Time |
Nick |
Message |
00:00 |
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01:05 |
Menche |
minetest is going to set the menu background based on the selected game mode? |
01:06 |
Menche |
noticed a new github branch |
01:06 |
ShadowNinja |
yep :-) |
01:08 |
ShadowNinja |
http://ompldr.org/vaGg2dw/tscr[…]2-15_22-57-56.png and http://ompldr.org/vaGg2dQ/tscr[…]2-15_22-56-54.png |
01:08 |
Menche |
neat |
01:09 |
Menche |
the game selection is being moved to the bottom? |
01:09 |
MiJyn |
cool! |
01:09 |
ShadowNinja |
I don't know, not sure how that would work |
01:09 |
Menche |
are those the game selection buttons along the bottom? |
01:10 |
* Menche |
will try that branch |
01:10 |
ShadowNinja |
you can't change the game after making a world without corruption so I am not sure what those do |
01:10 |
ShadowNinja |
maybe it just lists the games you have installed |
01:11 |
* ShadowNinja |
is watching an ocean fall 5 blocks with finite water, sigh |
01:12 |
Menche |
it lag? |
01:12 |
VanessaE |
blame the cavegen code :-) |
01:13 |
ShadowNinja |
yes, it is slow |
01:13 |
VanessaE |
the lake is probably draining into a cave system somewhere :-) |
01:13 |
VanessaE |
s/lake/ocean/ |
01:13 |
ShadowNinja |
that would be correct, the cavegen has some serious issues |
01:14 |
mauvebic |
lol true |
01:14 |
VanessaE |
it has, but in this case it would have just pre-filled the cave with water |
01:14 |
VanessaE |
should* have |
01:14 |
mauvebic |
though its mostly the running at high altitudes that confuses me lol |
01:14 |
ShadowNinja |
imo oceans should be infinite to prevent taking a bucket laging the server |
01:16 |
ShadowNinja |
currently you can all but crash a server by simply digging/placing a block |
01:16 |
mauvebic |
is it all finite water? |
01:16 |
ShadowNinja |
yes |
01:16 |
mauvebic |
im pretty sure the guy who wrote it said it was a bad idea to do that :p |
01:17 |
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01:19 |
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01:19 |
ShadowNinja |
see http://ubuntuone.com/1AsRsh99PmaWSnwS2W91ko and http://ubuntuone.com/0PFbW41xu6c9VlTikRpmFU |
01:20 |
Menche |
wow |
01:20 |
Menche |
there some lighting glitches from all that? part of the ocean is in shadow |
01:24 |
mauvebic |
holy s |
01:24 |
mauvebic |
that must lag lol |
01:25 |
VanessaE |
frankly, it looks horrible :( |
01:25 |
mauvebic |
also but i didnt want to be the one to say it lol |
01:26 |
NakedFury |
what the hell happened in those 2 last screenshots? |
01:26 |
ShadowNinja |
lots of visual glitches |
01:26 |
ShadowNinja |
finite water is what happened |
01:26 |
ShadowNinja |
and cavegen |
01:27 |
mauvebic |
i think the map is borked lol |
01:28 |
proller |
trying to generate oceans with infinity sources |
01:30 |
ShadowNinja |
how about only infinite sources are generated and buckets only place finite ones |
01:30 |
NakedFury |
interesting twist |
01:30 |
NakedFury |
I like it |
01:32 |
mrtux |
Hi |
01:32 |
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01:32 |
mrtux |
I'm trying to make a php script to see if a server is up |
01:32 |
mrtux |
php's fsockopen doesn't work with minetest servers for some reason |
01:33 |
mrtux |
;_; |
01:34 |
ShadowNinja |
ask xyz about that, he has a similar script |
01:34 |
mrtux |
might be that it doesn't support udp |
01:35 |
mrtux |
I just needed to add udp:// at the beginning |
01:36 |
mrtux |
basically i'm making a fancy server status script |
01:36 |
mrtux |
i'll release it in an hour or so |
01:38 |
proller |
you are late http://minetest.setun.net/master/ |
01:40 |
mrtux |
not exactly; I haven't given the full details. |
01:41 |
proller |
https://github.com/celeron55/minetest/pull/492 |
01:41 |
proller |
no more need to check |
01:42 |
mrtux |
yes. |
01:47 |
MinetestBot |
GIT: kwolekr commited to celeron55/minetest: Merge pull request #465 from doserj/mod_selection_empty_modname_fix 8d920dd09b 2013-02-15T17:45:32-08:00 http://git.io/Y9H_yg |
01:49 |
Menche |
minetest bot announces commits now? |
01:53 |
mauvebic |
yupp |
01:55 |
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02:02 |
proller |
infinity default sources much better |
02:05 |
proller |
ShadowNinja, pull and try liquid |
02:05 |
ShadowNinja |
compiling... |
02:08 |
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02:09 |
ShadowNinja |
much better |
02:09 |
proller |
and here is one volume bug, sometimes one level lost |
02:10 |
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TorpedoSkyline joined #minetest |
02:11 |
ShadowNinja |
yes, water seems to disappear sometimes |
02:16 |
Menche |
does the potato from farming_plus do anything? |
02:17 |
Menche |
not edible, no crafting, no smelting |
02:19 |
MiJyn |
it can be used as a tool :P |
02:19 |
|
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02:20 |
* Menche |
chops down a tree with a potato |
02:20 |
sapier |
I've just added sqlite support to secure file api is there anyone out there interested in examining if this is usefull for anything? |
02:20 |
MiJyn |
@Menche, why not? |
02:21 |
MiJyn |
@sapier, where is it? |
02:21 |
sapier |
should be available with pull request 484 |
02:22 |
sapier |
hmm I forgot to update lua_api.txt this time :-/ I'll do it tomorrow |
02:22 |
MiJyn |
ok |
02:22 |
sapier |
filetype for sqlite files is world_settings_sql and user_settings_sql |
02:22 |
MiJyn |
too lazy to check now, but will do later if I can remember ^^ |
02:23 |
sapier |
no other changes to api have been made as user doesn't see where his config values are stored |
02:24 |
MiJyn |
ok |
02:24 |
sapier |
but I assume sqlite is only improving things if data are frequently changed and who changes settings data continously? |
02:24 |
MiJyn |
sapier, how does it work? |
02:25 |
MiJyn |
something like this? minetest.sqlite_add_db_entry({})? |
02:25 |
sapier |
minetest.open_file("filename","world_settings_sql") |
02:25 |
sapier |
fileref:setting_set(key,value) |
02:25 |
sapier |
fileref:setting_get(key) |
02:25 |
sapier |
no |
02:25 |
MiJyn |
OH i SEE |
02:26 |
MiJyn |
sorry |
02:26 |
MiJyn |
caps |
02:26 |
MiJyn |
cool! |
02:26 |
sapier |
I don't reimplement sql syntax in minetest api |
02:27 |
MiJyn |
ah ok |
02:27 |
mrtux |
Will minetest ever use tcp instead of udp? |
02:27 |
sapier |
it'd be way to complex for most modders |
02:27 |
mrtux |
it's kinda making me mad right now... ;_; |
02:28 |
sapier |
I doubt tcp is a good choice for a game |
02:29 |
MiJyn |
sapier, yeah, but it's true that udp is going out of style |
02:30 |
mrtux |
i'm trying to make a php script to check if a server is up |
02:30 |
mrtux |
shouldn't be too hard |
02:30 |
sapier |
udp requires user to do a proper protocol design ;-) maybe protocol isn't as good as it was when designed |
02:30 |
mrtux |
and whenever i use udp it says a server is up when it isn't |
02:30 |
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02:31 |
sapier |
then you're doing something wrong as you need to evaluate a reply from server with udp |
02:32 |
sapier |
udp isn't connection based so you can't connect to a server to tell it's up |
02:32 |
mrtux |
yeah. |
02:33 |
sapier |
you need to do some sort of try login to get a message sent back to your script |
02:34 |
mrtux |
i wonder how thexyz does this with servers.minetest.ru |
02:38 |
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02:41 |
proller |
sctp better than tcp |
02:41 |
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02:42 |
ShadowNinja |
mrtux: http://dev.minetest.net/Network_Protocol |
02:42 |
sapier |
maybe but doesn't help if support is minor |
02:43 |
sapier |
I was talking about sctp |
02:47 |
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03:19 |
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03:25 |
Menche |
argh, griefer |
03:26 |
Menche |
dropped the BanHammer and rolled back all his actions, not sure what he thought he accomplished |
03:30 |
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03:36 |
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YoungDerp joined #minetest |
03:36 |
YoungDerp |
hi all |
03:37 |
Menche |
hi |
03:37 |
YoungDerp |
does anyone know who i am? |
03:37 |
Menche |
no |
03:37 |
Kacey |
its me lol |
03:37 |
Menche |
oh hi |
03:38 |
Menche |
some jerk griefed your castle on my server, but i rolled it all back |
03:38 |
Kacey |
who? |
03:38 |
Menche |
someone named "macdaddy" |
03:38 |
Kacey |
hmmm... is everything sttill there? |
03:38 |
Menche |
he introduced himself with "sup queers" |
03:39 |
Menche |
yes, i rolled him back |
03:39 |
Kacey |
k |
03:39 |
Menche |
didn't recognize the IP, but the introduction sounds familiar |
03:39 |
Kacey |
i think a ban is in order for him lol |
03:39 |
Menche |
I did |
03:39 |
Kacey |
might have been lm |
03:39 |
Menche |
and someone *destroyed* the spawn room |
03:40 |
Kacey |
who? |
03:40 |
Menche |
rollback glitched a bit but eventually restored it |
03:40 |
Menche |
"dirtyfucker" |
03:40 |
Kacey |
lm for sure |
03:40 |
Menche |
really need a way to filter usernames |
03:41 |
Kacey |
we could always go whitelist |
03:41 |
Menche |
or registration |
03:41 |
Kacey |
true |
03:42 |
Kacey |
but lm would find a way around either |
03:42 |
Menche |
so as to not block prospective new players, and so people can look at the world |
03:42 |
* Kacey |
is laughing at his dad talking to people on skype |
03:42 |
Menche |
yeah, no way to 100% ban someone |
03:43 |
Menche |
can only make it harder |
03:43 |
Kacey |
we could always hack his computer and totally screw it |
03:43 |
Menche |
don't really know how :P |
03:43 |
Kacey |
giyf |
03:45 |
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03:49 |
* Kacey |
is bored |
03:51 |
Menche |
maybe i should make the server registration |
03:54 |
* Menche |
is getting lots of potatos from his garden |
03:54 |
* Menche |
doesn't know what to do with them |
03:54 |
Menche |
they seem to have no use whatsoever |
03:55 |
YoungDerp |
all potatoes have a battery within them until you bake them |
03:55 |
YoungDerp |
wait in- game? |
03:55 |
Menche |
yes |
03:56 |
YoungDerp |
farming has been installed? |
03:56 |
Menche |
yes, and farming_plus |
03:56 |
* YoungDerp |
wishes he had his computer |
03:57 |
Menche |
and the texture for potatos is, well... |
03:58 |
YoungDerp |
what? |
03:58 |
Menche |
not the best texture in the world |
03:58 |
Menche |
it looks kinda like a deformed cookie |
03:58 |
YoungDerp |
lol |
03:58 |
YoungDerp |
well fix it lol |
04:00 |
* Menche |
hates persistent requests for mods he already rejected |
04:00 |
* Menche |
is being pestered to install armor |
04:01 |
Muadtralk |
haha |
04:02 |
Muadtralk |
why armour? |
04:02 |
Muadtralk |
I see no need for it |
04:02 |
YoungDerp |
install kaeza's armor_plus |
04:02 |
Menche |
maybe on a server meant primarily for PvP |
04:03 |
YoungDerp |
it has decorative purposes too |
04:03 |
YoungDerp |
like a crown for all admins |
04:03 |
YoungDerp |
and some armor for that competetion you want to run |
04:04 |
Muadtralk |
YoungDerp if we wanted PVP we wouldn't need no fancy armor to do it |
04:05 |
Muadtralk |
unless you are chicken |
04:05 |
Muadtralk |
:) |
04:05 |
Menche |
it changes the player texture |
04:05 |
YoungDerp |
but for refs and what not |
04:06 |
Muadtralk |
sounds like it would backfire |
04:06 |
Muadtralk |
is this pre or post 3d player? |
04:07 |
Menche |
post |
04:07 |
YoungDerp |
post |
04:07 |
Muadtralk |
and does it support the scaling one can do with the minetest skin? |
04:07 |
YoungDerp |
idk |
04:07 |
Muadtralk |
and idk if Menche has player textures but if so |
