Time |
Nick |
Message |
00:00 |
kaeza |
PilzAdam, anyway, is it planned to add intllib (or some derivative) into minetest_game/builtin? this can get more support from other mods for testing the system and discover new needs? |
00:01 |
PilzAdam |
yes |
00:01 |
PilzAdam |
lemme find that link... |
00:01 |
kaeza |
I've read something about that on #-dev |
00:01 |
PilzAdam |
https://github.com/celeron55/minetest/commits/modtranslate |
00:02 |
PilzAdam |
c55 said someone need to port intllib to builtin |
00:03 |
khonkhortisan |
Is anyone working on the inability to jump on ledges? |
00:03 |
kaeza |
PilzAdam, I have a working branch somewhere on my comp (intllib directly in builtin) |
00:03 |
khonkhortisan |
Or is that intended? |
00:04 |
kaeza |
But I think the API details need to be discussed first |
00:04 |
Uberi |
khonkhortisan: you mean exactly on the edge you can't jump? |
00:04 |
PilzAdam |
intllib uses the servers lang, doesnt it? |
00:04 |
kaeza |
is it OK to go with something like the gettext way(using a _() or S() macro)? |
00:05 |
kaeza |
currently yes |
00:05 |
Uberi |
kaeza: I think the intention was to send all strings in all langs to the client |
00:05 |
khonkhortisan |
yes |
00:05 |
Uberi |
and the client would decide which one to use |
00:05 |
Uberi |
(in-place language switching!) |
00:05 |
khonkhortisan |
the jump radius is smaller than the fall radius |
00:06 |
kaeza |
Uberi, some things are difficult to translate |
00:06 |
kaeza |
(e.g. formspecs) |
00:06 |
kaeza |
the only way I see is to add support to every fs widget |
00:06 |
PilzAdam |
kaeza, the branch I linked from c55 transfers tables like {en="String", de="GermanString"...} to all clients and they pick the language |
00:06 |
thexyz |
good |
00:07 |
PilzAdam |
so intllib should produce those and autmatically set it for the item description |
00:07 |
thexyz |
that's just how I thought it should be |
00:07 |
kaeza |
PilzAdam, IMHO a better approach would be for the server to get the client lang setting and send only that string |
00:07 |
PilzAdam |
it should _not_ be like this: https://github.com/celeron55/minetest/commit/3fbdb46574dcb815d8d4897c14d8bca68ceb5e70 |
00:07 |
thexyz |
does it tell server about client's language? |
00:07 |
PilzAdam |
currently not |
00:08 |
PilzAdam |
(but its a good starting point) |
00:08 |
thexyz |
yeah |
00:08 |
PilzAdam |
the intllib should act in minetest.register_node() and automatically set the correct tables for the description |
00:08 |
PilzAdam |
and read it from mod/translation.txt or so |
00:09 |
kaeza |
it already does in my branch, but will have to fix manually (remembered it fucked up in a pull) |
00:10 |
PilzAdam |
and we need to figure out a way to translate formspecs |
00:10 |
|
theTroy joined #minetest |
00:10 |
kaeza |
hmm... now what to do about formspecs? |
00:10 |
kaeza |
ah |
00:10 |
PilzAdam |
(and chat messages) |
00:11 |
PilzAdam |
(only chat messages from Lua, though) |
00:11 |
kaeza |
where is the "formspec parser" defined? I may tweak it a bit and see what happens |
00:12 |
kaeza |
nvm, I'll grep the code |
00:12 |
PilzAdam |
there are two ways the client can get a formspec: |
00:12 |
PilzAdam |
1) in nodemeta the "formspec" field |
00:12 |
PilzAdam |
2) minetest.show_formspec() |
00:13 |
|
Roukoswarf joined #minetest |
00:13 |
kaeza |
I mean the function that actually makes the UI |
00:13 |
kaeza |
CUI* |
00:13 |
kaeza |
GUI* |
00:13 |
kaeza |
the one that finally parses the formspec into the GUI widgets |
00:14 |
Kacey |
I used to think guns were loud. Then I dropped the damn shampoo in the shower. |
00:15 |
kaeza |
PilzAdam, maybe → #minetest-delta ? |
00:15 |
PilzAdam |
maybe -dev |
00:17 |
PilzAdam |
but I have to go to sleep soon |
00:18 |
kaeza |
ah ok, this can wait anyway. It's not as it will magically write itself in a couple of hours |
00:18 |
kaeza |
so I'll just try tweaking some stuff |
00:19 |
PilzAdam |
maybe just create minetest.translate() wich will return the correct translation table |
00:20 |
PilzAdam |
and serialize the table when passing it to the client |
00:21 |
PilzAdam |
bye |
00:21 |
kaeza |
cya |
00:27 |
Kacey |
I used to think guns were loud. Then I dropped the damn shampoo in the shower. |
00:32 |
|
jordan4ibanez joined #minetest |
00:45 |
NekoGloop |
http://ifunny.mobi/#4z2Y2j8J |
00:46 |
NakedFury |
totally agree on you about that |
00:47 |
NakedFury |
specially hotel showers |
00:47 |
NakedFury |
always the first 15 minutes is to experiment so not to burn myself |
00:48 |
Kacey |
I used to think guns were loud. Then I dropped the damn shampoo in the shower. |
00:50 |
Kacey |
http://ifunny.mobi/#PgTIBj8J |
00:50 |
khonkhortisan |
my shower has h and c about halfway to the ends |
00:51 |
mauvebic |
the best kind |
00:51 |
khonkhortisan |
that's enough to get someone killed in the time it takes them to figure out the clown's appearance |
00:51 |
Kacey |
http://ifunny.mobi/#R9Wdoq8J |
00:53 |
khonkhortisan |
they forgot to write one-time use |
00:53 |
khonkhortisan |
this coupon invalidates any future coupons/sales on this item |
00:55 |
mauvebic |
slidy doors! :D http://www.zimg.eu/i/997754750 |
00:56 |
mauvebic |
fun part is how they close by themselves after 4s lol |
01:10 |
NekoGloop |
http://ifunny.mobi/#3N9JKJVQ |
01:23 |
Kacey |
bCK |
01:23 |
Kacey |
back* |
01:23 |
NekoGloop |
http://ifunny.mobi/#BJFn9mVS best calculator ever |
01:25 |
|
roboman2444 joined #minetest |
01:26 |
onpon4 |
Hey, I don't see a crafting recipe for the animal modpack's net in the source. Is there one, or do you need to use /giveme to get it? |
01:27 |
Kacey |
http://ifunny.mobi/#4GgBQqzZ |
01:33 |
Kacey |
STUPID INTERNET!!!!! |
01:40 |
* Kacey |
hates his isp |
01:41 |
|
monkeycoder joined #minetest |
01:45 |
Kacey |
12.4 second lag... |
01:45 |
Kacey |
23.4 |
01:45 |
Kacey |
30 |
01:48 |
|
Kacey joined #minetest |
01:48 |
Kacey |
stupid internet |
01:48 |
jordan4ibanez |
Oh nice sapier made path finding |
01:50 |
jordan4ibanez |
Realbadangel have you released your pc mod yet? |
01:52 |
NekoGloop |
http://ifunny.mobi/#6H5Zixpr |
01:54 |
|
Kacey joined #minetest |
02:27 |
kaeza |
onpon4, w = wool |
02:27 |
kaeza |
-w- |
02:27 |
kaeza |
w-w |
02:27 |
kaeza |
-w- |
02:27 |
* VanessaE |
pokes kaeza |
02:28 |
onpon4 |
kaeza: Ah, thanks! |
02:28 |
kaeza |
err... I think it's the other way aroung |
02:28 |
kaeza |
-g+d |
02:29 |
* kaeza |
pokes VanessaE |
02:29 |
kaeza |
onpon4, np |
02:30 |
kaeza |
I think I'll leave the intllib stuff for tomorrow, and finish my update for computer already |
02:31 |
kaeza |
too tired now to do complicated stuff |
02:38 |
khonkhortisan |
RealBadAngel isn't near the computer right now |
02:42 |
Leoneof |
:) |
02:43 |
|
Leoneof left #minetest |
02:46 |
VanessaE |
if my guess is right, RealBadAngel is asleep right now, after a very long day |
02:46 |
VanessaE |
probably getting up in the nest couple of hours |
02:46 |
VanessaE |
net* |
02:46 |
VanessaE |
next* |
02:53 |
sokomine |
well, if you are bored and not tired you may try the building chest of my random_buildings mod (in a new world). it still has some bugs but it's progressing |
03:04 |
VanessaE |
too tired to mess with anything right now |
03:05 |
NekoGloop |
http://ifunny.mobi/#1Jfhdl8J |
03:08 |
kaeza |
*NekoGloop found a new toy :D |
03:08 |
NekoGloop |
? |
03:09 |
kaeza |
heh cn jokes |
03:17 |
khonkhortisan |
NekoGloop, who's the diamond breaker guy? |
03:17 |
NekoGloop |
no idea |
03:19 |
|
TheBonsai joined #minetest |
03:20 |
NekoGloop |
http://ifunny.mobi/#cjpJkn8J |
03:20 |
kaeza |
has anyone seen TheZenKitteh/RAPHAEL lately? |
03:21 |
VanessaE |
hah |
03:22 |
kaeza |
this pretty much sums it up lol http://ifunny.mobi/# |
03:22 |
kaeza |
whoops |
03:22 |
kaeza |
http://ifunny.mobi/#5pbRw5lb |
03:24 |
NekoGloop |
No. this does. http://ifunny.mobi/#H9C49vEb |
03:27 |
bull3trulz |
http://www.youtube.com/watch?v=Y2qv4sjHpRM |
03:28 |
VanessaE |
damn you NekoGloop. |
03:28 |
VanessaE |
now I'm browsing that site. |
03:29 |
VanessaE |
it's fukung all over again!!!! |
03:29 |
VanessaE |
:) |
03:29 |
NekoGloop |
No. It's youtube all over again. \o\ |
03:34 |
|
jordan4ibanez joined #minetest |
03:36 |
kaeza |
http://ifunny.mobi/#LYlckklS |
03:37 |
kaeza |
iFunny: Y U SO ADDICTIVE?? |
03:38 |
NekoGloop |
http://ifunny.mobi/#DJXBHr7o |
03:38 |
NekoGloop |
Because we're spiting the people who made the site by not browsing it on an iphone |
03:39 |
VanessaE |
http://ifunny.mobi/#GWBLoGKq |
03:39 |
NekoGloop |
rickroll, image meme versino |
03:40 |
NekoGloop |
version* |
03:40 |
VanessaE |
yep |
03:41 |
NekoGloop |
Nevuh gonna give you up |
03:42 |
NekoGloop |
http://ifunny.mobi/#gFUxJKVr all of my yes |
03:43 |
VanessaE |
I like the "torch" light though :-) |
03:44 |
NekoGloop |
Indeed. |
03:44 |
NekoGloop |
That reminds me, i saw this one MC mod earlier... it makes torch levers. |
03:46 |
NekoGloop |
http://ifunny.mobi/#1O6Q7m8J All the win... ALL OF IT. |
03:46 |
VanessaE |
h! |
03:46 |
VanessaE |
ha! |
03:50 |
NekoGloop |
http://ifunny.mobi/#r8vq159J It's better. |
03:50 |
VanessaE |
hah! |
03:52 |
NekoGloop |
http://ifunny.mobi/#r7bIkl8J Yes. Yes it should. |
03:54 |
khonkhortisan |
I like the cup |
03:56 |
VanessaE |
http://ifunny.mobi/#1jzrlI3l |
03:56 |
VanessaE |
give this one to cornernote :D |
03:57 |
khonkhortisan |
You can't attempt to eat the same meat twice |
03:57 |
NekoGloop |
I've seen that one only fifty times by now, why didn't i think of that |
03:58 |
kaeza |
rofl http://ifunny.mobi/#Fkwduy2W |
03:58 |
jordan4ibanez |
pilzadam is like evil notch |
03:58 |
jordan4ibanez |
he puts in all the awesome stuff lol |
03:59 |
NekoGloop |
pilzadam is secretly notch |
03:59 |
NekoGloop |
plot twist |
03:59 |
khonkhortisan |
plot twist ftw! |
03:59 |
VanessaE |
http://ifunny.mobi/#BVTongZo |
03:59 |
VanessaE |
O.O |
03:59 |
jordan4ibanez |
That would be really cool |
03:59 |
VanessaE |
no shit? |
03:59 |
jordan4ibanez |
I bet notch is the one who challeneged c55 in the first place |
03:59 |
khonkhortisan |
that would be cool if notch was part of our community |
04:00 |
NekoGloop |
http://ifunny.mobi/#5me24kca |
04:00 |
VanessaE |
(no shit, the image I linked, not the conspiracy stuff_ |
04:00 |
NekoGloop |
What conspiracy? |
04:00 |
NekoGloop |
After all, he thinks that the same ideas are good... |
04:01 |
jordan4ibanez |
It would be cool if tools used the "tool" group so they could be enchanted somehow |
04:01 |
NekoGloop |
http://i1.kym-cdn.com/photos/images/newsfeed/000/199/693/disgusted-mother-of-god.png (perfect response to my above post) |
04:02 |
jordan4ibanez |
every time a node is dug, if the item has a metadata string of unbreaking it could have life put back into it on each node dig |
04:02 |
kaeza |
VanessaE, WTF is that sorcery??? :O |
04:02 |
VanessaE |
kaeza: freeky, no? |
04:03 |
VanessaE |
I wonder if that's even the least bit true |
