Time |
Nick |
Message |
00:02 |
PilzAdam |
bye |
00:19 |
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NekoGloop joined #minetest |
00:22 |
VanessaE |
damn it |
00:29 |
VanessaE |
I need to redefine this: |
00:29 |
VanessaE |
https://github.com/minetest/minetest_game/blob/master/mods/default/init.lua#L1864 |
00:29 |
VanessaE |
to point to an entirely different piece of code. |
00:30 |
VanessaE |
http://pastebin.ubuntu.com/5624074/ |
00:30 |
VanessaE |
this is what I did |
00:30 |
VanessaE |
but it throws an error, 20:25:38: ERROR[main]: /home/vanessa/.minetest/mods/minetest/gloopblocks/init.lua:1008: unexpected symbol near '.' |
00:30 |
VanessaE |
what am I doign wrong here? |
00:30 |
VanessaE |
(1008 is line 1 in the paste) |
00:36 |
Kacey |
1008? |
00:36 |
Kacey |
jeez |
00:36 |
VanessaE |
don't ask me, nekogloop wrote the code originally |
00:36 |
VanessaE |
I'm just tweaking it |
00:37 |
NekoGloop |
It's a blocks mod so there's plenty of lines to keep it readable |
00:38 |
NekoGloop |
Also I have no idea either. Sorry. |
01:03 |
ShadowNinja |
VanessaE: you are referencing a function before defining it |
01:05 |
ShadowNinja |
And you probably can't use local on that |
01:07 |
VanessaE |
figures. |
01:07 |
VanessaE |
oh well, I give up. |
01:07 |
VanessaE |
can't be bothered. |
01:12 |
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Taoki joined #minetest |
01:31 |
telek |
Oh neat there's a player class mod now huh? |
01:32 |
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Menche joined #minetest |
01:32 |
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Kacey joined #minetest |
01:33 |
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preludelinux joined #minetest |
01:33 |
Kacey |
back khonkhortisan |
01:33 |
telek |
Whoa and a tunnel boring machine?!?! |
01:33 |
telek |
Finally I can connect my two virtual islands with an underwater expressway! :D |
01:39 |
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01:44 |
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ShadowNinja joined #minetest |
01:44 |
ShadowNinja |
VanessaE: did that help? |
01:44 |
VanessaE |
no. |
01:44 |
VanessaE |
I give up on it. |
01:44 |
Kacey |
i need top slabs... |
01:54 |
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01:56 |
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kaeza joined #minetest |
01:57 |
VanessaE |
hey kaeza. |
01:57 |
kaeza |
key V |
01:57 |
kaeza |
hey* |
01:59 |
Kacey |
night all |
02:01 |
kaeza |
*sigh* jojo cluttering the forums again... |
02:02 |
kaeza |
oh nvm, just two topics |
02:15 |
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02:19 |
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02:20 |
sokomine |
kaeza: for the villages in my mod, i settled to single-node-based protection. that proved more useful because players ought to be encouraged to improve the world around the huts - without griefing the stuff from the houses. it works to a degree. farming was a bit difficult |
02:21 |
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02:32 |
twenty4 |
Quick question: If I'm creating a recipe, can I make it so some of the ingredients are preserved? |
02:32 |
Menche |
i think there's an option for that which hasn't been implemented yet |
02:33 |
VanessaE |
yes |
02:34 |
VanessaE |
the replacements= option |
02:34 |
Menche |
i've always seen some comment about how it hasn't been coded yet |
02:34 |
VanessaE |
Menche: no, it works fine |
02:35 |
Menche |
ok, i haven't checked for a while |
02:35 |
Menche |
yeah, just checked the lua_api.txt, that comment's gone |
02:36 |
twenty4 |
alright, thank you |
02:38 |
VanessaE |
twenty4: http://pastebin.ubuntu.com/5624262/ |
02:39 |
VanessaE |
this is how you use it |
02:39 |
VanessaE |
(example from my homedecor mod) |
02:40 |
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02:40 |
twenty4 |
Oh I see |
02:40 |
twenty4 |
cool |
02:47 |
khonkhortisan |
How do I make an image also be a link to that image on the forum? |
02:48 |
Menche |
i think you can put the [img] tags inside [url] tags? |
02:48 |
khonkhortisan |
I can, but it doesn't make it a link(at least as a preview) |
02:48 |
khonkhortisan |
if I do [url]text[/url] text is both the link and the text of it |
02:49 |
Menche |
[url=other site]text[/url] ? |
02:50 |
Menche |
that makes the url different from the text |
02:50 |
khonkhortisan |
that works [url=image][img]image[/img][/url] |
02:51 |
VanessaE |
I just did the same with the image link for my server page |
02:51 |
VanessaE |
seems to work as expected. |
02:51 |
telek |
Dude |
02:51 |
telek |
We need to make a minetest bitcoin mining game so people can get fractional bitcoins for in-game mining :D |
02:52 |
Menche |
sometimes i make my screenshots link to a larger version |
02:52 |
khonkhortisan |
that was the point |
02:52 |
Menche |
bitcoin mining? would there be any resources left for the game? |
02:53 |
Menche |
i used to do that, it made my computer useless for anything other than mining |
02:53 |
Menche |
i figured i was making the equivalent of a cent or two a week, so i stopped |
02:53 |
twenty4 |
It's too bad it's near impossible to make anything mining at this point |
02:54 |
twenty4 |
At least, not without lots of powerful GPU's |
02:54 |
Menche |
i tried it some time ago, don't the calculations involved get more difficult as the project progresses? |
02:54 |
Menche |
so it would be even less practical now |
02:55 |
twenty4 |
Exactly |
02:55 |
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02:56 |
twenty4 |
But more than mining, I wish I had at least invested in some bitcoins way back |
02:56 |
Menche |
yeah, haven't the really gone up in value? |
02:57 |
twenty4 |
It's been hovering around $45 for a while now |
02:57 |
Menche |
i haven't checked for a while, but i think they're worth a lot more |
02:57 |
twenty4 |
Considering they were like $13 when I checked in January |
02:57 |
Menche |
for one BTC? |
02:58 |
twenty4 |
Yeah |
02:58 |
Menche |
wow |
02:58 |
Menche |
when i was trying to mine them they were like $5 each |
02:58 |
twenty4 |
I'm really hoping they'll crash in price again |
03:00 |
twenty4 |
I keep hearing they'll release bitcoin asics eventually. Prices should drop when that happens |
03:02 |
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03:04 |
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doublej472 joined #minetest |
03:10 |
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03:10 |
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ecube joined #minetest |
03:14 |
NekoGloopMkIII |
I'd make more money mining rocks than i would mining bitcoins |
03:15 |
* Menche |
wonders if the people who build big bitcoin mining rigs ever make up the cost |
03:17 |
twenty4 |
they did, at least at first |
03:17 |
twenty4 |
At this point, though, they're probably paying more for electricity than they're earning back |
03:20 |
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03:22 |
NekoGloopMkIII |
They have dayjobs prolly |
03:23 |
telek |
Did you see what bitcoins shot up to? |
03:24 |
twenty4 |
It's insane |
03:24 |
Menche |
*checks mtgox* about $47? |
03:24 |
twenty4 |
I thought they would have crashed weeks ago, but they're still up there |
03:25 |
telek |
I've got .50 in BTC mined during the winter, on an older graphics card and it was either AT breakeven or just beyond it for mining then. |
03:25 |
Menche |
when i was mining them they were $5 |
03:25 |
hmmmm |
lol buttcoins this late in the game |
03:25 |
telek |
If you had any of the newer higher end cards (Mine was from 2009-2010. |
03:25 |
hmmmm |
you already lost |
03:25 |
telek |
Then you were working at a net gain. |
03:25 |
telek |
Actually I did win. |
03:25 |
Menche |
i was making like a cent or two a week, figured it wasn't worth it :P |
03:25 |
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03:25 |
telek |
I kept my room warm and recouped some of the electricity costs of the heating :) |
03:26 |
Menche |
plus, it used so much cpu/gpu my computer was useless for other stuff |
03:26 |
telek |
Also it's now doubled or tripled in worth since then :D |
03:26 |
hmmmm |
everybody has a bitcoin mining rig now, if the difficulty decreases, people will just turn them back on until the difficulty increases to the point where the cost of electricity is higher than the income earned |
03:26 |
telek |
Menche: In that regard I'd agree with you |
03:26 |
telek |
I did it at night though and just disabled the threads when I wanted to game. |
03:27 |
telek |
Those asics are already going to kill the hobbyist market. |
03:27 |
Menche |
when i wanted to stop mining it literally took like 10 seconds for the client to respond to a single keystroke |
03:27 |
telek |
Menche: You need to use the console :) |
03:27 |
Menche |
i was |
03:27 |
telek |
Weird. |
03:27 |
Menche |
no x, nothing |
03:27 |
telek |
I never had problems with the console |
03:28 |
telek |
X on the other hand would grind to a halt if you had the priority set too high. |
03:28 |
Menche |
i used high priority, all cpu threads, and the gpu |
03:28 |
kaeza |
sokomine, good :) |
03:28 |
Menche |
and it still couldn't produce anything worthwhile |
03:29 |
jojoa1997 |
what is bitcoin mining |
03:29 |
telek |
What's this emergemanager stuff? |
03:29 |
telek |
jojoa1997: The latest distributed p2p ponzi scheme. |
03:29 |
Menche |
emergemanager is generating/loading the map |
03:29 |
Menche |
yay, something about minetest! i thought i was on #bitcoins |
03:30 |
telek |
Menche: Is it broken in git? I just got an error about emerge.h:99 'Emerge does not have a type' |
03:30 |
Menche |
not sure, it works for me |
03:30 |
jojoa1997 |
does this relate to the bitcoin mod? |
03:30 |
Menche |
there isn't a bitcoin mod |
03:30 |
telek |
That was what originally spurred it on yes :) |
03:30 |
telek |
Yes, there is. |
03:30 |
Menche |
bitcoin client in LUA, lol |
03:30 |
telek |
Go look in minetest-releases :D |
03:31 |
sokomine |
kaeza: you can play a bit with it if you want. the "griefing liscence" does not exist. and not all might be working right now - so better test it in a ndw world |
03:31 |
Menche |
equivalent of 1 cent every 2 years? |
03:31 |
telek |
Nah, just virtual currency for use in-game :D |
03:31 |
Menche |
and 1fps because the mining takes all the cpu |
03:31 |
kaeza |
sokomine, my idea was unbreakable blocks for the houses, so you can modify the terrain around, but you can't take stuff from the traders |
03:31 |
twenty4 |
Oh I get it, you would literally mine the bitcoins |
03:31 |
twenty4 |
Heh, that's sort of clever |
03:32 |
Menche |
so, when you mine a bitcoin node, the game freezes while it goes to bitcoin mining for an hour? |
03:32 |
sokomine |
it is mostly that way. you can't dig the blocks of the houses normally (at least those that are part of the villages). the idea is that you can get a griefing liscence for a high price at the village center and then modify even those blocks. i thought about 1 mese crystal for 5 blocks |
03:32 |
Menche |
and you get like 1.0E-5 cents worth? |
03:33 |
telek |
Hey, why wouldn't I have a 0.4.5 tag in git? |
03:33 |
sokomine |
*g* |
03:34 |
sokomine |
well..other games are said to have players in third world countries who do the hard/routine work and sell it to other players. would be a bit hard to imagine someone bying mese or mese-based bitcoins though :-) |
03:34 |
sokomine |
and we don't need that. money here just has to serve a purpose |
03:35 |
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03:35 |
twenty4 |
Easiest purpose would be some kind of rpg system |
03:35 |
telek |
Which I should probably implement :D |
03:36 |
telek |
Before somebody else does a stat system I don't like :D |
03:36 |
twenty4 |
The best moneysink would be something like a faction scoreboard, at least for multiplayer |
03:36 |
twenty4 |
Eventually, I'm going to create a 40k Chaos gods mod |
03:37 |
twenty4 |
Something like that, if you could pay as an offering to the god, would be a good way to have progression while spending money |
03:38 |
Menche |
my server has a currency mod, i think like 2 or 3 people use it :P |
03:38 |
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03:38 |
Menche |
probably most don't know about it |
03:38 |
jojoa1997 |
i like 0gb.us's barter mod |
03:39 |
Menche |
i like kotolegokot's money mod |
03:39 |
Menche |
it allows bartering as well |
03:39 |
hmmmm |
[11:30 PM] <telek> Menche: Is it broken in git? I just got an error about emerge.h:99 'Emerge does not have a type' did you hit the enter key on accident? |
03:39 |
* Menche |
should probably get around to fixing his server after he hosed the networking configuration |
03:39 |
hmmmm |
there is no class named "Emerge" |
03:40 |
telek |
Oh whoops :) |
03:40 |
telek |
It's because that was when the migration happened from celeron's github to the minetest one :D |
03:41 |
Menche |
are all the changes from minetest/minetest eventually merged into celeron55/minetest? |
03:41 |
hmmmm |
nope, celeron55/minetest is celeron's personal fork |
03:42 |
Menche |
or is minetest/minetest the *official* one now |
03:42 |
hmmmm |
minetest/minetest is the official upstream |
03:43 |
telek |
Which is now seriously out of date? |
03:43 |
telek |
It doesn't have any 2013 tags nor 0.4.5 |
03:43 |
hmmmm |
minetest/minetest should have the 0.4.5 tag |
03:43 |
hmmmm |
if it doesn't, that's a bit of a problem |
03:44 |
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03:45 |
Menche |
http://img546.imageshack.us/img546/8126/screenshot2048748622.png |
03:45 |
Menche |
anyone have those pitch-black streaks with the new mapgen? |
03:45 |
Menche |
also, the bare desert stone |
03:45 |
hmmmm |
the bare desert stone is normal, those black streaks are not |
03:46 |
hmmmm |
to remove those, add or remove a node in it |
03:46 |
Menche |
i've seen similar shadow glitches before, but never that dark |
03:46 |
Menche |
and removing nodes in it doesn't fix it |
03:46 |
hmmmm |
you sure? it should |
03:46 |
hmmmm |
try adding one along the edge |
03:47 |
hmmmm |
looks like that could be caused by airborne caves |
03:48 |
Menche |
also, this is probably normal but i think it shouldn't: |
03:48 |
Menche |
http://img542.imageshack.us/img542/5686/screenshot2073796949.png |
03:48 |
hmmmm |
remove v6_biome_blend from mg_flags in the config file |
03:49 |
Menche |
yeah, but isn't that setting there by default? i think it looks tacky when the default settings have garbled areas like that |
03:50 |
NekoGloopMkIII |
It's caused by that specific seed |
03:51 |
telek |
Hey, regarding the floating island mod: Does it actually move the player along with it, or do they stay static and thus get pushed off it eventually? |
03:51 |
NekoGloopMkIII |
Do the islands move? |
03:51 |
twenty4 |
I think that "garble" area looks cool |
03:51 |
twenty4 |
It's like a little oasis in the desert |
03:52 |
Menche |
oases in the desert are cool, but i don't really like garbled oases like that |
03:52 |
twenty4 |
floating islands don't move, do they? |
03:52 |
telek |
Gah |
03:52 |
Menche |
i'm not a fan of perfectly flat tall cliffs and bare desert stone |
03:52 |
telek |
I'm still getting that stupid emerge error. |
03:53 |
hmmmm |
it is the default, yes, but when i added in those settings i didn't want to change anything from the way it was |
03:53 |
telek |
Anybody know the hash for 0.4.5? |
03:53 |
hmmmm |
need to be conservative to not piss anybody off |
03:54 |
hmmmm |
dunno, you should just clone it anew and try again |
03:54 |
khonkhortisan |
Is there a node that gives off the same light as the sun? So I can coat the bottom of a floating structure and it won't leave a shadow? |
03:54 |
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03:54 |
hmmmm |
that's not possible |
03:55 |
khonkhortisan |
okay |
03:55 |
twenty4 |
You know what'd be neat? if world generation had a "crazy" meter. When it's on it's lowest setting you get dull but 'realistic' terrain. But when you move it to Dante Must Die, you get the crazy stuff like floating mountains and whatnot |
