikaRz |
INeedANewNick [~rarkeninunaffiliated/rarkenin] |
15:33 |
KikaRz |
rarkenin needs a new nick |
15:34 |
Aggies |
wait kacey y do i need hexchat not xchat |
15:34 |
PilzAdam |
INeedANewNick, use pwgen to get a new nick |
15:34 |
KikaRz |
Login You Have Been Blacklisted - Contact Support |
15:34 |
KikaRz |
o_o' |
15:34 |
KikaRz |
Really? o_O' |
15:35 |
INeedANewNick |
Doesn't pwgen just generate strong passwords without any thought? |
15:35 |
Kacey |
XChat will stop working after a period and then you have to pay to use it |
15:35 |
PilzAdam |
yes |
15:35 |
KikaRz |
Kacey, nope |
15:35 |
Kacey |
HexChat stays free |
15:35 |
Kacey |
for windows |
15:35 |
|
LAD joined #minetest |
15:35 |
PilzAdam |
Kacey, only on windows |
15:35 |
KikaRz |
PilzAdam, nope |
15:35 |
Aggies |
o when canu do it |
15:36 |
INeedANewNick |
You see, I'm not just trying to get a random nick. I'm trying to get one that represents who I am. |
15:36 |
Kacey |
when i get back to my grandma's |
15:36 |
Aggies |
k |
15:36 |
KikaRz |
http://www.rinkworks.com/namegen/ |
15:36 |
KikaRz |
that helps |
15:36 |
|
salamanderrake joined #minetest |
15:36 |
Aggies |
which is when it needs to b before noon |
15:37 |
INeedANewNick |
Something English or based on my real name helps. |
15:37 |
KikaRz |
Anariaru, this is a good name for you, INeedANewNick |
15:37 |
INeedANewNick |
But NOT so much that my identity is guessed. |
15:37 |
Kacey |
afternoon |
15:37 |
INeedANewNick |
What does Anariaru represent? |
15:37 |
* Kacey |
hands INeedANewNick a new nick |
15:38 |
Aggies |
f*** then i can't have it yet because i leave at around noon |
15:38 |
LAD |
If i fuck up again My firend will pay? what is this an italian maphia no can tlak to him like for fuck sack i do something ban me not him, and if any one should get banned for fuck sack read this it will in lighten your eyes and see what problems other people have other than one little 5 second spam http://forum.minetest.net/viewtopic.php?id=5616 |
15:38 |
|
paroneayea joined #minetest |
15:39 |
INeedANewNick |
Unbanned about 13 minutes ago, at it again |
15:39 |
|
monkeycoder joined #minetest |
15:39 |
LAD |
i did't spam |
15:40 |
Aggies |
yep it is wierd what they do |
15:40 |
LAD |
im standing up for a friend that is being persucuted for my actions |
15:40 |
Octupus |
Stfu LAD |
15:40 |
LAD |
Octu please i hate seeing people take rage out on people for my actions :( |
15:40 |
INeedANewNick |
Although I have no authority to enforce this, please calm down. |
15:41 |
PilzAdam |
LAD, please stop being offtopic |
15:41 |
LAD |
... |
15:41 |
INeedANewNick |
Can we move to a topical channel and discuss this? |
15:41 |
Octupus |
Just shush its all good now lo |
15:41 |
KikaRz |
Guys? Who the H*ck can give me a free vps site????? |
15:41 |
KikaRz |
:@ |
15:42 |
LAD |
im just sad ok guys |
15:42 |
* telek |
sticks a sock in KikaRz' :@ |
15:42 |
Aggies |
thank u telek |
15:42 |
* KikaRz |
punches telek because he sticked a sock in her mother. |
15:42 |
telek |
As to the offtopic-stuff |
15:42 |
KikaRz |
Go to your room now! |
15:43 |
telek |
How about a #minetest-chat channel, keep the basic help and sch here and move all our day to day chat to the -chat channel? |
15:43 |
* telek |
eyerolls and afks to his room :) |
15:44 |
INeedANewNick |
I think this is a good idea. |
15:44 |
KikaRz |
telek, this isn't offtopic... |
15:44 |
KikaRz |
I Need a vps for a Minetest server -.- |
15:45 |
INeedANewNick |
I think it should still go into #minetest-chat since #minetest is directly about gameplay, modding, etc. |
15:45 |
INeedANewNick |
You shouldn't take offense for this, it's a valid question, and has something to do with Minetest, just not that closely. |
15:45 |
ShadowNinja |
but will it just die like -delta -mods and -doc? |
15:46 |
KikaRz |
Oh my f*ckin god... |
15:46 |
rubenwardy |
nope, stay in #minetest |
15:46 |
KikaRz |
Can you please, tell me a site? |
15:46 |
INeedANewNick |
OK, Freenode OPed me in there for some reason, should I put through the registration? |
15:46 |
rubenwardy |
ShadowNinja: and -wiki |
15:47 |
rubenwardy |
http://host1free.com/ |
15:47 |
rubenwardy |
KikaRz ^^ |
15:47 |
KikaRz |
No |
15:47 |
KikaRz |
That doesn't work. |
15:47 |
KikaRz |
I can't register... 1 VPS per IP... |
15:48 |
KikaRz |
and i dont remember mine. |
15:49 |
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15:53 |
PilzAdam |
Zeg9, could you please stop writing "+1" under every single pull request? |
15:53 |
Zeg9 |
I will, sorry. I'll remove my useless comments |
15:53 |
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15:54 |
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16:00 |
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16:16 |
markveidemanis |
AUTOCORREST CAN GO TO H'ELL |
16:16 |
Aggies |
yeah |
16:27 |
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16:28 |
alex256 |
well i have a new respect for minetest seeing it run on a low spec. computer... |
16:29 |
telek |
alex256: How low spec? |
16:29 |
markveidemanis |
hi |
16:29 |
Aggies |
mmmk |
16:30 |
alex256 |
dell demension 2400 with 32mb radeon video card.. |
16:30 |
Aggies |
k |
16:30 |
markveidemanis |
I am launching a PAINT challenge |
16:31 |
markveidemanis |
On 86.158.111.163 |
16:32 |
alex256 |
for some reason it would crash with the intergrated 64 mb card....so i stuck an old drawer pci video card in it and it worked great... |
16:33 |
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16:33 |
Aggies |
lol |
16:34 |
Aggies |
fishy fishy |
16:34 |
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16:35 |
alex256 |
what really is wierd is it runs better with a 32mb radeon than a 256mb radeon...wierd..guess its all about the cpu |
16:37 |
alex256 |
puppy/old intergrated intel graphics = :( |
16:38 |
ShadowNinja |
alex256: Minetest was designed for slow graphic cards, that is why it doesn't do so well on better cards |
16:38 |
Aggies |
fishy mcbites mcbites |
16:38 |
telek |
alex256: Nice. |
16:38 |
alex256 |
that is really cool shadow |
16:39 |
telek |
Lowest I've used it on so far is a 9800+P3 |
16:39 |
telek |
Radeon that is. |
16:39 |
telek |
Mods can obliterate the 'low end' usage though |
16:40 |
alex256 |
im am using a radeon 7000 32 mb pci and i get 45 fps...and i think that is freaking awesome |
16:40 |
alex256 |
2.8 mhz pentium 4 |
16:42 |
telek |
That IS good. |
16:42 |
alex256 |
i have always disliked intel...but...i have to admit here its pretty awesome at the moment |
16:42 |
RealBadAngel |
seems like i do have UI crafting guide working again, better than ever |
16:43 |
Aggies |
i give up |
16:43 |
telek |
I got either 30 or 60 fps on the 9800 with the basic minetest package way back when. With a decent set of mods it tends to half that fps rating though. |
16:43 |
telek |
Aggies: ? |
16:43 |
RealBadAngel |
telek, are u using luajit? |
16:43 |
alex256 |
yea the pentium is blowing the amd sempron away.. |
16:43 |
ShadowNinja |
55 pull requests and counting... |
16:43 |
Aggies |
fishy fishy |
16:44 |
alex256 |
mcbites lol |
16:44 |
Aggies |
ha finally |
16:44 |
telek |
RBA: Nope. At the moment I'm not even running a server. Not sure if it's permissions issues again or what, but my minetest install is now complaining none of the base modules are available when trying to load my worlds. |
16:45 |
RealBadAngel |
try it then, luajit speeds up all lua code at least 2 times |
16:45 |
telek |
I'll have to. Very least it might help with the map loading stuff. |
16:46 |
telek |
FYI dedicated server though |
16:46 |
RealBadAngel |
it helps overall |
16:46 |
telek |
So the frame rates are strictly client related. |
16:46 |
RealBadAngel |
are you on linux? |
16:47 |
telek |
Also minetest is totally playable over dialup :) And yeah. |
16:47 |
RealBadAngel |
http://luajit.org/download/LuaJIT-2.0.1.tar.gz unpack, enter /src folder |
16:47 |
alex256 |
^^^^^wow dial up huh |
16:47 |
Aggies |
yay |
16:47 |
RealBadAngel |
make, make install |
16:47 |
RealBadAngel |
then just recompile minetest |
16:51 |
Aggies |
afk |
16:52 |
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16:53 |
Aggies |
back |
16:57 |
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16:58 |
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17:00 |
alex256 |
!up 108.237.169.225 |
17:00 |
MinetestBot |
108.237.169.225:30000 is up (0.488ms) |
17:01 |
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17:01 |
Aggies |
alex256 is it 0.4.5 |
17:01 |
alex256 |
!up 108.237.169.225 |
17:01 |
MinetestBot |
108.237.169.225:30000 seems to be down |
17:02 |
alex256 |
hmm not running from the terminal...wierd |
17:02 |
alex256 |
no it is 0.4.6 |
17:02 |
Aggies |
to the state of massechuesetts |
17:02 |
