Time Nick Message 00:00 sokomine trail: no, doesn't cover it entirely 00:00 sokomine maybe you don't have that kind of path in the us. argriculture is organized diffrent there 00:00 VanessaE we have plenty of such paths 00:00 VanessaE I just can't think of the word you're looking or :-) 00:00 VanessaE for* 00:00 VanessaE maybe just a driveway :) 00:01 Badger436 I had a road like that where there were two narrow tracks where the truck tires rode, and a grass spor going through the center 00:01 sokomine that same photo i showed as an example seems part of the "dirt road" article in wikipedia, so that seems to cover it :-) 00:01 sokomine well...you usually don't want to drive these for long with a normal car :-) very...bumpy 00:02 VanessaE "washboard" is another word we use to describe such roads if they don't have that middle grass part 00:02 VanessaE http://perso.ens-lyon.fr/nicolas.taberlet/washboard/Washboard_Mays.jpg 00:02 VanessaE e.g. that 00:03 Muadtralk https://github.com/basicinside/dev-minetest/tree/master/mods/die_hard I will give a Virtual hug to the person who can fix this 00:03 VanessaE what does it do? 00:03 VanessaE oh I see. 00:03 VanessaE zzz 00:04 Kacey http://www.youtube.com/watch?v=7bxnISMyV4o 00:04 Badger436 http://imgur.com/eThVBOK 00:04 Badger436 only 16 x 16 00:04 Badger436 but when you place 2 together, it should look right with a wider section in the middle 00:05 Uberi I like it 00:05 Kacey RBA, are you going to make the tube frames and mesecon tubeframes 00:06 Menche hello 00:06 MinetestBot hi Menche 00:06 VanessaE heymenche 00:06 Uberi hi Menche 00:07 Muadtralk anyone wanna figure out what went wrong? 00:07 * NekoGloop puts a kitten on Menche's head 00:07 * Menche pets the kitten 00:07 Uberi Muadtralk: what is the issue? 00:08 Muadtralk (07:03:02 PM) Muadtralk: https://github.com/basicinside/dev-minetest/tree/master/mods/die_hard I will give a Virtual hug to the person who can fix this 00:08 Uberi how is it broken, exactly? 00:08 Muadtralk its out of date with the current API 00:09 Muadtralk and once I got the errors to stop and the games to start it didn't work then 00:09 Uberi ah 00:09 Muadtralk it should take most of your inventory on death 00:09 Uberi eh OK I'll have a look 00:12 Badger436 I have to go everyone, have a great day/night! 00:13 Uberi see ya 00:15 Kacey ooh hi Menche 00:15 Menche hi 00:15 MinetestBot hi Menche 00:15 Menche hi MinetestBot 00:15 MinetestBot Hi Menche! 00:18 Menche grr, xpanes don't use the normal glass texture 00:18 * NekoGloop puts a kitten on MinetestBot's head 00:18 MinetestBot NekoGloop: I don't want it, talk to NekoGloop, he likes kittens 00:18 NekoGloop Irony ^ 00:19 * Menche puts a kitten on MinetestBot's head 00:19 MinetestBot Menche: I don't want it, talk to NekoGloop, he likes kittens 00:19 Menche lol 00:19 NekoGloop As you can see I get a couple pings from MinetestBot now. 00:19 Muadtralk ping! 00:20 NekoGloop It helps if you actually ping me 00:20 Kacey kitten 00:20 * Kacey gives MinetestBot a kitten 00:21 Kacey ... 00:21 Menche put it on it's head 00:21 Kacey naw i have a mod to work on 00:21 * Menche puts a kitten on MinetestBot's head 00:21 MinetestBot Menche: I don't want it, talk to NekoGloop, he likes kittens 00:21 * jin_xi puts a kitten in MinetestBot's harddrive 00:21 MinetestBot jin_xi: I don't want it, talk to NekoGloop, he likes kittens 00:22 * Menche puts a kitten in MinetestBot's RAM 00:22 MinetestBot Menche: I don't want it, talk to NekoGloop, he likes kittens 00:22 * Menche uploads a kitten to MinetestBot 00:22 * NekoGloop puts a kitten in MinetestBot 00:22 MinetestBot NekoGloop: I don't want it, talk to NekoGloop, he likes kittens 00:23 Kacey Menche, you removed luacontrollers for a while? 00:23 Kacey nvm 00:23 Menche no? 00:23 Menche ? 00:33 sokomine looks good, badger. here's a screenshot with your texture: http://www.zimg.eu/i/1297395167 00:33 sokomine thanks! 00:35 Menche sokomine: what is that? 00:41 Vadtec RealBadAngel: you there? 00:41 sokomine badger436 did a texture for a dirt road for me 00:41 RealBadAngel yes 00:42 * VanessaE pokes RealBadAngel ... just because :-_) 00:42 VanessaE :-) 00:42 Vadtec RealBadAngel: that win install of MT you linked me earlier this week, was it built from the main git repo? 00:42 RealBadAngel hehe 00:42 RealBadAngel Vadtec, yes 00:43 RealBadAngel check the forum thread for latest ones 00:43 Vadtec RealBadAngel: thanks, im getting my ubuntu lappy setup for my kids, wanted to make sure i get the right revision 00:45 RealBadAngel damn, i love mining drills on steroids lol 00:46 RealBadAngel now theyre extremaly usable to make tunnels and fast mining 01:14 Kacey should i ban "GrieferTheAssassin"? 01:15 Kacey Menche 01:15 Menche what did he do? 01:16 Menche yeah his names kinda weird 01:17 NekoGloop Who? 01:17 Kacey nothing yet 01:17 Kacey i told him to change username 01:17 Menche lol 01:18 Menche reading the chat logs 01:18 bas080 who is? 01:19 Menche "GreferTheAssasin" 01:19 Kacey keep crashing 01:19 bas080 How do you know if he is reading logs? 01:20 Menche i am 01:20 Menche you banned him just because of his username? 01:20 Menche lol, my debug.txt is 350 MB of plain text 01:20 Muadtralk man captainfap would hate you Kacey :) 01:20 NekoGloop hostname had LandMine in it 01:21 NekoGloop (iirc) 01:21 Kacey no i didnt ban him 01:22 Menche 350 MB debug.txt is getting hard to search 01:23 Menche takes 20 seconds to search 1 username 01:24 NekoGloop Oh, on a server? 01:24 Kacey cant stop crashing 01:24 Muadtralk menche 01:24 Muadtralk this is why you delete 01:24 Menche ? 01:24 Muadtralk the debug txt :) 01:25 Menche i do, perhaps i should do it more than once a week 01:25 Menche rollback makes it even larger 01:25 Muadtralk or rename it debug.02202013.txt 01:25 Menche i plan on making a script to split it into chat, dig/place, connection, etc log files every day 01:29 Muadtralk cool 01:30 Muadtralk I would think it better to keep it all together though.... 01:30 VanessaE bb 01:30 VanessaE bbl 01:31 Muadtralk Menche it must be nice being a popular server :P 01:31 Muadtralk mine gets emptied every month 01:31 Muadtralk and never gets that big 01:31 mauvebic menche *is* a server? 01:31 Muadtralk :) 01:32 Muadtralk lol 01:32 mauvebic can i be a lamp? 01:32 Kacey !up 67.190.14.129 01:32 MinetestBot 67.190.14.129:30000 is up (0.325ms) 01:32 Muadtralk i messed that up 01:34 * Kacey likes mesecons 01:35 Kacey and digilines 01:41 Kacey what is the syntax to recieve digiline signals? 01:41 MiJyn the normal lua syntax? :P 01:41 Kacey ... 01:41 MiJyn it isn't like as if digiline edits the lua syntax, does it? 01:42 Kacey there is rules to it 01:42 Menche probably has a special function for send/recieving 01:42 Kacey ShadowNinja, can you tell me? 01:42 Menche check ShadowNinja's house, he has a locking mechanism 01:42 Kacey or get on my server that works too... 01:43 ShadowNinja it is in event 01:43 Kacey ? 01:44 Kacey line(s) please 01:44 Kacey in pm 01:44 ShadowNinja I will show you in a sec 01:44 Menche http://mesecons.net/luacontroller/ 01:44 Kacey if event == "" then... 01:44 Kacey ? 01:45 Menche pin.c is the value of pin c 01:45 Kacey would that work 01:45 Menche i think that means it only runs the lua when something changes 01:46 ShadowNinja media is at 0%... 01:47 Kacey if (event.type == "digiline" 01:47 ShadowNinja how about I show you on menche's server 01:47 ShadowNinja yes 01:47 Kacey what is after that? 01:47 Kacey so it only receives from the certain channel 01:48 ShadowNinja event.channel=="chan" 01:49 Kacey in the same line without spaces? 01:50 Kacey port.d = ? 02:09 Kacey !up 76.180.57.221 02:09 MinetestBot 76.180.57.221:30000 seems to be down 02:14 ShadowNinja !up 76.180.57.221 02:14 MinetestBot 76.180.57.221:30000 is up (0.244ms) 02:16 RealBadAngel just finished all code for new mining drills 02:16 RealBadAngel http://i.imgur.com/6ffDRI9.jpg 02:17 RealBadAngel diggin with them makes nice tunnels :) 02:18 Kacey what about tube frames? 02:20 Kacey !up 76.180.57.221 02:20 MinetestBot 76.180.57.221:30000 seems to be down 02:21 RealBadAngel Kacey, time will come, cannot code more just one piece at the time ;) 02:21 RealBadAngel im not a team lol 02:22 RealBadAngel however you can also ask Nore for it 02:23 RealBadAngel but rather in forums, hes not using irc quite often 02:25 VanessaE better. 02:26 * Kacey has figured out digilines 02:26 Kacey ^_^ 02:27 mauvebic butter 02:27 mauvebic if i wanted to power a starship, i would have to run plasma conduits through it 02:28 Kacey its better with butter lol 02:29 Muadtralk well I can't believe it isn't then 02:30 Kacey i might not need a bus mod after all 02:30 Kacey digilines already saves the time 02:30 mauvebic so does butter 02:48 Kacey http://www.youtube.com/watch?v=miBEMak_I0Y this helps a little even though it is for MC 02:49 Kacey http://www.youtube.com/watch?v=1NyogxL54NE haha 02:56 Kacey https://github.com/Jeija/minetest-mod-mesecons/pull/78 03:00 Kacey night all 03:03 ShadowNinja !up 67.241.154.164 03:03 MinetestBot 67.241.154.164:30000 is up (0.237ms) 03:05 Badger436 anyone alive out there? 03:07 MiJyn yes :) 03:07 MiJyn dying though 03:07 MiJyn so somewhat 03:07 MiJyn :P 03:08 Badger436 lol 03:11 Muadtralk live MiJyn live! 03:11 Muadtralk you haven't served your purpose yet! 03:11 Muadtralk once we are done with you we will kill you on our own terms yes? 03:16 MiJyn hi 03:16 MinetestBot hi MiJyn 03:16 MiJyn Muadtralk, ah, I see 03:17 MiJyn What's the requisite for you being done with me? 03:17 MiJyn (secretly is working on a hi-speed escape pod) 03:17 Muadtralk just until I suck you dry :) 03:17 Muadtralk i brought a straw 03:18 MiJyn (quickens work on the escape pod) 03:20 Badger436 ha ^ 03:21 Muadtralk that doesn't help when ive hidden the power source :P 03:48 Vadtec awww yeah 03:48 Vadtec me+my kids+mt=epic 03:58 Muadtralk goodbye #minetest may your days be filled with fright :P 04:01 jordan4ibanez Is there a conf for each individual world now? 04:05 jordan4ibanez This irc died lol. 04:07 jordan4ibanez Is there any way to start up Minetest in windows without the cmd prompt starting up? 04:08 VanessaE dunno, windows is all greek to me :-) 04:08 Vadtec jordan4ibanez: no 04:08 Vadtec not at present 04:09 jordan4ibanez vadtec: to which question? 04:09 Vadtec jordan4ibanez: my bad, to the windows question 04:09 jordan4ibanez Oh okay 04:11 ShadowNinja to the first question: currently no 04:13 jordan4ibanez Oh okay, and batman? 04:13 Vadtec ShadowNinja: you there? 