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IRC log for #minetest, 2013-02-16

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Time Nick Message
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01:05 Menche minetest is going to set the menu background based on the selected game mode?
01:06 Menche noticed a new github branch
01:06 ShadowNinja yep :-)
01:08 ShadowNinja http://ompldr.org/vaGg2dw/tscr[…]2-15_22-57-56.png and http://ompldr.org/vaGg2dQ/tscr[…]2-15_22-56-54.png
01:08 Menche neat
01:09 Menche the game selection is being moved to the bottom?
01:09 MiJyn cool!
01:09 ShadowNinja I don't know, not sure how that would work
01:09 Menche are those the game selection buttons along the bottom?
01:10 * Menche will try that branch
01:10 ShadowNinja you can't change the game after making a world without corruption so I am not sure what those do
01:10 ShadowNinja maybe it just lists the games you have installed
01:11 * ShadowNinja is watching an ocean fall 5 blocks with finite water, sigh
01:12 Menche it lag?
01:12 VanessaE blame the cavegen code :-)
01:13 ShadowNinja yes, it is slow
01:13 VanessaE the lake is probably draining into a cave system somewhere :-)
01:13 VanessaE s/lake/ocean/
01:13 ShadowNinja that would be correct, the cavegen has some serious issues
01:14 mauvebic lol true
01:14 VanessaE it has, but in this case it would have just pre-filled the cave with water
01:14 VanessaE should* have
01:14 mauvebic though its mostly the running at high altitudes that confuses me lol
01:14 ShadowNinja imo oceans should be infinite to prevent taking a bucket laging the server
01:16 ShadowNinja currently you can all but crash a server by simply digging/placing a block
01:16 mauvebic is it all finite water?
01:16 ShadowNinja yes
01:16 mauvebic im pretty sure the guy who wrote it said it was a bad idea to do that :p
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01:19 ShadowNinja see http://ubuntuone.com/1AsRsh99PmaWSnwS2W91ko and http://ubuntuone.com/0PFbW41xu6c9VlTikRpmFU
01:20 Menche wow
01:20 Menche there some lighting glitches from all that? part of the ocean is in shadow
01:24 mauvebic holy s
01:24 mauvebic that must lag lol
01:25 VanessaE frankly, it looks horrible :(
01:25 mauvebic also but i didnt want to be the one to say it lol
01:26 NakedFury what the hell happened in those 2 last screenshots?
01:26 ShadowNinja lots of visual glitches
01:26 ShadowNinja finite water is what happened
01:26 ShadowNinja and cavegen
01:27 mauvebic i think the map is borked lol
01:28 proller trying to generate oceans with infinity sources
01:30 ShadowNinja how about only infinite sources are generated and buckets only place finite ones
01:30 NakedFury interesting twist
01:30 NakedFury I like it
01:32 mrtux Hi
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01:32 mrtux I'm trying to make a php script to see if a server is up
01:32 mrtux php's fsockopen doesn't work with minetest servers for some reason
01:33 mrtux ;_;
01:34 ShadowNinja ask xyz about that, he has a similar script
01:34 mrtux might be that it doesn't support udp
01:35 mrtux I just needed to add udp:// at the beginning
01:36 mrtux basically i'm making a fancy server status script
01:36 mrtux i'll release it in an hour or so
01:38 proller you are late http://minetest.setun.net/master/
01:40 mrtux not exactly; I haven't given the full details.
01:41 proller https://github.com/celeron55/minetest/pull/492
01:41 proller no more need to check
01:42 mrtux yes.
01:47 MinetestBot GIT: kwolekr commited to celeron55/minetest: Merge pull request #465 from doserj/mod_selection_empty_modname_fix 8d920dd09b 2013-02-15T17:45:32-08:00 http://git.io/Y9H_yg
01:49 Menche minetest bot announces commits now?
01:53 mauvebic yupp
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02:02 proller infinity default sources much better
02:05 proller ShadowNinja, pull and try liquid
02:05 ShadowNinja compiling...
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02:09 ShadowNinja much better
02:09 proller and here is one volume bug, sometimes one level lost
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02:11 ShadowNinja yes, water seems to disappear sometimes
02:16 Menche does the potato from farming_plus do anything?
02:17 Menche not edible, no crafting, no smelting
02:19 MiJyn it can be used as a tool :P
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02:20 * Menche chops down a tree with a potato
02:20 sapier I've just added sqlite support to secure file api is there anyone out there interested in examining if this is usefull for anything?
02:20 MiJyn @Menche, why not?
02:21 MiJyn @sapier, where is it?
02:21 sapier should be available with pull request 484
02:22 sapier hmm I forgot to update lua_api.txt this time :-/ I'll do it tomorrow
02:22 MiJyn ok
02:22 sapier filetype for sqlite files is world_settings_sql and user_settings_sql
02:22 MiJyn too lazy to check now, but will do later if I can remember ^^
02:23 sapier no other changes to api have been made as user doesn't see where his config values are stored
02:24 MiJyn ok
02:24 sapier but I assume sqlite is only improving things if data are frequently changed and who changes settings data continously?
02:24 MiJyn sapier, how does it work?
02:25 MiJyn something like this? minetest.sqlite_add_db_entry({})?
02:25 sapier minetest.open_file("filename","world_settings_sql")
02:25 sapier fileref:setting_set(key,value)
02:25 sapier fileref:setting_get(key)
02:25 sapier no
02:25 MiJyn OH i SEE
02:26 MiJyn sorry
02:26 MiJyn caps
02:26 MiJyn cool!
02:26 sapier I don't reimplement sql syntax in minetest api
02:27 MiJyn ah ok
02:27 mrtux Will minetest ever use tcp instead of udp?
02:27 sapier it'd be way to complex for most modders
02:27 mrtux it's kinda making me mad right now... ;_;
02:28 sapier I doubt tcp is a good choice for a game
02:29 MiJyn sapier, yeah, but it's true that udp is going out of style
02:30 mrtux i'm trying to make a php script to check if a server is up
02:30 mrtux shouldn't be too hard
02:30 sapier udp requires user to do a proper protocol design ;-) maybe protocol isn't as good as it was when designed
02:30 mrtux and whenever i use udp it says a server is up when it isn't
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02:31 sapier then you're doing something wrong as you need to evaluate a reply from server with udp
02:32 sapier udp isn't connection based so you can't connect to a server to tell it's up
02:32 mrtux yeah.
02:33 sapier you need to do some sort of try login to get a message sent back to your script
02:34 mrtux i wonder how thexyz does this with servers.minetest.ru
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02:41 proller sctp better than tcp
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02:42 ShadowNinja mrtux: http://dev.minetest.net/Network_Protocol
02:42 sapier maybe but doesn't help if support is minor
02:43 sapier I was talking about sctp
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03:25 Menche argh, griefer
03:26 Menche dropped the BanHammer and rolled back all his actions, not sure what he thought he accomplished
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03:36 YoungDerp hi all
03:37 Menche hi
03:37 YoungDerp does anyone know who i am?
03:37 Menche no
03:37 Kacey its me lol
03:37 Menche oh hi
03:38 Menche some jerk griefed your castle on my server, but i rolled it all back
03:38 Kacey who?
03:38 Menche someone named "macdaddy"
03:38 Kacey hmmm... is everything sttill there?
03:38 Menche he introduced himself with "sup queers"
03:39 Menche yes, i rolled him back
03:39 Kacey k
03:39 Menche didn't recognize the IP, but the introduction sounds familiar
03:39 Kacey i think a ban is in order for him lol
03:39 Menche I did
03:39 Kacey might have been lm
03:39 Menche and someone *destroyed* the spawn room
03:40 Kacey who?
03:40 Menche rollback glitched a bit but eventually restored it
03:40 Menche "dirtyfucker"
03:40 Kacey lm for sure
03:40 Menche really need a way to filter usernames
03:41 Kacey we could always go whitelist
03:41 Menche or registration
03:41 Kacey true
03:42 Kacey but lm would find a way around either
03:42 Menche so as to not block prospective new players, and so people can look at the world
03:42 * Kacey is laughing at his dad talking to people on skype
03:42 Menche yeah, no way to 100% ban someone
03:43 Menche can only make it harder
03:43 Kacey we could always hack his computer and totally screw it
03:43 Menche don't really know how :P
03:43 Kacey giyf
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03:49 * Kacey is bored
03:51 Menche maybe i should make the server registration
03:54 * Menche is getting lots of potatos from his garden
03:54 * Menche doesn't know what to do with them
03:54 Menche they seem to have no use whatsoever
03:55 YoungDerp all potatoes have a battery within them until you bake them
03:55 YoungDerp wait in- game?
03:55 Menche yes
03:56 YoungDerp farming has been installed?
03:56 Menche yes, and farming_plus
03:56 * YoungDerp wishes he had his computer
03:57 Menche and the texture for potatos is, well...
03:58 YoungDerp what?
03:58 Menche not the best texture in the world
03:58 Menche it looks kinda like a deformed cookie
03:58 YoungDerp lol
03:58 YoungDerp well fix it lol
04:00 * Menche hates persistent requests for mods he already rejected
04:00 * Menche is being pestered to install armor
04:01 Muadtralk haha
04:02 Muadtralk why armour?
04:02 Muadtralk I see no need for it
04:02 YoungDerp install kaeza's armor_plus
04:02 Menche maybe on a server meant primarily for PvP
04:03 YoungDerp it has decorative purposes too
04:03 YoungDerp like a crown for all admins
04:03 YoungDerp and some armor for that competetion you want to run
04:04 Muadtralk YoungDerp if we wanted PVP we wouldn't need no fancy armor to do it
04:05 Muadtralk unless you are chicken
04:05 Muadtralk :)
04:05 Menche it changes the player texture
04:05 YoungDerp but for refs and what not
04:06 Muadtralk sounds like it would backfire
04:06 Muadtralk is this pre or post 3d player?
04:07 Menche post
04:07 YoungDerp post
04:07 Muadtralk and does it support the scaling one can do with the minetest skin?
04:07 YoungDerp idk
04:07 Muadtralk and idk if Menche has player textures but if so
04:07 YoungDerp he doesnt
04:07 Menche i plan on getting that
04:07 Muadtralk then he prolly is fine
04:08 Muadtralk well if he does get it then
04:08 Muadtralk idk how it works but I assume it overlays the images over the player
04:09 YoungDerp idk ask kaeza
04:12 YoungDerp *do the harlem shake*
04:16 YoungDerp i think im going to put a sign on the front of my castle so it can be on the first post of the topic Menche
04:17 Menche ?
