Time |
Nick |
Message |
00:00 |
Kacey |
CMakeLists.txt:104 (include) |
00:00 |
Kacey |
checking for module 'OGRE' |
00:00 |
Kacey |
package 'OGRE' not found |
00:00 |
Kacey |
CMake Error at /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:266 (message): |
00:00 |
Kacey |
A required package was not found |
00:00 |
Kacey |
Call Stack (most recent call first): |
00:00 |
Kacey |
/usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:320 (_pkg_check_modules_internal) |
00:00 |
Kacey |
CMakeDependenciesConfig.txt:175 (PKG_CHECK_MODULES) |
00:00 |
Kacey |
CMakeLists.txt:104 (include) |
00:00 |
Kacey |
checking for module 'OGRE-Terrain' |
00:00 |
Kacey |
package 'OGRE-Terrain' not found |
00:00 |
Kacey |
CMake Error at /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:266 (message): |
00:00 |
Kacey |
A required package was not found |
00:00 |
Kacey |
Call Stack (most recent call first): |
00:00 |
Kacey |
/usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:320 (_pkg_check_modules_internal) |
00:00 |
Kacey |
CMakeDependenciesConfig.txt:178 (PKG_CHECK_MODULES) |
00:00 |
Kacey |
CMakeLists.txt:104 (include) |
00:00 |
Kacey |
checking for module 'OGRE-Paging' |
00:00 |
Kacey |
package 'OGRE-Paging' not found |
00:00 |
Kacey |
CMa |
00:00 |
Kacey |
pm |
00:00 |
Kacey |
woah |
00:00 |
Kacey |
sent to channel |
00:00 |
Kacey |
oops |
00:00 |
Kacey |
hmm... |
00:00 |
ShadowNinja |
next time use pastbin. |
00:00 |
jin_xi |
use pastebins for pasting |
00:02 |
Kacey |
please ignore the flood (accidental |
00:02 |
Kacey |
)* |
00:02 |
Kacey |
browser failing |
00:02 |
MiJyn |
oh |
00:07 |
EduardeCalibal |
I have some type of problem with the buket_lava item... |
00:07 |
EduardeCalibal |
Is a bug? |
00:09 |
ShadowNinja |
what is the problem? |
00:09 |
MiJyn |
^ |
00:09 |
EduardeCalibal |
Appear as unknow item. |
00:10 |
ShadowNinja |
you mean filling a bucket with lava makes it unknown? |
00:11 |
EduardeCalibal |
Yes... |
00:11 |
|
NakedFury joined #minetest |
00:11 |
EduardeCalibal |
But is working... |
00:11 |
ShadowNinja |
you must be using an old or modified version of minetest_game |
00:12 |
EduardeCalibal |
I compiled a 2h... |
00:12 |
EduardeCalibal |
From git. |
00:12 |
EduardeCalibal |
-.- |
00:14 |
ShadowNinja |
I am grabbing latest now |
00:15 |
ShadowNinja |
no issues here |
00:29 |
EduardeCalibal |
Ok, I search for the cause here then... Thanks. |
00:29 |
EduardeCalibal |
AFK |
00:32 |
Kacey |
gdk-pixbuf-2.0 how do i get this? |
00:35 |
|
q66 joined #minetest |
00:42 |
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Roukoswarf-M joined #minetest |
00:46 |
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tango_ joined #minetest |
01:03 |
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Roukoswarf-M joined #minetest |
01:06 |
telek |
MiJyn: Even if there currently is a limit, you CAN always expand it, problem being if it's going to either consume too much memory or cause processing slowness. |
01:11 |
|
Kacey joined #minetest |
01:17 |
MiJyn |
telek, ok thanks! |
01:18 |
|
Muadtralk joined #minetest |
01:28 |
|
jojoa1997 joined #minetest |
01:28 |
jojoa1997 |
mauvebic |
01:29 |
jojoa1997 |
can i have fly and no clip on your server. |
01:38 |
mauvebic |
which server? |
01:43 |
|
VanessaE joined #minetest |
01:44 |
VanessaE |
If I ever meet the person who designed the SATA connector, or the person who designed the LED circuits on my PC mainboard, I will smack him/her upside the head with a mese shovel. |
01:44 |
telek |
Lol. |
01:45 |
telek |
VanessaE: SATA still beats cheap PATA connectors. |
01:45 |
mauvebic |
sata, those are the wide thin cables? |
01:45 |
VanessaE |
mauvebic: yeah |
01:45 |
mauvebic |
oh yeah that lol |
01:45 |
mauvebic |
unplugged one of those drives lately, felt very old lol |
01:45 |
VanessaE |
telek: better in general, but the damn things are so loose and fragile |
01:45 |
telek |
At least it'll tend to 'disconnect' rather than 'fry' your drive (I just lost one last week due to a cheap 80 conductor IDE cable breaking... IN-SYSTEM and causing the drive logic to short out. |
01:46 |
VanessaE |
true |
01:46 |
telek |
VanessaE: Agreed, much like my complaints with Micro-USB |
01:46 |
VanessaE |
a disconnect is what knocked me offline. a screwed up LED circuit is what kept me off while I figured out a workaround |
01:46 |
telek |
But both of them DO serve the purpose of not destroying the device. |
01:46 |
telek |
Lame :/ |
01:46 |
mauvebic |
the biggest electronic failure i had was a motherboards frying the webcam on a netbook and a motherboard that melted on me lol |
01:46 |
telek |
Wow. |
01:46 |
mauvebic |
the three biggest capacitors all leaked and that was it lol |
01:47 |
telek |
I've only had one failure that could top that. |
01:47 |
telek |
A videocard that destroyed two motherboards (appearing to work fine the entire time) until it finally burned a trace off on the third motherboard, indicating where the failure was |
01:48 |
mauvebic |
hehe my P4 has one of those famous faulty BIOS'es that fails to boot under most linuces |
01:49 |
mauvebic |
something about bad table entries |
01:56 |
sokomine |
i had a power supply once that was dead on arrival. led to strange behaviour and a lot of looking around what was wrong... |
02:00 |
|
jojoa1997 joined #minetest |
02:00 |
jojoa1997 |
mauvebic you there? |
02:02 |
mauvebic |
yeah which server you talking about? |
02:02 |
jojoa1997 |
minetest.org 30018 |
02:02 |
mauvebic |
oldocder has the privs for that :-) |
02:02 |
jojoa1997 |
nope |
02:02 |
jojoa1997 |
i only have fast and shout |
02:03 |
jojoa1997 |
and was in a room where i could not get out |
02:03 |
mauvebic |
bizarre, did you try coming back w/ a diff name? |
02:03 |
jojoa1997 |
nope but i use that name for everything and i would forget the new one |
02:04 |
jojoa1997 |
could you grant me fly and noclip |
02:04 |
|
ttk2 joined #minetest |
02:04 |
mauvebic |
the spawnpoint isn't static and i dont have privs there :/ |
02:04 |
jojoa1997 |
oh :/ |
02:05 |
jojoa1997 |
i just had to be the one in a closed room |
02:05 |
mauvebic |
though if bandwidth isn't a problem you can dl the map |
02:05 |
jojoa1997 |
good thing there is a dig glitch |
02:05 |
sokomine |
go to the 30003 world :-) that got very nice. used to be calinous world |
02:05 |
mauvebic |
no its happened to others too - i opened all the doors but not all floors have stairwells lol :S |
02:05 |
sokomine |
very nice landscape |
02:05 |
mauvebic |
what is it now? |
02:06 |
jojoa1997 |
i wanted to go on 30002 |
02:06 |
sokomine |
a server run by oldcoder that's unfortionately hardly beeing played on. calinou suggested running less servers |
02:06 |
jojoa1997 |
but i dont have privs to interact there either |
02:06 |
sokomine |
joja: ask oldcoder. 30002 was skyblock iirc? |
02:06 |
jojoa1997 |
worst of all it is a skyblock server |
02:06 |
mauvebic |
right now im spawning a second city-block on that very map lol it prolly weights half a gig by now |
02:07 |
jojoa1997 |
30002 or 30003 |
02:07 |
jojoa1997 |
mauvebic you should make a game with all your mods |
02:07 |
OldCoder |
Hi! |
02:07 |
sokomine |
2 seems the skyblock world? and 3 is the old calinou world. i did build a house in the later one on a very nice island with jungletrees and lots of papyrus around |
02:07 |
OldCoder |
sokomine, Yes I think |
02:07 |
sokomine |
ah. hi oldcoder :-) |
02:08 |
OldCoder |
I am here for the evening |
02:08 |
OldCoder |
Please test the worlds |
02:08 |
sokomine |
fine! |
02:08 |
OldCoder |
Need to see if corrupted |
02:08 |
jojoa1997 |
can i have interact on the skyblock server |
02:08 |
OldCoder |
jojoa1997, Yes of course |
02:08 |
jojoa1997 |
also |
02:08 |
sokomine |
maybe you can rescue jojoa? |
02:08 |
mauvebic |
ironically if unzip to /games you can run an mm2 map (for testing purpose or wtv) |
02:08 |
OldCoder |
Remind me in about 5 minutes. Rescue? |
02:08 |
jojoa1997 |
could you delet my file i jumped off the edge |
02:08 |
sokomine |
why's that ironic, mauvebic? |
02:08 |
jojoa1997 |
for 30002 |
02:09 |
mauvebic |
because he asked me to make a game :p |
02:09 |
sokomine |
where you far with your bulding, jojoa? |
02:09 |
sokomine |
ah, ok |
02:09 |
jojoa1997 |
whuch server 30002 or 30018 |
02:09 |
OldCoder |
jojoa1997, what is your nick in the game? |
02:09 |
telek |
Have there been any big updates to minetest in the last week or two? |
02:09 |
OldCoder |
Exact spelling |
02:09 |
telek |
IE bugfixes or like? |
02:10 |
jojoa1997 |
jojoa1997 |
02:10 |
OldCoder |
k |
02:10 |
OldCoder |
Hmm |
02:10 |
OldCoder |
Looks like I need to reload media |
02:10 |
OldCoder |
Hold on... |
02:10 |
jojoa1997 |
OC |
02:10 |
jojoa1997 |
nvm |
02:11 |
OldCoder |
Wait |
02:11 |
OldCoder |
I switched directories |
02:11 |
OldCoder |
It will be fine |
02:11 |
jojoa1997 |
what will? |
02:11 |
OldCoder |
jojoa1997, Granting interact |
02:11 |
jojoa1997 |
ok |
02:12 |
jojoa1997 |
anyone know why legacy animals were removed after 0.4.1 |
02:13 |
jojoa1997 |
also |
02:13 |
jojoa1997 |
OC |
02:13 |
jojoa1997 |
could you add the experimental armor mod |
02:13 |
jojoa1997 |
it adds visible armor and can show what type of pick/sword you are weilding |
02:14 |
jojoa1997 |
and i mean to the marktwain server |
02:14 |
jojoa1997 |
also does the server use inventory plus |
02:15 |
* jojoa1997 |
is having fun shooting npcs with moon gravity and firearms mod |
02:16 |
sokomine |
poor npc |
02:20 |
sokomine |
