Time |
Nick |
Message |
00:00 |
Uberi |
oh I see what you mean |
00:01 |
ShadowNinja |
server freeze |
00:01 |
khonkhortisan |
after I and someone else joined |
00:02 |
Kacey |
how is everyone doing? |
00:11 |
VanessaE |
doing ok |
00:12 |
|
Uberi left #minetest |
00:12 |
Kacey |
8.2 second lag |
00:12 |
Traxie21 |
Hi VanessaE |
00:13 |
PilzAdam |
new win build with jungles: http://forum.minetest.net/viewtopic.php?id=4547 |
00:13 |
VanessaE |
hey |
00:13 |
VanessaE |
don't use current builds until the STL bug is fixed! |
00:13 |
PilzAdam |
s/bug is/bugs are |
00:13 |
kaeza |
OMFG JUNGLES ARE BACK?? |
00:13 |
VanessaE |
well however many bugs there are |
00:13 |
VanessaE |
kaeza: yep |
00:13 |
Traxie21 |
What is the STL bug? |
00:14 |
VanessaE |
and they're incompatible with moretrees >:-( |
00:14 |
PilzAdam |
Traxie21, 1) nodes arent send correctly to client if a large amount changes in a abm or so 2) some reliable packages time out (its not sure that thats related to stl) |
00:15 |
Traxie21 |
ok |
00:15 |
|
Kray joined #minetest |
00:15 |
PilzAdam |
also @everbody: feel free to contribute better textures for junglewood, -leaves and saplings |
00:15 |
PilzAdam |
(junglwood should be something dark-ish) |
00:16 |
Traxie21 |
k |
00:16 |
VanessaE |
PilzAdam: wtf? moretrees has textures for all of the above |
00:16 |
VanessaE |
just use those |
00:16 |
PilzAdam |
I tried them and they look... |
00:16 |
PilzAdam |
the wood has too much contrast and is too bright |
00:16 |
PilzAdam |
the sapling only has 1 color (seems so) |
00:16 |
Traxie21 |
competition time? |
00:17 |
PilzAdam |
and darker leaves look better :-) |
00:17 |
VanessaE |
actually the sapling has several colors, but I didn't draw it (ask bas080) |
00:17 |
* Kacey |
is going to put moretrees in minetest_game |
00:18 |
VanessaE |
leaves have three different color bases |
00:18 |
VanessaE |
planks are colored nearly the same as the center of the trunk |
00:18 |
PilzAdam |
I tried exactly the same and it looked like crap |
00:20 |
PilzAdam |
jungles are real FPS killer: I only get 30 FPS with 1080 when looking at all the leaves |
00:20 |
PilzAdam |
*1080p |
00:20 |
VanessaE |
you need more vertex buffers |
00:20 |
Kacey |
brb |
00:20 |
VanessaE |
at least that'll help some anyway |
00:21 |
* VanessaE |
gives up |
00:23 |
Traxie21 |
One does not simply "give" PilzAdam advice... |
00:24 |
VanessaE |
I can't say I'm particularly happy with this jungles change. |
00:24 |
VanessaE |
I don't care whether they're present or not - I care whether the node names make any sense. |
00:29 |
PilzAdam |
bye |
00:29 |
Traxie21 |
Made a couple of textures for default_jungletree and default_jungletree_top |
00:33 |
VanessaE |
lets see them |
00:36 |
|
bas080 joined #minetest |
00:37 |
VanessaE |
bas080: https://github.com/minetest/minetest/commit/6823ce99a7deabe410dd8b143b688cd364490cec |
00:39 |
Traxie21 |
VanessaE: http://forum.minetest.net/viewtopic.php?pid=76221#p76221 |
00:40 |
VanessaE |
naw, too dark, but they might be useful for another type of tree sometime later |
00:42 |
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BrandonReese_ joined #minetest |
00:43 |
|
Kacey joined #minetest |
00:48 |
NekoGloop |
http://www.youtube.com/watch?v=agxhzHbIIkc I guess it had to happen |
00:53 |
|
TwilightSparklee joined #minetest |
00:59 |
Kacey |
NekoGloop, can i have a link to that start menu button for windows 8? |
00:59 |
NekoGloop |
http://www.pokki.com/windows-8-start-menu |
01:00 |
Kacey |
thx |
01:03 |
Kacey |
we need a TeamSpeak channel |
01:06 |
NekoGloop |
no |
01:06 |
Kacey |
why not? |
01:08 |
NekoGloop |
because teamspeak is bad |
01:08 |
NekoGloop |
you should feel bad |
01:09 |
|
Taoki joined #minetest |
01:13 |
ecube |
no it's not |
01:13 |
ecube |
why is it bad? |
01:15 |
NekoGloop |
I'm allowed to have biased as hell opinions about things I've never tryed if you are. |
01:21 |
BrandonReese_ |
Teamspeak is bad, it's not free. Mumble is good, it is free. |
01:21 |
khonkhortisan |
I was searching for channels and it wouldn't give me any results because I pressed the search button too fast |
01:43 |
|
Kacey joined #minetest |
01:46 |
BrandonReese_ |
I setup a mumble server for Minetest. http://forum.minetest.net/viewtopic.php?pid=76229#p76229 |
01:47 |
khonkhortisan |
Server presented a certificate which failed verification. |
01:48 |
khonkhortisan |
wrong host and self-signed. |
01:50 |
BrandonReese_ |
That's there by default... wonder if I can just turn ssl off... |
02:06 |
* Kacey |
wishes that luacontrollers could share memory |
02:06 |
khonkhortisan |
that's what digilines are for |
02:07 |
|
Kacey joined #minetest |
02:07 |
* Kacey |
wishes that luacontrollers could share memory |
02:07 |
khonkhortisan |
that's what digilines are for |
02:08 |
khonkhortisan |
A luacontroller can be connected to four mesecons and four digilines. |
02:08 |
khonkhortisan |
It'll receive on every digiline and send on every digiline, but it won't passively conduct between digilines, I think. |
02:09 |
Kacey |
but like where if you put a table in one, and save it to memory, all luacontrollers will be able to use it |
02:11 |
khonkhortisan |
You can send the table on the "mem" channel and have them all read it into an equivalent table |
02:11 |
Kacey |
and maybe the ability to pastebin stuff |
02:11 |
khonkhortisan |
? |
02:11 |
khonkhortisan |
You can't even run loops |
02:15 |
* Kacey |
wants a simple computer mod that executes lua programs |
02:15 |
khonkhortisan |
it would be given virtual cpu cycles |
02:15 |
khonkhortisan |
like an emulator |
02:16 |
khonkhortisan |
I'd like to be able to reload mods/have in-game mods |
02:23 |
proller |
RealBadAngel, maybe its not from stargate, but many Player proller tried to access [node under=-29663,-28573,29023 above=-29662,-28573,29023] from too far: d=504121, max_d=140. ignoring. |
02:24 |
khonkhortisan |
I don't think I've gotten that far down |
02:29 |
Kacey |
night all |
02:31 |
kaeza |
khonkhortisan, I believe you can hook functions to be executed from lua at every line, but I didn't give it a try yet |
02:31 |
kaeza |
this can make running loops in luacs possible somehow |
02:32 |
khonkhortisan |
there's also the interrupts |
02:41 |
khonkhortisan |
Development is hard work. |
02:44 |
kaeza |
I guess it's time someone updates 3dforniture; seems like tonyka abandoned us :( |
02:47 |
VanessaE |
:( |
02:50 |
RealBadAngel |
proller, about those errors. 1st propably you have there gate from previous versions. didnt you? 2nd its not stargate |
03:02 |
|
monkeycoder joined #minetest |
03:07 |
|
Kacey joined #minetest |
03:18 |
kaeza |
brb |
03:19 |
|
TheBonsai joined #minetest |
03:21 |
|
kaeza joined #minetest |
03:30 |
VanessaE |
zzz |
03:42 |
|
hmmmm joined #minetest |
04:01 |
|
Kacey joined #minetest |
04:06 |
|
Roukoswarf-M joined #minetest |
04:15 |
kaeza |
Kacey, care to add a larger image? http://forum.minetest.net/viewtopic.php?pid=76243#p76243 |
04:16 |
Kacey |
idk why it does that |
04:16 |
VanessaE |
fixed. |
04:17 |
Kacey |
what? |
04:17 |
VanessaE |
I fixed your post :) |
04:17 |
VanessaE |
change the first letter of the image link to a "v" to get the full-size image. |
04:17 |
VanessaE |
ompldr's links are like that |
04:17 |
telek |
Oh, while I'm here and remembering: How hard would it be to script world generation so it'd generate all 'top down' visible terrain tiles for generating an x by y sized map? |
04:18 |
kaeza |
read as: VanessaE is bored :P |
04:18 |
VanessaE |
telek: look into the explore map mod |
04:18 |
VanessaE |
http://forum.minetest.net/viewtopic.php?id=2950 |
04:18 |
VanessaE |
it does something like that, except in a spiral |
04:18 |
kaeza |
nah J/K V |
04:18 |
telek |
VanessaE: Yeah I was thinking more of a way to do it without needing a client though. |
04:19 |
telek |
Sort of like using automated worldgen in DF to come up with maps. |
04:19 |
VanessaE |
maybe that force_load thing that's been tossed around, but would the server even run that much if no one's signed in? |
04:20 |
telek |
VanessaE: If you allowed some way for a script to load and unload nodes without needing a player, then yeah. |
04:20 |
telek |
It'd also help solve some of those issues where a script is being slow and all of a sudden the node it was working on unloads on it. |
04:20 |
khonkhortisan |
Can I give someone access to a git branch? |
04:20 |
kaeza |
Kacey, it looks nice |
04:21 |
VanessaE |
quite so |
04:21 |
kaeza |
can you make a server to see it in action? |
04:21 |
Kacey |
can't forward a port at this house |
04:21 |
kaeza |
aww :( |
04:21 |
|
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04:21 |
khonkhortisan |
complain loud enough |
04:22 |
telek |
Oh yeah! |
04:23 |
telek |
FYI minetest IS playable over dialup. |
04:23 |
kaeza |
telek, IKR :P |
04:23 |
telek |
Although if you move too fast node loading can't keep up. |
04:23 |
telek |
kaeza: You've had to as well? :D |
04:23 |
khonkhortisan |
"Stop building blocks, I have to call someone" |
04:23 |
telek |
Biggest issue is *MAKE SURE YOU ALREADY DOWNLOADED A COPY OF YOUR SERVER'S MEDIA CACHE* |
04:24 |
kaeza |
telek, using 3G modem here; sometimes speeds match up or are even less than dialup :( |
04:24 |
Kacey |
2G modem here |
04:24 |
telek |
kaeza: Heh :) |
04:24 |
telek |
I've been doing it on *REAL* dialup. |
04:24 |
telek |
You wouldn't believe how many sites can't handle actual dialup. |
04:25 |
kaeza |
yup, with all that HTML5+CSS+JS+whatever shit |
04:25 |
kaeza |
plus 5MB bg images |
04:27 |
|
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04:28 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_1989837248.png |
04:28 |
VanessaE |
I think peaceful_npc needs some work. |
04:28 |
khonkhortisan |
I copied the settings tab to an in-game menu. Should I attempt to make the settings activate instantly? (like fancy_trees?) |
04:28 |
VanessaE |
discovered this cadre of npcs under the waterfall next to sokomine's npc sanctuary |
04:28 |
VanessaE |
khonkhortisan: YES! |
04:29 |
khonkhortisan |
okay, second question: Should the main menu settings tab engulf the pause menu settings menu instead of being a duplicate? |
04:30 |
khonkhortisan |
I'll take that as another yes. |
04:31 |
VanessaE |
not sure what you mean |
04:32 |
khonkhortisan |
The main menu is a single menu, where it shows/hides buttons/checkboxes based on the current tab. I copied the settings tab into a new file/menu. I'm not sure how to display a whole menu as if it's a tab. |
04:33 |
kaeza |
brb |
04:35 |
|
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04:36 |
kaeza |
back |
04:36 |
kaeza |
did I miss anything? |
04:36 |
khonkhortisan |
not since you said brb |
04:37 |
khonkhortisan |
kaeza: http://irc.minetest.ru/minetest/2013-03-17#i_2934800 |
04:37 |
|
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04:39 |
kaeza |
n008: http://forum.minetest.net/viewtopic.php?pid=76250#p76250 |
04:43 |
Kacey |
i want to know that though |
04:43 |
Kacey |
could an luac register nodes? |
04:43 |
kaeza |
Kacey, you can't register nodes after the game has started |
04:43 |
khonkhortisan |
no, that's been removed from luaClua. |
04:44 |
kaeza |
...or can you? |
04:45 |
khonkhortisan |
http://mesecons.net/luacontroller/#Chapter_IX:_Restrictions |
04:46 |
khonkhortisan |
You might be able to, but it'll be difficult to keep them from being deregistered after server restart. |
04:46 |
|
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04:59 |
Kacey |
the display goes to 5 so far |
05:20 |
|
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05:38 |
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onpon joined #minetest |
05:44 |
kaeza |
https://i.chzbgr.com/maxW500/7135708928/h379A2494/ |
05:52 |
khonkhortisan |
lol irony |
06:15 |
proller |
RealBadAngel, gates on point shows self position in Destination: |
06:16 |
RealBadAngel |
hmmm |
06:17 |
RealBadAngel |
its quite impossible but i will check |
06:18 |
RealBadAngel |
ahh, youre right :) i will fix right now |
06:21 |
RealBadAngel |
proller, fixed |
06:23 |
kaeza |
RealBadAngel, small request: can you make technic water mill work with water sources when finite liquids are enabled? |
06:23 |
RealBadAngel |
i will try |
06:23 |
kaeza |
thanks |
06:24 |
RealBadAngel |
but i guess i will have to make different rules for finite liquids |
06:26 |
kaeza |
ah ok, just take your time |
06:27 |
kaeza |
also, stargates are part of technic modpack now right? |
06:28 |
* kaeza |
needs to update a lot of mods |
06:42 |
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07:12 |
VanessaE |
bbl, bed. |
07:31 |
|
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07:31 |
RealBadAngel |
kaeza, yes, theyre in modpack |
07:33 |
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07:35 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=76267#p76267 |
07:35 |
Calinou |
wath |
07:35 |
* Calinou |
makes "inception" face |
07:36 |
* Calinou |
doesn't go any deeper though |
07:40 |
|
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07:50 |
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07:51 |
kaeza |
hey Umbron |
07:52 |
kaeza |
any idea if shaun's server is still up? |
07:52 |
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07:57 |
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08:01 |
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08:01 |
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08:01 |
markveidemanis |
HiHiHiHiHiHiHiHiHiHiHIhIhIHIhIhIH |
08:02 |
|
kaeza joined #minetest |
08:02 |
markveidemanis |
HI KaEzA |
08:05 |
kaeza |
hi |
08:07 |
|
monkeycoder joined #minetest |
08:07 |
markveidemanis |
I need a ranodm thing to do in python |
08:17 |
kaeza |
→ #python |
08:22 |
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08:32 |
markveidemanis |
whats a 3 letter abbreviation for multiplication |
08:33 |
markveidemanis |
like add is sum |
08:33 |
tango_ |
mul |
08:33 |
tango_ |
the asm instruction 8-D |
08:33 |
markveidemanis |
what about divide? |
08:34 |
markveidemanis |
div? |
08:34 |
tango_ |
typically |
08:34 |
markveidemanis |
and whats python divide? |
08:34 |
markveidemanis |
/ ? |
08:34 |
tango_ |
what? |
08:34 |
markveidemanis |
wheres the divide key |
08:35 |
tango_ |
are asking if in python you divide with / ? yes |
08:37 |
kaeza |
also: integer division: 10 // 3 |
08:37 |
kaeza |
== 3 |
08:40 |
|
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08:42 |
markveidemanis |
sum = (num1 / num2) ? |
08:42 |
kaeza |
wut |
08:42 |
kaeza |
btw, I like this idea: http://forum.minetest.net/viewtopic.php?pid=76215#p76215 |
08:42 |
kaeza |
the "Multiple You" |
08:49 |
|
mauvebic joined #minetest |
09:00 |
markveidemanis |
hi |
09:01 |
|
PilzAdam joined #minetest |
09:01 |
PilzAdam |
Hello everyone! |
09:06 |
mauvebic |
i didn't change any of the flags or seeds and the new chunk edges still dont line up lol |
09:13 |
bas080 |
Hey PilzAdam |
09:14 |
kaeza |
hi Adam |
09:14 |
kaeza |
hey mauvebic |
09:14 |
bas080 |
kaeza, wassup? |
09:14 |
kaeza |
the sky |
09:14 |
kaeza |
</troll> |
09:15 |
bas080 |
not the roof? |
09:15 |
kaeza |
my hair; better? |
09:15 |
mauvebic |
howdy yall |
09:15 |
kaeza |
:P |
09:16 |
kaeza |
mauvebic, the spaceships look just plain awesome man |
09:17 |
mauvebic |
lol thanks though ive only had time to detail one of them - and somehow wound up with 4 extra decks than on the plans lol |
09:20 |
mauvebic |
and i just noticed the new map edges dont line up anyways from 0.4.4 so im gonna set all the flags i want :) |
09:20 |
mauvebic |
id have an easier time spawning these things on flat land lol |
09:21 |
markveidemanis |
mauvebic |
09:21 |
markveidemanis |
when i stand on a block the coords are X,Y.5,Z |
09:22 |
markveidemanis |
Y? |
09:22 |
markveidemanis |
:D |
09:22 |
mauvebic |
yes |
09:23 |
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09:23 |
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09:24 |
bas080 |
http://forum.minetest.net/viewtopic.php?pid=76281 <<< worked on this tonight finally teleports made easy to use for everyone. |
09:25 |
kaeza |
bas080, why the dependency on flolands? |
09:25 |
bas080 |
for craft. |
09:26 |
mauvebic |
reminds me of http://www.youtube.com/watch?v=A1YGHCDJHgA |
09:26 |
bas080 |
and gameplay makes sense as it is hard to get to the top but ones you have a portal on the floating island traveling gets easier |
09:26 |
mauvebic |
but why the swastika? lol |
09:27 |
bas080 |
So was hinting to that. I think that pattern is really nice. Not swastika perse |