03:55 |
hmmmm |
you're able to do it from lua however |
03:57 |
hmmmm |
you can modify worldedit, and have the 'set nodes' command use nodes that set param2 to something |
03:57 |
hmmmm |
like 15 |
04:02 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=76531#p76531 |
04:02 |
VanessaE |
yay. |
04:09 |
twenty4 |
is there a way to create new crafting methods? |
04:10 |
twenty4 |
i.e. something that's not 'cooking' or 'fuel' |
04:11 |
Menche |
i think someone made a mod that adds functions to make new crafting methods, forget what it was called |
04:11 |
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04:12 |
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Menche left #minetest |
04:14 |
jojoa1997_tablet |
will rivera be added into minetest. and do t tell me to put water springs above land. |
04:15 |
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roboman2444 joined #minetest |
04:15 |
VanessaE |
good question. |
04:16 |
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OldCoder joined #minetest |
04:22 |
VanessaE |
wow, Bad_command is still with us... |
04:22 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=76514#p76514 |
04:23 |
khonkhortisan |
yeah, he was on recently, saying that landmine had a hacked client |
04:23 |
jojoa1997_tablet |
add thatmode |
04:23 |
jojoa1997_tablet |
jk |
04:23 |
VanessaE |
that's no surprise about LM |
04:23 |
jojoa1997_tablet |
? |
04:24 |
khonkhortisan |
liquid virus! Why didn't I think of that? |
04:24 |
sokomine |
twenty4: you could do a new type of furnace. basicly a node with an appropriate formspec. that would then be a machine. technic does that for example |
04:24 |
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04:24 |
khonkhortisan |
A solid virus isn't self-limiting |
04:25 |
twenty4 |
Alright, I'll look through technic in a bit. Was kind of hoping to avoid messing with formspecs for now |
04:25 |
jojoa1997_tablet |
what you want to change with formspecs |
04:26 |
twenty4 |
Nothing with formspecs specifically, was just trying to create a different type of cooking |
04:26 |
sokomine |
what do you have in mind? |
04:27 |
jojoa1997_tablet |
oh |
04:28 |
jojoa1997_tablet |
i think smeltinf should be added |
04:28 |
twenty4 |
I'm making a campfire type of deal, that cooks some items, but naturally wouldn't work with most things you'd need a furnace for |
04:28 |
jojoa1997_tablet |
og wevwn better |
04:29 |
VanessaE |
there's already a campfire mod |
04:29 |
VanessaE |
http://forum.minetest.net/viewtopic.php?id=3794 |
04:29 |
jojoa1997_tablet |
make the campfire |
04:29 |
jojoa1997_tablet |
nvm |
04:29 |
jojoa1997_tablet |
what about smelting two materials together |
04:29 |
VanessaE |
technic has an alloy furnace for that. |
04:29 |
jojoa1997_tablet |
like mese encrusted steel |
04:30 |
jojoa1997_tablet |
technic has evrything |
04:30 |
twenty4 |
Well, the campfire is just one part of it |
04:31 |
jojoa1997_tablet |
what about a dye machine |
04:31 |
jojoa1997_tablet |
or a converter |
04:31 |
twenty4 |
I'm trying to overhaul the entire survival mode, to make it about survival more than building |
04:31 |
jojoa1997_tablet |
yay :-) |
04:31 |
VanessaE |
twenty4: maybe you want the Dwarves gamepack then, or Realtest |
04:32 |
sokomine |
dye machine might be good. even for creative. might make handling the inventory easier |
04:32 |
sokomine |
of course only for things that support these colors |
04:33 |
sokomine |
if you want more survival aspects...minecraft's better at that point. i found all those attacking npc rather annoying and distracting from building |
04:33 |
twenty4 |
See, I disagree. Why even play survival if you don't want to defend against monsters? |
04:34 |
jojoa1997_tablet |
guys |
04:34 |
khonkhortisan |
maybe you want to have a peaceful non-cheating game |
04:35 |
jojoa1997_tablet |
we need a sponge for when liquid finite is on |
04:35 |
twenty4 |
Then you go to peaceful difficulty |
04:35 |
jojoa1997_tablet |
DO NOT TELL ME TO USE THE SPONGE MOD |
04:35 |
sokomine |
creative is not that much more helpful and in some ways more annoying. also, sometimes mindless gathering of ressources is fun. it depends on which mood i'm in. but that's personal preference |
04:35 |
twenty4 |
But yeah, it looks like realcraft has already sort of done what I was planning |
04:35 |
VanessaE |
use the sponge mod ;) |
04:35 |
jojoa1997_tablet |
we need a sponge that is for finite liquida |
04:36 |
* jojoa1997_tablet |
destoys all mods not in default or by me |
04:36 |
jojoa1997_tablet |
muwhahaha |
04:36 |
khonkhortisan |
VanessaE, http://irc.minetest.ru/minetest/2013-03-16#i_2933052 |
04:36 |
khonkhortisan |
saturday |
04:37 |
VanessaE |
khonkhortisan: which means the server is not doing enough to ensure the player's client isn't cheating. |
04:37 |
VanessaE |
the server knows where the player's supposed to be. it knows what's where. it knows when the player should have fly priv etc. |
04:37 |
VanessaE |
if it weren't for that G*D DAMNED lagporting issue with the anticheat code, I think more of us would use it and have fewer such problems. |
04:38 |
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04:38 |
jojoa1997_tablet |
with that the client does all the flying and damage by lava and falling |
04:40 |
jojoa1997_tablet |
gtg cya |
04:47 |
khonkhortisan |
preemptive strike: No I won't admit I remember saying this, and stop reading the logs! |
04:50 |
telek |
what ought to be done is just have the client report it's full movement path since last server tick/update and have the server check that it was legit |
04:50 |
VanessaE |
anything that depends on accurate reporting from the client is doomed to failure. |
04:50 |
telek |
Mind you if it'd lagged too much it's possible a player built something that would kill the player walking through it in the meantime and once the server updates they find out they're dead. |
04:51 |
telek |
But that's been a problem with ALL MMOs for quite a while. |
04:52 |
khonkhortisan |
I can throw myself through a wall because I didn't get the message the cart turned |
04:52 |
VanessaE |
but the server knows you didn't go through that wall. |
04:53 |
VanessaE |
so why should it honor anything the client does that takes place behind that wall? |
04:53 |
khonkhortisan |
in (insert other game here) when you shoot, you calculate the full path of the shot including bounces, and all clients get a copy. Carts don't have a similar system. |
04:53 |
khonkhortisan |
Someone locks you out of their house? Ram the door down with a railcart. |
04:55 |
twenty4 |
That seems logical to me |
04:57 |
khonkhortisan |
But the door stays up while you go through, then jump in the cart again while it's still on the track |
05:22 |
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05:44 |
kaeza |
SPAAAAAAAAAAAAAAM http://forum.minetest.net/viewtopic.php?pid=76540#p76540 |
05:44 |
VanessaE |
what spam? :-) |
05:44 |
kaeza |
hehe |
05:47 |
kaeza |
NekoGloopMkIII, http://latopazora.deviantart.com/art/Final-Fantasy-Simpson-92358499 |
05:49 |
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05:51 |
NekoGloopMkIII |
That's actually surprisingly fitting |
05:51 |
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05:52 |
NekoGloopMkIII |
... I should leave deviantart before I find myself in the yaoi shippings again |
05:55 |
NekoGloopMkIII |
HERE I SHALL MAKE IT ALL BETTER http://www.youtube.com/watch?v=Pnc_KFjU0K0 |
06:03 |
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06:33 |
khonkhortisan |
It should be possible to create a matrix-style irc client, where messages are written vertically. |
06:33 |
khonkhortisan |
Because messages come and go, you should be able to read multiple channels at the same time, in color-separated columns. |
06:41 |
NekoGloopMkIII |
Have fun with that. |
06:43 |
VanessaE |
zzz |
06:44 |
* NekoGloopMkIII |
puts the kitten-len-hybrid from the above video on VanessaE's head |
06:47 |
* VanessaE |
puts the kitten in OldCoder's pile. |
06:48 |
NekoGloopMkIII |
As it continues doing the little dance |
06:50 |
VanessaE |
NekoGloopMkIII: seen the latest tweak to gloopblocks? |
06:50 |
NekoGloopMkIII |
nope |
06:50 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=76531#p76531 |
06:52 |
VanessaE |
switching to stairsplus/moreblocks cut the amount of code down by nearly 50% |
06:52 |
VanessaE |
actually more like 60% or so |
07:01 |
VanessaE |
I'm off to bed. |
07:01 |
VanessaE |
night all. |
07:15 |
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07:19 |
kaeza |
night V |
07:39 |
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09:58 |
jojoa1997_tablet |
morning Vanessae |
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10:26 |
kaeza |
wut https://dl.dropbox.com/u/100008207/screenshot_2097666821.jpg |
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10:52 |
jojoa1997_tablet |
kaeza that is a dungeon |
10:53 |
kaeza |
thank you captain, you may go now :P |
10:53 |
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10:53 |
jojoa1997_tablet |
? |
10:53 |
Exio |
i saw some "dungeons" like those kaeza |
10:53 |
Exio |
and i said the same thing |
10:53 |
kaeza |
jojoa1997_tablet, what I mean is the arch above |
10:54 |
Exio |
same :P |
10:54 |
kaeza |
it's 100% natural |
10:54 |
Exio |
110% * |
10:54 |
kaeza |
:P |
10:55 |
jojoa1997_tablet |
oh |
10:55 |
kaeza |
also, the dungeon is cut in half |
10:55 |
kaeza |
lemme get a screenie |
10:55 |
Exio |
i saw some 'mossy cobble' floating in the air |
10:55 |
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10:55 |
jojoa1997_tablet |
oh im connected |
10:55 |
Exio |
when flying around |
10:56 |
Exio |
(not very 'high' but still floating mossy cobble :P) |
10:57 |
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10:57 |
kaeza |
'ere https://dl.dropbox.com/u/100008207/screenshot_2099520930.jpg |
10:58 |
kaeza |
it's as if the dungeon was overwritten by a block of dirt |
10:59 |
jojoa1997 |
nope |
10:59 |
jojoa1997 |
current dungeons have holes in their structure that are meant to be filled by stone sinc they are underground |
11:00 |
jojoa1997 |
that is above ground to you get dirt in the filler spots |
11:00 |
jojoa1997 |
*so |
11:02 |
jojoa1997 |
yay |
11:02 |
jojoa1997 |
https://github.com/minetest/minetest/commit/939397dd6e9cf26358b7e7f07aa58b72b175691f jungles are coming back |
11:03 |
jojoa1997 |
like they were before |
11:16 |
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11:16 |
PilzAdam |
Hello everyone! |
11:17 |
jin_xi |
hi adam |
11:17 |
kaeza |
hey Adam |
11:19 |
Exio |
hey PilzAdam! |
11:21 |
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11:31 |
lamefun |
hi |
11:31 |
jin_xi |
hi lamefun |
11:31 |
lamefun |
Is there an easy way to destroy lakes of fire undergound? |
11:31 |
PilzAdam |
water |
11:32 |
lamefun |
is there a fixed amount of lava in them? |
11:33 |
PilzAdam |
what version of minetest do you run? |
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12:28 |
jojoa1997_tablet |
jere is a mod that gets rid of lava http://forum.minetest.net/viewtopic.php?id=1943 |
12:35 |
* VanessaE |
peeks in for a minute or two |
12:37 |
kaeza |
mornings VanessaE |
12:37 |
VanessaE |
good morning |
12:40 |
kaeza |
VanessaE, some small tidbits: https://github.com/VanessaE/homedecor/pull/9 |
12:41 |
kaeza |
been busy lately to fix add/fix other stuff |
12:42 |
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12:42 |
kaeza |
oh, and please ignore the homedecor_use_media_sounds variable for now |
12:42 |
VanessaE |
reading.. |
12:42 |
kaeza |
it seems it slipped into the commit |
12:43 |
VanessaE |
your homedecor install is out of date |
12:43 |
VanessaE |
you should rebase this against current |
12:44 |
VanessaE |
I made lots of changes yesterday :-) |
12:44 |
kaeza |
ah |
12:45 |
kaeza |
wot... television.lua deleted? |
12:46 |
VanessaE |
and merged into electronics.lua |
12:46 |
VanessaE |
I originally went in to fix a bug in the wooden table legs, realized how disorganized the project was, so I cleaned it up significantly. |
12:47 |
VanessaE |
(and fixed the bug ;) ) |
12:48 |
VanessaE |
gotta run |
12:48 |
VanessaE |
back in a few hours |
12:48 |
kaeza |
ok |
12:48 |
kaeza |
see ya |
13:07 |
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13:10 |
Kacey |
morning |
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13:32 |
kaeza |
hey hmmmm |
13:32 |
kaeza |
look at this one: https://dl.dropbox.com/u/100008207/screenshot_2097666821.jpg |
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15:00 |
OldCoder |
Hi |
15:00 |
* OldCoder |
will return in about an hour |
15:01 |
kaeza |
http://cheezburger.com/7138875648 |
15:01 |
kaeza |
hey OldCoder |
15:01 |
kaeza |
:( |
15:04 |
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15:29 |
PilzAdam |
stonebricks: https://github.com/PilzAdam/minetest_game/commits/stonebrick |
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15:30 |
* Mati^1 |
Hi |
15:34 |
kaeza |
PilzAdam, does that mean that cobblestone will finally get an actual cobblestone texture? :P |
15:34 |
PilzAdam |
yep |
15:35 |
kaeza |
good :) |
15:39 |
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15:39 |
jojoa1997 |
pilzadam could you make half stone bricks |
15:39 |
PilzAdam |
hm? |
15:40 |
jojoa1997 |
i saw the commit in the logs |
15:40 |
jojoa1997 |
could you show me what stone brick slabs look like |
15:40 |
PilzAdam |
like the current cobble slabs |
15:41 |
jojoa1997 |
then what does cobble slabs look like |
15:41 |
PilzAdam |
just download the branch and see it yourself |
15:41 |
jojoa1997 |
i cant i am at school lunch time |
15:42 |
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15:43 |
kaeza |
jojoa1997, may I PM? |
15:43 |
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15:43 |
AndChat-279984 |
and pilzadam what about this fix for lava non renewability |
15:43 |
PilzAdam |
http://www.zimg.eu/i/798180052 |
15:44 |
kaeza |
PilzAdam, is that the "new" cobblestone? |
15:44 |
PilzAdam |
yep |
15:44 |
kaeza |
looks good as a base, but needs a bit more of detail. |
15:44 |
PilzAdam |
its from G4JC's Almost MC Texture Pack |
15:45 |
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15:45 |
jojoa1997 |
stupid bad school wifi |
15:45 |
jojoa1997 |
pilzadam http://forum.minetest.net/viewtopic.php?pid=76505#p76505 |
15:45 |
kaeza |
jojoa1997, http://forum.minetest.net/viewtopic.php?pid=76602#p76602 |
15:45 |
jojoa1997 |
kaeza what did you want to pm |
15:46 |
kaeza |
care to read the post before posting? |
15:46 |
kaeza |
*the post you are replying to |
15:46 |
jojoa1997 |
i see it said minecraft |
15:47 |
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15:47 |
jojoa1997 |
i thought minecraft said minetest |
15:48 |
kaeza |
see? :) |
15:48 |
jojoa1997 |
pilzadam could you make lava renewability to be able to be turned of and on in config |
15:48 |
PilzAdam |
no |
15:49 |
jojoa1997 |
wait |
15:49 |
jojoa1997 |
also to make things consistant make water non renewable when liquid_renewability = false |
15:51 |
PilzAdam |
minetest.conf should be used for engine settings and not for game settings |
15:51 |
jojoa1997 |
ok |
15:51 |
jojoa1997 |
though what about |
15:52 |
jojoa1997 |
you need a 9x9 lava pool to renew lava |
15:52 |
jojoa1997 |
i mean 3x3 |
15:52 |
jojoa1997 |
gtg bell |
15:54 |
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16:00 |
limux_ |
Hello |
16:00 |
STHGOM |
howdy pardner |
16:02 |
whirm |
/j tribler |
16:02 |
whirm |
ups, sorry |
16:03 |
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16:03 |
STHGOM |
hi |
16:05 |
VanessaE |
PilzAdam: stone bricks? um. Moreblocks mod. |
16:06 |
PilzAdam |
VanessaE, why are you always blocking stuff to be added to minetest_game because some mod has it? |
16:07 |
VanessaE |
because that mod has already set the standard long ago and you are *violating* it |
16:07 |
VanessaE |
either add your blocks in compliance with the standard set by the mod or don't add them at all |
16:08 |
PilzAdam |
ok, fine |
16:08 |