jojoa1997|Tablet |
Deivan |
17:03 |
jojoa1997|Tablet |
your mod gives me tons of errors |
17:04 |
Calinou |
Zeg9: can't log in to your server |
17:04 |
Calinou |
telek: over dialup, one player will congest upload bandwidth |
17:05 |
Calinou |
alex256: no P4 runs at 2.8ghz |
17:05 |
Calinou |
one does run at 3.8ghz though |
17:05 |
alex256 |
yes it does... |
17:05 |
Calinou |
telek: is good? lol |
17:05 |
Calinou |
65FPS constant, view range 128, 256× pack, shaders, 3D clouds, fancy trees, single player with 10+ mods |
17:05 |
Calinou |
without limiting, 200-300FPS |
17:06 |
Calinou |
ShadowNinja: it works well on better cards, but you'll be CPU limited most of the time |
17:06 |
Calinou |
2600K + 570 both at stock = CPU limited, disabling HT gives more FPS... but also gives sound latency (pulseaudio) |
17:07 |
alex256 |
well calinou you are wrong i looked at the properties on windows and puppy and on both os's it said 2.8 ghz |
17:07 |
Calinou |
ghz not mhz |
17:07 |
Calinou |
1000mhz = 1 ghz |
17:08 |
Zeg9 |
Calinou, any debug info? |
17:08 |
Calinou |
"not allowed to log in" when using a name that isn't Calinou, else, "invalid password" even with the right password |
17:08 |
Calinou |
try /clearpassword Calinou maybe? |
17:08 |
Zeg9 |
I'll try |
17:09 |
Zeg9 |
done |
17:09 |
alex256 |
ok..calinou it says 2790.59Mhz.....well almost 2.8 mhz lol |
17:10 |
alex256 |
ghz i mean |
17:11 |
alex256 |
Intel(R) Pentium(R) 4 CPU 2.80GHz |
17:11 |
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17:11 |
Deivan |
jojoa1997|Tablet, you already tested the line with / adding a \ before the /? |
17:12 |
alex256 |
Family,model,stepping 15,2,9 (Pentium 4) |
17:12 |
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17:12 |
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17:13 |
jojoa1997|Tablet |
yes |
17:13 |
jojoa1997|Tablet |
i have been trying everything with that. deivan does your computer work in portugese |
17:14 |
Deivan |
UTF8... |
17:14 |
Deivan |
I make a version with ISO and you test it again. |
17:14 |
Deivan |
Moment. |
17:15 |
jojoa1997|Tablet |
what is iso |
17:15 |
Deivan |
Codification ISO8859-15 |
17:15 |
Deivan |
From Windows.. |
17:16 |
Deivan |
I have a alternative... |
17:16 |
Deivan |
I install in a Windows System and test again. |
17:16 |
Deivan |
I need some time for it. |
17:16 |
jojoa1997|Tablet |
ok |
17:17 |
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17:19 |
jojoa1997|Tablet |
i got stu's armor mod to work with minitest all i need to do is get the workbench working |
17:25 |
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17:29 |
markveidemanis |
Can someone find me a 16x16 image of mario? |
17:29 |
PilzAdam |
can someone find a link to google.com? |
17:30 |
markveidemanis |
IM LOOKING THERE! |
17:31 |
markveidemanis |
Says: 16x16 image sprite mario |
17:31 |
markveidemanis |
Also says: 256x256 |
17:32 |
jojoa1997|Tablet |
pilzadam i got armor working |
17:34 |
jojoa1997|Tablet |
i just have to figure out how to put it on the player in the inven and also have to make only minecraft armors |
17:35 |
markveidemanis |
How do i make a palette in gimp |
17:35 |
markveidemanis |
easy access colors |
17:35 |
Calinou |
no idea |
17:35 |
Calinou |
https://startpage.com/do/search?query=how+to+make+a+palette+in+GIMP |
17:35 |
markveidemanis |
ty |
17:36 |
lordcirth |
jojoa1997|Tablet, you could have it equip when used, like apples |
17:36 |
jojoa1997|Tablet |
have what |
17:36 |
lordcirth |
jojoa1997|Tablet, not sure how you would dequip, but its simple |
17:36 |
lordcirth |
jojoa1997|Tablet, the armour? |
17:36 |
jojoa1997|Tablet |
what do you mean quip |
17:36 |
jojoa1997|Tablet |
as in put on player |
17:36 |
lordcirth |
yes |
17:37 |
jojoa1997|Tablet |
yes it does that |
17:37 |
jojoa1997|Tablet |
wait for update |
17:37 |
jojoa1997|Tablet |
i just have to get the workbench mod going |
17:37 |
PilzAdam |
jojoa1997|Tablet, I want that you call it "Armor" and not "Armour" |
17:37 |
jojoa1997|Tablet |
and deivan will be seeing why i am getting the error |
17:37 |
lordcirth |
jojoa1997|Tablet, oh ok. So you're trying to get it to show that it's equipped? |
17:37 |
jojoa1997|Tablet |
no |
17:37 |
jojoa1997|Tablet |
you mean let others show |
17:38 |
jojoa1997|Tablet |
and it is armor |
17:38 |
jojoa1997|Tablet |
i just spelt it wron |
17:38 |
jojoa1997|Tablet |
wrong |
17:38 |
lordcirth |
" put it on the player in the inven" means what? show in your own inventory |
17:38 |
lordcirth |
"armour" is the correct spelling |
17:38 |
jojoa1997|Tablet |
lorcirth do you play minecraft |
17:39 |
jojoa1997|Tablet |
cause that is what it looks liek |
17:39 |
jojoa1997|Tablet |
like |
17:39 |
lordcirth |
no, I don't |
17:39 |
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17:39 |
PilzAdam |
jojoa1997|Tablet, to show the armor on the 3D player use ^ to overlay images |
17:39 |
jojoa1997|Tablet |
PilzAdam i cant atm |
17:40 |
jojoa1997|Tablet |
i need to make the textures myself |
17:40 |
jojoa1997|Tablet |
oh wait you mean on the player entity |
17:40 |
jojoa1997|Tablet |
it show on there |
17:40 |
jojoa1997|Tablet |
just not in the inven pic |
17:41 |
Deivan |
jojoa1997|Tablet, edit the /domb/domb.lua and remove the entire content of the function function DOM_registra_comandos_de_uso_geral() |
17:41 |
Deivan |
And try again. |
17:41 |
Deivan |
Leave only the name and the end. |
17:41 |
Deivan |
Between lines 365 to 504. |
17:42 |
jojoa1997|Tablet |
i did that but will try again |
17:42 |
jojoa1997|Tablet |
well i commented out |
17:42 |
Deivan |
I need compile the game to windows before will test here... |
17:42 |
jojoa1997|Tablet |
ok now error with farming mod |
17:43 |
Deivan |
I think you have some wrong in your game... |
17:43 |
jojoa1997|Tablet |
did the sound format change by any chance |
17:43 |
Deivan |
:-/ |
17:43 |
sfan5 |
i need a developers opinion |
17:43 |
jojoa1997|Tablet |
ok what |
17:43 |
jojoa1997|Tablet |
;-_ |
17:43 |
jojoa1997|Tablet |
;-) |
17:43 |
sfan5 |
"developers" |
17:44 |
sfan5 |
not you |
17:44 |
Deivan |
Wow, my server have 1/2 GigaBytes... :-o |
17:44 |
jojoa1997|Tablet |
actually i am a dev of minitest so technically i am a developer |
17:44 |
jojoa1997|Tablet |
also i put a wink as in joking |
17:44 |
jojoa1997|Tablet |
pilzadam you need to fix your farming mod |
17:45 |
jojoa1997|Tablet |
it wants a sound not there |
17:45 |
Deivan |
Farming is working here normal... |
17:45 |
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17:45 |
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17:45 |
jojoa1997|Tablet |
wait i think i have outdated version |
17:46 |
Deivan |
-.- |
17:46 |
jojoa1997|Tablet |
yeah it wanted a file that was changed |
17:46 |
Deivan |
I have RL work to do. |
17:46 |
Deivan |
AFK |
17:46 |
lordcirth |
in technic, would you say uranium is around 8x more rare than coal? 16x? |
17:47 |
Calinou |
lordcirth: look at the code ;) |
17:49 |
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17:49 |
* jojoa1997|Tablet |
remembers the day when i didnt know how minetest.register_node works |
17:49 |
kaeza |
hi all |
17:50 |
jojoa1997|Tablet |
PilzAdam what is the diff between farming for stable and for dev |
17:52 |
lordcirth |
Calinou, why is clust_scarcity defined as 3 numbers multiplied? is to make gauging the 3d size easier ? |
17:53 |
Guest98024 |
what did I miss these days? |
17:53 |
jojoa1997|Tablet |
0gb.us? |
17:54 |
Guest98024 |
wat |
17:54 |
jojoa1997|Tablet |
i get it |
17:54 |
Guest98024 |
writing with on-screen kb on win is a PITA |
17:55 |
jojoa1997|Tablet |
the reason none of the mods with sounds work is cause minitest is one of the last mods to load |
17:57 |
jojoa1997|Tablet |
how do i make a get modpath dofile go to the current dir |
18:00 |
MinetestBot |
GIT: Uberi commited to Jeija/minetest-mod-mesecons: Merge remote-tracking branch 'refs/remotes/origin/master' 01d8c26b5b 2013-04-14T10:58:31-07:00 http://git.io/Kru_OA |
18:01 |
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18:02 |
alex256 |
i have tried everything i know to enable_pvp but it doesnt work....any suggestions |
18:03 |
jojoa1997|Tablet |
check the damage box |
18:04 |
alex256 |
says 0 hp taken after being punched hit with a sword ..the only way i get damage is falling... |
18:07 |
alex256 |
what .lua file is pvp controlled by....? |
18:07 |
Guest98024 |
engine |
18:07 |
Guest98024 |
{{cn}} |
18:08 |
jojoa1997|Tablet |
Deivan ping |
18:09 |
jojoa1997|Tablet |
do i get rid of line 6 in DOM/init.lua? |
18:09 |
alex256 |
where is the lua file that controls pvp and what is it called....l |
18:10 |
markveidemanis |
Join 86.158.111.163 to see some amazing paintings and mario! |
18:10 |
alex256 |
