Time |
Nick |
Message |
00:00 |
Doyousketch2 |
getting Irrlicht to link in Lua? |
00:00 |
khonkhortisan |
lua doesn't link |
00:01 |
Doyousketch2 |
you can through IrrLua :P |
00:02 |
Kacey |
313hummer is jordan4ibanez |
00:13 |
jordan4ibanez |
This cauldron is coming out AWESOME |
00:13 |
jordan4ibanez |
and I am 313hummer |
00:13 |
jordan4ibanez |
hai |
00:16 |
NakedFury |
will the cauldron tie into the potion mod? |
00:17 |
jordan4ibanez |
the cauldron is for the potion mod |
00:18 |
khonkhortisan |
I'm using wood to disguise a lava trap, and it's working against mee |
00:19 |
NakedFury |
jordan would you later expand it to have a potions rack, like a mini stand that holds bottled ready potions? |
00:21 |
jordan4ibanez |
I can try |
00:24 |
jordan4ibanez |
since this items can collide, I'm having a hard time getting them out of the cauldron |
00:25 |
jordan4ibanez |
these* |
00:35 |
jordan4ibanez |
hmmm, should papyrus be able to be in node form when you add it into the kettle? so you can make auto-potion farms |
00:48 |
* Kacey |
needs to figure out how to fly a helicopter in RoR |
00:51 |
* arsdragonfly |
has a RC chopper at home and has no idea of how to control it |
01:01 |
Kacey |
lol |
01:02 |
us_0gb |
Is kaeza here? |
01:04 |
Kacey |
nope |
01:05 |
us_0gb |
Regrettable. I guess I'll wait for him to show up. |
01:08 |
|
LAD joined #minetest |
01:09 |
LAD |
... when was the Installer(beta) presented? |
01:10 |
us_0gb |
Minetest installer? |
01:11 |
us_0gb |
Minetest has been available as an installable package for longer than I've been here. |
01:11 |
LAD |
lol no |
01:12 |
LAD |
the thingy that auto make a shorcut onto your desk top :) |
01:12 |
mauvebic |
ill be so glad when the Queen Mary's done lol practically had to retrofit most of the exterior |
01:12 |
us_0gb |
Minetest packages already do that, but as a menu icon. Why have one clutter the desktop too? |
01:13 |
LAD |
... |
01:13 |
LAD |
im just asking the question when was it added to the website :) |
01:14 |
us_0gb |
To the website? Okay ... Unsure even how that could be added to a website. I'm probably not understanding what you mean Sorry, my bad. |
01:15 |
LAD |
lol :) |
01:15 |
LAD |
ok if you go to Donwloads on the minetest.net |
01:15 |
LAD |
there will be a option beside Minetest-0.4.6 |
01:15 |
LAD |
that sais installer(beta) im asking if any one knew when that was added |
01:16 |
arsdragonfly |
Urrrrr the new homepage looks ugly:( |
01:16 |
us_0gb |
Ah. A Windows installer. I didn't realize the Windows version didn't already have an installer, as I've never downloaded it. |
01:17 |
LAD |
....i do not mind but it's not up to really maby we can have an effect on the hoster but we dont really get to say |
01:17 |
LAD |
:) |
01:17 |
LAD |
ok |
01:19 |
mauvebic |
us_Ogb the windows installer was on the forums only, i suggested it might be easier for newbs to find on the download page after one couldn't find minetest in the start menu :P |
01:21 |
LAD |
lol hmmm i've been playin this game for maby three years now and i still dont know stuff about it and it's spelt "noobs" |
01:21 |
mauvebic |
children spell it that way yes |
01:22 |
mauvebic |
i wish i was that young, i might be in better health lol |
01:23 |
us_0gb |
"Newbs" are newbies, newcomers. "Noobs" are newcomers that are stupid and intentionally annoying. Both are valid spellings, but mean different things. |
01:23 |
LAD |
:) |
01:23 |
LAD |
i got an idea |
01:23 |
LAD |
newoooooooobs |
01:23 |
LAD |
:P |
01:23 |
us_0gb |
So, he actually meant newbs. |
01:24 |
LAD |
i like my way it means both |
01:24 |
LAD |
...i'll be back maby tomorrow |
01:24 |
LAD |
cya |
01:25 |
mauvebic |
i try not to insult newbies unless they're intentionally being stupid |
01:25 |
us_0gb |
Exactly. |
01:26 |
* us_0gb |
can't beat level 70 of Frozen Bubble |
01:27 |
jordan4ibanez |
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO |
01:27 |
jordan4ibanez |
http://i.imgur.com/dAXa6nk.jpg |
01:28 |
mauvebic |
ahh, a woman's computer :P |
01:28 |
us_0gb |
GAH! That, in the lower left corner! |
01:28 |
VanessaE |
wwwk |
01:28 |
VanessaE |
eeeek |
01:28 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2004062013%20-%2011:45:12%20PM.png |
01:28 |
jordan4ibanez |
That's not google chrome, that's a google chrome clone I coded in java called google foam |
01:28 |
VanessaE |
THAT is a proper clean desktop. |
01:29 |
us_0gb |
VanessaE, I think he mauvebic was saying that computer was for you. |
01:29 |
VanessaE |
NO THANKS. |
01:29 |
VanessaE |
desktop icons, indeed. |
01:29 |
mauvebic |
very gay |
01:29 |
VanessaE |
blasphemy. |
01:29 |
VanessaE |
put your stuff in proper launchers and proper menus |
01:29 |
mauvebic |
why not make the panel transparent? that pink would give me migraines lol |
01:30 |
VanessaE |
mauvebic: it's actually autohide. |
01:30 |
VanessaE |
I just revealed it for the screenshot. |
01:30 |
* us_0gb |
has never understood the point of having launcher icons on the desktop |
01:30 |
mauvebic |
meh, in my case awn took less ram than xfce4-panel so i switched |
01:30 |
mauvebic |
was the other way round a year ago lol |
01:30 |
us_0gb |
What does auto-hide hide? |
01:31 |
VanessaE |
XFCE Is Your Friend â„¢ |
01:31 |
VanessaE |
us_0gb: the panel at the top. |
01:31 |
us_0gb |
Ah, okay. |
01:31 |
|
lordcirth joined #minetest |
01:31 |
mauvebic |
most of xfce is fine |
01:31 |
mauvebic |
the panel has some sort of leak |
01:31 |
mauvebic |
but only on this computer |
01:32 |
mauvebic |
so go figure lol |
01:32 |
lordcirth |
I'm running 0.4.6 with latest Technic & deps. Random textures just don't load, different ones each time. help? |
01:32 |
mauvebic |
id use openbox if the window decoration didn't look like a tart's parlour |
01:32 |
VanessaE |
lordcirth: inadequate video memory? |
01:33 |
lordcirth |
2GB in video card, doubt it |
01:33 |
mauvebic |
more power! </tim allen> |
01:34 |
VanessaE |
lordcirth: no idea then. :-/ |
01:35 |
mauvebic |
did you disable texture atlas? |
01:35 |
lordcirth |
VanessaE, oh, 1GB in card, 2GB RAM allocated. minetest shouldn't use 1GB even with Technic, right? |
01:35 |
mauvebic |
cuz if youre running technic, and all its dependencies, you cant have texture atlas on |
01:35 |
lordcirth |
mauvebic, yes, I did, didn't help |
01:35 |
VanessaE |
lordcirth: unless you're using a large texture pack, no it shouldn't. |
01:35 |
mauvebic |
try removing mods |
01:36 |
mauvebic |
even at 1K nodes i find performance could be better, so nevermind 3-4K |
01:37 |
lordcirth |
mauvebic, VanessaE I only have technic, its deps, and digilines |
01:37 |
VanessaE |
pfft. I have almost 4000 nodes on my server and it handles it :) |
01:37 |
mauvebic |
with,,, 18 gigs of ram? |
01:37 |
VanessaE |
mauvebic: it would be fine if I had 256 MB. |
01:37 |
VanessaE |
mods. don't. take. up. RAM. |
01:38 |
VanessaE |
the biggest RAM hog is the map and the textures |
01:38 |
lordcirth |
also, random qt stuff is loading black when I run minetest, so I think it might be graphics-related |
01:38 |
VanessaE |
not the mod code |
01:38 |
mauvebic |
well then, good luck finding the cause |
01:38 |
VanessaE |
not the number of nodes |
01:38 |
jordan4ibanez |
cauldrons should put generated potions into chests if there's one next to it no? |
01:38 |
VanessaE |
lordcirth: bad video driver then |
01:38 |
VanessaE |
jordan4ibanez: only if you're using pipeworks :) |
01:39 |
mauvebic |
not using the opensource crap drivers are you? |
01:39 |
jordan4ibanez |
no no no, then it would have to pump other things through the tubes |
01:39 |
lordcirth |
mauvebic, no I have to use nvidia for my 650. |
01:39 |
us_0gb |
VanessaE: If they don't take up RAM, where are the function definitions and variables held? |
01:39 |
VanessaE |
jordan4ibanez: ok...and this is an issue...why? :-) |
01:39 |
VanessaE |
the tubes move stuff automatically |
01:39 |
VanessaE |
you only have to make sure your cauldron et.al are compatible. |
01:39 |
jordan4ibanez |
I would have to create another pipe with cauldron goop in it |
01:40 |
VanessaE |
us_0gb: I mean they don't take up the loads and loads of RAM that mauvebic is implying. |
01:40 |
khonkhortisan |
water/lava pipes don't work the same as stuff pipes |
01:40 |
us_0gb |
Okay, got it. |
01:41 |
mauvebic |
say what you will :P i dont get half the problems you guys do sometimes :p |
01:41 |
khonkhortisan |
speaking of which, avoid irrlicht 1.8 |
01:42 |
VanessaE |
I don't get any problems at all that aren't directly related to bugs |
01:42 |
khonkhortisan |
well what else is there? |
01:43 |
VanessaE |
ask mauvebic ;) |
01:43 |
mauvebic |
well people get pissed at the engine for entities and clearobjects taking a long time - but they dont sort out their entities either when they create them :p |
01:43 |
VanessaE |
and those are due to engine bugs |
01:44 |
mauvebic |
so thats basically passing the buck to the core devs |
01:44 |
VanessaE |
um..yeah? |
01:44 |
VanessaE |
who else is responsible for fixing bugs? texture authors? ;) |
01:44 |
mauvebic |
modders produce code too |
01:44 |
VanessaE |
mmhmm, but modders don't usually work on the core engine code |
01:45 |
mauvebic |
lua aint a sandbox |
01:45 |
VanessaE |
neither is the engine. |
01:45 |
VanessaE |
if you launch some lua mod an it causes the engine to segfault, that's the engine's fault, not the mod. |
01:45 |
khonkhortisan |
unless you're poking around in memory |
01:45 |
VanessaE |
even if the mod has some actual bug that cause the crash, it's the engine's fault for not handling the crash gracefullt. |
01:46 |
VanessaE |
caused* |
01:46 |
mauvebic |
i cant agree with that - people don't learn jack if the engine has to baby them every step of the way |
01:46 |
VanessaE |
khonkhortisan: which mods can't do, as far as I know. |
01:46 |
VanessaE |
mauvebic: which is more correct - engine segmentation fault, or reporting an error? |
01:46 |
mauvebic |
its up to both ends to do their bit |
01:46 |
khonkhortisan |
os.execute(modpath.."/memorypoker minetest") |
01:47 |
VanessaE |
*facepalm* |
01:47 |
khonkhortisan |
:P |
01:47 |
mauvebic |
well, if it didn't matter, all mods that do similar things would do it in the same amount of time, but thats not the cause |
01:47 |
mauvebic |
*case |
01:48 |
mauvebic |
so yes, writing bad lua does impact |
01:48 |
VanessaE |
ok let's put it more simply. Which makes more sense, the kernel reporting a crash in a program, or just doing a panic and locking the machine? |
01:48 |
VanessaE |
obviously the former. |
01:48 |
VanessaE |
the same is true for a mod running inside some program like minetest. |
01:48 |
mauvebic |
i cant comment on OS dev, youd have to ask hmmmm |
01:49 |
VanessaE |
if the containing program crashes when the mod crashes, instead of reporting an error and exiting gracefully, the problem is in the containing program first, mod second. |
01:50 |
mauvebic |
the reason minetest runs faster than MC (in part) is because the engine doesn't check to make sure every index of a table (example) is actually initialized |
01:50 |
VanessaE |
when you exceed the (artificially-induced) 4096-node limit, minetest server will simply segfault for no evident reason, instead of telling you "hey, you're over the limit!" and exiting cleanly. |
01:50 |
mauvebic |
the same way it doesn't account for every possible way one can screw up |
01:50 |
mauvebic |
well when you know what the limit is, theres no reason to bust it and act surprised |
01:51 |
VanessaE |
mauvebic: how about when you don't know you're *at* the limit to start with? |
01:51 |
VanessaE |
how are you supposed to find out wtf is going on if the engine just fucking segfaults? |
01:51 |
VanessaE |
come on, you know better than that |
01:51 |
mauvebic |
i always do, i log the count from the inventory mod |
01:51 |
VanessaE |
basic error handling is part of any good program that can take input from an external source. |
01:52 |
mauvebic |
then there must be some reason the core devs didn't bother |
01:52 |
VanessaE |
um, the core devs didn't "bother" because the bug wasn't known |
01:52 |
VanessaE |
the same thing applies to ANY program. |
01:52 |
mauvebic |
how could they not know about the node limit this whole time? |
01:53 |
VanessaE |
*I* have written programs designed to take unknown, possibly hostile content without problems with speed, memory usage, or stability. |
01:53 |
VanessaE |
um, the core devs didn't "bother" because the bugBUG wasn't known |
01:53 |
VanessaE |
oop |
01:53 |
VanessaE |
mind you I am not harping on the devs for not fixing the 4096-node crash/bug - I am simply using it as an example here. |
01:54 |
mauvebic |
well if you know better why arent you submitting pulls? |
01:54 |
VanessaE |
they didn't know the program would segfault at that limit, and have even said it shouldn't. |
01:54 |
VanessaE |
I don't submit pulls because no one really gives two shits about my code, and I am not good enough with C++ to fix anything. |
01:55 |
mauvebic |
sounds like your beef is with them, not me |
01:55 |
VanessaE |
*facepalm* |
01:55 |
VanessaE |
I have no beef with anyone |
01:55 |
VanessaE |
you're completely misinterpreting what I am saying. |
01:56 |
mauvebic |
all im saying is, you can prevent segfaults directly from the mods/lua, no one has to wait around for the core devs to fix it if they dont want to |
01:56 |
mauvebic |
*dont want to wait |
01:56 |
VanessaE |
If you write a program that is designed to take unknown, potentially hostile third-party content and do something useful with it, it is your responsibility to make sure your program doesn't do something monumentally stupid. The minetest devs have done a pretty good job of that. |
01:57 |
VanessaE |
if your program segfaults, it's because it did something monumentally stupid, intentionally or not. |
01:57 |
mauvebic |
i think the API is there to provide as much flexibility as possible, the more people try to foolproof it, the more limited options become |
01:57 |
mauvebic |
like those "security fixes" |
01:58 |
VanessaE |
jesus christ...do you even know what a segfault it? |
01:58 |
mauvebic |
(os execute and stuff like that) |
01:58 |
VanessaE |
is? |
01:58 |
mauvebic |
yeah but i can also count on one hand the number of times any of my mods have caused any for me |
01:58 |
VanessaE |
mods don't "cause" segfaults, they trigger engine bugs that cause them. A segfault is an engine bug. period. full stop. |
01:59 |
us_0gb |
True. |
02:00 |
mauvebic |
the only difference is in how people react: wait for the fix, or do something about it (lua or cpp) |
02:00 |
us_0gb |
I think the issue is people blaming engine bugs on the Lua plugins. |
02:00 |
mauvebic |
yeah, well its also very convenient |
02:01 |
mauvebic |
if everyone said "not my problem" nothing would ever get fixed |
02:02 |
mauvebic |
core devs tend to be more inclined to do something about when people come up with hackish lua fixes |
02:03 |
mauvebic |
but if no one bothers, theres no hurry either |
02:03 |
us_0gb |
So we can go for convenient, or we can go for pointing the blame in the wrong place. |
02:03 |
VanessaE |
or we can point the "blame" to the right place and do what we can to mitigate the problem until the bug is fixed. |
02:04 |
us_0gb |
Sounds good. |
02:04 |
mauvebic |
dunno, i dont like waiting around for anybody |
02:05 |
VanessaE |
the 4096 node bug has no legit cause (c55 even said about as much), but thanks to it, I can't run the 'newstuff' branch of my moretrees mod because I need about 650 more nodes than the engine has indexes for. |
02:05 |
VanessaE |
so I don't run that branch. |
02:05 |
|
jojoa1997|Tablet joined #minetest |
02:05 |
VanessaE |
for the longest time, I couldn't run 512px HDX because of client problems. Now I can because those problems have been ficed. |
02:05 |
VanessaE |
fixed* |
02:06 |
jojoa1997|Tablet |
Grrr |
02:06 |
VanessaE |
jojoa1997|Tablet: problem? |
02:06 |
us_0gb |
Hmm? |
02:06 |
jojoa1997|Tablet |
Rarkenin got the wrong message I should have explained better |
02:06 |
us_0gb |
About what? |
02:06 |
VanessaE |
so explain it to him? :-) |
02:06 |
jojoa1997|Tablet |
http://forum.minetest.net/viewtopic.php?pid=83631#p83631 http://forum.minetest.net/viewtopic.php?pid=83631#p83631 http://forum.minetest.net/viewtopic.php?pid=83631#p83631\ |
02:07 |
