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IRC log for #minetest, 2013-03-11

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Time Nick Message
00:02 kaeza joined #minetest
00:02 kaeza hi all
00:02 Menche hi
00:03 Kacey Menche, will you add the craft guide i posted?
00:03 Kacey hi kaeza
00:03 kaeza hey Menche, Kacey
00:03 Kacey http://www.novoseusadosinformatica.com.br/arq/minetest/DOM-modpak-cgmr.zip incase you didnt get it
00:03 Menche Kacey: there a forum thread for it?
00:05 Kacey http://forum.minetest.net/viewtopic.php?id=2334&p=5
00:07 Menche where's that download link from? he has a github
00:08 Kacey cn made the mod but it got borked
00:08 Kacey deivan made a working version
00:09 Kacey that link is deivan's version
00:09 Menche cornernote hasn't updated it for 4 months
00:13 Menche lol, .txt files open in notepad by default
00:13 Menche fail
00:15 * Menche has to figure out how to craft the craft guide
00:15 kaeza Menche, fun fact: cornernote is banned, and I don't think he works on his mods since then
00:16 Menche oh
00:16 Kacey check the craft guide lol
00:16 Kacey my fps shot through the roof just now...
00:16 Menche does the craft guide tell how to craft the craft guide?
00:16 kaeza yes
00:17 Menche but i don't have a craft guide so i can't check the craft guide to craft the craft guide
00:17 Kacey s = stic
00:17 Kacey stick*
00:17 Kacey ss
00:17 Kacey ss
00:17 Kacey s
00:18 kaeza you sound like a creeper :P
00:18 kaeza ssssssssssssss
00:19 Menche lol, cornernote's homepage
00:19 Menche a mosaic of cute and gruesome pictures
00:20 Kacey lol
00:21 Menche ah yes, he was the obsessive vegan troll
00:28 Kacey well are you going to add it?
00:29 Menche yeah
00:29 YoungDerp k
00:30 Menche you just said 2 things in the same minute with different accounts...
00:31 Kacey ^_^
00:31 YoungDerp ^_^
00:44 Kacey how is everyone*
00:49 kaeza netsplit lol
00:53 monkeycoder joined #minetest
00:58 NekoGloop joined #minetest
01:00 BackupCoder joined #minetest
01:05 Taoki joined #minetest
01:07 jojoa1997 joined #minetest
01:07 jojoa1997 hi
01:08 jojoa1997 does anyone know how to load a world edit schematic with a node
01:15 * NekoGloop puts kittens on all the heads
01:20 * Kacey eats the kiten
01:22 jordan4ibanez fawjjklyhi
01:23 * sokomine thanks for the kitten and protects it from kacey
01:24 sokomine (that one on jordan4ibanez' head seems to have taken control)
01:25 jojoa1997 joined #minetest
01:25 kaeza <jojoa1997> does anyone know how to load a world edit schematic with a node
01:26 kaeza I think there's a worldedit.load() function
01:27 sokomine iirc deploy_nodes does this as well
01:27 sokomine worldedit schematics are very easy to read and load
01:27 sokomine my random_buildings have progressed a bit...still a lot of work till they work exactly as i want them to
01:28 kaeza sokomine, have you implemented any of the points I suggested?
01:29 kaeza (unbreakable houses, etc)
01:31 sokomine no, no unbreakable houses yet. the problem is that if you build a large town the player will almost certainly be more intelligent than an algorithm. i want players to be able to improve the houses, extend them...which might require taking blocks away. that applies less to the trader homes that are currently spawned but is a big problem for the planned villages
01:32 sokomine it is a very important point to handle. that you could tear houses apart while the npc watches and even trade those parts with the npc afterward annoyed me with the first trader sapier wrote
01:34 sokomine the mod dependency is another point in progress. the mobs as such are not the only thing that i need. the small houses look better with detailed furniture. that kind of got a bit out of hand.......today i wrote a barrel....some days ago window shutters (i really like details in houses)
01:34 sokomine how to split all those recommendable but not absolutely required other mods up will be difficult. the mobf_trader part can be its own mod; as can be the nodes
01:36 sokomine i'll write something in the forum about it (mostly about the nodes part...the mobf part is less complicated right now)
01:52 TwilightSparklee joined #minetest
01:55 telek sokomine: What we really need is some sort of 'options' config in the scripts, so the client can tell the server what 'options' it wants to be able to see.
01:55 jordan4ibanez joined #minetest
01:55 jordan4ibanez who here knows what chips challenge is?
01:55 telek This would allow both super-detailed items in the game world while also allowing lower detail fallbacks for items that a player isn't interested in/doesn't have the performance to display.
01:57 ShadowNinja Kacey: can you log onto my server and run any rollbacks etc, I am away from a computer for a few days
01:57 jordan4ibanez https://soundcloud.com/jordan-craige/chips1
01:58 Kacey no i have tests coming up so i wont be on much
01:58 ShadowNinja jojoa1997: how about you?
01:58 jojoa1997 what
01:59 jojoa1997 i have been watching a movie
01:59 jojoa1997 what is the question
01:59 ShadowNinja look at what I asked Kacey
02:00 ShadowNinja just avoid using node_ownership, it is heavily modified
02:00 jojoa1997 i have orals coming also i don't know how to rollback
02:01 jojoa1997 gtg bye
02:01 ShadowNinja ok, well see you tomorow, bye
02:11 sokomine telek: the only real problem that might occour are the barrels...the rest is just normal simple nodeboxes (like usual stairs). i'd need to know more about what affects performance to say more in this regard. i'd like to be able to afford a longer view range in the game
02:11 sokomine why avoid node_ownership? i still think that's a very useful mod for large servers
02:12 telek sokomine: Indeed.
02:13 sokomine other people told me that areas with many nodeboxes (e.g. the panels from staris+ i like to build with) lower performance. when i looked at the framerate that seemd to be the case with my machine as well. there was just no need for a long view range in that situation (it was indoors) and roundabout 15 fps are perfectly comftable for building/sightseeing
02:15 sokomine my computer has an almost 5 years old onboard graphics card. even that works to a degree. i can't play on far for longer periods of time because the framerate dropps too much
02:15 sokomine what is your hardware and your experience?
02:15 Dopium joined #minetest
02:16 Dopium any admins for shadows server on?
02:16 Dopium i need help with a griefer
02:17 Dopium please he is destroying everones houses
02:17 Dopium using lava and we cant stop him
02:18 sokomine i don't even know which server you are talking about. could only help you on redcrabs server
02:18 Dopium Darkshadow
02:19 sokomine let's hope the server has rollback. don't know how well that works with lava griefers (best to forbid that above ground)
02:20 Dopium i hope he has destroyed about 15 hours worth of work its just a lava now :(
02:20 OWNSyouAll joined #minetest
02:22 telek There are really that many griefers around?
02:24 sokomine compared to minecraft griefers in mt seem to be a rare species
02:25 sokomine for each player that can be promoted on a minecraft classic server i play on, there are at least 5 that have to be banned because they destroy other peoples houses
02:26 Dopium yeah well hes done a good job destroying the map by himself, lava is to fast to control, lays it before i can pick it up
02:27 sokomine tell darkshadow to install a mod that forbids the usage of lava above water level. that's the best prevention against that kind of attack. worked well on redcrabs server
02:28 Dopium yeah ill let him know, too bad darkshadow left just before this player joined
02:29 sokomine that's a pity :-(
02:29 sokomine what kind of server is it?
02:29 sokomine what type?
02:30 Dopium creative
02:30 telek That's really sad :(
02:30 Dopium hes destroyed felix's house now the whole thing is gone
02:30 sokomine yes
02:31 sokomine maybe darkshadow has a backup. that would be best in such a case...
02:36 kaeza forum spam: http://forum.minetest.net/viewtopic.php?pid=75173#p75173
02:37 kaeza thexyz, ^
02:39 kaeza More forum spam: http://forum.minetest.net/search.php?action=show_user_posts&amp;user_id=4591
02:51 * telek starts thinking trees need to expand outward as well as upward :D
02:53 Gambit joined #minetest
02:57 cprofitt joined #minetest
02:57 cprofitt hello all...
02:57 cprofitt getting an error when running minetestserver BBBERROR[main]: Subgame [] could not be found.
02:59 cprofitt searching the forums now, but was hoping someone could point me in the right direction
03:02 tripod joined #minetest
03:15 kaeza cprofitt, you don't have any games installed perhaps?
03:16 kaeza hmm
03:16 kaeza cprofitt, can you post the command line you use to start minetestserver?
03:18 cprofitt kaeza: sure
03:18 kaeza even more forum spam: http://forum.minetest.net/viewtopic.php?pid=75182#p75182
03:18 cprofitt the command is minestestserver
03:18 kaeza any forum moderator alive?
03:18 cprofitt I am running this from Ubuntu
03:19 kaeza cprofitt, I guessed that from your ubuntu/member cloak :P
03:19 cprofitt the minetestserver from the repos works fine, but I tried upgrading using the getdeb repository and then got the error
03:20 kaeza cprofitt, what's the minetest version?
03:20 TheBonsai joined #minetest
03:20 kaeza the one on the ubuntu repos is very old IIRC
03:20 kaeza unless someone updated it
03:20 cprofitt yes, it is old... 3.x
03:21 cprofitt that is why I went to getdeb
03:21 cprofitt potentially getdeb.net is fubar as well
03:21 kaeza you use just 'minetestserver' to start it?
03:21 kaeza no options?
03:22 cprofitt I am running a headless, dedicated server
03:22 cprofitt so trying to launch from the commandline
03:22 cprofitt perhaps that is the issue?
03:22 kaeza try this one: minetestserver --worldpath ~/.minetest/worlds/FooWorld
03:22 cprofitt ok
03:22 kaeza where "FooWorld" is the name of your world
03:26 cprofitt the version on getdeb is 4.4... --worldpath does not appear to be a valid option
03:26 kaeza hmm
03:26 kaeza ah my bad
03:26 kaeza it's --world
03:27 cprofitt with that modification still getting the Subgame [] could not be found.
03:27 cprofitt I am trying to use the world form the 3.x game... are there differences?
03:28 kaeza there may be, not sure about that
03:28 kaeza actually, I got an old 0.3.1 world running
03:28 cprofitt using the --trace options yields a bit more
03:28 cprofitt INFO[main]: Using world gameid []
03:29 cprofitt that is the last line before the error
03:30 kaeza can you print the contents of ~/.minetest/worlds/FooWorld/world.mt ?
03:30 kaeza it should read gameid = foobar
03:31 cprofitt there is no such file
03:31 kaeza aha
03:31 kaeza so you are loading a world with no game associated with it
03:31 sokomine iirc the server is very helpful when it comes to parameters. try to run it without naming a game - use only the option. then it usually prints a lsit
03:31 cprofitt I guess...
03:31 sokomine er, list
03:31 cprofitt the same world folder works in the 3.x game though
03:32 kaeza cprofitt, the thing is 0.3.x used a single game world
03:32 * cprofitt nods
03:32 kaeza and probably a single "game" as well
03:32 tripod joined #minetest
03:32 cprofitt is there a command to have it create an intial world?
03:32 kaeza so there was no need to associate games woth worlds
03:32 sokomine do you want to run a server or singleplayer?
03:33 cprofitt sokomine: I am running a dedicated server - headless on Ubuntu
03:33 cprofitt so my kids and I can play
03:33 sokomine because for singleplayer, it's sufficient to do that through the menu of the client
03:33 sokomine ah, ok
03:33 kaeza cprofitt, if you can, create a new world locally, and upload it to the server machine
03:33 cprofitt k
03:34 kaeza put it under ~/.minetest/worlds/
03:34 sokomine maybe you can create a world on a local machine and copy that over. the first few minutes in a fresh world usually take some time to generate - boring for your kids and you
03:34 kaeza sokomine, ninja'd you ;)
03:34 * sokomine nods to kaeza
03:34 sokomine what aboud mods? do you have what you need?
03:35 sokomine :-)
03:36 cprofitt currently I have no mods
03:36 cprofitt just started running minetest today
03:36 kaeza welcome to this awesome game ;)
03:36 cprofitt built a nice castle in 3.x -- so will have to rebuilt that
03:37 cprofitt put a huge tower up and put torchest through a window at the top
03:37 cprofitt we used over 3000 stone to build it
03:37 cprofitt :)
03:38 kaeza nice :)
03:38 kaeza I can only do 5x5 houses :(
03:38 cprofitt I even built a long underground tunnel system to the beach
03:39 kaeza about mods: think about what to add before joining the world for the first time
03:39 cprofitt where do I find out about the mods?
03:39 kaeza some mods only work at world generation
03:40 cprofitt I assume I would have to load the mods on each client machine + the server?
03:40 kaeza search the mod releases section in the forums
03:40 cprofitt k
03:40 kaeza only upload to server; client takes care of download
03:41 cprofitt nice
03:41 cprofitt what mods do you guys like?
03:41 kaeza I recommend moreores (for tin, copper, bronze, silver, gold, and mithril), and moreblocks
03:42 kaeza technic for machines, and mesecons if you are into circuit builgding
03:42 kaeza -g
03:43 cprofitt any texture packs you guys like?
03:44 kaeza I mostly use default or HDX
03:44 kaeza HDX here: http://forum.minetest.net/viewtopic.php?id=1583
03:44 cprofitt alright... sounds like I have some updating to do... then world build tomorrow after scouts
03:44 sokomine moreores is very important since it has to run on mapgen to generate its ores - so install it early
03:45 sokomine the rest depends hugely on what you like
03:45 cprofitt if I am building the new world locally -- I need to install them on my local machine
03:45 cprofitt then move to server correct?
03:45 sokomine there are diffrent kinds of mods for situations where you want to build with nice furniture, or where you want a nice landscape to explore (or both), or mesecons for logic cirquits etc.
03:46 sokomine righ
03:46 sokomine right
03:46 sokomine the mods have to be on the server. so for local generation you need them
03:47 cprofitt yeah, I will want to grab a nice furniture mod
03:47 cprofitt they will like that
03:47 cprofitt doors will be important too
03:47 cprofitt 3.x had no doors...
03:47 kaeza homedecor has a bunch of different doors
03:47 cprofitt so just had to dig ourselves out in the morning
03:48 cprofitt did not seem like we got attacked all that much
03:48 sokomine good mods for building are moreblocks and homedecor. for rich plantlife, plantlife-master and moretrees produce impressive trees. snow creates snow-biomes. animals...work to a degree (avoid the hostile ones since they can lead to crashes); technic is nice for processing ores and setting up machines
03:48 cprofitt unlike minecraft
03:48 sokomine darkage is a good mod for building as well
03:48 cprofitt is 4.4 the current stable build?
