Time  Nick             Message
00:00 Kacey            CMakeLists.txt:104 (include)
00:00 Kacey            checking for module 'OGRE'
00:00 Kacey            package 'OGRE' not found
00:00 Kacey            CMake Error at /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:266 (message):
00:00 Kacey            A required package was not found
00:00 Kacey            Call Stack (most recent call first):
00:00 Kacey            /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:320 (_pkg_check_modules_internal)
00:00 Kacey            CMakeDependenciesConfig.txt:175 (PKG_CHECK_MODULES)
00:00 Kacey            CMakeLists.txt:104 (include)
00:00 Kacey            checking for module 'OGRE-Terrain'
00:00 Kacey            package 'OGRE-Terrain' not found
00:00 Kacey            CMake Error at /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:266 (message):
00:00 Kacey            A required package was not found
00:00 Kacey            Call Stack (most recent call first):
00:00 Kacey            /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:320 (_pkg_check_modules_internal)
00:00 Kacey            CMakeDependenciesConfig.txt:178 (PKG_CHECK_MODULES)
00:00 Kacey            CMakeLists.txt:104 (include)
00:00 Kacey            checking for module 'OGRE-Paging'
00:00 Kacey            package 'OGRE-Paging' not found
00:00 Kacey            CMa
00:00 Kacey            pm
00:00 Kacey            woah
00:00 Kacey            sent to channel
00:00 Kacey            oops
00:00 Kacey            hmm...
00:00 ShadowNinja      next time use pastbin.
00:00 jin_xi           use pastebins for pasting
00:02 Kacey            please ignore the flood (accidental
00:02 Kacey            )*
00:02 Kacey            browser failing
00:02 MiJyn            oh
00:07 EduardeCalibal   I have some type of problem with the buket_lava item...
00:07 EduardeCalibal   Is a bug?
00:09 ShadowNinja      what is the problem?
00:09 MiJyn            ^
00:09 EduardeCalibal   Appear as unknow item.
00:10 ShadowNinja      you mean filling a bucket with lava makes it unknown?
00:11 EduardeCalibal   Yes...
00:11 EduardeCalibal   But is working...
00:11 ShadowNinja      you must be using an old or modified version of minetest_game
00:12 EduardeCalibal   I compiled a 2h...
00:12 EduardeCalibal   From git.
00:12 EduardeCalibal   -.-
00:14 ShadowNinja      I am grabbing latest now
00:15 ShadowNinja      no issues here
00:29 EduardeCalibal   Ok, I search for the cause here then...  Thanks.
00:29 EduardeCalibal   AFK
00:32 Kacey            gdk-pixbuf-2.0 how do i get this?
01:06 telek            MiJyn: Even if there currently is a limit, you CAN always expand it, problem being if it's going to either consume too much memory or cause processing slowness.
01:17 MiJyn            telek, ok thanks!
01:28 jojoa1997        mauvebic
01:29 jojoa1997        can i have fly and no clip on your server.
01:38 mauvebic         which server?
01:44 VanessaE         If I ever meet the person who designed the SATA connector, or the person who designed the LED circuits on my PC mainboard, I will smack him/her upside the head with a mese shovel.
01:44 telek            Lol.
01:45 telek            VanessaE: SATA still beats cheap PATA connectors.
01:45 mauvebic         sata, those are the wide thin cables?
01:45 VanessaE         mauvebic: yeah
01:45 mauvebic         oh yeah that lol
01:45 mauvebic         unplugged one of those drives lately, felt very old lol
01:45 VanessaE         telek: better in general, but the damn things are so loose and fragile
01:45 telek            At least it'll tend to 'disconnect' rather than 'fry' your drive (I just lost one last week due to a cheap 80 conductor IDE cable breaking... IN-SYSTEM and causing the drive logic to short out.
01:46 VanessaE         true
01:46 telek            VanessaE: Agreed, much like my complaints with Micro-USB
01:46 VanessaE         a disconnect is what knocked me offline.  a screwed up LED circuit is what kept me off while I figured out a workaround
01:46 telek            But both of them DO serve the purpose of not destroying the device.
01:46 telek            Lame :/
01:46 mauvebic         the biggest electronic failure i had was a motherboards frying the webcam on a netbook and a motherboard that melted on me lol
01:46 telek            Wow.
01:46 mauvebic         the three biggest capacitors all leaked and that was it lol
01:47 telek            I've only had one failure that could top that.
01:47 telek            A videocard that destroyed two motherboards (appearing to work fine the entire time) until it finally burned a trace off on the third motherboard, indicating where the failure was
01:48 mauvebic         hehe my P4 has one of those famous faulty BIOS'es that fails to boot under most linuces
01:49 mauvebic         something about bad table entries
01:56 sokomine         i had a power supply once that was dead on arrival. led to strange behaviour and a lot of looking around what was wrong...
02:00 jojoa1997        mauvebic you there?
02:02 mauvebic         yeah which server you talking about?
02:02 jojoa1997        minetest.org 30018
02:02 mauvebic         oldocder has the privs for that :-)
02:02 jojoa1997        nope
02:02 jojoa1997        i only have fast and shout
02:03 jojoa1997        and was in a room where i could not get out
02:03 mauvebic         bizarre, did you try coming back w/ a diff name?
02:03 jojoa1997        nope but i use that name for everything and i would forget the new one
02:04 jojoa1997        could you grant me fly and noclip
02:04 mauvebic         the spawnpoint isn't static and i dont have privs there :/
02:04 jojoa1997        oh :/
02:05 jojoa1997        i just had to be the one in a closed room
02:05 mauvebic         though if bandwidth isn't a problem you can dl the map
02:05 jojoa1997        good thing there is a dig glitch
02:05 sokomine         go to the 30003 world :-) that got very nice. used to be calinous world
02:05 mauvebic         no its happened to others too - i opened all the doors but not all floors have stairwells lol :S
02:05 sokomine         very nice landscape
02:05 mauvebic         what is it now?
02:06 jojoa1997        i wanted to go on 30002
02:06 sokomine         a server run by oldcoder that's unfortionately hardly beeing played on. calinou suggested running less servers
02:06 jojoa1997        but i dont have privs to interact there either
02:06 sokomine         joja: ask oldcoder. 30002 was skyblock iirc?
02:06 jojoa1997        worst of all it is a skyblock server
02:06 mauvebic         right now im spawning a second city-block on that very map lol it prolly weights half a gig by now
02:07 jojoa1997        30002 or 30003
02:07 jojoa1997        mauvebic you should make a game with all your mods
02:07 OldCoder         Hi!
02:07 sokomine         2 seems the skyblock world? and 3 is the old calinou world. i did build a house in the later one on a very nice island with jungletrees and lots of papyrus around
02:07 OldCoder         sokomine, Yes I think
02:07 sokomine         ah. hi oldcoder :-)
02:08 OldCoder         I am here for the evening
02:08 OldCoder         Please test the worlds
02:08 sokomine         fine!
02:08 OldCoder         Need to see if corrupted
02:08 jojoa1997        can i have interact on the skyblock server
02:08 OldCoder         jojoa1997, Yes of course
02:08 jojoa1997        also
02:08 sokomine         maybe you can rescue jojoa?
02:08 mauvebic         ironically if unzip to /games you can run an mm2 map (for testing purpose or wtv)
02:08 OldCoder         Remind me in about 5 minutes. Rescue?
02:08 jojoa1997        could you delet my file i jumped off the edge
02:08 sokomine         why's that ironic, mauvebic?
02:08 jojoa1997        for 30002
02:09 mauvebic         because he asked me to make a game :p
02:09 sokomine         where you far with your bulding, jojoa?
02:09 sokomine         ah, ok
02:09 jojoa1997        whuch server 30002 or 30018
02:09 OldCoder         jojoa1997, what is your nick in the game?
02:09 telek            Have there been any big updates to minetest in the last week or two?
02:09 OldCoder         Exact spelling
02:09 telek            IE bugfixes or like?
02:10 jojoa1997        jojoa1997
02:10 OldCoder         k
02:10 OldCoder         Hmm
02:10 OldCoder         Looks like I need to reload media
02:10 OldCoder         Hold on...
02:10 jojoa1997        OC
02:10 jojoa1997        nvm
02:11 OldCoder         Wait
02:11 OldCoder         I switched directories
02:11 OldCoder         It will be fine
02:11 jojoa1997        what will?