is there an easy way to detect leaves of moretree? |
02:20 |
sokomine |
apart from analyzing the node name |
02:20 |
VanessaE |
not really, but I could make some custom groups if you like |
02:23 |
sokomine |
hm. might be practical. don't know if it could be useful elsewhere |
02:23 |
OldCoder |
Did jojoa leave? |
02:24 |
OldCoder |
Huh |
02:24 |
OldCoder |
Granting interact regardless |
02:26 |
VanessaE |
sokomine: fixed in git. Look for group moretrees_leaves |
02:26 |
VanessaE |
that'll catch all of them |
02:26 |
VanessaE |
they're also in group leaves, but I dunno if that includes defaults or not |
02:27 |
sokomine |
oh, default leaves would be fine as well. doesn't even need an update then |
02:28 |
sokomine |
at least they don't seem to be in that group in my version |
02:30 |
VanessaE |
brb |
02:31 |
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VanessaE joined #minetest |
02:33 |
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shadowjay1 joined #minetest |
02:36 |
|
VanessaE joined #minetest |
02:39 |
|
VanessaE joined #minetest |
02:39 |
Kacey |
jeez problems VanessaE? |
02:40 |
VanessaE |
nothing I can't figure out with the right magic incantation >:-/ |
02:42 |
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Roukoswarf joined #minetest |
02:47 |
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Roukoswarf-M joined #minetest |
02:48 |
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brandy_ joined #minetest |
02:53 |
Kacey |
night all |
02:57 |
|
jojoa1997 joined #minetest |
02:58 |
jojoa1997 |
OldCoder is there i way i can get the mods for your 30002 server and how do i make cobblestone there |
03:02 |
OldCoder |
Hi |
03:03 |
OldCoder |
Of course you can have all the mods jojoa1997 they are online right now in a single ZIP for you to take |
03:03 |
OldCoder |
Regarding cobblestone I am afraid I won't be able to do much research for about two months |
03:03 |
jojoa1997 |
here? http://minetest.org/data/gamezips/index.html |
03:03 |
OldCoder |
Yes |
03:03 |
jojoa1997 |
also |
03:03 |
OldCoder |
Is that what you need? |
03:03 |
jojoa1997 |
nvm |
03:03 |
OldCoder |
Why nvm? |
03:03 |
jojoa1997 |
i will figure out how to do cobble |
03:04 |
jojoa1997 |
can you give ShadowNinja interact on 30002 |
03:04 |
jojoa1997 |
i think everyone should get interact on that server by default |
03:09 |
jojoa1997 |
OldCoder pplease grant ShadowNinja interact on port 30002 |
03:13 |
ShadowNinja |
OldCoder: can you reset my player file? |
03:14 |
OldCoder |
|
03:14 |
OldCoder |
ShadowNinja, Hi. Sure. |
03:14 |
ShadowNinja |
Thank you |
03:14 |
OldCoder |
ShadowNinja, you wish me to remove you so you can start over? |
03:14 |
ShadowNinja |
yes |
03:15 |
OldCoder |
Shutting down that world to proceed. Allow 5 to 10 minutes. |
03:15 |
ShadowNinja |
I lost the starting stuff |
03:15 |
OldCoder |
k |
03:15 |
OldCoder |
Actually I will shut down all the worlds for backups |
03:19 |
|
TheBonsai joined #minetest |
03:21 |
|
jojoa1997 joined #minetest |
03:21 |
jojoa1997 |
!up minetest.org 30002 |
03:21 |
|
VanessaE joined #minetest |
03:22 |
VanessaE |
FINALLY |
03:22 |
jojoa1997 |
what |
03:22 |
VanessaE |
I swear to G*d, whoever designed Linux's security model for /etc/rc* scripts was fucking ANAL. |
03:22 |
VanessaE |
took forever to figure out how to actually start my server at boot time |
03:23 |
VanessaE |
(as a non-privileged user, and via my little auto-restart script) |
03:23 |
VanessaE |
pain in my ass |
03:23 |
sokomine |
joja: create stone by placing floating lava and water next to each other |
03:23 |
VanessaE |
so, server's back up and running normally and all is right with the world again |
03:24 |
ShadowNinja |
VannessaE: does it have modified gravity anymore? |
03:24 |
sokomine |
i usually use inittab for that |
03:24 |
VanessaE |
ShadowNinja: no, it's back to the defaults now |
03:26 |
ShadowNinja |
btw does anyone the reason DB_backends_2 hasn't been merged yet? |
03:26 |
jojoa1997 |
!up minetest.org 30002 |
03:26 |
jojoa1997 |
why isnt there an answer |
03:27 |
ShadowNinja |
the bot is offline |
03:28 |
jojoa1997 |
OldCoder why is minetest.org 30002 down |
03:29 |
OldCoder |
|
03:30 |
OldCoder |
jojoa1997, ShadowNinja requested reset |
03:30 |
OldCoder |
I backed up all the worlds |
03:30 |
jojoa1997 |
oh ok |
03:30 |
OldCoder |
and they are restarting right now |
03:30 |
OldCoder |
You also have interact as you wished |
03:30 |
VanessaE |
restart all the worlds!! |
03:30 |
OldCoder |
I am |
03:30 |
VanessaE |
*looks afraid* |
03:30 |
OldCoder |
Heh |
03:30 |
VanessaE |
restart ALL the worlds? :-S |
03:30 |
jojoa1997 |
OC |
03:30 |
jojoa1997 |
make interact a default priv there |
03:31 |
VanessaE |
bad idea. |
03:31 |
ShadowNinja |
why so? |
03:31 |
VanessaE |
just any random nitwit (read: landmine clone) can sign on and start griefing |
03:31 |
jojoa1997 |
nope |
03:31 |
jojoa1997 |
it is skyblock survival |
03:31 |
ShadowNinja |
it takes some work on a skyblock world |
03:32 |
VanessaE |
you never saw what I created on OC's skyblock world :-) |
03:32 |
VanessaE |
I don't want it griefed. |
03:32 |
ShadowNinja |
is there any protection? |
03:32 |
jojoa1997 |
the farthest platfrom is on the edge of my vision with infinite vision distance |
03:32 |
jojoa1997 |
shadow i see you |
03:34 |
ShadowNinja |
OldCoder: I don't have interact yet. |
03:35 |
sokomine |
there are some nice constructions on the skyblock world, yes. still...normal players would be better off with interact. a lot may leave without ever knowing how to request it. maybe a protector mod could help? |
03:35 |
VanessaE |
well there's always node_ownership |
03:35 |
VanessaE |
it's reliable but required admin intervention to use |
03:36 |
* ShadowNinja |
runs /mods and covers his screen in white |
03:36 |
sokomine |
the area around one's first node could be protected. most platforms extend further...that's where an automatic solution might not catch everything |
03:37 |
jojoa1997 |
VanessaE take a pic and show us what you built |
03:37 |
VanessaE |
sure |
03:37 |
VanessaE |
actually OC has one |
03:37 |
sokomine |
you'll probably manage to get there as well eventually, joja |
03:37 |
ShadowNinja |
OldCoder: interact please |
03:37 |
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TorpedoSkyline joined #minetest |
03:37 |
sokomine |
my first construction was on a copy oldcoder made so that i could build on. some receipes where conflicting back then. but now it ought to all work |
03:38 |
sokomine |
the second lot was closer to the rest of the world |
03:38 |
jojoa1997 |
i like the favorite places |
03:38 |
jojoa1997 |
i accidentally die and can teleport back to my old one with a sapling |
03:39 |
VanessaE |
jojoa1997: waiting for media... |
03:39 |
VanessaE |
there we go |
03:39 |
jojoa1997 |
what are cords |
03:40 |
* jojoa1997 |
grrrr |
03:40 |
jojoa1997 |
i died AGAIN |
03:40 |
jojoa1997 |
but i teleported back :-) |
03:40 |
OldCoder |
|
03:41 |
VanessaE |
OldCoder: fly priv on 30002 if you don't mind? |
03:41 |
OldCoder |
Sure |
03:41 |
OldCoder |
Spell your nick please |
03:42 |
VanessaE |
VanessaEzekowitz |
03:42 |
OldCoder |
Coming |
03:43 |
OldCoder |
VanessaE, done |
03:43 |
ShadowNinja |
OldCoder: can I have interact? |
03:44 |
sokomine |
3% media... |
03:45 |
sokomine |
seems i didn't copy the cache from when i played on that port |
03:47 |
OldCoder |
ShadowNinja, Sorry... forgot |
03:47 |
OldCoder |
hold on |
03:47 |
sokomine |
4% |
03:47 |
VanessaE |
damn it why does he always have to sign off *right* when I'm about to show him something |
03:47 |
OldCoder |
RBA? |
03:47 |
VanessaE |
jojo |
03:47 |
sokomine |
when i finally managed to login he might be back again :-) |
03:48 |
OldCoder |
ShadowNinja, you are set up |
03:48 |
VanessaE |
looks like I need to re-position all my signs |
03:49 |
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jojoa1997 joined #minetest |
03:49 |
VanessaE |
jojoa1997: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_3603907907.png |
03:49 |
VanessaE |
there's your screenshot you asked for :-) |
03:49 |
jojoa1997 |
O.o |
03:49 |
jojoa1997 |
what level are you |
03:49 |
VanessaE |
I completed it ages ago. |
03:50 |
VanessaE |
or at least as much as cornernote had coded by that point |
03:52 |
VanessaE |
OldCoder: feel free to crop the excess out of the left/right of that screenshot and use it if you want |
03:52 |
VanessaE |
(you'll want to paint out Sokomine's name as well I guess :-) ) |
03:56 |
sokomine |
it looks compltetely diffrent from what i remember due to diffrent texture pack |
03:56 |
sokomine |
ah. 88% media. i might arrive in - say - 5 minutes |
03:56 |
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TorpedoS_ joined #minetest |
03:56 |
sokomine |
have a look at my construction while you're there, vanessa |
03:56 |
VanessaE |
already signed out :-) |
03:56 |
|
Gambit joined #minetest |
03:57 |
VanessaE |
yeah, about the only time I don't use HDX while taking screenshots is if I need to show someone what they can expect, e.g. in a crafting recipe or so |
03:58 |
VanessaE |
otherwise, blow that window up to 2x2 screens in size, HDX 256px, snap a shot, and let the masses drool :D |
04:01 |
sokomine |
oh no...almost logged in...and then the client crashed |
04:01 |
VanessaE |
d'oh! |
04:01 |
OldCoder |
ty |
04:01 |
jojoa1997 |
OC |
04:01 |
sokomine |
at least the media is transferend now |
04:02 |
jojoa1997 |
can you give me a lava source |
04:02 |
jojoa1997 |
