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IRC log for #minetest, 2013-03-04

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All times shown according to UTC.

Time Nick Message
00:13 VanessaE that's easy to do
00:13 VanessaE I did something like this in pipeworks
00:14 VanessaE a pretty simple routine really, called semi-recursively
00:14 VanessaE (limited depth to 2, and it was entirely manual :-)  )
00:28 Kacey might be getting a new laptop ^_^
00:34 khonkhortisan Can I define a function inside a function then run it?
00:34 khonkhortisan in c++?
00:34 khonkhortisan Or is that bad style?
00:34 VanessaE I don't see why not
00:34 VanessaE the program itself is a function after all
00:34 VanessaE (main())
00:34 VanessaE but I'd call it bad style
00:42 VanessaE ok, I've officially lost it.
00:42 Kacey lol
00:42 VanessaE I've finished all of The Muppet Show, and Muppets Tonight...  now I'm watching FRAGGLE ROCK.
00:42 Kacey lol
00:46 jordan4ibanez joined #minetest
00:46 * khonkhortisan recommends orthorobot and phlipple
00:47 * jordan4ibanez recommends unreal engine 4
00:47 jordan4ibanez http://youtu.be/LyFicpOYlIg
00:51 khonkhortisan The arm with the spike coming out of it can't wear the gloves, the sword is mostly for show, the fire was mostly in one spot, and I'm impressed.
00:53 jordan4ibanez Good obsertrations
00:53 jordan4ibanez I'm trying to play dos/win95-98 games in 2013, what is my life
00:54 NekoGloop|Laptop Your life is awesome.
00:54 NekoGloop|Laptop Gimme.
00:54 NakedFury I want to play rollercoaster tycoon because I just came from orlando florida
00:54 khonkhortisan I like that game, there's people puking everywhere
00:55 jordan4ibanez Want a free iso?
00:55 NakedFury wont download it today
00:55 NakedFury but maybe tomorrow if im not full of class stuff
00:56 jordan4ibanez I realized yesterday the amount of classic games my dad has bought over the years before they were classics, and now they're ALL MINE :D :D :D
00:56 Kacey lol
00:56 NakedFury you are a lucky bastard
00:56 Kacey hay j4i want to make a video on my server?
00:57 jordan4ibanez sure
00:57 jrabbit jordan4ibanez: virtual machines // wine
00:57 jrabbit wine is a better compat layer than MS has ever made I've been told
00:58 hmmmm a very deep one.
00:58 jordan4ibanez I know, I have to get a floppy drive to play the dos games though
00:58 jordan4ibanez Is there wine for windows? Stupid question :D
00:58 tripod just get a dosbox running
00:58 hmmmm wine goes to incredible lengths for compatibility
00:58 khonkhortisan wine prints out many of its todos
00:58 jordan4ibanez dosbox is running
00:58 tripod http://www.dosbox.com/
00:58 hmmmm it emulates parts of windows' kernel mode too
00:59 tripod oh
00:59 jordan4ibanez I already installed need for speed special edition
00:59 tripod oh
00:59 Kacey !up 67.162.156.91
00:59 tripod NFS SE was my favourite game
00:59 MinetestBot 67.162.156.91:30000 seems to be down
00:59 Kacey hmm...
00:59 Kacey join that server j4i
00:59 tripod when it came out
00:59 hmmmm what's up dog?
00:59 hmmmm not that server i guess
00:59 jordan4ibanez how am i supposed to join if it is down? :L
01:00 khonkhortisan ¬:
01:00 Kacey join that server j4i
01:00 Kacey !up 67.162.156.91
01:00 MinetestBot 67.162.156.91:30000 is up (0.315ms)
01:00 Kacey i was lagging lol
01:00 NakedFury on a cool note rollercoaster tycoon is coming to tablets
01:00 NakedFury brb noodle cooking
01:01 NekoGloop|Laptop noodelz
01:02 jordan4ibanez I will make a video on your server tomorrow, remind me to
01:02 Kacey k
01:02 Kacey well pop in now and see
01:02 jordan4ibanez okay
01:07 jordan4ibanez waiting for contentttttttttttttttttttttttttt
01:07 Kacey timed out
01:07 Kacey quite a few mods installed
01:08 Kacey wieners joined the game...
01:08 Kacey should i ban?
01:09 Kacey TOO MANY PEOPLE ARE JOINING!!!!!
01:09 Kacey and then timing out
01:10 jordan4ibanez I can't join D:
01:10 Kacey some troll ass is joining
01:11 jordan4ibanez me :3
01:11 Kacey ? really?
01:11 jordan4ibanez Yes, I cannot connect
01:11 Kacey use your jordan4ibanez name
01:11 Kacey it takes a while to cache the first time...
01:13 Kacey im shutting down for a while so maybe later?
01:13 Kacey bye all until later
01:15 jordan4ibanez oh gosh
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01:19 habstina1 Is it possible to use Minetest without OpenGL at all, using SDL instead (like in some games you can change the renderer to 100% software SDL)?
01:20 OWNSyouAll1 I tried making a pickaxe but it renders incorrectly http://i.imgur.com/Kc45y4y.png is there a way to fix this?
01:26 khonkhortisan You may have too many pixels
01:26 khonkhortisan or transparent edges
01:26 OWNSyouAll1 it's a 512 pixel texture
01:27 khonkhortisan Are all the pixels either completely transparent or completely opaque?
01:28 OWNSyouAll1 the pixels that arnt colored all transparent
01:28 NekoGloop|Laptop 512x? WHY, GOD WHY?!
01:29 OWNSyouAll1 cause im sick of the pixel looked of games like this
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01:29 khonkhortisan I can't even get the inventory to render right
01:35 OWNSyouAll1 ya it all transparent pixels around it
01:35 OWNSyouAll1 i guess ill try making a smaller version
01:36 OWNSyouAll1 at 16 by 16 it still has the same problem
01:38 VanessaE OWNSyouAll1: try doing a threshold alpha and then re-saving your texture.
01:38 OWNSyouAll1 VanessaE: threshold alpha?
