Time |
Nick |
Message |
00:01 |
Uberi |
lemme see if I can make a smaller test case first though |
00:01 |
khonkhortisan |
Does it process the second signal after processing the first or is the second not sent? |
00:01 |
khonkhortisan |
it might be missing a stack |
00:01 |
Uberi |
khonkhortisan: nah, the MT lua execution is single threaded and blocking |
00:01 |
khonkhortisan |
Or is only the second one sent? |
00:02 |
Uberi |
both are sent |
00:02 |
Uberi |
and received |
00:02 |
Uberi |
seemingly the first is ignored |
00:02 |
Uberi |
am investigating right now |
00:02 |
khonkhortisan |
Can you prove the first is actually received? |
00:02 |
Uberi |
I can, it prints out the value into the console |
00:02 |
khonkhortisan |
hmm |
00:03 |
khonkhortisan |
oh there _are_ official colors for mesecons now |
00:04 |
Uberi |
colors? |
00:04 |
ShadowNinja |
with my timer the tens place seems to flicker to its correct value but changes back |
00:04 |
ShadowNinja |
hex codes? |
00:04 |
Uberi |
hex codes for what? |
00:04 |
khonkhortisan |
the textures vary in color, but now it's listed on mesecons.net |
00:05 |
ShadowNinja |
mesecons.net>developers>design |
00:05 |
khonkhortisan |
yeah |
00:05 |
Uberi |
oh yeah those colors |
00:07 |
khonkhortisan |
Are the tables at the bottom comments? |
00:08 |
Uberi |
no it's the code for a bunch of controllers |
00:09 |
Uberi |
ShadowNinja: if I were you though, I'd send the table itself in the digiline signal to just have one copy of it |
00:11 |
Uberi |
aha, bug confirmed |
00:15 |
Uberi |
http://www.pasteall.org/40544 |
00:16 |
Uberi |
put a button on the first one |
00:16 |
Uberi |
when you press it, porta on the second should light up |
00:16 |
Uberi |
but does not |
00:19 |
ShadowNinja |
does it get printed? |
00:19 |
Uberi |
both execute just fine, yes |
00:19 |
Uberi |
but the second one has porta set to false |
00:19 |
Uberi |
even though I just set it to true moments before |
00:19 |
khonkhortisan |
so it's a true bug |
00:20 |
Uberi |
I'll see if I can reproduce it without digilines |
00:20 |
ShadowNinja |
does port a flicker? |
00:20 |
Uberi |
I can't tell, ShadowNinja |
00:20 |
Uberi |
if it does, it would take a tiny fraction of a second |
00:22 |
Uberi |
hmm nope, can't get the right timing using raw ports |
00:22 |
Uberi |
guess I'll just debug with digilines in then |
00:25 |
Uberi |
aha, I found the problem |
00:26 |
Uberi |
mesecons_luacontroller/init.lua:281 |
00:26 |
Uberi |
ports are only set on next server step |
00:26 |
Uberi |
however, both digiline signals run before the next server step |
00:27 |
Uberi |
therefore state is lost |
00:27 |
ShadowNinja |
ah |
00:28 |
Uberi |
I dunno how to fix that though, so just opening an issue for now |
00:31 |
ShadowNinja |
why is it delayed? |
00:36 |
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Roukoswarf joined #minetest |
00:36 |
Uberi |
to prevent overheating, I assume |
00:39 |
ShadowNinja |
Uberi: annother use for owner: sending print via minetest.chat_send_player so that users other than the server admin can debug their code |
00:40 |
Uberi |
I dunno ShadowNinja, it seems like it would hinder collaboration on group builds |
00:40 |
Uberi |
maybe a special locked luac |
00:41 |
ShadowNinja |
there is a shared chests mod, maybe you could do something similar |
00:41 |
ShadowNinja |
or just the locked ones |
00:41 |
Uberi |
a shared chests mod? |
00:41 |
ShadowNinja |
yea, let me look it up |
00:43 |
ShadowNinja |
http://forum.minetest.net/viewtopic.php?id=3653 |
00:45 |
Uberi |
hmm, that seems unnecessarily complicated for these purposes |
00:45 |
* VanessaE |
is back |
00:45 |
Uberi |
o/ VanessaE |
00:46 |
Uberi |
oh yeah, https://github.com/Jeija/minetest-mod-mesecons/issues/83 |
00:46 |
Uberi |
^ ShadowNinja |
00:48 |
ShadowNinja |
I see what the issue is now |
00:48 |
Uberi |
I had two proposed solutions, as you can see |
00:59 |
ShadowNinja |
how about saving the ports to the meta just before the minetest.after and getting them just after getting the env |
01:01 |
Uberi |
I'm sure there's a better way to do it |
01:20 |
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monkeycoder joined #minetest |
01:20 |
VanessaE |
zzz |
01:41 |
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ttk2 joined #minetest |
01:58 |
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NekoGloop joined #minetest |
01:59 |
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iqualfragile joined #minetest |
02:01 |
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Kacey|away joined #minetest |
02:01 |
Kacey |
back |
02:02 |
VanessaE |
wb |
02:03 |
* Kacey |
has to get focused on his project now... |
02:03 |
Kacey |
nawww |
02:04 |
* NekoGloop |
pokes VanessaE |
02:04 |
VanessaE |
ow. |
02:04 |
* VanessaE |
throws a kitten at NekoGloop |
02:04 |
* NekoGloop |
poke poke poke poke |
02:04 |
* Kacey |
wants a kitten |
02:11 |
VanessaE |
sorry, all out |
02:12 |
NekoGloop |
Someone broke the kitten generator as well. |
02:12 |
VanessaE |
so fix it, |
02:12 |
VanessaE |
oldcoder's pile is starting to dwindle. |
02:16 |
mauvebic |
huh, i finally figured how to read (from lua) binary schems/meshes (no conversions) |
02:17 |
VanessaE |
cool |
02:18 |
mauvebic |
seems the longer you stay stuck on something, the more obvious the solution is lol |
02:18 |
VanessaE |
heh |
02:18 |
VanessaE |
for me it tends to be the opposite, until I sleep |
02:19 |
VanessaE |
then with some luck, suddenly the solution is clear as day |
02:19 |
* VanessaE |
wonders where kaeza has gotten off to |
02:19 |
mauvebic |
some solutions come to me with heavy drinking, though i wouldn't promote that lol |
02:20 |
mauvebic |
or the cat tells me how to do it |
02:20 |
VanessaE |
heh |
02:21 |
VanessaE |
if your cat is telling you how to do stuff, you need to give up drinking and try sparking up a spliff instead :-) |
02:21 |
mauvebic |
not been getting much sleep lately lol between the wife sleeping in star-formation in the middle of the bed, and the cat sleeping on my pillow, solutions certainly dont come to me then :p |
02:21 |
VanessaE |
because clearly the alcohol is having....detrimental effect. |
02:21 |
VanessaE |
+s |
02:23 |
mauvebic |
lol i dont drink that much these days, certainly not like ten years ago (when it was cheaper lol) |
02:24 |
mauvebic |
'course, the first-first time i got wasted was at 13, drank a whole bottle of vodka, never touched the stuff again lol |
02:24 |
VanessaE |
good G*d |
02:25 |
VanessaE |
I can't stand vodka - too strong for my taste |
02:25 |
VanessaE |
of course, gimme a bottle of cheap wine and I'm wasted in two or three glasses |
02:25 |
VanessaE |
:) |
02:25 |
mauvebic |
i was suspended from school for 3 days, which is about around the time i woke up lol |
02:26 |
VanessaE |
when I was 13 I was too busy playing with my old 8-bit machines to bother with drinking or any of that stuff :) |
02:26 |
mauvebic |
well what i figured back then was that it looked like water, so you can figure the rest :p |
02:27 |
VanessaE |
I'd have figured you would have noticed the difference pretty much right away :-) |
02:27 |
mauvebic |
wine i stay away from lol i can drink two bottles to myself in short order lol |
02:28 |
VanessaE |
protip: "lol" is not a period. stop using it as one. |
02:28 |
VanessaE |
:-) |
02:28 |
VanessaE |
anyway, if I drink, it's usually champagne, but I have to break down most of the fizz (unhealthy for me if I don't) |
02:29 |
mauvebic |
ugh, cant stand white wine (migraines) |