04:03 |
khonkhortisan |
it's way too much work |
04:03 |
khonkhortisan |
you're welcome to try more digits |
04:03 |
VanessaE |
khonkhortisan: not for a preschooler who probably can't even multiply 2x2 yet :) |
04:03 |
kaeza |
yes, it's too much work, but the point is... |
04:03 |
kaeza |
THAT. IS. FREAKY |
04:03 |
khonkhortisan |
on the 156 I don't see where the extra 3 goes |
04:04 |
khonkhortisan |
oh |
04:04 |
khonkhortisan |
nevermind |
04:04 |
khonkhortisan |
I'm thinking it's only more ovals but still two dots |
04:04 |
VanessaE |
http://ifunny.mobi/#qz88d4Zg |
04:04 |
VanessaE |
WIN! |
04:04 |
NekoGloop |
http://ifunny.mobi/#nbFoEx8J |
04:05 |
NekoGloop |
no.jpg |
04:05 |
|
Crisco joined #minetest |
04:05 |
kaeza |
VanessaE, LOL. Sonic suxx anyway XD |
04:05 |
khonkhortisan |
sonic&mario (forget what the turtle's called) |
04:05 |
NekoGloop |
My samurai kittens shall murder you in your sleep. |
04:05 |
VanessaE |
turtle is koopa troopa/paratroopa. |
04:05 |
NekoGloop |
dino is yoshi |
04:05 |
VanessaE |
ot bowser for the big one, but that's Yoshi in the pic. |
04:05 |
khonkhortisan |
ah, yoshi |
04:06 |
NekoGloop |
VanessaE, http://ifunny.mobi/#nbFoEx8J this is win. |
04:06 |
VanessaE |
saw |
04:06 |
VanessaE |
cute :) |
04:06 |
VanessaE |
http://ifunny.mobi/#vOZKMi8J |
04:06 |
VanessaE |
how true it is. :) |
04:06 |
VanessaE |
http://ifunny.mobi/#9PDHAPuV |
04:06 |
VanessaE |
HA! |
04:07 |
VanessaE |
damn you NekoGloop. damn you to hell. :-) |
04:07 |
VanessaE |
now I'm addicted. |
04:07 |
NekoGloop |
http://ifunny.mobi/#MpYH0n8J |
04:07 |
kaeza |
http://ifunny.mobi/#MB4r6Wxj |
04:08 |
VanessaE |
hha, that one (http://ifunny.mobi/#MpYH0n8J) got Abe to laugh :) |
04:09 |
NekoGloop |
http://ifunny.mobi/#pvNIi3Yn |
04:12 |
NekoGloop |
http://ifunny.mobi/#1dyOGXqU |
04:14 |
VanessaE |
http://ifunny.mobi/#bIG62UXs |
04:14 |
VanessaE |
+5, Insightful |
04:16 |
VanessaE |
http://ifunny.mobi/#Dd2SzJzk |
04:16 |
VanessaE |
EPIC FAIL |
04:16 |
NekoGloop |
and then the blue truck falls in... |
04:26 |
|
lamefun joined #minetest |
04:26 |
lamefun |
hi |
04:27 |
lamefun |
I just found an underground lake (of water) in latest git SP world. Is it a bug or an official feature? |
04:27 |
kaeza |
feature |
04:27 |
VanessaE |
"It's not a bug, it's a feature!" |
04:27 |
VanessaE |
:) |
04:30 |
kaeza |
"Any sufficiently advanced bug is indistinguishable from a feature" |
04:30 |
kaeza |
therefore, the "feature" to speed-quit using F10 |
04:32 |
VanessaE |
hah |
04:40 |
|
jordan4ibanez joined #minetest |
04:41 |
|
simion314 joined #minetest |
04:41 |
jordan4ibanez |
Can I set groupcaps in game? |
04:41 |
jordan4ibanez |
or for a specific stack? |
04:42 |
VanessaE |
no clue |
04:43 |
jordan4ibanez |
realbadangel are you fimiliar with this? |
04:46 |
kaeza |
If I create a Wiki on github, is it editable by the public? |
04:46 |
|
bas080 joined #minetest |
04:47 |
kaeza |
jordan4ibanez, I think you can't :( |
04:47 |
kaeza |
that's basically modifying the tool def |
04:48 |
kaeza |
It would be good if you could set those params for individual stacks. |
04:50 |
jordan4ibanez |
No there's got to be a way |
04:57 |
kaeza |
fak |
04:57 |
kaeza |
GitHub MD is fuxed up |
05:06 |
jordan4ibanez |
Damn I was hoping that'd be possible |
05:09 |
jordan4ibanez |
I hope jeija's water wave branch gets merged, even though his waves need to be smaller |
05:14 |
kaeza |
anyway, time for bed |
05:14 |
kaeza |
nite all |
05:18 |
|
OldCoder joined #minetest |
05:18 |
|
OldCoder joined #minetest |
06:19 |
|
rsiska joined #minetest |
06:21 |
VanessaE |
off to bed... night all |
06:45 |
|
webdesigner97 joined #minetest |
07:12 |
|
monkeycoder joined #minetest |
07:33 |
|
stump joined #minetest |
07:40 |
|
anunakki joined #minetest |
07:40 |
|
anunakki joined #minetest |
08:07 |
|
aheinecke joined #minetest |
08:56 |
|
TheLastProject joined #minetest |
09:24 |
|
proller joined #minetest |
09:31 |
|
monkeycoder joined #minetest |
09:47 |
|
monkeycoder joined #minetest |
10:12 |
|
Deivan joined #minetest |
10:16 |
|
webdesigner97 joined #minetest |
10:21 |
|
PilzAdam joined #minetest |
10:22 |
PilzAdam |
Hello everyone! |
10:40 |
|
Umbron joined #minetest |
10:41 |
|
Calinou joined #minetest |
10:43 |
|
jin_xi joined #minetest |
10:44 |
|
Jousway joined #minetest |
11:07 |
|
rsiska_ joined #minetest |
11:12 |
|
Taoki joined #minetest |
11:15 |
Calinou |
http://forum.minetest.net/viewtopic.php?id=5193 |
11:16 |
* Calinou |
chooses PilzAdam as official Mark Shuttleworth of the Minetest community |
11:16 |
Calinou |
"we need to bring Minetest to the desktop, so we should put Mese crystals on people's desktops" |
11:16 |
Calinou |
poor PilzAdam :) |
11:16 |
Calinou |
people being pissed off about the 150,000 lava sources of a game world not being renewable |
11:17 |
|
Cerise joined #minetest |
11:17 |
|
webdesigner97 joined #minetest |
11:20 |
|
AndrewPH joined #minetest |
11:32 |
|
LAD joined #minetest |
12:17 |
|
LunaVorax joined #minetest |
12:35 |
|
ttk2 joined #minetest |
12:39 |
|
Kacey joined #minetest |
12:40 |
|
proller joined #minetest |
12:51 |
|
STHGOM joined #minetest |
13:05 |
* STHGOM |
moos |
13:09 |
|
q66 joined #minetest |
13:13 |
|
hmmmm joined #minetest |
13:21 |
|
Jscherro joined #minetest |
13:21 |
Jscherro |
sup |
13:21 |
Jscherro |
new minetester |
13:22 |
Jscherro |
anyone know if theres a terraria mod for minetest? |
13:23 |
ironzorg |
what |
13:24 |
Jscherro |
i play terraria (2d sandbox game) was wondering if there3 was a mod to include monsters/abilities/sprites from terraria into minetest |
13:24 |
Jscherro |
there is one for minecraft |
13:24 |
ironzorg |
I don't recall anybody doing that, and I don't see the point |
13:24 |
Jscherro |
ok |
13:25 |
Jscherro |
the point being bringing the things people like from the 2d terraria world into a 3d world like minetest/minecraft :) |
13:26 |
Jscherro |
anyhow.. for something different |
13:27 |
Jscherro |
if i want to run a minetest dedicated server |
13:27 |
Jscherro |
what excactly do i do |
13:27 |
Jscherro |
got any links to any guides |
13:27 |
Jscherro |
just for setting up the world. i know how to forward ports ect |
13:28 |
ironzorg |
such a mod would result in implementing terraria with minetest's engine |
13:28 |
Jscherro |
ye |
13:29 |
Jscherro |
would love to see that |
13:29 |
Jscherro |
but it would prolly be a huge workd |
13:29 |
Jscherro |
would begin the process if i knew how to mod |
13:31 |
PilzAdam |
Jousway, what OS do you use? |
13:31 |
Jscherro |
win7 |
13:31 |
Jscherro |
sry |
13:32 |
PilzAdam |
you can run a dedicated server in the command line with "minetest --server --worldname your_world" |
13:32 |
PilzAdam |
see minetest.conf.example for settings like default privs, password etc. |
13:32 |
ironzorg |
also gameid |
13:33 |
Jscherro |
k |
13:35 |
Jscherro |
ok i managed to start a server using --config and --server |
13:35 |
Jscherro |
cool tnbx |
13:35 |
Jscherro |
i want to set up minetest on our youth club i think |
13:36 |
Jscherro |
im just afraid people would just go around destroying eachothers builds |
13:36 |
Jscherro |
any way to get around that? |
13:36 |
PilzAdam |
there are different protector mods in the forum |
13:36 |
Jscherro |
k |
13:36 |
PilzAdam |
if you dont want to install a mod for that, you can only give the "interact" priv to players that you trust |
13:37 |
Jscherro |
interact meaning? |
13:37 |
Jscherro |
ahh |
13:37 |
Jscherro |
meaning only interactors can build |
13:37 |
PilzAdam |
the interact privilige is needed to build/destroy blocks |
13:37 |
Jscherro |
ye |
13:37 |
Jscherro |
k |
13:37 |
Jscherro |
ill need a mod then.. they all need to be able to build |
13:38 |
Jscherro |
is it possible for users to auth on the server |
13:38 |
PilzAdam |
you can see all privs when opening minetest, press F10 and type "/help privs" |
13:38 |
Jscherro |
so that when they have built something while logged in with a certain user and pass others wont be able to destrou it |
13:38 |
PilzAdam |
password protected user registration is supported |
13:39 |
Jscherro |
ooohh nice |
13:39 |
Jscherro |
hmmm |
13:39 |
Jscherro |
im definately gonna look more into this |
13:39 |
|
TheLastProject joined #minetest |
13:39 |
PilzAdam |
we have a nice user wiki: http://wiki.minetest.com/wiki/Minetest_Wiki |
13:39 |
Jscherro |
looking.. |
13:39 |
PilzAdam |
its a bit outdated but most things are still up to date |
13:40 |
PilzAdam |
especially the server commands and privilege articles are interseting |
13:41 |
PilzAdam |
*interesting |
13:43 |
Jscherro |
hmm k im looking at privs atm |
13:43 |
Jscherro |
i see the commands but dont know how to use them |
13:43 |
Jscherro |
cant type in the server console |
13:43 |
PilzAdam |
you need a client to execute the commands |
13:43 |
Jscherro |
k |
13:43 |
Jscherro |
im logged intot he client too |
13:43 |
Jscherro |
on my local iå |
13:44 |
Jscherro |
ip |
13:44 |
PilzAdam |
you can use t to open a dialog or press F10 to get a console |
13:45 |
Jscherro |
hmm k |
13:45 |
Jscherro |
i gave myself privs all |
13:45 |
Jscherro |
but how do the server know that i can be trusted to have all privs? |
13:46 |
Jscherro |
or wait not sure i gave myself privs anywya |
13:46 |
PilzAdam |
by default all players get the priviliges that are set in minetest.conf (see default_privs) |
13:46 |
Jscherro |
k |
13:47 |
PilzAdam |
only players with the "priv" privilege can change the privs of other players with the "/privs" command |
13:47 |
Jscherro |
where is the minetest.conf |
13:48 |
PilzAdam |
in your minetest folder |
13:48 |
Jscherro |
oh yea i see an example file there |
13:49 |
Jscherro |
its all jerked up tho.. no word wrap in the file its just one long text |
13:49 |
PilzAdam |
the real minetest.conf is generated when you exit minetest |
13:49 |
PilzAdam |
thats probably windows :-) |
13:49 |
Jscherro |
k |
13:49 |
PilzAdam |
get notepad++ or so to read it correctly |
13:50 |
Jscherro |
i found one |
13:50 |
Jscherro |
on github by celeron |
13:51 |
Jscherro |
i should use minetest.conf when making a dedicated server then |
13:52 |
PilzAdam |
oh, and IIRC you always get all privs if you login to a server that runs on the same computer |
13:55 |
Jscherro |
oohhh ok |
13:56 |
Jscherro |
if a person logs in with username and a password are they added to the serverconf? |
13:57 |
Jscherro |
so that i can give them privs that way |
13:57 |
|
blaze joined #minetest |
13:58 |
PilzAdam |
they are in worlds/your_world/auth.txt |
13:58 |
Jscherro |
nice! |
13:58 |
PilzAdam |
and the player files (with inventory and so on) are in worlds/your_world/players/ |
13:59 |
Jscherro |
ok.. know of any protector mods? |
13:59 |
Jscherro |
that i can fiddle around with |
13:59 |
Jscherro |
just dont want people to destroy eachothers work.. its gonna be a semi public world |
13:59 |
ironzorg |
