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IRC log for #minetest, 2013-02-14

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All times shown according to UTC.

Time Nick Message
00:00 Kacey CMakeLists.txt:104 (include)
00:00 Kacey checking for module 'OGRE'
00:00 Kacey package 'OGRE' not found
00:00 Kacey CMake Error at /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:266 (message):
00:00 Kacey A required package was not found
00:00 Kacey Call Stack (most recent call first):
00:00 Kacey /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:320 (_pkg_check_modules_internal)
00:00 Kacey CMakeDependenciesConfig.txt:175 (PKG_CHECK_MODULES)
00:00 Kacey CMakeLists.txt:104 (include)
00:00 Kacey checking for module 'OGRE-Terrain'
00:00 Kacey package 'OGRE-Terrain' not found
00:00 Kacey CMake Error at /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:266 (message):
00:00 Kacey A required package was not found
00:00 Kacey Call Stack (most recent call first):
00:00 Kacey /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:320 (_pkg_check_modules_internal)
00:00 Kacey CMakeDependenciesConfig.txt:178 (PKG_CHECK_MODULES)
00:00 Kacey CMakeLists.txt:104 (include)
00:00 Kacey checking for module 'OGRE-Paging'
00:00 Kacey package 'OGRE-Paging' not found
00:00 Kacey CMa
00:00 Kacey pm
00:00 Kacey woah
00:00 Kacey sent to channel
00:00 Kacey oops
00:00 Kacey hmm...
00:00 ShadowNinja next time use pastbin.
00:00 jin_xi use pastebins for pasting
00:02 Kacey please ignore the flood (accidental
00:02 Kacey )*
00:02 Kacey browser failing
00:02 MiJyn oh
00:07 EduardeCalibal I have some type of problem with the buket_lava item...
00:07 EduardeCalibal Is a bug?
00:09 ShadowNinja what is the problem?
00:09 MiJyn ^
00:09 EduardeCalibal Appear as unknow item.
00:10 ShadowNinja you mean filling a bucket with lava makes it unknown?
00:11 EduardeCalibal Yes...
00:11 NakedFury joined #minetest
00:11 EduardeCalibal But is working...
00:11 ShadowNinja you must be using an old or modified version of minetest_game
00:12 EduardeCalibal I compiled a 2h...
00:12 EduardeCalibal From git.
00:12 EduardeCalibal -.-
00:14 ShadowNinja I am grabbing latest now
00:15 ShadowNinja no issues here
00:29 EduardeCalibal Ok, I search for the cause here then...  Thanks.
00:29 EduardeCalibal AFK
00:32 Kacey gdk-pixbuf-2.0 how do i get this?
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01:06 telek MiJyn: Even if there currently is a limit, you CAN always expand it, problem being if it's going to either consume too much memory or cause processing slowness.
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01:17 MiJyn telek, ok thanks!
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01:28 jojoa1997 mauvebic
01:29 jojoa1997 can i have fly and no clip on your server.
01:38 mauvebic which server?
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01:44 VanessaE If I ever meet the person who designed the SATA connector, or the person who designed the LED circuits on my PC mainboard, I will smack him/her upside the head with a mese shovel.
01:44 telek Lol.
01:45 telek VanessaE: SATA still beats cheap PATA connectors.
01:45 mauvebic sata, those are the wide thin cables?
01:45 VanessaE mauvebic: yeah
01:45 mauvebic oh yeah that lol
01:45 mauvebic unplugged one of those drives lately, felt very old lol
01:45 VanessaE telek: better in general, but the damn things are so loose and fragile
01:45 telek At least it'll tend to 'disconnect' rather than 'fry' your drive (I just lost one last week due to a cheap 80 conductor IDE cable breaking... IN-SYSTEM and causing the drive logic to short out.
01:46 VanessaE true
01:46 telek VanessaE: Agreed, much like my complaints with Micro-USB
01:46 VanessaE a disconnect is what knocked me offline.  a screwed up LED circuit is what kept me off while I figured out a workaround
01:46 telek But both of them DO serve the purpose of not destroying the device.
01:46 telek Lame :/
01:46 mauvebic the biggest electronic failure i had was a motherboards frying the webcam on a netbook and a motherboard that melted on me lol
01:46 telek Wow.
01:46 mauvebic the three biggest capacitors all leaked and that was it lol
01:47 telek I've only had one failure that could top that.
01:47 telek A videocard that destroyed two motherboards (appearing to work fine the entire time) until it finally burned a trace off on the third motherboard, indicating where the failure was
01:48 mauvebic hehe my P4 has one of those famous faulty BIOS'es that fails to boot under most linuces
01:49 mauvebic something about bad table entries
01:56 sokomine i had a power supply once that was dead on arrival. led to strange behaviour and a lot of looking around what was wrong...
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02:00 jojoa1997 mauvebic you there?
02:02 mauvebic yeah which server you talking about?
02:02 jojoa1997 minetest.org 30018
02:02 mauvebic oldocder has the privs for that :-)
02:02 jojoa1997 nope
02:02 jojoa1997 i only have fast and shout
02:03 jojoa1997 and was in a room where i could not get out
02:03 mauvebic bizarre, did you try coming back w/ a diff name?
02:03 jojoa1997 nope but i use that name for everything and i would forget the new one
02:04 jojoa1997 could you grant me fly and noclip
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02:04 mauvebic the spawnpoint isn't static and i dont have privs there :/
02:04 jojoa1997 oh :/
02:05 jojoa1997 i just had to be the one in a closed room
02:05 mauvebic though if bandwidth isn't a problem you can dl the map
02:05 jojoa1997 good thing there is a dig glitch
02:05 sokomine go to the 30003 world :-) that got very nice. used to be calinous world
02:05 mauvebic no its happened to others too - i opened all the doors but not all floors have stairwells lol :S
02:05 sokomine very nice landscape
02:05 mauvebic what is it now?
02:06 jojoa1997 i wanted to go on 30002
02:06 sokomine a server run by oldcoder that's unfortionately hardly beeing played on. calinou suggested running less servers
02:06 jojoa1997 but i dont have privs to interact there either
02:06 sokomine joja: ask oldcoder. 30002 was skyblock iirc?
02:06 jojoa1997 worst of all it is a skyblock server
02:06 mauvebic right now im spawning a second city-block on that very map lol it prolly weights half a gig by now
02:07 jojoa1997 30002 or 30003
02:07 jojoa1997 mauvebic you should make a game with all your mods
02:07 OldCoder Hi!
02:07 sokomine 2 seems the skyblock world? and 3 is the old calinou world. i did build a house in the later one on a very nice island with jungletrees and lots of papyrus around
02:07 OldCoder sokomine, Yes I think
02:07 sokomine ah. hi oldcoder :-)
02:08 OldCoder I am here for the evening
02:08 OldCoder Please test the worlds
02:08 sokomine fine!
02:08 OldCoder Need to see if corrupted
02:08 jojoa1997 can i have interact on the skyblock server
02:08 OldCoder jojoa1997, Yes of course
02:08 jojoa1997 also
02:08 sokomine maybe you can rescue jojoa?
02:08 mauvebic ironically if unzip to /games you can run an mm2 map (for testing purpose or wtv)
02:08 OldCoder Remind me in about 5 minutes. Rescue?
02:08 jojoa1997 could you delet my file i jumped off the edge
02:08 sokomine why's that ironic, mauvebic?
02:08 jojoa1997 for 30002
02:09 mauvebic because he asked me to make a game :p
02:09 sokomine where you far with your bulding, jojoa?
02:09 sokomine ah, ok
02:09 jojoa1997 whuch server 30002 or 30018
02:09 OldCoder jojoa1997, what is your nick in the game?
02:09 telek Have there been any big updates to minetest in the last week or two?
02:09 OldCoder Exact spelling
02:09 telek IE bugfixes or like?
02:10 jojoa1997 jojoa1997
02:10 OldCoder k
02:10 OldCoder Hmm
02:10 OldCoder Looks like I need to reload media
02:10 OldCoder Hold on...
02:10 jojoa1997 OC
02:10 jojoa1997 nvm
02:11 OldCoder Wait
02:11 OldCoder I switched directories
02:11 OldCoder It will be fine
02:11 jojoa1997 what will?
02:11 OldCoder jojoa1997, Granting interact
02:11 jojoa1997 ok
02:12 jojoa1997 anyone know why legacy animals were removed after 0.4.1
02:13 jojoa1997 also
02:13 jojoa1997 OC
02:13 jojoa1997 could you add the experimental armor mod
02:13 jojoa1997 it adds visible armor and can show what type of pick/sword you are weilding
02:14 jojoa1997 and i mean to the marktwain server
02:14 jojoa1997 also does the server use inventory plus
02:15 * jojoa1997 is having fun shooting npcs with moon gravity and firearms mod
02:16 sokomine poor npc
02:20 sokomine is there an easy way to detect leaves of moretree?