02:29 |
VanessaE |
you don't drink enough water with it then |
02:30 |
mauvebic |
well usually with a meal they only serve wine, and the dry red doesn't do that to me |
02:30 |
VanessaE |
odd |
02:30 |
VanessaE |
well I don't know much about alcohol in general anyway |
02:31 |
VanessaE |
afaik, it's all booze and it'll all get you crocked eventually :) |
02:31 |
mauvebic |
me neither though i should there are a ton of microbreweries around here lol |
02:34 |
mauvebic |
usually in other parts of canada when factories close they try to encourage tourism, here its beer lol |
02:34 |
VanessaE |
beer...bleah |
02:34 |
VanessaE |
the only thing I dislike more than vodka is beer. |
02:34 |
mauvebic |
depends what kinds of beer you try |
02:34 |
mauvebic |
the cheap ones i cant stand (molson, labbatt, etc.) |
02:35 |
mauvebic |
even the imported brand name crap |
02:35 |
mauvebic |
stella artois (ouashe) |
02:35 |
VanessaE |
I just don't care for beer |
02:35 |
mauvebic |
heineken (bleh) |
02:35 |
NekoGloop |
The only thing I hate more than alcohol is a spammy channel. |
02:35 |
VanessaE |
NekoGloop: better that than a dead channel :) |
02:36 |
mauvebic |
yeah a little distraction from reporting bugs lol |
02:37 |
khonkhortisan |
Want to make sure someone can't connect to a server? Resize their window every second. The password will disappear. |
02:37 |
Kacey |
http://www.youtube.com/watch?v=v82AIoZiL00 |
02:37 |
VanessaE |
heh |
02:37 |
mauvebic |
how do you do that remotely? |
02:38 |
mauvebic |
i figured you could always rig a mod to reset the players' position every second or do damage constantly lol they might be able to connect, but they wont get far lol |
02:38 |
mauvebic |
hell even create a fake realm deep underground they cant escape lol |
02:42 |
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02:43 |
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Uberi joined #minetest |
02:43 |
telek |
I just had an idea ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffor an awesomely stupid prrrroject. |
02:43 |
telek |
Port minetest to the PS2 :) |
02:43 |
Uberi |
whaaaaat |
02:43 |
mauvebic |
ive been watching myself on the cameras, and camera-me is doing things i dont aprove of |
02:45 |
telek |
What's he doing with that block? That's not blocksher! |
02:47 |
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02:51 |
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LunaVorax joined #minetest |
02:56 |
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OWNSyouAll joined #minetest |
02:57 |
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Menche joined #minetest |
02:58 |
Kacey |
khonkhortisan, i found out how big it is |
02:58 |
Kacey |
49x49x12 |
03:16 |
VanessaE |
night all |
03:16 |
Uberi |
bye |
03:19 |
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03:20 |
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tripod joined #minetest |
03:39 |
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OWNSyouAll joined #minetest |
03:47 |
khonkhortisan |
I forgot what I was talking with Kacey about |
03:54 |
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Kacey joined #minetest |
04:13 |
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kaeza joined #minetest |
04:15 |
kaeza |
greetings |
04:16 |
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Bad_Command joined #minetest |
04:17 |
Bad_Command |
Hey uh |
04:17 |
Bad_Command |
So landmine has figured out how to hack up his minetest client |
04:17 |
Menche |
what did he do? |
04:19 |
khonkhortisan |
*this time? |
04:20 |
Bad_Command |
Flying, and swimming in lava, etc. |
04:20 |
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04:21 |
Dante123 |
Anyone home? |
04:23 |
khonkhortisan |
You are not alone. |
04:23 |
Dante123 |
Mine test ever coming to android? |
04:23 |
BrandonReese_ |
There have been a couple people talking about porting it, but I doubt it |
04:25 |
Menche |
there was discussion about that; i think they decided that this kind of game is awkward to play on a touchscreen device |
04:25 |
Menche |
looking at the several other block building games for devices like that |
04:26 |
|
Kacey joined #minetest |
04:26 |
Dante123 |
Probably right. I'm a teacher and currently using it with my students in grades 2 and 3. They love it. |
04:26 |
khonkhortisan |
Why can't I forward declare two classes "class IGameCallback, MainMenuData;" the same way I can declare two variables "int var, aoeu;"? |
04:27 |
khonkhortisan |
it makes me do "class IGameCallback; class MainMenuData;" |
04:27 |
hmmmm |
because that's the language |
04:28 |
hmmmm |
you're not defining those things with the type "class", you're forward-declaring structures |
04:28 |
hmmmm |
which are aggregate types |
04:29 |
BrandonReese_ |
I've played the minecraft trial on my phone and I really didn't like it. If minetest came to android I would use it to check up on things but not serious building. |
04:29 |
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04:29 |
hmmmm |
by the way, people in this channel might be interested... this fixes so-called "mapgen griefing": https://github.com/kwolekr/minetest/commit/5298e4ad6fe0486be1021acdeb49ded025714751 |
04:30 |
hmmmm |
it's not upstream because it's not a very good solution to the problem. |
04:30 |
ShadowNinja |
liquids have virtualy crashed my server |
04:31 |
khonkhortisan |
I tried the minetest tablet demo |
04:31 |
AndChat|344441 |
Your thoughts on it? |
04:32 |
khonkhortisan |
the worst part wasn't the touchscreen, it was the absence of saving |
04:32 |
khonkhortisan |
that's when I stopped playing it |
04:32 |
khonkhortisan |
slide to turn, tap and hold to dig. |
04:33 |
khonkhortisan |
I didn't play it long enough, but I think it's usable |
04:33 |
Menche |
minetest tablet demo? or minecraft |
04:33 |
AndChat|344441 |
Can it be downloaded ? |
04:34 |
Menche |
i've tried minecraft and eden on ios, they were pretty hard to control |
04:35 |
khonkhortisan |
mc demo on a tablet |
04:36 |
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04:59 |
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OldCoder joined #minetest |
05:00 |
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ShadowNinja joined #minetest |
05:02 |
ShadowNinja |
Does somebody know how I can get linux to kill minetest if it eats all my resources so that switching to tty1 takes a minute and sysrq functions get disabled? |
05:03 |
ShadowNinja |
Like just happened. |
05:03 |
tripod |
killall minetest |
05:03 |
tripod |
maybe |
05:03 |
tripod |
or ps a it |
05:04 |
ShadowNinja |
I can't even switch to tty1 |
05:04 |
tripod |
so it's locked? |
05:04 |
ShadowNinja |
yes |
05:04 |
tripod |
what OS is it |
05:04 |
tripod |
well distro |
05:04 |
ShadowNinja |
Ubuntu |
05:04 |
tripod |
hmm and you can't access any tty |
05:04 |
tripod |
shiz |
05:04 |
ShadowNinja |
I imagine there is some file containing limits? |
05:05 |
tripod |
if you can't spawn anything just restart it |
05:05 |
tripod |
but next time maybe spawn the server on another xsession incase it locks it up you 'might' be able to switch to current xsession and kill it that way |
05:05 |
ShadowNinja |
not even R,E,I,C,A,P works |
05:05 |
tripod |
no keyboard what-so-ever? |
05:05 |
Menche |
i can usually ctrl-alt-f2 and login |
05:05 |
tripod |
input* |
05:05 |
ShadowNinja |
spawn it where? |
05:05 |
Menche |
then kill it |
05:06 |
tripod |
Menche: he said he can't get into tty |
05:06 |
ShadowNinja |
C-A-f2 works, after about three minutes |
