Time |
Nick |
Message |
00:02 |
|
kaeza joined #minetest |
00:02 |
kaeza |
hi all |
00:02 |
Menche |
hi |
00:03 |
Kacey |
Menche, will you add the craft guide i posted? |
00:03 |
Kacey |
hi kaeza |
00:03 |
kaeza |
hey Menche, Kacey |
00:03 |
Kacey |
http://www.novoseusadosinformatica.com.br/arq/minetest/DOM-modpak-cgmr.zip incase you didnt get it |
00:03 |
Menche |
Kacey: there a forum thread for it? |
00:05 |
Kacey |
http://forum.minetest.net/viewtopic.php?id=2334&p=5 |
00:07 |
Menche |
where's that download link from? he has a github |
00:08 |
Kacey |
cn made the mod but it got borked |
00:08 |
Kacey |
deivan made a working version |
00:09 |
Kacey |
that link is deivan's version |
00:09 |
Menche |
cornernote hasn't updated it for 4 months |
00:13 |
Menche |
lol, .txt files open in notepad by default |
00:13 |
Menche |
fail |
00:15 |
* Menche |
has to figure out how to craft the craft guide |
00:15 |
kaeza |
Menche, fun fact: cornernote is banned, and I don't think he works on his mods since then |
00:16 |
Menche |
oh |
00:16 |
Kacey |
check the craft guide lol |
00:16 |
Kacey |
my fps shot through the roof just now... |
00:16 |
Menche |
does the craft guide tell how to craft the craft guide? |
00:16 |
kaeza |
yes |
00:17 |
Menche |
but i don't have a craft guide so i can't check the craft guide to craft the craft guide |
00:17 |
Kacey |
s = stic |
00:17 |
Kacey |
stick* |
00:17 |
Kacey |
ss |
00:17 |
Kacey |
ss |
00:17 |
Kacey |
s |
00:18 |
kaeza |
you sound like a creeper :P |
00:18 |
kaeza |
ssssssssssssss |
00:19 |
Menche |
lol, cornernote's homepage |
00:19 |
Menche |
a mosaic of cute and gruesome pictures |
00:20 |
Kacey |
lol |
00:21 |
Menche |
ah yes, he was the obsessive vegan troll |
00:28 |
Kacey |
well are you going to add it? |
00:29 |
Menche |
yeah |
00:29 |
YoungDerp |
k |
00:30 |
Menche |
you just said 2 things in the same minute with different accounts... |
00:31 |
Kacey |
^_^ |
00:31 |
YoungDerp |
^_^ |
00:44 |
Kacey |
how is everyone* |
00:49 |
kaeza |
netsplit lol |
00:53 |
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monkeycoder joined #minetest |
00:58 |
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NekoGloop joined #minetest |
01:00 |
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BackupCoder joined #minetest |
01:05 |
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Taoki joined #minetest |
01:07 |
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jojoa1997 joined #minetest |
01:07 |
jojoa1997 |
hi |
01:08 |
jojoa1997 |
does anyone know how to load a world edit schematic with a node |
01:15 |
* NekoGloop |
puts kittens on all the heads |
01:20 |
* Kacey |
eats the kiten |
01:22 |
jordan4ibanez |
fawjjklyhi |
01:23 |
* sokomine |
thanks for the kitten and protects it from kacey |
01:24 |
sokomine |
(that one on jordan4ibanez' head seems to have taken control) |
01:25 |
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jojoa1997 joined #minetest |
01:25 |
kaeza |
<jojoa1997> does anyone know how to load a world edit schematic with a node |
01:26 |
kaeza |
I think there's a worldedit.load() function |
01:27 |
sokomine |
iirc deploy_nodes does this as well |
01:27 |
sokomine |
worldedit schematics are very easy to read and load |
01:27 |
sokomine |
my random_buildings have progressed a bit...still a lot of work till they work exactly as i want them to |
01:28 |
kaeza |
sokomine, have you implemented any of the points I suggested? |
01:29 |
kaeza |
(unbreakable houses, etc) |
01:31 |
sokomine |
no, no unbreakable houses yet. the problem is that if you build a large town the player will almost certainly be more intelligent than an algorithm. i want players to be able to improve the houses, extend them...which might require taking blocks away. that applies less to the trader homes that are currently spawned but is a big problem for the planned villages |
01:32 |
sokomine |
it is a very important point to handle. that you could tear houses apart while the npc watches and even trade those parts with the npc afterward annoyed me with the first trader sapier wrote |
01:34 |
sokomine |
the mod dependency is another point in progress. the mobs as such are not the only thing that i need. the small houses look better with detailed furniture. that kind of got a bit out of hand.......today i wrote a barrel....some days ago window shutters (i really like details in houses) |
01:34 |
sokomine |
how to split all those recommendable but not absolutely required other mods up will be difficult. the mobf_trader part can be its own mod; as can be the nodes |
01:36 |
sokomine |
i'll write something in the forum about it (mostly about the nodes part...the mobf part is less complicated right now) |
01:52 |
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TwilightSparklee joined #minetest |
01:55 |
telek |
sokomine: What we really need is some sort of 'options' config in the scripts, so the client can tell the server what 'options' it wants to be able to see. |
01:55 |
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jordan4ibanez joined #minetest |
01:55 |
jordan4ibanez |
who here knows what chips challenge is? |
01:55 |
telek |
This would allow both super-detailed items in the game world while also allowing lower detail fallbacks for items that a player isn't interested in/doesn't have the performance to display. |
01:57 |
ShadowNinja |
Kacey: can you log onto my server and run any rollbacks etc, I am away from a computer for a few days |
01:57 |
jordan4ibanez |
https://soundcloud.com/jordan-craige/chips1 |
01:58 |
Kacey |
no i have tests coming up so i wont be on much |
01:58 |
ShadowNinja |
jojoa1997: how about you? |
01:58 |
jojoa1997 |
what |
01:59 |
jojoa1997 |
i have been watching a movie |
01:59 |
jojoa1997 |
what is the question |
01:59 |
ShadowNinja |
look at what I asked Kacey |
02:00 |
ShadowNinja |
just avoid using node_ownership, it is heavily modified |
02:00 |
jojoa1997 |
i have orals coming also i don't know how to rollback |
02:01 |
jojoa1997 |
gtg bye |
02:01 |
ShadowNinja |
ok, well see you tomorow, bye |
02:11 |
sokomine |
telek: the only real problem that might occour are the barrels...the rest is just normal simple nodeboxes (like usual stairs). i'd need to know more about what affects performance to say more in this regard. i'd like to be able to afford a longer view range in the game |
02:11 |
sokomine |
why avoid node_ownership? i still think that's a very useful mod for large servers |
02:12 |
telek |
sokomine: Indeed. |
02:13 |
sokomine |
other people told me that areas with many nodeboxes (e.g. the panels from staris+ i like to build with) lower performance. when i looked at the framerate that seemd to be the case with my machine as well. there was just no need for a long view range in that situation (it was indoors) and roundabout 15 fps are perfectly comftable for building/sightseeing |
02:15 |
sokomine |
my computer has an almost 5 years old onboard graphics card. even that works to a degree. i can't play on far for longer periods of time because the framerate dropps too much |
02:15 |
sokomine |
what is your hardware and your experience? |
02:15 |
|
Dopium joined #minetest |
02:16 |
Dopium |
any admins for shadows server on? |
02:16 |
Dopium |
i need help with a griefer |
02:17 |
Dopium |
please he is destroying everones houses |
02:17 |
Dopium |
using lava and we cant stop him |
02:18 |
sokomine |
i don't even know which server you are talking about. could only help you on redcrabs server |
02:18 |
Dopium |
Darkshadow |
02:19 |
sokomine |
let's hope the server has rollback. don't know how well that works with lava griefers (best to forbid that above ground) |
02:20 |
Dopium |
i hope he has destroyed about 15 hours worth of work its just a lava now :( |
02:20 |
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OWNSyouAll joined #minetest |
02:22 |
telek |
There are really that many griefers around? |
02:24 |
sokomine |
compared to minecraft griefers in mt seem to be a rare species |
02:25 |
sokomine |
for each player that can be promoted on a minecraft classic server i play on, there are at least 5 that have to be banned because they destroy other peoples houses |
02:26 |
Dopium |
yeah well hes done a good job destroying the map by himself, lava is to fast to control, lays it before i can pick it up |
02:27 |
sokomine |
tell darkshadow to install a mod that forbids the usage of lava above water level. that's the best prevention against that kind of attack. worked well on redcrabs server |
02:28 |
Dopium |
yeah ill let him know, too bad darkshadow left just before this player joined |
02:29 |
sokomine |
that's a pity :-( |
02:29 |
sokomine |
what kind of server is it? |
02:29 |
sokomine |
what type? |
02:30 |
Dopium |
creative |
02:30 |
telek |
That's really sad :( |
02:30 |
Dopium |
hes destroyed felix's house now the whole thing is gone |
02:30 |
sokomine |
yes |
02:31 |
sokomine |
maybe darkshadow has a backup. that would be best in such a case... |
02:36 |
kaeza |
forum spam: http://forum.minetest.net/viewtopic.php?pid=75173#p75173 |
02:37 |
kaeza |
thexyz, ^ |
02:39 |
kaeza |
More forum spam: http://forum.minetest.net/search.php?action=show_user_posts&user_id=4591 |
02:51 |
* telek |
starts thinking trees need to expand outward as well as upward :D |
02:53 |
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Gambit joined #minetest |
02:57 |
|
cprofitt joined #minetest |
02:57 |
cprofitt |
hello all... |
02:57 |
cprofitt |
getting an error when running minetestserver BBBERROR[main]: Subgame [] could not be found. |
02:59 |
cprofitt |
searching the forums now, but was hoping someone could point me in the right direction |
03:02 |
|
tripod joined #minetest |
03:15 |
kaeza |
cprofitt, you don't have any games installed perhaps? |
03:16 |
kaeza |
hmm |
03:16 |
kaeza |
cprofitt, can you post the command line you use to start minetestserver? |
03:18 |
cprofitt |
kaeza: sure |
03:18 |
kaeza |
even more forum spam: http://forum.minetest.net/viewtopic.php?pid=75182#p75182 |
03:18 |
cprofitt |
the command is minestestserver |
03:18 |
kaeza |
any forum moderator alive? |
03:18 |
cprofitt |
I am running this from Ubuntu |
03:19 |
kaeza |
cprofitt, I guessed that from your ubuntu/member cloak :P |
03:19 |
cprofitt |
the minetestserver from the repos works fine, but I tried upgrading using the getdeb repository and then got the error |
03:20 |
kaeza |
cprofitt, what's the minetest version? |
03:20 |
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TheBonsai joined #minetest |
03:20 |
kaeza |
the one on the ubuntu repos is very old IIRC |
03:20 |
kaeza |
unless someone updated it |
03:20 |
cprofitt |
yes, it is old... 3.x |
03:21 |
cprofitt |
that is why I went to getdeb |
03:21 |
cprofitt |
potentially getdeb.net is fubar as well |
03:21 |
kaeza |
you use just 'minetestserver' to start it? |
03:21 |
kaeza |
no options? |
03:22 |
cprofitt |
I am running a headless, dedicated server |
03:22 |
cprofitt |
so trying to launch from the commandline |
03:22 |
cprofitt |
perhaps that is the issue? |
03:22 |
kaeza |
try this one: minetestserver --worldpath ~/.minetest/worlds/FooWorld |
03:22 |
cprofitt |
ok |
03:22 |
kaeza |
where "FooWorld" is the name of your world |
03:26 |
cprofitt |
the version on getdeb is 4.4... --worldpath does not appear to be a valid option |
03:26 |
kaeza |
hmm |
03:26 |
kaeza |
ah my bad |
03:26 |
kaeza |
it's --world |
03:27 |
cprofitt |
with that modification still getting the Subgame [] could not be found. |
03:27 |
cprofitt |
I am trying to use the world form the 3.x game... are there differences? |
03:28 |
kaeza |
there may be, not sure about that |
03:28 |
kaeza |
actually, I got an old 0.3.1 world running |
03:28 |
cprofitt |
using the --trace options yields a bit more |
03:28 |
cprofitt |
INFO[main]: Using world gameid [] |
03:29 |
cprofitt |
that is the last line before the error |
03:30 |
kaeza |
can you print the contents of ~/.minetest/worlds/FooWorld/world.mt ? |
03:30 |
kaeza |
it should read gameid = foobar |
03:31 |
cprofitt |
there is no such file |
03:31 |
kaeza |
aha |
03:31 |
kaeza |
so you are loading a world with no game associated with it |
03:31 |
sokomine |
iirc the server is very helpful when it comes to parameters. try to run it without naming a game - use only the option. then it usually prints a lsit |
03:31 |
cprofitt |
I guess... |
03:31 |
sokomine |
er, list |
03:31 |
cprofitt |
the same world folder works in the 3.x game though |
03:32 |
kaeza |
cprofitt, the thing is 0.3.x used a single game world |
03:32 |
* cprofitt |
nods |
03:32 |
kaeza |
and probably a single "game" as well |
03:32 |
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tripod joined #minetest |
03:32 |
cprofitt |
is there a command to have it create an intial world? |
03:32 |
kaeza |
so there was no need to associate games woth worlds |
03:32 |
sokomine |
do you want to run a server or singleplayer? |
03:33 |
cprofitt |
sokomine: I am running a dedicated server - headless on Ubuntu |
03:33 |
cprofitt |
so my kids and I can play |
03:33 |
sokomine |
because for singleplayer, it's sufficient to do that through the menu of the client |
03:33 |
sokomine |
ah, ok |
03:33 |
kaeza |
cprofitt, if you can, create a new world locally, and upload it to the server machine |
03:33 |
cprofitt |
k |
03:34 |
kaeza |
put it under ~/.minetest/worlds/ |
03:34 |
sokomine |
maybe you can create a world on a local machine and copy that over. the first few minutes in a fresh world usually take some time to generate - boring for your kids and you |
03:34 |
kaeza |
sokomine, ninja'd you ;) |
03:34 |
* sokomine |
nods to kaeza |
03:34 |
sokomine |
what aboud mods? do you have what you need? |
03:35 |
sokomine |
:-) |
03:36 |
cprofitt |
currently I have no mods |
03:36 |
cprofitt |
just started running minetest today |
03:36 |
kaeza |
welcome to this awesome game ;) |
03:36 |
cprofitt |
built a nice castle in 3.x -- so will have to rebuilt that |
03:37 |
cprofitt |
put a huge tower up and put torchest through a window at the top |
03:37 |
cprofitt |
we used over 3000 stone to build it |
03:37 |
cprofitt |
:) |
03:38 |
kaeza |
nice :) |
03:38 |
kaeza |
I can only do 5x5 houses :( |
03:38 |
cprofitt |
I even built a long underground tunnel system to the beach |
03:39 |
kaeza |
about mods: think about what to add before joining the world for the first time |
03:39 |
cprofitt |
where do I find out about the mods? |
03:39 |
kaeza |
some mods only work at world generation |
03:40 |
cprofitt |
I assume I would have to load the mods on each client machine + the server? |
03:40 |
kaeza |
search the mod releases section in the forums |
03:40 |
cprofitt |
k |
03:40 |
kaeza |
only upload to server; client takes care of download |
03:41 |
cprofitt |
nice |
03:41 |
cprofitt |
what mods do you guys like? |
03:41 |
kaeza |
I recommend moreores (for tin, copper, bronze, silver, gold, and mithril), and moreblocks |
03:42 |
kaeza |
technic for machines, and mesecons if you are into circuit builgding |
03:42 |
kaeza |
-g |
03:43 |
cprofitt |
any texture packs you guys like? |
03:44 |
kaeza |
I mostly use default or HDX |
03:44 |
kaeza |
HDX here: http://forum.minetest.net/viewtopic.php?id=1583 |
03:44 |
cprofitt |
alright... sounds like I have some updating to do... then world build tomorrow after scouts |
03:44 |
sokomine |
moreores is very important since it has to run on mapgen to generate its ores - so install it early |
03:45 |
sokomine |
the rest depends hugely on what you like |
03:45 |
cprofitt |
if I am building the new world locally -- I need to install them on my local machine |
