Time |
Nick |
Message |
00:13 |
VanessaE |
that's easy to do |
00:13 |
VanessaE |
I did something like this in pipeworks |
00:14 |
VanessaE |
a pretty simple routine really, called semi-recursively |
00:14 |
VanessaE |
(limited depth to 2, and it was entirely manual :-) ) |
00:28 |
Kacey |
might be getting a new laptop ^_^ |
00:34 |
khonkhortisan |
Can I define a function inside a function then run it? |
00:34 |
khonkhortisan |
in c++? |
00:34 |
khonkhortisan |
Or is that bad style? |
00:34 |
VanessaE |
I don't see why not |
00:34 |
VanessaE |
the program itself is a function after all |
00:34 |
VanessaE |
(main()) |
00:34 |
VanessaE |
but I'd call it bad style |
00:42 |
VanessaE |
ok, I've officially lost it. |
00:42 |
Kacey |
lol |
00:42 |
VanessaE |
I've finished all of The Muppet Show, and Muppets Tonight... now I'm watching FRAGGLE ROCK. |
00:42 |
Kacey |
lol |
00:46 |
|
jordan4ibanez joined #minetest |
00:46 |
* khonkhortisan |
recommends orthorobot and phlipple |
00:47 |
* jordan4ibanez |
recommends unreal engine 4 |
00:47 |
jordan4ibanez |
http://youtu.be/LyFicpOYlIg |
00:51 |
khonkhortisan |
The arm with the spike coming out of it can't wear the gloves, the sword is mostly for show, the fire was mostly in one spot, and I'm impressed. |
00:53 |
jordan4ibanez |
Good obsertrations |
00:53 |
jordan4ibanez |
I'm trying to play dos/win95-98 games in 2013, what is my life |
00:54 |
NekoGloop|Laptop |
Your life is awesome. |
00:54 |
NekoGloop|Laptop |
Gimme. |
00:54 |
NakedFury |
I want to play rollercoaster tycoon because I just came from orlando florida |
00:54 |
khonkhortisan |
I like that game, there's people puking everywhere |
00:55 |
jordan4ibanez |
Want a free iso? |
00:55 |
NakedFury |
wont download it today |
00:55 |
NakedFury |
but maybe tomorrow if im not full of class stuff |
00:56 |
jordan4ibanez |
I realized yesterday the amount of classic games my dad has bought over the years before they were classics, and now they're ALL MINE :D :D :D |
00:56 |
Kacey |
lol |
00:56 |
NakedFury |
you are a lucky bastard |
00:56 |
Kacey |
hay j4i want to make a video on my server? |
00:57 |
jordan4ibanez |
sure |
00:57 |
jrabbit |
jordan4ibanez: virtual machines // wine |
00:57 |
jrabbit |
wine is a better compat layer than MS has ever made I've been told |
00:58 |
hmmmm |
a very deep one. |
00:58 |
jordan4ibanez |
I know, I have to get a floppy drive to play the dos games though |
00:58 |
jordan4ibanez |
Is there wine for windows? Stupid question :D |
00:58 |
tripod |
just get a dosbox running |
00:58 |
hmmmm |
wine goes to incredible lengths for compatibility |
00:58 |
khonkhortisan |
wine prints out many of its todos |
00:58 |
jordan4ibanez |
dosbox is running |
00:58 |
tripod |
http://www.dosbox.com/ |
00:58 |
hmmmm |
it emulates parts of windows' kernel mode too |
00:59 |
tripod |
oh |
00:59 |
jordan4ibanez |
I already installed need for speed special edition |
00:59 |
tripod |
oh |
00:59 |
Kacey |
!up 67.162.156.91 |
00:59 |
tripod |
NFS SE was my favourite game |
00:59 |
MinetestBot |
67.162.156.91:30000 seems to be down |
00:59 |
Kacey |
hmm... |
00:59 |
Kacey |
join that server j4i |
00:59 |
tripod |
when it came out |
00:59 |
hmmmm |
what's up dog? |
00:59 |
hmmmm |
not that server i guess |
00:59 |
jordan4ibanez |
how am i supposed to join if it is down? :L |
01:00 |
khonkhortisan |
¬: |
01:00 |
Kacey |
join that server j4i |
01:00 |
Kacey |
!up 67.162.156.91 |
01:00 |
MinetestBot |
67.162.156.91:30000 is up (0.315ms) |
01:00 |
Kacey |
i was lagging lol |
01:00 |
NakedFury |
on a cool note rollercoaster tycoon is coming to tablets |
01:00 |
NakedFury |
brb noodle cooking |
01:01 |
NekoGloop|Laptop |
noodelz |
01:02 |
jordan4ibanez |
I will make a video on your server tomorrow, remind me to |
01:02 |
Kacey |
k |
01:02 |
Kacey |
well pop in now and see |
01:02 |
jordan4ibanez |
okay |
01:07 |
jordan4ibanez |
waiting for contentttttttttttttttttttttttttt |
01:07 |
Kacey |
timed out |
01:07 |
Kacey |
quite a few mods installed |
01:08 |
Kacey |
wieners joined the game... |
01:08 |
Kacey |
should i ban? |
01:09 |
Kacey |
TOO MANY PEOPLE ARE JOINING!!!!! |
01:09 |
Kacey |
and then timing out |
01:10 |
jordan4ibanez |
I can't join D: |
01:10 |
Kacey |
some troll ass is joining |
01:11 |
jordan4ibanez |
me :3 |
01:11 |
Kacey |
? really? |
01:11 |
jordan4ibanez |
Yes, I cannot connect |
01:11 |
Kacey |
use your jordan4ibanez name |
01:11 |
Kacey |
it takes a while to cache the first time... |
01:13 |
Kacey |
im shutting down for a while so maybe later? |
01:13 |
Kacey |
bye all until later |
01:15 |
jordan4ibanez |
oh gosh |
01:18 |
|
habstina1 joined #minetest |
01:19 |
habstina1 |
Is it possible to use Minetest without OpenGL at all, using SDL instead (like in some games you can change the renderer to 100% software SDL)? |
01:20 |
OWNSyouAll1 |
I tried making a pickaxe but it renders incorrectly http://i.imgur.com/Kc45y4y.png is there a way to fix this? |
01:26 |
khonkhortisan |
You may have too many pixels |
01:26 |
khonkhortisan |
or transparent edges |
01:26 |
OWNSyouAll1 |
it's a 512 pixel texture |
01:27 |
khonkhortisan |
Are all the pixels either completely transparent or completely opaque? |
01:28 |
OWNSyouAll1 |
the pixels that arnt colored all transparent |
01:28 |
NekoGloop|Laptop |
512x? WHY, GOD WHY?! |
01:29 |
OWNSyouAll1 |
cause im sick of the pixel looked of games like this |
01:29 |
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OldCoder joined #minetest |
01:29 |
khonkhortisan |
I can't even get the inventory to render right |
01:35 |
OWNSyouAll1 |
ya it all transparent pixels around it |
01:35 |
OWNSyouAll1 |
i guess ill try making a smaller version |
01:36 |
OWNSyouAll1 |
at 16 by 16 it still has the same problem |
01:38 |
VanessaE |
OWNSyouAll1: try doing a threshold alpha and then re-saving your texture. |
01:38 |
OWNSyouAll1 |
VanessaE: threshold alpha? |
01:38 |
VanessaE |
yes |
01:39 |
|
Menche joined #minetest |
01:39 |
VanessaE |
this makes the editor go through all pixels and force them to 100% or 0% |
01:39 |
VanessaE |
what you're seeing is some pixels aren't truly at 0%, or they're not quite 100%, but they look okay to you |
01:39 |
VanessaE |
so the engine does what you saw with the edges |
01:40 |
VanessaE |
afaik this what happens |
01:42 |
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01:42 |
OWNSyouAll1 |
VanessaE: ya the threshold alpha worked now i just need to find a way to do that in inkscape |
01:43 |
VanessaE |
easy - export to PNG and run it through gimp ;) |
01:43 |
VanessaE |
