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IRC log for #minetest, 2013-03-10

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All times shown according to UTC.

Time Nick Message
00:05 jojoa1997 attempt to index a feil "env" a nil value http://paste.ubuntu.com/5600563/
00:08 jojoa1997 VanessaE ^
00:08 VanessaE too tired to code anymore now
00:08 jojoa1997 ok
00:08 VanessaE I'm working on other stuff
00:08 jojoa1997 can anyone else help
00:08 * noklz licks everyone
00:09 Uberi jojoa1997: what is the error?
00:09 jojoa1997 attempt to index a feil "env" a nil value
00:09 jojoa1997 feild
00:10 Uberi field?
00:10 jojoa1997 [19:05] <jojoa1997> attempt to index a feil "env" a nil value http://paste.ubuntu.com/5600563/
00:11 Uberi maybe the variable minetest was shadowed
00:11 jojoa1997 shadowed?
00:12 Uberi (inner scope variable shadowed outer scope)
00:12 Uberi anyways, I can check for you if you paste the whole code somewhere
00:16 OldCoder Hi
00:16 Uberi hey OldCoder o/
00:16 OldCoder Here for the day unless called away... I was out helping somebody with their PC
00:18 jojoa1997 uberi http://paste.ubuntu.com/5600588/
00:18 Kacey i got a new computer OldCoder
00:19 Uberi jojoa1997: what line is the error on?
00:19 Uberi you can find that in debug.txt btw
00:22 OldCoder Kacey, what is it like?
00:22 Kacey Asus Notebook
00:22 jordan4ibanez joined #minetest
00:22 Kacey Windows 8 64 bit
00:22 OldCoder Good
00:23 Kacey 4GB RAM
00:23 OldCoder Well, good enough; I am not quite sold on Win8
00:23 OldCoder Ah
00:23 OldCoder That is plenty
00:23 Kacey lots of stuff
00:23 OldCoder Indeed
00:23 Kacey compared to my netbook, heaven
00:23 jojoa1997 gtg bye
00:23 jojoa1997 line 4
00:23 Uberi OK
00:23 YoungDerp my netbook is an Acer Aspire One
00:24 YoungDerp with xubuntu
00:24 YoungDerp and 1GB RAM
00:24 Kacey jordan4ibanez, hi
00:24 jordan4ibanez hello
00:24 Uberi hey jordan4ibanez
00:24 jordan4ibanez hi uberi
00:25 Kacey if you put up a RoR server we could drive together
00:25 jordan4ibanez I can't portforward
00:25 Kacey :/
00:25 Kacey maybe i can
00:26 jordan4ibanez try it
00:26 PilzAdam bye
00:27 Kacey what port?
00:27 jordan4ibanez idk, look at the wiki for servers on rigs of rods wiki, I've never attempted it
00:27 jordan4ibanez brb
00:29 Uberi|AoS bye everyone!
00:29 Uberi|AoS left #minetest
00:37 * kaeza wants to play AC
00:37 * kaeza is bored of the noobtards in online servers
00:39 Kacey assassin's creed?
00:45 kaeza AssaultCube :(
00:45 Kacey aah
00:46 kaeza unrelated: http://cheezburger.com/7114861312
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01:44 jojoa1997 joined #minetest
01:46 jojoa1997 hi
01:46 khonkhortisan Is there a circuit (not logic) simulator?
01:55 jojoa1997 opinion should i add obsidian to minetest_game through pull request
01:56 * khonkhortisan is not familiar with it
02:03 monkeycoder joined #minetest
02:27 jordan4ibanez joined #minetest
02:29 Kacey jordan4ibanez, i failed at making the server
02:29 MinetestBot GIT: kwolekr commited to minetest/minetest: Re-add dungeons in new dungeongen.cpp 269f052931 2013-03-09T18:28:19-08:00 http://git.io/2QZWrw
02:29 Kacey afk
02:29 jordan4ibanez lol
02:30 khonkhortisan I hope dungeons are part of mg_flags
02:30 MinetestBot GIT: kwolekr commited to minetest/minetest: Re-add dungeons in new dungeongen.cpp 3157fea62e 2013-03-09T18:29:46-08:00 http://git.io/BY1yJQ
02:32 khonkhortisan okay, looks like it is
02:41 jordan4ibanez http://youtu.be/zRZx0gm1pMA
02:41 sokomine anyone in a mood to test something (not yet finished)?
02:42 Kacey back
02:43 Kacey jordan4ibanez, RoR server at 24.45.35.134 port 12031 is where i am
02:45 jordan4ibanez why didn't you set a map? D:
02:45 YoungDerp ?
02:45 YoungDerp it is north saint helens for mao
02:45 YoungDerp map*
02:45 jordan4ibanez oh ok
02:46 jordan4ibanez let me get it
02:47 jordan4ibanez which one exactly, nhelens.terr?
02:47 YoungDerp nhelens
02:48 YoungDerp are you on?
02:51 jordan4ibanez yes
02:51 jordan4ibanez I am not really in the mood to drive right now though, sorry
02:51 YoungDerp ok
03:03 jordan4ibanez fuck, I missed lunavorax AGAIN
03:03 YoungDerp lol
03:06 Duke_Nukem holy shit
03:06 Duke_Nukem I can't believe this wasn't taken
03:07 Kacey ...
03:07 Commander_Keen hory shet
03:07 Chuck_Norris haha registered
03:09 jordan4ibanez lol
03:09 Duke_Nukem fak u dolan
03:10 kaeza gooby pls
03:10 kaeza deuk nekum pls
03:13 _66_75_63_6b No one will ever know what my name means, and that's the best part
03:15 toopackshackor I_Know
03:15 toopackshackor oops lol
03:16 kaeza CM@should have guessed...
03:16 kaeza patsefail
03:16 kaeza pastefail*
03:17 Kacey fail fail
03:17 Kacey you fail at failing
03:17 kaeza so... I do good?
03:17 Kacey no
03:17 kaeza :(
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03:29 Mallot1 how do you fix a full atlas problem
03:30 Mallot1 im trying to get onto vanessae's server but the command prompt windos says full atlas not adding any more textures
03:30 VanessaE so disable it
03:30 VanessaE in minetest.conf, enable_texture_atlas = false
03:30 Mallot1 ok ill try it
03:30 Mallot1 thx
03:31 NekoGloop joined #minetest
03:31 Mallot1 umm nv it loaded and, OMG THat servers awesome!!! you really out did your self ;)
03:32 VanessaE thanks :-)
03:35 khonkhortisan If I have a floor of pistons pointing up, how do I activate each one individually?
03:35 NakedFury have an individual button for each
03:36 khonkhortisan yes, but how do I wire it?
03:37 VanessaE vertical wires with an offset?
03:37 khonkhortisan heh. They don't even receive vertically.
03:37 khonkhortisan have to offset the pistons too
03:37 VanessaE oh.
03:37 VanessaE damn.
03:39 NekoGloop 3d microcontrollers would solve all of this.
03:39 khonkhortisan lol I have a vertical piston with sand on top, and I saw the piston without the pusher, then I saw the pusher as an item.
03:40 khonkhortisan it's in my inventory now
03:40 khonkhortisan I think I turned on the piston while the sand was still falling
03:40 khonkhortisan got it to stop with the piston on top of the sand
03:41 Kacey nodebreaker + piston = trolling
03:41 OWNSyouAll joined #minetest
03:42 Kacey the pusher is not diggable so put it in your friend's doorway
03:42 khonkhortisan I'm also trying to use pistons, different sands, and node breakers to make a typewriter and I can't figure out how to make an erase button while keeping one side of the page visible
03:44 TorpedoSkyline joined #minetest
03:44 NekoGloop piston pushers should use leafdecay-esque code...
03:45 khonkhortisan they ignore the destructive entity attacking them
03:46 khonkhortisan does wood have a facedir now?
03:47 Kacey no?
03:47 LunaVorax joined #minetest
03:47 khonkhortisan huh.
03:47 shirish joined #minetest
03:49 Kacey http://www.youtube.com/watch?feature=endscreen&amp;NR=1&amp;v=8ulOkEdBTKw
03:50 bas0801 joined #minetest
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03:57 Kacey bye all
03:57 Kacey left #minetest
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04:11 jojoa1997 guys i added the pull request for obsidian
04:11 VanessaE I see it.
04:12 VanessaE you should squash your three commits into one
04:12 jojoa1997 how
04:12 jojoa1997 also the stone generator i want to get rid off
04:13 jojoa1997 !up 0gb.us
04:13 VanessaE dunno how to do it in windows
04:13 MinetestBot 0gb.us:30000 is up (0.485ms)
04:16 VanessaE jojoa1997: do you have a git command line?  maybe you can use the linux way.   git rebase -i HEAD~3   (that's a tilde ~)
04:19 kaeza1 joined #minetest
04:19 * VanessaE pokes kaeza
04:19 VanessaE ..and kaeza1
04:29 khonkhortisan there's also git commit --amend
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04:50 kaeza SPAM http://forum.minetest.net/viewtopic.php?pid=75013#p75013
04:52 VanessaE mmmh
04:52 VanessaE that's questionable
04:52 kaeza actually, not sure if spam, or just a noob that adds the signature to every post lol
04:54 VanessaE there.  edited out the ads.
04:56 kaeza I love how you mods can edit a message without leaving traces
04:56 VanessaE and sent a message to the offender suggesting he not continue doing that.
04:56 kaeza you are like ninkas :)
04:57 kaeza ninjas, even
04:57 VanessaE heh
05:06 jojoa1997 joined #minetest
05:08 jojoa1997 who was the spammer
05:08 VanessaE just some n00b on the forums
05:09 jojoa1997 name
05:09 kaeza that's TOP SECRET
05:09 VanessaE johnbone
05:09 jojoa1997 was it meant tio be +1
05:09 VanessaE presumably, hence the ad got edited out.
05:10 VanessaE but the +1 remains.
05:10 kaeza tio == uncle in spanish :P
05:10 kaeza sorry, I'll stop
05:10 monkeycoder joined #minetest
05:11 * kaeza now git pull minetest to test the dungeons
05:11 kaeza +will
05:11 jojoa1997 kaeza tio == to
05:12 kaeza awww...
05:13 roboman2444 joined #minetest
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05:29 kaeza hmm... I wonder...
05:29 kaeza what would happen if I create a game with no mods?
05:29 VanessaE you'd have no content :)
05:29 VanessaE just tons and tons of unknown blocks :)
05:29 MiJyn lol
05:30 kaeza gonna test this
05:30 MiJyn what would happen if I have no games, and force minetest to use none by editing the source?
05:30 VanessaE good question.
05:31 MiJyn and then completely screw up the map generator, the inventory box
05:31 MiJyn you know, 3D transformations, sort of like what they do with water
05:31 MiJyn or rather, like with cloth
05:31 kaeza hmm... speaking of which... where is the default inventory defined?
05:31 kaeza in default mod or internally in the engine?
05:31 MiJyn take it, and whirl+pinch the hell out of it
05:31 VanessaE I assume it's part of builtin
05:33 kaeza MiJyn, 1) install PilzAdam's `clean' mod, 2) set it to remove "default:stone", 3) ???, 4) profit, 5) LAAAAAAAAAG
05:34 kaeza but you get an awesome view
05:34 MiJyn lol
05:35 kaeza I feel like doing weird stuff tonight
05:36 kaeza let's do an ABM that turns air into lava :D
05:38 * MiJyn doesn't want kaeza to ever to to a science lab...