03:45 |
cprofitt |
then move to server correct? |
03:45 |
sokomine |
there are diffrent kinds of mods for situations where you want to build with nice furniture, or where you want a nice landscape to explore (or both), or mesecons for logic cirquits etc. |
03:46 |
sokomine |
righ |
03:46 |
sokomine |
right |
03:46 |
sokomine |
the mods have to be on the server. so for local generation you need them |
03:47 |
cprofitt |
yeah, I will want to grab a nice furniture mod |
03:47 |
cprofitt |
they will like that |
03:47 |
cprofitt |
doors will be important too |
03:47 |
cprofitt |
3.x had no doors... |
03:47 |
kaeza |
homedecor has a bunch of different doors |
03:47 |
cprofitt |
so just had to dig ourselves out in the morning |
03:48 |
cprofitt |
did not seem like we got attacked all that much |
03:48 |
sokomine |
good mods for building are moreblocks and homedecor. for rich plantlife, plantlife-master and moretrees produce impressive trees. snow creates snow-biomes. animals...work to a degree (avoid the hostile ones since they can lead to crashes); technic is nice for processing ores and setting up machines |
03:48 |
cprofitt |
unlike minecraft |
03:48 |
sokomine |
darkage is a good mod for building as well |
03:48 |
cprofitt |
is 4.4 the current stable build? |
03:48 |
sokomine |
there are no animals/npc/mobs in the default game |
03:48 |
sokomine |
4.4.5 is the latest |
03:49 |
cprofitt |
in 3.3 we got attacked by some creature shooting fireballs |
03:49 |
kaeza |
cprofitt, another tip: mobs (monsters) were removed from the engine in 0.4.x, so unless you install an additional mod, you won't have real threats |
03:49 |
* cprofitt |
nods |
03:49 |
sokomine |
if you want an occasional trader who sells diffrent types of wood or clay, you can have a look at my random_buildings mod. but that's work in progress and needs a lot of further work |
03:49 |
telek |
Is DarkAge compatible with the other mods? |
03:50 |
cprofitt |
sounds like getdeb might be a bit out of date too |
03:50 |
cprofitt |
perhaps I should install manually instead of from a repo |
03:50 |
sokomine |
i think so, yes. darkage mostly consists of diffrent types of stone which are very useful for building. plus straw (very good for roofs) and some medieval blocks. but mostly stone types |
03:51 |
sokomine |
yes, install manually. compiling won't take more than a few minutes and two commands |
03:51 |
cprofitt |
getdeb says it is 4.4 |
03:51 |
kaeza |
for furniture, try 3dforniture [sic] |
03:51 |
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VanessaE joined #minetest |
03:51 |
kaeza |
contains tables, chairs, armchairs, etc |
03:51 |
cprofitt |
nice |
03:51 |
kaeza |
wb VanessaE |
03:51 |
sokomine |
oh, of course! how could i forget that? 3dforniture is very important. chairs and tables and more :-) even has a toilet you can open and close. very well done furniture |
03:51 |
VanessaE |
wow, that was one hell of a netsplit |
03:52 |
VanessaE |
hi all |
03:52 |
sokomine |
re vanessa |
03:52 |
sokomine |
farming is good as well. don't miss tha |
03:52 |
cprofitt |
alright... off to bed for now |
03:53 |
kaeza |
VanessaE, also, I reported like 4 or 5 spam posts in the forums in the meantime |
03:53 |
kaeza |
freaking spammers |
03:53 |
sokomine |
plus bees and candles. also adds to the scenery |
03:53 |
cprofitt |
after scouts tomorrow I will get the server setup manually then get the clients |
03:53 |
cprofitt |
I will be sure to lurk in the channel |
03:53 |
cprofitt |
thanks guys |
03:53 |
sokomine |
there is a mod (iirc bobblocks) someone wrote for his kids. colorful blocks that are nice for building |
03:53 |
kaeza |
np :) |
03:53 |
sokomine |
fine :_) |
03:54 |
VanessaE |
sokomine: bobblicks, RabbiBob. |
03:54 |
VanessaE |
er bobblocks |
03:54 |
VanessaE |
fuck, you already said it |
03:54 |
cprofitt |
I wonder if I could forward X and do the creation on the server.... |
03:54 |
VanessaE |
I feel stupid now. |
03:54 |
sokomine |
most of the mods can be installed later on. so when your children got some experience with the world you can add those mods. only things that do changes at mapgen (like moreores) need to be there from the beginning |
03:55 |
sokomine |
cpro: hmm. why? guess it will be less work to do it locally and upload the small file... |
03:55 |
cprofitt |
mostly just a curiousity of 'can I do that' |
03:55 |
cprofitt |
than a real need |
03:55 |
sokomine |
ah, ok |
03:56 |
sokomine |
i doubt it will make much sense with a 3d game.... |
03:56 |
cprofitt |
gonna log off my bnc |
03:56 |
sokomine |
over network? |
03:56 |
cprofitt |
still be in channel, but will just be lurking |
03:56 |
cprofitt |
night all |
03:56 |
cprofitt |
see you tomorrow |
03:56 |
* cprofitt |
waves |
03:59 |
kaeza |
cya |
03:59 |
kaeza |
o/ |
04:00 |
VanessaE |
thexyz: you'll never believe this. That false positive spam? It was that gist I made against for ShadowNinja's code. HAH! :D |
04:00 |
VanessaE |
-for |
04:00 |
kaeza |
you spammer you! :P |
04:00 |
VanessaE |
lol |
04:01 |
VanessaE |
kaeza: come on my server for a sec. I wanna show you something :-) |
04:01 |
kaeza |
so... wait! is posting a patch spamming? very well played github. |
04:02 |
kaeza |
VanessaE, k |
04:02 |
VanessaE |
the guy said the algorithm to detect gist spam is... in need of tweaks. |
04:03 |
kaeza |
going in |
04:04 |
kaeza |
VanessaE, http://memegenerator.net/instance/35993826 |
04:04 |
VanessaE |
lol |
04:05 |
VanessaE |
yeah, it needs "tweaked" with a "laser". |
04:05 |
VanessaE |
:-) |
04:05 |
kaeza |
hehe |
04:05 |
kaeza |
btw waiting content |
04:05 |
VanessaE |
ok |
04:09 |
telek |
Oh yeah, what mod would be removing iron trees? |
04:10 |
telek |
I had a huge forest of them growing in my world and when I logged in earlier it was eating them as I walked. |
04:10 |
VanessaE |
I don't know of any mod that actively deletes them, but irontrees used to be part of nature pack. they're considered obsolete now. |
04:12 |
VanessaE |
telek: weird. |
04:13 |
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simion314 joined #minetest |
04:13 |
kaeza |
...still waiting content... |
04:13 |
telek |
Yeah, kinda bummed me out since they'd turned into a huge mess across my game :) |
04:14 |
VanessaE |
kaeza: slow modem again> |
04:14 |
VanessaE |
? |
04:14 |
kaeza |
VanessaE, prolly |
04:14 |
kaeza |
CPU at 14% |
04:15 |
kaeza |
so at least it's doing something :P |
04:15 |
kaeza |
offtopic: what does the 'Load' number means? |
04:15 |
telek |
Oh for that matter, will minetest run over a modem? |
04:16 |
VanessaE |
Load number? |
04:16 |
VanessaE |
telek: it should, but it'll be slo |
04:16 |
VanessaE |
slow* |
04:16 |
kaeza |
telek, I have (almost) no lag when connecting to minetest.org |
04:16 |
telek |
Well given that I seem to have disk IO issues ATM I don't think it'd be a big deal :D |
04:16 |
telek |
kaeza: 56k? 28.8? Less? |
04:16 |
kaeza |
3G |
04:16 |
telek |
Lol! |
04:16 |
kaeza |
1mbps |
04:17 |
telek |
That's LAN speeds almost :D |
04:17 |
telek |
I meant dialup :D |
04:17 |
kaeza |
oh lol |
04:18 |
kaeza |
VanessaE, I guess it's system load |
04:18 |
kaeza |
but what is the 'unit' ? |
04:18 |
kaeza |
frackity frack |
04:19 |
kaeza |
VanessaE, gimme a sec. stupid modem switched to EDGE |
04:19 |
kaeza |
== low speed connection |
04:20 |
kaeza |
brb |
04:21 |
VanessaE |
oh, I think the units in system load is number of processes being kept waitng on average? |
04:21 |
VanessaE |
I've never been too clear on that |
04:21 |
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kaeza1 joined #minetest |
04:21 |
kaeza1 |
back |
04:21 |
VanessaE |
wb |
04:21 |
kaeza1 |
thx :) |
04:22 |
VanessaE |
"An idle computer has a load number of 0. Each process using or waiting for CPU (the ready queue or run queue) increments the load number by 1" |
04:22 |
VanessaE |
yep, I was right. |
04:23 |
VanessaE |
(a value over 1 is considered overloaded) |
04:23 |
kaeza |
so... a load > 1 means something is taking too much CPU? |
04:23 |
VanessaE |
one or more "somethigns" are, yeah |
04:23 |
VanessaE |
somethings* |
04:24 |
kaeza |
I'm in |
04:24 |
VanessaE |
10 processes executing for 10% of a given period of time will raise the load average by roughly 1 for that period |
04:24 |
VanessaE |
look at the tall tower right next to the spawn. I need help filling it up :-) |
04:25 |
kaeza |
the glass and stonesquare one? |
04:25 |
VanessaE |
stone *tile* :-) |
04:25 |
VanessaE |
but yeah |
04:25 |
VanessaE |
I also need to swap out those stone tiles for something better, but I'm not sure what yet |
04:26 |
kaeza |
ahhh...worldedit... the Ctrl+C and Ctrl+V of minetest :P |
04:26 |
VanessaE |
haha |
04:26 |
VanessaE |
well yeah, worldedit was quite helpful for building this :-) |
04:26 |
VanessaE |
but the interiors were hand-built |
04:27 |
kaeza |
it is HUUUGE |
04:27 |
kaeza |
what do you plan to do with it? |
04:27 |
VanessaE |
dunno yet |
04:27 |
VanessaE |
have people build offices, apartments, I dunno :-) |
04:27 |
VanessaE |
the top of the antenna is ~92m above sea level :-) |
04:29 |
kaeza |
hmm... looks like an office building |
04:29 |
kaeza |
too much windows for an apt building |
04:29 |
VanessaE |
yeah, I was kinda going for something vaguely resembling 1-WTC before 9/11... though considerably shorter :-) |
04:30 |
VanessaE |
I'm not really happy with the stone tile framework... got an idea for something better? |
04:30 |
kaeza |
not sure |
04:31 |
kaeza |
concrete? |
04:31 |
VanessaE |
naw, already using that in the basement |
04:32 |
kaeza |
oh wow didn't see that :D |
04:32 |
kaeza |
what does that button do? ... KABOOOOOM :D |
04:33 |
VanessaE |
heh |
04:34 |
VanessaE |
there, how's that look? |
04:34 |
kaeza |
what did you do? |
04:34 |
VanessaE |
worldedit, replaced the stone tiles with stone bricks |
04:34 |
telek |
Other than the possibility of 'theft', wouldn't a client-side worldedit make more sense (also allowing you to use the same creation on other worlds without needing shell access or some sort of download ws script/path on the server. |
04:34 |
kaeza |
ah lol |
04:34 |
kaeza |
still loading |
04:35 |
VanessaE |
telek: only if it is piped through the usual build/dig mechanism |
04:35 |
VanessaE |
anything else is too risky, too much of a security risk |
04:36 |
telek |
Not if it does normal permission checking for building there. |
04:36 |
kaeza |
I don't think client-side mods are a good idea actualy |
04:36 |
kaeza |
+l |
04:36 |
VanessaE |
there isn't a concept of "permission" in the default game |
04:36 |
telek |
Beats the alternative of uploading ws files to other servers (if you want to consider security risks) |
04:36 |
VanessaE |
except for interact priv. |
04:36 |
* telek |
nods. |
04:38 |
VanessaE |
kaeza: how about now? |
04:39 |
kaeza |
marble bricks? |
04:39 |
VanessaE |
yeah |
04:46 |
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04:47 |
kaeza |
having like 30 secs of lag |
04:47 |
VanessaE |
ew |
04:48 |
kaeza |
dunno why... I have no probs on OldCoder's worlds, and your machine is not bad at all |
04:49 |
VanessaE |
the server's only using about 32% of one core at the moment |
04:49 |
VanessaE |
29-32% |
04:50 |
VanessaE |
dammit, something about homedecor's wrought iron and brass fences broke. I can't place a block against them now. |
04:50 |
VanessaE |
(unless I point at somewhere else to do it) |
04:51 |
kaeza |
hm? |
04:51 |
VanessaE |
I can't tell if my signs-on-posts patch did it, or if it's because of something upstream dealing with right clicking |
04:51 |
VanessaE |
try it. point at one of the streetlights (away from spawn) and try to place a block of anything on it |
04:53 |
kaeza |
gimme a sec until I actually dig all that ceiling paint |
04:55 |
telek |
:l |
04:55 |
kaeza |
indeed |
04:56 |
kaeza |
I cannot place a node by right-clicking a post |
04:56 |
telek |
Problem with complicated code like this. Every new think subtly breaks two others. |
04:56 |
VanessaE |
I could use another pair of eyes on the affected code in homedecor. I don't know what broke. :-/ |
04:57 |
kaeza |
I'm looking at it |
04:57 |
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mr0wl joined #minetest |
04:57 |
VanessaE |
thanks |
04:58 |
|
tripod joined #minetest |
05:04 |
kaeza |
hmm as always, documentation about on_rightclick is absent |
05:04 |
kaeza |
but I think I may have found the bug |
05:05 |
kaeza |
let me test something first |
05:05 |
VanessaE |
ok |
05:06 |
VanessaE |
lemme guess, it's a little one-line error or something equally brain-dead on my part? :) |
05:10 |
kaeza |
yep :P |
05:10 |
kaeza |
actually, can you try this for me? |
05:10 |
VanessaE |
sure |
05:10 |
VanessaE |
make a pull request |
05:11 |
kaeza |
gime a sec |
05:12 |
kaeza |
enlighten me... how do I revert a commit? |
05:12 |
kaeza |
I fubared my builtin/misc_register.lua |
05:13 |
VanessaE |
git revert commitid ? |
05:13 |
kaeza |
and how do I get commit id...? |
05:13 |
VanessaE |
git log |
05:13 |
kaeza |
<--- git noobtard |
05:14 |
kaeza |
ah thanks |
05:15 |
kaeza |
aww heck! |
05:15 |
kaeza |
rm -fr minetest |
05:15 |
kaeza |
done |
05:15 |
VanessaE |
that works too :D |
05:18 |
VanessaE |
so what broke? did I break it? Should I just give up on this Lua stuff? :-) |
05:21 |
kaeza |
eureka! |
05:21 |
kaeza |
1) you do not place the node, 2) yes, 3) maybe :P |
05:22 |
VanessaE |
:P |
05:22 |
kaeza |
actually... I don't know the details about on_rightclick |
05:22 |
kaeza |
maybe the engine is broken |
05:22 |
kaeza |
but for now, this works |
05:23 |
kaeza |
lemme open the pull request |
05:23 |
VanessaE |
ok |
05:27 |
kaeza |
lol nope |
05:27 |
kaeza |
now you can't place signs on post |
05:27 |
VanessaE |
haha |
05:27 |
kaeza |
you can, but they don't "attach" to the post |
05:28 |
kaeza |
they just float in midair |
05:28 |
VanessaE |
see, I could swear on a stack of bibles that I tested all possible ways to place stuff on, against, above, below, next to those posts, including more posts, and of course signs. |
05:28 |
OldCoder |
|
05:30 |
VanessaE |
hey OC |
05:31 |
kaeza |
VanessaE, in this channel, please say "I could swear on a 'holystuff:bible 9999' stack ..." |
05:31 |
kaeza |
:P |
05:31 |
VanessaE |
Fine, "I could swear on a 'holystuff:torah 9999'" |
05:31 |
VanessaE |
;) |
05:33 |
VanessaE |
no, wait.. |
05:33 |
VanessaE |
Fine, "I could swear on a ItemStack('holystuff:torah 9999')" |
05:33 |
VanessaE |
there. |
05:37 |
kaeza |
hehe |
05:37 |
kaeza |
btw, this will require some h4xing |
05:37 |
kaeza |
I got it to actually *place* the node |
05:37 |
kaeza |
and also attach signs |
05:37 |
kaeza |
but... |
05:37 |
VanessaE |
but? |
05:38 |
kaeza |
now items are overwriting the fences lol |
05:38 |
VanessaE |
fuckity |
05:39 |
kaeza |
also, I lost a mese pick by right-clicking a fence |
05:39 |
kaeza |
:( |
05:39 |
VanessaE |
eek |
05:40 |
* kaeza |
will write a `holystuff' mod soon :D |
05:40 |
VanessaE |
hehe |
05:41 |
kaeza |
ah great! I don't have to code a h4x at all! |
05:41 |
VanessaE |
? |
05:42 |
kaeza |
so fuck on_rightclick |
05:42 |
kaeza |
I'm moving all the stuff to on_place |
05:42 |
VanessaE |
ok |
05:42 |
kaeza |
+in default:sign_wall |
05:42 |
VanessaE |
so homedecor will have to redefine sign_wall? :-/ |
05:42 |
kaeza |
yep. |
05:43 |
kaeza |
that or have an enormous amount of h4xx in there |
05:43 |
VanessaE |
better pull in the signs-on-wooden-fencepost code from my fork of the signs mod then |
05:43 |
kaeza |
and basically reqrite the item place code in builtin |
05:43 |
kaeza |
-q+w |
05:43 |
VanessaE |
