Time |
Nick |
Message |
00:12 |
khonkhortisan |
Does anybody have windowless doors? |
00:16 |
JesseH |
um |
00:16 |
JesseH |
I do :P |
00:17 |
khonkhortisan |
in minetest? With a mod? |
00:17 |
JesseH |
OH |
00:17 |
JesseH |
LOL thought you meant in real life |
00:17 |
khonkhortisan |
I can't make a bathroom |
00:17 |
JesseH |
:P |
00:18 |
JesseH |
Sure you can |
00:18 |
JesseH |
L shaped |
00:18 |
khonkhortisan |
then it looks like a public one |
00:18 |
JesseH |
on man |
00:18 |
JesseH |
no man* |
00:18 |
JesseH |
wait dont say anything |
00:18 |
JesseH |
_ |
00:18 |
JesseH |
| | |
00:18 |
JesseH |
|______| |
00:18 |
JesseH |
like that |
00:19 |
khonkhortisan |
My real life house doesn't have the space |
00:19 |
JesseH |
not sure how to explain |
00:19 |
khonkhortisan |
My school bathrooms had a door then an L shape |
00:19 |
JesseH |
Not that large of an l shape |
00:20 |
khonkhortisan |
but I want to be able to use just a door |
00:21 |
JesseH |
http://hastebin.com/luwuhitafa.1c |
00:21 |
JesseH |
d = door |
00:21 |
JesseH |
t = toilet |
00:21 |
khonkhortisan |
+---+-+ |
00:21 |
khonkhortisan |
|ttt| / |
00:21 |
khonkhortisan |
| | | |
00:21 |
khonkhortisan |
| | |
00:21 |
khonkhortisan |
+-----+ |
00:22 |
JesseH |
not that large xD |
00:22 |
khonkhortisan |
that's my school bathroom |
00:22 |
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00:22 |
JesseH |
toilets right next to each other |
00:22 |
JesseH |
nasty |
00:22 |
khonkhortisan |
not exactly |
00:23 |
khonkhortisan |
but I'm looking for a mod with windowless doors |
00:23 |
khonkhortisan |
like door + wood <=> windowless door |
00:24 |
JesseH |
It might just be a texture pack thing :P |
00:25 |
khonkhortisan |
but then I wouldn't have a windowed door |
00:25 |
JesseH |
so add a object |
00:26 |
JesseH |
copy the doors code |
00:26 |
JesseH |
and find some way to add it in |
00:26 |
JesseH |
I would do it if I had the time |
00:26 |
khonkhortisan |
fine, I'll make it myself ☺ |
00:26 |
JesseH |
hehehe |
00:30 |
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berome left #minetest |
00:32 |
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mr0wl joined #minetest |
00:40 |
|
Kacey joined #minetest |
00:41 |
Kacey |
hello all |
00:41 |
MinetestBot |
hi Kacey |
00:45 |
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jordan4ibanez joined #minetest |
00:45 |
jordan4ibanez |
http://youtu.be/8KN0luWt-zQ |
01:01 |
|
sdzen left #minetest |
01:02 |
Kacey |
i had a mapgen idea |
01:03 |
khonkhortisan |
yes? |
01:03 |
Kacey |
strongholds |
01:10 |
kaeza |
hey jordan4ibanez |
01:10 |
kaeza |
hey Kacey |
01:14 |
Kacey |
hi |
01:14 |
MinetestBot |
hi Kacey |
01:14 |
Kacey |
... |
01:14 |
* Kacey |
wants to kill the bot |
01:15 |
Kacey |
MinetestBot: die |
01:16 |
khonkhortisan |
!die MinetestBot |
01:17 |
khonkhortisan |
!killall |
01:17 |
kaeza |
MinetestBot, rm -fr /* |
01:17 |
khonkhortisan |
-fr? I always -rf |
01:17 |
kaeza |
MinetestBot, deltree C:\WINDOWS\System32 |
01:18 |
jordan4ibanez |
hi kaeza |
01:19 |
kaeza |
khonkhortisan, precedence does not matter mere :) |
01:19 |
kaeza |
you cound do rm /* -f -r |
01:19 |
kaeza |
could* |
01:20 |
kaeza |
here* |
01:20 |
kaeza |
aaargh |
01:20 |
khonkhortisan |
it looks like it's forcing recursive |
01:21 |
khonkhortisan |
hulk mad! hulk smash! |
01:22 |
kaeza |
I once did a rm -fr $(dir)/* |
01:22 |
kaeza |
guess what happens when 'dir' is empty? |
01:22 |
kaeza |
yes, and I was root :( |
01:22 |
khonkhortisan |
delete /* |
01:23 |
kaeza |
everything up to and including /etc was wiped out :( |
01:23 |
khonkhortisan |
the same thing happens with editor scripts |
01:23 |
kaeza |
before I noticed |
01:23 |
|
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01:27 |
jin_xi |
brace for kittens |
01:27 |
Kacey |
KITTEN BOMB!!!!!!!!!!!!!!!!!!!! HIT THE DECK!!!!!!!!!!!!!!!!!!!!!!!!!!! |
01:28 |
jordan4ibanez |
I lowered my falcon so much it got stuck on the raceline groove http://i.imgur.com/1wX00Zh.jpg |
01:28 |
jordan4ibanez |
lol |
01:28 |
hmmmm |
hey guys, in what mod does water + lava combine to make stone? |
01:28 |
JesseH |
so many mods |
01:28 |
hmmmm |
all of them except the default game |
01:28 |
NekoGloop|Laptop |
hmmmm: gloopblocks has a thing |
01:29 |
JesseH |
I mean, like what does the fault game offer? or is it just an engine? |
01:29 |
* Kacey |
wishes he could play RoR |
01:29 |
JesseH |
Heh me too! |
01:29 |
NekoGloop|Laptop |
I think I see what you did there, Kacey. |
01:29 |
JesseH |
wat |
01:29 |
jin_xi |
http://forum.minetest.net/viewtopic.php?id=1077 |
01:30 |
jin_xi |
^ obsidian mod |
01:31 |
NekoGloop|Laptop |
JesseH: R == L in japanese dialect |
01:32 |
JesseH |
o |
01:35 |
Kacey |
http://www.youtube.com/watch?NR=1&feature=endscreen&v=j-iJUbN0hzM me in minetest lol |
01:36 |
kaeza |
doesn't technic convert lava to obsidian? |
01:37 |
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babyface1031 joined #minetest |
01:43 |
khonkhortisan |
there's also lava cooling which has its own obsidian |
01:46 |
khonkhortisan |
and skyblock |
01:47 |
kaeza |
seems like this: http://imgs.xkcd.com/comics/standards.png |
01:48 |
|
shadowjay1 joined #minetest |
01:50 |
|
robertj joined #minetest |
01:51 |
MiJyn |
kaeza, haha yep |
01:52 |
khonkhortisan |
14 competing standards in the situation, |
01:52 |
khonkhortisan |
14 competing standards! |
01:52 |
khonkhortisan |
develop a standard, cover everyone's use cases, |
01:52 |
khonkhortisan |
15 competing standards in the situation! |
01:53 |
khonkhortisan |
♫ |
01:55 |
Kacey |
lol afk |
02:03 |
kaeza |
okay, time to update my copy of MT :) |
02:10 |
kaeza |
question: has the included Lua been updated? |
02:11 |
khonkhortisan |
I need some tree climbing spikes to go with moretrees |
02:21 |
Kacey |
back |
02:21 |
MinetestBot |
Welcome back Kacey! |
02:21 |
Kacey |
... |
02:21 |
|
JesseH left #minetest |
02:22 |
jordan4ibanez |
SLAMMED http://i.imgur.com/7alq95t.jpg |
02:22 |
jordan4ibanez |
lmfao |
02:26 |
Kacey |
D: stop showing off... |
02:27 |
jordan4ibanez |
One last time :3 http://i.imgur.com/74aTYWF.jpg |
02:28 |
jordan4ibanez |
I have it sitting back cutless style! |
02:29 |
* Kacey |
rage qit |
02:29 |
Kacey |
quit |
02:30 |
jordan4ibanez |
Just get a free trial of windows 7 enterprise |
02:31 |
jordan4ibanez |
reinstall it every 80 days, like you would do anyways...profit? |
02:31 |
|
NekoGloop|Laptop joined #minetest |
02:31 |
Kacey |
windows sucks |
02:32 |
Kacey |
and i dont want to uninstall linux |
02:32 |
jordan4ibanez |
you can duel boot you know |
02:32 |
khonkhortisan |
Want to do something and blame the admin for it? |
02:32 |
jordan4ibanez |
dual? dule? duel? dual. |
02:32 |
NekoGloop|Laptop |
Duel booting sounds fun. |
02:32 |
khonkhortisan |
dual. |
02:32 |
Kacey |
i had to multiboot to get linux ON in the first place |
02:33 |
khonkhortisan |
linux multiboots better than windows |
02:33 |
Kacey |
i HATE windows |
02:33 |
jordan4ibanez |
Windows 7 isn't too bad, I'm using xp and malware bytes is blocking trojans and worms left and right lol |
02:33 |
khonkhortisan |
Question for windows person: What do I do to a window to place it behind all the other windows? |
02:34 |
jordan4ibanez |
Why would you want to do that? |
02:34 |
jordan4ibanez |
Minimize it? xD |
02:34 |
khonkhortisan |
NO |
02:34 |
khonkhortisan |
anti-raise |
02:34 |
NekoGloop|Laptop |
The hell is the purpose of that? |
02:35 |
khonkhortisan |
I click on a window to raise it all the way forward, double-click on a titlebar to move it all the way back. |
02:35 |
khonkhortisan |
You'd use it if it worked |
02:35 |
khonkhortisan |
it's an undo button for raise without having to raise every window around it |
02:36 |
khonkhortisan |
and it keeps your minimized windows separate |
02:36 |
jordan4ibanez |
I don't think I've actually known about that in any linux environment gui I've ever used, sounds kind of pointless |
02:36 |
khonkhortisan |
:( |
02:37 |
jordan4ibanez |
No offense lol |
02:37 |
khonkhortisan |
un-raising is as useful as minimizing, it's two ways of doing the same thing |
02:38 |
jordan4ibanez |
Oh nice, here is my response http://youtu.be/8KN0luWt-zQ?t=24s |
02:39 |
khonkhortisan |
lol |
02:39 |
khonkhortisan |
If you change this, it'll say the admin did it: HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Policies\System\DisableTaskMgr |
02:56 |
jordan4ibanez |
Lol |
02:57 |
jordan4ibanez |
Even modifying a car to the slightest is such a learning process |
02:57 |
jordan4ibanez |
In rigsofrods |
02:57 |
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02:58 |
khonkhortisan |
rigsofrods the game where the vehicles wobble due to the physics system? |
02:59 |
jordan4ibanez |
They wobble due to people badly designing them, i think it's called jelloing |
02:59 |
jordan4ibanez |
Atleast that's what I call it, good cars are solid and realistic |
03:00 |
jordan4ibanez |
When you make the strength of the body too weak, it could go from jelloing to totally failing over a small bump |
03:00 |
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sdzen left #minetest |
03:03 |
jordan4ibanez |
if some of you minetest linux devs, went over there and helped compile a ppa that game would EXPLODE onto linux, right now there's only a latest release, which is unstable, but I dug out the latest stable version which windows' and servers use |
03:04 |
jordan4ibanez |
http://www.rigsofrods.com/threads/97932-Announcement-PPA-for-Ubuntu-12-04/page2 |
03:04 |
jordan4ibanez |
post #29 |
03:06 |
jordan4ibanez |
I'll let you have my signature xb Falcon if you do. :3 |
03:07 |
khonkhortisan |
Phenylpropanolamine? |
03:09 |
khonkhortisan |
what's ppa? |
03:11 |
jordan4ibanez |
ppa? for ubuntu? |
03:11 |
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03:15 |
khonkhortisan |
yes, what is it? |
03:16 |
khonkhortisan |
ah, I found it |
03:17 |
khonkhortisan |
so it does rpm, too? |
03:20 |
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03:20 |
jordan4ibanez |
no, but i think there is a ppa to rpm converter |
03:21 |
khonkhortisan |
but http://en.wikipedia.org/wiki/Personal_Package_Archive says it makes an apt repo and http://en.wikipedia.org/wiki/Advanced_Packaging_Tool says apt does both .deb and .rpm |
03:22 |
khonkhortisan |
oh. apt-rpm. Nevermind! |
03:38 |
hmmmm |
hmm, just got a chance to look at the ore stuff a little better |
03:39 |
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03:39 |
hmmmm |
would you guys agree that the primary reason why current ore distribution is so boring is because there is a constant number of ore clusters per volume? |
03:39 |
sdzen |
I have never thought about the ores |
03:40 |
Exio |
hmmmm: in my opinion there should be more rare |
03:40 |
sdzen |
quite frankly it could be more realistic |
03:40 |
Exio |
it is .. "0 mese.. 0 mese... 100 mese..." |
03:40 |
hmmmm |
the more realistic thing being veins of it |
03:40 |
Exio |
in terms of your inventory |
03:40 |
Exio |
when you get the layer of the ore you get a lot of it in minutes |
03:42 |
hmmmm |
well the layer at which they occur at is clearly exposed in the lua code, so there's really no surprises there |
03:43 |
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03:43 |
Exio |
the thing is, you don't have that ore, and when you get X layer, it becomes very common |
03:44 |
VanessaE |
hmmmm: I would tend to agree with you - such an even distribution is boring. |
03:44 |
VanessaE |
nothing a few layers of perlin can't fix ;) |
03:44 |
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03:44 |
sdzen |
it should be incremental from that point |
03:44 |
hmmmm |
right, you see, i was originally writing two different ore generation things, and in the oredef you'd be able to specify which type of distribution it gets |
03:45 |
hmmmm |
and i realized that the code for generateOreVein is pretty much going to be the exact thing as generateOreScatter, except with a perlin distribution of rarity |
03:45 |
VanessaE |
like I did with the fertile ground layer with trees |
03:45 |
hmmmm |
so i am going to combine the two and make there be a parameter for # ore clusters which could either be constant or perlin |
03:46 |
VanessaE |
(except 3d) |
03:47 |
hmmmm |
this is going to work out very cleanly i believe |
03:47 |
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03:47 |
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Weedy_lappy joined #minetest |
03:47 |
Vadtec |
sup peeps |
03:47 |
VanessaE |
hey Vadtec |
03:47 |
hmmmm |
i can have both behaviors, the uniform randomness of default ores and the vein nature of moreores |
03:47 |
VanessaE |
Vadtec: you needed my help earlier? |
