Time |
Nick |
Message |
00:13 |
|
bas080 joined #minetest |
00:37 |
NekoGloopMkIII |
meow |
00:37 |
VanessaE |
wuff. |
00:37 |
NekoGloopMkIII |
I have been upgraded. |
00:37 |
VanessaE |
I see that |
00:37 |
* VanessaE |
plugs in some HV wire and a few battery boxes |
00:38 |
* NekoGloopMkIII |
spews 10 kittens from mouth per seconde |
00:38 |
NekoGloopMkIII |
(everything but my spelling is upgraded) |
00:47 |
khonkhortisan |
does /knock only work if I can't get in? |
00:51 |
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Roukoswarf joined #minetest |
00:54 |
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Roukoswarf joined #minetest |
00:55 |
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onpon4 joined #minetest |
00:56 |
khonkhortisan |
If I create a new file, do I need a copyright thing on it? |
00:58 |
VanessaE |
Generally that's a good idea. |
00:59 |
NekoGloopMkIII |
Or have a single file. |
01:00 |
NekoGloopMkIII |
Or do what I always wanna do and say "fuck this, I'm not going to liscence it" then do record a "Haters gonna hate" .gif and put it on the forum topic when someone says something. |
01:00 |
khonkhortisan |
the new volume change menu has three copyrights on it |
01:08 |
|
jojoa1997 joined #minetest |
01:13 |
onpon4 |
I've noticed, on 0.4.4, quite frequently, I'll drain a mob's health to 0, but it won't get killed, and this causes a weird effect where there's a lot of stuff I can't do and it freezes if I try to close it. Is this just a bug in that version of Minetest? (I wonder if using the daily builds would be a good idea.) |
01:13 |
khonkhortisan |
I've hit a worldedit number repeatedly, I don't know if that's related. |
01:15 |
NekoGloopMkIII |
Perhaps even using the latest stable would? |
01:16 |
onpon4 |
I would have an easier time with the daily builds because the latest stable hasn't been packaged with Ubuntu. |
01:16 |
onpon4 |
*for |
01:16 |
tripod |
getdeb? |
01:16 |
|
roboman2444 joined #minetest |
01:16 |
tripod |
have stable iirc |
01:16 |
jojoa1997 |
thexyz |
01:18 |
onpon4 |
tripod: The Debian package is 0.3.1. Ubuntu Precise also has 0.3.1 in the repo, and 0.4.4 is the latest stable version in https://code.launchpad.net/~minetestdevs/+archive/stable/+packages |
01:20 |
onpon4 |
I would be fine with compiling the source code, but my brother wouldn't have the patience for that. Will 0.4.4 have any problems connecting to a 0.4.5 server? |
01:22 |
ShadowNinja |
onpon4: locked chests won't work and a few other things but mostly no |
01:22 |
VanessaE |
it only takes 5 or 10 mins to compile from sources. Just be sure you do not use any version newer than March 10th |
01:23 |
VanessaE |
(versions between March 10 and at least today are broken) |
01:23 |
khonkhortisan |
the stl commit? |
01:24 |
VanessaE |
yeah |
01:24 |
VanessaE |
that commit broke something in a weird waty |
01:24 |
VanessaE |
way* |
01:24 |
khonkhortisan |
Can I undo it locally? |
01:25 |
VanessaE |
git reset --hard e204bedf1d781e43b8caa334a99319efc5b7ce46 |
01:25 |
VanessaE |
that'll get you back to the last good commit. |
01:25 |
khonkhortisan |
I'd rather only remove it |
01:26 |
VanessaE |
I don't think it can be trivially backed out |
01:27 |
khonkhortisan |
git rebase --onto e204bedf1d781e43b8caa334a99319efc5b7ce46^ e204bedf1d781e43b8caa334a99319efc5b7ce46 didn't work |
01:28 |
khonkhortisan |
so yeah, not trivially |
01:29 |
khonkhortisan |
I might have to make a main menu with tabs and a settings menu with the same tabs? |
01:31 |
onpon4 |
What's the difference between "minetest" and "minetest-game"? |
01:32 |
khonkhortisan |
minetest is the "game", "minetest_game" is the normal set of mods that goes with it |
01:33 |
NekoGloopMkIII |
minetest is the interpreter for minetest_game and similar modpacks placed in the games folder. |
01:33 |
khonkhortisan |
without minetest_game, you have the "minimal development test" set of mods. |
01:33 |
NekoGloopMkIII |
which could contain horribly broken versions. |
01:33 |
NekoGloopMkIII |
(highly experimental stuff) |
01:37 |
NekoGloopMkIII |
(it's the dumping ground for experimental lua code, for all intents and purposes.) |
01:39 |
hmmmm |
what, minimal? |
01:39 |
khonkhortisan |
yeah |
01:39 |
hmmmm |
minimal is experimental? |
01:39 |
hmmmm |
hahahhahahah |
01:39 |
NekoGloopMkIII |
Well, contains any existing experimental code. |
01:39 |
hmmmm |
minimal lags behind minetest_game |
01:39 |
NekoGloopMkIII |
Not that there ever *is* any, but well... |
01:40 |
hmmmm |
it's quite the opposite in fact |
01:41 |
NekoGloopMkIII |
Quite recently (in astronomer time, which is the only way minetest can be progressing "fast"), celeron used it for a experimental tool that would alter nodes on the fly. |
01:41 |
hmmmm |
well. maybe when lua was first introduced |
01:41 |
hmmmm |
that's certainly not the case now |
01:41 |
NekoGloopMkIII |
Not *that* long ago. |
01:41 |
hmmmm |
you really think minetest develops slow? |
01:41 |
NekoGloopMkIII |
Indeed. |
01:42 |
hmmmm |
i personally don't think so |
01:42 |
hmmmm |
there's so much development going on, my time is almost completely filled with sorting out what to merge |
01:42 |
khonkhortisan |
I think minetest/minetest develops faster than c55/minetest |
01:43 |
NekoGloopMkIII |
When has there been a useful change that isn't just support for another thing that nobody will ever use? |
01:43 |
hmmmm |
uhh |
01:43 |
hmmmm |
just look at 0.4.4->0.4.5? |
01:43 |
khonkhortisan |
I'm working on one of those |
01:43 |
hmmmm |
the difference is night and day |
01:44 |
NekoGloopMkIII |
I'm talking about the *development*, not the *snapshot made every quarter-year* |
01:44 |
hmmmm |
that's not a snapshot, it's a new version |
01:44 |
khonkhortisan |
flatland |
01:44 |
khonkhortisan |
6d facedir (still being worked on) |
01:45 |
NekoGloopMkIII |
Tell me what was changed, on the player's point of view, between 0.4.4 and 0.4.5 |
01:45 |
hmmmm |
well for one, map generates way faster |
01:45 |
khonkhortisan |
clouds between 0.4.5 and 0.4.6 |
01:45 |
hmmmm |
you can change any of the map generation parameters so you can have limtless possibilities |
01:45 |
onpon4 |
NekoGloopMkIII: If you think Minetest develops slow, you should take a look at SuperTux. |
01:45 |
hmmmm |
you can do multi-threaded map generation |
01:46 |
khonkhortisan |
or bzflag |
01:46 |
hmmmm |
you have finite liquids |
01:46 |
onpon4 |
Isn't there a nice menu for mods, too? |
01:46 |
NekoGloopMkIII |
We can talk about 0.4.6 when it gets here. |
01:46 |
hmmmm |
you have the server announcement now |
01:46 |
khonkhortisan |
I still have to try those liquids |
01:46 |
khonkhortisan |
oh yeah, the server list |
01:46 |
hmmmm |
L-system trees |
01:47 |
hmmmm |
debug logging is configurable and can be disabled |
01:47 |
NekoGloopMkIII |
Trees were not changed to the player. |
01:47 |
hmmmm |
there are mods which use them |
01:47 |
NekoGloopMkIII |
So? I mean what changed in the gameplay, what does the average player see changed? |
01:48 |
hmmmm |
i am talking about the gameplay too |
01:48 |
hmmmm |
if you want that, you can add in the mod that does it |
01:48 |
onpon4 |
NekoGloopMkIII: I think being able to choose your mods without moving files around is pretty huge. |
01:48 |
hmmmm |
the thing is, now it's possible |
01:48 |
|
monkeycoder joined #minetest |
01:49 |
hmmmm |
from what i am understanding here, you think it should just change to some person's whims |
01:49 |
hmmmm |
and that's all of minetest |
01:49 |
hmmmm |
and there's no third party addons |
01:49 |
NekoGloopMkIII |
So, finite liquids, modmanagement, fancy mod-only trees. |
01:49 |
hmmmm |
i listed way more than that |
01:49 |
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milleja46 joined #minetest |
01:49 |
hmmmm |
in fact, it only makes sense to have them in a mod |
01:49 |
NekoGloopMkIII |
I'm only counting the ones that the average player will ever notice. |
01:49 |
hmmmm |
so you're saying the average player won't notice the faster map generation? |
01:49 |
hmmmm |
that they don't have to sit there and wait two whole minutes anymore? |
01:50 |
NekoGloopMkIII |
The average player likely won't be using fast_move constantly... |
01:50 |
hmmmm |
you don't have to use fast_move in order to get stuck at a boundary where the map doesn't exist yet |
01:50 |
NekoGloopMkIII |
Which, btw, should be toned down. That's way too fast for quite a lot of people's liking, if I'm not mistaken. |
01:50 |
hmmmm |
lol^ |
01:50 |
onpon4 |
The map is generated on the fly and you see nothingness when it isn't generated yet, right? I've noticed that being slow. |
01:51 |
NekoGloopMkIII |
hmmmm, I still don't have to go too fast in 0.4.5 to hit the map border. |
01:51 |
hmmmm |
yeah not everybody has the latest processor |
01:51 |
hmmmm |
in fact, most don't |
01:51 |
khonkhortisan |
hmmmm, trees can't be in a mod yet because (moretrees) they don't read mg_flags |
01:51 |
VanessaE |
even my higher-end machine is slow by today's standards |
01:51 |
NekoGloopMkIII |
They could if they parsed the file... |
01:51 |
hmmmm |
khonkhortisan, what...? |
01:51 |
VanessaE |
(2.8 GHz versus 4+) |
01:52 |
VanessaE |
khonkhortisan: trees will read from that flag if someone can show me how |
01:52 |
VanessaE |
moretrees* |
01:52 |
NekoGloopMkIII |
Yet nobody quite listens to the little child's ideas. After all, he isn't smart enough. Even though he very well is... |
01:52 |
VanessaE |
patches/pull-requests welcome of course |
01:52 |
khonkhortisan |
parsing works, but it's not the _right_ way. |
01:52 |
hmmmm |
w/e. |
01:52 |
hmmmm |
i don't mean to pick a fight or anything here but |
01:53 |
hmmmm |
it always seems like nekogloop, especially as of lately, has a holier-than-thou attitude |
01:53 |
NekoGloopMkIII |
As if you have room to talk. |
01:53 |
khonkhortisan |
and a holier-than-thou kitten on your head :P |
01:53 |
VanessaE |
fwiw, I definitely see the improvements in the mapgen and the loading/emerge code - it really shines on my server (until moretrees gets 'hold of it ;-) ) |
01:53 |
hmmmm |
we're doing a shitload of work and development and you definitely do see it, you only choose not to because you feel like it's irrelevant |
01:54 |
NekoGloopMkIII |
hmmmm: I see it. Just how much of it will a normal player see? Someone who plays a game to play a game, not to give to it's community. |
01:54 |
khonkhortisan |
*its |
01:54 |
hmmmm |
there's way more to minetest than playing a game |
01:54 |
hmmmm |
anybody could see that |
