Time Nick Message 00:29 * khonkhortisan *tries to make calculator* 00:29 * khonkhortisan *gets stuck at the display* 00:29 Kacey haha 00:30 Kacey i can make decoders and 7 seg displays 00:30 khonkhortisan I can make a 7-segment display, I just can't make two. 00:31 khonkhortisan If it was hexidecimal, I could just cut it at every four bits. 00:31 Kacey haha 00:49 Kacey http://ompldr.org/vaHBvdA/screenshot_68193620.png y mad bro? 00:49 Kacey you* 00:52 khonkhortisan That only goes up to three 00:53 khonkhortisan Can you make one that goes up to 99? That's what I'm having trouble with 00:53 Kacey three? 00:53 khonkhortisan oh maybe those switches aren't connected 00:53 Kacey 9 is it's highest (if you don't count a, b, c, d, e and f) 00:53 Kacey the switches are connected 00:53 Kacey there are 7 switches 00:54 khonkhortisan If you had two displays next to each other how would you display a single two-digit number? I don't know how to decode that. 00:56 Kacey talent 01:01 * sokomine puts a bowl of milk on the channel 01:03 sokomine my random_buildings villages have progressed a bit further 01:04 sokomine still a lot to do until they can be really fun to have... 01:08 jojoa1997 RealBadAngel what does the update to stargate do i just saw you updated it 01:09 RealBadAngel im posting updates when im reachin a goal 01:09 RealBadAngel you can activate the gate now by selectin it from destinations list 01:09 jojoa1997 ok so you should have a changelog that says what goal was reached 01:10 jojoa1997 how do we get to the dimensions list 01:10 proller h4.setun.net:30000 (80.240.216.69 in server list) - testing EPIC far far aways, teleport to 20000+ 01:10 RealBadAngel stargates for personal usage shall be ready very soon 01:11 jojoa1997 how do we get to the dimensions list 01:11 RealBadAngel dimensions? 01:11 jojoa1997 lol destinations 01:11 RealBadAngel theyre automatically there 01:12 jojoa1997 left click right click what 01:12 RealBadAngel right click on the gate to show its menu 01:12 jojoa1997 also can anyone set a button to tab bacuase it isnt working for me now 01:12 sokomine hm, you're talking so much about stargates...what will they do in mt? 01:12 jojoa1997 teleporters 01:13 sokomine ah, ok 01:13 jojoa1997 how do i activate them 01:13 RealBadAngel 3x3 will be used for travellin within a server, 4x4 will be used to travel to other servers 01:14 kaeza ok, time to go for me. 01:14 kaeza good night everyone 01:14 jojoa1997 how do i activate them 01:14 RealBadAngel jojoa1997, click on gate icon on destinations list 01:14 RealBadAngel that will switch on the the gate 01:15 jojoa1997 destination list? where is that 01:15 RealBadAngel right click the gate 01:16 RealBadAngel http://i.imgur.com/J1IpzPM.png 01:17 jojoa1997 right click without stargate in hand? 01:17 RealBadAngel yes 01:19 jojoa1997 is anyones tab key working with minetest 01:19 jojoa1997 cause it aint with mine and the most current build by pilzadam 01:23 jojoa1997 how do i set 2 different ones 01:24 jojoa1997 also i am not teleporting is that on purpose 01:31 NekoGloop Did you check behind the waterfall? 01:32 RealBadAngel abm is not yet there 01:32 RealBadAngel first doin all the database stuff. 01:33 Kacey back 01:34 khonkhortisan Found the solution: 1001 0001 = 91 01:34 khonkhortisan I just keep the digits separate 01:35 Kacey aah 01:35 khonkhortisan BCD binary coded decimal 01:35 Kacey or you could always do what i do 01:35 khonkhortisan what? 01:36 Kacey code each output individually 01:36 khonkhortisan what do you mean? 01:37 Kacey code each output individually 01:37 khonkhortisan me no understando 01:37 khonkhortisan have a button for each segment? 01:37 Kacey no 01:37 Kacey you code in 0000 0000 01:38 Kacey and then 0000 0001 01:38 Kacey so on and so forth 01:39 * ShadowNinja runs lots of rollbacks 01:48 * NekoGloop runs away 01:58 ShadowNinja Is there a way to group in lua regexps? 01:59 Kacey nightall 02:00 RealBadAngel shit, i was out to buy a beer and two hotdogs. lady asked me if i like spicy sauces 02:00 RealBadAngel it turned out that i lied. i dont like them ;) 02:01 RealBadAngel without this beer i would be helpless lol 02:02 RealBadAngel damm it burns my mouth out 02:03 * NekoGloop puts a kitten on Gambit's head 02:06 * sokomine gives realbadangel some bread 02:06 sokomine might help more than beer 02:06 * NekoGloop gives RealBadAngel some water 02:07 RealBadAngel am i in a kind of prison to be fed with bread and water? gimme more ale lol 02:07 NekoGloop Trust me, water will be better than beer. 02:08 RealBadAngel i dont believe is such modern inventions 02:08 RealBadAngel *in 02:08 NekoGloop water's been around longer than beer. 02:08 RealBadAngel side note: they were damn tasty 02:09 sokomine no :) you just complained about too spicy sauce. bread can help more than beverages there in my experience 02:10 RealBadAngel theres something in it 02:10 RealBadAngel russians do smell bread before drinkin vodka 02:12 RealBadAngel looks like something in bread blocks the taste 02:12 sokomine just smell? and that helps? 02:13 sokomine yes, that might be the case. water seems to make spicy things worse 02:13 RealBadAngel its nation wide 02:13 RealBadAngel so it works rather 02:17 sokomine might be 02:22 MiJyn ah, those russians... 02:24 MiJyn xD 02:32 RealBadAngel http://www.youtube.com/watch?v=kvDMlk3kSYg 02:32 khonkhortisan Is this compact enough? http://postimage.org/image/s7cwanlcl/ 02:33 LAD i have taken one big step into minetest i have made a server :) 02:34 LAD tuke only like 3 years to figer put how to port forward it but it's up now :) 02:34 khonkhortisan took me a long time too 02:34 khonkhortisan most of it in getting router access 02:36 LAD well i knew how to bt i kept doing it as "tcp" 02:36 LAD not cdp i think it is 02:36 NekoGloop udp 02:37 khonkhortisan it's good to forward both tcp and udp whenever you forward a port- 02:37 khonkhortisan you don't have to remember which one it is 02:41 khonkhortisan hmm now that I built it I think I can't program it the way it's built. 02:47 MiJyn RBA, yes, exactly, I was thinking the same 02:48 MiJyn and also: http://www.youtube.com/watch?v=oHg5SJYRHA0 02:50 RealBadAngel dont push it lol 02:50 MiJyn lol xD 02:50 RealBadAngel and dont unleash mall creatures in #minetest ;) 02:51 MiJyn lol 02:51 RealBadAngel you know Bill Hicks? 