help please someone.... |
18:11 |
sfan5 |
Currently online: 40 guests, 11 registered users |
18:11 |
PilzAdam |
alex256, its not done in lua |
18:11 |
sfan5 |
:O |
18:11 |
alex256 |
where then? |
18:11 |
PilzAdam |
its in src/tool.cpp |
18:11 |
sfan5 |
c++ |
18:12 |
PilzAdam |
the function in line 159 calculates the damage |
18:12 |
Guest98024 |
hello adam |
18:12 |
alex256 |
where is it enable at besides the minetest.conf? |
18:12 |
alex256 |
enabled.. |
18:13 |
PilzAdam |
what? |
18:13 |
alex256 |
something overrides the minetest.conf so defaults are used...where isit and where would it be |
18:14 |
alex256 |
i mean what is it and where |
18:14 |
PilzAdam |
src/defaultsettings.cpp is used when minetest.conf setting isnt present |
18:14 |
alex256 |
thanks :) |
18:15 |
Guest98024 |
could that be a prob with the new dmg system |
18:15 |
Guest98024 |
? |
18:15 |
alex256 |
where would src be in puppy linux? |
18:15 |
alex256 |
cant find it... |
18:16 |
PilzAdam |
how have you installed it? |
18:16 |
Guest98024 |
alex256: clone from github |
18:16 |
lordcirth |
alex256, did you install through a package manager? |
18:16 |
PilzAdam |
(minetest) |
18:16 |
alex256 |
i installed a .pet |
18:16 |
PilzAdam |
then you probably didnt get the source |
18:17 |
PilzAdam |
you need to compile minetest if you change it |
18:17 |
alex256 |
ok if i get the src would it go in root or filesystem? |
18:17 |
kaeza_ |
no |
18:17 |
alex256 |
crap |
18:17 |
PilzAdam |
and defaultsettings.cpp definetly dont override minetest.conf |
18:18 |
alex256 |
well i am stuck then...i cant compile for the life of me |
18:18 |
alex256 |
everytime i try ...i get errors |
18:18 |
sfan5 |
tell us the errors an we can help you |
18:19 |
alex256 |
fonts and enabling pvp seem to be the only issues i know at the moment |
18:21 |
alex256 |
the fonts are really small and italic and when i put enable_pvp = true in the minetest.conf nothing changes |
18:22 |
alex256 |
i can change varibles in the minetest.conf but cant change them back... |
18:22 |
alex256 |
pvp was working then i did enable_pvp = false and now its stuck like that |
18:23 |
alex256 |
could it be the 3D_armor mod conflicting with it? |
18:23 |
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18:24 |
Shadowfire |
Good afternoon people.. |
18:25 |
Shadowfire |
I can not seem to find information about the difference of Sfans / Pitzadam / xyz's versions of minetest builds... can someone point me to a document or wiki that lets me know there differences? |
18:26 |
Shadowfire |
I am guessing that they add in some of the mods that make them different from stock build... but I am not sure |
18:27 |
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18:27 |
kaeza_ |
hai Jordach |
18:27 |
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18:27 |
Jordach |
hey |
18:27 |
kaeza_ |
how's it going? |
18:27 |
Jordach |
alright |
18:29 |
jojoa1997|Tablet |
if i do a get_modpath does that mean the mod is loaded |
18:30 |
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18:30 |
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18:40 |
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18:43 |
telek |
... |
18:43 |
kaeza_ |
? |
18:43 |
telek |
What happened to all the mods formerly in minetest_game? |
18:44 |
jojoa1997|Tablet |
so... |
18:44 |
kaeza_ |
common |
18:45 |
telek |
kaeza: Was that an answer? |
18:45 |
kaeza_ |
yep |
18:45 |
mauvebic |
those mods were rounded up at gunpoint and sent to "happy camps" :p |
18:45 |
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18:46 |
kaeza_ |
https://github.com/minetest/common |
18:46 |
telek |
WTF |
18:46 |
telek |
And why isn't the readme in minetest_game set to mention that? |
18:47 |
jordan4ibanez |
BECAUSE FUCK YOU |
18:47 |
jordan4ibanez |
Just kidding, that's a valid point |
18:47 |
Hwkiller |
telek: I think a lot of documentation can be improved, but 1) Anyone can do that; you can help too (I should contribute, but I don't) and 2) Development seems to be going quickly, so changing documentation might be fruitless |
18:49 |
jordan4ibanez |
hwkiller are you Likwid H-Craft? |
18:49 |
mauvebic |
cant be, hwkiller seems to be able to spell |
18:49 |
Jordach |
jordan4ibanez, his english is 2000% better |
18:49 |
Hwkiller |
What? No. |
18:49 |
mauvebic |
and hwkiller is coherent |
18:49 |
Hwkiller |
No idea who that is. |
18:49 |
telek |
I don't mind the development, it just sucks ass when there's sudden huge changes in what repos you have to pull and nothing in the changelog to flag this for you. Didn't help that I'd apparently still had celeron's .git config in my minetest_game dir from before the 'main' repo tracking changed. |
18:50 |
jordan4ibanez |
Damn, I want to cuss that guy out |
18:50 |
telek |
Plus we've been through what, 5 different 'core' moddir changes now in the past 6ish months? |
18:50 |
sdzen |
the annoying one on the forums? |
18:50 |
Jordach |
sdzen, correcto |
18:51 |
Hwkiller |
and from what I hear, there may be another big change right? |
18:51 |
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18:51 |
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ecube joined #minetest |
18:51 |
telek |
AWESOME. Now I can finally get my server running again. |
18:51 |
Hwkiller |
all mods going to one directory, then "games" just being definition files? |
18:51 |
telek |
There's worlds/<worldname>/worldmods |
18:51 |
telek |
Plus there's games/<blah> |
18:51 |
telek |
In my case since I'm 'system install' |
18:51 |
Hwkiller |
e.g., all mods in /usr/share/minetest/mods, and games are /usr/share/minetest/games/*, where * are textfiles declaring which mods that game uses? |
18:52 |
telek |
I have /usr/share/minetest/games /home/<userdir>/.minetest/games and /home/<userdir/.minetest/world/<worldname>/worldmods all as posssible searchpath settings. |
18:53 |
Jordach |
ecube, what happened to your server# |
18:53 |
mauvebic |
thats alot of possible mod paths lol\ |
18:53 |
Jordach |
-# |
18:53 |
ecube |
what server |
18:53 |
Hwkiller |
Jordach: yes, it seems messy right now |
18:53 |
telek |
And yeah /usr/share/minetest/mods as well. I'd stopped using that since they really need to be updated on a case by case basis and fairly rapidly if you're following -git |
18:53 |
jordan4ibanez |
jordach should cauldrons explode if there is a walkable node above it? |
18:53 |
Jordach |
jordan4ibanez, no |
18:53 |
Jordach |
destroy the node above it |
18:54 |
ecube |
Jordach: what server? |
18:54 |
jordan4ibanez |
destroy it WITH AN EXPLOSION |
18:54 |
Jordach |
http://forum.minetest.net/viewtopic.php?id=1991 |
18:54 |
Jordach |
ecube, ^ |
18:55 |
ecube |
oh |
18:55 |
ecube |
ran out of resources for that one |
18:56 |
ecube |
and personal time as well |
18:56 |
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18:56 |
jojoa1997|Tablet |
jordan4ibanez i am adding your cake mod to minitest |
18:56 |
mauvebic |
with the upcoming mt-porn mod, players can combine personal and playing time |
18:56 |
ecube |
I look forward to it |
18:57 |
mauvebic |
:p |
18:57 |
telek |
jojoa1997|Tablet: So you can have your cake and eat it too? :D |
18:57 |
alex256 |
.....i figures out why enable_pvp = true wasn't working.....conflict with the 3d_armor mod ... |
18:57 |
jojoa1997|Tablet |
jordan is that ok |
18:58 |
telek |
New use for the kinect: tracking your joystick for all your 'hardcore' gaming. |
18:58 |
alex256 |
oh well no armor until someone updates it to work with 0.4.6 |
18:58 |
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18:58 |
telek |
alex256: Changes in how damage stuff works again? |
18:59 |
telek |
Y'know it may be time to do some sort of flatfile or prebake for texture generation/loading. |
18:59 |
alex256 |
armor doesn't work with the latest build. no pvp... |
18:59 |
telek |
I've been waiting the past 2-3 minutes for the textures to preload. |
18:59 |
alex256 |
without armor pvp :) |
19:00 |
mauvebic |
telek compile all your mods should speedup load time |
19:00 |
telek |
mauvebic: For client-side loads? |
19:00 |
telek |
I thought all the texture stuff once loaded was handled by the server proper. |
19:00 |
mauvebic |
oh youre connecting to someone else's server? nevermind |
19:00 |
telek |
Dedicated server. |
19:01 |
telek |
Not the in-client server. |
19:01 |
telek |
And seperate computers, so yeah that isn't lagging it :) |
19:01 |
mauvebic |
naw textures will take however long it takes to load, not much to be done about that other than to downscale or trim the fart |
19:01 |
mauvebic |
*fat |
19:01 |
* telek |
nods. |
19:01 |
alex256 |
what is a good skin mod i can upload to replace not haveing armor anymore lol |
19:01 |
telek |
4 fps atm |
19:02 |
mauvebic |
jesus |
19:02 |
mauvebic |
