Time |
Nick |
Message |
00:12 |
|
berome left #minetest |
00:19 |
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theTroy joined #minetest |
00:29 |
* khonkhortisan |
*tries to make calculator* |
00:29 |
* khonkhortisan |
*gets stuck at the display* |
00:29 |
Kacey |
haha |
00:30 |
Kacey |
i can make decoders and 7 seg displays |
00:30 |
khonkhortisan |
I can make a 7-segment display, I just can't make two. |
00:31 |
khonkhortisan |
If it was hexidecimal, I could just cut it at every four bits. |
00:31 |
Kacey |
haha |
00:49 |
Kacey |
http://ompldr.org/vaHBvdA/screenshot_68193620.png y mad bro? |
00:49 |
Kacey |
you* |
00:49 |
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monkeycoder joined #minetest |
00:52 |
khonkhortisan |
That only goes up to three |
00:53 |
khonkhortisan |
Can you make one that goes up to 99? That's what I'm having trouble with |
00:53 |
Kacey |
three? |
00:53 |
khonkhortisan |
oh maybe those switches aren't connected |
00:53 |
Kacey |
9 is it's highest (if you don't count a, b, c, d, e and f) |
00:53 |
Kacey |
the switches are connected |
00:53 |
Kacey |
there are 7 switches |
00:54 |
khonkhortisan |
If you had two displays next to each other how would you display a single two-digit number? I don't know how to decode that. |
00:56 |
Kacey |
talent |
01:00 |
|
NekoGloop joined #minetest |
01:01 |
* sokomine |
puts a bowl of milk on the channel |
01:03 |
sokomine |
my random_buildings villages have progressed a bit further |
01:04 |
sokomine |
still a lot to do until they can be really fun to have... |
01:07 |
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jojoa1997 joined #minetest |
01:08 |
jojoa1997 |
RealBadAngel what does the update to stargate do i just saw you updated it |
01:09 |
RealBadAngel |
im posting updates when im reachin a goal |
01:09 |
RealBadAngel |
you can activate the gate now by selectin it from destinations list |
01:09 |
jojoa1997 |
ok so you should have a changelog that says what goal was reached |
01:10 |
jojoa1997 |
how do we get to the dimensions list |
01:10 |
proller |
h4.setun.net:30000 (80.240.216.69 in server list) - testing EPIC far far aways, teleport to 20000+ |
01:10 |
RealBadAngel |
stargates for personal usage shall be ready very soon |
01:11 |
jojoa1997 |
how do we get to the dimensions list |
01:11 |
RealBadAngel |
dimensions? |
01:11 |
jojoa1997 |
lol destinations |
01:11 |
RealBadAngel |
theyre automatically there |
01:12 |
jojoa1997 |
left click right click what |
01:12 |
RealBadAngel |
right click on the gate to show its menu |
01:12 |
jojoa1997 |
also can anyone set a button to tab bacuase it isnt working for me now |
01:12 |
sokomine |
hm, you're talking so much about stargates...what will they do in mt? |
01:12 |
jojoa1997 |
teleporters |
01:13 |
sokomine |
ah, ok |
01:13 |
jojoa1997 |
how do i activate them |
01:13 |
RealBadAngel |
3x3 will be used for travellin within a server, 4x4 will be used to travel to other servers |
01:14 |
|
mr0wl_ joined #minetest |
01:14 |
kaeza |
ok, time to go for me. |
01:14 |
kaeza |
good night everyone |
01:14 |
jojoa1997 |
how do i activate them |
01:14 |
RealBadAngel |
jojoa1997, click on gate icon on destinations list |
01:14 |
RealBadAngel |
that will switch on the the gate |
01:15 |
jojoa1997 |
destination list? where is that |
01:15 |
RealBadAngel |
right click the gate |
01:16 |
RealBadAngel |
http://i.imgur.com/J1IpzPM.png |
01:17 |
jojoa1997 |
right click without stargate in hand? |
01:17 |
RealBadAngel |
yes |
01:19 |
jojoa1997 |
is anyones tab key working with minetest |
01:19 |
jojoa1997 |
cause it aint with mine and the most current build by pilzadam |
01:23 |
jojoa1997 |
how do i set 2 different ones |
01:24 |
jojoa1997 |
also i am not teleporting is that on purpose |
01:31 |
NekoGloop |
Did you check behind the waterfall? |
01:32 |
RealBadAngel |
abm is not yet there |
01:32 |
RealBadAngel |
first doin all the database stuff. |
01:33 |
Kacey |
back |
01:34 |
khonkhortisan |
Found the solution: 1001 0001 = 91 |
01:34 |
khonkhortisan |
I just keep the digits separate |
01:35 |
Kacey |
aah |
01:35 |
khonkhortisan |
BCD binary coded decimal |
01:35 |
Kacey |
or you could always do what i do |
01:35 |
khonkhortisan |
what? |
01:36 |
Kacey |
code each output individually |
01:36 |
|
ShadowNinja joined #minetest |
01:36 |
khonkhortisan |
what do you mean? |
01:37 |
Kacey |
code each output individually |
01:37 |
khonkhortisan |
me no understando |
01:37 |
khonkhortisan |
have a button for each segment? |
01:37 |
Kacey |
no |
01:37 |
Kacey |
you code in 0000 0000 |
01:38 |
Kacey |
and then 0000 0001 |
01:38 |
Kacey |
so on and so forth |
01:39 |
* ShadowNinja |
runs lots of rollbacks |
01:42 |
|
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01:44 |
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NakedFury joined #minetest |
01:45 |
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telek joined #minetest |
01:48 |
* NekoGloop |
runs away |
01:58 |
ShadowNinja |
Is there a way to group in lua regexps? |
01:59 |
Kacey |
nightall |
02:00 |
RealBadAngel |
shit, i was out to buy a beer and two hotdogs. lady asked me if i like spicy sauces |
02:00 |
RealBadAngel |
it turned out that i lied. i dont like them ;) |
02:01 |
RealBadAngel |
without this beer i would be helpless lol |
02:02 |
|
Gambit joined #minetest |
02:02 |
RealBadAngel |
damm it burns my mouth out |
02:03 |
* NekoGloop |
puts a kitten on Gambit's head |
02:06 |
* sokomine |
gives realbadangel some bread |
02:06 |
sokomine |
might help more than beer |
02:06 |
* NekoGloop |
gives RealBadAngel some water |
02:07 |
RealBadAngel |
am i in a kind of prison to be fed with bread and water? gimme more ale lol |
02:07 |
NekoGloop |
Trust me, water will be better than beer. |
02:08 |
RealBadAngel |
i dont believe is such modern inventions |
02:08 |
RealBadAngel |
*in |
02:08 |
NekoGloop |
water's been around longer than beer. |
02:08 |
RealBadAngel |
side note: they were damn tasty |
02:09 |
sokomine |
no :) you just complained about too spicy sauce. bread can help more than beverages there in my experience |
02:10 |
RealBadAngel |
theres something in it |
02:10 |
RealBadAngel |
russians do smell bread before drinkin vodka |
02:11 |
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mr0wl joined #minetest |
02:12 |
RealBadAngel |
looks like something in bread blocks the taste |
02:12 |
sokomine |
just smell? and that helps? |
02:13 |
sokomine |
yes, that might be the case. water seems to make spicy things worse |
02:13 |
RealBadAngel |
its nation wide |
02:13 |
RealBadAngel |
so it works rather |
02:17 |
sokomine |
might be |
02:22 |
MiJyn |
ah, those russians... |
02:24 |
MiJyn |
xD |
02:28 |
|
LAD joined #minetest |
02:32 |
RealBadAngel |
http://www.youtube.com/watch?v=kvDMlk3kSYg |
02:32 |
khonkhortisan |
Is this compact enough? http://postimage.org/image/s7cwanlcl/ |
02:33 |
LAD |
i have taken one big step into minetest i have made a server :) |
02:34 |
LAD |
tuke only like 3 years to figer put how to port forward it but it's up now :) |
02:34 |
khonkhortisan |
took me a long time too |
02:34 |
khonkhortisan |
most of it in getting router access |
02:36 |
LAD |
well i knew how to bt i kept doing it as "tcp" |
02:36 |
LAD |
not cdp i think it is |
02:36 |
NekoGloop |
udp |
02:37 |
khonkhortisan |
it's good to forward both tcp and udp whenever you forward a port- |
02:37 |
khonkhortisan |
you don't have to remember which one it is |
02:41 |
khonkhortisan |
hmm now that I built it I think I can't program it the way it's built. |
02:47 |
MiJyn |
RBA, yes, exactly, I was thinking the same |
02:48 |
MiJyn |
and also: http://www.youtube.com/watch?v=oHg5SJYRHA0 |
02:50 |
RealBadAngel |
dont push it lol |
02:50 |
MiJyn |
lol xD |
02:50 |
RealBadAngel |
and dont unleash mall creatures in #minetest ;) |
02:51 |
MiJyn |
lol |
02:51 |
RealBadAngel |
you know Bill Hicks? |
02:52 |
MiJyn |
somewhat |
02:52 |
RealBadAngel |
http://www.youtube.com/watch?v=XoSSUBqBi6k |
02:53 |
MiJyn |
ah ok |
02:53 |
RealBadAngel |
"shut up and back to the mall that spawned you" rotfl |
02:55 |
khonkhortisan |
