Time Nick Message 00:02 PilzAdam bye 00:22 VanessaE damn it 00:29 VanessaE I need to redefine this: 00:29 VanessaE https://github.com/minetest/minetest_game/blob/master/mods/default/init.lua#L1864 00:29 VanessaE to point to an entirely different piece of code. 00:30 VanessaE http://pastebin.ubuntu.com/5624074/ 00:30 VanessaE this is what I did 00:30 VanessaE but it throws an error, 20:25:38: ERROR[main]: /home/vanessa/.minetest/mods/minetest/gloopblocks/init.lua:1008: unexpected symbol near '.' 00:30 VanessaE what am I doign wrong here? 00:30 VanessaE (1008 is line 1 in the paste) 00:36 Kacey 1008? 00:36 Kacey jeez 00:36 VanessaE don't ask me, nekogloop wrote the code originally 00:36 VanessaE I'm just tweaking it 00:37 NekoGloop It's a blocks mod so there's plenty of lines to keep it readable 00:38 NekoGloop Also I have no idea either. Sorry. 01:03 ShadowNinja VanessaE: you are referencing a function before defining it 01:05 ShadowNinja And you probably can't use local on that 01:07 VanessaE figures. 01:07 VanessaE oh well, I give up. 01:07 VanessaE can't be bothered. 01:31 telek Oh neat there's a player class mod now huh? 01:33 Kacey back khonkhortisan 01:33 telek Whoa and a tunnel boring machine?!?! 01:33 telek Finally I can connect my two virtual islands with an underwater expressway! :D 01:44 ShadowNinja VanessaE: did that help? 01:44 VanessaE no. 01:44 VanessaE I give up on it. 01:44 Kacey i need top slabs... 01:57 VanessaE hey kaeza. 01:57 kaeza key V 01:57 kaeza hey* 01:59 Kacey night all 02:01 kaeza *sigh* jojo cluttering the forums again... 02:02 kaeza oh nvm, just two topics 02:20 sokomine kaeza: for the villages in my mod, i settled to single-node-based protection. that proved more useful because players ought to be encouraged to improve the world around the huts - without griefing the stuff from the houses. it works to a degree. farming was a bit difficult 02:32 twenty4 Quick question: If I'm creating a recipe, can I make it so some of the ingredients are preserved? 02:32 Menche i think there's an option for that which hasn't been implemented yet 02:33 VanessaE yes 02:34 VanessaE the replacements= option 02:34 Menche i've always seen some comment about how it hasn't been coded yet 02:34 VanessaE Menche: no, it works fine 02:35 Menche ok, i haven't checked for a while 02:35 Menche yeah, just checked the lua_api.txt, that comment's gone 02:36 twenty4 alright, thank you 02:38 VanessaE twenty4: http://pastebin.ubuntu.com/5624262/ 02:39 VanessaE this is how you use it 02:39 VanessaE (example from my homedecor mod) 02:40 twenty4 Oh I see 02:40 twenty4 cool 02:47 khonkhortisan How do I make an image also be a link to that image on the forum? 02:48 Menche i think you can put the [img] tags inside [url] tags? 02:48 khonkhortisan I can, but it doesn't make it a link(at least as a preview) 02:48 khonkhortisan if I do [url]text[/url] text is both the link and the text of it 02:49 Menche [url=other site]text[/url] ? 02:50 Menche that makes the url different from the text 02:50 khonkhortisan that works [url=image][img]image[/img][/url] 02:51 VanessaE I just did the same with the image link for my server page 02:51 VanessaE seems to work as expected. 02:51 telek Dude 02:51 telek We need to make a minetest bitcoin mining game so people can get fractional bitcoins for in-game mining :D 02:52 Menche sometimes i make my screenshots link to a larger version 02:52 khonkhortisan that was the point 02:52 Menche bitcoin mining? would there be any resources left for the game? 02:53 Menche i used to do that, it made my computer useless for anything other than mining 02:53 Menche i figured i was making the equivalent of a cent or two a week, so i stopped 02:53 twenty4 It's too bad it's near impossible to make anything mining at this point 02:54 twenty4 At least, not without lots of powerful GPU's 02:54 Menche i tried it some time ago, don't the calculations involved get more difficult as the project progresses? 02:54 Menche so it would be even less practical now 02:55 twenty4 Exactly 02:56 twenty4 But more than mining, I wish I had at least invested in some bitcoins way back 02:56 Menche yeah, haven't the really gone up in value? 02:57 twenty4 It's been hovering around $45 for a while now 02:57 Menche i haven't checked for a while, but i think they're worth a lot more 02:57 twenty4 Considering they were like $13 when I checked in January 02:57 Menche for one BTC? 02:58 twenty4 Yeah 02:58 Menche wow 02:58 Menche when i was trying to mine them they were like $5 each 02:58 twenty4 I'm really hoping they'll crash in price again 03:00 twenty4 I keep hearing they'll release bitcoin asics eventually. Prices should drop when that happens 03:14 NekoGloopMkIII I'd make more money mining rocks than i would mining bitcoins 03:15 * Menche wonders if the people who build big bitcoin mining rigs ever make up the cost 03:17 twenty4 they did, at least at first 03:17 twenty4 At this point, though, they're probably paying more for electricity than they're earning back 03:22 NekoGloopMkIII They have dayjobs prolly 03:23 telek Did you see what bitcoins shot up to? 03:24 twenty4 It's insane 03:24 Menche *checks mtgox* about $47? 03:24 twenty4 I thought they would have crashed weeks ago, but they're still up there 03:25 telek I've got .50 in BTC mined during the winter, on an older graphics card and it was either AT breakeven or just beyond it for mining then. 03:25 Menche when i was mining them they were $5 03:25 hmmmm lol buttcoins this late in the game 03:25 telek If you had any of the newer higher end cards (Mine was from 2009-2010. 03:25 hmmmm you already lost 03:25 telek Then you were working at a net gain. 03:25 telek Actually I did win. 03:25 Menche i was making like a cent or two a week, figured it wasn't worth it :P 03:25 telek I kept my room warm and recouped some of the electricity costs of the heating :) 03:26 Menche plus, it used so much cpu/gpu my computer was useless for other stuff 03:26 telek Also it's now doubled or tripled in worth since then :D 03:26 hmmmm everybody has a bitcoin mining rig now, if the difficulty decreases, people will just turn them back on until the difficulty increases to the point where the cost of electricity is higher than the income earned 03:26 telek Menche: In that regard I'd agree with you 03:26 telek I did it at night though and just disabled the threads when I wanted to game. 03:27 telek Those asics are already going to kill the hobbyist market. 03:27 Menche when i wanted to stop mining it literally took like 10 seconds for the client to respond to a single keystroke 03:27 telek Menche: You need to use the console :) 03:27 Menche i was 03:27 telek Weird. 03:27 Menche no x, nothing 03:27 telek I never had problems with the console 03:28 telek X on the other hand would grind to a halt if you had the priority set too high. 03:28 Menche i used high priority, all cpu threads, and the gpu 03:28 kaeza sokomine, good :) 03:28 Menche and it still couldn't produce anything worthwhile 03:29 jojoa1997 what is bitcoin mining 03:29 telek What's this emergemanager stuff? 03:29 telek jojoa1997: The latest distributed p2p ponzi scheme. 03:29 Menche emergemanager is generating/loading the map 03:29 Menche yay, something about minetest! i thought i was on #bitcoins 03:30 telek Menche: Is it broken in git? I just got an error about emerge.h:99 'Emerge does not have a type' 03:30 Menche not sure, it works for me 03:30 jojoa1997 does this relate to the bitcoin mod? 03:30 Menche there isn't a bitcoin mod 03:30 telek That was what originally spurred it on yes :) 03:30 telek Yes, there is. 03:30 Menche bitcoin client in LUA, lol 03:30 telek Go look in minetest-releases :D 03:31 sokomine kaeza: you can play a bit with it if you want. the "griefing liscence" does not exist. and not all might be working right now - so better test it in a ndw world 03:31 Menche equivalent of 1 cent every 2 years? 03:31 telek Nah, just virtual currency for use in-game :D 03:31 Menche and 1fps because the mining takes all the cpu 03:31 kaeza sokomine, my idea was unbreakable blocks for the houses, so you can modify the terrain around, but you can't take stuff from the traders 03:31 twenty4 Oh I get it, you would literally mine the bitcoins 03:31 twenty4 Heh, that's sort of clever 03:32 Menche so, when you mine a bitcoin node, the game freezes while it goes to bitcoin mining for an hour? 03:32 sokomine it is mostly that way. you can't dig the blocks of the houses normally (at least those that are part of the villages). the idea is that you can get a griefing liscence for a high price at the village center and then modify even those blocks. i thought about 1 mese crystal for 5 blocks 03:32 Menche and you get like 1.0E-5 cents worth? 03:33 telek Hey, why wouldn't I have a 0.4.5 tag in git? 03:33 sokomine *g* 03:34 sokomine well..other games are said to have players in third world countries who do the hard/routine work and sell it to other players. would be a bit hard to imagine someone bying mese or mese-based bitcoins though :-) 03:34 sokomine and we don't need that. money here just has to serve a purpose 03:35 twenty4 Easiest purpose would be some kind of rpg system 03:35 telek Which I should probably implement :D 03:36 telek Before somebody else does a stat system I don't like :D 03:36 twenty4 The best moneysink would be something like a faction scoreboard, at least for multiplayer 03:36 twenty4 Eventually, I'm going to create a 40k Chaos gods mod 03:37 twenty4 Something like that, if you could pay as an offering to the god, would be a good way to have progression while spending money 03:38 Menche my server has a currency mod, i think like 2 or 3 people use it :P 03:38 Menche probably most don't know about it 03:38 jojoa1997 i like 0gb.us's barter mod 03:39 Menche i like kotolegokot's money mod 03:39 Menche it allows bartering as well 03:39 hmmmm [11:30 PM] Menche: Is it broken in git? I just got an error about emerge.h:99 'Emerge does not have a type' did you hit the enter key on accident? 03:39 * Menche should probably get around to fixing his server after he hosed the networking configuration 03:39 hmmmm there is no class named "Emerge" 03:40 telek Oh whoops :) 03:40 telek It's because that was when the migration happened from celeron's github to the minetest one :D 03:41 Menche are all the changes from minetest/minetest eventually merged into celeron55/minetest? 03:41 hmmmm nope, celeron55/minetest is celeron's personal fork 03:42 Menche or is minetest/minetest the *official* one now 03:42 hmmmm minetest/minetest is the official upstream 03:43 telek Which is now seriously out of date? 03:43 telek It doesn't have any 2013 tags nor 0.4.5 03:43 hmmmm minetest/minetest should have the 0.4.5 tag 03:43 hmmmm if it doesn't, that's a bit of a problem 03:45 Menche http://img546.imageshack.us/img546/8126/screenshot2048748622.png 03:45 Menche anyone have those pitch-black streaks with the new mapgen? 03:45 Menche also, the bare desert stone 03:45 hmmmm the bare desert stone is normal, those black streaks are not 03:46 hmmmm to remove those, add or remove a node in it 03:46 Menche i've seen similar shadow glitches before, but never that dark 03:46 Menche and removing nodes in it doesn't fix it 03:46 hmmmm you sure? it should 03:46 hmmmm try adding one along the edge 03:47 hmmmm looks like that could be caused by airborne caves 03:48 Menche also, this is probably normal but i think it shouldn't: 03:48 Menche http://img542.imageshack.us/img542/5686/screenshot2073796949.png 03:48 hmmmm remove v6_biome_blend from mg_flags in the config file 03:49 Menche yeah, but isn't that setting there by default? i think it looks tacky when the default settings have garbled areas like that 03:50 NekoGloopMkIII It's caused by that specific seed 03:51 telek Hey, regarding the floating island mod: Does it actually move the player along with it, or do they stay static and thus get pushed off it eventually? 03:51 NekoGloopMkIII Do the islands move? 03:51 twenty4 I think that "garble" area looks cool 03:51 twenty4 It's like a little oasis in the desert 03:52 Menche oases in the desert are cool, but i don't really like garbled oases like that 03:52 twenty4 floating islands don't move, do they? 03:52 telek Gah 03:52 Menche i'm not a fan of perfectly flat tall cliffs and bare desert stone 03:52 telek I'm still getting that stupid emerge error. 03:53 hmmmm it is the default, yes, but when i added in those settings i didn't want to change anything from the way it was 03:53 telek Anybody know the hash for 0.4.5? 03:53 hmmmm need to be conservative to not piss anybody off 03:54 hmmmm dunno, you should just clone it anew and try again 03:54 khonkhortisan Is there a node that gives off the same light as the sun? So I can coat the bottom of a floating structure and it won't leave a shadow? 03:54 hmmmm that's not possible 03:55 khonkhortisan okay 03:55 twenty4 You know what'd be neat? if world generation had a "crazy" meter. When it's on it's lowest setting you get dull but 'realistic' terrain. But when you move it to Dante Must Die, you get the crazy stuff like floating mountains and whatnot 03:55 hmmmm you're able to do it from lua however 03:57 hmmmm you can modify worldedit, and have the 'set nodes' command use nodes that set param2 to something 03:57 hmmmm like 15 04:02 VanessaE http://forum.minetest.net/viewtopic.php?pid=76531#p76531 04:02 VanessaE yay. 04:09 twenty4 is there a way to create new crafting methods? 