01:54 |
khonkhortisan |
switching out mods is a big part of it |
01:54 |
hmmmm |
if they wanted gameplaying perhaps they should go buy cawadoody or something |
01:55 |
* khonkhortisan |
just learned a new term |
01:55 |
hmmmm |
pure, unadultered gameplaying* |
01:55 |
NekoGloopMkIII |
Minetest should aim for any audience. |
01:55 |
hmmmm |
minetest in that way is like a fine wine |
01:56 |
hmmmm |
if you just want something to chug down quick, you won't notice how it's better |
01:56 |
NekoGloopMkIII |
After all, that's one of the charms of creating a voxel game: Most anyone would find something good in it. |
01:56 |
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roboman2444 joined #minetest |
01:57 |
VanessaE |
"Minetest Engine is like a fine summer wine that's divine anytime." "What is minetest_game then?" "Every good wine needs a cracker!" |
01:57 |
VanessaE |
;-) |
01:57 |
VanessaE |
(apologies to Jeff Dunham) |
01:57 |
hmmmm |
not familiar with that guy |
01:57 |
NekoGloopMkIII |
Adult comedian. |
01:57 |
VanessaE |
he's a ventriloquist. Fucking hilarious |
01:57 |
hmmmm |
yeah just read |
01:57 |
hmmmm |
never got into comedians |
01:58 |
khonkhortisan |
"arguing with myself" |
01:58 |
NekoGloopMkIII |
I could tell that much. |
01:58 |
VanessaE |
yes, I think so |
01:58 |
VanessaE |
I forget which special it was in (have all four) |
01:58 |
NekoGloopMkIII |
My guess is the second. |
01:58 |
khonkhortisan |
I'll go third |
01:58 |
NekoGloopMkIII |
What, are we betting on horses here? |
01:58 |
VanessaE |
lol |
01:59 |
VanessaE |
hmmmm: look up any of his routines with "Sweet Daddy D." One of those is the routine I paraphrased. |
01:59 |
VanessaE |
also look up any of his routines with Peanut or Walter. |
01:59 |
hmmmm |
ehhhhh |
01:59 |
hmmmm |
comedy isn't my sorta thing |
01:59 |
VanessaE |
trust me |
01:59 |
NekoGloopMkIII |
I could tell. |
01:59 |
VanessaE |
it's worth it |
01:59 |
hmmmm |
i'll take your word for it that it's good |
01:59 |
VanessaE |
come on. 2 minutes. :-) |
02:00 |
hmmmm |
alriiight |
02:00 |
NekoGloopMkIII |
Anyway, I'm surprised nobody brought up the new mese when I asked what was new to the player, heh. |
02:00 |
VanessaE |
him and Gabriel Iglesias are the two funniest comics in the media right now :-) |
02:00 |
VanessaE |
(imho) |
02:00 |
khonkhortisan |
didn't come to mind |
02:00 |
khonkhortisan |
I haven't dug for it yet, only creative |
02:01 |
VanessaE |
NekoGloopMkIII: well really, the player sees a new block/item -- "meh, oh yay another new block". But modders can make better use of it now. |
02:01 |
VanessaE |
so it's more the secondary effect of the change that's more important |
02:01 |
NekoGloopMkIII |
Well the player sees a new ore. |
02:01 |
VanessaE |
same reason many of us are bucking for moreores and moreblocks-base to be added to minetest_game |
02:01 |
VanessaE |
true, they do see a new ore |
02:01 |
VanessaE |
(so to speak) |
02:02 |
NekoGloopMkIII |
First let's decide on a decent ingot texture... |
02:02 |
hmmmm |
lol |
02:02 |
khonkhortisan |
improved facedir will improve node count (by up to 83% in some places) |
02:02 |
hmmmm |
i am watching sweet daddy d |
02:02 |
NekoGloopMkIII |
After all, even mine was just something really halfassed... |
02:02 |
VanessaE |
hmmmm: I told you :D |
02:02 |
hmmmm |
he's really good at that |
02:02 |
VanessaE |
NekoGloopMkIII: I already made the best one there is, bar none. |
02:02 |
VanessaE |
no one liked it. |
02:03 |
NekoGloopMkIII |
Yours doesn't fit with the rest of the textures |
02:03 |
NekoGloopMkIII |
Consistency is as good as greatness. |
02:03 |
hmmmm |
hahaha |
02:04 |
NekoGloopMkIII |
... What? |
02:04 |
hmmmm |
http://www.youtube.com/watch?feature=player_detailpage&v=V07AjvWeOeE#t=159s |
02:04 |
bas080 |
Hey! omg, changing something that has "always" been. Are we really that progressive |
02:04 |
NekoGloopMkIII |
I see. |
02:04 |
NekoGloopMkIII |
bas080, Indeed. |
02:04 |
VanessaE |
hey, at least I got hmmmm to go look at something funny for change :-) |
02:05 |
hmmmm |
if you want bigger changes, perhaps minetest isn't for you.... go fork it |
02:05 |
sokomine |
at least moreores ought to be in default. the few people who might not wish it might still remove it |
02:05 |
hmmmm |
minetest needs to be unreliable and not pushy when it comes to changing things |
02:05 |
VanessaE |
"unreliable"? |
02:05 |
hmmmm |
minetest can't be unreliable* |
02:05 |
VanessaE |
now that's a new way to put it. |
02:05 |
hmmmm |
i know, i just read that and i said whaaat... |
02:05 |
sokomine |
besides...i got a problem with splitting up my mod...now the variables for accessing other mods are not set |
02:06 |
VanessaE |
oh that's better |
02:06 |
VanessaE |
lol |
02:06 |
bas080 |
hmmmm, one day i just might... till then i am C virgin |
02:06 |
NekoGloopMkIII |
Also, I see that my improved orelump and ingot texturing just got lumped with the other texture changes in the 0.4.5 update. |
02:06 |
hmmmm |
learn C and stay in school kids |
02:06 |
NekoGloopMkIII |
(in the changelog) |
02:07 |
* VanessaE |
just scared the shit out of herself! haahaha |
02:07 |
NekoGloopMkIII |
Screamer? |
02:07 |
hmmmm |
hope you were wearing a diaper |
02:07 |
VanessaE |
whenever I drink soda pop, I have to pour it into a bottle shake it up really good to break down most of the carbonation. I just opened said bottle about 5 mins after shaking, forgot. BAM! as the CO2 escaped :-) |
02:08 |
NekoGloopMkIII |
Ah. |
02:08 |
hmmmm |
neat |
02:08 |
VanessaE |
heh |
02:08 |
sokomine |
oh |
02:08 |
NekoGloopMkIII |
hmmmm: Perhaps I'm being a bit blunt with how I'm attempting to tell you my suggestions. |
02:08 |
VanessaE |
sokomine: we have npcs again. your sanctuary is populated once again |
02:08 |
|
ShadowNinja|Away joined #minetest |
02:08 |
* sokomine |
hops around happily |
02:09 |
sokomine |
sounds very good :-) |
02:09 |
VanessaE |
NekoGloopMkIII: re: my ingot texture....well to be fair the default ones sucked ass. At least mine look like they're made of some kind of metal |
02:09 |
VanessaE |
(yours too) |
02:09 |
NekoGloopMkIII |
hmmmm: I'm only suggesting things. Accept or deny at will, but at least tell me why. |
02:09 |
hmmmm |
your suggestions are to make lots of visible changes to minetest instead of improving the core so that everything runs smoother, better, and more reliably while not forcing any changes on the user like some other projects *cough GNOME* |
02:10 |
VanessaE |
hmmmm: here, have something to bring a little *unity* to that cough... |
02:10 |
hmmmm |
with all the mapgen work i've done in the past 3 months, it hasn't changed at all... because i make sure nothing changes. beacuse people need the compatibility |
02:10 |
hmmmm |
also, haha |
02:10 |
hmmmm |
unity isn't part of the gnome project though |
02:10 |
VanessaE |
yep I know |
02:10 |
sokomine |
until i can visit them i'll have to find out how to handle the not-yet-existing global vars of other mods i'm afraid. is there by now a better way than either renaming mods or using minetest.after? |
02:10 |
hmmmm |
gnome 3.8 has a "classic mode", might give it a whiz sometime. |
02:10 |
VanessaE |
but it's the same damn issue - change for the sake of change |
02:11 |
VanessaE |
I mean fuck, at least there's still XFCE for those of us who prefer the desktop+window+taskbar metaphor. |
02:11 |
hmmmm |
i use xfce |
02:11 |
hmmmm |
do you use xfce? i forget |
02:11 |
hmmmm |
or gnome2 |
02:11 |
VanessaE |
4.10 here. |
02:11 |
VanessaE |
yeah |
02:11 |
hmmmm |
yeah |
02:11 |
NekoGloopMkIII |
VanessaE: defaults used three colors. Mine uses something near 20 or so. Yours uses 100 or more. |
02:11 |
ShadowNinja |
hmmmm: The rollback file format has to change, currently it looks like a big serialization, do you have any sugestion as to how it should work? |
02:11 |
* sokomine |
prefers icewm |
02:12 |
VanessaE |
my mind just does not grok that tablet interface unity/gnome3/et.al are using. Ugggh |
02:12 |
hmmmm |
hrmm |
02:12 |
VanessaE |
at least not on a desktop machine. |
02:12 |
hmmmm |
the rollback thing is pretty poorly designed in the first place i'd say |
02:12 |
hmmmm |
i'd start from scratch if i were in charge of it |
02:12 |
ShadowNinja |
yes it sure is |
02:12 |
VanessaE |
poorly designed? perhaps - but it sure is nice to have |
02:12 |
VanessaE |
hmmmm: don' |
02:12 |
hmmmm |
that's totally celeron's stuff though, bug him about it... |
02:12 |
NekoGloopMkIII |
I like how hmmmm is basically the main dev nowadays... |
02:13 |
VanessaE |
hmmmm: don't forget, it's "fucking really powerful" or some words to that effect ;) |
02:13 |
khonkhortisan |
really? |
02:13 |
hmmmm |
yes |
02:13 |
sokomine |
a better rollback interface (especially a faster one) would be good. also it would be nice to check a bit easier who has changed a block. maybe not only the last change but those before as well... |
02:13 |
hmmmm |
i never really took a good look at what changes he made to rollback with that commit |
02:13 |
bas080 |
hmmmm, xfce i like |
02:13 |
hmmmm |
xfce is great |
02:13 |
bas080 |
if you like customizing its perfect! |
02:14 |
hmmmm |
it's not perfect with multi-monitor support :( i have things set up so it works well enough, but it's still broken in some places |
02:14 |
bas080 |
too bad gedit does not change to xfce theme colors |
02:14 |
hmmmm |
you know what they say, right? "if you want something done, do it yourself" |
02:15 |
VanessaE |
gedit is handy, but irritating at times |
02:15 |
khonkhortisan |
whichever dev is most annoyed by something is the first to fix it |
02:15 |
hmmmm |
i would've done it myself but i haven't touched any other project since i started doing minetest |
02:15 |
* ShadowNinja |
reads rollback.cpp |
02:15 |
VanessaE |
I'll stick to coding Lua stuff and just little tweaks to C++ |
02:15 |
NekoGloopMkIII |
While the little guy sits in the corner idly waiting for the bandwagon to hear his cries. |
02:15 |
VanessaE |
NekoGloopMkIII: which part? |
02:16 |
NekoGloopMkIII |
? |
02:16 |
hmmmm |
you know, it's funny, the reason why i started working on minetest was because the terrain sucked, especially considering how long it took to generate |
02:16 |
VanessaE |
s/part/cry/ |
02:16 |
hmmmm |
if i had found a decent map with a big enough flat space for me to build my castle, i would've never delved into the source |
02:17 |
sokomine |
in that case it is good you didn't find enough space :-) |
02:17 |
NekoGloopMkIII |