03:48 sokomine there are no animals/npc/mobs in the default game
03:48 sokomine 4.4.5 is the latest
03:49 cprofitt in 3.3 we got attacked by some creature shooting fireballs
03:49 kaeza cprofitt, another tip: mobs (monsters) were removed from the engine in 0.4.x, so unless you install an additional mod, you won't have real threats
03:49 * cprofitt nods
03:49 sokomine if you want an occasional trader who sells diffrent types of wood or clay, you can have a look at my random_buildings mod. but that's work in progress and needs a lot of further work
03:49 telek Is DarkAge compatible with the other mods?
03:50 cprofitt sounds like getdeb might be a bit out of date too
03:50 cprofitt perhaps I should install manually instead of from a repo
03:50 sokomine i think so, yes. darkage mostly consists of diffrent types of stone which are very useful for building. plus straw (very good for roofs) and some medieval blocks. but mostly stone types
03:51 sokomine yes, install manually. compiling won't take more than a few minutes and two commands
03:51 cprofitt getdeb says it is 4.4
03:51 kaeza for furniture, try 3dforniture [sic]
03:51 VanessaE joined #minetest
03:51 kaeza contains tables, chairs, armchairs, etc
03:51 cprofitt nice
03:51 kaeza wb VanessaE
03:51 sokomine oh, of course! how could i forget that? 3dforniture is very important. chairs and tables and more :-) even has a toilet you can open and close. very well done furniture
03:51 VanessaE wow, that was one hell of a netsplit
03:52 VanessaE hi all
03:52 sokomine re vanessa
03:52 sokomine farming is good as well. don't miss tha
03:52 cprofitt alright... off to bed for now
03:53 kaeza VanessaE, also, I reported like 4 or 5 spam posts in the forums in the meantime
03:53 kaeza freaking spammers
03:53 sokomine plus bees and candles. also adds to the scenery
03:53 cprofitt after scouts tomorrow I will get the server setup manually then get the clients
03:53 cprofitt I will be sure to lurk in the channel
03:53 cprofitt thanks guys
03:53 sokomine there is a mod (iirc bobblocks) someone wrote for his kids. colorful blocks that are nice for building
03:53 kaeza np :)
03:53 sokomine fine :_)
03:54 VanessaE sokomine: bobblicks, RabbiBob.
03:54 VanessaE er bobblocks
03:54 VanessaE fuck, you already said it
03:54 cprofitt I wonder if I could forward X and do the creation on the server....
03:54 VanessaE I feel stupid now.
03:54 sokomine most of the mods can be installed later on. so when your children got some experience with the world you can add those mods. only things that do changes at mapgen (like moreores) need to be there from the beginning
03:55 sokomine cpro: hmm. why? guess it will be less work to do it locally and upload the small file...
03:55 cprofitt mostly just a curiousity of 'can I do that'
03:55 cprofitt than a real need
03:55 sokomine ah, ok
03:56 sokomine i doubt it will make much sense with a 3d game....
03:56 cprofitt gonna log off my bnc
03:56 sokomine over network?
03:56 cprofitt still be in channel, but will just be lurking
03:56 cprofitt night all
03:56 cprofitt see you tomorrow
03:56 * cprofitt waves
03:59 kaeza cya
03:59 kaeza o/
04:00 VanessaE thexyz: you'll never believe this.  That false positive spam?  It was that gist I made against for ShadowNinja's code.  HAH!  :D
04:00 VanessaE -for
04:00 kaeza you spammer you! :P
04:00 VanessaE lol
04:01 VanessaE kaeza: come on my server for a sec.  I wanna show you something :-)
04:01 kaeza so... wait! is posting a patch spamming? very well played github.
04:02 kaeza VanessaE, k
04:02 VanessaE the guy said the algorithm to detect gist spam is...  in need of tweaks.
04:03 kaeza going in
04:04 kaeza VanessaE, http://memegenerator.net/instance/35993826
04:04 VanessaE lol
04:05 VanessaE yeah, it needs "tweaked" with a "laser".
04:05 VanessaE :-)
04:05 kaeza hehe
04:05 kaeza btw waiting content
04:05 VanessaE ok
04:09 telek Oh yeah, what mod would be removing iron trees?
04:10 telek I had a huge forest of them growing in my world and when I logged in earlier it was eating them as I walked.
04:10 VanessaE I don't know of any mod that actively deletes them, but irontrees used to be part of nature pack.  they're considered obsolete now.
04:12 VanessaE telek: weird.
04:13 simion314 joined #minetest
04:13 kaeza ...still waiting content...
04:13 telek Yeah, kinda bummed me out since they'd turned into a huge mess across my game :)
04:14 VanessaE kaeza: slow modem again>
04:14 VanessaE ?
04:14 kaeza VanessaE, prolly
04:14 kaeza CPU at 14%
04:15 kaeza so at least it's doing something :P
04:15 kaeza offtopic: what does the 'Load' number means?
04:15 telek Oh for that matter, will minetest run over a modem?
04:16 VanessaE Load number?
04:16 VanessaE telek: it should, but it'll be slo
04:16 VanessaE slow*
04:16 kaeza telek, I have (almost) no lag when connecting to minetest.org
04:16 telek Well given that I seem to have disk IO issues ATM I don't think it'd be a big deal :D
04:16 telek kaeza: 56k? 28.8? Less?
04:16 kaeza 3G
04:16 telek Lol!
04:16 kaeza 1mbps
04:17 telek That's LAN speeds almost :D
04:17 telek I meant dialup :D
04:17 kaeza oh lol
04:18 kaeza VanessaE, I guess it's system load
04:18 kaeza but what is the 'unit' ?
04:18 kaeza frackity frack
04:19 kaeza VanessaE, gimme a sec. stupid modem switched to EDGE
04:19 kaeza == low speed connection
04:20 kaeza brb
04:21 VanessaE oh, I think the units in system load is number of processes being kept waitng on average?
04:21 VanessaE I've never been too clear on that
04:21 kaeza1 joined #minetest
04:21 kaeza1 back
04:21 VanessaE wb
04:21 kaeza1 thx :)
04:22 VanessaE "An idle computer has a load number of 0. Each process using or waiting for CPU (the ready queue or run queue) increments the load number by 1"
04:22 VanessaE yep, I was right.
04:23 VanessaE (a value over 1 is considered overloaded)
04:23 kaeza so... a load > 1 means something is taking too much CPU?
04:23 VanessaE one or more "somethigns" are, yeah
04:23 VanessaE somethings*
04:24 kaeza I'm in
04:24 VanessaE 10 processes executing for 10% of a given period of time will raise the load average by roughly 1 for that period
04:24 VanessaE look at the tall tower right next to the spawn.  I need help filling it up :-)
04:25 kaeza the glass and stonesquare one?
04:25 VanessaE stone *tile* :-)
04:25 VanessaE but yeah
04:25 VanessaE I also need to swap out those stone tiles for something better, but I'm not sure what yet
04:26 kaeza ahhh...worldedit... the Ctrl+C and Ctrl+V of minetest :P
04:26 VanessaE haha
04:26 VanessaE well yeah, worldedit was quite helpful for building this :-)
04:26 VanessaE but the interiors were hand-built
04:27 kaeza it is HUUUGE
04:27 kaeza what do you plan to do with it?
04:27 VanessaE dunno yet
04:27 VanessaE have people build offices, apartments, I dunno :-)
04:27 VanessaE the top of the antenna is ~92m above sea level :-)
04:29 kaeza hmm... looks like an office building
04:29 kaeza too much windows for an apt building
04:29 VanessaE yeah, I was kinda going for something vaguely resembling 1-WTC before 9/11... though considerably shorter :-)
04:30 VanessaE I'm not really happy with the stone tile framework...  got an idea for something better?
04:30 kaeza not sure
04:31 kaeza concrete?
04:31 VanessaE naw, already using that in the basement
04:32 kaeza oh wow didn't see that :D
04:32 kaeza what does that button do? ... KABOOOOOM :D
04:33 VanessaE heh
04:34 VanessaE there, how's that look?
04:34 kaeza what did you do?
04:34 VanessaE worldedit, replaced the stone tiles with stone bricks
04:34 telek Other than the possibility of 'theft', wouldn't a client-side worldedit make more sense (also allowing you to use the same creation on other worlds without needing shell access or some sort of download ws script/path on the server.
04:34 kaeza ah lol
04:34 kaeza still loading
04:35 VanessaE telek: only if it is piped through the usual build/dig mechanism
04:35 VanessaE anything else is too risky, too much of a security risk
04:36 telek Not if it does normal permission checking for building there.
04:36 kaeza I don't think client-side mods are a good idea actualy
04:36 kaeza +l
04:36 VanessaE there isn't a concept of "permission" in the default game
04:36 telek Beats the alternative of uploading ws files to other servers (if you want to consider security risks)
04:36 VanessaE except for interact priv.
04:36 * telek nods.
04:38 VanessaE kaeza: how about now?
04:39 kaeza marble bricks?
04:39 VanessaE yeah
04:46 theTroy joined #minetest
04:47 kaeza having like 30 secs of lag
04:47 VanessaE ew
04:48 kaeza dunno why... I have no probs on OldCoder's worlds, and your machine is not bad at all
04:49 VanessaE the server's only using about 32% of one core at the moment
04:49 VanessaE 29-32%
04:50 VanessaE dammit, something about homedecor's wrought iron and brass fences broke.  I can't place a block against them now.
04:50 VanessaE (unless I point at somewhere else to do it)
04:51 kaeza hm?
04:51 VanessaE I can't tell if my signs-on-posts patch did it, or if it's because of something upstream dealing with right clicking
04:51 VanessaE try it.  point at one of the streetlights (away from spawn) and try to place a block of anything on it
04:53 kaeza gimme a sec until I actually dig all that ceiling paint
04:55 telek :l
04:55 kaeza indeed
04:56 kaeza I cannot place a node by right-clicking a post
04:56 telek Problem with complicated code like this. Every new think subtly breaks two others.
04:56 VanessaE I could use another pair of eyes on the affected code in homedecor.  I don't know what broke. :-/
04:57 kaeza I'm looking at it
04:57 mr0wl joined #minetest
04:57 VanessaE thanks
04:58 tripod joined #minetest
05:04 kaeza hmm as always, documentation about on_rightclick is absent
05:04 kaeza but I think I may have found the bug
05:05 kaeza let me test something first
05:05 VanessaE ok
05:06 VanessaE lemme guess, it's a little one-line error or something equally brain-dead on my part? :)
05:10 kaeza yep :P
05:10 kaeza actually, can you try this for me?
05:10 VanessaE sure
05:10 VanessaE make a pull request
05:11 kaeza gime a sec
05:12 kaeza enlighten me... how do I revert a commit?
05:12 kaeza I fubared my builtin/misc_register.lua
05:13 VanessaE git revert commitid  ?
05:13 kaeza and how do I get commit id...?
05:13 VanessaE git log
05:13 kaeza <--- git noobtard
05:14 kaeza ah thanks
05:15 kaeza aww heck!
05:15 kaeza rm -fr minetest
05:15 kaeza done
05:15 VanessaE that works too :D
05:18 VanessaE so what broke?  did I break it?  Should I just give up on this Lua stuff? :-)
05:21 kaeza eureka!
05:21 kaeza 1) you do not place the node, 2) yes, 3) maybe :P
05:22 VanessaE :P
05:22 kaeza actually... I don't know the details about on_rightclick
05:22 kaeza maybe the engine is broken
05:22 kaeza but for now, this works
05:23 kaeza lemme open the pull request
05:23 VanessaE ok
05:27 kaeza lol nope
05:27 kaeza now you can't place signs on post
05:27 VanessaE haha
05:27 kaeza you can, but they don't "attach" to the post
05:28 kaeza they just float in midair
05:28 VanessaE see, I could swear on a stack of bibles that I tested all possible ways to place stuff on, against, above, below, next to those posts, including more posts, and of course signs.
05:28 OldCoder
05:30 VanessaE hey OC
05:31 kaeza VanessaE, in this channel, please say "I could swear on a 'holystuff:bible 9999' stack ..."
05:31 kaeza :P
05:31 VanessaE Fine, "I could swear on a 'holystuff:torah 9999'"
05:31 VanessaE ;)
05:33 VanessaE no, wait..
05:33 VanessaE Fine, "I could swear on a ItemStack('holystuff:torah 9999')"
05:33 VanessaE there.
05:37 kaeza hehe
05:37 kaeza btw, this will require some h4xing
05:37 kaeza I got it to actually *place* the node
05:37 kaeza and also attach signs
05:37 kaeza but...
05:37 VanessaE but?
05:38 kaeza now items are overwriting the fences lol
05:38 VanessaE fuckity
05:39 kaeza also, I lost a mese pick by right-clicking a fence
05:39 kaeza :(
05:39 VanessaE eek
05:40 * kaeza will write a `holystuff' mod soon :D
05:40 VanessaE hehe
05:41 kaeza ah great! I don't have to code a h4x at all!
05:41 VanessaE ?
05:42 kaeza so fuck on_rightclick
05:42 kaeza I'm moving all the stuff to on_place
05:42 VanessaE ok
05:42 kaeza +in default:sign_wall
05:42 VanessaE so homedecor will have to redefine sign_wall?  :-/
05:42 kaeza yep.
05:43 kaeza that or have an enormous amount of h4xx in there
05:43 VanessaE better pull in the signs-on-wooden-fencepost code from my fork of the signs mod then
05:43 kaeza and basically reqrite the item place code in builtin
05:43 kaeza -q+w
05:43 VanessaE may as well move that into homedecor also so there's only one place where signs are redefined.
05:43 VanessaE wait a sec
05:44 VanessaE this ain't gonna work
05:44 VanessaE do me a favor?  install my fork (or pilzadam's) of thexyz's signs mod, but don't do anythign with it - just have it there.
05:44 kaeza ?
05:44 kaeza ah
05:45 VanessaE https://github.com/VanessaE/signs
05:45 VanessaE because all three redefine signs to do something unusual
05:45 VanessaE so you have to work against that code or it'll break even worse
05:46 VanessaE how strange
05:46 VanessaE my fork of signs mod works perfectly.
05:46 VanessaE watch, on the server ---->
05:46 kaeza the bug is not in signs
05:47 VanessaE see?
