Time |
Nick |
Message |
00:05 |
jojoa1997 |
attempt to index a feil "env" a nil value http://paste.ubuntu.com/5600563/ |
00:08 |
jojoa1997 |
VanessaE ^ |
00:08 |
VanessaE |
too tired to code anymore now |
00:08 |
jojoa1997 |
ok |
00:08 |
VanessaE |
I'm working on other stuff |
00:08 |
jojoa1997 |
can anyone else help |
00:08 |
* noklz |
licks everyone |
00:09 |
Uberi |
jojoa1997: what is the error? |
00:09 |
jojoa1997 |
attempt to index a feil "env" a nil value |
00:09 |
jojoa1997 |
feild |
00:10 |
Uberi |
field? |
00:10 |
jojoa1997 |
[19:05] <jojoa1997> attempt to index a feil "env" a nil value http://paste.ubuntu.com/5600563/ |
00:11 |
Uberi |
maybe the variable minetest was shadowed |
00:11 |
jojoa1997 |
shadowed? |
00:12 |
Uberi |
(inner scope variable shadowed outer scope) |
00:12 |
Uberi |
anyways, I can check for you if you paste the whole code somewhere |
00:16 |
OldCoder |
Hi |
00:16 |
Uberi |
hey OldCoder o/ |
00:16 |
OldCoder |
Here for the day unless called away... I was out helping somebody with their PC |
00:18 |
jojoa1997 |
uberi http://paste.ubuntu.com/5600588/ |
00:18 |
Kacey |
i got a new computer OldCoder |
00:19 |
Uberi |
jojoa1997: what line is the error on? |
00:19 |
Uberi |
you can find that in debug.txt btw |
00:22 |
OldCoder |
Kacey, what is it like? |
00:22 |
Kacey |
Asus Notebook |
00:22 |
|
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00:22 |
Kacey |
Windows 8 64 bit |
00:22 |
OldCoder |
Good |
00:23 |
Kacey |
4GB RAM |
00:23 |
OldCoder |
Well, good enough; I am not quite sold on Win8 |
00:23 |
OldCoder |
Ah |
00:23 |
OldCoder |
That is plenty |
00:23 |
Kacey |
lots of stuff |
00:23 |
OldCoder |
Indeed |
00:23 |
Kacey |
compared to my netbook, heaven |
00:23 |
jojoa1997 |
gtg bye |
00:23 |
jojoa1997 |
line 4 |
00:23 |
Uberi |
OK |
00:23 |
YoungDerp |
my netbook is an Acer Aspire One |
00:24 |
YoungDerp |
with xubuntu |
00:24 |
YoungDerp |
and 1GB RAM |
00:24 |
Kacey |
jordan4ibanez, hi |
00:24 |
jordan4ibanez |
hello |
00:24 |
Uberi |
hey jordan4ibanez |
00:24 |
jordan4ibanez |
hi uberi |
00:25 |
Kacey |
if you put up a RoR server we could drive together |
00:25 |
jordan4ibanez |
I can't portforward |
00:25 |
Kacey |
:/ |
00:25 |
Kacey |
maybe i can |
00:26 |
jordan4ibanez |
try it |
00:26 |
PilzAdam |
bye |
00:27 |
Kacey |
what port? |
00:27 |
jordan4ibanez |
idk, look at the wiki for servers on rigs of rods wiki, I've never attempted it |
00:27 |
jordan4ibanez |
brb |
00:29 |
Uberi|AoS |
bye everyone! |
00:29 |
|
Uberi|AoS left #minetest |
00:37 |
* kaeza |
wants to play AC |
00:37 |
* kaeza |
is bored of the noobtards in online servers |
00:39 |
Kacey |
assassin's creed? |
00:45 |
kaeza |
AssaultCube :( |
00:45 |
Kacey |
aah |
00:46 |
kaeza |
unrelated: http://cheezburger.com/7114861312 |
00:57 |
|
monkeycoder joined #minetest |
01:03 |
|
Taoki joined #minetest |
01:05 |
|
Mikeonline joined #minetest |
01:12 |
|
Mikeonline left #minetest |
01:44 |
|
jojoa1997 joined #minetest |
01:46 |
jojoa1997 |
hi |
01:46 |
khonkhortisan |
Is there a circuit (not logic) simulator? |
01:55 |
jojoa1997 |
opinion should i add obsidian to minetest_game through pull request |
01:56 |
* khonkhortisan |
is not familiar with it |
02:03 |
|
monkeycoder joined #minetest |
02:27 |
|
jordan4ibanez joined #minetest |
02:29 |
Kacey |
jordan4ibanez, i failed at making the server |
02:29 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Re-add dungeons in new dungeongen.cpp 269f052931 2013-03-09T18:28:19-08:00 http://git.io/2QZWrw |
02:29 |
Kacey |
afk |
02:29 |
jordan4ibanez |
lol |
02:30 |
khonkhortisan |
I hope dungeons are part of mg_flags |
02:30 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Re-add dungeons in new dungeongen.cpp 3157fea62e 2013-03-09T18:29:46-08:00 http://git.io/BY1yJQ |
02:32 |
khonkhortisan |
okay, looks like it is |
02:41 |
jordan4ibanez |
http://youtu.be/zRZx0gm1pMA |
02:41 |
sokomine |
anyone in a mood to test something (not yet finished)? |
02:42 |
Kacey |
back |
02:43 |
Kacey |
jordan4ibanez, RoR server at 24.45.35.134 port 12031 is where i am |
02:45 |
jordan4ibanez |
why didn't you set a map? D: |
02:45 |
YoungDerp |
? |
02:45 |
YoungDerp |
it is north saint helens for mao |
02:45 |
YoungDerp |
map* |
02:45 |
jordan4ibanez |
oh ok |
02:46 |
jordan4ibanez |
let me get it |
02:47 |
jordan4ibanez |
which one exactly, nhelens.terr? |
02:47 |
YoungDerp |
nhelens |
02:48 |
YoungDerp |
are you on? |
02:51 |
jordan4ibanez |
yes |
02:51 |
jordan4ibanez |
I am not really in the mood to drive right now though, sorry |
02:51 |
YoungDerp |
ok |
03:03 |
jordan4ibanez |
fuck, I missed lunavorax AGAIN |
03:03 |
YoungDerp |
lol |
03:06 |
Duke_Nukem |
holy shit |
03:06 |
Duke_Nukem |
I can't believe this wasn't taken |
03:07 |
Kacey |
... |
03:07 |
Commander_Keen |
hory shet |
03:07 |
Chuck_Norris |
haha registered |
03:09 |
jordan4ibanez |
lol |
03:09 |
Duke_Nukem |
fak u dolan |
03:10 |
kaeza |
gooby pls |
03:10 |
kaeza |
deuk nekum pls |
03:13 |
_66_75_63_6b |
No one will ever know what my name means, and that's the best part |
03:15 |
toopackshackor |
I_Know |
03:15 |
toopackshackor |
oops lol |
03:16 |
kaeza |
CMshould have guessed... |
03:16 |
kaeza |
patsefail |
03:16 |
kaeza |
pastefail* |
03:17 |
Kacey |
fail fail |
03:17 |
Kacey |
you fail at failing |
03:17 |
kaeza |
so... I do good? |
03:17 |
Kacey |
no |
03:17 |
kaeza |
:( |
03:19 |
|
TheBonsai joined #minetest |
03:25 |
|
Exio joined #minetest |
03:28 |
|
Mallot1 joined #minetest |
03:29 |
Mallot1 |
how do you fix a full atlas problem |
03:30 |
Mallot1 |
im trying to get onto vanessae's server but the command prompt windos says full atlas not adding any more textures |
03:30 |
VanessaE |
so disable it |
03:30 |
VanessaE |
in minetest.conf, enable_texture_atlas = false |
03:30 |
Mallot1 |
ok ill try it |
03:30 |
Mallot1 |
thx |
03:31 |
|
NekoGloop joined #minetest |
03:31 |
Mallot1 |
umm nv it loaded and, OMG THat servers awesome!!! you really out did your self ;) |
03:32 |
VanessaE |
thanks :-) |
03:35 |
khonkhortisan |
If I have a floor of pistons pointing up, how do I activate each one individually? |
03:35 |
NakedFury |
have an individual button for each |
03:36 |
khonkhortisan |
yes, but how do I wire it? |
03:37 |
VanessaE |
vertical wires with an offset? |
03:37 |
khonkhortisan |
heh. They don't even receive vertically. |
03:37 |
khonkhortisan |
have to offset the pistons too |
03:37 |
VanessaE |
oh. |
03:37 |
VanessaE |
damn. |
03:39 |
NekoGloop |
3d microcontrollers would solve all of this. |
03:39 |
khonkhortisan |
lol I have a vertical piston with sand on top, and I saw the piston without the pusher, then I saw the pusher as an item. |
03:40 |
khonkhortisan |
it's in my inventory now |
03:40 |
khonkhortisan |
I think I turned on the piston while the sand was still falling |
03:40 |
khonkhortisan |
got it to stop with the piston on top of the sand |
03:41 |
Kacey |
nodebreaker + piston = trolling |
03:41 |
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OWNSyouAll joined #minetest |
03:42 |
Kacey |
the pusher is not diggable so put it in your friend's doorway |
03:42 |
khonkhortisan |
I'm also trying to use pistons, different sands, and node breakers to make a typewriter and I can't figure out how to make an erase button while keeping one side of the page visible |
03:44 |
|
TorpedoSkyline joined #minetest |
03:44 |
NekoGloop |
piston pushers should use leafdecay-esque code... |
03:45 |
khonkhortisan |
they ignore the destructive entity attacking them |
03:46 |
khonkhortisan |
does wood have a facedir now? |
03:47 |
Kacey |
no? |
03:47 |
|
LunaVorax joined #minetest |
03:47 |
khonkhortisan |
huh. |
03:47 |
|
shirish joined #minetest |
03:49 |
Kacey |
http://www.youtube.com/watch?feature=endscreen&NR=1&v=8ulOkEdBTKw |
03:50 |
|
bas0801 joined #minetest |
03:54 |
|
bas0801 joined #minetest |
03:57 |
Kacey |
bye all |
03:57 |
|
Kacey left #minetest |
03:59 |
|
V0id_ joined #minetest |
04:09 |
|
jojoa1997 joined #minetest |
04:11 |
jojoa1997 |
guys i added the pull request for obsidian |
04:11 |
VanessaE |
I see it. |
04:12 |
VanessaE |
you should squash your three commits into one |
04:12 |
jojoa1997 |
how |
04:12 |
jojoa1997 |
also the stone generator i want to get rid off |
04:13 |
jojoa1997 |
!up 0gb.us |
04:13 |
VanessaE |
dunno how to do it in windows |
04:13 |
MinetestBot |
0gb.us:30000 is up (0.485ms) |
04:16 |
VanessaE |
jojoa1997: do you have a git command line? maybe you can use the linux way. git rebase -i HEAD~3 (that's a tilde ~) |
04:19 |
|
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04:19 |
* VanessaE |
pokes kaeza |
04:19 |
VanessaE |
..and kaeza1 |
04:29 |
khonkhortisan |
there's also git commit --amend |
04:36 |
|
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04:49 |
|
kaeza joined #minetest |
04:50 |
kaeza |
SPAM http://forum.minetest.net/viewtopic.php?pid=75013#p75013 |
04:52 |
VanessaE |
mmmh |
04:52 |
VanessaE |
that's questionable |
04:52 |
kaeza |
actually, not sure if spam, or just a noob that adds the signature to every post lol |
04:54 |
VanessaE |
there. edited out the ads. |
04:56 |
kaeza |
I love how you mods can edit a message without leaving traces |
04:56 |
VanessaE |
and sent a message to the offender suggesting he not continue doing that. |
04:56 |
kaeza |
you are like ninkas :) |
04:57 |
kaeza |
ninjas, even |
04:57 |
VanessaE |
heh |
05:06 |
|
jojoa1997 joined #minetest |
05:08 |
jojoa1997 |
who was the spammer |
05:08 |
VanessaE |
just some n00b on the forums |
05:09 |
jojoa1997 |
name |
05:09 |
kaeza |
that's TOP SECRET |
05:09 |
VanessaE |
johnbone |
05:09 |
jojoa1997 |
was it meant tio be +1 |
05:09 |
VanessaE |
presumably, hence the ad got edited out. |
05:10 |
VanessaE |
but the +1 remains. |
05:10 |
kaeza |
tio == uncle in spanish :P |
05:10 |
kaeza |
sorry, I'll stop |
05:10 |
|
monkeycoder joined #minetest |
05:11 |
* kaeza |
now git pull minetest to test the dungeons |
05:11 |
kaeza |
+will |
05:11 |
jojoa1997 |
kaeza tio == to |
05:12 |
kaeza |
awww... |
05:13 |
|
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05:23 |
|
Dopium joined #minetest |
05:29 |
kaeza |
hmm... I wonder... |
05:29 |
kaeza |
what would happen if I create a game with no mods? |
05:29 |
VanessaE |
you'd have no content :) |
05:29 |
VanessaE |
just tons and tons of unknown blocks :) |
05:29 |
MiJyn |
lol |
05:30 |
kaeza |
gonna test this |
05:30 |
MiJyn |
what would happen if I have no games, and force minetest to use none by editing the source? |
05:30 |
VanessaE |
good question. |
05:31 |
MiJyn |
and then completely screw up the map generator, the inventory box |
05:31 |
MiJyn |
you know, 3D transformations, sort of like what they do with water |
05:31 |
MiJyn |
or rather, like with cloth |
05:31 |
kaeza |
hmm... speaking of which... where is the default inventory defined? |
05:31 |
kaeza |
in default mod or internally in the engine? |
05:31 |
MiJyn |
take it, and whirl+pinch the hell out of it |
05:31 |
VanessaE |
I assume it's part of builtin |
05:33 |
kaeza |
MiJyn, 1) install PilzAdam's `clean' mod, 2) set it to remove "default:stone", 3) ???, 4) profit, 5) LAAAAAAAAAG |
05:34 |
kaeza |
but you get an awesome view |
05:34 |
MiJyn |
lol |
05:35 |
kaeza |
I feel like doing weird stuff tonight |
05:36 |
kaeza |
let's do an ABM that turns air into lava :D |
05:38 |
* MiJyn |
doesn't want kaeza to ever to to a science lab... |
05:38 |
MiJyn |
*go |
05:39 |
kaeza |
has anyone actually tested the new dungeon stuff? |
05:39 |
kaeza |
I'm getting errors about "dungeongen.h" not found |
05:40 |
MiJyn |
I haven't |
05:40 |
kaeza |
hmmmm, you forgot to include dungeongen.h in your commit (?) |
05:40 |
MiJyn |
talking about that, I wonder if he'll ever put jungles |
05:41 |
hmmmm |
fudge |
05:41 |
hmmmm |
i'm sorry kaeza |
05:41 |
hmmmm |
are you the only one to clone it? |
05:41 |
kaeza |
