Time Nick Message 00:13 VanessaE that's easy to do 00:13 VanessaE I did something like this in pipeworks 00:14 VanessaE a pretty simple routine really, called semi-recursively 00:14 VanessaE (limited depth to 2, and it was entirely manual :-) ) 00:28 Kacey might be getting a new laptop ^_^ 00:34 khonkhortisan Can I define a function inside a function then run it? 00:34 khonkhortisan in c++? 00:34 khonkhortisan Or is that bad style? 00:34 VanessaE I don't see why not 00:34 VanessaE the program itself is a function after all 00:34 VanessaE (main()) 00:34 VanessaE but I'd call it bad style 00:42 VanessaE ok, I've officially lost it. 00:42 Kacey lol 00:42 VanessaE I've finished all of The Muppet Show, and Muppets Tonight... now I'm watching FRAGGLE ROCK. 00:42 Kacey lol 00:46 * khonkhortisan recommends orthorobot and phlipple 00:47 * jordan4ibanez recommends unreal engine 4 00:47 jordan4ibanez http://youtu.be/LyFicpOYlIg 00:51 khonkhortisan The arm with the spike coming out of it can't wear the gloves, the sword is mostly for show, the fire was mostly in one spot, and I'm impressed. 00:53 jordan4ibanez Good obsertrations 00:53 jordan4ibanez I'm trying to play dos/win95-98 games in 2013, what is my life 00:54 NekoGloop|Laptop Your life is awesome. 00:54 NekoGloop|Laptop Gimme. 00:54 NakedFury I want to play rollercoaster tycoon because I just came from orlando florida 00:54 khonkhortisan I like that game, there's people puking everywhere 00:55 jordan4ibanez Want a free iso? 00:55 NakedFury wont download it today 00:55 NakedFury but maybe tomorrow if im not full of class stuff 00:56 jordan4ibanez I realized yesterday the amount of classic games my dad has bought over the years before they were classics, and now they're ALL MINE :D :D :D 00:56 Kacey lol 00:56 NakedFury you are a lucky bastard 00:56 Kacey hay j4i want to make a video on my server? 00:57 jordan4ibanez sure 00:57 jrabbit jordan4ibanez: virtual machines // wine 00:57 jrabbit wine is a better compat layer than MS has ever made I've been told 00:58 hmmmm a very deep one. 00:58 jordan4ibanez I know, I have to get a floppy drive to play the dos games though 00:58 jordan4ibanez Is there wine for windows? Stupid question :D 00:58 tripod just get a dosbox running 00:58 hmmmm wine goes to incredible lengths for compatibility 00:58 khonkhortisan wine prints out many of its todos 00:58 jordan4ibanez dosbox is running 00:58 tripod http://www.dosbox.com/ 00:58 hmmmm it emulates parts of windows' kernel mode too 00:59 tripod oh 00:59 jordan4ibanez I already installed need for speed special edition 00:59 tripod oh 00:59 Kacey !up 67.162.156.91 00:59 tripod NFS SE was my favourite game 00:59 MinetestBot 67.162.156.91:30000 seems to be down 00:59 Kacey hmm... 00:59 Kacey join that server j4i 00:59 tripod when it came out 00:59 hmmmm what's up dog? 00:59 hmmmm not that server i guess 00:59 jordan4ibanez how am i supposed to join if it is down? :L 01:00 khonkhortisan ¬: 01:00 Kacey join that server j4i 01:00 Kacey !up 67.162.156.91 01:00 MinetestBot 67.162.156.91:30000 is up (0.315ms) 01:00 Kacey i was lagging lol 01:00 NakedFury on a cool note rollercoaster tycoon is coming to tablets 01:00 NakedFury brb noodle cooking 01:01 NekoGloop|Laptop noodelz 01:02 jordan4ibanez I will make a video on your server tomorrow, remind me to 01:02 Kacey k 01:02 Kacey well pop in now and see 01:02 jordan4ibanez okay 01:07 jordan4ibanez waiting for contentttttttttttttttttttttttttt 01:07 Kacey timed out 01:07 Kacey quite a few mods installed 01:08 Kacey wieners joined the game... 01:08 Kacey should i ban? 01:09 Kacey TOO MANY PEOPLE ARE JOINING!!!!! 01:09 Kacey and then timing out 01:10 jordan4ibanez I can't join D: 01:10 Kacey some troll ass is joining 01:11 jordan4ibanez me :3 01:11 Kacey ? really? 01:11 jordan4ibanez Yes, I cannot connect 01:11 Kacey use your jordan4ibanez name 01:11 Kacey it takes a while to cache the first time... 01:13 Kacey im shutting down for a while so maybe later? 01:13 Kacey bye all until later 01:15 jordan4ibanez oh gosh 01:19 habstina1 Is it possible to use Minetest without OpenGL at all, using SDL instead (like in some games you can change the renderer to 100% software SDL)? 01:20 OWNSyouAll1 I tried making a pickaxe but it renders incorrectly http://i.imgur.com/Kc45y4y.png is there a way to fix this? 01:26 khonkhortisan You may have too many pixels 01:26 khonkhortisan or transparent edges 01:26 OWNSyouAll1 it's a 512 pixel texture 01:27 khonkhortisan Are all the pixels either completely transparent or completely opaque? 01:28 OWNSyouAll1 the pixels that arnt colored all transparent 01:28 NekoGloop|Laptop 512x? WHY, GOD WHY?! 01:29 OWNSyouAll1 cause im sick of the pixel looked of games like this 01:29 khonkhortisan I can't even get the inventory to render right 01:35 OWNSyouAll1 ya it all transparent pixels around it 01:35 OWNSyouAll1 i guess ill try making a smaller version 01:36 OWNSyouAll1 at 16 by 16 it still has the same problem 01:38 VanessaE OWNSyouAll1: try doing a threshold alpha and then re-saving your texture. 01:38 OWNSyouAll1 VanessaE: threshold alpha? 