Time |
Nick |
Message |
00:00 |
|
berome joined #minetest |
00:01 |
mauvebic |
i must be in a parallel universe: http://yro.slashdot.org/story/13/03/08/2241207/court-4th-amendment-applies-at-border-password-protected-files-not-suspiscious |
00:03 |
mauvebic |
yep, miror universe: http://yro.slashdot.org/story/13/03/08/2155218/obama-administration-supports-journalist-arrested-for-recording-cops |
00:03 |
mauvebic |
i must shave my beard to blend in |
00:08 |
|
NakedFury joined #minetest |
00:14 |
* Kacey |
is bored... |
00:14 |
mauvebic |
start a fire |
00:15 |
jordan4ibanez |
play dos |
00:15 |
jordan4ibanez |
install windows 3.1 |
00:15 |
jordan4ibanez |
http://www.dosbox.com/ |
00:16 |
jordan4ibanez |
http://www.oldgames.sk/en/game/windows-31/download/7451/ |
00:16 |
FreeFull |
dosbox doesn't support windows in extended mode though |
00:16 |
khonkhortisan |
commander keen |
00:16 |
khonkhortisan |
4-6 |
00:16 |
jordan4ibanez |
yes it does i'm using it right now |
00:19 |
jordan4ibanez |
http://i.imgur.com/b6F3qqF.png |
00:19 |
jordan4ibanez |
windurs |
00:19 |
|
Traxie21 joined #minetest |
00:19 |
Traxie21 |
I have a problem |
00:20 |
Traxie21 |
Is there a way to display multi-line labels in a formspec? |
00:20 |
jordan4ibanez |
NOPE |
00:20 |
jordan4ibanez |
I've been through this |
00:20 |
Traxie21 |
shit |
00:20 |
jordan4ibanez |
you could use \n to start a new line |
00:20 |
jordan4ibanez |
but it looks like shit |
00:20 |
Traxie21 |
that takes down the messaging system |
00:21 |
Traxie21 |
And About_Me system |
00:21 |
Traxie21 |
mabye split it into seperate strings and use a for loop to generate lines... |
00:21 |
Traxie21 |
I WILL NOT LET THIS TAKE ME DOWN >:I |
00:22 |
mauvebic |
dont the new version have text area? added by jeija i think? |
00:23 |
jordan4ibanez |
yes you will! |
00:24 |
NekoGloop|Laptop |
FFT with Xbox 360 controller ftw. |
00:25 |
Traxie21 |
Text area allows text to be edited |
00:25 |
FreeFull |
Fast fourier transform? |
00:25 |
NekoGloop|Laptop |
Hm, FreeFull? |
00:26 |
mauvebic |
dang, should modify labels to be multiline then |
00:26 |
Traxie21 |
Yep |
00:26 |
FreeFull |
That's the only FFT I know of |
00:26 |
NekoGloop|Laptop |
Final Fantasy Tactics. |
00:27 |
FreeFull |
Ah |
00:27 |
NakedFury |
or First Fawesome Transformers |
00:29 |
MiJyn |
jordan4ibanez, you're actually using windows 98? |
00:29 |
jordan4ibanez |
no dos |
00:29 |
jordan4ibanez |
why? |
00:29 |
MiJyn |
oh, I see |
00:29 |
MiJyn |
g4u |
00:30 |
Traxie21 |
Apparently, Labels can have up to two lines, but it cuts at like 20 chars |
00:31 |
jordan4ibanez |
g4eo |
00:32 |
MiJyn |
jordan4ibanez, ? |
00:32 |
jordan4ibanez |
good for everyone |
00:32 |
MiJyn |
oh |
00:33 |
MiJyn |
still, unix is way better than DOS |
00:33 |
jordan4ibanez |
dos is more fun |
00:33 |
Kacey |
now i have the settings i like |
00:35 |
jordan4ibanez |
http://www.usnews.com/news/articles/2013/03/08/study-bee-venom-kills-hiv wat |
00:36 |
|
Gambit joined #minetest |
00:36 |
mauvebic |
reminds me of dale from king of the hill selling bee stings lol |
00:37 |
Kacey |
getting RoR |
00:37 |
jordan4ibanez |
kacey the irony is now you can play rigs of rods on linux |
00:37 |
Kacey |
... |
00:38 |
jordan4ibanez |
LOL |
00:38 |
Kacey |
meh i have windows 8 so... |
00:38 |
jordan4ibanez |
http://www.rigsofrods.com/threads/97932-Announcement-PPA-for-Ubuntu-12-04 |
00:44 |
Kacey |
almost there... |
00:51 |
Kacey |
afk |
00:55 |
Traxie21 |
kfa |
00:55 |
Traxie21 |
fak |
00:55 |
Traxie21 |
kaf |
01:00 |
* NekoGloop|Laptop |
puts a kitten on Kacey's lonely keyboard |
01:00 |
Kacey |
kjyfgujiolfrdfhgcjvbkluytiuryhjklytj,fdhkgjlhjiolfkdcv |
01:01 |
Vadtec |
test test...can anyone see this? |
01:02 |
NakedFury |
test yes |
01:02 |
Vadtec |
thanks |
01:02 |
Vadtec |
my stupid browser wont load any pages |
01:02 |
Vadtec |
and is acting like i have no inet |
01:03 |
NekoGloop|Laptop |
Don't use IE? |
01:04 |
Vadtec |
actually, its FF |
01:04 |
Vadtec |
and ive never seen it do this before |
01:06 |
Vadtec |
wow |
01:06 |
Vadtec |
even safe mode isnt working |
01:08 |
Vadtec |
and resetting firefox didnt fix it either |
01:08 |
Vadtec |
i swear |
01:08 |
Vadtec |
if i have to reboot....ill finally make the move to chrome |
01:09 |
khonkhortisan |
os upgrades _should_ be the only reason for reboot |
01:09 |
Vadtec |
khonkhortisan: no kidding |
01:11 |
Vadtec |
khonkhortisan: and even then, not all OS upgrades require a reboot...not if the OS has any sort of brains |
01:11 |
|
jojoa1997 joined #minetest |
01:12 |
khonkhortisan |
aren't there some that actually do no-reboot? |
01:12 |
Menche |
i think there's a way to load a new kernel without rebooting |
01:13 |
jojoa1997 |
can someone help me with player textures |
01:13 |
khonkhortisan |
not me |
01:13 |
Menche |
someone posted a template image somewhere on the forums |
01:14 |
jojoa1997 |
no i have the texture but this happens |
01:14 |
jojoa1997 |
i will post the image |
01:14 |
khonkhortisan |
postimage.com |
01:14 |
khonkhortisan |
I mean postimage.org |
01:16 |
Vadtec |
Menche: its not really a "no reboot" option, its called code splicing |
01:16 |
Vadtec |
basically |
01:16 |
Vadtec |
function addresses are updated in real time in the symbol tables |
01:16 |
Vadtec |
to point to new places |
01:16 |
Vadtec |
so you can load a new version of a mod on the fly |
01:16 |
Vadtec |
and after a reboot, the new version takes over anyways |
01:17 |
Vadtec |
the problem is, you need BOAT LOADS of memory to do it more than once |
01:17 |
Vadtec |
because you basically have to load the OS into memory every time you splice it |
01:17 |
khonkhortisan |
can't just delete the old memory? |
01:17 |
* sokomine |
grabs some memory from vadtec and inserts it into her machine |
01:17 |
jojoa1997 |
here it is http://imgur.com/2IOpXL7 |
01:17 |
khonkhortisan |
lol |
01:17 |
Menche |
wow |
01:17 |
khonkhortisan |
you're using a 3d texture on a 2d player |
01:17 |
Vadtec |
khonkhortisan: not easily, not *every* function in the code will be updated |
01:18 |
Menche |
...do you have a build with 3d players? |
01:18 |
jojoa1997 |
http://paste.ubuntu.com/5597607/ |
01:18 |
jojoa1997 |
that is my entire code |
01:18 |
jojoa1997 |
i set the textures on the very bottom |
01:18 |
Menche |
oh, for a npc |
01:18 |
Menche |
i don't know much about entities |
01:19 |
khonkhortisan |
I see mesh is set |
01:19 |
|
noklz joined #minetest |
01:19 |
noklz |
yayayay |
01:20 |
jojoa1997 |
the problem didnt happen before |
01:20 |
noklz |
Yes it did don't be silly |
01:20 |
|
Kacey joined #minetest |
01:20 |
jojoa1997 |
https://github.com/jojoa1997/peaceful_npc/blob/master/init.lua |
01:20 |
noklz |
hi kacey <3 |
01:21 |
jojoa1997 |
it didnt happen before |
01:21 |
jojoa1997 |
noklz what do you mean [20:20] <noklz> Yes it did don't be silly |
01:21 |
noklz |
|
01:22 |
khonkhortisan |
noklz jumped into the middle of the conversation |
01:22 |
jojoa1997 |
oh |
01:22 |
Kacey |
i broke RoR jordan4ibanez :( |
01:22 |
noklz |
|
01:22 |
jordan4ibanez |
how?! |
01:22 |
noklz |
|
01:22 |
noklz |
|
01:22 |
noklz |
|
01:22 |
noklz |
|
01:23 |
jojoa1997 |
jordan what is the problem |
01:23 |
jojoa1997 |
can you help |
01:23 |
Kacey |
i tried to drive a trailer without a truck |
01:25 |
jordan4ibanez |
then exit the game lol |
01:25 |
jojoa1997 |
jordan4ipbanez please help |
01:26 |
jordan4ibanez |
I don't understand what's happening right now so i'm going to go back and play the incredible machine |
01:26 |
jojoa1997 |
wait |
01:26 |
khonkhortisan |
I like that game |
01:26 |
jojoa1997 |
[20:17] <jojoa1997> here it is http://imgur.com/2IOpXL7 |
01:26 |
jojoa1997 |
that is the problem |
01:26 |
jojoa1997 |
and that is the code [20:18] <jojoa1997> http://paste.ubuntu.com/5597607/ |
01:29 |
jojoa1997 |
jordan4ipbanez could you help |
01:35 |
NekoGloop|Laptop |
jordan4ibanez* |
01:35 |
jojoa1997 |
Can someone please help |
01:38 |
Traxie21 |
jojoa |
01:38 |
Traxie21 |
NPC_ENTITY |
01:38 |
Traxie21 |
Needs visual = "mesh" |
01:39 |
jojoa1997 |
does this mean anything http://paste.ubuntu.com/5597645/ |
01:39 |
Traxie21 |
not really |
01:39 |
Traxie21 |
add visual = "mesh" to line 65 |
01:39 |
jojoa1997 |
oh didnt see your answer |
01:40 |
jojoa1997 |
yay it works |
01:40 |
Traxie21 |
:3 |
01:40 |
Traxie21 |
:D |
01:40 |
jojoa1997 |
lol i did it on line 65 |
01:40 |
Traxie21 |
:U |
01:40 |
Traxie21 |
You shall be punished |
01:40 |
Traxie21 |
severely |
01:42 |
Traxie21 |
jk |
01:43 |
jojoa1997 |
ok another problem |
01:43 |
jojoa1997 |
the 2 npcs registered |
01:43 |
jojoa1997 |
share the image i have set for one |
01:46 |
jojoa1997 |
jordan |
01:46 |
jordan4ibanez |
yes? |
01:47 |
|
monkeyco_ joined #minetest |
01:47 |
jojoa1997 |
could you help me with the npcs |
01:47 |
jordan4ibanez |
what do you need |
01:47 |
jojoa1997 |
i have 2 types set but only one will spawn |
01:47 |
jojoa1997 |
i will send you the code so you can see |
01:49 |
jordan4ibanez |
pastebin it |
01:50 |
jordan4ibanez |
paste |
01:50 |
jordan4ibanez |
bin |
01:50 |
jordan4ibanez |
it |
01:50 |
noklz |
ASDFGHJKL;'# |
01:50 |
noklz |
asdfrgthyjukilop;[']# |
01:50 |
jordan4ibanez |
stop sending me pms |
01:50 |
jordan4ibanez |
I don't know how to minetest |
01:50 |
jojoa1997 |
ok |
01:51 |
jojoa1997 |
can i still give you a download |
01:51 |
jordan4ibanez |
pastebin the code damnit |
01:51 |
jojoa1997 |
k |
01:52 |
jojoa1997 |
http://paste.ubuntu.com/5597671/ |
01:53 |
jordan4ibanez |
http://news.cnet.com/8301-17938_105-57573357-1/simcity-launch-fallout-continues/ |
01:53 |
jordan4ibanez |
so wut duznt wurk |
01:54 |
jojoa1997 |
this also helps http://paste.ubuntu.com/5597683/ |
01:56 |
jojoa1997 |
but the problem is that the summoners only spawn one of the npcs |
01:56 |
jordan4ibanez |
I don't know what doesn't work so i can't help |
01:56 |
jordan4ibanez |
did you make 2 of them? |
01:57 |
jojoa1997 |
yep |
01:57 |
jojoa1997 |
npc_register( "def", 2, 1.5, 30, "miner.png", {x=1, y=1}, 50, {"default:mese"}, { "default:water_source", "default:water_flowing", "default:lava_source", "default:lava_flowing"}, 0) npc_register( "fast", 4, 3, 45, "dragon.png", {x=1, y=1}, 50, {"default:mese"}, { "default:water_source", "default:water_flowing", "default:lava_source", "default:lava_flowing"}, 2) |
01:57 |
jojoa1997 |
sorry i thought i copied a link |
01:57 |
jordan4ibanez |
what line of code |
01:58 |
jojoa1997 |
yeah i made 2 |
01:59 |
jordan4ibanez |
line o' code |
01:59 |
jojoa1997 |
jordan what is the problem with having 2 |
01:59 |
jordan4ibanez |
jojoa what is the line of code for the spawners? |
01:59 |
jojoa1997 |
what code |
02:00 |
jojoa1997 |
116 and 117 |
02:02 |
jordan4ibanez |
did you copy my spawner from my mod? if so why not just make a fast one and slow one for each mob by hand? |
02:04 |
jojoa1997 |
but i want to have an easy way to code them so i can make a lot of different types |
02:04 |
YoungDerp |
back |
02:04 |
jojoa1997 |
also what spawner |
02:04 |
jojoa1997 |
i branched your mod before you took your break |
02:06 |
jordan4ibanez |
http://forum.minetest.net/viewtopic.php?id=4093 |
02:07 |
jojoa1997 |
oh yeah i used that code |
02:08 |
jordan4ibanez |
good |
02:08 |
jordan4ibanez |
i just realized the first time I'm ever interested in playing simcity ea already killed it |
02:09 |
Traxie21 |
http://www.youtube.com/watch?v=XTyiIhnWZYQ |
02:10 |
jordan4ibanez |
mlp icon in menu, oh god why |
02:10 |
OldCoder |
noklz, behave yourself |
02:11 |
noklz |
NO |
02:11 |
OldCoder |
Hmm |
02:11 |
OldCoder |
noklz, Don't behave yourself |
02:11 |
noklz |
YAY |
02:11 |
noklz |
SPAM SPAM SPAM ALALALLAALALALALALALA |
02:11 |
noklz |
wweeeeeeee |
02:11 |
OldCoder |
noklz, I will mute you |
02:12 |
jojoa1997 |
jordan how would i make it spawn each npc seperatly |
02:12 |
noklz |
nonononon muting me |
02:12 |
Traxie21 |
jordan4ibanez: Its just that my avatar is that icon :3 |
02:12 |
Traxie21 |
However, I havent implemented the avatar system, so everyone has that avatar atm >:D |
02:13 |
jordan4ibanez |
make an npc spawner for each mob damnit |
02:13 |
noklz |
yay i'm an op her |
02:16 |
jojoa1997 |
ok |
02:16 |
jordan4ibanez |
make it something manly like a bulldog |
02:16 |
jojoa1997 |
? |
02:17 |
Traxie21 |
Why? I'm a lady. |
02:17 |
jordan4ibanez |
so what? make the mod neutral then, like a wave or something |
02:17 |
* noklz |
IS A LADY GIRL WOMAN |
02:17 |
Traxie21 |
Sheesh |
02:18 |
Traxie21 |
I will, reverting to the old _O_ icon I was using earlier |
02:18 |
Traxie21 |
Also, just fixed setrank |
02:19 |
* NekoGloop|Laptop |
puts kittens on all the heads. |
02:19 |
jordan4ibanez |
a marginal part of the community is men, so they'll be repulsed by a pony |
02:20 |
jin_xi |
real men are not repulsed by avatars |
02:21 |
jordan4ibanez |
real men probably aren't on minetest lol |
02:22 |
Traxie21 |
Real men learn to deal with the stubbornness of women :3 |
02:23 |
jordan4ibanez |
real men make internetz |
02:23 |
|
WiredOnLinux joined #minetest |
02:24 |
WiredOnLinux |
hello, Anyone can join my server atm, it will be up for a few, i wanna see how my network handles it |
02:24 |
WiredOnLinux |
IP: 18:22:32 @WiredOnLinux | IP: 71.217.55.227 │ |
02:25 |
NekoGloop|Laptop |
realmen have kittens |
02:25 |
WiredOnLinux |
IP: 71.217.55.227 Port: 30000 |
02:25 |
Traxie21 |
Alrighty |
02:25 |
WiredOnLinux |
Its open for all |
02:25 |
Traxie21 |
Cya all week after next |
02:26 |
NekoGloop|Laptop |
Spring Break? |
02:26 |
Traxie21 |
nah |
02:26 |
Traxie21 |
Work break :3 |
02:26 |
Traxie21 |
connecting to server.... |
02:26 |
Traxie21 |
Wired, I can't connect |
02:29 |
WiredOnLinux |
hmmm |
02:29 |
WiredOnLinux |
i port forward |
02:29 |
WiredOnLinux |
let me check |
02:31 |
WiredOnLinux |
ahh |
02:31 |
WiredOnLinux |
fixing |
02:31 |
WiredOnLinux |
I did TCP no UTP |
02:31 |
WiredOnLinux |
Traxie21, try it now |
02:33 |
WiredOnLinux |
NekoGloop|Laptop do you want to play with me on my server? |
02:33 |
jojoa1997 |
KITTY |
02:34 |
NekoGloop|Laptop |
Do I know you? |
02:34 |
Traxie21 |
Connection successful |
02:36 |
jojoa1997 |
jordan |
02:36 |
Traxie21 |
asdf |
02:37 |
NekoGloop|Laptop |
movie |
02:37 |
Traxie21 |
6 |
02:38 |
Traxie21 |
is |
02:38 |
Traxie21 |
out |
02:38 |
NekoGloop|Laptop |
E'ERBODY DO TEH FLOP |
02:38 |
YoungDerp |
*flop* |
02:38 |
Traxie21 |
lol |
02:38 |
Traxie21 |
Hello |
02:38 |
Traxie21 |
Hello |
02:38 |
Traxie21 |
Hello |
02:39 |
Traxie21 |
hellooooo |
02:39 |
Traxie21 |
Oh no! |
02:39 |
Traxie21 |
BOOM |
02:41 |
NekoGloop|Laptop |
That part reminded me of cyanide & happiness' barbershop quartet. |
02:45 |
WiredOnLinux |
NekoGloop|Laptop its UbuntuNerd/madchicken13/M13 lol |
02:45 |
NekoGloop|Laptop |
Then no, you dirty griefer. |
02:45 |
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02:45 |
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OldCoder joined #minetest |