02:52 MiJyn somewhat 02:52 RealBadAngel http://www.youtube.com/watch?v=XoSSUBqBi6k 02:53 MiJyn ah ok 02:53 RealBadAngel "shut up and back to the mall that spawned you" rotfl 02:55 khonkhortisan rof, tl. 02:55 RealBadAngel thats a piece of the show that also rick astley were commented out 02:55 RealBadAngel "Sane Man" was the show name 03:22 harrison http://www.youtube.com/watch?v=OOocN1BKjh0&feature=youtu.be 04:36 khonkhortisan I'm trying to git clone a subdirectory, but I end up with that directory with the .git outside of it. 04:49 khonkhortisan Is there a digilines tutorial? 04:54 bull3trulz hi MiJyn 04:56 khonkhortisan Can I not specify what pin a digiline message is sent on? 04:58 khonkhortisan ick, I can't! 05:06 khonkhortisan VanessaE, do you know how to use digilines? 05:07 VanessaE no, sorry 05:07 khonkhortisan I'm trying to combine two wires into a digiline and I'm getting µC popping because they resend their signal when the other one does 05:10 khonkhortisan I think I got it 05:14 khonkhortisan had pin and port swapped too 05:16 khonkhortisan digilines connect to luacontrollers diagonally down from them 05:16 khonkhortisan but it doesn't happen with microcontrollers or mesecons 05:18 VanessaE oof! 5 GG resident memory needed to run HDX 512px when connecting to my server now :-) 05:18 VanessaE 5 GB* 05:23 VanessaE and that's assuming it doesn't just outright crash :-) 05:24 ecube o.o 05:24 VanessaE can we say "memory hog"? :) 05:26 VanessaE G*d the game is incredibly slow at rendering these textures now 05:29 VanessaE and the FPS is fucking horrible now 05:29 VanessaE something has gone badly wrong with the rendering engine, it did not used to be this G*d awful slow. 05:38 VanessaE as in only ~4fps and using ~6.5 GB of RAM in use once all of the registered items have been rendered and a significant amount of the map has been loaded. 05:39 VanessaE (whereas 256px takes "only" about 2.5 GB and renders at ~30 fps) 05:54 khonkhortisan luacontrollers require arrays to be initialized ( if not mem.array then mem.array = {} end) 07:46 * VanessaE wanders off to bed 13:05 Kacey hi all 13:35 NekoGloop HELLO WORLD. 13:37 ecube GOOD BYE WORLD. 13:47 celeron55 http://i.imgur.com/yQIp5tt.gif 13:48 NekoGloop That can actually be pretty effective. 13:50 ironzorg I don't see any interface for that chainsaw 13:51 celeron55 it's probably some pointer thing 13:51 ironzorg you mean that chainsaw was generated by a factory of chainsaws ? 13:51 ironzorg neat 14:21 PilzAdam Hello everyone! 14:36 ecube hai 14:36 NakedFury hi 14:38 Mati^1 hi 14:40 Traxie21 pie 14:41 Traxie21 does anyone know UV skinning in blender very well? 14:42 Traxie21 !help 15:03 * Mati^1 Niech Bedzie Pochwalony Jezus Chrystus i Maryja Zawsze Dziewica 16:22 mauvebic is there a hack, workaround or something i can disable/enable to prevent placed nodes from taking over pointed nodes (ie placenode behaving like like replacenode lol)? 16:25 * Jordach burps loudly 16:25 Jordach meh, clear some silence 16:26 khonkhortisan digiline -> luaC -> µC: signal doesn't jump from luaC to µC. digiline -> luaC -> insulated wire -> µC: signal uses wire as bridge and makes the jump. 16:41 markveidemanis Hi! 16:42 markveidemanis I just got a raspberry PI, i dont know how to use it, can someone help? 16:42 ironzorg go to the appropriate channel 16:43 markveidemanis which is.. 16:44 khonkhortisan #raspberrypi 16:44 khonkhortisan real channel, unofficial 16:45 Jordach mmm pie 16:47 proller slowberry pi crap, use 15x faster 4core odroid 16:47 rubenwardy hi all 16:47 markveidemanis Hi 16:48 rubenwardy everyone that has a youtube account, dislike this: http://www.youtube.com/watch?v=7tLEGYIijXA 16:50 rubenwardy quote from that video: "if the person who made minetest has a disability, good on you, very impressive. but if they dont, I feel sorry for you." 16:53 rubenwardy * HELLO, ANYONE HERE? * 16:53 Jordach YSE 16:53 Jordach YES 16:55 kaeza greetings 16:56 rubenwardy kaeza, do you have youtube: "if the person who made minetest has a disability, good on you, very impressive. but if they dont, I feel sorry for you." 16:56 rubenwardy everyone that has a youtube account, dislike this: http://www.youtube.com/watch?v=7tLEGYIijXA 16:56 rubenwardy quote from that video: "if the person who made minetest has a disability, good on you, very impressive. but if they dont, I feel sorry for you." 16:57 Jordach lets just say c55 has downs syndrome :P 16:57 khonkhortisan I can't change my youtube email - I already have a youtube account on my second email, so the first won't change 17:01 kaeza srsly, I prefer not to comment on that one 17:01 rubenwardy just dislike it 17:04 rubenwardy I posted an essay on there about his wrong doings, and he just deleted it 17:04 rubenwardy so bias 17:05 rubenwardy *ed 17:05 kaeza just posted a small comment 17:05 rubenwardy lol 17:06 kaeza I'd prefer to not comment anything else, lest I be banned from google 17:06 rubenwardy they mention minetest extensions in that video, which is good. 17:06 rubenwardy Kaeza: you will not be banned. 17:06 rubenwardy unless you are racist 17:06 kaeza rubenwardy, you don't know what's crossing my mind right now >:P 17:06 rubenwardy oh dear 17:07 rubenwardy If you have doubts about posting it, do not post it. 17:08 rubenwardy kaeza: I just subscribed to you :P 17:13 * VanessaE peeks in 17:13 rubenwardy VanessaE: do you have you tube? 17:13 VanessaE hi all. 17:14 VanessaE I have a youtube account but I don't actively use it for anything 17:14 rubenwardy see above 17:14 rubenwardy everyone that has a youtube account, dislike this: http://www.youtube.com/watch?v=7tLEGYIijXA 17:14 rubenwardy quote from that video: "if the person who made minetest has a disability, good on you, very impressive. but if they dont, I feel sorry for you." 17:15 VanessaE disliked. 17:15 VanessaE don't even need to watch it if the author makes comments like that. 17:16 rubenwardy yeah 17:25 PilzAdam rubenwardy, can we get LM to troll them a bit? 17:25 rubenwardy please do 17:25 rubenwardy he should go to prison for the racist and disability-ist comments he makes. 17:26 rubenwardy "disability-ist" lol 17:27 mauvebic lol did anyone watch the whole thing? 