jojoa1997|Tablet |
the topic is closed |
02:07 |
VanessaE |
well as you saw, I closed that thread before it could turn into a shitfest. |
02:07 |
mauvebic |
why post it three times? |
02:07 |
VanessaE |
mauvebic: he has problems with repeating functions on his pad. |
02:07 |
VanessaE |
happens with regular typed text also |
02:08 |
jojoa1997|Tablet |
the movie is proving genisis is both religous and the big bang is also true |
02:08 |
mauvebic |
because a movie was made it must be true :p |
02:08 |
jojoa1997|Tablet |
i coukdbt find CLIP ON YOUTUBE TO show the part |
02:08 |
mauvebic |
like people who buy Inside Job |
02:08 |
jojoa1997|Tablet |
no not that |
02:09 |
jojoa1997|Tablet |
it explains it |
02:09 |
mauvebic |
ive seen a dozen documentaries on the titanic, each with contradictory 'facts' |
02:09 |
mauvebic |
unless you were there, you can never know for sure |
02:09 |
mauvebic |
lol i cant believe people started a holy war on the mt forums |
02:09 |
jojoa1997|Tablet |
let me see if i can find clip |
02:10 |
jojoa1997|Tablet |
also when it comes to others religion i am sweden |
02:10 |
mauvebic |
didn't know swedish was a religion |
02:11 |
jojoa1997|Tablet |
Sweden = neutral |
02:11 |
jojoa1997|Tablet |
As in I am not involved |
02:11 |
mauvebic |
http://forum.minetest.net/viewtopic.php?pid=63013#p63013 <--- could use a few ground rules about politics and religion and harassment and descrimination lol |
02:13 |
VanessaE |
guys don't bring that stupid discussion here, come on |
02:13 |
NakedFury |
simple rules even a dummy can follow: no fucking politics, no fucking religion, no [repeat obscene word] harrasment and discrimination. Break rule and you are banned. Simple to the point and fair. |
02:14 |
mauvebic |
im the last one to go for PC crap, but nonetheless, offtopic should be PC lol |
02:15 |
VanessaE |
offtopic should GTFO. |
02:15 |
mauvebic |
especially since the laws, cultures and religions are different from country to country |
02:15 |
VanessaE |
I thought it was a bad idea when that section was added, and I expressed that sentiment. |
02:16 |
mauvebic |
most of the threads aren't controversial, you only got a few shit disturbers to deal with |
02:16 |
mauvebic |
if you must, get a moderator for that board |
02:16 |
mauvebic |
the boards *used* to list who was in charge of moderating what |
02:16 |
NakedFury |
keep the section but enforce a no politics, religions, harrasment, discrimination, sexual, illegal crap. No tolerance, zero. |
02:17 |
mauvebic |
close offtopic and people will bring *all* their OT stuff here |
02:17 |
mauvebic |
youre not saving yourself any grief |
02:17 |
NakedFury |
Im not saying close it, just make if offtopic without those very specific topics |
02:17 |
NakedFury |
and we save ourselfs some grief |
02:17 |
us_0gb |
"OT" is what? |
02:18 |
mauvebic |
like i said, they just need someone mature to moderate it |
02:18 |
us_0gb |
Never mind. |
02:18 |
|
ChauffeR joined #minetest |
02:18 |
jordan4ibanez |
when I do this tonumber(string.match(object:get_luaentity().itemstring, '%d')) |
02:18 |
jordan4ibanez |
it only gives me the first digit of the itemstack |
02:19 |
ShadowNinja |
%d+ |
02:23 |
jordan4ibanez |
oh |
02:23 |
jordan4ibanez |
thank you |
02:24 |
ShadowNinja |
you're welcome |
02:25 |
jordan4ibanez |
NOW when you throw in an itemstack of papyrus into a cauldron, it only takes the required amount of item to fill the cauldron |
02:30 |
|
jojoa1997|Tablet joined #minetest |
02:30 |
jojoa1997|Tablet |
I found the clip that has cut out parts |
02:31 |
jojoa1997|Tablet |
The cut out parts are just stuff they explain to the two not so smart friends but if your interested |
02:31 |
jojoa1997|Tablet |
https://www.google.com/url?sa=t&rct=j&q=the%20genesis%20code%20full%20movie&source=video&cd=12&ved=0CEIQtwIwATgK&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DIu3R47gH4CM&ei=2MFoUc73IPSl4AOFiYGwCQ&usg=AFQjCNH_JnReb5v-hsH8ZchswePhUTpMeA&sig2=a2-rDQjKX2uudEbej8g0EQ |
02:31 |
jojoa1997|Tablet |
Sorry about the size of link |
02:32 |
us_0gb |
Google's fault, not yours. |
02:32 |
us_0gb |
Google didn't used to do that with their links, either. |
02:33 |
us_0gb |
It's a bit of a pain, depending on what you're doing. |
02:33 |
Exio |
us_0gb: user's fault because he can copy the RIGHT link |
02:33 |
* jojoa1997|Tablet |
wishes rarkenin was here |
02:33 |
jojoa1997|Tablet |
Exo what right link |
02:33 |
us_0gb |
Google doesn't give you the right link to copy. |
02:33 |
Exio |
when you open that |
02:33 |
jojoa1997|Tablet |
I copied the URL aka the ONLY LINK |
02:34 |
Exio |
you should have url in the top |
02:34 |
jojoa1997|Tablet |
I copied that |
02:34 |
jojoa1997|Tablet |
Oh wait nope |
02:34 |
Exio |
'k |
02:34 |
Exio |
see |
02:34 |
jojoa1997|Tablet |
I copied link address but I am on tablet |
02:35 |
us_0gb |
Exio: It's highly inconvenient to have to follow the link to copy it. And in some cases, following the link is not an option. |
02:35 |
jojoa1997|Tablet |
It send me to YouTube app right away |
02:35 |
jojoa1997|Tablet |
Yeah see how can I copy URL in an app |
02:36 |
Exio |
us_0gb: yep, i know |
02:36 |
us_0gb |
So it's Google's fault, not Jojoa's. |
02:36 |
Exio |
it is "boths" fault, imo |
02:37 |
Exio |
as jojoa doesn't follow the link when going to share it, and google don't making it short |
02:37 |
Exio |
(or the real link) |
02:37 |
us_0gb |
I disagree, but arguing will get us nowhere. Let's just agree to disagree. |
02:37 |
Exio |
jojoa1997|Tablet: no idea, i never used the youtube app |
02:37 |
us_0gb |
Google USED to give the real link though. |
02:38 |
jojoa1997|Tablet |
Exo I would use URL if I could so I won't because I cant |
02:39 |
Exio |
i'm Exio btw |
02:39 |
Exio |
if you say exio i don't care, or even if you want to call me with other of my nicks |
02:40 |
hmmmm |
lol that thread |
02:41 |
hmmmm |
a lot more people seem religious than i thought |
02:41 |
Exio |
what thread? |
02:41 |
hmmmm |
the what is your religion thread where traxie21 goes into this anti-intellectual tirade |
02:42 |
jojoa1997|Tablet |
Hmmmm I am religious but I don't push my beliefs |
02:42 |
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02:42 |
Exio |
i don't think anything of that exists and i don't care about others until they start being annoying :D |
02:43 |
hmmmm |
ahh he's from texas according to his forum profile. explains a lot ;-) |
02:43 |
Exio |
so, lets move this to topic |
02:43 |
jojoa1997|Tablet |
So |
02:43 |
jojoa1997|Tablet |
What did exo eat tonight |
02:43 |
mauvebic |
whats wrong with texas? good bbq sauce :p |
02:43 |
Exio |
is my nick really that hard to write |
02:44 |
Exio |
i mean, it is four letters, two of them are next to each other |
02:44 |
Exio |
e-x-io |
02:44 |
mauvebic |
and youll find religious crap just about anywhere in the world |
02:44 |
jojoa1997|Tablet |
Sorry |
02:44 |
jojoa1997|Tablet |
Tablet auto correct |
02:44 |
jojoa1997|Tablet |
Exio there it is saved |
02:44 |
[0gb_us] |
People in game can't even type six characters, and call me 0gb. So yes, anything above three characters is too hard for them to type. |
02:45 |
jojoa1997|Tablet |
ogb haha but also for me it is the underscore that breaks it up |
02:45 |
Exio |
i'd change my nick to "ex" then |
02:45 |
jojoa1997|Tablet |
And I know it is am ooooo |
02:45 |
Exio |
jojoa1997|Tablet: 0 not o |
02:45 |
[0gb_us] |
Then use a dot. I prefer a dot anyway. |
02:45 |
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02:45 |
jojoa1997|Tablet |
0gb.us |
02:46 |
jojoa1997|Tablet |
Hi |
02:46 |
jojoa1997|Tablet |
Hi 0gb.us |
02:46 |
Exio |
meh, bye |
02:46 |
[0gb_us] |
Hello. Anyway, I have to go after I reconfigure my client. See you later. |
02:47 |
jojoa1997|Tablet |
This cracks me up so hard http://forum.minetest.net/viewtopic.php?pid=82079#p82079 |
02:47 |
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02:47 |
jojoa1997|Tablet |
Snakevenom only has 863 or something dollars and likwid says the computer is expensive but looks cool |
02:48 |
jojoa1997|Tablet |
0gb.us I like you name change |
02:48 |
jojoa1997|Tablet |
O.O |
02:48 |
jojoa1997|Tablet |
I just found the underscore button on my keyboatd |
02:49 |
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02:50 |
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02:50 |
jordan4ibanez |
hmmm I had to do a dirty hack to override collision detecion |
02:51 |
jojoa1997|Tablet |
Test |
02:52 |
jojoa1997|Tablet |
Jordan I saw the cauldron video. I love it. Maybe you could add a formspec |
02:52 |
jojoa1997|Tablet |
To make brewing things easier |
02:56 |
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02:57 |
jojoa1997|Tablet |
You guys wanna know what would make me elated |
02:59 |
jojoa1997|Tablet |
A minecraft download link that does lead to an ad fly that leaders to an mediafire |
03:00 |
jojoa1997|Tablet |
Golf to bed night all |
03:19 |
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03:20 |
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03:23 |
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03:29 |
lordcirth |
is technic MV stuff incompatible with the basic low voltage, or is MV just better? can the wires interface? |
03:31 |
[0gb_us] |
From a conversation between RealBadAngel and rarkenin, I gather that they cannot interface, and are incompatible in every way. I'm not sure on that though. |
03:31 |
RealBadAngel |
theyre not compatible. mv tier is basically upgraded lv |
03:32 |
RealBadAngel |
faster, with more aviable options |
03:32 |
RealBadAngel |
like possibility to use tubes, upgrade items |
03:33 |
lordcirth |
RealBadAngel, so a MV battery needs an MV generator, etc? |
03:34 |
RealBadAngel |
by now only aviable source of power in MV tier are MV solar panels |
03:35 |
RealBadAngel |
mod is not finished. i will add more MV and HV devices in the future |
03:36 |
lordcirth |
RealBadAngel, cool thanks. btw, if you want to add nuclear, I would add a MV RTG (Radioisotope thermal generator, safe, 1 block gen and a complex HV nuclear plant |
03:39 |
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03:39 |
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03:39 |
jordan4ibanez |
Why doesn't the client try to pre-interperate what the server is doing to make less glitchy entities? |
03:40 |
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03:40 |
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03:40 |
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03:40 |
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03:41 |
lordcirth |
jordan4ibanez, once you involve pistons being pulled by pistons, its hard |
03:42 |
jordan4ibanez |
i meant client side guessing, once that's done client's would see less glitches with stuff like that :< |
03:43 |
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03:43 |
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03:44 |
lordcirth |
jordan4ibanez, I know, but guessing wrong can make it worse |
03:44 |
lordcirth |
with complex machines at least |
03:44 |
lordcirth |
better would be to improve netcode & cpu usage, just reduce lag. |
03:45 |
jordan4ibanez |
if the client was able to guess based on the code it wouldn't guess wrong ever |
03:46 |
lordcirth |
jordan4ibanez, oh by looking at code, I suppose, yes, assuming the lag isn't so bad that the client misses the trigger event |
03:47 |
jordan4ibanez |
if the client misses the trigger event based on lag, there is no code which can help a bad internet connection, I'm talking about the slight glitches and jitters with entities even on a local game |
03:49 |
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03:49 |
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04:02 |
jordan4ibanez |
celeron55 I think even you will like this cauldron for potions |
04:02 |
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04:14 |
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04:22 |
jordan4ibanez |
why doesn't mesecons just push the metadata of a furnace node when it pushes it instead of just not being able to push it? |
04:22 |
jordan4ibanez |
mesecons pistons* |
04:23 |
arsdragonfly |
How to make a LUAJIT-enabled build on Ubuntu? |
04:23 |
arsdragonfly |
and does LUAJIT make a difference on performance anyway? |
04:23 |
jordan4ibanez |
A huge difference |
04:24 |
jordan4ibanez |
I don't think the serialization with entities and luajit was pushed yet though |
04:24 |
jordan4ibanez |
best not to use it |
04:24 |
jordan4ibanez |
serialization fix* |
04:24 |
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04:26 |
Shadow|Phone |
arsdragonfly: just install the luajit dev package and minetest will use it |
04:27 |
jordan4ibanez |
Oh wow, that's neat |
04:29 |
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04:31 |
arsdragonfly |
Shadow|Phone: Do I have to purge the original lua5.1-dev? |
04:32 |
Shadow|Phone |
no |
04:32 |
Deivan |
I have a problem... I have a mod, the workbench, and I will realise soon but I have bug, if I catch the product and move over another item this item disappear. I see the same problem in the circular saw. :-/ |
04:33 |
Deivan |
release soon... |
04:34 |
arsdragonfly |
Shadow|Phone: Thanks a lot |
04:34 |
arsdragonfly |
Shadow|Phone: btw the default compiler option seems to be broken on ubuntu |
04:34 |
Shadow|Phone |
you're welcome |
04:34 |
arsdragonfly |
I had to change -llua into -llua5.1 |
04:35 |
[0gb_us] |
Odd. I didn't have that issue on my Ubuntu computers. |
04:36 |
Shadow|Phone |
feel free to submit a pull request |
04:49 |
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04:49 |
* arsdragonfly |
remembers changing -llua to -llua5.1 but can't find it anywhere now, so he just started compiling and went to have lunch |
04:51 |
jordan4ibanez |
how does this look so far? http://youtu.be/_dgbOge5NtY |
04:54 |
NakedFury |
looks good so far |
04:55 |
NakedFury |
I thought you needed to make glass bottles then rght click or use as a bucket to scoop up the liquid from the witches cauldron |
04:55 |
sfan5 |
jordan4ibanez: looks awesome |
04:55 |
sfan5 |
especially with the particles |
04:55 |
NakedFury |
yeah the particles are a ++ |
04:57 |
jordan4ibanez |
Thank you :D |
04:58 |
NakedFury |
http://i.imgur.com/7CTdoAa.jpg |
04:58 |
NakedFury |
with that good night people |
05:01 |
[0gb_us] |
Good night. |
05:04 |
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05:04 |
Shadow|Phone |
jordan4ibanez: I realy like the fireworks |
05:04 |
mauvebic |
i removed jit from my system but minetest wont compile, it thinks its still there |
05:05 |
jordan4ibanez |
Thank you, they will be released once I add in support for meshes to be used as the fireworks in the api |
05:06 |
Shadow|Phone |
mauvebic: did you re-run cmake? |
05:07 |
mauvebic |
naw im doing sudo packer -S minetest-git |
05:07 |
mauvebic |
how does minetest "find" luajit? |
05:07 |
Shadow|Phone |
Arch? |
05:07 |
mauvebic |
yep |
05:07 |
mauvebic |
cleared pacman's cache |
05:11 |
Shadow|Phone |
It checks for the library and the header |
05:11 |
mauvebic |
just ran a catfish search for luajit now see if there are files i can wipe |
05:12 |
mauvebic |
somehow doubt it looks in /tmp for them |
05:14 |
mauvebic |
nawp, only have jit files in home and tmp |
05:17 |
mauvebic |
cleared both /tmp and home of traces of jit and minetest still thinks its there |
05:18 |
Shadow|Phone |
hmm, some cache, try rming CMakeCache |
05:18 |
mauvebic |
ahhh figured it out, i had to wipe minetest-git from packerbuild-0 as well |
05:19 |
mauvebic |
i dunno if anyone else experienced this with git, but my fork of UI and certain other mods were behaving strangely with JIT |
05:19 |
jordan4ibanez |
sfan5: how is this sounding so far? https://soundcloud.com/jordan-craige/moop-not-finished |
05:19 |
mauvebic |
*git = jit |
05:19 |
sfan5 |
*grabs his headphones* |
05:20 |
sfan5 |
jordan4ibanez: not bad |
05:21 |
jordan4ibanez |
:D |
05:21 |
Deivan |
http://forum.minetest.net/viewtopic.php?pid=83711 |
05:27 |
mauvebic |
no wonder operations didn't finish with JIT - its got a different GC |
05:27 |
mauvebic |
a bunch of stuff about "strange memory limit" etc. |
05:28 |
mauvebic |
just google'in "luajit strange behaviour" gave me pages of results :/ |
05:28 |
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05:37 |
