Time |
Nick |
Message |
00:01 |
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LunaVorax joined #minetest |
00:09 |
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monkeycoder joined #minetest |
00:17 |
EduardeCalibal |
Someone using the mod timber? |
00:18 |
MiJyn |
many, I think |
00:18 |
EduardeCalibal |
Is a small script, but the line about the variable and the list of the types of woods don't is declared as local then, maybe, make problem with other scripts (here happen) |
00:18 |
MiJyn |
*many people using the timber mod |
00:18 |
EduardeCalibal |
Line 1 |
00:18 |
EduardeCalibal |
timber_nodenames= |
00:19 |
EduardeCalibal |
Only add a local and the problem is solved. |
00:19 |
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celeron55 joined #minetest |
00:19 |
EduardeCalibal |
Some like "local timber_nodenames=... |
00:21 |
EduardeCalibal |
Putz... I have all trees full of flowers and apples -.- |
00:21 |
EduardeCalibal |
AFK |
00:25 |
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Gambit joined #minetest |
00:26 |
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hallstein joined #minetest |
00:26 |
MiJyn |
@EduardeCalibal, why don't you write that on the forum? |
00:27 |
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00:27 |
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00:34 |
EduardeCalibal |
Well, the irc have a log then is more logic to me, to write in the forun I need make a account, open the page, seek the topic, read the other posts, translate the idea from my brain (portuguese) to english and make a post. |
00:34 |
EduardeCalibal |
:D |
00:34 |
EduardeCalibal |
Well... I need eat and sleep now. Cya. |
00:34 |
EduardeCalibal |
AFK |
00:35 |
OWNSyouAll |
whats with the users in the chat that look like ban commands like *!*@201.141.88 |
00:37 |
VanessaE |
dunno |
00:49 |
|
kaeza joined #minetest |
00:50 |
kaeza |
greetings and salutations fellow modders & coders |
00:51 |
VanessaE |
hey kaeza |
00:52 |
kaeza |
hi V |
00:52 |
kaeza |
what's up? |
00:52 |
VanessaE |
not much |
00:52 |
VanessaE |
y u no build on my server no more? :( |
00:52 |
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q66 joined #minetest |
00:52 |
Kacey |
kaeza, hola |
00:53 |
kaeza |
I'm currently without inet at home :/ |
00:53 |
kaeza |
hola Kacey |
00:53 |
VanessaE |
what happened to switching providers like you were planning? |
00:53 |
kaeza |
VanessaE: SOON... |
00:53 |
Kacey |
i learned to use an luacontroller |
00:53 |
kaeza |
...ish |
00:53 |
VanessaE |
ok |
00:54 |
VanessaE |
--ish. heh |
00:55 |
kaeza |
I'll just post this here... http://youtu.be/364AhSc3lUM |
00:56 |
kaeza |
It's still WIP |
00:56 |
kaeza |
hope you like ^_^ |
00:57 |
Kacey |
kaeza come check out my server |
00:58 |
Kacey |
67.190.14.129 port 30000 |
01:00 |
kaeza |
Kacey: I can't right now. I'm not at home.. |
01:00 |
Kacey |
aah |
01:00 |
kaeza |
on a related note, I must convince my sister to switch to Linux :D |
01:01 |
Kacey |
haha |
01:02 |
MiJyn |
kaeza, nice!! |
01:02 |
Kacey |
afk |
01:02 |
Kacey |
dinner |
01:02 |
VanessaE |
kaeza: well anyway, new map on my server, 99% of the structures have been copied from the old map |
01:02 |
VanessaE |
but you knew that I guess |
01:04 |
kaeza |
VanessaE: good :) I'll check out your server when I can. |
01:05 |
VanessaE |
ok |
01:05 |
kaeza |
VanessaE: I have finally got the inspiration to work again on coomputers |
01:05 |
kaeza |
now with recipes |
01:05 |
VanessaE |
cool, I've been wondering about that :-) |
01:06 |
Kacey |
nvm dinner isnt ready |
01:07 |
Kacey |
aah kaeza i have learned "el verbo 'tener'" |
01:08 |
kaeza |
Kacey: good :) |
01:08 |
kaeza |
Is this good enuff? http://forum.minetest.net/viewtopic.php?pid=70406#p70406 |
01:08 |
kaeza |
ah! forgot the license |
01:08 |
Kacey |
a little less confusing than ser but im getting there |
01:11 |
kaeza |
just a question: who's the maintainer of the inventory_plus mod? |
01:12 |
kaeza |
on the forums it's cornernote, but I've seen there's a newer one around |
01:15 |
|
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01:16 |
VanessaE |
forget inventory plus, unified inventory is the way to go now :-) |
01:16 |
VanessaE |
it puts all the others to shame |
01:19 |
kaeza |
hmm |
01:19 |
|
NekoGloop joined #minetest |
01:19 |
kaeza |
doees it support the armor mod? |
01:20 |
kaeza |
hello NekoGloop :3 |
01:20 |
NakedFury |
not true vanessa. wait for more unified inventories ++ |
01:20 |
NakedFury |
that one is gonna kick ass |
01:20 |
kaeza |
NakedFury: more_unified_inventory_plus :D |
01:20 |
NekoGloop |
meow |
01:20 |
VanessaE |
NekoGloop: Octupus was looking for you earlier |
01:20 |
NekoGloop |
Why? |
01:20 |
NakedFury |
yep kaeza |
01:21 |
VanessaE |
dunno |
01:21 |
RealBadAngel |
if the armor mod creator will want to use UI he needs to use its API |
01:22 |
RealBadAngel |
im not the one to make it work with armor mod, but its creator |
01:22 |
NekoGloop |
So contact cornernote? ;-) |
01:23 |
VanessaE |
good luck with THAT |
01:23 |
RealBadAngel |
lol |
01:23 |
kaeza |
nah... maybe I'll just fork it and improve |
01:23 |
NekoGloop |
VanessaE: How long ago is "earlier"? |
01:23 |
VanessaE |
a few hours |
01:23 |
kaeza |
dunno if cn is still around... in one way or another |
01:23 |
RealBadAngel |
API for UI will be aviable soon, its almost complete |
01:23 |
YoungDerp |
hi NekoGloop |
01:24 |
kaeza |
NekoGloop: is your new gloopores stable? |
01:25 |
NekoGloop |
kaeza: Yes, download glooptest and disable everything else (config file) |
01:25 |
YoungDerp |
http://www.youtube.com/watch?feature=endscreen&NR=1&v=cla1Fx1kUsk |
01:25 |
YoungDerp |
NekoGloop ignored my ip i just know it |
01:26 |
kaeza |
NekoGloop thanks, also, check this and tell me what you think: http://youtu.be/364AhSc3lUM |
01:26 |
kaeza |
I have plans to add armors based on your ores |
01:26 |
NekoGloop |
Go for it. Keep it limited to the ones that make tools, though. |
01:26 |
YoungDerp |
ima sub you kaeza |
01:27 |
NekoGloop |
So arol and alatro only. |
01:27 |
kaeza |
ah, ok |
01:27 |
* YoungDerp |
cannot view the armor video |
01:29 |
NekoGloop |
Those are the two "hard" materials, whereas akalin, kalite, and talinite are "soft" metals. Kalite is so much so as to not be capable of being just forged normally into ingots. |
01:31 |
kaeza |
hmm... I was thinking of adding talinite and akalin as simple "decorative" armors (or whatever that is called; you can wear them, but the protection is _very_ low |
01:31 |
NekoGloop |
Make crowns? Glowing talinite crown :D |
01:32 |
NekoGloop |
That might actually be a useful thing to make xD |
01:33 |
Random_Person |
"Hey, y'know what would be great?" |
01:33 |
kaeza |
NekoGloop: great idea! a talinite crown, MESE chestplate, and diamond shield :D |
01:33 |
Random_Person |
"If NekoGloop got off his ass and updated GloopTest." |
01:33 |
Random_Person |
"Wouldn't that just be great?" |
01:34 |
kaeza |
that would be great Random_Person :D |
01:34 |
Kacey |
lol yes |
01:34 |
Kacey |
dinner |
01:34 |
NekoGloop |
Hey, log-stalking tells me Kacey is attempting to talk to me. |
01:34 |
NekoGloop |
Look how little I care. |
01:35 |
Kacey |
two can play th /ignore game |
01:35 |
kaeza |
anyway, gtg now. See y'all laters! |
01:35 |
NekoGloop |
see ya kaez. |
01:36 |
VanessaE |
bye |
01:36 |
NekoGloop |
Should I make any of the ores have a different spawn rate? |
01:36 |
VanessaE |
yes, tone them all down |
01:37 |
VanessaE |
rainbow caves :-) |
01:37 |
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01:37 |
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01:37 |
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kaeza left #minetest |
01:37 |
VanessaE |
seriously try this sometime: install only glooptest and worldedit. generate a new map, use worldedit to trim out all the stone, dirt, grass, sand, etc in a large region. |
01:37 |
VanessaE |
observe what remains :-) |
01:38 |
NekoGloop |
Epic ore parkour. |
01:38 |
VanessaE |
I found this out by accident while transferring structures from the old map to the new one on my server. |
01:38 |
mauvebic |
or put all those things to air in mapgen lol |
01:38 |
Kacey |
is NekoGloop talking? |
01:38 |
VanessaE |
yes he is, and this is why I hate /ignore |
01:39 |
NekoGloop |
I'm honestly surprised that nobody deemed the reason I /ignore'd him bannable. |
01:39 |
VanessaE |
I don't even recall why that was, neko |
01:39 |
NekoGloop |
Jeff the Killer picture spam. |
01:41 |
NekoGloop |
Basically for the purpose of trolling. |
01:41 |
VanessaE |
er, ok |
01:42 |
mauvebic |
teehee, im generating two enterpriseses |
01:42 |
mauvebic |
the crappy one from TOS and the last one lol |
01:43 |
VanessaE |
"the crappy one from TOS" |
01:43 |
VanessaE |
such language |
01:43 |
|
bas080 joined #minetest |
01:43 |
VanessaE |
hey bas080. |
01:43 |
mauvebic |
cmon even the cars looked better back then lol |
01:45 |
mauvebic |
its weird the constitution carried more people but was much smaller :/ |
01:45 |
VanessaE |
more people than what? |
01:46 |
VanessaE |
the 2010 model? |
01:46 |
VanessaE |
(or whatever year it was) |
01:46 |
mauvebic |
the E model |
01:47 |
mauvebic |
well it would explain the relatively desolate hallways on the later shows lol |
01:48 |
bas080 |
Hey VanessaE |
01:50 |
VanessaE |
bbl |
01:57 |
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02:12 |
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02:15 |
Kacey |
back |
02:18 |
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monkeycoder joined #minetest |
02:34 |
Kaceyofminetest |
aah better |
02:35 |
Muadtralk |
spam spam spam nick change spam spam :P |
02:36 |
Kacey |
not really |
02:36 |
Kacey |
trying to register my dif. nicks |
02:43 |
NakedFury |
http://czysta13.deviantart.com/art/HexCraft-a-Minecraft-clone-in-hex-style-268882382 |
02:44 |
Muadtralk |
do want. |
02:45 |
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02:45 |
NakedFury |
sadly every minecraft clones stays blocky |
02:46 |
mauvebic |
not all, blockscape has angled blocks |
02:47 |
NakedFury |
yeah but in the end they are still blocks |
02:47 |
NakedFury |
I would like to play a hexcraft game |
02:47 |
NakedFury |
would be different |
02:50 |
Kacey |
that looks cool |
02:50 |
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02:51 |
mauvebic |
its taking longer to spawn the enterprise than it did atlantis lol |
02:55 |
NakedFury |
make some star wars ships, they look better |
02:58 |
Kacey |
how does one set up a 3 monitor display? |
03:00 |
Kacey |
night all |
03:00 |
MiJyn |
@Kacey, using what? |
03:03 |
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03:07 |
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03:19 |
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03:19 |
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03:23 |
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03:27 |
NekoGloop |
Who's the n00b who's never played an RPG in their life that calls armor "minecraft-like" |
03:34 |
NekoGloop |
andrea65751: Banned. Registered: Today. |
03:34 |
NekoGloop |
This is sad. |
03:39 |