what does the server run? |
19:02 |
telek |
Y'know I think it's running in software rendering mode. |
19:02 |
alex256 |
lol |
19:02 |
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19:02 |
mauvebic |
that wont help lol |
19:02 |
ShadowNinja |
alex256: player_textures |
19:02 |
alex256 |
thanks ! armour is broken lol |
19:03 |
alex256 |
adding now Shadow |
19:03 |
telek |
mauvebic: Nope doesn't appear that's what's happening. |
19:03 |
mauvebic |
so its slow for another reason |
19:03 |
telek |
I'll try moving from where I am. |
19:03 |
telek |
It could be the giant pillars of stone all around me and the 30+ different textures :) |
19:04 |
mauvebic |
the more complex nodeboxes do slow things down abit |
19:04 |
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FreeFull joined #minetest |
19:04 |
mauvebic |
but hey no one wanted native angles and curves so lol |
19:04 |
alex256 |
shadow do you have a link? |
19:05 |
khonkhortisan |
If I want to make a box, I don't want it to have inside faces |
19:05 |
mauvebic |
yeah that was a problem when i tried to make replicators (from star trek) |
19:06 |
telek |
Ideally either irrlicht needs to get an ogl 3.3/4.x renderer or we need a second client project for more advanced features (The hardware tesselation features and some of the related newer tech have provisions for generating lots of copies of complete meshes.) |
19:06 |
mauvebic |
(having different inside and top texture) |
19:07 |
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19:07 |
jordan4ibanez |
Nakedfury are you going to let this pile of poop do this? http://forum.minetest.net/viewtopic.php?pid=83175#p83175 |
19:08 |
telek |
Given how much of what's going on in minetest is duplicates of identical objects, it should be possible to have a graphics engine that would have negligible cpu/gpu load even with a massively complicated series of blocks visible. |
19:08 |
telek |
That's odd |
19:08 |
NakedFury |
I am converting torches: http://i.imgur.com/4jwPC.png they are a lot and its not easy to do the stupid wall torches part |
19:08 |
telek |
Was 4 fps before |
19:08 |
telek |
Now it's hanging around 30 with nothing more than a relog :D |
19:08 |
PilzAdam |
jordan4ibanez, were is the free windows version? http://youtu.be/q8BLWISYESI |
19:09 |
jordan4ibanez |
It was reactos, a free shit os |
19:09 |
jordan4ibanez |
pilzadam! https://github.com/minetest/minetest/pull/657 |
19:09 |
PilzAdam |
need to sleep; bye |
19:09 |
jordan4ibanez |
nuuuuuuuuuuuuuuuuu |
19:10 |
jordan4ibanez |
trees should check that the group soil is below it when you place it, if not, don't place |
19:10 |
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19:12 |
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Calinou joined #minetest |
19:12 |
* Jordach |
experiments with web stuff |
19:13 |
Jordach |
several 502's == 503 after enough F5 |
19:13 |
Calinou |
502, the error of the minecraft forum since 2011® |
19:13 |
* Jordach |
is disliking nginx |
19:13 |
mauvebic |
thats an asp/php error isnt it? |
19:13 |
Jordach |
mauvebic, somewhat |
19:14 |
mauvebic |
yeah, i think i remember those, dont miss it though lol |
19:14 |
Jordach |
the site works, but breaks every time |
19:14 |
Jordach |
...when you damn need it |
19:14 |
mauvebic |
why would you need MC forums? |
19:14 |
Jordach |
mauvebic, i dont |
19:14 |
Jordach |
8/10 tabs is a 502 Gateway Error |
19:15 |
mauvebic |
anyone here old enough to have programmed with perl/cgi? fun days lol |
19:15 |
Calinou |
people still do that today |
19:15 |
Calinou |
cube_art is made in perl :D |
19:15 |
mauvebic |
though with cgi you could write the website backend in c/cpp, though i never tried |
19:15 |
Calinou |
and some texture pack converter (no longer needed as of minecraft 1.5) |
19:16 |
Jordach |
Calinou, yes we do |
19:16 |
Jordach |
a automated renamer |
19:17 |
mauvebic |
naw the textures are split now |
19:17 |
Jordach |
ugh. Error 503 Service Unavailable |
19:18 |
mauvebic |
all we need now is an MC mod converter, same some people the trouble lol |
19:19 |
Calinou |
MC world converter would be nice |
19:19 |
Calinou |
the anvil format is publicly documented |
19:19 |
mauvebic |
hmmmm is doing that |
19:19 |
Calinou |
:O |
19:19 |
Jordach |
Calinou, Steam now works on Nvidia driver Version current (latest updates) might run TF2 |
19:19 |
mauvebic |
you didn't see? |
19:19 |
Calinou |
Jordach, always worked for me :P (313.18) |
19:20 |
Calinou |
I'm on my netbook right now |
19:20 |
Calinou |
mauvebic, no |
19:20 |
mauvebic |
http://forum.minetest.net/viewtopic.php?pid=81504#p81504 |
19:20 |
Calinou |
_classic_ |
19:20 |
Calinou |
talking about the full game |
19:21 |
Calinou |
we could do some progress by adding all minecraft blocks and items first with a mod, with textures :P |
19:21 |
mauvebic |
i know nothing about MC lol their maps have incompatible formats? lame |
19:21 |
Calinou |
it is a requirement, not "lame" |
19:21 |
Jordach |
Calinou, NVIDIA 304.88 |
19:22 |
Calinou |
classic > chunk file (infdev?) > MCRegion (beta 1.3: 2011-02-22) > anvil (1.2: 2012-03-01) |
19:22 |
mauvebic |
i think weve converted enough MC stuff for one cycle lol |
19:22 |
VanessaE |
hi all. |
19:22 |
Jordach |
hey VanessaE |
19:22 |
Calinou |
hi |
19:22 |
Calinou |
mauvebic, maps are converted if needed |
19:22 |
Calinou |
but if you want to convert a chunk file map to anvil, you can't, you'll need to convert it to mcregion first :P |
19:22 |
mauvebic |
naw i meant concepts, appearances and functions lol |
19:23 |
telek |
We need a DF to MT converter! |
19:23 |
VanessaE |
hey |
19:23 |
* telek |
waves! |
19:23 |
Calinou |
lol, nope |
19:23 |
Calinou |
cube(2) to minetest :> |
19:23 |
Calinou |
actually, for cube/assaultcube maps it wouldn't be too hard |
19:24 |
Calinou |
but you need to understand the map format |
19:24 |
telek |
Because they're already voxel based? |
19:24 |
mauvebic |
well if the maps are binary i may be able to help |
19:24 |
VanessaE |
ok time to fix sfan5's fuckup :-) |
19:24 |
Calinou |
telek, no, heightmap based |
19:24 |
Calinou |
you can't make room-over-room, only with mapmodels that have collision |
19:25 |
Calinou |
still better than in doom :D |
19:25 |
Calinou |
mauvebic, if you wanted to do that one day, use assaultcube as a base, not cube, cube is dead |
19:25 |
Calinou |
they are binary |
19:25 |
mauvebic |
neither game is known to me :P but the math i do know at least lol |
19:25 |
ShadowNinja |
VanessaE: +bbbb <CopyPaste> repeat, much faster |
19:25 |
mauvebic |
lol who are you ip-range blocking? |
19:26 |
VanessaE |
ShadowNinja: no way, lots of redundant entries in the list. |
19:26 |
telek |
calinou: Ahh intresting |
19:26 |
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19:26 |
mauvebic |
ahh, markv |
19:26 |
ShadowNinja |
The banlist got cleared, VanessaE is re-banning everyone that was banned |
19:27 |
mauvebic |
who would clear the banlist? things have been so civilized around here lately |
19:27 |
VanessaE |
mauvebic: sfan5 did by accident |
19:27 |
VanessaE |
I'm restoring a subset of what was cleared off. |
19:27 |
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19:27 |
Calinou |
permanent bans are never a good thing |
19:27 |
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xming joined #minetest |
19:27 |
Calinou |
clearing them from time to time is fine |
19:28 |
VanessaE |
Calinou: he said it was unintentional. |
19:28 |
Calinou |
(unless the person in question is just spamming or a bot) |
19:28 |
mauvebic |
tweak the bot to do autobans: use all caps, that's a pladdlin', check your server status 3 times, that's a paddlin, etc. |
19:28 |
Calinou |
still :P |
19:28 |
mauvebic |
how do you know he/she is spamming if theyve just joined? |
19:29 |
mauvebic |
does freenode have a public blacklist? |
19:29 |
VanessaE |
ok, that should cover it. |
19:29 |
VanessaE |
there's about half a dozen additional ones I didn't restore, figured they're obsolete by not. |
19:29 |
VanessaE |
now* |
19:30 |
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19:30 |
mauvebic |
true but up until just lately the bot couldn't recognize mod == Mod so dont hold your beath :p |
19:31 |
ShadowNinja |
A nice feature would be a ban description, so you can go through the list and see witch ones are obsolote |
19:31 |
ShadowNinja |
An IP address isn't terribly helpfull |
19:32 |
mauvebic |
1h? so they surf porn and come back do the same antics? lol |
19:32 |
Calinou |
there's a "why" command with chanserv that allows using ban reasons, AFAIK |
19:32 |
khonkhortisan |
ERROR FROM LUA: C++ exception |
19:33 |
Calinou |
ERROR FROM C++: Lua exception |
19:33 |
Calinou |
:-) |
19:33 |
ShadowNinja |