rof, tl. |
02:55 |
RealBadAngel |
thats a piece of the show that also rick astley were commented out |
02:55 |
RealBadAngel |
"Sane Man" was the show name |
03:20 |
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03:21 |
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Deivan joined #minetest |
03:22 |
harrison |
http://www.youtube.com/watch?v=OOocN1BKjh0&feature=youtu.be |
03:40 |
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04:32 |
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04:36 |
khonkhortisan |
I'm trying to git clone a subdirectory, but I end up with that directory with the .git outside of it. |
04:47 |
|
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04:49 |
khonkhortisan |
Is there a digilines tutorial? |
04:54 |
bull3trulz |
hi MiJyn |
04:56 |
khonkhortisan |
Can I not specify what pin a digiline message is sent on? |
04:58 |
khonkhortisan |
ick, I can't! |
05:06 |
|
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05:06 |
khonkhortisan |
VanessaE, do you know how to use digilines? |
05:07 |
VanessaE |
no, sorry |
05:07 |
khonkhortisan |
I'm trying to combine two wires into a digiline and I'm getting µC popping because they resend their signal when the other one does |
05:10 |
khonkhortisan |
I think I got it |
05:14 |
khonkhortisan |
had pin and port swapped too |
05:16 |
khonkhortisan |
digilines connect to luacontrollers diagonally down from them |
05:16 |
khonkhortisan |
but it doesn't happen with microcontrollers or mesecons |
05:18 |
VanessaE |
oof! 5 GG resident memory needed to run HDX 512px when connecting to my server now :-) |
05:18 |
VanessaE |
5 GB* |
05:23 |
VanessaE |
and that's assuming it doesn't just outright crash :-) |
05:24 |
ecube |
o.o |
05:24 |
VanessaE |
can we say "memory hog"? :) |
05:26 |
VanessaE |
G*d the game is incredibly slow at rendering these textures now |
05:29 |
VanessaE |
and the FPS is fucking horrible now |
05:29 |
VanessaE |
something has gone badly wrong with the rendering engine, it did not used to be this G*d awful slow. |
05:38 |
VanessaE |
as in only ~4fps and using ~6.5 GB of RAM in use once all of the registered items have been rendered and a significant amount of the map has been loaded. |
05:39 |
VanessaE |
(whereas 256px takes "only" about 2.5 GB and renders at ~30 fps) |
05:54 |
khonkhortisan |
luacontrollers require arrays to be initialized ( if not mem.array then mem.array = {} end) |
06:43 |
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06:45 |
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07:46 |
* VanessaE |
wanders off to bed |
08:09 |
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08:10 |
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08:23 |
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08:31 |
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08:41 |
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09:10 |
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09:35 |
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09:53 |
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09:53 |
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09:55 |
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09:57 |
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10:10 |
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10:29 |
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10:39 |
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10:54 |
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11:07 |
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11:07 |
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11:07 |
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11:25 |
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11:28 |
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11:40 |
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11:42 |
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11:42 |
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11:44 |
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12:14 |
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12:17 |
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12:40 |
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13:01 |
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13:03 |
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13:05 |
Kacey |
hi all |
13:17 |
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13:18 |
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13:19 |
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13:24 |
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13:31 |
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13:35 |
NekoGloop |
HELLO WORLD. |
13:37 |
ecube |
GOOD BYE WORLD. |
13:47 |
celeron55 |
http://i.imgur.com/yQIp5tt.gif |
13:48 |
NekoGloop |
That can actually be pretty effective. |
13:50 |
ironzorg |
I don't see any interface for that chainsaw |
13:51 |
celeron55 |
it's probably some pointer thing |
13:51 |
ironzorg |
you mean that chainsaw was generated by a factory of chainsaws ? |
13:51 |
ironzorg |
neat |
13:57 |
|
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14:02 |
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14:09 |
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14:16 |
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14:21 |
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PilzAdam joined #minetest |
14:21 |
PilzAdam |
Hello everyone! |
14:32 |
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14:36 |
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14:36 |
ecube |
hai |
14:36 |
NakedFury |
hi |
14:38 |
Mati^1 |
hi |
14:40 |
|
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14:40 |
Traxie21 |
pie |
14:41 |
|
whirm joined #minetest |
14:41 |
Traxie21 |
does anyone know UV skinning in blender very well? |
14:42 |
Traxie21 |
!help |
14:42 |
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14:45 |
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15:02 |
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15:03 |
* Mati^1 |
Niech Bedzie Pochwalony Jezus Chrystus i Maryja Zawsze Dziewica |
15:10 |
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15:12 |
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15:16 |
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15:29 |
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15:29 |
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15:55 |
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15:59 |
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16:05 |
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16:17 |
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16:22 |
mauvebic |
is there a hack, workaround or something i can disable/enable to prevent placed nodes from taking over pointed nodes (ie placenode behaving like like replacenode lol)? |
16:25 |
* Jordach |
burps loudly |
16:25 |
Jordach |
meh, clear some silence |
16:26 |
khonkhortisan |
digiline -> luaC -> µC: signal doesn't jump from luaC to µC. digiline -> luaC -> insulated wire -> µC: signal uses wire as bridge and makes the jump. |
16:34 |
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16:41 |
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16:41 |
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16:41 |
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16:41 |
markveidemanis |
Hi! |
16:42 |
markveidemanis |
I just got a raspberry PI, i dont know how to use it, can someone help? |
16:42 |
ironzorg |
go to the appropriate channel |
16:43 |
markveidemanis |
which is.. |
16:44 |
khonkhortisan |
#raspberrypi |
16:44 |
khonkhortisan |
real channel, unofficial |
16:45 |
Jordach |
mmm pie |
16:46 |
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16:46 |
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16:47 |
proller |
slowberry pi crap, use 15x faster 4core odroid |
16:47 |
rubenwardy |
hi all |
16:47 |
markveidemanis |
Hi |
16:48 |
rubenwardy |
everyone that has a youtube account, dislike this: http://www.youtube.com/watch?v=7tLEGYIijXA |
16:50 |
rubenwardy |
