Time |
Nick |
Message |
00:00 |
sokomine |
trail: no, doesn't cover it entirely |
00:00 |
sokomine |
maybe you don't have that kind of path in the us. argriculture is organized diffrent there |
00:00 |
VanessaE |
we have plenty of such paths |
00:00 |
VanessaE |
I just can't think of the word you're looking or :-) |
00:00 |
VanessaE |
for* |
00:00 |
VanessaE |
maybe just a driveway :) |
00:01 |
Badger436 |
I had a road like that where there were two narrow tracks where the truck tires rode, and a grass spor going through the center |
00:01 |
sokomine |
that same photo i showed as an example seems part of the "dirt road" article in wikipedia, so that seems to cover it :-) |
00:01 |
sokomine |
well...you usually don't want to drive these for long with a normal car :-) very...bumpy |
00:02 |
VanessaE |
"washboard" is another word we use to describe such roads if they don't have that middle grass part |
00:02 |
VanessaE |
http://perso.ens-lyon.fr/nicolas.taberlet/washboard/Washboard_Mays.jpg |
00:02 |
VanessaE |
e.g. that |
00:03 |
Muadtralk |
https://github.com/basicinside/dev-minetest/tree/master/mods/die_hard I will give a Virtual hug to the person who can fix this |
00:03 |
VanessaE |
what does it do? |
00:03 |
VanessaE |
oh I see. |
00:03 |
VanessaE |
zzz |
00:04 |
Kacey |
http://www.youtube.com/watch?v=7bxnISMyV4o |
00:04 |
Badger436 |
http://imgur.com/eThVBOK |
00:04 |
Badger436 |
only 16 x 16 |
00:04 |
Badger436 |
but when you place 2 together, it should look right with a wider section in the middle |
00:05 |
Uberi |
I like it |
00:05 |
Kacey |
RBA, are you going to make the tube frames and mesecon tubeframes |
00:05 |
|
Menche joined #minetest |
00:06 |
Menche |
hello |
00:06 |
MinetestBot |
hi Menche |
00:06 |
VanessaE |
heymenche |
00:06 |
Uberi |
hi Menche |
00:07 |
Muadtralk |
anyone wanna figure out what went wrong? |
00:07 |
* NekoGloop |
puts a kitten on Menche's head |
00:07 |
* Menche |
pets the kitten |
00:07 |
Uberi |
Muadtralk: what is the issue? |
00:08 |
Muadtralk |
(07:03:02 PM) Muadtralk: https://github.com/basicinside/dev-minetest/tree/master/mods/die_hard I will give a Virtual hug to the person who can fix this |
00:08 |
Uberi |
how is it broken, exactly? |
00:08 |
Muadtralk |
its out of date with the current API |
00:09 |
Muadtralk |
and once I got the errors to stop and the games to start it didn't work then |
00:09 |
Uberi |
ah |
00:09 |
Muadtralk |
it should take most of your inventory on death |
00:09 |
Uberi |
eh OK I'll have a look |
00:12 |
Badger436 |
I have to go everyone, have a great day/night! |
00:13 |
Uberi |
see ya |
00:15 |
Kacey |
ooh hi Menche |
00:15 |
Menche |
hi |
00:15 |
MinetestBot |
hi Menche |
00:15 |
Menche |
hi MinetestBot |
00:15 |
MinetestBot |
Hi Menche! |
00:18 |
Menche |
grr, xpanes don't use the normal glass texture |
00:18 |
* NekoGloop |
puts a kitten on MinetestBot's head |
00:18 |
MinetestBot |
NekoGloop: I don't want it, talk to NekoGloop, he likes kittens |
00:18 |
NekoGloop |
Irony ^ |
00:19 |
* Menche |
puts a kitten on MinetestBot's head |
00:19 |
MinetestBot |
Menche: I don't want it, talk to NekoGloop, he likes kittens |
00:19 |
Menche |
lol |
00:19 |
NekoGloop |
As you can see I get a couple pings from MinetestBot now. |
00:19 |
Muadtralk |
ping! |
00:20 |
NekoGloop |
It helps if you actually ping me |
00:20 |
Kacey |
kitten |
00:20 |
* Kacey |
gives MinetestBot a kitten |
00:21 |
Kacey |
... |
00:21 |
Menche |
put it on it's head |
00:21 |
Kacey |
naw i have a mod to work on |
00:21 |
* Menche |
puts a kitten on MinetestBot's head |
00:21 |
MinetestBot |
Menche: I don't want it, talk to NekoGloop, he likes kittens |
00:21 |
* jin_xi |
puts a kitten in MinetestBot's harddrive |
00:21 |
MinetestBot |
jin_xi: I don't want it, talk to NekoGloop, he likes kittens |
00:22 |
* Menche |
puts a kitten in MinetestBot's RAM |
00:22 |
MinetestBot |
Menche: I don't want it, talk to NekoGloop, he likes kittens |
00:22 |
* Menche |
uploads a kitten to MinetestBot |
00:22 |
* NekoGloop |
puts a kitten in MinetestBot |
00:22 |
MinetestBot |
NekoGloop: I don't want it, talk to NekoGloop, he likes kittens |
00:23 |
Kacey |
Menche, you removed luacontrollers for a while? |
00:23 |
Kacey |
nvm |
00:23 |
Menche |
no? |
00:23 |
Menche |
? |
00:32 |
|
ShadowNinja joined #minetest |
00:33 |
sokomine |
looks good, badger. here's a screenshot with your texture: http://www.zimg.eu/i/1297395167 |
00:33 |
sokomine |
thanks! |
00:35 |
Menche |
sokomine: what is that? |
00:41 |
Vadtec |
RealBadAngel: you there? |
00:41 |
sokomine |
badger436 did a texture for a dirt road for me |
00:41 |
RealBadAngel |
yes |
00:42 |
* VanessaE |
pokes RealBadAngel ... just because :-_) |
00:42 |
VanessaE |
:-) |
00:42 |
Vadtec |
RealBadAngel: that win install of MT you linked me earlier this week, was it built from the main git repo? |
00:42 |
RealBadAngel |
hehe |
00:42 |
RealBadAngel |
Vadtec, yes |
00:43 |
RealBadAngel |
check the forum thread for latest ones |
00:43 |
Vadtec |
RealBadAngel: thanks, im getting my ubuntu lappy setup for my kids, wanted to make sure i get the right revision |
00:45 |
RealBadAngel |
damn, i love mining drills on steroids lol |
00:46 |
RealBadAngel |
now theyre extremaly usable to make tunnels and fast mining |
01:14 |
Kacey |
should i ban "GrieferTheAssassin"? |
01:15 |
Kacey |
Menche |
01:15 |
|
bas080 joined #minetest |
01:15 |
Menche |
what did he do? |
01:16 |
Menche |
yeah his names kinda weird |
01:17 |
NekoGloop |
Who? |
01:17 |
Kacey |
nothing yet |
01:17 |
Kacey |
i told him to change username |
01:17 |
Menche |
lol |
01:18 |
Menche |
reading the chat logs |
01:18 |
bas080 |
who is? |
01:19 |
Menche |
"GreferTheAssasin" |
01:19 |
Kacey |
keep crashing |
01:19 |
bas080 |
How do you know if he is reading logs? |
01:20 |
Menche |
i am |
01:20 |
Menche |
you banned him just because of his username? |
01:20 |
Menche |
lol, my debug.txt is 350 MB of plain text |
01:20 |
Muadtralk |
man captainfap would hate you Kacey :) |
01:20 |
NekoGloop |
hostname had LandMine in it |
01:21 |
NekoGloop |
(iirc) |
01:21 |
Kacey |
no i didnt ban him |
01:22 |
Menche |
350 MB debug.txt is getting hard to search |
01:23 |
Menche |
takes 20 seconds to search 1 username |
01:24 |
NekoGloop |
Oh, on a server? |
01:24 |
Kacey |
cant stop crashing |
01:24 |
Muadtralk |
menche |
01:24 |
Muadtralk |
this is why you delete |
01:24 |
Menche |
? |
01:24 |
Muadtralk |
the debug txt :) |
01:25 |
Menche |
i do, perhaps i should do it more than once a week |
01:25 |
Menche |
rollback makes it even larger |
01:25 |
Muadtralk |
or rename it debug.02202013.txt |
01:25 |
Menche |
i plan on making a script to split it into chat, dig/place, connection, etc log files every day |
01:29 |
Muadtralk |
cool |
01:30 |
Muadtralk |
I would think it better to keep it all together though.... |
01:30 |
VanessaE |
bb |
01:30 |
VanessaE |
bbl |
01:31 |
Muadtralk |
Menche it must be nice being a popular server :P |
01:31 |
Muadtralk |
mine gets emptied every month |
01:31 |
Muadtralk |
and never gets that big |
01:31 |
mauvebic |
menche *is* a server? |
01:31 |
Muadtralk |
:) |
01:32 |
Muadtralk |
lol |
01:32 |
mauvebic |
can i be a lamp? |
01:32 |
Kacey |
!up 67.190.14.129 |
01:32 |
MinetestBot |
67.190.14.129:30000 is up (0.325ms) |
01:32 |
Muadtralk |
i messed that up |
01:34 |
* Kacey |
likes mesecons |
01:35 |
Kacey |
and digilines |
01:41 |
Kacey |
what is the syntax to recieve digiline signals? |
01:41 |
MiJyn |
the normal lua syntax? :P |
01:41 |
Kacey |
... |
01:41 |
MiJyn |
it isn't like as if digiline edits the lua syntax, does it? |
01:42 |
Kacey |
there is rules to it |
01:42 |
Menche |
probably has a special function for send/recieving |
01:42 |
Kacey |
ShadowNinja, can you tell me? |
01:42 |
Menche |
check ShadowNinja's house, he has a locking mechanism |
01:42 |
Kacey |
or get on my server that works too... |
01:43 |
ShadowNinja |
it is in event |
01:43 |
Kacey |
? |
01:44 |
Kacey |
line(s) please |
01:44 |
Kacey |
in pm |
01:44 |
ShadowNinja |
I will show you in a sec |
01:44 |
Menche |
http://mesecons.net/luacontroller/ |
01:44 |
Kacey |
if event == "<event>" then... |
01:44 |
Kacey |
? |
01:45 |
Menche |
pin.c is the value of pin c |
01:45 |
Kacey |
would that work |
01:45 |
Menche |
i think that means it only runs the lua when something changes |
01:46 |
ShadowNinja |
media is at 0%... |
01:47 |
Kacey |
if (event.type == "digiline" |
01:47 |
ShadowNinja |
how about I show you on menche's server |
01:47 |
ShadowNinja |
yes |
01:47 |
Kacey |
what is after that? |
01:47 |
Kacey |
so it only receives from the certain channel |
01:48 |
ShadowNinja |
event.channel=="chan" |
01:49 |
Kacey |
in the same line without spaces? |
01:50 |
Kacey |
port.d = ? |
01:52 |
|
Menche left #minetest |
02:09 |
Kacey |
!up 76.180.57.221 |
02:09 |
MinetestBot |
76.180.57.221:30000 seems to be down |
02:14 |
ShadowNinja |
!up 76.180.57.221 |
02:14 |
MinetestBot |
76.180.57.221:30000 is up (0.244ms) |
02:16 |
RealBadAngel |
just finished all code for new mining drills |
02:16 |
RealBadAngel |
http://i.imgur.com/6ffDRI9.jpg |
02:17 |
RealBadAngel |
diggin with them makes nice tunnels :) |
02:18 |
Kacey |
what about tube frames? |
02:20 |
Kacey |
!up 76.180.57.221 |
02:20 |
MinetestBot |
76.180.57.221:30000 seems to be down |
02:21 |
RealBadAngel |
Kacey, time will come, cannot code more just one piece at the time ;) |
02:21 |
RealBadAngel |
im not a team lol |
02:22 |
RealBadAngel |
however you can also ask Nore for it |
02:23 |
RealBadAngel |
but rather in forums, hes not using irc quite often |
02:25 |
|
VanessaE joined #minetest |
02:25 |
VanessaE |
better. |
02:26 |
* Kacey |
has figured out digilines |
02:26 |
Kacey |
^_^ |
02:27 |
|
frogcrush joined #minetest |
02:27 |
mauvebic |
butter |
02:27 |
mauvebic |
if i wanted to power a starship, i would have to run plasma conduits through it |
02:28 |
Kacey |
its better with butter lol |
02:29 |
Muadtralk |
well I can't believe it isn't then |
02:30 |
Kacey |
i might not need a bus mod after all |
02:30 |
Kacey |
digilines already saves the time |
02:30 |
mauvebic |
so does butter |
02:36 |
|
babyface1031 joined #minetest |
02:40 |
|
FreeFull joined #minetest |
02:48 |
Kacey |
http://www.youtube.com/watch?v=miBEMak_I0Y this helps a little even though it is for MC |
02:49 |
Kacey |
http://www.youtube.com/watch?v=1NyogxL54NE haha |
02:56 |
Kacey |
https://github.com/Jeija/minetest-mod-mesecons/pull/78 |
03:00 |
Kacey |
night all |
03:00 |
|
Badger436 joined #minetest |
03:01 |
|
ShadowNinja joined #minetest |
03:03 |
ShadowNinja |
!up 67.241.154.164 |
03:03 |
MinetestBot |
67.241.154.164:30000 is up (0.237ms) |
03:05 |
Badger436 |
anyone alive out there? |
03:07 |
MiJyn |
yes :) |
03:07 |
MiJyn |
dying though |
03:07 |
MiJyn |
so somewhat |
03:07 |
MiJyn |
:P |
03:08 |
Badger436 |
lol |
03:10 |
|
TorpedoSkyline joined #minetest |
03:11 |
Muadtralk |
live MiJyn live! |
03:11 |
Muadtralk |
you haven't served your purpose yet! |
03:11 |
Muadtralk |
once we are done with you we will kill you on our own terms yes? |
03:16 |
MiJyn |
hi |
03:16 |
MinetestBot |
hi MiJyn |
03:16 |
MiJyn |
Muadtralk, ah, I see |
03:17 |
MiJyn |
What's the requisite for you being done with me? |
03:17 |
MiJyn |
(secretly is working on a hi-speed escape pod) |
03:17 |
Muadtralk |
just until I suck you dry :) |
03:17 |
Muadtralk |
i brought a straw |
03:18 |
MiJyn |
(quickens work on the escape pod) |
03:20 |
Badger436 |
ha ^ |
03:21 |
Muadtralk |
that doesn't help when ive hidden the power source :P |
03:21 |
|
TheBonsai joined #minetest |
03:31 |
|
ShadowNinja joined #minetest |
03:48 |
Vadtec |
awww yeah |
03:48 |
Vadtec |
me+my kids+mt=epic |
03:58 |
Muadtralk |
goodbye #minetest may your days be filled with fright :P |
04:00 |
|
jordan4ibanez joined #minetest |
04:01 |
jordan4ibanez |
Is there a conf for each individual world now? |
04:05 |
jordan4ibanez |
This irc died lol. |
04:07 |
jordan4ibanez |
Is there any way to start up Minetest in windows without the cmd prompt starting up? |
04:08 |
VanessaE |
dunno, windows is all greek to me :-) |
04:08 |
Vadtec |
jordan4ibanez: no |
04:08 |
Vadtec |
not at present |
04:09 |
jordan4ibanez |
vadtec: to which question? |
04:09 |
Vadtec |
jordan4ibanez: my bad, to the windows question |
04:09 |
jordan4ibanez |
Oh okay |
04:11 |
ShadowNinja |
to the first question: currently no |
04:13 |
jordan4ibanez |
Oh okay, and batman? |
04:13 |
Vadtec |
ShadowNinja: you there? |
04:13 |
Vadtec |
:P |
04:14 |
ShadowNinja |
yes |
04:14 |
Vadtec |
hey, for the tele pads |
04:14 |
Vadtec |
theres two recipies |
04:14 |
Vadtec |
one with copper ingots |
04:14 |
Vadtec |
one with wood |
04:14 |
ShadowNinja |
I know |
04:14 |
Vadtec |