02:20 sokomine apart from analyzing the node name
02:20 VanessaE not really, but I could make some custom groups if you like
02:23 sokomine hm. might be practical. don't know if it could be useful elsewhere
02:23 OldCoder Did jojoa leave?
02:24 OldCoder Huh
02:24 OldCoder Granting interact regardless
02:26 VanessaE sokomine: fixed in git.  Look for group moretrees_leaves
02:26 VanessaE that'll catch all of them
02:26 VanessaE they're also in group leaves, but I dunno if that includes defaults or not
02:27 sokomine oh, default leaves would be fine as well. doesn't even need an update then
02:28 sokomine at least they don't seem to be in that group in my version
02:30 VanessaE brb
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02:39 Kacey jeez problems VanessaE?
02:40 VanessaE nothing I can't figure out with the right magic incantation >:-/
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02:53 Kacey night all
02:57 jojoa1997 joined #minetest
02:58 jojoa1997 OldCoder is there i way i can get the mods for your 30002 server and how do i make cobblestone there
03:02 OldCoder Hi
03:03 OldCoder Of course you can have all the mods jojoa1997 they are online right now in a single ZIP for you to take
03:03 OldCoder Regarding cobblestone I am afraid I won't be able to do much research for about two months
03:03 jojoa1997 here? http://minetest.org/data/gamezips/index.html
03:03 OldCoder Yes
03:03 jojoa1997 also
03:03 OldCoder Is that what you need?
03:03 jojoa1997 nvm
03:03 OldCoder Why nvm?
03:03 jojoa1997 i will figure out how to do cobble
03:04 jojoa1997 can you give ShadowNinja interact on 30002
03:04 jojoa1997 i think everyone should get interact on that server by default
03:09 jojoa1997 OldCoder pplease grant ShadowNinja interact on port 30002
03:13 ShadowNinja OldCoder: can you reset my player file?
03:14 OldCoder
03:14 OldCoder ShadowNinja, Hi. Sure.
03:14 ShadowNinja Thank you
03:14 OldCoder ShadowNinja, you wish me to remove you so you can start over?
03:14 ShadowNinja yes
03:15 OldCoder Shutting down that world to proceed. Allow 5 to 10 minutes.
03:15 ShadowNinja I lost the starting stuff
03:15 OldCoder k
03:15 OldCoder Actually I will shut down all the worlds for backups
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03:21 jojoa1997 !up minetest.org 30002
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03:22 VanessaE FINALLY
03:22 jojoa1997 what
03:22 VanessaE I swear to G*d, whoever designed Linux's security model for /etc/rc* scripts was fucking ANAL.
03:22 VanessaE took forever to figure out how to actually start my server at boot time
03:23 VanessaE (as a non-privileged user, and via my little auto-restart script)
03:23 VanessaE pain in my ass
03:23 sokomine joja: create stone by placing floating lava and water next to each other
03:23 VanessaE so, server's back up and running normally and all is right with the world again
03:24 ShadowNinja VannessaE: does it have modified gravity anymore?
03:24 sokomine i usually use inittab for that
03:24 VanessaE ShadowNinja: no, it's back to the defaults now
03:26 ShadowNinja btw does anyone the reason DB_backends_2 hasn't been merged yet?
03:26 jojoa1997 !up minetest.org 30002
03:26 jojoa1997 why isnt there an answer
03:27 ShadowNinja the bot is offline
03:28 jojoa1997 OldCoder why is minetest.org 30002 down
03:29 OldCoder
03:30 OldCoder jojoa1997, ShadowNinja requested reset
03:30 OldCoder I backed up all the worlds
03:30 jojoa1997 oh ok
03:30 OldCoder and they are restarting right now
03:30 OldCoder You also have interact as you wished
03:30 VanessaE restart all the worlds!!
03:30 OldCoder I am
03:30 VanessaE *looks afraid*
03:30 OldCoder Heh
03:30 VanessaE restart ALL the worlds? :-S
03:30 jojoa1997 OC
03:30 jojoa1997 make interact a default priv there
03:31 VanessaE bad idea.
03:31 ShadowNinja why so?
03:31 VanessaE just any random nitwit (read: landmine clone) can sign on and start griefing
03:31 jojoa1997 nope
03:31 jojoa1997 it is skyblock survival
03:31 ShadowNinja it takes some work on a skyblock world
03:32 VanessaE you never saw what I created on OC's skyblock world :-)
03:32 VanessaE I don't want it griefed.
03:32 ShadowNinja is there any protection?
03:32 jojoa1997 the farthest platfrom is on the edge of my vision with infinite vision distance
03:32 jojoa1997 shadow i see you
03:34 ShadowNinja OldCoder: I don't have interact yet.
03:35 sokomine there are some nice constructions on the skyblock world, yes. still...normal players would be better off with interact. a lot may leave without ever knowing how to request it. maybe a protector mod could help?
03:35 VanessaE well there's always node_ownership
03:35 VanessaE it's reliable but required admin intervention to use
03:36 * ShadowNinja runs /mods and covers his screen in white
03:36 sokomine the area around one's first node could be protected. most platforms extend further...that's where an automatic solution might not catch everything
03:37 jojoa1997 VanessaE take a pic and show us what you built
03:37 VanessaE sure
03:37 VanessaE actually OC has one
03:37 sokomine you'll probably manage to get there as well eventually, joja
03:37 ShadowNinja OldCoder: interact please
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03:37 sokomine my first construction was on a copy oldcoder made so that i could build on. some receipes where conflicting back then. but now it ought to all work
03:38 sokomine the second lot was closer to the rest of the world
03:38 jojoa1997 i like the favorite places
03:38 jojoa1997 i accidentally die and can teleport back to my old one with a sapling
03:39 VanessaE jojoa1997: waiting for media...
03:39 VanessaE there we go
03:39 jojoa1997 what are cords
03:40 * jojoa1997 grrrr
03:40 jojoa1997 i died AGAIN
03:40 jojoa1997 but i teleported back :-)
03:40 OldCoder
03:41 VanessaE OldCoder: fly priv on 30002 if you don't mind?
03:41 OldCoder Sure
03:41 OldCoder Spell your nick please
03:42 VanessaE VanessaEzekowitz
03:42 OldCoder Coming
03:43 OldCoder VanessaE, done
03:43 ShadowNinja OldCoder: can I have interact?
03:44 sokomine 3% media...
03:45 sokomine seems i didn't copy the cache from when i played on that port
03:47 OldCoder ShadowNinja, Sorry... forgot
03:47 OldCoder hold on
03:47 sokomine 4%
03:47 VanessaE damn it why does he always have to sign off *right* when I'm about to show him something
03:47 OldCoder RBA?
03:47 VanessaE jojo
03:47 sokomine when i finally managed to login he might be back again :-)
03:48 OldCoder ShadowNinja, you are set up
03:48 VanessaE looks like I need to re-position all my signs
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03:49 VanessaE jojoa1997:   http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_3603907907.png
03:49 VanessaE there's your screenshot you asked for :-)
03:49 jojoa1997 O.o
03:49 jojoa1997 what level are you
03:49 VanessaE I completed it ages ago.
03:50 VanessaE or at least as much as cornernote had coded by that point
03:52 VanessaE OldCoder: feel free to crop the excess out of the left/right of that screenshot and use it if you want
03:52 VanessaE (you'll want to paint out Sokomine's name as well I guess :-) )
03:56 sokomine it looks compltetely diffrent from what i remember due to diffrent texture pack
03:56 sokomine ah. 88% media. i might arrive in - say - 5 minutes
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03:56 sokomine have a look at my construction while you're there, vanessa
03:56 VanessaE already signed out :-)
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03:57 VanessaE yeah, about the only time I don't use HDX while taking screenshots is if I need to show someone what they can expect, e.g. in a crafting recipe or so
03:58 VanessaE otherwise, blow that window up to 2x2 screens in size, HDX 256px, snap a shot, and let the masses drool :D
04:01 sokomine oh no...almost logged in...and then the client crashed
04:01 VanessaE d'oh!
04:01 OldCoder ty
04:01 jojoa1997 OC
04:01 sokomine at least the media is transferend now
04:02 jojoa1997 can you give me a lava source
04:02 jojoa1997 i placed a dirt on it
04:02 sokomine you have one already :-)
04:02 sokomine oh
04:02 VanessaE OldCoder: by the way, if you're still maintaining my world on 30017, there have been major updates to it
04:02 sokomine hm
04:02 sokomine i'll see...
04:02 VanessaE er, to my live/upstream one I mean
04:02 OldCoder Ask me this week
04:02 jojoa1997 sokamine are you admin?