The suggestions that the devs are simply hitting back at me as if it were a game of baseball and I were the pitcher. |
02:18 |
sokomine |
all people on minetest are strange to some degree. be glad if something happens. if it doesn't...well..either do it yourshelf or convince someone else to |
02:18 |
sokomine |
regarding the ores...it looked as if they got a bit darker? it looks better than the old version |
02:18 |
NekoGloopMkIII |
The reason game companies get big and stay big is because they have charisma. Good games help, but if your marketing is shit then you're good as gone. |
02:18 |
* VanessaE |
watches about 20 npcs walking around in a big "fishtank" |
02:19 |
hmmmm |
nekogloop, see EA as a counterexample |
02:19 |
NekoGloopMkIII |
sokomine, The ingots and lumps. Lumps were changed to be shaded-- a lot. Ingots look like metal now. |
02:19 |
hmmmm |
a company based on almost completely artifical growth |
02:19 |
NekoGloopMkIII |
hmmmm, They eat the little devs. The little devs are generally more charismatic. |
02:19 |
hmmmm |
exactly |
02:19 |
sokomine |
ah, ok. i couldn't pinpoint the changes. the lumps just look better now |
02:19 |
hmmmm |
if they didn't eat those little devs they'd be dead |
02:19 |
sokomine |
whoever did it did a good job |
02:20 |
NekoGloopMkIII |
Therefore, EA, as a whole, succeeds by survival of the fittest. |
02:20 |
VanessaE |
sokomine: NekoGloopMkIII did. |
02:20 |
NekoGloopMkIII |
sokomine, thank you. |
02:20 |
sokomine |
then thanks :-) |
02:21 |
sokomine |
(do you by any chance would like to do a texture for a barrel? :-)) |
02:21 |
NekoGloopMkIII |
Hell no. |
02:21 |
sokomine |
oh :-( a simple one would suffice |
02:21 |
VanessaE |
sokomine: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/gunpowder-barrel-64px.png |
02:21 |
sokomine |
if you let me do textures all the world is default:wood... |
02:21 |
VanessaE |
how about that one? |
02:22 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/gunpowder-barrel.png |
02:22 |
NekoGloopMkIII |
1) I can't do custom, for shit. 2) Realistic things are shit when drawn by me. |
02:22 |
VanessaE |
larger version |
02:22 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/gunpowder-barrel1.png |
02:22 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/gunpowder-barrel2.png |
02:22 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/gunpowder-barrel3.png |
02:22 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/gunpowder-barrel4.png |
02:22 |
VanessaE |
try one of these also |
02:22 |
NekoGloopMkIII |
VanessaE, She means a node texture if I'm not mistaken. |
02:22 |
sokomine |
hm. i thought more about a beer/wine barrel. more of a simple version. also i only need a texture - the barrel is a nodebox |
02:22 |
VanessaE |
oh. well shit :D |
02:23 |
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02:23 |
sokomine |
as long as you don't keep too much barrels in one place it works. if you pile them up they get invisible and errors occour (too many nodeboxes i'm afraid) |
02:24 |
VanessaE |
sokomine: RealBadAngel has an idea to fix that issue. |
02:24 |
VanessaE |
happens with Jeija's "irregular" mod |
02:24 |
VanessaE |
and sometimes even with moretrees in rare cases |
02:24 |
sokomine |
but what do i do about function calls to other mods now? and why got the global var moretrees lost when my mod starts with an r? |
02:24 |
VanessaE |
it's the total number of poly vertexes being drawn or some such. you run out after a certain point, even if the hardware can handle more. the solution is to add more buffers. |
02:25 |
VanessaE |
eh? |
02:25 |
sokomine |
would be nice if that problem could be solved. until then it's sufficient to keep the barrel ratio per chunk low manually |
02:25 |
VanessaE |
never heard of *that* |
02:26 |
sokomine |
random_buildings/random_buildings/spawn_lumberjack_houses.lua:8: attempt to index global 'moretrees' (a nil value) |
02:26 |
VanessaE |
that's weird |
02:26 |
VanessaE |
unless your mod's being loaded first. |
02:27 |
VanessaE |
do you explicitly depend on moretrees |
02:27 |
VanessaE |
? |
02:27 |
sokomine |
random_buildings is now a modpack consisting of 3 mods of which random_buildings is one |
02:27 |
NekoGloopMkIII |
That's because minetest doesn't know its abc's. |
02:27 |
sokomine |
hmmm....true. maybe i ought to depend on that. though that was what i wanted to avoid |
02:27 |
VanessaE |
sokomine: I'm afraid that's the only way to fix that |
02:28 |
VanessaE |
we really need some kind of true soft depend |
02:28 |
sokomine |
hmpf. and then i'm going to tell people that they ought to remove the moretrees dependency if they havn't got that installed? same with the now new mobf_trader... |
02:29 |
VanessaE |
minetest.env:force_load_order("moretrees","sokomines_mod") |
02:29 |
VanessaE |
something like that would be easy to understand |
02:29 |
sokomine |
in this case, the moretrees variable seems not to have been defined yet |
02:29 |
* sokomine |
nods |
02:29 |
bas080 |
http://forum.minetest.net/viewtopic.php?id=4949 hase something like that |
02:29 |
bas080 |
i think |
02:30 |
VanessaE |
bas080: wouldn't work here. I'm proposing a function that would alter the default load order without requiring any mods to be changed except the one that needs the altered order (sokomine's mod in this case) |
02:31 |
VanessaE |
so she shoul dbe able to force moretrees to load first (which would force plants_lib and default by way of the normal dependency mechanism) |
02:31 |
sokomine |
exactly. and depends.txt does not solve this particular problem. the variable hasn't been defined yet because the other mod has not been initialized |
02:31 |
VanessaE |
right |
02:32 |
VanessaE |
so maybe this needs to be a depends.txt aton |
02:32 |
VanessaE |
atom* |
02:32 |
NekoGloopMkIII |
if minetest.modpath_exists("moretrees") then minetest.loadmod("moretrees") end |
02:32 |
VanessaE |
depends.txt: default / force_load_order = moretrees, this |
02:33 |
VanessaE |
(where "this" is the literal string meaning "the mod that provided the current depends.txt, whatever its name is") |
02:33 |
sokomine |
yes. that would help |
02:33 |
VanessaE |
that would be even easier |
02:33 |
VanessaE |
and wouldn't require interpreting any Lua |
02:33 |
VanessaE |
since depends.txt is read before the mod is initialized, that's the perfect place for it |
02:34 |
ShadowNinja |
"// Load whole file to memory", yep I was right |
02:35 |
VanessaE |
ShadowNinja: the rollback log? gevalt |
02:35 |
VanessaE |
that log can easily exceed a couple of gigs if you use worldedit at all on a server |
02:35 |
ShadowNinja |
I don't even know where to start with this |
02:35 |
sokomine |
sounds bad. rollback is something that imho calls for a database |
02:35 |
NekoGloopMkIII |
Meow |
02:36 |
VanessaE |
imho rollback should read from disk in realtime |
02:36 |
NekoGloopMkIII |
(a database hurr durr ^^^^) |
02:36 |
khonkhortisan |
also, worldedit can only //load so much at a time before it gets CONTENT_IGNORE holes and chops the load in two |
02:36 |
ShadowNinja |
whole different issue |
02:36 |
NekoGloopMkIII |
chunkloading issues. |
02:36 |
khonkhortisan |
yep |
02:37 |
khonkhortisan |
chunkloading even when the client has loaded it? |
02:37 |
NekoGloopMkIII |
It might not be active. |
02:38 |
NekoGloopMkIII |
The rendering could show a chunk without the client realising it's existance. |
02:38 |
ShadowNinja |
so how should this be saved? file per date? one big file? |
02:38 |
NekoGloopMkIII |
(see: night to day (or vice versa) transition being very strange at full render) |
02:38 |
ShadowNinja |
or even a database |
02:38 |
VanessaE |
one file per day is the smartest |
02:38 |
VanessaE |
rotate them out after two weeks |
02:39 |
VanessaE |
(or when storage exceeds some configured limit) |
02:39 |
ShadowNinja |
and save in a rollback directory |
02:39 |
ShadowNinja |
should worldedits be saved? |
02:40 |
khonkhortisan |
yes |
02:40 |
VanessaE |
yes, but in some kind of compacted format |
02:40 |
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02:40 |
ShadowNinja |
and they only guess based on nearest, correct? |
02:40 |
khonkhortisan |
worldedit is dangerous |
02:40 |
VanessaE |
I'd think it would be easy to detect a worldedit command being executed |
02:40 |
khonkhortisan |
and deserves a separate undo button |
02:40 |
VanessaE |
khonkhortisan: +100000 |
02:40 |
VanessaE |
(or a command to the same effect) |
02:41 |
ShadowNinja |
hmm |
02:42 |
NekoGloopMkIII |
Whine at Uberi about that. |
02:42 |
NekoGloopMkIII |
Also, this might be asking a lot, but would it be possible to eventually run mods without unzipping them? |
02:49 |
VanessaE |
interesting idea |
02:53 |
ShadowNinja |
even blinkyplants are recorded |
02:54 |
VanessaE |
eh? |
02:54 |
VanessaE |
that's dumb |
02:55 |
ShadowNinja |
there should be a way to specify that something shouldn't be recorded |
02:56 |
VanessaE |
agreed (I don't know if that's possible now or not) |
02:56 |
ShadowNinja |
having this much recorded is great but it takes up disk space and takes time to read |
02:59 |
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03:02 |
NekoGloopMkIII |
Perhaps a check to see if the node itself is the one editing its state. |
03:19 |
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03:34 |
NekoGloopMkIII |
http://ompldr.org/vaHJpZw/Untitled.png Don't mind me, just messing with some shaders in my emulator... |
03:35 |
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03:38 |
khonkhortisan |
if a node goes back to its previous state that should count as no change |
03:38 |
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03:39 |
khonkhortisan |
glass -> dirt -> glass | no diff |
03:40 |
khonkhortisan |
with mesecons, it's the mod changing the node |
03:41 |
khonkhortisan |
First words of commits: Add, Remove, fix, Clean, Move, Migrate, Update, Re-add, Change, Allow, split, bump, etc. |
03:41 |
khonkhortisan |
and Merge |
03:42 |
khonkhortisan |
...Translated |
03:42 |
NekoGloopMkIII |
VanessaE, for shits and giggles, look at my above pic. |
03:42 |
VanessaE |
NekoGloopMkIII: interesting. looks like edge-detect or so |
03:43 |
khonkhortisan |
yeah |
03:43 |
VanessaE |
maybe you can write a nice lens flare shader for MT :-) |
03:43 |
NekoGloopMkIII |
The shader's name is "blinky" |
03:43 |
VanessaE |
(just to add a nice bright glint to the "sun") |
03:43 |
NekoGloopMkIII |
And I didn't make it, sorry. |
03:50 |
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04:01 |
* khonkhortisan |
waits for RBA to get back |
04:01 |