mauvebic |
weird, multinodes' working full steam, inventory still aint :/ |
05:42 |
mauvebic |
meh, too tired to figure this out tonight running on 4hrs sleep lol |
05:44 |
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05:52 |
Kacey |
night all |
06:17 |
jordan4ibanez |
I know I said this before but let me say it again |
06:17 |
jordan4ibanez |
minetest has such a bad texture leak... |
06:18 |
jordan4ibanez |
when I exit a game, and come back, 2 times, sprites won't even face the right direction |
06:18 |
jordan4ibanez |
http://i.imgur.com/k8ApOje.png |
06:23 |
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06:29 |
jordan4ibanez |
goodnight |
06:31 |
* arsdragonfly |
is trying to debug mods with binary search method |
06:42 |
arsdragonfly |
Does minetest LUAJIT builds support moreblocks? |
06:58 |
mauvebic |
it should support most mods |
06:58 |
mauvebic |
though im having a few problems with 1 of mine |
06:58 |
arsdragonfly |
when i enable moreblocks it crashes |
06:58 |
mauvebic |
did you try with a jitless build? |
06:58 |
arsdragonfly |
but when I disable that it works fine |
06:58 |
mauvebic |
then maybe the problem is in moreblocks :/ |
06:58 |
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07:01 |
mauvebic |
what does it say when itcrashes? |
07:16 |
arsdragonfly |
the crash report is very long |
07:16 |
arsdragonfly |
can I just paste it here? |
07:26 |
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07:28 |
Matsetes |
Hi! |
07:29 |
Matsetes |
Is there any guide for modding? |
07:31 |
arsdragonfly |
how to check the lua version minetest is using ? |
07:50 |
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08:06 |
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08:12 |
arsdragonfly |
16:10:16: ERROR[main]: /home/arsdragonfly/minetest/bin/../builtin/serialize.lua:200: invalid escape sequence near '" |
08:12 |
arsdragonfly |
16:10:16: ERROR[main]: \"'' |
08:12 |
arsdragonfly |
What's wrong? :-( |
08:13 |
Calinou |
corrupt download? |
08:15 |
celeron55_ |
sounds like you're trying to use an old version of minetest with luajit |
08:18 |
arsdragonfly |
nope it's 0.4.6 |
08:18 |
celeron55_ |
what is on that line |
08:19 |
celeron55_ |
? |
08:19 |
celeron55_ |
well whatever, you'll figure it out; gotta do something else -> |
08:20 |
arsdragonfly |
ok |
08:20 |
arsdragonfly |
I fixed that |
08:20 |
VanessaE |
0.4.6-release doesn't work with luajit - you have to be using git from no older than a few days ago. |
08:22 |
arsdragonfly |
the problem is that luajit can't handle escape sequences correctly |
08:22 |
VanessaE |
no, I believe those escapes are actually invalid Lua to begin with |
08:22 |
arsdragonfly |
in builtin/serialize.lua line 200 |
08:22 |
VanessaE |
(but if it's a bug in LuaJIT, I'm sure the author thereof can be goaded into fixing it) |
08:23 |
arsdragonfly |
unittest_input = {escapechars="\n\r\t\v\\\"\'\[\]", noneuropean="θש×٩∂"} |
08:23 |
arsdragonfly |
this is the original string |
08:23 |
VanessaE |
yup, that's a well-known issue |
08:23 |
VanessaE |
delete \[\] from the line and you're good. |
08:23 |
arsdragonfly |
unittest_input = {escapechars=[==[\n\r\t\v\\\"\'\[\]]==], noneuropean="θש×٩∂"} |
08:23 |
VanessaE |
or just update to latest git. |
08:23 |
arsdragonfly |
This is a better bugfix |
08:24 |
arsdragonfly |
deleting \[\] also works though |
08:29 |
arsdragonfly |
I still can't make moreblocks work :-( |
08:29 |
arsdragonfly |
X Error of failed request: BadAlloc (insufficient resources for operation) |
08:30 |
celeron55_ |
sounds like you're running out of RAM |
08:30 |
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08:31 |
celeron55_ |
(and swap) |
08:31 |
mauvebic |
3 episodes into Fringe and still no clue what its supposed to be about lol |
08:33 |
arsdragonfly |
let me se |
08:33 |
arsdragonfly |
*see |
08:35 |
arsdragonfly |
:-( It didn't run out of RAM |
08:39 |
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08:42 |
celeron55_ |
for some reason X can't alloate memory |
08:42 |
celeron55_ |
maybe it's GPU memory then |
08:44 |
celeron55_ |
by the way, does some else in addition to me think that i should donate some of our donation money to ompldr? |
08:44 |
Calinou |
no. |
08:44 |
Calinou |
their thing bugs as hell |
08:45 |
Calinou |
and all the omp devs do nothing but smoke :P |
08:45 |
mauvebic |
zimg > ompldr |
08:45 |
celeron55_ |
it's pretty heavily used by the community and it's completely ad and payment free |
08:45 |
* celeron55_ |
looks at Calinou's moreores post, the images of which are hosted at ompldr, and then looks at Calinou |
08:45 |
mauvebic |
ompldr is frequently down too, though you find that out 3 hours later |
08:45 |
mauvebic |
(failed map uploads) lol |
08:45 |
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08:45 |
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08:48 |
mauvebic |
for awhile ive been thinking ompldr might be going under - if so, the dough would do them little good now |
08:48 |
celeron55_ |
uhm... who hosts zimg? |
08:48 |
celeron55_ |
they have zero information about anything |
08:48 |
mauvebic |
hmm, good question lol lets see |
08:50 |
mauvebic |
nothing on whois either :/ |
08:50 |
celeron55_ |
it's hosted at some large generic web host (miscis.com) |
08:51 |
celeron55_ |
i wouldn't really rely on it, there would be nobody to blame if it just shut down any day 8) |
08:51 |
mauvebic |
found an email: |
08:51 |
mauvebic |
techzimg.eu |
08:51 |
mauvebic |
Lukas Vit, UK |
08:51 |
mauvebic |
(from eurid.eu) |
08:53 |
mauvebic |
ompldr could use its own donation drive, maybe if they have a donate button |
08:54 |
celeron55_ |
well, ompldr is asking for donations on it's web pages, but obviously most of people using it won't see it because they just download files via links on other pages |
08:54 |
mauvebic |
looking at the donate page: they give stats on 2010, nothing else :/ |
08:55 |
mauvebic |
april, may they raised half their hosting, july a third |
08:55 |
mauvebic |
says theyre -2K in the red, but is that back in 2010? |
08:55 |
celeron55_ |
it would be nice if they provided up-to-date information |
08:56 |
celeron55_ |
maybe i should tell that to them |
08:56 |
mauvebic |
yeah if their links are as old as the page, it wont do them much good lol |
08:57 |
celeron55_ |
i personally started tracking minetest's donations at the bottom of this page now that i moved the hosting of www.minetest.net to a paid one: http://minetest.net/support |
08:58 |
celeron55_ |
that way people will have a good idea where the money is going and when it's actually needed |
08:58 |
mauvebic |
people think hosting is free/cheap lol so yeah showing them the costs kinda nudges those that can |
08:59 |
celeron55_ |
well, quality hosting without depending on some random people isn't free |
09:00 |
mauvebic |
so far as im aware, theres only one free php/sql host out there, and the package is very limited (like for personal websites) so yeah |
09:01 |
celeron55_ |
not very expensive either; but anyways - this hosting is going to cost around $70/year |
09:01 |
mauvebic |
thats all? should see my legal bills lol |
09:01 |
mauvebic |
though hosting used to cost alot more tho |
09:01 |
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09:01 |
celeron55_ |
which is nicely covered by the current rate of donations |
09:02 |
celeron55_ |
(i might mispredict it though, but there's room for that) |
09:04 |
mauvebic |
might wanna change 'Support' for 'Donate' at the top though, i thought it meant technical support until i checked it out lol |
09:04 |
celeron55_ |
hmm, that could be a good idea 8) |
09:04 |
celeron55_ |
or "Support Us" |
09:04 |
mauvebic |
yeah thats more specific too |
09:06 |
mauvebic |
is the merchandise already produced or is that done as the orders come in? |
09:07 |
celeron55_ |
it's one of those flexible service with no initial costs that everyone is using for similar things |
09:07 |
VanessaE |
bbl, bed. |
09:07 |
celeron55_ |
+s |
09:07 |
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09:07 |
mauvebic |
hmm, in that case you could do what we did with tips back in the day: do this superman vs batman thing, but with minetest related stuff |
09:10 |
mauvebic |
actually im pretty sure they still do that, just dont see it much around here n-e more |
09:12 |
mauvebic |
hitting the hay (been two days lol) |
09:20 |
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09:41 |
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09:51 |
PilzAdam |
Hello everyone! |
09:52 |
Calinou |
hi |
09:55 |
[0gb_us] |
Hello! |
09:56 |
Calinou |
hi windows user |
10:03 |
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10:04 |
[0gb_us] |
Who uses Windows? I know I don't, and I have reason to beleive PilzAdam doesn't. |
10:04 |
[0gb_us] |
Calinou: ^ |
10:14 |
Calinou |
that's the joke |
10:15 |
[0gb_us] |
Okay. I'm not sure I get it, but then again, it's almost four AM, so I am tired and less likely to get things. |
10:30 |
Matsetes |
http://pastebin.com/smjJM9gK |
10:30 |
Matsetes |
Why it does not run? |
10:31 |
Matsetes |
It generate a dummy image also if in the texture folder there is the right image |
10:38 |
[0gb_us] |
No idea. It looks like it should work. |
10:40 |
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10:42 |
Matsetes |
[0gb_us]: it says 12:40:53: ERROR[main]: generate_image(): Could not load image "mod_exchanger.png" while building texture |
10:42 |
Matsetes |
12:40:53: ERROR[main]: generate_image(): Creating a dummy image for "mod_exchanger.png" |
10:42 |
PilzAdam |
Matsetes, do you use windows? |
10:44 |
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10:47 |
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10:48 |
Matsetes |
No |
10:48 |
celeron55_ |
well, that can only happen when the filename is wrong (likely) or the permissions to access it are wrong (unlikely) |
10:48 |
Matsetes |
PilzAdam: |
10:48 |
celeron55_ |
or the file is invalid |
10:50 |
Matsetes |
The file invalid? |
10:50 |
celeron55_ |
well, if you can open it with something, that's unlikely to be the case |
10:54 |
Jeija |
http://www.youtube.com/watch?v=g0vk8DsjIoQ << continuous rotation of objects |
10:55 |
Matsetes |
celeron55_: I was trying the beginners guide of Jeija for modding |
10:56 |
Matsetes |
I've pasted the register node to init.lua and created the folder for textures |
10:56 |
Matsetes |
I've generated a new world and I've added this mod |
10:56 |
Matsetes |
What's wrong |
10:56 |
Matsetes |
? |
10:59 |
Jeija |
Matsetes: Could you zip and upload the whole folder of your mod so that I could try to investigate the bug? |
10:59 |
Matsetes |
Where can I upload it? |
11:00 |
Jeija |
e.g. ompldr.org |
11:00 |
sfan5 |
my own (developer-friendly) archiving format is finally stable enough for production |
11:05 |
Matsetes |
Jeija I'm going to lunch, be back later |
11:05 |
Calinou |
sfan5: we have 10 or so already |
11:06 |
Calinou |
.tar for just archiving, and dozens of compression formats :P |
11:06 |
sfan5 |
Calinou: look at the .tar specification and you know what I mean |
11:07 |
thexyz |
sfan5: in which ways is it developer-friendly? |
11:07 |
sfan5 |
simplicity |
11:10 |
celeron55_ |
how 'bout ar |
11:12 |
sfan5 |
actually that wouldn't be bad idea, but its too late.. |
11:12 |
celeron55_ |
best code is code you can throw away |
11:14 |
sfan5 |
in the program where i'd want to use it, only 2 lines from my library are used |
11:27 |
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11:46 |
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11:51 |
Matsetes |
Jeija: I cannot upload with omplad |
11:51 |
Jeija |
then upload to some random other hoster |
12:02 |
Matsetes |
Jeija http://www.mediafire.com/?u1rgu6ih693y2px |
12:03 |
Jeija |
Sounds like an easy fix: Rename the folder from "texture" to "textures" |
12:04 |
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12:05 |
Matsetes |
Ah =) |
12:06 |
Matsetes |
Jeija sorry for that stupid stuff |
12:06 |
Jeija |
no prob |
12:09 |
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12:15 |
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12:17 |
Matsetes |
How to create a new tipe of crafting? |
12:18 |
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12:27 |
Matsetes |
RealBadAngel: can I ask you something about your code? |
12:28 |
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12:29 |
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12:31 |
Oliver_ |
It's pretty buggy, that game... |
12:39 |
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12:41 |
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12:47 |
markveidemanis |
86.165.88.98 minimal testing with GHOST |
12:49 |
RealBadAngel |
hi all |
12:49 |
RealBadAngel |
Matsetes, go on |
12:58 |
Matsetes |
RealBadAngel: I was looking at the code of the grinder |
12:58 |
RealBadAngel |
and? |
12:58 |
Matsetes |
At the beginning, in line 10->16 |
12:59 |
Matsetes |
You are creating a new crafting type? |
12:59 |
RealBadAngel |
not really |
12:59 |
RealBadAngel |
UI modifies this routine |
13:00 |
RealBadAngel |
this is the way to pass it to UI crafts table |
13:00 |
Matsetes |
RealBadAngel: cause I'm trying to create a new block that changes items |
13:00 |
Matsetes |
It has one input and one otput, like a furnace |
13:01 |
Matsetes |
But no fuel |
13:01 |
RealBadAngel |
use tables for it |
13:01 |
Matsetes |
What are tables? (I'm really new to modding and lua) |
13:01 |
RealBadAngel |
define input items table and corresponding outputs |
13:02 |
RealBadAngel |
http://lua-users.org/wiki/TablesTutorial |
13:02 |
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13:03 |
Matsetes |
Ah, ok, is the same that you're using with grinder_recipes, isn't it? |
13:05 |
RealBadAngel |
yes |
13:06 |
Matsetes |
Cause for trying I've changed a little bit the grinder.lua file |
13:06 |
RealBadAngel |
so register new recipe is just creating new table entry |
13:06 |
Matsetes |
Ok, but if I do that with my new file it say to me an error to line 10 |
13:07 |
RealBadAngel |
skip 10-16 |
13:07 |
RealBadAngel |
its UI hook |
13:07 |
RealBadAngel |
for crafting guide to show recipes |
13:07 |
Matsetes |
Ok, so I can delete it? |
13:08 |
RealBadAngel |
sure |
13:08 |
RealBadAngel |
it will be obsolete soon, cause im changing the way crafting guide works |
13:09 |
Matsetes |
Ok, I'm trying that now |
13:10 |
Matsetes |
Sorry about that, I'm not already good with lua... |
13:12 |
lordcirth |
methinks the technic recipe website shouldn't call chromium "quite common" |
13:16 |
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13:20 |
markveidemanis |
Is there a quicker way of..... |
13:20 |
markveidemanis |
Getting the ghost game and updating it to the latest minetest |
13:21 |
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13:21 |
markveidemanis |
https://github.com/hdastwb/minetest/tree/ghost |
13:21 |
markveidemanis |
https://github.com/minetest/minetest |
13:21 |
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13:21 |
markveidemanis |
i really like the game and i would like someone to tell me if there is such a thing |
13:28 |
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LAD joined #minetest |
13:29 |
LAD |
.... |
13:30 |
LAD |
man i've been working on my map for maby a year now and im almost done but still it's taking a while... |
13:30 |
* LAD |
breaths out in one big long breath |
13:34 |
markveidemanis |
Who will patch a GHOST client for me |
13:35 |
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13:37 |
Matsetes |
PilzAdam: DOes your version of beds has the spawnpoint? |
13:37 |
PilzAdam |
yes |
13:38 |
LAD |
PilzAdam can i get your opion on my map? |
13:39 |
Matsetes |
PilzAdam: Thanks |
13:45 |
markveidemanis |
http://forum.minetest.net/viewtopic.php?pid=83632#p83632 |
13:47 |
markveidemanis |
PING |
13:51 |
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13:51 |
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13:51 |
markveidemanis |
Kacey: http://forum.minetest.net/viewtopic.php?pid=83632#p83632 |
13:51 |
Kacey |
someone keeps trying to use Kacey to do something... |
13:52 |
Kacey |
and i have enforce on so i have to release Kacey |
14:14 |
markveidemanis |
Who wants to test my ghost server on minimal? |
14:20 |