04:02 OldCoder I will do a few more updates
04:02 OldCoder Then be preoccupied for a month or two
04:02 OldCoder VanessaE, ^
04:02 VanessaE no prob.  at your convenience, as alwaus
04:03 jojoa1997 can you give me a lava source
04:03 jojoa1997 i placed a dirt on it
04:03 jojoa1997 OldCoder ^
04:04 OldCoder hi
04:04 jojoa1997 OldCoder can you
04:04 OldCoder on phon e
04:05 sokomine no, i'm just a player
04:05 jojoa1997 oh when you get off please giveme it
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05:16 jojoa1997 ShadowNinja please place an iron lumo in my chest
05:16 jojoa1997 OldCoder if i have ambience installed will your servers load quicker
05:18 VanessaE no.
05:19 VanessaE for reasons that defy logic, the game apparently doesn't look at cache from singleplayer mode when considering what to download from a server
05:20 OldCoder
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05:23 grondilu I was crashing when connecting to webcrab but it went fine when I removed some of my options like 3D clouds and stuff
05:26 VanessaE those things are client-side
05:26 VanessaE it makes sense that turning them off can improve stability
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05:52 VanessaE back later.  time for bed.
05:52 VanessaE night all.
06:01 OldCoder
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11:29 Taoki Looking into learning Inskape a bit. This made me curious: Is there any chance that support for svg textures could be added to MineTest? Considering the blocky and simple design, this sounds like something that would fit and be useful
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12:04 AndChat105216 hi
12:06 jojoa1997_tablet joined #minetest
12:06 jojoa1997_tablet Hello!
12:07 jojoa1997_tablet OldCoder
12:09 jojoa1997_tablet OldCoder: can you get rid of the 3d sign mod on minetest.org 30002 because people cant finish level 3 without placeing 10 signs from deault
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12:14 jojoa1997_tablet Hello!
12:18 jojoa1997_tablet joined #minetest
12:54 OldCoder
12:54 OldCoder Hi
12:54 OldCoder If somebody will remind me about the 3rd sign mod in the evening
12:54 OldCoder and explain exactly what jojoa meant
12:55 OldCoder I will take care of it
12:55 OldCoder Need to rest now
13:23 ruskie I think he meant 3D sign mod
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14:05 EduardeCalibal How I cut a part of one string in LUA?
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14:11 rotor112 when will the minetest.net background texture be changed? https://github.com/celeron55/minetest_game/commit/9232734a489ba9cddd278bd129304afd0b2d7fbb
14:11 rotor112 the forum background
14:15 Kacey haha broke freenode
14:15 Kacey afk
14:15 rotor112 http://ubuntuone.com/0dJotwAWSSfIvcdr04tZCO
14:17 TheLastProject joined #minetest
14:17 rotor112 I think mud_128.png should be mud_64.png
14:18 Matrixiumn joined #minetest
14:20 rotor112 http://forum.minetest.net/style/Oxygen/mud_128.png http://ubuntuone.com/0dJotwAWSSfIvcdr04tZCO
14:31 Kacey back
14:33 rotor112 hi
14:34 EduardeCalibal This mods have two type of some itens...  Like diamons (technic and diamons).
14:34 EduardeCalibal diamonds...
14:35 EduardeCalibal Is a nice idea unify it or make two class of diamons...
14:36 EduardeCalibal The armor mod is using the diamonds mod, who have tools of diamond to.
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14:38 Matrixiumn joined #minetest
14:39 EduardeCalibal Well...  I changed any description of diamonds in the diamond mod to pure diamond for don't make confusion here. :D
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14:42 * rotor112 thinks mithril pickaxe should be better than mesepick
14:43 VanessaE good morning all.
14:43 Kacey morning v
14:43 rotor112 it's afternoon
14:44 rotor112 3:44 pm
14:44 * rotor112 lives in Germany
14:45 * Kacey live in colorado
14:45 rotor112 http://forum.minetest.net/style/Oxygen/mud_128.png should be mud_64.png
14:46 NekoGloop Who gives a crap.
14:48 rotor112 This should be the new crap texture http://ubuntuone.com/0dJotwAWSSfIvcdr04tZCO
14:48 rotor112 Like here https://github.com/celeron55/minetest_game/commit/9232734a489ba9cddd278bd129304afd0b2d7fbb
14:48 YoungDerp hi NekoGloop
14:52 rotor112 "Meine Nachbarin hat Kohlmeisen, aber was macht ein Hahn auf meinem Esel?" google translator doesn't work right here
14:53 rotor112 http://www.google.de/#hl=de&tbo=d&output=search&sclient=psy-ab&q=zerg+rush&oq=zerg+rush&gs_l=hp.3..0l10.1710.4739.1.5309.9.6.0.3.3.0.230.1209.0j4j2.6.0...0.0...1c..3.hp.mJk6dY5vy6k&psj=1&bav=on.2,or.r_gc.r_pw.r_qf.&bvm=bv.42452523,d.Yms&fp=d78a45c208af265d&biw=1280&bih=903
14:53 rotor112 play this
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14:56 rotor112 I removed 54 then I loosed
15:01 jojoa1997_tablet celeron55 is there anywhere that i can see what will be added to minetest 0.4.5 or what will be added to the mapgen
15:04 * rotor112 is playing at the moment http://www.totaljerkface.com/happy_wheels.php
15:04 jojoa1997_tablet Does anyone else know where i can see changes
15:04 jojoa1997_tablet that might happen to 0.4.5
15:07 rotor112 look here http://forum.minetest.net/viewforum.php?id=5
15:08 jojoa1997_tablet that is just the feature discussion
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15:10 rotor112 where can I find the anisotropic filtering at the sourcecode?
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15:21 VanessaE it's part of irrlicht
15:26 rotor112 ok, thanks
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15:40 PilzAdam joined #minetest
15:40 PilzAdam Hello everyone!
15:41 rotor112 hi
15:42 rotor112 http://forum.minetest.net/style/Oxygen/mud_128.png should be mud_64.png when will this be changed?
15:43 rotor112 search zerg rush with google
15:47 STHGOM ohh hello rotor in sparky
15:47 STHGOM *im
15:48 VanessaE morning PilzAdam l
15:48 VanessaE -l
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15:51 PilzAdam VanessaE, spam: http://forum.minetest.net/viewtopic.php?pid=70250#p70250
15:52 VanessaE dealt.
15:54 rotor112 hi, sparky
15:54 * STHGOM means Sparky the Happpy Girrafe On Minetest
15:54 PilzAdam VanessaE, spam? http://forum.minetest.net/search.php?action=show_user_posts&user_id=4305
15:55 VanessaE doesn't look like spam to me?
15:56 VanessaE just someone responding who doesn't really need to be doing so
15:57 pierreghz joined #minetest
15:57 rotor112 what happened to the gun topic?
15:58 STHGOM hi
15:58 rotor112 is is removed or only invisible?
15:58 VanessaE probably removed.
15:58 VanessaE (not by me though)
15:59 rotor112 ok
15:59 VanessaE "offtopic" doesn't mean "it's okay to post just *anything*"
15:59 VanessaE and people are abusing the idea already
16:00 rotor112 ok
16:01 rotor112 Was I allowed to write this?: ""Meine Nachbarin hat Kohlmeisen, aber was macht ein Hahn auf meinem Esel?" google translator doesn't work right here"
16:06 sokomine regarding that sentence, you seem to be sourrounded by animals :-) is the sentence constructed specificly to confuse automatic translators?
16:08 rotor112 no
16:09 mr0wl so anyone created a giant GNU in minetest yet?
16:09 NakedFury joined #minetest
16:09 rotor112 me not
16:09 rotor112 I*
16:10 mr0wl i want to make a giant stallman too
16:16 Jeija joined #minetest
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16:19 telek mr0wl: You should have a giant stallman that persecutes OSX/Windows users, a Giant Jobs who persecutes Windows/Linux users, A giant Bill Gates (Or maybe chair throwing Balmer) who strikes OSX/Linux users, and then a giant Larry Ellison who attacks all three, while having no equivalent client since nobody's run 3d apps on ex-sun hardware in how long? :D
16:20 rotor112 hi
16:20 mr0wl what's a good minetest server?
16:20 rotor112 minetest.org:30015
16:20 mr0wl thanks
16:20 Jordach joined #minetest
16:21 Jordach joined #minetest
16:21 mr0wl telek: man, a lot of work
16:21 rotor112 94.23.33.108:30000
16:21 telek Yep, but it'd be hilarious when it's finished :)
16:22 mr0wl i'm still just learning how to not dig myself into a dark pit
16:22 mr0wl made me pretty claustrophobic in the beginning
16:24 rotor112 press F5 then you see the coordinates
16:25 telek Heh.