05:38 MiJyn *go
05:39 kaeza has anyone actually tested the new dungeon stuff?
05:39 kaeza I'm getting errors about "dungeongen.h" not found
05:40 MiJyn I haven't
05:40 kaeza hmmmm, you forgot to include dungeongen.h in your commit (?)
05:40 MiJyn talking about that, I wonder if he'll ever put jungles
05:41 hmmmm fudge
05:41 hmmmm i'm sorry kaeza
05:41 hmmmm are you the only one to clone it?
05:41 kaeza seems so
05:41 hmmmm i'm going to rewrite history so you'll need to force pull
05:41 kaeza ok
05:42 MiJyn hmmmm, you sound like doctor who xD
05:42 kaeza and np :)
05:42 hmmmm i do not normally condone this but it's only been like 2 hours
05:43 hmmmm thank you kaeza.
05:43 MinetestBot GIT: kwolekr commited to minetest/minetest: Re-add dungeons in new dungeongen.cpp 650e932ddf 2013-03-09T21:42:51-08:00 http://git.io/Esxshg
05:44 MiJyn awesome
05:44 MiJyn will try this
05:44 kaeza hmmmm, np :) glad I found it before any more users updated
05:44 VanessaE and to think I almost cloned it :)
05:45 kaeza or else... more forum SPAAAAAM :P
05:45 VanessaE http://forum.minetest.net/viewtopic.php?pid=75019#p75019\
05:45 VanessaE no mention of any of my mods? :-(
05:45 kaeza anyway, pulling & testing
05:45 kaeza whoops
05:46 Oblivion1500 joined #minetest
05:48 kaeza there
05:49 kaeza post edited :P
05:50 kaeza I'd also suggest IRC, but some users are complaining it's a bit laggy
05:50 kaeza and prolly of no use there
05:51 VanessaE "and...computers"
05:51 VanessaE lol
05:51 kaeza :P
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06:14 kaeza compiling... warnings, warnings everywhere
06:14 kaeza success!
06:17 kaeza so... do I have to enable the dungeons explicitly or something like that?
06:31 hmmmm yes
06:35 mr0wl joined #minetest
06:35 kaeza using no mods... game started in less than half a second lol
06:37 kaeza hmmmm, how do I enable dungeon generation?
06:37 hmmmm add dungeons to mg_flags
06:37 kaeza mg_flags=dungeons?
06:38 hmmmm no, mg_flags = trees, caves, dungeons
06:38 hmmmm by default mg_flags = trees, caves, v6_biome_blend, and if you omit all of that you'd get a very plain world with no trees or caves
06:40 VanessaE joined #minetest
06:41 VanessaE hm, that didn't help.
06:41 VanessaE (updated video driver)
06:42 VanessaE does anyone else experience a rapid, high-speed flickering in Unified Inventory when you flip pages, with 'preload item visuals' turned off?
06:44 VanessaE namely, when you flip to a new page you hadn't been to before, where the engine has to stop and render the items being displayed
06:44 kaeza hmmmm, preeteh
06:45 kaeza it generates actual stairs ^_^
06:45 VanessaE the formspec used to just disappear for a moment, now it flickers, or wipes, or appears as rapidly-moving stripes while it is rendering.
06:45 hmmmm you found one already!?
06:45 VanessaE is this intended?
06:45 kaeza hmmmm, /grant singleplayer all :P
06:45 kaeza noclip FTW!
06:45 hmmmm even so, it's dark
06:45 hmmmm and you probably can't see it with all the caves in the way
06:45 kaeza lots of them actually
06:46 kaeza but, I found something strange
06:46 hmmmm ah you must just be in a good area
06:46 hmmmm it's perlin-noise distributed
06:47 FreeFull joined #minetest
06:47 kaeza hmmmm, https://dl.dropbox.com/u/100008207/screenshot_1389773028.jpg
06:48 VanessaE weird caves
06:48 hmmmm woah
06:48 hmmmm did you disable caves?
06:48 kaeza yep
06:48 hmmmm what are in those little holes
06:49 VanessaE then what are all those little... holes?
06:49 VanessaE LOL
06:49 hmmmm just air?
06:49 kaeza mg_flags = flat, dungeons
06:49 hmmmm that is not right
06:49 hmmmm i did not see that when testing
06:49 kaeza hmmmm, the little spots are filled with water
06:49 VanessaE o.O
06:49 hmmmm oh
06:49 hmmmm do you have finite liquids enabled
06:50 kaeza not that I see
06:50 VanessaE I never heard of water generating that low before, or in that configuration.
06:50 hmmmm those water springs were added by proller with his finite liquid stuff
06:50 kaeza my config: http://pastebin.com/zMsFjUbk
06:50 hmmmm if finite liquid is enabled it'll spawn those things all around
06:51 VanessaE that's kinda wasteful isn't it?
06:51 hmmmm odd....
06:51 hmmmm check games/minetest/default/mapgen.lua, copy paste that here
06:52 kaeza using `minimal' game
06:52 hmmmm minimal then
06:53 kaeza http://pastebin.com/vA9G4HV9
06:54 kaeza hmm... just guessing...
06:55 kaeza line 113 shouldn't be setting_getbool?
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06:58 hmmmm ahh
06:58 hmmmm perhaps that's what the problem is
06:58 hmmmm try fixing that and checking if that problem still persists
06:58 VanessaE looks at code and cringes at generation of ores and clay being in lua ....*shudder*
06:58 hmmmm yeah can it
06:59 hmmmm it's coming
06:59 VanessaE :P
07:00 kaeza hmmmm, yep, that seems to have fixed the problem
07:00 kaeza no more water springs
07:00 hmmmm now that's weird becuase i did not notice any such problem at all, and i believe i have that same code in my copy of mapgen.lua
07:02 hmmmm perhaps because it's only in minimal, and i've been using minetest_game ever since i had to install that to check out something vanessa was talking about
07:02 kaeza https://dl.dropbox.com/u/100008207/screenshot_1390650450.jpg
07:03 kaeza hmmmm, do you have an explicit liquid_finite in your minetest.conf?
07:03 kaeza maybe this only happens if you don't set the variable at all
07:04 hmmmm hmm
07:05 hmmmm i don't have liquid_finite in there at all
07:05 hmmmm again, probably because i've been using minetest_game only
07:11 kaeza https://dl.dropbox.com/u/100008207/screenshot_1390632101.jpg
07:11 hmmmm that's normal
07:11 hmmmm it looks cool, right?
07:11 kaeza yep :P
07:12 hmmmm good
07:12 kaeza nah, I'm not saying that it's an issue at all
07:12 kaeza on the contrary
07:12 hmmmm coming back soon.... jungles!
07:13 kaeza +((2^128)-1)
07:13 VanessaE as long as you use moretrees nodes for it ;)
07:14 hmmmm haw haw... don't think so
07:14 hmmmm jungles will be just like they were before they were removed - no shenanigans - the people know exactly what they're getting
07:15 hmmmm i'll eventually work something out so they can be replaced, though.
07:16 kaeza crap
07:16 kaeza I hate that crash-on-chat bug
07:21 VanessaE not to change the subject, but that flickering bug I mentioned also affects the default creative inventory, so it's gotta be the engine doing it...
07:22 kaeza coolness https://dl.dropbox.com/u/100008207/screenshot_1391803198.jpg
07:22 VanessaE dungeon?
07:22 kaeza VanessaE, I'll test that
07:22 kaeza yeo
07:22 kaeza yep*
07:23 VanessaE kaeza: please do - use my server since it has tons of items - gives you a better chance to see it
07:23 kaeza going in
07:23 VanessaE ok
07:25 kaeza hmm
07:25 VanessaE ?
07:25 kaeza mt is slow as hell now, but dunno why
07:25 kaeza halted for 10 secs in the "Connecting to server" screen
07:25 VanessaE eek
07:26 kaeza the weird thing is that it's only using ~5% of one core
07:28 kaeza it's been stuck for around 2 mins now in "Waiting content"
07:28 VanessaE wow, that IS slow
07:28 VanessaE but I see you on the server
07:29 kaeza ah
07:29 VanessaE wait, there probably was new media to receive
07:29 kaeza maybe this is the bug you were talking about
07:29 VanessaE that's why it took a while
07:29 kaeza the one not displaying the % with freetype enabled
07:30 VanessaE no, this is after you're in the game.
07:30 kaeza I meant, that you were talking about the other day
07:30 kaeza ...?
07:30 VanessaE well someone else mentioned that actually.
07:30 VanessaE I don't use freetype on my setup - no proper outlines/shadows behind the text.
07:31 kaeza ah yes :)
07:31 VanessaE so the bug I refer to now is...  when you hit 'i' and flip through the pages with the single ">" button, the formspec flickers and blinks and turns into stripes and rolls like a bad TV for a second with each page flip.
07:32 MiJyn bye all
07:32 VanessaE (where it used to just disappear for a moment)
07:32 VanessaE night MiJyn
07:32 MiJyn goodnight VanessaE
07:32 kaeza cya MiJyn
07:33 VanessaE kaeza: make sure you have preload item visuals turned off.
07:33 kaeza ah crap
07:33 VanessaE a high-rez texture pack will maximize the effect of the bug
07:33 VanessaE ?
07:33 kaeza gimme a sec
07:33 VanessaE timed out.
07:34 kaeza I had preload on
07:34 VanessaE oh ok
07:34 kaeza also, it got stuck in the "waiting content" screen
07:34 kaeza had to kill :/
07:38 kaeza hrm... will have to look at this tomorrow
07:39 VanessaE what's wrong?
07:39 kaeza for some reason it freezes randomly
07:39 VanessaE odd
07:40 kaeza there I am
07:41 VanessaE yup, I'm there next to you
07:44 kaeza laaa~
07:44 kaeza ~ag
07:45 kaeza modem wants to be killed again
07:45 kaeza brb
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07:50 VanessaE anything with that inventory issue?
07:52 kaeza1 seems like so
07:52 VanessaE eh?
07:52 kaeza1 actually, the form just disappears for a moment and then reappears
07:52 VanessaE keep paging through it
07:53 VanessaE each new page gives it a chance to flicker
07:53 VanessaE wonder if it's because I'm using irrlicht 1.8
07:54 kaeza1 nope
07:54 kaeza1 don't see anything out of the ordinary
07:54 kaeza1 Irr 1.8.2 here
07:54 VanessaE great.  Another ubuntu glitch.
07:54 kaeza1 .7.2*
07:54 VanessaE why am I not surprised.
07:55 VanessaE well thanks for trying anywa
07:55 VanessaE +y
07:55 kaeza1 np
07:57 kaeza1 okay, off to bed
07:57 kaeza1 good night
07:57 VanessaE night
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09:51 jin_xi ok, testing dungeons
09:54 VanessaE cool
09:55 VanessaE I just finished another re-install (this time from a freshly-downloaded DVD image, freshly burned on a drive I know for a fact is 100% good, and installed using my spare DVD reader since my main DVD drive took a shit)
09:56 VanessaE what a load of fun that was :-/
09:58 VanessaE morning Taoki
09:58 Taoki hi :)
10:01 iqualfragile morning guys
10:01 VanessaE morning iq
10:02 iqualfragile VanessaE: me too, i have used the forbidden command…
10:02 iqualfragile lucily my backup-partition is mounted ro
10:02 VanessaE heh
10:02 VanessaE well in my case it was a matter of trust, after that bad RAM module I couldn't be sure what was and wasn't good in the OS's files.