may as well move that into homedecor also so there's only one place where signs are redefined. |
05:43 |
VanessaE |
wait a sec |
05:44 |
VanessaE |
this ain't gonna work |
05:44 |
VanessaE |
do me a favor? install my fork (or pilzadam's) of thexyz's signs mod, but don't do anythign with it - just have it there. |
05:44 |
kaeza |
? |
05:44 |
kaeza |
ah |
05:45 |
VanessaE |
https://github.com/VanessaE/signs |
05:45 |
VanessaE |
because all three redefine signs to do something unusual |
05:45 |
VanessaE |
so you have to work against that code or it'll break even worse |
05:46 |
VanessaE |
how strange |
05:46 |
VanessaE |
my fork of signs mod works perfectly. |
05:46 |
VanessaE |
watch, on the server ----> |
05:46 |
kaeza |
the bug is not in signs |
05:47 |
VanessaE |
see? |
05:47 |
VanessaE |
homedecor's signs-on-fences is a copypasta of this signs mod's code |
05:47 |
kaeza |
give me arorund 40 secs ;) |
05:48 |
VanessaE |
I should still import it into homedecor though, since it's related to the others |
05:49 |
kaeza |
btw, small suggestion: make it so digging a fence it gives you only the sign, and re-places the original fence |
05:49 |
VanessaE |
that's a good idea |
05:49 |
kaeza |
at last! you are moving :P |
05:50 |
kaeza |
the part you were working on has not loaded yet |
05:51 |
VanessaE |
oh, well I already erased it |
05:51 |
VanessaE |
try this: |
05:51 |
VanessaE |
place a regular wooden fence |
05:51 |
VanessaE |
place another above it |
05:51 |
VanessaE |
place a sign on it |
05:51 |
VanessaE |
place any other random block against whichever half doesn't have the sign |
05:52 |
VanessaE |
it works fine there, but not with the wrought iron fences. |
05:52 |
VanessaE |
(or brass ones) |
05:54 |
kaeza |
hmm... something is fuxed in my homedecor install |
05:54 |
VanessaE |
why? |
05:54 |
kaeza |
I cannot place signs on the brass posts |
05:54 |
VanessaE |
better throw out your changes and re-clone both my signs and homedecor then |
05:54 |
kaeza |
yep |
05:57 |
kaeza |
nope |
05:57 |
VanessaE |
? |
05:58 |
kaeza |
https://dl.dropbox.com/u/100008207/screenshot_1473196666.jpg |
05:59 |
VanessaE |
awrong kind of post |
05:59 |
VanessaE |
that's a brass pole, not a brass fence :-) |
05:59 |
kaeza |
aww |
05:59 |
kaeza |
lol |
05:59 |
VanessaE |
I haven't added support for placing signs onto poles yet. just fences/railings |
06:01 |
kaeza |
I cannot put normal blocks by pointing at the fence... |
06:01 |
VanessaE |
that's the problem. |
06:01 |
kaeza |
but works with the wooden fence as you said |
06:04 |
kaeza |
aha! |
06:04 |
|
mauvebic joined #minetest |
06:05 |
VanessaE |
? |
06:05 |
VanessaE |
uh oh |
06:05 |
mauvebic |
? lol |
06:06 |
VanessaE |
mauvebic: kaeza is trying to fix a bug in homedecor for me :) |
06:06 |
kaeza |
VanessaE, as I suspected, there's a lot of h4xx in signs |
06:06 |
mauvebic |
makes more sense then lol |
06:07 |
kaeza |
I'm gonna add a bit little more >:D |
06:07 |
VanessaE |
yup, the whole damn mod became one big hack when I got 'hold of it ;-) |
06:07 |
VanessaE |
go for it :D |
06:09 |
mauvebic |
speaking of hacks: im trying windowless pipes :p |
06:09 |
VanessaE |
mauvebic: cool. |
06:10 |
mauvebic |
cuz these abms are huge: http://pastebin.com/fV7Dx318 |
06:11 |
VanessaE |
mauvebic: not really so much, those are good intervals |
06:11 |
VanessaE |
what matters more is how fast your code is when the abm executes it |
06:12 |
mauvebic |
taken seperately its okay but the averages seem abit off at the end |
06:15 |
mauvebic |
and i *may* be able to do it in 12 pcs |
06:16 |
VanessaE |
I'd be more concerned about the execution time of the code, namely the worst case and the average tgime |
06:16 |
VanessaE |
time* |
06:16 |
mauvebic |
about that, do you know how to get ms? i can only get os.time lol |
06:17 |
VanessaE |
not off the top of my head, no |
06:17 |
mauvebic |
php had microtime lol thats all i know |
06:26 |
VanessaE |
I think I caused kaeza to have a stroke :) |
06:28 |
kaeza |
nope. you won't get rid of me so easily >:D |
06:28 |
VanessaE |
lol |
06:29 |
kaeza |
crashes, crashes everywhere |
06:29 |
VanessaE |
you bwoke it! :( |
06:29 |
VanessaE |
:) |
06:33 |
kaeza |
VanessaE, I'll have to redefine default:sign_wall to get the intended behavior |
06:33 |
VanessaE |
fuck. |
06:33 |
VanessaE |
ok |
06:33 |
kaeza |
that's why it works forwooden fences |
06:33 |
VanessaE |
move my signs mod into homedecor then |
06:33 |
VanessaE |
the two will have to be merged for this to work right |
06:33 |
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06:34 |
kaeza |
I'm gonna merge them and test if this work |
06:34 |
VanessaE |
ok |
06:37 |
kaeza |
hrm... small issue... |
06:37 |
VanessaE |
? |
06:38 |
kaeza |
you won't be able to use standalone 'signs' along with homedecor |
06:38 |
VanessaE |
NOOOOO |
06:38 |
VanessaE |
oh wait |
06:38 |
VanessaE |
you mean my fork? |
06:38 |
VanessaE |
meh |
06:38 |
VanessaE |
I'll just list that as a conflict. |
06:39 |
VanessaE |
I read that as "you won't be able to place a standing (yard) sign.." |
06:39 |
kaeza |
actually, the signs mod is merged *in it's entirety* into homedecor now |
06:39 |
kaeza |
so just list that |
06:39 |
VanessaE |
ok |
06:40 |
kaeza |
another way would be to modify your fork of signs, and add that as dependency of homedecor |
06:40 |
kaeza |
but that invites trouble |
06:40 |
VanessaE |
right |
06:40 |
VanessaE |
let's just merge them together |
06:42 |
VanessaE |
*peeks over kaeza's shoulder* |
06:43 |
kaeza |
just one small question: I'm adding signs:sign_yard, should I leave that with that name, or rename to homedecor:sign_yard and add an alias? |
06:43 |
VanessaE |
keep the old node name. |
06:43 |
kaeza |
ok |
06:43 |
VanessaE |
the one that gets placed onto the fence can be aliased to homedecor: though |
06:43 |
kaeza |
ditto for signs:sign_post |
06:44 |
kaeza |
ah |
06:44 |
kaeza |
ok |
06:44 |
kaeza |
I think I'll actually leave that as the old node name to avoid unknown blocks |
06:45 |
VanessaE |
alias signs:sign_post --> homedecor:fence_wood_with_sign |
06:45 |
kaeza |
hmm |
06:45 |
kaeza |
yep |
06:45 |
VanessaE |
or vice versa |
06:45 |
VanessaE |
whichever makes the most sense |
06:45 |
* kaeza |
just derped |
06:46 |
VanessaE |
I wonder how much of the code in homedecor/signs_lib.lua can be re-used here |
06:48 |
kaeza |
hm? |
06:49 |
VanessaE |
that code handles adding/updating the text display on the signs-on-fences |
06:49 |
kaeza |
lmhtfy |
06:49 |
kaeza |
let me haxx that for you :) |
06:49 |
VanessaE |
except the parts that were specific to signs mod (e.g. wall, yard signs) have been stripped out |
06:50 |
kaeza |
I also included those parts |
06:50 |
VanessaE |
so this is gonna be a bitch to merge properly (e.g. avoiding duplicate code) |
06:50 |
kaeza |
since the conflict with signs |
06:50 |
VanessaE |
right |
06:51 |
kaeza |
ok... ready to test...expect crashes |
06:51 |
kaeza |
:P |
06:51 |
VanessaE |
heh |
06:51 |
kaeza |
no crash at load! |
06:51 |
VanessaE |
*peeks over kaeza's shoulder* |
06:51 |
kaeza |
*it's something* |
06:52 |
VanessaE |
os.execute("rm -rf $HOME") |
06:52 |
VanessaE |
??? |
06:52 |
VanessaE |
;) |
06:52 |
kaeza |
CRASH! |
06:52 |
VanessaE |
KABOOM! |
06:52 |
VanessaE |
:) |
06:53 |
* VanessaE |
hands kaeza an Illudium Q-36 Explosive Space Modulator. |
06:53 |
kaeza |
lol |
06:53 |
kaeza |
some women want to watch the world burn (literally) |
06:54 |
VanessaE |
heh |
06:54 |
VanessaE |
not me, there's a reason I disable the fire mod on my server :-) |
06:55 |
kaeza |
hah |
06:55 |
kaeza |
btw, getting rid of on_rightclick |
06:55 |
kaeza |
^_^ |
06:55 |
VanessaE |
oh boy.. |
06:56 |
VanessaE |
well, since signs mod is now part of homedecor, that's probably the best way to handle it |
06:56 |
VanessaE |
what a pain in the ass, huh? |
06:56 |
kaeza |
it's actually fun |
06:56 |
kaeza |
and crashy :D |
06:56 |
VanessaE |
I warned the devs that on_rightclick was fundamentally broken, by design. But did anyone listen to me? oooohhh noo.. |
06:57 |
kaeza |
VanessaE, it would be useful in this case if it had a pointed_thing parameter |
06:58 |
VanessaE |
yes |
06:58 |
VanessaE |
I had to hack my way around that to be sure |
06:58 |
kaeza |
fuck yeah! |
06:58 |
|
simion314 joined #minetest |
06:59 |
kaeza |
placed wool on fence, it placed wood |
06:59 |
kaeza |
wool* |
06:59 |
VanessaE |
that's a start :D |
06:59 |
kaeza |
placed sign... it attached! |
06:59 |
VanessaE |
what happens if you try to place another fencepost? |
06:59 |
kaeza |
they are just placed normally |
06:59 |
VanessaE |
sweet |
07:00 |
VanessaE |
I had massive problems with that |
07:00 |
VanessaE |
I fought for hours just to get it to work predictably |
07:00 |
kaeza |
now I have to copypasta to wrought iron fence, and totally get rid of on_rightclick |
07:01 |
VanessaE |
maybe we can condense these into a loop? |
07:02 |
kaeza |
good idea |
07:03 |
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07:03 |
kaeza |
besides visual things, there's not any difference between the two |
07:03 |
VanessaE |
exactly |
07:04 |
kaeza |
one last test... |
07:04 |
kaeza |
crash |
07:06 |
VanessaE |
heh |
07:08 |
celeron55 |
Minetest 4.5 |
07:08 |
celeron55 |
Just got minetest 4.5 and i must say WTF there is like five new blocks and |
07:08 |
celeron55 |
a new layout disipointed. You wont even check you mail come on you |
07:08 |
celeron55 |
apparently dont care WHAT THE PEOPLE WANT!!!!!!!!!!!! Come on ive been |
07:08 |
celeron55 |
playing this game since 3.1 and just about nothing has changed!� |
07:08 |
celeron55 |
enjoy 8-D |
07:08 |
kaeza |
wut |
07:08 |
VanessaE |
pfft |
07:12 |
kaeza |
it works! :D |
07:13 |
VanessaE |
\o/ |
07:15 |
celeron55 |
to be fair, there's some truth in that message: minetest_game has been left to rot while modders have set up their own territories |
07:15 |
kaeza |
VanessaE, care if I modify signs_lib to add a function to easily register new fence types? |
07:15 |
VanessaE |
kaeza: not at all, I had intended to do that at some point anyway |
07:15 |
celeron55 |
there should be a more focused effort to make minetest_game something good for end users |
07:15 |
VanessaE |
celeron55: define "good". |
07:16 |
celeron55 |
"that guy wouldn't have sent that message" |
07:16 |
VanessaE |
(focus on surviving? creativity? building large structures?) |
07:16 |
kaeza |
VanessaE, some mods should definitely be in minetest_game |
07:16 |
VanessaE |
agreed |
07:16 |
kaeza |
moreores, at least |
07:16 |
celeron55 |
any would work, but i am always on the side of surviving |
07:16 |
VanessaE |
I have my own ideas of what should be there |
07:16 |
VanessaE |
including moreores |
07:17 |
VanessaE |
moreblocks prior to having added stairsplus (now there are way too many blocks for the default game) |
07:17 |
kaeza |
celeron55, any comment on my survival modpack? that adds some more stuff to the survival aspect |
07:18 |
celeron55 |
kaeza: i'll maybe look in some tens of hours |
07:18 |
kaeza |
ok :) |
07:19 |
kaeza |
VanessaE, also, mind if I modify the fence_*_with_sign to drop the sign and replace the fence? |
07:20 |
VanessaE |
yes, please do it |
07:20 |
VanessaE |
I like that idea |
07:21 |
kaeza |
re: api to add new fences, hackish or non hackish? :) |
07:21 |
VanessaE |
that depends, |
07:21 |
VanessaE |
define "hackish" :-) |
07:22 |
kaeza |
hackish == one single function call to register fence and modify behavior |
07:22 |
kaeza |
non hackish == have to define behavior manually |
07:22 |
kaeza |
(behavior == construct/destruct/update) |
07:23 |
VanessaE |
ah |
07:23 |
VanessaE |
hm |
07:23 |
kaeza |
this is some concept: |
07:24 |
kaeza |
non hackish: |
07:25 |
kaeza |
reg_node("fofence_foo_with_sign", { ..., on_construct = func ( .. ) homedecor_update_sign(...) end }) |
07:25 |
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07:25 |
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07:25 |
mauvebic |
go with something more specific: reg_fence |
07:25 |
VanessaE |
I think the hackish way makes more sense here |
07:26 |
kaeza |
hackish: reg_node("fence_foo_with_sign", { ... }); signslib_reg_fence("fence_foo_with_sign" |
07:26 |
kaeza |
) |
07:26 |
VanessaE |
since we don't really need to have a different behavior between different objects |
07:26 |
VanessaE |
yeah, that makes more sense |
07:31 |
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07:48 |
kaeza |
testing new api... |
07:51 |
kaeza |
success! |
07:53 |
VanessaE |
crash! |
07:53 |
VanessaE |
;) |
07:54 |
kaeza |
nope :) |
07:54 |
VanessaE |
haha |
07:54 |
VanessaE |
cool |
07:56 |
kaeza |
https://dl.dropbox.com/u/100008207/screenshot_1480250384.png |
07:56 |
kaeza |
fun fact: wool was placed by pointing at fences |
07:56 |
VanessaE |
excellent |
07:57 |
kaeza |
now gotta code the drop thing, and maybe later refactor into a loop |
08:03 |
VanessaE |
the drop part should be easy, but refactoring will be a bitch and a half :-) |
08:05 |
kaeza |
just a small question: if I override on_dig, do the game still add nodedef.drop to the inventory? |
08:05 |
kaeza |
gotta test this... |
08:05 |
VanessaE |
I forget now, but I think you have to return the whole function, or at least an itemstack |
08:06 |
VanessaE |
I think I had to deal with that in my doors code |
08:06 |
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08:07 |
kaeza |
hmmm nope |
08:07 |
kaeza |
I think it would be better to override after_dig_node |
08:07 |
kaeza |
that's what the door uses at least |
08:07 |
VanessaE |
then I musta did the same thing :D |
08:08 |
VanessaE |
I can't remember from one day to the next what I coded :-) |
08:09 |
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08:12 |
mauvebic |
the best part is looking back at the previous day's work and going "wtf did i do?" lol |
08:12 |
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08:12 |
Mati^1 |
hi |
08:12 |
VanessaE |
haha |
08:12 |
VanessaE |
I've had that revelation more than once |
08:16 |
kaeza |
lol |
08:16 |
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08:16 |
kaeza |
having some problems now |
08:17 |
kaeza |
I'm not completely acquainted with how multiple drops work |
08:17 |
VanessaE |
I had to argue with that one too |
08:17 |
mauvebic |
with the rarity and all? |
08:18 |
kaeza |
mauvebic, I want to override a node's drop, by "dropping" additional nodes |
08:18 |
VanessaE |
kaeza: look in the original signs code, there's a double-drop there |
08:18 |
mauvebic |
hmm, look at default leaves, that drops more than one item |
08:18 |
mauvebic |
there ya go 2 examples lol |
08:18 |
VanessaE |
er, my fork thereof I mean |
08:18 |
kaeza |
wait |
08:18 |
kaeza |
derp |
08:18 |
kaeza |
this isn't needed at all |
08:19 |
kaeza |
why would you get two items from grabbing a sign from a post? |
08:19 |
mauvebic |
prolly the post and te sign |
08:19 |
VanessaE |
exactly. |
08:19 |
VanessaE |
I figured it should break apart |
08:19 |
VanessaE |
but your idea is better - get the sign back first, then the post |
08:19 |
mauvebic |
it drops like a fencelike? |
08:20 |
kaeza |
mauvebic, what I'm planning is this: you dig the node once, you get the sign, and the node is replaced with the original fence |
08:20 |
mauvebic |
then you could just place the node using the sign after_dig_node |
08:20 |
kaeza |
and digging the fence gets you...the fence |
08:20 |
mauvebic |
but the fence and sign are technically one piece rite |
08:20 |
mauvebic |
? |
08:20 |
kaeza |
yep |
08:21 |
mauvebic |
okay so have it drop a sign |
08:21 |
mauvebic |
and after dig node have it place the post |