16:26 telek You need to go watch some videos on open pit mining then mr0wl :)
16:26 telek Speaking of: Has anyone considered doing a mod to generate dwarf fortress style 'cavern collapses' when players over-mine node areas?
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16:30 rotor112 hi
16:30 sokomine a gnu would be nice. would be more realistic than domesticated cows in the wild
16:32 rotor112 http://china.huanqiu.com/ Can chinese people play minetest?
16:32 sokomine mr0wl: a very popular server is redcrab.suret.net port 30401
16:33 mr0wl sokomine: thanks
16:33 rotor112 because of the 3,663 Replies
16:35 rotor112 →it's on the top→100,526 views→more replies→on the top→lot's of people
16:35 Calinou lots*
16:35 rotor112 yes
16:39 rotor112 I can't join it http://forum.minetest.net/viewtopic.php?id=4504
16:40 rotor112 why?
16:40 sokomine which server?
16:41 rotor112 [0.4.4] Dwarves Kingdom Server
16:43 babyface1031 joined #minetest
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16:44 sokomine hm, sorry, don't know about that one. do you get an error message?
16:44 rotor112 no
16:46 sokomine !up 95.84.168.231
16:46 sokomine hm, bots not there?
16:47 sokomine did you try ip 95.84.168.231 and port 30000?
16:47 rotor112 I'll do
16:48 STHGOM bbl
16:48 rotor112 I can't connect
16:48 sokomine how recent is your client, rotor? sometimes the version mismatches
16:48 sokomine does it time out or do you get any error messages?
16:48 rotor112 no
16:48 rotor112 nothing
16:49 sokomine maybe it's down then
16:49 sokomine try redcrabs server
16:49 rotor112 ok
16:51 rotor112 I used /setemail and now I haven't got some password
16:51 rotor112 have*
16:53 sokomine yes. use that and you'll have interact (i.e. will be able to open doors, use chests, dig and place things)
16:53 rotor112 when will I get it?
16:53 mr0wl can someone put up a list of servers in the wiki?
16:54 sokomine you ought to get that mail pretty soon. couple of minutes...depending on your providers
16:54 Calinou http://servers.minetest.ru
16:54 Jordach mr0wl, http://servers.minetest.ru
16:54 iqualfragile mr0wl: there is a subforum
16:54 Calinou too late Jordach
16:54 Jordach Calinou, ninja'd
16:54 mr0wl thanks
16:55 rotor112 maybe I wrote the adress not correctly
17:00 rotor112 doesn't want to talk to me
17:04 rotor112 no, it's correct
17:06 rotor112
17:06 pandaro joined #minetest
17:07 rotor112 hi
17:10 rotor112 I sent myself an email with an other adress
17:10 rotor112 And I got it
17:10 rotor112 Maybe I'm not allowed to join redcrabs server
17:11 Calinou no, you aren't
17:12 rotor112 sokomine wrote: you ought to get that mail pretty soon. couple of minutes...depending on your providers
17:12 rotor112 So why don't I get it?
17:13 rotor112 T̶̹̜̪̹̙̰̲͘͟ḩ̮̻̮̳̱̪̗̯̦͘͝e͉̹̫̳̭̯͠ͅ ̡͍͎̰̮̜̞̣̝̯̺̖͎̲͉͔͚̲̫̮Ņ̝̗̖̻̘͟͞͞e̡͔̳͔̙̫͖̖̥̣̗̮͢t̢͚͚̱̜̯̻͈̠̘̙͕͉́̕͟ͅͅh̩͙̦̖͘͘e̡͙̗̖̖̱̜̹̺͔͎͚̻̮͘ͅr͖̱̭̩̳̼̰͚̗͖͎̙̗̘̀͜͝͠ͅ[       I like these letters
17:14 rotor112 put them in the text field
17:15 berome joined #minetest
17:15 rotor112 hi
17:16 grondilu left #minetest
17:16 berome hi rotor112 !
17:23 pierreghz joined #minetest
17:27 webdesigner97 joined #minetest
17:31 Taoki_1 joined #minetest
17:33 VanessaE those letters turn to gibberish on my screen..
17:34 VanessaE or at least, they're surrounded by gibberish
17:34 rotor112 you can deactivate them
17:34 monkeycoder joined #minetest
17:35 sfan5 how to easily find potential bots on the forum: http://forum.minetest.net/userlist.php?username=*+*
17:36 PilzAdam Death Dealer Member 1,539 15-02-2012
17:36 PilzAdam ^ spam bot
17:36 VanessaE hah
17:37 sfan5 haha
17:37 VanessaE I wonder whatever happened to him
17:38 markveidemanis joined #minetest
17:38 markveidemanis Hi!!!
17:38 Octupus_ joined #minetest
17:38 MinetestBot joined #minetest
17:38 rotor112 hi
17:38 Octupus_ Hi
17:38 VanessaE er, hi.
17:38 VanessaE ...
17:39 Octupus_ What wrong vaneesa
17:39 Octupus_ *Vanessa
17:39 MinetestBot VanessaE: he fell of a cliff
17:39 rotor112 minetest.org:30010 is very inactive
17:39 VanessaE ?
17:39 markveidemanis He's dead, jim!
17:42 markveidemanis !up minetest.org 30010
17:42 MinetestBot minetest.org:30010 is up (0.494ms)
17:43 markveidemanis Then why inactive
17:43 Octupus_ !up minetest.org 30004
17:43 MinetestBot minetest.org:30004 seems to be down
17:44 markveidemanis Haha
17:48 MinetestBot GIT: xyzz commited to celeron55/minetest: Add Freetype support 30b9a4d6b4 2013-02-14T09:46:08-08:00 http://git.io/7R6_Ow
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17:54 MiJyn <PilzAdam> Death Dealer Member 1,539 15-02-2012
17:54 MiJyn [10:37] <PilzAdam> ^ spam bot
17:54 MiJyn why?
17:54 MiJyn he seemed alright to me
17:54 PilzAdam <sfan5> how to easily find potential bots on the forum: http://forum.minetest.net/userlist.php?username=*+*
17:55 NakedFury that about health user is obviously a bot
17:55 MiJyn oh
17:55 MiJyn xD
17:55 NakedFury i like when bots make it easier to ban them
17:57 rotor112 I'm on this list, too D: http://forum.minetest.net/userlist.php?show_group=-1&amp;sort_by=username&amp;sort_dir=ASC&amp;username=*+*&amp;p=2
17:58 Octupus_ Rotor ik yo played on my server :P
17:58 rotor112 I'm playing on much server
17:59 Matsetes joined #minetest
17:59 Matsetes Hi!
17:59 Matsetes I've got some problems while trying some games
18:01 Matsetes 19:00:20: ERROR[main]: generate_image(): Could not load image "crack_anylength.png" while building texture
18:01 Matsetes 19:00:20: ERROR[main]: generate_image(): Creating a dummy image for "crack_anylength.png"
18:01 Matsetes Font size: 8 15
18:01 Matsetes 19:00:20: ERROR[main]: generate_image(): Could not load image "heart.png" while building texture
18:01 Matsetes 19:00:20: ERROR[main]: generate_image(): Creating a dummy image for "heart.png"
18:01 PilzAdam what games?
18:03 Matsetes Skyblock, dwarves and some others
18:04 Matsetes Also the real test game
18:06 PilzAdam there are some textures that are required by the engine, if they arent found these errors appear
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18:12 Matsetes How can I understand wich ones?
18:14 thexyz Matsetes: grep "\.png" src/*.cpp builtin/*.lua
18:15 Matsetes For what game?
18:17 thexyz Matsetes: for minetest sources
18:17 Octupus_ Can some1 tell me when 3.1 was made
18:17 thexyz it'll show up all textures required by engine itself
18:24 ShadowNinja joined #minetest
18:25 grondilu joined #minetest
18:28 Matsetes Ah, ok
18:28 Matsetes Have I to write it in the game?
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18:56 sokomine is there a way to find out how hilly a region is?
18:56 mauvebic joined #minetest
18:56 PilzAdam open your eyes ;-)
18:56 sokomine i'd like to know for spawning buildings. constructing them as a player is sometimes difficult even for a player
18:56 sokomine hard to turn that into an algorithm :-)
18:57 sokomine it's just...buldings floating over an abyss are strange. and if you can't reach the front door because there's no way to get there...
18:59 sokomine even if i check height where i want to place the building it's hard to tell which height is best because that would require analysis of the room in front of the door as well
18:59 * sokomine moves to pilzadams flatland...
19:00 mauvebic vast underspaces are a problem when spawning entire cities/cityblocks too lol
19:00 sokomine yes, that's the main reason...
