Time Nick Message 00:05 jojoa1997 attempt to index a feil "env" a nil value http://paste.ubuntu.com/5600563/ 00:08 jojoa1997 VanessaE ^ 00:08 VanessaE too tired to code anymore now 00:08 jojoa1997 ok 00:08 VanessaE I'm working on other stuff 00:08 jojoa1997 can anyone else help 00:08 * noklz licks everyone 00:09 Uberi jojoa1997: what is the error? 00:09 jojoa1997 attempt to index a feil "env" a nil value 00:09 jojoa1997 feild 00:10 Uberi field? 00:10 jojoa1997 [19:05] attempt to index a feil "env" a nil value http://paste.ubuntu.com/5600563/ 00:11 Uberi maybe the variable minetest was shadowed 00:11 jojoa1997 shadowed? 00:12 Uberi (inner scope variable shadowed outer scope) 00:12 Uberi anyways, I can check for you if you paste the whole code somewhere 00:16 OldCoder Hi 00:16 Uberi hey OldCoder o/ 00:16 OldCoder Here for the day unless called away... I was out helping somebody with their PC 00:18 jojoa1997 uberi http://paste.ubuntu.com/5600588/ 00:18 Kacey i got a new computer OldCoder 00:19 Uberi jojoa1997: what line is the error on? 00:19 Uberi you can find that in debug.txt btw 00:22 OldCoder Kacey, what is it like? 00:22 Kacey Asus Notebook 00:22 Kacey Windows 8 64 bit 00:22 OldCoder Good 00:23 Kacey 4GB RAM 00:23 OldCoder Well, good enough; I am not quite sold on Win8 00:23 OldCoder Ah 00:23 OldCoder That is plenty 00:23 Kacey lots of stuff 00:23 OldCoder Indeed 00:23 Kacey compared to my netbook, heaven 00:23 jojoa1997 gtg bye 00:23 jojoa1997 line 4 00:23 Uberi OK 00:23 YoungDerp my netbook is an Acer Aspire One 00:24 YoungDerp with xubuntu 00:24 YoungDerp and 1GB RAM 00:24 Kacey jordan4ibanez, hi 00:24 jordan4ibanez hello 00:24 Uberi hey jordan4ibanez 00:24 jordan4ibanez hi uberi 00:25 Kacey if you put up a RoR server we could drive together 00:25 jordan4ibanez I can't portforward 00:25 Kacey :/ 00:25 Kacey maybe i can 00:26 jordan4ibanez try it 00:26 PilzAdam bye 00:27 Kacey what port? 00:27 jordan4ibanez idk, look at the wiki for servers on rigs of rods wiki, I've never attempted it 00:27 jordan4ibanez brb 00:29 Uberi|AoS bye everyone! 00:37 * kaeza wants to play AC 00:37 * kaeza is bored of the noobtards in online servers 00:39 Kacey assassin's creed? 00:45 kaeza AssaultCube :( 00:45 Kacey aah 00:46 kaeza unrelated: http://cheezburger.com/7114861312 01:46 jojoa1997 hi 01:46 khonkhortisan Is there a circuit (not logic) simulator? 01:55 jojoa1997 opinion should i add obsidian to minetest_game through pull request 01:56 * khonkhortisan is not familiar with it 02:29 Kacey jordan4ibanez, i failed at making the server 02:29 MinetestBot GIT: kwolekr commited to minetest/minetest: Re-add dungeons in new dungeongen.cpp 269f052931 2013-03-09T18:28:19-08:00 http://git.io/2QZWrw 02:29 Kacey afk 02:29 jordan4ibanez lol 02:30 khonkhortisan I hope dungeons are part of mg_flags 02:30 MinetestBot GIT: kwolekr commited to minetest/minetest: Re-add dungeons in new dungeongen.cpp 3157fea62e 2013-03-09T18:29:46-08:00 http://git.io/BY1yJQ 02:32 khonkhortisan okay, looks like it is 02:41 jordan4ibanez http://youtu.be/zRZx0gm1pMA 02:41 sokomine anyone in a mood to test something (not yet finished)? 02:42 Kacey back 02:43 Kacey jordan4ibanez, RoR server at 24.45.35.134 port 12031 is where i am 02:45 jordan4ibanez why didn't you set a map? D: 02:45 YoungDerp ? 02:45 YoungDerp it is north saint helens for mao 02:45 YoungDerp map* 02:45 jordan4ibanez oh ok 02:46 jordan4ibanez let me get it 02:47 jordan4ibanez which one exactly, nhelens.terr? 02:47 YoungDerp nhelens 02:48 YoungDerp are you on? 02:51 jordan4ibanez yes 02:51 jordan4ibanez I am not really in the mood to drive right now though, sorry 02:51 YoungDerp ok 03:03 jordan4ibanez fuck, I missed lunavorax AGAIN 03:03 YoungDerp lol 03:06 Duke_Nukem holy shit 03:06 Duke_Nukem I can't believe this wasn't taken 03:07 Kacey ... 03:07 Commander_Keen hory shet 03:07 Chuck_Norris haha registered 03:09 jordan4ibanez lol 03:09 Duke_Nukem fak u dolan 03:10 kaeza gooby pls 03:10 kaeza deuk nekum pls 03:13 _66_75_63_6b No one will ever know what my name means, and that's the best part 03:15 toopackshackor I_Know 03:15 toopackshackor oops lol 03:16 kaeza CM@should have guessed... 03:16 kaeza patsefail 03:16 kaeza pastefail* 03:17 Kacey fail fail 03:17 Kacey you fail at failing 03:17 kaeza so... I do good? 03:17 Kacey no 03:17 kaeza :( 03:29 Mallot1 how do you fix a full atlas problem 03:30 Mallot1 im trying to get onto vanessae's server but the command prompt windos says full atlas not adding any more textures 03:30 VanessaE so disable it 03:30 VanessaE in minetest.conf, enable_texture_atlas = false 03:30 Mallot1 ok ill try it 03:30 Mallot1 thx 03:31 Mallot1 umm nv it loaded and, OMG THat servers awesome!!! you really out did your self ;) 03:32 VanessaE thanks :-) 03:35 khonkhortisan If I have a floor of pistons pointing up, how do I activate each one individually? 03:35 NakedFury have an individual button for each 03:36 khonkhortisan yes, but how do I wire it? 03:37 VanessaE vertical wires with an offset? 03:37 khonkhortisan heh. They don't even receive vertically. 03:37 khonkhortisan have to offset the pistons too 03:37 VanessaE oh. 03:37 VanessaE damn. 03:39 NekoGloop 3d microcontrollers would solve all of this. 03:39 khonkhortisan lol I have a vertical piston with sand on top, and I saw the piston without the pusher, then I saw the pusher as an item. 03:40 khonkhortisan it's in my inventory now 03:40 khonkhortisan I think I turned on the piston while the sand was still falling 03:40 khonkhortisan got it to stop with the piston on top of the sand 03:41 Kacey nodebreaker + piston = trolling 03:42 Kacey the pusher is not diggable so put it in your friend's doorway 03:42 khonkhortisan I'm also trying to use pistons, different sands, and node breakers to make a typewriter and I can't figure out how to make an erase button while keeping one side of the page visible 03:44 NekoGloop piston pushers should use leafdecay-esque code... 03:45 khonkhortisan they ignore the destructive entity attacking them 03:46 khonkhortisan does wood have a facedir now? 03:47 Kacey no? 03:47 khonkhortisan huh. 03:49 Kacey http://www.youtube.com/watch?feature=endscreen&NR=1&v=8ulOkEdBTKw 03:57 Kacey bye all 04:11 jojoa1997 guys i added the pull request for obsidian 04:11 VanessaE I see it. 04:12 VanessaE you should squash your three commits into one 04:12 jojoa1997 how 04:12 jojoa1997 also the stone generator i want to get rid off 04:13 jojoa1997 !up 0gb.us 04:13 VanessaE dunno how to do it in windows 04:13 MinetestBot 0gb.us:30000 is up (0.485ms) 04:16 VanessaE jojoa1997: do you have a git command line? maybe you can use the linux way. git rebase -i HEAD~3 (that's a tilde ~) 04:19 * VanessaE pokes kaeza 04:19 VanessaE ..and kaeza1 04:29 khonkhortisan there's also git commit --amend 04:50 kaeza SPAM http://forum.minetest.net/viewtopic.php?pid=75013#p75013 04:52 VanessaE mmmh 04:52 VanessaE that's questionable 04:52 kaeza actually, not sure if spam, or just a noob that adds the signature to every post lol 04:54 VanessaE there. edited out the ads. 04:56 kaeza I love how you mods can edit a message without leaving traces 04:56 VanessaE and sent a message to the offender suggesting he not continue doing that. 04:56 kaeza you are like ninkas :) 04:57 kaeza ninjas, even 04:57 VanessaE heh 05:08 jojoa1997 who was the spammer 05:08 VanessaE just some n00b on the forums 05:09 jojoa1997 name 05:09 kaeza that's TOP SECRET 05:09 VanessaE johnbone 05:09 jojoa1997 was it meant tio be +1 05:09 VanessaE presumably, hence the ad got edited out. 05:10 VanessaE but the +1 remains. 05:10 kaeza tio == uncle in spanish :P 05:10 kaeza sorry, I'll stop 05:11 * kaeza now git pull minetest to test the dungeons 05:11 kaeza +will 05:11 jojoa1997 kaeza tio == to 05:12 kaeza awww... 05:29 kaeza hmm... I wonder... 05:29 kaeza what would happen if I create a game with no mods? 05:29 VanessaE you'd have no content :) 05:29 VanessaE just tons and tons of unknown blocks :) 05:29 MiJyn lol 05:30 kaeza gonna test this 05:30 MiJyn what would happen if I have no games, and force minetest to use none by editing the source? 05:30 VanessaE good question. 05:31 MiJyn and then completely screw up the map generator, the inventory box 05:31 MiJyn you know, 3D transformations, sort of like what they do with water 05:31 MiJyn or rather, like with cloth 05:31 kaeza hmm... speaking of which... where is the default inventory defined? 05:31 kaeza in default mod or internally in the engine? 05:31 MiJyn take it, and whirl+pinch the hell out of it 05:31 VanessaE I assume it's part of builtin 05:33 kaeza MiJyn, 1) install PilzAdam's `clean' mod, 2) set it to remove "default:stone", 3) ???, 4) profit, 5) LAAAAAAAAAG 05:34 kaeza but you get an awesome view 05:34 MiJyn lol 05:35 kaeza I feel like doing weird stuff tonight 05:36 kaeza let's do an ABM that turns air into lava :D 05:38 * MiJyn doesn't want kaeza to ever to to a science lab... 05:38 MiJyn *go 05:39 kaeza has anyone actually tested the new dungeon stuff? 05:39 kaeza I'm getting errors about "dungeongen.h" not found 05:40 MiJyn I haven't 05:40 kaeza hmmmm, you forgot to include dungeongen.h in your commit (?) 05:40 MiJyn talking about that, I wonder if he'll ever put jungles 05:41 hmmmm fudge 05:41 hmmmm i'm sorry kaeza 05:41 hmmmm are you the only one to clone it? 05:41 kaeza seems so 05:41 hmmmm i'm going to rewrite history so you'll need to force pull 05:41 kaeza ok 05:42 MiJyn hmmmm, you sound like doctor who xD 05:42 kaeza and np :) 05:42 hmmmm i do not normally condone this but it's only been like 2 hours 05:43 hmmmm thank you kaeza. 