05:06 |
tripod |
he/she* |
05:06 |
tripod |
okay |
05:06 |
Menche |
why? just because of crushing cpu load? |
05:06 |
tripod |
well just kill it via tty then ShadowNinja |
05:06 |
ShadowNinja |
and sometimes my login imes out |
05:06 |
ShadowNinja |
*times |
05:06 |
tripod |
how did you install minetest also |
05:07 |
tripod |
manually compile? |
05:07 |
tripod |
use ubuntu repo |
05:07 |
tripod |
getdeb? |
05:07 |
ShadowNinja |
I didn't feel like waiting half an hour for my shell to warm up |
05:07 |
ShadowNinja |
git pull && make -j4 |
05:07 |
tripod |
okay |
05:08 |
kaeza |
aaaand LandMine II is about to attack :( http://forum.minetest.net/viewtopic.php?pid=76016#p76016 |
05:08 |
kaeza |
nvm |
05:09 |
kaeza |
VanessaE, had any problems with the signs? |
05:09 |
kaeza |
also, hi :) |
05:10 |
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05:10 |
* ShadowNinja |
thinks the forums have to get better at remembering you |
05:13 |
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mrtux joined #minetest |
05:23 |
hmmmm |
wow.... so i just was looking at 0.4.dev-20120320..... it's amazing how much better minetest is today that we take for granted |
05:24 |
hmmmm |
map loads instantly, we can see very far without fog, caves and map generation are better, everything is tunable |
05:38 |
OldCoder |
Zzz |
05:40 |
Kacey |
kaeza, youstill on? |
05:40 |
kaeza |
yep |
05:40 |
kaeza |
o hai OldCoder |
05:40 |
kaeza |
whoops |
05:41 |
kaeza |
Kacey too |
05:41 |
Kacey |
i made a cool mesecons thing |
05:42 |
Kacey |
http://ompldr.org/vaHJxeQ/screenshot_116413015.png |
05:44 |
ShadowNinja |
Kacey: do you have it on a server I can join? |
05:44 |
Kacey |
no i don't have the port forwarded |
05:44 |
Kacey |
let me do that |
05:45 |
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05:48 |
Kacey |
67.162.156.91 should be up port 30000 |
05:51 |
Kacey |
ShadowNinja ^^ |
05:51 |
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kaeza joined #minetest |
06:26 |
Kacey |
haha oops |
06:27 |
ShadowNinja |
ServerError: LuaError: error running function 'on_step': ...rver/bin/../mods/minetest/mesecons/mesecons/util.lua:19: attempt to index local 'r' (a nil value) |
06:29 |
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06:32 |
Kacey |
so much fun |
06:32 |
Kacey|sleep |
night all |
06:33 |
ShadowNinja |
uhoh, now it won't start |
06:33 |
tripod |
hmmmm |
06:35 |
* kaeza |
pokes VanessaE for signs of life :P |
06:36 |
ShadowNinja |
ok, got a dirty hack to fix it for now |
06:43 |
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06:57 |
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webdesigner97 joined #minetest |
07:37 |
kaeza |
posted an inane comment on someone's FB post... still harvesting likes ^_^ |
07:38 |
kaeza |
that was two weeks ago :P |
08:06 |
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08:09 |
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08:24 |
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08:35 |
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08:35 |
markveidemanis |
hi |
08:53 |
markveidemanis |
Hello! |
09:03 |
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blaze joined #minetest |
09:29 |
markveidemanis |
VanessaE |
09:34 |
kaeza |
night/morning all |
09:35 |
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kaeza left #minetest |
09:43 |
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monkeycoder joined #minetest |
09:55 |
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rotor112 joined #minetest |
09:55 |
rotor112 |
hi |
09:55 |
rotor112 |
I've got a question |
09:56 |
rotor112 |
shall I put this to Texture Packs or Minetest-related projects https://github.com/HybridDog/minetest_TPconverter/blob/master/TPconverter.sh ? |
10:00 |
rotor112 |
... |
10:13 |
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PilzAdam joined #minetest |
10:13 |
rotor112 |
hi |
10:14 |
PilzAdam |
Hello everyone! |
10:15 |
proller |
RealBadAngel, 06:32:25: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...test_game_git/mods/technic/stargate/stargate_gui.lua:96: bad argument #1 to 'ipairs' (table expected, got nil) |
10:16 |
jin_xi |
hey all |
10:16 |
rotor112 |
hi (again) |
10:18 |
PilzAdam |
proller, https://github.com/minetest/minetest/pull/549/files#L0R311 s/is/are |
10:19 |
proller |
PilzAdam, fixed |
10:20 |
rotor112 |
http://en.wikipedia.org/wiki/Proller |
10:27 |
RealBadAngel |
proller, i will pulll final version soon, im just testing the multiplayer |
10:27 |
jin_xi |
hey anyone familiar with git? i have made a branch and would like to pull in changes to master that have happened since i branched. do i rebase? HALP |
10:27 |
proller |
merge --squash |
10:28 |
PilzAdam |
jin_xi, git checkout master; git merge the_branch; |
10:28 |
rotor112 |
http://ubuntuone.com/4WVToznkM1xh7hQJbJRjlz |
10:29 |
PilzAdam |
rotor112, ignore this |
10:30 |
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10:30 |
rotor112 |
ok |
10:30 |
rotor112 |
hio |
10:30 |
rotor112 |
*--o |
10:37 |
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webdesigner97 joined #minetest |
10:42 |
markveidemanis |
I just finished my giant party house |
10:42 |
markveidemanis |
and saved and protected it |
10:42 |
markveidemanis |
to see it go to minetest.org:30010 and type /go event |
10:45 |
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TheLastProject joined #minetest |
10:45 |
jin_xi |
huh. guess i'm too stupid to use git. |
10:53 |
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10:54 |
celeron55 |
http://c55.me/blog/?p=1443 |
10:54 |
Calinou |
http://c55.me/blog/?p=1337 :( |
10:57 |
tripod |
~obit Calinou |
11:00 |
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11:05 |
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11:59 |
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12:21 |
markveidemanis |
Hey |
12:24 |
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13:22 |
Jordach |
hey Taoki |
13:22 |
Taoki |
hi |
13:23 |
Jordach |
check this out: http://forum.minetest.net/viewtopic.php?pid=75985#p75985 |
13:23 |
Jordach |
(one above) |
13:26 |
Jordach |
okay, likquid and jojoa1997 are the same person: IRC:#MT-NeedsMods |
13:26 |
Jordach |
(they both GO CRAZY FOR MODS.) |
13:28 |
Jordach |
and are equally stupid |
13:30 |
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13:35 |
Taoki |
fun fun |
13:38 |
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13:56 |
* VanessaE |
wanders in |
13:56 |
VanessaE |
hi |
13:56 |
PilzAdam |
bbl |
13:57 |
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14:02 |
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14:07 |
Kacey |
hi all |
14:07 |
VanessaE |
hi |
14:11 |
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14:13 |
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14:13 |
VanessaE |
morning jojo |
14:13 |
jojo1997 |
morning |
14:14 |
jojo1997 |
does anyone know if carts will be added to default |
14:15 |
VanessaE |
in their current state, probably not |
14:17 |
jojo1997 |
should i make dwarves jump one block high |
14:17 |
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14:19 |
VanessaE |
morning hmmmm |
14:20 |
VanessaE |
jojo1997: well one block is about all a player can jump anyway, so if dwarfs are supposed to have less capability, you don't have much room to experiment |
14:20 |
VanessaE |
(without shift) |
14:20 |
jojo1997 |
regular npcs jump 2 high |
14:20 |
VanessaE |
oh right |
14:20 |
VanessaE |
well in that case yeah |