04:07 |
YoungDerp |
he doesnt |
04:07 |
Menche |
i plan on getting that |
04:07 |
Muadtralk |
then he prolly is fine |
04:08 |
Muadtralk |
well if he does get it then |
04:08 |
Muadtralk |
idk how it works but I assume it overlays the images over the player |
04:09 |
YoungDerp |
idk ask kaeza |
04:12 |
YoungDerp |
*do the harlem shake* |
04:16 |
YoungDerp |
i think im going to put a sign on the front of my castle so it can be on the first post of the topic Menche |
04:17 |
Menche |
? |
04:17 |
Menche |
and make a forum post? |
04:17 |
YoungDerp |
no |
04:17 |
Menche |
what you mean |
04:17 |
YoungDerp |
it can be on the first post of the server topic |
04:18 |
Menche |
? |
04:18 |
YoungDerp |
right under the picture of the spawn house |
04:21 |
YoungDerp |
imma get off for a while |
04:22 |
Menche |
server lagging again... |
04:29 |
Menche |
minetest used to run fine on an Atom, now it lags on an i5 |
04:34 |
sokomine |
sounds strange |
04:35 |
sokomine |
does anyone know how it would run on the integrated gpu of an i5? a intel hd 4000? |
04:35 |
telek |
Fine |
04:35 |
telek |
I've run it on an i945 before. |
04:35 |
Menche |
its not the graphics card |
04:35 |
telek |
Erm GMA950 |
04:35 |
Menche |
just the server software |
04:35 |
sokomine |
hm, with mine it's the grapics card i'm afraid |
04:36 |
telek |
Anything with 128bit DDR and probably AGP2x-4x should run a visual range of 10-14ish at 30 fps. |
04:37 |
sokomine |
a GeForce 7050 PV isn't exactly the fastest that's out there |
04:37 |
telek |
At least in my experience anything above 10-15 fps is playable for minetest. |
04:37 |
Menche |
i have an intel 945, minetest runs at 20-30 fps |
04:38 |
sokomine |
it mostly runs well. beeing able to explore the scenery on far would be nice. that does not always work |
04:39 |
Menche |
sometime after 0.4.0, the minetest server ceased to run well on my Atom netbook |
04:39 |
|
telek joined #minetest |
04:40 |
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jojoa1997 joined #minetest |
04:44 |
|
telek joined #minetest |
04:45 |
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04:45 |
Gambit1 |
hello |
04:46 |
Menche |
hi |
04:46 |
jojoa1997 |
is there a way to get a free vps |
04:46 |
Menche |
i think some have a trial |
04:46 |
jojoa1997 |
it is the one that others must have an account to be able to join |
04:47 |
Menche |
well yeah you need an account to make a vps |
04:48 |
Menche |
don't really know much about vps, i don't use one |
04:48 |
Menche |
i use my own private server, its free :) |
04:50 |
jojoa1997 |
yeah but i cant port forward |
04:54 |
|
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04:56 |
|
telek joined #minetest |
04:59 |
|
telek joined #minetest |
05:00 |
Menche |
now my pentium 4 runs minetest just fine |
05:00 |
Menche |
me and 4 test bots and its not lagging |
05:04 |
|
telek joined #minetest |
05:07 |
|
telek joined #minetest |
05:07 |
Menche |
my pentium4 server used to lag horribly with 1 player, now it's handling 10 test bots with only ~50% cpu usage |
05:07 |
Gambit1 |
is that good? |
05:08 |
Menche |
yes |
05:08 |
Menche |
used to lag with 1 player, now its fine with 10 players |
05:09 |
Menche |
lol, griefing testbots leaving dirt all over XD |
05:09 |
Gambit1 |
private server? is this because of that unusual trend going on in those public servers with their "war"? |
05:09 |
Menche |
yes |
05:09 |
Menche |
war? |
05:10 |
Gambit1 |
those testbots should be called endermen |
05:10 |
Gambit1 |
enderbots |
05:10 |
Menche |
lol |
05:10 |
Menche |
yeah they randomly pickup and place dirt |
05:11 |
Menche |
they're just normal client with "random_input" enabled |
05:11 |
Gambit1 |
what about trees? |
05:11 |
Menche |
well, anything, but they only punch long enough to break dirt or leaves |
05:12 |
Menche |
the input is completely random |
05:12 |
Menche |
testbot7 found a cave |
05:14 |
Gambit1 |
i'm learning lua the slow way |
05:14 |
Gambit1 |
but just messing it up until it breaks |
05:15 |
Menche |
thats how i made my first mod |
05:15 |
Gambit1 |
i made a charcoal node, blood, blood_bucket, added a new image on the bottom of the cactus. |
05:15 |
Gambit1 |
cactus no do damages. ;_; |
05:15 |
Menche |
easy to fix |
05:16 |
Gambit1 |
you can only get hurt if you're inside the cactus |
05:16 |
Gambit1 |
must... find out... how |
05:16 |
Menche |
make a nodebox? |
05:16 |
Gambit1 |
but the gravel and sand I made it to damage |
05:16 |
OldCoder |
My worlds are going down for a few minutes |
05:16 |
OldCoder |
Not long |
05:17 |
Gambit1 |
i tweaked it and mined the air |
05:17 |
Gambit1 |
nothing happened |
05:19 |
|
telek joined #minetest |
05:20 |
Menche |
the bots mined some papyrus |
05:21 |
Menche |
and actually planted a sapling |
05:22 |
Gambit1 |
do they swim? |
05:22 |
Menche |
yeah |
05:22 |
Menche |
there's no ai, just random input, they don't watch where they're going |
05:23 |
Gambit1 |
are they actual models? |
05:23 |
Gambit1 |
walking about |
05:23 |
Menche |
they're real players |
05:23 |
|
telek joined #minetest |
05:23 |
OldCoder |
My worlds are restarting. Allow a few minutes. |
05:23 |
Menche |
i started a bunch of clients with random_input enabled |
05:23 |
Gambit1 |
make them lazy |
05:24 |
Menche |
i can't control them |
05:24 |
Gambit1 |
boo |
05:24 |
Gambit1 |
i forgot i made a worm too. you get them when you dig up dirt. there rarity is high though |
05:25 |
Menche |
neat |
05:25 |
|
telek joined #minetest |
05:26 |
Menche |
any use currently or just experimenting? |
05:26 |
Gambit1 |
experimenting |
05:26 |
Gambit1 |
im learning it |
05:26 |
Gambit1 |
right now i'm just adjusting it to my personal needs |
05:27 |
Gambit1 |
and the needs of others in the future |
05:28 |
Gambit1 |
like how in minecraft, you put two blocks of wood vertical and get sticks, whereas minetest you only need one block of wood. I made it both ways so minecraft exile playing minetest wouldn't get confused. but instead of 4 sticks from two blocks, they get 8 sticks. |
05:29 |
Menche |
good idea |
05:30 |
|
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05:30 |
|
telek joined #minetest |
05:31 |
Gambit1 |
the most challanging one for is the cloud node I want to do |
05:32 |
Gambit1 |
it's suppose to be a block that you can walk through and it's translucent, but you can see through the world. |
05:33 |
Gambit1 |
the cloud block was never really used in minetest |
05:33 |
Gambit1 |
i wonder why |
05:33 |
hmmmm |
i guess it can be used in the same manner as bedrock |
05:33 |
|
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05:36 |
Menche |
don't think minetest supports translucent nodes |
05:37 |
|
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05:38 |
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Menche left #minetest |
05:40 |
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05:42 |
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telek joined #minetest |
05:49 |
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telek joined #minetest |
05:52 |
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05:57 |
MiJyn |
Menche, I wonder why... if only... :/ |
05:58 |
Gambit1 |
he's gone |
06:00 |
|
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06:04 |
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telek joined #minetest |
06:06 |
MiJyn |
Gambit1, yeah, I know, I was posting that for the IRC :P |
06:07 |
Gambit |
Gambit1? |
06:07 |
Gambit |
oh dear. |
06:07 |
Gambit1 |
i'm the real gambit |
06:07 |
Gambit1 |
btw |
06:08 |
Gambit |
Are you the Gambit from the minetest forums that everyone always thinks is me? |
06:08 |
Gambit |
And no way, I'm the real Gambit. |
06:08 |
Gambit1 |
yes |
06:08 |
Gambit1 |
nope |
06:08 |
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06:08 |
Gambit |
I'm so real that... I'm too tired to come up with a witty pop culture reference. |
06:09 |
Gambit1 |
me too |
06:09 |
hmmmm |
gambit must be the single most common nick on IRC ever |
06:10 |
hmmmm |
unless one of you is from efnet |
06:10 |
Gambit |
I've had this name long before minetest. |
06:10 |
Gambit |
I blame that fuckin x-men movie. |
06:10 |
Gambit1 |
me too |
06:10 |
Gambit1 |
it's evil |
06:10 |
Gambit |
Used to be able to snatch this up everywhere. Now it's always taken. |
06:10 |
Gambit1 |
not like the comic |
06:10 |
Gambit |
Gambit1: And they didn't even protray him very well! |
06:11 |
Gambit1 |
;_; |
06:11 |
Gambit1 |
i |
06:11 |
Gambit1 |
know |
06:11 |
Gambit1 |
;_; |
06:11 |
Gambit |
Finally someone who understands my pain. <3 |
06:11 |
Gambit1 |
it''s like loking in a mirror |
06:13 |
Gambit |
I'm Gambit from the Battle for Wesnoth forums. |
06:13 |
Gambit |
There's gotta be some overlap between the Minetest and Wesnoth fanbases. |
06:13 |
Gambit1 |
kinda sad huh |
06:16 |
* MiJyn |
has fun watching the debate between Gambit and Gambit1 |
06:16 |
* MiJyn |
is also confused |
06:16 |
* MiJyn |
is also going to go now, needs to go to bed |
06:16 |
Gambit |
MiJyn: does this help? http://i.imgur.com/UZhyz.gif |
06:16 |
MiJyn |
Gambit, thanks, it does :P jk |
06:16 |
Gambit |
Gambit1: Literally us: http://i.imgur.com/UZhyz.gif |
06:17 |
Gambit1 |
Rogue is mine btw |
06:17 |
Gambit1 |
lay off |
06:17 |
Gambit |
haha |
06:17 |
Gambit1 |
no i mean it, she suck your powers |
06:19 |
Gambit |
I don't even try to be "Gambit" anymore. Wesnoth and freenode are kind of just grandfathered in. |
06:20 |
Gambit |
Had to make up a word for my new standard username. |
06:20 |
Gambit |
Fuckin x-men movie. |
06:20 |
Gambit |
Meh. Sleep sounds real enticing right about now. |
06:28 |
Gambit1 |
nighty night |
06:28 |
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07:09 |
sfan5 |
!up 80.240.216.69 |
07:09 |
MinetestBot |
80.240.216.69:30000 is up (0.180ms) |
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08:28 |
RealBadAngel |
hi |
08:29 |
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08:31 |
RealBadAngel |
got funny ;) bug when i got rid of transform use in textures |
08:32 |
RealBadAngel |
theres a code for tiling same textured faces |
08:33 |
RealBadAngel |
and it fucks up textures when 2 of the same kind but just rotated differently are next to each other |
08:43 |
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09:04 |
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09:05 |
jin_xi |
Hey RealBadAngel would it be possible to do the following: |
09:05 |
RealBadAngel |
hi |
09:05 |
jin_xi |
if there are numbers in an axiom or rule, use it to set the angle |
09:06 |
jin_xi |
or something like that, idk if an "angle stack" would make sense |
09:07 |
RealBadAngel |
i will add such stuff and other u were asking for, but 1st want to finish the facedir code im workin on |
09:07 |
RealBadAngel |
i think i will be done with it today |
09:07 |
jin_xi |
no prob, im not in a hurry |
09:08 |
jin_xi |
but i keep thinking about how to do something like that the best way |
09:08 |
RealBadAngel |
first of all i would like to indtroduce some master command |
09:08 |
RealBadAngel |
to switch from plant draw to structures mode |
09:09 |
RealBadAngel |
because for example structures doesnt need extra leaves to be drawn around branches :) |
09:10 |
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09:12 |
RealBadAngel |
also, going to add 1) angle change command, 2) repeat n times command 3) more possible materials command 4) switch material command |
09:13 |
jin_xi |
http://i.imgur.com/3lUZcRx.png here are some more spirals. still need to work on nested loops... |
09:15 |
RealBadAngel |
looks cool indeed |