05:43 MinetestBot GIT: kwolekr commited to minetest/minetest: Re-add dungeons in new dungeongen.cpp 650e932ddf 2013-03-09T21:42:51-08:00 http://git.io/Esxshg 05:44 MiJyn awesome 05:44 MiJyn will try this 05:44 kaeza hmmmm, np :) glad I found it before any more users updated 05:44 VanessaE and to think I almost cloned it :) 05:45 kaeza or else... more forum SPAAAAAM :P 05:45 VanessaE http://forum.minetest.net/viewtopic.php?pid=75019#p75019\ 05:45 VanessaE no mention of any of my mods? :-( 05:45 kaeza anyway, pulling & testing 05:45 kaeza whoops 05:48 kaeza there 05:49 kaeza post edited :P 05:50 kaeza I'd also suggest IRC, but some users are complaining it's a bit laggy 05:50 kaeza and prolly of no use there 05:51 VanessaE "and...computers" 05:51 VanessaE lol 05:51 kaeza :P 06:14 kaeza compiling... warnings, warnings everywhere 06:14 kaeza success! 06:17 kaeza so... do I have to enable the dungeons explicitly or something like that? 06:31 hmmmm yes 06:35 kaeza using no mods... game started in less than half a second lol 06:37 kaeza hmmmm, how do I enable dungeon generation? 06:37 hmmmm add dungeons to mg_flags 06:37 kaeza mg_flags=dungeons? 06:38 hmmmm no, mg_flags = trees, caves, dungeons 06:38 hmmmm by default mg_flags = trees, caves, v6_biome_blend, and if you omit all of that you'd get a very plain world with no trees or caves 06:41 VanessaE hm, that didn't help. 06:41 VanessaE (updated video driver) 06:42 VanessaE does anyone else experience a rapid, high-speed flickering in Unified Inventory when you flip pages, with 'preload item visuals' turned off? 06:44 VanessaE namely, when you flip to a new page you hadn't been to before, where the engine has to stop and render the items being displayed 06:44 kaeza hmmmm, preeteh 06:45 kaeza it generates actual stairs ^_^ 06:45 VanessaE the formspec used to just disappear for a moment, now it flickers, or wipes, or appears as rapidly-moving stripes while it is rendering. 06:45 hmmmm you found one already!? 06:45 VanessaE is this intended? 06:45 kaeza hmmmm, /grant singleplayer all :P 06:45 kaeza noclip FTW! 06:45 hmmmm even so, it's dark 06:45 hmmmm and you probably can't see it with all the caves in the way 06:45 kaeza lots of them actually 06:46 kaeza but, I found something strange 06:46 hmmmm ah you must just be in a good area 06:46 hmmmm it's perlin-noise distributed 06:47 kaeza hmmmm, https://dl.dropbox.com/u/100008207/screenshot_1389773028.jpg 06:48 VanessaE weird caves 06:48 hmmmm woah 06:48 hmmmm did you disable caves? 06:48 kaeza yep 06:48 hmmmm what are in those little holes 06:49 VanessaE then what are all those little... holes? 06:49 VanessaE LOL 06:49 hmmmm just air? 06:49 kaeza mg_flags = flat, dungeons 06:49 hmmmm that is not right 06:49 hmmmm i did not see that when testing 06:49 kaeza hmmmm, the little spots are filled with water 06:49 VanessaE o.O 06:49 hmmmm oh 06:49 hmmmm do you have finite liquids enabled 06:50 kaeza not that I see 06:50 VanessaE I never heard of water generating that low before, or in that configuration. 06:50 hmmmm those water springs were added by proller with his finite liquid stuff 06:50 kaeza my config: http://pastebin.com/zMsFjUbk 06:50 hmmmm if finite liquid is enabled it'll spawn those things all around 06:51 VanessaE that's kinda wasteful isn't it? 06:51 hmmmm odd.... 06:51 hmmmm check games/minetest/default/mapgen.lua, copy paste that here 06:52 kaeza using `minimal' game 06:52 hmmmm minimal then 06:53 kaeza http://pastebin.com/vA9G4HV9 06:54 kaeza hmm... just guessing... 06:55 kaeza line 113 shouldn't be setting_getbool? 06:58 hmmmm ahh 06:58 hmmmm perhaps that's what the problem is 06:58 hmmmm try fixing that and checking if that problem still persists 06:58 VanessaE looks at code and cringes at generation of ores and clay being in lua ....*shudder* 06:58 hmmmm yeah can it 06:59 hmmmm it's coming 06:59 VanessaE :P 07:00 kaeza hmmmm, yep, that seems to have fixed the problem 07:00 kaeza no more water springs 07:00 hmmmm now that's weird becuase i did not notice any such problem at all, and i believe i have that same code in my copy of mapgen.lua 07:02 hmmmm perhaps because it's only in minimal, and i've been using minetest_game ever since i had to install that to check out something vanessa was talking about 07:02 kaeza https://dl.dropbox.com/u/100008207/screenshot_1390650450.jpg 07:03 kaeza hmmmm, do you have an explicit liquid_finite in your minetest.conf? 07:03 kaeza maybe this only happens if you don't set the variable at all 07:04 hmmmm hmm 07:05 hmmmm i don't have liquid_finite in there at all 07:05 hmmmm again, probably because i've been using minetest_game only 07:11 kaeza https://dl.dropbox.com/u/100008207/screenshot_1390632101.jpg 07:11 hmmmm that's normal 07:11 hmmmm it looks cool, right? 07:11 kaeza yep :P 07:12 hmmmm good 07:12 kaeza nah, I'm not saying that it's an issue at all 07:12 kaeza on the contrary 07:12 hmmmm coming back soon.... jungles! 07:13 kaeza +((2^128)-1) 07:13 VanessaE as long as you use moretrees nodes for it ;) 07:14 hmmmm haw haw... don't think so 07:14 hmmmm jungles will be just like they were before they were removed - no shenanigans - the people know exactly what they're getting 07:15 hmmmm i'll eventually work something out so they can be replaced, though. 07:16 kaeza crap 07:16 kaeza I hate that crash-on-chat bug 07:21 VanessaE not to change the subject, but that flickering bug I mentioned also affects the default creative inventory, so it's gotta be the engine doing it... 07:22 kaeza coolness https://dl.dropbox.com/u/100008207/screenshot_1391803198.jpg 07:22 VanessaE dungeon? 07:22 kaeza VanessaE, I'll test that 07:22 kaeza yeo 07:22 kaeza yep* 07:23 VanessaE kaeza: please do - use my server since it has tons of items - gives you a better chance to see it 07:23 kaeza going in 07:23 VanessaE ok 07:25 kaeza hmm 07:25 VanessaE ? 07:25 kaeza mt is slow as hell now, but dunno why 07:25 kaeza halted for 10 secs in the "Connecting to server" screen 07:25 VanessaE eek 07:26 kaeza the weird thing is that it's only using ~5% of one core 07:28 kaeza it's been stuck for around 2 mins now in "Waiting content" 07:28 VanessaE wow, that IS slow 07:28 VanessaE but I see you on the server 07:29 kaeza ah 07:29 VanessaE wait, there probably was new media to receive 07:29 kaeza maybe this is the bug you were talking about 07:29 VanessaE that's why it took a while 07:29 kaeza the one not displaying the % with freetype enabled 07:30 VanessaE no, this is after you're in the game. 07:30 kaeza I meant, that you were talking about the other day 07:30 kaeza ...? 07:30 VanessaE well someone else mentioned that actually. 07:30 VanessaE I don't use freetype on my setup - no proper outlines/shadows behind the text. 07:31 kaeza ah yes :) 07:31 VanessaE so the bug I refer to now is... when you hit 'i' and flip through the pages with the single ">" button, the formspec flickers and blinks and turns into stripes and rolls like a bad TV for a second with each page flip. 07:32 MiJyn bye all 07:32 VanessaE (where it used to just disappear for a moment) 07:32 VanessaE night MiJyn 07:32 MiJyn goodnight VanessaE 07:32 kaeza cya MiJyn 07:33 VanessaE kaeza: make sure you have preload item visuals turned off. 07:33 kaeza ah crap 07:33 VanessaE a high-rez texture pack will maximize the effect of the bug 07:33 VanessaE ? 07:33 kaeza gimme a sec 07:33 VanessaE timed out. 07:34 kaeza I had preload on 07:34 VanessaE oh ok 07:34 kaeza also, it got stuck in the "waiting content" screen 07:34 kaeza had to kill :/ 07:38 kaeza hrm... will have to look at this tomorrow 07:39 VanessaE what's wrong? 07:39 kaeza for some reason it freezes randomly 07:39 VanessaE odd 07:40 kaeza there I am 07:41 VanessaE yup, I'm there next to you 07:44 kaeza laaa~ 07:44 kaeza ~ag 07:45 kaeza modem wants to be killed again 07:45 kaeza brb 07:50 VanessaE anything with that inventory issue? 07:52 kaeza1 seems like so 07:52 VanessaE eh? 07:52 kaeza1 actually, the form just disappears for a moment and then reappears 07:52 VanessaE keep paging through it 07:53 VanessaE each new page gives it a chance to flicker 07:53 VanessaE wonder if it's because I'm using irrlicht 1.8 07:54 kaeza1 nope 07:54 kaeza1 don't see anything out of the ordinary 07:54 kaeza1 Irr 1.8.2 here 07:54 VanessaE great. Another ubuntu glitch. 07:54 kaeza1 .7.2* 07:54 VanessaE why am I not surprised. 07:55 VanessaE well thanks for trying anywa 07:55 VanessaE +y 07:55 kaeza1 np 07:57 kaeza1 okay, off to bed 07:57 kaeza1 good night 07:57 VanessaE night 09:51 jin_xi ok, testing dungeons 09:54 VanessaE cool 09:55 VanessaE I just finished another re-install (this time from a freshly-downloaded DVD image, freshly burned on a drive I know for a fact is 100% good, and installed using my spare DVD reader since my main DVD drive took a shit) 09:56 VanessaE what a load of fun that was :-/ 09:58 VanessaE morning Taoki 09:58 Taoki hi :) 10:01 iqualfragile morning guys 10:01 VanessaE morning iq 10:02 iqualfragile VanessaE: me too, i have used the forbidden command… 10:02 iqualfragile lucily my backup-partition is mounted ro 10:02 VanessaE heh 10:02 VanessaE well in my case it was a matter of trust, after that bad RAM module I couldn't be sure what was and wasn't good in the OS's files. 10:03 VanessaE brb 10:03 iqualfragile well, i was in a chroot and thought it would be safe to rm -rf / but … well, i forgot that i had mounted some things (proc dev (…) 10:03 iqualfragile ) 10:06 jin_xi wow, definitely infinitely cool that dungeons are back in! 10:07 VanessaE there we go, that should be the last of it. 10:17 PilzAdam Hello everyone! 10:17 jin_xi Hey Adam 10:17 VanessaE morning adam 10:26 * PilzAdam found a dungeon :-) 10:28 rotor112 What's the meaning of LIGHTBANK_NIGHT? 10:31 iqualfragile morning pilzadam 10:33 rotor112 Am I allowed to call him Adamspilz? 