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14:22 |
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14:27 |
Taoki |
The Minetest world sure is small. Almost the 3rd time since yesterday that I reach the end, while running around to test a mapgen mod |
14:29 |
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14:29 |
xavier108 |
Hi :D |
14:29 |
Kacey |
it is almost infinite |
14:30 |
xavier108 |
What's infinite? |
14:30 |
markveidemanis |
The world |
14:31 |
xavier108 |
Oh |
14:35 |
markveidemanis |
Who would like to test an experimental ghost mode under minetest minimal |
14:35 |
markveidemanis |
also testing adding formspec on command |
14:35 |
markveidemanis |
If you want to test yourself, get this: https://github.com/hdastwb/minetest/tree/ghost else just observe |
14:38 |
xavier108 |
Ok ill try |
14:39 |
Kacey |
markveidemanis, is it on a server? |
14:39 |
markveidemanis |
Yep |
14:39 |
markveidemanis |
Hold on, il put it up |
14:40 |
xavier108 |
I want to see that |
14:40 |
markveidemanis |
86.165.88.98 |
14:40 |
xavier108 |
What's the port? |
14:40 |
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14:41 |
markveidemanis |
30000 |
14:41 |
xavier108 |
What's the port |
14:41 |
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14:45 |
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14:47 |
markveidemanis |
Kacey: feature discussion>>ghosts |
14:47 |
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14:49 |
* Kacey |
needs a good mod name... |
14:49 |
markveidemanis |
Whats the mod? |
14:49 |
khonkhortisan |
octocatbear |
14:49 |
Kacey |
it's just going to add some cool blocks and an ore |
14:50 |
markveidemanis |
Not Another one! |
14:50 |
markveidemanis |
What cool blocks? |
14:50 |
Kacey |
nono this one is going to be useful later (like tanks and stuff) |
14:50 |
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14:50 |
markveidemanis |
16px? |
14:51 |
markveidemanis |
terra-firma-test |
14:51 |
lordcirth |
Kacey, tanks as in with cannons? |
14:51 |
Kacey |
bassically xycraft for minetest |
14:51 |
Kacey |
http://www.youtube.com/watch?v=FgiioDeo2Kk |
14:57 |
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14:58 |
Kacey |
what would a good name be? |
14:58 |
markveidemanis |
XYTEST |
14:58 |
Kacey |
hmmm... ok i guess |
14:59 |
markveidemanis |
Thexyztest |
15:00 |
Kacey |
naw xytest is good |
15:01 |
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15:04 |
Penguin_ |
hi |
15:04 |
Kacey |
huh |
15:04 |
markveidemanis |
HI there |
15:04 |
Kacey |
git for windows is easy to use |
15:05 |
Penguin_ |
:) |
15:05 |
Kacey |
https://github.com/Kaceyproductions/xytest how does it look so far? |
15:06 |
markveidemanis |
Its fine |
15:07 |
Kacey |
added a README |
15:11 |
markveidemanis |
not xycraft 'like' |
15:11 |
markveidemanis |
a mod that adds ___. this will be useful for__. |
15:12 |
Matsetes |
VanessaE: I have a little question... |
15:15 |
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15:16 |
Kacey |
i will make that change later |
15:23 |
* khonkhortisan |
just found out that libluajit compiled to both a .so and a .a |
15:23 |
Kacey |
stone_with_ore generated |
15:23 |
Kacey |
registered* |
15:24 |
markveidemanis |
Make it in creative |
15:25 |
Kacey |
... |
15:25 |
Kacey |
ok next commit |
15:28 |
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15:31 |
Kacey |
can someone do textures for me? |
15:31 |
FreeFull |
I can't figure out how to make obsidian glass |
15:31 |
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15:31 |
Kacey |
cook obsidian shards |
15:31 |
Zeg9 |
Hi |
15:31 |
FreeFull |
Oh, you have to cook them |
15:32 |
Kacey |
https://github.com/Kaceyproductions/xytest this mod is going to be fun ^_^ |
15:37 |
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15:38 |
* Hwkiller |
doesn't know what xycraft |
15:38 |
Hwkiller |
is* |
15:39 |
* Kacey |
needs someone good at textures |
15:40 |
khonkhortisan |
I found a memory leak and the code to prove it |
15:40 |
Kacey |
Hwkiller, http://www.youtube.com/watch?v=FgiioDeo2Kk |
15:40 |
Exio |
khonkhortisan: how? |
15:41 |
khonkhortisan |
valgrind |
15:41 |
Exio |
but i mean, code to prove it? |
15:42 |
khonkhortisan |
I mean that I'm not just looking at valgrind and saying, "Yep, it's leaking" but actually found where |
15:42 |
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15:42 |
Exio |
where then? :P |
15:43 |
VanessaE |
good morning |
15:43 |
Exio |
hey VanessaE! |
15:43 |
Calinou |
hi |
15:43 |
VanessaE |
hi |
15:43 |
Kacey |
hi VanessaE |
15:44 |
Kacey |
im making a cool mod |
15:44 |
Kacey |
but i need textures |
15:44 |
VanessaE |
I ain't doing any more textures for a little while. Kinda burned out on that this morning |
15:45 |
khonkhortisan |
This function https://github.com/minetest/minetest/blob/master/src/itemdef.cpp#L532 has memory leak type one "Leaked temporary workspace" in this list http://www.softwareverify.com/blog/?p=1319#Leaked_temporary_workspace |
15:46 |
Kacey |
https://github.com/Kaceyproductions/xytest how do you think it looks VanessaE |
15:49 |
Exio |
lol, using valgrind with a 256x tp and minetest_game |
15:49 |
Exio |
(and some other mods) |
15:49 |
khonkhortisan |
I haven't left the menu yet |
15:50 |
VanessaE |
Kacey: just give me a few screenshots |
15:50 |
VanessaE |
Exio: yeah? and? :) |
15:50 |
Kacey |
haven't tested |
15:50 |
Kacey |
need textures |
15:50 |
Kacey |
(of course it is all functioning code) |
15:50 |
Exio |
VanessaE: guess the FPM |
15:52 |
VanessaE |
eh? |
15:52 |
VanessaE |
oh heh |
15:53 |
VanessaE |
but forget how it performs under that condition - what's the memory activity look like? :) |
15:56 |
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15:59 |
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16:00 |
Kacey |
ooh boy.... |
16:01 |
Exio |
VanessaE: hehe |
16:01 |
VanessaE |
hey 0gb, NakedFury. |
16:01 |
VanessaE |
Exio: seriously. How did it behave? |
16:01 |
NakedFury |
hey vanessa E |
16:02 |
khonkhortisan |
The menu clouds are slow |
16:02 |
khonkhortisan |
with valgrind |
16:02 |
* Kacey |
is amazed at how fast this mod is coming along |
16:02 |
markveidemanis |
Can someone update this: https://github.com/hdastwb/minetest/tree/ghost |
16:03 |
khonkhortisan |
it'll slow down if you hit limitations in the api/lua/other mods |
16:03 |
khonkhortisan |
hdastwb would have to? |
16:03 |
Exio |
VanessaE: i only ran the server with valgrind, but there are some leaks fixed by sapier and so, i think i'll check when those gets fixed or so |
16:04 |
khonkhortisan |
You could locally merge it |
16:04 |
khonkhortisan |
I reported a leak. Are you going to wait for me too? :) |
16:05 |
Exio |
there are a lot of leaks |
16:05 |
Exio |
fix them if they aren't already |
16:05 |
Exio |
and profit! |
16:05 |
VanessaE |
run the client |
16:06 |
Exio |
i will |
16:08 |
Kacey |
http://ompldr.org/vaTMxNw/screenshot_184729581.png really need textures |
16:09 |
Kacey |
also found a small bug |
16:11 |
khonkhortisan |
If it's supposed to look like an ore you could just floodfill another ore |
16:12 |
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16:13 |
Kacey |
it is a crystal |
16:13 |
Kacey |
hmm... crafting is returning unknown items |
16:13 |
khonkhortisan |
then you typed it wrong |
16:14 |
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16:14 |
Kacey |
lol yep i saw it |
16:14 |
KikaRz |
hello |
16:14 |
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KikaRz joined #minetest |
16:14 |
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KikaRz joined #minetest |
16:15 |
KikaRz |
Who is the damn Deivân Hortiz? |
16:17 |
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16:24 |
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16:24 |
Kacey |
alright i am taking a break for a while |
16:24 |
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16:24 |
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16:28 |
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16:33 |
[0gb_us] |
Hey, VanessaE. |
16:33 |
VanessaE |
hey |
16:34 |
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16:34 |
Deivan |
In the workers mod I found the function "minetest.node_metadata_inventory_take_allow_all(pos, listname, index, count, player)" but in my code this don't is working but is working in the mod, what is wrong with my code? |
16:34 |
Deivan |
I receive a message about nil function. |
16:35 |
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16:35 |
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16:37 |
Deivan |
My problem is another, I losting itens if i grab and leave from the menu inside the main inventory. |
16:38 |
Deivan |
I think the cause is the overite of the function |
16:38 |
Deivan |
:-/ |
16:38 |
jordan4ibanez |
you're the one who made the crafting inventory no? |
16:38 |
jordan4ibanez |
crafting bench* |
16:39 |
Deivan |
Yes. |
16:39 |
Deivan |
I rewrite. |
16:39 |
Deivan |
The mod already exist before. |
16:39 |
jordan4ibanez |
no poop |
16:39 |
Deivan |
My problem is in the "allow_metadata_inventory_take" and "on_metadata_inventory_take" |
16:39 |
jordan4ibanez |
did you have the things in the inventory saved to the metadata? |
16:39 |
KikaRz |
Deivan. |
16:40 |
KikaRz |
I need to talk with you (Preciso de falar contigo) |
16:40 |
Deivan |
No, the node is persistent. |
16:40 |
Deivan |
Roger, roger. |
16:40 |
Deivan |
:D |
16:40 |
Deivan |
Manda. |
16:40 |
Deivan |
:D |
16:40 |
khonkhortisan |
yay! No more double-linking for luajit! |
16:42 |
jordan4ibanez |
Can't wait until minetest uses luajit by default :< |
16:43 |
khonkhortisan |
the cmake variable is called LUA-something, but when it errors it says LuaJit-something. |
16:44 |
KikaRz |
sfan5, do you support DirectX? |
16:44 |
Hwkiller |
I should write a script that also updates all of my mods... |
16:45 |
khonkhortisan |
I thought of writing a script for that but never got around to it |
16:45 |
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16:45 |
markveidemanis |
Who knows C++ |
16:46 |
Hwkiller |
i have one that packages the latest minetest-git, installs, then restarts my server |
16:46 |
khonkhortisan |
me, but it depends on for what |
16:51 |
Hwkiller |
heck yes; finally found diamond! |
16:52 |
Deivan |
jordan4ibanez, about the metadata, the mod don't allow you to pickupt the bench if have itens inside then don't is necessary save nothing, I think. |
16:53 |
jordan4ibanez |
double check |
16:53 |
markveidemanis |
In Github... |
16:54 |
markveidemanis |
How do i see all the forks of a program |
16:54 |
markveidemanis |
i want to see all the people who have forked minetest |
16:54 |
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16:56 |
khonkhortisan |
markveidemanis, https://github.com/minetest/minetest/network/members |
16:57 |
markveidemanis |
thanks |
16:59 |
KikaRz |
OldCoder <3 |
16:59 |
markveidemanis |
??? |
17:01 |
OldCoder |
Hi |
17:01 |
OldCoder |
KikaRz, markveidemanis Good day |
17:01 |
markveidemanis |
Hi OC |
17:01 |
OldCoder |
Hi back |
17:01 |
Zeg9 |
Hi OldCoder, long time |
17:02 |
OldCoder |
Zeg9, yes |
17:04 |
Kacey |
hi OldCoder |
17:04 |
OldCoder |
Kacey, hello |
17:05 |
Kacey |
https://github.com/Kaceyproductions/xytest my new mod (still need textures) |
17:05 |
OldCoder |
Kacey, I look forward to trying things |
17:09 |
Kacey |
it works fine just needs textures |
17:09 |
Kacey |
and more crafting recipes for dyes |
17:13 |
Hwkiller |
crap...got super lost in the cave; died from a giant blue monster |
17:13 |
Hwkiller |
no idea how to get back there |
17:14 |
Zeg9 |
Kacey, http://forum.minetest.net/viewtopic.php?pid=83828#p83828 |
17:16 |
Hwkiller |
is there an application yet that can read the sqlite map file and basically print a 3d map with layers and such? |
17:18 |
Zeg9 |
Yeah, onomatopoeia, but it is damn slow |
17:18 |
Zeg9 |
Here is a map I generated with it: http://minetest.web1337.net/map/ |
17:20 |
Zeg9 |
Hwkiller: https://github.com/xyzz/onomatopoeia and ^ |
17:26 |
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17:26 |
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17:27 |
markveidemanis |
[NOTIFICATION] MINIMAL test on 86.165.88.98 |
17:29 |
VanessaE |
PilzAdam: what's the story with faming_plus rubber trees? I thought these were already covered by technic vis a vis moretrees mod? |
17:29 |
PilzAdam |
ummm |
17:29 |
Kacey |
Zeg9, 16x16 XYcraft and crystal |
17:29 |
PilzAdam |
hmmmmm |
17:29 |
Kacey |
(16x16 is preferred) |
17:30 |
PilzAdam |
hm... |
17:30 |
KikaRz |
Guys |
17:30 |
Zeg9 |
Okay. I need to find xycraft's textures now :P |
17:30 |
KikaRz |
why you don't create a mod that Middle Mouse Click = Picks up the node? |
17:30 |
PilzAdam |
IIRC I removed them and RBA said he want to add it to technic |
17:30 |
VanessaE |
PilzAdam: I just noticed I have a few of them on my map |
17:30 |
Kacey |
PilzAdam, you can go ahead and close the texture request topic i made |
17:30 |
VanessaE |
ok, my copy of farming_plus must be outdated. |
17:30 |
PilzAdam |
Kacey, why do you ask me? |
17:31 |
Kacey |
you asked me why i would open a new topic, and i don't need that one |
17:31 |
VanessaE |
RBA and I decided to leave them to the purview of moretrees. |
17:31 |
VanessaE |
(which can be configured now to produce only those if the user wants it that way) |
17:31 |
PilzAdam |
Kacey, I cant close your thread |
17:31 |
Kacey |
huh |
17:31 |
Kacey |
why not? |
17:37 |
Hwkiller |
dang it, I died and it didn't keep my items |
17:37 |
Hwkiller |
bones were empty |
17:37 |
Hwkiller |
I had diamonds in there... |
17:37 |
Hwkiller |
and a ton of mese |
17:37 |
jordan4ibanez |
the bones mod is kind of poopy |
17:38 |
jordan4ibanez |
you should leave a chest where you are, if you have a chest in your inventory, with your items in it |
17:38 |
Hwkiller |
what's the /give for a pickaxe? |
17:38 |
Kacey |
what type of pick? |
17:38 |
Hwkiller |
steel I guess; diamond maybe (since I lost that due to glitch) |
17:39 |
Kacey |
/giveme default:pick_diamond |
17:39 |
VanessaE |
PilzAdam: I just pulled current farming_plus... you are still generating rubber trees with farming_plus nodenames :-) |
17:42 |
KikaRz |
What's new screwdriver for? |
17:43 |
Kacey |
rotating nodes |
17:43 |
Exio |
play with facedirs (afaik) |
17:43 |
KikaRz |
how? |
17:43 |
Exio |
well, that :P |
17:43 |
KikaRz |
-.- |
17:43 |
Hwkiller |
how do I give myself more than 1 |
17:43 |
KikaRz |
how to? |
17:43 |
Hwkiller |
more than one diamond |
17:44 |
KikaRz |
how i change the rotation? |
17:46 |
Exio |
Hwkiller: /giveme stuff 4? |
17:46 |
Exio |
i always used /give <myplayername> stuff <number> |
17:46 |
PilzAdam |
Exio, cannot give unknown item "stuff" :-( |
17:47 |
Exio |
PilzAdam: awww |
17:47 |
PilzAdam |
minetest.register_craftitem(":stuff", {description="Stuff"}) |
17:47 |
PilzAdam |
^ new mod |
17:47 |
Hwkiller |
Exio: thanks; I tried that and must've typed it wrong |
17:47 |
Hwkiller |
got it working |
17:48 |
VanessaE |
PilzAdam: see above? |
17:49 |
PilzAdam |
oh, yea, rubber trees are still in farming plus |
17:50 |
VanessaE |
easy to remove them though |
17:50 |
PilzAdam |
do you have aliases in moretrees? |
17:50 |
VanessaE |
I am adding such right now in fact. |
17:50 |
PilzAdam |
Ill comment them out |
17:50 |
VanessaE |
ok |
17:51 |
PilzAdam |
make sure to alias everything that is in rubber.lua |
17:51 |
VanessaE |
*nod* |
17:51 |
VanessaE |
I think I have them all done, testing that now. |
17:52 |
PilzAdam |
that should work: https://github.com/PilzAdam/farming_plus/commit/7d088a0e0fe4c9895fad61512280e9b83734efa0 |
17:53 |
VanessaE |
*nod* that was what I did. I'll push the moretrees update in a few mins, as soon as I fill in a missing texture file. |
17:54 |
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17:55 |
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17:56 |
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17:56 |
KikaRz |
PilzAdam |
17:56 |
KikaRz |
how your trees grow up? |
17:56 |
KikaRz |
i have some sapplings that are normal, that dont grow up |
17:56 |
KikaRz |
Cocoa Tree sapplings |
17:57 |
PilzAdam |
KikaRz, wtf http://dev.minetest.net/index.php?title=Changelog&curid=366&diff=1152&oldid=1145&rcid=1232 |
17:57 |
KikaRz |
Yes, i've translated the Portuguese too?! |
17:57 |
markveidemanis |
What does /games/minimal/mods/test do |