09:31 |
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10:08 |
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10:08 |
arvislacis |
Hello all |
10:09 |
arvislacis |
Has anyone expereinced problems installing minetest PPA on the Ubuntu? |
10:28 |
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11:35 |
PilzAdam |
Hello everyone! |
11:37 |
Jordach |
hey there PilzAdam |
11:43 |
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12:12 |
sapier |
is there a way to preview githb comments? |
12:13 |
PilzAdam |
yea, click "Preview" |
12:13 |
sapier |
hmm does only work on new comments ... but maybe i can use this to prepare something for an old onw |
12:13 |
PilzAdam |
(at the top of the textbox) |
12:14 |
PilzAdam |
there are two tabs: "Write" and "Preview" |
12:14 |
sapier |
yes I've found them ... they're for new comments only |
12:21 |
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12:22 |
RealBadAngel |
well, i got one problem displaying faces when im rotating tiles with vertices |
12:22 |
RealBadAngel |
if i apply flip on x, tile is visible inside cuboid |
12:24 |
RealBadAngel |
have no idea where fix that |
12:24 |
mr0wl |
these not compatible with your server messages are annoying, why aren't stable versions supported on these servers? |
12:33 |
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12:34 |
sapier |
https://github.com/celeron55/minetest/pull/484 I've done lots of code cleanup as well as added comprehensive documentation to pull post, any comments on missing features? |
12:41 |
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12:44 |
artur99 |
hi |
12:45 |
artur99 |
is anybody? |
12:45 |
sapier |
me |
12:45 |
artur99 |
Can i use images from default mod to make an other mod? |
12:46 |
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12:46 |
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12:46 |
sapier |
if you don't copy them to your mod yes if you do you may add some copyright notice have a look at licenses supplied with default |
12:52 |
artur99 |
sapier, are u? |
12:54 |
artur99 |
i found this: " This program is free software; you can redistribute it and/or modify it" |
12:55 |
sapier |
for most things this is true, I remember someone said e.g. minetest logo is licensed CC-BY-SA which is still free but you have to keep author name |
12:56 |
sapier |
I don't think you'll get trouble if you copy default textures but as I'm not copyright holder I'm not the person that can tell you for sure |
12:56 |
artur99 |
c55 is? |
12:57 |
sapier |
not for everything |
12:57 |
sapier |
it's open source so copyright is spread |
12:58 |
sapier |
for source code this isn't a problem as it's alll gpl ... graphics are a little bit different |
13:00 |
artur99 |
that who made the fake blocks mod, have the same textures |
13:02 |
sapier |
yes maybe he did look for copyright holders maybe he wasn't aware of the situation |
13:02 |
sapier |
or he did and found out he's allowed to do so |
13:02 |
sapier |
but you don't need to copy them to use it in your own mod |
13:05 |
PilzAdam |
artur99, you can just use tiles = {"default_apple.png"} in your mod without copying the textures |
13:05 |
PilzAdam |
just add "default" to depends.txt |
13:05 |
artur99 |
and is legal? |
13:05 |
artur99 |
:) |
13:05 |
sapier |
yes this is perfectly safe |
13:06 |
artur99 |
aha |
13:06 |
artur99 |
ok |
13:06 |
artur99 |
thanks for help |
13:08 |
proller |
PilzAdam, now liquid is faster and many glitches is fixed |
13:15 |
artur99 |
where can i find a code for a chest? |
13:16 |
RealBadAngel |
in minetest_game |
13:16 |
RealBadAngel |
default.lua |
13:16 |
RealBadAngel |
wait a sec, messed it ;) |
13:16 |
sapier |
Hmm I'm wondering if "seek" is usefull at all if you can only access strings in files? |
13:17 |
RealBadAngel |
https://github.com/celeron55/minetest_game/blob/master/mods/default/init.lua#L1224 |
13:17 |
RealBadAngel |
heres the code for the chest |
13:17 |
artur99 |
thanks |
13:18 |
artur99 |
from line 1241 to line 1258 is an optional code? |
13:28 |
RealBadAngel |
not an optional, it defines what happed when you try to dig the chest |
13:28 |
RealBadAngel |
or what when you move stuff from chest to another inventory |
13:29 |
RealBadAngel |
#1242 to #1246 checks if the chest is empty. if not it cannot be removed |
13:30 |
RealBadAngel |
if you will delete those lines and try to remove the chest, all the items stored in the chest will be gone when you dig it |
13:31 |
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13:31 |
RealBadAngel |
hi hmmmm |
13:31 |
hmmmm |
woah that's fast |
13:32 |
RealBadAngel |
hmmmm, http://pastebin.com/kAbCpMUB check this one |
13:32 |
hmmmm |
ha ha! |
13:32 |
hmmmm |
now that's nice |
13:33 |
RealBadAngel |
no more switch and ifs |
13:33 |
RealBadAngel |
and i believe its gonna be faster |
13:33 |
hmmmm |
yeah, probably |
13:33 |
RealBadAngel |
btw, i got one thought |
13:34 |
RealBadAngel |
now textures have to be prepared in rotated state |
13:34 |
RealBadAngel |
what if we could drop this and move rotations to this table? |
13:34 |
hmmmm |
that would be cool |
13:34 |
RealBadAngel |
texturing could be easier, because of just one texture orientation |
13:35 |
RealBadAngel |
i remember texturin some facedired nodes |
13:35 |
RealBadAngel |
and rotating all the faces |
13:35 |
RealBadAngel |
pain in the ass |
13:36 |
hmmmm |
btw |
13:36 |
hmmmm |
i'm probably going to have to fix the cave eating trees thing |
13:37 |
hmmmm |
for a totally unrelated reason though |
13:37 |
RealBadAngel |
hehe |
13:37 |
RealBadAngel |
no matter reason, effect is important :) |
13:37 |
RealBadAngel |
and I because im sittin in meshes will fix meshbuffer running out of space |
13:38 |
RealBadAngel |
done that before but now i see different solution thx to reading the code all over for 2 weeks |
13:40 |
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13:41 |
RealBadAngel |
hmmmm, and whats your reason? |
13:41 |
hmmmm |
huh |
13:41 |
hmmmm |
oh |
13:42 |
hmmmm |
having more than one emergethread has that buffer zone eating other blocks |
13:43 |
hmmmm |
so as a result there's occasional strips of CONTENT_IGNORE or something that you can walk into and fall through the map |
13:47 |
RealBadAngel |
one more thought, if i move all texture rotation to the table |
13:47 |
RealBadAngel |
it will effect in less textures needed by mods to create a node |
13:47 |
RealBadAngel |
so not only easier, but less textures at all |
13:48 |
RealBadAngel |
ofc those who have already such complex nodes in their mods will have to revert rotations |
13:49 |
* RealBadAngel |
hates himself for the idea, technic has LOTSA of them |
13:49 |
RealBadAngel |
lol |
13:50 |
RealBadAngel |
but in the long run i think its worth it |
13:50 |
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13:50 |
RealBadAngel |
6d facedir alone cuts number of nodes needed by stairs+ more by half |
13:51 |
RealBadAngel |
same will affect mesecons, wires, tubes pipeworks |
13:51 |
RealBadAngel |
and number of textures can be also lowered |
13:52 |
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13:55 |
RealBadAngel |
with wires only 1/4th of the definitions would be needed out of 64. so just for mesecons wires, pipeworks tubes, pipes, technic lv,mv and hv wires it will mean 96 nodes instead of 384 |
13:57 |
hmmmm |
indeed, it is worth it |
13:58 |
hmmmm |
celeron and i made the decision some time ago that if an enhancement is really useful but breaks mods, do it anyway |
13:58 |
RealBadAngel |
btw you have asked if i noticed any speed improvement |
13:58 |
hmmmm |
have you? |
13:58 |
RealBadAngel |
i did already |
13:58 |
hmmmm |
yeah that's awesome |
13:58 |
hmmmm |
:3 http://ompldr.org/vaGhmag/2013-02-16-084645_4640x1080_scrot.png |
13:58 |
RealBadAngel |
when game starts it renders all the nodes |
13:58 |
RealBadAngel |
whole process is faster |
13:58 |
RealBadAngel |
they do blink WAY faster |
14:00 |
RealBadAngel |
in game also i noticed a little improvement, a few fps more |
14:01 |
RealBadAngel |
im nearly hittin 60fps with 128x texture pack |
14:01 |
RealBadAngel |
ofc logging disabled |
14:01 |
hmmmm |
yeah vanessa would love this |
14:01 |
hmmmm |
with the HD texture packs and all |
14:01 |
hmmmm |
i feel like minetest has come a long way in terms of performance |
14:01 |
RealBadAngel |
notice that i had lately around 25fps with 128x |
14:02 |
RealBadAngel |
small things effected with more than 100% fps |
14:03 |
RealBadAngel |
well, you can optimize or make faster the code that is already in |
14:04 |
RealBadAngel |
ive never seen the code that was perfect from the first commit ;) |
14:04 |
Jordach |
hmmmm, are you using *BSD |
14:05 |
hmmmm |
joradch, yea |
14:05 |
Jordach |
alrighty then, ryan |
14:05 |
RealBadAngel |
NICE workspace |
14:06 |
RealBadAngel |
i got just 2 displays, i guess you have 3? |
14:06 |
* Jordach |
has a bottle of CocaCola |
14:06 |
hmmmm |
yeah |
14:06 |
RealBadAngel |
i need to make such one for me too |
14:07 |
RealBadAngel |
i do have 2 but screens different sized |
14:08 |
RealBadAngel |
i would like to get 3 same monitors to make such one |
14:10 |
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14:12 |
PilzAdam |
I have done a tweak to the spawning code of simple mobs |
14:12 |
PilzAdam |
anyone wanna test it? |
14:24 |
artur99 |
can i make my own 3d model for a mod? |
14:24 |
PilzAdam |
sure |
14:24 |
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14:27 |
artur99 |
any tutorial on web? |
14:27 |
PilzAdam |
just search for "blender" |
14:28 |
artur99 |
i have blender program |
14:28 |
PilzAdam |
you basically have to create the model in blender and export it as .x or so |
14:29 |
artur99 |
and must i put it in textures? |
14:29 |
PilzAdam |
in models/ |
14:29 |
PilzAdam |
see default mod for reference |
14:29 |
artur99 |
ok |
14:29 |
artur99 |
thanks |
14:49 |
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14:51 |
artur99 |
PilzAdam, how to make "undo" in Blender? |
14:52 |
Jordach |
PilzAdam, go make a 3d model version of simple mobs |
14:53 |
PilzAdam |
I dont have blender |
14:53 |
PilzAdam |
and I never tried creating 3D models |
14:53 |
Jordach |
use the character model then |
14:53 |
Jordach |
just *make* sure they work |
15:01 |
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15:01 |
Jordach |
sfan5, that was fast |
15:01 |
sfan5 |
what was fast? |
15:01 |
Jordach |
* sfan5 is now known as sfan5|OFF |
15:01 |
Jordach |
* sfan5|OFF is now known as sfan5 |
15:02 |
sfan5 |
i restarted my computer |
15:02 |
Jordach |
then how do you stay logged in? |
15:02 |
sfan5 |
thexyz is providing me a bouncer |
15:03 |
sapier |
can someone tell me how to change anything in wiki when using firefox on linux? |
15:04 |
sapier |
I don't get past that damn cat finder |
15:04 |
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15:04 |
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15:05 |
sapier |
ok this wiki is crap noone will ever add information if you need hours to get a link added |
15:05 |
YoungDerp |
hi all |
15:05 |
PilzAdam |
it didnt worked for me too, but after a day or so the cats dont appear again |
15:05 |
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15:05 |
NetFlam |
Hi all! |
15:05 |
sapier |
http://supertuxkart.svn.sourceforge.net/viewvc/supertuxkart/media/trunk/blender_25/B3DExport.py B3D export script |
15:05 |
sapier |
so now it's postet |
15:06 |
* YoungDerp |
gives NetFlam a high-five |
15:08 |
YoungDerp |
anyone awake? |
15:09 |
Jordach |
yup |
15:10 |
YoungDerp |
didnt seem like it |
15:10 |