the best protection is education ! |
13:59 |
Jscherro |
k |
13:59 |
Jscherro |
yea i could define some rules int he destrpction |
13:59 |
Jscherro |
i guess |
13:59 |
ironzorg |
just go on the mods forum |
14:00 |
Jscherro |
but i have no way to enforce them :) like i cant keep them out of the server if they do bad |
14:01 |
Jscherro |
k |
14:01 |
Jscherro |
looking at the protector mod of glomie |
14:08 |
Jscherro |
hmm |
14:09 |
Jscherro |
been looking around but dont see how to enable the mod on my server |
14:09 |
Jscherro |
extracted it into the mods folder |
14:13 |
Jscherro |
nm found out |
14:14 |
Jscherro |
made a folder worldmods in my world folder and put it there now its loaded |
14:37 |
|
saschaheylik joined #minetest |
14:40 |
|
frogcrush joined #minetest |
14:42 |
RealBadAngel |
hi all |
14:45 |
|
NekoGloop joined #minetest |
14:49 |
Jscherro |
hmm |
14:49 |
Jscherro |
i stated fullscreen in my server config |
14:49 |
Jscherro |
but when i connect it connects in window |
14:50 |
PilzAdam |
you should only edit minetest.conf if minetest isnt running |
14:50 |
PilzAdam |
it only reads it at startup |
14:50 |
Jscherro |
i know i did do that |
14:50 |
Jscherro |
i mean i shut down the server then edited and saved then started up server |
14:50 |
Jscherro |
but client still connects in window |
14:50 |
PilzAdam |
have you set it minetest.conf for the client? |
14:50 |
Jscherro |
no |
14:51 |
Jscherro |
ahh you set resolution in the client? |
14:51 |
PilzAdam |
yep |
14:51 |
Jscherro |
k tnx |
14:51 |
Jscherro |
but other than that everything seems to be working perfectly :D got protection block in inv and users are getting regged |
14:51 |
PilzAdam |
everything in the "Client Stuff" section in minetest.conf.example is only in minetest.conf for the client |
14:51 |
Jscherro |
k |
14:52 |
Jscherro |
dont really have any sections in my cibf |
14:52 |
Jscherro |
conf |
14:52 |
Jscherro |
wait |
14:53 |
Jscherro |
i see it now |
14:56 |
Jscherro |
i tried addding farming and plants mod but my server crashes then |
15:16 |
PilzAdam |
http://www.zimg.eu/i/2696023019 |
15:17 |
|
Matsetes joined #minetest |
15:18 |
Matsetes |
Hi |
15:19 |
Matsetes |
I've some problems with Technic |
15:23 |
|
Final joined #minetest |
15:25 |
|
Taoki joined #minetest |
15:48 |
|
frogcrush joined #minetest |
15:48 |
|
simion314 joined #minetest |
16:03 |
|
us_0gb joined #minetest |
16:14 |
|
MilanFIN joined #minetest |
16:26 |
|
rsiska joined #minetest |
16:30 |
|
mauvebic joined #minetest |
16:30 |
|
Jordach joined #minetest |
16:30 |
|
Jordach joined #minetest |
16:42 |
|
berome joined #minetest |
16:42 |
Jordach |
i have found a infinity loop |
16:42 |
Jordach |
* Jordach removes channel operator status from Jordach |
16:42 |
Jordach |
* Q gives channel operator status to Jordach |
16:46 |
|
webdesigner97 joined #minetest |
16:48 |
RealBadAngel |
Jordach, Moebius found it way before you ;) |
16:52 |
hmmmm |
http://venturebeat.com/2013/03/21/breaking-adria-richards-fired-by-sendgrid-for-outting-developers-on-twitter/ |
16:56 |
mauvebic |
lol |
16:57 |
mauvebic |
sounds like adria could use a big dongle too |
16:57 |
mauvebic |
that kind of thought-police mentality is exactly why i hate working in teams lol |
16:58 |
hmmmm |
yep, you have to tippy toe around women who are like that at jobs |
16:58 |
RealBadAngel |
thats just stupid |
16:58 |
hmmmm |
or else bam, you're done |
16:58 |
hmmmm |
hey, she got fired for this bunch of nonsense. at least there's some justice in the world. |
16:58 |
mauvebic |
theyre usually like that when they're not getting any - otherwise they'd be contributing jokes of their own |
16:58 |
RealBadAngel |
everybody know that fuckin let live the mankind |
16:59 |
RealBadAngel |
but talkin bout it or doing it is forbidden? |
16:59 |
RealBadAngel |
its like man sitting on a branch and cuttin it |
17:00 |
|
rubenwardy joined #minetest |
17:00 |
mauvebic |
theres seems to be no distinction between political activism in the workplace and costing people their jobs |
17:01 |
mauvebic |
im not at all surprised she's getting threats over this BS, if i lost my job to her, i would too lol |
17:02 |
mauvebic |
the worst is missionary coworkers (religous nuts) |
17:02 |
mauvebic |
*religious |
17:03 |
rubenwardy |
hi all |
17:03 |
|
Umbron joined #minetest |
17:05 |
rubenwardy |
I dislike religion. |
17:05 |
rubenwardy |
But it is free choice/ |
17:06 |
mauvebic |
idc about religion so long as the 'personal' is emphasized in personal worship |
17:06 |
mauvebic |
you have to be pretty weak-minded to let yourself be converted by a coworker/stranger, makes you wonder how many more times it could be accomplished with the same target lol |
17:10 |
|
jin_xi joined #minetest |
17:13 |
RealBadAngel |
weirdo. ppl will fuck as they used to be, no matter what god is watchin, but they will sue for proposition to do so |
17:14 |
RealBadAngel |
its not even fuzzy logic, its fucked up logic |
17:17 |
RealBadAngel |
not to mention without fulfillin it, in one generation time all mankind would be gone |
17:17 |
|
ttk2 joined #minetest |
17:20 |
|
Mati^1 joined #minetest |
17:20 |
* Mati^1 |
hi All |
17:20 |
ShadowNinja |
RealBadAngel: I updated the forcefield branch, seems I forgot to add a few minor changes to the commit |
17:24 |
mauvebic |
refit bridge http://www.zimg.eu/i/1968214881 |
17:29 |
|
monkeycoder joined #minetest |
17:29 |
Jordach |
you know youve got a problem when you can seed a torrent faster than downloading it |
17:29 |
Jordach |
fuck throttling |
17:29 |
mauvebic |
usually the other way around - my UL speed is capped, though they wont admit to it |
17:30 |
mauvebic |
until i sent my ISP several months' worth of logs showing a speed dropoff right around 17hrs |
17:30 |
mauvebic |
(they could at least try to make it look random) |
17:31 |
Jordach |
hold it, lemme turn spotify on -- ill get a faster speed (which always works :D) |
17:31 |
mauvebic |
another thing, torrents are uber-slow during trafic shaping, but youtube at 1080p works fine lol |
17:32 |
Jordach |
mauvebic, udp vs. tcp |
17:32 |
Jordach |
tcp > udp |
17:32 |
Jordach |
but function wise udp > tcp |
17:34 |
Jordach |
there it is: 2kb/s straight to 400kb/s |
17:34 |
mauvebic |
sometimes ill restart the torrent app, and suddenly speed picks up, (makes me think theyre almost flagging the activity) |
17:35 |
Jordach |
i just disquise my traffic as minetest on port 30000 |
17:35 |
Jordach |
usually works |
17:36 |
mauvebic |
my map, i think ill have to offer it as a torrent, at 700mb lol |
17:37 |
Jordach |
yup |
17:37 |
Jordach |
just use magnet links |
17:38 |
mauvebic |
ugh, hate making those tho, last time i did, it was to put all of thebox.bz's stuff on public trackers lol |
17:38 |
Jordach |
mauvebic, i generally seed to 11.0 |
17:38 |
Jordach |
(sometimes 1110.0 is i accidentially forget to turn transmission off) |
17:39 |
mauvebic |
ill never really understand the private trackers - how do impose rules on activities that are essentially illegal? and how do you expect user to respect your rules more than they would the law? lol |
17:39 |
mauvebic |
+ the hypocrisy of private trackers acting like they have a monopoly on piracy lol |
17:39 |
Jordach |
mauvebic, the problem lies in the MPAA |
17:39 |
Jordach |
NOT Law |
17:39 |
mauvebic |
is that britains' RIAA? |
17:39 |
Jordach |
no |
17:40 |
Jordach |
Motion Picture Association of America |
17:40 |
mauvebic |
ugh, they should worry less about piracy and worry more about the crap they keep putting out |
17:40 |
|
dante123 joined #minetest |
17:41 |
Jordach |
mauvebic, either way, all big corporations (that are apple, google and MS) are bitches to them as they MPAA has more money and are corrupt |
17:41 |
mauvebic |
i haven't DL'ed a movie that i felt was worth watching or buying in years now lol |
17:41 |
dante123 |
hi all, I need someone to test and see if my server is accessible via the internet |
17:41 |
Jordach |
dante123, sure |
17:41 |
dante123 |
if this works, i am going to try and use it with my students |
17:41 |
Jordach |
i use 0.4.5 default |
17:41 |
dante123 |
yeah it is o.4.5 |
17:41 |
Jordach |
even though this is a linux box, i dont like living too close to the edge |
17:41 |
dante123 |
do i give you the minetest.info.tm or actual ip |
17:42 |
dante123 |
im using freedns.afraid.org |
17:42 |
mauvebic |
both should work |
17:42 |
mauvebic |
you could always try checking 'public' |
17:42 |
Jordach |
dante123, checking |
17:42 |
mauvebic |
see if it shows up on other comps |
17:42 |
dante123 |
not sure how to check freedns to see if it is working |
17:43 |
mauvebic |
if its pointing to the right IP and it doesn't work, its your network/computer |
17:43 |
Jordach |
dante123, throw me the IP |
17:43 |
dante123 |
okay |
17:43 |
dante123 |
sent you private message |
17:44 |
dante123 |
did you get it |
17:44 |
Jordach |
yes |
17:44 |
dante123 |
not working? |
17:44 |
dante123 |
i have tried to setup my router properly....and I think I have it right |
17:44 |
Jordach |
waiting |
17:45 |
Jordach |
it doesnt respond to pings |
17:45 |
dante123 |
i have port forwarding and port triggers (not sure if I need one or both) |
17:45 |
Jordach |
dante123, as a reminder, minetest is UDP and not TCP |
17:45 |
Jordach |
and it uses 30000 |
17:45 |
dante123 |
i have it setup for both, but can change to just udp |
17:46 |
Jordach |
dante123, this a home pc, make sure the IP, like 192.168.1.2 matches the computer it is port forwarding from |
17:46 |
Jordach |
(eg, LAN) |
17:47 |
dante123 |
hang on checking |
17:47 |
Jordach |
because thats where most people fall down, they dont check their assigned router IP |
17:47 |
Jordach |
from DHCP |
17:48 |
Jordach |
actually i THINK THERE IS A WAY TO MAKE SERVERS EASIER |
17:48 |
Jordach |
uPnP |
17:48 |
Jordach |
and that complementary thing |
17:48 |
dante123 |
http://picpaste.com/Screenshot_from_2013-03-20_16_47_21-omhpNqMH.png |
17:48 |
dante123 |
that is what the port forwarding settings are |
17:48 |
dante123 |
I also did port triggering (not sure if I am supposed to or not) |
17:48 |
Jordach |
that should work |
17:48 |
Jordach |
dante123, remove the triggers |
17:49 |
|
crackerenherbe joined #minetest |
17:49 |
dante123 |
ok triggers gone |
17:49 |
crackerenherbe |
[deleted] |
17:49 |
Jordach |
(my router is a belkin so it;s easy) |
17:49 |
crackerenherbe |
[deleted] |
17:49 |
dante123 |
my local ip on this machine is is 192.168.0.12 |
17:49 |
dante123 |
and that seems setup right |
17:50 |
crackerenherbe |
[deleted] |
17:50 |
dante123 |
http://picpaste.com/Screenshot_from_2013-03-21_13_50_23-A24A2SCU.png |
17:51 |
dante123 |
this is what my configuration screen for router looks like.... |
17:51 |
crackerenherbe |
[deleted] |
17:51 |
Jordach |
dante123, why does it require an external IP |
17:51 |
Jordach |
try 127.0.0.1 |
17:52 |