i placed a dirt on it |
04:02 |
sokomine |
you have one already :-) |
04:02 |
sokomine |
oh |
04:02 |
VanessaE |
OldCoder: by the way, if you're still maintaining my world on 30017, there have been major updates to it |
04:02 |
sokomine |
hm |
04:02 |
sokomine |
i'll see... |
04:02 |
VanessaE |
er, to my live/upstream one I mean |
04:02 |
OldCoder |
Ask me this week |
04:02 |
jojoa1997 |
sokamine are you admin? |
04:02 |
OldCoder |
I will do a few more updates |
04:02 |
OldCoder |
Then be preoccupied for a month or two |
04:02 |
OldCoder |
VanessaE, ^ |
04:02 |
VanessaE |
no prob. at your convenience, as alwaus |
04:03 |
jojoa1997 |
can you give me a lava source |
04:03 |
jojoa1997 |
i placed a dirt on it |
04:03 |
jojoa1997 |
OldCoder ^ |
04:04 |
OldCoder |
hi |
04:04 |
jojoa1997 |
OldCoder can you |
04:04 |
OldCoder |
on phon e |
04:05 |
sokomine |
no, i'm just a player |
04:05 |
jojoa1997 |
oh when you get off please giveme it |
04:08 |
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05:16 |
jojoa1997 |
ShadowNinja please place an iron lumo in my chest |
05:16 |
jojoa1997 |
OldCoder if i have ambience installed will your servers load quicker |
05:18 |
VanessaE |
no. |
05:19 |
VanessaE |
for reasons that defy logic, the game apparently doesn't look at cache from singleplayer mode when considering what to download from a server |
05:20 |
OldCoder |
|
05:21 |
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05:23 |
grondilu |
I was crashing when connecting to webcrab but it went fine when I removed some of my options like 3D clouds and stuff |
05:26 |
VanessaE |
those things are client-side |
05:26 |
VanessaE |
it makes sense that turning them off can improve stability |
05:31 |
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05:52 |
VanessaE |
back later. time for bed. |
05:52 |
VanessaE |
night all. |
06:01 |
OldCoder |
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11:29 |
Taoki |
Looking into learning Inskape a bit. This made me curious: Is there any chance that support for svg textures could be added to MineTest? Considering the blocky and simple design, this sounds like something that would fit and be useful |
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12:04 |
AndChat105216 |
hi |
12:06 |
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12:06 |
jojoa1997_tablet |
Hello! |
12:07 |
jojoa1997_tablet |
OldCoder |
12:09 |
jojoa1997_tablet |
OldCoder: can you get rid of the 3d sign mod on minetest.org 30002 because people cant finish level 3 without placeing 10 signs from deault |
12:13 |
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12:14 |
jojoa1997_tablet |
Hello! |
12:18 |
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12:54 |
OldCoder |
|
12:54 |
OldCoder |
Hi |
12:54 |
OldCoder |
If somebody will remind me about the 3rd sign mod in the evening |
12:54 |
OldCoder |
and explain exactly what jojoa meant |
12:55 |
OldCoder |
I will take care of it |
12:55 |
OldCoder |
Need to rest now |
13:23 |
ruskie |
I think he meant 3D sign mod |
13:29 |
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14:05 |
EduardeCalibal |
How I cut a part of one string in LUA? |
14:09 |
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14:11 |
rotor112 |
when will the minetest.net background texture be changed? https://github.com/celeron55/minetest_game/commit/9232734a489ba9cddd278bd129304afd0b2d7fbb |
14:11 |
rotor112 |
the forum background |
14:15 |
Kacey |
haha broke freenode |
14:15 |
Kacey |
afk |
14:15 |
rotor112 |
http://ubuntuone.com/0dJotwAWSSfIvcdr04tZCO |
14:17 |
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14:17 |
rotor112 |
I think mud_128.png should be mud_64.png |
14:18 |
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14:20 |
rotor112 |
http://forum.minetest.net/style/Oxygen/mud_128.png http://ubuntuone.com/0dJotwAWSSfIvcdr04tZCO |
14:31 |
Kacey |
back |
14:33 |
rotor112 |
hi |
14:34 |
EduardeCalibal |
This mods have two type of some itens... Like diamons (technic and diamons). |
14:34 |
EduardeCalibal |
diamonds... |
14:35 |
EduardeCalibal |
Is a nice idea unify it or make two class of diamons... |
14:36 |
EduardeCalibal |
The armor mod is using the diamonds mod, who have tools of diamond to. |
14:36 |
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14:39 |
EduardeCalibal |
Well... I changed any description of diamonds in the diamond mod to pure diamond for don't make confusion here. :D |
14:40 |
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14:42 |
* rotor112 |
thinks mithril pickaxe should be better than mesepick |
14:43 |
VanessaE |
good morning all. |
14:43 |
Kacey |
morning v |
14:43 |
rotor112 |
it's afternoon |
14:44 |
rotor112 |
3:44 pm |
14:44 |
* rotor112 |
lives in Germany |
14:45 |
* Kacey |
live in colorado |
14:45 |
rotor112 |
http://forum.minetest.net/style/Oxygen/mud_128.png should be mud_64.png |
14:46 |
NekoGloop |
Who gives a crap. |
14:48 |
rotor112 |
This should be the new crap texture http://ubuntuone.com/0dJotwAWSSfIvcdr04tZCO |
14:48 |
rotor112 |
Like here https://github.com/celeron55/minetest_game/commit/9232734a489ba9cddd278bd129304afd0b2d7fbb |
14:48 |
YoungDerp |
hi NekoGloop |
14:52 |
rotor112 |
"Meine Nachbarin hat Kohlmeisen, aber was macht ein Hahn auf meinem Esel?" google translator doesn't work right here |
14:53 |
rotor112 |
http://www.google.de/#hl=de&tbo=d&output=search&sclient=psy-ab&q=zerg+rush&oq=zerg+rush&gs_l=hp.3..0l10.1710.4739.1.5309.9.6.0.3.3.0.230.1209.0j4j2.6.0...0.0...1c..3.hp.mJk6dY5vy6k&psj=1&bav=on.2,or.r_gc.r_pw.r_qf.&bvm=bv.42452523,d.Yms&fp=d78a45c208af265d&biw=1280&bih=903 |
14:53 |
rotor112 |
play this |
14:53 |
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14:56 |
rotor112 |
I removed 54 then I loosed |
15:01 |
jojoa1997_tablet |
celeron55 is there anywhere that i can see what will be added to minetest 0.4.5 or what will be added to the mapgen |
15:04 |
* rotor112 |
is playing at the moment http://www.totaljerkface.com/happy_wheels.php |
15:04 |
jojoa1997_tablet |
Does anyone else know where i can see changes |
15:04 |
jojoa1997_tablet |
that might happen to 0.4.5 |
15:07 |
rotor112 |
look here http://forum.minetest.net/viewforum.php?id=5 |
15:08 |
jojoa1997_tablet |
that is just the feature discussion |
15:09 |
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15:10 |
rotor112 |
where can I find the anisotropic filtering at the sourcecode? |
15:12 |
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15:21 |
VanessaE |
it's part of irrlicht |
15:26 |
rotor112 |
ok, thanks |
15:30 |
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15:38 |
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15:40 |
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15:40 |
PilzAdam |
Hello everyone! |
15:41 |
rotor112 |
hi |
15:42 |
rotor112 |
http://forum.minetest.net/style/Oxygen/mud_128.png should be mud_64.png when will this be changed? |
15:43 |
rotor112 |
search zerg rush with google |
15:47 |
STHGOM |
ohh hello rotor in sparky |
15:47 |
STHGOM |
*im |
15:48 |
VanessaE |
morning PilzAdam l |
15:48 |
VanessaE |
-l |
15:51 |
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15:51 |
PilzAdam |
VanessaE, spam: http://forum.minetest.net/viewtopic.php?pid=70250#p70250 |
15:52 |
VanessaE |
dealt. |
15:54 |
rotor112 |
hi, sparky |
15:54 |
* STHGOM |
means Sparky the Happpy Girrafe On Minetest |
15:54 |
PilzAdam |
VanessaE, spam? http://forum.minetest.net/search.php?action=show_user_posts&user_id=4305 |
15:55 |
VanessaE |
doesn't look like spam to me? |
15:56 |
VanessaE |
just someone responding who doesn't really need to be doing so |
15:57 |
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15:57 |
rotor112 |
what happened to the gun topic? |
15:58 |
STHGOM |
hi |
15:58 |
rotor112 |
is is removed or only invisible? |
15:58 |
VanessaE |
probably removed. |
15:58 |
VanessaE |
(not by me though) |
15:59 |
rotor112 |
ok |
15:59 |
VanessaE |
"offtopic" doesn't mean "it's okay to post just *anything*" |
15:59 |
VanessaE |
and people are abusing the idea already |
16:00 |
rotor112 |
ok |
16:01 |
rotor112 |
Was I allowed to write this?: ""Meine Nachbarin hat Kohlmeisen, aber was macht ein Hahn auf meinem Esel?" google translator doesn't work right here" |
16:06 |
sokomine |
regarding that sentence, you seem to be sourrounded by animals :-) is the sentence constructed specificly to confuse automatic translators? |
16:08 |
rotor112 |
no |
16:09 |
mr0wl |
so anyone created a giant GNU in minetest yet? |
16:09 |
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16:09 |
rotor112 |
me not |
16:09 |
rotor112 |
I* |
16:10 |
mr0wl |
i want to make a giant stallman too |
16:16 |
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16:19 |
telek |
mr0wl: You should have a giant stallman that persecutes OSX/Windows users, a Giant Jobs who persecutes Windows/Linux users, A giant Bill Gates (Or maybe chair throwing Balmer) who strikes OSX/Linux users, and then a giant Larry Ellison who attacks all three, while having no equivalent client since nobody's run 3d apps on ex-sun hardware in how long? :D |
16:20 |
rotor112 |
hi |
16:20 |
mr0wl |
what's a good minetest server? |
16:20 |
rotor112 |
minetest.org:30015 |
16:20 |
mr0wl |
thanks |
16:20 |
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16:21 |
mr0wl |
telek: man, a lot of work |
16:21 |
rotor112 |
94.23.33.108:30000 |
16:21 |
telek |
Yep, but it'd be hilarious when it's finished :) |
16:22 |
mr0wl |