04:17 Menche and make a forum post?
04:17 YoungDerp no
04:17 Menche what you mean
04:17 YoungDerp it can be on the first post of the server topic
04:18 Menche ?
04:18 YoungDerp right under the picture of the spawn house
04:21 YoungDerp imma get off for a while
04:22 Menche server lagging again...
04:29 Menche minetest used to run fine on an Atom, now it lags on an i5
04:34 sokomine sounds strange
04:35 sokomine does anyone know how it would run on the integrated gpu of an i5? a intel hd 4000?
04:35 telek Fine
04:35 telek I've run it on an i945 before.
04:35 Menche its not the graphics card
04:35 telek Erm GMA950
04:35 Menche just the server software
04:35 sokomine hm, with mine it's the grapics card i'm afraid
04:36 telek Anything with 128bit DDR and probably AGP2x-4x should run a visual range of 10-14ish at 30 fps.
04:37 sokomine a GeForce 7050 PV isn't exactly the fastest that's out there
04:37 telek At least in my experience anything above 10-15 fps is playable for minetest.
04:37 Menche i have an intel 945, minetest runs at 20-30 fps
04:38 sokomine it mostly runs well. beeing able to explore the scenery on far would be nice. that does not always work
04:39 Menche sometime after 0.4.0, the minetest server ceased to run well on my Atom netbook
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04:45 Gambit1 hello
04:46 Menche hi
04:46 jojoa1997 is there a way to get a free vps
04:46 Menche i think some have a trial
04:46 jojoa1997 it is the one that others must have an account to be able to join
04:47 Menche well yeah you need an account to make a vps
04:48 Menche don't really know much about vps, i don't use one
04:48 Menche i use my own private server, its free :)
04:50 jojoa1997 yeah but i cant port forward
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05:00 Menche now my pentium 4 runs minetest just fine
05:00 Menche me and 4 test bots and its not lagging
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05:07 Menche my pentium4 server used to lag horribly with 1 player, now it's handling 10 test bots with only ~50% cpu usage
05:07 Gambit1 is that good?
05:08 Menche yes
05:08 Menche used to lag with 1 player, now its fine with 10 players
05:09 Menche lol, griefing testbots leaving dirt all over XD
05:09 Gambit1 private server? is this because of that unusual trend going on in those public servers with their "war"?
05:09 Menche yes
05:09 Menche war?
05:10 Gambit1 those testbots should be called endermen
05:10 Gambit1 enderbots
05:10 Menche lol
05:10 Menche yeah they randomly pickup and place dirt
05:11 Menche they're just normal client with "random_input" enabled
05:11 Gambit1 what about trees?
05:11 Menche well, anything, but they only punch long enough to break dirt or leaves
05:12 Menche the input is completely random
05:12 Menche testbot7 found a cave
05:14 Gambit1 i'm learning lua the slow way
05:14 Gambit1 but just messing it up until it breaks
05:15 Menche thats how i made my first mod
05:15 Gambit1 i made a charcoal node, blood, blood_bucket, added a new image on the bottom of the cactus.
05:15 Gambit1 cactus no do damages. ;_;
05:15 Menche easy to fix
05:16 Gambit1 you can only get hurt if you're inside the cactus
05:16 Gambit1 must... find out... how
05:16 Menche make a nodebox?
05:16 Gambit1 but the gravel and sand I made it to damage
05:16 OldCoder My worlds are going down for a few minutes
05:16 OldCoder Not long
05:17 Gambit1 i tweaked it and mined the air
05:17 Gambit1 nothing happened
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05:20 Menche the bots mined some papyrus
05:21 Menche and actually planted a sapling
05:22 Gambit1 do they swim?
05:22 Menche yeah
05:22 Menche there's no ai, just random input, they don't watch where they're going
05:23 Gambit1 are they actual models?
05:23 Gambit1 walking about
05:23 Menche they're real players
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05:23 OldCoder My worlds are restarting. Allow a few minutes.
05:23 Menche i started a bunch of clients with random_input enabled
05:23 Gambit1 make them lazy
05:24 Menche i can't control them
05:24 Gambit1 boo
05:24 Gambit1 i forgot i made a worm too. you get them when you dig up dirt. there rarity is high though
05:25 Menche neat
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05:26 Menche any use currently or just experimenting?
05:26 Gambit1 experimenting
05:26 Gambit1 im learning it
05:26 Gambit1 right now i'm just adjusting it to my personal needs
05:27 Gambit1 and the needs of others in the future
05:28 Gambit1 like how in minecraft, you put two blocks of wood vertical and get sticks, whereas minetest you only need one block of wood. I made it both ways so minecraft exile playing minetest wouldn't get confused. but instead of 4 sticks from two blocks, they get 8 sticks.
05:29 Menche good idea
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05:31 Gambit1 the most challanging one for is the cloud node I want to do
05:32 Gambit1 it's suppose to be a block that you can walk through and it's translucent, but you can see through the world.
05:33 Gambit1 the cloud block was never really used in minetest
05:33 Gambit1 i wonder why
05:33 hmmmm i guess it can be used in the same manner as bedrock
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05:36 Menche don't think minetest supports translucent nodes
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05:57 MiJyn Menche, I wonder why... if only... :/
05:58 Gambit1 he's gone
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06:06 MiJyn Gambit1, yeah, I know, I was posting that for the IRC :P
06:07 Gambit Gambit1?
06:07 Gambit oh dear.
06:07 Gambit1 i'm the real gambit
06:07 Gambit1 btw
06:08 Gambit Are you the Gambit from the minetest forums that everyone always thinks is me?
06:08 Gambit And no way, I'm the real Gambit.
06:08 Gambit1 yes
06:08 Gambit1 nope
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06:08 Gambit I'm so real that... I'm too tired to come up with a witty pop culture reference.
06:09 Gambit1 me too
06:09 hmmmm gambit must be the single most common nick on IRC ever
06:10 hmmmm unless one of you is from efnet
06:10 Gambit I've had this name long before minetest.
06:10 Gambit I blame that fuckin x-men movie.
06:10 Gambit1 me too
06:10 Gambit1 it's evil
06:10 Gambit Used to be able to snatch this up everywhere. Now it's always taken.
06:10 Gambit1 not like the comic
06:10 Gambit Gambit1: And they didn't even protray him very well!
06:11 Gambit1 ;_;
06:11 Gambit1 i
06:11 Gambit1 know
06:11 Gambit1 ;_;
06:11 Gambit Finally someone who understands my pain. <3
06:11 Gambit1 it''s like loking in a mirror
06:13 Gambit I'm Gambit from the Battle for Wesnoth forums.
06:13 Gambit There's gotta be some overlap between the Minetest and Wesnoth fanbases.
06:13 Gambit1 kinda sad huh
06:16 * MiJyn has fun watching the debate between Gambit and Gambit1
06:16 * MiJyn is also confused
06:16 * MiJyn is also going to go now, needs to go to bed
06:16 Gambit MiJyn: does this help? http://i.imgur.com/UZhyz.gif
06:16 MiJyn Gambit, thanks, it does :P jk
06:16 Gambit Gambit1: Literally us: http://i.imgur.com/UZhyz.gif
06:17 Gambit1 Rogue is mine btw
06:17 Gambit1 lay off
06:17 Gambit haha
06:17 Gambit1 no i mean it, she suck your powers
06:19 Gambit I don't even try to be "Gambit" anymore. Wesnoth and freenode are kind of just grandfathered in.
06:20 Gambit Had to make up a word for my new standard username.
06:20 Gambit Fuckin x-men movie.
06:20 Gambit Meh. Sleep sounds real enticing right about now.
06:28 Gambit1 nighty night
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07:09 sfan5 !up 80.240.216.69
07:09 MinetestBot 80.240.216.69:30000 is up (0.180ms)
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08:28 RealBadAngel hi
08:29 jin_xi joined #minetest
08:31 RealBadAngel got funny ;) bug when i got rid of transform use in textures
08:32 RealBadAngel theres a code for tiling same textured faces
08:33 RealBadAngel and it fucks up textures when 2 of the same kind but just rotated differently are next to each other
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09:05 jin_xi Hey RealBadAngel would it be possible to do the following:
09:05 RealBadAngel hi
09:05 jin_xi if there are numbers in an axiom or rule, use it to set the angle
09:06 jin_xi or something like that, idk if an "angle stack" would make sense
09:07 RealBadAngel i will add such stuff and other u were asking for, but 1st want to finish the facedir code im workin on
09:07 RealBadAngel i think i will be done with it today
09:07 jin_xi no  prob, im not in a hurry
09:08 jin_xi but i keep thinking about how to do something like that the best way
09:08 RealBadAngel first of all i would like to indtroduce some master command
09:08 RealBadAngel to switch from plant draw to structures mode
09:09 RealBadAngel because for example structures doesnt need extra leaves to be drawn around branches :)
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09:12 RealBadAngel also, going to add 1) angle change command, 2) repeat n times command 3) more possible materials command 4) switch material command
09:13 jin_xi http://i.imgur.com/3lUZcRx.png here are some more spirals. still need to work on nested loops...
09:15 RealBadAngel looks cool indeed
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10:08 arvislacis Hello all
10:09 arvislacis Has anyone expereinced problems installing minetest PPA on the Ubuntu?
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11:35 PilzAdam Hello everyone!
11:37 Jordach hey there PilzAdam
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12:12 sapier is there a way to preview githb comments?
12:13 PilzAdam yea, click "Preview"
12:13 sapier hmm does only work on new comments ... but maybe i can use this to prepare something for an old onw
12:13 PilzAdam (at the top of the textbox)
12:14 PilzAdam there are two tabs: "Write" and "Preview"
12:14 sapier yes I've found them ... they're for new comments only
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12:22 RealBadAngel well, i got one problem displaying faces when im rotating tiles with vertices
12:22 RealBadAngel if i apply flip on x, tile is visible inside cuboid
12:24 RealBadAngel have no idea where fix that
12:24 mr0wl these not compatible with your server messages are annoying, why aren't stable versions supported on these servers?
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12:34 sapier https://github.com/celeron55/minetest/pull/484 I've done lots of code cleanup as well as added comprehensive documentation to pull post, any comments on missing features?
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12:44 artur99 hi
12:45 artur99 is anybody?
12:45 sapier me
12:45 artur99 Can i use images from default mod to make an other mod?
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12:46 sapier if you don't copy them to your mod yes if you do you may add some copyright notice have a look at licenses supplied with default
12:52 artur99 sapier, are u?