VanessaE |
that's all any of us can legitimately ask for |
16:08 |
PilzAdam |
I wont add anything to minetest_game and just tell people to install some stupids mods |
16:08 |
PilzAdam |
because they are "standard" |
16:09 |
VanessaE |
reading comprehension FAIL |
16:09 |
VanessaE |
"add your blocks in compliance with the standard" |
16:09 |
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16:09 |
Jordach |
oh boy, Calinou is here |
16:09 |
Calinou |
hi |
16:10 |
VanessaE |
oh nice timing |
16:10 |
* Calinou |
nvidia-brofists Jordach |
16:10 |
kaeza |
PilzAdam, also re: moreores in default, you should use the original node names (moreores:*) |
16:10 |
Jordach |
VanessaE and PilzAdam are fighting over whether stone bricks should be added into minetest_game |
16:10 |
Jordach |
Calinou, NVIDIA BROFIST |
16:10 |
VanessaE |
Jordach: no, PilzAdam and I are fighting over whether the nodenames and textures should remain compatible with moreblocks |
16:10 |
Jeija |
minetest_game sets the standards imho, better break compatibility than add nothing new at all or have compatibility stuff for dead mods (or mods that die as soon as the feature is in minetest_game) that |
16:11 |
Jordach |
keep the compatability as huge structures can be lost easilt |
16:11 |
Jordach |
easily* |
16:11 |
Jordach |
which may have took hours to do |
16:11 |
Jeija |
The people who have these large structures should just install the mod again |
16:11 |
Calinou |
+1 for stone bricks |
16:11 |
VanessaE |
Jeija: but if a defacto standard has been set already by an external mod why should minetest_game change it and break everyone else's code? |
16:11 |
Calinou |
name them "default:stone_bricks" |
16:11 |
Calinou |
I'll do the rest (alias) |
16:11 |
Calinou |
feel free to use the texture. maybe brighten it a bit though |
16:11 |
Calinou |
I'm not a fan of having several mods in default game |
16:12 |
Jordach |
Calinou, use the current default_cobble and make a new cobble texture |
16:12 |
VanessaE |
Calinou: he plans to reuse the existing cobblestone for that, and create a new cobblestone to replace the old |
16:12 |
Calinou |
IMO we should have a "default" mod which has several .lua files |
16:12 |
Jeija |
Changing the mese behaviour also was a large change and broke some things, but it set the new standard |
16:12 |
Calinou |
ah, right |
16:12 |
* Calinou |
bets Jeija see xorg > wayland conversion in his head |
16:12 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/commit/41f469a020bf349ac2d47427fac641570bc9c230 |
16:12 |
Calinou |
sees* |
16:12 |
VanessaE |
Jeija: but there wasn't already a third-party mod in place - imagine if someone were to implement mesecons into the engine. Imagine how much shit that would break if the nodenames aren't kept |
16:13 |
Jordach |
^ that |
16:13 |
Calinou |
VanessaE: aliases? |
16:13 |
Jeija |
exactly, but imho the aliases should not be in minetest_game but provided by the external mod |
16:13 |
VanessaE |
Calinou: for all 75 nodes? Who provides the aliases? |
16:14 |
Jordach |
Jeija, youre wrong |
16:14 |
Calinou |
VanessaE: an "aliases.lua" file in the default mod? |
16:14 |
VanessaE |
Jeija: then what's the point of having the aliases if you need to download a mod? you may as well have the full mod |
16:14 |
Calinou |
maybe it should only be run by people who want it |
16:14 |
Calinou |
(eg. minetest.conf setting "load_compatibility_aliases") |
16:14 |
Calinou |
off by default :P |
16:15 |
Jeija |
Yes, you may have the full mod aswell, but you would have things twice and so on |
16:16 |
PilzAdam |
if people have installed a mod to get stonebricks in the first place, they are also able to install mods to convert them to the new ones in minetest_game |
16:16 |
VanessaE |
Jeija: so either you download a mod to provide aliases for in-game nodes that are named wrong, or you download a mod to provide nodes that arne't in-game but are named right. Where's the "you have the right-named nodes without any external mods" option? |
16:16 |
Jordach |
Jeija, https://github.com/minetest/minetest_game/blob/master/mods/wool/init.lua#L4 |
16:17 |
sokomine |
there is a further problem if the texture of cobble changes: it will modify the look of existing buildings. for some buildings that might not matter. for some it might make a huge change. how can that be solved? or will default:cobble keep looking the same? |
16:17 |
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16:17 |
Jeija |
Jordach: There are these aliases, but I don't think they belong there |
16:17 |
VanessaE |
it can't be solved except by keeping the old texture. that said I always thought the default minetest_game texture for cobble made no sense |
16:17 |
Jordach |
same here |
16:18 |
sokomine |
admittedly it looks more like the stone bricks. still existing buildings will be broken if the texture changes. that is a problem. at least for me |
16:19 |
PilzAdam |
sokomine, why have you used cobble as stone brick? |
16:19 |
Jeija |
VanessaE: The new nodes are just named differently, not "wrong", just in the way of minetest_game; There are also not that many people running these mods and heavily using them, and instead of polluting minetest_game with compatibility, they could just download some aliases |
16:19 |
sokomine |
because it looks like stone brick and fitted well to the environment |
16:20 |
VanessaE |
PilzAdam: surely you realize that cobblestone is the most common building material in the game? |
16:20 |
VanessaE |
Jeija: I say they are wrong by virtue of being named differently than what's in everyone's maps. |
16:20 |
VanessaE |
what's the point of adding stuff to minetest_game? |
16:20 |
VanessaE |
seriously. |
16:21 |
VanessaE |
to get rid of the need to supply those nodes with an external mod, yes? |
16:21 |
sokomine |
it's not a bad idea as such to make cobble look more like cobble. it just didn't up to now. and the default texture is the one used to see how a building would look like |
16:22 |
sokomine |
does anyone has an idea how to solve that? |
16:22 |
PilzAdam |
*sigh* I knew someone would say this about the textures... |
16:22 |
sokomine |
sorry :-( |
16:22 |
sokomine |
it may not be significant for a large amount of buildings |
16:22 |
Exio |
i have an idea |
16:22 |
* Jordach |
suggests we dont add anything into minetest_game |
16:23 |
PilzAdam |
its just, you cant develop minetest_game because no matter what you do someone will start to yell at you |
16:23 |
sokomine |
let's here |
16:23 |
Exio |
keep minetest with the textures of minetest 0.3 |
16:23 |
VanessaE |
Jordach +1 (for now) |
16:23 |
Exio |
and without adding any feature |
16:23 |
sokomine |
yes, i see. that is a big problem. and it needs development |
16:23 |
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16:23 |
Jordach |
because the whole point of minetest is that it's your game, NOT THE DEVS |
16:23 |
VanessaE |
PilzAdam: someone yelling at you with good suggestions that avoid pissing people off? |
16:23 |
Exio |
and keep the old mapgen, because this will mess up and so on |
16:23 |
Jordach |
Exio, go tell that to @jeb_ |
16:23 |
Jordach |
he changed it from noise to fractal |
16:24 |
sokomine |
hmmm. problem is that minetest_game as it is is...not much. and new players won't install mods at first sight. that comes later. and without mods, the game is not much |
16:24 |
sokomine |
no, the new mapgen is good :-) |
16:25 |
Exio |
but it broke the old maps! |
16:25 |
Exio |
that is not acceptable! |
16:25 |
Jordach |
Exio, big deal |
16:25 |
* Jordach |
won't upgrade minetest until 0.4.6 comes out |
16:26 |
Jordach |
or even a 0.5 release |
16:26 |
sokomine |
maybe if there was a way to convert existing cobble into a node with the old texture? still, it would break buildings of builders who are no longer there |
16:26 |
sokomine |
exio: hm. in what way? mapgen applies only to newly generated areas iirc |
16:26 |
Exio |
sokomine: exactly, you will be walking in your old map and suddenly you will fall to a new chunk |
16:26 |
VanessaE |
sokomine: only way to do that is with an out-of-game converter that you run only once |
16:27 |
Jordach |
i remember the day when minecraft switched from indev to infdev |
16:27 |
Jordach |
EVERYONE MOANED |
16:27 |
Jordach |
things change when games develop; GET. OVER. IT. |
16:27 |
Exio |
if you want the old texture, use a texture pack |
16:27 |
Jordach |
+1 |
16:28 |
Exio |
if you want the renewable lava back, use a mod for that |
16:28 |
Exio |
and so on |
16:28 |
sokomine |
exio: ah, that. had that when i run out of disc space. lost the seed to that world. had to get a new one and thus got strange landscape. it is still not the same as modifiying existing buldings. most people might not care...some shabby cobble boxes look bad either way |
16:29 |
sokomine |
hmm, a texture pack would change the look of the building for me. i want it to look good in default. i want it to look like it was intended to be |
16:29 |
sokomine |
the external converter sounds good but might be a lot of work |
16:29 |
Exio |
the mt i uses the result of srand(time(NULL));rand() as seed in every chunk |
16:30 |
Exio |
s/uses/use |
16:30 |
Exio |
wtf i wrote, well, whatever |
16:30 |
sokomine |
:_) |
16:30 |
Exio |
just changed some stuff and now random landscape everywhere |
16:30 |
PilzAdam |
Exio, screenshots? |
16:30 |
sokomine |
yes...i know that |
16:31 |
sokomine |
had high hills/cliffs and in the middle suddenly a few chunks water |
16:31 |
Exio |
PilzAdam: let me make some thing first (i has PS started :P) |
16:31 |
sokomine |
but that was my fault because i let it run out of disc space |
16:38 |
|
kaeza joined #minetest |
16:40 |
kaeza |
PilzAdam, what is the *real* problem with adding the blocks as more*:* ? |
16:40 |
PilzAdam |
it goes against the convetion that nodes should prefix the modname |
16:41 |
VanessaE |
PilzAdam: you mean like buckets, vessels, wool, fire, ...? |
16:41 |
kaeza |
^ this |
16:41 |
PilzAdam |
yes |
16:41 |
PilzAdam |
they all prefix their modname |
16:41 |
VanessaE |
except those all have their original modname prefixing the nodes, and the modname for stone bricks is moreblocks. |
16:41 |
VanessaE |
this will not change |
16:42 |
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16:42 |
Jordach |
PilzAdam, we can skip this by adding moreores and moreblocks directly into minetest_gmae |
16:42 |
Jordach |
game* |
16:42 |
PilzAdam |
so you want to add the more* mods as whole mods to minetest_game? |
16:42 |
VanessaE |
no |
16:42 |
Jordach |
PilzAdam, no one would be complaining |
16:43 |
VanessaE |
moreblocks as a whole mod is too complex as it integrates stairsplus |
16:43 |
Exio |
what is the command for taking screenshots ingame? |
16:43 |
kaeza |
F12 |
16:43 |
VanessaE |
like moreores, if you add it, just make an abridged version that strips out all the excess stuff that doesn't belong in minetest_game |
16:43 |
VanessaE |
(e.g. moreores tools, stairsplus nodes. Sorry Calinou) |
16:43 |
PilzAdam |
VanessaE, and stairs+ goes against the voxel idea of minetest and will never be added |
16:43 |
Exio |
ty kaeza! |
16:44 |
kaeza |
np :) |
16:44 |
VanessaE |
PilzAdam: except...oh look at that - minetest_game has stairs and slabs already! |
16:44 |
rubenwardy |
hi all |
16:44 |
VanessaE |
it's already in violation of that idea. |
16:44 |
PilzAdam |
but the crap that stairs+ has |
16:44 |
kaeza |
sup ruben |
16:44 |
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16:44 |
VanessaE |
besides, didn't I just say to exclude stairsplus? |
16:44 |
PilzAdam |
+not the |
16:44 |
VanessaE |
as in, leave it out? |
16:45 |
PilzAdam |
when we want to keep the nodenames we have to add the mods to minetest_game with the original modname (to be able to have the correct prefix) |
16:45 |
PilzAdam |
but adding only parts of the mods then will make users unable install the full mods if they keep the old name |
16:46 |
VanessaE |
says who? |
16:46 |
rubenwardy |
hi kaeza |
16:46 |
PilzAdam |
the minetest mod loader? |
16:46 |
VanessaE |
stairsplus can define "moreblocks:iron_stone_stairs" and the like |
16:46 |
VanessaE |
the name of the mod does not have to match the name of the nodes it defines |
16:46 |
VanessaE |
that is WHY the : prefix exists |
16:46 |
Jordach |
+1 |
16:46 |
PilzAdam |
two mods with the same modnames cant exist AFAIK |
16:46 |
VanessaE |
FUCK! |
16:47 |
PilzAdam |
VanessaE, thats hacky |
16:47 |
VanessaE |
LEARN TO FUCKING READ |
16:47 |
Jordach |
VanessaE rage: 72% |
16:47 |
kaeza |
PilzAdam, minetest is full of hacks already |
16:47 |
PilzAdam |
really? |
16:47 |
kaeza |
one more won't do any bad :P |
16:47 |
Jordach |
s/hacks/not-fixed-but-fixed-bugs |
16:47 |
rubenwardy |
VanessaE is right |
16:48 |
kaeza |
PilzAdam, hacky_swap_node? |
16:48 |
* PilzAdam |
knew this would come |
16:48 |
Jordach |
PilzAdam, quit being a bitch and stand up for yourself |
16:48 |
kaeza |
the cool_lava() thing? |
16:48 |
PilzAdam |
thats not hacky |
16:49 |
kaeza |
it IS kinda hacky |
16:49 |
PilzAdam |
in wich way? |
16:49 |
kaeza |
or at least inconsistent |
16:49 |
PilzAdam |
can you explain it to me? |
16:49 |
VanessaE |
split stairsplus off of moreblocks. Put moreblocks - the basic stuff we had a couple weeks ago - into minetest_game. Do not include stairsplus. Let the user install stairsplus if they want all the extra stairs/slabs/etc. But they don't have to, and won't, install moreblocks. |
16:50 |
khonkhortisan |
I had to update technic so it depended on moreblocks instead of stairsplus |
16:51 |
VanessaE |
Do something similar with moreores: split the tools off from the ores/blocks/ingots/lumps. Put the ores/blocks/ingots/lumps into minetest_game directly, as-is. Leave the tools to a separate mod, e.g. moreores_tools. which part of this is hard to understand |
16:51 |
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16:51 |
VanessaE |
khonkhortisan: that's been fixed in git already |
16:51 |
khonkhortisan |
yes |
16:52 |
khonkhortisan |
I'd support ores-only moreores |
16:53 |
|
limux_ left #minetest |
16:53 |
VanessaE |
as would I |
16:53 |
kaeza |
agreed |
16:53 |
kaeza |
who uses moreores tools anyway? |
16:53 |
VanessaE |
this is the optimal solution that pisses off the fewest people, requires the least amount of code, and provides the largest amount of added content |
16:54 |
khonkhortisan |
I don't care about moreblocks but I won't oppose |
16:56 |
kaeza |
perhaps a poll - asking the users and modders alike - can solve this dispute |
16:57 |
khonkhortisan |
stairsplus will eventually create much less nodes |
16:58 |
PilzAdam |
IMO the best thing for minetest_game is just expand the default game with more features |
16:58 |
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16:58 |
PilzAdam |
and as Calinou said, other mods can set their aliases accoringly |
16:58 |
PilzAdam |
*accordingly |
16:58 |
Exio |
PilzAdam++ |
16:58 |
VanessaE |
the best thing for minetest_game is NOT TO BREAK EVERYONE'S MAPS! |
16:58 |
Exio |
:P |
16:59 |
Exio |
VanessaE: [13:58:36] <PilzAdam> and as Calinou said, other mods can set their aliases accoringly |
16:59 |
VanessaE |
other mods? So you expect everyone else to adapt because of your stubborness? |
16:59 |
PilzAdam |
<VanessaE> LEARN TO FUCKING READ |
16:59 |
PilzAdam |
^ VanessaE |
16:59 |
VanessaE |
PilzAdam: LEARN TO FUCKING COMPROMISE |
16:59 |
PilzAdam |
I dont plan to include whole mods |
17:00 |
Jordach |
JESUS CHRIST. WILL ALL OF YOU SIT DOWN AND STOP FIGHTING OVER THIS SMALL BULLSHIT THING? |
17:00 |
khonkhortisan |
LEARN TO READ CAPS :) |
17:00 |
VanessaE |
Ok, I'll repeat it again |
17:00 |
STHGOM |
babalabasquebe |
17:00 |
VanessaE |
split stairsplus off of moreblocks. Put moreblocks - the basic stuff we had a couple weeks ago - into minetest_game. Do not include stairsplus. Let the user install stairsplus if they want all the extra stairs/slabs/etc. But they don't have to, and won't, install moreblocks. |
17:00 |
VanessaE |