whats the item in the middle for the wood? |
04:14 |
ShadowNinja |
mese |
04:14 |
Vadtec |
doesnt look like it in the forum post |
04:14 |
Vadtec |
it looks grey |
04:15 |
jordan4ibanez |
If this is added https://github.com/celeron55/minetest/pull/453 then my fireworks mod will be awesomesaucem |
04:16 |
ShadowNinja |
it looks like he is using a texture pack |
04:16 |
VanessaE |
server instructing the client to spawn particles? |
04:17 |
* ShadowNinja |
is eagerly waiting for that to get merged |
04:18 |
jordan4ibanez |
VanessaE: Yes, so that if particles can actually be controlled then we can make elaborate displays of particles, like torches, specless underwater, lava jets, rain, snow, and other things |
04:18 |
VanessaE |
sweet |
04:18 |
VanessaE |
+100000 |
04:18 |
jordan4ibanez |
specles* |
04:18 |
NekoGloop |
jordan4ibanez: You could prolly run the program from a cmd.exe prompt, with a flag being passed to the program's startup routine. |
04:19 |
jordan4ibanez |
NekoGloop: What I want to do is not have the command prompt open at all |
04:19 |
Vadtec |
you *might* be able to use start /b from the cmd prompt |
04:19 |
Vadtec |
but it might not be up to cmd.exe |
04:20 |
Vadtec |
its probably more likely the way the 3d window is being created |
04:20 |
ShadowNinja |
use a link |
04:20 |
NekoGloop |
You could then close cmd.exe after starting MT. |
04:20 |
Vadtec |
NekoGloop: not necessarily |
04:20 |
jordan4ibanez |
That would exit minetest |
04:20 |
NekoGloop |
All the cmd prompt that pops up does is be an output |
04:20 |
jordan4ibanez |
There should be a minetest.conf or settings menu check box for the terminal |
04:20 |
Vadtec |
if minetest.exe is creating a 2nd window for the 3d window, there isnt a way to stop it |
04:21 |
jordan4ibanez |
Well the way minetest kind of works (I think) is the base service is started, and that starts up the gui client, but I don't know why. :L |
04:22 |
Vadtec |
because minetest is both a server and client all in one |
04:22 |
ShadowNinja |
if you use minetest and not minetestserver |
04:23 |
jordan4ibanez |
What if the minetest client was just that, a client, and it actually started up the minetestserver.exe or whatever |
04:23 |
jordan4ibanez |
what I mean is client starts the server in a different process |
04:23 |
VanessaE |
or do like I do and deliberately run a separate minetestserver instance so that the client can be run elsewhere (e.g. laptop) |
04:23 |
NekoGloop |
What if minetest was programmed correctly? |
04:23 |
|
Roukoghost joined #minetest |
04:23 |
NekoGloop |
read: has a proper singleplayer |
04:24 |
ShadowNinja |
NekoGloop: what do you mean by proper singleplayer? |
04:24 |
Vadtec |
wow...the chunk loading needs some serious work |
04:24 |
NekoGloop |
A singleplayer that is a singleplayer, not a local server. |
04:24 |
Vadtec |
its laggin bad on my server |
04:24 |
jordan4ibanez |
ShadowNinja: He means that no networking is involved in singleplayer |
04:24 |
VanessaE |
Vadtec: that's being worked on |
04:24 |
Vadtec |
VanessaE: yeah, i know |
04:24 |
jordan4ibanez |
no network => Should be involved |
04:24 |
Vadtec |
but man... |
04:25 |
jordan4ibanez |
Why does the water feel like jello now? |
04:25 |
NekoGloop |
Because jello is disgusting |
04:25 |
Vadtec |
ive been floating over my "area" for a few mins now and it still hasnt rezed |
04:25 |
VanessaE |
jordan4ibanez: physics was updated recently. |
04:26 |
VanessaE |
Vadtec: how far away? |
04:26 |
jordan4ibanez |
Ooooo fancy, The water vascosity should be turned down though. :P |
04:26 |
Vadtec |
from what? |
04:26 |
jordan4ibanez |
Now quicksand is possible, I think. Right? |
04:27 |
VanessaE |
from the missing terrain |
04:27 |
VanessaE |
jordan4ibanez: I think so, not sure |
04:27 |
Vadtec |
ummm, im about 10 blocks above where it should be |
04:27 |
VanessaE |
ok |
04:27 |
Vadtec |
my kids are over near 0,0,0 and its loaded |
04:28 |
Vadtec |
by over here by -200,45,400 its not :P |
04:28 |
VanessaE |
sounds like emergethread crashed. What mods are you running? |
04:28 |
Vadtec |
VanessaE: sec, ill upload this screen of /mods |
04:29 |
|
thexyz joined #minetest |
04:30 |
Vadtec |
VanessaE: http://www.pasteall.org/pic/45814 |
04:30 |
NekoGloop |
Well if /mods is working then the server should be functioning |
04:30 |
VanessaE |
looks like a pretty basic set of mods |
04:30 |
NekoGloop |
Y U NO GLOOPTEST D:< |
04:30 |
VanessaE |
nothing there will hang the server at least. |
04:30 |
Vadtec |
i mean, its running fine |
04:30 |
|
sfan5|OFF joined #minetest |
04:31 |
jordan4ibanez |
Vadtec can I come on your server? |
04:31 |
Vadtec |
just no chunks within 100 of 000 loading |
04:31 |
Vadtec |
jordan4ibanez: its been running for 2 days, and its meant for me and my kids really |
04:31 |
Vadtec |
not that i dont want to share |
04:31 |
ShadowNinja |
you can help me test mine |
04:31 |
Vadtec |
just dont have it setup for others right now |
04:32 |
|
TB`oFF|Vibe-X joined #minetest |
04:32 |
jordan4ibanez |
Oh okay, and okay shadowninja |
04:32 |
jordan4ibanez |
Also, monster trucks: http://youtu.be/hRgGWXC3p9M |
04:32 |
ShadowNinja |
67.241.154.164:30000 |
04:32 |
Vadtec |
VanessaE: not only are chunks not loading, but i cant even fly over this area because nothing has rezed :P |
04:32 |
NekoGloop |
VanessaE, any chance you could add a config for turning off individual trees in moretrees? |
04:32 |
VanessaE |
Vadtec: noclip ("h") |
04:33 |
|
telek joined #minetest |
04:33 |
VanessaE |
NekoGloop: there's a chance. :-) |
04:33 |
VanessaE |
NekoGloop: but it's easy enough to just comment-out the registration calls in init.lua for now :-) |
04:33 |
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04:33 |
NekoGloop |
Or I could know which lua file to look at, that helps too. |
04:33 |
jordan4ibanez |
Oh noooooooooooooooooo What happened to the loading% thing? D: |
04:34 |
Vadtec |
wow, i think i bjorked it |
04:34 |
Vadtec |
if i turn off noclip |
04:34 |
Vadtec |
i cant move more than inside 1 block |
04:34 |
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04:34 |
Vadtec |
time to check out debug.txt |
04:34 |
VanessaE |
NekoGloop: moretrees/init.lua lines 35 through 46 |
04:35 |
VanessaE |
Vadtec: maybe the server crashed? |
04:35 |
NekoGloop |
Now I might be able to: A) See the fucking ground and B) use other mods with moretrees |
04:35 |
jordan4ibanez |
Jumping feels a little more realistic, and so does flying |
04:36 |
Vadtec |
VanessaE: it shows to be running |
04:36 |
VanessaE |
odd. |
04:36 |
jordan4ibanez |
But there's still not enough inertia when walking |
04:36 |
Vadtec |
i think its hung |
04:36 |
NekoGloop |
VanessaE, poisonivy seems to have 2 nodenames in it's acceptable walls groups: "default:coal" and "default:iron" |
04:36 |
Vadtec |
its sucking up 30% cpu |
04:37 |
VanessaE |
NekoGloop: er, it has several nodes, or it should - stone, default trees, dirt, .. |
04:37 |
NekoGloop |
2 invalid nodenames, i mean |
04:37 |
VanessaE |
(though those should be default:stone_with_coal, you're right) |
04:38 |
Vadtec |
had to restart the server |
04:38 |
Vadtec |
ill keep monitoring it |
04:38 |
Vadtec |
shouldnt be a mem issue |
04:38 |
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04:38 |
Vadtec |
that VPS has 8G assigned to it |
04:39 |
VanessaE |
NekoGloop: fixed in git. |
04:39 |
VanessaE |
Vadtec: it isn't memory. |
04:39 |
VanessaE |
hmmmm can explain it better than me :-) |
04:40 |
Vadtec |
chunk loading isnt as simple as it sounds |
04:40 |
Vadtec |
i know that much |
04:43 |
VanessaE |
ok, bedtime for me |
04:44 |
* NekoGloop |
puts a kitten in a nightgown on VanessaE's head |
04:47 |
* jordan4ibanez |
SLAPS NEKOGLOOP WITH A LEVEL 5 LAWSUIT |
04:47 |
* NekoGloop |
has 255 Defense and 9 Counterattack materia |
04:48 |
jordan4ibanez |
neko I demand you take a look at teh monstuh trawks |
04:48 |
NekoGloop |
I did. |
04:48 |
NekoGloop |
Don't give half a fuck |
04:48 |
jordan4ibanez |
But what is half of a fuck? |
04:48 |
jordan4ibanez |
What is the ratio of fuck to attention? |
04:48 |
NekoGloop |
Half a fuck is how much I usually care about what's going on in the chatroom. |
04:49 |
jordan4ibanez |
I'm learning! |
04:51 |
NekoGloop |
OMFG calinou learned to texture ores. |
04:51 |
NekoGloop |
Wait, no, he didn't. |
04:51 |
NekoGloop |
Damn you, lying commit message. |
04:52 |
jordan4ibanez |
the only thing calinou has going for him is that he's french |
04:53 |
NekoGloop |
Enough downloading mods, back to FF7. |
04:54 |
Vadtec |
wow, telepads are kick ass |
04:54 |
jordan4ibanez |
I broke shadow's server xD |
04:56 |
jordan4ibanez |
does minetest still have a huge memory leak? |
04:56 |
Menche |
is "preload item visuals" enabled by default? |
04:57 |
Menche |
it shouldn't |
04:57 |
jordan4ibanez |
No it isn't |
04:58 |
jordan4ibanez |
I was just asking though |
04:58 |
MiJyn |
hi j4i |
04:58 |
MiJyn |
haven't seen you on IRC for a long time :) |
04:58 |
jordan4ibanez |
i mjn |
04:59 |
Menche |
it looks like it is |
04:59 |
jordan4ibanez |
I haven't seen you for 5 days :D |
04:59 |
MiJyn |
haha |
04:59 |
MiJyn |
yeah I don't talk that often :P |
05:02 |
jordan4ibanez |
I forgot aboot this http://forum.minetest.net/viewtopic.php?id=3928 |
05:02 |
MiJyn |
is that like that MC mod? |
05:02 |
MiJyn |
to which I utterly forgot the name |
05:02 |
jordan4ibanez |
Are it? |
05:03 |
MiJyn |
?? |
05:03 |
jordan4ibanez |
Are it not? :D |
05:03 |
jordan4ibanez |
Buildkraft? |
05:03 |
MiJyn |
I think so! |
05:03 |
MiJyn |
maybe |
05:03 |
MiJyn |
it was like the technic mod (sorta) |
05:04 |
jordan4ibanez |
nu, buildcraft |
05:04 |
MiJyn |
yeah, that's what I thought |
05:04 |
MiJyn |
YES |
05:04 |
MiJyn |
that's it |
05:04 |
MiJyn |
:DDDD |
05:04 |
jordan4ibanez |
FTB for minetest? |
05:04 |
jordan4ibanez |
I wonder how long that would take. |
05:05 |
MiJyn |
what is that? |
05:05 |
MiJyn |
a map? |
05:05 |
MiJyn |
or a modpack? |
05:06 |
jordan4ibanez |
A massive modpack |
05:07 |
MiJyn |
ah |
05:12 |
telek |
Is there a reason I would get a 'address already bound' error on a non-overlapping port? |
05:12 |
telek |
It seems to happen to me if I have more than two servers running, third and it starts throwing errors. |
05:16 |
jordan4ibanez |
I want to make a new modpack |
05:16 |
jordan4ibanez |
But I'm afraid no one's going to like it again |
05:16 |
NekoGloop |
we liked your other one |
05:16 |
telek |
jordan4ibanez: Make it anyhow and to heck with anyone who doesn't like it! :D |
05:17 |
NekoGloop |
You're just a dick and discontinued it |
05:17 |
telek |
Do what you enjoy and eventually you'll gather your own fans :D |
05:17 |
jordan4ibanez |
I discontinued it because no one was interested in it |
05:17 |
telek |
Was it between march and august of last year? |
05:18 |
sokomine |
what was in that modpack? |
05:18 |
* telek |
didn't even touch minetest for like 6 months due to issues with rubberbanding, nodes not loading, etc. |
05:19 |
sokomine |
it would be good to have you back, jordan4ibanez. even if not everyone will like your modpack :-) |
05:19 |
jordan4ibanez |
okay :) |
05:20 |
sokomine |
what would you like to continue/do at the moment? |
05:20 |
* sokomine |
looks curious |
05:21 |
jordan4ibanez |
It's a secret |
05:21 |
NekoGloop |
to everybody |
05:22 |
sokomine |
that makes it difficult if it is so secret :-) |
05:23 |
khonkhortisan |
I have to update my rubik's cube for the new right click functionality |
05:28 |
jordan4ibanez |
I just thought of something, you could make a potion that when a player drinks it it allows them to fly for a certain period of time then revokes fly, same with fast, same with noclip |
05:28 |
khonkhortisan |
What if they leave or the server shuts down while they have fly? |
05:29 |
jordan4ibanez |
save the time per player and on player rejoin set it to revoke after the rest of the time |
05:29 |
khonkhortisan |
My editor understands java, c++, lua, svn, and git. What does your editor understand? |
05:30 |
jordan4ibanez |
Words lol |
05:30 |
khonkhortisan |
ah, natural language programming ftw! |
05:32 |
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05:32 |
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05:34 |
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05:49 |
NekoGloop |
Night! |
05:56 |
jordan4ibanez |
http://i.imgur.com/sJDQ7ZY.png |
05:57 |
khonkhortisan |
the arrow? |
05:57 |
jordan4ibanez |
it's faithfulpack version of xgui |
06:01 |
sfan5 |
My editor understands java, c++, lua, svn, and git. |
06:01 |
sfan5 |
^ git and svn are no programming languages |
06:01 |
khonkhortisan |
What editor do you use? |
06:01 |
khonkhortisan |
I use eclipse |
06:01 |
sfan5 |
i use gedit most of the time |
06:03 |
jordan4ibanez |