10:33 PilzAdam no 10:33 rotor112 ok 10:33 VanessaE of course not, how do you know he even takes any pillz? ;-) 10:35 rotor112 Pilz = mushroom 10:35 VanessaE ok 'shrooms then ;D 10:35 * VanessaE mumbles something about a snake and a badger also. 10:36 * rotor112 wants to know the meaning of LIGHTBANK_NIGHT 10:38 * PilzAdam found a BIG dungeon 10:38 * tripod eats cookies 10:39 * rotor112 wants to know the position 10:40 PilzAdam seed = 9061539142909761287; go to -242,8.5,-19 and dig straight down 10:42 rotor112 so LIGHTBANK_NIGHT=1 and LIGHTBANK_DAY=0 10:42 VanessaE bbl. way past my bedtime. 10:42 VanessaE night all. 10:43 rotor112 that's the reason 10:44 rotor112 why I never meet her at her server 10:46 rotor112 std::cout << bank << std::endl; only says me 0 and 1 10:53 rotor112 hi 10:55 rotor112 hi 11:01 rotor112 hi 11:03 PilzAdam New win32 build with dungeons: http://forum.minetest.net/viewtopic.php?id=4547 11:08 rotor112 hi 11:10 webdesigner97 hi 11:10 webdesigner97 how can i find out how is online? 11:10 rotor112 look at the list → 11:11 webdesigner97 ok 11:11 * rotor112 wants to know the meaning of LIGHTBANK_NIGHT 11:13 rotor112 how can I get the time in c++? 11:13 Exio what time? 11:14 rotor112 the time of minetest 11:14 rotor112 eg 24000 11:16 Jordach rotor112, it can be found from .lua 11:17 * rotor112 wants to know the meaning of LIGHTBANK_NIGHT 11:17 Jordach LIGHTBANK_NIGHT is the light level at NIGHT 11:17 rotor112 std::cout << bank << std::endl; only says me 0 and 1 11:21 Exio rotor112: grep the files, https://github.com/minetest/minetest/blob/master/src/environment.h#L89 11:22 RealBadAngel u32 time_of_day = env->getTimeOfDay(); 11:22 rotor112 thanks 11:23 Exio in any case, i think asking those stuff (core dev) is better for #minetest-dev 11:24 rotor112 ok 11:24 Jordach Exio, rotor112 going into -dev is a BAD idea 11:25 rotor112 why? 11:25 PilzAdam s/BAD/GOOD/ 11:26 thexyz i wonder, is it worth to reimplement plantlib in core/c++? 11:26 jin_xi Jordach: not if you're aware of some single things, like waiting for an answer and reading backlog instead of spamming etc 11:26 Jordach thexyz, good idea 11:27 rotor112 why does nodebox only work with paramtype light? 11:27 PilzAdam thexyz, maybe just a function for Lua to get the biome? 11:29 thexyz PilzAdam: would be useful too 11:55 markveidemanis_ Hi 11:55 markveidemanis_ hello i can talk in bold 11:55 markveidemanis Hmm? how does xchat work? 11:59 markveidemanis Its quiet here 11:59 Jordach as usual 11:59 markveidemanis tep... 11:59 markveidemanis yep.../ 12:01 ironzorg if you have nothing to say, say nothing 12:03 markveidemanis nothing 12:04 markveidemanis HI rotor112 12:04 markveidemanis 10 reasons men are lazy: 12:04 rotor112 hi 12:04 markveidemanis 1.) 12:05 markveidemanis HI! 12:13 rotor112 hi 12:13 d 14:15 ShadowNinja Error I got a few times on my server, doesn't cause a crash: http://pastebin.ubuntu.com/5601956/ 14:18 sfan5 ShadowNinja: player file corruption 14:45 Kacey hi all 14:47 NekoGloop Do we need two of you? 14:48 Kacey YoungDerp is my floater 14:48 Kacey in case i crash 14:51 Kacey https://github.com/Kaceyproductions/factorization 14:51 Kacey check it out 14:53 NekoGloop I never liked factorization in MC... 15:20 RealBadAngel http://i.imgur.com/2a2VIYh.png 15:20 RealBadAngel started on gate menus 15:21 YoungDerp cool 15:21 YoungDerp https://github.com/Kaceyproductions/factorization 15:22 RealBadAngel not much of the content yet ;) 15:23 YoungDerp still wip 15:28 jojoa1997 can someone help i keep getting this error 15:28 jojoa1997 code http://paste.ubuntu.com/5602180/ error http://paste.ubuntu.com/5602183/ 15:31 jojoa1997 anyone 15:35 * VanessaE wanders in 15:35 VanessaE jojoa1997: did you remember to depend on default? 15:35 jojoa1997 yes 15:35 jojoa1997 why 15:35 jojoa1997 what do you mean and good morning 15:36 VanessaE thexyz: I'd prefer plants_lib not be made into C++, rather that the heaviest functions be given some kind of C++ hooks so I can still maintain the mod. 15:36 jojoa1997 what is the problem with env 15:36 VanessaE jojoa1997: just making a guess. 15:37 jojoa1997 that is happening no matter what 15:37 PilzAdam jojoa1997, do you run this code in the correct Lua environment? 15:37 jojoa1997 what do you mean correct environment 15:38 PilzAdam is this code directly in the init.lua? 15:38 jojoa1997 no 15:38 jojoa1997 but it worked before 15:38 PilzAdam can you post the code where you call this code? 15:38 jojoa1997 the init.lua points to other files 15:39 thexyz same error vanessae had 15:39 jojoa1997 http://paste.ubuntu.com/5602220/ 15:39 jojoa1997 that is the init 15:39 thexyz you try to get minetest.env before it's created 15:40 jojoa1997 how do i creat minetest.env 15:40 thexyz you cannot call environment methods in main body of init.lua 15:40 jojoa1997 ? 15:40 jojoa1997 that is a function for a node 15:40 thexyz you probably wanted to use closures but did something wrong 15:41 jojoa1997 the function either is turned on by mesecons or it is used as an abm 15:41 thexyz hence you got minetest.env called 15:41 jojoa1997 local count = table.getn(minetest.env:get_objects_inside_radius(pos, 50)) if count == nil then 15:41 jojoa1997 local count = table.getn(minetest.env:get_objects_inside_radius(pos, 50)) 15:41 jojoa1997 that is the right one 15:41 jojoa1997 forget the count == 15:42 thexyz i'll check it later 15:42 thexyz now just google for closures in lua 15:43 PilzAdam jojoa1997, the problem is in line 53 15:43 PilzAdam you cant do it like this 15:43 PilzAdam better use: action_on = function(pos) npc_spawner(pos, "peaceful_npc:npc_def") end, 15:44 jojoa1997 what would i change it to. i need it to e turned on by mesecons 15:44 jojoa1997 oh 15:45 jojoa1997 what about line 61 15:45 PilzAdam same 15:46 jojoa1997 i thought function(pos) was defining a function why use it there 15:47 PilzAdam if you do action_on = npc_spawner(...) then it calls the function npc_spawner and sets action_on to the return value 15:48 PilzAdam but you want to set action_on to a function that calls npc_spawner 15:49 jojoa1997 do i need the end 15:49 jojoa1997 the abms dont have an end 15:50 PilzAdam yes you need an end for each function() 15:50 jojoa1997 yeah it works now thanks 15:51 jojoa1997 pilzadam what do you think of my pull request adding obsidian 15:52 PilzAdam it is messed up 15:52 PilzAdam rebase that to the current upstream/master branch 15:53 PilzAdam (maybe it would be best to make a new pull request) 15:53 jojoa1997 how is it messed up? 15:54 PilzAdam your work is not based on the latest code in upstream, wich already adds this abm 15:55 VanessaE afternoon, Calinou 15:55 Calinou afternoon here too :P 15:56 jojoa1997 is this right for replacements relpacements = { GET, summon_core} 15:56 jojoa1997 relpacements = { GET, summon_core} 15:56 jojoa1997 summon core is what goes in and get is what comes out 15:57 PilzAdam no 15:57 PilzAdam replacements = {{"old1", "new1"}, {"old2", "new2"}, ...} 15:58 jojoa1997 replacements = {"old", "new" 15:58 thexyz VanessaE: why not? 15:58 thexyz we only need to formalize it 15:59 * VanessaE shrugs 15:59 VanessaE Someone else would have to take over maintaining it then 16:00 thexyz let's say this thing allows us to place nodes over another nodes under some conditions 16:00 thexyz well, I'd like to do the same with lua version before including into main game 16:01 jojoa1997 pilzadam it changes the latest code upstream 16:01 jojoa1997 for my pull request 16:05 jojoa1997 relpacements = {summon_core, GET} 16:05 jojoa1997 npc_recipes('dwarf', 'bucket:bucket_lava', 'bucket:bucket_empty') 16:06 jojoa1997 core = lava, get = empty 16:06 jojoa1997 what is wrong 16:06 PilzAdam see my comment above 16:07 jojoa1997 i did that is right 16:07 jojoa1997 the lava bucket is the old one and the empty is the new one 16:07 VanessaE thexyz: besides, there is at least one bug in the Lua version I've been too lazy to fix. I guess I just want to make sure I can still maintain it, so as not to put the load onto someone else. 16:07 * Jordach flops down on the channel sofa 16:07 VanessaE (namely, specifying a grow node for the abm-based grow-into-something-else code doesn't actually do anything) 16:08 * Jordach is currently high 16:08 PilzAdam jojoa1997, look at the { in my post 16:08 * Calinou is below Jordach, so he is low 16:08 jojoa1997 so there are 2 { 16:09 jojoa1997 nope doesnt work 16:09 jojoa1997 found the error 16:09 jojoa1997 i put relpace 16:10 Jordach Calinou, remind me to install the weed mod :) 16:10 VanessaE Jordach: puff, puff, give! :) 16:11 Jordach VanessaE, close contact with two stoners 16:11 VanessaE lol 16:11 Jordach this is why im currently high 16:11 VanessaE Been a long time since I smoked. 16:11 VanessaE doesn't serve me much purpose except as a pain killer and sleep aid :-) 16:11 * Jordach is going to flop over 16:12 * Jordach can't even sit up 16:13 jojoa1997 i dont smoke 16:14 * Jordach wants to know how hard minetest is while like this 16:17 Jordach coca-cola is not helping atm 16:18 jojoa1997 i am going to post pics of dwarf soon 16:19 NakedFury are you makinng a dwarf mod? 16:21 jojoa1997 no my npc mod 16:21 jojoa1997 i have fast, default, and now dwarf npcs 16:22 jojoa1997 i also plan on having giant ones next 16:22 PilzAdam why dont you use the API of simple mobs? 16:23 mauvebic wait if were gonna have this debate we need sapier lol :p 16:24 Jordach * [sapier] (~sapier@pD9E2C128.dip.t-dialin.net): purple 16:24 Jordach * [sapier] kornbluth.freenode.net :Frankfurt, Germany 16:24 Jordach * [sapier] is away (Ich bin gerade nicht hier) 16:24 Jordach * [sapier] End of WHOIS list. 16:24 Jordach he's here but not here 16:24 mauvebic ya know, you could end the debate on mob apis by pulling one of them to the engine 16:25 PilzAdam simple mobs is AFAIK the only one that doesnt lock up servers 16:25 thexyz any sane mod for minecraft-like item pickup? 