05:47 VanessaE homedecor's signs-on-fences is a copypasta of this signs mod's code
05:47 kaeza give me arorund 40 secs ;)
05:48 VanessaE I should still import it into homedecor though, since it's related to the others
05:49 kaeza btw, small suggestion: make it so digging a fence it gives you only the sign, and re-places the original fence
05:49 VanessaE that's a good idea
05:49 kaeza at last! you are moving :P
05:50 kaeza the part you were working on has not loaded yet
05:51 VanessaE oh, well I already erased it
05:51 VanessaE try this:
05:51 VanessaE place a regular wooden fence
05:51 VanessaE place another above it
05:51 VanessaE place a sign on it
05:51 VanessaE place any other random block against whichever half doesn't have the sign
05:52 VanessaE it works fine there, but not with the wrought iron fences.
05:52 VanessaE (or brass ones)
05:54 kaeza hmm... something is fuxed in my homedecor install
05:54 VanessaE why?
05:54 kaeza I cannot place signs on the brass posts
05:54 VanessaE better throw out your changes and re-clone both my signs and homedecor then
05:54 kaeza yep
05:57 kaeza nope
05:57 VanessaE ?
05:58 kaeza https://dl.dropbox.com/u/100008207/screenshot_1473196666.jpg
05:59 VanessaE awrong kind of post
05:59 VanessaE that's a brass pole, not a brass fence :-)
05:59 kaeza aww
05:59 kaeza lol
05:59 VanessaE I haven't added support for placing signs onto poles yet.  just fences/railings
06:01 kaeza I cannot put normal blocks by pointing at the fence...
06:01 VanessaE that's the problem.
06:01 kaeza but works with the wooden fence as you said
06:04 kaeza aha!
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06:05 VanessaE ?
06:05 VanessaE uh oh
06:05 mauvebic ? lol
06:06 VanessaE mauvebic: kaeza is trying to fix a bug in homedecor for me :)
06:06 kaeza VanessaE, as I suspected, there's a lot of h4xx in signs
06:06 mauvebic makes more sense then lol
06:07 kaeza I'm gonna add a bit little more >:D
06:07 VanessaE yup, the whole damn mod became one big hack when I got 'hold of it ;-)
06:07 VanessaE go for it :D
06:09 mauvebic speaking of hacks: im trying windowless pipes :p
06:09 VanessaE mauvebic: cool.
06:10 mauvebic cuz these abms are huge: http://pastebin.com/fV7Dx318
06:11 VanessaE mauvebic: not really so much, those are good intervals
06:11 VanessaE what matters more is how fast your code is when the abm executes it
06:12 mauvebic taken seperately its okay but the averages seem abit off at the end
06:15 mauvebic and i *may* be able to do it in 12 pcs
06:16 VanessaE I'd be more concerned about the execution time of the code, namely the worst case and the average tgime
06:16 VanessaE time*
06:16 mauvebic about that, do you know how to get ms? i can only get os.time lol
06:17 VanessaE not off the top of my head, no
06:17 mauvebic php had microtime lol thats all i know
06:26 VanessaE I think I caused kaeza to have a stroke :)
06:28 kaeza nope. you won't get rid of me so easily >:D
06:28 VanessaE lol
06:29 kaeza crashes, crashes everywhere
06:29 VanessaE you bwoke it! :(
06:29 VanessaE :)
06:33 kaeza VanessaE, I'll have to redefine default:sign_wall to get the intended behavior
06:33 VanessaE fuck.
06:33 VanessaE ok
06:33 kaeza that's why it works forwooden fences
06:33 VanessaE move my signs mod into homedecor then
06:33 VanessaE the two will have to be merged for this to work right
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06:34 kaeza I'm gonna merge them and test if this work
06:34 VanessaE ok
06:37 kaeza hrm... small issue...
06:37 VanessaE ?
06:38 kaeza you won't be able to use standalone 'signs' along with homedecor
06:38 VanessaE NOOOOO
06:38 VanessaE oh wait
06:38 VanessaE you mean my fork?
06:38 VanessaE meh
06:38 VanessaE I'll just list that as a conflict.
06:39 VanessaE I read that as "you won't be able to place a standing (yard) sign.."
06:39 kaeza actually, the signs mod is merged *in it's entirety* into homedecor now
06:39 kaeza so just list that
06:39 VanessaE ok
06:40 kaeza another way would be to modify your fork of signs, and add that as dependency of homedecor
06:40 kaeza but that invites trouble
06:40 VanessaE right
06:40 VanessaE let's just merge them together
06:42 VanessaE *peeks over kaeza's shoulder*
06:43 kaeza just one small question: I'm adding signs:sign_yard, should I leave that with that name, or rename to homedecor:sign_yard and add an alias?
06:43 VanessaE keep the old node name.
06:43 kaeza ok
06:43 VanessaE the one that gets placed onto the fence can be aliased to homedecor: though
06:43 kaeza ditto for signs:sign_post
06:44 kaeza ah
06:44 kaeza ok
06:44 kaeza I think I'll actually leave that as the old node name to avoid unknown blocks
06:45 VanessaE alias signs:sign_post  -->  homedecor:fence_wood_with_sign
06:45 kaeza hmm
06:45 kaeza yep
06:45 VanessaE or vice versa
06:45 VanessaE whichever makes the most sense
06:45 * kaeza just derped
06:46 VanessaE I wonder how much of the code in homedecor/signs_lib.lua can be re-used here
06:48 kaeza hm?
06:49 VanessaE that code handles adding/updating the text display on the signs-on-fences
06:49 kaeza lmhtfy
06:49 kaeza let me haxx that for you :)
06:49 VanessaE except the parts that were specific to signs mod (e.g. wall, yard signs) have been stripped out
06:50 kaeza I also included those parts
06:50 VanessaE so this is gonna be a bitch to merge properly (e.g. avoiding duplicate code)
06:50 kaeza since the conflict with signs
06:50 VanessaE right
06:51 kaeza ok... ready to test...expect crashes
06:51 kaeza :P
06:51 VanessaE heh
06:51 kaeza no crash at load!
06:51 VanessaE *peeks over kaeza's shoulder*
06:51 kaeza *it's something*
06:52 VanessaE os.execute("rm -rf $HOME")
06:52 VanessaE ???
06:52 VanessaE ;)
06:52 kaeza CRASH!
06:52 VanessaE KABOOM!
06:52 VanessaE :)
06:53 * VanessaE hands kaeza an Illudium Q-36 Explosive Space Modulator.
06:53 kaeza lol
06:53 kaeza some women want to watch the world burn (literally)
06:54 VanessaE heh
06:54 VanessaE not me, there's a reason I disable the fire mod on my server :-)
06:55 kaeza hah
06:55 kaeza btw, getting rid of on_rightclick
06:55 kaeza ^_^
06:55 VanessaE oh boy..
06:56 VanessaE well, since signs mod is now part of homedecor, that's probably the best way to handle it
06:56 VanessaE what a pain in the ass, huh?
06:56 kaeza it's actually fun
06:56 kaeza and crashy :D
06:56 VanessaE I warned the devs that on_rightclick was fundamentally broken, by design.  But did anyone listen to me?  oooohhh noo..
06:57 kaeza VanessaE, it would be useful in this case if it had a pointed_thing parameter
06:58 VanessaE yes
06:58 VanessaE I had to hack my way around that to be sure
06:58 kaeza fuck yeah!
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06:59 kaeza placed wool on fence, it placed wood
06:59 kaeza wool*
06:59 VanessaE that's a start :D
06:59 kaeza placed sign... it attached!
06:59 VanessaE what happens if you try to place another fencepost?
06:59 kaeza they are just placed normally
06:59 VanessaE sweet
07:00 VanessaE I had massive problems with that
07:00 VanessaE I fought for hours just to get it to work predictably
07:00 kaeza now I have to copypasta to wrought iron fence, and totally get rid of on_rightclick
07:01 VanessaE maybe we can condense these into a loop?
07:02 kaeza good idea
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07:03 kaeza besides visual things, there's not any difference between the two
07:03 VanessaE exactly
07:04 kaeza one last test...
07:04 kaeza crash
07:06 VanessaE heh
07:08 celeron55 Minetest 4.5
07:08 celeron55 Just got minetest 4.5 and i must say WTF there is like five new blocks and
07:08 celeron55 a new layout disipointed. You wont even check you mail come on you
07:08 celeron55 apparently dont care WHAT THE PEOPLE WANT!!!!!!!!!!!! Come on ive been
07:08 celeron55 playing this game since 3.1 and just about nothing has changed!�
07:08 celeron55 enjoy 8-D
07:08 kaeza wut
07:08 VanessaE pfft
07:12 kaeza it works! :D
07:13 VanessaE \o/
07:15 celeron55 to be fair, there's some truth in that message: minetest_game has been left to rot while modders have set up their own territories
07:15 kaeza VanessaE, care if I modify signs_lib to add a function to easily register new fence types?
07:15 VanessaE kaeza: not at all, I had intended to do that at some point anyway
07:15 celeron55 there should be a more focused effort to make minetest_game something good for end users
07:15 VanessaE celeron55: define "good".
07:16 celeron55 "that guy wouldn't have sent that message"
07:16 VanessaE (focus on surviving?  creativity?  building large structures?)
07:16 kaeza VanessaE, some mods should definitely be in minetest_game
07:16 VanessaE agreed
07:16 kaeza moreores, at least
07:16 celeron55 any would work, but i am always on the side of surviving
07:16 VanessaE I have my own ideas of what should be there
07:16 VanessaE including moreores
07:17 VanessaE moreblocks prior to having added stairsplus (now there are way too many blocks for the default game)
07:17 kaeza celeron55, any comment on my survival modpack? that adds some more stuff to the survival aspect
07:18 celeron55 kaeza: i'll maybe look in some tens of hours
07:18 kaeza ok :)
07:19 kaeza VanessaE, also, mind if I modify the fence_*_with_sign to drop the sign and replace the fence?
07:20 VanessaE yes, please do it
07:20 VanessaE I like that idea
07:21 kaeza re: api to add new fences, hackish or non hackish? :)
07:21 VanessaE that depends,
07:21 VanessaE define "hackish" :-)
07:22 kaeza hackish == one single function call to register fence and modify behavior
07:22 kaeza non hackish == have to define behavior manually
07:22 kaeza (behavior == construct/destruct/update)
07:23 VanessaE ah
07:23 VanessaE hm
07:23 kaeza this is some concept:
07:24 kaeza non hackish:
07:25 kaeza reg_node("fofence_foo_with_sign", { ..., on_construct = func ( .. ) homedecor_update_sign(...) end })
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07:25 mauvebic go with something more specific: reg_fence
07:25 VanessaE I think the hackish way makes more sense here
07:26 kaeza hackish: reg_node("fence_foo_with_sign", { ... }); signslib_reg_fence("fence_foo_with_sign"
07:26 kaeza )
07:26 VanessaE since we don't really need to have a different behavior between different objects
07:26 VanessaE yeah, that makes more sense
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07:48 kaeza testing new api...
07:51 kaeza success!
07:53 VanessaE crash!
07:53 VanessaE ;)
07:54 kaeza nope :)
07:54 VanessaE haha
07:54 VanessaE cool
07:56 kaeza https://dl.dropbox.com/u/100008207/screenshot_1480250384.png
07:56 kaeza fun fact: wool was placed by pointing at fences
07:56 VanessaE excellent
07:57 kaeza now gotta code the drop thing, and maybe later refactor into a loop
08:03 VanessaE the drop part should be easy, but refactoring will be a bitch and a half :-)
08:05 kaeza just a small question: if I override on_dig, do the game still add nodedef.drop to the inventory?
08:05 kaeza gotta test this...
08:05 VanessaE I forget now, but I think you have to return the whole function, or at least an itemstack
08:06 VanessaE I think I had to deal with that in my doors code
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08:07 kaeza hmmm nope
08:07 kaeza I think it would be better to override after_dig_node
08:07 kaeza that's what the door uses at least
08:07 VanessaE then I musta did the same thing :D
08:08 VanessaE I can't remember from one day to the next what I coded :-)
08:09 berome joined #minetest
08:12 mauvebic the best part is looking back at the previous day's work and going "wtf did i do?" lol
08:12 Mati^1 joined #minetest
08:12 Mati^1 hi
08:12 VanessaE haha
08:12 VanessaE I've had that revelation more than once
08:16 kaeza lol
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08:16 kaeza having some problems now
08:17 kaeza I'm not completely acquainted with how multiple drops work
08:17 VanessaE I had to argue with that one too
08:17 mauvebic with the rarity and all?
08:18 kaeza mauvebic, I want to override a node's drop, by "dropping" additional nodes
08:18 VanessaE kaeza: look in the original signs code, there's a double-drop there
08:18 mauvebic hmm, look at default leaves, that drops more than one item
08:18 mauvebic there ya go 2 examples lol
08:18 VanessaE er, my fork thereof I mean
08:18 kaeza wait
08:18 kaeza derp
08:18 kaeza this isn't needed at all
08:19 kaeza why would you get two items from grabbing a sign from a post?
08:19 mauvebic prolly the post and te sign
08:19 VanessaE exactly.
08:19 VanessaE I figured it should break apart
08:19 VanessaE but your idea is better - get the sign back first, then the post
08:19 mauvebic it drops like a fencelike?
08:20 kaeza mauvebic, what I'm planning is this: you dig the node once, you get the sign, and the node is replaced with the original fence
08:20 mauvebic then you could just place the node using the sign after_dig_node
08:20 kaeza and digging the fence gets you...the fence
08:20 mauvebic but the fence and sign are technically one piece rite
08:20 mauvebic ?
08:20 kaeza yep
08:21 mauvebic okay so have it drop a sign
08:21 mauvebic and after dig node have it place the post
08:21 mauvebic if you have the seperate sign node
08:26 kaeza that's already done
08:26 mauvebic all of it?
08:26 kaeza yep
08:26 kaeza ...almost
08:26 mauvebic should work then :-)
08:27 kaeza now for some fracking reason it's not calling after_dig_node
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08:28 mauvebic fuck
08:28 mauvebic use on_destruct()
08:28 mauvebic naw wait should work
08:28 mauvebic cant guess whats deprecated and whats new lol
08:29 mauvebic but why wouldn't after_dig_node work, getting any kind of error?
08:30 mauvebic after_destruct = func(pos, oldnode),
08:30 mauvebic ^ Node destructor; always called after removing node
08:30 mauvebic ^ default: nil
08:30 mauvebic or :
08:30 mauvebic after_dig_node = func(pos, oldnode, oldmetadata, digger),
08:30 mauvebic ^ oldmetadata is in table format
08:30 mauvebic ^ Called after destructing node when node was dug using
08:30 mauvebic minetest.node_dig / minetest.env:dig_node
08:30 mauvebic ^ default: nil
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08:31 mauvebic you only need the pos to place a post so use after_destruct :p
08:31 meldrian joined #minetest
08:31 celeron55 after_destruct shouldn't really be used to add anything to the map
08:32 mauvebic yeah though im kinda curious why after_dig_node isn't working for kaeza
08:33 celeron55 and by really, i mean *really*
08:33 celeron55 i bet you can't remove them with one command in worldedit, for example
08:34 mauvebic hmm, well he wants a signpost to drop a sign and leave a post :/
08:35 celeron55 yes, that's what the *dig/dug* stuff is for
08:35 celeron55 is he overriding minetest.node_dig with something else for the... whatever callback that is
08:35 celeron55 +?