YoungDerp |
*do the harlem shake* |
15:11 |
Jordach |
ugh. |
15:11 |
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15:11 |
Jordach |
god no. |
15:11 |
Jordach |
not here. |
15:11 |
YoungDerp |
lol why not? |
15:12 |
Jordach |
because off-topic |
15:12 |
YoungDerp |
nobody knows who i am lol |
15:12 |
Jordach |
morning VanessaE |
15:13 |
YoungDerp |
? |
15:13 |
VanessaE |
morning all |
15:13 |
YoungDerp |
hi v |
15:16 |
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15:16 |
jojoa1997 |
thexyz: please make a build of the current git |
15:17 |
Jordach |
*rings bell* the win32 builds are borked by msvc currently |
15:17 |
jojoa1997 |
msvc? |
15:18 |
YoungDerp |
msvcr100.dll is missing lol |
15:18 |
jojoa1997 |
and what about win64 |
15:18 |
Jordach |
jojoa1997, win64 is win32 but with more speed |
15:18 |
jojoa1997 |
oh |
15:18 |
Jordach |
and frankly minetest is compiled for win32 normally, no exceptions |
15:19 |
sfan5 |
da da da da wub wub wub wub |
15:19 |
jojoa1997 |
Jordach can i build a hole in the wall hideout in you ubderground place on vanessae's server |
15:19 |
Jordach |
sfan5, lololol dubfail |
15:19 |
Jordach |
jojoa1997, c oming |
15:19 |
Jordach |
coming* |
15:20 |
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15:20 |
YoungDerp |
*drops the bass* |
15:20 |
jojoa1997_ |
what do you mean by coming |
15:20 |
Jordach |
coming == going to VanessaE's server |
15:20 |
sfan5 |
!e coming == going |
15:20 |
MinetestBot |
false |
15:21 |
Jordach |
e! c == c++ |
15:21 |
jojoa1997_ |
sorry i cant go on atm am testing out a mod |
15:21 |
YoungDerp |
what mod |
15:21 |
sfan5 |
Jordach: its !e not e! |
15:21 |
Jordach |
!e c == c++ |
15:22 |
MinetestBot |
false |
15:22 |
Jordach |
!e 5! == 120 |
15:22 |
MinetestBot |
... |
15:22 |
MinetestBot |
true |
15:22 |
Jordach |
cant do the factorial of five? |
15:22 |
YoungDerp |
!e c++ == c |
15:22 |
sfan5 |
!c 5! |
15:22 |
MinetestBot |
120 |
15:22 |
MinetestBot |
false |
15:23 |
sfan5 |
!up vanessae.mine.bz |
15:23 |
MinetestBot |
vanessae.mine.bz:30000 is up (0.595ms) |
15:25 |
Jordach |
sfan5, come to VanessaE's server |
15:25 |
sfan5 |
maybe |
15:26 |
VanessaE |
hmmmm: those emergethread commits you had me test, do you plan to push those upstream in their current state? (the previously-discussed compile error aside) |
15:26 |
hmmmm |
which has been fixed anyway |
15:26 |
hmmmm |
no, i don't |
15:26 |
VanessaE |
ok, I figured that was the case |
15:26 |
hmmmm |
i just put in the multithreading last night and there are some other issues that need fixing before that gets 100% working |
15:27 |
VanessaE |
oh ok, I wasn't sure what that was all about |
15:27 |
VanessaE |
(I couldn't see anything in the screenshot that explained it) |
15:27 |
hmmmm |
ya, look at htop and the cpu usage |
15:28 |
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15:29 |
jojoa1997 |
VanessaE could you add the chemistry mod to your server |
15:29 |
VanessaE |
no |
15:29 |
Jordach |
jojoa1997, why do you insist adding mods that dont have a use |
15:29 |
jojoa1997 |
idk |
15:30 |
jojoa1997 |
i dont insist |
15:30 |
jojoa1997 |
i suggest |
15:31 |
VanessaE |
hmmmm: holy sh-- |
15:31 |
VanessaE |
all of those cores are being used by MT? |
15:32 |
VanessaE |
*looks at CPU % column* |
15:32 |
VanessaE |
that would be a yes |
15:32 |
VanessaE |
impressive |
15:32 |
jojoa1997 |
VanessaE do you mind if i take video of your server |
15:32 |
VanessaE |
jojoa1997: sure, go ahead |
15:32 |
VanessaE |
just make sure you turn chat (F2) off first |
15:33 |
Jordach |
"all blocks within are licensed cc-by-nc-nd" |
15:33 |
jojoa1997 |
why |
15:33 |
jojoa1997 |
i kinda like seeing others chats because i can talk in video |
15:33 |
VanessaE |
because whoever else is online chatting may not want their conversation to be recorded |
15:33 |
VanessaE |
so either turn it off or just ask for permission |
15:33 |
Jordach |
this includes mine |
15:33 |
* YoungDerp |
wishes he had his computer |
15:34 |
YoungDerp |
can anyone guess who i am? |
15:34 |
jojoa1997 |
a young derp |
15:34 |
YoungDerp |
you all know me |
15:35 |
YoungDerp |
i mean, i only made, like, RAM in minetest |
15:36 |
Kacey |
seee? |
15:39 |
Kacey |
well im getting off for a while |
15:40 |
Jordach |
VanessaE you here? |
15:40 |
VanessaE |
yeah |
15:40 |
Jordach |
emergethread is being slow again |
15:41 |
Jordach |
also: im working on a 7 segment display with a 7 port bus |
15:41 |
VanessaE |
nice |
15:41 |
Jordach |
it displays four numbers right now |
15:41 |
Jordach |
i need to code the rest |
15:47 |
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15:47 |
rubenwardy |
hi all |
15:50 |
VanessaE |
hey ruben |
15:51 |
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16:00 |
rubenwardy |
+1 / -1 for a Modding Code Snippets section in the forum? |
16:01 |
rubenwardy |
for example, my soft depend script |
16:01 |
rubenwardy |
or other usefull code |
16:01 |
VanessaE |
naw, I don't think we need that |
16:01 |
VanessaE |
that's the sorta thing that can go into modding general as needed |
16:02 |
rubenwardy |
Yeah, thought so |
16:02 |
rubenwardy |
a thread would be sufficent |
16:03 |
rubenwardy |
are there any helper libraries for minetest? |
16:03 |
rubenwardy |
like jQuery, but for minetest. |
16:04 |
VanessaE |
dunno |
16:09 |
thexyz |
of course there are not |
16:13 |
jin_xi |
jQuery for minetest? i dont even |
16:17 |
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16:18 |
STHGOM |
afk |
16:18 |
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16:25 |
berome |
thexyz: bitbucket (available with mercurial or git) seems to have a new feature wich may interrest you: "an advance preview of Source Tree for Windows builds..." |
16:25 |
berome |
idk anything about that, but maybe it could be usefull to you ... |
16:26 |
thexyz |
hm? I don't use windows |
16:27 |
STHGOM |
back |
16:27 |
berome |
oh, I thought you usually make windows build |
16:27 |
thexyz |
well, I do |
16:29 |
rubenwardy |
(he cross compiles) |
16:29 |
berome |
ok, i just understand it is only for windows or mac, so forget :-/ |
16:30 |
thexyz |
rubenwardy: nope |
16:30 |
thexyz |
but I don't _use_ it |
16:30 |
thexyz |
that piece of crap without dependency management, how could one use it? |
16:32 |
rubenwardy |
*huff* spammer: http://forum.minetest.net/viewtopic.php?id=4803] |
16:32 |
rubenwardy |
http://forum.minetest.net/viewtopic.php?id=4803 |
16:32 |
rubenwardy |
i use it because all my major code is on it, and I can not be f*cked to transfer it to Ubuntu. |
16:33 |
rubenwardy |
(ping: VanessaE, thexyz) |
16:33 |
VanessaE |
p[ong |
16:34 |
thexyz |
rubenwardy: huh? |
16:34 |
thexyz |
why can't you transfer it? |
16:34 |
rubenwardy |
it is in Visual Basic + C++ |
16:34 |
VanessaE |
rubenwardy: it takes almost 0 eff..... |
16:34 |
VanessaE |
oh. |
16:35 |
rubenwardy |
http://forum.minetest.net/viewtopic.php?id=4803 |
16:35 |
VanessaE |
rubenwardy: dead link. |
16:35 |
rubenwardy |
was a spammer |
16:35 |
* rubenwardy |
hates spam |
16:35 |
thexyz |
he is already removed |
16:35 |
thexyz |
rubenwardy: oh |
16:35 |
thexyz |
that's a problem |
16:36 |
VanessaE |
wasn't someone working on a VB interpreter for Linux at one point? |
16:36 |
VanessaE |
(compiler, whatever) |
16:36 |
thexyz |
gambas? |
16:36 |
VanessaE |
oh yes, duh |
16:36 |
sapier |
visuab basic support too? |
16:39 |
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16:39 |
STHGOM |
hi |
16:39 |
Kacey |
im on my computer now lol |
16:39 |
STHGOM |
:D |
16:40 |
sfan5 |
rubenwardy: yu no ping me? |
16:40 |
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16:42 |
rubenwardy |
I knew vanessaE and xyz where online, and i did not want to disturb u |
16:42 |
VanessaE |
lol |
16:42 |
rubenwardy |
is there any benefits ofcommonlib. |
16:42 |
rubenwardy |
DAMN |
16:43 |
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16:43 |
rubenwardy |
function table.functionname() |
16:43 |
rubenwardy |
vs |
16:43 |
|
Kacey joined #minetest |
16:43 |
|
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16:43 |
rubenwardy |
table.functioname = function () |
16:43 |
sapier |
i think thisis exactly same |
16:43 |
rubenwardy |
yeah |
16:43 |
Penguin_ |
hi with the soartex texture pack the sand and desert sand textures are messing up if I replace the sand and desert sand texture will it be okay |
16:43 |
rubenwardy |
I thought so too |
16:43 |
rubenwardy |
function table.functionname() looks better |
16:44 |
sapier |
and can be parsed with doxygen |
16:46 |
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16:47 |
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16:48 |
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16:55 |
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16:56 |
rubenwardy |
http://forum.minetest.net/viewtopic.php?pid=70749#p70749 |
16:56 |
rubenwardy |
I need to work harder |
16:56 |
rubenwardy |
here are are number of modders for Minetest-c55 like RealBadAngel, VanessaE, Calinou, LandMine, InfinityProject, MasterGollum, PilzAdam, cornernote, mauvebic, Aqua, madchicken13, sapier, and Jeija. |
16:56 |
rubenwardy |
Aqua is on that list, but I am not |
16:56 |
rubenwardy |
so is m13... |
16:57 |
NekoGloop |
So is LM. |
16:57 |
VanessaE |
sadly, cornernote should be dropped from that list |
16:57 |
VanessaE |
and certainly LM should be dropped |
16:57 |
rubenwardy |
I have made more mods than Aqua |
16:58 |
* rubenwardy |
has made three |
16:58 |
rubenwardy |
traps, food, finite water. |
16:58 |
sapier |
I've made only 4 mods ;-) |
16:58 |
VanessaE |
I've made...too many |
16:58 |
VanessaE |
:) |
16:58 |
Kacey |
i have made 1 mod lol |
16:58 |
rubenwardy |
your 4 are a lot more complicated than mine |
16:58 |
thexyz |
it's called Minetest, not Minetest-c55 |
16:58 |
thexyz |
just FYI |
16:58 |
rubenwardy |
yeah |
16:58 |
rubenwardy |
I know |
16:58 |
sapier |
I don't count those not being activly maintained anymore |
16:58 |
VanessaE |
I should update HDX's title screen image to fix that, in fact. |
17:00 |
Kacey |
can linux open .rar files? |
17:00 |
thexyz |
> C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code -1073741515. |
17:00 |
thexyz |
awesome |
17:00 |
sapier |
no but unrar is available on linux platform |
17:00 |
VanessaE |
linux can /extract/ them, yes |
17:00 |
VanessaE |
you don't open a rar or a zip or whatever |
17:00 |
Kacey |
i got it |
17:04 |
rubenwardy |
https://github.com/rubenwardy/commonlib |
17:04 |
rubenwardy |
any other suggestions? |
17:04 |
rubenwardy |
there is the soft depend used in the food mod there |
17:04 |
sapier |
mobf utils subfolder ;-) |
17:05 |
Kacey |
WINE not wanting to work for me... |
17:05 |
sapier |
every function not exactly mob related but required is in utils |
17:06 |
rubenwardy |
https://github.com/sapier/animals_modpack/tree/master/mobf ... |
17:06 |
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17:07 |
rubenwardy |
not there |
17:07 |
rubenwardy |
sapier... |
17:07 |
Calinou |
Kacey: for what? |
17:07 |
Calinou |
sudo apt-get install unrar |
17:07 |
Calinou |
unrar <name of your rar file> |
17:08 |
Kacey |
opening an exe |
17:08 |
rubenwardy |
is it a .net exe? |
17:08 |
sapier |
rubenwardy I'm talking about development branch |
17:09 |
sapier |
in the version you may have looked at its in generic_functions.lua |
17:09 |
rubenwardy |
found it |
17:09 |
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17:10 |
sapier |
its geometric calculations string functions ... all those small tools you happen to need |
17:13 |
rubenwardy |
under cc-by-sa, I suspose? |
17:15 |
Kacey |