17:27 PilzAdam nope 17:28 rubenwardy no 17:28 rubenwardy watched half of it in the background (listening to comments) and then gave up 17:28 rubenwardy he sounds like he is in an apocalpse 17:28 rubenwardy by the comments he makes 17:28 mauvebic only 4 minutes in but some of the complaints were legitimate - failed to emerge player, the attach bug (gone), awful grass footsteps (gone) 17:29 rubenwardy "I have never seen anything so horrible in my life" - aahh! the volcano is burning my mother 17:29 mauvebic complaining about crafting bench ( i think theres a mod for that though) 17:30 rubenwardy there is 17:31 rubenwardy most of his complaints where 'that is not like minecraft!" 17:31 mauvebic actually he said it's minecraft with a different texture pack lol 17:31 tripod he is deleting teh commentz like a boss 17:33 mauvebic lots complaining about player animation and showing wielded items (i could care less about that lol) 17:33 mauvebic and bitching about drops/digging not being like minecraft (not crazy bout that either lol) 17:35 VanessaE that reminds me.. 17:35 mauvebic torches now lol 17:35 VanessaE is anyone else getting back stone, dirt with grass, etc. when digging these in latest git? 17:37 VanessaE hm, not happening in singleplayer..something interfering with drops on my server. figures. 17:40 mauvebic reviewers build the crappiest houses lol 17:40 rubenwardy I am making a MC vs MT table 17:41 mauvebic obviously the game will look bad if you build an out-house 17:41 mauvebic thatll just get more of them trolling us :p 17:41 rubenwardy http://celeron.55.lt/blog/?p=202 gets "Reported Attack Page! 17:41 rubenwardy 17:41 rubenwardy 17:41 rubenwardy 17:41 rubenwardy 17:41 rubenwardy 17:41 rubenwardy 17:41 rubenwardy 17:42 rubenwardy This web page at celeron.55.lt has been reported as an attack page and has been blocked based on your security preferences." 17:42 ironzorg serisouly rubenwardy, go to bed 17:42 ironzorg seriously 17:42 rubenwardy erm, no 17:42 rubenwardy It is 5pm for me 17:42 khonkhortisan 55.lt is blocked 17:43 rubenwardy interesting topic: http://forum.minetest.net/viewtopic.php?id=18 17:43 rubenwardy WARNING! DO NOT BUMP. YES, I AM TALKING TO YOU, NEWBIE! 17:46 VanessaE closed the topic. Something that old need not be revived. 17:47 rubenwardy good 17:47 rubenwardy some of the comments are still valid 17:50 khonkhortisan I clicked some links and the reported attack site bar stayed. I can put it above minetest.net, github, anywhere celeron.55.lt links to 17:54 celeron55 wtf 17:55 celeron55 that thread actually is like one of the best forum threads on the internet 17:57 VanessaE which is why it shouldn't be spoiled by necroposting. 17:57 celeron55 ehm... close it then? 17:57 VanessaE I did? 17:57 celeron55 oh, good 18:00 mauvebic in all fairness, this is awesome: http://img266.imageshack.us/img266/5402/1278452078211.gif 18:00 VanessaE O.o 18:00 mauvebic most of the moving parts could be done w/ entities & nodeboxes/polys 18:01 VanessaE easily. 18:01 VanessaE (for those who know modeling anyway) 18:02 mauvebic shapes dont look too complex nobedoxes would prolly do 18:02 VanessaE right 18:02 celeron55 it's interesting to think afterwards what i could have done at around 2011-01 and what it could have caused in more than two years 18:02 khonkhortisan the windmill is angled 18:03 celeron55 hmm, maybe i shouldn't start listing those though 8) 18:04 mauvebic meh, angled parts havent given rise to angled nb's, so its prolly not a big deal 18:04 VanessaE celeron55: I'd say we've done pretty well so far anyway. 18:04 celeron55 VanessaE: you could say so, but it's just one possible direction 18:05 PilzAdam rubenwardy, I watched the whole video 18:05 mauvebic i had to stop at 14m lol 18:05 rubenwardy yeah, i did 18:05 VanessaE celeron55: see above re: that video. you may get a kick out of it; this guy's lambasting MT left right and sideways apparently. 18:05 rubenwardy Well, I skipped bits, and technically I listened to it 18:05 * VanessaE did not watch. 18:05 celeron55 if life was a game, i'd load up the 2011-01 savepoint and try what'd happen by going into the block building physics thing 18:05 rubenwardy everyone that has a youtube account, dislike this: http://www.youtube.com/watch?v=7tLEGYIijXA 18:06 rubenwardy quote from that video: "if the person who made minetest has a disability, good on you, very impressive. but if they dont, I feel sorry for you." 18:06 VanessaE that^^^ 18:06 rubenwardy brb 18:06 mauvebic 3/4s of the complaints are about behaviour they expected replicated from minecraft, the 1/4 is legitimate complains about mostly fixed bugs lol 18:06 celeron55 rubenwardy: i don't care about such 8) people are shitheads, everyone should learn to live with it 18:10 mauvebic honestly the best way to combat bad reviewers is to do good reviews 18:10 celeron55 hmm, i think i'll embed that video on the minetest.net frontpage 18:11 celeron55 because i can 18:11 mauvebic lol 18:11 celeron55 this is going to be fun 18:11 mauvebic as well as confuse the frightened townspeople 18:11 VanessaE subtitled: How to be an asshole on the 'net 18:11 VanessaE :-) 18:11 celeron55 no subtitles; they're for lamers 18:12 mauvebic i especially love youtubes automatic subtitles - is it polish, spanish? who knows lol 18:12 VanessaE not THAT kind of subtitle 18:12 mauvebic their anti-jitter stuff makes me sea-sick 18:12 VanessaE I mean a caption under the embedded object 18:13 mauvebic but... captions are for memes :) 18:13 Calinou thexyz: http://minetest.ru/settings/profile refresh-spammed when I opened it when opening chromium 18:13 markveidemanis i need to remove folder and subfolders in a command line 18:13 Calinou free 25% CPU usage... :| 18:13 khonkhortisan captions are for the hearing-impaired and the too-lazy-to-change-the-volume-d 18:13 thexyz Calinou: no idea 18:13 Calinou mauvebic: lesson from youtube: "don't listen to random people telling you to stabilize your video" 18:13 Calinou khonkhortisan: not everyone can understand spoken english well 18:14 khonkhortisan my camera does mechanical stabilization 18:14 Calinou captions are a good thing, especially if you're making a tutorial vid 18:14 Calinou and what if you can't use sound for any reason 18:15 celeron55 there it is 8D 18:15 * Calinou trademarks "8D" 18:15 celeron55 8D© 18:16 thexyz ™©® 18:16 * Calinou wants 75 cents per use of "8D" 18:16 Calinou if I want to be rich... I need to /invite celeron55 to ##linux 18:17 celeron55 is there a way in youtube to ban a site from embedding a video? 