10:03 SpeedProg joined #minetest
10:03 VanessaE brb
10:03 iqualfragile well, i was in a chroot and thought it would be safe to rm -rf / but … well, i forgot that i had mounted some things (proc dev (…)
10:03 iqualfragile )
10:04 VanessaE joined #minetest
10:06 jin_xi wow, definitely infinitely cool that dungeons are back in!
10:07 VanessaE joined #minetest
10:07 VanessaE there we go, that should be the last of it.
10:15 PilzAdam joined #minetest
10:17 PilzAdam Hello everyone!
10:17 jin_xi Hey Adam
10:17 VanessaE morning adam
10:26 * PilzAdam found a dungeon :-)
10:27 rotor112 joined #minetest
10:28 rotor112 What's the meaning of LIGHTBANK_NIGHT?
10:31 iqualfragile morning pilzadam
10:33 rotor112 Am I allowed to call him Adamspilz?
10:33 PilzAdam no
10:33 rotor112 ok
10:33 VanessaE of course not, how do you know he even takes any pillz? ;-)
10:35 rotor112 Pilz = mushroom
10:35 VanessaE ok 'shrooms then ;D
10:35 * VanessaE mumbles something about a snake and a badger also.
10:36 * rotor112 wants to know the meaning of LIGHTBANK_NIGHT
10:38 * PilzAdam found a BIG dungeon
10:38 * tripod eats cookies
10:39 * rotor112 wants to know the position
10:40 PilzAdam seed = 9061539142909761287; go to -242,8.5,-19 and dig straight down
10:42 rotor112 so LIGHTBANK_NIGHT=1 and LIGHTBANK_DAY=0
10:42 VanessaE bbl. way past my bedtime.
10:42 VanessaE night all.
10:43 rotor112 that's the reason
10:44 rotor112 why I never meet her at her server
10:46 rotor112 std::cout << bank << std::endl; only says me 0 and 1
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10:53 rotor112 hi
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10:55 rotor112 hi
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11:01 rotor112 hi
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11:03 PilzAdam New win32 build with dungeons: http://forum.minetest.net/viewtopic.php?id=4547
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11:08 rotor112 hi
11:10 webdesigner97 hi
11:10 webdesigner97 how can i find out how is online?
11:10 rotor112 look at the list →
11:11 webdesigner97 ok
11:11 * rotor112 wants to know the meaning of LIGHTBANK_NIGHT
11:13 rotor112 how can I get the time in c++?
11:13 Exio what time?
11:14 rotor112 the time of minetest
11:14 rotor112 eg 24000
11:16 Jordach rotor112, it can be found from .lua
11:17 * rotor112 wants to know the meaning of LIGHTBANK_NIGHT
11:17 Jordach LIGHTBANK_NIGHT is the light level at NIGHT
11:17 rotor112 std::cout << bank << std::endl; only says me 0 and 1
11:21 Exio rotor112: grep the files, https://github.com/minetest/minetest/blob/master/src/environment.h#L89
11:22 RealBadAngel u32 time_of_day = env->getTimeOfDay();
11:22 rotor112 thanks
11:23 Exio in any case, i think asking those stuff (core dev) is better for #minetest-dev
11:24 rotor112 ok
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11:24 Jordach Exio, rotor112 going into -dev is a BAD idea
11:25 rotor112 why?
11:25 PilzAdam s/BAD/GOOD/
11:26 thexyz i wonder, is it worth to reimplement plantlib in core/c++?
11:26 jin_xi Jordach: not if you're aware of some single things, like waiting for an answer and reading backlog instead of spamming etc
11:26 Jordach thexyz, good idea
11:27 rotor112 why does nodebox only work with paramtype light?
11:27 PilzAdam thexyz, maybe just a function for Lua to get the biome?
11:27 rsiska joined #minetest
11:29 thexyz PilzAdam: would be useful too
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11:55 markveidemanis_ joined #minetest
11:55 markveidemanis_ Hi
11:55 markveidemanis_ hello i can talk in bold
11:55 markveidemanis Hmm? how does xchat work?
11:59 markveidemanis Its quiet here
11:59 Jordach as usual
11:59 markveidemanis tep...
11:59 markveidemanis yep.../
12:01 ironzorg if you have nothing to say, say nothing
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12:03 markveidemanis nothing
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12:04 markveidemanis HI rotor112
12:04 rsiska joined #minetest
12:04 markveidemanis 10 reasons men are lazy:
12:04 rotor112 hi
12:04 markveidemanis 1.)
12:05 markveidemanis HI!
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12:13 rotor112 hi
12:13 d
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14:15 ShadowNinja Error I got a few times on my server, doesn't cause a crash: http://pastebin.ubuntu.com/5601956/
14:18 sfan5 ShadowNinja: player file corruption
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14:45 Kacey hi all
14:47 NekoGloop Do we need two of you?
14:48 Kacey YoungDerp is my floater
14:48 Kacey in case i crash
14:51 Kacey https://github.com/Kaceyproductions/factorization
14:51 Kacey check it out
14:53 NekoGloop I never liked factorization in MC...
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15:20 RealBadAngel http://i.imgur.com/2a2VIYh.png
15:20 RealBadAngel started on gate menus
15:21 YoungDerp cool
15:21 YoungDerp https://github.com/Kaceyproductions/factorization
15:22 RealBadAngel not much of the content yet ;)
15:23 YoungDerp still wip
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15:28 jojoa1997 can someone help i keep getting this error
15:28 webdesigner97 joined #minetest
15:28 jojoa1997 code http://paste.ubuntu.com/5602180/ error http://paste.ubuntu.com/5602183/
15:31 jojoa1997 anyone
15:35 * VanessaE wanders in
15:35 VanessaE jojoa1997: did you remember to depend on default?
15:35 jojoa1997 yes
15:35 jojoa1997 why
15:35 jojoa1997 what do you mean and good morning
15:36 VanessaE thexyz: I'd prefer plants_lib not be made into C++, rather that the heaviest functions be given some kind of C++ hooks so I can still maintain the mod.
15:36 jojoa1997 what is the problem with env
15:36 VanessaE jojoa1997: just making a guess.
15:37 jojoa1997 that is happening no matter what
15:37 PilzAdam jojoa1997, do you run this code in the correct Lua environment?
15:37 jojoa1997 what do you mean correct environment
15:38 PilzAdam is this code directly in the init.lua?
15:38 jojoa1997 no
15:38 jojoa1997 but it worked before
15:38 PilzAdam can you post the code where you call this code?
15:38 jojoa1997 the init.lua points to other files
15:39 thexyz same error vanessae had
15:39 jojoa1997 http://paste.ubuntu.com/5602220/
15:39 jojoa1997 that is the init
15:39 thexyz you try to get minetest.env before it's created
15:40 jojoa1997 how do i creat minetest.env
15:40 thexyz you cannot call environment methods in main body of init.lua
15:40 jojoa1997 ?
15:40 jojoa1997 that is a function for a node
15:40 thexyz you probably wanted to use closures but did something wrong
15:41 jojoa1997 the function either is turned on by mesecons or it is used as an abm
15:41 thexyz hence you got minetest.env called
15:41 jojoa1997 local count = table.getn(minetest.env:get_objects_inside_radius(pos, 50)) if count == nil then
15:41 jojoa1997 local count = table.getn(minetest.env:get_objects_inside_radius(pos, 50))
15:41 jojoa1997 that is the right one
15:41 jojoa1997 forget the count ==
15:42 thexyz i'll check it later
15:42 thexyz now just google for closures in lua
15:43 PilzAdam jojoa1997, the problem is in line 53
15:43 PilzAdam you cant do it like this
15:43 PilzAdam better use: action_on = function(pos) npc_spawner(pos, "peaceful_npc:npc_def") end,
15:44 jojoa1997 what would i change it to. i need it to e turned on by mesecons
15:44 jojoa1997 oh
15:45 jojoa1997 what about line 61
15:45 PilzAdam same
15:46 jojoa1997 i thought function(pos) was defining a function why use it there
15:47 PilzAdam if you do action_on = npc_spawner(...) then it calls the function npc_spawner and sets action_on to the return value
15:48 PilzAdam but you want to set action_on to a function that calls npc_spawner
15:49 jojoa1997 do i need the end
15:49 jojoa1997 the abms dont have an end
15:50 PilzAdam yes you need an end for each function()
15:50 jojoa1997 yeah it works now thanks
15:51 jojoa1997 pilzadam what do you think of my pull request adding obsidian
15:52 PilzAdam it is messed up
15:52 PilzAdam rebase that to the current upstream/master branch
15:53 PilzAdam (maybe it would be best to make a new pull request)
15:53 jojoa1997 how is it messed up?
15:54 PilzAdam your work is not based on the latest code in upstream, wich already adds this abm
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15:55 VanessaE afternoon, Calinou
15:55 Calinou afternoon here too :P
15:56 jojoa1997 is this right for replacements relpacements = { GET, summon_core}
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15:56 jojoa1997 relpacements = { GET, summon_core}
15:56 jojoa1997 summon core is what goes in and get is what comes out
15:57 PilzAdam no
15:57 PilzAdam replacements = {{"old1", "new1"}, {"old2", "new2"}, ...}
15:58 jojoa1997 replacements = {"old", "new"
15:58 thexyz VanessaE: why not?
15:58 thexyz we only need to formalize it
15:59 * VanessaE shrugs
15:59 VanessaE Someone else would have to take over maintaining it then
16:00 thexyz let's say this thing allows us to place nodes over another nodes under some conditions
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16:00 thexyz well, I'd like to do the same with lua version before including into main game
16:01 jojoa1997 pilzadam it changes the latest code upstream
16:01 jojoa1997 for my pull request
16:05 jojoa1997 relpacements = {summon_core, GET}
16:05 jojoa1997 npc_recipes('dwarf', 'bucket:bucket_lava', 'bucket:bucket_empty')
16:06 jojoa1997 core = lava, get = empty
16:06 jojoa1997 what is wrong
16:06 PilzAdam see my comment above
16:07 jojoa1997 i did that is right
16:07 jojoa1997 the lava bucket is the old one and the empty is the new one
16:07 VanessaE thexyz: besides, there is at least one bug in the Lua version I've been too lazy to fix.  I guess I just want to make sure I can still maintain it, so as not to put the load onto someone else.
16:07 * Jordach flops down on the channel sofa
16:07 VanessaE (namely, specifying a grow node for the abm-based grow-into-something-else code doesn't actually do anything)
16:08 * Jordach is currently high
16:08 PilzAdam jojoa1997, look at the { in my post
16:08 * Calinou is below Jordach, so he is low
16:08 jojoa1997 so there are 2 {
16:09 jojoa1997 nope doesnt work
16:09 jojoa1997 found the error
16:09 jojoa1997 i put relpace
16:10 Jordach Calinou, remind me to install the weed mod :)
16:10 VanessaE Jordach: puff, puff, give! :)
16:11 Oblivion1500 joined #minetest
16:11 Jordach VanessaE, close contact with two stoners
16:11 VanessaE lol
16:11 Jordach this is why im currently high
16:11 VanessaE Been a long time since I smoked.
16:11 VanessaE doesn't serve me much purpose except as a pain killer and sleep aid :-)
16:11 * Jordach is going to flop over
16:12 * Jordach can't even sit up
16:13 jojoa1997 i dont smoke
16:14 * Jordach wants to know how hard minetest is while like this
16:17 Jordach coca-cola is not helping atm
16:18 jojoa1997 i am going to post pics of dwarf soon
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16:19 NakedFury are you makinng a dwarf mod?