04:10 twenty4 i.e. something that's not 'cooking' or 'fuel' 04:11 Menche i think someone made a mod that adds functions to make new crafting methods, forget what it was called 04:14 jojoa1997_tablet will rivera be added into minetest. and do t tell me to put water springs above land. 04:15 VanessaE good question. 04:22 VanessaE wow, Bad_command is still with us... 04:22 VanessaE http://forum.minetest.net/viewtopic.php?pid=76514#p76514 04:23 khonkhortisan yeah, he was on recently, saying that landmine had a hacked client 04:23 jojoa1997_tablet add thatmode 04:23 jojoa1997_tablet jk 04:23 VanessaE that's no surprise about LM 04:23 jojoa1997_tablet ? 04:24 khonkhortisan liquid virus! Why didn't I think of that? 04:24 sokomine twenty4: you could do a new type of furnace. basicly a node with an appropriate formspec. that would then be a machine. technic does that for example 04:24 khonkhortisan A solid virus isn't self-limiting 04:25 twenty4 Alright, I'll look through technic in a bit. Was kind of hoping to avoid messing with formspecs for now 04:25 jojoa1997_tablet what you want to change with formspecs 04:26 twenty4 Nothing with formspecs specifically, was just trying to create a different type of cooking 04:26 sokomine what do you have in mind? 04:27 jojoa1997_tablet oh 04:28 jojoa1997_tablet i think smeltinf should be added 04:28 twenty4 I'm making a campfire type of deal, that cooks some items, but naturally wouldn't work with most things you'd need a furnace for 04:28 jojoa1997_tablet og wevwn better 04:29 VanessaE there's already a campfire mod 04:29 VanessaE http://forum.minetest.net/viewtopic.php?id=3794 04:29 jojoa1997_tablet make the campfire 04:29 jojoa1997_tablet nvm 04:29 jojoa1997_tablet what about smelting two materials together 04:29 VanessaE technic has an alloy furnace for that. 04:29 jojoa1997_tablet like mese encrusted steel 04:30 jojoa1997_tablet technic has evrything 04:30 twenty4 Well, the campfire is just one part of it 04:31 jojoa1997_tablet what about a dye machine 04:31 jojoa1997_tablet or a converter 04:31 twenty4 I'm trying to overhaul the entire survival mode, to make it about survival more than building 04:31 jojoa1997_tablet yay :-) 04:31 VanessaE twenty4: maybe you want the Dwarves gamepack then, or Realtest 04:32 sokomine dye machine might be good. even for creative. might make handling the inventory easier 04:32 sokomine of course only for things that support these colors 04:33 sokomine if you want more survival aspects...minecraft's better at that point. i found all those attacking npc rather annoying and distracting from building 04:33 twenty4 See, I disagree. Why even play survival if you don't want to defend against monsters? 04:34 jojoa1997_tablet guys 04:34 khonkhortisan maybe you want to have a peaceful non-cheating game 04:35 jojoa1997_tablet we need a sponge for when liquid finite is on 04:35 twenty4 Then you go to peaceful difficulty 04:35 jojoa1997_tablet DO NOT TELL ME TO USE THE SPONGE MOD 04:35 sokomine creative is not that much more helpful and in some ways more annoying. also, sometimes mindless gathering of ressources is fun. it depends on which mood i'm in. but that's personal preference 04:35 twenty4 But yeah, it looks like realcraft has already sort of done what I was planning 04:35 VanessaE use the sponge mod ;) 04:35 jojoa1997_tablet we need a sponge that is for finite liquida 04:36 * jojoa1997_tablet destoys all mods not in default or by me 04:36 jojoa1997_tablet muwhahaha 04:36 khonkhortisan VanessaE, http://irc.minetest.ru/minetest/2013-03-16#i_2933052 04:36 khonkhortisan saturday 04:37 VanessaE khonkhortisan: which means the server is not doing enough to ensure the player's client isn't cheating. 04:37 VanessaE the server knows where the player's supposed to be. it knows what's where. it knows when the player should have fly priv etc. 04:37 VanessaE if it weren't for that G*D DAMNED lagporting issue with the anticheat code, I think more of us would use it and have fewer such problems. 04:38 jojoa1997_tablet with that the client does all the flying and damage by lava and falling 04:40 jojoa1997_tablet gtg cya 04:47 khonkhortisan preemptive strike: No I won't admit I remember saying this, and stop reading the logs! 04:50 telek what ought to be done is just have the client report it's full movement path since last server tick/update and have the server check that it was legit 04:50 VanessaE anything that depends on accurate reporting from the client is doomed to failure. 04:50 telek Mind you if it'd lagged too much it's possible a player built something that would kill the player walking through it in the meantime and once the server updates they find out they're dead. 04:51 telek But that's been a problem with ALL MMOs for quite a while. 04:52 khonkhortisan I can throw myself through a wall because I didn't get the message the cart turned 04:52 VanessaE but the server knows you didn't go through that wall. 04:53 VanessaE so why should it honor anything the client does that takes place behind that wall? 04:53 khonkhortisan in (insert other game here) when you shoot, you calculate the full path of the shot including bounces, and all clients get a copy. Carts don't have a similar system. 04:53 khonkhortisan Someone locks you out of their house? Ram the door down with a railcart. 04:55 twenty4 That seems logical to me 04:57 khonkhortisan But the door stays up while you go through, then jump in the cart again while it's still on the track 05:44 kaeza SPAAAAAAAAAAAAAAM http://forum.minetest.net/viewtopic.php?pid=76540#p76540 05:44 VanessaE what spam? :-) 05:44 kaeza hehe 05:47 kaeza NekoGloopMkIII, http://latopazora.deviantart.com/art/Final-Fantasy-Simpson-92358499 05:51 NekoGloopMkIII That's actually surprisingly fitting 05:52 NekoGloopMkIII ... I should leave deviantart before I find myself in the yaoi shippings again 05:55 NekoGloopMkIII HERE I SHALL MAKE IT ALL BETTER http://www.youtube.com/watch?v=Pnc_KFjU0K0 06:33 khonkhortisan It should be possible to create a matrix-style irc client, where messages are written vertically. 06:33 khonkhortisan Because messages come and go, you should be able to read multiple channels at the same time, in color-separated columns. 06:41 NekoGloopMkIII Have fun with that. 06:43 VanessaE zzz 06:44 * NekoGloopMkIII puts the kitten-len-hybrid from the above video on VanessaE's head 06:47 * VanessaE puts the kitten in OldCoder's pile. 06:48 NekoGloopMkIII As it continues doing the little dance 06:50 VanessaE NekoGloopMkIII: seen the latest tweak to gloopblocks? 06:50 NekoGloopMkIII nope 06:50 VanessaE http://forum.minetest.net/viewtopic.php?pid=76531#p76531 06:52 VanessaE switching to stairsplus/moreblocks cut the amount of code down by nearly 50% 06:52 VanessaE actually more like 60% or so 07:01 VanessaE I'm off to bed. 07:01 VanessaE night all. 07:19 kaeza night V 09:58 jojoa1997_tablet morning Vanessae 10:26 kaeza wut https://dl.dropbox.com/u/100008207/screenshot_2097666821.jpg 10:52 jojoa1997_tablet kaeza that is a dungeon 10:53 kaeza thank you captain, you may go now :P 10:53 jojoa1997_tablet ? 10:53 Exio i saw some "dungeons" like those kaeza 10:53 Exio and i said the same thing 10:53 kaeza jojoa1997_tablet, what I mean is the arch above 10:54 Exio same :P 10:54 kaeza it's 100% natural 10:54 Exio 110% * 10:54 kaeza :P 10:55 jojoa1997_tablet oh 10:55 kaeza also, the dungeon is cut in half 10:55 kaeza lemme get a screenie 10:55 Exio i saw some 'mossy cobble' floating in the air 10:55 jojoa1997_tablet oh im connected 10:55 Exio when flying around 10:56 Exio (not very 'high' but still floating mossy cobble :P) 10:57 kaeza 'ere https://dl.dropbox.com/u/100008207/screenshot_2099520930.jpg 10:58 kaeza it's as if the dungeon was overwritten by a block of dirt 10:59 jojoa1997 nope 10:59 jojoa1997 current dungeons have holes in their structure that are meant to be filled by stone sinc they are underground 11:00 jojoa1997 that is above ground to you get dirt in the filler spots 11:00 jojoa1997 *so 11:02 jojoa1997 yay 11:02 jojoa1997 https://github.com/minetest/minetest/commit/939397dd6e9cf26358b7e7f07aa58b72b175691f jungles are coming back 11:03 jojoa1997 like they were before 11:16 PilzAdam Hello everyone! 11:17 jin_xi hi adam 11:17 kaeza hey Adam 11:19 Exio hey PilzAdam! 11:31 lamefun hi 11:31 jin_xi hi lamefun 11:31 lamefun Is there an easy way to destroy lakes of fire undergound? 11:31 PilzAdam water 11:32 lamefun is there a fixed amount of lava in them? 11:33 PilzAdam what version of minetest do you run? 12:28 jojoa1997_tablet jere is a mod that gets rid of lava http://forum.minetest.net/viewtopic.php?id=1943 12:35 * VanessaE peeks in for a minute or two 12:37 kaeza mornings VanessaE 12:37 VanessaE good morning 12:40 kaeza VanessaE, some small tidbits: https://github.com/VanessaE/homedecor/pull/9 12:41 kaeza been busy lately to fix add/fix other stuff 12:42 kaeza oh, and please ignore the homedecor_use_media_sounds variable for now 12:42 VanessaE reading.. 12:42 kaeza it seems it slipped into the commit 12:43 VanessaE your homedecor install is out of date 12:43 VanessaE you should rebase this against current 12:44 VanessaE I made lots of changes yesterday :-) 12:44 kaeza ah 12:45 kaeza wot... television.lua deleted? 12:46 VanessaE and merged into electronics.lua 12:46 VanessaE I originally went in to fix a bug in the wooden table legs, realized how disorganized the project was, so I cleaned it up significantly. 12:47 VanessaE (and fixed the bug ;) ) 12:48 VanessaE gotta run 12:48 VanessaE back in a few hours 12:48 kaeza ok 12:48 kaeza see ya 13:10 Kacey morning 13:32 kaeza hey hmmmm 13:32 kaeza look at this one: https://dl.dropbox.com/u/100008207/screenshot_2097666821.jpg 15:00 OldCoder Hi 15:00 * OldCoder will return in about an hour 15:01 kaeza http://cheezburger.com/7138875648 15:01 kaeza hey OldCoder 15:01 kaeza :( 15:29 PilzAdam stonebricks: https://github.com/PilzAdam/minetest_game/commits/stonebrick 15:30 * Mati^1 Hi 15:34 kaeza PilzAdam, does that mean that cobblestone will finally get an actual cobblestone texture? :P 15:34 PilzAdam yep 15:35 kaeza good :) 15:39 jojoa1997 pilzadam could you make half stone bricks 15:39 PilzAdam hm? 15:40 jojoa1997 i saw the commit in the logs 15:40 jojoa1997 could you show me what stone brick slabs look like 15:40 PilzAdam like the current cobble slabs 15:41 jojoa1997 then what does cobble slabs look like 15:41 PilzAdam just download the branch and see it yourself 15:41 jojoa1997 i cant i am at school lunch time 15:43 kaeza jojoa1997, may I PM? 15:43 AndChat-279984 and pilzadam what about this fix for lava non renewability 15:43 PilzAdam http://www.zimg.eu/i/798180052 15:44 kaeza PilzAdam, is that the "new" cobblestone? 15:44 PilzAdam yep 15:44 kaeza looks good as a base, but needs a bit more of detail. 15:44 PilzAdam its from G4JC's Almost MC Texture Pack 15:45 jojoa1997 stupid bad school wifi 15:45 jojoa1997 pilzadam http://forum.minetest.net/viewtopic.php?pid=76505#p76505 15:45 kaeza jojoa1997, http://forum.minetest.net/viewtopic.php?pid=76602#p76602 15:45 jojoa1997 kaeza what did you want to pm 15:46 kaeza care to read the post before posting? 15:46 kaeza *the post you are replying to 15:46 jojoa1997 i see it said minecraft 15:47 jojoa1997 i thought minecraft said minetest 15:48 kaeza see? :) 15:48 jojoa1997 pilzadam could you make lava renewability to be able to be turned of and on in config 15:48 PilzAdam no 15:49 jojoa1997 wait 15:49 jojoa1997 also to make things consistant make water non renewable when liquid_renewability = false 15:51 PilzAdam minetest.conf should be used for engine settings and not for game settings 15:51 jojoa1997 ok 15:51 jojoa1997 though what about 15:52 jojoa1997 you need a 9x9 lava pool to renew lava 15:52 jojoa1997 i mean 3x3 15:52 jojoa1997 gtg bell 16:00 limux_ Hello 16:00 STHGOM howdy pardner 16:02 whirm /j tribler 16:02 whirm ups, sorry 16:03 STHGOM hi 16:05 VanessaE PilzAdam: stone bricks? um. Moreblocks mod. 16:06 PilzAdam VanessaE, why are you always blocking stuff to be added to minetest_game because some mod has it? 16:07 VanessaE because that mod has already set the standard long ago and you are *violating* it 16:07 VanessaE either add your blocks in compliance with the standard set by the mod or don't add them at all 16:08 PilzAdam ok, fine 16:08 VanessaE that's all any of us can legitimately ask for 16:08 PilzAdam I wont add anything to minetest_game and just tell people to install some stupids mods 16:08 PilzAdam because they are "standard" 16:09 VanessaE reading comprehension FAIL 16:09 VanessaE "add your blocks in compliance with the standard" 16:09 Jordach oh boy, Calinou is here 16:09 Calinou hi 16:10 VanessaE oh nice timing 16:10 * Calinou nvidia-brofists Jordach 16:10 kaeza PilzAdam, also re: moreores in default, you should use the original node names (moreores:*) 16:10 Jordach VanessaE and PilzAdam are fighting over whether stone bricks should be added into minetest_game 16:10 Jordach Calinou, NVIDIA BROFIST 16:10 VanessaE Jordach: no, PilzAdam and I are fighting over whether the nodenames and textures should remain compatible with moreblocks 16:10 Jeija minetest_game sets the standards imho, better break compatibility than add nothing new at all or have compatibility stuff for dead mods (or mods that die as soon as the feature is in minetest_game) that 16:11 Jordach keep the compatability as huge structures can be lost easilt 16:11 Jordach easily* 16:11 Jordach which may have took hours to do 16:11 Jeija The people who have these large structures should just install the mod again 16:11 Calinou +1 for stone bricks 16:11 VanessaE Jeija: but if a defacto standard has been set already by an external mod why should minetest_game change it and break everyone else's code? 16:11 Calinou name them "default:stone_bricks" 16:11 Calinou I'll do the rest (alias) 16:11 Calinou feel free to use the texture. maybe brighten it a bit though 16:11 Calinou I'm not a fan of having several mods in default game 16:12 Jordach Calinou, use the current default_cobble and make a new cobble texture 16:12 VanessaE Calinou: he plans to reuse the existing cobblestone for that, and create a new cobblestone to replace the old 16:12 Calinou IMO we should have a "default" mod which has several .lua files 16:12 Jeija Changing the mese behaviour also was a large change and broke some things, but it set the new standard 16:12 Calinou ah, right 16:12 * Calinou bets Jeija see xorg > wayland conversion in his head 16:12 PilzAdam https://github.com/PilzAdam/minetest_game/commit/41f469a020bf349ac2d47427fac641570bc9c230 16:12 Calinou sees* 16:12 VanessaE Jeija: but there wasn't already a third-party mod in place - imagine if someone were to implement mesecons into the engine. Imagine how much shit that would break if the nodenames aren't kept 16:13 Jordach ^ that 16:13 Calinou VanessaE: aliases? 