16:25 thexyz which doesn't cause a lot of lag 16:26 jojoa1997 yep 16:26 jojoa1997 item_pickup 16:26 jojoa1997 i will send later 16:27 thexyz i believe there are multiple versions of this one 16:28 jojoa1997 this one only picks up stuff 16:28 mauvebic item pickup doesnt seem to make much sense in creative mode either - if you can pull nodes out of nowhere, you should be able to pick up as infinitely a number 16:30 mauvebic alternatively id have to write a 'hack' (not really) to always keep one empty space in the inventory 16:39 thexyz so..? 16:39 thexyz which is the best one? 16:39 hmmmm do you guys like there being no generated apple trees? 16:39 thexyz oh, also, any mod to remove dropped items after some time? 16:40 jojoa1997 feast you eyes on the almighty, the powerful, the amazing 16:40 PilzAdam hmmmm, apple trees in mapgen would be nice 16:40 jojoa1997 dwarves http://forum.minetest.net/viewtopic.php?pid=75079#p75079 16:40 mauvebic apple trees == default trees? 16:40 jojoa1997 ca;inou has apples go on trees on mapgen in moreores 16:40 hmmmm no, default trees are just trees with no apples, apple trees randomly have apples in them 16:40 hmmmm i don't really understand why it was changed 16:41 mauvebic kk without having to plantem' 16:41 jojoa1997 how do yhe dwarves look 16:41 thexyz ok, forget my last question 16:41 mauvebic whats annoying is 'foresting' a region and having apples in all of them lol maybe we could split trees and apple orchards 16:41 hmmmm people disabling features becasue THEY don't like them 16:41 hmmmm grr 16:42 mauvebic which feature exactly? 16:42 hmmmm ah that was probably why, because they seemed 'out of place' in a mass of trees 16:42 hmmmm we're still talking about the pre-generated apple trees 16:42 mauvebic kk well in a 'natural' world you should be able to find food without having to build a farm first 16:43 hmmmm i agree 16:43 mauvebic hell you could even throw in random poison berry shrubs 16:43 hmmmm lol 16:43 mauvebic we got shittons of those around here lol 16:43 hmmmm this will break compatibility btw 16:43 hmmmm trees won't be in the same exact spots as previous versions 16:43 PilzAdam ummm 16:44 hmmmm but then again, anything added or removed that uses myrand() would break compatibility as well.. 16:44 mauvebic well i think for most people the important bit is not corrupting old maps 16:44 PilzAdam hmmmm, the current code uses myrand and not pseudorandom based on blockseed to place trees 16:44 hmmmm i know 16:45 hmmmm the thing is, if you add back the check to see whether a tree placed is an apple tree, you're calling myrand(), which changes everything else 16:47 VanessaE hmmmm: who need generated apple trees? moretrees has this covered ;-) 16:48 mauvebic yeah but moretrees aint in default and people need to scavenge for food 16:48 jojoa1997 it needs to be in default 16:48 VanessaE true. 16:48 mauvebic one idea: pull moretrees, add a bunch of default looking trees to it, and add a flag enable_fancy_trees... ? 16:48 VanessaE moretrees is a good candidate for minetest_game, imho, pending final improvements to plants_lib 16:49 VanessaE mauvebic: default looking trees = beech. there's code there, you just have to uncomment it. 16:49 VanessaE and Vadtec is working on a decent couple of trees to be placed in deserts (e.g. junipers and the like) 16:49 jojoa1997 it isnt in hte current moreores 16:50 jojoa1997 the apple thingy 16:50 celeron55 hmmmm: i suggest simply not caring about mapgen consistency, at least for now 16:50 VanessaE jojoa1997: moreores? 16:50 mauvebic like i said, pull it :P just make sure you can switch easily back and forth, so people dont go "well they dont really fit in with my buildings/town" :p 16:50 jojoa1997 oh nvm 16:50 PilzAdam VanessaE, moretrees is definetly not a candidate for minetest_game because its too slow and we are currently in a process were mapgen is moved backt to core 16:50 jojoa1997 i do know there is something that adds apples 16:50 VanessaE mauvebic: actually I think I already made those beech trees enable/disable via a config option rather than comment/uncomment come code. 16:51 thexyz PilzAdam: is your mod sane enough? 16:51 thexyz item_drop 16:51 PilzAdam lemme look at the code 16:51 VanessaE PilzAdam: moretrees is as fast as Lua can possibly go. the slow part is plants_lib, and most of that will be rewritten into C++ to eliminate the slowness. 16:51 mauvebic the thing is default trees are ridiculously small, and moretrees on the other end are way too big to fit into my cities :/ 16:51 thexyz well 16:51 VanessaE at least, if thexyz has his way :) 16:51 thexyz plants_lib is not slow because of Lua 16:51 thexyz but because of code 16:51 thexyz mostly 16:52 thexyz i believe 16:52 VanessaE thexyz: that's what I mean. My code is as fast as Lua can go under Minetest. 16:52 VanessaE we need LuaJIT. 16:52 thexyz lol, no 16:52 jojoa1997 http://paste.ubuntu.com/5602434/ 16:52 VanessaE lol, yes. 16:52 thexyz tell me more about string.find 16:52 mauvebic youve been talking to mijyn :p 16:52 jojoa1997 that is for item_pickup 16:52 thexyz there are many other things it seems 16:52 thexyz which could be optimized 16:53 VanessaE your tests produced invalid results because you weren't testing mods that have heavy in-Lua CPU usage 16:53 thexyz instead, you're yelling at lua 16:53 VanessaE like what? 16:53 VanessaE thexyz: look, I profiled my code. 16:53 VanessaE I know just how fast it is. 16:53 thexyz I didn't say a word about luajit 16:53 VanessaE and it's *FAST* 16:53 thexyz yes, yes 16:53 thexyz fast 16:53 thexyz but the thing is that it can be faster 16:54 VanessaE perhaps so 16:54 thexyz and that string.find is just ridiculous 16:54 mauvebic string.find for what? 16:54 VanessaE why are you hating on string.find? 16:54 VanessaE mauvebic: searching some tables for a single entry 16:54 thexyz mauvebic: https://github.com/VanessaE/plantlife/blob/master/plants_lib/init.lua#L382 16:54 thexyz because it's just ridiculous! 16:54 thexyz how've you come to that solution? 16:55 mauvebic to find walls? 16:55 VanessaE thexyz: because it was the simplest way that involved the least amount of code? 16:55 thexyz VanessaE: that's just crazy 16:55 mauvebic this is for the vines? 16:55 VanessaE mauvebic: given a node name at (pos), search table {verticals} for a match. 16:55 thexyz it'd take ~5 lines of code to make it proper 16:55 VanessaE mauvebic: at present, only poison ivy uses it I think. 16:56 mauvebic im trying to understand what the function does but it doesnt make much sense to me yet :/ 16:56 thexyz VanessaE: i think this one is used in abm, isn't it? 16:56 VanessaE thexyz: yep. 16:57 thexyz in register_on_generated too 16:57 VanessaE the mapgen code can use it also, but at present I don't think any dependent mod actually uses it. 16:58 mauvebic spawn_on_surfaces( has a shitton of nested code 16:58 VanessaE yup 16:58 thexyz mauvebic: the whole code is not very clean" 16:59 VanessaE though a few levels of nesting are just for readability 16:59 VanessaE (like the various if...and...and...and... chains) 16:59 mauvebic oh they added temp and humidity to mapgen? sweet that just freed up 200 lines of code in my stuff 16:59 VanessaE mauvebic: no, I added that to plants_lib. 17:00 thexyz i wonder how much will my server lag with item_drop 17:00 mauvebic i gaveup on trying to implement humidity when i tried to take into account surrounding water lol 17:01 mauvebic whats the diff between spawn_on_surfaces and search_for_surfaces? 17:02 VanessaE mauvebic: search_for_surfaces is used in the mapgen code to find surfaces to put stuff on :-) 17:02 VanessaE that's the heaviest routine in the mod 17:02 mauvebic but shouldn't the former be registering abm's for the grow surfaces, why do you need to search them again? 17:03 VanessaE mauvebic: because abm-based stuff already has a surface hunting routine by virtue of the ABM nodenames= field. 17:03 PilzAdam thexyz, my item_drop mod should work 17:03 VanessaE mapgen has no such feature, so I had to create it. 17:03 mauvebic ah ok, you wrote functions for plants to spawn as the mapgen is working 17:04 VanessaE right 17:04 VanessaE only moretrees uses that code at present; jojoa1997 is trying to hook into it to place NPCs also. 17:04 thexyz PilzAdam: I've decided to just put everything what fits into inventory and drop out what doesn't 17:04 thexyz PilzAdam: (realtest here) 17:06 mauvebic prestibags mod gave me an idea for plants, what if we used animated meshes?\ 17:06 VanessaE thexyz: well anyway if you can improve on it, please so. 17:06 VanessaE mauvebic: that would require entities. Nodes have no meshes. 17:07 VanessaE (none that can be explicitly defined by Lua I mean) 17:07 mauvebic so instead of spawning plantlike nodes you spawn entities 17:07 VanessaE right. there's already a hook that can do this but you have to write a short routine to place one entity at the position given by the plants_lib code 17:07 mauvebic theyd look more like plants and maybe even flutter(sp?) in the wind like plants 17:09 VanessaE seems to me a better idea would be to add a flag to the plantlike draw type to allow the engine to slowly warp the model to simulate that 17:09 mauvebic yeah but that idea would require a patch/pull 17:09 VanessaE yeah 17:10 mauvebic at which point they would probably say to use an animated texture :p 17:11 Jordach or just write a shader 17:11 mauvebic thats back in cpp territory? 