Do something similar with moreores: split the tools off from the ores/blocks/ingots/lumps. Put the ores/blocks/ingots/lumps into minetest_game directly, as-is. Leave the tools to a separate mod, e.g. moreores_tools. which part of this is hard to understand |
17:00 |
kaeza |
whatever, I just want for mt_game to be more content rich. Anyway, if someone does not like it they can create a mod to get the old behavior/node names/whateverchanges |
17:00 |
VanessaE |
WHERE in there did I say "just install the whole mod"????? |
17:00 |
PilzAdam |
so people still have to install an updated version of their mod, and this contains the aliases of the few blocks that are added to minetest_game |
17:00 |
VanessaE |
*facepalm* |
17:00 |
khonkhortisan |
I agree, keep stairsplus a separate mod from moreblocks so mods can depend on only stairsplus |
17:01 |
VanessaE |
you really can't read, can you? |
17:01 |
khonkhortisan |
I think minetest_game would have those aliases? |
17:01 |
VanessaE |
khonkhortisan: no, he wants the third-party mod to supply them. |
17:02 |
PilzAdam |
VanessaE, I dont want to include whole moreblocks mod without stairs+ |
17:02 |
PilzAdam |
only a few blocks of it |
17:02 |
khonkhortisan |
horizontal trees will soon cease to be nodes |
17:02 |
PilzAdam |
so, if people use moreblocks now they also will have the new morblocks, where the few nodes that are added to minetest_game are aliased |
17:03 |
ShadowNinja |
PilzAdam: Why did you make lava non-renewable? |
17:03 |
PilzAdam |
ShadowNinja, to make it challenging to get obsidian |
17:03 |
khonkhortisan |
to make it more difficult to get ^ |
17:04 |
ShadowNinja |
why does it have to be challenging? |
17:04 |
VanessaE |
PilzAdam: answer this: What is the point of adding content to the game? |
17:04 |
PilzAdam |
because a not challenging game is boring |
17:04 |
PilzAdam |
VanessaE, to make a game with good gameplay |
17:04 |
khonkhortisan |
dèjá vu |
17:04 |
VanessaE |
PilzAdam: ok. answer this one: What is the point of adding content to the game that is already covered by an external mod? |
17:05 |
ShadowNinja |
but this makes it too challenging |
17:05 |
khonkhortisan |
whoops, wrong accents Déjà vu |
17:05 |
PilzAdam |
VanessaE, I dont care if other mods have the content already, the point it to make minetest_game fun to play |
17:05 |
PilzAdam |
*is |
17:05 |
VanessaE |
answer the question. |
17:05 |
VanessaE |
What is the point of adding content to the game that is already covered by an external mod? |
17:05 |
|
KikaRz joined #minetest |
17:05 |
KikaRz |
Hi! |
17:05 |
VanessaE |
hey KikaRz |
17:05 |
PilzAdam |
VanessaE, read what I said |
17:05 |
STHGOM |
Hi! |
17:06 |
kaeza |
KikaRz, <3 |
17:06 |
VanessaE |
PilzAdam: I did. Now answer the damn question. |
17:06 |
ShadowNinja |
Hi KikaRz |
17:06 |
VanessaE |
your response does not answer the question |
17:06 |
KikaRz |
kaeza, VanessaE, ShadowNinja, PilzAdam, i'm back :D |
17:06 |
* Jordach |
has the feeling that PilzAdam is being obtuse |
17:06 |
* khonkhortisan |
attempts to answer the question: An external mod that is depended on by many many mods may make sense to be in minetest_game |
17:06 |
kaeza |
tthis^ |
17:06 |
PilzAdam |
Jordach, your probalby right |
17:06 |
VanessaE |
khonkhortisan: exactly. my. point. |
17:06 |
PilzAdam |
but I know exactly what VanessaE wants me to say and I dont say it |
17:07 |
KikaRz |
Well, my monitor broke up... lost my Linux DVDS... and now i can't install Linux here. Just stupid idiot f**got Windows. |
17:07 |
VanessaE |
PilzAdam: you do not know what I want you to say, so just fucking answer me. |
17:07 |
PilzAdam |
because its not my intention |
17:07 |
KikaRz |
VanessaE: Your server just keep Waiting content... (press Escape to cancel) is it downloading things? |
17:07 |
Jordach |
PilzAdam, VanessaE: here's the deal: PilzAdam will add the basics of Moreblocks into mt_game, while VanessaE checks whether it is fitting |
17:07 |
PilzAdam |
VanessaE, I want minetest_game to be a good game |
17:07 |
KikaRz |
PilzAdam: How i setup my client to portuguese language? |
17:07 |
VanessaE |
KikaRz: are you sure you have the right IP address/host? |
17:08 |
Jordach |
work for each other and not against. |
17:08 |
VanessaE |
there is someone on there right now who just stopped to look at me before walking away |
17:08 |
KikaRz |
VanessaE: I pressed Show Public and entered by there. |
17:08 |
VanessaE |
KikaRz: I do see you trying to sign in though |
17:08 |
KikaRz |
VanessaE: It wasn't supposed to appear: Media (*%) ? |
17:08 |
VanessaE |
beats me, I don't know what the client should show right now |
17:09 |
kaeza |
KikaRz, the progress indicator is broken with ttf support IIRC |
17:09 |
STHGOM |
Jordach +5 |
17:09 |
KikaRz |
Well... I preferred the old and good font... i dislike this Areal or something Font |
17:09 |
ShadowNinja |
PilzAdam: the change doesn't only make gettong obsidian harder, it also makes building anything with lava or usung lava in a craftrecipe harder |
17:09 |
KikaRz |
kaeza: Why community changed the font? |
17:09 |
VanessaE |
PilzAdam: the point of adding nodes to minetest_game that are already covered by some other mod is so that the mod is not necessary anymore in order to have that content. Yes or no? |
17:09 |
ShadowNinja |
*getting |
17:09 |
kaeza |
KikaRz, idea: set the font to Comic Saaaaaaaaaaaaaans |
17:09 |
Jordach |
kaeza, fuck no |
17:09 |
KikaRz |
kaeza: Thats a good idea! |
17:10 |
KikaRz |
Well... at least, is better than the actual font. |
17:10 |
VanessaE |
KikaRz: oh, you're using a freetype build. That's a bug that you can't see the percent media loaded thing |
17:10 |
KikaRz |
VanessaE: My Minetest went unresponsive... |
17:10 |
KikaRz |
VanessaE: I just downloaded it from http://minetest.net |
17:10 |
VanessaE |
PilzAdam: the point of adding nodes to minetest_game that are already covered by some other mod is so that the mod is not necessary anymore in order to have that content. Yes or no? |
17:10 |
* kaeza |
has Webdings as minetest font. Problem? |
17:11 |
PilzAdam |
VanessaE, double posting... really? |
17:11 |
VanessaE |
PilzAdam: you didn't answer. |
17:11 |
KikaRz |
kaeza: That's such a good idea... |
17:11 |
KikaRz |
How i change my Minetest font? I want to set it as Soopafresh |
17:11 |
PilzAdam |
VanessaE, my only intention is to make minetest_game a good game |
17:11 |
ShadowNinja |
kaeza: lol |
17:11 |
VanessaE |
PilzAdam: that was a yes or no answer, separate from the reason for adding content at all. |
17:12 |
KikaRz |
Soopafresh is from Transformice Game. Problem? :D |
17:12 |
STHGOM |
ANSWER HER FOR GOODNESS SAKES!!! |
17:12 |
KikaRz |
VanessaE, my minetest is unresponsive. |
17:14 |
PilzAdam |
VanessaE, yes, the intention is to have the content in the unmodified game |
17:14 |
VanessaE |
good. |
17:14 |
PilzAdam |
well, similiar content |
17:14 |
Jordach |
i did have a solution |
17:14 |
VanessaE |
now think about that for a moment. |
17:14 |
Jordach |
Me Vs. PilzAdam at BF3 |
17:14 |
PilzAdam |
Jordach, in a jet |
17:14 |
Jordach |
PilzAdam, o.o |
17:15 |
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17:15 |
Jordach |
anyways -- im going to work on Citadel Infinity |
17:15 |
VanessaE |
the content wouldn't exist in a form that works for everyone if you still required a third-party mod to provide aliases. |
17:15 |
khonkhortisan |
^ |
17:15 |
kaeza |
BF3? commercial bullshit. Play AssaultCube/Sauerbraten/RE/ç |
17:15 |
VanessaE |
either add the nodes whole, as many as you want, with the proper names, or add alises to legacy cover the third-party mod so it isn't needed anympore |
17:16 |
kaeza |
-ç |
17:16 |
KikaRz |
What they did to inventory? *W* |
17:16 |
KikaRz |
I preferred the buttons... |
17:16 |
khonkhortisan |
what's RE? |
17:16 |
kaeza |
Reside... err Red Eclipse |
17:16 |
STHGOM |
? |
17:16 |
PilzAdam |
VanessaE, if people want the new content earlier than the "normal user", then they install mods (like moreblocks) |
17:16 |
Jordach |
kaeza, still more fun either way |
17:17 |
whirm |
is there any hunger games server for minetest? |
17:17 |
VanessaE |
what "new" content? |
17:17 |
VanessaE |
this is existing content that we already had |
17:17 |
kaeza |
whirm, yup |
17:17 |
PilzAdam |
e.g. stonebricks |
17:17 |
khonkhortisan |
it's easier to build in sauerbraten than minetest, because of the builtin worldedit-like multiple cube editingw |
17:17 |
whirm |
kaeza: does it work ok? which one? |
17:18 |
kaeza |
whirm, dunno, haven't tried it myself |
17:18 |
kaeza |
search the forums |
17:19 |
PilzAdam |
VanessaE, but the mod is just a "shortcut" to get the nodes earlier, so the mod dev has to take care that it gets converted to the "real content" when its added upstream |
17:19 |
KikaRz |
kaeza: you have any server? |
17:19 |
kaeza |
http://www.minecraftforum.net/topic/1365344-not-minecraft-minetest/ <-- FUCK THIS |
17:19 |
STHGOM |
!up minetest.org 30015 |
17:19 |
whirm |
kaeza: Ok, I will, thx |
17:19 |
KikaRz |
What is *cdp |
17:19 |
KikaRz |
and *cd and *c and c and d and p ? |
17:20 |
|
TForsman joined #minetest |
17:20 |
VanessaE |
PilzAdam: no. Look, no one wants you do to this. Why must you persist? |
17:20 |
kaeza |
KikaRz, nope (my inet connection is bad, remember?) |
17:20 |
VanessaE |
you are trying to break our standards |
17:20 |
VanessaE |
stop it. |
17:20 |
|
rubenwardy joined #minetest |
17:20 |
rubenwardy |
hi all |
17:20 |
VanessaE |
if it were me proposing what you propose, you'd say to go create a poll. |
17:20 |
Jordach |
Minetest is falling apart since C55 has stopped working on it |
17:21 |
VanessaE |
Now I'm telling you do to the same thing. |
17:21 |
Exio |
k |
17:21 |
KikaRz |
TehJazz Iron Miner Members 258 posts Posted 20 July 2012 - 02:46 PM This game is an obvious rip off of minecraft hope it gets taken down. and Just install optifine mod everything gets faster with it. |
17:21 |
KikaRz |
WRONG. I installed optifine, and it was laggy. |
17:21 |
VanessaE |
Jordach: a lot of stuff has improved actually. |
17:21 |
PilzAdam |
I tell people to create a poll when Im unsure about something |
17:21 |
KikaRz |
MORE Laggy than it was after. |
17:21 |
KikaRz |
so... |
17:21 |
Exio |
i'm going to upload the screenshot of the worlds |
17:21 |
KikaRz |
i prefer Minetest |
17:22 |
Jordach |
VanessaE, not much in PilzAdam's obtuseness |
17:22 |
VanessaE |
PilzAdam: well we're not happy with your proposal. Go make a poll, or do as we've already suggested, or GTFO. |
17:22 |
khonkhortisan |
love minetest, hate facedir/wallmounted. |
17:22 |
KikaRz |
Fy PiggyGoesMeow... |
17:23 |
KikaRz |
Really... Minecraft people are so mtf. |
17:23 |
KikaRz |
i hate them so much... |
17:24 |
Jordach |
KikaRz, they just don't know about their freedom |
17:25 |
STHGOM |
do not hate |
17:25 |
Jordach |
> Implies they are corporate pigsa |
17:25 |
Jordach |
-a |
17:25 |
Jordach |
> Also implies I'm turning into Marktraceur |
17:25 |
KikaRz |
Lawl |
17:25 |
KikaRz |
Hey |
17:25 |
KikaRz |
is Minetest on Ubuntu Software Center? |
17:25 |
VanessaE |
not any current version. |
17:26 |
Jordach |
KikaRz, yes |
17:26 |
KikaRz |
and the apt repositories? |
17:26 |
KikaRz |
i wanted in there |
17:26 |
Jordach |
KikaRz, i believe it's v 0.4.5 |
17:27 |
Exio |
if you want minetest 0.3 with security bugs, use the release in the repositories |
17:27 |
KikaRz |
lol |
17:27 |
KikaRz |
not that |
17:27 |
Exio |
if you want to use the last version, compile it or use the ppa |
17:27 |
KikaRz |
updated version in repositories |
17:27 |
KikaRz |
'-' |
17:28 |
kaeza |
KikaRz, use Calinou's one-liner |
17:28 |
kaeza |
to download, compile, and install |
17:28 |
STHGOM |
would anyone like this for a mob if it was not so blurry? http://www.zimg.eu/i/4118854595 |
17:28 |
KikaRz |
okey... okey... |
17:28 |
KikaRz |
i'm going to lunch |
17:29 |
kaeza |
KikaRz, http://forum.minetest.net/viewtopic.php?id=3837 |
17:29 |
STHGOM |
i go in a minute |
17:30 |
KikaRz |
kaeza |
17:30 |
KikaRz |
... no words |
17:30 |
STHGOM |
be back in a hour |
17:30 |
KikaRz |
I've mentioned that almost... 103429293429428 times. |
17:30 |
khonkhortisan |
it's too blurry, is that clothing or a skeleton? |
17:30 |
KikaRz |
i use it to compile in linux. |
17:30 |
khonkhortisan |
was this made in blender? |
17:30 |
STHGOM |
yes |
17:30 |
khonkhortisan |
there's a checkbox to remove the texture blur |
17:31 |
kaeza |
khonkhortisan, looks like default skin |
17:31 |
STHGOM |
hmm... |
17:31 |
STHGOM |
i used it |
17:31 |
khonkhortisan |
minetest kills bzflag, flash, blender |
17:31 |
STHGOM |
? |
17:32 |
PilzAdam |
bas080, I dont want to add these recipes to carts |
17:32 |
khonkhortisan |
[] Interpolation |
17:32 |
STHGOM |
where is the checkbox? |
17:32 |
khonkhortisan |
my compiled minetest gives everything else X Error of failed request: GLXBadDrawable |
17:32 |
khonkhortisan |
texture -> Image Sampling |
17:33 |
PilzAdam |
bas080, the electrical part of the rail (or however you want to call it) should be added to the rails when they are created and not afterwards |
17:34 |
khonkhortisan |
Did you find it? Did it work? |
17:34 |
STHGOM |
what is it called, and i am using 2.66 |
17:34 |
khonkhortisan |
I'm using 2.59 |
17:34 |
STHGOM |
nvm i found it |
17:34 |
khonkhortisan |
good |
17:34 |
ShadowNinja |
PilzAdam: I responded to your comment |
17:35 |
Exio |
finally |
17:35 |
Exio |
PilzAdam: http://imgur.com/a/Jr8Fr#0 |
17:35 |
rubenwardy |
lol http://forum.minetest.net/viewtopic.php?pid=76614#p76614 |
17:35 |
STHGOM |
http://www.zimg.eu/i/696023009 |
17:35 |
PilzAdam |
Exio, can you run minetestmapper.py on a larger map? |
17:35 |
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17:35 |
STHGOM |
i can eaisily raise the arms if you want |
17:36 |
Exio |
PilzAdam: let me "fly around" then :P |
17:36 |
STHGOM |
bye |
17:37 |
khonkhortisan |
random seed makes caves small |
17:41 |
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17:41 |
Exio |
ehm, minetestmapper is singlethreaded :P |
17:42 |
Exio |
PilzAdam: generating |
17:42 |
khonkhortisan |
Virtual tongues are stuck out much more often than tongues in reality. |
17:43 |
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17:43 |
Exio |
ehm, it only shows a small part |
17:44 |
Exio |
http://imgur.com/OdfrIt6 anyway |
17:44 |
Exio |
i will fly around more |
17:44 |
ShadowNinja |
Exio: use the c++ mapper, it is easily 10x faster |
17:45 |
PilzAdam |
Exio, is that a puzzle? :-) |
17:45 |
Exio |
ShadowNinja: link? |
17:45 |
Exio |
PilzAdam: like! |
17:45 |
ShadowNinja |
http://forum.minetest.net/viewtopic.php?id=2896 |
17:46 |
Exio |
in any case, if the python mapper have used all cores it would be at least 4x or 5x times faster :P |
17:46 |
ShadowNinja |
I can generate a map of my server in about 3s with it |
17:46 |
VanessaE |
I use the C++ mapper for the image on my server page, but you need a colors.txt that covers every. single. node. in your world. |
17:46 |
* Jordach |
wonders if VanessaE can actually throw knives |
17:46 |
ShadowNinja |
see 67.241.154.164:8080/map.png |
17:46 |
VanessaE |
otherwise it'll leave black or grey holes. |
17:46 |
VanessaE |
Jordach: nope. |
17:47 |
Exio |
VanessaE: every single node? hm |
17:47 |
ShadowNinja |
use her colors.txt |
17:47 |
VanessaE |
Exio: yeah. the C++ mapper doesn't properly handle nodes for which no color assignment is given. |
17:47 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/colors.txt |
17:47 |
VanessaE |
use that one. |
17:47 |
Exio |
i'm using the default game |
17:47 |
Exio |
ok |
17:47 |
VanessaE |
if you have any mods at all, you probably need this. |
17:48 |
VanessaE |
or at least a reduced version that covers what you use, |
17:48 |
ShadowNinja |
and then there is the isometric mapper... |
17:48 |
ShadowNinja |
that takes an hour or so |
17:49 |
VanessaE |
C++ mapper takes about 30 seconds on my map, while the python one takes around half an hour |
17:50 |
ShadowNinja |
about 3s vs 3m on my map |
17:51 |
Exio |
download the deps, 6kb/s |
17:51 |
Exio |
downloading* |
17:52 |
kaeza |
Exio, right now, that's 6x my DL speed |