Goodnight |
06:09 |
khonkhortisan |
RealBadAngel, 22:08:43: ERROR[main]: ServerError: LuaError: error: ...e/.minetest/mods/minetest/technic/technic/frames.lua:377: attempt to index a nil value |
06:09 |
khonkhortisan |
if obj:get_luaentity().name == "pipeworks:tubed_item" then |
06:10 |
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07:58 |
Infinity_69 |
Hi |
07:58 |
MinetestBot |
hi Infinity_69 |
08:15 |
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09:33 |
Infinity_69 |
hi vadec |
09:39 |
* Calinou |
puts a kitten on Infinity_69's head |
09:43 |
Infinity_69 |
aww |
09:43 |
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09:43 |
Infinity_69 |
thanks |
09:43 |
* Infinity_69 |
gives Calinou a kitten |
09:46 |
Infinity_69 |
how did you...? |
09:50 |
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09:50 |
Infinity_69_ |
hi |
09:50 |
MinetestBot |
hi Infinity_69_ |
09:51 |
Infinity_69_ |
somebody please kick Infinity_69 (without an _ in the end) |
09:51 |
Infinity_69_ |
i crashed |
09:52 |
Infinity_69_ |
finaly |
09:53 |
Calinou |
he automatically times out ;) |
09:54 |
Infinity_69 |
i know, but im done waiting |
09:54 |
Infinity_69 |
:D |
09:54 |
Infinity_69 |
how ya been, 17 Caliber? |
10:16 |
Infinity_69 |
hi |
10:16 |
MinetestBot |
hi Infinity_69 |
10:16 |
Infinity_69 |
hi minetestbot |
10:16 |
MinetestBot |
Hi Infinity_69 |
10:17 |
Infinity_69 |
hello |
10:17 |
MinetestBot |
hi Infinity_69 |
10:17 |
Infinity_69 |
hey |
10:17 |
MinetestBot |
hi Infinity_69 |
10:17 |
Infinity_69 |
o.o |
10:37 |
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11:02 |
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11:03 |
Infinity_69 |
hi rubenwardy |
11:03 |
Infinity_69 |
sup mah man |
11:03 |
rubenwardy |
hi |
11:03 |
MinetestBot |
hi rubenwardy |
11:03 |
Infinity_69 |
http://forum.minetest.net/viewtopic.php?id=4842 |
11:03 |
Infinity_69 |
please make some atleast :( |
11:04 |
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11:06 |
rubenwardy |
http://forum.minetest.net/viewtopic.php?id=1585 |
11:23 |
Infinity_69 |
rubenwardy |
11:23 |
Infinity_69 |
how did you remove the ServersFree analytics code? |
11:23 |
rubenwardy |
at the end of the document, add die(""); |
11:47 |
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11:47 |
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11:48 |
infinity_69 |
hi |
11:48 |
infinity_69 |
rubenwardy, what do i type to disable the analytics code? |
11:48 |
rubenwardy |
(11:23:56) rubenwardy: at the end of the document, add die(""); |
11:48 |
infinity_69 |
thanks |
11:49 |
infinity_69 |
hey, Telia is in Sweden, right? |
11:49 |
infinity_69 |
ServersFree is having problems with it :D |
12:40 |
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12:41 |
Infinity_69 |
hi |
12:43 |
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12:57 |
Infinity_69 |
hi troller |
12:57 |
Infinity_69 |
might i suggest, a visit at http://hvgaming.bugs3.com |
13:13 |
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13:23 |
Kacey |
hi all |
13:23 |
Kacey |
where is Minetestbot? |
13:28 |
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13:58 |
Kacey |
hello all |
14:01 |
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14:27 |
rubenwardy |
hi all |
14:31 |
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14:38 |
rubenwardy |
any news? |
14:39 |
rubenwardy |
Kacey! |
14:40 |
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14:42 |
rubenwardy |
yes, sfan5! |
14:42 |
rubenwardy |
* Menche: puts a kitten on MinetestBot's head |
14:42 |
rubenwardy |
MinetestBot: I don't want it, talk to NekoGloop, he likes kittens |
14:56 |
rubenwardy |
http://www.fugly.com/media/flashdir/Game/Scary_Maze_Game.swf |
15:02 |
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15:02 |
sfan5 |
hi MinetestBot |
15:02 |
MinetestBot |
Hi sfan5! |
15:03 |
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15:20 |
RealBadAngel |
hi all |
15:20 |
rubenwardy |
hi |
15:20 |
mauvebic |
good morning hhehe |
15:21 |
RealBadAngel |
i just got back from work lol |
15:21 |
RealBadAngel |
but i do have nice idea, who wanna buy? |
15:21 |
RealBadAngel |
solution to different mods trying to have own formspec menu |
15:22 |
RealBadAngel |
usually with pressing I |
15:22 |
mauvebic |
coffee's dripping hehe then ill be abl;e to fofcus |
15:22 |
mauvebic |
*focus |
15:23 |
mauvebic |
and spell |
15:23 |
RealBadAngel |
i made lately tools that with use+shift can change modes of work (simply shift is causing to call another code) |
15:23 |
mauvebic |
thatll be useful i gots 4 tools now: fastdig, extend, uhhhm |
15:23 |
RealBadAngel |
so for example world edit. create WorldEdit tool, on shift click popup formspec like sapier does for NPC's |
15:23 |
mauvebic |
hoe, and rotate lol |
15:24 |
RealBadAngel |
also could be used to configure your tools |
15:25 |
mauvebic |
though i moved my formspecs from nodes to the inventory, dont think i could stick multinode functions in a tool |
15:25 |
RealBadAngel |
also any armor tool when used could pop up wear armor formspec |
15:25 |
mauvebic |
besides in most cases you need the inventory to "choose your node" for multinode |
15:26 |
RealBadAngel |
just an idea |
15:26 |
RealBadAngel |
im gonna use it in several cases |
15:26 |
* VanessaE |
wanders in, grabs a mug of coffee and flops down on the channel sofa. |
15:26 |
RealBadAngel |
hi VanessaE |
15:26 |
VanessaE |
good morning all |
15:26 |
mauvebic |
though it would be cool to be able to attach formspecs to unmapped keys ;) |
15:27 |
RealBadAngel |
before its possible tools use is imho best solution |
15:30 |
mauvebic |
depends on the task at hand, im trying to cut down on node/tool/entitity defs |
15:30 |
rubenwardy |
15:30:39: ERROR[main]: Subgame [] could not be found. |
15:30 |
mauvebic |
but does that mean you wont be making UI more tweakable? |
15:31 |
RealBadAngel |
no no |
15:31 |
RealBadAngel |
i got some code already done |
15:31 |
RealBadAngel |
UI will have lotsa new features |
15:32 |
RealBadAngel |
this is just an idea that popped up when i made multitool |
15:32 |
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15:33 |
mauvebic |
yay coffee's here :D |
15:34 |
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15:37 |
* VanessaE |
steals mauvebic's coffee |
15:37 |
VanessaE |
gimme. |
15:37 |
mauvebic |
i finally added standard farming and rice to plantlib hehe |
15:37 |
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15:37 |
rubenwardy|ingam |
*** singleplayer joined the game |
15:38 |
VanessaE |
well obviously the IRC mod works :-) |
15:38 |
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15:38 |
rubenwardy|ingam |
yeah |
15:38 |
rubenwardy|ingam |
wuu2? |
15:38 |
rubenwardy|ingam |
brb |
15:39 |
rubenwardy|ingam |
* singleplayer is back |
15:39 |
rubenwardy|ingam |
oooh viney trees |
15:40 |
mauvebic |
i wonder, can you change the formspec for chat command input? |
15:40 |
rubenwardy|ingam |
I do not think you can from lua |
15:40 |
mauvebic |
not from /builtin either? |
15:41 |
rubenwardy|ingam |
/builtin is lua |
15:41 |
rubenwardy|ingam |
it would be the GUIChatBox.cpp or what ever source file you want |
15:41 |
mauvebic |
sucks, could have added a command history |
15:42 |
rubenwardy |
hmmm |
15:43 |
rubenwardy|ingam |
ahhh! lava! |
15:43 |
rubenwardy|ingam |
I really need to uninstall the 2012 apocalpse mod |
15:43 |
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15:43 |
mauvebic |
on big projects (say a bridge) i find myself repeating the same 'fill mod:node' multiple times, i thought of adding a repeat command, though a history with buttons would be better |
15:43 |
rubenwardy|ingam |
yeah |
15:44 |
rubenwardy|ingam |
me too |
15:46 |
mauvebic |
anyways i should be slimming down my stuff not adding more right now lol |
15:47 |
mauvebic |
its hard, every time you save 50 lines, you have a new idea + 200 lol |
15:47 |
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15:51 |
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15:51 |
rubenw|ingame |
*** singleplayer joined the game |
15:51 |
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15:51 |
rubenw|ingame |
hi PilzAdam! |
15:52 |
PilzAdam |
Hello everyone! |
15:52 |
VanessaE |
hey pilz |
15:52 |
VanessaE |
;) |
15:52 |
rubenw|ingame |
bloody hell the physics in mt have changed |
15:52 |
VanessaE |
rubenw|ingame: yes they have |
15:52 |
mauvebic |
but of course lol |
15:53 |
mauvebic |
did they add positional (re node) gravity modifiers yet? |
15:53 |
VanessaE |
no |
15:54 |
mauvebic |
sucks though i dont think i could ever build one of those gundam-wing type colonies, the physics would make no sense ingame lol |
15:54 |
mauvebic |
(ie stanford torus) |
15:55 |
rubenw|ingame |
* singleplayer is looking for moretrees |
15:55 |
rubenw|ingame |
going into lands ungenerated... |
15:56 |
rubenw|ingame |
VanessaE: is tree with vines part of more trees? |
15:56 |
VanessaE |
you need the vines mod to get those |
15:56 |
rubenw|ingame |
I do have that mod |
15:56 |
VanessaE |
ok |
15:56 |
VanessaE |
moretrees spawns vines on jungletrees, the rest are grown via the vines mod |
16:02 |
MinetestBot |
GIT: PilzAdam commited to celeron55/minetest: Drop nodes as items when dugged and no room in inventory and dont remove dropped items when no room in inventory ef6b8bee07 2013-02-21T07:58:50-08:00 http://git.io/FG5TIw |
16:02 |
VanessaE |
about damn time someone did that |
16:03 |
mauvebic |
ugh, you actually have to pick shit up now after digging them? |
16:03 |
VanessaE |
"and no room in inventory" |
16:03 |
VanessaE |
i.e. if the inventory is full |
16:03 |
PilzAdam |
mauvebic, only if your inventory is full |
16:03 |
mauvebic |
ok so if theres room it still goes straight into it? |
16:03 |
VanessaE |
yes |
16:04 |
mauvebic |
thank god for a second there i thought ya'll were really trying to clone MC to the last detail lol |
16:04 |
PilzAdam |
mauvebic, I would never do that! *cough* MiniTest *cough* |
16:04 |
PilzAdam |
;-) |
16:05 |
mauvebic |
well as game thats fine :p just not default behaviour :P ive never actually played MC lol |
16:05 |
PilzAdam |
me neither |
16:05 |
rubenw|ingame |
/mods says moretrees is not installed |
16:06 |
VanessaE |
did you configure your world? |
16:06 |
rubenw|ingame |
huh? |
16:06 |
VanessaE |
the mod settings in the world's "configure" menu |
16:06 |
rubenw|ingame |
brb |
16:06 |
VanessaE |
rubenwardy: and did you install plantlife? |
16:06 |
rubenwardy |
plantlife should be installed |
16:07 |
rubenwardy |
great |
16:07 |
rubenwardy |
now the task bar has crashed |
16:07 |
VanessaE |
make sure both are up-to-date btw |
16:07 |
mauvebic |
you didnt need it :p |
16:07 |
mauvebic |
(taskbar) |
16:07 |
rubenwardy |
"the application unity2d has closed unexpectedly" |
16:07 |
VanessaE |
heh |
16:07 |
VanessaE |
unity, shame shame. |
16:08 |
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16:08 |
VanessaE |
install xubuntu-desktop and kick unity to the curb :-) |
16:08 |
mauvebic |
in the latest dev snapshot of ubuntu, not only have they removed the taskbar, but also most of the desktop, everything is now doing through hyper-intuititve key-combos! :p |
16:08 |
PilzAdam |
KDE ftw! |
16:09 |
mauvebic |
with most of the desktop removed, suddenly ubuntu found itself with very little reports of bugs (their users being unable to file them) |
16:09 |
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16:10 |
VanessaE |
morning Calinou |
16:13 |
Calinou |
afternoon VanessaE :) |
16:15 |
rubenwardy |
VanessaE: I have plantlib from mauvebic's aero, but not plant_lib |
16:15 |
rubenwardy |
are they the same? |
16:15 |
VanessaE |
no |
16:15 |
VanessaE |
and mine's plants_lib (plural), part of the plantlife modpack |
16:15 |
mauvebic |
one is edible/ manually growable, the other is biome/autospawn |
16:16 |
VanessaE |
mauvebic: would you mind renaming yours to something less similar? |
16:16 |
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16:16 |
mauvebic |
what would be other good (short) descriptive names? |
16:16 |
rubenwardy |
farmlib |
16:16 |
VanessaE |
food_lib? :-) |
16:16 |
rubenwardy |
producelib |
16:16 |
rubenwardy |
croplib |
16:17 |
mauvebic |
i could always merge both to handle natural and crop plants? |
16:17 |
mauvebic |
croplib could be good though |
16:17 |
VanessaE |
merge what with what? |
16:17 |
rubenwardy |
mauvebics_very_nice_crop_and_farm_produce_mod_which_has_a_long_name |
16:17 |
mauvebic |
^ even the acronym for that would be tool long |
16:17 |
mauvebic |
*too long |
16:18 |
mauvebic |
well if i merged the naturally occuring plants with the crop-type plants, |
16:18 |
mauvebic |
ive already added optional conditional functions for special plants (ie, rice needs 4x the water of any other crop) |