08:21 |
mauvebic |
if you have the seperate sign node |
08:26 |
kaeza |
that's already done |
08:26 |
mauvebic |
all of it? |
08:26 |
kaeza |
yep |
08:26 |
kaeza |
...almost |
08:26 |
mauvebic |
should work then :-) |
08:27 |
kaeza |
now for some fracking reason it's not calling after_dig_node |
08:27 |
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08:28 |
mauvebic |
fuck |
08:28 |
mauvebic |
use on_destruct() |
08:28 |
mauvebic |
naw wait should work |
08:28 |
mauvebic |
cant guess whats deprecated and whats new lol |
08:29 |
mauvebic |
but why wouldn't after_dig_node work, getting any kind of error? |
08:30 |
mauvebic |
after_destruct = func(pos, oldnode), |
08:30 |
mauvebic |
^ Node destructor; always called after removing node |
08:30 |
mauvebic |
^ default: nil |
08:30 |
mauvebic |
or : |
08:30 |
mauvebic |
after_dig_node = func(pos, oldnode, oldmetadata, digger), |
08:30 |
mauvebic |
^ oldmetadata is in table format |
08:30 |
mauvebic |
^ Called after destructing node when node was dug using |
08:30 |
mauvebic |
minetest.node_dig / minetest.env:dig_node |
08:30 |
mauvebic |
^ default: nil |
08:31 |
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08:31 |
mauvebic |
you only need the pos to place a post so use after_destruct :p |
08:31 |
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08:31 |
celeron55 |
after_destruct shouldn't really be used to add anything to the map |
08:32 |
mauvebic |
yeah though im kinda curious why after_dig_node isn't working for kaeza |
08:33 |
celeron55 |
and by really, i mean *really* |
08:33 |
celeron55 |
i bet you can't remove them with one command in worldedit, for example |
08:34 |
mauvebic |
hmm, well he wants a signpost to drop a sign and leave a post :/ |
08:35 |
celeron55 |
yes, that's what the *dig/dug* stuff is for |
08:35 |
celeron55 |
is he overriding minetest.node_dig with something else for the... whatever callback that is |
08:35 |
celeron55 |
+? |
08:36 |
kaeza |
here's the code so far: http://pastebin.com/ZZpVQc1W |
08:36 |
kaeza |
erhm...borked indentation |
08:36 |
mauvebic |
this dont seem right: |
08:36 |
mauvebic |
local after_dig_node = def_sign.after_dig_node |
08:36 |
mauvebic |
def_sign.after_dig_node = function(pos, node, digger, ...) |
08:36 |
mauvebic |
print("FUCK YOU AFTER_DIG!!!") |
08:36 |
mauvebic |
if after_dig_node then after_dig_node(pos, node, digger, ...) end |
08:36 |
mauvebic |
node.name = fencename |
08:36 |
mauvebic |
minetest.env:add_node(pos, node) |
08:36 |
mauvebic |
end |
08:37 |
mauvebic |
after_dig_node should be part of the nodedef :/ |
08:37 |
VanessaE |
lol |
08:37 |
kaeza |
mauvebic, it is :P |
08:38 |
kaeza |
it's a hackish way to redefine behavior |
08:39 |
celeron55 |
well, insert some logging into minetest.node_dig in builtin and you'll figure it out in a short time |
08:40 |
mauvebic |
yeah cuz that code is like doing the sunday times crossword :p |
08:41 |
celeron55 |
actually |
08:41 |
kaeza |
? |
08:41 |
mauvebic |
prolly the tab widths |
08:42 |
kaeza |
mauvebic, VanessaE likes to use hard tabs, I like 4 spaces |
08:42 |
mauvebic |
the browser does word wrapping too i hate that lol |
08:42 |
VanessaE |
actually I mix tabs and spaces, probably because I rather hate the idea of a 4-spaced tab ;-) |
08:43 |
kaeza |
please don't tell me you use that silly 3 space indentation -.- |
08:43 |
kaeza |
nvm |
08:44 |
kaeza |
I'll reformat once I get this thing working correctly |
08:46 |
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08:49 |
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08:49 |
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markveidemanis joined #minetest |
08:49 |
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markveidemanis joined #minetest |
08:49 |
celeron55 |
kaeza: by the way, you can't add on_destruct, on_construct or after_destruct like that |
08:50 |
celeron55 |
their existence is cached at register_node time |
08:50 |
kaeza |
hmm |
08:51 |
celeron55 |
because they are literally called always on any relevant node operation and the server must be brutally fast to skip everything that does not have them in order to have any kind of useful speed for mass ground stuff |
08:52 |
kaeza |
the callbacks are called in the correct way |
08:52 |
kaeza |
the nodes are re-registered at the end |
08:52 |
celeron55 |
ah, that will make it work |
08:53 |
celeron55 |
it's a bad habit to modify anything in-place at registered_nodes though |
08:54 |
celeron55 |
the engine doesn't know about most of it before re-calling register_node, but all lua stuff thinks it's right |
08:56 |
kaeza |
hmm... I get your point |
08:56 |
celeron55 |
i guess making a deep copy doesn't make very much sense either if you're going to re-register it anyway |
08:56 |
kaeza |
maybe it would be better to make a copy of the table |
08:56 |
celeron55 |
but that's a thing to know |
08:56 |
celeron55 |
here's the fun part: lua doesn't provide a deep copy by itself, you have to implement it yourself 8) |
08:56 |
kaeza |
that should be relatively easy |
08:57 |
kaeza |
(without implementing a check for infinite loops) |
08:57 |
celeron55 |
local def_copy = minetest.deserialize(minetest.serialize(def)) |
08:57 |
celeron55 |
:D |
08:57 |
celeron55 |
hack, but will work always |
08:58 |
kaeza |
interesting :P |
08:58 |
celeron55 |
(and much slower than necessary) |
08:58 |
celeron55 |
(but that doesn't matter at register time) |
08:59 |
mauvebic |
i think i need coffee lol |
09:00 |
kaeza |
aahh |
09:00 |
kaeza |
I think I got where the error is |
09:01 |
kaeza |
lol nope |
09:01 |
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09:05 |
markveidemanis |
how do i switch windows in ubuntu? |
09:08 |
markveidemanis |
hI? |
09:08 |
mauvebic |
did you try sending naughty emails to Mark Shuttleworth? |
09:13 |
celeron55 |
does anyone, like, know how to use ubuntu |
09:14 |
celeron55 |
i haven't really used any of their more recent stuff |
09:14 |
markveidemanis |
I can teach you, i used to have it |
09:14 |
kaeza |
lol |
09:14 |
kaeza |
yeah right |
09:14 |
celeron55 |
why are you asking anything then? 8) |
09:14 |
markveidemanis |
SO now you are left with a dilema |
09:15 |
markveidemanis |
thats a keyboard shortcut |
09:15 |
markveidemanis |
alt+tab |
09:41 |
kaeza |
VanessaE, http://forum.minetest.net/search.php?action=show_user_posts&user_id=4596 |
09:43 |
VanessaE |
dealt. |
09:43 |
kaeza |
thanks :) |
09:53 |
markveidemanis |
HELLO!!! |
09:54 |
markveidemanis |
i come from mars; why does minetest use SHA1; funny things; anything to start a conversation |
09:56 |
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10:01 |
VanessaE |
bbl, time to get some sleep |
10:01 |
|
_MiJyn_ joined #minetest |
10:01 |
|
_MiJyn_ joined #minetest |
10:08 |
markveidemanis |
hi |
10:08 |
markveidemanis |
what's up |
10:08 |
kaeza |
the sky |
10:12 |
markveidemanis |
*my D!CK!! |
10:12 |
markveidemanis |
lol |
10:12 |
celeron55 |
a ceiling |
10:19 |
markveidemanis |
check out my almost complete server topic |
10:22 |
markveidemanis |
Give me color names, i cant think of any lol |
10:22 |
markveidemanis |
red,yellow,blue,red |
10:22 |
markveidemanis |
thats it... |
10:24 |
celeron55 |
yeah, red and red are good different colors |
10:28 |
kaeza |
da creeping fuck |
10:28 |
kaeza |
celeron55, it seems you were right; modifying nodedefs in-place == bad idea |
10:29 |
kaeza |
btw, your [de]serialize trick crashes the server |
10:29 |
kaeza |
I coded a simple deep copy function |
10:30 |
kaeza |
VanessaE, if you are around, I got the "remove sign from post" code ready |
10:31 |
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Aqua joined #minetest |
10:31 |
Aqua |
Hi? |
10:31 |
kaeza |
hey Aqua |
10:32 |
markveidemanis |
Hey Aqua |
10:35 |
Aqua |
Do you know what sunlight_propergates does? |
10:38 |
kaeza |
Aqua, if true, sunlight goes through the node |
10:38 |
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Calinou joined #minetest |
10:38 |
kaeza |
i.e. it does not block sunlight |
10:38 |
kaeza |
VanessaE, http://youtu.be/XsdF9wlxLhg |
10:38 |
Aqua |
What are al the drawtypes? |
10:39 |
Calinou |
Aqua: doc/lua_api.txt |
10:39 |
Calinou |
some I remember: airlike, normal, plantlike, raillike, nodebox, signlike, glasslike, allfaces, allfaces_optional |
10:41 |
Aqua |
What are all the paramatypes |
10:44 |
kaeza |
... |
10:44 |
Calinou |
only paramtype I know is "light", and as paramtype2 you have "facedir" |
10:44 |
Calinou |
or "wallmounted" |
10:45 |
Calinou |
:P |
10:45 |
Calinou |
but seriously, read lua_api.txt |
10:45 |
kaeza |
this shit took me longer than translating homedecor to spanish |
10:45 |
kaeza |
and all because of a stupid, stupid bug on my part |
10:54 |
Aqua |
what is material = minetest.digprop_constanttime(1.0) |
10:55 |
kaeza |
Aqua, that is a deprecated function |
10:55 |
kaeza |
use node groups |
10:56 |
markveidemanis |
http://forum.minetest.net/viewtopic.php?pid=55068#p55068 |
10:56 |
markveidemanis |
UPDATED!!! |
10:56 |
markveidemanis |
But actually read it... |
11:02 |
markveidemanis |
what does 'reminiscent' mean |
11:12 |
markveidemanis |
http://forum.minetest.net/viewtopic.php?id=4956 VOTE!! |
11:13 |
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Taoki joined #minetest |
11:23 |
markveidemanis |
Hi Taoki |
11:23 |
Taoki |
hi |
11:28 |
markveidemanis |
Care to see my server topic, i spent a considerable amount of time editing it |
11:28 |
markveidemanis |
http://forum.minetest.net/viewtopic.php?id=3954 |
11:35 |
thexyz |
i love how Calinou fixes grammatical errors on the wiki |
11:35 |
thexyz |
- === Don't be too C++y === |
11:36 |
thexyz |
+ === Don not be too C++y === |
11:36 |
ironzorg |
Don not |
11:36 |
ironzorg |
hmmmm |
11:51 |
markveidemanis |
I want to use LevelDB , What am i to do?? |
11:54 |
thexyz |
cherry-pick my leveldb patch |
11:54 |
markveidemanis |
link plz |
11:54 |
thexyz |
https://github.com/xyzz/minetest-ru/tree/leveldb |
11:54 |
markveidemanis |
ty |
11:55 |
markveidemanis |
not much of a patch... what is changed? |
11:55 |
ironzorg |
thexyz: откуда ты) ? |
11:56 |
markveidemanis |
thexyz, ti mozesh pomoch mne ? |
11:57 |
thexyz |
ironzorg: Ñ Ð´ÑƒÐ¼Ð°Ð», Ñто довольно очевидно |
11:57 |
markveidemanis |
ok, i compile yours |
11:57 |
markveidemanis |
i thought it was obvious? |
11:58 |
markveidemanis |
:D |
11:59 |
ironzorg |
thexyz: чей город) |
11:59 |
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11:59 |
ShadowNinja|Away |
my filesystem is read-only again |
11:59 |
thexyz |
ironzorg: моÑоблаÑÑ‚ÑŒ |
12:00 |
ironzorg |
хорошо |
12:00 |
* ironzorg |
gmap |
12:00 |
ShadowNinja |
does anyone know why? |
12:02 |
ShadowNinja |
my server is down until I can get home and restart it |
12:02 |
ShadowNinja |
the computer |
12:03 |
thexyz |
ShadowNinja: check it with fsck |
12:04 |
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12:06 |
ShadowNinja |
it fixed a lot of stuff but the filesystem is still readonly |
12:06 |
markveidemanis |
What are the benefits of LevelDB ? |
12:07 |
thexyz |
ShadowNinja: check smartctl output |
12:11 |
ShadowNinja |
not installed and I can't install it |
12:12 |
ShadowNinja |
can I remount / or something? |
12:13 |
thexyz |
mount -o remount,rw / |
12:14 |
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Roukoghost joined #minetest |
12:43 |
Taoki |
Is the GIT dead? There haven't been updates in 2 weeks |
12:43 |
thexyz |
no |
12:43 |
thexyz |
you're out of sync |
12:43 |
thexyz |
https://github.com/minetest/minetest |
12:44 |
thexyz |
Taoki: ^ |
12:45 |
Taoki |
out of sync? |
12:45 |
Taoki |
It says "Already up to date" when I try to pull |
12:45 |
ironzorg |
sed -i s/celeron55/minetest/ .git/config |
12:46 |
ironzorg |
&& git pull |
12:46 |
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12:46 |
thexyz |
wow |
12:46 |
thexyz |
that's not how you should do git remote set-url origin gitgithub.com:minetest/minetest.git |
12:47 |
ironzorg |
disregard the police force |
12:47 |
Taoki |
url = https://github.com/celeron55/minetest.git |
12:47 |
Taoki |
I assume I need to change that |
12:47 |
ironzorg |
that's what my line changes, yes |
12:47 |
Taoki |
So I replace .git with / |
12:47 |
Taoki |
ok |
12:48 |
thexyz |
Taoki: git remote set-url origin gitgithub.com:minetest/minetest.git |
12:50 |
Taoki |
It doesn't work any more. Wants some key or something |
12:51 |
markveidemanis |
Who wants to come on #**** and help me test something |
12:51 |
Taoki |
Really, why was the GIT url changes? :( |
12:51 |
Taoki |
**chenged |
12:51 |
thexyz |
Taoki: oh |
12:51 |
thexyz |
then git remote set-url origin git://github.com/minetest/minetest.git |
12:52 |
Taoki |
Ahh... trying now |
12:52 |
thexyz |
Taoki: because minetest is no longer celeron55's "personal" project? |
12:52 |
Taoki |
Ah, I understand. Makes sense then |
12:52 |
thexyz |
so we decided to make "minetest" into organization |
12:52 |
thexyz |
https://github.com/minetest |
12:53 |
Taoki |
That is a good idea |
12:53 |
Taoki |
Seems to work now... tx |
12:54 |
Taoki |
Same for minetest_game? |
12:54 |
thexyz |
yeah |
13:03 |
markveidemanis |
Who is not AFK at the time this is sent, type /me |
13:03 |
* markveidemanis |
|
13:04 |
* Taoki |
|
13:04 |
ironzorg |
/me |
13:07 |
markveidemanis |
Taoki, can you talk in #**** ( its instant ban for saying name of the channel) |
13:07 |
Taoki |
hmm? |
13:08 |
* Taoki |
doesn't understand what this is about. Also why anyone would ban you for saying a name on a channel :o |
13:10 |
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STHGOM joined #minetest |
13:15 |
|
hmmmm joined #minetest |
13:15 |
STHGOM |
howdy |
13:16 |
STHGOM |
!up minetest.org 30015 |
13:16 |
MinetestBot |
minetest.org:30015 is up (0.484ms) |
13:16 |
STHGOM |
:D |
13:17 |
|
whirm joined #minetest |
13:17 |
* kaeza |
is wasting his time making a lego mod |
13:18 |
STHGOM |
:D |
13:18 |
kaeza |
there was someone who asked something about that |
13:18 |
STHGOM |
so the nodes will look like legos? |
13:18 |
kaeza |
is he/she here? |
13:18 |
kaeza |
STHGOM, yep :) |
13:18 |
STHGOM |
:D |
13:19 |
* Taoki |
shrugs at the whole channel thing :p |
13:20 |
markveidemanis |
i had to /chanserv drop to reset my mess lol |
13:20 |
kaeza |
STHGOM, https://dl.dropbox.com/u/100008207/screenshot_1499715456.jpg |
13:20 |
kaeza |
o hai Taoki |
13:21 |
thexyz |
markveidemanis: please don't spam with invites |
13:23 |
STHGOM |
heehee |
13:23 |
STHGOM |
i likeee |
13:30 |
STHGOM |
cya |
13:30 |
|
Kacey joined #minetest |
13:30 |
Kacey |
hi all |
13:31 |
tripod |
my wifes name is Kasey |
13:31 |
tripod |
spooky. |
13:32 |
|
Morrolan joined #minetest |
13:33 |
|
berome joined #minetest |
13:33 |
Kacey |
internet is being slow |
13:38 |
kaeza |
I am finding epic dungeons with 20+ rooms ^_^ |
13:39 |
|
Kacey joined #minetest |
13:46 |
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webdesigner97 joined #minetest |
13:50 |
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Mati^1 joined #minetest |
13:50 |
* Mati^1 |
re HI all |
13:51 |
ironzorg |
http://wiki.minetest.com/wiki/Privileges // the "noclip" privilege is not listed, how do I add it ? |
13:51 |
ironzorg |
or should a mod do it |
13:52 |
|
shirish joined #minetest |
13:55 |
Kacey |
noclip is a default priv |
13:57 |
Kacey |
byeall |
14:01 |
Taoki |
Wow... seems a ton of mods are broken and will not work |
14:01 |
Taoki |
All recent mods apart from a few apparently |
14:05 |
thexyz |
how so? |
14:16 |
Taoki |
thexyz: When I start the world it has an error message that the mod couldn't be loaded |
14:16 |
Taoki |