04:13 Vadtec :P 04:14 ShadowNinja yes 04:14 Vadtec hey, for the tele pads 04:14 Vadtec theres two recipies 04:14 Vadtec one with copper ingots 04:14 Vadtec one with wood 04:14 ShadowNinja I know 04:14 Vadtec whats the item in the middle for the wood? 04:14 ShadowNinja mese 04:14 Vadtec doesnt look like it in the forum post 04:14 Vadtec it looks grey 04:15 jordan4ibanez If this is added https://github.com/celeron55/minetest/pull/453 then my fireworks mod will be awesomesaucem 04:16 ShadowNinja it looks like he is using a texture pack 04:16 VanessaE server instructing the client to spawn particles? 04:17 * ShadowNinja is eagerly waiting for that to get merged 04:18 jordan4ibanez VanessaE: Yes, so that if particles can actually be controlled then we can make elaborate displays of particles, like torches, specless underwater, lava jets, rain, snow, and other things 04:18 VanessaE sweet 04:18 VanessaE +100000 04:18 jordan4ibanez specles* 04:18 NekoGloop jordan4ibanez: You could prolly run the program from a cmd.exe prompt, with a flag being passed to the program's startup routine. 04:19 jordan4ibanez NekoGloop: What I want to do is not have the command prompt open at all 04:19 Vadtec you *might* be able to use start /b from the cmd prompt 04:19 Vadtec but it might not be up to cmd.exe 04:20 Vadtec its probably more likely the way the 3d window is being created 04:20 ShadowNinja use a link 04:20 NekoGloop You could then close cmd.exe after starting MT. 04:20 Vadtec NekoGloop: not necessarily 04:20 jordan4ibanez That would exit minetest 04:20 NekoGloop All the cmd prompt that pops up does is be an output 04:20 jordan4ibanez There should be a minetest.conf or settings menu check box for the terminal 04:20 Vadtec if minetest.exe is creating a 2nd window for the 3d window, there isnt a way to stop it 04:21 jordan4ibanez Well the way minetest kind of works (I think) is the base service is started, and that starts up the gui client, but I don't know why. :L 04:22 Vadtec because minetest is both a server and client all in one 04:22 ShadowNinja if you use minetest and not minetestserver 04:23 jordan4ibanez What if the minetest client was just that, a client, and it actually started up the minetestserver.exe or whatever 04:23 jordan4ibanez what I mean is client starts the server in a different process 04:23 VanessaE or do like I do and deliberately run a separate minetestserver instance so that the client can be run elsewhere (e.g. laptop) 04:23 NekoGloop What if minetest was programmed correctly? 04:23 NekoGloop read: has a proper singleplayer 04:24 ShadowNinja NekoGloop: what do you mean by proper singleplayer? 04:24 Vadtec wow...the chunk loading needs some serious work 04:24 NekoGloop A singleplayer that is a singleplayer, not a local server. 04:24 Vadtec its laggin bad on my server 04:24 jordan4ibanez ShadowNinja: He means that no networking is involved in singleplayer 04:24 VanessaE Vadtec: that's being worked on 04:24 Vadtec VanessaE: yeah, i know 04:24 jordan4ibanez no network => Should be involved 04:24 Vadtec but man... 04:25 jordan4ibanez Why does the water feel like jello now? 04:25 NekoGloop Because jello is disgusting 04:25 Vadtec ive been floating over my "area" for a few mins now and it still hasnt rezed 04:25 VanessaE jordan4ibanez: physics was updated recently. 04:26 VanessaE Vadtec: how far away? 04:26 jordan4ibanez Ooooo fancy, The water vascosity should be turned down though. :P 04:26 Vadtec from what? 04:26 jordan4ibanez Now quicksand is possible, I think. Right? 04:27 VanessaE from the missing terrain 04:27 VanessaE jordan4ibanez: I think so, not sure 04:27 Vadtec ummm, im about 10 blocks above where it should be 04:27 VanessaE ok 04:27 Vadtec my kids are over near 0,0,0 and its loaded 04:28 Vadtec by over here by -200,45,400 its not :P 04:28 VanessaE sounds like emergethread crashed. What mods are you running? 04:28 Vadtec VanessaE: sec, ill upload this screen of /mods 04:30 Vadtec VanessaE: http://www.pasteall.org/pic/45814 04:30 NekoGloop Well if /mods is working then the server should be functioning 04:30 VanessaE looks like a pretty basic set of mods 04:30 NekoGloop Y U NO GLOOPTEST D:< 04:30 VanessaE nothing there will hang the server at least. 04:30 Vadtec i mean, its running fine 04:31 jordan4ibanez Vadtec can I come on your server? 04:31 Vadtec just no chunks within 100 of 000 loading 04:31 Vadtec jordan4ibanez: its been running for 2 days, and its meant for me and my kids really 04:31 Vadtec not that i dont want to share 04:31 ShadowNinja you can help me test mine 04:31 Vadtec just dont have it setup for others right now 04:32 jordan4ibanez Oh okay, and okay shadowninja 04:32 jordan4ibanez Also, monster trucks: http://youtu.be/hRgGWXC3p9M 04:32 ShadowNinja 67.241.154.164:30000 04:32 Vadtec VanessaE: not only are chunks not loading, but i cant even fly over this area because nothing has rezed :P 04:32 NekoGloop VanessaE, any chance you could add a config for turning off individual trees in moretrees? 04:32 VanessaE Vadtec: noclip ("h") 04:33 VanessaE NekoGloop: there's a chance. :-) 04:33 VanessaE NekoGloop: but it's easy enough to just comment-out the registration calls in init.lua for now :-) 04:33 NekoGloop Or I could know which lua file to look at, that helps too. 04:33 jordan4ibanez Oh noooooooooooooooooo What happened to the loading% thing? D: 04:34 Vadtec wow, i think i bjorked it 04:34 Vadtec if i turn off noclip 04:34 Vadtec i cant move more than inside 1 block 04:34 Vadtec time to check out debug.txt 04:34 VanessaE NekoGloop: moretrees/init.lua lines 35 through 46 04:35 VanessaE Vadtec: maybe the server crashed? 04:35 NekoGloop Now I might be able to: A) See the fucking ground and B) use other mods with moretrees 04:35 jordan4ibanez Jumping feels a little more realistic, and so does flying 04:36 Vadtec VanessaE: it shows to be running 04:36 VanessaE odd. 04:36 jordan4ibanez But there's still not enough inertia when walking 04:36 Vadtec i think its hung 04:36 NekoGloop VanessaE, poisonivy seems to have 2 nodenames in it's acceptable walls groups: "default:coal" and "default:iron" 04:36 Vadtec its sucking up 30% cpu 04:37 VanessaE NekoGloop: er, it has several nodes, or it should - stone, default trees, dirt, .. 04:37 NekoGloop 2 invalid nodenames, i mean 04:37 VanessaE (though those should be default:stone_with_coal, you're right) 04:38 Vadtec had to restart the server 04:38 Vadtec ill keep monitoring it 04:38 Vadtec shouldnt be a mem issue 04:38 Vadtec that VPS has 8G assigned to it 04:39 VanessaE NekoGloop: fixed in git. 04:39 VanessaE Vadtec: it isn't memory. 04:39 VanessaE hmmmm can explain it better than me :-) 04:40 Vadtec chunk loading isnt as simple as it sounds 04:40 Vadtec i know that much 04:43 VanessaE ok, bedtime for me 04:44 * NekoGloop puts a kitten in a nightgown on VanessaE's head 04:47 * jordan4ibanez SLAPS NEKOGLOOP WITH A LEVEL 5 LAWSUIT 04:47 * NekoGloop has 255 Defense and 9 Counterattack materia 04:48 jordan4ibanez neko I demand you take a look at teh monstuh trawks 04:48 NekoGloop I did. 04:48 NekoGloop Don't give half a fuck 04:48 jordan4ibanez But what is half of a fuck? 04:48 jordan4ibanez What is the ratio of fuck to attention? 04:48 NekoGloop Half a fuck is how much I usually care about what's going on in the chatroom. 04:49 jordan4ibanez I'm learning! 04:51 NekoGloop OMFG calinou learned to texture ores. 04:51 NekoGloop Wait, no, he didn't. 04:51 NekoGloop Damn you, lying commit message. 04:52 jordan4ibanez the only thing calinou has going for him is that he's french 04:53 NekoGloop Enough downloading mods, back to FF7. 04:54 Vadtec wow, telepads are kick ass 04:54 jordan4ibanez I broke shadow's server xD 04:56 jordan4ibanez does minetest still have a huge memory leak? 04:56 Menche is "preload item visuals" enabled by default? 04:57 Menche it shouldn't 04:57 jordan4ibanez No it isn't 04:58 jordan4ibanez I was just asking though 04:58 MiJyn hi j4i 04:58 MiJyn haven't seen you on IRC for a long time :) 04:58 jordan4ibanez i mjn 04:59 Menche it looks like it is 04:59 jordan4ibanez I haven't seen you for 5 days :D 04:59 MiJyn haha 04:59 MiJyn yeah I don't talk that often :P 05:02 jordan4ibanez I forgot aboot this http://forum.minetest.net/viewtopic.php?id=3928 05:02 MiJyn is that like that MC mod? 05:02 MiJyn to which I utterly forgot the name 05:02 jordan4ibanez Are it? 05:03 MiJyn ?? 05:03 jordan4ibanez Are it not? :D 05:03 jordan4ibanez Buildkraft? 05:03 MiJyn I think so! 05:03 MiJyn maybe 05:03 MiJyn it was like the technic mod (sorta) 05:04 jordan4ibanez nu, buildcraft 05:04 MiJyn yeah, that's what I thought 05:04 MiJyn YES 05:04 MiJyn that's it 05:04 MiJyn :DDDD 05:04 jordan4ibanez FTB for minetest? 05:04 jordan4ibanez I wonder how long that would take. 05:05 MiJyn what is that? 05:05 MiJyn a map? 05:05 MiJyn or a modpack? 05:06 jordan4ibanez A massive modpack 05:07 MiJyn ah 05:12 telek Is there a reason I would get a 'address already bound' error on a non-overlapping port? 05:12 telek It seems to happen to me if I have more than two servers running, third and it starts throwing errors. 05:16 jordan4ibanez I want to make a new modpack 05:16 jordan4ibanez But I'm afraid no one's going to like it again 05:16 NekoGloop we liked your other one 05:16 telek jordan4ibanez: Make it anyhow and to heck with anyone who doesn't like it! :D 05:17 NekoGloop You're just a dick and discontinued it 05:17 telek Do what you enjoy and eventually you'll gather your own fans :D 05:17 jordan4ibanez I discontinued it because no one was interested in it 05:17 telek Was it between march and august of last year? 05:18 sokomine what was in that modpack? 05:18 * telek didn't even touch minetest for like 6 months due to issues with rubberbanding, nodes not loading, etc. 05:19 sokomine it would be good to have you back, jordan4ibanez. even if not everyone will like your modpack :-) 05:19 jordan4ibanez okay :) 05:20 sokomine what would you like to continue/do at the moment? 05:20 * sokomine looks curious 05:21 jordan4ibanez It's a secret 05:21 NekoGloop to everybody 05:22 sokomine that makes it difficult if it is so secret :-) 05:23 khonkhortisan I have to update my rubik's cube for the new right click functionality 05:28 jordan4ibanez I just thought of something, you could make a potion that when a player drinks it it allows them to fly for a certain period of time then revokes fly, same with fast, same with noclip 05:28 khonkhortisan What if they leave or the server shuts down while they have fly? 05:29 jordan4ibanez save the time per player and on player rejoin set it to revoke after the rest of the time 05:29 khonkhortisan My editor understands java, c++, lua, svn, and git. What does your editor understand? 05:30 jordan4ibanez Words lol 05:30 khonkhortisan ah, natural language programming ftw! 05:49 NekoGloop Night! 