16:19 |
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16:19 |
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16:19 |
mauvebic |
i wanted to make the crops naturally occuring (though rare) so you could pick fruit/veg in nature and get started with seeds |
16:19 |
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16:19 |
rubenw|ingam1 |
hi |
16:19 |
VanessaE |
mauvebic: fwiw, my plants_lib has a number of features that your mod might be able to use |
16:19 |
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16:19 |
artur99 |
hi |
16:20 |
mauvebic |
the game could really use a default plantlib with like 20-30 plants |
16:20 |
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16:20 |
rubenw|ingame |
*** singleplayer joined the game |
16:21 |
mauvebic |
ive already merged most of pilzadam's plants and retextured the whole lot including mine |
16:21 |
rubenw|ingame |
how laggy are plants? |
16:21 |
mauvebic |
plants arent laggy at all |
16:21 |
mauvebic |
they spawn once in every x number of nodes |
16:21 |
rubenw|ingame |
bloody hell. massive cliff |
16:21 |
mauvebic |
plantlib has 1 growing surface (1 abm) and aero has 1 ( tot 2 abms) |
16:22 |
rubenw|ingame |
I think I have a seed problem |
16:22 |
mauvebic |
vanessa's plants grow on grass and possibly sand so thats one or two more growing surfaces |
16:22 |
rubenw|ingame |
as in mapgen seed |
16:22 |
VanessaE |
my plants_lib can grow anywhere you want, any density, perlin controlled, the whole smash |
16:22 |
artur99 |
can the image of a block be changed by pressing a button? |
16:22 |
rubenw|ingame |
or I might just have updated to v6 |
16:22 |
VanessaE |
rubenw|ingame: that happened to me, too |
16:23 |
mauvebic |
perlin, lol, i can get the numbers, but they dont make much sense to me, (one of those things you just dont figure out easily lol) |
16:23 |
VanessaE |
hmmmm: second confirmation that the "v6" algorithm needs looked at. |
16:23 |
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16:24 |
rubenw|ingame |
VanessaE: It might be because one block is made by old mapgen, and new block is made by new mapgen |
16:24 |
VanessaE |
yes |
16:24 |
mauvebic |
well since all crops should occur in nature, it would be a stretch to grab all the natural plants and have them give out seeds too, they could use the same growing function |
16:24 |
mauvebic |
*wouldnt be |
16:24 |
rubenw|ingame |
finally! |
16:24 |
rubenw|ingame |
moretrees! |
16:24 |
VanessaE |
that happened to me when I updated, new stuff was suddenly much higher in elevation than old stuff, and not with the same pattern either |
16:24 |
rubenw|ingame |
coconut! |
16:25 |
rubenw|ingame |
sooo cool |
16:25 |
VanessaE |
bbl |
16:25 |
VanessaE |
mauvebic: take a look at plantlife/plants_lib -- see if you can use it to reduce your workload somewhat |
16:25 |
VanessaE |
ouyt --> |
16:25 |
VanessaE |
out --> |
16:26 |
mauvebic |
will do |
16:26 |
david_asd |
Do any of you use an IDE for minetest? I've been using vim but I think an ide would help me with the structures I'm not familiar with |
16:26 |
rubenw|ingame |
acorns! |
16:26 |
rubenw|ingame |
I use context with a lua highlighter |
16:27 |
mauvebic |
gedit/lua highlighting |
16:28 |
mauvebic |
i hear emacs is solid though i dont know if it comes with a text editor :p |
16:28 |
david_asd |
yeah vim highlights, but I was asking for an ide so I could jump from/to classes/methods/structures |
16:28 |
* Calinou |
uses geany in "text editor" mode |
16:28 |
Calinou |
(bottom and left windows are hidden) |
16:28 |
rubenw|ingame |
pinecones! |
16:28 |
Calinou |
fun fact: it starts faster than gedit and does not require zeitgeist |
16:29 |
david_asd |
anyone familiar with the node rendering? |
16:30 |
rubenw|ingame |
... |
16:30 |
Calinou |
david_asd: node rendering, explain? you mean, making nodeboxes? |
16:31 |
david_asd |
the clientmap renders the visible block's meshes entirely |
16:31 |
david_asd |
I want to render a block partially, based on distance, because rendering the entire block based on distance looks pretty ugly |
16:32 |
rubenw|ingame |
block or node? |
16:32 |
rubenw|ingame |
you should probably go to #minetest-dev |
16:33 |
rubenw|ingame |
* singleplayer is going to set fire to some trees, sorry VanessaE! |
16:36 |
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16:36 |
rubenw|ingame |
*** singleplayer joined the game |
16:38 |
Calinou |
uh uh, rubenw|ingame left |
16:39 |
rubenwardy |
yeah |
16:39 |
rubenwardy |
taskbar crashed again |
16:39 |
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16:39 |
rubenw|ingame |
*** singleplayer joined the game |
16:41 |
Calinou |
taskbar? |
16:41 |
Calinou |
what server are you on? :P |
16:42 |
rubenw|ingame |
localhost |
16:42 |
rubenw|ingame |
my desktop taskbar |
16:42 |
rubenw|ingame |
unity2d |
16:42 |
rubenw|ingame |
It crashed after I exited |
16:43 |
Calinou |
12.04 user spotted |
16:43 |
mauvebic |
not surprised unity is graphics intensive |
16:44 |
mauvebic |
flash and vlc go wonky too at my end when playing mt on p4 |
16:44 |
mauvebic |
doesnt unity use compiz? |
16:44 |
hmmmm |
vanessae, yes/ |
16:44 |
hmmmm |
? |
16:44 |
mauvebic |
she's out :p |
16:45 |
artur99 |
what am i doing wrong here: http://pastebin.com/MUTWE1Wq ? |
16:45 |
mauvebic |
on_construct = function(pos) |
16:45 |
mauvebic |
local meta = minetest.env:get_meta(pos) |
16:45 |
mauvebic |
meta:set_string("formspec", |
16:45 |
mauvebic |
"size[8,9]".. |
16:45 |
mauvebic |
"button[2,2;2,2;name;label]"..), |
16:46 |
mauvebic |
theres no end |
16:46 |
mauvebic |
move the comma to the next line, put 'end' right before it |
16:46 |
artur99 |
and, whitch should be? |
16:46 |
mauvebic |
gimme sec |
16:46 |
artur99 |
ok |
16:46 |
mauvebic |
on_construct = function(pos) |
16:46 |
mauvebic |
local meta = minetest.env:get_meta(pos) |
16:46 |
mauvebic |
meta:set_string("formspec", |
16:46 |
mauvebic |
"size[8,9]".. |
16:46 |
mauvebic |
"button[2,2;2,2;name;label]"..) end, |
16:47 |
mauvebic |
oh and remove the '..' before the last ) |
16:47 |
mauvebic |
.. == append |
16:47 |
mauvebic |
nothing after .. causes error |
16:47 |
mauvebic |
*may c ause |
16:48 |
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16:53 |
artur99 |
thanks, it works... Can a block face be changed by pressing a button? |
16:55 |
mauvebic |
the texture? no, you need to define another node and a function to do the old switch-a-roo |
16:55 |
artur99 |
? |
16:55 |
mauvebic |
well for starters, youre trying to change what to what? |
16:56 |
artur99 |
aaa... |
16:56 |
mauvebic |
i can help but i cant guess :p |
16:56 |
artur99 |
a face taxture |
16:56 |
artur99 |
from titles a.png to b.png |
16:57 |
mauvebic |
so you define a second node with said texture |
16:57 |
mauvebic |
and on_punch can be used to replace eachother |
16:57 |
artur99 |
yeah |
16:58 |
mauvebic |
on_punch = function(pos,node,puncher) [double check] minetest.env:add_node(nodeb) |
16:58 |
artur99 |
on pressing a button |
16:59 |
mauvebic |
on punch would be the simplest then yeah |
16:59 |
mauvebic |
you can prolly find a recent and correct code example by searcing the forums for on_punch |
17:01 |
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17:02 |
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17:05 |
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17:05 |
artur99 |
what a button can make? |
17:08 |
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17:09 |
iqualfragile |
a panic-button |
17:09 |
iqualfragile |
when you klick it it opens firefox and shows google |
17:13 |
artur99 |
on_punch is click, or rightclick |
17:13 |
artur99 |
? |
17:15 |
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17:18 |
rubenwardy |
left click |
17:19 |
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17:19 |
artur99 |
aha, thanks |
17:23 |
rubenwardy |
brb |
17:25 |
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17:26 |
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17:29 |
rubenwardy |
hi all |
17:29 |
artur99 |
hi |
17:30 |
berome |
hi |
17:35 |
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17:35 |
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17:36 |
Gg |
Yo can someone help me with a problem with 4.4? |
17:36 |
Calinou |
0.4.4 you mean, Gg |
17:36 |
Calinou |
just ask your question :) |
17:36 |
Gg |
Yes Thanks, and everything is red, Like all the textures |
17:37 |
Gg |
though the inventory is still gray |
17:39 |
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17:39 |
PilzAdam |
Gg, turn the shaders off |
17:39 |
PilzAdam |
in the Settings menu |
17:40 |
Gg |
I set them to 0 |
17:40 |
Gg |
in the conf file |
17:41 |
PilzAdam |
have you restarted minetest after that? |
17:41 |
rubenwardy |
texture_atlas? |
17:41 |
Gg |
Yeah, But I just solved the problem. |
17:41 |
PilzAdam |
Gg, only edit minetest.conf if you dont run minetest |
17:42 |
Gg |
One more thing |
17:42 |
Gg |
is there any way to help with lag? |
17:42 |
PilzAdam |
choose a server that is in the same contintent/country as you |
17:43 |
MiJyn |
or in the same world as you, if applicable |
17:44 |
MiJyn |
I've had a lot of problems connecting to earthly servers from gallifrey |
17:44 |
MiJyn |
we are, in fact, 20 million light years away |
17:45 |
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17:45 |
Gg |
Haha, No im talking local server lag, Like on my personal worlds |
17:49 |
berome |
hi john_minetest |
17:51 |
berome |
Gg: forget fancy trees, transparent water ... |
17:51 |
berome |
in the setting menu |
17:52 |
Gg |
smooth lighting? |
17:53 |
Gg |
That helps some, but not completely |
17:53 |
berome |
Gg: I think yes. And ingame, try to avoid using "long range of viewing" |
17:53 |
Gg |
And how do I do that? |
17:54 |
berome |
it is "R" to switch between short/long range for me ingame |
17:54 |
berome |
I don't remember if this is default keys values |
17:54 |
* VanessaE |
wanders back in |
17:55 |
VanessaE |
hmmmm: nevermind from earlier. |
17:55 |
rubenwardy |
Hi vanessaE! |
17:55 |
VanessaE |
hey |
17:55 |
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17:56 |
rubenwardy |
VanessaE: http://irc.minetest.ru/minetest/2013-02-21#i_2886534 |
17:56 |
VanessaE |
yeah I saw |
17:56 |
VanessaE |
I never tested them with fire enabled :-) |
17:56 |
VanessaE |
but I suppose they work and probably make the server lag all to hell ;-) |
17:58 |
rubenwardy |
You can not stop the fire spread |
17:58 |
rubenwardy |
ing" |
17:58 |
rubenwardy |
! |
17:58 |
VanessaE |
heh |
17:59 |
VanessaE |
that's what happens with big trees :-) |
17:59 |
rubenwardy |
I had to resort to world edit, and then discovered that //dig does not work |
17:59 |
VanessaE |
yeah, you use //fixlight now |
17:59 |
rubenwardy |
what? |
18:00 |
rubenwardy |
that makes no sence |
18:00 |
rubenwardy |
sense |
18:00 |
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18:00 |
VanessaE |
//dig was only implemented originally so that it could force the engine to recalculate lighting when you remove a block |
18:00 |
VanessaE |
that's been replaced with //fixlight, which only digs air. So you do "//set air" and then "//fixlight" |
18:00 |
VanessaE |
the result is 10x faster than //dig |
18:00 |
mauvebic |
does nodeupdate(pos) also reset lighting? |
18:00 |
VanessaE |
or in your case, |
18:01 |
VanessaE |
//replace fire:basic_flame air |
18:01 |
VanessaE |
//fixlight |
18:01 |
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18:01 |
VanessaE |
mauvebic: dunno, that function is not documented in the API |
18:01 |
mauvebic |
prolly deprecated then |
18:02 |
VanessaE |
which is why in moretrees' leafdecay code, I do remove_node() followed by dig_node() on the same position. |
18:02 |
VanessaE |
deletes the node and then forces a lighting update and makes stuff fall that is supposed to. |
18:02 |
mauvebic |
i would have thought remove_node would do the work of fixing the light |
18:03 |
VanessaE |
maybe it does or not, but it doesn't trigger the falling code, which is the main reason I use it |
18:03 |
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18:03 |
VanessaE |
use dig_node() that is |
18:04 |
mauvebic |
i simple solution for fixing shadows universally might be to run an abm on air itself replacing it with air (with a high chance value) |
18:04 |
mauvebic |
*a |
18:04 |
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18:04 |
VanessaE |
no way |
18:04 |
VanessaE |
that'll kill a server in short order |
18:05 |
FreeFull |
^ |
18:05 |
VanessaE |
just always make sure any remove_node() or add_node() with air is followed by a dig_node() call and you're good. |
18:05 |
mauvebic |
all these workarounds for buggy shadows lol do we really need shadows? |