09:27 |
bas080 |
it is and isnt symetrical |
09:28 |
mauvebic |
i wasnt sure so i had to ask lol |
09:28 |
bas080 |
I have a slightly darker skin or a very white black skin |
09:29 |
kaeza |
bas080, maybe make flolands an optional dependency, and add a recipe using vanilla items if flolands not installed |
09:29 |
bas080 |
Mister Hitler wouldn't like that anyway |
09:29 |
kaeza |
I personally find the floating islands too slow, but it's just my opinion |
09:30 |
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09:30 |
bas080 |
kaeza, The recipe is easily edited. I can make two crafts.... ok. kaeza, i'm on it |
09:30 |
mauvebic |
are they done w/ mapgen? |
09:31 |
bas080 |
kaeza, suggestions? Let me guess mese! |
09:32 |
troller |
++ flolands very slow |
09:32 |
kaeza |
it's the rarest material (besides nyancats) |
09:34 |
kaeza |
bas080, basically it's something like this: http://pastebin.com/8pmH12WZ |
09:35 |
kaeza |
(ofc change the actual recipe) |
09:35 |
bas080 |
kaeza, i got it. thnx anyways in case i didn't |
09:36 |
kaeza |
ok :) |
09:37 |
troller |
right now i starting make flolands in new core mapgen |
09:38 |
bas080 |
i was wondering. where is the default mod? Is there a topic for it? |
09:42 |
markveidemanis |
Nop |
09:42 |
markveidemanis |
Its github.com/minetest/minetest |
09:44 |
PilzAdam |
bas080, the default mod is in minetest_game, wich is here: https://github.com/minetest/minetest_game |
09:48 |
bas080 |
Thnx PilzAdam, My default version is way outdated. |
09:51 |
bas080 |
quite some pulll requests :P |
09:57 |
bas080 |
that's not swastika it's windows flag. |
09:58 |
bas080 |
https://raw.github.com/bas080/dualport/master/screenshots/forum.png |
10:02 |
bas080 |
Have i ever said that i really appreciate the people working on this project. The joy you all are giving me and other |
10:02 |
bas080 |
others* |
10:02 |
bas080 |
:-[ |
10:04 |
bas080 |
nO I HAVEN'T |
10:04 |
bas080 |
CAPS |
10:04 |
bas080 |
just checked logs |
10:16 |
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10:18 |
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10:22 |
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10:36 |
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10:43 |
kaeza |
https://i.chzbgr.com/maxW500/7121870336/h4C100D37/ |
10:47 |
sfan5 |
hey guys! I'm in italy |
10:48 |
PilzAdam |
what do you do there? |
10:48 |
sfan5 |
nothing important |
10:54 |
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10:59 |
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11:12 |
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11:15 |
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11:16 |
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11:20 |
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11:20 |
* Mati^1 |
hi |
11:23 |
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11:25 |
kaeza |
has anyone seen babyface or Octupus around lately? |
11:27 |
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11:32 |
MagnusTheBeast |
is it possible to dump the voxel content of a map to a text file or something? |
11:33 |
PilzAdam |
the mod worldedit can do it |
11:33 |
PilzAdam |
(but only for a part of the map, not the whole one) |
11:33 |
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11:33 |
MagnusTheBeast |
that'd do. thanks PilzAdam |
11:56 |
markveidemanis |
I just played openarena |
11:56 |
markveidemanis |
40 frags |
12:02 |
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12:10 |
Jordach |
okay, fuck mkv video |
12:12 |
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12:21 |
markveidemanis |
Может другого лица имеют альтернативную точку Ð·Ñ€ÐµÐ½Ð¸Ñ Ð¾Ñ‚ менÑ? |
12:22 |
markveidemanis |
sfan5 |
12:22 |
markveidemanis |
sfan5|OFF |
12:23 |
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12:23 |
markveidemanis |
Hi kaeza |
12:24 |
markveidemanis |
Hi kaeza1 |
12:26 |
markveidemanis |
Hi kaeza |
12:30 |
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13:17 |
Jordach |
yo kaeza1 |
13:18 |
Jordach |
texture pack: Allegro |
13:18 |
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13:18 |
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13:18 |
markveidemanis |
Hi |
13:18 |
kaeza1 |
sup Jordach |
13:18 |
Jordach |
sup |
13:18 |
kaeza1 |
Allegro? |
13:18 |
Jordach |
kaeza1, my pack is finally nearing the finish for supporting default |
13:19 |
Jordach |
(in a nutshell: a rival to PixelBOX) |
13:19 |
kaeza1 |
grrrreat! :D |
13:19 |
c_korn |
hello, there is a compiler error here. event does not name a type. probably just some header I am missing: http://0bin.net/paste/92345b2eb3403ac29f5d0466408d1b9d0b4e04c3#jfob4NGQ9sLcCRTstPB+yffkjlr6ik9BBNhm/20Egoc= |
13:20 |
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13:21 |
Jordach |
c_korn, sudo apt-get install libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev |
13:21 |
Jordach |
then re-compile |
13:21 |
kaeza1 |
you forgot gettext+freetype...? |
13:23 |
kaeza1 |
Jordach, just finished working on VE's signs in homedecor. Maybe I'll bloat that mod adding some items from your list now >:D |
13:23 |
c_korn |
what I don't understand. if I miss a library shouldn't there error be about an #include then? |
13:23 |
Jordach |
c_korn, every dep. is handled by the cmakelists.txt |
13:23 |
Jordach |
i usually do this after extraction |
13:24 |
Jordach |
cmake . -DRUN_IN_PLACE=1; make -j4 |
13:24 |
c_korn |
maybe a dep is missing. should be a basic one. I am compiling in a chroot where only a minimal environment is set up. |
13:25 |
Jordach |
c_korn, is this for a server |
13:25 |
c_korn |
seems I need gettext: GetText disabled |
13:25 |
Jordach |
getText isnt the problem |
13:26 |
c_korn |
no, it is for the Ubuntu gaming site playdeb.net |
13:26 |
kaeza1 |
c_korn, gettext is not actually required |
13:26 |
Jordach |
it's disabled by default |
13:27 |
c_korn |
hum, where is Event definded then? can you grep it in /usr/include please? |
13:27 |
kaeza |
c_korn, maybe an Irrlicht thing |
13:28 |
c_korn |
what irrlicht version do you require? |
13:28 |
c_korn |
Ubuntu 12.10 has 1.7.2+dfsg1-1.1 |
13:28 |
Jordach |
c_korn, irrlicht 1.7.3 is required at least |
13:29 |
c_korn |
this is the problem, I think |
13:32 |
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13:33 |
Kacey |
morning all |
13:33 |
c_korn |
can I try with irrlicht 1.8 ? |
13:36 |
FreeFull |
You could but there is a bug with 1.8 |
13:37 |
Kacey |
what is the bug |
13:37 |
c_korn |
also does not compile with irrlicht 1.8 |
13:40 |
Kacey |
my windows buildis compiled with 2.8 |
13:40 |
Kacey |
1.8* |
13:41 |
c_korn |
maybe a runtime issue |
13:45 |
Kacey |
http://forum.minetest.net/viewtopic.php?pid=76243#p76243 |
13:56 |
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14:14 |
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14:23 |
VanessaE |
good morning all |
14:24 |
kaeza |
mornings V |
14:25 |
markveidemanis |
Morning |
14:25 |
markveidemanis |
??? |
14:25 |
markveidemanis |
14:00 |
14:25 |
VanessaE |
10:25am here, mark |
14:25 |
VanessaE |
hey kaeza |
14:25 |
PilzAdam |
hi VanessaE |
14:26 |
VanessaE |
afternoon adam ;) |
14:26 |
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14:27 |
Kacey |
8:27 here |
14:28 |
kaeza |
11:28 |
14:30 |
* kaeza |
hands Kacey a random PING for breakfast |
14:30 |
Kacey |
PONG |
14:30 |
Kacey |
lol delicious |
14:30 |
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14:31 |
Jordach |
hey Vadtec |
14:31 |
kaeza |
o noes! It's Aggies! everybody hide! |
14:31 |
Jordach |
VanessaE* |
14:31 |
VanessaE |
hey |
14:31 |
Jordach |
been working with python |
14:31 |
* Kacey |
pokes Aggies |
14:31 |
Aggies |
lol |
14:32 |
* Aggies |
o |
14:34 |
kaeza |
brb; switching to $#17dows |
14:37 |
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14:41 |
lamefun |
hi |
14:46 |
VanessaE |
hi |
14:47 |
PilzAdam |
VanessaE, are there any settings that are still missing? https://github.com/PilzAdam/minetest/commit/5a9fd8f433e9d2a71266dd6b76174e84a5ebaa8f |
14:47 |
lamefun |
is there a renewable dirt mod? |
14:47 |
VanessaE |
no clue, adam - there are too many for me to remember anyway |
14:48 |
PilzAdam |
okay, Ill just push that for now |
14:48 |
VanessaE |
lamefun: renewable dirt? not directly so, but at least one game (skyblock) has code that can craft it from stone ( -> cobble -> gravel -> sand -> dirt I think) |
14:49 |
lamefun |
hm |
14:49 |
lamefun |
stone -> cobble -> gravel -> sand, various organic matter + time = compost, sand + compost = dirt |
14:52 |
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14:55 |
lamefun |
BTW, why Lua instead of C++ for mods, isn't it dragging minetest server down with its performance? |
14:55 |
VanessaE |
Lua doesn't have to be compiled before being used |
14:55 |
VanessaE |
that's why |
14:59 |
lamefun |
But C++ is much faster. |
15:00 |
lamefun |
Have there been measurements on how much CPU does Lua eat in Minetest? |
15:02 |
PilzAdam |
lamefun, in the default mods only the definition of nodes is done in Lua, so you dont really notice the bad performance of Lua while playing |
15:04 |
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15:06 |
VanessaE |
PilzAdam: and ore generation, and also leaf decay. |
15:06 |
VanessaE |
and furnaces |
15:10 |
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15:12 |
markveidemanis |
Who will help me with Pygame?, go to channel http://paste.pound-python.org/show/31347/ |
15:12 |
VanessaE |
go ask on a python channel |
15:13 |
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15:13 |
VanessaE |
morning hmmmm |
15:13 |
hmmmm |
hi |
15:13 |
markveidemanis |
hmmmm... |
15:13 |
hmmmm |
did anything implode while i was gone? |
15:14 |
markveidemanis |
yet |
15:14 |
markveidemanis |
yep |
15:14 |
VanessaE |
http://hasthelargehadroncolliderdestroyedtheworldyet.com/ |
15:14 |
VanessaE |
"NOPE." |
15:14 |
VanessaE |
:-) |
15:14 |
tango_ |
that website is unreliable |
15:15 |
tango_ |
it might have, and it wouldn't have been updated because nobdoy would be there to fix it |
15:15 |
PilzAdam |
hmmmm, have you tried adding new_style_water = true while testing my pull request? |
15:15 |
hmmmm |
hah i just have a feeling that every time i log on, someone's going to tell me about some critical bug we're having |
15:15 |
hmmmm |
pilzadam, i needed to?? i thought that was the default value? |
15:15 |
hmmmm |
crap |
15:16 |
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15:16 |
Kacey |
i found a bug |
15:16 |
hmmmm |
which means the new style water with the shaders was always on |
15:16 |
Kacey |
it's a volkswagon |
15:16 |
Kacey |
BLUE ONE!!!!!!! |
15:17 |
* Kacey |
punches VanessaE in the shoulder |
15:17 |
VanessaE |
ow. |
15:18 |
hmmmm |
alright, set_look_pitch/set_look_yaw also looks good, i don't see anything that might even be a problem |
15:22 |
hmmmm |
you know, i think i'm going to take a small break from what i was originally working on and do some GUI work |
15:23 |
VanessaE |
oh? |
15:23 |
hmmmm |
people really complain about how the loading screens are black with text |
15:23 |
hmmmm |
and then people complain about how there's no setting page for creating new worlds |
15:23 |
VanessaE |
my only complaint there is there should be something happening off in a corner (like windows users get to see), or a percentage counter running during cached media loading |
15:23 |
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15:24 |
VanessaE |
other than that, black+text is good enough for now |
15:24 |
hmmmm |
oh, the render-to-texture you're talking about? |
15:24 |
hmmmm |
that's not intentional though |
15:24 |
hmmmm |
ohhh.... that might be a problem if i make a background in that case |
15:24 |
VanessaE |
yeah I guess that's the one. Yeah I know, it's some side effect of irrlicht under windows |
15:25 |
VanessaE |
idea: |
15:25 |
VanessaE |
as you iterate through the mods being loaded, pick one texture (perhaps the first one) to represent that mod, display it in an icon on screen at the bottom. Repeat for each mod. |
15:25 |
VanessaE |
so after 10 mods, you'd have 10 icons lined up at the bottom |
15:26 |
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15:26 |
* Kacey |
hides because VanessaE has an idea |
15:26 |
Jordach |
default should be the mese pick |
15:26 |
jojoa1997 |
VanessaE |
15:26 |
VanessaE |
keep it to one or two rows; you'd have to overwrite/repaint after the width of the window is filled |
15:27 |
VanessaE |
hey jojo |
15:27 |
ShadowNinja |
good idea but there should be a way to set the texture used |
15:27 |
Jordach |
hmmmm, heres an idea: MAKE IT SO USERS CAN ENTER THEIR OWN SEED |
15:27 |
hmmmm |
the mods load instantly though |
15:27 |
VanessaE |
ShadowNinja: agreed. Perhaps each mod can supply "modname_icon.png" |
15:27 |
ShadowNinja |
otherwise you could use a 1x1 spacer or something |
15:27 |
jojoa1997 |
what are you guys talking about |
15:28 |
ShadowNinja |
maybe minetest.register_icon("myicon.png") |
15:28 |
VanessaE |
hmmmm: I'm talking about when the client iterates through the textures. Even without preloading of item visuals, it can take several seconds. |
15:28 |
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15:28 |
* Aggies |
go find kacey and say it is clear |
15:28 |
VanessaE |
ShadowNinja: why should it need Lua? Just supply an image. if it's there, use it. If not, just display the first one |
15:29 |
ShadowNinja |
I think the extrude method is messed up |
15:29 |
VanessaE |
it is. |
15:30 |
VanessaE |
give the extrude code a checkerboard image of solid and transparent pixels. watch it grind to a halt. |
15:30 |
lamefun |
servers are bad :( |
15:30 |
hmmmm |
i'll figure something out i'm sure |
15:30 |
lamefun |
are there any mods that make local game fun? |
15:30 |
jojoa1997 |
guys i have a question about peaceful_npcs |
15:30 |
Kacey |
mesecons |
15:30 |
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15:30 |
jojoa1997 |
should you have to place a super hard to get node to be able to spawn villages or should they spawn naturally |
15:31 |
VanessaE |
agreed |
15:31 |
VanessaE |
take all the spawners, portals, etc out of the creative inventoryu |
15:31 |
VanessaE |
only you and I should have those, on my server I mean |
15:31 |
VanessaE |
(i.e. you as the author of the mod and I as the admin of the server) |
15:31 |
jojoa1997 |
yep |
15:32 |
Kacey |
what about me? (the stress tester) |
15:32 |
VanessaE |
and they should be locked, like a chest is. |
15:32 |
jojoa1997 |
of course it will need privs to place but i cant get them unless in inventory |
15:32 |
jojoa1997 |
i have the on place thing |
15:32 |
VanessaE |
so that the placer = the owner = the only person who can remove it aside from an admin |
15:32 |
jojoa1997 |
wait |
15:32 |
jojoa1997 |
one sec |
15:33 |
jojoa1997 |
be back in 5 minutes i want to first fix one problem but please answer my question villages spawn or place |
15:34 |
VanessaE |
villages? spawn on mapgen onl. |
15:34 |
jojoa1997 |
spawn means on mapgen and placed means they spawn from the node you placed |
15:34 |
lamefun |
why are there only 4 servers in server list? |
15:34 |
VanessaE |
only* |
15:34 |
VanessaE |
lamefun: because not all server admins have figured out how to do the auto-announce thing |
15:34 |
jojoa1997 |
ok what about everyone else |
15:34 |
VanessaE |
and there are lots of minetest servers. |
15:34 |
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15:35 |
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15:35 |
jojoa1997 |
ok they will be spawned |
15:36 |
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15:39 |
lamefun |
VanessaE: what's the most feature-ful survival server? |
15:39 |
VanessaE |
dunno |
15:39 |
Jordach |
lamefun, redcrab.suret.net:30401 (i think( |
15:39 |
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15:40 |
VanessaE |
I run a creative server which is probably the most featureful of the current set |
15:40 |
ShadowNinja |
I added a fps limit to the cloud menu and it compiled the first time! |
15:42 |
jojoa1997 |
PilzAda, |
15:42 |
jojoa1997 |
PilzAdam |
15:42 |
jojoa1997 |
could you make jungles have 2 levels |
15:43 |
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15:48 |
PilzAdam |
hmmmm, what about removing the Lua generation of junglegrass and add it back to the jungles? |
15:48 |
Jordach |
jojoa1997, just because MC has good ideas DOESNT MEAN YOU SHOULD USE THEM. also: jungles with 2 levels makes no sense |
15:49 |
jojoa1997 |
yes it does and also have you ever heard of tree houses |