01:38 VanessaE yes 01:39 VanessaE this makes the editor go through all pixels and force them to 100% or 0% 01:39 VanessaE what you're seeing is some pixels aren't truly at 0%, or they're not quite 100%, but they look okay to you 01:39 VanessaE so the engine does what you saw with the edges 01:40 VanessaE afaik this what happens 01:42 OWNSyouAll1 VanessaE: ya the threshold alpha worked now i just need to find a way to do that in inkscape 01:43 VanessaE easy - export to PNG and run it through gimp ;) 01:43 VanessaE inkscape doesn't have a concept of threshold alpha afaik since it isn't a raster graphics editor 01:51 Kacey hi all 01:52 VanessaE hi 01:52 RealBadAngel https://github.com/minetest/minetest/pull/518 01:52 RealBadAngel answer to all wanted to fix crafting guides 01:52 RealBadAngel no more hooks neded to get multiple crafting recipes 01:53 VanessaE +minetest.get_all_craft_recipes(output) -> table or nil 01:53 VanessaE 930 01:53 VanessaE +^ returns table with all registered recipes for input item (node) 01:53 VanessaE eh? 01:53 VanessaE did you mean (output) the second time? 01:53 VanessaE or (node) the first time? 01:54 VanessaE may as well fix this for the sake of readability 01:54 RealBadAngel there shall be "output" 01:54 VanessaE but you're calling for an "input item" 01:54 VanessaE pick one term and stick with it :) 01:54 RealBadAngel output 01:55 VanessaE (even if the existing text is also equally stupid ;) ) 01:55 RealBadAngel input is the crafting recipe 01:55 RealBadAngel output is crafting result 01:55 VanessaE then change "output" to something else 01:56 VanessaE it is confusing here because you're passing that param as *input* to the function 01:56 VanessaE so maybe just say "item" 01:56 VanessaE or "craftresult" 01:56 VanessaE or anything really other than "output". 02:02 RealBadAngel it has the same naming as the one before 02:03 RealBadAngel and uses same table format 02:04 VanessaE mmh 02:04 RealBadAngel and its not input to the function but the parameter called input or output 02:04 VanessaE I still say the way it is written makes no sense 02:04 VanessaE (not your fault) 02:05 RealBadAngel brb 02:07 kaeza sooo... before I make a pull request, I need two things from the community... 02:07 kaeza 1) get your input on something: should the locale file be a conf-like file with oldstr=newstr formatted lines... 02:08 kaeza or use sfan's and read .po files directly 02:08 Kacey 2? 02:08 kaeza and 2) need more testing :) 02:08 kaeza I'd be embarrassed if this crashes on some stupid string 02:09 kaeza anyway, FEATURE FREEZE! 02:09 kaeza so I'll have to wait anyway 02:10 VanessaE hmmmm: is there any chance at all we can get copy&paste between formspecs/F10/etc <--> OS working in Linux? 02:10 kaeza VanessaE, +1e+100 02:10 VanessaE not for the feature freeze necessarily, but soon please 02:10 hmmmm it works in windows? 02:10 VanessaE yes, but not in Linux 02:10 hmmmm hrm 02:10 VanessaE I think you can copy out to the OS 02:10 VanessaE but you can't paste in 02:10 hmmmm well okay 02:10 Kacey O.o 02:10 hmmmm sounds like it may be an irrlicht problem though 02:10 VanessaE and you can't select text in the F10 display or the chat area (aside that the mouse continues to pan the camera) 02:10 VanessaE it possibly is 02:11 VanessaE but surely there's a workaround by now 02:11 kaeza VanessaE, nope, it crashes the game when copypasting game->os 02:11 VanessaE kaeza: not for me. 02:11 VanessaE I can copy that which is typed into a formspec over to here, but not the reverse 02:12 kaeza hmm... then something is fuxxed in gedit 02:12 kaeza nvm 02:12 VanessaE and you can't select anything in the chat area or F10 at all (so I grep the log in a terminal and copy from there) 02:15 kaeza VanessaE, if I branch my repo, and I revert the changes in master, do the changes revert too in the new branch? 02:15 kaeza sorry, git noob 02:15 Kacey we need 3d torches 02:17 VanessaE um 02:17 VanessaE I don't remember :) 02:17 kaeza hrm... don't wanna screw my repo 02:17 kaeza I have too many experiments in there 02:18 kaeza guess I'll just backup and try :) 02:23 * Kacey is hungry 02:23 Kacey http://www.youtube.com/watch?v=B3uA0Azf8Wo 02:24 * VanessaE hands Kacey a bowl, cereal, milk, spoon 02:25 VanessaE here. enjoy :D 02:26 * Kacey eats the spoon 02:26 Kacey lots of iron in my diet 02:26 Kacey http://www.youtube.com/watch?annotation_id=annotation_89120&feature=iv&src_vid=B3uA0Azf8Wo&v=TOZMWUAQEG0 02:27 VanessaE lol 02:28 Kacey http://www.youtube.com/watch?v=HO-kgZy_MjU 02:30 Kacey http://www.youtube.com/watch?annotation_id=annotation_267985&feature=iv&src_vid=HO-kgZy_MjU&v=8_HEJkXyVxQ 02:30 Kacey how evil 02:30 habstina1 Can Minetest be rendered using 100% software SDL instead of OpenGL? 02:31 VanessaE yeah, if you don't mind waiting a few seconds for each frame 02:31 VanessaE and I doubt SDL is purely software 02:32 VanessaE I would think it would pipe through OpenGL anyway 02:32 VanessaE since that's what the driver expects 02:32 VanessaE and besides which, 02:32 VanessaE it's irrlicht that does all the hard work 02:39 Kacey http://www.youtube.com/watch?v=Gq76bcxM_gI 02:41 habstina1 VanessaE: Well I don't mind, and I'd like to know how to go about doing it then. Do you know how? I don't see any command line switches for the setting. 