12:54 artur99 i found this: "  This program is free software; you can redistribute it and/or modify it"
12:55 sapier for most things this is true, I remember someone said e.g. minetest logo is licensed CC-BY-SA which is still free but you have to keep author name
12:56 sapier I don't think you'll get trouble if you copy default textures but as I'm not copyright holder I'm not the person that can tell you for sure
12:56 artur99 c55 is?
12:57 sapier not for everything
12:57 sapier it's open source so copyright is spread
12:58 sapier for source code this isn't a problem as it's alll gpl ... graphics are a little bit different
13:00 artur99 that who made the fake blocks mod, have the same textures
13:02 sapier yes maybe he did look for copyright holders maybe he wasn't aware of the situation
13:02 sapier or he did and found out he's allowed to do so
13:02 sapier but you don't need to copy them to use it in your own mod
13:05 PilzAdam artur99, you can just use tiles = {"default_apple.png"} in your mod without copying the textures
13:05 PilzAdam just add "default" to depends.txt
13:05 artur99 and is legal?
13:05 artur99 :)
13:05 sapier yes this is perfectly safe
13:06 artur99 aha
13:06 artur99 ok
13:06 artur99 thanks for help
13:08 proller PilzAdam, now liquid is faster and many glitches is fixed
13:15 artur99 where can i find a code for a chest?
13:16 RealBadAngel in minetest_game
13:16 RealBadAngel default.lua
13:16 RealBadAngel wait a sec, messed it ;)
13:16 sapier Hmm I'm wondering if "seek" is usefull at all if you can only access strings in files?
13:17 RealBadAngel https://github.com/celeron55/minetest_game/blob/master/mods/default/init.lua#L1224
13:17 RealBadAngel heres the code for the chest
13:17 artur99 thanks
13:18 artur99 from line 1241 to line 1258 is an optional code?
13:28 RealBadAngel not an optional, it defines what happed when you try to dig the chest
13:28 RealBadAngel or what when you move stuff from chest to another inventory
13:29 RealBadAngel #1242 to #1246 checks if the chest is empty. if not it cannot be removed
13:30 RealBadAngel if you will delete those lines and try to remove the chest, all the items stored in the chest will be gone when you dig it
13:31 hmmmm joined #minetest
13:31 RealBadAngel hi hmmmm
13:31 hmmmm woah that's fast
13:32 RealBadAngel hmmmm, http://pastebin.com/kAbCpMUB check this one
13:32 hmmmm ha ha!
13:32 hmmmm now that's nice
13:33 RealBadAngel no more switch and ifs
13:33 RealBadAngel and i believe its gonna be faster
13:33 hmmmm yeah, probably
13:33 RealBadAngel btw, i got one thought
13:34 RealBadAngel now textures have to be prepared in rotated state
13:34 RealBadAngel what if we could drop this and move rotations to this table?
13:34 hmmmm that would be cool
13:34 RealBadAngel texturing could be easier, because of just one texture orientation
13:35 RealBadAngel i remember texturin some facedired nodes
13:35 RealBadAngel and rotating all the faces
13:35 RealBadAngel pain in the ass
13:36 hmmmm btw
13:36 hmmmm i'm probably going to have to fix the cave eating trees thing
13:37 hmmmm for a totally unrelated reason though
13:37 RealBadAngel hehe
13:37 RealBadAngel no matter reason, effect is important :)
13:37 RealBadAngel and I because im sittin in meshes will fix meshbuffer running out of space
13:38 RealBadAngel done that before but now i see different solution thx to reading the code all over for 2 weeks
13:40 simion314 joined #minetest
13:41 RealBadAngel hmmmm, and whats your reason?
13:41 hmmmm huh
13:41 hmmmm oh
13:42 hmmmm having more than one emergethread has that buffer zone eating other blocks
13:43 hmmmm so as a result there's occasional strips of CONTENT_IGNORE or something that you can walk into and fall through the map
13:47 RealBadAngel one more thought, if i move all texture rotation to the table
13:47 RealBadAngel it will effect in less textures needed by mods to create a node
13:47 RealBadAngel so not only easier, but less textures at all
13:48 RealBadAngel ofc those who have already such complex nodes in their mods will have to revert rotations
13:49 * RealBadAngel hates himself for the idea, technic has LOTSA of them
13:49 RealBadAngel lol
13:50 RealBadAngel but in the long run i think its worth it
13:50 ttk2 joined #minetest
13:50 RealBadAngel 6d facedir alone cuts number of nodes needed by stairs+ more by half
13:51 RealBadAngel same will affect mesecons, wires, tubes pipeworks
13:51 RealBadAngel and number of textures can be also lowered
13:52 neko259 joined #minetest
13:53 berome joined #minetest
13:55 RealBadAngel with wires only 1/4th of the definitions would be needed out of 64. so just for mesecons wires, pipeworks tubes, pipes, technic lv,mv and hv wires it will mean 96 nodes instead of 384
13:57 hmmmm indeed, it is worth it
13:58 hmmmm celeron and i made the decision some time ago that if an enhancement is really useful but breaks mods, do it anyway
13:58 RealBadAngel btw you have asked if i noticed any speed improvement
13:58 hmmmm have you?
13:58 RealBadAngel i did already
13:58 hmmmm yeah that's awesome
13:58 hmmmm :3 http://ompldr.org/vaGhmag/2013-02-16-084645_4640x1080_scrot.png
13:58 RealBadAngel when game starts it renders all the nodes
13:58 RealBadAngel whole process is faster
13:58 RealBadAngel they do blink WAY faster
14:00 RealBadAngel in game also i noticed a little improvement, a few fps more
14:01 RealBadAngel im nearly hittin 60fps with 128x texture pack
14:01 RealBadAngel ofc logging disabled
14:01 hmmmm yeah vanessa would love this
14:01 hmmmm with the HD texture packs and all
14:01 hmmmm i feel like minetest has come a long way in terms of performance
14:01 RealBadAngel notice that i had lately around 25fps with 128x
14:02 RealBadAngel small things effected with more than 100% fps
14:03 RealBadAngel well, you can optimize or make faster the code that is already in
14:04 RealBadAngel ive never seen the code that was perfect from the first commit ;)
14:04 Jordach hmmmm, are you using *BSD
14:05 hmmmm joradch, yea
14:05 Jordach alrighty then, ryan
14:05 RealBadAngel NICE workspace
14:06 RealBadAngel i got just 2 displays, i guess you have 3?
14:06 * Jordach has a bottle of CocaCola
14:06 hmmmm yeah
14:06 RealBadAngel i need to make such one for me too
14:07 RealBadAngel i do have 2 but screens different sized
14:08 RealBadAngel i would like to get 3 same monitors to make such one
14:10 Wuzzy joined #minetest
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14:12 PilzAdam I have done a tweak to the spawning code of simple mobs
14:12 PilzAdam anyone wanna test it?
14:24 artur99 can i make my own 3d model for a mod?
14:24 PilzAdam sure
14:24 Gambit joined #minetest
14:27 artur99 any tutorial on web?
14:27 PilzAdam just search for "blender"
14:28 artur99 i have blender program
14:28 PilzAdam you basically have to create the model in blender and export it as .x or so
14:29 artur99 and must i put it in textures?
14:29 PilzAdam in models/
14:29 PilzAdam see default mod for reference
14:29 artur99 ok
14:29 artur99 thanks
14:49 rsiska joined #minetest
14:51 artur99 PilzAdam, how to make "undo" in Blender?
14:52 Jordach PilzAdam, go make a 3d model version of simple mobs
14:53 PilzAdam I dont have blender
14:53 PilzAdam and I never tried creating 3D models
14:53 Jordach use the character model then
14:53 Jordach just *make* sure they work
15:01 MinetestBot joined #minetest
15:01 Jordach sfan5, that was fast
15:01 sfan5 what was fast?
15:01 Jordach * sfan5 is now known as sfan5|OFF
15:01 Jordach * sfan5|OFF is now known as sfan5
15:02 sfan5 i restarted my computer
15:02 Jordach then how do you stay logged in?
15:02 sfan5 thexyz is providing me a bouncer
15:03 sapier can someone tell me how to change anything in wiki when using firefox on linux?
15:04 sapier I don't get past that damn cat finder
15:04 YoungDerp joined #minetest
15:04 monkeycoder joined #minetest
15:05 sapier ok this wiki is crap noone will ever add information if you need hours to get a link added
15:05 YoungDerp hi all
15:05 PilzAdam it didnt worked for me too, but after a day or so the cats dont appear again
15:05 NetFlam joined #minetest
15:05 NetFlam Hi all!
15:05 sapier http://supertuxkart.svn.sourceforge.net/viewvc/supertuxkart/media/trunk/blender_25/B3DExport.py B3D export script
15:05 sapier so now it's postet
15:06 * YoungDerp gives NetFlam a high-five
15:08 YoungDerp anyone awake?
15:09 Jordach yup
15:10 YoungDerp didnt seem like it
15:10 YoungDerp *do the harlem shake*
15:11 Jordach ugh.
15:11 SpeedProg joined #minetest
15:11 Jordach god no.
15:11 Jordach not here.
15:11 YoungDerp lol why not?
15:12 Jordach because off-topic
15:12 YoungDerp nobody knows who i am lol
15:12 Jordach morning VanessaE
15:13 YoungDerp ?
15:13 VanessaE morning all
15:13 YoungDerp hi v
15:16 jojoa1997 joined #minetest
15:16 jojoa1997 thexyz: please make a build of the current git
15:17 Jordach *rings bell* the win32 builds are borked by msvc currently
15:17 jojoa1997 msvc?
15:18 YoungDerp msvcr100.dll is missing lol
15:18 jojoa1997 and what about win64
15:18 Jordach jojoa1997, win64 is win32 but with more speed
15:18 jojoa1997 oh
15:18 Jordach and frankly minetest is compiled for win32 normally, no exceptions
15:19 sfan5 da da da da wub wub wub wub
15:19 jojoa1997 Jordach can i build a hole in the wall hideout in you ubderground place on vanessae's server
15:19 Jordach sfan5, lololol dubfail
15:19 Jordach jojoa1997, c oming
15:19 Jordach coming*
15:20 jojoa1997_ joined #minetest
15:20 YoungDerp *drops the bass*
15:20 jojoa1997_ what do you mean by coming
15:20 Jordach coming == going to VanessaE's server
15:20 sfan5 !e coming == going
15:20 MinetestBot false
15:21 Jordach e! c == c++
15:21 jojoa1997_ sorry i cant go on atm am testing out a mod
15:21 YoungDerp what mod
15:21 sfan5 Jordach: its !e not e!