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03:40 |
MiJyn |
NekoGloop, "She" was a bit iffy, but yeah, I don't get why people want their "banlust" filled :/ |
03:43 |
NekoGloop |
I'm going to wait for a 0.4.5 stable of minetest, because I'm tired of this update every second bullshit. |
03:43 |
NekoGloop |
(before updating glooptest any further) |
03:53 |
MiJyn |
what's the features planned for 0.4.5? |
03:53 |
NekoGloop |
Everything that's been added since 0.4.4 that will finally be polished somewhat, and mapgen. |
03:54 |
MiJyn |
oh |
03:56 |
telek |
We hope anyways :D |
03:57 |
MiJyn |
no extra features? :( |
03:57 |
telek |
There's still up to 0.5.5 versions before it gets stabilized :D |
03:57 |
MiJyn |
oh |
03:57 |
NekoGloop |
I just want something to build a mod off of that can be considered standard. |
03:58 |
MiJyn |
yeah |
03:58 |
telek |
NekoGloop: You'll need to find something that's been discontinued then :D |
03:58 |
MiJyn |
meet the world of programming languages and libraries @NekoGloop |
03:59 |
telek |
Just look at the mess they're making of the new C standards :D |
03:59 |
telek |
It's not like it's an 'every year' moving standard. |
04:00 |
MiJyn |
telek, exactly |
04:01 |
MiJyn |
that was what I was referring to when I said that actually |
04:01 |
MiJyn |
you won't belive how much compatability code I have written in my C libraries :/ |
04:01 |
telek |
Well time to have the de jour standards fall to the de facto standards, eh? :D |
04:02 |
telek |
Mijyn: Oh judging by some of the apps I've seen, no doubt a ton. |
04:02 |
telek |
You should see old MU* servers. |
04:06 |
MiJyn |
@telek, well, I don't consider it an issue... IF and only if they have backward compatability libraries |
04:07 |
telek |
Mijyn: No it's all #ifdefs and macros :D |
04:09 |
MiJyn |
telek, yeah, that's what I mean |
04:11 |
telek |
Oh you mean in the abstract, not literal sense, then yeah :D |
04:11 |
MiJyn |
abstract? |
04:11 |
MiJyn |
library as in header thingy |
04:11 |
MiJyn |
or whatever |
04:12 |
MiJyn |
like this: #define LIBFOO_COMPAT_VERSION 1.2.3 |
04:23 |
telek |
Mijyn: Ahh gotcha. |
04:25 |
MiJyn |
yeah |
04:25 |
MiJyn |
if only all libraries did that :/ |
04:25 |
MiJyn |
it's not the application's job to always stay up-to-date with the library, doing ridiculous things like: |
04:25 |
MiJyn |
#ifdef LIBFOO_VERSION_3_3_3 |
04:25 |
MiJyn |
/ do stuff |
04:26 |
MiJyn |
#elseif LIBFOO_VERSION_3_3_2 |
04:26 |
MiJyn |
// do stuff |
04:26 |
MiJyn |
#endif |
04:29 |
telek |
glibc being the notorious example? |
04:33 |
MiJyn |
telek, hmm, haven't programmed in that for a whle |
04:33 |
MiJyn |
*while |
04:35 |
MiJyn |
but yeah, I imagine it would be |
04:35 |
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04:41 |
telek |
Last time I read, in order to specify glibc symbol versions you had to tack an attribute onto EVERY function call from glibc, or else you'd get stuck with whatever the latest symbol your version of glibc supported. |
04:57 |
MiJyn |
wow... |
05:23 |
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05:32 |
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05:52 |
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06:02 |
MiJyn |
see y'all later! gtg now |
06:10 |
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06:17 |
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13:20 |
sfan5 |
step 1 for minetest on android: compile irrlicht with OGLES drivers ✔ |
13:24 |
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13:40 |
sfan5 |
step 1.5 for minetest on android: compile curl for android ✔ |
13:51 |
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13:51 |
jojoa1997 |
Has anyone made a current bit build |
13:52 |
ruskie |
http://www.h-online.com/open/news/item/Steam-for-Linux-officially-launched-1804359.html |
13:54 |
jojoa1997 |
thexyz, sfan5: will you make a build of the current version? |
13:54 |
sfan5 |
with freetype |
13:55 |
sfan5 |
? |
13:55 |
jojoa1997 |
Of minetest dev version |
13:58 |
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13:58 |
sfan5 |
if you want one without freetype support, I can do that |
13:58 |
jojoa1997 |
What is free type |
13:59 |
thexyz |
later |
13:59 |
sfan5 |
!g freetype |
13:59 |
sfan5 |
damnit! |
13:59 |
jojoa1997 |
Is it the local in pilzadams builds |
13:59 |
ruskie |
freetype is the font rendering thingy |
13:59 |
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13:59 |
sfan5 |
!g freetype |
13:59 |
MinetestBot |
sfan5: http://www.freetype.org/ |
13:59 |
sfan5 |
^ jojoa1997 |
13:59 |
jojoa1997 |
I just want what it would be compiled |
14:00 |
* sfan5 |
is compiling a build right now |
14:00 |
jojoa1997 |
So it is just a font changer code |
14:03 |
jojoa1997 |
sfan5: is it possible to make a program that installed mitest for on the github dev |
14:04 |
sfan5 |
step 1.75 for minetest on android: compile libogg and libvorbis for android ✔ |
14:04 |
sfan5 |
jojoa1997: yes |
14:04 |
sfan5 |
new minetest build online at http://sfan.sf.funpic.de/minetest-builds/ |
14:04 |
jojoa1997 |
Could you put it in you build topic |
14:04 |
sfan5 |
maybe |
14:04 |
jojoa1997 |
Also are you making an android version ^ |
14:06 |
sfan5 |
yes |
14:06 |
sfan5 |
i'm trying to make an android version of minetest |
14:07 |
jojoa1997 |
When will it be ready? Also I can test it for you |
14:08 |
sfan5 |
i don't know |
14:08 |
sfan5 |
!c 0.75 + 0.125 |
14:08 |
MinetestBot |
0.875 |
14:08 |
sfan5 |
step 1.75 for minetest on android: compile l ✔ |
14:08 |
sfan5 |
derp |
14:08 |
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14:08 |
sfan5 |
step 1.875 for minetest on android: compile openal for android ✔ |
14:09 |
jojoa1997 |
Yay so much progress in a minute |
14:09 |
jojoa1997 |
I want to be the first to test it. |
14:10 |
sfan5 |
:/ minetest wants x11 |
14:10 |
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14:10 |
jojoa1997 |
Also sfan5 please do not make the android version have the need to be compiled |
14:11 |
sfan5 |
any other things would be dumb |
14:11 |
jojoa1997 |
True |
14:12 |
jojoa1997 |
Will it be in the app store? |
14:13 |
jojoa1997 |
Well? |
14:16 |
jojoa1997 |
sfan5: Did you see that ^ |
14:17 |
sfan5 |
dunno |
14:17 |
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14:17 |
jojoa1997 |
Haha very funny |
14:17 |
VanessaE |
first he has to convince the build system to ignore the absence of X and actually make it build |
14:17 |
jojoa1997 |
What is X and good morning VanessaE |
14:18 |
VanessaE |
good morning |
14:18 |
VanessaE |
X is the graphical framework used on most Linux and Unix systems |
14:18 |
VanessaE |
it is to Linux what the GUI you use in Windows is to that OS. |
14:18 |
VanessaE |
(simplistic explanation) |
14:18 |
jojoa1997 |
OK but this is for android so it wouldn't matter right? |
14:18 |
jojoa1997 |
And what is my GUI in windows? |
14:19 |
VanessaE |
Android runs Linux so in theory X could run on it, but that aside if MT needs X, it needs X. that's that. |
14:19 |
jojoa1997 |
Android is Linux? Wow I do use linux |
14:19 |
VanessaE |
I don't remember what the Windows equivalent is called. |
14:19 |
thexyz |
sfan5: good luck then |
14:19 |
VanessaE |
yup, Android runs the Linux kernel but beyond that I don't know what else |
14:20 |
jojoa1997 |
I think that the android app should connect to servers |
14:20 |
NekoGloop |
VanessaE: The equivalent of what? |
14:20 |
VanessaE |
as I understand, some people have succeeded in running Debian on an android tablet. |
14:20 |
sfan5 |
VanessaE: i added # on 2 lines and cmake now ignored the absence of X |
14:20 |
VanessaE |
NekoGloop: of X11 |
14:20 |
NekoGloop |
Which is? |
14:20 |
VanessaE |
sfan5: yeah but did it actually *work*? |
14:20 |
thexyz |
there is some irrlicht port for it |
14:20 |
sfan5 |
VanessaE: i'll see |
14:20 |
VanessaE |
NekoGloop: I don't know, I already said that :-) |
14:21 |
NekoGloop |
No, what precisely is X11. |
14:21 |
sfan5 |
the libjpeg makefile doesn't support DESTDIR -.- |
14:21 |
VanessaE |
NekoGloop: it is the framework that provides a unified way to access graphics hardware on Linux systems, draw windows, that sort of thing. |
14:21 |
NekoGloop |
I see. |
14:21 |
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14:21 |
thexyz |
oh, you'll also need another jthread, google for it |
14:22 |
thexyz |
which is going to be replaced by wayland |
14:22 |
VanessaE |
yes, some day it will |
14:22 |
VanessaE |
(I wonder how close we are to that. I'm somewhat cautious; I remember how much of a headache it was going from XFree86 to Xorg) |
14:23 |
celeron55 |
oh, there is a jthread for android 8) that's good |
14:23 |
sfan5 |
the bzip2 makefile doesn't support DESTDIR either -.- |
14:23 |
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14:23 |
VanessaE |
sfan5: there's always chroot if you have to do it the hard way ;-) |
14:24 |
VanessaE |
(I kid, I kid) |
14:24 |
VanessaE |
or fakeroot, etc |
14:24 |
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14:24 |
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whirm joined #minetest |
14:25 |
NekoGloop |
jojoa1997: How many times need you join the channel? |
14:25 |
VanessaE |
NekoGloop: maybe he's suffering some weird effect from that meteor that blew up in the sky over Russia earlier ;-) |
14:25 |
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14:26 |
NekoGloop |
Well then maybe I shouldn't have shot it out of the sky |
14:26 |
NekoGloop |
;-) |
14:27 |
sfan5 |
libpng makefile supports DESTDIR \o/ |
14:28 |
celeron55 |
sfan5: you can always count on xiph.org doing quality stuff |
14:28 |
EduardeCalibal |
I love make a meteor shower in this game. :D |
14:28 |
celeron55 |
hmm |
14:29 |
celeron55 |
no, libpng isn't theirs |
14:29 |
celeron55 |
thought it was, for some reason |
14:29 |
sfan5 |
lets hope minetest compiles without libXXF86VM |
14:29 |
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14:29 |
VanessaE |
jojoa1997: sit still damn it |
14:30 |
sfan5 |
celeron55: i had to compile libogg and libvorbis and they both supported DESTDIR |
14:30 |
sfan5 |
/home/stefan/aw/minetest/src/lua/src/llex.c:181:26: error: 'struct lconv' has no member named 'decimal_point' |
14:30 |
sfan5 |
it didn't even get past lua |
14:31 |
sfan5 |
lua compiled! |
14:32 |
sfan5 |
sqlite3 compiled |
14:34 |
sfan5 |
jthread compiled |
14:35 |
sfan5 |
error: 'JMutex' does not name a type |
14:35 |
sfan5 |
hm. |
14:35 |
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14:35 |
Kacey |
hi all |
14:35 |
sfan5 |
hi |
14:35 |
|
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14:35 |
celeron55 |
sfan5: as said, you need to get the android implementation of jthread |
14:36 |
sfan5 |
i did |
14:36 |
celeron55 |
hmm, is it based on 1.2 or 1.3? |
14:36 |
celeron55 |
1.3 has some namespaces and stuff |
14:36 |
sfan5 |
i used the src folder from https://github.com/jimjh/JThread-Android |
14:36 |
sfan5 |
seems to be 1.3 |
14:36 |
sfan5 |
'''This is a port of Jori's JThread library to Android (v1.3.0).''' |
14:36 |
Kacey |
celeron55: would it be possible to make texture packs be switchable in-game? |
14:37 |
celeron55 |
