Time |
Nick |
Message |
00:00 |
Vadtec |
or trying to at least :P |
00:00 |
kaeza |
don't mind the lots of unknown nodes/objects |
00:00 |
Vadtec |
i think i forgot to turn off the preload |
00:00 |
kaeza |
I removed a lot of mods so the media download is smaller |
00:00 |
Vadtec |
heh |
00:01 |
Vadtec |
brb while this loads |
00:01 |
kaeza |
and for the love of gawd, DON'T KILL ANY UNKNOWN OBJECTS!! |
00:02 |
|
Oblivion1500 joined #minetest |
00:02 |
Vadtec |
lemme turn of preload |
00:02 |
Vadtec |
off* |
00:03 |
Vadtec |
still waiting at the content screen |
00:03 |
kaeza |
k |
00:04 |
Vadtec |
have i even shown up in the logs yet? |
00:04 |
kaeza |
you are here walking in place :) |
00:04 |
Vadtec |
lol |
00:08 |
Kacey |
my own server is lagging :( |
00:16 |
NekoGloop|Laptop |
Vadtec: you can also make infinite lava source |
00:16 |
kaeza |
ok, sorry for the laggy server :/ |
00:16 |
NekoGloop|Laptop |
(assuming I didn't miss that) |
00:16 |
Vadtec |
NekoGloop|Laptop: now thats a neat trick...how? |
00:17 |
Vadtec |
kaeza: np, it happens to the best of us |
00:17 |
NekoGloop|Laptop |
Vadtec, same way as water. |
00:17 |
Vadtec |
NekoGloop|Laptop: in stock mt? |
00:17 |
NekoGloop|Laptop |
yes |
00:17 |
kaeza |
in fact, you can do that with any "luquid" |
00:17 |
kaeza |
liquid* |
00:17 |
Vadtec |
sweet |
00:18 |
Kacey |
wish the sun would rise... |
00:24 |
Kacey |
WTF?!?!?! |
00:24 |
Kacey |
nvm got it |
00:26 |
kaeza |
err...what? |
00:27 |
kaeza |
talking to yourself is a sign of demency :) |
00:30 |
Kacey |
lol |
00:39 |
Kacey |
ooh kaeza you know that buses mod we were going to make? |
00:42 |
* Kacey |
needs to find diamonds... |
00:43 |
kaeza |
there's already a databus mod IIRC |
00:43 |
Kacey |
digilines |
00:49 |
Vadtec |
kaeza: actually, the way im doing my layout will work nicely |
00:49 |
Vadtec |
just gotta stagger the copper wires below the mills |
00:51 |
Vadtec |
if i counted correctly, i have 37 of em hooked up |
00:52 |
Kacey |
cool |
00:52 |
Kacey |
im still setting up a little thing lol |
00:53 |
Kacey |
i have alot of seeds... |
01:00 |
Kacey |
afk dinner |
01:00 |
Vadtec |
actually, 35, just did a recount |
01:10 |
|
ecube joined #minetest |
01:11 |
Kacey|dinner |
do ropes have a length limit from the vines mod? |
01:12 |
Vadtec |
Kacey|dinner: nope |
01:12 |
Vadtec |
i put a rope box and then kept digging |
01:12 |
Kacey|dinner |
but mine just stopped |
01:12 |
Vadtec |
it happily kept extending |
01:12 |
Vadtec |
not sure |
01:12 |
Vadtec |
i had one over 1000m long |
01:12 |
Kacey|dinner |
mine stopped at about -215 |
01:13 |
Kacey|dinner |
-240 sorry |
01:13 |
Vadtec |
i was at -850 |
01:13 |
Kacey|dinner |
... |
01:16 |
kaeza |
WOW minetest has been on development for 4 years?? http://forum.minetest.net/viewtopic.php?pid=72676#p72676 |
01:16 |
kaeza |
</sarcasm> |
01:20 |
|
mauvebic joined #minetest |
01:22 |
kaeza |
hi mauvebic |
01:23 |
|
SmugLeaf joined #minetest |
01:29 |
|
kaeza_ joined #minetest |
01:29 |
* VanessaE |
peeks in |
01:30 |
Kacey|dinner |
hi v |
01:30 |
kaeza_ |
wb V |
01:30 |
VanessaE |
hey |
01:30 |
MinetestBot |
hi VanessaE |
01:44 |
|
FreeFull joined #minetest |
01:51 |
jfu |
oh i hate trolls... |
01:52 |
VanessaE |
we get enough of those, for sure :-/ |
01:54 |
Kacey|dinner |
? |
01:55 |
* sokomine |
looks puzzled |
01:56 |
sokomine |
i was building some small houses...the game crashed...i started the singleplayer game again...and the houses where gone? |
01:56 |
VanessaE |
sokomine: the server half was probably too lagged to record your actions :( |
01:56 |
sokomine |
but not for almost 2 hours (that's when i started building) |
01:56 |
sokomine |
a few minutes - yes, that's known to happen. but..hours? |
01:57 |
sokomine |
the server *did* record it in debug.txt |
01:57 |
VanessaE |
weird |
01:57 |
VanessaE |
out of disk space? |
01:57 |
VanessaE |
read only map? |
01:58 |
sokomine |
hmm. out of disc space - not this time. that just lost me the seed for that world some time ago. this time there's enough space |
01:58 |
sokomine |
after all the debug.txt got written successfully until the very crash |
01:59 |
khonkhortisan |
Does this look right? mesecons = { conductor = { action_on = function(…), action_off = fuction(…), rules = {…} } } |
02:02 |
sokomine |
great :-/ how am i to figure out rotation now? and why did it get lost? |
02:03 |
|
ecube_ joined #minetest |
02:05 |
sokomine |
honkhortisan: it looks complicated. i havn't done anything with mesecons yet |
02:05 |
khonkhortisan |
I'm trying to get powered rails from the carts mod to power along the line, without losing the ability to power the cart |
02:06 |
RealBadAngel |
hi all |
02:06 |
MinetestBot |
hi RealBadAngel |
02:06 |
|
NekoGloop|Laptop joined #minetest |
02:06 |
khonkhortisan |
hi MinetestBot |
02:06 |
MinetestBot |
Hey khonkhortisan |
02:07 |
khonkhortisan |
hi RBA |
02:07 |
RealBadAngel |
khonkhortisan, just merged ur another patch |
02:07 |
khonkhortisan |
ok |
02:07 |
* NekoGloop|Laptop |
puts a kitten on RealBadAngel's head |
02:08 |
RealBadAngel |
if somebody would like to test 6d facedir it will be out in a few minutes |
02:08 |
* VanessaE |
takes the kitten from RealBadAngel's head and puts it on MinetestBot's head |
02:09 |
khonkhortisan |
out? |
02:09 |
khonkhortisan |
Is it more than one commit? |
02:09 |
khonkhortisan |
MinetestBot, did you hear that? |
02:10 |
NekoGloop|Laptop |
https://www.youtube.com/watch?v=HL6CHHWw1hU |
02:11 |
sokomine |
hi rba |
02:11 |
khonkhortisan |
I wonder if I can install a link reader without a bot |
02:12 |
* sokomine |
complains that the bot gets a kitten while she doesn't |
02:12 |
khonkhortisan |
the bot was snuck a kitten without its notice |
02:13 |
* khonkhortisan |
puts a kitten on MinetestBot's head, which is the same kitten already there - just picked up and put down again. |
02:13 |
MinetestBot |
khonkhortisan: I don't want it, talk to NekoGloop, he likes kittens |
02:13 |
khonkhortisan |
See? |
02:14 |
sokomine |
ah, ok |
02:15 |
sokomine |
re-placed kittens maybe do not agree with beeing taken up and placed again |
02:15 |
|
Menche joined #minetest |
02:15 |
Kacey |
back |
02:15 |
MinetestBot |
Welcome back Kacey! |
02:15 |
Menche |
hi all |
02:15 |
MinetestBot |
hi Menche |
02:16 |
khonkhortisan |
hi Kacey, Menche, MinetestBot |
02:17 |
Kacey |
lets all spam MinetestBot |
02:17 |
Kacey |
NekoGloop|Laptop, https://www.youtube.com/watch?v=0u9uFJpz2QM |
02:17 |
khonkhortisan |
hi MinetestBot! |
02:17 |
Kacey |
just for you |
02:18 |
Menche |
how to download minetest |
02:18 |
NekoGloop|Laptop |
Yeah no |
02:18 |
Menche |
how to download minetest? |
02:18 |
* khonkhortisan |
puts a kitten and a puppy on MinetestBot's head |
02:18 |
khonkhortisan |
how install minetest? |
02:18 |
Menche |
where to download minetest? |
02:18 |
MinetestBot |
Menche: http://www.minetest.net/download.php Please note that it is recommend to compile Minetest yourself if you use GNU/Linux |
02:18 |
khonkhortisan |
there |
02:18 |
Kacey |
its Hatsune Miku doing Gangnam Style NekoGloop|Laptop |
02:19 |
NekoGloop|Laptop |
Yeah no. |
02:19 |
Kacey |
it is |
02:19 |
|
Dogzilla131 joined #minetest |
02:20 |
Kacey |
i have a banana tree ^_^ |
02:22 |
sokomine |
i managed to rescue the buildings by grepping debug.txt. here's the line: grep "singleplayer places node" debug.txt | awk '{print $8" "$6" 0 9"}' | sed 's/[\(\)\,]/ /g' |
02:23 |
sokomine |
after that i did a //pos1 0,0,0 and //load to load that data. fortionately it's such a straightforward format |
02:23 |
kaeza |
I'd like to hear more comments on this: http://forum.minetest.net/viewtopic.php?pid=72516#p72516 |
02:24 |
kaeza |
is it worth the effort? |
02:24 |
sokomine |
don't know. what's the general topic? |
02:24 |
kaeza |
basically, being able to move the player's head to reflect it's looking direction |
02:24 |
khonkhortisan |
uh, player is server-side? |
02:25 |
kaeza |
yeah |
02:25 |
khonkhortisan |
interesting |
02:25 |
sokomine |
woud be nice. don't know how important it is |
02:25 |
kaeza |
gimme a sec |
02:26 |
kaeza |
here's a demo: http://www.youtube.com/watch?v=edzDAH6-WQU |
02:26 |
khonkhortisan |
arm stuck to the face |
02:27 |
khonkhortisan |
Does it only send an update when the direction changes? |
02:27 |
kaeza |
yeah |
02:27 |
Kacey |
http://www.youtube.com/watch?v=9lRyon8CdTU lol best one |
02:28 |
kaeza |
but in order to make a walking animation, I have to animate *all* the bones simultaneously |
02:28 |
kaeza |
and that is done every step |
02:28 |
kaeza |
this consumes a terrible amount of bandwidth |
02:29 |
kaeza |
even if I did that at every 100ms, it would be bad |
02:29 |
kaeza |
(and the anim would be jerky) |
02:29 |
Kacey |
http://www.youtube.com/watch?v=dTk8ktb466g lol |
02:29 |
khonkhortisan |
I've seen the player do that before |
02:31 |
|
kaeza_ joined #minetest |
02:32 |
|
brandy_ joined #minetest |
02:32 |
kaeza |
hi brandy_ |
02:35 |
kaeza |
Kacey, http://www.youtube.com/watch?v=9lRyon8CdTU |
02:36 |
kaeza |
Kacey, also: http://www.youtube.com/watch?v=364AhSc3lUM |
02:36 |
Kacey |
i have seen them all |
02:39 |
* ShadowNinja |
would love to see this client-side |
02:41 |
ShadowNinja |
uh oh, this happened while I was away *** longjmp causes uninitialized stack frame ***: /home/owen/minetest/server/bin/minetestserver terminated |
02:41 |
khonkhortisan |
I haven't gotten that error yet |
02:42 |
ShadowNinja |
and my auto-restart cron seems to have failed |
02:42 |
khonkhortisan |
can't you just use a while loop? |
02:43 |
VanessaE |
while true; do minetestserver --blah blah; sleep 1; done |
02:43 |
ShadowNinja |
but then you could just crash it over and over |
02:43 |
VanessaE |
simple as that |
02:44 |
ShadowNinja |
my script also restarts it if it stops responding to init packets |
02:44 |
VanessaE |
now THAT is something I need to set up |
02:44 |
VanessaE |
and something to catch it when it goes into runaway CPU usage. |
02:45 |
ShadowNinja |
I just copied most of it from minetestbot, want the code? |
02:49 |
VanessaE |
pastebin? |
02:49 |
ShadowNinja |
does someone know how to check if a process is running from python? |
02:50 |
VanessaE |
grep for it in ps axwww. python should be mentioned |
02:50 |
VanessaE |
as long as you executed the process as phython blahblah.py |
02:50 |
VanessaE |
er python* |
02:50 |
Kacey |
ShadowNinja, did you see my banana trees? |
02:50 |
ShadowNinja |
I mean check minetestserver from within a python script |
02:51 |
ShadowNinja |
no, menche's server? |
02:51 |
Kacey |
yep |
02:55 |
ShadowNinja |
VanessaE: http://pastebin.ubuntu.com/5566648/ two files until I find out how to do that in python |
02:56 |
Kacey |
night all |
02:57 |
VanessaE |
ShadowNinja: impressive. |
02:57 |
ShadowNinja |
thanks |
02:58 |
|
sdzen joined #minetest |
02:59 |
RealBadAngel |
https://github.com/RealBadAngel/minetest |
03:00 |
RealBadAngel |
and screwdriver: http://realbadangel.pl/facedirtools.zip |
03:00 |
RealBadAngel |
please use setting: enable_texture_atlas = false when testing |
03:01 |
RealBadAngel |
idk why atlas go insane and breaks all nodeboxes textures when it is off |
03:01 |
RealBadAngel |
*on |
03:03 |
NekoGloop|Laptop |
Ideally you have that turned off *anyway* |
03:04 |
khonkhortisan |
You changed your commit? |
03:04 |
khonkhortisan |
//R90 |
03:10 |
RealBadAngel |
on git theres now my current working tree |
03:11 |
khonkhortisan |
git am https://github.com/RealBadAngel/minetest/commit/3b86deccee9baea4671695c66a07394ab25b45ae.patch |
03:12 |
|
TorpedoSkyline joined #minetest |
03:12 |
RealBadAngel |
thats it |
03:12 |
jfu |
on Manches server, anyone knows what to do about griefers? |
03:13 |
khonkhortisan |
I'm still suprised github doesn't provide a button to go to the patch |
03:13 |
Menche |
jfu: is there a griefer on? |
03:13 |
RealBadAngel |
download whole source just |
03:13 |
ShadowNinja |
tell Kacey or menche |
03:13 |
Menche |
a moderator can rollback all their actions |
03:13 |
jfu |
Menche: not at the moment, but there was one previously |
03:13 |
khonkhortisan |
github will give me an actual patch, it's just not obvious how to get it to do so. |
03:14 |
kaeza |
hello RealBadAngel |
03:14 |
RealBadAngel |
github is strange thingy |
03:14 |
RealBadAngel |
hi kaeza |
03:14 |
khonkhortisan |
^ head rotator says hi to node rotator |
03:14 |
kaeza |
lol |
03:15 |
jfu |
Menche: anyway, ive seen him twice, he calles himself GrieferTheAssasin or something similar |
03:15 |
jfu |
calls |
03:15 |
Menche |
i don't think he's a griefer |
03:15 |
Menche |
did he damage anything? |
03:16 |
jfu |
well, he killed me twice and then he took down a rope and asked me if i wanted it back, acting like a douche |
03:16 |
jfu |
i just ignored him |
03:16 |
kaeza |
RealBadAngel, technic blue nrg crystals aren't charging in LV battery boxes. do I need an MV one? |
03:16 |
RealBadAngel |
they should load there |
03:17 |
RealBadAngel |
do you have latest technic ? |
03:17 |
khonkhortisan |
as of today, latest? |
03:17 |
RealBadAngel |
there was such a bug before but it was fixed already |
03:17 |
kaeza |
the one that I updated the other day due to the bug with water mills |
03:17 |
kaeza |
ah |
03:18 |
RealBadAngel |
do you have new mining drills? |
03:18 |
RealBadAngel |
if you dont you got old one |
03:18 |
kaeza |