17:12 Jordach mauvebic, nono, GLSL shader 17:12 mauvebic from lua? 17:12 Jordach mauvebic, nope 17:12 Jordach minetest/client/shaders/test_shader_2 17:12 mauvebic though regarding shaders: diffuse (coloured?) lighting would be cool 17:13 mauvebic for the ambience 17:13 Jordach ooops 17:15 mauvebic what is test shader 2? (found the files) 17:15 Jordach it controls things such as overall brightnes 17:15 Jordach lighting 17:15 Jordach etc 17:17 mauvebic kk i see where the shader colors come from 17:18 mauvebic for the lua api, something like : post_light_color = {a=192, r=255, g=64, b=0}, for light sources would be nice 17:19 mauvebic my neons should have a blueish tint to the lighting, street-lights should be either orange/yellowish or blueish depending where you live, etc. lol 17:19 mauvebic configurable light sources could be handy for that 17:21 mauvebic and you cant have a redlight district without red lights :/ lol 17:22 Jordach the above is true 17:23 Kacey how do i make a flat world? 17:23 mauvebic minetest.conf (somehow, not sure) 17:23 Kacey mg_flags = ? 17:24 mauvebic https://github.com/celeron55/minetest/blob/master/minetest.conf.example 17:24 mauvebic seems up to date 17:24 mauvebic oh, and for the love of... which wiki has accurate info on the latest mapgen flags? lol 17:24 rubenwardy https://github.com/minetest/minetest/blob/master/minetest.conf.example you mean 17:25 mauvebic dunno, pasted the first link from google 17:25 mauvebic and googling about the mapgen turns up alot of old wikis and posts from 2011 lol 17:26 mauvebic vanessae the new mapgen does indeed seem to have heat/humidity values (line 304/305 of the link i posted) 17:27 webdesigner97 hi 17:27 Kacey got it 17:28 mauvebic im curious what would happen if i turned on the flatmap flag on an old map from <0.4.4 17:29 VanessaE mauvebic: that new mapgen isn't being actively used yet, it's still in development. 17:30 mauvebic well at least in future we wont have to fiddle around to find those values :-)_ 17:31 webdesigner97 I wonder wheter it's possible to communicate with a MT-Server from PHP... e.g. if I want to get the result of "/status" 17:31 mauvebic you could have a mod post to a file or to an url 17:31 mauvebic if the lua can't do it then you could do with python 17:32 webdesigner97 hmm 17:33 mauvebic depends if the php is local or external really 17:33 webdesigner97 so i could write the server staus to a file, always when a player joins or leaves? Good idea 17:33 mauvebic but if you can write a php to take POST input, you can write a lua/python script that can POST 17:34 webdesigner97 I think this "statusToFile" thing would be best... 17:34 mauvebic or use GET if you dont need much space 17:34 mauvebic yeah lua can write to file, and you oculd have any script/language read that file later 17:34 mauvebic street grid a nightmare lol: http://ompldr.org/vaHBvZA/map.png 17:35 webdesigner97 yep. And I can use the functions minetest.get_connected_players to find out who is online... 17:37 webdesigner97 And i can update this file with "minetest.register_on_leaveplayer" and "minetest.register_on_joinplayer" 17:38 mauvebic you just need one function with 2 paramaters i think 17:38 webdesigner97 ? 17:38 mauvebic the first a flag to indicate join/leave, the second for whatever info you want to save to file 17:38 jojoa1997 what group def makes items not go in creative 17:38 mauvebic not_in_creative=1 i think\ 17:39 mauvebic alternatively you can leave description blank 17:39 webdesigner97 I still don't understand what you mean :/ 17:40 jojoa1997 http://paste.ubuntu.com/5602566/ ? 17:40 jojoa1997 that right 17:40 mauvebic nope 17:40 mauvebic not_in_creative isn't a nodedef field, it should go in groups 17:41 mauvebic though for tools? not sure 17:42 mauvebic youd need to find another tool thats hidden from creative and see how they did it :/ 17:42 webdesigner97 um, what does get_connected_players() return? Can I write it directly into a file or do I have to modify it? 17:42 mauvebic try it with print 17:43 webdesigner97 ok 17:43 jojoa1997 is this almost instakill http://paste.ubuntu.com/5602574/ 17:44 jojoa1997 also how do i determin the amount of damage it gives 17:44 mauvebic dont know that much about tools/mobs/damage, is pilzadam/sapier in the house? 17:45 webdesigner97 This code gives error: print(minetest.get_connected_players()) (w8, I'll copy error message 17:46 mauvebic it probably returned a table then 17:47 webdesigner97 it says "attempt to index field 'env', a nil value" 17:47 mauvebic minetest.get_connected_players() -> list of ObjectRefs 17:47 mauvebic so treat it like walking an array of entities 17:48 webdesigner97 ok.... 17:48 jojoa1997 i figured out how to make attacking like minecraft 17:49 mauvebic another tip would be to search the forums for that function and look at sample code of how its used :-) 17:49 jojoa1997 full_punch_interval = 0.1 17:51 Kacey hi M13 17:51 M13 celeron55, I finally found the older versions of minetest on github, lol, I love the first github of minetest 17:51 VanessaE afternoon, M13 17:52 M13 VanessaE, its morning here, lol 17:52 VanessaE ok, morning then. 17:52 M13 morning 17:52 M13 how are you 17:52 Kacey its noon here 17:52 M13 I found minetest-0.0.1 17:52 M13 the first version with cmake 17:52 M13 :P 17:52 Kacey sounds fun 17:52 webdesigner97 omg, the example in http://dev.minetest.net/get_server_status doesn't work.... Access violation 17:54 mauvebic weirdness 17:54 thexyz webdesigner97: debug.txt 17:55 webdesigner97 mom 17:55 mauvebic what does she have to do with it? 17:56 webdesigner97 18:55:57: VERBOSE[main]: Loading and running script from C:\Program Files (x86)\Minetest-c55 Win32\minetest-0.4.4-win32\bin\..\mods\minetest\mtremote\init.lua In trans_func. Access violation at 01471E02 write?=0 address=0 In trans_func. Access violation at 01471E02 write?=0 address=0 In trans_func. Access violation at 01471E02 write?=0 address=0 17:56 webdesigner97 oh 17:57 webdesigner97 Access violation at 01471E02 write?=0 address=0 17:57 Kacey webdesigner97, do you host the technic recpe list? 17:57 webdesigner97 no 17:57 Kacey uugh it is WAY out of date 17:57 mauvebic weird, youre not running out of memory are you? 17:57 webdesigner97 Ram: 56% used 17:57 webdesigner97 so, no 17:58 mauvebic pointer might be broken 17:58 mauvebic or dereferenced or wtv 17:58 Kacey http://ompldr.org/vaHBvdA/screenshot_68193620.png 17:58 webdesigner97 what does that mean? 17:58 webdesigner97 maybe i can just try the same code in mt 0.4.5 17:58 mauvebic from wiki (brace yourself): A segmentation fault occurs when a program attempts to access a memory location that it is not allowed to access, or attempts to access a memory location in a way that is not allowed (for example, attempting to write to a read-only location, or to overwrite part of the operating system). 17:58 mauvebic Segmentation is a historic term for the approach to memory management nowadays known as paging (see e.g. Lions' Commentary on UNIX 6th Edition, with Source Code), but the term is still used in the context of "segmentation fault". 17:58 mauvebic On Unix-like operating systems, a signal called SIGSEGV (abbreviated from segmentation violation) is sent to a process that accesses an invalid memory address. On Microsoft Windows, a process that accesses invalid memory receives the STATUS_ACCESS_VIOLATION exception. 17:59 mauvebic sorry, easier than explaining in my own words lol 17:59 mauvebic so youre either out of memory, or its a bug :p 17:59 webdesigner97 hm 17:59 webdesigner97 so it's a bug 18:00 mauvebic i cant say for sure, youd need the top devs to make that determination 18:00 webdesigner97 it also doesn't work in mt 0.4.5 18:00 Kacey brb' 18:01 * webdesigner97 is sad now 18:02 webdesigner97 without this code, everything works fine... 18:02 mauvebic hmm, well talk to one of the devs about it, if it is a bug, file an issue on github, best way to get it fixed 18:03 M13 yes 18:03 webdesigner97 ok 18:04 thexyz oh wow how helpful 18:04 mauvebic lol well what else would you have me do 18:05 thexyz >Access violation at 01471E02 write?=0 address=0 In trans_func. 18:05 thexyz webdesigner97: what's in your debug.txt? 18:06 webdesigner97 Access violation at 01471E02 write?=0 address=0 18:06 mauvebic 18:55:57: VERBOSE[main]: Loading and running script from C:\Program Files (x86)\Minetest-c55 Win32\minetest-0.4.4-win32\bin\..\mods\minetest\mtremote\init.lua In trans_func. Access violation at 01471E02 write?=0 address=0 In trans_func. Access violation at 01471E02 write?=0 address=0 In trans_func. Access violation at 01471E02 write?=0 address=0 18:06 mauvebic thats all of it? 18:07 webdesigner97 no, w8 18:07 thexyz wow, https://github.com/Herzult/SimplePHPEasyPlus 18:07 thexyz should use it somewhere 18:07 thexyz despite not writing anything in php 18:07 webdesigner97 I'll give line by line 18:07 webdesigner97 18:58:23: VERBOSE[main]: Loading and running script from C:\Program Files (x86)\Minetest-c55 Win32\minetest-0.4.4-win32\bin\..\mods\minetest\mtremote\init.lua 18:08 webdesigner97 In trans_func. 18:08 webdesigner97 Access violation at 01471E02 write?=0 address=0 18:08 webdesigner97 (the last two rows *3) 18:08 webdesigner97 18:58:23: ERROR[main]: Some exception: "Access violation" 18:08 webdesigner97 end of file 18:08 mauvebic hmm, a windows access violation, is this bug reproducible(gr/sp? lol) on linux? 18:09 webdesigner97 idk, i don't have linux 18:09 mauvebic what did you do i can try 18:09 * Kacey is playing with luacontrollers 18:10 webdesigner97 I have a mod with only init.lua. Content of init.lua: 18:10 mauvebic wow, https://github.com/Herzult/SimplePHPEasyPlus <-- youre kidding right? lol 18:11 webdesigner97 print(minetest.get_server_status()) 18:12 thexyz mauvebic: http://i.stack.imgur.com/ssRUr.gif 18:12 mauvebic you sure thats minetest.get_server_status() and not minetest.env:get_server_status() ? 