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IRC log for #minetest, 2013-03-16

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All times shown according to UTC.

Time Nick Message
00:01 Uberi lemme see if I can make a smaller test case first though
00:01 khonkhortisan Does it process the second signal after processing the first or is the second not sent?
00:01 khonkhortisan it might be missing a stack
00:01 Uberi khonkhortisan: nah, the MT lua execution is single threaded and blocking
00:01 khonkhortisan Or is only the second one sent?
00:02 Uberi both are sent
00:02 Uberi and received
00:02 Uberi seemingly the first is ignored
00:02 Uberi am investigating right now
00:02 khonkhortisan Can you prove the first is actually received?
00:02 Uberi I can, it prints out the value into the console
00:02 khonkhortisan hmm
00:03 khonkhortisan oh there _are_ official colors for mesecons now
00:04 Uberi colors?
00:04 ShadowNinja with my timer the tens place seems to flicker to its correct value but changes back
00:04 ShadowNinja hex codes?
00:04 Uberi hex codes for what?
00:04 khonkhortisan the textures vary in color, but now it's listed on mesecons.net
00:05 ShadowNinja mesecons.net>developers>design
00:05 khonkhortisan yeah
00:05 Uberi oh yeah those colors
00:07 khonkhortisan Are the tables at the bottom comments?
00:08 Uberi no it's the code for a bunch of controllers
00:09 Uberi ShadowNinja: if I were you though, I'd send the table itself in the digiline signal to just have one copy of it
00:11 Uberi aha, bug confirmed
00:15 Uberi http://www.pasteall.org/40544
00:16 Uberi put a button on the first one
00:16 Uberi when you press it, porta on the second should light up
00:16 Uberi but does not
00:19 ShadowNinja does it get printed?
00:19 Uberi both execute just fine, yes
00:19 Uberi but the second one has porta set to false
00:19 Uberi even though I just set it to true moments before
00:19 khonkhortisan so it's a true bug
00:20 Uberi I'll see if I can reproduce it without digilines
00:20 ShadowNinja does port a flicker?
00:20 Uberi I can't tell, ShadowNinja
00:20 Uberi if it does, it would take a tiny fraction of a second
00:22 Uberi hmm nope, can't get the right timing using raw ports
00:22 Uberi guess I'll just debug with digilines in then
00:25 Uberi aha, I found the problem
00:26 Uberi mesecons_luacontroller/init.lua:281
00:26 Uberi ports are only set on next server step
00:26 Uberi however, both digiline signals run before the next server step
00:27 Uberi therefore state is lost
00:27 ShadowNinja ah
00:28 Uberi I dunno how to fix that though, so just opening an issue for now
00:31 ShadowNinja why is it delayed?
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00:36 Uberi to prevent overheating, I assume
00:39 ShadowNinja Uberi: annother use for owner: sending print via minetest.chat_send_player so that users other than the server admin can debug their code
00:40 Uberi I dunno ShadowNinja, it seems like it would hinder collaboration on group builds
00:40 Uberi maybe a special locked luac
00:41 ShadowNinja there is a shared chests mod, maybe you could do something similar
00:41 ShadowNinja or just the locked ones
00:41 Uberi a shared chests mod?
00:41 ShadowNinja yea, let me look it up
00:43 ShadowNinja http://forum.minetest.net/viewtopic.php?id=3653
00:45 Uberi hmm, that seems unnecessarily complicated for these purposes
00:45 * VanessaE is back
00:45 Uberi o/ VanessaE
00:46 Uberi oh yeah, https://github.com/Jeija/minetest-mod-mesecons/issues/83
00:46 Uberi ^ ShadowNinja
00:48 ShadowNinja I see what the issue is now
00:48 Uberi I had two proposed solutions, as you can see
00:59 ShadowNinja how about saving the ports to the meta just before the minetest.after and getting them just after getting the env
01:01 Uberi I'm sure there's a better way to do it
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01:20 VanessaE zzz
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02:01 Kacey back
02:02 VanessaE wb
02:03 * Kacey has to get focused on his project now...
02:03 Kacey nawww
02:04 * NekoGloop pokes VanessaE
02:04 VanessaE ow.
02:04 * VanessaE throws a kitten at NekoGloop
02:04 * NekoGloop poke poke poke poke
02:04 * Kacey wants a kitten
02:11 VanessaE sorry, all out
02:12 NekoGloop Someone broke the kitten generator as well.
02:12 VanessaE so fix it,
02:12 VanessaE oldcoder's pile is starting to dwindle.
02:16 mauvebic huh, i finally figured how to read (from lua) binary schems/meshes (no conversions)
02:17 VanessaE cool
02:18 mauvebic seems the longer you stay stuck on something, the more obvious the solution is lol
02:18 VanessaE heh
02:18 VanessaE for me it tends to be the opposite, until I sleep
02:19 VanessaE then with some luck, suddenly the solution is clear as day
02:19 * VanessaE wonders where kaeza has gotten off to
02:19 mauvebic some solutions come to me with heavy drinking, though i wouldn't promote that lol
02:20 mauvebic or the cat tells me how to do it
02:20 VanessaE heh
02:21 VanessaE if your cat is telling you how to do stuff, you need to give up drinking and try sparking up a spliff instead :-)
02:21 mauvebic not been getting much sleep lately lol between the wife sleeping in star-formation in the middle of the bed, and the cat sleeping on my pillow, solutions certainly dont come to me then :p
02:21 VanessaE because clearly the alcohol is having....detrimental effect.
02:21 VanessaE +s
02:23 mauvebic lol i dont drink that much these days, certainly not like ten years ago (when it was cheaper lol)
02:24 mauvebic 'course, the first-first time i got wasted was at 13, drank a whole bottle of vodka, never touched the stuff again lol
02:24 VanessaE good G*d
02:25 VanessaE I can't stand vodka - too strong for my taste
02:25 VanessaE of course, gimme a bottle of cheap wine and I'm wasted in two or three glasses
02:25 VanessaE :)
02:25 mauvebic i was suspended from school for 3 days, which is about around the time i woke up lol
02:26 VanessaE when I was 13 I was too busy playing with my old 8-bit machines to bother with drinking or any of that stuff :)
02:26 mauvebic well what i figured back then was that it looked like water, so you can figure the rest :p
02:27 VanessaE I'd have figured you would have noticed the difference pretty much right away :-)
02:27 mauvebic wine i stay away from lol i can drink two bottles to myself in short order lol
02:28 VanessaE protip:  "lol" is not a period.  stop using it as one.