05:56 jordan4ibanez http://i.imgur.com/sJDQ7ZY.png 05:57 khonkhortisan the arrow? 05:57 jordan4ibanez it's faithfulpack version of xgui 06:01 sfan5 My editor understands java, c++, lua, svn, and git. 06:01 sfan5 ^ git and svn are no programming languages 06:01 khonkhortisan What editor do you use? 06:01 khonkhortisan I use eclipse 06:01 sfan5 i use gedit most of the time 06:03 jordan4ibanez Goodnight 06:09 khonkhortisan RealBadAngel, 22:08:43: ERROR[main]: ServerError: LuaError: error: ...e/.minetest/mods/minetest/technic/technic/frames.lua:377: attempt to index a nil value 06:09 khonkhortisan if obj:get_luaentity().name == "pipeworks:tubed_item" then 07:58 Infinity_69 Hi 07:58 MinetestBot hi Infinity_69 09:33 Infinity_69 hi vadec 09:39 * Calinou puts a kitten on Infinity_69's head 09:43 Infinity_69 aww 09:43 Infinity_69 thanks 09:43 * Infinity_69 gives Calinou a kitten 09:46 Infinity_69 how did you...? 09:50 Infinity_69_ hi 09:50 MinetestBot hi Infinity_69_ 09:51 Infinity_69_ somebody please kick Infinity_69 (without an _ in the end) 09:51 Infinity_69_ i crashed 09:52 Infinity_69_ finaly 09:53 Calinou he automatically times out ;) 09:54 Infinity_69 i know, but im done waiting 09:54 Infinity_69 :D 09:54 Infinity_69 how ya been, 17 Caliber? 10:16 Infinity_69 hi 10:16 MinetestBot hi Infinity_69 10:16 Infinity_69 hi minetestbot 10:16 MinetestBot Hi Infinity_69 10:17 Infinity_69 hello 10:17 MinetestBot hi Infinity_69 10:17 Infinity_69 hey 10:17 MinetestBot hi Infinity_69 10:17 Infinity_69 o.o 11:03 Infinity_69 hi rubenwardy 11:03 Infinity_69 sup mah man 11:03 rubenwardy hi 11:03 MinetestBot hi rubenwardy 11:03 Infinity_69 http://forum.minetest.net/viewtopic.php?id=4842 11:03 Infinity_69 please make some atleast :( 11:06 rubenwardy http://forum.minetest.net/viewtopic.php?id=1585 11:23 Infinity_69 rubenwardy 11:23 Infinity_69 how did you remove the ServersFree analytics code? 11:23 rubenwardy at the end of the document, add die(""); 11:48 infinity_69 hi 11:48 infinity_69 rubenwardy, what do i type to disable the analytics code? 11:48 rubenwardy (11:23:56) rubenwardy: at the end of the document, add die(""); 11:48 infinity_69 thanks 11:49 infinity_69 hey, Telia is in Sweden, right? 11:49 infinity_69 ServersFree is having problems with it :D 12:41 Infinity_69 hi 12:57 Infinity_69 hi troller 12:57 Infinity_69 might i suggest, a visit at http://hvgaming.bugs3.com 13:23 Kacey hi all 13:23 Kacey where is Minetestbot? 13:58 Kacey hello all 14:27 rubenwardy hi all 14:38 rubenwardy any news? 14:39 rubenwardy Kacey! 14:42 rubenwardy yes, sfan5! 14:42 rubenwardy * Menche: puts a kitten on MinetestBot's head 14:42 rubenwardy MinetestBot: I don't want it, talk to NekoGloop, he likes kittens 14:56 rubenwardy http://www.fugly.com/media/flashdir/Game/Scary_Maze_Game.swf 15:02 sfan5 hi MinetestBot 15:02 MinetestBot Hi sfan5! 15:20 RealBadAngel hi all 15:20 rubenwardy hi 15:20 mauvebic good morning hhehe 15:21 RealBadAngel i just got back from work lol 15:21 RealBadAngel but i do have nice idea, who wanna buy? 15:21 RealBadAngel solution to different mods trying to have own formspec menu 15:22 RealBadAngel usually with pressing I 15:22 mauvebic coffee's dripping hehe then ill be abl;e to fofcus 15:22 mauvebic *focus 15:23 mauvebic and spell 15:23 RealBadAngel i made lately tools that with use+shift can change modes of work (simply shift is causing to call another code) 15:23 mauvebic thatll be useful i gots 4 tools now: fastdig, extend, uhhhm 15:23 RealBadAngel so for example world edit. create WorldEdit tool, on shift click popup formspec like sapier does for NPC's 15:23 mauvebic hoe, and rotate lol 15:24 RealBadAngel also could be used to configure your tools 15:25 mauvebic though i moved my formspecs from nodes to the inventory, dont think i could stick multinode functions in a tool 15:25 RealBadAngel also any armor tool when used could pop up wear armor formspec 15:25 mauvebic besides in most cases you need the inventory to "choose your node" for multinode 15:26 RealBadAngel just an idea 15:26 RealBadAngel im gonna use it in several cases 15:26 * VanessaE wanders in, grabs a mug of coffee and flops down on the channel sofa. 15:26 RealBadAngel hi VanessaE 15:26 VanessaE good morning all 15:26 mauvebic though it would be cool to be able to attach formspecs to unmapped keys ;) 15:27 RealBadAngel before its possible tools use is imho best solution 15:30 mauvebic depends on the task at hand, im trying to cut down on node/tool/entitity defs 15:30 rubenwardy 15:30:39: ERROR[main]: Subgame [] could not be found. 15:30 mauvebic but does that mean you wont be making UI more tweakable? 15:31 RealBadAngel no no 15:31 RealBadAngel i got some code already done 15:31 RealBadAngel UI will have lotsa new features 15:32 RealBadAngel this is just an idea that popped up when i made multitool 15:33 mauvebic yay coffee's here :D 15:37 * VanessaE steals mauvebic's coffee 15:37 VanessaE gimme. 15:37 mauvebic i finally added standard farming and rice to plantlib hehe 15:37 rubenwardy|ingam *** singleplayer joined the game 15:38 VanessaE well obviously the IRC mod works :-) 15:38 rubenwardy|ingam yeah 15:38 rubenwardy|ingam wuu2? 15:38 rubenwardy|ingam brb 15:39 rubenwardy|ingam * singleplayer is back 15:39 rubenwardy|ingam oooh viney trees 15:40 mauvebic i wonder, can you change the formspec for chat command input? 15:40 rubenwardy|ingam I do not think you can from lua 15:40 mauvebic not from /builtin either? 15:41 rubenwardy|ingam /builtin is lua 15:41 rubenwardy|ingam it would be the GUIChatBox.cpp or what ever source file you want 15:41 mauvebic sucks, could have added a command history 15:42 rubenwardy hmmm 15:43 rubenwardy|ingam ahhh! lava! 15:43 rubenwardy|ingam I really need to uninstall the 2012 apocalpse mod 15:43 mauvebic on big projects (say a bridge) i find myself repeating the same 'fill mod:node' multiple times, i thought of adding a repeat command, though a history with buttons would be better 15:43 rubenwardy|ingam yeah 15:44 rubenwardy|ingam me too 15:46 mauvebic anyways i should be slimming down my stuff not adding more right now lol 15:47 mauvebic its hard, every time you save 50 lines, you have a new idea + 200 lol 15:51 rubenw|ingame *** singleplayer joined the game 15:51 rubenw|ingame hi PilzAdam! 15:52 PilzAdam Hello everyone! 15:52 VanessaE hey pilz 15:52 VanessaE ;) 15:52 rubenw|ingame bloody hell the physics in mt have changed 15:52 VanessaE rubenw|ingame: yes they have 15:52 mauvebic but of course lol 15:53 mauvebic did they add positional (re node) gravity modifiers yet? 15:53 VanessaE no 15:54 mauvebic sucks though i dont think i could ever build one of those gundam-wing type colonies, the physics would make no sense ingame lol 15:54 mauvebic (ie stanford torus) 15:55 rubenw|ingame * singleplayer is looking for moretrees 15:55 rubenw|ingame going into lands ungenerated... 15:56 rubenw|ingame VanessaE: is tree with vines part of more trees? 15:56 VanessaE you need the vines mod to get those 15:56 rubenw|ingame I do have that mod 15:56 VanessaE ok 15:56 VanessaE moretrees spawns vines on jungletrees, the rest are grown via the vines mod 16:02 MinetestBot GIT: PilzAdam commited to celeron55/minetest: Drop nodes as items when dugged and no room in inventory and dont remove dropped items when no room in inventory ef6b8bee07 2013-02-21T07:58:50-08:00 http://git.io/FG5TIw 16:02 VanessaE about damn time someone did that 16:03 mauvebic ugh, you actually have to pick shit up now after digging them? 16:03 VanessaE "and no room in inventory" 16:03 VanessaE i.e. if the inventory is full 16:03 PilzAdam mauvebic, only if your inventory is full 16:03 mauvebic ok so if theres room it still goes straight into it? 16:03 VanessaE yes 16:04 mauvebic thank god for a second there i thought ya'll were really trying to clone MC to the last detail lol 16:04 PilzAdam mauvebic, I would never do that! *cough* MiniTest *cough* 16:04 PilzAdam ;-) 16:05 mauvebic well as game thats fine :p just not default behaviour :P ive never actually played MC lol 16:05 PilzAdam me neither 16:05 rubenw|ingame /mods says moretrees is not installed 16:06 VanessaE did you configure your world? 16:06 rubenw|ingame huh? 16:06 VanessaE the mod settings in the world's "configure" menu 16:06 rubenw|ingame brb 16:06 VanessaE rubenwardy: and did you install plantlife? 16:06 rubenwardy plantlife should be installed 16:07 rubenwardy great 16:07 rubenwardy now the task bar has crashed 16:07 VanessaE make sure both are up-to-date btw 16:07 mauvebic you didnt need it :p 16:07 mauvebic (taskbar) 16:07 rubenwardy "the application unity2d has closed unexpectedly" 16:07 VanessaE heh 16:07 VanessaE unity, shame shame. 16:08 VanessaE install xubuntu-desktop and kick unity to the curb :-) 16:08 mauvebic in the latest dev snapshot of ubuntu, not only have they removed the taskbar, but also most of the desktop, everything is now doing through hyper-intuititve key-combos! :p 16:08 PilzAdam KDE ftw! 16:09 mauvebic with most of the desktop removed, suddenly ubuntu found itself with very little reports of bugs (their users being unable to file them) 16:10 VanessaE morning Calinou 16:13 Calinou afternoon VanessaE :) 16:15 rubenwardy VanessaE: I have plantlib from mauvebic's aero, but not plant_lib 16:15 rubenwardy are they the same? 16:15 VanessaE no 16:15 VanessaE and mine's plants_lib (plural), part of the plantlife modpack 16:15 mauvebic one is edible/ manually growable, the other is biome/autospawn 16:16 VanessaE mauvebic: would you mind renaming yours to something less similar? 16:16 mauvebic what would be other good (short) descriptive names? 16:16 rubenwardy farmlib 16:16 VanessaE food_lib? :-) 16:16 rubenwardy producelib 16:16 rubenwardy croplib 16:17 mauvebic i could always merge both to handle natural and crop plants? 16:17 mauvebic croplib could be good though 16:17 VanessaE merge what with what? 16:17 rubenwardy mauvebics_very_nice_crop_and_farm_produce_mod_which_has_a_long_name 16:17 mauvebic ^ even the acronym for that would be tool long 16:17 mauvebic *too long 16:18 mauvebic well if i merged the naturally occuring plants with the crop-type plants, 16:18 mauvebic ive already added optional conditional functions for special plants (ie, rice needs 4x the water of any other crop) 16:19 mauvebic i wanted to make the crops naturally occuring (though rare) so you could pick fruit/veg in nature and get started with seeds 16:19 rubenw|ingam1 hi 16:19 VanessaE mauvebic: fwiw, my plants_lib has a number of features that your mod might be able to use 16:19 artur99 hi 16:20 mauvebic the game could really use a default plantlib with like 20-30 plants 16:20 rubenw|ingame *** singleplayer joined the game 16:21 mauvebic ive already merged most of pilzadam's plants and retextured the whole lot including mine 16:21 rubenw|ingame how laggy are plants? 