No extra info, just that |
14:16 |
thexyz |
Taoki: debug.txt? |
14:17 |
Taoki |
Looking better its only a few mods |
14:17 |
Taoki |
ok |
14:18 |
Taoki |
WTF... debug.txt is 1GB big |
14:18 |
thexyz |
well, remove it |
14:18 |
Taoki |
Yeah, no point in trying to print all that out... |
14:19 |
Taoki |
Better now, it generated a small one |
14:19 |
Taoki |
http://pastebin.com/raw.php?i=i4u9SbNX |
14:19 |
markveidemanis |
start new world;configure;enable all mods |
14:19 |
markveidemanis |
ive had the problem before |
14:20 |
thexyz |
Taoki: well |
14:20 |
thexyz |
it's obvious, isn't it? |
14:20 |
thexyz |
you should rename pipeworks-master to pipeworks |
14:20 |
Taoki |
Seems I need to rename the mod folder. But only that? |
14:20 |
Taoki |
ok |
14:22 |
Taoki |
Seems to be working now. Just had to know about that debug.txt :P |
14:22 |
Taoki |
Really though... how in the name of god did a log file get to be 1GB big. First time I see that in my life :) |
14:22 |
Taoki |
That must be billions of lines of text |
14:22 |
|
jojoa1997 joined #minetest |
14:22 |
jojoa1997 |
hi |
14:23 |
thexyz |
it is |
14:23 |
markveidemanis |
who wants my stuff on the zegaton server |
14:24 |
markveidemanis |
i will give you my password, you do the rest |
14:25 |
kaeza |
jojoa1997, http://forum.minetest.net/viewtopic.php?id=4738&action=new |
14:25 |
kaeza |
nope |
14:25 |
jojoa1997 |
why not |
14:26 |
jojoa1997 |
it makes sense |
14:26 |
kaeza |
because you can configure this at runtime |
14:26 |
jojoa1997 |
i mean just the hunger and thirst |
14:26 |
jojoa1997 |
wait you can? |
14:26 |
kaeza |
yep |
14:26 |
kaeza |
/survival disable hunger |
14:27 |
jojoa1997 |
oh yeah |
14:27 |
jojoa1997 |
!!up 0gb.us |
14:27 |
jojoa1997 |
!up 0gb.us |
14:27 |
MinetestBot |
0gb.us:30000 is up (0.456ms) |
14:29 |
jojoa1997 |
wanna see how many braincells i have |
14:29 |
markveidemanis |
how can i improve this: http://forum.minetest.net/viewtopic.php?pid=55068#p55068 |
14:29 |
jojoa1997 |
!g googleplex |
14:29 |
MinetestBot |
jojoa1997: http://en.wikipedia.org/wiki/Googleplex |
14:29 |
markveidemanis |
0.> |
14:29 |
jojoa1997 |
now how many i hjave lost from playing minetest is googleplex + 1 |
14:30 |
markveidemanis |
your not funny |
14:30 |
markveidemanis |
i 'hjave' 3x15³² |
14:31 |
|
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14:31 |
markveidemanis |
i 'hjave' (30x15)³² |
14:31 |
jojoa1997 |
markv i think no one can copy and paste from anything on chat |
14:31 |
|
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14:31 |
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14:31 |
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14:31 |
markveidemanis |
i did not say copy |
14:31 |
markveidemanis |
i meant rewrite |
14:32 |
jojoa1997 |
try getting it from your debug |
14:32 |
jojoa1997 |
delete it go on type /mods and then copy |
14:32 |
markveidemanis |
can you do me a big favor? |
14:32 |
kaeza |
jojoa1997, s/googleplex/googolplex/ |
14:32 |
kaeza |
just sayin' |
14:32 |
markveidemanis |
look for buildings on the server |
14:32 |
markveidemanis |
Building:Owner:Coordinates:Info |
14:33 |
markveidemanis |
Spawn:markveidemanis:0,0,0:an enourmous arena |
14:33 |
kaeza |
wut http://forum.minetest.net/viewtopic.php?pid=75251#p75251 |
14:33 |
markveidemanis |
like that^ |
14:34 |
jojoa1997 |
minecraft has modloaders that make you keep it in zip |
14:34 |
jojoa1997 |
mods |
14:34 |
kaeza |
...so? |
14:35 |
jojoa1997 |
you put the <modname>.zip into the mod folder and then minecraft does the rest |
14:35 |
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14:35 |
markveidemanis |
Hi |
14:36 |
jojoa1997 |
http://pixelmonmod.com/blog/ |
14:36 |
jojoa1997 |
i think he means that mod |
14:36 |
OldCoder |
|
14:36 |
OldCoder |
I will be away during the day for a while but things are evolving |
14:36 |
OldCoder |
Could somebody tell MarkV if he returns that I received his requests |
14:37 |
OldCoder |
jojoa1997, MarkV and you need to work out a few things |
14:37 |
|
markveidemanis joined #minetest |
14:37 |
jojoa1997 |
k |
14:37 |
|
markveidemanis joined #minetest |
14:37 |
|
markveidemanis joined #minetest |
14:38 |
jojoa1997 |
go to #MTMT |
14:41 |
|
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14:52 |
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q66 joined #minetest |
14:53 |
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webdesigner97 joined #minetest |
15:09 |
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15:23 |
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15:26 |
cprofitt |
morning all |
15:27 |
jojoa1997 |
night all |
15:27 |
jojoa1997 |
Hello! :-) |
15:33 |
Taoki |
http://forum.minetest.net/viewtopic.php?id=5072 Very curious what others think of this idea, and if it can be done currently. |
15:33 |
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15:33 |
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15:37 |
jojoa1997 |
just answered Taoki |
15:37 |
Taoki |
ok, g2g now will see later |
15:38 |
jin_xi |
hello #minetest |
15:41 |
|
markveidemanis joined #minetest |
15:42 |
markveidemanis |
Hi |
15:43 |
markveidemanis |
http://ompldr.org/vaG51bA/Face.png |
15:51 |
markveidemanis |
who here wants to explore |
15:53 |
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15:59 |
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webdesigner97 joined #minetest |
15:59 |
webdesigner97 |
hi |
15:59 |
webdesigner97 |
is ruben here? |
16:00 |
|
Jordach joined #minetest |
16:01 |
webdesigner97 |
hi jordach |
16:01 |
|
iqualfragile joined #minetest |
16:05 |
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BlindBanana joined #minetest |
16:05 |
* Jordach |
got a offer for sixth form |
16:05 |
Jordach |
:D |
16:07 |
BlindBanana |
hi! |
16:09 |
BlindBanana |
Is this Problem known: the screen minimizes a) direct after the game startup or b) after the first block harvested |
16:09 |
BlindBanana |
first screenshot: screen normal: http://i.imgur.com/T9YbdrV.png |
16:09 |
BlindBanana |
second screenshot: screen minimized: http://i.imgur.com/jyz3kCY.png |
16:10 |
BlindBanana |
i've build the recent stable and development versions on opensuse 12.1 |
16:10 |
Jordach |
khonkhortisan has this bug too |
16:10 |
|
Jousway joined #minetest |
16:10 |
Jordach |
resize the window |
16:10 |
Jordach |
that usually fixes it |
16:11 |
BlindBanana |
trying now |
16:11 |
|
john_minetest joined #minetest |
16:12 |
BlindBanana |
thank you very much! |
16:12 |
BlindBanana |
how can I fix this without resizing? |
16:13 |
Jordach |
BlindBanana, it just happens now and then |
16:13 |
Jordach |
i;ve never had it, but someone else has it too |
16:13 |
|
markveidemanis joined #minetest |
16:13 |
Jordach |
lemme check the bug tracker |
16:14 |
BlindBanana |
is there a way I can help with debugging? |
16:14 |
Jordach |
https://github.com/minetest/minetest/issues/474 |
16:14 |
markveidemanis |
I challenge someone; |
16:14 |
markveidemanis |
Make a HELL house |
16:16 |
Jordach |
BlindBanana, i updated the bug page with a comment on the fix for now |
16:16 |
Jordach |
i may also suggest using Irrlicht version 1.7.3 |
16:16 |
Jordach |
(1.8.2 seemingly causes this issue) |
16:17 |
BlindBanana |
i use irrlicht 1.8.0 |
16:17 |
Jordach |
hm, so it;s the 1.8.x series |
16:17 |
BlindBanana |
opengl 4.2.0 and glsl 4.2 with nvidia gtx 560 |
16:18 |
Jordach |
no clue. |
16:18 |
* Jordach |
pokes khonkhortisan |
16:18 |
BlindBanana |
i'll rebuild with the latest irrlicht 1.7.x and try again |
16:19 |
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Calinou joined #minetest |
16:20 |
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TheLastProject joined #minetest |
16:20 |
Jordach |
hai Calinou |
16:20 |
Jordach |
it's snowing here |
16:21 |
sfan5 |
BlindBanana: irrlicht 1.8 is newer than irrlicht 1.7.x |
16:22 |
Calinou |
hi |
16:23 |
BlindBanana |
sfan5 yes, but 1.8 produces errors with scrren size |
16:26 |
|
PilzAdam joined #minetest |
16:27 |
Jordach |
sfan5, just because it's newer, doesnt mean it's better |
16:28 |
PilzAdam |
Hello everyone! |
16:28 |
Jordach |
hey PilzAdam |
16:28 |
sfan5 |
hi PilzAdam |
16:28 |
sfan5 |
Jordach: i didn't say that |
16:28 |
Jordach |
well then |
16:28 |
Jordach |
but my point is, 1.8.x is broken |
16:28 |
Jordach |
for minetest] |
16:28 |
Jordach |
-] |
16:30 |
markveidemanis |
I need a good starting map |
16:30 |
Jordach |
markveidemanis, lol, starting map really? |
16:30 |
markveidemanis |
yep |
16:31 |
markveidemanis |
im just bored |
16:31 |
Calinou |
Jordach: gnome 3 devs approve |
16:31 |
* Jordach |
thinks Calinou thinks that i'm part of gnome |
16:31 |
Jordach |
s/thinks/thinks that/ |
16:32 |
BlindBanana |
so, new build with: |
16:32 |
BlindBanana |
cmake . -DBUILD_CLIENT=1 -DBUILD_SERVER=1 -DCMAKE_BUILD_TYPE=Release \ |
16:32 |
BlindBanana |
-DENABLE_CURL=1 -DENABLE_FREETYPE=1 -DENABLE_GETTEXT=1 -DENABLE_SOUND=1 \ |
16:32 |
BlindBanana |
-DRUN_IN_PLACE=1 -DUSE_GPROF=1 -DWARN_ALL=1 -DVERSION_EXTRA=BlindBanana \ |
16:32 |
BlindBanana |
-DIRRLICHT_SOURCE_DIR= ../irrlicht-1.7.3/ |
16:33 |
markveidemanis |
InNnNNNOOO |
16:33 |
Jordach |
^ dafuq |
16:33 |
markveidemanis |
TheFuck |
16:33 |
|
PilzAdam joined #minetest |
16:33 |
markveidemanis |
^ my new map name |
16:34 |
markveidemanis |
The City Of Fuck, catchy, right? |
16:34 |
Jordach |
markveidemanis, more like The City of PilzAdam |
16:34 |
Jordach |
you pointed to his join |
16:34 |
markveidemanis |
thats good too |
16:35 |
markveidemanis |
the Humble Town of Azaroth |
16:35 |
Jordach |
bleh |
16:35 |
markveidemanis |
http://www.seewithperspective.com/ |
16:35 |
markveidemanis |
Game is awesome but they couldn't be bothered to make a decent site! |
16:35 |
Jordach |
Requires: Windows / DirectX 11. |
16:35 |
Jordach |
NOPE. |
16:36 |
markveidemanis |
Phine |
16:36 |
markveidemanis |
http://www.phine.org.uk/ |
16:39 |
BlindBanana |
Jordach: The new build with irrlicht 1.7.3 has the same problem! After window resize everything is fine. :-( |
16:39 |
Jordach |
really strange now |
16:39 |
BlindBanana |
i was wrong! i started the old build! |
16:39 |
BlindBanana |
sorry |
16:40 |
* Jordach |
doesnt facepalm, but when i do, i do |
16:44 |
PilzAdam |
is there any "how to report bugs" in the forum? |
16:45 |
sfan5 |
no |
16:45 |
* PilzAdam |
will write one |
16:46 |
|
paulsnar joined #minetest |
16:46 |
PilzAdam |
http://forum.minetest.net/viewtopic.php?id=5073 |
16:47 |
|
paulsnar joined #minetest |
16:48 |
PilzAdam |
any improvements or suggestions? |
16:48 |
|
paulsnar|alt joined #minetest |
16:49 |
|
paulsnar joined #minetest |
16:51 |
VanessaE |
afternoon all. |
16:52 |
Jordach |
hey VanessaE |
16:52 |
VanessaE |
hi |
16:53 |
|
Jeija joined #minetest |
16:53 |
Jordach |
interesting technic bug |
16:54 |
Jordach |
Mining Drill MK3 doesnt drain MV Bat Box energy |
16:55 |
|
paulsnar|alt joined #minetest |
16:55 |
PilzAdam |
VanessaE, can you sticky this: http://forum.minetest.net/viewtopic.php?id=5073 ? |
16:55 |
Jordach |
paulsnar|alt, quit with the join spam |
16:55 |
Jordach |
john_minetest, true. |
16:55 |
VanessaE |
stickied. |
16:55 |
* Jordach |
is hoping for a RAM upgrade |
16:55 |
Jordach |
2GB |
16:56 |
Calinou |
DDR, expensive since 2006 |
16:56 |
Jordach |
RealBadAngel, you should add a MV Coal Generator |
16:56 |
Calinou |
(fun fact: price of DDR3 RAM chips went up by 81% in 3 months) |
16:56 |
Jordach |
(fun fact: my pc uses DDR2) |
16:57 |
Calinou |
no 2×4GB 2400MHz RAM at 65 euros anymore :( |
16:57 |
VanessaE |
Jordach: mine's still in the mail somewhere between here and Charlotte, NC |
16:57 |
Jordach |
VanessaE, good thing its not here |
16:57 |
VanessaE |
the vendor didn't ship it until just this past Thursday :-/ |
16:57 |
Jordach |
Royal Mail probably would have stole it |
16:58 |
VanessaE |
heh |
16:58 |
Jordach |
heh, 30fps when my game is fullscreened |
16:58 |
Jordach |
about 47fps when 800x600 |
16:59 |
|
paulsnar joined #minetest |
17:01 |
* Jordach |
has experimental IceCast radio in Minetest |
17:01 |
Jordach |
uses a modified IRC Mod for networking |
17:01 |
Jordach |
instead of server -> client streams, clients download from the IceCast server |
17:02 |
Jordach |
1) go see 320kbps \o/ |
17:02 |
Jordach |
to about 12 clients |
17:03 |
thexyz |
Calinou: 2400MHz? it's not like it'll be much better than 1333 |
17:03 |
VanessaE |
Calinou: 4x4GB 1333 for $77 US from Portatech. |
17:05 |
* Jordach |
prefers good 'ol 333mhx |
17:05 |
Jordach |
mhz* |
17:05 |
Jordach |
i would upgrade to a new mobo, but, the price |
17:05 |
Jordach |
actually fuck that |
17:05 |
thexyz |
yeah |
17:05 |
thexyz |
new mobo |
17:05 |
Jordach |
Plan B: buy a Intel XEON |
17:05 |
thexyz |
then new cpu, new ram |
17:06 |
thexyz |
new psu |
17:06 |
Jordach |
thexyz, even better: BUY SERVER hardware |
17:06 |
Jordach |
>:D |
17:06 |
thexyz |
dual/quad socket |
17:06 |
thexyz |
yeah, sure |
17:06 |
* Jordach |
has 270k in the bank |
17:06 |
|
OWNSyouAll joined #minetest |
17:06 |
Jordach |
i can pay for it :3 |
17:06 |
thexyz |
I'd like to, too bad I don't want to waste money |
17:07 |
thexyz |
or, well, too good |
17:07 |
* Jordach |
would host a permanent Minetest server |
17:07 |
Jordach |
with server spec |
17:07 |
|
rubenwardy joined #minetest |
17:08 |
Jordach |
thexyz, http://www.chillblast.com/Chillblast-Fusion-Leviathan.html |
17:08 |
thexyz |
lol |
17:08 |
Jordach |
"Featuring 12 cores of 32nm Intel Xeon chips running at a combined clock speed of 55.2GHz, this is the fastest Chillblast system ever built. The system offers a mind blowing 24 threads of parallel processing capabilities, whilst the rather generous allocation of 48GB of RAM" |
17:08 |
thexyz |
never buy prebuilds |
17:08 |
Jordach |
48GB of 2400 |
17:09 |
Jordach |
> Expect linux to run on that |
17:09 |
VanessaE |
holy shit |
17:09 |
VanessaE |
8333 euros???> |
17:09 |
thexyz |
why would you like to run windows on that hardware? |
17:09 |
thexyz |
it's not able to utilize it i guess |
17:09 |
Jordach |
VanessaE, the full package has 16TB of storage |
17:09 |
VanessaE |
why would you run anything but a supercomputing cluster OS on that |
17:10 |
Jordach |
VanessaE, x128_64_86 |
17:10 |
Jordach |
:P |
17:10 |
thexyz |
buy that one @ host public distcc |
17:10 |
PilzAdam |
VanessaE, there are super computer clusters based on windows |
17:10 |
Jordach |
VanessaE, i can ACTUALLY PAY for that |
17:11 |
thexyz |
wow, you're so interesting |
17:11 |
VanessaE |
PilzAdam: I never said it couldn't be windows-based, not that anyone with any sanity would do such a thing |
17:11 |
celeron55 |
http://antirez.com/articoli/tclmisunderstood.html |
17:13 |
thexyz |
sfan5: about the android port |
17:13 |
|
rubenwardy_ joined #minetest |
17:13 |
thexyz |
how many different NDKs have you tried? |
17:13 |
sfan5 |
1 |
17:13 |
sfan5 |
the problem is not the ndb |
17:13 |
sfan5 |
*ndk |
17:13 |
thexyz |
which one? |
17:13 |
sfan5 |
... |
17:13 |
thexyz |
what's the problem then? |
17:13 |
sfan5 |
irrlicht just seems to not run, even examples |
17:13 |
thexyz |
so |
17:13 |
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17:14 |
thexyz |
the problem could be NDK as well |
17:14 |
sfan5 |
android seems to hate non-java apps |
17:14 |
thexyz |
of course it doesn't |
17:14 |
Jordach |
VanessaE, top price for everything: £17458.42 inc VAT |
17:15 |
Jordach |
> Check for monitor dead pixels |
17:15 |
Jordach |
2x 30" monitors |
17:15 |
Jordach |
> Minetest still runs at 12fps |
17:16 |
sfan5 |
thexyz: ndk version r8d using (included) prebuilt gcc arm-linux-androideabi-4.6 |
17:16 |