dante123 |
this router/cable modem does have a setting I can enable for uPnP |
17:52 |
PilzAdam |
crackerenherbe, there are so called "games" for the minetest engine that are bundles of mods |
17:52 |
dante123 |
not sure, should I just leave that blank |
17:52 |
Jordach |
dante123, uPnP is for UDP programs without the hassle |
17:52 |
PilzAdam |
minetest_game is one example for such a gem |
17:52 |
PilzAdam |
*game |
17:52 |
Jordach |
Minetest doesnt have it yet |
17:52 |
crackerenherbe |
[deleted] |
17:52 |
dante123 |
so Jordach, I will delete the external ip references or just change it to 127.0.0.1 |
17:52 |
dante123 |
what do you suggest |
17:52 |
Jordach |
yes |
17:53 |
Jordach |
because external IP probably refers to another ip |
17:53 |
Jordach |
if 127.0.0.1 fails, try the local ip of the server |
17:53 |
dante123 |
okay and leave ports 30000 in there for both internal and external |
17:53 |
dante123 |
?? |
17:53 |
Jordach |
yes |
17:54 |
dante123 |
ok try again, right now it is set to 127.0.0.1 |
17:54 |
crackerenherbe |
[deleted] |
17:54 |
|
cisoun joined #minetest |
17:54 |
PilzAdam |
what? |
17:54 |
crackerenherbe |
[deleted] |
17:54 |
crackerenherbe |
[deleted] |
17:55 |
crackerenherbe |
[deleted] |
17:55 |
dante123 |
i was able to connect yesterday, but that was from another computer on my home network, so not really the internet...although I used external (public) ip address |
17:55 |
Jordach |
dante123, then it's still local |
17:55 |
dante123 |
so i take it you cant connect? |
17:55 |
Jordach |
im currently using your ip adress |
17:55 |
dante123 |
so I will try putting the 192.168......local address in there |
17:56 |
|
ShadowNinja joined #minetest |
17:56 |
Jordach |
your host at minetest.info.tm |
17:56 |
Jordach |
is correct |
17:56 |
crackerenherbe |
[deleted] |
17:56 |
crackerenherbe |
[deleted] |
17:56 |
PilzAdam |
yea |
17:56 |
crackerenherbe |
[deleted] |
17:56 |
PilzAdam |
modpacks are bundles of mods, not games |
17:57 |
Jordach |
--- minetest.info.tm ping statistics --- |
17:57 |
Jordach |
57 packets transmitted, 0 received, 100% packet loss, time 56000ms |
17:57 |
dante123 |
okay just put in the 192 stuff |
17:57 |
PilzAdam |
crackerenherbe, every world has only one game, but can run many modpacks |
17:57 |
dante123 |
for external |
17:57 |
dante123 |
check it now |
17:57 |
dante123 |
I also have DMZ host settings on router.... |
17:57 |
dante123 |
but have not tried those |
17:57 |
Jordach |
remove DMZ |
17:57 |
Jordach |
turn on DMZ as sometimes it wont work |
17:57 |
PilzAdam |
crackerenherbe, so a game is the basis of each world, while modpacks are just bundles of single mods |
17:58 |
crackerenherbe |
[deleted] |
17:58 |
Jordach |
in fact, you would need no port forwarding with DMZ OFF |
17:58 |
crackerenherbe |
[deleted] |
17:58 |
Jordach |
since all data is moved |
17:58 |
dante123 |
okay just applied the local address as dmz |
17:58 |
VanessaE |
good afternoon all |
17:58 |
crackerenherbe |
[deleted] |
17:59 |
dante123 |
any luck? |
17:59 |
crackerenherbe |
[deleted] |
17:59 |
Jordach |
dante123, enable DMZ on the server and remove the port forwards |
18:00 |
mauvebic |
ugh, we need to be able to set tiles per nodebox {p1,p2} |
18:00 |
dante123 |
http://picpaste.com/Screenshot_from_2013-03-21_13_59_39-wfImgfTu.png |
18:00 |
dante123 |
are more settings |
18:00 |
PilzAdam |
crackerenherbe, games are more than modpacks; each world is linked to one game, wich adds the very basic blocks to each world |
18:00 |
PilzAdam |
(like dirt) |
18:00 |
Jordach |
dante123, oh god |
18:00 |
Jordach |
found your problem. uncheck WAN BLOCKING |
18:01 |
PilzAdam |
crackerenherbe, when you create a new world, you can choose the game you want to have for this world |
18:01 |
Jordach |
Wide Area Network is the internet |
18:01 |
Jordach |
(WAN is just a bigger name) |
18:01 |
dante123 |
http://picpaste.com/Screenshot_from_2013-03-21_14_00_43-XfWvf5fP.png |
18:01 |
dante123 |
okay |
18:01 |
mauvebic |
i thought was wireless area network? |
18:01 |
dante123 |
okay try now |
18:01 |
Jordach |
works |
18:01 |
PilzAdam |
mauvebic, thats W-LAN, wireless _local_ area network |
18:02 |
dante123 |
right now settings are DMZ for this local ip......and wan blocking disabled |
18:02 |
dante123 |
thanks |
18:02 |
dante123 |
so should I try to do the port forwarding thing later.....and disable dmz so the whole computer is not visible? |
18:02 |
crackerenherbe |
[deleted] |
18:02 |
dante123 |
thanks Jordach, gotta go....recess is over |
18:03 |
Jordach |
dante123, at least it works for now |
18:03 |
Jordach |
dante123, my ping is pinging back now |
18:03 |
dante123 |
yeah thanks,.,will check in pater |
18:03 |
Jordach |
so yes, it works |
18:03 |
dante123 |
check in later i mean....thanks a million\ |
18:03 |
Jordach |
dante123, just doing my job |
18:03 |
Jordach |
:P |
18:03 |
PilzAdam |
crackerenherbe, yes, mods and modpacks just extend the game |
18:04 |
crackerenherbe |
[deleted] |
18:04 |
crackerenherbe |
[deleted] |
18:04 |
mauvebic |
you sure youre not helping a kid install MT on his/her school network? :p |
18:05 |
Jordach |
mauvebic, no, this is a teacher that want to let the kids use minetest when not at school |
18:05 |
Jordach |
and for once i can salute a school that isnt using non foss stuff |
18:05 |
|
FreeFull joined #minetest |
18:06 |
mauvebic |
problem with foss stuff in gov't academics is that the money you spent on software now goes to support, same difference lol |
18:06 |
crackerenherbe |
[deleted] |
18:07 |
Jordach |
mauvebic, im probably the best support minetest has |
18:07 |
mauvebic |
only diff is you pay once for each major version of software, whereas support is ongoing because linux is a moving target lol |
18:07 |
mauvebic |
ie , ill give you the code for free, but you have to keep me on the payroll for eternity to support the damn thing lol |
18:08 |
mauvebic |
once FLOSS admits to this we might see more realistic corporate expectations of it lol |
18:08 |
Jordach |
i thought floss was for teeth |
18:08 |
Jordach |
:D |
18:09 |
crackerenherbe |
[deleted] |
18:09 |
mauvebic |
Free/Libre OSS ive seen it used :p |
18:09 |
PilzAdam |
crackerenherbe, mod packs should go there |
18:10 |
crackerenherbe |
[deleted] |
18:10 |
crackerenherbe |
[deleted] |
18:10 |
crackerenherbe |
[deleted] |
18:11 |
crackerenherbe |
[deleted] |
18:11 |
PilzAdam |
modpacks should go into the same directory as mods |
18:11 |
PilzAdam |
the games/ path is only for games |
18:12 |
crackerenherbe |
[deleted] |
18:12 |
crackerenherbe |
[deleted] |
18:13 |
crackerenherbe |
[deleted] |
18:13 |
|
bas080 joined #minetest |
18:14 |
crackerenherbe |
[deleted] |
18:14 |
PilzAdam |
because they can differ between worlds |
18:15 |
crackerenherbe |
[deleted] |
18:16 |
crackerenherbe |
[deleted] |
18:19 |
crackerenherbe |
[deleted] |
18:19 |
crackerenherbe |
[deleted] |
18:20 |
|
roboman2444 joined #minetest |
18:20 |
crackerenherbe |
[deleted] |
18:20 |
crackerenherbe |
[deleted] |
18:21 |
|
jordan4ibanez joined #minetest |
18:21 |
jordan4ibanez |
We should have a contest on the forum |
18:22 |
jordan4ibanez |
Instead of making mods to do random stuff or make some silly thing, we should see who can make the best mods to make the default game more fun |
18:24 |
crackerenherbe |
[deleted] |
18:24 |
jordan4ibanez |
What? |
18:24 |
rubenwardy |
jordan4ibanez: define "fun" |
18:24 |
crackerenherbe |
[deleted] |
18:24 |
jordan4ibanez |
More things to do, a point, better sounds, better anything. Make the game more like a game. |
18:25 |
rubenwardy |
ahh, good idea |
18:25 |
VanessaE |
jordan4ibanez: read -dev for the last few hours. Some changes taking place. |
18:25 |
VanessaE |
(the logs thereof I mean) |
18:25 |
jordan4ibanez |
Could you give me a short changelog pastebin? ^^ |
18:25 |
VanessaE |
you may be interested in the goings on there. |
18:26 |
jordan4ibanez |
Where is the log for minetest-dev? |
18:26 |
PilzAdam |
the changelog would be pretty small because nothing has changed for the end user :-) |
18:26 |
crackerenherbe |
[deleted] |
18:26 |
Jordach |
jordan4ibanez, http://irc.minetest.ru |
18:26 |
VanessaE |
jordan4ibanez: http://irc.minetest.ru/minetest-dev/2013-03-21 |
18:27 |
crackerenherbe |
[deleted] |
18:28 |
crackerenherbe |
[deleted] |
18:28 |
mauvebic |
so they wanna split the games? good on them |
18:29 |
crackerenherbe |
[deleted] |
18:29 |
mauvebic |
insteading of lobbying for the 1 game to include all the mods people can lobby different games :p |
18:30 |
jordan4ibanez |
Space survival could be cool, but before that it could have multiple world support for one actual world, like different realms with some way to transport a player in between realms with lua |
18:30 |
mauvebic |
thats not really within the scope of a 'minetest game' tho |
18:30 |
mauvebic |
thats more of a server/client patch |
18:30 |
mauvebic |
which i think, rba is working on w/ stargates |
18:31 |
crackerenherbe |
[deleted] |
18:31 |
crackerenherbe |
[deleted] |
18:31 |
PilzAdam |
Jeija has worked on this too |
18:31 |
|
NakedFury joined #minetest |
18:31 |
mauvebic |
mind you i asked a year ago to be able to jump worlds so i could setup "other world" type places (trek) |
18:32 |
mauvebic |
basically i guess a server that runs many worlds on different ports? |
18:32 |
jordan4ibanez |
It would be better if you could give entities AI coded in the c++ not lua |
18:32 |
mauvebic |
and being able to jump from those to eachother and other addresses (internet) |
18:32 |
jordan4ibanez |
So that way the game isn't slowed down insanely |
18:32 |
PilzAdam |
Jeija worked on client redirecting to other servers |
18:32 |
jordan4ibanez |
That's cool |
18:32 |
RealBadAngel |
mt has already this feature built in |
18:33 |
RealBadAngel |
when you connect |
18:33 |
crackerenherbe |
[deleted] |
18:33 |
mauvebic |
well when i saw the galactic mod from MC i was like "wtf" lol |
18:33 |
mauvebic |
thats exactly what i wanted while back |
18:33 |
RealBadAngel |
point is to allow REconnecting for within the game |
18:34 |
RealBadAngel |
to keep consistency |
18:34 |
mauvebic |
that means being able to authenticate ingame (changing names/psswds) |
18:34 |
jordan4ibanez |
"such a space thing would also require the sun/moon/day turned off, and a good amount of always-present light to make things practical (both could be simple settings transferred from the server to the client)" |
18:34 |
mauvebic |
or cross your fingers your name is free on all the worlds (not with griefers they wont be) |
18:34 |
jordan4ibanez |
a setting in lua to control the ambient light? |
18:34 |
RealBadAngel |
NONE |
18:34 |
RealBadAngel |
each time you will connect to new server |
18:35 |
mauvebic |
well if you want to create a moon type situation you need a few things: no sun/moon, and possible a background image for the sky |
18:35 |
RealBadAngel |