02:28 VanessaE :-)
02:28 VanessaE anyway, if I drink, it's usually champagne, but I have to break down most of the fizz (unhealthy for me if I don't)
02:29 mauvebic ugh, cant stand white wine (migraines)
02:29 VanessaE you don't drink enough water with it then
02:30 mauvebic well usually with a meal they only serve wine, and the dry red doesn't do that to me
02:30 VanessaE odd
02:30 VanessaE well I don't know much about alcohol in general anyway
02:31 VanessaE afaik, it's all booze and it'll all get you crocked eventually :)
02:31 mauvebic me neither though i should there are a ton of microbreweries around here lol
02:34 mauvebic usually in other parts of canada when factories close they try to encourage tourism, here its beer lol
02:34 VanessaE beer...bleah
02:34 VanessaE the only thing I dislike more than vodka is beer.
02:34 mauvebic depends what kinds of beer you try
02:34 mauvebic the cheap ones i cant stand (molson, labbatt, etc.)
02:35 mauvebic even the imported brand name crap
02:35 mauvebic stella artois (ouashe)
02:35 VanessaE I just don't care for beer
02:35 mauvebic heineken (bleh)
02:35 NekoGloop The only thing I hate more than alcohol is a spammy channel.
02:35 VanessaE NekoGloop: better that than a dead channel :)
02:36 mauvebic yeah a little distraction from reporting bugs lol
02:37 khonkhortisan Want to make sure someone can't connect to a server? Resize their window every second. The password will disappear.
02:37 Kacey http://www.youtube.com/watch?v=v82AIoZiL00
02:37 VanessaE heh
02:37 mauvebic how do you do that remotely?
02:38 mauvebic i figured you could always rig a mod to reset the players' position every second or do damage constantly lol they might be able to connect, but they wont get far lol
02:38 mauvebic hell even create a fake realm deep underground they cant escape lol
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02:43 telek I just had an idea ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffor an awesomely stupid prrrroject.
02:43 telek Port minetest to the PS2 :)
02:43 Uberi whaaaaat
02:43 mauvebic ive been watching myself on the cameras, and camera-me is doing things i dont aprove of
02:45 telek What's he doing with that block? That's not blocksher!
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02:58 Kacey khonkhortisan, i found out how big it is
02:58 Kacey 49x49x12
03:16 VanessaE night all
03:16 Uberi bye
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03:47 khonkhortisan I forgot what I was talking with Kacey about
03:54 Kacey joined #minetest
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04:15 kaeza greetings
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04:17 Bad_Command Hey uh
04:17 Bad_Command So landmine has figured out how to hack up his minetest client
04:17 Menche what did he do?
04:19 khonkhortisan *this time?
04:20 Bad_Command Flying, and swimming in lava, etc.
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04:21 Dante123 Anyone home?
04:23 khonkhortisan You are not alone.
04:23 Dante123 Mine test ever coming to android?
04:23 BrandonReese_ There have been a couple people talking about porting it, but I doubt it
04:25 Menche there was discussion about that; i think they decided that this kind of game is awkward to play on a touchscreen device
04:25 Menche looking at the several other block building games for devices like that
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04:26 Dante123 Probably right.  I'm a teacher and currently using it with my students in grades 2 and 3.  They love it.
04:26 khonkhortisan Why can't I forward declare two classes "class IGameCallback, MainMenuData;" the same way I can declare two variables "int var, aoeu;"?
04:27 khonkhortisan it makes me do "class IGameCallback; class MainMenuData;"
04:27 hmmmm because that's the language
04:28 hmmmm you're not defining those things with the type "class", you're forward-declaring structures
04:28 hmmmm which are aggregate types
04:29 BrandonReese_ I've played the minecraft trial on my phone and I really didn't like it. If minetest came to android I would use it to check up on things but not serious building.
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04:29 hmmmm by the way, people in this channel might be interested... this fixes so-called "mapgen griefing":  https://github.com/kwolekr/minetest/commit/5298e4ad6fe0486be1021acdeb49ded025714751
04:30 hmmmm it's not upstream because it's not a very good solution to the problem.
04:30 ShadowNinja liquids have virtualy crashed my server
04:31 khonkhortisan I tried the minetest tablet demo
04:31 AndChat|344441 Your thoughts on it?
04:32 khonkhortisan the worst part wasn't the touchscreen, it was the absence of saving
04:32 khonkhortisan that's when I stopped playing it
04:32 khonkhortisan slide to turn, tap and hold to dig.
04:33 khonkhortisan I didn't play it long enough, but I think it's usable
04:33 Menche minetest tablet demo? or minecraft
04:33 AndChat|344441 Can it be downloaded ?
04:34 Menche i've tried minecraft and eden on ios, they were pretty hard to control
04:35 khonkhortisan mc demo on a tablet
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05:02 ShadowNinja Does somebody know how I can get linux to kill minetest if it eats all my resources so that switching to tty1 takes a minute and sysrq functions get disabled?
05:03 ShadowNinja Like just happened.
05:03 tripod killall minetest
05:03 tripod maybe
05:03 tripod or ps a it
05:04 ShadowNinja I can't even switch to tty1
05:04 tripod so it's locked?
05:04 ShadowNinja yes
05:04 tripod what OS is it
05:04 tripod well distro
05:04 ShadowNinja Ubuntu
05:04 tripod hmm and you can't access any tty
05:04 tripod shiz
05:04 ShadowNinja I imagine there is some file containing limits?
05:05 tripod if you can't spawn anything just restart it
05:05 tripod but next time maybe spawn the server on another xsession incase it locks it up you 'might' be able to switch to current xsession and kill it that way
05:05 ShadowNinja not even R,E,I,C,A,P works
05:05 tripod no keyboard what-so-ever?
05:05 Menche i can usually ctrl-alt-f2 and login
05:05 tripod input*
05:05 ShadowNinja spawn it where?
05:05 Menche then kill it
05:06 tripod Menche: he said he can't get into tty
05:06 ShadowNinja C-A-f2 works, after about three minutes
05:06 tripod he/she*
05:06 tripod okay
05:06 Menche why? just because of crushing cpu load?
05:06 tripod well just kill it via tty then ShadowNinja
05:06 ShadowNinja and sometimes my login imes out
05:06 ShadowNinja *times
05:06 tripod how did you install minetest also
05:07 tripod manually compile?
05:07 tripod use ubuntu repo
05:07 tripod getdeb?
05:07 ShadowNinja I didn't feel like waiting half an hour for my shell to warm up
05:07 ShadowNinja git pull && make -j4
05:07 tripod okay
05:08 kaeza aaaand LandMine II is about to attack :( http://forum.minetest.net/viewtopic.php?pid=76016#p76016
05:08 kaeza nvm
05:09 kaeza VanessaE, had any problems with the signs?