hmm... gimme a sec as I re-update. It's been two long weeks :/ |
03:19 |
Menche |
my debug.txt hasn't been updated for a few days DX |
03:20 |
RealBadAngel |
its turned off by default now |
03:20 |
VanessaE |
that's because debug is disabled by default now |
03:20 |
khonkhortisan |
It looks like I'll have to separate powered rail into two nodes to get it to conduct |
03:20 |
Menche |
...who's brilliant idea was that |
03:20 |
|
TheBonsai joined #minetest |
03:21 |
RealBadAngel |
it is good idea |
03:21 |
khonkhortisan |
It should print a debug statement about debug being disabled |
03:21 |
RealBadAngel |
normal user doesnt need it |
03:21 |
Menche |
why disable it |
03:21 |
RealBadAngel |
and it causes game to run faster |
03:21 |
khonkhortisan |
that could decrease apparent lag |
03:21 |
RealBadAngel |
40fps for me instead of 25 |
03:22 |
|
OWNSyouAll joined #minetest |
03:22 |
khonkhortisan |
wow |
03:22 |
RealBadAngel |
and when you need logs just set it in config |
03:23 |
sdzen |
hmmmmm |
03:23 |
sdzen |
normal user doesn't need it? |
03:23 |
* sdzen |
as new user to minetest in this day and age. |
03:23 |
* sdzen |
finds this cool mod called nyanland |
03:24 |
khonkhortisan |
My game crashed! Post your debug.txt. Oh wait, you have to enable this obscure setting first in this file you have to find |
03:24 |
|
OWNSyouAll joined #minetest |
03:24 |
* sdzen |
trys to install it |
03:24 |
kaeza |
smells like LM... |
03:24 |
khonkhortisan |
Hello user of Mozilla software |
03:24 |
OWNSyouAll |
are there any good creative server mods for minetest? |
03:24 |
RealBadAngel |
debug_log_level =0 no logging |
03:24 |
khonkhortisan |
unified_inventory, bundled with technic. |
03:24 |
* sdzen |
finds out that mod error: in /home/sdzen/.minetest/mo |
03:24 |
RealBadAngel |
set it to values from 1 to 4 |
03:24 |
jfu |
Menche: btw, how would i go about making a piece of land registered to me? ive seen some players that have that |
03:25 |
Menche |
with protector blocks; due to an accidental changing of the config, some players didn't get any |
03:25 |
Menche |
are you on now? |
03:25 |
khonkhortisan |
They are available in the town store |
03:26 |
jfu |
Menche: nope im not. i can ask you again next time i log in. im done for today |
03:26 |
Menche |
there's a shop in the back of the mall |
03:26 |
Menche |
ok |
03:27 |
sdzen |
if they are now disabled by default |
03:28 |
sdzen |
then can we at least get the full mod error shown on the minetest screen |
03:28 |
kaeza |
hmm... aren't Lua errors logged by default even with debug off? |
03:28 |
sdzen |
because I have always been pissed off that it gets cut off |
03:28 |
sdzen |
no but I am saying |
03:28 |
sdzen |
I hate it when people complain the mod doesn't work |
03:29 |
sdzen |
and they write down what the minetest game told them |
03:29 |
kaeza |
yeah, I get what you say |
03:29 |
sdzen |
and not the debug stuff... |
03:29 |
kaeza |
I guess debug.txt should contain only true errors when debug is disabled. |
03:29 |
sdzen |
and 99% of the time it gets cutt off |
03:30 |
kaeza |
heck! |
03:30 |
kaeza |
my debug.txt is 970MB :( |
03:31 |
kaeza |
:O* |
03:33 |
* sdzen |
thats the reason you get fps increases |
03:33 |
sdzen |
delete the bloody txt file |
03:33 |
sdzen |
:) |
03:33 |
sdzen |
or rename it |
03:35 |
khonkhortisan |
What's the official mesecon off color? The variance in color in the texture is throwing me off |
03:35 |
VanessaE |
I never established one |
03:35 |
VanessaE |
because nodebox lighting is fucked up |
03:35 |
khonkhortisan |
perfection, you have been defeated. |
03:35 |
kaeza |
I wonder what's the size of debug.txt for Random Joe MT User? |
03:35 |
khonkhortisan |
*ism |
03:36 |
kaeza |
I mean, for that user that does not even know what the debug.txt file is |
03:36 |
VanessaE |
khonkhortisan: in which case, render one in-game, /time 12000, screenshot from up close, and use gimp to average the colors together |
03:36 |
khonkhortisan |
I'd rather use a color from a texture to make a color in another texture |
03:36 |
VanessaE |
you can't |
03:36 |
khonkhortisan |
? |
03:36 |
khonkhortisan |
gimp color picker |
03:37 |
VanessaE |
nodebox lighting is busted, so you won't be able to match it up, unless of course you're making another nodebox. |
03:37 |
VanessaE |
in which case then you could look at the texture file. |
03:37 |
khonkhortisan |
I'm making a rail |
03:37 |
VanessaE |
ok, raillike is basically the same lighting issue |
03:37 |
VanessaE |
read the texture then :) |
03:38 |
khonkhortisan |
I get 979818, 8b8d17, 929317, 70702f, 5f5f0b, et al. |
03:38 |
VanessaE |
average them |
03:38 |
NekoGloop|Laptop |
lol hex |
03:39 |
khonkhortisan |
meh |
03:39 |
VanessaE |
select all of the texture's opaque areas, filters -> blur -> gaussian blur -> really large values for the radius |
03:39 |
VanessaE |
then shift-click with the ink dropper |
03:39 |
khonkhortisan |
it froze my gimp just to open the blur dialog with the preview enabled |
03:40 |
VanessaE |
for a 16px texture?? |
03:40 |
khonkhortisan |
I don't do so well with memory |
03:40 |
kaeza |
that's Gimp for you :) |
03:40 |
khonkhortisan |
and blender and minetest too |
03:40 |
kaeza |
a true memory hog :) |
03:41 |
kaeza |
f*ck blender |
03:41 |
kaeza |
and it's idiotic interface |
03:41 |
khonkhortisan |
that's "its idiotic interface" to you. |
03:42 |
kaeza |
meh |
03:42 |
khonkhortisan |
I have two gaussian blur buttons |
03:42 |
kaeza |
I can't even split a cube into two parts |
03:42 |
khonkhortisan |
must be a plugin |
03:42 |
khonkhortisan |
split how? one mesh, both halves solid? |
03:43 |
kaeza |
both halves solid |
03:43 |
* Menche |
has absolutely *no* idea how to even really look at something in blender |
03:43 |
khonkhortisan |
look at something in wire mode |
03:43 |
khonkhortisan |
eh, select one face, move it halfway to the side, a, shift-d, move the copy halfway back |
03:43 |
kaeza |
ah sorry, it's one mesh, and I want to slice it into two halves |
03:44 |
Menche |
iirc i couldn't figure out how to rotate something |
03:44 |
khonkhortisan |
there's a knife tool, but I'm not good at it |
03:44 |
khonkhortisan |
You could select the middle edges and w->subdivide, then "make face" with what's left |
03:45 |
khonkhortisan |
no that wouldn't work, you'd have connected vertices |
03:45 |
kaeza |
hmm |
03:45 |
khonkhortisan |
Menche, g/r/s grab/rotate/scale |
03:46 |
khonkhortisan |
Yay, a solid color! |
03:46 |
khonkhortisan |
929317 |
03:52 |
|
ShadowNinja joined #minetest |
03:53 |
khonkhortisan |
9.4G debug.txt |
03:54 |
VanessaE |
gevalt |
03:54 |
VanessaE |
rm that bastard |
03:55 |
khonkhortisan |
I could move it to trash, causing it to multiply |
03:55 |
khonkhortisan |
gone (but still recoverable with advanced hard drive reading technology) |
03:59 |
kaeza |
shred -n 1000000000000 ? |
03:59 |
ShadowNinja |
VanessaE: I have it working with one file now, however it requires psutil |
04:00 |
khonkhortisan |
I wonder if shred even works after an rm |
04:00 |
VanessaE |
bah, SSD ftw. no need for shred et.al :-) |
04:01 |
VanessaE |
besides, you wanna shred post-rm: mkdir work; while true; do dd if=/dev/zero of=work/file$n; n=$((n+1)); done |
04:01 |
khonkhortisan |
Are they harder to read? |
04:01 |
VanessaE |
then rm -rf work |
04:01 |
khonkhortisan |
That fills all the empty space? |
04:02 |
VanessaE |
khonkhortisan: the wear leveling algorithms they use make it all but impossible to get files off of them without ripping the chips off the board. |
04:02 |
VanessaE |
khonkhortisan: yep |
04:02 |
VanessaE |
which does the same thing as shred |
04:02 |
VanessaE |
and with solid state media, only one pass is needed |
04:02 |
OWNSyouAll |
Has anyone got minetest to work on fedora mine crashes the secound i try to start it |
04:03 |
VanessaE |
oh, I forgot to put a block size and byte limit on that dd. bs=1048576 count=1024 |
04:04 |
khonkhortisan |
I should read closer. I thought you were appending. |
04:18 |
|
Menche left #minetest |
04:19 |
|
ecube joined #minetest |
04:22 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Remove dead code, relocate some code 9b5f182642 2013-02-25T20:11:12-08:00 http://git.io/DhcAyw |
04:23 |
VanessaE |
Anaglyph stereo support, created by xyz ????? |
04:24 |
VanessaE |
kaeza: ok, I take it back - there ISN'T an anaglyph branch - there's a COMMIT. |
04:24 |
VanessaE |
:) |
04:24 |
kaeza |
aww :( |
04:24 |
VanessaE |
aw fuck |
04:24 |
VanessaE |
I was on the wrong branch |
04:25 |
kaeza |
It will be cool to have that |
04:25 |
VanessaE |
but at least new_emerge is merged now. Thanks, hmmmm |
04:25 |
hmmmm |
merged emerge merge |
04:25 |
hmmmm |
vanessa, i'm doing finite liquids next |
04:25 |
VanessaE |
so it's...a new merge? |
04:25 |
VanessaE |
;) |
04:25 |
kaeza |
also, using a Wiimote to simulate digging |
04:25 |
kaeza |
:) |
04:25 |
hmmmm |
you might want to hold off on updaint |
04:25 |
VanessaE |
kaeza: +10000 |
04:25 |
hmmmm |
updating* |
04:25 |
VanessaE |
hmmmm: I'll wait |
04:25 |
hmmmm |
you like the finite liquids, right? |
04:25 |
hmmmm |
i do, i was playing around with it |
04:26 |
hmmmm |
it works much better than expected |
04:26 |
VanessaE |
I have not tested them yet |
04:26 |
kaeza |
hmmmm, it would be cool |
04:26 |
hmmmm |
and best of all, it's optional |
04:26 |
VanessaE |
I'm told Pipeworks works well with it though |
04:26 |
hmmmm |
so nobody's forcing you to change the gameplay dynamics |
04:26 |
kaeza |
but the Lua version is slow as hell |
04:26 |
kaeza |
is it in C++ now? |
04:26 |
hmmmm |
yes |
04:26 |
kaeza |
nice! |
04:27 |
kaeza |
I guess it is much faster now then? |
04:27 |
hmmmm |
i didn't notice any speed issues at all, it seems fine |
04:27 |
hmmmm |
i don't really know how "slow" it was before to compare it |
04:28 |
kaeza |
well, with 20 nodes, it took around half a sec to update here |
04:28 |
kaeza |
(20 "finite liquid" nodes) |
04:28 |
hmmmm |
you might've needed to change the update speed to 0.2 |
04:29 |
hmmmm |
in fact i should change that to be the default value... no idea why he made it 1 |
04:29 |
sokomine |
does anyone have a straw texture at hand? |
04:30 |
VanessaE |
nope |
04:30 |
VanessaE |
sowwy |
04:32 |
kaeza |
just a question: have been any progress with the entity handling bug on the client? |
04:32 |
VanessaE |
hmmmm: just so I don't look like a fucking idiot, can you merge that anaglyph branch? ;) |
04:32 |
hmmmm |
which analagalgaph branch |
04:32 |
|
simion314 joined #minetest |
04:32 |
hmmmm |
i don't have the link to it |
04:32 |
VanessaE |
https://github.com/minetest/minetest/commits/anaglyph_rebase1 |
04:32 |
VanessaE |
which probably won't merge anyway ;) |
04:33 |
khonkhortisan |
Does it do cross-eyed 3d? |
04:34 |
hmmmm |
oh dear that looks old |
04:34 |
sokomine |
3d? does anyone really use that? |
04:35 |
hmmmm |
i could've sworn that's been in there for a while |
04:35 |
VanessaE |
it has, I was only joking :) |
04:37 |
kaeza |
hmm... positional sound+stereoscopic view+support for multi touch screens+wiimote support... can we be *inside* Minetest?? :D |
04:37 |
VanessaE |
heh |
04:37 |
VanessaE |
well at least then no one can legitimately ask for third-person view then :D |
04:38 |
VanessaE |
wii remote is bluetooth or something isn't it? |
04:38 |
* VanessaE |
looks over at her Wii |
04:38 |
kaeza |
to Wikipedia! |
04:38 |
NekoGloop|Laptop |
Yes it is |
04:38 |
kaeza |
you got a Wii :O |
04:38 |
VanessaE |
yeah, ages ago |
04:38 |
VanessaE |
it makes a good exercise machine |
04:38 |
kaeza |
I'm still stuck with my NES :( |
04:38 |
NekoGloop|Laptop |
Game Maker 8 has an extension for wiimotes. |
04:39 |
NekoGloop|Laptop |
kaeza, would that be a Animal Crossing NES? |
04:39 |
VanessaE |
NES? wow |
04:39 |
kaeza |
NekoGloop|Laptop, Megaman :) |
04:41 |
VanessaE |
someone needs to port MT to the Wii so I can use my big screen :D |
04:41 |
kaeza |
heh |
04:42 |
VanessaE |
(unless someone wants to send me about 100 feet of HDMI cable :D |
04:42 |
kaeza |
I wonder if the Wii has enuff processing power to run MT |
04:42 |
* kaeza |
is searching Wikipedia |
04:42 |
|
OWNSyouAll joined #minetest |
04:42 |
NekoGloop|Laptop |
Hell no |
04:43 |
NekoGloop|Laptop |
To both account |
04:43 |
NekoGloop|Laptop |
accounts* |
04:43 |
VanessaE |
well as long as you don't ask it to run Moretrees or snow mod..... |
04:43 |
VanessaE |
;) |
04:43 |
NekoGloop|Laptop |
I still should see how well my laptop likes those :O |
04:45 |
kaeza |
729MHz PowerPC... |
04:45 |
VanessaE |
hohoi |
04:45 |
VanessaE |
no chance in hell :) |
04:46 |
kaeza |
88MB of memory |
04:46 |
kaeza |
3MB VRAM |
04:46 |
VanessaE |
88.....megs? |
04:46 |
kaeza |
O.o |
04:46 |
MinetestBot |
kaeza: What are you wondering about? |
04:46 |
VanessaE |
MEGS? |
04:46 |
kaeza |
yep |
04:47 |
kaeza |
aww not even that |
04:47 |
kaeza |
"I mean, sometimes entities |
04:47 |
kaeza |
88 MB main memory (24 MB internal 1T-SRAM integrated into graphics package, 64 MB external GDDR3 SDRAM)[174] |
04:48 |
kaeza |
slipped copypasta :P |
04:48 |
VanessaE |
holy crap |
04:48 |
VanessaE |
I never realized it was so low-end |
04:48 |
VanessaE |
how about the Wii-U? |
04:49 |
kaeza |
CPU: IBM PowerPC Tri-Core processor "Espresso" reportedly clocked at 1.2 GHZ. |
04:49 |
VanessaE |
well that's a *little* better |