01:38 VanessaE yes
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01:39 VanessaE this makes the editor go through all pixels and force them to 100% or 0%
01:39 VanessaE what you're seeing is some pixels aren't truly at 0%, or they're not quite 100%, but they look okay to you
01:39 VanessaE so the engine does what you saw with the edges
01:40 VanessaE afaik this what happens
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01:42 OWNSyouAll1 VanessaE: ya the threshold alpha worked now i just need to find a way to do that in inkscape
01:43 VanessaE easy - export to PNG and run it through gimp ;)
01:43 VanessaE inkscape doesn't have a concept of threshold alpha afaik since it isn't a raster graphics editor
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01:51 Kacey hi all
01:52 VanessaE hi
01:52 RealBadAngel https://github.com/minetest/minetest/pull/518
01:52 RealBadAngel answer to all wanted to fix crafting guides
01:52 RealBadAngel no more hooks neded to get multiple crafting recipes
01:53 VanessaE +minetest.get_all_craft_recipes(output) -> table or nil
01:53 VanessaE 930
01:53 VanessaE +^ returns table with all registered recipes for input item (node)
01:53 VanessaE eh?
01:53 VanessaE did you mean (output) the second time?
01:53 VanessaE or (node) the first time?
01:54 VanessaE may as well fix this for the sake of readability
01:54 RealBadAngel there shall be "output"
01:54 VanessaE but you're calling for an "input item"
01:54 VanessaE pick one term and stick with it :)
01:54 RealBadAngel output
01:55 VanessaE (even if the existing text is also equally stupid ;) )
01:55 RealBadAngel input is the crafting recipe
01:55 RealBadAngel output is crafting result
01:55 VanessaE then change "output" to something else
01:56 VanessaE it is confusing here because you're passing that param as *input* to the function
01:56 VanessaE so maybe just say "item"
01:56 VanessaE or "craftresult"
01:56 VanessaE or anything really other than "output".
02:02 RealBadAngel it has the same naming as the one before
02:03 RealBadAngel and uses same table format
02:04 VanessaE mmh
02:04 RealBadAngel and its not input to the function but the parameter called input or output
02:04 VanessaE I still say the way it is written makes no sense
02:04 VanessaE (not your fault)
02:05 RealBadAngel brb
02:07 kaeza sooo... before I make a pull request, I need two things from the community...
02:07 kaeza 1) get your input on something: should the locale file be a conf-like file with oldstr=newstr formatted lines...
02:08 kaeza or use sfan's and read .po files directly
02:08 Kacey 2?
02:08 kaeza and 2) need more testing :)
02:08 kaeza I'd be embarrassed if this crashes on some stupid string
02:09 kaeza anyway, FEATURE FREEZE!
02:09 kaeza so I'll have to wait anyway
02:10 VanessaE hmmmm: is there any chance at all we can get copy&paste between formspecs/F10/etc <--> OS working in Linux?
02:10 kaeza VanessaE, +1e+100
02:10 VanessaE not for the feature freeze necessarily, but soon please
02:10 hmmmm it works in windows?
02:10 VanessaE yes, but not in Linux
02:10 hmmmm hrm
02:10 VanessaE I think you can copy out to the OS
02:10 VanessaE but you can't paste in
02:10 hmmmm well okay
02:10 Kacey O.o
02:10 hmmmm sounds like it may be an irrlicht problem though
02:10 VanessaE and you can't select text in the F10 display or the chat area (aside that the mouse continues to pan the camera)
02:10 VanessaE it possibly is
02:11 VanessaE but surely there's a workaround by now
02:11 kaeza VanessaE, nope, it crashes the game when copypasting game->os
02:11 VanessaE kaeza: not for me.
02:11 VanessaE I can copy that which is typed into a formspec over to here, but not the reverse
02:12 kaeza hmm... then something is fuxxed in gedit
02:12 kaeza nvm
02:12 VanessaE and you can't select anything in the chat area or F10 at all (so I grep the log in a terminal and copy from there)
02:15 kaeza VanessaE, if I branch my repo, and I revert the changes in master, do the changes revert too in the new branch?
02:15 kaeza sorry, git noob
02:15 Kacey we need 3d torches
02:17 VanessaE um
02:17 VanessaE I don't remember :)
02:17 kaeza hrm... don't wanna screw my repo
02:17 kaeza I have too many experiments in there
02:18 kaeza guess I'll just backup and try :)
02:23 * Kacey is hungry
02:23 Kacey http://www.youtube.com/watch?v=B3uA0Azf8Wo
02:24 * VanessaE hands Kacey a bowl, cereal, milk, spoon
02:25 VanessaE here.  enjoy :D
02:26 * Kacey eats the spoon
02:26 Kacey lots of iron in my diet
02:26 Kacey http://www.youtube.com/watch?annotation_id=annotation_89120&amp;feature=iv&amp;src_vid=B3uA0Azf8Wo&amp;v=TOZMWUAQEG0
02:27 VanessaE lol
02:28 Kacey http://www.youtube.com/watch?v=HO-kgZy_MjU
02:30 Kacey http://www.youtube.com/watch?annotation_id=annotation_267985&amp;feature=iv&amp;src_vid=HO-kgZy_MjU&amp;v=8_HEJkXyVxQ
02:30 Kacey how evil
02:30 habstina1 Can Minetest be rendered using 100% software SDL instead of OpenGL?
02:31 VanessaE yeah, if you don't mind waiting a few seconds for each frame
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02:31 VanessaE and I doubt SDL is purely software
02:32 VanessaE I would think it would pipe through OpenGL anyway
02:32 VanessaE since that's what the driver expects
02:32 VanessaE and besides which,
02:32 VanessaE it's irrlicht that does all the hard work
02:39 Kacey http://www.youtube.com/watch?v=Gq76bcxM_gI
02:41 habstina1 VanessaE: Well I don't mind, and I'd like to know how to go about doing it then. Do you know how? I don't see any command line switches for the setting.