16:21 mauvebic plants arent laggy at all 16:21 mauvebic they spawn once in every x number of nodes 16:21 rubenw|ingame bloody hell. massive cliff 16:21 mauvebic plantlib has 1 growing surface (1 abm) and aero has 1 ( tot 2 abms) 16:22 rubenw|ingame I think I have a seed problem 16:22 mauvebic vanessa's plants grow on grass and possibly sand so thats one or two more growing surfaces 16:22 rubenw|ingame as in mapgen seed 16:22 VanessaE my plants_lib can grow anywhere you want, any density, perlin controlled, the whole smash 16:22 artur99 can the image of a block be changed by pressing a button? 16:22 rubenw|ingame or I might just have updated to v6 16:22 VanessaE rubenw|ingame: that happened to me, too 16:23 mauvebic perlin, lol, i can get the numbers, but they dont make much sense to me, (one of those things you just dont figure out easily lol) 16:23 VanessaE hmmmm: second confirmation that the "v6" algorithm needs looked at. 16:24 rubenw|ingame VanessaE: It might be because one block is made by old mapgen, and new block is made by new mapgen 16:24 VanessaE yes 16:24 mauvebic well since all crops should occur in nature, it would be a stretch to grab all the natural plants and have them give out seeds too, they could use the same growing function 16:24 mauvebic *wouldnt be 16:24 rubenw|ingame finally! 16:24 rubenw|ingame moretrees! 16:24 VanessaE that happened to me when I updated, new stuff was suddenly much higher in elevation than old stuff, and not with the same pattern either 16:24 rubenw|ingame coconut! 16:25 rubenw|ingame sooo cool 16:25 VanessaE bbl 16:25 VanessaE mauvebic: take a look at plantlife/plants_lib -- see if you can use it to reduce your workload somewhat 16:25 VanessaE ouyt --> 16:25 VanessaE out --> 16:26 mauvebic will do 16:26 david_asd Do any of you use an IDE for minetest? I've been using vim but I think an ide would help me with the structures I'm not familiar with 16:26 rubenw|ingame acorns! 16:26 rubenw|ingame I use context with a lua highlighter 16:27 mauvebic gedit/lua highlighting 16:28 mauvebic i hear emacs is solid though i dont know if it comes with a text editor :p 16:28 david_asd yeah vim highlights, but I was asking for an ide so I could jump from/to classes/methods/structures 16:28 * Calinou uses geany in "text editor" mode 16:28 Calinou (bottom and left windows are hidden) 16:28 rubenw|ingame pinecones! 16:28 Calinou fun fact: it starts faster than gedit and does not require zeitgeist 16:29 david_asd anyone familiar with the node rendering? 16:30 rubenw|ingame ... 16:30 Calinou david_asd: node rendering, explain? you mean, making nodeboxes? 16:31 david_asd the clientmap renders the visible block's meshes entirely 16:31 david_asd I want to render a block partially, based on distance, because rendering the entire block based on distance looks pretty ugly 16:32 rubenw|ingame block or node? 16:32 rubenw|ingame you should probably go to #minetest-dev 16:33 rubenw|ingame * singleplayer is going to set fire to some trees, sorry VanessaE! 16:36 rubenw|ingame *** singleplayer joined the game 16:38 Calinou uh uh, rubenw|ingame left 16:39 rubenwardy yeah 16:39 rubenwardy taskbar crashed again 16:39 rubenw|ingame *** singleplayer joined the game 16:41 Calinou taskbar? 16:41 Calinou what server are you on? :P 16:42 rubenw|ingame localhost 16:42 rubenw|ingame my desktop taskbar 16:42 rubenw|ingame unity2d 16:42 rubenw|ingame It crashed after I exited 16:43 Calinou 12.04 user spotted 16:43 mauvebic not surprised unity is graphics intensive 16:44 mauvebic flash and vlc go wonky too at my end when playing mt on p4 16:44 mauvebic doesnt unity use compiz? 16:44 hmmmm vanessae, yes/ 16:44 hmmmm ? 16:44 mauvebic she's out :p 16:45 artur99 what am i doing wrong here: http://pastebin.com/MUTWE1Wq ? 16:45 mauvebic on_construct = function(pos) 16:45 mauvebic local meta = minetest.env:get_meta(pos) 16:45 mauvebic meta:set_string("formspec", 16:45 mauvebic "size[8,9]".. 16:45 mauvebic "button[2,2;2,2;name;label]"..), 16:46 mauvebic theres no end 16:46 mauvebic move the comma to the next line, put 'end' right before it 16:46 artur99 and, whitch should be? 16:46 mauvebic gimme sec 16:46 artur99 ok 16:46 mauvebic on_construct = function(pos) 16:46 mauvebic local meta = minetest.env:get_meta(pos) 16:46 mauvebic meta:set_string("formspec", 16:46 mauvebic "size[8,9]".. 16:46 mauvebic "button[2,2;2,2;name;label]"..) end, 16:47 mauvebic oh and remove the '..' before the last ) 16:47 mauvebic .. == append 16:47 mauvebic nothing after .. causes error 16:47 mauvebic *may c ause 16:53 artur99 thanks, it works... Can a block face be changed by pressing a button? 16:55 mauvebic the texture? no, you need to define another node and a function to do the old switch-a-roo 16:55 artur99 ? 16:55 mauvebic well for starters, youre trying to change what to what? 16:56 artur99 aaa... 16:56 mauvebic i can help but i cant guess :p 16:56 artur99 a face taxture 16:56 artur99 from titles a.png to b.png 16:57 mauvebic so you define a second node with said texture 16:57 mauvebic and on_punch can be used to replace eachother 16:57 artur99 yeah 16:58 mauvebic on_punch = function(pos,node,puncher) [double check] minetest.env:add_node(nodeb) 16:58 artur99 on pressing a button 16:59 mauvebic on punch would be the simplest then yeah 16:59 mauvebic you can prolly find a recent and correct code example by searcing the forums for on_punch 17:05 artur99 what a button can make? 17:09 iqualfragile a panic-button 17:09 iqualfragile when you klick it it opens firefox and shows google 17:13 artur99 on_punch is click, or rightclick 17:13 artur99 ? 17:18 rubenwardy left click 17:19 artur99 aha, thanks 17:23 rubenwardy brb 17:29 rubenwardy hi all 17:29 artur99 hi 17:30 berome hi 17:36 Gg Yo can someone help me with a problem with 4.4? 17:36 Calinou 0.4.4 you mean, Gg 17:36 Calinou just ask your question :) 17:36 Gg Yes Thanks, and everything is red, Like all the textures 17:37 Gg though the inventory is still gray 17:39 PilzAdam Gg, turn the shaders off 17:39 PilzAdam in the Settings menu 17:40 Gg I set them to 0 17:40 Gg in the conf file 17:41 PilzAdam have you restarted minetest after that? 17:41 rubenwardy texture_atlas? 17:41 Gg Yeah, But I just solved the problem. 17:41 PilzAdam Gg, only edit minetest.conf if you dont run minetest 17:42 Gg One more thing 17:42 Gg is there any way to help with lag? 17:42 PilzAdam choose a server that is in the same contintent/country as you 17:43 MiJyn or in the same world as you, if applicable 17:44 MiJyn I've had a lot of problems connecting to earthly servers from gallifrey 17:44 MiJyn we are, in fact, 20 million light years away 17:45 Gg Haha, No im talking local server lag, Like on my personal worlds 17:49 berome hi john_minetest 17:51 berome Gg: forget fancy trees, transparent water ... 17:51 berome in the setting menu 17:52 Gg smooth lighting? 17:53 Gg That helps some, but not completely 17:53 berome Gg: I think yes. And ingame, try to avoid using "long range of viewing" 17:53 Gg And how do I do that? 17:54 berome it is "R" to switch between short/long range for me ingame 17:54 berome I don't remember if this is default keys values 17:54 * VanessaE wanders back in 17:55 VanessaE hmmmm: nevermind from earlier. 17:55 rubenwardy Hi vanessaE! 17:55 VanessaE hey 17:56 rubenwardy VanessaE: http://irc.minetest.ru/minetest/2013-02-21#i_2886534 17:56 VanessaE yeah I saw 17:56 VanessaE I never tested them with fire enabled :-) 17:56 VanessaE but I suppose they work and probably make the server lag all to hell ;-) 17:58 rubenwardy You can not stop the fire spread 17:58 rubenwardy ing" 17:58 rubenwardy ! 17:58 VanessaE heh 17:59 VanessaE that's what happens with big trees :-) 17:59 rubenwardy I had to resort to world edit, and then discovered that //dig does not work 17:59 VanessaE yeah, you use //fixlight now 17:59 rubenwardy what? 18:00 rubenwardy that makes no sence 18:00 rubenwardy sense 18:00 VanessaE //dig was only implemented originally so that it could force the engine to recalculate lighting when you remove a block 18:00 VanessaE that's been replaced with //fixlight, which only digs air. So you do "//set air" and then "//fixlight" 18:00 VanessaE the result is 10x faster than //dig 18:00 mauvebic does nodeupdate(pos) also reset lighting? 18:00 VanessaE or in your case, 18:01 VanessaE //replace fire:basic_flame air 18:01 VanessaE //fixlight 18:01 VanessaE mauvebic: dunno, that function is not documented in the API 18:01 mauvebic prolly deprecated then 18:02 VanessaE which is why in moretrees' leafdecay code, I do remove_node() followed by dig_node() on the same position. 18:02 VanessaE deletes the node and then forces a lighting update and makes stuff fall that is supposed to. 18:02 mauvebic i would have thought remove_node would do the work of fixing the light 18:03 VanessaE maybe it does or not, but it doesn't trigger the falling code, which is the main reason I use it 18:03 VanessaE use dig_node() that is 18:04 mauvebic i simple solution for fixing shadows universally might be to run an abm on air itself replacing it with air (with a high chance value) 18:04 mauvebic *a 18:04 VanessaE no way 18:04 VanessaE that'll kill a server in short order 18:05 FreeFull ^ 18:05 VanessaE just always make sure any remove_node() or add_node() with air is followed by a dig_node() call and you're good. 18:05 mauvebic all these workarounds for buggy shadows lol do we really need shadows? 18:05 VanessaE yes 18:06 VanessaE they make the world more dynamic and engrossing 18:06 mauvebic its kinda ridiculous that at high elevations i cant see the underside of any of the ships i spawn lol 18:06 mauvebic or that beyond a certain elevation, very large buildings no longer cast a shadow anywhere 18:06 VanessaE they don't? 18:07 mauvebic dont get me started on random spots of high light and heavy shadows on newly generated terrain lol 18:07 VanessaE heh 18:07 mauvebic naw, the starbase doesn't cast a shadow, its not terribly high, but its very large so it should 18:08 mauvebic but then when i dont want shadows (ie, under the enterprise) i get such thick shadows i cant see jack lol 18:08 mauvebic if lighting and shaders can work without the dark shadows, it'd be nice to add enable_shadows to conf :-) 18:11 mauvebic tbh neither the shadows or the white fog are terribly realistic, you can disable the white fog though :P 18:11 rubenwardy|away brb, having some food! 18:14 VanessaE actually, 18:14 VanessaE I kinda wish the fog were more evenly distributed - the sides of the screen are less fogged than the center 18:14 VanessaE almost like a radial gradient from white to transparent or something 18:15 mauvebic the fog underground shouldn't be white either 18:15 khonkhortisan You can change your view distance by turning your head 18:16 mauvebic though it would be cooler if fog was something you could place and was more animated 18:16 mauvebic flowing down like water, would make awesome jungle/forest/waterfalls 18:16 FreeFull That could be interesting 18:18 khonkhortisan Modding tip: Don't use absolute positions in metadata, use relative positions instead. 