and get new mods (if for the first time) |
18:35 |
RealBadAngel |
that also solves pass problems |
18:35 |
jordan4ibanez |
I wish in minetest that we had a real arm like the 3d player, not a muffin. That'd make me want to play again |
18:36 |
mauvebic |
so basically you need the connection formspec ingame and what some DE's call re-cycle |
18:36 |
crackerenherbe |
[deleted] |
18:37 |
mauvebic |
idea for the moon: change the sun color to blue :p |
18:38 |
mauvebic |
remove the tiny moon |
18:38 |
|
proller joined #minetest |
18:38 |
VanessaE |
why would the sun be blue in space? |
18:38 |
|
markveidemanis joined #minetest |
18:38 |
VanessaE |
it'd be bright yellow-white, just no blue atmosphere |
18:38 |
mauvebic |
the earth is blue in space |
18:38 |
|
markveidemanis joined #minetest |
18:38 |
|
markveidemanis joined #minetest |
18:38 |
mauvebic |
blue and white |
18:38 |
mauvebic |
a bit of green |
18:38 |
markveidemanis |
Hi |
18:38 |
mauvebic |
so unless you want to apply a texture to the sun, i'd go w/ a light blue |
18:38 |
VanessaE |
which I do, btw |
18:39 |
VanessaE |
texturable sun/moon/sky is a must. |
18:39 |
mauvebic |
ive been asking for it for a while too lol |
18:39 |
jordan4ibanez |
Also, could you call minetest game minetest_0.4.5_stable if you guys are going to develop another version? So that that could be the latest stable version that people could use |
18:39 |
mauvebic |
but anyone can change the source and change the colors/size of moon/sun, (thats about all i could do lol) |
18:39 |
PilzAdam |
jordan4ibanez, you can pull the stable_0.4 branch from github |
18:39 |
PilzAdam |
or use the tags |
18:40 |
jordan4ibanez |
No that's what I meant, in the info for minetest game, put 0.4.5 stable lol |
18:41 |
mauvebic |
though if you wanna do something different with the sun/sky/moon, id suggest making them elements you define in lua, with the possibility of multiple suns/moons or none at all |
18:41 |
jordan4ibanez |
Just in case any future update of the game engine makes the game mode incompatable |
18:42 |
jordan4ibanez |
I think the reason minecraft>minetest for me is the sound are better the music is very relaxing and nostalgic, and the textures of things just relaxes me |
18:43 |
mauvebic |
aesthetics |
18:43 |
markveidemanis |
http://forum.minetest.net/viewtopic.php?pid=77576#p77576 |
18:43 |
mauvebic |
can be achieved with mc_game |
18:44 |
mauvebic |
i just dont think anyone wants to be responsible for grabbing all the sounds and textures and putting it up for download lol |
18:45 |
|
STHGOM joined #minetest |
18:45 |
jordan4ibanez |
I don't want minecrafttest I want to help create what minetest could be, but I don't know how yet |
18:48 |
mauvebic |
but thats the point, if people want different games why not make different games? why all bitch about the one? |
18:48 |
jordan4ibanez |
Damnit vanessae please delete: http://forum.minetest.net/viewtopic.php?pid=77582#p77582 |
18:48 |
mauvebic |
we used to debate features now we just debate shit anyone can fix in lua, is kinda pointless |
18:49 |
|
vytautas joined #minetest |
18:49 |
VanessaE |
deleted. |
18:49 |
vytautas |
hi minetest_game not working. |
18:49 |
jordan4ibanez |
because mauvebic, to create a better game engine, you must create a better game, and to create a better game we must come to a common agreement on features, and all throw our ideas into the hat |
18:50 |
vytautas |
with latest git |
18:50 |
markveidemanis |
http://forum.minetest.net/viewtopic.php?pid=77574#p77574 |
18:50 |
mauvebic |
i would have thought diversity would lead to a better game engine (ie, people doing new things and asking for new things) |
18:52 |
|
troller joined #minetest |
18:52 |
STHGOM |
howdy |
18:52 |
jordan4ibanez |
Well more cpu cores are better than one right? It's better to have more people working on parts of a game mode and then explain why a feature should be added to the engine then having one person trying to create a bunch of features for a game mode |
18:52 |
mauvebic |
howdy |
18:53 |
vytautas |
http://sphotos-f.ak.fbcdn.net/hphotos-ak-ash3/c147.0.403.403/p403x403/150468_229172783892656_955926602_n.jpg |
18:54 |
jordan4ibanez |
Weird issue with the votes counter |
18:54 |
jordan4ibanez |
Warning! The following errors must be corrected before your message can be posted: |
18:54 |
jordan4ibanez |
Count of days and count of votes can't ... |
18:56 |
jordan4ibanez |
Jordach your post in general made me lol. |
18:57 |
VanessaE |
well my server is transitioned over to that separated minetest_game/minetest_common model. that wasn't too difficult. |
18:58 |
|
celeron55 joined #minetest |
18:59 |
|
us_0gb joined #minetest |
18:59 |
mauvebic |
does default have snow and ice nodes? |
18:59 |
Jordach |
nope. |
19:00 |
mauvebic |
i put em in mine, along with a full grass node |
19:00 |
jordan4ibanez |
You can use nodeboxes for blocks, could "" which is the default item for your hand have a nodebox of an item called "" ? |
19:00 |
jordan4ibanez |
hacks hacks hacks |
19:03 |
STHGOM |
hi 0gb im sparky |
19:03 |
jordan4ibanez |
Oh yeah, pilzadam can we change the tool definition for an itemstack? |
19:04 |
PilzAdam |
hm? |
19:04 |
jordan4ibanez |
in essence is that even possible? |
19:04 |
PilzAdam |
you mean changing the tooldef at runtime? |
19:05 |
jordan4ibanez |
Say I wanted to give a wooden axe the tool definition of a steel shovel while the server is running with some kind of lua code, could I do that? |
19:05 |
jordan4ibanez |
And I mean only the wooden axe I am wielding |
19:05 |
PilzAdam |
no, that is v |
19:05 |
PilzAdam |
ooops |
19:05 |
|
bdjnk joined #minetest |
19:05 |
PilzAdam |
no, that is basically the same as changing nodedef at runtime |
19:06 |
jordan4ibanez |
Oh okay, could that possibly be a metadata feature in the future? Tooldef could be heald in metadata instead of tool definition? |
19:06 |
jordan4ibanez |
for enchanting and stuff ^^ |
19:08 |
jordan4ibanez |
I mean groupcaps for a tool |
19:08 |
|
Calinou joined #minetest |
19:09 |
jordan4ibanez |
So you can change the group caps of a specific tool in your inventory without changing the rest of the same tools, if that makes sense |
19:09 |
Calinou |
how does one announce a server to servers.minetest.net? |
19:10 |
Calinou |
I've added server name/description and server_announce = 1 to minetest.conf, nothing |
19:10 |
Calinou |
whoops, nevermind |
19:10 |
|
jin_xi joined #minetest |
19:12 |
|
proller joined #minetest |
19:14 |
bas080 |
Hey guys, i had an idea. What if there was a server where modders can "post"/build/demo there mods and users/players can visit to try the mods out, and if they like, download the modders mod by pressing a download button (download node) so the mod download to their default game or opens the mod page in browser. An alternative to an mod manager ui |
19:15 |
mauvebic |
curl? |
19:15 |
bas080 |
curl is good |
19:15 |
bas080 |
mauvebic, you like idea? |
19:16 |
mauvebic |
neutral lol |
19:18 |
mauvebic |
i mean you cant really miss 'em if you google for mods in the browser |
19:18 |
Calinou |
what port is used for server announces? does the server need any dependency that is not required? |
19:19 |
thexyz |
Calinou: curl |
19:19 |
bas080 |
true, i don't mind the forum either. But all is in english and this would make the understanding of mods universal. |
19:19 |
Calinou |
ah, ok |
19:19 |
Calinou |
thexyz: is it enabled by default when doing "cmake .", or is it off by default? |
19:20 |
|
webdesigner97 joined #minetest |
19:21 |
* Calinou |
did "cmake . -DENABLE_FREETYPE=1 -DENABLE_GETTEXT=1 -DENABLE_CURL=1" |
19:21 |
bas080 |
not all mods can be showcased... :S |
19:22 |
thexyz |
Calinou: it should be enabled if you have it |
19:22 |
Calinou |
k |
19:28 |
ShadowNinja |
RealBadAngel: technic/ores.lua:71: attempt to call global 'register_stair_slab_panel_micro' (a nil value) |
19:29 |
RealBadAngel |
thats VanessaE |
19:29 |
RealBadAngel |
i dont know nothin bout it lol |
19:30 |
PilzAdam |
'register_stair_slab_panel_micro' is from stairs+ |
19:31 |
mauvebic |
how many shapes for every node in stairs+? |
19:31 |
jin_xi |
hasnt that been merged into moarblocks recently? |
19:32 |
|
theTroy joined #minetest |
19:32 |
PilzAdam |
yep |
19:33 |
mauvebic |
good its getting harder to distinguish all the mods with more before it or + after it lol |
19:33 |
VanessaE |
no, your copy of moreores is probably out of dare |
19:33 |
VanessaE |
date* |
19:33 |
VanessaE |
er |
19:33 |
VanessaE |
moreblocks |
19:34 |
VanessaE |
ShadowNinja: moreblocks now includes stairsplus as part of it, and technic uses those functions to register stairs. You need to get the latest moreblocks git, as everything is piped through the circular saw |
19:34 |
VanessaE |
(to reduce creative inventory clutter) |
19:35 |
VanessaE |
fwiw, my server used to have 33 pages in Unified Inventory. Now it has 18. |
19:35 |
VanessaE |
thanks to circular saw |
19:35 |
ShadowNinja |
ok |
19:35 |
mauvebic |
i have 5 lol |
19:35 |
VanessaE |
Calinou: can you put sokomine's technic fix in plz? (see forum) |
19:35 |
ShadowNinja |
editing my updater now for common |
19:36 |
VanessaE |
already updated my build scripts |
19:36 |
VanessaE |
I should upload a new build |
19:37 |
|
Menche joined #minetest |
19:38 |
rubenwardy |
I have been working on this: http://multa.bugs3.com/minetest/my_mods/food/?mode=view&id=food:bread |
19:38 |
rubenwardy |
100% database controlled |
19:38 |
rubenwardy |
bye all |
19:40 |
VanessaE |
there, new build is up. |
19:40 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=77600#p77600 |
19:42 |
mauvebic |
so have they figured out why emerge is slower despite luajit? |
19:42 |
Menche |
emerge is slower with luajit? |
19:42 |
mauvebic |
well when i compiled the latest minetest + jit, it took 15 spawns and it never finished lol, the same binvox spawned in 3 go's 0.45 stable |
19:43 |
mauvebic |
vanessae told me it was emerge |
19:43 |
Menche |
does that affect map loading as well? i thought i noticed more map loading lag with luajit |
19:43 |
VanessaE |
eh? |
19:43 |
Menche |
could be wrong though |
19:43 |
VanessaE |
when did I say that? |
19:43 |
VanessaE |
oh that thing |
19:43 |
mauvebic |
tuesday |
19:44 |
VanessaE |
that's not so much a Lua problem, jit or otherwise, as much as a problem with the engine telling the client those blocks have been changed. |
19:44 |
mauvebic |
my FPS was the same with luajit, mods werent faster and binvox wasn't working at all - i dont know the cause |
19:44 |
VanessaE |
whether that's emergethread or not I'm not sure, ask hm |
19:44 |
VanessaE |
hmmmm: |
19:44 |
VanessaE |
I was just guessing at it |
19:45 |
mauvebic |
possibly, ive gotten used to compiling local folder versions for testing before upgrading my playing setup :p |
19:45 |
Menche |
actually in my case it was probably not luajit, i just remembered i had too many emergethreads |