15:21 Jordach !e c == c++
15:22 MinetestBot false
15:22 Jordach !e 5! == 120
15:22 MinetestBot ...
15:22 MinetestBot true
15:22 Jordach cant do the factorial of five?
15:22 YoungDerp !e c++ == c
15:22 sfan5 !c 5!
15:22 MinetestBot 120
15:22 MinetestBot false
15:23 sfan5 !up vanessae.mine.bz
15:23 MinetestBot vanessae.mine.bz:30000 is up (0.595ms)
15:25 Jordach sfan5, come to VanessaE's server
15:25 sfan5 maybe
15:26 VanessaE hmmmm: those emergethread commits you had me test, do you plan to push those upstream in their current state? (the previously-discussed compile error aside)
15:26 hmmmm which has been fixed anyway
15:26 hmmmm no, i don't
15:26 VanessaE ok, I figured that was the case
15:26 hmmmm i just put in the multithreading last night and there are some other issues that need fixing before that gets 100% working
15:27 VanessaE oh ok, I wasn't sure what that was all about
15:27 VanessaE (I couldn't see anything in the screenshot that explained it)
15:27 hmmmm ya, look at htop and the cpu usage
15:28 jojoa1997 joined #minetest
15:29 jojoa1997 VanessaE could you add the chemistry mod to your server
15:29 VanessaE no
15:29 Jordach jojoa1997, why do you insist adding mods that dont have a use
15:29 jojoa1997 idk
15:30 jojoa1997 i dont insist
15:30 jojoa1997 i suggest
15:31 VanessaE hmmmm: holy sh--
15:31 VanessaE all of those cores are being used by MT?
15:32 VanessaE *looks at CPU % column*
15:32 VanessaE that would be a yes
15:32 VanessaE impressive
15:32 jojoa1997 VanessaE do you mind if i take video of your server
15:32 VanessaE jojoa1997: sure, go ahead
15:32 VanessaE just make sure you turn chat (F2) off first
15:33 Jordach "all blocks within are licensed cc-by-nc-nd"
15:33 jojoa1997 why
15:33 jojoa1997 i kinda like seeing others chats because i can talk in video
15:33 VanessaE because whoever else is online chatting may not want their conversation to be recorded
15:33 VanessaE so either turn it off or just ask for permission
15:33 Jordach this includes mine
15:33 * YoungDerp wishes he had his computer
15:34 YoungDerp can anyone guess who i am?
15:34 jojoa1997 a young derp
15:34 YoungDerp you all know me
15:35 YoungDerp i mean, i only made, like, RAM in minetest
15:36 Kacey seee?
15:39 Kacey well im getting off for a while
15:40 Jordach VanessaE you here?
15:40 VanessaE yeah
15:40 Jordach emergethread is being slow again
15:41 Jordach also: im working on a 7 segment display with a 7 port bus
15:41 VanessaE nice
15:41 Jordach it displays four numbers right now
15:41 Jordach i need to code the rest
15:47 rubenwardy joined #minetest
15:47 rubenwardy hi all
15:50 VanessaE hey ruben
15:51 STHGOM joined #minetest
16:00 rubenwardy +1 / -1 for a Modding Code Snippets section in the forum?
16:01 rubenwardy for example, my soft depend script
16:01 rubenwardy or other usefull code
16:01 VanessaE naw, I don't think we need that
16:01 VanessaE that's the sorta thing that can go into modding general as needed
16:02 rubenwardy Yeah, thought so
16:02 rubenwardy a thread would be sufficent
16:03 rubenwardy are there any helper libraries for minetest?
16:03 rubenwardy like jQuery, but for minetest.
16:04 VanessaE dunno
16:09 thexyz of course there are not
16:13 jin_xi jQuery for minetest? i dont even
16:17 tango_ joined #minetest
16:18 STHGOM afk
16:18 MilanFIN joined #minetest
16:25 berome thexyz: bitbucket (available with mercurial or git) seems to have a new feature wich may interrest you: "an advance preview of Source Tree for Windows builds..."
16:25 berome idk anything about that, but maybe it could be usefull to you ...
16:26 thexyz hm? I don't use windows
16:27 STHGOM back
16:27 berome oh, I thought you usually make windows build
16:27 thexyz well, I do
16:29 rubenwardy (he cross compiles)
16:29 berome ok, i just understand it is only for windows or mac, so forget :-/
16:30 thexyz rubenwardy: nope
16:30 thexyz but I don't _use_ it
16:30 thexyz that piece of crap without dependency management, how could one use it?
16:32 rubenwardy *huff*  spammer: http://forum.minetest.net/viewtopic.php?id=4803]
16:32 rubenwardy http://forum.minetest.net/viewtopic.php?id=4803
16:32 rubenwardy i use it because all my major code is on it, and I can not be f*cked to transfer it to Ubuntu.
16:33 rubenwardy (ping: VanessaE, thexyz)
16:33 VanessaE p[ong
16:34 thexyz rubenwardy: huh?
16:34 thexyz why can't you transfer it?
16:34 rubenwardy it is in Visual Basic + C++
16:34 VanessaE rubenwardy: it takes almost 0 eff.....
16:34 VanessaE oh.
16:35 rubenwardy http://forum.minetest.net/viewtopic.php?id=4803
16:35 VanessaE rubenwardy: dead link.
16:35 rubenwardy was a spammer
16:35 * rubenwardy hates spam
16:35 thexyz he is already removed
16:35 thexyz rubenwardy: oh
16:35 thexyz that's a problem
16:36 VanessaE wasn't someone working on a VB interpreter for Linux at one point?
16:36 VanessaE (compiler, whatever)
16:36 thexyz gambas?
16:36 VanessaE oh yes, duh
16:36 sapier visuab basic support too?
16:39 Kacey joined #minetest
16:39 STHGOM hi
16:39 Kacey im on my computer now lol
16:39 STHGOM :D
16:40 sfan5 rubenwardy: yu no ping me?
16:40 webdesigner97 joined #minetest
16:42 rubenwardy I knew vanessaE and xyz where online, and i did not want to disturb u
16:42 VanessaE lol
16:42 rubenwardy is there any benefits ofcommonlib.
16:42 rubenwardy DAMN
16:43 proller joined #minetest
16:43 rubenwardy function table.functionname()
16:43 rubenwardy vs
16:43 Kacey joined #minetest
16:43 Penguin_ joined #minetest
16:43 rubenwardy table.functioname = function ()
16:43 sapier i think thisis exactly same
16:43 rubenwardy yeah
16:43 Penguin_ hi with the soartex texture pack the sand and desert sand textures are messing up if I replace the sand and desert sand texture will it be okay
16:43 rubenwardy I thought so too
16:43 rubenwardy function table.functionname() looks better
16:44 sapier and can be parsed with doxygen
16:46 Calinou joined #minetest
16:47 proller joined #minetest
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16:55 NekoGloop joined #minetest
16:56 rubenwardy http://forum.minetest.net/viewtopic.php?pid=70749#p70749
16:56 rubenwardy I need to work harder
16:56 rubenwardy here are are number of modders for Minetest-c55 like RealBadAngel,  VanessaE, Calinou, LandMine, InfinityProject, MasterGollum, PilzAdam,  cornernote, mauvebic, Aqua, madchicken13, sapier, and Jeija.
16:56 rubenwardy Aqua is on that list, but I am not
16:56 rubenwardy so is m13...
16:57 NekoGloop So is LM.
16:57 VanessaE sadly, cornernote should be dropped from that list
16:57 VanessaE and certainly LM should be dropped
16:57 rubenwardy I have made more mods than Aqua
16:58 * rubenwardy has made three
16:58 rubenwardy traps, food, finite water.
16:58 sapier I've made only 4 mods ;-)
16:58 VanessaE I've made...too many
16:58 VanessaE :)
16:58 Kacey i have made 1 mod lol
16:58 rubenwardy your 4 are a lot more complicated than mine
16:58 thexyz it's called Minetest, not Minetest-c55
16:58 thexyz just FYI
16:58 rubenwardy yeah
16:58 rubenwardy I know
16:58 sapier I don't count those not being activly maintained anymore
16:58 VanessaE I should update HDX's title screen image to fix that, in fact.
17:00 Kacey can linux open .rar files?
17:00 thexyz > C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code -1073741515.
17:00 thexyz awesome
17:00 sapier no but unrar is available on linux platform
17:00 VanessaE linux can /extract/ them, yes
17:00 VanessaE you don't open a rar or a zip or whatever
17:00 Kacey i got it
17:04 rubenwardy https://github.com/rubenwardy/commonlib
17:04 rubenwardy any other suggestions?
17:04 rubenwardy there is the soft depend used in the food mod there
17:04 sapier mobf utils subfolder ;-)
17:05 Kacey WINE not wanting to work for me...
17:05 sapier every function not exactly mob related but required is in utils
17:06 rubenwardy https://github.com/sapier/animals_modpack/tree/master/mobf ...
17:06 rsiska joined #minetest
17:07 rubenwardy not there
17:07 rubenwardy sapier...
17:07 Calinou Kacey: for what?
17:07 Calinou sudo apt-get install unrar
17:07 Calinou unrar <name of your rar file>
17:08 Kacey opening an exe
17:08 rubenwardy is it a .net exe?
17:08 sapier rubenwardy I'm talking about development branch
17:09 sapier in the version you may have looked at its in generic_functions.lua
17:09 rubenwardy found it
17:09 iqualfragile1 joined #minetest
17:10 sapier its geometric calculations string functions ... all those small tools you happen to need
17:13 rubenwardy under cc-by-sa, I suspose?
17:15 Kacey how do i get seeds for the farming mod?
17:15 VanessaE hoe grass isn't it?
17:19 Kacey that worked
17:19 sapier rubenwardy yes
17:19 berome_ joined #minetest
17:20 Kacey i made an indoor desert lol
17:20 rubenwardy mobf uses javascript!
17:20 rubenwardy ?!
17:20 sapier no it doesn't
17:21 sapier I've checked in doxygen docu once
17:21 Penguin_ left #minetest
17:22 monkeycoder joined #minetest
17:22 sapier obviously github considers historic versions too
17:25 NetFlam joined #minetest
17:25 Oblivion1500 joined #minetest
17:26 Kacey how do i make a grow lamp?
17:28 berome with glass and torches
17:28 berome no glasses and a torch, better
17:29 Kacey diagram?
17:29 berome idr
17:29 Kacey ?