16:13 Jeija exactly, but imho the aliases should not be in minetest_game but provided by the external mod 16:13 VanessaE Calinou: for all 75 nodes? Who provides the aliases? 16:14 Jordach Jeija, youre wrong 16:14 Calinou VanessaE: an "aliases.lua" file in the default mod? 16:14 VanessaE Jeija: then what's the point of having the aliases if you need to download a mod? you may as well have the full mod 16:14 Calinou maybe it should only be run by people who want it 16:14 Calinou (eg. minetest.conf setting "load_compatibility_aliases") 16:14 Calinou off by default :P 16:15 Jeija Yes, you may have the full mod aswell, but you would have things twice and so on 16:16 PilzAdam if people have installed a mod to get stonebricks in the first place, they are also able to install mods to convert them to the new ones in minetest_game 16:16 VanessaE Jeija: so either you download a mod to provide aliases for in-game nodes that are named wrong, or you download a mod to provide nodes that arne't in-game but are named right. Where's the "you have the right-named nodes without any external mods" option? 16:16 Jordach Jeija, https://github.com/minetest/minetest_game/blob/master/mods/wool/init.lua#L4 16:17 sokomine there is a further problem if the texture of cobble changes: it will modify the look of existing buildings. for some buildings that might not matter. for some it might make a huge change. how can that be solved? or will default:cobble keep looking the same? 16:17 Jeija Jordach: There are these aliases, but I don't think they belong there 16:17 VanessaE it can't be solved except by keeping the old texture. that said I always thought the default minetest_game texture for cobble made no sense 16:17 Jordach same here 16:18 sokomine admittedly it looks more like the stone bricks. still existing buildings will be broken if the texture changes. that is a problem. at least for me 16:19 PilzAdam sokomine, why have you used cobble as stone brick? 16:19 Jeija VanessaE: The new nodes are just named differently, not "wrong", just in the way of minetest_game; There are also not that many people running these mods and heavily using them, and instead of polluting minetest_game with compatibility, they could just download some aliases 16:19 sokomine because it looks like stone brick and fitted well to the environment 16:20 VanessaE PilzAdam: surely you realize that cobblestone is the most common building material in the game? 16:20 VanessaE Jeija: I say they are wrong by virtue of being named differently than what's in everyone's maps. 16:20 VanessaE what's the point of adding stuff to minetest_game? 16:20 VanessaE seriously. 16:21 VanessaE to get rid of the need to supply those nodes with an external mod, yes? 16:21 sokomine it's not a bad idea as such to make cobble look more like cobble. it just didn't up to now. and the default texture is the one used to see how a building would look like 16:22 sokomine does anyone has an idea how to solve that? 16:22 PilzAdam *sigh* I knew someone would say this about the textures... 16:22 sokomine sorry :-( 16:22 sokomine it may not be significant for a large amount of buildings 16:22 Exio i have an idea 16:22 * Jordach suggests we dont add anything into minetest_game 16:23 PilzAdam its just, you cant develop minetest_game because no matter what you do someone will start to yell at you 16:23 sokomine let's here 16:23 Exio keep minetest with the textures of minetest 0.3 16:23 VanessaE Jordach +1 (for now) 16:23 Exio and without adding any feature 16:23 sokomine yes, i see. that is a big problem. and it needs development 16:23 Jordach because the whole point of minetest is that it's your game, NOT THE DEVS 16:23 VanessaE PilzAdam: someone yelling at you with good suggestions that avoid pissing people off? 16:23 Exio and keep the old mapgen, because this will mess up and so on 16:23 Jordach Exio, go tell that to @jeb_ 16:23 Jordach he changed it from noise to fractal 16:24 sokomine hmmm. problem is that minetest_game as it is is...not much. and new players won't install mods at first sight. that comes later. and without mods, the game is not much 16:24 sokomine no, the new mapgen is good :-) 16:25 Exio but it broke the old maps! 16:25 Exio that is not acceptable! 16:25 Jordach Exio, big deal 16:25 * Jordach won't upgrade minetest until 0.4.6 comes out 16:26 Jordach or even a 0.5 release 16:26 sokomine maybe if there was a way to convert existing cobble into a node with the old texture? still, it would break buildings of builders who are no longer there 16:26 sokomine exio: hm. in what way? mapgen applies only to newly generated areas iirc 16:26 Exio sokomine: exactly, you will be walking in your old map and suddenly you will fall to a new chunk 16:26 VanessaE sokomine: only way to do that is with an out-of-game converter that you run only once 16:27 Jordach i remember the day when minecraft switched from indev to infdev 16:27 Jordach EVERYONE MOANED 16:27 Jordach things change when games develop; GET. OVER. IT. 16:27 Exio if you want the old texture, use a texture pack 16:27 Jordach +1 16:28 Exio if you want the renewable lava back, use a mod for that 16:28 Exio and so on 16:28 sokomine exio: ah, that. had that when i run out of disc space. lost the seed to that world. had to get a new one and thus got strange landscape. it is still not the same as modifiying existing buldings. most people might not care...some shabby cobble boxes look bad either way 16:29 sokomine hmm, a texture pack would change the look of the building for me. i want it to look good in default. i want it to look like it was intended to be 16:29 sokomine the external converter sounds good but might be a lot of work 16:29 Exio the mt i uses the result of srand(time(NULL));rand() as seed in every chunk 16:30 Exio s/uses/use 16:30 Exio wtf i wrote, well, whatever 16:30 sokomine :_) 16:30 Exio just changed some stuff and now random landscape everywhere 16:30 PilzAdam Exio, screenshots? 16:30 sokomine yes...i know that 16:31 sokomine had high hills/cliffs and in the middle suddenly a few chunks water 16:31 Exio PilzAdam: let me make some thing first (i has PS started :P) 16:31 sokomine but that was my fault because i let it run out of disc space 16:40 kaeza PilzAdam, what is the *real* problem with adding the blocks as more*:* ? 16:40 PilzAdam it goes against the convetion that nodes should prefix the modname 16:41 VanessaE PilzAdam: you mean like buckets, vessels, wool, fire, ...? 16:41 kaeza ^ this 16:41 PilzAdam yes 16:41 PilzAdam they all prefix their modname 16:41 VanessaE except those all have their original modname prefixing the nodes, and the modname for stone bricks is moreblocks. 16:41 VanessaE this will not change 16:42 Jordach PilzAdam, we can skip this by adding moreores and moreblocks directly into minetest_gmae 16:42 Jordach game* 16:42 PilzAdam so you want to add the more* mods as whole mods to minetest_game? 16:42 VanessaE no 16:42 Jordach PilzAdam, no one would be complaining 16:43 VanessaE moreblocks as a whole mod is too complex as it integrates stairsplus 16:43 Exio what is the command for taking screenshots ingame? 16:43 kaeza F12 16:43 VanessaE like moreores, if you add it, just make an abridged version that strips out all the excess stuff that doesn't belong in minetest_game 16:43 VanessaE (e.g. moreores tools, stairsplus nodes. Sorry Calinou) 16:43 PilzAdam VanessaE, and stairs+ goes against the voxel idea of minetest and will never be added 16:43 Exio ty kaeza! 16:44 kaeza np :) 16:44 VanessaE PilzAdam: except...oh look at that - minetest_game has stairs and slabs already! 16:44 rubenwardy hi all 16:44 VanessaE it's already in violation of that idea. 16:44 PilzAdam but the crap that stairs+ has 16:44 kaeza sup ruben 16:44 VanessaE besides, didn't I just say to exclude stairsplus? 16:44 PilzAdam +not the 16:44 VanessaE as in, leave it out? 16:45 PilzAdam when we want to keep the nodenames we have to add the mods to minetest_game with the original modname (to be able to have the correct prefix) 16:45 PilzAdam but adding only parts of the mods then will make users unable install the full mods if they keep the old name 16:46 VanessaE says who? 16:46 rubenwardy hi kaeza 16:46 PilzAdam the minetest mod loader? 16:46 VanessaE stairsplus can define "moreblocks:iron_stone_stairs" and the like 16:46 VanessaE the name of the mod does not have to match the name of the nodes it defines 16:46 VanessaE that is WHY the : prefix exists 16:46 Jordach +1 16:46 PilzAdam two mods with the same modnames cant exist AFAIK 16:46 VanessaE FUCK! 16:47 PilzAdam VanessaE, thats hacky 16:47 VanessaE LEARN TO FUCKING READ 16:47 Jordach VanessaE rage: 72% 16:47 kaeza PilzAdam, minetest is full of hacks already 16:47 PilzAdam really? 16:47 kaeza one more won't do any bad :P 16:47 Jordach s/hacks/not-fixed-but-fixed-bugs 16:47 rubenwardy VanessaE is right 16:48 kaeza PilzAdam, hacky_swap_node? 16:48 * PilzAdam knew this would come 16:48 Jordach PilzAdam, quit being a bitch and stand up for yourself 16:48 kaeza the cool_lava() thing? 16:48 PilzAdam thats not hacky 16:49 kaeza it IS kinda hacky 16:49 PilzAdam in wich way? 16:49 kaeza or at least inconsistent 16:49 PilzAdam can you explain it to me? 16:49 VanessaE split stairsplus off of moreblocks. Put moreblocks - the basic stuff we had a couple weeks ago - into minetest_game. Do not include stairsplus. Let the user install stairsplus if they want all the extra stairs/slabs/etc. But they don't have to, and won't, install moreblocks. 16:50 khonkhortisan I had to update technic so it depended on moreblocks instead of stairsplus 16:51 VanessaE Do something similar with moreores: split the tools off from the ores/blocks/ingots/lumps. Put the ores/blocks/ingots/lumps into minetest_game directly, as-is. Leave the tools to a separate mod, e.g. moreores_tools. which part of this is hard to understand 16:51 VanessaE khonkhortisan: that's been fixed in git already 16:51 khonkhortisan yes 16:52 khonkhortisan I'd support ores-only moreores 16:53 VanessaE as would I 16:53 kaeza agreed 16:53 kaeza who uses moreores tools anyway? 16:53 VanessaE this is the optimal solution that pisses off the fewest people, requires the least amount of code, and provides the largest amount of added content 16:54 khonkhortisan I don't care about moreblocks but I won't oppose 16:56 kaeza perhaps a poll - asking the users and modders alike - can solve this dispute 16:57 khonkhortisan stairsplus will eventually create much less nodes 16:58 PilzAdam IMO the best thing for minetest_game is just expand the default game with more features 16:58 PilzAdam and as Calinou said, other mods can set their aliases accoringly 16:58 PilzAdam *accordingly 16:58 Exio PilzAdam++ 16:58 VanessaE the best thing for minetest_game is NOT TO BREAK EVERYONE'S MAPS! 16:58 Exio :P 16:59 Exio VanessaE: [13:58:36] and as Calinou said, other mods can set their aliases accoringly 16:59 VanessaE other mods? So you expect everyone else to adapt because of your stubborness? 16:59 PilzAdam LEARN TO FUCKING READ 16:59 PilzAdam ^ VanessaE 16:59 VanessaE PilzAdam: LEARN TO FUCKING COMPROMISE 16:59 PilzAdam I dont plan to include whole mods 17:00 Jordach JESUS CHRIST. WILL ALL OF YOU SIT DOWN AND STOP FIGHTING OVER THIS SMALL BULLSHIT THING? 17:00 khonkhortisan LEARN TO READ CAPS :) 17:00 VanessaE Ok, I'll repeat it again 17:00 STHGOM babalabasquebe 17:00 VanessaE split stairsplus off of moreblocks. Put moreblocks - the basic stuff we had a couple weeks ago - into minetest_game. Do not include stairsplus. Let the user install stairsplus if they want all the extra stairs/slabs/etc. But they don't have to, and won't, install moreblocks. 17:00 VanessaE Do something similar with moreores: split the tools off from the ores/blocks/ingots/lumps. Put the ores/blocks/ingots/lumps into minetest_game directly, as-is. Leave the tools to a separate mod, e.g. moreores_tools. which part of this is hard to understand 17:00 kaeza whatever, I just want for mt_game to be more content rich. Anyway, if someone does not like it they can create a mod to get the old behavior/node names/whateverchanges 17:00 VanessaE WHERE in there did I say "just install the whole mod"????? 17:00 PilzAdam so people still have to install an updated version of their mod, and this contains the aliases of the few blocks that are added to minetest_game 17:00 VanessaE *facepalm* 17:00 khonkhortisan I agree, keep stairsplus a separate mod from moreblocks so mods can depend on only stairsplus 17:01 VanessaE you really can't read, can you? 17:01 khonkhortisan I think minetest_game would have those aliases? 