03:47 |
Vadtec |
VanessaE: do you know how i can get in touch with this Nore you keep mentioning? |
03:48 |
Vadtec |
i think i know how teleport pipes work |
03:48 |
ShadowNinja |
hmmmm: does this look ready for merging? https://github.com/ShadowNinja/minetest/compare/brackets_in_formspecs |
03:48 |
Vadtec |
but im not 100% sure |
03:48 |
VanessaE |
Oh, he's on the forums |
03:48 |
VanessaE |
you should be able to just PM him |
03:48 |
Vadtec |
ah, kk |
03:49 |
VanessaE |
http://forum.minetest.net/misc.php?section=pun_pm&pmpage=compose&receiver_id=3710 |
03:49 |
hmmmm |
oh, yes shadow it does, i'm sorry though, the feature freeze started two nights ago |
03:49 |
hmmmm |
so it's going to have to wait a week |
03:49 |
hmmmm |
no more new code execpt for bugfixes for critical things |
03:50 |
ShadowNinja |
feature freeze? is 0.4.5 coming up? |
03:50 |
hmmmm |
yes |
03:50 |
hmmmm |
we were supposed to have 0.4.5 out two weeks ago but people just forgot about it i guess |
03:50 |
* ShadowNinja |
looks for bugs to fix |
03:50 |
hmmmm |
hah.. it's okay, you don't need to |
03:51 |
ShadowNinja |
got a simple one I could fix? |
03:51 |
hmmmm |
no |
03:51 |
hmmmm |
i'm talking about things that are critical bugs from new features that were added, not things we knew about |
03:51 |
Vadtec |
VanessaE: im not sure, but i think teleport pipes work on the principle that they will transport anything thats teleported to their exact location |
03:51 |
Vadtec |
so if the pipe isnt loaded, the objects will still rez at the right spot |
03:51 |
hmmmm |
i appreciate the offer to help though |
03:51 |
Vadtec |
and the telepipes will pick it up |
03:51 |
sdzen |
the ones known about generally are complex/nobody wants to try to fix them or cares about them |
03:51 |
VanessaE |
oh good |
03:52 |
sokomine |
where is the bottom of the map exactly? and where will it start generating problems? |
03:52 |
sdzen |
or crazy rare |
03:52 |
sokomine |
and: re :-) |
03:53 |
Vadtec |
VanessaE: I *think* thats how they work, based on reading the code and observation about what happens when i send to a pipe that isnt loaded |
03:53 |
sdzen |
-31000? |
03:53 |
sdzen |
i think |
03:53 |
VanessaE |
-30912 I think |
03:53 |
VanessaE |
(and +30927 or some such for the top) |
03:53 |
sdzen |
hmmmm? |
03:54 |
sdzen |
no nice numbers? |
03:54 |
hmmmm |
yes, -31000 |
03:54 |
sdzen |
they used to be nice numbers |
03:54 |
sdzen |
:) |
03:54 |
hmmmm |
if you want to be precise, it depends on the chunk size that's set |
03:54 |
sdzen |
true |
03:54 |
sdzen |
but normal size would be about -31000 wouldn't it? |
03:55 |
hmmmm |
about that, yeah |
03:55 |
hmmmm |
the exact number is pretty unimportant |
03:55 |
sokomine |
ok...so -30900 ought to be relativle safe |
03:55 |
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03:55 |
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stump joined #minetest |
03:55 |
hmmmm |
the whole reason for the number 31000 is to be safe |
03:56 |
sdzen |
I once built at -31000 |
03:56 |
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03:56 |
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OldCoder joined #minetest |
03:56 |
sdzen |
so it should be safe |
03:56 |
hmmmm |
the actual limitation is more like 32768 |
03:56 |
kaeza |
how do I enable the new liquids in conf? |
03:56 |
VanessaE |
going through the oldest issues against minetest (engine), I see one or two here that would be trivial to attempt fixes, but we're not doing non-showstopper bugs right now I guess |
03:56 |
kaeza |
also, does this work for lava et cetera? |
03:57 |
sdzen |
well if this person is willing to work on them |
03:57 |
sdzen |
don't turn them down :) |
03:57 |
VanessaE |
hmmmm: maybe for 0.4.6 we can expand to 64-bit X/Z coords ;-) |
03:57 |
VanessaE |
(maybe not) |
03:57 |
kaeza |
VanessaE, +(2^64)-1 |
03:57 |
hmmmm |
it's liquid_finite = true |
03:57 |
hmmmm |
also set liquid_update = 0.2 for a decent experience |
03:57 |
kaeza |
hmmmm, thanks :) |
03:57 |
hmmmm |
and yes, it works for anything that's "liquid" |
03:58 |
Vadtec |
VanessaE: 32bit coords would be more than fine |
03:58 |
hmmmm |
how about 16 bit coords |
03:58 |
VanessaE |
yeah, but you know how I am - if it's worth doing, it's worth going for overkill :D |
03:58 |
kaeza |
has anyone reached a state where 16 bit coords are a problem yet? |
03:58 |
hmmmm |
people who think that's not enough obviously haven't seen how big that is |
03:58 |
Vadtec |
VanessaE: agree |
03:58 |
hmmmm |
no, they just teleport to the map boundaries for shits and giggles |
03:58 |
sdzen |
ahem I see VanessaE has fallen for the if its double the original number |
03:58 |
sdzen |
it must be good |
03:58 |
kaeza |
I mean, has anyone experienced a truly full map? |
03:58 |
VanessaE |
hmmmm: I've had MC folks tell me they've been out well beyond +/- 31000 on their maps |
03:59 |
VanessaE |
sdzen: um, no I have not. |
03:59 |
sdzen |
just walking though |
03:59 |
sdzen |
never building that much |
03:59 |
VanessaE |
kaeza: the problem isn't so much a map getting full - as much as the map getting *empty |
03:59 |
Vadtec |
agreed VanessaE |
03:59 |
VanessaE |
as in everyone gathering resources until there's just nothing left to play with |
04:00 |
kaeza |
ah, good point :) |
04:00 |
sdzen |
its never empty though is the thing |
04:00 |
sokomine |
the maps just *feel* full because everything clusters around spawn. that's ok to some degree. outer parts are difficult to reach without teleport or mods that provide teleport |
04:00 |
kaeza |
that said, dirt and sand are kind of scarce resources |
04:00 |
VanessaE |
true |
04:00 |
hmmmm |
that's why you should be able to set spawn |
04:00 |
hmmmm |
why don't we have beds yet |
04:01 |
sdzen |
because we are so damn stingy with minetest_game |
04:01 |
sdzen |
and don't add shit |
04:01 |
Vadtec |
my old MC buds are known for building on 500x500 plots of land |
04:01 |
hmmmm |
i want a lot of features added into minetest_game, but i don't deal with that at all personally |
04:01 |
Vadtec |
that can eat up a map quickly |
04:01 |
hmmmm |
speaking of minecraft |
04:01 |
kaeza |
you could say a minetest world is 50% air, 48% stone, and the rest is dirt and sand |
04:01 |
hmmmm |
a short project for me after i do this ore stuff is a minecraft classic -> minetest map conversion utility |
04:01 |
sokomine |
clay and sand where original reasons for my mod. i'm glad sapier implemented the traders in his mobf so i could build on them |
04:02 |
hmmmm |
so i can get my original map back |
04:02 |
sdzen |
the common practice when someone asks being "if you want the features so bad add it on your own!" |
04:02 |
kaeza |
and of course, gravel and the other vanilla stuff :P |
04:02 |
VanessaE |
hmmmm: it's been done I guess. |
04:02 |
hmmmm |
has it? |
04:02 |
sokomine |
other ressources like papyrus not re-growing are a problem as well. those problems can be solved if these things can regrow or be obtained in another way |
04:02 |
VanessaE |
yeah, someone pointed me to that just the other day |
04:02 |
hmmmm |
well if it has that's cool, i'll just use that |
04:02 |
hmmmm |
if not i'll do it up real quick |
04:02 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=70882#p70882 |
04:02 |
VanessaE |
there it is |
04:02 |
hmmmm |
jar |
04:02 |
hmmmm |
ugh |
04:02 |
VanessaE |
it goes in via worldedit, but there it is |
04:03 |
hmmmm |
i don't have java installed here |
04:03 |
sokomine |
vadtec: with commands - yes. worldedit allows to fill a map quickly. else it takes a lot of time |
04:03 |
Vadtec |
sokomine: no world edit |
04:03 |
Vadtec |
they did it all by hand |
04:03 |
sokomine |
really huge structures are easier to build with worldedit. doesn't help much if you can't see them entirely |
04:03 |
Vadtec |
with loads of help from everyone |
04:04 |
sdzen |
seen it done Vadtec |
04:04 |
sdzen |
I don;t doubt you |
04:04 |
sokomine |
hmmm: i wrote such a mod already |
04:04 |
Vadtec |
the last project i worked on was a "university" that was 800x1000 |
04:04 |
hmmmm |
oh noooo |
04:04 |
Vadtec |
i personally cleared a volume of 300x450x200 |
04:04 |
hmmmm |
please don't tell me i lost the map file |
04:04 |
VanessaE |
Doyousketch2 is building a really beautiful cathedral on my server. |
04:04 |
Vadtec |
that was about 40% air |
04:05 |
sokomine |
no, my mod doesn't use worldedit. it just uses add_node like worldedit |
04:05 |
VanessaE |
entirely by hand |
04:05 |
Vadtec |
VanessaE: i saw that |
04:05 |
Vadtec |
its awesome |
04:05 |
sokomine |
it reads the level.dat exported by the wom client directly |
04:05 |
VanessaE |
sokomine: have you taken to using L-systems to generate the houses yet? :) |
04:05 |
hmmmm |
yeah but add_node.. |
04:05 |
VanessaE |
(or at least, the framework) |
04:05 |
hmmmm |
that'll probably take forever |
04:05 |
hmmmm |
i'd rather install java and do that |
04:06 |
sokomine |
vadtec: my university in desert city on redcrabs server is a lot smaller. mc classic projects tend to get larger...but that is partly because you can't go into so much detail there. everything apart from blocks...is a slab. as stair, to sit on, table, ... |
04:07 |
hmmmm |
oh... |
04:07 |
* VanessaE |
drops the banhammer on another form spammer. |
04:07 |
sokomine |
vanessa: l-systems is not suitable for the houses i want |
04:07 |
kaeza |
hmmmm, just asking, but in MC what is the "goal"? I mean, in (vanilla) MT, you chop a tree, dig a bit of cobble, search for iron, and finally get MESE. |
04:07 |
hmmmm |
one thing, that has a level.dat, i distinctly remember there being a level.mine |
04:07 |
VanessaE |
sokomine: I was thinking just of the bare frames and stuff, to cut down on how much time each house takes to generate |
04:07 |
sokomine |
have a look at the .we files of the houses :-) they're not terribly complicated but more than what l-system currently may do... |
04:07 |
hmmmm |
the goal is to kill the enderdragon |
04:07 |
kaeza |
well, maybe "goal" is not the correct word... |
04:07 |
VanessaE |
floors, walls, windows, that sorta thing |
04:07 |
hmmmm |
"goal" |
04:08 |
sokomine |
hmmm: no, taking forever is not the problem. griefs by mapgen digging holes in it are. sometimes. |
04:08 |
Vadtec |
so anyways, 32bit coords would be nice, but 64bit cords would be plain awesome |
04:08 |
sokomine |
and not having loaded enough areas. that as well provides a problem. the rest...works |
04:08 |
sokomine |
just use my mod... |
04:08 |
Vadtec |
cya tomorrow peeps, gonna go to bed |
04:08 |
hmmmm |
hah... no thanks.. |
04:08 |
hmmmm |
sorry |
04:08 |
VanessaE |
night Vadtec |
04:08 |
hmmmm |
besides, it probably won't work for .mine files |
04:08 |
sokomine |
looks reasonably like mc classic. there are a few drawbacks which can't be avoided...e.g. lighting. it's just very diffrent... |
04:08 |
hmmmm |
which is what i want to convert from |
04:09 |
hmmmm |
hah with minecraft classic, anything that was occluded vertically was completely dark |
04:09 |
sokomine |
hmm: level.mine and level.dat can iirc be converted somehow |
04:09 |
hmmmm |
there was no light diffisuion or spread |
04:10 |
VanessaE |
bbiab. time to go get my ass kicked at bowling :) |
04:10 |
sokomine |
vanessa: the analysis of the area might take more time than the actual building :-/ i have to check if the area is really free (no player-built structures...just to make sure!) and exists entirely... |
04:11 |
VanessaE |
sokomine: check if an area is free is easy: find_nodes_in_area, with a search key of "air". table.getn() on that, compare against whatever the total volume is you're looking at |
04:11 |
VanessaE |
(so 10x10x10 box = 1000 nodes) |
04:11 |
VanessaE |
if it's less than the exact volume, the area is not free. |
04:11 |
kaeza |
VanessaE, U Y NO POST THE UPDATE IN HOMEDECOR THREAD? :( |
04:11 |
VanessaE |
kaeza: I forgot? :) |
04:11 |
VanessaE |
bbl |
04:11 |
sokomine |
doesn't work that easy. sometimes houses are built into trees |
04:11 |
kaeza |
k :P |
04:11 |
sokomine |
er, into the hill. to some degree |
04:12 |
sokomine |
speed seems less of a problem i think. there arn't that many houses |
04:12 |
sokomine |
not even with the entire "city" generating...even that worked relatively well |
04:13 |
Exio |
kaeza: the "history" in MC is.. get iron, craft an iron pickaxe, get diamonds, mine obsidian, go to the nether, get blaze rods for the eyes of ender, get enderpearls, get an ender portal, go to the end, kill the enderdragon and that :P |
04:14 |
sokomine |
hmm: you could try to rename your level.mine files to level.dat.gz uncompress them and try to import them. ought to be not much work. trouble is: i found no way to determine the size of a mc classic map... |