02:42 Menche "video_driver = software" in minetest.conf 02:43 Menche whoa, i just tried that setting 02:44 VanessaE what he said 02:44 Menche extremely bizarre graphics glitches 02:44 VanessaE try burningsvideo 02:44 Menche its absolutely horrible 02:44 VanessaE I think that's also software 02:44 Menche the fps, however, isn't that bad 02:47 ShadowNinja when I do that minetest just segfaults 02:48 habstina1 Well, I think I'm now the first person to try Minetest on a Lemote Yeeloong 02:48 habstina1 And I have to say, I'm no longer suprised why nobody got it to work before me 02:49 hmmmm we are trying to get OGLES2 working 02:49 hmmmm should work on your yeeloong if it implements that 02:50 hmmmm ..eventually 02:51 Menche http://img201.imageshack.us/img201/3914/screenshot860545209.png 02:51 habstina1 hmmmm: Oh, it works with both "software" and "burningsvideo" on lowest graphics settings 02:51 VanessaE weird 02:51 * ShadowNinja has to scroll to see all his screenshots now 02:51 habstina1 Unfortunately I get about .5 fps though 02:51 hmmmm ahh that's a shame 02:51 khonkhortisan 2 spf 02:52 Menche my really bizarre graphics glitches with "software" rendering 02:52 habstina1 I'll try it later without the overhead of XFCE, irssi, and Dillo for max speed though 02:52 hmmmm won't really help 02:52 hmmmm hey thanks for trying at least 02:53 habstina1 Yea, for me I was having terrible graphics issues with "software" and I was only getting a render distance of four blocks ahead of me, while with "burningsvideo" it renders looking fine, but everything has a red tint 02:53 VanessaE turn off shaders 02:53 ShadowNinja disable shaders 02:53 Menche the red tint is probably shaders 02:53 VanessaE hii YAH! 02:54 VanessaE ninja'd ;-) 02:54 Menche yay 3 people gave the same answer at once :D 02:54 habstina1 VanessaE: Ah, I turned them off when I used "software" but I guess they get reset after a client restart 02:55 VanessaE they shouldn't get reset? 02:55 Menche i've had problems with minetest obstinately resetting my minetest.conf settings 02:55 VanessaE odd 02:57 habstina1 Well if you do implement ogles hmmmm, I'd have no problem compiling and running tests / diagnostics from my Yeeloong 03:00 Kacey night all 03:00 ShadowNinja the one thing I like about burnings video is the nice selection box, not glitchy and not so thick 03:01 ShadowNinja just about the only thing that isn't glitchy 03:12 RealBadAngel ShadowNinja, how the field generator is doing? 03:13 ShadowNinja I havn't worked on it 03:14 ShadowNinja is there anything other than the vertical fields you want? 03:14 RealBadAngel vertical/horizontal planes 03:15 RealBadAngel to seal doors or holes in the ceiling/floor 03:15 * ShadowNinja sees an isometric mapper 03:16 ShadowNinja that looks great 03:18 Menche !up menche.servegame.com 30001 03:18 MinetestBot menche.servegame.com:30001 is up (1.368ms) 03:18 Menche !up menche.servegame.com 30000 03:18 MinetestBot menche.servegame.com:30000 is up (0.383ms) 03:29 ShadowNinja 4.31154381085% done 03:29 ShadowNinja well it's accurate 03:50 ShadowNinja um, mese isn't converted 03:51 ShadowNinja wait nvm 04:07 * mauvebic starts a campfire 04:07 * mauvebic roasts marshmallows and various forms of rodentia 04:31 khonkhortisan How's this for a function definition? int recurseRail(s16 x, s16 y, s16 z, MeshMakeData *data, INodeDefManager *nodedef, v3s16 blockpos_nodes, MapNode n, v3s16 p, ContentFeatures f, MeshCollector collector, bool recurse = false) 04:44 Oblivion1500 Hello everyone! i hope the bot does not talk to me... i hate him 04:44 Oblivion1500 yay 04:45 Oblivion1500 Im going to post a blog about minetest on my site! anyone have ideas on things i might add to it? 05:00 kaeza time to go. night all. 05:08 Oblivion1500 http://1337reviews.com/minetest/ 06:10 VanessaE gevalt, /clearobjects takes forever 06:10 VanessaE and thrashes my HD quite nicely 07:42 VanessaE ok, bedtime for me. 07:42 VanessaE night all 08:19 webdesigner97 I finally managed finding out wheter a MT-Server is up or down! Thanks to https://github.com/sfan5/minetestbot-modules/blob/master/serverup.py#L61 11:09 webdesigner97 hi 11:50 jojoa1997 sokamine 11:51 berome no, sokomine :-) 11:52 jojoa1997 does anyone know if 0.4.5 will be released today 11:53 * berome :no 11:57 jojoa1997 how do i get rid of a poll in the forum 12:23 TForsman getting a build error, anyone knows what might be wrong: http://pastebin.com/kqN00AZw 12:30 TForsman worked fine to build it: 2013.02.19 so something after that date did break it 12:45 thexyz TForsman: try to add #include after #include "server.h" 12:45 thexyz to emerge.h 12:45 TForsman thexyz: thanks 12:45 thexyz does it work now? 12:47 TForsman testing in a min.... 12:47 thexyz ok 13:03 thexyz TForsman: so? 13:04 TForsman thexyz: just tested, getting error: http://pastebin.com/C9WQypT4 13:04 TForsman seems no different at all 13:05 thexyz can you run "cmake ." and pastebin output? 13:07 TForsman thexyz: the build log: http://pastebin.com/j7tcJ8dn maybe easier to see whats going on 13:08 thexyz oh 13:08 thexyz it's probably related to the fact minetest tries to use system jthread library 13:09 TForsman used to work fine though, always used this way 13:09 thexyz replace your cmake/modules/FindJthread.cmake with http://pastebin.com/gH52BjrV 13:10 thexyz also, what's your distro? 13:10 TForsman Foresight Linux..... 13:11 TForsman -DJTHREAD_INCLUDE_DIR=%(includedir)s/jthread . 13:11 TForsman building with that ^ always worked until now :) 13:12 thexyz well, it clearly says -DJTHREAD_INCLUDE_DIR=/usr/include/jthread 13:13 thexyz are you building packages for foresight? 