17:01 VanessaE khonkhortisan: no, he wants the third-party mod to supply them. 17:02 PilzAdam VanessaE, I dont want to include whole moreblocks mod without stairs+ 17:02 PilzAdam only a few blocks of it 17:02 khonkhortisan horizontal trees will soon cease to be nodes 17:02 PilzAdam so, if people use moreblocks now they also will have the new morblocks, where the few nodes that are added to minetest_game are aliased 17:03 ShadowNinja PilzAdam: Why did you make lava non-renewable? 17:03 PilzAdam ShadowNinja, to make it challenging to get obsidian 17:03 khonkhortisan to make it more difficult to get ^ 17:04 ShadowNinja why does it have to be challenging? 17:04 VanessaE PilzAdam: answer this: What is the point of adding content to the game? 17:04 PilzAdam because a not challenging game is boring 17:04 PilzAdam VanessaE, to make a game with good gameplay 17:04 khonkhortisan dèjá vu 17:04 VanessaE PilzAdam: ok. answer this one: What is the point of adding content to the game that is already covered by an external mod? 17:05 ShadowNinja but this makes it too challenging 17:05 khonkhortisan whoops, wrong accents Déjà vu 17:05 PilzAdam VanessaE, I dont care if other mods have the content already, the point it to make minetest_game fun to play 17:05 PilzAdam *is 17:05 VanessaE answer the question. 17:05 VanessaE What is the point of adding content to the game that is already covered by an external mod? 17:05 KikaRz Hi! 17:05 VanessaE hey KikaRz 17:05 PilzAdam VanessaE, read what I said 17:05 STHGOM Hi! 17:06 kaeza KikaRz, <3 17:06 VanessaE PilzAdam: I did. Now answer the damn question. 17:06 ShadowNinja Hi KikaRz 17:06 VanessaE your response does not answer the question 17:06 KikaRz kaeza, VanessaE, ShadowNinja, PilzAdam, i'm back :D 17:06 * Jordach has the feeling that PilzAdam is being obtuse 17:06 * khonkhortisan attempts to answer the question: An external mod that is depended on by many many mods may make sense to be in minetest_game 17:06 kaeza tthis^ 17:06 PilzAdam Jordach, your probalby right 17:06 VanessaE khonkhortisan: exactly. my. point. 17:06 PilzAdam but I know exactly what VanessaE wants me to say and I dont say it 17:07 KikaRz Well, my monitor broke up... lost my Linux DVDS... and now i can't install Linux here. Just stupid idiot f**got Windows. 17:07 VanessaE PilzAdam: you do not know what I want you to say, so just fucking answer me. 17:07 PilzAdam because its not my intention 17:07 KikaRz VanessaE: Your server just keep Waiting content... (press Escape to cancel) is it downloading things? 17:07 Jordach PilzAdam, VanessaE: here's the deal: PilzAdam will add the basics of Moreblocks into mt_game, while VanessaE checks whether it is fitting 17:07 PilzAdam VanessaE, I want minetest_game to be a good game 17:07 KikaRz PilzAdam: How i setup my client to portuguese language? 17:07 VanessaE KikaRz: are you sure you have the right IP address/host? 17:08 Jordach work for each other and not against. 17:08 VanessaE there is someone on there right now who just stopped to look at me before walking away 17:08 KikaRz VanessaE: I pressed Show Public and entered by there. 17:08 VanessaE KikaRz: I do see you trying to sign in though 17:08 KikaRz VanessaE: It wasn't supposed to appear: Media (*%) ? 17:08 VanessaE beats me, I don't know what the client should show right now 17:09 kaeza KikaRz, the progress indicator is broken with ttf support IIRC 17:09 STHGOM Jordach +5 17:09 KikaRz Well... I preferred the old and good font... i dislike this Areal or something Font 17:09 ShadowNinja PilzAdam: the change doesn't only make gettong obsidian harder, it also makes building anything with lava or usung lava in a craftrecipe harder 17:09 KikaRz kaeza: Why community changed the font? 17:09 VanessaE PilzAdam: the point of adding nodes to minetest_game that are already covered by some other mod is so that the mod is not necessary anymore in order to have that content. Yes or no? 17:09 ShadowNinja *getting 17:09 kaeza KikaRz, idea: set the font to Comic Saaaaaaaaaaaaaans 17:09 Jordach kaeza, fuck no 17:09 KikaRz kaeza: Thats a good idea! 17:10 KikaRz Well... at least, is better than the actual font. 17:10 VanessaE KikaRz: oh, you're using a freetype build. That's a bug that you can't see the percent media loaded thing 17:10 KikaRz VanessaE: My Minetest went unresponsive... 17:10 KikaRz VanessaE: I just downloaded it from http://minetest.net 17:10 VanessaE PilzAdam: the point of adding nodes to minetest_game that are already covered by some other mod is so that the mod is not necessary anymore in order to have that content. Yes or no? 17:10 * kaeza has Webdings as minetest font. Problem? 17:11 PilzAdam VanessaE, double posting... really? 17:11 VanessaE PilzAdam: you didn't answer. 17:11 KikaRz kaeza: That's such a good idea... 17:11 KikaRz How i change my Minetest font? I want to set it as Soopafresh 17:11 PilzAdam VanessaE, my only intention is to make minetest_game a good game 17:11 ShadowNinja kaeza: lol 17:11 VanessaE PilzAdam: that was a yes or no answer, separate from the reason for adding content at all. 17:12 KikaRz Soopafresh is from Transformice Game. Problem? :D 17:12 STHGOM ANSWER HER FOR GOODNESS SAKES!!! 17:12 KikaRz VanessaE, my minetest is unresponsive. 17:14 PilzAdam VanessaE, yes, the intention is to have the content in the unmodified game 17:14 VanessaE good. 17:14 PilzAdam well, similiar content 17:14 Jordach i did have a solution 17:14 VanessaE now think about that for a moment. 17:14 Jordach Me Vs. PilzAdam at BF3 17:14 PilzAdam Jordach, in a jet 17:14 Jordach PilzAdam, o.o 17:15 Jordach anyways -- im going to work on Citadel Infinity 17:15 VanessaE the content wouldn't exist in a form that works for everyone if you still required a third-party mod to provide aliases. 17:15 khonkhortisan ^ 17:15 kaeza BF3? commercial bullshit. Play AssaultCube/Sauerbraten/RE/ç 17:15 VanessaE either add the nodes whole, as many as you want, with the proper names, or add alises to legacy cover the third-party mod so it isn't needed anympore 17:16 kaeza -ç 17:16 KikaRz What they did to inventory? *W* 17:16 KikaRz I preferred the buttons... 17:16 khonkhortisan what's RE? 17:16 kaeza Reside... err Red Eclipse 17:16 STHGOM ? 17:16 PilzAdam VanessaE, if people want the new content earlier than the "normal user", then they install mods (like moreblocks) 17:16 Jordach kaeza, still more fun either way 17:17 whirm is there any hunger games server for minetest? 17:17 VanessaE what "new" content? 17:17 VanessaE this is existing content that we already had 17:17 kaeza whirm, yup 17:17 PilzAdam e.g. stonebricks 17:17 khonkhortisan it's easier to build in sauerbraten than minetest, because of the builtin worldedit-like multiple cube editingw 17:17 whirm kaeza: does it work ok? which one? 17:18 kaeza whirm, dunno, haven't tried it myself 17:18 kaeza search the forums 17:19 PilzAdam VanessaE, but the mod is just a "shortcut" to get the nodes earlier, so the mod dev has to take care that it gets converted to the "real content" when its added upstream 17:19 KikaRz kaeza: you have any server? 17:19 kaeza http://www.minecraftforum.net/topic/1365344-not-minecraft-minetest/ <-- FUCK THIS 17:19 STHGOM !up minetest.org 30015 17:19 whirm kaeza: Ok, I will, thx 17:19 KikaRz What is *cdp 17:19 KikaRz and *cd and *c and c and d and p ? 17:20 VanessaE PilzAdam: no. Look, no one wants you do to this. Why must you persist? 17:20 kaeza KikaRz, nope (my inet connection is bad, remember?) 17:20 VanessaE you are trying to break our standards 17:20 VanessaE stop it. 17:20 rubenwardy hi all 17:20 VanessaE if it were me proposing what you propose, you'd say to go create a poll. 17:20 Jordach Minetest is falling apart since C55 has stopped working on it 17:21 VanessaE Now I'm telling you do to the same thing. 17:21 Exio k 17:21 KikaRz TehJazz Iron Miner Members 258 posts Posted 20 July 2012 - 02:46 PM This game is an obvious rip off of minecraft hope it gets taken down. and Just install optifine mod everything gets faster with it. 17:21 KikaRz WRONG. I installed optifine, and it was laggy. 17:21 VanessaE Jordach: a lot of stuff has improved actually. 17:21 PilzAdam I tell people to create a poll when Im unsure about something 17:21 KikaRz MORE Laggy than it was after. 17:21 KikaRz so... 17:21 Exio i'm going to upload the screenshot of the worlds 17:21 KikaRz i prefer Minetest 17:22 Jordach VanessaE, not much in PilzAdam's obtuseness 17:22 VanessaE PilzAdam: well we're not happy with your proposal. Go make a poll, or do as we've already suggested, or GTFO. 17:22 khonkhortisan love minetest, hate facedir/wallmounted. 17:22 KikaRz Fy PiggyGoesMeow... 17:23 KikaRz Really... Minecraft people are so mtf. 17:23 KikaRz i hate them so much... 17:24 Jordach KikaRz, they just don't know about their freedom 17:25 STHGOM do not hate 17:25 Jordach > Implies they are corporate pigsa 17:25 Jordach -a 17:25 Jordach > Also implies I'm turning into Marktraceur 17:25 KikaRz Lawl 17:25 KikaRz Hey 17:25 KikaRz is Minetest on Ubuntu Software Center? 17:25 VanessaE not any current version. 17:26 Jordach KikaRz, yes 17:26 KikaRz and the apt repositories? 17:26 KikaRz i wanted in there 17:26 Jordach KikaRz, i believe it's v 0.4.5 17:27 Exio if you want minetest 0.3 with security bugs, use the release in the repositories 17:27 KikaRz lol 17:27 KikaRz not that 17:27 Exio if you want to use the last version, compile it or use the ppa 17:27 KikaRz updated version in repositories 17:27 KikaRz '-' 17:28 kaeza KikaRz, use Calinou's one-liner 17:28 kaeza to download, compile, and install 17:28 STHGOM would anyone like this for a mob if it was not so blurry? http://www.zimg.eu/i/4118854595 17:28 KikaRz okey... okey... 17:28 KikaRz i'm going to lunch 17:29 kaeza KikaRz, http://forum.minetest.net/viewtopic.php?id=3837 17:29 STHGOM i go in a minute 17:30 KikaRz kaeza 17:30 KikaRz ... no words 17:30 STHGOM be back in a hour 17:30 KikaRz I've mentioned that almost... 103429293429428 times. 17:30 khonkhortisan it's too blurry, is that clothing or a skeleton? 17:30 KikaRz i use it to compile in linux. 17:30 khonkhortisan was this made in blender? 17:30 STHGOM yes 17:30 khonkhortisan there's a checkbox to remove the texture blur 17:31 kaeza khonkhortisan, looks like default skin 17:31 STHGOM hmm... 17:31 STHGOM i used it 17:31 khonkhortisan minetest kills bzflag, flash, blender 17:31 STHGOM ? 17:32 PilzAdam bas080, I dont want to add these recipes to carts 17:32 khonkhortisan [] Interpolation 17:32 STHGOM where is the checkbox? 17:32 khonkhortisan my compiled minetest gives everything else X Error of failed request: GLXBadDrawable 17:32 khonkhortisan texture -> Image Sampling 17:33 PilzAdam bas080, the electrical part of the rail (or however you want to call it) should be added to the rails when they are created and not afterwards 17:34 khonkhortisan Did you find it? Did it work? 17:34 STHGOM what is it called, and i am using 2.66 17:34 khonkhortisan I'm using 2.59 17:34 STHGOM nvm i found it 17:34 khonkhortisan good 17:34 ShadowNinja PilzAdam: I responded to your comment 17:35 Exio finally 17:35 Exio PilzAdam: http://imgur.com/a/Jr8Fr#0 17:35 rubenwardy lol http://forum.minetest.net/viewtopic.php?pid=76614#p76614 17:35 STHGOM http://www.zimg.eu/i/696023009 17:35 PilzAdam Exio, can you run minetestmapper.py on a larger map? 17:35 STHGOM i can eaisily raise the arms if you want 17:36 Exio PilzAdam: let me "fly around" then :P 17:36 STHGOM bye 17:37 khonkhortisan random seed makes caves small 17:41 Exio ehm, minetestmapper is singlethreaded :P 17:42 Exio PilzAdam: generating 17:42 khonkhortisan Virtual tongues are stuck out much more often than tongues in reality. 17:43 Exio ehm, it only shows a small part 17:44 Exio http://imgur.com/OdfrIt6 anyway 17:44 Exio i will fly around more 17:44 ShadowNinja Exio: use the c++ mapper, it is easily 10x faster 17:45 PilzAdam Exio, is that a puzzle? :-) 17:45 Exio ShadowNinja: link? 17:45 Exio PilzAdam: like! 17:45 ShadowNinja http://forum.minetest.net/viewtopic.php?id=2896 17:46 Exio in any case, if the python mapper have used all cores it would be at least 4x or 5x times faster :P 17:46 ShadowNinja I can generate a map of my server in about 3s with it 17:46 VanessaE I use the C++ mapper for the image on my server page, but you need a colors.txt that covers every. single. node. in your world. 17:46 * Jordach wonders if VanessaE can actually throw knives 17:46 ShadowNinja see 67.241.154.164:8080/map.png 17:46 VanessaE otherwise it'll leave black or grey holes. 17:46 VanessaE Jordach: nope. 17:47 Exio VanessaE: every single node? hm 17:47 ShadowNinja use her colors.txt 17:47 VanessaE Exio: yeah. the C++ mapper doesn't properly handle nodes for which no color assignment is given. 17:47 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/colors.txt 17:47 VanessaE use that one. 17:47 Exio i'm using the default game 17:47 Exio ok 17:47 VanessaE if you have any mods at all, you probably need this. 17:48 VanessaE or at least a reduced version that covers what you use, 17:48 ShadowNinja and then there is the isometric mapper... 