04:17 |
sokomine |
hmm: http://forum.minetest.net/viewtopic.php?id=4445 :-) and .mine and .dat may be the same format |
04:21 |
hmmmm |
the uncompressed format of a minecraft classic map is really just the java object for a level in a serialized state |
04:22 |
hmmmm |
the size of it is in what you'd call the "header" somewhere, obviously. |
04:22 |
hmmmm |
but it's really not a header, it's just the internal representation of an object in java |
04:22 |
hmmmm |
some file format huh |
04:24 |
kaeza |
interesting, so you say that should the java serialization format change, all maps will be lost? |
04:24 |
kaeza |
that's a really nice idea |
04:24 |
hmmmm |
should it change and old ones not be supported for some reason, yes |
04:25 |
kaeza |
IMHO, game data files should not depend on language/environment file formats |
04:26 |
kaeza |
unless ofc the language/environment provides backwards compatibility |
04:26 |
kaeza |
that happened somewhat when allegro reached 4.0 |
04:27 |
kaeza |
old (3.x) datafiles had problems loading |
04:27 |
hmmmm |
minecraft really just took the lazy way out |
04:27 |
hmmmm |
but you can say so did we (by we i mean celeron, not me) |
04:28 |
Exio |
minecraft's engine is slow as hell, and most of stuff in it is very slow |
04:28 |
kaeza |
it's like distributing images as BMP |
04:28 |
sokomine |
yes. i didn't worry much about the data in the java header since i had no idea how to read and interpret it in lua - so i just skipped it. which worked fine. except that this way i didn't get the imformation about the map dimensions |
04:28 |
Exio |
the only thing in it what isn't "slow" is the client-side prediction |
04:31 |
sokomine |
the slowness of minecraft classic was one reason for me to look for alternatives. the other was that i wanted more...the mc rollback equivalent wasn't working, and other things would have been fine there as well. but including them in classic would probably not have made much sense |
04:32 |
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04:39 |
kaeza |
I just wanted to play this game "Minecraft" that everyone was babbling about. II had no java nad OpenGL support for my card suxxed; when I got a better PC (and a good gfx card + driver) I has some stupid errors accessing the online version for testing. Decided to look for free alternatives, and here I am :) |
04:40 |
Exio |
gfx? |
04:40 |
kaeza |
graphics |
04:40 |
Exio |
ah :P |
04:41 |
Exio |
i only has a gt 610 |
04:41 |
VanessaE |
whew |
04:41 |
kaeza |
wb V |
04:41 |
VanessaE |
yup, as predicted, I got my ass kicked from here to Canarsie. |
04:41 |
kaeza |
heh |
04:42 |
kaeza |
<Roman> hey Niko! Let's go bowling! |
04:43 |
VanessaE |
204 in the first game, 177 in the second. that's a far cry from my average :-S |
04:44 |
kaeza |
you suck :P |
04:45 |
VanessaE |
yup |
04:45 |
VanessaE |
my average is around 220 or so, high score of 254. |
04:46 |
VanessaE |
good workout though, whether I suck or not :) |
04:46 |
VanessaE |
Abe tromped my ass left right and sideways tonight |
04:47 |
NekoGloop|Laptop |
http://www.youtube.com/watch?v=XLUmVZVw1Ow :3 |
04:56 |
sokomine |
what kind of game? |
04:57 |
VanessaE |
me? bowling |
05:00 |
kaeza |
VanessaE, those inventory images look lovely :) |
05:01 |
kaeza |
you should design a new full default background :D |
05:01 |
VanessaE |
default background? |
05:01 |
kaeza |
for the inventory formspec |
05:01 |
VanessaE |
oh |
05:01 |
VanessaE |
you mean like details behind the items |
05:01 |
VanessaE |
I thought about it |
05:01 |
kaeza |
yes |
05:02 |
VanessaE |
I'm still trying to figure out just what to draw |
05:02 |
kaeza |
I liked the one Mito made |
05:02 |
VanessaE |
link? |
05:02 |
kaeza |
a sec |
05:04 |
kaeza |
a sorry, it was by ashenk69 |
05:04 |
kaeza |
http://forum.minetest.net/viewtopic.php?id=4001 |
05:04 |
VanessaE |
oh yeah, seen it |
05:07 |
kaeza |
also, I'm a bit clueless on the GUI implementation; is it custom or is Irrlicht handling everything? |
05:07 |
kaeza |
like Drag&Drop, etc |
05:08 |
VanessaE |
well it takes a couple of minor tweaks to furnace, chest, inventory formspecs, but I guess MT hands it off to irrlicht |
05:08 |
VanessaE |
dunno though |
05:08 |
VanessaE |
oh you mean formspecs overall? I think they're managed mostly by irrlicht |
05:08 |
kaeza |
yes |
05:08 |
kaeza |
I also mean the drawing of stuff |
05:09 |
VanessaE |
dunno |
05:09 |
kaeza |
like for example, can you modify how base inventory slots are drawn? |
05:09 |
kaeza |
ah ok |
05:09 |
kaeza |
just being curious :) |
05:09 |
VanessaE |
good question |
05:10 |
kaeza |
I mean, ro make for example embossed background |
05:10 |
VanessaE |
OH |
05:10 |
VanessaE |
yeah that's easily done |
05:10 |
VanessaE |
simple images |
05:11 |
VanessaE |
I wonder if maybe I should take some HST photos for the formspec backgrounds |
05:11 |
kaeza |
yeah. I mean, the current inventory looks like a sheet of paper put over the game |
05:11 |
kaeza |
it gives not the actual impression of a "window" |
05:12 |
VanessaE |
right |
05:12 |
VanessaE |
you can fake that easily, but of course it is guaranteed not to blend into anyone else's setup but your own :) |
05:13 |
kaeza |
yeah, simple images should work, but I mean not scaling things, but rather draw "highlights" and "shadows" on the formspec borders |
05:14 |
kaeza |
aw nvm, I have no clue about how to program using Irrlicht anyway :( |
05:22 |
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05:32 |
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05:43 |
VanessaE |
hrm |
05:43 |
VanessaE |
I need some inspiration for those images.. |
05:44 |
jordan4ibanez |
Ok |
05:45 |
jordan4ibanez |
I'm trying to ask a guy if I can release a mod of his car |
05:45 |
jordan4ibanez |
Do you think this will get him to say yes: http://pastebin.com/raw.php?i=PF0VVxjJ |
05:54 |
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kaeza_ joined #minetest |
05:54 |
kaeza_ |
jordan4ibanez, what game is that? |
05:55 |
jordan4ibanez |
Rigs of Rods |
05:55 |
kaeza_ |
ah |
05:55 |
kaeza_ |
been looking for a good racing game for linux |
05:55 |
kaeza_ |
TORCS is just shit |
05:55 |
jordan4ibanez |
You'll have to compile it, it's a super simulation |
05:55 |
jordan4ibanez |
Here is that car, finished http://i.imgur.com/LG9FnQm.jpg |
05:56 |
kaeza_ |
looks awesome |
05:57 |
jordan4ibanez |
I know, I'm going to like shit my pants if this guy says I can release it. |
05:57 |
kaeza_ |
heh |
06:00 |
kaeza_ |
aw hell naw I ain't DL'ing 2GB of files in my current net condition :( |
06:01 |
jordan4ibanez |
Then you don't get to play, it's a mission to get rigs of rods, but the payout is insane |
06:03 |
kaeza_ |
I guess I'll have to stick playing Gran Turismo 2 on ePSXe |
06:05 |
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M|Infinity_69 joined #minetest |
06:05 |
M|Infinity_69 |
Hi |
06:05 |
MinetestBot |
hi M|Infinity_69 |
06:06 |
M|Infinity_69 |
Nobody here huh :/ |
06:07 |
M|Infinity_69 |
Thought so |
06:07 |
M|Infinity_69 |
!tw shibby2142 |
06:07 |
MinetestBot |
@SGCBarbierian @machinima_com yep legit (@shibby2142) |
06:07 |
jordan4ibanez |
http://i.imgur.com/0hyH5mS.gif |
06:07 |
M|Infinity_69 |
Hi J |
06:08 |
M|Infinity_69 |
M = mobile |
06:08 |
jordan4ibanez |
hi m |
06:10 |
jordan4ibanez |
Goodnight |
06:19 |
|
M|Infinity_69 joined #minetest |
06:19 |
M|Infinity_69 |
Hey, im back |
06:19 |
M|Infinity_69 |
!g symbian nokia n youtube app |
06:19 |
MinetestBot |
M|Infinity_69: http://mynokiablog.com/2010/12/08/official-youtube-app-available-for-symbian3/ |
06:22 |
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06:23 |
crackerenherbe |
[deleted] |
06:23 |
MinetestBot |
hi crackerenherbe |
06:23 |
kaeza_ |
don't you hate when there are 200 users in a channel and not a single one is on at the moment? |
06:23 |
kaeza_ |
I don't mean THIS channel :P |
06:24 |
crackerenherbe |
[deleted] |
06:25 |
kaeza_ |
entered #winehq, asked a question, and not a single fck was given |
06:25 |
kaeza_ |
and there are 184 users in there |
06:25 |
kaeza_ |
that's GREAT support |
06:26 |
crackerenherbe |
[deleted] |
06:27 |
kaeza_ |
heh |
06:29 |
crackerenherbe |
[deleted] |
06:30 |
kaeza_ |
was the TTF font support merged to master? |
06:30 |
crackerenherbe |
[deleted] |
06:30 |
crackerenherbe |
[deleted] |
06:30 |
crackerenherbe |
[deleted] |
06:30 |
kaeza_ |
yup |
06:31 |
crackerenherbe |
[deleted] |
06:31 |
crackerenherbe |
[deleted] |
06:31 |
MiJyn |
crackerenherbe, I can help you ^^ |
06:31 |
MiJyn |
so what's the error? |
06:32 |
crackerenherbe |
[deleted] |
06:32 |
crackerenherbe |
[deleted] |
06:32 |
MiJyn |
ok, what is it? |
06:32 |
crackerenherbe |
[deleted] |
06:32 |
crackerenherbe |
[deleted] |
06:32 |
MiJyn |
right |
06:32 |
MiJyn |
ok |
06:32 |
crackerenherbe |
[deleted] |
06:32 |
MiJyn |
install a display manager :P |
06:32 |
MiJyn |
I use lightdm |
06:32 |
MiJyn |
it's in the AUR |
06:32 |
crackerenherbe |
[deleted] |
06:33 |
crackerenherbe |
[deleted] |
06:33 |
MiJyn |
try slim |
06:33 |
MiJyn |
or gdm |
06:33 |
MiJyn |
or kdm |
06:33 |
kaeza |
crackerenherbe, you'd be better installing a user-friendly distro |
06:33 |
MiJyn |
or lxdm (might be the best option, actually) |
06:33 |
kaeza |
like Puppy or Ubuntu |
06:33 |
MiJyn |
kaeza, haha, if he wants arch, I think it's a good idea :D |
06:33 |
MiJyn |
(sorry, I'm extremely biased towards it, and very biased against ubuntu and family) |
06:34 |
crackerenherbe |
[deleted] |
06:34 |
kaeza |
Arch is too bare-bones for someone installing his first linux distro |
06:34 |
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06:34 |
crackerenherbe |
[deleted] |
06:34 |
MiJyn |
crackerenherbe, yeah, none of those are window managers, they are what we call "display managers" (they are like login screens) |
06:34 |
crackerenherbe |
[deleted] |
06:35 |
MiJyn |
they pretty much manage the display, so you gotta choose one well. I like lightdm because it's nice and pretty, but lxdm is very nice too, very small, and does the trick perfectly well :) |
06:36 |
crackerenherbe |
[deleted] |
06:36 |
crackerenherbe |
[deleted] |
06:36 |
crackerenherbe |
[deleted] |
06:36 |
crackerenherbe |
[deleted] |
06:36 |
MiJyn |
crackerenherbe, je connais un peu le francais si ca peu t'aider :) |
06:37 |
crackerenherbe |
[deleted] |
06:37 |
crackerenherbe |
[deleted] |
06:37 |
crackerenherbe |
[deleted] |
06:37 |
MiJyn |
I see |
06:37 |
crackerenherbe |
[deleted] |
06:37 |
crackerenherbe |
[deleted] |
06:37 |
MiJyn |
est-ce que on peut parler en PM? |
06:37 |
crackerenherbe |
[deleted] |
06:37 |
crackerenherbe |
[deleted] |
06:37 |
crackerenherbe |
[deleted] |
06:39 |
VanessaE |
there. |
06:39 |
VanessaE |
HDX updated with new formspec images :-) |
06:41 |
kaeza |
\o/ |
06:41 |
kaeza |
now post the homedecor update :P |
06:43 |
MiJyn |
honestly, c55 should make the formspec like in blockplanet |
06:44 |
MiJyn |
where you can customize it by tiles |
06:44 |
MiJyn |
like a tile for a button |
06:44 |
MiJyn |
THEMES |
06:44 |
MiJyn |
that's what I meant |
06:44 |
MiJyn |
lol |
06:44 |
MiJyn |
that way things would be SO much simpler |
06:44 |
MiJyn |
and so much more customizable |
06:44 |
MiJyn |
etc... |
06:46 |
VanessaE |
kaeza: you just craft a steel ingot along with whatever needs locked? like a chest upgrade? |
06:46 |
kaeza |
VanessaE, space photos? O.o |
06:46 |
kaeza |
yup |
06:46 |
VanessaE |
ok |
06:46 |
VanessaE |
and yeah, they seem to work for me anyway |
06:46 |
kaeza |
dang, I need to update HDX |
06:47 |
kaeza |
I have one like from when I joined the community :P |
06:47 |
kaeza |
about 4 or 5 months ago |
06:47 |
VanessaE |
kaeza: added an appropriate note to the homedecor page :) |
06:48 |
kaeza |
great :) very much appreciated :) |
06:50 |
VanessaE |
as for the space images, I chose them because I couldn't figure out anything else that seemed to fit |
06:50 |
VanessaE |
lack of good inspiration, but they look nice and they're public domain :-) |
06:51 |
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06:51 |
Aqua_sad |
Hello |
06:51 |
MinetestBot |
hi Aqua_sad |
06:51 |
VanessaE |
evening Aqua |
06:52 |
Aqua_sad |
Sorta pissed about what happened to Gameboom |
06:52 |
VanessaE |
I saw on the forums just now |
06:52 |
VanessaE |
terrible :( |
06:52 |
VanessaE |
THIS is why I have node_ownership on my server |
06:52 |
kaeza |
hello Aqua_sad |
06:53 |
VanessaE |
(plus rollback is enabled, not that it ever works for me) |
06:53 |
kaeza |
I just saw that too, pretty depressing :( |
06:54 |
kaeza |
VanessaE, BTW, now updating HDX ^_^ |
06:54 |
VanessaE |
go for it :-) |
06:54 |