18:13 mauvebic lol jquery 18:13 webdesigner97 that's exactly the example code from... (w8) 18:13 webdesigner97 http://dev.minetest.net/get_server_status 18:13 thexyz mauvebic: i love "Related" block 18:14 Kacey Nil is the type of the value nil, whose main property is to be different from any other value; it usually represents the absence of a useful value. 18:15 thexyz > Some people see a problem and think "I know, I'll use Java!" Now they have a ProblemFactory. 18:15 thexyz oh wow, http://ws.apache.org/xmlrpc/apidocs/org/apache/xmlrpc/server/RequestProcessorFactoryFactory.RequestSpecificProcessorFactoryFactory.html 18:15 mauvebic webdesigner97 minetest.get_server_status() works for me on arch 18:16 webdesigner97 hmm..... for me it doesn't :/ 18:16 mauvebic though i sent myself the output of minetest.get_server_status() to a minetest.chat ms 18:16 * webdesigner97 is frustrated 18:16 mauvebic *msg 18:17 mauvebic uhuhuhuhuh, java lol 18:17 webdesigner97 You mean "minetest.chat_send_all(minetest.get_server_status())" 18:17 mauvebic naw just myself 18:18 mauvebic minetest.register_chatcommand("/t", { 18:18 mauvebic params = "", 18:18 mauvebic description = "compass", 18:18 mauvebic privs = {server=true}, 18:18 mauvebic func = function(name, param) 18:18 mauvebic minetest.chat_send_player(name, minetest.get_server_status()) 18:18 mauvebic end, 18:18 mauvebic }) 18:18 webdesigner97 ok 18:18 webdesigner97 but my version "minetest.chat_send_all(minetest.get_server_status())" crahes with the same error :(( 18:18 webdesigner97 so I can't use it for now 18:19 mauvebic access violation for win builds 18:19 mauvebic what version? 0.45 18:19 webdesigner97 I tried on 0.4.4 and 0.4.5 18:20 M13 webdesigner97, Minetest 0.3.3 is available ;) 18:20 mauvebic not much more i can do to help :( i can only guess the server info isn't stored where the client thinks its stored 18:21 mauvebic 0.3.3 lol :P did that one have lua yet? 18:21 Calinou found a way to crash: open console, press ctrl+left 18:21 webdesigner97 ok.... :) 18:22 Calinou erm, nevermind 18:22 Calinou probably just a segfault, but the game hanged anyway 18:23 Calinou PilzAdam: in the mobs mod, when a mob is above/under you, they constantly glitch, maybe this could be fixed by checking distance to player and not moving if less than 1 block away 18:23 Calinou (horizontally) 18:23 webdesigner97 ok. gtg now. bye 18:24 VanessaE Calinou: did you see my report re: moreblocks? circlestonebrick alias missing. 18:25 Calinou the stairs, or the normal blocks? 18:25 Calinou minetest.register_alias("moreblocks:circlestonebrick", "moreblocks:circle_stone_bricks") 18:25 VanessaE the stairs/slabs 18:25 Calinou ah 18:25 Jordach ^ noob 18:25 Calinou no u 18:25 VanessaE lol 18:25 Jordach no u 18:27 jordan4ibanez did #offtopic get removed by freenode?? 18:28 Kacey errors... 18:31 M13 Jordach, does anyone play on your redcrab server? 18:32 Jordach dunno 18:32 M13 I was on there for like an hour and all i saw was greifing 18:33 * Mati^1 re 18:35 Calinou VanessaE: added! 18:35 VanessaE thanks 18:35 Calinou M13: I read "all I did was griefing" :P 18:35 Calinou it's "griefing" not "greifing" 18:37 VanessaE Calinou: much better! 18:38 VanessaE now sdzen's castle looks right again :) 18:40 VanessaE now I just need someone to sign on and build a few nice tall towers around the spawn so it looks really busy :-) 18:40 Calinou Ogb's server has 30 second laga gain :P 18:42 M13 Calinou, i'm not a griefer 18:43 M13 VanessaE i would 18:43 M13 :P 18:44 VanessaE so get 0.4.5, sign on, and build something :-) 18:45 M13 :-) I already have 0.4.5 compiled and all 18:45 M13 and ok :-) 18:45 M13 let me finish a upload to dropbox 18:53 PilzAdam mauvebic, yes 18:53 M13 I connected :) 18:53 PilzAdam Calinou, I actually like it because they look "confused" :-) 18:55 M13 VanessaE, damn you have alot of textures 18:55 VanessaE yup 18:55 VanessaE over 2500 items on the server. 18:55 M13 what mods do you have? 18:55 M13 damn!! 18:55 VanessaE um, look at the server topic in the forums :) 18:55 M13 that has to be hard on your network 18:56 VanessaE not really 18:56 M13 hmmm nice 18:56 M13 brb 18:57 M13 VanessaE, im at 90 % 19:01 Umbron hi 19:01 Umbron someone here? 19:01 PilzAdam yes 19:01 FreeFull Maybe 19:03 Umbron adam? 19:04 PilzAdam Umbron? 19:04 Umbron grüße aus sachsen ^^ 19:04 PilzAdam in Niedersachsen schneit es gerade 19:05 Umbron wir ham nur dichten nebel XD 19:05 NekoGloop Aderp. 19:05 Umbron und glatteis 19:05 NekoGloop PilzAderp. 19:07 Umbron soooooooo 19:11 Umbron tote hose 19:20 NekoGloop #minetest-german pls 19:21 * john_minetest changes the switch to "english" again. 19:21 * john_minetest puts a kitten on NekoGloop's head 19:25 jojoa1997 is it possible to have an entity give of light like lightsource=5 19:25 PilzAdam no 19:25 Kacey i ddont see why not 19:26 PilzAdam the light system of Minetest stores the light value for each node corner as a u8 19:26 jojoa1997 i want to do it without haveing the entity attach to an invisbke node that gives light 19:26 PilzAdam moving things would simply dont fit into it 19:26 jojoa1997 that should be changed 19:26 PilzAdam it would be really difficult 19:27 jojoa1997 i have an idea 19:27 Kacey hax it? 19:27 jojoa1997 have the entity attach to a nodebox that has the dimensions {0,0,0,0,0,0} and have that node be a light source 19:28 jojoa1997 one problem 19:28 jojoa1997 i dont know how to 19:28 PilzAdam 1st: you cant attach entities to nodes; 2nd: you can simply use drawtype "airlike" 3rd: nodes cant move 19:29 jojoa1997 i will find an example 19:31 RealBadAngel nodes cant move? 19:31 RealBadAngel and what is sand doing? 19:31 YoungDerp entity 19:32 jojoa1997 http://forum.minetest.net/viewtopic.php?id=4277 19:32 jojoa1997 http://forum.minetest.net/viewtopic.php?id=2621 19:32 PilzAdam RealBadAngel, falling sand gets converted to an entity and when hitting ground it will be converted back to a node 19:33 jojoa1997 http://paste.ubuntu.com/5602902/ 19:33 RealBadAngel ofc i know it, but pointed it just 19:33 jojoa1997 the first 2 links are mods 19:33 jojoa1997 the paste is from the second link 19:33 jojoa1997 and they both add nodes above the players head that add light 19:33 PilzAdam jojoa1997, that isnt attaching objects to nodes but simply adding nodes to the positon of the object 19:33 jojoa1997 now how thay do it idk 19:34 jojoa1997 ok thanks 19:34 jojoa1997 i think it should be considered 19:35 jojoa1997 PilzAdam how is this not using the new lava function https://github.com/minetest/minetest_game/pull/139 19:35 jojoa1997 it edits the function itself 19:37 jojoa1997 also the flow +flow = stone is more sensible since you get cobble from digging stone 19:39 Kacey afklunch 19:42 sokomine how do you call a "bottich" in english? (small, half-heigh barrel, opened on the top, used for washing/producing wine/...) 19:43 jojoa1997 a barrel 19:43 PilzAdam dictionary says "tub" 19:43 sokomine no unique term for it? 19:43 PilzAdam or "vat" 19:44 sokomine hm, perhaps. i'm not sure about the suggestions from the dictionary 19:45 PilzAdam vat is a "Fass" and tub is "Trog" 19:45 sokomine i thought barrel was the translation for fass? tub sounds promising then 19:45 thexyz oh well 19:45 thexyz we forgot to redraw the image 19:45 thexyz it still states "Minetest-c55" 19:46 jojoa1997 for those interested the stable version of my npcs is out now 19:46 VanessaE thexyz: I already covered that. 19:46 VanessaE (see shadowninja's pull req and my comment thereon) 19:46 sokomine jojoa: fine. hope they get added back soon on vanessas server. there's a small house just for them :-) 19:47 thexyz VanessaE: ? 19:47 VanessaE you mean the footer image on the main menu yes? 19:47 thexyz yeah 19:47 thexyz i only see this one https://github.com/minetest/minetest/pull/532 19:47 * sokomine hides from some regular channel users because her barrel requires lots of nodeboxes to look like a barrel 19:47 jojoa1997 vanessae i think i have an alias that will make the old npc name changed to the new default 19:47 VanessaE thexyz: right. Scroll down. 19:47 sokomine when i placed several in one place they suddenly got invisible :-) 19:47 VanessaE jojoa1997: cool 19:48 jojoa1997 VanessaE download them they are ready 19:48 thexyz VanessaE: I only see 1 comment by Jordach 19:48 thexyz and your github page still 404s 19:49 thexyz wtf is happening? 19:49 VanessaE ???? 19:49 Jordach whats going on 19:49 Jordach and the ping was for what? 19:49 thexyz though it clearly states "3 participants" 19:49 thexyz ShadowNinja, Jordach, VanessaE 19:49 thexyz strange 19:49 thexyz (like in horror film, yeah?) 19:49 Kacey bbl 19:50 VanessaE wtf?? 19:50 VanessaE why can I see my own pages but no one else can? 19:50 thexyz VanessaE: http://i.imgur.com/JwcnLJd.png 19:50 VanessaE https://github.com/minetest/minetest/pull/532#issuecomment-14666475 19:50 VanessaE does the direct link work" 19:50 VanessaE ? 19:51 PilzAdam I see the same as thexyz 19:52 VanessaE wtf!? 19:52 thexyz VanessaE: nope 19:52 PilzAdam also this issue by VanessaE 404s: https://github.com/minetest/minetest/issues/533 19:52 thexyz VanessaE: contact github support maybe? 19:52 thexyz > I'm started to disappear, help me! 19:53 thexyz s/'m'// 19:53 thexyz s/'m// 19:54 VanessaE there, email sentg. 19:54 VanessaE -g 19:56 jojoa1997 topic updated 19:56 jojoa1997 VanessaE will you add peaceful_npc right now 19:56 VanessaE well the point is, there's a nice hand-drawn image on there by me, plus a couple of minor code tweaks to shadow's patch to make it look proper. 19:56 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/menufooter.png 19:57 VanessaE here's the image in question. 