17:57 |
KikaRz |
Portuguese 99,9%... |
17:58 |
KikaRz |
the new things was Deivan |
17:58 |
[0gb_us] |
It checks to see if pseudorandom works correctly. |
17:58 |
[0gb_us] |
It has no effect in game. |
17:58 |
PilzAdam |
markveidemanis, awesome things! |
17:58 |
KikaRz |
and 0,0000001% (Exit - SaÃda - Sair) i did. |
17:58 |
KikaRz |
Deivan said it was SaÃda, but it was Sair. |
17:59 |
markveidemanis |
ok i deleted it |
17:59 |
VanessaE |
PilzAdam: moretrees updated. |
17:59 |
KikaRz |
So, PilzAdam, it was needed to be my name there |
17:59 |
KikaRz |
'-' |
18:00 |
Calinou |
13 players on a minetest server! |
18:00 |
[0gb_us] |
Aw. Now you won't know if pseudo-random continues to function as intended. |
18:00 |
KikaRz |
what server, Calinou? |
18:00 |
KikaRz |
Zeg9 one. |
18:00 |
telek |
0.4.6 client doesn't work on 0.4.5 servers? |
18:00 |
KikaRz |
Nope |
18:00 |
KikaRz |
i think |
18:00 |
Zeg9 |
There were 18 yesterday :D |
18:01 |
Zeg9 |
I think it works, but not sure... |
18:01 |
Exio |
i don't see a why not |
18:01 |
lordcirth |
So I'm still having problems loading textures - some are random or blank. nivdia-smi shows <50% GPU mem in use, so that's not it. |
18:01 |
lordcirth |
running technic & digilines |
18:02 |
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18:02 |
telek |
I just tried logging in with a 0.4.6 server on a 0.4.5 git release and it just showed up grey. Inventory and everything was loaded but the world never showed up. |
18:02 |
VanessaE |
weird. |
18:03 |
telek |
Oh nope, looks like it dropped into a race-crash. |
18:05 |
lordcirth |
Any ideas? logs I should check? dmesg & journalctl show nothing |
18:07 |
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18:07 |
markveidemanis |
free for all chess tournaments: 86.158.246.237 |
18:08 |
markveidemanis |
ANd other tests |
18:08 |
Calinou |
telek: it does |
18:08 |
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18:08 |
telek |
Calinou: Does load? |
18:09 |
Calinou |
I can connect to 0.4.5 servers with 0.4.6 client fine |
18:09 |
Calinou |
look at http://servers.minetest.net |
18:09 |
Calinou |
anyway, people should update whenever possible :P |
18:09 |
telek |
Lol. |
18:10 |
Koren |
each git revision is update |
18:10 |
Exio |
not all :P |
18:11 |
telek |
Also theoretically it should only have changes when the ABI version is changed after a release until the following release. |
18:15 |
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18:17 |
telek |
<blank> digs air at <blank> any thoughts? |
18:17 |
KikaRz |
lol |
18:17 |
KikaRz |
epic |
18:18 |
markveidemanis |
telek: thats worldedit |
18:19 |
telek |
markveidemanis: Ahh thanks. Any idea why it'd be spamming that on startup? |
18:19 |
markveidemanis |
19:16:27: ACTION[ServerThread]: 0gb_us changes password to [[--]] |
18:19 |
Exio |
? |
18:22 |
Kacey |
http://ifunny.mobi/#kd5astxl |
18:24 |
KikaRz |
kacey, epic. |
18:24 |
Kacey |
lol yep |
18:26 |
[0gb_us] |
mapgen_clay, mapgen_stone_with_coal, mapgen_stone_with_iron, and mapgen_mese are defined, but are not used for anything, correct? |
18:27 |
Kacey |
http://ifunny.mobi/#lqKbTkut get me 3 grams of antimatter... |
18:30 |
sfan5 |
KikaRz: no |
18:30 |
KikaRz |
No what? |
18:30 |
sfan5 |
<KikaRz> sfan5, do you support DirectX? |
18:30 |
KikaRz |
oh |
18:30 |
KikaRz |
ok |
18:31 |
KikaRz |
Why water isnt flowing on VanessaE's server? |
18:31 |
VanessaE |
eh? |
18:31 |
VanessaE |
it works fine for me. |
18:31 |
KikaRz |
We cant have Flowing Water on? |
18:31 |
KikaRz |
*Finite Liquid |
18:31 |
VanessaE |
fuck no |
18:31 |
VanessaE |
I don't like the finite water. |
18:31 |
KikaRz |
so, why its it there??? |
18:31 |
KikaRz |
omg |
18:31 |
KikaRz |
-.- |
18:32 |
* telek |
baps |
18:32 |
telek |
So server admins who enjoy it have the option :) |
18:32 |
KikaRz |
VanessaE, i've made a lake . |
18:33 |
VanessaE |
so fill it :) |
18:33 |
Kacey |
http://ifunny.mobi/#uR3BW5Dp |
18:33 |
KikaRz |
No thanks |
18:34 |
lordcirth |
VanessaE, what do you think of adding a "hot water" item to technic? then you could pipe water into a device, cool it, then run the hot water through a heatsink to concert back? |
18:34 |
KikaRz |
why i cant pull lavers? |
18:34 |
KikaRz |
*levers |
18:34 |
KikaRz |
... |
18:34 |
VanessaE |
lordcirth: I don't see much use in that |
18:34 |
telek |
FYI GUIConfigureWorld is using a deprecate 'hasChilds' option from Irrlicht. |
18:34 |
VanessaE |
but ask RealBadAngel :) |
18:34 |
VanessaE |
seems to work fine for me |
18:35 |
lordcirth |
VanessaE, I was thinking for a nuclear reactor - keep it cold or meltdown |
18:35 |
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18:35 |
mauvebic |
what would be the point of heating water tho? |
18:35 |
RealBadAngel |
lordcirth, try to code it |
18:36 |
mauvebic |
if anything, nuclear reactors should implement waste-water before hot water lol |
18:36 |
mauvebic |
along with un-destroyable spent fuel rods |
18:36 |
mauvebic |
that makes a certain range around it toxic |
18:36 |
lordcirth |
RealBadAngel, well I'm thinking of making an RTG gen first, is easier. need to fix my glitch first |
18:39 |
lordcirth |
mauvebic, and centrifuges to turn uranium dust into HEU :) |
18:39 |
mauvebic |
dont get carried away lol |
18:42 |
lordcirth |
mauvebic, hey, the whole point is a very powerful, but difficult and expensive power source right? besides, with HEU, you could make nukes |
18:46 |
lordcirth |
mauvebic, the point of heating the water is that you need to supply cold water to the reactor. so youd need to make cooling loops |
18:46 |
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18:47 |
jojoa1997|Tablet |
finaly i am back |
18:48 |
VanessaE |
wb |
18:48 |
[0gb_us] |
Hey, jojoa1997|Tablet. |
18:48 |
jojoa1997|Tablet |
I am sick of standerdized testing |
18:48 |
jojoa1997|Tablet |
high |
18:48 |
jojoa1997|Tablet |
hi |
18:49 |
khonkhortisan |
I read that as Hey, i am jojoa1997|Tablet. |
18:49 |
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18:49 |
jojoa1997|Tablet |
?.? |
18:50 |
[0gb_us] |
Aren't I? Oh wait, I think I'm actually someone else, but I don't remember who .... |
18:50 |
khonkhortisan |
took the finaly i am back and put it in the other line |
18:50 |
jojoa1997|Tablet |
i hate the ACT and SAT |
18:51 |
jojoa1997|Tablet |
after 5 tests total and 4 more to look forward to when i graduat i am going to be lade not to test in them again |
18:51 |
[0gb_us] |
I take it no one knows on those four mapgen aliases? I guess I better define them just in case then. |
18:51 |
jojoa1997|Tablet |
what aliases |
18:52 |
jojoa1997|Tablet |
!up 0gb.us |
18:52 |
MinetestBot |
0gb.us:30000 is up (0.494ms) |
18:52 |
telek |
For a global install how do you check what paths it's searching for the gamefiles? |
18:52 |
[0gb_us] |
mapgen_clay, mapgen_stone_with_coal, mapgen_stone_with_iron, and mapgen_mese. |
18:53 |
[0gb_us] |
For the game? Sorry, not sure. |
18:53 |
[0gb_us] |
Individual plugins are easy, but I'm not sure you can find the game. |
18:53 |
* jojoa1997|Tablet |
playing minecraft maps to get ideas for minitest and to actually play an adventure map |
18:56 |
[0gb_us] |
Hmm. I'd really rather not define nodes that won't be used though .... |
18:56 |
jojoa1997|Tablet |
why alias them |
18:58 |
[0gb_us] |
THose are mapgan_aliases, if you don't use them and the mapgenerator spits out those nodes, you get errors. |
19:01 |
jojoa1997|Tablet |
Someone should make a program that translates mods into another language |
19:06 |
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19:06 |
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19:06 |
jojoa1997|Tablet |
Deivan you there? |
19:07 |
Deivan |
Yes. |
19:07 |
Deivan |
I am working in the new version of the bench now... |
19:07 |
Deivan |
Close to solved. |
19:07 |
lordcirth |
what's a good program (Linux & FOSS) for making minecraft textures? I'm guessing GIMP isn't great for 16px |
19:07 |
jojoa1997|Tablet |
Yur workbench mod can i get rid of domb in the modpack |
19:07 |
Deivan |
I use gimp here. |
19:07 |
Deivan |
GNU Debian. |
19:08 |
jojoa1997|Tablet |
Deivan what does domb do and also what is the error |
19:08 |
Deivan |
The domb is my library. |
19:08 |
lordcirth |
Deivan, any settings that need to be changed? like smaller palette? |
19:08 |
jojoa1997|Tablet |
will workbench work wihout domb |
19:08 |
Deivan |
lordcirth, yes, but I don't know all options. |
19:08 |
[0gb_us] |
GIMP is awesome for 16^2, I don't know why you'd think it isn't. |
19:09 |
Deivan |
No, I use many of my fuctions. |
19:09 |
Deivan |
You have any trouble with domb? |
19:09 |
jojoa1997|Tablet |
wow |
19:09 |
MinetestBot |
GIT: Uberi commited to Jeija/minetest-mod-mesecons: Merge pull request #92 from khonkhortisan/lazypull c08e868be2 2013-04-07T17:05:39-07:00 http://git.io/b4RPHw |
19:09 |
[0gb_us] |
What is "domb"? |
19:09 |
jojoa1997|Tablet |
i just used your workbench one and it takes a while to error |
19:09 |
Deivan |
My own library |
19:09 |
jojoa1997|Tablet |
with domb i get instant error\ |
19:10 |
Deivan |
Give me the error. |
19:10 |
Jeija |
MinetestBot: No, he didn't -.- |
19:10 |
jojoa1997|Tablet |
invalid sequence near "'"/dom_until <command>' |
19:10 |
KikaRz |
jojoa1997, surface? |
19:10 |
Deivan |
Line? |
19:10 |
* Jeija |
just realized he is talking to a bot... weird |
19:11 |
Deivan |
A bot is a bot. |
19:11 |
jojoa1997|Tablet |
393 |
19:11 |
Deivan |
:D |
19:11 |
Deivan |
Moment. |
19:11 |
* jojoa1997|Tablet |
just relized domb sounds like dumb in english |
19:11 |
Deivan |
I don't see the error in this line: minetest.chat_send_player(jn, "/dom_util <command> \[<params>\]") |
19:11 |
Deivan |
Maybe is a error in another line. |
19:11 |
Deivan |
A lost " |
19:12 |
* jojoa1997|Tablet |
opening debug |
19:12 |
Deivan |
Coffe time. AFK |
19:13 |
Deivan |
I translated to domb after your cry about the name "biblioteca.lua" |
19:13 |
Deivan |
:-/ |
19:13 |
Deivan |
AFK |
19:14 |
jojoa1997|Tablet |
translated to domb? |
19:14 |
jojoa1997|Tablet |
oh |
19:15 |
jojoa1997|Tablet |
if i add an alias will other mods use it? |
19:16 |
MinetestBot |
GIT: Jeija commited to Jeija/minetest-mod-mesecons: Merge branch 'patch_#85' 0bd04d3e7a 2013-04-13T12:13:24-07:00 http://git.io/rb-h8w |
19:18 |
jojoa1997|Tablet |
jeija what that do? |
19:19 |
MinetestBot |
GIT: Jeija commited to Jeija/minetest-mod-mesecons: Merge branch 'patch_#85' 6cfd12e63c 2013-04-13T12:14:46-07:00 http://git.io/BwLLzA |
19:19 |
Jeija |
MinetestBot: Same thing again? Oh... |
19:19 |
Jeija |
jojoa1997|Tablet: It does what the commit message says: Fix this https://github.com/Jeija/minetest-mod-mesecons/issues/85 |
19:20 |
jojoa1997|Tablet |
jeija you need to make a mesecon light to be added to common |
19:20 |
Jeija |
y? |
19:21 |
jojoa1997|Tablet |
so people can use it on maps |
19:21 |
jojoa1997|Tablet |
also it is great but some people's computers cant handle it |
19:21 |
Jeija |
But they can use torches, and if they want mesecons they should download it |
19:21 |
jojoa1997|Tablet |
no i meant mesecons lite |
19:22 |
jojoa1997|Tablet |
as in a simplified mesecons |
19:22 |
Jeija |
Ah, ok, I understand "a mesecons light", that's would made me wonder |
19:23 |
Jeija |
Publishing an extra version of mesecons is not really what I'd like to have; people won't use the full version then |
19:23 |
jojoa1997|Tablet |
but some people want to but cant |
19:23 |
Jeija |
I'd prefer an easier way to download mesecons or only parts of mesecons |
19:23 |
Jeija |
Why can't they? |
19:23 |
jojoa1997|Tablet |
or maybe |
19:24 |
jojoa1997|Tablet |
too much load on server and |
19:24 |
jojoa1997|Tablet |
maybe |
19:24 |
Jeija |
I mean what should be in the light package? |
19:24 |
jojoa1997|Tablet |
you could have a file that says what mods depend on what |
19:24 |
jojoa1997|Tablet |
i mean a lite version as in a cut down one |
19:24 |
Jeija |
The wires themselves are the most power consuming thing of the whole mod |
19:25 |
jojoa1997|Tablet |
do you have any idea on how to reduce the load? |
19:25 |
Jeija |
You could only switch back to the old wire style or hardcode wires in the engine |
19:25 |
jojoa1997|Tablet |
jeija work on a patch so wires can be added to common |
19:26 |
Jeija |
Patch the engine? |
19:26 |
Jeija |
Or insert wires in common? |
19:26 |
jojoa1997|Tablet |
i mean code wires into C== |
19:26 |
jojoa1997|Tablet |
C++ |
19:26 |
jojoa1997|Tablet |
so they can be fast enough to add mesecons to common |
19:27 |
Jeija |
I already did that once, there was not much enthusiasm about adding it to the engine; And you'd force the specific look of mesecons |
19:27 |
jojoa1997|Tablet |
what do you mean? |
19:27 |
jojoa1997|Tablet |
and how would i force the look of mesecons? it is your mod |
19:28 |
Jeija |
Also, these hardcoded wires are not customizable, it would be harder to make them e.g. connect to only input and output ports of the delayer |
19:28 |
Jeija |
It would basically have to rewrite 50% of the mod in C++ |
19:28 |
jojoa1997|Tablet |
oh ok |
19:29 |
Jeija |
I think the most important thing is to make mods easily accesible, not to include them in minetest_game |
19:29 |
jojoa1997|Tablet |
meh |
19:30 |
jojoa1997|Tablet |
i think some should be added cause the little amount of what can be done in minetest kinda scares away people |
19:30 |
jojoa1997|Tablet |
i was ready to leave until i found out about the forums |
19:30 |
khonkhortisan |
I thought my lazypull branch was already merged |
19:30 |
jojoa1997|Tablet |
then the rest is history |
19:31 |
Jeija |
Why wouldn't you ask people what mods they want even before downloading the game? http://meseserv.tk/mt-customizer/index.php |
19:31 |
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19:31 |
jojoa1997|Tablet |
Jeija you are genious |
19:31 |
khonkhortisan |
That looks good, but it needs many more mods to choose from and a game-only download without minetest |
19:32 |
jojoa1997|Tablet |
that would be amazing if we could download a pack that had that |
19:32 |
jojoa1997|Tablet |
jeija could you add my peaceful_npc mod to it |
19:32 |
khonkhortisan |
ooh just found the hover |
19:32 |
Jeija |
yup; I'd like to cooperate with rubenwardy to make it use his minetest extensions page for all the mods and documentation, but he didn't show up lately |
19:33 |
jojoa1997|Tablet |
jeija make a forum post |
19:33 |
jojoa1997|Tablet |
also maybe you could add a games section |
19:34 |
jojoa1997|Tablet |
to add things like realtest, minitest, dwarves, skyblock |
19:34 |
Jeija |
I was about to do that; A current problem is that only one person at a time can use the customizer (can be fixed however) |
19:34 |
jojoa1997|Tablet |
i thought of another |
19:34 |
Jeija |
what? |
19:35 |
jojoa1997|Tablet |
for example i update minitest with seperate downloads not github |
19:35 |
jojoa1997|Tablet |
so they would get a late download unless you gave each person a page where they can put in a link |
19:35 |
Deivan |
jojoa1997|Tablet, all my mods use my lib... Yes, I translated to "dom basic system" or "domb" |
19:36 |
jojoa1997|Tablet |
i foun the prob i think |
19:36 |
Deivan |
If possible leave my files with same names, is more easy to me remember what is in each location. |
19:36 |
jojoa1997|Tablet |
you use default:water_source but i redefined in minitest to minitest:water_source |
19:37 |
Deivan |
One alias solve this? |
19:37 |
jojoa1997|Tablet |
devian do what you want but when i said translate i didnt know what i meant. i meant the actually comments not the file names |
19:37 |
jojoa1997|Tablet |
if i made an alias will that solve it |
19:37 |
jojoa1997|Tablet |
cause i did |
19:38 |
Deivan |
I have a plan to translated all comments but I have two level of comments, permanent and "in development". |
19:38 |
Deivan |
I purge all of the second type after solve bugs. |
19:38 |
jojoa1997|Tablet |
ok an btw you are amazing for doing this |
19:39 |
jojoa1997|Tablet |
though are the workbench bugs still present |
19:39 |
jojoa1997|Tablet |
like only moving one stack at a time |
19:39 |
Deivan |
Ok, coming back to work, workbench is close to be operational again. |
19:39 |
Deivan |
AFK |
19:45 |
NakedFury |
do we still need individual textures for each type of torches? ground, ceiling, and walls? is there no way to make them all use the same damn texture but rotate for the purpose like minecraft does? |