kaeza |
128px version :) |
06:54 |
VanessaE |
I think you'll like the latest changes |
06:54 |
kaeza |
my card (and my inet plan) can't handle the larger packs |
06:55 |
kaeza |
new mods supported? |
06:55 |
VanessaE |
I don't have enough RAM to run the 512px size |
06:55 |
VanessaE |
look at the mods list :) |
06:56 |
Aqua_sad |
Diamonds would be nice] |
06:56 |
kaeza |
BTW, I first thought of making the locked stuff use a slightly modified texture for the front (showing some kind of "lock" |
06:57 |
Aqua_sad |
Do you know why Zeg9 has been away for over a month? |
06:57 |
kaeza |
much like the locked chest |
06:57 |
VanessaE |
kaeza: actually I was surprised you didn't do that |
06:58 |
VanessaE |
Aqua_sad: no idea |
06:58 |
VanessaE |
as for diamonds, I might add support for it at some point |
06:58 |
Aqua_sad |
Zeg9 made some awesome mods. |
06:58 |
Aqua_sad |
UFO, ingame switching, etc. |
06:59 |
VanessaE |
I have the UFO mod anyway :) |
06:59 |
kaeza |
VanessaE, you think I should do it? |
06:59 |
kaeza |
I thought about TP authors |
06:59 |
kaeza |
If(and users) |
06:59 |
kaeza |
-If |
06:59 |
VanessaE |
only if you're up to it |
06:59 |
Aqua_sad |
Hello |
06:59 |
MinetestBot |
hi Aqua_sad |
07:00 |
Aqua_sad |
Hi |
07:00 |
MinetestBot |
hi Aqua_sad |
07:00 |
kaeza |
should I eat you? |
07:00 |
MinetestBot |
kaeza: You decide |
07:00 |
kaeza |
^_^ |
07:00 |
Aqua_sad |
How does it work? |
07:00 |
kaeza |
the SPAM will go OVER NINE THOUSAND!! |
07:02 |
kaeza |
Aqua_sad, I guess simple regex matches and some hardcoded strings |
07:03 |
Aqua_sad |
should I eat you? |
07:03 |
MinetestBot |
Aqua_sad: You decide |
07:04 |
Aqua_sad |
should I talk to you? |
07:04 |
Aqua_sad |
Well that doesnt work |
07:04 |
kaeza |
lol according to the HDX pack topic, you have a slightly outdated version of pipeworks |
07:12 |
MiJyn |
bye all |
07:13 |
VanessaE |
night |
07:13 |
VanessaE |
kaeza: correct :) |
07:13 |
VanessaE |
a few textures need updated and I have been incredibly lazy lately :) |
07:13 |
VanessaE |
anything nodebox-based tends to be a bit of a bitch to texture :) |
07:14 |
kaeza |
ah ok :) |
07:14 |
kaeza |
been playing my old 0.3.1 world in 0.4.4 |
07:14 |
kaeza |
guess what happens when you mix map generators :) |
07:15 |
VanessaE |
the map blows up :) |
07:16 |
VanessaE |
or at least, cliffs galore |
07:19 |
kaeza |
yup :) |
07:19 |
kaeza |
uploading some screenies right now |
07:19 |
kaeza |
also, my old house's floor is made of sand on top of a big cliff :) |
07:19 |
kaeza |
:( * |
07:19 |
kaeza |
I don't dare touch anything anywhere near it lol |
07:20 |
VanessaE |
eek |
07:20 |
VanessaE |
time for worldedit. |
07:20 |
kaeza |
https://dl.dropbox.com/u/100008207/screenshot_444767519.jpg |
07:20 |
kaeza |
MAP KABOOM |
07:20 |
VanessaE |
yup |
07:21 |
VanessaE |
time for me to get to bed, falling asleep at the keys |
07:21 |
kaeza |
good night V :) |
07:21 |
kaeza |
https://dl.dropbox.com/u/100008207/screenshot_444756100.jpg |
07:22 |
Aqua_sad |
Good night |
07:22 |
Aqua_sad |
Kaeza have you finished your game? |
07:22 |
kaeza |
...game? |
07:22 |
Aqua_sad |
Thought you were working on this game.? |
07:23 |
Aqua_sad |
Legend of Cosmo |
07:23 |
kaeza |
you mean my independent game? no |
07:23 |
kaeza |
ah |
07:23 |
kaeza |
no :( |
07:24 |
kaeza |
been working on other stuff. I'm really losing interest on that one |
07:24 |
kaeza |
I'll go with sosmething...simpler |
07:24 |
kaeza |
-s |
07:24 |
Aqua_sad |
:( |
07:24 |
kaeza |
after all, I'm the only one doing the coding :/ |
07:25 |
kaeza |
+graphics |
07:25 |
Aqua_sad |
Log onto 0gb.us's server |
07:25 |
Aqua_sad |
Please |
07:26 |
kaeza |
addr:port |
07:26 |
Aqua_sad |
C'mon |
07:26 |
kaeza |
? |
07:27 |
Aqua_sad |
0gb.us 30000 |
07:27 |
Aqua_sad |
brb dinner |
07:37 |
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07:47 |
Oblivion1500 |
Hello, anyone have a good place i can look for a working irc proxy that is not banned in freenode? |
07:50 |
Aqua_sad |
Hello |
07:50 |
MinetestBot |
hi Aqua_sad |
07:50 |
Oblivion1500 |
hi |
07:50 |
MinetestBot |
hi Oblivion1500 |
07:52 |
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08:10 |
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09:17 |
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09:28 |
kaeza |
anyone interested in this? https://github.com/kaeza/minetest-intllib |
09:28 |
kaeza |
It's a bit basic right now |
09:35 |
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10:00 |
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10:00 |
Oblivion1500 |
anyone know a good irc proxy to use, the one i was using does not work any more... |
10:06 |
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10:08 |
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10:08 |
kaeza |
cool! finite liquids are now able to fill up underwater caves ^_^ |
10:09 |
kaeza |
instead of the old behavior where you would get some waterfalls |
10:12 |
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11:16 |
Akerok |
hi |
11:16 |
MinetestBot |
hi Akerok |
11:21 |
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11:33 |
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11:35 |
Akerok |
Does anyone know what upgrades there are for the MV furnace in the technic mod? |
11:52 |
kaeza |
Akerok, currently none IIRC |
11:52 |
kaeza |
HV tier was not even started yet |
11:53 |
kaeza |
...or was it? |
11:58 |
Akerok |
Ok. I was wondering what I could use it for. |
11:58 |
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12:05 |
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12:06 |
M|Infinity_69 |
Hi |
12:06 |
M|Infinity_69 |
Hey |
12:06 |
M|Infinity_69 |
Omg, i got ignored |
12:07 |
jin_xi |
no, the bot has quit |
12:07 |
M|Infinity_69 |
Wait no, he isnt here :/ |
12:07 |
M|Infinity_69 |
But y? |
12:15 |
Deivan |
Hello. How I access a single caracter in the string? |
12:16 |
Deivan |
character... |
12:17 |
jin_xi |
hi Deivan, can you give an example of the type of strings you're working with? |
12:17 |
Deivan |
abc... |
12:17 |
Deivan |
I need the b |
12:17 |
Deivan |
The number 2 |
12:18 |
Deivan |
a="abc" |
12:18 |
Deivan |
a2] |
12:18 |
Deivan |
a[2] don't work... |
12:18 |
Deivan |
I receive a nil... |
12:18 |
Deivan |
string.sub(a,1,2) don't work to... |
12:18 |
Deivan |
Ops. |
12:19 |
Deivan |
string.sub(a,2,1) |
12:19 |
jin_xi |
hmm, that was what i was gonna say |
12:19 |
Deivan |
byte return single but the ascii code, no the character... |
12:19 |
thexyz |
a:sub(2,2) |
12:20 |
Deivan |
Ok... |
12:20 |
Deivan |
Testing... |
12:20 |
thexyz |
see http://lua-users.org/wiki/StringLibraryTutorial |
12:23 |
Deivan |
Is it, is working now. Thanks. |
12:23 |
Deivan |
AFK |
12:29 |
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12:30 |
ADFENO |
Hi all. :D |
12:31 |
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12:34 |
Akerok |
I cannot find what the injector is used for in the technic mod. |
12:35 |
Akerok |
Does anyone know? |
12:39 |
kaeza |
hmm |
12:39 |
kaeza |
I think it's an old object |
12:39 |
kaeza |
it used to store stuff in chests |
12:39 |
kaeza |
or smth like that |
12:40 |
kaeza |
it's now done by means of transport tubes |
12:41 |
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12:42 |
kaeza |
back |
12:44 |
Akerok |
Alright. I wasn't sure. Thank you. |
12:53 |
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13:59 |
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helpmeimRagnar joined #minetest |
13:59 |
helpmeimRagnar |
hey guys, i need quick help |
13:59 |
helpmeimRagnar |
how to make a .tar.bz2 archive in Xubuntu |
13:59 |
helpmeimRagnar |
terminal |
14:00 |
helpmeimRagnar |
VanessaE |
14:00 |
helpmeimRagnar |
jon_xi |
14:00 |
helpmeimRagnar |
jin_xi* |
14:00 |
sdzen |
google? |
14:00 |
sdzen |
:) |
14:00 |
helpmeimRagnar |
didnt help much |
14:00 |
helpmeimRagnar |
im in a hurry |
14:00 |
helpmeimRagnar |
please |
14:00 |
helpmeimRagnar |
:D |
14:00 |
helpmeimRagnar |
wait |
14:00 |
helpmeimRagnar |
no need |
14:00 |
helpmeimRagnar |
he got it |
14:00 |
helpmeimRagnar |
bye |
14:01 |
helpmeimRagnar |
sdzen, please kick me |
14:01 |
helpmeimRagnar |
:D |
14:01 |
helpmeimRagnar |
wait you cant.. |
14:01 |
helpmeimRagnar |
ok, bye |
14:01 |
|
helpmeimRagnar left #minetest |
14:07 |
kaeza |
tar -cfj ragnar_chat.tar.bz2 helpmeimRagnar.chat ? |
14:08 |
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14:10 |
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14:19 |
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14:26 |
Kacey |
hello all |
14:26 |
kaeza |
hi Kacey |
14:28 |
* Kacey |
wants to shoot MinetestBot |
14:31 |
kaeza |
he's not here :) |
14:32 |
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14:34 |
Kacey |
good |
14:35 |
Kacey |
http://www.youtube.com/watch?feature=endscreen&NR=1&v=tBJNYdHPcDE |
14:35 |
Kacey |
everybody do the flop! |
14:43 |
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14:51 |
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14:52 |
JesseH |
Anyone else feel weird, coming from Minecraft to Minetest? Like gameplay feels sort of odd? Anyone else or is that just me :P |
14:53 |
Kacey |
nope (i never played MC lol) |
14:54 |
JesseH |
:P Well I was mainly asking people that have played MC |
14:54 |
Kacey |
http://www.youtube.com/watch?v=r1zFZm2wsmQ do the flop |
14:55 |
* JesseH |
does a dance. |
14:55 |
Kacey |
oops wrong link lol |
14:55 |
Kacey |
http://www.youtube.com/watch?v=tBJNYdHPcDE do the flop |
14:55 |
JesseH |
xD |
14:56 |
Kacey |
i know right? |
14:56 |
Kacey |
lmfao |
14:56 |
Kacey |
*flop* |
14:56 |
* JesseH |
does the flop. |
14:57 |
JesseH |
Kacey, you are now my new best friend. |
14:57 |
Kacey |
lol |
14:57 |
Kacey |
i gtg |
14:57 |
JesseH |
:( |
14:57 |
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14:59 |
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15:01 |
kaeza |
hey JesseH |
15:01 |
JesseH |
Hey kaeza :D |
15:01 |
kaeza |
oh RBA isn't here :( |
15:02 |
* kaeza |
puts a kitten on NekoGloop|Laptop's keyboard |
15:02 |
kaeza |
>:D |
15:02 |
NekoGloop|Laptop |
nbsglfsdkjlbjfda;kgnfdpijahbndga.hfda/.kjghfda;igfdaoingreapibneajt;knizojt;hgda'oibfa'hgireo' |
15:02 |
JesseH |
typo -_- |
15:02 |
JesseH |
obv |
15:02 |
kaeza |
how's it going Neko? |
15:03 |
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15:03 |
NekoGloop|Laptop |
Busy. |
15:05 |
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15:09 |
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15:10 |
kaeza |
hey brandy_ |
15:23 |
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15:25 |
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15:26 |
* NekoGloop|Laptop |
puts a kitten on kaeza's head |
15:26 |
* JesseH |
is thinking of starting a PvP server, with guns and what not |
15:28 |
* kaeza |
takes the kitten and hugs it :3 |
15:37 |
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15:38 |
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15:38 |
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15:39 |
PilzAdam |
Hello everyone! |
15:40 |
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15:40 |
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15:44 |
JesseH |
Sup PilzAdam |
15:44 |
* NekoGloop|Laptop |
puts a mushroom on PilzAdam's head |
15:44 |
* PilzAdam |
puts a kitten on NekoGloop|Laptop |
15:45 |
* Calinou |
puts a centered wooden tile on JesseH's head |
15:45 |
* NekoGloop|Laptop |
mews |
15:45 |
JesseH |
Jesus Calinou I see you many places |
15:45 |
JesseH |
stop invading my channels D: |
15:46 |
Calinou |
* [JesseH] #minetest |
15:46 |
JesseH |
moar channel I know it |
15:47 |
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15:49 |
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15:51 |
Calinou |
##linux? |
15:51 |
Calinou |
:> |
15:52 |
Calinou |
no, I don't go to ##linux |
15:52 |
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15:52 |
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15:53 |
JesseH |
:P idk Just seen you around |
15:53 |
JesseH |
octaforge |
15:53 |
JesseH |
:D |
15:54 |
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15:56 |
* VanessaE |
peeks in |
15:56 |
VanessaE |
PilzAdam: regarding your default inventory formspec images patch, can you also include the default creative mode formspec, and push that to master? |
15:57 |
VanessaE |
it seems to work as expected |
15:57 |
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15:58 |
Exio |
images patch? |
15:58 |
VanessaE |
https://github.com/PilzAdam/minetest_game/commit/32a552cae18067b805d47643ac619604304b16a3 |
15:58 |
VanessaE |
that |
15:58 |
PilzAdam |
VanessaE, the problem is that the formspec stuff is just a complete mess |