14:20 |
VanessaE |
just over 1 block high. |
14:21 |
markveidemanis |
HI jojo |
14:21 |
markveidemanis |
U know python? |
14:21 |
jojo1997 |
no |
14:23 |
hmmmm |
hi |
14:23 |
hmmmm |
vanessa, did you see that patch |
14:23 |
VanessaE |
yes but I have not tried it yet |
14:23 |
VanessaE |
I'm waiting for that fix against stl |
14:23 |
hmmmm |
you don't need to, i explained how to use it |
14:23 |
jojo1997 |
what patch |
14:23 |
hmmmm |
you git cherry-pick that commit against your current branch |
14:23 |
hmmmm |
it fixes "mapgen griefing" |
14:23 |
VanessaE |
I mean so I can test it in a familiar environment |
14:24 |
VanessaE |
but I'll check it later |
14:25 |
Matsetes |
Hi! |
14:25 |
VanessaE |
hi |
14:25 |
Matsetes |
In your opinion which are the best mods? |
14:25 |
hmmmm |
moretrees and plantslib! |
14:25 |
VanessaE |
my opinion would be too biased :-) |
14:29 |
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14:29 |
Mati^1 |
hi |
14:31 |
jojo1997 |
https://github.com/jojoa1997/peaceful_npc/commit/83877ea4241a424f6196aeb220bf2d86f07fd996 |
14:33 |
Matsetes |
But inventory plus is still developped? |
14:40 |
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14:42 |
Matsetes |
Is it possible to walk through nodes with free move enabled? |
14:43 |
VanessaE |
sure, disable noclip |
14:43 |
VanessaE |
('h') |
14:44 |
Matsetes |
Thanks |
14:48 |
VanessaE |
give yourself the noclip priv first of course |
14:48 |
VanessaE |
or maybe you have to *en*able it...either way toggle it once and see if that helps |
14:48 |
VanessaE |
I can never remember on that one |
15:04 |
Matsetes |
VanessaE: wich version of unified inventory have you got in your server? |
15:05 |
VanessaE |
it's from Technic, about a week old. |
15:08 |
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15:10 |
Matsetes |
VanessaE: Isn't it unified inventory? |
15:10 |
VanessaE |
yup |
15:10 |
VanessaE |
but it is included with Technic now |
15:10 |
Matsetes |
Ah, ok =) |
15:10 |
VanessaE |
has been for a couple weeks now at least |
15:13 |
Matsetes |
RBA did a great work!! |
15:13 |
VanessaE |
yes |
15:25 |
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15:26 |
Matsetes |
WOW! The 0.4.5 is very very good |
15:28 |
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15:31 |
VanessaE |
gtg |
15:31 |
VanessaE |
bbl |
15:31 |
VanessaE |
If kaeza shows up while I'm out, could someone please tell him that homedecor signs on wrought iron fences don't show the text anymore? |
15:31 |
VanessaE |
out --> |
15:34 |
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15:45 |
markveidemanis |
http://paste.pound-python.org/show/31280/ |
15:45 |
markveidemanis |
help |
15:55 |
Kacey |
yay now it goes to 5 |
15:55 |
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15:58 |
onpon4 |
Hey, I've noticed that the craft guide mod doesn't work for me anymore in Minetest 0.4.5 (it did work in 0.4.4); I can craft the signs and look at them, but very few crafts are shown in the guide (16, to be exact, none of them being default stuff). Does anyone know why or how to fix it? I really like this mod and its a shame to not be able to use it. |
15:59 |
RealBadAngel |
get_all_craft_recipes |
16:00 |
RealBadAngel |
check lua api |
16:00 |
onpon4 |
RealBadAngel: so, I should change the mod to use that function? |
16:01 |
RealBadAngel |
propably better wait for author doing that |
16:01 |
onpon4 |
Why? Is the code bad or easy to break? |
16:01 |
RealBadAngel |
ofc you can try |
16:02 |
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16:02 |
onpon4 |
A find search for "get_all_craft_recipes" doesn't give me anthing in lua_api.txt. |
16:03 |
tripod |
QQ |
16:03 |
RealBadAngel |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L932 |
16:04 |
RealBadAngel |
notice that this functiona was added 10 days ago |
16:04 |
Kacey |
or download cgmr |
16:05 |
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16:05 |
onpon4 |
Ah, I didn't see that. Why is it in Modding General? |
16:05 |
Kacey |
http://forum.minetest.net/viewtopic.php?id=5076 |
16:17 |
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16:25 |
Matsetes |
RealBadAngel: how is the europe server? |
16:25 |
RealBadAngel |
idk, ask OldCoder |
16:36 |
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16:40 |
Matsetes |
RealBadAngel: You did a great work with unified inventory!! |
16:41 |
RealBadAngel |
thx |
16:42 |
Matsetes |
I hope it will be included in main |
16:42 |
whirm |
what is this farmesh option in minetest.conf? |
16:42 |
RealBadAngel |
hehe i dont think so |
16:42 |
Matsetes |
RealBadAngel: why not? |
16:45 |
khonkhortisan |
craft guide might make it in |
16:47 |
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16:49 |
Matsetes |
RealBadAngel: Why not? |
16:49 |
jin_xi |
whirm: i dont think that farmesh does anything as of now. it used to activate simple renderin of stuff further away |
16:49 |
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16:51 |
markveidemanis |
Who knows python |
16:52 |
RealBadAngel |
Matsetes, its too different in style from original stuff |
16:52 |
Matsetes |
markveidemanis: Me but only a very little bit |
16:52 |
Matsetes |
RealBadAngel: Do you think that for the texture? |
16:52 |
markveidemanis |
I have a system... |
16:53 |
markveidemanis |
it tells me the number of months and years from a certain date |
16:53 |
RealBadAngel |
Matsetes, sounds, icon system etc |
16:53 |
markveidemanis |
i need to calculate days as well, so i need to have leap year calculations, days in months etc |
16:53 |
whirm |
oh, sorta LOD |
16:53 |
markveidemanis |
http://paste.pound-python.org/show/31284/ |
16:53 |
markveidemanis |
http://paste.pound-python.org/show/31283/ |
16:53 |
whirm |
markveidemanis: I know python |
16:54 |
markveidemanis |
^ |
16:54 |
whirm |
markveidemanis: wait a sec, I have a link stored somewhere about this |
16:54 |
markveidemanis |
make a reply post that calculates days as well... |
16:54 |
whirm |
http://wolfram.kriesing.de/blog/index.php/2006/learning-how-to-calculate-with-date-and-time-in-python |
16:55 |
markveidemanis |
(years, months, days) |
16:55 |
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16:56 |
markveidemanis |
i need it with divmod, please edit it for me |
16:57 |
markveidemanis |
but to use the months and number of days that are imported |
16:57 |
Matsetes |
RealBadAngel: Would it be possible to create a chunk loader for technic mod? |
16:58 |
RealBadAngel |
something like that will be aviable in core |
16:59 |
Matsetes |
in core? |
16:59 |
RealBadAngel |
yes |
16:59 |
Matsetes |
What does that mean? |
17:00 |
markveidemanis |
so i need the difference in years,months,days between 2 dates |
17:00 |
RealBadAngel |
in game, c++ |
17:00 |
whirm |
markveidemanis: I won't do your homework :) |
17:00 |
markveidemanis |
its not homework... |
17:01 |
markveidemanis |
come on, ive got that far, i need help with the days |
17:01 |
Matsetes |
Ah, celeron will add it in the main game? |
17:01 |
whirm |
why are you forced to use divmod then? |
17:01 |
markveidemanis |
i dont know... |
17:01 |
markveidemanis |
can you please help? i made this for years and months only and dont know how to add days as well |
17:02 |
RealBadAngel |
https://github.com/minetest/minetest/pull/446 |
17:03 |
celeron55 |
epic DRM: http://www.cinemablend.com/games/SimCity-Hack-Lets-Users-Destroy-Anyone-Online-City-Thanks-Always-DRM-53685.html |
17:03 |
celeron55 |
(offtopic) |
17:04 |
khonkhortisan |