17:29 berome I don't remember recipe exactly
17:30 berome why don't use craft guide ?
17:30 mauvebic growlamp...hydro?
17:30 Kacey nvm i have a recipe viewer
17:30 Kacey farming_plus i think
17:31 mauvebic why would a farming mod have a growlamp? how many farmers stick those in their fields lol
17:31 Kacey i am trying to farm underground
17:32 mauvebic screens?
17:32 NekoGloop I'll bet millions that Kacey is talking right now
17:32 Kacey on Menche's server
17:32 Kacey weeds have no problem growing
17:32 Kacey same with trees
17:33 mauvebic cant see any farming type mod in his modlist lol
17:33 thexyz http://minetest.ru/builds/minetest-2013.02.16-8d920dd09b.zip
17:33 Kacey he has farming and farming_plus istalled
17:33 Matsetes joined #minetest
17:34 mauvebic but any growing mod worth it's salt would use the light value of the node/surrounding area
17:34 Kacey well i made it brighter in here
17:35 mauvebic problem with specific lamps (like hydro) is that no other light source works
17:35 NekoGloop So not hydro? ;)
17:35 Kacey aah
17:36 mauvebic yeah like hydro lol notice i rewrote it too lol
17:36 mauvebic now it doesnt matter where the light is or what type it is, so long as the grow tray is getting enough of it
17:37 Kacey strawberries are growing ^_^
17:37 thexyz apparently, I forgot to enable cURL
17:38 Kacey lol
17:38 mauvebic i redid those textures too, dunno if it was updated
17:38 Kacey i have a cactus garden lol
17:38 mauvebic http://www.zimg.eu/i/2632589185
17:39 Kacey i got a potato lol
17:39 mauvebic potatoes? forgot about those lol
17:41 Kacey i need cotton seeds...
17:41 SpeedProg1 joined #minetest
17:42 mauvebic ask the hoe to go get'em :p
17:43 mauvebic wow, more reported meteors over cuba and san fran
17:45 rubenwardy1 joined #minetest
17:46 rubenwardy1 hi all.
17:46 rubenwardy1 back :D
17:47 mauvebic howdy
17:48 Calinou hi rubenwardy
17:49 VanessaE Calinou: RealBadAngel has done something that is slated for upstream soon that's gonna really piss you off ;-)
17:49 Calinou remove minetest.register_node?
17:49 Calinou :>
17:49 VanessaE facedir rotation -- on all three axes (think, rewrite stairsplus to require fewer nodes)
17:50 mauvebic i would have been happy with 6 lol
17:51 Calinou "(think, rewrite stairsplus to require fewer nodes)" why? does it decrease node limit?
17:51 VanessaE it decreases the amount of nodes you need to accomplish a task
17:51 jin_xi no, but you only have to define a nodebox and textures once
17:51 VanessaE for example, you wouldn't need wall stairs or upside down ones - you could just rotate the regular right-side-up stairs to suit
17:52 jin_xi not for every rotation. this should be taken care of by his new thin
17:52 Calinou I tried to make slabs and stairs wallmounted a while ago
17:52 Calinou VanessaE: upsidedown stairs are already automatically placed, like slabs
17:52 VanessaE Calinou: this would make that try (slabs) actualyl work
17:52 Calinou you can craft them to enforce them being placed upside down
17:52 VanessaE Calinou: yes but they aren't automatically *rotated*
17:52 VanessaE you had to make an upside down stairs model,
17:52 VanessaE but you won't need to do that anymore
17:52 Calinou cool
17:53 VanessaE ditto for those sideways wall stairs
17:53 sfan5 applied random shader from the internet to minetest, got this: http://i.imgur.com/THCPCXv.png
17:53 VanessaE and every other object that is a sideways or upside down version of another object
17:53 jin_xi so that means a whole lot of nodes gone
17:53 Infinity_69 joined #minetest
17:53 Infinity_69 Hi
17:53 VanessaE which in turn means you could, in theory, make every possible variant of stairs/slabs/microblocks and probably end up with fewer nodes than you have now
17:53 mauvebic fewer node defs but the # of textures stays the same
17:54 VanessaE jin_xi: interesting result
17:54 Infinity_69 Hi vanessae
17:54 VanessaE hi
17:54 Infinity_69 That was fast
17:55 mauvebic though the facedir thing will be most useful for pipeworks/mesecons
17:55 Infinity_69 Im via mobile and wpa
17:55 VanessaE mauvebic: precisely
17:55 VanessaE (which is not something I look forward to rewriting :-)
17:56 mauvebic me neither, try accounting for each case of connecting sides for any given param2 lol
17:56 ShadowNinja joined #minetest
17:56 STHGOM bye for now
17:56 STHGOM left #minetest
17:56 mauvebic gonna need some sort of basic translation matrix
17:56 Infinity_69 I use a phone that has infrared
17:57 mauvebic where you always use the connecting side for the default param2, and its adjusted auto.
17:57 VanessaE mauvebic: yeah..  plus some complex abm to convert old nodes to new ones +facedir when I do rewrite this
17:57 mauvebic better off yanking the pipes and relaying
17:57 mauvebic way to many metas
17:57 rubenwardy (5:49:48 PM) VanessaE: facedir rotation -- on all three axes (think, rewrite stairsplus to require fewer nodes)
17:57 rubenwardy how about a new value, facedir-Full
17:57 mauvebic and respawned in the wrong order, will break the whole network anyhow lol
17:57 Weedy_lappy joined #minetest
17:57 Infinity_69 A nokia n series phone
17:57 Weedy_lappy joined #minetest
17:58 VanessaE well fortunately with an abm, if you trigger on the nodenames to convert, the abm will cease to trigger when it runs out of nodes to translate (because the new nodenames will be different from the old ones)
17:58 Infinity_69 Old but uses wpalan or wplan
17:58 mauvebic multifacedirs, dynamic texturing = fewer pipes, <- half of that.
17:59 Infinity_69 Likn wifi
18:01 mauvebic though it would more rightly be called rotation instead of facedir, cuz there are only 6 facedirs
18:01 Calinou <Infinity_69> Im via mobile and wpa
18:01 Calinou please, disable autocaps
18:02 Calinou autocaps makes you look like an iphone owner
18:02 VanessaE it's been done in such a way that the new range of facedir values is compatible with the old
18:02 iqualfragile1 Calinou: he is offline
18:02 rubenwardy sapier: updated: https://github.com/rubenwardy/commonlib
18:02 jojoa1997 joined #minetest
18:02 * Calinou hides joins/parts/quits :)
18:02 Calinou epic fail
18:03 mauvebic that i know, just saying, only the first 6 values are unique facedirs, the rest is rotating on different axis but the  "front" only faces 1/6 ways (technically confusing to call them all facedirs)
18:03 jojoa1997 VanessaE what do i name the fonts in the texture folder. i downloaded your texture ones
18:03 VanessaE don't rename them, just put them in .minetest/textures/all
18:04 sapier mobf_assert_backtrace ? :-)
18:04 jojoa1997 funny thing is
18:04 sapier you may rename this to assert_backtrace
18:04 jojoa1997 i have subfolders in minetest/textures/all so they wouldnt work
18:04 VanessaE you can't do that I don't think
18:04 jojoa1997 yeah
18:05 VanessaE you have to have the png's flat in that folder
18:05 sapier I'd recommend removing get_time_ms as wenn as get_current_time too as later one is a dummy to use minetest time function as soon as it's merged
18:05 jojoa1997 texture_path = C:\Users\Joseph Kanawall\movement\textures\all\mnetoon
18:05 jojoa1997 see
18:05 jojoa1997 i have aroung 7 folders
18:05 Calinou use a relative path
18:05 Calinou texture_path = ../textures/all/minetoon
18:05 Calinou .. means "parent folder"
18:06 Calinou since you run minetest.exe from "bin"
18:06 Calinou and the default path is ../textures/all
18:06 jojoa1997 so i could just put the 2 ..
18:06 jojoa1997 cool
18:06 Calinou story
18:06 sapier not cool but dangerous from another point of view ;-)
18:07 Kacey super glow glass not crafting...
18:07 Calinou works for me Kacey, try updating your moreblocks
18:07 Calinou just download the mod again from the forum
18:07 Kacey im on menche's server
18:07 Calinou http://forum.minetest.net/viewtopic.php?id=509
18:07 Calinou tell menche to update his mod then
18:07 Kacey is it horizontal or vertical?
18:08 jojoa1997 there is a fonts folder in xyz's build
18:08 jojoa1997 should i put it there?
18:08 rubenwardy anybody find the name of this commit amusing? https://github.com/rubenwardy/commonlib/commit/6b2e69206410bb72b77415212371063ffd381536
18:08 rubenwardy "Renaming functions and deleting time "
18:08 Vadtec joined #minetest
18:08 jojoa1997 all ahil the timeruker
18:08 jojoa1997 ruler
18:09 jojoa1997 hail
18:09 VanessaE you implemented a time machine in Lua? ;-)
18:09 sapier If you delete time you have to be able to add it too so give it back at once ;-)
18:10 Calinou rubenwardy: should I move your commonlib to mod releases?
18:10 rubenwardy It is not technically a mod
18:10 rubenwardy but a library
18:10 Calinou k then
18:10 rubenwardy I do not know where it should be ;)
18:11 Calinou microsoft's help, now on minetest forum: http://forum.minetest.net/viewtopic.php?pid=70734#p70734
18:11 Calinou "Was this helpful to you?"..
18:11 sapier it'd be better be added to minetest_game
18:11 jojoa1997 who thinks that the book mod should be added
18:11 jojoa1997 but for books instead of bookshelves
18:11 PilzAdam book mod... ?
18:11 jojoa1997 Kacey whaat is menche's server adress
18:12 jojoa1997 yes
18:12 jojoa1997 it allows you to write in booshleves
18:12 PilzAdam ah, this mod
18:12 jojoa1997 like writing in a book
18:12 PilzAdam menche.servegame.com
18:12 jojoa1997 but i think that we should be able to write in books
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18:16 mauvebic lol weird: dropped an item, instead of going down it flew *away* from us lol
18:16 mauvebic go home node, youre drunk
18:17 Jordach PilzAdam, you can make simple mobs even lighter
18:18 PilzAdam so?
18:18 Jordach C CODE AI.
18:18 mauvebic thats been suggested a few times
18:19 mauvebic especially where pathfindings' involved
18:19 PilzAdam my mod hasnt pathfinding
18:19 sapier I guess you voluntered to create c mob ai? jordach?
18:19 PilzAdam and who said that C code in Lua is faster?