08:36 kaeza here's the code so far: http://pastebin.com/ZZpVQc1W
08:36 kaeza erhm...borked indentation
08:36 mauvebic this dont seem right:
08:36 mauvebic local after_dig_node = def_sign.after_dig_node
08:36 mauvebic def_sign.after_dig_node = function(pos, node, digger, ...)
08:36 mauvebic print("FUCK YOU AFTER_DIG!!!")
08:36 mauvebic if after_dig_node then after_dig_node(pos, node, digger, ...) end
08:36 mauvebic node.name = fencename
08:36 mauvebic minetest.env:add_node(pos, node)
08:36 mauvebic end
08:37 mauvebic after_dig_node should be part of the nodedef :/
08:37 VanessaE lol
08:37 kaeza mauvebic, it is :P
08:38 kaeza it's a hackish way to redefine behavior
08:39 celeron55 well, insert some logging into minetest.node_dig in builtin and you'll figure it out in a short time
08:40 mauvebic yeah cuz that code is like doing the sunday times crossword :p
08:41 celeron55 actually
08:41 kaeza ?
08:41 mauvebic prolly the tab widths
08:42 kaeza mauvebic, VanessaE likes to use hard tabs, I like 4 spaces
08:42 mauvebic the browser does word wrapping too i hate that lol
08:42 VanessaE actually I mix tabs and spaces, probably because I rather hate the idea of a 4-spaced tab ;-)
08:43 kaeza please don't tell me you use that silly 3 space indentation -.-
08:43 kaeza nvm
08:44 kaeza I'll reformat once I get this thing working correctly
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08:49 celeron55 kaeza: by the way, you can't add on_destruct, on_construct or after_destruct like that
08:50 celeron55 their existence is cached at register_node time
08:50 kaeza hmm
08:51 celeron55 because they are literally called always on any relevant node operation and the server must be brutally fast to skip everything that does not have them in order to have any kind of useful speed for mass ground stuff
08:52 kaeza the callbacks are called in the correct way
08:52 kaeza the nodes are re-registered at the end
08:52 celeron55 ah, that will make it work
08:53 celeron55 it's a bad habit to modify anything in-place at registered_nodes though
08:54 celeron55 the engine doesn't know about most of it before re-calling register_node, but all lua stuff thinks it's right
08:56 kaeza hmm... I get your point
08:56 celeron55 i guess making a deep copy doesn't make very much sense either if you're going to re-register it anyway
08:56 kaeza maybe it would be better to make a copy of the table
08:56 celeron55 but that's a thing to know
08:56 celeron55 here's the fun part: lua doesn't provide a deep copy by itself, you have to implement it yourself 8)
08:56 kaeza that should be relatively easy
08:57 kaeza (without implementing a check for infinite loops)
08:57 celeron55 local def_copy = minetest.deserialize(minetest.serialize(def))
08:57 celeron55 :D
08:57 celeron55 hack, but will work always
08:58 kaeza interesting :P
08:58 celeron55 (and much slower than necessary)
08:58 celeron55 (but that doesn't matter at register time)
08:59 mauvebic i think i need coffee lol
09:00 kaeza aahh
09:00 kaeza I think I got where the error is
09:01 kaeza lol nope
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09:05 markveidemanis how do i switch windows in ubuntu?
09:08 markveidemanis hI?
09:08 mauvebic did you try sending naughty emails to Mark Shuttleworth?
09:13 celeron55 does anyone, like, know how to use ubuntu
09:14 celeron55 i haven't really used any of their more recent stuff
09:14 markveidemanis I can teach you, i used to have it
09:14 kaeza lol
09:14 kaeza yeah right
09:14 celeron55 why are you asking anything then? 8)
09:14 markveidemanis SO now you are left with a dilema
09:15 markveidemanis thats a keyboard shortcut
09:15 markveidemanis alt+tab
09:41 kaeza VanessaE, http://forum.minetest.net/search.php?action=show_user_posts&amp;user_id=4596
09:43 VanessaE dealt.
09:43 kaeza thanks :)
09:53 markveidemanis HELLO!!!
09:54 markveidemanis i come from mars; why does minetest use SHA1; funny things; anything to start a conversation
09:56 proller joined #minetest
10:01 VanessaE bbl, time to get some sleep
10:01 _MiJyn_ joined #minetest
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10:08 markveidemanis hi
10:08 markveidemanis what's up
10:08 kaeza the sky
10:12 markveidemanis *my D!CK!!
10:12 markveidemanis lol
10:12 celeron55 a ceiling
10:19 markveidemanis check out my almost complete server topic
10:22 markveidemanis Give me color names, i cant think of any lol
10:22 markveidemanis red,yellow,blue,red
10:22 markveidemanis thats it...
10:24 celeron55 yeah, red and red are good different colors
10:28 kaeza da creeping fuck
10:28 kaeza celeron55, it seems you were right; modifying nodedefs in-place == bad idea
10:29 kaeza btw, your [de]serialize trick crashes the server
10:29 kaeza I coded a simple deep copy function
10:30 kaeza VanessaE, if you are around, I got the "remove sign from post" code ready
10:31 Aqua joined #minetest
10:31 Aqua Hi?
10:31 kaeza hey Aqua
10:32 markveidemanis Hey Aqua
10:35 Aqua Do you know what sunlight_propergates does?
10:38 kaeza Aqua, if true, sunlight goes through the node
10:38 Calinou joined #minetest
10:38 kaeza i.e. it does not block sunlight
10:38 kaeza VanessaE, http://youtu.be/XsdF9wlxLhg
10:38 Aqua What are al the drawtypes?
10:39 Calinou Aqua: doc/lua_api.txt
10:39 Calinou some I remember: airlike, normal, plantlike, raillike, nodebox, signlike, glasslike, allfaces, allfaces_optional
10:41 Aqua What are all the paramatypes
10:44 kaeza ...
10:44 Calinou only paramtype I know is "light", and as paramtype2 you have "facedir"
10:44 Calinou or "wallmounted"
10:45 Calinou :P
10:45 Calinou but seriously, read lua_api.txt
10:45 kaeza this shit took me longer than translating homedecor to spanish
10:45 kaeza and all because of a stupid, stupid bug on my part
10:54 Aqua what is material = minetest.digprop_constanttime(1.0)
10:55 kaeza Aqua, that is a deprecated function
10:55 kaeza use node groups
10:56 markveidemanis http://forum.minetest.net/viewtopic.php?pid=55068#p55068
10:56 markveidemanis UPDATED!!!
10:56 markveidemanis But actually read it...
11:02 markveidemanis what does 'reminiscent' mean
11:12 markveidemanis http://forum.minetest.net/viewtopic.php?id=4956 VOTE!!
11:13 Taoki joined #minetest
11:23 markveidemanis Hi Taoki
11:23 Taoki hi
11:28 markveidemanis Care to see my server topic, i spent a considerable amount of time editing it
11:28 markveidemanis http://forum.minetest.net/viewtopic.php?id=3954
11:35 thexyz i love how Calinou fixes grammatical errors on the wiki
11:35 thexyz - === Don't be too C++y ===
11:36 thexyz + === Don not be too C++y ===
11:36 ironzorg Don not
11:36 ironzorg hmmmm
11:51 markveidemanis I want to use LevelDB ,  What am i to do??
11:54 thexyz cherry-pick my leveldb patch
11:54 markveidemanis link plz
11:54 thexyz https://github.com/xyzz/minetest-ru/tree/leveldb
11:54 markveidemanis ty
11:55 markveidemanis not much of a patch... what is changed?
11:55 ironzorg thexyz: откуда ты) ?
11:56 markveidemanis thexyz, ti mozesh pomoch mne ?
11:57 thexyz ironzorg: я думал, это довольно очевидно
11:57 markveidemanis ok,  i compile yours
11:57 markveidemanis i thought it was obvious?
11:58 markveidemanis :D
11:59 ironzorg thexyz: чей город)
11:59 Taoki joined #minetest
11:59 ShadowNinja|Away my filesystem is read-only again
11:59 thexyz ironzorg: мособласть
12:00 ironzorg хорошо
12:00 * ironzorg gmap
12:00 ShadowNinja does anyone know why?
12:02 ShadowNinja my server is down until I can get home and restart it
12:02 ShadowNinja the computer
12:03 thexyz ShadowNinja: check it with fsck
12:04 Roukoswarf-M joined #minetest
12:06 ShadowNinja it fixed a lot of stuff but the filesystem is still readonly
12:06 markveidemanis What are the benefits of LevelDB ?
12:07 thexyz ShadowNinja: check smartctl output
12:11 ShadowNinja not installed and I can't install it
12:12 ShadowNinja can I remount / or something?
12:13 thexyz mount -o remount,rw /
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12:43 Taoki Is the GIT dead? There haven't been updates in 2 weeks
12:43 thexyz no
12:43 thexyz you're out of sync
12:43 thexyz https://github.com/minetest/minetest
12:44 thexyz Taoki: ^
12:45 Taoki out of sync?
12:45 Taoki It says "Already up to date" when I try to pull
12:45 ironzorg sed -i s/celeron55/minetest/ .git/config
12:46 ironzorg && git pull
12:46 NakedFury joined #minetest
12:46 thexyz wow
12:46 thexyz that's not how you should do git remote set-url origin git@github.com:minetest/minetest.git
12:47 ironzorg disregard the police force
12:47 Taoki url = https://github.com/celeron55/minetest.git
12:47 Taoki I assume I need to change that
12:47 ironzorg that's what my line changes, yes
12:47 Taoki So I replace .git with /
12:47 Taoki ok
12:48 thexyz Taoki: git remote set-url origin git@github.com:minetest/minetest.git
12:50 Taoki It doesn't work any more. Wants some key or something
12:51 markveidemanis Who wants to come on #**** and help me test something
12:51 Taoki Really, why was the GIT url changes? :(
12:51 Taoki **chenged
12:51 thexyz Taoki: oh
12:51 thexyz then git remote set-url origin git://github.com/minetest/minetest.git
12:52 Taoki Ahh... trying now
12:52 thexyz Taoki: because minetest is no longer celeron55's "personal" project?
12:52 Taoki Ah, I understand. Makes sense then
12:52 thexyz so we decided to make "minetest" into organization
12:52 thexyz https://github.com/minetest
12:53 Taoki That is a good idea
12:53 Taoki Seems to work now... tx
12:54 Taoki Same for minetest_game?
12:54 thexyz yeah
13:03 markveidemanis Who is not AFK at the time this is sent, type /me
13:03 * markveidemanis
13:04 * Taoki
13:04 ironzorg /me
13:07 markveidemanis Taoki, can you talk in #**** ( its instant ban for saying name of the channel)
13:07 Taoki hmm?
13:08 * Taoki doesn't understand what this is about. Also why anyone would ban you for saying a name on a channel :o
13:10 STHGOM joined #minetest
13:15 hmmmm joined #minetest
13:15 STHGOM howdy
13:16 STHGOM !up minetest.org 30015
13:16 MinetestBot minetest.org:30015 is up (0.484ms)
13:16 STHGOM :D
13:17 whirm joined #minetest
13:17 * kaeza is wasting his time making a lego mod
13:18 STHGOM :D
13:18 kaeza there was someone who asked something about that
13:18 STHGOM so the nodes will  look like legos?
13:18 kaeza is he/she here?
13:18 kaeza STHGOM, yep :)
13:18 STHGOM :D
13:19 * Taoki shrugs at the whole channel thing :p
13:20 markveidemanis i had to /chanserv drop to reset my mess lol
13:20 kaeza STHGOM, https://dl.dropbox.com/u/100008207/screenshot_1499715456.jpg
13:20 kaeza o hai Taoki
13:21 thexyz markveidemanis: please don't spam with invites
13:23 STHGOM heehee
13:23 STHGOM i likeee
13:30 STHGOM cya
13:30 Kacey joined #minetest
13:30 Kacey hi all
13:31 tripod my wifes name is Kasey
13:31 tripod spooky.
13:32 Morrolan joined #minetest
13:33 berome joined #minetest
13:33 Kacey internet is being slow
13:38 kaeza I am finding epic dungeons with 20+ rooms ^_^
13:39 Kacey joined #minetest
13:46 webdesigner97 joined #minetest
13:50 Mati^1 joined #minetest
13:50 * Mati^1 re HI all
13:51 ironzorg http://wiki.minetest.com/wiki/Privileges // the "noclip" privilege is not listed, how do I add it ?
13:51 ironzorg or should a mod do it
13:52 shirish joined #minetest
13:55 Kacey noclip is a default priv
13:57 Kacey byeall
14:01 Taoki Wow... seems a ton of mods are broken and will not work
14:01 Taoki All recent mods apart from a few apparently
14:05 thexyz how so?
14:16 Taoki thexyz: When I start the world it has an error message that the mod couldn't be loaded
14:16 Taoki No extra info, just that
14:16 thexyz Taoki: debug.txt?
14:17 Taoki Looking better its only a few mods
14:17 Taoki ok
14:18 Taoki WTF... debug.txt is 1GB big
14:18 thexyz well, remove it
14:18 Taoki Yeah, no point in trying to print all that out...
14:19 Taoki Better now, it generated a small one
14:19 Taoki http://pastebin.com/raw.php?i=i4u9SbNX
14:19 markveidemanis start new world;configure;enable all mods
14:19 markveidemanis ive had the problem before
14:20 thexyz Taoki: well
14:20 thexyz it's obvious, isn't it?
14:20 thexyz you should rename pipeworks-master to pipeworks
14:20 Taoki Seems I need to rename the mod folder. But only that?
14:20 Taoki ok
14:22 Taoki Seems to be working now. Just had to know about that debug.txt :P
14:22 Taoki Really though... how in the name of god did a log file get to be 1GB big. First time I see that in my life :)
14:22 Taoki That must be billions of lines of text
14:22 jojoa1997 joined #minetest
14:22 jojoa1997 hi
14:23 thexyz it is
14:23 markveidemanis who wants my stuff on the zegaton server
14:24 markveidemanis i will give you my password, you do the rest
14:25 kaeza jojoa1997, http://forum.minetest.net/viewtopic.php?id=4738&amp;action=new
14:25 kaeza nope
14:25 jojoa1997 why not
14:26 jojoa1997 it makes sense
14:26 kaeza because you can configure this at runtime
14:26 jojoa1997 i mean just the hunger and thirst
14:26 jojoa1997 wait you can?