04:49 |
VanessaE |
but then again |
04:49 |
VanessaE |
the regular Wii runs at what, 640x480 or some such? |
04:50 |
MiJyn |
hi :) |
04:50 |
kaeza |
480p (PAL/NTSC), 480i (PAL/NTSC) or 576i (PAL/SECAM), |
04:50 |
VanessaE |
yup |
04:50 |
VanessaE |
well given it has a decent GPU and low rez like that, should run MT okay after some further refinementsw |
04:50 |
VanessaE |
-w |
04:51 |
kaeza |
but srsly, you need at least 2GHZ + 1.5-2 GB RAM to run MT |
04:51 |
VanessaE |
"after some further refinements" |
04:51 |
VanessaE |
:) |
04:51 |
sdzen |
kaeza? |
04:51 |
sdzen |
thats pretty high specs for MT |
04:51 |
kaeza |
without putting MOBF, moretrees, mesecons and technic :) |
04:52 |
VanessaE |
heh |
04:52 |
sdzen |
your crazy |
04:52 |
kaeza |
sdzen, what would be the *bare minimum* requirements for MT? |
04:52 |
VanessaE |
anyone feel like rewriting moretrees into C++? :) |
04:52 |
sdzen |
hahahahaha |
04:52 |
hmmmm |
:/ |
04:52 |
sdzen |
let me play around with my pentium three for a sec |
04:53 |
kaeza |
that is, where you get 5 FPS in 320x240 with only wanilla game :) |
04:53 |
khonkhortisan |
/replace mese desert_sand gave me CONTENT_IGNORE messages |
04:53 |
kaeza |
vanilla* |
04:53 |
hmmmm |
vanessa, that will be unnecessary once VoxelManipulator gets into lua |
04:53 |
VanessaE |
hmmmm: I'd like to submit plants_lib to be included with builtin. I think it's about ready. |
04:53 |
hmmmm |
yeah.. about that |
04:53 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Merge pull request #482 from proller/liquid 979ca23f1e 2013-02-25T20:52:24-08:00 http://git.io/Y-evSw |
04:53 |
VanessaE |
oh boy. |
04:53 |
sdzen |
//replace default:desert_sand default:mese |
04:53 |
hmmmm |
I decided that I'm not going to do anything related to minetest-game |
04:53 |
VanessaE |
oh ok |
04:53 |
hmmmm |
give that to somebody else |
04:53 |
khonkhortisan |
Do plants_lib manage cactus, dry_shrub, papyrus? |
04:53 |
hmmmm |
too much stuff |
04:53 |
VanessaE |
heh |
04:54 |
sdzen |
good idea hmmmm |
04:54 |
VanessaE |
it'll die in waiting :D |
04:54 |
sdzen |
minetest_game is a warzone :) |
04:54 |
hmmmm |
hah |
04:54 |
sdzen |
aint that rioght pilz? |
04:54 |
sdzen |
right* |
04:54 |
hmmmm |
pilz is german for Mushroom |
04:54 |
khonkhortisan |
He'd rather be called Adam, so I hear |
04:54 |
sdzen |
he would |
04:55 |
sdzen |
and for some bloody reason I know the mushroom thing....... |
04:55 |
khonkhortisan |
takin' mushroom pilz |
04:56 |
khonkhortisan |
bloody gives me the impression you're british |
04:56 |
hmmmm |
maybe he is |
04:56 |
sdzen |
check my ip |
04:56 |
sdzen |
I dare ya :P |
04:57 |
hmmmm |
which is masked |
04:57 |
kaeza |
thought you were frenh :P |
04:57 |
kaeza |
french* |
04:57 |
sdzen |
so pretty much I can give you any information I want and it could be bullocks |
04:57 |
khonkhortisan |
the irc log only says sdzen joined #minetest |
04:58 |
sdzen |
mais kaeza mon francais n'est pas bon! |
04:58 |
kaeza |
no entiendo nada de lo que dices |
04:58 |
khonkhortisan |
You joined after cloak |
04:58 |
khonkhortisan |
unlike _some_ people I know |
04:59 |
sdzen |
I try to join after it |
04:59 |
sdzen |
sometimes I beat it though |
04:59 |
sdzen |
its not negligence |
04:59 |
sdzen |
usually issues with connection |
05:00 |
khonkhortisan |
How odd, my t-intersections are turning into corners |
05:00 |
VanessaE |
you bwoke it :( |
05:01 |
sdzen |
you must realize people that I gave my actual location to you some time ago in a forum topic |
05:01 |
khonkhortisan |
it's the rail won't connect to different rail applying during powered rail turning into powered-on rail |
05:01 |
|
Oblivion1500 joined #minetest |
05:01 |
sdzen |
all you need to do is find it |
05:02 |
sdzen |
ahhh yes that issue again? |
05:02 |
khonkhortisan |
yep |
05:02 |
sdzen |
anyone find a way around it yet? |
05:02 |
sdzen |
last I checked nobody had |
05:03 |
khonkhortisan |
If I could run a function when a conducting single node turned on and off, I wouldn't have to change the rail type |
05:03 |
khonkhortisan |
But I have to use two nodes to conduct |
05:04 |
khonkhortisan |
Found it - Your age too |
05:05 |
khonkhortisan |
But I will keep that information to those with the skill to find it |
05:05 |
sdzen |
haha the newest one in the offtopic section? |
05:06 |
sdzen |
its an old one in the general disscussion I think |
05:06 |
khonkhortisan |
5th in offtopic |
05:08 |
sdzen |
http://forum.minetest.net/viewtopic.php?id=525 |
05:08 |
sdzen |
there you go! |
05:08 |
khonkhortisan |
you have too many pages of posts for me to want to go through them looking for it |
05:08 |
sdzen |
course I could be lieing with that as well |
05:09 |
khonkhortisan |
Ohio doesn't count as United States |
05:09 |
khonkhortisan |
That list should be indented to show geographical inclusion |
05:09 |
VanessaE |
we disavow any claims of ownership of Ohio or Illinois |
05:10 |
VanessaE |
and those damn Kansans have been trying to weasel their way into our country for centuries :) |
05:10 |
khonkhortisan |
People will most likely not lie |
05:10 |
khonkhortisan |
It is less often they will have a reason to, and less often than that that they will. |
05:10 |
khonkhortisan |
and very less often they will lie without reason. |
05:10 |
sdzen |
I don't like giving information without a bit of fight |
05:13 |
sdzen |
as you an tell I live in paradise |
05:13 |
sdzen |
can* |
05:13 |
sdzen |
by my account description |
05:15 |
khonkhortisan |
that old rail connect patch doesn't succeed anymore |
05:17 |
|
DMackey joined #minetest |
05:28 |
sdzen |
oh does anyone know why there are such heavy avatar restrictions on the forums? |
05:28 |
VanessaE |
damned if I know |
05:28 |
sdzen |
I was trying to change my current one thats 200x200 |
05:28 |
VanessaE |
someone complained that animations were irritating or something |
05:28 |
sdzen |
to another 200x200 one |
05:28 |
sdzen |
but now only 60x60 is allowed as maximum |
05:30 |
sdzen |
its only abit absurd |
05:30 |
sdzen |
:) |
05:34 |
kaeza |
just asking, but what is the reason behind param and param2 being 8 bits in size? |
06:09 |
Oblivion1500 |
hey i was just wondering if you could mount another hard drive to use the root directory? |
06:09 |
VanessaE |
sure |
06:09 |
VanessaE |
easily |
06:10 |
VanessaE |
any disk/partition can be mounted pretty much anywhere you want it to be, including / |
06:10 |
Oblivion1500 |
so if the first hard drive fills up it will go to that hard drive? |
06:10 |
VanessaE |
as long as you don't mind editing fstab of course |
06:10 |
VanessaE |
it doesn't work like that actually |
06:11 |
Oblivion1500 |
? |
06:11 |
VanessaE |
normally, you keep / strictly limited to your system/OS install, normally around 10 or 15GB. |
06:11 |
VanessaE |
you'd have another partition for /home |
06:11 |
VanessaE |
and a second disk might be, for example, mounted as /storage |
06:11 |
VanessaE |
(that's what I do) |
06:11 |
VanessaE |
you just have to pay attention to where you store stuff. |
06:12 |
Oblivion1500 |
ok here is my situation |
06:12 |
VanessaE |
if you want two or more disks to just append together, you need to RAID-0 them |
06:12 |
VanessaE |
which you probably don't wanna do in practice |
06:13 |
Oblivion1500 |
i have a server that is hosting my website, the hard drive that has linux installed on it is 20 gb, i dont want to move the website because i have to do alot more work than i want to do.. but im willing to make it so they copy to eachother but when the first one fills up it uses the second one still |
06:14 |
Oblivion1500 |
so raiding them might be what i want to do |
06:14 |
Oblivion1500 |
but the raid that copys them |
06:14 |
Oblivion1500 |
but im not sure what will happen when one fills up |
06:14 |
VanessaE |
in that case, just use the second HD for thew website, /home, etc etc |
06:14 |
Oblivion1500 |
will it break stuff |
06:15 |
VanessaE |
don't even waste your time with that 20GB disk except for your OS |
06:15 |
VanessaE |
that's really the only right way to do what you want. |
06:16 |
VanessaE |
how big is the other drive? |
06:16 |
Oblivion1500 |
lol only 80 |
06:16 |
VanessaE |
well 80 isn't so bad. |
06:16 |
VanessaE |
so do this: |
06:16 |
Oblivion1500 |
yea for what im doing |
06:16 |
Oblivion1500 |
you want to see what im doing? |
06:17 |
VanessaE |
Put your OS on 18GB of the 20 GB drive. Slice off 2 GB for swap. Make one partition on the 80Gb drive, covering the whole thing. mount it as /home. Put your website data there. |
06:18 |
Oblivion1500 |
i already have it built |
06:18 |
Oblivion1500 |
its using a 2gb for swap |
06:18 |
Oblivion1500 |
so... just mount my hard drive? |
06:18 |
VanessaE |
did you partition it? |
06:19 |
Oblivion1500 |
but its fat23.. do i want to change that |
06:19 |
VanessaE |
um |
06:19 |
Oblivion1500 |
uhm, i let the install partition it |
06:19 |
VanessaE |
what's on it now? |
06:19 |
VanessaE |
what files etc.? |
06:19 |
Oblivion1500 |
1337reviews.com |
06:19 |
VanessaE |
no, the 80. |
06:19 |
VanessaE |
it is just empty? |
06:19 |
Oblivion1500 |
nothing i wiped it |
06:20 |
VanessaE |
then wipe it again, partition it for EXT4. |
06:20 |
VanessaE |
put your website there. |
06:22 |
Oblivion1500 |
the thing is when i move it and put the index.php and .htwhatever it still doesent see my website just raw html |
06:22 |
Oblivion1500 |
put that in / |
06:26 |
VanessaE |
don't put website data in / |
06:26 |
VanessaE |
put it in a user's home directory, some non-privileged user ID |
06:26 |
VanessaE |
for example, my server is set up like that. |
06:26 |
VanessaE |
(my minetest server I mean) |
06:29 |
Oblivion1500 |
well than when my domain goes to my public ip it just index's my root |
06:29 |
Oblivion1500 |
i can go to 1337reviews.com/home but i dont want to it do that... |
06:30 |
VanessaE |
well whatever you do, don't store your website files in / |
06:30 |
VanessaE |
and don't run your web services as anything but a non-priveleged user. |
06:31 |
Oblivion1500 |
how do i know what user is running my web server? |
06:32 |
Oblivion1500 |
i dont think its a privileged user.. |
06:35 |
VanessaE |
ps auxww |
06:35 |
VanessaE |
look for your server process there (nginx, httpd, whatever) |
06:36 |
VanessaE |
but if you don't know the user name already, you need to do some serious learning |
06:36 |
VanessaE |
because you should already know who you are launching it as before you launch it. |
06:38 |
Oblivion1500 |
well i think my apache install added it |
06:38 |
Oblivion1500 |
so i didnt know, well now i do and its www-data, how do i find out what privs it has? |
06:38 |
VanessaE |
yes. |
06:39 |
VanessaE |
ls -lad www-data |
06:39 |
VanessaE |
to be honest, you need to study up on how to use Linux properly. |
06:39 |
VanessaE |
you shouldn't be doing this kinda stuff until you're familiar with general system admin tasks |
06:41 |
VanessaE |
you don't want to do something to break things |
06:41 |
Oblivion1500 |
well i have everything backed up |
06:42 |
Oblivion1500 |
thing is im not turning back now so... yea |
06:42 |
VanessaE |
well good luck :) |
06:42 |
Oblivion1500 |
thanks |
06:43 |
|
monkeycoder joined #minetest |
06:45 |
Oblivion1500 |
also, ls looks for a directory |
06:45 |
VanessaE |
when given the 'd' switch, it lists the directory itself instead of its contents. |
06:45 |
Oblivion1500 |
it doesent own a directory.. |
06:46 |
VanessaE |
www-data should be a directory.... |
06:46 |
Oblivion1500 |
every user comes with a directory? |
06:46 |
VanessaE |
usually, but www-data is not a user. it's a place apache expects you to put your website data. |
06:47 |
VanessaE |
(it used to be public_html if I remember right) |
06:48 |
Oblivion1500 |
no, its a user in my case / is where apache looks for my website, how do i change this |
06:48 |
VanessaE |
I don't remember, but / is not where apache would normally expect to look. |
06:48 |
Oblivion1500 |
im using apache2 |
06:49 |
VanessaE |
it's been about 15 years since I was a web admin |
06:49 |
VanessaE |
I barely even remember the names of the programs we used to run all this shit :) |
06:51 |
Oblivion1500 |
i think some how when i put all the files in my root directory it copied them to the /www directory because that is where everything is..... |
06:51 |
Oblivion1500 |
i dont know why or how in the hell it did it.. but i didnt do it. it had to be automatic some how |
06:52 |
VanessaE |
I'd advise starting over from scratch then |
06:52 |
Oblivion1500 |
maybe because there is an index file in my root |
06:52 |
VanessaE |
see if there's some kind of gui to assist with the setup before you copy any of your website data over |
06:52 |
Oblivion1500 |
there is not, im using ubuntu server |
06:53 |
VanessaE |
http://www.debianhelp.co.uk/apacheweb.htm |
06:53 |
VanessaE |
maybe one of those will help. |
06:53 |
Oblivion1500 |
i would very much not like to start from scratch lol i can add information to the /www directory to see if anything changes |
06:53 |
VanessaE |
anything that applies to Debian usually works on Ubuntu also. |
06:55 |
Oblivion1500 |
well thanks for your help!! |
06:56 |
VanessaE |
I tried :) |
06:56 |
Oblivion1500 |
you made me relize that my site is not running from my root |
06:56 |
VanessaE |
good :) |
06:57 |
Oblivion1500 |