02:11 OldCoder         jojoa1997, Granting interact
02:11 jojoa1997        ok
02:12 jojoa1997        anyone know why legacy animals were removed after 0.4.1
02:13 jojoa1997        also
02:13 jojoa1997        OC
02:13 jojoa1997        could you add the experimental armor mod
02:13 jojoa1997        it adds visible armor and can show what type of pick/sword you are weilding
02:14 jojoa1997        and i mean to the marktwain server
02:14 jojoa1997        also does the server use inventory plus
02:15 * jojoa1997      is having fun shooting npcs with moon gravity and firearms mod
02:16 sokomine         poor npc
02:20 sokomine         is there an easy way to detect leaves of moretree?
02:20 sokomine         apart from analyzing the node name
02:20 VanessaE         not really, but I could make some custom groups if you like
02:23 sokomine         hm. might be practical. don't know if it could be useful elsewhere
02:23 OldCoder         Did jojoa leave?
02:24 OldCoder         Huh
02:24 OldCoder         Granting interact regardless
02:26 VanessaE         sokomine: fixed in git.  Look for group moretrees_leaves
02:26 VanessaE         that'll catch all of them
02:26 VanessaE         they're also in group leaves, but I dunno if that includes defaults or not
02:27 sokomine         oh, default leaves would be fine as well. doesn't even need an update then
02:28 sokomine         at least they don't seem to be in that group in my version
02:30 VanessaE         brb
02:39 Kacey            jeez problems VanessaE?
02:40 VanessaE         nothing I can't figure out with the right magic incantation >:-/
02:53 Kacey            night all
02:58 jojoa1997        OldCoder is there i way i can get the mods for your 30002 server and how do i make cobblestone there
03:02 OldCoder         Hi
03:03 OldCoder         Of course you can have all the mods jojoa1997 they are online right now in a single ZIP for you to take
03:03 OldCoder         Regarding cobblestone I am afraid I won't be able to do much research for about two months
03:03 jojoa1997        here? http://minetest.org/data/gamezips/index.html
03:03 OldCoder         Yes
03:03 jojoa1997        also
03:03 OldCoder         Is that what you need?
03:03 jojoa1997        nvm
03:03 OldCoder         Why nvm?
03:03 jojoa1997        i will figure out how to do cobble
03:04 jojoa1997        can you give ShadowNinja interact on 30002
03:04 jojoa1997        i think everyone should get interact on that server by default
03:09 jojoa1997        OldCoder pplease grant ShadowNinja interact on port 30002
03:13 ShadowNinja      OldCoder: can you reset my player file?
03:14 OldCoder
03:14 OldCoder         ShadowNinja, Hi. Sure.
03:14 ShadowNinja      Thank you
03:14 OldCoder         ShadowNinja, you wish me to remove you so you can start over?
03:14 ShadowNinja      yes
03:15 OldCoder         Shutting down that world to proceed. Allow 5 to 10 minutes.
03:15 ShadowNinja      I lost the starting stuff
03:15 OldCoder         k
03:15 OldCoder         Actually I will shut down all the worlds for backups
03:21 jojoa1997        !up minetest.org 30002
03:22 VanessaE         FINALLY
03:22 jojoa1997        what
03:22 VanessaE         I swear to G*d, whoever designed Linux's security model for /etc/rc* scripts was fucking ANAL.
03:22 VanessaE         took forever to figure out how to actually start my server at boot time
03:23 VanessaE         (as a non-privileged user, and via my little auto-restart script)
03:23 VanessaE         pain in my ass
03:23 sokomine         joja: create stone by placing floating lava and water next to each other
03:23 VanessaE         so, server's back up and running normally and all is right with the world again
03:24 ShadowNinja      VannessaE: does it have modified gravity anymore?
03:24 sokomine         i usually use inittab for that
03:24 VanessaE         ShadowNinja: no, it's back to the defaults now
03:26 ShadowNinja      btw does anyone the reason DB_backends_2 hasn't been merged yet?
03:26 jojoa1997        !up minetest.org 30002
03:26 jojoa1997        why isnt there an answer
03:27 ShadowNinja      the bot is offline
03:28 jojoa1997        OldCoder why is minetest.org 30002 down
03:29 OldCoder
03:30 OldCoder         jojoa1997, ShadowNinja requested reset
03:30 OldCoder         I backed up all the worlds
03:30 jojoa1997        oh ok
03:30 OldCoder         and they are restarting right now
03:30 OldCoder         You also have interact as you wished
03:30 VanessaE         restart all the worlds!!
03:30 OldCoder         I am
03:30 VanessaE         *looks afraid*
03:30 OldCoder         Heh
03:30 VanessaE         restart ALL the worlds? :-S
03:30 jojoa1997        OC
03:30 jojoa1997        make interact a default priv there
03:31 VanessaE         bad idea.
03:31 ShadowNinja      why so?
03:31 VanessaE         just any random nitwit (read: landmine clone) can sign on and start griefing
03:31 jojoa1997        nope
03:31 jojoa1997        it is skyblock survival
03:31 ShadowNinja      it takes some work on a skyblock world
03:32 VanessaE         you never saw what I created on OC's skyblock world :-)
03:32 VanessaE         I don't want it griefed.
03:32 ShadowNinja      is there any protection?
03:32 jojoa1997        the farthest platfrom is on the edge of my vision with infinite vision distance
03:32 jojoa1997        shadow i see you
03:34 ShadowNinja      OldCoder: I don't have interact yet.
03:35 sokomine         there are some nice constructions on the skyblock world, yes. still...normal players would be better off with interact. a lot may leave without ever knowing how to request it. maybe a protector mod could help?
03:35 VanessaE         well there's always node_ownership
03:35 VanessaE         it's reliable but required admin intervention to use
03:36 * ShadowNinja    runs /mods and covers his screen in white
03:36 sokomine         the area around one's first node could be protected. most platforms extend further...that's where an automatic solution might not catch everything
03:37 jojoa1997        VanessaE take a pic and show us what you built
03:37 VanessaE         sure
03:37 VanessaE         actually OC has one
03:37 sokomine         you'll probably manage to get there as well eventually, joja
03:37 ShadowNinja      OldCoder: interact please
03:37 sokomine         my first construction was on a copy oldcoder made so that i could build on. some receipes where conflicting back then. but now it ought to all work
03:38 sokomine         the second lot was closer to the rest of the world
03:38 jojoa1997        i like the favorite places
03:38 jojoa1997        i accidentally die and can teleport back to my old one with a sapling
03:39 VanessaE         jojoa1997: waiting for media...
03:39 VanessaE         there we go
03:39 jojoa1997        what are cords
03:40 * jojoa1997      grrrr
03:40 jojoa1997        i died AGAIN
03:40 jojoa1997        but i teleported back :-)
03:40 OldCoder
03:41 VanessaE         OldCoder: fly priv on 30002 if you don't mind?
03:41 OldCoder         Sure
03:41 OldCoder         Spell your nick please
03:42 VanessaE         VanessaEzekowitz
03:42 OldCoder         Coming
03:43 OldCoder         VanessaE, done
03:43 ShadowNinja      OldCoder: can I have interact?
03:44 sokomine         3% media...
03:45 sokomine         seems i didn't copy the cache from when i played on that port
03:47 OldCoder         ShadowNinja, Sorry... forgot
03:47 OldCoder         hold on
03:47 sokomine         4%
03:47 VanessaE         damn it why does he always have to sign off *right* when I'm about to show him something
03:47 OldCoder         RBA?
03:47 VanessaE         jojo
03:47 sokomine         when i finally managed to login he might be back again :-)
03:48 OldCoder         ShadowNinja, you are set up
03:48 VanessaE         looks like I need to re-position all my signs
03:49 VanessaE         jojoa1997:   http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_3603907907.png
03:49 VanessaE         there's your screenshot you asked for :-)
03:49 jojoa1997        O.o
03:49 jojoa1997        what level are you
03:49 VanessaE         I completed it ages ago.
03:50 VanessaE         or at least as much as cornernote had coded by that point
03:52 VanessaE         OldCoder: feel free to crop the excess out of the left/right of that screenshot and use it if you want
03:52 VanessaE         (you'll want to paint out Sokomine's name as well I guess :-) )
03:56 sokomine         it looks compltetely diffrent from what i remember due to diffrent texture pack
03:56 sokomine         ah. 88% media. i might arrive in - say - 5 minutes
03:56 sokomine         have a look at my construction while you're there, vanessa
03:56 VanessaE         already signed out :-)
03:57 VanessaE         yeah, about the only time I don't use HDX while taking screenshots is if I need to show someone what they can expect, e.g. in a crafting recipe or so
03:58 VanessaE         otherwise, blow that window up to 2x2 screens in size, HDX 256px, snap a shot, and let the masses drool :D
04:01 sokomine         oh no...almost logged in...and then the client crashed
04:01 VanessaE         d'oh!