15:49 |
Jordach |
jojoa1997, yes, i do, but you meant the leaves? |
15:50 |
jojoa1997 |
no i meant have it go up 2 levels like one on top of anothere |
15:50 |
hmmmm |
oh |
15:50 |
hmmmm |
i forgot about jungle grass |
15:50 |
jojoa1997 |
personally i would say 3 or 4 but i know that would go nowhere |
15:51 |
hmmmm |
i dunno, do people want that? |
15:51 |
hmmmm |
i mean we already changed quite a bit with jungles already |
15:51 |
hmmmm |
it's definitely not the same as it was back in 0.3.x |
15:52 |
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15:52 |
PilzAdam |
hmmmm, junglegrass is definetly needed |
15:52 |
PilzAdam |
(in jungles) |
15:52 |
jojoa1997 |
wool in survival is needed |
15:53 |
hmmmm |
alright, hold on |
15:53 |
celeron55 |
i propose changing the all-around grass to be something else than jungle grass |
15:53 |
celeron55 |
add default:long_grass or something |
15:53 |
VanessaE |
use textures from my junglegrass mod |
15:53 |
celeron55 |
so that the jungle grass can be in jungles |
15:53 |
VanessaE |
it has four sizes |
15:53 |
hmmmm |
what do they do in minecraft |
15:54 |
VanessaE |
the shortest stuff would be useful as "all around grass: |
15:54 |
VanessaE |
" |
15:55 |
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15:55 |
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15:55 |
hmmmm |
ahhhhh! |
15:55 |
hmmmm |
too bad mapgen v6 isn't v7, otherwise i'd be able to accomplish this just by making the 'jungle' biome have a higher occurance of the 'junglegrass' 'decoration' |
15:56 |
hmmmm |
here i have to actually plop code in |
15:59 |
jojoa1997 |
PilzAdam i would like you to see this. it was said to me but the person doesnt want me to put he/she/it's name on it. http://paste.ubuntu.com/5622679/ |
16:02 |
STHGOM |
PilzAdam: a cow is almost done, I've been kind of lazy and i need to go |
16:02 |
STHGOM |
sry |
16:02 |
PilzAdam |
jojoa1997, two other points are important for me: 4) Does it fit the default style 5) How much is it embeded in the existing craftin/gameplay |
16:02 |
NakedFury |
or instead of obsidian we can put some other block, totally original to minetest that would do the same function. |
16:03 |
jojoa1997 |
why obsidian allows for more options |
16:03 |
Jordach |
^ MC PLAYER |
16:03 |
Jordach |
jojoa1997, if you want obsidian, go back to MC |
16:04 |
jojoa1997 |
i dont play minecraft |
16:04 |
ShadowNinja |
what is obsidian usefull for other than decoration? |
16:04 |
VanessaE |
Jordach: actually, I use obsidian in a couple of places in my house |
16:04 |
jojoa1997 |
also did you guys look at what i did |
16:04 |
hmmmm |
what obsidian is great |
16:04 |
jojoa1997 |
yes it will be if it is added to the game |
16:04 |
ShadowNinja |
I like the wifi chests however |
16:04 |
hmmmm |
i intended for it to be added |
16:05 |
jojoa1997 |
but i wont make a bunch of tools just for you guys to say no and also |
16:05 |
jojoa1997 |
i tried to make everyone happy by makeing hard obsidian and brittle obsidian |
16:06 |
jojoa1997 |
obsidian glass and obsidian rock makes everyone happy and also they are almost eqwually availavle |
16:06 |
VanessaE |
I use it because it's the only black object I have that can be cut into slabs and the like. One of them serves as a stand-in for the under-the-cabinet microwave in my kitchen. Two more serve as a pair of standard computer towers. A three-quarter slab placed onto some table legs serves as my outdoor grill |
16:07 |
ShadowNinja |
so only decoration, not that that is bad |
16:08 |
jojoa1997 |
but i will add more tools and the like if it is added |
16:08 |
PilzAdam |
random: https://github.com/PilzAdam/minetest_game/commits/gold |
16:08 |
jojoa1997 |
if we add another block then there are more possibilities to other items aka uses |
16:09 |
PilzAdam |
jojoa1997, why do you do it like this: https://github.com/jojoa1997/minetest_game/commit/b3165bcbea2e409182290c872d007febe1a94731#L0R515 ? |
16:09 |
jojoa1997 |
also i dont think the current system is good since you get cobble both ways |
16:09 |
PilzAdam |
it forces you to put the shards into the bottom left corner |
16:10 |
ShadowNinja |
default/init.lua should be split |
16:10 |
jojoa1997 |
ShadowNinja YES |
16:11 |
PilzAdam |
ShadowNinja, probably yes |
16:11 |
jojoa1997 |
pilzadam if you can get it to work then go agead |
16:11 |
jojoa1997 |
it wont work with me |
16:11 |
PilzAdam |
jojoa1997, also, it would be better IMO if you get rock by putting water on lava_source, this drops shards and you can cook shards into glass |
16:12 |
jojoa1997 |
but in real life you get obsidian glass |
16:12 |
PilzAdam |
(and 4 shards -> 1 rock, rock drops 4 shards) |
16:13 |
jojoa1997 |
ok you can change it if youdont like it i just want obsidian to be added |
16:13 |
jojoa1997 |
but |
16:13 |
jojoa1997 |
i was told not to have an obsidian ore which is what is made by lava and water |
16:14 |
PilzAdam |
hmm... maybe remove the shards and cook the rock to get glass.... |
16:14 |
ShadowNinja |
I like hmmmm's idea, lava_flowing + water_source = stone, lava_flowing + water_flowing = cobble, lava_source + water_flowing = obsidian |
16:14 |
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16:14 |
jin_xi |
ugh... just had to fix the usb connector of my keyboard using tape and a cigarette filter... |
16:15 |
* Jordach |
claps |
16:15 |
jojoa1997 |
pilzadam do what you think is best after you have it just dont not add it |
16:15 |
hmmmm |
ya |
16:16 |
PilzAdam |
and I generally dont like the idea of different results when the water is flowing or source |
16:17 |
Jordach |
^ same |
16:17 |
markveidemanis |
STHGOM |
16:21 |
Exio |
PilzAdam: an option |
16:23 |
PilzAdam |
jojoa1997, I need a better shard texture |
16:24 |
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16:24 |
jojoa1997 |
i know they are bad but i just cant make good textures |
16:24 |
PilzAdam |
me neither, but I have to :-) |
16:25 |
Kacey |
edit mese shard texture |
16:25 |
PilzAdam |
mese has crystals |
16:25 |
Kacey |
and fragments |
16:28 |
jojoa1997 |
ii cant edit it now cause i am working on my mod |
16:29 |
Aggies |
sup |
16:29 |
jojoa1997 |
local name = placer:get_player_name() |
16:29 |
jojoa1997 |
it says get_player_name() is a nil value |
16:30 |
markveidemanis |
Hi |
16:30 |
PilzAdam |
jojoa1997, should I add you to README as a texture author? |
16:30 |
jojoa1997 |
sure |
16:31 |
PilzAdam |
wich license do you want to pick? WTFPL? |
16:31 |
markveidemanis |
GIVE ME RANDOM SERVER IM BORED |
16:31 |
markveidemanis |
pick GPL, jojoa |
16:31 |
jojoa1997 |
WTFPL |
16:31 |
markveidemanis |
meh |
16:31 |
hmmmm |
ahh i like the new water texture color |
16:32 |
jojoa1997 |
hay i think that if minetest is open source then why not the textures be |
16:32 |
jojoa1997 |
i hate copy right stuff |
16:32 |
hmmmm |
GPL is copyleft |
16:32 |
markveidemanis |
General PUBLIC License |
16:32 |
jojoa1997 |
oh |
16:32 |
jojoa1997 |
ohWTFPL |
16:32 |
markveidemanis |
WhatTheFuckPublicLicense lol couldnt resist |
16:33 |
jojoa1997 |
what is the difference between them |
16:33 |
PilzAdam |
jojoa1997, what do you think about this? https://github.com/PilzAdam/minetest_game/commit/e82c12282233113774e6f55f459fb89a457a981c |
16:33 |
PilzAdam |
(and others) |
16:33 |
markveidemanis |
WTFPL: Just DO THE FUCK YOU WANT TO PUBLIC LICENSE |
16:33 |
markveidemanis |
it says so |
16:33 |
jojoa1997 |
and what is gpl |
16:33 |
jojoa1997 |
i know what WTFPL is |
16:34 |
Exio |
i wonder, why are the textures in some "license" like those? what about creative commons? |
16:34 |
jojoa1997 |
pilzadam it looks nice |
16:34 |
Exio |
jojoa1997: http://www.gnu.org/licenses/gpl.html |
16:35 |
PilzAdam |
hmmmm, VanessaE: https://github.com/PilzAdam/minetest_game/commit/e82c12282233113774e6f55f459fb89a457a981c |
16:35 |
VanessaE |
PilzAdam: seems okay to me |
16:35 |
markveidemanis |
use the TLP license |
16:35 |
hmmmm |
oh yay we're getting obsidian |
16:35 |
hmmmm |
awesome, do it |
16:35 |
jojoa1997 |
ok then make it gpl i thought gpl was something else |
16:35 |
markveidemanis |
RANDOM = {30000 - 30018} PICK |
16:36 |
hmmmm |
obsidian really does have a purpose, not only is it for portals (which a mod can add support for that) but it's a very strong block |
16:36 |
markveidemanis |
no, just screwing aroung, wtfpl will do |
16:36 |
markveidemanis |
*around :D |
16:36 |
hmmmm |
so you'd be able to have a natural defense and not spend a lot of resources on steel blocks |
16:36 |
jojoa1997 |
one thing |
16:36 |
markveidemanis |
WAIT |
16:36 |
markveidemanis |
Obsidian? |
16:36 |
jojoa1997 |
the glass i think should have streaks like regualr glass |
16:36 |
markveidemanis |
no, it needs an irregular grid |
16:37 |
markveidemanis |
and an ALPHA translucency |
16:37 |
markveidemanis |
like water |
16:37 |
markveidemanis |
But darker |
16:38 |
PilzAdam |
jojoa1997, pushed |
16:38 |
Exio |
well, just some "request" if there is going to be some blocks |
16:38 |
jojoa1997 |
yay |
16:38 |
Exio |
why not a "light block" (torch + other thing recipe or so) |
16:38 |
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16:39 |
markveidemanis |
PilzAdam |
16:39 |
markveidemanis |
Why have you started a new repository, why not have ONE minetest instead of One for everyone |
16:39 |
ShadowNinja |
PilzAdam: Should I split init.lua now or are you about to push something else? |
16:40 |
Exio |
uh? |
16:40 |
PilzAdam |
ShadowNinja, Id like to split it myseld |
16:40 |
PilzAdam |
*myself |
16:40 |
PilzAdam |
ShadowNinja, what do you think, how should we split it? nodedef.lua, craft.lua... |
16:40 |
Exio |
markveidemanis: git works in that way, and there is only one "official", the commits are pushed from personal ones to the main when the changes are good or so |
16:41 |
markveidemanis |
Ok |
16:41 |
sokomine |
obsidian in minecraft is a nice building block due to its dark texture. if it gets into default, it will be useful for roofs |
16:42 |
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16:42 |
sokomine |
also i'd like to have straw in default. that as well is a material very suitable for roofs of historic houses. stairs of it look decorative and more realistic than stairs of wooden planks |
16:42 |
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16:43 |
sokomine |
you usally don't put wooden planks on top of a house. only in this type of game :-(. there ought to be easier obtainable roof material. that obsidian might be helpful there for a dark roof type |
16:44 |
markveidemanis |
What about sand, like everyone else? :D |
16:46 |
sokomine |
oh, i do like the sand texture :-) it just keeps falling down...which is a bit impractical |
16:46 |
sokomine |
and logic...well.... |
16:48 |
sokomine |
if i look around here, houses have roofs with what homedecor shingles provide. more or less. gravel on top of flat houses and...er...some kind of tar paper for very small garden huts. welled transparent material for slightly larger things... |
16:48 |
markveidemanis |
sokomine |
16:48 |
sokomine |
yes? |
16:49 |
markveidemanis |
Come on my server, il show you the roof mod i edited |
16:49 |
sokomine |
well, ok. which one is yours? |
16:50 |
markveidemanis |
should i get cottages mod? |
16:50 |
PilzAdam |
so... I have this gold branch flying arround: https://github.com/PilzAdam/minetest_game/commits/gold |
16:50 |
PilzAdam |
any suggestions, ideas, etc.? |
16:50 |
khonkhortisan |
conflicts with moreores, no? |
16:50 |
sokomine |
gold is covered by moreores |
16:51 |
sokomine |
make that part of default.... |
16:51 |
sokomine |
markveidemainis: that is your choice |
16:51 |
VanessaE |
PilzAdam: lNO! |
16:51 |
VanessaE |
NO FUCKING NO |
16:51 |
Exio |
WHAT |
16:51 |
VanessaE |
PUT IN MOREORES. |
16:51 |
VanessaE |
stop with the re-implementing shit |
16:51 |
markveidemanis |
servers up |
16:51 |
markveidemanis |
now to get ip |
16:51 |
sokomine |
if you're building modern cities, it might not be very helpful. if you build medieval or small, it would be good - along with the darkage mod |
16:52 |
khonkhortisan |
that roofing looks silly, but I like the texture (cottages) |
16:52 |
markveidemanis |
markmt.strangled.net |
16:52 |
Exio |
if there is going to be a separated ore mod, i would say "implement everything as an ore mod" |
16:52 |
Exio |
not moreores |
16:52 |
sokomine |
yes, moreores ought to be part of default because it contains the gold already |
16:52 |
markveidemanis |
else, try 86.158.247.249 |
16:52 |
VanessaE |
moreores contains copper, gold, silver, tin, and mithril |
16:52 |
VanessaE |
that's all we need damn it |
16:53 |
sokomine |
port? |
16:53 |
markveidemanis |
30000 |
16:56 |
khonkhortisan |
moreores is not all we need. Every ore we can dig should have an equivalent "block", regardless of whether you can smelt ores together. |
16:59 |
sokomine |
then add those blocks to moreores |
16:59 |
sokomine |
it's not as if calinou disappeared and could not be reached. catch him and get him to add those blocks you want |
16:59 |
VanessaE |
khonkhortisan: I meant in terms of adding any new ores in the ground |
16:59 |
VanessaE |
and I think he already did |
17:00 |
VanessaE |
I'm pretty sure he's already added gold, silver, tin, bronze, copper and mithril blocks just recently |
17:00 |
sokomine |
markveidemanis: client crashed. tell me when there's more to see :-) |
17:00 |
markveidemanis |
k |
17:01 |
Kacey |
bbl |
17:01 |
khonkhortisan |
gold silver bronze and mithril blocks were added first, I'll check if there's tin and copper |
17:01 |
sokomine |
there might be a few players who might not wish moreores. those ought to be rather rare and could of course delete it from their game. adding moreores later has more negative effects than for people who don't want it to delete it |
17:02 |
sokomine |
ah, and something i'd like to have as well......... |
17:02 |
* sokomine |
looks around carefully |
17:03 |
markveidemanis |
sokomine |
17:03 |
markveidemanis |
shingle straw or tree roof |
17:04 |
sokomine |
those wheels watermills have. and the...er...sails...for mills. those cannot be done very well ingame with the blocks. it works to a degree but has to be enlarged considerably to look good. the advantage of models for these things would be that it would look far better and hopefully be able to rotate. some things moving here and there bring life to a game. the disadvantage is that there's slightly less creativity there |
17:05 |
sokomine |
mark: that's up to you to decide. almost everything goes well with brick. that even works with conventional stone stairs |
17:06 |
sokomine |
some colors may bite each other. so maybe better take a brown than a red roof |
17:07 |
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17:08 |
sokomine |
what do you think about those rotating parts for mills? |
17:11 |
khonkhortisan |
yay! ores are complete when they can me melted into blocks |
17:12 |
jojoa1997 |
PilzAdam you should add gold to the default game |
17:12 |
* sokomine |
considers how long it would take to get enough gold to make one cubic meter of it (not to think about carrying serveral of those blocks aorund...) |
17:12 |
sokomine |
(maybe they're made out of gold foil like the rest) |
17:12 |
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17:12 |
* sokomine |
neatly folds up a block of cobble and puts it into her pocket |
17:12 |
sokomine |
no. not gold alone. moreores. |
17:13 |
PilzAdam |
I want to add more ores, but not moreores |
17:13 |
PilzAdam |
moreores' code is real crap |
17:14 |
PilzAdam |
also Id like to see more usage for the ores than just toolds |
17:14 |
jojoa1997 |
PilzAdam add gold |
17:14 |
PilzAdam |
*tools |
17:14 |
PilzAdam |
jojoa1997, do you have any suggestion for its usage? |
17:15 |
jojoa1997 |
um \ |
17:15 |
jojoa1997 |
if armor is added then that and |
17:15 |
jojoa1997 |
OH! |
17:15 |
v2px |
does anyone know if minetest runs on irrlicht-gles? |
17:15 |
jojoa1997 |
in minecraft there is a golden apple that superheals |
17:15 |
jojoa1997 |
so we could make golden apples |
17:16 |
PilzAdam |
v2px, you mean like this: https://github.com/minetest/minetest/commit/10c03e1a9d09ba0369ea3fbff1ec3a9436a3b706 ? |
17:16 |
jojoa1997 |
pilzadam link to the gold commit |
17:16 |
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17:16 |
jojoa1997 |
nvm found it |
17:17 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/tree/gold |
17:17 |
hmmmm |
[12:56 PM] <khonkhortisan> moreores is not all we need. Every ore we can dig should have an equivalent "block", regardless of whether you can smelt ores together. agreed |