18:21 mauvebic though im not sure if you could have fog as a node or new drawtype or some other arrange :/ 18:21 mauvebic *arrangement 18:31 sokomine hi 18:32 * sokomine is still fighting with the spawning (to some degree) 18:32 sokomine it seems not every spawn_tree actually generates one? 18:33 sokomine plus i end up with buildings only half build. persumably because that part of the map has not been generated...any ways to prevent that? 18:33 mauvebic depends if you can rig spawntree to produce the same thing twice 18:33 VanessaE yeo 18:34 mauvebic that or prevent it from running anywhere theres' ungenerated map 18:34 VanessaE spawn_tree() generates a tree directly, without any further delays/testing 18:34 mauvebic like a time delay 18:34 VanessaE except that it won't overwrite what's present 18:34 VanessaE RealBadAngel: can you please add a flag for that soon? 18:34 VanessaE moretrees needs it 18:34 mauvebic his/her problem seems to be chunks of tree getting ripped off by the mapgen 18:34 VanessaE her., 18:34 VanessaE and yes. 18:34 mauvebic i forget lol 18:34 VanessaE the cave generator griefs trees 18:34 sokomine i've already included a time delay of 20 seconds between tree spawning and building spawning 18:34 mauvebic for a long time i thought kacey was a girl 18:35 sokomine ah yes...the cave generator :-(( it ought to be banned for griefing! 18:35 mauvebic lol 18:35 mauvebic true 18:35 VanessaE sokomine: there's no real way to prevent it except to generate your building, and then turn around and do it again several seconds later. 18:35 mauvebic it was meant to give the default map some explorable space, but with WE/MN/BPs/CBPs, its more trouble than anything else 18:36 VanessaE well it'll eventually be rewritten 18:36 sokomine hmm. the pattern looks more like the chunk hasn't been generated. cavegen-griefs look different. though it's hard to distinguish with buildings that small 18:36 VanessaE and we still need caves 18:36 mauvebic ill settle for the ability to deactivate it lol 18:36 VanessaE sokomine: different bug, also well known 18:37 VanessaE sokomine: that bug sometimes causes trees to get cut off when spawned 18:37 sokomine ah 18:37 mauvebic meh, methinks flatworld would be perfect default, offer builtin tools for terrain editing instead 18:38 sokomine i hoped the time delay would prevent such things and also help against inflowing mud from neighbouring blocks. maybe the delay is not high enough. or i really have to check if the desired chunks exist already (how do i do so efficiently?) 18:38 VanessaE sokomine: interestingly, that map chunk edge cutoff also affects the cave gen: 18:38 sokomine hmm. flatworld as a biome? 18:38 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_4207625953.png 18:39 sokomine a place that invites for building? larger flat areas? 18:39 VanessaE a flat world can be done now by tweaking some settings in yourworld/map_meta.txt 18:39 mauvebic no i mean the whole map flat, biomes on or off, just have builtin tools for making mountains, rivers, canyons, etc. 18:39 mauvebic my guns work but in lua can be laggy 18:39 mauvebic and will suffer any range of bugs from the API lol 18:40 VanessaE oh that's right, you've got that terrain generator thingy 18:40 * sokomine demands that the cavegen be banned :) 18:40 VanessaE can you explain it more? I'm curious 18:40 sokomine but in this case i think it's more the land-not-generated-yet 18:41 mauvebic its based entirely off Voxel Sniper (mc) naked fury asked for it 18:41 sokomine that terrain generator sounds good as well. for some situations 18:41 mauvebic basically you have one tool (in my case chose a nice gun texture) 18:41 mauvebic you can shoot (drop) blobs (spheres) of any material (stone, dirt, etc.) 18:41 mauvebic mold it into mountains, canyons 18:41 mauvebic weird rock formations 18:42 mauvebic you can change the shape 18:42 mauvebic size 18:42 mauvebic passthrough or hit water 18:42 VanessaE I like that 18:42 sokomine for a creative world, i think "flat" is a better option than the current world. for a survival world, flat would be rather boring. for most things between those extremes, it needs both 18:42 mauvebic leave the node empty and you get air (making natural looking tunnels/caves)\ 18:42 VanessaE I could sure have used that a while back when I was blending some worldedited terrain back into the map into which I pasted it 18:42 mauvebic then you got the raise, lower, paint, selective paint (like replace) and plop brushes 18:43 mauvebic plop lays things randomly like trees (Fast foresting) 18:43 mauvebic intensity configurable 18:43 mauvebic raise and lower can raise and lower terrain lol 18:43 mauvebic paint changes the top layer 18:43 mauvebic selective paint changes the top layer but only a certain node 18:43 mauvebic need a cigarette now lol 18:43 sokomine sounds good :-) wonder how fast it will be... 18:44 mauvebic its not bad in lua, could be faster 18:44 mauvebic used to be 6-7 guns with 6-7 entities, ive narrowed it down to one of each 18:44 * sokomine replaces the cigarette with a chocolate one 18:44 mauvebic the "bullets" carry the information of who shot it, which fetches all the settings like brush, shape, size, depth, intensity 18:44 mauvebic which you set from the inventory (UI fork) 18:45 sokomine generating a good landscape isn't easy though 18:45 mauvebic no its not lol 18:45 mauvebic first mountain took a day 18:45 mauvebic the next two took three days 18:45 rubenwardy|away /give mauvebic food_modern:cigarette 99 18:45 mauvebic id add tobacco to the crops but with kids,... ianno lol 18:45 sokomine a lot of players seem to have no clue as to how to include the sourrounding area in their buildings 18:46 mauvebic my wife built a castle that scales the side of the mountain, its really cool 18:46 rubenwardy|away /give mauvebic flint_and_lighters:lighter 1 18:46 mauvebic and inside it looks vast/tall 18:46 sokomine sounds good. i'm sure you can build :-) 18:46 * rubenwardy is back 18:46 mauvebic my wife is good at insanely complex buildings, me it's insanely complex mods lol (how she put it) 18:46 sokomine but with most players around...landscape would get rather worse than better :-/ 18:47 mauvebic well the terrain editor requires privs to use 18:47 mauvebic otherwise you cant access UI tab, and the gun wont fire 18:47 mauvebic had no choice, with the attach bug and all lol but its still good feature to keep regardless 18:48 sokomine *g* maybe a female thing then. people usually complain that they get lost in my buildings because they're so small-scale inside. where other people have been known to construct one house for a single family i've build a whole appartment house for dozens :) unfortionately that takes a lot longer... 18:48 FreeFull I really like Terasology's trees 18:49 mauvebic my wife complains i spawn more shit than she knows what to do with lol i have several enterprises and a kelvin that needs interiors lol 18:49 sokomine *g* 18:49 mauvebic hence adding privs for everything, i might need more hands in the near future lol 18:49 mauvebic i still cant settle on a satisfactory node protection setup though 18:50 sokomine give her some time to build the interior then :-) hard enough with such a big ship. you can then figure out the shape and clone it automaticly to other rooms 18:50 mauvebic weve been thinking about modular blueprints 18:50 sokomine the one on redcrabs server seems fine to me 18:50 mauvebic the underlevel buildings are all built along modular designs, would be easy to save 18:51 mauvebic though lately weve just been busy connecting the lakes together, making seas and laying new roads lol 18:51 sokomine maybe your wife can fill some cabins of the large ships with suitable interior then. though it won't be easy...all those shapes the st ships have are not exactly made for your everyday block-furniture... 18:51 mauvebic the jedi temple also destroyed two bridges so we built new ones lol 18:52 sokomine how did it destroy them? 18:52 mauvebic well its easier to make furnite out of hdb stuff, for each texture you got nearly 20 peices (like morestairs) 18:52 mauvebic *furniture 18:52 mauvebic i thought i had enough clearance for the jedi temple, when it spawned it swallowed up two bridges and 3 towers (most incomplete, no loss) 18:52 sokomine sounds huge 18:52 * VanessaE listens to "Mull of Kintyre" (Paul McCartney) 18:52 VanessaE mmmmmmmmmmmmmm 18:53 VanessaE I love the pipes 18:53 mauvebic jedi temple and galactic senate are huge lol 18:53 mauvebic atlantis is even bigger, its like the rich quarter of the city 18:53 mauvebic high above the plebs lol 18:54 MiJyn wow 18:54 mauvebic i still have alot of hoverway left to build too lol 18:54 mauvebic one will go straight into atlantis 18:56 * mauvebic is generating new map, even cpp mapper getting to be slow lol 18:58 sokomine :-) 18:58 mauvebic tho it does 10K node range 18:58 YuGiOhJCJ hello everybody I found a way for the minetest server to listen on all interfaces putting "any" in "minetest.conf" for the "address" value 18:58 sokomine hm. and how do i solve my area-not-completely-generated-problem? checking the 4 sides of the building might be helpful... 18:59 mauvebic houses or trees? 18:59 sokomine and in how far does that help, yugioh? the port is usually helpful to run more than one server on one machine 18:59 YuGiOhJCJ that's very usefull for me because I was unable to connect to the Internet interface from my local network 18:59 YuGiOhJCJ now people from my local network and from Internet can access to my server 19:00 YuGiOhJCJ (simultaneously) 19:00 sokomine houses. rather small ones. roughly 10x10 nodes or less. placed with an offset to a tree of up to 20 - so it really isn't certain that the area exists 19:00 sokomine ah, ok 19:00 mauvebic 2 solutions: 19:01 mauvebic use minetest.after(1,functions() spawn() end) to doublespawn 19:01 mauvebic or you take your spawn function, copy it 19:01 YuGiOhJCJ but maybe I can keep one interface only listened on the server and configure better my firewall but I found only this way to do 19:01 VanessaE sokomine: about the only way to do it, is for each node you place, check the node space you're about to place to see if it's "ignore". If it is, add that node to a list. Come back later, say 30 seconds on, and go through the list and place the missing nodes. 