19:00 ShadowNinja perhaps you could check directly in front of the door and place stilts at the corners of the houses
19:00 mauvebic though a workaround for me is grab a tgun and make a rocky ridge around the whole thing and floor some grass
19:01 sokomine inhabitants would get lost pretty soon in a typical mt world. there are so many holes to fall into. rescuing npc could be a job for life :-)
19:02 sokomine stilts? i don't know the term. i have already included pillars and walls where the building can stand on. it just looks too even. giving it a less smooth surface might be possible...it's just the question how efficient that is. and it doesn't help me much with the space in front of the main door
19:02 mauvebic though mtcities makes an effort to find the base of the plan, evening-out the lots is up to the user lol
19:03 sokomine that's a possibiltiy as well :-)
19:03 mauvebic imo default worlds should be flat and the client could have a pretty powerful terrain editor built in
19:04 berome sokomine: perhaps you could spawn buildings with roots: meaning house + some dirt "socle" a bit around, cheking if it is necessary (if air => "socle"
19:04 mauvebic guns work in lua but lag after awhile (tbe)
19:04 mauvebic well i dont see why users cant just build up the foundation lol its not like theres any other work to do on the spawned building :p
19:05 mauvebic or if youre doing it with NPC's then have npc's do it
19:05 mauvebic if theyre smart enough to trade and make bread they can def. see if a building is floating
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19:06 rsiska joined #minetest
19:06 mauvebic though i hope youre not saving air nodes in your plans?
19:06 celeron55 joined #minetest
19:06 sokomine hm, yes, i could extend the pillars/walls a bit. still does not really solve the front door problem and might be inefficient on a larger scale
19:06 mauvebic for your plans you gotta both: not save air nodes, and set the reference point to the base, so at least they spawn at the ground level
19:07 sokomine the floating as such can be avoided with the base :-) it's just a bit quadratic
19:07 sokomine yes. maybe that has to be enough for now
19:07 mauvebic its easy, at some point when saving/printing buildings youre scanning through the nodes, you just need the lowest Y value for your base
19:08 mauvebic is there like a sample schematic floating around on pastebin so i can support the format with my mash converter?
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19:09 sokomine that could too be useful. i didn't care about that yet. what i'm thinking about is the area the building wants to spawn onto. maybe simply counting "height" of each block in that area and taking that height that occoured most mitght do
19:10 sokomine might still get me buildings deep down in a hole. hm
19:10 Menche joined #minetest
19:10 mauvebic cornernote wrote a simple deploy buildings
19:11 mauvebic seems to work nice on a smaller scale
19:11 mauvebic heck im figuring out ways to split blueprints with 10m+ nodes lol
19:11 mauvebic medieval blueprint will be epic: 3K^3
19:12 mauvebic not sure if i should release blueprints (~100mb) or make maps and release those
19:15 sokomine good question
19:15 sokomine did you manage to combat cavegen?
19:15 mauvebic have a feeling maps would be lighter downloads and save the time of spawning the damn BP's which im guessing wont work on most weaker computers lol
19:15 mauvebic well *combat* i have to respawn everything multiple times to get rid of the caves and chunks of gravel/grass lol
19:16 sokomine hmm. the trouble with importing such huge structures is to generate enough area around them so that they can spawn
19:16 mauvebic yeah but its friggin huge lol
19:16 mauvebic finished spawning a "coruscant city block" the mesh was called, 26 massive buildings
19:16 sokomine what i'd like to have there is to be able to import them on the database level. that might be much easier in most regards (just insert/overwrite those chunks where the structure shall be)
19:16 mauvebic i was looking just into that this morning
19:17 sokomine fine!
19:17 mauvebic the script i use to make the blueprints could just as well insert the nodes directly to the map
19:17 sokomine please tell me when you make progress there
19:17 mauvebic not much to date, i suck at cpp, dont know the minetest source code, lol cant even find add_node to see how that works
19:18 mauvebic im looking at the various mappers, though they read the entries not adding any
19:18 sokomine yes. at least as long as the map format doesn't change. with the current effort it takes to load huge regions this might be the best way. almost no workload on the importing machine
19:18 mauvebic and it seems to be indexed by a hash of the position
19:18 mauvebic ideally if i could go straight from mesh -> map without needing blueprints and world editors lol that wouid be great
19:19 sokomine afaik it is stored with   index - data  in the database - index beeing derived from the coordinates of the chunk and documented in the map format documentation. data is zipped
19:19 mauvebic cuz adding nodes ingame on such a scale while the client is running is a drag
19:19 * sokomine nods heavily
19:20 Octupus_ HI Menche
19:20 Octupus_ DOES ANY1 KNOW WHERE I CAN FIND NEKOGLOOP
19:20 mauvebic please dont use caps
19:20 sokomine i'd like to import a lot of minecraft maps to a testworld so that i could fly around and see the buildings with less err...reduced fun due to lack of fps
19:21 mauvebic thats another thing is finding a way to load these massive constructs into view lol
19:21 sokomine octupus: just point out that your head is kitten-less. maybe he'll pop up then :-)
19:21 Octupus_ :/
19:21 Octupus_ i really nedd him
19:21 mauvebic i dunno why in mc screens you can see alot, though the ceiling is lower :/
19:22 sokomine i can't see much in mc. at least not at the same time i want to be able to actually do anything in the world. short view works to some degree. in mt, i can sometimes even go up to far and almost run around
19:23 mauvebic hell it took an hour to load atlantis into full view for a screenshot lol
19:23 mauvebic the coruscanti block i can only show map
19:24 sokomine might be good if the client could cache more blocks so that you don't have to reload everything after restart
19:24 NakedFury where is the screenshot mauvebic?
19:25 mauvebic atlantis is in the screenshots thread, i put map too to show scale
19:25 mauvebic i thought atlantis was safely to the south of another city, but finally theres a little overlap lol
19:25 mauvebic were also gonna sink all the continents around it to make a giant sea
19:27 NakedFury damn man its sad the game wont give you a proper big desert or forest area for that pyramid
19:27 mauvebic i can paint the whole area with sand
19:27 NakedFury yeah I know
19:28 NakedFury still would be great if they where naturally desert or bigger biomes
19:28 mauvebic the biomes are tiny when compared to real scale buildings lol
19:28 NakedFury the biomes are incredibly small compared to anything
19:28 mauvebic yeah i was thinking of rearranging those
19:29 sokomine hm. boundaries between biomes are nice places to settle. it depends on what you want to do...
19:29 NakedFury damn the atlantis looks great
19:29 NakedFury would be nice living there
19:29 mauvebic using a temperature gradient, the hottest would be the center and the coldest at the edges, making the center a desert, around it green/forest, and edges uber-cold
19:29 NakedFury ^ but in a huge scale
19:29 NakedFury we got more than enough space for it
19:30 mauvebic the buildings in there are big enough to do stuff with
19:30 NakedFury make each floor 3 nodes high and then see how many you get
19:32 mauvebic at least 4-5 high
19:32 mauvebic theres only 2 of us lol
19:32 NakedFury DAMN atlantis compared to your city map is HUGE
19:32 mauvebic look at this new one lol: http://www.zimg.eu/i/146570974
19:32 mauvebic north of the shipyards
19:32 NakedFury are those star wars stuff ?
19:33 mauvebic 4*4+1 block is coruscant buildings yeah
19:33 NakedFury sooooo big
19:33 mauvebic got plenty of small buildings to spawn in between for filler
19:33 mauvebic the biggest task is connecting everything lol
19:34 NakedFury with tunnels in the sky
19:34 mauvebic and emptying out the buildings to buildup the insides
19:34 NakedFury you cant breath the outside air
19:34 mauvebic yeah the hovercar highway is hooked up to everything over and under ground
19:34 mauvebic undeground segment is 7km lol
19:34 mauvebic *long
19:34 NakedFury do you have carts to move?
19:35 NakedFury its too long for me
19:35 mauvebic not carts
19:35 mauvebic hovercars
19:35 mauvebic though autopilot would be useful for long drive lol
19:35 mauvebic though ive saved bookmarks all over the place no need for privs for that
19:35 mauvebic oh shit, i forgot about that yesterday (sorry jojoa) lol
19:36 mauvebic (he was stuck in a building with no doors/windows)
19:37 NakedFury do you think you can bring down the importing time of your binvox blueprints into the game?
19:37 mauvebic its as bloody efficient as i know how :P </scotty> lol i dont even load blueprints into memory while printing them
19:38 mauvebic i need to make the process more manageable though
19:38 mauvebic that prolly means splitting up the big blueprints into chunks of 1 million
19:38 pandaro moderator please:http://forum.minetest.net/viewtopic.php?pid=70306#p70306
19:39 PilzAdam ^ VanessaE, thexyz, sfan5
19:40 thexyz lul
19:40 sfan5 pandaro: the banhammer hit em hard!