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04:08 |
bas080 |
What does this error message mean? https://dl.dropbox.com/u/419967/Chemistry/Screenshot%20-%2003152013%20-%2005%3A07%3A54%20AM.png |
04:09 |
khonkhortisan |
you're trying to add a node that doesn't exist, or that chunk isn't loaded. |
04:10 |
khonkhortisan |
Sometimes it just happens, even though the mod is doing things normally |
04:10 |
bas080 |
ok. that must be the case |
04:11 |
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04:20 |
khonkhortisan |
what's the opposite of HEAD^ ? |
04:26 |
MiJyn |
khonkhortisan, ^TAIL ? |
04:26 |
MiJyn |
:P |
04:30 |
VanessaE |
heh |
04:31 |
khonkhortisan |
stackoverflow says git checkout $(git rev-list HEAD..master | tail -n 1) |
04:31 |
VanessaE |
er... |
04:33 |
khonkhortisan |
If removing an include causes a forward declaration of a variable, should I not remove that include? |
04:37 |
khonkhortisan |
heh - include guards - heh heh |
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05:55 |
VanessaE |
bbl, bedtime. |
05:55 |
VanessaE |
night all |
05:59 |
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06:42 |
RealBadAngel |
hi all |
06:47 |
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06:50 |
VanessaE |
and so much for sleep. |
06:50 |
VanessaE |
hey RBA et.al |
06:53 |
RealBadAngel |
hehe, hi VanessaE |
06:54 |
VanessaE |
'sup? |
06:56 |
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06:59 |
RealBadAngel |
weekend :) |
06:59 |
VanessaE |
that's always a good sign :-) |
07:00 |
RealBadAngel |
gettin ready with releasing stargates |
07:00 |
VanessaE |
cool |
07:00 |
RealBadAngel |
just a few final touches needed |
07:00 |
RealBadAngel |
like updating infotext etc |
07:01 |
RealBadAngel |
and some testing |
07:11 |
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07:24 |
celeron55 |
about the talk 5 hours ago: nekogloop is free to make and distribute his version of minetest with a better game |
07:24 |
celeron55 |
chances are, if it's well made, that stuff will be merged into minetest |
07:25 |
celeron55 |
if he is not ready to do that, then everybody can just ignore him; those who make things should rule here |
07:29 |
celeron55 |
also, the current rollback implementation really isn't much more than a proof-of-concept; it can be ripped apart as needed |
07:34 |
celeron55 |
it was mostly a weekend project for me with the goal of figuring out if it is possible to put in hooks that allow it to work |
07:37 |
celeron55 |
oh, then about gnome: there is this project that is a fork of gnome 2 with the goal of actually produce and maintain a sane desktop environment: http://mate-desktop.org/ |
07:37 |
celeron55 |
so far i've used it at work for a few days in linux mint, and it is very good |
07:38 |
VanessaE |
xfce ftw :) |
07:41 |
celeron55 |
xfce is much more unpolished |
07:41 |
VanessaE |
seems to work pretty well for me. |
07:41 |
celeron55 |
it's often "good enough", but not as good as things can be |
07:43 |
celeron55 |
about the softdepend thing: there should just be syntax like appending a question mark to a modname in depends.txt |
07:44 |
VanessaE |
that's an idea, but a bit less intuitive than my suggestion I think |
07:44 |
VanessaE |
and less capable. |
07:44 |
celeron55 |
any changes to depends.txt can't be made backwards-compatibly though, so if that is a priority, then at the transitional period we could have softdepends.txt in addition to that |
07:45 |
VanessaE |
there's no way to comment-out something in depends.txt maybe? |
07:48 |
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07:48 |
ironzorg |
i3 > * |
07:48 |
ironzorg |
I love superlatives |
07:48 |
VanessaE |
oh well, a separate file is better than nothing |
08:01 |
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08:58 |
VanessaE |
bbl |
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09:53 |
RealBadAngel |
http://pastebin.com/B16s5um7 |
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13:07 |
PilzAdam |
Hello everyone! |
13:08 |
ecube |
hi |
13:10 |
STHGOM |
howdy! |
13:15 |
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13:17 |
PilzAdam |
spam: http://forum.minetest.net/viewtopic.php?pid=75908#p75908 |
13:20 |
ecube |
why is that shpam |
13:21 |
STHGOM |
random thanks? |
13:22 |
troller |
because its spam |
13:22 |
PilzAdam |
the user is already banned |
13:22 |
PilzAdam |
and its spam because of the "I like video games and online games,the site is http://www.mmogoing.com/ ." |
13:25 |
ecube |
oh, i wasn't looking at that mmosomething guy |
13:26 |
ecube |
whatever the bleep he was called |
13:27 |
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13:27 |
Kacey |
hi all |
13:30 |
ecube |
hi |
13:31 |
NekoGloop |
meow |
13:33 |
STHGOM |
howdy pardner |
13:37 |
STHGOM |
bye |
13:46 |
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13:54 |
Kacey |
stupid internet |
14:06 |
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15:27 |
bull3trulz |
hi |
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16:05 |
bas0801 |
Hey people, what is the best way to check if a mod is installed in lua |
16:06 |
PilzAdam |
minetest.get_modpath("carts") |
16:08 |
bas0801 |
if installed returns true? |
16:08 |
PilzAdam |
it returns the path if the mod is installed and nil if not |
16:08 |
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16:09 |
bas0801 |
PilzAdam, ty! |
16:09 |
PilzAdam |
so you can do this: if minetest.get_modpath("carts") then [code here] end |
16:09 |
Octupus |
Hello |
16:11 |
sokomine |
hi. anyone got an idea why moretrees gets loaded *after* random_buildings after i moved the later one into a modpack with the same name? |
16:12 |
Octupus |
i havent beeen here for awhile |
16:12 |
PilzAdam |
minetest loads the mods more or less randomly, so you should always use depends.txt if you want a mod to load after another |
16:14 |
* Jordach |
wonders why the X-Chat icon oddly notifies for no reason when it actually isnt |
16:15 |
* Octupus |
is Gonna finish cleaning his house |
16:17 |
sokomine |
hm. why does that work now and didn't yesterday? maybe really random.... |
16:19 |
bas0801 |
PilzAdam, pull request is sent. I hope you and others find a good use for the rope arrow and like the re-texturing of the mod |
16:21 |
Jordach |
hey VanessaE |
16:21 |
VanessaE |
hi |
16:21 |
VanessaE |
sorry, wasn't paying attention to this tab |
16:22 |
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16:22 |
Jordach |
i do believe i've started turning mad# |
16:22 |
bas0801 |
Jordach, welcome to the club |
16:22 |
VanessaE |
started? :-) |
16:22 |
Jordach |
VanessaE, that X-Chat icon keep saying i;ve been pinged |
16:23 |
VanessaE |
heh |
16:23 |
Jordach |
when im busy, it flashes then stops |
16:23 |
Jordach |
when i look |
16:31 |
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16:34 |
PilzAdam |
bas0801, you should change the nodebox for the new textures too |
16:34 |
PilzAdam |
use /giveme throwing:arrow_box to see it ingame |
16:35 |
bas0801 |
ok am checking |
16:35 |
bas0801 |
True, i reduced the texture size to 16x16 |
16:37 |
VanessaE |
my server now runs an luajit build of minetest (all done from sources, against commit e204bedf1d[...]) in case anyone cares :-) |
16:37 |
PilzAdam |
oh, and add paramtype = "light" to the node |
16:37 |
VanessaE |
All Lua code is now at least twice as fast as before |
16:37 |
bas0801 |
PilzAdam, to the rope arrow? |
16:38 |
Calinou |
^ someone please merge luajit :P |
16:38 |
PilzAdam |
bas0801, just for setting up the right nodebox |
16:39 |
Calinou |
oh god, please no |
16:39 |
Calinou |
the new menu was made to please electricity companies... |
16:39 |
Calinou |
FPS are not limited |
16:39 |
Calinou |
500+ totally useless FPS on my machine |
16:39 |
Calinou |
please limit it to fps_max... |
16:41 |
PilzAdam |
^ ShadowNinja|Away, hmmmm |
16:42 |
Octupus |
Hi VanessaE , PilzAdam member me ? |
16:42 |
ironzorg |
you're that guy from github |
16:42 |
Octupus |
No:/ |
16:42 |
ironzorg |
with the tentacles |
16:42 |
ironzorg |
:< |
16:42 |
Octupus |
No :/ |
16:43 |
ironzorg |
I've seen enough hentai to know where this is going |
16:44 |
Jordach |
^ trolol |
16:44 |
Jordach |
ironzorg, everybody is fucked |
16:44 |
Jordach |
RUN |
16:45 |
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16:45 |
VanessaE |
Octupus: of course |
16:46 |
VanessaE |
ironzorg: no, that's Octo-kitty :-) |
16:46 |
VanessaE |
Octupus is Octupuslegs. |
16:46 |
ironzorg |
:) |
16:47 |
Octupus |
:) At least some1 remembers |
16:47 |
VanessaE |
why would we forget? |
16:47 |
Octupus |
i havent been here for awhile |
16:47 |
ironzorg |
we never forget, we never forgive |
16:47 |
VanessaE |
Octupus: y u no play on my server no more? :( |
16:48 |
Octupus |
i dont really play games no more because of my swimming schedule |
16:48 |
VanessaE |
awww ;( |
16:49 |
Octupus |
yep and i lost the lastest commit |
16:49 |
Octupus |
for mt |
16:49 |
Octupus |
pllus im resetting ma pc right now |
16:49 |
Jordach |
Octupus, http://github.com/minetest/minetest |
16:49 |
Octupus |
Guys be back in about 15-20mins |
16:50 |
Octupus |
gotta reset this bad boi |
16:50 |
VanessaE |
ok |
16:50 |
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16:51 |
markveidemanis |
What is Pygame? |
16:51 |
markveidemanis |
utility, program? |
16:51 |
PilzAdam |
is this question related to minetest? |
16:51 |
Jordach |
pygame is an extender that allows making games with python |
16:52 |
Calinou |
it pees on games |
16:52 |
markveidemanis |
so what do i type in google if i want something similar to it? |
16:52 |
Jordach |
markveidemanis, installation: sudo apt-get install python-pygame |
16:52 |
markveidemanis |
i have it, i need something Similar to it. |
16:53 |
Jordach |
markveidemanis, there is nothing else similar to pygame |
16:53 |
markveidemanis |
something easier to use |
16:53 |
Jordach |
markveidemanis, pygame is easy |
16:53 |
markveidemanis |
if its so easy, teach me |
16:53 |
Jordach |
http://inventwithpython.com/ |
16:53 |
Jordach |
there |
16:53 |
Jordach |
if i can learn from those free books, you can too |
16:54 |
markveidemanis |
what are the basics |
16:54 |
Jordach |
markveidemanis, work through it |
16:55 |
markveidemanis |
liike for making an object move with the mouse |
16:55 |
* Jordach |
wont say anything else except DIY |
16:56 |
markveidemanis |
hi Jordach |
16:56 |
Jordach |
uhu |
16:56 |
Jordach |
uhuh* |
16:56 |
markveidemanis |
DIY? |
16:57 |
Jordach |
do it yourself. |