18:17 rubenwardy|away back 18:17 celeron55 i guess there isn't 18:17 mauvebic yeah youtube can block embedding 18:17 mauvebic not sure how but some vids i cant share/embed 18:18 mauvebic i think the option is there when you upload/finish uploading 18:18 celeron55 but video authors can't do it per site 18:18 mauvebic oh no no whitelist 18:18 VanessaE celeron55: yeah, it's called being de-listed from Google search results. 18:18 mauvebic all or nothing 18:18 thexyz what site do you want to blacklist? 18:20 celeron55 i'm just wondering what the authors of the video on http://minetest.net can do against me 8) 18:20 VanessaE (not that anyone's even slightly likely to take that direction, but they can) 18:21 thexyz just youtube-dl it then 18:21 thexyz and reupload later 18:21 celeron55 the only problem with the video is that it starts slowly; but i guess that's more of a problem of those who made it 18:21 celeron55 lol 18:22 rubenwardy god no celeron55, dont put it on the homepage lol! 18:22 rubenwardy I am making a table comparing minecraft to minetest 18:22 rubenwardy the current categories: 18:23 PilzAdam rubenwardy, can you add a comment to the video that it is in the main page? I wanna see the reaction of them... 18:23 rubenwardy overall playability and polish 18:23 celeron55 don't do that yet 18:23 celeron55 maybe tomorrow or later; it's funnier if someone unrelated catches it 18:23 rubenwardy ok 18:23 thexyz rubenwardy: don't forget to add "good" column 18:23 PilzAdam *evil smile* 18:24 rubenwardy -> Modding support 18:24 rubenwardy -> specs (java vs c++, old computers) 18:24 rubenwardy thats it so far 18:25 PilzAdam Costs, Content, Gameplay 18:25 celeron55 the real value of Minetest though is freeness as in freedom 18:25 webdesigner97 hi! :) 18:26 rubenwardy hi 18:26 webdesigner97 ruben? Have you seen my latest post on your topic about your mod-forum? 18:27 rubenwardy yes 18:27 rubenwardy It is a server problem 18:27 webdesigner97 ok 18:27 rubenwardy when MtExetensions goes to *.minetest.net, that will not happen. 18:28 webdesigner97 maybe it's beacuse I make 20 http-requests at the same time? 18:28 rubenwardy probably 18:28 webdesigner97 maybe we need to change the API a bit, I'll make a draft on topic, ok? 18:28 rubenwardy ok 18:28 webdesigner97 give me 5 min 18:29 Calinou celeron55: suggestion for website: point "Debian: Found in Apt." to http://packages.debian.org/sid/minetest on the download page 18:29 Calinou just like you did for other packages :P 18:30 celeron55 done 18:30 VanessaE and fix the README to mention these additional dependencies: libcurl4-gnutls-dev libsm-dev libglu1-mesa-dev 18:31 Calinou thanks :P 18:31 celeron55 that's for someone else 18:31 Calinou and add gettext/freetype by default too, VanessaE? 18:31 VanessaE Calinou: no. I just mention those three because MT won't build on Ubuntu anymore without them. 18:31 VanessaE freetype is buggy, I hate it. 18:32 Calinou works for me 18:32 VanessaE gettext, I dunno about one way or the other 18:32 Calinou enabled both gettext and freetype... you're doing it wrong :P 18:32 Calinou why is it buggy? 18:32 PilzAdam VanessaE, I dont have libglu1-mesa-dev and it works for me 18:32 VanessaE Calinou: no progress display when connecting to a server. Can't do shadowing behind the text. Both make freetype useless for me. 18:33 VanessaE PilzAdam: odd, wouldn't link for me until I installed that. Might be due to differences in what I have on the rest of my system versus you. *shrug* 18:34 PilzAdam so dont add it 18:34 VanessaE wtf? 18:34 VanessaE who said I added it? 18:34 Calinou lack of progress display is the only bug for me, the lack of shadowing is kinda annoying too 18:34 PilzAdam VanessaE, you said you want us to add it 18:34 VanessaE PilzAdam: oh those three depends, yeah. 18:34 Calinou why would a mesa-related lib be useful to proprietary driver users? 18:34 VanessaE what are you running anyway? 18:35 PilzAdam me? 18:35 VanessaE yeah 18:35 PilzAdam Kubuntu 12.10 18:35 VanessaE Xubuntu 12.04 here. 18:35 webdesigner97 ruben: http://forum.minetest.net/viewtopic.php?pid=75482#p75482 18:35 VanessaE Calinou: beats me, but the build system demanded it. 18:36 rubenwardy webdesigner97: is the _-_-_ part of the api? 18:37 webdesigner97 it's just some seperator. You can change it to everything you like, but not | :) 18:37 webdesigner97 what about ### instead? 18:37 rubenwardy yeah, cool 18:37 VanessaE I have to wonder if my generally-poor performance lately is linked to that. 18:38 webdesigner97 with this api, there's only one http-request instead of X ;) 18:39 * Calinou just started TF2... it started in like 5 seconds O_o 18:40 * sfan5 compiled perl 5.16.2 for iphone/ipod touch/ipad (jailbroken) 18:41 Calinou haxor 18:41 * webdesigner97 compiles nothing 18:41 * Calinou compiles windows blue using an haswell CPU 18:42 Calinou "i'm an intel employee" < seen that joke so much times in #minecrafthelp @ espernet 18:42 * thexyz compiles everything =( 18:42 Calinou some guy claiming he has a 4ghz CPU, stock frequency 18:42 sfan5 sure,sure 18:42 webdesigner97 ok, gtg now. Bye :) 18:43 Calinou uh uh, for some reason the french TF2 voices removed themselves :| 18:45 bull3trulz MiJyn, hello 18:46 thexyz rubenwardy: why not json? 18:46 rubenwardy ? 18:46 * ShadowNinja is at the top of the serverlist :-) 18:47 thexyz it's not like everybody's going to implement another parser for another ridiculous format compatible with nothing 18:47 thexyz rubenwardy: http://forum.minetest.net/viewtopic.php?pid=75482#p75482 18:47 rubenwardy oh 18:51 rubenwardy webdesigner97: http://multa.bugs3.com/minetest/forum/api/mtremapi.php?id=mesecons,streets,carts 18:56 rubenwardy Is MC still counted as an indie game? 18:57 Calinou yes 18:57 Calinou it's not made by EA so it is indie 18:57 NekoGloop ^ 18:59 celeron55 game is indie if it is independent from "big publishers" 18:59 rubenwardy yeah 18:59 NekoGloop It's self-published so... 18:59 rubenwardy so Mojang is not yet a big publisher, then 19:00 celeron55 big publishers = companies like EA who contract medium-sized game companies to make games for them 19:00 celeron55 you usually see more than one company logo in them 19:00 celeron55 one is EA, one is the one who actually made it 19:01 NekoGloop Like every game in the history of consoles. 19:01 mauvebic minetest.get_pointed_thing_position() doesnt work on air? 19:01 NekoGloop You can't point at air so no. 19:01 PilzAdam there are indie games for the xbox 360 19:01 PilzAdam (e.g. Minecraft) 19:02 celeron55 there are also indie games for previous consoles 19:02 celeron55 i guess they're usually not too popular 19:04 rubenwardy current comparison table of Minetest vs Minecraft. 