04:01 OldCoder         ty
04:01 jojoa1997        OC
04:01 sokomine         at least the media is transferend now
04:02 jojoa1997        can you give me a lava source
04:02 jojoa1997        i placed a dirt on it
04:02 sokomine         you have one already :-)
04:02 sokomine         oh
04:02 VanessaE         OldCoder: by the way, if you're still maintaining my world on 30017, there have been major updates to it
04:02 sokomine         hm
04:02 sokomine         i'll see...
04:02 VanessaE         er, to my live/upstream one I mean
04:02 OldCoder         Ask me this week
04:02 jojoa1997        sokamine are you admin?
04:02 OldCoder         I will do a few more updates
04:02 OldCoder         Then be preoccupied for a month or two
04:02 OldCoder         VanessaE, ^
04:02 VanessaE         no prob.  at your convenience, as alwaus
04:03 jojoa1997        can you give me a lava source
04:03 jojoa1997        i placed a dirt on it
04:03 jojoa1997        OldCoder ^
04:04 OldCoder         hi
04:04 jojoa1997        OldCoder can you
04:04 OldCoder         on phon e
04:05 sokomine         no, i'm just a player
04:05 jojoa1997        oh when you get off please giveme it
05:16 jojoa1997        ShadowNinja please place an iron lumo in my chest
05:16 jojoa1997        OldCoder if i have ambience installed will your servers load quicker
05:18 VanessaE         no.
05:19 VanessaE         for reasons that defy logic, the game apparently doesn't look at cache from singleplayer mode when considering what to download from a server
05:20 OldCoder
05:23 grondilu         I was crashing when connecting to webcrab but it went fine when I removed some of my options like 3D clouds and stuff
05:26 VanessaE         those things are client-side
05:26 VanessaE         it makes sense that turning them off can improve stability
05:52 VanessaE         back later.  time for bed.
05:52 VanessaE         night all.
06:01 OldCoder
11:29 Taoki            Looking into learning Inskape a bit. This made me curious: Is there any chance that support for svg textures could be added to MineTest? Considering the blocky and simple design, this sounds like something that would fit and be useful
12:04 AndChat105216    hi
12:06 jojoa1997_tablet Hello!
12:07 jojoa1997_tablet OldCoder
12:09 jojoa1997_tablet OldCoder: can you get rid of the 3d sign mod on minetest.org 30002 because people cant finish level 3 without placeing 10 signs from deault
12:14 jojoa1997_tablet Hello!
12:54 OldCoder
12:54 OldCoder         Hi
12:54 OldCoder         If somebody will remind me about the 3rd sign mod in the evening
12:54 OldCoder         and explain exactly what jojoa meant
12:55 OldCoder         I will take care of it
12:55 OldCoder         Need to rest now
13:23 ruskie           I think he meant 3D sign mod
14:05 EduardeCalibal   How I cut a part of one string in LUA?
14:11 rotor112         when will the minetest.net background texture be changed? https://github.com/celeron55/minetest_game/commit/9232734a489ba9cddd278bd129304afd0b2d7fbb
14:11 rotor112         the forum background
14:15 Kacey            haha broke freenode
14:15 Kacey            afk
14:15 rotor112         http://ubuntuone.com/0dJotwAWSSfIvcdr04tZCO
14:17 rotor112         I think mud_128.png should be mud_64.png
14:20 rotor112         http://forum.minetest.net/style/Oxygen/mud_128.png http://ubuntuone.com/0dJotwAWSSfIvcdr04tZCO
14:31 Kacey            back
14:33 rotor112         hi
14:34 EduardeCalibal   This mods have two type of some itens...  Like diamons (technic and diamons).
14:34 EduardeCalibal   diamonds...
14:35 EduardeCalibal   Is a nice idea unify it or make two class of diamons...
14:36 EduardeCalibal   The armor mod is using the diamonds mod, who have tools of diamond to.
14:39 EduardeCalibal   Well...  I changed any description of diamonds in the diamond mod to pure diamond for don't make confusion here. :D
14:42 * rotor112       thinks mithril pickaxe should be better than mesepick
14:43 VanessaE         good morning all.
14:43 Kacey            morning v
14:43 rotor112         it's afternoon
14:44 rotor112         3:44 pm
14:44 * rotor112       lives in Germany
14:45 * Kacey          live in colorado
14:45 rotor112         http://forum.minetest.net/style/Oxygen/mud_128.png should be mud_64.png
14:46 NekoGloop        Who gives a crap.
14:48 rotor112         This should be the new crap texture http://ubuntuone.com/0dJotwAWSSfIvcdr04tZCO
14:48 rotor112         Like here https://github.com/celeron55/minetest_game/commit/9232734a489ba9cddd278bd129304afd0b2d7fbb
14:48 YoungDerp        hi NekoGloop
14:52 rotor112         "Meine Nachbarin hat Kohlmeisen, aber was macht ein Hahn auf meinem Esel?" google translator doesn't work right here
14:53 rotor112         http://www.google.de/#hl=de&tbo=d&output=search&sclient=psy-ab&q=zerg+rush&oq=zerg+rush&gs_l=hp.3..0l10.1710.4739.1.5309.9.6.0.3.3.0.230.1209.0j4j2.6.0...0.0...1c..3.hp.mJk6dY5vy6k&psj=1&bav=on.2,or.r_gc.r_pw.r_qf.&bvm=bv.42452523,d.Yms&fp=d78a45c208af265d&biw=1280&bih=903
14:53 rotor112         play this
14:56 rotor112         I removed 54 then I loosed
15:01 jojoa1997_tablet celeron55 is there anywhere that i can see what will be added to minetest 0.4.5 or what will be added to the mapgen
15:04 * rotor112       is playing at the moment http://www.totaljerkface.com/happy_wheels.php
15:04 jojoa1997_tablet Does anyone else know where i can see changes
15:04 jojoa1997_tablet that might happen to 0.4.5
15:07 rotor112         look here http://forum.minetest.net/viewforum.php?id=5
15:08 jojoa1997_tablet that is just the feature discussion
15:10 rotor112         where can I find the anisotropic filtering at the sourcecode?
15:21 VanessaE         it's part of irrlicht
15:26 rotor112         ok, thanks
15:40 PilzAdam         Hello everyone!
15:41 rotor112         hi
15:42 rotor112         http://forum.minetest.net/style/Oxygen/mud_128.png should be mud_64.png when will this be changed?
15:43 rotor112         search zerg rush with google
15:47 STHGOM           ohh hello rotor in sparky
15:47 STHGOM           *im
15:48 VanessaE         morning PilzAdam l
15:48 VanessaE         -l
15:51 PilzAdam         VanessaE, spam: http://forum.minetest.net/viewtopic.php?pid=70250#p70250
15:52 VanessaE         dealt.
15:54 rotor112         hi, sparky
15:54 * STHGOM         means Sparky the Happpy Girrafe On Minetest
15:54 PilzAdam         VanessaE, spam? http://forum.minetest.net/search.php?action=show_user_posts&user_id=4305
15:55 VanessaE         doesn't look like spam to me?
15:56 VanessaE         just someone responding who doesn't really need to be doing so
15:57 rotor112         what happened to the gun topic?
15:58 STHGOM           hi
15:58 rotor112         is is removed or only invisible?
15:58 VanessaE         probably removed.
15:58 VanessaE         (not by me though)
15:59 rotor112         ok
15:59 VanessaE         "offtopic" doesn't mean "it's okay to post just *anything*"
15:59 VanessaE         and people are abusing the idea already
16:00 rotor112         ok
16:01 rotor112         Was I allowed to write this?: ""Meine Nachbarin hat Kohlmeisen, aber was macht ein Hahn auf meinem Esel?" google translator doesn't work right here"
16:06 sokomine         regarding that sentence, you seem to be sourrounded by animals :-) is the sentence constructed specificly to confuse automatic translators?
16:08 rotor112         no
16:09 mr0wl            so anyone created a giant GNU in minetest yet?
16:09 rotor112         me not
16:09 rotor112         I*
16:10 mr0wl            i want to make a giant stallman too
16:19 telek            mr0wl: You should have a giant stallman that persecutes OSX/Windows users, a Giant Jobs who persecutes Windows/Linux users, A giant Bill Gates (Or maybe chair throwing Balmer) who strikes OSX/Linux users, and then a giant Larry Ellison who attacks all three, while having no equivalent client since nobody's run 3d apps on ex-sun hardware in how long? :D
16:20 rotor112         hi
16:20 mr0wl            what's a good minetest server?