16:21 jojoa1997 no my npc mod
16:21 jojoa1997 i have fast, default, and now dwarf npcs
16:22 jojoa1997 i also plan on having giant ones next
16:22 PilzAdam why dont you use the API of simple mobs?
16:23 mauvebic wait if were gonna have this debate we need sapier lol :p
16:24 Jordach * [sapier] (~sapier@pD9E2C128.dip.t-dialin.net): purple
16:24 Jordach * [sapier] kornbluth.freenode.net :Frankfurt, Germany
16:24 Jordach * [sapier] is away (Ich bin gerade nicht hier)
16:24 Jordach * [sapier] End of WHOIS list.
16:24 Jordach he's here but not here
16:24 mauvebic ya know, you could end the debate on mob apis by pulling one of them to the engine
16:25 PilzAdam simple mobs is AFAIK the only one that doesnt lock up servers
16:25 thexyz any sane mod for minecraft-like item pickup?
16:25 thexyz which doesn't cause a lot of lag
16:26 jojoa1997 yep
16:26 jojoa1997 item_pickup
16:26 jojoa1997 i will send later
16:27 thexyz i believe there are multiple versions of this one
16:28 jojoa1997 this one only picks up stuff
16:28 mauvebic item pickup doesnt seem to make much sense in creative mode either - if you can pull nodes out of nowhere, you should be able to pick up as infinitely a number
16:30 mauvebic alternatively id have to write a 'hack' (not really) to always keep one empty space in the inventory
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16:39 thexyz so..?
16:39 thexyz which is the best one?
16:39 hmmmm do you guys like there being no generated apple trees?
16:39 thexyz oh, also, any mod to remove dropped items after some time?
16:40 jojoa1997 feast you eyes on the almighty, the powerful, the amazing
16:40 PilzAdam hmmmm, apple trees in mapgen would be nice
16:40 jojoa1997 dwarves http://forum.minetest.net/viewtopic.php?pid=75079#p75079
16:40 mauvebic apple trees == default trees?
16:40 jojoa1997 ca;inou has apples go on trees on mapgen in moreores
16:40 hmmmm no, default trees are just trees with no apples, apple trees randomly have apples in them
16:40 hmmmm i don't really understand why it was changed
16:41 mauvebic kk without having to plantem'
16:41 jojoa1997 how do yhe dwarves look
16:41 thexyz ok, forget my last question
16:41 mauvebic whats annoying is 'foresting' a region and having apples in all of them lol maybe we could split trees and apple orchards
16:41 hmmmm people disabling features becasue THEY don't like them
16:41 hmmmm grr
16:42 mauvebic which feature exactly?
16:42 hmmmm ah that was probably why, because they seemed 'out of place' in a mass of trees
16:42 hmmmm we're still talking about the pre-generated apple trees
16:42 mauvebic kk well in a 'natural' world you should be able to find food without having to build a farm first
16:43 hmmmm i agree
16:43 mauvebic hell you could even throw in random poison berry shrubs
16:43 hmmmm lol
16:43 mauvebic we got shittons of those around here lol
16:43 hmmmm this will break compatibility btw
16:43 hmmmm trees won't be in the same exact spots as previous versions
16:43 PilzAdam ummm
16:44 hmmmm but then again, anything added or removed that uses myrand() would break compatibility as well..
16:44 mauvebic well i think for most people the important bit is not corrupting old maps
16:44 PilzAdam hmmmm, the current code uses myrand and not pseudorandom based on blockseed to place trees
16:44 hmmmm i know
16:45 hmmmm the thing is, if you add back the check to see whether a tree placed is an apple tree, you're calling myrand(), which changes everything else
16:47 VanessaE hmmmm: who need generated apple trees?  moretrees has this covered ;-)
16:48 mauvebic yeah but moretrees aint in default and people need to scavenge for food
16:48 jojoa1997 it needs to be in default
16:48 VanessaE true.
16:48 mauvebic one idea: pull moretrees, add a bunch of default looking trees to it, and add a flag enable_fancy_trees... ?
16:48 VanessaE moretrees is a good candidate for minetest_game, imho, pending final improvements to plants_lib
16:49 VanessaE mauvebic: default looking trees = beech.  there's code there, you just have to uncomment it.
16:49 VanessaE and Vadtec is working on a decent couple of trees to be placed in deserts (e.g. junipers and the like)
16:49 jojoa1997 it isnt in hte current moreores
16:50 jojoa1997 the apple thingy
16:50 celeron55 hmmmm: i suggest simply not caring about mapgen consistency, at least for now
16:50 VanessaE jojoa1997: moreores?
16:50 mauvebic like i said, pull it :P just make sure you can switch easily back and forth, so people dont go "well they dont really fit in with my buildings/town" :p
16:50 jojoa1997 oh nvm
16:50 PilzAdam VanessaE, moretrees is definetly not a candidate for minetest_game because its too slow and we are currently in a process were mapgen is moved backt to core
16:50 jojoa1997 i do know there is something that adds apples
16:50 VanessaE mauvebic: actually I think I already made those beech trees enable/disable via a config option rather than comment/uncomment come code.
16:51 thexyz PilzAdam: is your mod sane enough?
16:51 thexyz item_drop
16:51 PilzAdam lemme look at the code
16:51 VanessaE PilzAdam: moretrees is as fast as Lua can possibly go.  the slow part is plants_lib, and most of that will be rewritten into C++ to eliminate the slowness.
16:51 mauvebic the thing is default trees are ridiculously small, and moretrees on the other end are way too big to fit into my cities :/
16:51 thexyz well
16:51 VanessaE at least, if thexyz has his way :)
16:51 thexyz plants_lib is not slow because of Lua
16:51 thexyz but because of code
16:51 thexyz mostly
16:52 thexyz i believe
16:52 VanessaE thexyz: that's what I mean.  My code is as fast as Lua can go under Minetest.
16:52 VanessaE we need LuaJIT.
16:52 thexyz lol, no
16:52 jojoa1997 http://paste.ubuntu.com/5602434/
16:52 VanessaE lol, yes.
16:52 thexyz tell me more about string.find
16:52 mauvebic youve been talking to mijyn :p
16:52 jojoa1997 that is for item_pickup
16:52 thexyz there are many other things it seems
16:52 thexyz which could be optimized
16:53 VanessaE your tests produced invalid results because you weren't testing mods that have heavy in-Lua CPU usage
16:53 thexyz instead, you're yelling at lua
16:53 VanessaE like what?
16:53 VanessaE thexyz: look, I profiled my code.
16:53 VanessaE I know just how fast it is.
16:53 thexyz I didn't say a word about luajit
16:53 VanessaE and it's *FAST*
16:53 thexyz yes, yes
16:53 thexyz fast
16:53 thexyz but the thing is that it can be faster
16:54 VanessaE perhaps so
16:54 thexyz and that string.find is just ridiculous
16:54 mauvebic string.find for what?
16:54 VanessaE why are you hating on string.find?
16:54 VanessaE mauvebic: searching some tables for a single entry
16:54 thexyz mauvebic: https://github.com/VanessaE/plantlife/blob/master/plants_lib/init.lua#L382
16:54 thexyz because it's just ridiculous!
16:54 thexyz how've you come to that solution?
16:55 mauvebic to find walls?
16:55 VanessaE thexyz: because it was the simplest way that involved the least amount of code?
16:55 thexyz VanessaE: that's just crazy
16:55 mauvebic this is for the vines?
16:55 VanessaE mauvebic: given a node name at (pos), search table {verticals} for a match.
16:55 thexyz it'd take ~5 lines of code to make it proper
16:55 VanessaE mauvebic: at present, only poison ivy uses it I think.
16:56 mauvebic im trying to understand what the function does but it doesnt make much sense to me yet :/
16:56 thexyz VanessaE: i think this one is used in abm, isn't it?
16:56 VanessaE thexyz: yep.
16:57 thexyz in register_on_generated too
16:57 VanessaE the mapgen code can use it also, but at present I don't think any dependent mod actually uses it.
16:58 mauvebic spawn_on_surfaces( has a shitton of nested code
16:58 VanessaE yup
16:58 thexyz mauvebic: the whole code is not very clean"
16:59 VanessaE though a few levels of nesting are just for readability
16:59 VanessaE (like the various if...and...and...and... chains)
16:59 mauvebic oh they added temp and humidity to mapgen? sweet that just freed up 200 lines of code in my stuff
16:59 VanessaE mauvebic: no, I added that to plants_lib.
17:00 thexyz i wonder how much will my server lag with item_drop
17:00 mauvebic i gaveup on trying to implement humidity when i tried to take into account surrounding water lol
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17:01 mauvebic whats the diff between spawn_on_surfaces and search_for_surfaces?
17:02 VanessaE mauvebic: search_for_surfaces is used in the mapgen code to find surfaces to put stuff on :-)
17:02 VanessaE that's the heaviest routine in the mod
17:02 mauvebic but shouldn't the former be registering abm's for the grow surfaces, why do you need to search them again?
17:03 VanessaE mauvebic: because abm-based stuff already has a surface hunting routine by virtue of the ABM nodenames= field.
17:03 PilzAdam thexyz, my item_drop mod should work
17:03 VanessaE mapgen has no such feature, so I had to create it.
17:03 mauvebic ah ok, you wrote functions for plants to spawn as the mapgen is working
17:04 VanessaE right
17:04 VanessaE only moretrees uses that code at present; jojoa1997 is trying to hook into it to place NPCs also.
17:04 thexyz PilzAdam: I've decided to just put everything what fits into inventory and drop out what doesn't
17:04 thexyz PilzAdam: (realtest here)
17:06 mauvebic prestibags mod gave me an idea for plants, what if we used animated meshes?\
17:06 VanessaE thexyz: well anyway if you can improve on it, please so.
17:06 VanessaE mauvebic: that would require entities.  Nodes have no meshes.
17:07 VanessaE (none that can be explicitly defined by Lua I mean)
17:07 mauvebic so instead of spawning plantlike nodes you spawn entities
17:07 VanessaE right.  there's already a hook that can do this but you have to write a short routine to place one entity at the position given by the plants_lib code
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17:07 mauvebic theyd look more like plants and maybe even flutter(sp?) in the wind like plants
17:09 VanessaE seems to me a better idea would be to add a flag to the plantlike draw type to allow the engine to slowly warp the model to simulate that
17:09 mauvebic yeah but that idea would require a patch/pull
17:09 VanessaE yeah
17:10 mauvebic at which point they would probably say to use an animated texture :p
17:11 Jordach or just write a shader
17:11 mauvebic thats back in cpp territory?
17:12 Jordach mauvebic, nono, GLSL shader
17:12 mauvebic from lua?
17:12 Jordach mauvebic, nope
17:12 Jordach minetest/client/shaders/test_shader_2
17:12 mauvebic though regarding shaders: diffuse (coloured?) lighting would be cool
17:13 mauvebic for the ambience
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17:13 Jordach ooops
17:15 mauvebic what is test shader 2? (found the files)
17:15 Jordach it controls things such as overall brightnes
17:15 Jordach lighting
17:15 Jordach etc
17:17 mauvebic kk i see where the shader colors come from
17:18 mauvebic for the lua api, something like : post_light_color = {a=192, r=255, g=64, b=0},   for light sources would be nice
17:19 mauvebic my neons should have a blueish tint to the lighting, street-lights should be either orange/yellowish or blueish depending where you live, etc. lol
17:19 mauvebic configurable light sources could be handy for that
17:21 mauvebic and you cant have a redlight district without red lights :/ lol
17:22 Jordach the above is true
17:23 Kacey how do i make a flat world?