how do i get seeds for the farming mod? |
17:15 |
VanessaE |
hoe grass isn't it? |
17:19 |
Kacey |
that worked |
17:19 |
sapier |
rubenwardy yes |
17:19 |
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17:20 |
Kacey |
i made an indoor desert lol |
17:20 |
rubenwardy |
mobf uses javascript! |
17:20 |
rubenwardy |
?! |
17:20 |
sapier |
no it doesn't |
17:21 |
sapier |
I've checked in doxygen docu once |
17:21 |
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17:22 |
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17:22 |
sapier |
obviously github considers historic versions too |
17:25 |
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17:25 |
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17:26 |
Kacey |
how do i make a grow lamp? |
17:28 |
berome |
with glass and torches |
17:28 |
berome |
no glasses and a torch, better |
17:29 |
Kacey |
diagram? |
17:29 |
berome |
idr |
17:29 |
Kacey |
? |
17:29 |
berome |
I don't remember recipe exactly |
17:30 |
berome |
why don't use craft guide ? |
17:30 |
mauvebic |
growlamp...hydro? |
17:30 |
Kacey |
nvm i have a recipe viewer |
17:30 |
Kacey |
farming_plus i think |
17:31 |
mauvebic |
why would a farming mod have a growlamp? how many farmers stick those in their fields lol |
17:31 |
Kacey |
i am trying to farm underground |
17:32 |
mauvebic |
screens? |
17:32 |
NekoGloop |
I'll bet millions that Kacey is talking right now |
17:32 |
Kacey |
on Menche's server |
17:32 |
Kacey |
weeds have no problem growing |
17:32 |
Kacey |
same with trees |
17:33 |
mauvebic |
cant see any farming type mod in his modlist lol |
17:33 |
thexyz |
http://minetest.ru/builds/minetest-2013.02.16-8d920dd09b.zip |
17:33 |
Kacey |
he has farming and farming_plus istalled |
17:33 |
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17:34 |
mauvebic |
but any growing mod worth it's salt would use the light value of the node/surrounding area |
17:34 |
Kacey |
well i made it brighter in here |
17:35 |
mauvebic |
problem with specific lamps (like hydro) is that no other light source works |
17:35 |
NekoGloop |
So not hydro? ;) |
17:35 |
Kacey |
aah |
17:36 |
mauvebic |
yeah like hydro lol notice i rewrote it too lol |
17:36 |
mauvebic |
now it doesnt matter where the light is or what type it is, so long as the grow tray is getting enough of it |
17:37 |
Kacey |
strawberries are growing ^_^ |
17:37 |
thexyz |
apparently, I forgot to enable cURL |
17:38 |
Kacey |
lol |
17:38 |
mauvebic |
i redid those textures too, dunno if it was updated |
17:38 |
Kacey |
i have a cactus garden lol |
17:38 |
mauvebic |
http://www.zimg.eu/i/2632589185 |
17:39 |
Kacey |
i got a potato lol |
17:39 |
mauvebic |
potatoes? forgot about those lol |
17:41 |
Kacey |
i need cotton seeds... |
17:41 |
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17:42 |
mauvebic |
ask the hoe to go get'em :p |
17:43 |
mauvebic |
wow, more reported meteors over cuba and san fran |
17:45 |
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17:46 |
rubenwardy1 |
hi all. |
17:46 |
rubenwardy1 |
back :D |
17:47 |
mauvebic |
howdy |
17:48 |
Calinou |
hi rubenwardy |
17:49 |
VanessaE |
Calinou: RealBadAngel has done something that is slated for upstream soon that's gonna really piss you off ;-) |
17:49 |
Calinou |
remove minetest.register_node? |
17:49 |
Calinou |
:> |
17:49 |
VanessaE |
facedir rotation -- on all three axes (think, rewrite stairsplus to require fewer nodes) |
17:50 |
mauvebic |
i would have been happy with 6 lol |
17:51 |
Calinou |
"(think, rewrite stairsplus to require fewer nodes)" why? does it decrease node limit? |
17:51 |
VanessaE |
it decreases the amount of nodes you need to accomplish a task |
17:51 |
jin_xi |
no, but you only have to define a nodebox and textures once |
17:51 |
VanessaE |
for example, you wouldn't need wall stairs or upside down ones - you could just rotate the regular right-side-up stairs to suit |
17:52 |
jin_xi |
not for every rotation. this should be taken care of by his new thin |
17:52 |
Calinou |
I tried to make slabs and stairs wallmounted a while ago |
17:52 |
Calinou |
VanessaE: upsidedown stairs are already automatically placed, like slabs |
17:52 |
VanessaE |
Calinou: this would make that try (slabs) actualyl work |
17:52 |
Calinou |
you can craft them to enforce them being placed upside down |
17:52 |
VanessaE |
Calinou: yes but they aren't automatically *rotated* |
17:52 |
VanessaE |
you had to make an upside down stairs model, |
17:52 |
VanessaE |
but you won't need to do that anymore |
17:52 |
Calinou |
cool |
17:53 |
VanessaE |
ditto for those sideways wall stairs |
17:53 |
sfan5 |
applied random shader from the internet to minetest, got this: http://i.imgur.com/THCPCXv.png |
17:53 |
VanessaE |
and every other object that is a sideways or upside down version of another object |
17:53 |
jin_xi |
so that means a whole lot of nodes gone |
17:53 |
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17:53 |
Infinity_69 |
Hi |
17:53 |
VanessaE |
which in turn means you could, in theory, make every possible variant of stairs/slabs/microblocks and probably end up with fewer nodes than you have now |
17:53 |
mauvebic |
fewer node defs but the # of textures stays the same |
17:54 |
VanessaE |
jin_xi: interesting result |
17:54 |
Infinity_69 |
Hi vanessae |
17:54 |
VanessaE |
hi |
17:54 |
Infinity_69 |
That was fast |
17:55 |
mauvebic |
though the facedir thing will be most useful for pipeworks/mesecons |
17:55 |
Infinity_69 |
Im via mobile and wpa |
17:55 |
VanessaE |
mauvebic: precisely |
17:55 |
VanessaE |
(which is not something I look forward to rewriting :-) |
17:56 |
mauvebic |
me neither, try accounting for each case of connecting sides for any given param2 lol |
17:56 |
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17:56 |
STHGOM |
bye for now |
17:56 |
|
STHGOM left #minetest |
17:56 |
mauvebic |
gonna need some sort of basic translation matrix |
17:56 |
Infinity_69 |
I use a phone that has infrared |
17:57 |
mauvebic |
where you always use the connecting side for the default param2, and its adjusted auto. |
17:57 |
VanessaE |
mauvebic: yeah.. plus some complex abm to convert old nodes to new ones +facedir when I do rewrite this |
17:57 |
mauvebic |
better off yanking the pipes and relaying |
17:57 |
mauvebic |
way to many metas |
17:57 |
rubenwardy |
(5:49:48 PM) VanessaE: facedir rotation -- on all three axes (think, rewrite stairsplus to require fewer nodes) |
17:57 |
rubenwardy |
how about a new value, facedir-Full |
17:57 |
mauvebic |
and respawned in the wrong order, will break the whole network anyhow lol |
17:57 |
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17:57 |
Infinity_69 |
A nokia n series phone |
17:57 |
|
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17:58 |
VanessaE |
well fortunately with an abm, if you trigger on the nodenames to convert, the abm will cease to trigger when it runs out of nodes to translate (because the new nodenames will be different from the old ones) |
17:58 |
Infinity_69 |
Old but uses wpalan or wplan |
17:58 |
mauvebic |
multifacedirs, dynamic texturing = fewer pipes, <- half of that. |
17:59 |
Infinity_69 |
Likn wifi |
18:01 |
mauvebic |
though it would more rightly be called rotation instead of facedir, cuz there are only 6 facedirs |
18:01 |
Calinou |
<Infinity_69> Im via mobile and wpa |
18:01 |
Calinou |
please, disable autocaps |
18:02 |
Calinou |
autocaps makes you look like an iphone owner |
18:02 |
VanessaE |
it's been done in such a way that the new range of facedir values is compatible with the old |
18:02 |
iqualfragile1 |
Calinou: he is offline |
18:02 |
rubenwardy |
sapier: updated: https://github.com/rubenwardy/commonlib |
18:02 |
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18:02 |
* Calinou |
hides joins/parts/quits :) |
18:02 |
Calinou |
epic fail |
18:03 |
mauvebic |
that i know, just saying, only the first 6 values are unique facedirs, the rest is rotating on different axis but the "front" only faces 1/6 ways (technically confusing to call them all facedirs) |
18:03 |
jojoa1997 |
VanessaE what do i name the fonts in the texture folder. i downloaded your texture ones |
18:03 |
VanessaE |
don't rename them, just put them in .minetest/textures/all |
18:04 |
sapier |
mobf_assert_backtrace ? :-) |
18:04 |
jojoa1997 |
funny thing is |
18:04 |
sapier |
you may rename this to assert_backtrace |
18:04 |
jojoa1997 |
i have subfolders in minetest/textures/all so they wouldnt work |
18:04 |
VanessaE |
you can't do that I don't think |
18:04 |
jojoa1997 |
yeah |
18:05 |
VanessaE |
you have to have the png's flat in that folder |
18:05 |
sapier |
I'd recommend removing get_time_ms as wenn as get_current_time too as later one is a dummy to use minetest time function as soon as it's merged |
18:05 |
jojoa1997 |
texture_path = C:\Users\Joseph Kanawall\movement\textures\all\mnetoon |
18:05 |
jojoa1997 |
see |
18:05 |
jojoa1997 |
i have aroung 7 folders |
18:05 |
Calinou |
use a relative path |
18:05 |
Calinou |
texture_path = ../textures/all/minetoon |
18:05 |
Calinou |
.. means "parent folder" |
18:06 |
Calinou |
since you run minetest.exe from "bin" |
18:06 |
Calinou |
and the default path is ../textures/all |
18:06 |
jojoa1997 |
so i could just put the 2 .. |
18:06 |
jojoa1997 |
cool |
18:06 |
Calinou |
story |
18:06 |
sapier |
not cool but dangerous from another point of view ;-) |
18:07 |
Kacey |
super glow glass not crafting... |
18:07 |
Calinou |
works for me Kacey, try updating your moreblocks |
18:07 |
Calinou |
just download the mod again from the forum |
18:07 |
Kacey |
im on menche's server |
18:07 |
Calinou |
http://forum.minetest.net/viewtopic.php?id=509 |
18:07 |
Calinou |
tell menche to update his mod then |
18:07 |
Kacey |
is it horizontal or vertical? |
18:08 |
jojoa1997 |
there is a fonts folder in xyz's build |
18:08 |
jojoa1997 |
should i put it there? |
18:08 |
rubenwardy |
anybody find the name of this commit amusing? https://github.com/rubenwardy/commonlib/commit/6b2e69206410bb72b77415212371063ffd381536 |
18:08 |
rubenwardy |
"Renaming functions and deleting time " |
18:08 |
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18:08 |
jojoa1997 |
all ahil the timeruker |
18:08 |
jojoa1997 |
ruler |
18:09 |
jojoa1997 |
hail |
18:09 |
VanessaE |
you implemented a time machine in Lua? ;-) |
18:09 |
sapier |
If you delete time you have to be able to add it too so give it back at once ;-) |
18:10 |
Calinou |
rubenwardy: should I move your commonlib to mod releases? |
18:10 |
rubenwardy |
It is not technically a mod |
18:10 |
rubenwardy |
but a library |
18:10 |
Calinou |
k then |
18:10 |
rubenwardy |
I do not know where it should be ;) |
18:11 |
Calinou |
microsoft's help, now on minetest forum: http://forum.minetest.net/viewtopic.php?pid=70734#p70734 |
18:11 |
Calinou |
"Was this helpful to you?".. |
18:11 |
sapier |
it'd be better be added to minetest_game |
18:11 |
jojoa1997 |
who thinks that the book mod should be added |
18:11 |
jojoa1997 |
but for books instead of bookshelves |
18:11 |
PilzAdam |
book mod... ? |
18:11 |
jojoa1997 |
Kacey whaat is menche's server adress |
18:12 |
jojoa1997 |
yes |
18:12 |
jojoa1997 |
it allows you to write in booshleves |
18:12 |
PilzAdam |
ah, this mod |
18:12 |
jojoa1997 |
like writing in a book |
18:12 |
PilzAdam |
menche.servegame.com |
18:12 |
jojoa1997 |
but i think that we should be able to write in books |
18:14 |
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18:16 |
mauvebic |
lol weird: dropped an item, instead of going down it flew *away* from us lol |
18:16 |
mauvebic |