14:26 kaeza yep
14:26 kaeza /survival disable hunger
14:27 jojoa1997 oh yeah
14:27 jojoa1997 !!up 0gb.us
14:27 jojoa1997 !up 0gb.us
14:27 MinetestBot 0gb.us:30000 is up (0.456ms)
14:29 jojoa1997 wanna see how many braincells i have
14:29 markveidemanis how can i improve this: http://forum.minetest.net/viewtopic.php?pid=55068#p55068
14:29 jojoa1997 !g googleplex
14:29 MinetestBot jojoa1997: http://en.wikipedia.org/wiki/Googleplex
14:29 markveidemanis 0.>
14:29 jojoa1997 now how many i hjave lost from playing minetest is googleplex + 1
14:30 markveidemanis your not funny
14:30 markveidemanis i 'hjave' 3x15³²
14:31 celeron55 joined #minetest
14:31 markveidemanis i 'hjave' (30x15)³²
14:31 jojoa1997 markv i think no one can copy and paste from anything on chat
14:31 xming joined #minetest
14:31 codile joined #minetest
14:31 Axew joined #minetest
14:31 markveidemanis i did not say copy
14:31 markveidemanis i meant rewrite
14:32 jojoa1997 try getting it from your debug
14:32 jojoa1997 delete it go on type /mods and then copy
14:32 markveidemanis can you do me a big favor?
14:32 kaeza jojoa1997, s/googleplex/googolplex/
14:32 kaeza just sayin'
14:32 markveidemanis look for buildings on the server
14:32 markveidemanis Building:Owner:Coordinates:Info
14:33 markveidemanis Spawn:markveidemanis:0,0,0:an enourmous arena
14:33 kaeza wut http://forum.minetest.net/viewtopic.php?pid=75251#p75251
14:33 markveidemanis like that^
14:34 jojoa1997 minecraft has modloaders that make you keep it in zip
14:34 jojoa1997 mods
14:34 kaeza ...so?
14:35 jojoa1997 you put the <modname>.zip into the mod folder and then minecraft does the rest
14:35 rsiska joined #minetest
14:35 markveidemanis Hi
14:36 jojoa1997 http://pixelmonmod.com/blog/
14:36 jojoa1997 i think he means that mod
14:36 OldCoder
14:36 OldCoder I will be away during the day for a while but things are evolving
14:36 OldCoder Could somebody tell MarkV if he returns that I received his requests
14:37 OldCoder jojoa1997, MarkV and you need to work out a few things
14:37 markveidemanis joined #minetest
14:37 jojoa1997 k
14:37 markveidemanis joined #minetest
14:37 markveidemanis joined #minetest
14:38 jojoa1997 go to #MTMT
14:41 blaze joined #minetest
14:52 q66 joined #minetest
14:53 webdesigner97 joined #minetest
15:09 berome left #minetest
15:23 roboman2444 joined #minetest
15:26 cprofitt morning all
15:27 jojoa1997 night all
15:27 jojoa1997 Hello! :-)
15:33 Taoki http://forum.minetest.net/viewtopic.php?id=5072 Very curious what others think of this idea, and if it can be done currently.
15:33 jin_xi joined #minetest
15:33 FreeFull joined #minetest
15:37 jojoa1997 just answered Taoki
15:37 Taoki ok, g2g now will see later
15:38 jin_xi hello #minetest
15:41 markveidemanis joined #minetest
15:42 markveidemanis Hi
15:43 markveidemanis http://ompldr.org/vaG51bA/Face.png
15:51 markveidemanis who here wants to explore
15:53 TheLastProject joined #minetest
15:59 webdesigner97 joined #minetest
15:59 webdesigner97 hi
15:59 webdesigner97 is ruben here?
16:00 Jordach joined #minetest
16:01 webdesigner97 hi jordach
16:01 iqualfragile joined #minetest
16:05 BlindBanana joined #minetest
16:05 * Jordach got a offer for sixth form
16:05 Jordach :D
16:07 BlindBanana hi!
16:09 BlindBanana Is this Problem known: the screen minimizes a) direct after the game startup or b) after the first block harvested
16:09 BlindBanana first screenshot: screen normal: http://i.imgur.com/T9YbdrV.png
16:09 BlindBanana second screenshot: screen minimized: http://i.imgur.com/jyz3kCY.png
16:10 BlindBanana i've build the recent stable and development versions on opensuse 12.1
16:10 Jordach khonkhortisan has this bug too
16:10 Jousway joined #minetest
16:10 Jordach resize the window
16:10 Jordach that usually fixes it
16:11 BlindBanana trying now
16:11 john_minetest joined #minetest
16:12 BlindBanana thank you very much!
16:12 BlindBanana how can I fix this without resizing?
16:13 Jordach BlindBanana, it just happens now and then
16:13 Jordach i;ve never had it, but someone else has it too
16:13 markveidemanis joined #minetest
16:13 Jordach lemme check the bug tracker
16:14 BlindBanana is there a way I can help with debugging?
16:14 Jordach https://github.com/minetest/minetest/issues/474
16:14 markveidemanis I challenge someone;
16:14 markveidemanis Make a HELL house
16:16 Jordach BlindBanana, i updated the bug page with a comment on the fix for now
16:16 Jordach i may also suggest using Irrlicht version 1.7.3
16:16 Jordach (1.8.2 seemingly causes this issue)
16:17 BlindBanana i use irrlicht 1.8.0
16:17 Jordach hm, so it;s the 1.8.x series
16:17 BlindBanana opengl 4.2.0 and glsl 4.2 with nvidia gtx 560
16:18 Jordach no clue.
16:18 * Jordach pokes khonkhortisan
16:18 BlindBanana i'll rebuild with the latest irrlicht 1.7.x and try again
16:19 Calinou joined #minetest
16:20 TheLastProject joined #minetest
16:20 Jordach hai Calinou
16:20 Jordach it's snowing here
16:21 sfan5 BlindBanana: irrlicht 1.8 is newer than irrlicht 1.7.x
16:22 Calinou hi
16:23 BlindBanana sfan5 yes, but 1.8 produces errors with scrren size
16:26 PilzAdam joined #minetest
16:27 Jordach sfan5, just because it's newer, doesnt mean it's better
16:28 PilzAdam Hello everyone!
16:28 Jordach hey PilzAdam
16:28 sfan5 hi PilzAdam
16:28 sfan5 Jordach: i didn't say that
16:28 Jordach well then
16:28 Jordach but my point is, 1.8.x is broken
16:28 Jordach for minetest]
16:28 Jordach -]
16:30 markveidemanis I need a good starting map
16:30 Jordach markveidemanis, lol, starting map really?
16:30 markveidemanis yep
16:31 markveidemanis im just bored
16:31 Calinou Jordach: gnome 3 devs approve
16:31 * Jordach thinks Calinou thinks that i'm part of gnome
16:31 Jordach s/thinks/thinks that/
16:32 BlindBanana so, new build with:
16:32 BlindBanana cmake . -DBUILD_CLIENT=1 -DBUILD_SERVER=1 -DCMAKE_BUILD_TYPE=Release \
16:32 BlindBanana -DENABLE_CURL=1 -DENABLE_FREETYPE=1 -DENABLE_GETTEXT=1 -DENABLE_SOUND=1 \
16:32 BlindBanana -DRUN_IN_PLACE=1 -DUSE_GPROF=1 -DWARN_ALL=1 -DVERSION_EXTRA=BlindBanana \
16:32 BlindBanana -DIRRLICHT_SOURCE_DIR= ../irrlicht-1.7.3/
16:33 markveidemanis InNnNNNOOO
16:33 Jordach ^ dafuq
16:33 markveidemanis TheFuck
16:33 PilzAdam joined #minetest
16:33 markveidemanis ^ my new map name
16:34 markveidemanis The City Of Fuck, catchy, right?
16:34 Jordach markveidemanis, more like The City of PilzAdam
16:34 Jordach you pointed to his join
16:34 markveidemanis thats good too
16:35 markveidemanis the Humble Town of Azaroth
16:35 Jordach bleh
16:35 markveidemanis http://www.seewithperspective.com/
16:35 markveidemanis Game is awesome but they couldn't be bothered to make a decent site!
16:35 Jordach Requires: Windows / DirectX 11.
16:35 Jordach NOPE.
16:36 markveidemanis Phine
16:36 markveidemanis http://www.phine.org.uk/
16:39 BlindBanana Jordach: The new build with irrlicht 1.7.3 has the same problem! After window resize everything is fine. :-(
16:39 Jordach really strange now
16:39 BlindBanana i was wrong! i started the old build!
16:39 BlindBanana sorry
16:40 * Jordach doesnt facepalm, but when i do, i do
16:44 PilzAdam is there any "how to report bugs" in the forum?
16:45 sfan5 no
16:45 * PilzAdam will write one
16:46 paulsnar joined #minetest
16:46 PilzAdam http://forum.minetest.net/viewtopic.php?id=5073
16:47 paulsnar joined #minetest
16:48 PilzAdam any improvements or suggestions?
16:48 paulsnar|alt joined #minetest
16:49 paulsnar joined #minetest
16:51 VanessaE afternoon all.
16:52 Jordach hey VanessaE
16:52 VanessaE hi
16:53 Jeija joined #minetest
16:53 Jordach interesting technic bug
16:54 Jordach Mining Drill MK3 doesnt drain MV Bat Box energy
16:55 paulsnar|alt joined #minetest
16:55 PilzAdam VanessaE, can you sticky this: http://forum.minetest.net/viewtopic.php?id=5073 ?
16:55 Jordach paulsnar|alt, quit with the join spam
16:55 Jordach john_minetest, true.
16:55 VanessaE stickied.
16:55 * Jordach is hoping for a RAM upgrade
16:55 Jordach 2GB
16:56 Calinou DDR, expensive since 2006
16:56 Jordach RealBadAngel, you should add a MV Coal Generator
16:56 Calinou (fun fact: price of DDR3 RAM chips went up by 81% in 3 months)
16:56 Jordach (fun fact: my pc uses DDR2)
16:57 Calinou no 2×4GB 2400MHz RAM at 65 euros anymore :(
16:57 VanessaE Jordach: mine's still in the mail somewhere between here and Charlotte, NC
16:57 Jordach VanessaE, good thing its not here
16:57 VanessaE the vendor didn't ship it until just this past Thursday :-/
16:57 Jordach Royal Mail probably would have stole it
16:58 VanessaE heh
16:58 Jordach heh, 30fps when my game is fullscreened
16:58 Jordach about 47fps when 800x600
16:59 paulsnar joined #minetest
17:01 * Jordach has experimental IceCast radio in Minetest
17:01 Jordach uses a modified IRC Mod for networking
17:01 Jordach instead of server -> client streams, clients download from the IceCast server
17:02 Jordach 1) go see 320kbps \o/
17:02 Jordach to about 12 clients
17:03 thexyz Calinou: 2400MHz? it's not like it'll be much better than 1333
17:03 VanessaE Calinou: 4x4GB 1333 for $77 US from Portatech.
17:05 * Jordach prefers good 'ol 333mhx
17:05 Jordach mhz*
17:05 Jordach i would upgrade to a new mobo, but, the price
17:05 Jordach actually fuck that
17:05 thexyz yeah
17:05 thexyz new mobo
17:05 Jordach Plan B: buy a Intel XEON
17:05 thexyz then new cpu, new ram
17:06 thexyz new psu
17:06 Jordach thexyz, even better: BUY SERVER hardware
17:06 Jordach >:D
17:06 thexyz dual/quad socket
17:06 thexyz yeah, sure
17:06 * Jordach has 270k in the bank
17:06 OWNSyouAll joined #minetest
17:06 Jordach i can pay for it :3
17:06 thexyz I'd like to, too bad I don't want to waste money
17:07 thexyz or, well, too good
17:07 * Jordach would host a permanent Minetest server
17:07 Jordach with server spec
17:07 rubenwardy joined #minetest
17:08 Jordach thexyz, http://www.chillblast.com/Chillblast-Fusion-Leviathan.html
17:08 thexyz lol
17:08 Jordach "Featuring 12 cores of 32nm Intel Xeon chips running at a combined clock speed of 55.2GHz, this is the fastest Chillblast system ever built. The system offers a mind blowing 24 threads of parallel processing capabilities, whilst the rather generous allocation of 48GB of RAM"
17:08 thexyz never buy prebuilds
17:08 Jordach 48GB of 2400
17:09 Jordach > Expect linux to run on that
17:09 VanessaE holy shit
17:09 VanessaE 8333 euros???>
17:09 thexyz why would you like to run windows on that hardware?
17:09 thexyz it's not able to utilize it i guess
17:09 Jordach VanessaE, the full package has 16TB of storage
17:09 VanessaE why would you run anything but a supercomputing cluster OS on that
17:10 Jordach VanessaE, x128_64_86
17:10 Jordach :P
17:10 thexyz buy that one @ host public distcc
17:10 PilzAdam VanessaE, there are super computer clusters based on windows
17:10 Jordach VanessaE, i can ACTUALLY PAY for that
17:11 thexyz wow, you're so interesting
17:11 VanessaE PilzAdam: I never said it couldn't be windows-based, not that anyone with any sanity would do such a thing
17:11 celeron55 http://antirez.com/articoli/tclmisunderstood.html
17:13 thexyz sfan5: about the android port
17:13 rubenwardy_ joined #minetest
17:13 thexyz how many different NDKs have you tried?
17:13 sfan5 1
17:13 sfan5 the problem is not the ndb
17:13 sfan5 *ndk
17:13 thexyz which one?
17:13 sfan5 ...
17:13 thexyz what's the problem then?
17:13 sfan5 irrlicht just seems to not run, even examples
17:13 thexyz so
17:13 roboman2444 joined #minetest
17:14 thexyz the problem could be NDK as well
17:14 sfan5 android seems to hate non-java apps
17:14 thexyz of course it doesn't
17:14 Jordach VanessaE, top price for everything: £17458.42 inc VAT
17:15 Jordach > Check for monitor dead pixels
17:15 Jordach 2x 30" monitors
17:15 Jordach > Minetest still runs at 12fps
17:16 sfan5 thexyz: ndk version r8d using (included) prebuilt gcc arm-linux-androideabi-4.6
17:16 rubenwardy_ Minetest runs at 30 fps for me
17:16 Jordach rubenwardy_, 47fps here
17:18 Calinou <thexyz> never buy prebuilds => +1
17:20 Calinou Jordach: talking about combined clock speeds? overclocked FX-8350s would like to have a talk with you, you can reach 40GHz or so :P
17:20 Calinou and 300 watt power usage :P
17:20 kaeza joined #minetest
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17:33 ttk2 joined #minetest
17:43 Jordach instead of making CPU's smaller, why not make them more powerful and bigger
17:46 frogcrush joined #minetest
17:48 VanessaE because they have to be made smaller in order for signals to move through them in a reasonable time.