16:58 |
bas0801 |
PilzAdam, tiles = ... does not work. tile_images = ... does draw textures |
16:59 |
khonkhortisan |
one of them is the old way, the other the new. |
17:00 |
bas0801 |
i have an up to date version so i think tile_images is the new way |
17:01 |
PilzAdam |
tile_images is deprecated |
17:01 |
PilzAdam |
use tiles |
17:01 |
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17:01 |
khonkhortisan |
doc/lua_api.txt says tiles |
17:01 |
rubenwardy |
hi all |
17:01 |
khonkhortisan |
hello |
17:01 |
bas0801 |
then why does tiles does not work? i compiled it yesterday from github |
17:02 |
khonkhortisan |
is it showing as unkn own block? |
17:02 |
Jordach |
Calinou, whats the fancy term when a ISP is purposely slowing you down? |
17:02 |
bas0801 |
no. the nodebox texture shows up black |
17:02 |
khonkhortisan |
we should really change that to unkn own node. |
17:02 |
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17:03 |
PilzAdam |
bas0801, add paramtype = "light" and place a new node after that |
17:03 |
khonkhortisan |
yeah it needs that |
17:06 |
rubenwardy |
Jordach: how do you make HexChat list favorite members at the top of the user list? |
17:07 |
Jordach |
rubenwardy, it doesnt |
17:08 |
rubenwardy |
how CAN you? |
17:08 |
Jordach |
dunno |
17:08 |
* Jordach |
hasnt used it |
17:08 |
* Jordach |
prefers A-Z sorts |
17:09 |
khonkhortisan |
I tried join order and I couldn't find people |
17:12 |
Jordach |
do you know what, BlockMen (forum user) has some really nice ideas |
17:12 |
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17:13 |
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17:13 |
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rubenwardy joined #minetest |
17:14 |
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17:15 |
rubenwardy |
hi all |
17:16 |
Jordach |
rubenwardy, theres a word for when your ISP is slowing you down, what is it? |
17:16 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=75942#p75942 |
17:17 |
* Jordach |
knows the definition, but not the word |
17:17 |
* Calinou |
laughs like gérard depardieu |
17:17 |
Jordach |
lol |
17:17 |
Jordach |
we need a minetest helpdesk |
17:18 |
rubenwardy |
jordach: http://www.osqa.net/ |
17:18 |
rubenwardy |
but, we have a http://forum.minetest.net/ |
17:19 |
Jordach |
which is full of idiors |
17:19 |
Jordach |
idiots |
17:19 |
Jordach |
rubenwardy, we dont often get common problems |
17:19 |
Jordach |
just obscure bugs |
17:22 |
Jordach |
there, http://dev.minetest.net/Community |
17:24 |
RealBadAngel |
if somebody would like to test stargates, theyre in technit git. pretty usable in singleplayer mode |
17:25 |
RealBadAngel |
i need just to polish multiplayer use of them |
17:25 |
Jordach |
RealBadAngel, whats the multiplayer aspect of them |
17:25 |
RealBadAngel |
private, public gates |
17:25 |
Jordach |
aye |
17:26 |
RealBadAngel |
access to any gate marked public by any player on the server |
17:26 |
* Jordach |
checks out ironzorg's site |
17:26 |
Jordach |
nothing there |
17:29 |
Jordach |
uhuhuhuhuhuhuh |
17:29 |
Jordach |
thexyz uses Android |
17:30 |
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17:30 |
ShadowNinja|Away |
hmmmm: why hasn't this been merged? https://github.com/minetest/minetest/pull/485 |
17:32 |
ironzorg |
Jordach: ) |
17:32 |
ironzorg |
you can't see the private parts ;) |
17:32 |
Jordach |
fufufufu |
17:37 |
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17:38 |
bas0801 |
how come nodebox so dark https://dl.dropbox.com/u/419967/Throwing/Screenshot%20-%2003152013%20-%2006%3A38%3A14%20PM.png |
17:39 |
Jordach |
bas0801, add paramtype = 'light' to the node |
17:39 |
bas0801 |
that is added |
17:39 |
bas0801 |
sunlight_propagates = true, |
17:39 |
bas0801 |
paramtype = "light", |
17:39 |
bas0801 |
fixed = { |
17:40 |
PilzAdam |
bas0801, have you replaced the node after adding paramtype = "light"? |
17:40 |
bas0801 |
yes |
17:40 |
bas0801 |
i have done that PilzAdam |
17:40 |
PilzAdam |
can you paste the whole nodedef? |
17:41 |
bas0801 |
http://paste.ubuntu.com/5617169/ |
17:41 |
PilzAdam |
why are you adding everyhing to nodebox? |
17:42 |
PilzAdam |
*node_box |
17:42 |
bas0801 |
should it not be there? |
17:42 |
PilzAdam |
no |
17:43 |
PilzAdam |
it has to be directly in the nodedef table, and not in a sub-table |
17:43 |
bas0801 |
omg, i would have never guessed. ty |
17:43 |
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17:43 |
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17:45 |
khonkhortisan |
node_box = { type = "fixed", fixed = { <table goes here> }}, selection_box = the same structure |
17:45 |
bas0801 |
so paramtype = "light" should be where drawtype is defined |
17:45 |
PilzAdam |
yep |
17:46 |
khonkhortisan |
drawtype = "nodebox" |
17:47 |
khonkhortisan |
oh you do have a node_box, I didn't see that |
17:48 |
khonkhortisan |
node_box should only contain type and fixed, everything else goes outside |
17:48 |
RealBadAngel |
soon tiles will go inside... ;) |
17:49 |
bas0801 |
RealBadAngel. so then you know what tile belongs to what coordinates |
17:49 |
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17:49 |
RealBadAngel |
each box will have own tiles |
17:49 |
markveidemanis |
!up minetest.org |
17:49 |
khonkhortisan |
can tiles be a function(pos)? |
17:49 |
markveidemanis |
sfan5 |
17:49 |
bas0801 |
RealBadAngel, that is nice! |
17:49 |
markveidemanis |
sfan5|OFF |
17:50 |
RealBadAngel |
it has them already by now |
17:50 |
khonkhortisan |
I tried to make an insulated crossover mesecon, and parts of it were exposed where they shouldn't've been |
17:50 |
markveidemanis |
oh someone type it... |
17:50 |
RealBadAngel |
point is same tiles are applied to every box |
17:51 |
khonkhortisan |
that way you can have a box with an inside and outside texture |
17:51 |
RealBadAngel |
each box in a nodebox definition will come with edges def and tiles part |
17:52 |
RealBadAngel |
since nodebox can already be larger than one node |
17:52 |
RealBadAngel |
it will be possible to design trains for example, many parts, with each textured |
17:52 |
RealBadAngel |
or planes, whatever |
17:53 |
RealBadAngel |
-0.5 to 0.5 is just a tradition |
17:53 |
Jordach |
RealBadAngel, why are you doing that when MESHES CAN BE USED |
17:53 |
sokomine |
sounds very good! |
17:53 |
Jordach |
make meshees useable as nodes |
17:54 |
RealBadAngel |
im just applyin fixes to the code im workin on |
17:54 |
sokomine |
would it be possible to fix coordinates that lead to flickering images automaticly? so that x1 < x2, y1<y2 and z1<z2 is given? shouldn't cost much performance but will avoid confusion... |
17:55 |
RealBadAngel |
that problem is gone already |
17:55 |
sokomine |
that's great! |
17:55 |
RealBadAngel |
my code fixes that on the fly |
17:55 |
markveidemanis |
i need a random server |
17:55 |
sokomine |
very good |
17:55 |
sokomine |
a random server? for what? |
17:56 |
markveidemanis |
playing on! |
17:56 |
sokomine |
oh, there are many... |
17:56 |
RealBadAngel |
but are they random? |
17:56 |
sokomine |
it's not exactly that we're short of servers :-) |
17:56 |
RealBadAngel |
lol |
17:57 |
sokomine |
don't know. maybe write a mod for it :) |
17:57 |
markveidemanis |
!server |
17:57 |
markveidemanis |
Zzz |
17:57 |
thexyz |
Jordach: really? |
17:58 |
Jordach |
thats what ctcp says |
17:58 |
sokomine |
well, go to the kingarthur server if you havn't been there. it has some very good buildings |
17:58 |
Jordach |
-thexyz- VERSION ZNC 0.206 - http://znc.in |
17:58 |
markveidemanis |
i need a vanilla server, no technic,mesecons or pipeworks |
17:58 |
markveidemanis |
just those 3 mods i hate |
17:59 |
sokomine |
hm, technic is nice. but if you just want to build...why not redcrabs server? it has neither technic, mesecons nor pipeworks |
18:00 |
markveidemanis |
thats the one i finally decided on :D |
18:00 |
markveidemanis |
joining now |
18:00 |
sokomine |
ok. if you look for free space to build on...the tunnel to the west leads to free space |
18:01 |
khonkhortisan |
there's also a large rail line NW |
18:01 |
sokomine |
oh yes. the rail is great! |
18:02 |
sokomine |
other great places are desert city, new rivenwood, that town by cumethar, some new huge constructions by aspiremint, and a lot of other small things. also the abandomed underground city is woth a visit |
18:02 |
sokomine |
and not to forget greenvale :-) |
18:04 |
markveidemanis |
i have a house already :D |
18:04 |
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18:04 |
khonkhortisan |
I started a bridge for that rail, and had a house built for me right in the way :) |
18:05 |
sokomine |
ah, fine :-) |
18:16 |
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18:18 |
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18:18 |
khonkhortisan |
When I use the wrong number of arguments, or the wrong kind, it tells me. But when I use the right arguments, it tells me undefined reference when it links. I created a new cpp/h, do I have to do anything special to get it included? |
18:20 |
PilzAdam |
what function do you want to call and were is it defined? |
18:20 |
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18:20 |
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OldCoder joined #minetest |
18:20 |
markveidemanis |
Hi |
18:21 |
OldCoder |
Hey! |
18:21 |
Jordach |
hi OldCoder |
18:21 |
Jordach |
your pages havent changed for a while now |
18:21 |
khonkhortisan |
"new GUISettingsMenu..." in game.cpp, it's defined in guiSettingsMenu.cpp/h, with code copied from guiVolumeChange. |
18:23 |
markveidemanis |
OldCoder why are worlds down |
18:24 |
OldCoder |
I will check |
18:24 |
OldCoder |
Jordach, I will resume the blog shortly |
18:24 |
OldCoder |
I will check * the worlds in a couple of minutes |
18:24 |
VanessaE |
bbl |
18:24 |
OldCoder |
markveidemanis, ^ |
18:24 |
khonkhortisan |
I'm including guiSettingsMenu.h from both guiSettingsMenu.cpp and game.cpp. When I push the button in guiPauseMenu, it runs a callback through mainmenumanager.h to game.cpp. |
18:24 |
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18:28 |
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18:29 |
markveidemanis |
Hi |
18:29 |
berome |
Hi ! |
18:30 |
markveidemanis |
come on my server plz |
18:31 |
khonkhortisan |
hmm. guiVolumeChange.cpp is mentioned in src/CMakeLists.txt, but guiSettingsMenu.cpp isn't. Do I just add it there? |
18:31 |
markveidemanis |
its down.... |
18:31 |
markveidemanis |
OldCoder, know why it's down yet? |