19:04 rubenwardy any comments: http://multa.bugs3.com/minetest/vs/mc/ 19:04 rubenwardy it is incomplete 19:05 PilzAdam it is Lua not LUA 19:05 rubenwardy miss type 19:05 mauvebic even making air pointable doesn't help - *requests* minetest.get_pointed_position() :p 19:05 celeron55 yeah, that is the most important thing always 19:06 celeron55 Lua, goddamnit 19:06 rubenwardy it is correct here: "All content is added by Lua scripts (se..." 19:06 PilzAdam "Java is a inferior game development language ." lol 19:08 celeron55 well, arguably it is due to being carbage collected (bad memory usage and carbage collector delays) 19:08 celeron55 (but so is Lua) 19:10 rubenwardy so, any suggestions? I want to make it as non-bias as possible 19:10 Jdach^Away celeron55, cabbage collector? 19:11 celeron55 i think the descriptions at the top are odd 19:11 celeron55 i don't know what they should contain, but those are like 100% random 19:11 * Jdach^Away has been shaved 19:12 celeron55 Jdach^Away: yes please, i'd like one cabbage collector 19:12 Jordach celeron55, haha 19:12 celeron55 i'm always missing cabbage 19:13 Jordach RealBadAngel, will the stargates require HV? 19:13 Jordach why did WORST GAME EVER GET SHOWCASED 19:14 rubenwardy because celeron55 has a sense of humour 19:15 rubenwardy everyone that has a youtube account, dislike this: http://www.youtube.com/watch?v=7tLEGYIijXA 19:15 rubenwardy rubenwardy: i don't care about such 8) people are shitheads, everyone should learn to live with it 19:15 rubenwardy hmm, i think i'll embed that video on the minetest.net frontpage 19:15 rubenwardy because i can 19:15 rubenwardy this is going to be fun 19:15 Jordach oh 19:15 Jordach anyways, i lost my beard :( 19:17 celeron55 maybe try to replace it with cabbage 19:18 celeron55 it's almost as good as a beard 19:18 whirm1 why did you posted this, I just lost some neurones listening to those dummies 19:19 celeron55 this may be useful http://www.tannr.com/herp-derp-youtube-comments/ 19:21 * ShadowNinja notices that they are using an old version 19:21 Jordach celeron55, much much better now 19:22 Jordach youtube is now bearable 19:23 rubenwardy Updated: http://multa.bugs3.com/minetest/vs/mc/ 19:25 rubenwardy moved to http://multa.bugs3.com/minetest/vs/minecraft/ 19:28 jin_xi the soda i mean 19:28 jin_xi oops 19:31 Jordach i just made a mock skin: http://i.imgur.com/KypAfN8.png 19:31 Jordach -mock 19:31 Jordach (yes, i look like that right now!) 19:37 VanessaE ah, figured out the drops problem I was having - Calinou changed the admin pick to always give back whatever it cuts. 19:37 VanessaE (stone -> stone instead of stone -> cobble) 19:40 rubenwardy added feedback form: http://multa.bugs3.com/minetest/vs/minecraft/ 19:42 khonkhortisan The start of a simple calculator http://postimage.org/image/c8g79mb4h/ 19:43 rubenwardy wow 19:43 proller rubenwardy, map sizes, minecraft have 2d map 8-) 19:43 VanessaE nice! 19:43 VanessaE proller: minecraft's map is far larger though 19:43 rubenwardy oh yeah 19:43 rubenwardy where should that go, proller? 19:44 proller VanessaE, and 255 height, you cant dig deep in MINE game 19:44 VanessaE khonkhortisan: light blue wires...digi lines? 19:44 VanessaE proller: I know. kinda dumb huh 19:44 sokomine ah, yes, that's a point as well, the map size 19:44 khonkhortisan yeah, I wanted the BCD to 7 segment decoder to be compact 19:45 VanessaE khonkhortisan: impresive 19:45 VanessaE impressive too 19:45 rubenwardy "World and Map gen" 19:45 sokomine the main points are imho that mt is usable on older computers where mc is not much fun and that it can be so easily modded 19:45 khonkhortisan I like the teeth 19:45 VanessaE that's cheating, btw, using the conductivity of Mese *as* the display element :-) 19:45 proller now i testing changes in mapgen, and jump from 2000+ mountain 8) 19:45 khonkhortisan so? 19:45 PilzAdam rubenwardy, Minetest has 2 biomes by default while Minecraf has... how many? 19:45 VanessaE khonkhortisan: I like it :D 19:45 khonkhortisan it lights up the lightstone wall 19:46 khonkhortisan you can't see anything but a wall when it's off 19:46 VanessaE oh smart 19:47 khonkhortisan "inferior" isn't that good of a specification 19:48 sokomine in your comparison you might also mention that adding mods requires no work on the client side (just on the server). mc seems more complicated in that part 19:52 Jordach actually, come to think of it 19:52 Jordach it's a good thing technic mining drills arent hold lmb to multi dig 19:54 rubenwardy I should mention Mobs 19:55 Jordach because i call them the griefer tool 9000 19:55 Jordach hai NekoGloop 19:55 NekoGloop hail NekoGloop 19:57 * Jordach has noticed how slow the lv grinder is 19:57 PilzAdam New win32 build: http://forum.minetest.net/viewtopic.php?id=4547 19:58 Jordach s/hail/heil 20:00 rubenwardy bye 20:00 rubenwardy http://forum.minetest.net/viewtopic.php?id=5087 20:08 khonkhortisan Digilines overheat luacontrollers by default. 20:18 khonkhortisan it bugs me whenever I see a circuit diagram with gates with more than two inputs, I can't make it very well in mesecons 20:19 VanessaE khonkhortisan: well three-in OR and NAND are easy. 20:19 VanessaE four-in, five-in also 20:20 VanessaE you just have to stack a shitload of gates :-) 20:20 VanessaE a four-in NAND can be made with two ANDs and a NAND, for example 20:21 khonkhortisan four-in nand is what I'm looking at for decimal-to-bcd 20:22 VanessaE --. 20:22 VanessaE AND--. 20:22 VanessaE --' | 20:22 VanessaE NAND--- 20:22 VanessaE --. | 20:22 VanessaE AND--' 20:22 VanessaE --' 20:22 VanessaE like that. 20:22 khonkhortisan smart people don't try to type ascii art a line at a time 20:22 VanessaE they use nano or similar :-) 20:22 FreeFull Is it me or does minetest not generate anything beyond 30927 blocks from origin 20:22 VanessaE FreeFull: that's normal. that's the end of themap 20:23 khonkhortisan I don't know if it's exactly that number, but it stops after 30,000-something 20:23 khonkhortisan it's not _actually_ infinite 20:24 VanessaE I just wish the mapgen made better use of that vertical space 20:25 FreeFull Why 30927 though 20:25 VanessaE 30 km deep is fine, but terrain barely reaching 30m above sea level? And clouds at 100m? 20:25 MiJyn http://forum.minetest.net/viewtopic.php?pid=75514#p75514 20:25 FreeFull VanessaE: Vertical space used to be a lot more occupied 20:26 FreeFull But then there was a fix that got rid of floating islands 20:26 VanessaE FreeFull: yeah I know, but mostly with garbage 20:26 FreeFull And I think the mapgen changed overall too 20:26 FreeFull VanessaE: I recall some amazing mountains ): 20:26 VanessaE yep 20:26 hmmmm you can change the cloud level if you'd like 20:26 VanessaE hmmmm: I mean by default. 