16:20 rotor112         minetest.org:30015
16:20 mr0wl            thanks
16:21 mr0wl            telek: man, a lot of work
16:21 rotor112         94.23.33.108:30000
16:21 telek            Yep, but it'd be hilarious when it's finished :)
16:22 mr0wl            i'm still just learning how to not dig myself into a dark pit
16:22 mr0wl            made me pretty claustrophobic in the beginning
16:24 rotor112         press F5 then you see the coordinates
16:25 telek            Heh.
16:26 telek            You need to go watch some videos on open pit mining then mr0wl :)
16:26 telek            Speaking of: Has anyone considered doing a mod to generate dwarf fortress style 'cavern collapses' when players over-mine node areas?
16:30 rotor112         hi
16:30 sokomine         a gnu would be nice. would be more realistic than domesticated cows in the wild
16:32 rotor112         http://china.huanqiu.com/ Can chinese people play minetest?
16:32 sokomine         mr0wl: a very popular server is redcrab.suret.net port 30401
16:33 mr0wl            sokomine: thanks
16:33 rotor112         because of the 3,663 Replies
16:35 rotor112         →it's on the top→100,526 views→more replies→on the top→lot's of people
16:35 Calinou          lots*
16:35 rotor112         yes
16:39 rotor112         I can't join it http://forum.minetest.net/viewtopic.php?id=4504
16:40 rotor112         why?
16:40 sokomine         which server?
16:41 rotor112         [0.4.4] Dwarves Kingdom Server
16:44 sokomine         hm, sorry, don't know about that one. do you get an error message?
16:44 rotor112         no
16:46 sokomine         !up 95.84.168.231
16:46 sokomine         hm, bots not there?
16:47 sokomine         did you try ip 95.84.168.231 and port 30000?
16:47 rotor112         I'll do
16:48 STHGOM           bbl
16:48 rotor112         I can't connect
16:48 sokomine         how recent is your client, rotor? sometimes the version mismatches
16:48 sokomine         does it time out or do you get any error messages?
16:48 rotor112         no
16:48 rotor112         nothing
16:49 sokomine         maybe it's down then
16:49 sokomine         try redcrabs server
16:49 rotor112         ok
16:51 rotor112         I used /setemail and now I haven't got some password
16:51 rotor112         have*
16:53 sokomine         yes. use that and you'll have interact (i.e. will be able to open doors, use chests, dig and place things)
16:53 rotor112         when will I get it?
16:53 mr0wl            can someone put up a list of servers in the wiki?
16:54 sokomine         you ought to get that mail pretty soon. couple of minutes...depending on your providers
16:54 Calinou          http://servers.minetest.ru
16:54 Jordach          mr0wl, http://servers.minetest.ru
16:54 iqualfragile     mr0wl: there is a subforum
16:54 Calinou          too late Jordach
16:54 Jordach          Calinou, ninja'd
16:54 mr0wl            thanks
16:55 rotor112         maybe I wrote the adress not correctly
17:00 rotor112         doesn't want to talk to me
17:04 rotor112         no, it's correct
17:06 rotor112
17:07 rotor112         hi
17:10 rotor112         I sent myself an email with an other adress
17:10 rotor112         And I got it
17:10 rotor112         Maybe I'm not allowed to join redcrabs server
17:11 Calinou          no, you aren't
17:12 rotor112         sokomine wrote: you ought to get that mail pretty soon. couple of minutes...depending on your providers
17:12 rotor112         So why don't I get it?
17:13 rotor112         T̶̹̜̪̹̙̰̲͘͟ḩ̮̻̮̳̱̪̗̯̦͘͝e͉̹̫̳̭̯͠ͅ ̡͍͎̰̮̜̞̣̝̯̺̖͎̲͉͔͚̲̫̮Ņ̝̗̖̻̘͟͞͞e̡͔̳͔̙̫͖̖̥̣̗̮͢t̢͚͚̱̜̯̻͈̠̘̙͕͉́̕͟ͅͅh̩͙̦̖͘͘e̡͙̗̖̖̱̜̹̺͔͎͚̻̮͘ͅr͖̱̭̩̳̼̰͚̗͖͎̙̗̘̀͜͝͠ͅ[       I like these letters
17:14 rotor112         put them in the text field
17:15 rotor112         hi
17:16 berome           hi rotor112 !
17:33 VanessaE         those letters turn to gibberish on my screen..
17:34 VanessaE         or at least, they're surrounded by gibberish
17:34 rotor112         you can deactivate them
17:35 sfan5            how to easily find potential bots on the forum: http://forum.minetest.net/userlist.php?username=*+*
17:36 PilzAdam         Death Dealer 	Member 	1,539 	15-02-2012
17:36 PilzAdam         ^ spam bot
17:36 VanessaE         hah
17:37 sfan5            haha
17:37 VanessaE         I wonder whatever happened to him
17:38 markveidemanis   Hi!!!
17:38 rotor112         hi
17:38 Octupus_         Hi
17:38 VanessaE         er, hi.
17:38 VanessaE         ...
17:39 Octupus_         What wrong vaneesa
17:39 Octupus_         *Vanessa
17:39 MinetestBot      VanessaE: he fell of a cliff
17:39 rotor112         minetest.org:30010 is very inactive
17:39 VanessaE         ?
17:39 markveidemanis   He's dead, jim!
17:42 markveidemanis   !up minetest.org 30010
17:42 MinetestBot      minetest.org:30010 is up (0.494ms)
17:43 markveidemanis   Then why inactive
17:43 Octupus_         !up minetest.org 30004
17:43 MinetestBot      minetest.org:30004 seems to be down
17:44 markveidemanis   Haha
17:48 MinetestBot      GIT: xyzz commited to celeron55/minetest: Add Freetype support 30b9a4d6b4 2013-02-14T09:46:08-08:00 http://git.io/7R6_Ow
17:54 MiJyn            <PilzAdam> Death Dealer Member 1,539 15-02-2012
17:54 MiJyn            [10:37] <PilzAdam> ^ spam bot
17:54 MiJyn            why?
17:54 MiJyn            he seemed alright to me
17:54 PilzAdam         <sfan5> how to easily find potential bots on the forum: http://forum.minetest.net/userlist.php?username=*+*
17:55 NakedFury        that about health user is obviously a bot
17:55 MiJyn            oh
17:55 MiJyn            xD
17:55 NakedFury        i like when bots make it easier to ban them
17:57 rotor112         I'm on this list, too D: http://forum.minetest.net/userlist.php?show_group=-1&sort_by=username&sort_dir=ASC&username=*+*&p=2
17:58 Octupus_         Rotor ik yo played on my server :P
17:58 rotor112         I'm playing on much server
17:59 Matsetes         Hi!
17:59 Matsetes         I've got some problems while trying some games
18:01 Matsetes         19:00:20: ERROR[main]: generate_image(): Could not load image "crack_anylength.png" while building texture
18:01 Matsetes         19:00:20: ERROR[main]: generate_image(): Creating a dummy image for "crack_anylength.png"
18:01 Matsetes         Font size: 8 15
18:01 Matsetes         19:00:20: ERROR[main]: generate_image(): Could not load image "heart.png" while building texture
18:01 Matsetes         19:00:20: ERROR[main]: generate_image(): Creating a dummy image for "heart.png"
18:01 PilzAdam         what games?
18:03 Matsetes         Skyblock, dwarves and some others
18:04 Matsetes         Also the real test game
18:06 PilzAdam         there are some textures that are required by the engine, if they arent found these errors appear
18:12 Matsetes         How can I understand wich ones?
18:14 thexyz           Matsetes: grep "\.png" src/*.cpp builtin/*.lua
18:15 Matsetes         For what game?
18:17 thexyz           Matsetes: for minetest sources
18:17 Octupus_         Can some1 tell me when 3.1 was made
18:17 thexyz           it'll show up all textures required by engine itself
18:28 Matsetes         Ah, ok
18:28 Matsetes         Have I to write it in the game?
18:56 sokomine         is there a way to find out how hilly a region is?
18:56 PilzAdam         open your eyes ;-)
18:56 sokomine         i'd like to know for spawning buildings. constructing them as a player is sometimes difficult even for a player
18:56 sokomine         hard to turn that into an algorithm :-)
18:57 sokomine         it's just...buldings floating over an abyss are strange. and if you can't reach the front door because there's no way to get there...
18:59 sokomine         even if i check height where i want to place the building it's hard to tell which height is best because that would require analysis of the room in front of the door as well
18:59 * sokomine       moves to pilzadams flatland...