02:42 Menche "video_driver = software" in minetest.conf
02:43 Menche whoa, i just tried that setting
02:44 VanessaE what he said
02:44 Menche extremely bizarre graphics glitches
02:44 VanessaE try burningsvideo
02:44 Menche its absolutely horrible
02:44 VanessaE I think that's also software
02:44 Menche the fps, however, isn't that bad
02:47 ShadowNinja when I do that minetest just segfaults
02:48 habstina1 Well, I think I'm now the first person to try Minetest on a Lemote Yeeloong
02:48 habstina1 And I have to say, I'm no longer suprised why nobody got it to work before me
02:49 hmmmm we are trying to get OGLES2 working
02:49 hmmmm should work on your yeeloong if it implements that
02:50 hmmmm ..eventually
02:51 Menche http://img201.imageshack.us/img201/3914/screenshot860545209.png
02:51 habstina1 hmmmm: Oh, it works with both "software" and "burningsvideo" on lowest graphics settings
02:51 VanessaE weird
02:51 * ShadowNinja has to scroll to see all his screenshots now
02:51 habstina1 Unfortunately I get about .5 fps though
02:51 hmmmm ahh that's a shame
02:51 khonkhortisan 2 spf
02:52 Menche my really bizarre graphics glitches with "software" rendering
02:52 habstina1 I'll try it later without the overhead of XFCE, irssi, and Dillo for max speed though
02:52 hmmmm won't really help
02:52 hmmmm hey thanks for trying at least
02:53 habstina1 Yea, for me I was having terrible graphics issues with "software" and I was only getting a render distance of four blocks ahead of me, while with "burningsvideo" it renders looking fine, but everything has a red tint
02:53 VanessaE turn off shaders
02:53 ShadowNinja disable shaders
02:53 Menche the red tint is probably shaders
02:53 VanessaE hii YAH!
02:54 VanessaE ninja'd ;-)
02:54 Menche yay 3 people gave the same answer at once :D
02:54 habstina1 VanessaE: Ah, I turned them off when I used "software" but I guess they get reset after a client restart
02:55 VanessaE they shouldn't get reset?
02:55 Menche i've had problems with minetest obstinately resetting my minetest.conf settings
02:55 VanessaE odd
02:57 habstina1 Well if you do implement ogles hmmmm, I'd have no problem compiling and running tests / diagnostics from my Yeeloong
03:00 Kacey night all
03:00 ShadowNinja the one thing I like about burnings video is the nice selection box, not glitchy and not so thick
03:01 ShadowNinja just about the only thing that isn't glitchy
03:12 RealBadAngel ShadowNinja, how the field generator is doing?
03:13 ShadowNinja I havn't worked on it
03:14 ShadowNinja is there anything other than the vertical fields you want?
03:14 RealBadAngel vertical/horizontal planes
03:15 RealBadAngel to seal doors or holes in the ceiling/floor
03:15 TorpedoSkyline joined #minetest
03:15 * ShadowNinja sees an isometric mapper
03:16 ShadowNinja that looks great
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03:18 Menche !up menche.servegame.com 30001
03:18 MinetestBot menche.servegame.com:30001 is up (1.368ms)
03:18 Menche !up menche.servegame.com 30000
03:18 MinetestBot menche.servegame.com:30000 is up (0.383ms)
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03:29 ShadowNinja 4.31154381085% done
03:29 ShadowNinja well it's accurate
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03:50 ShadowNinja um, mese isn't converted
03:51 ShadowNinja wait nvm
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04:07 * mauvebic starts a campfire
04:07 * mauvebic roasts marshmallows and various forms of rodentia
04:31 khonkhortisan How's this for a function definition? int recurseRail(s16 x, s16 y, s16 z, MeshMakeData *data, INodeDefManager *nodedef, v3s16 blockpos_nodes, MapNode n, v3s16 p, ContentFeatures f, MeshCollector collector, bool recurse = false)
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04:44 Oblivion1500 Hello everyone! i hope the bot does not talk to me... i hate him
04:44 Oblivion1500 yay
04:45 Oblivion1500 Im going to post a blog about minetest on my site! anyone have ideas on things i might add to it?
05:00 kaeza time to go. night all.
05:01 kaeza left #minetest
05:08 Oblivion1500 http://1337reviews.com/minetest/
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06:10 VanessaE gevalt, /clearobjects takes forever
06:10 VanessaE and thrashes my HD quite nicely
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07:42 VanessaE ok, bedtime for me.
07:42 VanessaE night all
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08:19 webdesigner97 I finally managed finding out wheter a MT-Server is up or down! Thanks to https://github.com/sfan5/minetestbot-modules/blob/master/serverup.py#L61
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11:09 webdesigner97 joined #minetest
11:09 webdesigner97 hi
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11:50 jojoa1997 sokamine
11:51 berome no, sokomine :-)
11:52 jojoa1997 does anyone know if 0.4.5 will be released today
11:53 * berome :no
11:57 LunaVorax joined #minetest
11:57 jojoa1997 how do i get rid of a poll in the forum
12:23 TForsman getting a build error, anyone knows what might be wrong: http://pastebin.com/kqN00AZw
12:30 TForsman worked fine to build it: 2013.02.19  so something after that date did break it
12:45 thexyz TForsman: try to add #include <jmutex.h> after #include "server.h"
12:45 thexyz to emerge.h
12:45 TForsman thexyz: thanks
12:45 thexyz does it work now?
12:47 TForsman testing in a min....
12:47 thexyz ok
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13:03 thexyz TForsman: so?
13:04 TForsman thexyz: just tested, getting error: http://pastebin.com/C9WQypT4
13:04 TForsman seems no different at all
13:05 thexyz can you run "cmake ." and pastebin output?
13:07 TForsman thexyz: the build log:  http://pastebin.com/j7tcJ8dn  maybe easier to see whats going on
13:08 thexyz oh
13:08 thexyz it's probably related to the fact minetest tries to use system jthread library
13:09 TForsman used to work fine though, always used this way
13:09 thexyz replace your cmake/modules/FindJthread.cmake with http://pastebin.com/gH52BjrV
13:10 thexyz also, what's your distro?
13:10 TForsman Foresight Linux.....
13:11 TForsman -DJTHREAD_INCLUDE_DIR=%(includedir)s/jthread .
13:11 TForsman building with that ^ always worked until now :)
13:12 thexyz well, it clearly says -DJTHREAD_INCLUDE_DIR=/usr/include/jthread
13:13 thexyz are you building packages for foresight?