18:31 |
PilzAdam |
khonkhortisan, sure, you need to add it to tell cmake to build it |
18:31 |
OldCoder |
markveidemanis, I will check very shortly |
18:31 |
RealBadAngel |
khonkhortisan, in order to compile it you have to put it in there |
18:32 |
khonkhortisan |
it included fine, it just didn't link. |
18:32 |
khonkhortisan |
now I get a semicolon error. I'm getting somewhere. |
18:33 |
RealBadAngel |
now you started propably to compile it |
18:35 |
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18:37 |
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18:37 |
OldCoder |
markveidemanis, It appears that my VPS rebooted (again). I will restart things and speak to my VPS host. |
18:38 |
khonkhortisan |
Now to get the settings to both be a tab in the main menu and a button to a separate menu in the pausemenu |
18:38 |
markveidemanis |
who is your VPS host? |
18:38 |
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18:38 |
markveidemanis |
haha you are my VPS host, right? :D |
18:38 |
bas0801 |
PilzAdam, i'm satisfied with this look. https://dl.dropbox.com/u/419967/Throwing/Screenshot%20-%2003152013%20-%2007%3A38%3A15%20PM.png |
18:38 |
mauvebic |
happy beer day everyone |
18:39 |
berome |
? but thanks !! |
18:39 |
whirm |
is anybody using minetest in a tiling window manager? |
18:39 |
mauvebic |
i use x-tile+xfce |
18:39 |
khonkhortisan |
I'm not atm, I didn't get used to it |
18:39 |
PilzAdam |
bas0801, can you paste the nodebox defintion in lua? |
18:39 |
bas0801 |
yesterday was blowjob and steak day and today it's bear day? This is some very nice compensation for womans-day |
18:39 |
whirm |
I'm using awesome and the window never gets painted |
18:40 |
mauvebic |
who had blowjobs and steak? |
18:40 |
bas0801 |
http://paste.ubuntu.com/5617345/ |
18:40 |
whirm |
the window appears, but stays black |
18:40 |
mauvebic |
whirm what happens when you try to start minetest from the terminal? |
18:40 |
bas0801 |
mauvebic, yesterday it was international blowjob and steak day. |
18:40 |
khonkhortisan |
that bow already looks bent |
18:40 |
whirm |
the last line is: Loaded texture: /home/whirm/src/minetest/minetest/textures/base/pack/menulogo.png |
18:41 |
PilzAdam |
bas0801, nice. remove the paramtype = "light" when making the pull request |
18:41 |
whirm |
and it gets tuck there |
18:41 |
whirm |
*stuck |
18:41 |
bas0801 |
khonkhortisan, bows are also bent before fired |
18:41 |
whirm |
with the months old build I had the first time I was getting this |
18:41 |
whirm |
but I killed and started again and then it worked |
18:42 |
mauvebic |
try a different video output module (google minetest.conf to get the precise flag) |
18:42 |
mauvebic |
oh ok |
18:42 |
whirm |
I just rebuilt from the master branch and now it doesn't work |
18:42 |
bas0801 |
ok PilzAdam, applying node_box to other arrows |
18:43 |
mauvebic |
try changing video output, theres not just opengl |
18:43 |
OldCoder |
News: I'm backing up my worlds. They will restart subsequently. |
18:44 |
Jordach |
offs |
18:44 |
mauvebic |
offs what? |
18:44 |
Jordach |
oh for fuck sakes |
18:44 |
mauvebic |
lol |
18:44 |
* Jordach |
is starting to get pissed at blender |
18:45 |
mauvebic |
my wifes' better at it then i am lol |
18:45 |
mauvebic |
thought she taught me about wireframe and iwas able to come up with some funky ships |
18:45 |
whirm |
the only output for linux is opengl, Ill not even try software rendering... |
18:45 |
mauvebic |
which explains alot of the crap i find on the internet lol |
18:46 |
mauvebic |
black screen could be a rendering problem, though youd have better luck talking to one of the devs about it |
18:47 |
markveidemanis |
id havebetter luck talking to the wall... |
18:47 |
whirm |
Ill try with my machine at home later then. |
18:47 |
whirm |
thanks! |
18:50 |
bas0801 |
PilzAdam, done |
18:52 |
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18:55 |
STHGOM |
hi |
18:55 |
MiJyn |
hi |
18:58 |
markveidemanis |
Hi |
19:00 |
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Octupus joined #minetest |
19:00 |
STHGOM |
hi |
19:01 |
Octupus |
Hewo |
19:01 |
Octupus |
I finished VanessaE |
19:01 |
MiJyn |
bye all, moving on :) |
19:01 |
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MiJyn left #minetest |
19:03 |
Octupus |
Who gotz hamahci we can do a lets play and shit |
19:03 |
STHGOM |
? |
19:04 |
bas0801 |
gone bowling |
19:05 |
mauvebic |
why would hamahci be required for bowel movements? |
19:05 |
STHGOM |
exactly |
19:05 |
mauvebic |
must be some sort of new reality show |
19:06 |
mauvebic |
:p |
19:08 |
BrandonReese |
Anybody know why my server isn't showing up on server.minetest.net? I've got server_name, server_description, server_address, and server_announce set in my config file. |
19:08 |
bull3trulz |
http://www.youtube.com/watch?v=bafKpwKZ1x0&list=UUOxhGsYqDhNU6zHgxleYGkA lol |
19:10 |
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19:11 |
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19:17 |
Jordach |
who needs extra textures when you have GIMP |
19:17 |
Jordach |
(fuck rendering.) |
19:17 |
mauvebic |
well i changed all my default textures :p |
19:18 |
Jordach |
mauvebic, nono, blender |
19:18 |
mauvebic |
oh texturing meshes... lol |
19:18 |
Jordach |
apparently my model has extra stuff attached, but the textures dont render, i have the extras, i'll just gimp em on |
19:18 |
mauvebic |
i think ill take waterboarding for 300 instead |
19:18 |
mauvebic |
:P |
19:19 |
bull3trulz |
http://www.youtube.com/watch?v=KPuISrOfm7o&list=UUOxhGsYqDhNU6zHgxleYGkA lolololol |
19:20 |
STHGOM |
for anyone how pays on minetest.org 30015, i have re-stocked sparky's super shop, thank you |
19:20 |
STHGOM |
plays* |
19:20 |
khonkhortisan |
WHY‽ I have a callback for a settings menu that was opening the volume menu. I added three (3) printf statements, and now it wants to open the correct menu. |
19:21 |
khonkhortisan |
and I was always running "make && bin/minetest" |
19:22 |
Jordach |
VanessaE, mauvebic: thats also the last time I EVER GO HDX |
19:23 |
Jordach |
hey NekoGloop |
19:23 |
NekoGloop |
meow |
19:23 |
Jordach |
five secs |
19:24 |
Jordach |
see PM in 10 seconds |
19:25 |
Octupus |
Hewo NekoGloop |
19:26 |
Jordach |
VanessaE, I WIN. http://forum.minetest.net/viewtopic.php?pid=75983#p75983 |
19:26 |
Jordach |
1:1 to original art |
19:28 |
mauvebic |
query, what is hdx? |
19:28 |
Jordach |
mauvebic, stupidly high photorealism textures |
19:30 |
mauvebic |
you mean that grainy stuff? |
19:30 |
Jordach |
mauvebic, this: http://bit.ly/MkRP9s |
19:30 |
Jordach |
(vanessa's pack) |
19:32 |
Jordach |
im shaking like ive got shitzofrenia |
19:32 |
Jordach |
-t |
19:33 |
mauvebic |
i dont know about the photorealism, but it does seem like that takes alot of resources to run |
19:41 |
markveidemanis |
whats this root.disk in /host |
19:42 |
ShadowNinja |
markveidemanis: using wubi? |
19:42 |
markveidemanis |
yeh, i think i figured out |
19:43 |
markveidemanis |
the designated disk space for ubuntu, right? |
19:43 |
ShadowNinja |
It is your ubuntu virtual hard drive |
19:43 |
ShadowNinja |
yes |
19:43 |
Jordach |
markveidemanis, your still using windows, and you shall feel bad |
19:44 |
markveidemanis |
i have linkx, Jordach |
19:44 |
Jordach |
wubi != true linux |
19:46 |
Jordach |
at best, its a facsimile |
19:47 |
mauvebic |
youre all facsimiles |
19:47 |
mauvebic |
the north koreans have been producing facsimiles for years |
19:47 |
BrandonReese |
I disagree, Wubi is true linux. It does everything linux does with a dedicated partition |
19:48 |
Jordach |
BrandonReese, you are clearly misguided |
19:48 |
Jordach |
it creates a file on the windows disk |
19:48 |
mauvebic |
like a sort of virtual machine on widows |
19:48 |
jin_xi |
http://i.imgur.com/LbcIJj6.png ok, got turtle gen running... now i should come up with some more usable examples, but you get the idea: http://i.imgur.com/LbcIJj6.png |
19:48 |
BrandonReese |
Which shows off a great advantage to Linux... mounting files as filesystems. |
19:48 |
jin_xi |
oops, double link |
19:48 |
Jordach |
jin_xi, should have been a penis |
19:49 |
Jordach |
:P |
19:49 |
mauvebic |
perhaps its vulcan |
19:49 |
Jordach |
o.o |
19:49 |
mauvebic |
they have pointy everything else |
19:50 |
mauvebic |
thought its prolly like getting fucked by a unicorn :/ |
19:50 |
NekoGloop |
You would know |
19:50 |
mauvebic |
and youre jealous |
19:50 |
mauvebic |
lol |
19:51 |
STHGOM|AFK |
watch your language |
19:52 |
mauvebic |
allright, i wont say unicorn |
19:52 |
STHGOM |
not unicorn |
19:53 |
mauvebic |
vulcan? |
19:53 |
markveidemanis |
T-REX? |
19:53 |
markveidemanis |
Minotaur |
19:54 |
mauvebic |
meh a quick peek through the logs and youll find plenty of instances for <expletive for intercourse> |
19:56 |
jin_xi |
fornicate the constabulary |
19:56 |
mauvebic |
lol and hey, at least im using it humour, so if someones not happy they can fornicate with themselves :p |
19:56 |
jin_xi |
lol |
19:56 |
mauvebic |
*it in |
19:56 |
Jordach |
oh dear. oh fucking dear. |
19:59 |
mauvebic |
http://www.zimg.eu/i/2289263888 |
20:01 |
markveidemanis |
lol |
20:01 |
jin_xi |
mauvebic: did you try making some custom trees yet? |
20:02 |
mauvebic |
i copied the moretree models and rigged their saplings to spawn instantly (no abms) but naw, didn't make any trees, wanted to fix palm tree model a bit |
20:02 |
mauvebic |
since the nodes place diagonally doesnt 'look' right to me |
20:03 |
mauvebic |
so id have to change it to make an L shape |
20:04 |
STHGOM |
OldCoder: *sigh* someone need interact on minetest.net 30015 |
20:05 |
markveidemanis |
come on 30010 |
20:05 |
Jordach |
STHGOM, john_minetest can help if he is here |
20:05 |
STHGOM |
i know |
20:06 |
mauvebic |
i need to come up with mega-spotlights for the big shit, the tokyo tower has like 200 of my dinky spotlights lol |
20:06 |
ShadowNinja |
jin_xi: does github have a recent version if your treegen tool? |
20:06 |
OldCoder |
STHGOM, Do I have any admins left for that world? |
20:06 |
jin_xi |
not yet, but i have fixed the formspec issues locally. will push now |
20:07 |
STHGOM |
not many are on ever |
20:07 |
STHGOM |
Zeg9 in on vacation i think |
20:07 |
OldCoder |
STHGOM, would you like the job? |
20:07 |
STHGOM |
sure |
20:07 |
markveidemanis |
OH SHIT |
20:07 |
OldCoder |
Are you trustworthy and so on? |
20:08 |
markveidemanis |
OldCoder, reset my password on 30015 |
20:08 |
markveidemanis |
this is not good... |
20:08 |