18:05 |
VanessaE |
yes |
18:06 |
VanessaE |
they make the world more dynamic and engrossing |
18:06 |
mauvebic |
its kinda ridiculous that at high elevations i cant see the underside of any of the ships i spawn lol |
18:06 |
mauvebic |
or that beyond a certain elevation, very large buildings no longer cast a shadow anywhere |
18:06 |
VanessaE |
they don't? |
18:07 |
mauvebic |
dont get me started on random spots of high light and heavy shadows on newly generated terrain lol |
18:07 |
VanessaE |
heh |
18:07 |
mauvebic |
naw, the starbase doesn't cast a shadow, its not terribly high, but its very large so it should |
18:08 |
mauvebic |
but then when i dont want shadows (ie, under the enterprise) i get such thick shadows i cant see jack lol |
18:08 |
mauvebic |
if lighting and shaders can work without the dark shadows, it'd be nice to add enable_shadows to conf :-) |
18:11 |
mauvebic |
tbh neither the shadows or the white fog are terribly realistic, you can disable the white fog though :P |
18:11 |
rubenwardy|away |
brb, having some food! |
18:14 |
VanessaE |
actually, |
18:14 |
VanessaE |
I kinda wish the fog were more evenly distributed - the sides of the screen are less fogged than the center |
18:14 |
VanessaE |
almost like a radial gradient from white to transparent or something |
18:15 |
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18:15 |
mauvebic |
the fog underground shouldn't be white either |
18:15 |
khonkhortisan |
You can change your view distance by turning your head |
18:15 |
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18:16 |
mauvebic |
though it would be cooler if fog was something you could place and was more animated |
18:16 |
mauvebic |
flowing down like water, would make awesome jungle/forest/waterfalls |
18:16 |
FreeFull |
That could be interesting |
18:17 |
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18:18 |
khonkhortisan |
Modding tip: Don't use absolute positions in metadata, use relative positions instead. |
18:21 |
mauvebic |
though im not sure if you could have fog as a node or new drawtype or some other arrange :/ |
18:21 |
mauvebic |
*arrangement |
18:24 |
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18:26 |
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18:28 |
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18:31 |
sokomine |
hi |
18:32 |
* sokomine |
is still fighting with the spawning (to some degree) |
18:32 |
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18:32 |
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18:32 |
sokomine |
it seems not every spawn_tree actually generates one? |
18:33 |
sokomine |
plus i end up with buildings only half build. persumably because that part of the map has not been generated...any ways to prevent that? |
18:33 |
mauvebic |
depends if you can rig spawntree to produce the same thing twice |
18:33 |
VanessaE |
yeo |
18:34 |
mauvebic |
that or prevent it from running anywhere theres' ungenerated map |
18:34 |
VanessaE |
spawn_tree() generates a tree directly, without any further delays/testing |
18:34 |
mauvebic |
like a time delay |
18:34 |
VanessaE |
except that it won't overwrite what's present |
18:34 |
VanessaE |
RealBadAngel: can you please add a flag for that soon? |
18:34 |
VanessaE |
moretrees needs it |
18:34 |
mauvebic |
his/her problem seems to be chunks of tree getting ripped off by the mapgen |
18:34 |
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18:34 |
VanessaE |
her., |
18:34 |
VanessaE |
and yes. |
18:34 |
mauvebic |
i forget lol |
18:34 |
VanessaE |
the cave generator griefs trees |
18:34 |
sokomine |
i've already included a time delay of 20 seconds between tree spawning and building spawning |
18:34 |
mauvebic |
for a long time i thought kacey was a girl |
18:35 |
sokomine |
ah yes...the cave generator :-(( it ought to be banned for griefing! |
18:35 |
mauvebic |
lol |
18:35 |
mauvebic |
true |
18:35 |
VanessaE |
sokomine: there's no real way to prevent it except to generate your building, and then turn around and do it again several seconds later. |
18:35 |
mauvebic |
it was meant to give the default map some explorable space, but with WE/MN/BPs/CBPs, its more trouble than anything else |
18:36 |
VanessaE |
well it'll eventually be rewritten |
18:36 |
sokomine |
hmm. the pattern looks more like the chunk hasn't been generated. cavegen-griefs look different. though it's hard to distinguish with buildings that small |
18:36 |
VanessaE |
and we still need caves |
18:36 |
mauvebic |
ill settle for the ability to deactivate it lol |
18:36 |
VanessaE |
sokomine: different bug, also well known |
18:37 |
VanessaE |
sokomine: that bug sometimes causes trees to get cut off when spawned |
18:37 |
sokomine |
ah |
18:37 |
mauvebic |
meh, methinks flatworld would be perfect default, offer builtin tools for terrain editing instead |
18:38 |
sokomine |
i hoped the time delay would prevent such things and also help against inflowing mud from neighbouring blocks. maybe the delay is not high enough. or i really have to check if the desired chunks exist already (how do i do so efficiently?) |
18:38 |
VanessaE |
sokomine: interestingly, that map chunk edge cutoff also affects the cave gen: |
18:38 |
sokomine |
hmm. flatworld as a biome? |
18:38 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_4207625953.png |
18:39 |
sokomine |
a place that invites for building? larger flat areas? |
18:39 |
VanessaE |
a flat world can be done now by tweaking some settings in yourworld/map_meta.txt |
18:39 |
mauvebic |
no i mean the whole map flat, biomes on or off, just have builtin tools for making mountains, rivers, canyons, etc. |
18:39 |
mauvebic |
my guns work but in lua can be laggy |
18:39 |
mauvebic |
and will suffer any range of bugs from the API lol |
18:40 |
VanessaE |
oh that's right, you've got that terrain generator thingy |
18:40 |
* sokomine |
demands that the cavegen be banned :) |
18:40 |
VanessaE |
can you explain it more? I'm curious |
18:40 |
sokomine |
but in this case i think it's more the land-not-generated-yet |
18:40 |
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18:41 |
mauvebic |
its based entirely off Voxel Sniper (mc) naked fury asked for it |
18:41 |
sokomine |
that terrain generator sounds good as well. for some situations |
18:41 |
mauvebic |
basically you have one tool (in my case chose a nice gun texture) |
18:41 |
mauvebic |
you can shoot (drop) blobs (spheres) of any material (stone, dirt, etc.) |
18:41 |
mauvebic |
mold it into mountains, canyons |
18:41 |
mauvebic |
weird rock formations |
18:42 |
mauvebic |
you can change the shape |
18:42 |
mauvebic |
size |
18:42 |
mauvebic |
passthrough or hit water |
18:42 |
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18:42 |
VanessaE |
I like that |
18:42 |
sokomine |
for a creative world, i think "flat" is a better option than the current world. for a survival world, flat would be rather boring. for most things between those extremes, it needs both |
18:42 |
mauvebic |
leave the node empty and you get air (making natural looking tunnels/caves)\ |
18:42 |
VanessaE |
I could sure have used that a while back when I was blending some worldedited terrain back into the map into which I pasted it |
18:42 |
mauvebic |
then you got the raise, lower, paint, selective paint (like replace) and plop brushes |
18:43 |
mauvebic |
plop lays things randomly like trees (Fast foresting) |
18:43 |
mauvebic |
intensity configurable |
18:43 |
mauvebic |
raise and lower can raise and lower terrain lol |
18:43 |
mauvebic |
paint changes the top layer |
18:43 |
mauvebic |
selective paint changes the top layer but only a certain node |
18:43 |
mauvebic |
need a cigarette now lol |
18:43 |
sokomine |
sounds good :-) wonder how fast it will be... |
18:44 |
mauvebic |
its not bad in lua, could be faster |
18:44 |
mauvebic |
used to be 6-7 guns with 6-7 entities, ive narrowed it down to one of each |
18:44 |
* sokomine |
replaces the cigarette with a chocolate one |
18:44 |
mauvebic |
the "bullets" carry the information of who shot it, which fetches all the settings like brush, shape, size, depth, intensity |
18:44 |
mauvebic |
which you set from the inventory (UI fork) |
18:45 |
sokomine |
generating a good landscape isn't easy though |
18:45 |
mauvebic |
no its not lol |
18:45 |
mauvebic |
first mountain took a day |
18:45 |
mauvebic |
the next two took three days |
18:45 |
rubenwardy|away |
/give mauvebic food_modern:cigarette 99 |
18:45 |
mauvebic |
id add tobacco to the crops but with kids,... ianno lol |
18:45 |
sokomine |
a lot of players seem to have no clue as to how to include the sourrounding area in their buildings |
18:46 |
mauvebic |
my wife built a castle that scales the side of the mountain, its really cool |
18:46 |
rubenwardy|away |
/give mauvebic flint_and_lighters:lighter 1 |
18:46 |
mauvebic |
and inside it looks vast/tall |
18:46 |
sokomine |
sounds good. i'm sure you can build :-) |
18:46 |
* rubenwardy |
is back |
18:46 |
mauvebic |
my wife is good at insanely complex buildings, me it's insanely complex mods lol (how she put it) |
18:46 |
sokomine |
but with most players around...landscape would get rather worse than better :-/ |
18:47 |
mauvebic |
well the terrain editor requires privs to use |
18:47 |
mauvebic |
otherwise you cant access UI tab, and the gun wont fire |
18:47 |
mauvebic |
had no choice, with the attach bug and all lol but its still good feature to keep regardless |
18:48 |
sokomine |
*g* maybe a female thing then. people usually complain that they get lost in my buildings because they're so small-scale inside. where other people have been known to construct one house for a single family i've build a whole appartment house for dozens :) unfortionately that takes a lot longer... |
18:48 |
FreeFull |
I really like Terasology's trees |
18:49 |
mauvebic |
my wife complains i spawn more shit than she knows what to do with lol i have several enterprises and a kelvin that needs interiors lol |
18:49 |
sokomine |
*g* |
18:49 |
mauvebic |
hence adding privs for everything, i might need more hands in the near future lol |
18:49 |
mauvebic |
i still cant settle on a satisfactory node protection setup though |
18:50 |
sokomine |
give her some time to build the interior then :-) hard enough with such a big ship. you can then figure out the shape and clone it automaticly to other rooms |
18:50 |
mauvebic |
weve been thinking about modular blueprints |
18:50 |
sokomine |
the one on redcrabs server seems fine to me |
18:50 |
mauvebic |
the underlevel buildings are all built along modular designs, would be easy to save |
18:51 |
mauvebic |
though lately weve just been busy connecting the lakes together, making seas and laying new roads lol |
18:51 |
sokomine |
maybe your wife can fill some cabins of the large ships with suitable interior then. though it won't be easy...all those shapes the st ships have are not exactly made for your everyday block-furniture... |
18:51 |
mauvebic |
the jedi temple also destroyed two bridges so we built new ones lol |
18:52 |
sokomine |
how did it destroy them? |
18:52 |
mauvebic |
well its easier to make furnite out of hdb stuff, for each texture you got nearly 20 peices (like morestairs) |
18:52 |
mauvebic |
*furniture |
18:52 |
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18:52 |
mauvebic |
i thought i had enough clearance for the jedi temple, when it spawned it swallowed up two bridges and 3 towers (most incomplete, no loss) |
18:52 |
sokomine |
sounds huge |
18:52 |
* VanessaE |
listens to "Mull of Kintyre" (Paul McCartney) |
18:52 |
VanessaE |
mmmmmmmmmmmmmm |
18:53 |
VanessaE |
I love the pipes |
18:53 |
mauvebic |
jedi temple and galactic senate are huge lol |
18:53 |
mauvebic |
atlantis is even bigger, its like the rich quarter of the city |
18:53 |
mauvebic |
high above the plebs lol |
18:54 |
MiJyn |
wow |
18:54 |
mauvebic |
i still have alot of hoverway left to build too lol |
18:54 |
mauvebic |
one will go straight into atlantis |
18:56 |
* mauvebic |
is generating new map, even cpp mapper getting to be slow lol |
18:58 |
sokomine |
:-) |
18:58 |
mauvebic |
tho it does 10K node range |
18:58 |
YuGiOhJCJ |
hello everybody I found a way for the minetest server to listen on all interfaces putting "any" in "minetest.conf" for the "address" value |
18:58 |
sokomine |
hm. and how do i solve my area-not-completely-generated-problem? checking the 4 sides of the building might be helpful... |
18:59 |
mauvebic |
houses or trees? |
18:59 |
sokomine |
and in how far does that help, yugioh? the port is usually helpful to run more than one server on one machine |
18:59 |
YuGiOhJCJ |