19:00 mauvebic         vast underspaces are a problem when spawning entire cities/cityblocks too lol
19:00 sokomine         yes, that's the main reason...
19:00 ShadowNinja      perhaps you could check directly in front of the door and place stilts at the corners of the houses
19:00 mauvebic         though a workaround for me is grab a tgun and make a rocky ridge around the whole thing and floor some grass
19:01 sokomine         inhabitants would get lost pretty soon in a typical mt world. there are so many holes to fall into. rescuing npc could be a job for life :-)
19:02 sokomine         stilts? i don't know the term. i have already included pillars and walls where the building can stand on. it just looks too even. giving it a less smooth surface might be possible...it's just the question how efficient that is. and it doesn't help me much with the space in front of the main door
19:02 mauvebic         though mtcities makes an effort to find the base of the plan, evening-out the lots is up to the user lol
19:03 sokomine         that's a possibiltiy as well :-)
19:03 mauvebic         imo default worlds should be flat and the client could have a pretty powerful terrain editor built in
19:04 berome           sokomine: perhaps you could spawn buildings with roots: meaning house + some dirt "socle" a bit around, cheking if it is necessary (if air => "socle"
19:04 mauvebic         guns work in lua but lag after awhile (tbe)
19:04 mauvebic         well i dont see why users cant just build up the foundation lol its not like theres any other work to do on the spawned building :p
19:05 mauvebic         or if youre doing it with NPC's then have npc's do it
19:05 mauvebic         if theyre smart enough to trade and make bread they can def. see if a building is floating
19:06 mauvebic         though i hope youre not saving air nodes in your plans?
19:06 sokomine         hm, yes, i could extend the pillars/walls a bit. still does not really solve the front door problem and might be inefficient on a larger scale
19:06 mauvebic         for your plans you gotta both: not save air nodes, and set the reference point to the base, so at least they spawn at the ground level
19:07 sokomine         the floating as such can be avoided with the base :-) it's just a bit quadratic
19:07 sokomine         yes. maybe that has to be enough for now
19:07 mauvebic         its easy, at some point when saving/printing buildings youre scanning through the nodes, you just need the lowest Y value for your base
19:08 mauvebic         is there like a sample schematic floating around on pastebin so i can support the format with my mash converter?
19:09 sokomine         that could too be useful. i didn't care about that yet. what i'm thinking about is the area the building wants to spawn onto. maybe simply counting "height" of each block in that area and taking that height that occoured most mitght do
19:10 sokomine         might still get me buildings deep down in a hole. hm
19:10 mauvebic         cornernote wrote a simple deploy buildings
19:11 mauvebic         seems to work nice on a smaller scale
19:11 mauvebic         heck im figuring out ways to split blueprints with 10m+ nodes lol
19:11 mauvebic         medieval blueprint will be epic: 3K^3
19:12 mauvebic         not sure if i should release blueprints (~100mb) or make maps and release those
19:15 sokomine         good question
19:15 sokomine         did you manage to combat cavegen?
19:15 mauvebic         have a feeling maps would be lighter downloads and save the time of spawning the damn BP's which im guessing wont work on most weaker computers lol
19:15 mauvebic         well *combat* i have to respawn everything multiple times to get rid of the caves and chunks of gravel/grass lol
19:16 sokomine         hmm. the trouble with importing such huge structures is to generate enough area around them so that they can spawn
19:16 mauvebic         yeah but its friggin huge lol
19:16 mauvebic         finished spawning a "coruscant city block" the mesh was called, 26 massive buildings
19:16 sokomine         what i'd like to have there is to be able to import them on the database level. that might be much easier in most regards (just insert/overwrite those chunks where the structure shall be)
19:16 mauvebic         i was looking just into that this morning
19:17 sokomine         fine!
19:17 mauvebic         the script i use to make the blueprints could just as well insert the nodes directly to the map
19:17 sokomine         please tell me when you make progress there
19:17 mauvebic         not much to date, i suck at cpp, dont know the minetest source code, lol cant even find add_node to see how that works
19:18 mauvebic         im looking at the various mappers, though they read the entries not adding any
19:18 sokomine         yes. at least as long as the map format doesn't change. with the current effort it takes to load huge regions this might be the best way. almost no workload on the importing machine
19:18 mauvebic         and it seems to be indexed by a hash of the position
19:18 mauvebic         ideally if i could go straight from mesh -> map without needing blueprints and world editors lol that wouid be great
19:19 sokomine         afaik it is stored with   index - data  in the database - index beeing derived from the coordinates of the chunk and documented in the map format documentation. data is zipped
19:19 mauvebic         cuz adding nodes ingame on such a scale while the client is running is a drag
19:19 * sokomine       nods heavily
19:20 Octupus_         HI Menche
19:20 Octupus_         DOES ANY1 KNOW WHERE I CAN FIND NEKOGLOOP
19:20 mauvebic         please dont use caps
19:20 sokomine         i'd like to import a lot of minecraft maps to a testworld so that i could fly around and see the buildings with less err...reduced fun due to lack of fps
19:21 mauvebic         thats another thing is finding a way to load these massive constructs into view lol
19:21 sokomine         octupus: just point out that your head is kitten-less. maybe he'll pop up then :-)
19:21 Octupus_         :/
19:21 Octupus_         i really nedd him
19:21 mauvebic         i dunno why in mc screens you can see alot, though the ceiling is lower :/
19:22 sokomine         i can't see much in mc. at least not at the same time i want to be able to actually do anything in the world. short view works to some degree. in mt, i can sometimes even go up to far and almost run around
19:23 mauvebic         hell it took an hour to load atlantis into full view for a screenshot lol
19:23 mauvebic         the coruscanti block i can only show map
19:24 sokomine         might be good if the client could cache more blocks so that you don't have to reload everything after restart
19:24 NakedFury        where is the screenshot mauvebic?
19:25 mauvebic         atlantis is in the screenshots thread, i put map too to show scale
19:25 mauvebic         i thought atlantis was safely to the south of another city, but finally theres a little overlap lol
19:25 mauvebic         were also gonna sink all the continents around it to make a giant sea
19:27 NakedFury        damn man its sad the game wont give you a proper big desert or forest area for that pyramid
19:27 mauvebic         i can paint the whole area with sand
19:27 NakedFury        yeah I know
19:28 NakedFury        still would be great if they where naturally desert or bigger biomes
19:28 mauvebic         the biomes are tiny when compared to real scale buildings lol
19:28 NakedFury        the biomes are incredibly small compared to anything
19:28 mauvebic         yeah i was thinking of rearranging those
19:29 sokomine         hm. boundaries between biomes are nice places to settle. it depends on what you want to do...
19:29 NakedFury        damn the atlantis looks great
19:29 NakedFury        would be nice living there
19:29 mauvebic         using a temperature gradient, the hottest would be the center and the coldest at the edges, making the center a desert, around it green/forest, and edges uber-cold
19:29 NakedFury        ^ but in a huge scale
19:29 NakedFury        we got more than enough space for it
19:30 mauvebic         the buildings in there are big enough to do stuff with
19:30 NakedFury        make each floor 3 nodes high and then see how many you get
19:32 mauvebic         at least 4-5 high
19:32 mauvebic         theres only 2 of us lol
19:32 NakedFury        DAMN atlantis compared to your city map is HUGE
19:32 mauvebic         look at this new one lol: http://www.zimg.eu/i/146570974
19:32 mauvebic         north of the shipyards
19:32 NakedFury        are those star wars stuff ?
19:33 mauvebic         4*4+1 block is coruscant buildings yeah
19:33 NakedFury        sooooo big
19:33 mauvebic         got plenty of small buildings to spawn in between for filler
19:33 mauvebic         the biggest task is connecting everything lol
19:34 NakedFury        with tunnels in the sky
19:34 mauvebic         and emptying out the buildings to buildup the insides
19:34 NakedFury        you cant breath the outside air
19:34 mauvebic         yeah the hovercar highway is hooked up to everything over and under ground
19:34 mauvebic         undeground segment is 7km lol
19:34 mauvebic         *long
19:34 NakedFury        do you have carts to move?
19:35 NakedFury        its too long for me
19:35 mauvebic         not carts
19:35 mauvebic         hovercars
19:35 mauvebic         though autopilot would be useful for long drive lol
19:35 mauvebic         though ive saved bookmarks all over the place no need for privs for that
19:35 mauvebic         oh shit, i forgot about that yesterday (sorry jojoa) lol
19:36 mauvebic         (he was stuck in a building with no doors/windows)
19:37 NakedFury        do you think you can bring down the importing time of your binvox blueprints into the game?