19:45 |
khonkhortisan |
sounds like a challenge |
19:45 |
jojoa1997|Tablet |
yes |
19:46 |
khonkhortisan |
How many textures are required? Two? |
19:46 |
jojoa1997|Tablet |
we need that |
19:46 |
khonkhortisan |
straight and angled? |
19:46 |
jojoa1997|Tablet |
checking |
19:46 |
jojoa1997|Tablet |
they only have one straight\ |
19:49 |
jojoa1997|Tablet |
deivan |
19:49 |
jojoa1997|Tablet |
deivan could you renew this mod. it has had bugs for a while |
19:49 |
jojoa1997|Tablet |
http://forum.minetest.net/viewtopic.php?id=3785 |
19:49 |
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VanessaE joined #minetest |
19:49 |
Deivan |
Moment. |
19:50 |
Deivan |
Nice. |
19:50 |
VanessaE |
Ah X when it gets stupid. |
19:50 |
Deivan |
I already am working in the similar, player radasr. |
19:50 |
Deivan |
radar |
19:50 |
jojoa1997|Tablet |
also does anyone have a working clock mod |
19:50 |
jojoa1997|Tablet |
but the radar is not a compass |
19:50 |
VanessaE |
left mouse click wouldn't work after I swapped my mouse battery (rechargeable, went flat) |
19:50 |
Deivan |
I have the clock mod but don't is working here. |
19:51 |
Deivan |
:-o |
19:51 |
jojoa1997|Tablet |
deivan when you get the compas and clock mod working tell me please cause i cant wait to add it to minitest |
19:51 |
Deivan |
:D |
19:51 |
Deivan |
Roger, roger. |
19:51 |
Deivan |
Workbench is top priority now. |
19:51 |
Deivan |
The next one is the teleport mod. |
19:52 |
Deivan |
I have my own version, very nice. :D |
19:52 |
jojoa1997|Tablet |
deivan with teleport is it like a portal |
19:52 |
Deivan |
Is like the teleport from Harry Potter. |
19:52 |
Deivan |
With fire and vortext |
19:52 |
jojoa1997|Tablet |
i know a good project fot you. renew the nether mod |
19:52 |
Deivan |
vortex |
19:52 |
jojoa1997|Tablet |
nice like a portal |
19:52 |
Deivan |
I think the technic mod have a new portal. |
19:52 |
Deivan |
I read some about it. |
19:53 |
Exio |
poor VanessaE |
19:53 |
* jojoa1997|Tablet |
gives vanessae a car battery |
19:53 |
jojoa1997|Tablet |
now you wont have to worry about losing charge |
19:53 |
Deivan |
Oo |
19:53 |
VanessaE |
I don't think that'll fit in my mouse |
19:53 |
jojoa1997|Tablet |
only shocking yourself to death |
19:53 |
* jojoa1997|Tablet |
hehehehe |
19:53 |
Deivan |
AFK |
19:54 |
Exio |
shocking? plug your mouse to 220 (or 110, whenever you live!) => automatic profit |
19:55 |
Deivan |
The clock is a easy mod... Maybe I fix this one first. |
19:55 |
Deivan |
AFK |
19:55 |
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19:56 |
jojoa1997|Tablet |
WTF PilzAdam |
19:56 |
jojoa1997|Tablet |
you never made the fire texture different in minitest |
19:56 |
[0gb_us] |
Does it need to be different? |
19:57 |
jojoa1997|Tablet |
minitest uses minecraft textures |
19:57 |
jojoa1997|Tablet |
though there fire is weird. it needs to be placed on the ground |
19:57 |
ShadowNinja |
ugh, why are 80% of the irrlicht functions causing a segfault? I can't even compile the "Hello World" example. |
19:57 |
jojoa1997|Tablet |
what function would i use to make an item do something on right click |
19:58 |
khonkhortisan |
You can't |
19:58 |
ShadowNinja |
jojoa1997|Tablet: on_place |
19:58 |
jojoa1997|Tablet |
ok thanks |
19:59 |
khonkhortisan |
if it was already placed, right click is reserved for formspec |
19:59 |
jojoa1997|Tablet |
no wit |
19:59 |
jojoa1997|Tablet |
wait |
19:59 |
ShadowNinja |
but they might need to be pointing to the ground |
19:59 |
jojoa1997|Tablet |
that is what i need |
19:59 |
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20:00 |
jojoa1997|Tablet |
ok it is a tool |
20:00 |
jojoa1997|Tablet |
so i do on place |
20:01 |
khonkhortisan |
torch on ground, on wall, and upsidedown are all different images |
20:01 |
khonkhortisan |
vertical has the stick straight, upsidedown has the flame going the other direction |
20:02 |
jojoa1997|Tablet |
0GB.US |
20:02 |
jojoa1997|Tablet |
YOUR MOD CRASHED MY GAME |
20:02 |
[0gb_us] |
which one? |
20:02 |
[0gb_us] |
*Which |
20:02 |
jojoa1997|Tablet |
chest |
20:02 |
jojoa1997|Tablet |
it uses defult global |
20:02 |
[0gb_us] |
What was the error? |
20:02 |
jojoa1997|Tablet |
what is it cause it always crashes mods |
20:03 |
jojoa1997|Tablet |
default.blah |
20:03 |
jojoa1997|Tablet |
does default mean go to the default mod |
20:03 |
[0gb_us] |
Without an error message, I can't fix it. |
20:03 |
jojoa1997|Tablet |
linw 29 |
20:03 |
[0gb_us] |
Also, due to hard drive failure, I don't have a copy of it any more anyway to fix. You'll need to send that too. |
20:04 |
jojoa1997|Tablet |
atempt to index global 'default' (a nil value) |
20:04 |
[0gb_us] |
Line 29 is not an error message. I need the full error message. |
20:04 |
jojoa1997|Tablet |
atempt to index global 'default' (a nil value) |
20:04 |
[0gb_us] |
Okay. |
20:04 |
[0gb_us] |
Where did you use it? Im mimitest? |
20:04 |
[0gb_us] |
*In |
20:04 |
NakedFury |
cant there be a way to just use one torch image and rotate it 180 degrees for ceiling and 45 (or something close) degrees for walls? seems very fucking unnecesary to make individual textures for each part |
20:04 |
jojoa1997|Tablet |
0gb back up everything on github |
20:05 |
jojoa1997|Tablet |
also i am using it seperately |
20:05 |
[0gb_us] |
jojoa1997|Tablet: It depends on default. If you don't have default installed, that isn't my fault. |
20:05 |
jojoa1997|Tablet |
no nvm |
20:05 |
jojoa1997|Tablet |
it is the sound thing |
20:05 |
jojoa1997|Tablet |
ever since a certain build the sound always gives me errors |
20:05 |
khonkhortisan |
If you want all your torches to stand straight on end and have the flame shoot out it like a road flare, you can do that. But I appreciate fire going up. |
20:06 |
jojoa1997|Tablet |
yep the sound file isnt the same anymore |
20:07 |
[0gb_us] |
Are you using it for minitest? |
20:07 |
jojoa1997|Tablet |
yes |
20:07 |
khonkhortisan |
If the game rotates an image 45 degrees, the texture pack makers can't get things pixel perfect. |
20:07 |
jojoa1997|Tablet |
ender chests |
20:07 |
jojoa1997|Tablet |
we need to add particles to fire |
20:07 |
[0gb_us] |
If so, that's the issue. It was built for minetest_game. You'll have to modify it to work with minitest. |
20:08 |
jojoa1997|Tablet |
it works now |
20:08 |
jojoa1997|Tablet |
the sounds are the problem |
20:08 |
jojoa1997|Tablet |
they have different file names |
20:09 |
jojoa1997|Tablet |
oh and |
20:09 |
jojoa1997|Tablet |
how would i make torches dig a node if something falls on them like sand |
20:10 |
[0gb_us] |
That would be complex. You'd probably need to alter the falling node code frem builtin. |
20:10 |
[0gb_us] |
*from |
20:12 |
jojoa1997|Tablet |
also when i make a command |
20:12 |
jojoa1997|Tablet |
i want to do /gamemode 1 but it wont let me so i have to do /gamemode_1 |
20:12 |
jojoa1997|Tablet |
how do i let the function do the first one |
20:13 |
[0gb_us] |
Register /gamemode, and treat "1" as a param. |
20:13 |
[0gb_us] |
Or, I should say, as an argument. |
20:13 |
[0gb_us] |
If param == "1" then |
20:18 |
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Calinou joined #minetest |
20:19 |
|
Calinou left #minetest |
20:19 |
|
Calinou joined #minetest |
20:19 |
Calinou |
...aaaand fuck. |
20:19 |
Calinou |
my brother now knows about the existence of minetest, thanks to the big start screen logo |
20:19 |
Calinou |
:< |
20:19 |
jojoa1997|Tablet |
so what |
20:19 |
jojoa1997|Tablet |
what is soo bad |
20:19 |
IceCraft |
hi |
20:20 |
Calinou |
hi |
20:20 |
Calinou |
IceCraft, don't use away nicks, it is bad practice :P |
20:20 |
[0gb_us] |
Why is it bad prictice? |
20:20 |
IceCraft |
Okay :) |
20:20 |
[0gb_us] |
*practice |
20:21 |
jojoa1997|Tablet |
WTF WHERE IS MY MINETEST LOGO |
20:22 |
Calinou |
[0gb_us], it causes a name change to appear for no reason |
20:22 |
Calinou |
just use /away <optional reason> |
20:22 |
Calinou |
[0gb_us], also, why did you close your pull request about /mod <modname>? it was nice |
20:23 |
Calinou |
it's the kind of thing that makes some software polished |
20:23 |
[0gb_us] |
Calinou: /away doesn’t work on all clients. For example, mine. |
20:24 |
Calinou |
it works on real ones 8) |
20:24 |
Calinou |
empathy can't really be called a "real" one 8) |
20:24 |
Calinou |
even pidgin is better |
20:25 |
[0gb_us] |
I'm using a real client. /away is not one of the standard commands, it's an non-standard command that many clients falsely use. |
20:25 |
[0gb_us] |
Pidgin is MUCH better. Not the point. |
20:25 |
Calinou |
it's an alias |
20:25 |
Calinou |
the real one is... well, let the search engines tell |
20:25 |
[0gb_us] |
A non-standard alias. |
20:26 |
Calinou |
it's standard |
20:26 |
Calinou |
https://startpage.com/do/search?query=away+IRC+command |
20:27 |
[0gb_us] |
Acording to the documentation I can find, it is common, but it not in the official IRC standard. |
20:28 |
Calinou |
who actually implements official standards without adding their own stuff? :3 |
20:29 |
[0gb_us] |
Morons who don't care about compatibility. That's who. Standards exist for a reason. |
20:29 |
[0gb_us] |
So you can't blame the client that actually implements the standards. |
20:30 |
Calinou |
so, what should we do for telling we are away, when away nicks are not an option and we can't use /away? |
20:31 |
khonkhortisan |
Use both |
20:31 |
[0gb_us] |
Not sure. If you want non-standard stuff, then whatever. But don't tell me my client is "not a real client" because it actually does what it's supposed to. |
20:31 |
khonkhortisan |
/nick ..|away /away |
20:32 |
khonkhortisan |
then say the standard is "not a real standard" |
20:32 |
PilzAdam |
jojoa1997|Tablet, you really thought MiniTest were finished? |
20:32 |
[0gb_us] |
I don't write off the standards. |
20:32 |
jojoa1997|Tablet |
no |
20:33 |
jojoa1997|Tablet |
pilaadam i am developing it as i speak |
20:33 |
jojoa1997|Tablet |
i just thought you had the textures |
20:33 |
jojoa1997|Tablet |
i am addibng s skeleton mob |
20:34 |
jojoa1997|Tablet |
is there a mod anyone that removes an item stack when you punch it |
20:34 |
[0gb_us] |
Several "trash can" plugins do that. |
20:35 |
khonkhortisan |
There's also a palette that removes your whole inventory when you want to clear a stack |
20:36 |
Exio |
the away command is part of the RFC-standard |
20:36 |
[0gb_us] |
Also, I realized something late last night. "Mod" can mean module, as well as moderator or modification. Are Minetest "mods" supposed to be modules, or are they supposed to be modifications? |
20:36 |
Exio |
it is not like SASL for freenode |
20:36 |
[0gb_us] |
Acording to my sources, it is not, but maybe your sources are more up to date than mine. |
20:36 |
khonkhortisan |
I'd say module |
20:36 |
Exio |
[0gb_us]: what 'sources'? |
20:37 |
khonkhortisan |
A commentator commentates, while a commentor comments. |
20:37 |
[0gb_us] |
I forget where, but someone was trying to talk the Empathy people into adding /away, but they refused, as they said it was not a part of the official IRC specification, and they don't like non-standard commands. |
20:38 |
Exio |
[0gb_us]: http://tools.ietf.org/html/rfc1459.html#section-5.1 |
20:39 |
Exio |
the first-and-original IRC RFC :) |
20:40 |
Exio |
are you sure that was for the IRC? |
20:41 |
[0gb_us] |
That looks like more the communication protocol, not the user-accessible chat command. For example, when I set my status to "away", it should send the AWAY message to the server. |
20:41 |
[0gb_us] |
But if I use /away, that should be invalid. |
20:42 |
Exio |
if your client doesn't like the /away command, get a real one |
20:42 |
Exio |
that is like saying you want to play minetest with your ass |
20:42 |
Exio |
idiot-ness |
20:43 |
khonkhortisan |
I can see other /away people, so those people and I are following the same standard. |
20:43 |
jojoa1997|Tablet |
does this mean not |
20:43 |
[0gb_us] |
No, as my client is implementing the standard, and therefore IS MORE OF A REAL CLIENT than those that accept non-standard commands. |
20:43 |
jojoa1997|Tablet |
~+ |
20:43 |
jojoa1997|Tablet |
~= |
20:44 |
[0gb_us] |
Supposedly, I can set my status to away without useing /away on this client. |
20:44 |
[0gb_us] |
It's PURELY the /away command itself that doesn't work, as it is non-standard. |
20:45 |
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20:45 |
[0gb_us] |
Besides, I'd love to switch clients, but I can't get others to integrate with my desktop. |
20:45 |
VanessaE |
to be fair, standards don't evolve without eventually accepting "non-standard" commands into it. |
20:45 |
VanessaE |
and /away has been a part of IRC clients since pretty much the beginning |
20:46 |
Exio |
/me is not an "standard command" |
20:46 |
* khonkhortisan |
thought it was |
20:46 |
Exio |
or even, a "RFC-ed" command, it is a CTCP request to the channel |
20:46 |
Exio |
\x01ACTION <message>\x01 |
20:46 |
Exio |
your client implements it, no? |
20:47 |
Exio |
it is less standard than /away, what can be wrapped with a nice look to the server |
20:47 |
OWNSyouAll |
is the offical name of "minetest" "Minetest" or "Minetest-c55" ? |
20:47 |
Exio |
Minetest now |
20:47 |
Exio |
it was Minetest-c55 "before" |
20:47 |
khonkhortisan |
the -c55 has been removed |
20:47 |
Exio |
(a month ago? :P) |
20:47 |
[0gb_us] |
Fair enough. But also, many people also intentionally break standards to insure incompatibility. Besides, I'm not arguing against non-standard commands, I'm arguing against people claiming my client is not a real client on the grounds that it doesn't implement the non-standard commands. |
20:47 |
Exio |
[0gb_us]: starting from the IRC not defining "irc commands" |
20:47 |
khonkhortisan |
*ensure |
20:47 |
Exio |
if your client wants to use /HIPEOPLE for join |
20:48 |
Exio |
[0gb_us]: there is no RFC for "commands", it is called common sense |
20:48 |
[0gb_us] |
My issue is just that you are claiming my client isn't real, when it is implementing the standards. Don't call my client bogus, and I won't have an issue. |
20:49 |
[0gb_us] |
I don't care if other clients want to do whatever. |
20:52 |
Exio |
? |
20:52 |
Exio |
[0gb_us]: post me the link to that source and i'll stop |
20:52 |
[0gb_us] |
Source of what? |
20:53 |
Exio |
the link to what you've said |
20:54 |
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20:55 |
[0gb_us] |
What I said is that I want you to stop calling my client bogus, that I can't get other clients to integrate with the desktop so I can't switch although I want to, and that I don't care what other clients do. I'm the source of all these things. |
20:59 |
[0gb_us] |
As for that second point, if you want me to use a different client, don't tell me, tell the GNOME people, have them give more options. |
20:59 |
[0gb_us] |
MATE uses Pidgin, but MATE is also buggy. |
20:59 |
Exio |
gnome is a piece of shit today, imo |
20:59 |
[0gb_us] |
Today? |
21:00 |
Exio |
those days, w/e |
21:00 |
[0gb_us] |
I use gnome-fallback, I can't find anything better. Full GNOME is like a croos between GNOME2 and Unity. |
21:01 |
[0gb_us] |
If you have a better desktop, I'm all ears. |
21:01 |
Exio |
gnome-fallback is like using GNOME2 without "GNOME2" |
21:01 |
Exio |
[0gb_us]: KDE, E17 |
21:01 |
Exio |
XFCE |
21:01 |
[0gb_us] |
Yeah, but Ubuntu doesn't seem to support GNOME2 any more. |
21:02 |
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21:02 |
[0gb_us] |
I haven't tried E17, but I tried KDE and XFCE, and I like gnome-fallback better than those. |
21:03 |
hmmmm |
GNOME 3.8 has a classic mode you might like |
21:05 |
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21:05 |
[0gb_us] |
It looks like Ubuntu is still back at GNOME 3.0. |
21:07 |
Exio |
good |
21:07 |
[0gb_us] |
Good? Why good? |
21:07 |
Exio |
in the next upgrade you'll need to reconfigure the whole system |
21:07 |
[0gb_us] |
I see. THat sounds ... fun. |
21:08 |
Exio |
well, whole system |
21:08 |
Exio |
gnome only |
21:08 |
Exio |
and most of stuff gnome-based |
21:09 |
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21:09 |
paxcoder |
what's the priv to see through walls? |
21:09 |
[0gb_us] |
noclip. |
21:10 |
paxcoder |
What's that got to do with colision detection? |