seems so |
05:41 |
hmmmm |
i'm going to rewrite history so you'll need to force pull |
05:41 |
kaeza |
ok |
05:42 |
MiJyn |
hmmmm, you sound like doctor who xD |
05:42 |
kaeza |
and np :) |
05:42 |
hmmmm |
i do not normally condone this but it's only been like 2 hours |
05:43 |
hmmmm |
thank you kaeza. |
05:43 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Re-add dungeons in new dungeongen.cpp 650e932ddf 2013-03-09T21:42:51-08:00 http://git.io/Esxshg |
05:44 |
MiJyn |
awesome |
05:44 |
MiJyn |
will try this |
05:44 |
kaeza |
hmmmm, np :) glad I found it before any more users updated |
05:44 |
VanessaE |
and to think I almost cloned it :) |
05:45 |
kaeza |
or else... more forum SPAAAAAM :P |
05:45 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=75019#p75019\ |
05:45 |
VanessaE |
no mention of any of my mods? :-( |
05:45 |
kaeza |
anyway, pulling & testing |
05:45 |
kaeza |
whoops |
05:46 |
|
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05:48 |
kaeza |
there |
05:49 |
kaeza |
post edited :P |
05:50 |
kaeza |
I'd also suggest IRC, but some users are complaining it's a bit laggy |
05:50 |
kaeza |
and prolly of no use there |
05:51 |
VanessaE |
"and...computers" |
05:51 |
VanessaE |
lol |
05:51 |
kaeza |
:P |
06:00 |
|
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06:07 |
|
BackupCoder joined #minetest |
06:14 |
kaeza |
compiling... warnings, warnings everywhere |
06:14 |
kaeza |
success! |
06:17 |
kaeza |
so... do I have to enable the dungeons explicitly or something like that? |
06:31 |
hmmmm |
yes |
06:35 |
|
mr0wl joined #minetest |
06:35 |
kaeza |
using no mods... game started in less than half a second lol |
06:37 |
kaeza |
hmmmm, how do I enable dungeon generation? |
06:37 |
hmmmm |
add dungeons to mg_flags |
06:37 |
kaeza |
mg_flags=dungeons? |
06:38 |
hmmmm |
no, mg_flags = trees, caves, dungeons |
06:38 |
hmmmm |
by default mg_flags = trees, caves, v6_biome_blend, and if you omit all of that you'd get a very plain world with no trees or caves |
06:40 |
|
VanessaE joined #minetest |
06:41 |
VanessaE |
hm, that didn't help. |
06:41 |
VanessaE |
(updated video driver) |
06:42 |
VanessaE |
does anyone else experience a rapid, high-speed flickering in Unified Inventory when you flip pages, with 'preload item visuals' turned off? |
06:44 |
VanessaE |
namely, when you flip to a new page you hadn't been to before, where the engine has to stop and render the items being displayed |
06:44 |
kaeza |
hmmmm, preeteh |
06:45 |
kaeza |
it generates actual stairs ^_^ |
06:45 |
VanessaE |
the formspec used to just disappear for a moment, now it flickers, or wipes, or appears as rapidly-moving stripes while it is rendering. |
06:45 |
hmmmm |
you found one already!? |
06:45 |
VanessaE |
is this intended? |
06:45 |
kaeza |
hmmmm, /grant singleplayer all :P |
06:45 |
kaeza |
noclip FTW! |
06:45 |
hmmmm |
even so, it's dark |
06:45 |
hmmmm |
and you probably can't see it with all the caves in the way |
06:45 |
kaeza |
lots of them actually |
06:46 |
kaeza |
but, I found something strange |
06:46 |
hmmmm |
ah you must just be in a good area |
06:46 |
hmmmm |
it's perlin-noise distributed |
06:47 |
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06:47 |
kaeza |
hmmmm, https://dl.dropbox.com/u/100008207/screenshot_1389773028.jpg |
06:48 |
VanessaE |
weird caves |
06:48 |
hmmmm |
woah |
06:48 |
hmmmm |
did you disable caves? |
06:48 |
kaeza |
yep |
06:48 |
hmmmm |
what are in those little holes |
06:49 |
VanessaE |
then what are all those little... holes? |
06:49 |
VanessaE |
LOL |
06:49 |
hmmmm |
just air? |
06:49 |
kaeza |
mg_flags = flat, dungeons |
06:49 |
hmmmm |
that is not right |
06:49 |
hmmmm |
i did not see that when testing |
06:49 |
kaeza |
hmmmm, the little spots are filled with water |
06:49 |
VanessaE |
o.O |
06:49 |
hmmmm |
oh |
06:49 |
hmmmm |
do you have finite liquids enabled |
06:50 |
kaeza |
not that I see |
06:50 |
VanessaE |
I never heard of water generating that low before, or in that configuration. |
06:50 |
hmmmm |
those water springs were added by proller with his finite liquid stuff |
06:50 |
kaeza |
my config: http://pastebin.com/zMsFjUbk |
06:50 |
hmmmm |
if finite liquid is enabled it'll spawn those things all around |
06:51 |
VanessaE |
that's kinda wasteful isn't it? |
06:51 |
hmmmm |
odd.... |
06:51 |
hmmmm |
check games/minetest/default/mapgen.lua, copy paste that here |
06:52 |
kaeza |
using `minimal' game |
06:52 |
hmmmm |
minimal then |
06:53 |
kaeza |
http://pastebin.com/vA9G4HV9 |
06:54 |
kaeza |
hmm... just guessing... |
06:55 |
kaeza |
line 113 shouldn't be setting_getbool? |
06:56 |
|
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06:58 |
hmmmm |
ahh |
06:58 |
hmmmm |
perhaps that's what the problem is |
06:58 |
hmmmm |
try fixing that and checking if that problem still persists |
06:58 |
VanessaE |
looks at code and cringes at generation of ores and clay being in lua ....*shudder* |
06:58 |
hmmmm |
yeah can it |
06:59 |
hmmmm |
it's coming |
06:59 |
VanessaE |
:P |
07:00 |
kaeza |
hmmmm, yep, that seems to have fixed the problem |
07:00 |
kaeza |
no more water springs |
07:00 |
hmmmm |
now that's weird becuase i did not notice any such problem at all, and i believe i have that same code in my copy of mapgen.lua |
07:02 |
hmmmm |
perhaps because it's only in minimal, and i've been using minetest_game ever since i had to install that to check out something vanessa was talking about |
07:02 |
kaeza |
https://dl.dropbox.com/u/100008207/screenshot_1390650450.jpg |
07:03 |
kaeza |
hmmmm, do you have an explicit liquid_finite in your minetest.conf? |
07:03 |
kaeza |
maybe this only happens if you don't set the variable at all |
07:04 |
hmmmm |
hmm |
07:05 |
hmmmm |
i don't have liquid_finite in there at all |
07:05 |
hmmmm |
again, probably because i've been using minetest_game only |
07:11 |
kaeza |
https://dl.dropbox.com/u/100008207/screenshot_1390632101.jpg |
07:11 |
hmmmm |
that's normal |
07:11 |
hmmmm |
it looks cool, right? |
07:11 |
kaeza |
yep :P |
07:12 |
hmmmm |
good |
07:12 |
kaeza |
nah, I'm not saying that it's an issue at all |
07:12 |
kaeza |
on the contrary |
07:12 |
hmmmm |
coming back soon.... jungles! |
07:13 |
kaeza |
+((2^128)-1) |
07:13 |
VanessaE |
as long as you use moretrees nodes for it ;) |
07:14 |
hmmmm |
haw haw... don't think so |
07:14 |
hmmmm |
jungles will be just like they were before they were removed - no shenanigans - the people know exactly what they're getting |
07:15 |
hmmmm |
i'll eventually work something out so they can be replaced, though. |
07:16 |
kaeza |
crap |
07:16 |
kaeza |
I hate that crash-on-chat bug |
07:21 |
VanessaE |
not to change the subject, but that flickering bug I mentioned also affects the default creative inventory, so it's gotta be the engine doing it... |
07:22 |
kaeza |
coolness https://dl.dropbox.com/u/100008207/screenshot_1391803198.jpg |
07:22 |
VanessaE |
dungeon? |
07:22 |
kaeza |
VanessaE, I'll test that |
07:22 |
kaeza |
yeo |
07:22 |
kaeza |
yep* |
07:23 |
VanessaE |
kaeza: please do - use my server since it has tons of items - gives you a better chance to see it |
07:23 |
kaeza |
going in |
07:23 |
VanessaE |
ok |
07:25 |
kaeza |
hmm |
07:25 |
VanessaE |
? |
07:25 |
kaeza |
mt is slow as hell now, but dunno why |
07:25 |
kaeza |
halted for 10 secs in the "Connecting to server" screen |
07:25 |
VanessaE |
eek |
07:26 |
kaeza |
the weird thing is that it's only using ~5% of one core |
07:28 |
kaeza |
it's been stuck for around 2 mins now in "Waiting content" |
07:28 |
VanessaE |
wow, that IS slow |
07:28 |
VanessaE |
but I see you on the server |
07:29 |
kaeza |
ah |
07:29 |
VanessaE |
wait, there probably was new media to receive |
07:29 |
kaeza |
maybe this is the bug you were talking about |
07:29 |
VanessaE |
that's why it took a while |
07:29 |
kaeza |
the one not displaying the % with freetype enabled |
07:30 |
VanessaE |
no, this is after you're in the game. |
07:30 |
kaeza |
I meant, that you were talking about the other day |
07:30 |
kaeza |
...? |
07:30 |
VanessaE |
well someone else mentioned that actually. |
07:30 |
VanessaE |
I don't use freetype on my setup - no proper outlines/shadows behind the text. |
07:31 |
kaeza |
ah yes :) |
07:31 |
VanessaE |
so the bug I refer to now is... when you hit 'i' and flip through the pages with the single ">" button, the formspec flickers and blinks and turns into stripes and rolls like a bad TV for a second with each page flip. |
07:32 |
MiJyn |
bye all |
07:32 |
VanessaE |
(where it used to just disappear for a moment) |
07:32 |
VanessaE |
night MiJyn |
07:32 |
MiJyn |
goodnight VanessaE |
07:32 |
kaeza |
cya MiJyn |
07:33 |
VanessaE |
kaeza: make sure you have preload item visuals turned off. |
07:33 |
kaeza |
ah crap |
07:33 |
VanessaE |
a high-rez texture pack will maximize the effect of the bug |
07:33 |
VanessaE |
? |
07:33 |
kaeza |
gimme a sec |
07:33 |
VanessaE |
timed out. |
07:34 |
kaeza |
I had preload on |
07:34 |
VanessaE |
oh ok |
07:34 |
kaeza |
also, it got stuck in the "waiting content" screen |
07:34 |
kaeza |
had to kill :/ |
07:38 |
kaeza |
hrm... will have to look at this tomorrow |
07:39 |
VanessaE |
what's wrong? |
07:39 |
kaeza |
for some reason it freezes randomly |
07:39 |
VanessaE |
odd |
07:40 |
kaeza |
there I am |
07:41 |
VanessaE |
yup, I'm there next to you |
07:44 |
kaeza |
laaa~ |
07:44 |
kaeza |
~ag |
07:45 |
kaeza |
modem wants to be killed again |
07:45 |
kaeza |
brb |
07:47 |
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07:50 |
VanessaE |
anything with that inventory issue? |
07:52 |
kaeza1 |
seems like so |
07:52 |
VanessaE |
eh? |
07:52 |
kaeza1 |
actually, the form just disappears for a moment and then reappears |
07:52 |
VanessaE |
keep paging through it |
07:53 |
VanessaE |
each new page gives it a chance to flicker |
07:53 |
VanessaE |
wonder if it's because I'm using irrlicht 1.8 |
07:54 |
kaeza1 |
nope |
07:54 |
kaeza1 |
don't see anything out of the ordinary |
07:54 |
kaeza1 |
Irr 1.8.2 here |
07:54 |
VanessaE |
great. Another ubuntu glitch. |
07:54 |
kaeza1 |
.7.2* |
07:54 |
VanessaE |
why am I not surprised. |
07:55 |
VanessaE |
well thanks for trying anywa |
07:55 |
VanessaE |
+y |
07:55 |
kaeza1 |
np |
07:57 |
kaeza1 |
okay, off to bed |
07:57 |
kaeza1 |
good night |
07:57 |
VanessaE |
night |
08:05 |
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09:51 |
jin_xi |
ok, testing dungeons |
09:54 |
VanessaE |
cool |
09:55 |
VanessaE |
I just finished another re-install (this time from a freshly-downloaded DVD image, freshly burned on a drive I know for a fact is 100% good, and installed using my spare DVD reader since my main DVD drive took a shit) |
09:56 |
VanessaE |
what a load of fun that was :-/ |
09:58 |
VanessaE |
morning Taoki |
09:58 |
Taoki |
hi :) |
10:01 |
iqualfragile |
morning guys |
10:01 |
VanessaE |
morning iq |
10:02 |
iqualfragile |
VanessaE: me too, i have used the forbidden command… |
10:02 |
iqualfragile |
lucily my backup-partition is mounted ro |
10:02 |
VanessaE |
heh |
10:02 |
VanessaE |
well in my case it was a matter of trust, after that bad RAM module I couldn't be sure what was and wasn't good in the OS's files. |
10:03 |
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10:03 |
VanessaE |
brb |
10:03 |
iqualfragile |
well, i was in a chroot and thought it would be safe to rm -rf / but … well, i forgot that i had mounted some things (proc dev (…) |
10:03 |
iqualfragile |
) |
10:04 |
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10:06 |
jin_xi |
wow, definitely infinitely cool that dungeons are back in! |
10:07 |
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10:07 |
VanessaE |
there we go, that should be the last of it. |
10:15 |
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10:17 |
PilzAdam |
Hello everyone! |
10:17 |
jin_xi |
Hey Adam |
10:17 |