13:14 thexyz i'd suggest to -DENABLE_FREETYPE=1 then
13:14 thexyz (official ones)
13:19 TForsman yes, maintainer of minetest for foresight
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13:42 TForsman thexyz: rebuilded with changing FindJthread.cmake, no difference. so probably the issue is in emerge.cpp or emerge.h  those are kinda new in the code
13:43 thexyz hm.. no idea then
13:43 TForsman filling out an issue then, thanks for the ideas to test though
13:43 thexyz try to ask hmmm when he'll be around
13:44 TForsman ok
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13:48 thexyz i'll probably install foresight to see what's going on
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13:53 TForsman hmmm...... maybe need to add:   #include <QEvent>
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14:10 TForsman hello hmmmm
14:11 hmmmm hello..
14:12 TForsman hmmmm: got any ideas/suggestions for the bug: https://github.com/minetest/minetest/issues/519
14:12 hmmmm sounds like a problem on your end... literally nobody else has ever seen that
14:12 hmmmm i see you're using 979ca23f1e
14:13 TForsman tried latest too, tried to go back abit
14:13 hmmmm wonder what sort of build environment you're using
14:14 TForsman problem probably arrived when emerge.cpp and emerge.h got added in the code
14:14 hmmmm yes, i've read that.... what build environment are you using?
14:16 TForsman building packages for Foresight Linux, so using conary to build packages locally.....almost like building it manually.
14:16 hmmmm well it seems like the problem is that you are, for some reason, using a local installation of the JThread library
14:17 TForsman system one from linux.....
14:17 hmmmm yes.... please don't do that
14:17 TForsman also tested: replace your cmake/modules/FindJthread.cmake with http://pastebin.com/gH52BjrV
14:17 TForsman didnt make any difference
14:18 hmmmm have you verified that it's actually using the project jthread library with that setting?
14:20 TForsman no, but can check again. possible to tell it to use project jthread instead?
14:20 TForsman using: -DENABLE_FREETYPE=1 -DJTHREAD_INCLUDE_DIR=%(includedir)s/jthread all the time.....used to work fine
14:23 hmmmm i think what may be happening is that it's still finding the system include directory version's first and using that
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14:26 TForsman can try to uninstall it, easier. then it's impossible to find system one
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14:29 Kacey hi all
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14:43 TForsman hmmmm: that fixed it, removing jthread. thanks.
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14:52 * _ds_ suspects that VanessaE has a backtrace to look at
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14:53 TForsman hmmmm: [tforsman@localhost ~]$ minetest
14:53 TForsman minetest: error while loading shared libraries: libjthread.so: cannot open shared object file: No such file or directory
14:53 TForsman looks like i really need that file..package
14:54 TForsman i need it installed, but cant use it to build minetest with it?  sounds really wrong...
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15:17 _ds_ ”…/src/emerge.cpp:244:10: warning: deleting object of abstract class type ‘MapgenParams’ which has non-virtual destructor will cause undefined behaviour” – nice
15:20 _ds_ Pulling from calinou_mods – “warning: no common commits”. Fun…
15:23 * _ds_ considers that to be Bad and Wrong
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16:04 kaeza hi all
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16:21 PilzAdam joined #minetest
16:22 PilzAdam Hello everyone!
16:23 kaeza hello Adam
16:23 kaeza sfan5 are you here?
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16:33 * _ds_ has noticed discarded history in calinou_mods
16:37 iqualfragile PilzAdam: mod-request: the mod should replace a worn-out (used) tool whith a new one out of the inventory
16:41 _ds_ Okay… system json doesn't work (not sure why); system jthread doesn't work (namespace jthread; class Event has been removed).
16:42 _ds_ (well, jsoncpp, really)
16:44 * _ds_ tests with system lua5.1 ‘just because’
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16:50 Calinou minetest doesn't work with lua 0.1 :)
16:52 _ds_ Okay, brief test suggests that it's fine with wheezy's liblua5.1
16:53 _ds_ Calinou, what's with the mass throwing away of history in calinou_mods?
16:53 _ds_ (or, rather, the forced update)
16:53 _ds_ (“no commits in common”)
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17:00 sfan5 kaeza: yes
17:00 * Jordach pokes VanessaE
17:01 kaeza sfan5, if you are available, I'd like to discuss your implementation of the localization lib
17:01 sfan5 kaeza: i'm available
17:02 kaeza ok, I've looked at the code, and it's very impressive
17:02 kaeza but a bit overcomplicated
17:03 kaeza I've seen you hold in memory *all* the translations at once
17:03 sfan5 yeah
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17:04 sfan5 there should be up to 1 MB free RAM when running minetest
17:05 sfan5 (or more, but i only counted the part for the translations)
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17:07 kaeza sfan5, any problem if I modify it to add it to builtin?
17:07 sfan5 you just have to give credit to me
17:07 sfan5 but it seems better as an external mod
17:07 sfan5 if default could only soft-depend on localisation
17:08 kaeza well, as discussed yesterday with Calinou, this kind of functionality would be better suited in builtin
17:11 sfan5 the only problem that remains is the mod needs to know the lang of the user
17:12 kaeza yep. my mod tries to detect this to some extent
17:13 kaeza by trying first a "language" setting in minetest.conf
17:13 kaeza then the LANG env var
17:14 Calinou _ds_: git wanting to mess with me
17:14 Calinou it's far better to delete the repo and create it again when this happens
17:14 Calinou just like griefed worlds :>
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17:15 _ds_ Second copy, git reset --hard, git mv, … what went wrong?
17:18 Calinou rm -rf calinou_mods
17:18 Calinou git clone https://github.com/Calinou/calinou_mods.git
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17:19 * _ds_ may try to fix that up
17:20 _ds_ Although if you didn't delete the public copy, history is actually still there…
17:21 iqualfragile PilzAdam: will you create that mod?
17:21 PilzAdam dunno if its possible
17:21 kaeza Calinou, question: what would be better: a conf-like format or using .po files?
17:22 kaeza I'd like to get comment from others as well
17:26 _ds_ .po, if you need plural forms.