19:37 mauvebic         its as bloody efficient as i know how :P </scotty> lol i dont even load blueprints into memory while printing them
19:38 mauvebic         i need to make the process more manageable though
19:38 mauvebic         that prolly means splitting up the big blueprints into chunks of 1 million
19:38 pandaro          moderator please:http://forum.minetest.net/viewtopic.php?pid=70306#p70306
19:39 PilzAdam         ^ VanessaE, thexyz, sfan5
19:40 thexyz           lul
19:40 sfan5            pandaro: the banhammer hit em hard!
19:40 mauvebic         the guy sounds like likwid lol
19:41 pandaro          however, is sympathetic 7 posts in 15 minutes
19:41 thexyz           why did you delete it? i was just going to quote him and post that he forgot ~3 spaces =(
19:42 thexyz           I also don't like those ▼▼▼▼▼ in his nickname
19:43 pandaro          too much ink?
19:43 thexyz           yeah
19:43 thexyz           I renamed him
19:43 pandaro          lol
19:43 pandaro          how?
19:43 sfan5            thexyz: i think you can answer the "why did you delete it?" yourself
19:43 pandaro          hahah
19:44 thexyz           oh, well, he's unbanned now
19:44 sfan5            pandaro: forum moderators can do anything
19:44 MiJyn            @pandaro, @thexyz, he's definitely an okay guy
19:44 MiJyn            just a bit immature
19:44 MiJyn            and who here _isn't_ immature?
19:44 * PilzAdam
19:44 PilzAdam         ;-)
19:44 thexyz           oh, well, banned again
19:44 pandaro          i konw,you can also let me play the computer?
19:44 thexyz           what an unlucky guy!
19:44 MiJyn            thexyz, he was gonna help me with my mod!
19:45 MiJyn            you're gonna ban a guy who wants to help people?
19:45 sfan5            thexyz: y u no edit my ban instead of creating a new one?
19:45 MiJyn            give him a chance man
19:45 thexyz           MiJyn: why did he post that wall of irritating red text?
19:45 thexyz           sfan5: because me want ban ppl
19:45 MiJyn            thexyz, idk, but give him a chance, he's already showing signs of a good person
19:45 pandaro          dont ban, only...insulted him a little '
19:46 MiJyn            don't
19:46 thexyz           MiJyn: oh, well
19:46 thexyz           MiJyn: done
19:46 MiJyn            thanks
19:46 pandaro          be good xyz, one canche
19:47 thexyz           oh, crap
19:47 thexyz           aren't 8 another accounts he has enough?
19:47 mauvebic         signs of a good person: yelling like that in public will get you a ticket, arrested, possibly institutionalized lol
19:47 pandaro          cheers the goodness
19:47 pandaro          by
19:48 pandaro          bye
19:48 thexyz           well
19:48 thexyz           it's not like I'm complaining
19:49 thexyz           also, any idea when marktraceur will come back?
19:49 mauvebic         http://forum.minetest.net/viewtopic.php?id=4783 <- wtf lol
19:49 MiJyn            @mauvebic, IKR?
19:50 mauvebic         im guessing some kids miss the applause they used to get for it lol
19:50 PilzAdam         thexyz, there is no rule that disallows having multiple accounts
19:50 thexyz           @@@@@ =(
19:50 thexyz           PilzAdam: then let's make one?
19:50 PilzAdam         could be useful
19:50 mauvebic         why would anyone want to maintain multiple accounts, unless to cause trouble? cant think of any valid reason lol
19:50 PilzAdam         Moderators can seee the IPs, right?
19:51 thexyz           the first one to ban would be c55 then
19:51 thexyz           http://forum.minetest.net/profile.php?id=3
19:51 PilzAdam         because of TestUser?
19:51 mauvebic         lol well i think you can make an exception
19:51 mauvebic         trolls arent testusers tho lol
19:52 PilzAdam         "Having multiple accounts is disallowed, except for Moderators and Administrators to do some spying"
19:52 mauvebic         spying lol if thats all theyre doing we are in trouble lol
19:53 sfan5            PilzAdam: yes, mods and admins can see ips, not only your curret one, the whole ip history
19:53 sfan5            *current
19:53 mauvebic         number of diff IPs == number of power outs for me lol
19:55 mauvebic         the real pita is the number of free proxies available these days lol
19:57 thexyz           and tor
19:57 mauvebic         and webchat
19:57 thexyz           only evil guys use tor; hence it's banned from minetest.ru ^^
19:58 Menche           how do you ban tor? is there a list of exit nodes?
19:58 mauvebic         i wouldnt trust tor, if i were the gov't its the first thing id watch lol
19:58 thexyz           Menche: there is
19:58 Jordach          AspireMint, welcome
19:59 AspireMint       Hello, thx fox xPnaes :)
19:59 AspireMint       for*
19:59 AspireMint       xPanes* :D
20:00 AspireMint       calinou is not here :(
20:00 thexyz           Menche: https://www.dan.me.uk/torlist/ (one query per 2 hours, btw)
20:00 mauvebic         went to bed lol late there
20:00 mauvebic         or very early?
20:00 thexyz           oh, per hour
20:01 Menche           ty
20:02 Menche           would connecting to a mt server over tor be something to worry about?
20:02 Menche           tor is reeaally slow
20:03 mauvebic         would prolly be laggy yeah
20:03 mauvebic         the only person i know who would want to do that is.,
20:03 mauvebic         lol
20:03 mauvebic         you know who
20:06 sokomine         hi aspiremint
20:07 AspireMint       Hello
20:07 MiJyn            hi
20:11 Octupus_         Hellllo
20:11 Octupus_         Jordach,what do i do when my .jar doesnt wanna download
20:14 mauvebic         404?
20:25 khonkhortisan    It is said, "To err is human," That quote from http://wctaiwan.tumblr.com/post/53783479/the-404-poem
20:33 Menche2          ...my nickname was disconnected but is still registered
20:33 thexyz           !up minetest.ru
20:33 Minetest-tan     minetest.ru:30000 is up (0.107ms)
20:33 thexyz           !up minetest.ru
20:33 Minetest-tan     minetest.ru:30000 is up (0.098ms)
20:33 thexyz           !up minetest.ru
20:33 Minetest-tan     minetest.ru:30000 is up (0.103ms)
20:33 thexyz           !up minetest.ru
20:33 Minetest-tan     minetest.ru:30000 is up (0.098ms)
20:33 dimeshake        does that !up function just test a udp connection, or does it actually test to see if the server is responding?
20:33 thexyz|          !up minetest.ru
20:33 thexyz|          !up minetest.ru
20:33 Minetest-tan     minetest.ru:30000 is up (0.102ms)
20:33 thexyz|          !up minetest.ru
20:34 mauvebic         that one wont spam? lol
20:34 khonkhortisan    Menche2, there's a fix for that
20:34 thexyz           mauvebic: oh me
20:34 PilzAdam         dimeshake, it tests if there is a Minetest server behind that adress
20:34 Menche           guess it timed out
20:34 Octupus_         Hi MENCHE
20:34 Menche           hi
20:34 Octupus_         :)
20:34 thexyz           or something that behaves like minetest server
20:35 dimeshake        PilzAdam: yes, but the "status" scripts i've seen will say it's up even if you cannot actually connect to it
20:35 thexyz           !up minetest.ru
20:35 Minetest-tan     minetest.ru:30000 is up (0.098ms)
20:35 dimeshake        just because the port is open and listening
20:35 mauvebic         i mean certain spammers using the bot to do that lol
20:35 PilzAdam         dimeshake, the first step in the Minetest connection protocoll is an init package, it checks for that
20:35 thexyz           dimeshake: it sends TOSERVER_INIT and waits TOCLIENT_INIT or something like that
20:35 dimeshake        gotcha
20:35 thexyz           servers.minetest.ru does the same
20:35 dimeshake        some times, server will not outright crash but peg the CPU and refuse additional connections
20:36 sfan5            !server
20:36 Minetest-tan     NameError: global name 'phenny' is not defined (file "/home/minetest/bot/modules/server.py", line 11, in read_server)
20:36 thexyz           lul
20:36 dimeshake        or rather, you can start to connect but will never actually join
20:36 sfan5            lemme fix that real quick
20:36 thexyz           release more, release broken!
20:36 dimeshake        it'd be nice to have a decent way to detect that state too :)
20:36 thexyz           dimeshake: well, it reports "up" in that case
20:36 dimeshake        right
20:36 dimeshake        that's what i'm saying
20:37 PilzAdam         going to sleep now; bye
20:37 Menche           !up menche.servegame.com
20:37 Minetest-tan     menche.servegame.com:30000 seems to be down
20:37 Menche           it seems to be running...