go home node, youre drunk |
18:17 |
Jordach |
PilzAdam, you can make simple mobs even lighter |
18:18 |
PilzAdam |
so? |
18:18 |
Jordach |
C CODE AI. |
18:18 |
mauvebic |
thats been suggested a few times |
18:19 |
mauvebic |
especially where pathfindings' involved |
18:19 |
PilzAdam |
my mod hasnt pathfinding |
18:19 |
sapier |
I guess you voluntered to create c mob ai? jordach? |
18:19 |
PilzAdam |
and who said that C code in Lua is faster? |
18:19 |
Vadtec |
does minetest have a mod that implements permissons for block building/removal similar to bukkit for mc and all its permissions? |
18:19 |
mauvebic |
none of them do |
18:19 |
Jordach |
PilzAdam, https://www.google.co.uk/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&ved=0CDsQFjAB&url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FA*_search_algorithm&ei=rs0fUZzTG4GTtAb7qYHAAg&usg=AFQjCNH6DaXSO1t2XdY5PNkdAG958-LwKg&bvm=bv.42553238,d.Yms |
18:19 |
Jordach |
http://en.wikipedia.org/wiki/A*_search_algorithm * |
18:19 |
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18:20 |
sapier |
pathfinding isn't done by anyone atm as far as I know |
18:20 |
PilzAdam |
Jordach, you really think that C code in mods is fast? |
18:20 |
Jordach |
PilzAdam, no no. |
18:20 |
PilzAdam |
it has to use the same Lua API |
18:20 |
Jordach |
bad PilzAdam. |
18:21 |
Jordach |
implement the complete AI rules as C and expose it with C<->Lua shizzle |
18:21 |
mauvebic |
sounds easier than it is |
18:21 |
sapier |
did you ever think about what effort you want pilzadam to do? ;-) |
18:21 |
rubenwardy |
PilzAdam: what does v3.len do? |
18:22 |
mauvebic |
people been bitching about mobs for what, 2 years now? lol if the C AI was easy, it'd be done by now |
18:22 |
jin_xi |
rubenwardy: sounds like it gets the length of the vector |
18:22 |
PilzAdam |
rubenwardy, returns the length of the vector |
18:22 |
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18:22 |
sapier |
It's not an AI it's none of us having knowledge 2 years ago |
18:23 |
sapier |
now we know ... and task hasn't become smaller ;-) |
18:23 |
mauvebic |
2 years ago and now it seems :P though mobs are so laggy moving some shit to C is the next logical step |
18:23 |
jojoa1997 |
PilzAdam you should make a mob template |
18:23 |
sapier |
anything done by mobs atm wouldn't benefit of being moved to c |
18:23 |
jojoa1997 |
so others can make their own if they want |
18:23 |
rubenwardy |
and v3.norm? I assume that is normalise |
18:23 |
rubenwardy |
jojoa1997: simple mobs has an api |
18:24 |
PilzAdam |
jojoa1997, my simple mobs mod has an API to register mobs |
18:24 |
rubenwardy |
https://github.com/PilzAdam/mobs/wiki/API |
18:24 |
mauvebic |
so how do people put mobs efficiently on a map so that NPC's dont get better performance than players? |
18:24 |
sapier |
https://github.com/sapier/animals_modpack/blob/master/mobf/doc/mob_template.lua |
18:24 |
sapier |
do you mean something like this noone ever used? |
18:24 |
sapier |
it's there for about a year and was anounced more than once |
18:24 |
jojoa1997 |
sapier your is a little confusing to me |
18:25 |
mauvebic |
sapier everyone has templates |
18:25 |
rubenwardy |
(6:23:44 PM) rubenwardy: and v3.norm? I assume that is normalise |
18:25 |
iqualfragile1 |
uhm… you could in fact put pathfinding-routines into the engine |
18:25 |
mauvebic |
80% mods seem to be written for expansion, though no one except the author uses those templates/apis/helpers |
18:25 |
sapier |
yes but there are no pathinding mods atm |
18:25 |
jojoa1997 |
not really confusing but it is hard to read |
18:25 |
jojoa1997 |
for me at least |
18:26 |
mauvebic |
the only pathfinding i did was making sure NPC's didn't dip into the water lol |
18:26 |
sapier |
it's lot of features |
18:26 |
sapier |
maybe I should remove all optional parts ... would be about 90% |
18:26 |
mauvebic |
though people keep asking for NPC's that populate streets/cities, that means spawning them above roads and having them follow it |
18:26 |
sapier |
gtg |
18:26 |
Jordach |
if(touching_water == true) get.thefuckoutofthere{} |
18:26 |
Calinou |
cat mode ^ |
18:28 |
mauvebic |
a good first step would be getting rid of the 2 second lag when entering an area with entities tho |
18:29 |
jojoa1997 |
i would like to see an easy way to make building spawn |
18:29 |
jojoa1997 |
well design the building |
18:30 |
mauvebic |
the are,, 3? mods for that now |
18:30 |
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18:30 |
mauvebic |
towntest/deploynodes, mtcities, and i think sapeir has something similar |
18:30 |
Vadtec |
also...are there any plans for extending the map from 32k in all directions to something more along the lines of mc? i like BIG maps, so im just curious |
18:30 |
jojoa1997 |
i know but i mean actually a person like me design it very easily |
18:30 |
jojoa1997 |
like |
18:30 |
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18:30 |
mauvebic |
design what easily? the building/ |
18:30 |
jojoa1997 |
one sec |
18:31 |
PilzAdam |
Vadtec, the current map limits are big enough |
18:31 |
Jordach |
BULLSHIT, |
18:31 |
mauvebic |
no they aint lol |
18:31 |
rubenwardy |
Vadtec: you would need to go through Minetest source, and increase the 32bit position storers to something bigger |
18:31 |
mauvebic |
32K nodes = 32 km in every direction |
18:31 |
Jordach |
HINT: v3s16 |
18:31 |
Vadtec |
PilzAdam: that doesnt answer the question though |
18:31 |
rubenwardy |
yeah |
18:31 |
sokomine |
npc following roads would be great. afaik sapiers mobf can do that already |
18:31 |
rubenwardy |
I answered your question |
18:32 |
rubenwardy |
it is possible |
18:32 |
rubenwardy |
just a lot of work |
18:32 |
Vadtec |
rubenwardy: sed+awk ftw |
18:32 |
PilzAdam |
Vadtec, to answer the question: the code devs dont plan such things |
18:32 |
RealBadAngel |
hi all |
18:32 |
sokomine |
joja: i'm working on (yet another) building spawner similar to mtcities |
18:32 |
PilzAdam |
Vadtec, but since this is an open source porject, you never know what is going on in peoples heads |
18:32 |
mauvebic |
dont forget to give cred :p |
18:32 |
rubenwardy |
https://github.com/rubenwardy/commonlib/commit/ca3675147a00570af64ea31b89e65d883b8c3e3f |
18:33 |
sokomine |
joja: all these mods take blueprints you can save in the world |
18:33 |
mauvebic |
with any luck il be able to fill the current map format :-) |
18:33 |
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18:33 |
sokomine |
and...hi :-) |
18:33 |
mauvebic |
phase 1 is covering the surface of everything < 10K |
18:33 |
Vadtec |
PilzAdam: i just think it would be nice to have a map 32k tall/deep thats as vast (or more vast than) as mc has |
18:33 |
mauvebic |
+/- 10 K |
18:34 |
jojoa1997 |
i mean like being able to do this http://pastebin.com/36UqyM9b |
18:34 |
Vadtec |
one of my fav things to do in MC is build bases far off |
18:34 |
jojoa1997 |
for making a building |
18:34 |
jojoa1997 |
that is just the plan design |
18:34 |
PilzAdam |
rubenwardy, I know you dont want to mess up the global namespace, but adding commonlib. in front of each function is annyoing |
18:34 |
sokomine |
don't worry, mauvebic. though it will only use general functionality for rotation and such things. nodes replaced are that from moretrees... |
18:34 |
sokomine |
and yes, the "nice" part works already |
18:35 |
rubenwardy |
ok |
18:35 |
rubenwardy |
shall I change it? |
18:36 |
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18:36 |
mauvebic |
moretrees? building elvish houses? |
18:37 |
mauvebic |
ive always wanted to do a village like that |
18:37 |
mauvebic |
i can build the huge ass trees with me guns |
18:37 |
jojoa1997 |
is there a way that i can set no limit to my fps |
18:37 |
mauvebic |
conf |
18:37 |
sokomine |
that from pastebin is a diffrent approach it seems. i don't think it would produce *nice* buildings easily. i think it's more human-friendly to build buildings in the world and then save them than trying to form them directly in code. the later one is much more difficult since good buildings live from having many details and many diffrent materials |
18:37 |
mauvebic |
though i dont know the exact key for fps |
18:37 |
jojoa1997 |
i know but what would be the code |
18:37 |
Jordach |
yes, this_line_clearly_unlocks_the_fps = true |
18:37 |
jojoa1997 |
wanted_fps = 30 |
18:37 |
mauvebic |
what we need to do : get all our blueprinting heads together and come up with a super efficient format |
18:38 |
jojoa1997 |
that is really the liner |
18:38 |
Jordach |
http://25.media.tumblr.com/tumblr_lr3xmaVftE1r2g7mto1_400.jpg |
18:38 |
sokomine |
for what? for houses? |
18:38 |
sokomine |
maybe just collecting blueprints would be good enough |
18:38 |
mauvebic |
an efficient format for blueprints that works with all scanners/spawners |
18:38 |
mauvebic |
perhaps even an official (default) format |
18:39 |
mauvebic |
right now you couldn't spawn any of my blueprints without installing mbbase, which might be heavy for those already running too many mods lol |
18:39 |
jojoa1997 |
O.O i am getting 120 fps |
18:39 |
mauvebic |
not bad |
18:39 |
sokomine |
worldedit seems to be semi-official. most people seem to use that. your own format seems largely compatible. all of them are basically "print each node in one line with position and params". only the line format varies a bit |
18:40 |
sokomine |
converting *that* to a format like the one joja mentioned or the one sapier uses (wall-based) would need an algorithm and wouldn't be trivial. plus it might not gain much except regarding size of the blueprint...and that hardly matters today |
18:41 |
rubenwardy |
pilzadam: done |
18:41 |
jojoa1997 |
i had a better idea |
18:41 |
jojoa1997 |
let me make it |
18:41 |
sokomine |
mauvebic: your blueprints "suffer" from using your own nodes :-) they'd have to be replaced with other nodes for your buildings to spawn |
18:41 |
sokomine |
120 seems a lot. on far? |
18:42 |
rubenwardy |
PilzAdam: the namespaces are now: |
18:42 |
rubenwardy |
"mod" for mod interaction, like soft depend |
18:42 |
rubenwardy |
"v3" for vectors |
18:42 |
rubenwardy |
"word" for world functions, like get surface |
18:42 |
PilzAdam |
rubenwardy, https://github.com/PilzAdam/carts/blob/master/functions.lua |
18:43 |
mauvebic |
why wouldnt i use my own nodes? i dont spawn crap on my map lol |
18:43 |
PilzAdam |
^ maybe helpful |
18:43 |
sokomine |
:-) |
18:43 |
mauvebic |
though if anyone is unfamiliar with string.find and gsub than they shouldn't be playing with blueprints and the like |
18:43 |
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18:44 |
jojoa1997 |
here is what i originally thought of for blueprints http://pastebin.com/iZzWyjG8 |
18:44 |
jojoa1997 |
it is alot simpler and you can see the building shape better |
18:44 |
PilzAdam |
jojoa1997, what about filesize? |
18:45 |
PilzAdam |
do that for 10k nodes or so |
18:45 |
mauvebic |
10K? |
18:45 |
mauvebic |
try 10 million lol |
18:45 |
jojoa1997 |
it should be smaller than towntest |
18:45 |
VanessaE |
you think too small, PilzAdam |
18:45 |
VanessaE |
10k nodes is a medium-sized house |
18:45 |
rubenwardy |
in this line: cart_func.v3:copy(v) |
18:45 |
rubenwardy |
what is the difference between : and . |
18:45 |
PilzAdam |
10k is the amount of gold I have in TES 4: Oblivion |
18:45 |
mauvebic |
i spawned a cityblock thats 1024^3 (or 10 million nodes) |
18:46 |
mauvebic |
filesize roughly 85mb |
18:46 |
PilzAdam |
rubenwardy, : passes the variable in front of the : to the function after the : |
18:46 |
sokomine |