inkscape doesn't have a concept of threshold alpha afaik since it isn't a raster graphics editor |
01:51 |
|
Kacey joined #minetest |
01:51 |
Kacey |
hi all |
01:52 |
VanessaE |
hi |
01:52 |
RealBadAngel |
https://github.com/minetest/minetest/pull/518 |
01:52 |
RealBadAngel |
answer to all wanted to fix crafting guides |
01:52 |
RealBadAngel |
no more hooks neded to get multiple crafting recipes |
01:53 |
VanessaE |
+minetest.get_all_craft_recipes(output) -> table or nil |
01:53 |
VanessaE |
930 |
01:53 |
VanessaE |
+^ returns table with all registered recipes for input item (node) |
01:53 |
VanessaE |
eh? |
01:53 |
VanessaE |
did you mean (output) the second time? |
01:53 |
VanessaE |
or (node) the first time? |
01:54 |
VanessaE |
may as well fix this for the sake of readability |
01:54 |
RealBadAngel |
there shall be "output" |
01:54 |
VanessaE |
but you're calling for an "input item" |
01:54 |
VanessaE |
pick one term and stick with it :) |
01:54 |
RealBadAngel |
output |
01:55 |
VanessaE |
(even if the existing text is also equally stupid ;) ) |
01:55 |
RealBadAngel |
input is the crafting recipe |
01:55 |
RealBadAngel |
output is crafting result |
01:55 |
VanessaE |
then change "output" to something else |
01:56 |
VanessaE |
it is confusing here because you're passing that param as *input* to the function |
01:56 |
VanessaE |
so maybe just say "item" |
01:56 |
VanessaE |
or "craftresult" |
01:56 |
VanessaE |
or anything really other than "output". |
02:02 |
RealBadAngel |
it has the same naming as the one before |
02:03 |
RealBadAngel |
and uses same table format |
02:04 |
VanessaE |
mmh |
02:04 |
RealBadAngel |
and its not input to the function but the parameter called input or output |
02:04 |
VanessaE |
I still say the way it is written makes no sense |
02:04 |
VanessaE |
(not your fault) |
02:05 |
RealBadAngel |
brb |
02:07 |
kaeza |
sooo... before I make a pull request, I need two things from the community... |
02:07 |
kaeza |
1) get your input on something: should the locale file be a conf-like file with oldstr=newstr formatted lines... |
02:08 |
kaeza |
or use sfan's and read .po files directly |
02:08 |
Kacey |
2? |
02:08 |
kaeza |
and 2) need more testing :) |
02:08 |
kaeza |
I'd be embarrassed if this crashes on some stupid string |
02:09 |
kaeza |
anyway, FEATURE FREEZE! |
02:09 |
kaeza |
so I'll have to wait anyway |
02:10 |
VanessaE |
hmmmm: is there any chance at all we can get copy&paste between formspecs/F10/etc <--> OS working in Linux? |
02:10 |
kaeza |
VanessaE, +1e+100 |
02:10 |
VanessaE |
not for the feature freeze necessarily, but soon please |
02:10 |
hmmmm |
it works in windows? |
02:10 |
VanessaE |
yes, but not in Linux |
02:10 |
hmmmm |
hrm |
02:10 |
VanessaE |
I think you can copy out to the OS |
02:10 |
VanessaE |
but you can't paste in |
02:10 |
hmmmm |
well okay |
02:10 |
Kacey |
O.o |
02:10 |
hmmmm |
sounds like it may be an irrlicht problem though |
02:10 |
VanessaE |
and you can't select text in the F10 display or the chat area (aside that the mouse continues to pan the camera) |
02:10 |
VanessaE |
it possibly is |
02:11 |
VanessaE |
but surely there's a workaround by now |
02:11 |
kaeza |
VanessaE, nope, it crashes the game when copypasting game->os |
02:11 |
VanessaE |
kaeza: not for me. |
02:11 |
VanessaE |
I can copy that which is typed into a formspec over to here, but not the reverse |
02:12 |
kaeza |
hmm... then something is fuxxed in gedit |
02:12 |
kaeza |
nvm |
02:12 |
VanessaE |
and you can't select anything in the chat area or F10 at all (so I grep the log in a terminal and copy from there) |
02:15 |
kaeza |
VanessaE, if I branch my repo, and I revert the changes in master, do the changes revert too in the new branch? |
02:15 |
kaeza |
sorry, git noob |
02:15 |
Kacey |
we need 3d torches |
02:17 |
VanessaE |
um |
02:17 |
VanessaE |
I don't remember :) |
02:17 |
kaeza |
hrm... don't wanna screw my repo |
02:17 |
kaeza |
I have too many experiments in there |
02:18 |
kaeza |
guess I'll just backup and try :) |
02:23 |
* Kacey |
is hungry |
02:23 |
Kacey |
http://www.youtube.com/watch?v=B3uA0Azf8Wo |
02:24 |
* VanessaE |
hands Kacey a bowl, cereal, milk, spoon |
02:25 |
VanessaE |
here. enjoy :D |
02:26 |
* Kacey |
eats the spoon |
02:26 |
Kacey |
lots of iron in my diet |
02:26 |
Kacey |
http://www.youtube.com/watch?annotation_id=annotation_89120&feature=iv&src_vid=B3uA0Azf8Wo&v=TOZMWUAQEG0 |
02:27 |
VanessaE |
lol |
02:28 |
Kacey |
http://www.youtube.com/watch?v=HO-kgZy_MjU |
02:30 |
Kacey |
http://www.youtube.com/watch?annotation_id=annotation_267985&feature=iv&src_vid=HO-kgZy_MjU&v=8_HEJkXyVxQ |
02:30 |
Kacey |
how evil |
02:30 |
habstina1 |
Can Minetest be rendered using 100% software SDL instead of OpenGL? |
02:31 |
VanessaE |
yeah, if you don't mind waiting a few seconds for each frame |
02:31 |
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02:31 |
VanessaE |
and I doubt SDL is purely software |
02:32 |
VanessaE |
I would think it would pipe through OpenGL anyway |
02:32 |
VanessaE |
since that's what the driver expects |
02:32 |
VanessaE |
and besides which, |
02:32 |
VanessaE |
it's irrlicht that does all the hard work |
02:39 |
Kacey |
http://www.youtube.com/watch?v=Gq76bcxM_gI |
02:41 |
habstina1 |
VanessaE: Well I don't mind, and I'd like to know how to go about doing it then. Do you know how? I don't see any command line switches for the setting. |
02:42 |
Menche |
"video_driver = software" in minetest.conf |
02:43 |
Menche |
whoa, i just tried that setting |
02:44 |
VanessaE |
what he said |
02:44 |
Menche |
extremely bizarre graphics glitches |
02:44 |
VanessaE |
try burningsvideo |
02:44 |
Menche |
its absolutely horrible |
02:44 |
VanessaE |
I think that's also software |
02:44 |
Menche |
the fps, however, isn't that bad |
02:47 |
ShadowNinja |
when I do that minetest just segfaults |
02:48 |
habstina1 |
Well, I think I'm now the first person to try Minetest on a Lemote Yeeloong |
02:48 |
habstina1 |
And I have to say, I'm no longer suprised why nobody got it to work before me |
02:49 |
hmmmm |
we are trying to get OGLES2 working |
02:49 |
hmmmm |
should work on your yeeloong if it implements that |
02:50 |
hmmmm |
..eventually |
02:51 |
Menche |
http://img201.imageshack.us/img201/3914/screenshot860545209.png |
02:51 |
habstina1 |
hmmmm: Oh, it works with both "software" and "burningsvideo" on lowest graphics settings |
02:51 |
VanessaE |
weird |
02:51 |
* ShadowNinja |
has to scroll to see all his screenshots now |
02:51 |
habstina1 |
Unfortunately I get about .5 fps though |
02:51 |
hmmmm |
ahh that's a shame |
02:51 |