18:19 Vadtec does minetest have a mod that implements permissons for block building/removal similar to bukkit for mc and all its permissions?
18:19 mauvebic none of them do
18:19 Jordach PilzAdam, https://www.google.co.uk/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=2&amp;cad=rja&amp;ved=0CDsQFjAB&amp;url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FA*_search_algorithm&amp;ei=rs0fUZzTG4GTtAb7qYHAAg&amp;usg=AFQjCNH6DaXSO1t2XdY5PNkdAG958-LwKg&amp;bvm=bv.42553238,d.Yms
18:19 Jordach http://en.wikipedia.org/wiki/A*_search_algorithm *
18:19 Penguin__ joined #minetest
18:20 sapier pathfinding isn't done by anyone atm as far as I know
18:20 PilzAdam Jordach, you really think that C code in mods is fast?
18:20 Jordach PilzAdam, no no.
18:20 PilzAdam it has to use the same Lua API
18:20 Jordach bad PilzAdam.
18:21 Jordach implement the complete AI rules as C and expose it with C<->Lua shizzle
18:21 mauvebic sounds easier than it is
18:21 sapier did you ever think about what effort you want pilzadam to do? ;-)
18:21 rubenwardy PilzAdam: what does v3.len do?
18:22 mauvebic people been bitching about mobs for what, 2 years now? lol if the C AI was easy, it'd be done by now
18:22 jin_xi rubenwardy: sounds like it gets the length of the vector
18:22 PilzAdam rubenwardy, returns the length of the vector
18:22 jojoa1997 joined #minetest
18:22 sapier It's not an AI it's none of us having knowledge 2 years ago
18:23 sapier now we know ... and task hasn't become smaller ;-)
18:23 mauvebic 2 years ago and now it seems :P though mobs are so laggy moving some shit to C is the next logical step
18:23 jojoa1997 PilzAdam you should make a mob template
18:23 sapier anything done by mobs atm wouldn't benefit of being moved to c
18:23 jojoa1997 so others can make their own if they want
18:23 rubenwardy and v3.norm? I assume that is normalise
18:23 rubenwardy jojoa1997: simple mobs has an api
18:24 PilzAdam jojoa1997, my simple mobs mod has an API to register mobs
18:24 rubenwardy https://github.com/PilzAdam/mobs/wiki/API
18:24 mauvebic so how do people put mobs efficiently on a map so that NPC's dont get better performance than players?
18:24 sapier https://github.com/sapier/animals_modpack/blob/master/mobf/doc/mob_template.lua
18:24 sapier do you mean something like this noone ever used?
18:24 sapier it's there for about a year and was anounced more than once
18:24 jojoa1997 sapier your is a little confusing to me
18:25 mauvebic sapier everyone has templates
18:25 rubenwardy (6:23:44 PM) rubenwardy: and v3.norm? I assume that is normalise
18:25 iqualfragile1 uhm… you could in fact put pathfinding-routines into the engine
18:25 mauvebic 80% mods seem to be written for expansion, though no one except the author uses those templates/apis/helpers
18:25 sapier yes but there are no pathinding mods atm
18:25 jojoa1997 not really confusing but it is hard to read
18:25 jojoa1997 for me at least
18:26 mauvebic the only pathfinding i did was making sure NPC's didn't dip into the water lol
18:26 sapier it's lot of features
18:26 sapier maybe I should remove all optional parts ... would be about 90%
18:26 mauvebic though people keep asking for NPC's that populate streets/cities, that means spawning them above roads and having them follow it
18:26 sapier gtg
18:26 Jordach if(touching_water == true) get.thefuckoutofthere{}
18:26 Calinou cat mode ^
18:28 mauvebic a good first step would be getting rid of the 2 second lag when entering an area with entities tho
18:29 jojoa1997 i would like to see an easy way to make building spawn
18:29 jojoa1997 well design the building
18:30 mauvebic the are,, 3? mods for that now
18:30 babyface1031 joined #minetest
18:30 mauvebic towntest/deploynodes, mtcities, and i think sapeir has something similar
18:30 Vadtec also...are there any plans for extending the map from 32k in all directions to something more along the lines of mc? i like BIG maps, so im just curious
18:30 jojoa1997 i know but i mean actually a person like me design it very easily
18:30 jojoa1997 like
18:30 SpeedProg joined #minetest
18:30 mauvebic design what easily? the building/
18:30 jojoa1997 one sec
18:31 PilzAdam Vadtec, the current map limits are big enough
18:31 Jordach BULLSHIT,
18:31 mauvebic no they aint lol
18:31 rubenwardy Vadtec: you would need to go through Minetest source, and increase the 32bit position storers to something bigger
18:31 mauvebic 32K nodes = 32 km in every direction
18:31 Jordach HINT: v3s16
18:31 Vadtec PilzAdam: that doesnt answer the question though
18:31 rubenwardy yeah
18:31 sokomine npc following roads would be great. afaik sapiers mobf can do that already
18:31 rubenwardy I answered your question
18:32 rubenwardy it is possible
18:32 rubenwardy just a lot of work
18:32 Vadtec rubenwardy: sed+awk ftw
18:32 PilzAdam Vadtec, to answer the question: the code devs dont plan such things
18:32 RealBadAngel hi all
18:32 sokomine joja: i'm working on (yet another) building spawner similar to mtcities
18:32 PilzAdam Vadtec, but since this is an open source porject, you never know what is going on in peoples heads
18:32 mauvebic dont forget to give cred :p
18:32 rubenwardy https://github.com/rubenwardy/commonlib/commit/ca3675147a00570af64ea31b89e65d883b8c3e3f
18:33 sokomine joja: all these mods take blueprints you can save in the world
18:33 mauvebic with any luck il be able to fill the current map format :-)
18:33 OldCoder joined #minetest
18:33 sokomine and...hi :-)
18:33 mauvebic phase 1 is covering the surface of everything < 10K
18:33 Vadtec PilzAdam: i just think it would be nice to have a map 32k tall/deep thats as vast (or more vast than) as mc has
18:33 mauvebic +/- 10 K
18:34 jojoa1997 i mean like being able to do this http://pastebin.com/36UqyM9b
18:34 Vadtec one of my fav things to do in MC is build bases far off
18:34 jojoa1997 for making a building
18:34 jojoa1997 that is just the plan design
18:34 PilzAdam rubenwardy, I know you dont want to mess up the global namespace, but adding commonlib. in front of each function is annyoing
18:34 sokomine don't worry, mauvebic. though it will only use general functionality for rotation and such things. nodes replaced are that from moretrees...
18:34 sokomine and yes, the "nice" part works already
18:35 rubenwardy ok
18:35 rubenwardy shall I change it?
18:36 cisoun joined #minetest
18:36 mauvebic moretrees? building elvish houses?
18:37 mauvebic ive always wanted to do a village like that
18:37 mauvebic i can build the huge ass trees with me guns
18:37 jojoa1997 is there a way that i can set no limit to my fps
18:37 mauvebic conf
18:37 sokomine that from pastebin is a diffrent approach it seems. i don't think it would produce *nice* buildings easily. i think it's more human-friendly to build buildings in the world and then save them than trying to form them directly in code. the later one is much more difficult since good buildings live from having many details and many diffrent materials
18:37 mauvebic though i dont know the exact key for fps
18:37 jojoa1997 i know but what would be the code
18:37 Jordach yes, this_line_clearly_unlocks_the_fps = true
18:37 jojoa1997 wanted_fps = 30
18:37 mauvebic what we need to do : get all our blueprinting heads together and come up with a super efficient format
18:38 jojoa1997 that is really the liner
18:38 Jordach http://25.media.tumblr.com/tumblr_lr3xmaVftE1r2g7mto1_400.jpg
18:38 sokomine for what? for houses?
18:38 sokomine maybe just collecting blueprints would be good enough
18:38 mauvebic an efficient format for blueprints that works with all scanners/spawners
18:38 mauvebic perhaps even an official (default) format
18:39 mauvebic right now you couldn't spawn any of my blueprints without installing mbbase, which might be heavy for those already running too many mods lol
18:39 jojoa1997 O.O i am getting 120 fps
18:39 mauvebic not bad
18:39 sokomine worldedit seems to be semi-official. most people seem to use that. your own format seems largely compatible. all of them are basically "print each node in one line with position and params". only the line format varies a bit
18:40 sokomine converting *that* to a format like the one joja mentioned or the one sapier uses (wall-based) would need an algorithm and wouldn't be trivial. plus it might not gain much except regarding size of the blueprint...and that hardly matters today
18:41 rubenwardy pilzadam: done
18:41 jojoa1997 i had a better idea
18:41 jojoa1997 let me make it
18:41 sokomine mauvebic: your blueprints "suffer" from using your own nodes :-) they'd have to be replaced with other nodes for your buildings to spawn
18:41 sokomine 120 seems a lot. on far?
18:42 rubenwardy PilzAdam: the namespaces are now:
18:42 rubenwardy "mod" for mod interaction, like soft depend
18:42 rubenwardy "v3" for vectors
18:42 rubenwardy "word" for world functions, like get surface
18:42 PilzAdam rubenwardy, https://github.com/PilzAdam/carts/blob/master/functions.lua
18:43 mauvebic why wouldnt i use my own nodes? i dont spawn crap on my map lol
18:43 PilzAdam ^ maybe helpful
18:43 sokomine :-)
18:43 mauvebic though if anyone is unfamiliar with string.find and gsub than they shouldn't be playing with blueprints and the like
18:43 berome left #minetest
18:44 jojoa1997 here is what i originally thought of for blueprints http://pastebin.com/iZzWyjG8
18:44 jojoa1997 it is alot simpler and you can see the building shape better
18:44 PilzAdam jojoa1997, what about filesize?
18:45 PilzAdam do that for 10k nodes or so
18:45 mauvebic 10K?
18:45 mauvebic try 10 million lol
18:45 jojoa1997 it should be smaller than towntest
18:45 VanessaE you think too small, PilzAdam
18:45 VanessaE 10k nodes is a medium-sized house
18:45 rubenwardy in this line: cart_func.v3:copy(v)
18:45 rubenwardy what is the difference between : and .