Kacey: dunno; probably hard |
14:38 |
Kacey |
put them in folders and have a call to them |
14:38 |
celeron55 |
sfan5: this exists: https://github.com/celeron55/minetest/pull/52 |
14:38 |
Kacey |
in the pause menu |
14:38 |
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14:38 |
celeron55 |
sfan5: probably not compatible with current versions of MT |
14:38 |
sfan5 |
celeron55: a simple ''using namespace jthread;'' may also do it |
14:40 |
celeron55 |
sfan5: it does do it |
14:40 |
sfan5 |
putting ''using namespace jthread;'' at the end of jmutex.h and jthread.h worked |
14:41 |
sfan5 |
my build folder is already > 300 mb :O |
14:44 |
sfan5 |
60% done |
14:45 |
sfan5 |
the gui*.cpp files compiled without any warning |
14:47 |
Kacey |
android ersion of mt? |
14:47 |
Kacey |
version* |
14:47 |
sfan5 |
yes |
14:47 |
sfan5 |
error: undefined reference to 'wctomb' |
14:47 |
Kacey |
nice |
14:47 |
sfan5 |
android doesn't support wchar, i hate that |
14:49 |
* Kacey |
has a motorola |
14:49 |
Kacey |
idk if it would work on there |
14:49 |
Kacey |
needs to be java2me :( |
14:51 |
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14:51 |
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14:53 |
Kacey |
well im off to school bye all |
14:56 |
VanessaE |
celeron55: can you or someone please relax the resolution restriction on the menulogo image? I'd like to provide a high-resolution high-detail one for HDX but the most I can get is somewhere in the 320x240 range |
14:56 |
VanessaE |
(MT scales it up by 4x) |
15:01 |
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15:04 |
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15:14 |
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15:16 |
YuGiOhJCJ |
hello I am wondering why I got a "water source" block in my inventory sometimes... Do you know what I have done to get them ? |
15:17 |
VanessaE |
no clue on that unless you're running some mod that gives it to you |
15:17 |
NekoGloop |
Digging too fast near water. |
15:17 |
VanessaE |
only other ways tog et that normally is with a bucket, /giveme, or creative mode |
15:17 |
YuGiOhJCJ |
no mod I have just minetest built from source |
15:17 |
YuGiOhJCJ |
yeah probably digging too fast near water |
15:17 |
thexyz |
sfan5: wow it does |
15:17 |
YuGiOhJCJ |
that's what I have done |
15:18 |
thexyz |
crystax ndk |
15:18 |
YuGiOhJCJ |
so we can say it's a bug :) |
15:19 |
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15:20 |
YuGiOhJCJ |
where is the best place to report bug for minetest ? |
15:20 |
NekoGloop |
We know already, though. |
15:21 |
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15:23 |
iqualfragile |
http://github.com/celeron55 |
15:23 |
iqualfragile |
there |
15:23 |
iqualfragile |
but check if there is an ticket allread |
15:25 |
celeron55 |
>android doesn't support wchar |
15:25 |
celeron55 |
ehm... |
15:25 |
celeron55 |
irrlicht works exclusively on wchar |
15:25 |
celeron55 |
how could you even build it 8) |
15:26 |
NekoGloop |
Magic, celeron55. |
15:27 |
VanessaE |
he doesn't build it =- he calls chuck norris, who just gives it a dirty look, whereupon the electrons rearrange themselves to form the compiled code. |
15:27 |
NekoGloop |
Real programmers use Chuck Norris. |
15:27 |
celeron55 |
sfan5: does wcrtomb exist? |
15:27 |
YuGiOhJCJ |
thank you |
15:27 |
celeron55 |
and mbrtowc |
15:28 |
sfan5 |
celeron55: i don't think so |
15:28 |
celeron55 |
sfan5: because http://www.opensource.apple.com/source/OpenLDAP/OpenLDAP-208/OpenLDAP/libraries/libldap/utf-8-conv.c |
15:28 |
celeron55 |
^f mctomb |
15:28 |
celeron55 |
wctomb* |
15:29 |
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15:29 |
sfan5 |
i'm just going to use this: http://pastie.org/6176942 |
15:29 |
celeron55 |
not before you see what i linked |
15:30 |
sfan5 |
how the fuck gets "#ifdef ANDROID" into the source code of apple files |
15:30 |
YuGiOhJCJ |
are you sure there is a place for reporting bugs on http://github.com/celeron55 ? (I just find the git repository) |
15:30 |
VanessaE |
YuGiOhJCJ: "Issues" link |
15:31 |
YuGiOhJCJ |
nice ;) |
15:31 |
celeron55 |
sfan5: well, that is a good question, but anyway |
15:33 |
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15:34 |
jojoa1997 |
VanessaE: I was still logged in with my tablet and I forgot to log off. I am using an irc app |
15:35 |
VanessaE |
oops :-) |
15:36 |
sfan5 |
this is frustating |
15:37 |
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15:38 |
sfan5 |
everything works except: http://pastie.org/6177094 |
15:39 |
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15:39 |
VanessaE |
uh oh, here comes trouble |
15:39 |
VanessaE |
;) |
15:39 |
PilzAdam |
Hello everyone! |
15:39 |
sfan5 |
hi |
15:39 |
VanessaE |
greetz, Adam |
15:41 |
celeron55 |
sfan5: that looks like an internal irrlicht problem |
15:41 |
sfan5 |
yea |
15:41 |
sfan5 |
*yeah |
15:42 |
celeron55 |
probably better contact somebody involved in making that port of irrlicht |
15:42 |
PilzAdam |
YuGiOhJCJ, actually you cant get water sources by digging in latest version of Minetest: https://github.com/celeron55/minetest_game/commit/0beabfc7555860b0a1868532615f3d52d7ecceb4 |
15:42 |
celeron55 |
what command has resulted in those errors? |
15:43 |
YuGiOhJCJ |
nice it is a corrected bug in the last version thank you for the information ;) |
15:47 |
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15:47 |
pandaro |
hi all |
15:49 |
sfan5 |
celeron55: http://pastie.org/private/4gc1ixssep8mkfvoq8bow |
15:53 |
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15:53 |
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Jordach joined #minetest |
15:53 |
* VanessaE |
pokes Jordach |
15:53 |
thexyz |
unaffiliated! |
15:54 |
Jordach |
hmm? |
15:54 |
* Jordach |
feels travelsick |
15:54 |
celeron55 |
sfan5: only odd thing i can see is that irrlicht is twice on that command line |
15:55 |
celeron55 |
it's likely that minetest's build system somehow interferes with something specific to the android port of irrlicht, but hard to guess how |
15:55 |
sfan5 |
no,no |
15:56 |
sfan5 |
celeron55: look at this http://pastie.org/6177397 |
15:56 |
celeron55 |
? |
15:57 |
sfan5 |
ld doesn't find the function even if its in libIrrlicht.* |
15:57 |
sfan5 |
error: undefined reference to 'irr::io::createAndroidAssetFileArchive(bool, bool)' |
15:57 |
celeron55 |
that doesn't conflict with anything i have said |
15:58 |
sfan5 |
i don't think its minetest's fault, i get exact the same error messages when i compile the irrlicht helloworld example |
15:58 |
sfan5 |
^ celeron55 |
15:58 |
celeron55 |
okay; then your irrlicht build is broken |
16:00 |
sfan5 |
found the problem! the responsible cpp file is not compiled and linked |
16:02 |
sfan5 |
i need to resolve ''error: undefined reference to 'irr::video::createOGLES2Driver(irr::SIrrlichtCreationParameters const&, irr::video::SExposedVideoData&, irr::io::IFileSystem*)''' now |
16:07 |
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16:07 |
celeron55 |
is it not the same kind of screw-up? |
16:07 |
sfan5 |
problem resolved! helloworld irrlicht example builds |
16:07 |
sfan5 |
celeron55: yes, it was the same problem |
16:09 |
sfan5 |
minetest and minetestserver successfully built |
16:12 |
sfan5 |
the helloworld executable is 100x bigger than the media files used for the helloworld example |
16:14 |
AspireMint |
for people playing on Redcrabs server: === Reached 9GB map size === |
16:14 |
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16:14 |
sfan5 |
time to use scp |
16:31 |
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16:32 |
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16:35 |
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16:36 |
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16:40 |
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16:41 |
rubenwardy |
hi all |
16:47 |
|
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16:47 |
jojoa1997 |
sfan5: how is the andoid version coming |
16:47 |
sfan5 |
segfaults |
16:47 |
jojoa1997 |
coul i try |
16:48 |
sfan5 |
not yet |
16:48 |
jojoa1997 |
or is it not compiled yet |
16:48 |
jojoa1997 |
what android do you use |
16:48 |
jojoa1997 |
is it the jelly bean version? |
16:48 |
sfan5 |
i compiled minetest for android api 9 with opengles 1 |
16:48 |
Calinou |
there is 4.1 and 4.2 |
16:49 |
jojoa1997 |
4.2 |
16:49 |
Calinou |
both are jelly bean |
16:49 |
jojoa1997 |
i use that |
16:49 |
Calinou |
api 9 is quite old :P |
16:49 |
Calinou |
latest is 12 afaik |
16:49 |
jojoa1997 |
sfan5 what does it have and/or does it have every block |
16:49 |
Jordach |
sfan5, which droid ver is that |
16:49 |
sfan5 |
Jordach: i think 2.2 |
16:49 |
jojoa1997 |
also are the controls touch screen |
16:50 |
sfan5 |
Calinou: the ndk has api 14 |
16:50 |
sfan5 |
jojoa1997: nothing is done for touch controls yet |
16:50 |
jojoa1997 |
ok so how do you look around |
16:51 |
jojoa1997 |
i have a keyboard that can test non touch controls |
16:51 |
sfan5 |
i'm not done yet |
16:51 |
jojoa1997 |
i know |
16:51 |
jojoa1997 |
oh you are still trying to get it to run? |
16:51 |
Jordach |
O.O |
16:51 |
* Jordach |
has android 2.2 |
16:51 |
* jojoa1997 |
has android 4.2.2 |
16:52 |
* Jordach |
has a Android 4.1 tablet |
16:52 |
* jojoa1997 |
tablet is better |
16:53 |
MiJyn |
jojoa1997 wins! :P jk |
16:53 |
* jojoa1997 |
o/ |
16:53 |
jojoa1997 |
gtg be beck in 3 hours |
16:53 |
sfan5 |
Calinou: the newest android api is 17 (4.2) |
16:53 |
* Calinou |
has none |
16:53 |
Calinou |
android emulation is slow as hell |
16:53 |
Calinou |
sfan5: will it work with 4.2 then? |
16:53 |
sfan5 |
yes, it shoudl |
16:53 |
sfan5 |
*should |
17:22 |
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17:24 |
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17:25 |
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17:31 |
MiJyn |
hi |
17:32 |
|
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17:32 |
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17:56 |
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17:57 |
Jordach |
Calinou, because java |
18:00 |
|
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18:00 |
Calinou |
no, because emulation is done by software |
18:01 |
Calinou |
poor intel can't port their emulation thingy to linux |
18:02 |
celeron55 |
well, android is ARM |
18:03 |
celeron55 |
your desktop is x86 |
18:03 |
celeron55 |
it's not like emulating an another processor would be fast or anything |
18:07 |
MinetestBot |
GIT: jojoa1997 commited to celeron55/minetest_game: makes wood doors craftable from wood group 86cff038a4 2013-02-12T12:46:03-08:00 http://git.io/hBddDw |
18:07 |
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18:09 |
Jordach |
woah woah woah woah |
18:09 |
Jordach |
jojoa made a minetest_game commit?? |
18:10 |
MiJyn |
yes |
18:10 |
MiJyn |
issue with that? |
18:10 |
Jordach |
yes, jojoa is a retard |
18:11 |
mauvebic |
lol |
18:11 |
MiJyn |
oh, so it's jealousy, right? |
18:11 |
mauvebic |
isnt there a more polite term for that lol |
18:11 |
Jordach |
MiJyn, no, he just doesnt understand anything you say and will probably ignore so |