quote from that video: "if the person who made minetest has a disability, good on you, very impressive. but if they dont, I feel sorry for you." |
16:53 |
rubenwardy |
* HELLO, ANYONE HERE? * |
16:53 |
Jordach |
YSE |
16:53 |
Jordach |
YES |
16:55 |
|
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16:55 |
kaeza |
greetings |
16:56 |
rubenwardy |
kaeza, do you have youtube: "if the person who made minetest has a disability, good on you, very impressive. but if they dont, I feel sorry for you." |
16:56 |
rubenwardy |
<rubenwardy> everyone that has a youtube account, dislike this: http://www.youtube.com/watch?v=7tLEGYIijXA |
16:56 |
rubenwardy |
<rubenwardy> quote from that video: "if the person who made minetest has a disability, good on you, very impressive. but if they dont, I feel sorry for you." |
16:57 |
Jordach |
lets just say c55 has downs syndrome :P |
16:57 |
khonkhortisan |
I can't change my youtube email - I already have a youtube account on my second email, so the first won't change |
17:01 |
kaeza |
srsly, I prefer not to comment on that one |
17:01 |
rubenwardy |
just dislike it |
17:04 |
rubenwardy |
I posted an essay on there about his wrong doings, and he just deleted it |
17:04 |
rubenwardy |
so bias |
17:05 |
rubenwardy |
*ed |
17:05 |
kaeza |
just posted a small comment |
17:05 |
rubenwardy |
lol |
17:06 |
kaeza |
I'd prefer to not comment anything else, lest I be banned from google |
17:06 |
rubenwardy |
they mention minetest extensions in that video, which is good. |
17:06 |
rubenwardy |
Kaeza: you will not be banned. |
17:06 |
rubenwardy |
unless you are racist |
17:06 |
kaeza |
rubenwardy, you don't know what's crossing my mind right now >:P |
17:06 |
rubenwardy |
oh dear |
17:07 |
rubenwardy |
If you have doubts about posting it, do not post it. |
17:08 |
rubenwardy |
kaeza: I just subscribed to you :P |
17:08 |
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17:08 |
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MiJyn joined #minetest |
17:13 |
* VanessaE |
peeks in |
17:13 |
rubenwardy |
VanessaE: do you have you tube? |
17:13 |
VanessaE |
hi all. |
17:14 |
VanessaE |
I have a youtube account but I don't actively use it for anything |
17:14 |
rubenwardy |
see above |
17:14 |
rubenwardy |
<rubenwardy> everyone that has a youtube account, dislike this: http://www.youtube.com/watch?v=7tLEGYIijXA |
17:14 |
rubenwardy |
<rubenwardy> quote from that video: "if the person who made minetest has a disability, good on you, very impressive. but if they dont, I feel sorry for you." |
17:15 |
VanessaE |
disliked. |
17:15 |
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17:15 |
VanessaE |
don't even need to watch it if the author makes comments like that. |
17:16 |
rubenwardy |
yeah |
17:24 |
|
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17:25 |
PilzAdam |
rubenwardy, can we get LM to troll them a bit? |
17:25 |
rubenwardy |
please do |
17:25 |
rubenwardy |
he should go to prison for the racist and disability-ist comments he makes. |
17:26 |
rubenwardy |
"disability-ist" lol |
17:27 |
mauvebic |
lol did anyone watch the whole thing? |
17:27 |
PilzAdam |
nope |
17:28 |
rubenwardy |
no |
17:28 |
rubenwardy |
watched half of it in the background (listening to comments) and then gave up |
17:28 |
rubenwardy |
he sounds like he is in an apocalpse |
17:28 |
rubenwardy |
by the comments he makes |
17:28 |
mauvebic |
only 4 minutes in but some of the complaints were legitimate - failed to emerge player, the attach bug (gone), awful grass footsteps (gone) |
17:29 |
rubenwardy |
"I have never seen anything so horrible in my life" - aahh! the volcano is burning my mother |
17:29 |
mauvebic |
complaining about crafting bench ( i think theres a mod for that though) |
17:30 |
rubenwardy |
there is |
17:31 |
rubenwardy |
most of his complaints where 'that is not like minecraft!" |
17:31 |
mauvebic |
actually he said it's minecraft with a different texture pack lol |
17:31 |
tripod |
he is deleting teh commentz like a boss |
17:33 |
mauvebic |
lots complaining about player animation and showing wielded items (i could care less about that lol) |
17:33 |
mauvebic |
and bitching about drops/digging not being like minecraft (not crazy bout that either lol) |
17:34 |
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17:35 |
VanessaE |
that reminds me.. |
17:35 |
mauvebic |
torches now lol |
17:35 |
VanessaE |
is anyone else getting back stone, dirt with grass, etc. when digging these in latest git? |
17:37 |
VanessaE |
hm, not happening in singleplayer..something interfering with drops on my server. figures. |
17:40 |
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17:40 |
mauvebic |
reviewers build the crappiest houses lol |
17:40 |
rubenwardy |
I am making a MC vs MT table |
17:41 |
mauvebic |
obviously the game will look bad if you build an out-house |
17:41 |
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monkeycoder joined #minetest |
17:41 |
mauvebic |
thatll just get more of them trolling us :p |
17:41 |
rubenwardy |
http://celeron.55.lt/blog/?p=202 gets "Reported Attack Page! |
17:41 |
rubenwardy |
|
17:41 |
rubenwardy |
|
17:41 |
rubenwardy |
|
17:41 |
rubenwardy |
|
17:41 |
rubenwardy |
|
17:41 |
rubenwardy |
|
17:41 |
rubenwardy |
|
17:42 |
rubenwardy |
This web page at celeron.55.lt has been reported as an attack page and has been blocked based on your security preferences." |
17:42 |
ironzorg |
serisouly rubenwardy, go to bed |
17:42 |
ironzorg |
seriously |
17:42 |
rubenwardy |
erm, no |
17:42 |
rubenwardy |
It is 5pm for me |
17:42 |
khonkhortisan |
55.lt is blocked |
17:43 |
rubenwardy |
interesting topic: http://forum.minetest.net/viewtopic.php?id=18 |
17:43 |
rubenwardy |
WARNING! DO NOT BUMP. YES, I AM TALKING TO YOU, NEWBIE! |
17:46 |
VanessaE |
closed the topic. Something that old need not be revived. |
17:47 |
rubenwardy |
good |
17:47 |
rubenwardy |
some of the comments are still valid |
17:50 |
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17:50 |
khonkhortisan |
I clicked some links and the reported attack site bar stayed. I can put it above minetest.net, github, anywhere celeron.55.lt links to |
17:54 |
celeron55 |
wtf |
17:55 |
celeron55 |
that thread actually is like one of the best forum threads on the internet |
17:57 |
VanessaE |
which is why it shouldn't be spoiled by necroposting. |
17:57 |
celeron55 |
ehm... close it then? |
17:57 |
VanessaE |
I did? |
17:57 |
celeron55 |
oh, good |
18:00 |
mauvebic |
in all fairness, this is awesome: http://img266.imageshack.us/img266/5402/1278452078211.gif |
18:00 |
VanessaE |
O.o |
18:00 |
mauvebic |
most of the moving parts could be done w/ entities & nodeboxes/polys |
18:01 |
VanessaE |
easily. |
18:01 |
VanessaE |
(for those who know modeling anyway) |
18:02 |
|
FreeFull joined #minetest |
18:02 |
mauvebic |
shapes dont look too complex nobedoxes would prolly do |
18:02 |
VanessaE |
right |
18:02 |
celeron55 |
it's interesting to think afterwards what i could have done at around 2011-01 and what it could have caused in more than two years |
18:02 |
khonkhortisan |
the windmill is angled |
18:03 |
celeron55 |
hmm, maybe i shouldn't start listing those though 8) |
18:04 |
mauvebic |
meh, angled parts havent given rise to angled nb's, so its prolly not a big deal |
18:04 |
VanessaE |
celeron55: I'd say we've done pretty well so far anyway. |
18:04 |
celeron55 |
VanessaE: you could say so, but it's just one possible direction |
18:05 |
PilzAdam |
rubenwardy, I watched the whole video |
18:05 |
mauvebic |
i had to stop at 14m lol |
18:05 |
rubenwardy |
yeah, i did |
18:05 |
VanessaE |
celeron55: see above re: that video. you may get a kick out of it; this guy's lambasting MT left right and sideways apparently. |
18:05 |
rubenwardy |
Well, I skipped bits, and technically I listened to it |
18:05 |
* VanessaE |
did not watch. |
18:05 |
celeron55 |
if life was a game, i'd load up the 2011-01 savepoint and try what'd happen by going into the block building physics thing |
18:05 |
rubenwardy |
<rubenwardy> everyone that has a youtube account, dislike this: http://www.youtube.com/watch?v=7tLEGYIijXA |