18:45 PilzAdam 10k is the amount of gold I have in TES 4: Oblivion
18:45 mauvebic i spawned a cityblock thats 1024^3 (or 10 million nodes)
18:46 mauvebic filesize roughly 85mb
18:46 PilzAdam rubenwardy, : passes the variable in front of the : to the function after the :
18:46 sokomine *shrug* it's just a diffrent pattern for your blueprints. but you're right..maybe i ought to find out how your buildings look like :-) though running them without the entire modpack seems almost impossible since all nodes are from those mods in your package
18:46 mauvebic i dont think writing the blueprint in l-system style is going to bring any efficiencies tho
18:46 PilzAdam rubenwardy, I use it to identify functions
18:46 RealBadAngel some new facedir description: http://pastebin.com/rT7XB895
18:46 jin_xi probably not
18:47 RealBadAngel need to work on some documentation for it
18:47 mauvebic well open up the blueprint in your favorite text editor and do search/replace for nodes you do have
18:47 sokomine pilzadam: 10k might be manageable. it's not that much. it gets difficult when you get cubic - say, 512^3 nodes. then mapgen/cavegen attacks your buildings
18:47 sokomine why smaller than towntest? in which way smaller?
18:47 mauvebic or look at how my randomizer works and use it to sort out unknown nodes (by checking minetest.registered_items)
18:47 harrison slopensim + minecraft + raytracing + bitcoin + esperanto + IRC
18:47 harrison IT IS INEVITABLE
18:48 mauvebic obviously blueprint convertability and some basic pre-spawn editing would be useful
18:48 rubenwardy what does cart_func:get_sign do, pilzAdam?
18:48 PilzAdam get the sign of a number, return -1, 0 or 1
18:48 mauvebic -/+ i think
18:49 PilzAdam *returns
18:49 rubenwardy oh, you mean sine
18:49 sokomine mauvebic: maybe not much point. ought to open a new world with your modpack. they might well be worth watching, those buildings :-)
18:49 PilzAdam rubenwardy, no
18:49 sokomine i'm working on the pre-spawn stuff (prepare the area the building wants to spawn to) and it's giving me a headache
18:50 mauvebic naw its a valid point, to be able to transfer blueprints from one player to another, you need to account for different mods and replace the unkowns, that goes for anyone lol
18:50 sokomine most do use default nodes on occasion ,)
18:50 mauvebic that forces people to build with default nodes if they plan on sharing the print
18:51 jojoa1997 PilzAdam could you please meerge my pull request https://github.com/celeron55/minetest_game/pull/116
18:51 sokomine but yes, i have a replacement function. but with the amount of nodes in your mods that would be too much work to write all replacements :-)
18:51 mauvebic im allergic to that kind of restrcition lol
18:51 PilzAdam jojoa1997, dunno
18:51 sokomine ,-)
18:51 jojoa1997 why dunno?
18:52 PilzAdam because you have to decide what chest you want before crafting it
18:52 mauvebic you give an array of acceptable nodes, you write a function to the check the blueprint nodename exists, if it doesnt, random acceptable node, very easy to code, just not working on that right now (spawning tokyo tower)
18:52 PilzAdam you cant change the type after that
18:52 jojoa1997 ?
18:52 jojoa1997 oh ok
18:52 webdesigner97 joined #minetest
18:52 sokomine mauvebic: but that's not a matter of format. that applies to whole worlds as well (remove a mod and those blocks get unknown). since your format and worldedit format are basicly interchangeable (all it takes is a diffrent pattern for the pattern matching), they're similar enough
18:53 PilzAdam jojoa1997, also: the lock is part of the chest and cant be added after the creation process
18:53 jojoa1997 why not
18:53 PilzAdam thats what I think about it
18:53 mauvebic if i could get ahold of a sample schematic i could support the format with my mesh converter
18:53 sokomine mauvebic: random node...hm...yes, might be a way. i don't want to imagine what *that* would do to a building, though...your average griefr might cause less damage....
18:53 jojoa1997 yes you can
18:53 jojoa1997 people add locks to things all the time
18:53 mauvebic griefers shouldn't have access to scans/spawns
18:53 jojoa1997 think of it as a padlock
18:54 webdesigner97 joined #minetest
18:54 RealBadAngel "the lock is part of the chest and cant be added after the creation process"
18:54 RealBadAngel wtf?
18:54 sokomine i mean the result random replacements of blocktypes would have on a building. maybe it would be enough to recognize which block it might have been originally
18:55 mauvebic not without using something like pil lol
18:55 RealBadAngel i can see there simple recipe, what are you talkin about?
18:55 mauvebic but you can assume if the same nodename is mroe prevalant than the others, its probably the brick type
18:56 jojoa1997 i think that the craft format should have 2 outputs
18:56 mauvebic problem is right now im up to 3 types lol : blueprints (multinode), mtcities prints (same format, handled differently) and compact blueprints (from meshes)
18:57 sokomine what format do the meshes have?
18:57 mauvebic cbp's since they dont have nodenames or param2s
18:58 sokomine cbp?
18:58 mauvebic compact blueprint
18:59 sokomine numbers like in the minecraft classic mapformat? (or at least that level.dat format that's used by at least one client for level dumps)
18:59 RealBadAngel PilzAdam, can you explain please why in the first place this recipe wasnt present in minetest_game, and 2nd why you are blockin it now?
18:59 mauvebic sapier says its still inefficient though i havent seen him spawn anything large
18:59 PilzAdam RealBadAngel, because it makes things too easy
18:59 RealBadAngel in which way?
18:59 sokomine sapier doesn't have to spawn anything large to my knowledge. the trader needs a small cozy house...not a map
19:00 * rubenwardy wishes meats in mob mods were unsegmented
19:00 RealBadAngel makin impossible to upgrade your chests?
19:00 sokomine are you talking about a chest + iron_ingot -> locked chest receipe?
19:00 PilzAdam crafting everything out of everything is too easy
19:00 rubenwardy (cows make steak, deer make venison, chickens make chickens)
19:00 mauvebic well yeah and he can afford to perform more operations on his files since hes not spawning nodes in the hundreds of thousands or millions
19:00 RealBadAngel sokomine, yes
19:00 PilzAdam sokomine, yes
19:01 RealBadAngel i wasnt aware such a basic recipe is not default
19:01 jojoa1997 yeah well at least make the chests be able to be converted to wood
19:01 jojoa1997 so you can remake the locked chest
19:01 sokomine moreblocks has such a receipe as well. it seems useful. mostly for new players who didn't have iron to begin with. or to recycle accidently crafted normal chests
19:01 VanessaE just because it's easy to do doesn't mean it has to be considered "too easy"
19:02 RealBadAngel i always seen the recipe in game, but i always use calinou's mods
19:02 rubenwardy jojoa1997: moreblocks adds the functionality to upgrade chests
19:02 VanessaE I mean shit, what do you do in real life if you wanna lock up a chest that has no lock?  you go out and buy a padlock, some screws, and one of those things you fasten to the chets that provides the loops to lock into
19:02 VanessaE chest*
19:02 rubenwardy or that might be 3d furniture...
19:02 rotor112 joined #minetest
19:02 RealBadAngel PilzAdam, to make things complicated trust modders. they will make it better
19:02 VanessaE or you drill two holes through a suitably thick part of the chest and shove the lock right into it.
19:03 VanessaE rubenwardy: moreblocks.
19:03 sokomine no, 3dforniture has diffrent things
19:03 RealBadAngel this is fuckin BASIC recipe, and must have
19:03 jojoa1997 the locked chests shouldnt be added now
19:03 jojoa1997 because we cant revert it
19:03 jojoa1997 untill the craft area has 2 outputs it wont work
19:04 sokomine oh? why does it need two outputs for that?
19:04 VanessaE jojoa1997: actually the craft area has 10 outputs.
19:04 artur99 joined #minetest
19:04 VanessaE it's just that most people forget how to use the other 9.
19:04 RealBadAngel hehe
19:04 mauvebic its hard to make crafts not too easy lol crafting system itself is pretty primitive, players happen to be portable blacksmiths and woodworking stations lol
19:04 jojoa1997 no as in the output part
19:04 sokomine hm, yes, those bucket-emptying-functions
19:04 rubenwardy maybe if you dig locked chest with a certain tool, it turns drops a chest and an ingot
19:04 jojoa1997 oh yeah
19:04 Kacey jojoa1997, can you join Menche's server?
19:04 jojoa1997 one sec
19:05 NekoGloop but those won't work with stacks of items
19:05 VanessaE neko true
19:05 NekoGloop like, say, chests.
19:05 RealBadAngel theres no need to revert chest upgrade
19:05 sokomine don't try to get too realistic :-) i'm always thinking of people carrying entire stacks of cubic stone with them........how many people would it take to just lift one cubic meter of stone/cobble?
19:05 RealBadAngel like theres no going back from sticks and ingots (tools) upgrade
19:06 jojoa1997 is this right? 'shapeless'
19:06 jojoa1997 type = 'shapeless'
19:06 rotor112 what's the use of this?m_fov_x = 2 * atan(0.5 * m_aspect * tan(m_fov_y));
19:06 VanessaE yes, with a trailing comma
19:06 mauvebic carrying huge qty's without any slowdown is already pretty silly :P but one would expect forging not to occur , on the spot? lol
19:07 mauvebic cities would be more useful if they had facilities for such things
19:07 RealBadAngel mauvebic, dont forget the bags player can carry ;)
19:07 mauvebic lol that too
19:08 sokomine logic has already been lost there ,-)
19:08 mauvebic dunno, methinks player walking speed should adjust downard with more crap in the inv
19:08 sokomine maybe we all carry a small portable tardis with us...
19:08 RealBadAngel solution is easy, take gravity and set it to 2*9,81
19:08 RealBadAngel heheh
19:08 sokomine er, player speed would be pretty slow down to 0 with that much cobble we carry :-)
19:09 sokomine (back to flat players...just this time horizontally)
19:09 artur99 i dont find the mistake here: http://pastebin.com/H37JbVvK . Apears this error: http://pastebin.com/QZmQyKz7
19:10 PilzAdam artur99, add a comma at the end of the inventory_image line
19:10 PilzAdam oh, and btw, the inventory_image doesnt need {}
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19:11 mauvebic still, for medieval type games, smiths, mills, and bakeries would be cool instead of 3x3 crafts
19:12 rotor112 I found it at camera.cpp and removed it. What's the use of this?m_fov_x = 2 * atan(0.5 * m_aspect * tan(m_fov_y));
19:12 nyuszika7h_ joined #minetest
19:12 NekoGloop mauvebic: Then make them.