17:52 |
kaeza |
:P |
17:52 |
Exio |
1 second with the cpp version |
17:52 |
Jordach |
* Ping reply from kaeza: ? second(s) oh christ, that's slow |
17:53 |
kaeza |
OMG you too! |
17:54 |
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Jeija joined #minetest |
17:54 |
VanessaE |
wb Jeija |
17:54 |
Jeija |
reading the logs... |
17:54 |
VanessaE |
Jeija: check your pm's also |
17:55 |
Jordach |
kaeza, iPad2 says otherwise: http://speedtest.net/iphone/493422184.png |
17:58 |
ironzorg |
hello, lego fans |
17:59 |
khonkhortisan |
hi |
17:59 |
VanessaE |
hey |
17:59 |
Jordach |
> Implies we all like lego |
17:59 |
khonkhortisan |
nodes are square. Legos are rectangle. Completely different! |
18:00 |
Exio |
any way to generate a really lot of chunks? |
18:00 |
kaeza |
Jordach, http://www.speedtest.net/result/2582849600.png |
18:00 |
kaeza |
preetty good actually |
18:00 |
kaeza |
-e |
18:01 |
* Jordach |
should be getting a speed boost to 36MB |
18:01 |
Exio |
max_block_generate_distance = 500 |
18:01 |
|
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18:01 |
ShadowNinja |
VanessaE: I might be able to fix that issue with the c++ mapper |
18:02 |
VanessaE |
oh? |
18:02 |
|
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18:02 |
ShadowNinja |
yes, 1 line fix even |
18:02 |
|
markveidemanis joined #minetest |
18:02 |
VanessaE |
heh |
18:03 |
|
markveidemanis joined #minetest |
18:03 |
|
markveidemanis joined #minetest |
18:03 |
markveidemanis |
Hello! |
18:03 |
VanessaE |
feel like taking on the other bug it has? where if the map is in user by the server, the mapper will sometimes stop early or leave horizontal stripe holes in the completed image |
18:03 |
Jordach |
markveidemanis, just use x-chat |
18:03 |
Jordach |
or hexchat |
18:04 |
VanessaE |
in use* |
18:04 |
Jordach |
irssi, that other one that says chat comfortably |
18:04 |
markveidemanis |
no, i like web one |
18:04 |
ShadowNinja |
I noticed that, maybe, but I think I would have to change the way itloads the map |
18:04 |
VanessaE |
ok |
18:05 |
|
Menche joined #minetest |
18:05 |
markveidemanis |
is it worth compiling now? |
18:06 |
|
mhoney joined #minetest |
18:06 |
mhoney |
Where are you hiding V?? |
18:06 |
VanessaE |
right here. |
18:06 |
VanessaE |
how goes, marc |
18:06 |
mhoney |
AH HAH!!!! Found you ;) |
18:06 |
Jordach |
nope. |
18:06 |
mhoney |
how have you been? |
18:06 |
VanessaE |
I blame DMackey ;) |
18:06 |
VanessaE |
been okay |
18:06 |
Jordach |
that's just meh bouncer <troll> |
18:07 |
mhoney |
Well im glad to know everything is ok. Miss ya in the C= world |
18:07 |
VanessaE |
I don't do much for the C64 anymore. Not for a while now |
18:08 |
mhoney |
Youll be back... we all have mood swings ;) |
18:08 |
VanessaE |
perhaps. My focus is on minetest these days |
18:09 |
mhoney |
Is this minecraft related? |
18:09 |
VanessaE |
it is similar to minecraft but is not the same game |
18:09 |
VanessaE |
this one's open-source, C++, and written with a different objective in mind. |
18:09 |
Jordach |
mhoney, minetest is a game like it, but not minecraft |
18:09 |
mhoney |
Opensource, know your talking my language! |
18:09 |
mhoney |
now* |
18:10 |
Exio |
hm |
18:10 |
VanessaE |
engine: https://github.com/minetest/minetest |
18:10 |
ShadowNinja |
VanessaE: fixed |
18:10 |
VanessaE |
game content: https://github.com/minetest/minetest_game |
18:10 |
VanessaE |
ShadowNinja: sweet |
18:10 |
Exio |
minetestmapper is not "printing" every mapblock |
18:10 |
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18:13 |
mhoney |
anyway, just wanted to say hi. Ill lurk once in a while. Take care |
18:13 |
VanessaE |
nice to see you again |
18:13 |
ShadowNinja |
VanessaE: http://pastebin.ubuntu.com/5625921/ |
18:13 |
markveidemanis |
make terrain generation mor crazy |
18:14 |
kaeza |
BEST TOPIC EVAR http://forum.minetest.net/viewtopic.php?pid=76603#p76603 |
18:14 |
markveidemanis |
VERY high mountains and VERY flat and low flatland areas |
18:14 |
kaeza |
...maybe not |
18:15 |
VanessaE |
ShadowNinja: odd, it doesn't apply to my copy |
18:15 |
VanessaE |
oh wait |
18:19 |
VanessaE |
nope, no good. |
18:19 |
VanessaE |
that patch does not apply |
18:19 |
ShadowNinja |
just manualy change that line |
18:20 |
markveidemanis |
Who wants to hire me as a builder |
18:21 |
markveidemanis |
on their server |
18:21 |
markveidemanis |
I can build anything; im really creative |
18:22 |
VanessaE |
ChanServ: oh, ok. done and built. testingit |
18:22 |
Jordach |
VanessaE, wrong person? |
18:22 |
VanessaE |
fucker. |
18:23 |
VanessaE |
ShadowNinja: ^^^^ |
18:23 |
ShadowNinja |
lol |
18:23 |
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18:23 |
Menche |
oh, so ChanServ's helping code now? |
18:23 |
Menche |
lol |
18:24 |
VanessaE |
wow, my map really looks like ass without my colors.txt :) |
18:24 |
VanessaE |
but no holes. |
18:24 |
Exio |
http://exio4.com.ar/_/mt/map.png |
18:24 |
VanessaE |
cool |
18:24 |
VanessaE |
Exio: wtf?? |
18:24 |
Menche |
?!?!?! |
18:24 |
VanessaE |
how the... HUH!? |
18:24 |
Menche |
mapgen glitch? |
18:24 |
ironzorg |
puzzle.jpg |
18:25 |
VanessaE |
that's one hell of a glitch |
18:25 |
kaeza |
Exio, that looks like a mosaic :P |
18:25 |
kaeza |
awesome! |
18:25 |
VanessaE |
what'd you process it with? :) |
18:25 |
Menche |
i think i see 3 areas with multiple contiguous blocks |
18:26 |
Exio |
changing everything to rand() |
18:26 |
ironzorg |
you could have a similar effect by switching chunks in the db directly |
18:26 |
markveidemanis |
WHO WILL HIRE ME |
18:26 |
Exio |
NOBODY |
18:26 |
Exio |
and bbl now |
18:27 |
khonkhortisan |
bbn later |
18:27 |
Menche |
i would if my server were working |
18:27 |
markveidemanis |
Menche: whats IP? |
18:27 |
Menche |
menche.servegame.com:30000 |
18:28 |
Menche |
and it is working now |
18:28 |
markveidemanis |
k |
18:28 |
markveidemanis |
add cottages |
18:29 |
Menche |
ah, it can't resolve hostnames |
18:29 |
* Menche |
wonders what he screwed up |
18:29 |
KikaRz |
Bye people |
18:29 |
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18:30 |
markveidemanis |
69% stuck LOL |
18:30 |
Menche |
i see you online |
18:30 |
Menche |
you're walking incessantly, client's probably preloading visuals |
18:30 |
markveidemanis |
yep |
18:30 |
Menche |
that setting really should be off by default |
18:30 |
markveidemanis |
incessa what now? |
18:30 |
markveidemanis |
spazzing? |
18:31 |
markveidemanis |
:D |
18:31 |
markveidemanis |
see my buildings, il find the album... |
18:31 |
* kaeza |
slaps markveidemanis with a dictionary |
18:31 |
kaeza |
:D |
18:31 |
* NekoGloop |
slaps kaeza with a kitten |
18:31 |
NekoGloop |
:D |
18:31 |
* markveidemanis |
slaughters kaeza with an octopus |
18:32 |
markveidemanis |
even better, a fish |
18:32 |
markveidemanis |
http://imgur.com/a/dDXWX#0 |
18:32 |
Menche |
a poisonous lionfish |
18:32 |
kaeza |
Menche, wut |
18:33 |
kaeza |
Menche, you're the 13458951234th person that wants me dead |
18:33 |
|
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18:33 |
kaeza |
I ain't falling so easily >:D |
18:40 |
ShadowNinja |
why does the mapper read the players? |
18:40 |
Menche |
it can display player locations on the map |
18:40 |
VanessaE |
because it can place marks on the map of where they were at that moment |
18:42 |
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18:45 |
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18:45 |
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18:46 |
kaeza |
fak |
18:46 |
VanessaE |
what? |
18:46 |
kaeza |
3 days without opening my inbox, and I have 300 emails again |
18:46 |
kaeza |
299 are SPAM :( |
18:46 |
VanessaE |
dayum |
18:46 |
NekoGloop |
You must be popular. |
18:47 |
Exio |
any way to generate 'more random' numbers? |
18:47 |
VanessaE |
depends on what you're comparing to |
18:48 |
Exio |
for the random-mapgen, because i'm using time(NULL) as rand-seed the chunks generated at the same second are 'the same' |
18:48 |
VanessaE |
you want the most random? brownian motion or heat |
18:48 |
VanessaE |
:) |
18:48 |
Exio |
ehm |
18:48 |
Menche |
from where? lua? c? |
18:48 |
Exio |
c++ |
18:49 |
Menche |
http://www.cplusplus.com/reference/random/ |
18:50 |
kaeza |
Exio, rand() should generate a new random number every call |
18:50 |
Menche |
seed it with srand() |
18:50 |
Exio |
if you use the same seed the sequence will be the same |
18:50 |
kaeza |
whether or not you are calling it the same second |
18:50 |
Menche |
usually, it is seeded with the current time |
18:50 |
kaeza |
Exio, wtf r u doing? |
18:50 |
Exio |
http://exio4.com.ar/_/mt/map.png this |
18:50 |
kaeza |
Exio you DON'T call srand() every time! |
18:51 |
Exio |
kaeza: i call it at the 'start' of generating every chunk |
18:51 |
kaeza |
just call it at program start and forget about it |
18:51 |
Exio |
ehm |
18:51 |
Exio |
ok |
18:51 |
VanessaE |
the only way to make it "more" random is to find a way to randomize the seed then |
18:51 |
* Exio |
randomizes kaeza |
18:51 |
Menche |
what about c++11's new random generator classes? |
18:51 |
Exio |
xD |
18:52 |
kaeza |
:) |
18:52 |
NekoGloop |
Zeke! |
18:52 |
VanessaE |
in the old days, you waited for the user to press a key and then hashed the system timer with the video device's raster counter at that moment, and used the result to seed your RNG |
18:52 |
kaeza |
VanessaE, the problem here is that he's calling srand() at every block, instead of just at program start |
18:53 |
VanessaE |
kaeza: I got that. |
18:53 |
VanessaE |
just pointing it out |
18:53 |
kaeza |
so the blocks generated at the same second have the same seed |
18:53 |
kaeza |
ah ok :) |
18:53 |
Menche |
should be seeded with the current system time at program start, i think |
18:53 |
kaeza |
sowwy |
18:54 |
Exio |
lol |
18:54 |
kaeza |
NekoGloop, Zeke? |
18:54 |
Exio |
i spawned in ground |
18:54 |
Exio |
suddenly, ocean |
18:54 |
NekoGloop |
Yes, zeke. |
18:54 |
kaeza |
where have I heard that...? |
18:55 |
NekoGloop |
Possibly as a semicommon name? |
18:55 |
kaeza |
not here |
18:55 |
VanessaE |
Menche: I assumed that; in the old days we didn't have a time of day clock that actually worked, just a "time since power-on" timer (which barely worked ;) ) |
18:56 |
thexyz |
lol, "more random" |
18:56 |
VanessaE |
thexyz: nono, "more" random. you put the close quotes in the wrong spot :-) |
18:56 |
Menche |
would the "random_device" class from <random> work? |
18:56 |
thexyz |
oh, it seems you already solved the issue |
18:56 |
VanessaE |
(this is the part where celeron55 is supposed to chime in...) |
18:57 |
thexyz |
calling srand(time(0)) instead of rand() is silly, yeah |
18:57 |
NekoGloop |
Nonono, more "random". |
18:57 |
thexyz |
also, don't forget about RAND_MAX limitation |
18:57 |
Menche |
"more" "" "random" "" "" |
18:57 |
thexyz |
so, you may want to rand()*rand() |
18:58 |
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18:59 |
kaeza |
thexyz, perhaps multiplying the value returned from rand() by the ping time to a randomized IP, divided by the current CPU load minus the heat of the GPU |
19:00 |
kaeza |
that should give a fairly random number |
19:00 |
Exio |
added rand() in every place a seed is used in mapgen_v6.cpp and noise.cpp |
19:00 |
Exio |
rainbow map |
19:01 |
VanessaE |
kaeza: you forgot to include system fan speed and the exact clock speed of the player's RAM ;-) |
19:01 |
kaeza |
ah! true, true |
19:01 |
kaeza |
:P |
19:04 |
VanessaE |
oh, you should be able to get some randomness off of the packet flow if you set the NIC for promiscuous mode ;) |
19:05 |
thexyz |
or just eat /dev/random |
19:06 |
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19:06 |
VanessaE |
thexyz: way to kill a joke. |
19:07 |
Exio |
woo, an underwater dungeon! does anyone wants my seed? |
19:07 |
Exio |
>:D |
19:08 |
kaeza |
thexyz, I guess /dev/random returns some value using rand(), so it effectively is like calling rand() |
19:08 |
kaeza |
...or not? |
19:08 |
Exio |
that is urandom |
19:08 |
Exio |
random uses real entropy |
19:09 |
mauvebic |
galactica (86% scale) http://www.zimg.eu/i/1075976081 |
19:09 |
kaeza |
ah... I got those mixed up |
19:09 |
thexyz |
kaeza: Exio is correct! |
19:10 |
NekoGloop |
Uses 100% pure certified entropy |
19:12 |
kaeza |
...or sum up the ascii codes of the characters in a message posted by LM |
19:13 |
VanessaE |
haha |
19:13 |
kaeza |
3000% entropy |
19:13 |
mauvebic |
dont mention his name 3 times or he'll show up |
19:13 |
Exio |
kaeza: entropy overflow |
19:18 |
kaeza |
fuck this. C-a a |
19:19 |
kaeza |
(select all, archive in Thunderbird) |
19:19 |
|
Menche joined #minetest |
19:21 |
|
Mati^2 joined #minetest |
19:22 |
|
Taoki joined #minetest |
19:24 |
kaeza |
PilzAdam, just in case you are planning to do that, water not renewable+finite liquids == disaster |
19:25 |
kaeza |
an entire ocean went down a cave in my world :( |
19:26 |
PilzAdam |
I dont plan to make lava not renewable |
19:26 |
PilzAdam |
s/lava/water |
19:26 |
kaeza |
good to know |
19:27 |
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19:28 |
rubenwardy |
kaeza: lol |
19:28 |
RealBadAngel |
hi all |
19:28 |
ShadowNinja |
PilzAdam: buckets should be able to pick up partialy full liquid nodes with liquid_finite |
19:28 |
ShadowNinja |
hi RealBadAngel |
19:28 |
kaeza |
hey RBA |
19:28 |
STHGOM |
I'M BACK!!!!!!!! |
19:29 |
PilzAdam |
ShadowNinja, Im not responsible for finite liquids |
19:29 |
rubenwardy |
ShadowNinja: go on then, code it |
19:29 |
PilzAdam |
ShadowNinja, proller is |
19:29 |
RealBadAngel |
PilzAdam, lava coolin is not working good, it turns to stone liquids on diagonals, above and below |
19:29 |
ShadowNinja |
this would be in minetest_game |
19:29 |
PilzAdam |
RealBadAngel, and? is that not good? |
19:29 |
ShadowNinja |
do you know how I can get the liquid level of a node? |
19:30 |
RealBadAngel |
yes it is not good |
19:30 |
RealBadAngel |
on diagonal when theres no contact? |
19:30 |
* Mati^2 |
re |
19:30 |
PilzAdam |
ShadowNinja, basically copy param2 of the node to the buckets inv meta and set it when placing the node again |
19:31 |
RealBadAngel |
how can it be any good... |
19:31 |
PilzAdam |
RealBadAngel, things also start to burn when they not tough lava directly |
19:31 |
PilzAdam |
*touch |
19:32 |
Mati^2 |
RBA hat recht das hat mir heute auch nicht gefallen |
19:32 |
PilzAdam |
also it is way faster to do it like this |
19:32 |
RealBadAngel |
PilzAdam, doesnt matter. make it right |
19:33 |
RealBadAngel |
now it is just fucked up |
19:33 |
|
bas080 joined #minetest |
19:33 |
PilzAdam |
it isnt "fucked up", its just different from what you expect :-) |
19:33 |
kaeza |
rubenwardy, https://dl.dropbox.com/u/100008207/screenshot_2130522046.jpg |
19:33 |
STHGOM |
hello again ^U^ |
19:34 |
rubenwardy |
lol |
19:34 |
RealBadAngel |
it is just fucked up. and lookin for excuses wont help |
19:35 |
STHGOM |
water! |
19:36 |
STHGOM |
we like water! |
19:36 |
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nmeum joined #minetest |
19:36 |
nmeum |
what is the itemstring of wooden doors? |
19:37 |
STHGOM |
i found out how to check |
19:37 |
STHGOM |
you go in the lua |
19:37 |
PilzAdam |
nmeum, doors:door_wood |
19:37 |
RealBadAngel |
doors:door_wood |
19:37 |
nmeum |
thank you <3 |
19:37 |
NekoGloop |
I had made a debugging tool for this purpose, seem to have lost it |
19:38 |
RealBadAngel |
you can use UI to find any |
19:38 |
RealBadAngel |
it shows that string in crafting guide |
19:39 |
nmeum |
where can I find the crafting guide? |
19:39 |
kaeza |
what is the mg_flag for jungles? v6_jungles? |
19:39 |
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Jeija left #minetest |
19:39 |
NekoGloop |
Most likely there isn't one |
19:40 |
RealBadAngel |
nmeum, https://github.com/RealBadAngel/technic |
19:40 |
Exio |
kaeza: yes, v6_jungles |
19:40 |
RealBadAngel |
UnifiedInventory is in technic modpack |
19:40 |
NekoGloop |
and technic modpack is shit |
19:40 |
RealBadAngel |
woof :P |
19:40 |
STHGOM |