19:57 jojoa1997 also dont change these 2 lines https://github.com/jojoa1997/peaceful_npc/blob/master/init.lua#L2 19:57 VanessaE http://pastebin.ubuntu.com/5602982/ 19:57 VanessaE and here's the diff/patch against shadow's that you couldn't see. 19:58 VanessaE jojoa1997: not right now, busy. 19:58 STHGOM does anyone need a model for a mod? 19:58 jojoa1997 yes 19:58 STHGOM model/animation/rig 19:59 jojoa1997 actually no 19:59 STHGOM whatsup? 19:59 MinetestBot GIT: xyzz commited to minetest/minetest: Update menulogo.png e204bedf1d 2013-03-10T12:57:30-07:00 http://git.io/zNxt3w 19:59 jojoa1997 i would want a couple animals but i cant code the movement 19:59 PilzAdam protip: use simple mobs API 20:00 STHGOM i can animate animals 20:00 STHGOM in blender 20:00 NekoGloop protip: simple mobs is bad and you should feel bad. 20:00 PilzAdam STHGOM, maybe you can create some nice models for simple mobs 20:01 jojoa1997 PilzAdam 20:01 PilzAdam if youre done I can change the API to support animation 20:01 jojoa1997 have you thought about adding armor to minetest_game 20:01 jojoa1997 ore different ores 20:02 STHGOM PilzAdam: i would make it in blender right? 20:02 PilzAdam yep 20:03 STHGOM would i animate? 20:03 sokomine sthgom: sapier enjoys getting modesl for new animals 20:03 PilzAdam STHGOM, would be nice 20:03 STHGOM oky 20:04 VanessaE thexyz: don't like my image? :P 20:05 jojoa1997 OldCoder 20:06 STHGOM just say STHGOM if something comes up 20:07 STHGOM so who would i PM? 20:07 thexyz VanessaE: what? were you saying something? 20:07 thexyz ;P 20:08 STHGOM sry if i interuppted anyone 20:09 STHGOM PM me if you want models! 20:12 NekoGloop As long as they're cute. 20:14 VanessaE thexyz: :P 20:16 STHGOM haha 20:16 jojoa1997 what does 1/100 servername mean 20:17 Jordach RealBadAngel, what's the battery size of mining drill mk32 20:17 Jordach mk3* 20:17 RealBadAngel hold on 20:18 RealBadAngel 960.000 20:18 Jordach they take *forever* to charge 20:18 Jordach s/./, 20:18 RealBadAngel 960k 20:18 Jordach a requirement of 3.2 MV bat boxes 20:18 Jordach we need tool charging docks 20:18 RealBadAngel theyre supposed to be loaded fast by HV batboxes 20:18 Jordach which we dont have 20:19 RealBadAngel yet 20:19 RealBadAngel with time they will come 20:20 Jordach is the transfer rate of the MV batbox 256? 20:20 RealBadAngel it x4, comparing to lv one 20:20 Jordach which is 20:22 RealBadAngel 1k/s for LV, 4k/s for MV 20:22 RealBadAngel it is load rate 20:22 Jordach 4000 a second? 20:22 RealBadAngel yes 20:22 Jordach oof 20:22 Jordach 16k for hv 20:23 RealBadAngel so loading mk3 will take 1 minute 20:24 Jordach tool benches should discharge their buffer into the tool inserted 20:24 Jordach say tool buffer lv has 10000 20:25 RealBadAngel i know what you heading for 20:26 RealBadAngel but look. mk branches were designed with power usage in mind 20:26 bulletrulz hi 20:26 bulletrulz :D MiJyn 20:26 RealBadAngel you could craft mk3 before you have proper infrastructure 20:26 RealBadAngel but then you will suffer from extremaly long charge times 20:27 RealBadAngel you need to build HV infrastructure to be compatible with cutting edge tools 20:29 RealBadAngel this in mind shall force players to build up 20:29 RealBadAngel and get better stuff 20:30 cisoun why dungeons aren't coded as a mod ? 20:30 RealBadAngel because such things take a lot of time 20:30 RealBadAngel caves, dungeons, trees 20:31 cisoun mmmh... 20:31 RealBadAngel you DONT want them to be in lua, trust me 20:31 * Jordach nods 20:32 NekoGloop MC-like dungeons would be the only feasible lua dungeons. And we all know how ugly those are. 20:32 * Jordach nods 20:32 RealBadAngel btw i havent found any dungeo yet, are they rare or what? 20:33 NekoGloop in MC? 20:33 RealBadAngel not that i was lookin hardly for them 20:33 RealBadAngel mt 20:33 NekoGloop old MT? 20:33 RealBadAngel stupid kitty ;) new 20:33 NekoGloop ? 20:33 RealBadAngel theyre back 20:33 NekoGloop ah. 20:34 NekoGloop baka-koneko 20:34 Jordach NekoGloop, there used to be stronghold like places in minetest 20:34 NekoGloop (stupid kitty) 20:34 NekoGloop were there only three per world? 20:35 RealBadAngel in mc yes 20:35 NekoGloop I know that. 20:37 NekoGloop random: I actually spawned inside a stronghold in MC 20:37 NekoGloop (lots of random worldgen mods so the seed would be useless) 20:38 jojoa1997 !up 67.241.154.164 20:38 MinetestBot 67.241.154.164:30000 seems to be down 20:38 Jordach NekoGloop, defeat the enderdragon with only your fists 20:38 jojoa1997 i did 20:38 Jordach no creative 20:38 RealBadAngel http://i.imgur.com/C5c6uDZ.jpg 20:38 NekoGloop Jordach, I'd need eyes of ender. 20:38 jojoa1997 but i also was on creative 20:39 Jordach dafuq RealBadAngel 20:39 RealBadAngel Stargates menus are alomst finished 20:39 jojoa1997 RealBadAngel please release the mod 20:39 Jordach jojoa1997, demanding doesnt work 20:39 jojoa1997 i said please 20:39 bulletrulz nooo minetest just froze xD 20:39 RealBadAngel current version is on github 20:39 jojoa1997 please with a mese pyramid on top 20:39 jojoa1997 link 20:39 RealBadAngel it will be part of technic modpack 20:39 bulletrulz and is not responding 20:40 RealBadAngel but still it doesnt work fully yet 20:40 thexyz RealBadAngel: you should definetly recompile minetest with -DENABLE_FREETYPE 20:40 Jordach definitely* 20:40 jojoa1997 rba please send me the link through pm 20:41 cisoun where are those dungeons supposed to be ? 20:42 RealBadAngel Could NOT find Freetype (missing: FREETYPE_LIBRARY FREETYPE_INCLUDE_DIRS) 20:42 RealBadAngel Call Stack (most recent call first): 20:42 RealBadAngel shall i install something first? 20:42 PilzAdam infinite stone generator: http://www.zimg.eu/i/3930106760 20:43 NekoGloop Those have existed for a while, Pilz. 20:44 PilzAdam but this is the first one with the lavacooling in minetest_game 20:44 jojoa1997 pizadam 20:44 thexyz *Adam 20:44 jojoa1997 please add my pull request 20:44 jojoa1997 it is so much more sensible 20:44 Jordach ^ lolololololol 20:45 PilzAdam jojoa1997, wich one? 20:45 NekoGloop Pilz* 20:45 jojoa1997 who says yes to adding this https://github.com/minetest/minetest_game/pull/139 20:46 PilzAdam see my comment on github 20:46 jojoa1997 what do you mean by rebase 20:46 PilzAdam git rebase 20:47 jojoa1997 i dont know how to do whatever that is 20:47 PilzAdam then read some manuals 20:47 jojoa1997 what is the problem with the current way i have it 20:48 PilzAdam your commit add code that already exists in upstream 20:48 PilzAdam this results in merge conflict 20:48 PilzAdam +s 20:49 jojoa1997 rba how do you activate stargates 20:51 jojoa1997 RealBadAngel 20:52 RealBadAngel it is not working yet 20:52 RealBadAngel im coding now selectin destinations from list of aviable ones 20:52 jojoa1997 cool 20:52 jojoa1997 i suggest being able to place flat on the ground 20:53 RealBadAngel im not sure bout it 20:53 jin_xi ok, got the basics of a turtle system working, based off of your code RealBadAngel 20:54 jin_xi can now arbitrary angles and soon materials too 20:54 jin_xi +use 20:54 RealBadAngel nice 20:54 RealBadAngel jojoa1997, you can activate stargate with use of function activateGate (player,pos) 20:55 jin_xi also i could theoretically draw the turtle, the builder that is 21:03 jojoa1997 had to refork but here https://github.com/minetest/minetest_game/pull/141 21:04 jojoa1997 will you add it now 21:05 jojoa1997 PilzAdam ^ 21:05 PilzAdam not now, will look at it tomorow or so 21:06 M13 hey PilzAdam 21:07 sokomine how was the command to set the time to be constant, that is no day/night cycle? 21:07 PilzAdam time_speed = 0 in minetest.conf 21:08 PilzAdam or /set time_speed 0 ingame 21:08 sokomine thanks! 21:09 mauvebic after sorting through hundreds of watermarked icons, i finally went with the ones i already have lol http://www.zimg.eu/i/3827838051 21:09 jojoa1997 why were wool, vessels, and dye in deafualt game if they have no use 21:10 M13 joja1997, decoration haha 21:10 M13 jojoa1997* 21:10 jojoa1997 in survival 21:10 jojoa1997 ? 21:10 M13 idk 21:15 jojoa1997 RealBadAngel make stargets be powered by both mesecons and technic 21:19 RealBadAngel mauvebic, i can see you liked the idea for icons as buttons :) 21:20 RealBadAngel btw i dont know if anybody knew that before, but i found out today that its possible to use /n in infotext 21:21 mauvebic well with the 0.4.4 version i had image_buttons didn't work :p 21:21 RealBadAngel like so: http://i.imgur.com/kZhsbyd.jpg 21:22 mauvebic and i couldn't update to d1 though 0.45's alot more stable >:-) 21:22 mauvebic + icons just take up less space lol 21:22 RealBadAngel yeah, and look much better 21:23 RealBadAngel one day i will add tooltips for image buttons 21:23 RealBadAngel theyre needed imho 21:23 mauvebic and something i read told me the mind associates images much faster than text? dont know if thats BS or not lol 21:23 jojoa1997 no it is true 21:23 mauvebic yeah tooltips for image_buttons more useful that labels (dont fit) :-) 21:24 jojoa1997 with a picture you see what you see straight from the eyes to the frontal lobe 21:24 RealBadAngel i made tooltips for item_image_buttons before, so no problem 21:24 jojoa1997 with text it has to travel through your language parts and some more 21:24 mauvebic yeah and i figured using gnome icons would be easily recognizable 21:24 mauvebic i was gonna use item image button, but the tooltip would have given a nodename whereas the button represented (say) multinode 21:25 jojoa1997 VanessaE did i crash your server? 21:25 RealBadAngel those are way too specialized 21:25 VanessaE yes, you did actually 21:25 VanessaE http://forum.minetest.net/viewtopic.php?pid=75133#p75133 21:25 jojoa1997 weird 21:25 STHGOM bye 21:25 mauvebic the gnome icons? 21:25 mauvebic or the tooltips? 