john_minetest: my bot can do that |
19:34 |
khonkhortisan |
oh I see what I did wrong |
19:42 |
khonkhortisan |
EEW special_tiles can have {image, backface_culling, animation} or {name, backface_culling, animation} |
19:42 |
Calinou |
because minetest is boring too |
19:42 |
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19:43 |
Calinou |
European Evidence Warrant, khonkhortisan? :D |
19:43 |
mauvebic |
what happens to evidence collected outside of europe? |
19:44 |
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jordan4ibanez joined #minetest |
19:44 |
khonkhortisan |
compare default:water_flowing with default:water_source |
19:46 |
Hwkiller |
hmm... new animals mod isn't working; says I don't have "luatrace" anywhere |
19:46 |
Hwkiller |
and I don't; not sure why |
19:48 |
Hwkiller |
there are no arch packages that provide "luatrace" |
19:48 |
Hwkiller |
wtf |
19:48 |
sdzen |
hmmm |
19:49 |
mauvebic |
did you check with pacman or packer? |
19:49 |
sdzen |
the animals mod has been very, non functional as of late |
19:49 |
Hwkiller |
mauvebic: I checked with pkgfile |
19:49 |
Calinou |
simplemobs ftw! |
19:49 |
Calinou |
it even has 3D models now :3 |
19:50 |
Hwkiller |
pkgfile -r -s '.*luatrace.*' |
19:50 |
|
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19:50 |
sdzen |
it have proper methods of spawning? |
19:50 |
Calinou |
yes? |
19:51 |
sapier |
mobf tries to load luatrace? |
19:51 |
sdzen |
yes |
19:51 |
Hwkiller |
es, sapier |
19:51 |
Hwkiller |
yes* |
19:52 |
mauvebic |
not finding any info on luatrace pertaining to arch |
19:52 |
sapier |
argh ... it shouldn't in released version |
19:52 |
mauvebic |
im guessing its not much in demand |
19:53 |
sapier |
luatrace is quite tricky to use ... I'll uptate version to disable again |
19:53 |
jordan4ibanez |
Say I want to remove a space, and the number from an itemstring |
19:53 |
mauvebic |
my wife wants those spinny doors you get in big office towers lol |
19:53 |
jordan4ibanez |
"test:item 42" how would I go about that? |
19:53 |
Hwkiller |
sapier: that might be why actually; I'm trying to use 2.0.81 |
19:53 |
jordan4ibanez |
to just get "test:item" |
19:55 |
mauvebic |
zimg down for anyone else? |
19:55 |
sapier |
if you have git try 2.0.82 if not wait 5 min till I update download link |
19:56 |
Hwkiller |
sapier: also, is the whole "can't harm mobs" issue officially fixd yet? |
19:56 |
Hwkiller |
I was using a workaround posted in the thread for a while |
19:56 |
sapier |
yes |
19:56 |
Hwkiller |
awesome |
19:57 |
sapier |
currently there are no known bugs but it's still a prerelease I'm going to release next stable version end of april |
19:57 |
sapier |
current stable version is 2.0 ;-) which is quite stable but a little bit outdated |
19:59 |
Hwkiller |
not sure which I was using |
20:01 |
sapier |
2.0 won't work very well with current minetest so most likely you had a development version |
20:03 |
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20:03 |
Hwkiller |
actually, 2.0.5 |
20:03 |
Hwkiller |
lol |
20:03 |
Hwkiller |
eek |
20:03 |
sfan5 |
jordan4ibanez: string.gsub may help you |
20:04 |
sapier |
ok :-) 2.0.5 is stable but as you have recognized doesn't work fully with current minetest |
20:04 |
mauvebic |
how to convert nodeboxes to a micronode sytem with coordinates |
20:04 |
Hwkiller |
sapier: so your mobf2.1.dev branch is up to date though? |
20:05 |
sapier |
yes it's current development branch |
20:05 |
Hwkiller |
thanks |
20:05 |
jordan4ibanez |
Thank you sfan5, I'm needing this so I can organize good "ingridients" from bad ones, and make the cauldron give out good/bad potions based on the inputted ingridients |
20:05 |
sapier |
and download link in main post is updated to 2.0.82 now too |
20:05 |
Hwkiller |
installing now. |
20:07 |
Jordach |
ooh tf2 finished downloading |
20:07 |
sapier |
did anyone try mobf archers and guards? |
20:09 |
Hwkiller |
I can test it for you now if you' dlike |
20:09 |
Hwkiller |
I'm joining my server |
20:10 |
Hwkiller |
My server is basically a rolling release server :p. on the bleeding edge of any mods and minetest -git builds |
20:10 |
sapier |
thx ... the more ppl test it the less problems will be in there |
20:10 |
Hwkiller |
can I just spawn an npc? |
20:10 |
sapier |
no if you spawn it directly it'll attack you give yourself a item and plaxe it |
20:13 |
sapier |
you may buy them at trader too ... but you'll have to find a trader house first ;-) |
20:13 |
Hwkiller |
hm... do mobs spawn in already-generated areas? |
20:13 |
sapier |
partly |
20:13 |
Hwkiller |
or would I have to venture way way out to ungen'd area to find a trader :p |
20:14 |
sapier |
trader won't spawn in generated area |
20:14 |
Hwkiller |
plaxe it? |
20:14 |
sapier |
you can spawn a mob by "spawnmob" or by item |
20:15 |
sapier |
you can spawn a trader by spawnmob too .. but it won't have a house then ;-) |
20:18 |
Hwkiller |
the archer works great; still can't hurt it though |
20:18 |
Hwkiller |
nvm... apparently my golden sword does no damage |
20:18 |
Hwkiller |
my diamond pickaxe works fine |
20:19 |
sapier |
hmm maybe groups still aren't correct |
20:19 |
sapier |
plz write an issue mobf is too big for me to test everything prior releasing |
20:20 |
Hwkiller |
is there a way to test whether it's mobf's fault or if it's moreore's fault? |
20:20 |
sapier |
try tools from default if they do work it's most likely a moreores bug |
20:21 |
Hwkiller |
looks like it's a moreores bug |
20:21 |
Hwkiller |
damn |
20:21 |
Hwkiller |
golden swords look badass, but they are worthless |
20:22 |
sapier |
most likely groups ar set wrong for them |
20:22 |
|
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20:24 |
Calinou |
thexyz, idea, why not create a "Skins" forum where people can post player skins? |
20:24 |
Calinou |
(and link to some mods that let people choose their skin too) |
20:27 |
Hwkiller |
hm, I need to look at what all you can make in the default game :p |
20:27 |
jordan4ibanez |
When I do this string.gsub(input_string2, ("%d+"), ("")) it gives out /000 at the end of the string >.< |
20:27 |
Hwkiller |
steel, diamond, mese swords? what else? |
20:27 |
Hwkiller |
also, I wonder if I can change the groups myself in the moreores mod |
20:27 |
sapier |
I assume you can :-) |
20:28 |
mauvebic |
bizarre, my wife was teleported away randomly, when she came back, the server crashed (debug no help) |
20:28 |
Calinou |
Hwkiller, there are six tool sets in the default game, from worst to best: wood, stone, steel, bronze, diamond, mese (the last two are the same in terms and speed and durability) |
20:29 |
Calinou |
fun fact: a mese axe also mines dirt very well, mese shovels mine wood very well too |
20:29 |
Calinou |
:< |
20:29 |
|
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20:29 |
mauvebic |
i find shovels and axes to be a bit superfluous when the pick does the job all the same |
20:29 |
sapier |
yea and even hand mines dirt almost as good as wood shovel |
20:30 |
Calinou |
>wood tools |
20:30 |
Calinou |
>useufl |
20:30 |
Calinou |
>useful* |
20:30 |
sapier |
I assume groups require some balancing |
20:30 |
|
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20:30 |
sapier |
the only wood tool usfull is wood pickeaxe to get enough cobble to build a cobble pickeaxe |
20:30 |
MinetestBot |
GIT: celeron55 commited to minetest/minetest_game: README.txt: Note requirement of common mods 76398aac4a 2013-04-14T13:28:40-07:00 http://git.io/J4mjuA |
20:32 |
Hwkiller |
Calinou: bronze is in the default game? |
20:32 |
Hwkiller |
how |
20:32 |
Calinou |
yep |
20:32 |
Calinou |
since feb 2013 or so |
20:32 |
Calinou |
Hwkiller, look at creative inventory |
20:32 |
Hwkiller |
I've seen bronze via moreores (copper + tin), but I haven't seen bronze otherwise |
20:33 |
Calinou |
bronze is no longer in more ores |
20:33 |
* Calinou |
needs to fix more ore one day |
20:33 |
Calinou |
only two ores will be exclusive to moreores: mithril and silver... would give little use to moreores alone |
20:34 |
Hwkiller |
hm... maybe my moreores is out of date then |
20:34 |
Hwkiller |
I still find copper/tin from moreores |
20:34 |
mauvebic |
add, well, more ores :p |
20:34 |
mauvebic |
theres no shortage of rare earths |
20:34 |
Calinou |
I could just drop moreores, a lot of other mods add ores |
20:34 |
mauvebic |
exactly, one mod for every 1-2 ores added |
20:35 |
khonkhortisan |
eew again. minetest.register_ore adds tile_images, not tiles |
20:35 |
Calinou |
copper-iron-mese-coal-diamond, 5 ores ought to be enough for everybody |
20:35 |
VanessaE |
nnooooooooo |
20:35 |
mauvebic |
a good ore mod would add at least a dozen or more realistic ores |
20:35 |
Hwkiller |