18:06 |
rubenwardy |
<rubenwardy> quote from that video: "if the person who made minetest has a disability, good on you, very impressive. but if they dont, I feel sorry for you." |
18:06 |
VanessaE |
that^^^ |
18:06 |
rubenwardy |
brb |
18:06 |
mauvebic |
3/4s of the complaints are about behaviour they expected replicated from minecraft, the 1/4 is legitimate complains about mostly fixed bugs lol |
18:06 |
celeron55 |
rubenwardy: i don't care about such 8) people are shitheads, everyone should learn to live with it |
18:10 |
mauvebic |
honestly the best way to combat bad reviewers is to do good reviews |
18:10 |
celeron55 |
hmm, i think i'll embed that video on the minetest.net frontpage |
18:11 |
celeron55 |
because i can |
18:11 |
mauvebic |
lol |
18:11 |
celeron55 |
this is going to be fun |
18:11 |
mauvebic |
as well as confuse the frightened townspeople |
18:11 |
VanessaE |
subtitled: How to be an asshole on the 'net |
18:11 |
VanessaE |
:-) |
18:11 |
celeron55 |
no subtitles; they're for lamers |
18:12 |
mauvebic |
i especially love youtubes automatic subtitles - is it polish, spanish? who knows lol |
18:12 |
|
Calinou joined #minetest |
18:12 |
VanessaE |
not THAT kind of subtitle |
18:12 |
mauvebic |
their anti-jitter stuff makes me sea-sick |
18:12 |
VanessaE |
I mean a caption under the embedded object |
18:13 |
mauvebic |
but... captions are for memes :) |
18:13 |
Calinou |
thexyz: http://minetest.ru/settings/profile refresh-spammed when I opened it when opening chromium |
18:13 |
markveidemanis |
i need to remove folder and subfolders in a command line |
18:13 |
Calinou |
free 25% CPU usage... :| |
18:13 |
khonkhortisan |
captions are for the hearing-impaired and the too-lazy-to-change-the-volume-d |
18:13 |
thexyz |
Calinou: no idea |
18:13 |
Calinou |
mauvebic: lesson from youtube: "don't listen to random people telling you to stabilize your video" |
18:13 |
Calinou |
khonkhortisan: not everyone can understand spoken english well |
18:14 |
khonkhortisan |
my camera does mechanical stabilization |
18:14 |
Calinou |
captions are a good thing, especially if you're making a tutorial vid |
18:14 |
Calinou |
and what if you can't use sound for any reason |
18:15 |
celeron55 |
there it is 8D |
18:15 |
* Calinou |
trademarks "8D" |
18:15 |
celeron55 |
8D© |
18:16 |
thexyz |
™©® |
18:16 |
* Calinou |
wants 75 cents per use of "8D" |
18:16 |
Calinou |
if I want to be rich... I need to /invite celeron55 to ##linux |
18:17 |
celeron55 |
is there a way in youtube to ban a site from embedding a video? |
18:17 |
rubenwardy|away |
back |
18:17 |
celeron55 |
i guess there isn't |
18:17 |
mauvebic |
yeah youtube can block embedding |
18:17 |
mauvebic |
not sure how but some vids i cant share/embed |
18:18 |
mauvebic |
i think the option is there when you upload/finish uploading |
18:18 |
celeron55 |
but video authors can't do it per site |
18:18 |
mauvebic |
oh no no whitelist |
18:18 |
VanessaE |
celeron55: yeah, it's called being de-listed from Google search results. |
18:18 |
mauvebic |
all or nothing |
18:18 |
thexyz |
what site do you want to blacklist? |
18:19 |
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18:20 |
celeron55 |
i'm just wondering what the authors of the video on http://minetest.net can do against me 8) |
18:20 |
VanessaE |
(not that anyone's even slightly likely to take that direction, but they can) |
18:21 |
thexyz |
just youtube-dl it then |
18:21 |
thexyz |
and reupload later |
18:21 |
celeron55 |
the only problem with the video is that it starts slowly; but i guess that's more of a problem of those who made it |
18:21 |
celeron55 |
lol |
18:22 |
rubenwardy |
god no celeron55, dont put it on the homepage lol! |
18:22 |
rubenwardy |
I am making a table comparing minecraft to minetest |
18:22 |
rubenwardy |
the current categories: |
18:23 |
PilzAdam |
rubenwardy, can you add a comment to the video that it is in the main page? I wanna see the reaction of them... |
18:23 |
rubenwardy |
overall playability and polish |
18:23 |
celeron55 |
don't do that yet |
18:23 |
celeron55 |
maybe tomorrow or later; it's funnier if someone unrelated catches it |
18:23 |
rubenwardy |
ok |
18:23 |
thexyz |
rubenwardy: don't forget to add "good" column |
18:23 |
PilzAdam |
*evil smile* |
18:24 |
rubenwardy |
-> Modding support |
18:24 |
rubenwardy |
-> specs (java vs c++, old computers) |
18:24 |
rubenwardy |
thats it so far |
18:25 |
PilzAdam |
Costs, Content, Gameplay |
18:25 |
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18:25 |
celeron55 |
the real value of Minetest though is freeness as in freedom |
18:25 |
webdesigner97 |
hi! :) |
18:26 |
rubenwardy |
hi |
18:26 |
webdesigner97 |
ruben? Have you seen my latest post on your topic about your mod-forum? |
18:27 |
rubenwardy |
yes |
18:27 |
rubenwardy |
It is a server problem |
18:27 |
webdesigner97 |
ok |
18:27 |
rubenwardy |
when MtExetensions goes to *.minetest.net, that will not happen. |
18:28 |
webdesigner97 |
maybe it's beacuse I make 20 http-requests at the same time? |
18:28 |
rubenwardy |
probably |
18:28 |
webdesigner97 |
maybe we need to change the API a bit, I'll make a draft on topic, ok? |
18:28 |
rubenwardy |
ok |
18:28 |
webdesigner97 |
give me 5 min |
18:29 |
Calinou |
celeron55: suggestion for website: point "Debian: Found in Apt." to http://packages.debian.org/sid/minetest on the download page |
18:29 |
Calinou |
just like you did for other packages :P |
18:30 |
celeron55 |
done |
18:30 |
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18:30 |
VanessaE |
and fix the README to mention these additional dependencies: libcurl4-gnutls-dev libsm-dev libglu1-mesa-dev |
18:31 |
Calinou |
thanks :P |
18:31 |
celeron55 |
that's for someone else |
18:31 |
Calinou |
and add gettext/freetype by default too, VanessaE? |
18:31 |
VanessaE |
Calinou: no. I just mention those three because MT won't build on Ubuntu anymore without them. |
18:31 |
VanessaE |
freetype is buggy, I hate it. |
18:32 |
Calinou |
works for me |
18:32 |
VanessaE |
gettext, I dunno about one way or the other |
18:32 |
Calinou |
enabled both gettext and freetype... you're doing it wrong :P |
18:32 |
Calinou |
why is it buggy? |
18:32 |
PilzAdam |
VanessaE, I dont have libglu1-mesa-dev and it works for me |
18:32 |
VanessaE |
Calinou: no progress display when connecting to a server. Can't do shadowing behind the text. Both make freetype useless for me. |
18:33 |
VanessaE |
PilzAdam: odd, wouldn't link for me until I installed that. Might be due to differences in what I have on the rest of my system versus you. *shrug* |
18:34 |
PilzAdam |
so dont add it |
18:34 |
VanessaE |
wtf? |
18:34 |
VanessaE |
who said I added it? |
18:34 |
Calinou |
lack of progress display is the only bug for me, the lack of shadowing is kinda annoying too |
18:34 |
PilzAdam |
VanessaE, you said you want us to add it |
18:34 |
VanessaE |
PilzAdam: oh those three depends, yeah. |
18:34 |
Calinou |
why would a mesa-related lib be useful to proprietary driver users? |
18:34 |
VanessaE |
what are you running anyway? |
18:35 |
PilzAdam |
me? |
18:35 |
VanessaE |
yeah |
18:35 |
PilzAdam |
Kubuntu 12.10 |
18:35 |
VanessaE |
Xubuntu 12.04 here. |
18:35 |
webdesigner97 |
ruben: http://forum.minetest.net/viewtopic.php?pid=75482#p75482 |
18:35 |
VanessaE |
Calinou: beats me, but the build system demanded it. |
18:36 |
rubenwardy |
webdesigner97: is the _-_-_ part of the api? |
18:37 |
webdesigner97 |
it's just some seperator. You can change it to everything you like, but not | :) |
18:37 |
webdesigner97 |
what about ### instead? |
18:37 |
rubenwardy |
yeah, cool |
18:37 |
VanessaE |
I have to wonder if my generally-poor performance lately is linked to that. |
18:38 |
webdesigner97 |
with this api, there's only one http-request instead of X ;) |
18:39 |
* Calinou |
just started TF2... it started in like 5 seconds O_o |
18:40 |
* sfan5 |
compiled perl 5.16.2 for iphone/ipod touch/ipad (jailbroken) |
18:41 |
Calinou |
haxor |
18:41 |
* webdesigner97 |
compiles nothing |
18:41 |
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18:41 |