21:26 VanessaE qutie so. 21:26 VanessaE quite so* 21:26 jojoa1997 i have been trying to crash singleplayer forever with that 21:26 jojoa1997 so i thought that it doesnt do it 21:26 mauvebic hell im even eliminating 18 tanks and using a formspec with simple outlet icon and fill indicator (tiny green png) 21:27 jojoa1997 guess that is what crashed shadowninjas as well 21:27 VanessaE well do me a favor. don't use vertical mesecons until I let you know it's been fixed :-) 21:28 jojoa1997 that wasnt vertical mesecons 21:28 VanessaE oh, you're right 21:28 VanessaE I misread it. 21:28 hmmmm hmm http://upload.wikimedia.org/wikipedia/commons/a/a6/Qasr_Kharana_in_Jordan.jpg 21:29 jojoa1997 wow i just relized i found a lag machine lol 21:29 hmmmm i am getting bad ideas 21:29 hmmmm oh man somebody has to do this 21:29 VanessaE jojoa1997: where? 21:29 jojoa1997 where what 21:30 hmmmm randomized L-system rooms in a building roughly this size that spawns in deserts 21:30 VanessaE hmmmm: trivial. 21:30 hmmmm if it's so trivial then do it 21:30 VanessaE I've got other stuff to do :-) 21:30 hmmmm well do it nicely* 21:30 VanessaE this might be right up jin_xi's alley though 21:31 VanessaE jojoa1997: the lag machine, where did you find it? 21:31 jojoa1997 finally somone wants to add buildings to default 21:31 jojoa1997 VanessaE i made it 21:31 jojoa1997 i am on world 21:31 VanessaE I'm there 21:32 RealBadAngel mauvebic: too specialized i meant item_image_buttons 21:32 RealBadAngel i need to improve basic ones now 21:32 jojoa1997 crashed? 21:32 VanessaE holy shit 21:32 VanessaE no, it's still alive 21:32 jojoa1997 what is amazing 21:33 VanessaE no, strike that - the server's locked up tight 21:33 jojoa1997 nothin in the gui registers 21:33 jojoa1997 yeah 21:33 jojoa1997 that is a not gate without the overheat safety 21:33 jojoa1997 no wonder it worked on singelplayer 21:33 RealBadAngel hmmmm, ask jin_xi bout it, hes playing with l-system structures 21:34 jojoa1997 restart it? 21:34 VanessaE server crashed. 21:34 jojoa1997 yep 21:34 jojoa1997 i found that by mistake 21:35 jojoa1997 muwhahahaha 21:35 jojoa1997 i hold the key to running servers 21:35 jojoa1997 wait vanessae 21:35 VanessaE I hold a more powerful key. "delete". 21:35 jojoa1997 no 21:36 jojoa1997 while it is down can you add peceful npc i have had it running for 2 days straight 21:36 VanessaE no. and you have *not* been testing it for two days straight - you just got it working via plants_lib yesterday afternoon 21:36 VanessaE also, the server auto-restarts. 21:37 jojoa1997 i have been having it running for 2 days 21:37 jojoa1997 the npcs are fine it is the stuff like commands 21:38 VanessaE bah, you merged dwarfs into it? 21:38 jojoa1997 merged? 21:38 jojoa1997 what do you mean 21:38 VanessaE as in you have dwarf NPCs too now? 21:39 jojoa1997 yeah and what does that mean 21:39 VanessaE create mode 100644 models/dwarf_commoner.png 21:39 VanessaE create mode 100644 models/dwarf_girl.png 21:39 VanessaE etc etc 21:39 jojoa1997 each of the different npcs only spawn in different biomes 21:39 jojoa1997 yeah 21:40 jojoa1997 i merged that today but had it on my pc since yesterday 21:41 jojoa1997 amazing http://i.imgur.com/rf8MOsx.png 21:42 VanessaE what's that? 21:45 VanessaE thexyz: github fixed the problem - false positive in their spam protection. you and others should be able to see my stuff now. 21:46 thexyz VanessaE: yeah 21:46 thexyz works now 21:46 thexyz that spam protection is damn evil 21:46 VanessaE heh 21:46 VanessaE yeah, they shoulda put some kind of visible widget to warn me :-/ 21:46 thexyz you don't know no one is seeing you anymore 21:53 harrison http://www.youtube.com/watch?v=gqj7NSNC224 21:53 harrison step aside 21:53 harrison open wide 22:01 VanessaE jojoa1997: please do not put giants into peaceful_npc. make that a separate mod. 22:01 jojoa1997 why not 22:01 jojoa1997 it will be a rarity of 1 22:01 PilzAdam bye 22:01 jojoa1997 and giant means twice as big 22:02 VanessaE because I don't want giants on my server and I'd rather not have to delete pieces of your mod to avoid it 22:02 jojoa1997 i will have a config 22:02 VanessaE no 22:02 jojoa1997 in the init.lua i will have giants = true 22:03 jojoa1997 it will be set to false by default 22:03 VanessaE configs get overweitten each time I pull 22:03 VanessaE overwritten* 22:03 VanessaE oh ok 22:03 VanessaE as long as they default to disabled. 22:03 jojoa1997 of course 22:03 thexyz then these are improper configs 22:03 jojoa1997 but i will be adding a twice as big one 22:03 jojoa1997 no 22:04 VanessaE thexyz: modfolder/settings.lua or similar is improper? 22:04 thexyz settings.lua.example is good 22:04 thexyz + settings.lua in .gitignore 22:04 thexyz that way they won't be overwritten 22:04 VanessaE that's a good idea. 22:04 jojoa1997 gitnore? 22:05 thexyz that's what everyone uses 22:05 thexyz (minetest, for example) 22:05 thexyz even better, you can read default values from .example 22:05 thexyz then read user-specified ones from .lua 22:05 thexyz and replace them 22:05 mrtux VanessaE, PM for a sec. 22:06 VanessaE sure 22:06 rotor112 hi 22:07 VanessaE hi 22:08 rotor112 MinetestBot is quiet now... 22:11 mauvebic shit is it really 18hrs EST? 22:12 VanessaE yep 22:12 mauvebic damn, sun threw me off lol 22:12 rotor112 it's 23:12 22:12 thexyz nope, it's 2:11 22:12 mauvebic in europe :p 22:12 mauvebic in russia :p 22:13 mauvebic anyone from NZ? lol 22:13 VanessaE bbl 22:13 mauvebic i bet you dont all have DST throwing you off though :p 22:13 rotor112 UTC++ 22:14 rotor112 Play this: http://www.google.de/#hl=de&gs_rn=5&gs_ri=psy-ab&cp=4&gs_id=3z&xhr=t&q=zerg+rush&es_nrs=true&pf=p&output=search&sclient=psy-ab&oq=zerg&gs_l=&pbx=1&bav=on.2,or.r_qf.&bvm=bv.43287494,d.Yms&fp=e5d16273d8a3f3b7&biw=1280&bih=903 22:15 rotor112 in Fi it's UTC+2 22:16 rotor112 http://upload.wikimedia.org/wikipedia/commons/6/67/RAI-OdeonA228022_02.ogg 22:16 rotor112 bye 22:17 rotor112 hi 22:18 rotor112 fi.wikipedia.org/wiki/Maamme 22:19 rotor112 http://fi.wikipedia.org/wiki/Maamme 22:21 rotor112 http://screenshots.getdeb.net/playdeb/media/screens/179/179.png 22:22 rotor112 bye 22:24 YoungDerp hi all 22:27 YoungDerp windows updates... 22:30 Kacey hi all 22:40 Menche rollback's not behaving properly :/ 22:41 Menche it rolled back like half a dozen nodes the first time and failed all the rest :( 22:41 Kacey whtelist Menche 22:43 Menche and the server hadn't been logging to debug.txt, so i can't see all the IPs 22:43 Kacey whtelist Menche 22:44 Menche just downgraded the default privs 22:44 Menche for now 22:46 Menche i'd prefer rollback to whitelist 22:46 Kacey maybe apply for interact 22:49 Menche was thinking of making a mod 22:49 Menche that adds a /request command, which queues up a request for moderators to review 22:52 Kaceyofminetest timed out 22:53 Menche you used a different name 22:54 Menche ? 22:54 Kacey aah ok 22:55 Menche minetest + freetype fonts = awesome :D 22:55 Kacey lol 22:55 Menche trying to clean up the spawn area on my server, rollback failed me :( 22:56 sokomine menche: oh. are there servers that use reviews? 22:56 Menche ? 22:56 Kacey i had to protect the main spawn room because of griefing 22:56 * YoungDerp test 22:57 YoungDerp hello? 22:57 Menche Kacey: you didnt add me, i had to remove that 22:57 Kacey yes i did 22:57 Menche i added more protection blocks and added you 22:57 Menche i wasn't added, at least in all of them 23:01 cisoun shortest c program: int main; 23:01 cisoun wut 23:03 * Menche hates segfaults 23:03 Menche 3rd time today 23:03 sokomine menche: oh :-( that's very bad 23:06 Menche there anything that could cause a segfault on chat message in minetest/minetest? 23:06 Menche it didn't do that when i was using celeron55/minetest 23:08 Menche ARGH 23:08 Menche segfaulted again on a chat message 23:13 sokomine sometimes the game just keeps crashing for a while 23:14 sokomine and one of my worlds does *not* remember when i placed blocks there. that is strange :-( 23:23 Kacey Menche, http://www.novoseusadosinformatica.com.br/arq/minetest/DOM-modpak-cgmr.zip 23:27 OldCoder Hi 23:29 YoungDerp hi OC 23:29 OldCoder YoungDerp, Hi! 23:32 sokomine "Too many vertices for 16bit index type, render artifacts may occur." 23:32 sokomine maybe those nodeboxes got too many 23:34 Kacey hi OC 23:34 Kacey i am YoungDerp 23:34 * Menche wonders why Kacey has 2 names on at once 23:36 YoungDerp i got a new computer 23:39 Menche i think rollback starts to glitch when the file gets too big 23:41 * ShadowNinja wishes the rollback log were more compressed 23:42 Menche would it be practical for it to read the log in chunks? 23:43 Menche my log was 23MB 23:45 Menche also, it would be useful if you could specify "all" for the time range 23:46 ShadowNinja my rollback log is 3x the map 23:47 ShadowNinja and yes, it would 23:47 Menche IMHO it should read the rollback log in chunks 23:47 Menche so it isn't overwhelmed by a larger rollback log 23:48 ShadowNinja does it load the whole file at once? 23:48 Menche i have no idea 23:48 Menche perhaps i shouldn't have assumed that 23:48 Menche anyway, i do know that the log was 23MB, and it was glitching horribly 23:49 Menche and it worked really well a few days earlier 23:49 ShadowNinja this is taking forver to type, I am on a phone 23:49 Menche there anyone online who knows anything about the actual implementation of rollback? 23:50 ShadowNinja it does use ablot of memory 23:52 Menche wow, my server had 11 players on at once at some point 23:52 Menche and it has 8 on now 23:52 Menche that'll grow the rollback log 23:54 ShadowNinja about the segfault, got that before 23:54 Menche minetest/minetest or celeron55/minetest? 23:54 ShadowNinja celeron55 23:54 Menche oh 23:55 ShadowNinja they are the same, just renamed 23:55 Menche there's some different commits 23:56 ShadowNinja all merged