VanessaE |
morning adam |
10:26 |
* PilzAdam |
found a dungeon :-) |
10:27 |
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10:28 |
rotor112 |
What's the meaning of LIGHTBANK_NIGHT? |
10:31 |
iqualfragile |
morning pilzadam |
10:33 |
rotor112 |
Am I allowed to call him Adamspilz? |
10:33 |
PilzAdam |
no |
10:33 |
rotor112 |
ok |
10:33 |
VanessaE |
of course not, how do you know he even takes any pillz? ;-) |
10:35 |
rotor112 |
Pilz = mushroom |
10:35 |
VanessaE |
ok 'shrooms then ;D |
10:35 |
* VanessaE |
mumbles something about a snake and a badger also. |
10:36 |
* rotor112 |
wants to know the meaning of LIGHTBANK_NIGHT |
10:38 |
* PilzAdam |
found a BIG dungeon |
10:38 |
* tripod |
eats cookies |
10:39 |
* rotor112 |
wants to know the position |
10:40 |
PilzAdam |
seed = 9061539142909761287; go to -242,8.5,-19 and dig straight down |
10:42 |
rotor112 |
so LIGHTBANK_NIGHT=1 and LIGHTBANK_DAY=0 |
10:42 |
VanessaE |
bbl. way past my bedtime. |
10:42 |
VanessaE |
night all. |
10:43 |
rotor112 |
that's the reason |
10:44 |
rotor112 |
why I never meet her at her server |
10:46 |
rotor112 |
std::cout << bank << std::endl; only says me 0 and 1 |
10:52 |
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10:53 |
rotor112 |
hi |
10:55 |
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rsiska joined #minetest |
10:55 |
rotor112 |
hi |
11:00 |
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11:00 |
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11:01 |
rotor112 |
hi |
11:02 |
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11:02 |
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11:03 |
PilzAdam |
New win32 build with dungeons: http://forum.minetest.net/viewtopic.php?id=4547 |
11:06 |
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11:08 |
rotor112 |
hi |
11:10 |
webdesigner97 |
hi |
11:10 |
webdesigner97 |
how can i find out how is online? |
11:10 |
rotor112 |
look at the list → |
11:11 |
webdesigner97 |
ok |
11:11 |
* rotor112 |
wants to know the meaning of LIGHTBANK_NIGHT |
11:13 |
rotor112 |
how can I get the time in c++? |
11:13 |
Exio |
what time? |
11:14 |
rotor112 |
the time of minetest |
11:14 |
rotor112 |
eg 24000 |
11:16 |
Jordach |
rotor112, it can be found from .lua |
11:17 |
* rotor112 |
wants to know the meaning of LIGHTBANK_NIGHT |
11:17 |
Jordach |
LIGHTBANK_NIGHT is the light level at NIGHT |
11:17 |
rotor112 |
std::cout << bank << std::endl; only says me 0 and 1 |
11:21 |
Exio |
rotor112: grep the files, https://github.com/minetest/minetest/blob/master/src/environment.h#L89 |
11:22 |
RealBadAngel |
u32 time_of_day = env->getTimeOfDay(); |
11:22 |
rotor112 |
thanks |
11:23 |
Exio |
in any case, i think asking those stuff (core dev) is better for #minetest-dev |
11:24 |
rotor112 |
ok |
11:24 |
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11:24 |
Jordach |
Exio, rotor112 going into -dev is a BAD idea |
11:25 |
rotor112 |
why? |
11:25 |
PilzAdam |
s/BAD/GOOD/ |
11:26 |
thexyz |
i wonder, is it worth to reimplement plantlib in core/c++? |
11:26 |
jin_xi |
Jordach: not if you're aware of some single things, like waiting for an answer and reading backlog instead of spamming etc |
11:26 |
Jordach |
thexyz, good idea |
11:27 |
rotor112 |
why does nodebox only work with paramtype light? |
11:27 |
PilzAdam |
thexyz, maybe just a function for Lua to get the biome? |
11:27 |
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11:29 |
thexyz |
PilzAdam: would be useful too |
11:37 |
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11:55 |
markveidemanis_ |
Hi |
11:55 |
markveidemanis_ |
hello i can talk in bold |
11:55 |
markveidemanis |
Hmm? how does xchat work? |
11:59 |
markveidemanis |
Its quiet here |
11:59 |
Jordach |
as usual |
11:59 |
markveidemanis |
tep... |
11:59 |
markveidemanis |
yep.../ |
12:01 |
ironzorg |
if you have nothing to say, say nothing |
12:02 |
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12:03 |
markveidemanis |
nothing |
12:03 |
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12:04 |
markveidemanis |
HI rotor112 |
12:04 |
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12:04 |
markveidemanis |
10 reasons men are lazy: |
12:04 |
rotor112 |
hi |
12:04 |
markveidemanis |
1.) |
12:05 |
markveidemanis |
HI! |
12:09 |
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12:13 |
rotor112 |
hi |
12:13 |
d |
|
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14:15 |
ShadowNinja |
Error I got a few times on my server, doesn't cause a crash: http://pastebin.ubuntu.com/5601956/ |
14:18 |
sfan5 |
ShadowNinja: player file corruption |
14:32 |
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14:45 |
Kacey |
hi all |
14:47 |
NekoGloop |
Do we need two of you? |
14:48 |
Kacey |
YoungDerp is my floater |
14:48 |
Kacey |
in case i crash |
14:51 |
Kacey |
https://github.com/Kaceyproductions/factorization |
14:51 |
Kacey |
check it out |
14:53 |
NekoGloop |
I never liked factorization in MC... |
15:00 |
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15:20 |
RealBadAngel |
http://i.imgur.com/2a2VIYh.png |
15:20 |
RealBadAngel |
started on gate menus |
15:21 |
YoungDerp |
cool |
15:21 |
YoungDerp |
https://github.com/Kaceyproductions/factorization |
15:22 |
RealBadAngel |
not much of the content yet ;) |
15:23 |
YoungDerp |
still wip |
15:26 |
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15:28 |
jojoa1997 |
can someone help i keep getting this error |
15:28 |
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15:28 |
jojoa1997 |
code http://paste.ubuntu.com/5602180/ error http://paste.ubuntu.com/5602183/ |
15:31 |
jojoa1997 |
anyone |
15:35 |
* VanessaE |
wanders in |
15:35 |
VanessaE |
jojoa1997: did you remember to depend on default? |
15:35 |
jojoa1997 |
yes |
15:35 |
jojoa1997 |
why |
15:35 |
jojoa1997 |
what do you mean and good morning |
15:36 |
VanessaE |
thexyz: I'd prefer plants_lib not be made into C++, rather that the heaviest functions be given some kind of C++ hooks so I can still maintain the mod. |
15:36 |
jojoa1997 |
what is the problem with env |
15:36 |
VanessaE |
jojoa1997: just making a guess. |
15:37 |
jojoa1997 |
that is happening no matter what |
15:37 |
PilzAdam |
jojoa1997, do you run this code in the correct Lua environment? |
15:37 |
jojoa1997 |
what do you mean correct environment |
15:38 |
PilzAdam |
is this code directly in the init.lua? |
15:38 |
jojoa1997 |
no |
15:38 |
jojoa1997 |
but it worked before |
15:38 |
PilzAdam |
can you post the code where you call this code? |
15:38 |
jojoa1997 |
the init.lua points to other files |
15:39 |
thexyz |
same error vanessae had |
15:39 |
jojoa1997 |
http://paste.ubuntu.com/5602220/ |
15:39 |
jojoa1997 |
that is the init |
15:39 |
thexyz |
you try to get minetest.env before it's created |
15:40 |
jojoa1997 |
how do i creat minetest.env |
15:40 |
thexyz |
you cannot call environment methods in main body of init.lua |
15:40 |
jojoa1997 |
? |
15:40 |
jojoa1997 |
that is a function for a node |
15:40 |
thexyz |
you probably wanted to use closures but did something wrong |
15:41 |
jojoa1997 |
the function either is turned on by mesecons or it is used as an abm |
15:41 |
thexyz |
hence you got minetest.env called |
15:41 |
jojoa1997 |
local count = table.getn(minetest.env:get_objects_inside_radius(pos, 50)) if count == nil then |
15:41 |
jojoa1997 |
local count = table.getn(minetest.env:get_objects_inside_radius(pos, 50)) |
15:41 |
jojoa1997 |
that is the right one |
15:41 |
jojoa1997 |
forget the count == |
15:42 |
thexyz |
i'll check it later |
15:42 |
thexyz |
now just google for closures in lua |
15:43 |
PilzAdam |
jojoa1997, the problem is in line 53 |
15:43 |
PilzAdam |
you cant do it like this |
15:43 |
PilzAdam |
better use: action_on = function(pos) npc_spawner(pos, "peaceful_npc:npc_def") end, |
15:44 |
jojoa1997 |
what would i change it to. i need it to e turned on by mesecons |
15:44 |
jojoa1997 |
oh |
15:45 |
jojoa1997 |
what about line 61 |
15:45 |
PilzAdam |
same |
15:46 |
jojoa1997 |
i thought function(pos) was defining a function why use it there |
15:47 |
PilzAdam |
if you do action_on = npc_spawner(...) then it calls the function npc_spawner and sets action_on to the return value |
15:48 |
PilzAdam |
but you want to set action_on to a function that calls npc_spawner |
15:49 |
jojoa1997 |
do i need the end |
15:49 |
jojoa1997 |
the abms dont have an end |
15:50 |
PilzAdam |
yes you need an end for each function() |
15:50 |
jojoa1997 |
yeah it works now thanks |
15:51 |
jojoa1997 |
pilzadam what do you think of my pull request adding obsidian |
15:52 |
PilzAdam |
it is messed up |
15:52 |
PilzAdam |
rebase that to the current upstream/master branch |
15:53 |
PilzAdam |
(maybe it would be best to make a new pull request) |
15:53 |
jojoa1997 |
how is it messed up? |
15:54 |
PilzAdam |
your work is not based on the latest code in upstream, wich already adds this abm |
15:54 |
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15:55 |
VanessaE |
afternoon, Calinou |
15:55 |
Calinou |
afternoon here too :P |
15:56 |
jojoa1997 |
is this right for replacements relpacements = { GET, summon_core} |
15:56 |
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15:56 |
jojoa1997 |
relpacements = { GET, summon_core} |
15:56 |
jojoa1997 |
summon core is what goes in and get is what comes out |
15:57 |
PilzAdam |
no |
15:57 |
PilzAdam |
replacements = {{"old1", "new1"}, {"old2", "new2"}, ...} |
15:58 |
jojoa1997 |
replacements = {"old", "new" |
15:58 |
thexyz |
VanessaE: why not? |
15:58 |
thexyz |
we only need to formalize it |
15:59 |
* VanessaE |
shrugs |
15:59 |
VanessaE |
Someone else would have to take over maintaining it then |
16:00 |
thexyz |
let's say this thing allows us to place nodes over another nodes under some conditions |
16:00 |
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16:00 |
thexyz |
well, I'd like to do the same with lua version before including into main game |
16:01 |
jojoa1997 |
pilzadam it changes the latest code upstream |
16:01 |
jojoa1997 |
for my pull request |
16:05 |
jojoa1997 |
relpacements = {summon_core, GET} |
16:05 |
jojoa1997 |
npc_recipes('dwarf', 'bucket:bucket_lava', 'bucket:bucket_empty') |
16:06 |
jojoa1997 |
core = lava, get = empty |
16:06 |
jojoa1997 |
what is wrong |
16:06 |
PilzAdam |
see my comment above |
16:07 |
jojoa1997 |
i did that is right |
16:07 |
jojoa1997 |
the lava bucket is the old one and the empty is the new one |
16:07 |
VanessaE |
thexyz: besides, there is at least one bug in the Lua version I've been too lazy to fix. I guess I just want to make sure I can still maintain it, so as not to put the load onto someone else. |
16:07 |
* Jordach |
flops down on the channel sofa |
16:07 |
VanessaE |
(namely, specifying a grow node for the abm-based grow-into-something-else code doesn't actually do anything) |
16:08 |
* Jordach |
is currently high |
16:08 |
PilzAdam |
jojoa1997, look at the { in my post |
16:08 |
* Calinou |
is below Jordach, so he is low |
16:08 |
jojoa1997 |
so there are 2 { |
16:09 |
jojoa1997 |
nope doesnt work |
16:09 |
jojoa1997 |
found the error |
16:09 |
jojoa1997 |
i put relpace |
16:10 |
Jordach |
Calinou, remind me to install the weed mod :) |
16:10 |
VanessaE |
Jordach: puff, puff, give! :) |
16:11 |
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Oblivion1500 joined #minetest |
16:11 |
Jordach |
VanessaE, close contact with two stoners |
16:11 |
VanessaE |
lol |
16:11 |
Jordach |
this is why im currently high |
16:11 |
VanessaE |
Been a long time since I smoked. |
16:11 |
VanessaE |
doesn't serve me much purpose except as a pain killer and sleep aid :-) |
16:11 |
* Jordach |
is going to flop over |
16:12 |
* Jordach |
can't even sit up |
16:13 |
jojoa1997 |
i dont smoke |
16:14 |
* Jordach |
wants to know how hard minetest is while like this |
16:17 |
Jordach |