17:26 _ds_ minigettext could be useful for this
17:27 rubenwardy joined #minetest
17:27 rubenwardy hi all
17:36 monkeycoder joined #minetest
17:41 Calinou for translations? just a .txt file
17:41 Calinou plural doesn't make much sense for tooltips
17:45 _ds_ VanessaE, chain-link fence corner pieces – http://paste.debian.net/plainh/b1b5816c
17:49 jordan4ibanez joined #minetest
17:54 Jordach hai jordan4ibanez
17:54 * Jordach is working on a FOSS Ace of Spades
17:55 * Calinou puts a kitten on AoS
17:55 rsiska joined #minetest
17:55 Calinou Jordach: we need clientside prediction which can be lua-programmed... bullets ;)
17:55 Jordach Calinou, its network compatible with the OLD Voxlap game
17:55 Jordach PySpades is the server modules
17:55 Calinou python server
17:55 Calinou *_*
17:56 Jordach Calinou, 34ms ping to France
17:58 jordan4ibanez hi jordach
18:11 kaeza <_ds_> minigettext could be useful for this
18:11 kaeza link?
18:12 kaeza hey jordan4ibanez
18:15 kaeza _ds_, I don't want to depend on extra libraries/load other things if that can be helped
18:15 kaeza the current impls are fully in Lua
18:18 jordan4ibanez hi kaeza
18:21 kaeza hrm... pushed my changes but they do not show on my github repo...
18:21 kaeza what could that be?
18:22 kaeza s/github repo/minetest repo on github/
18:23 Oblivion1500 http://1337reviews.com/minetest/     Check it out and maybe tell me things that need changing or something you might add.. or maybe you can comment
18:23 PilzAdam its Minetest not MineTest
18:24 Oblivion1500 ok
18:25 Oblivion1500 fixed
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18:37 rubenwardy Oblivion1500: a bit bias
18:37 rubenwardy *ed
18:39 rubenwardy and you use too many !
18:41 jordan4ibanez #!
18:44 Calinou git repo nuked again
18:44 Calinou commited zips by mistake
18:45 jordan4ibanez wat
18:45 artur99 joined #minetest
18:46 * Calinou has to go
18:49 jordan4ibanez celeron55 can you be the linux developer for rigs of rods?
18:49 jordan4ibanez all we need you to do is make a binary of the stable version because it doesn't compile right on linux
18:50 _MiJyn_ lol
18:52 Oblivion1500 rubenwardy: thanks, ill go see what i can do
18:54 iqualfragile Oblivion1500: rename nodes to blocks, because noone knows the word node
18:54 iqualfragile and why the fuck would i need javascript to view an article?
18:55 jordan4ibanez Here is source https://rigsofrods.svn.sourceforge.net/svnroot/rigsofrods/tags/0.38/ here is how to compile http://www.rigsofrods.com/wiki/pages/Compiling_Sources_under_Linux anyone, please, someone, make a binary of this
18:56 shirish joined #minetest
18:56 Oblivion1500 iqualfragile, it says you need java? it may be a plugin i have installed.. i will try to find out which one it is and remove it.
18:58 Oblivion1500 ok all fixed up http://1337reviews.com/minetest/
18:59 Oblivion1500 well not the java but the article
19:03 Oblivion1500 also, they fixed that hole with the java browser plug in, just update. you have no need to be paranoid any more. and i think the share widget is what is using java, and i am not willing to get rid of that.
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19:25 jordan4ibanez They don't make cars like this anymore in america http://www.youtube.com/watch?v=8M1o2rpO_JY
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19:26 markveidemanis kaeza
19:27 markveidemanis http://
19:27 markveidemanis http://paste.pound-python.org/show/30967/
19:27 markveidemanis help plz, kaeza
19:29 VanessaE hi all.
19:30 kaeza hi VanessaE
19:31 markveidemanis kaeza
19:31 TForsman anyone being able to run minetest in Linux with compiling with: -DENABLE_GETTEXT=1 ?
19:31 VanessaE not I.
19:31 Matsetes joined #minetest
19:31 TForsman not here either....
19:31 markveidemanis kaeza, are you ignoring me again?
19:31 VanessaE _ds_: yeah, it crashed while I was away.  https://github.com/minetest/minetest/issues/522
19:32 PilzAdam TForsman, yes
19:32 TForsman PilzAdam: which os is it working with?
19:32 PilzAdam Kubuntu 12.10
19:33 TForsman im just getting like: minetest: symbol lookup error: minetest: undefined symbol: _ZN4Json5ValueC1ENS_9ValueTypeE
19:33 TForsman seems arch linux is having similar issue.....wondering why.....
19:34 PilzAdam when compiling?
19:34 TForsman no, when running the game, compiling works fine
19:34 TForsman so cant run it
19:34 PilzAdam wich language?
19:35 TForsman sv_SE
19:35 kaeza TForsman, seems like the issue is unrelated to gettext
19:36 TForsman if removing gettext or that flag, it works fine :)
19:36 TForsman another issue is when using:  -DENABLE_FREETYPE=1
19:36 TForsman then i get: minetest: error while loading shared libraries: libcguittfont.so: cannot open shared object file: No such file or directory
19:37 TForsman where is that file located? what provide that library?
19:37 PilzAdam TForsman, try running minetest in terminal with: LANG=C ./minetest
19:39 TForsman will test a few LANG, see if something works
19:40 PilzAdam use locale -a to list all availible locales
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19:41 kaeza TForsman, locate libcguittfont: /home/diego/src/minetest/src/cguittfont/libcguittfont.a
19:41 kaeza it's part of MT (?)
19:42 TForsman kaeza: not sure if its gets build at all......doesn't look like it though....but compiles fine though
19:43 kaeza TForsman, it seems CMake is telling MT to use a dynamic libcguittfont
19:43 khonkhortisan I'm getting somewhere with these diagonal rails http://postimage.org/image/4frr1n4v9/
19:44 TForsman looked if fedora had that library somewhere....coulden't find any package that provide that file
19:44 TForsman probably some windows setting  hehehe
19:45 kaeza TForsman, probably your copy of CMake is broken in some way
19:45 kaeza I will try to track down where in CMakeLists MT is linked with it
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19:58 kaeza TForsman, try this: in src/cguittfont/CMakeLists.txt
19:58 kaeza change: add_library(cguittfont xCGUITTFont.cpp)
19:58 kaeza to: add_library(cguittfont STATIC xCGUITTFont.cpp)
19:58 TForsman thanks, will test soon
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20:12 thexyz TForsman: what's your cmake version?