13:14 thexyz i'd suggest to -DENABLE_FREETYPE=1 then 13:14 thexyz (official ones) 13:19 TForsman yes, maintainer of minetest for foresight 13:42 TForsman thexyz: rebuilded with changing FindJthread.cmake, no difference. so probably the issue is in emerge.cpp or emerge.h those are kinda new in the code 13:43 thexyz hm.. no idea then 13:43 TForsman filling out an issue then, thanks for the ideas to test though 13:43 thexyz try to ask hmmm when he'll be around 13:44 TForsman ok 13:48 thexyz i'll probably install foresight to see what's going on 13:53 TForsman hmmm...... maybe need to add: #include 14:10 TForsman hello hmmmm 14:11 hmmmm hello.. 14:12 TForsman hmmmm: got any ideas/suggestions for the bug: https://github.com/minetest/minetest/issues/519 14:12 hmmmm sounds like a problem on your end... literally nobody else has ever seen that 14:12 hmmmm i see you're using 979ca23f1e 14:13 TForsman tried latest too, tried to go back abit 14:13 hmmmm wonder what sort of build environment you're using 14:14 TForsman problem probably arrived when emerge.cpp and emerge.h got added in the code 14:14 hmmmm yes, i've read that.... what build environment are you using? 14:16 TForsman building packages for Foresight Linux, so using conary to build packages locally.....almost like building it manually. 14:16 hmmmm well it seems like the problem is that you are, for some reason, using a local installation of the JThread library 14:17 TForsman system one from linux..... 14:17 hmmmm yes.... please don't do that 14:17 TForsman also tested: replace your cmake/modules/FindJthread.cmake with http://pastebin.com/gH52BjrV 14:17 TForsman didnt make any difference 14:18 hmmmm have you verified that it's actually using the project jthread library with that setting? 14:20 TForsman no, but can check again. possible to tell it to use project jthread instead? 14:20 TForsman using: -DENABLE_FREETYPE=1 -DJTHREAD_INCLUDE_DIR=%(includedir)s/jthread all the time.....used to work fine 14:23 hmmmm i think what may be happening is that it's still finding the system include directory version's first and using that 14:26 TForsman can try to uninstall it, easier. then it's impossible to find system one 14:29 Kacey hi all 14:43 TForsman hmmmm: that fixed it, removing jthread. thanks. 14:52 * _ds_ suspects that VanessaE has a backtrace to look at 14:53 TForsman hmmmm: [tforsman@localhost ~]$ minetest 14:53 TForsman minetest: error while loading shared libraries: libjthread.so: cannot open shared object file: No such file or directory 14:53 TForsman looks like i really need that file..package 14:54 TForsman i need it installed, but cant use it to build minetest with it? sounds really wrong... 15:17 _ds_ ”…/src/emerge.cpp:244:10: warning: deleting object of abstract class type ‘MapgenParams’ which has non-virtual destructor will cause undefined behaviour” – nice 15:20 _ds_ Pulling from calinou_mods – “warning: no common commits”. Fun… 15:23 * _ds_ considers that to be Bad and Wrong 16:04 kaeza hi all 16:22 PilzAdam Hello everyone! 16:23 kaeza hello Adam 16:23 kaeza sfan5 are you here? 16:33 * _ds_ has noticed discarded history in calinou_mods 16:37 iqualfragile PilzAdam: mod-request: the mod should replace a worn-out (used) tool whith a new one out of the inventory 16:41 _ds_ Okay… system json doesn't work (not sure why); system jthread doesn't work (namespace jthread; class Event has been removed). 16:42 _ds_ (well, jsoncpp, really) 16:44 * _ds_ tests with system lua5.1 ‘just because’ 16:50 Calinou minetest doesn't work with lua 0.1 :) 16:52 _ds_ Okay, brief test suggests that it's fine with wheezy's liblua5.1 16:53 _ds_ Calinou, what's with the mass throwing away of history in calinou_mods? 16:53 _ds_ (or, rather, the forced update) 16:53 _ds_ (“no commits in common”) 17:00 sfan5 kaeza: yes 17:00 * Jordach pokes VanessaE 17:01 kaeza sfan5, if you are available, I'd like to discuss your implementation of the localization lib 17:01 sfan5 kaeza: i'm available 17:02 kaeza ok, I've looked at the code, and it's very impressive 17:02 kaeza but a bit overcomplicated 17:03 kaeza I've seen you hold in memory *all* the translations at once 17:03 sfan5 yeah 17:04 sfan5 there should be up to 1 MB free RAM when running minetest 17:05 sfan5 (or more, but i only counted the part for the translations) 17:07 kaeza sfan5, any problem if I modify it to add it to builtin? 17:07 sfan5 you just have to give credit to me 17:07 sfan5 but it seems better as an external mod 17:07 sfan5 if default could only soft-depend on localisation 17:08 kaeza well, as discussed yesterday with Calinou, this kind of functionality would be better suited in builtin 17:11 sfan5 the only problem that remains is the mod needs to know the lang of the user 17:12 kaeza yep. my mod tries to detect this to some extent 17:13 kaeza by trying first a "language" setting in minetest.conf 17:13 kaeza then the LANG env var 17:14 Calinou _ds_: git wanting to mess with me 17:14 Calinou it's far better to delete the repo and create it again when this happens 17:14 Calinou just like griefed worlds :> 17:15 _ds_ Second copy, git reset --hard, git mv, … what went wrong? 17:18 Calinou rm -rf calinou_mods 17:18 Calinou git clone https://github.com/Calinou/calinou_mods.git 17:19 * _ds_ may try to fix that up 17:20 _ds_ Although if you didn't delete the public copy, history is actually still there… 17:21 iqualfragile PilzAdam: will you create that mod? 17:21 PilzAdam dunno if its possible 17:21 kaeza Calinou, question: what would be better: a conf-like format or using .po files? 