19:40 mauvebic the guy sounds like likwid lol
19:41 pandaro however, is sympathetic 7 posts in 15 minutes
19:41 thexyz why did you delete it? i was just going to quote him and post that he forgot ~3 spaces =(
19:42 thexyz I also don't like those ▼▼▼▼▼ in his nickname
19:43 Menche joined #minetest
19:43 pandaro too much ink?
19:43 thexyz yeah
19:43 thexyz I renamed him
19:43 pandaro lol
19:43 pandaro how?
19:43 sfan5 thexyz: i think you can answer the "why did you delete it?" yourself
19:43 pandaro hahah
19:44 thexyz oh, well, he's unbanned now
19:44 sfan5 pandaro: forum moderators can do anything
19:44 MiJyn @pandaro, @thexyz, he's definitely an okay guy
19:44 MiJyn just a bit immature
19:44 MiJyn and who here _isn't_ immature?
19:44 * PilzAdam
19:44 PilzAdam ;-)
19:44 thexyz oh, well, banned again
19:44 pandaro i konw,you can also let me play the computer?
19:44 thexyz what an unlucky guy!
19:44 MiJyn thexyz, he was gonna help me with my mod!
19:45 MiJyn you're gonna ban a guy who wants to help people?
19:45 sfan5 thexyz: y u no edit my ban instead of creating a new one?
19:45 MiJyn give him a chance man
19:45 thexyz MiJyn: why did he post that wall of irritating red text?
19:45 thexyz sfan5: because me want ban ppl
19:45 MiJyn thexyz, idk, but give him a chance, he's already showing signs of a good person
19:45 pandaro dont ban, only...insulted him a little '
19:46 MiJyn don't
19:46 thexyz MiJyn: oh, well
19:46 thexyz MiJyn: done
19:46 MiJyn thanks
19:46 pandaro be good xyz, one canche
19:47 thexyz oh, crap
19:47 thexyz aren't 8 another accounts he has enough?
19:47 mauvebic signs of a good person: yelling like that in public will get you a ticket, arrested, possibly institutionalized lol
19:47 pandaro cheers the goodness
19:47 pandaro by
19:48 pandaro bye
19:48 thexyz well
19:48 thexyz it's not like I'm complaining
19:49 thexyz also, any idea when marktraceur will come back?
19:49 mauvebic http://forum.minetest.net/viewtopic.php?id=4783 <- wtf lol
19:49 MiJyn @mauvebic, IKR?
19:50 mauvebic im guessing some kids miss the applause they used to get for it lol
19:50 PilzAdam thexyz, there is no rule that disallows having multiple accounts
19:50 thexyz @@@@@ =(
19:50 thexyz PilzAdam: then let's make one?
19:50 PilzAdam could be useful
19:50 mauvebic why would anyone want to maintain multiple accounts, unless to cause trouble? cant think of any valid reason lol
19:50 PilzAdam Moderators can seee the IPs, right?
19:51 thexyz the first one to ban would be c55 then
19:51 thexyz http://forum.minetest.net/profile.php?id=3
19:51 PilzAdam because of TestUser?
19:51 mauvebic lol well i think you can make an exception
19:51 mauvebic trolls arent testusers tho lol
19:52 PilzAdam "Having multiple accounts is disallowed, except for Moderators and Administrators to do some spying"
19:52 mauvebic spying lol if thats all theyre doing we are in trouble lol
19:53 sfan5 PilzAdam: yes, mods and admins can see ips, not only your curret one, the whole ip history
19:53 sfan5 *current
19:53 mauvebic number of diff IPs == number of power outs for me lol
19:55 mauvebic the real pita is the number of free proxies available these days lol
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19:57 thexyz and tor
19:57 mauvebic and webchat
19:57 Jordach joined #minetest
19:57 thexyz only evil guys use tor; hence it's banned from minetest.ru ^^
19:58 Menche how do you ban tor? is there a list of exit nodes?
19:58 mauvebic i wouldnt trust tor, if i were the gov't its the first thing id watch lol
19:58 thexyz Menche: there is
19:58 AspireMint joined #minetest
19:58 Jordach AspireMint, welcome
19:59 AspireMint Hello, thx fox xPnaes :)
19:59 AspireMint for*
19:59 AspireMint xPanes* :D
20:00 AspireMint calinou is not here :(
20:00 thexyz Menche: https://www.dan.me.uk/torlist/ (one query per 2 hours, btw)
20:00 mauvebic went to bed lol late there
20:00 mauvebic or very early?
20:00 thexyz oh, per hour
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20:01 Menche ty
20:02 Menche would connecting to a mt server over tor be something to worry about?
20:02 Menche tor is reeaally slow
20:03 mauvebic would prolly be laggy yeah
20:03 mauvebic the only person i know who would want to do that is.,
20:03 mauvebic lol
20:03 mauvebic you know who
20:06 sokomine hi aspiremint
20:07 AspireMint Hello
20:07 MiJyn hi
20:10 Nikondork joined #minetest
20:11 Octupus_ Hellllo
20:11 Octupus_ Jordach,what do i do when my .jar doesnt wanna download
20:14 mauvebic 404?
20:16 monkeyco_ joined #minetest
20:25 khonkhortisan It is said, "To err is human," That quote from http://wctaiwan.tumblr.com/post/53783479/the-404-poem
20:26 Menche joined #minetest
20:32 Menche2 joined #minetest
20:32 SpeedProg1 joined #minetest
20:32 Minetest-tan joined #minetest
20:33 Menche2 ...my nickname was disconnected but is still registered
20:33 roboman2444 joined #minetest
20:33 thexyz !up minetest.ru
20:33 Minetest-tan minetest.ru:30000 is up (0.107ms)
20:33 thexyz !up minetest.ru
20:33 Minetest-tan minetest.ru:30000 is up (0.098ms)
20:33 thexyz !up minetest.ru
20:33 Minetest-tan minetest.ru:30000 is up (0.103ms)
20:33 thexyz !up minetest.ru
20:33 Minetest-tan minetest.ru:30000 is up (0.098ms)
20:33 dimeshake does that !up function just test a udp connection, or does it actually test to see if the server is responding?
20:33 thexyz| !up minetest.ru
20:33 thexyz| !up minetest.ru
20:33 Minetest-tan minetest.ru:30000 is up (0.102ms)
20:33 thexyz| !up minetest.ru
20:34 mauvebic that one wont spam? lol
20:34 khonkhortisan Menche2, there's a fix for that
20:34 thexyz mauvebic: oh me
20:34 PilzAdam dimeshake, it tests if there is a Minetest server behind that adress
20:34 Menche guess it timed out
20:34 Octupus_ Hi MENCHE
20:34 Menche hi
20:34 Octupus_ :)
20:34 thexyz or something that behaves like minetest server
20:35 dimeshake PilzAdam: yes, but the "status" scripts i've seen will say it's up even if you cannot actually connect to it
20:35 thexyz !up minetest.ru
20:35 Minetest-tan minetest.ru:30000 is up (0.098ms)
20:35 dimeshake just because the port is open and listening
20:35 mauvebic i mean certain spammers using the bot to do that lol
20:35 PilzAdam dimeshake, the first step in the Minetest connection protocoll is an init package, it checks for that
20:35 thexyz dimeshake: it sends TOSERVER_INIT and waits TOCLIENT_INIT or something like that
20:35 dimeshake gotcha
20:35 thexyz servers.minetest.ru does the same
20:35 dimeshake some times, server will not outright crash but peg the CPU and refuse additional connections
20:36 sfan5 !server
20:36 Minetest-tan NameError: global name 'phenny' is not defined (file "/home/minetest/bot/modules/server.py", line 11, in read_server)
20:36 thexyz lul
20:36 dimeshake or rather, you can start to connect but will never actually join
20:36 Wuzzy joined #minetest
20:36 sfan5 lemme fix that real quick
20:36 thexyz release more, release broken!
20:36 dimeshake it'd be nice to have a decent way to detect that state too :)
20:36 thexyz dimeshake: well, it reports "up" in that case
20:36 dimeshake right
20:36 dimeshake that's what i'm saying
20:37 PilzAdam going to sleep now; bye
20:37 Menche !up menche.servegame.com
20:37 Minetest-tan menche.servegame.com:30000 seems to be down
20:37 Menche it seems to be running...
20:38 Menche !up menche.servegame.com
20:38 Minetest-tan joined #minetest
20:38 thexyz !server
20:38 Minetest-tan NameError: global name 'phenny' is not defined (file "/home/minetest/bot/modules/server.py", line 11, in read_server)
20:38 thexyz hm..
20:39 Menche server software is running, not eating up cpu, ram usage is good, firewall looks good...
20:39 Menche !up menche.servegame.com
20:39 Minetest-tan joined #minetest
20:39 thexyz !server
20:39 Minetest-tan NameError: global name 'phenny' is not defined (file "/home/minetest/your/ad/in/exception/contact/thexyz/modules/server.py", line 11, in read_server)
20:40 thexyz oh, great
20:40 Menche ?