i'm still just learning how to not dig myself into a dark pit |
16:22 |
mr0wl |
made me pretty claustrophobic in the beginning |
16:24 |
rotor112 |
press F5 then you see the coordinates |
16:25 |
telek |
Heh. |
16:26 |
telek |
You need to go watch some videos on open pit mining then mr0wl :) |
16:26 |
telek |
Speaking of: Has anyone considered doing a mod to generate dwarf fortress style 'cavern collapses' when players over-mine node areas? |
16:28 |
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16:30 |
rotor112 |
hi |
16:30 |
sokomine |
a gnu would be nice. would be more realistic than domesticated cows in the wild |
16:32 |
rotor112 |
http://china.huanqiu.com/ Can chinese people play minetest? |
16:32 |
sokomine |
mr0wl: a very popular server is redcrab.suret.net port 30401 |
16:33 |
mr0wl |
sokomine: thanks |
16:33 |
rotor112 |
because of the 3,663 Replies |
16:35 |
rotor112 |
→it's on the top→100,526 views→more replies→on the top→lot's of people |
16:35 |
Calinou |
lots* |
16:35 |
rotor112 |
yes |
16:39 |
rotor112 |
I can't join it http://forum.minetest.net/viewtopic.php?id=4504 |
16:40 |
rotor112 |
why? |
16:40 |
sokomine |
which server? |
16:41 |
rotor112 |
[0.4.4] Dwarves Kingdom Server |
16:43 |
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16:44 |
sokomine |
hm, sorry, don't know about that one. do you get an error message? |
16:44 |
rotor112 |
no |
16:46 |
sokomine |
!up 95.84.168.231 |
16:46 |
sokomine |
hm, bots not there? |
16:47 |
sokomine |
did you try ip 95.84.168.231 and port 30000? |
16:47 |
rotor112 |
I'll do |
16:48 |
STHGOM |
bbl |
16:48 |
rotor112 |
I can't connect |
16:48 |
sokomine |
how recent is your client, rotor? sometimes the version mismatches |
16:48 |
sokomine |
does it time out or do you get any error messages? |
16:48 |
rotor112 |
no |
16:48 |
rotor112 |
nothing |
16:49 |
sokomine |
maybe it's down then |
16:49 |
sokomine |
try redcrabs server |
16:49 |
rotor112 |
ok |
16:51 |
rotor112 |
I used /setemail and now I haven't got some password |
16:51 |
rotor112 |
have* |
16:53 |
sokomine |
yes. use that and you'll have interact (i.e. will be able to open doors, use chests, dig and place things) |
16:53 |
rotor112 |
when will I get it? |
16:53 |
mr0wl |
can someone put up a list of servers in the wiki? |
16:54 |
sokomine |
you ought to get that mail pretty soon. couple of minutes...depending on your providers |
16:54 |
Calinou |
http://servers.minetest.ru |
16:54 |
Jordach |
mr0wl, http://servers.minetest.ru |
16:54 |
iqualfragile |
mr0wl: there is a subforum |
16:54 |
Calinou |
too late Jordach |
16:54 |
Jordach |
Calinou, ninja'd |
16:54 |
mr0wl |
thanks |
16:55 |
rotor112 |
maybe I wrote the adress not correctly |
17:00 |
rotor112 |
doesn't want to talk to me |
17:04 |
rotor112 |
no, it's correct |
17:06 |
rotor112 |
|
17:06 |
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17:07 |
rotor112 |
hi |
17:10 |
rotor112 |
I sent myself an email with an other adress |
17:10 |
rotor112 |
And I got it |
17:10 |
rotor112 |
Maybe I'm not allowed to join redcrabs server |
17:11 |
Calinou |
no, you aren't |
17:12 |
rotor112 |
sokomine wrote: you ought to get that mail pretty soon. couple of minutes...depending on your providers |
17:12 |
rotor112 |
So why don't I get it? |
17:13 |
rotor112 |
T̶̹̜̪̹̙̰̲͘͟ḩ̮̻̮̳̱̪̗̯̦͘Íe͉̹̫̳ÌÌ¯Í Í… Ì¡Í͎̰̮̜̞̣Ì̯̺̖͎̲͉͔͚̲̫̮ŅÌ̗̖̻̘͟͞͞e̡͔̳͔̙̫͖̖̥̣̗̮͢tÌ¢ÍšÍšÌ±ÌœÌ¯Ì»ÍˆÌ Ì˜Ì™Í•Í‰ÌÌ•ÍŸÍ…Í…h̩͙̦̖͘͘e̡͙̗̖̖̱̜̹̺͔͎͚̻̮͘ͅr͖̱Ì̩̳̼̰͚̗͖͎̙̗̘̀͜ÍÍ Í…[ I like these letters |
17:14 |
rotor112 |
put them in the text field |
17:15 |
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17:15 |
rotor112 |
hi |
17:16 |
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17:16 |
berome |
hi rotor112 ! |
17:23 |
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17:33 |
VanessaE |
those letters turn to gibberish on my screen.. |
17:34 |
VanessaE |
or at least, they're surrounded by gibberish |
17:34 |
rotor112 |
you can deactivate them |
17:34 |
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17:35 |
sfan5 |
how to easily find potential bots on the forum: http://forum.minetest.net/userlist.php?username=*+* |
17:36 |
PilzAdam |
Death Dealer Member 1,539 15-02-2012 |
17:36 |
PilzAdam |
^ spam bot |
17:36 |
VanessaE |
hah |
17:37 |
sfan5 |
haha |
17:37 |
VanessaE |
I wonder whatever happened to him |
17:38 |
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markveidemanis joined #minetest |
17:38 |
markveidemanis |
Hi!!! |
17:38 |
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17:38 |
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17:38 |
rotor112 |
hi |
17:38 |
Octupus_ |
Hi |
17:38 |
VanessaE |
er, hi. |
17:38 |
VanessaE |
... |
17:39 |
Octupus_ |
What wrong vaneesa |
17:39 |
Octupus_ |
*Vanessa |
17:39 |
MinetestBot |
VanessaE: he fell of a cliff |
17:39 |
rotor112 |
minetest.org:30010 is very inactive |
17:39 |
VanessaE |
? |
17:39 |
markveidemanis |
He's dead, jim! |
17:42 |
markveidemanis |
!up minetest.org 30010 |
17:42 |
MinetestBot |
minetest.org:30010 is up (0.494ms) |
17:43 |
markveidemanis |
Then why inactive |
17:43 |
Octupus_ |
!up minetest.org 30004 |
17:43 |
MinetestBot |
minetest.org:30004 seems to be down |
17:44 |
markveidemanis |
Haha |
17:48 |
MinetestBot |
GIT: xyzz commited to celeron55/minetest: Add Freetype support 30b9a4d6b4 2013-02-14T09:46:08-08:00 http://git.io/7R6_Ow |
17:51 |
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17:54 |
MiJyn |
<PilzAdam> Death Dealer Member 1,539 15-02-2012 |
17:54 |
MiJyn |
[10:37] <PilzAdam> ^ spam bot |
17:54 |
MiJyn |
why? |
17:54 |
MiJyn |
he seemed alright to me |
17:54 |
PilzAdam |
<sfan5> how to easily find potential bots on the forum: http://forum.minetest.net/userlist.php?username=*+* |
17:55 |
NakedFury |
that about health user is obviously a bot |
17:55 |
MiJyn |
oh |
17:55 |
MiJyn |
xD |
17:55 |
NakedFury |
i like when bots make it easier to ban them |
17:57 |
rotor112 |
I'm on this list, too D: http://forum.minetest.net/userlist.php?show_group=-1&sort_by=username&sort_dir=ASC&username=*+*&p=2 |
17:58 |
Octupus_ |
Rotor ik yo played on my server :P |
17:58 |
rotor112 |
I'm playing on much server |
17:59 |
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17:59 |
Matsetes |
Hi! |
17:59 |
Matsetes |
I've got some problems while trying some games |
18:01 |
Matsetes |
19:00:20: ERROR[main]: generate_image(): Could not load image "crack_anylength.png" while building texture |
18:01 |
Matsetes |
19:00:20: ERROR[main]: generate_image(): Creating a dummy image for "crack_anylength.png" |
18:01 |
Matsetes |
Font size: 8 15 |
18:01 |
Matsetes |
19:00:20: ERROR[main]: generate_image(): Could not load image "heart.png" while building texture |
18:01 |
Matsetes |
19:00:20: ERROR[main]: generate_image(): Creating a dummy image for "heart.png" |
18:01 |
PilzAdam |
what games? |
18:03 |
Matsetes |
Skyblock, dwarves and some others |
18:04 |
Matsetes |
Also the real test game |
18:06 |
PilzAdam |
there are some textures that are required by the engine, if they arent found these errors appear |
18:10 |
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18:12 |
Matsetes |
How can I understand wich ones? |
18:14 |
thexyz |
Matsetes: grep "\.png" src/*.cpp builtin/*.lua |
18:15 |
Matsetes |
For what game? |
18:17 |
thexyz |
Matsetes: for minetest sources |
18:17 |
Octupus_ |
Can some1 tell me when 3.1 was made |
18:17 |
thexyz |
it'll show up all textures required by engine itself |
18:24 |
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18:25 |
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18:28 |
Matsetes |
Ah, ok |
18:28 |
Matsetes |
Have I to write it in the game? |
18:33 |
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18:56 |
sokomine |
is there a way to find out how hilly a region is? |
18:56 |
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18:56 |
PilzAdam |
open your eyes ;-) |
18:56 |
sokomine |
i'd like to know for spawning buildings. constructing them as a player is sometimes difficult even for a player |
18:56 |
sokomine |
hard to turn that into an algorithm :-) |
18:57 |
sokomine |
it's just...buldings floating over an abyss are strange. and if you can't reach the front door because there's no way to get there... |
18:59 |
sokomine |
even if i check height where i want to place the building it's hard to tell which height is best because that would require analysis of the room in front of the door as well |
18:59 |
* sokomine |
moves to pilzadams flatland... |
19:00 |
mauvebic |
vast underspaces are a problem when spawning entire cities/cityblocks too lol |
19:00 |
sokomine |
yes, that's the main reason... |
19:00 |
ShadowNinja |
perhaps you could check directly in front of the door and place stilts at the corners of the houses |
19:00 |
mauvebic |
though a workaround for me is grab a tgun and make a rocky ridge around the whole thing and floor some grass |
19:01 |
sokomine |
inhabitants would get lost pretty soon in a typical mt world. there are so many holes to fall into. rescuing npc could be a job for life :-) |
19:02 |
sokomine |
stilts? i don't know the term. i have already included pillars and walls where the building can stand on. it just looks too even. giving it a less smooth surface might be possible...it's just the question how efficient that is. and it doesn't help me much with the space in front of the main door |
19:02 |
mauvebic |
though mtcities makes an effort to find the base of the plan, evening-out the lots is up to the user lol |
19:03 |
sokomine |