* Calinou |
compiles windows blue using an haswell CPU |
18:42 |
Calinou |
"i'm an intel employee" < seen that joke so much times in #minecrafthelp @ espernet |
18:42 |
* thexyz |
compiles everything =( |
18:42 |
Calinou |
some guy claiming he has a 4ghz CPU, stock frequency |
18:42 |
sfan5 |
sure,sure |
18:42 |
webdesigner97 |
ok, gtg now. Bye :) |
18:43 |
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18:43 |
Calinou |
uh uh, for some reason the french TF2 voices removed themselves :| |
18:45 |
bull3trulz |
MiJyn, hello |
18:46 |
thexyz |
rubenwardy: why not json? |
18:46 |
rubenwardy |
? |
18:46 |
* ShadowNinja |
is at the top of the serverlist :-) |
18:47 |
thexyz |
it's not like everybody's going to implement another parser for another ridiculous format compatible with nothing |
18:47 |
thexyz |
rubenwardy: http://forum.minetest.net/viewtopic.php?pid=75482#p75482 |
18:47 |
rubenwardy |
oh |
18:51 |
rubenwardy |
webdesigner97: http://multa.bugs3.com/minetest/forum/api/mtremapi.php?id=mesecons,streets,carts |
18:53 |
|
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18:56 |
|
mr0wl joined #minetest |
18:56 |
rubenwardy |
Is MC still counted as an indie game? |
18:57 |
Calinou |
yes |
18:57 |
Calinou |
it's not made by EA so it is indie |
18:57 |
NekoGloop |
^ |
18:59 |
celeron55 |
game is indie if it is independent from "big publishers" |
18:59 |
rubenwardy |
yeah |
18:59 |
NekoGloop |
It's self-published so... |
18:59 |
rubenwardy |
so Mojang is not yet a big publisher, then |
18:59 |
|
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19:00 |
celeron55 |
big publishers = companies like EA who contract medium-sized game companies to make games for them |
19:00 |
|
whirm1 joined #minetest |
19:00 |
celeron55 |
you usually see more than one company logo in them |
19:00 |
celeron55 |
one is EA, one is the one who actually made it |
19:01 |
NekoGloop |
Like every game in the history of consoles. |
19:01 |
mauvebic |
minetest.get_pointed_thing_position() doesnt work on air? |
19:01 |
NekoGloop |
You can't point at air so no. |
19:01 |
PilzAdam |
there are indie games for the xbox 360 |
19:01 |
PilzAdam |
(e.g. Minecraft) |
19:02 |
celeron55 |
there are also indie games for previous consoles |
19:02 |
celeron55 |
i guess they're usually not too popular |
19:04 |
rubenwardy |
current comparison table of Minetest vs Minecraft. |
19:04 |
rubenwardy |
any comments: http://multa.bugs3.com/minetest/vs/mc/ |
19:04 |
rubenwardy |
it is incomplete |
19:05 |
PilzAdam |
it is Lua not LUA |
19:05 |
rubenwardy |
miss type |
19:05 |
mauvebic |
even making air pointable doesn't help - *requests* minetest.get_pointed_position() :p |
19:05 |
celeron55 |
yeah, that is the most important thing always |
19:06 |
celeron55 |
Lua, goddamnit |
19:06 |
rubenwardy |
it is correct here: "All content is added by Lua scripts (se..." |
19:06 |
PilzAdam |
"Java is a inferior game development language ." lol |
19:08 |
celeron55 |
well, arguably it is due to being carbage collected (bad memory usage and carbage collector delays) |
19:08 |
celeron55 |
(but so is Lua) |
19:10 |
rubenwardy |
so, any suggestions? I want to make it as non-bias as possible |
19:10 |
Jdach^Away |
celeron55, cabbage collector? |
19:11 |
celeron55 |
i think the descriptions at the top are odd |
19:11 |
celeron55 |
i don't know what they should contain, but those are like 100% random |
19:11 |
* Jdach^Away |
has been shaved |
19:12 |
celeron55 |
Jdach^Away: yes please, i'd like one cabbage collector |
19:12 |
Jordach |
celeron55, haha |
19:12 |
celeron55 |
i'm always missing cabbage |
19:13 |
Jordach |
RealBadAngel, will the stargates require HV? |
19:13 |
Jordach |
why did WORST GAME EVER GET SHOWCASED |
19:14 |
rubenwardy |
because celeron55 has a sense of humour |
19:15 |
rubenwardy |
<rubenwardy> <rubenwardy> everyone that has a youtube account, dislike this: http://www.youtube.com/watch?v=7tLEGYIijXA |
19:15 |
rubenwardy |
<celeron55> rubenwardy: i don't care about such 8) people are shitheads, everyone should learn to live with it |
19:15 |
rubenwardy |
<celeron55> hmm, i think i'll embed that video on the minetest.net frontpage |
19:15 |
rubenwardy |
<celeron55> because i can |
19:15 |
rubenwardy |
<celeron55> this is going to be fun |
19:15 |
Jordach |
oh |
19:15 |
Jordach |
anyways, i lost my beard :( |
19:17 |
celeron55 |
maybe try to replace it with cabbage |
19:18 |
celeron55 |
it's almost as good as a beard |
19:18 |
whirm1 |
why did you posted this, I just lost some neurones listening to those dummies |
19:19 |
|
proller joined #minetest |
19:19 |
celeron55 |
this may be useful http://www.tannr.com/herp-derp-youtube-comments/ |
19:20 |
|
Weedy_lappy joined #minetest |
19:20 |
|
Weedy_lappy joined #minetest |
19:21 |
* ShadowNinja |
notices that they are using an old version |
19:21 |
Jordach |
celeron55, much much better now |
19:22 |
Jordach |
youtube is now bearable |
19:23 |
rubenwardy |
Updated: http://multa.bugs3.com/minetest/vs/mc/ |
19:25 |
rubenwardy |
moved to http://multa.bugs3.com/minetest/vs/minecraft/ |
19:28 |
jin_xi |
the soda i mean |
19:28 |
jin_xi |
oops |
19:31 |
Jordach |
i just made a mock skin: http://i.imgur.com/KypAfN8.png |
19:31 |
Jordach |
-mock |
19:31 |
Jordach |
(yes, i look like that right now!) |
19:37 |
VanessaE |
ah, figured out the drops problem I was having - Calinou changed the admin pick to always give back whatever it cuts. |
19:37 |
VanessaE |
(stone -> stone instead of stone -> cobble) |
19:40 |
rubenwardy |
added feedback form: http://multa.bugs3.com/minetest/vs/minecraft/ |
19:42 |
khonkhortisan |
The start of a simple calculator http://postimage.org/image/c8g79mb4h/ |
19:43 |
rubenwardy |
wow |
19:43 |
proller |
rubenwardy, map sizes, minecraft have 2d map 8-) |
19:43 |
VanessaE |
nice! |
19:43 |
VanessaE |
proller: minecraft's map is far larger though |
19:43 |
rubenwardy |
oh yeah |
19:43 |
rubenwardy |
where should that go, proller? |
19:44 |
proller |
VanessaE, and 255 height, you cant dig deep in MINE game |
19:44 |
VanessaE |
khonkhortisan: light blue wires...digi lines? |
19:44 |
VanessaE |
proller: I know. kinda dumb huh |
19:44 |
sokomine |
ah, yes, that's a point as well, the map size |
19:44 |
khonkhortisan |
yeah, I wanted the BCD to 7 segment decoder to be compact |
19:45 |
VanessaE |
khonkhortisan: impresive |
19:45 |
VanessaE |
impressive too |
19:45 |
rubenwardy |
"World and Map gen" |
19:45 |
sokomine |
the main points are imho that mt is usable on older computers where mc is not much fun and that it can be so easily modded |
19:45 |
khonkhortisan |
I like the teeth |
19:45 |
VanessaE |
that's cheating, btw, using the conductivity of Mese *as* the display element :-) |
19:45 |
proller |
now i testing changes in mapgen, and jump from 2000+ mountain 8) |
19:45 |
khonkhortisan |
so? |
19:45 |
PilzAdam |
rubenwardy, Minetest has 2 biomes by default while Minecraf has... how many? |
19:45 |
VanessaE |
khonkhortisan: I like it :D |
19:45 |
khonkhortisan |
it lights up the lightstone wall |
19:46 |
khonkhortisan |
you can't see anything but a wall when it's off |
19:46 |
VanessaE |
oh smart |
19:47 |
khonkhortisan |
"inferior" isn't that good of a specification |
19:48 |
sokomine |
in your comparison you might also mention that adding mods requires no work on the client side (just on the server). mc seems more complicated in that part |
19:49 |
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19:52 |
Jordach |
actually, come to think of it |
19:52 |
Jordach |
it's a good thing technic mining drills arent hold lmb to multi dig |
19:53 |
|
cisoun joined #minetest |
19:54 |
rubenwardy |
I should mention Mobs |
19:55 |
Jordach |
because i call them the griefer tool 9000 |
19:55 |
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19:55 |
Jordach |
hai NekoGloop |
19:55 |
NekoGloop |
hail NekoGloop |
19:57 |
* Jordach |
has noticed how slow the lv grinder is |
19:57 |
PilzAdam |
New win32 build: http://forum.minetest.net/viewtopic.php?id=4547 |
19:58 |
Jordach |
s/hail/heil |
20:00 |
rubenwardy |
bye |
20:00 |
rubenwardy |
http://forum.minetest.net/viewtopic.php?id=5087 |