21:10 |
paxcoder |
*collision |
21:10 |
paxcoder |
what does "no clipping" mean? |
21:10 |
[0gb_us] |
If you have noclip on, and you are in a wall, you see through nodes. |
21:10 |
[0gb_us] |
Otherwise, you don't. |
21:10 |
paxcoder |
what's this: // Skip collision detection if noclip mode is used |
21:11 |
[0gb_us] |
I don't know the meaning of "no clip", sorry. |
21:11 |
ShadowNinja |
noclip means you can go through things |
21:11 |
[0gb_us] |
It prevents the walls from collidingwoth you. |
21:11 |
[0gb_us] |
*colliding with |
21:11 |
paxcoder |
ShadowNinja, but you can't go through things, can you? |
21:12 |
paxcoder |
o wait, you can... |
21:12 |
PilzAdam |
https://en.wikipedia.org/wiki/Clipping_%28computer_graphics%29 |
21:12 |
[0gb_us] |
Yeah, you can, while flying. |
21:12 |
paxcoder |
i don't understand what this has got to do with seeing through walls? |
21:12 |
paxcoder |
is this just a helpful thing to those who want to move through walls? |
21:12 |
khonkhortisan |
"Any procedure which identifies that portion of a picture which is either inside or outside a region is referred to as a clipping algorithm or clipping. The region against which an object is to be clipped is called clipping window." |
21:12 |
[0gb_us] |
If you are not in noclip mode or are not in a wall, there is no way to see through things. |
21:13 |
paxcoder |
[0gb_us], how do bobblocks do it then? |
21:13 |
khonkhortisan |
that's a bug in minetest |
21:13 |
paxcoder |
o.O |
21:13 |
khonkhortisan |
it doesn't draw the face of the node next to a see-through node |
21:13 |
[0gb_us] |
that's not a privilege. You asked what privilege. |
21:13 |
[0gb_us] |
*That's |
21:13 |
paxcoder |
oh |
21:14 |
paxcoder |
[0gb_us], actually, i'm trying to figure out how to see through walls (when inside) |
21:14 |
paxcoder |
without having a noclip privilege |
21:14 |
Kacey |
https://github.com/Kaceyproductions/xytest check out my new mod ^_^ |
21:14 |
[0gb_us] |
When inside, you need noclip to see through the wall. |
21:14 |
paxcoder |
[0gb_us], surely the see-through part at least can be hacked client-side |
21:14 |
khonkhortisan |
Yes, the client knows all the nodes it loads |
21:15 |
khonkhortisan |
You can also use a laggy cart to temporarily throw yourself through a wall |
21:15 |
Exio |
oh, got it |
21:15 |
Exio |
you're writing a "hacked client" |
21:15 |
Exio |
and want us to tell what to do, no? |
21:15 |
[0gb_us] |
Yes, a hacked client can do that without noclip. |
21:15 |
paxcoder |
Exio, no, i'm just hacking my own |
21:16 |
Exio |
hm... k |
21:16 |
khonkhortisan |
isn't that the same thing? |
21:16 |
paxcoder |
well not for the general public ;-) |
21:16 |
* PilzAdam |
has a client with that feature |
21:16 |
paxcoder |
it is the same thing for me, yes :-) |
21:16 |
paxcoder |
PilzAdam, which line? :-P |
21:17 |
khonkhortisan |
Seeing through stuff won't help you find ores |
21:17 |
paxcoder |
i'm aware of that |
21:17 |
* [0gb_us] |
plans to hack a client to remove all the camera jerking, but will leave all the other things intact. |
21:17 |
paxcoder |
i just want to see where the caves are. or recently, i think i lost my mine shaft, so i want to see where it is |
21:17 |
PilzAdam |
khonkhortisan, you can always render ore textures, so you can see them if you fly through stone |
21:18 |
Exio |
paxcoder: /grant <yournick> noclip |
21:18 |
khonkhortisan |
Someone tried doing that through a mod, replacing every non-node ore with something else - it wasn't playable at that speed |
21:18 |
paxcoder |
for finding ores, an ideal hack would be semi-transparent stone (like water?) |
21:18 |
Exio |
paxcoder: you'd get between 0 to 0.01 FPH |
21:19 |
Exio |
Frames per Hour :) |
21:19 |
paxcoder |
Exio, water is see through |
21:19 |
khonkhortisan |
then you'd see through the surface of the stone and not see anything after that |
21:19 |
paxcoder |
right |
21:19 |
paxcoder |
up until the ore |
21:19 |
khonkhortisan |
the ore wouldn't be drawn either |
21:19 |
paxcoder |
it would |
21:19 |
paxcoder |
if it behaved like water |
21:19 |
paxcoder |
*the stone |
21:19 |
paxcoder |
(visually) |
21:19 |
khonkhortisan |
oh |
21:20 |
Exio |
liquid=true :D |
21:20 |
Exio |
i'll try that |
21:20 |
Exio |
brb |
21:20 |
paxcoder |
but i'll go full cheat mode only if i have to. i just want to see through stone for now |
21:20 |
paxcoder |
PilzAdam, ? |
21:26 |
paxcoder |
./src/clientmap.cpp, line 868 I guess |
21:26 |
VanessaE |
wouldn't it be easier to just use a texture pack? |
21:26 |
ShadowNinja |
paxcoder: for what modification? |
21:26 |
VanessaE |
there are a few "x-ray" packs around |
21:27 |
paxcoder |
ShadowNinja, ignoring lack of noclilp priv |
21:27 |
ShadowNinja |
localplayer.cpp, in move() |
21:27 |
ShadowNinja |
and exvirinment.cpp and camera.cpp |
21:27 |
ShadowNinja |
environment |
21:28 |
paxcoder |
ShadowNinja, i just want it visually |
21:28 |
PilzAdam |
... we need better anti cheat code in the server |
21:28 |
Exio |
this is so weird |
21:28 |
paxcoder |
Exio, why? |
21:29 |
ShadowNinja |
PilzAdam: how would you prevent this? |
21:29 |
Exio |
i just made a stone_flowing with a copy of the water nodes and stuff and so |
21:29 |
Exio |
it is... weird |
21:29 |
ShadowNinja |
lol |
21:29 |
paxcoder |
Exio, yeah, but that's client-side |
21:29 |
Exio |
swiming in stone is not .. normal |
21:29 |
Exio |
paxcoder: i'm just playing with minimal |
21:30 |
paxcoder |
well i modded the line, let's see how it goes |
21:32 |
paxcoder |
yep, that worked |
21:32 |
Exio |
18:33:16: ERROR[ServerThread]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (208,-166,521) (block (13,-11,32)) |
21:32 |
[0gb_us] |
Standing on water also isn't normal, but water is solid in my new world. I'll have to fix that at some point. |
21:33 |
paxcoder |
would be nice if there was a tool to mess with nodes we get served by the server |
21:33 |
paxcoder |
well it'd be nice until the not-so-nice people get them |
21:33 |
paxcoder |
[0gb_us], why is it solid? o.O |
21:34 |
paxcoder |
can you like mine it? XD |
21:34 |
Deivan |
Ok, workbench repaired, repairing now versions 3x3, 4x4 and 5x5. :D |
21:36 |
lordcirth |
if my mod depends on technic and all its deps, is it safe for depends.txt to be just "technic"? |
21:36 |
Exio |
i think i'll make a dirt_flowing, dirt_with_grass flowing, and enable finite liquids |
21:36 |
lordcirth |
Exio, do it and post screenies. sounds hilarious |
21:37 |
Exio |
haha |
21:38 |
Deivan |
I think is correct. |
21:39 |
[0gb_us] |
No, I can't mine it. I can't mine anything. I set up new nodes from scratch for a new game I'm building, but I've only defined the node names and textures, along with the mapgen aliases. I haven't told the game that lava and water are liquid yet, so it considers them solid for now. |
21:40 |
VanessaE |
HDX updates today: http://forum.minetest.net/viewtopic.php?pid=83728#p83728 |
21:40 |
paxcoder |
[0gb_us], so what kind of game are you building? |
21:40 |
VanessaE |
(if anyone gives two shits :) ) |
21:40 |
[0gb_us] |
I might replace water with ice anyway, and keep it solid. I'm not sure what the plans for lava include. |
21:41 |
[0gb_us] |
Supporting new content? |
21:41 |
paxcoder |
once i went out, started hitting trees with my fist. didn't work well. it also took too much time for leaves to rot, and i found no saplings. |
21:41 |
[0gb_us] |
Oh, nice, moretrees. |
21:41 |
paxcoder |
actual_trees is a complicated mod |
21:42 |
paxcoder |
wait cisoun has a mod? |
21:42 |
paxcoder |
does anyone know where he plays? |
21:42 |
Exio |
daaamn |
21:42 |
Exio |
falling sand entities |
21:42 |
Exio |
are bad |
21:43 |
Exio |
a whole beach... fell |
21:43 |
Exio |
with water, stone and dirt liquid! |
21:44 |
Calinou |
<paxcoder> for finding ores, an ideal hack would be semi-transparent stone (like water?) |
21:44 |
* Calinou |
puts his metal tophat |
21:44 |
Calinou |
so someone wants to implement an xrya in minetest :3 |
21:46 |
paxcoder |
so nobody knows where cisoun is? |
21:46 |
VanessaE |
he drops by now and again. |
21:46 |
paxcoder |
Calinou, I hope you mean Pb tophat |
21:47 |
paxcoder |
*lead |
21:48 |
paxcoder |
VanessaE, got some nice screenshots of your hd textures in-game? |
21:48 |
Exio |
cool |
21:48 |
VanessaE |
paxcoder: not yet but I can make a few real quick. hold. |
21:48 |
Exio |
sand, dirt and stone, fluids |
21:49 |
Calinou |
paxcoder, there is no lead tophat in red eclipse, only felt and metal (the latter is colored with your profile color) |
21:50 |
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21:50 |
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21:51 |
NakedFury |
ugh I remember how much I hate converting textures |
21:51 |
NakedFury |
the naming is what I hate |
21:51 |
VanessaE |
paxcoder: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_90263921.png |
21:52 |
NakedFury |
VanessaE: are those node in / and \ shape you have as roof walkable? And when walking on the is it smooth or sort of bumpy like stairs? |
21:53 |
NakedFury |
...walking on theM is it... fixed |
21:53 |
paxcoder |
VanessaE, i thought those were supposed to be photorealistic? |
21:53 |
VanessaE |
paxcoder: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_90377506.png |
21:53 |
VanessaE |
they're as photorealistic as one can get in this sort of environment. |
21:53 |
paxcoder |
hah, that 90's feel |
21:54 |
VanessaE |
NakedFury: they are walkable, yes, but not as a slope would be, as they're rail-like (so they have a cube collision box) |
21:54 |
NakedFury |
ohh so you made them rail like. |
21:55 |
VanessaE |
yeah |
21:56 |
VanessaE |
paxcoder: until the game gets some kind of procedural texture generation, this is as good as it gets reall. |
21:56 |
VanessaE |
really* |
21:58 |
VanessaE |
my house: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_90652403.png |
21:58 |
paxcoder |
is that how your real house looks like? |
21:59 |
paxcoder |
it just seems very... "elaborate" |
21:59 |
paxcoder |
VanessaE |
22:00 |
VanessaE |
it's as close as I could model it, yeah |
22:00 |
Exio |
i see why your TP is photorealistic! :P |
22:03 |
Calinou |
VanessaE, do you plan to mine your house in real life with an admin pickaxe? |
22:03 |
Calinou |
: |
22:03 |
Calinou |
:D* |
22:03 |
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22:03 |
VanessaE |
heh |
22:07 |
Exio |
wow, flowing stone, dirt, sand |
22:07 |
Exio |
with finite_liquid, created a cool terrain |
22:08 |
* Calinou |
played some minecraft with minecraft enhanced 128x (256x crashes MC, using optifine), there have been quite a lot of updates to it these days |
22:08 |
Calinou |
I should update the minetest version to 0.4.6 ;) |
22:08 |
Calinou |
when I have time |
22:09 |
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22:10 |
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22:10 |
Calinou |
all hail the two IPv6 users above |
22:12 |
paxcoder |
IPV6 is not really necessary. We can just free some more addresses, and stop users from being online too much. |
22:12 |
paxcoder |
is there a bot in here? |
22:13 |
Calinou |
heh |
22:13 |
Calinou |
ipv6 could kill NAT |
22:13 |
Calinou |
(if some random trolls don't put their random thing just before it gets mainstream) |
22:13 |
Calinou |
and no NAT = awesome |
22:14 |
Calinou |
finally, you can just allow a port in your firewall then start a server: it works! |
22:14 |
Calinou |
without upnp or that kind of thing ;) |
22:14 |
lordcirth |
Calinou, that would be great. no more trying to explain port forwarding to people. |
22:14 |
paxcoder |
Calinou, you have no idea. See WebRTC. Browser2browser communication baby! |
22:15 |
lordcirth |
Calinou, static IPs would be cheap too, right? |
22:15 |
paxcoder |
everything would be static |
22:15 |
paxcoder |
i guess |
22:16 |
paxcoder |
which is not that good IMO |
22:16 |
* Calinou |
has a dynamic IP |
22:16 |
Calinou |
good thing too 8) |
22:16 |
paxcoder |
you have IPv4, correct? |
22:16 |
Calinou |
yep |
22:16 |
Calinou |
however if my ISP gives me optic fiber I'll have a static IP |
22:16 |
Calinou |
might be this year |
22:17 |
paxcoder |
that's why. you only need to reassign in order not to run out of addresses. One does not easily run out of IPv6 addresses. |
22:17 |
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22:18 |
paxcoder |
my ideal network uses quantum entanglement and you speak directly and securely to the target. |
22:18 |
sdzen |
anyone remember the link to get to the old minetest donate page |
22:18 |
paxcoder |
(thought physicists say that's not how it works - pfft) |
22:20 |
sdzen |
anyone? |
22:20 |
* Calinou |
doesn't know |
22:20 |
PilzAdam |
sdzen, this one? http://minetest.net/buy.php |
22:21 |
Calinou |
this topic does not exist yet ;) |
22:21 |
lordcirth |
paxcoder, even if entanglement works, you'd probably need nodes with lots of connections, since its hard to get a line to every possible person |
22:21 |
PilzAdam |
Calinou, yet |
22:22 |
paxcoder |
lordcirth, i thought the point of entanglement was that you didn't need any lines |
22:22 |
sdzen |
yet does not help |
22:23 |
paxcoder |
sdzen, "it might" ;-) |
22:23 |
lordcirth |
paxcoder, sry I mean if you entangle 2 particles, you then have a secure line between them (maybe). but you'd need central servers, since you cant have a particle from everyone on the internet |
22:23 |
PilzAdam |
someone has the content of the old "buy" side? |
22:23 |
paxcoder |
lordcirth, yeah, the DNS problem |
22:23 |
Calinou |
cat photos: somewhere on http://c55.me/random |
22:23 |
khonkhortisan |
morse code with the spin of a single pair of entangled particles |
22:23 |
Calinou |
creative world: nowhere, ask celeron55_ |
22:24 |
khonkhortisan |
tiny bandwidth, negative lag |
22:24 |
Calinou |
can negative lag really be called lag? |
22:24 |
Calinou |
:P |
22:24 |
khonkhortisan |
negative when compared to the speed of light |
22:24 |
lordcirth |
khonkhortisan, not negative lag, just 0 |
22:24 |
lordcirth |
oh i c |
22:24 |
khonkhortisan |
but does entanglement take any time? |
22:25 |
paxcoder |
lordcirth, heh |
22:25 |
khonkhortisan |
Is changing the one actually changing the other or are they two particles with a force applied? |
22:25 |
lordcirth |
khonkhortisan, you make it so you know they are opposite, but don't know what they are |
22:26 |
lordcirth |
khonkhortisan, then you collapse the superposition of one, therefore the other |
22:26 |
paxcoder |
lordcirth, actually that's not simply a DNS problem... |
22:26 |
paxcoder |
hmm |
22:26 |
lordcirth |
in theory you've transmitted information, but so far as we know you can't choose what info to send |
22:27 |
paxcoder |
lordcirth, can you chose what info not to send ;-P |
22:27 |
khonkhortisan |
so they're connected, but the measurement thing gets in the way |
22:28 |
Calinou |
'night, bye |
22:28 |
lordcirth |
paxcoder, no, since the other side only gets the data once they measure, if you don't send, they are "sending" when they measure |
22:29 |
paxcoder |
lordcirth, https://en.wikipedia.org/wiki/Quantum_teleportation#Entanglement_swapping |
22:30 |
paxcoder |
Though "Bob" here would be a central server |
22:32 |
lordcirth |
paxcoder, interesting |
22:33 |
paxcoder |
that doesn't solve the security problem though |
22:33 |
lordcirth |
so you could establish secure lines, like using freenode to establish a DCC connection |
22:33 |
paxcoder |
Bob is always the man in the middle. |
22:35 |
paxcoder |
OH I KNOW |
22:35 |
paxcoder |
no i don't |
22:36 |
paxcoder |
there's no way to make networks secure but physical contact |
22:36 |
paxcoder |
whether it's exchanging public keys or entangling particles, it's necessary |
22:37 |
paxcoder |
Props to Diffie&Hellman, but even they're impotent here |
22:38 |
paxcoder |
i think.. |
22:42 |
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22:42 |
* Mati^1 |
Hi all |
22:43 |
Mati^1 |
who is Real Bad Angel ;) ??? |
22:44 |
sdzen |
http://c55.me/minetest/oldsite/buy.php |
22:44 |
sdzen |
I FOUND IT! |
22:44 |
sdzen |
111111 |
22:44 |
sdzen |
and yet again I forget to hit shift |
22:45 |
* Mati^1 |
WHOIS Real Bad Angel ??? |
22:45 |
paxcoder |
don't forget to split your donation between that and mods you play, according to merit |
22:45 |
Mati^1 |
whois it |
22:45 |
Hwkiller |