02:56 |
noklz |
<Gatysh> k |
02:56 |
noklz |
<Gatysh> k |
02:56 |
noklz |
<Gatysh> k |
02:56 |
noklz |
<Gatysh> k |
02:56 |
noklz |
<Gatysh> k |
02:56 |
noklz |
<Gatysh> k |
02:56 |
noklz |
<Gatysh> k |
02:56 |
noklz |
<Gatysh> k |
02:56 |
noklz |
<Gatysh> k |
02:56 |
noklz |
<Gatysh> k |
02:56 |
Menche |
<Menche> noklz STOP |
02:56 |
noklz |
<Menche> <Menche> noklz STOP |
02:57 |
NekoGloop|Laptop |
noklz stahp |
02:57 |
WiredOnLinux |
lol |
02:58 |
WiredOnLinux |
Server back online with new mods |
03:01 |
NekoGloop|Laptop |
http://www.youtube.com/watch?v=TPI6565ijDQ OHMAIGAWDOHMAIGAWDVOCALOID3KAITO |
03:05 |
WiredOnLinux |
Server off for the night |
03:05 |
Kacey |
RoR doesn't quite like me... |
03:06 |
NekoGloop|Laptop |
Well neither do i. |
03:06 |
* NekoGloop|Laptop |
flips table |
03:15 |
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03:15 |
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03:15 |
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03:19 |
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03:23 |
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03:27 |
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OldCoder joined #minetest |
03:30 |
hmmmm |
http://rt.com/usa/us-colleges-suing-students-539/ |
03:33 |
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03:33 |
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03:35 |
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03:36 |
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03:36 |
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03:36 |
VanessaE |
Well so much for 2GB of my system RAM. thexyz, good call. One stick had a single, intermittent bad bit. |
03:36 |
VanessaE |
however, I discovered that this thing runs at 2.8 GHz, not 2.6...so at least that's something :) |
03:36 |
VanessaE |
good thing the upgrade will be here soon |
03:37 |
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03:39 |
YoungDerp |
hi v |
03:39 |
VanessaE |
hey kacey |
03:40 |
YoungDerp |
i got a new computer today |
03:40 |
VanessaE |
cool |
03:41 |
YoungDerp |
yep |
03:41 |
Kacey |
im on it now ^_^ |
03:42 |
VanessaE |
make up my mind :) |
03:42 |
Kacey |
? |
03:42 |
VanessaE |
nevermind |
03:42 |
hmmmm |
you're upgrading from a thuban 'soon'? |
03:43 |
VanessaE |
who? me? |
03:43 |
hmmmm |
yea |
03:43 |
VanessaE |
naw, got more RAM on the way though |
03:43 |
hmmmm |
oh |
03:44 |
VanessaE |
the processor seems perfectly stable, just not enough RAM to suit my particular use case ..... and now there's *really* not enough :-/ |
03:44 |
hmmmm |
you missed out on some really good new years ram sales |
03:45 |
hmmmm |
there was an 8gb kit of 1333 for $26 or something nuts |
03:45 |
VanessaE |
16GB for $77 ain't bad |
03:45 |
VanessaE |
oh wow |
03:45 |
hmmmm |
yikes |
03:45 |
hmmmm |
nah that isn't bad |
03:45 |
VanessaE |
Pricewatch Is Your Friend â„¢ ;-) |
03:46 |
hmmmm |
oh wow, that's a nice site, thanks |
03:46 |
Kacey |
i have 4x the RAM of my netbook |
03:46 |
VanessaE |
no prob |
03:46 |
hmmmm |
atom chipsets only support 2GB max iirc. |
03:47 |
VanessaE |
it used to be they sold only computer stuff, then they expanded to home electronics and now they're practically a department store |
03:47 |
Kacey |
it had1gb |
03:47 |
Kacey |
i have 4gb now |
03:49 |
VanessaE |
so, anyone wanna buy a sightly used, mildly unreliable 2GBstick for really cheap? ;) |
03:49 |
hmmmm |
you could just mask it out with badram |
03:49 |
VanessaE |
(DDR3/1333; 9-12-12-30, non ECC) |
03:50 |
VanessaE |
wait, so there ARE utils that do that!? |
03:50 |
hmmmm |
yes, google linux badram driver |
03:50 |
VanessaE |
I'll be damned, |
03:51 |
hmmmm |
it's not usually recommended because where there's one error, there's bound to be more (which you can just mask later on if more do crop up) |
03:51 |
VanessaE |
I figured it was possible, but I expected that no one would actually write such a thing |
03:51 |
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03:51 |
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OldCoder joined #minetest |
03:51 |
hmmmm |
i wrote a badram driver for windows |
03:51 |
hmmmm |
it's really frowned upon though |
03:53 |
VanessaE |
huh. evidently such a thing already comes with some distros (including debian) since around the time of Mdk 9.2 |
03:54 |
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03:56 |
VanessaE |
I'll have to remember this. |
03:57 |
VanessaE |
wow, old article. this is Pentium II/Linux 2.2.x series stuff |
04:01 |
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04:01 |
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04:02 |
thefamilygrog66 |
Hey V, did you read my question on your homedecor forum post? |
04:03 |
VanessaE |
I was just about to respond to it in fact. |
04:03 |
thefamilygrog66 |
Oh cool! |
04:04 |
thefamilygrog66 |
Do I need to download a newer version, or something? |
04:04 |
VanessaE |
I don't know why locked ovens won't cook actually |
04:04 |
VanessaE |
that's kaeza's contribution |
04:04 |
* VanessaE |
pokes kaeza |
04:04 |
VanessaE |
*looks at code* |
04:04 |
thefamilygrog66 |
Oh, so it's normal behaviour then, right on. |
04:05 |
VanessaE |
hm |
04:05 |
noklz |
sdfghjkl;'# |
04:05 |
noklz |
456+ |
04:06 |
VanessaE |
such language :) |
04:07 |
noklz |
:) |
04:09 |
VanessaE |
thefamilygrog66: yeah, they're not working on my server either |
04:09 |
VanessaE |
oh I know why |
04:09 |
thefamilygrog66 |
Cool, thanks V. |
04:10 |
VanessaE |
kaeza forgot to register an ABM for them |
04:10 |
VanessaE |
lemme see if I can patch it |
04:10 |
thefamilygrog66 |
that would be in the locked.lua on github? |
04:10 |
VanessaE |
yeah |
04:11 |
VanessaE |
but the ABM code that's needed is in minetest_game/mods/default/init.lua at line 1440 |
04:12 |
VanessaE |
I think I can patch into it...here |
04:12 |
VanessaE |
(homedecor, oven.lua line 98) |
04:13 |
thefamilygrog66 |
the whole chunk from 1437-1536? |
04:13 |
VanessaE |
wait. |
04:13 |
VanessaE |
working. |
04:13 |
VanessaE |
working on it I mean |
04:13 |
thefamilygrog66 |
sorry. |
04:15 |
VanessaE |
no worries |
04:16 |
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04:17 |
VanessaE |
bingo |
04:17 |
VanessaE |
it works now |
04:18 |
VanessaE |
I'll push the update in a sec after I'm sure it is behaving |
04:18 |
thefamilygrog66 |
right on - you rock. |
04:22 |
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04:22 |
VanessaE |
thefamilygrog66: fixed in git. |
04:22 |
thefamilygrog66 |
cool, so I just need to download oven.lua? |
04:23 |
VanessaE |
you'll need to re-pull |
04:23 |
VanessaE |
I changed two files |
04:23 |
thefamilygrog66 |
okay, I'll do the whole kit and kaboodle - thanks again, V! |
04:23 |
VanessaE |
you're quite welcome :-) |
04:43 |
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05:02 |
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05:41 |
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06:01 |
jordan4ibanez |
ohai sfan5 |
06:01 |
sfan5 |
hi |
06:01 |
jordan4ibanez |
how are you? |
06:03 |
jordan4ibanez |
bb |
06:05 |
sfan5 |
i just saw a video ad that translated geek to outsider |
06:06 |
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06:08 |
noklz |
:lnhgtrsdfghjkl;'# |
06:08 |
noklz |
.,mnbvcxzASDFGHJKL;'# |
06:08 |
noklz |
1 |
06:08 |
noklz |
'GFDSK |
06:10 |
sfan5 |
hi jordan4ibanez |
06:10 |
jordan4ibanez |
hello red sfan5 |
06:10 |
sfan5 |
:D |
06:12 |
jordan4ibanez |
should I install my bootloader on my sd card, and use it like a key? I just got this new port and I'm installing mint, and I want to use it for something awesome |
06:12 |
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blaze joined #minetest |
06:16 |
* noklz |
licks blaze |
06:16 |
blaze |
o.O |
06:17 |
sfan5 |
jordan4ibanez: good idea |
06:19 |
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06:27 |
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MinetestBot joined #minetest |
06:36 |
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jordan4ibanez joined #minetest |
06:38 |
VanessaE |
zzz |
06:39 |
jordan4ibanez |
SHADDAP |
06:39 |
jordan4ibanez |
I wuz sleepin her3 |
06:39 |
VanessaE |
heh |
06:50 |
jordan4ibanez |
installed linux to play windows and dos games what does a platform even mean anymore |
06:53 |
VanessaE |
heh |
06:53 |
VanessaE |
well if it works? |
06:53 |
VanessaE |
I presume you're using wine or something |
06:53 |
VanessaE |
? |
06:53 |
jordan4ibanez |
dosbox and wine |
06:53 |
VanessaE |
cool |
06:54 |
sfan5 |
dosbox.. real guys install dos in a vm |
06:54 |
jordan4ibanez |
no |
06:54 |
jordan4ibanez |
no sfan5 |
06:55 |
jordan4ibanez |
I installed freedos |
06:55 |
jordan4ibanez |
ON MY MACHINE! |
06:55 |
sfan5 |
oh,ok |
06:55 |
jordan4ibanez |
even though there are no video drivers or anything, games work |
07:04 |
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07:16 |
jordan4ibanez |
it's a miracle |
07:16 |
jordan4ibanez |
rigs of rods runs perfectly in linux |
07:17 |
jordan4ibanez |
god bless america |
07:18 |
VanessaE |
heh |
07:18 |
VanessaE |
don't you mean G*d bless Finland? :) |
07:18 |
jordan4ibanez |
no rigs of rods is american |
07:18 |
VanessaE |
I was referring to Linux :-) |
07:21 |
jordan4ibanez |
oh nice |
07:23 |
jordan4ibanez |
damnit segmentation fault on map load |
07:24 |
VanessaE |
see? you jinxed it. |
07:35 |
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07:47 |
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ruskie joined #minetest |
07:58 |
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bas080 joined #minetest |
09:02 |
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markveidemanis joined #minetest |
09:02 |
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markveidemanis joined #minetest |
09:02 |
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markveidemanis joined #minetest |
09:02 |
markveidemanis |
Hiya |
09:03 |
markveidemanis |
Happy Saturday everyone! |
09:03 |
markveidemanis |
!UP MINETEST.ORG |
09:03 |
markveidemanis |
!up minetest.org |
09:03 |
markveidemanis |
sfan5 |
09:03 |
sfan5 |
!unignore markveidemanis |
09:03 |
MinetestBot |
sfan5: 'markveidemanis' removed from ignore list. |
09:03 |
markveidemanis |
lol, why does it do that? |
09:04 |
markveidemanis |
!up minetest.org |
09:04 |
MinetestBot |
minetest.org:30000 seems to be down |
09:04 |
markveidemanis |
2 days down now |
09:04 |
markveidemanis |
anyone know why? |
09:06 |
markveidemanis |
sfan5 |
09:06 |
sfan5 |
what? |
09:06 |
markveidemanis |
are you a bot that sends a command to another bot |
09:06 |
sfan5 |
me? |
09:06 |
sfan5 |
no |
09:06 |
sfan5 |
minetestbot, also no |
09:07 |
markveidemanis |
yep, that was really fast :D |
09:07 |
markveidemanis |
k, nvm, anyone know whats up with OldCoder? |
09:07 |
markveidemanis |
not responding, servers been down fora while |
09:08 |
markveidemanis |
also the last PM was quite disturbing, in a non offensive way |
09:08 |
markveidemanis |
if you know what i mean... |
09:09 |
markveidemanis |
sfan5, can you run a Minecraft server? |
09:09 |
sfan5 |
i could |
09:11 |
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09:11 |
markveidemanis |
with skyblock? |
09:11 |
markveidemanis |
will you? |
09:13 |
sfan5 |
no |
09:19 |
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monkeycoder joined #minetest |
09:35 |
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bas0801 joined #minetest |
09:38 |
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webdesigner97 joined #minetest |
09:46 |
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Zeg9 joined #minetest |
09:46 |
Zeg9 |
Hi! |
09:47 |
markveidemanis |
Hi! |
09:49 |
kaeza |
Hi! |
09:49 |
markveidemanis |
????? |
09:50 |
markveidemanis |
how? |
09:50 |
markveidemanis |
Zeg9-HI!, |
09:50 |
markveidemanis |
Zeg0 joined |
09:50 |
markveidemanis |
*9 |
09:50 |
Zeg9 |
markveidemanis, are you still using the web interface? |
09:50 |
markveidemanis |
yep, i gtg BYe |
09:52 |
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09:52 |
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blaze joined #minetest |
09:53 |
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iqualfragile joined #minetest |
09:53 |
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rubenwardy joined #minetest |
09:55 |
rubenwardy |
Is it "legal" to post this: http://forum.minetest.net/viewtopic.php?pid=74807#p74807 |
09:57 |
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10:05 |
RealBadAngel |
well, i made whole data structures for stargates |
10:06 |
rubenwardy |
huh? |
10:06 |
RealBadAngel |
private/public, ownership, current destination. whole kept on disk |
10:07 |
kaeza |
ah lol forgot to register an ABM for the locked ovens |
10:07 |
rubenwardy |
bye, back ltr |
10:07 |
kaeza |
sorry VanessaE |
10:07 |
rubenwardy |
ltr = later |
10:08 |
RealBadAngel |
it looks like i will have stargates network usable by today |
10:09 |
RealBadAngel |
now just transport abms, and formspec to configure gate |
10:17 |
tripod |
RealBadAngel: need a tealk minetest character :P |
10:19 |
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10:39 |
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whirm1 joined #minetest |
10:49 |
RealBadAngel |
hehe |
10:49 |
RealBadAngel |
indeed |
10:50 |
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10:51 |
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10:56 |
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10:57 |
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10:57 |
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11:02 |
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jin_xi joined #minetest |
11:04 |
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PilzAdam joined #minetest |
11:04 |
PilzAdam |
Hello everyone! |
11:04 |
RealBadAngel |
hi |
11:09 |
|
webdesigner97 joined #minetest |
11:18 |
PilzAdam |
why does my dashboard on github tell me that there is a discussion in issue #533, but when I click the link I get 404 |
11:18 |
Jordach |
same |
11:19 |
Jordach |
it just deleted itself |
11:26 |
|
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11:26 |
arsdragonfly |
hey guys |
11:27 |
arsdragonfly |
i'm getting this error "assertion '0' failed" when i try to connect to multiplayer servers |
11:27 |
arsdragonfly |
how can i solve that? |
11:27 |
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whirm1 joined #minetest |
11:31 |
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whirm left #minetest |
11:32 |
jin_xi |
arsdragonfly: is it the first time you're trying to connect to that server? |
11:32 |
|
whirm joined #minetest |
11:33 |
PilzAdam |
arsdragonfly, what version of Minetest do you run? |
11:43 |
kaeza |
lol http://forum.minetest.net/viewtopic.php?pid=74816#p74816 |
11:53 |
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11:57 |