just looks like it is.. lol aparently the index.html points to the apache default some how. and that may be why all the files that are associated with the wordpress program were put there |
06:58 |
Oblivion1500 |
ls |
06:58 |
Oblivion1500 |
woops lol |
07:00 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Fix most warnings, re-fix MSVC compile error d31f07bd4b 2013-02-25T22:57:59-08:00 http://git.io/eZFSAg |
07:01 |
Oblivion1500 |
^i love that shit |
07:01 |
Oblivion1500 |
how the bot works now |
07:11 |
kaeza |
misc question: what does the game use the seed for? Only base terrain generation, or also for other things? |
07:12 |
kaeza |
I mean, if I want to re-create a world from scratch, is only the seed needed? or there are other random stuff that can't be accurately generated? |
07:13 |
kaeza |
(eexcluding non-default mods) |
07:15 |
|
Infinity_69 joined #minetest |
07:16 |
Infinity_69 |
Hi |
07:16 |
MinetestBot |
hi Infinity_69 |
07:25 |
|
Infinity_69 joined #minetest |
07:26 |
|
Infinity_69 joined #minetest |
07:26 |
Infinity_69 |
Hey |
07:26 |
MinetestBot |
hi Infinity_69 |
07:27 |
kaeza |
okay ttg |
07:28 |
kaeza |
night all |
07:28 |
VanessaE |
nooooooo |
07:28 |
kaeza |
hm? |
07:28 |
Infinity_69 |
Hi vanessae |
07:28 |
kaeza |
yeeeeeeeeeeeeeeaaaaah |
07:28 |
Infinity_69 |
Hi kaeza |
07:28 |
* VanessaE |
staples kaeza's jeans to his chair |
07:28 |
kaeza |
I' wearing shorts ;) |
07:28 |
VanessaE |
fine :) |
07:28 |
* VanessaE |
staples kaeza's shots yo his chair |
07:28 |
VanessaE |
to* |
07:29 |
kaeza |
... |
07:29 |
kaeza |
shots? |
07:29 |
kaeza |
lol |
07:29 |
VanessaE |
sigh |
07:29 |
VanessaE |
I give up :) |
07:29 |
Infinity_69 |
Vanessa + kaeza = rpg? |
07:29 |
VanessaE |
? |
07:29 |
kaeza |
?? |
07:30 |
kaeza |
anyway, here's a video for you Infinity_69 http://www.youtube.com/watch?feature=player_embedded&v=Wz1W_omigwg |
07:30 |
kaeza |
and with that, I'm off :) |
07:30 |
* Infinity_69 |
staples kaezas hair to her lower hair |
07:30 |
kaeza |
her? O.o |
07:30 |
Infinity_69 |
Yes |
07:31 |
Infinity_69 |
XD |
07:32 |
kaeza |
whatever I'm off. I'll go (more) nuts if I stay awake any longer. 24 hrs without sleep...zzz |
07:32 |
VanessaE |
night, kaeza |
07:32 |
VanessaE |
24 hours? wuss ;) |
07:32 |
infinity_69|mobi |
Yeah |
07:32 |
kaeza |
yep. not in the mood to stay for another 24 |
07:32 |
kaeza |
night o/ |
07:32 |
VanessaE |
heh ok |
07:32 |
VanessaE |
good night :) |
07:33 |
infinity_69|mobi |
Thats what she said |
07:33 |
infinity_69|mobi |
XD |
07:36 |
|
Nikondork_ joined #minetest |
07:37 |
|
kaeza left #minetest |
07:44 |
|
tango_ joined #minetest |
07:49 |
|
neko259 joined #minetest |
07:51 |
|
ruskie joined #minetest |
07:57 |
Oblivion1500 |
just wondering what should i use as the number for chmod for web files? |
07:58 |
VanessaE |
644. |
07:58 |
VanessaE |
and only for files the web server needs to write to |
07:58 |
VanessaE |
everything else, 444. |
07:59 |
Oblivion1500 |
ok and should i assign www-data as the owner of that folder? |
08:00 |
VanessaE |
whatever the user is that the webserver is running a |
08:00 |
VanessaE |
as |
08:00 |
Oblivion1500 |
ok thanks |
08:02 |
|
Infinity_69|Mobi joined #minetest |
08:02 |
Infinity_69|Mobi |
Hi |
08:02 |
MinetestBot |
hi Infinity_69|Mobi |
08:20 |
Oblivion1500 |
should i chown www-data:root? |
08:20 |
VanessaE |
no |
08:20 |
VanessaE |
keep root FAR away from your webserver |
08:20 |
Oblivion1500 |
sudo wont access that file |
08:20 |
Oblivion1500 |
or folder |
08:21 |
Oblivion1500 |
chmod every time i want to change it? |
08:21 |
VanessaE |
... |
08:22 |
Oblivion1500 |
or i could su www-data |
08:22 |
|
rsiska joined #minetest |
08:22 |
Oblivion1500 |
cant remember the password i used for that though... |
08:28 |
|
aheinecke joined #minetest |
08:39 |
|
M|Infinity_69 joined #minetest |
08:39 |
M|Infinity_69 |
Hey |
08:39 |
MinetestBot |
hi M|Infinity_69 |
08:39 |
M|Infinity_69 |
Thats what she said xD |
08:40 |
M|Infinity_69 |
!joke |
08:41 |
M|Infinity_69 |
!gc porn |
08:41 |
MinetestBot |
M|Infinity_69: Gross! |
08:48 |
Oblivion1500 |
ok i changed my sites enabled to where my site is located now and restarted apache but it is still pointing to my root directory |
08:48 |
Oblivion1500 |
i mean sites located |
08:49 |
Oblivion1500 |
or available, sorry need coffee |
08:49 |
Oblivion1500 |
and in sites enabled it says its using that directory.. |
08:50 |
Oblivion1500 |
could there be another service pointing my website? like php? |
08:50 |
Oblivion1500 |
or mysql? |
08:52 |
Oblivion1500 |
... i dont think so, looks like apache is the only thing that is touching my website |
08:52 |
Oblivion1500 |
damnit, |
08:58 |
|
jin_xi joined #minetest |
09:25 |
|
berome joined #minetest |
09:35 |
Oblivion1500 |
ok i got everything working, its playing off my second hd i chown and chmod to 644 |
09:41 |
|
LunaVorax joined #minetest |
09:47 |
|
M|Infinity_69 joined #minetest |
09:47 |
M|Infinity_69 |
Hi |
09:47 |
MinetestBot |
hi M|Infinity_69 |
09:48 |
M|Infinity_69 |
!gc free download |
09:48 |
MinetestBot |
free download: 3,750,000,000 |
09:49 |
|
rsiska joined #minetest |
09:49 |
M|Infinity_69 |
!gc torrent download |
09:49 |
MinetestBot |
torrent download: 283,000,000 |
09:50 |
M|Infinity_69 |
!tw shibby2142 |
09:50 |
MinetestBot |
@Curtis_McIntyre :) (@shibby2142) |
09:55 |
M|Infinity_69 |
!tw tv6eesti |
09:55 |
MinetestBot |
Kell 19:30 stardib uus komöödiasari "Seksisemud"! http://www.tv3play.ee/play/300368/?autostart=true (@tv6eesti) |
09:55 |
M|Infinity_69 |
O.o |
09:55 |
MinetestBot |
M|Infinity_69: What are you wondering about? |
09:56 |
M|Infinity_69 |
!tw burn |
09:56 |
MinetestBot |
@gowaistdeep Can't beat a refreshing @burn in @Val_Tho after a day out on the mountain! #valthorens #burn #ski pic.twitter.com/IsJGzGjUiP (@burn) |
09:57 |
M|Infinity_69 |
!tw rubenwardy |
09:57 |
MinetestBot |
@MerlinOfficial give us sequel, like Ashes to Ashes 4 Life on Mars. Not sure how it would work, but it would need #Merlin (@rubenwardy) |
09:57 |
M|Infinity_69 |
!tw stophouse |
09:57 |
MinetestBot |
10:23 PM. Light drizzle. In a fit of panic, just killed and ate the cat. #Sandy #livetweets (@stophouse) |
09:58 |
M|Infinity_69 |
!tw prof |
09:58 |
MinetestBot |
@MackyD11 Hawaii and Africa this summer!!! Is there a corner of the globe you are not going to touch? (@prof) |
09:58 |
M|Infinity_69 |
!tw gabenewel |
09:59 |
MinetestBot |
@SEGA Sonic CD? That's pretty cool, but where's Jet Set Radio 3? (@gabenewel) |
10:00 |
M|Infinity_69 |
!tw vanessae |
10:00 |
MinetestBot |
Sorry, couldn't get a tweet from https://twitter.com/vanessae?1361872801.35 (@vanessae) |
10:00 |
M|Infinity_69 |
!ping |
10:01 |
|
TForsman joined #minetest |
10:04 |
|
bas080 joined #minetest |
10:05 |
|
proller joined #minetest |
10:08 |
Taoki |
OMG, finite liquid in master! Updating to try it out |
10:26 |
Taoki |
The finite liquids in master are fantascit! Although sometimes act a bit incorrectly... especially when running down slopes. But what exists works very awesomely so far, wonderful feature :D |
10:48 |
|
LunaVorax joined #minetest |
10:49 |
|
john_minetest joined #minetest |
10:54 |
|
TheLastProject joined #minetest |
10:58 |
|
monkeycoder joined #minetest |
10:58 |
|
M|Infinity_69 joined #minetest |
10:58 |
M|Infinity_69 |
Hi |
10:58 |
MinetestBot |
hi M|Infinity_69 |
10:58 |
M|Infinity_69 |
Thats what she said xD |
11:06 |
|
Matsetes joined #minetest |
11:26 |
|
simion314 joined #minetest |
11:55 |
|
proller joined #minetest |
12:18 |
|
SpeedProg joined #minetest |
12:51 |
|
rsiska joined #minetest |
12:52 |
|
berome joined #minetest |
12:53 |
sfan5 |
hi |
12:53 |
|
MinetestBot joined #minetest |
12:54 |
|
berome left #minetest |
12:55 |
|
proller joined #minetest |
12:55 |
|
q66 joined #minetest |
12:58 |
|
Infinity_69 joined #minetest |
12:58 |
Infinity_69 |
hi |
12:58 |
MinetestBot |
hi Infinity_69 |
12:58 |
Infinity_69 |
almost... ):/ |
12:58 |
Infinity_69 |
o.o |
12:58 |
MinetestBot |
Infinity_69: What are you wondering about? |
12:59 |
Infinity_69 |
you being dead |
13:05 |
|
troller joined #minetest |
13:06 |
|
bas080 joined #minetest |
13:08 |
|
LunaVorax joined #minetest |
13:09 |
Infinity_69 |
hi lunavorax |
13:16 |
|
proller joined #minetest |
13:20 |
|
Infinity_69_ joined #minetest |
13:33 |
|
LunaVorax joined #minetest |
13:33 |
Infinity_69 |
hi lunavorax |
13:37 |
LunaVorax |
Hello Infinity_69 |
13:38 |
Infinity_69 |
almost 5 minutes... |
13:38 |
Infinity_69 |
a new record |
13:38 |
Infinity_69 |
-.- |
13:38 |
Infinity_69 |
xD |
13:41 |
|
Kacey joined #minetest |
13:41 |
Kacey |
hiall |
13:41 |
Kacey |
HA! beat that MinetestBot |
13:58 |
|
proller joined #minetest |
14:02 |
MinetestBot |
gi |
14:02 |
sfan5 |
MinetestBot: o.o |
14:02 |
MinetestBot |
sfan5: What are you wondering about? |
14:02 |
sfan5 |
umm... you should see yourself |
14:02 |
MinetestBot |
oh ok |
14:03 |
Kacey |
? |
14:06 |
|
berome joined #minetest |
14:09 |
|
hmmmm joined #minetest |
14:09 |
RealBadAngel |
hi all |
14:09 |
MinetestBot |
hi RealBadAngel |
14:25 |
|
jin_xi joined #minetest |
14:33 |
|
MilanFIN joined #minetest |
14:34 |
|
PilzAdam joined #minetest |
14:34 |
PilzAdam |
Hello everyone! |
14:34 |
MinetestBot |
hi PilzAdam |
14:45 |
|
TheLastProject joined #minetest |
15:02 |
|
Final joined #minetest |
15:03 |
|
TheLastProject joined #minetest |
15:10 |
|
webdesigner97 joined #minetest |
15:16 |
|
john_minetest joined #minetest |
15:16 |
|
PilzAdam joined #minetest |
15:29 |
|
Jousway joined #minetest |
15:52 |
|
webdesigner97 joined #minetest |
16:00 |
|
Calinou joined #minetest |
16:03 |
|
Infinity_69 joined #minetest |
16:03 |
Infinity_69 |
hi |
16:03 |
MinetestBot |
hi Infinity_69 |
16:04 |
Infinity_69 |
hi john_minetest |
16:05 |
Infinity_69 |
hi PilzAdam |
16:06 |
PilzAdam |
hi |
16:06 |
MinetestBot |
hi PilzAdam |
16:06 |
Infinity_69 |
hehe xD |
16:15 |
|
mr0wl joined #minetest |
16:17 |
* jfu |
is proud today |
16:17 |
jfu |
ive made my first house! |
16:19 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=72695#p72695 => wut |
16:19 |
Calinou |
jfu: cool story bro :P |
16:21 |
jfu |
Calinou: ah you are the guy behind more ores? |
16:21 |
khonkhortisan |
and moreblocks and stairsplus |
16:22 |
khonkhortisan |
that's what emacs uses |
16:22 |
jfu |
what is stairsplus? |
16:22 |
khonkhortisan |
stairsplus is something you need |
16:22 |
Infinity_69 |
!g how to make a qr code |
16:22 |
khonkhortisan |
corner stairs, slabs, and more |
16:22 |
MinetestBot |
Infinity_69: http://qrcode.kaywa.com/ |
16:22 |
jfu |
ah ok, ive used that without knowing =) |
16:23 |
khonkhortisan |
it matters what version numdber you put in the qr |
16:23 |
khonkhortisan |
even ink cartridges have tiny qr codes on them |
16:23 |
Infinity_69 |
hey can somebody please make me a qr code that goes to http://qr.hvgaming.bugs3.com |
16:24 |
Calinou |
jfu: the one and only! :-D |
16:24 |
Infinity_69 |
im working on the site |
16:24 |
Infinity_69 |
its down atm |
16:24 |
|
mauvebic joined #minetest |
16:24 |
Calinou |
Infinity_69: https://startpage.com/do/search?query=how+to+make+a+QR+code |
16:24 |
jfu |
who decides what should be included in default? i mean something like stairsplus and moreores should be imho |
16:24 |
|
Matsetes joined #minetest |
16:24 |
Infinity_69 |
i know how to, but i cant update my browser |
16:24 |
khonkhortisan |
Without the site being up, I can't test the qr code it spits out |
16:24 |
khonkhortisan |
or can I? |
16:24 |
Infinity_69 |
i think you can :/ |
16:25 |
Calinou |
jfu: the community |
16:25 |
Calinou |
john_minetest: startpage for me, pretty much the same thing but doesn't use yahoo/bing results (which suck) |
16:26 |
Calinou |
jfu: stairsplus has "sketchy" crafting recipes, probably why it isn't in default game |
16:26 |
Infinity_69 |
john |
16:26 |
Infinity_69 |
can you make me a QR code |
16:26 |
Infinity_69 |
i cant because i have an old IE |
16:26 |
khonkhortisan |
as for moreores, some people don't like rainbow caves |
16:26 |
Infinity_69 |
and i cant update |
16:26 |
Infinity_69 |
:/ |
16:26 |
jfu |
Calinou: any examples? perhaps i can help you fix it? |
16:27 |
khonkhortisan |
You could use firefox, chrome, opera? |
16:27 |
Infinity_69 |
nope |
16:27 |
Infinity_69 |
its a public pc |
16:27 |
Infinity_69 |
cant download |
16:27 |
khonkhortisan |
http://qrfree.kaywa.com/?l=1&s=8&d=http%3A%2F%2Fqr.hvgaming.bugs3.com%2F |
16:28 |
Infinity_69 |
thanks man |
16:28 |
Infinity_69 |
:) |
16:33 |
Infinity_69 |
i had a laptop, but its broken |
16:33 |
Infinity_69 |
motherboard is broken actually... |
16:33 |
Calinou |
jfu: like, the microblock recipes need a stick to be crafted, because I found nothing better :P |
16:33 |
Calinou |
it's quite hard to remember all the recipes :P |
16:33 |
mauvebic |
does that downloading stuff work well in minetest client? |
16:33 |
Calinou |
Infinity_69: how did you break its motherboard? |
16:33 |
Calinou |
:P |
16:34 |
Calinou |
mauvebic: did not test |
16:34 |
mauvebic |
could simplify things for serving blueprints, think, on website or threads to maintain lol |
16:34 |
mauvebic |
*no |
16:38 |
|
OWNSyouAll joined #minetest |
16:39 |
Infinity_69 |
bye |
16:42 |
|
rubenwardy joined #minetest |
16:42 |
rubenwardy |
hi all |
16:42 |
MinetestBot |
hi rubenwardy |
16:43 |
rubenwardy |