17:17 |
khonkhortisan |
and it is that way now, I just checked. |
17:17 |
VanessaE |
damn it we already said NO to that |
17:17 |
hmmmm |
that's one thing that i didn't really *get* with moreores... cool you have all these ores, but you can't make blocks with them? erm |
17:17 |
jojoa1997 |
could you add golden shards |
17:17 |
khonkhortisan |
tin and copper are now blocks |
17:18 |
khonkhortisan |
*now have |
17:18 |
VanessaE |
shards? no. |
17:18 |
PilzAdam |
^ |
17:18 |
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17:18 |
VanessaE |
we already have lumps, ingots, blocks, and tools |
17:18 |
jojoa1997 |
i was thining |
17:18 |
jojoa1997 |
thinking |
17:18 |
hmmmm |
and now what about diamond and emerald? |
17:18 |
jojoa1997 |
mese apple obsidian apple and gold apple |
17:18 |
hmmmm |
haha don't go crazy, gold apple only |
17:19 |
PilzAdam |
we dont need diamonds, we have mese |
17:19 |
khonkhortisan |
with mese we have blocks, crystals, shards, wires, tools |
17:19 |
jojoa1997 |
ok gold apple |
17:19 |
jojoa1997 |
it would add more food to vanilla |
17:19 |
VanessaE |
hmmmm: no real opinion on those - the one diamond mod I know of has more than really belongs in the game |
17:19 |
hmmmm |
yeah but mese.. |
17:19 |
hmmmm |
mese is mese |
17:19 |
Exio |
hmmmm: i would say diamond if there is not going to be a titanium-like ore or so |
17:19 |
khonkhortisan |
mese doesn't fit in with the other ores, it's special |
17:19 |
v2px |
PilzAdam: I'm not sure. I'm trying to run it on my AC100 which is ARM and doesnt support normal OpenGL. I'm not even sure where to get a working copy of GLES. Thanks for the commit-hint on minetest's support |
17:20 |
hmmmm |
alright this is inspiring me to add the ore api soonish |
17:20 |
hmmmm |
i'll get to that instead of doing the world configuration |
17:21 |
PilzAdam |
hmmmm, hows junglegrass going? |
17:21 |
jojoa1997 |
pilzadam what about |
17:21 |
jojoa1997 |
gold doors |
17:21 |
jojoa1997 |
steel doors that you can share |
17:21 |
khonkhortisan |
gold doors would be weak |
17:21 |
v2px |
gold doors would be stolen all the time |
17:21 |
jojoa1997 |
and gold will give us a way to craft yellow wool |
17:21 |
jojoa1997 |
locked doors that you can share |
17:22 |
khonkhortisan |
pure gold rings aren't that common, and you wouldn't want one. |
17:22 |
jojoa1997 |
or a gold bucket |
17:22 |
jojoa1997 |
that can hold 2 water nodes |
17:22 |
PilzAdam |
Id like to give gold no use at all, like in RL; everyone wants it but its not as usefull as steel or so |
17:22 |
khonkhortisan |
gold bucket to carry liquid ores around |
17:22 |
v2px |
:D |
17:22 |
khonkhortisan |
large-scale smelting |
17:23 |
jojoa1997 |
gold furnace smelt 2 things at once |
17:23 |
khonkhortisan |
I agree, gold should be wantable |
17:23 |
jojoa1997 |
what do i put in conf to allow jungles |
17:23 |
khonkhortisan |
and not blend in |
17:23 |
PilzAdam |
jojoa1997, v6_jungles |
17:23 |
khonkhortisan |
mg_flags = jungles - ooh, I was close |
17:23 |
PilzAdam |
(to mg_flags) |
17:23 |
khonkhortisan |
v6_jungles |
17:24 |
jojoa1997 |
PilzAdam with gold you can make alot more stuff you just have to add it first and also |
17:24 |
khonkhortisan |
mg_flags is either in your map_meta.txt or your minetest.conf |
17:24 |
jojoa1997 |
it could be a currency |
17:24 |
hmmmm |
i'll do that right now |
17:24 |
khonkhortisan |
so could silver |
17:24 |
jojoa1997 |
instead of gold apples why not have mese apples so we can use mese fragments |
17:24 |
PilzAdam |
jojoa1997, no, use full ingots for gold apples |
17:24 |
hmmmm |
PilzAdam, gold is very useful for microelectronics |
17:25 |
PilzAdam |
mesecons! |
17:25 |
hmmmm |
in fact i think that would be nice for luamicrocontrollers |
17:25 |
jojoa1997 |
mese apples so we can use mese fragments |
17:25 |
PilzAdam |
but for default, gold just exists, with no real use |
17:25 |
PilzAdam |
so people on servers can trade with it or so |
17:26 |
jojoa1997 |
wait |
17:26 |
jojoa1997 |
add tools and apples |
17:26 |
PilzAdam |
meh, I dont like gold tools |
17:27 |
khonkhortisan |
so weak |
17:27 |
jojoa1997 |
yeah |
17:27 |
khonkhortisan |
bash your ring into the ground and see how well it works |
17:27 |
jojoa1997 |
but with gold furnaces you could smelt things |
17:27 |
ecube |
gold furnaces? :o |
17:27 |
khonkhortisan |
expensive! |
17:27 |
jojoa1997 |
what in the world!?!?!? http://i.imgur.com/KvTuYqA.png |
17:27 |
ecube |
but won't they get melted? |
17:27 |
hmmmm |
well in minecraft gold tools are rather wasteful because they have low durability and they use a rare ore |
17:28 |
khonkhortisan |
jojoa1997, did you flatten an existing map? |
17:28 |
ecube |
hmmmm: but they're good for other things, especially if mc is modded |
17:28 |
jojoa1997 |
no |
17:28 |
khonkhortisan |
change the seed? |
17:28 |
jojoa1997 |
i added jungles i have all the flags possible |
17:28 |
hmmmm |
jojoa, looks like you are using a much older map with a newer version of minetest |
17:28 |
jojoa1997 |
yes |
17:28 |
hmmmm |
or you replaced map_meta.txt on accident |
17:28 |
jojoa1997 |
cool |
17:28 |
khonkhortisan |
by accident |
17:28 |
jojoa1997 |
funny |
17:29 |
jojoa1997 |
nvm |
17:29 |
hmmmm |
or not by accident, it never was written successfully, so when it went to load the seed from there it couldn't and made a new one |
17:29 |
hmmmm |
either way it's not our bug |
17:29 |
khonkhortisan |
remove the seed from map_meta.txt then make it read-only :P |
17:30 |
jojoa1997 |
what do you guys and gals think of gold furnaces either being able to smelt 2 thuings at once or smelting two things together |
17:30 |
hmmmm |
lame |
17:30 |
khonkhortisan |
I don't like them |
17:30 |
jojoa1997 |
either one?/ |
17:30 |
hmmmm |
come on, don't do too many things |
17:30 |
hmmmm |
look to minecraft for inspiration |
17:30 |
hmmmm |
we don't need to be exactly like them, but they get a lot of things right |
17:30 |
khonkhortisan |
what melts lower than gold? |
17:30 |
hmmmm |
lead? |
17:31 |
hmmmm |
lead/tin |
17:31 |
RealBadAngel |
actually mc mods have double furnaces |
17:31 |
khonkhortisan |
we don't have any lead poisonings in minetest yet |
17:31 |
RealBadAngel |
hv furnaces will also cook two things at once |
17:31 |
khonkhortisan |
or arsenic or mercury or methane |
17:31 |
hmmmm |
when we get villages in, all the villagers will get poisoned if you drop a lead ore lump in a water stream |
17:31 |
khonkhortisan |
or carbon monoxide |
17:32 |
jojoa1997 |
what about npcs |
17:32 |
hmmmm |
and they'll get mental retardation and act stupid and run toward lava pits or off high cliffs |
17:32 |
hmmmm |
great feature, whoever's in charge of the mob mod should add that |
17:32 |
khonkhortisan |
that would be impressive if it worked |
17:32 |
hmmmm |
it would be, hahah |
17:32 |
Exio |
any way to make the seed always random? when generating/creating chunks/mapblocks |
17:33 |
jojoa1997 |
mine already run into water and disapear |
17:33 |
hmmmm |
?? do you mean blockseed |
17:33 |
khonkhortisan |
lua mod that writes to map_meta.txt on_generated() |
17:33 |
jojoa1997 |
what is the parameter for spawning jungles |
17:33 |
Exio |
hmmmm: i want a world where 'every' chunk uses a different seed |
17:33 |
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17:33 |
markveidemanis_ |
sokomine |
17:33 |
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17:33 |
markveidemanis_ |
My comp shut down lol |
17:34 |
thexyz |
Exio: chunk or block? |
17:34 |
hmmmm |
oh.... can't do that... |
17:34 |
hmmmm |
besides, that'd be really screwed up |
17:34 |
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17:34 |
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17:34 |
Exio |
chunk |
17:34 |
jojoa1997 |
has anyone thought of adding a simplified mesecons to minetest_game |
17:34 |
markveidemanis |
NO!!! |
17:35 |
thexyz |
Exio: try to modify get_blockseed |
17:35 |
Exio |
thanks! :P |
17:36 |
thexyz |
for example, make it >return p.X/16 + p.Z/16 |
17:36 |
thexyz |
well, not 16 |
17:36 |
jojoa1997 |
what is the parameter for spawning jungles |
17:36 |
thexyz |
but some #define-d constant value |
17:36 |
thexyz |
i already forgot |
17:36 |
PilzAdam |
jojoa1997, you already asked that, read logs |
17:36 |
jojoa1997 |
http://i.imgur.com/Q9YFUJE.png http://i.imgur.com/CdQB9E7.png |
17:38 |
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17:38 |
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17:38 |
jojoa1997 |
no one answered and it isnt in mapgen.lua |
17:38 |
VanessaE |
great, I think ABMs just stopped working on my server |
17:38 |
Exio |
the jungles are generated in the core, C++ |
17:39 |
jojoa1997 |
i cant read C++ so now i cant figure out what the settings are |
17:39 |
hmmmm |
add v6_jungles to mg_flags |
17:39 |
khonkhortisan |
crystal chest http://imgur.com/CE1Uz |
17:39 |
PilzAdam |
jojoa1997, are you kidding me? http://irc.minetest.ru/minetest/2013-03-17#i_2935678 |
17:39 |
jojoa1997 |
did |
17:39 |
Calinou |
s/c/k |
17:40 |
hmmmm |
clearly says so in minetest.conf.example |
17:40 |
* Calinou |
leaves. |
17:40 |
Calinou |
khonkhortisan: -1 for BetterGrass :P |
17:40 |
jojoa1997 |
oh |
17:40 |
jojoa1997 |
PilzAdam i meant like height and depth and humuidity |
17:41 |
PilzAdam |
should we make lava finite? |
17:42 |
jojoa1997 |
hmmmm i dont see any jubgle mentioned in minetest.config.example besides # Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles |
17:42 |
PilzAdam |
(i.e. not renewable lava_source) |
17:42 |
hmmmm |
yea.. |
17:42 |
hmmmm |
says so right there |
17:42 |
jojoa1997 |
no |
17:42 |
hmmmm |
v6_jungles |
17:42 |
jojoa1997 |
i mean "13:40] <jojoa1997> PilzAdam i meant like height and depth and humuidity" |
17:43 |
jojoa1997 |
#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66 |
17:43 |
jojoa1997 |
like that |
17:43 |
Calinou |
:O minecraft 1.5 now says "Scanning for games on your local network" instead of "Scanning for LAN games" |
17:43 |
hmmmm |
ohh |
17:43 |
Exio |
Calinou: it is searching for minetest |
17:43 |
Calinou |
PilzAdam: +1 for finite lava |
17:43 |
Exio |
>:D |
17:43 |
hmmmm |
you mean you don't merely want to switch jungles on, you want to control the prevalence of jungles |
17:43 |
hmmmm |
yes? |
17:43 |
PilzAdam |
new win build: http://forum.minetest.net/viewtopic.php?id=4547 |
17:43 |
Calinou |
we need old fail constructions |
17:43 |
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17:43 |
jojoa1997 |
Calinou X10^30 |
17:44 |
* Calinou |
makes "inception" face. |
17:44 |
* Calinou |
backstabs jojoa1997 |
17:44 |
* Calinou |
saps jojoa1997's dispenser |
17:44 |
* jojoa1997 |
was never there |
17:44 |
* jojoa1997 |
wonders what dispenser |
17:45 |
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17:46 |
hmmmm |
pilzadam, i need to find a better way to place jungle grass than celeron has. |
17:46 |
hmmmm |
what he does is shitty and basically repeats the tree placement code with some tweaks |
17:46 |
hmmmm |
so hold off for a bit |
17:47 |
jojoa1997 |
Gambit your village is on VanessaE's server |
17:47 |
jojoa1997 |
IT IS AMAZING |
17:49 |
markveidemanis |
sokomine |
17:49 |
markveidemanis |
come see the house |
17:53 |
jojoa1997 |
!up 0gb_us |
17:53 |
markveidemanis |
0gb.us |
17:57 |
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17:57 |
hmmmm |
i'm not going to lie, both versions of the jungle grass code suck |
17:57 |
VanessaE |
what about mine? :-) |
17:57 |
jojoa1997 |
how do i remove a poll in the forums |
17:58 |
hmmmm |
redundant checks, poorly thought out, copy pasted portions of code, it's not like it was from a lack of skill, but like he doesn't even care |
17:58 |
hmmmm |
people should all just slow down and take their time when making things so it's done the right way |
17:59 |
khonkhortisan |
that's what I'm doing on my most recent pull request, but I'll fix it when it works right |
17:59 |
RealBadAngel |
me too, i would rather wait and get more polished code |
18:00 |
RealBadAngel |
at the start i was more impatient lol ;) |
18:01 |
RealBadAngel |
btw, PilzAdam have you saw my latest commit? you could fix carts with it |
18:01 |
PilzAdam |
fix what? |
18:03 |
RealBadAngel |
now when cart turns you can change yaw/pitch of the player |
18:03 |
PilzAdam |
ah, that |
18:04 |
RealBadAngel |
i needed that for gates, so when player comes out of the gate will look in proper direction |
18:06 |
VanessaE |
sokomine: travelnet should be updated to use that ^^^^^^^ |
18:06 |
Gambit |
jojoa1997: I'm not the Gambit from the minetest forums. |
18:06 |
jojoa1997 |
oh |
18:06 |
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18:06 |
Jordach |
^ MORON |
18:07 |
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mauvebic joined #minetest |
18:07 |
Gambit |
I'm much cooler than he is ;) |
18:07 |
VanessaE |
lol |
18:08 |
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18:08 |
mauvebic |
anyone else notice the last page of the screenshots thread is nearly devoid of new screenshots, ave for 1 lol |
18:08 |
mauvebic |
*save for 1 |
18:08 |
WiredOnLinux |
thexyz, are you here? |
18:09 |
thexyz |
sure |
18:09 |
WiredOnLinux |
hey, is there a way you can help me with making a php script for pinging my minetest server? |
18:09 |
sokomine |
vanessa: to use what? |
18:09 |
WiredOnLinux |
like the one for your minetest server website |
18:09 |
thexyz |
oh noes |
18:10 |
thexyz |
php sux |
18:10 |
thexyz |
and I have no idea how to work with sockets in php |
18:10 |
sokomine |
ah. looking into right direction after teleporting? yes, that might be nice. can it be done? |
18:10 |
mauvebic |
setyaw |
18:10 |
PilzAdam |
WiredOnLinux, https://github.com/minetest/minetest/blob/master/doc/protocol.txt#L47 |
18:10 |
sokomine |
rbas gates and my travelnet may be similar there |
18:10 |
VanessaE |
sokomine: that set-yaw function that was just added to the engine |
18:11 |
VanessaE |
yes |
18:11 |
sokomine |
mauvebic: the screenshot-thread is too huge for my connection. not much point in following that :-( even though i most likely miss a lot of good screenshots |
18:12 |
sokomine |
setyaw sounds good. makes more sense if you come out of the box and look into the right direction |
18:12 |
mauvebic |
yeah no thats partially my fautl with all the fullscreesns :p i was just bummed cuz i saw a full new page and thought "people must have built nice things" and then im like "oh, antialiasing" lol |
18:12 |
WiredOnLinux |
PilzAdam, does this for sure work? |
18:12 |
PilzAdam |
nope, it doesnt work |
18:13 |
PilzAdam |
but its a better starting point than nothing, I guess :-) |
18:13 |
sokomine |
regarding strange apples: please don't add those. golden apples - do you want to die? gold's not for eating! you can use it for electronics/computers. and mese..well..it's supposed to be a very hard material. *not* the thing you'd want to chew! |
18:13 |
thexyz |
it doesn't, hence it was added |
18:13 |
mauvebic |
i think im gonna start a thread showing off strictly constructions |
18:13 |
VanessaE |
sokomine: actually some high-society types put gold leaf on cakes and other confections |
18:13 |
dorohoro |
i just instaled game so can some help |
18:14 |
VanessaE |
and it is hypoallergenic, so technically it is edible, if zero-nutrition |
18:14 |
sokomine |
mauvebic: it was difficult to see any difference between these antialiasing images at all. maybe it looks diffrent when you run around in the world. on first sight, the images seemed the same to me |
18:14 |
mauvebic |
i couldn't see a damned difference at all, i think you have to be pretty anal at that point if the minor change in detail matters lol |
18:14 |
sokomine |
mauvebic: sounds good. all the images in the thread before are the problem. a gallery would be nicer |
18:14 |
VanessaE |
(well, it's as edible as a mcdonald's hamburger anyway :D ) |
18:14 |
sokomine |
at least for people with a slow connection |
18:15 |
VanessaE |
but a golden apple? that's just silly. |
18:15 |
jojoa1997 |
PilzAdam will you add gold to minetest_game |
18:15 |
VanessaE |
hell, nekogloop's kalite ore makes more sense than that |
18:15 |
VanessaE |
jojoa1997: moreores or gtfo. |
18:15 |
PilzAdam |
dorohoro, what help do you need? |
18:15 |
jojoa1997 |
why |
18:15 |
mauvebic |
true that photoservice would show them in various sizes/formats |
18:15 |
sokomine |
those gold-leaves contain only very small fractions of gold. not compareable to a full block...and rather fancy than healing...... |
18:15 |
dorohoro |
how do i finde other player in game |