coca-cola is not helping atm |
16:18 |
jojoa1997 |
i am going to post pics of dwarf soon |
16:19 |
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16:19 |
NakedFury |
are you makinng a dwarf mod? |
16:21 |
jojoa1997 |
no my npc mod |
16:21 |
jojoa1997 |
i have fast, default, and now dwarf npcs |
16:22 |
jojoa1997 |
i also plan on having giant ones next |
16:22 |
PilzAdam |
why dont you use the API of simple mobs? |
16:23 |
mauvebic |
wait if were gonna have this debate we need sapier lol :p |
16:24 |
Jordach |
* [sapier] (~sapierpD9E2C128.dip.t-dialin.net): purple |
16:24 |
Jordach |
* [sapier] kornbluth.freenode.net :Frankfurt, Germany |
16:24 |
Jordach |
* [sapier] is away (Ich bin gerade nicht hier) |
16:24 |
Jordach |
* [sapier] End of WHOIS list. |
16:24 |
Jordach |
he's here but not here |
16:24 |
mauvebic |
ya know, you could end the debate on mob apis by pulling one of them to the engine |
16:25 |
PilzAdam |
simple mobs is AFAIK the only one that doesnt lock up servers |
16:25 |
thexyz |
any sane mod for minecraft-like item pickup? |
16:25 |
thexyz |
which doesn't cause a lot of lag |
16:26 |
jojoa1997 |
yep |
16:26 |
jojoa1997 |
item_pickup |
16:26 |
jojoa1997 |
i will send later |
16:27 |
thexyz |
i believe there are multiple versions of this one |
16:28 |
jojoa1997 |
this one only picks up stuff |
16:28 |
mauvebic |
item pickup doesnt seem to make much sense in creative mode either - if you can pull nodes out of nowhere, you should be able to pick up as infinitely a number |
16:30 |
mauvebic |
alternatively id have to write a 'hack' (not really) to always keep one empty space in the inventory |
16:38 |
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16:39 |
thexyz |
so..? |
16:39 |
thexyz |
which is the best one? |
16:39 |
hmmmm |
do you guys like there being no generated apple trees? |
16:39 |
thexyz |
oh, also, any mod to remove dropped items after some time? |
16:40 |
jojoa1997 |
feast you eyes on the almighty, the powerful, the amazing |
16:40 |
PilzAdam |
hmmmm, apple trees in mapgen would be nice |
16:40 |
jojoa1997 |
dwarves http://forum.minetest.net/viewtopic.php?pid=75079#p75079 |
16:40 |
mauvebic |
apple trees == default trees? |
16:40 |
jojoa1997 |
ca;inou has apples go on trees on mapgen in moreores |
16:40 |
hmmmm |
no, default trees are just trees with no apples, apple trees randomly have apples in them |
16:40 |
hmmmm |
i don't really understand why it was changed |
16:41 |
mauvebic |
kk without having to plantem' |
16:41 |
jojoa1997 |
how do yhe dwarves look |
16:41 |
thexyz |
ok, forget my last question |
16:41 |
mauvebic |
whats annoying is 'foresting' a region and having apples in all of them lol maybe we could split trees and apple orchards |
16:41 |
hmmmm |
people disabling features becasue THEY don't like them |
16:41 |
hmmmm |
grr |
16:42 |
mauvebic |
which feature exactly? |
16:42 |
hmmmm |
ah that was probably why, because they seemed 'out of place' in a mass of trees |
16:42 |
hmmmm |
we're still talking about the pre-generated apple trees |
16:42 |
mauvebic |
kk well in a 'natural' world you should be able to find food without having to build a farm first |
16:43 |
hmmmm |
i agree |
16:43 |
mauvebic |
hell you could even throw in random poison berry shrubs |
16:43 |
hmmmm |
lol |
16:43 |
mauvebic |
we got shittons of those around here lol |
16:43 |
hmmmm |
this will break compatibility btw |
16:43 |
hmmmm |
trees won't be in the same exact spots as previous versions |
16:43 |
PilzAdam |
ummm |
16:44 |
hmmmm |
but then again, anything added or removed that uses myrand() would break compatibility as well.. |
16:44 |
mauvebic |
well i think for most people the important bit is not corrupting old maps |
16:44 |
PilzAdam |
hmmmm, the current code uses myrand and not pseudorandom based on blockseed to place trees |
16:44 |
hmmmm |
i know |
16:45 |
hmmmm |
the thing is, if you add back the check to see whether a tree placed is an apple tree, you're calling myrand(), which changes everything else |
16:47 |
VanessaE |
hmmmm: who need generated apple trees? moretrees has this covered ;-) |
16:48 |
mauvebic |
yeah but moretrees aint in default and people need to scavenge for food |
16:48 |
jojoa1997 |
it needs to be in default |
16:48 |
VanessaE |
true. |
16:48 |
mauvebic |
one idea: pull moretrees, add a bunch of default looking trees to it, and add a flag enable_fancy_trees... ? |
16:48 |
VanessaE |
moretrees is a good candidate for minetest_game, imho, pending final improvements to plants_lib |
16:49 |
VanessaE |
mauvebic: default looking trees = beech. there's code there, you just have to uncomment it. |
16:49 |
VanessaE |
and Vadtec is working on a decent couple of trees to be placed in deserts (e.g. junipers and the like) |
16:49 |
jojoa1997 |
it isnt in hte current moreores |
16:50 |
jojoa1997 |
the apple thingy |
16:50 |
celeron55 |
hmmmm: i suggest simply not caring about mapgen consistency, at least for now |
16:50 |
VanessaE |
jojoa1997: moreores? |
16:50 |
mauvebic |
like i said, pull it :P just make sure you can switch easily back and forth, so people dont go "well they dont really fit in with my buildings/town" :p |
16:50 |
jojoa1997 |
oh nvm |
16:50 |
PilzAdam |
VanessaE, moretrees is definetly not a candidate for minetest_game because its too slow and we are currently in a process were mapgen is moved backt to core |
16:50 |
jojoa1997 |
i do know there is something that adds apples |
16:50 |
VanessaE |
mauvebic: actually I think I already made those beech trees enable/disable via a config option rather than comment/uncomment come code. |
16:51 |
thexyz |
PilzAdam: is your mod sane enough? |
16:51 |
thexyz |
item_drop |
16:51 |
PilzAdam |
lemme look at the code |
16:51 |
VanessaE |
PilzAdam: moretrees is as fast as Lua can possibly go. the slow part is plants_lib, and most of that will be rewritten into C++ to eliminate the slowness. |
16:51 |
mauvebic |
the thing is default trees are ridiculously small, and moretrees on the other end are way too big to fit into my cities :/ |
16:51 |
thexyz |
well |
16:51 |
VanessaE |
at least, if thexyz has his way :) |
16:51 |
thexyz |
plants_lib is not slow because of Lua |
16:51 |
thexyz |
but because of code |
16:51 |
thexyz |
mostly |
16:52 |
thexyz |
i believe |
16:52 |
VanessaE |
thexyz: that's what I mean. My code is as fast as Lua can go under Minetest. |
16:52 |
VanessaE |
we need LuaJIT. |
16:52 |
thexyz |
lol, no |
16:52 |
jojoa1997 |
http://paste.ubuntu.com/5602434/ |
16:52 |
VanessaE |
lol, yes. |
16:52 |
thexyz |
tell me more about string.find |
16:52 |
mauvebic |
youve been talking to mijyn :p |
16:52 |
jojoa1997 |
that is for item_pickup |
16:52 |
thexyz |
there are many other things it seems |
16:52 |
thexyz |
which could be optimized |
16:53 |
VanessaE |
your tests produced invalid results because you weren't testing mods that have heavy in-Lua CPU usage |
16:53 |
thexyz |
instead, you're yelling at lua |
16:53 |
VanessaE |
like what? |
16:53 |
VanessaE |
thexyz: look, I profiled my code. |
16:53 |
VanessaE |
I know just how fast it is. |
16:53 |
thexyz |
I didn't say a word about luajit |
16:53 |
VanessaE |
and it's *FAST* |
16:53 |
thexyz |
yes, yes |
16:53 |
thexyz |
fast |
16:53 |
thexyz |
but the thing is that it can be faster |
16:54 |
VanessaE |
perhaps so |
16:54 |
thexyz |
and that string.find is just ridiculous |
16:54 |
mauvebic |
string.find for what? |
16:54 |
VanessaE |
why are you hating on string.find? |
16:54 |
VanessaE |
mauvebic: searching some tables for a single entry |
16:54 |
thexyz |
mauvebic: https://github.com/VanessaE/plantlife/blob/master/plants_lib/init.lua#L382 |
16:54 |
thexyz |
because it's just ridiculous! |
16:54 |
thexyz |
how've you come to that solution? |
16:55 |
mauvebic |
to find walls? |
16:55 |
VanessaE |
thexyz: because it was the simplest way that involved the least amount of code? |
16:55 |
thexyz |
VanessaE: that's just crazy |
16:55 |
mauvebic |
this is for the vines? |
16:55 |
VanessaE |
mauvebic: given a node name at (pos), search table {verticals} for a match. |
16:55 |
thexyz |
it'd take ~5 lines of code to make it proper |
16:55 |
VanessaE |
mauvebic: at present, only poison ivy uses it I think. |
16:56 |
mauvebic |
im trying to understand what the function does but it doesnt make much sense to me yet :/ |
16:56 |
thexyz |
VanessaE: i think this one is used in abm, isn't it? |
16:56 |
VanessaE |
thexyz: yep. |
16:57 |
thexyz |
in register_on_generated too |
16:57 |
VanessaE |
the mapgen code can use it also, but at present I don't think any dependent mod actually uses it. |
16:58 |
mauvebic |
spawn_on_surfaces( has a shitton of nested code |
16:58 |
VanessaE |
yup |
16:58 |
thexyz |
mauvebic: the whole code is not very clean" |
16:59 |
VanessaE |
though a few levels of nesting are just for readability |
16:59 |
VanessaE |
(like the various if...and...and...and... chains) |
16:59 |
mauvebic |
oh they added temp and humidity to mapgen? sweet that just freed up 200 lines of code in my stuff |
16:59 |
VanessaE |
mauvebic: no, I added that to plants_lib. |
17:00 |
thexyz |
i wonder how much will my server lag with item_drop |
17:00 |
mauvebic |
i gaveup on trying to implement humidity when i tried to take into account surrounding water lol |
17:00 |
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17:01 |
mauvebic |
whats the diff between spawn_on_surfaces and search_for_surfaces? |
17:02 |
VanessaE |
mauvebic: search_for_surfaces is used in the mapgen code to find surfaces to put stuff on :-) |
17:02 |
VanessaE |
that's the heaviest routine in the mod |
17:02 |
mauvebic |
but shouldn't the former be registering abm's for the grow surfaces, why do you need to search them again? |
17:03 |
VanessaE |
mauvebic: because abm-based stuff already has a surface hunting routine by virtue of the ABM nodenames= field. |
17:03 |
PilzAdam |
thexyz, my item_drop mod should work |
17:03 |
VanessaE |
mapgen has no such feature, so I had to create it. |
17:03 |
mauvebic |
ah ok, you wrote functions for plants to spawn as the mapgen is working |
17:04 |
VanessaE |
right |
17:04 |
VanessaE |
only moretrees uses that code at present; jojoa1997 is trying to hook into it to place NPCs also. |
17:04 |
thexyz |
PilzAdam: I've decided to just put everything what fits into inventory and drop out what doesn't |
17:04 |
thexyz |
PilzAdam: (realtest here) |
17:06 |
mauvebic |
prestibags mod gave me an idea for plants, what if we used animated meshes?\ |
17:06 |
VanessaE |
thexyz: well anyway if you can improve on it, please so. |
17:06 |
VanessaE |
mauvebic: that would require entities. Nodes have no meshes. |
17:07 |
VanessaE |
(none that can be explicitly defined by Lua I mean) |
17:07 |
mauvebic |
so instead of spawning plantlike nodes you spawn entities |
17:07 |
VanessaE |
right. there's already a hook that can do this but you have to write a short routine to place one entity at the position given by the plants_lib code |
17:07 |
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17:07 |
mauvebic |
theyd look more like plants and maybe even flutter(sp?) in the wind like plants |
17:09 |
VanessaE |
seems to me a better idea would be to add a flag to the plantlike draw type to allow the engine to slowly warp the model to simulate that |
17:09 |
mauvebic |
yeah but that idea would require a patch/pull |
17:09 |
VanessaE |
yeah |
17:10 |
mauvebic |
at which point they would probably say to use an animated texture :p |
17:11 |
Jordach |
or just write a shader |
17:11 |
mauvebic |
thats back in cpp territory? |
17:12 |
Jordach |
mauvebic, nono, GLSL shader |
17:12 |
mauvebic |
from lua? |
17:12 |
Jordach |
mauvebic, nope |
17:12 |
Jordach |
minetest/client/shaders/test_shader_2 |
17:12 |
mauvebic |
though regarding shaders: diffuse (coloured?) lighting would be cool |
17:13 |
mauvebic |
for the ambience |
17:13 |