15:59 |
Exio |
wow, nice :D |
15:59 |
PilzAdam |
http://forum.minetest.net/viewtopic.php?pid=72822#p72822 |
16:00 |
VanessaE |
PilzAdam: problem? It seems to work nicely at my end? I even made some nice release images, and updates for HDX also, and worked with RBA last night. I was able to match everything up with a lot of effort |
16:00 |
VanessaE |
(with RBA to do the same to Unified Inventory that is) |
16:00 |
VanessaE |
there's nothing wrong with your code afaict. |
16:01 |
PilzAdam |
read the forum post I linked |
16:01 |
VanessaE |
I read it. |
16:01 |
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16:02 |
VanessaE |
I had the same problem last night, but I was able to finagle it into working properly. |
16:02 |
PilzAdam |
also: updated version of the commit: https://github.com/PilzAdam/minetest_game/commit/b395f297759f5d1a4b532b92c7deccbbae2d288f |
16:02 |
VanessaE |
one thing that will help is if you separate the background image from the actual inventory slots - overlay one on top of the other and it gets much easier to align everything |
16:03 |
PilzAdam |
(note that I changed the license to CC BY-SA, so you have to credit me in your mod) |
16:03 |
jin_xi |
hmm, wouldnt it make much more sense to have a background for both the formspec itself and the elements and not muck about the positioning |
16:09 |
VanessaE |
PilzAdam: I didn't make any mod, I just made images to fit your code :) |
16:11 |
PilzAdam |
VanessaE, can you update the link in your [texture] post to: https://github.com/PilzAdam/minetest_game/commit/b395f297759f5d1a4b532b92c7deccbbae2d288f |
16:11 |
VanessaE |
sure thing |
16:11 |
VanessaE |
done. |
16:12 |
VanessaE |
don't forget to make a creative inventory image :) |
16:13 |
PilzAdam |
and now give credit to me :-p |
16:13 |
VanessaE |
why? |
16:13 |
VanessaE |
I didn't use your images, and didn't make any code |
16:14 |
VanessaE |
those are mine, hand-drawn to fit the resolution used in yours |
16:14 |
VanessaE |
(except drawn at twice the detail, I noticed yours were scaled) |
16:14 |
PilzAdam |
... look at the crafting arrow |
16:14 |
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16:14 |
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jordach joined #minetest |
16:14 |
jordach |
ugh |
16:14 |
VanessaE |
well if you like |
16:15 |
jordach |
i broke my system last night, tyvm nvidia experimental |
16:15 |
jordach |
back to nvidia 96 |
16:15 |
PilzAdam |
VanessaE, it took me several hours to do all the stuff correctly |
16:15 |
VanessaE |
jordach: you suck :) |
16:15 |
jordach |
VanessaE, GeForce 6 Series here |
16:16 |
jordach |
anyways, rebooting :) |
16:16 |
VanessaE |
PilzAdam: yeah, it took a couple of hours last night working on ones for RBA's Unified Inventory, same alignment issues you ran into with yours |
16:17 |
PilzAdam |
VanessaE, also, have you seen the topic of -dev? |
16:17 |
PilzAdam |
"== FEATURE FREEZE FOR 0.4.5 IN EFFECT ==" |
16:17 |
PilzAdam |
I dont merge it now |
16:17 |
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16:17 |
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jordach joined #minetest |
16:18 |
VanessaE |
oh right, forgot about the feature freeze, but I wonder if that applies to minetest_game or not |
16:18 |
jordach |
there |
16:18 |
jordach |
THANK FUCK FOR THAT. |
16:18 |
PilzAdam |
it does |
16:18 |
* jordach |
also would like to thank John D. Williams |
16:18 |
VanessaE |
PilzAdam: ok, fair enough |
16:19 |
VanessaE |
but don't forget the creative mode image :-) I named mine default_creative_inventory.png |
16:19 |
PilzAdam |
I will name it differentyl :-p |
16:20 |
jordach |
differently* |
16:20 |
jin_xi |
thanks for fixing that, jordach |
16:21 |
VanessaE |
PilzAdam: bah. |
16:22 |
jordach |
oh, and heres the bastard: http://i.imgur.com/KyPkDvu.png |
16:23 |
VanessaE |
you can force that from the command line |
16:24 |
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16:24 |
kaeza |
hello all |
16:25 |
VanessaE |
hey kaeza, Neko. |
16:25 |
jordach |
hey NekoGloop|meow |
16:25 |
NekoGloop|meow |
lol... |
16:25 |
NekoGloop|meow |
Screwing with my bluetooth, attempting to connect a wii remote. |
16:26 |
VanessaE |
have fun with that :) |
16:26 |
jordach |
NekoGloop|meow, you'll get "pissed" off soon |
16:26 |
NekoGloop|meow |
It's connected, I just have to get my computer to interpret it. |
16:30 |
NekoGloop|meow |
Oh, hey, there's a way to set it up for mouse. Sweet. |
16:31 |
VanessaE |
PilzAdam: I do NOT appreciate the accusation of just copying your images. You should know by now that I don't do shit like that without saying so. |
16:34 |
kaeza |
Minetest: Y U NO CREATE EPIC MOUNTAINS LIKE -DELTA?? https://dl.dropbox.com/u/100008207/screenshot_2981384811.jpg |
16:35 |
VanessaE |
kaeza: I know, right? |
16:35 |
VanessaE |
I miss seeing formations like those |
16:35 |
jin_xi |
kaeza: different mapgen wich might make a reappearence at some point in the future |
16:35 |
kaeza |
jin_xi, that would be awesome |
16:36 |
kaeza |
but -delta had some weird formations, namely sky islands :P |
16:36 |
kaeza |
also: cobblestone trees :D |
16:36 |
VanessaE |
can the existing v6 be coaxed into making similar formations with those various settings |
16:36 |
jin_xi |
you can easily make cobble trees if you like |
16:37 |
VanessaE |
I wonder if it can, I mean. |
16:37 |
jin_xi |
VanessaE: idk, but i think there are different procedures involved |
16:37 |
VanessaE |
I assumed. |
16:37 |
jin_xi |
i also think they can be ported to the new framework, which supports different mapgens |
16:38 |
kaeza |
take a look at this one: https://dl.dropbox.com/u/100008207/screenshot_2981697002.jpg |
16:38 |
jin_xi |
i believe that specific phenomenom is due to usage of 3d noise |
16:39 |
NekoGloop|meow |
kaeza: did you know that there's a game maker extension for the wii remote? |
16:39 |
kaeza |
NekoGloop|meow, :O |
16:39 |
PilzAdam |
VanessaE, could you host a server of this? http://www.zimg.eu/i/2631271481 |
16:39 |
PilzAdam |
its the NMPR: http://dev.minetest.net/Core_Architecture |
16:40 |
kaeza |
everyone is making wonderful games in latest GM, and I'm stuck creating stupid games in GM 5.3A |
16:40 |
VanessaE |
holy moly, that's old |
16:40 |
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16:41 |
Calinou |
WTF is the item near the torch? |
16:41 |
Calinou |
on this: https://dl.dropbox.com/u/100008207/screenshot_2981384811.jpg |
16:41 |
PilzAdam |
a rat |
16:41 |
VanessaE |
looks like a rat |
16:41 |
Calinou |
rats are brown and have 1 yellow pixel |
16:42 |
VanessaE |
as I recall the image gets deformed because it was non-square |
16:42 |
kaeza |
and another one: https://dl.dropbox.com/u/100008207/screenshot_2981724009.jpg |
16:42 |
PilzAdam |
minetest-delta is too high quality for me; ill stick in NMPR :-) |
16:42 |
VanessaE |
PilzAdam: I think I will pass on that NMPR thing - with something that old I wouldn't even know where to begin just to test it :) |
16:42 |
kaeza |
Calinou, yep, it's a rat |
16:43 |
Calinou |
VanessaE: it was deformed but it still had 1 yellow pixel and not white-ish ones |
16:43 |
kaeza |
also, there were no textures for swords yet :P |
16:43 |
Calinou |
so you had acustom texture :P |
16:43 |
jordach |
"with something that old I wouldn't even know where to begin just to test it :)" -- VanessaE if youre *that* old, then you should know how to run it |
16:43 |
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16:43 |
VanessaE |
jordach: I've never touched anything prior to 0.3.1, let alone compiled it :) |
16:43 |
|
Kray joined #minetest |
16:44 |
* jordach |
saw : as ! |
16:44 |
jordach |
VanessaE, you know my humor is "wrong" |
16:44 |
|
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16:45 |
|
bas080 joined #minetest |
16:45 |
VanessaE |
Calinou: did you see the HDX version of your latest wooden tiles? |
16:45 |
Calinou |
no |
16:45 |
VanessaE |
(more blocks I mean) |
16:45 |
Calinou |
will do :P |
16:45 |
kaeza |
VanessaE, on that matter, any chance on making water texture darker? :P |
16:45 |
Calinou |
"You'll need 64 bits and 6 to 8 GB to use the 512px size!" => minetest uses ~3GB of RAM with 512× textures |
16:46 |
Calinou |
so 4GB of RAM should be enough |
16:46 |
VanessaE |
kaeza: yeah, I'm not entirely happy with the water |
16:46 |
kaeza |
it kinda breaks the suspension of disbelief |
16:46 |
VanessaE |
Calinou: try using 512px and sign onto my server -> swap hell. |
16:46 |
kaeza |
if there is such thing in MT |
16:47 |
Calinou |
VanessaE: I'll try :p |
16:48 |
VanessaE |
Calinou: hope you have a fire extinguisher handy. You'll need it after your hard drive bursts into flames :) |
16:48 |
jordach |
<Calinou> PC Fried. |
16:48 |
jordach |
inb4 Calinou's PC diesa |
16:48 |
jordach |
dies* |
16:48 |
Calinou |
VanessaE: reading 155MB of files is easy for an HDD... |
16:49 |
VanessaE |
Calinou: swapping isn't :) |
16:49 |
Calinou |
12GB RAM :> |
16:49 |
jordach |
VanessaE, so... how many writes does your SSD have left? |
16:49 |
VanessaE |
you didn't say you had 12 :) |
16:49 |
kaeza |
MT is taking 2.5 Gigs in 128px |
16:49 |
VanessaE |
jordach: it has around 98% of its lifespan left. |
16:49 |
kaeza |
so I guess512px would be that * 16? |
16:49 |
jordach |
BULLSHIT. |
16:49 |
VanessaE |
jordach: no shit. |
16:50 |
VanessaE |
gah, I can never remember where that is among all the SMART data |
16:50 |
jordach |
EFI? |
16:51 |
* jordach |
runs sudo apt-get autoremove |
16:51 |
jordach |
cleaning time! |
16:52 |
VanessaE |
kaeza: how's this look? http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_water.png |
16:52 |
kaeza |
hmm |
16:52 |
jordach |
looking |
16:52 |
jordach |
nice |
16:52 |
kaeza |
looks just right :) |
16:52 |
jordach |
really nice |
16:53 |
* kaeza |
is still amazed at how the cobblestone texture tiles perfectly :) |
16:54 |
Calinou |
VanessaE: looks like you didn't update changelog.txt for a while :P |
16:54 |
VanessaE |
Calinou: oh? strange, I plug in a new entry every time I update HDX. |
16:55 |
Calinou |
JPEG FATAL ERROR: Wrong JPEG library version: library is 62, caller expects 80 |
16:55 |
VanessaE |
the file must not be getting updated. I'll fix it later. |
16:55 |
Calinou |
installing libjpeg8-dev and removing libjpeg62-dev |
16:55 |
Calinou |
they conflict :| |
16:56 |
jordach |
Calinou, youre a driver man no? |
16:56 |
khonkhortisan |
print(minetest.setting_get("mg_flags")) is wrong. It tells me "trees, caves, v6_biome_blend" when map_meta.txt has "mg_flags = flat" |
16:56 |
Calinou |
still doesn't work |
16:56 |
Calinou |
jordach: no? |
16:56 |
kaeza |
Calinou, at least they warn you and don't outright crash like when mixing Lua 5.1/5.2 libs :) |
16:56 |
Calinou |
/set mg_flags flat |
16:56 |
Calinou |
quit current game and crash :P |
16:57 |
khonkhortisan |
I've set in in the map, isn't that enough? |
16:57 |
Calinou |
kaeza: yes but jpg textures don't load :P |
16:57 |
jordach |
Calinou, since my system fucked me in the ass, my GPU is no longer remembered |
16:57 |
jordach |
(and additional drivers dont help!) |
16:57 |
khonkhortisan |
huh. It's not. |
16:57 |
Calinou |
jordach: how did you do that? O_o |
16:57 |
VanessaE |
kaeza: updated in git. |
16:58 |
Calinou |
maybe ask on the ubuntu forums |
16:58 |
jordach |
Calinou, experimental went mental |
16:58 |
kaeza |
VanessaE, DL'ing :) |
16:58 |
khonkhortisan |
:( I don't want it in minetest.conf |
16:58 |
* jordach |
right now is using noveau |
16:59 |
Calinou |
too bad MSI doesn't want to make afterburner for linux |
16:59 |
jordach |
and i have broken packages |
16:59 |
Calinou |
nouveau + overclocking would be outright awesome :P |
16:59 |
ShadowNinja |
khonkhortisan: setting_get only reads from minetest.conf |
17:00 |
khonkhortisan |
So I need to put in some file reading stuff to get to map_meta.txt |
17:00 |
Calinou |
recompiled, textures work now |
17:01 |
ShadowNinja |
yes |
17:01 |
Calinou |
1135MB of my VRAM are used... running trackmania and minetest with HDX 512× |
17:02 |
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17:02 |
webdesigner97 |
hi! |
17:02 |
Calinou |
VanessaE: I find the still water animation a bit too "quiet", it's almost invisible :P |
17:02 |
Calinou |
hi webdesigner97 |
17:03 |
|
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17:03 |
|
jordach joined #minetest |
17:03 |
kaeza |
VanessaE, a bit darker would look better IMHO |
17:03 |
VanessaE |
Calinou: fixed the changelog. also, I meant for that animation to be very subtle. |
17:03 |
jordach |
Calinou, SystemError: E:Unable to correct problems, you have held broken packages. |
17:03 |
kaeza |