17:22 kaeza I'd like to get comment from others as well 17:26 _ds_ .po, if you need plural forms. 17:26 _ds_ minigettext could be useful for this 17:27 rubenwardy hi all 17:41 Calinou for translations? just a .txt file 17:41 Calinou plural doesn't make much sense for tooltips 17:45 _ds_ VanessaE, chain-link fence corner pieces – http://paste.debian.net/plainh/b1b5816c 17:54 Jordach hai jordan4ibanez 17:54 * Jordach is working on a FOSS Ace of Spades 17:55 * Calinou puts a kitten on AoS 17:55 Calinou Jordach: we need clientside prediction which can be lua-programmed... bullets ;) 17:55 Jordach Calinou, its network compatible with the OLD Voxlap game 17:55 Jordach PySpades is the server modules 17:55 Calinou python server 17:55 Calinou *_* 17:56 Jordach Calinou, 34ms ping to France 17:58 jordan4ibanez hi jordach 18:11 kaeza <_ds_> minigettext could be useful for this 18:11 kaeza link? 18:12 kaeza hey jordan4ibanez 18:15 kaeza _ds_, I don't want to depend on extra libraries/load other things if that can be helped 18:15 kaeza the current impls are fully in Lua 18:18 jordan4ibanez hi kaeza 18:21 kaeza hrm... pushed my changes but they do not show on my github repo... 18:21 kaeza what could that be? 18:22 kaeza s/github repo/minetest repo on github/ 18:23 Oblivion1500 http://1337reviews.com/minetest/ Check it out and maybe tell me things that need changing or something you might add.. or maybe you can comment 18:23 PilzAdam its Minetest not MineTest 18:24 Oblivion1500 ok 18:25 Oblivion1500 fixed 18:37 rubenwardy Oblivion1500: a bit bias 18:37 rubenwardy *ed 18:39 rubenwardy and you use too many ! 18:41 jordan4ibanez #! 18:44 Calinou git repo nuked again 18:44 Calinou commited zips by mistake 18:45 jordan4ibanez wat 18:46 * Calinou has to go 18:49 jordan4ibanez celeron55 can you be the linux developer for rigs of rods? 18:49 jordan4ibanez all we need you to do is make a binary of the stable version because it doesn't compile right on linux 18:50 _MiJyn_ lol 18:52 Oblivion1500 rubenwardy: thanks, ill go see what i can do 18:54 iqualfragile Oblivion1500: rename nodes to blocks, because noone knows the word node 18:54 iqualfragile and why the fuck would i need javascript to view an article? 18:55 jordan4ibanez Here is source https://rigsofrods.svn.sourceforge.net/svnroot/rigsofrods/tags/0.38/ here is how to compile http://www.rigsofrods.com/wiki/pages/Compiling_Sources_under_Linux anyone, please, someone, make a binary of this 18:56 Oblivion1500 iqualfragile, it says you need java? it may be a plugin i have installed.. i will try to find out which one it is and remove it. 18:58 Oblivion1500 ok all fixed up http://1337reviews.com/minetest/ 18:59 Oblivion1500 well not the java but the article 19:03 Oblivion1500 also, they fixed that hole with the java browser plug in, just update. you have no need to be paranoid any more. and i think the share widget is what is using java, and i am not willing to get rid of that. 19:25 jordan4ibanez They don't make cars like this anymore in america http://www.youtube.com/watch?v=8M1o2rpO_JY 19:26 markveidemanis kaeza 19:27 markveidemanis http:// 19:27 markveidemanis http://paste.pound-python.org/show/30967/ 19:27 markveidemanis help plz, kaeza 19:29 VanessaE hi all. 19:30 kaeza hi VanessaE 19:31 markveidemanis kaeza 19:31 TForsman anyone being able to run minetest in Linux with compiling with: -DENABLE_GETTEXT=1 ? 19:31 VanessaE not I. 19:31 TForsman not here either.... 19:31 markveidemanis kaeza, are you ignoring me again? 19:31 VanessaE _ds_: yeah, it crashed while I was away. https://github.com/minetest/minetest/issues/522 19:32 PilzAdam TForsman, yes 19:32 TForsman PilzAdam: which os is it working with? 19:32 PilzAdam Kubuntu 12.10 19:33 TForsman im just getting like: minetest: symbol lookup error: minetest: undefined symbol: _ZN4Json5ValueC1ENS_9ValueTypeE 19:33 TForsman seems arch linux is having similar issue.....wondering why..... 19:34 PilzAdam when compiling? 19:34 TForsman no, when running the game, compiling works fine 19:34 TForsman so cant run it 19:34 PilzAdam wich language? 19:35 TForsman sv_SE 19:35 kaeza TForsman, seems like the issue is unrelated to gettext 19:36 TForsman if removing gettext or that flag, it works fine :) 19:36 TForsman another issue is when using: -DENABLE_FREETYPE=1 19:36 TForsman then i get: minetest: error while loading shared libraries: libcguittfont.so: cannot open shared object file: No such file or directory 19:37 TForsman where is that file located? what provide that library? 19:37 PilzAdam TForsman, try running minetest in terminal with: LANG=C ./minetest 19:39 TForsman will test a few LANG, see if something works 19:40 PilzAdam use locale -a to list all availible locales 19:41 kaeza TForsman, locate libcguittfont: /home/diego/src/minetest/src/cguittfont/libcguittfont.a 19:41 kaeza it's part of MT (?) 