19:45 |
mauvebic |
but as it stands i wont use latest + jit, dont know which is at fault tho |
19:46 |
|
blaze joined #minetest |
19:47 |
Menche |
apparently there is a cracked client that can gain extra privs on servers? |
19:47 |
Menche |
i heard some players talking about it in gameboom |
19:47 |
mauvebic |
LM prolly |
19:47 |
VanessaE |
hacked* |
19:47 |
Menche |
cracked, hacked, whatever |
19:48 |
VanessaE |
and there are a few people who have such things, but it's more a matter of it exploiting bugs in the server that don't adequately control what the player can do |
19:48 |
mauvebic |
hence my private server lol |
19:48 |
Menche |
anyone know what it exploits? |
19:49 |
mauvebic |
i doubt they would publish it here |
19:49 |
mauvebic |
unless you wanna kiss your server goodbye |
19:49 |
Menche |
someone has been digging the ropes from the vines mod on my server |
19:49 |
Menche |
they are undiggable |
19:50 |
mauvebic |
then theyre using whatever node from whatever mod that removes a node beneath/ontop/near it |
19:50 |
Menche |
the player in question was bragging that he found some cheat i didn't block or something |
19:51 |
mauvebic |
with the # of mods doing a # of different things, its very easy for anyone to figure cheats |
19:51 |
mauvebic |
find an exploit, crash the server |
19:51 |
mauvebic |
find an exploit, detroy nodes that you shouldn't be able to dig |
19:51 |
mauvebic |
etc. |
19:52 |
mauvebic |
thats why i suggest merging common-enough stuff and building up a solid base for them |
19:55 |
|
TheLastProject joined #minetest |
19:55 |
ShadowNinja |
PilzAdam: can you please add : to the characters in your signs mod? |
19:58 |
ShadowNinja |
PilzAdam: cannot open .../minetest_game/mods/stairs/init.lua: No such file or directory |
20:00 |
ShadowNinja |
hmm, seems git does not like deleting directories |
20:01 |
PilzAdam |
ShadowNinja, what? |
20:04 |
PilzAdam |
gtg; bye |
20:08 |
ShadowNinja |
RealBadAngel: pushed |
20:08 |
|
iqualfragile joined #minetest |
20:15 |
ShadowNinja |
um, fire is a required common mod |
20:15 |
mauvebic |
you can disable those in the game.conf right? |
20:15 |
RealBadAngel |
ShadowNinja, ok, will test it a bit later today |
20:16 |
|
bas080 joined #minetest |
20:17 |
ShadowNinja |
ah, yes, thanks |
20:18 |
mauvebic |
is there still a modpack/mod going by 'nature'? |
20:19 |
ShadowNinja |
moreblocks junglewood got removed, yay lets modify worldedit and //replace it all |
20:21 |
|
iqualfragile joined #minetest |
20:26 |
|
Jscherro joined #minetest |
20:27 |
Jscherro |
HEY GUYS |
20:27 |
Jscherro |
sry caps |
20:27 |
Jscherro |
im having a problem.. was setting up a server earlier.. now when i start it and join it with a client its all black |
20:27 |
Jscherro |
and i get a few glitches of light of the sky but nothing else |
20:27 |
Jscherro |
any ideas? |
20:29 |
Jscherro |
no? :( |
20:30 |
|
iqualfragile joined #minetest |
20:33 |
|
shadowjay1 joined #minetest |
20:34 |
|
bas080 joined #minetest |
20:36 |
|
proller joined #minetest |
20:37 |
|
kaeza joined #minetest |
20:38 |
|
BlindBanana joined #minetest |
20:39 |
dante123 |
hi all, my students were building a world in 0.4.4 but I now have a server they can access (i think) from school or home that is running 0.4.5....can I move or export the 4.4 world to 4.5?? |
20:40 |
mauvebic |
keep a backup and try it out |
20:40 |
dante123 |
jscherro, have you tried teleporting or flying to another area....maybe you are in a bottomless pit |
20:40 |
VanessaE |
sure, just copy it over |
20:40 |
VanessaE |
worlds are portable between versions usually |
20:40 |
dante123 |
mauvebic is there a specific folder that I move..... |
20:40 |
mauvebic |
/home/.minetest/<worldname> |
20:40 |
VanessaE |
dante123: copy minetestfolder/worlds/yourworld --> other_minetestfolder/worlds |
20:41 |
mauvebic |
oups yeah that ^ |
20:41 |
mauvebic |
forgot a folder level lol |
20:41 |
VanessaE |
you just copy the whole folder named for your world and make sure the new minetest instance is configured to find it |
20:41 |
mauvebic |
why wouldnt it? druninplace=0/1? |
20:41 |
VanessaE |
if your worlds are all in something like /home/dante123/.minetest/worlds then you don't need to move anything. just run the new version |
20:41 |
dante123 |
ok thanks |
20:42 |
dante123 |
Thanks again for help yesterday VanessaE..... |
20:42 |
VanessaE |
mauvebic: exactly. I always build for not-run_in_place, but others seem to prefer the opposite |
20:42 |
VanessaE |
dante123: no prob. |
20:43 |
mauvebic |
depends if youre testing or upgrading the client/server you play with |
20:43 |
dante123 |
I had someone (jordan or some name like that) enter my world today....using DMZ. But Im going to try just the port forwarding thing now....do you mine testing to see if you can connect? |
20:43 |
mauvebic |
i almost replaced my primary instance with all the buildscripts when testing jit lol |
20:43 |
VanessaE |
mauvebic: use my buildscript for jit ;) |
20:43 |
Jscherro |
i found out i was somewhere under the ground |
20:43 |
mauvebic |
yeah but yours had druninplace = 0 i had to change to 1 lol :p |
20:44 |
VanessaE |
heh |
20:44 |
mauvebic |
otherwise i would have been royally screwed finishing ds9 |
20:44 |
Jscherro |
it was night i think so couldnnt see when i was underground but managed to get up during daytime |
20:44 |
VanessaE |
ds9 is the big 1km thing you were trying to spawn? |
20:44 |
mauvebic |
its done now :-) |
20:44 |
VanessaE |
ahhh.. I thought it looked familiar. |
20:44 |
BlindBanana |
is there a place where some different minetest server configs are shared and explained or is anybody using the default config? |
20:44 |
mauvebic |
the battlestar is also over a km long lol |
20:45 |
VanessaE |
BlindBanana: minetestserver --config /some/path/to/otherconfig.conf |
20:45 |
mauvebic |
for an impression of the size: http://ompldr.org/vaHVhbA/mapr.png |
20:45 |
VanessaE |
use the same syntax and options in your alternate config |
20:45 |
VanessaE |
this works for minetest client also. |
20:46 |
Jscherro |
wth.. my server crashes on startup now.. even with only --server in the command line |
20:46 |
mauvebic |
one thing: when i played with map_meta, i changed the water level, but instead it rose the ground, is that normal? |
20:47 |
|
bas080 joined #minetest |
20:47 |
mauvebic |
like, i wanted ground to stay at 0, and the water to rise 100m above (like a flooded world) |
20:47 |
VanessaE |
weird |
20:47 |
mauvebic |
perhaps seperate ground, water levels |
20:47 |
VanessaE |
I've never played with those settings |
20:48 |
mauvebic |
i did and raising the water level also raises the ground, which defeats the purpose of param i find lol |
20:48 |
mauvebic |
ideally its up to the editor of map_meta to config peaks and islands on said map |
20:49 |
mauvebic |
(ive only started to play with those [perlin] settings) |
20:49 |
VanessaE |
imho there should be options in the world "configure" dialog (main menu) that let you change those settings before you start the world |
20:49 |
mauvebic |
true |
20:50 |
mauvebic |
current way is to create world, start with blank username, then edit map_meta, for uniform map |
20:50 |
VanessaE |
but not by entering numbers, more like choosing a few options like "super hilly" or "lots of cliffs", "enable jungles", and the like |
20:50 |
mauvebic |
hackish but works |
20:50 |
mauvebic |
simple integer values representing a scale of 1 to 100 |
20:50 |
VanessaE |
and let the program plug in some numbers that subjectively seem to cause the selected terrain |
20:50 |
Jscherro |
how come.. i set my name to be admin in the serverconfig file.. when i log in with that name and password i cant interact? |
20:50 |
mauvebic |
0 = flat, 100 = peaks and chasms everywhere sortof thing |
20:51 |
mauvebic |
of course thats pointless if you use the flat flag :p |
20:51 |
mauvebic |
im kinda curious why flat maps dont have water though |
20:51 |
mauvebic |
it doesnt really ruin the flatness |
20:51 |
kaeza |
hi all |
20:51 |
mauvebic |
howdy |
20:51 |
VanessaE |
hey kaeza |
20:52 |
VanessaE |
mauvebic: I think it would need at least two or three controls for terrain, but nothing that should confuse |
20:52 |
mauvebic |
simple scales but with enough of a range for real diversity |
20:52 |
mauvebic |
cuz 1 to 10 is 10 to the power of the # of params = total number of possible worlds |
20:54 |
|
cisoun joined #minetest |
20:54 |
mauvebic |
some things i just dont get and perlin is one of them lol hence paysage |
20:54 |
ShadowNinja |
how do I replace an unknown node? |
20:54 |
mauvebic |
kill it |
20:54 |
VanessaE |
just break it with a pick and put down whatever shoulda been there |
20:55 |
mauvebic |
[dig] + [q] |
21:00 |
ShadowNinja |
I mean a few thousand nodes |
21:00 |
ShadowNinja |
I will just re-define them |
21:00 |
VanessaE |
find out what the node was and alias it to something else. |
21:00 |
VanessaE |
or use pilzadam's "clean" mod |
21:01 |
ShadowNinja |
it is junglewood and stonebrick |
21:01 |
BlindBanana |
VanessaE: No, I want to know which server configs other people use and why |
21:01 |
ShadowNinja |
will an alias change the actual one that is stored on the map? |
21:01 |
|
proller joined #minetest |
21:01 |
BlindBanana |
VanessaE: I'm fine using the defaults |
21:01 |
Jscherro |
guys |
21:02 |
VanessaE |
BlindBanana: ohhh |
21:02 |
Jscherro |
how come when on my own server i dig the tile is replaced immidiately |
21:02 |
VanessaE |
well that's kinda random really |
21:02 |
VanessaE |
everyone has their favorite settings |
21:02 |
Jscherro |
in the minetest.conf i stated myself as admin |
21:02 |
Jscherro |
and in my auth file my name has shout, interact |
21:03 |
VanessaE |
http://pastebin.ubuntu.com/5635250/ |
21:03 |
VanessaE |
my config, for example. |
21:05 |
BlindBanana |
Thx. Bit I mean as in http://forum.minetest.net/viewtopic.php?id=1825 |
21:05 |
BlindBanana |
'*But |
21:07 |
Jscherro |
how do i give myself interact?? |
21:11 |
VanessaE |
/grant singleplayer all ;-) |
21:11 |
VanessaE |
also, |
21:11 |
|
us_0gb joined #minetest |
21:11 |
VanessaE |
do this: sign out of your server, shut it down, delete your player file and delete your entry from ..what was it, auth.txt? then make sure you have your name set right in your minetest.conf |
21:11 |
VanessaE |
start the server, log in with the correct name, and it should grant you all privs right away |
21:12 |
Jscherro |
k ill try that tnx vanessae |
21:12 |
Jscherro |
i deleted the entry from minetest.conf where i set my admin name |
21:12 |
Jscherro |
you know what to type there ? |
21:14 |
VanessaE |
nono don't delete it from minetest.conf, delete it from your world's auth.txt |
21:14 |
VanessaE |
and it's just: name = somethinghere |
21:14 |
VanessaE |
whatever your in-game name is |
21:14 |
Jscherro |
k |