that's a possibiltiy as well :-) |
19:03 |
mauvebic |
imo default worlds should be flat and the client could have a pretty powerful terrain editor built in |
19:04 |
berome |
sokomine: perhaps you could spawn buildings with roots: meaning house + some dirt "socle" a bit around, cheking if it is necessary (if air => "socle" |
19:04 |
mauvebic |
guns work in lua but lag after awhile (tbe) |
19:04 |
mauvebic |
well i dont see why users cant just build up the foundation lol its not like theres any other work to do on the spawned building :p |
19:05 |
mauvebic |
or if youre doing it with NPC's then have npc's do it |
19:05 |
mauvebic |
if theyre smart enough to trade and make bread they can def. see if a building is floating |
19:05 |
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19:06 |
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19:06 |
mauvebic |
though i hope youre not saving air nodes in your plans? |
19:06 |
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19:06 |
sokomine |
hm, yes, i could extend the pillars/walls a bit. still does not really solve the front door problem and might be inefficient on a larger scale |
19:06 |
mauvebic |
for your plans you gotta both: not save air nodes, and set the reference point to the base, so at least they spawn at the ground level |
19:07 |
sokomine |
the floating as such can be avoided with the base :-) it's just a bit quadratic |
19:07 |
sokomine |
yes. maybe that has to be enough for now |
19:07 |
mauvebic |
its easy, at some point when saving/printing buildings youre scanning through the nodes, you just need the lowest Y value for your base |
19:08 |
mauvebic |
is there like a sample schematic floating around on pastebin so i can support the format with my mash converter? |
19:08 |
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19:08 |
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19:09 |
sokomine |
that could too be useful. i didn't care about that yet. what i'm thinking about is the area the building wants to spawn onto. maybe simply counting "height" of each block in that area and taking that height that occoured most mitght do |
19:10 |
sokomine |
might still get me buildings deep down in a hole. hm |
19:10 |
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19:10 |
mauvebic |
cornernote wrote a simple deploy buildings |
19:11 |
mauvebic |
seems to work nice on a smaller scale |
19:11 |
mauvebic |
heck im figuring out ways to split blueprints with 10m+ nodes lol |
19:11 |
mauvebic |
medieval blueprint will be epic: 3K^3 |
19:12 |
mauvebic |
not sure if i should release blueprints (~100mb) or make maps and release those |
19:15 |
sokomine |
good question |
19:15 |
sokomine |
did you manage to combat cavegen? |
19:15 |
mauvebic |
have a feeling maps would be lighter downloads and save the time of spawning the damn BP's which im guessing wont work on most weaker computers lol |
19:15 |
mauvebic |
well *combat* i have to respawn everything multiple times to get rid of the caves and chunks of gravel/grass lol |
19:16 |
sokomine |
hmm. the trouble with importing such huge structures is to generate enough area around them so that they can spawn |
19:16 |
mauvebic |
yeah but its friggin huge lol |
19:16 |
mauvebic |
finished spawning a "coruscant city block" the mesh was called, 26 massive buildings |
19:16 |
sokomine |
what i'd like to have there is to be able to import them on the database level. that might be much easier in most regards (just insert/overwrite those chunks where the structure shall be) |
19:16 |
mauvebic |
i was looking just into that this morning |
19:17 |
sokomine |
fine! |
19:17 |
mauvebic |
the script i use to make the blueprints could just as well insert the nodes directly to the map |
19:17 |
sokomine |
please tell me when you make progress there |
19:17 |
mauvebic |
not much to date, i suck at cpp, dont know the minetest source code, lol cant even find add_node to see how that works |
19:18 |
mauvebic |
im looking at the various mappers, though they read the entries not adding any |
19:18 |
sokomine |
yes. at least as long as the map format doesn't change. with the current effort it takes to load huge regions this might be the best way. almost no workload on the importing machine |
19:18 |
mauvebic |
and it seems to be indexed by a hash of the position |
19:18 |
mauvebic |
ideally if i could go straight from mesh -> map without needing blueprints and world editors lol that wouid be great |
19:19 |
sokomine |
afaik it is stored with index - data in the database - index beeing derived from the coordinates of the chunk and documented in the map format documentation. data is zipped |
19:19 |
mauvebic |
cuz adding nodes ingame on such a scale while the client is running is a drag |
19:19 |
* sokomine |
nods heavily |
19:20 |
Octupus_ |
HI Menche |
19:20 |
Octupus_ |
DOES ANY1 KNOW WHERE I CAN FIND NEKOGLOOP |
19:20 |
mauvebic |
please dont use caps |
19:20 |
sokomine |
i'd like to import a lot of minecraft maps to a testworld so that i could fly around and see the buildings with less err...reduced fun due to lack of fps |
19:21 |
mauvebic |
thats another thing is finding a way to load these massive constructs into view lol |
19:21 |
sokomine |
octupus: just point out that your head is kitten-less. maybe he'll pop up then :-) |
19:21 |
Octupus_ |
:/ |
19:21 |
Octupus_ |
i really nedd him |
19:21 |
mauvebic |
i dunno why in mc screens you can see alot, though the ceiling is lower :/ |
19:22 |
sokomine |
i can't see much in mc. at least not at the same time i want to be able to actually do anything in the world. short view works to some degree. in mt, i can sometimes even go up to far and almost run around |
19:23 |
mauvebic |
hell it took an hour to load atlantis into full view for a screenshot lol |
19:23 |
mauvebic |
the coruscanti block i can only show map |
19:24 |
sokomine |
might be good if the client could cache more blocks so that you don't have to reload everything after restart |
19:24 |
NakedFury |
where is the screenshot mauvebic? |
19:25 |
mauvebic |
atlantis is in the screenshots thread, i put map too to show scale |
19:25 |
mauvebic |
i thought atlantis was safely to the south of another city, but finally theres a little overlap lol |
19:25 |
mauvebic |
were also gonna sink all the continents around it to make a giant sea |
19:27 |
NakedFury |
damn man its sad the game wont give you a proper big desert or forest area for that pyramid |
19:27 |
mauvebic |
i can paint the whole area with sand |
19:27 |
NakedFury |
yeah I know |
19:28 |
NakedFury |
still would be great if they where naturally desert or bigger biomes |
19:28 |
mauvebic |
the biomes are tiny when compared to real scale buildings lol |
19:28 |
NakedFury |
the biomes are incredibly small compared to anything |
19:28 |
mauvebic |
yeah i was thinking of rearranging those |
19:29 |
sokomine |
hm. boundaries between biomes are nice places to settle. it depends on what you want to do... |
19:29 |
NakedFury |
damn the atlantis looks great |
19:29 |
NakedFury |
would be nice living there |
19:29 |
mauvebic |
using a temperature gradient, the hottest would be the center and the coldest at the edges, making the center a desert, around it green/forest, and edges uber-cold |
19:29 |
NakedFury |
^ but in a huge scale |
19:29 |
NakedFury |
we got more than enough space for it |
19:30 |
mauvebic |
the buildings in there are big enough to do stuff with |
19:30 |
NakedFury |
make each floor 3 nodes high and then see how many you get |
19:32 |
mauvebic |
at least 4-5 high |
19:32 |
mauvebic |
theres only 2 of us lol |
19:32 |
NakedFury |
DAMN atlantis compared to your city map is HUGE |
19:32 |
mauvebic |
look at this new one lol: http://www.zimg.eu/i/146570974 |
19:32 |
mauvebic |
north of the shipyards |
19:32 |
NakedFury |
are those star wars stuff ? |
19:33 |
mauvebic |
4*4+1 block is coruscant buildings yeah |
19:33 |
NakedFury |
sooooo big |
19:33 |
mauvebic |
got plenty of small buildings to spawn in between for filler |
19:33 |
mauvebic |
the biggest task is connecting everything lol |
19:34 |
NakedFury |
with tunnels in the sky |
19:34 |
mauvebic |
and emptying out the buildings to buildup the insides |
19:34 |
NakedFury |
you cant breath the outside air |
19:34 |
mauvebic |
yeah the hovercar highway is hooked up to everything over and under ground |
19:34 |
mauvebic |
undeground segment is 7km lol |
19:34 |
mauvebic |
*long |
19:34 |
NakedFury |
do you have carts to move? |
19:35 |
NakedFury |
its too long for me |
19:35 |
mauvebic |
not carts |
19:35 |
mauvebic |
hovercars |
19:35 |
mauvebic |
though autopilot would be useful for long drive lol |
19:35 |
mauvebic |
though ive saved bookmarks all over the place no need for privs for that |
19:35 |
mauvebic |
oh shit, i forgot about that yesterday (sorry jojoa) lol |
19:36 |
mauvebic |
(he was stuck in a building with no doors/windows) |
19:37 |
NakedFury |
do you think you can bring down the importing time of your binvox blueprints into the game? |
19:37 |
mauvebic |
its as bloody efficient as i know how :P </scotty> lol i dont even load blueprints into memory while printing them |
19:38 |
mauvebic |
i need to make the process more manageable though |
19:38 |
mauvebic |
that prolly means splitting up the big blueprints into chunks of 1 million |
19:38 |
pandaro |
moderator please:http://forum.minetest.net/viewtopic.php?pid=70306#p70306 |
19:39 |
PilzAdam |
^ VanessaE, thexyz, sfan5 |
19:40 |