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11:59 |
codile |
does the farming mod work with 0.4.5? it doesn't work for me |
11:59 |
PilzAdam |
it should work |
11:59 |
codile |
mhh weird |
11:59 |
PilzAdam |
what doesnt work? |
12:00 |
codile |
it says "failed to load and run": ~/*/init.lua |
12:00 |
codile |
* is the path to minetest mod |
12:00 |
PilzAdam |
can you post some lines of debug.txt? |
12:01 |
PilzAdam |
(use pastebin) |
12:01 |
codile |
yes |
12:02 |
codile |
okay, i think i found the error |
12:02 |
codile |
ERROR[main]: Error loading mod "PilzAdam-farming-0e0abc7": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed. |
12:03 |
Exio |
rename it to "farming" |
12:03 |
Exio |
(the folder) |
12:03 |
PilzAdam |
rename the folder of the mod to "farming" |
12:07 |
codile |
now i get 'mod "farming" has unsatisfied dependencies "farming"' |
12:08 |
codile |
maybe i was stupid enough to rename the farming-plus mod. lets see |
12:12 |
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12:16 |
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Infinity_69 joined #minetest |
12:16 |
codile |
okay, now it works :) |
12:19 |
codile |
only thing that's weird is that "Jeija-minetest-mod-mesecons-973a9c6" still works, though it has characters in it that aren't allowed oO |
12:19 |
PilzAdam |
mesecons is a modpack |
12:19 |
PilzAdam |
and the name of the modpack doesnt matter |
12:19 |
Infinity_69 |
thank you, sfan5 |
12:19 |
Infinity_69 |
hi PilzAdam |
12:21 |
codile |
ah okay, now i understand |
12:22 |
Infinity_69 |
http://vpgaming.bugs3.com/member_profile.php?id=1 |
12:22 |
Infinity_69 |
look at me on VPGaming.bugs3.com |
12:33 |
|
rubenwardy joined #minetest |
12:34 |
Infinity_69 |
rubenwardy |
12:34 |
Infinity_69 |
i have a better membership system now |
12:34 |
Infinity_69 |
look |
12:34 |
rubenwardy |
hi! |
12:35 |
Infinity_69 |
http://vpgaming.bugs3.com |
12:36 |
Infinity_69 |
what do you think? |
12:38 |
Infinity_69 |
rubenwardy |
12:38 |
|
Taoki joined #minetest |
12:38 |
rubenwardy |
nothing much to see |
12:39 |
Infinity_69 |
it even has avatars :D |
12:39 |
Infinity_69 |
look at mine |
12:39 |
Infinity_69 |
http://vpgaming.bugs3.com/member_profile.php?id=1 |
12:39 |
Infinity_69 |
xD |
12:39 |
Infinity_69 |
im ugly x( |
12:42 |
rubenwardy |
does not work... |
12:42 |
ironzorg |
there's an xss in the email field of the register form |
12:42 |
Infinity_69 |
xss? |
12:42 |
Infinity_69 |
you mean user type? |
12:42 |
Infinity_69 |
yeah i know >D |
12:42 |
Infinity_69 |
working in fixing it :D |
12:43 |
|
Zeg9 joined #minetest |
12:44 |
Infinity_69 |
ZEG9! |
12:44 |
Infinity_69 |
YAY |
12:44 |
|
iqualfragile joined #minetest |
12:44 |
Infinity_69 |
YOU RETURNED |
12:44 |
Infinity_69 |
:) |
12:44 |
Zeg9 |
Hello ! |
12:44 |
Exio |
how to flood a channel with useless spam: invite Infinity_69 |
12:44 |
Infinity_69 |
what? |
12:44 |
jin_xi |
stfu |
12:48 |
Infinity_69 |
i need help |
12:48 |
Infinity_69 |
Deprecated: Function ereg_replace() is deprecated in /home/u494393688/public_html/member_profile.php on line 23 |
12:48 |
Infinity_69 |
but the only thing on line 23 is this: |
12:48 |
Infinity_69 |
if ($id == "") { |
12:50 |
ironzorg |
don't pay attention to the line number in PHP, it tends to be buggy because of the include/require expends |
12:50 |
Infinity_69 |
oh :/ |
12:50 |
ironzorg |
use preg_* instead of ereg_* |
12:50 |
Infinity_69 |
how do i make it stop? |
12:50 |
Infinity_69 |
??? |
12:50 |
ironzorg |
13:50 ironzorg | use preg_* instead of ereg_* |
12:51 |
ironzorg |
also fix your php.ini, error_reporting varible |
12:51 |
ironzorg |
a |
12:51 |
Infinity_69 |
thanks |
12:51 |
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12:56 |
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13:04 |
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13:16 |
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Infinity_69 joined #minetest |
13:16 |
Infinity_69 |
hi |
13:27 |
codile |
Zeg9: do you know why digicode doesn't work? |
13:27 |
codile |
ServerError: LuaError: error: ...e/codehero/.minetest/mods/minetest/digicode/init.lua:60: attempt to call field 'button_get_rules' (a nil value) |
13:29 |
Zeg9 |
codile: probably because of the new mesecons api |
13:29 |
Zeg9 |
I'll look if I can update it |
13:29 |
codile |
okay, thank you ^^ |
13:37 |
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13:37 |
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13:38 |
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13:46 |
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13:46 |
Infinity_69 |
I'm going to punch your face... |
13:46 |
Infinity_69 |
... in the face! |
13:46 |
Infinity_69 |
Everybody do the flop! *SMASH* |
13:48 |
Infinity_69 |
*Knock, Knock* Who's there? *Door smashes open* The Door! |
13:58 |
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14:00 |
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14:02 |
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Infinity_69_ joined #minetest |
14:03 |
Infinity_69 |
sfan5, im crashing |
14:03 |
Infinity_69 |
xD |
14:03 |
Infinity_69 |
2nd time ghosting myself |
14:04 |
Infinity_69 |
!up |
14:04 |
Zeg9 |
codile, I am done fixing it, but ompldr won't work, where should I put it ? |
14:04 |
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14:05 |
codile |
wow you |
14:05 |
codile |
're fast |
14:05 |
codile |
you could put it on ge.tt i suppose |
14:05 |
Zeg9 |
Was doing other stuff, this is why I wasn't fast lol |
14:05 |
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Kacey joined #minetest |
14:06 |
Kacey |
hi all |
14:06 |
Zeg9 |
codile, http://ge.tt/api/1/files/60fIyYa/0/blob?download |
14:06 |
Zeg9 |
Hi |
14:06 |
codile |
thank you :) |
14:08 |
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Infinity_69_ joined #minetest |
14:11 |
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Traxie21 joined #minetest |
14:13 |
Traxie21 |
h-h-hello? |
14:13 |
Zeg9 |
Hi |
14:13 |
Traxie21|Kindle |
hai |
14:13 |
Infinity_69 |
thank you |
14:14 |
Traxie21|Kindle |
what is -q? |
14:14 |
Traxie21|Kindle |
mute? |
14:14 |
Infinity_69 |
quiet |
14:15 |
|
MinetestBot joined #minetest |
14:16 |
Traxie21|Kindle |
!u vanessae.mine.bz:30000 |
14:16 |
Infinity_69 |
!up vanessae.mine.bz:30000 |
14:16 |
MinetestBot |
Infinity_69: Note: Syntax changed please use 'example.org 1337' instead of 'example.org:1337' |
14:16 |
Traxie21|Kindle |
!up vanessae.mine.bz:30000 |
14:16 |
MinetestBot |
Traxie21|Kindle: Note: Syntax changed please use 'example.org 1337' instead of 'example.org:1337' |
14:16 |
Infinity_69 |
!up vanessae.mine.bz 30000 |
14:16 |
MinetestBot |
vanessae.mine.bz:30000 seems to be down |
14:16 |
Infinity_69 |
its down |
14:17 |
Traxie21|Kindle |
again? |
14:17 |
Infinity_69 |
its !up Subdomain.Domain.Extension Potr |
14:17 |
Traxie21|Kindle |
damnit |
14:17 |
Infinity_69 |
its !up Subdomain.Domain.Extension Port* |
14:17 |
Infinity_69 |
yup |
14:17 |
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14:18 |
Traxie21|Kindle |
what other cmds does the bot have? |
14:18 |
rubenwardy |
!help |
14:18 |
Infinity_69_ |
!help |
14:18 |
Traxie21|Kindle |
O_o |
14:18 |
rubenwardy |
can I eat you, MinetestBot? |
14:18 |
Traxie21|Kindle |
!help |
14:18 |
rubenwardy |
can I eat a kitten? |
14:18 |
rubenwardy |
MinetestBot, can I eat you? |
14:18 |
rubenwardy |
MinetestBot, can I eat a kitten |
14:18 |
rubenwardy |
hugg |
14:18 |
rubenwardy |
*huff |
14:19 |
Traxie21|Kindle |
? |
14:19 |
rubenwardy |
!ai enable |
14:19 |
rubenwardy |
normally it responds |
14:19 |
* rubenwardy |
puts a kitten on MinetestBot's head |
14:19 |
sfan5 |
rubenwardy: AR(previously called AI) module was removed |
14:19 |
rubenwardy |
:( |
14:20 |
sfan5 |
celeron requested it |
14:20 |
Traxie21|Kindle |
daww |
14:20 |
Traxie21|Kindle |
gtg |
14:20 |
Traxie21|Kindle |
bye |
14:20 |
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14:22 |
Infinity_69 |
hi im back :D |
14:22 |
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14:22 |
Infinity_69 |
hi john_minetest |
14:22 |
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14:23 |
Infinity_69 |
oh, he isnt here... |
14:23 |
ShadowNinja |
My server crashes immeiately after starting with this error: http://pastebin.ubuntu.com/5598998/ |
14:23 |
ShadowNinja |
hmmmm: ^ |
14:24 |
Infinity_69 |
im logging this conversation |
14:24 |
Infinity_69 |
:D |
14:24 |
Infinity_69 |
with 0irc |
14:24 |
hmmmm |
this is new? |
14:24 |
ShadowNinja |
first time I have seen it |
14:24 |
hmmmm |
and is it consistent? |
14:24 |
ShadowNinja |
yes |
14:24 |
hmmmm |
hrmmm |
14:24 |
hmmmm |
okay that's good |
14:24 |
ShadowNinja |
one sec, I will look back a bit |
14:25 |
hmmmm |
as long as it can be readily replicatable |
14:25 |
ShadowNinja |
as far back as I can go I get the same error |
14:25 |
* Infinity_69 |
is downloading Notepad++ |
14:25 |
hmmmm |
ahh |
14:25 |
* Infinity_69 |
is extracting Notepad++ |
14:26 |
ShadowNinja |
at least I have a backup |
14:26 |
hmmmm |
it's sort of misleading how it says chunk metadata |
14:26 |
* Infinity_69 |
is using Notepad++ |
14:26 |
hmmmm |
anyway you're missing map_meta.txt |
14:26 |
ShadowNinja |
my folders are read only -.- thanks ubuntu |
14:27 |
hmmmm |
yeah sorry, there needs to be a map_meta.txt in the world directory you're trying to load |
14:27 |
hmmmm |
it somehow got deleted |
14:28 |
ShadowNinja |
right, my filesystem is read-only again, see you later |
14:28 |
hmmmm |
err |
14:28 |
hmmmm |
it can't be saved rather |
14:29 |
hmmmm |
note to self: make those error messages a bit more clear sometime |
14:29 |
hmmmm |
(by the way, i wasn't the one who made that at all) |
14:30 |
PilzAdam |
why does it say "chunk" and not "mapblock"? |
14:30 |
hmmmm |
because celeron |
14:30 |
hmmmm |
it doesn't matter, it should read "failed to open map_meta.txt for writing" |
14:31 |
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14:32 |
ShadowNinja |
my .Xauthority and .ICEathourity files didn't become read-only this time :-) |
14:36 |
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14:49 |
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14:57 |
Kacey |
Total number of registered users: 4,525 |
14:59 |
Infinity_69 |
bye guys |
14:59 |
Infinity_69 |
g2g |
14:59 |
Infinity_69 |
:) |
15:00 |
Infinity_69 |
visit http://vpgaming.bugs3.com for cool gaming stuff |
15:00 |
Infinity_69 |
coming soon btw |
15:00 |
Infinity_69 |
bye |
15:00 |
Exio |
. |
15:04 |
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15:06 |
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15:10 |
Kacey |
how's everyone doing today? |
15:11 |
Kacey |
how do i get a ChanServ |
15:13 |
Jordach |
google it |
15:13 |
Jordach |
>:) |
15:13 |
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15:14 |
Kacey |
... |
15:15 |
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15:25 |
Exio |
Kacey: /msg chanserv help set |
15:26 |
Kacey |
i got it |
15:29 |
Kacey |
how do i make ChanServ giveops only at certain points? |
15:30 |
Exio |
hm? |
15:30 |
Exio |
/msg chanserv help op? |
15:40 |
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15:42 |
rubenwardy |
brb |
15:49 |
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15:50 |
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15:50 |
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15:55 |
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16:03 |
Kacey |
hi j4i |
16:03 |
Kacey |
i have RoR working |
16:04 |
jordan4ibanez |
oh nice |
16:04 |
TheBonsai |
m00 |
16:04 |
Kacey |
do you have a server so we could drive with each other? |
16:04 |
jordan4ibanez |
install linux, to find floppy drive doesn't work right with linux |
16:04 |
jordan4ibanez |
no, but there are public ones |
16:05 |
jordan4ibanez |
brb |
16:05 |
Kacey |
i need to find ips then |
16:05 |
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16:06 |
* Mati^1 |
Hi All :D |
16:08 |
Kacey |
hi |
16:16 |
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16:17 |
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16:30 |
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16:31 |
rubenwardy |
http://forum.minetest.net/viewtopic.php?id=5044 |
16:32 |
Jordach |
THIS MIGHT BE THE FIRST TIME A SPAMBOT IS RELEVANT http://forum.minetest.net/viewtopic.php?pid=74860#p74860 |
16:32 |
sfan5 |
haha,lol |
16:36 |
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16:38 |
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16:40 |
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16:41 |
VanessaE |
hi all. |
16:41 |
Jordach |
hey Vadtec |
16:41 |
Jordach |
VanessaE, |
16:41 |
Jordach |
sorry Vadtec |
16:42 |
YoungDerp |
hi v |
16:42 |
rubenwardy |
VanessaE: http://forum.minetest.net/viewtopic.php?id=5044 |
16:42 |
VanessaE |
heh |
16:43 |
kaeza |
hi V |
16:43 |
VanessaE |
heh |
16:43 |
VanessaE |
cute, ruben |
16:43 |
hmmmm |
hrmmm... hey guys, do you think there should be knobs in the config file for dungeon generation settings? |
16:44 |
VanessaE |
hmmmm: maybe, but a few switches and levers might be more useful |
16:44 |
* VanessaE |
hides |
16:44 |
VanessaE |
seriously though, stick those controls into the world's map_meta.txt |
16:45 |
VanessaE |
since they're essentially mapgen params, seems to me they belong there. |
16:45 |
hmmmm |
np_dungeon_rarity, np_dungeon_wetness, np_dungeon_density, dungeon_large_room_chance, dungeon_num_rooms, et cetera. |
16:45 |
hmmmm |
it's now part of dungeongen |
16:45 |
hmmmm |
a mapgen may or may not make use of this |
16:45 |
VanessaE |
hm |
16:45 |
VanessaE |
dungeon_meta.txt ;-) |
16:46 |
hmmmm |
i don't want to be too parameter-spammy |
16:46 |
VanessaE |
I'm thinking of maps that shouldn't have dungeons at all; putting it in a global config seems like the wrong place is all |
16:47 |
hmmmm |
i envision the ultimate, final finished form of minetest having a page with all these parameters when you go to create a new world |
16:47 |
jin_xi |
what i wonder about is this: instead of having many specific fooGens, why not think about the type of stuff and make something general? |
16:47 |
hmmmm |
that was my intention from the start but i just didn't get around to that |
16:53 |
jin_xi |
RBA has already made turtle graphics stuff, l system uses it. it could be made more general (towards turtle graphics) and l-system reimplemented on top of that so that both systems are properly usable |
16:54 |
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16:54 |
hmmmm |
don't you think that's a bit too much, especially for right now? |
16:56 |
hmmmm |
if you can make a cave generator and a dungeon generator using the L-system code that generates stuff that's as interesting as what's currently there or better, then by all means, we'll do that... |
16:56 |
jin_xi |
well, that wont work |
16:58 |
jin_xi |
but it should be able to do individual rooms and corridors |