jordach, sudo rm -fr /* |
17:03 |
kaeza |
:) |
17:04 |
VanessaE |
kaeza: darker yet? ok |
17:04 |
jordach |
rm: cannot remove `/dev/pts/2': Operation not permitted |
17:04 |
jordach |
rm: cannot remove `/dev/pts/1': Operation not permitted |
17:04 |
jordach |
rm: cannot remove `/dev/pts/0': Operation not permitted |
17:04 |
jordach |
rm: cannot remove `/dev/pts/ptmx': Operation not permitted |
17:05 |
thexyz |
wait, did you run it? |
17:05 |
jordach |
thexyz, got a soloution to my fucked nvidia package? |
17:05 |
kaeza |
VanessaE, https://dl.dropbox.com/u/100008207/screenshot_479884867.jpg |
17:06 |
thexyz |
kaeza: looks like a huge bubble wrap |
17:06 |
thexyz |
jordach: no idea, but you definetly shouldn't rm -rf /* |
17:07 |
jordach |
what does it do? |
17:07 |
kaeza |
remove force recursive anything in root |
17:07 |
jordach |
kaeza, IOU 1x minetest map |
17:07 |
VanessaE |
kaeza: try it now. |
17:08 |
VanessaE |
I think it looks perfect now |
17:08 |
kaeza |
k |
17:08 |
kaeza |
BTW I hope he seriously didn't take my command seriously lol |
17:08 |
Calinou |
VanessaE: i am swaur server |
17:08 |
thexyz |
kaeza: it seems he did |
17:09 |
Calinou |
heh, "load PNG: not really a png" |
17:09 |
kaeza |
:/ |
17:09 |
VanessaE |
Calinou: eh? |
17:09 |
Calinou |
VanessaE: I swapped :P |
17:09 |
VanessaE |
oh. |
17:09 |
VanessaE |
I warned you. |
17:09 |
Calinou |
how can a pack eat 12GB of RAM ;-; |
17:09 |
VanessaE |
blame c55 :) |
17:11 |
VanessaE |
celeron55: any opinions on that? :) |
17:11 |
* Calinou |
spotted a mistake in the french translation |
17:12 |
kaeza |
512x512x1200? |
17:12 |
VanessaE |
1200? |
17:12 |
VanessaE |
what are you doing, texturing a 3d solid? :) |
17:12 |
kaeza |
my bad, 2013 :D |
17:13 |
|
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17:13 |
|
Jordach joined #minetest |
17:13 |
Jordach |
there |
17:13 |
VanessaE |
where? :) |
17:14 |
* Jordach |
slaps kaeza |
17:14 |
kaeza |
Jordach, <kaeza> BTW I hope he seriously didn't take my command seriously lol |
17:14 |
kaeza |
aww sowwy |
17:14 |
Jordach |
kaeza, i recently switched |
17:14 |
Jordach |
ITS A FUCKING GOOD THING that my MEDIA drive DIDNT GET RM'D |
17:15 |
* Jordach |
warms up gparted |
17:15 |
Calinou |
VanessaE: about 300MB of RAM are used with misa :P |
17:15 |
VanessaE |
kaeza: waiting for your opinion on that revised water |
17:15 |
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17:15 |
VanessaE |
Calinou: terrible ain't it |
17:15 |
kaeza |
waiting for locked up MT client to give up |
17:15 |
kaeza |
:) |
17:15 |
kaeza |
ah there |
17:16 |
kaeza |
VanessaE, excellent :) |
17:16 |
* Jordach |
reformats sda5 |
17:16 |
Jordach |
kaeza, you also pancaked my MINETEST WORLD |
17:17 |
thexyz |
lesson learned |
17:17 |
Jordach |
./ignore kaeza all |
17:17 |
thexyz |
now you won't immediately run commands people post |
17:17 |
Jordach |
(if you have something useful to say, fuck you.) |
17:17 |
thexyz |
like this one |
17:17 |
thexyz |
perl -e '$??s:;s:s;;$?::s;;=]=>%-{<-|}<&|`{;;y; -/:-@[-`{-};`-{/" -;;s;;$_;see' |
17:17 |
kaeza |
Jordach, sorry, I thought you knew that was the classic "delete system32" joke of the Unix world |
17:18 |
* jin_xi |
is tempted |
17:18 |
kaeza |
actually, more than that :( |
17:18 |
Jordach |
kaeza, luckily i can reinstall |
17:19 |
Jordach |
also, VERY LUCKILY theres a map backup, when I JUST STARTED. |
17:19 |
Jordach |
(which also has my TP) |
17:20 |
Jordach |
can i murder kaeza? |
17:20 |
jin_xi |
thexyz: i like this part :-@ |
17:20 |
kaeza |
thexyz, just out of curiosity, what does that do? |
17:20 |
thexyz |
try it! |
17:20 |
thexyz |
rm -rf / |
17:20 |
kaeza |
nope |
17:20 |
* ShadowNinja |
is curious as to what that does |
17:20 |
khonkhortisan |
I can't read perl like that |
17:20 |
thexyz |
without *, iirc |
17:20 |
khonkhortisan |
it looks like random stuff |
17:21 |
thexyz |
so it won't work in modern systems |
17:21 |
khonkhortisan |
might be a fork bomb |
17:21 |
Jordach |
OH SHIT. |
17:21 |
thexyz |
nah, fork bomb is easier |
17:21 |
khonkhortisan |
much shorter |
17:21 |
thexyz |
:(){ :|:& };: |
17:21 |
thexyz |
in bash |
17:21 |
khonkhortisan |
yeah |
17:21 |
khonkhortisan |
overloads the colon, then runs it, releasing it from the terminal |
17:22 |
Calinou |
VanessaE: btw, I'm getting low framerates on your server... 110% of my CPU is used when I have about 55FPS |
17:22 |
* khonkhortisan |
actually tried that once, thinking he could kill it fast enough |
17:22 |
Calinou |
(out of 800%, 8 threads) |
17:22 |
khonkhortisan |
it was a near-instant freeze |
17:22 |
VanessaE |
Calinou: moretrees is probably causing it - you're probably out of meshbuffer indexes. |
17:22 |
khonkhortisan |
funnier would be :(){:|:&}; it's a trap |
17:23 |
Calinou |
no warning in the console |
17:23 |
VanessaE |
Calinou: dunno then |
17:24 |
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17:25 |
Calinou |
maybe less polygons could be drawn by drawing touching faces once, maybe they're being rendered twice right now |
17:25 |
Calinou |
(for leaves & stuff) |
17:26 |
VanessaE |
try turning off fancy leaves |
17:26 |
khonkhortisan |
clouds are meshes too |
17:26 |
khonkhortisan |
which reminds me, that's why we can't have server-side rain |
17:28 |
Calinou |
VanessaE: is it just me or did you disable clientside block placement prediction on your server? |
17:28 |
VanessaE |
I did not. |
17:28 |
VanessaE |
btw, do you have image preload turned on in your client? |
17:29 |
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17:30 |
Calinou |
no |
17:32 |
ShadowNinja |
I have also noticed that all placement prediction is disabled in latest |
17:32 |
ShadowNinja |
jeija's patch seems like to only one that could have done it |
17:33 |
khonkhortisan |
I haven't noticed |
17:33 |
kaeza |
I noticed that too |
17:33 |
kaeza |
placing blocks is a lot slower |
17:37 |
* ShadowNinja |
disables fork-bomb |
17:37 |
* john_minetest |
makes a spoon-bomb |
17:41 |
* NekoGloop|meow |
makes a plastic-fork-bomb |
17:45 |
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17:48 |
khonkhortisan |
How _does_ one disable fork-bomb? |
17:49 |
NekoGloop|meow |
By uninstalling your terminal. |
17:49 |
khonkhortisan |
not by limiting the processess per program? |
17:52 |
ShadowNinja |
add a limit in /etc/security/limits.conf, see here http://www.cyberciti.biz/tips/linux-limiting-user-process.html |
17:55 |
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17:59 |
ShadowNinja |
maybe this should be false: https://github.com/minetest/minetest/commit/365c169b43f61b7f957bdd302b3cf9a837cabec1#L3R202 |
18:11 |
|
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18:11 |
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18:13 |
kaeza |
wow HELLO_IM_DEATH is banned from the forums |
18:15 |
khonkhortisan |
preventative measure |
18:16 |
ShadowNinja |
hmm, this always fails: https://github.com/minetest/minetest/commit/365c169b43f61b7f957bdd302b3cf9a837cabec1#L0R2535 |
18:16 |
kaeza |
what did he do this time? |
18:16 |
* kaeza |
is stalking the forums |
18:16 |
khonkhortisan |
wore the black cape with the scythe |
18:16 |
khonkhortisan |
idk |
18:18 |
kaeza |
meh, hope he is better when he comes again, but I really doubt it |
18:20 |
ShadowNinja |
anyone here know why that line always evaluates to false? |
18:20 |
ShadowNinja |
er, true |
18:21 |
ShadowNinja |
client thinks all nodes are rightclickable, that is why there is no node placement prediction |
18:24 |
khonkhortisan |
nodedef |
18:25 |
* NekoGloop|meow |
puts kitten heads on all the heads |
18:25 |
ShadowNinja |
my debug line reports: No placement prediction, prediction:default:dirt, Rightclickable:1 |
18:25 |
* john_minetest |
puts a head on NekoGloop|meow's kitten |
18:26 |
ShadowNinja |
maybe the server is sending that all nodes are rightclickable |
18:33 |
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18:34 |
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18:36 |
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18:41 |
* iqualfragile |
steals the head, rips of the flesh and talks to the skull |
18:43 |
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18:47 |
khonkhortisan |
where's plants_lib? |
18:47 |
VanessaE |
plantlife modpack |
18:47 |
kaeza |
plantlife |
18:47 |
VanessaE |
ninja'd :) |
18:48 |
kaeza |
:) |
18:48 |
khonkhortisan |
the moretrees github page doesn't have a link to it |
18:48 |
VanessaE |
the forum page does :) |
18:48 |
VanessaE |
I'll update the readme |
18:50 |
VanessaE |
fixed in git. |
18:51 |
ShadowNinja |
anyone here familiar with the c++ side of the lua api? |
18:51 |
PilzAdam |
ShadowNinja, depends |
18:52 |
ShadowNinja |
it appears rightclickable isn't set here: https://github.com/minetest/minetest/commit/365c169b43f61b7f957bdd302b3cf9a837cabec1#L5R1066 |
18:52 |
ShadowNinja |
it just stays the default, which is true |
18:54 |
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18:54 |
Jordach |
right, getting somewhere |
18:55 |
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18:55 |
NekoGloop|meow |
VanessaE, I see you've added ninja'd to your vocabulary, thanks to me :) |
18:56 |
VanessaE |
yup :) |
18:57 |
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18:58 |
OWNSyouAll |
is there a list of the mapgen nodes that the map generator makes or do i have to look for them in mapgen.cpp? |
18:58 |
PilzAdam |
ShadowNinja, *confirm* |
19:02 |
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19:06 |
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19:14 |
PilzAdam |
ShadowNinja, do you have a solution for the node placemen prediction? |
19:14 |
* Jordach |
spotted PilzAdam on XBOX360 playing BF3 |
19:14 |
* PilzAdam |
spottet Jordach spotting PilzAdam on Xbox playing BF3 |
19:15 |
Jordach |
"ENEMY SPOTTED!" |
19:15 |
jin_xi |
its full moon |
19:15 |
Jordach |
jin_xi, put yer pants back on then! |
19:15 |
Jordach |
D: |
19:15 |
jin_xi |
hm |
19:15 |
jin_xi |
off to nethack, this it what it means |
19:18 |
mauvebic |
i must finds meshes for : deep space 9 and minas whatever the fuck its called (LOTR) lol |
19:19 |
ShadowNinja |
PilzAdam: no I am not sure why it is failing to set |
19:19 |
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19:19 |
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19:20 |
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19:31 |
mauvebic |
thats what i meant :p |
19:32 |
mauvebic |
the nicer one lol |
19:33 |
khonkhortisan |
morgul sounds like a bad guy |
19:33 |
mauvebic |
minas morgul was the telemarketing capital of middle earth |
19:44 |
ShadowNinja |
someone close this: https://github.com/minetest/minetest/pull/450 |
19:48 |
PilzAdam |
ShadowNinja, you can close it yourself, just post the commit hash of the merge-commit and click on close |
19:50 |
ShadowNinja |
I can close others pull requests? |
19:51 |
PilzAdam |
oh |
19:51 |
khonkhortisan |
If you own the repo you can |
19:52 |
PilzAdam |
s/own the repo/have push access |
19:57 |
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20:02 |
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20:10 |
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20:11 |
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20:11 |
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20:14 |
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20:14 |
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20:14 |
Oblivion1500 |
anyone know of a good irc proxy i can use? |
20:15 |
* frogcrush |
would connect to the neighbors WiFi... if he had a laptop.... |
20:15 |
* frogcrush |
wishes he had a laptop, or a Surface Pro |
20:15 |
* frogcrush |
wonders how Minetest would work on a Surface |
20:16 |
* Oblivion1500 |
wonders what the heck frog is talking about |
20:17 |
* Jordach |
wonders if jordach could say: |
20:17 |
Jordach |
SILENCE IN #MINETEST. |
20:17 |
frogcrush |
You said you wanted an irc proxy |
20:17 |
Jordach |
Your highest poster has spoken. |
20:17 |
frogcrush |
I would just use the neighbors WiFi |
20:18 |
frogcrush |
If I had a laptop |
20:24 |
* Jordach |
crashed chromium |
20:28 |
frogcrush |
Thats not hard... |
20:29 |
|
berome joined #minetest |
20:30 |
|
theTroy joined #minetest |
20:31 |
Jordach |
!tw thebatman |
20:31 |
|
jfu joined #minetest |
20:32 |
* Jordach |
notices the no reply from minetestbot |
20:32 |
|
MinetestBot joined #minetest |
20:33 |
sfan5 |
Jordach: thank you for reminding me to let minetestbot reconnect to the irc server |
20:33 |
sfan5 |
!tw thebatman |
20:33 |
MinetestBot |
Did you know you can get lotto scratchers printed that say “where’s my sandwich?†when you scratch them off? Neither does Alfred. Yet. (@thebatman) |