that's very usefull for me because I was unable to connect to the Internet interface from my local network |
18:59 |
YuGiOhJCJ |
now people from my local network and from Internet can access to my server |
19:00 |
YuGiOhJCJ |
(simultaneously) |
19:00 |
sokomine |
houses. rather small ones. roughly 10x10 nodes or less. placed with an offset to a tree of up to 20 - so it really isn't certain that the area exists |
19:00 |
sokomine |
ah, ok |
19:00 |
mauvebic |
2 solutions: |
19:01 |
mauvebic |
use minetest.after(1,functions() spawn() end) to doublespawn |
19:01 |
mauvebic |
or you take your spawn function, copy it |
19:01 |
YuGiOhJCJ |
but maybe I can keep one interface only listened on the server and configure better my firewall but I found only this way to do |
19:01 |
VanessaE |
sokomine: about the only way to do it, is for each node you place, check the node space you're about to place to see if it's "ignore". If it is, add that node to a list. Come back later, say 30 seconds on, and go through the list and place the missing nodes. |
19:01 |
VanessaE |
or wait for the engine to get fixed :-) |
19:01 |
sokomine |
doublespawn? you mean place the house twice? |
19:01 |
mauvebic |
and instead of adding nodes, you get_node and make sure whats supposed to be there is there, and then if not, re add_node |
19:03 |
mauvebic |
where you'd have modname.spawn_building youd add a function likely called modname.building_integrity |
19:03 |
mauvebic |
run it some time after spawn |
19:03 |
sokomine |
ah. ok. so checking the four corners plus probably the base ought to help. and if i encounter "ignore", i'll have to wait for say another 10 seconds |
19:04 |
sokomine |
if nighbouring land is generated that may even affect the building. it may need a diffrent platform to stand on |
19:04 |
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19:04 |
mauvebic |
mapgen is a constant problem for me spawning things, the bigger the blueprint, the worse it gets :p |
19:04 |
mauvebic |
all you can do is check/respawn |
19:05 |
* rubenwardy |
wishes mauvebic would run a server of his creations... |
19:05 |
mauvebic |
tried that, jordach had time to go to bed and wake up before his client connected lol |
19:06 |
mauvebic |
ive since then removed even the light version of ambience lol i just dont have the U/L to support it lol |
19:07 |
sokomine |
hm :-( |
19:07 |
mauvebic |
latest map: http://ompldr.org/vaGpsdg/map.png |
19:08 |
mauvebic |
though im curious - if i keep blueprints in the modpath, do those get downloaded by the user too? |
19:08 |
sokomine |
i don't think so. only textures and sounds afaik? |
19:09 |
mauvebic |
weird, takes forever for people to conenct and i dont have more than a dozen mods lol |
19:09 |
sokomine |
looks...huge |
19:09 |
rubenwardy |
wierd colors |
19:09 |
mauvebic |
montreal metro map colors :p |
19:09 |
sokomine |
about 30 mb of necessary download are enough to take more than half an hour in my experience |
19:09 |
mauvebic |
the yellow is roads |
19:10 |
mauvebic |
well the whole mm2 folder sans the blueprints weights in at 2.7mb |
19:10 |
sokomine |
i had the same issues with servers running ambience |
19:10 |
sokomine |
in that case it ought to be faster. unless there's really other stuff downloaded as well.. |
19:11 |
mauvebic |
well im going through hdb getting ride of #'s we dont use much or at all lol |
19:12 |
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19:12 |
mauvebic |
got rid of baseboards and kept the standard floor tiles |
19:12 |
rubenwardy1 |
is http://forum.minetest.net/viewtopic.php?id=4136 up to date, mauvebic? |
19:12 |
mauvebic |
its an older version of the same map |
19:13 |
rubenwardy1 |
it has loading music? |
19:13 |
mauvebic |
if you spawn somewhere you're trapped use /listgo and /go lol |
19:13 |
rubenwardy1 |
is there an up to date version? |
19:13 |
mauvebic |
originally it had the full ambience, though OC couldn't load the world easily thats when i made serverlite |
19:13 |
mauvebic |
nope, file is big, ompldr fails several times in a row (dblock) |
19:13 |
mauvebic |
1/2 hour each time |
19:14 |
mauvebic |
after 3 hours got better things to do than fight w/ it lol |
19:14 |
mauvebic |
probably an hour for each attempt now |
19:14 |
rubenwardy |
31% |
19:14 |
mauvebic |
ive spawned dozens of millions of nodes since the last map lol |
19:14 |
rubenwardy |
would be great if you made your own server |
19:14 |
mauvebic |
were only just starting to hook up those areas to the city lol |
19:15 |
mauvebic |
ideally i need to update the gamepack and map and send that to OC |
19:15 |
mauvebic |
for awhile though i thought he was taking the worlds down so i didn't |
19:15 |
rubenwardy |
42% |
19:16 |
mauvebic |
bookmarks are now a complete mess on my updated map lol need to add categories of places |
19:16 |
mauvebic |
like ships, buildings, or whole cities, that needs to be made clear lol |
19:16 |
khonkhortisan |
Is there an easy way to check if two positions are equal? |
19:17 |
rubenwardy |
https://github.com/rubenwardy/commonlib#contained-functions |
19:17 |
rubenwardy |
https://github.com/rubenwardy/commonlib/blob/master/vector_cmp.lua#L22 |
19:18 |
rubenwardy |
64% |
19:18 |
rubenwardy |
mauvebic: you could set up a ftp client on you computer to transfer it to OC |
19:18 |
khonkhortisan |
That looks very useful, but I'll do it the hard way because it's someone else's mod |
19:18 |
rubenwardy |
It is my mod |
19:18 |
rubenwardy |
and you are welcome to use that code |
19:18 |
mauvebic |
function(pos1, pos2) for key,value in pairs(pos1) do if pos1[key] ~= pos2[key] return false end return true end |
19:19 |
khonkhortisan |
_I'm_ editing someone else's mod and I want my change to be as small as possible |
19:19 |
* Menche |
ran /clearobjects successfully; it used up all of my 4G RAM and half of my 4G swap |
19:19 |
rubenwardy |
just use that line to do it |
19:19 |
rubenwardy |
73% |
19:19 |
rubenwardy |
https://github.com/rubenwardy/commonlib/blob/master/vector_cmp.lua#L22 |
19:19 |
mauvebic |
*function(pos1, pos2) for key,value in pairs(pos1) do if pos1[key] ~= pos2[key] return false end end return true end |
19:20 |
mauvebic |
was missing an end statement |
19:20 |
rubenwardy |
88% |
19:20 |
mauvebic |
ftp client, hrm, what would work out of the box for arch? |
19:20 |
rubenwardy |
probably |
19:20 |
rubenwardy |
you might need to open up some ports |
19:20 |
rubenwardy |
but that is easy |
19:20 |
rubenwardy |
(depending on router, of course) |
19:21 |
mauvebic |
samba configurations alone could account for the high rate suicide among computer geeks lol |
19:21 |
rubenwardy |
100%! |
19:21 |
mauvebic |
still faster than my local :p |
19:23 |
rubenwardy |
all you doors are locked in that world :( |
19:23 |
rubenwardy |
codes? |
19:23 |
mauvebic |
they shouldn't be, theres a bug where on my local they open on OC's they don't |
19:24 |
mauvebic |
use /go and /listgo to get out or in |
19:24 |
mauvebic |
(they dont even have passwords, they should open in that case) ive since dropped codes entirely from my doors lol |
19:29 |
khonkhortisan |
woohoo! I can ride in my frame-powered boat without falling through it! |
19:31 |
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19:31 |
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19:32 |
rubenwardy |
you have to be the best builder in the community, mauvebic |
19:36 |
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19:36 |
mauvebic |
naw, jsut the most obsessive compulsive :p |
19:37 |
mauvebic |
i start lots and lots of projects and keep working on em even when theyre finished lol |
19:37 |
mauvebic |
makes the city more organic |
19:39 |
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19:40 |
mauvebic |
even demolished a few buildings lol (working on a tool for that) |
19:41 |
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19:45 |
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19:51 |
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19:52 |
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19:52 |
* ShadowNinja |
had his filesystem become read-only and both .Xauthority and .ICEauthority made read-only after restart so that he could't use his desktop...again. |
19:53 |
mauvebic |
but why? lol |
19:53 |
* ShadowNinja |
is getting annoyed at ubuntu |
19:53 |
MiJyn |
ShadowNinja, try arch! |
19:53 |
MiJyn |
xD |
19:53 |
mauvebic |
you can stick / to readonly in any OS |
19:53 |
mauvebic |
the key is knowing what you did to avoid it lol |
19:54 |
rubenwardy |
why do you try something more your level? Windows Vista? |
19:54 |
mauvebic |
you think arch is *less* easy to screw up ? lol |
19:54 |
ShadowNinja |
that is what I was thinking of |
19:54 |
MiJyn |
rubenwardy, you're insulting him |
19:54 |
MiJyn |
mauvebic, well, you are 100% in control |
19:54 |
MiJyn |
vs ubuntu, where you're ~60% in control |
19:54 |
mauvebic |
lxde <- win on nix |
19:54 |
ShadowNinja |
I have installed arch before... |
19:55 |
mauvebic |
100% control means you can also do worse than in ubuntu lol |
19:55 |
MiJyn |
mauvebic, but in ubuntu, if you screw it up, it's hundreds of times harder to fix than in arch |
19:55 |
ShadowNinja |
ar least you usualy know why it happened |
19:56 |
ShadowNinja |
at* |
19:56 |
MiJyn |
yeah |
19:56 |
MiJyn |
and then you can fix it |
19:56 |
MiJyn |
with its excellent wiki |
19:56 |
MiJyn |
xD |
19:56 |
mauvebic |
i dunno i gave up on ubuntu when i had two apps ask for different versions of the same dependency and was fucked |
19:57 |
khonkhortisan |
RBA, a better pull request than last for you |
19:57 |
mauvebic |
and their forums is moslty made up of assholes who either blame your hardware, or if you can prove it;s ubuntu's fault, lock/del the thread lol |
19:59 |
mauvebic |
* and when they ask for feedback, its positive only lol |
20:00 |
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20:00 |
khonkhortisan |
disguise it as constructive criticism |
20:00 |
mauvebic |
well even a basic list of features they removed that you used, theyll tell you tough shit lol so whats the point |
20:00 |
khonkhortisan |
"I would really like to help you fix your crap piece of software, it would make me happy" |
20:03 |
mauvebic |
well they're trying to monetize ubuntu thinking it could be the ios of PC's, but i doubt ittl work |
20:03 |
mauvebic |
they cant hold onto to the few users they have lol |
20:03 |
khonkhortisan |
Security gets really odd when you program it to be useful for regular people |
20:04 |
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20:04 |
AnonymousMember |
Hello |
20:04 |
khonkhortisan |
Hi |
20:04 |
AnonymousMember |
Is OldCoder here? |
20:04 |
mauvebic |
youll know in a tick |
20:04 |
khonkhortisan |
MinetestBot, don't be rude |
20:05 |
AnonymousMember |
Thank you, I will stick around :-) |
20:06 |
mauvebic |
prolly still morning/early there |
20:06 |
AnonymousMember |
I see |
20:10 |
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20:17 |
PilzAdam |
bye |
20:31 |
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20:32 |
khonkhortisan |
My frames boat doesn't stop at land, it stops at land higher than water. I wonder if I could move the boat down a node and have it travel through water? |
20:35 |
mauvebic |
map one of the keys to 'anchor' the boat in place |
20:38 |
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20:39 |
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20:42 |
ShadowNinja |
!up 67.241.154.164 |
20:42 |
MinetestBot |
67.241.154.164:30000 is up (0.504ms) |
20:44 |
ShadowNinja |
someone want to help me test on my server? |
20:46 |
mauvebic |
im building a bajoran labor camp for my farm :( |
20:51 |
khonkhortisan |
It is not currently possible to build a boat out of frames that moves under the water |
20:56 |
* ShadowNinja |
found annother bug in a mod |
21:12 |
RealBadAngel |
technic is updated with new mining drills, lotsa new hidden code and some bug fixes |
21:13 |
khonkhortisan |
I have another pull request for you |
21:13 |
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21:13 |
RealBadAngel |
lemme guess, frames? |
21:13 |
khonkhortisan |
yep |
21:13 |
RealBadAngel |
:) |
21:14 |
RealBadAngel |
no problemo |
21:15 |
thexyz |
wtf happened with http://minetest.net/ ? |
21:15 |
khonkhortisan |
What's different? Solid colors? |
21:15 |
thexyz |
oh |
21:15 |
thexyz |
it was just displaying router http basic auth form |
21:16 |
thexyz |
but it works now |
21:16 |
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21:16 |
khonkhortisan |
those tiny red eyes in the picture don't exist |
21:16 |
RealBadAngel |
khonkhortisan, merged |
21:16 |
khonkhortisan |
yay! |
21:30 |
khonkhortisan |
I'm getting attempt to index a nil value at if obj:get_luaentity().name == "pipeworks:tubed_item" then |