20:03 |
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20:08 |
khonkhortisan |
Digilines overheat luacontrollers by default. |
20:18 |
khonkhortisan |
it bugs me whenever I see a circuit diagram with gates with more than two inputs, I can't make it very well in mesecons |
20:19 |
VanessaE |
khonkhortisan: well three-in OR and NAND are easy. |
20:19 |
VanessaE |
four-in, five-in also |
20:20 |
VanessaE |
you just have to stack a shitload of gates :-) |
20:20 |
VanessaE |
a four-in NAND can be made with two ANDs and a NAND, for example |
20:21 |
khonkhortisan |
four-in nand is what I'm looking at for decimal-to-bcd |
20:22 |
VanessaE |
--. |
20:22 |
VanessaE |
AND--. |
20:22 |
VanessaE |
--' | |
20:22 |
VanessaE |
NAND--- |
20:22 |
VanessaE |
--. | |
20:22 |
VanessaE |
AND--' |
20:22 |
VanessaE |
--' |
20:22 |
VanessaE |
like that. |
20:22 |
khonkhortisan |
smart people don't try to type ascii art a line at a time |
20:22 |
VanessaE |
they use nano or similar :-) |
20:22 |
FreeFull |
Is it me or does minetest not generate anything beyond 30927 blocks from origin |
20:22 |
VanessaE |
FreeFull: that's normal. that's the end of themap |
20:23 |
khonkhortisan |
I don't know if it's exactly that number, but it stops after 30,000-something |
20:23 |
khonkhortisan |
it's not _actually_ infinite |
20:24 |
VanessaE |
I just wish the mapgen made better use of that vertical space |
20:25 |
FreeFull |
Why 30927 though |
20:25 |
VanessaE |
30 km deep is fine, but terrain barely reaching 30m above sea level? And clouds at 100m? |
20:25 |
MiJyn |
http://forum.minetest.net/viewtopic.php?pid=75514#p75514 |
20:25 |
FreeFull |
VanessaE: Vertical space used to be a lot more occupied |
20:26 |
FreeFull |
But then there was a fix that got rid of floating islands |
20:26 |
VanessaE |
FreeFull: yeah I know, but mostly with garbage |
20:26 |
FreeFull |
And I think the mapgen changed overall too |
20:26 |
FreeFull |
VanessaE: I recall some amazing mountains ): |
20:26 |
VanessaE |
yep |
20:26 |
hmmmm |
you can change the cloud level if you'd like |
20:26 |
VanessaE |
hmmmm: I mean by default. |
20:27 |
hmmmm |
well |
20:27 |
VanessaE |
mountains stretching 100-150m up, clouds at 500+m would make way more sense. |
20:28 |
FreeFull |
Seems mese occurs as blocks too :o |
20:28 |
FreeFull |
And not just ore |
20:28 |
VanessaE |
we have all this vertical space and it's being wasted. |
20:28 |
VanessaE |
FreeFull: that's normal too. |
20:28 |
VanessaE |
think of it as depth = pressure = mese gets compressed into blocks instead of just an ore :-) |
20:29 |
hmmmm |
vanessa, you can make mountains stretch 100-150 blocks up, just change mg_terrain_higher's scale |
20:29 |
FreeFull |
I just got lava to the bottom of the world |
20:29 |
FreeFull |
Nothing special happened |
20:29 |
FreeFull |
Seems gravel can fall beyond though |
20:29 |
VanessaE |
mmh |
20:29 |
FreeFull |
And then stop a bit beyond |
20:29 |
VanessaE |
too late now |
20:30 |
VanessaE |
FreeFull: this is a known bug |
20:30 |
PilzAdam |
FreeFull, falling nodes will infinetly replicate and crash the server |
20:30 |
VanessaE |
careful with that, it can crash some versions of minetest |
20:30 |
khonkhortisan |
crash everything! report everything! |
20:31 |
VanessaE |
hmmmm: changing those settings when you already have a map in place is a recipe for disaster |
20:31 |
VanessaE |
(assuming anyone ever sees the new terrain if the map is big enough) |
20:31 |
FreeFull |
PilzAdam: They replicate? |
20:32 |
PilzAdam |
yep |
20:32 |
FreeFull |
Woops |
20:33 |
FreeFull |
Does clearobjects help? |
20:34 |
PilzAdam |
clearobjects tend to crash the server too |
20:34 |
PilzAdam |
so you fith fire with fire :-) |
20:34 |
VanessaE |
clearobjects is a severe memory hog |
20:34 |
PilzAdam |
*fight |
20:34 |
FreeFull |
Well, this is local |
20:34 |
FreeFull |
So at least I didn't ruin someone's server |
20:34 |
FreeFull |
Oh, there we go |
20:34 |
FreeFull |
clearobjects helped |
20:35 |
VanessaE |
last time I ran that command, on my then-250 MB map, it took up the entirely of my 4GB RAM before dying at around 60% |
20:35 |
VanessaE |
so it'll need some 7 or 8 GB of RAM for a map that size |
20:35 |
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20:35 |
VanessaE |
entirety* |
20:35 |
khonkhortisan |
fithst fith |
20:35 |
FreeFull |
If minetest ever goes beyond the current map limit downwards, I suggest an all-lava layer |
20:36 |
FreeFull |
That can be the mantle |
20:36 |
FreeFull |
Then a solid iron core |
20:36 |
Jordach |
FreeFull, why not have iron blocks as the bottom layer |
20:36 |
Jordach |
WIN |
20:36 |
khonkhortisan |
remove all the iron, the sun starts burning the surface |
20:36 |
VanessaE |
2m of unbreakable iron with about 10m of lava above it sounds right to me |
20:36 |
VanessaE |
fuck this "bedrock" shit |
20:37 |
khonkhortisan |
dig through the iron core, end up at the inverse xz coordinate |
20:37 |
VanessaE |
hmmmm: how about that? that sounds like it would be easy enough to add to the default mapgen |
20:37 |
hmmmm |
? |
20:37 |
VanessaE |
(by "iron" I really mean a solid, tileable *iron* block, not steel blocks) |
20:38 |
hmmmm |
nothing is being added to the default mapgen, all actual changes go into an experimental one |
20:38 |
VanessaE |
ok into the experimental one then. |
20:38 |
Jordach |
VanessaE, bucket of water + lava = stone |
20:38 |
FreeFull |
Why unbreakable? |
20:38 |
Jordach |
easy iron |
20:38 |
VanessaE |
FreeFull: because below it is the void? no map data? |
20:38 |
FreeFull |
Make it mese-breakable |
20:38 |
FreeFull |
But maybe take out a bigger chunk than normal out of the pickaxe |
20:39 |
FreeFull |
VanessaE: Which is why you figure something out so that the world wraps around somehow |
20:39 |
khonkhortisan |
iron blocks shouldn't be craftable/smeltable |
20:39 |
FreeFull |
non-euclidean geometry! |
20:39 |
VanessaE |
FreeFull: good luck with that. |
20:39 |
khonkhortisan |
90 |
20:39 |
khonkhortisan |
degree triangles |
20:39 |
PilzAdam |
FreeFull, you can dig a mese block faster than a steel block |
20:40 |
FreeFull |
It wouldn't be steel though |
20:40 |
FreeFull |
Maybe coreblocks |
20:41 |
VanessaE |
iron blocks. |
20:41 |
VanessaE |
solid iron, not diggable. |
20:41 |
VanessaE |
'nuff said |
20:41 |
FreeFull |
Wraparound |
20:41 |
PilzAdam |
what about content_ignore? |
20:41 |
VanessaE |
what about it? |
20:42 |
PilzAdam |
it is solid and not diggable |
20:42 |
VanessaE |
yeah but it also permeates the map. |
20:42 |
VanessaE |
it's not something you can just nonchalantly turn into a visible object |
20:43 |
khonkhortisan |
iron blocks will become diggable after we figure out how to make the bottom of the world wrap-around |
20:47 |
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20:51 |
hmmmm |
hey |
20:52 |
hmmmm |
do you guys want a "fullbright" option, where everything has LIGHT_SUN, everywhere? |
20:52 |
hmmmm |
this way you can see caves and everything completely clearly |
20:52 |
VanessaE |
mmmh |
20:52 |
hmmmm |
but this is a mapgen option |
20:52 |
PilzAdam |
would be nice for debugging or old computers |
20:52 |
VanessaE |
maybe for testing |
20:52 |
NekoGloop |
Sure, why not. Someone would make a mod for it anyway. |
20:54 |
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20:56 |
Exio |
hmmmm: make it a level or so |
20:56 |
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20:56 |
hmmmm |
yeah, exio, it'll just be a config option where you can manually set the light level yourself |
20:56 |
Exio |
0 == 'default', 1 = 'default+1' and so |
20:56 |
Exio |
hm |
20:57 |
Exio |
i don't mean a fixed value |
20:57 |
hmmmm |
so 255 would be full bright, 15 would be darkness at night, fully bright in daytime, 240 would be inverted, 0 would be pitch black, so on |
20:58 |
hmmmm |
and it's for debugging purposes mostly, so i'd say it's fine for it to be rather obtuse like that |
20:59 |
hmmmm |
things do look pretty groovy with this http://ompldr.org/vaHFsZQ/screenshot_1617133066.png |
20:59 |
Exio |
ok, <badwords>i said that because i'm used to the 'bright' option in mc</badwords> :P |