21:14 |
Jscherro |
did that now.. still no privs.. |
21:15 |
VanessaE |
did you delete your entry from your world's auth.txt ? |
21:15 |
Jscherro |
did delete it from auth.txt.. will try again |
21:15 |
VanessaE |
did you shut down the server before editing both files? |
21:15 |
|
jordan4ibanez joined #minetest |
21:18 |
Jscherro |
ye |
21:18 |
Jscherro |
i checked my auth and players and im not being created there now |
21:18 |
jordan4ibanez |
Who wants to know the secret to animated chest blocks in minecraft? |
21:19 |
VanessaE |
Jscherro: ok, now start your server |
21:19 |
VanessaE |
log in with *exactly* the same spelling of your in-game name as you put in minetest.conf |
21:20 |
jordan4ibanez |
http://youtu.be/0NaykgZq_ME |
21:20 |
jordan4ibanez |
Chests aren't a block, they're an entity |
21:22 |
kaeza |
jordan4ibanez, I have an animated chest model, can you make animated chests? |
21:22 |
jordan4ibanez |
Yes |
21:22 |
|
Gambit joined #minetest |
21:22 |
kaeza |
hold on |
21:22 |
mauvebic |
attach the chest formspec to the chest entity |
21:24 |
kaeza |
jordan4ibanez, https://dl.dropbox.com/u/100008207/animated_chest.zip |
21:25 |
kaeza |
aww... sorry, you don't have blender right? |
21:25 |
jordan4ibanez |
\o/ |
21:25 |
jordan4ibanez |
I do |
21:25 |
jordan4ibanez |
What do I export this as? |
21:26 |
kaeza |
.x or .b3d |
21:28 |
jordan4ibanez |
Can You upload an exported version so I can start working on the code now? |
21:28 |
kaeza |
gime a sec |
21:29 |
kaeza |
https://dl.dropbox.com/u/100008207/animated_chest_x.zip |
21:29 |
kaeza |
in .x format |
21:29 |
Jscherro |
got it to work :) tnx vanessa |
21:30 |
kaeza |
if it needs some tweaks, ping me. I haven't tested if scale/rotation is right |
21:31 |
|
jojoa1997|Tablet joined #minetest |
21:31 |
VanessaE |
Jscherro: excellent |
21:37 |
jordan4ibanez |
kaeza what is the opening animation key frames? |
21:37 |
jordan4ibanez |
are* |
21:38 |
kaeza |
hmm lemme check... the model is not mine |
21:39 |
kaeza |
credits go to STHGOM |
21:39 |
Jscherro |
how do i do so people dont spawn with full inv when they enter my server? |
21:39 |
Jscherro |
i want people who join my server to make their own starting gear and tools |
21:40 |
|
PilzAdam joined #minetest |
21:41 |
|
paxcoder joined #minetest |
21:41 |
paxcoder |
remind me, do i need 0.4.x or unstable? |
21:41 |
paxcoder |
for 0.4.5 |
21:43 |
paxcoder |
umm yello? |
21:43 |
Jscherro |
sry no idea |
21:45 |
|
us_0gb left #minetest |
21:47 |
kaeza |
frack... this thing does not even have animations :( |
21:48 |
|
cisoun joined #minetest |
21:48 |
|
fortytwo joined #minetest |
21:49 |
paxcoder |
cisoun, 0.4.x stable, or unstable/github ? |
21:49 |
paxcoder |
for the 0.4.5 version? |
21:50 |
PilzAdam |
paxcoder, use the stable_0.4 branch |
21:50 |
PilzAdam |
it contains always the latest stable release |
21:50 |
paxcoder |
which iiis? |
21:50 |
PilzAdam |
0.4.5 |
21:50 |
paxcoder |
kthx |
21:50 |
PilzAdam |
or just checkout the 0.4.5 tag |
21:51 |
paxcoder |
meh, I'm a git with git |
21:52 |
jordan4ibanez |
kaeza please use ctrl+a and apply scale rotatation and location |
21:52 |
PilzAdam |
you can checkout tags like normal branches |
21:52 |
|
jordan4ibanez joined #minetest |
21:52 |
PilzAdam |
you just cant push to tags (as if you would push to branches) |
21:52 |
jordan4ibanez |
kaeza please use ctrl+a and apply scale rotatation and location |
21:53 |
PilzAdam |
jordan4ibanez, double post? |
21:53 |
jordan4ibanez |
no my client quit |
21:53 |
kaeza |
jordan4ibanez, ah... reduce it half the size? |
21:57 |
|
kaeza joined #minetest |
21:57 |
jordan4ibanez |
No I mean it doesn't have a texture http://i.imgur.com/U205Rkc.png |
21:57 |
jordan4ibanez |
No I mean it doesn't have a texture http://i.imgur.com/U205Rkc.png |
21:58 |
kaeza |
hrm.... |
21:58 |
kaeza |
I just happened to have that model around |
21:59 |
paxcoder |
Jordach, cool story, bro. Say it again. |
21:59 |
paxcoder |
jordan4ibanez * |
21:59 |
kaeza |
I'm completely clueless about how to use blender |
21:59 |
paxcoder |
autocompletelyfails |
21:59 |
kaeza |
brb |
21:59 |
|
kaeza joined #minetest |
22:02 |
jordan4ibanez |
I just realized |
22:02 |
jordan4ibanez |
I am making a chest entity |
22:02 |
jordan4ibanez |
carts+chest=? |
22:02 |
jordan4ibanez |
profit? |
22:02 |
paxcoder |
XD |
22:03 |
paxcoder |
mining operations just got easier |
22:03 |
|
Jscherro joined #minetest |
22:03 |
paxcoder |
and... more horizontal |
22:04 |
jordan4ibanez |
Yep, and the funny part is that that makes a lot of sense now, I always wondered how jeb attached a chest to a minecart |
22:06 |
|
lamefun joined #minetest |
22:07 |
|
TheLastProject joined #minetest |
22:20 |
jordan4ibanez |
So what can I export an animated entitiy as? |
22:21 |
PilzAdam |
.x |
22:21 |
jordan4ibanez |
anything else? |
22:22 |
jordan4ibanez |
what exactly is a .x file called? There is no .x in the blender exporter |
22:22 |
|
paxcoder_ joined #minetest |
22:23 |
PilzAdam |
you can also use .b3d |
22:23 |
|
paxcoder_ left #minetest |
22:23 |
PilzAdam |
and there is a .x exporter in blender, but you have to enable it somewhere |
22:24 |
jordan4ibanez |
yeah I just did |
22:24 |
jordan4ibanez |
I'm still kind of waking back up to this |
22:26 |
ShadowNinja |
PilzAdam: buckets are now left click to pick up and right to place |
22:26 |
PilzAdam |
yes |
22:26 |
ShadowNinja |
that is inconsistent |
22:27 |
PilzAdam |
there was a vote in the forum |
22:27 |
PilzAdam |
s/vote/poll |
22:28 |
ShadowNinja |
and right-clicking on a door places it, bad if it was lava |
22:30 |
lamefun |
inconsistent? blocks are mined with left, placed with right and everything else is |
22:31 |
ShadowNinja |
lamefun: yes, if buckets place with right-click they should pick up with right click |
22:32 |
PilzAdam |
an empty bucket is a tool to "dig" water |
22:32 |
PilzAdam |
and you dig with leftclick |
22:32 |
ShadowNinja |
I see what you mean but it feels weird |
22:35 |
jordan4ibanez |
The wittlest chest http://i.imgur.com/OR63E6n.png |
22:35 |
|
kaeza joined #minetest |
22:37 |
jordan4ibanez |
exactly 5 times bigger was perfect http://i.imgur.com/CkSSuuy.png |
22:40 |
Jscherro |
how do i use a furnace lol |
22:40 |
Jscherro |
put in some wood and it says out of fuel |
22:40 |
Jscherro |
trying to get some coal for torches |
22:40 |
mauvebic |
kaeza's a genius |
22:41 |
mauvebic |
just solved my massive binvox spawning problem with coroutines |
22:41 |
PilzAdam |
Jscherro, you cant get coal out of wood |
22:41 |
Jscherro |
how do i get coal then? |
22:41 |
PilzAdam |
go minging |
22:41 |
Jscherro |
k |
22:41 |
mauvebic |
watching voyager being spawned line by line lol |
22:42 |
|
Kacey joined #minetest |
22:42 |
Kacey |
hi all |
22:43 |
kaeza |
mauvebic, lol |
22:43 |
kaeza |
just a small trick |
22:43 |
kaeza |
hey Kacey |
22:44 |
Kacey |
mauvebic, you should make VanessaE's pipeworks store water and make valves work |
22:44 |
Kacey |
hi kaeza |
22:44 |
Kacey |
(i would but i am no good at coding) |
22:45 |
mauvebic |
only thing missing now is to teleport the player every n number of nodes to load the region |
22:45 |
mauvebic |
though with caves disabled thats less of a priority now |
22:45 |
mauvebic |
still with binoxes loading slowly i can move and check my compass/map |
22:46 |
mauvebic |
its like watching a 3d printer in action lol |
22:46 |
kaeza |
hehe |
22:46 |
kaeza |
It's better than loking up the server I guess :P |
22:46 |
kaeza |
+c |
22:46 |
thexyz |
http://forum.minetest.net/viewtopic.php?id=4950&p=3 |
22:47 |
mauvebic |
and i can restrict each user to one thread on binvox |
22:47 |
kaeza |
thexyz, wut |
22:47 |
thexyz |
wtf? |
22:47 |
mauvebic |
ban |
22:47 |
kaeza |
Is that allowed in there?? |
22:47 |
kaeza |
+1 ban |
22:48 |
mauvebic |
memes ok, porn no |
22:48 |
PilzAdam |
the ban hammer has to decide |
22:48 |
thexyz |
but |
22:49 |
thexyz |
it's no porn! |
22:49 |
VanessaE |
thexyz: it doesn't belong. |
22:49 |
VanessaE |
but I wouldn't call it porn either. |
22:49 |
mauvebic |
yeah but imagine all the parents who will find that in the cache |
22:49 |
mauvebic |
the school libraries, lol |
22:49 |
mauvebic |
theyll block minetest lol |
22:49 |
mauvebic |
without really knowing why lol |
22:49 |
VanessaE |
(I warned you guys that "Offtopic" was a bad idea.) |
22:49 |
thexyz |
I'll just cut it out |
22:50 |
PilzAdam |
you know that also childreen play minetest? |
22:50 |
mauvebic |
offtopic aint the problem, its the maturity of some people posting there lol |
22:50 |
kaeza |
agreed |
22:50 |
kaeza |
topics like "What other voxel games have" are good |
22:50 |
mauvebic |
its funny youd rather close a forum than deal with the person posting it :P |
22:51 |
thexyz |
well, google safe search almiost won this time |
22:51 |
thexyz |
almost.. |
22:52 |
thexyz |
meh, it still sucks |
22:52 |
dante123 |
hi all transferred world the kids were working on to my server and that is working. Now I have a question, there are some blocks I cant seem to destroy....do I have to use pulverize command or what? |
22:52 |
thexyz |
dante123: try worldedit |
22:53 |
thexyz |
also, what are those blocks? |
22:53 |
mauvebic |
kaeza as much as coroutines work for binvox, the threaded mapp only pops up once and never again, ? |
22:53 |
kaeza |
wut |
22:53 |
kaeza |
lemme check that |
22:53 |
VanessaE |
dante123: an easier idea might be to get the maptools mod, then /giveme maptools:pick_admin |
22:53 |
mauvebic |
i click the tool, i get the map the first time, every other click after that nothing |
22:53 |
VanessaE |
use that to destroy the offending blocks. |
22:54 |
mauvebic |
i gots 0.4.5 |
22:55 |
khonkhortisan |
ooh, luajit is a pull request now |
22:55 |
PilzAdam |
but its wrong |
22:55 |
khonkhortisan |
oh |
22:55 |
PilzAdam |
it shouldnt be included into minetest |
22:55 |
PilzAdam |
oh, that reminds me: Ill add common to ohloh |
22:55 |
mauvebic |
^ |
22:56 |
VanessaE |
PilzAdam: the pull request shouldn't, or luajit shouldn't? |
22:56 |
PilzAdam |
luajit shouldnt |
22:57 |
khonkhortisan |
Should it be added as a compile option only? |
22:57 |
mauvebic |
that yeah |
22:57 |
mauvebic |
but i dont want it default |
22:57 |
mauvebic |
(imo) |
22:57 |
VanessaE |
why? |
22:57 |
PilzAdam |
best would be: use luajit if found, else compile the Lua shipped with minetest |
22:58 |
kaeza |
mauvebic, it does work for me |
22:58 |
mauvebic |
no noticeable different when i tried it, rather stick to mainstream lua |
22:58 |
mauvebic |
*difference |
22:58 |
VanessaE |
mauvebic: because what you do doesn't benefit from it. |
22:58 |
dante123 |
okay, so the main goal is for the kids to make a pioneer or native village, eventually have some animals and garden/crops. I dont want to add the animals and plants until they have the main buildings and village built. What mods can I add that will give cool features for the village and maybe improve looks before I bring in the animal/plant ones. I want to avoid lag if possible but still give cool items. VanessaE suggested the homedecor and |