18:11 |
NekoGloop |
oh, look who doesn't pay attention to the chat, *coughMiJyncough* |
18:11 |
MiJyn |
NekoGloop, it sounds a lot like Jordach is jealous of not having a minetest commit |
18:12 |
Jordach |
MiJyn, i do have two |
18:12 |
MiJyn |
maybe he's a newbie, doesn't mean he's not allowed to help minetest |
18:12 |
MiJyn |
Jordach, okay, fair enough |
18:12 |
Jordach |
https://github.com/celeron55/minetest_game/commit/de8726a9f72dd9afd7591635c9775713ddd2eda7 and https://github.com/celeron55/minetest_game/commit/7505fbce51bc0ada7edd0cfe71ad2c8b571dded3 |
18:12 |
MiJyn |
I honestly don't get you guys... you being to "newbies are not allowed"... right... elitist |
18:13 |
Jordach |
because nobody new listens |
18:13 |
MiJyn |
Jordach, ugh... yeah they do |
18:13 |
* PilzAdam |
doesnt count texture changes as commits |
18:13 |
MiJyn |
they just have new ideas |
18:13 |
PilzAdam |
:-p |
18:13 |
* Jordach |
slaps PilzAdam |
18:13 |
Jordach |
a commit in history is still a commit |
18:13 |
* PilzAdam |
is not slapable |
18:13 |
* Jordach |
puts on shades |
18:13 |
MiJyn |
@PilzAdam, same here... and I thought Jordach was a coder xD |
18:14 |
Jordach |
MiJyn, because i have the freetime to code, but not the effort |
18:14 |
NekoGloop |
MiJyn: He only comes on chat to whine and complain about minetest >.> |
18:14 |
mauvebic |
problem with newb ideas is that they're only new ideas to them :p |
18:14 |
MiJyn |
Jordach, okay fine |
18:15 |
Jordach |
...and the constant wanting minetest to be like mc |
18:15 |
MiJyn |
@NekoGloop, IKR? |
18:15 |
MiJyn |
Jordach, that was what blockplanet was for :P |
18:15 |
Jordach |
yup |
18:15 |
MiJyn |
and then it failed, due to ahem... |
18:15 |
Jordach |
for the past year of being in minetest i've changed a tiny bit |
18:15 |
MiJyn |
*due to *ahem* |
18:16 |
Jordach |
s/*ahem*/random tank name |
18:16 |
Jordach |
M1 Abrams |
18:16 |
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18:16 |
MiJyn |
yeah you could say.... |
18:16 |
PilzAdam |
T-90 |
18:16 |
MiJyn |
It's still really annoying how you guys keep on putting down any newbie without even giving them a chance |
18:16 |
* Jordach |
prefers air combat in BF3 |
18:17 |
* PilzAdam |
too |
18:17 |
MiJyn |
fine, maybe they didn't check through the history back to 2011, but honestly... |
18:17 |
Jordach |
because there are ways of doing things here already, why change said methods |
18:17 |
NekoGloop |
MiJyn: He's *not* new though. |
18:17 |
MiJyn |
like Likwid |
18:17 |
PilzAdam |
but you cant reach Colonel 54 with Air only |
18:17 |
MiJyn |
NekoGloop, oh |
18:17 |
Jordach |
PilzAdam, i like a bit of RPK or M4A2 |
18:18 |
MiJyn |
but you just said he was |
18:18 |
NekoGloop |
No i didn't. |
18:18 |
Jordach |
Likiud is 2x as stupid as jojoa |
18:18 |
MiJyn |
sorry, I think Jordach said he was |
18:18 |
MiJyn |
Jordach, how so? |
18:18 |
MiJyn |
he loooks fine to me |
18:18 |
NekoGloop |
MiJyn: You did. |
18:19 |
Jordach |
read his frickin posts |
18:19 |
Jordach |
they often make no sense |
18:19 |
MiJyn |
NekoGloop, no Jordach did |
18:19 |
MiJyn |
Jordach, well yeah... duh... he's from another country |
18:19 |
Jordach |
and if they have *craft in their name their IQ is halved |
18:19 |
NekoGloop |
Jordach: Yes but Likwid *can* offer constructive advice. |
18:19 |
MiJyn |
so you're going to criticize a brazilian who can't speak english well? |
18:19 |
MiJyn |
or whatever |
18:19 |
Jordach |
NekoGloop, so then LandMine offers GREAT security advice? :P |
18:19 |
MiJyn |
(not saying he's brazilian) |
18:20 |
MiJyn |
Jordach, so? He likes minecraft too... issue with that? |
18:20 |
Jordach |
i meant any nick with *craft turn out to be idiots |
18:20 |
Jordach |
(more often than not) |
18:20 |
mauvebic |
seriously lol |
18:20 |
MiJyn |
Jordach, oh, so it's like judging the book by the cover right? |
18:20 |
mauvebic |
and im not entirely convinced they arent the same trolls |
18:20 |
MiJyn |
I could say my username was MiJynCraft |
18:20 |
MiJyn |
and? |
18:20 |
MiJyn |
issue wit hthat? |
18:20 |
MiJyn |
*with |
18:20 |
Jordach |
MiJyn, probably, but GOOD english is preferred over shitty |
18:21 |
Jordach |
(i judge by english quality) |
18:21 |
mauvebic |
it reads more like intentionally poor english |
18:21 |
mauvebic |
at first i thought it was 'gangsta' speak or some other bs lol |
18:21 |
MiJyn |
Jordach, oh, so you don't care if the person's native language isn't english? |
18:21 |
Jordach |
jojoa (pretty much) stole J41's NPC mod and did stupid stuff with it |
18:22 |
MiJyn |
He is definitely NOT english, and you judge his writing skills? |
18:22 |
Jordach |
MiJyn, no, the other day i helped a frenchie |
18:22 |
MiJyn |
Jordach, oh? If you consider that an issue, why don't you blame PilzAdam for all HE'S done? |
18:22 |
mauvebic |
J4I seemed cool with it |
18:22 |
Jordach |
because PilzAdam speaks clearly and can be understood |
18:22 |
Jordach |
communication is key. |
18:22 |
MiJyn |
Jordach, so what's the issue with him? He's not english, he's definitely from another country, he's trying his best |
18:23 |
MiJyn |
Jordach, oh, so if he speaks well, everything is fine, even if he stole ideas? |
18:23 |
Jordach |
PilzAdam's english is probably better than mine at times |
18:23 |
* Jordach |
smells bad question |
18:23 |
Jordach |
his ideas work because they are logical and make sense |
18:23 |
mauvebic |
who stole ideas? |
18:23 |
Jordach |
and not this mod does: ofsdlansdfnsfnsd for the millionth time |
18:23 |
MiJyn |
I spent around a week trying to do that minecraft item pickup thingy, and then he stole it. And you're saying that's fine, but when jojoa forked J4I's mod WITH his permission, you DO have an issue? |
18:23 |
MiJyn |
that's just idiotic |
18:24 |
Jordach |
MiJyn, im sometimes more GRUMPY than thexyz |
18:24 |
mauvebic |
people steal ideas all the time, its a point of pride for OSS lol the trick is not to blab about what you're working on till it's done |
18:24 |
Jordach |
...and thats why im not saying what things i've coded |
18:24 |
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proller joined #minetest |
18:24 |
mauvebic |
and if it was so easy that someone else could do it without any code examples, then its not necessarily the hottest idea worth getting worked up about |
18:25 |
MiJyn |
mauvebic, nope, that's not true. I work in different communities, but this one is, by far, the worst one I've ever worked in |
18:25 |
MiJyn |
people DON'T steal ideas without giving credit out there |
18:25 |
Jordach |
MiJyn, people think Minetest == Minecraft |
18:25 |
MiJyn |
only in here and other aggressive communities |
18:25 |
mauvebic |
so why get pissy? go with a restrictive license, keep certain things to yourself, you wont have any problems |
18:25 |
Jordach |
and not to mention useless 12yr olds |
18:25 |
MiJyn |
mauvebic, you think I didn't use a restrictive license? |
18:25 |
MiJyn |
I used GPLv3, which requires credit |
18:25 |
MiJyn |
and he didn't give any |
18:26 |
MiJyn |
honestly |
18:26 |
Jordach |
MiJyn, its hand-written code |
18:26 |
Jordach |
PilzAdam made it on his own without the BUGS |
18:26 |
MiJyn |
Jordach, oh, so anyone who plays the game just for the sake of playing and then they have an idea, they are useless? |
18:26 |
PilzAdam |
MiJyn, when coding the item_drop mod I wasnt aware of any other mod that does this |
18:26 |
MiJyn |
Jordach, uhh.. okay... |
18:27 |
PilzAdam |
there are 2 possible reasons for that: 1st: there is none; 2nd: there are some bad mods, that dont work correctly |
18:27 |
Jordach |
youre just being a bitch because OSS isnt working your way |
18:27 |
Jordach |
(and the community isnt co operative) |
18:27 |
MiJyn |
Jordach, I WORK in OSS communities, many |
18:27 |
Jordach |
because the 12yr olds dont know code and what not, they JUST WANT the GAME and MODS |
18:27 |
thexyz |
me no grumpy |
18:27 |
MiJyn |
minetest is as un-OSS as OSS software comes |
18:28 |
Jordach |
thexyz, not against your track record |
18:29 |
MiJyn |
PilzAdam, okay, using your argument, I could steal any mod I like and say "oh, I wasn't aware of it... therefore I'm not in fault"? |
18:29 |
Jordach |
MiJyn, he joined just after you made it |
18:29 |
Jordach |
(iirc) |
18:29 |
thexyz |
wow, I do have some commits too =^^= |
18:29 |
Jordach |
from my first burnout i learned one thing: I DONT GIVE TWO SHITS |
18:30 |
Jordach |
nor two fucks |
18:30 |
mauvebic |
youd have to prove the code was lifted from yours |
18:30 |
mauvebic |
then you can get onto the EFF and press your case |
18:30 |
mauvebic |
though since no one is making any money here, i wouldn't hold my breath for damages lol |
18:30 |
MiJyn |
Jordach, and... ? Honestly, I can't see how he could be saying the truth |
18:30 |
Jordach |
go compare the two with a git checkout or patch |
18:31 |
PilzAdam |
MiJyn, do you give credit to Mojang in your item pickup mod? |
18:31 |
|
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18:31 |
PilzAdam |
I do, because I call it "Minecraft like item drop/pickup" |
18:31 |
MiJyn |
mauvebic, well, I don't have too much of an issue with him doing that, BUT, when Jordach had an issue with jojoa forking J4I's mod, WITH J4I's permission, that's ridiculous |
18:31 |
MiJyn |
@PilzAdam, I did too |
18:31 |
PilzAdam |
so I give credit to the inventor |
18:31 |
Jordach |
MiJyn, i meant blatantly stealing skins from people |
18:31 |
MiJyn |
Yep, I did that too |
18:32 |
thexyz |
plz, peace |
18:32 |
MiJyn |
@Jordach, with his permission |
18:32 |
* Jordach |
at the 7 month mark for burnout |
18:32 |
mauvebic |
lol get over the skins, you know how many "pylons" ive spotted so far lol |
18:32 |
PilzAdam |
MiJyn, I was inspired by Minecraft, not your mod |
18:33 |
MiJyn |
PilzAdam, I know, my mod too, but it looks so similar to mine that I really can't see how you can prove that you weren't aware of mine |
18:33 |
NakedFury |
he never visited the forums before doing his? |
18:33 |
Jordach |
so RealBadAngel's technic isnt a tekkit ripoff? |
18:33 |
NakedFury |
never saw released mods or mods section |
18:34 |
PilzAdam |
NakedFury, I was browsing the forums for some days, but I wasnt aware of this mod |
18:34 |
PilzAdam |
and IIRC, it isnt really a mod, its a patch to builtin |
18:34 |
mauvebic |
besides you leave and come back, how is anyone supposed to know weather or not you were going to carry on any of the work you started? |
18:34 |
PilzAdam |
MiJyn, can you link it? |
18:35 |
MiJyn |
listen, that's not the main issue. Though it's highly suspicious (and I don't belive you), I'm cool with it. I just used that as an example |
18:35 |
PilzAdam |
MiJyn, yea, I see your point |
18:35 |
MiJyn |
I don't want to start an argument over that, we've already discussed it |
18:35 |
* Jordach |
sods off and watches some youtube |
18:35 |
PilzAdam |
if people invent stuff, its not good to steal it without credit |
18:35 |
MiJyn |
right, exactly |
18:36 |
MiJyn |
I give credit to everyone and everything that inspired me, or helped me, or whatever |
18:36 |
mauvebic |
so everyones' happy now :-) |