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17:13 |
Jordach |
ooops |
17:15 |
mauvebic |
what is test shader 2? (found the files) |
17:15 |
Jordach |
it controls things such as overall brightnes |
17:15 |
Jordach |
lighting |
17:15 |
Jordach |
etc |
17:17 |
mauvebic |
kk i see where the shader colors come from |
17:18 |
mauvebic |
for the lua api, something like : post_light_color = {a=192, r=255, g=64, b=0}, for light sources would be nice |
17:19 |
mauvebic |
my neons should have a blueish tint to the lighting, street-lights should be either orange/yellowish or blueish depending where you live, etc. lol |
17:19 |
mauvebic |
configurable light sources could be handy for that |
17:21 |
mauvebic |
and you cant have a redlight district without red lights :/ lol |
17:22 |
Jordach |
the above is true |
17:23 |
Kacey |
how do i make a flat world? |
17:23 |
mauvebic |
minetest.conf (somehow, not sure) |
17:23 |
Kacey |
mg_flags = ? |
17:24 |
mauvebic |
https://github.com/celeron55/minetest/blob/master/minetest.conf.example |
17:24 |
mauvebic |
seems up to date |
17:24 |
mauvebic |
oh, and for the love of... which wiki has accurate info on the latest mapgen flags? lol |
17:24 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/minetest.conf.example you mean |
17:25 |
mauvebic |
dunno, pasted the first link from google |
17:25 |
mauvebic |
and googling about the mapgen turns up alot of old wikis and posts from 2011 lol |
17:26 |
mauvebic |
vanessae the new mapgen does indeed seem to have heat/humidity values (line 304/305 of the link i posted) |
17:27 |
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17:27 |
webdesigner97 |
hi |
17:27 |
Kacey |
got it |
17:28 |
mauvebic |
im curious what would happen if i turned on the flatmap flag on an old map from <0.4.4 |
17:29 |
VanessaE |
mauvebic: that new mapgen isn't being actively used yet, it's still in development. |
17:30 |
mauvebic |
well at least in future we wont have to fiddle around to find those values :-)_ |
17:31 |
webdesigner97 |
I wonder wheter it's possible to communicate with a MT-Server from PHP... e.g. if I want to get the result of "/status" |
17:31 |
mauvebic |
you could have a mod post to a file or to an url |
17:31 |
mauvebic |
if the lua can't do it then you could do with python |
17:32 |
webdesigner97 |
hmm |
17:33 |
mauvebic |
depends if the php is local or external really |
17:33 |
webdesigner97 |
so i could write the server staus to a file, always when a player joins or leaves? Good idea |
17:33 |
mauvebic |
but if you can write a php to take POST input, you can write a lua/python script that can POST |
17:34 |
webdesigner97 |
I think this "statusToFile" thing would be best... |
17:34 |
mauvebic |
or use GET if you dont need much space |
17:34 |
mauvebic |
yeah lua can write to file, and you oculd have any script/language read that file later |
17:34 |
mauvebic |
street grid a nightmare lol: http://ompldr.org/vaHBvZA/map.png |
17:35 |
webdesigner97 |
yep. And I can use the functions minetest.get_connected_players to find out who is online... |
17:36 |
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17:37 |
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17:37 |
webdesigner97 |
And i can update this file with "minetest.register_on_leaveplayer" and "minetest.register_on_joinplayer" |
17:38 |
mauvebic |
you just need one function with 2 paramaters i think |
17:38 |
|
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17:38 |
webdesigner97 |
? |
17:38 |
mauvebic |
the first a flag to indicate join/leave, the second for whatever info you want to save to file |
17:38 |
jojoa1997 |
what group def makes items not go in creative |
17:38 |
mauvebic |
not_in_creative=1 i think\ |
17:39 |
mauvebic |
alternatively you can leave description blank |
17:39 |
webdesigner97 |
I still don't understand what you mean :/ |
17:39 |
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17:40 |
jojoa1997 |
http://paste.ubuntu.com/5602566/ ? |
17:40 |
jojoa1997 |
that right |
17:40 |
mauvebic |
nope |
17:40 |
mauvebic |
not_in_creative isn't a nodedef field, it should go in groups |
17:41 |
mauvebic |
though for tools? not sure |
17:42 |
mauvebic |
youd need to find another tool thats hidden from creative and see how they did it :/ |
17:42 |
webdesigner97 |
um, what does get_connected_players() return? Can I write it directly into a file or do I have to modify it? |
17:42 |
mauvebic |
try it with print |
17:43 |
webdesigner97 |
ok |
17:43 |
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17:43 |
jojoa1997 |
is this almost instakill http://paste.ubuntu.com/5602574/ |
17:44 |
jojoa1997 |
also how do i determin the amount of damage it gives |
17:44 |
mauvebic |
dont know that much about tools/mobs/damage, is pilzadam/sapier in the house? |
17:45 |
webdesigner97 |
This code gives error: print(minetest.get_connected_players()) (w8, I'll copy error message |
17:46 |
mauvebic |
it probably returned a table then |
17:47 |
webdesigner97 |
it says "attempt to index field 'env', a nil value" |
17:47 |
mauvebic |
minetest.get_connected_players() -> list of ObjectRefs |
17:47 |
mauvebic |
so treat it like walking an array of entities |
17:48 |
webdesigner97 |
ok.... |
17:48 |
jojoa1997 |
i figured out how to make attacking like minecraft |
17:49 |
mauvebic |
another tip would be to search the forums for that function and look at sample code of how its used :-) |
17:49 |
jojoa1997 |
full_punch_interval = 0.1 |
17:50 |
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M13 joined #minetest |
17:51 |
Kacey |
hi M13 |
17:51 |
M13 |
celeron55, I finally found the older versions of minetest on github, lol, I love the first github of minetest |
17:51 |
VanessaE |
afternoon, M13 |
17:52 |
M13 |
VanessaE, its morning here, lol |
17:52 |
VanessaE |
ok, morning then. |
17:52 |
M13 |
morning |
17:52 |
M13 |
how are you |
17:52 |
Kacey |
its noon here |
17:52 |
M13 |
I found minetest-0.0.1 |
17:52 |
M13 |
the first version with cmake |
17:52 |
M13 |
:P |
17:52 |
Kacey |
sounds fun |
17:52 |
webdesigner97 |
omg, the example in http://dev.minetest.net/get_server_status doesn't work.... Access violation |
17:54 |
mauvebic |
weirdness |
17:54 |
thexyz |
webdesigner97: debug.txt |
17:55 |
webdesigner97 |
mom |
17:55 |
mauvebic |
what does she have to do with it? |
17:56 |
webdesigner97 |
18:55:57: VERBOSE[main]: Loading and running script from C:\Program Files (x86)\Minetest-c55 Win32\minetest-0.4.4-win32\bin\..\mods\minetest\mtremote\init.lua In trans_func. Access violation at 01471E02 write?=0 address=0 In trans_func. Access violation at 01471E02 write?=0 address=0 In trans_func. Access violation at 01471E02 write?=0 address=0 |
17:56 |
webdesigner97 |
oh |
17:57 |
webdesigner97 |
Access violation at 01471E02 write?=0 address=0 |
17:57 |
Kacey |
webdesigner97, do you host the technic recpe list? |
17:57 |
webdesigner97 |
no |
17:57 |
Kacey |
uugh it is WAY out of date |
17:57 |
mauvebic |
weird, youre not running out of memory are you? |
17:57 |
webdesigner97 |
Ram: 56% used |
17:57 |
webdesigner97 |
so, no |
17:58 |
mauvebic |
pointer might be broken |
17:58 |
mauvebic |
or dereferenced or wtv |
17:58 |
Kacey |
http://ompldr.org/vaHBvdA/screenshot_68193620.png |
17:58 |
webdesigner97 |
what does that mean? |
17:58 |
webdesigner97 |
maybe i can just try the same code in mt 0.4.5 |
17:58 |
mauvebic |
from wiki (brace yourself): A segmentation fault occurs when a program attempts to access a memory location that it is not allowed to access, or attempts to access a memory location in a way that is not allowed (for example, attempting to write to a read-only location, or to overwrite part of the operating system). |
17:58 |
mauvebic |
Segmentation is a historic term for the approach to memory management nowadays known as paging (see e.g. Lions' Commentary on UNIX 6th Edition, with Source Code), but the term is still used in the context of "segmentation fault". |
17:58 |
mauvebic |
On Unix-like operating systems, a signal called SIGSEGV (abbreviated from segmentation violation) is sent to a process that accesses an invalid memory address. On Microsoft Windows, a process that accesses invalid memory receives the STATUS_ACCESS_VIOLATION exception. |
17:59 |
mauvebic |
sorry, easier than explaining in my own words lol |
17:59 |
mauvebic |
so youre either out of memory, or its a bug :p |
17:59 |
webdesigner97 |
hm |
17:59 |
webdesigner97 |
so it's a bug |
18:00 |
mauvebic |
i cant say for sure, youd need the top devs to make that determination |
18:00 |
webdesigner97 |
it also doesn't work in mt 0.4.5 |
18:00 |
Kacey |
brb' |
18:01 |
|
Kacey joined #minetest |
18:01 |
* webdesigner97 |
is sad now |
18:02 |
webdesigner97 |
without this code, everything works fine... |
18:02 |
mauvebic |
hmm, well talk to one of the devs about it, if it is a bug, file an issue on github, best way to get it fixed |
18:03 |
M13 |
yes |
18:03 |
webdesigner97 |
ok |
18:04 |
thexyz |
oh wow how helpful |
18:04 |
mauvebic |
lol well what else would you have me do |
18:05 |
thexyz |
>Access violation at 01471E02 write?=0 address=0 In trans_func. |
18:05 |
thexyz |
webdesigner97: what's in your debug.txt? |
18:06 |
webdesigner97 |
Access violation at 01471E02 write?=0 address=0 |
18:06 |
mauvebic |
<webdesigner97> 18:55:57: VERBOSE[main]: Loading and running script from C:\Program Files (x86)\Minetest-c55 Win32\minetest-0.4.4-win32\bin\..\mods\minetest\mtremote\init.lua In trans_func. Access violation at 01471E02 write?=0 address=0 In trans_func. Access violation at 01471E02 write?=0 address=0 In trans_func. Access violation at 01471E02 write?=0 address=0 |
18:06 |
mauvebic |
thats all of it? |
18:07 |
webdesigner97 |
no, w8 |
18:07 |
thexyz |
wow, https://github.com/Herzult/SimplePHPEasyPlus |
18:07 |
|
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18:07 |
thexyz |
should use it somewhere |
18:07 |
thexyz |
despite not writing anything in php |
18:07 |
webdesigner97 |
I'll give line by line |
18:07 |
webdesigner97 |
18:58:23: VERBOSE[main]: Loading and running script from C:\Program Files (x86)\Minetest-c55 Win32\minetest-0.4.4-win32\bin\..\mods\minetest\mtremote\init.lua |
18:08 |
webdesigner97 |
In trans_func. |
18:08 |
webdesigner97 |
Access violation at 01471E02 write?=0 address=0 |
18:08 |
webdesigner97 |
(the last two rows *3) |
18:08 |
webdesigner97 |
18:58:23: ERROR[main]: Some exception: "Access violation" |
18:08 |
webdesigner97 |
end of file |
18:08 |
mauvebic |
hmm, a windows access violation, is this bug reproducible(gr/sp? lol) on linux? |
18:09 |
webdesigner97 |
idk, i don't have linux |
18:09 |
mauvebic |
what did you do i can try |
18:09 |
* Kacey |
is playing with luacontrollers |
18:10 |
webdesigner97 |
I have a mod with only init.lua. Content of init.lua: |
18:10 |
mauvebic |
<thexyz> wow, https://github.com/Herzult/SimplePHPEasyPlus <-- youre kidding right? lol |
18:11 |
webdesigner97 |
print(minetest.get_server_status()) |
18:12 |
thexyz |
mauvebic: http://i.stack.imgur.com/ssRUr.gif |
18:12 |
mauvebic |
you sure thats minetest.get_server_status() and not minetest.env:get_server_status() ? |
18:13 |
mauvebic |
lol jquery |
18:13 |
webdesigner97 |
that's exactly the example code from... (w8) |
18:13 |
webdesigner97 |
http://dev.minetest.net/get_server_status |
18:13 |
thexyz |
mauvebic: i love "Related" block |
18:13 |
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18:14 |
Kacey |
Nil is the type of the value nil, whose main property is to be different from any other value; it usually represents the absence of a useful value. |
18:15 |
thexyz |
> Some people see a problem and think "I know, I'll use Java!" Now they have a ProblemFactory. |
18:15 |
thexyz |
oh wow, http://ws.apache.org/xmlrpc/apidocs/org/apache/xmlrpc/server/RequestProcessorFactoryFactory.RequestSpecificProcessorFactoryFactory.html |