khonkhortisan |
2 spf |
02:52 |
Menche |
my really bizarre graphics glitches with "software" rendering |
02:52 |
habstina1 |
I'll try it later without the overhead of XFCE, irssi, and Dillo for max speed though |
02:52 |
hmmmm |
won't really help |
02:52 |
hmmmm |
hey thanks for trying at least |
02:53 |
habstina1 |
Yea, for me I was having terrible graphics issues with "software" and I was only getting a render distance of four blocks ahead of me, while with "burningsvideo" it renders looking fine, but everything has a red tint |
02:53 |
VanessaE |
turn off shaders |
02:53 |
ShadowNinja |
disable shaders |
02:53 |
Menche |
the red tint is probably shaders |
02:53 |
VanessaE |
hii YAH! |
02:54 |
VanessaE |
ninja'd ;-) |
02:54 |
Menche |
yay 3 people gave the same answer at once :D |
02:54 |
habstina1 |
VanessaE: Ah, I turned them off when I used "software" but I guess they get reset after a client restart |
02:55 |
VanessaE |
they shouldn't get reset? |
02:55 |
Menche |
i've had problems with minetest obstinately resetting my minetest.conf settings |
02:55 |
VanessaE |
odd |
02:57 |
habstina1 |
Well if you do implement ogles hmmmm, I'd have no problem compiling and running tests / diagnostics from my Yeeloong |
03:00 |
Kacey |
night all |
03:00 |
ShadowNinja |
the one thing I like about burnings video is the nice selection box, not glitchy and not so thick |
03:01 |
ShadowNinja |
just about the only thing that isn't glitchy |
03:12 |
RealBadAngel |
ShadowNinja, how the field generator is doing? |
03:13 |
ShadowNinja |
I havn't worked on it |
03:14 |
ShadowNinja |
is there anything other than the vertical fields you want? |
03:14 |
RealBadAngel |
vertical/horizontal planes |
03:15 |
RealBadAngel |
to seal doors or holes in the ceiling/floor |
03:15 |
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03:15 |
* ShadowNinja |
sees an isometric mapper |
03:16 |
ShadowNinja |
that looks great |
03:18 |
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03:18 |
Menche |
!up menche.servegame.com 30001 |
03:18 |
MinetestBot |
menche.servegame.com:30001 is up (1.368ms) |
03:18 |
Menche |
!up menche.servegame.com 30000 |
03:18 |
MinetestBot |
menche.servegame.com:30000 is up (0.383ms) |
03:19 |
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03:26 |
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03:29 |
ShadowNinja |
4.31154381085% done |
03:29 |
ShadowNinja |
well it's accurate |
03:41 |
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03:50 |
ShadowNinja |
um, mese isn't converted |
03:51 |
ShadowNinja |
wait nvm |
04:02 |
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04:03 |
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04:07 |
* mauvebic |
starts a campfire |
04:07 |
* mauvebic |
roasts marshmallows and various forms of rodentia |
04:31 |
khonkhortisan |
How's this for a function definition? int recurseRail(s16 x, s16 y, s16 z, MeshMakeData *data, INodeDefManager *nodedef, v3s16 blockpos_nodes, MapNode n, v3s16 p, ContentFeatures f, MeshCollector collector, bool recurse = false) |
04:32 |
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04:44 |
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04:44 |
Oblivion1500 |
Hello everyone! i hope the bot does not talk to me... i hate him |
04:44 |
Oblivion1500 |
yay |
04:45 |
Oblivion1500 |
Im going to post a blog about minetest on my site! anyone have ideas on things i might add to it? |
05:00 |
kaeza |
time to go. night all. |
05:01 |
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05:08 |
Oblivion1500 |
http://1337reviews.com/minetest/ |
05:19 |
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06:05 |
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06:10 |
VanessaE |
gevalt, /clearobjects takes forever |
06:10 |
VanessaE |
and thrashes my HD quite nicely |
06:10 |
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07:42 |
VanessaE |
ok, bedtime for me. |
07:42 |
VanessaE |
night all |
07:57 |
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08:04 |
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08:19 |
webdesigner97 |
I finally managed finding out wheter a MT-Server is up or down! Thanks to https://github.com/sfan5/minetestbot-modules/blob/master/serverup.py#L61 |
08:27 |
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11:09 |
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11:09 |
webdesigner97 |
hi |
11:45 |
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11:49 |
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11:50 |
jojoa1997 |
sokamine |
11:51 |
berome |
no, sokomine :-) |
11:52 |
jojoa1997 |
does anyone know if 0.4.5 will be released today |
11:53 |
* berome |
:no |
11:57 |
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11:57 |
jojoa1997 |
how do i get rid of a poll in the forum |
12:23 |
TForsman |
getting a build error, anyone knows what might be wrong: http://pastebin.com/kqN00AZw |
12:30 |
TForsman |
worked fine to build it: 2013.02.19 so something after that date did break it |
12:45 |
thexyz |
TForsman: try to add #include <jmutex.h> after #include "server.h" |
12:45 |
thexyz |
to emerge.h |
12:45 |
TForsman |
thexyz: thanks |
12:45 |
thexyz |
does it work now? |
12:47 |
TForsman |
testing in a min.... |
12:47 |
thexyz |
ok |
12:55 |
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13:03 |
thexyz |
TForsman: so? |
13:04 |
TForsman |
thexyz: just tested, getting error: http://pastebin.com/C9WQypT4 |
13:04 |
TForsman |
seems no different at all |
13:05 |
thexyz |
can you run "cmake ." and pastebin output? |
13:07 |
TForsman |
thexyz: the build log: http://pastebin.com/j7tcJ8dn maybe easier to see whats going on |
13:08 |
thexyz |
oh |
13:08 |
thexyz |
it's probably related to the fact minetest tries to use system jthread library |
13:09 |
TForsman |
used to work fine though, always used this way |
13:09 |
thexyz |
replace your cmake/modules/FindJthread.cmake with http://pastebin.com/gH52BjrV |
13:10 |
thexyz |
also, what's your distro? |
13:10 |
TForsman |
Foresight Linux..... |
13:11 |
TForsman |
-DJTHREAD_INCLUDE_DIR=%(includedir)s/jthread . |
13:11 |
TForsman |
building with that ^ always worked until now :) |
13:12 |
thexyz |
well, it clearly says -DJTHREAD_INCLUDE_DIR=/usr/include/jthread |
13:13 |
thexyz |
are you building packages for foresight? |
13:14 |
thexyz |
i'd suggest to -DENABLE_FREETYPE=1 then |
13:14 |
thexyz |
(official ones) |
13:19 |
TForsman |
yes, maintainer of minetest for foresight |
13:21 |
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13:42 |
TForsman |