wat up in da hood? |
16:43 |
mauvebic |
burning the hood down for insurance purposes |
16:46 |
Calinou |
bring some suicide boots. |
16:49 |
|
webdesigner97 joined #minetest |
16:49 |
webdesigner97 |
hi! |
16:49 |
MinetestBot |
hi webdesigner97 |
16:50 |
mauvebic |
found the upper limit of my blueprint tool: 8 589 934 592 nodes lol |
16:52 |
mauvebic |
also excellent for making grilled cheese off the CPU |
16:52 |
* Calinou |
highfives mauvebic for owning a stock fan |
16:53 |
mauvebic |
i havent changed anything on the newest tower yet |
16:53 |
Calinou |
stock fans are terrible :P |
16:53 |
mauvebic |
i agree but i got other bills to pay first before changing parts that are still in working order :p |
16:53 |
|
jordach joined #minetest |
16:53 |
mauvebic |
and a P4 that really could use a new heatsink, keeps getting downclocked on boot |
16:54 |
jordach |
hey all |
16:54 |
MinetestBot |
hi jordach |
16:54 |
jordach |
#bash |
16:54 |
jordach |
oops |
16:55 |
jordach |
xubuntu, y u ignore /join? |
17:00 |
Calinou |
mauvebic: any CPU is downclocked when not using it |
17:00 |
Calinou |
my CPU runs at 1.6ghz at idle :P |
17:00 |
mauvebic |
naw i mean i get warnings on boot about excessive temp, so it downclocks |
17:00 |
Calinou |
disable 'em |
17:01 |
Calinou |
properly made mobos let you do this :P |
17:01 |
Calinou |
usually you don't see these warnings unless your CPU is at 60°C or higher a few seconds after booting, and that is too high |
17:02 |
mauvebic |
probably is running hot |
17:02 |
Calinou |
not using thermal paste and too much dust can cause this |
17:02 |
jordach |
Calinou, 60'C == BURNED OUT CPU. |
17:02 |
jordach |
my brothers P4 disintergrated when we took it out. |
17:03 |
VanessaE |
jordach: most CPUs will go beyond 70°C, and then they'll just shut themselves down now |
17:03 |
VanessaE |
also, hi |
17:03 |
jordach |
Important Security Updates: Contents: Mozilla Thunderbird |
17:03 |
mauvebic |
last time i had a fan died thats what it did (the p4) the whole comp shutdown |
17:03 |
jordach |
\o/ |
17:03 |
jordach |
morning VanessaE |
17:04 |
PilzAdam |
who wants to see my drawing skills? https://github.com/PilzAdam/minetest_game/tree/gui |
17:04 |
VanessaE |
afternoon |
17:04 |
jordach |
dafuq |
17:04 |
Calinou |
VanessaE: more like 100°C |
17:04 |
Calinou |
higher than 80°C = not good for lifespan, 90°C = not good at all |
17:05 |
* Calinou |
looks at the GTX 480 |
17:05 |
VanessaE |
Calinou: I haven't seen any CPU go higher than 80 though |
17:05 |
Calinou |
can reach 100°C in normal use :P |
17:05 |
jordach |
Calinou, least my P4 hovers around 55'C |
17:05 |
VanessaE |
now GPUs, those fuckers go 130°C and up |
17:05 |
Calinou |
VanessaE: the stock fans will get your CPU at 70-80°C in full load, depends of case and room temperature |
17:05 |
Calinou |
jordach: stock fan much? custom fans can drop it at 30°C or so |
17:05 |
VanessaE |
Calinou: good cooler + arctic silver = never above 50 :) |
17:06 |
Calinou |
VanessaE: my 570 is at 34°C right now, playing trackmania |
17:06 |
VanessaE |
(usually closer to 42 or so in my case) |
17:06 |
jordach |
Calinou, 12 fans strapped together either side of the CPU = -1'C |
17:06 |
Calinou |
no, using 2 fans instead of 1 on the CPU improves temperature by 2-4°C |
17:06 |
Calinou |
most of the time |
17:07 |
* jordach |
wouldnt mind Calinou as his IT guy |
17:07 |
Calinou |
:-D |
17:07 |
|
ShadowNinja joined #minetest |
17:08 |
Calinou |
O_o steam updater uses zenity... |
17:08 |
Calinou |
valve are programming newbies \o/ |
17:08 |
jordach |
lolol |
17:09 |
jordach |
s/newbies/shit |
17:10 |
jordach |
Steam US$0.00 |
17:11 |
mauvebic |
oooo found a bunch of klingon ships lol where the f am i gonna put them all though |
17:11 |
VanessaE |
up in the air? ;) |
17:12 |
ShadowNinja |
VanessaE: my script is one file and checks cpu usage now |
17:12 |
VanessaE |
sweet |
17:12 |
ShadowNinja |
however it requires psutil |
17:13 |
mauvebic |
im ending up with alot of ships hovering at low altitudes lol i might just raise the ground and make them look like they landed |
17:13 |
mauvebic |
or build some sort of spire-like starbase underneath |
17:15 |
jordach |
O.O Thank you for your recent download of Steam |
17:15 |
MinetestBot |
jordach: What are you wondering about? |
17:15 |
jordach |
from Ubuntu Software Center. |
17:16 |
jordach |
MinetestBot |
17:16 |
jordach |
VanessaE, awwwww my heart bleeds |
17:17 |
jordach |
(not going to post in -dev so no bans!) |
17:17 |
VanessaE |
? |
17:17 |
jordach |
<VanessaE> ain't this a bitch. I got an F10 crash right after starting my client - but OF COURSE I wasn't running a debug build, and nothing appeared in the log. let's try this again with that setting. |
17:20 |
|
MilanFIN joined #minetest |
17:27 |
|
KikaRz joined #minetest |
17:27 |
|
KikaRz joined #minetest |
17:27 |
KikaRz |
HI! |
17:27 |
jordach |
hello KikaRz |
17:27 |
KikaRz |
2 years later, here i am... |
17:27 |
KikaRz |
back for another adventure |
17:27 |
jordach |
Calinou, INSTALLING STEAM! |
17:27 |
KikaRz |
... |
17:28 |
KikaRz |
jordach, you have Ubuntu? |
17:28 |
KikaRz |
well, i had a problem with ubuntu on WUBI |
17:28 |
jordach |
Xubuntu |
17:28 |
jordach |
naw shit. |
17:28 |
KikaRz |
... |
17:28 |
KikaRz |
lol |
17:28 |
KikaRz |
i cant install Xubuntu |
17:28 |
Calinou |
jordach: have fun downloading TF2's 12GB :P |
17:29 |
KikaRz |
Calinou... |
17:29 |
KikaRz |
relax... |
17:29 |
jordach |
Calinou, Steam wants to install: curl |
17:29 |
KikaRz |
if his network is cool... no problem... |
17:29 |
Calinou |
that's normal :P |
17:29 |
KikaRz |
2 days left for the end of month |
17:29 |
Calinou |
KikaRz: took me 8 hours or so on my connection which can download at 400KB/s at most |
17:30 |
MiJyn |
Calinou, finally someone else has a bad connection too! |
17:30 |
jordach |
naw shit, i thought it was 21st of December 2012 |
17:30 |
sfan5 |
jordach: 12 gb is much if you have 825 kb/s internet |
17:30 |
Calinou |
MiJyn: yeah, average speed in france is 600KB/s or so (download) |
17:30 |
MiJyn |
Calinou, same here |
17:30 |
KikaRz |
Calinou |
17:30 |
KikaRz |
my speed is 3.4MB/s |
17:30 |
jordach |
my speed is 8.0mbs |
17:30 |
Calinou |
MiJyn: unlike most people, I have a good computer and bad connection :P |
17:30 |
Calinou |
KikaRz: just like me |
17:30 |
MiJyn |
thanks for rubbing it in guys! xD |
17:30 |
jordach |
upgraded to 22.0mbs in a few months |
17:31 |
MiJyn |
Calinou, haha |
17:31 |
Calinou |
might have optic fiber in a few months |
17:31 |
jordach |
Calinou, same ere! |
17:31 |
KikaRz |
i dont have. |
17:31 |
Calinou |
more expensive but worth it, anyway I can compensate by *cough*not buying stuff from findus*cough* |
17:31 |
Calinou |
</trolls out> |
17:31 |
jordach |
findus horse lasange? |
17:32 |
* Calinou |
actually never bought anything from them |
17:33 |
jordach |
Annoyance #1: Steam Requires latest nvidia drivers. The worst bit? RUNS ON WINDOWS. |
17:33 |
jordach |
with older drivers. |
17:34 |
Calinou |
some steam games work with nouveau |
17:34 |
* sfan5 |
http://www.speedtest.net/result/2536296120.png |
17:34 |
Calinou |
TF2 requires opengl 3.0 or higher |
17:34 |
jordach |
bullshit. |
17:34 |
* Calinou |
is now working on his silly secret project: moreblocks |
17:34 |
jordach |
i got it to run with 2.1 |
17:34 |
Calinou |
then you had partial 3.0 compliance |
17:34 |
|
iqualfragile joined #minetest |
17:35 |
jordach |
experimental beta 304 driver, hmm, *scratches beard* |
17:37 |
rubenwardy |
I have 20mb/s |
17:38 |
jordach |
rubenwardy, explain yer timeouts then |
17:38 |
rubenwardy |
stupid router |
17:40 |
sfan5 |
the google chrome webgl gpu blacklist is bullshit |
17:40 |
|
rsiska joined #minetest |
17:44 |
jordach |
hm? |
17:46 |
|
LunaVorax joined #minetest |
17:50 |
|
proller joined #minetest |
17:53 |
sfan5 |
jordach: google chrome/chromium have a gpu blacklist that blocks some gpu types/gpu's because webgl is not known to wrok well |
17:53 |
sfan5 |
*work |
17:59 |
|
ttk2 joined #minetest |
18:01 |
|
Oblivion1500 joined #minetest |
18:02 |
Vadtec |
wow...fire can spread bad... my little girl set a tree on fire by mistake, and now 5-6 chunks are burning lol |
18:03 |
VanessaE |
eek |
18:06 |
VanessaE |
I disabled fire on my server because of that :) |
18:06 |
VanessaE |
it's horribly laggy (and of course makes too good a tool for griefers) |
18:06 |
|
berome joined #minetest |
18:08 |
Vadtec |
even with node_ownership? can griefers still set things on fire? |
18:09 |
VanessaE |
yep |
18:10 |
VanessaE |
simple: set afire something near by, let it spread. |
18:10 |
Vadtec |
well, touche on that point |
18:10 |
Vadtec |
maybe node_ownership can be expanded to prevent that |
18:10 |
VanessaE |
or just pour lava in the area. |
18:10 |
VanessaE |
node_ownership doesn't protect against spilled fluids |
18:11 |
Vadtec |
i wonder if it can be expanded to... |
18:11 |
VanessaE |
that much is certainly possible - I think redcrab's server runs such a modified version |
18:11 |
VanessaE |
but fire? possible but not trivial |
18:12 |
rubenwardy |
If I was to do it, i would edit the fire |
18:12 |
rubenwardy |
mod |
18:12 |
VanessaE |
you'd have to store a bit of metadata with each fire and lava node, copying the name of the spiller or fire setter |
18:12 |
rubenwardy |
^^ |
18:12 |
rubenwardy |
like she said |
18:13 |
|
harrison joined #minetest |
18:13 |
Vadtec |
while that would add some over head, i think it would be a good addition |
18:13 |
VanessaE |
agreed |
18:13 |
VanessaE |
but it definitely needs to be done in C++ |
18:14 |
rubenwardy |
If I was to do it, i would edit the fire mod so that it carries user meta data on spread. I would not delete or light blocks that is owned by enougher player#] |
18:14 |
rubenwardy |
*it |
18:14 |
Calinou |
<jordach> experimental beta 304 driver, hmm, *scratches beard* |
18:15 |
Calinou |
old news, current stable is 313.18... |
18:15 |
rubenwardy |
not much overhead |
18:15 |
VanessaE |
but what about lava? |
18:15 |
rubenwardy |
same thing |
18:15 |
Vadtec |
VanessaE: that would give me a reason to dive back into C++ :P |
18:15 |
VanessaE |
isn't the spreading part in C++? |
18:15 |
rubenwardy |
it is, but |
18:15 |
rubenwardy |
default:lava_flowing |
18:15 |
|
Nikondork_ joined #minetest |
18:15 |
rubenwardy |
you could just delete those blocks |
18:15 |
VanessaE |
yeah but something has to copy it with each reflow event |
18:16 |
VanessaE |
it = the spiller's name |
18:16 |
Vadtec |
im with VanessaE on this one |
18:16 |
rubenwardy |
hmmm, that is true |
18:16 |
Vadtec |
it would need to be done as low level as possible |
18:16 |
VanessaE |
and that includes figuring out when a user has, say, opened a levee and lava spills out of it |
18:17 |
rubenwardy |
^^ (that would be my house's self destruct system ruined) |
18:17 |
Vadtec |
lol |
18:17 |
Vadtec |
not if you own the lava and the blocks |
18:17 |
VanessaE |
given the griefer problem, why don't we already have this kind of stuff in the engine? |
18:17 |
jordach |
if LM makes something nice, go grief it |
18:18 |
VanessaE |
jordach: and lower ourselves to his level? |
18:18 |
jordach |
nope. |
18:19 |
Vadtec |
ill add it to my list of things to do with MT |
18:19 |
Vadtec |
i think it would be a great addition |
18:19 |
Vadtec |
and help combat griefers |
18:20 |
Vadtec |
and in the case of fire, allow the pyros to burn their plots of land as much as they want while not screwing over others |
18:21 |
Vadtec |
:P |
18:21 |
VanessaE |
or at the very least, that's something that belongs in minetest_game |
18:22 |
|
khonkhortisan joined #minetest |
18:22 |
jin_xi |
hmm, i think it would be very cool to be able to hellban griefers |
18:23 |
|
M|Infinity_69 joined #minetest |
18:23 |
M|Infinity_69 |
Hi rubenwardy |
18:24 |
Vadtec |
ive been considering making a mod in C++ that allows downloading a file periodically that lists IPs and how many servers they have been banned from |
18:24 |
Vadtec |
would help with griefers later on |
18:24 |
sfan5 |
Vadtec: +1 |
18:25 |
M|Infinity_69 |
It youj |
18:25 |
M|Infinity_69 |
Would |
18:25 |
M|Infinity_69 |
Thats what she said xD |
18:26 |
M|Infinity_69 |
Hi |
18:26 |
MinetestBot |
hi M|Infinity_69 |
18:26 |
Vadtec |
the code would be extremely easy, any time a ban hits, send a cURL request to a webservice and update the file |
18:26 |
M|Infinity_69 |
!g sfan5 |
18:26 |
MinetestBot |
M|Infinity_69: https://github.com/sfan5 |
18:26 |
Vadtec |
then allow games/servers to download it periodically |
18:27 |
M|Infinity_69 |
Then do it vadec |
18:29 |
rubenwardy |
Vadtec: I was looking at doing something like that |
18:29 |
Vadtec |
ill see if i can setup a web service for it on my web site later |
18:30 |
Vadtec |
thats really the most complex part of it |
18:30 |
Vadtec |
the rest would be code tweaks |
18:31 |
rubenwardy |
found something: http://forum.minetest.net/viewtopic.php?id=2754 |
18:31 |
rubenwardy |
but not about anti grief list |
18:32 |
rubenwardy |
that would be else where |
18:33 |
rubenwardy |
can not find it |
18:35 |
Vadtec |
this damn fire is still burning.... |
18:36 |
VanessaE |
it'll never go out unless you do some serious clearcutting ;) |
18:36 |
Calinou |
new moreblocks release! |
18:36 |
Calinou |
:-D |
18:36 |
VanessaE |