17:48 ShadowNinja that takes an hour or so 17:49 VanessaE C++ mapper takes about 30 seconds on my map, while the python one takes around half an hour 17:50 ShadowNinja about 3s vs 3m on my map 17:51 Exio download the deps, 6kb/s 17:51 Exio downloading* 17:52 kaeza Exio, right now, that's 6x my DL speed 17:52 kaeza :P 17:52 Exio 1 second with the cpp version 17:52 Jordach * Ping reply from kaeza: ? second(s) oh christ, that's slow 17:53 kaeza OMG you too! 17:54 VanessaE wb Jeija 17:54 Jeija reading the logs... 17:54 VanessaE Jeija: check your pm's also 17:55 Jordach kaeza, iPad2 says otherwise: http://speedtest.net/iphone/493422184.png 17:58 ironzorg hello, lego fans 17:59 khonkhortisan hi 17:59 VanessaE hey 17:59 Jordach > Implies we all like lego 17:59 khonkhortisan nodes are square. Legos are rectangle. Completely different! 18:00 Exio any way to generate a really lot of chunks? 18:00 kaeza Jordach, http://www.speedtest.net/result/2582849600.png 18:00 kaeza preetty good actually 18:00 kaeza -e 18:01 * Jordach should be getting a speed boost to 36MB 18:01 Exio max_block_generate_distance = 500 18:01 ShadowNinja VanessaE: I might be able to fix that issue with the c++ mapper 18:02 VanessaE oh? 18:02 ShadowNinja yes, 1 line fix even 18:02 VanessaE heh 18:03 markveidemanis Hello! 18:03 VanessaE feel like taking on the other bug it has? where if the map is in user by the server, the mapper will sometimes stop early or leave horizontal stripe holes in the completed image 18:03 Jordach markveidemanis, just use x-chat 18:03 Jordach or hexchat 18:04 VanessaE in use* 18:04 Jordach irssi, that other one that says chat comfortably 18:04 markveidemanis no, i like web one 18:04 ShadowNinja I noticed that, maybe, but I think I would have to change the way itloads the map 18:04 VanessaE ok 18:05 markveidemanis is it worth compiling now? 18:06 mhoney Where are you hiding V?? 18:06 VanessaE right here. 18:06 VanessaE how goes, marc 18:06 mhoney AH HAH!!!! Found you ;) 18:06 Jordach nope. 18:06 mhoney how have you been? 18:06 VanessaE I blame DMackey ;) 18:06 VanessaE been okay 18:06 Jordach that's just meh bouncer 18:07 mhoney Well im glad to know everything is ok. Miss ya in the C= world 18:07 VanessaE I don't do much for the C64 anymore. Not for a while now 18:08 mhoney Youll be back... we all have mood swings ;) 18:08 VanessaE perhaps. My focus is on minetest these days 18:09 mhoney Is this minecraft related? 18:09 VanessaE it is similar to minecraft but is not the same game 18:09 VanessaE this one's open-source, C++, and written with a different objective in mind. 18:09 Jordach mhoney, minetest is a game like it, but not minecraft 18:09 mhoney Opensource, know your talking my language! 18:09 mhoney now* 18:10 Exio hm 18:10 VanessaE engine: https://github.com/minetest/minetest 18:10 ShadowNinja VanessaE: fixed 18:10 VanessaE game content: https://github.com/minetest/minetest_game 18:10 VanessaE ShadowNinja: sweet 18:10 Exio minetestmapper is not "printing" every mapblock 18:13 mhoney anyway, just wanted to say hi. Ill lurk once in a while. Take care 18:13 VanessaE nice to see you again 18:13 ShadowNinja VanessaE: http://pastebin.ubuntu.com/5625921/ 18:13 markveidemanis make terrain generation mor crazy 18:14 kaeza BEST TOPIC EVAR http://forum.minetest.net/viewtopic.php?pid=76603#p76603 18:14 markveidemanis VERY high mountains and VERY flat and low flatland areas 18:14 kaeza ...maybe not 18:15 VanessaE ShadowNinja: odd, it doesn't apply to my copy 18:15 VanessaE oh wait 18:19 VanessaE nope, no good. 18:19 VanessaE that patch does not apply 18:19 ShadowNinja just manualy change that line 18:20 markveidemanis Who wants to hire me as a builder 18:21 markveidemanis on their server 18:21 markveidemanis I can build anything; im really creative 18:22 VanessaE ChanServ: oh, ok. done and built. testingit 18:22 Jordach VanessaE, wrong person? 18:22 VanessaE fucker. 18:23 VanessaE ShadowNinja: ^^^^ 18:23 ShadowNinja lol 18:23 Menche oh, so ChanServ's helping code now? 18:23 Menche lol 18:24 VanessaE wow, my map really looks like ass without my colors.txt :) 18:24 VanessaE but no holes. 18:24 Exio http://exio4.com.ar/_/mt/map.png 18:24 VanessaE cool 18:24 VanessaE Exio: wtf?? 18:24 Menche ?!?!?! 18:24 VanessaE how the... HUH!? 18:24 Menche mapgen glitch? 18:24 ironzorg puzzle.jpg 18:25 VanessaE that's one hell of a glitch 18:25 kaeza Exio, that looks like a mosaic :P 18:25 kaeza awesome! 18:25 VanessaE what'd you process it with? :) 18:25 Menche i think i see 3 areas with multiple contiguous blocks 18:26 Exio changing everything to rand() 18:26 ironzorg you could have a similar effect by switching chunks in the db directly 18:26 markveidemanis WHO WILL HIRE ME 18:26 Exio NOBODY 18:26 Exio and bbl now 18:27 khonkhortisan bbn later 18:27 Menche i would if my server were working 18:27 markveidemanis Menche: whats IP? 18:27 Menche menche.servegame.com:30000 18:28 Menche and it is working now 18:28 markveidemanis k 18:28 markveidemanis add cottages 18:29 Menche ah, it can't resolve hostnames 18:29 * Menche wonders what he screwed up 18:29 KikaRz Bye people 18:30 markveidemanis 69% stuck LOL 18:30 Menche i see you online 18:30 Menche you're walking incessantly, client's probably preloading visuals 18:30 markveidemanis yep 18:30 Menche that setting really should be off by default 18:30 markveidemanis incessa what now? 18:30 markveidemanis spazzing? 18:31 markveidemanis :D 18:31 markveidemanis see my buildings, il find the album... 18:31 * kaeza slaps markveidemanis with a dictionary 18:31 kaeza :D 18:31 * NekoGloop slaps kaeza with a kitten 18:31 NekoGloop :D 18:31 * markveidemanis slaughters kaeza with an octopus 18:32 markveidemanis even better, a fish 18:32 markveidemanis http://imgur.com/a/dDXWX#0 18:32 Menche a poisonous lionfish 18:32 kaeza Menche, wut 18:33 kaeza Menche, you're the 13458951234th person that wants me dead 18:33 kaeza I ain't falling so easily >:D 18:40 ShadowNinja why does the mapper read the players? 18:40 Menche it can display player locations on the map 18:40 VanessaE because it can place marks on the map of where they were at that moment 18:46 kaeza fak 18:46 VanessaE what? 18:46 kaeza 3 days without opening my inbox, and I have 300 emails again 18:46 kaeza 299 are SPAM :( 18:46 VanessaE dayum 18:46 NekoGloop You must be popular. 18:47 Exio any way to generate 'more random' numbers? 18:47 VanessaE depends on what you're comparing to 18:48 Exio for the random-mapgen, because i'm using time(NULL) as rand-seed the chunks generated at the same second are 'the same' 18:48 VanessaE you want the most random? brownian motion or heat 18:48 VanessaE :) 18:48 Exio ehm 18:48 Menche from where? lua? c? 18:48 Exio c++ 18:49 Menche http://www.cplusplus.com/reference/random/ 18:50 kaeza Exio, rand() should generate a new random number every call 18:50 Menche seed it with srand() 18:50 Exio if you use the same seed the sequence will be the same 18:50 kaeza whether or not you are calling it the same second 18:50 Menche usually, it is seeded with the current time 18:50 kaeza Exio, wtf r u doing? 18:50 Exio http://exio4.com.ar/_/mt/map.png this 18:50 kaeza Exio you DON'T call srand() every time! 18:51 Exio kaeza: i call it at the 'start' of generating every chunk 18:51 kaeza just call it at program start and forget about it 18:51 Exio ehm 18:51 Exio ok 18:51 VanessaE the only way to make it "more" random is to find a way to randomize the seed then 18:51 * Exio randomizes kaeza 18:51 Menche what about c++11's new random generator classes? 18:51 Exio xD 18:52 kaeza :) 18:52 NekoGloop Zeke! 18:52 VanessaE in the old days, you waited for the user to press a key and then hashed the system timer with the video device's raster counter at that moment, and used the result to seed your RNG 18:52 kaeza VanessaE, the problem here is that he's calling srand() at every block, instead of just at program start 18:53 VanessaE kaeza: I got that. 18:53 VanessaE just pointing it out 18:53 kaeza so the blocks generated at the same second have the same seed 18:53 kaeza ah ok :) 18:53 Menche should be seeded with the current system time at program start, i think 18:53 kaeza sowwy 18:54 Exio lol 18:54 kaeza NekoGloop, Zeke? 18:54 Exio i spawned in ground 18:54 Exio suddenly, ocean 18:54 NekoGloop Yes, zeke. 18:54 kaeza where have I heard that...? 18:55 NekoGloop Possibly as a semicommon name? 18:55 kaeza not here 18:55 VanessaE Menche: I assumed that; in the old days we didn't have a time of day clock that actually worked, just a "time since power-on" timer (which barely worked ;) ) 18:56 thexyz lol, "more random" 18:56 VanessaE thexyz: nono, "more" random. you put the close quotes in the wrong spot :-) 18:56 Menche would the "random_device" class from work? 18:56 thexyz oh, it seems you already solved the issue 18:56 VanessaE (this is the part where celeron55 is supposed to chime in...) 18:57 thexyz calling srand(time(0)) instead of rand() is silly, yeah 18:57 NekoGloop Nonono, more "random". 18:57 thexyz also, don't forget about RAND_MAX limitation 18:57 Menche "more" "" "random" "" "" 18:57 thexyz so, you may want to rand()*rand() 18:59 kaeza thexyz, perhaps multiplying the value returned from rand() by the ping time to a randomized IP, divided by the current CPU load minus the heat of the GPU 19:00 kaeza that should give a fairly random number 19:00 Exio added rand() in every place a seed is used in mapgen_v6.cpp and noise.cpp 19:00 Exio rainbow map 19:01 VanessaE kaeza: you forgot to include system fan speed and the exact clock speed of the player's RAM ;-) 19:01 kaeza ah! true, true 19:01 kaeza :P 19:04 VanessaE oh, you should be able to get some randomness off of the packet flow if you set the NIC for promiscuous mode ;) 19:05 thexyz or just eat /dev/random 19:06 VanessaE thexyz: way to kill a joke. 19:07 Exio woo, an underwater dungeon! does anyone wants my seed? 19:07 Exio >:D 19:08 kaeza thexyz, I guess /dev/random returns some value using rand(), so it effectively is like calling rand() 19:08 kaeza ...or not? 19:08 Exio that is urandom 19:08 Exio random uses real entropy 19:09 mauvebic galactica (86% scale) http://www.zimg.eu/i/1075976081 19:09 kaeza ah... I got those mixed up 19:09 thexyz kaeza: Exio is correct! 19:10 NekoGloop Uses 100% pure certified entropy 19:12 kaeza ...or sum up the ascii codes of the characters in a message posted by LM 19:13 VanessaE haha 19:13 kaeza 3000% entropy 19:13 mauvebic dont mention his name 3 times or he'll show up 19:13 Exio kaeza: entropy overflow 19:18 kaeza fuck this. C-a a 19:19 kaeza (select all, archive in Thunderbird) 19:24 kaeza PilzAdam, just in case you are planning to do that, water not renewable+finite liquids == disaster 19:25 kaeza an entire ocean went down a cave in my world :( 19:26 PilzAdam I dont plan to make lava not renewable 19:26 PilzAdam s/lava/water 19:26 kaeza good to know 19:28 rubenwardy kaeza: lol 19:28 RealBadAngel hi all 19:28 ShadowNinja PilzAdam: buckets should be able to pick up partialy full liquid nodes with liquid_finite 19:28 ShadowNinja hi RealBadAngel 19:28 kaeza hey RBA 19:28 STHGOM I'M BACK!!!!!!!! 19:29 PilzAdam ShadowNinja, Im not responsible for finite liquids 19:29 rubenwardy ShadowNinja: go on then, code it 19:29 PilzAdam ShadowNinja, proller is 19:29 RealBadAngel PilzAdam, lava coolin is not working good, it turns to stone liquids on diagonals, above and below 19:29 ShadowNinja this would be in minetest_game 19:29 PilzAdam RealBadAngel, and? is that not good? 19:29 ShadowNinja do you know how I can get the liquid level of a node? 19:30 RealBadAngel yes it is not good 19:30 RealBadAngel on diagonal when theres no contact? 19:30 * Mati^2 re 19:30 PilzAdam ShadowNinja, basically copy param2 of the node to the buckets inv meta and set it when placing the node again 19:31 RealBadAngel how can it be any good... 19:31 PilzAdam RealBadAngel, things also start to burn when they not tough lava directly 19:31 PilzAdam *touch 19:32 Mati^2 RBA hat recht das hat mir heute auch nicht gefallen 19:32 PilzAdam also it is way faster to do it like this 19:32 RealBadAngel PilzAdam, doesnt matter. make it right 19:33 RealBadAngel now it is just fucked up 19:33 PilzAdam it isnt "fucked up", its just different from what you expect :-) 19:33 kaeza rubenwardy, https://dl.dropbox.com/u/100008207/screenshot_2130522046.jpg 19:33 STHGOM hello again ^U^ 19:34 rubenwardy lol 19:34 RealBadAngel it is just fucked up. and lookin for excuses wont help 19:35 STHGOM water! 19:36 STHGOM we like water! 19:36 nmeum what is the itemstring of wooden doors? 19:37 STHGOM i found out how to check 19:37 STHGOM you go in the lua 19:37 PilzAdam nmeum, doors:door_wood 19:37 RealBadAngel doors:door_wood 19:37 nmeum thank you <3 19:37 NekoGloop I had made a debugging tool for this purpose, seem to have lost it 19:38 RealBadAngel you can use UI to find any 19:38 RealBadAngel it shows that string in crafting guide 19:39 nmeum where can I find the crafting guide? 19:39 kaeza what is the mg_flag for jungles? v6_jungles? 19:39 NekoGloop Most likely there isn't one 19:40 RealBadAngel nmeum, https://github.com/RealBadAngel/technic 19:40 Exio kaeza: yes, v6_jungles 19:40 RealBadAngel UnifiedInventory is in technic modpack 19:40 NekoGloop and technic modpack is shit 19:40 RealBadAngel woof :P 19:40 STHGOM obsidian is very beautiful 19:41 NekoGloop InuRBA 19:41 Menche why is obsidian so tough? real-life obsidian is a type of glass 19:42 NekoGloop Because minecraft has tainted the minds of everyone 19:42 kaeza why not ObMese? 19:42 STHGOM O.O 19:42 mauvebic well this channel is a ray of sunshine today :p 19:42 STHGOM http://rockhoundblog.com/wp-content/uploads/2006/11/obsidian.jpg 19:42 Menche at least make it the toughness of normal glass 19:43 ShadowNinja how do I set metadata for a itemstack? 19:43 Menche ...but why does cooling lava make obsidian anyway? 19:43 STHGOM wiki :D 19:45 NekoGloop Because igneous rock 19:45 rubenwardy Menche: quick cooling lava should make basalt, cool cooling lava should make granite. 