05:09 kaeza also, hi :)
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05:10 * ShadowNinja thinks the forums have to get better at remembering you
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05:23 hmmmm wow.... so i just was looking at 0.4.dev-20120320..... it's amazing how much better minetest is today that we take for granted
05:24 hmmmm map loads instantly, we can see very far without fog, caves and map generation are better, everything is tunable
05:38 OldCoder Zzz
05:40 Kacey kaeza, youstill on?
05:40 kaeza yep
05:40 kaeza o hai OldCoder
05:40 kaeza whoops
05:41 kaeza Kacey too
05:41 Kacey i made a cool mesecons thing
05:42 Kacey http://ompldr.org/vaHJxeQ/screenshot_116413015.png
05:44 ShadowNinja Kacey: do you have it on a server I can join?
05:44 Kacey no i don't have the port forwarded
05:44 Kacey let me do that
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05:48 Kacey 67.162.156.91 should be up port 30000
05:51 Kacey ShadowNinja ^^
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06:26 Kacey haha oops
06:27 ShadowNinja ServerError: LuaError: error running function 'on_step': ...rver/bin/../mods/minetest/mesecons/mesecons/util.lua:19: attempt to index local 'r' (a nil value)
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06:32 Kacey so much fun
06:32 Kacey|sleep night all
06:33 ShadowNinja uhoh, now it won't start
06:33 tripod hmmmm
06:35 * kaeza pokes VanessaE for signs of life :P
06:36 ShadowNinja ok, got a dirty hack to fix it for now
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07:37 kaeza posted an inane comment on someone's FB post... still harvesting likes ^_^
07:38 kaeza that was two weeks ago :P
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08:35 markveidemanis hi
08:53 markveidemanis Hello!
09:03 blaze joined #minetest
09:29 markveidemanis VanessaE
09:34 kaeza night/morning all
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09:55 rotor112 hi
09:55 rotor112 I've got a question
09:56 rotor112 shall I put this  to Texture Packs or Minetest-related projects https://github.com/HybridDog/minetest_TPconverter/blob/master/TPconverter.sh ?
10:00 rotor112 ...
10:13 PilzAdam joined #minetest
10:13 rotor112 hi
10:14 PilzAdam Hello everyone!
10:15 proller RealBadAngel, 06:32:25: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...test_game_git/mods/technic/stargate/stargate_gui.lua:96: bad argument #1 to 'ipairs' (table expected, got nil)
10:16 jin_xi hey all
10:16 rotor112 hi (again)
10:18 PilzAdam proller, https://github.com/minetest/minetest/pull/549/files#L0R311 s/is/are
10:19 proller PilzAdam, fixed
10:20 rotor112 http://en.wikipedia.org/wiki/Proller
10:27 RealBadAngel proller, i will pulll final version soon, im just testing the multiplayer
10:27 jin_xi hey anyone familiar with git? i have made a branch and would like to pull in changes to master that have happened since i branched. do i rebase? HALP
10:27 proller merge --squash
10:28 PilzAdam jin_xi, git checkout master; git merge the_branch;
10:28 rotor112 http://ubuntuone.com/4WVToznkM1xh7hQJbJRjlz
10:29 PilzAdam rotor112, ignore this
10:30 iqualfragile joined #minetest
10:30 rotor112 ok
10:30 rotor112 hio
10:30 rotor112 *--o
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10:42 markveidemanis I just finished my giant party house
10:42 markveidemanis and saved and protected it
10:42 markveidemanis to see it go to minetest.org:30010 and type /go event
10:45 TheLastProject joined #minetest
10:45 jin_xi huh. guess i'm too stupid to use git.
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10:54 celeron55 http://c55.me/blog/?p=1443
10:54 Calinou http://c55.me/blog/?p=1337 :(
10:57 tripod ~obit Calinou
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12:21 markveidemanis Hey
12:24 whirm joined #minetest
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13:22 Jordach hey Taoki
13:22 Taoki hi
13:23 Jordach check this out: http://forum.minetest.net/viewtopic.php?pid=75985#p75985
13:23 Jordach (one above)
13:26 Jordach okay, likquid and jojoa1997 are the same person: IRC:#MT-NeedsMods
13:26 Jordach (they both GO CRAZY FOR MODS.)
13:28 Jordach and are equally stupid
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13:35 Taoki fun fun
13:38 Matrixiumn joined #minetest
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13:56 * VanessaE wanders in
13:56 VanessaE hi
13:56 PilzAdam bbl
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14:07 Kacey hi all
14:07 VanessaE hi
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14:13 VanessaE morning jojo
14:13 jojo1997 morning
14:14 jojo1997 does anyone know if carts will be added to default
14:15 VanessaE in their current state, probably not
14:17 jojo1997 should i make dwarves jump one block high
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14:19 VanessaE morning hmmmm
14:20 VanessaE jojo1997: well one block is about all a player can jump anyway, so if dwarfs are supposed to have less capability, you don't have much room to experiment
14:20 VanessaE (without shift)
14:20 jojo1997 regular npcs jump 2 high
14:20 VanessaE oh right
14:20 VanessaE well in that case yeah
14:20 VanessaE just over 1 block high.
14:21 markveidemanis HI jojo
14:21 markveidemanis U know python?
14:21 jojo1997 no
14:23 hmmmm hi
14:23 hmmmm vanessa, did you see that patch
14:23 VanessaE yes but I have not tried it yet
14:23 VanessaE I'm waiting for that fix against stl
14:23 hmmmm you don't need to, i explained how to use it
14:23 jojo1997 what patch
14:23 hmmmm you git cherry-pick that commit against your current branch
14:23 hmmmm it fixes "mapgen griefing"
14:23 VanessaE I mean so I can test it in a familiar environment
14:24 VanessaE but I'll check it later
14:25 Matsetes Hi!
14:25 VanessaE hi
14:25 Matsetes In your opinion which are the best mods?
14:25 hmmmm moretrees and plantslib!
14:25 VanessaE my opinion would be too biased :-)
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14:29 Mati^1 hi
14:31 jojo1997 https://github.com/jojoa1997/peaceful_npc/commit/83877ea4241a424f6196aeb220bf2d86f07fd996
14:33 Matsetes But inventory plus is still developped?
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14:42 Matsetes Is it possible to walk through nodes with free move enabled?
14:43 VanessaE sure, disable noclip
14:43 VanessaE ('h')
14:44 Matsetes Thanks
14:48 VanessaE give yourself the noclip priv first of course
14:48 VanessaE or maybe you have to *en*able it...either way toggle it once and see if that helps
14:48 VanessaE I can never remember on that one
15:04 Matsetes VanessaE: wich version of unified inventory have you got in your server?
15:05 VanessaE it's from Technic, about a week old.