Calinou: so how does one find bronze in the default game, smelting copper? |
20:35 |
Calinou |
yep |
20:35 |
Calinou |
realism at its finest |
20:35 |
Calinou |
VanessaE, or merge in moreblocks if there's only two ores to add ;) |
20:36 |
VanessaE |
Calinou: naw, feature creep. |
20:36 |
Hwkiller |
so I could likely just rm moreores, except that any copper from that mod will be "Unknown" now eh? |
20:36 |
VanessaE |
keep them separate I think. |
20:36 |
mauvebic |
well it would be easier to have lots of ore than to remember the placement of a limited few to get different crafts outputs |
20:36 |
Calinou |
Hwkiller, yes |
20:36 |
VanessaE |
or, have RealBadAngel merge the remains of Moreores into Technic mod. |
20:36 |
Calinou |
there's a mod by pilzadam that allows replacing unknown nodes |
20:36 |
Calinou |
would work too |
20:36 |
Calinou |
(but remove tin, as it is now useless) |
20:36 |
Calinou |
since you just smelt copper to bronze |
20:37 |
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20:37 |
Hwkiller |
Calinou: what's the recipe for bronze then? |
20:37 |
Calinou |
smelt copper lumps? |
20:37 |
Calinou |
in default, not moreores |
20:37 |
Hwkiller |
I just get copper ingots |
20:38 |
VanessaE |
naw, keep tin |
20:38 |
VanessaE |
I use it in homedecor. |
20:38 |
Calinou |
ah, right |
20:38 |
khonkhortisan |
Does lua have pointers so I can do function(variable) instead of variable = function(variable)? |
20:38 |
Calinou |
steel ingot + copper ingot makes bronze |
20:38 |
Hwkiller |
ah |
20:38 |
Calinou |
in any pattern |
20:38 |
VanessaE |
Calinou: which is stupid. |
20:38 |
sapier |
no lua doesn't have pointers |
20:38 |
Calinou |
this isn't real life :D |
20:38 |
VanessaE |
it should have remained as tin+copper. steel+copper is just nonsense. |
20:39 |
Calinou |
tell pilzadam to add tin then :P |
20:39 |
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20:39 |
Calinou |
hi Octupus |
20:39 |
Octupus |
Hero |
20:39 |
khonkhortisan |
Your response shows the nonsense, even to someone that doesn't know how to make bronze in real life |
20:39 |
sapier |
but why do you think you can't do a "do function(variable)" |
20:40 |
Calinou |
:o TIL one can craft furnaces with smooth stone |
20:40 |
khonkhortisan |
I want to shorten lines like this: "thing.special_tiles[stile].image = prepareimage(thing.special_tiles[stile].image)" |
20:40 |
sapier |
great ... minetest just froze my mouse again |
20:41 |
Calinou |
wireless ftw |
20:41 |
Jordach |
Calinou, group:stone ftw |
20:41 |
Calinou |
yeah |
20:41 |
Calinou |
so mossy cobble could be used too, I guess |
20:45 |
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20:45 |
VanessaE |
there should be a separate group for cobble-like materials if there isn't already. |
20:45 |
Calinou |
yeah, cobble group |
20:45 |
VanessaE |
cobble, mossy cobble, desert cobble if using the mod that provides that. |
20:46 |
Calinou |
and brick group maybe (brick/stone brick) |
20:46 |
VanessaE |
yeah. |
20:46 |
mauvebic |
ugh, liberals set to elect Justin (Ken Doll) Trudeau as party leader |
20:47 |
VanessaE |
I could see that being useful MAYBE. |
20:47 |
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20:47 |
thexyz |
khonkhortisan: tables |
20:47 |
thexyz |
khonkhortisan: tables are always passed by reference |
20:48 |
khonkhortisan |
So I need a table that has a reference to an element in another table |
20:48 |
ssieb |
VanessaE: Pnuematic tubes won't connect to a chest. And I just pulled the latest from git to make sure. Any idea what might be wrong? |
20:49 |
thexyz |
khonkhortisan: no, you can just prepareimage(thing.special_tiles[stile]), function prepareimage(t) t.image = … |
20:51 |
VanessaE |
they work fine here. do you have some other mod installed that is redefining the chests? |
20:51 |
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20:52 |
thefamilygrog66 |
howdy |
20:52 |
VanessaE |
hey tfg |
20:52 |
Jordach |
thefamilygrog66, youre lrfurn mod is awesome |
20:53 |
VanessaE |
ssieb: and are you sure you're using the regular default chest and not some other kind that looks similar? (on my server there are like 10 different kinds of chests, not all of which will connect to a tube) |
20:53 |
thefamilygrog66 |
hey thanks Jordach - glad you like it |
20:53 |
ssieb |
VanessaE: as far as I know it's the default one |
20:54 |
VanessaE |
ssieb: you probably should check again, see if anything is redefining them. |
20:54 |
ssieb |
I'll check the other mods to see if there's anything |
20:54 |
thefamilygrog66 |
I have a licensing question... |
20:54 |
VanessaE |
thefamilygrog66: yes? |
20:54 |
thefamilygrog66 |
I'll quote what I already wrote, cause I don't feel like typing it again, haha - one sec |
20:55 |
thefamilygrog66 |
As an aside, I'm not sure what to do at this point regarding license, since I basically started with an animated gif of a real lava lamp that someone had put online, removed most of the frames, cropped it, reduced the size and resolution, and then added each frame to the .png file (along with my base and top, which is just plain black). Does anyone know whether I'd still need permission from the person who uploaded the ori |
20:55 |
INeedANewNick |
Yes, AFAIK. |
20:55 |
thefamilygrog66 |
since I've changed it so much? |
20:55 |
VanessaE |
you would still need permission, unless the license of the animation is already open |
20:56 |
thefamilygrog66 |
I was kind of afraid of that |
20:56 |
[0gb_us] |
The client can specify graphics in the form of a graphics pack. Can the client specify sounds too? |
20:56 |
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20:57 |
Jordach |
INeedANewNick, how about beerinator for a nick? |
20:57 |
[0gb_us] |
... |
20:58 |
INeedANewNick |
I'd prefer not to allude to anything with alcohol. |
20:59 |
Jordach |
Calinou, why does moreblocks make wood blocks rotate? |
21:00 |
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21:00 |
thefamilygrog66 |
this is a guess 0gb, but since there is a textures folder but not a sounds folder, I'd guess not |
21:00 |
VanessaE |
Jordach: that was sorta my idea. |
21:00 |
VanessaE |
to allow one to align the wood grain in a desired way |
21:00 |
Jordach |
VanessaE, so when did you become Calinou? |
21:00 |
[0gb_us] |
I figured as much. Both on the sounds and on the rotating wood. |
21:01 |
[0gb_us] |
She's alwayse been Calinou. |
21:01 |
[0gb_us] |
*always |
21:01 |
VanessaE |
hah |
21:01 |
[0gb_us] |
She just posted in the wrong client window, and exposed her secret. Oops! |
21:02 |
ssieb |
VanessaE: ok, so the tubes don't connect to locked chest, only normal ones? |
21:02 |
VanessaE |
ssieb: I believe so, yes. |
21:02 |
ssieb |
ah :-( |
21:02 |
VanessaE |
because then just anyone could dump stuff into your locked chest, or potentially take it out |
21:03 |
ssieb |
true, it would be handy to have identification on more items... |
21:04 |
ssieb |
the locked chest has the same texture with the openings on the side though :-) |
21:04 |
VanessaE |
ah heh |
21:04 |
VanessaE |
well that's a minor bug in pipeworks then :) |
21:04 |
VanessaE |
I'll see later if I can fix that issue |
21:04 |
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21:04 |
jojoa1997|Tablet |
I am almost done with minitest 1.2 |
21:05 |
VanessaE |
home decor updates today: http://forum.minetest.net/viewtopic.php?pid=84109#p84109 |
21:06 |
jojoa1997|Tablet |
how would i check for the creative setting |
21:06 |
thefamilygrog66 |
yay, smart glowlights! |
21:06 |
[0gb_us] |
Does plant_lib or poison_ivy depend on default? |
21:07 |
VanessaE |
plants_lib does I think. |
21:07 |
[0gb_us] |
Hmm. Too bad then. I was going to use it in a non-default world. |
21:08 |
jojoa1997|Tablet |
how would i check for the creative setting |
21:08 |
thefamilygrog66 |
I found the original animated gif again - it's on a site called "Gifninja", which is really sparse and doesn't seem to have any kind of licensing info on it... |
21:08 |
thefamilygrog66 |
http://gifninja.com/animated-gifs/333797/lava-lamp |
21:09 |
[0gb_us] |
No licence means the user gets no rights. |
21:09 |
Calinou |
Jordach, wood rotates because you can change the direction of the stripes |
21:09 |
thefamilygrog66 |
"the user" as in the person who uploaded it to the site? |
21:09 |
[0gb_us] |
No, the person downloading it. |
21:09 |
thefamilygrog66 |
d'oh |
21:10 |
thefamilygrog66 |
I guess I'm gonna have to fire up one of my old lava lamps and film it then... |
21:10 |
[0gb_us] |
Sorry. |
21:11 |
jojoa1997|Tablet |
can an if statement be local |
21:12 |
[0gb_us] |
No, that wouldn't make sense. |
21:12 |
ssieb |