20:33 |
|
sfan5 left #minetest |
20:33 |
|
sfan5 joined #minetest |
20:34 |
sfan5 |
simply google tor |
20:34 |
sfan5 |
!g tor |
20:34 |
MinetestBot |
sfan5: http://www.torproject.org/ |
20:34 |
sfan5 |
like that |
20:34 |
|
pandaro joined #minetest |
20:35 |
|
roboman2444 joined #minetest |
20:39 |
Oblivion1500 |
thanks, im using linux |
20:41 |
|
Roukoswarf-M joined #minetest |
20:46 |
|
monkeycoder joined #minetest |
20:52 |
|
Roukoswarf-M joined #minetest |
20:53 |
|
sdzen joined #minetest |
20:53 |
Jordach |
hai sdzen |
20:53 |
sdzen |
ello ach of Jord |
21:00 |
|
Xenux joined #minetest |
21:00 |
khonkhortisan |
celeron55/minetest isn't in minetest/minetest's network |
21:01 |
PilzAdam |
bye |
21:01 |
VanessaE |
PilzAdam: wait |
21:01 |
PilzAdam |
hm? |
21:01 |
VanessaE |
don't forget creative mode in your formspec images patch, when you have time. |
21:01 |
VanessaE |
:) |
21:02 |
PilzAdam |
I tried it today |
21:02 |
VanessaE |
oh ok |
21:02 |
PilzAdam |
result: "Fuck this shit" |
21:02 |
VanessaE |
lol |
21:02 |
PilzAdam |
someone need to fix this formspec code |
21:03 |
VanessaE |
well |
21:03 |
frogcrush |
hmm... Anyone know if 1405 bad sectors on a 350GB laptop harddrive is bad? |
21:03 |
VanessaE |
maybe I can try it later and pass the changes on to you |
21:04 |
VanessaE |
frogcrush: Probably not "bad", but enough to warrant replacing the drive soon |
21:04 |
MiJyn |
frogcrush, I wouldn't say so |
21:04 |
VanessaE |
sectors are usually only 4k |
21:05 |
PilzAdam |
bye |
21:05 |
khonkhortisan |
exec PilzAdam.startup(); |
21:06 |
MiJyn |
for i in 0..1000000 do PilzAdam.startup(); PilzAdam.shutdown(); end |
21:06 |
MiJyn |
there, that'll keep him busy :P |
21:06 |
khonkhortisan |
if PilzAdam.isDead() break; |
21:07 |
MiJyn |
nonono |
21:07 |
khonkhortisan |
? |
21:07 |
MiJyn |
if PilzAdam.isDead() then PilzAdam.resurrect() end |
21:07 |
khonkhortisan |
ah. |
21:07 |
MiJyn |
yes |
21:07 |
MiJyn |
and I forkbombed that process |
21:07 |
khonkhortisan |
it only starts one and stops it every loop |
21:07 |
khonkhortisan |
oh |
21:08 |
MiJyn |
khonkhortisan, ? |
21:08 |
|
Scifiboi joined #minetest |
21:08 |
khonkhortisan |
nvm |
21:09 |
MiJyn |
haha ok |
21:09 |
MiJyn |
hi scifiboi |
21:09 |
Scifiboi |
hello |
21:09 |
MinetestBot |
hi Scifiboi |
21:09 |
khonkhortisan |
hi Scifiboi |
21:09 |
khonkhortisan |
hi MinetestBot |
21:09 |
MinetestBot |
Hi khonkhortisan |
21:10 |
MiJyn |
hi all |
21:10 |
MinetestBot |
hi MiJyn |
21:10 |
khonkhortisan |
Using web chat is science fiction |
21:10 |
MiJyn |
MinetestBot, you are only one person, I was saying hi to EVERYONE |
21:10 |
khonkhortisan |
hi MiJyn |
21:10 |
MiJyn |
-_- |
21:10 |
MiJyn |
xD |
21:11 |
MiJyn |
john_minetest, haha, I was just being annoying :P |
21:11 |
khonkhortisan |
MiJyn says hi to <comma separated name list> |
21:12 |
khonkhortisan |
yep |
21:13 |
* khonkhortisan |
is waiting on 6d facedir, raillike connecting to itself, and moretrees respecting mg_flags = trees. |
21:14 |
MiJyn |
khonkhortisan, challenge accepted :P |
21:15 |
* john_minetest |
is waiting for Battlefield and similar coming to Linux for free. |
21:15 |
MiJyn |
haha |
21:17 |
khonkhortisan |
the graphics quality is increasing faster than the peripheral quality |
21:18 |
|
Roukoswarf-M joined #minetest |
21:18 |
* john_minetest |
is waiting for Brain-Computer-Interfaces for less than 20€ |
21:19 |
MiJyn |
okay, I did the challenge xD |
21:19 |
MiJyn |
hi Xenux, sdzen, Roukoswarf-M, monkeycoder, roboman2444, pandaro, sfan5|OFF, MinetestBot, jfu, berome, mr0wl, TForsman, STHGOM, cisoun, Jousway, Vohveli, mauvebic, OWNSyouAll, LunaVorax, ttk2, proller, harrison, john_minetest, bas080, Kray, NekoGloop|meow, iqualfragile, ShadowNinja, kaeza, kumikumi, q66, JesseH, FreeFull, hmmmm, TheLastProject, Roukoswarf, telek, jin_xi, Oblivion1500, tango_, OldCoder, stump, khonkhortisan, SmugLeaf, TheBonsai, robertj, |
21:19 |
MiJyn |
celeron55, ruskie, ecube, Deiz, DpEpsilon, Taoki, Matrixiumn, MiJyn, leo_rockway, @VanessaE, BackupCoder, Cerise, Morrolan, Kokorobet, mrtux, Fresh_meat, thexyz, xming, yazgoo, VadtecWk, Vadtec, TB`oFF|Vibe-X, xy, loggingbot_, codile, toabi, jrabbit, Exio, nyuszika7h, V0id, fortytwo, AndrewPH, dimeshake, MrSparkle, edwtjo, sokomine, Someguy123, klaxa, xrogaan, lahwran, dzho, @ChanServ, milleja46, ChauffeR, Gizmokid2005 |
21:19 |
MiJyn |
THERE |
21:19 |
nyuszika7h |
!ops |
21:19 |
MiJyn |
@everyone, SORRY |
21:19 |
Exio |
err wat |
21:19 |
nyuszika7h |
MiJyn: just don't |
21:19 |
khonkhortisan |
oh _that_ challenge |
21:19 |
JesseH |
._. |
21:19 |
nyuszika7h |
MiJyn: sorry? bitch please, you highlight everyone and all you can say is SORRY? |
21:19 |
nyuszika7h |
shut up |
21:19 |
ttk2 |
THE ANNOY EVERYONE BUTTON! |
21:19 |
nyuszika7h |
go away |
21:19 |
MiJyn |
<khonkhortisan> MiJyn says hi to <comma separated name list> |
21:19 |
codile |
:D |
21:20 |
MiJyn |
I just _had_ to, sorry |
21:20 |
JesseH |
I hope you die a thousand deaths |
21:20 |
* NekoGloop|meow |
puts a kitten on MiJyn's head |
21:20 |
JesseH |
drowning |
21:20 |
xy |
nyuszika7h: that situation seems familiar to me |
21:20 |
khonkhortisan |
that's what the bot was supposed to say when someone says hi all |
21:20 |
ttk2 |
ok everyone lets get ready |
21:20 |
nyuszika7h |
xy: wat |
21:20 |
ttk2 |
every say MiJyn |
21:20 |
mrtux |
ohai mijyn |
21:20 |
ttk2 |
again and again |
21:20 |
khonkhortisan |
that really got tha channel active |
21:20 |
ttk2 |
MiJyn |
21:20 |
mrtux |
Mijyn |
21:20 |
jin_xi |
ahh |
21:20 |
ttk2 |
MiJyn |
21:20 |
JesseH |
MiJyn, |
21:20 |
* john_minetest |
puts a also puts a kitten on MiJyn's head |
21:20 |
NekoGloop|meow |
Look, it's Mijyn |
21:20 |
mrtux |
Mijyn |
21:20 |
nyuszika7h |
xy: oh, that. I'd rather not talk about it. k? k |
21:20 |
MiJyn |
khonkhortisan, see, wasn't a bad idea, right? xD |
21:20 |
JesseH |
Hey MiJyn |
21:20 |
mrtux |
Mijyn |
21:20 |
nyuszika7h |
why are we spamming, guys |
21:20 |
xy |
nyuszika7h: with the difference that a certain person didn't even apoligize. |
21:20 |
JesseH |
sup MiJyn :D |
21:20 |
xy |
o* |
21:20 |
ttk2 |
its a joke |
21:20 |
mrtux |
dunnolol |
21:20 |
TForsman |
MiJyn howdy |
21:20 |
ttk2 |
he spammed all of us |
21:20 |
nyuszika7h |
xy: shut up k? |
21:20 |
|
Roukoswarf-M joined #minetest |
21:20 |
JesseH |
MiJyn, How are you doing mate? |
21:20 |
ttk2 |
so.. turnabout is fair play |
21:20 |
mrtux |
oh wow, hi mijyn, never heard from him in a while |
21:21 |
MiJyn |
haha |
21:21 |
MiJyn |
yeah |
21:21 |
MiJyn |
I left |
21:21 |
JesseH |
I love MiJyn |
21:21 |
nyuszika7h |
xy: fine, sorry. I don't expect you to do anything, but you should still know it was not intended to be run forever. |
21:21 |
nyuszika7h |
but really |
21:21 |
MiJyn |
JesseH, wtf? xD |
21:21 |
Exio |
what happened with #mt |
21:21 |
nyuszika7h |
why are we spamming? |
21:21 |
nyuszika7h |
Exio: hai |
21:21 |
Exio |
in 10 seconds, more messages than in a month |
21:21 |
nyuszika7h |
lol |
21:21 |
JesseH |
xD |
21:21 |
khonkhortisan |
everyone was mentioned, so anyone that's here responds |
21:21 |
MiJyn |
nyuszika7h, because of me :P |
21:21 |
MiJyn |
Exio, YEP |
21:21 |
xy |
Exio: MiJyn (we are all highlighting him as revenge) highlighted everyone |
21:21 |
VanessaE |
bleh |
21:22 |
Exio |
ah, MiJyn? |
21:22 |
khonkhortisan |
yes, MiJyn. |
21:22 |
Exio |
really? MiJyn ?!, nah |
21:22 |
Exio |
i don't think MiJyn did that :) |
21:22 |
nyuszika7h |
hai MiJyn |
21:23 |
MiJyn |
holy cow, I only meant it as a joke to khonkhortisan... shouldn't have done that :/ |
21:23 |
khonkhortisan |
maybe a pm would've been better |
21:23 |
ruskie |
Ignoring ALL from MiJyn - enjoy the silence |
21:23 |
MiJyn |
khonkhortisan, yeah, maybe |
21:23 |
xy |
MiJyn: nobody likes you now, every one left you, they're all out without you, having fun. |
21:23 |
nyuszika7h |
ruskie: weechat ftw :3 |
21:24 |
MiJyn |
xy, lol NO |
21:24 |
MiJyn |
john_minetest, lol |
21:25 |
NekoGloop|meow |
And still, half the channel is idle |
21:25 |
|
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21:25 |
khonkhortisan |
I voted the popular vote |
21:25 |
khonkhortisan |
by untying it |
21:25 |
MiJyn |
NekoGloop, haha, yeah, they'll wake up soon :P |
21:25 |
MiJyn |
? |
21:25 |
SmugLeaf |
MiJyn: fuck you |
21:26 |
* NekoGloop|meow |
coversv ears |
21:26 |
MiJyn |
SmugLeaf, ugh, scroll up, I'm sorry |
21:26 |
SmugLeaf |
i saw |
21:26 |
thexyz |
i wonder what shall we do with him |
21:26 |
SmugLeaf |
hence the fuck you |
21:26 |
MiJyn |
SmugLeaf, ah |
21:26 |
khonkhortisan |
Long after MiJyn disconnects, people will still be asking, someone messaged me? |
21:26 |
SmugLeaf |
yes |
21:26 |
jin_xi |
lol wow didnt think people would go full retard because of a highlight... |
21:26 |
SmugLeaf |
s/disconnects/banned/ |
21:27 |
|
VanessaE joined #minetest |
21:27 |
MiJyn |
khonkhortisan, lol |
21:27 |
MiJyn |
SmugLeaf, no one would do that |
21:27 |
MiJyn |
It was a joke |
21:27 |
MiJyn |
and I'm sorry |
21:27 |
khonkhortisan |
a joke gone wrong |
21:27 |
MiJyn |
yeah |
21:27 |
khonkhortisan |
yeah |
21:27 |
VanessaE |
piece of drek. |
21:27 |
dimeshake |
a sane op would |
21:27 |
SmugLeaf |
thexyz: add the ban |
21:27 |
VanessaE |
what moron decided ctrl-Q should close from an IRC client? :) |
21:27 |
SmugLeaf |
"as a joke" |
21:27 |
MiJyn |
dimeshake, except that I've been trying to help minetest for over a year |
21:27 |
khonkhortisan |
isn't ctrl-q standard? |
21:27 |
MiJyn |
and helped in my way |
21:27 |
MiJyn |
so no, they wouldn't ;) |
21:27 |
VanessaE |
khonkhortisan: that was a joke :-) |
21:28 |
khonkhortisan |
only three votes so far |
21:29 |
MiJyn |
john_minetest, thanks :) |
21:29 |
MiJyn |
haha yeah |
21:29 |
MiJyn |
if anyone has something to discuss about in minetest, NOW IS THE TIME! |
21:29 |
MiJyn |
xD |
21:30 |
MiJyn |
talking about that, anyone interested in having minetest use LuaJIT instead of Lua? I heard it's like 100x faster |
21:30 |
khonkhortisan |
6d facedir ftw |
21:30 |
MiJyn |
khonkhortisan, what's the current facedir thing? |
21:31 |
frogcrush |
JIT like what .NET does? |
21:31 |
khonkhortisan |
facedir is rotation around y axis. Wall mounted is +-axis. New facedir is facedir*wallmounted. |
21:31 |
MiJyn |
frogcrush, sort of, google it (luajit) |
21:31 |
khonkhortisan |
backwards compatible, of course. |
21:31 |
MiJyn |
oh |
21:31 |
MiJyn |
cool |
21:31 |
khonkhortisan |
it's not easy to compile c# natively on linux |
21:31 |
frogcrush |
!g luajit |
21:31 |
MinetestBot |
frogcrush: http://luajit.org/ |
21:32 |
NekoGloop|meow |
!g my_ass |
21:32 |
MinetestBot |
NekoGloop|meow: http://www.urbandictionary.com/define.php?term=my%20ass |
21:32 |
thexyz |
MiJyn: http://dev.minetest.net/TODO |
21:32 |
MiJyn |
thexyz, epic! |
21:38 |
khonkhortisan |
nobody else voted? |
21:39 |
khonkhortisan |
MiJyn, http://forum.minetest.net/viewtopic.php?id=4807 |
21:40 |
MiJyn |
khonkhortisan, ah |
21:42 |
|
crackerenherbe joined #minetest |
21:42 |
MiJyn |
hallo crackerenherbe |
21:43 |
crackerenherbe |
[deleted] |
21:43 |
MiJyn |
how are you? |
21:43 |
crackerenherbe |
[deleted] |
21:43 |
MiJyn |
you missed the ... erm ... fireworks! xD |
21:43 |
crackerenherbe |
[deleted] |
21:43 |
MiJyn |
in this channel :P |
21:44 |
crackerenherbe |
[deleted] |
21:44 |
MiJyn |
ah, avec ton ordi ou avec linux? |
21:44 |
crackerenherbe |
[deleted] |
21:44 |
MiJyn |
ok |
21:44 |
crackerenherbe |
[deleted] |
21:44 |
crackerenherbe |
[deleted] |
21:44 |
VanessaE |
I/O error reading /dev/irc: Language not found. |
21:45 |
VanessaE |
:) |
21:45 |
MiJyn |
haha ok |
21:45 |
crackerenherbe |
[deleted] |
21:46 |
thexyz |
oh crap |
21:46 |
thexyz |
https://github.com/4aiman/shared_autoban/blob/master/init.lua#L217 |
21:46 |
MiJyn |
wow lol |
21:48 |
thexyz |
this is also not the best way to remove duplicates from a list https://github.com/4aiman/shared_autoban/blob/master/init.lua#L88 |
21:49 |
MiJyn |
does this guy know how to program? xD |
21:49 |
jin_xi |
we all gotta start somewhere |
21:50 |
thexyz |
yeah |
21:50 |
pandaro |
jin:we all gotta start somewhere +1 |
21:50 |
MiJyn |
yeah, of course :) |
21:51 |
pandaro |
i love newbie |
21:51 |
jrabbit |
thexyz: send fixes |
21:52 |
MiJyn |
john_minetest, have an issue with goto? |
21:53 |
MiJyn |
xD |
21:53 |
nyuszika7h |
C++ has goto? :O |
21:53 |
MiJyn |
nyuszika7h, yes, because C++ is based on C |
21:54 |
nyuszika7h |
since when does C have goto |
21:54 |
nyuszika7h |
o_O |
21:54 |
nyuszika7h |
anyway, night |
21:54 |
MiJyn |
nyuszika7h, since it originated? and goodnight :) |
21:55 |
MiJyn |
hope you don't get pinged ;) |
21:56 |
thexyz |