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15:10 Matsetes VanessaE: Isn't it unified inventory?
15:10 VanessaE yup
15:10 VanessaE but it is included with Technic now
15:10 Matsetes Ah, ok =)
15:10 VanessaE has been for a couple weeks now at least
15:13 Matsetes RBA did a great work!!
15:13 VanessaE yes
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15:26 Matsetes WOW! The 0.4.5 is very very good
15:28 Matsetes joined #minetest
15:31 VanessaE gtg
15:31 VanessaE bbl
15:31 VanessaE If kaeza shows up while I'm out, could someone please tell him that homedecor signs on wrought iron fences don't show the text anymore?
15:31 VanessaE out -->
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15:45 markveidemanis http://paste.pound-python.org/show/31280/
15:45 markveidemanis help
15:55 Kacey yay now it goes to 5
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15:58 onpon4 Hey, I've noticed that the craft guide mod doesn't work for me anymore in Minetest 0.4.5 (it did work in 0.4.4); I can craft the signs and look at them, but very few crafts are shown in the guide (16, to be exact, none of them being default stuff). Does anyone know why or how to fix it? I really like this mod and its a shame to not be able to use it.
15:59 RealBadAngel get_all_craft_recipes
16:00 RealBadAngel check lua api
16:00 onpon4 RealBadAngel: so, I should change the mod to use that function?
16:01 RealBadAngel propably better wait for author doing that
16:01 onpon4 Why? Is the code bad or easy to break?
16:01 RealBadAngel ofc you can try
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16:02 onpon4 A find search for "get_all_craft_recipes" doesn't give me anthing in lua_api.txt.
16:03 tripod QQ
16:03 RealBadAngel https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L932
16:04 RealBadAngel notice that this functiona was added 10 days ago
16:04 Kacey or download cgmr
16:05 Final joined #minetest
16:05 onpon4 Ah, I didn't see that. Why is it in Modding General?
16:05 Kacey http://forum.minetest.net/viewtopic.php?id=5076
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16:25 Matsetes RealBadAngel: how is the europe server?
16:25 RealBadAngel idk, ask OldCoder
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16:40 Matsetes RealBadAngel: You did a great work with unified inventory!!
16:41 RealBadAngel thx
16:42 Matsetes I hope it will be included in main
16:42 whirm what is this farmesh option in minetest.conf?
16:42 RealBadAngel hehe i dont think so
16:42 Matsetes RealBadAngel: why not?
16:45 khonkhortisan craft guide might make it in
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16:49 Matsetes RealBadAngel: Why not?
16:49 jin_xi whirm: i dont think that farmesh does anything as of now. it used to activate simple renderin of stuff further away
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16:51 markveidemanis Who knows python
16:52 RealBadAngel Matsetes, its too different in style from original stuff
16:52 Matsetes markveidemanis: Me but only a very little bit
16:52 Matsetes RealBadAngel: Do you think that for the texture?
16:52 markveidemanis I have a system...
16:53 markveidemanis it tells me the number of months and years from a certain date
16:53 RealBadAngel Matsetes, sounds, icon system etc
16:53 markveidemanis i need to calculate days as well, so i need to have leap year calculations,  days in months etc
16:53 whirm oh, sorta LOD
16:53 markveidemanis http://paste.pound-python.org/show/31284/
16:53 markveidemanis http://paste.pound-python.org/show/31283/
16:53 whirm markveidemanis: I know python
16:54 markveidemanis ^
16:54 whirm markveidemanis: wait a sec, I have a link stored somewhere about this
16:54 markveidemanis make a reply post that calculates days as well...
16:54 whirm http://wolfram.kriesing.de/blog/index.php/2006/learning-how-to-calculate-with-date-and-time-in-python
16:55 markveidemanis (years, months, days)
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16:56 markveidemanis i need it with divmod, please edit it for me
16:57 markveidemanis but to use the months and number of days that are imported
16:57 Matsetes RealBadAngel: Would it be possible to create a chunk loader for technic mod?
16:58 RealBadAngel something like that will be aviable in core
16:59 Matsetes in core?
16:59 RealBadAngel yes
16:59 Matsetes What does that mean?
17:00 markveidemanis so i need the difference in years,months,days between 2 dates
17:00 RealBadAngel in game, c++
17:00 whirm markveidemanis: I won't do your homework :)
17:00 markveidemanis its not homework...
17:01 markveidemanis come on, ive got that far, i need help with the days
17:01 Matsetes Ah, celeron will add it in the main game?
17:01 whirm why are you forced to use divmod then?
17:01 markveidemanis i dont know...
17:01 markveidemanis can you please help? i made this for years and months only and dont know how to add days as well
17:02 RealBadAngel https://github.com/minetest/minetest/pull/446
17:03 celeron55 epic DRM: http://www.cinemablend.com/games/SimCity-Hack-Lets-Users-Destroy-Anyone-Online-City-Thanks-Always-DRM-53685.html
17:03 celeron55 (offtopic)
17:04 khonkhortisan someone on #minecraft just downloaded simcity 5 yesterday
17:04 NakedFury wasted potential of a game
17:05 celeron55 it's quite funny actually
17:05 khonkhortisan that's why we should save stuff locally
17:05 celeron55 it has always-on DRM and they said it does something server-side - but you can already download cracked copies
17:05 celeron55 that work without any connections to anything
17:05 Matsetes celeron55: =D
17:05 celeron55 and with better features via mods
17:05 NakedFury I saw a video yesterday of offline play without problems or this fake server side thing
17:06 NakedFury I like this part of that article: In addition to playing the game offline, the modders have also opened up additional things like larger cities, expanded highways and better population management. In other words, they fixed the broken game that EA shoved down your throats.
17:07 NakedFury modders are always fixing broken games from major developers and publishers
17:07 NakedFury its a fact of life, as sure as the sun rises from the east or pigs dont fly
17:08 markveidemanis any help with (years, months, days) ?
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17:14 whirm markveidemanis: you will need to make a list of days a month has and keep iterating trough the list and deducing the amount of days the month has until you have less days than the next month has
17:14 mauvebic wow, a dominion battleship is 1284 meters long :/
17:15 markveidemanis please can you put that into a script, im not good with the divmod and loops
17:15 markveidemanis i can do the math, but not loops
17:15 whirm markveidemanis: and yet, you will need to take into account the bissextile years..
17:16 markveidemanis Hmm>
17:16 markveidemanis ?
17:16 whirm leap years, sorry
17:16 mauvebic that year where feb has fewer days
17:16 markveidemanis yeh
17:16 whirm (not english speaker)
17:16 markveidemanis more, not fewer
17:16 mauvebic oups
17:16 mauvebic lol
17:16 khonkhortisan main.cpp runs the main menu using menudata. game.cpp runs the other menus and doesn't have any menudata. Those settings really are stuck to the main menu.