18:36 |
MiJyn |
like most other descent OSS programmers |
18:36 |
mauvebic |
*decent, descent is crash, down |
18:36 |
MiJyn |
and I don't see why minetest modders shouldn't too |
18:37 |
MiJyn |
just go to my nether mod, I gave credit to people that didn't even need it (just random ideas), but I felt it important to include them |
18:37 |
PilzAdam |
MiJyn, actually most of my mod ideas are from Minecraft |
18:37 |
jin_xi |
i don't think anybody can be serious about someone stealing something that is not original in the first place.... |
18:37 |
MiJyn |
I don't want to go into holier than thou, but what other mod do you see do that? Honestly... Now go to true OSS software, you'll see plenty of that |
18:38 |
* Jordach |
is working on a awesome mesecon machine |
18:38 |
mauvebic |
unfortunately attitudes about "intellectual property" seem to vary wildly from one continent to the next, which doesnt help lol |
18:38 |
MiJyn |
yeah |
18:38 |
PilzAdam |
Jordach, tell me if you are ready, so I can tell Jeija to change mesecons to be incompatible with it :-p |
18:38 |
MiJyn |
I just like the BSD attitude about it... it works perfectly, and everyone is happy |
18:39 |
mauvebic |
well there are two dozen open licenses to chose from, all born from different politics ... lol |
18:39 |
PilzAdam |
MiJyn, the problem is, if you make a mod that has the same basic idea, but is very different to an already existing one |
18:39 |
PilzAdam |
(e.g. farming) |
18:40 |
thexyz |
MiJyn: PilzAdam: what mod are you talking about? |
18:40 |
MiJyn |
mauvebic, yeah, that's why I like the BSD license ^^ |
18:40 |
MiJyn |
thexyz, the minecraft item pickup one |
18:40 |
MiJyn |
@PilzAdam, very different? |
18:40 |
PilzAdam |
there was one farming mod, wich uses entities and does some other strange stuff (mostly copied from Minecraft) |
18:40 |
thexyz |
MiJyn: so, you mean, PilzAdam stole the idea of minecraft item pickup from your mod? what an asshole! |
18:41 |
mauvebic |
lol |
18:41 |
thexyz |
seriously |
18:41 |
MiJyn |
thexyz, no, I mean I'm pretty sure he stole code |
18:41 |
MiJyn |
the idea is not mine |
18:41 |
thexyz |
I don't see any other game which uses minecraft item pickup |
18:41 |
MiJyn |
but the code is |
18:41 |
thexyz |
except Minetest, that is |
18:41 |
MiJyn |
haha |
18:41 |
PilzAdam |
so I started making my own mod, and wasnt really looking at the existing mod but was inspired by Minecraft and mostly by my own thoughts |
18:41 |
thexyz |
oh, well, let me compare it |
18:41 |
MiJyn |
I don't care about him stealing the idea |
18:41 |
mauvebic |
well if the code was lifted it should be easy to provide a screen with line by line comparison of the differences |
18:41 |
MiJyn |
PilzAdam, oh wait, you said "wasn't _really_ looking"... therefore you DID see my mod, right? |
18:42 |
MiJyn |
mauvebic, correct |
18:42 |
PilzAdam |
I used the hoe texture, and credited it |
18:42 |
PilzAdam |
MiJyn, Im talking about farming |
18:42 |
MiJyn |
pilzadam, oh |
18:42 |
NakedFury |
how many ways can we do item pick like minecraft in minetest? |
18:42 |
mauvebic |
*hoe |
18:42 |
NakedFury |
the code that is? |
18:43 |
MiJyn |
NakedFury, a few ways |
18:43 |
mauvebic |
im not even sure what item pick is lol |
18:43 |
EduardeCalibal |
Me to... :D |
18:43 |
sfan5 |
i should have compiled the irrlicht library the right way |
18:43 |
MiJyn |
I used the setvelocity method |
18:43 |
NakedFury |
items drop to the ground instead of going to inventory. the way minecraft does it |
18:43 |
mauvebic |
eww, why? |
18:43 |
MiJyn |
PilzAdam made his own setvelocity method (pretty much), but same method |
18:44 |
mauvebic |
as if mining and crafting wasn't tedious enough lol |
18:44 |
thexyz |
ok, so, we're comparing http://forum.minetest.net/viewtopic.php?id=1597 with https://github.com/PilzAdam/item_drop/blob/master/init.lua, right? |
18:44 |
mauvebic |
i predict a mod with a delete node tool lol |
18:45 |
PilzAdam |
thexyz, yes |
18:45 |
MiJyn |
thexyz, I think so |
18:45 |
MiJyn |
ok then yes |
18:45 |
MiJyn |
so PilzAdam got to the effort of creating his own setvelocity function |
18:45 |
MiJyn |
I was too lazy :P |
18:45 |
MiJyn |
so mine was buggy |
18:45 |
MiJyn |
but yeah, same idea |
18:45 |
thexyz |
MiJyn: care to point at lines which you think are stolen from your patch? |
18:46 |
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18:46 |
PilzAdam |
MiJyn, thexyz, http://forum.minetest.net/viewtopic.php?id=2590 |
18:46 |
MiJyn |
idc about the lines |
18:46 |
MiJyn |
it's how it's written |
18:46 |
MiJyn |
PilzAdam, right |
18:46 |
MiJyn |
of course, it can only be written one way :P |
18:47 |
MiJyn |
but still, if I was sure he didn't look at my mod's code, then I'd be 100% cool with ti |
18:47 |
mauvebic |
how its written? |
18:47 |
MiJyn |
*it |
18:47 |
MiJyn |
mauvebic, yeah, the algorithm |
18:47 |
mauvebic |
well thats like trying to patent a mathematical formula |
18:47 |
MiJyn |
the algorithm has to be the same, of course, but like... isn't it it sort of obvious how similar they are? |
18:47 |
MiJyn |
honestly |
18:48 |
PilzAdam |
there are actually two ways to do this, 1st: do it in buildin/item_entity.lua; 2nd: use a globalstep to detect items arround players |
18:48 |
mauvebic |
lifting code straightup is intellectually lazy, but there arent a 100 ways to write it from scratch either to achieve the same end |
18:48 |
thexyz |
MiJyn: wow ur so illogical |
18:48 |
PilzAdam |
MiJyn's "mod" uses the first one, mine the second one |
18:48 |
thexyz |
22:44 < MiJyn> | it's how it's written |
18:48 |
NakedFury |
at least nobody has brought this problem with registering nodes with the classic way |
18:48 |
MiJyn |
PilzAdam, right, I did the first |
18:48 |
thexyz |
22:45 < MiJyn> | of course, it can only be written one way :P |
18:48 |
MiJyn |
Pilzadam, exactly |
18:48 |
MiJyn |
thexyz, exactly |
18:49 |
thexyz |
MiJyn: why do you care, anyways? |
18:49 |
MiJyn |
thexyz, I already told everyone that I'm okay with it (like a couple of times), but you all seemed to want to prove me wrong |
18:49 |
|
Menche joined #minetest |
18:49 |
MiJyn |
so no, I don't really care |
18:50 |
mauvebic |
it is abit confusing :p says he doesn't care but keeps bringing it up when PA's around :/ |
18:50 |
NakedFury |
celeron should ask for credit from all classic node registering codes because he wrote the first one |
18:50 |
MiJyn |
mauvebic, I only brought it up twice |
18:50 |
mauvebic |
best thing to do is drop it and move on to something new :-) |
18:50 |
MiJyn |
once before I left (wanted to make sure he was aware), and now |
18:50 |
thexyz |
MiJyn: you do |
18:50 |
mauvebic |
and dont talk about it till its done ;) :P |
18:50 |
MiJyn |
mauvebic, I know |
18:50 |
thexyz |
MiJyn: see logs |
18:51 |
PilzAdam |
I actually feel bad when we are talking about this topic |
18:51 |
MiJyn |
mauvebic, I'm actually cool with it, it's just that I used that as an example to show Jordach |
18:51 |
MiJyn |
I might be wrong about him looking at my mod, and if I am, I'm sorry, but I honestly don't think I am |
18:51 |
mauvebic |
jordach's not even here right now tho |
18:51 |
MiJyn |
mauvebic, I know |
18:52 |
MiJyn |
it extended beyond my reach :P |
18:52 |
thexyz |
how should that be called? slander? |
18:52 |
MiJyn |
slander? |
18:52 |
MiJyn |
what's taht? |
18:52 |
MiJyn |
*that |
18:52 |
mauvebic |
and pilzadam was pretty oblivious, just look at the sheer quantity of code he generates, i doubt he has time to scan the forums constantly too |
18:53 |
MiJyn |
@mauvebic, uhh... yeah, he definitely has time unless he's a slow coder |
18:53 |
PilzAdam |
My first goal is to make a good game; and I dont care about anything else in the first step |
18:53 |
thexyz |
ok, fine |
18:53 |
MiJyn |
because I write hundreds of lines of code each day, and I have plenty of time to do other things |
18:53 |
mauvebic |
yeah but look at what he's done, do you think he of all people needs to ripoff code to make a name for himself? its not logical |
18:53 |
thexyz |
you're too annoying, stop |
18:53 |
thexyz |
or talk privately which is even better |
18:54 |
MiJyn |
@PilzAdam, okay, I understand |
18:54 |
MiJyn |
mauvebic, you wouldn't belive what people do... |
18:54 |
mauvebic |
sounds kinda ominous lol |
18:54 |
MiJyn |
after spending 3-4 months coding for J4I, just to know that he stole all of it, I can't trust anyone |
18:54 |
|
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18:55 |
MiJyn |
and I don't mean 3-4 months coding a bit, I mean 3-4 months coding full-time |
18:55 |
MiJyn |
or 2-3 |
18:55 |
mauvebic |
there are some pricks but dont assume every coincidence is the same thing happenning all over again :p |
18:55 |
MiJyn |
mauvebic, I still can't trust anyone who seems to have stolen an idea |
18:55 |
Calinou |
idea stealing? don't tell people about your ideas then |
18:55 |
mauvebic |
then dont, why continue cooperating if it gets you this upset |
18:55 |
Calinou |
if you do, deal with it |
18:56 |
MiJyn |
since he did that to me, I've tried my best to give credit to everyone, directly or indirectly |
18:56 |
MiJyn |
Calinou, no, I wrote the code |
18:56 |
MiJyn |
(and the ideas, but those were private) |
18:56 |
Calinou |
also this is not a competition, if we steal for ideas, it's so that we can have a working thing quicker |
18:56 |
MiJyn |
Calinou, okay, so put yourself in my place: you wrote code full-time for 3 months, and then someone says HE did it? |
18:57 |
MiJyn |
and you never receive any credit |
18:57 |
MiJyn |
he's lifted high as a superstar |
18:57 |
MiJyn |
and you're just a random "idiot complaining about thigns"? |
18:57 |
MiJyn |
*things |
18:58 |
thexyz |
MiJyn: what were you writing? |
18:58 |
Calinou |
it's not like attribution is the most important thing in the world |
18:58 |
Calinou |
people aren't going to hire you based on your minetest mods |
18:58 |
mauvebic |
if you have a problem with superstars why do OSS at all? its like the worse place for personality cult worship lol |
18:58 |
MiJyn |
thexyz, blockplanet and minetest++ |
18:59 |
MiJyn |
Calinou, so then you write something else, and nobody knows you, and they think: "so this guy thinks he's good? What a retard" |
18:59 |
mauvebic |
well to be fair, attribution is at least as important as need to license mods on the boards (otherwise why bother?) |
18:59 |
MiJyn |
mauvebic, I don't care about superstars, AS LONG as they deserve their place |
19:00 |
mauvebic |
ill do you one better : i dont care about people at all lol so much more liberating |
19:00 |
MiJyn |
but when you're the guy who made them superstars, and they promised they would say what you did, you trusted them completely, and they didn't |
19:00 |
Calinou |
MiJyn: they can see it based on your post history; if they don't look at it and say that, then they are idiots |
19:00 |
Calinou |
(eg. helping people around with modding issues) |
19:00 |
Calinou |
now I have to go, bye, dinner :) |
19:00 |
MiJyn |
Calinou, I didn't post anything about my work, J4I did |
19:01 |
MiJyn |
anyways, I've overstated my point I guess |
19:01 |
mauvebic |