19:42 TForsman kaeza: not sure if its gets build at all......doesn't look like it though....but compiles fine though 19:43 kaeza TForsman, it seems CMake is telling MT to use a dynamic libcguittfont 19:43 khonkhortisan I'm getting somewhere with these diagonal rails http://postimage.org/image/4frr1n4v9/ 19:44 TForsman looked if fedora had that library somewhere....coulden't find any package that provide that file 19:44 TForsman probably some windows setting hehehe 19:45 kaeza TForsman, probably your copy of CMake is broken in some way 19:45 kaeza I will try to track down where in CMakeLists MT is linked with it 19:58 kaeza TForsman, try this: in src/cguittfont/CMakeLists.txt 19:58 kaeza change: add_library(cguittfont xCGUITTFont.cpp) 19:58 kaeza to: add_library(cguittfont STATIC xCGUITTFont.cpp) 19:58 TForsman thanks, will test soon 20:12 thexyz TForsman: what's your cmake version? 20:13 TForsman thexyz: 2.8.9 20:14 thexyz odd 20:15 thexyz does it work with add_library(cguittfont STATIC xCGUITTFont.cpp) ? 20:15 TForsman will try to rebuild it again, forgot to add: -DENABLE_FREETYPE=1 20:19 TForsman building.... Found Freetype: /usr/lib64/libfreetype.so (found version "2.4.8") still building.... 20:22 STHGOM how did you make this channel? 20:23 sfan5 STHGOM: the magic of google 20:23 sfan5 no, seroiusly use google before asking 20:24 STHGOM :P 20:24 Oblivion1500 lol 20:28 STHGOM does anyone need someone to make models for a minetest mod? 20:29 VanessaE I'm sure sapier would appreciate the help 20:29 VanessaE I think he still needs some better models for MOBF 20:30 kaeza STHGOM, a simple chest with opening lid would be highly appreciated :) 20:30 khonkhortisan that's more of an "engine" issue 20:30 STHGOM mobf? 20:30 VanessaE kaeza: we can't exactly use models for nods yet 20:30 khonkhortisan Could be done with entities I think 20:30 VanessaE nodes* 20:30 * khonkhortisan nods 20:31 kaeza VanessaE, guess how sapier implemented barns? 20:31 VanessaE as entities? 20:31 kaeza yep 20:31 VanessaE hm 20:31 VanessaE hah 20:32 VanessaE and here comes the mistress of 3d models now :D 20:32 kaeza with some kludges, I can make an entity act as a chest 20:32 kaeza I just need the model :) 20:32 STHGOM ok, how big is a node in blender? 20:33 VanessaE kaeza: recommend you "attach" it to an actual node that'll re-place it if the entity gets destroyed e.g. by /clearobjects 20:33 kaeza 1 unit? 20:33 STHGOM oky-doke 20:33 kaeza VanessaE, as I said, I only need the model 20:34 kaeza the code is ready :) 20:34 kaeza -ish 20:34 VanessaE wish I knew how to use blender, I'd make a model for you :-) 20:34 STHGOM its not that hard 20:35 STHGOM 10- days to get the hang of it :D 20:35 khonkhortisan Making a model in blender isn't the hard part, it's animating, bone weights, compositing video, scene/camera changes, and the like. 20:35 STHGOM yes but i dont need to do that :D 20:36 * kaeza hopes there is support for displaing videos as animated textures >:D 20:36 STHGOM the compositing scene/camera changes 20:36 kaeza +in the future :P 20:36 VanessaE kaeza: dream on :-) 20:37 kaeza also: straming music >:D 20:37 kaeza will be great for homedecor stereo 20:38 kaeza stre* 20:40 * STHGOM thinks: this is going to be the easiest thing I've done in a while... 20:41 * kaeza thinks if STHGOM will be able to make a Metal Gear REX... 20:42 STHGOM :D 20:42 STHGOM maybe sometime... 20:42 kaeza nah :P 20:44 STHGOM just make the tex like normal chest? 20:45 PilzAdam bye 20:47 * STHGOM has run into a problem! 20:48 * STHGOM realized that when the chest is open it is longer than 1 node! 20:48 kaeza STHGOM, yes 20:48 khonkhortisan and nodes don't rotate very well 20:48 STHGOM does it matter 20:48 kaeza nope 20:49 STHGOM ok... 20:50 kaeza STHGOM, If you want, make them a bit smaller; 0.8 or 0.75 would be a good choice 20:50 kaeza hmm... 20:50 STHGOM oky 20:50 kaeza better leave that as a 1 unit cube, and I'll use the visual_scale thing 20:51 Traxie21 Does anyone here know a lot about using objects? 20:51 kaeza Traxie21, explain 20:51 Traxie21 Is there any way to tell if an object is colliding with a node? 20:51 kaeza nope 20:51 Traxie21 darn 20:51 kaeza AFAIK 20:51 Traxie21 makes it hard to make a car mod 20:51 Traxie21 I finished everything but that 20:52 kaeza Traxie21, if you set physical=true then it does not get inside nodes 20:52 Traxie21 Well yes, but what happens when it hits a node? 20:52 Traxie21 It means it cannot go up 20:53 kaeza for that, better check one or two nodes ahead every step 20:53 Traxie21 how does one do that? 20:53 kaeza do some math using the obj/player pos & dir 20:53 Traxie21 I suck at math XD 20:53 kaeza so do I :P 20:54 kaeza I think it's something like object:get_look_dir() 20:55 Traxie21 Obj.getyaw() 20:55 Traxie21 *: 20:56 kaeza that gets the raw angle 20:56 Traxie21 Yeah 20:56 Traxie21 the issue is finding what side the car is facing 20:56 kaeza what I mean is that there's a function that returns it as a unit vector 20:56 kaeza that you can add to the player pos 20:57 kaeza yep: - get_look_dir(): get camera direction as a unit vector 20:58 Traxie21 Yeah 20:58 Traxie21 But the camera direction differs from the direction of the car 20:58 STHGOM got model done... 20:59 Traxie21 mabye have an object that will move the car when it is touched by the car hmm? 20:59 STHGOM and bones/rigs 20:59 Traxie21 what model STHGOM? 