20:59 |
VanessaE |
weird |
20:59 |
VanessaE |
wait... |
20:59 |
VanessaE |
oh that gives me an idea |
21:00 |
VanessaE |
hmmmm: can you also turn the daytime sky black? |
21:00 |
PilzAdam |
you get the same when changing light_source = 15 in the default values for register_node in builtin |
21:00 |
hmmmm |
i can't |
21:00 |
khonkhortisan |
I like black sky but ambient light, it's cool |
21:00 |
hmmmm |
i'd have to dig around somewhere else |
21:00 |
hmmmm |
plizadam, yeah but this manually sets the light values exactly to what you say for every node |
21:00 |
VanessaE |
think black sky + stars, day or night, with the world generated entirely with stone, gravel, cobble and some kind of dark sand, and low gravity. Moon. :-) |
21:01 |
hmmmm |
and the lighting update takes less than 10 microseconds |
21:01 |
hmmmm |
as opposed to 800ms |
21:01 |
Exio |
what? 800? |
21:01 |
hmmmm |
so yes this is excellent for debugging, i don't know why this wasn't in here already... |
21:01 |
VanessaE |
800 ms O.O |
21:01 |
hmmmm |
uh yeah lol |
21:01 |
VanessaE |
per mapblock?? |
21:01 |
hmmmm |
chunk |
21:01 |
Exio |
that is.. high |
21:01 |
VanessaE |
even still |
21:01 |
VanessaE |
grvalt! |
21:01 |
VanessaE |
gevalt, too |
21:02 |
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21:02 |
hmmmm |
well, rest assured, when i'm done with the lighting it'll be just as good if not better than the current system, and probably along the order of 10 times as fast |
21:03 |
hmmmm |
maybe better, i can't tell at this point |
21:06 |
NekoGloop |
You're only saying "maybe" to cover your ass later. |
21:08 |
hmmmm |
i think we take for granted how awesome caves are |
21:09 |
Jordach |
yeah |
21:09 |
NekoGloop |
Says the person who wanted to be rid of them. |
21:09 |
hmmmm |
i did? |
21:09 |
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21:09 |
hmmmm |
http://ompldr.org/vaHFsaQ/screenshot_1617880693.png |
21:09 |
khonkhortisan |
Is there a node that's walkable but not pointable? |
21:10 |
NekoGloop |
Make one. |
21:16 |
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21:21 |
PilzAdam |
bye |
21:23 |
VanessaE |
bbl |
21:27 |
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21:32 |
ShadowNinja |
hmmmm: I like the light idea but I think you should be able to change it after mapgen, maybe have some code that changes the light level just before it is rendered? |
21:32 |
khonkhortisan |
luacontroller code gets cut off at "]" |
21:34 |
ShadowNinja |
mesecons has to be updated |
21:34 |
ShadowNinja |
bug that used to exist in formspecs |
21:34 |
ShadowNinja |
me and hmmmm fixed it |
21:34 |
khonkhortisan |
thank you |
21:40 |
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21:53 |
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21:58 |
NekoGloop |
I just broke a virtual wii! :D |
22:02 |
ShadowNinja |
why is pulling taking so long? |
22:04 |
khonkhortisan |
didn't take long for me |
22:05 |
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22:05 |
BlindBanana |
Hi @all! |
22:06 |
khonkhortisan |
hello blind banana |
22:07 |
BlindBanana |
I run 0.4.5 with some mods (maptools, mesecons, teleporters, moreblocks, moreores, night_vision, pipeworks, plantlife, snow (biome), sponge, technic) |
22:08 |
NekoGloop |
Meow |
22:08 |
BlindBanana |
some textures in the inventory are just garbage, and minetest shows "gl out of memory" - "could not bind texture" errors |
22:08 |
NekoGloop |
Your graphics card is shit |
22:09 |
ShadowNinja |
BlindBanana: make sure texture atlas is off |
22:09 |
khonkhortisan |
I have garbage creative inventory textures, but not that error |
22:10 |
ShadowNinja |
and try restarting minetest |
22:10 |
BlindBanana |
ok, trying now "enable_texture_atlas = false" |
22:10 |
NekoGloop |
Always nice to see people who halfassedly know what they're doing. |
22:12 |
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22:14 |
BlindBanana |
this change worked only partial, on inventory page 15 and 16 are the same garbage graphics. and minetest shows the same errors |
22:14 |
BlindBanana |
17 inventory pages in total |
22:15 |
NekoGloop |
Try not using OpenGL or getting a better graphics card. |
22:16 |
BlindBanana |
graphics card is a nvidia gtx 560 |
22:16 |
BlindBanana |
without opengl only software rendering is left on linux |
22:17 |
NekoGloop |
lol linux |
22:17 |
NekoGloop |
[/onlywindowsuserintheroom] |
22:17 |
BlindBanana |
nex try: all filtering disabled |
22:17 |
NekoGloop |
Well duh... |
22:18 |
NekoGloop |
Or don't use a texture pack, that'll work too. |
22:18 |
khonkhortisan |
I have 630 |
22:18 |
NekoGloop |
inventory pages?! |
22:18 |
khonkhortisan |
no, nvidia gtx 630 |
22:19 |
mauvebic |
lol |
22:19 |
NekoGloop |
lol... |
22:19 |
khonkhortisan |
I have 17 inventory pages |
22:19 |
NekoGloop |
I have like 36? |
22:19 |
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22:19 |
khonkhortisan |
you win |
22:19 |
mauvebic |
5 |
22:19 |
khonkhortisan |
I wonder if there's a node count anywhere |
22:20 |
NekoGloop |
You could do maths with the inventory page count |
22:20 |
NekoGloop |
20 per page, correct? |
22:20 |
NekoGloop |
Then remove whatever amount of empty space is on the last page. |
22:20 |
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22:21 |
BlindBanana |
no luck, still the same error |
22:21 |
NekoGloop |
You could always get a better graphics card, |
22:21 |
BlindBanana |
inventory via mod: unified_inventory (via mod: technic) |
22:22 |
NekoGloop |
Holy shit that's a lot of pages. |
22:22 |
mauvebic |
979 nodes here |
22:22 |
NekoGloop |
UI has like what, 100 per page? |
22:23 |
khonkhortisan |
80 |
22:23 |
NekoGloop |
mauvebic, you love changing the size of the creative inventory screen don't you? |
22:23 |
NekoGloop |
anyway, I've got like 1394 or so, assuming my maths are correct. |
22:24 |
khonkhortisan |
1301 nodes, only including the ones in creative inventory. |
22:24 |
mauvebic |
makes more sense then flipping pages endlessly |
22:24 |
BlindBanana |
interesting, with shaders disabled (3rd try) no "ut of memory" errors are thrown, but inventory is still garbage |
22:24 |
NekoGloop |
BlindBanana, try turning off preload item visuals |
22:24 |
khonkhortisan |
there could be an option to make the monotonous (read: extra stairs) nodes last |
22:24 |
khonkhortisan |
goes from page 2 to page 9 |
22:25 |
NekoGloop |
khonkhortisan, it's probably closer to 1200-ish in the inventory itself. I'm just doing it from memory of what MT put in the debug output. |
22:26 |
khonkhortisan |
oh. Silly me, I didn't think of searching for the mod name |
22:29 |
BlindBanana |
Unified Inventory. inventory size: 1310 |
22:29 |
thexyz |
wtf http://forum.minetest.net/viewtopic.php?pid=73088#p73088 |
22:30 |
NekoGloop |
thexyz, ? |
22:30 |
NekoGloop |
Seems like a perfectly honest question...? |
22:30 |
khonkhortisan |
UI says 1301 |
22:30 |
khonkhortisan |
I counted right |
22:30 |
thexyz |
NekoGloop: see neron's message |
22:31 |
NekoGloop |
Oh, I read the one below, my bad. |
22:31 |
NekoGloop |
Must be one of those "post this to 3-5 sites and then download minecraft." things. |
22:31 |
thexyz |
I'll just ban him for a month |
22:32 |
thexyz |
I'm a wonderful person, aren't I? |
22:33 |
VanessaE |
33 pages in Unified Inventory, on my server :-) |
22:33 |
VanessaE |
also, I'm back (yay.) |
22:33 |
khonkhortisan |
well you have larger textures, so that's why you have more inventory pages </logic-disconnect> |
22:33 |
VanessaE |
haha |
22:34 |
VanessaE |
only if 16px is somehow larger than 16px :-) |
22:34 |
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22:34 |
Kacey |
hi all |
22:35 |
VanessaE |
hi |
22:37 |
BlindBanana |
i removed all textures from textures/all and still 2 pages in the inventory contain garbage |
22:37 |
VanessaE |
how many mods are you using? |
22:38 |
VanessaE |
mods add items = textures |
22:38 |
khonkhortisan |
11 |
22:38 |
BlindBanana |
maptools, mesecons, teleporters, moreblocks, moreores, night_vision, pipeworks, plantlife, snow (biome), sponge, technic |
22:38 |
VanessaE |
what are they? |
22:38 |
VanessaE |