17:00 |
jin_xi |
anyway, im just proposing it as a possible solution for generating structures procedurally. |
17:00 |
hmmmm |
it has been on the idea list since the time the L-system thing was first proposed |
17:01 |
jin_xi |
oh, ok. i'll stop mentioning it so often then ;) |
17:02 |
jin_xi |
let me just post this once more: http://i.imgur.com/dsnZflb.png it can do some neat stuff |
17:02 |
NakedFury |
nice |
17:04 |
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17:06 |
rubenwardy |
jin_xi: wow |
17:06 |
VanessaE |
hmmmm: github deleted my gist, so I added it as a comment to ShadowNinja's patch, along with the suggested footer image. |
17:07 |
hmmmm |
okay |
17:07 |
hmmmm |
grr. making dungeon stairs use stairs is tougher than it seems. |
17:08 |
kaeza |
damn, a guy is spamming the forums with a link to another website |
17:08 |
kaeza |
specifically, a latin-american minetest site |
17:08 |
hmmmm |
ja ja ja. |
17:08 |
VanessaE |
where? |
17:09 |
VanessaE |
found it |
17:09 |
kaeza |
at least 7 posts |
17:10 |
kaeza |
why doesn't he just post a single topic announcing the site like everybody does? |
17:12 |
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17:14 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=74355#p74355 |
17:14 |
VanessaE |
I'll allow this one |
17:14 |
VanessaE |
and the one I and you responded to. |
17:14 |
VanessaE |
the others have been deleted. |
17:14 |
VanessaE |
thanks for catching that, I don't normally read the foreign language pages since I only speak english and google translate :) |
17:15 |
kaeza |
P.S: LM came to my channel a few days ago |
17:15 |
kaeza |
that guy is certainly...interesting |
17:15 |
hmmmm |
he wanted to meet up with me at a walmart and fight him |
17:17 |
kaeza |
VanessaE, np :) |
17:21 |
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17:33 |
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17:38 |
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17:41 |
* VanessaE |
sighs |
17:42 |
VanessaE |
Calinou: moreblocks seems okay now, but technic is still b0rk3d because of your changes :-/ |
17:55 |
sokomine |
hi |
17:56 |
sokomine |
hm, technic did need its own version of stairs+ previously. maybe that's no longer necessary. that would be a plus in the long run |
17:56 |
VanessaE |
correct. |
17:56 |
sokomine |
btw...i need your help in finding a mod name for some nodes. most are furniture in a way... |
17:56 |
VanessaE |
it uses moreblocks now since that includes stairsplus. |
17:56 |
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17:57 |
VanessaE |
sure |
17:57 |
sokomine |
ah, fine. moreblocks are good anyway |
17:57 |
VanessaE |
yes |
17:57 |
sokomine |
the blocks for the mod i'm talking about are those i thought where necessary to make houses of farmers that sell farmingplus-items more decorative |
17:58 |
VanessaE |
home_furnishings |
17:58 |
VanessaE |
:-) |
17:58 |
VanessaE |
that's the phrase we use here to describe the collection of couches, tables, chairs, lamps, and other larger items one fills their house with |
17:59 |
sokomine |
so there are bench, table, bed (seperated into head and foot region but otherwise the bed from pilzadams bed-mod minus the functionality), a sleeping mat with a nice texture from vanessa, a 3d shelf (no books), a kind of washing place (very very simple) - that's the furniture part... |
18:00 |
VanessaE |
yeah, that's the sort of stuff that fits into "furnishings" alright |
18:01 |
VanessaE |
what's the rest? |
18:01 |
sokomine |
plus the roof parts - mostly stairs with a diffrent texture on top (tree or all-sides straw - straw texture taken from the darkages mod); a dirt road and a wagon wheel done by vanessa; loam (replacement for clay); a dirt road |
18:01 |
VanessaE |
hm |
18:02 |
VanessaE |
I suggest two mods then |
18:02 |
Jordach |
sokomine, VanessaE: http://en.wikipedia.org/wiki/Wagon_Wheels |
18:02 |
sokomine |
then there is the third kind of nodes: window shutters (for 1-block-wide windows), a textureless door where the upper part can be operated independently, and a gate that drops to the ground when opened |
18:03 |
sokomine |
jordach: strange :-) (they look edible...) |
18:03 |
VanessaE |
how about calling it "olden_days" mod? |
18:03 |
Jordach |
sokomine, those are |
18:03 |
* sokomine |
bites into one testily |
18:04 |
sokomine |
hm. olden_days...that's something that wouldn't have come to my mind, but i'm not a native speaker... |
18:04 |
VanessaE |
we use the phrase "in the olden days" to mean pretty much anything from roughly 1960 back to about 1890, give or take |
18:05 |
sokomine |
i was thinking of perhaps medieval (though that does fit only partly), or rural...olden_days does not sound too bad |
18:05 |
VanessaE |
prior to roughly 1890, we'd use the phrase "the old west" if that applied, otherwise typically just some generic descriptor |
18:05 |
sokomine |
oh. that's not very far back |
18:05 |
VanessaE |
of course it depends on the region of the world you're talking about |
18:06 |
* Jordach |
considers Austrailia to be wild west |
18:06 |
VanessaE |
I can only speak for my country; others might regard 200 years ago as 'the olden days' |
18:06 |
sokomine |
yes. for the us, i might have gone with single farms spread out randomly through the landscape. villages seem to depend on which time and region they where created |
18:06 |
Jordach |
^ US PRIDE |
18:06 |
VanessaE |
Jordach: no, lack of knowledge of other lands' histories. |
18:07 |
VanessaE |
(except that I know Oz was formed initially as a prison colony or some such) |
18:08 |
sokomine |
i did some basic research on how these old houses where built. most of that was new to me |
18:08 |
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18:08 |
sokomine |
mostly i was surprised how large these old farms where. admittedly the type that is local to this region here can still be found a lot in some villages around |
18:08 |
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18:09 |
Jordach |
uhu |
18:09 |
* VanessaE |
lags vigorously. |
18:09 |
Jordach |
uhuh, BUG |
18:09 |
sokomine |
bug? |
18:09 |
Jordach |
run spotify with streaming music |
18:09 |
Jordach |
play minetest with sound on |
18:09 |
Jordach |
MUSIC WILL SKIP WHEN DIGGING OCCURS |
18:09 |
VanessaE |
sokomine: non-big-business farms around here can stretch into the hundreds of acres |
18:10 |
Jordach |
I do believe your OpenAL engine is bugge |
18:10 |
Jordach |
bugged |
18:10 |
sokomine |
hm, yes. us-farms are diffrent. way diffrent from what i would call a "bauernhof" |
18:10 |
VanessaE |
(for comparison, 247 acres = 1 square km) |
18:10 |
VanessaE |
big business though? fuck, hundreds of square km easily. |
18:10 |
Jordach |
VanessaE, one hectare is about 2 or (was it 7?) |
18:11 |
VanessaE |
Jordach: 1 hectare = 2.47 acres |
18:11 |
sokomine |
yes. for those i might have turned all dirt/dirt with grass into soil :-) |
18:11 |
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18:11 |
sokomine |
(might be an intresting map...) |
18:12 |
sokomine |
there where large farm-like structures in what used to be eastern germany |
18:13 |
sokomine |
the size of medieval farms seems to have been limited by what one farmer could do with a pair of oxen in 30 days |
18:13 |
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18:13 |
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18:13 |
VanessaE |
which would be maybe a few acres |
18:13 |
VanessaE |
well a few dozen |
18:15 |
Kacey |
who made that nodebox creator? |
18:16 |
KikaRz |
VanessaE |
18:16 |
Jordach |
Kacey, rubenwardy |
18:16 |
VanessaE |
not I. |
18:16 |
KikaRz |
i wanted Ubuntu, but my computer is so evil with it. |
18:16 |
VanessaE |
KikaRz: ubuntu just works for me... |
18:16 |
KikaRz |
wubi problems. |
18:17 |
sokomine |
sapier made one as well. it's called wielditem editor (wim) |
18:17 |
Jordach |
same ere |
18:19 |
sokomine |
hm. still need to find a name for those nodes. splitting them up seems exaggerated (they're not that many...) |
18:19 |
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18:19 |
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18:22 |
PilzAdam |
wow, minetest runs on a 6 years old laptop with 50-60 FPS |
18:22 |
Jordach |
..running windows? |
18:23 |
PilzAdam |
yep |
18:23 |
Jordach |
that explains why |
18:23 |
PilzAdam |
btw: new win32 build: http://forum.minetest.net/viewtopic.php?id=4547 |
18:32 |
markveidemanis |
BUG |
18:32 |
markveidemanis |
the higher up you go the more glitchy the selection box is |
18:32 |
Jordach |
markveidemanis, we know |
18:33 |
Jordach |
VanessaE already knows |
18:34 |
VanessaE |
eh? |
18:34 |
Jordach |
VanessaE, going further out means irrlicht breaks more |
18:34 |
VanessaE |
oh that |
18:34 |
Calinou |
PilzAdam: on my 4 year old laptop, I have 30-50FPS... with view range 64 |
18:34 |
VanessaE |
well he said "higher up", I got confused. |
18:34 |
Calinou |
and shaders off |
18:35 |
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18:35 |
sokomine |
with 50-60 fps on a laptop, said laptop most likely has better grapics than those machines usually do? |
18:36 |
Calinou |
those machines? |
18:36 |
sokomine |
notebooks... |
18:37 |
sokomine |
usually not the kind of computer that's known for good grapics? |
18:37 |
markveidemanis |
anyone up for a joke? |
18:37 |
Calinou |
a laptop is a notebook :P |
18:37 |
sokomine |
the term is used interchangably here |
18:37 |
markveidemanis |
joke Yes/No |
18:40 |
sokomine |
if it's a good joke you may as well tell it |
18:41 |
markveidemanis |
Why was Isaac Newton confused when he got an errection? |
18:41 |
markveidemanis |
:DD:DD |
18:41 |
markveidemanis |
because it violated his laws on physics; nothing goes up |
18:45 |
sokomine |
strange thing with a formspec: if the text from the chat covers it, it seems to be impossible to click on a part of the formspec? at least the click does not seem to have any effect? |
18:46 |
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18:46 |
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18:47 |
NakedFury |
I have experienced that sokomine |
18:47 |
NakedFury |
many times |
18:47 |
NakedFury |
you have to wait until chat clears |
18:47 |
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18:47 |
markveidemanis |
VanessaE |
18:47 |
markveidemanis |
help... |
18:47 |
markveidemanis |
i want the old ways of flying back, no float |
18:48 |
markveidemanis |
fly is for admins and they are not prepared to take the gliding bullshit |
18:49 |
VanessaE |
float? eh? |
18:49 |
sokomine |
f2 helped as well. thanks for the confirmation |
18:49 |
VanessaE |
I don't understand what you mean |
18:49 |
sokomine |
has that bug officially been ...er...registered? |
18:49 |
VanessaE |
you mean you want to get rid of the player physics? |
18:49 |
markveidemanis |
yes |
18:49 |
markveidemanis |
when flying |
18:50 |
markveidemanis |
you know, fall then enable fly and you glide past the platform you wanted to go to |
18:50 |
* sokomine |
dropps an apple on makveidemanis |
18:51 |
* markveidemanis |
hits sokmne |
18:51 |
thexyz |
PilzAdam: you didn't answer my question =( |
18:51 |
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18:51 |
PilzAdam |
thexyz, the signs? |
18:52 |
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18:52 |
markveidemanis |
hi |
18:54 |
markveidemanis |
can someone make me a main menu with TKinter? |
18:58 |
PilzAdam |
thexyz |
18:58 |
PilzAdam |
PilzAdam: do you have the problem with text disappearing from signs? <- I dont know what you mean |
19:00 |
VanessaE |
Calinou: can you please fix the missing junglewood items? |
19:00 |
VanessaE |
they need aliases. |
19:00 |
markveidemanis |
VanessaE: please fix the gliding thing |
19:00 |
markveidemanis |
i need dignity when flying |
19:01 |
VanessaE |
I don't understand what you mean |
19:01 |
markveidemanis |
Me? |
19:01 |
VanessaE |
yes |
19:01 |
markveidemanis |
you fall from a platform... |
19:01 |
VanessaE |
I have nothing to do with anything regarding flying, gliding, or player physics. |
19:02 |
VanessaE |
that's Taoki's department |
19:02 |
markveidemanis |
you hit fly at the last moment |
19:02 |
markveidemanis |
you (in fly) sink through the platform below you |
19:02 |
markveidemanis |
now do you get it |
19:03 |
VanessaE |
see above. |
19:03 |
VanessaE |
Calinou: also, all faces tree needs an alias |
19:04 |
VanessaE |
Calinou: also, ironstone. |
19:09 |
markveidemanis |
Taoki |
19:09 |
markveidemanis |
il ask on forum... |
19:11 |
VanessaE |
gevalt! 2GB isn't enough to run minetest anymore, at least not when logged into my server |
19:11 |
markveidemanis |
http://www.ittc.ku.edu/~niehaus/classes/448-s04/448-standard/simple_gui_examples/index.html |
19:12 |
VanessaE |
get enough of the map loaded and it goes off into la-la land (on disk, even though I have no swap) and then crashes. |
19:12 |
markveidemanis |
how do i get the pmw thing |
19:12 |
markveidemanis |
says no module called pmw |
19:12 |
VanessaE |
damned if I know. |
19:13 |
kaeza |
markveidemanis, http://lmgtfy.com/?q=lmw |
19:16 |
MiJyn |
bye all |
19:17 |
VanessaE |
hmmmm: ^^^^^ any idea why that is? Could this be an obscure emerge-from-disk bug? |
19:17 |
thexyz |
PilzAdam: yes, my "signs" mod |
19:17 |
thexyz |
or your fork probably |
19:17 |
VanessaE |
use my fork |
19:17 |
thexyz |
same thing should happen |
19:17 |
VanessaE |
it can put signs onto fenceposts. |
19:17 |
thexyz |
VanessaE: ? |
19:17 |
hmmmm |
you have no swap? |
19:17 |
VanessaE |
not that it matters for whatever bug you're discussing. |
19:18 |
VanessaE |
hmmmm: reformatted my HD and re-partitioned in preparation for that 16GB upgrade. |
19:18 |
thexyz |
well, text just randomly disappears |
19:18 |
hmmmm |
ah |
19:18 |
hmmmm |
well that's a bit of a problem |
19:18 |
VanessaE |
if 4GB RAM + 4GB swap was enough, 16GB RAM + no swap sure as hell better be ;() |
19:18 |
VanessaE |
;) |
19:18 |
hmmmm |
if you run out of memory, bad things happen! |
19:18 |
PilzAdam |
thexyz, I dont use my signs mod, so dunno |
19:18 |
thexyz |
oh |
19:18 |
VanessaE |
sure, of course. I normally expect crashes. |
19:18 |
thexyz |
of broken ram |
19:18 |
hmmmm |
well not so much crashes as unhandled exceptions |
19:19 |
VanessaE |
but this went off into la-la land as if I *did* have swap (but I had top open, confirmed that that wasn't the case) |
19:19 |
hmmmm |
no idea what's going on there, sorry.. |
19:19 |
* VanessaE |
shrugs |
19:21 |
VanessaE |
I'll just avoid stressing my machine until that damn upgrade arrives :) |
19:23 |
thexyz |
hm.. |
19:23 |
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19:23 |
thexyz |
8 players, server eats 100% cpu |
19:23 |
VanessaE |
hey jojo |
19:24 |
VanessaE |
thexyz: sounds legit :) |
19:24 |
jojoa1997 |
how do i push github comments from the shell |
19:24 |
VanessaE |