19:13 mauvebic not a priority right now, just pointing out the absurdities of crafting when people fight about crafts
19:14 mauvebic though, you cant *craft* any of the liquids from my liquids mod, you need resources + machine
19:14 artur99 PilzAdam,thanks, it works
19:15 jojoa1997 PilzAdam how is this? https://github.com/celeron55/minetest_game/pull/124
19:15 mauvebic its not like crafting beer or wine would make any sense: both need to age lol
19:15 jojoa1997 i think that the changes are fair
19:16 PilzAdam no
19:16 VanessaE jojoa1997: in a shapeless recipe, don't put the extra {braces} around the ingredients.
19:16 mauvebic my priority is reconfiguring all the biomes to scale
19:16 PilzAdam its even easier if you can get the materials back after crafting
19:16 jojoa1997 so
19:16 jojoa1997 that doesnt matter
19:17 PilzAdam if you craft stuff, the resources are lost
19:17 mauvebic i have a map-wide temperature gradient, need to add day/night differential, and humidex
19:17 jojoa1997 i sometime accidentally craft the wrong thing and poof to the garbage it goes
19:17 VanessaE PilzAdam: you've evidently never torn apart some electronic gadget you bought after it fails, just to re-use the parts therein.
19:17 jojoa1997 fine get rid of reverting the chest to wood but i say ADD THE OTHER STUFF
19:18 mauvebic why not create a tool that does the opposite of crafting? (turn items into their craft components)
19:18 mauvebic ie, a screwdriver
19:18 PilzAdam mauvebic, because of crafting out of groups?
19:18 VanessaE mauvebic: hammer and chisel ;-)
19:19 mauvebic if the crafting guide can determine the nodes needed, it isn't a stretch to add back those items to the inv
19:19 jojoa1997 what about a node that lets you decide what the group you want aka an anvil
19:20 jojoa1997 Kacey what server did you want me to go on
19:20 Kacey menche.servegame.com
19:20 jojoa1997 k going
19:20 Kacey we r underground farmers
19:20 rotor112 0gb.us:30000
19:20 jojoa1997 who has thexyz's current build
19:21 mauvebic i only have one growup on my main map, deep in the sublevels (though is it undeground if its like a huge metalic canyon?)
19:21 mauvebic *growop
19:21 jojoa1997 *group?
19:21 mauvebic *grow op lol
19:22 mauvebic industrial/corporate farm whatever theyre called in each country
19:22 jojoa1997 this right?
19:22 jojoa1997 enable_texture_atlas = false
19:22 mauvebic i also need to find a way to get oil from the oil rig to the megacity (not enough pressure for that distance)
19:22 mauvebic yeah thats right
19:23 jojoa1997 just make a bunch of pumps
19:23 jojoa1997 like
19:23 mauvebic i need to add flow boosters (pumps w/o sources)
19:23 jojoa1997 houses that has the exit of one pipe and you start a new line with another pump
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19:24 mauvebic actually thats not a bad idea, i have a mesh for giant storage tanks
19:25 mauvebic and a stadium (which ill turn into a prison)
19:25 jojoa1997 is there a spot that curl is stored or is it in the client
19:25 mauvebic curl is c?
19:25 mauvebic (c-side(
19:26 jojoa1997 ok where is the code stored
19:26 jojoa1997 what file
19:26 mauvebic poke thexyz
19:26 mauvebic i think he knows
19:26 mauvebic or look at the github and find who pulled it lol theyve gotta know
19:26 jojoa1997 he did say he did somjething wrong
19:27 PilzAdam the cURL libary isnt in minetests code, its only linked
19:27 jojoa1997 quote from topic "(has cURL disabled due to my stupidness, will redo build later)"
19:27 jojoa1997 BUT I CANT WAIT TILL LATER!!!
19:27 mauvebic please with the caps, im out of coffee lol
19:28 NekoGloop SMBX screenshots: http://ompldr.org/vaGhqeQ/SMBGEscreen1.PNG and http://ompldr.org/vaGhqeg/SMBGEscreen2.PNG
19:28 NekoGloop </offtopic>
19:28 MiJyn NekoGloop, was wondering :P
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19:38 Kacey bbiab
19:42 NekoGloop I'm pretty damn good at killing conversations.
19:46 Kacey joined #minetest
19:49 Kacey ShadowNinja, why did you leave?
19:50 ShadowNinja anyone know how to add a userlist in irssi
19:51 NakedFury joined #minetest
19:51 Kacey nope
19:52 bas080 bas080
19:52 bas080 says hey
19:53 bas080 Hey NekoGloop
19:53 NekoGloop ello
19:53 bas080 Have you made changes to glooptest?
19:55 bas080 When will it have highly reactive ore that explodes when touched?
19:56 Oblivion1500 joined #minetest
19:57 NekoGloop Never.
19:57 NekoGloop ;-)
19:57 Kacey ShadowNinja can you please rejoin
20:02 NekoGloop And I've stated this before: I'll work on glooptest when I have a 0.4.5 stable.
20:02 ShadowNinja joined #minetest
20:12 VanessaE just don't make glooptest do anything destructive
20:12 Oblivion1500 joined #minetest
20:12 VanessaE (like the aforementioned explosive ores)
20:14 Kacey lol landmine joined menches server as "dirtycunt"
20:20 Kacey how do i get a pumpkin seed?
20:20 PilzAdam punch a pumpkin with a sword
20:20 PilzAdam (a default sword, i.e. wood, stone, steel)
20:23 NekoGloop PilzAdam should make farming check for more swords.
20:23 PilzAdam if anyone tell me the names of the swords
20:24 bas080 minesweeper 3d mod?
20:24 berome joined #minetest
20:24 PilzAdam c55's blockmobs mod
20:25 pandaro joined #minetest
20:29 YoungDerp joined #minetest
20:29 YoungDerp hi me lol
20:29 Kacey hi
20:30 Oblivion1500 joined #minetest
20:32 YoungDerp hi all
20:35 Kacey im talking tomyself lol
20:38 OldCoder Kacey, But are you answering?
20:38 OldCoder :P
20:39 Kacey until my computer got unplugged, yes i was
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21:16 jojoa1997 Hello!
21:16 STHGOM Hello!
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21:28 PilzAdam fun fact: you can fall from +500 down to a sea at 0 wich is 23 nodes deep and you dont get damage
21:28 PilzAdam http://www.zimg.eu/i/3225782240
21:29 NakedFury are you using taokis physics?
21:29 PilzAdam meldrian, :D
21:29 PilzAdam NakedFury, yes, they are upstream now
21:30 meldrian Hey PilzAdam ;)
21:30 NakedFury ok. and how far do you go down in the water from that height>
21:30 NakedFury ?
21:30 PilzAdam meldrian, I recommend to compile latest dev version, it has some nice new features
21:30 PilzAdam NakedFury, 23 nodes
21:31 meldrian Your wish is my command ;) are there incompatible...things with the mods?
21:31 PilzAdam nope
21:31 meldrian nihiice
21:31 meldrian oki
21:31 PilzAdam watchin 17.2 now
21:32 PilzAdam meldrian, and Ive done some small tweaks to simple mobs to make it more usable
21:32 PilzAdam (reduce server freeze because of spawning)
21:32 meldrian U... *big eyes* o.O
21:32 meldrian great news :)
21:38 Kacey i made a big pumpkin lol
21:39 PilzAdam Kacey, I dont know wich drugs I took when I added these :-)
21:39 Kacey PilzAdam: idea
21:39 Kacey make bread stackable
21:40 meldrian :D
21:40 meldrian The bread idea
21:40 meldrian classic
21:41 PilzAdam done
21:45 Muadtralk joined #minetest
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21:45 meldrian PilzAdam, link2Dev bitte
21:45 meldrian eh please
21:45 meldrian damnit
21:46 PilzAdam https://github.com/celeron55/minetest
21:46 meldrian thx
21:46 PilzAdam and minetest_game: https://github.com/celeron55/minetest_game
21:56 otak +++++++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[2~
21:57 meldrian otak lets his cat fight with his keyboard i guess?
21:57 meldrian who wins?
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22:02 PilzAdam w00t!
22:02 PilzAdam I have more posts than Death Dealer
22:02 PilzAdam Im now #4
22:04 * sfan5 is #2
22:05 Kacey doesnt farming_plus have promix?
22:11 MiJyn btw, does anyone plan on fixing nodeboxes so that it would support nodes > 1 block?
22:12 MiJyn iwth collision detection and texturing, that is
22:12 MiJyn *with
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22:32 MiJyn is it possible to create an invisible, yet solid block?
22:37 pandaro MiJyn:make transparent texture, pointable = false, walkable=true
22:37 pandaro try
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22:42 TForsman anyone got issues with running latest minetest from git?
22:43 TForsman getting some builtin.lua issues:  http://pastebin.com/c5HYNC7i
22:46 PilzAdam TForsman, I get this when trying to build a win32 build
22:46 PilzAdam it was introduced with the TTF patch
22:47 PilzAdam TForsman, what OS do you use?
22:47 TForsman linux
22:47 TForsman foresight linux
22:49 PilzAdam thexyz, you have any ideas about it?
22:49 proller dows. windows.
23:01 proller joined #minetest
23:03 TForsman PilzAdam: know which commit it was introduced? so i can easily grep a working copy of minetest from git
23:04 PilzAdam https://github.com/celeron55/minetest/commit/30b9a4d6b479ecfcb84d4803f5d15ee9b6c7edd6
23:04 Roukoswarf-M joined #minetest
23:17 NekoGloop http://ompldr.org/vaGhuOA/block-90.png This is my SMB3-styled spin-block from SMW. How does it look?
23:19 PilzAdam bye
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23:29 MiJyn pandaro, thanks, I just used "airlike" and "pointable = false, walkable = true, sunlight_propagates = true" :)
23:32 MiJyn NekoGloop, looks really cool!
23:33 NekoGloop Does it look enough like the SMW block while looking like a SMB3 block?
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23:36 MiJyn NekoGloop, sorry, can't answer that, haven't played either :/
23:36 NekoGloop http://www.mfgg.net/thumbnail/1/smb3blocks.PNG SMB3 blocks, and http://i2.listal.com/image/871497/600full-super-mario-world-screenshot.jpg for the SMW blocks.
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23:41 MiJyn NekoGloop, totally looks like the SMB3 blocks, not sure about the SMW though
23:42 NekoGloop It's supposed to be recognisable as the SMW block, but not be a carbon-copy (my project is SMB3-style)
23:43 Oblivion1500 joined #minetest
23:43 telek With superjump and blocks that only break with your head, not your tools? :D
23:43 telek Are you going to have the tanooki suit?
23:45 NekoGloop project not neccessarily meaning minetest project but I may (MAY) make a SMB minetest mod
23:51 telek Ahh, ok.
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