obsidian is very beautiful |
19:41 |
NekoGloop |
InuRBA |
19:41 |
Menche |
why is obsidian so tough? real-life obsidian is a type of glass |
19:42 |
NekoGloop |
Because minecraft has tainted the minds of everyone |
19:42 |
kaeza |
why not ObMese? |
19:42 |
STHGOM |
O.O |
19:42 |
mauvebic |
well this channel is a ray of sunshine today :p |
19:42 |
STHGOM |
http://rockhoundblog.com/wp-content/uploads/2006/11/obsidian.jpg |
19:42 |
Menche |
at least make it the toughness of normal glass |
19:43 |
ShadowNinja |
how do I set metadata for a itemstack? |
19:43 |
Menche |
...but why does cooling lava make obsidian anyway? |
19:43 |
STHGOM |
wiki :D |
19:45 |
NekoGloop |
Because igneous rock |
19:45 |
rubenwardy |
Menche: quick cooling lava should make basalt, cool cooling lava should make granite. |
19:45 |
rubenwardy |
maybe |
19:45 |
rubenwardy |
wait |
19:45 |
Menche |
yeah, that makes more sense |
19:45 |
STHGOM |
btw: does anyone know where SilverWolfLily22 is? http://forum.minetest.net/profile.php?id=3302 |
19:46 |
ShadowNinja |
same as luaapi.txt, is the string returned by get_metadata() a reference? |
19:46 |
STHGOM |
what server? |
19:46 |
RealBadAngel |
PilzAdam, http://i.imgur.com/sX7ZgN2.jpg this is why it is fucked up |
19:47 |
RealBadAngel |
you know what will happen when i put water in the middle |
19:47 |
Menche |
or, when any lava meets any water, the lava→basalt and water→steam |
19:47 |
nmeum |
hm |
19:47 |
nmeum |
does anybody know the itemstring of wodden planks? |
19:47 |
Menche |
steam = falls up a certain number of nodes like sand+gravel fall down |
19:47 |
Menche |
that would make more sense |
19:48 |
ShadowNinja |
default:wood |
19:48 |
nmeum |
thanks |
19:48 |
rubenwardy |
Menche: or it could use particles, when/if https://github.com/minetest/minetest/pull/453 is added |
19:49 |
Menche |
rubenwardy: that would be even better, yeah |
19:49 |
RealBadAngel |
nmeum: http://i.imgur.com/vfjbJhd.jpg |
19:51 |
nmeum |
is this your mod? |
19:51 |
Menche |
my server has an updated version of cornernote's craft guide |
19:52 |
ShadowNinja |
are partialy full finite liquid nodes sources or flowing? |
19:52 |
kaeza |
Exio, thanks |
19:52 |
Exio |
kaeza: for what? |
19:52 |
Exio |
oh, v6_jungles |
19:52 |
Exio |
yw :P |
19:53 |
kaeza |
v6_jungles :P |
19:53 |
Menche |
so, lava_flowing→stone and lava_source→obsidian? ...why? |
19:53 |
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19:54 |
kaeza |
interesting sight: https://dl.dropbox.com/u/100008207/screenshot_2131787346.jpg |
19:55 |
* Jordach |
has been working on a python block game |
19:55 |
kaeza |
Jordach, fuck no |
19:55 |
kaeza |
python is worse than java |
19:55 |
Jordach |
kaeza, PyOpenGL |
19:56 |
Jordach |
kaeza, 1 billion tris running at 30fps |
19:56 |
kaeza |
wut |
19:56 |
Exio |
code example? |
19:57 |
kaeza |
err... forget my comment, and just go ahead |
19:57 |
Exio |
for 'benchmark' here |
19:57 |
STHGOM |
RealBadAngel: how do you use the constroctor in your technic mod? |
19:57 |
VanessaE |
PilzAdam: menche's question reminds me, your hooks for redefining lava+water=something do not work |
19:57 |
Jordach |
Exio, my technique is far more ingenius than occulsion currently |
19:57 |
PilzAdam |
VanessaE, what? |
19:57 |
VanessaE |
it isn't possible to hook into them from another mod to redefine what they do |
19:57 |
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Taoki joined #minetest |
19:57 |
VanessaE |
the old code gets executed no matter what I do |
19:58 |
Jordach |
is_voxel_visible == true; render_cube(x,y,z) |
19:58 |
Jordach |
Exio, ^ |
19:58 |
PilzAdam |
VanessaE, can you show me your code? |
19:58 |
Jordach |
anything that cant be seen isnt rendered and is skipped |
19:58 |
VanessaE |
sokomine had a theory that the abm is cacheing the function call before my code gets to it |
19:58 |
VanessaE |
sure |
19:58 |
VanessaE |
lemme find the paste... |
19:59 |
VanessaE |
http://pastebin.ubuntu.com/5624300/ |
19:59 |
VanessaE |
there it is |
19:59 |
Exio |
i wonder why people still uses pastebin.ubuntu.com |
20:00 |
Exio |
i don't want to login for having a raw paste |
20:00 |
VanessaE |
except I also tried blah=default.cool_lava_source ahead of this, and default.cool_lava_source=blah also, neither helped |
20:00 |
ShadowNinja |
proller: Are partialy full liquid nodes sources or flowing? and are full ones sources? |
20:00 |
VanessaE |
Exio: it doesn't wrap lines or hide stuff out past 80-90 chars like the others do. |
20:00 |
VanessaE |
that's why I use it for code. |
20:00 |
RealBadAngel |
STHGOM, http://www.youtube.com/watch?v=gHXfBM3M4Yw |
20:00 |
PilzAdam |
VanessaE, seems like passing functions to tables is call by value |
20:00 |
VanessaE |
PilzAdam: maybe, I don't know. |
20:01 |
Exio |
VanessaE: what "others"? |
20:01 |
VanessaE |
Exio: oh, pastebin.com is the other one I've used |
20:01 |
VanessaE |
actually not sure about any others. |
20:01 |
PilzAdam |
VanessaE, can you try action = function(pos, node, aoc, aocw) default.cool_lava_source(pos, node, aoc, aocw) end in default mod? |
20:01 |
proller |
ShadowNinja, full = source = 8level, flowing = 1..7 level |
20:01 |
PilzAdam |
(in the abm) |
20:02 |
VanessaE |
PilzAdam: sure. in fact I think sokomine said that something very much like that would be needed. |
20:02 |
kaeza |
it's fun playing with finite liquids |
20:03 |
nmeum |
RealBadAngel: I installed your technic mod, but how do I use it? |
20:03 |
Exio |
VanessaE: https://privatepaste.com/5dcb907505 ? |
20:03 |
STHGOM |
error occured youtube |
20:03 |
kaeza |
try finding a cave under a lava lake, make a hole on the ceiling of the cave, and enjoy while the cave slowly floods with lava |
20:04 |
VanessaE |
never used that one exio, but watch what happens when you zoom in: horizontal scrolling iframe. bad. |
20:04 |
RealBadAngel |
nmeum, delete creative folder from minetest_game. UI will replace it |
20:05 |
VanessaE |
PilzAdam: testing it now. |
20:05 |
Exio |
hm VanessaE |
20:05 |
VanessaE |
PilzAdam: bingo. |
20:05 |
RealBadAngel |
STHGOM, http://www.youtube.com/watch?v=FmMuDsHGAM0 |
20:06 |
thexyz |
great, http://gkoberger.github.com/stacksort/ |
20:06 |
VanessaE |
my code doesn't work (due to a bug), but now it is being called as desired. |
20:06 |
PilzAdam |
VanessaE, okay, I will push it soon |
20:06 |
VanessaE |
ok |
20:06 |
VanessaE |
probably better do the same to the other one of course. |
20:06 |
Exio |
http://ix.io/4ML/lua :D |
20:06 |
sokomine |
pilzadam, vanessa: yes, it seems the value was passed |
20:07 |
Exio |
VanessaE: now? :P |
20:07 |
VanessaE |
Exio: perfect. that's what a pastebin should do :-) |
20:07 |
sokomine |
pilzadam: if it where like this in the default mod, the usual way of replacing/overlaying the function would work |
20:07 |
* VanessaE |
goes off to debug her code. |
20:07 |
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20:08 |
sokomine |
we ought to have some bug-npc roam around occasionally :) |
20:10 |
VanessaE |
there, basalt works |
20:10 |
VanessaE |
now to figure how why it won't make pumice |
20:11 |
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20:11 |
NekoGloop |
Because pie |
20:12 |
STHGOM |
yum |
20:12 |
ShadowNinja |
will get_metadata() return "" or nil if the stack has no metadata? |
20:12 |
PilzAdam |
probalby "" |
20:12 |
NekoGloop |
It'll return "WTF IS WRONG WITH YOU THERE'S NO METADATA HERE" |
20:15 |
lightsnout |
these are not the metadatas you are looking for |
20:16 |
STHGOM |
there are not the metadatas we are looking for |
20:16 |
kaeza |
these are not the metadatas they are looking for |
20:17 |
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20:17 |
STHGOM |
hehe |
20:17 |
STHGOM |
is there a IRC channel for minetest.org 30004? |
20:17 |
kaeza |
yep |
20:18 |
kaeza |
##mtoctuteam |
20:18 |
STHGOM |
thanks |
20:18 |
VanessaE |
ok good, that's got it. |
20:19 |
rubenwardy |
bye guys |
20:19 |
kaeza |
cya ruben |
20:19 |
|
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20:20 |
rubenwardy |
kaeza: I am a bit stuck on the cNode.faceresize algorithms in . you, or anyone else, is welcome to try |
20:20 |
rubenwardy |
https://github.com/rubenwardy/The-NodeBox-Generator/blob/master/cNodes.cpp#L154 |
20:21 |
rubenwardy |
CDR_X_P is the dragger on the X=+1 side |
20:21 |
rubenwardy |
bye all |
20:21 |
|
rubenwardy left #minetest |
20:21 |
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celeron55 joined #minetest |
20:22 |
|
rubenwardy joined #minetest |
20:22 |
STHGOM_ |
how long will it take for STHGOM to leave? |
20:23 |
STHGOM_ |
:D |
20:23 |
VanessaE |
that long ;) |
20:31 |
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20:32 |
sokomine |
why can't lua handle something like if( not( list[ stringindex ] )) by default? |
20:33 |
VanessaE |
PilzAdam: https://github.com/VanessaE/gloopblocks/commit/ec0d1713f6fcb3d2ff0c6ce2fa5428c99f4567fa |
20:34 |
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20:37 |
kaeza |
VanessaE, what is the problem with that? |
20:37 |
kaeza |
I mean, what error do you get? |
20:38 |
VanessaE |
kaeza: that ^^^ code works. |
20:38 |
VanessaE |
it just depends on the fix PilzAdam described being pushed to default/init.lua |
20:38 |
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20:38 |
VanessaE |
(without it, there will be no error, the default code will execute instead) |
20:38 |
VanessaE |
(that's why I went ahead and pushed it) |
20:39 |
kaeza |
ah.. sorry, thought it had erroneous behavior |
20:51 |
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20:52 |
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Uberi joined #minetest |
20:52 |
STHGOM |
hi |
20:53 |
Uberi |
o/ |
21:06 |
kaeza |
the tunnel machine is boring -.- |
21:06 |
|
prestidigitator joined #minetest |
21:06 |
kaeza |
sup prestidigitator |
21:06 |
harrison |
cremate the parasite : a masterpiece threat |
21:06 |
prestidigitator |
Hello folks. Anyone here familiar with Mapgen development? |
21:07 |
Uberi |
kaeza: clearly you are not using enough TNT :P |
21:07 |
jin_xi |
prestidigitator: yes, ask hmmmm |
21:07 |
prestidigitator |
Well, I'm playing with some alternate noise algorithms, like Improved Perlin Noise and Simplex Noise. |
21:07 |
kaeza |
Uberi, hmm... nice idea |
21:08 |
prestidigitator |
...and I was wondering if there's an easy way to test Mapgen performance. |
21:08 |
Uberi |
yeah |
21:08 |
* kaeza |
is installing the nuke mod :D |
21:08 |
Uberi |
walk around |
21:08 |
prestidigitator |
Anything built in to the game, or scripts, or.... |
21:08 |
Uberi |
if the computer melts, it's too slow |
21:08 |
Uberi |
if the universe ends before the map generates, it's too slow |
21:08 |
prestidigitator |
LOL. Good point, but I'd like something quantitative if possible. |
21:08 |
twenty4 |
Use a stopwatch? |
21:09 |
Uberi |
prestidigitator: well I'm sure there is some way of doing so, I remember seeing a bunch of statistics a while back |
21:09 |
prestidigitator |
If there isn't anything, I can go ahead and build some stand-alone test programs and just test the speed of function calls, but if there's something already there to use, I'd prefer that. |
21:09 |
Exio |
in the log you should get some "useful things" |
21:09 |
kaeza |
wasn't there an obscure command line switch for timing purposes? |
21:09 |
Exio |
grep ms ~/.minetest/debug.log or debug.log or so |
21:10 |
prestidigitator |
Ah. Okay. Maybe I'll look at changing the log level. I did see something about that in the example config file. |
21:13 |
kaeza |
prestidigitator, have you seen my reply in the LuaJit thread? http://forum.minetest.net/viewtopic.php?pid=76667#p76667 |
21:13 |
prestidigitator |
Ah. I hadn't, no. |
21:14 |
prestidigitator |
The problem with using static libraries is that any shared libraries loaded dynamically that use symbols the main program didn't use will fail to link. |
21:15 |
prestidigitator |
So if the program P (minetest) uses static library A (e.g. LuaJIT), but doesn't use symbol S from it, and library B is loaded dynamically at some point and needs symbol S, too bad. |
21:15 |
prestidigitator |
B will fail to link. |
21:15 |
kaeza |
ah! I get your point now |
21:16 |
prestidigitator |
However, if A was a shared library, all of its symbols will be available (unless some are explicitly not exported). |
21:16 |
kaeza |
hmm... thinking about it, I guess LuaJit will break IRC mod |
21:16 |
prestidigitator |
Maybe. |
21:16 |
kaeza |
because it uses a built-in lua library (a sort of hack) |
21:16 |
STHGOM |
kaeza |
21:17 |
|
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21:17 |
prestidigitator |
It's just better to always stick with dynamic libraries UNLESS there's a really tight requirement on process space or something. If you're running in a very limited environment and using only a small portion of a library, it MIGHT be worth linking statically. |
21:18 |
kaeza |
STHGOM, |
21:19 |
STHGOM |
kaeza |
21:19 |
Uberi |
or if you hope to avoid the ridiculous dependency issues when trying to distribute something on linux |
21:19 |
prestidigitator |
There also used to be problems initializing static objects in C++ from static libraries. I'm not sure if this is as much of an issue anymore, but such initialization was specified and well-defined for shared libraries, and still is. |
21:19 |
STHGOM |
check your minetest |
21:19 |
prestidigitator |
True, Uberi, though you can usually ship the shared library with the application if that is a concern, so linking statically probably still isn't the only option. |
21:26 |
prestidigitator |
All right. Sorry for the brief visit, but I'm going to be off again folks. Thanks for the info, and see you around! |
21:27 |
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john_minetest joined #minetest |
21:27 |
Uberi |
hi john_minetest |
21:28 |
STHGOM |
howdy pardner! |
21:30 |
ShadowNinja |
PilzAdam: https://github.com/minetest/minetest_game/pull/152 |
21:32 |
VanessaE |
ShadowNinja: param2 is the "fullness" of the node? |
21:33 |
ShadowNinja |
yes |
21:33 |
VanessaE |
nice touch, |
21:33 |
kaeza |
STHGOM, http://forum.minetest.net/viewtopic.php?pid=75789#p75789 |
21:33 |
STHGOM |
thank you! |
21:34 |
ShadowNinja |
< proller> ShadowNinja, full = source = 8level, flowing = 1..7 level |
21:34 |
STHGOM |
i so HAPPY!!!!!!!!!! |
21:35 |
kaeza |
np ;) |
21:36 |
STHGOM |
i want sign up! |
21:36 |
PilzAdam |
ShadowNinja, doesnt the engine use a mask to store the level of the liquid? |
21:36 |
kaeza |
good timing LAD bumped it right now |
21:36 |
Uberi |
paramtype2="liquid" |
21:37 |
STHGOM |
? |
21:37 |
|
TheLastProject joined #minetest |
21:38 |
ShadowNinja |
PilzAdam: The level is stored in param2 |
21:38 |
Uberi |
liquid level is stored in param2 if drawtype="liquid", I mean |
21:38 |
twenty4 |
Alright, if I'm trying to create a right-click menu, I just need to add a formspec to the metadata, right? |
21:38 |
STHGOM |
who do i talk to for sign up? |
21:38 |
Uberi |
ShadowNinja: does this mean I can pick up infinite sources in a bucket and carry them back to base? |
21:38 |
Uberi |
twenty4: correct |
21:38 |
Uberi |
assuming you mean a node |
21:38 |
twenty4 |
I do |
21:39 |
kaeza |
given that everyone is bitching about new features (read: 0gb.us), should I start bitching about LuaJit? |
21:39 |
Uberi |
yeah that should work |
21:39 |
ShadowNinja |
Yes, however they will turn back into flowing if you give them some space and you have liquid_finite on |
21:39 |
Uberi |
kaeza: what's wrong with luajit? I don't really mind either way myself though |
21:40 |
kaeza |
Uberi, it'll prolly break IRC mod :( |
21:40 |
Uberi |
ShadowNinja: can this be preserved somehow? |
21:40 |
ShadowNinja |
what do you mean? |
21:40 |
Uberi |
kaeza: surely luajit users have some way of using luasockets |
21:40 |
VanessaE |
luajit stopped working after a bug (of a sort) was introduced in builtin/misc.lua |
21:40 |
Uberi |
ShadowNinja: the infinite springs we can find underground are terribly useful |
21:40 |
VanessaE |
(a nil being passed to the unpack() function instead of a table) |