especially if you have moretrees installed :) |
18:36 |
VanessaE |
Calinou: what's in it? |
18:36 |
Vadtec |
how far will fire spread by default? |
18:36 |
VanessaE |
Vadtec: indefinitely. |
18:36 |
VanessaE |
depends on how much flammable stuff is around |
18:36 |
Vadtec |
no i mean, how far can it reach out? |
18:37 |
VanessaE |
Vadtec: you mean from one node to the next? |
18:37 |
Vadtec |
yeah |
18:37 |
Vadtec |
block to block |
18:37 |
VanessaE |
um..3 I think? |
18:38 |
Calinou |
VanessaE: new centered, full and directional woodtiles |
18:39 |
Calinou |
also added setting for placing wood in facedir or not |
18:39 |
Calinou |
and split up files (and configuration) |
18:39 |
Calinou |
all your settings are belong to _config.txt |
18:40 |
VanessaE |
cool |
18:40 |
Vadtec |
man...my little girl burned like 40 chunks before we managed to get it put out |
18:41 |
Vadtec |
moretrees sure helped that fire out lol |
18:41 |
VanessaE |
lol |
18:41 |
|
Roukoswarf-M joined #minetest |
18:42 |
Vadtec |
those big tall trees burn good |
18:42 |
Vadtec |
lol |
18:47 |
KikaRz |
going to install minetest. |
18:47 |
KikaRz |
any news to the translate system? |
18:49 |
sfan5 |
translate lua mods? |
18:49 |
Vadtec |
wow, this water is laggin so bad that even without source blocks it wont de-rez |
18:49 |
|
FreeFull joined #minetest |
18:49 |
KikaRz |
sfan5, not that |
18:50 |
sfan5 |
oh, ok |
18:50 |
KikaRz |
the new Minetest Translation System |
18:50 |
KikaRz |
but i can translate mods too. |
18:50 |
Vadtec |
is there a command to kill flowing water? |
18:51 |
KikaRz |
well yea. |
18:51 |
KikaRz |
but... only if you have worldedit |
18:52 |
|
Guest48774 joined #minetest |
18:52 |
Vadtec |
i do |
18:52 |
KikaRz |
or you use //replace default:flowing_water default:water_source |
18:52 |
KikaRz |
or something |
18:52 |
KikaRz |
or //fixwater (idk if its implemented) |
18:52 |
Vadtec |
ill use the replace |
18:52 |
KikaRz |
or //set water_source |
18:53 |
KikaRz |
idk the block names |
18:54 |
Vadtec |
wow, neither of those worked, think its time for a server restart |
18:54 |
KikaRz |
VanessaE, will the "flat" world generating thing be implemented? |
18:54 |
VanessaE |
KikaRz: it already has been |
18:54 |
KikaRz |
Vadtec, try another ids... |
18:54 |
KikaRz |
VanessaE, when? |
18:54 |
|
rotor112 joined #minetest |
18:54 |
VanessaE |
you just have to change a flag in worlds/yourworld/map_meta.txt |
18:54 |
VanessaE |
I don't remember exactly, a few weeks ago at most? |
18:54 |
KikaRz |
Vadtec, if it said: unknown command or ... the mod is incorrectly installed |
18:55 |
KikaRz |
VanessaE, but in the Configure menu... |
18:55 |
KikaRz |
that would be cool |
18:55 |
Vadtec |
nah, it said zero nodes replaced |
18:55 |
VanessaE |
you can't do it there. |
18:55 |
KikaRz |
lol |
18:55 |
KikaRz |
you must select it |
18:55 |
rotor112 |
try //set pos or sth |
18:55 |
VanessaE |
that's something you'd need to do when making a new world. |
18:55 |
Vadtec |
...i know how to use worledit people... |
18:56 |
Vadtec |
the server was likely lagged to badly |
18:56 |
KikaRz |
P E ... A N D ... G |
18:56 |
KikaRz |
whats that on the principal menu? |
18:56 |
KikaRz |
C LI E NT |
18:56 |
KikaRz |
'-' |
18:56 |
KikaRz |
omg |
18:56 |
VanessaE |
it's supposed to say "tape and glue" |
18:56 |
Calinou |
^ |
18:56 |
KikaRz |
so glitched |
18:56 |
VanessaE |
it got broken when the TTF code went in I think |
18:56 |
KikaRz |
yea |
18:56 |
* Calinou |
doesn't use TTF code |
18:56 |
KikaRz |
maybe. |
18:57 |
Calinou |
installing freetype right now |
18:57 |
Vadtec |
amazing...restarted the server, the water starts to go away |
18:57 |
KikaRz |
lol |
18:57 |
VanessaE |
damn, irrlicht takes its sweet time to compile. |
18:57 |
Calinou |
what's the option to compile using freetype? is it on by default? and what about gettext? |
18:57 |
KikaRz |
And where is the Public server's list? |
18:57 |
VanessaE |
there we go. |
18:57 |
Calinou |
KikaRz: compile using cURL |
18:57 |
KikaRz |
... |
18:57 |
KikaRz |
how? |
18:58 |
KikaRz |
tell me a line to compile using cURL |
18:58 |
Calinou |
install cURL then it should automatically compile with cURL |
18:58 |
Calinou |
(just regenerate the cmake files with "cmake .") |
18:58 |
Calinou |
heh, -DENABLE_FREETYPE=1 works :D |
18:58 |
KikaRz |
and -DRUN_IN_PLACE 1? |
18:59 |
KikaRz |
omg |
18:59 |
KikaRz |
thats confusing |
18:59 |
Calinou |
only useful for portable installs |
18:59 |
KikaRz |
i have non portable. |
18:59 |
KikaRz |
well |
18:59 |
KikaRz |
i have portable |
18:59 |
KikaRz |
using drun in place. |
18:59 |
Calinou |
cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 |
18:59 |
KikaRz |
-DRUN_IN_PLACE 1? |
19:00 |
KikaRz |
calinou |
19:00 |
KikaRz |
Update your one line compile. |
19:00 |
KikaRz |
or add a new line |
19:01 |
|
brandy_ joined #minetest |
19:01 |
KikaRz |
http://pastebin.com/qwKjJ4af |
19:02 |
KikaRz |
errors occurred |
19:02 |
KikaRz |
lawl... |
19:02 |
jordach |
!tw @TheBatman |
19:02 |
KikaRz |
gangnam style came back to top 100 on place 1. |
19:02 |
MinetestBot |
jordach: Give me a link, a username, or a tweet id |
19:02 |
jordach |
!tw TheBatman |
19:02 |
MinetestBot |
We already have gun control in Gotham. It’s called “Batman.†(@TheBatman) |
19:03 |
KikaRz |
Calinou |
19:03 |
KikaRz |
http://pastebin.com/qwKjJ4af |
19:04 |
KikaRz |
PilzAdam |
19:04 |
KikaRz |
why my name isnt on the translation file? |
19:05 |
KikaRz |
i've done 99,9% of it. you just changed one thing and the credits. |
19:05 |
KikaRz |
423 |
19:05 |
KikaRz |
-"- T: Chat" |
19:05 |
KikaRz |
423 |
19:05 |
KikaRz |
+"- T: Chat\n" |
19:05 |
KikaRz |
11 |
19:05 |
KikaRz |
+"PO-Revision-Date: 2013-02-09 22:01+0200\n" |
19:05 |
KikaRz |
12 |
19:05 |
KikaRz |
+"Last-Translator: Pilz Adam <PilzAdamgmx.de>\n" |
19:06 |
PilzAdam |
KikaRz, look at the git commit history |
19:06 |
PilzAdam |
or ohloh |
19:06 |
KikaRz |
where i see that s**t |
19:06 |
KikaRz |
? |
19:07 |
KikaRz |
found. |
19:07 |
KikaRz |
you authored a lot of times |
19:07 |
|
M|Infinity_69 joined #minetest |
19:07 |
KikaRz |
and me too. |
19:07 |
M|Infinity_69 |
Hi kikarz |
19:07 |
KikaRz |
2 days later of the final translate... you come and authore. |
19:08 |
KikaRz |
M|Infinity_PosOfS*x, hi. |
19:08 |
M|Infinity_69 |
What did you call me? |
19:08 |
Calinou |
KikaRz: will do |
19:09 |
sfan5 |
!tw yourmom |
19:09 |
KikaRz |
M|Infinity_69, what means the 69? |
19:09 |
KikaRz |
.-. |
19:09 |
MinetestBot |
"Modern music is a lot like candy. Better without the rappers." - I have no clue #quote #ohsnap (@yourmom) |
19:09 |
sfan5 |
:/ |
19:09 |
KikaRz |
so, not my problem |
19:09 |
M|Infinity_69 |
Not what you think |
19:10 |
* jordach |
hates iPad syncing on linux |
19:11 |
VanessaE |
Calinou: what, no forum post for your new release? :) |
19:14 |
VanessaE |
(you're killing me with these new blocks. have you any idea how hard it is to make oddball blocks like these tile properly in HD? ;) |
19:14 |
KikaRz |
M|Infinity_69, i guess i commented one video that you made. |
19:14 |
* Calinou |
adds ball blocks to moreblocks |
19:15 |
VanessaE |
AWWHHHAAHHHSHAHAH!*&@$&%*$@&*(%&$@ |
19:15 |
jin_xi |
more balls |
19:15 |
VanessaE |
*head explodes* |
19:15 |
jordach |
can i /kick VanessaE? |
19:15 |
jordach |
spam. |
19:15 |
sfan5 |
jordach: you can't you don't have op |
19:17 |
KikaRz |
ball blocks? |
19:17 |
KikaRz |
o_o' |
19:17 |
KikaRz |
VanessaE |
19:17 |
KikaRz |
are you dead? |
19:17 |
KikaRz |
:'( |
19:17 |
sfan5 |
yes she died |
19:17 |
KikaRz |
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOo |
19:17 |
KikaRz |
:'( |
19:17 |
KikaRz |
NOOOOOOOOO NONONONONONO |
19:17 |
KikaRz |
Stalemate detected. |
19:17 |
|
KikaRz was kicked by sfan5: spam |
19:18 |
* VanessaE |
falls over, dead. |
19:18 |
|
KikaRz joined #minetest |
19:18 |
KikaRz |
... |
19:18 |
* VanessaE |
falls over, dead. |
19:18 |
KikaRz |
:'( |
19:18 |
KikaRz |
VanessaE, please, come back :( |
19:18 |
KikaRz |
if you dont come back, i can suicide myself and go with you! |
19:19 |
Calinou |
*dinner*, bye |
19:19 |
|
berome left #minetest |
19:19 |
Calinou |
have fun remembering 6 new moreblocks recipes and looking at LICENSE.txt which finally says "2013" instead of "2012" :p |
19:19 |
VanessaE |
Calinou: wait |
19:20 |
Calinou |
what? |
19:20 |
VanessaE |
you should do those 3d renders like you did in the more ores thread |
19:20 |
VanessaE |
for more blocks I mean |
19:20 |
Calinou |
should do, yeah |
19:20 |
Calinou |
echo "Make 3D renders for More Blocks thread" >> TODO |
19:20 |
VanessaE |
heh |
19:22 |
KikaRz |
YOU BACK!!! |
19:22 |
* VanessaE |
falls over, dead. |
19:22 |
KikaRz |
i was just trying to jump off the chair... |
19:22 |
KikaRz |
ok, i can proceed my process |
19:22 |
KikaRz |
of suicide for me, life to Vanessa. |
19:23 |
* Calinou |
suicides to death |
19:23 |
KikaRz |
byeeeee! |
19:23 |
|
berome joined #minetest |
19:23 |
KikaRz |
i'm going to SPAAAAAAAACE with Wheatley, Space Core, and plus. |
19:23 |
* KikaRz |
is now dead, because she dropped of the chair with a rope at her neck |
19:24 |
|
iqualfragile joined #minetest |
19:24 |
* KikaRz |
revives. |
19:24 |
KikaRz |
I'm different! |
19:25 |
KikaRz |
Here we go... Tup Tup Tup Dup... |
19:25 |
KikaRz |
Uh... you're dieing. |
19:25 |
KikaRz |
Pa pa pa... |
19:25 |
KikaRz |
We need Portal mod for Minetest. |
19:25 |
KikaRz |
I want to make the maps! |
19:25 |
KikaRz |
mr 313hummer, who is this guy? |
19:25 |
KikaRz |
i think its Infinity |
19:25 |
KikaRz |
or Jordach |
19:26 |
VanessaE |
bbl |
19:26 |
KikaRz |
VanessaE, bbl = Bao Bao Long? |
19:26 |
VanessaE |
be back later. |
19:26 |
KikaRz |
A chinese Nintendo Entretainment System... |
19:26 |
KikaRz |
'-' |
19:27 |
sfan5 |
KikaRz: 313hummer == jordan4ibanez == T_A_N_K |
19:28 |
KikaRz |
Ok |
19:28 |
KikaRz |
jordan4ibanez. |
19:28 |
KikaRz |
right. |
19:28 |
KikaRz |
http://www.youtube.com/watch?v=d7vKtaSjT9s&lc=uO7z3zWhoXUP6GJqJ9NWHpdPiSzaPkfyMoku5TJPUvU |
19:28 |
KikaRz |
he did this video |
19:28 |
rubenwardy |
KikaRz!*@* added to ignore list. |
19:28 |
KikaRz |
? |
19:29 |
KikaRz |
Ok, i didn't anything to you... |
19:29 |
KikaRz |
and i think you're corrupted. |
19:29 |
KikaRz |
Core Corruption at 100%... |
19:29 |
PilzAdam |
rubenwardy, everyone in here has that |
19:29 |
jordach |
sfan5, can i ask you something in pm |
19:29 |
sfan5 |
sure |
19:30 |
KikaRz |
well... |
19:30 |
KikaRz |
i'm going to take a turret to say that words for me... |
19:30 |
rubenwardy |
KikaRz just writes so much stuff, that is completely irrelevant |
19:30 |
Turret |
I'm Different! |
19:30 |
KikaRz |
BetteR? |
19:32 |
|
berome joined #minetest |
19:32 |
|
berome left #minetest |
19:34 |
KikaRz |
not going to say more anything. |
19:34 |
KikaRz |
i'm out. |
19:34 |
rotor112 |
what's the license of it? http://loadpaper.com/large/King+Of+Bandit_wallpapers_288.jpg |
19:34 |
rotor112 |
http://ubuntuone.com/39K62xWtQgl5uIw60FQJej |
19:35 |
rubenwardy |
rotor112: erm no |
19:35 |
rubenwardy |
wtf |
19:35 |
rubenwardy |
what's the license of it? Copyrighted |
19:35 |
rubenwardy |
duh |
19:35 |
VanessaE |
"copyrighted" is not a license. |
19:36 |
VanessaE |
everything with a license is, by definition, copyrighted. |
19:36 |
rubenwardy |
well, it is not open source |
19:36 |
PilzAdam |
"All rights reserved"? |
19:36 |
rubenwardy |
(C) to BBC |
19:36 |
VanessaE |
that's a little better :) |
19:36 |
VanessaE |
(I didn't look at the link) |
19:36 |
rubenwardy |
yes, PilzAdam |
19:37 |
rubenwardy |
rotor112: do not mock my favorite tv show... :P |
19:37 |
PilzAdam |
we should have a bot that bans everyone who says "All rights reserved" |
19:38 |
rubenwardy |
<PilzAdam> "All rights reserved"? |
19:38 |
rubenwardy |
^^ |
19:38 |
rubenwardy |
http://multa.bugs3.com/shatter/ |
19:38 |
rubenwardy |
A crappy comic website me and some collegues are doing |
19:40 |
rotor112 |
do you know the selective gaussian blur filtering at gimp? |
19:40 |
rubenwardy |
yeah, I call him John. |
19:42 |
rubenwardy |
lol |
19:46 |
|
artur99 joined #minetest |
19:46 |
artur99 |
hi |
19:46 |
MinetestBot |
hi artur99 |
19:55 |
jordach |
oh shit |
19:55 |
jordach |
https://www.spotify.com/uk/download/previews/ |
19:55 |
jordach |
LINUX SPOTIFY |
19:55 |
* jordach |
might have a way to sync the ipad |
19:57 |
sfan5 |
jordach: you just noticed that spotify has a linux version |
19:57 |
jordach |
yup |
19:57 |
sfan5 |
i noticed that months ago |
20:02 |
rubenwardy |
bye |
20:04 |
KikaRz-afk |
Hi. |
20:05 |
KikaRz-afk |
Everyone who gots me Ignored, i request please, for god safe... remove your ignore from me... |
20:05 |
KikaRz-afk |
I'm trying to repo my old (and good) attitudes |
20:05 |
KikaRz-afk |
that attitudes from my changing "era". |
20:11 |
|
khor joined #minetest |
20:12 |
|
TForsman joined #minetest |
20:26 |
KikaRz |
Calinou and Jordach, how do I install my updated drivers? (I don't know my Graphics Card version - NViDia GeForce SUMTHING nForce 400 |
20:26 |
|
FreeFull joined #minetest |
20:30 |
MiJyn |
sudo apt-get install nvidia-current |
20:31 |
KikaRz |
Error: E: Não foi possÃvel encontrar o pacote nvidia-current |
20:31 |
KikaRz |
-- Not able to find the package nvidia-current |
20:31 |
|
rsiska joined #minetest |
20:31 |
KikaRz |