17:48 VanessaE the faster the clock speed, the shorter the circuit length has to be to keep everything in sync
17:49 VanessaE (which is why one of the two corps is working on some kind of mesh-based clock, I forget what they call it)
17:49 Jordach > Keep wires smaller. Make transistor count bigger.
17:50 VanessaE that's what they're doing now.
17:50 VanessaE the problem is the wires - there's a lot more wire than transistors in most CPUs
17:50 VanessaE you pack a bunch of transistors side by side, you still have to connect them, in many cases going from one end of the stack to the other
17:51 VanessaE or running off to another circuit somewhere else
17:51 Jordach then use fused twin transistors
17:51 VanessaE won't work.
17:51 VanessaE transistors are already paired anyway
17:51 Jordach as in, end to end
17:51 VanessaE the problem is the interconnects between groups
17:52 BlindBanana So, with Irrlicht 1.7.3 the Problem does not occur! Thanks! ;-) (Sorry for the late answer - i got a call...)
17:52 VanessaE you can't, for example, just insert an ALU into the middle of the cache
17:52 VanessaE or stick the microcode decoder block into the middle of the memory controller
17:52 Jordach BlindBanana, i hope thats okay then
17:53 VanessaE so you have to place them in blocks, as close together and reasonably placed as possible...and you still end up with relatively huge lengths of wiring
17:53 BlindBanana Jordach: Yes. next step is cross compile for windows. Is there an howto for this?
17:54 Jordach BlindBanana, there already windows builds
17:54 Jordach PilzAdam, thexyz and sfan5 produce them
17:55 Jordach there are*
17:55 BlindBanana with gettext, curl and truetype fonts?
17:55 Jordach YES
17:56 Jordach yes*
17:56 * Jordach is getting the links
17:56 Jordach http://forum.minetest.net/viewtopic.php?id=4240
17:56 Jordach http://forum.minetest.net/viewtopic.php?id=4547
17:56 Jordach http://forum.minetest.net/viewtopic.php?id=1523
17:57 Jordach BlindBanana, ^^^^
17:57 BlindBanana Thank you Jordach!
17:57 Jordach BlindBanana, cheers
17:57 Jordach i'm usually hanging around everyday
17:58 VanessaE bbl
17:59 BlindBanana Jordach: good to know (i hit irc if i run into problems, wich i cant solve on my own)
17:59 BlindBanana Bye!
17:59 Jordach bb
17:59 BlindBanana left #minetest
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18:10 cosarara97 joined #minetest
18:12 OWNSyouAll joined #minetest
18:18 rubenwardy soooo....
18:19 Jordach sup
18:19 rubenwardy I might make an account on the Minetest forums called "Someone-I-dont-know"
18:19 rubenwardy so that when someone quotes me, it says "Someone-I-dont-know wrote"
18:20 cisoun joined #minetest
18:20 Jordach rubenwardy == Mr. Lonely
18:20 rubenwardy yeah
18:20 Jordach btw -- i got my placement for Sixth Form today
18:21 rubenwardy cool!
18:21 rubenwardy I just inserted application
18:21 rsiska joined #minetest
18:22 * rubenwardy is just 69 away from 1000 posts!
18:22 Jordach HEHEHEHEHEHEHEHEHEHEHEHE
18:22 Jordach "69"
18:22 rubenwardy yeah, lol
18:23 rubenwardy I mis-read http://forum.minetest.net/profile.php?id=3782 and thought is said
18:23 rubenwardy Registered: Today 17:05:02
18:23 rubenwardy Posts: 1,667
18:23 rubenwardy *it
18:24 rubenwardy with jojoa1997, I would not be surprized
18:25 Jordach rubenwardy, i'm waiting for him to be too stupid and end up with the ban
18:25 mauvebic joined #minetest
18:25 rubenwardy me too
18:26 * Jordach sees it happening
18:26 rubenwardy such a newbie, in the least offensive way possible.
18:26 Jordach rubenwardy, you even say anything about a personal mod and
18:27 Jordach > i want it plz plz plz
18:27 rubenwardy evidence: http://forum.minetest.net/search.php?action=show_user_posts&amp;user_id=3782
18:28 jin_xi hiya mauvebic
18:29 mauvebic good morning
18:29 * Jordach has worked out a way to remove the ads from spotify without buying it
18:29 mauvebic actually its not even morning here lol but its morning somewhere! (same excuse we use for drinking < 5pm) lol
18:29 Jordach 5 seconds away from the end of a song, click the next one on the playlist :3
18:30 mauvebic why not use jango?
18:30 mauvebic i dont get ads
18:30 Jordach mauvebic, Jango Fett?
18:30 mauvebic jango.com
18:31 mauvebic they occasionally make you listen to an indie artist that sucks ass, but otherwise its usually good
18:31 mauvebic its only through jango that i found out chuck mangione was real :/
18:32 Jordach lo
18:32 Jordach lol
18:32 Jordach i thought i heard hadoken * 3
18:34 mauvebic heya that bug where you place a node and it *takes over* the one you were trying to place on top, it seems to be happenning more often now?
18:34 Jordach yeah
18:35 * Jordach lost a chest full of mese this way
18:35 mauvebic okay at least its not all in my head lol
18:35 * jin_xi never places nodes
18:35 Jordach ^ worldeditor
18:35 mauvebic yeah but even with multinode you have to place markers lol and its the markers that seem to be jamming into the wrong pos all the time now
18:36 jin_xi ouch
18:37 mauvebic i dont place much else by hand except street furniture lol
18:39 mauvebic though being able to spawn just about anything, im beginning to think about mods that design their own buildings lol
18:39 jin_xi cool
18:40 * PilzAdam tried to compile a win32 build of Minetest with Irrlicht 1.8
18:40 PilzAdam Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x008cf859).
18:41 Jordach PilzAdam fails
18:42 NekoGloop joined #minetest
18:44 STHGOM joined #minetest
18:45 Jordach hai NekoGloop
18:47 STHGOM Jeija: was someone going to work with you to try to make it so luacontrollers can chat?
18:49 monkeycoder joined #minetest
18:49 thexyz PilzAdam: works fine for me
18:49 Jeija STHGOM: No, I guess ingame chat is possible using command blocks somehow
18:50 STHGOM :D
18:51 STHGOM that would be cool Jeija
18:51 Jeija It's possible using /say and /tell commands :)
18:52 STHGOM right now?
18:52 Jeija Yes :)
18:52 STHGOM :D
18:53 Jeija Just connect the luacontroller to a command block
18:53 STHGOM ohh thankyouthankyouthankyouthankyouthankyou
18:53 Calinou 0gb.us still lags like hell
18:54 proller joined #minetest
18:54 STHGOM you wonderfull
18:55 STHGOM would you connect it with digilines?
18:55 Jordach Calinou, naw shit
18:55 Jeija Hmm, like the player detector I guess; let's say it is on my to-do list
18:58 STHGOM player detector?
18:59 Jeija The player/object detector has a digiline interface to change the name it scans for: http://mesecons.net/items/objectdetector.php
19:01 thexyz Calinou: minetest.ru doesn't!
19:01 thexyz it only lags like heaven
19:02 STHGOM hmm
19:02 STHGOM how do you program?
19:02 Jeija STHGOM: Program what?
19:02 ironzorg so, when is minetest getting a real masterserver, like I suggested months ago ?
19:02 thexyz it also has the most beatiful game for minetest ever created installed
19:03 thexyz ironzorg: it has one
19:03 thexyz http://servers.minetest.net/
19:03 STHGOM the object detector
19:03 Jeija Using digilines or manually?
19:03 Jeija You can't really program it, you just right-click it and enter your parameters
19:03 cprofitt celeron55: if running an ubuntu mintest server for the family should I run your stable PPA or the daily builds?
19:03 STHGOM hmm
19:04 thexyz cprofitt: why are you asking celeron55?
19:04 ironzorg thexyz: is this the real thing, or does somebody still manually add servers to some file ?
19:04 thexyz cprofitt: it's usually safe to run daily builds
19:04 thexyz ironzorg: the real one
19:04 cprofitt thexyz: he is the owner of the ppa
19:04 ironzorg nice)
19:04 thexyz ironzorg: server_announce in minetest.conf
19:04 cprofitt thexyz: cool, gonna get my server setup today
19:05 cprofitt then I need to figure out how to add the mods in
19:05 cprofitt thanks
19:05 thexyz Calinou: not interested? =(
19:05 ironzorg thexyz: all there's left to do now, is a nice web frontend for the MS
19:06 ironzorg it's good that the json feed is accessible, it allows you to make statistics
19:08 rubenwardy does this have shaders: http://lh5.googleusercontent.com/-9sza6dMB9OE/UTkdTZA4DGI/AAAAAAAAATg/24vOkcAPCkg/s1873/Sans+titre2.jpg
19:08 thexyz this one has a lot of photoshop/gimp
19:08 thexyz ask cisoun
19:09 rubenwardy cisoun, above question
19:10 Calinou thexyz: invalid password :|
19:10 rubenwardy and, what is the seed of this: http://lh5.googleusercontent.com/-dn7lYYnW5x0/UT1OcL8M1mI/AAAAAAAAAVQ/LyMsc9EegRQ/s1873/screenshot_1466222590.jpg
19:10 Calinou can you reset it for "Calinou" please?
19:10 rubenwardy is that 3d noise?
19:10 thexyz Calinou: check it at http://minetest.ru
19:10 thexyz I can send it to you in query
19:11 Calinou http://minetest.ru/auth/
19:11 Calinou 404 :P
19:11 thexyz Calinou: login maybe?
19:13 STHGOM Jeija how do you do /say from a luacontroller? something like this?: line1: if pin.d then line:2 say("hi") line3: end
19:13 Jeija no, you /say from the command block
19:14 STHGOM ooOOOoo
19:14 Jeija you control the command block via a mesecon wire
19:14 STHGOM right
19:16 cprofitt alrights... on Ubuntu Server - latest minetest version I should install mods under .minetest/mods/minetest
19:16 cprofitt correct?
19:17 cprofitt each in their own folder
19:18 Calinou if you built without run in place, yes
19:18 STHGOM yes
19:19 Calinou if you built with run in place, in your minetest dir
19:19 cprofitt hmm... I used the ubuntu ppa (daily builds) and used apt-get
19:19 rubenwardy https://www.google.co.uk/search?q=minetest+worst+mod returns technic
19:20 STHGOM can you program the command block with luaconroller somehow?
19:20 monkeycoder joined #minetest
19:20 Jordach rubenwardy, SEO gone wrong
19:21 Jordach oh and
19:21 Jordach http://imgur.com/a/ImDJb
19:21 cprofitt anyone know how the Ubuntu daily ppa is built? with or without run in place?
19:22 mauvebic there might be one or two ubuntu users left who can say :p
19:23 * Jordach slaps mauvebic
19:23 cprofitt mauvebic: they have not all left....
19:23 Jordach i use xubuntu dammit
19:23 mauvebic yeah but xubuntu is almost more like debian with xfce, when i think ubuntu i think unity/gnomeshit
19:24 thexyz you're able to install xfce into ubuntu
19:24 thexyz and remove unity/gnomeshit
19:24 mauvebic the redeeming feature :-)
19:24 kaeza mauvebic, sudo apt-get autoremove unity ...
19:24 kaeza sudo apt-get install xfce4
19:25 thexyz better install MATE though
19:25 mauvebic though ive always found it easier to add the things i like to a minimalist distro rather than remove all the shit i dont like (which, with ubuntu, takes 3-4 hours lol)
19:25 Jordach left #minetest
19:25 Jordach joined #minetest
19:25 Jordach bollocks
19:25 thexyz i agree
19:25 thexyz that's why you should choose arch/gentoo/etc..
19:25 mauvebic archbang :-)
19:25 thexyz even debian or ubuntu minimal
19:26 mauvebic another problem with pickling a distro apart like ubuntu is shit sometimes break, but not so much when youre just installing apps
19:27 mauvebic x is needed by y which depends z etc.. lol
19:28 mauvebic but what got me off ubuntu permanently was when the network-manager was flakey and wicd didn't work - on arch, they both worked lol
19:28 mauvebic at arch they are obsessed with code correctness and not patching everything (i approve lol)
19:30 cisoun gaddamn I missed rubenwardy's question...
19:30 cprofitt sorry for the questions... some mods are saying they require nodeboxes -- is that another mod or a setting?
19:31 thexyz cprofitt: it means those mods will only run on minetest versions with nodeboxes support
19:31 * cprofitt nods
19:31 cprofitt thanks
19:32 mauvebic nodeboxes were introduced in... 0.4.0?
19:32 thexyz in a nutshell, disregard that
19:32 thexyz mauvebic: lua api was introduced in 0.4
19:32 thexyz nodeboxes were added later
19:32 mauvebic hmm, 0.4.3 then
19:32 jin_xi joined #minetest
19:32 thexyz and only existed in kahrl's branch for some time
19:33 mauvebic having a tough time remembering lol i know the first version i DL'ed was 0.3~
19:33 thexyz same for me
19:33 thexyz 0.3.1 i think
19:33 mauvebic i know the api was introduced around that time cuz most mods were broken for awhile
19:34 cprofitt any mods you guys like?
19:34 thexyz realtest!
19:34 thexyz https://github.com/sda97ghb/realtest
19:37 PilzAdam realtest isnt a mod but a game
19:38 PilzAdam cprofitt, carts, boats, farming, simple mobs
19:38 cprofitt PilzAdam: thanks
19:38 cprofitt do I have to add the mods to any configuration file or just put them in the folder?
19:39 PilzAdam just put them in mods/minetest/
19:39 Uberi joined #minetest
19:39 PilzAdam you can disable them in the main menu in when hitting "Configure"
19:39 PilzAdam but new mods are enabled by defaukt
19:39 PilzAdam *default
19:39 Uberi hey VanessaE, would you mind sending me a copy of the lag-o-matic? I'd like to do some debugging
19:40 Uberi also, does the circuit use any gates? any plugs/sockets?
19:42 cprofitt hmm... simple mobs is failing... looks like I might need the 'fire' mod
19:42 PilzAdam fire should be in the default game
19:42 Uberi cprofitt: DM mob needs it
19:42 PilzAdam do you have minetest_game installed?