17:23 mauvebic minetest.conf (somehow, not sure)
17:23 Kacey mg_flags = ?
17:24 mauvebic https://github.com/celeron55/minetest/blob/master/minetest.conf.example
17:24 mauvebic seems up to date
17:24 mauvebic oh, and for the love of... which wiki has accurate info on the latest mapgen flags? lol
17:24 rubenwardy https://github.com/minetest/minetest/blob/master/minetest.conf.example you mean
17:25 mauvebic dunno, pasted the first link from google
17:25 mauvebic and googling about the mapgen turns up alot of old wikis and posts from 2011 lol
17:26 mauvebic vanessae the new mapgen does indeed seem to have heat/humidity values (line 304/305 of the link i posted)
17:27 webdesigner97 joined #minetest
17:27 webdesigner97 hi
17:27 Kacey got it
17:28 mauvebic im curious what would happen if i turned on the flatmap flag on an old map from <0.4.4
17:29 VanessaE mauvebic: that new mapgen isn't being actively used yet, it's still in development.
17:30 mauvebic well at least in future we wont have to fiddle around to find those values :-)_
17:31 webdesigner97 I wonder wheter it's possible to communicate with a MT-Server from PHP... e.g. if I want to get the result of "/status"
17:31 mauvebic you could have a mod post to a file or to an url
17:31 mauvebic if the lua can't do it then you could do with python
17:32 webdesigner97 hmm
17:33 mauvebic depends if the php is local or external really
17:33 webdesigner97 so i could write the server staus to a file, always when a player joins or leaves? Good idea
17:33 mauvebic but if you can write a php to take POST input, you can write a lua/python script that can POST
17:34 webdesigner97 I think this "statusToFile" thing would be best...
17:34 mauvebic or use GET if you dont need much space
17:34 mauvebic yeah lua can write to file, and you oculd have any script/language read that file later
17:34 mauvebic street grid a nightmare lol: http://ompldr.org/vaHBvZA/map.png
17:35 webdesigner97 yep. And I can use the functions minetest.get_connected_players to find out who is online...
17:36 Mati^2 joined #minetest
17:37 OWNSyouAll joined #minetest
17:37 webdesigner97 And i can update this file with "minetest.register_on_leaveplayer" and "minetest.register_on_joinplayer"
17:38 mauvebic you just need one function with 2 paramaters i think
17:38 jojoa1997 joined #minetest
17:38 webdesigner97 ?
17:38 mauvebic the first a flag to indicate join/leave, the second for whatever info you want to save to file
17:38 jojoa1997 what group def makes items not go in creative
17:38 mauvebic not_in_creative=1 i think\
17:39 mauvebic alternatively you can leave description blank
17:39 webdesigner97 I still don't understand what you mean :/
17:39 john_minetest joined #minetest
17:40 jojoa1997 http://paste.ubuntu.com/5602566/ ?
17:40 jojoa1997 that right
17:40 mauvebic nope
17:40 mauvebic not_in_creative isn't a nodedef field, it should go in groups
17:41 mauvebic though for tools? not sure
17:42 mauvebic youd need to find another tool thats hidden from creative and see how they did it :/
17:42 webdesigner97 um, what does get_connected_players() return? Can I write it directly into a file or do I have to modify it?
17:42 mauvebic try it with print
17:43 webdesigner97 ok
17:43 mr0wl joined #minetest
17:43 jojoa1997 is this almost instakill http://paste.ubuntu.com/5602574/
17:44 jojoa1997 also how do i determin the amount of damage it gives
17:44 mauvebic dont know that much about tools/mobs/damage, is pilzadam/sapier in the house?
17:45 webdesigner97 This code gives error: print(minetest.get_connected_players()) (w8, I'll copy error message
17:46 mauvebic it probably returned a table then
17:47 webdesigner97 it says "attempt to index field 'env', a nil value"
17:47 mauvebic minetest.get_connected_players() -> list of ObjectRefs
17:47 mauvebic so treat it like walking an array of entities
17:48 webdesigner97 ok....
17:48 jojoa1997 i figured out how to make attacking like minecraft
17:49 mauvebic another tip would be to search the forums for that function and look at sample code of how its used :-)
17:49 jojoa1997 full_punch_interval = 0.1
17:50 M13 joined #minetest
17:51 Kacey hi M13
17:51 M13 celeron55, I finally found the older versions of minetest on github, lol, I love the first github of minetest
17:51 VanessaE afternoon, M13
17:52 M13 VanessaE, its morning here, lol
17:52 VanessaE ok, morning then.
17:52 M13 morning
17:52 M13 how are you
17:52 Kacey its noon here
17:52 M13 I found minetest-0.0.1
17:52 M13 the first version with cmake
17:52 M13 :P
17:52 Kacey sounds fun
17:52 webdesigner97 omg, the example in http://dev.minetest.net/get_server_status doesn't work.... Access violation
17:54 mauvebic weirdness
17:54 thexyz webdesigner97: debug.txt
17:55 webdesigner97 mom
17:55 mauvebic what does she have to do with it?
17:56 webdesigner97 18:55:57: VERBOSE[main]: Loading and running script from C:\Program Files (x86)\Minetest-c55 Win32\minetest-0.4.4-win32\bin\..\mods\minetest\mtremote\init.lua In trans_func. Access violation at 01471E02 write?=0 address=0 In trans_func. Access violation at 01471E02 write?=0 address=0 In trans_func. Access violation at 01471E02 write?=0 address=0
17:56 webdesigner97 oh
17:57 webdesigner97 Access violation at 01471E02 write?=0 address=0
17:57 Kacey webdesigner97, do you host the technic recpe list?
17:57 webdesigner97 no
17:57 Kacey uugh it is WAY out of date
17:57 mauvebic weird, youre not running out of memory are you?
17:57 webdesigner97 Ram: 56% used
17:57 webdesigner97 so, no
17:58 mauvebic pointer might be broken
17:58 mauvebic or dereferenced or wtv
17:58 Kacey http://ompldr.org/vaHBvdA/screenshot_68193620.png
17:58 webdesigner97 what does that mean?
17:58 webdesigner97 maybe i can just try the same code in mt 0.4.5
17:58 mauvebic from wiki (brace yourself): A segmentation fault occurs when a program attempts to access a memory location that it is not allowed to access, or attempts to access a memory location in a way that is not allowed (for example, attempting to write to a read-only location, or to overwrite part of the operating system).
17:58 mauvebic Segmentation is a historic term for the approach to memory management nowadays known as paging (see e.g. Lions' Commentary on UNIX 6th Edition, with Source Code), but the term is still used in the context of "segmentation fault".
17:58 mauvebic On Unix-like operating systems, a signal called SIGSEGV (abbreviated from segmentation violation) is sent to a process that accesses an invalid memory address. On Microsoft Windows, a process that accesses invalid memory receives the STATUS_ACCESS_VIOLATION exception.
17:59 mauvebic sorry, easier than explaining in my own words lol
17:59 mauvebic so youre either out of memory, or its a bug :p
17:59 webdesigner97 hm
17:59 webdesigner97 so it's a bug
18:00 mauvebic i cant say for sure, youd need the top devs to make that determination
18:00 webdesigner97 it also doesn't work in mt 0.4.5
18:00 Kacey brb'
18:01 Kacey joined #minetest
18:01 * webdesigner97 is sad now
18:02 webdesigner97 without this code, everything works fine...
18:02 mauvebic hmm, well talk to one of the devs about it, if it is a bug, file an issue on github, best way to get it fixed
18:03 M13 yes
18:03 webdesigner97 ok
18:04 thexyz oh wow how helpful
18:04 mauvebic lol well what else would you have me do
18:05 thexyz >Access violation at 01471E02 write?=0 address=0 In trans_func.
18:05 thexyz webdesigner97: what's in your debug.txt?
18:06 webdesigner97 Access violation at 01471E02 write?=0 address=0
18:06 mauvebic <webdesigner97> 18:55:57: VERBOSE[main]: Loading and running script from C:\Program Files (x86)\Minetest-c55 Win32\minetest-0.4.4-win32\bin\..\mods\minetest\mtremote\init.lua In trans_func. Access violation at 01471E02 write?=0 address=0 In trans_func. Access violation at 01471E02 write?=0 address=0 In trans_func. Access violation at 01471E02 write?=0 address=0
18:06 mauvebic thats all of it?
18:07 webdesigner97 no, w8
18:07 thexyz wow, https://github.com/Herzult/SimplePHPEasyPlus
18:07 TForsman joined #minetest
18:07 thexyz should use it somewhere
18:07 thexyz despite not writing anything in php
18:07 webdesigner97 I'll give line by line
18:07 webdesigner97 18:58:23: VERBOSE[main]: Loading and running script from C:\Program Files (x86)\Minetest-c55 Win32\minetest-0.4.4-win32\bin\..\mods\minetest\mtremote\init.lua
18:08 webdesigner97 In trans_func.
18:08 webdesigner97 Access violation at 01471E02 write?=0 address=0
18:08 webdesigner97 (the last two rows *3)
18:08 webdesigner97 18:58:23: ERROR[main]: Some exception: "Access violation"
18:08 webdesigner97 end of file
18:08 mauvebic hmm, a windows access violation, is this bug reproducible(gr/sp? lol) on linux?
18:09 webdesigner97 idk, i don't have linux
18:09 mauvebic what did you do i can try
18:09 * Kacey is playing with luacontrollers
18:10 webdesigner97 I have a mod with only init.lua. Content of init.lua:
18:10 mauvebic <thexyz> wow, https://github.com/Herzult/SimplePHPEasyPlus   <-- youre kidding right? lol
18:11 webdesigner97 print(minetest.get_server_status())
18:12 thexyz mauvebic: http://i.stack.imgur.com/ssRUr.gif
18:12 mauvebic you sure thats minetest.get_server_status() and not minetest.env:get_server_status() ?
18:13 mauvebic lol jquery
18:13 webdesigner97 that's exactly the example code from... (w8)
18:13 webdesigner97 http://dev.minetest.net/get_server_status
18:13 thexyz mauvebic: i love "Related" block
18:13 jordan4ibanez joined #minetest
18:14 Kacey Nil is the type of the value nil, whose main property is to be different from any other value; it usually represents the absence of a useful value.
18:15 thexyz > Some people see a problem and think "I know, I'll use Java!" Now they have a ProblemFactory.
18:15 thexyz oh wow, http://ws.apache.org/xmlrpc/apidocs/org/apache/xmlrpc/server/RequestProcessorFactoryFactory.RequestSpecificProcessorFactoryFactory.html
18:15 mauvebic webdesigner97 minetest.get_server_status() works for me on arch
18:16 webdesigner97 hmm..... for me it doesn't :/
18:16 cisoun joined #minetest
18:16 mauvebic though i sent myself the output of minetest.get_server_status() to a minetest.chat ms
18:16 * webdesigner97 is frustrated
18:16 mauvebic *msg
18:17 mauvebic uhuhuhuhuh, java lol
18:17 webdesigner97 You mean "minetest.chat_send_all(minetest.get_server_status())"
18:17 mauvebic naw just myself
18:18 mauvebic minetest.register_chatcommand("/t", {
18:18 mauvebic params = "<none>",
18:18 mauvebic description = "compass",
18:18 mauvebic privs = {server=true},
18:18 mauvebic func = function(name, param)
18:18 mauvebic minetest.chat_send_player(name, minetest.get_server_status())
18:18 mauvebic end,
18:18 mauvebic })
18:18 webdesigner97 ok
18:18 webdesigner97 but my version "minetest.chat_send_all(minetest.get_server_status())" crahes with the same error :((
18:18 webdesigner97 so I can't use it for now
18:19 mauvebic access violation for win builds
18:19 mauvebic what version? 0.45
18:19 Gambit joined #minetest
18:19 webdesigner97 I tried on 0.4.4 and 0.4.5
18:20 M13 webdesigner97, Minetest 0.3.3 is available ;)
18:20 mauvebic not much more i can do to help :( i can only guess the server info isn't stored where the client thinks its stored
18:21 mauvebic 0.3.3 lol :P did that one have lua yet?