21:41 |
Uberi |
since all liquid is finite when enabled, we need a nice infinite spring to have infinite water, for example |
21:41 |
VanessaE |
I sure wish someone would push a fix for that so I can put luajit back on my server |
21:41 |
ShadowNinja |
You can pick those up like you would nornaly |
21:41 |
Uberi |
ShadowNinja: but do they stay infinite after you put them back down? |
21:41 |
kaeza |
VanessaE, do you have any logs of the error (with the backtrace from Lua)? |
21:41 |
ShadowNinja |
not if you have finite_liquid on |
21:42 |
ShadowNinja |
I could make it do that if you wanted |
21:42 |
Uberi |
oh yes that would be great |
21:42 |
VanessaE |
kaeza: http://pastebin.com/zpagndN8 |
21:43 |
VanessaE |
(excerpt from -dev log) |
21:43 |
Uberi |
with finite_liquid enabled you need to basically mine for an infinite water source, but then you can't taje it back to base with yo |
21:43 |
Uberi |
u |
21:43 |
PilzAdam |
ShadowNinja, the engine uses LIQUID_LEVEL_MASK (0x07) to store the liquid level in param2 |
21:43 |
VanessaE |
no backtrace was generated when that error happened. |
21:44 |
ShadowNinja |
PilzAdam: so it is stored in param2, correct? |
21:44 |
PilzAdam |
yes, but other things too |
21:44 |
kaeza |
ah... hmm that should be trivial to fix I guess |
21:44 |
PilzAdam |
e.g. if the liquid is flowing down |
21:44 |
Uberi |
hmmmm: or use timer.func(unpack(timer.args or {})) |
21:44 |
STHGOM |
Unreal 4 minetest |
21:44 |
Uberi |
lua has no ternary |
21:45 |
troller |
PilzAdam, when liquid_finite - flowdown not used |
21:46 |
troller |
only level, and i want to increase max levels to 64 or 127 |
21:46 |
PilzAdam |
troller, so is it "safe" to read the level from param2 without the mask? |
21:47 |
PilzAdam |
(read and set) |
21:47 |
VanessaE |
kaeza: a proper fix would also throw out the Lua interpreter entirely and use luajit directly (rather than the hacky way RBA and I were using). That is already planned. |
21:47 |
troller |
now its looks much better, but may cause small liquid broke non- finite old saves |
21:47 |
VanessaE |
so I will wait. |
21:47 |
hmmmm |
ah, thanks uberi |
21:47 |
troller |
PilzAdam, for finite - yes |
21:47 |
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21:48 |
hmmmm |
vanessae, try replacing that one line with what uberi said and see if luajit works then |
21:48 |
VanessaE |
sure |
21:48 |
Uberi |
is that fixed yet? I don't think I should make a pull req for a 1 line change |
21:49 |
PilzAdam |
ShadowNinja, also: use newstack.metadata instead of newstack["metadata"] |
21:50 |
Uberi |
oh VanessaE, did you see my suggestion to improve loading speed of pipeworks? |
21:50 |
VanessaE |
no, hold plz while I sort this out |
21:51 |
PilzAdam |
ShadowNinja, and here https://github.com/ShadowNinja/minetest_game/commit/54ad7ce98106de0f9095d7907b11d08a6bf29d06#L0R46 use if fullness and minetest.setting_getbool("liquid_finite") then |
21:51 |
troller |
PilzAdam, ShadowNinja but for source - used bit 8 for infinity |
21:51 |
Uberi |
adding preexisting inventory images to node defs that aren't in the inventory means less time spent making inventorycubes |
21:51 |
Uberi |
I can totally say it sped up mesecons loading times by 2-3 times |
21:52 |
PilzAdam |
ShadowNinja, to keep infinite source just remove "if fullness > 8 then fullness = 8 end " |
21:52 |
PilzAdam |
and use " if fullness >= 8 then " to detect whether to place a source block |
21:53 |
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21:53 |
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john_minetest joined #minetest |
21:54 |
VanessaE |
hmmmm: http://pastebin.com/CKRkgw2z |
21:54 |
hmmmm |
vanessa, yes? |
21:54 |
VanessaE |
after deleting the minetest binaries and copying in the luajit binary. I believe this is the output we wanted, yes? |
21:54 |
hmmmm |
erm |
21:54 |
hmmmm |
no |
21:55 |
twenty4 |
Windows isn't that bad, just non-free and a bit bloated |
21:55 |
hmmmm |
remember what happened the last time you tried to use luajit? |
21:55 |
VanessaE |
yes, it worked. :) |
21:55 |
hmmmm |
lua errored out on that one line |
21:55 |
VanessaE |
wait wait |
21:55 |
VanessaE |
you're jumping the gun |
21:55 |
Uberi |
well it looks successful enough to me |
21:55 |
VanessaE |
I first had to re-compile and re-link against luajit. this ^^^ is that step, before editing mist.lua |
21:55 |
VanessaE |
misc* |
21:56 |
Uberi |
see ya |
21:56 |
ShadowNinja |
does lua have a way to operate on bits? |
21:56 |
twenty4 |
goodbye |
21:56 |
Uberi |
ShadowNinja: not easily |
21:56 |
kaeza |
ShadowNinja, Lua 5.2 has a bitwise library |
21:56 |
VanessaE |
Uberi, hmmmm: in which case, luajit is working. :-) |
21:56 |
mauvebic |
bits? |
21:56 |
VanessaE |
(because I've also edited misc.lua) |
21:56 |
Uberi |
math.floor(x/2^n) <= bit shift right |
21:57 |
VanessaE |
so uberi's suggestion fixes it. |
21:57 |
mauvebic |
i saw something on that lemme lookup me history |
21:57 |
hmmmm |
okay |
21:57 |
Uberi |
woooo |
21:57 |
Uberi |
x*2^n <= bit shift left |
21:57 |
STHGOM |
cya everybody |
21:57 |
kaeza |
cya |
21:57 |
Uberi |
bye |
21:57 |
VanessaE |
I just wanted to be sure that that paste ^^^ indicated that it immediately linked against the binary I provided. I can never be sure about those build messages. |
21:57 |
troller |
PilzAdam, ShadowNinja i think when you place _float 3lev to exist block with _float 2lev -> must be placed float 5lev |
21:57 |
ShadowNinja |
I want to check bit 8 of a number |
21:57 |
STHGOM |
if someone would tell LAD that i want to join server i would be very grateful |
21:58 |
troller |
ShadowNinja, >=127 |
21:58 |
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21:58 |
STHGOM |
this server http://forum.minetest.net/viewtopic.php?pid=75789#p75789 |
21:58 |
mauvebic |
standard lua reads only bytes (smallest) |
21:58 |
ShadowNinja |
troller: I did that, you can fill liquid nodes |
21:59 |
troller |
super! |
21:59 |
mauvebic |
is minetest' lua 5.2? |
21:59 |
VanessaE |
hmmmm, Uberi: I have deployed the luajit build to my server. |
21:59 |
Uberi |
woooo |
21:59 |
kaeza |
mauvebic, nope |
21:59 |
mauvebic |
poop |
21:59 |
kaeza |
5.1 |
22:00 |
mauvebic |
lua 5.2 ships w/ bit32 " that adds support for bitwise operations." |
22:00 |
Uberi |
ShadowNinja: math.floor(x/256) |
22:00 |
Uberi |
returns 1 on bit 8 true, 0 on bit 8 false |
22:00 |
kaeza |
maybe someone can backport that to 5.1...or update MT to 5.2 :P |
22:00 |
mauvebic |
http://lua-users.org/wiki/BitwiseOperators |
22:01 |
Uberi |
I'd definitely prefer the latter, kaeza |
22:01 |
mauvebic |
me too |
22:01 |
Exio |
http://xkcd.com/612/ |
22:01 |
mauvebic |
backporting seems hackish and destined to bug *something* lol |
22:01 |
Exio |
the ETA for luajit |
22:01 |
mauvebic |
lol thats true for all progress bars lol |
22:02 |
kaeza |
Exio, lol |
22:02 |
Uberi |
99%... for 4 hours |
22:02 |
troller |
float lands in core! https://github.com/proller/minetest/tree/flolands - works but need to tuning |
22:02 |
mauvebic |
though very reflective of the average workday lol |
22:03 |
mauvebic |
i think im done spawning galactica, at 1.25km long, it took a while lol |
22:03 |
mauvebic |
it should be 1.45km but that busts the converter (too many nodes lol) |
22:04 |
kaeza |
dafuq? :O |
22:04 |
Uberi |
very cool troller, can I get a screenshot? :P |
22:04 |
troller |
compile , use mapgen= indev and get 8) |
22:05 |
troller |
or h4.setun.net:30001 |
22:05 |
Uberi |
:O |
22:05 |
Uberi |
well you probably already know which one I'm choosing |
22:05 |
troller |
compiling? 8) |
22:05 |
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Kacey joined #minetest |
22:07 |
Kacey |
hi all |
22:07 |
Uberi |
hey Kacey |
22:07 |
Kacey |
gotten your website forum-ized yet? |
22:08 |
kaeza |
http://forum.minetest.net/viewtopic.php?pid=76679#p76679 |
22:08 |
mauvebic |
damnit, i cant load the whole ship into view without chunks unloading :( |
22:08 |
Uberi |
nah Kacey, still working on my new article |
22:08 |
Kacey |
lol ok |
22:09 |
Uberi |
you can see so far what I have at the GH repo, I'm updating the site manually via FTP at the end of the day |
22:09 |
khonkhortisan |
kaeza, that person's map doesn't exist |
22:10 |
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22:10 |
twenty4 |
Formspec doesn't seem to be working. I'm fairly certain I've formatted the string correctly, but nothing appears and I don't get any sort of error. |
22:11 |
mauvebic |
print your formspec here |
22:11 |
Uberi |
can you paste your code? |
22:11 |
Uberi |
try pasteall.org |
22:11 |
mauvebic |
or the part that aint appearing |
22:11 |
twenty4 |
one sec |
22:11 |
mauvebic |
prolly missing brackets or colons |
22:11 |
PilzAdam |
VanessaE, https://github.com/PilzAdam/minetest_game/commits/stonebrick |
22:12 |
VanessaE |
there, my build instructions have been updated on the forums |
22:12 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=76627#p76627 |
22:12 |
twenty4 |
http://pastebin.com/p7yfNVaM |
22:12 |
VanessaE |
follow this and with a little luck, your build will be running luajit |
22:12 |
VanessaE |
PilzAdam: that sounds fair. |
22:13 |
kaeza |
khonkhortisan, ? |
22:13 |
VanessaE |
I should probably do the same with moretrees, since it has its own jungletree aliases |
22:13 |
PilzAdam |
VanessaE, its still stupid since moreblocks already has tens of aliases in it |
22:15 |
VanessaE |
well think long term: other stuff from moreblocks may find its way into the default game - perhaps the rest of the base mod. |
22:15 |
VanessaE |
(not the stairs stuff) |
22:15 |
PilzAdam |
definetly not |
22:15 |
VanessaE |
well maybe not at your hand :-) |
22:16 |
ShadowNinja |
can I specify param2 in an itemstring? |
22:16 |
PilzAdam |
ShadowNinja, an itemstring has no param2 |
22:16 |
mauvebic |
except maybe for sweepers (what are those?) |
22:16 |
VanessaE |
but someone else might decide in the future that other stuff like those coal/iron checker blocks (very useful for bathroom and kitchen floors) |
22:16 |
VanessaE |
might belong. |
22:16 |
VanessaE |
mauvebic: used to remove books from a bookshelf, to make an empty one. |
22:16 |
PilzAdam |
VanessaE, and also Calinou (the developer of moreblocks) has agreed to add those aliases |
22:17 |
VanessaE |
oh nice |
22:17 |
VanessaE |
" *** - joined the game. " |
22:17 |
mauvebic |
coal and iron checker seems odd, theyre used as ingredients normally, not the base floor itself? |
22:17 |
ShadowNinja |
Is there a way I can get a infinite liquid source without writing some code especialy for it or finding one? |
22:17 |
mauvebic |
like, you could turn metal into a metal grated floor |
22:17 |
PilzAdam |
VanessaE, I would agree to add those aliases to minetest_game if moreblocks would become obsolete through the additions in minetest_game |
22:18 |
VanessaE |
PilzAdam: exactly, now you're seeing where I was going with that |
22:18 |
Uberi |
ShadowNinja: got worldedit? |
22:18 |
PilzAdam |
VanessaE, I saw it all the time... |
22:18 |
PilzAdam |
nvm |
22:18 |
ShadowNinja |
can it specify param2? |
22:18 |
Uberi |
ShadowNinja: //lua command executes lua code |
22:19 |
PilzAdam |
ShadowNinja, just add param2 = 2^8 to add_node |
22:19 |
PilzAdam |
(to get infinte sources) |
22:19 |
VanessaE |
hah |
22:19 |
VanessaE |
found a bug in mesecons :-) |
22:19 |
Uberi |
oh? |
22:20 |
mauvebic |
you know, farming and basic seed sources (along with other basic plants) should be default too |
22:20 |
Uberi |
if it's about luacontrollers, I'm going to leave |
22:20 |
VanessaE |
http://pastebin.ubuntu.com/5626592/ |
22:20 |
PilzAdam |
VanessaE, but I think for now (since we add only one block from moreblocks) moreblocks isnt obsolete so adding the alias to minetest_game isnt necessary |
22:20 |
VanessaE |
Uberi: no, microcontrollers this time :D |
22:20 |
Uberi |
aw man |
22:20 |
khonkhortisan |
µC |
22:20 |
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22:21 |
ShadowNinja |
PilzAdam: I already wrote the code properly, I just need to test it |
22:21 |
Kacey |
i need stairsplus |
22:21 |
troller |
ShadowNinja, dig in minimal game |
22:21 |
Uberi |
I'll look at it VanessaE |
22:21 |
PilzAdam |
ShadowNinja, also test without liquid_finite |
22:22 |
VanessaE |
ok |
22:22 |
Uberi |
but troller's island gen is so awesome |
22:22 |
jojoa1997 |
SHADOW WHAT YOU MAKING AND I HAVE READ LOGS |
22:22 |
Uberi |
so you might need to wait a while |
22:22 |
jojoa1997 |
sorry cant tell if caps is on in tablet |
22:22 |
troller |
ShadowNinja, better noclip , flydown, find water blocks - they infinite |
22:22 |
Uberi |
also do you know what turquoise sand is? |
22:23 |
jojoa1997 |
are lava and water springs added to minetest_game? |
22:23 |
mauvebic |
volcanos :P |
22:23 |
mauvebic |
coral reefs :p |
22:23 |
jojoa1997 |
Uberi could i see a pic of this island gen |
22:24 |
Uberi |
jojoa1997: join the server and see it for yourself! |
22:24 |
Uberi |
or wait a bit while I get imgur open |
22:24 |
troller |
jojoa1997, https://github.com/minetest/minetest_game/pull/128 |
22:24 |
Uberi |
lemme get a good view first |
22:24 |
twenty4 |
The formspec issue doesn't seem to be because of a misplaced comma or something; I've tried directly copying the code from the furnace code |
22:24 |
jojoa1997 |
ok then it isnt merged yet :( |
22:25 |
Uberi |
http://imgur.com/tR2m5HA |
22:26 |
twenty4 |
dat's pretty neat |
22:26 |
Uberi |
join the server, see it for yourself |
22:26 |
jojoa1997 |
is that the sky island mod |
22:26 |
jojoa1997 |
i cant on tablet |
22:26 |
Uberi |
no, it's a new mapgen |
22:27 |
jojoa1997|Tablet |
oh cool could you get a pic of one in water and how big are they |
22:27 |
Uberi |
the ones in the pic are average sized |
22:27 |
Uberi |
and I haven't seen any water eyt |
22:28 |
Kacey |
what server is that Uberi? |
22:28 |
jojoa1997|Tablet |
so they are floating kinda redundant |
22:28 |
Uberi |
Kacey: scroll up, it's there somewhere |
22:29 |
Uberi |
anyways I should fix that mesecons bug |
22:29 |
Kacey |
i don't see it |
22:30 |
Uberi |
(6:05:16 PM) troller: or h4.setun.net:30001 |
22:31 |
Kacey |
aah |
22:33 |
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22:33 |
mauvebic |
top right corner: http://ompldr.org/vaHQyaw/map.png |
22:33 |
jojoa1997|Tablet |
Sweet |
22:34 |
jojoa1997|Tablet |
Just got android chat to auto connect with minetest |
22:38 |
khonkhortisan |
it was harder to get #minetest to autoconnect with you |
22:38 |
khonkhortisan |
(setting up an irc server) |
22:38 |
jojoa1997|Tablet |
What do you mean |
22:39 |
jojoa1997|Tablet |
It is an auto join. Pretty much the app automatically type /join #minetest for me |
22:39 |
khonkhortisan |
it's a joke |
22:39 |
jojoa1997|Tablet |
Oh |
22:40 |
twenty4 |
so does anyone have any idea why my menu might not function? http://pastebin.com/p7yfNVaM I don't think it's a punctuation thing, since I've tried it with correctly formmatted lines from other blocks. Is there something obvious I'm forgetting? |
22:41 |
jojoa1997|Tablet |
Can anyone explain http://forum.minetest.net/viewtopic.php?pid=76697#p76697 |
22:42 |
NekoGloop |
remove the space in fuel time |
22:42 |
kaeza |
OMG! ZALGO! |
22:42 |
NekoGloop |
...? |
22:43 |
jojoa1997|Tablet |
VanessaE ping |
22:43 |
kaeza |
NekoGloop, http://knowyourmeme.com/memes/zalgo |
22:43 |
twenty4 |
ZÌ̤̘͖̇̈̋̿̽a̾̿Ì͔̺͙̮Íl̽͂Ì̢̫̱ḡ̵̨̯̣̩̤̘̣ͬ̒ͬ͟o͆̑ÌÌ͎̹̙̥̻ͅ!͎̙͙̙̰̪̲̺̔͑ |
22:45 |
VanessaE |
pong |
22:46 |
VanessaE |
sorry, server's a little unstable due to a bug in mesecons |
22:46 |
twenty4 |
"fuel time" is a string, so the space shouldn't matter, right? It also wasn't part of the formspec, but something else (which was functioning correctly) |
22:46 |
jojoa1997|Tablet |
OK what does grass do. Does that mean we can have a way to get wool in default? |
22:46 |
VanessaE |
why would you get wool from grass? |
22:46 |
Kacey |
https://www.youtube.com/watch?v=XcxKIJTb3Hg noobs in minetest |
22:47 |
jojoa1997|Tablet |
Grass-fibers-string-wool or grass-string-wool or grass-wool |
22:47 |
VanessaE |