20:13 TForsman thexyz: 2.8.9
20:14 thexyz odd
20:15 thexyz does it work with add_library(cguittfont STATIC xCGUITTFont.cpp) ?
20:15 TForsman will try to rebuild it again, forgot to add:  -DENABLE_FREETYPE=1
20:19 TForsman building.... Found Freetype: /usr/lib64/libfreetype.so (found version "2.4.8")  still building....
20:21 Matsetes joined #minetest
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20:22 STHGOM how did you make this channel?
20:23 sfan5 STHGOM: the magic of google
20:23 sfan5 no, seroiusly use google before asking
20:24 STHGOM :P
20:24 Oblivion1500 lol
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20:28 STHGOM does anyone need someone to make models for a minetest mod?
20:29 VanessaE I'm sure sapier would appreciate the help
20:29 VanessaE I think he still needs some better models for MOBF
20:30 kaeza STHGOM, a simple chest with opening lid would be highly appreciated :)
20:30 khonkhortisan that's more of an "engine" issue
20:30 STHGOM mobf?
20:30 VanessaE kaeza: we can't exactly use models for nods yet
20:30 khonkhortisan Could be done with entities I think
20:30 VanessaE nodes*
20:30 * khonkhortisan nods
20:31 kaeza VanessaE, guess how sapier implemented barns?
20:31 VanessaE as entities?
20:31 kaeza yep
20:31 VanessaE hm
20:31 Taoki[laptop] joined #minetest
20:31 VanessaE hah
20:32 VanessaE and here comes the mistress of 3d models now :D
20:32 kaeza with some kludges, I can make an entity act as a chest
20:32 kaeza I just need the model :)
20:32 STHGOM ok, how big is a node in blender?
20:33 VanessaE kaeza: recommend you "attach" it to an actual node that'll re-place it if the entity gets destroyed e.g. by /clearobjects
20:33 kaeza 1 unit?
20:33 STHGOM oky-doke
20:33 kaeza VanessaE, as I said, I only need the model
20:34 kaeza the code is ready :)
20:34 kaeza -ish
20:34 VanessaE wish I knew how to use blender, I'd make a model for you :-)
20:34 STHGOM its not that hard
20:35 STHGOM 10- days to get the hang of it :D
20:35 khonkhortisan Making a model in blender isn't the hard part, it's animating, bone weights, compositing video, scene/camera changes, and the like.
20:35 STHGOM yes but i dont need to do that :D
20:36 * kaeza hopes there is support for displaing videos as animated textures >:D
20:36 STHGOM the compositing scene/camera changes
20:36 kaeza +in the future :P
20:36 TForsman joined #minetest
20:36 VanessaE kaeza: dream on :-)
20:37 cisoun joined #minetest
20:37 kaeza also: straming music >:D
20:37 kaeza will be great for homedecor stereo
20:38 kaeza stre*
20:39 meldrian joined #minetest
20:40 * STHGOM thinks: this is going to be the easiest thing I've done in a while...
20:41 * kaeza thinks if STHGOM will be able to make a Metal Gear REX...
20:42 STHGOM :D
20:42 STHGOM maybe sometime...
20:42 kaeza nah :P
20:44 iqualfragile joined #minetest
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20:44 STHGOM just make the tex like normal chest?
20:45 PilzAdam bye
20:47 * STHGOM has run into a problem!
20:48 roboman2444 joined #minetest
20:48 * STHGOM realized that when the chest is open it is longer than 1 node!
20:48 kaeza STHGOM, yes
20:48 khonkhortisan and nodes don't rotate very well
20:48 STHGOM does it matter
20:48 kaeza nope
20:49 STHGOM ok...
20:50 kaeza STHGOM, If you want, make them a bit smaller; 0.8 or 0.75 would be a good choice
20:50 kaeza hmm...
20:50 STHGOM oky
20:50 kaeza better leave that as a 1 unit cube, and I'll use the visual_scale thing
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20:51 Traxie21 Does anyone here know a lot about using objects?
20:51 kaeza Traxie21, explain
20:51 Traxie21 Is there any way to tell if an object is colliding with a node?
20:51 kaeza nope
20:51 Traxie21 darn
20:51 kaeza AFAIK
20:51 Traxie21 makes it hard to make a car mod
20:51 Traxie21 I finished everything but that
20:52 kaeza Traxie21, if you set physical=true then it does not get inside nodes
20:52 Traxie21 Well yes, but what happens when it hits a node?
20:52 Traxie21 It means it cannot go up
20:53 kaeza for that, better check one or two nodes ahead every step
20:53 Traxie21 how does one do that?
20:53 kaeza do some math using the obj/player pos & dir
20:53 Traxie21 I suck at math XD
20:53 kaeza so do I :P
20:54 kaeza I think it's something like object:get_look_dir()
20:55 Traxie21 Obj.getyaw()
20:55 Traxie21 *:
20:56 kaeza that gets the raw angle
20:56 Traxie21 Yeah
20:56 Traxie21 the issue is finding what side the car is facing
20:56 kaeza what I mean is that there's a function that returns it as a unit vector
20:56 kaeza that you can add to the player pos
20:57 kaeza yep: - get_look_dir(): get camera direction as a unit vector
20:58 Traxie21 Yeah
20:58 Traxie21 But the camera direction differs from the direction of the car
20:58 STHGOM got model done...
20:59 Traxie21 mabye have an object that will move the car when it is touched by the car hmm?
20:59 STHGOM and bones/rigs
20:59 Traxie21 what model STHGOM?
20:59 STHGOM kaeza 's
20:59 STHGOM i PM
20:59 Traxie21 a model of kaeza? O_O
21:00 kaeza Traxie21, http://pastebin.com/Kyr6GeDs
21:00 kaeza that is the basic idea
21:00 OWNSyouAll Dose the minetest game engine have a generate_ore function like more ores and minetest_game does?