18:15 |
mauvebic |
webdesigner97 minetest.get_server_status() works for me on arch |
18:16 |
webdesigner97 |
hmm..... for me it doesn't :/ |
18:16 |
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18:16 |
mauvebic |
though i sent myself the output of minetest.get_server_status() to a minetest.chat ms |
18:16 |
* webdesigner97 |
is frustrated |
18:16 |
mauvebic |
*msg |
18:17 |
mauvebic |
uhuhuhuhuh, java lol |
18:17 |
webdesigner97 |
You mean "minetest.chat_send_all(minetest.get_server_status())" |
18:17 |
mauvebic |
naw just myself |
18:18 |
mauvebic |
minetest.register_chatcommand("/t", { |
18:18 |
mauvebic |
params = "<none>", |
18:18 |
mauvebic |
description = "compass", |
18:18 |
mauvebic |
privs = {server=true}, |
18:18 |
mauvebic |
func = function(name, param) |
18:18 |
mauvebic |
minetest.chat_send_player(name, minetest.get_server_status()) |
18:18 |
mauvebic |
end, |
18:18 |
mauvebic |
}) |
18:18 |
webdesigner97 |
ok |
18:18 |
webdesigner97 |
but my version "minetest.chat_send_all(minetest.get_server_status())" crahes with the same error :(( |
18:18 |
webdesigner97 |
so I can't use it for now |
18:19 |
mauvebic |
access violation for win builds |
18:19 |
mauvebic |
what version? 0.45 |
18:19 |
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18:19 |
webdesigner97 |
I tried on 0.4.4 and 0.4.5 |
18:20 |
M13 |
webdesigner97, Minetest 0.3.3 is available ;) |
18:20 |
mauvebic |
not much more i can do to help :( i can only guess the server info isn't stored where the client thinks its stored |
18:21 |
mauvebic |
0.3.3 lol :P did that one have lua yet? |
18:21 |
Calinou |
found a way to crash: open console, press ctrl+left |
18:21 |
webdesigner97 |
ok.... :) |
18:22 |
Calinou |
erm, nevermind |
18:22 |
Calinou |
probably just a segfault, but the game hanged anyway |
18:23 |
Calinou |
PilzAdam: in the mobs mod, when a mob is above/under you, they constantly glitch, maybe this could be fixed by checking distance to player and not moving if less than 1 block away |
18:23 |
Calinou |
(horizontally) |
18:23 |
webdesigner97 |
ok. gtg now. bye |
18:24 |
VanessaE |
Calinou: did you see my report re: moreblocks? circlestonebrick alias missing. |
18:25 |
Calinou |
the stairs, or the normal blocks? |
18:25 |
Calinou |
minetest.register_alias("moreblocks:circlestonebrick", "moreblocks:circle_stone_bricks") |
18:25 |
VanessaE |
the stairs/slabs |
18:25 |
Calinou |
ah |
18:25 |
Jordach |
^ noob |
18:25 |
Calinou |
no u |
18:25 |
VanessaE |
lol |
18:25 |
Jordach |
no u |
18:27 |
jordan4ibanez |
did #offtopic get removed by freenode?? |
18:28 |
Kacey |
errors... |
18:31 |
M13 |
Jordach, does anyone play on your redcrab server? |
18:32 |
Jordach |
dunno |
18:32 |
M13 |
I was on there for like an hour and all i saw was greifing |
18:32 |
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18:33 |
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18:33 |
* Mati^1 |
re |
18:35 |
Calinou |
VanessaE: added! |
18:35 |
VanessaE |
thanks |
18:35 |
Calinou |
M13: I read "all I did was griefing" :P |
18:35 |
Calinou |
it's "griefing" not "greifing" |
18:37 |
VanessaE |
Calinou: much better! |
18:38 |
VanessaE |
now sdzen's castle looks right again :) |
18:39 |
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18:40 |
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18:40 |
VanessaE |
now I just need someone to sign on and build a few nice tall towers around the spawn so it looks really busy :-) |
18:40 |
Calinou |
Ogb's server has 30 second laga gain :P |
18:42 |
M13 |
Calinou, i'm not a griefer |
18:43 |
M13 |
VanessaE i would |
18:43 |
M13 |
:P |
18:44 |
VanessaE |
so get 0.4.5, sign on, and build something :-) |
18:45 |
M13 |
:-) I already have 0.4.5 compiled and all |
18:45 |
M13 |
and ok :-) |
18:45 |
M13 |
let me finish a upload to dropbox |
18:45 |
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18:48 |
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18:53 |
PilzAdam |
mauvebic, yes |
18:53 |
M13 |
I connected :) |
18:53 |
PilzAdam |
Calinou, I actually like it because they look "confused" :-) |
18:55 |
M13 |
VanessaE, damn you have alot of textures |
18:55 |
VanessaE |
yup |
18:55 |
VanessaE |
over 2500 items on the server. |
18:55 |
M13 |
what mods do you have? |
18:55 |
M13 |
damn!! |
18:55 |
VanessaE |
um, look at the server topic in the forums :) |
18:55 |
M13 |
that has to be hard on your network |
18:56 |
VanessaE |
not really |
18:56 |
M13 |
hmmm nice |
18:56 |
M13 |
brb |
18:56 |
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18:57 |
M13 |
VanessaE, im at 90 % |
19:00 |
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Umbron joined #minetest |
19:01 |
Umbron |
hi |
19:01 |
Umbron |
someone here? |
19:01 |
PilzAdam |
yes |
19:01 |
FreeFull |
Maybe |
19:02 |
|
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19:03 |
Umbron |
adam? |
19:04 |
PilzAdam |
Umbron? |
19:04 |
Umbron |
grüße aus sachsen ^^ |
19:04 |
PilzAdam |
in Niedersachsen schneit es gerade |
19:05 |
Umbron |
wir ham nur dichten nebel XD |
19:05 |
|
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19:05 |
NekoGloop |
Aderp. |
19:05 |
Umbron |
und glatteis |
19:05 |
NekoGloop |
PilzAderp. |
19:07 |
Umbron |
soooooooo |
19:11 |
Umbron |
tote hose |
19:11 |
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19:13 |
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19:20 |
NekoGloop |
#minetest-german pls |
19:21 |
* john_minetest |
changes the switch to "english" again. |
19:21 |
* john_minetest |
puts a kitten on NekoGloop's head |
19:21 |
|
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19:24 |
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19:25 |
jojoa1997 |
is it possible to have an entity give of light like lightsource=5 |
19:25 |
PilzAdam |
no |
19:25 |
Kacey |
i ddont see why not |
19:26 |
PilzAdam |
the light system of Minetest stores the light value for each node corner as a u8 |
19:26 |
jojoa1997 |
i want to do it without haveing the entity attach to an invisbke node that gives light |
19:26 |
PilzAdam |
moving things would simply dont fit into it |
19:26 |
jojoa1997 |
that should be changed |
19:26 |
PilzAdam |
it would be really difficult |
19:27 |
jojoa1997 |
i have an idea |
19:27 |
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19:27 |
Kacey |
hax it? |
19:27 |
jojoa1997 |
have the entity attach to a nodebox that has the dimensions {0,0,0,0,0,0} and have that node be a light source |
19:28 |
jojoa1997 |
one problem |
19:28 |
jojoa1997 |
i dont know how to |
19:28 |
PilzAdam |
1st: you cant attach entities to nodes; 2nd: you can simply use drawtype "airlike" 3rd: nodes cant move |
19:29 |
jojoa1997 |
i will find an example |
19:31 |
RealBadAngel |
nodes cant move? |
19:31 |
RealBadAngel |
and what is sand doing? |
19:31 |
YoungDerp |
entity |
19:32 |
jojoa1997 |
http://forum.minetest.net/viewtopic.php?id=4277 |
19:32 |
jojoa1997 |
http://forum.minetest.net/viewtopic.php?id=2621 |
19:32 |
PilzAdam |
RealBadAngel, falling sand gets converted to an entity and when hitting ground it will be converted back to a node |
19:33 |
jojoa1997 |
http://paste.ubuntu.com/5602902/ |
19:33 |
RealBadAngel |
ofc i know it, but pointed it just |
19:33 |
jojoa1997 |
the first 2 links are mods |
19:33 |
jojoa1997 |
the paste is from the second link |
19:33 |
jojoa1997 |
and they both add nodes above the players head that add light |
19:33 |
PilzAdam |
jojoa1997, that isnt attaching objects to nodes but simply adding nodes to the positon of the object |
19:33 |
jojoa1997 |
now how thay do it idk |
19:34 |
jojoa1997 |
ok thanks |
19:34 |
jojoa1997 |
i think it should be considered |
19:35 |
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19:35 |
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19:35 |
jojoa1997 |
PilzAdam how is this not using the new lava function https://github.com/minetest/minetest_game/pull/139 |
19:35 |
jojoa1997 |
it edits the function itself |
19:37 |
jojoa1997 |
also the flow +flow = stone is more sensible since you get cobble from digging stone |
19:37 |
|
Jeija left #minetest |
19:39 |
Kacey |
afklunch |
19:42 |
sokomine |
how do you call a "bottich" in english? (small, half-heigh barrel, opened on the top, used for washing/producing wine/...) |
19:43 |
jojoa1997 |
a barrel |
19:43 |
PilzAdam |
dictionary says "tub" |
19:43 |
sokomine |
no unique term for it? |
19:43 |
PilzAdam |
or "vat" |
19:44 |
sokomine |
hm, perhaps. i'm not sure about the suggestions from the dictionary |
19:45 |
PilzAdam |
vat is a "Fass" and tub is "Trog" |
19:45 |
sokomine |
i thought barrel was the translation for fass? tub sounds promising then |
19:45 |
thexyz |
oh well |
19:45 |
thexyz |
we forgot to redraw the image |
19:45 |
thexyz |
it still states "Minetest-c55" |
19:46 |
jojoa1997 |
for those interested the stable version of my npcs is out now |
19:46 |
VanessaE |
thexyz: I already covered that. |
19:46 |
VanessaE |
(see shadowninja's pull req and my comment thereon) |
19:46 |
sokomine |
jojoa: fine. hope they get added back soon on vanessas server. there's a small house just for them :-) |
19:47 |
thexyz |
VanessaE: ? |
19:47 |
VanessaE |
you mean the footer image on the main menu yes? |
19:47 |
thexyz |
yeah |
19:47 |
thexyz |
i only see this one https://github.com/minetest/minetest/pull/532 |
19:47 |
* sokomine |
hides from some regular channel users because her barrel requires lots of nodeboxes to look like a barrel |
19:47 |
jojoa1997 |
vanessae i think i have an alias that will make the old npc name changed to the new default |
19:47 |
VanessaE |
thexyz: right. Scroll down. |
19:47 |
sokomine |
when i placed several in one place they suddenly got invisible :-) |
19:47 |
VanessaE |
jojoa1997: cool |
19:48 |
jojoa1997 |
VanessaE download them they are ready |
19:48 |
thexyz |
VanessaE: I only see 1 comment by Jordach |
19:48 |
thexyz |
and your github page still 404s |
19:49 |
thexyz |
wtf is happening? |
19:49 |
VanessaE |
???? |
19:49 |
Jordach |
whats going on |
19:49 |
Jordach |
and the ping was for what? |
19:49 |
thexyz |
though it clearly states "3 participants" |
19:49 |
thexyz |
ShadowNinja, Jordach, VanessaE |
19:49 |
thexyz |
strange |
19:49 |
thexyz |
(like in horror film, yeah?) |
19:49 |
Kacey |
bbl |
19:50 |
VanessaE |
wtf?? |
19:50 |
VanessaE |
why can I see my own pages but no one else can? |
19:50 |
thexyz |
VanessaE: http://i.imgur.com/JwcnLJd.png |
19:50 |
VanessaE |
https://github.com/minetest/minetest/pull/532#issuecomment-14666475 |
19:50 |
VanessaE |
does the direct link work" |
19:50 |
VanessaE |
? |
19:51 |
PilzAdam |
I see the same as thexyz |
19:52 |
VanessaE |
wtf!? |
19:52 |
thexyz |
VanessaE: nope |
19:52 |
PilzAdam |
also this issue by VanessaE 404s: https://github.com/minetest/minetest/issues/533 |
19:52 |
thexyz |
VanessaE: contact github support maybe? |
19:52 |
thexyz |
> I'm started to disappear, help me! |
19:53 |
thexyz |
s/'m'// |
19:53 |
thexyz |
s/'m// |
19:53 |
|
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19:53 |
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MinetestBot joined #minetest |
19:54 |
VanessaE |
there, email sentg. |
19:54 |
VanessaE |
-g |
19:55 |
|
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19:56 |
jojoa1997 |
topic updated |
19:56 |
jojoa1997 |
VanessaE will you add peaceful_npc right now |
19:56 |
VanessaE |
well the point is, there's a nice hand-drawn image on there by me, plus a couple of minor code tweaks to shadow's patch to make it look proper. |
19:56 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/menufooter.png |
19:57 |
VanessaE |
here's the image in question. |
19:57 |
jojoa1997 |
also dont change these 2 lines https://github.com/jojoa1997/peaceful_npc/blob/master/init.lua#L2 |
19:57 |
VanessaE |
http://pastebin.ubuntu.com/5602982/ |
19:57 |
VanessaE |