19:45 rubenwardy maybe 19:45 rubenwardy wait 19:45 Menche yeah, that makes more sense 19:45 STHGOM btw: does anyone know where SilverWolfLily22 is? http://forum.minetest.net/profile.php?id=3302 19:46 ShadowNinja same as luaapi.txt, is the string returned by get_metadata() a reference? 19:46 STHGOM what server? 19:46 RealBadAngel PilzAdam, http://i.imgur.com/sX7ZgN2.jpg this is why it is fucked up 19:47 RealBadAngel you know what will happen when i put water in the middle 19:47 Menche or, when any lava meets any water, the lava→basalt and water→steam 19:47 nmeum hm 19:47 nmeum does anybody know the itemstring of wodden planks? 19:47 Menche steam = falls up a certain number of nodes like sand+gravel fall down 19:47 Menche that would make more sense 19:48 ShadowNinja default:wood 19:48 nmeum thanks 19:48 rubenwardy Menche: or it could use particles, when/if https://github.com/minetest/minetest/pull/453 is added 19:49 Menche rubenwardy: that would be even better, yeah 19:49 RealBadAngel nmeum: http://i.imgur.com/vfjbJhd.jpg 19:51 nmeum is this your mod? 19:51 Menche my server has an updated version of cornernote's craft guide 19:52 ShadowNinja are partialy full finite liquid nodes sources or flowing? 19:52 kaeza Exio, thanks 19:52 Exio kaeza: for what? 19:52 Exio oh, v6_jungles 19:52 Exio yw :P 19:53 kaeza v6_jungles :P 19:53 Menche so, lava_flowing→stone and lava_source→obsidian? ...why? 19:54 kaeza interesting sight: https://dl.dropbox.com/u/100008207/screenshot_2131787346.jpg 19:55 * Jordach has been working on a python block game 19:55 kaeza Jordach, fuck no 19:55 kaeza python is worse than java 19:55 Jordach kaeza, PyOpenGL 19:56 Jordach kaeza, 1 billion tris running at 30fps 19:56 kaeza wut 19:56 Exio code example? 19:57 kaeza err... forget my comment, and just go ahead 19:57 Exio for 'benchmark' here 19:57 STHGOM RealBadAngel: how do you use the constroctor in your technic mod? 19:57 VanessaE PilzAdam: menche's question reminds me, your hooks for redefining lava+water=something do not work 19:57 Jordach Exio, my technique is far more ingenius than occulsion currently 19:57 PilzAdam VanessaE, what? 19:57 VanessaE it isn't possible to hook into them from another mod to redefine what they do 19:57 VanessaE the old code gets executed no matter what I do 19:58 Jordach is_voxel_visible == true; render_cube(x,y,z) 19:58 Jordach Exio, ^ 19:58 PilzAdam VanessaE, can you show me your code? 19:58 Jordach anything that cant be seen isnt rendered and is skipped 19:58 VanessaE sokomine had a theory that the abm is cacheing the function call before my code gets to it 19:58 VanessaE sure 19:58 VanessaE lemme find the paste... 19:59 VanessaE http://pastebin.ubuntu.com/5624300/ 19:59 VanessaE there it is 19:59 Exio i wonder why people still uses pastebin.ubuntu.com 20:00 Exio i don't want to login for having a raw paste 20:00 VanessaE except I also tried blah=default.cool_lava_source ahead of this, and default.cool_lava_source=blah also, neither helped 20:00 ShadowNinja proller: Are partialy full liquid nodes sources or flowing? and are full ones sources? 20:00 VanessaE Exio: it doesn't wrap lines or hide stuff out past 80-90 chars like the others do. 20:00 VanessaE that's why I use it for code. 20:00 RealBadAngel STHGOM, http://www.youtube.com/watch?v=gHXfBM3M4Yw 20:00 PilzAdam VanessaE, seems like passing functions to tables is call by value 20:00 VanessaE PilzAdam: maybe, I don't know. 20:01 Exio VanessaE: what "others"? 20:01 VanessaE Exio: oh, pastebin.com is the other one I've used 20:01 VanessaE actually not sure about any others. 20:01 PilzAdam VanessaE, can you try action = function(pos, node, aoc, aocw) default.cool_lava_source(pos, node, aoc, aocw) end in default mod? 20:01 proller ShadowNinja, full = source = 8level, flowing = 1..7 level 20:01 PilzAdam (in the abm) 20:02 VanessaE PilzAdam: sure. in fact I think sokomine said that something very much like that would be needed. 20:02 kaeza it's fun playing with finite liquids 20:03 nmeum RealBadAngel: I installed your technic mod, but how do I use it? 20:03 Exio VanessaE: https://privatepaste.com/5dcb907505 ? 20:03 STHGOM error occured youtube 20:03 kaeza try finding a cave under a lava lake, make a hole on the ceiling of the cave, and enjoy while the cave slowly floods with lava 20:04 VanessaE never used that one exio, but watch what happens when you zoom in: horizontal scrolling iframe. bad. 20:04 RealBadAngel nmeum, delete creative folder from minetest_game. UI will replace it 20:05 VanessaE PilzAdam: testing it now. 20:05 Exio hm VanessaE 20:05 VanessaE PilzAdam: bingo. 20:05 RealBadAngel STHGOM, http://www.youtube.com/watch?v=FmMuDsHGAM0 20:06 thexyz great, http://gkoberger.github.com/stacksort/ 20:06 VanessaE my code doesn't work (due to a bug), but now it is being called as desired. 20:06 PilzAdam VanessaE, okay, I will push it soon 20:06 VanessaE ok 20:06 VanessaE probably better do the same to the other one of course. 20:06 Exio http://ix.io/4ML/lua :D 20:06 sokomine pilzadam, vanessa: yes, it seems the value was passed 20:07 Exio VanessaE: now? :P 20:07 VanessaE Exio: perfect. that's what a pastebin should do :-) 20:07 sokomine pilzadam: if it where like this in the default mod, the usual way of replacing/overlaying the function would work 20:07 * VanessaE goes off to debug her code. 20:08 sokomine we ought to have some bug-npc roam around occasionally :) 20:10 VanessaE there, basalt works 20:10 VanessaE now to figure how why it won't make pumice 20:11 NekoGloop Because pie 20:12 STHGOM yum 20:12 ShadowNinja will get_metadata() return "" or nil if the stack has no metadata? 20:12 PilzAdam probalby "" 20:12 NekoGloop It'll return "WTF IS WRONG WITH YOU THERE'S NO METADATA HERE" 20:15 lightsnout these are not the metadatas you are looking for 20:16 STHGOM there are not the metadatas we are looking for 20:16 kaeza these are not the metadatas they are looking for 20:17 STHGOM hehe 20:17 STHGOM is there a IRC channel for minetest.org 30004? 20:17 kaeza yep 20:18 kaeza ##mtoctuteam 20:18 STHGOM thanks 20:18 VanessaE ok good, that's got it. 20:19 rubenwardy bye guys 20:19 kaeza cya ruben 20:20 rubenwardy kaeza: I am a bit stuck on the cNode.faceresize algorithms in . you, or anyone else, is welcome to try 20:20 rubenwardy https://github.com/rubenwardy/The-NodeBox-Generator/blob/master/cNodes.cpp#L154 20:21 rubenwardy CDR_X_P is the dragger on the X=+1 side 20:21 rubenwardy bye all 20:22 STHGOM_ how long will it take for STHGOM to leave? 20:23 STHGOM_ :D 20:23 VanessaE that long ;) 20:32 sokomine why can't lua handle something like if( not( list[ stringindex ] )) by default? 20:33 VanessaE PilzAdam: https://github.com/VanessaE/gloopblocks/commit/ec0d1713f6fcb3d2ff0c6ce2fa5428c99f4567fa 20:37 kaeza VanessaE, what is the problem with that? 20:37 kaeza I mean, what error do you get? 20:38 VanessaE kaeza: that ^^^ code works. 20:38 VanessaE it just depends on the fix PilzAdam described being pushed to default/init.lua 20:38 VanessaE (without it, there will be no error, the default code will execute instead) 20:38 VanessaE (that's why I went ahead and pushed it) 20:39 kaeza ah.. sorry, thought it had erroneous behavior 20:52 STHGOM hi 20:53 Uberi o/ 21:06 kaeza the tunnel machine is boring -.- 21:06 kaeza sup prestidigitator 21:06 harrison cremate the parasite : a masterpiece threat 21:06 prestidigitator Hello folks. Anyone here familiar with Mapgen development? 21:07 Uberi kaeza: clearly you are not using enough TNT :P 21:07 jin_xi prestidigitator: yes, ask hmmmm 21:07 prestidigitator Well, I'm playing with some alternate noise algorithms, like Improved Perlin Noise and Simplex Noise. 21:07 kaeza Uberi, hmm... nice idea 21:08 prestidigitator ...and I was wondering if there's an easy way to test Mapgen performance. 21:08 Uberi yeah 21:08 * kaeza is installing the nuke mod :D 21:08 Uberi walk around 21:08 prestidigitator Anything built in to the game, or scripts, or.... 21:08 Uberi if the computer melts, it's too slow 21:08 Uberi if the universe ends before the map generates, it's too slow 21:08 prestidigitator LOL. Good point, but I'd like something quantitative if possible. 21:08 twenty4 Use a stopwatch? 21:09 Uberi prestidigitator: well I'm sure there is some way of doing so, I remember seeing a bunch of statistics a while back 21:09 prestidigitator If there isn't anything, I can go ahead and build some stand-alone test programs and just test the speed of function calls, but if there's something already there to use, I'd prefer that. 21:09 Exio in the log you should get some "useful things" 21:09 kaeza wasn't there an obscure command line switch for timing purposes? 21:09 Exio grep ms ~/.minetest/debug.log or debug.log or so 21:10 prestidigitator Ah. Okay. Maybe I'll look at changing the log level. I did see something about that in the example config file. 21:13 kaeza prestidigitator, have you seen my reply in the LuaJit thread? http://forum.minetest.net/viewtopic.php?pid=76667#p76667 21:13 prestidigitator Ah. I hadn't, no. 21:14 prestidigitator The problem with using static libraries is that any shared libraries loaded dynamically that use symbols the main program didn't use will fail to link. 21:15 prestidigitator So if the program P (minetest) uses static library A (e.g. LuaJIT), but doesn't use symbol S from it, and library B is loaded dynamically at some point and needs symbol S, too bad. 21:15 prestidigitator B will fail to link. 21:15 kaeza ah! I get your point now 21:16 prestidigitator However, if A was a shared library, all of its symbols will be available (unless some are explicitly not exported). 21:16 kaeza hmm... thinking about it, I guess LuaJit will break IRC mod 21:16 prestidigitator Maybe. 21:16 kaeza because it uses a built-in lua library (a sort of hack) 21:16 STHGOM kaeza 21:17 prestidigitator It's just better to always stick with dynamic libraries UNLESS there's a really tight requirement on process space or something. If you're running in a very limited environment and using only a small portion of a library, it MIGHT be worth linking statically. 21:18 kaeza STHGOM, 21:19 STHGOM kaeza 21:19 Uberi or if you hope to avoid the ridiculous dependency issues when trying to distribute something on linux 21:19 prestidigitator There also used to be problems initializing static objects in C++ from static libraries. I'm not sure if this is as much of an issue anymore, but such initialization was specified and well-defined for shared libraries, and still is. 21:19 STHGOM check your minetest 21:19 prestidigitator True, Uberi, though you can usually ship the shared library with the application if that is a concern, so linking statically probably still isn't the only option. 21:26 prestidigitator All right. Sorry for the brief visit, but I'm going to be off again folks. Thanks for the info, and see you around! 21:27 Uberi hi john_minetest 21:28 STHGOM howdy pardner! 21:30 ShadowNinja PilzAdam: https://github.com/minetest/minetest_game/pull/152 21:32 VanessaE ShadowNinja: param2 is the "fullness" of the node? 21:33 ShadowNinja yes 21:33 VanessaE nice touch, 21:33 kaeza STHGOM, http://forum.minetest.net/viewtopic.php?pid=75789#p75789 21:33 STHGOM thank you! 21:34 ShadowNinja < proller> ShadowNinja, full = source = 8level, flowing = 1..7 level 21:34 STHGOM i so HAPPY!!!!!!!!!! 21:35 kaeza np ;) 21:36 STHGOM i want sign up! 21:36 PilzAdam ShadowNinja, doesnt the engine use a mask to store the level of the liquid? 21:36 kaeza good timing LAD bumped it right now 21:36 Uberi paramtype2="liquid" 21:37 STHGOM ? 21:38 ShadowNinja PilzAdam: The level is stored in param2 21:38 Uberi liquid level is stored in param2 if drawtype="liquid", I mean 21:38 twenty4 Alright, if I'm trying to create a right-click menu, I just need to add a formspec to the metadata, right? 21:38 STHGOM who do i talk to for sign up? 21:38 Uberi ShadowNinja: does this mean I can pick up infinite sources in a bucket and carry them back to base? 21:38 Uberi twenty4: correct 21:38 Uberi assuming you mean a node 21:38 twenty4 I do 21:39 kaeza given that everyone is bitching about new features (read: 0gb.us), should I start bitching about LuaJit? 21:39 Uberi yeah that should work 21:39 ShadowNinja Yes, however they will turn back into flowing if you give them some space and you have liquid_finite on 21:39 Uberi kaeza: what's wrong with luajit? I don't really mind either way myself though 21:40 kaeza Uberi, it'll prolly break IRC mod :( 21:40 Uberi ShadowNinja: can this be preserved somehow? 21:40 ShadowNinja what do you mean? 21:40 Uberi kaeza: surely luajit users have some way of using luasockets 21:40 VanessaE luajit stopped working after a bug (of a sort) was introduced in builtin/misc.lua 21:40 Uberi ShadowNinja: the infinite springs we can find underground are terribly useful 21:40 VanessaE (a nil being passed to the unpack() function instead of a table) 21:41 Uberi since all liquid is finite when enabled, we need a nice infinite spring to have infinite water, for example 21:41 VanessaE I sure wish someone would push a fix for that so I can put luajit back on my server 21:41 ShadowNinja You can pick those up like you would nornaly 21:41 Uberi ShadowNinja: but do they stay infinite after you put them back down? 21:41 kaeza VanessaE, do you have any logs of the error (with the backtrace from Lua)? 