19:42 cprofitt ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /home/cprofitt/.minetest/mods/minetest/simplemobs/init.lua
19:42 cprofitt that is the error I get trying to launch the server
19:42 PilzAdam rename it to "mobs"
19:43 cprofitt k
19:43 Uberi whatever the problem is, I'm pretty sure it's not mesecon torches
19:44 cprofitt server is running... the folders need specific names... corrected those
19:44 thexyz PilzAdam: that means it's even more awesome!
19:46 rubenwardy joined #minetest
19:48 PilzAdam shameless ad... http://forum.minetest.net/viewtopic.php?pid=75333#p75333
19:49 thexyz ad!
19:49 thexyz I usually "Permanently delete this user and, optionally, all their posts." when I see ads
19:50 cprofitt lol
19:50 cprofitt I agree
19:50 Jordach hold it
19:50 Jordach look how stupid jojoa thinks we are
19:50 Uberi do you check the "set home on fire and exile family" checkbox?
19:50 rubenwardy http://www.youtube.com/watch?v=7tLEGYIijXA
19:50 Jordach we know dungeons got added
19:50 STHGOM cya
19:50 thexyz Uberi: hm.. I thought this one is checked by default
19:50 Uberi oh must be my config then
19:51 Jordach rubenwardy, reload it to see meh comment
19:53 PilzAdam Taoki, http://forum.minetest.net/viewtopic.php?pid=75334#p75334 enough explanation?
19:54 Taoki PilzAdam: Yeah, thanks. Don't really see why but I understand your point
19:55 PilzAdam why do you want to play a voxel based game and not use voxels in mapgen?
19:55 Taoki It's not like using only blocks in a mapgen is a life rule in Minetest, and it's a sin to break it :P Least in my opinion... I think anything that works is useful
19:55 Taoki Voxels would still represent most of the terrain.
19:55 PilzAdam there are other MC clones that have 1/2 1/4 1/8 1/16 etc. blocks
19:55 Jordach PYTHON FOR iOS
19:55 Jordach https://itunes.apple.com/us/app/python-2.7-for-ios/id485729872?ls=1&amp;mt=8
19:56 Uberi Jordach: Pythonista is waaaay better
19:56 cprofitt wow, three worlds generated and they all appear to be deserts
19:56 Taoki Voxel terrain is useful because it allows digging in any location or direction as well as building on that terrain. Other parts could just be useful to improve on that
19:57 Taoki Nice. I still prefer Minetest, even with ideas slightly against some of the concepts
19:57 PilzAdam Taoki, http://youtu.be/bXB6jQtbPZU
19:57 PilzAdam I dont want this in Minetest
19:58 cprofitt is there a way to force a certain world type on the creation -- ie., having trees?
19:58 Uberi see mapgen flags, cprofitt
19:58 cprofitt thanks
19:58 PilzAdam cprofitt, look in minetest.conf.example for mg_flags
19:59 PilzAdam there is one undocumented setting: "dungeons"
19:59 cprofitt how do you do dungeons -- since it is undocumented
19:59 PilzAdam you have to set this setting in minetest.conf before creating a new world
19:59 PilzAdam cprofitt, just add dungeons to mg_flags and they get generated
20:00 FreeFull Oh my, minetest has a server list now
20:00 Uberi make sure you have a pretty recent build though
20:00 Taoki PilzAdam: People suggested making it a setting if it ever happens. I want to make a custom game sometime where I'll be using this either way, but the question is if it would be good for Minetest by default. If not even a mod could do it
20:00 Taoki It can be a mod at first, and if everyone likes it can be defaulted later
20:00 Taoki Also consider the way snow is done in MineCraft; Generated snow slabs over normal terrain\
20:01 cprofitt where does the mintest.conf file sit -- not seeing it on my server
20:01 PilzAdam Taoki, decoration is something different (like papyrus, snow etc.)
20:01 cprofitt is that a file that is not auto-generated
20:02 Uberi cprofitt: it is when MT is run
20:02 PilzAdam cprofitt, do you have a run in place version installed?
20:02 cprofitt PilzAdam: I installed via the PPA in Ubuntu from celeron55
20:03 PilzAdam ummm, dunno.... maybe its in ~/.minetest/ ?
20:03 cprofitt PilzAdam: I did not see it in there
20:03 cprofitt what is the other potential location in Linux
20:03 cprofitt I can look there
20:04 PilzAdam I use run in place only
20:04 PilzAdam sorry
20:04 jin_xi there is minetest.conf.example, edit and save as minetest.conf
20:05 TForsman joined #minetest
20:06 cprofitt jin_xi: ok
20:15 khonkhortisan accidental slam on notch: http://en.wikipedia.org/wiki/Euclideon#Criticism "Minecraft developer described..." "However, actual notable experts in the field..."
20:17 ironzorg why "accidental" ?
20:17 thexyz lol
20:17 ironzorg the video they released did look like a scam, finally something notch did correctly
20:18 Taoki PilzAdam: Blockskape has a nice idea for terrain :) Wouldn't mind seeing the feature in Minetest. Not necessarily defaulted for minetest_game in this case, but possible for mods and custom blocks
20:18 cprofitt PilzAdam: what is the flag to set dungeon creation on?
20:18 proller dungeons is cool!
20:18 PilzAdam dungeons
20:19 Taoki I actually made this old post some time ago, but this will probably not happen: http://forum.minetest.net/viewtopic.php?pid=28827
20:19 cprofitt is there a list of mg_options -- looking at the wiki and not finding any
20:19 PilzAdam Taoki, see? you always try to break with the voxel idea :-)
20:19 * Jordach starts learning python
20:20 Taoki In that case it would still be voxels yes :)
20:20 Taoki In a way dirt slabs would be terrain voxels too. Just think of them as half-volume voxels
20:20 proller mg_flags = trees, caves, v6_biome_blend, dungeons
20:20 cprofitt thanks proller
20:21 proller and set to map_meta.txt if world exists
20:21 cprofitt k -- new world being created right now
20:22 Taoki PilzAdam: Another idea that would still use voxels is to code a special block type, which allows nodes to have a quantity. The lower that quantity the smaller the top / bottom surface. Slightly similar to how the new "finite liquid" works
20:22 ironzorg what depth are dungeons generated at ?
20:22 ironzorg I created two worlds, couldn't find any
20:22 Taoki But in that case dirt, sand, etc. would still be the same node and defined the same way. Just that the top ones would spawn at different quantities and be blockier or slabier :)
20:22 PilzAdam ironzorg, do you have the latest dev version of minetest?
20:22 Taoki That would actually be even cooler
20:23 ironzorg yes PilzAdam :)
20:23 Uberi go deeper ironzorg, they're more common
20:23 ironzorg ok thanks
20:23 PilzAdam ironzorg, have you added "dungeons" to mg_flags in minetest.conf?
20:25 ironzorg yes
20:25 ironzorg double checked the map_meta file too
20:26 ironzorg btw minetest segv when I quit it
20:26 PilzAdam Taoki, it is Minetest not MineTest
20:27 Taoki Sorry bad habit
20:27 PilzAdam ironzorg, disable caves to see the dungeons better
20:29 sokomine what do dungeons do instead of caves?
20:29 PilzAdam they have mossycobble
20:29 PilzAdam and there will be chests in the future too
20:30 ironzorg PilzAdam: nice)
20:30 ironzorg those dungeons are true mazes
20:31 ironzorg useful to set up a base quick
20:32 sokomine sounds good
20:32 sokomine mossy cobble is a nice building material. and chests to...er...relieve of their input are nice as well :-) (as long as there are no dungeon masters or anything)
20:33 PilzAdam oh, mobs will also be added :-)
20:33 Uberi in default? awesome
20:33 ironzorg one question though, why copy minecraft and not make something original with those dungeons ?
20:34 sokomine which version of mobs?
20:34 sokomine friendly sheep and such are ok :-)
20:34 Uberi ironzorg: MC dungeons are basically rooms with chests and spawners in them
20:34 PilzAdam there are no specific plans right now...
20:34 sokomine hostile crazy vombies and the like are annoying
20:34 Uberi they are more like strongholds I guess
20:36 mauvebic dual-use tanks: http://www.zimg.eu/i/1857607423 (1 node vs 20)
20:39 sokomine how did you make them less nodes?
20:41 mauvebic got rid of the green status indicator (made a wrench to check it) so 10 -> 1 nodes, then combined the two tanks
20:42 mauvebic i also reduce the number of pipe nodes by 1/2
20:44 mauvebic though my math must be off cuz i figure i could do pipeworks in 12 pieces :/ and i got way more than that
20:44 sokomine it's sometimes a bit difficult to imagine which form each node ought to have
20:45 mauvebic well i noticed there is one node for each possible connecting side,
20:45 mauvebic and every combination thereof
20:46 mauvebic i could cut that down using y axis rotation (param2)
20:46 mauvebic instead of 4 nodes for a t-shape in every direction, you'd have the one t-shape node rotated the right way
20:47 mauvebic is RBA's 20-something facedir patch part of 0.4.5?
20:47 Uberi nope
20:48 mauvebic i should prolly wait then lol
20:48 OWNSyouAll joined #minetest
20:48 sokomine seems that patch would fit very well there :-)
20:49 bull3trulz joined #minetest
20:49 mauvebic id only need very few pipe nodes, yeah
20:49 bull3trulz Menche u here?
20:50 Taoki joined #minetest
20:51 bull3trulz is menche.servegame.com working for anyone?
20:52 mrtux I think something is wrong with my graphics
20:52 mrtux when i play minetest
20:52 mrtux i get a sky blue colored screen
20:54 Jordach why is PYTHON AWESOME http://www.zimagez.com/zimage/screenshot-110313-205336.php
20:56 bull3trulz Jordach, high five for xubuntu
20:57 * Jordach switched over a month ago
20:57 thexyz oh, so, learning python
20:58 bull3trulz Jordach, u dont use xubuntu
20:58 thexyz you can learn it by helping me to find bugs in onomatopoeia https://github.com/xyzz/onomatopoeia/tree/stupid_v2 ^^
20:59 thexyz ^ actually, this is a good example how not to code
20:59 Jordach thexyz, i'll fix it when i finish working on a OpenGL game
21:00 ShadowNinja thexyz: I can't remount root, sudo doesn't like read-only filesystems
21:00 * bull3trulz si afk
21:00 thexyz ShadowNinja: hm?
21:00 thexyz pastebin your error
21:01 PilzAdam bye
21:02 ShadowNinja sudo: unable to open /var/lib/sudo/shadow/10: Read-only filesystem
21:03 thexyz wow
21:03 mrtux dangit, my screen just turns blue.
21:03 thexyz that sucks
21:03 thexyz su -
21:03 mrtux Something may be wrong with minetest ;_;
21:03 mrtux ugh
21:03 thexyz if you have password for root
21:03 TForsman joined #minetest
21:04 mrtux Why does minetest sometimes have a blue colored screen and you can't see anything
21:04 mrtux happens to me a lot
21:04 ShadowNinja ubuntu scrambles it for security
21:04 Jordach like eggs
21:04 thexyz ShadowNinja: do you have physical access to that machine?
21:04 Jordach eggs are nice scrambled
21:04 Jordach :)
21:05 jin_xi time for some percussive maintenance
21:05 ShadowNinja yes, I guess I will have to reboot it
21:05 thexyz ShadowNinja: well, it probably will run fsck on reboot
21:05 mrtux >Segmentation fault (core dumped)
21:05 mrtux ;_;
21:05 ShadowNinja yes, normaly does that after this
21:06 thexyz or you may append init=/bin/bash to kernel arguments list
21:06 thexyz in bootloader
21:06 thexyz I still suggest to check smartctl output
21:06 ShadowNinja do you know how to prevent it?
21:06 thexyz also do backups, etc
21:06 thexyz prevent what?
21:07 ShadowNinja this from happening again
21:07 thexyz don't reset/power off your pc with reset/power off button?
21:07 ShadowNinja I dont
21:07 thexyz get UPS?
21:08 ShadowNinja it is a laptop
21:08 thexyz how's you ended with that error then?
21:08 ShadowNinja I don't know
21:08 thexyz are you sure your hdd is not broken?
21:08 Uberi perhaps due to percussive maintenance :P
21:08 ShadowNinja The laptop is only a few months old
21:11 ShadowNinja well I guess I just won't have 24/7 uptime
21:11 shadowjay1 joined #minetest
21:11 berome joined #minetest
21:12 ShadowNinja unless the hdd is the issue and I replace it
21:13 thexyz i wonder what else may be the issue
21:14 ShadowNinja I probably can't even shut it down because of sudo
21:15 thexyz REISUB then
21:15 ShadowNinja what is that?
21:15 thexyz alt+sysrq+R,E,I,S,U,B
21:15 thexyz unraw, sigterm, sigkill, sync, umount, reboot
21:16 ShadowNinja I am only connected over ssh atm
21:16 ShadowNinja on a phone
21:16 thexyz oh
21:16 thexyz that's a problem
21:16 thexyz i guess there's no way to reboot it then
21:17 ShadowNinja I will be there in a few hours
21:17 Dogzilla131 joined #minetest
21:17 Dogzilla131 hi
21:18 Uberi hi Dogzilla131
21:18 Dogzilla131 How to you put sound in version .0.4.5?
21:18 Uberi turn the volume up
21:19 Dogzilla131 I did, but nothing happen
21:19 Uberi do you have openal?
21:20 Dogzilla131 And by the way, love the particles and the creative way :D
21:20 Dogzilla131 Doesn't it go with it already
21:22 Dogzilla131 Yeah is inside, its opeal32
21:22 thexyz Dogzilla131: how about wrap_oal.dll?
21:22 thexyz if it's not there then redownload 0.4.5
21:25 Dogzilla131 where is it located?
21:25 Dogzilla131 If it suppose to be in the bin, then no
21:27 thexyz yeah, then redownload
21:28 mrtux Something is up with minetest: http://i.imgur.com/0sFCTyp.png
21:28 Dogzilla131 Ok then i will
21:28 mrtux Just compiled it a few mins. ago
21:28 mrtux it also screws up my display
21:28 mrtux as you can see in the xchat window
21:28 sokomine you use a laptop to host a server?
21:29 mrtux me?
21:29 sokomine sounded like shadowninja did. but maybe i misunderstood
21:29 mrtux so wtf is wrong with minetest and stuff?
21:29 mrtux screws up like this whenever I play 3d games
21:30 thexyz mrtux: what's your video card/driver?
21:31 mrtux Nvidia GeForce Fx 5200
21:31 mrtux Driver is xf86-video-nouveau (arch)
21:31 khonkhortisan my compiled minetest breaks bzflag and flash when it's running
21:32 thexyz mrtux: have you tried proprietary drivers?