thexyz: rebuilded with changing FindJthread.cmake, no difference. so probably the issue is in emerge.cpp or emerge.h those are kinda new in the code |
13:43 |
thexyz |
hm.. no idea then |
13:43 |
TForsman |
filling out an issue then, thanks for the ideas to test though |
13:43 |
thexyz |
try to ask hmmm when he'll be around |
13:44 |
TForsman |
ok |
13:48 |
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13:48 |
thexyz |
i'll probably install foresight to see what's going on |
13:51 |
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13:53 |
TForsman |
hmmm...... maybe need to add: #include <QEvent> |
14:09 |
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14:10 |
TForsman |
hello hmmmm |
14:11 |
hmmmm |
hello.. |
14:12 |
TForsman |
hmmmm: got any ideas/suggestions for the bug: https://github.com/minetest/minetest/issues/519 |
14:12 |
hmmmm |
sounds like a problem on your end... literally nobody else has ever seen that |
14:12 |
hmmmm |
i see you're using 979ca23f1e |
14:13 |
TForsman |
tried latest too, tried to go back abit |
14:13 |
hmmmm |
wonder what sort of build environment you're using |
14:14 |
TForsman |
problem probably arrived when emerge.cpp and emerge.h got added in the code |
14:14 |
hmmmm |
yes, i've read that.... what build environment are you using? |
14:16 |
TForsman |
building packages for Foresight Linux, so using conary to build packages locally.....almost like building it manually. |
14:16 |
hmmmm |
well it seems like the problem is that you are, for some reason, using a local installation of the JThread library |
14:17 |
TForsman |
system one from linux..... |
14:17 |
hmmmm |
yes.... please don't do that |
14:17 |
TForsman |
also tested: replace your cmake/modules/FindJthread.cmake with http://pastebin.com/gH52BjrV |
14:17 |
TForsman |
didnt make any difference |
14:18 |
hmmmm |
have you verified that it's actually using the project jthread library with that setting? |
14:20 |
TForsman |
no, but can check again. possible to tell it to use project jthread instead? |
14:20 |
TForsman |
using: -DENABLE_FREETYPE=1 -DJTHREAD_INCLUDE_DIR=%(includedir)s/jthread all the time.....used to work fine |
14:23 |
hmmmm |
i think what may be happening is that it's still finding the system include directory version's first and using that |
14:25 |
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14:26 |
TForsman |
can try to uninstall it, easier. then it's impossible to find system one |
14:28 |
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14:29 |
Kacey |
hi all |
14:37 |
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14:43 |
TForsman |
hmmmm: that fixed it, removing jthread. thanks. |
14:47 |
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14:52 |
* _ds_ |
suspects that VanessaE has a backtrace to look at |
14:53 |
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14:53 |
TForsman |
hmmmm: [tforsmanlocalhost ~]$ minetest |
14:53 |
TForsman |
minetest: error while loading shared libraries: libjthread.so: cannot open shared object file: No such file or directory |
14:53 |
TForsman |
looks like i really need that file..package |
14:54 |
TForsman |
i need it installed, but cant use it to build minetest with it? sounds really wrong... |
14:55 |
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15:17 |
_ds_ |
â€â€¦/src/emerge.cpp:244:10: warning: deleting object of abstract class type ‘MapgenParams’ which has non-virtual destructor will cause undefined behaviour†– nice |
15:20 |
_ds_ |
Pulling from calinou_mods – “warning: no common commitsâ€. Fun… |
15:23 |
* _ds_ |
considers that to be Bad and Wrong |
15:26 |
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16:04 |
kaeza |
hi all |
16:08 |
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16:21 |
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16:22 |
PilzAdam |
Hello everyone! |
16:23 |
kaeza |
hello Adam |
16:23 |
kaeza |
sfan5 are you here? |
16:25 |
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16:33 |
* _ds_ |
has noticed discarded history in calinou_mods |
16:37 |
iqualfragile |
PilzAdam: mod-request: the mod should replace a worn-out (used) tool whith a new one out of the inventory |
16:41 |
_ds_ |
Okay… system json doesn't work (not sure why); system jthread doesn't work (namespace jthread; class Event has been removed). |
16:42 |
_ds_ |
(well, jsoncpp, really) |
16:44 |
* _ds_ |
tests with system lua5.1 ‘just because’ |
16:44 |
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16:49 |
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16:50 |
Calinou |
minetest doesn't work with lua 0.1 :) |
16:52 |
_ds_ |
Okay, brief test suggests that it's fine with wheezy's liblua5.1 |
16:53 |
_ds_ |
Calinou, what's with the mass throwing away of history in calinou_mods? |
16:53 |
_ds_ |
(or, rather, the forced update) |
16:53 |
_ds_ |
(“no commits in commonâ€) |
16:58 |
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17:00 |
sfan5 |
kaeza: yes |
17:00 |
* Jordach |
pokes VanessaE |
17:01 |
kaeza |
sfan5, if you are available, I'd like to discuss your implementation of the localization lib |
17:01 |
sfan5 |
kaeza: i'm available |
17:02 |
kaeza |
ok, I've looked at the code, and it's very impressive |
17:02 |
kaeza |
but a bit overcomplicated |
17:03 |
kaeza |
I've seen you hold in memory *all* the translations at once |
17:03 |
sfan5 |
yeah |
17:04 |
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17:04 |
sfan5 |
there should be up to 1 MB free RAM when running minetest |
17:05 |
sfan5 |
(or more, but i only counted the part for the translations) |
17:05 |
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17:07 |
kaeza |
sfan5, any problem if I modify it to add it to builtin? |
17:07 |
sfan5 |
you just have to give credit to me |
17:07 |
sfan5 |
but it seems better as an external mod |
17:07 |
sfan5 |
if default could only soft-depend on localisation |
17:08 |
kaeza |
well, as discussed yesterday with Calinou, this kind of functionality would be better suited in builtin |
17:11 |
sfan5 |
the only problem that remains is the mod needs to know the lang of the user |
17:12 |
kaeza |
yep. my mod tries to detect this to some extent |
17:13 |
kaeza |
by trying first a "language" setting in minetest.conf |
17:13 |
kaeza |
then the LANG env var |
17:14 |
Calinou |
_ds_: git wanting to mess with me |
17:14 |
Calinou |
it's far better to delete the repo and create it again when this happens |
17:14 |
Calinou |
just like griefed worlds :> |
17:14 |
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17:15 |
_ds_ |
Second copy, git reset --hard, git mv, … what went wrong? |