21:41 ShadowNinja not if you have finite_liquid on 21:42 ShadowNinja I could make it do that if you wanted 21:42 Uberi oh yes that would be great 21:42 VanessaE kaeza: http://pastebin.com/zpagndN8 21:43 VanessaE (excerpt from -dev log) 21:43 Uberi with finite_liquid enabled you need to basically mine for an infinite water source, but then you can't taje it back to base with yo 21:43 Uberi u 21:43 PilzAdam ShadowNinja, the engine uses LIQUID_LEVEL_MASK (0x07) to store the liquid level in param2 21:43 VanessaE no backtrace was generated when that error happened. 21:44 ShadowNinja PilzAdam: so it is stored in param2, correct? 21:44 PilzAdam yes, but other things too 21:44 kaeza ah... hmm that should be trivial to fix I guess 21:44 PilzAdam e.g. if the liquid is flowing down 21:44 Uberi hmmmm: or use timer.func(unpack(timer.args or {})) 21:44 STHGOM Unreal 4 minetest 21:44 Uberi lua has no ternary 21:45 troller PilzAdam, when liquid_finite - flowdown not used 21:46 troller only level, and i want to increase max levels to 64 or 127 21:46 PilzAdam troller, so is it "safe" to read the level from param2 without the mask? 21:47 PilzAdam (read and set) 21:47 VanessaE kaeza: a proper fix would also throw out the Lua interpreter entirely and use luajit directly (rather than the hacky way RBA and I were using). That is already planned. 21:47 troller now its looks much better, but may cause small liquid broke non- finite old saves 21:47 VanessaE so I will wait. 21:47 hmmmm ah, thanks uberi 21:47 troller PilzAdam, for finite - yes 21:48 hmmmm vanessae, try replacing that one line with what uberi said and see if luajit works then 21:48 VanessaE sure 21:48 Uberi is that fixed yet? I don't think I should make a pull req for a 1 line change 21:49 PilzAdam ShadowNinja, also: use newstack.metadata instead of newstack["metadata"] 21:50 Uberi oh VanessaE, did you see my suggestion to improve loading speed of pipeworks? 21:50 VanessaE no, hold plz while I sort this out 21:51 PilzAdam ShadowNinja, and here https://github.com/ShadowNinja/minetest_game/commit/54ad7ce98106de0f9095d7907b11d08a6bf29d06#L0R46 use if fullness and minetest.setting_getbool("liquid_finite") then 21:51 troller PilzAdam, ShadowNinja but for source - used bit 8 for infinity 21:51 Uberi adding preexisting inventory images to node defs that aren't in the inventory means less time spent making inventorycubes 21:51 Uberi I can totally say it sped up mesecons loading times by 2-3 times 21:52 PilzAdam ShadowNinja, to keep infinite source just remove "if fullness > 8 then fullness = 8 end " 21:52 PilzAdam and use " if fullness >= 8 then " to detect whether to place a source block 21:54 VanessaE hmmmm: http://pastebin.com/CKRkgw2z 21:54 hmmmm vanessa, yes? 21:54 VanessaE after deleting the minetest binaries and copying in the luajit binary. I believe this is the output we wanted, yes? 21:54 hmmmm erm 21:54 hmmmm no 21:55 twenty4 Windows isn't that bad, just non-free and a bit bloated 21:55 hmmmm remember what happened the last time you tried to use luajit? 21:55 VanessaE yes, it worked. :) 21:55 hmmmm lua errored out on that one line 21:55 VanessaE wait wait 21:55 VanessaE you're jumping the gun 21:55 Uberi well it looks successful enough to me 21:55 VanessaE I first had to re-compile and re-link against luajit. this ^^^ is that step, before editing mist.lua 21:55 VanessaE misc* 21:56 Uberi see ya 21:56 ShadowNinja does lua have a way to operate on bits? 21:56 twenty4 goodbye 21:56 Uberi ShadowNinja: not easily 21:56 kaeza ShadowNinja, Lua 5.2 has a bitwise library 21:56 VanessaE Uberi, hmmmm: in which case, luajit is working. :-) 21:56 mauvebic bits? 21:56 VanessaE (because I've also edited misc.lua) 21:56 Uberi math.floor(x/2^n) <= bit shift right 21:57 VanessaE so uberi's suggestion fixes it. 21:57 mauvebic i saw something on that lemme lookup me history 21:57 hmmmm okay 21:57 Uberi woooo 21:57 Uberi x*2^n <= bit shift left 21:57 STHGOM cya everybody 21:57 kaeza cya 21:57 Uberi bye 21:57 VanessaE I just wanted to be sure that that paste ^^^ indicated that it immediately linked against the binary I provided. I can never be sure about those build messages. 21:57 troller PilzAdam, ShadowNinja i think when you place _float 3lev to exist block with _float 2lev -> must be placed float 5lev 21:57 ShadowNinja I want to check bit 8 of a number 21:57 STHGOM if someone would tell LAD that i want to join server i would be very grateful 21:58 troller ShadowNinja, >=127 21:58 STHGOM this server http://forum.minetest.net/viewtopic.php?pid=75789#p75789 21:58 mauvebic standard lua reads only bytes (smallest) 21:58 ShadowNinja troller: I did that, you can fill liquid nodes 21:59 troller super! 21:59 mauvebic is minetest' lua 5.2? 21:59 VanessaE hmmmm, Uberi: I have deployed the luajit build to my server. 21:59 Uberi woooo 21:59 kaeza mauvebic, nope 21:59 mauvebic poop 21:59 kaeza 5.1 22:00 mauvebic lua 5.2 ships w/ bit32 " that adds support for bitwise operations." 22:00 Uberi ShadowNinja: math.floor(x/256) 22:00 Uberi returns 1 on bit 8 true, 0 on bit 8 false 22:00 kaeza maybe someone can backport that to 5.1...or update MT to 5.2 :P 22:00 mauvebic http://lua-users.org/wiki/BitwiseOperators 22:01 Uberi I'd definitely prefer the latter, kaeza 22:01 mauvebic me too 22:01 Exio http://xkcd.com/612/ 22:01 mauvebic backporting seems hackish and destined to bug *something* lol 22:01 Exio the ETA for luajit 22:01 mauvebic lol thats true for all progress bars lol 22:02 kaeza Exio, lol 22:02 Uberi 99%... for 4 hours 22:02 troller float lands in core! https://github.com/proller/minetest/tree/flolands - works but need to tuning 22:02 mauvebic though very reflective of the average workday lol 22:03 mauvebic i think im done spawning galactica, at 1.25km long, it took a while lol 22:03 mauvebic it should be 1.45km but that busts the converter (too many nodes lol) 22:04 kaeza dafuq? :O 22:04 Uberi very cool troller, can I get a screenshot? :P 22:04 troller compile , use mapgen= indev and get 8) 22:05 troller or h4.setun.net:30001 22:05 Uberi :O 22:05 Uberi well you probably already know which one I'm choosing 22:05 troller compiling? 8) 22:07 Kacey hi all 22:07 Uberi hey Kacey 22:07 Kacey gotten your website forum-ized yet? 22:08 kaeza http://forum.minetest.net/viewtopic.php?pid=76679#p76679 22:08 mauvebic damnit, i cant load the whole ship into view without chunks unloading :( 22:08 Uberi nah Kacey, still working on my new article 22:08 Kacey lol ok 22:09 Uberi you can see so far what I have at the GH repo, I'm updating the site manually via FTP at the end of the day 22:09 khonkhortisan kaeza, that person's map doesn't exist 22:10 twenty4 Formspec doesn't seem to be working. I'm fairly certain I've formatted the string correctly, but nothing appears and I don't get any sort of error. 22:11 mauvebic print your formspec here 22:11 Uberi can you paste your code? 22:11 Uberi try pasteall.org 22:11 mauvebic or the part that aint appearing 22:11 twenty4 one sec 22:11 mauvebic prolly missing brackets or colons 22:11 PilzAdam VanessaE, https://github.com/PilzAdam/minetest_game/commits/stonebrick 22:12 VanessaE there, my build instructions have been updated on the forums 22:12 VanessaE http://forum.minetest.net/viewtopic.php?pid=76627#p76627 22:12 twenty4 http://pastebin.com/p7yfNVaM 22:12 VanessaE follow this and with a little luck, your build will be running luajit 22:12 VanessaE PilzAdam: that sounds fair. 22:13 kaeza khonkhortisan, ? 22:13 VanessaE I should probably do the same with moretrees, since it has its own jungletree aliases 22:13 PilzAdam VanessaE, its still stupid since moreblocks already has tens of aliases in it 22:15 VanessaE well think long term: other stuff from moreblocks may find its way into the default game - perhaps the rest of the base mod. 22:15 VanessaE (not the stairs stuff) 22:15 PilzAdam definetly not 22:15 VanessaE well maybe not at your hand :-) 22:16 ShadowNinja can I specify param2 in an itemstring? 22:16 PilzAdam ShadowNinja, an itemstring has no param2 22:16 mauvebic except maybe for sweepers (what are those?) 22:16 VanessaE but someone else might decide in the future that other stuff like those coal/iron checker blocks (very useful for bathroom and kitchen floors) 22:16 VanessaE might belong. 22:16 VanessaE mauvebic: used to remove books from a bookshelf, to make an empty one. 22:16 PilzAdam VanessaE, and also Calinou (the developer of moreblocks) has agreed to add those aliases 22:17 VanessaE oh nice 22:17 VanessaE " *** - joined the game. " 22:17 mauvebic coal and iron checker seems odd, theyre used as ingredients normally, not the base floor itself? 22:17 ShadowNinja Is there a way I can get a infinite liquid source without writing some code especialy for it or finding one? 22:17 mauvebic like, you could turn metal into a metal grated floor 22:17 PilzAdam VanessaE, I would agree to add those aliases to minetest_game if moreblocks would become obsolete through the additions in minetest_game 22:18 VanessaE PilzAdam: exactly, now you're seeing where I was going with that 22:18 Uberi ShadowNinja: got worldedit? 22:18 PilzAdam VanessaE, I saw it all the time... 22:18 PilzAdam nvm 22:18 ShadowNinja can it specify param2? 22:18 Uberi ShadowNinja: //lua command executes lua code 22:19 PilzAdam ShadowNinja, just add param2 = 2^8 to add_node 22:19 PilzAdam (to get infinte sources) 22:19 VanessaE hah 22:19 VanessaE found a bug in mesecons :-) 22:19 Uberi oh? 22:20 mauvebic you know, farming and basic seed sources (along with other basic plants) should be default too 22:20 Uberi if it's about luacontrollers, I'm going to leave 22:20 VanessaE http://pastebin.ubuntu.com/5626592/ 22:20 PilzAdam VanessaE, but I think for now (since we add only one block from moreblocks) moreblocks isnt obsolete so adding the alias to minetest_game isnt necessary 22:20 VanessaE Uberi: no, microcontrollers this time :D 22:20 Uberi aw man 22:20 khonkhortisan µC 22:21 ShadowNinja PilzAdam: I already wrote the code properly, I just need to test it 22:21 Kacey i need stairsplus 22:21 troller ShadowNinja, dig in minimal game 22:21 Uberi I'll look at it VanessaE 22:21 PilzAdam ShadowNinja, also test without liquid_finite 22:22 VanessaE ok 22:22 Uberi but troller's island gen is so awesome 22:22 jojoa1997 SHADOW WHAT YOU MAKING AND I HAVE READ LOGS 22:22 Uberi so you might need to wait a while 22:22 jojoa1997 sorry cant tell if caps is on in tablet 22:22 troller ShadowNinja, better noclip , flydown, find water blocks - they infinite 22:22 Uberi also do you know what turquoise sand is? 22:23 jojoa1997 are lava and water springs added to minetest_game? 22:23 mauvebic volcanos :P 22:23 mauvebic coral reefs :p 22:23 jojoa1997 Uberi could i see a pic of this island gen 22:24 Uberi jojoa1997: join the server and see it for yourself! 22:24 Uberi or wait a bit while I get imgur open 22:24 troller jojoa1997, https://github.com/minetest/minetest_game/pull/128 22:24 Uberi lemme get a good view first 22:24 twenty4 The formspec issue doesn't seem to be because of a misplaced comma or something; I've tried directly copying the code from the furnace code 22:24 jojoa1997 ok then it isnt merged yet :( 22:25 Uberi http://imgur.com/tR2m5HA 22:26 twenty4 dat's pretty neat 22:26 Uberi join the server, see it for yourself 22:26 jojoa1997 is that the sky island mod 22:26 jojoa1997 i cant on tablet 22:26 Uberi no, it's a new mapgen 22:27 jojoa1997|Tablet oh cool could you get a pic of one in water and how big are they 22:27 Uberi the ones in the pic are average sized 22:27 Uberi and I haven't seen any water eyt 22:28 Kacey what server is that Uberi? 22:28 jojoa1997|Tablet so they are floating kinda redundant 22:28 Uberi Kacey: scroll up, it's there somewhere 22:29 Uberi anyways I should fix that mesecons bug 22:29 Kacey i don't see it 22:30 Uberi (6:05:16 PM) troller: or h4.setun.net:30001 22:31 Kacey aah 22:33 mauvebic top right corner: http://ompldr.org/vaHQyaw/map.png 22:33 jojoa1997|Tablet Sweet 22:34 jojoa1997|Tablet Just got android chat to auto connect with minetest 22:38 khonkhortisan it was harder to get #minetest to autoconnect with you 22:38 khonkhortisan (setting up an irc server) 22:38 jojoa1997|Tablet What do you mean 22:39 jojoa1997|Tablet It is an auto join. Pretty much the app automatically type /join #minetest for me 22:39 khonkhortisan it's a joke 22:39 jojoa1997|Tablet Oh 22:40 twenty4 so does anyone have any idea why my menu might not function? http://pastebin.com/p7yfNVaM I don't think it's a punctuation thing, since I've tried it with correctly formmatted lines from other blocks. Is there something obvious I'm forgetting? 22:41 jojoa1997|Tablet Can anyone explain http://forum.minetest.net/viewtopic.php?pid=76697#p76697 22:42 NekoGloop remove the space in fuel time 22:42 kaeza OMG! ZALGO! 22:42 NekoGloop ...? 22:43 jojoa1997|Tablet VanessaE ping 22:43 kaeza NekoGloop, http://knowyourmeme.com/memes/zalgo 22:43 twenty4 Z̤̘͖̐̇̈̋̿̽a̝͔̺͙̮͍̾̿l̢̫̱̽͂̍ḡ̵̨̯̣̩̤̘̣ͬ̒ͬ͟o̭͎̹̙̥̻͆̑̐ͅ!͎̙͙̙̰̪̲̺̔͑ 22:45 VanessaE pong 22:46 VanessaE sorry, server's a little unstable due to a bug in mesecons 22:46 twenty4 "fuel time" is a string, so the space shouldn't matter, right? It also wasn't part of the formspec, but something else (which was functioning correctly) 22:46 jojoa1997|Tablet OK what does grass do. Does that mean we can have a way to get wool in default? 22:46 VanessaE why would you get wool from grass? 22:46 Kacey https://www.youtube.com/watch?v=XcxKIJTb3Hg noobs in minetest 22:47 jojoa1997|Tablet Grass-fibers-string-wool or grass-string-wool or grass-wool 22:47 VanessaE it's just grass, something to add a little texture to the landscape 22:48 jojoa1997|Tablet Maybe 22:48 NekoGloop kaeza, I really needed that screamer at the bottom of the pa-- wait, that was me screaming. Never mind. 22:48 jojoa1997|Tablet Grass-wool 22:48 kaeza hehe 22:48 jojoa1997|Tablet There is a sensible way without all the creative finders and sdtring 22:48 jojoa1997|Tablet Fibers and stringa 22:48 jojoa1997|Tablet Stringa 22:49 NekoGloop And I don't mean the content of the article. 