17:16 markveidemanis 28 days clear, 29 in a leap year
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17:19 Kacey bbl
17:19 markveidemanis Please help
17:32 markveidemanis Theres a bug...
17:32 markveidemanis i can see ALL entities in the world regardless of distance
17:33 khonkhortisan through nodes?
17:33 markveidemanis even if they are out of my render area
17:33 markveidemanis not through nodes
17:33 khonkhortisan do you have to go near them first?
17:34 markveidemanis its:
17:34 markveidemanis unlimited player transfer distance
17:34 markveidemanis the thing where you can see ALL players names
17:34 markveidemanis as long as you see the player entity, you see the name
17:35 markveidemanis so its not just player entities being rendered, its ALL entities
17:40 markveidemanis ***silence***
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17:52 markveidemanis Hi OC
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17:56 khonkhortisan enable_shaders is stored as S32 :)
17:57 Calinou enable_shaders = 65535
17:57 Calinou 4D game
17:57 Calinou requires a quadro K5000 to be played
17:57 khonkhortisan it's right next to a bunch of bools, and they're all checkboxes
17:57 PilzAdam 1 = low level shaders (not implemented yet); 2 = high level shaders
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18:00 celeron55 "low level shaders" are shaders in an assembly-like language; they were tested by me and kahrl a year back in time and we found that it makes no difference at least on a 945GM; only high level shaders for opengl are currently implemented (becuase nobody wants to maintain multiple implementations in different languages)
18:01 Calinou difference between 1 and 2 is quality, no?
18:01 Calinou 1 is faster but uglier, 2 is fancier but slower... like most games do?
18:01 celeron55 no difference
18:01 celeron55 except that 1 is harder to code
18:01 Calinou for now
18:01 Calinou never seen a game which uses different level shaders
18:01 celeron55 (and has less features)
18:01 celeron55 everything these days uses glsl, which is the high-level language
18:02 khonkhortisan I'm just moving the settings window, and a getS32 stood out among a bunch of getBools
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18:05 whirm which is the best mod manager for minetest?
18:06 khonkhortisan the client one?
18:06 ecube I believe there is only one
18:06 ShadowNinja does anyone have LM's ip?
18:07 khonkhortisan yes, but not me
18:07 ShadowNinja Well he just joined my server
18:07 khonkhortisan doesn't it log somewhere?
18:07 TheLastProject joined #minetest
18:08 ShadowNinja probably, but idk where
18:08 whirm khonkhortisan: one that shows a mod database and allow you to download them?
18:08 PilzAdam ShadowNinja, look at debug.txt
18:11 ShadowNinja logging must have been disabled
18:13 ShadowNinja hmmm, I have two logs, one in root and one in bin, which is the most recent?
18:14 PilzAdam ShadowNinja, search for this in debug.txt: 19:12:31: INFO[ServerThread]: Server: New connection: "PilzAdam" from 127.0.0.1
18:14 v2px or look at the timestamp
18:14 ShadowNinja I did, debug_log_level is 2 but the file isn't being writen to
18:14 markveidemanis http://imgur.com/a/dDXWX#82
18:15 PilzAdam you need at least debug_log_level = 3
18:15 PilzAdam because the IP is printed in infostream
18:18 ShadowNinja seems logs are saved to the current directory, I now have 3 logs
18:19 ShadowNinja got his ip
18:20 ShadowNinja seems level 2 works
18:23 ShadowNinja using a windows computer and getting low fps at a viewing range of 5 with all graphics settings disabled
18:25 NekoGloop Your comp is shit then
18:26 ecube no
18:26 ecube windows is shit
18:26 ecube don't blame his comp
18:26 NekoGloop ... I run windows. I get 60 or so fps with everything on, at a view range of 35
18:27 ShadowNinja I run at a viewing range of 50-100 normaly
18:28 NekoGloop 35 is good for me because I don't need to see the entire world.
18:29 ecube I have no idea how to set the viewing range anymore
18:29 ecube shift-= doesn't do anything
18:29 ecube neither does -
18:30 NekoGloop Config file because "progress"
18:30 ShadowNinja set viewing_range_nodes_max = 5
18:30 ShadowNinja then use + and -
18:30 NekoGloop Also try using the numpad ones
18:31 * ShadowNinja thought of a way to get offline banning working properly
18:32 NekoGloop So that people who never joined the server could be banned without doing anything?
18:32 ShadowNinja no
18:32 NekoGloop Why, that sounds like an excellent idea.
18:32 ShadowNinja use the future_ban mod for that
18:32 NekoGloop It would prevent me from joining any server in the history of ever.
18:33 ShadowNinja you would store the last ip address of the player in their player file
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18:38 markveidemanis [PYTHON]
18:38 markveidemanis can i do:
18:38 markveidemanis variable1, variable2 (1, 2)
18:48 markveidemanis find something more useless: http://paste.pound-python.org/show/31289/
18:48 PilzAdam new win32 build with 10 times faster mapgen: http://forum.minetest.net/viewtopic.php?id=4547
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18:57 RealBadAngel ive finished coding Stargates
18:57 RealBadAngel theyre on technic github ready for testing
18:57 khonkhortisan that's a cool water shader
18:58 RealBadAngel http://i.imgur.com/ZJAkZSu.png
18:58 khonkhortisan I've seen the stargate on the DEV server
18:59 RealBadAngel theyre workin now properly for multiplayer servers
19:00 proller RealBadAngel, trying...
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19:15 proller PilzAdam, https://github.com/minetest/minetest_game/pull/128 - ready, squash?
19:16 PilzAdam proller, remove the extra line in line 312
19:16 PilzAdam and then squash
19:16 bull3trulz joined #minetest
19:17 mauvebic im gonna try spawning deep space 9 (1.45km diameter lol)
19:18 jojoa1997 joined #minetest
19:18 jojoa1997 hi
19:18 mauvebic greetings
19:19 jojoa1997 does anyone know what the spawning requirements for dungeons are
19:19 mauvebic did ya look in the mapgen? :-)
19:19 mauvebic (.lua)
19:19 jojoa1997 i dont understand C++
19:19 mauvebic naw there should be a lua file
19:19 mauvebic unless the dungeons are c++?
19:20 PilzAdam they are
19:20 jojoa1997 oh i thought it was all C
19:20 mauvebic poop
19:20 mauvebic wouldn't it be simpler to save two dozen simple schematics and spawn them randomly undeground?