jojoa1997: git push -f and perhaps a repository address if not your default |
19:24 |
thexyz |
is there any way to profile what exactly eats cpu? |
19:25 |
VanessaE |
damned if I know |
19:25 |
jojoa1997 |
what is the name of my remote branch |
19:25 |
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Ipos joined #minetest |
19:25 |
jojoa1997 |
would it be |
19:25 |
VanessaE |
jojoa1997: usually master, but you don't need it if you're pushing there and that's the branch you're on. |
19:25 |
jojoa1997 |
1a6a174 |
19:25 |
VanessaE |
that's a commit ID |
19:25 |
thexyz |
oh, I see, profiler_print_interval |
19:25 |
thexyz |
so, is there any way to redirect profiler to some file? |
19:26 |
VanessaE |
redirect the whole server's stderr/stdout ? |
19:26 |
jojoa1997 |
error |
19:26 |
VanessaE |
(the low-tech way ;) ) |
19:26 |
VanessaE |
jojoa1997: what error? |
19:26 |
VanessaE |
(pastebin) |
19:27 |
jojoa1997 |
i will and also here is a treat |
19:27 |
jojoa1997 |
http://forum.minetest.net/viewtopic.php?pid=74911#p74911 |
19:27 |
thexyz |
well, there is debug_log_level |
19:27 |
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19:27 |
thexyz |
I wonder at which level will it start to print out profiler messages |
19:27 |
VanessaE |
jojoa1997: did you figure out what you needed to do to use plants_lib for your spawning source |
19:28 |
jojoa1997 |
not yet |
19:28 |
jojoa1997 |
too worried bout having 2 npcs |
19:28 |
VanessaE |
ok |
19:28 |
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Fresh_meat joined #minetest |
19:28 |
PilzAdam |
thexyz, afaik you cant print out the profiler information |
19:28 |
markveidemanis |
how do i change the owner of a folder and apply it to all subfolders? |
19:28 |
markveidemanis |
i know sudo chown mark <dir> |
19:29 |
jojoa1997 |
here VanessaE http://imgur.com/aWBBENZ |
19:29 |
VanessaE |
chown -R user:group folder |
19:29 |
VanessaE |
jojoa1997: git push -f |
19:29 |
jojoa1997 |
i used git push origin master |
19:29 |
thexyz |
apparently, it prints it to infostream |
19:29 |
VanessaE |
or wait, no |
19:29 |
VanessaE |
do what it says. git pull; git push |
19:29 |
thexyz |
not really handy |
19:30 |
jojoa1997 |
what is name of remote branch |
19:30 |
VanessaE |
jojoa1997: master. |
19:30 |
jojoa1997 |
i kinda unmerged it earlier |
19:31 |
VanessaE |
better to rebuild your repo locally and force push it then. (git push -f) |
19:31 |
VanessaE |
make damn sure you test EVERYTHING thoroughly. |
19:31 |
VanessaE |
then push it. |
19:31 |
jojoa1997 |
i am commiting it |
19:31 |
markveidemanis |
VanessaE: how do i get these to work: http://www.ittc.ku.edu/~niehaus/classes/448-s04/448-standard/simple_gui_examples/index.html |
19:32 |
jojoa1997 |
VannesaE there is no spawning code at all |
19:32 |
jojoa1997 |
how do i commit |
19:32 |
jojoa1997 |
i have the doc open |
19:32 |
VanessaE |
markveidemanis: how would I know? I don't know tkinter. |
19:32 |
markveidemanis |
thats not tkinter... |
19:32 |
VanessaE |
jojoa1997: git commit -1; git push |
19:32 |
markveidemanis |
thats common sense... |
19:32 |
VanessaE |
markveidemanis: "Simple GUI Examples (TKinter)" |
19:33 |
VanessaE |
right there in big, white-on-blue letters. |
19:33 |
jojoa1997 |
add exactly that |
19:33 |
VanessaE |
google for it. |
19:33 |
markveidemanis |
its what i need to install to run them... |
19:33 |
VanessaE |
damn it |
19:33 |
VanessaE |
jojoa1997: git commit -a; git push |
19:33 |
VanessaE |
sorry, not -1 |
19:33 |
jojoa1997 |
i put that in the doc |
19:33 |
VanessaE |
no, you type that on a command line |
19:33 |
jojoa1997 |
that opened when i commited using shell |
19:33 |
VanessaE |
I only know how to operate git in Linux, I don't know how it works in Windows if that's what you're using |
19:34 |
jojoa1997 |
ok |
19:34 |
jojoa1997 |
i am in commit how do i commit stuff |
19:34 |
VanessaE |
I repeat, I don't know how in windows. |
19:35 |
jojoa1997 |
git commit -a |
19:35 |
jojoa1997 |
oops not in shell |
19:35 |
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19:35 |
|
MiJyn joined #minetest |
19:36 |
thexyz |
is there any reason to minetest.debug("node_dig") in minetest.node_dig? |
19:37 |
jojoa1997 |
ok |
19:37 |
jojoa1997 |
it says type this |
19:38 |
jojoa1997 |
git pull <remote> <branch> |
19:38 |
|
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19:38 |
|
Kokorobet joined #minetest |
19:38 |
jojoa1997 |
what are the names for remote and branch |
19:38 |
PilzAdam |
thexyz, not really, I guess it was for testing of the API |
19:38 |
jojoa1997 |
as in where are they |
19:39 |
jojoa1997 |
is branch master |
19:39 |
jojoa1997 |
nvm i found it |
19:41 |
jojoa1997 |
please help |
19:41 |
jojoa1997 |
i dont know what they mean remote and branch |
19:41 |
PilzAdam |
jojoa1997, #git |
19:42 |
jojoa1997 |
nothing happened |
19:43 |
markveidemanis |
if someone wants to talk about git with jojoa come to #mtmt |
19:43 |
VanessaE |
he means ask in #git |
19:43 |
jojoa1997 |
ok |
19:43 |
markveidemanis |
lool |
19:43 |
jojoa1997 |
also does it mean anything if i am in detached head |
19:43 |
PilzAdam |
ask this in #git |
19:44 |
thexyz |
PilzAdam: can you remove it? |
19:44 |
thexyz |
(also, there's another one) |
19:44 |
jojoa1997 |
says cannot send to channel |
19:44 |
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19:44 |
markveidemanis |
LOL |
19:44 |
PilzAdam |
jojoa1997, read the topic of the channel |
19:44 |
markveidemanis |
come to #mtmt jojoa |
19:45 |
markveidemanis |
if you are banned from there(already) i will get someone on #mtmt |
19:46 |
PilzAdam |
markveidemanis, please stop advertising your channel |
19:47 |
thexyz |
suggestion |
19:47 |
thexyz |
saying #mtmt in this channel gives you 5 minute ban |
19:48 |
PilzAdam |
+1 |
19:48 |
markveidemanis |
just +q plz |
19:48 |
thexyz |
then another 5 minute one, then 10, 15, 25, 40, 65 … |
19:48 |
thexyz |
markveidemanis: my /knockout only works with +b |
19:48 |
VanessaE |
+10 |
19:49 |
|
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19:51 |
markveidemanis |
Hi |
19:51 |
STHGOM |
hi :D |
19:52 |
markveidemanis |
Gtg Bye :D |
19:53 |
STHGOM |
bye |
19:55 |
thexyz |
wow, great, now we have 3 changelogs |
19:56 |
PilzAdam |
<PilzAdam> we have 3 different changelogs for 0.4.5 now, can someone just make a good one? |
19:57 |
thexyz |
> 90 character lines or larger are definitely unacceptable |
19:59 |
thexyz |
PilzAdam: this one seems to be good http://dev.minetest.net/User:Rubenwardy/changelog |
20:00 |
PilzAdam |
thexyz, move it to out of the userspace and delete the other ones |
20:00 |
PilzAdam |
then others can help make it perfetct :-) |
20:01 |
VanessaE |
oh the irony of that statement :) |
20:02 |
PilzAdam |
hm? |
20:02 |
VanessaE |
the one word you misspelled was "perfect" :) |
20:03 |
jojoa1997 |
pilzadam |
20:04 |
jojoa1997 |
please merge my stone generator pull request |
20:05 |
thexyz |
sometimes i feel myself like mr. stallman |
20:05 |
thexyz |
"it's not minetest-c55, it's minetest" |
20:05 |
VanessaE |
haha |
20:06 |
thexyz |
it seems Infinity_69 got unquieted |
20:06 |
thexyz |
who did that? |
20:07 |
VanessaE |
sfan5. |
20:07 |
VanessaE |
(not to lay blame) |
20:08 |
PilzAdam |
sfan5 |
20:08 |
thexyz |
hm.. |
20:08 |
|
STHGOM joined #minetest |
20:10 |
thexyz |
same for third one, fourth and so on |
20:14 |
|
ttk2 joined #minetest |
20:15 |
STHGOM |
Zeg9 was on earlier?!?!?!? |
20:17 |
VanessaE |
yup |
20:19 |
jojoa1997 |
yay |
20:19 |
jojoa1997 |
it is synced |
20:19 |
sfan5 |
VanessaE: ? PilzAdam: ? |
20:20 |
VanessaE |
sfan5: |
20:20 |
VanessaE |
[03-09 15:06] <thexyz> it seems Infinity_69 got unquieted |
20:20 |
VanessaE |
[03-09 15:06] <thexyz> who did that? |
20:20 |
jojoa1997 |
pilzadam please tell me why you dont add things to minetest_game |
20:20 |
PilzAdam |
sfan5, <thexyz> it seems Infinity_69 got unquieted |
20:20 |
PilzAdam |
<thexyz> who did that? |
20:20 |
VanessaE |
PilzAdam: ninja'd :) |
20:23 |
PilzAdam |
jojoa1997, see Calinou's comment |
20:23 |
PilzAdam |
I will code it now |
20:25 |
jojoa1997 |
wait |
20:26 |
jojoa1997 |
pilzadam i plan on adding a nonminecraft obsidian later |
20:26 |
VanessaE |
stone generator? |
20:26 |
jojoa1997 |
a more realistic one |
20:26 |
VanessaE |
please do not add that. |
20:26 |
jojoa1997 |
but i cant have source reacting with flowing |
20:26 |
jojoa1997 |
why not |
20:26 |
VanessaE |
do what gloopblocks does - three kinds of materials depending on which of flowing or source meets which other |
20:27 |
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STHGOM joined #minetest |
20:27 |
VanessaE |
lava flowing over water makes...um..pumice I think, the opposite I think makes basalt, two sources together make obsidian I think |
20:27 |
VanessaE |
it's something like that |
20:27 |
jojoa1997 |
no that is too complicated |
20:27 |
VanessaE |
complicated is good. |
20:27 |
VanessaE |
simple is boring. |
20:27 |
jojoa1997 |
wait listen |
20:27 |
VanessaE |
(to a degree) |
20:28 |
jojoa1997 |
source + flowing = obsidian ore(unmined) |
20:28 |
jojoa1997 |
dig obsidian ore and you get shard |
20:28 |
jojoa1997 |
2x2 shards make obsidian glass |
20:28 |
VanessaE |
obsidian is not supposed to be an ore |
20:28 |
jojoa1997 |
smelted shards makes obsidian rock |
20:28 |
jojoa1997 |
nononono |
20:28 |
VanessaE |
you should have to cut an obsidian block into shards, not the other way around |
20:29 |
jojoa1997 |
obsidian is volcanic glass |
20:29 |
jojoa1997 |
you dig it it breaks into peices |
20:29 |
jojoa1997 |
then you either craft it into glass or smelt compress into hard obsidian |
20:29 |
jojoa1997 |
that way we have colored glass in there also |
20:30 |
VanessaE |
meh |
20:30 |
VanessaE |
don't break gloopblocks. |
20:30 |
jojoa1997 |
people want both easy to break obsidian and hard armored obsidian |
20:30 |
VanessaE |
we don't need another obsidian/basalt/pumice source |
20:30 |
VanessaE |
damn it just use what already exists |
20:30 |
jojoa1997 |
vanessae then add the gloopblocks code as a pull request |
20:30 |
jojoa1997 |
to minetest_game |
20:30 |
PilzAdam |
VanessaE, what about: https://github.com/PilzAdam/PilzTest/blob/master/mods/default/init.lua#L1805 ? |
20:31 |
VanessaE |
no, gloopblocks supplies other stuff that is not needed in minetest_game (like evil stuff, rainbow cubes, etc) |
20:31 |
jojoa1997 |
no |
20:31 |
VanessaE |
PilzAdam: no. |
20:31 |
jojoa1997 |
i want obsidian and renewabloe stone and stuff on 0gb's world |
20:31 |
VanessaE |
we alreadyhave ample sources of stone and cobble. |
20:32 |
VanessaE |
please do not do this. it is unneeded and serves no useful purpose |
20:32 |
jojoa1997 |
no stone i mean new blocks |
20:32 |
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20:32 |
jojoa1997 |
there is not enough blocks in vanilla minetest and i am trying to do something about it |
20:32 |
VanessaE |
besides, wouldn't it be more correct to patch into the actual code that causes water and lava to flow, and cause new blocks to be created there? |
20:32 |
VanessaE |
seems like that would use less CPu than an ABM |
20:33 |
jojoa1997 |
i dont know how to code that |
20:33 |
PilzAdam |
VanessaE, no, because the engine doesnt know wich nodes exist |
20:33 |
VanessaE |
PilzAdam: then the engine needs a new hook to let it execute a piece of code only on a flowing event |
20:33 |
jojoa1997 |
PilzAdam pull it |
20:33 |
VanessaE |
doing it with an ABM is wasteful |
20:34 |
PilzAdam |
maybe something like: touching = { ["default:water"] = "default:cobble" } |
20:34 |
PilzAdam |
in nodedef |
20:34 |
PilzAdam |
but thats stupid |
20:34 |
VanessaE |
I was thinking more like: on_flowevent = { function(pos, node) } |
20:34 |
PilzAdam |
that will slow it down a _lot_ more than an ABM |
20:34 |
VanessaE |
hm |
20:35 |
PilzAdam |
because the ABM is only executed if there is water near lava |
20:35 |
PilzAdam |
but the on_flowevent will be executed the whole time |
20:35 |
VanessaE |
well maybe on_spreadevent |
20:35 |
VanessaE |
well maybe |
20:35 |
PilzAdam |
still too many calls |
20:35 |
VanessaE |
fuck it |
20:36 |
VanessaE |
use an ABM then |
20:36 |
VanessaE |
but not with cobble and stone |
20:36 |
jojoa1997 |
yay |
20:36 |
jojoa1997 |
why not |
20:36 |
Kacey |
bak |
20:36 |
Kacey |
back* |
20:36 |
VanessaE |
because we already have too damn much stone and cobble |
20:36 |
VanessaE |
it only takes like 2 minutes to have a stack of the stuff in your inventory if you start with nothing but your bare hands and a nearby tree |
20:37 |
jojoa1997 |
vanessae what else would lava and water make |
20:37 |
VanessaE |
pumice, basalt, obsidian |
20:37 |
VanessaE |
like I already said |
20:37 |
VanessaE |
gloopblocks has the right mis |
20:37 |
VanessaE |
mix |
20:37 |
jojoa1997 |
also i can never figure out how your water lava stuff works |
20:37 |
jojoa1997 |
ok then add a pull request |
20:37 |
jojoa1997 |
i am saying ADD IT TO THE DEFAULT GAME |
20:38 |
PilzAdam |
VanessaE, the goal isnt to create a new material or get a rare material more easily |
20:38 |
jojoa1997 |
i dont want another mod cause that gets us nowhere |
20:38 |
VanessaE |
PilzAdam: then what's the point? |
20:38 |
VanessaE |
what good does lava+water=stone/cobble do then? |
20:38 |
jojoa1997 |
sometimes complicated it equal or worse thatn before |
20:38 |
PilzAdam |
it is more realistic than the current behaviour |
20:38 |
jojoa1997 |
that is only basic |
20:39 |
jojoa1997 |
later i will be adding a pull request for obsidian |
20:39 |
VanessaE |
if you're gonna make it more realistic, then make it produce something you'd get from the real thing |
20:39 |
PilzAdam |
it would also fix the glitch that people just add water above lava so they can swim above it |
20:39 |
VanessaE |
please do not do what you're about to do, you'll break other peoples' mods. |
20:40 |
PilzAdam |
wich mods? |
20:40 |
jojoa1997 |
didnt the new mese crystals do that |
20:40 |
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20:40 |
VanessaE |
aside from gloopblocks, also the lavacooling mod |
20:40 |
wiredonlinux |
VanessaE hey |
20:40 |
VanessaE |
and there's one other I forget the name of |
20:40 |
jojoa1997 |
i thought that people adapted to the new change |
20:40 |
VanessaE |
and also skyblock |
20:40 |
jojoa1997 |
VAnessaE |
20:40 |
VanessaE |
hi M13. |
20:40 |
M13 |
hi |
20:40 |
jojoa1997 |
that is the code from skyblock |
20:41 |
M13 |
VanessaE I cannot connect to your server |
20:41 |
VanessaE |
M13: when did you last try? |
20:41 |
PilzAdam |
VanessaE, what about a function default.lavacooling to change the node? so the mods can override this function |
20:41 |
M13 |
like 10 minutes ago |
20:41 |
VanessaE |
M13: well it's up and there are three of us on there right now |
20:41 |
M13 |
I need my own Server again, but I have no way of hosting one :( |
20:42 |
M13 |
ok |
20:42 |
M13 |
I will try again |
20:42 |