20:27 hmmmm well 20:27 VanessaE mountains stretching 100-150m up, clouds at 500+m would make way more sense. 20:28 FreeFull Seems mese occurs as blocks too :o 20:28 FreeFull And not just ore 20:28 VanessaE we have all this vertical space and it's being wasted. 20:28 VanessaE FreeFull: that's normal too. 20:28 VanessaE think of it as depth = pressure = mese gets compressed into blocks instead of just an ore :-) 20:29 hmmmm vanessa, you can make mountains stretch 100-150 blocks up, just change mg_terrain_higher's scale 20:29 FreeFull I just got lava to the bottom of the world 20:29 FreeFull Nothing special happened 20:29 FreeFull Seems gravel can fall beyond though 20:29 VanessaE mmh 20:29 FreeFull And then stop a bit beyond 20:29 VanessaE too late now 20:30 VanessaE FreeFull: this is a known bug 20:30 PilzAdam FreeFull, falling nodes will infinetly replicate and crash the server 20:30 VanessaE careful with that, it can crash some versions of minetest 20:30 khonkhortisan crash everything! report everything! 20:31 VanessaE hmmmm: changing those settings when you already have a map in place is a recipe for disaster 20:31 VanessaE (assuming anyone ever sees the new terrain if the map is big enough) 20:31 FreeFull PilzAdam: They replicate? 20:32 PilzAdam yep 20:32 FreeFull Woops 20:33 FreeFull Does clearobjects help? 20:34 PilzAdam clearobjects tend to crash the server too 20:34 PilzAdam so you fith fire with fire :-) 20:34 VanessaE clearobjects is a severe memory hog 20:34 PilzAdam *fight 20:34 FreeFull Well, this is local 20:34 FreeFull So at least I didn't ruin someone's server 20:34 FreeFull Oh, there we go 20:34 FreeFull clearobjects helped 20:35 VanessaE last time I ran that command, on my then-250 MB map, it took up the entirely of my 4GB RAM before dying at around 60% 20:35 VanessaE so it'll need some 7 or 8 GB of RAM for a map that size 20:35 VanessaE entirety* 20:35 khonkhortisan fithst fith 20:35 FreeFull If minetest ever goes beyond the current map limit downwards, I suggest an all-lava layer 20:36 FreeFull That can be the mantle 20:36 FreeFull Then a solid iron core 20:36 Jordach FreeFull, why not have iron blocks as the bottom layer 20:36 Jordach WIN 20:36 khonkhortisan remove all the iron, the sun starts burning the surface 20:36 VanessaE 2m of unbreakable iron with about 10m of lava above it sounds right to me 20:36 VanessaE fuck this "bedrock" shit 20:37 khonkhortisan dig through the iron core, end up at the inverse xz coordinate 20:37 VanessaE hmmmm: how about that? that sounds like it would be easy enough to add to the default mapgen 20:37 hmmmm ? 20:37 VanessaE (by "iron" I really mean a solid, tileable *iron* block, not steel blocks) 20:38 hmmmm nothing is being added to the default mapgen, all actual changes go into an experimental one 20:38 VanessaE ok into the experimental one then. 20:38 Jordach VanessaE, bucket of water + lava = stone 20:38 FreeFull Why unbreakable? 20:38 Jordach easy iron 20:38 VanessaE FreeFull: because below it is the void? no map data? 20:38 FreeFull Make it mese-breakable 20:38 FreeFull But maybe take out a bigger chunk than normal out of the pickaxe 20:39 FreeFull VanessaE: Which is why you figure something out so that the world wraps around somehow 20:39 khonkhortisan iron blocks shouldn't be craftable/smeltable 20:39 FreeFull non-euclidean geometry! 20:39 VanessaE FreeFull: good luck with that. 20:39 khonkhortisan 90 20:39 khonkhortisan degree triangles 20:39 PilzAdam FreeFull, you can dig a mese block faster than a steel block 20:40 FreeFull It wouldn't be steel though 20:40 FreeFull Maybe coreblocks 20:41 VanessaE iron blocks. 20:41 VanessaE solid iron, not diggable. 20:41 VanessaE 'nuff said 20:41 FreeFull Wraparound 20:41 PilzAdam what about content_ignore? 20:41 VanessaE what about it? 20:42 PilzAdam it is solid and not diggable 20:42 VanessaE yeah but it also permeates the map. 20:42 VanessaE it's not something you can just nonchalantly turn into a visible object 20:43 khonkhortisan iron blocks will become diggable after we figure out how to make the bottom of the world wrap-around 20:51 hmmmm hey 20:52 hmmmm do you guys want a "fullbright" option, where everything has LIGHT_SUN, everywhere? 20:52 hmmmm this way you can see caves and everything completely clearly 20:52 VanessaE mmmh 20:52 hmmmm but this is a mapgen option 20:52 PilzAdam would be nice for debugging or old computers 20:52 VanessaE maybe for testing 20:52 NekoGloop Sure, why not. Someone would make a mod for it anyway. 20:56 Exio hmmmm: make it a level or so 20:56 hmmmm yeah, exio, it'll just be a config option where you can manually set the light level yourself 20:56 Exio 0 == 'default', 1 = 'default+1' and so 20:56 Exio hm 20:57 Exio i don't mean a fixed value 20:57 hmmmm so 255 would be full bright, 15 would be darkness at night, fully bright in daytime, 240 would be inverted, 0 would be pitch black, so on 20:58 hmmmm and it's for debugging purposes mostly, so i'd say it's fine for it to be rather obtuse like that 20:59 hmmmm things do look pretty groovy with this http://ompldr.org/vaHFsZQ/screenshot_1617133066.png 20:59 Exio ok, i said that because i'm used to the 'bright' option in mc :P 20:59 VanessaE weird 20:59 VanessaE wait... 20:59 VanessaE oh that gives me an idea 21:00 VanessaE hmmmm: can you also turn the daytime sky black? 21:00 PilzAdam you get the same when changing light_source = 15 in the default values for register_node in builtin 21:00 hmmmm i can't 21:00 khonkhortisan I like black sky but ambient light, it's cool 21:00 hmmmm i'd have to dig around somewhere else 21:00 hmmmm plizadam, yeah but this manually sets the light values exactly to what you say for every node 21:00 VanessaE think black sky + stars, day or night, with the world generated entirely with stone, gravel, cobble and some kind of dark sand, and low gravity. Moon. :-) 21:01 hmmmm and the lighting update takes less than 10 microseconds 21:01 hmmmm as opposed to 800ms 21:01 Exio what? 800? 