19:20 PilzAdam jojoa1997, add this to minetest.conf: mg_flags = trees, caves, dungeons
19:20 mauvebic Ooo
19:20 PilzAdam and then create a new world
19:20 mauvebic i can disable trees
19:21 jojoa1997 mg_flags = trees, caves, v6_biome_blend, dungeons
19:21 mauvebic v6_biome_blend?
19:21 mauvebic i noticed the new biomes were bigger, looks much nicer
19:22 jojoa1997 is that right pilzadam
19:22 PilzAdam yep
19:22 jojoa1997 also mauvebic dungeons are not in mapgen.lua
19:22 mauvebic yeah for a while it was like 'Search for Spock' where the same ship occupied 3 different weather regions lol
19:22 mauvebic well no pilzadam just said they are c++ :p
19:23 jojoa1997 oh
19:23 jojoa1997 pilzadam please look at my pull request the new commit really
19:23 mauvebic tabarnacle, the dominion battleship is insanely huge (1.28km long)
19:24 jojoa1997 also pilzadam what is the requirments for spawning dungeons
19:24 mauvebic i wish this thing had a photo mode so you could force load a desired area and suspend abm's and other processes
19:25 kaeza joined #minetest
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19:25 proller PilzAdam, куфвн
19:25 proller ready
19:25 kaeza greetings and salutations
19:25 mauvebic kaeza vanessas' been looking for you
19:26 kaeza I know
19:26 * kaeza pokes VanessaE
19:26 PilzAdam does somebody have some nice 16x16 textures for junglesaplings and jungleleaves?
19:26 mauvebic moretrees?
19:27 PilzAdam (for minetest_game)
19:27 mauvebic tweak em?
19:28 jojoa1997 PilzAdam have you looked at this? https://github.com/minetest/minetest_game/pull/141
19:28 jojoa1997 and the most current commit i dont know how to make a seperate pull request
19:29 khonkhortisan it has to be a separate branch
19:29 kaeza brb
19:30 mauvebic Error: could not allocate memory for -1233 million voxels
19:30 mauvebic <--- unit8?
19:30 khonkhortisan Keep your master clean, anything new you add, add it into a branch.
19:30 kaeza joined #minetest
19:30 mauvebic *uint8
19:32 PilzAdam VanessaE, ping
19:33 ShadowNinja joined #minetest
19:39 ShadowNinja hmmmm: https://github.com/minetest/minetest/pull/453
19:41 Kokorobet joined #minetest
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19:45 khonkhortisan rain!
19:46 khonkhortisan it needs to be drawn on the vertical axis, though.
19:48 ShadowNinja khonkhortisan: what do you mean?
19:49 RealBadAngel rain is possible thx to jeija's particles
19:49 RealBadAngel ive tested it, looks cool
19:49 whirm is it normal to get 4 blocks of dirt when digging one?
19:50 khonkhortisan *rotated on the vertical axis: When looking up, they should be less visible. http://www.youtube.com/watch?v=tep_ZQyDJIo&amp;t=0m20s
19:50 khonkhortisan Like how particle trees are drawn in other games. You don't see the side of them when looking straight down at them.
19:51 khonkhortisan Or the characters in doom
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20:15 ShadowNinja ow, pushing next in UI just made the screen strobe
20:26 NekoGloop preload item visuals is off then, I'm assuming?
20:27 khonkhortisan huh. With unified inventory and a new client, I have two (three with my change) volume buttons
21:08 ShadowNinja PilzAdam: lava cooling makes greifing a lot easier
21:09 kaeza ?
21:09 PilzAdam ShadowNinja, how?
21:09 ShadowNinja I like the idea but maybe it should check a config option
21:09 ShadowNinja place lava and water somewhere high, you get a lot of cobble
21:10 khonkhortisan it makes cleaning up greifing harder
21:10 khonkhortisan you still need a bucket
21:11 PilzAdam it makes removing lava a lot easier
21:25 khonkhortisan Can you remove the lava in a cave without changing the cave floor?
21:27 proller with sponge mod
21:27 proller or with flooding with water
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21:33 kaeza has that weird bug with the STL been fixed?
21:33 jin_xi idk
21:33 PilzAdam kaeza, wich bug?
21:34 PilzAdam I know at least 2 caused by the stl change
21:34 kaeza I read something about crashes and infinite loops in the IRC log
21:36 jojoa1997 joined #minetest
21:36 kaeza well... I'm gonna pull and test then
21:36 jojoa1997 PilzAdam i seperated the obsidian request and the wifi chest request
21:39 PilzAdam jojoa1997, can you clean up the mess by squashing the commits?
21:39 jojoa1997 can i do it in browser
21:39 PilzAdam nope
21:40 jojoa1997 why does it matter though
21:41 PilzAdam because your code its messed up too
21:41 PilzAdam e.g. https://github.com/jojoa1997/minetest_game/commit/987b7a10f2650b640d63993f9a1b13158add5e62#L0R1740
21:43 khonkhortisan joined #minetest
21:43 jojoa1997 no that is on purpose
21:43 TorpedoSkyline joined #minetest
21:43 jojoa1997 look at the pull request
21:44 jojoa1997 https://github.com/minetest/minetest_game/pull/141/files
21:44 jojoa1997 https://github.com/minetest/minetest_game/pull/144/files
21:44 kaeza mods/default/textures/Thumbs.db <--- KILL IT! KILL IT WITH FIRE!!
21:44 jojoa1997 i can find them
21:44 PilzAdam kaeza, +1
21:45 jojoa1997 they are not in folder
21:45 PilzAdam jojoa1997, its just nonsense
21:45 PilzAdam have you tried to run this code in Minetest?
21:45 jojoa1997 what pert the thumbs?
21:45 jojoa1997 part
21:45 PilzAdam no, the merge confilct
21:45 jojoa1997 what comflict
21:46 ShadowNinja PilzAdam is right, I can probably fix it if you like
21:46 ShadowNinja those are markers from a merge conflict
21:48 jojoa1997 obsidian pull fixed
21:49 jojoa1997 would you add obsidian
21:49 ShadowNinja squash the commits
21:49 jojoa1997 how
21:50 ShadowNinja git rebase -i
21:51 PilzAdam http://git-scm.com/docs/git-rebase
21:51 PilzAdam (only read the "interactive" part)
21:51 kaeza wow! those animated clouds on the main menu look lovely <3
21:51 onpon4 joined #minetest
21:52 PilzAdam kaeza, there is no FPS limit, so they run on ~500 FPS
21:55 kaeza we should create demo playback like in Doom/Quake/etc lol
21:57 jojoa1997 pilzadam will you add it after i rebase it
21:58 * kaeza just noticed that desert caves use beach sand at the entrace
22:14 * VanessaE wanders in
22:14 whirm joined #minetest
22:15 VanessaE PilzAdam: pong
22:15 PilzAdam http://www.zimg.eu/i/2504368456
22:15 onpon4 In the animals modpack, is there a purpose for the ostrich and vombie meats?