VanessaE |
PilzAdam: that might do I suppose |
20:42 |
jojoa1997 |
good progress |
20:42 |
VanessaE |
as long as a third-party mod can tell minetest_game's method to take a hike |
20:42 |
STHGOM |
does anyone know when babyface is usally on? |
20:42 |
jojoa1997 |
a function is better because you can do more with it and i think it would be quicker right? |
20:42 |
PilzAdam |
no |
20:43 |
M13 |
VanessaE, this is the ip right? : vanessae.mine.bz |
20:44 |
VanessaE |
M13: yes |
20:44 |
PilzAdam |
VanessaE, also skyblock is a game, it doesnt contain minetest_game :-p |
20:44 |
jojoa1997 |
VanessaE for the plantlibs |
20:44 |
M13 |
hmm, maybe it takes a lil time to connect |
20:44 |
jojoa1997 |
plants_lib |
20:44 |
jojoa1997 |
could i do |
20:44 |
VanessaE |
PilzAdam: so you need three functions - one for standing water with any lava as neighbor, one for standing lava with any water as neighbor, and one for flowing water/flowing lava with any other water/lava as neighbor |
20:44 |
jojoa1997 |
avoid_nodes = "peaceful_npc:npc" |
20:45 |
VanessaE |
no |
20:45 |
VanessaE |
nodes != entities |
20:45 |
PilzAdam |
VanessaE, no, just cool_lava_flowing and cool_lava_source |
20:45 |
VanessaE |
mmmmh |
20:46 |
M13 |
meh! |
20:46 |
jojoa1997 |
if lava affects water then we get steam |
20:46 |
VanessaE |
well as long as the same three blocks can be created in the same manner as now. |
20:46 |
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20:46 |
PilzAdam |
only 2 blocks can be created |
20:46 |
VanessaE |
then it isn't good enough. |
20:46 |
jojoa1997 |
yes |
20:47 |
jojoa1997 |
yes @ pilzadam |
20:47 |
PilzAdam |
VanessaE, you can also just override the default functions to do nothing and leave the old code in glooptest |
20:47 |
jojoa1997 |
Vanessae what is max count that my npc should spawn |
20:47 |
VanessaE |
PilzAdam: ok, that's fine - as long as it is possible to use those hooks to re-create the functionality we had before |
20:48 |
VanessaE |
jojoa1997: I would say 2 or 3. |
20:48 |
jojoa1997 |
per 200 |
20:48 |
VanessaE |
you're working with an 80x80x80 volume with each on_generated() call |
20:48 |
jojoa1997 |
blocks |
20:49 |
VanessaE |
so think of it as per 80-block radius |
20:49 |
jojoa1997 |
k |
20:49 |
jojoa1997 |
work on it tomorrow |
20:49 |
VanessaE |
but you'll want to use the rarity control also |
20:49 |
VanessaE |
so that you don't always get a fixed number per block |
20:49 |
VanessaE |
high rarity would cause most blocks to not have an entity |
20:50 |
MiJyn |
Rarity? Did I hear Rarity? *insert mlp stuff* |
20:50 |
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20:50 |
VanessaE |
mlp? |
20:50 |
|
Ipos joined #minetest |
20:51 |
MiJyn |
VanessaE, My little pony (Rarity is one of the "mane 6" characters) |
20:51 |
VanessaE |
oh |
20:51 |
VanessaE |
didn't even go there. |
20:51 |
MiJyn |
my second-favourite, in fact :P |
20:52 |
PilzAdam |
VanessaE, https://github.com/PilzAdam/minetest_game/commit/ff7881a58902dc8da73fae116bbb1ccd440337d0 |
20:53 |
PilzAdam |
should it use group:water instead of {"default:water_source", "default:water_flowing"}? |
20:53 |
jojoa1997 |
no wait |
20:53 |
VanessaE |
I don't know |
20:53 |
jojoa1997 |
pilzadam could you only have the flowing to flowing |
20:54 |
jojoa1997 |
cause i want to add a pull request for obsidian |
20:54 |
PilzAdam |
you can do this later |
20:55 |
jojoa1997 |
1753 + neighbors = {"default:water_source" |
20:55 |
jojoa1997 |
get rid of the source |
20:55 |
jojoa1997 |
part |
20:55 |
jojoa1997 |
that is it |
20:55 |
PilzAdam |
I will use group:water there |
20:55 |
jojoa1997 |
nvm |
20:56 |
jojoa1997 |
add it |
20:56 |
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berome joined #minetest |
20:56 |
PilzAdam |
pushed |
20:56 |
MinetestBot |
GIT: commited to minetest/minetest_game: Add lavacooling 0d924e7e4d 2013-03-09T12:55:01-08:00 http://git.io/jb96EQ |
20:56 |
* VanessaE |
is sad now. |
20:57 |
* PilzAdam |
places a kitten on VanessaE's sadness |
20:58 |
jojoa1997 |
plizadam |
20:58 |
jojoa1997 |
why not add this one https://github.com/minetest/minetest_game/pull/125 |
20:58 |
PilzAdam |
btw: someone has to point the devs of the affected mods to that commit |
20:58 |
PilzAdam |
jojoa1997, see my comment on github |
20:59 |
thexyz |
too unrealistic |
20:59 |
VanessaE |
PilzAdam: somehow I ended up maintaining glooblocks... |
20:59 |
VanessaE |
(hence my resistance) |
20:59 |
thexyz |
how do you get 16 nodes of dirt from 1 cobble? |
20:59 |
thexyz |
how do you make sapling from sticks and leaves? |
21:00 |
thexyz |
i vote for closing |
21:00 |
STHGOM |
does anyone know when babyface is usally on? |
21:00 |
PilzAdam |
jojoa1997, yea, you can close it, it will never be merged |
21:00 |
VanessaE |
thexyz: well, many plants will grow into a single unit if you sufficiently attach their parts together. |
21:00 |
VanessaE |
I've seen this many times with tree trunks for example |
21:00 |
thexyz |
hm.. |
21:00 |
thexyz |
stick + leaves |
21:00 |
thexyz |
should try some day |
21:00 |
PilzAdam |
anyone against this: https://github.com/minetest/minetest_game/pull/137 |
21:01 |
VanessaE |
of course it takes years in real life |
21:01 |
jojoa1997 |
is it fixed? |
21:01 |
jojoa1997 |
in survival |
21:01 |
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21:01 |
VanessaE |
PilzAdam: I suggested that fix months ago. |
21:01 |
jojoa1997 |
what about this https://github.com/minetest/minetest_game/pull/90 |
21:01 |
VanessaE |
I was ignored. |
21:02 |
thexyz |
PilzAdam: production loss! |
21:02 |
thexyz |
nothing to fix here |
21:02 |
VanessaE |
thexyz: why? it's trivial to cut stone without losing much |
21:02 |
jojoa1997 |
what does everyone think to pull 90 |
21:02 |
thexyz |
VanessaE: using hands only? |
21:03 |
thexyz |
it's even more trivial |
21:03 |
VanessaE |
of course not with your hands only, but aren't we assuming you have some basic, not-seen collection of tools? |
21:03 |
VanessaE |
I mean, how else are you crafting 90% of the shit you craft in the game? |
21:03 |
thexyz |
it just appears from nowhere! |
21:03 |
PilzAdam |
dont be too realistic |
21:03 |
jojoa1997 |
https://github.com/minetest/minetest_game/pull/90/files |
21:04 |
jojoa1997 |
ANSWER ME |
21:04 |
VanessaE |
jojoa1997: no. :-) |
21:04 |
jojoa1997 |
why |
21:04 |
thexyz |
actually, that's why I try to avoid committing to minetest_game |
21:04 |
thexyz |
it's just random |
21:04 |
PilzAdam |
jojoa1997, dont tripple post |
21:04 |
jojoa1997 |
oops |
21:05 |
thexyz |
there's no list of things "to be added" |
21:05 |
thexyz |
there's no way to know whether something would suit minetest_game or not |
21:05 |
jojoa1997 |
i dont get why a way to get the only decoration blocks has not been added yet |
21:05 |
VanessaE |
thexyz: yes there is: http://dev.minetest.net/TODO#TODO_in_minetest_game |
21:05 |
PilzAdam |
thexyz, thats why c55 suggested to pick some people to decide what to add |
21:06 |
thexyz |
VanessaE: too many "?" there |
21:06 |
jojoa1997 |
cough "Water source + lava flowing = stone, lava source + water flowing = obsidian" |
21:06 |
thexyz |
so |
21:06 |
thexyz |
realtest for the rescue! |
21:06 |
jojoa1997 |
that is #1 |
21:06 |
VanessaE |
thexyz: better to have some question marks than to have no list at all. |
21:06 |
VanessaE |
a good product starts with a lot more questions than answers. |
21:06 |
jojoa1997 |
Smoothstone half-block tiles |
21:07 |
jojoa1997 |
first we need to get wool in default |
21:07 |
thexyz |
VanessaE: it just adds uncertainty |
21:07 |
thexyz |
so let's replace all "?" with "!" |
21:08 |
jojoa1997 |
will someone please answer to me why has it gone unoticed for so long |
21:08 |
VanessaE |
jojoa1997: and to get that, we really need something that's a *source* of wool; a nonsensical crafting recipe is the best we can do for now. |
21:08 |
thexyz |
jojoa1997: what? |
21:08 |
VanessaE |
the only sensible one I've seen so far is the one I believe you had be add to my flowers mod, which makes wool from cotton wads. |
21:08 |
jojoa1997 |
which is why pull 90 is great |
21:09 |
thexyz |
oh, I object |
21:09 |
jojoa1997 |
yeah but you havent added that to minetest_game |
21:09 |
VanessaE |
no one wants it. |
21:09 |
thexyz |
this recipe is just utter nonsense |
21:09 |
VanessaE |
thexyz: got a better one? |
21:09 |
thexyz |
yeah |
21:09 |
thexyz |
flowers → cotton |
21:09 |
thexyz |
→ blocks |
21:09 |
thexyz |
(cotton blocks) |
21:09 |
VanessaE |
thexyz: good luck getting plants_lib + flowers merged. |
21:10 |
jojoa1997 |
thexyz flower -> cotton |
21:10 |
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21:10 |
VanessaE |
jojoa1997: he just said that. |
21:10 |
thexyz |
jojoa1997: yes? |
21:10 |
jojoa1997 |
oops i forgot there are no flowers in minetest_game |
21:10 |
thexyz |
VanessaE: I have no idea why aren't they |
21:10 |
VanessaE |
thexyz: because I wrote them, why else? |
21:10 |
thexyz |
probably because of code then |
21:10 |
VanessaE |
that's why they aren't in the game. |
21:10 |
thexyz |
talking nekogloop way right now |
21:11 |
jojoa1997 |
because no one is trying to make it better instead they go to mod central |
21:11 |
thexyz |
VanessaE: why is your github page 404? |
21:11 |
VanessaE |
well perhaps I sound like him at the moment, but I'm also talking from experience. getting a good, complex piece of code put into minetest_game is like pulling teeth |
21:12 |
VanessaE |
my page seems to work for me? https://github.com/VanessaE |
21:12 |
thexyz |
>good |
21:12 |
jojoa1997 |
i get 404 |
21:12 |
thexyz |
review time then? |
21:12 |
VanessaE |
hmmmm looked at my code, it seemed good to him |
21:12 |
PilzAdam |
the code in mapgen.lua that places the junglegrass can be used to place flowers too |
21:12 |
VanessaE |
PilzAdam: FUCK NO! |
21:13 |
VanessaE |
flowers should be renewable. |
21:13 |
PilzAdam |
flowers shouldnt destroy the buildings |
21:13 |
VanessaE |
they don't |
21:14 |
thexyz |
oh, I remember this one |
21:14 |
VanessaE |
they're perlin-limited and only grow on grass with air above. |
21:14 |
VanessaE |
thexyz: remember what? |
21:14 |
thexyz |
plantslib code |
21:15 |
thexyz |
VanessaE: I suggest you to use biome.seed_diff = biome.seed_diff or 0 |
21:15 |
VanessaE |
oh. |
21:15 |
thexyz |
instead of if not biome.seed_diff then biome.seed_diff = 0 end |
21:15 |
thexyz |
same for other values |
21:15 |
VanessaE |
*looks at code* |
21:16 |
VanessaE |
I suppose I could do that. easy enough change. |
21:17 |
thexyz |
i wonder how much copypasta can we shrink |
21:17 |
jojoa1997 |
http://webchat.freenode.net/?channels=minetest |
21:17 |
jojoa1997 |
http://en.wikipedia.org/wiki/Paris_Commune |
21:17 |
jojoa1997 |
wrong link |
21:18 |
thexyz |
VanessaE: search_for_surfaces is called in on_generated, yet it uses math.random |
21:18 |
VanessaE |
thexyz: yeah. that's deliberate |
21:19 |
VanessaE |
without the random call, you get stupid patterns as seen from above |
21:19 |
VanessaE |
this ensures those patterns can't form |
21:19 |
thexyz |
we already have PseudoRandom |
21:19 |
thexyz |
you should use it |
21:20 |
thexyz |
to ensure worlds with same seeds will have same plants generated in on_generated |
21:20 |
VanessaE |
can't, I think hmmmm just said pseudorandom is buggy |
21:20 |
noklz |
HAHA SMELLY WORLDS |
21:20 |
thexyz |
hm? |
21:20 |
thexyz |
strange |
21:20 |
thexyz |
well |
21:20 |
thexyz |
and (not biome.below_nodes or string.find(dump(biome.below_nodes), minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name) ) |
21:21 |
thexyz |
doesn't seem very efficient |
21:21 |
VanessaE |
most efficient way I could come up with |
21:22 |
thexyz |
you'd better transform biome.below_nodes to table with keys being values, then check (biome.below_nodes[minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name]) |
21:22 |
thexyz |
so, [1: "a", 1: "b"] becomes something like ["a": True, "b": True] |
21:22 |
thexyz |
the complexity would be O(hash) |
21:22 |
thexyz |
which should be very fast |
21:23 |
thexyz |
now it's fast enough I guess, but seems quite dirty |
21:23 |
jojoa1997 |
VanessaE how is this http://paste.ubuntu.com/5600174/ |
21:23 |
thexyz |
also, if not biome.seed_diff then biome.seed_diff = 0 end … if biome.check_air ~= false then biome.check_air = true end should be moved into function |
21:24 |
thexyz |
as exactly the same code is written in 2 places |
21:24 |
jojoa1997 |
also how would i make a spawn for my 2 npcs |
21:25 |
thexyz |
function plantslib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa) love those names |
21:26 |
jojoa1997 |
so how is it? |
21:27 |
Kacey |
http://www.youtube.com/watch?v=p6pi8H7I1E4 i would love thismod |
21:27 |
jojoa1997 |
VanessaE please answer |
21:27 |
VanessaE |
busy right now, jojo |
21:27 |
thexyz |
why is temperature_seeddiff 112? |
21:27 |
VanessaE |
thexyz: the value used by the snow biomes mod. |
21:27 |
VanessaE |
so that my perlin zones match SPlizard's |
21:28 |
jojoa1997 |
also how would i make a different spawn for my 2 npcs |
21:28 |
jojoa1997 |
just that |
21:28 |
thexyz |
VanessaE: oh |
21:28 |
thexyz |
I guess you shouldn't depend on default: nodes names, better depend on groups |
21:29 |
thexyz |
ask PilzAdam to add any if missing |
21:29 |
jojoa1997 |
VanessaE how do i make different biomes |
21:30 |
thexyz |
VanessaE: random_facedir thing is copypasted 3 times |
21:30 |
VanessaE |
yep I know |
21:30 |
VanessaE |
I'll optimize that out |
21:31 |
jojoa1997 |
VanessaE i want to update |
21:31 |
thexyz |
is there any point in implementing random_facedir like this? |
21:31 |
jojoa1997 |
please answer me how do i make biomes seperate |
21:31 |
thexyz |
seems it just takes random value from range [random_facedir[1], random_facedir[2]] |
21:31 |
VanessaE |
jojo I am busy right now, read the API |
21:31 |
VanessaE |
thexyz: exactly. |
21:31 |
jojoa1997 |
i did :/ |
21:31 |
thexyz |
wouldn't it be better to have random_facedir as an table to choose from? |
21:32 |
thexyz |
like random_facedir = {1, 2, 4} |
21:32 |
VanessaE |
it's so that, for example, flat vines cna face any direction - without risking being placed horizontally |
21:32 |
thexyz |
it's impossible to do such with current api |
21:32 |
VanessaE |
or solid nodes, which use a different range |
21:32 |
thexyz |
we probably will have RealBadAngel's 6d facedir soon |
21:32 |
VanessaE |
exactly |
21:32 |
thexyz |
ranges wouldn't suit |
21:32 |
VanessaE |
and his is backwards compatible |
21:33 |
VanessaE |
I'll consider changing the API later after I figure out what to fix based on your above comments |
21:33 |
thexyz |
sure |
21:33 |
thexyz |
the another important one is not to depend on default: |
21:36 |
VanessaE |
there, optimized out the multiple fdir copy&paste |
21:36 |
thexyz |
i wonder |
21:36 |
thexyz |
why do you loadstring()? |
21:36 |
VanessaE |