and here's the diff/patch against shadow's that you couldn't see. |
19:58 |
VanessaE |
jojoa1997: not right now, busy. |
19:58 |
STHGOM |
does anyone need a model for a mod? |
19:58 |
jojoa1997 |
yes |
19:58 |
STHGOM |
model/animation/rig |
19:59 |
jojoa1997 |
actually no |
19:59 |
STHGOM |
whatsup? |
19:59 |
MinetestBot |
GIT: xyzz commited to minetest/minetest: Update menulogo.png e204bedf1d 2013-03-10T12:57:30-07:00 http://git.io/zNxt3w |
19:59 |
jojoa1997 |
i would want a couple animals but i cant code the movement |
19:59 |
PilzAdam |
protip: use simple mobs API |
20:00 |
STHGOM |
i can animate animals |
20:00 |
STHGOM |
in blender |
20:00 |
NekoGloop |
protip: simple mobs is bad and you should feel bad. |
20:00 |
PilzAdam |
STHGOM, maybe you can create some nice models for simple mobs |
20:01 |
jojoa1997 |
PilzAdam |
20:01 |
PilzAdam |
if youre done I can change the API to support animation |
20:01 |
jojoa1997 |
have you thought about adding armor to minetest_game |
20:01 |
jojoa1997 |
ore different ores |
20:02 |
STHGOM |
PilzAdam: i would make it in blender right? |
20:02 |
PilzAdam |
yep |
20:03 |
STHGOM |
would i animate? |
20:03 |
sokomine |
sthgom: sapier enjoys getting modesl for new animals |
20:03 |
PilzAdam |
STHGOM, would be nice |
20:03 |
STHGOM |
oky |
20:04 |
VanessaE |
thexyz: don't like my image? :P |
20:05 |
jojoa1997 |
OldCoder |
20:06 |
STHGOM |
just say STHGOM if something comes up |
20:07 |
STHGOM |
so who would i PM? |
20:07 |
thexyz |
VanessaE: what? were you saying something? |
20:07 |
thexyz |
;P |
20:08 |
STHGOM |
sry if i interuppted anyone |
20:09 |
STHGOM |
PM me if you want models! |
20:12 |
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20:12 |
NekoGloop |
As long as they're cute. |
20:14 |
VanessaE |
thexyz: :P |
20:16 |
STHGOM |
haha |
20:16 |
jojoa1997 |
what does 1/100 servername mean |
20:17 |
Jordach |
RealBadAngel, what's the battery size of mining drill mk32 |
20:17 |
Jordach |
mk3* |
20:17 |
RealBadAngel |
hold on |
20:18 |
RealBadAngel |
960.000 |
20:18 |
Jordach |
they take *forever* to charge |
20:18 |
Jordach |
s/./, |
20:18 |
RealBadAngel |
960k |
20:18 |
Jordach |
a requirement of 3.2 MV bat boxes |
20:18 |
Jordach |
we need tool charging docks |
20:18 |
RealBadAngel |
theyre supposed to be loaded fast by HV batboxes |
20:18 |
Jordach |
which we dont have |
20:19 |
RealBadAngel |
yet |
20:19 |
RealBadAngel |
with time they will come |
20:20 |
Jordach |
is the transfer rate of the MV batbox 256? |
20:20 |
|
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20:20 |
RealBadAngel |
it x4, comparing to lv one |
20:20 |
Jordach |
which is |
20:22 |
RealBadAngel |
1k/s for LV, 4k/s for MV |
20:22 |
RealBadAngel |
it is load rate |
20:22 |
Jordach |
4000 a second? |
20:22 |
RealBadAngel |
yes |
20:22 |
Jordach |
oof |
20:22 |
|
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20:22 |
Jordach |
16k for hv |
20:23 |
RealBadAngel |
so loading mk3 will take 1 minute |
20:24 |
Jordach |
tool benches should discharge their buffer into the tool inserted |
20:24 |
Jordach |
say tool buffer lv has 10000 |
20:25 |
RealBadAngel |
i know what you heading for |
20:26 |
RealBadAngel |
but look. mk branches were designed with power usage in mind |
20:26 |
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20:26 |
bulletrulz |
hi |
20:26 |
bulletrulz |
:D MiJyn |
20:26 |
RealBadAngel |
you could craft mk3 before you have proper infrastructure |
20:26 |
RealBadAngel |
but then you will suffer from extremaly long charge times |
20:27 |
RealBadAngel |
you need to build HV infrastructure to be compatible with cutting edge tools |
20:29 |
RealBadAngel |
this in mind shall force players to build up |
20:29 |
RealBadAngel |
and get better stuff |
20:30 |
cisoun |
why dungeons aren't coded as a mod ? |
20:30 |
RealBadAngel |
because such things take a lot of time |
20:30 |
RealBadAngel |
caves, dungeons, trees |
20:31 |
cisoun |
mmmh... |
20:31 |
RealBadAngel |
you DONT want them to be in lua, trust me |
20:31 |
* Jordach |
nods |
20:32 |
NekoGloop |
MC-like dungeons would be the only feasible lua dungeons. And we all know how ugly those are. |
20:32 |
* Jordach |
nods |
20:32 |
RealBadAngel |
btw i havent found any dungeo yet, are they rare or what? |
20:33 |
NekoGloop |
in MC? |
20:33 |
RealBadAngel |
not that i was lookin hardly for them |
20:33 |
RealBadAngel |
mt |
20:33 |
|
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20:33 |
NekoGloop |
old MT? |
20:33 |
RealBadAngel |
stupid kitty ;) new |
20:33 |
NekoGloop |
? |
20:33 |
RealBadAngel |
theyre back |
20:33 |
NekoGloop |
ah. |
20:34 |
NekoGloop |
baka-koneko |
20:34 |
Jordach |
NekoGloop, there used to be stronghold like places in minetest |
20:34 |
NekoGloop |
(stupid kitty) |
20:34 |
NekoGloop |
were there only three per world? |
20:35 |
RealBadAngel |
in mc yes |
20:35 |
NekoGloop |
I know that. |
20:36 |
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20:37 |
NekoGloop |
random: I actually spawned inside a stronghold in MC |
20:37 |
NekoGloop |
(lots of random worldgen mods so the seed would be useless) |
20:38 |
jojoa1997 |
!up 67.241.154.164 |
20:38 |
MinetestBot |
67.241.154.164:30000 seems to be down |
20:38 |
Jordach |
NekoGloop, defeat the enderdragon with only your fists |
20:38 |
jojoa1997 |
i did |
20:38 |
Jordach |
no creative |
20:38 |
RealBadAngel |
http://i.imgur.com/C5c6uDZ.jpg |
20:38 |
NekoGloop |
Jordach, I'd need eyes of ender. |
20:38 |
jojoa1997 |
but i also was on creative |
20:39 |
Jordach |
dafuq RealBadAngel |
20:39 |
RealBadAngel |
Stargates menus are alomst finished |
20:39 |
jojoa1997 |
RealBadAngel please release the mod |
20:39 |
Jordach |
jojoa1997, demanding doesnt work |
20:39 |
jojoa1997 |
i said please |
20:39 |
bulletrulz |
nooo minetest just froze xD |
20:39 |
RealBadAngel |
current version is on github |
20:39 |
jojoa1997 |
please with a mese pyramid on top |
20:39 |
jojoa1997 |
link |
20:39 |
RealBadAngel |
it will be part of technic modpack |
20:39 |
bulletrulz |
and is not responding |
20:40 |
RealBadAngel |
but still it doesnt work fully yet |
20:40 |
thexyz |
RealBadAngel: you should definetly recompile minetest with -DENABLE_FREETYPE |
20:40 |
Jordach |
definitely* |
20:40 |
jojoa1997 |
rba please send me the link through pm |
20:41 |
cisoun |
where are those dungeons supposed to be ? |
20:42 |
RealBadAngel |
Could NOT find Freetype (missing: FREETYPE_LIBRARY FREETYPE_INCLUDE_DIRS) |
20:42 |
RealBadAngel |
Call Stack (most recent call first): |
20:42 |
RealBadAngel |
shall i install something first? |
20:42 |
PilzAdam |
infinite stone generator: http://www.zimg.eu/i/3930106760 |
20:43 |
NekoGloop |
Those have existed for a while, Pilz. |
20:44 |
PilzAdam |
but this is the first one with the lavacooling in minetest_game |
20:44 |
jojoa1997 |
pizadam |
20:44 |
thexyz |
*Adam |
20:44 |
jojoa1997 |
please add my pull request |
20:44 |
jojoa1997 |
it is so much more sensible |
20:44 |
Jordach |
^ lolololololol |
20:45 |
PilzAdam |
jojoa1997, wich one? |
20:45 |
NekoGloop |
Pilz* |
20:45 |
jojoa1997 |
who says yes to adding this https://github.com/minetest/minetest_game/pull/139 |
20:46 |
PilzAdam |
see my comment on github |
20:46 |
jojoa1997 |
what do you mean by rebase |
20:46 |
PilzAdam |
git rebase |
20:47 |
jojoa1997 |
i dont know how to do whatever that is |
20:47 |
PilzAdam |
then read some manuals |
20:47 |
jojoa1997 |
what is the problem with the current way i have it |
20:48 |
PilzAdam |
your commit add code that already exists in upstream |
20:48 |
PilzAdam |
this results in merge conflict |
20:48 |
PilzAdam |
+s |
20:49 |
jojoa1997 |
rba how do you activate stargates |
20:51 |
jojoa1997 |
RealBadAngel |
20:52 |
RealBadAngel |
it is not working yet |
20:52 |
RealBadAngel |
im coding now selectin destinations from list of aviable ones |
20:52 |
jojoa1997 |
cool |
20:52 |
jojoa1997 |
i suggest being able to place flat on the ground |
20:53 |
RealBadAngel |
im not sure bout it |
20:53 |
jin_xi |
ok, got the basics of a turtle system working, based off of your code RealBadAngel |
20:53 |
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20:54 |
jin_xi |
can now arbitrary angles and soon materials too |
20:54 |
jin_xi |
+use |
20:54 |
RealBadAngel |
nice |
20:54 |
RealBadAngel |
jojoa1997, you can activate stargate with use of function activateGate (player,pos) |
20:55 |
jin_xi |
also i could theoretically draw the turtle, the builder that is |
21:03 |
jojoa1997 |
had to refork but here https://github.com/minetest/minetest_game/pull/141 |
21:04 |
jojoa1997 |
will you add it now |
21:05 |
jojoa1997 |
PilzAdam ^ |
21:05 |
PilzAdam |
not now, will look at it tomorow or so |
21:06 |
M13 |
hey PilzAdam |
21:07 |
sokomine |
how was the command to set the time to be constant, that is no day/night cycle? |
21:07 |
PilzAdam |
time_speed = 0 in minetest.conf |
21:08 |
PilzAdam |
or /set time_speed 0 ingame |
21:08 |
sokomine |
thanks! |
21:09 |
mauvebic |
after sorting through hundreds of watermarked icons, i finally went with the ones i already have lol http://www.zimg.eu/i/3827838051 |
21:09 |
jojoa1997 |
why were wool, vessels, and dye in deafualt game if they have no use |
21:10 |
M13 |
joja1997, decoration haha |
21:10 |
M13 |
jojoa1997* |
21:10 |
jojoa1997 |
in survival |
21:10 |
jojoa1997 |
? |
21:10 |
M13 |
idk |
21:15 |
jojoa1997 |
RealBadAngel make stargets be powered by both mesecons and technic |
21:16 |
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21:19 |
RealBadAngel |
mauvebic, i can see you liked the idea for icons as buttons :) |
21:20 |
RealBadAngel |
btw i dont know if anybody knew that before, but i found out today that its possible to use /n in infotext |
21:21 |
mauvebic |
well with the 0.4.4 version i had image_buttons didn't work :p |
21:21 |
RealBadAngel |
like so: http://i.imgur.com/kZhsbyd.jpg |
21:22 |
mauvebic |
and i couldn't update to d1 though 0.45's alot more stable >:-) |
21:22 |
mauvebic |
+ icons just take up less space lol |
21:22 |
RealBadAngel |
yeah, and look much better |
21:23 |
RealBadAngel |
one day i will add tooltips for image buttons |
21:23 |
RealBadAngel |
theyre needed imho |
21:23 |
mauvebic |
and something i read told me the mind associates images much faster than text? dont know if thats BS or not lol |
21:23 |
jojoa1997 |
no it is true |
21:23 |
mauvebic |
yeah tooltips for image_buttons more useful that labels (dont fit) :-) |
21:24 |
jojoa1997 |
with a picture you see what you see straight from the eyes to the frontal lobe |
21:24 |
RealBadAngel |
i made tooltips for item_image_buttons before, so no problem |
21:24 |
jojoa1997 |
with text it has to travel through your language parts and some more |
21:24 |
mauvebic |
yeah and i figured using gnome icons would be easily recognizable |
21:24 |
mauvebic |
i was gonna use item image button, but the tooltip would have given a nodename whereas the button represented (say) multinode |
21:25 |
jojoa1997 |
VanessaE did i crash your server? |
21:25 |
RealBadAngel |
those are way too specialized |
21:25 |
VanessaE |
yes, you did actually |
21:25 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=75133#p75133 |
21:25 |
jojoa1997 |
weird |
21:25 |
STHGOM |
bye |
21:25 |
mauvebic |
the gnome icons? |
21:25 |
mauvebic |
or the tooltips? |
21:26 |
VanessaE |
qutie so. |
21:26 |
VanessaE |
quite so* |
21:26 |
jojoa1997 |
i have been trying to crash singleplayer forever with that |
21:26 |
jojoa1997 |
so i thought that it doesnt do it |
21:26 |
mauvebic |
hell im even eliminating 18 tanks and using a formspec with simple outlet icon and fill indicator (tiny green png) |
21:27 |
jojoa1997 |
guess that is what crashed shadowninjas as well |
21:27 |
VanessaE |
well do me a favor. don't use vertical mesecons until I let you know it's been fixed :-) |
21:28 |
jojoa1997 |
that wasnt vertical mesecons |
21:28 |
VanessaE |