22:15 PilzAdam https://github.com/PilzAdam/minetest_game/commits/jungles
22:17 PilzAdam VanessaE, I wanted to ask you if I can take the jungle textures from moreores, but I made them myself now, so nvm
22:17 PilzAdam *moretrees
22:17 VanessaE you mean moretrees
22:17 VanessaE and actually you can if you want; they were taken from bas080's jungletrees mod
22:21 PilzAdam VanessaE, will you look at the branch?
22:21 ShadowNinja Can someone please make ignore non buildable-to or something?
22:22 Roukoswarf joined #minetest
22:22 VanessaE PilzAdam: maybe later sure
22:23 jojoa1997 PilzAdam just ignore the last 3 comments for the absidian pull. 2 and 3 are me adding and reverting a commit and 4 is deleteing the thumbs
22:23 VanessaE *grumbles at incompatible node names*
22:23 jojoa1997 i have tried to rebase so many time but the pull wont update
22:25 jojoa1997 is the commits not being squashed the only thing keeping you from adding it
22:25 PilzAdam no
22:25 VanessaE PilzAdam: moretrees already established a standard convention for the nodenames, you should probably accommodate that if you can; modname:jungle_tree_xxxxx (for xxxxx = sapling, planks, trunk, leaves_red, leaves_green, leaves_yellow)
22:26 jojoa1997 then please tell me so i can try to fix it
22:26 PilzAdam Im generally unsure if its good or not
22:27 jojoa1997 why would it be bad. i say this way makes more sense
22:27 PilzAdam more sense than...?
22:27 PilzAdam VanessaE, jungle_tree_planks is just nonsense IMO
22:27 jojoa1997 the current way
22:28 VanessaE PilzAdam: why?  the default stuff is called wooden planks usually, even if it's "wood" otherwise.
22:28 jojoa1997 why have it make cobble when you get cobble as a result  of digging stone
22:29 VanessaE the "planks" designation was what we settled on after much conversation, btw
22:31 Kray joined #minetest
22:32 jojoa1997 what do people think about this? https://github.com/minetest/minetest_game/pull/144
22:32 WiredOnLinux joined #minetest
22:32 WiredOnLinux VanessaE
22:32 WiredOnLinux you here?
22:34 VanessaE yes
22:38 WiredOnLinux hi
22:38 VanessaE hi
22:38 WiredOnLinux I have added the info for adding the server to the public list
22:38 WiredOnLinux but it does not come up on the list
22:39 ShadowNinja does anyone know what is the best way to merge a commit that comflicts with one file and has to be renamed?
22:39 TheLastProject joined #minetest
22:39 WiredOnLinux VanessaE ^^
22:40 VanessaE WiredOnLinux: better you should ask one of the other folks here, it "just works" for me
22:40 WiredOnLinux hmmm
22:40 WiredOnLinux what does your config look like?
22:40 PilzAdam WiredOnLinux, what OS do you use?
22:40 WiredOnLinux Puppy Linux
22:40 WiredOnLinux for the minetest sevrer
22:41 WiredOnLinux server8
22:41 * jojoa1997 buys a cat generator
22:41 PilzAdam have you compiled it yourself?
22:41 WiredOnLinux yes
22:41 WiredOnLinux PilzAdam ^
22:42 PilzAdam did you added -DENABLE_CURL to cmake?
22:42 WiredOnLinux shit
22:42 WiredOnLinux thanks
22:43 PilzAdam IIRC json only builds if you have curl support enabled
22:43 WiredOnLinux ok thanks PilzAdam
22:44 jojoa1997 did anyone answer to http://irc.minetest.ru/minetest/2013-03-16#i_2934131
22:48 WiredOnLinux joined #minetest
22:48 WiredOnLinux PilzAdam, what was the setting again?
22:48 PilzAdam -DEANBLE_CURL=1
22:48 PilzAdam *ENABLE
22:48 WiredOnLinux ok
22:54 WiredOnLinux PilzAdam: CMake Error: The source directory "/home/wiredonlinux/minetest/minetest-0.4.5/-ENABLE_CURL=1" does not exist.
22:54 VanessaE you forgot the D
22:54 VanessaE -DENABLE....
22:54 WiredOnLinux lol
22:54 WiredOnLinux haha
22:54 PilzAdam cmake . -DRUN_IN_PLACE=1 -DENABLE_CURL
22:54 PilzAdam +=1
22:54 WiredOnLinux lol
22:55 WiredOnLinux thank you all for the help
22:56 proller RealBadAngel, gate crush: http://paste.org.ru/?npnosb
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23:03 Kacey joined #minetest
23:04 Kacey hi all
23:06 VanessaE hi
23:14 ShadowNinja PilzAdam: Obsidian and wifi chest pulls are fixed
23:15 jin_xi wifi chests in minetest_game 0_o
23:16 jojoa1997 joined #minetest
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23:19 jojoa1997 PilzAdam can you add it now the coommits are fixed
23:20 WiredOnLinux joined #minetest
23:20 WiredOnLinux ok it still is not working
23:20 WiredOnLinux PilzAdam ^
23:22 Uberi what uses does obsidian have jojoa1997?
23:22 jojoa1997 decoration and also is a stronger material
23:22 Uberi I assume mainly decorative ones?
23:22 ShadowNinja Uberi: got some more bugs for you :-)
23:22 Uberi oh, is it stronger than steel block?
23:22 * Uberi runs and hides
23:22 jojoa1997 why does every block have to have 100 uses
23:23 PilzAdam because its makes nice gameplay
23:23 jojoa1997 we have no real decorative blocks that you can get in survival
23:23 ShadowNinja util.lua attmpt to index "r" a nill value when using movestones
23:23 WiredOnLinux PilzAdam, is there anything else that I could be doing wrong?
23:23 jojoa1997 that and it is an easy way to get strong stuff and
23:23 Uberi ShadowNinja: one moment
23:23 jojoa1997 if the bvlock doesnt get added then no one will use it to make items
23:24 PilzAdam WiredOnLinux, have you set server_anounce = true in minetest.conf?
23:25 WiredOnLinux server_anounce = 1
23:25 WiredOnLinux that is what I have
23:25 WiredOnLinux i believe its the same
23:25 WiredOnLinux is curl needed?
23:25 PilzAdam it actually is server_announce
23:25 PilzAdam (with double n)
23:25 Uberi what line ShadowNinja?