18:15 |
jojoa1997 |
if gold is added to default then other things could be added |
18:15 |
VanessaE |
jojoa1997: because we already have a well-known, stable standard for gold via moreores. |
18:15 |
dorohoro |
it look like im alone |
18:15 |
VanessaE |
ditto for the other four that it adds |
18:15 |
jojoa1997 |
why base everything on mods only |
18:16 |
PilzAdam |
dorohoro, if you are in singleplayer, then you are alone in the world |
18:16 |
VanessaE |
jojoa1997: because all game content consists of mods anyway. |
18:16 |
VanessaE |
(or nearly all) |
18:16 |
mauvebic |
and sticking it all in the engine would mean we'd all be playing the same game lol |
18:16 |
PilzAdam |
dorohoro, to play with other people you have to connect to a multiplayer server |
18:16 |
jojoa1997 |
but why have to depend on outside what some people only use vanilla |
18:16 |
dorohoro |
i think i conected |
18:16 |
PilzAdam |
to wich server? |
18:17 |
dorohoro |
oh i getit now |
18:17 |
dorohoro |
where i can finde some adres for server |
18:17 |
VanessaE |
jojoa1997: I'm not saying to depend on an outside mod. I'm saying to forget making gold and just add moreores to minetest_game so that you don't break peoples' maps and inventories |
18:17 |
WiredOnLinux |
damn, there is simple ones out there |
18:17 |
jojoa1997 |
PilzAdam why not add moreores? |
18:17 |
PilzAdam |
dorohoro, if you downloaded the latest version (0.4.5) then there is a "Show Public" button in the "Multiplayer" tap of the main menu, it shows you a list |
18:18 |
PilzAdam |
dorohoro, also look here: http://forum.minetest.net/viewforum.php?id=10 |
18:18 |
dorohoro |
i instalied it from ubuntu repository i dont see multiplayer option |
18:19 |
dorohoro |
only show fild to enter adres/port |
18:19 |
PilzAdam |
oh, the version in the repository of ubuntu is very outdated |
18:20 |
PilzAdam |
http://forum.minetest.net/viewtopic.php?id=3837 look here how to compile the latest version |
18:20 |
dorohoro |
its 0.3.1 i will download new now |
18:22 |
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18:22 |
PilzAdam |
(I recommend to compile the run in place version) |
18:23 |
VanessaE |
0.3.1? eek |
18:23 |
VanessaE |
we gotta get that damn thing pulled from the ubuntu repos already |
18:23 |
PilzAdam |
who maintains the repository version? |
18:24 |
mauvebic |
anyone knows why the inventory randomly becomes this little black square in the corner? |
18:24 |
mauvebic |
it usually happens right after a chat command (not saying theres a connection) |
18:24 |
jojoa1997 |
PilzAdam can you add moreores to minetest_game |
18:25 |
PilzAdam |
no, not in its current state |
18:25 |
Exio |
i don't think a "moreores" mod will be ok |
18:25 |
Exio |
a moreores mod for wrapping the already generated ores TO the "new in default" is |
18:25 |
jojoa1997 |
wahts wrong with the current state |
18:26 |
PilzAdam |
the code is real crap, and Im not happy with the usage for the ores |
18:26 |
Exio |
(like the 'legacy' mod or so) |
18:27 |
jin_xi |
lol http://i.imgur.com/qhWjgHq.png candy biome |
18:28 |
VanessaE |
PilzAdam: crap though it may be, moreores is our standard now. |
18:28 |
VanessaE |
(personally, it's always worked fine for me..) |
18:28 |
thexyz |
PilzAdam: http://packages.ubuntu.com/quantal/minetest |
18:29 |
thexyz |
somebody should try to get in touch with maintainers |
18:29 |
mauvebic |
why not take the moreores textures, and use them with the default code to add the ores? |
18:29 |
thexyz |
Kray: any reason minetest from AUR builds without freetype? |
18:30 |
jojoa1997 |
moreopres could use an alias |
18:30 |
PilzAdam |
VanessaE, all this generic code in moreores is just unreadable and prablbly slow; it would be better to define the nodes regulary |
18:30 |
mauvebic |
i got aur-test |
18:30 |
Kray |
I don't think there is any reason |
18:30 |
VanessaE |
then define them regularly but so not change the node names or textures. |
18:30 |
VanessaE |
Do not |
18:31 |
jojoa1997 |
moreores needs to add aliases |
18:31 |
VanessaE |
jojoa1997: why? |
18:31 |
jojoa1997 |
cause it would be default:goldblock |
18:31 |
VanessaE |
no |
18:31 |
PilzAdam |
because otherwise we would be forced to add a mod called moreores |
18:31 |
VanessaE |
it would be moreores:goldblock et.al |
18:31 |
jojoa1997 |
since it is in default |
18:31 |
VanessaE |
PilzAdam: no you wouldn't. |
18:31 |
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18:31 |
VanessaE |
you can define nodenames arbitrarily . |
18:31 |
jojoa1997 |
moreores adds and alias |
18:31 |
VanessaE |
just use a leading colon. |
18:31 |
WiredOnLinux |
Does anyone see anything wrong with this script? https://pastee.org/dvv37 |
18:32 |
PilzAdam |
VanessaE, thats hacky |
18:32 |
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18:32 |
mauvebic |
ideally things like gold, silver, etc.. should really be default, not a mod added to the default mods |
18:32 |
VanessaE |
PilzAdam: no, that's THE PROPER WAY |
18:32 |
VanessaE |
the standard is moreores:xxxx |
18:32 |
VanessaE |
too many things use those nodes now |
18:32 |
PilzAdam |
the proper way would be to add it to default and add aliases in moreores mod |
18:32 |
VanessaE |
NO! |
18:32 |
VanessaE |
G*D DAMN IT |
18:32 |
mauvebic |
pilzadam +1 |
18:32 |
VanessaE |
that is NOT the proper way |
18:32 |
mauvebic |
my thinking exactly |
18:33 |
WiredOnLinux |
VanessaE are you ok? |
18:33 |
thexyz |
> the standard is |
18:33 |
thexyz |
> standard |
18:33 |
thexyz |
> is |
18:33 |
VanessaE |
WiredOnLinux: no I am not. I'm trying to stop PilzAdam from making a stupid mistake |
18:33 |
mauvebic |
as a newbie i was surprised you had to add gold and silver, but this weird mese thing was default lol it made no sense then, and still doesn't |
18:33 |
WiredOnLinux |
PilzAdam, thexyz does this php script look right? https://pastee.org/dvv37 |
18:33 |
VanessaE |
thexyz: ? |
18:33 |
thexyz |
WiredOnLinux: no idea! |
18:34 |
thexyz |
i hate PHP! |
18:34 |
jojoa1997 |
we are just adding gold and people will be able to adjust by changeing there mods but people will still have moreores |
18:34 |
thexyz |
so it looks weird! |
18:34 |
PilzAdam |
<thexyz> i hate PHP! <- /me too |
18:34 |
thexyz |
VanessaE: why's that standard? |
18:34 |
mauvebic |
well aliases should fix that |
18:34 |
WiredOnLinux |
.. ok sorry |
18:34 |
VanessaE |
thexyz: because we've had it in place for a long time now, and nearly everyone who wants copper, gold, etc. uses moreores to get it. |
18:34 |
mauvebic |
if moretrees can replace default saplings and signs mods can replace default sign, then i dont see the big deal in aliasing ores lol |
18:34 |
VanessaE |
it is a defacto standard. |
18:35 |
thexyz |
so |
18:35 |
mauvebic |
this is OSS, standards are meant to be broken lol |
18:35 |
VanessaE |
mauvebic: moretrees doesn't re-define default saplings, and signs doesn't change the default node names. |
18:35 |
PilzAdam |
VanessaE, we dont add all of the ores to minetest_game, so people who use this mod will still have it installed, so why not add aliases in it? |
18:35 |
mauvebic |
well they both seem to takeover default functions |
18:35 |
thexyz |
moreores developer is free to alias default nodes to his ones |
18:35 |
VanessaE |
PilzAdam: because we don't need two kinds of gold, and no one is going to want to rewrite their recipes to use in-game gold |
18:36 |
mauvebic |
if gold, silver et all were default id have used them, but depending on external mods just to craft stuff seems messy |
18:37 |
PilzAdam |
if other mods use moreores' gold, then they depend on it, and moreores has aliases for the new nodes in default; so wheres the problem? |
18:37 |
VanessaE |
the whole point of putting gold et.al into the game by default is so that the users DON'T need the external mod |
18:37 |
VanessaE |
now you're gonna go around breaking peoples maps |
18:37 |
jojoa1997 |
no |
18:37 |
jojoa1997 |
not if you have moreores installed |
18:37 |
PilzAdam |
if they use the mod before, they have to keep it installed (in a new version) |
18:37 |
VanessaE |
jojoa1997: the whole point of putting gold et.al into the game by default is so that the users DON'T need the external mo |
18:37 |
PilzAdam |
if they dont, then they dont have to use it |
18:37 |
VanessaE |
d |
18:38 |
VanessaE |
Aw jeez PilzAdam will you please stop arguing here. What you propose to do is wrong. |
18:38 |
jojoa1997 |
some people cant add that many mods so we bring some of the good features to them |
18:38 |
mauvebic |
it only breaks maps if people remove moreores before switchin' to default or somehow disable aliases |
18:38 |
VanessaE |
mauvebic: if the external mod isn't installed, no aliases. yet somehow we still have gold that doesn't work in ANY known recipe. WHY? |
18:39 |
jojoa1997 |
but if a mod depends on moreores then they install moreores |
18:39 |
mauvebic |
jojoa exactly and with people running upwards of 50-60 mods thats 50-60 folders that are scanned, 50-60 inits that are run... and some of the mods are soo small you might as well merge them |
18:39 |
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18:39 |
VanessaE |
jojoa1997: then what's the point of having gold in-game if you need an external mod to use the gold that everyone *else* uses? |
18:40 |
NakedFury |
are you guys planning on expanding the defaults game list of ores? |
18:40 |
jojoa1997 |
i for one want to use gold in my npcs but i cant because i want to keep it on default as much as possible |
18:40 |
PilzAdam |
NakedFury, yes |
18:40 |
jojoa1997 |
but people will adjust |
18:40 |
mauvebic |
vanessae if the new gold doesn't work thats because people both: A) didn't update their mods/recpies, and B) removed moreores prematurely |
18:40 |
Jordach |
jojoa1997, stop being pissy about not getting your way and just use moreores |
18:40 |
PilzAdam |
VanessaE, not everyone is using moreores |
18:40 |
NakedFury |
PilzAdam: I think that is a wonderful idea |
18:40 |
PilzAdam |
and the few that do, can keep a tiny mod that only has aliases in it |
18:40 |
VanessaE |
mauvebic: pilzadam proposes adding gold to the default game that will not work with any known existing mod or recipe. |
18:41 |
jojoa1997 |
Jordach i am not being pissy i use moreores but i dont think people should be forced to used mods that might make games unplayable |
18:41 |
VanessaE |
PilzAdam: most good servers use moreores. |
18:41 |
VanessaE |
you are wrong. |
18:41 |
mauvebic |
it would work if there were a new version of moreores aliasing the old ores to the new ones |
18:41 |
thexyz |
fuck |
18:41 |
jojoa1997 |
orr i would be using mobf in my mods |
18:41 |
thexyz |
my server is bad then |
18:41 |
thexyz |
=( |
18:41 |
VanessaE |
it and moreblocks are probably the two most commonly-used mods |
18:41 |
Jordach |
VanessaE is correct then |
18:41 |
mauvebic |
and it doesn't have to be calinou, anyone can write the aliases |
18:41 |
VanessaE |
thexyz: that doesn't imply that your server is bad. |
18:41 |
VanessaE |
"most good" = "some good server don't" |
18:42 |
PilzAdam |
VanessaE, what about adding aliases to legacy mod? |
18:42 |
VanessaE |
PilzAdam: aliases such that default:gold = moreores:gold ? |
18:42 |
PilzAdam |
yep |
18:42 |
VanessaE |
(et.al) |
18:42 |
VanessaE |
I don't think you'll get a lot of support from others for that, because you're referencing an external mod. I know c55 hates the idea. |
18:42 |
thexyz |
moreores:gold = default:gold |
18:42 |
VanessaE |
but I wouldn't be opposed. |
18:43 |
mauvebic |
the aliases goes in moreores |
18:43 |
thexyz |
that |
18:43 |
PilzAdam |
Calinou, what do you think? |
18:43 |
VanessaE |
the point is that whatever you add MUST be compatible with existing maps/mods/recipes if you're duplicating someone everyone else already depends on from another source. |
18:43 |
mauvebic |
after all, its the mod you want to be reverse-compatible, not default |
18:43 |
VanessaE |
mauvebic: no, it's the NODE that needs to be backward-compatible\ |
18:44 |
mauvebic |
i think people will jump at the chance of reducing the # of mods they need to run to play with the fun ones |
18:44 |
thexyz |
with all mods ever made |
18:44 |
VanessaE |
mauvebic: fewer mods doesn't mean squat - the game consists of nothing but a bunch of mods anyway |
18:44 |
Jordach |
ffs, i leave to do some shizzle, and hell breaks loose |
18:44 |
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18:45 |
mauvebic |
well it does make a difference, it never used to take a full-minute to start up minetest |
18:45 |
thexyz |
that's why no one wants to maintain minetest_game |
18:45 |
thexyz |
PilzAdam: learn to ignore people |
18:45 |
VanessaE |
mauvebic: what matters is how slow or fast those mods are, not how many you run |
18:45 |
jojoa1997 |
if you have more mod folders that need to be opened then that takes more time |
18:45 |
jojoa1997 |
VanessaE dont forget some people dont have computers as good as yours |
18:45 |
VanessaE |
homedecor doesn't take any appreciable CPU, while mesecons does, but you wouldn't want to claim the two are equal |
18:45 |
VanessaE |
jojoa1997: plain nodes take no CPU at all |
18:46 |
Jordach |
^ exactly |
18:46 |
mauvebic |
unfortunately with half the mods out there designed to be extensible, they're not in the 'lean' category as i would call em |
18:46 |
VanessaE |
even a dinky little netbook can handle stuff like moreores. |
18:46 |
Jordach |
we definitely need a standard on the speed of mods |
18:46 |
jojoa1997 |
then why isnt every server using it |
18:46 |
mauvebic |
pilzadam, i say do it anyway (who else is working on minetest_game anyhow?lol) and see who runs with it |
18:46 |
Jordach |
jojoa1997, because ITS OPTIONAL |
18:46 |
khonkhortisan |
what depends on moreores that would make every server use it? |
18:46 |
jojoa1997 |
nope some servers cant handle it |
18:47 |
Jordach |
^ bullshit |
18:47 |
VanessaE |
jojoa1997: because not everyone wants to use it - but if it were in minetest_game, I guarantee you that only the pedants out there would refuse it. |
18:47 |
Jordach |
^ or the ones who dont wanna use it because they "break the game" per se. |
18:47 |
VanessaE |
jojoa1997: moreores adds no CPU load except for the ore generation at mapgen time. During normal operation, it adds no load to the server. |
18:47 |
Jordach |
while your npc mod eats CPU |
18:47 |
jojoa1997 |
but when you explore |
18:48 |
khonkhortisan |
if all you're doing is exploring, you'll never see the ores |
18:48 |
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18:48 |
VanessaE |
exactly |
18:48 |
VanessaE |
your argument of CPU usage is invalid. |
18:48 |
jojoa1997 |
Jordach i am trying to make that use less cpu but dont forget there are only 23 mods with entities |
18:48 |
jojoa1997 |
3 mods |
18:48 |
Exio |
i don't see what is wrong with adding the gold to the default and an alias from moreores:gold to the 'new' |
18:49 |
jojoa1997 |
but i dont ever want npcs to be added to minetest_game so that mod is invalid in this discussion |
18:49 |
VanessaE |
Exio: the alias should not be in moreores - it should be in legacy |
18:49 |
VanessaE |
otherwise the user still has to add the moreores mod |
18:49 |
Jordach |
VanessaE, oh for fucks sake |
18:49 |
VanessaE |
which defeats the purpose of the alias. |
18:49 |
Jordach |
i;ve been through this already |
18:49 |
Jordach |
remember when wool never existed in mt_game? |
18:49 |
Jordach |
celeron55 pretty much butchered it into it's current form |
18:50 |
jojoa1997 |
ok so why cant we |
18:50 |
VanessaE |
Jordach: yep, and now it exists but it may as well not exist because you *can't obtain it* except in creative more |
18:50 |
VanessaE |
mode |
18:50 |
jojoa1997 |
pilzadam why not just add moreores to default game and then do all the changes |
18:50 |
Jordach |
VanessaE, that's because of the stupid grouping system |
18:50 |
mauvebic |
its hard to put anything in minetest game since you usually get five submissions for every 4 people on the same topic |
18:50 |
PilzAdam |
<thexyz> PilzAdam: learn to ignore people <- this is what Im going to do |
18:50 |
* VanessaE |
grumbles |
18:51 |
mauvebic |
but shifting ores to default should be more of a no-brainer than what was done with mese a few months back |
18:51 |
VanessaE |
oh that's a real fucking smart piece of advice |
18:51 |
Exio |
VanessaE: not everybody has "moreores" installed and having to use other mod just for legacy is ok for me, (for legacy to moreores, and an abm to change the 'moreores gold' to 'default gold' and so on |