21:01 Traxie21 Hmm
21:01 Traxie21 will test
21:03 Traxie21 Kaeza, a non-player object cant have a look dir
21:04 kaeza hmm
21:04 Traxie21 I think I might just have an object move it up a bit when it collides
21:04 Traxie21 *node move it
21:04 kaeza Traxie21, since it's expected that it's players who drive cars, you can use get_look_dir on the player instead
21:06 kaeza or alternatively, implement your own version of get_look_dir() using object's yaw :)
21:06 Traxie21 As you already know, I suck at math :P
21:09 kaeza hmm
21:09 kaeza I guess you'll have to ask somebody good at trygonometry
21:09 iqualfragile any cool new mods i should take a look at?
21:09 kaeza tri*
21:10 Traxie21 iqual, try ServerExtended?
21:10 Traxie21 Although, its not that cool, more just functional
21:10 kaeza iqualfragile, Survival Modpack 8-)
21:10 NekoGloop|Laptop joined #minetest
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21:11 * kaeza puts a laptop on NekoGloop's head
21:11 kaeza wait
21:16 * NekoGloop|Laptop beep bop boop.
21:16 iqualfragile1 Traxie21: link?
21:16 Traxie21 http://forum.minetest.net/viewtopic.php?pid=69004#p69004
21:17 Traxie21 Posting an image of whats next....
21:17 khonkhortisan NekoGloop|Laptop, https://www.youtube.com/watch?v=lBpMSmYP7to
21:17 jordan4ibanez traxie, changelog error
21:17 jordan4ibanez "disablable"
21:17 Traxie21 hehehehe
21:18 Traxie21 </spelling>
21:18 khonkhortisan https://www.youtube.com/watch?v=YSfleHFmUg0
21:18 Traxie21 fixed
21:19 Traxie21 Btw jordan, you can contribute to the Unstable github
21:19 jordan4ibanez this is c55's reaction to minetest "experimental" forks http://youtu.be/MO336pQzvwg
21:19 jojoa1997 joined #minetest
21:19 jojoa1997 in the forums i have this in a topic but why does it not show red [color=red]
21:20 STHGOM bye
21:20 STHGOM left #minetest
21:20 jordan4ibanez I know, I am having no free time though
21:20 jojoa1997 [color=red]blah[/color]
21:21 Traxie21 I'm working on a profile system
21:21 Traxie21 posting a pic...
21:21 TForsman anyone seen a error like: minetest: symbol lookup error: minetest: undefined symbol: _ZN4Json5ValueC1ENS_9ValueTypeE
21:21 TForsman when trying to start the game?  hard to find out why here......
21:21 iqualfragile1 Traxie21: looks allright but could you split it up into ~ 7 mods (in 7 different repositories) and publish it as a modpack (i know that one can disable all the features but its just cleaner)
21:21 jojoa1997 can anyone help me
21:21 Traxie21 Ehh
21:22 Traxie21 I don't really like the modpack system XD
21:22 khonkhortisan jojoa1997, some of the bbcode stuff is disabled in some places and enabled in other places.
21:22 iqualfragile1 Traxie21: what exactly?
21:22 khonkhortisan I can use an image in a post but not in a signature
21:22 jojoa1997 yeah but this is for color
21:23 Traxie21 http://ompldr.org/vaG5xaQ/Untitled.png
21:23 khonkhortisan iqualfragile1, topic with red text color
21:23 Traxie21 Seems like too many unnecessary files, and its more folders to go through
21:24 kaeza Go Home Button
21:24 iqualfragile1 hmm… you just put all your modfolders into the modpack-folder and that it, isnt it?
21:24 Traxie21 Yep
21:24 jojoa1997 how do i get rid of a poll in my topic
21:24 kaeza ...You are drunk :P
21:24 Traxie21 LUL
21:25 iqualfragile1 also: you should use http://git-scm.com/book/en/Git-Branching-Basic-Branching-and-Merging instead of 2 different repositories for stable and unstable
21:25 Traxie21 If enough people prefer the modpack idea, I'll do it, but I prefer the way it is now
21:25 Traxie21 Odd
21:25 Traxie21 I tried to branch, and it just reset every time
21:26 iqualfragile1 read the documentation, try again
21:26 jojoa1997 has anyone been able to get rid of there polls since the switchover to xyz
21:26 iqualfragile1 your mod is just getting too big, there is no single topic it concentrates on
21:26 jojoa1997 me?
21:26 iqualfragile1 nope, Traxie21
21:27 jojoa1997 link please
21:27 iqualfragile1 http://forum.minetest.net/viewtopic.php?pid=69004
21:27 Traxie21 hmm
21:27 iqualfragile1 it gets too many features, it should be split up into single mods
21:27 Traxie21 oke
21:27 Traxie21 The thing is, some mods rely on others ATM
21:27 iqualfragile1 i.e. the commands /kill /whatevers have no relation to money or the ranks-system
21:28 jojoa1997 i like it the way it is
21:28 Traxie21 good point
21:28 iqualfragile1 --> they should not be in one mod but in one modpack
21:28 jojoa1997 it is a bunch of server commands
21:28 jojoa1997 one modpack yes but always together
21:28 Traxie21 still, what would be the diference between that and a modpack?
21:28 Traxie21 Its basically my take on a modpack
21:29 Traxie21 edit config.txt to remove mods
21:29 iqualfragile1 you could just add those mods you want to use
21:29 iqualfragile1 not vice versa
21:29 Traxie21 well yeah, but whats the point of a collection of mods then?
21:29 Traxie21 Its like having a ton of seperate mods, which defeats the whole purpose
21:29 iqualfragile1 its easier to publish a modpack and its easier to install
21:30 Traxie21 How?