well, i guess this will work... tell me if i did right: sudo apt-get install nvidia-config && sudo apt-get install nvidia-xconfig && sudo nvidia-xconfig |
20:31 |
PilzAdam |
what distro are you on? |
20:32 |
KikaRz |
Debian - Crunchbang |
20:32 |
KikaRz |
well... Squeeze, Statler. |
20:32 |
KikaRz-DINNER |
I'll be right back. |
20:36 |
|
cisoun joined #minetest |
20:40 |
|
roboman2444 joined #minetest |
20:43 |
PilzAdam |
bye |
20:52 |
KikaRz-DINNER |
I'm Back |
20:55 |
MiJyn |
[13:54] <-- Roukoswarf-M has left this server (Quit: Konversation terminated!). |
20:55 |
MiJyn |
Yay, another konversation user! |
20:55 |
MiJyn |
xD |
20:55 |
|
KikaRz joined #minetest |
20:56 |
KikaRz |
Rebooted computer.... Now drivers are working correctly! |
21:05 |
|
Xenux joined #minetest |
21:05 |
|
mauvebic joined #minetest |
21:05 |
|
berome joined #minetest |
21:06 |
mauvebic |
does mito come on irc? |
21:09 |
* mauvebic |
starts a small fire and runs away |
21:10 |
* john_minetest |
puts tons of water on it and makes more damage by doing that than this little fire could ever make |
21:10 |
mauvebic |
shouldn't you get obsidian or some other stuff? |
21:10 |
mauvebic |
your water didn't help by the way, it lagged the fire :( |
21:12 |
mauvebic |
perhaps in 3 years it will :-) :P |
21:14 |
jin_xi |
hey mauvebic |
21:14 |
mauvebic |
howdy how goes it? |
21:14 |
jin_xi |
a lot of your tools are guns, right? |
21:14 |
mauvebic |
ive cut down on the guns :P theres just one, the settings are in the inventory |
21:15 |
jin_xi |
ok, i ask because i made this treegen editor tool and i thought of makin it a treegun |
21:15 |
jin_xi |
you cool with that? |
21:15 |
mauvebic |
well you prolly wont use the same texture so i cant imagine people getting confused by that |
21:16 |
* jin_xi |
requests treegun texture |
21:17 |
jin_xi |
yes, wont be using same textures. atm its a stick. |
21:17 |
mauvebic |
technically you could make trees with my guns (setting them to wood/leaves) but even that i doubt ittl confuse ppl, mine shoots balls and cones and shit |
21:18 |
mauvebic |
i dont even know if ill stick with a 'gun' texture, it doesn't smack of "terrain editor" exactly lol |
21:19 |
mauvebic |
was thinking either a paint brush or a shovel |
21:21 |
jin_xi |
yes, thought about it too |
21:22 |
mauvebic |
lol originally my guns didn't create terrains they destroyed it lol |
21:22 |
jin_xi |
subtractive editing |
21:22 |
jin_xi |
but it does make more sense for it to be guns in that case |
21:23 |
mauvebic |
then i added the terrain stuff, inverted the colors of the gun (easy distinction) then dropped the original guns lol |
21:23 |
|
mr0wl joined #minetest |
21:23 |
jin_xi |
maybe an excavator |
21:23 |
jin_xi |
or a remote control? |
21:23 |
mauvebic |
you can raise/lower terrain |
21:23 |
|
john_minetest joined #minetest |
21:24 |
mauvebic |
remote control? |
21:24 |
mauvebic |
i suppose if you wanted to modify terrain remotely/automatically there's paramat's mods that do the same thing for you |
21:25 |
mauvebic |
its weird, lately i get more of a kick out of spawning large buildings, and *making* (molding) the terrain lol |
21:25 |
jin_xi |
your screenshots are always very impressive |
21:25 |
mauvebic |
thanks though a little more than half the credit goes to my wife :P she builds alot of the nicer stuff by-hand |
21:26 |
mauvebic |
she's got a week of leave and she's going nuts on finish her edo kingdom lol |
21:27 |
mauvebic |
while i spawn ship after ship (imagine the shipyard ill have to build lol) |
21:28 |
mauvebic |
and for the life of me i can't upload the map anywhere lol so im not sure how to setup visting hours |
21:28 |
jin_xi |
intergalactic space time |
21:29 |
mauvebic |
naw i mean it takes forever for people to connect :p |
21:29 |
mauvebic |
thinking of copying maps + mods and striping down the mods for a special visiting server |
21:30 |
sokomine |
hi |
21:30 |
MinetestBot |
hi sokomine |
21:30 |
sokomine |
hmpf! |
21:30 |
* sokomine |
doesn't like beeing greeted by a bot |
21:30 |
jin_xi |
hi sokomine |
21:30 |
sokomine |
hi jinxi :-) |
21:30 |
mauvebic |
howdy |
21:31 |
sokomine |
i could use some help with spawning (again). this time it's not trees i want to spawn close to...it's clay. and maybe desert sand/sand |
21:31 |
mauvebic |
clay? where do you want it? |
21:31 |
sokomine |
i want to spawn houses with traders for clay/sand/desert sand close to clay |
21:32 |
mauvebic |
its to spawn like clay pot craftsmen/trader type posts i imagine? |
21:32 |
mauvebic |
ah okay |
21:32 |
mrtux |
hi |
21:32 |
MinetestBot |
hi mrtux |
21:32 |
sokomine |
guess both plantlife and mobf provide spawning functions...though it may be better not to rely on them in this case |
21:32 |
mrtux |
lul |
21:32 |
mauvebic |
and when you spawn these places, youve already figured out how to do it near water? |
21:32 |
sokomine |
except that they do not sell clay pot but blocks :-) |
21:32 |
mauvebic |
well plantlife spawns plants, mobf entities, so you should use watever you use to spawn lumberjack houses |
21:33 |
sokomine |
mostly so that the landscape doesn't have to be ruined while gathering that stuff |
21:33 |
mauvebic |
but do you need the clay to appear near the houses, or the water? |
21:33 |
sokomine |
lumberjack houses are something for people with moretrees installed. clay is part of default...so perhaps something based on default will be best. hm |
21:34 |
mauvebic |
thats alot of dependencies :/ |
21:34 |
sokomine |
no, i don't want to spawn the clay. i want to spawn close to naturally generated clay |
21:34 |
sokomine |
hmm. maybe i can plug into that function? has been a while since i glanced at that... |
21:34 |
mauvebic |
how do you spawn lumberjack houses then, near wood? |
21:34 |
mauvebic |
or does the tree spawn w/ it |
21:34 |
sokomine |
by plugging into the tree generation |
21:34 |
VanessaE |
she spawns them with the trees |
21:35 |
VanessaE |
I allowed for such a plugin in plants_lib :) |
21:35 |
mauvebic |
hmm, |
21:35 |
mauvebic |
well, you could spawn clay pits with the houses the same way |
21:35 |
mauvebic |
or look for water, or clay, and spawn near there |
21:35 |
sokomine |
the original intention was to have a lumberjack in a house built out of the same wood the nearby tree consists of. works to some degree |
21:35 |
mauvebic |
how do you pick your positions? |
21:36 |
sokomine |
the spawning of clay-traders mostly needs a desert, so it's more standard spawning i think |
21:36 |
sokomine |
i take the position of the tree and go 5-20 blocks away from it. forms a pattern of four squares where the house may start. it's not as good as a circle but good enough |
21:36 |
mauvebic |
well, if you want to spawn near clay, then however you choose your initial positions, you need to find_nodes_radius... and look for clay nodes |
21:37 |
mauvebic |
alternatively run an abm on clay and look for ground level |
21:37 |
mauvebic |
these things spawn automatically right? the user isn't deciding where it goes? |
21:38 |
VanessaE |
abm? bite your tongue. there spawn on generate. :) |
21:38 |
VanessaE |
these* |
21:38 |
* khonkhortisan |
plants a tree in the desert and waits for a logger to show up |
21:38 |
sokomine |
they spawn automaticly |
21:38 |
mauvebic |
spawning houses and entities on map generation is a death sentence for emerge thread :p |
21:38 |
VanessaE |
mauvebic: that's being fixed. |
21:39 |
mauvebic |
it seems kinda odd that they should *just be there* on generate though |
21:39 |
* sokomine |
watches as an entire village of lumberjacks accidently spawns around khonkhortisans single tree |
21:39 |
mauvebic |
even in millenaire they build up the village themsleves (npcs) |
21:40 |
* khonkhortisan |
watches the lumberjacks battle it out |
21:40 |
sokomine |
not really. it works relatively good. i do wait about 20 seconds after the tree-gen-call so that the map is hopefully there then. and if nodes are encountered that are still "ignore" it waits some more 20 seconds until the area is loaded |
21:40 |
sokomine |
got that hint from you, mauvebic :-) |
21:40 |
mauvebic |
yeah no i checked out millenaire before doing mtcities, but the npc's werent as important to me lol |
21:41 |
mauvebic |
im really a bigger simcity fan than anything else |
21:41 |
mauvebic |
i hate FPS's, RPGs lol |
21:41 |
sokomine |
khonkhortisan: i'm afraid they'll starve to death...no one produces food yet.... |
21:41 |
khonkhortisan |
There's a mod where you die without food? |
21:41 |
sokomine |
fps? |
21:41 |
sokomine |
why do you hate frames per second? |
21:41 |
mauvebic |
first person shooters lol |
21:41 |
khonkhortisan |
first person shooter, not to be confused with seconds per frame |
21:42 |
sokomine |
aah |
21:42 |
|
shadowjay1 joined #minetest |
21:42 |
mauvebic |
FPS's are fun for a few days, but you eventually get tired of pro's raising their XP's on your ass lol |
21:42 |
sokomine |
mauvebic: i like simcity as well |
21:42 |
khonkhortisan |
The Masked Shadow Enters. |
21:42 |
mauvebic |
i am/was a huge-ass fan of simcity from 2K to 4k lol |
21:43 |
khonkhortisan |
I like driving the car around, but intersections with non-moving cars caused a car instacrash |
21:43 |
mauvebic |
when it comes to modding ive always focused on being able to build the same kind of huge-ass cities |
21:43 |
sokomine |
eventually i hope to get into a similar direction as you do with mtcities. some kind of buildings need a diffrent (and much easier) approach than building a village...those lumberjacks need the trees. and their houses are small camps. they could house several lumberjacs in a primitive way |
21:44 |
sokomine |
the clay trader is similar. he has to gather his stuff in the desert and has suitable houses (more or less...at least the material is right) |
21:44 |
mauvebic |
i liek the trader ideas because it offers another way to build up essential resources without doing it all yourself |
21:44 |
khonkhortisan |
shrub curtains |
21:45 |
mauvebic |
though overall i got bored of crafting 9months ago lol |
21:45 |
mauvebic |
ive had enough jobs where i was paid to move shit from one box to the next, i wont do it for fun lol |
21:45 |
sokomine |
when enough houses for farmers are ready things will become more difficult...i'm thinkilng of the european form of them (bauernhoefe), not the american farms...though each "farmer" will offer one type of food only. they spezialize on the farming/farming_plus things if those mods are installed |
21:45 |
sokomine |
spawning them will become...difficult |
21:46 |
khonkhortisan |
I'll have to fight the farmers for control of building land |
21:46 |
mauvebic |
my plantlife has a experimental farming thing |
21:46 |
sokomine |
real medieval farmer houses where relatively large. cattle, people and food where all stored in one huge house |
21:47 |
sokomine |
one approach might be that you're their landlord and generously allow them to build a random farm on a selected spot (much like mtcities) |
21:48 |
mauvebic |
well mtcities is more geared towards providing "filler" for cities based on designs you put in yourself |
21:48 |
mauvebic |
they dont help players get resources tho |
21:49 |
mauvebic |
i havent used it much yet but i got huge gaps to fill between the 3 districts in my megacity lol |
21:49 |
sokomine |
ah...yes. parts of manually spawned test houses disappeared again. what's up with my installation? why do changed map chunks not get safed? |
21:50 |
sokomine |
yes, your buildings look more like real city buildings |
21:50 |
sokomine |
random_buildings works with worldedit savefiles as well, so adding buildings is not a problem |
21:52 |
mauvebic |
randombuildings by conernote? |
21:52 |
sokomine |
no, my mod |
21:52 |
sokomine |
cornernote's called deploy_nodes |
21:53 |
mauvebic |
sfan said he's going to change the format though and go w/ something binary, not sure how thatll work with facedirs/metas tho |
21:59 |
mauvebic |
though honestly ive tried 3 formats and none of them spawn faster, its the number of nodes * add_node that matters |
22:01 |
mauvebic |
and the newer minetest can download stuff, so you could setup a server that serves blueprints in digesteable slices lol |
22:03 |
mauvebic |
what would be cool is a repo for buildings/ |
22:06 |
mauvebic |
not sure if anyone else is interested in startrek blueprints tho lol |
22:06 |
khonkhortisan |
what would be cool is if I could build something on my private server, then upload the worldedit file to a public one |
22:06 |
mauvebic |
building repo |
22:07 |
khonkhortisan |
To send worldedit files, you need access to the server's map directory |
22:07 |
mauvebic |
naw |
22:09 |
mauvebic |
you could either upload the schematic using the mod or use POST/GET |
22:09 |
mauvebic |
with a script on a server saving the blueprint |
22:10 |
mauvebic |
and serving it up again on request, in slices/increments |
22:12 |
sokomine |
hm :-) a server that serves blueprints...doesn't sound bad |
22:12 |
sokomine |
mauvebic: do you by any chance happen to have a next generation romulan warbird at hand? |
22:12 |
mauvebic |
id do it myself but icant provide persistent hosting (and it would just frutrate ppl) |
22:13 |
mauvebic |
romulan warbird? hmm |
22:13 |
mauvebic |
i got the feds, the klingons, 1-2 cardassian and 1 dominion model |
22:13 |
sokomine |