21:01 hmmmm so yes this is excellent for debugging, i don't know why this wasn't in here already... 21:01 VanessaE 800 ms O.O 21:01 hmmmm uh yeah lol 21:01 VanessaE per mapblock?? 21:01 hmmmm chunk 21:01 Exio that is.. high 21:01 VanessaE even still 21:01 VanessaE grvalt! 21:01 VanessaE gevalt, too 21:02 hmmmm well, rest assured, when i'm done with the lighting it'll be just as good if not better than the current system, and probably along the order of 10 times as fast 21:03 hmmmm maybe better, i can't tell at this point 21:06 NekoGloop You're only saying "maybe" to cover your ass later. 21:08 hmmmm i think we take for granted how awesome caves are 21:09 Jordach yeah 21:09 NekoGloop Says the person who wanted to be rid of them. 21:09 hmmmm i did? 21:09 hmmmm http://ompldr.org/vaHFsaQ/screenshot_1617880693.png 21:09 khonkhortisan Is there a node that's walkable but not pointable? 21:10 NekoGloop Make one. 21:21 PilzAdam bye 21:23 VanessaE bbl 21:32 ShadowNinja hmmmm: I like the light idea but I think you should be able to change it after mapgen, maybe have some code that changes the light level just before it is rendered? 21:32 khonkhortisan luacontroller code gets cut off at "]" 21:34 ShadowNinja mesecons has to be updated 21:34 ShadowNinja bug that used to exist in formspecs 21:34 ShadowNinja me and hmmmm fixed it 21:34 khonkhortisan thank you 21:58 NekoGloop I just broke a virtual wii! :D 22:02 ShadowNinja why is pulling taking so long? 22:04 khonkhortisan didn't take long for me 22:05 BlindBanana Hi @all! 22:06 khonkhortisan hello blind banana 22:07 BlindBanana I run 0.4.5 with some mods (maptools, mesecons, teleporters, moreblocks, moreores, night_vision, pipeworks, plantlife, snow (biome), sponge, technic) 22:08 NekoGloop Meow 22:08 BlindBanana some textures in the inventory are just garbage, and minetest shows "gl out of memory" - "could not bind texture" errors 22:08 NekoGloop Your graphics card is shit 22:09 ShadowNinja BlindBanana: make sure texture atlas is off 22:09 khonkhortisan I have garbage creative inventory textures, but not that error 22:10 ShadowNinja and try restarting minetest 22:10 BlindBanana ok, trying now "enable_texture_atlas = false" 22:10 NekoGloop Always nice to see people who halfassedly know what they're doing. 22:14 BlindBanana this change worked only partial, on inventory page 15 and 16 are the same garbage graphics. and minetest shows the same errors 22:14 BlindBanana 17 inventory pages in total 22:15 NekoGloop Try not using OpenGL or getting a better graphics card. 22:16 BlindBanana graphics card is a nvidia gtx 560 22:16 BlindBanana without opengl only software rendering is left on linux 22:17 NekoGloop lol linux 22:17 NekoGloop [/onlywindowsuserintheroom] 22:17 BlindBanana nex try: all filtering disabled 22:17 NekoGloop Well duh... 22:18 NekoGloop Or don't use a texture pack, that'll work too. 22:18 khonkhortisan I have 630 22:18 NekoGloop inventory pages?! 22:18 khonkhortisan no, nvidia gtx 630 22:19 mauvebic lol 22:19 NekoGloop lol... 22:19 khonkhortisan I have 17 inventory pages 22:19 NekoGloop I have like 36? 22:19 khonkhortisan you win 22:19 mauvebic 5 22:19 khonkhortisan I wonder if there's a node count anywhere 22:20 NekoGloop You could do maths with the inventory page count 22:20 NekoGloop 20 per page, correct? 22:20 NekoGloop Then remove whatever amount of empty space is on the last page. 22:21 BlindBanana no luck, still the same error 22:21 NekoGloop You could always get a better graphics card, 22:21 BlindBanana inventory via mod: unified_inventory (via mod: technic) 22:22 NekoGloop Holy shit that's a lot of pages. 22:22 mauvebic 979 nodes here 22:22 NekoGloop UI has like what, 100 per page? 22:23 khonkhortisan 80 22:23 NekoGloop mauvebic, you love changing the size of the creative inventory screen don't you? 22:23 NekoGloop anyway, I've got like 1394 or so, assuming my maths are correct. 22:24 khonkhortisan 1301 nodes, only including the ones in creative inventory. 22:24 mauvebic makes more sense then flipping pages endlessly 22:24 BlindBanana interesting, with shaders disabled (3rd try) no "ut of memory" errors are thrown, but inventory is still garbage 22:24 NekoGloop BlindBanana, try turning off preload item visuals 22:24 khonkhortisan there could be an option to make the monotonous (read: extra stairs) nodes last 22:24 khonkhortisan goes from page 2 to page 9 22:25 NekoGloop khonkhortisan, it's probably closer to 1200-ish in the inventory itself. I'm just doing it from memory of what MT put in the debug output. 22:26 khonkhortisan oh. Silly me, I didn't think of searching for the mod name 22:29 BlindBanana Unified Inventory. inventory size: 1310 22:29 thexyz wtf http://forum.minetest.net/viewtopic.php?pid=73088#p73088 22:30 NekoGloop thexyz, ? 22:30 NekoGloop Seems like a perfectly honest question...? 22:30 khonkhortisan UI says 1301 22:30 khonkhortisan I counted right 22:30 thexyz NekoGloop: see neron's message 22:31 NekoGloop Oh, I read the one below, my bad. 22:31 NekoGloop Must be one of those "post this to 3-5 sites and then download minecraft." things. 22:31 thexyz I'll just ban him for a month 22:32 thexyz I'm a wonderful person, aren't I? 22:33 VanessaE 33 pages in Unified Inventory, on my server :-) 22:33 VanessaE also, I'm back (yay.) 22:33 khonkhortisan well you have larger textures, so that's why you have more inventory pages 22:33 VanessaE haha 22:34 VanessaE only if 16px is somehow larger than 16px :-) 22:34 Kacey hi all 22:35 VanessaE hi 22:37 BlindBanana i removed all textures from textures/all and still 2 pages in the inventory contain garbage 22:37 VanessaE how many mods are you using? 22:38 VanessaE mods add items = textures 22:38 khonkhortisan 11 22:38 BlindBanana maptools, mesecons, teleporters, moreblocks, moreores, night_vision, pipeworks, plantlife, snow (biome), sponge, technic 22:38 VanessaE what are they? 22:38 VanessaE how much video RAM? 22:38 BlindBanana 1 GB (gtx 560) 22:38 VanessaE hm, all together those don't add much. 22:38 VanessaE ok, 1GB should have been WAY more than enough 22:38 khonkhortisan minetest should use computer ram when video gets full 22:39 hmmmm lel 22:39 BlindBanana computer ram: 4 GB (at least 1,7 GB free) 22:39 Exio i didn't know that 22:39 hmmmm wrong on so many levels 22:40 khonkhortisan :) 22:40 NekoGloop 1.7 GB free? The hell you running? 