OldCoder |
markveidemanis, Is there a way to do this without a restart? |
20:08 |
OldCoder |
I can't restart ATM |
20:08 |
markveidemanis |
probably not |
20:08 |
OldCoder |
It will need to wait |
20:08 |
STHGOM |
im not a very good judge at that but i will do whatever you need me to |
20:08 |
STHGOM |
on the server |
20:09 |
OldCoder |
STHGOM, you simply need to be friendly but firm with folks |
20:09 |
OldCoder |
And once you have op |
20:09 |
STHGOM |
ok |
20:09 |
OldCoder |
You can't compete with them |
20:09 |
OldCoder |
Would not be fair |
20:09 |
STHGOM |
compete? |
20:09 |
OldCoder |
In the game |
20:09 |
Jordach |
like building etc |
20:09 |
OldCoder |
Can't take advantage |
20:09 |
OldCoder |
Just giving your friends stuff etc. |
20:10 |
STHGOM |
ok |
20:10 |
STHGOM |
got it |
20:10 |
OldCoder |
Allow a few minutes |
20:10 |
OldCoder |
Is your nick STHGOM in the game? |
20:10 |
STHGOM |
nope its sparky |
20:10 |
OldCoder |
Lower case? |
20:10 |
jin_xi |
ok, pushed |
20:11 |
STHGOM |
yes |
20:12 |
Octupus |
i got nothing to do :( |
20:12 |
markveidemanis |
come on my server |
20:12 |
NekoGloop |
Fetch |
20:16 |
ecube |
i love polypi |
20:17 |
ShadowNinja |
jin_xi: use minetest.formspec_escape(string) |
20:17 |
Octupus |
hi ecube havent seen you in awhile |
20:17 |
ecube |
hi Octupus |
20:17 |
ecube |
and yes you have, I always idle on this chan |
20:17 |
STHGOM |
what is admin_irc? |
20:17 |
jin_xi |
ShadowNinja: yeah, will do |
20:17 |
ecube |
STHGOM: I believe it will let you perform commands from IRC |
20:17 |
Octupus |
i wonder where lad is |
20:17 |
STHGOM |
oky |
20:18 |
ecube |
but you need to auth with it and everything, so it should be secure (to a degree) |
20:22 |
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20:25 |
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monkeycoder joined #minetest |
20:28 |
|
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20:31 |
|
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20:34 |
markveidemanis |
come on minetest.org:30010 |
20:34 |
STHGOM |
why? |
20:35 |
markveidemanis |
PARTY |
20:35 |
markveidemanis |
Everyone is invited |
20:35 |
markveidemanis |
except you, ChanServ |
20:38 |
STHGOM |
what about minetestbot? |
20:38 |
markveidemanis |
He is Invited Too |
20:38 |
STHGOM |
is there cake at the party? |
20:39 |
markveidemanis |
might be if i can find it in creative |
20:39 |
STHGOM |
:D |
20:39 |
STHGOM |
ok i will join |
20:39 |
markveidemanis |
will nyancake do? |
20:39 |
markveidemanis |
pumpkin? |
20:40 |
markveidemanis |
skycity or skytown platform |
20:45 |
NekoGloop |
Make a cake out of wool |
20:46 |
|
Uberi joined #minetest |
20:47 |
Uberi |
the Mesecons Laboratory is up and running! http://uberi.mesecons.net/ |
20:48 |
ShadowNinja |
Advice: Don't try to power a 16x16x16 area of mese blocks with mesecons |
20:49 |
ShadowNinja |
Speaking of mesecons, the luacontroller needs to use minetest.formspec_escape(string) on code and errmsg |
20:50 |
ShadowNinja |
Uberi: ^ |
20:51 |
Uberi |
I know ShadowNinja, I already made the change |
20:51 |
Uberi |
but I can't commit it until more people are using a version that has it |
20:51 |
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monkeycoder joined #minetest |
20:55 |
Jordach |
commit it anyway |
20:56 |
Jordach |
people dont need to be spoonfed on updating mods |
20:56 |
Jordach |
silent updates happen too# |
20:56 |
Uberi |
it's not even in a stable release yet |
20:56 |
Uberi |
most people don't want to compile their own minetest |
20:57 |
ShadowNinja |
do something like if not minetest.formspec_escape then minetest.formspec_escape = function(s) return end end |
20:57 |
ShadowNinja |
er return s |
20:58 |
ShadowNinja |
or do the [ to ( conversion |
20:58 |
* khonkhortisan |
put an "include guard" on a class defined in two headers |
20:59 |
Uberi |
hmm, but there's no point since the engine still doesn't support escaped values |
20:59 |
Uberi |
if you write code with [ or ] in it, it still ruins the luacontroller |
21:00 |
ShadowNinja |
just convert [ to (, like it does now |
21:00 |
ShadowNinja |
same for ] |
21:01 |
Uberi |
wait, did I already commit that? |
21:01 |
Uberi |
lemme check |
21:01 |
|
Kacey joined #minetest |
21:01 |
Kacey |
hi all |
21:02 |
Uberi |
hey Kacey |
21:02 |
ShadowNinja |
hi Kacey |
21:03 |
Kacey |
wait till you guys see what i made |
21:03 |
Uberi |
huh, I forgot to commit the part that changes [ to ( and ] to ) |
21:03 |
markveidemanis |
Hi Kacey |
21:03 |
Uberi |
one moment I will do it now |
21:03 |
markveidemanis |
Come to my server, party preperations :D |
21:04 |
Kacey |
http://ompldr.org/vaHJxeQ/screenshot_116413015.png |
21:04 |
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21:04 |
Kacey |
4 bit decoder to 7 segment display |
21:05 |
Uberi |
nice one Kacey |
21:05 |
Uberi |
how big is it? |
21:06 |
Kacey |
all luacontrollers |
21:06 |
Kacey |
no idea |
21:06 |
Kacey |
i will measure later |
21:06 |
Uberi |
mine is 5x6x7 IIRC |
21:06 |
STHGOM |
Uberi: you like mesecons? |
21:06 |
Kacey |
cnote's was small but you need space between luacontrollers to update them (thanks to ShadowNinja for finding that out) |
21:07 |
Uberi |
STHGOM: you could say that :P |
21:07 |
STHGOM |
haha |
21:07 |
Octupus |
Hi Kacey |
21:07 |
STHGOM |
i made a bot, would you like to see it? |
21:07 |
Kacey |
hi Octupus |
21:08 |
Uberi |
sure thing! |
21:08 |
Uberi |
you should also check out the new Mesecons site I made today, uberi.mesecons.net |
21:08 |
Kacey |
sure |
21:09 |
Uberi |
ShadowNinja: https://github.com/Jeija/minetest-mod-mesecons/commit/e1211729ccea38a2ef5a77c544ae122ff40db14a |
21:09 |
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21:09 |
STHGOM |
i saw it |
21:09 |
STHGOM |
so would you like a world? |
21:09 |
STHGOM |
or a pic? |
21:09 |
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Taoki joined #minetest |
21:09 |
Uberi |
both, preferably :) |
21:10 |
STHGOM |
heehee |
21:10 |
STHGOM |
what mods do you have? |
21:10 |
Uberi |
Mesecons, Worldedit, InvPlus in my standard game |
21:10 |
Kacey |
Uberi, uberi.mesecons.net should be like a forum or multi-person blog |
21:11 |
Uberi |
Kacey: yeah, but I dunno how to set that up |
21:11 |
Kacey |
google it |
21:11 |
Uberi |
I'm just writing the HTML and JS directly |
21:11 |
Kacey |
aah |
21:11 |
STHGOM |
i will use justbamit.com |
21:12 |
STHGOM |
justbeamit.com |
21:12 |
STHGOM |
ok? |
21:12 |
Uberi |
ooh, neat service |
21:12 |
Uberi |
sure thing go ahead |
21:12 |
STHGOM |
http://www.justbeamit.com/xtze9 |
21:13 |
Kacey |
i know how you could set it up Uberi |
21:14 |
Uberi |
STHGOM: er, I think something went wrong :/ |
21:14 |
Kacey |
use PunBB and lock everything so that only a few people can post new topics, like privs |
21:14 |
STHGOM |
http://www.justbeamit.com/cvrru |
21:15 |
Uberi |
Kacey: nah, punbb templates aren't flexible enough for the kind of thing I'm planning to have it be |
21:15 |
Uberi |
maybe some sort of blogging software though |
21:15 |
BrandonReese |
Uberi, have you worked with Wordpress before? |
21:16 |
Uberi |
not very much at all, BrandonReese |
21:17 |
ShadowNinja |
Uberi: it is still commented out, let me show you what I want |
21:17 |
Uberi |
ShadowNinja: no no, I know what you mean |
21:17 |
Uberi |
I'll change it |
21:18 |
BrandonReese |
Uberi: It's easy to setup, requires PHP and MySQL but that's pretty standard. They have thousands of free templates. |
21:18 |
Kacey |
wish i could use xor in luacontrollers |
21:19 |
Uberi |
BrandonReese: I wrote my own style this morning though, so not sure about that |
21:19 |
Uberi |
Kacey: port.a = pin.b ~= pin.c |
21:19 |
Kacey |
? |
21:19 |
Uberi |
XOR is true when inputs differ |
21:20 |
Kacey |
what does ~ mean in lua? |
21:20 |
Uberi |
therefore, pin.b ~= pin.c is pin.b XOR pin.c |
21:20 |
Uberi |
Kacey: ~= is the NOTEQUALS operator |
21:21 |
Kacey |
huh |
21:21 |
Kacey |
ooh well the way i am using them, xor will not be needed |
21:21 |
Uberi |
anyways, if you need it that's how you do XOR |
21:21 |
ShadowNinja |
Uberi: http://pastebin.ubuntu.com/5617714/ |
21:22 |
STHGOM |
waitwaitwait |
21:22 |
BrandonReese |
Uberi: If you're comfortable writing your own html/css then the only thing you'll probably gain from wordpress or any blog/cms is it helping you organize your posts |
21:22 |
Uberi |
step ahead of you, ShadowNinja: https://github.com/Jeija/minetest-mod-mesecons/commit/5fd1cf5c806352b65892d0354e7f1da9be4af59d :P |
21:22 |
STHGOM |
http://www.justbeamit.com/5pijj |
21:22 |
Uberi |
STHGOM: it still says download is starting |
21:23 |
ShadowNinja |
my code is a lot shorter and cleaner |
21:24 |
Uberi |
yes, but it breaks future checks for the availability of formspec_escape |
21:24 |
Uberi |
for instance, if a mod is loaded later, it has no way of knowing that it wasn't the real thing |
21:25 |
ShadowNinja |
good point |
21:26 |
Uberi |
anyways I didn't test it since I'm on a 0.4.5 server right now, so see how it goes |
21:28 |
Uberi |
STHGOM: man this is pretty slow, how about ompldr.org? |
21:32 |
Jordach |
Uberi, wordpress would have been good for this type of thing |
21:33 |
Uberi |
Jordach: maybe, but it works doesn't it? |
21:33 |
Jordach |
(and not hard to conver either.) |
21:33 |
Uberi |
if it ain't broke, don't fix it :P |
21:33 |
Uberi |
STHGOM: 1.8kb/s... |
21:34 |
Uberi |
might as well send the file via smoke signals |
21:34 |
STHGOM |
ihaha |
21:34 |
STHGOM |
just keep on doing it |
21:35 |
Uberi |
make that 1.2 kb/s |
21:36 |
Jordach |
Uberi, i get better speed on my torrents |
21:36 |
Jordach |
(2kb/s) |
21:37 |
Uberi |
:O |
21:37 |
Uberi |
that's like carrier-pidgeon grade speeds right there |
21:38 |
Jordach |
Uberi, http://www.zimagez.com/zimage/screenshot-150313-213748.php |
21:38 |
Jordach |
i might as well as decode the torrent with a British Colossus |
21:39 |
Uberi |
heheheh |
21:39 |
Jordach |
challenge |
21:39 |
Uberi |
accepted |
21:39 |
Jordach |
MAKE A COLOSSUS WITH MESECONS |
21:39 |
Uberi |
:O |
21:39 |
Uberi |
I wonder if the designs were ever declassified |
21:40 |
Jordach |
Uberi, there is one on display in the same park as they were operated |
21:40 |
Jordach |
(a completely rebuilt one) |
21:40 |
Jordach |
yes, i do belive their design is public domain |
21:41 |
Jordach |
http://en.wikipedia.org/wiki/Colossus_computer#Reconstruction |
21:42 |
Uberi |
mmm, probably doable with one or two luacontrollers |
21:42 |
Jordach |
Uberi, nope. youre doing this with wires |
21:42 |
Uberi |