VanessaE: It's not really a bug in pipeworks and I wonder how you could fix it. The problem is that both chests use the same texture... Is there some way to redefine the node? |
21:12 |
VanessaE |
Calinou: it might be prudent to always place the wood (slabs too) at a specific facedir and let the user rotate them with the screwdriver. |
21:12 |
ssieb |
maybe filters could have ownership so only the owner could specify what can go in or out of the chest? |
21:12 |
VanessaE |
ssieb: yes, there is. In fact I thought I was already doing that, but I suppose not. Maybe someone can submit a separate set of textures to minetest_common for locked chest sides/top/bottom |
21:13 |
VanessaE |
that's a possibility |
21:14 |
[0gb_us] |
Or, pipeworks can reregister the unlocked chest, and use the texture with a different name. |
21:14 |
Hwkiller |
-200 now. :) |
21:14 |
thefamilygrog66 |
hey, on a related licensing note: what about the usage of nyancat in minetest? |
21:14 |
Hwkiller |
found another lava-fall |
21:14 |
khonkhortisan |
If print() adds newlines, and io.write() io.flush() doesn't, and io.output() resets the output, how do I not forget where the terminal is to write to it? |
21:14 |
jojoa1997|Tablet |
how can i figure out where a missing texture is coming from |
21:14 |
VanessaE |
I thought about that, [0gb_us] but I am not sure if that's such a good idea. |
21:14 |
khonkhortisan |
file search the texture? |
21:14 |
VanessaE |
better to have the locked chest use a different set of textures - maybe the locked chest could be drawn with metal bands around it? |
21:15 |
jojoa1997|Tablet |
it is a missing texture |
21:15 |
khonkhortisan |
if it's written in one string you can find it |
21:15 |
[0gb_us] |
It's a better idea than putting more images in common for things that are SUPPOSED to look the same under normal conditions. |
21:15 |
VanessaE |
in fact, maybe someone can do that. I'm not inclined to bother because my pull request will just be ignored anyway. |
21:16 |
[0gb_us] |
Well, I pretty much gave up, so I don't really care any more, but it seems like by default, only the lock needs to look different on the default locked chest. |
21:16 |
[0gb_us] |
Yeah, as are mine. |
21:16 |
khonkhortisan |
haha terminal = io.output() ... write files ... io.output(terminal) |
21:16 |
ssieb |
yes, but bands or something would actually be nicer |
21:16 |
VanessaE |
ssieb: yes. |
21:17 |
VanessaE |
a locked chest should be wrapped in thin steel bands - after all you need a steel ingot to make one anyway, and a whole ingot seems like almost too much metal just for a lock and shackle. |
21:17 |
[0gb_us] |
It seems like a hacky way to get out of reregestering the unlocked chest, if you ask me. |
21:18 |
VanessaE |
[0gb_us]: if I re-define the chest, I could potentially cause a problem later e.g if the default chest code needs some radical change. |
21:19 |
[0gb_us] |
Don't alter the whole chest. Copy the chest from the registered items array, retexture it, and reregister it. |
21:19 |
VanessaE |
redefining it is more hacky than simply giving it its own textures |
21:19 |
[0gb_us] |
Not if you do it right. |
21:19 |
[0gb_us] |
See the above post. Non-hacky, and forwards compatible. |
21:21 |
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21:21 |
otak |
Hi, where can I put a mod to be only used by one world? |
21:21 |
Calinou |
worlds/world_name/worldmods |
21:21 |
[0gb_us] |
worlds/<world name>/worldmods/<plugin> |
21:21 |
otak |
thankyou very much |
21:21 |
Calinou |
e.g. ~/.minetest/worlds/my_world/worldmods/moreblocks/init.lua |
21:21 |
thefamilygrog66 |
is the image of nyan cat wtfpl? |
21:22 |
Calinou |
we remade it |
21:22 |
VanessaE |
thefamilygrog66: cc-by-sa 3.0 |
21:22 |
VanessaE |
(the one that's used in the game these days) |
21:22 |
thefamilygrog66 |
ah, ok |
21:23 |
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21:24 |
jordan4ibanez |
now you can define items to be used in the cauldron, good or bad |
21:24 |
[0gb_us] |
Didn't you draw it, VanessaE? |
21:24 |
[0gb_us] |
Never mind, I'll look at the README later. I've got to go. |
21:25 |
VanessaE |
[0gb_us]: yes. |
21:29 |
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21:32 |
khonkhortisan |
I think my inventory texture corruption was caused by irrlicht 1.8 |
21:39 |
mauvebic |
i think i have a basic design for a multi-part/node coal-fired steam engine.... not that the ship will actually move though :S |
21:40 |
lordcirth |
khonkhortisan, I had inv texture corruption, it went away when I disabled preloading |
21:42 |
khonkhortisan |
Mine didn't go away until I went back to irrlicht 1.7.3 |
21:48 |
khonkhortisan |
for _,modname in ipairs(minetest.get_modnames()) do io.write('depends.txt',modname..'\n') end |
21:48 |
jojoa1997|Tablet |
i have a question |
21:49 |
jojoa1997|Tablet |
how do i get an image to overlay a list |
21:49 |
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21:49 |
jojoa1997|Tablet |
with formspecs |
21:51 |
Octupus |
Guys what's the latest GIT for mt |
21:51 |
khonkhortisan |
1f42479e0cad7d93ed9ef1a6f68a995c80e0b178 |
21:51 |
Octupus |
That's loooong |
21:52 |
khonkhortisan |
why do you ask? |
21:52 |
Octupus |
In coming back to my |
21:52 |
Octupus |
My |
21:52 |
Octupus |
Mt |
21:52 |
VanessaE |
just look at the Minetest git repository, it shows the current commit id |
21:53 |
khonkhortisan |
it's minetest/minetest now |
21:55 |
Octupus |
What's the URL |
21:55 |
Octupus |
Because everything is changed |
21:55 |
khonkhortisan |
https://github.com/minetest/minetest/ |
21:55 |
khonkhortisan |
and minetest_game is different too |
21:55 |
jojoa1997|Tablet |
how do i get an image to overlay a list in the formspec |
21:55 |
Octupus |
Pop |
21:55 |
Octupus |
oooo |
21:56 |
Octupus |
Now I really want the link |
21:56 |
khonkhortisan |
I stole the games from the official build instead of actually finding them |
21:57 |
Octupus |
Lol |
21:57 |
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21:57 |
Octupus |
VanessaE: Can I get a download link |
21:57 |
VanessaE |
https://github.com/minetest |
21:57 |
Octupus |
Thank you |
21:58 |
VanessaE |
go there, find each of the five repositories: minetest, minetest_game, common, build, survival |
21:58 |
VanessaE |
click each one. There is a "Zip" button on each one. |
21:58 |
VanessaE |
those zip buttons will fetch the current sources for each |
21:58 |
VanessaE |
compile the server/client ("minetest"), put everything else into (minetestfolder)/games |
21:58 |
Octupus |
Isn't there an official download link anymore |
21:58 |
khonkhortisan |
http://minetest.net/download.php |
21:59 |
VanessaE |
sure on minetest.net there are binaries. |
21:59 |
VanessaE |
but they're always outdated. |
21:59 |
VanessaE |
I never recommend the official builds - get one of Pilzadam's, thexyz's, sfan5's or my builds. |
21:59 |
Octupus |
What is the most common of the 5 |
22:00 |
jojoa1997|Tablet |
how do i get an image to overlay a list in the formspec |
22:00 |
jordan4ibanez |
is there a way to work with node metadata, only with numbers, like set_bool? |
22:00 |
jojoa1997|Tablet |
can someone answer |
22:01 |
khonkhortisan |
Just use common and minetest_game for the older feel |
22:01 |
Octupus |
Who has the most updated Build? |
22:02 |
Octupus |
Van,sfan or Adam |
22:02 |
VanessaE |
Octupus: you need minetest and common, at the very least. you need minetest_game OR build OR survival depending on your favorite mode |
22:02 |
Octupus |
Ok |
22:02 |
khonkhortisan |
jojoa1997|Tablet, have you tried defining them in the opposite order? |
22:02 |
VanessaE |
not sure who's build is most up-to-date though |
22:02 |
VanessaE |
whose* |
22:02 |
jojoa1997|Tablet |
nope |
22:03 |
Octupus |
Ohh |
22:03 |
Octupus |
I just wanna start playin on a server again preferably a survival only |
22:03 |
jojoa1997|Tablet |
still doesnt work |
22:04 |
VanessaE |
Octupus: then all you need is 'minetest'. |
22:04 |
VanessaE |
the main repository is enough to get you onto a server. |
22:04 |
VanessaE |
the other repositories are for the game content, which only applies in singleplayer mode. |
22:04 |
Octupus |
Who server can I join then :) |
22:04 |
VanessaE |
mine :) |
22:04 |
VanessaE |
vanessae.mine.bz |
22:04 |
Octupus |
:) |
22:04 |
VanessaE |
:30000 |
22:05 |
VanessaE |
use your old in-game name there, it should still be valid |
22:05 |
Octupus |
Ummmm I'm in minetest but I can't find the exe |
22:05 |
VanessaE |
build it |
22:05 |
VanessaE |
or get pilzadam's build |
22:05 |
jojoa1997|Tablet |
anyone else got ideas |
22:05 |
Octupus |
? |
22:06 |
khonkhortisan |
bin/minetest.exe? |
22:06 |
VanessaE |
Octupus: http://forum.minetest.net/viewtopic.php?id=4547 |
22:06 |
jordan4ibanez |
when a node is removed, does it's metadata get removed too? |
22:06 |