22:40 khonkhortisan I need me some more mem sticks 22:40 Exio what about a system NekoGloop 22:40 hmmmm system memory is already used to store the textures, they're transferred to video ram so that the video card can texture-ize the wireframe 22:40 hmmmm if the texture isn't present in video memory, then it'd grab that from ram 22:41 khonkhortisan 81M free out of 2GB here 22:41 hmmmm but nevermind any of that, because there is no problem with video memory with minetest 22:41 NekoGloop I have 4 GB and like almost half that open (granted I'm only really doing a youtube video atm...) 22:41 hmmmm minetest hardly uses any memory at all in fact 22:41 hmmmm if it does use "a lot" of video memory, maybe you should stop playing with 1000x1000 texture packs or whatever 22:42 NekoGloop precisely 2.0GB free out of 3.9GB usable. 22:42 hmmmm based on what you've said before, you use windows 22:42 NekoGloop Me? yes. Him? no. 22:42 hmmmm right 22:42 hmmmm you have way more than that free 22:43 BlindBanana i just readded the textures (Calinou 256x256: http://forum.minetest.net/viewtopic.php?id=2020) and loaded a test game 22:43 hmmmm what that ram is being used for is prefetching for applications that are commonly used 22:43 BlindBanana minetest uses 660 MB system ram 22:43 hmmmm so let's say you have photoshop installed and you use it often 22:43 NekoGloop Yeah, like Google Chrome. 22:43 NekoGloop (the only program I use anywhere near "often" 22:44 hmmmm windows sees that and loads photoshop up in ram when there's not much going on at the moment, so when you do go to run it, it loads very fast 22:44 hmmmm doesn't matter "often", it's the "most oftenly used X number of programs" 22:44 Exio what about the cache in linux? 22:44 NekoGloop So it's likely loading up ram for every emulator I've got installed. 22:44 hmmmm cache != prefetch 22:44 hmmmm nekogloop, yes 22:45 BlindBanana running linux kernel 3.1.10 22:45 hmmmm this is a reason why windows is fucking horrible. 22:45 hmmmm that's why there's seemingly random disk access going on constantly 22:45 NekoGloop And I know some of those are not exactly RAM-friendly... 22:45 hmmmm that's why it uses so much memory 22:46 hmmmm hell, there's so much random disk access you have no idea if your computer got compromised and it's searching through your files or whatever 22:46 BlindBanana nvidia driver version is 304.64 22:46 hmmmm should upgrade to 314 22:46 VanessaE hmmmm: 155 MB texture pack (512px) -> over 6GB memory usage now (on my server) + only 4 fps (it used to be in the 30's at this rez). 22:46 VanessaE something is wrong with this picture. 22:48 VanessaE (and this is on Linux, yet) 22:49 BlindBanana for linux nvidia has only drivers 310.40 and 313.26 available 22:51 BlindBanana i go offline for an graphics driver update. after that i'll retest and report back. 23:21 ShadowNinja hmmmm: how do you want minetest to decide between the cloud or clasic menu background? 23:23 Kacey cloud background? 23:26 LAD can some tell me hoe set a "domain"(address) to a server?? 23:28 Kacey Added a mod selection menu (doserj) were? 23:28 ShadowNinja Kacey: https://github.com/minetest/minetest/pull/532 23:30 Kacey how do i activate the cloud background? 23:30 NekoGloop Try world settings I suppose? 23:32 Kacey laggy connection... 23:32 * Kacey test 23:33 NekoGloop You aren't lagging, I don't think. I just type slow. 23:34 MiJyn it's ok, I can help :D 23:34 MiJyn xD 23:34 Kacey no i was lagging 23:37 * VanessaE waits patiently for kaeza to show up... 23:38 cisoun http://minetest.net/index.php <- who can watch the video ? 23:38 NekoGloop Nobody. And that really shouldn't be on the front page. 23:38 cisoun yeah. 23:41 VanessaE lol 23:41 VanessaE "This video is private" 23:41 Kacey not right 23:42 Kacey hey anyone feel like hosting a server for some more experienced people to play on and record videos possibly? 23:42 ShadowNinja you can try my server :-) 23:43 Kacey legit build 23:43 khonkhortisan when minetest is running, it crashes the adobe flash plugin used to play the video on minetest.net. 23:44 VanessaE Kacey: build on my server. just keep the pixel art/artsy stuff away from the spawn :-) 23:45 VanessaE (serious-looking structures only near there) 23:45 Kacey but that isnt legit 23:46 NekoGloop Mesecon shit should use on_rightclick. 23:46 VanessaE what isn't legit? 23:47 ShadowNinja VanessaE: Kacey doesn't want creative 23:47 khonkhortisan Can I convert decimal to binary in lua without loops? 23:47 VanessaE :P 23:47 Kacey nope i like creative in singleplayer only 23:48 VanessaE khonkhortisan: yes but you'd need a hell of a huge table to do it 23:48 khonkhortisan I'll just stick with my 0-9 table then 23:48 VanessaE khonkhortisan: use the decimal value as an index into a table of equivalent binary values expressed as strings. 23:48 VanessaE right 23:49 VanessaE this is how we did it in the old days and it's still usually the fastest way 23:49 khonkhortisan I have ten lines that go to luacontrollers that send a digiline "1001" string signal, which then gets spliced for bit on the four output luacontrollers 23:50 * VanessaE hands NekoGloop a box of kittens 23:50 VanessaE https://sphotos-a.xx.fbcdn.net/hphotos-ash3/71927_603350643027312_682883142_n.jpg 23:50 * NekoGloop meow 23:50 khonkhortisan each binary string is coded into a single luaC 23:50 * khonkhortisan expects them to bob their heads to music 23:50 NekoGloop OHMAIGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAWD KITTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEENZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 23:51 * ShadowNinja just saw an upside-down player with backwards backface culling 23:51 khonkhortisan that's hard to read with soo mmaannyy dduupplliiccaattee lleetteerrss 23:51 khonkhortisan I've seen that too 23:56 BlindBanana Hi again! 23:56 VanessaE wb 23:56 NekoGloop http://ompldr.org/vaG93ZA/tux-sign-3-640x200-better-text.png wat 23:56 ShadowNinja PilzAdam's signs fork replaces nodes 23:57 NekoGloop Anyway, lookitwhatIfound http://ompldr.org/vaHFubA/screenshot_2287385.png 23:59 BlindBanana The error with garbage textures in the inventory still occures. Now i run opengl 4.3.0. i restored all settings for good quality. only "preload item visuals" and "texture atlas" are disabled. 23:59 BlindBanana i guess i have to live with an partly unusable inventory.