23:25 WiredOnLinux let me check the config
23:26 jojoa1997 if obsidian is added i will add tools and maybe other stuff but i wont do all that work if i get a no
23:26 ShadowNinja I don't remenber, it was in addPosRule iirc
23:26 PilzAdam (and 1 and true is the same)
23:26 Uberi hmm
23:26 Uberi was it a sticky movestone?
23:26 ShadowNinja no
23:27 Uberi aw poop I forgot to update sticky movestones
23:27 Uberi does anyone even use those?
23:27 WiredOnLinux PilzAdam its setup right
23:27 Uberi I have never seen sticky movestones being used before
23:27 WiredOnLinux I have Curl installed
23:28 jojoa1997 i use them
23:28 WiredOnLinux I compiled the minetestserver with curl enabled
23:28 jojoa1997 great for retracting bridges
23:28 Uberi ShadowNinja: can you detail the setup to me?
23:28 kaeza Uberi, because it's hard to make anything with them
23:29 Uberi yeah, we considered removing them since they have limited uses and are way OP in my opinion
23:29 kaeza re: <Uberi> I have never seen sticky movestones being used before
23:29 NekoGloop joined #minetest
23:29 ShadowNinja place some mesecons, power the line, place about ten movestones next to it
23:29 jojoa1997 no keep them
23:29 VanessaE yay!  homedecor signs are fixed :)
23:30 Uberi jojoa1997: hmm? of course, we need to maintain backwards compat
23:30 jojoa1997 VanessaE dont you dare shutdown the server
23:30 PilzAdam WiredOnLinux, do you see something interesting in the logs?
23:30 VanessaE the fix has already been deployed, jojo :-)
23:30 Uberi ShadowNinja: not the easiest thing to debug :P
23:30 jojoa1997 good
23:30 Uberi besides, I made a movestones railway line the other day
23:31 Uberi 1 button send/receive with indicators and stations and everything
23:31 kaeza Uberi, that's because the way in which movestones move is swapped imho
23:31 Uberi swapped?
23:33 Traxie21 joined #minetest
23:33 Traxie21 Halp
23:33 Uberi o/
23:33 Traxie21 How does one get the name of an entity?
23:33 Traxie21 or a simple value in it?
23:33 PilzAdam Traxie21, when you have the object?
23:33 Uberi what do you have? the luaentity or the object?
23:33 Traxie21 local pos = self.object:getpos() local nearanchor = minetest.env:get_objects_inside_radius(pos, 2) print(dump(nearanchor))  if nearanchor then for i,v in ipairs(nearanchor) do if v.name == "Anchor" then print(tostring("Steve")) print("working") v.object:remove() elseif v.name ~= nil then print(tostring(v.name)) else print(dump(v)) end end end
23:34 Uberi please use a pastebin, like pasteall.org
23:34 Traxie21 Yeah
23:34 Traxie21 Sorry
23:34 Traxie21 http://pastebin.com/2kUmzpJn
23:34 Traxie21 I don't understand objects very well.
23:35 Uberi Traxie21: does line 50 result in an error?
23:36 Traxie21 nope
23:36 Traxie21 no errors
23:36 Traxie21 It appears that v.name just returns nil
23:36 Uberi try v:get_luaentity().name
23:36 Traxie21 .
23:36 Uberi rather than v.name, I mean
23:36 Traxie21 k
23:36 Uberi testing 8 movestones, 3, 2, 1...
23:37 Taoki joined #minetest
23:37 Uberi no crash
23:37 PilzAdam Traxie21, also v:remove() instead of v.object:remove()
23:37 Traxie21 k
23:37 VanessaE Uberi: ok, now try 20-30 at once :D
23:37 PilzAdam get_objects_inside_radius() returns the objects, not the lua entities
23:38 Uberi :O
23:38 Uberi testing 10, no crash
23:38 Uberi ShadowNinja: does the orientation matter?
23:38 Traxie21 v:get_luaentity().name crashes, userdata expected, got nil
23:38 Traxie21 I think its supposed to be get_luaentity(v).name
23:38 Uberi no it's a method
23:38 Traxie21 odd
23:38 Uberi check the lua API docs
23:38 ShadowNinja I don't know it just crashed and continued to crash every time I started the server
23:38 Uberi testing 15, no crash
23:38 Traxie21 Uberi: Theres nothing there
23:38 Uberi can I get a copy of the map?
23:39 Uberi Traxie21: nothing there?
23:39 ShadowNinja I just added if r ~= nil to that function
23:39 PilzAdam Traxie21, are you sure you used v:get_luanetity() (with an : instead of a .)?
23:39 Traxie21 yep
23:39 ShadowNinja come on my server
23:39 Uberi where is it?
23:39 ShadowNinja servers.minetest.net
23:39 Uberi oh right :)
23:40 Traxie21 Wait, I forgot to save XD
23:40 Uberi lemme just clean up in my building world
23:40 Traxie21 its working somewhat now
23:40 Uberi (I was so happy when the flat mapgen option was introduced)
23:41 Traxie21 Ah, it appears to work now :D
23:41 Uberi joining now ShadowNinja
23:42 Uberi man you got a lot of blocks
23:42 Uberi is that some sort of littleblocks mod or something?
23:44 ShadowNinja moreblocks
23:44 Uberi ah
23:45 Traxie21 Shadow, not allowed to log in?
23:45 Traxie21 whitelist or something?
23:45 Uberi you need a password, Traxie21
23:45 Traxie21 I had one
23:46 Traxie21 Tried with password "asdf" now, still denied
23:46 Uberi maybe you used the wrong password
23:47 Traxie21 I only have used one password....
23:47 Traxie21 on the minetest servers :P
23:47 Traxie21 Nope
23:47 Traxie21 Tried using a different name, and different password, still denied O_O
23:48 Uberi old MT version?
23:48 Traxie21 did I get banned or something?
23:48 Traxie21 I'm using 0.4.5
23:48 Uberi I'm using PilzAdam's latest build
23:48 Traxie21 I just connected to ShadowNinja's server in the server list
23:48 Traxie21 Is that the same one?
23:49 Uberi yep
23:49 Uberi I see you
23:56 rsiska joined #minetest
23:58 kaeza <Uberi> swapped?
23:58 Uberi yeah
23:58 Traxie21 Is there a way to get players to collide with entities?
23:58 kaeza I mean, i have something like this: http://pastebin.com/yXRiKWXQ
23:58 PilzAdam Traxie21, no
23:58 Uberi aw snap I broke my formspec
23:59 Traxie21 shait
23:59 Uberi when you dug the luac the formspec won't close
23:59 LunaVorax joined #minetest
23:59 Uberi oh nvm it's gone now
23:59 Traxie21 I have an entity pretending to be a block, but it dosnt collide XD
23:59 kaeza the stone moves along the vert wire correctly, but when it gets to the corner, it starts pushing to the left

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