17:18 |
Calinou |
rm -rf calinou_mods |
17:18 |
Calinou |
git clone https://github.com/Calinou/calinou_mods.git |
17:18 |
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17:19 |
* _ds_ |
may try to fix that up |
17:20 |
_ds_ |
Although if you didn't delete the public copy, history is actually still there… |
17:21 |
iqualfragile |
PilzAdam: will you create that mod? |
17:21 |
PilzAdam |
dunno if its possible |
17:21 |
kaeza |
Calinou, question: what would be better: a conf-like format or using .po files? |
17:22 |
kaeza |
I'd like to get comment from others as well |
17:26 |
_ds_ |
.po, if you need plural forms. |
17:26 |
_ds_ |
minigettext could be useful for this |
17:27 |
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17:27 |
rubenwardy |
hi all |
17:36 |
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17:41 |
Calinou |
for translations? just a .txt file |
17:41 |
Calinou |
plural doesn't make much sense for tooltips |
17:45 |
_ds_ |
VanessaE, chain-link fence corner pieces – http://paste.debian.net/plainh/b1b5816c |
17:49 |
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17:54 |
Jordach |
hai jordan4ibanez |
17:54 |
* Jordach |
is working on a FOSS Ace of Spades |
17:55 |
* Calinou |
puts a kitten on AoS |
17:55 |
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17:55 |
Calinou |
Jordach: we need clientside prediction which can be lua-programmed... bullets ;) |
17:55 |
Jordach |
Calinou, its network compatible with the OLD Voxlap game |
17:55 |
Jordach |
PySpades is the server modules |
17:55 |
Calinou |
python server |
17:55 |
Calinou |
*_* |
17:56 |
Jordach |
Calinou, 34ms ping to France |
17:58 |
jordan4ibanez |
hi jordach |
18:11 |
kaeza |
<_ds_> minigettext could be useful for this |
18:11 |
kaeza |
link? |
18:12 |
kaeza |
hey jordan4ibanez |
18:15 |
kaeza |
_ds_, I don't want to depend on extra libraries/load other things if that can be helped |
18:15 |
kaeza |
the current impls are fully in Lua |
18:18 |
jordan4ibanez |
hi kaeza |
18:21 |
kaeza |
hrm... pushed my changes but they do not show on my github repo... |
18:21 |
kaeza |
what could that be? |
18:22 |
kaeza |
s/github repo/minetest repo on github/ |
18:23 |
Oblivion1500 |
http://1337reviews.com/minetest/ Check it out and maybe tell me things that need changing or something you might add.. or maybe you can comment |
18:23 |
PilzAdam |
its Minetest not MineTest |
18:24 |
Oblivion1500 |
ok |
18:25 |
Oblivion1500 |
fixed |
18:29 |
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18:37 |
rubenwardy |
Oblivion1500: a bit bias |
18:37 |
rubenwardy |
*ed |
18:39 |
rubenwardy |
and you use too many ! |
18:41 |
jordan4ibanez |
#! |
18:44 |
Calinou |
git repo nuked again |
18:44 |
Calinou |
commited zips by mistake |
18:45 |
jordan4ibanez |
wat |
18:45 |
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18:46 |
* Calinou |
has to go |
18:49 |
jordan4ibanez |
celeron55 can you be the linux developer for rigs of rods? |
18:49 |
jordan4ibanez |
all we need you to do is make a binary of the stable version because it doesn't compile right on linux |
18:50 |
_MiJyn_ |
lol |
18:52 |
Oblivion1500 |
rubenwardy: thanks, ill go see what i can do |
18:54 |
iqualfragile |
Oblivion1500: rename nodes to blocks, because noone knows the word node |
18:54 |
iqualfragile |
and why the fuck would i need javascript to view an article? |
18:55 |
jordan4ibanez |
Here is source https://rigsofrods.svn.sourceforge.net/svnroot/rigsofrods/tags/0.38/ here is how to compile http://www.rigsofrods.com/wiki/pages/Compiling_Sources_under_Linux anyone, please, someone, make a binary of this |
18:56 |
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18:56 |
Oblivion1500 |
iqualfragile, it says you need java? it may be a plugin i have installed.. i will try to find out which one it is and remove it. |
18:58 |
Oblivion1500 |
ok all fixed up http://1337reviews.com/minetest/ |
18:59 |
Oblivion1500 |
well not the java but the article |
19:03 |
Oblivion1500 |
also, they fixed that hole with the java browser plug in, just update. you have no need to be paranoid any more. and i think the share widget is what is using java, and i am not willing to get rid of that. |
19:04 |
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19:25 |
jordan4ibanez |
They don't make cars like this anymore in america http://www.youtube.com/watch?v=8M1o2rpO_JY |
19:26 |
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19:26 |
markveidemanis |
kaeza |
19:27 |
markveidemanis |
http:// |
19:27 |
markveidemanis |
http://paste.pound-python.org/show/30967/ |
19:27 |
markveidemanis |
help plz, kaeza |
19:29 |
VanessaE |
hi all. |
19:30 |
kaeza |
hi VanessaE |
19:31 |
markveidemanis |
kaeza |
19:31 |
TForsman |
anyone being able to run minetest in Linux with compiling with: -DENABLE_GETTEXT=1 ? |
19:31 |
VanessaE |
not I. |
19:31 |
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19:31 |
TForsman |
not here either.... |
19:31 |
markveidemanis |
kaeza, are you ignoring me again? |
19:31 |
VanessaE |
_ds_: yeah, it crashed while I was away. https://github.com/minetest/minetest/issues/522 |
19:32 |
PilzAdam |
TForsman, yes |
19:32 |
TForsman |
PilzAdam: which os is it working with? |
19:32 |
PilzAdam |
Kubuntu 12.10 |
19:33 |
TForsman |
im just getting like: minetest: symbol lookup error: minetest: undefined symbol: _ZN4Json5ValueC1ENS_9ValueTypeE |
19:33 |
TForsman |
seems arch linux is having similar issue.....wondering why..... |
19:34 |
PilzAdam |
when compiling? |
19:34 |
TForsman |
no, when running the game, compiling works fine |
19:34 |
TForsman |
so cant run it |
19:34 |
PilzAdam |
wich language? |
19:35 |
TForsman |
sv_SE |
19:35 |
kaeza |
TForsman, seems like the issue is unrelated to gettext |
19:36 |
TForsman |
if removing gettext or that flag, it works fine :) |
19:36 |
TForsman |
another issue is when using: -DENABLE_FREETYPE=1 |
19:36 |
TForsman |
then i get: minetest: error while loading shared libraries: libcguittfont.so: cannot open shared object file: No such file or directory |
19:37 |
TForsman |
where is that file located? what provide that library? |
19:37 |
PilzAdam |
TForsman, try running minetest in terminal with: LANG=C ./minetest |
19:39 |
TForsman |
will test a few LANG, see if something works |
19:40 |
PilzAdam |
use locale -a to list all availible locales |
19:41 |
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19:41 |
kaeza |
TForsman, locate libcguittfont: /home/diego/src/minetest/src/cguittfont/libcguittfont.a |
19:41 |
kaeza |
it's part of MT (?) |
19:42 |
TForsman |