19:01 VanessaE or wait for the engine to get fixed :-) 19:01 sokomine doublespawn? you mean place the house twice? 19:01 mauvebic and instead of adding nodes, you get_node and make sure whats supposed to be there is there, and then if not, re add_node 19:03 mauvebic where you'd have modname.spawn_building youd add a function likely called modname.building_integrity 19:03 mauvebic run it some time after spawn 19:03 sokomine ah. ok. so checking the four corners plus probably the base ought to help. and if i encounter "ignore", i'll have to wait for say another 10 seconds 19:04 sokomine if nighbouring land is generated that may even affect the building. it may need a diffrent platform to stand on 19:04 mauvebic mapgen is a constant problem for me spawning things, the bigger the blueprint, the worse it gets :p 19:04 mauvebic all you can do is check/respawn 19:05 * rubenwardy wishes mauvebic would run a server of his creations... 19:05 mauvebic tried that, jordach had time to go to bed and wake up before his client connected lol 19:06 mauvebic ive since then removed even the light version of ambience lol i just dont have the U/L to support it lol 19:07 sokomine hm :-( 19:07 mauvebic latest map: http://ompldr.org/vaGpsdg/map.png 19:08 mauvebic though im curious - if i keep blueprints in the modpath, do those get downloaded by the user too? 19:08 sokomine i don't think so. only textures and sounds afaik? 19:09 mauvebic weird, takes forever for people to conenct and i dont have more than a dozen mods lol 19:09 sokomine looks...huge 19:09 rubenwardy wierd colors 19:09 mauvebic montreal metro map colors :p 19:09 sokomine about 30 mb of necessary download are enough to take more than half an hour in my experience 19:09 mauvebic the yellow is roads 19:10 mauvebic well the whole mm2 folder sans the blueprints weights in at 2.7mb 19:10 sokomine i had the same issues with servers running ambience 19:10 sokomine in that case it ought to be faster. unless there's really other stuff downloaded as well.. 19:11 mauvebic well im going through hdb getting ride of #'s we dont use much or at all lol 19:12 mauvebic got rid of baseboards and kept the standard floor tiles 19:12 rubenwardy1 is http://forum.minetest.net/viewtopic.php?id=4136 up to date, mauvebic? 19:12 mauvebic its an older version of the same map 19:13 rubenwardy1 it has loading music? 19:13 mauvebic if you spawn somewhere you're trapped use /listgo and /go lol 19:13 rubenwardy1 is there an up to date version? 19:13 mauvebic originally it had the full ambience, though OC couldn't load the world easily thats when i made serverlite 19:13 mauvebic nope, file is big, ompldr fails several times in a row (dblock) 19:13 mauvebic 1/2 hour each time 19:14 mauvebic after 3 hours got better things to do than fight w/ it lol 19:14 mauvebic probably an hour for each attempt now 19:14 rubenwardy 31% 19:14 mauvebic ive spawned dozens of millions of nodes since the last map lol 19:14 rubenwardy would be great if you made your own server 19:14 mauvebic were only just starting to hook up those areas to the city lol 19:15 mauvebic ideally i need to update the gamepack and map and send that to OC 19:15 mauvebic for awhile though i thought he was taking the worlds down so i didn't 19:15 rubenwardy 42% 19:16 mauvebic bookmarks are now a complete mess on my updated map lol need to add categories of places 19:16 mauvebic like ships, buildings, or whole cities, that needs to be made clear lol 19:16 khonkhortisan Is there an easy way to check if two positions are equal? 19:17 rubenwardy https://github.com/rubenwardy/commonlib#contained-functions 19:17 rubenwardy https://github.com/rubenwardy/commonlib/blob/master/vector_cmp.lua#L22 19:18 rubenwardy 64% 19:18 rubenwardy mauvebic: you could set up a ftp client on you computer to transfer it to OC 19:18 khonkhortisan That looks very useful, but I'll do it the hard way because it's someone else's mod 19:18 rubenwardy It is my mod 19:18 rubenwardy and you are welcome to use that code 19:18 mauvebic function(pos1, pos2) for key,value in pairs(pos1) do if pos1[key] ~= pos2[key] return false end return true end 19:19 khonkhortisan _I'm_ editing someone else's mod and I want my change to be as small as possible 19:19 * Menche ran /clearobjects successfully; it used up all of my 4G RAM and half of my 4G swap 19:19 rubenwardy just use that line to do it 19:19 rubenwardy 73% 19:19 rubenwardy https://github.com/rubenwardy/commonlib/blob/master/vector_cmp.lua#L22 19:19 mauvebic *function(pos1, pos2) for key,value in pairs(pos1) do if pos1[key] ~= pos2[key] return false end end return true end 19:20 mauvebic was missing an end statement 19:20 rubenwardy 88% 19:20 mauvebic ftp client, hrm, what would work out of the box for arch? 19:20 rubenwardy probably 19:20 rubenwardy you might need to open up some ports 19:20 rubenwardy but that is easy 19:20 rubenwardy (depending on router, of course) 19:21 mauvebic samba configurations alone could account for the high rate suicide among computer geeks lol 19:21 rubenwardy 100%! 19:21 mauvebic still faster than my local :p 19:23 rubenwardy all you doors are locked in that world :( 19:23 rubenwardy codes? 19:23 mauvebic they shouldn't be, theres a bug where on my local they open on OC's they don't 19:24 mauvebic use /go and /listgo to get out or in 19:24 mauvebic (they dont even have passwords, they should open in that case) ive since dropped codes entirely from my doors lol 19:29 khonkhortisan woohoo! I can ride in my frame-powered boat without falling through it! 19:32 rubenwardy you have to be the best builder in the community, mauvebic 19:36 mauvebic naw, jsut the most obsessive compulsive :p 19:37 mauvebic i start lots and lots of projects and keep working on em even when theyre finished lol 19:37 mauvebic makes the city more organic 19:40 mauvebic even demolished a few buildings lol (working on a tool for that) 19:52 * ShadowNinja had his filesystem become read-only and both .Xauthority and .ICEauthority made read-only after restart so that he could't use his desktop...again. 19:53 mauvebic but why? lol 19:53 * ShadowNinja is getting annoyed at ubuntu 19:53 MiJyn ShadowNinja, try arch! 19:53 MiJyn xD 19:53 mauvebic you can stick / to readonly in any OS 19:53 mauvebic the key is knowing what you did to avoid it lol 19:54 rubenwardy why do you try something more your level? Windows Vista? 19:54 mauvebic you think arch is *less* easy to screw up ? lol 19:54 ShadowNinja that is what I was thinking of 19:54 MiJyn rubenwardy, you're insulting him 19:54 MiJyn mauvebic, well, you are 100% in control 19:54 MiJyn vs ubuntu, where you're ~60% in control 19:54 mauvebic lxde <- win on nix 19:54 ShadowNinja I have installed arch before... 19:55 mauvebic 100% control means you can also do worse than in ubuntu lol 19:55 MiJyn mauvebic, but in ubuntu, if you screw it up, it's hundreds of times harder to fix than in arch 19:55 ShadowNinja ar least you usualy know why it happened 19:56 ShadowNinja at* 19:56 MiJyn yeah 19:56 MiJyn and then you can fix it 19:56 MiJyn with its excellent wiki 19:56 MiJyn xD 19:56 mauvebic i dunno i gave up on ubuntu when i had two apps ask for different versions of the same dependency and was fucked 19:57 khonkhortisan RBA, a better pull request than last for you 19:57 mauvebic and their forums is moslty made up of assholes who either blame your hardware, or if you can prove it;s ubuntu's fault, lock/del the thread lol 19:59 mauvebic * and when they ask for feedback, its positive only lol 20:00 khonkhortisan disguise it as constructive criticism 20:00 mauvebic well even a basic list of features they removed that you used, theyll tell you tough shit lol so whats the point 20:00 khonkhortisan "I would really like to help you fix your crap piece of software, it would make me happy" 20:03 mauvebic well they're trying to monetize ubuntu thinking it could be the ios of PC's, but i doubt ittl work 20:03 mauvebic they cant hold onto to the few users they have lol 20:03 khonkhortisan Security gets really odd when you program it to be useful for regular people 20:04 AnonymousMember Hello 20:04 khonkhortisan Hi 20:04 AnonymousMember Is OldCoder here? 20:04 mauvebic youll know in a tick 20:04 khonkhortisan MinetestBot, don't be rude 20:05 AnonymousMember Thank you, I will stick around :-) 20:06 mauvebic prolly still morning/early there 20:06 AnonymousMember I see 20:17 PilzAdam bye 20:32 khonkhortisan My frames boat doesn't stop at land, it stops at land higher than water. I wonder if I could move the boat down a node and have it travel through water? 20:35 mauvebic map one of the keys to 'anchor' the boat in place 20:42 ShadowNinja !up 67.241.154.164 20:42 MinetestBot 67.241.154.164:30000 is up (0.504ms) 20:44 ShadowNinja someone want to help me test on my server? 20:46 mauvebic im building a bajoran labor camp for my farm :( 20:51 khonkhortisan It is not currently possible to build a boat out of frames that moves under the water 20:56 * ShadowNinja found annother bug in a mod 21:12 RealBadAngel technic is updated with new mining drills, lotsa new hidden code and some bug fixes 21:13 khonkhortisan I have another pull request for you 21:13 RealBadAngel lemme guess, frames? 21:13 khonkhortisan yep 21:13 RealBadAngel :) 21:14 RealBadAngel no problemo 21:15 thexyz wtf happened with http://minetest.net/ ? 21:15 khonkhortisan What's different? Solid colors? 21:15 thexyz oh 21:15 thexyz it was just displaying router http basic auth form 21:16 thexyz but it works now 21:16 khonkhortisan those tiny red eyes in the picture don't exist 21:16 RealBadAngel khonkhortisan, merged 21:16 khonkhortisan yay! 21:30 khonkhortisan I'm getting attempt to index a nil value at if obj:get_luaentity().name == "pipeworks:tubed_item" then 21:30 mauvebic obj:get_luaentity() is not working then 21:31 mauvebic should be 21:31 mauvebic if obj:get_luaentity() and obj:get_luaentity().name == "pipeworks:tubed_item" then 21:31 mauvebic try that 21:32 RealBadAngel idk, maybe rather two ifs 21:32 RealBadAngel if obj then if obj.name 21:32 mauvebic local obj = obj:get_luaentity() 21:32 mauvebic if obj and obj.name .... 