jrabbit: why should I? |
21:57 |
jrabbit |
thexyz: its simple lol |
21:57 |
jrabbit |
or don't. |
21:57 |
thexyz |
? |
21:58 |
thexyz |
I'd better spend time developing my useless jquery-like library for minetest |
21:58 |
jrabbit |
it's FOSS, and you seem capable of fixing it with an miniscule amount of effort :P |
21:59 |
MiJyn |
thexyz, mQuery? :P |
21:59 |
iqualfragile |
whats up MiJyn? |
21:59 |
thexyz |
http://dev.minetest.net/User:Xyz/stress |
21:59 |
thexyz |
MiJyn: ^ |
21:59 |
MiJyn |
hi iqualfragile :P |
21:59 |
MiJyn |
thexyz, NICE! |
21:59 |
thexyz |
jrabbit: fixing doesn't take much time, designing stuff does |
22:00 |
|
Roukoswarf-M joined #minetest |
22:00 |
|
monkeycoder joined #minetest |
22:01 |
|
shadowjay1 joined #minetest |
22:02 |
OldCoder |
Hi |
22:02 |
MinetestBot |
hi OldCoder |
22:03 |
MiJyn |
hi OldCoder |
22:04 |
khonkhortisan |
hi OldCoder |
22:05 |
MiJyn |
we're all bots! |
22:05 |
khonkhortisan |
bots we all are! |
22:06 |
MiJyn |
:D |
22:08 |
MinetestBot |
john_minetest: What are you wondering about? |
22:08 |
MiJyn |
john_minetest, idk xD |
22:09 |
MiJyn |
OH, I see... LOL |
22:20 |
OldCoder |
Hello |
22:20 |
MinetestBot |
hi OldCoder |
22:21 |
pandaro |
thexyz:a question I saw stress on minetest dev, in which case advice the use of these APIs? lighter?, easier? |
22:23 |
|
Gambit joined #minetest |
22:25 |
mauvebic |
shouldnt be a performance difference, i think it might be more a matter of style and saving space |
22:26 |
mauvebic |
which im all for when most scripts runs 2k lines lol |
22:29 |
pandaro |
thanks |
22:29 |
pandaro |
bye |
22:32 |
khonkhortisan |
Is there an easy way to get it to tell me the nodename of a node in my inventory? |
22:32 |
VadtecWk |
sup peeps |
22:33 |
VadtecWk |
khonkhortisan, unified invetory mod |
22:33 |
khonkhortisan |
and? |
22:33 |
|
monkeycoder joined #minetest |
22:33 |
VadtecWk |
when you click on the item to the right, it will tell you the name of the item in the upper left area of the inv screen |
22:34 |
khonkhortisan |
I don't see it |
22:34 |
|
RealBadAngel joined #minetest |
22:34 |
khonkhortisan |
"Filter:"? |
22:34 |
VadtecWk |
look above the crafting boxes |
22:34 |
RealBadAngel |
hello |
22:34 |
MinetestBot |
hi RealBadAngel |
22:35 |
RealBadAngel |
damn, he responds to hello too ;) |
22:35 |
jin_xi |
its skynet |
22:35 |
RealBadAngel |
shall we look for some rocket launchers? |
22:36 |
jin_xi |
idk, nuke the bots i'd say |
22:36 |
RealBadAngel |
hehe |
22:36 |
khonkhortisan |
I see "Crafting" above the crafting boxes, and "Page: 1 of 7 | Filter:" above the creative inventory. |
22:37 |
RealBadAngel |
can you make a screenshot? |
22:37 |
VadtecWk |
make a screen shot for us |
22:37 |
VadtecWk |
because it should be there |
22:38 |
RealBadAngel |
VanessaE made backgrounds for UI today, idk if its related to it or not |
22:39 |
VanessaE |
dobut it |
22:39 |
VanessaE |
doubt it* |
22:39 |
VanessaE |
I aligned my images to within 1 or 2 pixels (at 1280x1024). |
22:39 |
RealBadAngel |
liked the joke? |
22:39 |
VanessaE |
I didn't understand it |
22:39 |
RealBadAngel |
lol |
22:40 |
khonkhortisan |
I've removed default creative, if it makes any difference |
22:40 |
khonkhortisan |
woah |
22:40 |
khonkhortisan |
now I see the backgrounds |
22:42 |
RealBadAngel |
it does |
22:42 |
jin_xi |
http://ompldr.org/vaGx6MQ/treegen.zip treegen editor and axiom generator multitool |
22:42 |
khonkhortisan |
Okay, so where should I see the nodename? http://postimage.org/image/7dvit0h65/ |
22:44 |
khonkhortisan |
(not to be confused with node description) |
22:44 |
RealBadAngel |
craft guide |
22:45 |
RealBadAngel |
jin_xi: how to use it? |
22:45 |
khonkhortisan |
place something in output I believe |
22:45 |
khonkhortisan |
but it won't go in either when I try |
22:45 |
RealBadAngel |
no |
22:45 |
RealBadAngel |
select it in items list and click |
22:46 |
khonkhortisan |
oh |
22:46 |
jin_xi |
it opens editors on rightclick, and spawns tree/axiom on left |
22:46 |
RealBadAngel |
complete name will be shown |
22:46 |
khonkhortisan |
that's not obvious, it seems like I should still be able to place stuff in my inventory when creative is on |
22:46 |
RealBadAngel |
jin_xi, right click doesnt work |
22:46 |
jin_xi |
you need to point at something |
22:47 |
jin_xi |
idk why |
22:47 |
khonkhortisan |
So how do I get it to show me the node name of something that is hidden from creative inventory? |
22:47 |
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22:47 |
RealBadAngel |
khonkhortisan, if youre in creative click will add a stack |
22:48 |
RealBadAngel |
when selected guide tab it will show info |
22:48 |
RealBadAngel |
while in surrival it will switch to guide, then show info |
22:49 |
khonkhortisan |
when not_in_creative_inventory=1, how can I get the nodename? |
22:49 |
RealBadAngel |
well, its not possible |
22:49 |
khonkhortisan |
even if I have it in my personal inventory? |
22:49 |
RealBadAngel |
at least without modifications |
22:49 |
khonkhortisan |
:( okay |
22:49 |
RealBadAngel |
dont worry, API with new GUI coming soon |
22:50 |
RealBadAngel |
it will be easy to add modules for UI |
22:50 |
* khonkhortisan |
removes regular craft_guide |
22:50 |
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22:51 |
RealBadAngel |
hardest thing was how to make options selectable, and lookin nice |
22:51 |
khonkhortisan |
lol wooden axe uses an unknown item |
22:51 |
RealBadAngel |
i decided to go for icons |
22:51 |
RealBadAngel |
and a tool bar with icons |
22:52 |
RealBadAngel |
when some1 will want to add a module he will have just to add Icon for it and the code |
22:53 |
khonkhortisan |
So if craft guide tells me an unknown item is the input, I also have no way to get the nawme because the unknown item doesn't appear in creative |
22:53 |
VadtecWk |
jin_xi, is that an updated version of the editor on the forum? |
22:53 |
RealBadAngel |
khonkhortisan, that means its a bug |
22:54 |
jin_xi |
VadtecWk: yes slightly updated with better order of rules and merged with axiom generator into one multitool |
22:54 |
VanessaE |
sigh, of course no one in -dev .. |
22:54 |
VadtecWk |
sweet |
22:54 |
jin_xi |
axiom generator allows stuff like: |
22:54 |
RealBadAngel |
jin_xi, are multitools handy, arent they? :) |
22:54 |
khonkhortisan |
nice on the alternate recipes |
22:54 |
jin_xi |
0 80 DO [ & & & & & & G G G G G G T T T T ] / G LOOP to make a big spiral... |
22:55 |
jin_xi |
RealBadAngel: yes, i like it |
22:55 |
VadtecWk |
so, 0 to 80 times for the loop? |
22:55 |
khonkhortisan |
uh-oh, mese crystal makes both 18 and 16 mese |
22:55 |
jin_xi |
yes |
22:56 |
VadtecWk |
interesting...you should ban me from loop use...ill likely abuse it :P |
22:56 |
jin_xi |
you can also define words using : and ; and reuse them (not persistent between games) |
22:56 |
VadtecWk |
block decompression bomb anyone? :P |
22:57 |
khonkhortisan |
ick, moreblocks flips the axe recipe |
22:57 |
VadtecWk |
aight, about to head home |
22:57 |
VadtecWk |
cya in a bit peeps |
22:57 |
VanessaE |
khonkhortisan: you've got something b0rked. |
22:57 |
khonkhortisan |
aha! "default:wood " |
22:59 |
Oblivion1500 |
hi MiJyn |
22:59 |
Oblivion1500 |
lol |
23:03 |
MiJyn |
hi Oblivion1500 :P |
23:07 |
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23:18 |
khonkhortisan |
that's an hour:40 response time. I wonder who'll beat that record next. |
23:19 |
milleja46 |
MiJyn: PLEASE DON'T NAME PING EVERYONE O_O |
23:20 |
khonkhortisan |
MiJyn has already learned |
23:21 |
milleja46 |
khonkhortisan: I don't care :P I had to get that out of my system since that happens with someone at least once or twice every week |
23:21 |
NekoGloop|meow |
default:shit |
23:21 |
khonkhortisan |
how many channels are you on? |
23:22 |
NekoGloop|meow |
All of them. ALL OF THEM. |
23:22 |
milleja46 |
um i think 30 most i'm not even active in |
23:22 |
khonkhortisan |
wow I'm on seven |
23:23 |
khonkhortisan |
I'm seven years old in channel time |
23:23 |
milleja46 |
well some I could do with to get out of but since I'm never on some of them I just forget their there like the corner that amy missed in her house in the eleventh hour of doctor who :P |
23:24 |
* khonkhortisan |
saw that one |
23:24 |
* milleja46 |
goes back to wishing he could buy classic doctor who arcs... |
23:24 |
milleja46 |
I'm a american but i love that show :P |
23:25 |
telek |
Pfehs @ MiJyn: I thought somebody was actually messaging me something important :D |
23:25 |
milleja46 |
funny thing is I got hooked by a modern monster of the series that had nothing to do with the classic one: weeping angels |
23:25 |
telek |
milleja46: They have them in the US I bought part of the Tom Baker years a few years back. Expensive as heck though, like 80 bucks for 2 years of eps. |
23:26 |
* milleja46 |
bets khonkhortisan has no clue what episode he got hooked on... |
23:26 |
milleja46 |
telek: i know :P and on a delievery driver pay I can only wish |
23:26 |
milleja46 |
especially when I only get $2 and $3 tips no matter how good i felt like i did... >_> |
23:27 |
telek |
Ouch :/ |
23:27 |
milleja46 |
yeah... |
23:27 |
* khonkhortisan |
saw weeping angels too |
23:27 |
telek |
Could be worse, try working a convenience mart. Min Wage and no tips :D |
23:27 |
milleja46 |
though i did get to see a Troughton episode with the doctors revisted special on now leading up to the 50th anniversary... |
23:28 |
telek |
Also the chance of getting shot or stabbed either for money, or to get the liquor cabinet key to let the drunks get access :D |
23:28 |
milleja46 |
funny thing is waiters/waitresses have the good life compared to me right now :P |
23:29 |
milleja46 |
but with that classic episode it was "The tomb of the cybermen" in it's complete entirety of every episode of the arc |
23:30 |
telek |
Nice. |
23:30 |
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23:30 |
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23:31 |
Kacey |
EVERYBODY DO THE FLOP!!!!!!! *flop* |
23:31 |
milleja46 |
telek: but the funny thing is it didn't feel like it was seperate episodes watching it....usually you would think it would feel like several episodes instead of one huge that is almost like a movie |
23:31 |
khonkhortisan |
*flop* |
23:32 |
Kacey |
http://www.youtube.com/watch?v=tBJNYdHPcDE lol yeah |
23:33 |
khonkhortisan |
aw //replace doesn't keep facedir |
23:34 |
ShadowNinja |
jin_xi: are you writing the in-game treegen axiom editor? |
23:34 |
NekoGloop|Laptop |
Welcome to Standing Up School *flop* Aaand you fail. |
23:35 |
Kacey |
lol yep^ |
23:36 |
milleja46 |
telek: what would be great is if they release the ultimate collection of who up until the point after the 50th anniversary... |
23:39 |
telek |
The odds of that are the same as Mr Roger's family releasing the unabridged Mr Roger's show in a... what 600 dvd megapack? |
23:41 |
jin_xi |
ShadowNinja: yes, i did that |
23:43 |
ShadowNinja |
well I have a patch that lets you use [ and ] in formspecs without corupting them |
23:43 |
ShadowNinja |
so you can push and pop |
23:45 |
milleja46 |
telek: yeah but it would be amazing to be able to get some kind of major pack containing a lot of the episodes... |
23:48 |
khonkhortisan |
Anyone know why github thinks the whole file was changed when only one character is different? https://github.com/Calinou/calinou_mods/pull/17/files |
23:48 |
milleja46 |
khonkhortisan: because you changed something in the file :P |
23:49 |
NekoGloop|Laptop |
Because windows? |
23:49 |
milleja46 |
though it is odd how it does that sometimes |
23:49 |
khonkhortisan |
Because web. |
23:49 |
Kacey |
http://www.youtube.com/watch?v=rdT1YT9AOPA huh |
23:50 |
khonkhortisan |
regular git diff would be smarter about it |
23:50 |
khonkhortisan |
physical logic? cool! |
23:50 |
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23:50 |
Kacey |
right? |
23:51 |
milleja46 |
i have such the odd tastes in tv XD |
23:51 |
khonkhortisan |
so "current" is the continued spinning of a gear |
23:52 |
Kacey |
yep |
23:52 |
Kacey |
http://www.youtube.com/watch?v=VBDoT8o4q00 cool |
23:53 |
MiJyn |
[16:26] <telek> Pfehs @ MiJyn: I thought somebody was actually messaging me something important :D |
23:53 |
MiJyn |
Sorry! xD |
23:54 |
MiJyn |
[16:22] <milleja46> khonkhortisan: I don't care :P I had to get that out of my system since that happens with someone at least once or twice every week |
23:54 |
MiJyn |
You got to be kidding me |
23:54 |
MiJyn |
Where? |
23:54 |
khonkhortisan |
in the many open channel tabs/windows |
23:54 |
MiJyn |
haha |
23:57 |
khonkhortisan |
Kacey, I've seen that |
23:57 |
khonkhortisan |
most of it |