20:38 Menche           !up menche.servegame.com
20:38 thexyz           !server
20:38 Minetest-tan     NameError: global name 'phenny' is not defined (file "/home/minetest/bot/modules/server.py", line 11, in read_server)
20:38 thexyz           hm..
20:39 Menche           server software is running, not eating up cpu, ram usage is good, firewall looks good...
20:39 Menche           !up menche.servegame.com
20:39 thexyz           !server
20:39 Minetest-tan     NameError: global name 'phenny' is not defined (file "/home/minetest/your/ad/in/exception/contact/thexyz/modules/server.py", line 11, in read_server)
20:40 thexyz           oh, great
20:40 Menche           ?
20:41 thexyz           !server
20:41 Minetest-tan     thexyz: D-L-K Networks GameServer | game.d-l-k.net:30000   up (99.901%)
20:41 celeron55        http://i.imgur.com/BFsUHhm.png
20:42 Jordach          c55, haha
20:42 Menche           !up menche.servegame.com
20:42 Minetest-tan     menche.servegame.com:30000 seems to be down
20:42 telek            ROFLHAO.
20:43 telek            celeron55: What comic is that from?
20:43 Menche           !up menche.servegame.com
20:43 Minetest-tan     menche.servegame.com:30000 seems to be down
20:43 sfan5            this is what i call a path: /home/minetest/your/ad/in/exception/contact/thexyz/modules
20:44 celeron55        telek: no idea; i've seen many many mashups of it though
20:44 * sfan5          turned into an evil person
20:44 sfan5            !ignore sfan5
20:44 telek            Hah, it's got a watermark on it.
20:44 celeron55        http://knowyourmeme.com/photos/477275-boardroom-suggestion
20:45 celeron55        oh, apparently
20:45 celeron55        oops, i mean this http://knowyourmeme.com/memes/boardroom-suggestion
20:45 Menche           !up menche.servegame.com
20:45 Minetest-tan     menche.servegame.com:30000 is up (0.326ms)
20:45 Menche           ah, had it set to the wrong port
20:45 Menche           duh
20:46 sfan5|           !g google
20:46 Minetest-tan     sfan5|: http://www.google.com/
20:46 sfan5|           !g google
20:46 sfan5|           !g google
20:46 sfan5|           !g google
20:46 sfan5|           !g google
20:46 sfan5|           hm.
20:46 sfan5|           !g google
20:46 Minetest-tan     sfan5|: http://www.google.com/
20:48 telek            Hey is the particle toggle in the settings menu broken?
20:49 sfan5            the last time i checked it worked
20:49 telek            Friend's been complaining about it since it gives them lag, and I just went and checked and sure enough with the option unchecked it's still throwing off debris when mining a block.
20:49 Jordach          telek, they need to restart the client once its done
20:49 telek            Jordach: Ahh.
20:51 telek            Nope, I still got it on the first block I mined, it seems to have stopped after that, but there's now an errant 'pixel' hanging off an adjacent block.
20:51 ShadowNinja      is there a server-side particles mod on it?
20:52 ShadowNinja      those cause a lot of lag
20:53 telek            ShadowNinja: Nope. And it didn't lag until whenever the particles got added into the client.
20:53 telek            Hrmm.
20:53 Muadtralk        then shut them off! :P
20:53 Muadtralk        theres a setting for it you know
20:54 telek            Muadtralk: The setting doesn't work, that was the whole point.
20:54 celeron55        http://pyfound.blogspot.fi/2013/02/python-trademark-at-risk-in-europe-we.html
20:55 telek            What's this mean?  ERROR[main]: ClientEnvironment::processActiveObjectMessage(): id=7 type=e SerializationError in processMessage(), message="\u0000\u0000\f\u00fdn\u00ff\u00e4u8\u00ff\u00e3\u0084\u0098"
20:55 Menche           the new movement branch makes going down ladders deadly
20:55 thexyz           that feeling when you're trademarked http://2.bp.blogspot.com/_6u6A3LIMxMY/S7nkgkMEsfI/AAAAAAAAAyw/4ZGES4fJenw/s1600/Rock+python+in+fence+1.jpg
20:57 Menche           going down a ladder accelerates you downward fast enought that you take damage at the bottom
20:57 Menche           *enough
21:02 Menche           lol, i can jump higher out of water than I can off of land
21:02 Menche           don't really care for the new movement stuff
21:02 khonkhortisan    then water and slabs are cause for an obstacle cource
21:03 khonkhortisan    *course
21:04 Menche2          schools wifi disconnected me *again*
21:09 sfan5            MinetestBot: what are you doing here?
21:09 sfan5            MinetestBot: quit now!
21:11 * Menche         doesn't like the new movement
21:11 Menche           if you make a tall ladder with nothing above, it, you rocket up and fly out the top
21:12 Menche           grr, extra comma
21:12 Menche           actually i'm thrown up 5 nodes from just one ladder
21:17 sapier           what do you think about this: http://www.freeimagehosting.net/ryku2
21:18 sapier           sorry a little bit to small here in better size http://postimage.org/image/sfypt10dl/
21:21 Muadtralk        the movement needs tuning
21:23 sapier           can you be a little bit more precise?
21:24 Muadtralk        look at menches complaints above :P
21:24 sapier           oh you're talking about player movement
21:27 Menche           my school's wifi is horrible :(
21:27 Menche           and its worse today
21:27 Menche           keeps disconnecting me
21:30 Menche           is there a way to disable the new movement?
21:30 Muadtralk        no not as far as I can see
21:30 Menche           it *really* needs tuning
21:31 Muadtralk        or a old_style_movement = 1 option in the CONF
21:31 Menche           yes
21:32 Menche           "Improved" Player Physics
21:32 Menche           debatable
21:34 Muadtralk        well it has alot of settings
21:34 Muadtralk        it just needed some work before being commited
21:35 Menche           don't think it should have been committed quite yet
21:36 telek            Is it client or server-side and did it break backwards compatibility client-side?
21:36 Menche           new clients cannot connect to old servers
21:36 Menche           old clients can connect to new servers, but the new movement is disabled
21:36 telek            Arg.
21:37 Menche           you can move faster and jump higher in water than on land
21:37 Menche           ladders are like trampolines
21:37 Menche           if you have more than one ladder, descending it accelerates you fast enough to take fall damage
21:39 Taoki            Menche: You're probably using fast (E) on ladders, or have "aux_1_descends". Disable fast_movement and it will no longer be the case
21:39 sapier           why does a ladder accelerate?
21:39 Taoki            Menche: Yeah, you have aux1_descends enabled and fast_movement turned on too. When you have that fast move is automatically used in water and on ladders, because the E key is used to go down
21:40 Taoki            Disable fast movement and it will work as normal
21:40 Muadtralk        I better upgrade my server to the newest git
21:40 Taoki            So no, the mod isn't broken. You just weren't aware of how fast movement works now :P
21:41 telek            Wow, that's messy
21:41 telek            I was about to complain about exactly that :D
21:42 Menche           even with it off, ladders still fail to cushion falls
21:42 Taoki            Can't be helped. aux1_descends means E is used to go down, so it can't be used as the Fast button either. Therefore, Fast is always enabled if fast_movement is on, cuz there's no other logical way
21:42 Menche           and i like having fast move on
21:42 Taoki            Y uses acceleration now. They do cussion falls, just smoothly
21:43 Menche           couldn't you just make it so fast_move isn't used unless e is pressed?
21:43 Menche           i didn't have e pressed but still got superspeed in the water
21:44 Menche           there needs to be a way to disable the new movement
21:45 Taoki            Menche: Not when aux1_descends is enabled. Otherwise it works like that
21:45 Menche           ...why doesn't it work like that with aux1_descends?
21:45 Taoki            There's nothing to disable :P It only adds a few changes here and there, such as allowing Fast on ladders and underwater. And smooth diving in water
21:46 Taoki            Menche: Because the E button is used to go down. It can't be used for Fast too
21:46 Taoki            When you go down with Shift / Sneak, E can be used to go fast. When E is used to descend instead however, what key would be used for fast? So it needs to be done automatically
21:47 Taoki            As long as fast_move is enabled of course. Just no logical way around that
21:47 Taoki            IMO, aux1_descends is a bad idea. I don't know why that was invented, but some people use it so I had to make the system work with it
21:47 Menche           aux1_descends is the original way
21:48 Menche           the shift to go down was invented later
21:48 jojoa1997        can anyone tell me why celeron55 got rid of mobs in minetest
21:48 Taoki            ok. But yeah, no logical way to fix that when it's enabled. Since "go down" takes the key of "go fast", so go fast must be automatic
21:48 Taoki            jojoa1997: The only mob that existed were the rat and otekku (or what it was called). The mob system is getting moved to LUA, which IIRC is why
21:48 Menche           oerkki
21:49 Menche           and the dungeon master and firefly
21:49 jojoa1997        but why not add those mobs back again
21:49 Taoki            jojoa1997: When the LUA mob framework will be ready, that and probably more will be added
21:49 Menche           imo they should have been implemented in lua before being removed from c++
21:49 jojoa1997        or they should have been kept in C++
21:49 sapier           mob framework is already ready ;-)
21:50 sdzen            did I miss something about the monsters?