20:41 Minetest-tan joined #minetest
20:41 thexyz !server
20:41 Minetest-tan thexyz: D-L-K Networks GameServer | game.d-l-k.net:30000   up (99.901%)
20:41 celeron55 http://i.imgur.com/BFsUHhm.png
20:42 Jordach c55, haha
20:42 Menche !up menche.servegame.com
20:42 Minetest-tan menche.servegame.com:30000 seems to be down
20:42 telek ROFLHAO.
20:43 telek celeron55: What comic is that from?
20:43 Menche !up menche.servegame.com
20:43 Minetest-tan menche.servegame.com:30000 seems to be down
20:43 sfan5 this is what i call a path: /home/minetest/your/ad/in/exception/contact/thexyz/modules
20:44 celeron55 telek: no idea; i've seen many many mashups of it though
20:44 * sfan5 turned into an evil person
20:44 sfan5 !ignore sfan5
20:44 telek Hah, it's got a watermark on it.
20:44 celeron55 http://knowyourmeme.com/photos/477275-boardroom-suggestion
20:45 celeron55 oh, apparently
20:45 celeron55 oops, i mean this http://knowyourmeme.com/memes/boardroom-suggestion
20:45 Menche !up menche.servegame.com
20:45 Minetest-tan menche.servegame.com:30000 is up (0.326ms)
20:45 Menche ah, had it set to the wrong port
20:45 Menche duh
20:46 sfan5| !g google
20:46 Minetest-tan sfan5|: http://www.google.com/
20:46 sfan5| !g google
20:46 sfan5| !g google
20:46 sfan5| !g google
20:46 sfan5| !g google
20:46 sfan5| hm.
20:46 sfan5| !g google
20:46 Minetest-tan sfan5|: http://www.google.com/
20:46 Muadtralk joined #minetest
20:48 telek Hey is the particle toggle in the settings menu broken?
20:49 sfan5 the last time i checked it worked
20:49 telek Friend's been complaining about it since it gives them lag, and I just went and checked and sure enough with the option unchecked it's still throwing off debris when mining a block.
20:49 Jordach telek, they need to restart the client once its done
20:49 telek Jordach: Ahh.
20:51 telek Nope, I still got it on the first block I mined, it seems to have stopped after that, but there's now an errant 'pixel' hanging off an adjacent block.
20:51 ShadowNinja is there a server-side particles mod on it?
20:52 Nikondork joined #minetest
20:52 ShadowNinja those cause a lot of lag
20:53 telek ShadowNinja: Nope. And it didn't lag until whenever the particles got added into the client.
20:53 telek Hrmm.
20:53 Muadtralk then shut them off! :P
20:53 Muadtralk theres a setting for it you know
20:54 telek Muadtralk: The setting doesn't work, that was the whole point.
20:54 celeron55 http://pyfound.blogspot.fi/2013/02/python-trademark-at-risk-in-europe-we.html
20:54 Nikondork_ joined #minetest
20:55 telek What's this mean?  ERROR[main]: ClientEnvironment::processActiveObjectMessage(): id=7 type=e SerializationError in processMessage(), message="\u0000\u0000\f\u00fdn\u00ff\u00e4u8\u00ff\u00e3\u0084\u0098"
20:55 Menche the new movement branch makes going down ladders deadly
20:55 thexyz that feeling when you're trademarked http://2.bp.blogspot.com/_6u6A3LIMxMY/S7nkgkMEsfI/AAAAAAAAAyw/4ZGES4fJenw/s1600/Rock+python+in+fence+1.jpg
20:57 Menche going down a ladder accelerates you downward fast enought that you take damage at the bottom
20:57 Menche *enough
20:58 Wuzzy2 joined #minetest
20:59 monkeycoder joined #minetest
21:00 monkeycoder joined #minetest
21:02 Menche lol, i can jump higher out of water than I can off of land
21:02 Menche don't really care for the new movement stuff
21:02 khonkhortisan then water and slabs are cause for an obstacle cource
21:03 khonkhortisan *course
21:04 Menche2 joined #minetest
21:04 Menche2 schools wifi disconnected me *again*
21:08 sapier joined #minetest
21:09 MinetestBot joined #minetest
21:09 sfan5 MinetestBot: what are you doing here?
21:09 sfan5 MinetestBot: quit now!
21:11 * Menche doesn't like the new movement
21:11 Menche if you make a tall ladder with nothing above, it, you rocket up and fly out the top
21:12 Menche grr, extra comma
21:12 Menche actually i'm thrown up 5 nodes from just one ladder
21:17 sapier what do you think about this: http://www.freeimagehosting.net/ryku2
21:18 sapier sorry a little bit to small here in better size http://postimage.org/image/sfypt10dl/
21:18 Wuzzy joined #minetest
21:21 Muadtralk the movement needs tuning
21:23 sapier can you be a little bit more precise?
21:23 shadowjay1 joined #minetest
21:24 Muadtralk look at menches complaints above :P
21:24 sapier oh you're talking about player movement
21:26 QuailChaser joined #minetest
21:27 Menche my school's wifi is horrible :(
21:27 Menche and its worse today
21:27 Menche keeps disconnecting me
21:30 Menche is there a way to disable the new movement?
21:30 Muadtralk no not as far as I can see
21:30 Menche it *really* needs tuning
21:31 STHGOM joined #minetest
21:31 Muadtralk or a old_style_movement = 1 option in the CONF
21:31 Menche yes
21:32 TForsman joined #minetest
21:32 Menche "Improved" Player Physics
21:32 Menche debatable
21:34 TheLastProject joined #minetest
21:34 Muadtralk well it has alot of settings
21:34 Muadtralk it just needed some work before being commited
21:35 Menche don't think it should have been committed quite yet
21:36 telek Is it client or server-side and did it break backwards compatibility client-side?
21:36 Menche new clients cannot connect to old servers
21:36 Menche old clients can connect to new servers, but the new movement is disabled
21:36 telek Arg.
21:37 Menche you can move faster and jump higher in water than on land
21:37 Menche ladders are like trampolines
21:37 Menche if you have more than one ladder, descending it accelerates you fast enough to take fall damage
21:38 TForsman joined #minetest
21:39 Taoki Menche: You're probably using fast (E) on ladders, or have "aux_1_descends". Disable fast_movement and it will no longer be the case
21:39 sapier why does a ladder accelerate?
21:39 Taoki Menche: Yeah, you have aux1_descends enabled and fast_movement turned on too. When you have that fast move is automatically used in water and on ladders, because the E key is used to go down
21:40 Taoki Disable fast movement and it will work as normal
21:40 Muadtralk I better upgrade my server to the newest git
21:40 Taoki So no, the mod isn't broken. You just weren't aware of how fast movement works now :P
21:41 telek Wow, that's messy
21:41 telek I was about to complain about exactly that :D
21:42 Menche even with it off, ladders still fail to cushion falls
21:42 Taoki Can't be helped. aux1_descends means E is used to go down, so it can't be used as the Fast button either. Therefore, Fast is always enabled if fast_movement is on, cuz there's no other logical way
21:42 Menche and i like having fast move on
21:42 Taoki Y uses acceleration now. They do cussion falls, just smoothly
21:43 Menche couldn't you just make it so fast_move isn't used unless e is pressed?
21:43 Menche i didn't have e pressed but still got superspeed in the water
21:44 Menche there needs to be a way to disable the new movement
21:45 Taoki Menche: Not when aux1_descends is enabled. Otherwise it works like that
21:45 Menche ...why doesn't it work like that with aux1_descends?
21:45 Taoki There's nothing to disable :P It only adds a few changes here and there, such as allowing Fast on ladders and underwater. And smooth diving in water
21:46 Taoki Menche: Because the E button is used to go down. It can't be used for Fast too
21:46 Taoki When you go down with Shift / Sneak, E can be used to go fast. When E is used to descend instead however, what key would be used for fast? So it needs to be done automatically
21:47 Taoki As long as fast_move is enabled of course. Just no logical way around that
21:47 Taoki IMO, aux1_descends is a bad idea. I don't know why that was invented, but some people use it so I had to make the system work with it
21:47 Menche aux1_descends is the original way
21:47 jojoa1997 joined #minetest
21:48 Menche the shift to go down was invented later
21:48 jojoa1997 can anyone tell me why celeron55 got rid of mobs in minetest
21:48 Taoki ok. But yeah, no logical way to fix that when it's enabled. Since "go down" takes the key of "go fast", so go fast must be automatic
21:48 Taoki jojoa1997: The only mob that existed were the rat and otekku (or what it was called). The mob system is getting moved to LUA, which IIRC is why
21:48 rsiska joined #minetest
21:48 Menche oerkki
21:49 Menche and the dungeon master and firefly
21:49 jojoa1997 but why not add those mobs back again
21:49 Taoki jojoa1997: When the LUA mob framework will be ready, that and probably more will be added
21:49 Menche imo they should have been implemented in lua before being removed from c++
21:49 sdzen joined #minetest
21:49 jojoa1997 or they should have been kept in C++
21:49 sapier mob framework is already ready ;-)
21:50 sdzen did I miss something about the monsters?