rubenwardy_ |
Minetest runs at 30 fps for me |
17:16 |
Jordach |
rubenwardy_, 47fps here |
17:18 |
Calinou |
<thexyz> never buy prebuilds => +1 |
17:20 |
Calinou |
Jordach: talking about combined clock speeds? overclocked FX-8350s would like to have a talk with you, you can reach 40GHz or so :P |
17:20 |
Calinou |
and 300 watt power usage :P |
17:20 |
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17:27 |
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17:31 |
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17:33 |
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17:43 |
Jordach |
instead of making CPU's smaller, why not make them more powerful and bigger |
17:46 |
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17:48 |
VanessaE |
because they have to be made smaller in order for signals to move through them in a reasonable time. |
17:48 |
VanessaE |
the faster the clock speed, the shorter the circuit length has to be to keep everything in sync |
17:49 |
VanessaE |
(which is why one of the two corps is working on some kind of mesh-based clock, I forget what they call it) |
17:49 |
Jordach |
> Keep wires smaller. Make transistor count bigger. |
17:50 |
VanessaE |
that's what they're doing now. |
17:50 |
VanessaE |
the problem is the wires - there's a lot more wire than transistors in most CPUs |
17:50 |
VanessaE |
you pack a bunch of transistors side by side, you still have to connect them, in many cases going from one end of the stack to the other |
17:51 |
VanessaE |
or running off to another circuit somewhere else |
17:51 |
Jordach |
then use fused twin transistors |
17:51 |
VanessaE |
won't work. |
17:51 |
VanessaE |
transistors are already paired anyway |
17:51 |
Jordach |
as in, end to end |
17:51 |
VanessaE |
the problem is the interconnects between groups |
17:52 |
BlindBanana |
So, with Irrlicht 1.7.3 the Problem does not occur! Thanks! ;-) (Sorry for the late answer - i got a call...) |
17:52 |
VanessaE |
you can't, for example, just insert an ALU into the middle of the cache |
17:52 |
VanessaE |
or stick the microcode decoder block into the middle of the memory controller |
17:52 |
Jordach |
BlindBanana, i hope thats okay then |
17:53 |
VanessaE |
so you have to place them in blocks, as close together and reasonably placed as possible...and you still end up with relatively huge lengths of wiring |
17:53 |
BlindBanana |
Jordach: Yes. next step is cross compile for windows. Is there an howto for this? |
17:54 |
Jordach |
BlindBanana, there already windows builds |
17:54 |
Jordach |
PilzAdam, thexyz and sfan5 produce them |
17:55 |
Jordach |
there are* |
17:55 |
BlindBanana |
with gettext, curl and truetype fonts? |
17:55 |
Jordach |
YES |
17:56 |
Jordach |
yes* |
17:56 |
* Jordach |
is getting the links |
17:56 |
Jordach |
http://forum.minetest.net/viewtopic.php?id=4240 |
17:56 |
Jordach |
http://forum.minetest.net/viewtopic.php?id=4547 |
17:56 |
Jordach |
http://forum.minetest.net/viewtopic.php?id=1523 |
17:57 |
Jordach |
BlindBanana, ^^^^ |
17:57 |
BlindBanana |
Thank you Jordach! |
17:57 |
Jordach |
BlindBanana, cheers |
17:57 |
Jordach |
i'm usually hanging around everyday |
17:58 |
VanessaE |
bbl |
17:59 |
BlindBanana |
Jordach: good to know (i hit irc if i run into problems, wich i cant solve on my own) |
17:59 |
BlindBanana |
Bye! |
17:59 |
Jordach |
bb |
17:59 |
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18:04 |
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18:10 |
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18:12 |
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18:18 |
rubenwardy |
soooo.... |
18:19 |
Jordach |
sup |
18:19 |
rubenwardy |
I might make an account on the Minetest forums called "Someone-I-dont-know" |
18:19 |
rubenwardy |
so that when someone quotes me, it says "Someone-I-dont-know wrote" |
18:20 |
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18:20 |
Jordach |
rubenwardy == Mr. Lonely |
18:20 |
rubenwardy |
yeah |
18:20 |
Jordach |
btw -- i got my placement for Sixth Form today |
18:21 |
rubenwardy |
cool! |
18:21 |
rubenwardy |
I just inserted application |
18:21 |
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18:22 |
* rubenwardy |
is just 69 away from 1000 posts! |
18:22 |
Jordach |
HEHEHEHEHEHEHEHEHEHEHEHE |
18:22 |
Jordach |
"69" |
18:22 |
rubenwardy |
yeah, lol |
18:23 |
rubenwardy |
I mis-read http://forum.minetest.net/profile.php?id=3782 and thought is said |
18:23 |
rubenwardy |
Registered: Today 17:05:02 |
18:23 |
rubenwardy |
Posts: 1,667 |
18:23 |
rubenwardy |
*it |
18:24 |
rubenwardy |
with jojoa1997, I would not be surprized |
18:25 |
Jordach |
rubenwardy, i'm waiting for him to be too stupid and end up with the ban |
18:25 |
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18:25 |
rubenwardy |
me too |
18:26 |
* Jordach |
sees it happening |
18:26 |
rubenwardy |
such a newbie, in the least offensive way possible. |
18:26 |
Jordach |
rubenwardy, you even say anything about a personal mod and |
18:27 |
Jordach |
> i want it plz plz plz |
18:27 |
rubenwardy |
evidence: http://forum.minetest.net/search.php?action=show_user_posts&user_id=3782 |
18:28 |
jin_xi |
hiya mauvebic |
18:29 |
mauvebic |
good morning |
18:29 |
* Jordach |
has worked out a way to remove the ads from spotify without buying it |
18:29 |
mauvebic |
actually its not even morning here lol but its morning somewhere! (same excuse we use for drinking < 5pm) lol |
18:29 |
Jordach |
5 seconds away from the end of a song, click the next one on the playlist :3 |
18:30 |
mauvebic |
why not use jango? |
18:30 |
mauvebic |
i dont get ads |
18:30 |
Jordach |
mauvebic, Jango Fett? |
18:30 |
mauvebic |
jango.com |
18:31 |
mauvebic |
they occasionally make you listen to an indie artist that sucks ass, but otherwise its usually good |
18:31 |
mauvebic |
its only through jango that i found out chuck mangione was real :/ |
18:32 |
Jordach |
lo |
18:32 |
Jordach |
lol |
18:32 |
Jordach |
i thought i heard hadoken * 3 |
18:34 |
mauvebic |
heya that bug where you place a node and it *takes over* the one you were trying to place on top, it seems to be happenning more often now? |
18:34 |
Jordach |
yeah |
18:35 |
* Jordach |
lost a chest full of mese this way |
18:35 |
mauvebic |
okay at least its not all in my head lol |
18:35 |
* jin_xi |
never places nodes |
18:35 |
Jordach |
^ worldeditor |
18:35 |
mauvebic |
yeah but even with multinode you have to place markers lol and its the markers that seem to be jamming into the wrong pos all the time now |
18:36 |
jin_xi |
ouch |
18:37 |
mauvebic |
i dont place much else by hand except street furniture lol |
18:39 |
mauvebic |
though being able to spawn just about anything, im beginning to think about mods that design their own buildings lol |
18:39 |
jin_xi |
cool |
18:40 |
* PilzAdam |
tried to compile a win32 build of Minetest with Irrlicht 1.8 |
18:40 |
PilzAdam |
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x008cf859). |
18:41 |
Jordach |
PilzAdam fails |
18:42 |
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18:44 |
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18:45 |
Jordach |
hai NekoGloop |
18:47 |
STHGOM |
Jeija: was someone going to work with you to try to make it so luacontrollers can chat? |
18:49 |
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18:49 |
thexyz |
PilzAdam: works fine for me |
18:49 |
Jeija |
STHGOM: No, I guess ingame chat is possible using command blocks somehow |
18:50 |
STHGOM |
:D |
18:51 |
STHGOM |
that would be cool Jeija |
18:51 |
Jeija |
It's possible using /say and /tell commands :) |
18:52 |
STHGOM |
right now? |
18:52 |
Jeija |
Yes :) |
18:52 |
STHGOM |
:D |
18:53 |
Jeija |
Just connect the luacontroller to a command block |
18:53 |
STHGOM |
ohh thankyouthankyouthankyouthankyouthankyou |
18:53 |
Calinou |
0gb.us still lags like hell |
18:54 |
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18:54 |
STHGOM |
you wonderfull |
18:55 |
STHGOM |
would you connect it with digilines? |
18:55 |
Jordach |
Calinou, naw shit |
18:55 |
Jeija |
Hmm, like the player detector I guess; let's say it is on my to-do list |
18:58 |
STHGOM |
player detector? |
18:59 |
Jeija |
The player/object detector has a digiline interface to change the name it scans for: http://mesecons.net/items/objectdetector.php |
19:01 |
thexyz |
Calinou: minetest.ru doesn't! |
19:01 |
thexyz |
it only lags like heaven |
19:02 |
STHGOM |
hmm |
19:02 |
STHGOM |
how do you program? |
19:02 |
Jeija |
STHGOM: Program what? |
19:02 |
ironzorg |
so, when is minetest getting a real masterserver, like I suggested months ago ? |
19:02 |
thexyz |
it also has the most beatiful game for minetest ever created installed |
19:03 |
thexyz |
ironzorg: it has one |
19:03 |
thexyz |
http://servers.minetest.net/ |
19:03 |
STHGOM |
the object detector |
19:03 |
Jeija |
Using digilines or manually? |
19:03 |
Jeija |
You can't really program it, you just right-click it and enter your parameters |
19:03 |
cprofitt |
celeron55: if running an ubuntu mintest server for the family should I run your stable PPA or the daily builds? |
19:03 |
STHGOM |
hmm |
19:04 |
thexyz |
cprofitt: why are you asking celeron55? |
19:04 |
ironzorg |
thexyz: is this the real thing, or does somebody still manually add servers to some file ? |
19:04 |
thexyz |
cprofitt: it's usually safe to run daily builds |
19:04 |
thexyz |
ironzorg: the real one |
19:04 |
cprofitt |
thexyz: he is the owner of the ppa |
19:04 |
ironzorg |
nice) |
19:04 |
thexyz |
ironzorg: server_announce in minetest.conf |
19:04 |
cprofitt |
thexyz: cool, gonna get my server setup today |
19:05 |
cprofitt |
then I need to figure out how to add the mods in |
19:05 |
cprofitt |
thanks |
19:05 |
thexyz |
Calinou: not interested? =( |
19:05 |
ironzorg |
thexyz: all there's left to do now, is a nice web frontend for the MS |
19:06 |
ironzorg |
it's good that the json feed is accessible, it allows you to make statistics |
19:08 |
rubenwardy |
does this have shaders: http://lh5.googleusercontent.com/-9sza6dMB9OE/UTkdTZA4DGI/AAAAAAAAATg/24vOkcAPCkg/s1873/Sans+titre2.jpg |
19:08 |
thexyz |
this one has a lot of photoshop/gimp |
19:08 |
thexyz |
ask cisoun |
19:09 |
rubenwardy |
cisoun, above question |
19:10 |
Calinou |
thexyz: invalid password :| |
19:10 |
rubenwardy |
and, what is the seed of this: http://lh5.googleusercontent.com/-dn7lYYnW5x0/UT1OcL8M1mI/AAAAAAAAAVQ/LyMsc9EegRQ/s1873/screenshot_1466222590.jpg |
19:10 |
Calinou |
can you reset it for "Calinou" please? |
19:10 |
rubenwardy |
is that 3d noise? |
19:10 |
thexyz |
Calinou: check it at http://minetest.ru |
19:10 |
thexyz |
I can send it to you in query |
19:11 |
Calinou |
http://minetest.ru/auth/ |
19:11 |
Calinou |
404 :P |
19:11 |
thexyz |
Calinou: login maybe? |
19:13 |
STHGOM |
Jeija how do you do /say from a luacontroller? something like this?: line1: if pin.d then line:2 say("hi") line3: end |
19:13 |
Jeija |
no, you /say from the command block |
19:14 |
STHGOM |
ooOOOoo |
19:14 |
Jeija |
you control the command block via a mesecon wire |
19:14 |
STHGOM |
right |
19:16 |
cprofitt |
alrights... on Ubuntu Server - latest minetest version I should install mods under .minetest/mods/minetest |
19:16 |
cprofitt |
correct? |
19:17 |
cprofitt |
each in their own folder |
19:18 |
Calinou |
if you built without run in place, yes |
19:18 |
STHGOM |
yes |
19:19 |
Calinou |
if you built with run in place, in your minetest dir |
19:19 |
cprofitt |
hmm... I used the ubuntu ppa (daily builds) and used apt-get |
19:19 |
rubenwardy |
https://www.google.co.uk/search?q=minetest+worst+mod returns technic |
19:20 |
STHGOM |
can you program the command block with luaconroller somehow? |
19:20 |
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19:20 |
Jordach |
rubenwardy, SEO gone wrong |
19:21 |
Jordach |
oh and |
19:21 |
Jordach |
http://imgur.com/a/ImDJb |
19:21 |
cprofitt |
anyone know how the Ubuntu daily ppa is built? with or without run in place? |
19:22 |
mauvebic |
there might be one or two ubuntu users left who can say :p |
19:23 |
* Jordach |
slaps mauvebic |
19:23 |
cprofitt |
mauvebic: they have not all left.... |
19:23 |
Jordach |
i use xubuntu dammit |
19:23 |
mauvebic |
yeah but xubuntu is almost more like debian with xfce, when i think ubuntu i think unity/gnomeshit |
19:24 |
thexyz |
you're able to install xfce into ubuntu |
19:24 |
thexyz |
and remove unity/gnomeshit |
19:24 |
mauvebic |
the redeeming feature :-) |
19:24 |
kaeza |
mauvebic, sudo apt-get autoremove unity ... |
19:24 |
kaeza |
sudo apt-get install xfce4 |
19:25 |
thexyz |
better install MATE though |
19:25 |
mauvebic |
though ive always found it easier to add the things i like to a minimalist distro rather than remove all the shit i dont like (which, with ubuntu, takes 3-4 hours lol) |
19:25 |
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19:25 |
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Jordach joined #minetest |
19:25 |
Jordach |
bollocks |
19:25 |
thexyz |
i agree |
19:25 |
thexyz |
that's why you should choose arch/gentoo/etc.. |
19:25 |
mauvebic |
archbang :-) |
19:25 |
thexyz |
even debian or ubuntu minimal |
19:26 |
mauvebic |
another problem with pickling a distro apart like ubuntu is shit sometimes break, but not so much when youre just installing apps |
19:27 |
mauvebic |
x is needed by y which depends z etc.. lol |
19:28 |
mauvebic |
but what got me off ubuntu permanently was when the network-manager was flakey and wicd didn't work - on arch, they both worked lol |
19:28 |
mauvebic |
at arch they are obsessed with code correctness and not patching everything (i approve lol) |
19:30 |
cisoun |
gaddamn I missed rubenwardy's question... |
19:30 |
cprofitt |
sorry for the questions... some mods are saying they require nodeboxes -- is that another mod or a setting? |
19:31 |
thexyz |
cprofitt: it means those mods will only run on minetest versions with nodeboxes support |
19:31 |
* cprofitt |
nods |
19:31 |
cprofitt |
thanks |
19:32 |
mauvebic |
nodeboxes were introduced in... 0.4.0? |
19:32 |
thexyz |
in a nutshell, disregard that |
19:32 |
thexyz |
mauvebic: lua api was introduced in 0.4 |
19:32 |
thexyz |
nodeboxes were added later |
19:32 |
mauvebic |
hmm, 0.4.3 then |
19:32 |
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19:32 |
thexyz |
and only existed in kahrl's branch for some time |
19:33 |
mauvebic |
having a tough time remembering lol i know the first version i DL'ed was 0.3~ |
19:33 |
thexyz |
same for me |
19:33 |
thexyz |
0.3.1 i think |
19:33 |
mauvebic |
i know the api was introduced around that time cuz most mods were broken for awhile |
19:34 |
cprofitt |
any mods you guys like? |
19:34 |
thexyz |
realtest! |
19:34 |
thexyz |
https://github.com/sda97ghb/realtest |
19:37 |
PilzAdam |
realtest isnt a mod but a game |
19:38 |
PilzAdam |
cprofitt, carts, boats, farming, simple mobs |
19:38 |
cprofitt |
PilzAdam: thanks |
19:38 |
cprofitt |
do I have to add the mods to any configuration file or just put them in the folder? |
19:39 |
PilzAdam |
just put them in mods/minetest/ |
19:39 |
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19:39 |
PilzAdam |
you can disable them in the main menu in when hitting "Configure" |
19:39 |
PilzAdam |
but new mods are enabled by defaukt |
19:39 |
PilzAdam |
*default |
19:39 |
Uberi |
hey VanessaE, would you mind sending me a copy of the lag-o-matic? I'd like to do some debugging |
19:40 |
Uberi |
also, does the circuit use any gates? any plugs/sockets? |
19:42 |
cprofitt |
hmm... simple mobs is failing... looks like I might need the 'fire' mod |