21:50 Taoki            sapier: Someone should put it upstream then. I'm totally up and eager to see some mobs :)
21:50 jojoa1997        yeah but i need a light mob framework
21:50 Menche           simple mobs?
21:50 Taoki            but now that we have lua, they need to be done there
21:50 sapier           there is no "light" framework
21:50 jojoa1997        doesnt work for me
21:50 sapier           mobs are a complex task
21:50 Menche           minetest's entity handling needs to be improved
21:51 Taoki            The mob framework can be made part of builtin BTW. It's something any game mode should be able to make use of
21:51 sapier           so called "simple mobs" are even more complex than mobf
21:51 jojoa1997        a couple default mobs not a whole bunch
21:51 sapier           problem is that there are lots of things to do to make a mob behave at least a little bit reasonable
21:52 sapier           and this is lots of lua code but reviewing mods with a complexity level like that can't be done in a couple of hours
21:53 sapier           and anything that can't be reviewed in short time has no chance to get merged
21:54 sapier           and as pilzadam has to approve merge while he did a competing mod doesn't increase chances either ;-)
21:54 jojoa1997        sapier did you fix the bug with using scissors on sheep
21:54 sapier           yes quite some time ago
21:55 jojoa1997        yay i am adding it back now
21:55 jojoa1997        i think we should have 2-4 different trees for default
21:55 sapier           adding bugs back? no no no I won't merge it back ;-)
21:55 jojoa1997        no as in to my mods
21:56 jojoa1997        i removed them
21:56 sapier           you should use stable if you require stability
21:56 sdzen            I have been working on smaller textures for the mobs that I use
21:56 sdzen            in MOBF
21:56 jojoa1997        does stable have archers
21:56 sapier           no this is a 2.1 feature
21:57 jojoa1997        have you made feathers and fur have a use yet?
21:57 sapier           sdzen do you like a config setting high_res vs low_res?
21:57 sapier           no
21:58 sdzen            I just adjusted them because the super HD ones don't fit 16x16 textures well
21:58 sapier           they're size is a result of blenders default texture size ;-)
21:58 sapier           I still don't know how to reduce it
21:58 sdzen            I find it hard to find the body parts on the texture file as well
21:59 sdzen            some are twisted around and stuff
21:59 sdzen            and with the vombie
21:59 sdzen            I thought I had it the right way but when I went to test the texture
21:59 sdzen            it was upsidedown and sideways in areas
21:59 sapier           I know it's not quite easy if you download git version you may use blender model to look for it
21:59 sdzen            i use the git version
22:00 sapier           there are all models included in git version just install blender and open them
22:00 sdzen            ooh look I actually have blender installed
22:00 sdzen            must be a fluke
22:00 sdzen            I never use blender XD
22:01 sapier           :-) was only way to create those models in reasonable time :-)
22:03 sapier           most of the model textures may not be replcable without blender .. at least not with acceptable effort
22:12 STHGOM           hi
22:34 STHGOM           bye
22:56 EduardeCalibal   The industry-pack is abandoned now?
22:57 EduardeCalibal   I think I am going to update him com produce technic material and stay with two types of rubber trees. :D
22:58 sdzen            idustrial pack?
22:58 sdzen            industrial*
22:58 EduardeCalibal   I have here...
22:58 sdzen            thats RAPHAELS yes?
22:58 EduardeCalibal   Maybe.
22:58 EduardeCalibal   Moment.
22:59 EduardeCalibal   Copyright 2012 Mark Holmquist <mtraceur@member.fsf.org>
22:59 EduardeCalibal   From this guy...
23:00 sdzen            yes thats the one
23:00 sdzen            he updated it a few weeks ago I think
23:00 sdzen            at least if its the one I remember
23:00 EduardeCalibal   I don't think so...
23:00 EduardeCalibal   Is very close to the tech pack
23:00 EduardeCalibal   technic
23:00 sdzen            hmmm
23:01 EduardeCalibal   Have the same rubber tree, same product but with different names
23:01 EduardeCalibal   And sprites
23:01 sdzen            you have the forum topic?
23:01 EduardeCalibal   Momment.
23:01 EduardeCalibal   I have a git link...  https://github.com/TheZenKitteh/minetest-industrial/
23:01 EduardeCalibal   But I don't know if is the same.
23:01 EduardeCalibal   Another...
23:01 EduardeCalibal   https://git.gitorious.org/marktraceur-minetest-mods/industry_pack.git
23:02 EduardeCalibal   This one.
23:02 sdzen            yes its the same
23:02 EduardeCalibal   But I love the rubber collector.
23:02 EduardeCalibal   And now I make this machine work.
23:02 EduardeCalibal   Is very nice.
23:02 EduardeCalibal   :)
23:02 EduardeCalibal   Working...
23:02 sdzen            he has it on git
23:02 sdzen            just make a pull request with your fix
23:03 EduardeCalibal   I need time to fix all.
23:03 EduardeCalibal   But if this is dead and the tech is alive maybe I send it to the tech and make all one pack.
23:03 EduardeCalibal   :D
23:04 sdzen            dude a month in minetest time isn't much
23:04 EduardeCalibal   Well...  I have a old version here.
23:05 sdzen            if your used to minecraft which breaks everything every release of an update then yes it is a long time
23:05 sdzen            ;et me try the git version
23:05 sdzen            what issues do you have?
23:05 EduardeCalibal   Don't is working, now is working...
23:05 EduardeCalibal   Another question...  About the animal pack.
23:05 EduardeCalibal   mod...
23:06 EduardeCalibal   I tammed some sheeps and have now in my city, but he wool never come back...  -.-
23:06 RealBadAngel     EduardeCalibal, about rubber trees i suggest waitin a while, technic can handle such stuff ;)
23:06 EduardeCalibal   I have many naked sheeps. :D
23:06 EduardeCalibal   I already solved this...
23:06 EduardeCalibal   Sorry.
23:07 EduardeCalibal   I make a transition conversion, now I have 2 types of rubber trees, but the old one (from rubber_sheet) have twice production.
23:07 RealBadAngel     no problemo, feel free to try again with the new update ;)
23:08 EduardeCalibal   Tech is very well, I think, the industry is my problem...
23:08 EduardeCalibal   And is very similar in some points.
23:08 RealBadAngel     i just changed lotsa code regarding rubber trees
23:08 EduardeCalibal   I have two types of rubber trees, is this my point.
23:08 EduardeCalibal   Equal in every aspect.
23:09 RealBadAngel     of course, i made both of them
23:09 EduardeCalibal   Nice.
23:09 EduardeCalibal   :)
23:09 EduardeCalibal   Well, I try solve my problem with my sheeps now.  Thanks.
23:09 EduardeCalibal   :)
23:09 EduardeCalibal   Cya. AFK
23:10 RealBadAngel     before new mapgen will come technic alone (without moretrees) will generate own rubber trees
23:10 EduardeCalibal   About the industry...  What the tool box do?
23:10 RealBadAngel     with moretrees only those will be used
23:11 EduardeCalibal   I removed the moretrees...  Some problem hapened here.  I don't remember anymore.
23:13 EduardeCalibal   I added a modification to the bucket mod, now any bucket have a description Bucket of ... (dynamic generated).
23:13 EduardeCalibal   I love customizate a game. :-P
23:13 EduardeCalibal   AFK
23:36 Kacey            brb
23:36 Kacey            back
23:41 Kacey            hi all
23:41 * Kacey          wishes everyone a happy valentine's day
23:51 telek            Did something change that would break doors?
23:52 telek            My doors now act closed when they're open and open when they're closed.
23:54 VanessaE         ShadowNinja: it is safe to sign on now.
23:54 VanessaE         telek: not to my knowledge?
23:55 Kacey            http://www.youtube.com/watch?v=xIyXqBgFpFQ&feature=endscreen&NR=1 too much free time lol
23:55 telek            Might be some weird interaction between my server version and my updated client.