someone on #minecraft just downloaded simcity 5 yesterday |
17:04 |
NakedFury |
wasted potential of a game |
17:05 |
celeron55 |
it's quite funny actually |
17:05 |
khonkhortisan |
that's why we should save stuff locally |
17:05 |
celeron55 |
it has always-on DRM and they said it does something server-side - but you can already download cracked copies |
17:05 |
celeron55 |
that work without any connections to anything |
17:05 |
Matsetes |
celeron55: =D |
17:05 |
celeron55 |
and with better features via mods |
17:05 |
NakedFury |
I saw a video yesterday of offline play without problems or this fake server side thing |
17:06 |
NakedFury |
I like this part of that article: In addition to playing the game offline, the modders have also opened up additional things like larger cities, expanded highways and better population management. In other words, they fixed the broken game that EA shoved down your throats. |
17:07 |
NakedFury |
modders are always fixing broken games from major developers and publishers |
17:07 |
NakedFury |
its a fact of life, as sure as the sun rises from the east or pigs dont fly |
17:08 |
markveidemanis |
any help with (years, months, days) ? |
17:09 |
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17:14 |
whirm |
markveidemanis: you will need to make a list of days a month has and keep iterating trough the list and deducing the amount of days the month has until you have less days than the next month has |
17:14 |
mauvebic |
wow, a dominion battleship is 1284 meters long :/ |
17:15 |
markveidemanis |
please can you put that into a script, im not good with the divmod and loops |
17:15 |
markveidemanis |
i can do the math, but not loops |
17:15 |
whirm |
markveidemanis: and yet, you will need to take into account the bissextile years.. |
17:16 |
markveidemanis |
Hmm> |
17:16 |
markveidemanis |
? |
17:16 |
whirm |
leap years, sorry |
17:16 |
mauvebic |
that year where feb has fewer days |
17:16 |
markveidemanis |
yeh |
17:16 |
whirm |
(not english speaker) |
17:16 |
markveidemanis |
more, not fewer |
17:16 |
mauvebic |
oups |
17:16 |
mauvebic |
lol |
17:16 |
khonkhortisan |
main.cpp runs the main menu using menudata. game.cpp runs the other menus and doesn't have any menudata. Those settings really are stuck to the main menu. |
17:16 |
markveidemanis |
28 days clear, 29 in a leap year |
17:18 |
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17:19 |
Kacey |
bbl |
17:19 |
markveidemanis |
Please help |
17:32 |
markveidemanis |
Theres a bug... |
17:32 |
markveidemanis |
i can see ALL entities in the world regardless of distance |
17:33 |
khonkhortisan |
through nodes? |
17:33 |
markveidemanis |
even if they are out of my render area |
17:33 |
markveidemanis |
not through nodes |
17:33 |
khonkhortisan |
do you have to go near them first? |
17:34 |
markveidemanis |
its: |
17:34 |
markveidemanis |
unlimited player transfer distance |
17:34 |
markveidemanis |
the thing where you can see ALL players names |
17:34 |
markveidemanis |
as long as you see the player entity, you see the name |
17:35 |
markveidemanis |
so its not just player entities being rendered, its ALL entities |
17:40 |
markveidemanis |
***silence*** |
17:51 |
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17:52 |
markveidemanis |
Hi OC |
17:53 |
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17:54 |
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17:56 |
khonkhortisan |
enable_shaders is stored as S32 :) |
17:57 |
Calinou |
enable_shaders = 65535 |
17:57 |
Calinou |
4D game |
17:57 |
Calinou |
requires a quadro K5000 to be played |
17:57 |
khonkhortisan |
it's right next to a bunch of bools, and they're all checkboxes |
17:57 |
PilzAdam |
1 = low level shaders (not implemented yet); 2 = high level shaders |
18:00 |
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18:00 |
celeron55 |
"low level shaders" are shaders in an assembly-like language; they were tested by me and kahrl a year back in time and we found that it makes no difference at least on a 945GM; only high level shaders for opengl are currently implemented (becuase nobody wants to maintain multiple implementations in different languages) |
18:01 |
Calinou |
difference between 1 and 2 is quality, no? |
18:01 |
Calinou |
1 is faster but uglier, 2 is fancier but slower... like most games do? |
18:01 |
celeron55 |
no difference |
18:01 |
celeron55 |
except that 1 is harder to code |
18:01 |
Calinou |
for now |
18:01 |
Calinou |
never seen a game which uses different level shaders |
18:01 |
celeron55 |
(and has less features) |
18:01 |
celeron55 |
everything these days uses glsl, which is the high-level language |
18:02 |
khonkhortisan |
I'm just moving the settings window, and a getS32 stood out among a bunch of getBools |
18:04 |
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18:05 |
whirm |
which is the best mod manager for minetest? |
18:06 |
khonkhortisan |
the client one? |
18:06 |
ecube |
I believe there is only one |
18:06 |
ShadowNinja |
does anyone have LM's ip? |
18:07 |
khonkhortisan |
yes, but not me |
18:07 |
ShadowNinja |
Well he just joined my server |
18:07 |
khonkhortisan |
doesn't it log somewhere? |
18:07 |
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18:08 |
ShadowNinja |
probably, but idk where |
18:08 |
whirm |
khonkhortisan: one that shows a mod database and allow you to download them? |
18:08 |
PilzAdam |
ShadowNinja, look at debug.txt |
18:11 |
ShadowNinja |
logging must have been disabled |
18:13 |
ShadowNinja |
hmmm, I have two logs, one in root and one in bin, which is the most recent? |
18:14 |
PilzAdam |
ShadowNinja, search for this in debug.txt: 19:12:31: INFO[ServerThread]: Server: New connection: "PilzAdam" from 127.0.0.1 |
18:14 |
v2px |
or look at the timestamp |
18:14 |
ShadowNinja |
I did, debug_log_level is 2 but the file isn't being writen to |
18:14 |
markveidemanis |
http://imgur.com/a/dDXWX#82 |
18:15 |
PilzAdam |
you need at least debug_log_level = 3 |
18:15 |
PilzAdam |
because the IP is printed in infostream |
18:18 |
ShadowNinja |
seems logs are saved to the current directory, I now have 3 logs |
18:19 |
ShadowNinja |
got his ip |
18:20 |
ShadowNinja |
seems level 2 works |
18:23 |
ShadowNinja |
using a windows computer and getting low fps at a viewing range of 5 with all graphics settings disabled |
18:25 |
NekoGloop |
Your comp is shit then |
18:26 |
ecube |
no |
18:26 |
ecube |
windows is shit |
18:26 |
ecube |
don't blame his comp |
18:26 |
NekoGloop |
... I run windows. I get 60 or so fps with everything on, at a view range of 35 |
18:27 |
ShadowNinja |
I run at a viewing range of 50-100 normaly |
18:28 |
NekoGloop |
35 is good for me because I don't need to see the entire world. |
18:29 |
ecube |
I have no idea how to set the viewing range anymore |
18:29 |
ecube |
shift-= doesn't do anything |
18:29 |
ecube |
neither does - |
18:30 |
NekoGloop |
Config file because "progress" |
18:30 |
ShadowNinja |
set viewing_range_nodes_max = 5 |
18:30 |
ShadowNinja |
then use + and - |
18:30 |
NekoGloop |
Also try using the numpad ones |
18:31 |
* ShadowNinja |
thought of a way to get offline banning working properly |
18:32 |
NekoGloop |
So that people who never joined the server could be banned without doing anything? |
18:32 |
ShadowNinja |
no |
18:32 |
NekoGloop |
Why, that sounds like an excellent idea. |
18:32 |
ShadowNinja |
use the future_ban mod for that |
18:32 |
NekoGloop |
It would prevent me from joining any server in the history of ever. |
18:33 |
ShadowNinja |