21:30 |
mauvebic |
obj:get_luaentity() is not working then |
21:31 |
mauvebic |
should be |
21:31 |
mauvebic |
if obj:get_luaentity() and obj:get_luaentity().name == "pipeworks:tubed_item" then |
21:31 |
mauvebic |
try that |
21:32 |
RealBadAngel |
idk, maybe rather two ifs |
21:32 |
RealBadAngel |
if obj then if obj.name |
21:32 |
mauvebic |
local obj = obj:get_luaentity() |
21:32 |
mauvebic |
if obj and obj.name .... |
21:33 |
mauvebic |
*no local |
21:33 |
RealBadAngel |
if you will use and 2nd condition will be always checked |
21:33 |
RealBadAngel |
and will produce errors |
21:33 |
khonkhortisan |
it'll short circuit, no? |
21:33 |
khonkhortisan |
if the first half of the and is false, the second half doesn't need to be checked |
21:34 |
khonkhortisan |
if false and assert(0) then |
21:34 |
RealBadAngel |
im not so sure |
21:34 |
mauvebic |
if obj doesnt exist it wont try to index name |
21:34 |
mauvebic |
its crashing cuz obj is returning nil so 'name' index |
21:34 |
mauvebic |
*no name index |
21:35 |
RealBadAngel |
i do make such things this way: |
21:35 |
RealBadAngel |
if obj:get_luaentity() then |
21:35 |
RealBadAngel |
if obj:get_luaentity().name == "pipeworks:tubed_item" then |
21:35 |
RealBadAngel |
end |
21:35 |
RealBadAngel |
end |
21:35 |
mauvebic |
works too |
21:35 |
RealBadAngel |
safer |
21:35 |
mauvebic |
double nested or double conditional |
21:35 |
khonkhortisan |
I'd say more understandable |
21:36 |
mauvebic |
im always short on space :p |
21:36 |
RealBadAngel |
lua is a bitch and has nils hidden everywhere |
21:36 |
RealBadAngel |
safer to check for them all the time |
21:36 |
mauvebic |
lol true |
21:36 |
ShadowNinja |
I can confirm that lua supports that optimization so if obj and obj.name will work |
21:37 |
ShadowNinja |
I have used it before |
21:37 |
RealBadAngel |
lemme check it then |
21:37 |
khonkhortisan |
while read file if variable insert if variable ~= nil then variable end end |
21:38 |
mauvebic |
though its not the nil itself causing crash, its the attempt to index a table that doesnt exist lol which might as well return nil too |
21:38 |
khonkhortisan |
obj:setpos works fine but not obj:get_luaentity |
21:39 |
khonkhortisan |
becuase it doesn't have to read anything |
21:39 |
mauvebic |
though you could design your own table object where the indexing function does return nil instead of crashing the game |
21:40 |
mauvebic |
though that wont help with api functions that return luatables |
21:40 |
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21:40 |
RealBadAngel |
local test={} |
21:40 |
RealBadAngel |
if test and test.name=="test_name" then end |
21:40 |
RealBadAngel |
well this code doesnt crash |
21:40 |
mauvebic |
told ya'll |
21:40 |
mauvebic |
:p |
21:40 |
khonkhortisan |
I think the problem is with minetest.env:get_objects_inside_radius(pos, 1) returning nil when nothing is found |
21:40 |
khonkhortisan |
and then the for loop adding it to the table anyway |
21:40 |
mauvebic |
well you need to catch those nils |
21:41 |
mauvebic |
if you dont catch 'em, then youre trying to perform operations on things that dont exist, which would crash |
21:41 |
mauvebic |
its like taking form input without checking for malicious code lol |
21:43 |
RealBadAngel |
damn i need the fix for formspec not exiting on enter |
21:43 |
mauvebic |
yeah i fuck alot of searches that way |
21:43 |
RealBadAngel |
i had it done already somwhere |
21:43 |
mauvebic |
enter should be -> next button in the formspec |
21:44 |
mauvebic |
whichever one is declared first after the field |
21:44 |
RealBadAngel |
i made it once to lose focus |
21:44 |
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21:44 |
khonkhortisan |
what kinds of objects are there other than luaentities? |
21:44 |
RealBadAngel |
c55 opposed that its bad for simple input formspecs like signs |
21:44 |
mauvebic |
or maybe add a field for fields to define which button action to perform on enter |
21:45 |
RealBadAngel |
players? |
21:45 |
khonkhortisan |
okay |
21:45 |
RealBadAngel |
i need that for terminal to work |
21:45 |
RealBadAngel |
imagine using computer trying to avoid enter pressing |
21:46 |
ShadowNinja |
does anyone want to help me test on my server? |
21:46 |
khonkhortisan |
test what? |
21:46 |
RealBadAngel |
test what? |
21:46 |
RealBadAngel |
lol |
21:47 |
ShadowNinja |
mods |
21:47 |
khonkhortisan |
Mods you made? |
21:47 |
ShadowNinja |
yes |
21:47 |
RealBadAngel |
i guessed that not some hot chicks |
21:47 |
* VanessaE |
is back |
21:47 |
RealBadAngel |
what mods? |
21:47 |
ShadowNinja |
jail, forcefield |
21:47 |
* RealBadAngel |
is front |
21:48 |
RealBadAngel |
ShadowNinja, ip port? |
21:48 |
ShadowNinja |
!up 67.241.154.164 |
21:48 |
MinetestBot |
67.241.154.164:30000 is up (0.231ms) |
21:49 |
RealBadAngel |
VanessaE, update please technic on your server |
21:49 |
VanessaE |
no ;) |
21:49 |
RealBadAngel |
with some news there are bug fixes |
21:50 |
RealBadAngel |
including this you told me about today |
21:50 |
khonkhortisan |
there's still the object nil bug though |
21:50 |
VanessaE |
RealBadAngel: done. |
21:50 |
RealBadAngel |
khonkhortisan, describe please when it happens |
21:50 |
khonkhortisan |
whenever I move my frame boat |
21:50 |
RealBadAngel |
i will kill that nasty insect |
21:51 |
khonkhortisan |
I don't know how to make it not happen when moving frames other than changing the mod |
21:51 |
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21:51 |
RealBadAngel |
wait frames and tubed items |
21:52 |
RealBadAngel |
you mean when items are travelling in tubes when frames are moving? |
21:52 |
khonkhortisan |
I have no tubes |
21:52 |
khonkhortisan |
I just have a frame boat on the water with frame motors and pressure plates |
21:53 |
RealBadAngel |
and it crashes with some tubed items? weird |
21:53 |
RealBadAngel |
i guess thats lasts Nore's patch then |
21:53 |
RealBadAngel |
i will check that code |
21:54 |
RealBadAngel |
btw, dont use sand tubes |
21:54 |
khonkhortisan |
okay |
21:54 |
khonkhortisan |
entity = obj:get_luaentity() if entity and entity.name == "pipeworks:tubed_item" then should fix it |
21:54 |
RealBadAngel |
they will be replaced with technic machine collecting items on mesecons signal |
21:54 |
VanessaE |
yeah sand tubes are buggy |
21:55 |
RealBadAngel |
simply they do need a buffer (inventory) |
21:55 |
RealBadAngel |
if no tubes are connected items will stay in inv |
21:55 |
RealBadAngel |
if theres no place in inv, nothing will be taken |
21:55 |
RealBadAngel |
buffers are good ;) |
21:56 |
VanessaE |
unless you're on youtube, then they suck ;) |
21:56 |
RealBadAngel |
lol |
21:56 |
RealBadAngel |
but rly, thx to energy buffers power stuff works reasonably in technic |
21:57 |
RealBadAngel |
thats why others have failed before tryin to make power grids |
21:58 |
VanessaE |
did you double-check re: node_ownership? |
21:58 |
RealBadAngel |
in my case only risk is to get buffer filled up and loose some production |
21:59 |
RealBadAngel |
im using node_dig |
21:59 |
RealBadAngel |
whatever ownership mode modifies this my tools are aware of it |
21:59 |
RealBadAngel |
*mod |
22:00 |
VanessaE |
ok good |
22:00 |
VanessaE |
should work fine then |
22:02 |
RealBadAngel |
try new mining drills |
22:03 |
VanessaE |
ou sure, you would have to make me set up a charging station :) |
22:03 |
VanessaE |
oh* |
22:03 |
RealBadAngel |
ShadowNinja, can you upload zip with force field mod somwhere? |
22:06 |
VanessaE |
damn, mining drill MK3 takes a LOT of power to charge |
22:06 |
RealBadAngel |
960.000 |
22:06 |
RealBadAngel |
its an ultimate tier |
22:07 |
VanessaE |
wow |
22:07 |
VanessaE |
very effective tool |
22:07 |
MinetestBot |
GIT: commited to celeron55/minetest: new auto masterserver ee07c3f7cf 2013-02-21T14:04:53-08:00 http://git.io/74QubQ |
22:07 |
VanessaE |
runs out fast though :D |
22:08 |
RealBadAngel |
but HV will load it quicly |
22:08 |
VanessaE |
ah, I'm just using LV stuff right now |
22:08 |
RealBadAngel |
oh lol |
22:08 |
VanessaE |
recommendation: Make the drilling sound run longer |
22:08 |
RealBadAngel |
build MV setup, charging will be 4 times faster |
22:08 |
VanessaE |
say 2-3 seconds instead of 1/2 second or whatever it is now |
22:09 |
RealBadAngel |
i do have some sounds there |
22:09 |
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sdzen left #minetest |
22:09 |
VanessaE |
yes, it's just a really short "zzz!", seems like it should be longer |
22:09 |
RealBadAngel |
im lookin for any electric/machine related sounds to make all in technic with own sounds |
22:10 |
RealBadAngel |
if you will find a better one lemme know :) |
22:12 |
thexyz |
anyone to test new server list? http://servers.minetest.net/ |
22:12 |
thexyz |
pull from celeron55/minetest, recompile, enable announce & enjoy |
22:14 |
VanessaE |
haven't tried it yet |
22:14 |
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22:14 |
VanessaE |
I suppose I should update.. |
22:15 |
thexyz |
sure |
22:17 |
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22:19 |
VanessaE |
updated and announce is enabled. |
22:19 |
VanessaE |
and there it is in the list! |
22:19 |
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22:19 |
VanessaE |
oops, copy&paste error. |
22:20 |
VanessaE |
there we go. |
22:21 |
RealBadAngel |
ShadowNinja, lol, i can pass through it thx to mining drill mk3 ;) |
22:21 |
RealBadAngel |
i guess i should fix that |
22:22 |
RealBadAngel |
when im makin 3x3 hole i can easily pass the field |
22:22 |
VanessaE |
thexyz: in the flags column... I presume "pvp" means my server claims this is allowed? How do I tell the master server otherwide? |
22:22 |
VanessaE |
otherwise* |
22:23 |
ShadowNinja |
You should check the cracky group |
22:23 |
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22:23 |
RealBadAngel |
btw, its really strange that field is black while generator itself is blue |
22:25 |
|
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22:25 |
ShadowNinja |
I can't get announce to work |
22:25 |
proller__ |
VanessaE, enable_pvp = false ? |
22:25 |
VanessaE |
proller__: I'm sure that would be fine if I actually wanted to forbid it - but I just don't want to advertise it. |
22:26 |
VanessaE |
pvp is okay on my server in limited, controlled circumstances, but I don't wanna go around telling people my server is the next Open Arena or something |
22:26 |
ShadowNinja |
VanessaE: what settings are you using? |
22:27 |
RealBadAngel |
ShadowNinja, ok i have it blue |
22:27 |
VanessaE |
ShadowNinja: http://pastebin.com/QmfZMicQ |
22:27 |
sokomine |
hm. it relly seems that only a small part of moretrees that want to grow actually succeed in doing so...the amount of houses spawned is far greater than that of trees if i spawn one house per tree |
22:30 |
ShadowNinja |
how did you get it blue? |
22:30 |
proller__ |
VanessaE, but your server is password protected, everybody cant just connect ad kill all players |
22:30 |
VanessaE |
true true |
22:31 |
RealBadAngel |
ShadowNinja, see pm |
22:31 |
ShadowNinja |
and it still doesn't work VanessaE |
22:31 |
VanessaE |
I just don't want to mislead anyone. |
22:31 |
VanessaE |
ShadowNinja: did you pull in the very latest git just now? |
22:31 |
ShadowNinja |
yes |
22:31 |
VanessaE |
strange |
22:32 |
ShadowNinja |
and my forum name is just Shadow |
22:32 |
proller__ |
and pvp flag will be in most servers because it enabled by default |
22:32 |
VanessaE |
proller__: recommend you provide for a way to suppress announcement of flags such as pvp and damage |
22:32 |
VanessaE |
what's ded? |
22:33 |
proller__ |
dedicated |
22:33 |
VanessaE |
ah, I thought that might be the case |
22:33 |
thexyz |
"Pvp" means pvp is enabled, not enforced |
22:35 |
ShadowNinja |
is a url required? |
22:35 |
VanessaE |
RealBadAngel: can you please add that flag for spawn_tree() to allow trunks to overwrite existing nodes? |
22:35 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=71803#p71803 |
22:35 |
VanessaE |
I knew eventually someone else would mention this :-) |
22:36 |
RealBadAngel |
ok |
22:36 |
ShadowNinja |
RealBadAngel: did you send the pm to ShadowNinja? my forum name is Shadow |
22:37 |
proller__ |
VanessaE, damage is very easy verified |
22:37 |
RealBadAngel |
here on irc, lol |
22:38 |
ShadowNinja |
ah, got it |
22:38 |
VanessaE |
RealBadAngel: it should be a separate parameter from the tree model, btw. |
22:38 |
VanessaE |
e.g. spawn_tree(pos, {model}, overwrite) |
22:38 |
VanessaE |
or something similiar |
22:38 |
RealBadAngel |
btw im altering now field animation |
22:39 |
RealBadAngel |
got already some nice effects |
22:39 |
ShadowNinja |
what exactly did you change? |