it's just grass, something to add a little texture to the landscape |
22:48 |
jojoa1997|Tablet |
Maybe |
22:48 |
NekoGloop |
kaeza, I really needed that screamer at the bottom of the pa-- wait, that was me screaming. Never mind. |
22:48 |
jojoa1997|Tablet |
Grass-wool |
22:48 |
kaeza |
hehe |
22:48 |
jojoa1997|Tablet |
There is a sensible way without all the creative finders and sdtring |
22:48 |
jojoa1997|Tablet |
Fibers and stringa |
22:48 |
jojoa1997|Tablet |
Stringa |
22:49 |
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22:49 |
NekoGloop |
And I don't mean the content of the article. |
22:49 |
jojoa1997|Tablet |
My tablet is meant to have auto correct STOP MESSING ME UP |
22:49 |
twenty4 |
What tablet do you have? |
22:49 |
jojoa1997|Tablet |
Nexus 7 |
22:50 |
jojoa1997|Tablet |
Small enough for teachers not to notice |
22:50 |
jojoa1997|Tablet |
Jk I have it in front of them all the time |
22:50 |
twenty4 |
It's the perfect size, I think. Not too small, not too large |
22:50 |
jojoa1997|Tablet |
And they yell at others for having phones out :-) |
22:50 |
jojoa1997|Tablet |
Kaeza spot on |
22:51 |
jojoa1997|Tablet |
O mean twenty4 |
22:51 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/commit/4c5cb106c36e2fbd908ee55c6f55f0e4138904bb |
22:51 |
kaeza |
wut |
22:51 |
PilzAdam |
^ VanessaE |
22:51 |
VanessaE |
jojoa1997|Tablet: there are really only two sensible ways to get wool: Either make it from cotton from my flowers mod or pilzadam's farming, or get it from sheep. |
22:51 |
jojoa1997|Tablet |
Wrong pwrson |
22:52 |
jojoa1997|Tablet |
We need rat fur |
22:52 |
jojoa1997|Tablet |
To make wool |
22:52 |
VanessaE |
PilzAdam: seems legit |
22:52 |
twenty4 |
Furs would be neat |
22:52 |
jojoa1997|Tablet |
Pilzadam wool should buen |
22:53 |
kaeza |
MOBF has fur |
22:53 |
kaeza |
just kill a wolf |
22:53 |
jojoa1997|Tablet |
Kaeza |
22:53 |
jojoa1997|Tablet |
rats are ornal mobs in minetest |
22:53 |
jojoa1997|Tablet |
origonal |
22:54 |
kaeza |
... |
22:54 |
VanessaE |
jojoa1997|Tablet: turn off autocorrect |
22:54 |
VanessaE |
it's really fucking up your text :) |
22:54 |
jojoa1997|Tablet |
thaT WASNT AUTO CORRECT |
22:54 |
jojoa1997|Tablet |
i had switched to keyboard mid sentence |
22:55 |
VanessaE |
"Martin, look! My iPhone lied for me!" --Gabriel Iglesias |
22:55 |
jojoa1997|Tablet |
now all errors are my own :-) |
22:55 |
VanessaE |
haha |
22:55 |
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22:55 |
jojoa1997|Tablet |
is armor in future for minetest |
22:56 |
Kacey |
already in |
22:56 |
jojoa1997|Tablet |
minetest_game |
22:56 |
VanessaE |
I sure hope not |
22:56 |
jojoa1997|Tablet |
would be nice to have fall protection |
22:56 |
jojoa1997|Tablet |
and lava protection |
22:56 |
jojoa1997|Tablet |
obsidian armor = lava protection |
22:57 |
kaeza |
jojoa1997|Tablet, Hazard Suit FTW!! :D |
22:57 |
jojoa1997|Tablet |
wood = fall |
22:57 |
kaeza |
(from survival_modpack) |
22:57 |
jojoa1997|Tablet |
havent been able to try it |
22:57 |
Uberi |
hey hmmmm, can you revert fc5d2074b99d22022d2bf8e693351274bc3f6d09? it completely breaks minetest.after |
22:58 |
Uberi |
the variadic parameter is ..., not args |
22:58 |
Uberi |
l24 should be "table.insert(minetest.timers_to_add, {time=time, func=func, args=...})" |
22:59 |
kaeza |
Uberi, etest.timers_to_add, {time=time, func=func, args={...}}) |
22:59 |
kaeza |
pastefail |
22:59 |
kaeza |
you get the point |
23:00 |
Uberi |
yeah |
23:00 |
Uberi |
wait hold on |
23:00 |
Uberi |
yeah |
23:01 |
jojoa1997|Tablet |
i love how minetest has a mod manager and can support different texture packl sizes already |
23:01 |
jojoa1997|Tablet |
with minecaft it is anoying |
23:02 |
jojoa1997|Tablet |
who is Sphax |
23:02 |
kaeza |
mod manager? O.o |
23:02 |
thexyz |
debate on why debate on small things |
23:02 |
jojoa1997|Tablet |
yeah configure |
23:02 |
thexyz |
http://forum.minetest.net/viewtopic.php?id=5153 |
23:02 |
thexyz |
good |
23:03 |
jojoa1997|Tablet |
kaeza we have a mod manager for each world |
23:03 |
jojoa1997|Tablet |
minecraft could haVE it only for the game |
23:03 |
jojoa1997|Tablet |
gtg bye |
23:03 |
kaeza |
... |
23:04 |
|
Kray joined #minetest |
23:06 |
Kacey |
hi Kray |
23:08 |
|
cisoun joined #minetest |
23:09 |
Kacey |
hi cisoun |
23:12 |
khonkhortisan |
Hi khonkhortisan |
23:13 |
* khonkhortisan |
Hello khonkhortisan |
23:13 |
khonkhortisan |
how are you? |
23:13 |
* khonkhortisan |
I'm fine. |
23:13 |
* Uberi |
hands khonkhortisan a sock puppet |
23:13 |
twenty4 |
are- are you talking to yourself? |
23:13 |
khonkhortisan |
gotta get me some googly eyes |
23:13 |
Uberi |
no, he's talking to Mr. Smelly |
23:14 |
PilzAdam |
Uberi, https://github.com/PilzAdam/minetest/commit/1e2d9542fa849fbd8cc89233e4e76eb5f1ee7b55 |
23:14 |
khonkhortisan |
I read it as if Kacey was saying hi Kacey, but he said Kray. |
23:14 |
Uberi |
PilzAdam: that's missing an = before the { though |
23:14 |
Uberi |
I think it's a syntax error |
23:14 |
PilzAdam |
oh |
23:14 |
Uberi |
wait no it's a runtime error actually |
23:15 |
Uberi |
lua func call syntax is too flexible for its own good |
23:15 |
PilzAdam |
an despite of that |
23:15 |
PilzAdam |
*and |
23:15 |
khonkhortisan |
I didn't notice the =, I just noticed that {...} probably wouldn't run |
23:15 |
Uberi |
khonkhortisan: it means the variadic parameter |
23:15 |
* Uberi |
learned about it 10 minutes ago on Wikipedia |
23:16 |
khonkhortisan |
cool |
23:16 |
PilzAdam |
https://github.com/PilzAdam/minetest/commit/d6026a5fee11722798ddcb1e4d0b5638f16ba9ce |
23:16 |
PilzAdam |
is now everythin perfect? |
23:17 |
Uberi |
I'd say so yeah |
23:18 |
Kacey |
the irony of that statement |
23:18 |
khonkhortisan |
You're using "or", which wouldn't fly if it was c++ |
23:19 |
Uberi |
but lua has no || |
23:19 |
khonkhortisan |
and c++ has no unless-otherwise case |
23:19 |
PilzAdam |
Kacey, that was intentionally; last time I said this I misstyped unintentiononally and VanessaE thought it was pretty funny |
23:20 |
PilzAdam |
so I keep misstyping it :-) |
23:20 |
Uberi |
really wish lua had a select-case |
23:20 |
* khonkhortisan |
found a sealed 2x3x4 cave at y=7.9 |
23:20 |
Uberi |
khonkhortisan: what is this? a coordinate for ants? :P |
23:20 |
VanessaE |
haha |
23:21 |
VanessaE |
PilzAdam: that last commit looks good to me. |
23:21 |
khonkhortisan |
(-400, 8.5, 48)(472035667543225445) |
23:21 |
VanessaE |
(I didn't spot the missing = the first time tiehr) |
23:21 |
VanessaE |
either*) |
23:22 |
Uberi |
khonkhortisan: (x, y, z)(seed)? |
23:22 |
khonkhortisan |
yep |
23:22 |
Uberi |
never seen that one before |
23:24 |
khonkhortisan |
will torches ever be animated in-hand? |
23:25 |
PilzAdam |
maybe.... |
23:29 |
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23:32 |
jojoa1997|Tablet |
PilzAdam will we ever be able to switch texture packs midgame |
23:32 |
PilzAdam |
maybe.... |
23:32 |
mauvebic |
why? |
23:32 |
Uberi |
we have texture pack switching now? |
23:33 |
jojoa1997|Tablet |
no |
23:33 |
kaeza |
mauvebic, +1 |
23:33 |
jojoa1997|Tablet |
but i have 14 different texture packs in my texture folder |
23:33 |
mauvebic |
id rather flickering nodebox textures and nodes being misplaced were fixed first lol |
23:34 |
jojoa1997|Tablet |
it goes textures/all/<texture pack name> |
23:34 |
mauvebic |
its like 1 in every 4 nodes now that instead of placing, replacing the node you're right click on |
23:34 |
jojoa1997|Tablet |
mabe it is your game pack |
23:34 |
jojoa1997|Tablet |
you do have too many nodes defined |
23:35 |
mauvebic |
youre kidding right? lol |
23:35 |
jojoa1997|Tablet |
you said so your self this weekend |
23:35 |
mauvebic |
< 12 mods |
23:35 |
mauvebic |
im not the one with a dozen texture packs lol |
23:35 |
mauvebic |
and its a bug |
23:35 |
jojoa1997|Tablet |
so only one is loaded at a time |
23:35 |
jojoa1997|Tablet |
does it do that bug on all nodes or only certain types |
23:36 |
jojoa1997|Tablet |
only see it on glass |
23:36 |
mauvebic |
all |
23:36 |
jojoa1997|Tablet |
as in when i plce glass is when i see it |
23:36 |
kaeza |
I propose we get rid of the r-click code; it's a bit buggy, and most of the time the same effect can be achieved using on_placenode |
23:36 |
jojoa1997|Tablet |
no |
23:36 |
mauvebic |
no as in placing a glass ontop a cobble and instead the glass replaces the cobble, insert whatever nodenames you like, they all do this |
23:37 |
jojoa1997|Tablet |
why get rid of right click |
23:37 |
jojoa1997|Tablet |
tough a shift click would be nice |
23:38 |
mauvebic |
is it the right click code thats doing this? i though someone said it was node placement prediction or something like that |
23:38 |
jojoa1997|Tablet |
you need right click to place anyways |
23:38 |
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23:38 |
jojoa1997|Tablet |
cant you cofigure which click does what |
23:38 |
mauvebic |
hes not talking about that right click |
23:38 |
kaeza |
^ |
23:39 |
jojoa1997|Tablet |
which rightclick |
23:39 |
kaeza |
I'm talking about on_rightclick cb and associated stuff |
23:39 |
jojoa1997|Tablet |
so now you dont want opening chests |
23:39 |
mauvebic |
yeah its seriously buggy shit |
23:39 |
mauvebic |
i tried with the doors, half the time one of the door nodes gets replaced |
23:40 |
jojoa1997|Tablet |
never happens to me on nodeboxes |
23:40 |
mauvebic |
like it cant decide weather to open the door or try to place a node |
23:41 |
jojoa1997|Tablet |
gahh' |
23:42 |
jojoa1997|Tablet |
chinese food upsets my stmach sometimes and i just went to a chinese duffet |
23:42 |
kaeza |
maybe only leave r-click for entities |
23:42 |
jojoa1997|Tablet |
no |
23:42 |
jojoa1997|Tablet |
i hated not being able to dig doors |
23:43 |
jojoa1997|Tablet |
especially with not being able to dig steel doors by hand |
23:43 |
mauvebic |
whatever lets me place nodes without destroying another node, and open doors without destroying them too (no different than using onpunch) lol |
23:43 |
Kacey |
http://forum.minetest.net/viewtopic.php?pid=76707#p76707 |
23:44 |
kaeza |
Kacey, nope. Neko will prolly just kill him by putting too many kittens on his head. |
23:44 |
Kacey |
lol |
23:44 |
* kaeza |
puts a kitten on NekoGloop's head |
23:44 |
kaeza |
:P |
23:45 |
* jojoa1997|Tablet |
eats kittens |
23:45 |
* jojoa1997|Tablet |
nom nom nom |
23:45 |
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23:45 |
Kacey |
hi Menche |
23:45 |
* jojoa1997|Tablet |
is a fluffy bed |
23:45 |
Menche |
hi |
23:46 |
jojoa1997|Tablet |
Hola i dont speak spanish |
23:46 |
* jojoa1997|Tablet |
is doing spanish work |
23:46 |
kaeza |
yo tampoco |
23:46 |
jojoa1997|Tablet |
? |
23:46 |
Kacey |
haha kaeza |
23:46 |
jojoa1997|Tablet |
what is tampocar |
23:47 |
kaeza |
O.o |
23:47 |
Kacey |
lol im dying from that one |
23:47 |
jojoa1997|Tablet |
what |
23:47 |
Kacey |
kaze said "i don't either" |
23:47 |
kaeza |
jojoa1997|Tablet, "tampocar" can be translated to "neithering" |
23:47 |
Kacey |
kaeza, even |
23:47 |
kaeza |
it's not even a word |
23:48 |
jojoa1997|Tablet |
yeah i just google translated it |
23:48 |
Kacey |
or "me nether" |
23:48 |
Kacey |
and it's funny because he is a native speaker (am i right?) |
23:48 |
kaeza |
jojoa1997|Tablet, /me is native spanish speaker |
23:48 |
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23:48 |
jojoa1997|Tablet |
no hablo espanol porque aprendo espanol |
23:49 |
Uberi |
bork bork bork |
23:49 |
jojoa1997|Tablet |
is that right and i know kaeza and menche are spanish speakers |
23:49 |
Kacey |
Menche is? |
23:49 |
Menche |
no |
23:49 |
kaeza |
menche speaks spanish? |
23:49 |
Kacey |
haha |
23:49 |
jojoa1997|Tablet |
uberi what is that |
23:49 |
Uberi |
swedish chef |
23:49 |
jojoa1997|Tablet |
oops wrong person |
23:49 |
kaeza |
ah ok :P |
23:49 |
Kacey |
lol |
23:49 |
jojoa1997|Tablet |
it was on menche's server |
23:49 |
Kacey |
yo no hablo espanol |
23:50 |
kaeza |
Exio and NakedFury do |
23:50 |
Kacey |
and i dont speak enlish either |
23:50 |
jojoa1997|Tablet |
who wants to do my spanish homework |
23:50 |
jojoa1997|Tablet |
it is free ;-) |
23:50 |
Uberi |
hahahaha |
23:50 |
jojoa1997|Tablet |
book page has been on my computer for an hour now |
23:50 |
* Kacey |
hates the silent h in spanish. it is like a ninja to him |
23:50 |
kaeza |
haha |
23:51 |
kaeza |
(i just said a a) |
23:51 |
jojoa1997|Tablet |
my favorite spanish verd |
23:51 |
Kacey |
dear god what is a verd? |
23:51 |
jojoa1997|Tablet |
trabajaba |
23:51 |
jojoa1997|Tablet |
verb |
23:51 |
Kacey |
trabajar? |
23:51 |
jojoa1997|Tablet |
yep in the command form i think |
23:51 |
kaeza |
¿trabajo? ¿qué es eso? :P |
23:51 |
* jojoa1997|Tablet |
looks in notes |
23:52 |
* kaeza |
no conoce esa palabra |
23:52 |
* Menche |
opens google translate |
23:52 |
jojoa1997|Tablet |
nope imperfect "the worst part of spanish" |
23:52 |
Kacey |
i cant copy and paste... |
23:53 |
jojoa1997|Tablet |
trabajar in imperfect |
23:53 |
Kacey |
infinitive |
23:53 |
jojoa1997|Tablet |
trabajabamos |
23:53 |
kaeza |
jojoa1997|Tablet, "trabajo" is infinitive |
23:53 |
jojoa1997|Tablet |
i know |
23:53 |
jojoa1997|Tablet |
no |
23:53 |
kaeza |
or whatever, I'm no gud at gramer |
23:54 |
Kacey |
trabajo is conjugated... |
23:54 |
jojoa1997|Tablet |
non native speakers always good at grammer |
23:54 |
Kacey |
bork bork bork |
23:54 |
* Menche |
has always am well with grammar |
23:54 |
jojoa1997|Tablet |
trabajar, trabajo, trabajas, trabaja, trabajamos, trabajais, trabajan |
23:54 |
jojoa1997|Tablet |
what is bork |
23:54 |
Kacey |
ais? is this spain? |
23:55 |
jojoa1997|Tablet |
yep |
23:55 |
jojoa1997|Tablet |
what is bork |
23:55 |
jojoa1997|Tablet |
vosotros |
23:55 |
PilzAdam |
does anyone here use my farming? |
23:55 |
VanessaE |
I do. |
23:55 |
Kacey |
this is.. wait for it |
23:55 |
jojoa1997|Tablet |
me |
23:55 |
Kacey |
'MERICA |
23:55 |
Kacey |
i use farming |
23:55 |
jojoa1997|Tablet |
?.? |
23:55 |
jojoa1997|Tablet |
wha is mercia |
23:55 |
kaeza |
jojoa1997|Tablet, "trabajo" also means "job" as in "it's a job for me" etc |
23:55 |
PilzAdam |
jojoa1997|Tablet, how do you think is the growing speed of papyrus and cacti? |
23:55 |
Menche |
i have farming and farming_plus |
23:56 |
jojoa1997|Tablet |
horrible there is none |
23:56 |
PilzAdam |
(in my farming mod) |
23:56 |
jojoa1997|Tablet |
the should grow |
23:56 |
kaeza |
PilzAdam, I use both farming and _plus too |
23:56 |
jojoa1997|Tablet |
oh i like it |
23:56 |
jojoa1997|Tablet |
same here all farming mods by pilzadam |
23:56 |
kaeza |
seems fair |
23:56 |
PilzAdam |
ok, thanks |
23:57 |
jojoa1997|Tablet |
pilzadam add the growing papyrus to minetest_game |
23:57 |
PilzAdam |
VanessaE, see? |
23:57 |
Kacey |
jojoa1997|Tablet, http://www.urbandictionary.com/define.php?term=merica |
23:57 |
Uberi |
I'd love growing stuff in mt_game |
23:57 |
* VanessaE |
shrugs |
23:57 |
jojoa1997|Tablet |
maybe add a new file called abms.lua |
23:57 |
kaeza |
PilzAdam, just a little unrelated suggestion, maybe make pumpkins a little bit more common |
23:57 |
jojoa1997|Tablet |
maybe add a new file called abms.lua |
23:57 |
VanessaE |
I'm a proponent of stuff growing very slowly - only because it's easier on the CPU |
23:57 |
jojoa1997|Tablet |
oops double post sorry |
23:57 |
jojoa1997|Tablet |
pilzadam |
23:57 |
jojoa1997|Tablet |
could you add the farming mod to default |
23:58 |
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23:58 |
PilzAdam |
for now I will only add growing of papyrus anc cacti |
23:58 |
jojoa1997|Tablet |
it would make food soooooooo more easier to get since apples ARE STUPID |
23:58 |
PilzAdam |
the other farming stuff will be added later |
23:58 |
jojoa1997|Tablet |
also it adds to survival you could survive underground |
23:58 |
jojoa1997|Tablet |
wait |
23:58 |
jojoa1997|Tablet |
add the hoe and cotten now also |
23:59 |
kaeza |
PilzAdam, while you're at it, can you add some kind of hunger thing to the TO-DO list? |
23:59 |
jojoa1997|Tablet |
would yo do that? |
23:59 |
VanessaE |
NO!!!! |