thexyz |
lul |
19:40 |
sfan5 |
pandaro: the banhammer hit em hard! |
19:40 |
mauvebic |
the guy sounds like likwid lol |
19:41 |
pandaro |
however, is sympathetic 7 posts in 15 minutes |
19:41 |
thexyz |
why did you delete it? i was just going to quote him and post that he forgot ~3 spaces =( |
19:42 |
thexyz |
I also don't like those ▼▼▼▼▼ in his nickname |
19:43 |
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19:43 |
pandaro |
too much ink? |
19:43 |
thexyz |
yeah |
19:43 |
thexyz |
I renamed him |
19:43 |
pandaro |
lol |
19:43 |
pandaro |
how? |
19:43 |
sfan5 |
thexyz: i think you can answer the "why did you delete it?" yourself |
19:43 |
pandaro |
hahah |
19:44 |
thexyz |
oh, well, he's unbanned now |
19:44 |
sfan5 |
pandaro: forum moderators can do anything |
19:44 |
MiJyn |
@pandaro, @thexyz, he's definitely an okay guy |
19:44 |
MiJyn |
just a bit immature |
19:44 |
MiJyn |
and who here _isn't_ immature? |
19:44 |
* PilzAdam |
|
19:44 |
PilzAdam |
;-) |
19:44 |
thexyz |
oh, well, banned again |
19:44 |
pandaro |
i konw,you can also let me play the computer? |
19:44 |
thexyz |
what an unlucky guy! |
19:44 |
MiJyn |
thexyz, he was gonna help me with my mod! |
19:45 |
MiJyn |
you're gonna ban a guy who wants to help people? |
19:45 |
sfan5 |
thexyz: y u no edit my ban instead of creating a new one? |
19:45 |
MiJyn |
give him a chance man |
19:45 |
thexyz |
MiJyn: why did he post that wall of irritating red text? |
19:45 |
thexyz |
sfan5: because me want ban ppl |
19:45 |
MiJyn |
thexyz, idk, but give him a chance, he's already showing signs of a good person |
19:45 |
pandaro |
dont ban, only...insulted him a little ' |
19:46 |
MiJyn |
don't |
19:46 |
thexyz |
MiJyn: oh, well |
19:46 |
thexyz |
MiJyn: done |
19:46 |
MiJyn |
thanks |
19:46 |
pandaro |
be good xyz, one canche |
19:47 |
thexyz |
oh, crap |
19:47 |
thexyz |
aren't 8 another accounts he has enough? |
19:47 |
mauvebic |
signs of a good person: yelling like that in public will get you a ticket, arrested, possibly institutionalized lol |
19:47 |
pandaro |
cheers the goodness |
19:47 |
pandaro |
by |
19:48 |
pandaro |
bye |
19:48 |
thexyz |
well |
19:48 |
thexyz |
it's not like I'm complaining |
19:49 |
thexyz |
also, any idea when marktraceur will come back? |
19:49 |
mauvebic |
http://forum.minetest.net/viewtopic.php?id=4783 <- wtf lol |
19:49 |
MiJyn |
@mauvebic, IKR? |
19:50 |
mauvebic |
im guessing some kids miss the applause they used to get for it lol |
19:50 |
PilzAdam |
thexyz, there is no rule that disallows having multiple accounts |
19:50 |
thexyz |
@@@@@ =( |
19:50 |
thexyz |
PilzAdam: then let's make one? |
19:50 |
PilzAdam |
could be useful |
19:50 |
mauvebic |
why would anyone want to maintain multiple accounts, unless to cause trouble? cant think of any valid reason lol |
19:50 |
PilzAdam |
Moderators can seee the IPs, right? |
19:51 |
thexyz |
the first one to ban would be c55 then |
19:51 |
thexyz |
http://forum.minetest.net/profile.php?id=3 |
19:51 |
PilzAdam |
because of TestUser? |
19:51 |
mauvebic |
lol well i think you can make an exception |
19:51 |
mauvebic |
trolls arent testusers tho lol |
19:52 |
PilzAdam |
"Having multiple accounts is disallowed, except for Moderators and Administrators to do some spying" |
19:52 |
mauvebic |
spying lol if thats all theyre doing we are in trouble lol |
19:53 |
sfan5 |
PilzAdam: yes, mods and admins can see ips, not only your curret one, the whole ip history |
19:53 |
sfan5 |
*current |
19:53 |
mauvebic |
number of diff IPs == number of power outs for me lol |
19:55 |
mauvebic |
the real pita is the number of free proxies available these days lol |
19:56 |
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19:56 |
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ym joined #minetest |
19:57 |
thexyz |
and tor |
19:57 |
mauvebic |
and webchat |
19:57 |
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19:57 |
thexyz |
only evil guys use tor; hence it's banned from minetest.ru ^^ |
19:58 |
Menche |
how do you ban tor? is there a list of exit nodes? |
19:58 |
mauvebic |
i wouldnt trust tor, if i were the gov't its the first thing id watch lol |
19:58 |
thexyz |
Menche: there is |
19:58 |
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19:58 |
Jordach |
AspireMint, welcome |
19:59 |
AspireMint |
Hello, thx fox xPnaes :) |
19:59 |
AspireMint |
for* |
19:59 |
AspireMint |
xPanes* :D |
20:00 |
AspireMint |
calinou is not here :( |
20:00 |
thexyz |
Menche: https://www.dan.me.uk/torlist/ (one query per 2 hours, btw) |
20:00 |
mauvebic |
went to bed lol late there |
20:00 |
mauvebic |
or very early? |
20:00 |
thexyz |
oh, per hour |
20:00 |
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20:01 |
Menche |
ty |
20:02 |
Menche |
would connecting to a mt server over tor be something to worry about? |
20:02 |
Menche |
tor is reeaally slow |
20:03 |
mauvebic |
would prolly be laggy yeah |
20:03 |
mauvebic |
the only person i know who would want to do that is., |
20:03 |
mauvebic |
lol |
20:03 |
mauvebic |
you know who |
20:06 |
sokomine |
hi aspiremint |
20:07 |
AspireMint |
Hello |
20:07 |
MiJyn |
hi |
20:10 |
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20:11 |
Octupus_ |
Hellllo |
20:11 |
Octupus_ |
Jordach,what do i do when my .jar doesnt wanna download |
20:14 |
mauvebic |
404? |
20:16 |
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20:25 |
khonkhortisan |
It is said, "To err is human," That quote from http://wctaiwan.tumblr.com/post/53783479/the-404-poem |
20:26 |
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20:32 |
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20:32 |
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20:32 |
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20:33 |
Menche2 |
...my nickname was disconnected but is still registered |
20:33 |
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20:33 |
thexyz |
!up minetest.ru |
20:33 |
Minetest-tan |
minetest.ru:30000 is up (0.107ms) |
20:33 |
thexyz |
!up minetest.ru |
20:33 |
Minetest-tan |
minetest.ru:30000 is up (0.098ms) |
20:33 |
thexyz |
!up minetest.ru |
20:33 |
Minetest-tan |
minetest.ru:30000 is up (0.103ms) |
20:33 |
thexyz |
!up minetest.ru |
20:33 |
Minetest-tan |
minetest.ru:30000 is up (0.098ms) |
20:33 |
dimeshake |
does that !up function just test a udp connection, or does it actually test to see if the server is responding? |
20:33 |
thexyz| |
!up minetest.ru |
20:33 |
thexyz| |
!up minetest.ru |
20:33 |
Minetest-tan |
minetest.ru:30000 is up (0.102ms) |
20:33 |
thexyz| |
!up minetest.ru |
20:34 |
mauvebic |
that one wont spam? lol |
20:34 |
khonkhortisan |
Menche2, there's a fix for that |
20:34 |
thexyz |
mauvebic: oh me |
20:34 |
PilzAdam |
dimeshake, it tests if there is a Minetest server behind that adress |
20:34 |
Menche |
guess it timed out |
20:34 |
Octupus_ |
Hi MENCHE |
20:34 |
Menche |
hi |
20:34 |
Octupus_ |
:) |
20:34 |
thexyz |
or something that behaves like minetest server |
20:35 |
dimeshake |
PilzAdam: yes, but the "status" scripts i've seen will say it's up even if you cannot actually connect to it |
20:35 |
thexyz |
!up minetest.ru |
20:35 |
Minetest-tan |
minetest.ru:30000 is up (0.098ms) |
20:35 |
dimeshake |
just because the port is open and listening |
20:35 |
mauvebic |
i mean certain spammers using the bot to do that lol |
20:35 |
PilzAdam |
dimeshake, the first step in the Minetest connection protocoll is an init package, it checks for that |
20:35 |
thexyz |
dimeshake: it sends TOSERVER_INIT and waits TOCLIENT_INIT or something like that |
20:35 |
dimeshake |
gotcha |
20:35 |
thexyz |
servers.minetest.ru does the same |
20:35 |
dimeshake |
some times, server will not outright crash but peg the CPU and refuse additional connections |
20:36 |
sfan5 |
!server |
20:36 |
Minetest-tan |
NameError: global name 'phenny' is not defined (file "/home/minetest/bot/modules/server.py", line 11, in read_server) |
20:36 |
thexyz |
lul |
20:36 |
dimeshake |
or rather, you can start to connect but will never actually join |
20:36 |
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20:36 |
sfan5 |
lemme fix that real quick |
20:36 |
thexyz |
release more, release broken! |
20:36 |
dimeshake |
it'd be nice to have a decent way to detect that state too :) |
20:36 |
thexyz |
dimeshake: well, it reports "up" in that case |
20:36 |
dimeshake |
right |
20:36 |
dimeshake |
that's what i'm saying |
20:37 |
PilzAdam |
going to sleep now; bye |
20:37 |
Menche |
!up menche.servegame.com |
20:37 |
Minetest-tan |
menche.servegame.com:30000 seems to be down |
20:37 |
Menche |
it seems to be running... |
20:38 |
Menche |
!up menche.servegame.com |
20:38 |
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20:38 |
thexyz |
!server |
20:38 |
Minetest-tan |
NameError: global name 'phenny' is not defined (file "/home/minetest/bot/modules/server.py", line 11, in read_server) |
20:38 |
thexyz |
hm.. |
20:39 |
Menche |
server software is running, not eating up cpu, ram usage is good, firewall looks good... |
20:39 |
Menche |
!up menche.servegame.com |
20:39 |
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20:39 |
thexyz |
!server |
20:39 |
Minetest-tan |
NameError: global name 'phenny' is not defined (file "/home/minetest/your/ad/in/exception/contact/thexyz/modules/server.py", line 11, in read_server) |
20:40 |
thexyz |
oh, great |
20:40 |
Menche |
? |
20:41 |
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20:41 |
thexyz |
!server |
20:41 |