21:33 mauvebic *no local 21:33 RealBadAngel if you will use and 2nd condition will be always checked 21:33 RealBadAngel and will produce errors 21:33 khonkhortisan it'll short circuit, no? 21:33 khonkhortisan if the first half of the and is false, the second half doesn't need to be checked 21:34 khonkhortisan if false and assert(0) then 21:34 RealBadAngel im not so sure 21:34 mauvebic if obj doesnt exist it wont try to index name 21:34 mauvebic its crashing cuz obj is returning nil so 'name' index 21:34 mauvebic *no name index 21:35 RealBadAngel i do make such things this way: 21:35 RealBadAngel if obj:get_luaentity() then 21:35 RealBadAngel if obj:get_luaentity().name == "pipeworks:tubed_item" then 21:35 RealBadAngel end 21:35 RealBadAngel end 21:35 mauvebic works too 21:35 RealBadAngel safer 21:35 mauvebic double nested or double conditional 21:35 khonkhortisan I'd say more understandable 21:36 mauvebic im always short on space :p 21:36 RealBadAngel lua is a bitch and has nils hidden everywhere 21:36 RealBadAngel safer to check for them all the time 21:36 mauvebic lol true 21:36 ShadowNinja I can confirm that lua supports that optimization so if obj and obj.name will work 21:37 ShadowNinja I have used it before 21:37 RealBadAngel lemme check it then 21:37 khonkhortisan while read file if variable insert if variable ~= nil then variable end end 21:38 mauvebic though its not the nil itself causing crash, its the attempt to index a table that doesnt exist lol which might as well return nil too 21:38 khonkhortisan obj:setpos works fine but not obj:get_luaentity 21:39 khonkhortisan becuase it doesn't have to read anything 21:39 mauvebic though you could design your own table object where the indexing function does return nil instead of crashing the game 21:40 mauvebic though that wont help with api functions that return luatables 21:40 RealBadAngel local test={} 21:40 RealBadAngel if test and test.name=="test_name" then end 21:40 RealBadAngel well this code doesnt crash 21:40 mauvebic told ya'll 21:40 mauvebic :p 21:40 khonkhortisan I think the problem is with minetest.env:get_objects_inside_radius(pos, 1) returning nil when nothing is found 21:40 khonkhortisan and then the for loop adding it to the table anyway 21:40 mauvebic well you need to catch those nils 21:41 mauvebic if you dont catch 'em, then youre trying to perform operations on things that dont exist, which would crash 21:41 mauvebic its like taking form input without checking for malicious code lol 21:43 RealBadAngel damn i need the fix for formspec not exiting on enter 21:43 mauvebic yeah i fuck alot of searches that way 21:43 RealBadAngel i had it done already somwhere 21:43 mauvebic enter should be -> next button in the formspec 21:44 mauvebic whichever one is declared first after the field 21:44 RealBadAngel i made it once to lose focus 21:44 khonkhortisan what kinds of objects are there other than luaentities? 21:44 RealBadAngel c55 opposed that its bad for simple input formspecs like signs 21:44 mauvebic or maybe add a field for fields to define which button action to perform on enter 21:45 RealBadAngel players? 21:45 khonkhortisan okay 21:45 RealBadAngel i need that for terminal to work 21:45 RealBadAngel imagine using computer trying to avoid enter pressing 21:46 ShadowNinja does anyone want to help me test on my server? 21:46 khonkhortisan test what? 21:46 RealBadAngel test what? 21:46 RealBadAngel lol 21:47 ShadowNinja mods 21:47 khonkhortisan Mods you made? 21:47 ShadowNinja yes 21:47 RealBadAngel i guessed that not some hot chicks 21:47 * VanessaE is back 21:47 RealBadAngel what mods? 21:47 ShadowNinja jail, forcefield 21:47 * RealBadAngel is front 21:48 RealBadAngel ShadowNinja, ip port? 21:48 ShadowNinja !up 67.241.154.164 21:48 MinetestBot 67.241.154.164:30000 is up (0.231ms) 21:49 RealBadAngel VanessaE, update please technic on your server 21:49 VanessaE no ;) 21:49 RealBadAngel with some news there are bug fixes 21:50 RealBadAngel including this you told me about today 21:50 khonkhortisan there's still the object nil bug though 21:50 VanessaE RealBadAngel: done. 21:50 RealBadAngel khonkhortisan, describe please when it happens 21:50 khonkhortisan whenever I move my frame boat 21:50 RealBadAngel i will kill that nasty insect 21:51 khonkhortisan I don't know how to make it not happen when moving frames other than changing the mod 21:51 RealBadAngel wait frames and tubed items 21:52 RealBadAngel you mean when items are travelling in tubes when frames are moving? 21:52 khonkhortisan I have no tubes 21:52 khonkhortisan I just have a frame boat on the water with frame motors and pressure plates 21:53 RealBadAngel and it crashes with some tubed items? weird 21:53 RealBadAngel i guess thats lasts Nore's patch then 21:53 RealBadAngel i will check that code 21:54 RealBadAngel btw, dont use sand tubes 21:54 khonkhortisan okay 21:54 khonkhortisan entity = obj:get_luaentity() if entity and entity.name == "pipeworks:tubed_item" then should fix it 21:54 RealBadAngel they will be replaced with technic machine collecting items on mesecons signal 21:54 VanessaE yeah sand tubes are buggy 21:55 RealBadAngel simply they do need a buffer (inventory) 21:55 RealBadAngel if no tubes are connected items will stay in inv 21:55 RealBadAngel if theres no place in inv, nothing will be taken 21:55 RealBadAngel buffers are good ;) 21:56 VanessaE unless you're on youtube, then they suck ;) 21:56 RealBadAngel lol 21:56 RealBadAngel but rly, thx to energy buffers power stuff works reasonably in technic 21:57 RealBadAngel thats why others have failed before tryin to make power grids 21:58 VanessaE did you double-check re: node_ownership? 21:58 RealBadAngel in my case only risk is to get buffer filled up and loose some production 21:59 RealBadAngel im using node_dig 21:59 RealBadAngel whatever ownership mode modifies this my tools are aware of it 21:59 RealBadAngel *mod 22:00 VanessaE ok good 22:00 VanessaE should work fine then 22:02 RealBadAngel try new mining drills 22:03 VanessaE ou sure, you would have to make me set up a charging station :) 22:03 VanessaE oh* 22:03 RealBadAngel ShadowNinja, can you upload zip with force field mod somwhere? 22:06 VanessaE damn, mining drill MK3 takes a LOT of power to charge 22:06 RealBadAngel 960.000 22:06 RealBadAngel its an ultimate tier 22:07 VanessaE wow 22:07 VanessaE very effective tool 22:07 MinetestBot GIT: commited to celeron55/minetest: new auto masterserver ee07c3f7cf 2013-02-21T14:04:53-08:00 http://git.io/74QubQ 22:07 VanessaE runs out fast though :D 22:08 RealBadAngel but HV will load it quicly 22:08 VanessaE ah, I'm just using LV stuff right now 22:08 RealBadAngel oh lol 22:08 VanessaE recommendation: Make the drilling sound run longer 22:08 RealBadAngel build MV setup, charging will be 4 times faster 22:08 VanessaE say 2-3 seconds instead of 1/2 second or whatever it is now 22:09 RealBadAngel i do have some sounds there 22:09 VanessaE yes, it's just a really short "zzz!", seems like it should be longer 22:09 RealBadAngel im lookin for any electric/machine related sounds to make all in technic with own sounds 22:10 RealBadAngel if you will find a better one lemme know :) 22:12 thexyz anyone to test new server list? http://servers.minetest.net/ 22:12 thexyz pull from celeron55/minetest, recompile, enable announce & enjoy 22:14 VanessaE haven't tried it yet 22:14 VanessaE I suppose I should update.. 22:15 thexyz sure 22:19 VanessaE updated and announce is enabled. 22:19 VanessaE and there it is in the list! 22:19 VanessaE oops, copy&paste error. 22:20 VanessaE there we go. 22:21 RealBadAngel ShadowNinja, lol, i can pass through it thx to mining drill mk3 ;) 22:21 RealBadAngel i guess i should fix that 22:22 RealBadAngel when im makin 3x3 hole i can easily pass the field 22:22 VanessaE thexyz: in the flags column... I presume "pvp" means my server claims this is allowed? How do I tell the master server otherwide? 22:22 VanessaE otherwise* 22:23 ShadowNinja You should check the cracky group 22:23 RealBadAngel btw, its really strange that field is black while generator itself is blue 22:25 ShadowNinja I can't get announce to work 22:25 proller__ VanessaE, enable_pvp = false ? 22:25 VanessaE proller__: I'm sure that would be fine if I actually wanted to forbid it - but I just don't want to advertise it. 22:26 VanessaE pvp is okay on my server in limited, controlled circumstances, but I don't wanna go around telling people my server is the next Open Arena or something 22:26 ShadowNinja VanessaE: what settings are you using? 22:27 RealBadAngel ShadowNinja, ok i have it blue 22:27 VanessaE ShadowNinja: http://pastebin.com/QmfZMicQ 22:27 sokomine hm. it relly seems that only a small part of moretrees that want to grow actually succeed in doing so...the amount of houses spawned is far greater than that of trees if i spawn one house per tree 22:30 ShadowNinja how did you get it blue? 22:30 proller__ VanessaE, but your server is password protected, everybody cant just connect ad kill all players 22:30 VanessaE true true 22:31 RealBadAngel ShadowNinja, see pm 22:31 ShadowNinja and it still doesn't work VanessaE 22:31 VanessaE I just don't want to mislead anyone. 22:31 VanessaE ShadowNinja: did you pull in the very latest git just now? 22:31 ShadowNinja yes 22:31 VanessaE strange 22:32 ShadowNinja and my forum name is just Shadow 22:32 proller__ and pvp flag will be in most servers because it enabled by default 22:32 VanessaE proller__: recommend you provide for a way to suppress announcement of flags such as pvp and damage 22:32 VanessaE what's ded? 22:33 proller__ dedicated 22:33 VanessaE ah, I thought that might be the case 22:33 thexyz "Pvp" means pvp is enabled, not enforced 22:35 ShadowNinja is a url required? 22:35 VanessaE RealBadAngel: can you please add that flag for spawn_tree() to allow trunks to overwrite existing nodes? 22:35 VanessaE http://forum.minetest.net/viewtopic.php?pid=71803#p71803 22:35 VanessaE I knew eventually someone else would mention this :-) 22:36 RealBadAngel ok 22:36 ShadowNinja RealBadAngel: did you send the pm to ShadowNinja? my forum name is Shadow 22:37 proller__ VanessaE, damage is very easy verified 22:37 RealBadAngel here on irc, lol 22:38 ShadowNinja ah, got it 22:38 VanessaE RealBadAngel: it should be a separate parameter from the tree model, btw. 22:38 VanessaE e.g. spawn_tree(pos, {model}, overwrite) 22:38 VanessaE or something similiar 22:38 RealBadAngel btw im altering now field animation 22:39 RealBadAngel got already some nice effects 22:39 ShadowNinja what exactly did you change? 22:42 ShadowNinja drawtype? 22:42 RealBadAngel i dropped it 22:42 RealBadAngel let it be default 22:42 MinetestBot GIT: xyzz commited to celeron55/minetest: Fix json include c19fc00b04 2013-02-21T14:41:59-08:00 http://git.io/LCriGA 22:44 ShadowNinja thanks RealBadAngel 22:45 RealBadAngel wait a sec, i will have somethin for ya 22:46 RealBadAngel testing it now 22:47 ShadowNinja VanessaE: is server_url required? 