kaeza: not sure if its gets build at all......doesn't look like it though....but compiles fine though |
19:43 |
kaeza |
TForsman, it seems CMake is telling MT to use a dynamic libcguittfont |
19:43 |
khonkhortisan |
I'm getting somewhere with these diagonal rails http://postimage.org/image/4frr1n4v9/ |
19:44 |
TForsman |
looked if fedora had that library somewhere....coulden't find any package that provide that file |
19:44 |
TForsman |
probably some windows setting hehehe |
19:45 |
kaeza |
TForsman, probably your copy of CMake is broken in some way |
19:45 |
kaeza |
I will try to track down where in CMakeLists MT is linked with it |
19:47 |
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19:58 |
kaeza |
TForsman, try this: in src/cguittfont/CMakeLists.txt |
19:58 |
kaeza |
change: add_library(cguittfont xCGUITTFont.cpp) |
19:58 |
kaeza |
to: add_library(cguittfont STATIC xCGUITTFont.cpp) |
19:58 |
TForsman |
thanks, will test soon |
20:00 |
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20:12 |
thexyz |
TForsman: what's your cmake version? |
20:13 |
TForsman |
thexyz: 2.8.9 |
20:14 |
thexyz |
odd |
20:15 |
thexyz |
does it work with add_library(cguittfont STATIC xCGUITTFont.cpp) ? |
20:15 |
TForsman |
will try to rebuild it again, forgot to add: -DENABLE_FREETYPE=1 |
20:19 |
TForsman |
building.... Found Freetype: /usr/lib64/libfreetype.so (found version "2.4.8") still building.... |
20:21 |
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20:22 |
STHGOM |
how did you make this channel? |
20:23 |
sfan5 |
STHGOM: the magic of google |
20:23 |
sfan5 |
no, seroiusly use google before asking |
20:24 |
STHGOM |
:P |
20:24 |
Oblivion1500 |
lol |
20:27 |
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20:28 |
STHGOM |
does anyone need someone to make models for a minetest mod? |
20:29 |
VanessaE |
I'm sure sapier would appreciate the help |
20:29 |
VanessaE |
I think he still needs some better models for MOBF |
20:30 |
kaeza |
STHGOM, a simple chest with opening lid would be highly appreciated :) |
20:30 |
khonkhortisan |
that's more of an "engine" issue |
20:30 |
STHGOM |
mobf? |
20:30 |
VanessaE |
kaeza: we can't exactly use models for nods yet |
20:30 |
khonkhortisan |
Could be done with entities I think |
20:30 |
VanessaE |
nodes* |
20:30 |
* khonkhortisan |
nods |
20:31 |
kaeza |
VanessaE, guess how sapier implemented barns? |
20:31 |
VanessaE |
as entities? |
20:31 |
kaeza |
yep |
20:31 |
VanessaE |
hm |
20:31 |
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20:31 |
VanessaE |
hah |
20:32 |
VanessaE |
and here comes the mistress of 3d models now :D |
20:32 |
kaeza |
with some kludges, I can make an entity act as a chest |
20:32 |
kaeza |
I just need the model :) |
20:32 |
STHGOM |
ok, how big is a node in blender? |
20:33 |
VanessaE |
kaeza: recommend you "attach" it to an actual node that'll re-place it if the entity gets destroyed e.g. by /clearobjects |
20:33 |
kaeza |
1 unit? |
20:33 |
STHGOM |
oky-doke |
20:33 |
kaeza |
VanessaE, as I said, I only need the model |
20:34 |
kaeza |
the code is ready :) |
20:34 |
kaeza |
-ish |
20:34 |
VanessaE |
wish I knew how to use blender, I'd make a model for you :-) |
20:34 |
STHGOM |
its not that hard |
20:35 |
STHGOM |
10- days to get the hang of it :D |
20:35 |
khonkhortisan |
Making a model in blender isn't the hard part, it's animating, bone weights, compositing video, scene/camera changes, and the like. |
20:35 |
STHGOM |
yes but i dont need to do that :D |
20:36 |
* kaeza |
hopes there is support for displaing videos as animated textures >:D |
20:36 |
STHGOM |
the compositing scene/camera changes |
20:36 |
kaeza |
+in the future :P |
20:36 |
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20:36 |
VanessaE |
kaeza: dream on :-) |
20:37 |
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20:37 |
kaeza |
also: straming music >:D |
20:37 |
kaeza |
will be great for homedecor stereo |
20:38 |
kaeza |
stre* |
20:39 |
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20:40 |
* STHGOM |
thinks: this is going to be the easiest thing I've done in a while... |
20:41 |
* kaeza |
thinks if STHGOM will be able to make a Metal Gear REX... |
20:42 |
STHGOM |
:D |
20:42 |
STHGOM |
maybe sometime... |
20:42 |
kaeza |
nah :P |
20:44 |
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20:44 |
STHGOM |
just make the tex like normal chest? |
20:45 |
PilzAdam |
bye |
20:47 |
* STHGOM |
has run into a problem! |
20:48 |
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20:48 |
* STHGOM |
realized that when the chest is open it is longer than 1 node! |
20:48 |
kaeza |
STHGOM, yes |
20:48 |
khonkhortisan |
and nodes don't rotate very well |
20:48 |
STHGOM |
does it matter |
20:48 |
kaeza |
nope |
20:49 |
STHGOM |
ok... |
20:50 |
kaeza |
STHGOM, If you want, make them a bit smaller; 0.8 or 0.75 would be a good choice |
20:50 |
kaeza |
hmm... |
20:50 |
STHGOM |
oky |
20:50 |
kaeza |
better leave that as a 1 unit cube, and I'll use the visual_scale thing |
20:50 |
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20:51 |
Traxie21 |
Does anyone here know a lot about using objects? |
20:51 |
kaeza |
Traxie21, explain |
20:51 |
Traxie21 |
Is there any way to tell if an object is colliding with a node? |
20:51 |
kaeza |
nope |
20:51 |
Traxie21 |
darn |
20:51 |
kaeza |
AFAIK |
20:51 |
Traxie21 |
makes it hard to make a car mod |
20:51 |
Traxie21 |
I finished everything but that |
20:52 |
kaeza |
Traxie21, if you set physical=true then it does not get inside nodes |
20:52 |
Traxie21 |
Well yes, but what happens when it hits a node? |
20:52 |
Traxie21 |
It means it cannot go up |
20:53 |
kaeza |
for that, better check one or two nodes ahead every step |
20:53 |
Traxie21 |
how does one do that? |
20:53 |
kaeza |
do some math using the obj/player pos & dir |
20:53 |
Traxie21 |
I suck at math XD |
20:53 |
kaeza |
so do I :P |
20:54 |
kaeza |
I think it's something like object:get_look_dir() |
20:55 |
Traxie21 |
Obj.getyaw() |
20:55 |
Traxie21 |
*: |
20:56 |
kaeza |
that gets the raw angle |
20:56 |
Traxie21 |
Yeah |
20:56 |
Traxie21 |
the issue is finding what side the car is facing |
20:56 |
kaeza |
what I mean is that there's a function that returns it as a unit vector |
20:56 |
kaeza |
that you can add to the player pos |
20:57 |
kaeza |
yep: - get_look_dir(): get camera direction as a unit vector |
20:58 |
Traxie21 |
Yeah |
20:58 |
Traxie21 |
But the camera direction differs from the direction of the car |
20:58 |
STHGOM |
got model done... |
20:59 |
Traxie21 |
mabye have an object that will move the car when it is touched by the car hmm? |