18:51 |
VanessaE |
ignore your users and devs! make the best game ever! NOT. |
18:52 |
Jordach |
and this is why minetest_game will never develop |
18:52 |
Jordach |
IT'S BECAUSE THE USERS WILL FIGHT OVER IT |
18:52 |
VanessaE |
Exio: "legacy" refers to a component already in minetest_game that handles backwards compatibility |
18:52 |
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18:52 |
mauvebic |
ignore your user <- if i didn't i'd be constantly adding obscure features to the same mod |
18:52 |
Exio |
because retrocompatibility Jordach? |
18:53 |
Jordach |
Exio, no, because a community thing will always have one person who is against it |
18:53 |
Exio |
ah |
18:53 |
thexyz |
VanessaE: it is |
18:53 |
thexyz |
smart |
18:53 |
mauvebic |
constantly listening to users and dev leads to burnout of the kind were all familiar with here lol |
18:53 |
mauvebic |
(cornernote says hi btw) |
18:53 |
VanessaE |
I don't care if it's moreores as a separate mod, or integrated into default, or rewritten entirely -- the point is to get rid of the need for a mod without breaking the other mods out there that already use those items |
18:54 |
thexyz |
that ^^^ |
18:54 |
thexyz |
(not VanessaE's message) |
18:54 |
Jordach |
I propose we say fuck it and directly add moreores into minetest_game |
18:54 |
Jordach |
not butchering the mod with useless code |
18:54 |
Exio |
i propose do the things right and just keep a bare moreores for aliases |
18:54 |
mauvebic |
the first argument was that moreores' code was already butchered |
18:55 |
mauvebic |
then i suggested copying the textures and using stock/vanilla/default code (the same used for mese) |
18:55 |
jin_xi |
hey all, should i keep working on this: http://i.imgur.com/qhWjgHq.png candy biome |
18:55 |
VanessaE |
jin_xi: cute |
18:55 |
v2px |
jin_xi: yes! please |
18:55 |
jin_xi |
its using turtle system, made from treegen, which allows for arbitrary angles and materials |
18:55 |
Calinou |
looks nice |
18:56 |
jin_xi |
the stuff you see is just for illustration, could generate mosly everything |
18:56 |
thexyz |
jin_xi: great |
18:56 |
Exio |
wow, nice |
18:56 |
Exio |
i didn't know the turtle system has those posibilities :P |
18:57 |
jin_xi |
https://github.com/obneq/minetest/tree/turtle branch is here |
18:57 |
PilzAdam |
Calinou, would you add an alias to moreores if gold gets into minetest_game? |
18:58 |
jin_xi |
Exio: this is not treegen as in vanilla minetest, its turtle system added to core |
18:58 |
Exio |
yes, the stuff what RBA added |
18:58 |
Exio |
L-systems, iirc, no? |
18:58 |
mauvebic |
speaking of which, anyone know why you sometimes get 3/4's of an l-systems tree? |
18:58 |
jin_xi |
no, its similar |
18:59 |
Calinou |
PilzAdam: yes? |
18:59 |
jin_xi |
lsystem is like a "frontend" to turtle graphics, suitable for recursive organic structures |
18:59 |
Exio |
ah |
18:59 |
PilzAdam |
Calinou, great |
19:00 |
jin_xi |
i took the basics of treegen and made a turtle system. its capable of using arbitrary angles and materials |
19:00 |
mauvebic |
my mesh spawning thingy should be ready at around the same time :-) |
19:00 |
jin_xi |
atm i'm generating turtle programs in lua |
19:01 |
Calinou |
why not add silver and gold to minetest_game, PilzAdam? ;) |
19:01 |
mauvebic |
thats what he and i were pushing for :P |
19:01 |
PilzAdam |
Calinou, first gold, then see whats next |
19:01 |
thexyz |
so now we have lua, formspec language, turtle language, anything else? |
19:01 |
Calinou |
(maybe not to make tools? these should have other uses; silver and gold tools suck in real life :P) |
19:01 |
mauvebic |
could we add support for VRML? :p |
19:02 |
jin_xi |
i hope for some feedback on what primitive operations are needed or nice to have, and how this could be used (and randomized) at mapgen time etc |
19:02 |
jin_xi |
so if you feel like it and have the time, take a look |
19:02 |
VanessaE |
why not just put all five ores in and be done with it? |
19:02 |
mauvebic |
seriously |
19:02 |
PilzAdam |
Calinou, as for gold I tend to give them no use except golden apples so that people can use it as a currency or so |
19:02 |
mauvebic |
so we wont have to debate each time for every ore lol |
19:02 |
thexyz |
some guy also implemented formspec-like-but-not-formspec language for lua-defined hud |
19:02 |
jojoa1997 |
calinou gold apples are being considered addded to the game |
19:03 |
VanessaE |
you missed, jojoa1997 |
19:03 |
VanessaE |
(and PilzAdam) |
19:03 |
jojoa1997 |
missed what |
19:03 |
VanessaE |
he already signed off. |
19:04 |
Exio |
thexyz: yes, i saw it |
19:04 |
jin_xi |
this is the lua i used to use the system, you see its a big old mess... http://paste.ubuntu.com/5623242/ ideas for how to do this nicely? lol |
19:04 |
Exio |
i would like to see it in core |
19:05 |
VanessaE |
PilzAdam: you know what? put it to a vote on the forum. |
19:05 |
VanessaE |
(A) add gold with an alias to moreores:gold_*. (B) add the moreores mod. (C) Do nothing. |
19:05 |
VanessaE |
simple as that |
19:05 |
Exio |
that is unfair |
19:05 |
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19:06 |
VanessaE |
why? reword it as "(B) add all the ores from the moreores mod" if you want |
19:06 |
PilzAdam |
how much should a golden apple heal? |
19:06 |
Exio |
i would say the first as "start adding ores to default/minetest_game and aliases from moreores's nodes to default" |
19:06 |
PilzAdam |
3 hearts? |
19:06 |
VanessaE |
PilzAdam: it shouldn't. That's just stupid. |
19:06 |
VanessaE |
gold has no medicinal or nutritional properties |
19:06 |
Exio |
PilzAdam: gold ingots or something cheaper? |
19:06 |
PilzAdam |
1 gold ingot per golden apple |
19:07 |
jojoa1997 |
twice as much |
19:07 |
PilzAdam |
VanessaE, this is a game, in RL a mushroom doesnt give you an extra life |
19:07 |
Exio |
nah, they will be overpowered then |
19:07 |
jojoa1997 |
for healing |
19:07 |
Exio |
PilzAdam: hahaha |
19:07 |
VanessaE |
PilzAdam: yeah, but this isn't Super Mario Brothers either. |
19:07 |
Exio |
what is the use of MESE irl? |
19:08 |
Exio |
wait, it doesn't exist ;) |
19:08 |
jojoa1997 |
pilzadam what about this |
19:08 |
jojoa1997 |
GXG |
19:08 |
jojoa1997 |
XAX |
19:08 |
jojoa1997 |
GXG |
19:08 |
VanessaE |
Exio: sure it does, we just call it something different like plutonium :D |
19:08 |
jojoa1997 |
there should also be mese apples so fragments have a use |
19:09 |
v2px |
why exactly do we need gold apples? because minecraft has them? |
19:09 |
VanessaE |
yeah if you were gonna make a special apple, use mese fragments or something, not gold. |
19:09 |
mauvebic |
gold/mese apples seems silly to me too lol |
19:09 |
VanessaE |
at least mese has "magical" properties as used in the game |
19:10 |
VanessaE |
that would make some semblance of sense,. |
19:10 |
mauvebic |
either they are ores or food, if their edible you should have to craft a metallic apple to eat 'em |
19:10 |
Exio |
adding an ore just for nothing? |
19:10 |
Exio |
ok |
19:10 |
v2px |
if we have gold apples they need "K" for kallisti written on them |
19:10 |
mauvebic |
*sholdn't |
19:10 |
mauvebic |
**shouldn't |
19:10 |
VanessaE |
there's nothing wrong with adding a few ores without doing anything with them yet |
19:10 |
VanessaE |
that's for modders to do something with |
19:10 |
VanessaE |
does papyrus have a use in minetest_game? how about bookshelves? |
19:11 |
jojoa1997 |
yes decoration |
19:11 |
VanessaE |
at present, they're decorative and that's about it. |
19:11 |
jojoa1997 |
we just need to find a use for books |
19:11 |
jojoa1997 |
but |
19:11 |
VanessaE |
but modders, just as with moreores stuff, take those blocks and use them to make new things |
19:11 |
mauvebic |
more and more people are asking for no-or-few dependency mods, so IMHO default should have more nodes, generalised nodes |
19:11 |
Jordach |
anyways -- books are hard to come by in most areas without papyrus |
19:11 |
sokomine |
urgs! golden apples :-( |
19:11 |
Exio |
i would having a single use, even if it is whateveryouwanttosay is ok for a new ore |
19:11 |
jojoa1997 |
http://forum.minetest.net/viewtopic.php?id=4773 |
19:11 |
* sokomine |
throws such an apple at pilzadam |
19:12 |
VanessaE |
PilzAdam: ok look, you've got a few votes against gold apples now. |
19:12 |
sokomine |
(i'm a bit behind with reading the channel) |
19:12 |
jojoa1997 |
if we right click books that could happen with some editing |
19:12 |
* Jordach |
is against golden applesd |
19:12 |
Jordach |
-d |
19:12 |
* v2px |
too |
19:12 |
VanessaE |
just add the five-ore set: minerals-in-stone, lumps, ingots, blocks. |
19:12 |
v2px |
it's too silly |
19:13 |
mauvebic |
gold is for currency and trading, not eating :p |
19:13 |
VanessaE |
Let the modders do the rest |
19:13 |
PilzAdam |
maybe add coins then? |
19:13 |
VanessaE |
why does this even have to be a debate? |
19:13 |
VanessaE |
PilzAdam: maptools has coins. |
19:13 |
VanessaE |
(gold, silver, copper) |
19:13 |
mauvebic |
minetest should have a default currency yeah |
19:14 |
mauvebic |
instead of present fragmented form (several mods with trading and currency) |
19:14 |
Exio |
every mod has the things you may want in default |
19:14 |
v2px |
yeah I don't know. I think the core game should add components and the mods should build something out of them / extend them |
19:14 |
VanessaE |
Exio: then mix-and-match those few things. Nothing says the *entirety* of each mod has to be added. |
19:14 |
VanessaE |
but backwards compatibility out of the box is a must |
19:15 |
mauvebic |
so long as you put the coin face design to a vote people should be happy lol |
19:15 |
sokomine |
if it's about code quality in moreores, why not improve that? that would be great for all of us who use it! |
19:15 |
mauvebic |
i havent seen it but pilzadam doesn't like it |
19:16 |
jojoa1997 |
PilzAdam i say add more ores blocks except copper,tin,and bronze |
19:16 |
mauvebic |
ive never added ores to the game myself lol |
19:16 |
VanessaE |
PilzAdam is being pilz-not-invented-here again. |
19:16 |
sokomine |
coins...yes, that's diffrent. coins would be ok. could be useful on multiplayer servers |
19:16 |
mauvebic |
VanessaE> PilzAdam is being pilz-not-invented-here again. <-- name one player who thinks they can't do better than the last lol |
19:17 |
sokomine |
i'd expect the ore generation part (as well as the advanced stair generation part) to be part of the main game - and mods would in this case just call functions with their textures, names and descriptions |
19:17 |
mauvebic |
after over a year here im quite used to seeing the wheel re-invented at every turn lol |
19:17 |
sokomine |
at least for standard stuff like ores |
19:17 |
VanessaE |
mauvebic: this isn't about who can do it better - it's about doing it RIGHT the first damn time. |
19:18 |
PilzAdam |
has anyone a good coin texture? |
19:18 |
mauvebic |
mine are ferengi lol might be copyright issues |
19:18 |
mauvebic |
aldobr had coin textures |
19:18 |
VanessaE |
mine are based on US coins (so public domain), but they're too high resolution. |
19:19 |
mauvebic |
ideally i dont want to see any 1 nation on the currency or i wont use it |
19:19 |
sokomine |
mauvebic: i invented it recently :) we had none before to my knowledge. vanessae designed it ,-) (a nice decorative wheel) |
19:19 |
mauvebic |
politics are very touchy depending on where you live |
19:19 |
VanessaE |
mauvebic: I used those because they were good, clear, sharp images. and well, that's where I live :-) |
19:19 |
jojoa1997 |
i think it should have the minetest icon on it |
19:20 |
VanessaE |
jojoa1997: impossible to do in 16px |
19:20 |
sokomine |
pilzadam: the bitcoin-texture of that new mod looked quite good to me on first sight. other people may have different preferences, and there may be many more coins out there (who more or less all do the same) |
19:20 |
jojoa1997 |
link |
19:21 |
mauvebic |
re-inventing the wheel : not literally wheel lol just acting liek something is a novelty when its really just a derivative |
19:21 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=74305 |
19:21 |
sokomine |
,-) it was just fitting :) |
19:21 |
sokomine |
i know the proverb |
19:21 |
v2px |
there could be more than one coin texture in the mod and one randomly selected, so users could easily add own textures? |
19:21 |
v2px |
or remove unwanted ones |
19:22 |
v2px |
it's about crafting and hand crafted coins don't look the same all the time, right? |
19:22 |
sokomine |
just actual wheels hadn't been used much in the game ,-) so that really seemed a new invention here :) (copared to e.g. coins, which have been invented several times) |
19:22 |
mauvebic |
meh i wont do wheels ingame till nodeboxes can go round/angled, otherwise it looks like sh... lol |
19:22 |
dorohoro |
ok i instaled new minecraft but don't see show Public in Multiplayer Tab |
19:22 |
sokomine |
hmm. they can so anyway. you can exchange any texture for you which you don't like |
19:22 |
VanessaE |
dorohoro: you mean minetest. |
19:22 |
dorohoro |
yes |
19:22 |
dorohoro |
XD |
19:23 |
VanessaE |
dorohoro: just pick a server from the forums and type in the details if the public list is empty |
19:23 |
sokomine |
the wheel looks good even at that low resolution. good enough at least for the purpose |
19:23 |
sokomine |
what i'd like to have are models (can't do that with nodeboxes) for mills (both water and wind) for the rotating part |
19:23 |
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19:23 |
sokomine |
(waterwheel, sails of the mill) |
19:24 |
mauvebic |
dunno, since they added nodeboxes i find the flat stuff really doesn't fit-in well anymore |
19:24 |
mauvebic |
mills/turbines should be done w/ animated meshes :-) |
19:25 |
* sokomine |
nods |
19:25 |
sokomine |
would be great if someone could do that :-) |
19:25 |
mauvebic |
i tried it with moving a bunch of nodes around, PITA, and it breaks the mill lol |
19:25 |
sokomine |
*g* |
19:25 |
mauvebic |
i can do the code bit if you want, but someone else will have to provide animated mesh, i can only do in-animate stuff |
19:26 |
sokomine |
i think the same er...blender models that are used for players and mobs would do |
19:26 |
PilzAdam |
so, what about this: https://github.com/PilzAdam/minetest_game/commits/gold |
19:26 |
mauvebic |
hmm, gold block or goldbars? |
19:26 |
VanessaE |
no. |
19:26 |
mauvebic |
id say gold bars |
19:26 |
jojoa1997 |
good |
19:26 |
mauvebic |
though an ingot looks just like a bar lol |
19:27 |
Jordach |
SOLID GOLD |
19:27 |
Jordach |
should be the block |
19:27 |
mauvebic |
looks good |
19:27 |
mauvebic |
gold, copper and silver or just gold? (cuz the other two are usually used in devices/wire/insulation etc) |
19:27 |
dorohoro |
i dont now witch server to pick is ther some defoult or main server? |
19:28 |
Jordach |
dorohoro, theyre public# |
19:28 |
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19:29 |
Jordach |
there is no main server, just survival and a few creative servers |
19:29 |
mauvebic |
imagine : with a default currency, *all* the economy/trading mods will be able to work simultaenously and from the same money |
19:30 |
hmmmm |
plizadam, what's wrong with putting the gold blocks and everything in default |
19:30 |
hmmmm |
and THEN making aliases to moreores:blah |
19:30 |
mauvebic |
thats what he proposed? |
19:30 |
mauvebic |
*..? |
19:30 |
hmmmm |
from what i heard it was the opposite |
19:30 |
hmmmm |
also |
19:30 |
mauvebic |
well vanessa wants the aliases in legacy |
19:30 |
hmmmm |
we aren't supposed to do the moreores thing until i add the ore code in |
19:31 |
mauvebic |
pilzadam wants them in moreores |
19:31 |
VanessaE |
I don't see a reason to use aliases at all. |
19:31 |
VanessaE |
use the proper nodenames |
19:31 |
mauvebic |
i dont care where the aliases go so long as we get basic metals and standard currency in default :-) |
19:32 |
PilzAdam |
VanessaE, the proper nodenames are default:... as you can read in lua-api.txt |
19:32 |
mauvebic |
what is a proper nodename? |
19:32 |
VanessaE |
PilzAdam: the proper names are modeores:xxxx |
19:32 |
VanessaE |
that's what we had. |
19:32 |
jojoa1997 |
that is proper for the moreores mod |
19:32 |
mauvebic |
how long should we keep the moreores: bit until everyone considers it default? |
19:32 |
VanessaE |
if not, then why do we have vessels:, wool:, and so on? |
19:32 |
hmmmm |
but it's not proper for the default game |
19:32 |
hmmmm |
err |
19:32 |
hmmmm |
the default mod |
19:32 |
mauvebic |