because I don't know any better way to pass a function by name. |
21:36 |
thexyz |
um |
21:36 |
thexyz |
just pass it! |
21:36 |
VanessaE |
At the time I wrote this, I didn't know how. |
21:36 |
thexyz |
one moment |
21:37 |
thexyz |
> function t(f) return f(1) end |
21:37 |
thexyz |
> f = function(x) return 2 * x end |
21:37 |
thexyz |
> = t(f) |
21:37 |
thexyz |
2 |
21:38 |
thexyz |
there are many other string.find-s, avoid! |
21:38 |
VanessaE |
getting tired now |
21:39 |
VanessaE |
http://pastebin.ubuntu.com/5600223/ |
21:39 |
VanessaE |
how's this look so far? |
21:39 |
VanessaE |
(aside from the wrong revision date) |
21:39 |
jojoa1997 |
this right? { "default:desert_sand", "default:desert_stone"}, |
21:39 |
VanessaE |
jojoa1997: for what purpose? |
21:39 |
jojoa1997 |
VanessaE please tell me you didnt chNGE THE mapgen spawner |
21:40 |
jojoa1997 |
are they right names |
21:40 |
VanessaE |
jojoa1997: no functional/API changes, just internal code improvements. |
21:40 |
thexyz |
VanessaE: still many things to fix |
21:40 |
jojoa1997 |
is it desertsand or desert_sand |
21:40 |
VanessaE |
thexyz: yes. But, does the above code look equivalent to what you see in github? |
21:40 |
jojoa1997 |
there was an underscore on the second |
21:40 |
PilzAdam |
jojoa1997, look at the default mod |
21:40 |
VanessaE |
just wanna make sure I didn't cause a regression before I push thi |
21:40 |
VanessaE |
this |
21:41 |
thexyz |
VanessaE: I didn't look much |
21:41 |
thexyz |
but i guess you shouldn't return biome in plantslib:set_defaults |
21:41 |
thexyz |
because there's just no point in that |
21:41 |
VanessaE |
ok |
21:41 |
thexyz |
the biome you pass to it is modified in place |
21:41 |
VanessaE |
I wasn't sure what it would do with that |
21:41 |
thexyz |
also |
21:41 |
VanessaE |
sometimes I get confused how that works. |
21:41 |
thexyz |
if walldir then |
21:41 |
thexyz |
plantslib:dbg("Grow: place "..replacement.." at ("..dump(pos)..") on wall "..walldir) |
21:41 |
thexyz |
minetest.env:add_node(pos, { name = replacement, param2 = walldir}) |
21:41 |
thexyz |
else |
21:41 |
thexyz |
plantslib:dbg("Grow: place "..replacement.." at ("..dump(pos)..")") |
21:42 |
thexyz |
means exactly the same as minetest.env:add_node(pos, { name = replacement, param2 = walldir}) |
21:42 |
thexyz |
minetest.env:add_node(pos, { name = replacement}) |
21:42 |
thexyz |
end |
21:42 |
thexyz |
(unless your walldir can be boolean) |
21:42 |
thexyz |
> =dump({name="lol",param2=nil}) |
21:42 |
thexyz |
{ ["name"] = lol,} |
21:42 |
thexyz |
it just won't know about param2 when walldir is nil |
21:42 |
VanessaE |
oh ok |
21:42 |
VanessaE |
well then I'll do that |
21:45 |
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21:46 |
VanessaE |
also on another note, why are unittests not disabled by default? |
21:46 |
NekoGloop |
Minetest is disabled by default, what're you talkin' about? |
21:47 |
STHGOM |
bye |
21:47 |
STHGOM |
babalabasquebe |
21:47 |
NekoGloop |
Also w00t got xbox 360 controller to function as mouse. |
21:47 |
STHGOM |
:D |
21:48 |
thexyz |
VanessaE: they are |
21:48 |
thexyz |
they are enabled by default only in debug builds |
21:48 |
thexyz |
-DCMAKE_BUILD_TYPE=Debug |
21:48 |
VanessaE |
oh ok |
21:49 |
VanessaE |
changes to plants_lib/init.lua pushed to git. |
21:49 |
VanessaE |
if you feel like it, I welcome pull requests to further improve the code. |
21:49 |
thexyz |
sure |
21:49 |
VanessaE |
thanks |
21:49 |
NekoGloop |
Awesome. I'm trying to get an Xbox controller to 100% play MT. |
21:49 |
VanessaE |
and I do appreciate it |
21:50 |
NekoGloop |
Server of choice: Vanessa's. |
21:51 |
VanessaE |
NekoGloop: should be doable with one of those joy-to-key drivers. also, gloopblocks needs updated: https://github.com/minetest/minetest_game/commit/0d924e7e4dfe5f1f4e9aa822168e03ae61aaac6a |
21:51 |
VanessaE |
you'll want to hook into those functions to re-create the obsidian/basalt/pumice stuff |
21:51 |
NekoGloop |
You're supporting it, not me. |
21:51 |
NekoGloop |
Also I'm using a program called GlovePIE. |
21:51 |
VanessaE |
true, thought you might feel like taking the reins again :) |
21:57 |
thexyz |
i think we should better copy a table instead of just referencing it >biome = sd |
21:58 |
VanessaE |
copying a table has to be done manually though |
21:58 |
thexyz |
yeah |
21:58 |
thexyz |
http://stackoverflow.com/questions/640642/how-do-you-copy-a-lua-table-by-value |
21:59 |
thexyz |
i wonder why doesn't my build work while PilzAdam's one does |
22:00 |
jojoa1997 |
back |
22:01 |
jojoa1997 |
VanessaE have you gotten the code merged? |
22:01 |
VanessaE |
jojoa1997: you asked how to 'create' biomes earlier. A biome is created by first defining the conditions under which the biome could exist (e.g. temperature, humidity, elevation, etc), and then modifying some nodes in that area. This is not something that plants_lib was designed for, because Lua just can't run fast enough to do it. |
22:01 |
VanessaE |
thexyz is looking through the current git now. |
22:01 |
thexyz |
of course it can |
22:01 |
VanessaE |
thexyz: not when you have to modify up to 6400 nodes per on_generated() call |
22:01 |
jojoa1997 |
i think i fixed it |
22:01 |
thexyz |
that's another thing |
22:02 |
thexyz |
because it has to contact minetest |
22:02 |
VanessaE |
too much latency |
22:02 |
jojoa1997 |
this right? http://paste.ubuntu.com/5600287/ |
22:03 |
VanessaE |
jojoa1997: no. max count and rarity should be discrete values, plants_lib will already use the values given to perform its own calculations. |
22:03 |
thexyz |
hmmmm was going to add api for voxelmanipulator i think |
22:03 |
VanessaE |
the rest looks like a good start |
22:03 |
VanessaE |
thexyz: yeah |
22:04 |
VanessaE |
this'll be useful in the future, for sure |
22:04 |
thexyz |
VanessaE: why is still there biome.seed_diff = biome.seed_diff or 0 / biome.light_min = biome.light_min or 0 / etc in plantslib:spawn_on_surfaces? |
22:04 |
VanessaE |
thexyz: because the generate_on_surfaces() function doesn't use those values |
22:04 |
thexyz |
so? |
22:04 |
VanessaE |
so it didn't seem to make sense to put them into the set_defaults() call |
22:04 |
thexyz |
why not |
22:05 |
VanessaE |
I dunno, it just didn't seem to make sense :D |
22:05 |
thexyz |
it doesn't make sense to call the function set_defaults |
22:05 |
VanessaE |
I suppose I could move the whole thing over then |
22:05 |
thexyz |
and then set defaults outside of it |
22:06 |
jojoa1997 |
http://paste.ubuntu.com/5600296/ |
22:06 |
VanessaE |
thexyz: pushed. |
22:06 |
jojoa1997 |
sweet |
22:06 |
thexyz |
fine |
22:06 |
thexyz |
now all those string.find-s |
22:07 |
jojoa1997 |
merge it |
22:07 |
jojoa1997 |
please |
22:07 |
VanessaE |
there are 6 such uses of string.find |
22:08 |
thexyz |
celeron55: i suggest to add link to PilzAdam's win32 build of 0.4.5 somewhere, some people seem to experience a crash with my build |
22:09 |
VanessaE |
jojoa1997: getting there; peaceful_npc:npc_def is a function to spawn a single NPC? |
22:09 |
thexyz |
no idea why; of course, it works flawlessly for me and all the guys who'd be kind enough to form a proper bug report |
22:09 |
VanessaE |
(and peaceful_npc:npc_fast) |
22:09 |
jojoa1997 |
no |
22:09 |
jojoa1997 |
/summonnpc_def |
22:10 |
NekoGloop |
Hey, VanessaE. I'm in your closet... |
22:10 |
jojoa1997 |
VanessaE |
22:10 |
PilzAdam |
thexyz, my build isnt exactly 0.4.5 |
22:10 |
jojoa1997 |
i put your plantlibs init and renamed it in my mod |
22:10 |
VanessaE |
ok, see you need to give it a function call. plants_lib can't possibly know what your NPCs are supposed to be, so you still need to make a small function that actually places one. |
22:10 |
thexyz |
PilzAdam: yes, I just figured that out |
22:10 |
VanessaE |
NO! |
22:10 |
thexyz |
i guess it doesn't matter as long as it works |
22:10 |
VanessaE |
don't do that! |
22:10 |
jojoa1997 |
now what do i do i get an error with plantlib |
22:10 |
VanessaE |
it's a shared library, not.... |
22:11 |
VanessaE |
...a static one. |
22:11 |
NekoGloop |
This is actually working nicely, playing MT with an xbox controller. |
22:11 |
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22:12 |
VanessaE |
hey Uberi. |
22:12 |
Uberi |
o/ |
22:13 |
NekoGloop |
Basically, the left stick is movement, the right stick is aiming, the left shoulder button is leftclick, the left trigger is rightclick, the rightshoulder/trigger choose my hotbar slot, A jumps, B runs, X sneaks, Y opens my inventory, and Start is escape. |
22:14 |
NekoGloop |
And the Back button drops my item. |
22:18 |
VanessaE |
thexyz: so if I read this right, this would be the right way to weed out those string.find() calls? |
22:18 |
VanessaE |
http://pastebin.ubuntu.com/5600326/ |
22:19 |
VanessaE |
http://stackoverflow.com/questions/656199/search-for-an-item-in-a-lua-list |
22:19 |
thexyz |
no |
22:19 |
VanessaE |
based on that stackoverflow answer. |
22:19 |
VanessaE |
damn, I didn't think so |
22:19 |
Uberi |
is someone using string.find on node names? |
22:19 |
thexyz |
it's similar though |
22:19 |
* Uberi |
gets out the pitchfork and torches |
22:19 |
VanessaE |
Uberi: plants_lib uses it to search a table for a given node name. |
22:19 |
thexyz |
you don't need to call Set(list) in each call of find_adjacent_wall |
22:19 |
thexyz |
just precalculate it and replace in biome definition |
22:19 |
VanessaE |
hm, ok |
22:20 |
thexyz |
Uberi: that! |
22:20 |
Uberi |
also, I've been wondering, is a nodemetaref associated with the node, or the position? |
22:20 |
thexyz |
position |
22:20 |
Uberi |
ah, thanks |
22:20 |
Uberi |
so if I change the node, I don't need a new metaref? |
22:20 |
thexyz |
do you want to keep the values? |
22:21 |
thexyz |
you should use hacky_swap_node then |
22:21 |
Uberi |
ooh, sounds hacky |
22:21 |
thexyz |
meta is associated with the position but that fact doesn't stop add_node from discarding it |
22:21 |
thexyz |
iirc |
22:21 |
NekoGloop |
VanessaE, can you quickly make it night on your server? |
22:22 |
Uberi |
yeah it's definitely discarded |
22:22 |
Uberi |
but good to know the metaref is still valid |
22:22 |
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22:23 |
VanessaE |
done. |
22:23 |
jojoa1997 |
what |
22:23 |
jojoa1997 |
VanessaE right? http://paste.ubuntu.com/5600335/ |
22:24 |
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22:24 |
NekoGloop |
This guy made a giant mesecons flashing lights thing... wut? |
22:24 |
Uberi |
ooh this I gotta see |
22:24 |
VanessaE |
jojoa1997: no. you need to point the second parameter of register_generate_plant() at a function that adds one entity |
22:24 |
jojoa1997 |
? |
22:24 |
NekoGloop |
Uberi: Vanessa's server, find me. |
22:25 |
VanessaE |
NekoGloop: does it look like "share and enjoy"? |
22:25 |
Uberi |
cool |
22:25 |
jojoa1997 |
here is the error http://paste.ubuntu.com/5600340/ |
22:25 |
NekoGloop |
The letters are chopped in half, but yes. |
22:26 |
VanessaE |
jojoa1997: I told you not to include plants_lib into your mod - you need to depend on it instead. plants_lib is meant to be used as a shared library. |
22:26 |
jojoa1997 |
ok |
22:26 |
VanessaE |
NekoGloop: that's deliberate, I forget who built that, but it's a reference to Hitchhiker's Guide to the Galaxy |
22:26 |
NekoGloop |
explains the sign in there saying "Forty Two!" |
22:27 |
jojoa1997 |
what is register generate plant |
22:27 |
Uberi |
is it the Total Perspective Vortex? |
22:27 |
PilzAdam |
NekoGloop, the sign is self-explaining :-) |
22:27 |
VanessaE |
jojoa1997: read the API. |
22:27 |
jojoa1997 |
i have it is confusing |
22:27 |
jojoa1997 |
i have read it at least 2 times a day for the past week |
22:28 |
VanessaE |
strange, I thought I wrote it pretty clearly :-/ |
22:28 |
Uberi |
you merely adopted the documentation |
22:28 |
Uberi |
I was born in it, molded by it |
22:28 |
Uberi |
I didn't read a tutorial until I was a grown man |
22:29 |
VanessaE |
register_generate_plant is the mapgen spawner. whatever you register will be spawned by the mapgen code. But sicne you are not spawning a node or a tree, you have to tell it what function you want it to execute to create your entity |
22:29 |
jojoa1997 |
oh i need a function |
22:29 |
VanessaE |
this would be the same code that you use inside your /spawnnpc command (except that you want exactly 1 NPC, no more) |
22:29 |
VanessaE |
get it? |
22:29 |
jojoa1997 |
yep thanks |
22:29 |
VanessaE |
your function will be called with a position parameter and I think I gave it a seed param also (you don't need that) |
22:30 |
VanessaE |
the position param will be the location of the node you want your NPC to stand on. |
22:30 |
jojoa1997 |
position parameter? |
22:30 |
VanessaE |
yeah |
22:31 |
VanessaE |
if you say "peaceful_npc:spawn_npc", plants_lib will call it like so: peaceful_npc:spawn_npc(pos) |
22:31 |
VanessaE |
so you have to take the (pos) parameter and use it in your own code to put an NPC just above that location |
22:31 |
VanessaE |
it works similar to a callback |
22:32 |
NekoGloop |
http://ompldr.org/vaHBmMQ/Untitled.png |
22:32 |
NekoGloop |
wewt |
22:32 |
VanessaE |
eek, my eyes are bleeding! |
22:32 |
VanessaE |
the glasses, they do nothing!! |
22:32 |
VanessaE |
:) |
22:32 |
NekoGloop |
Hm? |
22:33 |
VanessaE |
that red theme makes my eyes bleed :) |
22:33 |
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22:33 |
NekoGloop |
I like red:D |
22:33 |
VanessaE |
so I can tell |
22:33 |
NekoGloop |
I hate my spacebar. |
22:34 |
MiJyn |
NekoGloop, you use windows 8? |
22:34 |
NekoGloop |
Also w00t too many fucking icons on my taskbar. |
22:34 |
NekoGloop |
MiJyn, yes |
22:34 |
MiJyn |
oh :/ |
22:34 |
VanessaE |
http://digitalaudioconcepts.com/extra/Screenshot%20-%2010142012%20-%2007:43:09%20PM.png |
22:34 |
VanessaE |
whereas I like purple :) |
22:35 |
VanessaE |
oops, wrong link |
22:35 |
VanessaE |
http://digitalaudioconcepts.com/extra/Screenshot%20-%2003092013%20-%2005:34:10%20PM.png |
22:35 |
VanessaE |
that one. |
22:35 |
MiJyn |
lol |
22:36 |
Uberi |
that *is* a lot of purple |
22:36 |
NekoGloop |
Your gui looks funny. |
22:36 |
VanessaE |
why? |
22:36 |
NekoGloop |
The way the icons are set up on the top of the screen. |
22:36 |
VanessaE |
that, my dear, is XFCE 4.10 :-) |
22:36 |
VanessaE |
those panels are normally hidden |
22:37 |
NekoGloop |
Also, wierd dotted line around taskbar. |
22:37 |
NekoGloop |
Also I'd never be able to live with how your window's name is in that little tab-thing above the window. |
22:37 |
VanessaE |
artifact of forcing the taskbars to stay visible. |
22:38 |
Uberi |
what typeface is that? |
22:38 |
VanessaE |
in the irc window? |
22:38 |
Uberi |
in the title bars, I mean |
22:38 |
jojoa1997 |
vanessae |
22:38 |
NekoGloop |
Italicised WTF, Uberi. |
22:38 |
VanessaE |
oh, URW Chancery |
22:38 |
jojoa1997 |
it isnt fully finished but is the command right? http://paste.ubuntu.com/5600376/ |