*shrug* it's just a diffrent pattern for your blueprints. but you're right..maybe i ought to find out how your buildings look like :-) though running them without the entire modpack seems almost impossible since all nodes are from those mods in your package |
18:46 |
mauvebic |
i dont think writing the blueprint in l-system style is going to bring any efficiencies tho |
18:46 |
PilzAdam |
rubenwardy, I use it to identify functions |
18:46 |
RealBadAngel |
some new facedir description: http://pastebin.com/rT7XB895 |
18:46 |
jin_xi |
probably not |
18:47 |
RealBadAngel |
need to work on some documentation for it |
18:47 |
mauvebic |
well open up the blueprint in your favorite text editor and do search/replace for nodes you do have |
18:47 |
sokomine |
pilzadam: 10k might be manageable. it's not that much. it gets difficult when you get cubic - say, 512^3 nodes. then mapgen/cavegen attacks your buildings |
18:47 |
sokomine |
why smaller than towntest? in which way smaller? |
18:47 |
mauvebic |
or look at how my randomizer works and use it to sort out unknown nodes (by checking minetest.registered_items) |
18:47 |
harrison |
slopensim + minecraft + raytracing + bitcoin + esperanto + IRC |
18:47 |
harrison |
IT IS INEVITABLE |
18:48 |
mauvebic |
obviously blueprint convertability and some basic pre-spawn editing would be useful |
18:48 |
rubenwardy |
what does cart_func:get_sign do, pilzAdam? |
18:48 |
PilzAdam |
get the sign of a number, return -1, 0 or 1 |
18:48 |
mauvebic |
-/+ i think |
18:49 |
PilzAdam |
*returns |
18:49 |
rubenwardy |
oh, you mean sine |
18:49 |
sokomine |
mauvebic: maybe not much point. ought to open a new world with your modpack. they might well be worth watching, those buildings :-) |
18:49 |
PilzAdam |
rubenwardy, no |
18:49 |
sokomine |
i'm working on the pre-spawn stuff (prepare the area the building wants to spawn to) and it's giving me a headache |
18:50 |
mauvebic |
naw its a valid point, to be able to transfer blueprints from one player to another, you need to account for different mods and replace the unkowns, that goes for anyone lol |
18:50 |
sokomine |
most do use default nodes on occasion ,) |
18:50 |
mauvebic |
that forces people to build with default nodes if they plan on sharing the print |
18:51 |
jojoa1997 |
PilzAdam could you please meerge my pull request https://github.com/celeron55/minetest_game/pull/116 |
18:51 |
sokomine |
but yes, i have a replacement function. but with the amount of nodes in your mods that would be too much work to write all replacements :-) |
18:51 |
mauvebic |
im allergic to that kind of restrcition lol |
18:51 |
PilzAdam |
jojoa1997, dunno |
18:51 |
sokomine |
,-) |
18:51 |
jojoa1997 |
why dunno? |
18:52 |
PilzAdam |
because you have to decide what chest you want before crafting it |
18:52 |
mauvebic |
you give an array of acceptable nodes, you write a function to the check the blueprint nodename exists, if it doesnt, random acceptable node, very easy to code, just not working on that right now (spawning tokyo tower) |
18:52 |
PilzAdam |
you cant change the type after that |
18:52 |
jojoa1997 |
? |
18:52 |
jojoa1997 |
oh ok |
18:52 |
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18:52 |
sokomine |
mauvebic: but that's not a matter of format. that applies to whole worlds as well (remove a mod and those blocks get unknown). since your format and worldedit format are basicly interchangeable (all it takes is a diffrent pattern for the pattern matching), they're similar enough |
18:53 |
PilzAdam |
jojoa1997, also: the lock is part of the chest and cant be added after the creation process |
18:53 |
jojoa1997 |
why not |
18:53 |
PilzAdam |
thats what I think about it |
18:53 |
mauvebic |
if i could get ahold of a sample schematic i could support the format with my mesh converter |
18:53 |
sokomine |
mauvebic: random node...hm...yes, might be a way. i don't want to imagine what *that* would do to a building, though...your average griefr might cause less damage.... |
18:53 |
jojoa1997 |
yes you can |
18:53 |
jojoa1997 |
people add locks to things all the time |
18:53 |
mauvebic |
griefers shouldn't have access to scans/spawns |
18:53 |
jojoa1997 |
think of it as a padlock |
18:54 |
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18:54 |
RealBadAngel |
"the lock is part of the chest and cant be added after the creation process" |
18:54 |
RealBadAngel |
wtf? |
18:54 |
sokomine |
i mean the result random replacements of blocktypes would have on a building. maybe it would be enough to recognize which block it might have been originally |
18:55 |
mauvebic |
not without using something like pil lol |
18:55 |
RealBadAngel |
i can see there simple recipe, what are you talkin about? |
18:55 |
mauvebic |
but you can assume if the same nodename is mroe prevalant than the others, its probably the brick type |
18:56 |
jojoa1997 |
i think that the craft format should have 2 outputs |
18:56 |
mauvebic |
problem is right now im up to 3 types lol : blueprints (multinode), mtcities prints (same format, handled differently) and compact blueprints (from meshes) |
18:57 |
sokomine |
what format do the meshes have? |
18:57 |
mauvebic |
cbp's since they dont have nodenames or param2s |
18:58 |
sokomine |
cbp? |
18:58 |
mauvebic |
compact blueprint |
18:59 |
sokomine |
numbers like in the minecraft classic mapformat? (or at least that level.dat format that's used by at least one client for level dumps) |
18:59 |
RealBadAngel |
PilzAdam, can you explain please why in the first place this recipe wasnt present in minetest_game, and 2nd why you are blockin it now? |
18:59 |
mauvebic |
sapier says its still inefficient though i havent seen him spawn anything large |
18:59 |
PilzAdam |
RealBadAngel, because it makes things too easy |
18:59 |
RealBadAngel |
in which way? |
18:59 |
sokomine |
sapier doesn't have to spawn anything large to my knowledge. the trader needs a small cozy house...not a map |
19:00 |
* rubenwardy |
wishes meats in mob mods were unsegmented |
19:00 |
RealBadAngel |
makin impossible to upgrade your chests? |
19:00 |
sokomine |
are you talking about a chest + iron_ingot -> locked chest receipe? |
19:00 |
PilzAdam |
crafting everything out of everything is too easy |
19:00 |
rubenwardy |
(cows make steak, deer make venison, chickens make chickens) |
19:00 |
mauvebic |
well yeah and he can afford to perform more operations on his files since hes not spawning nodes in the hundreds of thousands or millions |
19:00 |
RealBadAngel |
sokomine, yes |
19:00 |
PilzAdam |
sokomine, yes |
19:01 |
RealBadAngel |
i wasnt aware such a basic recipe is not default |
19:01 |
jojoa1997 |
yeah well at least make the chests be able to be converted to wood |
19:01 |
jojoa1997 |
so you can remake the locked chest |
19:01 |
sokomine |
moreblocks has such a receipe as well. it seems useful. mostly for new players who didn't have iron to begin with. or to recycle accidently crafted normal chests |
19:01 |
VanessaE |
just because it's easy to do doesn't mean it has to be considered "too easy" |
19:02 |
RealBadAngel |
i always seen the recipe in game, but i always use calinou's mods |
19:02 |
rubenwardy |
jojoa1997: moreblocks adds the functionality to upgrade chests |
19:02 |
VanessaE |
I mean shit, what do you do in real life if you wanna lock up a chest that has no lock? you go out and buy a padlock, some screws, and one of those things you fasten to the chets that provides the loops to lock into |
19:02 |
VanessaE |
chest* |
19:02 |
rubenwardy |
or that might be 3d furniture... |
19:02 |
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19:02 |
RealBadAngel |
PilzAdam, to make things complicated trust modders. they will make it better |
19:02 |
VanessaE |
or you drill two holes through a suitably thick part of the chest and shove the lock right into it. |
19:03 |
VanessaE |
rubenwardy: moreblocks. |
19:03 |
sokomine |
no, 3dforniture has diffrent things |
19:03 |
RealBadAngel |
this is fuckin BASIC recipe, and must have |
19:03 |
jojoa1997 |
the locked chests shouldnt be added now |
19:03 |
jojoa1997 |
because we cant revert it |
19:03 |
jojoa1997 |
untill the craft area has 2 outputs it wont work |
19:04 |
sokomine |
oh? why does it need two outputs for that? |
19:04 |
VanessaE |
jojoa1997: actually the craft area has 10 outputs. |
19:04 |
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19:04 |
VanessaE |
it's just that most people forget how to use the other 9. |
19:04 |
RealBadAngel |
hehe |
19:04 |
mauvebic |
its hard to make crafts not too easy lol crafting system itself is pretty primitive, players happen to be portable blacksmiths and woodworking stations lol |
19:04 |
jojoa1997 |
no as in the output part |
19:04 |
sokomine |
hm, yes, those bucket-emptying-functions |
19:04 |
rubenwardy |
maybe if you dig locked chest with a certain tool, it turns drops a chest and an ingot |
19:04 |
jojoa1997 |
oh yeah |
19:04 |
Kacey |
jojoa1997, can you join Menche's server? |
19:04 |
jojoa1997 |
one sec |
19:05 |
NekoGloop |
but those won't work with stacks of items |
19:05 |
VanessaE |
neko true |
19:05 |
NekoGloop |
like, say, chests. |
19:05 |
RealBadAngel |
theres no need to revert chest upgrade |
19:05 |
sokomine |
don't try to get too realistic :-) i'm always thinking of people carrying entire stacks of cubic stone with them........how many people would it take to just lift one cubic meter of stone/cobble? |
19:05 |
RealBadAngel |
like theres no going back from sticks and ingots (tools) upgrade |
19:06 |
jojoa1997 |
is this right? 'shapeless' |
19:06 |
jojoa1997 |
type = 'shapeless' |
19:06 |
rotor112 |
what's the use of this?m_fov_x = 2 * atan(0.5 * m_aspect * tan(m_fov_y)); |
19:06 |
VanessaE |
yes, with a trailing comma |
19:06 |
mauvebic |
carrying huge qty's without any slowdown is already pretty silly :P but one would expect forging not to occur , on the spot? lol |
19:07 |
mauvebic |
cities would be more useful if they had facilities for such things |
19:07 |
RealBadAngel |
mauvebic, dont forget the bags player can carry ;) |
19:07 |
mauvebic |
lol that too |
19:08 |
sokomine |
logic has already been lost there ,-) |
19:08 |
mauvebic |
dunno, methinks player walking speed should adjust downard with more crap in the inv |
19:08 |
sokomine |
maybe we all carry a small portable tardis with us... |
19:08 |
RealBadAngel |
solution is easy, take gravity and set it to 2*9,81 |
19:08 |
RealBadAngel |
heheh |
19:08 |
sokomine |
er, player speed would be pretty slow down to 0 with that much cobble we carry :-) |
19:09 |
sokomine |
(back to flat players...just this time horizontally) |
19:09 |
artur99 |
i dont find the mistake here: http://pastebin.com/H37JbVvK . Apears this error: http://pastebin.com/QZmQyKz7 |
19:10 |
PilzAdam |
artur99, add a comma at the end of the inventory_image line |
19:10 |
PilzAdam |
oh, and btw, the inventory_image doesnt need {} |
19:11 |
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19:11 |
mauvebic |
still, for medieval type games, smiths, mills, and bakeries would be cool instead of 3x3 crafts |
19:12 |
rotor112 |
I found it at camera.cpp and removed it. What's the use of this?m_fov_x = 2 * atan(0.5 * m_aspect * tan(m_fov_y)); |
19:12 |
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19:12 |
NekoGloop |
mauvebic: Then make them. |
19:13 |
mauvebic |
not a priority right now, just pointing out the absurdities of crafting when people fight about crafts |
19:14 |
mauvebic |
though, you cant *craft* any of the liquids from my liquids mod, you need resources + machine |
19:14 |
artur99 |
PilzAdam,thanks, it works |
19:15 |
jojoa1997 |