oh, you're right |
21:28 |
VanessaE |
I misread it. |
21:28 |
hmmmm |
hmm http://upload.wikimedia.org/wikipedia/commons/a/a6/Qasr_Kharana_in_Jordan.jpg |
21:29 |
jojoa1997 |
wow i just relized i found a lag machine lol |
21:29 |
hmmmm |
i am getting bad ideas |
21:29 |
hmmmm |
oh man somebody has to do this |
21:29 |
VanessaE |
jojoa1997: where? |
21:29 |
jojoa1997 |
where what |
21:30 |
hmmmm |
randomized L-system rooms in a building roughly this size that spawns in deserts |
21:30 |
VanessaE |
hmmmm: trivial. |
21:30 |
hmmmm |
if it's so trivial then do it |
21:30 |
VanessaE |
I've got other stuff to do :-) |
21:30 |
hmmmm |
well do it nicely* |
21:30 |
VanessaE |
this might be right up jin_xi's alley though |
21:31 |
VanessaE |
jojoa1997: the lag machine, where did you find it? |
21:31 |
jojoa1997 |
finally somone wants to add buildings to default |
21:31 |
jojoa1997 |
VanessaE i made it |
21:31 |
jojoa1997 |
i am on world |
21:31 |
VanessaE |
I'm there |
21:32 |
RealBadAngel |
mauvebic: too specialized i meant item_image_buttons |
21:32 |
RealBadAngel |
i need to improve basic ones now |
21:32 |
jojoa1997 |
crashed? |
21:32 |
VanessaE |
holy shit |
21:32 |
VanessaE |
no, it's still alive |
21:32 |
jojoa1997 |
what is amazing |
21:33 |
VanessaE |
no, strike that - the server's locked up tight |
21:33 |
jojoa1997 |
nothin in the gui registers |
21:33 |
jojoa1997 |
yeah |
21:33 |
jojoa1997 |
that is a not gate without the overheat safety |
21:33 |
jojoa1997 |
no wonder it worked on singelplayer |
21:33 |
RealBadAngel |
hmmmm, ask jin_xi bout it, hes playing with l-system structures |
21:34 |
jojoa1997 |
restart it? |
21:34 |
VanessaE |
server crashed. |
21:34 |
jojoa1997 |
yep |
21:34 |
jojoa1997 |
i found that by mistake |
21:35 |
jojoa1997 |
muwhahahaha |
21:35 |
jojoa1997 |
i hold the key to running servers |
21:35 |
jojoa1997 |
wait vanessae |
21:35 |
VanessaE |
I hold a more powerful key. "delete". |
21:35 |
jojoa1997 |
no |
21:36 |
jojoa1997 |
while it is down can you add peceful npc i have had it running for 2 days straight |
21:36 |
VanessaE |
no. and you have *not* been testing it for two days straight - you just got it working via plants_lib yesterday afternoon |
21:36 |
VanessaE |
also, the server auto-restarts. |
21:37 |
jojoa1997 |
i have been having it running for 2 days |
21:37 |
jojoa1997 |
the npcs are fine it is the stuff like commands |
21:38 |
VanessaE |
bah, you merged dwarfs into it? |
21:38 |
jojoa1997 |
merged? |
21:38 |
jojoa1997 |
what do you mean |
21:38 |
VanessaE |
as in you have dwarf NPCs too now? |
21:39 |
jojoa1997 |
yeah and what does that mean |
21:39 |
VanessaE |
create mode 100644 models/dwarf_commoner.png |
21:39 |
VanessaE |
create mode 100644 models/dwarf_girl.png |
21:39 |
VanessaE |
etc etc |
21:39 |
jojoa1997 |
each of the different npcs only spawn in different biomes |
21:39 |
jojoa1997 |
yeah |
21:40 |
jojoa1997 |
i merged that today but had it on my pc since yesterday |
21:41 |
jojoa1997 |
amazing http://i.imgur.com/rf8MOsx.png |
21:42 |
VanessaE |
what's that? |
21:45 |
VanessaE |
thexyz: github fixed the problem - false positive in their spam protection. you and others should be able to see my stuff now. |
21:46 |
thexyz |
VanessaE: yeah |
21:46 |
thexyz |
works now |
21:46 |
thexyz |
that spam protection is damn evil |
21:46 |
VanessaE |
heh |
21:46 |
VanessaE |
yeah, they shoulda put some kind of visible widget to warn me :-/ |
21:46 |
thexyz |
you don't know no one is seeing you anymore |
21:49 |
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21:49 |
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21:53 |
harrison |
http://www.youtube.com/watch?v=gqj7NSNC224 |
21:53 |
harrison |
step aside |
21:53 |
harrison |
open wide |
21:57 |
|
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22:01 |
VanessaE |
jojoa1997: please do not put giants into peaceful_npc. make that a separate mod. |
22:01 |
jojoa1997 |
why not |
22:01 |
jojoa1997 |
it will be a rarity of 1 |
22:01 |
PilzAdam |
bye |
22:01 |
jojoa1997 |
and giant means twice as big |
22:02 |
VanessaE |
because I don't want giants on my server and I'd rather not have to delete pieces of your mod to avoid it |
22:02 |
jojoa1997 |
i will have a config |
22:02 |
VanessaE |
no |
22:02 |
jojoa1997 |
in the init.lua i will have giants = true |
22:03 |
jojoa1997 |
it will be set to false by default |
22:03 |
VanessaE |
configs get overweitten each time I pull |
22:03 |
VanessaE |
overwritten* |
22:03 |
VanessaE |
oh ok |
22:03 |
VanessaE |
as long as they default to disabled. |
22:03 |
jojoa1997 |
of course |
22:03 |
thexyz |
then these are improper configs |
22:03 |
jojoa1997 |
but i will be adding a twice as big one |
22:03 |
jojoa1997 |
no |
22:04 |
VanessaE |
thexyz: modfolder/settings.lua or similar is improper? |
22:04 |
thexyz |
settings.lua.example is good |
22:04 |
thexyz |
+ settings.lua in .gitignore |
22:04 |
thexyz |
that way they won't be overwritten |
22:04 |
VanessaE |
that's a good idea. |
22:04 |
jojoa1997 |
gitnore? |
22:05 |
thexyz |
that's what everyone uses |
22:05 |
thexyz |
(minetest, for example) |
22:05 |
thexyz |
even better, you can read default values from .example |
22:05 |
thexyz |
then read user-specified ones from .lua |
22:05 |
thexyz |
and replace them |
22:05 |
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22:05 |
mrtux |
VanessaE, PM for a sec. |
22:06 |
VanessaE |
sure |
22:06 |
rotor112 |
hi |
22:07 |
VanessaE |
hi |
22:08 |
rotor112 |
MinetestBot is quiet now... |
22:11 |
mauvebic |
shit is it really 18hrs EST? |
22:12 |
VanessaE |
yep |
22:12 |
mauvebic |
damn, sun threw me off lol |
22:12 |
rotor112 |
it's 23:12 |
22:12 |
thexyz |
nope, it's 2:11 |
22:12 |
mauvebic |
in europe :p |
22:12 |
mauvebic |
in russia :p |
22:13 |
mauvebic |
anyone from NZ? lol |
22:13 |
VanessaE |
bbl |
22:13 |
mauvebic |
i bet you dont all have DST throwing you off though :p |
22:13 |
rotor112 |
UTC++ |
22:14 |
rotor112 |
Play this: http://www.google.de/#hl=de&gs_rn=5&gs_ri=psy-ab&cp=4&gs_id=3z&xhr=t&q=zerg+rush&es_nrs=true&pf=p&output=search&sclient=psy-ab&oq=zerg&gs_l=&pbx=1&bav=on.2,or.r_qf.&bvm=bv.43287494,d.Yms&fp=e5d16273d8a3f3b7&biw=1280&bih=903 |
22:15 |
rotor112 |
in Fi it's UTC+2 |
22:16 |
rotor112 |
http://upload.wikimedia.org/wikipedia/commons/6/67/RAI-OdeonA228022_02.ogg |
22:16 |
|
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22:16 |
rotor112 |
bye |
22:16 |
|
jordan4ibanez joined #minetest |
22:17 |
rotor112 |
hi |
22:18 |
rotor112 |
fi.wikipedia.org/wiki/Maamme |
22:19 |
rotor112 |
http://fi.wikipedia.org/wiki/Maamme |
22:21 |
rotor112 |
http://screenshots.getdeb.net/playdeb/media/screens/179/179.png |
22:22 |
rotor112 |
bye |
22:22 |
|
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22:24 |
YoungDerp |
hi all |
22:27 |
YoungDerp |
windows updates... |
22:30 |
|
Kacey joined #minetest |
22:30 |
Kacey |
hi all |
22:37 |
|
Menche joined #minetest |
22:40 |
Menche |
rollback's not behaving properly :/ |
22:41 |
Menche |
it rolled back like half a dozen nodes the first time and failed all the rest :( |
22:41 |
Kacey |
whtelist Menche |
22:41 |
|
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22:43 |
Menche |
and the server hadn't been logging to debug.txt, so i can't see all the IPs |
22:43 |
Kacey |
whtelist Menche |
22:44 |
Menche |
just downgraded the default privs |
22:44 |
Menche |
for now |
22:46 |
Menche |
i'd prefer rollback to whitelist |
22:46 |
Kacey |
maybe apply for interact |
22:49 |
Menche |
was thinking of making a mod |
22:49 |
Menche |
that adds a /request command, which queues up a request for moderators to review |
22:52 |
|
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22:52 |
Kaceyofminetest |
timed out |
22:53 |
Menche |
you used a different name |
22:54 |
Menche |
? |
22:54 |
|
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22:54 |
|
Kacey joined #minetest |
22:54 |
Kacey |
aah ok |
22:55 |
Menche |
minetest + freetype fonts = awesome :D |
22:55 |
Kacey |
lol |
22:55 |
Menche |
trying to clean up the spawn area on my server, rollback failed me :( |
22:55 |
|
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22:56 |
sokomine |
menche: oh. are there servers that use reviews? |
22:56 |
Menche |
? |
22:56 |
Kacey |
i had to protect the main spawn room because of griefing |
22:56 |
|
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22:56 |
* YoungDerp |
test |
22:57 |
YoungDerp |
hello? |
22:57 |
Menche |
Kacey: you didnt add me, i had to remove that |
22:57 |
Kacey |
yes i did |
22:57 |
Menche |
i added more protection blocks and added you |
22:57 |
Menche |
i wasn't added, at least in all of them |
23:01 |
|
bas080 joined #minetest |
23:01 |
cisoun |
shortest c program: int main; |
23:01 |
cisoun |
wut |
23:01 |
|
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23:03 |
* Menche |
hates segfaults |
23:03 |
Menche |
3rd time today |
23:03 |
sokomine |
menche: oh :-( that's very bad |
23:04 |
|
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23:06 |
Menche |
there anything that could cause a segfault on chat message in minetest/minetest? |
23:06 |
Menche |
it didn't do that when i was using celeron55/minetest |
23:08 |
Menche |
ARGH |
23:08 |
Menche |
segfaulted again on a chat message |
23:11 |
|
bas080 joined #minetest |
23:13 |
sokomine |
sometimes the game just keeps crashing for a while |
23:14 |
sokomine |
and one of my worlds does *not* remember when i placed blocks there. that is strange :-( |
23:14 |
|
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23:22 |
|
bas080 joined #minetest |
23:23 |
Kacey |
Menche, http://www.novoseusadosinformatica.com.br/arq/minetest/DOM-modpak-cgmr.zip |
23:27 |
OldCoder |
Hi |
23:29 |
YoungDerp |
hi OC |
23:29 |
|
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23:29 |
OldCoder |
YoungDerp, Hi! |
23:32 |
sokomine |
"Too many vertices for 16bit index type, render artifacts may occur." |
23:32 |
sokomine |
maybe those nodeboxes got too many |
23:32 |
|
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23:34 |
Kacey |
hi OC |
23:34 |
Kacey |
i am YoungDerp |
23:34 |
* Menche |
wonders why Kacey has 2 names on at once |
23:36 |
YoungDerp |
i got a new computer |
23:39 |
Menche |
i think rollback starts to glitch when the file gets too big |
23:41 |
* ShadowNinja |
wishes the rollback log were more compressed |
23:42 |
Menche |
would it be practical for it to read the log in chunks? |
23:43 |
Menche |
my log was 23MB |
23:45 |
Menche |
also, it would be useful if you could specify "all" for the time range |
23:46 |
ShadowNinja |
my rollback log is 3x the map |
23:47 |
ShadowNinja |
and yes, it would |
23:47 |
Menche |
IMHO it should read the rollback log in chunks |
23:47 |
Menche |
so it isn't overwhelmed by a larger rollback log |
23:48 |
ShadowNinja |
does it load the whole file at once? |
23:48 |
Menche |
i have no idea |
23:48 |
Menche |
perhaps i shouldn't have assumed that |
23:48 |
Menche |
anyway, i do know that the log was 23MB, and it was glitching horribly |
23:49 |
Menche |
and it worked really well a few days earlier |
23:49 |
ShadowNinja |
this is taking forver to type, I am on a phone |
23:49 |
Menche |
there anyone online who knows anything about the actual implementation of rollback? |
23:50 |
ShadowNinja |
it does use ablot of memory |
23:52 |
Menche |
wow, my server had 11 players on at once at some point |
23:52 |
Menche |
and it has 8 on now |
23:52 |
Menche |
that'll grow the rollback log |
23:54 |
ShadowNinja |
about the segfault, got that before |
23:54 |
Menche |
minetest/minetest or celeron55/minetest? |
23:54 |
ShadowNinja |
celeron55 |
23:54 |
Menche |
oh |
23:55 |
ShadowNinja |
they are the same, just renamed |
23:55 |
Menche |
there's some different commits |
23:56 |
ShadowNinja |
all merged |
23:56 |
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