VanessaE |
Octupus: http://forum.minetest.net/viewtopic.php?id=1523 |
22:07 |
VanessaE |
Octupus: http://forum.minetest.net/viewtopic.php?id=4240 |
22:07 |
VanessaE |
Octupus: http://forum.minetest.net/viewtopic.php?id=5515 <-- Linux only. |
22:07 |
VanessaE |
try one of those four builds. |
22:07 |
VanessaE |
one of them will surely work for you. |
22:07 |
jojoa1997|Tablet |
no one |
22:08 |
Octupus |
I'm try Adams one |
22:08 |
VanessaE |
jordan4ibanez: no idea. |
22:08 |
Octupus |
Because it was the first 1 lol |
22:08 |
khonkhortisan |
Metadata is node-based, not position-based |
22:08 |
jojoa1997|Tablet |
wait |
22:08 |
jordan4ibanez |
WAT |
22:08 |
jojoa1997|Tablet |
how do i get an image to overlay a list in the formspec |
22:09 |
jojoa1997|Tablet |
sorry wrong paste |
22:09 |
khonkhortisan |
it's supposedly stored in the node |
22:09 |
jordan4ibanez |
Now I have to figure out how to transfer metadata from node to node OH GOD |
22:09 |
jojoa1997|Tablet |
http://forum.minetest.net/viewtopic.php?id=5605 |
22:09 |
sapier |
are you sure metatable is nodebased? |
22:09 |
khonkhortisan |
not metatable, that's a lua thing |
22:10 |
sapier |
I meant metadata ... sorry ... I thought metadata are linked to a specific position |
22:10 |
Octupus |
Fur I crashed |
22:11 |
VanessaE |
so try another build :) |
22:11 |
jordan4ibanez |
It's stored in the node |
22:11 |
Octupus |
Um. I forgot my mt passwords |
22:11 |
jordan4ibanez |
when the node is removed, it doesn't get transfered |
22:11 |
jordan4ibanez |
INTERESTING |
22:11 |
sapier |
you may access them through the node at that position but a node itself doesn't have any data as fare as I know |
22:12 |
khonkhortisan |
just pretend get_meta(pos) is doing something like get_node(pos).meta (even though it isn't) |
22:12 |
VanessaE |
Octupus: you'll have to email the various server admins and ask for a password reset. |
22:12 |
khonkhortisan |
it wouldn't make sense to transfer metadata to air |
22:12 |
Octupus |
I just forgot my didn't have password b4 I left lol |
22:13 |
VanessaE |
just try signing in with a good nickname and make up a password then. |
22:13 |
sapier |
get_node just gives you what type of node at a specific position is not a reference to the node itself |
22:13 |
Octupus |
Everyone I'm changing my ingame name now |
22:15 |
Octupus |
CaptPrice |
22:15 |
VanessaE |
CaptPrice? well okay |
22:15 |
VanessaE |
why not just use your old name? |
22:15 |
VanessaE |
and if your password doesn't work email the server admin via the forums |
22:15 |
Octupus |
Let me try |
22:16 |
lordcirth |
RealBadAngel, mining drill crashed on me: LuaError: error: .../minetest_game/mods/technic/technic/mining_drill.lua:323: attempt to index global 'meta' (a userdata value) |
22:18 |
Octupus |
Forgot my password dammit |
22:18 |
Octupus |
Got it YAY |
22:19 |
Octupus |
Passwords can't handle me :) |
22:20 |
Octupus |
VanessaE: What's up with the one warnings |
22:20 |
VanessaE |
warnings? |
22:21 |
Octupus |
Yea PNG |
22:21 |
mauvebic |
got more done on the Queen Mary than the titanic lol http://ompldr.org/vaTNqeg/screenshot_178158428.png |
22:21 |
VanessaE |
no clue |
22:21 |
jojoa1997|Tablet |
MiniTest 1.2 update excuse the big link but that is direct download |
22:21 |
jojoa1997|Tablet |
https://dl.dropboxusercontent.com/s/hajo1xxpukccv0e/MiniTest_dev_1_2.zip?token_hash=AAHDaaPNh-DwbHvR0r26t_KlopOf5Nl0T-eW2-aZd4Zi5A&dl=1 |
22:22 |
VanessaE |
Octupus: you using the default textures? |
22:22 |
Octupus |
Yes |
22:22 |
VanessaE |
is it that warning about interlaced? |
22:22 |
Octupus |
Yes |
22:22 |
VanessaE |
ignore that. it's harmless. |
22:22 |
Octupus |
Ok but it's taking long for waiting content |
22:23 |
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22:23 |
VanessaE |
it takes a while, yeah |
22:24 |
Octupus |
At the beginning or every time? |
22:24 |
VanessaE |
turn off preloading item visuals |
22:24 |
VanessaE |
(Settings menu) |
22:24 |
Octupus |
To late I'm already connectin |
22:24 |
jojoa1997|Tablet |
will anyone test this for me |
22:25 |
VanessaE |
Octupus: initial media load takes up to about 10 minutes because the engine's network stack sucks ass. An additional 1-2 minutes for the preload visuals code to run. |
22:25 |
VanessaE |
so give it a while. |
22:25 |
Octupus |
O |
22:26 |
Octupus |
That sucks ass the |
22:26 |
Octupus |
*then |
22:28 |
mauvebic |
more and more when i look for historical pictures of old buildings what i get instead is pictures of bloody hipsters standing in front of them as they look today :( |
22:30 |
VanessaE |
bbl, gott arun |
22:32 |
jojoa1997|Tablet |
can someone make a mod where when you press a button you only throw one iem and not the stack |
22:33 |
khonkhortisan |
Can lua catch buttons? |
22:33 |
jojoa1997|Tablet |
tyes |
22:33 |
jojoa1997|Tablet |
the boat mod does this |
22:34 |
jojoa1997|Tablet |
and the ufo mod |
22:34 |
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22:42 |
Hwkiller |
I don't use too many mods; I should find more. This is what I use now: http://pastie.org/private/s5waaupzgxx1ovh3ez07tq |
22:42 |
Hwkiller |
except farmingp is disabled; it's not working for me |
22:42 |
jojoa1997|Tablet |
try using a gamemode |
22:43 |
Hwkiller |
I use survival |
22:43 |
jojoa1997|Tablet |
i mean game |
22:43 |
Hwkiller |
oh, you mean like a game mode mod, e.g., civilizatoin? |
22:43 |
Hwkiller |
er... civilization* |
22:43 |
jojoa1997|Tablet |
there is dwarves, realtest, minitest, skyblock |
22:43 |
Hwkiller |
realtest is crazy. |
22:44 |
Hwkiller |
never heard of the others though |
22:44 |
jojoa1997|Tablet |
dwarvs is by mito and is really unique |
22:44 |
jojoa1997|Tablet |
minitest is currently developed by me and it is like minecraft |
22:44 |
jojoa1997|Tablet |
skyblock is more like a map |
22:45 |
jojoa1997|Tablet |
it is extreme survival and has objectives |
22:45 |
Hwkiller |
oh, you're pilzadam? |
22:45 |
jojoa1997|Tablet |
no |
22:45 |
jojoa1997|Tablet |
i am jojoa1997 |
22:46 |
jojoa1997|Tablet |
but i am developing minitest |
22:50 |
Hwkiller |
I kinda thought minetest was supposed to be like minecraft |
22:50 |
Hwkiller |
so what does minitest offer that's unique? |
22:50 |
jojoa1997|Tablet |
yes it is like minecraft |
22:50 |
jojoa1997|Tablet |
try it out |
22:51 |
Hwkiller |
hm, if I do, I'll also make a systemd unit for it, so that I can say "minetestJB1.service" and start world jb1; and minetestminitest.service |
22:52 |
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23:03 |
octobot |
Hwkiller: like this? http://sprunge.us/DSgS |
23:10 |
jordan4ibanez |
damn I guess there's no way to do this |
23:10 |
jordan4ibanez |
I want to have a node keep metadata at a position >.< |
23:12 |
lordcirth |
jordan4ibanez, you want the metadata to stay at a position regardless of the node that is there? |
23:12 |
jordan4ibanez |
Yes |
23:12 |
lordcirth |
jordan4ibanez, what for? |
23:13 |
jordan4ibanez |
so that a player can't put dig a cauldron to reset it's goodness value, but I think it's a lost cause unless I set the goodness value of EVERY node in the area |
23:13 |
lordcirth |
jordan4ibanez, cauldron? goodness? what mod is this? |
23:14 |
jordan4ibanez |
I am making a cauldron for the potions mod |
23:14 |
VanessaE |
back. |
23:14 |
lordcirth |
jordan4ibanez, can you attach the data to the item? like technic's batteries? |
23:15 |
jordan4ibanez |
That's a GREAT idea! |
23:15 |
jordan4ibanez |
And a much better solution! Stackmax = 1 and the stack of the cauldron has the goodness so you can't cheat no matter where you are! thank you |
23:16 |
lordcirth |
jordan4ibanez, np :) |
23:18 |
lordcirth |
jordan4ibanez, can you make something both a node and a tool? |
23:19 |
jordan4ibanez |
I don't think so |
23:19 |
INeedANewNick |
lordcirth: You could make it intercept on_rightclick and put down a different node. |
23:19 |
INeedANewNick |
And when the nodeis dug, intercept that to get a tool. |
23:19 |
lordcirth |
INeedANewNick, ah! good idea! |
23:19 |
INeedANewNick |
Thanks. Can you suggest a nick for me, though? |
23:20 |
lordcirth |
INeedANewNick, well, you said you wanted a nick that suited you, and I don't know u :) |
23:20 |
INeedANewNick |
Oh, OK. Sorry. |
23:20 |
lordcirth |
INeedANewNick, although, your current nick is funny and memorable. why not keep it? lol |
23:21 |
INeedANewNick |
It is a message that I NEED a new nick. |
23:21 |
INeedANewNick |
Maybe ThisIsANick? |
23:23 |
lordcirth |
INeedANewNick, not bad |
23:23 |
INeedANewNick |
Hmmm. |
23:23 |
INeedANewNick |
Oh, good, didn;t accidentally ping him. |
23:25 |
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23:59 |
sokomine |
what was your old nick then, ineedanewnick? |