21:50 Taoki sapier: Someone should put it upstream then. I'm totally up and eager to see some mobs :)
21:50 jojoa1997 yeah but i need a light mob framework
21:50 Menche simple mobs?
21:50 Taoki but now that we have lua, they need to be done there
21:50 sapier there is no "light" framework
21:50 jojoa1997 doesnt work for me
21:50 sapier mobs are a complex task
21:50 Menche minetest's entity handling needs to be improved
21:51 Taoki The mob framework can be made part of builtin BTW. It's something any game mode should be able to make use of
21:51 sapier so called "simple mobs" are even more complex than mobf
21:51 jojoa1997 a couple default mobs not a whole bunch
21:51 sapier problem is that there are lots of things to do to make a mob behave at least a little bit reasonable
21:52 sapier and this is lots of lua code but reviewing mods with a complexity level like that can't be done in a couple of hours
21:53 sapier and anything that can't be reviewed in short time has no chance to get merged
21:53 rsiska_ joined #minetest
21:54 sapier and as pilzadam has to approve merge while he did a competing mod doesn't increase chances either ;-)
21:54 jojoa1997 sapier did you fix the bug with using scissors on sheep
21:54 sapier yes quite some time ago
21:55 jojoa1997 yay i am adding it back now
21:55 jojoa1997 i think we should have 2-4 different trees for default
21:55 sapier adding bugs back? no no no I won't merge it back ;-)
21:55 jojoa1997 no as in to my mods
21:56 jojoa1997 i removed them
21:56 sapier you should use stable if you require stability
21:56 sdzen I have been working on smaller textures for the mobs that I use
21:56 sdzen in MOBF
21:56 jojoa1997 does stable have archers
21:56 sapier no this is a 2.1 feature
21:57 jojoa1997 have you made feathers and fur have a use yet?
21:57 sapier sdzen do you like a config setting high_res vs low_res?
21:57 sapier no
21:58 sdzen I just adjusted them because the super HD ones don't fit 16x16 textures well
21:58 sapier they're size is a result of blenders default texture size ;-)
21:58 sapier I still don't know how to reduce it
21:58 sdzen I find it hard to find the body parts on the texture file as well
21:59 sdzen some are twisted around and stuff
21:59 sdzen and with the vombie
21:59 sdzen I thought I had it the right way but when I went to test the texture
21:59 sdzen it was upsidedown and sideways in areas
21:59 sapier I know it's not quite easy if you download git version you may use blender model to look for it
21:59 sdzen i use the git version
22:00 sapier there are all models included in git version just install blender and open them
22:00 sdzen ooh look I actually have blender installed
22:00 sdzen must be a fluke
22:00 sdzen I never use blender XD
22:01 sapier :-) was only way to create those models in reasonable time :-)
22:02 jin_xi joined #minetest
22:03 sapier most of the model textures may not be replcable without blender .. at least not with acceptable effort
22:11 q66 joined #minetest
22:12 STHGOM hi
22:15 hallstein joined #minetest
22:31 Jeija joined #minetest
22:34 STHGOM bye
22:55 Jeija left #minetest
22:56 EduardeCalibal The industry-pack is abandoned now?
22:57 EduardeCalibal I think I am going to update him com produce technic material and stay with two types of rubber trees. :D
22:58 sdzen idustrial pack?
22:58 sdzen industrial*
22:58 EduardeCalibal I have here...
22:58 sdzen thats RAPHAELS yes?
22:58 EduardeCalibal Maybe.
22:58 EduardeCalibal Moment.
22:59 EduardeCalibal Copyright 2012 Mark Holmquist <mtraceur@member.fsf.org>
22:59 EduardeCalibal From this guy...
23:00 sdzen yes thats the one
23:00 sdzen he updated it a few weeks ago I think
23:00 sdzen at least if its the one I remember
23:00 EduardeCalibal I don't think so...
23:00 EduardeCalibal Is very close to the tech pack
23:00 EduardeCalibal technic
23:00 sdzen hmmm
23:01 EduardeCalibal Have the same rubber tree, same product but with different names
23:01 EduardeCalibal And sprites
23:01 sdzen you have the forum topic?
23:01 EduardeCalibal Momment.
23:01 EduardeCalibal I have a git link...  https://github.com/TheZenKitteh/minetest-industrial/
23:01 EduardeCalibal But I don't know if is the same.
23:01 EduardeCalibal Another...
23:01 EduardeCalibal https://git.gitorious.org/marktraceur-minetest-mods/industry_pack.git
23:02 EduardeCalibal This one.
23:02 sdzen yes its the same
23:02 EduardeCalibal But I love the rubber collector.
23:02 EduardeCalibal And now I make this machine work.
23:02 EduardeCalibal Is very nice.
23:02 EduardeCalibal :)
23:02 EduardeCalibal Working...
23:02 sdzen he has it on git
23:02 sdzen just make a pull request with your fix
23:03 EduardeCalibal I need time to fix all.
23:03 EduardeCalibal But if this is dead and the tech is alive maybe I send it to the tech and make all one pack.
23:03 EduardeCalibal :D
23:03 harrison joined #minetest
23:04 sdzen dude a month in minetest time isn't much
23:04 EduardeCalibal Well...  I have a old version here.
23:05 sdzen if your used to minecraft which breaks everything every release of an update then yes it is a long time
23:05 sdzen ;et me try the git version
23:05 sdzen what issues do you have?
23:05 Kokorobet joined #minetest
23:05 Kokorobet joined #minetest
23:05 EduardeCalibal Don't is working, now is working...
23:05 EduardeCalibal Another question...  About the animal pack.
23:05 EduardeCalibal mod...
23:06 EduardeCalibal I tammed some sheeps and have now in my city, but he wool never come back...  -.-
23:06 RealBadAngel EduardeCalibal, about rubber trees i suggest waitin a while, technic can handle such stuff ;)
23:06 EduardeCalibal I have many naked sheeps. :D
23:06 EduardeCalibal I already solved this...
23:06 EduardeCalibal Sorry.
23:07 EduardeCalibal I make a transition conversion, now I have 2 types of rubber trees, but the old one (from rubber_sheet) have twice production.
23:07 RealBadAngel no problemo, feel free to try again with the new update ;)
23:08 EduardeCalibal Tech is very well, I think, the industry is my problem...
23:08 EduardeCalibal And is very similar in some points.
23:08 RealBadAngel i just changed lotsa code regarding rubber trees
23:08 EduardeCalibal I have two types of rubber trees, is this my point.
23:08 EduardeCalibal Equal in every aspect.
23:09 RealBadAngel of course, i made both of them
23:09 EduardeCalibal Nice.
23:09 EduardeCalibal :)
23:09 EduardeCalibal Well, I try solve my problem with my sheeps now.  Thanks.
23:09 EduardeCalibal :)
23:09 EduardeCalibal Cya. AFK
23:10 RealBadAngel before new mapgen will come technic alone (without moretrees) will generate own rubber trees
23:10 EduardeCalibal About the industry...  What the tool box do?
23:10 RealBadAngel with moretrees only those will be used
23:11 ttk2 joined #minetest
23:11 EduardeCalibal I removed the moretrees...  Some problem hapened here.  I don't remember anymore.
23:13 EduardeCalibal I added a modification to the bucket mod, now any bucket have a description Bucket of ... (dynamic generated).
23:13 EduardeCalibal I love customizate a game. :-P
23:13 EduardeCalibal AFK
23:14 sdzen left #minetest
23:16 sapier left #minetest
23:17 Oblivion1500 joined #minetest
23:35 Kacey joined #minetest
23:36 Kacey brb
23:36 Kacey joined #minetest
23:36 Kacey back
23:39 proller joined #minetest
23:41 Kacey hi all
23:41 * Kacey wishes everyone a happy valentine's day
23:50 NakedFury joined #minetest
23:51 telek Did something change that would break doors?
23:52 telek My doors now act closed when they're open and open when they're closed.
23:54 VanessaE ShadowNinja: it is safe to sign on now.
23:54 VanessaE telek: not to my knowledge?
23:55 Kacey http://www.youtube.com/watch?v=xIyXqBgFpFQ&amp;feature=endscreen&amp;NR=1 too much free time lol
23:55 telek Might be some weird interaction between my server version and my updated client.
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