how much video RAM? |
22:38 |
BlindBanana |
1 GB (gtx 560) |
22:38 |
VanessaE |
hm, all together those don't add much. |
22:38 |
VanessaE |
ok, 1GB should have been WAY more than enough |
22:38 |
khonkhortisan |
minetest should use computer ram when video gets full |
22:39 |
hmmmm |
lel |
22:39 |
BlindBanana |
computer ram: 4 GB (at least 1,7 GB free) |
22:39 |
Exio |
i didn't know that |
22:39 |
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22:39 |
hmmmm |
wrong on so many levels |
22:40 |
khonkhortisan |
:) |
22:40 |
NekoGloop |
1.7 GB free? The hell you running? |
22:40 |
khonkhortisan |
I need me some more mem sticks |
22:40 |
Exio |
what about a system NekoGloop |
22:40 |
hmmmm |
system memory is already used to store the textures, they're transferred to video ram so that the video card can texture-ize the wireframe |
22:40 |
hmmmm |
if the texture isn't present in video memory, then it'd grab that from ram |
22:41 |
khonkhortisan |
81M free out of 2GB here |
22:41 |
hmmmm |
but nevermind any of that, because there is no problem with video memory with minetest |
22:41 |
NekoGloop |
I have 4 GB and like almost half that open (granted I'm only really doing a youtube video atm...) |
22:41 |
hmmmm |
minetest hardly uses any memory at all in fact |
22:41 |
hmmmm |
if it does use "a lot" of video memory, maybe you should stop playing with 1000x1000 texture packs or whatever |
22:42 |
NekoGloop |
precisely 2.0GB free out of 3.9GB usable. |
22:42 |
hmmmm |
based on what you've said before, you use windows |
22:42 |
NekoGloop |
Me? yes. Him? no. |
22:42 |
hmmmm |
right |
22:42 |
hmmmm |
you have way more than that free |
22:43 |
BlindBanana |
i just readded the textures (Calinou 256x256: http://forum.minetest.net/viewtopic.php?id=2020) and loaded a test game |
22:43 |
hmmmm |
what that ram is being used for is prefetching for applications that are commonly used |
22:43 |
BlindBanana |
minetest uses 660 MB system ram |
22:43 |
hmmmm |
so let's say you have photoshop installed and you use it often |
22:43 |
NekoGloop |
Yeah, like Google Chrome. |
22:43 |
NekoGloop |
(the only program I use anywhere near "often" |
22:44 |
hmmmm |
windows sees that and loads photoshop up in ram when there's not much going on at the moment, so when you do go to run it, it loads very fast |
22:44 |
hmmmm |
doesn't matter "often", it's the "most oftenly used X number of programs" |
22:44 |
Exio |
what about the cache in linux? |
22:44 |
NekoGloop |
So it's likely loading up ram for every emulator I've got installed. |
22:44 |
hmmmm |
cache != prefetch |
22:44 |
hmmmm |
nekogloop, yes |
22:45 |
BlindBanana |
running linux kernel 3.1.10 |
22:45 |
hmmmm |
this is a reason why windows is fucking horrible. |
22:45 |
hmmmm |
that's why there's seemingly random disk access going on constantly |
22:45 |
NekoGloop |
And I know some of those are not exactly RAM-friendly... |
22:45 |
hmmmm |
that's why it uses so much memory |
22:46 |
hmmmm |
hell, there's so much random disk access you have no idea if your computer got compromised and it's searching through your files or whatever |
22:46 |
BlindBanana |
nvidia driver version is 304.64 |
22:46 |
hmmmm |
should upgrade to 314 |
22:46 |
VanessaE |
hmmmm: 155 MB texture pack (512px) -> over 6GB memory usage now (on my server) + only 4 fps (it used to be in the 30's at this rez). |
22:46 |
VanessaE |
something is wrong with this picture. |
22:48 |
VanessaE |
(and this is on Linux, yet) |
22:49 |
BlindBanana |
for linux nvidia has only drivers 310.40 and 313.26 available |
22:51 |
BlindBanana |
i go offline for an graphics driver update. after that i'll retest and report back. |
22:51 |
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23:11 |
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23:18 |
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23:20 |
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23:21 |
ShadowNinja |
hmmmm: how do you want minetest to decide between the cloud or clasic menu background? |
23:23 |
Kacey |
cloud background? |
23:26 |
LAD |
can some tell me hoe set a "domain"(address) to a server?? |
23:28 |
Kacey |
Added a mod selection menu (doserj) were? |
23:28 |
ShadowNinja |
Kacey: https://github.com/minetest/minetest/pull/532 |
23:30 |
Kacey |
how do i activate the cloud background? |
23:30 |
NekoGloop |
Try world settings I suppose? |
23:32 |
Kacey |
laggy connection... |
23:32 |
* Kacey |
test |
23:33 |
NekoGloop |
You aren't lagging, I don't think. I just type slow. |
23:34 |
MiJyn |
it's ok, I can help :D |
23:34 |
MiJyn |
xD |
23:34 |
Kacey |
no i was lagging |
23:37 |
* VanessaE |
waits patiently for kaeza to show up... |
23:38 |
cisoun |
http://minetest.net/index.php <- who can watch the video ? |
23:38 |
NekoGloop |
Nobody. And that really shouldn't be on the front page. |
23:38 |
cisoun |
yeah. |
23:41 |
VanessaE |
lol |
23:41 |
VanessaE |
"This video is private" |
23:41 |
Kacey |
not right |
23:42 |
Kacey |
hey anyone feel like hosting a server for some more experienced people to play on and record videos possibly? |
23:42 |
ShadowNinja |
you can try my server :-) |
23:43 |
Kacey |
legit build |
23:43 |
khonkhortisan |
when minetest is running, it crashes the adobe flash plugin used to play the video on minetest.net. |
23:44 |
VanessaE |
Kacey: build on my server. just keep the pixel art/artsy stuff away from the spawn :-) |
23:45 |
VanessaE |
(serious-looking structures only near there) |
23:45 |
Kacey |
but that isnt legit |
23:46 |
NekoGloop |
Mesecon shit should use on_rightclick. |
23:46 |
VanessaE |
what isn't legit? |
23:47 |
ShadowNinja |
VanessaE: Kacey doesn't want creative |
23:47 |
khonkhortisan |
Can I convert decimal to binary in lua without loops? |
23:47 |
VanessaE |
:P |
23:47 |
Kacey |
nope i like creative in singleplayer only |
23:48 |
VanessaE |
khonkhortisan: yes but you'd need a hell of a huge table to do it |
23:48 |
khonkhortisan |
I'll just stick with my 0-9 table then |
23:48 |
VanessaE |
khonkhortisan: use the decimal value as an index into a table of equivalent binary values expressed as strings. |
23:48 |
VanessaE |
right |
23:49 |
VanessaE |
this is how we did it in the old days and it's still usually the fastest way |
23:49 |
khonkhortisan |
I have ten lines that go to luacontrollers that send a digiline "1001" string signal, which then gets spliced for bit on the four output luacontrollers |
23:50 |
* VanessaE |
hands NekoGloop a box of kittens |
23:50 |
VanessaE |
https://sphotos-a.xx.fbcdn.net/hphotos-ash3/71927_603350643027312_682883142_n.jpg |
23:50 |
* NekoGloop |
meow |
23:50 |
khonkhortisan |
each binary string is coded into a single luaC |
23:50 |
* khonkhortisan |
expects them to bob their heads to music |
23:50 |
NekoGloop |
OHMAIGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAWD KITTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEENZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
23:51 |
* ShadowNinja |
just saw an upside-down player with backwards backface culling |
23:51 |
khonkhortisan |
that's hard to read with soo mmaannyy dduupplliiccaattee lleetteerrss |
23:51 |
khonkhortisan |
I've seen that too |
23:55 |
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BlindBanana joined #minetest |
23:56 |
BlindBanana |
Hi again! |
23:56 |
VanessaE |
wb |
23:56 |
NekoGloop |
http://ompldr.org/vaG93ZA/tux-sign-3-640x200-better-text.png wat |
23:56 |
ShadowNinja |
PilzAdam's signs fork replaces nodes |
23:57 |
NekoGloop |
Anyway, lookitwhatIfound http://ompldr.org/vaHFubA/screenshot_2287385.png |
23:57 |
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OWNSyouAll joined #minetest |
23:59 |
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berome joined #minetest |
23:59 |
BlindBanana |
The error with garbage textures in the inventory still occures. Now i run opengl 4.3.0. i restored all settings for good quality. only "preload item visuals" and "texture atlas" are disabled. |
23:59 |
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berome left #minetest |
23:59 |
BlindBanana |
i guess i have to live with an partly unusable inventory. |