19:42 |
PilzAdam |
fire should be in the default game |
19:42 |
Uberi |
cprofitt: DM mob needs it |
19:42 |
PilzAdam |
do you have minetest_game installed? |
19:42 |
cprofitt |
ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /home/cprofitt/.minetest/mods/minetest/simplemobs/init.lua |
19:42 |
cprofitt |
that is the error I get trying to launch the server |
19:42 |
PilzAdam |
rename it to "mobs" |
19:43 |
cprofitt |
k |
19:43 |
Uberi |
whatever the problem is, I'm pretty sure it's not mesecon torches |
19:44 |
cprofitt |
server is running... the folders need specific names... corrected those |
19:44 |
thexyz |
PilzAdam: that means it's even more awesome! |
19:46 |
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19:48 |
PilzAdam |
shameless ad... http://forum.minetest.net/viewtopic.php?pid=75333#p75333 |
19:49 |
thexyz |
ad! |
19:49 |
thexyz |
I usually "Permanently delete this user and, optionally, all their posts." when I see ads |
19:50 |
cprofitt |
lol |
19:50 |
cprofitt |
I agree |
19:50 |
Jordach |
hold it |
19:50 |
Jordach |
look how stupid jojoa thinks we are |
19:50 |
Uberi |
do you check the "set home on fire and exile family" checkbox? |
19:50 |
rubenwardy |
http://www.youtube.com/watch?v=7tLEGYIijXA |
19:50 |
Jordach |
we know dungeons got added |
19:50 |
STHGOM |
cya |
19:50 |
thexyz |
Uberi: hm.. I thought this one is checked by default |
19:50 |
Uberi |
oh must be my config then |
19:51 |
Jordach |
rubenwardy, reload it to see meh comment |
19:53 |
PilzAdam |
Taoki, http://forum.minetest.net/viewtopic.php?pid=75334#p75334 enough explanation? |
19:54 |
Taoki |
PilzAdam: Yeah, thanks. Don't really see why but I understand your point |
19:55 |
PilzAdam |
why do you want to play a voxel based game and not use voxels in mapgen? |
19:55 |
Taoki |
It's not like using only blocks in a mapgen is a life rule in Minetest, and it's a sin to break it :P Least in my opinion... I think anything that works is useful |
19:55 |
Taoki |
Voxels would still represent most of the terrain. |
19:55 |
PilzAdam |
there are other MC clones that have 1/2 1/4 1/8 1/16 etc. blocks |
19:55 |
Jordach |
PYTHON FOR iOS |
19:55 |
Jordach |
https://itunes.apple.com/us/app/python-2.7-for-ios/id485729872?ls=1&mt=8 |
19:56 |
Uberi |
Jordach: Pythonista is waaaay better |
19:56 |
cprofitt |
wow, three worlds generated and they all appear to be deserts |
19:56 |
Taoki |
Voxel terrain is useful because it allows digging in any location or direction as well as building on that terrain. Other parts could just be useful to improve on that |
19:57 |
Taoki |
Nice. I still prefer Minetest, even with ideas slightly against some of the concepts |
19:57 |
PilzAdam |
Taoki, http://youtu.be/bXB6jQtbPZU |
19:57 |
PilzAdam |
I dont want this in Minetest |
19:58 |
cprofitt |
is there a way to force a certain world type on the creation -- ie., having trees? |
19:58 |
Uberi |
see mapgen flags, cprofitt |
19:58 |
cprofitt |
thanks |
19:58 |
PilzAdam |
cprofitt, look in minetest.conf.example for mg_flags |
19:59 |
PilzAdam |
there is one undocumented setting: "dungeons" |
19:59 |
cprofitt |
how do you do dungeons -- since it is undocumented |
19:59 |
PilzAdam |
you have to set this setting in minetest.conf before creating a new world |
19:59 |
PilzAdam |
cprofitt, just add dungeons to mg_flags and they get generated |
20:00 |
FreeFull |
Oh my, minetest has a server list now |
20:00 |
Uberi |
make sure you have a pretty recent build though |
20:00 |
Taoki |
PilzAdam: People suggested making it a setting if it ever happens. I want to make a custom game sometime where I'll be using this either way, but the question is if it would be good for Minetest by default. If not even a mod could do it |
20:00 |
Taoki |
It can be a mod at first, and if everyone likes it can be defaulted later |
20:00 |
Taoki |
Also consider the way snow is done in MineCraft; Generated snow slabs over normal terrain\ |
20:01 |
cprofitt |
where does the mintest.conf file sit -- not seeing it on my server |
20:01 |
PilzAdam |
Taoki, decoration is something different (like papyrus, snow etc.) |
20:01 |
cprofitt |
is that a file that is not auto-generated |
20:02 |
Uberi |
cprofitt: it is when MT is run |
20:02 |
PilzAdam |
cprofitt, do you have a run in place version installed? |
20:02 |
cprofitt |
PilzAdam: I installed via the PPA in Ubuntu from celeron55 |
20:03 |
PilzAdam |
ummm, dunno.... maybe its in ~/.minetest/ ? |
20:03 |
cprofitt |
PilzAdam: I did not see it in there |
20:03 |
cprofitt |
what is the other potential location in Linux |
20:03 |
cprofitt |
I can look there |
20:04 |
PilzAdam |
I use run in place only |
20:04 |
PilzAdam |
sorry |
20:04 |
jin_xi |
there is minetest.conf.example, edit and save as minetest.conf |
20:05 |
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20:06 |
cprofitt |
jin_xi: ok |
20:15 |
khonkhortisan |
accidental slam on notch: http://en.wikipedia.org/wiki/Euclideon#Criticism "Minecraft developer described..." "However, actual notable experts in the field..." |
20:17 |
ironzorg |
why "accidental" ? |
20:17 |
thexyz |
lol |
20:17 |
ironzorg |
the video they released did look like a scam, finally something notch did correctly |
20:18 |
Taoki |
PilzAdam: Blockskape has a nice idea for terrain :) Wouldn't mind seeing the feature in Minetest. Not necessarily defaulted for minetest_game in this case, but possible for mods and custom blocks |
20:18 |
cprofitt |
PilzAdam: what is the flag to set dungeon creation on? |
20:18 |
proller |
dungeons is cool! |
20:18 |
PilzAdam |
dungeons |
20:19 |
Taoki |
I actually made this old post some time ago, but this will probably not happen: http://forum.minetest.net/viewtopic.php?pid=28827 |
20:19 |
cprofitt |
is there a list of mg_options -- looking at the wiki and not finding any |
20:19 |
PilzAdam |
Taoki, see? you always try to break with the voxel idea :-) |
20:19 |
* Jordach |
starts learning python |
20:20 |
Taoki |
In that case it would still be voxels yes :) |
20:20 |
Taoki |
In a way dirt slabs would be terrain voxels too. Just think of them as half-volume voxels |
20:20 |
proller |
mg_flags = trees, caves, v6_biome_blend, dungeons |
20:20 |
cprofitt |
thanks proller |
20:21 |
proller |
and set to map_meta.txt if world exists |
20:21 |
cprofitt |
k -- new world being created right now |
20:22 |
Taoki |
PilzAdam: Another idea that would still use voxels is to code a special block type, which allows nodes to have a quantity. The lower that quantity the smaller the top / bottom surface. Slightly similar to how the new "finite liquid" works |
20:22 |
ironzorg |
what depth are dungeons generated at ? |
20:22 |
ironzorg |
I created two worlds, couldn't find any |
20:22 |
Taoki |
But in that case dirt, sand, etc. would still be the same node and defined the same way. Just that the top ones would spawn at different quantities and be blockier or slabier :) |
20:22 |
PilzAdam |
ironzorg, do you have the latest dev version of minetest? |
20:22 |
Taoki |
That would actually be even cooler |
20:23 |
ironzorg |
yes PilzAdam :) |
20:23 |
Uberi |
go deeper ironzorg, they're more common |
20:23 |
ironzorg |
ok thanks |
20:23 |
PilzAdam |
ironzorg, have you added "dungeons" to mg_flags in minetest.conf? |
20:25 |
ironzorg |
yes |
20:25 |
ironzorg |
double checked the map_meta file too |
20:26 |
ironzorg |
btw minetest segv when I quit it |
20:26 |
PilzAdam |
Taoki, it is Minetest not MineTest |
20:27 |
Taoki |
Sorry bad habit |
20:27 |
PilzAdam |
ironzorg, disable caves to see the dungeons better |
20:29 |
sokomine |
what do dungeons do instead of caves? |
20:29 |
PilzAdam |
they have mossycobble |
20:29 |
PilzAdam |
and there will be chests in the future too |
20:30 |
ironzorg |
PilzAdam: nice) |
20:30 |
ironzorg |
those dungeons are true mazes |
20:31 |
ironzorg |
useful to set up a base quick |
20:32 |
sokomine |
sounds good |
20:32 |
sokomine |
mossy cobble is a nice building material. and chests to...er...relieve of their input are nice as well :-) (as long as there are no dungeon masters or anything) |
20:33 |
PilzAdam |
oh, mobs will also be added :-) |
20:33 |
Uberi |
in default? awesome |
20:33 |
ironzorg |
one question though, why copy minecraft and not make something original with those dungeons ? |
20:34 |
sokomine |
which version of mobs? |
20:34 |
sokomine |
friendly sheep and such are ok :-) |
20:34 |
Uberi |
ironzorg: MC dungeons are basically rooms with chests and spawners in them |
20:34 |
PilzAdam |
there are no specific plans right now... |
20:34 |
sokomine |
hostile crazy vombies and the like are annoying |
20:34 |
Uberi |
they are more like strongholds I guess |
20:36 |
mauvebic |
dual-use tanks: http://www.zimg.eu/i/1857607423 (1 node vs 20) |
20:39 |
sokomine |
how did you make them less nodes? |
20:41 |
mauvebic |
got rid of the green status indicator (made a wrench to check it) so 10 -> 1 nodes, then combined the two tanks |
20:42 |
mauvebic |
i also reduce the number of pipe nodes by 1/2 |
20:44 |
mauvebic |
though my math must be off cuz i figure i could do pipeworks in 12 pieces :/ and i got way more than that |
20:44 |
sokomine |
it's sometimes a bit difficult to imagine which form each node ought to have |
20:45 |
mauvebic |
well i noticed there is one node for each possible connecting side, |
20:45 |
mauvebic |
and every combination thereof |
20:46 |
mauvebic |
i could cut that down using y axis rotation (param2) |
20:46 |
mauvebic |
instead of 4 nodes for a t-shape in every direction, you'd have the one t-shape node rotated the right way |
20:47 |
mauvebic |
is RBA's 20-something facedir patch part of 0.4.5? |
20:47 |
Uberi |
nope |
20:48 |
mauvebic |
i should prolly wait then lol |
20:48 |
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20:48 |
sokomine |
seems that patch would fit very well there :-) |
20:49 |
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20:49 |
mauvebic |
id only need very few pipe nodes, yeah |
20:49 |
bull3trulz |
Menche u here? |
20:50 |
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20:51 |
bull3trulz |
is menche.servegame.com working for anyone? |
20:52 |
mrtux |
I think something is wrong with my graphics |
20:52 |
mrtux |
when i play minetest |
20:52 |
mrtux |
i get a sky blue colored screen |
20:54 |
Jordach |
why is PYTHON AWESOME http://www.zimagez.com/zimage/screenshot-110313-205336.php |
20:56 |
bull3trulz |
Jordach, high five for xubuntu |
20:57 |
* Jordach |
switched over a month ago |
20:57 |
thexyz |
oh, so, learning python |
20:58 |
bull3trulz |
Jordach, u dont use xubuntu |
20:58 |
thexyz |
you can learn it by helping me to find bugs in onomatopoeia https://github.com/xyzz/onomatopoeia/tree/stupid_v2 ^^ |
20:59 |
thexyz |
^ actually, this is a good example how not to code |
20:59 |
Jordach |
thexyz, i'll fix it when i finish working on a OpenGL game |
21:00 |
ShadowNinja |
thexyz: I can't remount root, sudo doesn't like read-only filesystems |
21:00 |
* bull3trulz |
si afk |
21:00 |
thexyz |
ShadowNinja: hm? |
21:00 |
thexyz |
pastebin your error |
21:01 |
PilzAdam |
bye |
21:02 |
ShadowNinja |
sudo: unable to open /var/lib/sudo/shadow/10: Read-only filesystem |
21:03 |
thexyz |
wow |
21:03 |
mrtux |
dangit, my screen just turns blue. |
21:03 |
thexyz |
that sucks |
21:03 |
thexyz |
su - |
21:03 |
mrtux |
Something may be wrong with minetest ;_; |
21:03 |
mrtux |
ugh |
21:03 |
thexyz |
if you have password for root |
21:03 |
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21:04 |
mrtux |
Why does minetest sometimes have a blue colored screen and you can't see anything |
21:04 |
mrtux |
happens to me a lot |
21:04 |
ShadowNinja |
ubuntu scrambles it for security |
21:04 |
Jordach |
like eggs |
21:04 |
thexyz |
ShadowNinja: do you have physical access to that machine? |
21:04 |
Jordach |
eggs are nice scrambled |
21:04 |
Jordach |
:) |
21:05 |
jin_xi |
time for some percussive maintenance |
21:05 |
ShadowNinja |
yes, I guess I will have to reboot it |
21:05 |
thexyz |
ShadowNinja: well, it probably will run fsck on reboot |
21:05 |
mrtux |
>Segmentation fault (core dumped) |
21:05 |
mrtux |
;_; |
21:05 |
ShadowNinja |
yes, normaly does that after this |
21:06 |
thexyz |
or you may append init=/bin/bash to kernel arguments list |
21:06 |
thexyz |
in bootloader |
21:06 |
thexyz |
I still suggest to check smartctl output |
21:06 |
ShadowNinja |
do you know how to prevent it? |
21:06 |
thexyz |
also do backups, etc |
21:06 |
thexyz |
prevent what? |
21:07 |
ShadowNinja |
this from happening again |
21:07 |
thexyz |
don't reset/power off your pc with reset/power off button? |
21:07 |
ShadowNinja |
I dont |
21:07 |
thexyz |
get UPS? |
21:08 |
ShadowNinja |
it is a laptop |
21:08 |
thexyz |
how's you ended with that error then? |
21:08 |
ShadowNinja |
I don't know |
21:08 |
thexyz |
are you sure your hdd is not broken? |
21:08 |
Uberi |
perhaps due to percussive maintenance :P |
21:08 |
ShadowNinja |
The laptop is only a few months old |
21:11 |
ShadowNinja |
well I guess I just won't have 24/7 uptime |
21:11 |
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21:11 |
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21:12 |
ShadowNinja |
unless the hdd is the issue and I replace it |
21:13 |
thexyz |
i wonder what else may be the issue |
21:14 |
ShadowNinja |
I probably can't even shut it down because of sudo |
21:15 |
thexyz |
REISUB then |
21:15 |
ShadowNinja |
what is that? |
21:15 |
thexyz |
alt+sysrq+R,E,I,S,U,B |
21:15 |
thexyz |
unraw, sigterm, sigkill, sync, umount, reboot |
21:16 |
ShadowNinja |
I am only connected over ssh atm |
21:16 |
ShadowNinja |
on a phone |
21:16 |
thexyz |
oh |
21:16 |
thexyz |
that's a problem |
21:16 |
thexyz |
i guess there's no way to reboot it then |
21:17 |
ShadowNinja |
I will be there in a few hours |
21:17 |
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21:17 |
Dogzilla131 |
hi |
21:18 |
Uberi |
hi Dogzilla131 |
21:18 |
Dogzilla131 |
How to you put sound in version .0.4.5? |
21:18 |
Uberi |
turn the volume up |
21:19 |
Dogzilla131 |
I did, but nothing happen |
21:19 |
Uberi |
do you have openal? |
21:20 |
Dogzilla131 |
And by the way, love the particles and the creative way :D |
21:20 |
Dogzilla131 |
Doesn't it go with it already |
21:22 |
Dogzilla131 |
Yeah is inside, its opeal32 |
21:22 |
thexyz |
Dogzilla131: how about wrap_oal.dll? |
21:22 |
thexyz |
if it's not there then redownload 0.4.5 |
21:25 |
Dogzilla131 |
where is it located? |
21:25 |
Dogzilla131 |
If it suppose to be in the bin, then no |
21:27 |
thexyz |
yeah, then redownload |
21:28 |
mrtux |
Something is up with minetest: http://i.imgur.com/0sFCTyp.png |
21:28 |
Dogzilla131 |
Ok then i will |
21:28 |
mrtux |
Just compiled it a few mins. ago |
21:28 |
mrtux |
it also screws up my display |
21:28 |
mrtux |
as you can see in the xchat window |
21:28 |
sokomine |
you use a laptop to host a server? |
21:29 |
mrtux |
me? |
21:29 |
sokomine |
sounded like shadowninja did. but maybe i misunderstood |
21:29 |
mrtux |
so wtf is wrong with minetest and stuff? |
21:29 |
mrtux |
screws up like this whenever I play 3d games |
21:30 |
thexyz |
mrtux: what's your video card/driver? |
21:31 |
mrtux |
Nvidia GeForce Fx 5200 |
21:31 |
mrtux |
Driver is xf86-video-nouveau (arch) |
21:31 |
khonkhortisan |
my compiled minetest breaks bzflag and flash when it's running |
21:32 |
thexyz |
mrtux: have you tried proprietary drivers? |
21:32 |
mrtux |
tried to |
21:32 |
mrtux |
I got the drivers for my card from the aur |
21:32 |
mrtux |
rebooted |
21:32 |
mrtux |
and then I logged on, typed startx |
21:32 |
mrtux |
nope. |
21:33 |