well vessels... honestly default should just have a few default bottles |
19:33 |
mauvebic |
using 'default' alot lol but youget my meaning |
19:33 |
hmmmm |
we have to decide if this is moreores or this is the default mod |
19:33 |
hmmmm |
i agree, moreores:blah is the correct name |
19:33 |
hmmmm |
BUT |
19:33 |
hmmmm |
the alias should be to a non-prefixed node |
19:34 |
VanessaE |
THIS. IS. MOREORES! |
19:34 |
sokomine |
ah. hmmm, you're doing the ore code? are you doing that in such a general way that the moreores (and other ores like diamonds, gloopores, darkage etc. - with all their copies of the ore creation algorithm) can use it as well? |
19:34 |
VanessaE |
(sparta. No? :-) ) |
19:34 |
hmmmm |
no, it's much simpler than that |
19:34 |
hmmmm |
moreores and other ore mods would be like: |
19:34 |
mauvebic |
theres no reason to maintain moreores seperately if the ores are in default |
19:34 |
hmmmm |
register ores to be placed on generation |
19:35 |
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19:35 |
hmmmm |
so it's just like 5 lines of lua code or however many ores there are |
19:35 |
VanessaE |
mauvebic: moreores as a separate mod would need to be split into the soon-to-be-default part, and a set of moreores tools |
19:35 |
hmmmm |
guys |
19:35 |
sokomine |
hm, not all is default:. there's wool:, bucket:, vessels: etc. already which is in the default game but carries its own name |
19:35 |
mauvebic |
i mean honestly, if default trees had been a mod written by someone, how long would you want to keep a seperate prefix for it before dropping it for default: |
19:35 |
VanessaE |
since I doubt anyone wants to add golden picks and tin axes and so forth |
19:35 |
hmmmm |
i'll do it if you can't figure it out |
19:37 |
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19:38 |
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19:38 |
sokomine |
hmmm: please continue with your code. that sounds very good! that's how i think it ought to be done code-wise in a clean way. that will help a lot of mods as welll |
19:38 |
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19:38 |
VanessaE |
hmmmm: please do. we can be sure it's done right then :-) |
19:39 |
ironzorg |
hmmmm: are you advertising for mc donalds through your nickname ? |
19:39 |
ironzorg |
because it's working |
19:40 |
Jordach |
ironzorg, i often get McDonalds ads in Spotify |
19:41 |
sokomine |
ironzong: no he isn't. hmmm sounds like tasty. hamburgers from fast food restaurants do not cause you to say that |
19:41 |
ironzorg |
do you often listen to mcdonalds ad music on spotify ? |
19:41 |
jojoa1997 |
i say hmmmm like in a thinking way |
19:41 |
Exio |
i think the correct name for ALL default ores should be ores:<name> |
19:41 |
* jojoa1997 |
hmm that is interesting |
19:41 |
sokomine |
yes, thought of that as well |
19:42 |
jojoa1997 |
Exio i agree |
19:42 |
rark |
Exio: Yes, that will help unification. |
19:42 |
mauvebic |
quite the opposite lol |
19:42 |
mauvebic |
unless you think all bricks should be bricks: |
19:42 |
mauvebic |
and with woods: |
19:42 |
rark |
If we didn;t have nonsense ores, we could even go as far as classifying them based on chemical structure, but that is neither practical nor necessary as it stands. |
19:42 |
mauvebic |
hell lets break it down by the atoms lol |
19:43 |
hmmmm |
ironzorg, i am |
19:43 |
sokomine |
exio: yes, that does sound like a good compromise. it's logic. maybe we'll need aliasses anyway. but we do not need new gold. unless pilzadam's texture is better than the current one |
19:43 |
hmmmm |
i get paid $.30/hr for the time i use this nick on irc |
19:43 |
Exio |
if there is going to be a lot of trees/wood types i would say a default tree: mod or so |
19:43 |
jojoa1997 |
the point is adding gold to default |
19:43 |
jojoa1997 |
not a new texture |
19:43 |
sokomine |
hm :) the woods are already moretrees: :) (at least if you want to have more than one or two types...) |
19:43 |
hmmmm |
why are we adding it to default though |
19:44 |
hmmmm |
why aren't stairs in default |
19:44 |
mauvebic |
yeah but dont call it unifying when youre fragmenting the namespace (or leaving it as fragmented as it was) |
19:44 |
hmmmm |
why isn't fire in default |
19:44 |
Exio |
i mean, if there is going to be a "rewstructure" of the mod stuff, don't separate the things |
19:44 |
mauvebic |
because lots of people remove it |
19:44 |
hmmmm |
nevermind about namespace fragmentation, let's just talk about this from a purely rational standpoint |
19:44 |
jojoa1997 |
stairs are a function i think |
19:44 |
hmmmm |
why would people remove it? |
19:44 |
Exio |
keeping this clean |
19:44 |
mauvebic |
from a rational standpoint ores are as default as sands and stones, and they dont have seperate prefixes |
19:45 |
Exio |
"here you have the ores, and here you can have the X thing" |
19:45 |
mauvebic |
why remove fire? it lags, it griefs, etc. |
19:45 |
hmmmm |
yes, i intend to also alias them to have no prefixes |
19:45 |
PilzAdam |
hmmmm, we would break every depends.txt out there if we change the mod structure of minetest_game |
19:45 |
hmmmm |
pilzadam, ? |
19:45 |
hmmmm |
why do we have it the way we do then |
19:45 |
sokomine |
fire? it's a plaything for griefers |
19:46 |
mauvebic |
fire or ores? |
19:46 |
PilzAdam |
because someon (c55) decided to use this structure at the beggining |
19:46 |
hmmmm |
and people have to add all the mods from minetest_game to the depends.txt? |
19:47 |
sokomine |
only if they need it... |
19:47 |
hmmmm |
right |
19:47 |
sokomine |
most |
19:47 |
hmmmm |
so what's wrong with having moreores in minetest_game as well |
19:47 |
PilzAdam |
e.g. if a mod currently depends on default because it needs some ores, and we split the mod structure in minetests_game now to have a ores mod, the depends.txt in the mod will be wrong |
19:47 |
hmmmm |
people don't have to remove it either, that's their own dumb choice |
19:47 |
sokomine |
most mods are constructed so that they have the minimum amount of dependencies so that players and servers can use them more easily |
19:47 |
mauvebic |
because they might as well be default mod - makes more sense than mese being in there lol |
19:48 |
hmmmm |
so wait, you also need to include the path in the depends.txt/ |
19:48 |
hmmmm |
? |
19:48 |
VanessaE |
hmmmm: no. |
19:48 |
PilzAdam |
no |
19:48 |
PilzAdam |
only the modname |
19:48 |
sokomine |
it's one of the reasons i broke my mod into three...people just wanting the nodes can now get them, while those who have mobf as well can get more |
19:48 |
hmmmm |
then wtf/ |
19:48 |
Exio |
meh, just add mods and so on |
19:48 |
Exio |
somewhen you will need to fix the mess |
19:48 |
hmmmm |
a mod would depend on moreores |
19:48 |
Exio |
(with you i just mean someone) |
19:49 |
hmmmm |
if it wants those ores |
19:49 |
hmmmm |
currently nobody depends on default to have gold for instance |
19:49 |
PilzAdam |
I thought you wanted to move the current ores to a seperate mod too |
19:49 |
hmmmm |
whaa |
19:49 |
hmmmm |
noo |
19:49 |
hmmmm |
no i do not want to do that |
19:49 |
Exio |
i wanted that :P |
19:49 |
hmmmm |
i don't see the reasoning |
19:49 |
mauvebic |
yeah but lots of people write mods with the intent of limiting dependencies, if they can, theyll just use default, hence, the need for more "ingredients" (nodes) |
19:49 |
RealBadAngel |
imho moreores shall be just part of minetest_game |
19:49 |
hmmmm |
this is just a bunch of minetest.register_ore calls |
19:49 |
RealBadAngel |
as mod called moreores |
19:50 |
VanessaE |
RealBadAngel: an abridged version without tools I think. |
19:50 |
VanessaE |
and rewritten to use default.generate_ore() |
19:50 |
hmmmm |
there really are too many tools with moreores |
19:50 |
VanessaE |
hmmmm: agreed, we don't need more tools |
19:50 |
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19:50 |
Exio |
BUT THEN WE WILL GET UNKNOWN TOOLS ZOMG |
19:50 |
RealBadAngel |
i said ores |
19:50 |
Exio |
. |
19:50 |
RealBadAngel |
not tools |
19:50 |
hmmmm |
i know |
19:50 |
hmmmm |
that part sucks |
19:50 |
RealBadAngel |
ores, ingots, blocks |
19:51 |
VanessaE |
tools can be split off from the old moreores mod and released separately |
19:51 |
RealBadAngel |
those 3 things |
19:51 |
VanessaE |
RealBadAngel: and lumps |
19:51 |
RealBadAngel |
yes ofc |
19:51 |
hmmmm |
that's a good way to break compatibility though |
19:51 |
Exio |
same for the legacy aliases, no? |
19:51 |
VanessaE |
hmmmm: which? splitting off tools? |
19:51 |
RealBadAngel |
nobody depends on tools |
19:51 |
hmmmm |
there are too many tools, but if we do something about it, that breaks compatibility |
19:51 |
mauvebic |
you could have default ores and moreores could be moretools |
19:51 |
sokomine |
yes. but if moreores is in minetest_game, people can just write that in their depends.txt and expect that to be present - users do not have to make sure they've *located* the right (version) of another mod, downloaded and installed it. it will already be there. other mods can rely on it. that's the point of wanting moreores in the default game |
19:51 |
PilzAdam |
its much easier to simply add the ores to default |
19:51 |
RealBadAngel |
just ores and such |
19:51 |
Exio |
if you want to include the 'moreores ores' you need to do that stuff, if not it is still the some thing |
19:51 |
Mati^1 |
RBA prv |
19:51 |
hmmmm |
alright |
19:52 |
hmmmm |
okay okay |
19:52 |
hmmmm |
so we just tell everybody "hey guess what, if you want to use your dumb tin tools or whatever now, you need moretools" |
19:52 |
mauvebic |
pilzadam still has the right idea |
19:52 |
mauvebic |
yep! |
19:52 |
hmmmm |
as long as it's announced |
19:52 |
mauvebic |
i want the ores to use as ingredients, couldn't care less about the tools lol |
19:52 |
hmmmm |
there should be no problem because it's their fault |
19:52 |
VanessaE |
hmmmm: fine with me. |
19:53 |
sokomine |
tools also wear out pretty soon and cannot be stacked. so that problem would solve itshelf relatively fast |
19:53 |
VanessaE |
because tools can be split off into moreores_tools and given colon prefixes to avoid compat issues. |
19:53 |
mauvebic |
besides i had to write a remove_node tool because of the full inv/drop item thing, dont need more tools cluttering up that *situation* lol |
19:53 |
VanessaE |
less for calinou to maintain then :) |
19:54 |
Exio |
same for more ores |
19:54 |
hmmmm |
they clutter up your inventory? that's a bad argument for not having them |
19:54 |
hmmmm |
look at minecraft |
19:54 |
hmmmm |
by the way, they can toss out items if you drag the stack from the inventory outside of the formspec |
19:54 |
hmmmm |
that would be nice to have |
19:54 |
VanessaE |
mauvebic: indeed, I use some of those ores as ingredients in some recipes |
19:55 |
VanessaE |
hmmmm: you already can |
19:55 |
mauvebic |
no what i mean is- now when youre inventory is full, dug stuff is dropped to the ground, even in creative, i find this highly annoying and unintuitive |
19:55 |
VanessaE |
sorta. |
19:55 |
hmmmm |
okay good |
19:55 |
VanessaE |
when you do that, it drops the item to the ground as an entity |
19:55 |
hmmmm |
another thing |
19:55 |
jojoa1997 |
shift+click would also be nice hmmm |
19:55 |
hmmmm |
we need entities to despawn automatically |
19:55 |
VanessaE |
hmmmm: +1000000 |
19:55 |
hmmmm |
enough of this /clearobjects crap |
19:55 |
jojoa1997 |
? |
19:56 |
dorohoro |
i tride few servers but didnt work can somebody give me some working server i have minetest 4.5 |
19:56 |
mauvebic |
well yeah and i like to strictly control how many entities are created, id rather the nodes just disapeared in creative mode |
19:56 |
VanessaE |
a field in the spawn_entity() function to specify a timeout maybe? |
19:56 |
rark |
If I may give an opinion, this drop would be a real performance problem on older servers. Entities SHOULD self-destruct after some time. |
19:56 |
VanessaE |
(or in the entity def) |
19:56 |
PilzAdam |
hmmmm, what about the signs mod? |
19:56 |
hmmmm |
signs mod? what of that |
19:56 |
jojoa1997 |
no that would run entity mods |
19:56 |
hmmmm |
i am unfamiliar with it |
19:56 |
VanessaE |
PilzAdam: no. I already have that integrated into homedecor |
19:56 |
VanessaE |
you add that and it will irreparably break my mod. |
19:56 |
PilzAdam |
hmmmm, it uses an entity to have in-game text |
19:56 |
mauvebic |
you could have a flag for entities, the value could either be a timeout, or 'persistent' for signs |
19:56 |
hmmmm |
i see......... |
19:57 |
hmmmm |
let's hold off on adding that |
19:57 |
mauvebic |
*flag = paramter |
19:57 |
PilzAdam |
mauvebic, then every mod will add 'persistent' to the defintion... |
19:57 |
hmmmm |
and yeah, we need a persistent flag |
19:57 |
hmmmm |
then that's their fault for using crappy mods |
19:57 |
mauvebic |
well thats the modders' own stupid fault and no concern of ours lol |
19:57 |
hmmmm |
but the majority of things dropped, such as block entities etc. will be removed when a chunk unloads |
19:57 |
mauvebic |
you have to know when to use and not use persistence |
19:58 |
hmmmm |
let's not forget that a crappy mod can already delete your entire map |
19:58 |
hmmmm |
so i'm not sure it's right to be concerned about that |
19:58 |
mauvebic |
that would be good, revisiting old chunks usually floods the chat with 'deleting blah.." |
19:59 |
mauvebic |
my terrain editor already has a 3 second timeout so they don't go off randomly when you come back and grief shit lol |
19:59 |
sokomine |
if you're looking for a server: redcrab.suret.net 30401 is a good start |
20:00 |
VanessaE |
that begs the question...why does the server bother to put those "deleting..." messages in the chat console anyway? |
20:01 |
VanessaE |
shouldn't those be dumped to stdout + debug.txt? |
20:01 |
sokomine |
he wants to say something from time to time? :-) |
20:01 |
VanessaE |
heh |
20:02 |
mauvebic |
by that token, unknown entities should also be quietly disposed of |
20:02 |
VanessaE |
no, but I see no reason for messages about them being undefined to be flooding the chat either |
20:03 |
VanessaE |
keep the unknown entities so they can be debugged |
20:03 |
VanessaE |
but don't spam the chat with useless messages |
20:03 |
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20:04 |
mauvebic |
well how else do you get unknown entities but by removing the associated mod? |
20:05 |
mauvebic |
it bugs me that you practically have to code their own suicide function before removing the mod |
20:05 |
VanessaE |
mauvebic: a new revision of the same mod can do that too |
20:05 |
mauvebic |
well yeah but thats like changing nodenames without aliasing the old -> new, modders' problem |
20:05 |
jojoa1997 |
for example i made peaceful_npc:npc changed to :npc_def |
20:06 |
VanessaE |
but if they have an automatic expiration, then at least removing an undesired mod will have no consequences |
20:06 |
VanessaE |
another example, homedecor did the same thing recently with signs on iron/brass fences. |
20:07 |
mauvebic |
then maybe we could just quarantine the unkown crap so it doesn't affect gameplay |
20:08 |
mauvebic |
dont know how that would be done tho |
20:09 |
VanessaE |
render them, but don't let them move. Expire them after a few seconds. Print error messages to the controlling terminal and to the debug log (assuming debug is enabled) |
20:09 |
mauvebic |
like dumping metas in worldedit, you dump the unknown entities to a file that people can use for debugging |
20:09 |
VanessaE |
simple |
20:12 |
mauvebic |
http://www.zimg.eu/i/713352513 <--- too "pointy" a mountain to build on, should be 'fatter' like this: http://www.zimg.eu/i/647001379 |
20:12 |
mauvebic |
im gonna have to build an even bigger mountain to plant a moretrees style forest on it (have to keep proportions) |
20:13 |
mauvebic |
if mountains were much bigger, you could stick snow biomes at the top |
20:15 |
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20:15 |
crackerenherbe |
[deleted] |
20:16 |
VanessaE |
hi |
20:16 |
jojoa1997 |
has anyone been working on adding rivers and wter above y=0 |
20:16 |
crackerenherbe |
[deleted] |
20:16 |
mauvebic |
apparently 3274759125 add_nodes are too much :/ lol |
20:16 |
crackerenherbe |
[deleted] |
20:16 |
RealBadAngel |
hehe |
20:17 |
VanessaE |
mauvebic: now the mapgen can natively make mountains like this with some tweaks |
20:17 |
mauvebic |
well not like mine, just yet |
20:17 |
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20:17 |
sokomine |
thre's the canyons mod |