21:30 iqualfragile1 zip the folder, upload it
21:30 Traxie21 I do that with this
21:30 iqualfragile1 unzip the folder, put it into mods/minetest/
21:30 Traxie21 Same her
21:30 Traxie21 *here
21:30 iqualfragile1 i know
21:31 Traxie21 I just don't really see the advantage ATM
21:31 iqualfragile1 but when you create seperate repositories for seperate mods
21:31 Traxie21 AFAIK, the modules dont get loaded on the server unless they're enabled, so its the same as before
21:32 iqualfragile1 i (as someone who is not interested in simplicity of installation but in functionality of my server) can pull all the mods i want from the repositories and ignore the other ones
21:32 iqualfragile1 and i dont have to disable 6 mods to use one
21:32 Traxie21 I'm thinking more of having seperate mods that can interface with ServerExtended for major features, and have the smaller ones integrated into the direct download
21:32 iqualfragile1 or disable new mods every week because you have added anotehr one
21:33 iqualfragile1 split recomendation:
21:33 Traxie21 The GUI system will be seperate btw
21:34 Traxie21 Mabye I could have a modpack, and the normal download?
21:34 Traxie21 For whoever prefers either?
21:34 iqualfragile1 1 mod for ranks, one mods for /home and /warp and /tp (or just remove them alltogether, there are a lot of other mods for that), one mod for the admintools and player extras module, one mod for economy, one mod for profile
21:34 khonkhortisan modpack + delete mods in it is fine with me
21:35 iqualfragile1 have seperate repositories for each of those and whenever you want to release your modpack just put the most up-to-date versions into a folder, zip it und upload it to github
21:36 kaeza ...
21:36 Traxie21 ehh
21:36 iqualfragile1 advantage for me as admin: i can just update the mods by using git
21:36 Traxie21 I'll stick with it as it is :3
21:36 Traxie21 Its not a good idea to have a git repository in your mod folder anyhow
21:37 iqualfragile1 then i wont use your mod (not like i think you care)
21:37 Traxie21 Daww
21:37 Traxie21 What server do you run anyhow?
21:38 iqualfragile1 a private one for me and my friends
21:38 Traxie21 This is designed for large servers
21:38 Traxie21 oh
21:38 Traxie21 yeah, you don't really need it then
21:38 iqualfragile1 (and sometimes i invite people form the comunity)
21:38 Traxie21 The only thing really revolutionary is the ranks system
21:38 Traxie21 and mabye the GUI system that's upcoming
21:38 iqualfragile1 see, thats the problem
21:38 Traxie21 (and the external config system)
21:38 iqualfragile1 if i want to try those i need to download and disable all the other parts
21:39 Traxie21 Which takes like... how long? As opposed to downloading seperate versions of them and having to delete/install multiple ones
21:39 iqualfragile1 once everytime i update opposed to once
21:39 kaeza I disagree
21:40 Traxie21 If you only wanted to use one or two, I understand your point, although its only changing 2 lines
21:40 kaeza It's better to have a modpack and DL everything in a single step
21:40 Traxie21 But more than that, this is more effecient
21:40 iqualfragile1 kaeza: you can have both, but atm he has one single mod
21:40 Traxie21 *she
21:40 Traxie21 Its basically a modpack
21:40 iqualfragile1 im sorry, she
21:40 kaeza ....she?
21:40 Traxie21 But in a mod :3
21:40 kaeza lol
21:41 iqualfragile1 yeah, and that just worng
21:41 Traxie21 ?
21:41 Traxie21 I use a different system
21:41 iqualfragile1 but you could use a better one
21:41 Traxie21 Mod->Modfolder->configuration files/lua files
21:41 iqualfragile1 a more-fitting-one
21:42 iqualfragile1 (i was assuming you were male because of the higher propability, the only females around here are VanessaE and kikarz)
21:42 Traxie21 Modpack->folder->mods->configuration files/lua files
21:42 Traxie21 My way is one less folder :O
21:42 kaeza Traxie21, look at how mobf does things: it's a "core" lib (mobf) and a bunch of modules (animalmaterials, animal_creeper, ...)
21:42 VanessaE Traxie21: I moved your lighthouse over to the new map btw :-)
21:42 Traxie21 :D
21:42 Traxie21 Tyvm
21:42 iqualfragile1 modpack/mods/conflua
21:42 Traxie21 Yeah, I looked at mobf
21:42 Traxie21 I like it, but I don't like clicking through one extra folder
21:42 Traxie21 </organization freak
21:42 Traxie21 >
21:43 Traxie21 Heres my MT directory style
21:43 iqualfragile1 ühm… you dont need to actualy
21:43 Traxie21 SD Card/Games/Minetest/Games/MT-git-latest/mods/serverextended
21:43 Traxie21 */mods/minetest/
21:44 Traxie21 Gahh
21:44 Traxie21 Gtg guys, thanks for the discussion, liqual, lets agree to disagree hmm?
21:44 iqualfragile1 you kindof just need to rename all the xyz.lua files in the subfolders to init.lua, add a file called modpack.txt and move your original init.lua somewhere
21:44 jordan4ibanez what if mods were written in c++ and minetest loaded it like normal?
21:44 khonkhortisan bool doesn't start initialized :(
21:44 iqualfragile1 Traxie21: goodbye
21:44 Traxie21 Bay!
21:45 kaeza cya Traxie21
21:45 Traxie21 Hope you aren't too mad at me for being stubborn :3
21:45 kaeza jordan4ibanez, that would be cool
21:45 iqualfragile1 you will understand
21:45 kaeza to support C++ mods
21:45 Traxie21 one day, I may see y'alls point
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21:46 kaeza khonkhortisan, expecting a variable to be initialized without explicitly doing it == bad coding practice
21:47 khonkhortisan I know, but I hoped bool was different.
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22:11 Uberi woo https://github.com/minetest/minetest/commit/038529c7638ce48525df9c0ae610d99f2e58aedc
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22:11 Uberi all builds from now on are 0.4.5
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22:19 NekoGloop|Laptop YES.
22:19 NekoGloop|Laptop FAN-FUCKING-TASTIC.
22:21 jordan4ibanez http://youtu.be/bxGXJ4N6xM4
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22:37 * NekoGloop|Laptop puts a kitten on Gambit's head
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22:43 thexyz win build for 0.4.5 — http://minetest.ru/builds/minetest-0.4.5.zip
22:44 Uberi|AoS \o/
22:44 Uberi|AoS thanks thexyz
22:46 NekoGloop|Laptop And now, I mod.
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22:51 Kacey hi all
22:52 Uberi|AoS hey Kacey
22:54 Kacey hi
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