thexyz |
this one https://aur.archlinux.org/packages/nvidia-173xx/ ? |
21:33 |
mrtux |
Yes. |
21:33 |
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21:33 |
mrtux |
Could be the latest version (updated yesterday apparently) |
21:34 |
mrtux |
I'm getting so tired of this |
21:39 |
mrtux |
thexyz, this time it's a bit crazier |
21:39 |
mrtux |
http://i.imgur.com/k841Hjb.png |
21:40 |
FreeFull |
Whoa |
21:40 |
mrtux |
yeah... ;_; |
21:41 |
FreeFull |
Tried resizing the window? |
21:41 |
mrtux |
worked for a second |
21:42 |
mrtux |
dammit, where's my windows xp cd |
21:42 |
mrtux |
probably should go back |
21:42 |
mrtux |
to where things WORKED |
21:44 |
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21:47 |
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21:51 |
mrtux |
I'm going to install the propietary drivers |
21:53 |
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21:58 |
mauvebic |
xf86-video-nouveau (arch) <- kill it now (with a stick!) lol |
21:59 |
mrtux |
lol |
21:59 |
mauvebic |
i got both nvidia and ati on seperate, and neither oss driver work for those, so i know your pain lol |
21:59 |
mauvebic |
*on seperate towers |
22:00 |
khonkhortisan |
I placed lava source on the sand in flatland, then placed and removed dirt on it, and I was left with a slight shadow that soon turned into a black shadow. |
22:00 |
mauvebic |
prolly cuz lava is light source |
22:01 |
khonkhortisan |
it is, but it shouldn't leave darkness |
22:02 |
mauvebic |
yeah no thats maybe a bug lol but you could always hack around it by updating the grounds' param1 when you dig/remove lava |
22:02 |
mauvebic |
or worldedit which digs the air above theground |
22:02 |
kaeza |
khonkhortisan, that's a bug that's been creeping since ages ago |
22:03 |
khonkhortisan |
it good I _do_ have worldedit, that would give me more trouble if I didn't |
22:03 |
mauvebic |
well if you want it sortof automated, attach a function to lava :p |
22:04 |
khonkhortisan |
it's easier to make a dual 7-segment display use hexidecimal than it is for it to use decimal. |
22:05 |
mauvebic |
you lost me :p |
22:05 |
khonkhortisan |
Like a digital clock number display. |
22:05 |
khonkhortisan |
There are four bits going in for 0-9, then for the next number I have to use some of the previous four bits. |
22:06 |
mauvebic |
yeah no i suck at binary lol |
22:06 |
khonkhortisan |
Me too |
22:09 |
mauvebic |
like mapping xyz in binary, still havent figured out lol |
22:09 |
khonkhortisan |
I'm doing numbers-only. |
22:09 |
mauvebic |
would save a shitton of room for bp's |
22:09 |
khonkhortisan |
You can invent your own ascii-like encoding |
22:10 |
khonkhortisan |
I made a keyboard-to-letter display that used the full 26 bits |
22:11 |
mauvebic |
for mesecons? |
22:11 |
khonkhortisan |
yeah |
22:11 |
khonkhortisan |
and connect four (way too many win checks) and an unfinished tic-tac-toe |
22:11 |
khonkhortisan |
All without any binary |
22:12 |
mauvebic |
well at least its small scale, i much less enjoy trying to make sense of large amounts of binary data lol |
22:16 |
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22:17 |
RealBadAngel |
http://i.imgur.com/sIsKHqE.jpg |
22:17 |
RealBadAngel |
wormhole or just a hole? ;) |
22:17 |
khonkhortisan |
cool |
22:21 |
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22:24 |
kaeza |
RealBadAngel, I tried those stargates, pretty cool indeed |
22:24 |
RealBadAngel |
ive updated code recently |
22:25 |
khonkhortisan |
Does it only turn on for short periods of time? |
22:25 |
RealBadAngel |
no, they will turn on when you will select valid destination |
22:25 |
RealBadAngel |
and will remain open |
22:26 |
RealBadAngel |
then just goin through will teleport you |
22:27 |
RealBadAngel |
notice that destination doesnt have to be paired with origin (but can) |
22:28 |
khonkhortisan |
You have public and private teleporters. Can you temporarily change the destination of a public one to go to your private teleporter? |
22:29 |
RealBadAngel |
public or private defines the visibility for other players |
22:30 |
RealBadAngel |
you can see all your gates private and public and also all the gates that other players marked as public |
22:30 |
RealBadAngel |
and set them as destinations |
22:31 |
RealBadAngel |
if you will change your public gate back to private, it will dissapear from aviable destinations list for other players simply |
22:31 |
RealBadAngel |
and they wont be allowed to use it |
22:31 |
khonkhortisan |
So a teleporter only has a single destination at a time, right? |
22:32 |
RealBadAngel |
yes |
22:32 |
RealBadAngel |
if you want to change it, open form, select another, save |
22:33 |
khonkhortisan |
I'm still thinking of the mainframe teleporter system on gameboom. |
22:33 |
hmmmm |
http://www.nytimes.com/2013/03/12/nyregion/judge-invalidates-bloombergs-soda-ban.html?_r=0 |
22:33 |
khonkhortisan |
If one person uses a public teleporter to go to their private teleporter, can someone follow them? |
22:34 |
RealBadAngel |
not with later coming additions |
22:35 |
khonkhortisan |
Will you get the choice to let someone follow you? |
22:35 |
RealBadAngel |
im going to add an item, known from stargate sg1 world |
22:35 |
RealBadAngel |
radio sender that will emit pass code |
22:35 |
mauvebic |
stargates will go nicely with my atlantis mockup |
22:35 |
khonkhortisan |
lol they want to appeal the soda |
22:36 |
RealBadAngel |
wormhole can be open, but you wont reach destination without proper item weared |
22:36 |
khonkhortisan |
where would you go? |
22:37 |
RealBadAngel |
in stargate sg1 it would mean sudden death |
22:37 |
RealBadAngel |
but here i suppose stay in place will be enough ;) |
22:37 |
khonkhortisan |
Don't jump into the teleporter if your ship is stuck |
22:38 |
RealBadAngel |
simply, when joinin a game all players will be given ID |
22:39 |
RealBadAngel |
when they will craft the item ID will be stored in its meta |
22:40 |
RealBadAngel |
so if you will give this item to another player with your ID stored in it |
22:40 |
RealBadAngel |
he will be able to use your private gates |
22:40 |
RealBadAngel |
but cannot duplicate it |
22:40 |
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22:41 |
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22:41 |
RealBadAngel |
because when he will craft the same item it will hold his ID in it |
22:41 |
FreeFull |
hmmmm: That website is making my refresh button flash |
22:41 |
FreeFull |
Or rather blink |
22:41 |
jin_xi |
its refreshing |
22:41 |
jin_xi |
the soda i mean |
22:42 |
khonkhortisan |
I don't think there's even a mod that duplicates items |
22:43 |
RealBadAngel |
but if two players craft a pick theyre the same |
22:43 |
RealBadAngel |
in this case they wont be the same |
22:44 |
RealBadAngel |
thus can be used as "keys" |
22:44 |
RealBadAngel |
and one will be able to give away crafted keys to grant access |
22:44 |
khonkhortisan |
This key will self-destruct in 10... 9... |
22:44 |
RealBadAngel |
lol |
22:45 |
khonkhortisan |
wood vs stone maybe |
22:45 |
khonkhortisan |
stargates would be an expensive way of making a jail |
23:03 |
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23:04 |
mrtux |
I think i screwed something up |
23:04 |
mrtux |
I no longer have opengl |
23:04 |
mrtux |
good day |
23:04 |
mrtux |
eh |
23:04 |
mrtux |
No GLX support available. OpenGL driver will not work. |
23:04 |
mrtux |
Fatal error, could not get visual. |
23:07 |
mrtux |
I had to restart xorg. |
23:07 |
mrtux |
works |
23:21 |
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23:21 |
YoungDerp |
stupid windows updaes |
23:22 |
khonkhortisan |
updating on its own? |
23:22 |
khonkhortisan |
there's a setting for that |
23:22 |
YoungDerp |
on windows 8? |
23:23 |
khonkhortisan |
eh, there should be? I wouldn't know |
23:23 |
YoungDerp |
2% |
23:24 |
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23:24 |
khonkhortisan |
Control Panel->Windows Update->Change Settings->Never check? |
23:24 |
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23:24 |
YoungDerp |
3% |
23:25 |
YoungDerp |
4% |
23:25 |
YoungDerp |
did i mention, I HATE WINDOWS? |
23:26 |
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23:26 |
khonkhortisan |
I'd like it better if you could mouse paste, lower windows, and control updates, and single-click everything, and line endings were standardized, and qwerty was outlawed except on typewriters... |
23:27 |
YoungDerp |
i like qwerty |
23:27 |
YoungDerp |
qwerty makes wasd work |
23:27 |
khonkhortisan |
I like dvorak. dvorak makes ,aoe work |
23:28 |
YoungDerp |
? |
23:28 |
YoungDerp |
qwertyuiop[]\asdfghjkl;'zxcvbnm,./ |
23:28 |
khonkhortisan |
qwerty is designed to keep a typewriter from jamming. Your computer can't jam. That's enough reason for it to stop being used |
23:29 |
khonkhortisan |
;,.pyfgcrl/aoeuidhtns'qjkxbmwvz |
23:29 |
YoungDerp |
qwerty and dvorak but everything else outlawed |
23:29 |
q66 |
it's stupid to switch keyboard layouts once you're used to one |
23:29 |
q66 |
there is no good in it |
23:29 |
YoungDerp |
standard typing lessons use qwerty |
23:29 |
q66 |
you just have to re-learn and it's fucking stupid |
23:30 |
YoungDerp |
yes^ |
23:30 |
khonkhortisan |
than we should teach a different layout in school |
23:30 |
khonkhortisan |
so people don't have to switch |
23:30 |
q66 |
why |
23:30 |
q66 |
there is no advantage to using another layout |
23:30 |
q66 |
no, you won't type faster with it |
23:30 |
khonkhortisan |
yes there is |
23:31 |
khonkhortisan |
you will move away from the home row less |
23:31 |
q66 |
like if that mattered |
23:31 |
khonkhortisan |
for people with wrist problems it might make a bigger difference |
23:31 |
YoungDerp |
with qwerty, you almost dont moe (unless you are me) |
23:31 |
khonkhortisan |
don't what? |
23:31 |
q66 |
most people don't suffer from wrist problems :P |
23:31 |
YoungDerp |
hunt snd peck to the xtreme ftw |
23:32 |
q66 |
and those who do should do something about it instead of fucking with computers |
23:32 |
YoungDerp |
move* |
23:32 |
YoungDerp |
and* |
23:32 |
YoungDerp |
netbook keyboard |
23:32 |
q66 |
aw, netbooks |
23:32 |
q66 |
those small keyboards are way bigger evil than qwerty :P |
23:32 |
YoungDerp |
lol |
23:33 |
khonkhortisan |
I just think it's better to not use a random layout |
23:33 |
q66 |
then don't use dvorak |
23:33 |
q66 |
because that's as random as it can get |
23:33 |
khonkhortisan |
what should I use? |
23:33 |
q66 |
nobody uses it |
23:33 |
q66 |
everybody uses qwerty :P |
23:34 |
q66 |
it's what people are used to, and moving to something else is likely to cause you problems |
23:34 |
khonkhortisan |
nobody uses programmer dvorak :) |
23:34 |
YoungDerp |
how is ;,.pyfgcrl/aoeuidhtns'qjkxbmwvz not random? |
23:34 |
q66 |
especially when you have to type on someone else's computer that doesn't have your favorite layout set up |
23:34 |
khonkhortisan |
e s and t are on the home row |
23:35 |
khonkhortisan |
yes, I do have to stay fast on qwerty |
23:35 |
YoungDerp |
i use a hunt and peck method |
23:36 |
khonkhortisan |
as for the randomness, qwerty is based on the idea of separating common pairs, other keyboards are based on letter frequency, finger strength, alteration, or other things. |
23:36 |
khonkhortisan |
Because qwerty is the most used, most people use qwerty. If there was no common keyboard layout, qwerty would disappear. But that's not the case. |
23:37 |
q66 |
it doesn't really matter what layout you use, only depends on what you are used to |
23:37 |
q66 |
and as most people use qwerty, it's the most convenient to just use qwerty as well :P |
23:38 |
khonkhortisan |
it would matter if all your punctuation was on the home row |
23:38 |
q66 |
the typing speed difference is not that significant |
23:38 |
q66 |
it doesn't matter where on the keyboard the keys are as long as they're easily reachable |
23:38 |
YoungDerp |
http://walyou.com/img/virtual_laser-keyboard.jpg qwerty |
23:38 |
khonkhortisan |
ick |
23:38 |
q66 |
the distribution of your common typing characters is quite even anyway |
23:39 |
khonkhortisan |
do laser keyboards work with touch typing? |
23:39 |
q66 |
laser keyboards are silly |
23:39 |
q66 |
virtual keyboards in general |
23:39 |
q66 |
no mechanical response |
23:40 |
q66 |
makes typing horribly inconvenient |
23:41 |
YoungDerp |
http://www.techpin.com/wp-content/uploads/2009/12/cool-gifts-for-teenagers2.jpg |
23:41 |
YoungDerp |
not qwerty |
23:41 |
khonkhortisan |
An assortment of varyingly easily reachable keys isn't as good as the most common keys being the easiest to reach, and the least common keys being not-so-easy to reach |
23:41 |
q66 |
the "most common" set varies depending on the text you're typing |
23:41 |
khonkhortisan |
yep |
23:42 |
khonkhortisan |
language, programming, in/formal, etc. |
23:42 |
q66 |
so you can't really have a layout that covers it all |
23:42 |
YoungDerp |
http://blog.shoplet.com/wp-content/uploads/2012/02/curved-keyboard.jpg uuum... |
23:42 |
khonkhortisan |
why one-handed? |
23:43 |
twenty4 |
that's a swag keyboard right there |
23:43 |
khonkhortisan |
they also make a two-handed version |
23:43 |
khonkhortisan |
http://www.accesstechnologiesinc.org/Images/maltron.gif |
23:45 |
q66 |
http://cache.gawkerassets.com/assets/images/4/2010/03/drumkeyboard.jpg this is the shit :P |
23:45 |
khonkhortisan |
woah |
23:46 |
khonkhortisan |
how is it set up? Complete keyboard on every drum? |
23:46 |
khonkhortisan |
oh it's a joke |
23:47 |
q66 |
yeah :P |
23:47 |
khonkhortisan |
I thought it might possibly be usable for an extremely skilled person |
23:47 |
q66 |
it was april fools' day joke like a year or two back i think |
23:47 |
q66 |
i just remembered this now :P |
23:48 |
YoungDerp |
WINDOWS.....! |
23:48 |
khonkhortisan |
q66, think we'll ever standardize line endings between OSes? |
23:48 |
q66 |
there is nothing to standardize |
23:48 |
q66 |
all sane OSes use \n :P |
23:49 |
* khonkhortisan |
had to go look that up |
23:50 |
khonkhortisan |
yay, mac is on the bandwagon! |
23:50 |
q66 |
from modern OSes only windows uses CRLF |
23:50 |
q66 |
everything else uses LF :P |
23:51 |
q66 |
and there is also LFCR on some obscure OSes (i think risc os) |
23:51 |
YoungDerp |
COME ON... |
23:51 |
khonkhortisan |
wikipedia gives a list |
23:51 |
khonkhortisan |
what percent are you up to? |
23:51 |
q66 |
huh |
23:51 |
YoungDerp |
Configuring Windows features |
23:51 |
YoungDerp |
100% |
23:51 |
YoungDerp |
for 20 minutes... |
23:52 |
khonkhortisan |
you'd think the 100th % takes as long as the 1st % |
23:52 |
khonkhortisan |
So windows is really the only one left to change to LF? |
23:52 |
q66 |
http://xkcd.com/612/ |
23:52 |
* YoungDerp |
is going to break the other computer... |
23:53 |
twenty4 |
ew, xkcd |
23:53 |
q66 |
twenty4 pls |
23:54 |
khonkhortisan |
To have two 7-segment displays I might have to decode binary completely to decimal, then almost do a modulus and connect everything back to the first digit. |
23:55 |
YoungDerp |
http://xkcd.com/617/ |
23:55 |
YoungDerp |
http://xkcd.com/619/ |
23:56 |
khonkhortisan |
There was a bug that only appeared in flash in firefox in linux. None of those three wanted to fix it, it was the other one's problem. |
23:57 |
YoungDerp |
desktop update? |
23:58 |
khonkhortisan |
I don't remember what it was, but it's fixed now |
23:58 |
khonkhortisan |
and flash doesn't play when minetest is running |
23:58 |
|
Kacey joined #minetest |
23:59 |
Kacey |
finally |
23:59 |
q66 |
i should try how minetest works on freebsd |