22:42 |
ShadowNinja |
drawtype? |
22:42 |
RealBadAngel |
i dropped it |
22:42 |
RealBadAngel |
let it be default |
22:42 |
MinetestBot |
GIT: xyzz commited to celeron55/minetest: Fix json include c19fc00b04 2013-02-21T14:41:59-08:00 http://git.io/LCriGA |
22:44 |
ShadowNinja |
thanks RealBadAngel |
22:45 |
RealBadAngel |
wait a sec, i will have somethin for ya |
22:46 |
RealBadAngel |
testing it now |
22:47 |
ShadowNinja |
VanessaE: is server_url required? |
22:47 |
VanessaE |
dunno |
22:48 |
VanessaE |
I filled it in because it looked like it should be there. |
22:48 |
VanessaE |
in my case I just point to the server's forum thread |
22:49 |
ShadowNinja |
that didn't do anything |
22:50 |
ShadowNinja |
do you get any info about it being used in terminal? |
22:50 |
VanessaE |
I didn't look |
22:50 |
VanessaE |
I just git pull'd, built, set those variables, and used my client to issue a shutdown command (which triggers a restart via the script that runs the server) |
22:51 |
RealBadAngel |
ShadowNinja, i think i got it |
22:51 |
ShadowNinja |
I used --info and got nothing |
22:52 |
ShadowNinja |
what is it? |
22:52 |
RealBadAngel |
http://i.imgur.com/3PK2q1z.jpg |
22:54 |
RealBadAngel |
realbadangel.pl/forcefield_field_animated.png |
22:54 |
RealBadAngel |
try this animation |
22:57 |
ShadowNinja |
looks good, and setting the drawtype to normal lets you see through the world |
22:58 |
RealBadAngel |
noticed that right now too :) |
22:58 |
RealBadAngel |
but the animation is way better imho |
22:58 |
RealBadAngel |
could be just played a bit slower |
23:03 |
ShadowNinja |
ok, the problem can't be the conf |
23:03 |
ShadowNinja |
but what? |
23:04 |
ShadowNinja |
any ideas? |
23:05 |
RealBadAngel |
ok, i got blue and no glitches |
23:05 |
ShadowNinja |
how? |
23:05 |
RealBadAngel |
haha, magic |
23:06 |
RealBadAngel |
hold on |
23:06 |
ShadowNinja |
is there a compile-time option? |
23:06 |
RealBadAngel |
http://pastebin.com/v6KJ58Kd |
23:08 |
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Kacey joined #minetest |
23:08 |
Kacey |
hi all |
23:08 |
ShadowNinja |
interesting way to fix it... |
23:08 |
RealBadAngel |
i told ya, magic ;) |
23:09 |
Kacey |
what? |
23:10 |
RealBadAngel |
btw would you like to join with that stuff to technic? |
23:10 |
Kacey |
what are you guys talking about? |
23:10 |
RealBadAngel |
force field could be powered |
23:10 |
RealBadAngel |
force fields |
23:11 |
Kacey |
? |
23:11 |
ShadowNinja |
what technic stuff? power? |
23:11 |
RealBadAngel |
yeah, make the force field use power to work |
23:12 |
RealBadAngel |
kacey: http://i.imgur.com/3PK2q1z.jpg |
23:12 |
Kacey |
jeez... |
23:13 |
* ShadowNinja |
looks up api |
23:14 |
* Kacey |
was going to make a buses mod but then found digilines |
23:14 |
RealBadAngel |
http://realbadangel.pl/forcefield.zip |
23:14 |
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23:14 |
RealBadAngel |
ShadowNinja made it |
23:15 |
VanessaE |
RealBadAngel: for shame, using jpeg for a screenshot |
23:15 |
VanessaE |
BAD boy! no cookie for you! |
23:15 |
VanessaE |
:) |
23:15 |
Kacey |
lo; |
23:15 |
Kacey |
lol |
23:16 |
RealBadAngel |
not me, builtin debian thingy makes them |
23:16 |
VanessaE |
use F12 :-) |
23:16 |
VanessaE |
it makes pngs |
23:17 |
VanessaE |
can someone, by the way, please explain to me in plain english what the number means in the filenames of MT's F12 screenshots? |
23:18 |
Kacey |
the date and time |
23:18 |
Kacey |
http://ompldr.org/vaGpxaQ/screenshot_4278992100.png |
23:18 |
VanessaE |
it obviously isn't a timestamp |
23:18 |
Kacey |
i think |
23:18 |
VanessaE |
and it ain't a serial number (it cycles/repeats) |
23:18 |
Kacey |
maybe a hash of a timestamp |
23:18 |
VanessaE |
and it ain't random (it always increments) |
23:18 |
VanessaE |
why hash a timestamp? it'll never be duplicated |
23:19 |
Kacey |
idk |
23:21 |
ShadowNinja |
RealBadAngel: can I soft-depend on technic? |
23:22 |
RealBadAngel |
sure. or i can give you rights to push to it. up to you |
23:23 |
ShadowNinja |
what is the second argument of register_(type)_machine()? and should it be LV or MV? |
23:26 |
RealBadAngel |
function register_MV_machine (string1,string2) |
23:26 |
RealBadAngel |
string 1 is name |
23:26 |
RealBadAngel |
string2 can be either PR or RE |
23:27 |
RealBadAngel |
PR stands for producer, RE receiver |
23:27 |
RealBadAngel |
if it is 2 state machine you shall register both states |
23:27 |
RealBadAngel |
on and off |
23:28 |
ShadowNinja |
internal EU buffer is automaticaly incremented, correct? |
23:28 |
RealBadAngel |
just need to be defined |
23:28 |
VanessaE |
I still say you shoulda used Joules for the energy unit. |
23:28 |
RealBadAngel |
once it will be connected to network batboxes will take care of filling it up |
23:29 |
RealBadAngel |
hehe :) its just internal name |
23:30 |
VanessaE |
translation: "hehe :) I'm just too lazy to change it now" |
23:30 |
VanessaE |
:-) |
23:30 |
RealBadAngel |
:P |
23:30 |
VanessaE |
just kidding, you know :-) |
23:30 |
RealBadAngel |
i do :P |
23:31 |
RealBadAngel |
:) |
23:32 |
RealBadAngel |
btw looks like this weekend i will release working computer with FORTH onboard |
23:32 |
Kacey |
YES!!!!!1!!!!! |
23:33 |
Kacey |
that makes me want to write the buses mod just to make some compat with that |
23:35 |
RealBadAngel |
i wanna use it to control simple moving machines |
23:35 |
Kacey |
how do i make an and gate with luacontrollers? |
23:35 |
VanessaE |
RealBadAngel: we already have one - Luacontroller :-) |
23:35 |
RealBadAngel |
is it moving? |
23:35 |
VanessaE |
Kacey: you can't - Lua doesn't have bitwise logical operations |
23:36 |
Kacey |
... |
23:36 |
RealBadAngel |
and i dont want control logic |
23:36 |
RealBadAngel |
i want a PC inside game |
23:36 |
Kacey |
i mean with digilines |
23:36 |
VanessaE |
o |
23:36 |
VanessaE |
oh |
23:36 |
VanessaE |
dunno, I haven't played with digilines yet |
23:36 |
ShadowNinja |
Kacey: port.a = pin.b and pin.c |
23:36 |
Kacey |
i want to make a condition so that if both are true, it turns on the output |
23:36 |
RealBadAngel |
disks, monitors, terminals, software, applications etc |
23:37 |
Kacey |
play minetest with minetest! |
23:37 |
VanessaE |
ShadowNinja: that only works if pin.xx returns "true" when on |
23:37 |
ShadowNinja |
it does |
23:37 |
VanessaE |
Kacey: why, anyways? why not use a proper AND gate? |
23:37 |
Kacey |
digilines |
23:37 |
VanessaE |
oh ok, well in that case I guess it'll work |
23:38 |
VanessaE |
Kacey: can you not "break out" the wires you want to AND together? |
23:38 |
Kacey |
no |
23:38 |
VanessaE |
bummer |
23:38 |
RealBadAngel |
like you know, you fire up your terminal |
23:38 |
Kacey |
digilines do not connect to mesecons |
23:38 |
ShadowNinja |
inpossible with digilines afaik, use mesecons |
23:38 |
RealBadAngel |
put into drive pacman disk |
23:38 |
RealBadAngel |
boot and play |
23:38 |
Kacey |
but i figured it out |
23:38 |
VanessaE |
how do you get a one-bit signal out of a digilines bus then? |
23:39 |
ShadowNinja |
if event.msg == true |
23:39 |
ShadowNinja |
or if event.channel == "mychan" |
23:39 |
VanessaE |
hm, I'll have to play around with it some, later |
23:40 |
RealBadAngel |
the other day you combine your puter with some miner on wheels, load mining software, load its batboxes and let it work |
23:41 |
RealBadAngel |
or maybe let it make drill tunnels and place rails? |
23:41 |
RealBadAngel |
up to software :) |
23:41 |
* Kacey |
cannot wait... |
23:42 |
RealBadAngel |
if coding for game is fun, coding in the game can be even more fun :) |
23:42 |
ShadowNinja |
bbl |
23:42 |
RealBadAngel |
cya |
23:42 |
Kacey |
my luacontroller doesnt like me... |
23:43 |
RealBadAngel |
give it a cake |
23:43 |
VanessaE |
lies, all lies. |
23:43 |
VanessaE |
;) |
23:43 |
Kacey |
they r apparently overheating |
23:44 |
RealBadAngel |
Kacey, have you seen new mining drills already? |
23:44 |
Kacey |
no i have seen screens though |
23:46 |
RealBadAngel |
update your technic then |
23:46 |
NakedFury |
show me a screen |
23:46 |
NakedFury |
please |
23:46 |
RealBadAngel |
theyre in technic already |
23:46 |
RealBadAngel |
just update |
23:47 |
RealBadAngel |
i pushed bunch of code a few hours ago |
23:47 |
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Obstru joined #minetest |
23:47 |
Obstru |
hi all ! |
23:48 |
RealBadAngel |
hi You |
23:48 |
Obstru |
Are you playing minetest ? |
23:48 |
RealBadAngel |
why do you think so? |
23:48 |
VanessaE |
that's what we do here, Obstru :-) |
23:48 |
RealBadAngel |
hehe |
23:48 |
RealBadAngel |
ofc we do |
23:48 |
VanessaE |
(though I'm just reading some old Dilbert comics at the moment) |
23:48 |
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23:48 |
Kacey |
lol |
23:49 |
Obstru |
yes sur, but i want to know what's your server ? |
23:49 |
RealBadAngel |
we are legion |
23:49 |
RealBadAngel |
we do have many |
23:49 |
Obstru |
ok, there is a best server ? |
23:49 |
RealBadAngel |
hold on, VanessaE will tell you in a blink ;) |
23:49 |
VanessaE |
define "best" |
23:50 |
Kacey |
menche.servegame.com port 30000 |
23:50 |
Obstru |
i don't know, the more complete server, with the most of people |
23:50 |
VanessaE |
do you mean best in terms of available privileges, or number of mods, or the theme of the server? |
23:50 |
Kacey |
menche.servegame.com port 30000 |
23:50 |
VanessaE |
that would probably be redcrab.suret.net:30401 then |
23:50 |
VanessaE |
that's generally the most popular one right now |
23:50 |
akerok_ |
Hello everyone. |
23:50 |
VanessaE |
but everyone KNOWS my server is the best ;-) |
23:51 |
VanessaE |
(vanessae.mine.bz:30000) |
23:51 |
RealBadAngel |
told ya |
23:51 |
RealBadAngel |
:) |
23:51 |
VanessaE |
:P |
23:51 |
Obstru |
maybe the theme |
23:51 |
Kacey |
menche.servegame.com port 30000 |
23:51 |
Kacey |
definitley Menche's |
23:51 |
VanessaE |
Kacey: ok we get the point, once was enough :) |
23:51 |
akerok_ |
What can you use uranium for in the technic mod? |
23:51 |
VanessaE |
akerok_: nuclear power station? :) |
23:52 |
Obstru |
ok, so i want to know : we can play with the maps of minecraft in minetest ? |
23:52 |
akerok_ |
I can't figure out how to make it. |
23:52 |
VanessaE |
Obstru: no |
23:52 |
deivid |
where are the textures stored ? would halving the resolution enhance performance? I'm getting up to 25 fps on my netbook |
23:52 |
RealBadAngel |
it will have many uses, mainly to build nuclear reactors - primary power source for HV machines |
23:52 |
VanessaE |
Obstru: Minecraft maps are a different format and have different content than Minetest maps. |
23:52 |
VanessaE |
they are not cross-compatible. |
23:53 |
Obstru |
and we can download the texture in the minecraft website for minetest ? |
23:53 |
VanessaE |
though someone will eventually write a tool to convert one to the other if they havent already |
23:53 |
VanessaE |
haven't* |
23:53 |
Obstru |
ok |
23:53 |
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monkeycoder joined #minetest |
23:53 |
VanessaE |
Obstru: no. Minecraft textures are not usable in Minetest without converting them first. There are many such conversions already in existence though (like Misa's) |
23:53 |
VanessaE |
Minecraft player skins are compatible though |
23:54 |
akerok_ |
Ok. It can't be used right now, correct? |
23:54 |
RealBadAngel |
also mouse, keyboard and monitor you have used to play mc with are also compatible with minetest |
23:54 |
Obstru |
and i don't see monsters or animals in minetest ... they aren't ? |
23:55 |
VanessaE |
Obstru: you need a mod for that |
23:55 |
ShadowNinja |
if you want a mc texture pack I have a converter |
23:55 |
Obstru |
ok, what's the mod ? |
23:55 |
VanessaE |
e.g. MOBF, or Simple MOBs, or Peaceful NPC, etc. |
23:55 |
VanessaE |
ShadowNinja: you figure out how to automate it? |
23:55 |
ShadowNinja |
yes |
23:55 |
VanessaE |
sweet |
23:55 |
Obstru |
... where i can find this mod ? |
23:56 |
VanessaE |
Obstru: Minetest forums: http://forum.minetest.net/ |
23:56 |
VanessaE |
Browse in the "Mod Releases" section |
23:56 |
Obstru |
ok thanks ! |
23:57 |
VanessaE |
np |
23:57 |
Obstru |
There is some people who's playing cache cache in minetest ? |
23:57 |
VanessaE |
eh? |
23:57 |
berome |
hiding |
23:58 |
berome |
search .;.hunting ? |
23:58 |
Obstru |
euh cache cache is hide and seek |
23:58 |
VanessaE |
ohh |
23:58 |
Kacey |
RealBadAngel, can i have an in-dev version of the computer? |
23:59 |
VanessaE |
not aware of anyone who plays that on a server |
23:59 |
RealBadAngel |
not yet |
23:59 |
akerok_ |
Ok. |
23:59 |
RealBadAngel |
im makin now terminal code |
23:59 |
Kacey |
k |
23:59 |
RealBadAngel |
and i think i will have to post engine patch for it 1st |