not worth staying upse |
19:02 |
mauvebic |
*upset |
19:02 |
|
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19:02 |
mauvebic |
i thought coming back you'd be over it :/ |
19:02 |
MiJyn |
come on, I've lived it, and it's gone, the thing is, I wanted to provide context |
19:04 |
MiJyn |
you know, minetest is not my life, I'm working much more in real OSS, but back then, I quit my real OSS life to work on minetest |
19:04 |
MiJyn |
got behind in everything |
19:04 |
MiJyn |
took me a long while to catch up] |
19:04 |
MiJyn |
and now I'm okay, but I don't want this to happen again |
19:04 |
Jordach |
code outlives the programmer MiJyn perhaps someone mau recognise you in the future |
19:05 |
sapier1 |
who deserves or not is always a matter of view ;-) |
19:05 |
Jordach |
may* |
19:05 |
MiJyn |
@Jordach, maybe |
19:05 |
MiJyn |
@sapier1, check the logs :P |
19:05 |
* Jordach |
is working on a special 8 bit display |
19:05 |
MiJyn |
Jordach, mesecons? |
19:05 |
Jordach |
yup |
19:06 |
Jordach |
MiJyn, with info from wikipedia |
19:06 |
sapier1 |
:-) was to lazy and hoping that 2 min didn't happen to much ;-) seems to have been a false prediction :-) |
19:06 |
MiJyn |
Jordach, what do you mean? |
19:06 |
Jordach |
MiJyn, pm |
19:06 |
MiJyn |
sapier1, yep :P |
19:07 |
sapier |
ok back to normal name |
19:07 |
|
Oblivion1500 joined #minetest |
19:07 |
MiJyn |
haha yup |
19:08 |
MiJyn |
--------------------------------- |
19:08 |
MiJyn |
On an unrelated note, I've made some electricity stuff |
19:08 |
MiJyn |
for my mod |
19:09 |
mauvebic |
im pretty close to having a megacity on my map lol |
19:09 |
MiJyn |
@mauvebic, awesome! How many different buildings do you have? |
19:09 |
sapier |
do you have an asteroid protection system installed? ;-P |
19:09 |
mauvebic |
not the space map :p |
19:09 |
mauvebic |
the main map |
19:10 |
mauvebic |
north to south the megacity is roughly 3-4K nodes |
19:10 |
|
TForsman joined #minetest |
19:10 |
sapier |
currently its asteroid low flight season ;-) |
19:10 |
mauvebic |
havent counted the buildings, way too many lol |
19:10 |
mauvebic |
yeah i saw the russian videos that was batshit insane lol |
19:11 |
MiJyn |
mauvebic, yeah xS |
19:11 |
MiJyn |
*xD |
19:11 |
sapier |
yes considering the coincidence of predicted asteroid flyby in about 20 minutes is even more strange |
19:11 |
MiJyn |
@sapier, maybe the mayans got it a year off :P |
19:11 |
jin_xi |
we totally should make asteroids for minetest. with craters and stuff |
19:12 |
sapier |
I think the russians just wanted to be in news again :-P |
19:12 |
sapier |
<< just kidding |
19:12 |
thexyz |
Yes! |
19:12 |
|
telek joined #minetest |
19:12 |
MiJyn |
jin_xi, good idea! |
19:12 |
mauvebic |
you cant have asteroids without first defining at what height *space* starts on a map lol |
19:12 |
MiJyn |
once we can draw on the sky, that is |
19:12 |
MiJyn |
if not, that'd be impossible (unless we have some _really_ fancy node moving stuff xD) |
19:12 |
sapier |
just drop some random nukes every now and then ;-) |
19:13 |
MiJyn |
haha yeah |
19:13 |
MiJyn |
but to have the full effect, we NEED to be able to draw on the sky xD |
19:13 |
sapier |
add some fire nodes ? |
19:13 |
MiJyn |
hmm |
19:13 |
sapier |
a little bit smoke and particles |
19:13 |
MiJyn |
but then it might be invisible to the player |
19:14 |
MiJyn |
if it's like at 30,000, going down, the player might not see it |
19:14 |
sapier |
if he's hit he'll notice |
19:14 |
MiJyn |
and it would require a hella CPU power |
19:14 |
berome |
I (klunk) told about a meteor mod some time ago, here, I hope someone gonna "steal" "my" idea because i'm too bad at coding .... |
19:14 |
MiJyn |
sapier, haha |
19:14 |
MiJyn |
oh where? |
19:15 |
MiJyn |
ok, if I write it, I'm gonna give you credit :P |
19:15 |
sapier |
I think you'll have to complain at god for throwing that meteor to russia ;-) |
19:15 |
berome |
:-)) |
19:15 |
berome |
too nice |
19:15 |
MiJyn |
@sapier ?? |
19:15 |
sapier |
he stole the idea first ;-) |
19:15 |
MiJyn |
sapier, oh right xD |
19:15 |
jin_xi |
also fossils mod |
19:16 |
MiJyn |
yeah, god will complain "Hey, you stole my idea! MINETEST IS STEALING RL!!" |
19:16 |
MiJyn |
jin_xi, who made that one again? |
19:16 |
MiJyn |
was that you? |
19:16 |
sapier |
:-) sounds like a cause for lawyers and court |
19:16 |
MiJyn |
sapier, yeah, but god'll win... you can't beat him :/ |
19:16 |
jin_xi |
there is one? nice, not mine in any case |
19:17 |
sapier |
hmm maybe theres a saying in my home "at sea and in front of court you're in gods hand" |
19:18 |
MiJyn |
jin_xi, or maybe I'm talking about the bones mod |
19:20 |
MiJyn |
@sfan5, if you're here, does worldedit save node metadata too? |
19:20 |
MiJyn |
or just the nodes? |
19:20 |
sfan5 |
/metasave does |
19:20 |
sfan5 |
//save does not |
19:21 |
MiJyn |
ok thanks |
19:21 |
sfan5 |
*//metasave |
19:21 |
MiJyn |
yeah, thought so :P |
19:21 |
MiJyn |
does it also save the direction that the nodes are facing? |
19:21 |
MiJyn |
(sorry if I'm asking too much here :P) |
19:21 |
PilzAdam |
its stored in param2, so yes |
19:22 |
PilzAdam |
you cant ask too much (if you really dont know the answer) |
19:24 |
MiJyn |
ok |
19:24 |
MiJyn |
I keep on forgetting :P |
19:26 |
MiJyn |
another quick question: Is it reasonable to include a C library in a mod? Or is it not recommended? |
19:26 |
sapier |
as of security perspective this would be a reason do not use this mod |
19:27 |
berome |
this is user-friendly ? installation |
19:27 |
sapier |
by the way how do you want to get this done platform independent |
19:27 |
MiJyn |
@sapier, ok |
19:27 |
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19:27 |
MiJyn |
@berome, no, it should be user-friendly enough (included within the distribution) |
19:27 |
MiJyn |
@sapier, would you download it if you could access the source code of the C library? |
19:28 |
mauvebic |
i see lua support sqlite, does that work out of the box w/ minetest? |
19:28 |
sapier |
I don't think so as I couldn't verify that the binary version really is what c source claims to be |
19:28 |
MiJyn |
sapier, ok |
19:28 |
MiJyn |
mauvebic, you mean accessing the sqlite database of minetest directly? |
19:29 |
PilzAdam |
mauvebic, no, because the engine doesnt expect other programs to modify the database at runtime |
19:29 |
PilzAdam |
(I guess) |
19:29 |
sapier |
don't take me wrong this is my personal opinion there are lots of ppl in here not taking security issues into consideration |
19:29 |
mauvebic |
if the engine's got a lock on the db yeah you cant |
19:29 |
MiJyn |
@sapier, yeah, IKR? |
19:30 |
mauvebic |
but i was rather thinking of storing blueprints in a seperate database |
19:30 |
sapier |
for the moment just use io:open() to access sqlite files ;-) |
19:30 |
MiJyn |
sapier, landmine was very interested in virus coding for mods |
19:30 |
mauvebic |
by being able to select ranges i could load the larger blueprint in a more methodical pattern |
19:30 |
sapier |
why don't you add a sqlite interface to core mauvebic? |
19:30 |
mauvebic |
because i dont do cpp and even if i learned it i doubt it would be good enough to be pulled |
19:31 |
PilzAdam |
new mod: "io.execute(":(){:() | :()&") |
19:31 |
sapier |
:-) |
19:31 |
MiJyn |
PilzAdam, yeah! xD |
19:31 |
mauvebic |
though im definately not opposed to a database for mods to store their info in |
19:32 |
sapier |
secure file api supports opening files as "settings" |
19:32 |
mauvebic |
sapier should like that idea, using db\s instead of openining/writing text files |
19:32 |
sapier |
yes it'd be no big deal to replace settings backend to use sqlite databases instead of plain files |
19:33 |
sapier |
mod's don't need to care about how their data is stored in my oppinion |
19:33 |
mauvebic |
though it would have to be modside not worldside to work properly lol |
19:33 |
mauvebic |
if the mod data was stored to the worldpath then you couldn't transfer blueprints/buildings from one world to the next |
19:33 |
sapier |
:-) I knew there was a problem ;-) |
19:34 |
sapier |
best thing to give atm is user stored data |
19:34 |
PilzAdam |
there should exist both, modpath and worldpath settings |
19:34 |
sapier |
or something like minetest.register_mod_settings() to be called on init.lua execution |
19:34 |
mauvebic |
all i know is i got blueprints running around 100mb lol would prolly fit better in db indexed by xyz |
19:35 |
mauvebic |
or something like modata = minetest.new_moddb(...) ? |
19:35 |
mauvebic |
and get_moddb |
19:35 |
sapier |
if you'd create a blueprint "compactor" you'd most likely reduce their size by some factors |
19:35 |
mauvebic |
i did lol |
19:35 |
mauvebic |
cut a third off |
19:35 |
mauvebic |
115mb -> 65mnb |
19:35 |
mauvebic |
*mb |
19:35 |
sapier |
no you'd have to store a reference to this moddb within init.lua |
19:36 |
sapier |
at later time you can't acces modname anymore |
19:36 |
mauvebic |
i tried using hex to shorten so more, but it adds 0x everywhere so it was actually bigger lol |
19:36 |
sapier |
I thought more in direction of merging multiple attached nodes of same type to a more compact representation |
19:37 |
Jordach |
hey guys, check this out: http://forum.minetest.net/viewtopic.php?pid=70585#p70585 |
19:37 |
mauvebic |
though, storing 10 mil nodes would obviously take less space in a db with int values than as a string in a text file lol |
19:37 |
sapier |
e.g. { default:stone, minp,maxp } |
19:37 |
sapier |
yes of course but still you're storing every node |
19:38 |
mauvebic |
only the coordinates at this point |
19:38 |
sapier |
yes but node for node |
19:38 |
mauvebic |
how would you store it? |
19:38 |
mauvebic |
ive though of doing it with ranges |
19:38 |
sapier |
I've done something like this for blueprints in mob_trader |
19:39 |
berome |
Jordach: nice minetest_LCD ! |
19:39 |
Jordach |
berome, its a prototype |
19:39 |
berome |
yes WIP |
19:39 |
sapier |
It's just a quick and dirty solution only supporting "walls" but it'd not be a big deal to maxe 3rd parameter > 1 too |
19:39 |
Jordach |
it counts two sets of 8 bits and calculates the result |
19:39 |
Jordach |
in deanary |
19:40 |
sapier |
mauvebic do you only need storage or export too? |
19:40 |
mauvebic |
ive thought about taking Y, and for each y where x and z are true, then youd have an entry like ex. (32,0-12,12) |
19:40 |
mauvebic |
where y =0, 12 do etc.. |
19:40 |
mauvebic |
export to what? |
19:41 |
sapier |
if data is stored in an sqlite database exchange of blueprints would be difficult |
19:41 |
mauvebic |
not at all |
19:41 |
mauvebic |
you write a simple import/export thingy |
19:41 |
sapier |
having a separate db for each blueprint sounds like a very bad ide to me |
19:41 |
mauvebic |
not *for each* blueprint lol |
19:42 |
sapier |
ok so you think about a script to extract a blueprint from db? |
19:42 |
mauvebic |
just the ability to define a db (optional) for each mod, |
19:42 |
mauvebic |
lua supports the sqlite, though id have to compile some stuff and make users do the same :/ |
19:43 |
mauvebic |
right now i have a script that extracts blueprints from meshes, so a db would be peice of cake |