Minetest-tan |
thexyz: D-L-K Networks GameServer | game.d-l-k.net:30000 up (99.901%) |
20:41 |
celeron55 |
http://i.imgur.com/BFsUHhm.png |
20:42 |
Jordach |
c55, haha |
20:42 |
Menche |
!up menche.servegame.com |
20:42 |
Minetest-tan |
menche.servegame.com:30000 seems to be down |
20:42 |
telek |
ROFLHAO. |
20:43 |
telek |
celeron55: What comic is that from? |
20:43 |
Menche |
!up menche.servegame.com |
20:43 |
Minetest-tan |
menche.servegame.com:30000 seems to be down |
20:43 |
sfan5 |
this is what i call a path: /home/minetest/your/ad/in/exception/contact/thexyz/modules |
20:44 |
celeron55 |
telek: no idea; i've seen many many mashups of it though |
20:44 |
* sfan5 |
turned into an evil person |
20:44 |
sfan5 |
!ignore sfan5 |
20:44 |
telek |
Hah, it's got a watermark on it. |
20:44 |
celeron55 |
http://knowyourmeme.com/photos/477275-boardroom-suggestion |
20:45 |
celeron55 |
oh, apparently |
20:45 |
celeron55 |
oops, i mean this http://knowyourmeme.com/memes/boardroom-suggestion |
20:45 |
Menche |
!up menche.servegame.com |
20:45 |
Minetest-tan |
menche.servegame.com:30000 is up (0.326ms) |
20:45 |
Menche |
ah, had it set to the wrong port |
20:45 |
Menche |
duh |
20:46 |
sfan5| |
!g google |
20:46 |
Minetest-tan |
sfan5|: http://www.google.com/ |
20:46 |
sfan5| |
!g google |
20:46 |
sfan5| |
!g google |
20:46 |
sfan5| |
!g google |
20:46 |
sfan5| |
!g google |
20:46 |
sfan5| |
hm. |
20:46 |
sfan5| |
!g google |
20:46 |
Minetest-tan |
sfan5|: http://www.google.com/ |
20:46 |
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20:48 |
telek |
Hey is the particle toggle in the settings menu broken? |
20:49 |
sfan5 |
the last time i checked it worked |
20:49 |
telek |
Friend's been complaining about it since it gives them lag, and I just went and checked and sure enough with the option unchecked it's still throwing off debris when mining a block. |
20:49 |
Jordach |
telek, they need to restart the client once its done |
20:49 |
telek |
Jordach: Ahh. |
20:51 |
telek |
Nope, I still got it on the first block I mined, it seems to have stopped after that, but there's now an errant 'pixel' hanging off an adjacent block. |
20:51 |
ShadowNinja |
is there a server-side particles mod on it? |
20:52 |
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20:52 |
ShadowNinja |
those cause a lot of lag |
20:53 |
telek |
ShadowNinja: Nope. And it didn't lag until whenever the particles got added into the client. |
20:53 |
telek |
Hrmm. |
20:53 |
Muadtralk |
then shut them off! :P |
20:53 |
Muadtralk |
theres a setting for it you know |
20:54 |
telek |
Muadtralk: The setting doesn't work, that was the whole point. |
20:54 |
celeron55 |
http://pyfound.blogspot.fi/2013/02/python-trademark-at-risk-in-europe-we.html |
20:54 |
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20:55 |
telek |
What's this mean? ERROR[main]: ClientEnvironment::processActiveObjectMessage(): id=7 type=e SerializationError in processMessage(), message="\u0000\u0000\f\u00fdn\u00ff\u00e4u8\u00ff\u00e3\u0084\u0098" |
20:55 |
Menche |
the new movement branch makes going down ladders deadly |
20:55 |
thexyz |
that feeling when you're trademarked http://2.bp.blogspot.com/_6u6A3LIMxMY/S7nkgkMEsfI/AAAAAAAAAyw/4ZGES4fJenw/s1600/Rock+python+in+fence+1.jpg |
20:57 |
Menche |
going down a ladder accelerates you downward fast enought that you take damage at the bottom |
20:57 |
Menche |
*enough |
20:58 |
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21:00 |
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21:02 |
Menche |
lol, i can jump higher out of water than I can off of land |
21:02 |
Menche |
don't really care for the new movement stuff |
21:02 |
khonkhortisan |
then water and slabs are cause for an obstacle cource |
21:03 |
khonkhortisan |
*course |
21:04 |
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21:04 |
Menche2 |
schools wifi disconnected me *again* |
21:08 |
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21:09 |
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21:09 |
sfan5 |
MinetestBot: what are you doing here? |
21:09 |
sfan5 |
MinetestBot: quit now! |
21:11 |
* Menche |
doesn't like the new movement |
21:11 |
Menche |
if you make a tall ladder with nothing above, it, you rocket up and fly out the top |
21:12 |
Menche |
grr, extra comma |
21:12 |
Menche |
actually i'm thrown up 5 nodes from just one ladder |
21:17 |
sapier |
what do you think about this: http://www.freeimagehosting.net/ryku2 |
21:18 |
sapier |
sorry a little bit to small here in better size http://postimage.org/image/sfypt10dl/ |
21:18 |
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21:21 |
Muadtralk |
the movement needs tuning |
21:23 |
sapier |
can you be a little bit more precise? |
21:23 |
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21:24 |
Muadtralk |
look at menches complaints above :P |
21:24 |
sapier |
oh you're talking about player movement |
21:26 |
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21:27 |
Menche |
my school's wifi is horrible :( |
21:27 |
Menche |
and its worse today |
21:27 |
Menche |
keeps disconnecting me |
21:30 |
Menche |
is there a way to disable the new movement? |
21:30 |
Muadtralk |
no not as far as I can see |
21:30 |
Menche |
it *really* needs tuning |
21:31 |
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21:31 |
Muadtralk |
or a old_style_movement = 1 option in the CONF |
21:31 |
Menche |
yes |
21:32 |
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21:32 |
Menche |
"Improved" Player Physics |
21:32 |
Menche |
debatable |
21:34 |
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21:34 |
Muadtralk |
well it has alot of settings |
21:34 |
Muadtralk |
it just needed some work before being commited |
21:35 |
Menche |
don't think it should have been committed quite yet |
21:36 |
telek |
Is it client or server-side and did it break backwards compatibility client-side? |
21:36 |
Menche |
new clients cannot connect to old servers |
21:36 |
Menche |
old clients can connect to new servers, but the new movement is disabled |
21:36 |
telek |
Arg. |
21:37 |
Menche |
you can move faster and jump higher in water than on land |
21:37 |
Menche |
ladders are like trampolines |
21:37 |
Menche |
if you have more than one ladder, descending it accelerates you fast enough to take fall damage |
21:38 |
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21:39 |
Taoki |
Menche: You're probably using fast (E) on ladders, or have "aux_1_descends". Disable fast_movement and it will no longer be the case |
21:39 |
sapier |
why does a ladder accelerate? |
21:39 |
Taoki |
Menche: Yeah, you have aux1_descends enabled and fast_movement turned on too. When you have that fast move is automatically used in water and on ladders, because the E key is used to go down |
21:40 |
Taoki |
Disable fast movement and it will work as normal |
21:40 |
Muadtralk |
I better upgrade my server to the newest git |
21:40 |
Taoki |
So no, the mod isn't broken. You just weren't aware of how fast movement works now :P |
21:41 |
telek |
Wow, that's messy |
21:41 |
telek |
I was about to complain about exactly that :D |
21:42 |
Menche |
even with it off, ladders still fail to cushion falls |
21:42 |
Taoki |
Can't be helped. aux1_descends means E is used to go down, so it can't be used as the Fast button either. Therefore, Fast is always enabled if fast_movement is on, cuz there's no other logical way |
21:42 |
Menche |
and i like having fast move on |
21:42 |
Taoki |
Y uses acceleration now. They do cussion falls, just smoothly |
21:43 |
Menche |
couldn't you just make it so fast_move isn't used unless e is pressed? |
21:43 |
Menche |
i didn't have e pressed but still got superspeed in the water |
21:44 |
Menche |
there needs to be a way to disable the new movement |
21:45 |
Taoki |
Menche: Not when aux1_descends is enabled. Otherwise it works like that |
21:45 |
Menche |
...why doesn't it work like that with aux1_descends? |
21:45 |
Taoki |
There's nothing to disable :P It only adds a few changes here and there, such as allowing Fast on ladders and underwater. And smooth diving in water |
21:46 |
Taoki |
Menche: Because the E button is used to go down. It can't be used for Fast too |
21:46 |
Taoki |
When you go down with Shift / Sneak, E can be used to go fast. When E is used to descend instead however, what key would be used for fast? So it needs to be done automatically |
21:47 |
Taoki |
As long as fast_move is enabled of course. Just no logical way around that |
21:47 |
Taoki |
IMO, aux1_descends is a bad idea. I don't know why that was invented, but some people use it so I had to make the system work with it |
21:47 |
Menche |
aux1_descends is the original way |
21:47 |
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21:48 |
Menche |
the shift to go down was invented later |
21:48 |
jojoa1997 |
can anyone tell me why celeron55 got rid of mobs in minetest |
21:48 |
Taoki |
ok. But yeah, no logical way to fix that when it's enabled. Since "go down" takes the key of "go fast", so go fast must be automatic |
21:48 |
Taoki |
jojoa1997: The only mob that existed were the rat and otekku (or what it was called). The mob system is getting moved to LUA, which IIRC is why |
21:48 |
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21:48 |
Menche |
oerkki |
21:49 |
Menche |
and the dungeon master and firefly |
21:49 |
jojoa1997 |
but why not add those mobs back again |
21:49 |
Taoki |