:O |
21:43 |
Jordach |
Uberi, go and use microcontrollers |
21:43 |
Jordach |
because Lua is cheating |
21:43 |
Uberi |
no way I'm using ucs again |
21:43 |
Jordach |
theyre much better |
21:43 |
STHGOM |
is it possibe to make a micro-mesecons? |
21:43 |
Uberi |
that's just painful now in comparison with luacs |
21:43 |
Uberi |
STHGOM: hmm? |
21:44 |
Uberi |
0.9kb/s btw, STHGOM |
21:44 |
STHGOM |
mesecons that are 1/4th there normal size? |
21:44 |
Uberi |
nope, not practical at the moment |
21:44 |
ShadowNinja |
Uberi: [string "t={\[1\]={"test"}}..."]:1: unexpected symbol near '\' |
21:44 |
ShadowNinja |
you are escaping it too soon |
21:45 |
Uberi |
hmm? will investigate |
21:46 |
Uberi |
oh I see the problem |
21:46 |
ShadowNinja |
I had this issue, you have to set the code meta first |
21:46 |
Uberi |
yeah I am pushing right now |
21:47 |
Uberi |
https://github.com/Jeija/minetest-mod-mesecons/commit/3c3e45c7ea9fff498274104de7e2cc934c493e5c |
21:47 |
Uberi |
STHGOM: it's at 0.8kb/s and falling, I think it's stopped |
21:48 |
Uberi |
STHGOM: how about rghost.net instead? |
21:48 |
STHGOM |
what do you suggest? |
21:48 |
Uberi |
it should be a lot faster that way |
21:49 |
STHGOM |
i have bad internet |
21:50 |
Uberi |
does rghost work? |
21:50 |
STHGOM |
haha, i quit online minetest and it goes fast |
21:50 |
STHGOM |
justbeamit |
21:51 |
Uberi |
huh, it's completely stopped on my end |
21:51 |
Uberi |
says the download was cancelled |
21:51 |
STHGOM |
hmm... |
21:51 |
STHGOM |
75%? |
21:52 |
STHGOM |
76%? |
21:53 |
Uberi |
nothing here :/ |
21:54 |
STHGOM |
hmm |
21:54 |
STHGOM |
78% |
21:54 |
Uberi |
the downloaded file itself isn't here either |
21:55 |
ShadowNinja |
Uberi: annother feature request, have luacontrollers turn into an inactive state instead of burning out and loosing all of the code on them |
21:55 |
ShadowNinja |
and give them an owner |
21:55 |
Uberi |
inactive state? can do |
21:55 |
Uberi |
owner? not sure what you mean |
21:56 |
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21:56 |
ShadowNinja |
like locked signs |
21:56 |
Uberi |
I'll see if I can apply it to microcontrollers too |
21:56 |
Uberi |
ShadowNinja: what for? |
21:57 |
ShadowNinja |
so that greifers can't tamper with your code |
21:57 |
Uberi |
hmm, you should keep them in a room made out of locked chests |
21:58 |
Uberi |
I don't think the locked luac fits with the general theme of Mesecons |
21:58 |
ShadowNinja |
a fly hack requires changing one line of code, and there is lag... |
21:58 |
Uberi |
since the griefers can also just place/dig random wires in your circuit as well |
21:58 |
ShadowNinja |
but a protection mod can stop that |
21:59 |
Uberi |
ShadowNinja: the protection mod doesn't work on modifying metadata? |
21:59 |
ShadowNinja |
can a mod catch all formspec sends and see what node they are from? |
21:59 |
Uberi |
yeah |
21:59 |
STHGOM |
ok i did gohst |
21:59 |
Uberi |
got a link STHGOM? |
21:59 |
STHGOM |
no |
22:00 |
STHGOM |
im not sure how it works |
22:00 |
Uberi |
you copy the link in your address bar, like rghost.net/2375478348943, and paste it here |
22:01 |
Uberi |
ShadowNinja: if you ask me, it's more of a concern for the protection mod to handle |
22:01 |
Uberi |
a mod is more than capable of detecting and blocking that |
22:02 |
ShadowNinja |
I shall see... |
22:02 |
Uberi |
but the real problem is the fly hack |
22:02 |
Uberi |
how does it work? I am going to see if it is fixable by a mod |
22:03 |
ShadowNinja |
how do I catch all formspec sends? |
22:03 |
ShadowNinja |
no, it is far from fixable |
22:03 |
ShadowNinja |
the most you can do is make it harder to do |
22:03 |
Uberi |
hold on lemme search lua API |
22:03 |
ShadowNinja |
and it is client-side, mods are only server-side |
22:04 |
Uberi |
ShadowNinja: but how does it work? |
22:04 |
Uberi |
perhaps it is possible to check if the player's feet are on the ground |
22:05 |
Uberi |
and trace movement to check for passing through walls |
22:05 |
PilzAdam |
bye |
22:05 |
Uberi |
o/ |
22:05 |
Uberi |
ShadowNinja: basically, you will need to override all on_receive_field properties in all registered nodes to check for protection |
22:06 |
ShadowNinja |
it works by removing the if m_gamedef->checkLocalPrivilege("fly") |
22:06 |
ShadowNinja |
would register_on_player_receive_fields work? |
22:06 |
ShadowNinja |
ah, I think so If function returns true, remaining functions are not called |
22:06 |
Uberi |
I dunno, I considered it but it might only be for the player's inventory |
22:08 |
ShadowNinja |
hmm, any get formspec position function? |
22:09 |
Uberi |
formspec position? like on the screen? |
22:09 |
Uberi |
centerofscreen - formspeccenter |
22:09 |
Uberi |
(top left corner) |
22:10 |
ShadowNinja |
no, as in if it was a formspec attached to a node like a chest the nodes positon |
22:10 |
Uberi |
so given a formspec string, you want the location where it was used? |
22:11 |
Uberi |
that doesn't work because multiple nodes may have the same formspec string |
22:11 |
ShadowNinja |
I get something called formname, I think that has to be unique |
22:11 |
Uberi |
yeah |
22:12 |
ShadowNinja |
that all got changed recently to allow detached formspecs |
22:12 |
Uberi |
the identifiers are all still unique though |
22:13 |
ShadowNinja |
hmm, wont help: should follow "modname:<whatever>" naming convention |
22:13 |
ShadowNinja |
feature request! |
22:13 |
ShadowNinja |
until then I don't think it is possible |
22:14 |
Uberi |
what, what's wrong with it? |
22:14 |
ShadowNinja |
at least not in a way that isn't extremely hacky |
22:14 |
ShadowNinja |
I need the position of a formspec if it has one |
22:15 |
Kacey |
!up menche.servegame.com |
22:15 |
* ShadowNinja |
starts looking up the c++ side of formspecs |
22:16 |
Kacey |
Minetestbot is mia again |
22:16 |
Uberi |
ShadowNinja: but the identifier for a node formspec IS the position! |
22:16 |
ShadowNinja |
oh! |
22:17 |
Uberi |
well, actually the metaref |
22:17 |
Uberi |
but if you have the metaref, most of the time you got it from a position |
22:18 |
ShadowNinja |
wait, so it is a reference to the node meta? |
22:18 |
ShadowNinja |
like from get_meta(pos) (or something like that) |
22:19 |
khonkhortisan |
!exec(MinetestBot & echo <>) |
22:19 |
Uberi |
no no, the formspec string is set using metaref:set_string("formspec", "...") |
22:19 |
Uberi |
it's associated with the metaref, is what I'm saying |
22:19 |
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22:20 |
Kacey |
back |
22:20 |
Uberi |
o/ |
22:20 |
ShadowNinja |
yes, but I need to get position in register_on_player_recive_fields |
22:20 |
Uberi |
oh I get it now |
22:20 |
Uberi |
hold on lemme check |
22:21 |
Uberi |
yeah it only works for player forms |
22:21 |
Uberi |
not for node formspecs |
22:21 |
* ShadowNinja |
wishes github had a commit search function |
22:22 |
ShadowNinja |
I think I will have to code it myself |
22:22 |
Uberi |
ShadowNinja: use lua to override on_receive_fields when it's not nil |
22:22 |
Uberi |
in all registered nodes |
22:22 |
Uberi |
cornernote gave an example of overriding nodes a long time ago |
22:23 |
ShadowNinja |
That is hacky |
22:24 |
Uberi |
it is, but it works :) |
22:24 |
BrandonReese |
all of the good stuff is hacky |
22:25 |
khonkhortisan |
The right way to override a node is to get the previous node definition and only override the settings you actually need to change |
22:38 |
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22:38 |
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22:44 |
* Kacey |
is going to finish his project |
22:57 |
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22:57 |
WiredOnLinux |
VanessaE |
22:58 |
WiredOnLinux |
does your minetest server have to run on port 30000 for it to be on the public list? |
22:59 |
khonkhortisan |
the answer should be no. If it is yes, someone has to fix it. |
23:00 |
Kacey |
uuum... |
23:01 |
Kacey |
why are signs not infinite when the signs mod is installed? |
23:02 |
khonkhortisan |
stack_max? |
23:02 |
Kacey |
idk |
23:02 |
Kacey |
something is up though |
23:04 |
khonkhortisan |
neither has stack_max, signs mod removes the attached_node group |
23:05 |
khonkhortisan |
it looks like I can't forward declare two classes on the same line |
23:06 |
Kacey |
they aren't infinite though |
23:13 |
Kacey |
afk |
23:25 |
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23:25 |
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23:31 |
NakedFury |
hello |
23:40 |
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23:46 |
ShadowNinja |
Uberi: ServerError: LuaError: error running function 'on_step': ...bin/../mods/minetest/mesecons/mesecons_mvps/init.lua:36: attempt to compare nil with number |
23:46 |
Uberi |
one moment ShadowNinja |
23:46 |
ShadowNinja |
on using a movestone on my server |
23:47 |
Uberi |
hmm, maximum seems to be nil |
23:47 |
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23:47 |
Uberi |
can you check your settings.lua? |
23:48 |
Uberi |
does it have MOVESTONE_MAXIMUM_PUSH defined? |
23:48 |
ShadowNinja |
I use vanila git |
23:48 |
Uberi |
it's in mesecons/settings.lua |
23:48 |
Uberi |
aw no what happened to it |
23:48 |
ShadowNinja |
and no |
23:48 |
Uberi |
oh, there's the problem |
23:49 |
Uberi |
I changed it in my Minetest copy but not in the actual repo |
23:49 |
Uberi |
lemme just do a dirdiff to catch anything else I might've missed |
23:49 |
ShadowNinja |
Annother thing... |
23:51 |
Uberi |
yep that was the only thing missing |
23:53 |
Uberi |
https://github.com/Jeija/minetest-mod-mesecons/commit/5f9e655c13e7ce0946845646e9a6f11cba853bbe |
23:54 |
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23:56 |
ShadowNinja |
This doesn't work, it seems the problem is with sending two digiline signals: http://pastebin.ubuntu.com/5618022/ |
23:57 |
Uberi |
yeah I ran into the issue yesterday with my tic tac toe display |
23:57 |
Uberi |
the problem is the second time the code runs, the first is interrupted |
23:58 |
khonkhortisan |
why use interrupts? |
23:58 |
ShadowNinja |
do you know how to fix it? |
23:58 |
khonkhortisan |
for loops? |
23:58 |
Uberi |
ShadowNinja: I don't have push access to the digiline repo |
23:58 |
ShadowNinja |
only way to make it run more than once other than a mesecon timer |
23:58 |
Uberi |
khonkhortisan: yes, all loops are forbidden in luacs |
23:59 |
ShadowNinja |
well do you know how to fix it? |
23:59 |
Uberi |
but I will take a look and see if I can find the problem |