PilzAdam how is this? https://github.com/celeron55/minetest_game/pull/124 |
19:15 |
mauvebic |
its not like crafting beer or wine would make any sense: both need to age lol |
19:15 |
jojoa1997 |
i think that the changes are fair |
19:16 |
PilzAdam |
no |
19:16 |
VanessaE |
jojoa1997: in a shapeless recipe, don't put the extra {braces} around the ingredients. |
19:16 |
mauvebic |
my priority is reconfiguring all the biomes to scale |
19:16 |
PilzAdam |
its even easier if you can get the materials back after crafting |
19:16 |
jojoa1997 |
so |
19:16 |
jojoa1997 |
that doesnt matter |
19:17 |
PilzAdam |
if you craft stuff, the resources are lost |
19:17 |
mauvebic |
i have a map-wide temperature gradient, need to add day/night differential, and humidex |
19:17 |
jojoa1997 |
i sometime accidentally craft the wrong thing and poof to the garbage it goes |
19:17 |
VanessaE |
PilzAdam: you've evidently never torn apart some electronic gadget you bought after it fails, just to re-use the parts therein. |
19:17 |
jojoa1997 |
fine get rid of reverting the chest to wood but i say ADD THE OTHER STUFF |
19:18 |
mauvebic |
why not create a tool that does the opposite of crafting? (turn items into their craft components) |
19:18 |
mauvebic |
ie, a screwdriver |
19:18 |
PilzAdam |
mauvebic, because of crafting out of groups? |
19:18 |
VanessaE |
mauvebic: hammer and chisel ;-) |
19:19 |
mauvebic |
if the crafting guide can determine the nodes needed, it isn't a stretch to add back those items to the inv |
19:19 |
jojoa1997 |
what about a node that lets you decide what the group you want aka an anvil |
19:20 |
jojoa1997 |
Kacey what server did you want me to go on |
19:20 |
Kacey |
menche.servegame.com |
19:20 |
jojoa1997 |
k going |
19:20 |
Kacey |
we r underground farmers |
19:20 |
rotor112 |
0gb.us:30000 |
19:20 |
jojoa1997 |
who has thexyz's current build |
19:21 |
mauvebic |
i only have one growup on my main map, deep in the sublevels (though is it undeground if its like a huge metalic canyon?) |
19:21 |
mauvebic |
*growop |
19:21 |
jojoa1997 |
*group? |
19:21 |
mauvebic |
*grow op lol |
19:22 |
mauvebic |
industrial/corporate farm whatever theyre called in each country |
19:22 |
jojoa1997 |
this right? |
19:22 |
jojoa1997 |
enable_texture_atlas = false |
19:22 |
mauvebic |
i also need to find a way to get oil from the oil rig to the megacity (not enough pressure for that distance) |
19:22 |
mauvebic |
yeah thats right |
19:23 |
jojoa1997 |
just make a bunch of pumps |
19:23 |
jojoa1997 |
like |
19:23 |
mauvebic |
i need to add flow boosters (pumps w/o sources) |
19:23 |
jojoa1997 |
houses that has the exit of one pipe and you start a new line with another pump |
19:23 |
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19:23 |
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19:24 |
mauvebic |
actually thats not a bad idea, i have a mesh for giant storage tanks |
19:25 |
mauvebic |
and a stadium (which ill turn into a prison) |
19:25 |
jojoa1997 |
is there a spot that curl is stored or is it in the client |
19:25 |
mauvebic |
curl is c? |
19:25 |
mauvebic |
(c-side( |
19:26 |
jojoa1997 |
ok where is the code stored |
19:26 |
jojoa1997 |
what file |
19:26 |
mauvebic |
poke thexyz |
19:26 |
mauvebic |
i think he knows |
19:26 |
mauvebic |
or look at the github and find who pulled it lol theyve gotta know |
19:26 |
jojoa1997 |
he did say he did somjething wrong |
19:27 |
PilzAdam |
the cURL libary isnt in minetests code, its only linked |
19:27 |
jojoa1997 |
quote from topic "(has cURL disabled due to my stupidness, will redo build later)" |
19:27 |
jojoa1997 |
BUT I CANT WAIT TILL LATER!!! |
19:27 |
mauvebic |
please with the caps, im out of coffee lol |
19:28 |
NekoGloop |
SMBX screenshots: http://ompldr.org/vaGhqeQ/SMBGEscreen1.PNG and http://ompldr.org/vaGhqeg/SMBGEscreen2.PNG |
19:28 |
NekoGloop |
</offtopic> |
19:28 |
MiJyn |
NekoGloop, was wondering :P |
19:34 |
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19:34 |
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19:38 |
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19:38 |
Kacey |
bbiab |
19:42 |
NekoGloop |
I'm pretty damn good at killing conversations. |
19:46 |
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19:49 |
Kacey |
ShadowNinja, why did you leave? |
19:50 |
ShadowNinja |
anyone know how to add a userlist in irssi |
19:51 |
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19:51 |
Kacey |
nope |
19:52 |
bas080 |
bas080 |
19:52 |
bas080 |
says hey |
19:53 |
bas080 |
Hey NekoGloop |
19:53 |
NekoGloop |
ello |
19:53 |
bas080 |
Have you made changes to glooptest? |
19:55 |
bas080 |
When will it have highly reactive ore that explodes when touched? |
19:56 |
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19:57 |
NekoGloop |
Never. |
19:57 |
NekoGloop |
;-) |
19:57 |
Kacey |
ShadowNinja can you please rejoin |
20:02 |
NekoGloop |
And I've stated this before: I'll work on glooptest when I have a 0.4.5 stable. |
20:02 |
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20:12 |
VanessaE |
just don't make glooptest do anything destructive |
20:12 |
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20:12 |
VanessaE |
(like the aforementioned explosive ores) |
20:14 |
Kacey |
lol landmine joined menches server as "dirtycunt" |
20:20 |
Kacey |
how do i get a pumpkin seed? |
20:20 |
PilzAdam |
punch a pumpkin with a sword |
20:20 |
PilzAdam |
(a default sword, i.e. wood, stone, steel) |
20:23 |
NekoGloop |
PilzAdam should make farming check for more swords. |
20:23 |
PilzAdam |
if anyone tell me the names of the swords |
20:24 |
bas080 |
minesweeper 3d mod? |
20:24 |
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20:24 |
PilzAdam |
c55's blockmobs mod |
20:25 |
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20:29 |
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20:29 |
YoungDerp |
hi me lol |
20:29 |
Kacey |
hi |
20:30 |
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20:32 |
YoungDerp |
hi all |
20:35 |
Kacey |
im talking tomyself lol |
20:38 |
OldCoder |
Kacey, But are you answering? |
20:38 |
OldCoder |
:P |
20:39 |
Kacey |
until my computer got unplugged, yes i was |
20:58 |
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21:15 |
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21:15 |
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21:16 |
jojoa1997 |
Hello! |
21:16 |
STHGOM |
Hello! |
21:19 |
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21:24 |
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21:28 |
PilzAdam |
fun fact: you can fall from +500 down to a sea at 0 wich is 23 nodes deep and you dont get damage |
21:28 |
PilzAdam |
http://www.zimg.eu/i/3225782240 |
21:29 |
NakedFury |
are you using taokis physics? |
21:29 |
PilzAdam |
meldrian, :D |
21:29 |
PilzAdam |
NakedFury, yes, they are upstream now |
21:30 |
meldrian |
Hey PilzAdam ;) |
21:30 |
NakedFury |
ok. and how far do you go down in the water from that height> |
21:30 |
NakedFury |
? |
21:30 |
PilzAdam |
meldrian, I recommend to compile latest dev version, it has some nice new features |
21:30 |
PilzAdam |
NakedFury, 23 nodes |
21:31 |
meldrian |
Your wish is my command ;) are there incompatible...things with the mods? |
21:31 |
PilzAdam |
nope |
21:31 |
meldrian |
nihiice |
21:31 |
meldrian |
oki |
21:31 |
PilzAdam |
watchin 17.2 now |
21:32 |
PilzAdam |
meldrian, and Ive done some small tweaks to simple mobs to make it more usable |
21:32 |
PilzAdam |
(reduce server freeze because of spawning) |
21:32 |
meldrian |
U... *big eyes* o.O |
21:32 |
meldrian |
great news :) |
21:38 |
Kacey |
i made a big pumpkin lol |
21:39 |
PilzAdam |
Kacey, I dont know wich drugs I took when I added these :-) |
21:39 |
Kacey |
PilzAdam: idea |
21:39 |
Kacey |
make bread stackable |
21:40 |
meldrian |
:D |
21:40 |
meldrian |
The bread idea |
21:40 |
meldrian |
classic |
21:41 |
PilzAdam |
done |
21:45 |
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21:45 |
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21:45 |
meldrian |
PilzAdam, link2Dev bitte |
21:45 |
meldrian |
eh please |
21:45 |
meldrian |
damnit |
21:46 |
PilzAdam |
https://github.com/celeron55/minetest |
21:46 |
meldrian |
thx |
21:46 |
PilzAdam |
and minetest_game: https://github.com/celeron55/minetest_game |
21:56 |
otak |
+++++++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[2~ |
21:57 |
meldrian |
otak lets his cat fight with his keyboard i guess? |
21:57 |
meldrian |
who wins? |
22:02 |
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22:02 |
PilzAdam |
w00t! |
22:02 |
PilzAdam |
I have more posts than Death Dealer |
22:02 |
PilzAdam |
Im now #4 |
22:04 |
* sfan5 |
is #2 |
22:05 |
Kacey |
doesnt farming_plus have promix? |
22:11 |
MiJyn |
btw, does anyone plan on fixing nodeboxes so that it would support nodes > 1 block? |
22:12 |
MiJyn |
iwth collision detection and texturing, that is |
22:12 |
MiJyn |
*with |
22:24 |
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22:32 |
MiJyn |
is it possible to create an invisible, yet solid block? |
22:37 |
pandaro |
MiJyn:make transparent texture, pointable = false, walkable=true |
22:37 |
pandaro |
try |
22:39 |
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22:42 |
TForsman |
anyone got issues with running latest minetest from git? |
22:43 |
TForsman |
getting some builtin.lua issues: http://pastebin.com/c5HYNC7i |
22:46 |
PilzAdam |
TForsman, I get this when trying to build a win32 build |
22:46 |
PilzAdam |
it was introduced with the TTF patch |
22:47 |
PilzAdam |
TForsman, what OS do you use? |
22:47 |
TForsman |
linux |
22:47 |
TForsman |
foresight linux |
22:49 |
PilzAdam |
thexyz, you have any ideas about it? |
22:49 |
proller |
dows. windows. |
23:01 |
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23:03 |
TForsman |
PilzAdam: know which commit it was introduced? so i can easily grep a working copy of minetest from git |
23:04 |
PilzAdam |
https://github.com/celeron55/minetest/commit/30b9a4d6b479ecfcb84d4803f5d15ee9b6c7edd6 |
23:04 |
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23:17 |
NekoGloop |
http://ompldr.org/vaGhuOA/block-90.png This is my SMB3-styled spin-block from SMW. How does it look? |
23:19 |
PilzAdam |
bye |
23:25 |
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23:29 |
MiJyn |
pandaro, thanks, I just used "airlike" and "pointable = false, walkable = true, sunlight_propagates = true" :) |
23:32 |
MiJyn |
NekoGloop, looks really cool! |
23:33 |
NekoGloop |
Does it look enough like the SMW block while looking like a SMB3 block? |
23:33 |
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23:36 |
MiJyn |
NekoGloop, sorry, can't answer that, haven't played either :/ |
23:36 |
NekoGloop |
http://www.mfgg.net/thumbnail/1/smb3blocks.PNG SMB3 blocks, and http://i2.listal.com/image/871497/600full-super-mario-world-screenshot.jpg for the SMW blocks. |
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23:41 |
MiJyn |
NekoGloop, totally looks like the SMB3 blocks, not sure about the SMW though |
23:42 |
NekoGloop |
It's supposed to be recognisable as the SMW block, but not be a carbon-copy (my project is SMB3-style) |
23:43 |
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23:43 |
telek |
With superjump and blocks that only break with your head, not your tools? :D |
23:43 |
telek |
Are you going to have the tanooki suit? |
23:45 |
NekoGloop |
project not neccessarily meaning minetest project but I may (MAY) make a SMB minetest mod |
23:51 |
telek |
Ahh, ok. |
23:55 |
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