19:43 |
mauvebic |
sql was one of the first things i learned a decade ago along with php and all that other web stuff |
19:43 |
sapier |
atm secure file api supports opening a file and accessing it with settings_set settings_get ... |
19:44 |
sapier |
if this would be updated to write data to file by using sqlite would you use it? |
19:44 |
mauvebic |
well im still operating from stable, need every ounce of processor for those big textfile blueprints lol |
19:44 |
mauvebic |
well no don't remove file access, that wont make everyone happy lol |
19:44 |
sapier |
I don't think that'd improve too much using this api |
19:45 |
mauvebic |
im just talking about including the luasqlite commands to the api, so we can create db's from mods, |
19:45 |
sapier |
If it was my decision I'd already removed non limited whole system file access |
19:45 |
mauvebic |
yeah but who would upgrade with half the mods broken? |
19:46 |
sapier |
I don't think anyone will upgrade ever again as soon as malicious mod starting transforming minetest clients to botnets |
19:46 |
mauvebic |
anyways, just floating the idea, some mods are getting to be creating an awful lot of textfiles that they dont necessarily clean up lol |
19:46 |
mauvebic |
i dont know where you got that fantasy from lol |
19:47 |
sapier |
that's no fantasy thats reality lua has full access to any file you can read with your user |
19:47 |
sapier |
what os do you run mauvebic? |
19:47 |
mauvebic |
arch |
19:48 |
sapier |
do you want me to write a mod executing a shell on your machine from within minetest? I don't think it'd me more than an hour to complete |
19:48 |
mauvebic |
yeah but then youd have to convince the person to install it lol |
19:48 |
mauvebic |
and obivously i frown upon mods that let users run lua commands from ingame |
19:48 |
sapier |
It's not a big deal to hide this within plantlife mesecon or mobf |
19:49 |
sapier |
no one will find it before it's to late |
19:49 |
mauvebic |
its always been possible, fact remains no one's done it yet |
19:49 |
jin_xi |
server side mods make this unneccessary |
19:49 |
mauvebic |
the only person who could possibly have motive to do so is landmine, and would you install anything he writes? lol |
19:49 |
jin_xi |
just put an evil server up |
19:49 |
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19:49 |
sapier |
no one has created a touchscreen smartphone before apple did |
19:50 |
sapier |
that didn't stop apple from doing it |
19:50 |
mauvebic |
uhm, i remember an awful lot of touch devices in the 90's lol |
19:50 |
mauvebic |
cash registers going back to the 80's too |
19:51 |
mauvebic |
god knows i had to learn plenty of em lol |
19:51 |
sapier |
it was possible to create touchscreen devices long before apple did it just noone did |
19:51 |
Jordach |
because Microfail |
19:51 |
mauvebic |
i defy anyone to do it then |
19:52 |
sapier |
apples customer limiting is even worse than microsoft was in his worst times |
19:52 |
mauvebic |
if it gets through all our quality assurance routines, then well know theres a problem |
19:53 |
sapier |
yes this means your routines are crap ;-) |
19:53 |
sapier |
nothing ever passes at first time |
19:54 |
sapier |
and by the way most mods out there are so simple you don't need security at all because reviewing what they're doing can be done in a view minutes |
19:54 |
mauvebic |
but i sincerely doubt anyone's code would be widely adopted without at least one person looking at it |
19:54 |
sapier |
you won't even understand the principles of mesecons or mobf in a view minutes |
19:55 |
sapier |
and I doubt there's a single person out there having reviewed whole mobf code |
19:55 |
Jordach |
sapier, refactor mobf into c code |
19:55 |
sapier |
no I won't as it'd be waste of time |
19:56 |
Jordach |
why, it'd be FASTER. |
19:56 |
sapier |
this changeset would never be included |
19:56 |
mauvebic |
well for me any and all npc's slow down the building/spawning process so i dont really run any |
19:56 |
Jordach |
sapier, instead just make a c mobf (the mobs are still lua side mod folders, but the AI is c) |
19:56 |
sapier |
lol mauvebic anything requireing non zero amount of computation power will slow down building process ;-) |
19:57 |
mauvebic |
not necessarily |
19:57 |
mauvebic |
you can have a shitload of mods that only do something on punch |
19:57 |
sapier |
jordach this is exactly current design |
19:57 |
sapier |
those mods don't do anything active |
19:57 |
Jordach |
sapier, then DO SO!! |
19:57 |
mauvebic |
or with abms set insanely high |
19:57 |
mauvebic |
but any code that runs on_step with any restrictions is going to slow shit down |
19:57 |
mauvebic |
*without any restrictions |
19:57 |
sapier |
jordach there aren't even simple bugfixes merged to minetest why should I waste about 2 months of development time for trash? |
19:58 |
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19:58 |
sapier |
not two months of real time DEVELOPMENT TIME |
19:58 |
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19:58 |
mauvebic |
is path-finding still done from lua or is c-side? |
19:58 |
sapier |
there is no "path" finding |
19:59 |
mauvebic |
so the movement is random? |
19:59 |
sapier |
in most parts yes |
19:59 |
mauvebic |
nice for animals |
19:59 |
sapier |
I won't implement path finding in lua either as this wouldn't be possible |
20:00 |
sapier |
but I may add a pathfind alhorithm to c |
20:00 |
mauvebic |
but ppl want me to add NPC's that *build* the buildings i spawn, i dont see how that would work out nicely strictly from lua lol |
20:01 |
sapier |
I don't think that'd be any problem |
20:01 |
sapier |
I've added path-following in current mobf development branch |
20:01 |
Jordach |
mauvebic, soloution: tell 'em to FUCK OFF. |
20:01 |
mauvebic |
that works too lol |
20:01 |
sapier |
as your blueprints already define some sort of path you wouldn't need any "finding" at all |
20:01 |
mauvebic |
npcs are superfluous in the process |
20:02 |
mauvebic |
no im just basically wasting resources moving entities to the nodes that are being added lol |
20:02 |
sapier |
decoration is always superfluous still its sold for billions of dollars every year ;-) |
20:03 |
mauvebic |
im spawning a 10mil-node blueprint, plenty to do in terms of roads, windows, lights, lol |
20:04 |
mauvebic |
the whole thing is on a platform too with no grass lol |
20:04 |
sapier |
ok for this extreme case I understand you require any cpu cycle ;-) |
20:06 |
mauvebic |
takes about half an hour each go lol |
20:06 |
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20:07 |
sapier |
mauvebic maybe you should learn c++ ... this task could be done in seconds if done within core |
20:08 |
mauvebic |
trying to learn the map format actually, i use python to make blueprints and figure if i could add the nodes directly, id save 2 long steps |
20:09 |
mauvebic |
id still have to run it twice toget rid of caves, but still; |
20:09 |
telek |
Hey what does.... ServerEnv: Trying to store id=5 statically but block (4,-10,-11) already contains 66 (over 49) objects. Forcing delete. |
20:09 |
telek |
mean? |
20:09 |
mauvebic |
too many entities |
20:09 |
telek |
What causes that? |
20:09 |
sapier |
about any complex mode |
20:09 |
mauvebic |
bow and arrow? |
20:09 |
sapier |
mod |
20:09 |
mauvebic |
too many moving thigns |
20:10 |
sapier |
entity limitation in core is way to low |
20:10 |
mauvebic |
too many signs |
20:10 |
* telek |
nods. |
20:10 |
mauvebic |
it could be like swap and adjusts up and down according to lag |
20:10 |
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20:10 |
mauvebic |
or if you still have the attach bug: too many item drops |
20:10 |
telek |
Speaking of which, we really need a way for scripts to iterate through the db and load/unload unused nodes. |
20:11 |
sapier |
lol |
20:11 |
sapier |
this is already done by minetest core itself |
20:11 |
sapier |
if this wouldn't be done you couldn't do anything in minetest |
20:11 |
telek |
Except a number of mods have crashed on me because they were servicing a node that apparently unloaded while they were active :D |
20:11 |
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20:12 |
sapier |
this is a bug in that mod, you always have to be aware of entitys or nodes being unloaded |
20:13 |
mauvebic |
same happens with lua and large tables tho |
20:13 |
sapier |
define "large" :-) |
20:13 |
telek |
I've had it happen with unified_inventory, both animal mods, the growth scripts, and probably a few others. |
20:13 |
mauvebic |
in the hundreds of thousands, millions, etc. |
20:14 |
sapier |
you've just skipped 3 magnitudes ;-P |
20:14 |
telek |
Oh also, has the ironwood script been fixed? :D |
20:14 |
sapier |
no 4 |
20:14 |
telek |
I don't know what happened, but I've got fences of ironwood trees all over my active world now :D |
20:15 |
mauvebic |
when it comes to large tables lol you can either use a db or read files line by line, but line by line you get no ordering/sorting, no ranges, etc. |
20:17 |
mauvebic |
otherwise id have blueprint spawning work within the radius of the player, instead of trying to add 10mil nodes at once :p |
20:17 |
sapier |
if there was a sqlite interface what exactly would you require to be supported mauvebic |
20:18 |
mauvebic |
i was thinking of adding this at my end: http://lua.sqlite.org/index.cgi/index (thoughts?) |
20:18 |
telek |
Will it work alongside the minetest sqlite calls? |
20:18 |
sapier |
you know you will be in conflict with security if you add this? |
20:19 |
Jordach |
celeron55, ./mode #minetest-dev +b Taoki ? |
20:19 |
telek |
Also keep in mind using that will limit you to sqlite, which might make it a mess to switch backends in the future. |
20:19 |
Taoki |
Jordach: ? |
20:19 |
mauvebic |
does the lua/api support sqlite calls? then i dont need this |
20:19 |
Jordach |
its a joke: |
20:19 |
Jordach |
<celeron55> yes, and i am just about to do what feels right |
20:19 |
sapier |
no it doesn't by default |
20:19 |
mauvebic |
so id have to add the library? |
20:20 |
telek |
Wouldn't a script load/unload lock/unlock set be a better way to handle it? |
20:20 |
sapier |
this library is a binary library |
20:20 |
telek |
Well for node-related stuff. |
20:20 |
Jordach |
also: my simple as fuck 7 segment display: http://i.imgur.com/avRJKOX.png |
20:20 |
sapier |
so it either needs to be merged to included lua code |
20:20 |
mauvebic |
well im gonna start by speeding up my spawn process, if this is something that interests others i suspect it will be done right and added |
20:20 |
telek |
Jordach: Nice. |
20:21 |
mauvebic |
for python its simple i 'import sqlite' lol |
20:22 |
sapier |
mauvebic this library is same as most lua mods no security considerations at all |
20:22 |
mauvebic |
well then its good we are talking about it now, i would rather use api calls honestly |
20:22 |
sapier |
maybe it could be reinforced if added to core too |
20:23 |
sapier |
yes but ther won't be a full blown sql api anytime soon |
20:23 |
sapier |
so what's minimum you require to be supported |
20:23 |