you would store the last ip address of the player in their player file |
18:38 |
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18:38 |
markveidemanis |
[PYTHON] |
18:38 |
markveidemanis |
can i do: |
18:38 |
markveidemanis |
variable1, variable2 (1, 2) |
18:48 |
markveidemanis |
find something more useless: http://paste.pound-python.org/show/31289/ |
18:48 |
PilzAdam |
new win32 build with 10 times faster mapgen: http://forum.minetest.net/viewtopic.php?id=4547 |
18:51 |
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18:51 |
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18:57 |
RealBadAngel |
ive finished coding Stargates |
18:57 |
RealBadAngel |
theyre on technic github ready for testing |
18:57 |
khonkhortisan |
that's a cool water shader |
18:58 |
RealBadAngel |
http://i.imgur.com/ZJAkZSu.png |
18:58 |
khonkhortisan |
I've seen the stargate on the DEV server |
18:59 |
RealBadAngel |
theyre workin now properly for multiplayer servers |
19:00 |
proller |
RealBadAngel, trying... |
19:02 |
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19:07 |
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19:12 |
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19:15 |
proller |
PilzAdam, https://github.com/minetest/minetest_game/pull/128 - ready, squash? |
19:16 |
PilzAdam |
proller, remove the extra line in line 312 |
19:16 |
PilzAdam |
and then squash |
19:16 |
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19:17 |
mauvebic |
im gonna try spawning deep space 9 (1.45km diameter lol) |
19:18 |
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19:18 |
jojoa1997 |
hi |
19:18 |
mauvebic |
greetings |
19:19 |
jojoa1997 |
does anyone know what the spawning requirements for dungeons are |
19:19 |
mauvebic |
did ya look in the mapgen? :-) |
19:19 |
mauvebic |
(.lua) |
19:19 |
jojoa1997 |
i dont understand C++ |
19:19 |
mauvebic |
naw there should be a lua file |
19:19 |
mauvebic |
unless the dungeons are c++? |
19:20 |
PilzAdam |
they are |
19:20 |
jojoa1997 |
oh i thought it was all C |
19:20 |
mauvebic |
poop |
19:20 |
mauvebic |
wouldn't it be simpler to save two dozen simple schematics and spawn them randomly undeground? |
19:20 |
PilzAdam |
jojoa1997, add this to minetest.conf: mg_flags = trees, caves, dungeons |
19:20 |
mauvebic |
Ooo |
19:20 |
PilzAdam |
and then create a new world |
19:20 |
mauvebic |
i can disable trees |
19:21 |
jojoa1997 |
mg_flags = trees, caves, v6_biome_blend, dungeons |
19:21 |
mauvebic |
v6_biome_blend? |
19:21 |
mauvebic |
i noticed the new biomes were bigger, looks much nicer |
19:22 |
jojoa1997 |
is that right pilzadam |
19:22 |
PilzAdam |
yep |
19:22 |
jojoa1997 |
also mauvebic dungeons are not in mapgen.lua |
19:22 |
mauvebic |
yeah for a while it was like 'Search for Spock' where the same ship occupied 3 different weather regions lol |
19:22 |
mauvebic |
well no pilzadam just said they are c++ :p |
19:23 |
jojoa1997 |
oh |
19:23 |
jojoa1997 |
pilzadam please look at my pull request the new commit really |
19:23 |
mauvebic |
tabarnacle, the dominion battleship is insanely huge (1.28km long) |
19:24 |
jojoa1997 |
also pilzadam what is the requirments for spawning dungeons |
19:24 |
mauvebic |
i wish this thing had a photo mode so you could force load a desired area and suspend abm's and other processes |
19:25 |
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19:25 |
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kaeza joined #minetest |
19:25 |
proller |
PilzAdam, куфвн |
19:25 |
proller |
ready |
19:25 |
kaeza |
greetings and salutations |
19:25 |
mauvebic |
kaeza vanessas' been looking for you |
19:26 |
kaeza |
I know |
19:26 |
* kaeza |
pokes VanessaE |
19:26 |
PilzAdam |
does somebody have some nice 16x16 textures for junglesaplings and jungleleaves? |
19:26 |
mauvebic |
moretrees? |
19:27 |
PilzAdam |
(for minetest_game) |
19:27 |
mauvebic |
tweak em? |
19:28 |
jojoa1997 |
PilzAdam have you looked at this? https://github.com/minetest/minetest_game/pull/141 |
19:28 |
jojoa1997 |
and the most current commit i dont know how to make a seperate pull request |
19:29 |
khonkhortisan |
it has to be a separate branch |
19:29 |
kaeza |
brb |
19:30 |
mauvebic |
Error: could not allocate memory for -1233 million voxels |
19:30 |
mauvebic |
<--- unit8? |
19:30 |
khonkhortisan |
Keep your master clean, anything new you add, add it into a branch. |
19:30 |
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19:30 |
mauvebic |
*uint8 |
19:32 |
PilzAdam |
VanessaE, ping |
19:33 |
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19:39 |
ShadowNinja |
hmmmm: https://github.com/minetest/minetest/pull/453 |
19:41 |
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19:41 |
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Kokorobet joined #minetest |
19:45 |
khonkhortisan |
rain! |
19:46 |
khonkhortisan |
it needs to be drawn on the vertical axis, though. |
19:48 |
ShadowNinja |
khonkhortisan: what do you mean? |
19:49 |
RealBadAngel |
rain is possible thx to jeija's particles |
19:49 |
RealBadAngel |
ive tested it, looks cool |
19:49 |
whirm |
is it normal to get 4 blocks of dirt when digging one? |
19:50 |
khonkhortisan |
*rotated on the vertical axis: When looking up, they should be less visible. http://www.youtube.com/watch?v=tep_ZQyDJIo&t=0m20s |
19:50 |
khonkhortisan |
Like how particle trees are drawn in other games. You don't see the side of them when looking straight down at them. |
19:51 |
khonkhortisan |
Or the characters in doom |
20:09 |
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20:15 |
ShadowNinja |
ow, pushing next in UI just made the screen strobe |
20:26 |
NekoGloop |
preload item visuals is off then, I'm assuming? |
20:27 |
khonkhortisan |
huh. With unified inventory and a new client, I have two (three with my change) volume buttons |
21:08 |
ShadowNinja |
PilzAdam: lava cooling makes greifing a lot easier |
21:09 |
kaeza |
? |
21:09 |
PilzAdam |
ShadowNinja, how? |
21:09 |
ShadowNinja |
I like the idea but maybe it should check a config option |
21:09 |
ShadowNinja |
place lava and water somewhere high, you get a lot of cobble |
21:10 |
khonkhortisan |
it makes cleaning up greifing harder |
21:10 |
khonkhortisan |
you still need a bucket |
21:11 |
PilzAdam |
it makes removing lava a lot easier |
21:25 |
khonkhortisan |
Can you remove the lava in a cave without changing the cave floor? |
21:27 |
proller |
with sponge mod |
21:27 |
proller |
or with flooding with water |
21:28 |
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21:33 |
kaeza |
has that weird bug with the STL been fixed? |
21:33 |
jin_xi |
idk |
21:33 |
PilzAdam |
kaeza, wich bug? |
21:34 |
PilzAdam |
I know at least 2 caused by the stl change |
21:34 |
kaeza |
I read something about crashes and infinite loops in the IRC log |
21:36 |
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21:36 |
kaeza |
well... I'm gonna pull and test then |
21:36 |
jojoa1997 |
PilzAdam i seperated the obsidian request and the wifi chest request |
21:39 |
PilzAdam |
jojoa1997, can you clean up the mess by squashing the commits? |
21:39 |
jojoa1997 |
can i do it in browser |
21:39 |
PilzAdam |
nope |
21:40 |
jojoa1997 |
why does it matter though |
21:41 |
PilzAdam |
because your code its messed up too |
21:41 |
PilzAdam |
e.g. https://github.com/jojoa1997/minetest_game/commit/987b7a10f2650b640d63993f9a1b13158add5e62#L0R1740 |
21:43 |
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21:43 |
jojoa1997 |
no that is on purpose |
21:43 |