Is there a new way to compile the latest -git ? |
22:45 |
paxcoder |
wonder if c55 alone gets the donation for the game itself. then again, i don't know how big contributions of others are. |
22:46 |
paxcoder |
*substantial |
22:46 |
Hwkiller |
it says there is no "make install target" |
22:47 |
Mati^1 |
wer und wo ist meine real bad good angel |
22:47 |
Taoki |
Hi. How do I register a function with parameters under minetest.after? |
22:48 |
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22:48 |
Taoki |
I can register a simple function() but I need to pass local parameters with it too |
22:49 |
VanessaE |
paxcoder: here's another one for you btw: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/minetest-screenshot-vanessa512hd-1.png |
22:49 |
Taoki |
NVM, think I got it actually |
22:49 |
VanessaE |
(just updated the main one on the HDX page) |
22:49 |
Mati^1 |
jest jakis polak?? na kanale |
22:49 |
* Mati^1 |
jest ktos z polandi?? |
22:50 |
VanessaE |
Mati^1: english, please |
22:50 |
sdzen |
with that link paxcoder? |
22:50 |
sdzen |
yes c55 gets all |
22:51 |
sdzen |
donations to c55 exist to give him some "monetary encouragement" |
22:51 |
sdzen |
to work on minetest-c55 |
22:53 |
PilzAdam |
bye |
22:54 |
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22:54 |
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22:57 |
paxcoder |
VanessaE, where do you get all those textures btw? |
22:57 |
paxcoder |
btw. how do i find out what texture pack the srv is srv-ing |
22:58 |
paxcoder |
? |
22:58 |
VanessaE |
paxcoder: mostly Wikipedia or Wikimedia commons. A few from clker.com. Some are my own photos or renderings as well. |
22:58 |
Hwkiller |
do we build using "cmake" + options, then "make" afterward? |
22:58 |
Hwkiller |
cmake is only generating build scripts, not actually compiling |
22:58 |
VanessaE |
that I don't know, except to just kinda guess at it, unless the server admin has indicated it somewhere e.g. on the forums |
22:58 |
VanessaE |
Hwkiller: yes |
22:59 |
VanessaE |
cmake . -DRUN_IN_PLACE=1 ; make -j4 |
22:59 |
paxcoder |
because i think i have a better red stone texture for you |
22:59 |
VanessaE |
or some other -j value (# of cores you have + 1_ |
22:59 |
VanessaE |
) |
23:00 |
Hwkiller |
thanks |
23:01 |
Hwkiller |
it wasn't like that a week ago |
23:01 |
Hwkiller |
I just ran "cmake" and it went |
23:01 |
VanessaE |
it's always been like that, at least for Linux builds. |
23:01 |
Hwkiller |
well... it *wasn't* last week for me, and it *is* now; that's why I'm confused |
23:02 |
Hwkiller |
I have the pkgbuild that worked before; it only ran cmake |
23:02 |
Hwkiller |
now I have to run cmake + make |
23:02 |
VanessaE |
then your setup was broken in some way - cmake isn't supposed to actually perform the build. |
23:02 |
VanessaE |
broken, perhaps, in a useful manner ;) |
23:03 |
Hwkiller |
apparently so |
23:03 |
Exio |
hahaha |
23:03 |
Exio |
i'm causing my jackd to haz a lot of xruns |
23:03 |
Exio |
liquid_update=0.002 |
23:03 |
VanessaE |
so make it stop :) |
23:04 |
Exio |
with stone, sand, dirt, and dirt_with_grass |
23:04 |
Exio |
and like 20 chunks loaded |
23:04 |
Exio |
+ finite_liquid! |
23:07 |
Hwkiller |
so if I install luajit, will it break? will it be faster? |
23:07 |
Exio |
faster |
23:08 |
Hwkiller |
and everything else is working 100%? |
23:08 |
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23:09 |
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23:11 |
lordcirth |
technic mod takes a long time to load - are there any ways to speed up minetest? |
23:11 |
VanessaE |
fewer mods, smaller textures, fewer sounds |
23:11 |
VanessaE |
faster hard disk, faster network, faster CPU |
23:11 |
Menche |
is it built with LuaJIT? |
23:11 |
VanessaE |
that helps too |
23:11 |
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23:11 |
VanessaE |
forgot to mention that. |
23:12 |
lordcirth |
VanessaE, which of those hardware is the limiting factor during mod load? |
23:12 |
VanessaE |
hey uberi |
23:12 |
VanessaE |
lordcirth: if you're in singleplayer mode, the CPU. On a server, your internet connection and the server's networking code are the bottlenecks. |
23:13 |
VanessaE |
but try to solve it with software first. |
23:13 |
VanessaE |
luajit, fewer mods, better-coded mods, fewer sound files, smaller textures. |
23:13 |
Uberi |
o/ VanessaE |
23:13 |
lordcirth |
VanessaE, my CPU is pretty good tho. what is this LuaJIT? |
23:13 |
Uberi |
lordcirth: if you use one of the more recent builds, LuaJIT is built in |
23:13 |
Uberi |
it's an alternative Lua implementation |
23:14 |
VanessaE |
lordcirth: runtime compiler for Lua. The server can be built with support for it (highly recommended) |
23:14 |
Menche |
if you have LuaJIT installed system-wide |
23:14 |
Uberi |
the main advantage is speed, since it uses just-in-time compilation |
23:14 |
lordcirth |
I'm trying to make a new item, and reloading world each time I change it is brutal |
23:14 |
Kacey |
Uberi, check out my new mod https://github.com/Kaceyproductions/xytest |
23:15 |
VanessaE |
lordcirth: turn off preload-item-visuals also. |
23:15 |
Menche |
disabling preload_item_visuals speeds up start time |
23:15 |
Exio |
^ that helps |
23:15 |
VanessaE |
(Settings tab of the main menu) |
23:15 |
Menche |
darn, you got it first :P |
23:15 |
lordcirth |
Uberi, I'm running 0.4.6, is LuaJIT in that one? |
23:15 |
Uberi |
lordcirth: I find it quite annoying too, since I usually need Mesecons + pipeworks |
23:15 |
VanessaE |
Menche: ninja'd :D |
23:15 |
Exio |
nope lordcirth |
23:15 |
lordcirth |
VanessaE, Menche thanks |
23:15 |
Uberi |
lordcirth: in MT terms, that is so last year :P |
23:15 |
VanessaE |
Uberi: did you see nore's update with mesecon tubes? |
23:15 |
Uberi |
Kacey: what's xycraft? |
23:16 |
Uberi |
VanessaE: yeah, but I can't figure out what to use them for... |
23:16 |
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23:16 |
Menche |
install a LuaJIT library and build the latest dev version, it will be auto-detected and used |
23:16 |
VanessaE |
0.4.6-release does not support luajit natively. |
23:16 |
lordcirth |
ok wow, turning off preload helped a lot, thanks guys, I saw that setting earlier but forgot about it |
23:16 |
Kacey |
a mod that added some ores and blocks (and multiblock tanks and fabricators and other things) |
23:16 |
Shadowfire |
Hello everyone |
23:16 |
Uberi |
o/ Shadowfire |
23:17 |
VanessaE |
Uberi: realbadangel wanted them so that he could create large mining machines ala redstone/redpower, where the head of the machine might be 5x5 node breakers powered via the tubes (and using the tubes for their output streams) |
23:17 |
Uberi |
I'm just thinking VanessaE, it would probably be pretty good if some documentation for pipeworks right with the download |
23:17 |
lordcirth |
Menche, k, thanks, I may do that later but preload helped enough for now |
23:17 |
VanessaE |
hey Shadowfire |
23:17 |
VanessaE |
Uberi: you're probably right, I'm just falling behind on pipeworks and homedecor lately |
23:17 |
Shadowfire |
I am super impressed with the progress that has happened with Minetest |
23:18 |
Uberi |
no worries, I plan to do that right after I finish writing this chapter in the latest uberi.mesecons.net article |
23:19 |
Shadowfire |
I have a question tho... on using mod in Multiplayer/Advanced 0.4.6 |
23:19 |
VanessaE |
ubroh ok. Sounds good. |
23:19 |
VanessaE |
er |
23:19 |
VanessaE |
Uberi: oh ok.. |
23:19 |
Uberi |
O_o |
23:19 |
VanessaE |
note to self: watch the IRC screen while typing, not the web page on the other monitor |
23:20 |
Uberi |
anyone ever see Nore/Novatux 'round here? |
23:20 |
VanessaE |
rarely |
23:21 |
Uberi |
oh well |
23:22 |
* Uberi |
learned not to use TNT on the main building world today |
23:23 |
Shadowfire |
I read the Wiki and the forums.. but for some reason .. I am not able to get the mods I have working... in ../mods/minetest/ |
23:23 |
Uberi |
Shadowfire: using a run in place version? |
23:24 |
Uberi |
what OS? |
23:24 |
VanessaE |
Shadowfire: did you also "Configure" the world in question? |
23:24 |
Shadowfire |
Ok... I am gonna guess you mean a none dedicated server... where I run server and client on same machine? |
23:24 |
VanessaE |
newly-added mods are not enabled by default. |
23:25 |
Uberi |
Shadowfire: it's sorta like a "portable" version, in a way |
23:28 |
Shadowfire |
Normally I am running Linux... but my son likes to play other games and not all of them run on Linux... so I am on Windows right now |
23:29 |
Uberi |
Shadowfire: did you compile it yourself or use a build? |
23:29 |
Shadowfire |
The world was configured as survival |
23:29 |
Shadowfire |
Windows installed... |
23:29 |
Shadowfire |
I am guessing your talking about the minetest? or mods? |
23:29 |
Kacey |
there's the problem |
23:30 |
Shadowfire |
Let me have it ":) |
23:30 |
Kacey |
you need to put the mods in games\survival\mods |
23:30 |
Shadowfire |
Ahhhhhhh!!!! |
23:30 |
Shadowfire |
ok |
23:30 |
Kacey |
only minetest_game reads from mods\minetest |
23:31 |
Menche |
or mods\survival |
23:31 |
Menche |
or mods\build, etc. |
23:31 |
Shadowfire |
Does that hold true for single player... or does that a different place? |
23:31 |
Menche |
"single player" really starts a local server |
23:31 |
Menche |
mods/[gameid] is the place to install mods |
23:33 |
lordcirth |
in Technic code, are LV_nodes, PR_nodes, RE_nodes cables, generators, and consumers, respectively? |
23:33 |
Kacey |
Menche, no it is [game]\mods |
23:33 |
Shadowfire |
so it would be mods\survival? |
23:34 |
Shadowfire |
Yikes....!! :) |
23:34 |
Shadowfire |
Okay... so guys ... which one? |
23:34 |
Menche |
Kacey: the "correct" place is mods/[game] |
23:34 |
Uberi |
might as well try all of them |
23:34 |
Hwkiller |
so is there no longer a "make install" option? |
23:34 |
Shadowfire |
Uberi: I agree with you :) |
23:35 |
Shadowfire |
Why are there more then one place to put them? |
23:35 |
Menche |
games/[game]/mods is for mods built into that game, mods/[game] is for mods that are installed separately. |
23:35 |
Menche |
but it really doesn't matter that much |
23:35 |
Hwkiller |
nvm |
23:35 |
Uberi |
Shadowfire: they have different purposes |
23:35 |
Uberi |
for example, ,the mods in games/GAME/mods are to be distributed with each game mode |
23:36 |
Shadowfire |
ok |
23:36 |
Menche |
if minetest is installed system-wide, normal users may not have write access to the games folder |
23:42 |
Shadowfire |
New question... seems I am getting a ModError: Failed to load and run ..... Looks like it is having trouble running init.lua... is this due to configuration of that file... or installing something that has to do with lua? |
23:42 |
|
ruskie joined #minetest |
23:43 |
Shadowfire |
Oh wait I see,,, the mode has "-" in it and that is part of the error... let me change that and see if that fixes it |
23:45 |
Shadowfire |
that was it... |
23:45 |
Shadowfire |
fixed it |
23:50 |
VanessaE |
Kacey: shame on you for using back slashes \ as a path delimiter :) |
23:50 |
* [0gb_us] |
shutters at the thought of doing that |
23:50 |
khonkhortisan |
windows handles / just fine |
23:50 |
khonkhortisan |
\\folder\\directory\\... |
23:50 |
VanessaE |
ugh |
23:51 |
Kacey |
my computer uses \ |
23:51 |
khonkhortisan |
it also uses / |
23:51 |
khonkhortisan |
as long as you don't mix the two in the same path |
23:51 |
Exio |
/ > \ |
23:51 |
VanessaE |
all because the idiot who wrote DOS wanted to use a / as a command line switch, so used \ as a path delimiter |
23:51 |
khonkhortisan |
\ is further away |
23:51 |
VanessaE |
just HAD to be different from Unix. |
23:51 |
Kacey |
i am making a DOS/UNIX OS |
23:52 |
khonkhortisan |
? |
23:52 |
Menche |
? |
23:52 |
khonkhortisan |
me no understando |
23:52 |
Kacey |
half DOS half UNIX |
23:52 |
khonkhortisan |
batch or bash? |
23:52 |
Kacey |
all SUPERIOR |
23:52 |
Exio |
do you know what DOS and UNIX is |
23:52 |
Kacey |
both |
23:52 |
khonkhortisan |
what line endings will you use in your files? |
23:52 |
Exio |
he will use BOTH! |
23:53 |
Exio |
\n\r\n! |
23:53 |
VanessaE |
khonkhortisan: why, he'll use form feeds, of course |
23:53 |
VanessaE |
;) |
23:53 |
Kacey |
if all goes well, they should merge (semi) nicely |
23:53 |
khonkhortisan |
win: CR+LF unix: LF I don't know how you'd use both. LF+CR+LF? |
23:54 |
Uberi |
well everyone should just get along and use `n |
23:54 |
khonkhortisan |
\n is LF, the official standard of the world! |
23:54 |
Exio |
combining what you may think of them, is like saying you will combine java with C |
23:54 |
VanessaE |
khonkhortisan: you're starting to sound like lamefun ;) |
23:54 |
khonkhortisan |
I think languages are easier to combine |
23:54 |
Uberi |
`r`n is good for compatibility though, it works on Windows and sort of works in other OSs |
23:54 |
khonkhortisan |
who? |
23:54 |
khonkhortisan |
someone on the forum? |
23:55 |
VanessaE |
khonkhortisan: that schmuck who was preaching total conversion to HTML5 + javascript |
23:55 |
Kacey |
Exio, MC uses C for everything besides pc version |
23:55 |
Exio |
Uberi: \n is supported by decent editors and wordpad |
23:55 |
VanessaE |
http://forum.minetest.net/profile.php?id=4669 |
23:55 |
Exio |
Kacey: objetive C and C++ |
23:55 |
[0gb_us] |
All other clanguages will be banned by the global government, apperently. |
23:55 |
khonkhortisan |
I have the last version of flash, so now I like html5 |
23:55 |
Menche |
once i tried to open a file made on linux in windoze notepad |
23:55 |
Exio |
and they don't combine, they re-write code |
23:55 |
Uberi |
Exio: of course, but many people do not use decent editors |
23:55 |
[0gb_us] |
8languages |
23:55 |
khonkhortisan |
Menche, and it ended up being a single line |
23:56 |
[0gb_us] |
*languages |
23:56 |
Menche |
yes |
23:56 |
Uberi |
hahaha Javascript |
23:56 |
Exio |
Uberi: they shouldn't be coding, imo |
23:56 |
khonkhortisan |
it completely ignores LF without CR |
23:56 |
VanessaE |
I hate flash, and html5 has been of no real benefit that I've seen |
23:56 |
Menche |
i made the mistake of re-adding the endings in notepad |
23:56 |
Exio |
VanessaE: opensource-ness |
23:56 |
Uberi |
Exio: come on now, we all had to start somewhere |
23:56 |
khonkhortisan |
and vim shows CR as ^M at the end of _every line_ |
23:56 |
Menche |
then when i opened it in vim again, there were two sets of different line endings |
23:56 |
Menche |
and yes, the ^M |
23:56 |
Shadowfire |
New question ... I have a message saying PNG Warning: Interlace handling should be turned on when using png_read_image |
23:56 |
[0gb_us] |
HTML5 palesin comparison to XHTML2, but they had to go and kill that standard .... |
23:57 |
Exio |
Uberi: when i started not using a proper editor i didn't code more than hello-worlds :P |
23:57 |
VanessaE |
Shadowfire: ignore it. No one uses interlaced pngs in minetest anyway |
23:57 |
[0gb_us] |
*pales in |
23:57 |
khonkhortisan |
web3d needs a standard so we know what not to use |
23:57 |
VanessaE |
[0gb_us]: I still use 4.01-transitional in my web pages :) |
23:58 |
Exio |
Uberi: and when i started coding more than that, i used "IDEs" |
23:58 |
* Exio |
feels bad now |
23:58 |
khonkhortisan |
there's multiple ways to do 3d in html5 canvas |
23:58 |
Uberi |
Exio: exactly |
23:58 |
[0gb_us] |
VanessaE: Transitional isn't good. Go strict. Also, go XHTML. HTML is sloppy. |
23:58 |
Exio |
IDEs == proper editor for coding |
23:58 |
Shadowfire |
It;s telling me in one of my mods ... that Could not open file of texture: animal_chicken_chick_mesh.png |
23:58 |
Uberi |
it's important not to discourage the new generation of coders by making things difficult/forcing people to "upgrade" before they're ready |
23:58 |
VanessaE |
strict is TOO strict |
23:59 |
VanessaE |
lots of stuff I can get away with in -transitional just don't work in -strict |
23:59 |
khonkhortisan |
Shadowfire, it's saying it doesn't exist |
23:59 |
[0gb_us] |
Strict is not too strict. It tells you your errors, then you fix them. |
23:59 |
Shadowfire |
ok |
23:59 |
Uberi |
saying "install linux" to the aspiring Windows user who wants to start programming isn't helpful, it's just discouraging |
23:59 |
[0gb_us] |
That's the thing: transitional lets you get away with BAD CODE. That's NOT a good thing. |