22:47 VanessaE dunno 22:48 VanessaE I filled it in because it looked like it should be there. 22:48 VanessaE in my case I just point to the server's forum thread 22:49 ShadowNinja that didn't do anything 22:50 ShadowNinja do you get any info about it being used in terminal? 22:50 VanessaE I didn't look 22:50 VanessaE I just git pull'd, built, set those variables, and used my client to issue a shutdown command (which triggers a restart via the script that runs the server) 22:51 RealBadAngel ShadowNinja, i think i got it 22:51 ShadowNinja I used --info and got nothing 22:52 ShadowNinja what is it? 22:52 RealBadAngel http://i.imgur.com/3PK2q1z.jpg 22:54 RealBadAngel realbadangel.pl/forcefield_field_animated.png 22:54 RealBadAngel try this animation 22:57 ShadowNinja looks good, and setting the drawtype to normal lets you see through the world 22:58 RealBadAngel noticed that right now too :) 22:58 RealBadAngel but the animation is way better imho 22:58 RealBadAngel could be just played a bit slower 23:03 ShadowNinja ok, the problem can't be the conf 23:03 ShadowNinja but what? 23:04 ShadowNinja any ideas? 23:05 RealBadAngel ok, i got blue and no glitches 23:05 ShadowNinja how? 23:05 RealBadAngel haha, magic 23:06 RealBadAngel hold on 23:06 ShadowNinja is there a compile-time option? 23:06 RealBadAngel http://pastebin.com/v6KJ58Kd 23:08 Kacey hi all 23:08 ShadowNinja interesting way to fix it... 23:08 RealBadAngel i told ya, magic ;) 23:09 Kacey what? 23:10 RealBadAngel btw would you like to join with that stuff to technic? 23:10 Kacey what are you guys talking about? 23:10 RealBadAngel force field could be powered 23:10 RealBadAngel force fields 23:11 Kacey ? 23:11 ShadowNinja what technic stuff? power? 23:11 RealBadAngel yeah, make the force field use power to work 23:12 RealBadAngel kacey: http://i.imgur.com/3PK2q1z.jpg 23:12 Kacey jeez... 23:13 * ShadowNinja looks up api 23:14 * Kacey was going to make a buses mod but then found digilines 23:14 RealBadAngel http://realbadangel.pl/forcefield.zip 23:14 RealBadAngel ShadowNinja made it 23:15 VanessaE RealBadAngel: for shame, using jpeg for a screenshot 23:15 VanessaE BAD boy! no cookie for you! 23:15 VanessaE :) 23:15 Kacey lo; 23:15 Kacey lol 23:16 RealBadAngel not me, builtin debian thingy makes them 23:16 VanessaE use F12 :-) 23:16 VanessaE it makes pngs 23:17 VanessaE can someone, by the way, please explain to me in plain english what the number means in the filenames of MT's F12 screenshots? 23:18 Kacey the date and time 23:18 Kacey http://ompldr.org/vaGpxaQ/screenshot_4278992100.png 23:18 VanessaE it obviously isn't a timestamp 23:18 Kacey i think 23:18 VanessaE and it ain't a serial number (it cycles/repeats) 23:18 Kacey maybe a hash of a timestamp 23:18 VanessaE and it ain't random (it always increments) 23:18 VanessaE why hash a timestamp? it'll never be duplicated 23:19 Kacey idk 23:21 ShadowNinja RealBadAngel: can I soft-depend on technic? 23:22 RealBadAngel sure. or i can give you rights to push to it. up to you 23:23 ShadowNinja what is the second argument of register_(type)_machine()? and should it be LV or MV? 23:26 RealBadAngel function register_MV_machine (string1,string2) 23:26 RealBadAngel string 1 is name 23:26 RealBadAngel string2 can be either PR or RE 23:27 RealBadAngel PR stands for producer, RE receiver 23:27 RealBadAngel if it is 2 state machine you shall register both states 23:27 RealBadAngel on and off 23:28 ShadowNinja internal EU buffer is automaticaly incremented, correct? 23:28 RealBadAngel just need to be defined 23:28 VanessaE I still say you shoulda used Joules for the energy unit. 23:28 RealBadAngel once it will be connected to network batboxes will take care of filling it up 23:29 RealBadAngel hehe :) its just internal name 23:30 VanessaE translation: "hehe :) I'm just too lazy to change it now" 23:30 VanessaE :-) 23:30 RealBadAngel :P 23:30 VanessaE just kidding, you know :-) 23:30 RealBadAngel i do :P 23:31 RealBadAngel :) 23:32 RealBadAngel btw looks like this weekend i will release working computer with FORTH onboard 23:32 Kacey YES!!!!!1!!!!! 23:33 Kacey that makes me want to write the buses mod just to make some compat with that 23:35 RealBadAngel i wanna use it to control simple moving machines 23:35 Kacey how do i make an and gate with luacontrollers? 23:35 VanessaE RealBadAngel: we already have one - Luacontroller :-) 23:35 RealBadAngel is it moving? 23:35 VanessaE Kacey: you can't - Lua doesn't have bitwise logical operations 23:36 Kacey ... 23:36 RealBadAngel and i dont want control logic 23:36 RealBadAngel i want a PC inside game 23:36 Kacey i mean with digilines 23:36 VanessaE o 23:36 VanessaE oh 23:36 VanessaE dunno, I haven't played with digilines yet 23:36 ShadowNinja Kacey: port.a = pin.b and pin.c 23:36 Kacey i want to make a condition so that if both are true, it turns on the output 23:36 RealBadAngel disks, monitors, terminals, software, applications etc 23:37 Kacey play minetest with minetest! 23:37 VanessaE ShadowNinja: that only works if pin.xx returns "true" when on 23:37 ShadowNinja it does 23:37 VanessaE Kacey: why, anyways? why not use a proper AND gate? 23:37 Kacey digilines 23:37 VanessaE oh ok, well in that case I guess it'll work 23:38 VanessaE Kacey: can you not "break out" the wires you want to AND together? 23:38 Kacey no 23:38 VanessaE bummer 23:38 RealBadAngel like you know, you fire up your terminal 23:38 Kacey digilines do not connect to mesecons 23:38 ShadowNinja inpossible with digilines afaik, use mesecons 23:38 RealBadAngel put into drive pacman disk 23:38 RealBadAngel boot and play 23:38 Kacey but i figured it out 23:38 VanessaE how do you get a one-bit signal out of a digilines bus then? 23:39 ShadowNinja if event.msg == true 23:39 ShadowNinja or if event.channel == "mychan" 23:39 VanessaE hm, I'll have to play around with it some, later 23:40 RealBadAngel the other day you combine your puter with some miner on wheels, load mining software, load its batboxes and let it work 23:41 RealBadAngel or maybe let it make drill tunnels and place rails? 23:41 RealBadAngel up to software :) 23:41 * Kacey cannot wait... 23:42 RealBadAngel if coding for game is fun, coding in the game can be even more fun :) 23:42 ShadowNinja bbl 23:42 RealBadAngel cya 23:42 Kacey my luacontroller doesnt like me... 23:43 RealBadAngel give it a cake 23:43 VanessaE lies, all lies. 23:43 VanessaE ;) 23:43 Kacey they r apparently overheating 23:44 RealBadAngel Kacey, have you seen new mining drills already? 23:44 Kacey no i have seen screens though 23:46 RealBadAngel update your technic then 23:46 NakedFury show me a screen 23:46 NakedFury please 23:46 RealBadAngel theyre in technic already 23:46 RealBadAngel just update 23:47 RealBadAngel i pushed bunch of code a few hours ago 23:47 Obstru hi all ! 23:48 RealBadAngel hi You 23:48 Obstru Are you playing minetest ? 23:48 RealBadAngel why do you think so? 23:48 VanessaE that's what we do here, Obstru :-) 23:48 RealBadAngel hehe 23:48 RealBadAngel ofc we do 23:48 VanessaE (though I'm just reading some old Dilbert comics at the moment) 23:48 Kacey lol 23:49 Obstru yes sur, but i want to know what's your server ? 23:49 RealBadAngel we are legion 23:49 RealBadAngel we do have many 23:49 Obstru ok, there is a best server ? 23:49 RealBadAngel hold on, VanessaE will tell you in a blink ;) 23:49 VanessaE define "best" 23:50 Kacey menche.servegame.com port 30000 23:50 Obstru i don't know, the more complete server, with the most of people 23:50 VanessaE do you mean best in terms of available privileges, or number of mods, or the theme of the server? 23:50 Kacey menche.servegame.com port 30000 23:50 VanessaE that would probably be redcrab.suret.net:30401 then 23:50 VanessaE that's generally the most popular one right now 23:50 akerok_ Hello everyone. 23:50 VanessaE but everyone KNOWS my server is the best ;-) 23:51 VanessaE (vanessae.mine.bz:30000) 23:51 RealBadAngel told ya 23:51 RealBadAngel :) 23:51 VanessaE :P 23:51 Obstru maybe the theme 23:51 Kacey menche.servegame.com port 30000 23:51 Kacey definitley Menche's 23:51 VanessaE Kacey: ok we get the point, once was enough :) 23:51 akerok_ What can you use uranium for in the technic mod? 23:51 VanessaE akerok_: nuclear power station? :) 23:52 Obstru ok, so i want to know : we can play with the maps of minecraft in minetest ? 23:52 akerok_ I can't figure out how to make it. 23:52 VanessaE Obstru: no 23:52 deivid where are the textures stored ? would halving the resolution enhance performance? I'm getting up to 25 fps on my netbook 23:52 RealBadAngel it will have many uses, mainly to build nuclear reactors - primary power source for HV machines 23:52 VanessaE Obstru: Minecraft maps are a different format and have different content than Minetest maps. 23:52 VanessaE they are not cross-compatible. 23:53 Obstru and we can download the texture in the minecraft website for minetest ? 23:53 VanessaE though someone will eventually write a tool to convert one to the other if they havent already 23:53 VanessaE haven't* 23:53 Obstru ok 23:53 VanessaE Obstru: no. Minecraft textures are not usable in Minetest without converting them first. There are many such conversions already in existence though (like Misa's) 23:53 VanessaE Minecraft player skins are compatible though 23:54 akerok_ Ok. It can't be used right now, correct? 23:54 RealBadAngel also mouse, keyboard and monitor you have used to play mc with are also compatible with minetest 23:54 Obstru and i don't see monsters or animals in minetest ... they aren't ? 23:55 VanessaE Obstru: you need a mod for that 23:55 ShadowNinja if you want a mc texture pack I have a converter 23:55 Obstru ok, what's the mod ? 23:55 VanessaE e.g. MOBF, or Simple MOBs, or Peaceful NPC, etc. 23:55 VanessaE ShadowNinja: you figure out how to automate it? 23:55 ShadowNinja yes 23:55 VanessaE sweet 23:55 Obstru ... where i can find this mod ? 23:56 VanessaE Obstru: Minetest forums: http://forum.minetest.net/ 23:56 VanessaE Browse in the "Mod Releases" section 23:56 Obstru ok thanks ! 23:57 VanessaE np 23:57 Obstru There is some people who's playing cache cache in minetest ? 23:57 VanessaE eh? 23:57 berome hiding 23:58 berome search .;.hunting ? 23:58 Obstru euh cache cache is hide and seek 23:58 VanessaE ohh 23:58 Kacey RealBadAngel, can i have an in-dev version of the computer? 23:59 VanessaE not aware of anyone who plays that on a server 23:59 RealBadAngel not yet 23:59 akerok_ Ok. 23:59 RealBadAngel im makin now terminal code 23:59 Kacey k 23:59 RealBadAngel and i think i will have to post engine patch for it 1st