18:21 Calinou found a way to crash: open console, press ctrl+left
18:21 webdesigner97 ok.... :)
18:22 Calinou erm, nevermind
18:22 Calinou probably just a segfault, but the game hanged anyway
18:23 Calinou PilzAdam: in the mobs mod, when a mob is above/under you, they constantly glitch, maybe this could be fixed by checking distance to player and not moving if less than 1 block away
18:23 Calinou (horizontally)
18:23 webdesigner97 ok. gtg now. bye
18:24 VanessaE Calinou: did you see my report re: moreblocks?  circlestonebrick alias missing.
18:25 Calinou the stairs, or the normal blocks?
18:25 Calinou minetest.register_alias("moreblocks:circlestonebrick", "moreblocks:circle_stone_bricks")
18:25 VanessaE the stairs/slabs
18:25 Calinou ah
18:25 Jordach ^ noob
18:25 Calinou no u
18:25 VanessaE lol
18:25 Jordach no u
18:27 jordan4ibanez did #offtopic get removed by freenode??
18:28 Kacey errors...
18:31 M13 Jordach, does anyone play on your redcrab server?
18:32 Jordach dunno
18:32 M13 I was on there for like an hour and all i saw was greifing
18:32 Mati^2 left #minetest
18:33 Mati^1 joined #minetest
18:33 * Mati^1 re
18:35 Calinou VanessaE: added!
18:35 VanessaE thanks
18:35 Calinou M13: I read "all I did was griefing" :P
18:35 Calinou it's "griefing" not "greifing"
18:37 VanessaE Calinou: much better!
18:38 VanessaE now sdzen's castle looks right again :)
18:39 Deivan joined #minetest
18:40 Dogzilla131 joined #minetest
18:40 VanessaE now I just need someone to sign on and build a few nice tall towers around the spawn so it looks really busy :-)
18:40 Calinou Ogb's server has 30 second laga gain :P
18:42 M13 Calinou, i'm not a griefer
18:43 M13 VanessaE i would
18:43 M13 :P
18:44 VanessaE so get 0.4.5, sign on, and build something :-)
18:45 M13 :-) I already have 0.4.5 compiled and all
18:45 M13 and ok :-)
18:45 M13 let me finish a upload to dropbox
18:45 NekoGloop joined #minetest
18:48 leo_rockway joined #minetest
18:53 PilzAdam mauvebic, yes
18:53 M13 I connected :)
18:53 PilzAdam Calinou, I actually like it because they look "confused" :-)
18:55 M13 VanessaE, damn you have alot of textures
18:55 VanessaE yup
18:55 VanessaE over 2500 items on the server.
18:55 M13 what mods do you have?
18:55 M13 damn!!
18:55 VanessaE um, look at the server topic in the forums :)
18:55 M13 that has to be hard on your network
18:56 VanessaE not really
18:56 M13 hmmm nice
18:56 M13 brb
18:56 john_cephalopoda joined #minetest
18:57 M13 VanessaE, im at 90 %
19:00 Umbron joined #minetest
19:01 Umbron hi
19:01 Umbron someone here?
19:01 PilzAdam yes
19:01 FreeFull Maybe
19:02 webdesigner97 joined #minetest
19:03 Umbron adam?
19:04 PilzAdam Umbron?
19:04 Umbron grüße aus sachsen ^^
19:04 PilzAdam in Niedersachsen schneit es gerade
19:05 Umbron wir ham nur dichten nebel XD
19:05 mauvebic joined #minetest
19:05 NekoGloop Aderp.
19:05 Umbron und glatteis
19:05 NekoGloop PilzAderp.
19:07 Umbron soooooooo
19:11 Umbron tote hose
19:11 john_minetest joined #minetest
19:13 EduardeCalibal joined #minetest
19:20 NekoGloop #minetest-german pls
19:21 * john_minetest changes the switch to "english" again.
19:21 * john_minetest puts a kitten on NekoGloop's head
19:21 john_minetest left #minetest
19:24 jojoa1997 joined #minetest
19:25 jojoa1997 is it possible to have an entity give of light like lightsource=5
19:25 PilzAdam no
19:25 Kacey i ddont see why not
19:26 PilzAdam the light system of Minetest stores the light value for each node corner as a u8
19:26 jojoa1997 i want to do it without haveing the entity attach to an invisbke node that gives light
19:26 PilzAdam moving things would simply dont fit into it
19:26 jojoa1997 that should be changed
19:26 PilzAdam it would be really difficult
19:27 jojoa1997 i have an idea
19:27 MilanFIN joined #minetest
19:27 Kacey hax it?
19:27 jojoa1997 have the entity attach to a nodebox that has the dimensions {0,0,0,0,0,0} and have that node be a light source
19:28 jojoa1997 one problem
19:28 jojoa1997 i dont know how to
19:28 PilzAdam 1st: you cant attach entities to nodes; 2nd: you can simply use drawtype "airlike" 3rd: nodes cant move
19:29 jojoa1997 i will find an example
19:31 RealBadAngel nodes cant move?
19:31 RealBadAngel and what is sand doing?
19:31 YoungDerp entity
19:32 jojoa1997 http://forum.minetest.net/viewtopic.php?id=4277
19:32 jojoa1997 http://forum.minetest.net/viewtopic.php?id=2621
19:32 PilzAdam RealBadAngel, falling sand gets converted to an entity and when hitting ground it will be converted back to a node
19:33 jojoa1997 http://paste.ubuntu.com/5602902/
19:33 RealBadAngel ofc i know it, but pointed it just
19:33 jojoa1997 the first 2 links are mods
19:33 jojoa1997 the paste is from the second link
19:33 jojoa1997 and they both add nodes above the players head that add light
19:33 PilzAdam jojoa1997, that isnt attaching objects to nodes but simply adding nodes to the positon of the object
19:33 jojoa1997 now how thay do it idk
19:34 jojoa1997 ok thanks
19:34 jojoa1997 i think it should be considered
19:35 Jeija joined #minetest
19:35 ttk2 joined #minetest
19:35 jojoa1997 PilzAdam how is this not using the new lava function https://github.com/minetest/minetest_game/pull/139
19:35 jojoa1997 it edits the function itself
19:37 jojoa1997 also the flow +flow = stone is more sensible since you get cobble from digging stone
19:37 Jeija left #minetest
19:39 Kacey afklunch
19:42 sokomine how do you call a "bottich" in english? (small, half-heigh barrel, opened on the top, used for washing/producing wine/...)
19:43 jojoa1997 a barrel
19:43 PilzAdam dictionary says "tub"
19:43 sokomine no unique term for it?
19:43 PilzAdam or "vat"
19:44 sokomine hm, perhaps. i'm not sure about the suggestions from the dictionary
19:45 PilzAdam vat is a "Fass" and tub is "Trog"
19:45 sokomine i thought barrel was the translation for fass? tub sounds promising then
19:45 thexyz oh well
19:45 thexyz we forgot to redraw the image
19:45 thexyz it still states "Minetest-c55"
19:46 jojoa1997 for those interested the stable version of my npcs is out now
19:46 VanessaE thexyz: I already covered that.
19:46 VanessaE (see shadowninja's pull req and my comment thereon)
19:46 sokomine jojoa: fine. hope they get added back soon on vanessas server. there's a small house just for them :-)
19:47 thexyz VanessaE: ?
19:47 VanessaE you mean the footer image on the main menu yes?
19:47 thexyz yeah
19:47 thexyz i only see this one https://github.com/minetest/minetest/pull/532
19:47 * sokomine hides from some regular channel users because her barrel requires lots of nodeboxes to look like a barrel
19:47 jojoa1997 vanessae i think i have an alias that will make the old npc name changed to the new default
19:47 VanessaE thexyz: right.  Scroll down.
19:47 sokomine when i placed several in one place they suddenly got invisible :-)
19:47 VanessaE jojoa1997: cool
19:48 jojoa1997 VanessaE download them they are ready
19:48 thexyz VanessaE: I only see 1 comment by Jordach
19:48 thexyz and your github page still 404s
19:49 thexyz wtf is happening?
19:49 VanessaE ????
19:49 Jordach whats going on
19:49 Jordach and the ping was for what?
19:49 thexyz though it clearly states "3 participants"
19:49 thexyz ShadowNinja, Jordach, VanessaE
19:49 thexyz strange
19:49 thexyz (like in horror film, yeah?)
19:49 Kacey bbl
19:50 VanessaE wtf??
19:50 VanessaE why can I see my own pages but no one else can?
19:50 thexyz VanessaE: http://i.imgur.com/JwcnLJd.png
19:50 VanessaE https://github.com/minetest/minetest/pull/532#issuecomment-14666475
19:50 VanessaE does the direct link work"
19:50 VanessaE ?
19:51 PilzAdam I see the same as thexyz
19:52 VanessaE wtf!?
19:52 thexyz VanessaE: nope
19:52 PilzAdam also this issue by VanessaE 404s: https://github.com/minetest/minetest/issues/533
19:52 thexyz VanessaE: contact github support maybe?
19:52 thexyz > I'm started to disappear, help me!
19:53 thexyz s/'m'//
19:53 thexyz s/'m//
19:53 cisoun joined #minetest
19:53 MinetestBot joined #minetest
19:54 VanessaE there, email sentg.
19:54 VanessaE -g
19:55 STHGOM joined #minetest
19:56 jojoa1997 topic updated
19:56 jojoa1997 VanessaE will you add peaceful_npc right now
19:56 VanessaE well the point is, there's a nice hand-drawn image on there by me, plus a couple of minor code tweaks to shadow's patch to make it look proper.
19:56 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/menufooter.png
19:57 VanessaE here's the image in question.
19:57 jojoa1997 also dont change these 2 lines https://github.com/jojoa1997/peaceful_npc/blob/master/init.lua#L2
19:57 VanessaE http://pastebin.ubuntu.com/5602982/
19:57 VanessaE and here's the diff/patch against shadow's that you couldn't see.
19:58 VanessaE jojoa1997: not right now, busy.
19:58 STHGOM does anyone need a model for a mod?
19:58 jojoa1997 yes
19:58 STHGOM model/animation/rig
19:59 jojoa1997 actually no
19:59 STHGOM whatsup?
19:59 MinetestBot GIT: xyzz commited to minetest/minetest: Update menulogo.png e204bedf1d 2013-03-10T12:57:30-07:00 http://git.io/zNxt3w
19:59 jojoa1997 i would want a couple animals but i cant code the movement
19:59 PilzAdam protip: use simple mobs API
20:00 STHGOM i can animate animals
20:00 STHGOM in blender
20:00 NekoGloop protip: simple mobs is bad and you should feel bad.