20:59 |
STHGOM |
and bones/rigs |
20:59 |
Traxie21 |
what model STHGOM? |
20:59 |
STHGOM |
kaeza 's |
20:59 |
STHGOM |
i PM |
20:59 |
Traxie21 |
a model of kaeza? O_O |
21:00 |
kaeza |
Traxie21, http://pastebin.com/Kyr6GeDs |
21:00 |
kaeza |
that is the basic idea |
21:00 |
OWNSyouAll |
Dose the minetest game engine have a generate_ore function like more ores and minetest_game does? |
21:01 |
Traxie21 |
Hmm |
21:01 |
Traxie21 |
will test |
21:03 |
Traxie21 |
Kaeza, a non-player object cant have a look dir |
21:04 |
kaeza |
hmm |
21:04 |
Traxie21 |
I think I might just have an object move it up a bit when it collides |
21:04 |
Traxie21 |
*node move it |
21:04 |
kaeza |
Traxie21, since it's expected that it's players who drive cars, you can use get_look_dir on the player instead |
21:06 |
kaeza |
or alternatively, implement your own version of get_look_dir() using object's yaw :) |
21:06 |
Traxie21 |
As you already know, I suck at math :P |
21:09 |
kaeza |
hmm |
21:09 |
kaeza |
I guess you'll have to ask somebody good at trygonometry |
21:09 |
iqualfragile |
any cool new mods i should take a look at? |
21:09 |
kaeza |
tri* |
21:10 |
Traxie21 |
iqual, try ServerExtended? |
21:10 |
Traxie21 |
Although, its not that cool, more just functional |
21:10 |
kaeza |
iqualfragile, Survival Modpack 8-) |
21:10 |
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21:10 |
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21:11 |
* kaeza |
puts a laptop on NekoGloop's head |
21:11 |
kaeza |
wait |
21:16 |
* NekoGloop|Laptop |
beep bop boop. |
21:16 |
iqualfragile1 |
Traxie21: link? |
21:16 |
Traxie21 |
http://forum.minetest.net/viewtopic.php?pid=69004#p69004 |
21:17 |
Traxie21 |
Posting an image of whats next.... |
21:17 |
khonkhortisan |
NekoGloop|Laptop, https://www.youtube.com/watch?v=lBpMSmYP7to |
21:17 |
jordan4ibanez |
traxie, changelog error |
21:17 |
jordan4ibanez |
"disablable" |
21:17 |
Traxie21 |
hehehehe |
21:18 |
Traxie21 |
</spelling> |
21:18 |
khonkhortisan |
https://www.youtube.com/watch?v=YSfleHFmUg0 |
21:18 |
Traxie21 |
fixed |
21:19 |
Traxie21 |
Btw jordan, you can contribute to the Unstable github |
21:19 |
jordan4ibanez |
this is c55's reaction to minetest "experimental" forks http://youtu.be/MO336pQzvwg |
21:19 |
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21:19 |
jojoa1997 |
in the forums i have this in a topic but why does it not show red [color=red] |
21:20 |
STHGOM |
bye |
21:20 |
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21:20 |
jordan4ibanez |
I know, I am having no free time though |
21:20 |
jojoa1997 |
[color=red]blah[/color] |
21:21 |
Traxie21 |
I'm working on a profile system |
21:21 |
Traxie21 |
posting a pic... |
21:21 |
TForsman |
anyone seen a error like: minetest: symbol lookup error: minetest: undefined symbol: _ZN4Json5ValueC1ENS_9ValueTypeE |
21:21 |
TForsman |
when trying to start the game? hard to find out why here...... |
21:21 |
iqualfragile1 |
Traxie21: looks allright but could you split it up into ~ 7 mods (in 7 different repositories) and publish it as a modpack (i know that one can disable all the features but its just cleaner) |
21:21 |
jojoa1997 |
can anyone help me |
21:21 |
Traxie21 |
Ehh |
21:22 |
Traxie21 |
I don't really like the modpack system XD |
21:22 |
khonkhortisan |
jojoa1997, some of the bbcode stuff is disabled in some places and enabled in other places. |
21:22 |
iqualfragile1 |
Traxie21: what exactly? |
21:22 |
khonkhortisan |
I can use an image in a post but not in a signature |
21:22 |
jojoa1997 |
yeah but this is for color |
21:23 |
Traxie21 |
http://ompldr.org/vaG5xaQ/Untitled.png |
21:23 |
khonkhortisan |
iqualfragile1, topic with red text color |
21:23 |
Traxie21 |
Seems like too many unnecessary files, and its more folders to go through |
21:24 |
kaeza |
Go Home Button |
21:24 |
iqualfragile1 |
hmm… you just put all your modfolders into the modpack-folder and that it, isnt it? |
21:24 |
Traxie21 |
Yep |
21:24 |
jojoa1997 |
how do i get rid of a poll in my topic |
21:24 |
kaeza |
...You are drunk :P |
21:24 |
Traxie21 |
LUL |
21:25 |
iqualfragile1 |
also: you should use http://git-scm.com/book/en/Git-Branching-Basic-Branching-and-Merging instead of 2 different repositories for stable and unstable |
21:25 |
Traxie21 |
If enough people prefer the modpack idea, I'll do it, but I prefer the way it is now |
21:25 |
Traxie21 |
Odd |
21:25 |
Traxie21 |
I tried to branch, and it just reset every time |
21:26 |
iqualfragile1 |
read the documentation, try again |
21:26 |
jojoa1997 |
has anyone been able to get rid of there polls since the switchover to xyz |
21:26 |
iqualfragile1 |
your mod is just getting too big, there is no single topic it concentrates on |
21:26 |
jojoa1997 |
me? |
21:26 |
iqualfragile1 |
nope, Traxie21 |
21:27 |
jojoa1997 |
link please |
21:27 |
iqualfragile1 |
http://forum.minetest.net/viewtopic.php?pid=69004 |
21:27 |
Traxie21 |
hmm |
21:27 |
iqualfragile1 |
it gets too many features, it should be split up into single mods |
21:27 |
Traxie21 |
oke |
21:27 |
Traxie21 |
The thing is, some mods rely on others ATM |
21:27 |
iqualfragile1 |
i.e. the commands /kill /whatevers have no relation to money or the ranks-system |
21:28 |
jojoa1997 |
i like it the way it is |
21:28 |
Traxie21 |
good point |
21:28 |
iqualfragile1 |
--> they should not be in one mod but in one modpack |
21:28 |
jojoa1997 |
it is a bunch of server commands |
21:28 |
jojoa1997 |
one modpack yes but always together |
21:28 |
Traxie21 |
still, what would be the diference between that and a modpack? |
21:28 |
Traxie21 |
Its basically my take on a modpack |
21:29 |
Traxie21 |
edit config.txt to remove mods |
21:29 |
iqualfragile1 |
you could just add those mods you want to use |
21:29 |
iqualfragile1 |
not vice versa |
21:29 |
Traxie21 |
well yeah, but whats the point of a collection of mods then? |
21:29 |
Traxie21 |
Its like having a ton of seperate mods, which defeats the whole purpose |
21:29 |
iqualfragile1 |
its easier to publish a modpack and its easier to install |
21:30 |
Traxie21 |
How? |
21:30 |
iqualfragile1 |
zip the folder, upload it |
21:30 |
Traxie21 |
I do that with this |
21:30 |
iqualfragile1 |
unzip the folder, put it into mods/minetest/ |
21:30 |
Traxie21 |
Same her |
21:30 |
Traxie21 |
*here |
21:30 |
iqualfragile1 |
i know |
21:31 |
Traxie21 |
I just don't really see the advantage ATM |
21:31 |
iqualfragile1 |
but when you create seperate repositories for seperate mods |
21:31 |
Traxie21 |
AFAIK, the modules dont get loaded on the server unless they're enabled, so its the same as before |