20:59 STHGOM kaeza 's 20:59 STHGOM i PM 20:59 Traxie21 a model of kaeza? O_O 21:00 kaeza Traxie21, http://pastebin.com/Kyr6GeDs 21:00 kaeza that is the basic idea 21:00 OWNSyouAll Dose the minetest game engine have a generate_ore function like more ores and minetest_game does? 21:01 Traxie21 Hmm 21:01 Traxie21 will test 21:03 Traxie21 Kaeza, a non-player object cant have a look dir 21:04 kaeza hmm 21:04 Traxie21 I think I might just have an object move it up a bit when it collides 21:04 Traxie21 *node move it 21:04 kaeza Traxie21, since it's expected that it's players who drive cars, you can use get_look_dir on the player instead 21:06 kaeza or alternatively, implement your own version of get_look_dir() using object's yaw :) 21:06 Traxie21 As you already know, I suck at math :P 21:09 kaeza hmm 21:09 kaeza I guess you'll have to ask somebody good at trygonometry 21:09 iqualfragile any cool new mods i should take a look at? 21:09 kaeza tri* 21:10 Traxie21 iqual, try ServerExtended? 21:10 Traxie21 Although, its not that cool, more just functional 21:10 kaeza iqualfragile, Survival Modpack 8-) 21:11 * kaeza puts a laptop on NekoGloop's head 21:11 kaeza wait 21:16 * NekoGloop|Laptop beep bop boop. 21:16 iqualfragile1 Traxie21: link? 21:16 Traxie21 http://forum.minetest.net/viewtopic.php?pid=69004#p69004 21:17 Traxie21 Posting an image of whats next.... 21:17 khonkhortisan NekoGloop|Laptop, https://www.youtube.com/watch?v=lBpMSmYP7to 21:17 jordan4ibanez traxie, changelog error 21:17 jordan4ibanez "disablable" 21:17 Traxie21 hehehehe 21:18 Traxie21 21:18 khonkhortisan https://www.youtube.com/watch?v=YSfleHFmUg0 21:18 Traxie21 fixed 21:19 Traxie21 Btw jordan, you can contribute to the Unstable github 21:19 jordan4ibanez this is c55's reaction to minetest "experimental" forks http://youtu.be/MO336pQzvwg 21:19 jojoa1997 in the forums i have this in a topic but why does it not show red [color=red] 21:20 STHGOM bye 21:20 jordan4ibanez I know, I am having no free time though 21:20 jojoa1997 [color=red]blah[/color] 21:21 Traxie21 I'm working on a profile system 21:21 Traxie21 posting a pic... 21:21 TForsman anyone seen a error like: minetest: symbol lookup error: minetest: undefined symbol: _ZN4Json5ValueC1ENS_9ValueTypeE 21:21 TForsman when trying to start the game? hard to find out why here...... 21:21 iqualfragile1 Traxie21: looks allright but could you split it up into ~ 7 mods (in 7 different repositories) and publish it as a modpack (i know that one can disable all the features but its just cleaner) 21:21 jojoa1997 can anyone help me 21:21 Traxie21 Ehh 21:22 Traxie21 I don't really like the modpack system XD 21:22 khonkhortisan jojoa1997, some of the bbcode stuff is disabled in some places and enabled in other places. 21:22 iqualfragile1 Traxie21: what exactly? 21:22 khonkhortisan I can use an image in a post but not in a signature 21:22 jojoa1997 yeah but this is for color 21:23 Traxie21 http://ompldr.org/vaG5xaQ/Untitled.png 21:23 khonkhortisan iqualfragile1, topic with red text color 21:23 Traxie21 Seems like too many unnecessary files, and its more folders to go through 21:24 kaeza Go Home Button 21:24 iqualfragile1 hmm… you just put all your modfolders into the modpack-folder and that it, isnt it? 21:24 Traxie21 Yep 21:24 jojoa1997 how do i get rid of a poll in my topic 21:24 kaeza ...You are drunk :P 21:24 Traxie21 LUL 21:25 iqualfragile1 also: you should use http://git-scm.com/book/en/Git-Branching-Basic-Branching-and-Merging instead of 2 different repositories for stable and unstable 21:25 Traxie21 If enough people prefer the modpack idea, I'll do it, but I prefer the way it is now 21:25 Traxie21 Odd 21:25 Traxie21 I tried to branch, and it just reset every time 21:26 iqualfragile1 read the documentation, try again 21:26 jojoa1997 has anyone been able to get rid of there polls since the switchover to xyz 21:26 iqualfragile1 your mod is just getting too big, there is no single topic it concentrates on 21:26 jojoa1997 me? 21:26 iqualfragile1 nope, Traxie21 21:27 jojoa1997 link please 21:27 iqualfragile1 http://forum.minetest.net/viewtopic.php?pid=69004 21:27 Traxie21 hmm 21:27 iqualfragile1 it gets too many features, it should be split up into single mods 21:27 Traxie21 oke 21:27 Traxie21 The thing is, some mods rely on others ATM 21:27 iqualfragile1 i.e. the commands /kill /whatevers have no relation to money or the ranks-system 21:28 jojoa1997 i like it the way it is 21:28 Traxie21 good point 21:28 iqualfragile1 --> they should not be in one mod but in one modpack 21:28 jojoa1997 it is a bunch of server commands 21:28 jojoa1997 one modpack yes but always together 21:28 Traxie21 still, what would be the diference between that and a modpack? 21:28 Traxie21 Its basically my take on a modpack 21:29 Traxie21 edit config.txt to remove mods 21:29 iqualfragile1 you could just add those mods you want to use 21:29 iqualfragile1 not vice versa 21:29 Traxie21 well yeah, but whats the point of a collection of mods then? 21:29 Traxie21 Its like having a ton of seperate mods, which defeats the whole purpose 21:29 iqualfragile1 its easier to publish a modpack and its easier to install 21:30 Traxie21 How? 21:30 iqualfragile1 zip the folder, upload it 21:30 Traxie21 I do that with this 21:30 iqualfragile1 unzip the folder, put it into mods/minetest/ 21:30 Traxie21 Same her 21:30 Traxie21 *here 21:30 iqualfragile1 i know 21:31 Traxie21 I just don't really see the advantage ATM 21:31 iqualfragile1 but when you create seperate repositories for seperate mods 21:31 Traxie21 AFAIK, the modules dont get loaded on the server unless they're enabled, so its the same as before 21:32 iqualfragile1 i (as someone who is not interested in simplicity of installation but in functionality of my server) can pull all the mods i want from the repositories and ignore the other ones 21:32 iqualfragile1 and i dont have to disable 6 mods to use one 21:32 Traxie21 I'm thinking more of having seperate mods that can interface with ServerExtended for major features, and have the smaller ones integrated into the direct download 21:32 iqualfragile1 or disable new mods every week because you have added anotehr one 21:33 iqualfragile1 split recomendation: 21:33 Traxie21 The GUI system will be seperate btw 21:34 Traxie21 Mabye I could have a modpack, and the normal download? 