20:00 PilzAdam STHGOM, maybe you can create some nice models for simple mobs
20:01 jojoa1997 PilzAdam
20:01 PilzAdam if youre done I can change the API to support animation
20:01 jojoa1997 have you thought about adding armor to minetest_game
20:01 jojoa1997 ore different ores
20:02 STHGOM PilzAdam: i would make it in blender right?
20:02 PilzAdam yep
20:03 STHGOM would i animate?
20:03 sokomine sthgom: sapier enjoys getting modesl for new animals
20:03 PilzAdam STHGOM, would be nice
20:03 STHGOM oky
20:04 VanessaE thexyz: don't like my image?  :P
20:05 jojoa1997 OldCoder
20:06 STHGOM just say STHGOM if something comes up
20:07 STHGOM so who would i PM?
20:07 thexyz VanessaE: what? were you saying something?
20:07 thexyz ;P
20:08 STHGOM sry if i interuppted anyone
20:09 STHGOM PM me if you want models!
20:12 proller joined #minetest
20:12 NekoGloop As long as they're cute.
20:14 VanessaE thexyz: :P
20:16 STHGOM haha
20:16 jojoa1997 what does 1/100 servername mean
20:17 Jordach RealBadAngel, what's the battery size of mining drill mk32
20:17 Jordach mk3*
20:17 RealBadAngel hold on
20:18 RealBadAngel 960.000
20:18 Jordach they take *forever* to charge
20:18 Jordach s/./,
20:18 RealBadAngel 960k
20:18 Jordach a requirement of 3.2 MV bat boxes
20:18 Jordach we need tool charging docks
20:18 RealBadAngel theyre supposed to be loaded fast by HV batboxes
20:18 Jordach which we dont have
20:19 RealBadAngel yet
20:19 RealBadAngel with time they will come
20:20 Jordach is the transfer rate of the MV batbox 256?
20:20 rsiska joined #minetest
20:20 RealBadAngel it x4, comparing to lv one
20:20 Jordach which is
20:22 RealBadAngel 1k/s for LV, 4k/s for MV
20:22 RealBadAngel it is load rate
20:22 Jordach 4000 a second?
20:22 RealBadAngel yes
20:22 Jordach oof
20:22 jojoa1997 joined #minetest
20:22 Jordach 16k for hv
20:23 RealBadAngel so loading mk3 will take 1 minute
20:24 Jordach tool benches should discharge their buffer into the tool inserted
20:24 Jordach say tool buffer lv has 10000
20:25 RealBadAngel i know what you heading for
20:26 RealBadAngel but look. mk branches were designed with power usage in mind
20:26 bulletrulz joined #minetest
20:26 bulletrulz hi
20:26 bulletrulz :D MiJyn
20:26 RealBadAngel you could craft mk3 before you have proper infrastructure
20:26 RealBadAngel but then you will suffer from extremaly long charge times
20:27 RealBadAngel you need to build HV infrastructure to be compatible with cutting edge tools
20:29 RealBadAngel this in mind shall force players to build up
20:29 RealBadAngel and get better stuff
20:30 cisoun why dungeons aren't coded as a mod ?
20:30 RealBadAngel because such things take a lot of time
20:30 RealBadAngel caves, dungeons, trees
20:31 cisoun mmmh...
20:31 RealBadAngel you DONT want them to be in lua, trust me
20:31 * Jordach nods
20:32 NekoGloop MC-like dungeons would be the only feasible lua dungeons. And we all know how ugly those are.
20:32 * Jordach nods
20:32 RealBadAngel btw i havent found any dungeo yet, are they rare or what?
20:33 NekoGloop in MC?
20:33 RealBadAngel not that i was lookin hardly for them
20:33 RealBadAngel mt
20:33 Matsetes joined #minetest
20:33 NekoGloop old MT?
20:33 RealBadAngel stupid kitty ;) new
20:33 NekoGloop ?
20:33 RealBadAngel theyre back
20:33 NekoGloop ah.
20:34 NekoGloop baka-koneko
20:34 Jordach NekoGloop, there used to be stronghold like places in minetest
20:34 NekoGloop (stupid kitty)
20:34 NekoGloop were there only three per world?
20:35 RealBadAngel in mc yes
20:35 NekoGloop I know that.
20:36 iqualfragile1 joined #minetest
20:37 NekoGloop random: I actually spawned inside a stronghold in MC
20:37 NekoGloop (lots of random worldgen mods so the seed would be useless)
20:38 jojoa1997 !up 67.241.154.164
20:38 MinetestBot 67.241.154.164:30000 seems to be down
20:38 Jordach NekoGloop, defeat the enderdragon with only your fists
20:38 jojoa1997 i did
20:38 Jordach no creative
20:38 RealBadAngel http://i.imgur.com/C5c6uDZ.jpg
20:38 NekoGloop Jordach, I'd need eyes of ender.
20:38 jojoa1997 but i also was on creative
20:39 Jordach dafuq RealBadAngel
20:39 RealBadAngel Stargates menus are alomst finished
20:39 jojoa1997 RealBadAngel please release the mod
20:39 Jordach jojoa1997, demanding doesnt work
20:39 jojoa1997 i said please
20:39 bulletrulz nooo minetest just froze xD
20:39 RealBadAngel current version is on github
20:39 jojoa1997 please with a mese pyramid on top
20:39 jojoa1997 link
20:39 RealBadAngel it will be part of technic modpack
20:39 bulletrulz and is not responding
20:40 RealBadAngel but still it doesnt work fully yet
20:40 thexyz RealBadAngel: you should definetly recompile minetest with -DENABLE_FREETYPE
20:40 Jordach definitely*
20:40 jojoa1997 rba please send me the link through pm
20:41 cisoun where are those dungeons supposed to be ?
20:42 RealBadAngel Could NOT find Freetype (missing: FREETYPE_LIBRARY FREETYPE_INCLUDE_DIRS)
20:42 RealBadAngel Call Stack (most recent call first):
20:42 RealBadAngel shall i install something first?
20:42 PilzAdam infinite stone generator: http://www.zimg.eu/i/3930106760
20:43 NekoGloop Those have existed for a while, Pilz.
20:44 PilzAdam but this is the first one with the lavacooling in minetest_game
20:44 jojoa1997 pizadam
20:44 thexyz *Adam
20:44 jojoa1997 please add my pull request
20:44 jojoa1997 it is so much more sensible
20:44 Jordach ^ lolololololol
20:45 PilzAdam jojoa1997, wich one?
20:45 NekoGloop Pilz*
20:45 jojoa1997 who says yes to adding this https://github.com/minetest/minetest_game/pull/139
20:46 PilzAdam see my comment on github
20:46 jojoa1997 what do you mean by rebase
20:46 PilzAdam git rebase
20:47 jojoa1997 i dont know how to do whatever that is
20:47 PilzAdam then read some manuals
20:47 jojoa1997 what is the problem with the current way i have it
20:48 PilzAdam your commit add code that already exists in upstream
20:48 PilzAdam this results in merge conflict
20:48 PilzAdam +s
20:49 jojoa1997 rba how do you activate stargates
20:51 jojoa1997 RealBadAngel
20:52 RealBadAngel it is not working yet
20:52 RealBadAngel im coding now selectin destinations from list of aviable ones
20:52 jojoa1997 cool
20:52 jojoa1997 i suggest being able to place flat on the ground
20:53 RealBadAngel im not sure bout it
20:53 jin_xi ok, got the basics of a turtle system working, based off of your code RealBadAngel
20:53 mr0wl joined #minetest
20:54 jin_xi can now arbitrary angles and soon materials too
20:54 jin_xi +use
20:54 RealBadAngel nice
20:54 RealBadAngel jojoa1997, you can activate stargate with use of function activateGate (player,pos)
20:55 jin_xi also i could theoretically draw the turtle, the builder that is
21:03 jojoa1997 had to refork but here https://github.com/minetest/minetest_game/pull/141
21:04 jojoa1997 will you add it now
21:05 jojoa1997 PilzAdam ^
21:05 PilzAdam not now, will look at it tomorow or so
21:06 M13 hey PilzAdam
21:07 sokomine how was the command to set the time to be constant, that is no day/night cycle?
21:07 PilzAdam time_speed = 0 in minetest.conf
21:08 PilzAdam or /set time_speed 0 ingame
21:08 sokomine thanks!
21:09 mauvebic after sorting through hundreds of watermarked icons, i finally went with the ones i already have lol http://www.zimg.eu/i/3827838051
21:09 jojoa1997 why were wool, vessels, and dye in deafualt game if they have no use
21:10 M13 joja1997, decoration haha
21:10 M13 jojoa1997*
21:10 jojoa1997 in survival
21:10 jojoa1997 ?
21:10 M13 idk
21:15 jojoa1997 RealBadAngel make stargets be powered by both mesecons and technic
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21:19 RealBadAngel mauvebic, i can see you liked the idea for icons as buttons :)
21:20 RealBadAngel btw i dont know if anybody knew that before, but i found out today that its possible to use /n in infotext
21:21 mauvebic well with the 0.4.4 version i had image_buttons didn't work :p
21:21 RealBadAngel like so: http://i.imgur.com/kZhsbyd.jpg
21:22 mauvebic and i couldn't update to d1 though 0.45's alot more stable >:-)
21:22 mauvebic + icons just take up less space lol
21:22 RealBadAngel yeah, and look much better
21:23 RealBadAngel one day i will add tooltips for image buttons
21:23 RealBadAngel theyre needed imho
21:23 mauvebic and something i read told me the mind associates images much faster than text? dont know if thats BS or not lol
21:23 jojoa1997 no it is true
21:23 mauvebic yeah tooltips for image_buttons more useful that labels (dont fit) :-)
21:24 jojoa1997 with a picture you see what you see straight from the eyes to the frontal lobe
21:24 RealBadAngel i made tooltips for item_image_buttons before, so no problem
21:24 jojoa1997 with text it has to travel through your language parts and some more
21:24 mauvebic yeah and i figured using gnome icons would be easily recognizable
21:24 mauvebic i was gonna use item image button, but the tooltip would have given a nodename whereas the button represented (say) multinode
21:25 jojoa1997 VanessaE did i crash your server?
21:25 RealBadAngel those are way too specialized
21:25 VanessaE yes, you did actually
21:25 VanessaE http://forum.minetest.net/viewtopic.php?pid=75133#p75133
21:25 jojoa1997 weird
21:25 STHGOM bye
21:25 mauvebic the gnome icons?
21:25 mauvebic or the tooltips?
21:26 VanessaE qutie so.
21:26 VanessaE quite so*
21:26 jojoa1997 i have been trying to crash singleplayer forever with that
21:26 jojoa1997 so i thought that it doesnt do it
21:26 mauvebic hell im even eliminating 18 tanks and using a formspec with simple outlet icon and fill indicator (tiny green png)
21:27 jojoa1997 guess that is what crashed shadowninjas as well
21:27 VanessaE well do me a favor.  don't use vertical mesecons until I let you know it's been fixed :-)
21:28 jojoa1997 that wasnt vertical mesecons
21:28 VanessaE oh, you're right
21:28 VanessaE I misread it.
21:28 hmmmm hmm  http://upload.wikimedia.org/wikipedia/commons/a/a6/Qasr_Kharana_in_Jordan.jpg
21:29 jojoa1997 wow i just relized i found a lag machine lol
21:29 hmmmm i am getting bad ideas
21:29 hmmmm oh man somebody has to do this
21:29 VanessaE jojoa1997: where?