they're a bit large...would be hard to actually see them. in fact it might be impossible :-( |
22:13 |
sokomine |
maybe just the head |
22:14 |
sokomine |
it's very curved so hard to do |
22:14 |
mauvebic |
the ship is large though its thin all across, i dunno if you could build inside that |
22:14 |
sokomine |
iirc it is 4 kilometers long |
22:14 |
mauvebic |
even a scaled defiant looks shiity |
22:14 |
mauvebic |
not 4km long that cant be |
22:16 |
sokomine |
it is much larger than the enterpise. don't ask me where the numbers come from. i don't remember |
22:16 |
sokomine |
but it's huge! |
22:16 |
mauvebic |
says here |
22:16 |
sokomine |
suitable for your megaconstructions :-) |
22:16 |
mauvebic |
Andrew Probert, who designed the D'deridex-class warbird, intended for it to have a length of 4,440 feet (1,353 meters) |
22:16 |
sokomine |
maybe the head could be done |
22:17 |
sokomine |
1300? ah, ok. perhaps that got confused with meters somewhere |
22:17 |
mauvebic |
so a grid vol of 2476813977 |
22:17 |
sokomine |
still quite large |
22:17 |
sokomine |
most of it would be empty |
22:17 |
mauvebic |
yeah i doubt theres' a million nodes there |
22:18 |
mauvebic |
klingon flagship is 1mil and 1/2 |
22:19 |
mauvebic |
anyways im gonna wait to see what format sfan comes up and you should be able to make prints from meshes in either |
22:19 |
* sokomine |
hops around happily in anticipation |
22:21 |
mauvebic |
cant garantee ittl work for everyone, needs specific version of python, extra libs, + binary or source, etc. lol |
22:22 |
|
theTroy joined #minetest |
22:23 |
|
Gambit joined #minetest |
22:23 |
mauvebic |
problem is 2/3s of it doesnt need to be done ingame lol |
22:24 |
mauvebic |
so either command line or gui that works on lin/win |
22:25 |
sokomine |
hm |
22:25 |
sokomine |
for small buildings (those tiny ones that i spawn) current worldedit format (or yours - doesn't really make a diffrence) is well suited |
22:26 |
Vadtec |
VanessaE: active? |
22:26 |
mauvebic |
pyQt? |
22:27 |
sokomine |
for lager things...i'd like that to work on mapgen-base. as far as i understand it, map data is saved in 16x16x16 chunks and somehow compressed. when exporting a part of a map, a tool might figure out which chunks are concerned, export them to a new sqlite table - and when importing at another position, all that would be required would be recalculation of the chunk adresses - which ought to be much less hassle than anything else |
22:28 |
mauvebic |
essentially something faster than add node? |
22:28 |
mauvebic |
you could technically use my meshconverter thingy and put it directly ingame, but you 'd have to know exactly where beforehand, and the cavegen will still work on older versions |
22:29 |
mauvebic |
not ingame but on the map |
22:30 |
VanessaE |
Vadtec: I'm here but busy at the moment |
22:30 |
mauvebic |
though its still iffy cuz i have the run the tool a dozen times to find the right size, and sticking it directly on the map each time would prolly do alot of damage |
22:31 |
Vadtec |
VanessaE: ping me when you have a free min |
22:32 |
mauvebic |
naw the simplest avenu is still setting up a building repo, a simple database that serves up prints in any format |
22:33 |
Vadtec |
has anyone aside from me noticed that the yaw coord is backwards from East-West? it says east is 270 (according to the path of the sun and moon), but east should be 90 |
22:33 |
|
ShadowNinja joined #minetest |
22:34 |
jfu |
VanessaE: can I get a password for your server? |
22:34 |
sokomine |
no, never cared much about yaw. it's too much a break of...patterns to use for orientation |
22:34 |
sokomine |
jfu: usually you can set your own and just have to request interact |
22:35 |
Vadtec |
sokomine: "it's too much a break of...patterns to use for orientation" ??? |
22:35 |
|
sdzen joined #minetest |
22:36 |
sokomine |
muavebic: it would work on the database level - exchanging one chunk data for another. no add_node or anything. no idea how difficult that would be. but it would be less trouble than large buildings with current methods |
22:36 |
jfu |
sokomine: aha! ok, i set one... i mostly just want to look around anyways so that is fine |
22:36 |
sokomine |
vadtec: i usually like to know where north is. the numbers in debug are numbers - which is very diffrent from ingame which is grapics -> break of interface |
22:37 |
mauvebic |
should add that to F5 - n/s/e/w direction :-) |
22:37 |
sokomine |
jfu: that you can do anyway. and when vanessa comes back ask her for interact :-) |
22:37 |
VanessaE |
WHAT WHAT WHAT!?!?!?!?! |
22:37 |
VanessaE |
:) |
22:37 |
sokomine |
there are several good buildings alongside the road |
22:37 |
sokomine |
(or rather roads) |
22:37 |
mauvebic |
sokomine cant work that way :p the terrain edges wouldn't match |
22:38 |
sokomine |
no, they wouldn't. and they don't in my current map :-( ran out of disk space and lost the seed number. new seed was diffrent |
22:38 |
Vadtec |
sokomine: the yaw coord would be handy for a minimap mod, or telling people how to get across the map assuming they dont have fly or tele |
22:38 |
sokomine |
besides - worldedit or other imports do not care about integration into existing maps either |
22:39 |
Vadtec |
mauvebic: if they are gonna make it give NSEW id hope they would make it give the rigth compass angle to match the direction, otherwise thats just silly |
22:39 |
sokomine |
hm, yes, unfortionately minimaps can't be done well yet :-( best thing there is is a compass in your inv |
22:40 |
mauvebic |
well you can derive a compass direction from yaw and put that in the inventory, same difference |
22:40 |
Vadtec |
mauvebic: do you really want to have to flop every yaw value to find the *real* direction you are heading? |
22:40 |
mauvebic |
sokomine depends on how you see integration, my bp's dont save air nodes, so it only prints the full nodes i saved |
22:41 |
mauvebic |
north-south-east-west, take max yaw and divide by 4, you got your cardinal points |
22:41 |
mauvebic |
*directions lol |
22:41 |
mauvebic |
though a /compass command would work better than inventory, inventory you'd have to refresh every time the player changes direction |
22:42 |
Vadtec |
mauvebic: cept in the current game, 90 degrees is "west" by the path of the sun and moon, when it should be east, ergo, the entire compass is flipped upside down |
22:42 |
mauvebic |
so were on mirror earth lol |
22:42 |
Vadtec |
effectively yes |
22:43 |
Vadtec |
which drives me nuts |
22:43 |
mauvebic |
henceforth, all the men shall be girls and the girls shall be men |
22:43 |
sokomine |
there is a compass mod that changes the inventory image according to yaw directino |
22:43 |
mauvebic |
ah well if somebody's already figured it out |
22:43 |
Vadtec |
i feel sorry for whoever decided to work with the flipped compass, even if they use it as is |
22:44 |
mauvebic |
well i think the compass should match the directions that get printed out on the mappers, otherwise its useless |
22:44 |
Vadtec |
i agree |
22:44 |
Vadtec |
but that wont stop me from finding where that coord is set in the C++ code and fixing it |
22:44 |
mauvebic |
id rather the sun/moon were wrong than the map lol |
22:45 |
sokomine |
you can always donwload that compass-mod and change it according to what you like |
22:46 |
Vadtec |
sokomine: that wont fix the fact that the sun is coming up in the west when facing "north" |
22:47 |
mauvebic |
then you need someone fluent in cpp to invert the direction lol |
22:47 |
Vadtec |
im sure some simple math will fix the compass angle |
22:47 |
* Vadtec |
is fluent in C++ |
22:47 |
Vadtec |
and C |
22:47 |
Vadtec |
and a myriad of other langs |
22:47 |
mauvebic |
good luck w/ the pull request ;) |
22:48 |
|
frogcrush joined #minetest |
22:49 |
sokomine |
well, fine :-) there is enough of work to do there :-) |
22:49 |
mauvebic |
theres no perfect solution though lol i get lost as often on the maps as i do downtown lol |
22:51 |
mauvebic |
i found meshes of rock formations that could be useful |
22:51 |
mauvebic |
recognizable natural stuff et all |
22:54 |
khonkhortisan |
What makes something a rail, drawtype or group? |
22:55 |
mauvebic |
? |
22:56 |
mauvebic |
rail is flat, inclines |
22:56 |
sokomine |
er...the interpretation of the carts-mod of that node as a rail? |
22:56 |
* khonkhortisan |
updates his question: How do I search commits on github? |
22:57 |
khonkhortisan |
I'm going to attempt the rail-connecting-to-rail thing |
22:57 |
sokomine |
sounds good. there was some issue with raillike beeing used for roofs and not always working as intended |
22:58 |
sokomine |
it gets especially complicated if you i.e. want to put a raillike window in a otherwise intransparent raillike roof |
22:58 |
sokomine |
don't know if that's the issue you're talking about |
22:58 |
khonkhortisan |
the window is flat while the roof is angled |
22:58 |
mauvebic |
arent rails though usually more than 1m wide? |
22:59 |
khonkhortisan |
and trains are more than simple boxes |
22:59 |
khonkhortisan |
wouldn't really be able to play transport tycoon here |
22:59 |
sokomine |
have a look at those rails smoki did on redcrabs server :-) they are good |
22:59 |
khonkhortisan |
he had some help |
23:00 |
sokomine |
at least you'd get ghost trains (or carts) regulary |
23:00 |
sokomine |
it's still impressive |
23:00 |
khonkhortisan |
yeah |
23:00 |
khonkhortisan |
I'd like to see a road made like that |
23:00 |
khonkhortisan |
with yellow/white lines, traffic lights, and sidewalks |
23:01 |
khonkhortisan |
ah. Jeija's branch has the rail stuff. |
23:01 |
mauvebic |
well rail cars would be easier for me to move than ships were lol |
23:02 |
mauvebic |
though id look nicer if they were nodebex/mesh entities |
23:03 |
mauvebic |
i just wish the selectionbox's yaw could match the entity's |
23:03 |
mauvebic |
*collision box |
23:04 |
khonkhortisan |
Combining technic with worldedit's //rotate and some creativity, it would be possible to make a tank that drives around |
23:04 |
mauvebic |
i dont get why you need technic or worldedit for that, look to boats rather |
23:07 |
mauvebic |
i made turrets and npc's and vipers that shoot awhile back, not much different from tanks, |
23:08 |
mauvebic |
just need boats that move and shoot on land |
23:08 |
khonkhortisan |
btw, technic framescan't move through water |
23:09 |
mauvebic |
not yet sure what frames are |
23:14 |
khonkhortisan |
it's something from minecraft |
23:14 |
mauvebic |
what do they do? |
23:15 |
khonkhortisan |
when a frame motor is powered, the frame moves every node directly connected to it |
23:15 |
khonkhortisan |
useful for a giant mining machine |
23:16 |
Vadtec |
strip miner? woot |
23:16 |
mauvebic |
i dont much understand mining machines either, when i got that point i switch to creative-only play |
23:17 |
mauvebic |
same thing when i did replicators, i was like, why bother? lol |
23:18 |
|
kaeza joined #minetest |
23:18 |
mauvebic |
is it to make room underground to build? |
23:18 |
kaeza |
greetings |
23:19 |
|
iqualfragile joined #minetest |
23:20 |
khonkhortisan |
it can't be done in minetest yet, because you need something that is a frame and a mesecon and a tube in the same node |
23:23 |
khonkhortisan |
haha pull requests have a patch too |
23:24 |
mauvebic |
fair enough, though its still confusing for me, the game already offers two modes : dig it yourself, or have it all at the ready |
23:24 |
|
celeron55 joined #minetest |
23:25 |
khonkhortisan |
the building of the machine could be fun in itself |
23:25 |
khonkhortisan |
I'd build it in creative if I did |
23:27 |
mauvebic |
true, i do pipeworks much the same way |
23:27 |
mauvebic |
especially the gardens |
23:28 |
mauvebic |
i guess when it comes to mining, i expect these huge machines and open-air pits, and it would probably take more minerals to build large cities like IRl |
23:29 |
mauvebic |
i grew up around mines lol |
23:29 |
mauvebic |
(which explains why i dont bother with that now lol) |
23:32 |
khonkhortisan |
a mining cube would be more difficult to make than a mining worm |
23:47 |
khonkhortisan |
Carts lag enough I can temporarily throw myself through a wall |
23:48 |
|
OldCoder joined #minetest |
23:48 |
|
OldCoder joined #minetest |
23:50 |
|
JesseH joined #minetest |
23:50 |
JesseH |
Any written documentation of the minetest protocol? |
23:51 |
khonkhortisan |
I know mods have documentation |
23:51 |
khonkhortisan |
doc/protocol.txt |
23:52 |
khonkhortisan |
https://github.com/minetest/minetest/blob/master/doc/protocol.txt |
23:52 |
JesseH |
Thanks mate |
23:52 |
khonkhortisan |
yw |
23:52 |
JesseH |
oops I cloned c55's repo |
23:52 |
|
celeron55 joined #minetest |
23:53 |
khonkhortisan |
everyone has to change from c55 to the other one |
23:53 |
khonkhortisan |
oops |
23:53 |
khonkhortisan |
hi |
23:53 |
MinetestBot |
hi khonkhortisan |
23:53 |
kaeza |
I have like 46873 email notifications that now give 404 :( |
23:53 |
JesseH |
Let me change now, I was wondering why it had no forks >.> |
23:54 |
khonkhortisan |
I can't think of how to tell google that celeron55/minetest/issues has moved to minetest/minetest/issues |
23:54 |
JesseH |
:P |
23:55 |
JesseH |
You should google for the answer |
23:57 |
khonkhortisan |
301 redirect wouldn't be quite the right way |