21:34 Traxie21 For whoever prefers either? 21:34 iqualfragile1 1 mod for ranks, one mods for /home and /warp and /tp (or just remove them alltogether, there are a lot of other mods for that), one mod for the admintools and player extras module, one mod for economy, one mod for profile 21:34 khonkhortisan modpack + delete mods in it is fine with me 21:35 iqualfragile1 have seperate repositories for each of those and whenever you want to release your modpack just put the most up-to-date versions into a folder, zip it und upload it to github 21:36 kaeza ... 21:36 Traxie21 ehh 21:36 iqualfragile1 advantage for me as admin: i can just update the mods by using git 21:36 Traxie21 I'll stick with it as it is :3 21:36 Traxie21 Its not a good idea to have a git repository in your mod folder anyhow 21:37 iqualfragile1 then i wont use your mod (not like i think you care) 21:37 Traxie21 Daww 21:37 Traxie21 What server do you run anyhow? 21:38 iqualfragile1 a private one for me and my friends 21:38 Traxie21 This is designed for large servers 21:38 Traxie21 oh 21:38 Traxie21 yeah, you don't really need it then 21:38 iqualfragile1 (and sometimes i invite people form the comunity) 21:38 Traxie21 The only thing really revolutionary is the ranks system 21:38 Traxie21 and mabye the GUI system that's upcoming 21:38 iqualfragile1 see, thats the problem 21:38 Traxie21 (and the external config system) 21:38 iqualfragile1 if i want to try those i need to download and disable all the other parts 21:39 Traxie21 Which takes like... how long? As opposed to downloading seperate versions of them and having to delete/install multiple ones 21:39 iqualfragile1 once everytime i update opposed to once 21:39 kaeza I disagree 21:40 Traxie21 If you only wanted to use one or two, I understand your point, although its only changing 2 lines 21:40 kaeza It's better to have a modpack and DL everything in a single step 21:40 Traxie21 But more than that, this is more effecient 21:40 iqualfragile1 kaeza: you can have both, but atm he has one single mod 21:40 Traxie21 *she 21:40 Traxie21 Its basically a modpack 21:40 iqualfragile1 im sorry, she 21:40 kaeza ....she? 21:40 Traxie21 But in a mod :3 21:40 kaeza lol 21:41 iqualfragile1 yeah, and that just worng 21:41 Traxie21 ? 21:41 Traxie21 I use a different system 21:41 iqualfragile1 but you could use a better one 21:41 Traxie21 Mod->Modfolder->configuration files/lua files 21:41 iqualfragile1 a more-fitting-one 21:42 iqualfragile1 (i was assuming you were male because of the higher propability, the only females around here are VanessaE and kikarz) 21:42 Traxie21 Modpack->folder->mods->configuration files/lua files 21:42 Traxie21 My way is one less folder :O 21:42 kaeza Traxie21, look at how mobf does things: it's a "core" lib (mobf) and a bunch of modules (animalmaterials, animal_creeper, ...) 21:42 VanessaE Traxie21: I moved your lighthouse over to the new map btw :-) 21:42 Traxie21 :D 21:42 Traxie21 Tyvm 21:42 iqualfragile1 modpack/mods/conflua 21:42 Traxie21 Yeah, I looked at mobf 21:42 Traxie21 I like it, but I don't like clicking through one extra folder 21:42 Traxie21 21:43 Traxie21 Heres my MT directory style 21:43 iqualfragile1 ühm… you dont need to actualy 21:43 Traxie21 SD Card/Games/Minetest/Games/MT-git-latest/mods/serverextended 21:43 Traxie21 */mods/minetest/ 21:44 Traxie21 Gahh 21:44 Traxie21 Gtg guys, thanks for the discussion, liqual, lets agree to disagree hmm? 21:44 iqualfragile1 you kindof just need to rename all the xyz.lua files in the subfolders to init.lua, add a file called modpack.txt and move your original init.lua somewhere 21:44 jordan4ibanez what if mods were written in c++ and minetest loaded it like normal? 21:44 khonkhortisan bool doesn't start initialized :( 21:44 iqualfragile1 Traxie21: goodbye 21:44 Traxie21 Bay! 21:45 kaeza cya Traxie21 21:45 Traxie21 Hope you aren't too mad at me for being stubborn :3 21:45 kaeza jordan4ibanez, that would be cool 21:45 iqualfragile1 you will understand 21:45 kaeza to support C++ mods 21:45 Traxie21 one day, I may see y'alls point 21:46 kaeza khonkhortisan, expecting a variable to be initialized without explicitly doing it == bad coding practice 21:47 khonkhortisan I know, but I hoped bool was different. 22:11 Uberi woo https://github.com/minetest/minetest/commit/038529c7638ce48525df9c0ae610d99f2e58aedc 22:11 Uberi all builds from now on are 0.4.5 22:19 NekoGloop|Laptop YES. 22:19 NekoGloop|Laptop FAN-FUCKING-TASTIC. 22:21 jordan4ibanez http://youtu.be/bxGXJ4N6xM4 22:37 * NekoGloop|Laptop puts a kitten on Gambit's head 22:43 thexyz win build for 0.4.5 — http://minetest.ru/builds/minetest-0.4.5.zip 22:44 Uberi|AoS \o/ 22:44 Uberi|AoS thanks thexyz 22:46 NekoGloop|Laptop And now, I mod. 22:51 Kacey hi all 22:52 Uberi|AoS hey Kacey 22:54 Kacey hi