21:32 |
iqualfragile1 |
i (as someone who is not interested in simplicity of installation but in functionality of my server) can pull all the mods i want from the repositories and ignore the other ones |
21:32 |
iqualfragile1 |
and i dont have to disable 6 mods to use one |
21:32 |
Traxie21 |
I'm thinking more of having seperate mods that can interface with ServerExtended for major features, and have the smaller ones integrated into the direct download |
21:32 |
iqualfragile1 |
or disable new mods every week because you have added anotehr one |
21:33 |
iqualfragile1 |
split recomendation: |
21:33 |
Traxie21 |
The GUI system will be seperate btw |
21:34 |
Traxie21 |
Mabye I could have a modpack, and the normal download? |
21:34 |
Traxie21 |
For whoever prefers either? |
21:34 |
iqualfragile1 |
1 mod for ranks, one mods for /home and /warp and /tp (or just remove them alltogether, there are a lot of other mods for that), one mod for the admintools and player extras module, one mod for economy, one mod for profile |
21:34 |
khonkhortisan |
modpack + delete mods in it is fine with me |
21:35 |
iqualfragile1 |
have seperate repositories for each of those and whenever you want to release your modpack just put the most up-to-date versions into a folder, zip it und upload it to github |
21:36 |
kaeza |
... |
21:36 |
Traxie21 |
ehh |
21:36 |
iqualfragile1 |
advantage for me as admin: i can just update the mods by using git |
21:36 |
Traxie21 |
I'll stick with it as it is :3 |
21:36 |
Traxie21 |
Its not a good idea to have a git repository in your mod folder anyhow |
21:37 |
iqualfragile1 |
then i wont use your mod (not like i think you care) |
21:37 |
Traxie21 |
Daww |
21:37 |
Traxie21 |
What server do you run anyhow? |
21:38 |
iqualfragile1 |
a private one for me and my friends |
21:38 |
Traxie21 |
This is designed for large servers |
21:38 |
Traxie21 |
oh |
21:38 |
Traxie21 |
yeah, you don't really need it then |
21:38 |
iqualfragile1 |
(and sometimes i invite people form the comunity) |
21:38 |
Traxie21 |
The only thing really revolutionary is the ranks system |
21:38 |
Traxie21 |
and mabye the GUI system that's upcoming |
21:38 |
iqualfragile1 |
see, thats the problem |
21:38 |
Traxie21 |
(and the external config system) |
21:38 |
iqualfragile1 |
if i want to try those i need to download and disable all the other parts |
21:39 |
Traxie21 |
Which takes like... how long? As opposed to downloading seperate versions of them and having to delete/install multiple ones |
21:39 |
iqualfragile1 |
once everytime i update opposed to once |
21:39 |
kaeza |
I disagree |
21:40 |
Traxie21 |
If you only wanted to use one or two, I understand your point, although its only changing 2 lines |
21:40 |
kaeza |
It's better to have a modpack and DL everything in a single step |
21:40 |
Traxie21 |
But more than that, this is more effecient |
21:40 |
iqualfragile1 |
kaeza: you can have both, but atm he has one single mod |
21:40 |
Traxie21 |
*she |
21:40 |
Traxie21 |
Its basically a modpack |
21:40 |
iqualfragile1 |
im sorry, she |
21:40 |
kaeza |
....she? |
21:40 |
Traxie21 |
But in a mod :3 |
21:40 |
kaeza |
lol |
21:41 |
iqualfragile1 |
yeah, and that just worng |
21:41 |
Traxie21 |
? |
21:41 |
Traxie21 |
I use a different system |
21:41 |
iqualfragile1 |
but you could use a better one |
21:41 |
Traxie21 |
Mod->Modfolder->configuration files/lua files |
21:41 |
iqualfragile1 |
a more-fitting-one |
21:42 |
iqualfragile1 |
(i was assuming you were male because of the higher propability, the only females around here are VanessaE and kikarz) |
21:42 |
Traxie21 |
Modpack->folder->mods->configuration files/lua files |
21:42 |
Traxie21 |
My way is one less folder :O |
21:42 |
kaeza |
Traxie21, look at how mobf does things: it's a "core" lib (mobf) and a bunch of modules (animalmaterials, animal_creeper, ...) |
21:42 |
VanessaE |
Traxie21: I moved your lighthouse over to the new map btw :-) |
21:42 |
Traxie21 |
:D |
21:42 |
Traxie21 |
Tyvm |
21:42 |
iqualfragile1 |
modpack/mods/conflua |
21:42 |
Traxie21 |
Yeah, I looked at mobf |
21:42 |
Traxie21 |
I like it, but I don't like clicking through one extra folder |
21:42 |
Traxie21 |
</organization freak |
21:42 |
Traxie21 |
> |
21:43 |
Traxie21 |
Heres my MT directory style |
21:43 |
iqualfragile1 |
ühm… you dont need to actualy |
21:43 |
Traxie21 |
SD Card/Games/Minetest/Games/MT-git-latest/mods/serverextended |
21:43 |
Traxie21 |
*/mods/minetest/ |
21:44 |
Traxie21 |
Gahh |
21:44 |
Traxie21 |
Gtg guys, thanks for the discussion, liqual, lets agree to disagree hmm? |
21:44 |
iqualfragile1 |
you kindof just need to rename all the xyz.lua files in the subfolders to init.lua, add a file called modpack.txt and move your original init.lua somewhere |
21:44 |
jordan4ibanez |
what if mods were written in c++ and minetest loaded it like normal? |
21:44 |
khonkhortisan |
bool doesn't start initialized :( |
21:44 |
iqualfragile1 |
Traxie21: goodbye |
21:44 |
Traxie21 |
Bay! |
21:45 |
kaeza |
cya Traxie21 |
21:45 |
Traxie21 |
Hope you aren't too mad at me for being stubborn :3 |
21:45 |
kaeza |
jordan4ibanez, that would be cool |
21:45 |
iqualfragile1 |
you will understand |
21:45 |
kaeza |
to support C++ mods |
21:45 |
Traxie21 |
one day, I may see y'alls point |
21:45 |
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21:46 |
kaeza |
khonkhortisan, expecting a variable to be initialized without explicitly doing it == bad coding practice |
21:47 |
khonkhortisan |
I know, but I hoped bool was different. |
21:51 |
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22:11 |
Uberi |
woo https://github.com/minetest/minetest/commit/038529c7638ce48525df9c0ae610d99f2e58aedc |
22:11 |
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22:11 |
Uberi |
all builds from now on are 0.4.5 |
22:14 |
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22:19 |
NekoGloop|Laptop |
YES. |
22:19 |
NekoGloop|Laptop |
FAN-FUCKING-TASTIC. |
22:21 |
jordan4ibanez |
http://youtu.be/bxGXJ4N6xM4 |
22:35 |
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22:37 |
* NekoGloop|Laptop |
puts a kitten on Gambit's head |
22:42 |
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22:43 |
thexyz |
win build for 0.4.5 — http://minetest.ru/builds/minetest-0.4.5.zip |
22:44 |
Uberi|AoS |
\o/ |
22:44 |
Uberi|AoS |
thanks thexyz |
22:46 |
NekoGloop|Laptop |
And now, I mod. |
22:49 |
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22:51 |
Kacey |
hi all |
22:52 |
Uberi|AoS |
hey Kacey |
22:54 |
Kacey |
hi |
22:59 |
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