21:29 jojoa1997 where what
21:30 hmmmm randomized L-system rooms in a building roughly this size that spawns in deserts
21:30 VanessaE hmmmm: trivial.
21:30 hmmmm if it's so trivial then do it
21:30 VanessaE I've got other stuff to do :-)
21:30 hmmmm well do it nicely*
21:30 VanessaE this might be right up jin_xi's alley though
21:31 VanessaE jojoa1997: the lag machine, where did you find it?
21:31 jojoa1997 finally somone wants to add buildings to default
21:31 jojoa1997 VanessaE i made it
21:31 jojoa1997 i am on world
21:31 VanessaE I'm there
21:32 RealBadAngel mauvebic: too specialized i meant item_image_buttons
21:32 RealBadAngel i need to improve basic ones now
21:32 jojoa1997 crashed?
21:32 VanessaE holy shit
21:32 VanessaE no, it's still alive
21:32 jojoa1997 what is amazing
21:33 VanessaE no, strike that - the server's locked up tight
21:33 jojoa1997 nothin in the gui registers
21:33 jojoa1997 yeah
21:33 jojoa1997 that is a not gate without the overheat safety
21:33 jojoa1997 no wonder it worked on singelplayer
21:33 RealBadAngel hmmmm, ask jin_xi bout it, hes playing with l-system structures
21:34 jojoa1997 restart it?
21:34 VanessaE server crashed.
21:34 jojoa1997 yep
21:34 jojoa1997 i found that by mistake
21:35 jojoa1997 muwhahahaha
21:35 jojoa1997 i hold the key to running servers
21:35 jojoa1997 wait vanessae
21:35 VanessaE I hold a more powerful key.  "delete".
21:35 jojoa1997 no
21:36 jojoa1997 while it is down can you add peceful npc i have had it running for 2 days straight
21:36 VanessaE no.  and you have *not* been testing it for two days straight - you just got it working via plants_lib yesterday afternoon
21:36 VanessaE also, the server auto-restarts.
21:37 jojoa1997 i have been having it running for 2 days
21:37 jojoa1997 the npcs are fine it is the stuff like commands
21:38 VanessaE bah, you merged dwarfs into it?
21:38 jojoa1997 merged?
21:38 jojoa1997 what do you mean
21:38 VanessaE as in you have dwarf NPCs too now?
21:39 jojoa1997 yeah and what does that mean
21:39 VanessaE create mode 100644 models/dwarf_commoner.png
21:39 VanessaE create mode 100644 models/dwarf_girl.png
21:39 VanessaE etc etc
21:39 jojoa1997 each of the different npcs only spawn in different biomes
21:39 jojoa1997 yeah
21:40 jojoa1997 i merged that today but had it on my pc since yesterday
21:41 jojoa1997 amazing http://i.imgur.com/rf8MOsx.png
21:42 VanessaE what's that?
21:45 VanessaE thexyz: github fixed the problem - false positive in their spam protection.  you and others should be able to see my stuff now.
21:46 thexyz VanessaE: yeah
21:46 thexyz works now
21:46 thexyz that spam protection is damn evil
21:46 VanessaE heh
21:46 VanessaE yeah, they shoulda put some kind of visible widget to warn me :-/
21:46 thexyz you don't know no one is seeing you anymore
21:49 LunaVorax joined #minetest
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21:53 harrison http://www.youtube.com/watch?v=gqj7NSNC224
21:53 harrison step aside
21:53 harrison open wide
21:57 jojoa1997 joined #minetest
22:01 VanessaE jojoa1997: please do not put giants into peaceful_npc.  make that a separate mod.
22:01 jojoa1997 why not
22:01 jojoa1997 it will be a rarity of 1
22:01 PilzAdam bye
22:01 jojoa1997 and giant means twice as big
22:02 VanessaE because I don't want giants on my server and I'd rather not have to delete pieces of your mod to avoid it
22:02 jojoa1997 i will have a config
22:02 VanessaE no
22:02 jojoa1997 in the init.lua i will have giants = true
22:03 jojoa1997 it will be set to false by default
22:03 VanessaE configs get overweitten each time I pull
22:03 VanessaE overwritten*
22:03 VanessaE oh ok
22:03 VanessaE as long as they default to disabled.
22:03 jojoa1997 of course
22:03 thexyz then these are improper configs
22:03 jojoa1997 but i will be adding a twice as big one
22:03 jojoa1997 no
22:04 VanessaE thexyz: modfolder/settings.lua or similar is improper?
22:04 thexyz settings.lua.example is good
22:04 thexyz + settings.lua in .gitignore
22:04 thexyz that way they won't be overwritten
22:04 VanessaE that's a good idea.
22:04 jojoa1997 gitnore?
22:05 thexyz that's what everyone uses
22:05 thexyz (minetest, for example)
22:05 thexyz even better, you can read default values from .example
22:05 thexyz then read user-specified ones from .lua
22:05 thexyz and replace them
22:05 rotor112 joined #minetest
22:05 mrtux VanessaE, PM for a sec.
22:06 VanessaE sure
22:06 rotor112 hi
22:07 VanessaE hi
22:08 rotor112 MinetestBot is quiet now...
22:11 mauvebic shit is it really 18hrs EST?
22:12 VanessaE yep
22:12 mauvebic damn, sun threw me off lol
22:12 rotor112 it's 23:12
22:12 thexyz nope, it's 2:11
22:12 mauvebic in europe :p
22:12 mauvebic in russia :p
22:13 mauvebic anyone from NZ? lol
22:13 VanessaE bbl
22:13 mauvebic i bet you dont all have DST throwing you off though :p
22:13 rotor112 UTC++
22:14 rotor112 Play this: http://www.google.de/#hl=de&amp;gs_rn=5&amp;gs_ri=psy-ab&amp;cp=4&amp;gs_id=3z&amp;xhr=t&amp;q=zerg+rush&amp;es_nrs=true&amp;pf=p&amp;output=search&amp;sclient=psy-ab&amp;oq=zerg&amp;gs_l=&amp;pbx=1&amp;bav=on.2,or.r_qf.&bvm=bv.43287494,d.Yms&fp=e5d16273d8a3f3b7&biw=1280&bih=903
22:15 rotor112 in Fi it's UTC+2
22:16 rotor112 http://upload.wikimedia.org/wikipedia/commons/6/67/RAI-OdeonA228022_02.ogg
22:16 Mati^1 left #minetest
22:16 rotor112 bye
22:16 jordan4ibanez joined #minetest
22:17 rotor112 hi
22:18 rotor112 fi.wikipedia.org/wiki/Maamme
22:19 rotor112 http://fi.wikipedia.org/wiki/Maamme
22:21 rotor112 http://screenshots.getdeb.net/playdeb/media/screens/179/179.png
22:22 rotor112 bye
22:22 YoungDerp joined #minetest
22:24 YoungDerp hi all
22:27 YoungDerp windows updates...
22:30 Kacey joined #minetest
22:30 Kacey hi all
22:37 Menche joined #minetest
22:40 Menche rollback's not behaving properly :/
22:41 Menche it rolled back like half a dozen nodes the first time and failed all the rest  :(
22:41 Kacey whtelist Menche
22:41 mr0wl joined #minetest
22:43 Menche and the server hadn't been logging to debug.txt, so i can't see all the IPs
22:43 Kacey whtelist Menche
22:44 Menche just downgraded the default privs
22:44 Menche for now
22:46 Menche i'd prefer rollback to whitelist
22:46 Kacey maybe apply for interact
22:49 Menche was thinking of making a mod
22:49 Menche that adds a /request command, which queues up a request for moderators to review
22:52 Kaceyofminetest joined #minetest
22:52 Kaceyofminetest timed out
22:53 Menche you used a different name
22:54 Menche ?
22:54 theTroy joined #minetest
22:54 Kacey joined #minetest
22:54 Kacey aah ok
22:55 Menche minetest + freetype fonts = awesome :D
22:55 Kacey lol
22:55 Menche trying to clean up the spawn area on my server, rollback failed me :(
22:55 OWNSyouAll1 joined #minetest
22:56 sokomine menche: oh. are there servers that use reviews?
22:56 Menche ?
22:56 Kacey i had to protect the main spawn room because of griefing
22:56 roboman2444 joined #minetest
22:56 * YoungDerp test
22:57 YoungDerp hello?
22:57 Menche Kacey: you didnt add me, i had to remove that
22:57 Kacey yes i did
22:57 Menche i added more protection blocks and added you
22:57 Menche i wasn't added, at least in all of them
23:01 bas080 joined #minetest
23:01 cisoun shortest c program: int main;
23:01 cisoun wut
23:01 mrtux_ joined #minetest
23:03 * Menche hates segfaults
23:03 Menche 3rd time today
23:03 sokomine menche: oh :-( that's very bad
23:04 BackupCoder joined #minetest
23:06 Menche there anything that could cause a segfault on chat message in minetest/minetest?
23:06 Menche it didn't do that when i was using celeron55/minetest
23:08 Menche ARGH
23:08 Menche segfaulted again on a chat message
23:11 bas080 joined #minetest
23:13 sokomine sometimes the game just keeps crashing for a while
23:14 sokomine and one of my worlds does *not* remember when i placed blocks there. that is strange :-(
23:14 dimeshake_ joined #minetest
23:22 bas080 joined #minetest
23:23 Kacey Menche, http://www.novoseusadosinformatica.com.br/arq/minetest/DOM-modpak-cgmr.zip
23:27 OldCoder Hi
23:29 YoungDerp hi OC
23:29 cisoun1 joined #minetest
23:29 OldCoder YoungDerp, Hi!
23:32 sokomine "Too many vertices for 16bit index type, render artifacts may occur."
23:32 sokomine maybe those nodeboxes got too many
23:32 cisoun joined #minetest
23:34 Kacey hi OC
23:34 Kacey i am YoungDerp
23:34 * Menche wonders why Kacey has 2 names on at once
23:36 YoungDerp i got a new computer
23:39 Menche i think rollback starts to glitch when the file gets too big
23:41 * ShadowNinja wishes the rollback log were more compressed
23:42 Menche would it be practical for it to read the log in chunks?
23:43 Menche my log was 23MB
23:45 Menche also, it would be useful if you could specify "all" for the time range
23:46 ShadowNinja my rollback log is 3x the map
23:47 ShadowNinja and yes, it would
23:47 Menche IMHO it should read the rollback log in chunks
23:47 Menche so it isn't overwhelmed by a larger rollback log
23:48 ShadowNinja does it load the whole file at once?
23:48 Menche i have no idea
23:48 Menche perhaps i shouldn't have assumed that
23:48 Menche anyway, i do know that the log was 23MB, and it was glitching horribly
23:49 Menche and it worked really well a few days earlier
23:49 ShadowNinja this is taking forver to type, I am on a phone
23:49 Menche there anyone online who knows anything about the actual implementation of rollback?
23:50 ShadowNinja it does use ablot of memory
23:52 Menche wow, my server had 11 players on at once at some point
23:52 Menche and it has 8 on now
23:52 Menche that'll grow the rollback log
23:54 ShadowNinja about the segfault, got that before
23:54 Menche minetest/minetest or celeron55/minetest?
23:54 ShadowNinja celeron55
23:54 Menche oh
23:55 ShadowNinja they are the same, just renamed
23:55 Menche there's some different commits
23:56 ShadowNinja all merged
23:56 monkeycoder joined #minetest

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