22:58 |
dante123 |
moreblocks....any others |
22:58 |
VanessaE |
you're stressing the living shit out of the map loader/gen/emerge code |
22:58 |
|
jin_xi joined #minetest |
22:59 |
mauvebic |
well the spawns were finishing faster but the job never really finished - which makes me think its just fancy garbage collection |
22:59 |
VanessaE |
mauvebic: whatever it is, it ain't Lua that's the problem. |
22:59 |
PilzAdam |
dante123, homedecor goes against the voxel idea of minetest |
22:59 |
VanessaE |
(beyond a certain point though) |
22:59 |
VanessaE |
PilzAdam: why? 90% of the stuff in homedecor uses default draw types. |
23:00 |
PilzAdam |
and 10% not |
23:00 |
mauvebic |
what i do now isn't stressing 0.4.5 |
23:00 |
dante123 |
Cant seem to locate the maptools mod |
23:00 |
PilzAdam |
and I also mix it up with 3D furniture |
23:00 |
PilzAdam |
so its prolly not that bad... |
23:00 |
VanessaE |
dante123: http://forum.minetest.net/viewtopic.php?id=1882 |
23:00 |
VanessaE |
PilzAdam: just because *you* don't like non-blocky items doesn't mean everyone else feels the same way. |
23:01 |
PilzAdam |
then go play bf3 if you want non blocky games |
23:01 |
VanessaE |
... |
23:01 |
Jscherro |
anyone want to test out my server? :) |
23:01 |
VanessaE |
remove all the non-blocky drawtypes if you want a strictly-blocky worlds. |
23:01 |
VanessaE |
-s |
23:01 |
Jscherro |
and maybe give some advice on what mods should be put on it ect |
23:02 |
PilzAdam |
Jscherro, IP and port? |
23:02 |
Jscherro |
its in the game browser |
23:02 |
Jscherro |
95.166.106.34:30000 |
23:02 |
PilzAdam |
"Powernoobs Minetest server"? |
23:02 |
Jscherro |
the powernoob one |
23:02 |
Jscherro |
ye |
23:03 |
kaeza |
PilzAdam, playing Minetest is about fun; not having everything 100% blocky |
23:03 |
kaeza |
+necessarily |
23:03 |
jin_xi |
infidel |
23:03 |
PilzAdam |
100% blocky _is_ fun |
23:03 |
dante123 |
where do you put mods in linux version |
23:03 |
Jscherro |
just let me know if its laggy |
23:03 |
PilzAdam |
Jscherro, I spawned on a 10x10 island... |
23:04 |
kaeza |
dante123, ~/.minetest/mods/minetest |
23:04 |
mauvebic |
i dunno before nodeboxes i found the selection of nodes to be sameish |
23:04 |
mauvebic |
plus with people being anal on 16 pixel textures theres only so many combinations of blocks you can have lol |
23:04 |
kaeza |
or <minetest>/mods/minetest for ruRUN_IN_PLACE version |
23:04 |
kaeza |
-ru |
23:05 |
thexyz |
ru! |
23:05 |
kaeza |
well... IIRC DMs and Oerkkis weren't blocky |
23:05 |
kaeza |
(I mean the textures) |
23:06 |
dante123 |
when I go into /.minetest the only folders in there are cache and worlds |
23:06 |
PilzAdam |
kaeza, guess why they arent in the game anymore :-) |
23:06 |
kaeza |
PilzAdam, not because of that reason :) |
23:08 |
dante123 |
bash: /home/bill/.minetest/mods/minetest: No such file or directory |
23:08 |
kaeza |
mkdir -p ~/.minetest/mods/minetest |
23:08 |
kaeza |
:) |
23:08 |
dante123 |
ok |
23:10 |
dante123 |
thanks, on windows those directories are already there.....i thought i had done something wrong |
23:10 |
kaeza |
dante123, they are there if you download the source or a "run in place" version, but are not created by the game (?) |
23:12 |
Exio |
i'm l33t and because that i play frets on fire what is wrote in python in an intel celeron with an old igp |
23:12 |
Exio |
400 ms of delay or so |
23:12 |
dante123 |
i downloaded the build for ubuntu/mint.....okay just started server and got all black screen and in lower left corner blocks appearing and changing...different types....is that normal? |
23:13 |
dante123 |
ok its all good now |
23:13 |
VanessaE |
you get that on Linux?? |
23:13 |
VanessaE |
am I like, the only person whose minetest install doesn't do that?? |
23:14 |
dante123 |
/giveme maptools:pick_admin said it could not be added to inventory |
23:15 |
lamefun |
anyone working on C++ modding API? |
23:15 |
VanessaE |
dante123: /mods |
23:15 |
VanessaE |
does "maptools" appear in the list? |
23:15 |
Exio |
lamefun: "C++ modding API"? |
23:16 |
lamefun |
yes |
23:16 |
lamefun |
instead of Lua |
23:16 |
Exio |
there is no "a standard way" for coding mods in C++, as far as i know |
23:16 |
dante123 |
iokay now it added pick_admin to inventory |
23:16 |
dante123 |
is there a special colour for this pick |
23:16 |
dante123 |
pink |
23:17 |
VanessaE |
pinkish-purple |
23:17 |
Exio |
you can try looking around in dev.minetest.net, and if you don't get info for the stuff, you will need to "look around" in the code :P |
23:17 |
VanessaE |
it destroys pretty much anything, most of the time instantly. |
23:17 |
dante123 |
it still won't let me destroy this block, vanessaE do you want to try? same ip |
23:17 |
VanessaE |
wtf? |
23:17 |
VanessaE |
sure |
23:17 |
VanessaE |
hold |
23:17 |
Exio |
probably other people can help you (in -dev?) for that thing, i only know the basics for configs :P |
23:18 |
VanessaE |
I'll bite :-) |
23:18 |
Deivan |
How I send a message to the F10 terminal? |
23:18 |
VanessaE |
just type. |
23:18 |
Deivan |
I only have success using minetest.log("error","message") |
23:19 |
Deivan |
Maybe this one: minetest.chat_send_player(name, text) |
23:19 |
Deivan |
I will try now. AFK |
23:21 |
Deivan |
Is it. I release my new version of the lava cooling renewed now. :D |
23:21 |
Deivan |
Cya. |
23:21 |
Deivan |
AFK |
23:25 |
VanessaE |
dante123: first time I've actually *seen* that in a map, in person |
23:26 |
dante123 |
ok |
23:26 |
VanessaE |
(for the rest of the channel: the bug where occasionally a hand can be found just floating in the air) |
23:26 |
Deivan |
The thing from the Addams? |
23:26 |
Deivan |
:-o |
23:26 |
VanessaE |
haha |
23:26 |
dante123 |
well i cant do anything with those little blocks |
23:27 |
PilzAdam |
doesnt minimal use the hand texture for the testing tool? |
23:27 |
Exio |
wtf VanessaE |
23:27 |
VanessaE |
when I picked it up, I got a CONTENT_IGNORE warning while trying to replace air |
23:27 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2003212013%20-%2007:21:51%20PM.png |
23:27 |
VanessaE |
(HDX texture pack, but that's a hand and a half-not-quite-falling sand entity) |
23:28 |
dante123 |
how come your resolution is so much better |
23:28 |
dante123 |
than mine in that picture |
23:28 |
VanessaE |
dante123: I use a custom texture pack. |
23:28 |
dante123 |
which one |
23:28 |
VanessaE |
http://forum.minetest.net/viewtopic.php?id=1583 |
23:28 |
VanessaE |
that one. |
23:30 |
dante123 |
ok |
23:30 |
dante123 |
any ideas why i cant get rid of those little blocks |
23:31 |
VanessaE |
did you sign out/in? your server thinks you're dead :-) |
23:32 |
dante123 |
i ended it and just restarted |
23:32 |
VanessaE |
(you were laying down the whole time I was online) |
23:32 |
dante123 |
hmm...thats not what I saw |
23:32 |
dante123 |
come back in |
23:32 |
VanessaE |
ok, now just walk up close, point the white crosshairs at the object, and left-click. |
23:32 |
VanessaE |
hah! |
23:32 |
VanessaE |
you're still lying down |
23:32 |
VanessaE |
wtf? |
23:33 |
VanessaE |
you exited to OS and restarted the client/server completely? |
23:33 |
dante123 |
yes |
23:33 |
dante123 |
could it be because this map was originally on windows server |
23:33 |
VanessaE |
doubt it |
23:34 |
VanessaE |
ok, experiment. I'm going to "kill" you and see what happens |
23:34 |
VanessaE |
wtf? |
23:35 |
VanessaE |
"choppy 2, fleshy 3". tjay' |
23:35 |
VanessaE |
"choppy 2, fleshy 3". that's normal |
23:35 |
dante123 |
i may have turned off damage |
23:35 |
VanessaE |
but "hp 0"?? |
23:35 |
jojoa1997|Tablet |
Lol |
23:35 |
jojoa1997|Tablet |
My client never shut off |
23:35 |
VanessaE |
try exiting to the menu, reset damage to "on", then start the server again |
23:36 |
VanessaE |
then turn it back off again leter |
23:36 |
VanessaE |
later* |
23:36 |
jojoa1997|Tablet |
What you talking about sum it up I spent want tibread liogs |
23:37 |
Kacey |
cgmr doesn't like the word sapling |
23:37 |
jojoa1997|Tablet |
I don't want to read logs |
23:38 |
VanessaE |
read 'em anyway :) |
23:38 |
jojoa1997|Tablet |
Oh o saw way far h up |
23:40 |
jojoa1997|Tablet |
Kettles sovkhozes Lazuli's Hackensack |
23:40 |
jojoa1997|Tablet |
Oops wrong channel |
23:41 |
Kacey |
lol Menche'sserver has a jungle tree infestation lol |
23:41 |
jojoa1997|Tablet |
Ns help |
23:41 |
jojoa1997|Tablet |
How do I do the help command for irc |
23:41 |
jojoa1997|Tablet |
I want to add a name to my account here |
23:42 |
VanessaE |
no idea |
23:43 |
VanessaE |
try /help :-) |
23:43 |
jojoa1997|Tablet |
/ns hekp |
23:43 |
jojoa1997|Tablet |
Help |
23:43 |
VanessaE |
you didn't say nickserv |
23:44 |
kaeza |
VanessaE, /ns == /msg nickserv |
23:44 |
kaeza |
:P |
23:44 |
VanessaE |
I know that. |
23:44 |
VanessaE |
I meant he never mentioned it before. |
23:44 |
VanessaE |
I figured he wanted to set a custom nick for his client |
23:44 |
jojoa1997|Tablet |
Nope |
23:45 |
* kaeza |
wil read backlog and shut up from now on |
23:45 |
kaeza |
+l |
23:45 |
VanessaE |
heh |
23:45 |
kaeza |
:P |
23:46 |
jojoa1997|Tablet |
CAN I HAV MORE THAN 2 REGISTERED NAMES |
23:46 |
VanessaE |
yes |
23:46 |
jojoa1997|Tablet |
sorry caps |
23:46 |
VanessaE |
you just need to tell nickserv they're all associated..something about groups I think |
23:46 |
kaeza |
jojoa1997|Tablet, /nick newnick |
23:46 |
kaeza |
then /ns group |
23:47 |
kaeza |
(you must be logged into the account you want to group the nick to) |
23:48 |
jojoa1997|OFF |
i already am on my account |
23:49 |
jojoa1997_Tablet |
grrr |
23:49 |
khonkhortisan |
what's the default drop item button? |
23:49 |
PilzAdam |
q |
23:53 |
|
KokAz joined #minetest |
23:53 |
kaeza |
wut |
23:53 |
|
KokAz joined #minetest |
23:57 |
jojoa1997_Tablet |
how do i set the letter G or B to do something |
23:57 |
Exio |
can't play with this computer :( |
23:57 |
Exio |
10 or 15 FPS in .. frets on fire |
23:57 |
Exio |
jojoa1997_Tablet: what something and where |
23:58 |
jojoa1997_Tablet |
? |
23:58 |
Exio |
[20:57:01] <jojoa1997_Tablet> how do i set the letter G or B to do something |
23:58 |
jojoa1997_Tablet |
OH I WANT TO MAKE IT WHERE i press b and a fromspec opens or a function occurs |
23:58 |
Exio |
ah |
23:58 |
PilzAdam |
not possible with current API |
23:59 |
jojoa1997_Tablet |
why |
23:59 |
Exio |
because nobody coded that |
23:59 |
jojoa1997_Tablet |
i know it isnt but i am taking myslef through the steps why |
23:59 |
Exio |
go ahead, learn c++ and do it |
23:59 |
PilzAdam |
because the server only gets the keys from the client that have a use |
23:59 |
jojoa1997_Tablet |
why not let all the keys have a potential uses |
23:59 |
PilzAdam |
see what Exio said |