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20:24 |
sapier |
do you really NEED database functionality or only a way to store data |
20:24 |
mauvebic |
i can create dbs in python, i just need to open a custom sqlite file and be able to select ranges from tables and get the results line by line |
20:24 |
sapier |
this is what you want to do because you already do it somewhere I was asking what you need to have |
20:25 |
mauvebic |
i need to store 10mil and more entries, index by X , Y, Z and select ranges |
20:25 |
sapier |
I tend to tell you to install a full blown mysql server and upgrade your hardware |
20:25 |
mauvebic |
to do that from lua, id have to read the file, store it all in an array and try and sort that lol |
20:26 |
sapier |
your request contains more data about 99% of all minetest servers ever will handle |
20:26 |
MinetestBot |
GIT: celeron55 commited to celeron55/minetest: Restore old acceleration behavior until something is actually agreed on 65cb318cd9 2013-02-15T12:25:23-08:00 http://git.io/1h32Gw |
20:26 |
Jordach |
telek, i've just upgraded the bus to register the first number |
20:26 |
Jordach |
it also uses microcontrollers |
20:26 |
sapier |
you're already doing this mauvebic with bad result |
20:26 |
mauvebic |
the point is the scale the amount of data you need at any given time to perform large operations |
20:26 |
mauvebic |
*to |
20:27 |
mauvebic |
well, with bad result, lets see you spawn atlantis :p |
20:27 |
mauvebic |
its taking more time than i'd like |
20:27 |
sapier |
no the point is you do produce to much date because of not analysing it and expect data storage to fix this fault |
20:27 |
telek |
sapier: MYsql serious? At least use postgres. |
20:28 |
telek |
Ohhhh gotta update my client now :D |
20:28 |
sapier |
you may use a oracledb too this was only an example for a full blown optimized sql engine ;-) |
20:28 |
mauvebic |
X, Y, Z * 10 000 000, it cant be more basic |
20:29 |
sapier |
mauvebic there won't be any pc out there being able to handle this amount of data in realtime |
20:29 |
telek |
That reminds me, how many terabytes was a complete 65k on a side world again? |
20:29 |
mauvebic |
well no because you;'d throw it all at them at once |
20:29 |
telek |
And also, any chance of us getting the worldsize runtime configurable? :D |
20:29 |
sapier |
if you do that bogus claims I don't think I'll do anything |
20:30 |
mauvebic |
the point is select node based on a range of x y z relation to the area around the player, instead of spawning 10mil node, youre spawning the ones within his line of sight, and do so as he moves |
20:31 |
mauvebic |
with a scaled approach the total number of nodes/positions because pretty meaningless, its a matter of time/moving around |
20:31 |
mauvebic |
*becomes |
20:31 |
sapier |
mauvebic you won't be able to do this in a performant way from lua anytime |
20:32 |
mauvebic |
the simplest solution then is back to the map format: inserting the nodes directly from the python script that reads the meshes |
20:32 |
sapier |
do it in cpp or drop your ambitions |
20:32 |
sapier |
ok you can do it offline from python to of course |
20:32 |
mauvebic |
the simplest solution i think |
20:33 |
telek |
Also aren't there already contention issues with the DB while the server is running? I know the mapper app misses lines on my db sometimes if I have the server running |
20:33 |
mauvebic |
me too |
20:33 |
telek |
Wouldn't that be an issue for any scripted interaction as well? |
20:33 |
sapier |
as you already are used to python i think so too |
20:33 |
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20:33 |
rotor112 |
hi |
20:33 |
telek |
Sup rotor? |
20:33 |
mauvebic |
python versions might not make much sense, but i understand the syntax a heckuvalot better lol |
20:33 |
rotor112 |
: |
20:33 |
rotor112 |
this are 2 letters |
20:34 |
sapier |
telek as map isn't designed for concurrent access I'm surprised it's working at all ;-) |
20:34 |
mauvebic |
i think the original mapper works in python too? |
20:34 |
telek |
sapier: Yep, misses lines here and there, but it does it. |
20:35 |
telek |
I was hoping it would work a bit cleaner so I could run it as a cgi script to autogen whenever somebody looks at it and it hasn't been updated for x minutes. |
20:36 |
sapier |
I guess those lines have been changed by core while mapper was evaluating them |
20:36 |
sapier |
I assume map would be damaged if anyone did concurrent write access |
20:36 |
sapier |
as mauvebic wants to do this this would be a offline only task |
20:36 |
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20:37 |
sapier |
as long as map is a sqlite format this won't happen |
20:37 |
sapier |
sqlite is single access only |
20:37 |
sapier |
maybe mapper could check after reading and try again on error |
20:38 |
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20:40 |
mauvebic |
do you know which file add_node is in/ |
20:40 |
mauvebic |
*? |
20:41 |
sapier |
don't use add_node for more than single nodes |
20:41 |
sapier |
scriptapi.cpp |
20:41 |
sapier |
add_node triggers light as well as modifyabm calculation for all surrounding nodes |
20:41 |
mauvebic |
actually look for a sample insert, selects not showing me much lol |
20:41 |
mauvebic |
i wish i could avoid the shadows forming too yeah lol |
20:41 |
telek |
sqlite doesn't have a locking mechanism? |
20:42 |
mauvebic |
looks weird under ships at high elevations |
20:42 |
sapier |
at least not throughout different applications ;-) |
20:42 |
mauvebic |
game wouldn't be running |
20:44 |
* telek |
nods. |
20:45 |
mauvebic |
otherwise what would be a good way to get lua to take a breather between every 100K nodes (ex)? |
20:45 |
mauvebic |
if i could move the player into each area in between, might not have so many caves |
20:48 |
MinetestBot |
GIT: celeron55 commited to celeron55/minetest: Restore old acceleration behavior until something is actually agreed on (part 2) 4035bf3259 2013-02-15T12:47:23-08:00 http://git.io/ZeabAA |
20:49 |
Jordach |
telek, now mesecon wire cannot interfere with the light wiring: http://i.imgur.com/nfTJf2o.png |
20:49 |
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20:49 |
Jordach |
also, part of the number 0 is now displayed |
20:51 |
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20:54 |
telek |
Jordach: Wow. |
20:56 |
Jordach |
telek, the numbers 0 and 1 work now |
20:58 |
telek |
Jordach: Wirring is needed to each 'lit' element? |
20:58 |
Jordach |
telek, the bus is designed so i dont have to have infinite amounts of cable behind the lights |
20:58 |
Jordach |
thats what the dirt box encases, the light bus |
20:59 |
telek |
Jordach: Oh neat. |
21:00 |
Jordach |
top segment of the number 2 working :P |
21:01 |
telek |
Man, you know what minetest could really use? Beyond just a creative mode, an 'editor' mode where you rotate around a specific point on the map for construction purposes (with sproxel-like mousing through the voxels to place units.) |
21:01 |
sfan5 |
guess what system i'm using: Linux localhost 2.6.35.7 #1 PREEMPT Mon Sep 3 14:02:52 KST 2012 armv6l GNU/Linux |
21:02 |
telek |
Android 2.something |
21:03 |
sfan5 |
Android 2.3.6 |
21:06 |
Jordach |
telek, http://i.imgur.com/dzq4Jz2.png |
21:06 |
celeron55 |
sfan5: my guess: you read that from irrlicht's command line output |
21:06 |
telek |
sfan5: Nice. Used the ndk? |
21:07 |
telek |
That's pretty pimp jordach. When are you going to get the 256x256 pixel video display going? :D |
21:07 |
sfan5 |
celeron55: that, would be nice, but i can't even get the hello world example running |
21:07 |
sfan5 |
telek: yes, i also use /system/xbin/busybox instead of /system/bin/toolbox |
21:13 |
Jordach |
telek, there is one bug though |
21:13 |
Jordach |
you cant have more than one switch active at a time |
21:13 |
thexyz |
oh, I almost forgot about new win32 build |
21:13 |
thexyz |
will do it later then |
21:14 |
* Jordach |
gives thexyz a kitten for forgetting |
21:14 |
* sfan5 |
calls the kitten abuse hotline |
21:16 |
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21:19 |
MinetestBot |
GIT: celeron55 commited to celeron55/minetest: Some kind of middleway values for player acceleration for now c88d89d26e 2013-02-15T13:18:19-08:00 http://git.io/fn3I4Q |
21:28 |
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22:01 |
mauvebic |
alot of changes to movement today lol |
22:02 |
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22:02 |
sfan5 |
mauvebic: yeah |
22:05 |
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22:38 |
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22:38 |
Kacey |
hi all |
22:38 |
Menche |
hi |
22:39 |
Kacey |
i have a 54-day weekend :P |
22:39 |
Kacey |
4 -day |
22:39 |
Menche |
a 54-day weekend?!?!?! |
22:40 |
Menche |
lol |
22:40 |
Kacey |
idk what is up with my chatpad lol |
22:40 |
Menche |
i do too |
22:41 |
* Kacey |
is on his xbox :P |
22:41 |
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22:41 |
PilzAdam |
Kacey, dashboard or playing a game? |
22:41 |
Kacey |
chatting on irc :P |
22:42 |
PilzAdam |
then its a 360, I guess |
22:42 |
Kacey |
ya |
22:42 |
Kacey |
why? |
22:42 |
PilzAdam |
just curious what other people are playing on the xbox |
22:43 |
Kacey |
im using the ie app to use webchat |
22:43 |
Kacey |
what games do you play? |
22:43 |
PilzAdam |
Battlefield 3 |
22:43 |
jojoa1997 |
minetest |
22:43 |
PilzAdam |
jojoa1997, on the Xbox oO |
22:44 |
* Kacey |
wishes there was a minetest for the 360 |
22:44 |
jojoa1997 |
i dont have oen |
22:44 |
jojoa1997 |
one |
22:44 |
PilzAdam |
why are you anwering not asked questions that are not directed to you? |
22:44 |
PilzAdam |
*answering |
22:45 |
jojoa1997 |
PilzAdam can you make a build of the current dev minetest. idk if xyz or sfan5 have made one yet |
22:45 |
PilzAdam |
no |
22:45 |
PilzAdam |
the win build is broken |
22:45 |
jojoa1997 |
why? |
22:45 |
PilzAdam |
need to find a fix first |
22:45 |
* jojoa1997 |
grrr |
22:46 |
PilzAdam |
it works fine on Linux, though |
22:47 |
Kacey |
but what doesnt work on linux |
22:47 |
Kacey |
afk |
22:48 |
NakedFury |
was that a real question or a rhetorical question? |
22:50 |
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22:51 |
jojoa1997 |
NakedFury will you be working on the doku texture packs and making an update anytime soon? |
22:52 |
NakedFury |
im looking for my old doku texture, way before they started doing grey grass and leaves |
22:53 |
NakedFury |
once I get that I will redo them all again, at least default minetest and slowly work the mods. first small mods |
22:54 |
NakedFury |
but it will be easier since minecraft is gnna use or is using a new texture pack method. its the same as minetest |
22:56 |
PilzAdam |
gtg; bye |
23:00 |
jojoa1997 |
OldCoader |
23:00 |
jojoa1997 |
OldCoder |
23:00 |
jojoa1997 |
can you give me interact on minetest.org 30009 |
23:00 |
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23:17 |
Kacey |
back |
23:17 |
OldCoder |
Hi |
23:20 |
Kacey |
hi OC |
23:20 |
Kacey |
im getting off for a bit |
23:21 |
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