jojoa1997: When the LUA mob framework will be ready, that and probably more will be added |
21:49 |
Menche |
imo they should have been implemented in lua before being removed from c++ |
21:49 |
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21:49 |
jojoa1997 |
or they should have been kept in C++ |
21:49 |
sapier |
mob framework is already ready ;-) |
21:50 |
sdzen |
did I miss something about the monsters? |
21:50 |
Taoki |
sapier: Someone should put it upstream then. I'm totally up and eager to see some mobs :) |
21:50 |
jojoa1997 |
yeah but i need a light mob framework |
21:50 |
Menche |
simple mobs? |
21:50 |
Taoki |
but now that we have lua, they need to be done there |
21:50 |
sapier |
there is no "light" framework |
21:50 |
jojoa1997 |
doesnt work for me |
21:50 |
sapier |
mobs are a complex task |
21:50 |
Menche |
minetest's entity handling needs to be improved |
21:51 |
Taoki |
The mob framework can be made part of builtin BTW. It's something any game mode should be able to make use of |
21:51 |
sapier |
so called "simple mobs" are even more complex than mobf |
21:51 |
jojoa1997 |
a couple default mobs not a whole bunch |
21:51 |
sapier |
problem is that there are lots of things to do to make a mob behave at least a little bit reasonable |
21:52 |
sapier |
and this is lots of lua code but reviewing mods with a complexity level like that can't be done in a couple of hours |
21:53 |
sapier |
and anything that can't be reviewed in short time has no chance to get merged |
21:53 |
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21:54 |
sapier |
and as pilzadam has to approve merge while he did a competing mod doesn't increase chances either ;-) |
21:54 |
jojoa1997 |
sapier did you fix the bug with using scissors on sheep |
21:54 |
sapier |
yes quite some time ago |
21:55 |
jojoa1997 |
yay i am adding it back now |
21:55 |
jojoa1997 |
i think we should have 2-4 different trees for default |
21:55 |
sapier |
adding bugs back? no no no I won't merge it back ;-) |
21:55 |
jojoa1997 |
no as in to my mods |
21:56 |
jojoa1997 |
i removed them |
21:56 |
sapier |
you should use stable if you require stability |
21:56 |
sdzen |
I have been working on smaller textures for the mobs that I use |
21:56 |
sdzen |
in MOBF |
21:56 |
jojoa1997 |
does stable have archers |
21:56 |
sapier |
no this is a 2.1 feature |
21:57 |
jojoa1997 |
have you made feathers and fur have a use yet? |
21:57 |
sapier |
sdzen do you like a config setting high_res vs low_res? |
21:57 |
sapier |
no |
21:58 |
sdzen |
I just adjusted them because the super HD ones don't fit 16x16 textures well |
21:58 |
sapier |
they're size is a result of blenders default texture size ;-) |
21:58 |
sapier |
I still don't know how to reduce it |
21:58 |
sdzen |
I find it hard to find the body parts on the texture file as well |
21:59 |
sdzen |
some are twisted around and stuff |
21:59 |
sdzen |
and with the vombie |
21:59 |
sdzen |
I thought I had it the right way but when I went to test the texture |
21:59 |
sdzen |
it was upsidedown and sideways in areas |
21:59 |
sapier |
I know it's not quite easy if you download git version you may use blender model to look for it |
21:59 |
sdzen |
i use the git version |
22:00 |
sapier |
there are all models included in git version just install blender and open them |
22:00 |
sdzen |
ooh look I actually have blender installed |
22:00 |
sdzen |
must be a fluke |
22:00 |
sdzen |
I never use blender XD |
22:01 |
sapier |
:-) was only way to create those models in reasonable time :-) |
22:02 |
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22:03 |
sapier |
most of the model textures may not be replcable without blender .. at least not with acceptable effort |
22:11 |
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22:12 |
STHGOM |
hi |
22:15 |
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22:31 |
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22:34 |
STHGOM |
bye |
22:55 |
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22:56 |
EduardeCalibal |
The industry-pack is abandoned now? |
22:57 |
EduardeCalibal |
I think I am going to update him com produce technic material and stay with two types of rubber trees. :D |
22:58 |
sdzen |
idustrial pack? |
22:58 |
sdzen |
industrial* |
22:58 |
EduardeCalibal |
I have here... |
22:58 |
sdzen |
thats RAPHAELS yes? |
22:58 |
EduardeCalibal |
Maybe. |
22:58 |
EduardeCalibal |
Moment. |
22:59 |
EduardeCalibal |
Copyright 2012 Mark Holmquist <mtraceurmember.fsf.org> |
22:59 |
EduardeCalibal |
From this guy... |
23:00 |
sdzen |
yes thats the one |
23:00 |
sdzen |
he updated it a few weeks ago I think |
23:00 |
sdzen |
at least if its the one I remember |
23:00 |
EduardeCalibal |
I don't think so... |
23:00 |
EduardeCalibal |
Is very close to the tech pack |
23:00 |
EduardeCalibal |
technic |
23:00 |
sdzen |
hmmm |
23:01 |
EduardeCalibal |
Have the same rubber tree, same product but with different names |
23:01 |
EduardeCalibal |
And sprites |
23:01 |
sdzen |
you have the forum topic? |
23:01 |
EduardeCalibal |
Momment. |
23:01 |
EduardeCalibal |
I have a git link... https://github.com/TheZenKitteh/minetest-industrial/ |
23:01 |
EduardeCalibal |
But I don't know if is the same. |
23:01 |
EduardeCalibal |
Another... |
23:01 |
EduardeCalibal |
https://git.gitorious.org/marktraceur-minetest-mods/industry_pack.git |
23:02 |
EduardeCalibal |
This one. |
23:02 |
sdzen |
yes its the same |
23:02 |
EduardeCalibal |
But I love the rubber collector. |
23:02 |
EduardeCalibal |
And now I make this machine work. |
23:02 |
EduardeCalibal |
Is very nice. |
23:02 |
EduardeCalibal |
:) |
23:02 |
EduardeCalibal |
Working... |
23:02 |
sdzen |
he has it on git |
23:02 |
sdzen |
just make a pull request with your fix |
23:03 |
EduardeCalibal |
I need time to fix all. |
23:03 |
EduardeCalibal |
But if this is dead and the tech is alive maybe I send it to the tech and make all one pack. |
23:03 |
EduardeCalibal |
:D |
23:03 |
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23:04 |
sdzen |
dude a month in minetest time isn't much |
23:04 |
EduardeCalibal |
Well... I have a old version here. |
23:05 |
sdzen |
if your used to minecraft which breaks everything every release of an update then yes it is a long time |
23:05 |
sdzen |
;et me try the git version |
23:05 |
sdzen |
what issues do you have? |
23:05 |
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23:05 |
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23:05 |
EduardeCalibal |
Don't is working, now is working... |
23:05 |
EduardeCalibal |
Another question... About the animal pack. |
23:05 |
EduardeCalibal |
mod... |
23:06 |
EduardeCalibal |
I tammed some sheeps and have now in my city, but he wool never come back... -.- |
23:06 |
RealBadAngel |
EduardeCalibal, about rubber trees i suggest waitin a while, technic can handle such stuff ;) |
23:06 |
EduardeCalibal |
I have many naked sheeps. :D |
23:06 |
EduardeCalibal |
I already solved this... |
23:06 |
EduardeCalibal |
Sorry. |
23:07 |
EduardeCalibal |
I make a transition conversion, now I have 2 types of rubber trees, but the old one (from rubber_sheet) have twice production. |
23:07 |
RealBadAngel |
no problemo, feel free to try again with the new update ;) |
23:08 |
EduardeCalibal |
Tech is very well, I think, the industry is my problem... |
23:08 |
EduardeCalibal |
And is very similar in some points. |
23:08 |
RealBadAngel |
i just changed lotsa code regarding rubber trees |
23:08 |
EduardeCalibal |
I have two types of rubber trees, is this my point. |
23:08 |
EduardeCalibal |
Equal in every aspect. |
23:09 |
RealBadAngel |
of course, i made both of them |
23:09 |
EduardeCalibal |
Nice. |
23:09 |
EduardeCalibal |
:) |
23:09 |
EduardeCalibal |
Well, I try solve my problem with my sheeps now. Thanks. |
23:09 |
EduardeCalibal |
:) |
23:09 |
EduardeCalibal |
Cya. AFK |
23:10 |
RealBadAngel |
before new mapgen will come technic alone (without moretrees) will generate own rubber trees |
23:10 |
EduardeCalibal |
About the industry... What the tool box do? |
23:10 |
RealBadAngel |
with moretrees only those will be used |
23:11 |
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23:11 |
EduardeCalibal |
I removed the moretrees... Some problem hapened here. I don't remember anymore. |
23:13 |
EduardeCalibal |
I added a modification to the bucket mod, now any bucket have a description Bucket of ... (dynamic generated). |
23:13 |
EduardeCalibal |
I love customizate a game. :-P |
23:13 |
EduardeCalibal |
AFK |
23:14 |
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23:16 |
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23:36 |
Kacey |
brb |
23:36 |
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Kacey joined #minetest |
23:36 |
Kacey |
back |
23:39 |
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23:41 |
Kacey |
hi all |
23:41 |
* Kacey |
wishes everyone a happy valentine's day |
23:50 |
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23:51 |
telek |
Did something change that would break doors? |
23:52 |
telek |
My doors now act closed when they're open and open when they're closed. |
23:54 |
VanessaE |
ShadowNinja: it is safe to sign on now. |
23:54 |
VanessaE |
telek: not to my knowledge? |
23:55 |
Kacey |
http://www.youtube.com/watch?v=xIyXqBgFpFQ&feature=endscreen&NR=1 too much free time lol |
23:55 |
telek |
Might be some weird interaction between my server version and my updated client. |
23:59 |
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