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21:43 |
jojoa1997 |
look at the pull request |
21:44 |
jojoa1997 |
https://github.com/minetest/minetest_game/pull/141/files |
21:44 |
jojoa1997 |
https://github.com/minetest/minetest_game/pull/144/files |
21:44 |
kaeza |
mods/default/textures/Thumbs.db <--- KILL IT! KILL IT WITH FIRE!! |
21:44 |
jojoa1997 |
i can find them |
21:44 |
PilzAdam |
kaeza, +1 |
21:45 |
jojoa1997 |
they are not in folder |
21:45 |
PilzAdam |
jojoa1997, its just nonsense |
21:45 |
PilzAdam |
have you tried to run this code in Minetest? |
21:45 |
jojoa1997 |
what pert the thumbs? |
21:45 |
jojoa1997 |
part |
21:45 |
PilzAdam |
no, the merge confilct |
21:45 |
jojoa1997 |
what comflict |
21:46 |
ShadowNinja |
PilzAdam is right, I can probably fix it if you like |
21:46 |
ShadowNinja |
those are markers from a merge conflict |
21:48 |
jojoa1997 |
obsidian pull fixed |
21:49 |
jojoa1997 |
would you add obsidian |
21:49 |
ShadowNinja |
squash the commits |
21:49 |
jojoa1997 |
how |
21:50 |
ShadowNinja |
git rebase -i |
21:51 |
PilzAdam |
http://git-scm.com/docs/git-rebase |
21:51 |
PilzAdam |
(only read the "interactive" part) |
21:51 |
kaeza |
wow! those animated clouds on the main menu look lovely <3 |
21:51 |
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21:52 |
PilzAdam |
kaeza, there is no FPS limit, so they run on ~500 FPS |
21:55 |
kaeza |
we should create demo playback like in Doom/Quake/etc lol |
21:57 |
jojoa1997 |
pilzadam will you add it after i rebase it |
21:58 |
* kaeza |
just noticed that desert caves use beach sand at the entrace |
22:14 |
* VanessaE |
wanders in |
22:14 |
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22:15 |
VanessaE |
PilzAdam: pong |
22:15 |
PilzAdam |
http://www.zimg.eu/i/2504368456 |
22:15 |
onpon4 |
In the animals modpack, is there a purpose for the ostrich and vombie meats? |
22:15 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/commits/jungles |
22:17 |
PilzAdam |
VanessaE, I wanted to ask you if I can take the jungle textures from moreores, but I made them myself now, so nvm |
22:17 |
PilzAdam |
*moretrees |
22:17 |
VanessaE |
you mean moretrees |
22:17 |
VanessaE |
and actually you can if you want; they were taken from bas080's jungletrees mod |
22:21 |
PilzAdam |
VanessaE, will you look at the branch? |
22:21 |
ShadowNinja |
Can someone please make ignore non buildable-to or something? |
22:22 |
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22:22 |
VanessaE |
PilzAdam: maybe later sure |
22:23 |
jojoa1997 |
PilzAdam just ignore the last 3 comments for the absidian pull. 2 and 3 are me adding and reverting a commit and 4 is deleteing the thumbs |
22:23 |
VanessaE |
*grumbles at incompatible node names* |
22:23 |
jojoa1997 |
i have tried to rebase so many time but the pull wont update |
22:25 |
jojoa1997 |
is the commits not being squashed the only thing keeping you from adding it |
22:25 |
PilzAdam |
no |
22:25 |
VanessaE |
PilzAdam: moretrees already established a standard convention for the nodenames, you should probably accommodate that if you can; modname:jungle_tree_xxxxx (for xxxxx = sapling, planks, trunk, leaves_red, leaves_green, leaves_yellow) |
22:26 |
jojoa1997 |
then please tell me so i can try to fix it |
22:26 |
PilzAdam |
Im generally unsure if its good or not |
22:27 |
jojoa1997 |
why would it be bad. i say this way makes more sense |
22:27 |
PilzAdam |
more sense than...? |
22:27 |
PilzAdam |
VanessaE, jungle_tree_planks is just nonsense IMO |
22:27 |
jojoa1997 |
the current way |
22:28 |
VanessaE |
PilzAdam: why? the default stuff is called wooden planks usually, even if it's "wood" otherwise. |
22:28 |
jojoa1997 |
why have it make cobble when you get cobble as a result of digging stone |
22:29 |
VanessaE |
the "planks" designation was what we settled on after much conversation, btw |
22:31 |
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22:32 |
jojoa1997 |
what do people think about this? https://github.com/minetest/minetest_game/pull/144 |
22:32 |
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22:32 |
WiredOnLinux |
VanessaE |
22:32 |
WiredOnLinux |
you here? |
22:34 |
VanessaE |
yes |
22:38 |
WiredOnLinux |
hi |
22:38 |
VanessaE |
hi |
22:38 |
WiredOnLinux |
I have added the info for adding the server to the public list |
22:38 |
WiredOnLinux |
but it does not come up on the list |
22:39 |
ShadowNinja |
does anyone know what is the best way to merge a commit that comflicts with one file and has to be renamed? |
22:39 |
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22:39 |
WiredOnLinux |
VanessaE ^^ |
22:40 |
VanessaE |
WiredOnLinux: better you should ask one of the other folks here, it "just works" for me |
22:40 |
WiredOnLinux |
hmmm |
22:40 |
WiredOnLinux |
what does your config look like? |
22:40 |
PilzAdam |
WiredOnLinux, what OS do you use? |
22:40 |
WiredOnLinux |
Puppy Linux |
22:40 |
WiredOnLinux |
for the minetest sevrer |
22:41 |
WiredOnLinux |
server8 |
22:41 |
* jojoa1997 |
buys a cat generator |
22:41 |
PilzAdam |
have you compiled it yourself? |
22:41 |
WiredOnLinux |
yes |
22:41 |
WiredOnLinux |
PilzAdam ^ |
22:42 |
PilzAdam |
did you added -DENABLE_CURL to cmake? |
22:42 |
WiredOnLinux |
shit |
22:42 |
WiredOnLinux |
thanks |
22:43 |
PilzAdam |
IIRC json only builds if you have curl support enabled |
22:43 |
WiredOnLinux |
ok thanks PilzAdam |
22:44 |
jojoa1997 |
did anyone answer to http://irc.minetest.ru/minetest/2013-03-16#i_2934131 |
22:48 |
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22:48 |
WiredOnLinux |
PilzAdam, what was the setting again? |
22:48 |
PilzAdam |
-DEANBLE_CURL=1 |
22:48 |
PilzAdam |
*ENABLE |
22:48 |
WiredOnLinux |
ok |
22:54 |
WiredOnLinux |
PilzAdam: CMake Error: The source directory "/home/wiredonlinux/minetest/minetest-0.4.5/-ENABLE_CURL=1" does not exist. |
22:54 |
VanessaE |
you forgot the D |
22:54 |
VanessaE |
-DENABLE.... |
22:54 |
WiredOnLinux |
lol |
22:54 |
WiredOnLinux |
haha |
22:54 |
PilzAdam |
cmake . -DRUN_IN_PLACE=1 -DENABLE_CURL |
22:54 |
PilzAdam |
+=1 |
22:54 |
WiredOnLinux |
lol |
22:55 |
WiredOnLinux |
thank you all for the help |
22:56 |
proller |
RealBadAngel, gate crush: http://paste.org.ru/?npnosb |
22:59 |
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23:03 |
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23:04 |
Kacey |
hi all |
23:06 |
VanessaE |
hi |
23:14 |
ShadowNinja |
PilzAdam: Obsidian and wifi chest pulls are fixed |
23:15 |
jin_xi |
wifi chests in minetest_game 0_o |
23:16 |
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23:17 |
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23:19 |
jojoa1997 |
PilzAdam can you add it now the coommits are fixed |
23:20 |
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23:20 |
WiredOnLinux |
ok it still is not working |
23:20 |
WiredOnLinux |
PilzAdam ^ |
23:22 |
Uberi |
what uses does obsidian have jojoa1997? |
23:22 |
jojoa1997 |
decoration and also is a stronger material |
23:22 |
Uberi |
I assume mainly decorative ones? |
23:22 |
ShadowNinja |
Uberi: got some more bugs for you :-) |
23:22 |
Uberi |
oh, is it stronger than steel block? |
23:22 |
* Uberi |
runs and hides |
23:22 |
jojoa1997 |
why does every block have to have 100 uses |
23:23 |
PilzAdam |
because its makes nice gameplay |
23:23 |
jojoa1997 |
we have no real decorative blocks that you can get in survival |
23:23 |
ShadowNinja |
util.lua attmpt to index "r" a nill value when using movestones |
23:23 |
WiredOnLinux |