21:32 mrtux tried to
21:32 mrtux I got the drivers for my card from the aur
21:32 mrtux rebooted
21:32 mrtux and then I logged on, typed startx
21:32 mrtux nope.
21:33 thexyz this one https://aur.archlinux.org/packages/nvidia-173xx/ ?
21:33 mrtux Yes.
21:33 Matrixiumn joined #minetest
21:33 mrtux Could be the latest version (updated yesterday apparently)
21:34 mrtux I'm getting so tired of this
21:39 mrtux thexyz, this time it's a bit crazier
21:39 mrtux http://i.imgur.com/k841Hjb.png
21:40 FreeFull Whoa
21:40 mrtux yeah... ;_;
21:41 FreeFull Tried resizing the window?
21:41 mrtux worked for a second
21:42 mrtux dammit, where's my windows xp cd
21:42 mrtux probably should go back
21:42 mrtux to where things WORKED
21:44 Uberi left #minetest
21:47 mr0wl joined #minetest
21:51 mrtux I'm going to install the propietary drivers
21:53 theTroy joined #minetest
21:58 mauvebic xf86-video-nouveau (arch) <- kill it now (with a stick!) lol
21:59 mrtux lol
21:59 mauvebic i got both nvidia and ati on seperate, and neither oss driver work for those, so i know your pain lol
21:59 mauvebic *on seperate towers
22:00 khonkhortisan I placed lava source on the sand in flatland, then placed and removed dirt on it, and I was left with a slight shadow that soon turned into a black shadow.
22:00 mauvebic prolly cuz lava is light source
22:01 khonkhortisan it is, but it shouldn't leave darkness
22:02 mauvebic yeah no thats maybe a bug lol but you could always hack around it by updating the grounds' param1 when you dig/remove lava
22:02 mauvebic or worldedit which digs the air above theground
22:02 kaeza khonkhortisan, that's a bug that's been creeping since ages ago
22:03 khonkhortisan it good I _do_ have worldedit, that would give me more trouble if I didn't
22:03 mauvebic well if you want it sortof automated, attach a function to lava :p
22:04 khonkhortisan it's easier to make a dual 7-segment display use hexidecimal than it is for it to use decimal.
22:05 mauvebic you lost me :p
22:05 khonkhortisan Like a digital clock number display.
22:05 khonkhortisan There are four bits going in for 0-9, then for the next number I have to use some of the previous four bits.
22:06 mauvebic yeah no i suck at binary lol
22:06 khonkhortisan Me too
22:09 mauvebic like mapping xyz in binary, still havent figured out lol
22:09 khonkhortisan I'm doing numbers-only.
22:09 mauvebic would save a shitton of room for bp's
22:09 khonkhortisan You can invent your own ascii-like encoding
22:10 khonkhortisan I made a keyboard-to-letter display that used the full 26 bits
22:11 mauvebic for mesecons?
22:11 khonkhortisan yeah
22:11 khonkhortisan and connect four (way too many win checks) and an unfinished tic-tac-toe
22:11 khonkhortisan All without any binary
22:12 mauvebic well at least its small scale, i much less enjoy trying to make sense of large amounts of binary data lol
22:16 mr0wl joined #minetest
22:17 RealBadAngel http://i.imgur.com/sIsKHqE.jpg
22:17 RealBadAngel wormhole or just a hole? ;)
22:17 khonkhortisan cool
22:21 TForsman1 joined #minetest
22:24 kaeza RealBadAngel, I tried those stargates, pretty cool indeed
22:24 RealBadAngel ive updated code recently
22:25 khonkhortisan Does it only turn on for short periods of time?
22:25 RealBadAngel no, they will turn on when you will select valid destination
22:25 RealBadAngel and will remain open
22:26 RealBadAngel then just goin through will teleport you
22:27 RealBadAngel notice that destination doesnt have to be paired with origin (but can)
22:28 khonkhortisan You have public and private teleporters. Can you temporarily change the destination of a public one to go to your private teleporter?
22:29 RealBadAngel public or private defines the visibility for other players
22:30 RealBadAngel you can see all your gates private and public and also all the gates that other players marked as public
22:30 RealBadAngel and set them as destinations
22:31 RealBadAngel if you will change your public gate back to private, it will dissapear from aviable destinations list for other players simply
22:31 RealBadAngel and they wont be allowed to use it
22:31 khonkhortisan So a teleporter only has a single destination at a time, right?
22:32 RealBadAngel yes
22:32 RealBadAngel if you want to change it, open form, select another, save
22:33 khonkhortisan I'm still thinking of the mainframe teleporter system on gameboom.
22:33 hmmmm http://www.nytimes.com/2013/03/12/nyregion/judge-invalidates-bloombergs-soda-ban.html?_r=0
22:33 khonkhortisan If one person uses a public teleporter to go to their private teleporter, can someone follow them?
22:34 RealBadAngel not with later coming additions
22:35 khonkhortisan Will you get the choice to let someone follow you?
22:35 RealBadAngel im going to add an item, known from stargate sg1 world
22:35 RealBadAngel radio sender that will emit pass code
22:35 mauvebic stargates will go nicely with my atlantis mockup
22:35 khonkhortisan lol they want to appeal the soda
22:36 RealBadAngel wormhole can be open, but you wont reach destination without proper item weared
22:36 khonkhortisan where would you go?
22:37 RealBadAngel in stargate sg1 it would mean sudden death
22:37 RealBadAngel but here i suppose stay in place will be enough ;)
22:37 khonkhortisan Don't jump into the teleporter if your ship is stuck
22:38 RealBadAngel simply, when joinin a game all players will be given ID
22:39 RealBadAngel when they will craft the item ID will be stored in its meta
22:40 RealBadAngel so if you will give this item to another player with your ID stored in it
22:40 RealBadAngel he will be able to use your private gates
22:40 RealBadAngel but cannot duplicate it
22:40 bull3trulz joined #minetest
22:41 TForsman joined #minetest
22:41 RealBadAngel because when  he will craft the same item it will hold his ID in it
22:41 FreeFull hmmmm: That website is making my refresh button flash
22:41 FreeFull Or rather blink
22:41 jin_xi its refreshing
22:41 jin_xi the soda i mean
22:42 khonkhortisan I don't think there's even a mod that duplicates items
22:43 RealBadAngel but if two players craft a pick theyre the same
22:43 RealBadAngel in this case they wont be the same
22:44 RealBadAngel thus can be used as "keys"
22:44 RealBadAngel and one will be able to give away crafted keys to grant access
22:44 khonkhortisan This key will self-destruct in 10... 9...
22:44 RealBadAngel lol
22:45 khonkhortisan wood vs stone maybe
22:45 khonkhortisan stargates would be an expensive way of making a jail
23:03 Mati^1 left #minetest
23:04 mrtux I think i screwed something up
23:04 mrtux I no longer have opengl
23:04 mrtux good day
23:04 mrtux eh
23:04 mrtux No GLX support available. OpenGL driver will not work.
23:04 mrtux Fatal error, could not get visual.
23:07 mrtux I had to restart xorg.
23:07 mrtux works
23:21 YoungDerp joined #minetest
23:21 YoungDerp stupid windows updaes
23:22 khonkhortisan updating on its own?
23:22 khonkhortisan there's a setting for that
23:22 YoungDerp on windows 8?
23:23 khonkhortisan eh, there should be? I wouldn't know
23:23 YoungDerp 2%
23:24 twenty4 joined #minetest
23:24 khonkhortisan Control Panel->Windows Update->Change Settings->Never check?
23:24 tripod joined #minetest
23:24 YoungDerp 3%
23:25 YoungDerp 4%
23:25 YoungDerp did i mention, I HATE WINDOWS?
23:26 matiBln1 joined #minetest
23:26 khonkhortisan I'd like it better if you could mouse paste, lower windows, and control updates, and single-click everything, and line endings were standardized, and qwerty was outlawed except on typewriters...
23:27 YoungDerp i like qwerty
23:27 YoungDerp qwerty makes wasd work
23:27 khonkhortisan I like dvorak. dvorak makes ,aoe work
23:28 YoungDerp ?
23:28 YoungDerp qwertyuiop[]\asdfghjkl;'zxcvbnm,./
23:28 khonkhortisan qwerty is designed to keep a typewriter from jamming. Your computer can't jam. That's enough reason for it to stop being used
23:29 khonkhortisan ;,.pyfgcrl/aoeuidhtns'qjkxbmwvz
23:29 YoungDerp qwerty and dvorak but everything else outlawed
23:29 q66 it's stupid to switch keyboard layouts once you're used to one
23:29 q66 there is no good in it
23:29 YoungDerp standard typing lessons use qwerty
23:29 q66 you just have to re-learn and it's fucking stupid
23:30 YoungDerp yes^
23:30 khonkhortisan than we should teach a different layout in school
23:30 khonkhortisan so people don't have to switch
23:30 q66 why
23:30 q66 there is no advantage to using another layout
23:30 q66 no, you won't type faster with it
23:30 khonkhortisan yes there is
23:31 khonkhortisan you will move away from the home row less
23:31 q66 like if that mattered
23:31 khonkhortisan for people with wrist problems it might make a bigger difference
23:31 YoungDerp with qwerty, you almost dont moe (unless you are me)
23:31 khonkhortisan don't what?
23:31 q66 most people don't suffer from wrist problems :P
23:31 YoungDerp hunt snd peck to the xtreme ftw
23:32 q66 and those who do should do something about it instead of fucking with computers
23:32 YoungDerp move*
23:32 YoungDerp and*
23:32 YoungDerp netbook keyboard
23:32 q66 aw, netbooks
23:32 q66 those small keyboards are way bigger evil than qwerty :P
23:32 YoungDerp lol
23:33 khonkhortisan I just think it's better to not use a random layout
23:33 q66 then don't use dvorak
23:33 q66 because that's as random as it can get
23:33 khonkhortisan what should I use?
23:33 q66 nobody uses it
23:33 q66 everybody uses qwerty :P
23:34 q66 it's what people are used to, and moving to something else is likely to cause you problems
23:34 khonkhortisan nobody uses programmer dvorak :)
23:34 YoungDerp how is ;,.pyfgcrl/aoeuidhtns'qjkxbmwvz not random?
23:34 q66 especially when you have to type on someone else's computer that doesn't have your favorite layout set up
23:34 khonkhortisan e s and t are on the home row
23:35 khonkhortisan yes, I do have to stay fast on qwerty
23:35 YoungDerp i use a hunt and peck method
23:36 khonkhortisan as for the randomness, qwerty is based on the idea of separating common pairs, other keyboards are based on letter frequency, finger strength, alteration, or other things.
23:36 khonkhortisan Because qwerty is the most used, most people use qwerty. If there was no common keyboard layout, qwerty would disappear. But that's not the case.
23:37 q66 it doesn't really matter what layout you use, only depends on what you are used to
23:37 q66 and as most people use qwerty, it's the most convenient to just use qwerty as well :P
23:38 khonkhortisan it would matter if all your punctuation was on the home row
23:38 q66 the typing speed difference is not that significant
23:38 q66 it doesn't matter where on the keyboard the keys are as long as they're easily reachable
23:38 YoungDerp http://walyou.com/img/virtual_laser-keyboard.jpg qwerty
23:38 khonkhortisan ick
23:38 q66 the distribution of your common typing characters is quite even anyway
23:39 khonkhortisan do laser keyboards work with touch typing?
23:39 q66 laser keyboards are silly
23:39 q66 virtual keyboards in general
23:39 q66 no mechanical response
23:40 q66 makes typing horribly inconvenient
23:41 YoungDerp http://www.techpin.com/wp-content/uploads/2009/12/cool-gifts-for-teenagers2.jpg
23:41 YoungDerp not qwerty
23:41 khonkhortisan An assortment of varyingly easily reachable keys isn't as good as the most common keys being the easiest to reach, and the least common keys being not-so-easy to reach
23:41 q66 the "most common" set varies depending on the text you're typing
23:41 khonkhortisan yep
23:42 khonkhortisan language, programming, in/formal, etc.
23:42 q66 so you can't really have a layout that covers it all
23:42 YoungDerp http://blog.shoplet.com/wp-content/uploads/2012/02/curved-keyboard.jpg uuum...
23:42 khonkhortisan why one-handed?
23:43 twenty4 that's a swag keyboard right there
23:43 khonkhortisan they also make a two-handed version
23:43 khonkhortisan http://www.accesstechnologiesinc.org/Images/maltron.gif
23:45 q66 http://cache.gawkerassets.com/assets/images/4/2010/03/drumkeyboard.jpg this is the shit :P
23:45 khonkhortisan woah
23:46 khonkhortisan how is it set up? Complete keyboard on every drum?
23:46 khonkhortisan oh it's a joke
23:47 q66 yeah :P
23:47 khonkhortisan I thought it might possibly be usable for an extremely skilled person
23:47 q66 it was april fools' day joke like a year or two back i think
23:47 q66 i just remembered this now :P
23:48 YoungDerp WINDOWS.....!
23:48 khonkhortisan q66, think we'll ever standardize line endings between OSes?
23:48 q66 there is nothing to standardize
23:48 q66 all sane OSes use \n :P
23:49 * khonkhortisan had to go look that up
23:50 khonkhortisan yay, mac is on the bandwagon!
23:50 q66 from modern OSes only windows uses CRLF
23:50 q66 everything else uses LF :P
23:51 q66 and there is also LFCR on some obscure OSes (i think risc os)
23:51 YoungDerp COME ON...
23:51 khonkhortisan wikipedia gives a list
23:51 khonkhortisan what percent are you up to?
23:51 q66 huh
23:51 YoungDerp Configuring Windows features
23:51 YoungDerp 100%
23:51 YoungDerp for 20 minutes...
23:52 khonkhortisan you'd think the 100th % takes as long as the 1st %
23:52 khonkhortisan So windows is really the only one left to change to LF?
23:52 q66 http://xkcd.com/612/
23:52 * YoungDerp is going to break the other computer...
23:53 twenty4 ew, xkcd
23:53 q66 twenty4 pls
23:54 khonkhortisan To have two 7-segment displays I might have to decode binary completely to decimal, then almost do a modulus and connect everything back to the first digit.
23:55 YoungDerp http://xkcd.com/617/
23:55 YoungDerp http://xkcd.com/619/
23:56 khonkhortisan There was a bug that only appeared in flash in firefox in linux. None of those three wanted to fix it, it was the other one's problem.
23:57 YoungDerp desktop update?
23:58 khonkhortisan I don't remember what it was, but it's fixed now
23:58 khonkhortisan and flash doesn't play when minetest is running
23:58 Kacey joined #minetest
23:59 Kacey finally
23:59 q66 i should try how minetest works on freebsd

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