22:38 |
Uberi |
personally, I find it hard to read any form of cursive font, but that might be related to my equally bad cursive :P |
22:39 |
VanessaE |
jojoa1997: almost. plantslib:register_generate_plant(biome_fast_beach, "npc_mapgen_spawn") |
22:39 |
VanessaE |
write your generate call like that |
22:39 |
jojoa1997 |
i mean the spawn code |
22:39 |
hmmmm |
http://ompldr.org/vaHBmMw/screenshot_1364053457.png |
22:39 |
kaeza |
jojoa1997, you are generating 20 NPCs in each node? O.o |
22:39 |
hmmmm |
okay so how about this! |
22:39 |
VanessaE |
jojoa1997: I guess so, but you will never receive the spawn_type parameter, as plants_lib only passes the pos param. |
22:39 |
jojoa1997 |
i have no idea what i am doing |
22:39 |
Uberi |
wow hmmmm, do the torches generate too? |
22:40 |
VanessaE |
hmmmm: actually that's kinda nice |
22:40 |
hmmmm |
yeah |
22:40 |
VanessaE |
how fast is it? |
22:40 |
PilzAdam |
hmmmm, where are the chests? |
22:40 |
hmmmm |
takes about 3-5 ms at -O1 on an e3-1230v2 |
22:40 |
kaeza |
awesome hmmmm |
22:40 |
hmmmm |
no chests, i decided what i'm going to do instead |
22:40 |
Uberi |
:O |
22:40 |
VanessaE |
hmmmm: that big complex? in 5ms? |
22:40 |
VanessaE |
NICE |
22:40 |
hmmmm |
i pass some sort of information along to on_generate that tells about dungeon rooms |
22:40 |
hmmmm |
gives you information like how big it is, is it a large cave, etc. |
22:41 |
hmmmm |
you decide what to do with it in lua |
22:41 |
VanessaE |
ohhh |
22:41 |
hmmmm |
and a default on_generate would say, place a chest with some random loot |
22:41 |
hmmmm |
like some mese blocks and gold and silver, food perhaps |
22:41 |
hmmmm |
and then there could be mods that add mobs |
22:41 |
Uberi |
that sounds absolutely fantastic |
22:42 |
hmmmm |
like you get to fight the dungeon monster in some dungeon room that's large enough to fit it |
22:42 |
VanessaE |
beautiful |
22:42 |
jin_xi |
nice |
22:42 |
hmmmm |
and place some chains and more torches and stuff for atmosphere |
22:42 |
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22:42 |
jojoa1997 |
http://paste.ubuntu.com/5600388/ |
22:43 |
Uberi |
hmmmm: and it actually looks like a dungeon too |
22:43 |
VanessaE |
jojoa1997: that's a good start. |
22:43 |
PilzAdam |
hmmmm, imo dont place torches in the mapgen |
22:43 |
PilzAdam |
let Lua does this |
22:43 |
hmmmm |
and i think i'm going to expose dungeon generation config through lua instead of the config file, since these are discrete structures and not going to screw things up like if you were to modify mapgen parameters |
22:43 |
VanessaE |
a simple minimal bit of code to add an entity, as long as you're setting npc_spawn_type from somewhere |
22:43 |
hmmmm |
actually, the torches are there for debugging so you can actually _see_ the dungeon that was generated |
22:43 |
jojoa1997 |
http://paste.ubuntu.com/5600390/ |
22:44 |
VanessaE |
jojoa1997: "peaceful_npc:npc_def" is what? |
22:44 |
VanessaE |
is this a valid string to give to the add_entity() call? |
22:44 |
jojoa1997 |
the name of npc |
22:44 |
jojoa1997 |
peaceful_npc:npc = that |
22:45 |
kaeza |
VanessaE, yours is a weird way of calling callbacks |
22:45 |
jojoa1997 |
i had to change it due to overlaping settings |
22:45 |
VanessaE |
well however you add an entity, that code *should* work |
22:45 |
kaeza |
s/callbacks/functions/ |
22:45 |
VanessaE |
kaeza: most efficient and direct way I could think of. |
22:45 |
jojoa1997 |
http://paste.ubuntu.com/5600395/ |
22:45 |
kaeza |
VanessaE, read thexyz's comments on this |
22:45 |
kaeza |
? |
22:46 |
jojoa1997 |
it loaded |
22:46 |
VanessaE |
jojoa1997: it won't work like that. |
22:46 |
VanessaE |
that code will fail with an error referencing either peaceful_npc:npc_def or peaceful_npc:npc_fast |
22:46 |
VanessaE |
unless those point to a function somewhere |
22:46 |
jojoa1997 |
? |
22:46 |
VanessaE |
kaeza: actually his description went over my head for the moment. I'll look at it later |
22:47 |
jojoa1997 |
minetest.env:add_entity(pos, "peaceful_npc:npc_def") means it spawns that entity |
22:47 |
VanessaE |
jojoa1997: the second param for plantslib:register_generate_plant() must be the name of a function |
22:47 |
jojoa1997 |
these are entities "peaceful_npc:npc_def or peaceful_npc:npc_fast" |
22:47 |
jojoa1997 |
function npc_mapgen_spawn_def |
22:47 |
jojoa1997 |
plantslib:register_generate_plant(biome_def, "npc_mapgen_spawn_def") |
22:48 |
VanessaE |
yes, something like that |
22:48 |
VanessaE |
your 5600376 paste is wrong. |
22:48 |
jojoa1997 |
yeah that old |
22:48 |
VanessaE |
oh ffs, it got buries |
22:49 |
VanessaE |
buried. |
22:49 |
VanessaE |
ok, looking at 5600395 now. |
22:49 |
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22:49 |
jojoa1997 |
im gonna break my computer |
22:49 |
VanessaE |
ok, you didn't read the API fully - rarity has a range of 0 to 100. Use a value somewhere close to but not quite 100. |
22:50 |
VanessaE |
rarity = 200, <--- this will fail. |
22:50 |
jojoa1997 |
why |
22:50 |
jojoa1997 |
oh |
22:50 |
jojoa1997 |
oh |
22:50 |
VanessaE |
um..beeeeecause it has a range of 0 to 100? :-) |
22:50 |
jojoa1997 |
http://paste.ubuntu.com/5600405/ |
22:50 |
jojoa1997 |
to test spawning |
22:51 |
* kaeza |
will go back to play his little FPS |
22:51 |
VanessaE |
that should get you started, yeah, but keep the rarity very high |
22:51 |
VanessaE |
say 90 |
22:52 |
MiJyn |
you know, I have a habit of going through different pastes :P |
22:52 |
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22:52 |
MiJyn |
(just changing the URL of paste.ubuntu.com) |
22:52 |
MiJyn |
quite fun in fact xD |
22:52 |
jojoa1997 |
nothing has spawned |
22:53 |
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22:53 |
VanessaE |
jojoa1997: well aside from you having misspelled "max_elevation" ("man_elevation"), I don't know what else |
22:54 |
VanessaE |
try looking at the way moretrees uses plants_li |
22:54 |
VanessaE |
lib |
22:54 |
VanessaE |
in tree_biomes.lua for example |
22:54 |
jojoa1997 |
i will use abm' |
22:54 |
jojoa1997 |
github link to moretrees please |
22:54 |
VanessaE |
https://github.com/VanessaE/moretrees |
22:54 |
VanessaE |
er, 'scuse me -- biome_defs.lua |
22:54 |
jojoa1997 |
does it have to be this plantslib:register_generate_plant or this register_generate_plant |
22:55 |
VanessaE |
https://github.com/VanessaE/moretrees/blob/master/biome_defs.lua |
22:55 |
VanessaE |
now look at init.lua, look at how I call plantslib:register_generate_plant() for, say, birch or spruce |
22:55 |
VanessaE |
it has to be plantslib:... |
22:56 |
VanessaE |
jojoa1997: see how moretrees/init.lua line 43 does this: plantslib:register_generate_plant(moretrees.birch_biome, "moretrees:grow_birch") |
22:56 |
VanessaE |
and the code it executes is at line 52? |
22:57 |
VanessaE |
and in biome_defs.lua line 66 how the biome is defined |
22:57 |
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22:59 |
* VanessaE |
waits for jojoa to time out or accidentally close the chat again... |
23:02 |
jojoa1997 |
http://paste.ubuntu.com/5600427/ |
23:02 |
jojoa1997 |
nope i was recoding |
23:02 |
jojoa1997 |
though i didnt see anything before you refrenced me to the moretress github |
23:03 |
VanessaE |
jojoa1997: no again. |
23:03 |
jojoa1997 |
i need help |
23:03 |
jojoa1997 |
on dependencies |
23:03 |
VanessaE |
you're passing a variable to the second param of register_generate_plant. why? |
23:03 |
jojoa1997 |
it says npc mod needs plantlife but i have it there |
23:03 |
VanessaE |
that param takes a function, not a biome. |
23:03 |
VanessaE |
(the biome def in the first param of that function looks right though) |
23:03 |
jojoa1997 |
one is for deserts while another is for beaches |
23:04 |
VanessaE |
(actually no it doesn't() |
23:04 |
jojoa1997 |
? |
23:04 |
VanessaE |
look at line 44 |
23:04 |
jojoa1997 |
yeah |
23:05 |
jojoa1997 |
what |
23:05 |
VanessaE |
typo. |
23:05 |
VanessaE |
"eaceful_npc..."? |
23:05 |
jojoa1997 |
saw |
23:05 |
VanessaE |
now |
23:05 |
VanessaE |
why are you passing peaceful_npc.def (or fast) _spawn_biome as the second param? |
23:06 |
VanessaE |
wait, I see whty |
23:06 |
jojoa1997 |
that is the spawning function |
23:06 |
VanessaE |
put those in quites. |
23:06 |
VanessaE |
quotes. |
23:06 |
VanessaE |
plantslib:register_generate_plant(peaceful_npc.def_biome, "peaceful_npc.def_spawn_biome") |
23:06 |
VanessaE |
but you really shouldn't name your function "def_spawn_biome", but simply "def_spawn" |
23:07 |
VanessaE |
otherwise you'll confuse yourself later |
23:07 |
VanessaE |
names are too similar to your actual biome def tables |
23:07 |
jojoa1997 |
ok |
23:07 |
jojoa1997 |
i am just worried about my other code mixing |
23:07 |
VanessaE |
I know, but you did say you were rewriting it |
23:08 |
VanessaE |
so be prepared to *really* rewrite it |
23:08 |
jojoa1997 |
npc isnt even loaded |
23:08 |
jojoa1997 |
i cant fidure out why it says there is unsatisfied dependencies |
23:08 |
VanessaE |
I should make a text file at some point into the future with some examples of how to use that function |
23:09 |
VanessaE |
dependencies, because I told you not to include plants_lib in your mod. depend on it instead. and the name is exactly, precisely, "plants_lib" |
23:09 |
VanessaE |
not plantlife |
23:09 |
jojoa1997 |
help |
23:10 |
jojoa1997 |
http://imgur.com/WBuqDV0 |
23:10 |
jojoa1997 |
oh |
23:12 |
jojoa1997 |
how do i get <name>.blah to work |
23:12 |
jojoa1997 |
it only wants me to have blah |
23:13 |
VanessaE |
maybe put name = {} at the top of your file |
23:13 |
VanessaE |
depends on what you're doing |
23:14 |
jojoa1997 |
should i use an abm |
23:14 |
VanessaE |
it' |
23:14 |
VanessaE |
it's up to you |
23:14 |
jojoa1997 |
nothing is spawning |
23:15 |
|
LunaVorax joined #minetest |
23:15 |
VanessaE |
then you're doing it wrong :) |
23:15 |
jojoa1997 |
VanessaE please help me change this into an abm http://paste.ubuntu.com/5600452/ |
23:17 |
VanessaE |
function fast_spawn(pos) |
23:17 |
VanessaE |
minetest.env:add_entity(pos, "peaceful_npc:npc_fast") |
23:17 |
VanessaE |
end |
23:17 |
VanessaE |
where is your actual entity defined? |
23:17 |
jojoa1997 |
in npc_fast.lua |
23:18 |
VanessaE |
show me the code |
23:18 |
jojoa1997 |
https://github.com/jojoa1997/peaceful_npc/tree/master/npc |
23:18 |
jojoa1997 |
forget npc.lua |
23:19 |
jojoa1997 |
i deleted it |
23:20 |
VanessaE |
my guess is you need to call it as, minetest.env:add_entity(pos, peaceful_npc:npc_fast) |
23:20 |
VanessaE |
without quotes around the second param |
23:20 |
VanessaE |
maybe not |
23:21 |
jojoa1997 |
nope |
23:21 |
VanessaE |
try having your fast_spawn() function print a message to the console |
23:21 |
VanessaE |
print("want to spawn npc_fast at"..pos) |
23:21 |
VanessaE |
or something similar/ |
23:21 |
VanessaE |
er.. |
23:21 |
VanessaE |
print("want to spawn npc_fast at "..dump(pos)) |
23:22 |
VanessaE |
plug that into your fast_spawn() function so you can see if it is even being executed. |
23:23 |
jojoa1997 |
yay error |
23:24 |
VanessaE |
in the print function? |
23:24 |
jojoa1997 |
no |
23:24 |
VanessaE |
where? |
23:24 |
jojoa1997 |
it printed |
23:24 |
jojoa1997 |
but then it found an error with npc_fast.lua |
23:24 |
VanessaE |
ok, so at least you know it is executing your spawn function |
23:25 |
VanessaE |
so you're interfacing with plants_lib okay |
23:25 |
VanessaE |
now you just need to make your code work :) |
23:25 |
jojoa1997 |
want to spawn npc_fast at {y = 3, x = 360, z = 633} want to spawn npc_fast at {y = 4, x = 362, z = 629} |
23:25 |
VanessaE |
good |
23:25 |
VanessaE |
that means plants_lib is doing its job ptoperly. |
23:25 |
VanessaE |
properly* |
23:25 |
VanessaE |
now you just need to make your spawn entity code work right |
23:26 |
jojoa1997 |
why does it spawn so high up |
23:26 |
VanessaE |
y=4 is high up? |
23:26 |
jojoa1997 |
oh |
23:26 |
VanessaE |
:) |
23:26 |
VanessaE |
reading comprehension FAIL |
23:26 |
VanessaE |
:) |
23:27 |
jojoa1997 |
no i used teleport |
23:28 |
jojoa1997 |
i will have it send chat now |
23:28 |
jojoa1997 |
minetest.chat_send_all("want to spawn npc_fast at "..dump(pos)) |
23:29 |
YoungDerp |
maybe instead of want attempting |
23:29 |
jojoa1997 |
though why spawn 2 instead of 1 |
23:29 |
VanessaE |
jojoa1997: because you told it to. |
23:29 |
jojoa1997 |
not 2 |
23:29 |
jojoa1997 |
oh |
23:29 |
VanessaE |
max_count = 2, |
23:29 |
jojoa1997 |
it spawned on a beach desert |
23:29 |
jojoa1997 |
oh |
23:29 |
VanessaE |
so yeah, you told it to spawn two. |
23:30 |
jojoa1997 |
ok fixed |
23:31 |
VanessaE |
ok, making progress |
23:33 |
jojoa1997 |
vanessae you have to spawn them yourself on pregenerated worlds |
23:33 |
VanessaE |
yes |
23:33 |
VanessaE |
which is where the abm spawner is needed |
23:33 |
VanessaE |
look at the spawn_on_surfaces() function for that |
23:33 |
jojoa1997 |
i will do that tomorrow |
23:33 |
VanessaE |
it uses a similar format as register_generate_plant() |
23:33 |
jojoa1997 |
i will |
23:34 |
jojoa1997 |
vanessae was the planlibs added to minetest_game |
23:34 |
VanessaE |
jojoa1997: no, it was not. |
23:34 |
jojoa1997 |
:( |
23:34 |
VanessaE |
maybe after thexyz does those last changes he suggested needed done |
23:35 |
VanessaE |
but it's not up to me whether it makes it into minetest_game or not. |
23:35 |
jojoa1997 |
i know |
23:35 |
jojoa1997 |
nice thing is that i have made 2 different npcs |
23:36 |
jojoa1997 |
i plan on haveing a 1 block tall one that is really slow but has tons of health |
23:36 |
VanessaE |
like a turtle or so |
23:36 |
jojoa1997 |
no more like dwraves |
23:37 |
* jojoa1997 |
cough cough your welcome mito511 |
23:37 |
jojoa1997 |
*551 |
23:37 |
VanessaE |
heh |
23:38 |
jojoa1997 |
oh yeah vanessae you will need to use clearobjets to get rid of my npcs |
23:38 |
VanessaE |
/clearobjects is broken. |
23:38 |
VanessaE |
it sucks down RAM like I suck down crystal light. |
23:38 |
VanessaE |
with the size of my map, even 4GB isn't enough |
23:39 |
VanessaE |
(and I only have 2GB now, one stick went bad) |
23:40 |
jojoa1997 |
ok |
23:41 |
jojoa1997 |
gahhh |
23:41 |
jojoa1997 |
i forgot about recipes |
23:42 |
jojoa1997 |
i will just have the summoner be in the auto spawners |
23:42 |
Uberi |
http://www.pasteall.org/40380 |
23:43 |
Uberi |
oops wrong channel |
23:51 |
Kacey |
back |
23:54 |
jojoa1997 |
vanessae |
23:55 |
jojoa1997 |
what is wrong with my code http://paste.ubuntu.com/5600540/ |
23:55 |
jojoa1997 |
it wants ... near "def" |
23:55 |
VanessaE |
function npc_recipes('def', 'iron_ingot') |
23:55 |
VanessaE |
why are you writing "function" here?> |
23:55 |
VanessaE |
you already defined it. |
23:55 |
jojoa1997 |
yeah i just saw |
23:55 |
VanessaE |
just call it now. |
23:56 |
jojoa1997 |
RealBadAngel does the unified inventory craft guide work now |