22:49 jojoa1997|Tablet My tablet is meant to have auto correct STOP MESSING ME UP 22:49 twenty4 What tablet do you have? 22:49 jojoa1997|Tablet Nexus 7 22:50 jojoa1997|Tablet Small enough for teachers not to notice 22:50 jojoa1997|Tablet Jk I have it in front of them all the time 22:50 twenty4 It's the perfect size, I think. Not too small, not too large 22:50 jojoa1997|Tablet And they yell at others for having phones out :-) 22:50 jojoa1997|Tablet Kaeza spot on 22:51 jojoa1997|Tablet O mean twenty4 22:51 PilzAdam https://github.com/PilzAdam/minetest_game/commit/4c5cb106c36e2fbd908ee55c6f55f0e4138904bb 22:51 kaeza wut 22:51 PilzAdam ^ VanessaE 22:51 VanessaE jojoa1997|Tablet: there are really only two sensible ways to get wool: Either make it from cotton from my flowers mod or pilzadam's farming, or get it from sheep. 22:51 jojoa1997|Tablet Wrong pwrson 22:52 jojoa1997|Tablet We need rat fur 22:52 jojoa1997|Tablet To make wool 22:52 VanessaE PilzAdam: seems legit 22:52 twenty4 Furs would be neat 22:52 jojoa1997|Tablet Pilzadam wool should buen 22:53 kaeza MOBF has fur 22:53 kaeza just kill a wolf 22:53 jojoa1997|Tablet Kaeza 22:53 jojoa1997|Tablet rats are ornal mobs in minetest 22:53 jojoa1997|Tablet origonal 22:54 kaeza ... 22:54 VanessaE jojoa1997|Tablet: turn off autocorrect 22:54 VanessaE it's really fucking up your text :) 22:54 jojoa1997|Tablet thaT WASNT AUTO CORRECT 22:54 jojoa1997|Tablet i had switched to keyboard mid sentence 22:55 VanessaE "Martin, look! My iPhone lied for me!" --Gabriel Iglesias 22:55 jojoa1997|Tablet now all errors are my own :-) 22:55 VanessaE haha 22:55 jojoa1997|Tablet is armor in future for minetest 22:56 Kacey already in 22:56 jojoa1997|Tablet minetest_game 22:56 VanessaE I sure hope not 22:56 jojoa1997|Tablet would be nice to have fall protection 22:56 jojoa1997|Tablet and lava protection 22:56 jojoa1997|Tablet obsidian armor = lava protection 22:57 kaeza jojoa1997|Tablet, Hazard Suit FTW!! :D 22:57 jojoa1997|Tablet wood = fall 22:57 kaeza (from survival_modpack) 22:57 jojoa1997|Tablet havent been able to try it 22:57 Uberi hey hmmmm, can you revert fc5d2074b99d22022d2bf8e693351274bc3f6d09? it completely breaks minetest.after 22:58 Uberi the variadic parameter is ..., not args 22:58 Uberi l24 should be "table.insert(minetest.timers_to_add, {time=time, func=func, args=...})" 22:59 kaeza Uberi, etest.timers_to_add, {time=time, func=func, args={...}}) 22:59 kaeza pastefail 22:59 kaeza you get the point 23:00 Uberi yeah 23:00 Uberi wait hold on 23:00 Uberi yeah 23:01 jojoa1997|Tablet i love how minetest has a mod manager and can support different texture packl sizes already 23:01 jojoa1997|Tablet with minecaft it is anoying 23:02 jojoa1997|Tablet who is Sphax 23:02 kaeza mod manager? O.o 23:02 thexyz debate on why debate on small things 23:02 jojoa1997|Tablet yeah configure 23:02 thexyz http://forum.minetest.net/viewtopic.php?id=5153 23:02 thexyz good 23:03 jojoa1997|Tablet kaeza we have a mod manager for each world 23:03 jojoa1997|Tablet minecraft could haVE it only for the game 23:03 jojoa1997|Tablet gtg bye 23:03 kaeza ... 23:06 Kacey hi Kray 23:09 Kacey hi cisoun 23:12 khonkhortisan Hi khonkhortisan 23:13 * khonkhortisan Hello khonkhortisan 23:13 khonkhortisan how are you? 23:13 * khonkhortisan I'm fine. 23:13 * Uberi hands khonkhortisan a sock puppet 23:13 twenty4 are- are you talking to yourself? 23:13 khonkhortisan gotta get me some googly eyes 23:13 Uberi no, he's talking to Mr. Smelly 23:14 PilzAdam Uberi, https://github.com/PilzAdam/minetest/commit/1e2d9542fa849fbd8cc89233e4e76eb5f1ee7b55 23:14 khonkhortisan I read it as if Kacey was saying hi Kacey, but he said Kray. 23:14 Uberi PilzAdam: that's missing an = before the { though 23:14 Uberi I think it's a syntax error 23:14 PilzAdam oh 23:14 Uberi wait no it's a runtime error actually 23:15 Uberi lua func call syntax is too flexible for its own good 23:15 PilzAdam an despite of that 23:15 PilzAdam *and 23:15 khonkhortisan I didn't notice the =, I just noticed that {...} probably wouldn't run 23:15 Uberi khonkhortisan: it means the variadic parameter 23:15 * Uberi learned about it 10 minutes ago on Wikipedia 23:16 khonkhortisan cool 23:16 PilzAdam https://github.com/PilzAdam/minetest/commit/d6026a5fee11722798ddcb1e4d0b5638f16ba9ce 23:16 PilzAdam is now everythin perfect? 23:17 Uberi I'd say so yeah 23:18 Kacey the irony of that statement 23:18 khonkhortisan You're using "or", which wouldn't fly if it was c++ 23:19 Uberi but lua has no || 23:19 khonkhortisan and c++ has no unless-otherwise case 23:19 PilzAdam Kacey, that was intentionally; last time I said this I misstyped unintentiononally and VanessaE thought it was pretty funny 23:20 PilzAdam so I keep misstyping it :-) 23:20 Uberi really wish lua had a select-case 23:20 * khonkhortisan found a sealed 2x3x4 cave at y=7.9 23:20 Uberi khonkhortisan: what is this? a coordinate for ants? :P 23:20 VanessaE haha 23:21 VanessaE PilzAdam: that last commit looks good to me. 23:21 khonkhortisan (-400, 8.5, 48)(472035667543225445) 23:21 VanessaE (I didn't spot the missing = the first time tiehr) 23:21 VanessaE either*) 23:22 Uberi khonkhortisan: (x, y, z)(seed)? 23:22 khonkhortisan yep 23:22 Uberi never seen that one before 23:24 khonkhortisan will torches ever be animated in-hand? 23:25 PilzAdam maybe.... 23:32 jojoa1997|Tablet PilzAdam will we ever be able to switch texture packs midgame 23:32 PilzAdam maybe.... 23:32 mauvebic why? 23:32 Uberi we have texture pack switching now? 23:33 jojoa1997|Tablet no 23:33 kaeza mauvebic, +1 23:33 jojoa1997|Tablet but i have 14 different texture packs in my texture folder 23:33 mauvebic id rather flickering nodebox textures and nodes being misplaced were fixed first lol 23:34 jojoa1997|Tablet it goes textures/all/ 23:34 mauvebic its like 1 in every 4 nodes now that instead of placing, replacing the node you're right click on 23:34 jojoa1997|Tablet mabe it is your game pack 23:34 jojoa1997|Tablet you do have too many nodes defined 23:35 mauvebic youre kidding right? lol 23:35 jojoa1997|Tablet you said so your self this weekend 23:35 mauvebic < 12 mods 23:35 mauvebic im not the one with a dozen texture packs lol 23:35 mauvebic and its a bug 23:35 jojoa1997|Tablet so only one is loaded at a time 23:35 jojoa1997|Tablet does it do that bug on all nodes or only certain types 23:36 jojoa1997|Tablet only see it on glass 23:36 mauvebic all 23:36 jojoa1997|Tablet as in when i plce glass is when i see it 23:36 kaeza I propose we get rid of the r-click code; it's a bit buggy, and most of the time the same effect can be achieved using on_placenode 23:36 jojoa1997|Tablet no 23:36 mauvebic no as in placing a glass ontop a cobble and instead the glass replaces the cobble, insert whatever nodenames you like, they all do this 23:37 jojoa1997|Tablet why get rid of right click 23:37 jojoa1997|Tablet tough a shift click would be nice 23:38 mauvebic is it the right click code thats doing this? i though someone said it was node placement prediction or something like that 23:38 jojoa1997|Tablet you need right click to place anyways 23:38 jojoa1997|Tablet cant you cofigure which click does what 23:38 mauvebic hes not talking about that right click 23:38 kaeza ^ 23:39 jojoa1997|Tablet which rightclick 23:39 kaeza I'm talking about on_rightclick cb and associated stuff 23:39 jojoa1997|Tablet so now you dont want opening chests 23:39 mauvebic yeah its seriously buggy shit 23:39 mauvebic i tried with the doors, half the time one of the door nodes gets replaced 23:40 jojoa1997|Tablet never happens to me on nodeboxes 23:40 mauvebic like it cant decide weather to open the door or try to place a node 23:41 jojoa1997|Tablet gahh' 23:42 jojoa1997|Tablet chinese food upsets my stmach sometimes and i just went to a chinese duffet 23:42 kaeza maybe only leave r-click for entities 23:42 jojoa1997|Tablet no 23:42 jojoa1997|Tablet i hated not being able to dig doors 23:43 jojoa1997|Tablet especially with not being able to dig steel doors by hand 23:43 mauvebic whatever lets me place nodes without destroying another node, and open doors without destroying them too (no different than using onpunch) lol 23:43 Kacey http://forum.minetest.net/viewtopic.php?pid=76707#p76707 23:44 kaeza Kacey, nope. Neko will prolly just kill him by putting too many kittens on his head. 23:44 Kacey lol 23:44 * kaeza puts a kitten on NekoGloop's head 23:44 kaeza :P 23:45 * jojoa1997|Tablet eats kittens 23:45 * jojoa1997|Tablet nom nom nom 23:45 Kacey hi Menche 23:45 * jojoa1997|Tablet is a fluffy bed 23:45 Menche hi 23:46 jojoa1997|Tablet Hola i dont speak spanish 23:46 * jojoa1997|Tablet is doing spanish work 23:46 kaeza yo tampoco 23:46 jojoa1997|Tablet ? 23:46 Kacey haha kaeza 23:46 jojoa1997|Tablet what is tampocar 23:47 kaeza O.o 23:47 Kacey lol im dying from that one 23:47 jojoa1997|Tablet what 23:47 Kacey kaze said "i don't either" 23:47 kaeza jojoa1997|Tablet, "tampocar" can be translated to "neithering" 23:47 Kacey kaeza, even 23:47 kaeza it's not even a word 23:48 jojoa1997|Tablet yeah i just google translated it 23:48 Kacey or "me nether" 23:48 Kacey and it's funny because he is a native speaker (am i right?) 23:48 kaeza jojoa1997|Tablet, /me is native spanish speaker 23:48 jojoa1997|Tablet no hablo espanol porque aprendo espanol 23:49 Uberi bork bork bork 23:49 jojoa1997|Tablet is that right and i know kaeza and menche are spanish speakers 23:49 Kacey Menche is? 23:49 Menche no 23:49 kaeza menche speaks spanish? 23:49 Kacey haha 23:49 jojoa1997|Tablet uberi what is that 23:49 Uberi swedish chef 23:49 jojoa1997|Tablet oops wrong person 23:49 kaeza ah ok :P 23:49 Kacey lol 23:49 jojoa1997|Tablet it was on menche's server 23:49 Kacey yo no hablo espanol 23:50 kaeza Exio and NakedFury do 23:50 Kacey and i dont speak enlish either 23:50 jojoa1997|Tablet who wants to do my spanish homework 23:50 jojoa1997|Tablet it is free ;-) 23:50 Uberi hahahaha 23:50 jojoa1997|Tablet book page has been on my computer for an hour now 23:50 * Kacey hates the silent h in spanish. it is like a ninja to him 23:50 kaeza haha 23:51 kaeza (i just said a a) 23:51 jojoa1997|Tablet my favorite spanish verd 23:51 Kacey dear god what is a verd? 23:51 jojoa1997|Tablet trabajaba 23:51 jojoa1997|Tablet verb 23:51 Kacey trabajar? 23:51 jojoa1997|Tablet yep in the command form i think 23:51 kaeza ¿trabajo? ¿qué es eso? :P 23:51 * jojoa1997|Tablet looks in notes 23:52 * kaeza no conoce esa palabra 23:52 * Menche opens google translate 23:52 jojoa1997|Tablet nope imperfect "the worst part of spanish" 23:52 Kacey i cant copy and paste... 23:53 jojoa1997|Tablet trabajar in imperfect 23:53 Kacey infinitive 23:53 jojoa1997|Tablet trabajabamos 23:53 kaeza jojoa1997|Tablet, "trabajo" is infinitive 23:53 jojoa1997|Tablet i know 23:53 jojoa1997|Tablet no 23:53 kaeza or whatever, I'm no gud at gramer 23:54 Kacey trabajo is conjugated... 23:54 jojoa1997|Tablet non native speakers always good at grammer 23:54 Kacey bork bork bork 23:54 * Menche has always am well with grammar 23:54 jojoa1997|Tablet trabajar, trabajo, trabajas, trabaja, trabajamos, trabajais, trabajan 23:54 jojoa1997|Tablet what is bork 23:54 Kacey ais? is this spain? 23:55 jojoa1997|Tablet yep 23:55 jojoa1997|Tablet what is bork 23:55 jojoa1997|Tablet vosotros 23:55 PilzAdam does anyone here use my farming? 23:55 VanessaE I do. 23:55 Kacey this is.. wait for it 23:55 jojoa1997|Tablet me 23:55 Kacey 'MERICA 23:55 Kacey i use farming 23:55 jojoa1997|Tablet ?.? 23:55 jojoa1997|Tablet wha is mercia 23:55 kaeza jojoa1997|Tablet, "trabajo" also means "job" as in "it's a job for me" etc 23:55 PilzAdam jojoa1997|Tablet, how do you think is the growing speed of papyrus and cacti? 23:55 Menche i have farming and farming_plus 23:56 jojoa1997|Tablet horrible there is none 23:56 PilzAdam (in my farming mod) 23:56 jojoa1997|Tablet the should grow 23:56 kaeza PilzAdam, I use both farming and _plus too 23:56 jojoa1997|Tablet oh i like it 23:56 jojoa1997|Tablet same here all farming mods by pilzadam 23:56 kaeza seems fair 23:56 PilzAdam ok, thanks 23:57 jojoa1997|Tablet pilzadam add the growing papyrus to minetest_game 23:57 PilzAdam VanessaE, see? 23:57 Kacey jojoa1997|Tablet, http://www.urbandictionary.com/define.php?term=merica 23:57 Uberi I'd love growing stuff in mt_game 23:57 * VanessaE shrugs 23:57 jojoa1997|Tablet maybe add a new file called abms.lua 23:57 kaeza PilzAdam, just a little unrelated suggestion, maybe make pumpkins a little bit more common 23:57 jojoa1997|Tablet maybe add a new file called abms.lua 23:57 VanessaE I'm a proponent of stuff growing very slowly - only because it's easier on the CPU 23:57 jojoa1997|Tablet oops double post sorry 23:57 jojoa1997|Tablet pilzadam 23:57 jojoa1997|Tablet could you add the farming mod to default 23:58 PilzAdam for now I will only add growing of papyrus anc cacti 23:58 jojoa1997|Tablet it would make food soooooooo more easier to get since apples ARE STUPID 23:58 PilzAdam the other farming stuff will be added later 23:58 jojoa1997|Tablet also it adds to survival you could survive underground 23:58 jojoa1997|Tablet wait 23:58 jojoa1997|Tablet add the hoe and cotten now also 23:59 kaeza PilzAdam, while you're at it, can you add some kind of hunger thing to the TO-DO list? 23:59 jojoa1997|Tablet would yo do that? 23:59 VanessaE NO!!!!