20:17 |
mauvebic |
and were basically getting back the mountains from 0.4 |
20:17 |
mauvebic |
*0.3 |
20:17 |
troller |
jojoa1997, simplest - make springs at y>0 |
20:18 |
VanessaE |
crackerenherbe: I don't know your nickname |
20:18 |
sokomine |
btw, are the mapgen options documented somewhere? to try them out? all those nice new features? |
20:18 |
jojoa1997 |
guys i have a question about the fighting style in minetest |
20:18 |
mauvebic |
being of simcity descent, i like to mold both the city *and* landscape lol |
20:18 |
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20:18 |
jojoa1997 |
why does it make better tools hit faster than better tools do more damage |
20:18 |
mauvebic |
jojoa it sucks lol |
20:19 |
jojoa1997 |
there is a fix to the slow times |
20:19 |
mauvebic |
you can punch the player ten times and not *hit* them once |
20:19 |
mauvebic |
until thats' fixed PVP is pointless |
20:19 |
Kacey |
hi all |
20:19 |
crackerenherbe |
[deleted] |
20:19 |
VanessaE |
oh ok |
20:19 |
troller |
sokomine, try h4.setun.net:30000 , teleport 30000,0,30000 - you can find 500+ mountains |
20:19 |
* sokomine |
nods to mauvebic |
20:19 |
VanessaE |
welcome :) |
20:19 |
jojoa1997 |
i will add a pull request to fix it |
20:19 |
crackerenherbe |
[deleted] |
20:20 |
troller |
sokomine, or fresh master with mapgen 'indev' |
20:20 |
rark |
Regarding springs, they should cause "erosion" for only the first few liquid cycles so there is a defined river, then shut off erosion right after that so it doesn't turn into a giant pit/ |
20:20 |
mauvebic |
ultimately the more you can configure the mapgen the more variety youll find on *all* the servers :-) |
20:20 |
Kacey |
giant pits are fun though |
20:20 |
jojoa1997 |
also the wood sword is better than the stone one in hitting times |
20:20 |
mauvebic |
rark for erosion to work, we'd have to determine which way the rivers/streams flow |
20:21 |
rark |
True. However, liquid rendering has some sort of flow direction already computed. |
20:21 |
sokomine |
the nod was to the city *and* landscape comment |
20:21 |
mauvebic |
they do? i only saw the finite flag (is that the same finite water mod for a month ago?) |
20:21 |
troller |
we can remove randomly dirt under water_flowing |
20:21 |
rark |
And, it might not really need it as much. A less computationally expensive short-circuit method may be used. |
20:22 |
mauvebic |
sokomine yeah no usually for me the mapgen is "in the way" so i like to shape my own mountains/rivers/plateaus/canyons |
20:23 |
sokomine |
mauvebic: ah, ok. for me it is something that ought to be intresting by default (thus many mods like moretrees/snow/.. in that direction) and be included in the building process. works less with my cottages because i have to spawn so many of them for testing |
20:23 |
mauvebic |
besides the dwarven fortress would have taken me 3x the time to do if i had to empty-out a mapgenned' mountain lol |
20:25 |
VanessaE |
mauvebic: about your terrain mod.. how simple is it to use? how much has to be installed? |
20:25 |
mauvebic |
well the way i see (and grew up around) construction, they tend to reformat the entire landscape lol |
20:25 |
VanessaE |
I've been thinking of adding it |
20:25 |
mauvebic |
terrain mod just needs mbbase |
20:25 |
mauvebic |
nothing else |
20:25 |
mauvebic |
jojoa asked me to make it standalone |
20:26 |
mauvebic |
i would have to re-add the chat commands |
20:26 |
mauvebic |
you use UI right? |
20:26 |
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20:26 |
VanessaE |
yup |
20:26 |
mauvebic |
ok gimme a day ill make a standalone |
20:26 |
mauvebic |
mbbase wont work for you without breaking UI |
20:26 |
VanessaE |
take your time, there's no rush |
20:27 |
mauvebic |
meh ive pretty much wrapped up the mesh-spawner except for a few help commands |
20:27 |
mauvebic |
along with the terrain editor it would make a nice release |
20:27 |
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20:29 |
mauvebic |
i changed the tool texture for a paintbrush though, i thought of using a shovel (duh, landscaping) but since shovels are already used |
20:30 |
mauvebic |
though i wish we could attach more formspecs to different keys - my UI and RBA's version could coexist that way |
20:30 |
jojoa1997 |
what do you all think of this https://github.com/minetest/minetest_game/pull/148 |
20:31 |
mauvebic |
i dont see anything..? |
20:31 |
jojoa1997 |
that makes pvp more sensible |
20:31 |
jojoa1997 |
all swords hit same times but have differnt strengths |
20:31 |
mauvebic |
ugh, it would take even longer to kill someone lol |
20:32 |
jojoa1997 |
no |
20:32 |
jojoa1997 |
it would be shorter |
20:32 |
troller |
need bfg9000 and rocket launcher |
20:32 |
mauvebic |
oh no wait, you lowered them, nevermind what i said lol |
20:32 |
jojoa1997 |
the current way is hit wait a minute hit again |
20:33 |
mauvebic |
well if the swing doesn't punch the player properly, the swing animation shouldn't be activated, thats the most confusing bit |
20:33 |
mauvebic |
if it werent for the flashing player i wouldn't know if i was doing any damage at all |
20:41 |
jojoa1997 |
guys vote http://forum.minetest.net/viewtopic.php?id=5142 |
20:44 |
VanessaE |
on the above, I'd say no. a stone sword should, for example, be as heavy (and this swings at the same rate) as a steel sword, but doing less damage per hit |
20:44 |
khonkhortisan |
there's no I don't care or yes but later, and the person left. |
20:44 |
VanessaE |
a wood sword shouldn't even exist, but as it does, it should swing fast and do very little damage |
20:44 |
Jordach |
jojoa is copying Minecraft odeas |
20:44 |
VanessaE |
(since it presumably weigs very little by comparison) |
20:44 |
Jordach |
ideas* |
20:44 |
khonkhortisan |
it does about the same damage as a wood stick does |
20:45 |
Jordach |
nothing |
20:45 |
Jordach |
everybody vote no as Minecraft has the same feature |
20:45 |
VanessaE |
my typing sucks.... |
20:45 |
VanessaE |
I don't mind copying stuff from minecraft where it makes sense, but not this. |
20:45 |
khonkhortisan |
speed or accuracy? |
20:45 |
Jordach |
VanessaE, does golden apples make sense? |
20:45 |
VanessaE |
khonkhortisan: well for the sake of simple game mechanics, let's forget accurqacy |
20:46 |
VanessaE |
Jordach: not even. |
20:46 |
khonkhortisan |
I meant how the typing sucks |
20:46 |
Jordach |
VanessaE, its just like this: http://xkcd.com/18/ |
20:46 |
VanessaE |
Jordach: about as much sense as a steel apple did, which is to say no sense at all. |
20:46 |
VanessaE |
khonkhortisan: oh, accuracy. |
20:46 |
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20:47 |
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20:47 |
VanessaE |
jojoa1997: <VanessaE> on the above, I'd say no. a stone sword should, for example, be as heavy (and thus swings at the same rate) as a steel sword, but doing less damage per hit. A wood sword shouldn't even exist, but as it does, it should swing fast and do very little damage. |
20:47 |
jojoa1997 |
first steel swords are heavier than stone |
20:48 |
jojoa1997 |
second let me read the log |
20:48 |
VanessaE |
khonkhortisan: lately I'm finding myself hitting wrong keys, not hitting some at all, hitting two or more at once, transposing chars, and so on. It's been getting worse and worse over the last couple of years. |
20:48 |
VanessaE |
this is why I keep falling behind lately. |
20:49 |
jojoa1997 |
Jordach just because minecraft has it doesnt mean it is good and the current pvp sucks frankly |
20:49 |
Kacey |
VanessaE is losing her mind already |
20:49 |
Jordach |
jojoa1997, how many players actually WANT pvp |
20:49 |
VanessaE |
Kacey: lost, long ago. |
20:49 |
jojoa1997 |
Jordach if someone doesnt want pvp then dont make a sword |
20:49 |
Jordach |
jojoa1997, im going to say this once: minetest isnt minecraft. |
20:50 |
jojoa1997 |
i am not trying to make it mincraft |
20:50 |
Jordach |
now either go back to your javanized hole, or stop coming up with the cloned features. |
20:50 |
Jordach |
good. day. |
20:50 |
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20:50 |
jojoa1997 |
i personally dont like minecraft all that much |
20:50 |
khonkhortisan |
I'd prefer shooting pvp, I'm bad at swords |
20:54 |
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20:59 |
Kacey |
hey ShadowNinja want to make a city on Menche's server? |
21:03 |
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21:13 |
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21:23 |
khonkhortisan |
"singleplayer digs air" But I don't get an air node! |
21:24 |
PilzAdam |
because air has drop = "" |
21:24 |
VanessaE |
/give khonkhortisan air 9999 |
21:24 |
VanessaE |
;) |
21:24 |
khonkhortisan |
I'm not guaranteed a node update whether I dig a node or place one on it, other than the single node I interact with. |
21:24 |
Kacey |
but how do you dig airin the first place? |
21:24 |
khonkhortisan |
//move without it updating the old copy. |
21:26 |
Kacey |
is there a way to locate a nyan cat with your seed? |
21:26 |
khonkhortisan |
mathmatically or nearest-node search? |
21:27 |
Kacey |
idk |
21:27 |
khonkhortisan |
The math I don't know, and nearest-node it has to generate first. |
21:43 |
* Kacey |
is bored |
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21:53 |
jojoa1997 |
PilzAdam why did you make lava nonrenewable |
21:56 |
Kacey |
anyone on the mumble server? |
21:56 |
khonkhortisan |
the person who made it is on there |
21:57 |
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21:57 |
PilzAdam |
jojoa1997, to make it more challenging to get obsidian |
21:58 |
jojoa1997 |
uh i dont think that is good |
21:58 |
jojoa1997 |
just to make something more chalenging is bad |
21:58 |
jojoa1997 |
you should make it a setting maybe but not do that |
21:59 |
PilzAdam |
a not challenging game is boring |
21:59 |
jojoa1997 |
it is already challeneging |
21:59 |
jojoa1997 |
https://github.com/minetest/minetest_game/pull/150 |
21:59 |
khonkhortisan |
artificially created lava lakes are powered by underground lava caves, which are being moved down further to make room for water canes |
22:00 |
jojoa1997 |
but alot of my mesecon machines move lava and now you have broke them |
22:00 |
jojoa1997 |
no i have to delete them |
22:00 |
Kacey |
khonkhortisan, want to see my mesecons project? |
22:00 |
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22:00 |
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22:01 |
Kacey |
Uberi, want to see my mesecons machine? |
22:01 |
Uberi |
sure thing Kacey |
22:01 |
Uberi |
I am working on my tic-tac-toe machine article at the moment |
22:01 |
jojoa1997 |
anywaysPilzAdam http://forum.minetest.net/viewtopic.php?pid=76434#p76434 |
22:02 |
Kacey |
67.162.156.91 port 30000 |
22:03 |
Uberi |
one moment |
22:04 |
Uberi |
jojoa1997: see my reply |
22:04 |
Uberi |
stone is still renewable since cobble is |
22:04 |
Uberi |
cobble gen -> furnace -> stone |
22:04 |
khonkhortisan |
There should be a way to name favourite servers |
22:04 |
jojoa1997 |
this is about lava not stone |
22:05 |
jojoa1997 |
what i care about is not being able to use lava buckets anymore |
22:05 |
Uberi |
of course you can still use it |
22:05 |
jojoa1997 |
liquids are meant to be reneewable |
22:05 |
Uberi |
not really lava though |
22:05 |
khonkhortisan |
finite liquids are where the line is drawn |
22:05 |
jojoa1997 |
lava is meant to be renewable |
22:05 |
Uberi |
jojoa1997: actually, lava is still renewable |
22:05 |
Uberi |
turn on finite liquids |
22:06 |
jojoa1997 |
no it isnt |
22:06 |
Uberi |
dig down until you find a lava spring |
22:06 |
Uberi |
that is an infinite lava source |
22:06 |
jojoa1997 |
no the point is you move the spring to your home |
22:06 |
jojoa1997 |
actually it is finite |
22:06 |
jojoa1997 |
as in FINITE liquids |
22:06 |
Uberi |
jojoa1997: no, the lava just keeps springing out |
22:07 |
Uberi |
it's called an infinite source for a reason |
22:07 |
jojoa1997 |
people should have to use finite liquids to get infinite lava that is just messed up |
22:07 |
jojoa1997 |
and a spring in my mind is 2x2 liquid sources |
22:08 |
Exio |
remove jojoa1997->mind; |
22:08 |
Uberi |
jojoa1997: in finite liquids, it's 1 node from which lava floweth freely |
22:08 |
jojoa1997 |
it is also called finite_liquids = false for a reason |
22:09 |
jojoa1997 |
now it is finite(lie)_liquids = (half)false |
22:09 |
Uberi |
it works for water, too |
22:09 |
jojoa1997 |
the point is in default finite liquids is off |
22:09 |
Uberi |
jojoa1997: well if it bothers you a lot, just redefine it using a mod |
22:09 |
jojoa1997 |
now pilzadam has turned them on |
22:09 |
Exio |
by default the game does not have mesecons |
22:09 |
Uberi |
if you want I can write one right now for you |
22:10 |
jojoa1997 |
that isnt the point |
22:10 |
Uberi |
here, I'll do it, gimme a moment |
22:10 |
jojoa1997 |
if you make a stupid change just to make a game more challengeing then you will eventually make it impossible to play |
22:10 |
PilzAdam |
jojoa1997, I havent turned finite liquids on |
22:10 |
VanessaE |
18:10:12: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: /usr/local/share/minetest/builtin/misc.lua:17: bad argument #1 to 'unpack' (table expected, got nil) |
22:10 |
VanessaE |
eh? |
22:10 |
jojoa1997 |
yes you did |
22:11 |
jojoa1997 |
liquid_renewable = false, |
22:11 |
jojoa1997 |
that is not infinite |
22:11 |
Uberi |
jojoa1997: on the other hand, if you can get infinite resources within 20 minutes the game becomes too easy |
22:11 |
jojoa1997 |
that ios finite |
22:11 |
jojoa1997 |
infinite resources that isnt infinite |
22:11 |
Uberi |
and yes, it is possible to get to max level tools within 20 minutes legitimately |
22:11 |
PilzAdam |
liquid_renewable is different from finite_liquid |
22:12 |
jojoa1997 |
you still need strong pickls |
22:12 |
jojoa1997 |
not renewable is finite |
22:12 |
jojoa1997 |
renewable is infinite |
22:12 |
Kacey |
Uberi, are you getting on? |
22:13 |
PilzAdam |
also stone still is infinte, because only lava_source isnt generated anymore |
22:13 |
Uberi |
jojoa1997: put this in init.lua: http://www.pasteall.org/40578 |
22:13 |
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22:13 |
Uberi |
Kacey: sorry gotta brb |
22:13 |
Kacey |
k |
22:14 |
jojoa1997 |
i have an easier way https://github.com/minetest/minetest_game/pull/150/files |
22:15 |
Exio |
jojoa1997: if you don't like, change it! |
22:16 |
jojoa1997 |
i just dont want to have to change it every time i update minetest_game |
22:16 |
jojoa1997 |
actually |
22:17 |
jojoa1997 |
whay not have lava springs when finite is turned off |
22:17 |
Uberi |
jojoa1997: that's a good idea, but there are no 1 block springs in the normal liquid behavior |
22:18 |
Uberi |
I approve of that plan if it worked though |
22:18 |
Exio |
make the change |
22:18 |
Exio |
git add . |
22:18 |
jojoa1997 |
brb |
22:18 |
Exio |
git commit -m "non-renewable lava [local]"; git pull |
22:18 |
Exio |
and profit! |
22:18 |
Exio |
Uberi: you posted a link for a mod what does the thing perfectly and without any problem |
22:19 |
Exio |
if he doesn't want to use it, problem solved |
22:19 |
jojoa1997 |
maybe have lava spring buckets |
22:19 |
Uberi |
I think I'm in Kacey |
22:20 |
Uberi |
nope, no shout privs |
22:20 |
Uberi |
khonkhortisan: nope |
22:22 |
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22:29 |
Uberi |
Kacey: http://forum.minetest.net/viewtopic.php?pid=56252#p56252 |
22:29 |
Uberi |
if you put it in schems, you can load it using worldedit |
22:29 |
Uberi |
I'll need to make some changes to deal with the wire crossing being removed |
22:32 |
rark |
Is there any use in another set of Windows builds? |
22:44 |
Mati^1 |
cu |
22:44 |
Uberi |
oops closed the wrong window |
22:45 |
Uberi |
gonna leave my laptop to cool for a bit |
22:53 |
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23:32 |
VanessaE |
ugh, I hate this fast ascend/descend on ladders |
23:39 |
rark |
Submit a pull request to remove it. :) |
23:40 |
VanessaE |
bah |
23:40 |
VanessaE |
I don't know C++ well enough for that |
23:41 |
DMackey |
Evening Vanessa and all. |
23:41 |
VanessaE |
hey DM |
23:44 |
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23:46 |
Kacey |
khonkhortisan, i am back' |
23:47 |
khonkhortisan |
did you know your server went down when you left? |
23:47 |
Kacey |
it was started from my client |
23:48 |
Kacey |
67.190.14.129 port 30000 |
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