PilzAdam, is there anything else that I could be doing wrong? |
23:23 |
jojoa1997 |
that and it is an easy way to get strong stuff and |
23:23 |
Uberi |
ShadowNinja: one moment |
23:23 |
jojoa1997 |
if the bvlock doesnt get added then no one will use it to make items |
23:24 |
PilzAdam |
WiredOnLinux, have you set server_anounce = true in minetest.conf? |
23:25 |
WiredOnLinux |
server_anounce = 1 |
23:25 |
WiredOnLinux |
that is what I have |
23:25 |
WiredOnLinux |
i believe its the same |
23:25 |
WiredOnLinux |
is curl needed? |
23:25 |
PilzAdam |
it actually is server_announce |
23:25 |
PilzAdam |
(with double n) |
23:25 |
Uberi |
what line ShadowNinja? |
23:25 |
WiredOnLinux |
let me check the config |
23:26 |
jojoa1997 |
if obsidian is added i will add tools and maybe other stuff but i wont do all that work if i get a no |
23:26 |
ShadowNinja |
I don't remenber, it was in addPosRule iirc |
23:26 |
PilzAdam |
(and 1 and true is the same) |
23:26 |
Uberi |
hmm |
23:26 |
Uberi |
was it a sticky movestone? |
23:26 |
ShadowNinja |
no |
23:27 |
Uberi |
aw poop I forgot to update sticky movestones |
23:27 |
Uberi |
does anyone even use those? |
23:27 |
WiredOnLinux |
PilzAdam its setup right |
23:27 |
Uberi |
I have never seen sticky movestones being used before |
23:27 |
WiredOnLinux |
I have Curl installed |
23:28 |
jojoa1997 |
i use them |
23:28 |
WiredOnLinux |
I compiled the minetestserver with curl enabled |
23:28 |
jojoa1997 |
great for retracting bridges |
23:28 |
Uberi |
ShadowNinja: can you detail the setup to me? |
23:28 |
kaeza |
Uberi, because it's hard to make anything with them |
23:29 |
Uberi |
yeah, we considered removing them since they have limited uses and are way OP in my opinion |
23:29 |
kaeza |
re: <Uberi> I have never seen sticky movestones being used before |
23:29 |
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23:29 |
ShadowNinja |
place some mesecons, power the line, place about ten movestones next to it |
23:29 |
jojoa1997 |
no keep them |
23:29 |
VanessaE |
yay! homedecor signs are fixed :) |
23:30 |
Uberi |
jojoa1997: hmm? of course, we need to maintain backwards compat |
23:30 |
jojoa1997 |
VanessaE dont you dare shutdown the server |
23:30 |
PilzAdam |
WiredOnLinux, do you see something interesting in the logs? |
23:30 |
VanessaE |
the fix has already been deployed, jojo :-) |
23:30 |
Uberi |
ShadowNinja: not the easiest thing to debug :P |
23:30 |
jojoa1997 |
good |
23:30 |
Uberi |
besides, I made a movestones railway line the other day |
23:31 |
Uberi |
1 button send/receive with indicators and stations and everything |
23:31 |
kaeza |
Uberi, that's because the way in which movestones move is swapped imho |
23:31 |
Uberi |
swapped? |
23:33 |
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Traxie21 joined #minetest |
23:33 |
Traxie21 |
Halp |
23:33 |
Uberi |
o/ |
23:33 |
Traxie21 |
How does one get the name of an entity? |
23:33 |
Traxie21 |
or a simple value in it? |
23:33 |
PilzAdam |
Traxie21, when you have the object? |
23:33 |
Uberi |
what do you have? the luaentity or the object? |
23:33 |
Traxie21 |
local pos = self.object:getpos() local nearanchor = minetest.env:get_objects_inside_radius(pos, 2) print(dump(nearanchor)) if nearanchor then for i,v in ipairs(nearanchor) do if v.name == "Anchor" then print(tostring("Steve")) print("working") v.object:remove() elseif v.name ~= nil then print(tostring(v.name)) else print(dump(v)) end end end |
23:34 |
Uberi |
please use a pastebin, like pasteall.org |
23:34 |
Traxie21 |
Yeah |
23:34 |
Traxie21 |
Sorry |
23:34 |
Traxie21 |
http://pastebin.com/2kUmzpJn |
23:34 |
Traxie21 |
I don't understand objects very well. |
23:35 |
Uberi |
Traxie21: does line 50 result in an error? |
23:36 |
Traxie21 |
nope |
23:36 |
Traxie21 |
no errors |
23:36 |
Traxie21 |
It appears that v.name just returns nil |
23:36 |
Uberi |
try v:get_luaentity().name |
23:36 |
Traxie21 |
. |
23:36 |
Uberi |
rather than v.name, I mean |
23:36 |
Traxie21 |
k |
23:36 |
Uberi |
testing 8 movestones, 3, 2, 1... |
23:37 |
|
Taoki joined #minetest |
23:37 |
Uberi |
no crash |
23:37 |
PilzAdam |
Traxie21, also v:remove() instead of v.object:remove() |
23:37 |
Traxie21 |
k |
23:37 |
VanessaE |
Uberi: ok, now try 20-30 at once :D |
23:37 |
PilzAdam |
get_objects_inside_radius() returns the objects, not the lua entities |
23:38 |
Uberi |
:O |
23:38 |
Uberi |
testing 10, no crash |
23:38 |
Uberi |
ShadowNinja: does the orientation matter? |
23:38 |
Traxie21 |
v:get_luaentity().name crashes, userdata expected, got nil |
23:38 |
Traxie21 |
I think its supposed to be get_luaentity(v).name |
23:38 |
Uberi |
no it's a method |
23:38 |
Traxie21 |
odd |
23:38 |
Uberi |
check the lua API docs |
23:38 |
ShadowNinja |
I don't know it just crashed and continued to crash every time I started the server |
23:38 |
Uberi |
testing 15, no crash |
23:38 |
Traxie21 |
Uberi: Theres nothing there |
23:38 |
Uberi |
can I get a copy of the map? |
23:39 |
Uberi |
Traxie21: nothing there? |
23:39 |
ShadowNinja |
I just added if r ~= nil to that function |
23:39 |
PilzAdam |
Traxie21, are you sure you used v:get_luanetity() (with an : instead of a .)? |
23:39 |
Traxie21 |
yep |
23:39 |
ShadowNinja |
come on my server |
23:39 |
Uberi |
where is it? |
23:39 |
ShadowNinja |
servers.minetest.net |
23:39 |
Uberi |
oh right :) |
23:40 |
Traxie21 |
Wait, I forgot to save XD |
23:40 |
Uberi |
lemme just clean up in my building world |
23:40 |
Traxie21 |
its working somewhat now |
23:40 |
Uberi |
(I was so happy when the flat mapgen option was introduced) |
23:41 |
Traxie21 |
Ah, it appears to work now :D |
23:41 |
Uberi |
joining now ShadowNinja |
23:42 |
Uberi |
man you got a lot of blocks |
23:42 |
Uberi |
is that some sort of littleblocks mod or something? |
23:44 |
ShadowNinja |
moreblocks |
23:44 |
Uberi |
ah |
23:45 |
Traxie21 |
Shadow, not allowed to log in? |
23:45 |
Traxie21 |
whitelist or something? |
23:45 |
Uberi |
you need a password, Traxie21 |
23:45 |
Traxie21 |
I had one |
23:46 |
Traxie21 |
Tried with password "asdf" now, still denied |
23:46 |
Uberi |
maybe you used the wrong password |
23:47 |
Traxie21 |
I only have used one password.... |
23:47 |
Traxie21 |
on the minetest servers :P |
23:47 |
Traxie21 |
Nope |
23:47 |
Traxie21 |
Tried using a different name, and different password, still denied O_O |
23:48 |
Uberi |
old MT version? |
23:48 |
Traxie21 |
did I get banned or something? |
23:48 |
Traxie21 |
I'm using 0.4.5 |
23:48 |
Uberi |
I'm using PilzAdam's latest build |
23:48 |
Traxie21 |
I just connected to ShadowNinja's server in the server list |
23:48 |
Traxie21 |
Is that the same one? |
23:49 |
Uberi |
yep |
23:49 |
Uberi |
I see you |
23:56 |
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rsiska joined #minetest |
23:58 |
kaeza |
<Uberi> swapped? |
23:58 |
Uberi |
yeah |
23:58 |
Traxie21 |
Is there a way to get players to collide with entities? |
23:58 |
kaeza |
I mean, i have something like this: http://pastebin.com/yXRiKWXQ |
23:58 |
PilzAdam |
Traxie21, no |
23:58 |
Uberi |
aw snap I broke my formspec |
23:59 |
Traxie21 |
shait |
23:59 |
Uberi |
when you dug the luac the formspec won't close |
23:59 |
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LunaVorax joined #minetest |
23:59 |
Uberi |
oh nvm it's gone now |
23:59 |
Traxie21 |
I have an entity pretending to be a block, but it dosnt collide XD |
23:59 |
kaeza |
the stone moves along the vert wire correctly, but when it gets to the corner, it starts pushing to the left |